From dd58e8ed7f37fcd9c62b097257b690ba1610fcf0 Mon Sep 17 00:00:00 2001 From: ChrisLv_CN <12737@live.com> Date: Tue, 19 Oct 2021 04:01:55 +0800 Subject: [PATCH] update --- DynamicPatcher/Projects/Extension | 2 +- DynamicPatcher/Projects/YRpp | 2 +- ...43\237\347\224\250\350\257\264\346\230\216\344\271\246.ini" | 3 +++ 3 files changed, 5 insertions(+), 2 deletions(-) diff --git a/DynamicPatcher/Projects/Extension b/DynamicPatcher/Projects/Extension index a569f87..9bf9abb 160000 --- a/DynamicPatcher/Projects/Extension +++ b/DynamicPatcher/Projects/Extension @@ -1 +1 @@ -Subproject commit a569f87c87de657445cb4e07502d89601f8efa1d +Subproject commit 9bf9abb2d23fe9f9fefb6c6aebc2a34aff766645 diff --git a/DynamicPatcher/Projects/YRpp b/DynamicPatcher/Projects/YRpp index 348fd1c..1d60434 160000 --- a/DynamicPatcher/Projects/YRpp +++ b/DynamicPatcher/Projects/YRpp @@ -1 +1 @@ -Subproject commit 348fd1c94563d264f00695c59e6ac1b455b6c932 +Subproject commit 1d60434287898ccedd15e4c03a120137a87c09df diff --git "a/DynamicPatcher/WWSB\344\270\223\345\261\236\351\243\237\347\224\250\350\257\264\346\230\216\344\271\246.ini" "b/DynamicPatcher/WWSB\344\270\223\345\261\236\351\243\237\347\224\250\350\257\264\346\230\216\344\271\246.ini" index 1de7179..a8da1cc 100644 --- "a/DynamicPatcher/WWSB\344\270\223\345\261\236\351\243\237\347\224\250\350\257\264\346\230\216\344\271\246.ini" +++ "b/DynamicPatcher/WWSB\344\270\223\345\261\236\351\243\237\347\224\250\350\257\264\346\230\216\344\271\246.ini" @@ -248,12 +248,15 @@ AttachWeapon.RadialFire=no ;按照Burst伞形发射,仅影响ROT类型 AttachWeapon.SimulateBurst=no ;模拟原版的Burst有延迟的发射每一个武器 AttachWeapon.SimulateBurstDelay=7 ;模拟原版的Burst时每次发射的间隔 AttachWeapon.SimulateBurstMode=0 ;模拟原版的Burst模式,当FLH的L不为0时,0=不切换左右,1=LRLRLRLR,2=LLLLRRRR,3=LR*Burst +AttachWeapon.WeaponX=RedEye2,RadBeamWeapon,ElectricBolt ;适用于WeaponX的附加武器设置,X=1\2\3\4,不会覆盖Primary和Secondary [TechnoTypeArt] AttachPrimaryFLH=0,0,0 EliteAttachPrimaryFLH=0,0,0 AttachSecondaryFLH=0,0,0 EliteAttachSecondaryFLH=0,0,0 +AttachWeaponXFLH=0,0,0 ;适用于WeaponX的附加武器设置,X=1\2\3\4,不会覆盖Primary和Secondary +EliteAttachWeaponXFLH=0,0,0 ;适用于WeaponX的附加武器设置,X=1\2\3\4,不会覆盖Primary和Secondary ; 翻转导弹类型抛射体初始发射方向,不翻转Z方向