From fd1e4446ed2365693cc992a61c3fcb86a3349043 Mon Sep 17 00:00:00 2001 From: ChrisLv_CN <12737@live.com> Date: Tue, 19 Oct 2021 04:03:59 +0800 Subject: [PATCH] update --- ...\243\237\347\224\250\350\257\264\346\230\216\344\271\246.ini" | 1 + 1 file changed, 1 insertion(+) diff --git "a/DynamicPatcher/WWSB\344\270\223\345\261\236\351\243\237\347\224\250\350\257\264\346\230\216\344\271\246.ini" "b/DynamicPatcher/WWSB\344\270\223\345\261\236\351\243\237\347\224\250\350\257\264\346\230\216\344\271\246.ini" index a8da1cc..e367996 100644 --- "a/DynamicPatcher/WWSB\344\270\223\345\261\236\351\243\237\347\224\250\350\257\264\346\230\216\344\271\246.ini" +++ "b/DynamicPatcher/WWSB\344\270\223\345\261\236\351\243\237\347\224\250\350\257\264\346\230\216\344\271\246.ini" @@ -249,6 +249,7 @@ AttachWeapon.SimulateBurst=no ;模拟原版的Burst有延迟的发射每一个 AttachWeapon.SimulateBurstDelay=7 ;模拟原版的Burst时每次发射的间隔 AttachWeapon.SimulateBurstMode=0 ;模拟原版的Burst模式,当FLH的L不为0时,0=不切换左右,1=LRLRLRLR,2=LLLLRRRR,3=LR*Burst AttachWeapon.WeaponX=RedEye2,RadBeamWeapon,ElectricBolt ;适用于WeaponX的附加武器设置,X=1\2\3\4,不会覆盖Primary和Secondary +AttachWeapon.EliteWeaponX=RedEye2,RadBeamWeapon,ElectricBolt ;适用于WeaponX的附加武器设置,X=1\2\3\4,不会覆盖Primary和Secondary [TechnoTypeArt] AttachPrimaryFLH=0,0,0