-
Notifications
You must be signed in to change notification settings - Fork 33
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Pavlov VR] {Linux} Controller tracking disconnects #59
Comments
If logs are needed, I can get them |
Does that meant the controllers stop working permanently, or just while you're in that game and they come back if you exit? The first one... I have no idea what could cause that. The 2nd might be something about the controller binding setup - maybe Pavlov VR doesn't use legacy bindings or something |
Its the second one |
This is the default Pavlov Binding for the Oculus Touch It seems this game also requires bindings for Pose, Haptics, Skeleton Maybe the issue is that as I can see, we have no output for Skeleton? Below is the bindings I have made, But I can't add skeletons (Buttons AddChords, Edit Action Poses, Edit Haptics are all unclickable) |
Here is the binding file I created. I also shared it through the "Publish to Workshop" |
I don't have that game to try. How does it behave with those bindings? |
I recently gotten the an RX6700xt |
Using the new controller and latest commit it works. I was having an issue with one of the stands not lighting up and my audio not working properly. Now on Ubuntu 21.04, Using proper AMDGPU kernel drivers |
Audio is due to weird ubuntu issues, can be ignored |
Thanks for the update! |
Alright after playing for a bit
Because the game focuses heavily on stable shots and accurate mappings of where controllers are, OpenHMD fails to meet up. Ingame:
some notes A solution to unswap hands ingame is to put your controllers together, and spin them around. "Untangling" them I recommend you @thaytan to get the game. It has offline missions and such where you can setup and experiment with gameplay that requires more fine movement. Allowing you to have insight in where you can improve :D And now I pass out |
That sounds like a fair assessment of the current state of things. I think the graphical issues are related to SteamVR reprojection. See ValveSoftware/SteamVR-for-Linux#227 and ValveSoftware/SteamVR-for-Linux#277 for example |
Upon entering the game "Pavlov VR", Controller tracking cuts out.
This is through https://github.com/thaytan/OpenHMD/tree/rift-kalman-filter
The controllers work completely fine (outside of lacking proper key binding) in the SteamVR Home, but upon entering Pavlov it immediately cuts out. I can see below me the line for a controller being stuck on the ground
The text was updated successfully, but these errors were encountered: