diff --git a/PoeCharm/Pob/translate_cn/Flask_tag.csv b/PoeCharm/Pob/translate_cn/Flask_tag.csv index f7a78d5..a7df71b 100644 --- a/PoeCharm/Pob/translate_cn/Flask_tag.csv +++ b/PoeCharm/Pob/translate_cn/Flask_tag.csv @@ -241,3 +241,6 @@ Gypsum,石膏的 "of the Lizard",蜥蜴之 "of the Skink",石龙子之 "of the Iguana",鬣蜥蜴之 +"of Runegleaming",符光之 +"of Runeshining",符烁之 +"of Runeblazing",符耀之 diff --git a/PoeCharm/Pob/translate_cn/Gems_data.txt.csv b/PoeCharm/Pob/translate_cn/Gems_data.txt.csv index 5a32aca..8225747 100644 --- a/PoeCharm/Pob/translate_cn/Gems_data.txt.csv +++ b/PoeCharm/Pob/translate_cn/Gems_data.txt.csv @@ -111,7 +111,7 @@ Brandsurge,烙印喷涌 "Stalking Pustule",尾随之疮 "Tawhoa's Chosen",塔赫亚神选 "Physical Aegis",物理护盾 -"Corpse Walk",灵枢行走 +"Corpse Walk",灵柩行走 "Death Wish",死亡之愿 "Animate Guardian's Weapon",幻化守卫武器 Reflection,反射 @@ -197,3 +197,356 @@ Unnamed2,未命名 "Storm of Judgement",审判风暴 "Summon Arbalists",召唤劲弩 Twister,混沌之风 +Absolution,赦罪 +"Alchemist's Mark",炼金师之印 +Ambush,伏击 +"Ancestral Blademaster",先祖大剑师 +"Ancestral Cry",先祖战吼 +"Ancestral Protector",先祖卫士 +"Ancestral Warchief",先祖战士长 +Anger,愤怒 +"Animate Guardian",幻化守卫 +"Animate Weapon",幻化武器 +"Approaching Flames",烈焰之触 +Arc,电弧 +"Arcane Cloak",奥术斗篷 +"Arcanist Brand",奥法烙印 +"Arctic Armour",极地装甲 +"Armageddon Brand",末日烙印 +"Artillery Ballista",火力弩炮 +"Assassin's Mark",暗影印记 +Backstab,背刺 +"Ball Lightning",天雷之珠 +Bane,混沌之毒 +Barrage,弹幕 +"Battlemage's Cry",魔武战号 +"Bear Trap",捕熊陷阱 +Berserk,盛怒 +"Blade Blast",乱剑穿心 +"Blade Flurry",刀刃乱舞 +"Blade Trap",剑刃陷阱 +"Blade Vortex",飞刃风暴 +Bladefall,虚空刀雨 +Bladestorm,剑刃风暴 +"Blast Rain",爆裂箭雨 +"Blazing Salvo",怒炎穿心 +Blight,枯萎 +"Blinding Aura",失明光环 +"Blink Arrow",闪现射击 +"Blood and Sand",血与沙 +"Blood Offering",血脉奉献 +"Blood Rage",狂野怒火 +Bodyswap,灵体转换 +"Bone Armour",骨制战甲 +"Bone Offering",骸骨奉献 +Boneshatter,七伤破 +"Brand Recall",烙印召回 +"Burning Arrow",燃烧箭矢 +"Capture Monster",捕获魔物 +"Caustic Arrow",腐蚀箭矢 +"Chain Hook",钩链攻击 +"Charged Dash",蓄力疾风闪 +Clarity,清晰 +Cleave,劈砍 +"Cobra Lash",毒蛇鞭击 +"Cold Snap",霜暴 +Conductivity,导电 +"Consecrated Path",奉献之路 +Contagion,瘟疫 +"Conversion Trap",迷魅陷阱 +Convocation,号召 +"Corrupting Fever",腐灼热瘟 +"Crackling Lance",电殛长枪 +"Creeping Frost",电光寒霜 +Cremation,火葬 +Cyclone,旋风斩 +"Damage Infusion",伤害灌注 +"Dark Pact",暗夜血契 +Dash,冲刺 +"Death Aura",死神光环 +"Decoy Totem",诱饵图腾 +"Defiance Banner",抗争之旗 +Desecrate,亵渎 +Despair,绝望 +"Destructive Link",毁灭羁绊 +Determination,瓦尔.坚定 +"Detonate Dead",爆灵术 +"Detonate Mines",遥控地雷 +"Devouring Totem",吞噬图腾 +"Direct Ants",引导蚁群 +Discharge,解放 +Discipline,纪律 +"Divine Ire",圣怨 +"Dominating Blow",霸气之击 +"Double Strike",双重打击 +"Dread Banner",恐怖之旗 +"Dual Strike",双持打击 +Earthquake,震地 +Earthshatter,尖刺战吼 +"Elemental Hit",元素打击 +"Elemental Projectiles",元素投射 +"Elemental Weakness",元素要害 +"Enduring Cry",坚决战吼 +"Energy Blade",能量之刃 +Enfeeble,衰弱 +"Ensnaring Arrow",诱捕之箭 +Envy,嫉妒 +"Essence Drain",灵魂吸取 +"Ethereal Knives",虚空匕首 +"Explosive Arrow",爆炸箭矢 +"Explosive Concoction",爆破灵药 +"Explosive Trap",爆炸陷阱 +Exsanguinate,赤炼魔光 +"Eye of Winter",凛冬之眼 +"Fire Trap",火焰陷阱 +"Fire Weapon",烈焰武器 +Fireball,火球 +Firestorm,烈炎风暴 +"Flame Dash",烈焰冲刺 +"Flame Link",烈炎羁绊 +"Flame Surge",怒焰奔腾 +"Flame Wall",烈焰之墙 +Flameblast,烈焰爆破 +"Flamethrower Trap",掷火陷阱 +Flammability,易燃 +"Flammable Shot",诱燃射击 +"Flesh and Stone",血肉与岩石 +"Flesh Offering",血肉奉献 +"Flicker Strike",闪现打击 +"Forbidden Rite",禁断典仪 +"Freezing Pulse",冰霜脉冲 +Frenzy,狂怒 +"Frost Blades",冰霜之刃 +"Frost Bomb",寒霜爆 +"Frost Shield",冰霜护盾 +"Frost Wall",冰墙 +Frostbite,冻伤 +Frostblink,冰霜闪现 +Frostbolt,寒冰弹 +"Frozen Legion",冰封军团 +"Frozen Sweep",冰封横扫 +"Galvanic Arrow",电光箭 +"Galvanic Field",电流场 +"General's Cry",将军之吼 +"Glacial Cascade",冰川之刺 +"Glacial Hammer",冰霜之锤 +"Gluttony of Elements",元素之愈 +Grace,优雅 +"Ground Slam",裂地之击 +Haste,迅捷 +Hatred,憎恨 +"Heavy Strike",重击 +"Herald of Agony",苦痛之捷 +"Herald of Ash",灰烬之捷 +"Herald of Blood",鲜血之捷 +"Herald of Ice",寒冰之捷 +"Herald of Purity",纯净之捷 +"Herald of Thunder",闪电之捷 +Hexblast,魔蛊爆炸 +"Holy Flame Totem",圣焰图腾 +Hydrosphere,水源法球 +"Ice Crash",寒冰冲击 +"Ice Nova",冰霜新星 +"Ice Shot",冰霜射击 +"Ice Spear",冰矛 +"Ice Trap",冰冻陷阱 +Icefire,霜火 +"Icicle Mine",冰锥地雷 +"Immortal Call",不朽怒嚎 +Incinerate,烧毁 +"Infernal Blow",炼狱之击 +"Infernal Cry",炼狱战吼 +"Infernal Sweep",炼狱裂击 +"Intimidating Cry",威吓战吼 +"Intuitive Link",直觉羁绊 +"Kinetic Blast",力量爆破 +"Kinetic Bolt",念动飞箭 +Lacerate,破空斩 +"Lancing Steel",断金之刃 +"Leap Slam",跃击 +"Lightning Arrow",闪电箭矢 +"Lightning Conduit",闪电通道 +"Lightning Spire Trap",电塔陷阱 +"Lightning Strike",闪电打击 +"Lightning Tendrils",电能释放 +"Lightning Trap",闪电陷阱 +"Lightning Warp",闪电传送 +Malevolence,怨毒光环 +Manabond,缚魔电殛 +"Manifest Dancing Dervishes","召唤幻化之刃德尔维希 " +"Mirror Arrow",魅影射击 +"Molten Shell",熔岩护盾 +"Molten Strike",熔岩之击 +"Orb of Storms",风暴漩涡 +"Penance Brand",忏悔烙印 +Perforate,凿击 +"Pestilent Strike",致疫打击 +"Petrified Blood",赤血凝结 +"Phase Run",暗影迷踪 +"Plague Bearer",瘟疫使徒 +"Poacher's Mark",盗猎者印记 +"Poisonous Concoction",毒爆灵药 +Polymorph,变形 +Portal,时空之门 +"Power Siphon",力量抽取 +Precision,精准 +Pride,尊严 +"Protective Link",防御羁绊 +Puncture,放血 +Punishment,惩戒 +"Purifying Flame",净化烈焰 +"Purity of Elements",元素净化 +"Purity of Fire",火焰净化 +"Purity of Ice",冰霜净化 +"Purity of Lightning",闪电净化 +"Pyroclast Mine",火屑地雷 +"Rage Vortex",怒火漩涡 +"Rain of Arrows",箭雨 +"Raise Spectre",召唤灵体 +"Raise Zombie",魔卫复苏 +"Rallying Cry",激励战吼 +Reap,赤炼绝命 +Reave,冲击波 +Reckoning,清算 +"Rejuvenation Totem",回春图腾 +"Righteous Fire",正义之火 +"Righteous Lightning",正义怒雷 +Riposte,击刃 +Riptide,激流 +"Rolling Magma",熔岩奔涌 +"Scorching Ray",灼热光线 +"Scourge Arrow",天灾之箭 +"Searing Bond",灼热连接 +"Seismic Cry",震地战吼 +"Seismic Trap",震波陷阱 +"Shadow Blades",幻影之刃 +"Shattering Steel",破碎铁刃 +"Shield Charge",重盾冲锋 +"Shield Crush",盾牌碾压 +"Shock Nova",闪电新星 +Shockwave,震波 +"Shockwave Totem",震波图腾 +"Shrapnel Ballista",散射弩炮 +"Siege Ballista",攻城炮台 +"Sigil of Power",威能法印 +"Siphoning Trap",虹吸陷阱 +Smite,惩击 +"Smoke Mine",烟雾地雷 +Snipe,狙击 +"Sniper's Mark",狙击之印 +"Soul Link",灵魂羁绊 +Soulrend,裂魂术 +Spark,电球 +"Spectral Helix",灵幻旋斩 +"Spectral Shield Throw",灵盾投掷 +"Spectral Spinning Weapon",灵体武器 +"Spectral Throw",灵体投掷 +Spellslinger,法术节魔 +"Spirit Offering",灵魂奉献 +"Split Arrow",分裂箭矢 +"Splitting Steel",分裂钢刃 +"Static Strike",充能打击 +"Static Tether",静电锁链 +Steelskin,钢铁之肤 +"Storm Brand",风暴烙印 +"Storm Burst",裂风雷球 +"Storm Call",风暴呼唤 +"Storm Rain",暴雨箭 +Stormbind,缚雷之纹 +"Stormblast Mine",雷暴地雷 +"Summon Carrion Golem",召唤腐化魔像 +"Summon Chaos Golem",召唤混沌魔像 +"Summon Flame Golem",召唤烈焰魔像 +"Summon Holy Relic",召唤圣物 +"Summon Ice Golem",召唤寒冰魔像 +"Summon Lightning Golem",召唤闪电魔像 +"Summon Phantasm",召唤幻灵 +"Summon Raging Spirit",召唤愤怒狂灵 +"Summon Reaper",召唤追命死灵 +"Summon Skeletons",召唤魔侍 +"Summon Skeletons Channelled",召唤魔侍(吟唱) +"Summon Skitterbots",召唤飞掠者 +"Summon Stone Golem",召唤巨石魔像 +Sunder,大地震击 +Sweep,横扫 +"Table Charge",盾猛冲锋 +"Tectonic Slam",破釜一击 +"Tempest Shield",暴风之盾 +"Temporal Chains",时空锁链 +"Temporal Rift",时空裂隙 +Tornado,龙卷旋风 +"Tornado Shot",龙卷射击 +"Toxic Rain",毒雨 +Unearth,亵渎之矛 +"Vaal Ancestral Warchief",瓦尔.先祖战士长 +"Vaal Arc",瓦尔.电弧 +"Vaal Blade Flurry",瓦尔:刀刃乱舞 +"Vaal Blade Vortex",瓦尔.飞刃风暴 +"Vaal Blight",瓦尔.枯萎 +"Vaal Breach",瓦尔.裂隙 +"Vaal Burning Arrow",瓦尔.燃烧箭矢 +"Vaal Caustic Arrow",瓦尔:腐蚀箭矢 +"Vaal Clarity",瓦尔.清晰 +"Vaal Cleave",瓦尔:劈砍 +"Vaal Cold Snap",瓦尔.霜暴 +"Vaal Cyclone",瓦尔.旋风斩 +"Vaal Detonate Dead",瓦尔.爆灵术 +"Vaal Discipline",瓦尔.纪律 +"Vaal Double Strike",瓦尔.双重打击 +"Vaal Earthquake",瓦尔.震地 +"Vaal Fireball",瓦尔.火球 +"Vaal Flameblast",瓦尔.烈焰爆破 +"Vaal Flesh Offering",瓦尔.血肉奉献 +"Vaal Flicker Strike",瓦尔:闪现打击 +"Vaal Glacial Hammer",瓦尔.冰霜之锤 +"Vaal Grace",瓦尔.优雅 +"Vaal Ground Slam",瓦尔.裂地之击 +"Vaal Haste",瓦尔.迅捷 +"Vaal Heavy Strike",瓦尔.重击 +"Vaal Ice Nova",瓦尔.冰霜新星 +"Vaal Immortal Call",瓦尔.不朽怒嚎 +"Vaal Impurity of Fire",瓦尔.不净之火 +"Vaal Impurity of Ice",瓦尔.不净之冰 +"Vaal Impurity of Lightning",瓦尔.不净之雷 +"Vaal Lightning Strike",瓦尔.闪电打击 +"Vaal Lightning Trap",瓦尔.闪电陷阱 +"Vaal Lightning Warp",瓦尔.闪电传送 +"Vaal Molten Shell",瓦尔.熔岩护盾 +"Vaal Molten Strike",瓦尔:熔火打击 +"Vaal Power Siphon",瓦尔.力量抽取 +"Vaal Rain of Arrows",瓦尔.箭雨 +"Vaal Reave",瓦尔.冲击波 +"Vaal Righteous Fire",瓦尔.正义之火 +"Vaal Smite",瓦尔:惩击 +"Vaal Spark",瓦尔.电球 +"Vaal Spectral Throw",瓦尔.灵体投掷 +"Vaal Storm Call",瓦尔.风暴呼唤 +"Vaal Summon Skeletons",瓦尔.召唤魔侍 +"Vaal Sweep",瓦尔.横扫 +"Vaal Venom Gyre",瓦尔:剧毒旋风 +"Vaal Volcanic Fissure",瓦尔:火山裂缝 +"Vampiric Link",血灵羁绊 +Vengeance,复仇 +"Venom Gyre",剧毒旋风 +"Vigilant Strike",戒备打击 +"Viper Strike",毒蛇打击 +Vitality,活力 +"Void Sphere",虚空法球 +"Volatile Dead",灵体火球 +"Volcanic Fissure",火山裂缝 +"Voltaxic Burst",雷电魔爆 +Vortex,漩涡 +Vulnerability,脆弱 +"Wand Teleport",传送法杖 +"War Banner",战旗 +"Warlord's Mark",督军印记 +"Wave of Conviction",定罪波 +"Whirling Blades",回旋之刃 +"Wild Strike",野性打击 +Wildfire,野火 +"Winter Orb",寒冬宝珠 +"Wintertide Brand",冬潮烙印 +Wither,死亡凋零 +"Withering Step",凋零步 +Wrath,雷霆 +Zealotry,奋锐光环 diff --git a/PoeCharm/Pob/translate_cn/Gems_tag.csv b/PoeCharm/Pob/translate_cn/Gems_tag.csv index 68f4cc0..9a9c395 100644 --- a/PoeCharm/Pob/translate_cn/Gems_tag.csv +++ b/PoeCharm/Pob/translate_cn/Gems_tag.csv @@ -18,7 +18,7 @@ Physical,物理 Warcry,战吼 Duration,持续时间 Bow,弓箭 -Guard,防卫 +Guard,护卫 Support,辅助 Chaos,混沌 Curse,诅咒 @@ -40,3 +40,5 @@ Orb,法球 Critical,暴击 Exceptional,卓越 Link,羁绊 +Trap,陷阱 +Blessing,祝福 diff --git a/PoeCharm/Pob/translate_cn/Items_Accessories.txt.csv b/PoeCharm/Pob/translate_cn/Items_Accessories.txt.csv index 3dc67e8..6eea8a4 100644 --- a/PoeCharm/Pob/translate_cn/Items_Accessories.txt.csv +++ b/PoeCharm/Pob/translate_cn/Items_Accessories.txt.csv @@ -80,3 +80,243 @@ "Seaglass Amulet",海晶护符 "Iolite Ring",青石戒指 "Unset Amulet",潜能项链 +"Bone Ring",骨环 +"Dusk Ring",戒指:暮色 +"Penumbra Ring",戒指:半影 +"Gloam Ring",戒指:薄暮 +"Tenebrous Ring",戒指:暗黑 +"Shadowed Ring",戒指:暗影 +Ring,戒指 +"Atziri's Foible",阿兹里圣徽 +Sidhebreath,魔灵之符 +Sidhebite,仙灵之印 +"Zerphi's Heart",泽佛伊之心 +"Sacrificial Heart",祭祀之心 +"Replica Atziri's Foible",阿兹里圣徽【仿品】 +"DrTestapus' Charm",特塔普斯的幸运符 +"Araku Tiki",隐灵之符 +"Ngamahu Tiki",努葛玛呼之像 +"The Primordial Chain",原始锁链 +Tavukai,圣令 +"The Anvil",信念之砧 +"Blood of Corruption",堕落之血 +"The Rathorn",咒荆 +"Xoph's Heart",索伏之心 +"Xoph's Blood",索伏之血 +"Karui Ward",卡鲁的战徽 +"Rashkaldor's Patience",拉什卡德的耐心 +"Karui Charge",卡鲁充能 +"The Halcyon",太平 +"The Pandemonius",群魔殿 +"Hyrri's Truth",西里的真相 +Willowgift,柳树之赐 +"Replica Karui Ward",卡鲁的战徽【仿品】 +"Replica Hyrri's Truth",西里的真相【仿品】 +"Marylene's Fallacy",玛莉琳的护体之符 +"Stone of Lazhwar",拉兹瓦的灵石 +"Tear of Purity",纯净之泪 +"Voice of the Storm",暴风之言 +"Choir of the Storm",暴风之语 +"The Ephemeral Bond",短暂羁绊 +"Doedre's Tongue",德瑞之舌 +"Demigod's Presence",升华之印 +"The Ignomon",烈阳徽记 +Winterheart,冬之心 +"Frost Unbroken",不灭冰晶 +"The Ascetic",苦行 +"Bisco's Collar",比斯克的项圈 +"The Effigon",耀阳徽记 +"Perquil's Toe",珀奎尔之趾 +"Replica Winterheart",冬之心【仿品】 +Astramentis,均衡之符 +"Carnage Heart",屠戮之心 +"Eye of Chayula",寻宝者的心眼 +"Hinekora's Sight",辛格拉的凝视 +"The Learning Stone",学习之石 +Duskwing,暗翼 +"Presence of Chayula",夏乌拉之印 +"Yoke of Suffering",苦难羁绊 +Impresence,隐逝 +"Aul's Uprising",奥尔之兴 +"Malachai's Brilliance",玛拉凯的卓越 +"Solstice Vigil",至日不眠 +"Leadership's Price",领袖的代价 +Stranglegasp,绞杀之息 +"Crystallised Omniscience",结晶全知 +"Ashes of the Stars",群星之灰 +"The Eternal Struggle",永恒之战 +"Victario's Acuity",维多里奥的捷思 +"Ungil's Harmony",恩吉尔的和谐 +"Warped Timepiece",时空扭曲 +"Maligaro's Cruelty",马雷格罗的残酷 +"Badge of the Brotherhood",兄弟会徽章 +"Fury Valve",愤怒之阀 +"Voll's Devotion",福尔的忠诚之符 +"Shaper's Seed",塑界者之籽 +"The Aylardex",埃拉黛丝 +"Extractor Mentis",心灵抽取 +"Eternal Damnation",永恒诅咒 +"Daresso's Salute",德瑞索的战礼 +"Eye of Innocence",无罪之眼 +"The Jinxed Juju",厄运护符 +"The Felbog Fang",费伯之牙 +"Retaliation Charm",复仇的魅力 +"Star of Wraeclast",瓦尔克拉斯之星 +"Uul-Netol's Vow",乌尔尼多之誓 +"Talisman of the Victor",胜者护符 +Gloomfang,昏暗之牙 +Bloodgrip,鲜血支配 +"Night's Hold",夜守 +"Rigwald's Curse",瑞佛诅咒 +Blightwell,枯井 +"Natural Hierarchy",自然组织 +"Eyes of the Greatwolf",巨狼之眼 +"Demigod's Eye",升华之眼 +Blackheart,幽暗之语 +"Le Heup of All",英灵宝环 +Voidheart,虚空心灵 +"The Warden's Brand",守卫之铭 +"Circle of Guilt",罪恶之环 +"Icefang Orbit",冰牙指环 +Venopuncture,静脉穿刺 +"Kaom's Sign",冈姆的远见 +"Sibyl's Lament",希比尔之叹 +"Kaom's Way",冈姆之路 +Winterweave,冬日之织 +"Doedre's Damning",德瑞的魔具 +"Perandus Signet",普兰德斯之记 +Praxis,普拉克斯 +"Replica Doedre's Damning",德瑞的魔具【仿品】 +"Fated End",命中注定 +Andvarius,贪欲之记 +"Ventor's Gamble",赌神芬多 +"The Highwayman",绿林豪侠 +Kikazaru,基加萨鲁 +"Valako's Sign",瓦拉库之印 +"Putembo's Valley",普藤博的山谷 +"Putembo's Mountain",普藤博的高山 +"Putembo's Meadow",普藤博的草原 +"Precursor's Emblem",先驱的纹章 +"Circle of Regret",悔恨之环 +"Astral Projector",星界投影 +"Ungils's Coil",恩吉尔的指环 +"Storm Secret",风暴之秘 +Nimis,尼米斯 +"Dream Fragments",梦语之痕 +Pyre,燃焰 +"Tasalio's Sign",塔萨里奥之印 +Snakepit,蛇穴 +"Uzaza's Meadow",乌扎萨的草原 +"Uzaza's Mountain",乌扎萨的高山 +"Uzaza's Valley",乌扎萨的山谷 +"Circle of Fear",恐惧之环 +"Replica Tasalio's Sign",塔萨里奥之印【仿品】 +"Call of the Void",虚空召唤 +"Mokou's Embrace",莫考之拥 +"Ngamahu's Sign",努葛玛呼之印 +Emberwake,余烬之痕 +"Ahkeli's Mountain",阿克莱的高山 +"Ahkeli's Meadow",阿克莱的草原 +"Ahkeli's Valley",阿克莱的山谷 +"Circle of Anguish",苦痛之环 +"Warrior's Legacy",战士的遗产 +"Replica Emberwake",余烬之痕【仿品】 +"Lori's Lantern",罗里的幸运之灯 +"The Taming",元素之章 +"Thief's Torment",窃罪 +"Shavronne's Revelation",薛朗的启示之环 +Timeclasp,时光之握 +"Heartbound Loop",结魂之环 +"Mana Sponge",吸魔海绵 +Valyrium,女武神 +Timetwist,时空扭曲 +Anathema,咒逐 +"Death Rush",亡者呼唤 +"Ming's Heart",明恩的慧心 +"Circle of Nostalgia",乡愁之环 +Blackflame,黑焰 +"Original Sin",原初之罪 +"Gifts from Above",神赐 +"Romira's Banquet",罗米拉的潜力之环 +"Berek's Respite",贝雷克的火与雷之乐 +"Berek's Grip",贝雷克的冰与雷之曲 +"Call of the Brotherhood",意志呼唤 +"Berek's Pass",贝雷克的冰与火之歌 +"Rigwald's Crest",瑞佛之冠 +Voideye,虚空慧眼 +"Malachai's Artifice",玛拉凯的巧技 +"Brinerot Mark",布琳洛特印记 +"Redblade Band",红刃之环 +"Mutewind Seal",哑风封印 +"The Pariah",草民 +"Essence Worm",菁华蠕虫 +"Angler's Plait",渔夫之辫 +"The Hungry Loop","饥饿之环 " +"Mark of Submission",屈服印记 +Vivinsect,活解 +"Profane Proxy",渎神代理 +"Replica Malachai's Artifice",玛拉凯的巧技【仿品】 +"Replica Voideye",虚空慧眼【仿品】 +"Rotblood Promise",腐血的承诺 +"Triumvirate Authority",三头威仪 +"Band of the Victor",胜利之环 +"Mark of the Elder",裂界之印 +Stormfire,风暴之炎 +"Mark of the Shaper",塑界之印 +"Polaric Devastation",毁灭激波 +"Kalandra's Touch",卡兰德之触 +Prismweave,幻彩菱织 +"Chains of Time",时空之链 +Feastbind,盛宴之结 +Faminebind,饥荒之结 +"The Retch",呕吐 +"Replica Prismweave",幻彩菱织【仿品】 +"Bated Breath",凝息 +"Maligaro's Restraint",马雷格罗的染血之环 +"Ascent From Flesh",变节者 +"Coward's Chains",懦夫之链 +"Coward's Legacy",懦夫之遗 +"Chains of Emancipation",脱缚之锁 +"Replica Bated Breath",凝息【仿品】 +Headhunter,猎首 +"Immortal Flesh",永生 +"Wurm's Molt",龙蜕之带 +"Umbilicus Immortalis",不朽系命 +"Cyclopean Coil",巨岩指套 +Gluttony,暴食 +Hyperboreus,极北 +"Leash of Oblation",圣体之绳 +"Bear's Girdle",熊之束腰 +"Replica Headhunter",猎首【仿品】 +"Pyroshock Clasp",火爆之拥 +"Doryani's Invitation",多里亚尼之约 +"Meginord's Girdle",梅吉诺德的力量泉源 +"Belt of the Deceiver",狡徒束腰 +"Dyadian Dawn",戴亚迪安的晨曦 +"Bisco's Leash",比斯克的缰绳 +"String of Servitude",奴役之索 +Siegebreaker,突围者 +"Mother's Embrace",母亲的拥抱 +"Replica Siegebreaker",突围者【仿品】 +"Survivor's Guilt",幸存者的愧疚 +Mageblood,法师之血 +"Perandus Blazon",普兰德斯之印 +Sunblast,日炎 +Soulthirst,嗜魂 +"Soul Tether",灵魂羁绊 +"The Flow Untethered",流逝之时 +"The Torrent's Reclamation",沧海桑田 +"Replica Soul Tether",灵魂羁绊【仿品】 +"The Druggery",复苏之药 +"Arn's Anguish",阿恩的痛苦 +"Olesya's Delight",奥莱西亚的喜悦 +"Graven's Secret",葛拉文的秘宝 +"The Magnate",坚毅之环 +"Ryslatha's Coil",瑞斯拉萨的线圈 +"The Tactician",谋士之环 +"The Nomad",游牧之环 +Perseverance,恒毅意志 +Auxium,奥术之符 +"The Burden of Truth",真相之担 +"Demigod's Bounty",升华珍宝 +"Darkness Enthroned",夜临 diff --git a/PoeCharm/Pob/translate_cn/Items_Armour.txt.csv b/PoeCharm/Pob/translate_cn/Items_Armour.txt.csv index ece037c..38bbeec 100644 --- a/PoeCharm/Pob/translate_cn/Items_Armour.txt.csv +++ b/PoeCharm/Pob/translate_cn/Items_Armour.txt.csv @@ -423,3 +423,376 @@ Sallet,轻铁护盔 "Runic Helm",符文头盔 "Runic Crest",符文之冠 "Runic Crown",符文王冠 +"Ambu's Charge",安姆布的战甲 +Ashrend,拂烬 +"Belly of the Beast",兽腹 +Bramblejack,刺棘宝甲 +Briskwrap,荒途 +"Bronn's Lithe",布隆的影衣 +"Carcass Jack",致命之体 +"Cloak of Flame",烈炎之袍 +"Cloak of Defiance",卫道之袍 +"The Covenant",血誓 +"Daresso's Defiance",德瑞索的卫衣 +"Death's Oath",冥使之体 +Foxshade,狐毛铠 +"Hyrri's Ire",西里的战衣 +Icetomb,冰息 +"Incandescent Heart",烈炎之心 +"Infernal Mantle",炼狱之心 +"Kaom's Heart",冈姆的壮志 +"Lightbane Raiment",魔道之衣 +"Lightning Coil",雷语 +"Queen of the Forest",森林之后 +"Shavronne's Wrappings",薛朗的护身长袍 +"Solaris Lorica",烈阳铠 +"Soul Mantle",祖灵之约 +"Tabula Rasa",无尽之衣 +"Thousand Ribbons",千缎 +"Vis Mortis",兀鸣 +"Voll's Protector",福尔的战铠 +"Zahndethus' Cassock",札德图斯的圣衣 +"Alberon's Warpath",阿尔贝隆的征途 +"Atziri's Step",阿兹里的金履 +"The Blood Dance",血影 +"Bones of Ullr",灵骸之履 +"Darkray Vectors",暗雷 +Deerstalker,猎踪 +"Demigod's Stride",升华之途 +Dusktoe,迎暮 +Goldwyrm,龙炎足迹 +"Lioneye's Paws",狮眼的斗志 +"Victario's Flight",维多里奥的飞升 +Rainbowstride,虹幕 +"Shavronne's Pace",薛朗的秘术长靴 +"Sin Trek",敏锐思维 +Sundance,日耀 +"Wake of Destruction",覆灭之兆 +Wanderlust,苦行之履 +Windscream,恶风足迹 +Wondertrap,回光之迹 +"Asenath's Gentle Touch",安赛娜丝的安抚之语 +"Atziri's Acuity",阿兹里的捷思 +Aurseize,富贵之运 +"Demigod's Touch",升华之指 +"Meginord's Vise",梅吉诺德的巨力腕甲 +"Doedre's Tenure",德瑞的精神手套 +Facebreaker,毁面者 +Voidbringer,虚空之力 +Hrimsorrow,冰冷之眼 +"Lochtonial Caress",意识之缘 +"Maligaro's Virtuosity",马雷格罗的玫红手套 +"Ondar's Clasp",恩德的迅影 +"Sadima's Touch",猎宝者的护手 +"Shackles of the Wretched",悲运之缚 +Slitherpinch,苍蟒之鳞 +Snakebite,蝮吻 +Thunderfist,轰天雷 +"Vaal Caress",瓦尔的灵手 +Abyssus,深渊之唤 +"Alpha's Howl",极地之眼 +"Asenath's Mark",安赛娜丝的迅敏之冠 +"The Bringer of Rain",祭礼之雨 +"Chitus' Apex",切特斯的威权 +"Crown of Eyes",邪眼之冠 +"Crown of Thorns",刺棘之冠 +Deidbell,丧钟 +"Demigod's Triumph",升华之冠 +"Devoto's Devotion",德沃托的信念之盔 +"Ezomyte Peak",艾兹麦的荣光 +"Fairgraves' Tricorne",费尔之帽 +"Geofri's Crest",吉尔菲的荣光 +Goldrim,金缕帽 +"The Gull",鸥喙 +Heatshiver,寒焰 +Honourhome,私欲的光辉 +"Hrimnor's Resolve",雷姆诺的豪情 +"Leer Cast",共鸣之面 +"Malachai's Simula",玛拉凯的祭具 +Mindspiral,灵漩 +"The Peregrine",疾风的沉思 +"Rat's Nest",鼠巢 +"Rime Gaze",酷寒的凝视 +Skullhead,光辉之颅 +"Starkonja's Head",斯塔空加之首 +"The Three Dragons",三龙战纪 +"Veil of the Night",夜幕 +"The Vertex",谜容 +"Atziri's Splendour",阿兹里的威权 +"Kaom's Roots",冈姆的稳重之靴 +"Flesh and Spirit",肉体与魂灵 +"Shadows and Dust",沙尘之影 +"Gang's Momentum",刚勇 +"Cherrubim's Maleficence",薛鲁宾的恶作剧 +"Null and Void",虚空 +"Nomic's Storm",诺米克的风暴 +"Scold's Bridle",禁语 +"The Broken Crown",缺角帝冠 +"The Rat Cage",疫鼠囚笼 +"Greed's Embrace",贪婪之拥 +"Tear of Entropy",乱世之泪 +"Black Sun Crest",黑阳之冠 +"Empire's Grasp",帝国之掌 +"Lioneye's Vision",狮眼的视线 +"Doedre's Scorn",德瑞的蔑视 +Southbound,南方 +"The Restless Ward",无尽之卫 +Repentance,悔悟之掌 +Kingsguard,皇家卫甲 +Ironweld,铁芒 +Ghostmarch,鬼行 +"Deadman's Hand",枯萎之手 +"Vizaru's Folly",维札卢的不堪往事 +"Kalisa's Grace",卡莉莎的优雅之影 +"Arimagius' Honor",志士的荣耀之心 +Wurmfist,崩石 +"Dewath's Hide",德瓦斯的匿踪 +"Doryani's Fist",多里亚尼之拳 +"Crown of the Pale King",殒皇之冠 +Surgebinders,浪涌缚者 +"Victario's Influence",维多里奥之绝响 +"Brinerot Whalers",布琳洛特岸行者 +"Mutewind Whispersteps",哑风轻步 +"Redblade Tramplers",红刃蹂躏靴 +"Ylfeban's Trickery",伊芙班的诡计 +"Steppan Eard",绝地魔履 +"Winds of Change",升华之风 +Skyforth,空向 +"Demigod's Dominance",升华统御 +Wyrmsign,龙族印记 +"Geofri's Sanctuary",吉尔菲的圣殿 +"Seven-League Step",神行靴 +"Heretic's Veil",异教面纱 +"Viper's Scales",毒蛇之度 +"The Beast Fur Shawl",兽毛披肩 +"Cloak of Tawm'r Isley",塔温的披风 +"Veruso's Battering Rams",陨落之环 +"Three-step Assault",强袭者 +"Cospri's Will",卡斯普里意志 +"Wall of Brambles",荆棘之墙 +Kintsugi,金珏之缮 +"Shavronne's Gambit",薛朗的诡计 +"Ezomyte Hold",艾兹麦之握 +Deidbellow,丧吼 +"Martyr's Crown",烈士之冠 +Hrimburn,李姆本 +"Death's Door",死亡大门 +"Grip of the Council",议会之握 +"Mind of the Council",智者之秘 +Spiritskin,精灵皮肤 +Tinkerskin,钟表匠的华服 +Rumblemarch,不羁之行 +"The Brass Dome",巨铜之顶 +"Kitava's Thirst",奇塔弗之渴望 +Obscurantis,厌食者 +Voidwalker,虚空行者 +"Shaper's Touch",塑界之触 +"The Formless Flame",无形火炬 +"The Formless Inferno",无形炼狱 +"Voll's Vision",福尔的远见 +"The Infinite Pursuit",无尽之距 +"The Red Trail",赤红踪迹 +"Malachai's Vision",玛拉凯的远见 +"The Snowblind Grace",雪盲恩惠 +"The Perfect Form",完美姿态 +"Skin of the Loyal",忠诚之肤 +"Skin of the Lords",君主之肤 +"The Brine Crown",海王冠冕 +"Gruthkul's Pelt",欺诈獠牙 +"Abberath's Hooves",地动 +"Garukhan's Flight",盖卢坎的飞升 +"The Baron",男爵 +Haemophilia,血友病 +"Ahn's Contempt",汉恩的蔑视 +"Prospero's Vault",普洛斯彼罗的宝库 +"Speaker's Wreath",众生指引 +"Inya's Epiphany",茵雅的启蒙 +"Volkuur's Guidance",福库尔的手 +"The Coming Calamity",灵魂甲胄 +"Eber's Unification",希伯的霸权 +"Yriel's Fostering",伊瑞的精通 +"The Tempest's Binding",风暴拘束 +Dendrobate,箭丽毒蛙 +Allelopathy,相生相克 +"The Embalmer",入殓师 +"Dialla's Malefaction",无悔之爱 +"Malachai's Mark",马拉凯之记 +Stormcharger,风暴骑士 +Wraithlord,幽冥灵王 +Giantsbane,巨灵灾星 +"Inpulsa's Broken Heart",速度之力 +"Memory Vault",记忆囚笼 +"Doedre's Skin",德瑞之肤 +"Ralakesh's Impatience",拉克斯的渴望 +"Bubonic Trail",鼠疫之源 +Oskarm,欧斯卡姆 +Bloodbond,血脉相连 +"Blasphemer's Grasp",亵渎者之握 +Lightpoacher,光明偷猎者 +Tombfist,陵拳 +"Shroud of the Lightless",泯光寿衣 +"Craiceann's Chitin",深海魔角 +"Craiceann's Pincers",深海魔钳 +"Craiceann's Tracks",深海魔足 +"Craiceann's Carapace",深海魔甲 +Greedtrap,贪欲之诱 +"Fox's Fortune",狐运强铠 +"Gorgon's Gaze",葛尔贡的凝视 +"Doedre's Malevolence",德瑞的恶念 +"Farrul's Fur",大地之护 +"Fenumus' Shroud",暗夜弑衣 +"Saqawal's Winds",苍空之翼 +Windshriek,风哮 +Indigon,靛蓝之冠 +"Farrul's Bite",大地之牙 +"Farrul's Pounce",大地之握 +"Farrul's Chase",大地之痕 +"Saqawal's Nest",苍空之巢 +"Saqawal's Talons",苍空之爪 +"Saqawal's Flock",苍空之翎 +"Fenumus' Toxins",暗夜毒牙 +"Fenumus' Weave",暗夜织礼 +"Fenumus' Spinnerets",暗夜刺足 +"Chains of Command",将军的复生 +"Mark of the Red Covenant",红契符印 +Loreweave,满溢之甲 +Sunspite,日怨 +Wildwrap,荒野之绕 +"Crystal Vault",水晶墓穴 +Frostferno,冰狱 +"Malachai's Awakening",玛拉凯之觉醒 +Duskblight,幽暗凋零 +"Asenath's Chant",安赛娜丝的优雅之歌 +"Meginord's Vigour",梅吉诺德的活力 +Honourhold,荣耀之持 +"Mask of the Spirit Drinker",饮魂者面罩 +"Slavedriver's Hand",奴隶贩子之手 +"Mask of the Stitched Demon",缝合恶魔面罩 +"Dance of the Offered",献祭舞鞋 +Omeyocan,至高天堂 +"Architect's Hand",建筑师之手 +Shadowstitch,暗影缝合 +"Command of the Pit",巨坑之令 +"Crown of the Tyrant",暴君王冠 +"Demon Stitcher",恶魔缝补者 +"Doryani's Delusion",多利亚尼的幻想 +"Geofri's Legacy",吉尔菲的遗产 +"Curtain Call",夜幕召唤 +"The Iron Fortress",钢铁要塞 +"Hale Negator",强健否决者 +Lawbreaker,违法之徒 +"Ullr's Advent",乌尔的现身 +Worldcarver,世界雕刻者 +"The Devouring Diadem",吞噬者王冠 +Flamesight,卓识 +"The Queen's Hunger",女王的饥饿 +Farsight,远见 +Galesight,灰眼 +Thundersight,雷目 +Waycarver,辟路者 +"Storm's Gift",风暴赐福 +"The Eternity Shroud",永恒幽影 +"Vixen's Entrapment",刁妇的圈套 +"Mask of the Tribunal",裁决面罩 +"March of the Legion",军团的进击 +"Offering to the Serpent",暴君之握 +"Garb of the Ephemeral",无常法袍 +"Demigod's Immortality",半神的不朽 +"Aukuna's Will",奥库娜的意志 +"Maw of Conquest",征服之口 +"Wreath of Phrecia",费西亚的花环 +"Fractal Thoughts",分形思维 +"The Stampede",溃败 +"Triad Grip",三重扣 +"Machina Mitts",马奇纳护手 +"Torchoak Step",火柳胫甲 +"Cowl of the Cryophile",嗜寒之冠 +"Rotting Legion",腐朽军团 +"Cowl of the Thermophile",嗜火之冠 +"Cowl of the Ceraunophile",嗜雷之冠 +Breathstealer,扼息者 +Sporeguard,孢囊守卫 +"Hands of the High Templar",神主之手 +"Crown of the Inward Eye",内省之冠 +"The Ivory Tower",象牙之塔 +Painseeker,苦难探寻者 +"Eye of Malice",怨恨之眼 +Perfidy,背信弃义 +"Algor Mortis",尸僵 +Assailum,千里狙敌 +"Beacon of Madness",疯狂的象征 +Battlehaste,迅战 +"Doryani's Prototype",多里亚尼的试作甲 +"Abhorrent Interrogation",水火不容 +"Great Old One's Tentacles",伟大旧神之触手 +Fleshcrafter,塑血巨匠 +"The Tempest's Liberation",风雪释放 +"Forbidden Shako",禁断的军帽 +"Plume of Pursuit",追逐之羽 +"Usurper's Penance",篡夺者的救赎 +Corpsewalker,灵柩行者 +"Replica Lioneye's Paws",狮眼的斗志【仿品】 +"Replica Abyssus",深渊之唤【仿品】 +"Replica Atziri's Acuity",阿兹里的捷思【仿品】 +"Replica Kalisa's Grace",卡莉莎的优雅之影【仿品】 +"Replica Ambu's Charge",安姆布的战甲【仿品】 +"Replica Shroud of the Lightless",泯光寿衣【仿品】 +"Maw of Mischief",害人之口 +"Replica Kaom's Heart",冈姆的壮志【仿品】 +"Expedition's End",远征尽头 +"Replica Perfect Form",完美姿态【仿品】 +"Replica Loreweave",满溢之甲【仿品】 +"Replica Three-step Assault",强袭者【仿品】 +"Replica Allelopathy",相生相克【仿品】 +"Replica Alpha's Howl",极地之眼【仿品】 +"Replica Forbidden Shako",禁断的军帽【仿品】 +"Replica Restless Ward",无尽之卫【仿品】 +"Replica Farrul's Fur",大地之护【仿品】 +"Replica Eternity Shroud",永恒幽影【仿品】 +"Replica Alberon's Warpath",阿尔贝隆的征途【仿品】 +"Replica Stampede",溃败【仿品】 +"Replica Voidwalker",虚空行者【仿品】 +"Replica Grip of the Council",议会之握【仿品】 +"Replica Volkuur's Guidance",福库尔的手【仿品】 +"Replica Leer Cast",共鸣之面【仿品】 +Willclash,意志交锋 +"Replica Red Trail",赤红踪迹【仿品】 +"Replica Bones of Ullr",灵骸之履【仿品】 +"Replica Inya's Epiphany",茵雅的启蒙【仿品】 +"Replica Veil of the Night",夜幕【仿品】 +"Mercenary's Lot",佣兵领地 +Blunderbore,蹒跚巨兽 +"The Admiral",海军上将 +"Crest of Desire",渴望之冠 +"The Fledgling",雏鸟 +"Legacy of Fury",愤恨遗产 +"Hand of the Fervent",热诚之手 +"Ancient Skull",上古之颅 +"Viridi's Veil",维里迪的面纱 +"Doppelgänger Guise",变形者外衣 +"Glimpse of Chaos",混沌一瞥 +Hateforge,仇恨熔炉 +"Temptation Step",诱惑阶梯 +Faithguard,信仰守卫 +"Cadigan's Crown",卡迪甘王冠 +Nightgrip,暗夜之握 +"Medved's Challenge",梅德维德的挑战 +"Vorana's March",沃拉娜的征途 +"Olroth's Charge",欧罗什的指控 +"Stasis Prison",禁锢监狱 +Gravebind,坟场之链 +"Sudden Dawn",曙光骤现 +"Ceaseless Feast",无尽盛宴 +"Inextricable Fate",宿命 +"Black Zenith",漆黑天顶 +"Echoes of Creation",创造回声 +"Kaom's Spirit",冈姆的精神 +"Soul Ascension",灵魂飞升 +Ghostwrithe,代笔人 +Thrillsteel,惊险刺激 +Elevore,艾尔弗雷 +"Annihilation's Approach",毁灭的逼近 +"Entropic Devastation",熵能毁灭 +Dawnstrider,黎明行者 +"Sandstorm Visage",禁域面容 +"Wilma's Requital",威尔玛的报偿 diff --git a/PoeCharm/Pob/translate_cn/Items_Gems.txt.csv b/PoeCharm/Pob/translate_cn/Items_Gems.txt.csv index f8f4007..b2783f7 100644 --- a/PoeCharm/Pob/translate_cn/Items_Gems.txt.csv +++ b/PoeCharm/Pob/translate_cn/Items_Gems.txt.csv @@ -521,3 +521,32 @@ Behead,斩首(辅) "Protective Link",防御羁绊 "Intuitive Link",直觉羁绊 "Destructive Link",毁灭羁绊 +Wildfire,地狱火群 +"Energy Blade",能量之刃 +"Lightning Conduit",闪电通道 +"Galvanic Field",电流场 +"Alchemist's Mark",炼金师之印 +"Volcanic Fissure",火山裂缝 +"Vaal Flicker Strike",瓦尔:闪现打击 +"Vaal Molten Strike",瓦尔:熔火打击 +"Frozen Legion",冰封军团 +"Vaal Cleave",瓦尔:劈砍 +"Vaal Volcanic Fissure",瓦尔:火山裂缝 +"Vaal Caustic Arrow",瓦尔:腐蚀箭矢 +"Vaal Venom Gyre",瓦尔:剧毒旋风 +"Vaal Smite",瓦尔:惩击 +"Vaal Blade Flurry",瓦尔:刀刃乱舞 +"Culling Strike",终结(辅) +"Point Blank",零点射击(辅) +"Iron Grip",钢铁之握(辅) +"Iron Will",钢铁意志(辅) +Onslaught,猛攻(辅) +"Awakened Empower",赋能(强辅) +"Awakened Enlighten",启蒙(强辅) +"Awakened Enhance",强化(强辅) +"Divine Blessing",神圣祝福(辅) +"Mark On Hit",击中附加诅咒(辅) +"Eternal Blessing","永恒祝福 (辅)" +Overcharge,充能支架 +"Cursed Ground",诅咒之地辅助 +"Hex Bloom",魔蛊绽放辅助 diff --git a/PoeCharm/Pob/translate_cn/Items_Jewels.txt.csv b/PoeCharm/Pob/translate_cn/Items_Jewels.txt.csv index ed72fff..919f7ff 100644 --- a/PoeCharm/Pob/translate_cn/Items_Jewels.txt.csv +++ b/PoeCharm/Pob/translate_cn/Items_Jewels.txt.csv @@ -11,3 +11,189 @@ Hotfooted,狂奔 "Medium Cluster Jewel",中型星团珠宝 "Small Cluster Jewel",小型星团珠宝 "Large Cluster Jewel",大型星团珠宝 +Brawn,筋骨强化 +Inertia,惯性 +"Vampire's Might",吸血鬼的力量 +"Survival Skills",生存技巧 +"Inspired Learning",求知的热情 +"Martial Artistry",武艺之相 +"Spire of Stone",石塔 +"Mantra of Flames",烈炎之兆 +Combustibles,燃尽 +"The Naming Temporary",暂名 +"Fragile Bloom",脆弱的繁华 +"Rain of Splinters",碎镞雨 +"Efficient Training",充分训练 +"Atziri's Reign",阿兹里之权 +"Blood Sacrifice",血牺 +"Warlord's Reach",督军之力 +"Conqueror's Efficiency",征服者的迅捷 +"Ancient Waystones",远古基石 +"Zerphi's Youth",泽佛伊的青春 +Fragility,脆弱 +Fireborn,炎域 +"Energised Armour",能量坚甲 +"Might in All Forms",卓绝之力 +"Izaro's Turmoil",伊泽洛之乱 +"The Vigil",监视守夜 +"Rapid Expansion",急速扩张 +"Shattered Chains",破碎之炼 +"Weight of the Empire",帝国重量 +"Emperor's Might",帝王的霸权 +"Grand Spectrum",聚光之石 +"Coated Shrapnel",榴星 +"Underdog's Fury",逆行之怒 +"Primordial Might",起源力量 +"The Red Dream",赤影梦境 +"The Red Nightmare",赤影梦魇 +"Winter Burial",冬葬 +Wildfire,野火 +"Overwhelming Odds",压倒性 +"Might of the Meek",温柔之力 +"Tempered Flesh",淬火之躯 +"Combat Focus",战斗专注 +"Transcendent Flesh",升华之躯 +"Thread of Hope",希望之线 +"Split Personality",人格分裂 +"Replica Conqueror's Efficiency",征服者的迅捷【仿品】 +"Replica Fragile Bloom",脆弱的繁华【仿品】 +"Replica Blood Sacrifice",血牺【仿品】 +"Replica Primordial Might",起源力量【仿品】 +"Dissolution of the Flesh",血肉分崩 +"Forbidden Flame",禁断之火 +"Divine Inferno",神圣炼狱 +Firesong,烈火之歌 +"Immutable Force",永恒之力 +"Fluid Motion",流畅行动 +"Intuitive Leap",直觉之跃 +"Lioneye's Fall",狮眼的陨落 +"Survival Instincts",生存本能 +"Cannibalistic Habits",同族相残 +Apparitions,映像 +Hotheaded,鲁莽 +"Weight of Sin",罪恶的重量 +Specialised,熟稔 +"Miser of Misery",悲惨赐予者 +"Careful Planning",审慎计划 +"Hidden Potential",深藏的潜能 +"Sacrificial Harvest",原生祭仪 +Self-Flagellation,残虐之欢愉 +"Poacher's Aim",盗猎者的准心 +"Conqueror's Longevity",征服者的长生 +"Chill of Corruption",腐化寒息 +"Hungry Abyss",饥馑深渊 +Pacifism,和平主义 +Pugilist,迅击者 +"Cold Steel",冷钢 +"Static Electricity",静电之源 +"Volley Fire",怒火齐发 +"Spirit Guards",精神守护 +"Pitch Darkness",黯黑之调 +"Steel Spirit",坚毅心灵 +"Growing Agony",茁壮苦痛 +"Cheap Construction",廉价建设 +"Hair Trigger",发闸机关 +"Emperor's Cunning",帝王的诡计 +"Primordial Eminence",起源卓越 +"The Green Dream",青影梦境 +"The Green Nightmare",青影梦魇 +"Sudden Ignition",突然点火 +"Ring of Blades",利刃戒指 +"Fight for Survival",为生存而战 +"Omen on the Winds",风之启示 +"Might and Influence",蛮力与影响 +"Collateral Damage",附带伤害 +"Choking Ash",窒息之烬 +"Straight and True",直理之述 +"Pure Talent",纯才 +"The Golden Rule",黄金法则 +"Tempered Spirit",淬火之魂 +"Transcendent Spirit",升华之魂 +"Unnatural Instinct",超自然本能 +"Toxic Vapours",剧毒蒸汽 +"Seething Fury",怒火中烧 +"Quickening Covenant",加速誓约 +"Unearth Threshold",发掘入口 +"Replica Hotheaded",鲁莽【仿品】 +"Replica Pure Talent",纯才【仿品】 +"Replica Cheap Construction",廉价建设【仿品】 +"Lord of Steel",钢铁之主 +"Impossible Escape",无所遁形 +Stormshroud,暴风遮罩 +"To Dust",尘埃落定 +"Eldritch Knowledge",异能知识 +"Selfless Leadership",无私领导 +"Survival Secrets",生存秘技 +"Fertile Mind",丰富心灵 +"Fortified Legion",坚守军团 +"Malicious Intent",不善意图 +"Clear Mind",理智 +"Brute Force Solution",蛮力冲撞 +"Vaal Sentencing",瓦尔之诉 +"Fevered Mind",狂热之心 +Powerlessness,无力 +"Assassin's Haste",暗影之影 +"Conqueror's Potency",征服者的力量 +"Mutated Growth",堕落异体 +"Corrupted Energy",腐化能量 +"Brittle Barrier",易碎屏障 +"Anatomical Knowledge",真知灼见 +"Energy From Within",潜能防护 +"Healthy Mind",灵体转换 +"Rolling Flames",滚动烈焰 +"Winter's Bounty",冬季赏金 +"Spirited Response",先祖回音 +"Dead Reckoning",死亡清算 +"Reckless Defence",鲁莽防御 +"Unstable Payload",不稳定承载 +"Emperor's Wit",帝王的智慧 +"Unending Hunger",无尽渴望 +"Primordial Harmony",起源和谐 +"The Blue Dream",碧影梦境 +"The Blue Nightmare",碧影梦魇 +"Violent Dead",暴力的死者 +"First Snow",初雪 +"Frozen Trail",冰冻痕迹 +Inevitability,不可避免 +"Spreading Rot",腐烂扩散 +"Boundless Grasp",无边紧握 +"Hazardous Research",危险研究 +"From Dust",尘土归来 +"The Long Winter",凛冽寒冬 +"Soul's Wick",灵魂之芯 +"Tempered Mind",淬火之心 +"Transcendent Mind",升华之心 +"Fortress Covenant",要塞誓约 +"Replica Reckless Defence",鲁莽防御【仿品】 +"Replica Unstable Payload",不稳定承载【仿品】 +"Endless Misery",无尽之苦 +"Apex Mode",巅峰状态 +"Nadir Mode",低谷状态 +"Melding of the Flesh",血肉融合 +"Forbidden Flesh",禁断之肉 +Witchbane,女巫克星 +"Rational Doctrine",理性主义 +"The Balance of Terror",恐惧之平衡 +"Emperor's Mastery",帝王的纯熟 +"The Anima Stone",聚魂石 +"Watcher's Eye",守望之眼 +"Sublime Vision",崇高愿景 +"Glorious Vanity",光彩夺目 +"Militant Faith",好战的信仰 +"Brutal Restraint",残酷的约束 +"Elegant Hubris",优雅的狂妄 +"Lethal Pride",致命的骄傲 +Voices,天神之音 +Megalomaniac,妄想症 +"One With Nothing",徒手空拳 +"Kitava's Teachings",奇塔弗的指教 +"The Interrogation",审讯 +"Calamitous Visions",灾祸异象 +"Natural Affinity",自然之喜 +"The Siege",围攻 +"Child of Violence",暴力之子 +"The Front Line",前线 +"Tecrod's Gaze",特克罗的凝视 +"Ulaman's Gaze",薛乌勒曼的凝视 +"Kurgal's Gaze",库加尔的凝视 +"Amanamu's Gaze",埃曼纳姆的凝视 diff --git a/PoeCharm/Pob/translate_cn/Items_Oils.csv b/PoeCharm/Pob/translate_cn/Items_Oils.csv index 8c7454d..a2d8509 100644 --- a/PoeCharm/Pob/translate_cn/Items_Oils.csv +++ b/PoeCharm/Pob/translate_cn/Items_Oils.csv @@ -12,3 +12,4 @@ "Silver Oil",白银圣油 "Golden Oil",金色圣油 "Tainted Oil",污秽圣油 +"Reflective Oil",反光圣油 diff --git a/PoeCharm/Pob/translate_cn/Items_Weapons.txt.csv b/PoeCharm/Pob/translate_cn/Items_Weapons.txt.csv index fd59eaa..13b218a 100644 --- a/PoeCharm/Pob/translate_cn/Items_Weapons.txt.csv +++ b/PoeCharm/Pob/translate_cn/Items_Weapons.txt.csv @@ -355,3 +355,316 @@ Keyblade,宝钥之刃 "Potentiality Rod",潜力之杖 "Eventuality Rod",潜能之杖 "Energy Blade",能量之刃 +"Calling Wand",召唤法杖 +"Convening Wand",召集法杖 +"Impact Force Propagator",冲击之力扩散器 +"The Screaming Eagle",鹰啸 +"Soul Taker",开膛斧 +Dyadus,龙凤吟 +"Chin Sol",乱矢之弦 +Darkscorn,夜吟 +"Death's Harp",冥使之琴 +Infractem,穿云 +"Lioneye's Glare",狮眼的战弓 +"Quill Rain",骤雨之弦 +Silverbranch,幻银之弦 +"Storm Cloud",暴雨之弦 +"Voltaxic Rift",魔暴之痕 +Windripper,裂风 +"Al Dhih",鬣犬之牙 +Bloodseeker,嗜血之爪 +"Cybil's Paw",希比尔的冰爪 +"Essentia Sanguis",精华收割器 +"Last Resort",终息 +"Mortem Morsu",噬魂之牙 +"Bino's Kitchen Knife",比诺的厨刀 +Divinarius,戒律之影 +Heartbreaker,裂心刃 +Mightflay,力量猎刃 +"Ungil's Gauche",恩吉尔的叉刃 +Brightbeak,光耀之锤 +"Doon Cuebiyari",黑钢 +Mjölner,沉默之雷 +"Mon'tregul's Grasp",凋灵魔爪 +"Nycta's Lantern",奈可妲之灯 +"The Supreme Truth",无上箴言 +"Doryani's Catalyst",多里亚尼的幻化之杖 +Aurumvorax,灵护 +"Ephemeral Edge",影殒 +"The Goddess Bound",女神的灵缚 +"The Goddess Scorned",女神的怒炎 +"Prismatic Eclipse",虹耀之月 +"Rebuke of the Vaal",瓦尔战刃 +Redbeak,赤红短刃 +"Dying Breath",幽魂之息 +Fencoil,绿藤 +"Pillar of the Caged God",囚神杵 +"The Searing Touch",炽炎之使 +"Taryn's Shiver",塔林的颤栗之语 +Lifesprig,生机之记 +"Midnight Bargain",冥约 +Moonsorrow,泣月 +"Void Battery",潜能魔棒 +"Song of the Sirens",海妖魅曲 +"Atziri's Disfavour",阿兹里的刑刃 +"The Blood Reaper",竭血之镰 +"Kaom's Primacy",冈姆的霸业 +Limbsplit,断罪 +"Reaper's Pursuit",死神的取魂器 +Wideswing,阔斩 +"Wings of Entropy",乱世之翼 +"Chober Chaber",忠诚之锤 +"Geofri's Baptism",吉尔菲的净罪之锤 +"Hrimnor's Hymn",雷姆诺的夺命凶器 +"Kongor's Undying Rage",康戈的战炎 +"Marohi Erqi",尔奇的巨灵之锤 +Quecholli,重击之锤 +Voidhome,逝空之锤 +"Oro's Sacrifice",欧罗的贡品 +"Queen's Decree",威严之刃 +"Rigwald's Charge",瑞佛的奋战长剑 +Shiversting,寒光剑 +"Terminus Est",行刑之刃 +Doomfletch,灭世 +"Hyaon's Fury",海昂的狂怒 +"Pledge of Hands",誓约 +"Piscator's Vigil",皮斯卡托的慧眼 +"Edge of Madness",疯狂边界 +Dreamfeather,幻梦飞羽 +"Apep's Rage",艾普之怒 +"Hegemony's Era",霸权时代 +"Mark of the Doubting Knight",迷茫幻符 +"The Dark Seer",黯黑贤者 +"The Harvest",收割者 +"Agnerod East",东方雷霆圣杖 +"Agnerod North",北方雷霆圣杖 +Doomsower,终末之始 +"Brutus' Lead Sprinkler",布鲁特斯的刑具 +"Reverberation Rod",混响 +"The Blood Thorn",血棘 +"Blood of Summer",炎夏之血 +"Rust of Winter",霜刃 +"Ashes of the Sun",烬杵 +"Splinter of the Moon",碎月 +"Thunder of the Dawn",曙雷 +"Vestige of Divinity",庄重之杖 +"Fragment of Eternity",亘古之灵 +"Relic of the Cycle",轮回之记 +"Scar of Fate",命运伤痕 +"The Whispering Ice",冰点低语 +"The Consuming Dark",蚕食之暗 +"Sire of Shards",破碎传承者 +"Null's Inclination",虚无之倾 +Twyzel,峡湾之星 +"Tremor Rod",颤抖之杖 +"Relentless Fury",无尽愤怒 +Ichimonji,一文字 +"Fairgraves' Bearing",费尔之仪 +"Fidelitas' Spike",费德利塔斯之锋 +"Callinellus Malleus",坚定之刃 +Gorebreaker,血裂 +"Lavianga's Wisdom",拉维安加的智慧 +"Lakishu's Blade",拉奇许之刃 +Flesh-Eater,血肉之嗜 +"The Stormheart",风暴之眼 +"The Princess",女爵 +"Moonbender's Wing",月岚 +Dreadarc,恐惧之镰 +Wildslash,野性狂爪 +Realmshaper,创域 +"Abberath's Horn",艾贝拉斯之角 +Bloodplay,血谑 +Goredrill,血凿 +Kingmaker,王者之刃 +"Death's Hand",死神之手 +"The Goddess Unleashed",女神的束缚 +"Jack, the Axe",刽子手.杰克 +Stormblast,雷暴 +"Bartek's Finger",巴特克的魔指 +"Boreal Shepherd",牧者之音 +"Celestial Fragment",残星 +"Leviathan Ivory",神力之牙 +"Ornament of the East",东之饰 +"Jorrhast's Blacksteel",乔赫黑钢 +"Cameria's Maul",卡美利亚之锤 +"Agnerod South",南方雷霆圣杖 +"Spine of the First Claimant",先驱之脊 +"Izaro's Dilemma",伊泽洛之谜 +"Chitus' Needle",切特斯之针 +Allure,魅惑 +"Hezmana's Bloodlust",嗜血黑兹玛娜 +"Roth's Reach",萝丝之触 +"Femurs of the Saints",圣徒胫骨 +Obliteration,抹灭 +"Iron Commander",钢铁指挥 +"Storm Prison",禁锢暴风 +"Eclipse Solaris",宇蚀 +Disjunction,分裂析取 +Singularity,奇异 +Bitterdream,苦梦 +"Rigwald's Savagery",野性瑞佛 +"Rigwald's Command",瑞佛统帅 +"Agnerod West",西方雷霆圣杖 +"Advancing Fortress",超越壁垒 +"Daresso's Passion",德瑞索的热情 +Varunastra,黑鲨 +Clayshaper,塑泥者 +Rive,裂隙 +"Nuro's Harp",努罗的竖琴 +Reefbane,灾祸之礁 +"Axiom Perpetuum",历史公理 +Widowmaker,寡妇 +Trypanon,裂颅 +Frostbreath,霜息 +"The Tempestuous Steel",暴风之钢 +"Xirgil's Crank",舍吉的手柄 +"The Dancing Dervish",禅意苦行僧 +"Touch of Anguish",痛苦之触 +Ashcaller,灰烬行者 +"Death's Opus",死亡之作 +Hiltless,无击 +"Doomfletch's Prism",灭世之狱 +Silverbough,银枝 +"Hrimnor's Dirge",雷姆诺的挽歌 +"The Tempest",暴风雨 +"Amplification Rod",增幅杖 +"Realm Ender",魂界终结 +"Queen's Escape",逃亡女王 +"The Gryphon",狮鹫 +"The Cauteriser",烧灼器 +Scaeva,食蚜 +"Innsbury Edge",英斯贝理之极 +"Breath of the Council",议会之息 +"Reach of the Council",议会之触 +"Ewar's Mirage",伊沃幻像 +"Kondo's Pride",刚多的虚荣 +Slivertongue,白银之舌 +"Brain Rattler",脑乱者 +"Razor of the Seventh Sun",七日锋 +"Cospri's Malice",卡斯普里怨恨 +"The Scourge",灾害 +Starforge,塑星者 +Tulfall,托沃卧 +"Xoph's Nurture",索伏的爱抚 +"Ngamahu's Flame",努葛玛呼之耀 +Tulborn,托沃崩 +"Shade of Solaris",日耀之影 +"Xoph's Inception",索伏的始源 +"Hand of Thought and Motion",思动之手 +"Hand of Wisdom and Action",智行之手 +"Uul-Netol's Kiss",乌尔尼多之吻 +"Uul-Netol's Embrace",乌尔尼多的拥抱 +"Severed in Sleep",离异梦寐 +"United in Dream",合流梦寐 +"Arakaali's Fang",阿拉卡力之牙 +Duskdawn,宵晓 +"Kitava's Feast",奇塔弗之盛宴 +Felltooth,崩齿 +Tidebreaker,局势逆转者 +"Martyr of Innocence",纯净之神的祭品 +"Ahn's Might",汉恩的力量 +Mordhau,魔器 +"Pagan Geis",异宗之镜 +"The Enmity Divine",圣恶之喻 +"The Rippling Thoughts",秘法君临 +"The Wasp Nest",蜂巢涌动 +"Debeon's Dirge",战歌 +Taproot,砥砺深根 +"Borrowed Power",力量借贷 +Bloodletter,血书 +"Galla's Riposte",加拉的突刺刃 +"Cane of Unravelling",阐释之杖 +"The Poet's Pen",诗人之笔 +Arborix,阿伯瑞斯 +"White Wind",白净之风 +Vulconus,火神锻台 +"Beltimber Blade",芯木腰刀 +"Grelwood Shank",韧木曲刃 +Augyre,占星 +Shimmeron,低伏暗光 +Hopeshredder,破灭之希 +Nebuloch,尼布洛克 +Balefire,苍白烈火 +Oni-Goroshi,鬼弑 +Panquetzaliztli,巨击之锤 +Disintegrator,裂世轮回 +"Cameria's Avarice",卡美利亚之贪婪 +"The Stormwall",风暴坚壁 +"The Dancing Duo",杀孽戒刀 +Voidforge,裂空者 +Mirebough,魔藤 +Dreadbeak,恐惧利刃 +Dreadsurge,恐怖巨镰 +"Geofri's Devotion",吉尔菲的奉献之锤 +"Sanguine Gambol",雀跃 +"Corona Solaris",日耀之冠 +"Story of the Vaal",瓦尔传说 +"Fate of the Vaal",瓦尔命运 +"Earendel's Embrace",叶兰德尔的拥抱 +"Sinvicta's Mettle",勇气之魄 +"The Grey Spire",灰色尖椎 +"Cerberus Limb",冥犬残肢 +Soulwrest,扭魂者 +"Chaber Cairn",石冢 +"The Crimson Storm",赤红风暴 +Paradoxica,悖论 +Nebulis,内布利斯 +"Sign of the Sin Eater",罪恶吞噬者的叹息 +"Cold Iron Point",寒铁刃 +"The Black Cane",漆黑藤杖 +"The Saviour",救世者 +Stillwater,止水 +"The Surging Thoughts",思想奔流 +"The Yielding Mortality",死亡屈服 +"Witchhunter's Judgment",猎巫人的审判 +"Law of the Wilds",荒野之律 +"Replica Iron Commander",钢铁指挥【仿品】 +Actum,阿克顿 +"Replica Bitterdream",苦梦【仿品】 +"The Iron Mass",钢铁质量 +"Replica Soul Taker",开膛斧【仿品】 +"Replica Harvest",收割者【仿品】 +"Replica Quill Rain",骤雨之弦【仿品】 +"Replica Windripper",裂风【仿品】 +"Replica Bloodplay",血谑【仿品】 +"Replica Ungil's Gauche",恩吉尔的叉刃【仿品】 +"Replica Cold Iron Point",寒铁刃【仿品】 +"Replica Paradoxica",悖论【仿品】 +"Replica Tempestuous Steel",暴风之钢【仿品】 +"Replica Innsbury Edge",英斯贝理之极【仿品】 +"Replica Last Resort",终息【仿品】 +"Replica Heartbreaker",裂心刃【仿品】 +"Replica Dreamfeather",幻梦飞羽【仿品】 +"Replica Earendel's Embrace",叶兰德尔的拥抱【仿品】 +"Replica Oro's Sacrifice",欧罗的贡品【仿品】 +"Replica Tulfall",托沃卧【仿品】 +"Replica Blood Thorn",血棘【仿品】 +"Replica Advancing Fortress",超越壁垒【仿品】 +"Replica Allure",魅惑【仿品】 +"Replica Frostbreath",霜息【仿品】 +"Replica Trypanon",裂颅【仿品】 +"Replica Duskdawn",宵晓【仿品】 +"Replica Fencoil",绿藤【仿品】 +"Replica Twyzel",峡湾之星【仿品】 +"Replica Midnight Bargain",冥约【仿品】 +"Replica Kongor's Undying Rage",康戈的战炎【仿品】 +"Replica Nebulis",内布利斯【仿品】 +"Replica Wings of Entropy",乱世之翼【仿品】 +"Replica Infractem",穿云【仿品】 +"The Hidden Blade",隐匿之刃 +"The Fulcrum",支点 +"Demigod's Authority",半神的权威 +Goblinedge,地精边缘 +"Cane of Kulemak",库勒马克藤杖 +"Atziri's Rule",阿兹里的统治 +"Yaomac's Accord",夭马克的协定 +"Relic of the Pact",协约的遗物 +"The Annihilating Light",摧残之光 +"The Gluttonous Tide",贪婪之潮 +"Rory's Revengance",罗里的复仇之途 +"Mark2's Mastery",马克的精锐战意 +"Robbie's Rotten Mace",罗比的腐败钉锤 +"Carl's Crusher",卡尔的破坏者 +"Maligaro's Etcher",马雷格罗的刻具 +"The Winds of Fate",命运之风 +Echoforge,回声锻炉 diff --git a/PoeCharm/Pob/translate_cn/Monsters.csv b/PoeCharm/Pob/translate_cn/Monsters.csv index 3841eb0..390805d 100644 --- a/PoeCharm/Pob/translate_cn/Monsters.csv +++ b/PoeCharm/Pob/translate_cn/Monsters.csv @@ -23,10 +23,10 @@ Goatman,羊人 "Bearded Shaman",长须术师 "Colossus Crusher",巨大羊魔 "Alpine Shaman",羊人萨满 -"Whipping Miscreation","古灵实验者: 长鞭" -"Tentacle Miscreation","古灵实验者: 扫荡者" +"Whipping Miscreation",古灵实验者:长鞭 +"Tentacle Miscreation",古灵实验者:扫荡者 "Slashed Miscreation",派蒂的古灵实验者 -"Burned Miscreation","古灵实验者: 烈火" +"Burned Miscreation",古灵实验者:烈火 "Fetid Maw",恶臭裂齿兽 "Murk Fiend",阴暗之兽 "Plumed Chimeral",彩羽龙蜥 diff --git a/PoeCharm/Pob/translate_cn/Uniques.txt.csv b/PoeCharm/Pob/translate_cn/Uniques.txt.csv index 99b79f5..7f65b96 100644 --- a/PoeCharm/Pob/translate_cn/Uniques.txt.csv +++ b/PoeCharm/Pob/translate_cn/Uniques.txt.csv @@ -965,7 +965,7 @@ Fleshcrafter,塑血巨匠 "The Tempest's Liberation",风雪释放 "Forbidden Shako",禁断的军帽 "Plume of Pursuit",追逐之羽 -Corpsewalker,灵枢行者 +Corpsewalker,灵柩行者 "Replica Lioneye's Paws",狮眼的斗志【仿品】 "Replica Abyssus",深渊之唤【仿品】 "Replica Atziri's Acuity",阿兹里的捷思【仿品】 @@ -1192,7 +1192,7 @@ Nightgrip,暗夜之握 "Mahuxotl's Machination",马赫索托之诈 "The Scales of Justice",正义之鳞 "Tecrod's Gaze",特克罗的凝视 -"Ulaman's Gaze",乌勒曼的凝视 +"Ulaman's Gaze",薛乌勒曼的凝视 "Amanamu's Gaze",埃曼纳姆的凝视 Steelworm,钢铁蠕虫 "Kurgal's Gaze",库加尔的凝视 @@ -1208,3 +1208,141 @@ Stranglegasp,绞杀之息 Mageblood,法师之血 "The Squire",侍从 "The Oppressor",压迫者 +"Fairgraves' Bearing",费尔之仪 +Stormblast,雷暴 +"Bartek's Finger",巴特克的魔指 +"Boreal Shepherd",牧者之音 +"Celestial Fragment",残星 +Ironweld,铁芒 +"Alkem Eira",神谕 +"Death Rattle",亡灵之音 +Ghostmarch,鬼行 +"Santoni's Faith",桑托尼的忠诚之心 +"Mana Sponge",吸魔海绵 +"The Rathorn",咒荆 +"Leviathan Ivory",神力之牙 +"Deadman's Hand",枯萎之手 +"Vizaru's Folly",维札卢的不堪往事 +"Arimagius' Honor",志士的荣耀之心 +Wurmfist,崩石 +"Dewath's Hide",德瓦斯的匿踪 +Disjunction,分裂析取 +"The Learning Stone",学习之石 +Duskwing,暗翼 +Spiritskin,精灵皮肤 +Rumblemarch,不羁之行 +Felltooth,崩齿 +Mordhau,魔器 +"Pagan Geis",异宗之镜 +"Prospero's Vault",普洛斯彼罗的宝库 +"First Piece of the Arcane",秘法先驱者碎片I +"Second Piece of the Arcane",秘法先驱者碎片II +"Third Piece of the Arcane",秘法先驱者碎片III +"First Piece of Focus",不屈先驱者I +"Second Piece of Focus",不屈先驱者II +"Third Piece of Focus",不屈先驱者III +"Fourth Piece of Focus",不屈先驱者IV +"First Piece of Brutality",残暴先驱者碎片I +"Second Piece of Brutality",残暴先驱者碎片II +"Third Piece of Brutality",残暴先驱者碎片III +"First Piece of Time",时空先驱者碎片I +"Second Piece of Time",时空先驱者碎片II +"First Piece of Directions",射术先驱者碎片I +"Second Piece of Directions",射术先驱者碎片II +"Third Piece of Directions",射术先驱者碎片III +"First Piece of Storms",冰雷先驱者I +"Second Piece of Storms",冰雷先驱者II +"Third Piece of Storms",冰雷先驱者III +"Borrowed Power",力量借贷 +"The Rack",绞刑架 +Bloodletter,血书 +"Galla's Riposte",加拉的突刺刃 +"Sands of Shakari",沙卡丽之沙 +Lawbreaker,违法之徒 +"Malachai's Brilliance",玛拉凯的卓越 +"Toxic Vapours",剧毒蒸汽 +Waycarver,辟路者 +"Irresistible Temptation",无法抗拒的诱惑 +"Ungils's Coil",恩吉尔的指环 +Stillwater,止水 +Battlehaste,迅战 +"Unearth Threshold",发掘入口 +"Melding of the Flesh",血肉融合 +"Crystallised Omniscience",结晶全知 +"Sudden Dawn",曙光骤现 +"The Annihilating Light",摧残之光 +"Dissolution of the Flesh",血肉分崩 +"Polaric Devastation",毁灭激波 +"Forbidden Flame",禁断之火 +"Forbidden Flesh",禁断之肉 +"Ceaseless Feast",无尽盛宴 +"Inextricable Fate",宿命 +"The Gluttonous Tide",贪婪之潮 +"Black Zenith",漆黑天顶 +"Divine Inferno",神圣炼狱 +Dawnbreaker,破晓者 +"The Hollow-Eyed Skull",空眼之颅 +"The Basilisk",蛇怪 +"The Angel of Vengeance",复仇天使 +"The Burden of Truth",真相之担 +"Echoes of Creation",创造回声 +"Call of the Void",虚空召唤 +"Sublime Vision",崇高愿景 +"The Epiphany",启蒙 +"The Twisted Trinity",扭曲三位一体 +"The Unbridled Tempest",肆虐暴风 +"The Narcissist",自恋 +"The Depraved",堕落 +"The Raging Inferno",天火 +Insomnia,不眠 +"The Megalomaniac",妄想症 +"The Arbiter",仲裁者 +"The Infested",染疫者 +Escalation,升级 +"The Benefactor",捐助者 +"The Torturer",刑罚者 +"The Ancient Angler",远古钓者 +"Kaom's Spirit",冈姆的精神 +"Soul Ascension",灵魂飞升 +Ghostwrithe,代笔人 +"The Tower of Ordeals",折磨之塔 +"Kalandra's Touch",卡兰德之触 +Thrillsteel,惊险刺激 +"The Poised Prism",平衡棱镜 +Elevore,艾尔弗雷 +"Will of Chaos",混乱的意志 +"Ignominious Fate",可耻的命运 +"Victorious Fate",胜利的命运 +"Deadly End",无路可走 +"Rory's Revengance",罗里的复仇之途 +"Mark2's Mastery",马克的精锐战意 +"Robbie's Rotten Mace",罗比的腐败钉锤 +"Carl's Crusher",卡尔的破坏者 +"DrTestapus' Charm",特塔普斯的幸运符 +"Maligaro's Etcher",马雷格罗的刻具 +"The Warlord's Annex",督军之握 +"Annihilation's Approach",毁灭的逼近 +Anathema,咒逐 +"Eternal Damnation",永恒诅咒 +Progenesis,茁育助长 +Witchbane,女巫克星 +"Entropic Devastation",熵能毁灭 +"Rational Doctrine",理性主义 +Firesong,烈火之歌 +Stormshroud,暴风遮罩 +"Oriath's End",奥瑞亚的尽头 +Dawnstrider,黎明行者 +"The Winds of Fate",命运之风 +"The Balance of Terror",恐惧之平衡 +Echoforge,回声锻炉 +"Wilma's Requital",威尔玛的报偿 +"Doedre's Tongue",德瑞之舌 +"Immutable Force",永恒之力 +"The Gilded Chalice",镀金圣杯 +"The Second Sacrament",第二圣誓 +"The Hour of Divinity",神圣之刻 +"The Night Lamp",黑夜明灯 +"The Broken Censer",残破香炉 +"The First Crest",初始荣冠 +"The Original Scripture",原初经书 +"Original Sin",原初之罪 diff --git a/PoeCharm/Pob/translate_cn/passiveTree.csv b/PoeCharm/Pob/translate_cn/passiveTree.csv index a66189f..db66386 100644 --- a/PoeCharm/Pob/translate_cn/passiveTree.csv +++ b/PoeCharm/Pob/translate_cn/passiveTree.csv @@ -7,8 +7,8 @@ "(Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats)","( 无视抗性表示你的伤害不被任和抗性所影响 )" "(You can only take one of the three Ranger Ascendancy passives)","( 你只能在游侠的三个升华职业中选择一个 )" "(You can only take one of the three Marauder Ascendancy passives)","( 你只能在野蛮人的三个升华职业中选择一个 )" -"(Maximum Rage is 50)","(最大怒火为 50 层)" -"(You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently)","(如果你近期没有被击中或获得怒火,你每0.5秒失去1层怒火)" +"(Maximum Rage is 50)","(最大怒气为 50 层)" +"(You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently)","(由于近期你没有被击中或获得怒气,正在以 0.5 每层的速度失去怒气)" "(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second. Hits against Enemies on your Consecrated Ground have increased Critical Strike Chance)","( 站在奉献地面上的友军每秒回复一定百分比的最大生命 )" "(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)",(被点燃、灼烧、冰缓、冰冻、易碎、感电和精疲力尽统称为元素异常状态) "(You can only take one of the three Shadow Ascendancy passives)","( 你只能在暗影的三个升华职业中选择一个 )" @@ -21,7 +21,7 @@ "(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)","( 流血造成持续物理伤害, 伤害取决于技能初始的物理伤害。移动时受到的流血伤害增加 )" "(Blinded enemies have their Chance to Hit halved)","( 被致盲的敌人命中率减半 )" "(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)","(死亡凋零会使受到的混沌伤害提高 6%,最多造成 15 次)" -"(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)","(冰冻将完全冻结敌人, 使其无法行动。冰冻的持续长度取决于命中时造成的冰霜伤害量)" +"(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)","(冰冻将完全冻结敌人, 使其无法移动。冰冻的持续长度取决于命中时造成的冰霜伤害量)" "(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)","(受你嘲讽的敌人只会攻击你, 并对你以外的其他人造成额外减少 10% 的总伤害, 嘲讽持续3秒)" "Enemies have -12% to Total Physical Damage Reduction against your Hits","敌人对抗你的击中时,总物理伤害减免 -12%" "Enemies have -5% to Total Physical Damage Reduction against your Hits","敌人对抗你的击中时,总物理伤害减免 -5%" @@ -93,7 +93,7 @@ "(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)","(【疲惫】的敌人总移动速度额外减慢 20%,造成的总伤害额外降低 20 %)" "(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)",(物理伤害减免对抗猛攻击中效果会降低,但不会变为负值) "(Armour is treated as double value, only for calculating damage mitigation)",(护甲被视为双倍数值,只用于缓阻伤害) -"(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)","(取决于造成的冰霜伤害量, 冰缓能至多使敌人行动速度降低30%并持续2秒)" +"(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)","(取决于造成的冰霜伤害量, 冰缓能至多使敌人减速30%并持续2秒)" "(Brand Critical Strikes are any Critical Strikes dealt by Brand Skills or by Skills Triggered by a Brand)",(由烙印技能和烙印触发的技能造成的暴击都为烙印暴击) "(Effects cannot be slowed below 25% of their normal expiry rate)","(效果无法低于正常消退速率的 25%)" "(You are in Blood Stance by default)",(你默认为血姿态) @@ -186,3 +186,5 @@ Pitfighter,深渊斗士 "(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)","(目盲状态会导致命中值和闪避值在接下来 4 秒总降 20%)" "(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)","(承受的击中伤害按照每层护体效果总降 1%。护体最多 20 层,它持续 5 秒)" "(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)","(友军在你产生的奉献地面上按照百分比每秒再生生命上限,并且他们身上的诅咒效果降低 50%)" +"(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)",(承受的击中伤害按照每层护体效果总降1%。最多20层护身。护身持续6秒) +"(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)",(肾上腺素会增加100%伤害,提高25%攻击速度、施法速度和移动速度,并且受到的物理伤害额外减少10%。如果你已经有肾上腺素就不能再获得肾上腺素。) diff --git a/PoeCharm/Pob/translate_cn/statDescriptions.csv b/PoeCharm/Pob/translate_cn/statDescriptions.csv index 54255af..1698ed8 100644 --- a/PoeCharm/Pob/translate_cn/statDescriptions.csv +++ b/PoeCharm/Pob/translate_cn/statDescriptions.csv @@ -11,7 +11,7 @@ Rampage,暴走 "{0}% Chance to Block","该装备 {0}% 攻击格挡率" "Avoid interruption from Stuns while Casting",施放时避免眩晕打断 "Bathed in the blood of {0} sacrificed in the name of Xibaqua","以夏巴夸亚的名义用 {0} 名祭品之血浸染 " -"Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon",法术的基础暴击率等於主手武器的暴击率 +"Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon",法术的基础法术暴击几率等于主手武器的暴击几率 "Passives in radius are Conquered by the Vaal",范围内的天赋被瓦尔抑制 "Bathed in the blood of {0} sacrificed in the name of Zerphi","以泽佛伊的名义用 {0} 名祭品之血浸染 " "Bathed in the blood of {0} sacrificed in the name of Doryani","以多里亚尼的名义用 {0} 名祭品之血浸染 " @@ -58,7 +58,7 @@ Rampage,暴走 "{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges","当你失去耐力球时,有 {0}% 的几率触发一个插槽内的战吼" "Trigger a Socketed Warcry Skill when you lose Endurance Charges",当你失去耐力球时,触发一个插槽内的战吼 "{0} to Level of Socketed Gems","此物品上装备的技能石等级 {0}" -"{0} to Level of Socketed Strength Gems","此物品上装备的【红色技能石】等级 {0} " +"{0} to Level of Socketed Strength Gems","此物品上装备的【红色技能石】等级 {0}" "{0} to Level of Socketed Dexterity Gems","此物品上装备的【绿色技能石】等级 {0}" "{0} to Level of Socketed Intelligence Gems","此物品上装备的【蓝色技能石】等级 {0}" "{0} to Level of Socketed Active Skill Gems per {1} Player Levels","人物等级每到达 {1} 级,该插槽内的【主动技能石】等级 {0}" @@ -247,7 +247,7 @@ Rampage,暴走 "Enemies slain by Socketed Gems drop {0}% reduced item quantity","使用此此物品上的技能石技能击败怪物时,物品掉落数量降低 {0}%" "Curses in this item are reflected back to you",此物品上的诅咒会被反弹回自己 "Socketed Gems have Iron Will",此物品上的技能石有【钢铁意志】效果 -"Socketed Gems Chain {0} additional times","物品上的技能石会额外连锁 {0} 次" +"Socketed Gems Chain {0} additional times","物品上的技能石会额外连锁弹射 {0} 次" "Socketed Gems have {0}% Critical Strike Chance","插入的技能石 {0}% 暴击率" "Spells in this item Repeat an additional time","此物品上的法术重复施放 1 次" "Spells in this item Repeat an additional {0} times","此物品上的法术重复施放 {0} 次" @@ -328,7 +328,7 @@ Rampage,暴走 "Grants Level {0} Discipline Skill","获得 {0} 级的主动技能【纪律】,且可被此道具上的技能石辅助" "Grants Level {0} Envy Skill","获得 {0} 级的主动技能【嫉妒】,且可被此道具上的技能石辅助" "Grants Level {0} Reckoning Skill","获得 {0} 级的主动技能【清算】,且可被此道具上的技能石辅助" -"Grants Level {0} Blight Skill","获得 {0} 级的主动技能【枯萎】,且可被此道具上的技能石辅助" +"Grants Level {0} Blight Skill","获得 {0} 级的主动技能枯萎,且可被此道具上的技能石辅助" "Grants Level {0} Projectile Weakness Skill","获得 {0} 级的主动技能【投射物要害】,且可被此道具上的技能石辅助" "Grants Level {0} Elemental Weakness Skill","获得 {0} 级的主动技能【元素要害】,且可被此道具上的技能石辅助" "Grants Level {0} Doryani's Touch Skill","获得 {0} 级的主动技能【多里亚尼之触】,且可被此道具上的技能石辅助" @@ -391,12 +391,12 @@ Rampage,暴走 "{0}% chance to Trigger Level {1} Molten Burst on Melee Hit","近战击中有 {0}% 的几率触发 {1} 级的【熔岩爆破】" "{0}% chance to Trigger Level {1} Raise Spiders on Kill","击败敌人时有 {0}% 的几率触发 {1} 级的【召唤毒蛛】" "{0}% chance to Trigger Level {1} Summon Raging Spirit on Kill","击败敌人时有 {0}% 的几率触发 {1} 级的【召唤愤怒狂灵】" -"{0}% Chance to Trigger Level {1} Summon Spectral Wolf on Kill","击败敌人时有 {0}% 的几率触发 {1} 级【召唤幽狼】" +"{0}% Chance to Trigger Level {1} Summon Spectral Wolf on Kill","击败敌人时有 {0}% 的几率触发 {1} 级的【召唤幽狼】" "{0}% chance to Trigger Commandment of Inferno on Critical Strike","暴击时有 {0}% 的几率触发【炼狱之诫】" "Trigger Commandment of Inferno on Critical Strike",暴击时触发【炼狱之诫】 "Trigger Level {0} Contaminate when you Kill an Enemy","击败敌人时触发 {0} 级的【玷污】" "Triggers Level {0} Death Walk when Equipped","装备时触发 {0} 级的【泯灭之舞】" -"{0}% chance to Trigger Level {1} Blood Rage when you Kill an Enemy","击败敌人时有 {0}% 的几率触发 {1} 级的鲜血狂怒" +"{0}% chance to Trigger Level {1} Blood Rage when you Kill an Enemy","击败敌人时有 {0}% 的几率触发 {1} 级的【狂野怒火】" "{0}% chance to Trigger Level {1} Animate Guardian's Weapon when Animated Guardian Kills an Enemy","当幻化守卫击败一个敌人时,有 {0}% 的几率触发 {1} 级的【幻化守卫武器】" "{0}% chance to Trigger Level {1} Animate Guardian's Weapon when Animated Weapon Kills an Enemy","当幻化武器击败一个敌人时,有 {0}% 的几率触发 {1} 级的【幻化守卫武器】" "{0}% chance to Trigger Level {1} Shade Form when you Use a Socketed Skill","当你使用物品上的技能时,有 {0}% 的几率触发 {1} 级的 【暗影姿态】" @@ -450,11 +450,11 @@ Rampage,暴走 "Mana Recovery occurs instantly at the end of the Flask effect",药剂效果结束时,立刻触发魔力回复 "Removes {0}% of Mana Recovered from Life when used","使用时会扣除生命,等同于魔力回复值的 {0}%" "Removes {0}% of Life Recovered from Life when used","使用时会扣除生命,等同于生命回复值的 {0}%" -"Removes {0}% of Life Recovered from Mana when used","使用时会移除魔力,等同于生命回复值的 {0}% " +"Removes {0}% of Life Recovered from Mana when used","使用时会移除魔力,等同于生命回复值的 {0}%" "Removes Frozen and Chilled on use",驱散冰冻与冰缓 "Removes Burning on use",使用时移除燃烧效果 "Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy",每对敌人造成1%的冰缓效果就造成1%的冰霜伤害,并视为额外的火焰伤害 -"Gain {0}% of Cold Damage as Extra Fire Damage against Frozen Enemies",攻击被冰冻的敌人获得等同于100%冰霜伤害的额外火焰伤害 +"Gain {0}% of Cold Damage as Extra Fire Damage against Frozen Enemies",攻击被冰冻的敌人获得等同于{0}%冰霜伤害的额外火焰伤害 "An Enemy Writhing Worms escape the Flask when used",使用药剂时产生一只敌对的蠕虫 "Writhing Worms are destroyed when Hit",蠕虫在被击中时摧毁 "{0} Enemy Writhing Worms escape the Flask when used","使用药剂时产生 {0} 只敌对的蠕虫" @@ -571,7 +571,7 @@ Rampage,暴走 "{0} to Strength","{0} 力量" "{0} to Dexterity","{0} 敏捷" "{0} to Intelligence","{0} 智慧" -"{0}% increased Damage","伤害提高 {0}%" +"{0}% increased Damage","伤害提高 {0}%" "{0}% reduced Damage","伤害降低 {0}%" "{0}% increased Global Damage","全局伤害提高 {0}%" "{0}% reduced Global Damage","全局伤害降低 {0}%" @@ -595,13 +595,13 @@ Rampage,暴走 "{0}% reduced Attack Fire Damage","攻击造成的火焰伤害降低 {0}%" "{0}% increased Attack Physical Damage","攻击造成的物理伤害提高 {0}%" "{0}% reduced Attack Physical Damage","攻击造成的物理伤害降低 {0}%" -"{0}% increased Cold Attack Damage while holding a Shield","持盾牌时攻击造成的冰霜伤害提高 {0}% " +"{0}% increased Cold Attack Damage while holding a Shield","持盾牌时攻击造成的冰霜伤害提高 {0}%" "{0}% reduced Cold Attack Damage while holding a Shield","持盾牌时攻击造成的冰霜伤害降低 {0}%" -"{0}% increased Fire Attack Damage while holding a Shield","持盾牌时攻击造成的火焰伤害提高 {0}% " +"{0}% increased Fire Attack Damage while holding a Shield","持盾牌时攻击造成的火焰伤害提高 {0}%" "{0}% reduced Fire Attack Damage while holding a Shield","持盾牌时攻击造成的火焰伤害降低 {0}%" -"{0}% increased Attack Damage while holding a Shield","持盾牌时造成的攻击伤害提高 {0}% " +"{0}% increased Attack Damage while holding a Shield","持盾牌时造成的攻击伤害提高 {0}%" "{0}% reduced Attack Damage while holding a Shield","持盾牌时造成的攻击伤害降低 {0}%" -"{0}% increased Physical Attack Damage while holding a Shield","持盾牌时攻击造成的物理伤害提高 {0}% " +"{0}% increased Physical Attack Damage while holding a Shield","持盾牌时攻击造成的物理伤害提高 {0}%" "{0}% reduced Physical Attack Damage while holding a Shield","持盾牌时攻击造成的物理伤害降低 {0}%" "{0}% increased Damage over Time","持续伤害提高 {0}%" "{0}% reduced Damage over Time","持续伤害降低 {0}%" @@ -654,7 +654,7 @@ Rampage,暴走 "{0}% reduced Melee Damage against Shocked Enemies","对感电敌人的近战伤害降低 {0}%" "{0}% increased Damage with Hits against Shocked Enemies","对感电敌人的击中伤害提高 {0}%" "{0}% reduced Damage with Hits against Shocked Enemies","对感电敌人的击中伤害降低 {0}%" -"{0}% increased Melee Damage against Ignited Enemies","对点燃敌人的近战伤害提高 {0}% " +"{0}% increased Melee Damage against Ignited Enemies","对点燃敌人的近战伤害提高 {0}%" "{0}% reduced Melee Damage against Ignited Enemies","对点燃点燃敌人的近战伤害降低 {0}%" "{0}% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy","对被冰冻、感电、点燃敌人的击中伤害和异常状态伤害提高 {0}%" "{0}% reduced Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy","对被冰冻、感电、点燃敌人的击中伤害和异常状态伤害降低 {0}%" @@ -662,7 +662,7 @@ Rampage,暴走 "{0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies","击中伤害对被冻结、感电、点燃的敌人降低 {0}%" "{0}% to Damage over Time Multiplier","{0}% 持续伤害加成" "{0}% to Damage over Time Multiplier for Ailments","{0}% 异常状态持续伤害加成" -"{0}% to Damage over Time Multiplier for Ailments from Critical Strikes","暴击造成异常状态时,{0}% 伤害持续时间加成" +"{0}% to Damage over Time Multiplier for Ailments from Critical Strikes","暴击造成异常状态时,{0}% 持续伤害加成" "{0}% to Physical Damage over Time Multiplier","{0}% 物理持续伤害加成" "{0}% to Damage over Time Multiplier for Bleeding","{0}% 流血持续伤害加成" "{0}% to Damage over Time Multiplier for Bleeding from Critical Strikes","{0}% 暴击导致的流血持续伤害加成" @@ -677,7 +677,7 @@ Rampage,暴走 "{0}% to Non-Ailment Chaos Damage over Time Multiplier","{0}% 非异常状态的混沌持续伤害加成" "{0}% to Damage over Time Multiplier for Poison from Critical Strikes","{0}% 暴击导致的中毒持续伤害加成" "{0}% to Damage over Time Multiplier for Poison","{0}% 中毒持续伤害加成" -"Adds {0} to {1} Physical Damage","附加 {0} - {1} 基础物理伤害" +"Adds {0} to {1} Physical Damage","该装备附加 {0} - {1} 基础物理伤害" "Adds {0} to {1} Physical Damage to Attacks","攻击附加 {0} - {1} 基础物理伤害" "Adds {0} to {1} Physical Damage to Attacks with Weapons","武器攻击附加 {0} - {1} 物理伤害" "Adds {0} to {1} Physical Damage to Attacks with this Weapon per {2} Player Levels","玩家等级每提高 {2} 级,该武器攻击时便附加 {0} - {1} 物理伤害" @@ -786,7 +786,7 @@ Rampage,暴走 "{0}% reduced Cast Speed with Fire Skills","火焰技能施法速度减慢 {0}%" "{0}% increased Cold Damage","冰霜伤害提高 {0}%" "{0}% reduced Cold Damage","冰霜伤害降低 {0}%" -"Adds {0} to {1} Cold Damage","附加 {0} - {1} 基础冰霜伤害" +"Adds {0} to {1} Cold Damage","该装备附加 {0} - {1} 基础冰霜伤害" "Adds {0} to {1} Cold Damage to Attacks","攻击附加 {0} - {1} 基础冰霜伤害" "Adds {0} to {1} Cold Damage in Off Hand","副手武器和法术附加 {0} - {1} 基础冰霜伤害" "Adds {0} to {1} Fire Damage to Spells and Attacks","攻击和法术附加 {0}{1} 基础火焰伤害" @@ -797,7 +797,7 @@ Rampage,暴走 "{0}% reduced Cast Speed with Cold Skills","冰霜技能施法速度减慢 {0}%" "{0}% increased Lightning Damage","闪电伤害提高 {0}%" "{0}% reduced Lightning Damage","闪电伤害降低 {0}%" -"Adds {0} to {1} Lightning Damage","附加 {0} - {1} 基础闪电伤害" +"Adds {0} to {1} Lightning Damage","该装备附加 {0} - {1} 基础闪电伤害" "Adds {0} to {1} Lightning Damage to Attacks","攻击附加 {0} - {1} 基础闪电伤害" "{0}% increased Damage with Lightning Skills","闪电技能伤害提高 {0}%" "{0}% reduced Damage with Lightning Skills","闪电技能伤害降低 {0}%" @@ -805,7 +805,7 @@ Rampage,暴走 "{0}% reduced Cast Speed with Lightning Skills","闪电技能施法速度减慢 {0}%" "{0}% increased Chaos Damage","混沌伤害提高 {0}%" "{0}% reduced Chaos Damage","混沌伤害降低 {0}%" -"Adds {0} to {1} Chaos Damage","附加 {0} - {1} 基础混沌伤害" +"Adds {0} to {1} Chaos Damage","该装备附加 {0} - {1} 基础混沌伤害" "Adds {0} to {1} Chaos Damage to Attacks","攻击附加 {0} - {1} 基础混沌伤害" "Adds {0} to {1} Chaos Damage in Off Hand","副手武器和法术附加 {0} - {1} 基础混沌伤害" "{0}% increased Cast Speed with Chaos Skills","混沌技能施法速度加快 {0}%" @@ -840,7 +840,7 @@ Rampage,暴走 "{0}% reduced Attack Speed with One Handed Melee Weapons","近战单手武器攻击的攻击速度降低 {0}%" "{0}% increased Attack Speed with Axes","斧类攻击的攻击速度提高 {0}%" "{0}% reduced Attack Speed with Axes","斧类攻击的攻击速度降低 {0}%" -"{0}% increased Attack Speed with Staves","长杖攻击的攻击速度提高 {0}% " +"{0}% increased Attack Speed with Staves","长杖攻击的攻击速度提高 {0}%" "{0}% reduced Attack Speed with Staves","长杖攻击的攻击速度降低 {0}%" "{0}% increased Attack Speed with Claws","爪类攻击的攻击速度提高 {0}%" "{0}% reduced Attack Speed with Claws","爪类攻击的攻击速度降低 {0}%" @@ -996,8 +996,8 @@ Rampage,暴走 "Knocks Enemies Back when Hit by a Wand",法杖击中会击退敌人 "{0}% to maximum Armour","{0}% 最大护甲" "{0} to Armour","{0} 护甲" -"{0}% increased Armour","护甲提高 {0}%" -"{0}% reduced Armour","护甲降低 {0}%" +"{0}% increased Armour","该装备的护甲提高 {0}%" +"{0}% reduced Armour","该装备的护甲降低 {0}%" "{0}% increased Evasion Rating and Armour","闪避值与护甲提高 {0}%" "{0}% reduced Evasion Rating and Armour","闪避值与护甲降低 {0}%" "{0}% increased Armour while you have Fortify","获得护体时护甲提高 {0}%" @@ -1038,8 +1038,8 @@ Rampage,暴走 "{0}% reduced maximum Life","生命上限降低 {0}%" "{0}% more maximum Life","生命上限总增 {0}%" "{0}% less maximum Life","生命上限总降 {0}%" -"Regenerate {0} Life per second","生命每秒再生 {0}% " -"Regenerate {0}% of Life per second per Endurance Charge","生命按照每个耐力球每秒再生 {0}% " +"Regenerate {0} Life per second","生命每秒再生 {0}" +"Regenerate {0}% of Life per second per Endurance Charge","生命按照每个耐力球每秒再生 {0}%" "{0} to maximum Mana","{0} 最大魔力" "{0}% increased maximum Mana","魔力上限提高 {0}%" "{0}% reduced maximum Mana","魔力上限降低 {0}%" @@ -1057,7 +1057,7 @@ Rampage,暴走 "{0}% reduced Quantity of Items Found from Chests","箱子掉落物品数量降低 {0}%" "{0}% increased Rarity of Items found","物品稀有度提高 {0}%" "{0}% reduced Rarity of Items found","物品稀有度降低 {0}%" -"Nearby Allies have {0}% increased Item Rarity","周围友军获得物品稀有度提高 {0}% " +"Nearby Allies have {0}% increased Item Rarity","周围友军获得物品稀有度提高 {0}%" "Nearby Allies have {0}% reduced Item Rarity","周围友军获得物品稀有度降低 {0}%" "{0}% increased Rarity of Items found when on Low Life","低血时物品稀有度提高 {0}%" "{0}% reduced Rarity of Items found when on Low Life","低血时物品稀有度降低 {0}%" @@ -1073,13 +1073,13 @@ Rampage,暴走 "Can't use other Rings",不能使用其他戒指 "Immune to Fire Damage",免疫火焰伤害 "Totems are Immune to Fire Damage",图腾免疫火焰伤害 -"{0} to Level of all Spell Skill Gems","所有法术技能石等级 {0}" -"{0} to Level of all Physical Spell Skill Gems","所有物理法术技能石等级 {0}" -"{0} to Level of all Fire Spell Skill Gems","所有火焰法术技能石等级 {0}" -"{0} to Level of all Cold Spell Skill Gems","所有冰霜法术技能石等级 {0}" -"{0} to Level of all Lightning Spell Skill Gems","所有闪电法术技能石等级 {0}" -"{0} to Level of all Chaos Spell Skill Gems","所有混沌法术技能石等级 {0}" -"{0} to Level of all Minion Skill Gems","所有召唤生物技能石等级 {0}" +"{0} to Level of all Spell Skill Gems","所有法术主动技能石等级 {0}" +"{0} to Level of all Physical Spell Skill Gems","所有物理主动法术技能石等级 {0}" +"{0} to Level of all Fire Spell Skill Gems","所有火焰法术主动技能石等级 {0}" +"{0} to Level of all Cold Spell Skill Gems","所有冰霜法术主动技能石等级 {0}" +"{0} to Level of all Lightning Spell Skill Gems","所有闪电法术主动技能石等级 {0}" +"{0} to Level of all Chaos Spell Skill Gems","所有混沌法术主动技能石等级 {0}" +"{0} to Level of all Minion Skill Gems","所有召唤生物主动技能石等级 {0}" "{0} to Level of all Raise Zombie Gems","所有魔卫复苏技能石等级 {0}" "{0} to Level of all Raise Spectre Gems","所有召唤灵体技能石等级 {0}" "{0} to Level of all Summon Skeleton Gems","所有召唤魔侍技能石等级 {0}" @@ -1215,7 +1215,7 @@ Rampage,暴走 "{0}% reduced Totem Mana","图腾的魔力降低 {0}%" "{0}% increased Totem Energy Shield","图腾的能量护盾提高 {0}%" "{0}% reduced Totem Energy Shield","图腾的能量护盾降低 {0}%" -"{0}% increased Totem Range","图腾的范围扩大 {0}% " +"{0}% increased Totem Range","图腾的范围扩大 {0}%" "{0}% reduced Totem Range","图腾的范围缩小 {0}%" "{0}% increased Totem Duration","图腾的持续时间延长 {0}%" "{0}% reduced Totem Duration","图腾的持续时间缩短 {0}%" @@ -1226,16 +1226,16 @@ Rampage,暴走 "Buff is applied for {0} seconds","效果持续 {0} 秒" "{0}% increased Curse Duration","诅咒持续时间延长 {0}%" "{0}% reduced Curse Duration","诅咒持续时间缩短 {0}%" -"{0}% increased Taunt Duration","嘲讽持续时间延长 {0}% " +"{0}% increased Taunt Duration","嘲讽持续时间延长 {0}%" "{0}% reduced Taunt Duration","嘲讽持续时间缩短 {0}%" "Gain {0} Life when you Taunt an Enemy","每嘲讽 1 个敌人回复 {0} 生命" "Gain {0} Mana when you hit a Taunted Enemy","击中被嘲讽的敌人回复 {0} 魔力" "Buffs affect your Party members",你的增益会影响玩家 "{0}% increased Area of Effect of Buffs affecting Party members","影响玩家的增益效果区域扩大 {0}%" "{0}% reduced Area of Effect of Buffs affecting Party members","影响玩家的增益效果区域缩小 {0}%" -"Projectiles do not Chain",投射物不会连锁 -"Skills Chain {0} times","技能可以连锁 {0} 次" -"Projectiles Pierce an additional Target","投射物穿透 1 个额外目标" +"Projectiles do not Chain",投射物不会连锁弹射 +"Skills Chain {0} times","技能可以连锁弹射 {0} 次" +"Projectiles Pierce an additional Target","投射物贯穿 1 个额外目标" "Projectiles Pierce {0} additional Targets","投射物会穿透 {0} 个额外目标" "Arrows Pierce an additional Target","箭矢会穿透 1 个额外目标" "Arrows Pierce {0} additional Targets","箭矢会穿透 {0} 个额外目标" @@ -1276,8 +1276,8 @@ Rampage,暴走 "Adds {0} minimum Cold Damage to Spells per Power Charge","每个暴击球为法术附加 {0} 最小基础冰霜伤害" "Adds {0} maximum Cold Damage to Spells per Power Charge","每个暴击球为法术附加 {0} 最大基础冰霜伤害" "Adds {0} to {1} Cold Damage to Spells per Power Charge","每个暴击球为法术附加 {0} - {1} 基础冰霜伤害" -"Skills Chain an additional time while at maximum Frenzy Charges","当你拥有最大数量的狂怒球时,技能额外连锁 1 次" -"Skills Chain {0} additional times while at maximum Frenzy Charges","当你拥有最大数量的狂怒球时,技能额外连锁 {0} 次" +"Skills Chain an additional time while at maximum Frenzy Charges","当你拥有最大数量的狂怒球时,技能额外连锁弹射 1 次" +"Skills Chain {0} additional times while at maximum Frenzy Charges","当你拥有最大数量的狂怒球时,技能额外连锁弹射 {0} 次" "Gain a Frenzy Charge on Critical Strike",暴击时获得狂怒球 "Gain a Power Charge on Critical Strike",暴击时获得暴击球 "{0}% chance to gain a Power Charge on Critical Strike","暴击时有 {0}% 的几率获得暴击球" @@ -1287,21 +1287,21 @@ Rampage,暴走 "{0}% chance to gain a Power Charge on Hit","击中时有 {0}% 的几率获得暴击球" "Gain an Endurance Charge when you take a Critical Strike","受到暴击时获得 1 个耐力球" "Gain an Endurance Charge when you suffer an Elemental Ailment","受到元素异常状态时获得 1 个耐力球" -"{0}% chance to Avoid being Chilled","有 {0}% 的几率避免被冰缓" -"Cannot be Chilled",不能被冰缓 -"{0}% chance to Avoid being Frozen","有 {0}% 的几率避免被冻结" -"Cannot be Frozen",不能被冻结 -"{0}% chance to Avoid being Ignited","{0}% 的几率避免被点燃" -"Cannot be Ignited",免疫点燃 -"{0}% chance to Avoid being Shocked","{0}% 的几率避免被感电" -"Cannot be Shocked",免疫感电 -"{0}% chance to Avoid Elemental Ailments","{0}% 的几率避免元素异常状态" +"{0}% chance to Avoid being Chilled","{0}% 几率避免被冰缓" +"Cannot be Chilled",无法被冰缓 +"{0}% chance to Avoid being Frozen","{0}% 几率避免被冰冻" +"Cannot be Frozen",无法被冰冻 +"{0}% chance to Avoid being Ignited","{0}% 几率避免被点燃" +"Cannot be Ignited",无法被点燃 +"{0}% chance to Avoid being Shocked","{0}% 几率避免被感电" +"Cannot be Shocked",无法被感电 +"{0}% chance to Avoid Elemental Ailments","{0}% 几率避免元素异常状态" "Cannot receive Elemental Ailments",无法受到元素异常状态影响 -"{0}% chance to Avoid being Ignited while on Low Life","低血时有 {0}% 的几率避免被点燃" +"{0}% chance to Avoid being Ignited while on Low Life","濒血状态时有 {0}% 几率避免被点燃" "Cannot be Ignited while on Low Life",低血时不会被点燃 -"{0}% chance to Avoid being Poisoned","{0}% 的几率免疫中毒" +"{0}% chance to Avoid being Poisoned","{0}% 几率避免中毒" "Cannot be Poisoned",不会中毒 -"{0}% chance to Avoid being Stunned","{0}% 的几率避免被晕眩" +"{0}% chance to Avoid being Stunned","{0}% 几率避免被晕眩" "Cannot be Stunned",免疫晕眩 "Always Ignites Enemies on Hit",击中时必定点燃敌人 "Always Shocks Enemies on Hit",击中时必定感电敌人 @@ -1320,7 +1320,7 @@ Rampage,暴走 "{0}% reduced Duration of Elemental Ailments on Enemies","敌人受到的元素异常状态时间缩短 {0}%" "Cannot inflict Elemental Ailments",无法造成元素异常状态 "{0}% increased Stun Duration on Enemies","敌人的晕眩时间延长 {0}%" -"{0}% reduced Stun Duration on Enemies","敌人的晕眩时间缩短 {0}% " +"{0}% reduced Stun Duration on Enemies","敌人的晕眩时间缩短 {0}%" "{0}% increased Stun Duration with Two Handed Melee Weapons on Enemies","双手近战武器攻击造成的晕眩时间延长 {0}%" "{0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies","双手近战武器攻击造成的晕眩时间缩短 {0}%" "{0}% increased Stun Duration with Bows on Enemies","弓类攻击造成的晕眩时间延长 {0}%" @@ -1351,7 +1351,7 @@ Rampage,暴走 "{0}% reduced Mana Cost of Skills while on Full Energy Shield","能量护盾全满时,技能魔力消耗降低 {0}%" "{0}% increased Mana Cost of Skills when on Low Life","低血时,技能魔力消耗提高 {0}%" "{0}% reduced Mana Cost of Skills when on Low Life","低血时,技能魔力消耗降低 {0}%" -"{0} to Total Mana Cost of Skills","技能的总魔力消耗 {0} " +"{0} to Total Mana Cost of Skills","技能的总魔力消耗 {0}" "Your Attacks do not cost Mana",你的攻击不会消耗魔力 "Skills Repeat an additional Time","技能可重复施放 1 次" "Skills Repeat an additional {0} Times","技能可重复施放 {0} 次" @@ -1363,7 +1363,7 @@ Rampage,暴走 "Chaos Skills have {0}% reduced Skill Effect Duration","混沌技能效果持续时间缩短 {0}%" "{0}% reduced Skill Cooldown","技能冷却时间缩短 {0}%" "{0}% increased Skill Cooldown","技能冷却时间延长 {0}%" -"{0}% chance to Avoid interruption from Stuns while Casting","施法时有 {0}% 的几率免疫晕眩打断" +"{0}% chance to Avoid interruption from Stuns while Casting","施放时有 {0}% 几率避免眩晕打断" "{0} additional target","{0} 个额外目标" "{0} additional targets","{0} 个额外目标" "{0}% increased Stun and Block Recovery","晕眩回复和格挡回复提高 {0}%" @@ -1375,7 +1375,7 @@ Rampage,暴走 "{0}% reduced Enemy Block Chance","敌人的攻击和法术格挡率降低 {0}%" "Enemies have {0}% reduced chance to Dodge your Hits","敌人躲避你击中它的几率降低 {0}%" "Damaged Monsters do not Heal",受伤的敌人无法回复生命 -"{0}% increased Duration that Monsters do not Heal","敌人无法回复生命的持续时间延长 {0}% " +"{0}% increased Duration that Monsters do not Heal","敌人无法回复生命的持续时间延长 {0}%" "{0}% reduced Duration that Monsters do not Heal","敌人无法回复生命的持续时间缩短 {0}%" "{0}% chance of Defusing Trapped Chests","{0}% 的几率破解陷阱箱" "Enemies Become Chilled as they Unfreeze",敌人解冻后受到冰缓效果 @@ -1479,8 +1479,8 @@ Rampage,暴走 "{0}% reduced Melee Cold Damage while holding a Shield","近战冰霜伤害在持盾牌时降低 {0}%" "{0}% increased Bow Physical Damage while holding a Shield","弓类物理伤害在持盾牌时提高 {0}%" "{0}% reduced Bow Physical Damage while holding a Shield","弓类物理伤害在持盾牌时降低 {0}%" -"{0}% to maximum Chance to Block Attack Damage","攻击伤害格挡几率上限{0}%" -"{0}% to maximum Chance to Block Spell Damage","法术伤害格挡几率上限{0}%" +"{0}% to maximum Chance to Block Attack Damage","{0}% 攻击伤害格挡几率上限" +"{0}% to maximum Chance to Block Spell Damage","法术伤害格挡几率额外 {0}%" "{0}% to maximum Chance to Block Spell Damage per {1} Strength","每有 {1} 点力量,最大法术伤害格挡几率额外 {0}%" "{0}% increased Evasion from Equipped Shield","从盾牌获取的闪避提高 {0}%" "{0}% reduced Evasion from Equipped Shield","从盾牌获取的闪避降低 {0}%" @@ -1514,7 +1514,7 @@ Rampage,暴走 "{0} to Accuracy Rating with Staves","长杖攻击 {0} 点命中值" "{0} to Accuracy Rating with Maces and Sceptres","锤类和短杖类攻击 {0} 点命中值" "{0} to Accuracy Rating with Wands","法杖攻击 {0} 点命中值" -"{0}% increased Rarity of Items Dropped by Slain Enemies","击败敌人后掉落物品的稀有度提高 {0}% " +"{0}% increased Rarity of Items Dropped by Slain Enemies","击败敌人后掉落物品的稀有度提高 {0}%" "{0}% reduced Rarity of Items Dropped by Slain Enemies","击败敌人后掉落物品的稀有度降低 {0}%" "{0}% increased Quantity of Items Dropped by Slain Enemies","击败敌人后物品掉落数量提高 {0}%" "{0}% reduced Quantity of Items Dropped by Slain Enemies","击败敌人后物品掉落数量降低 {0}%" @@ -1529,14 +1529,14 @@ Rampage,暴走 "{0}% reduced Accuracy Rating","命中值降低 {0}%" "{0}% chance to Ignite","有 {0}% 的几率点燃" "Always Ignite",必定点燃 -"{0}% chance to Scorch Enemies","{0}% 的几率灼烧敌人" -"Always Scorch Enemies",必定灼烧敌人 +"{0}% chance to Scorch Enemies","{0}% 的几率烧灼敌人" +"Always Scorch Enemies",必定烧灼敌人 "{0}% more Burning Damage","燃烧伤害总增 {0}%" "{0}% less Burning Damage","燃烧伤害总降 {0}%" "Always Freezes Enemies on Hit",击中敌人始终造成冻结状态 "{0}% chance to Freeze","有 {0}% 的几率造成冻结状态" -"{0}% chance to inflict Brittle","{0}% 的几率造成易碎" -"Always inflict Brittle",必定造成易碎 +"{0}% chance to inflict Brittle","{0}% 的几率造成脆弱" +"Always inflict Brittle",必定造成脆弱 "Critical Strikes do not always Freeze",暴击不会必定造成冰冻 "{0}% chance to Freeze Enemies which are Chilled","有 {0}% 的几率冰冻被冰缓的敌人" "{0}% chance to Shock","闪电伤害击中时有 {0}% 的几率使敌人受到感电效果影响" @@ -1653,7 +1653,7 @@ Rampage,暴走 "{0}% reduced Frenzy Charge Duration","狂怒球持续时间缩短 {0}%" "{0}% chance to gain a Power Charge when you Block","格挡时有 {0}% 的几率获得暴击球" "Gain a Power Charge when you Block",在你格挡时获得一个暴击球 -"{0}% increased Area of Effect per Power Charge","每个暴击球可使效果区域扩大 {0}%" +"{0}% increased Area of Effect per Power Charge","每个暴击球可使效果区域的扩大 {0}%" "{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy","有 {0}% 的几率在敌人触发你的陷阱时获得一个暴击球" "Gain a Power Charge when your Trap is triggered by an Enemy",在敌人触发你的陷阱时获得一个暴击球 "{0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy","有 {0}% 的几率在你以敌人为目标引爆地雷时获得一个暴击球" @@ -1722,9 +1722,9 @@ Rampage,暴走 "Ignore all Movement Penalties from Armour",无视穿着护甲所带来的移动速度降低效果 "{0}% increased Flask Charges gained","药剂充能获取率提高 {0}%" "{0}% reduced Flask Charges gained","药剂充能获取降低 {0}%" -"{0}% increased Flask Charges used","药剂充能使用提高 {0}% " +"{0}% increased Flask Charges used","药剂充能使用提高 {0}%" "{0}% reduced Flask Charges used","药剂充能使用降低 {0}%" -"{0}% increased Flask Charges used from Mana Flasks","魔力药剂充能使用提高 {0}% " +"{0}% increased Flask Charges used from Mana Flasks","魔力药剂充能使用提高 {0}%" "{0}% reduced Flask Charges used from Mana Flasks","魔力药剂充能使用降低 {0}%" "{0}% increased Flask Effect Duration","药剂效果的持续时间延长 {0}%" "{0}% reduced Flask Effect Duration","药剂效果的持续时间缩短 {0}%" @@ -1772,7 +1772,7 @@ Rampage,暴走 "Curse Skills have {0}% reduced Cast Speed","诅咒技能的施法速度降低 {0}%" "Elemental Ailments you cause also affect other nearby Enemies",你造成元素异常状态也会影响到周围敌人 "Ignites you inflict spread to other Enemies within a Radius of {0}","你施加的【点燃】会传染给周围 {0} 格内的其它敌人" -"Shocks you inflict spread to other Enemies within a Radius of {0}","你造成的感电,也会影响周围 {0} 范围内的敌人" +"Shocks you inflict spread to other Enemies within a Radius of {0}",你造成的感电会波及半径{0}内的其他敌人 "{0}% increased Area of Effect of Aura Skills","光环技能范围提高 {0}%" "{0}% reduced Area of Effect of Aura Skills","光环技能范围降低 {0}%" "{0}% increased Area of Effect of Curse Skills","诅咒范围扩大 {0}%" @@ -1889,7 +1889,7 @@ Rampage,暴走 "Players are Cursed with Elemental Weakness",玩家受到元素要害诅咒 "Players are Cursed with Punishment",玩家受到惩戒诅咒 "Players have no Life or Mana Regeneration",玩家不会回复生命或魔力 -"{0}% maximum Player Resistances","玩家的抗性上限 {0}% " +"{0}% maximum Player Resistances","玩家的抗性上限 {0}%" "Players have {0}% more Recovery of Life, Mana and Energy Shield","玩家的生命回复、魔力回复、能量护盾回复速度额外提高 {0}%" "Players have {0}% less Recovery of Life, Mana and Energy Shield","玩家的生命回复、魔力回复、能量护盾回复速度额外降低 {0}%" "Players deal {0}% more Projectile Damage","玩家的投射物伤害总增 {0}%" @@ -1898,17 +1898,17 @@ Rampage,暴走 "Projectiles move at {0}% increased Speed","投射物速度提高 {0}%" "Projectiles move at {0}% reduced Speed","投射物速度降低 {0}%" "{0}% more Monster Life","怪物的生命总增 {0}%" -"Monsters have {0}% increased Area of Effect","怪物效果区域扩大 {0}%" -"Monsters have {0}% reduced Area of Effect",怪物效果区域缩小 {0}% +"Monsters have {0}% increased Area of Effect","怪物效果区域的扩大 {0}%" +"Monsters have {0}% reduced Area of Effect",怪物效果区域的缩小 {0}% "Monsters have {0}% chance to Avoid being Chilled or Frozen","怪物有 {0}% 的几率避免被冰缓或冰冻" "Monsters cannot be Chilled or Frozen",怪物无法被冰缓或冰冻 "Monsters have {0}% chance to Avoid being Ignited","怪物有 {0}% 的几率避免被点燃" "Monsters cannot be Ignited",怪物无法被点燃 "Monsters have {0}% chance to Avoid being Shocked","怪物有 {0}% 的几率避免被感电" "Monsters cannot be Shocked",怪物无法被感电 -"Monsters have {0}% chance to Avoid Ailments","怪物有 {0}% 的几率免疫异常状态" +"Monsters have {0}% chance to Avoid Ailments","怪物有 {0}% 的几率避免异常状态" "Monsters cannot be affected by Ailments",怪物免疫异常状态 -"Monsters have {0}% chance to Avoid Elemental Ailments","怪物有 {0}% 的几率免疫元素异常状态" +"Monsters have {0}% chance to Avoid Elemental Ailments","怪物有 {0}% 的几率避免元素异常状态" "Monsters cannot be affected by Elemental Ailments",怪物免疫元素异常状态 "Monsters have {0}% increased Critical Strike Chance","怪物暴击率提高 {0}%" "Monsters have {0}% reduced Critical Strike Chance","怪物暴击率降低 {0}%" @@ -1950,7 +1950,7 @@ Rampage,暴走 "Monsters are Immune to randomly chosen Elemental Ailments or Stun",怪物免疫元素异常状态和晕眩 "Monsters' Melee Attacks apply random Curses on Hit",怪物的近战攻击附加随机诅咒 "Monsters reflect Curses",怪物会反射诅咒 -"Monsters' skills Chain {0} additional times","怪物的技能附加 {0} 次连锁" +"Monsters' skills Chain {0} additional times","怪物的技能附加 {0} 次连锁弹射" "Monsters convert all Physical Damage to Fire",怪物的所有物理伤害转换成火焰伤害 "Monsters drop Burning Ground on death",怪物死亡后会造成燃烧地面 "Monsters are Immune to Curses",怪物免疫诅咒 @@ -2058,7 +2058,7 @@ Rampage,暴走 "Spreads Tar when you take a Critical Strike",暴击时喷洒焦油 "{0}% chance to Curse Enemies with a random Curse on Hit","击中时有 {0}% 几率对敌人施放 1 个随机诅咒" "{0}% chance to Curse Enemies with Enfeeble on Hit","有 {0}% 的几率在击中时用衰弱诅咒敌人" -"Curse Enemies with Temporal Chains on Hit",击中时用时空锁链诅咒敌人 +"Curse Enemies with Temporal Chains on Hit",击中时对敌人附加时空锁链诅咒。 "{0}% chance to Curse Enemies with Temporal Chains on Hit","有 {0}% 的几率在击中时用时空锁链诅咒敌人" "Curse Enemies with Level {0} Temporal Chains on Hit","击中敌人时,用 {0} 级的【时空锁链】诅咒敌人" "Curse Enemies with Level {0} Vulnerability on Hit","击中敌人时,用 {0} 级的【脆弱】诅咒敌人" @@ -2122,7 +2122,7 @@ Rampage,暴走 "{0} Energy Shield gained on Killing a Shocked Enemy","击败每个感电的敌人回复 {0} 能量护盾" "{0}% chance to create Consecrated Ground when you Block","格挡时有 {0}% 的几率制造奉献地面" "{0}% chance to create Desecrated Ground when you Block","格挡时有 {0}% 的几率制造腐化地面" -"{0}% chance to Avoid Blind","{0}% 的几率避免被致盲" +"{0}% chance to Avoid Blind","{0}% 几率避免致盲" "Cannot be Blinded",免疫致盲 "{0}% chance to create a Smoke Cloud when Hit","被击中时有 {0}% 的几率制造一团烟雾" "Create a Smoke Cloud when Hit",被击中时制造一团烟雾 @@ -2317,12 +2317,12 @@ Rampage,暴走 "{0}% increased Physical Damage with Weapons","武器物理伤害提高 {0}%" "{0}% reduced Physical Damage with Weapons","武器物理伤害降低 {0}%" "{0}% maximum Critical Strike Chance","{0}% 暴击率上限" -"{0}% increased Damage taken from Melee Attacks","受到的近战技能攻击伤害提高 {0}% " +"{0}% increased Damage taken from Melee Attacks","受到的近战技能攻击伤害提高 {0}%" "{0}% reduced Damage taken from Melee Attacks","受到的近战技能攻击伤害降低 {0}%" "{0}% increased Damage taken from Projectiles","受到的投射物技能攻击伤害提高 {0}%" "{0}% reduced Damage taken from Projectiles","受到的投射物技能攻击伤害降低 {0}%" "You gain Onslaught for {0} seconds when you Stun an Enemy","晕眩敌人时获得 {0} 秒【猛攻】状态" -"Curse Enemies with Flammability on Hit",击中时用易燃诅咒敌人 +"Curse Enemies with Flammability on Hit",击中时对敌人附加易燃诅咒。 "{0}% chance to Curse Enemies with Flammability on Hit","有 {0}% 的几率在击中时用易燃诅咒敌人" "{0}% chance to gain an Endurance Charge when you are Hit","被击中时有 {0}% 的几率获得耐力球" "Gain an Endurance Charge when you are Hit",被击中时获得耐力球 @@ -2667,10 +2667,10 @@ Phasing,【迷踪】状态 "{0}% reduced Damage per Power Charge with Hits against Enemies on Low Life","对低血敌人,每个暴击球可使伤害降低 {0}%" "Nearby Allies gain {0}% of Life Regenerated per second","周围友军的生命每秒再生 {0}%" "Nearby Enemies have {0}% to all Resistances","周围敌人的所有抗性提高 {0}%" -"Nearby Allies have {0}% increased Defences per {1} Strength you have","你每有 {1} 点力量,周围友军的防御属性便提高 {0}% " +"Nearby Allies have {0}% increased Defences per {1} Strength you have","你每有 {1} 点力量,周围友军的防御属性便提高 {0}%" "Nearby Allies have {0}% reduced Defences per {1} Strength you have","你每有 {1} 点力量,周围友军的防御属性便降低 {0}%" "Nearby Allies have {0}% to Critical Strike Multiplier per {1} Dexterity you have","你每有 {1} 点敏捷,周围友军获得 {0}% 暴击伤害加成" -"Nearby Allies have {0}% increased Cast Speed per {1} Intelligence you have","你每有 {1} 点智慧,周围友军的施法速度便提高 {0}% " +"Nearby Allies have {0}% increased Cast Speed per {1} Intelligence you have","你每有 {1} 点智慧,周围友军的施法速度便提高 {0}%" "Nearby Allies have {0}% reduced Cast Speed per {1} Intelligence you have","你每有 {1} 点力量,周围友军的智慧便降低 {0}%" "Nearby Allies gain {0}% increased Mana Regeneration Rate","周围友军的魔力再生率提高 {0}%" "You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket","你和周围友军按照每个红色插槽附加 {0} 到 {1} 点火焰伤害" @@ -2681,7 +2681,7 @@ Phasing,【迷踪】状态 "Cannot Knock Enemies Back",无法击退敌人 "All Attack Damage Chills when you Stun",晕眩时所有攻击伤害造成冰缓 "Contains the Immortalised Grandmasters",有永生化的元帅 -"PvP damage scaling in effect","启用PvP 伤害调整" +"PvP damage scaling in effect","PvP 伤害调整" "Gain {0} Life when you lose an Endurance Charge","每失去一个耐力球,获得 {0} 生命" "{0}% increased Damage with Hits and Ailments per Curse on Enemy","击中和异常状态伤害按照敌人身上每个诅咒提高 {0}%" "{0}% reduced Damage with Hits and Ailments per Curse on Enemy","击中和异常状态伤害按照敌人身上每个诅咒降低 {0}%" @@ -2702,7 +2702,7 @@ Phasing,【迷踪】状态 "You gain Onslaught for {0} seconds on Culling Strike","使用终结时获得【猛攻】状态 {0} 秒" "{0}% increased Attack and Cast Speed during Onslaught","【猛攻】效果持续时,攻击与施法速度提高 {0}%" "{0}% reduced Attack and Cast Speed during Onslaught","【猛攻】效果持续时,攻击与施法速度降低 {0}%" -"{0}% chance to Avoid being Chilled during Onslaught","在【猛攻】状态期间有 {0}% 的几率避免被冰缓" +"{0}% chance to Avoid being Chilled during Onslaught","猛攻期间,有 {0}% 几率避免被冰缓" "Cannot be Chilled during Onslaught",在【猛攻】状态期间无法被冰缓 "Your Chaos Damage Poisons Enemies",你的混沌伤害会使敌人中毒 "Your Chaos Damage has {0}% chance to Poison Enemies","你的混沌伤害有 {0}% 的几率使敌人中毒" @@ -2851,8 +2851,8 @@ Transmogrification,化形 "Chill Enemy for {0} seconds when Hit, reducing their Action Speed by {1}%","被敌人击中后使其冰缓 {0} 秒,行动速度降低 {1}%" "{0}% more Physical Damage taken from Hits","被击中时,受到的物理伤害总增 {0}%" "{0}% less Physical Damage taken from Hits","被击中时,受到的物理伤害总降 {0}%" -"{0}% more Fire Damage taken from Hits","被击中时,受到的火焰伤害总增 {0}%" -"{0}% less Fire Damage taken from Hits","被击中时,受到的火焰伤害总降 {0}%" +"{0}% more Fire Damage taken from Hits",从攻击中受到的火焰伤害提高{0}% +"{0}% less Fire Damage taken from Hits",从攻击中受到的火焰伤害降低{0}% "{0}% increased Visibility to Enemies","敌人视野范围扩大 {0}%" "{0}% reduced Visibility to Enemies","敌人视野范围缩小 {0}%" "Removes all but one Life on use","使用时将生命扣至剩余 1 点" @@ -2943,17 +2943,17 @@ Transmogrification,化形 "{0}% increased Damage with Hits against Rare and Unique Enemies","击中稀有怪和传奇怪伤害提高 {0}%" "{0}% reduced Damage with Hits against Rare and Unique Enemies","击中稀有怪和传奇怪伤害降低 {0}%" "{0}% of Overkill Damage is Leeched as Life","溢出伤害的 {0}% 转为生命偷取" -"{0}% increased Attack Speed while Leeching","偷取时攻击速度提高 {0}%" -"{0}% reduced Attack Speed while Leeching","偷取时攻击速度降低 {0}%" +"{0}% increased Attack Speed while Leeching","生命偷取时攻击速度提高 {0}%" +"{0}% reduced Attack Speed while Leeching","生命偷取时攻击速度降低 {0}%" "Life Leech effects are not removed at Full Life",生命偷取效果在满血时不会被移除 -"Cannot be Stunned while Leeching",偷取时免疫晕眩 +"Cannot be Stunned while Leeching",生命偷取时免疫晕眩 "Attacks have Blood Magic",所有攻击都受到血魔法辅助 "Skills which throw Traps have Blood Magic",投掷陷阱的技能受到血魔法辅助 "{0}% increased Armour and Evasion Rating when on Low Life","低血时,护甲和闪避值提高 {0}%" "{0}% reduced Armour and Evasion Rating when on Low Life","低血时,护甲和闪避值降低 {0}%" "Enemies you Taunt have a {0}% increased chance to be Stunned","受到你嘲讽的敌人被你晕眩的几率提高 {0}%" "Enemies you Taunt have a {0}% reduced chance to be Stunned","受到你嘲讽的敌人被你晕眩的几率降低 {0}%" -"Enemies Taunted by you take {0}% increased Damage","受到你嘲讽的敌人所承受的伤害提高 {0}% " +"Enemies Taunted by you take {0}% increased Damage","受到你嘲讽的敌人所承受的伤害提高 {0}%" "Enemies Taunted by you take {0}% reduced Damage","受到你嘲讽的敌人所承受的伤害降低 {0}%" "{0}% increased Attack Speed while you have Fortify","护体状态下,攻击速度提高 {0}%" "{0}% reduced Attack Speed while you have Fortify","护体状态下,攻击速度降低 {0}%" @@ -3009,8 +3009,8 @@ Transmogrification,化形 "With at least {0} Strength in Radius, Ground Slam has a {1}% chance to grant an Endurance Charge when you Stun an Enemy","若范围内含有 {0} 点力量,【裂地之击】在晕眩敌人时有 {1}% 几率获得耐力球" "With at least {0} Strength in Radius, Ground Slam has a {1}% increased angle","若范围内含有 {0} 点力量,【裂地之击】的角度扩大 {1}%" "With at least {0} Strength in Radius, Ground Slam has a {1}% reduced angle","若范围内含有 {0} 点力量,【裂地之击】的角度缩小 {1}%" -"Ground Slam has a {0}% increased angle","【裂地之击】的角度扩大 {0}%" -"Ground Slam has a {0}% reduced angle","【裂地之击】的角度缩小 {0}%" +"Ground Slam has a {0}% increased angle","裂地之击的角度扩大 {0}%" +"Ground Slam has a {0}% reduced angle","裂地之击的角度缩小 {0}%" "With at least {0} Intelligence in Radius, Cold Snap has a {1}% chance to grant a Power Charge on Killing Blow","若范围内含有 {0} 点智慧,【霜暴】有 {1}% 几率在击败敌人时获得暴击球" "Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow","【霜暴】有 {0}% 的几率在击败敌人时获得暴击球" "With at least {0} Intelligence in Radius, {1}% of Damage taken gained as Mana over {2} seconds when Hit during Rallying Cry for you and Allies","若范围内含有 {0} 点智慧,在受到你或友军的【激励战吼】期间,受到伤害的 {1}% 会在 {2} 秒内回复为魔力" @@ -3072,8 +3072,8 @@ Transmogrification,化形 "{0}% less chance to Evade Melee Attacks during Onslaught","【猛攻】状态下闪避近战攻击的几率总降 {0}%" "{0}% more chance to Evade Projectile Attacks during Onslaught","【猛攻】状态下闪避投射物的几率总增 {0}%" "{0}% less chance to Evade Projectile Attacks during Onslaught","【猛攻】状态下闪避投射物的几率总降 {0}%" -"Removes Elemental Ailments when you use a Flask","使用药剂时驱散元素异常状态" -"{0}% chance to Avoid Elemental Ailments during any Flask Effect","药剂持续期间,有 {0}% 的几率避免元素异常状态" +"Removes Elemental Ailments when you use a Flask",药剂持续期间,驱散元素异常状态 +"{0}% chance to Avoid Elemental Ailments during any Flask Effect","任何药剂生效期间,有 {0}% 几率避免元素异常状态" "Cannot be affected by Elemental Ailments during any Flask Effect",药剂持续期间,避免元素异常状态 "{0}% increased Attack Speed during any Flask Effect","药剂持续期间,攻击速度提高 {0}%" "{0}% reduced Attack Speed during any Flask Effect","药剂持续期间,攻击速度降低 {0}%" @@ -3121,7 +3121,7 @@ Transmogrification,化形 "You gain an Endurance Charge on Kill with Main Hand",主手武器击败敌人时获得耐力球 "{0}% increased Damage taken if you've Killed Recently","若你近期内有击败敌人,则承受的伤害提高 {0}%" "{0}% reduced Damage taken if you've Killed Recently","若你近期内有击败敌人,则承受的伤害降低 {0}%" -"{0}% chance to Avoid Stun if you've Killed Recently","若你近期内有击败敌人,则有 {0}% 的几率避免晕眩" +"{0}% chance to Avoid Stun if you've Killed Recently","如果你最近消灭了敌人,则有 {0}% 几率避免晕眩" "Cannot be Stunned if you've Killed Recently",若你近期内有击败敌人,则获得免疫晕眩 "When you or your Totems Kill a Burning Enemy, {0}% chance for you and your Totems to each gain an Endurance Charge","当你或你的图腾击败了燃烧中的敌人,你和你的图腾有 {0}% 几率各获得 1 个耐力球" "When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge","当你或你的图腾击败了燃烧中的敌人, 你和你的图腾各获得 1 个耐力球" @@ -3221,8 +3221,8 @@ Transmogrification,化形 "Hits against Nearby Enemies have {0} reduced Critical Strike Chance","对周围敌人的击中暴击几率降低 {0}" "Nearby Enemies grant {0}% increased Flask Charges","周围敌人给予的药剂充能提高 {0}%" "Nearby Enemies grant {0}% reduced Flask Charges","周围敌人给予的药剂充能降低 {0}%" -"Nearby Enemies are Hindered, with {0}% increased Movement Speed","周围敌人被干扰,移动速度提高 {0}%" -"Nearby Enemies are Hindered, with {0}% reduced Movement Speed","周围敌人被干扰,移动速度降低 {0}%" +"Nearby Enemies are Hindered, with {0}% increased Movement Speed","周围敌人被缓速,移动速度加快 {0}%" +"Nearby Enemies are Hindered, with {0}% reduced Movement Speed","周围敌人被缓速,移动速度减慢 {0}%" "Nearby Enemies have {0}% increased Stun and Block Recovery","周围敌人的晕眩和格挡回复提高 {0}%" "Nearby Enemies have {0}% reduced Stun and Block Recovery","周围敌人的晕眩和格挡回复降低 {0}%" "{0}% chance to gain a Power Charge on Non-Critical Strike","非暴击时有 {0}% 的几率获得一个暴击球" @@ -3236,8 +3236,8 @@ Transmogrification,化形 "{0}% reduced Frost Blades Damage","【冰霜之刃】的伤害降低 {0}%" "{0}% increased Frost Blades Projectile Speed","【冰霜之刃】的投射物速度提高 {0}%" "{0}% reduced Frost Blades Projectile Speed","【冰霜之刃】的投射物速度降低 {0}%" -"Frost Blades Projectiles chain an additional time",【冰霜之刃】附加额外一次连锁 -"Frost Blades Projectiles chain {0} additional times","【冰霜之刃】附加额外 {0} 次连锁" +"Frost Blades Projectiles chain an additional time",【冰霜之刃】附加额外一次连锁弹射 +"Frost Blades Projectiles chain {0} additional times","【冰霜之刃】附加额外 {0} 次连锁弹射" "Summon Raging Spirit has {0}% increased Duration","召唤愤怒狂灵的持续时间延长 {0}%" "Summon Raging Spirit has {0}% reduced Duration","召唤愤怒狂灵的持续时间缩短 {0}%" "Summon Raging Spirit has {0}% chance to summon an extra Minion","召唤愤怒狂灵时有 {0}% 的几率额外再召唤一只" @@ -3463,7 +3463,7 @@ Transmogrification,化形 "{0}% chance to create Consecrated Ground when Hit, lasting {1} seconds","被击中时有 {0}% 的几率制造奉献地面,持续 {1} 秒" "{0}% increased Mana Cost of Skills while on Consecrated Ground","在奉献地面上时,技能魔力消耗提高 {0}%" "{0}% reduced Mana Cost of Skills while on Consecrated Ground","在奉献地面上时,技能魔力消耗降低 {0}%" -"{0}% chance to Avoid Elemental Ailments while on Consecrated Ground","在奉献地面上时,有 {0}% 的几率免疫元素异常状态" +"{0}% chance to Avoid Elemental Ailments while on Consecrated Ground","在奉献地面上时有 {0}% 几率避免元素异常状态" "Cannot be affected by Elemental Ailments while on Consecrated Ground",在奉献地面上时,免疫元素异常状态 "{0}% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments","对元素异常状态的敌人的暴击伤害加成 {0}%" "Non-Critical Strikes Penetrate {0}% of Enemy Elemental Resistances","非暴击伤害穿透敌人 {0}% 的元素抗性" @@ -3490,7 +3490,7 @@ Transmogrification,化形 "{0}% slower start of Energy Shield Recharge during any Flask Effect","能量护盾在任意药剂生效期间充能时间延后 {0}%" "{0}% increased Energy Shield Recharge Rate during any Flask Effect","能量护盾充能率在任意药剂生效期间提高 {0}%" "{0}% reduced Energy Shield Recharge Rate during any Flask Effect","能量护盾充能率在任意药剂生效期间降低 {0}%" -"Projectiles Fork",投射物会分叉 +"Projectiles Fork",投射物会分裂 "{0}% increased Fish Bite Sensitivity","鱼咬的灵敏度提高 {0}%" "{0}% increased Cold Damage per {1}% Chance to Block Attack Damage","每有 {1}% 攻击格档率,冰霜伤害提高 {0}%" "{0}% reduced Cold Damage per {1}% Chance to Block Attack Damage","每有 {1}% 攻击格档率,冰霜伤害降低 {0}%" @@ -3559,7 +3559,7 @@ Petrified,石化 "Chill effects on you Proliferate to nearby Enemies",你身上的冰缓状态会扩散至周围敌人身上 "Freeze effects on you Proliferate to nearby Enemies",你身上的冰冻状态会扩散至周围敌人身上 "Ancestral Protector Totem deals {0}% increased Damage","先祖卫士图腾造成的伤害提高 {0}%" -"Ancestral Protector Totem deals {0}% reduced Damage","先祖卫士图腾造成的伤害降低 {0}% " +"Ancestral Protector Totem deals {0}% reduced Damage","先祖卫士图腾造成的伤害降低 {0}%" "Animated Weapons deal {0}% increased Damage","【幻化武器】的伤害提高 {0}%" "Animated Weapons deal {0}% reduced Damage","【幻化武器】的伤害降低 {0}%" "{0}% increased Burning Arrow Damage","【燃烧箭矢】的伤害提高 {0}%" @@ -3684,10 +3684,10 @@ Petrified,石化 "{0}% reduced Detonate Dead Damage","【爆灵术】的伤害降低 {0}%" "{0}% increased Caustic Arrow Damage","【腐蚀箭矢】的伤害提高 {0}%" "{0}% reduced Caustic Arrow Damage","【腐蚀箭矢】的伤害降低 {0}%" -"Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration","【腐蚀箭矢】击中后有 {0}% 的几率造成【死亡凋零】,持续 {1} 秒" -"Caustic Arrow inflicts Withered on Hit for {0} second base Duration","【腐蚀箭矢】击中后造成【死亡凋零】,持续 {0} 秒" -"Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration","【腐蚀箭矢】击中后有 {0}% 的几率造成【死亡凋零】,持续 {1} 秒" -"Caustic Arrow inflicts Withered on Hit for {0} seconds base Duration","【腐蚀箭矢】击中后造成【死亡凋零】,持续 {0} 秒" +"Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration","【腐蚀箭矢】击中后有 {0}% 的几率造成死亡凋零,持续 {1} 秒" +"Caustic Arrow inflicts Withered on Hit for {0} second base Duration","【腐蚀箭矢】击中后造成死亡凋零,持续 {0} 秒" +"Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration","【腐蚀箭矢】击中后有 {0}% 的几率造成死亡凋零,持续 {1} 秒" +"Caustic Arrow inflicts Withered on Hit for {0} seconds base Duration","【腐蚀箭矢】击中后造成死亡凋零,持续 {0} 秒" "{0} to maximum number of Golems","最多可同时召唤额外 {0} 个魔像" "You cannot have non-Golem Minions",你无法拥有非魔像类召唤生物 "{0}% increased Golem Size","魔像体型增大 {0}%" @@ -3784,8 +3784,8 @@ Petrified,石化 "{0}% reduced Orb of Storms Damage","【风暴漩涡】的伤害降低 {0}%" "{0}% increased Siege Ballista Damage","【攻城炮台】的伤害提高 {0}%" "{0}% reduced Siege Ballista Damage","【攻城炮台】的伤害降低 {0}%" -"{0}% increased Blight Damage","【枯萎】的伤害提高 {0}%" -"{0}% reduced Blight Damage","【枯萎】的伤害降低 {0}%" +"{0}% increased Blight Damage","枯萎的伤害提高 {0}%" +"{0}% reduced Blight Damage","枯萎的伤害降低 {0}%" "{0}% increased Sunder Damage","【大地震击】的伤害提高 {0}%" "{0}% reduced Sunder Damage","【大地震击】的伤害降低 {0}%" "Regenerate {0}% of Life per second while Frozen","生命在冻结时每秒再生 {0}%" @@ -3926,8 +3926,8 @@ Petrified,石化 "{0}% reduced Blast Rain Area of Effect","【爆裂箭雨】范围缩小 {0}%" "{0}% increased Contagion Area of Effect","瘟疫的效果区域扩大 {0}%" "{0}% reduced Contagion Area of Effect","瘟疫的效果区域缩小 {0}%" -"Wither has {0}% increased Area of Effect","【死亡凋零】范围扩大 {0}%" -"Wither has {0}% reduced Area of Effect","【死亡凋零】范围缩小 {0}%" +"Wither has {0}% increased Area of Effect","死亡凋零范围扩大 {0}%" +"Wither has {0}% reduced Area of Effect","死亡凋零范围缩小 {0}%" "{0}% increased Blade Vortex Area of Effect","【飞刃风暴】范围扩大 {0}%" "{0}% reduced Blade Vortex Area of Effect","【飞刃风暴】范围缩小 {0}%" "{0}% increased Bladefall Area of Effect","虚空刀雨的效果区域扩大 {0}%" @@ -3940,8 +3940,8 @@ Petrified,石化 "{0}% reduced Frost Bomb Area of Effect","霜寒爆的效果区域缩小 {0}%" "{0}% increased Orb of Storms Area of Effect","【风暴漩涡】范围扩大 {0}%" "{0}% reduced Orb of Storms Area of Effect","【风暴漩涡】范围缩小 {0}%" -"{0}% increased Blight Area of Effect","【枯萎】范围扩大 {0}%" -"{0}% reduced Blight Area of Effect","【枯萎】范围缩小 {0}%" +"{0}% increased Blight Area of Effect","枯萎范围扩大 {0}%" +"{0}% reduced Blight Area of Effect","枯萎范围缩小 {0}%" "{0}% increased Sunder Area of Effect","【大地震击】范围扩大 {0}%" "{0}% reduced Sunder Area of Effect","【大地震击】范围缩小 {0}%" "{0}% increased Shockwave Totem Area of Effect","【震波图腾】范围扩大 {0}%" @@ -4091,14 +4091,14 @@ Petrified,石化 "{0}% reduced Contagion Duration","【瘟疫】持续时间缩短 {0}%" "{0}% increased Essence Drain Duration","灵魂吸取的持续时间延长 {0}%" "{0}% reduced Essence Drain Duration","灵魂吸取的持续时间缩短 {0}%" -"Wither has {0}% increased Duration","【死亡凋零】持续时间延长 {0}%" -"Wither has {0}% reduced Duration","【死亡凋零】持续时间缩短 {0}%" +"Wither has {0}% increased Duration","死亡凋零持续时间延长 {0}%" +"Wither has {0}% reduced Duration","死亡凋零持续时间缩短 {0}%" "{0}% increased Blade Vortex Duration","【飞刃风暴】持续时间延长 {0}%" "{0}% reduced Blade Vortex Duration","【飞刃风暴】持续时间缩短 {0}%" "{0}% increased Earthquake Duration","【震地】持续时间延长 {0}%" "{0}% reduced Earthquake Duration","【震地】持续时间缩短 {0}%" -"{0}% increased Blight Duration","【枯萎】持续时间延长 {0}%" -"{0}% reduced Blight Duration","【枯萎】持续时间缩短 {0}%" +"{0}% increased Blight Duration","枯萎持续时间延长 {0}%" +"{0}% reduced Blight Duration","枯萎持续时间缩短 {0}%" "{0}% increased Viper Strike Duration","【毒蛇打击】持续时间延长 {0}%" "{0}% reduced Viper Strike Duration","【毒蛇打击】持续时间缩短 {0}%" "{0}% increased Firestorm Duration","【烈炎风暴】持续时间延长 {0}%" @@ -4147,15 +4147,15 @@ Petrified,石化 "Tornado Shot fires {0} additional secondary Projectiles","【龙卷射击】可以额外发射 {0} 个附属投射物" "Magma Orb Chains an additional time","【熔岩之核】额外连锁 1 次" "Magma Orb Chains an additional {0} times","【熔岩之核】额外连锁 {0} 次" -"Arc Chains an additional time","【电弧】额外连锁 {0} 次" -"Arc Chains an additional {0} times","【电弧】额外连锁 {0} 次" +"Arc Chains an additional time","【电弧】额外连锁弹射 {0} 次" +"Arc Chains an additional {0} times","【电弧】额外连锁弹射 {0} 次" "Holy Flame Totem fires an additional Projectile","【圣焰图腾】可以额外发射 1 个投射物" "Holy Flame Totem fires {0} additional Projectiles","【圣焰图腾】可以额外发射 {0} 个投射物" "Lightning Strike pierces an additional Target","【闪电打击】穿透 1 个额外目标" "Lightning Strike pierces {0} additional Targets","【闪电打击】穿透 {0} 个额外目标" "Lightning Trap pierces an additional Target","【闪电陷阱】穿透 1 个额外目标" "Lightning Trap pierces {0} additional Targets","【闪电陷阱】穿透 {0} 个额外目标" -"Lose 40 Mana when you use a Skill",你使用技能时失去 40 点魔力 +"Lose 40 Mana when you use a Skill","你使用技能时失去 40 点魔力" "Burning Arrow Always Ignites",燃烧箭矢始终造成点燃状态 "Burning Arrow has {0}% chance to Ignite","燃烧箭矢造成点燃状态的几率 {0}% chance to Ignite" "{0}% of Burning Arrow Physical Damage gained as Extra Fire Damage","【燃烧箭矢】提高等同 {0}% 物理伤害的火焰伤害" @@ -4198,7 +4198,7 @@ Petrified,石化 "{0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage","【冰霜之锤】获得等同其 {0}% 物理伤害的额外冰霜伤害" "{0}% of Ice Crash Physical Damage gained as Extra Cold Damage","【寒冰冲击】获得等同其 {0}% 物理伤害的额外冰霜伤害" "{0}% to Raised Spectre Elemental Resistances","{0}% 召唤灵体的元素抗性" -"Raised Zombies have {0}% to Elemental Resistances","{0}% 魔卫复苏元素抗性 " +"Raised Zombies have {0}% to Elemental Resistances","{0}% 魔卫复苏元素抗性" "{0}% to Stone Golem Elemental Resistances","{0}% 巨石魔像的元素抗性" "{0}% to increased Flame Golem Elemental Resistances","{0}% 烈焰魔像的元素抗性" "{0}% to Ice Golem Elemental Resistances","{0}% 寒冰魔像的元素抗性" @@ -4272,8 +4272,8 @@ Petrified,石化 "{0}% chance for Phase Run to increase Duration without removing Frenzy Charges","【暗影迷踪】延长持续时间时,有 {0}% 的几率不消耗狂怒球" "Phase Run increases Duration without removing Frenzy Charges",【暗影迷踪】延长持续时间时,不消耗狂怒球 "{0}% of Shrapnel Shot Physical Damage gained as extra Lightning Damage","【流星射击】获得等同其 {0}% 物理伤害的额外闪电伤害" -"Tempest Shield chains an additional time",【暴风之盾】额外连锁一次 -"Tempest Shield chains an additional {0} times","【暴风之盾】额外连锁 {0} 次" +"Tempest Shield chains an additional time",【暴风之盾】额外连锁弹射一次 +"Tempest Shield chains an additional {0} times","【暴风之盾】额外连锁弹射 {0} 次" "Arctic Armour has {0}% increased Mana Reservation","【极地装甲】的魔力保留提高 {0}%" "Arctic Armour has {0}% reduced Mana Reservation","【极地装甲】的魔力保留降低 {0}%" "Herald of Ash has {0}% increased Mana Reservation","【灰烬之捷】的魔力保留提高 {0}%" @@ -4397,9 +4397,9 @@ Petrified,石化 "Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently","若你近期内有引爆地雷,则伤害穿透 {0}% 元素抗性" "Immune to Cold Damage",免疫冰霜伤害 "Immune to lightning Damage",免疫闪电伤害 -"Blood Rage grants additional {0}% increased Attack Speed","【鲜血狂怒】会使攻击速度总增 {0}%" -"Blood Rage grants additional {0}% reduced Attack Speed","【鲜血狂怒】会使攻击速度总降 {0}%" -"Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill","【鲜血狂怒】有额外 {0}% 的几率在击败敌人时获得狂怒球" +"Blood Rage grants additional {0}% increased Attack Speed","【狂野怒火】的攻击速度提高 {0}%" +"Blood Rage grants additional {0}% reduced Attack Speed","【狂野怒火】的攻击速度降低 {0}%" +"Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill","【狂野怒火】有额外 {0}% 的几率在击败敌人时获得狂怒球" Hindered,被干扰 "{0}% increased Damage with Hits and Ailments against Hindered Enemies","击中和异常状态对被干扰敌人的伤害提高 {0}%" "{0}% reduced Damage with Hits and Ailments against Hindered Enemies","击中和异常状态对被干扰敌人的伤害降低 {0}%" @@ -4440,8 +4440,8 @@ Hindered,被干扰 "{0}% chance to create Consecrated Ground when you Shatter an Enemy","当你击碎冰冻的敌人时,有 {0}% 的几率制造奉献地面" "Create Consecrated Ground when you Shatter an Enemy",当你击碎冰冻的敌人时,制造奉献地面 "Glows while in an Area containing a Unique Fish",在有传奇鱼出没的区域会发出光芒 -"Attacks Chain an additional time",攻击有额外一次连锁 -"Attacks Chain {0} additional times","攻击有额外 {0} 次连锁" +"Attacks Chain an additional time",攻击有额外一次连锁弹射 +"Attacks Chain {0} additional times","攻击有额外 {0} 次连锁弹射" "{0}% increased Explosive Arrow Attack Speed","【爆炸箭矢】的攻击速度提高 {0}%" "{0}% reduced Explosive Arrow Attack Speed","【爆炸箭矢】的攻击速度降低 {0}%" "{0}% increased Lightning Damage per {1} Intelligence","每 {1} 点智慧可使闪电伤害提高 {0}%" @@ -4534,8 +4534,8 @@ Hindered,被干扰 "{0}% increased Charges gained by Other Flasks during Flask Effect","药剂生效期间,其它药剂获得的充能提高 {0}%" "Totems have {0}% increased Attack Speed per active Totem","每 1 个生效的图腾可使图腾的攻击速度提高 {0}%" "Totems have {0}% reduced Attack Speed per active Totem","每 1 个生效的图腾可使图腾的攻击速度降低 {0}%" -"Attacks Chain an additional time when in Main Hand","装备于主手时,攻击额外连锁 1 次" -"Attacks Chain {0} additional times when in Main Hand","装备于主手时,攻击额外连锁 {0} 次" +"Attacks Chain an additional time when in Main Hand","装备于主手时,攻击额外连锁弹射 1 次" +"Attacks Chain {0} additional times when in Main Hand","装备于主手时,攻击额外连锁弹射 {0} 次" "Attacks fire an additional Projectile","攻击可以额外发射 1 个投射物" "Attacks fire {0} additional Projectiles","攻击可以额外发射 {0} 个投射物" "Attacks fire an additional Projectile when in Off Hand","装备在副手时,攻击可以额外发射 1 个投射物" @@ -4564,7 +4564,7 @@ Hindered,被干扰 "Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy","击败稀有或者传奇敌人时,获得【猛攻】状态 {0} 秒" "Kill Enemies that have {0}% or lower Life when Hit by your Skills","血量低于 {0}% 的敌人被你的技能击中时,会直接被终结" "You are Immune to Bleeding",免疫流血 -"Bleeding cannot be inflicted on you",流血不能施加给你 +"Bleeding cannot be inflicted on you",免疫流血 "{0}% chance to avoid Bleeding","{0}% 的几率免疫流血" "You are Immune to Bleeding while Leeching",你偷取生命或魔力时,免疫流血 "{0}% more Damage if you've Killed Recently","若你近期内有击败敌人,则伤害总增 {0}%" @@ -4673,9 +4673,9 @@ Hindered,被干扰 "{0}% reduced Melee Physical Damage against Ignited Enemies","近战物理伤害被点燃的敌人降低 {0}%" "{0}% increased Critical Strike Chance with arrows that Fork","分叉箭矢的暴击率提高 {0}%" "{0}% reduced Critical Strike Chance with arrows that Fork","分叉箭矢的暴击率降低 {0}%" -"Arrows that Pierce cause Bleeding",穿透箭矢导致流血 -"Arrows that Pierce have {0}% chance to inflict Bleeding","穿透箭矢有 {0}% 的几率施加流血状态" -"Arrows Pierce all Targets after Chaining",箭矢在连锁后穿透所有目标 +"Arrows that Pierce cause Bleeding",贯穿箭矢导致流血 +"Arrows that Pierce have {0}% chance to inflict Bleeding","贯穿箭矢有 {0}% 的几率施加流血状态" +"Arrows Pierce all Targets after Chaining",箭矢在连锁后贯穿所有目标 "Spells fire an additional Projectile","法术可以额外发射 1 个投射物" "Spells fire {0} additional Projectiles","法术可以额外发射 {0} 个投射物" "Increases and Reductions to Minion Damage also affect you",召唤生物伤害提高或降低,将同样套用于自身 @@ -4708,16 +4708,16 @@ Hindered,被干扰 "{0} to Maximum Life per Elder Item Equipped","每装备一个【裂界者物品】,最大生命提高 {0}" "{0}% increased Damage with Ailments per Elder Item Equipped","每装备一个【裂界者物品】,异常状态的伤害提高 {0}%" "{0}% reduced Damage with Ailments per Elder Item Equipped","每装备一个【裂界者物品】,异常状态的伤害降低 {0}%" -"{0}% to Damage over Time Multiplier for Ailments per Elder Item Equipped","每装备一个【裂界者物品】,异常状态 {0}% 伤害持续时间加成" +"{0}% to Damage over Time Multiplier for Ailments per Elder Item Equipped","每装备一个【裂界者物品】,异常状态 {0}% 持续伤害加成" "{0}% increased Effect of non-Damaging Ailments per Elder Item Equipped","每装备一个【裂界者物品】,非伤害性异常状态的效果提高 {0}%" "{0}% reduced Effect of non-Damaging Ailments per Elder Item Equipped","每装备一个【裂界者物品】,非伤害性异常状态的效果降低 {0}%" -"{0} to Total Mana Cost of Skills for each Corrupted Item Equipped","每装备一个【被腐化的物品】,技能的总魔力消耗 {0} " +"{0} to Total Mana Cost of Skills for each Corrupted Item Equipped","每装备一个【被腐化的物品】,技能的总魔力消耗 {0}" "Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped","每装备一个【塑界者物品】,获得额外混沌伤害,等同于元素伤害的 {0}%" "{0} to Maximum Siphoning Charges per Elder or Shaper Item Equipped","每装备 1 个【裂界之器】或【塑界之器】,便 {0} 最大轮回球" "{0}% chance to gain a Siphoning Charge when you use a Skill","你使用技能时有 {0}% 的几率获得 1 个轮回球" "Gain a Siphoning Charge when you use a Skill","你使用技能时获得 1 个轮回球" "Adds {0} to {1} Physical Damage to Attacks and Spells per Siphoning Charge","每个轮回球可使攻击和法术附加 {0} - {1} 基础物理伤害" -"Gain {0}% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge","每有 1 个轮回球,便获得额外混沌伤害,其数值等同于非混沌伤害的 {0}% " +"Gain {0}% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge","每有 1 个轮回球,便获得额外混沌伤害,其数值等同于非混沌伤害的 {0}%" "{0}% additional Physical Damage Reduction from Hits per Siphoning Charge","每有 1 个轮回球,便获得 {0}% 击中物理伤害减免" "{0}% of Damage Leeched as Life per Siphoning Charge","每个轮回球可使伤害的 {0}% 转化为生命偷取" "Take {0} Physical Damage per Second per Siphoning Charge if you've used a Skill Recently","若你近期内有使用技能,每有 1 个轮回球,则每秒受到 {0} 物理伤害" @@ -4832,7 +4832,7 @@ Hindered,被干扰 "Agony Crawler deals {0}% increased Damage","【苦痛爬行者】的伤害提高 {0}%" "Agony Crawler deals {0}% reduced Damage","【苦痛爬行者】的伤害降低 {0}%" "You always Ignite while Burning",你正在燃烧时总能点燃敌人 -"Projectiles Pierce all Targets",投射物穿透所有目标 +"Projectiles Pierce all Targets",投射物贯穿所有目标 "{0}% increased Effect of Buffs granted by your Active Ancestor Totems","激活的先祖图腾使增益效果提高 {0}%" "{0}% reduced Effect of Buffs granted by your Active Ancestor Totems","激活的先祖图腾使增益效果降低 {0}%" "Ancestor Totems have {0}% increased Activation range","先祖图腾使激活射程提高 {0}%" @@ -4844,7 +4844,7 @@ Hindered,被干扰 "{0}% chance to Cover Rare or Unique Enemies in Ash for {1} Seconds on Hit","击中时有 {0}% 的几率用灰烬包裹稀有或传奇敌人 {1} 秒" "{0}% chance to cover Enemies in Ash when they Hit you","被击中时有 {0}% 的几率让敌人受到【灰烬缠身】" "Cover Enemies in Ash when they Hit you",被击中时让敌人受到【灰烬缠身】 -"Arc deals {0}% increased Damage for each time it has Chained","【电弧】每连锁 1 次,伤害便提高 {0}%" +"Arc deals {0}% increased Damage for each time it has Chained","【电弧】每连锁弹射 1 次,伤害便提高 {0}%" "Arctic Breath's Chilling Area has {0}% increased Movement Speed","极地吐息的冰缓区域可使移动速度提高 {0}%" "Arctic Breath's Chilling Area has {0}% reduced Movement Speed","极地吐息的冰缓区域可使移动速度降低 {0}%" "{0}% increased Area Damage per {1} Devotion","每 {1} 点奉献可使范围伤害提高 {0}%" @@ -4897,8 +4897,8 @@ Hindered,被干扰 "{0}% reduced Armour while stationary","静止时护甲降低 {0}%" "Arrows deal {0}% increased Damage with Hits and Ailments to Targets they Pierce","箭矢对其穿透的目标所造成的击中伤害和异常状态伤害提高 {0}%" "Arrows deal {0}% reduced Damage with Hits and Ailments to Targets they Pierce","箭矢对其穿透的目标所造成的击中伤害和异常状态伤害降低 {0}%" -"Arrows Pierce all Targets after Forking",箭矢在分叉后穿透所有目标 -"Arrows which Pierce also Return",穿透目标的箭矢还会返回己方 +"Arrows Pierce all Targets after Forking",箭矢在分叉后贯穿所有目标 +"Arrows which Pierce also Return",贯穿目标的箭矢还会返回己方 "{0}% more Chaos Damage with Attack Skills","攻击技能可使混沌伤害总增 {0}%" "{0}% less Chaos Damage with Attack Skills","攻击技能可使混沌伤害总降 {0}%" "{0}% increased Aspect of the Avian Buff Effect","【鸟之势】增益效果提高 {0}%" @@ -5017,27 +5017,27 @@ Hindered,被干扰 "Adds {0} to {1} Cold Damage to Attacks with this Weapon per {2} Dexterity","每 {2} 点敏捷可使该武器的攻击附加 {0} - {1} 基础冰霜伤害" "{0} seconds to Avian's Flight Duration","【鸟之斗魄】的持续时间 {0} 秒" "{0} seconds to Avian's Might Duration","【鸟之力量】的持续时间 {0} 秒" -"{0}% chance to avoid Ailments from Critical Strikes","被暴击时有 {0}% 的几率免疫异常状态" +"{0}% chance to avoid Ailments from Critical Strikes","{0}% 几率避免暴击造成的异常状态" "Avoid Ailments from Critical Strikes",被暴击时免疫异常状态 -"{0}% chance to Avoid Elemental Ailments while holding a Shield","持盾时,有 {0}% 的几率免疫元素异常状态" +"{0}% chance to Avoid Elemental Ailments while holding a Shield","持盾时有 {0}% 几率避免元素异常状态" "Cannot be affected by Elemental Ailments while holding a Shield",持盾时,免疫元素异常状态 "{0}% chance to Avoid Elemental Ailments per Summoned Golem","每有 1 个召唤的魔像,便有 {0}% 的几率免疫元素异常状态" -"{0}% chance to avoid Projectiles that have Chained","{0}% 的几率避免被连锁的投射物击中" -"Avoid Projectiles that have Chained",避免被连锁的投射物击中 +"{0}% chance to avoid Projectiles that have Chained","{0}% 的几率避免被连锁弹射的投射物击中" +"Avoid Projectiles that have Chained",避免被连锁弹射的投射物击中 "{0}% chance to avoid Corrupted Blood","{0}% 的几率免疫【腐化之血】的流血" -"{0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention","有 {0}% 的几率在阻灵术持续期间避免击中造成的元素伤害" +"{0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention","阻灵术期间,有 {0}% 几率避免受到的元素伤害" "Avoid Elemental Damage from Hits during Soul Gain Prevention",在阻灵术持续期间避免击中造成的元素伤害 "{0}% chance to Avoid being Frozen or Chilled if you have used a Fire Skill Recently","若你近期内使用过火焰技能,则有 {0}% 的几率避免被冰冻或冰缓" "Cannot be Chilled or Frozen if you have used a Fire Skill Recently",若你近期内使用过火焰技能,则不会被冰冻或冰缓 "{0}% chance to avoid Maim","{0}% 的几率避免瘫痪" "You cannot be Maimed",你无法被瘫痪 "{0}% chance to Avoid Projectiles while Phasing","【迷踪】状态时有 {0}% 的几率躲避投射物" -"{0}% chance to Avoid being Shocked while Chilled","被冰缓时有 {0}% 的几率避免被感电" +"{0}% chance to Avoid being Shocked while Chilled","冰缓时有 {0}% 几率避免被感电" "Cannot be Shocked while Chilled",被冰缓时不会被感电 "{0}% chance to avoid being Stunned for each Herald Skill affecting you","每有一个影响你的捷光环,则避免晕眩的几率提高 {0}%" -"{0}% chance to Avoid being Stunned while Channelling","持续吟唱时,有 {0}% 的几率免疫晕眩" +"{0}% chance to Avoid being Stunned while Channelling","引导时有 {0}% 几率避免被晕眩" "Cannot be Stunned while Channelling",持续吟唱时免疫晕眩 -"{0}% chance to Avoid being Stunned while holding a Shield","持盾时,有 {0}% 的几率免疫晕眩" +"{0}% chance to Avoid being Stunned while holding a Shield","持盾时有 {0}% 几率避免被晕眩" "Cannot be Stunned while holding a Shield",持盾时,免疫晕眩 "Ball Lightning fires an additional Projectile","【天雷之珠】可以额外发射 1 个投射物" "Ball Lightning fires {0} additional Projectiles","【天雷之珠】可以额外发射 {0} 个投射物" @@ -5045,7 +5045,7 @@ Hindered,被干扰 "{0}% increased Damage with Ailments","异常状态伤害提高 {0}%" "{0}% reduced Damage with Ailments","异常状态伤害降低 {0}%" "All Damage from Hits will cause Elemental Ailments you are suffering",当你承受元素异常状态时,所有击中伤害会传播该异常状态 -"Arrows Pierce all Targets",箭矢穿透所有目标 +"Arrows Pierce all Targets",箭矢贯穿所有目标 "{0}% chance to avoid Projectiles","{0}% 的几率免疫投射物" "Avoid Projectiles",免疫投射物 "{0}% increased Bleeding Duration","流血持续时间延长 {0}%" @@ -5082,7 +5082,7 @@ Hindered,被干扰 "You can Cast an additional Brand","可以施放 1 个额外烙印" "You can Cast {0} additional Brands","可以施放 {0} 个额外烙印" "Unaffected by Poison",不受中毒影响 -"Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits","踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害提高 {0}% " +"Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits","踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害提高 {0}%" "Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits","踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害降低 {0}%" "{0}% more Movement Speed","移动速度总增 {0}%" "{0}% less Movement Speed","移动速度总降 {0}%" @@ -5165,7 +5165,7 @@ Hindered,被干扰 "Enemies inside Glacial Cage take {0}% reduced Damage","冰笼内的敌人承受的伤害降低 {0}%" "Your Glacial Cage Towers have {0}% increased Range","你的冰笼之塔范围扩大 {0}%" "Your Glacial Cage Towers have {0}% reduced Range","你的冰笼之塔范围缩小 {0}%" -"Enemies Hindered by Blight take {0}% increased Chaos Damage","被【枯萎】技能干扰的敌人受到 {0}% 混沌伤害" +"Enemies Hindered by Blight take {0}% increased Chaos Damage","被枯萎技能干扰的敌人受到 {0}% 混沌伤害" "Your Imbuing Towers have {0}% increased Effect","你的灌注之塔效果提高 {0}%" "Your Imbuing Towers have {0}% reduced Effect","你的灌注之塔效果降低 {0}%" "Your Imbuing Towers also grant {0}% increased Critical Strike Chance","你的灌注之塔暴击率提高 {0}%" @@ -5197,8 +5197,8 @@ Hindered,被干扰 "Minions summoned by Your Scout Towers have {0}% reduced Movement Speed","你的侦察之塔创造的召唤生物移动速度降低 {0}%" "Your Scout Towers have {0}% increased Range","你的侦察之塔范围提高 {0}%" "Your Scout Towers have {0}% reduced Range","你的侦察之塔范围降低 {0}%" -"Blight has {0}% increased Hinder Duration","【枯萎】技能会使干扰持续时间延长 {0}%" -"Blight has {0}% reduced Hinder Duration","【枯萎】技能会使干扰持续时间延长 {0}%" +"Blight has {0}% increased Hinder Duration","枯萎技能会使干扰持续时间延长 {0}%" +"Blight has {0}% reduced Hinder Duration","枯萎技能会使干扰持续时间延长 {0}%" "Your Seismic Towers have an additional Cascade",你的震地之塔获得一个额外的地刺 "Your Seismic Towers have {0} additional Cascades","你的震地之塔获得 {0} 个额外的地刺" "Your Seismic Towers has {0}% increased length and range of Cascades","你的震地之塔地刺长度和范围提高 {0}%" @@ -5227,8 +5227,8 @@ Hindered,被干扰 "Your Shock Nova Towers have {0}% reduced effect of Shock","你的闪电之塔范围缩小 {0}%" "Your Shock Nova Towers have {0}% increased area of effect per repeat","你的闪电之塔每次重复可使效果区域扩大 {0}%" "Your Shock Nova Towers have {0}% reduced area of effect per repeat","你的闪电之塔每次重复可使效果区域缩小 {0}%" -"Blight has {0}% increased Area of Effect after Channelling for {1} second","【枯萎】技能在吟唱 {1} 秒后,范围扩大 {0}%" -"Blight has {0}% reduced Area of Effect after Channelling for {1} second","【枯萎】技能在吟唱 {1} 秒后,范围缩小 {0}%" +"Blight has {0}% increased Area of Effect after Channelling for {1} second","枯萎技能在吟唱 {1} 秒后,范围扩大 {0}%" +"Blight has {0}% reduced Area of Effect after Channelling for {1} second","枯萎技能在吟唱 {1} 秒后,范围缩小 {0}%" "Your Smothering Towers have {0}% increased Effect","你的窒息之塔效果提高 {0}%" "Your Smothering Towers have {0}% reduced Effect","你的窒息之塔效果降低 {0}%" "Your Smothering Towers also grant {0}% increased Damage","你的窒息之塔伤害提高 {0}%" @@ -5261,7 +5261,7 @@ Hindered,被干扰 "Your Temporal Towers have {0}% reduced Range ","你的时间之塔范围缩小 {0}% " "Your Temporal Towers effects decay {0}% faster","你的时间之塔效果衰减速度加快 {0}%" "Your Temporal Towers effects decay {0}% slower","你的时间之塔效果衰减速度减慢 {0}%" -"Blight inflicts Withered for {0} seconds","造成的枯萎效果持续 {0} 秒" +"Blight inflicts Withered for {0} seconds","造成的死亡凋零效果持续 {0} 秒" "Your Arc Towers dea {0}% reduced Damage","电弧之塔的伤害降低 {0}%" "Your Fireball Towers fire {0} additional Projectiles","火球之塔发射 {0} 个额外的投射物" "{0} Blight Chests are Lucky","{0} 个枯疫宝箱为幸运" @@ -5440,8 +5440,8 @@ Hindered,被干扰 "Cleave has {0} to Radius per Nearby Enemy, up to {1}","周围每有一个敌人就使【劈砍】的扩散范围{0},最大 {1}" "Cobra Lash deals {0}% increased Damage","【毒蛇鞭击】造成的伤害提高 {0}%" "Cobra Lash deals {0}% reduced Damage","【毒蛇鞭击】造成的伤害降低 {0}%" -"Cobra Lash Chains an additional time",【毒蛇鞭击】有额外一次连锁 -"Cobra Lash Chains {0} additional times","【毒蛇鞭击】有额外 {0} 次连锁" +"Cobra Lash Chains an additional time",【毒蛇鞭击】有额外一次连锁弹射 +"Cobra Lash Chains {0} additional times","【毒蛇鞭击】有额外 {0} 次连锁弹射" "Cobra Lash has {0}% increased Projectile Speed","【毒蛇鞭击】的投射物速度提高 {0}%" "Cobra Lash has {0}% reduced Projectile Speed","【毒蛇鞭击】投射物速度降低 {0}%" "{0}% to Cold and Chaos Resistances","{0}% 冰霜与混沌抗性" @@ -5564,8 +5564,8 @@ Hindered,被干扰 "{0}% increased Effect of your Curses if you've spent {1} total Mana Recently","若近期总计消耗魔力超过 {1} 点,则你所施放诅咒的效果提高 {0}%" "{0}% reduced Effect of your Curses if you've spent {1} total Mana Recently","若近期总计消耗魔力超过 {1} 点,则你所施放诅咒的效果降低 {0}%" "Curse Enemies with Level {0} Poacher's Mark on Hit, which can apply to Hexproof Enemies","击中时用 {0} 级的【盗猎者印记】诅咒敌人,对诅咒免疫的敌人也有效" -"{0}% chance to Curse Enemies with Vulnerability on Hit","有 {0}% 的几率在击中时用脆弱诅咒敌人" -"Curse Enemies with Vulnerability on Hit",击中时用脆弱诅咒敌人 +"{0}% chance to Curse Enemies with Vulnerability on Hit","有 {0}% 几率击中时对敌人附加脆弱诅咒。" +"Curse Enemies with Vulnerability on Hit",击中时对敌人附加脆弱诅咒。 "Curse Skills have {0}% increased Skill Effect Duration","诅咒技能的技能效果持续时间延长 {0}%" "Curse Skills have {0}% reduced Skill Effect Duration","诅咒技能的技能效果持续时间缩短 {0}%" "{0}% chance to Curse non-Cursed Enemies with Enfeeble on Hit","击中时有 {0}% 几率对未受诅咒的敌人施放【衰弱】诅咒" @@ -5673,7 +5673,7 @@ Hindered,被干扰 "Malevolence has {0}% increased Mana Reservation","【怨毒光环】的魔力保留提高 {0}%" "Malevolence has {0}% reduced Mana Reservation","【怨毒光环】的魔力保留降低 {0}%" "Malevolence Reserves no Mana",【怨毒光环】不保留魔力 -"{0}% increased Despair Curse Effect","【绝望】的诅咒效果提高 {0}% " +"{0}% increased Despair Curse Effect","【绝望】的诅咒效果提高 {0}%" "{0}% reduced Despair Curse Effect","【绝望】的诅咒效果降低 {0}%" "{0}% increased Despair Duration","【绝望】的诅咒持续时间延长 {0}%" "{0}% reduced Despair Duration","【绝望】的诅咒持续时间缩短 {0}%" @@ -5709,7 +5709,7 @@ Hindered,被干扰 "{0}% chance to Dodge Attack Hits while moving","移动时有 {0}% 的几率不被攻击击中" "{0}% chance to Dodge Attack Hits while holding a Shield","持盾牌时有 {0}% 的几率躲避攻击击中" "{0}% chance to Dodge Spell Hits while moving","移动时有 {0}% 的几率不被法术击中" -"{0}% to Damage over Time Multiplier while affected by Malevolence","被【怨毒光环】影响时,{0}% 伤害持续时间加成" +"{0}% to Damage over Time Multiplier while affected by Malevolence","被【怨毒光环】影响时,{0}% 持续伤害加成" "Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies","【破空斩】对流血敌人附加 {0} - {1} 基础物理伤害" "Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies","【双重打击】有 {0}% 的几率对流血敌人造成双倍伤害" "Dread Banner has {0}% increased Aura Effect","【恐怖之旗】的光环效果提高 {0}%" @@ -5787,7 +5787,7 @@ Hindered,被干扰 "Enemies near corpses affected by your Curses are Blinded",灵枢附近的敌人受到【诅咒】影响时致盲 "Enemies Killed near corpses affected by your Curses explode, dealing",灵枢附近被击败的敌人被【诅咒】引爆,则造成等同它们 "{0}% of their Life as Physical Damage","{0}% 生命的物理伤害" -"Enemies Taunted by you cannot Evade Attacks",被你嘲讽的敌人无法闪避攻击 +"Enemies Taunted by you cannot Evade Attacks",被你嘲讽的敌人无法躲避攻击 "Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed","若近期敌人用攻击击中过你,则它们的攻击速度提高 {0}%" "Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed","若近期敌人用攻击击中过你,则它们的攻击速度降低 {0}%" "Enemies have {0}% increased Evasion if you have Hit them Recently","若你近期内击中过敌人,则它们的闪避提高 {0}%" @@ -5814,14 +5814,14 @@ Hindered,被干扰 "Regenerate {0}% of Energy Shield per second if you've Hit an Enemy Recently","若你近期内击中敌人,则每秒回复 {0}% 能量护盾" "Regenerate {0}% of Energy Shield per Second while affected by Discipline","受到【纪律】影响时,每秒回复 {0}% 能量护盾" "Regenerate {0} Energy Shield per Second while on Consecrated Ground","位于奉献地面上时,每秒回复 {0} 能量护盾" -"Recover Energy Shield equal to {0}% of Armour when you Block",格挡时回复能量护盾,数值等同于 2% 的护甲 +"Recover Energy Shield equal to {0}% of Armour when you Block","格挡时回复相当于 {0}% 护甲的能量盾" "{0}% increased Energy Shield Regeneration rate","能量护盾再生率提高 {0}%" "{0}% reduced Energy Shield Regeneration rate","能量护盾再生率降低 {0}%" "Envy Reserves no Mana",【妒火】不保留魔力 "Ethereal Knives fires an additional Projectile","【虚空匕首】额外增加 1 个投射物" "Ethereal Knives fires {0} additional Projectiles","【虚空匕首】额外增加 {0} 个投射物" "Ethereal Knives Pierces an additional Target ","【虚空匕首】穿透 1 个额外目标" -"Ethereal Knives Pierces {0} additional Targets","虚空匕首额外穿透 {0} 个目标" +"Ethereal Knives Pierces {0} additional Targets","虚空匕首额外贯穿 {0} 个目标" "Ethereal Knives fires Projectiles in a Nova",【虚空匕首】的投射物将以环状的方式发射 "{0}% increased Evasion Rating per {1} Intelligence","每 {1} 点智慧提高 {0}% 闪避值" "Evasion Rating is increased by Uncapped Cold Resistance",闪避值将随绝对冰霜抗性提高 @@ -5931,8 +5931,8 @@ Hindered,被干扰 "Winter Orb deals {0}% increased Damage","【寒冬宝珠】的伤害提高 {0}%" "Winter Orb deals {0}% reduced Damage","【寒冬宝珠】的伤害降低 {0}%" "Frostbolt fires {0} additional Projectiles","【寒冰弹】额外发射 {0} 个投射物" -"Frostbolt Projectiles gain {0}% increased Projectile Speed per second","【寒冰弹】每秒可使投射物速度提高 {0}%" -"Frostbolt Projectiles gain {0}% reduced Projectile Speed per second","【寒冰弹】每秒可使投射物速度降低 {0}%" +"Frostbolt Projectiles gain {0}% increased Projectile Speed per second","寒冰弹的投射物速度每秒加快 {0}%" +"Frostbolt Projectiles gain {0}% reduced Projectile Speed per second","寒冰弹的投射物速度每秒减慢 {0}%" "You have Fungal Ground around you while stationary",站定时,脚下产生真菌地表 "When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for {1} seconds","当你击败稀有怪物时,有 {0}% 的几率获得该怪物的一种属性修正 {1} 秒" "Gain {0} Frenzy Charges after Spending a total of {1} Mana","消耗总计 {1} 魔力后获得 {0} 个狂怒球" @@ -6141,7 +6141,7 @@ Hindered,被干扰 "You are Immune to Ailments while Focussed",你在专注时免疫异常状态 "{0}% increased Impale Effect","穿刺的效果提高 {0}%" "{0}% reduced Impale Effect","穿刺的效果降低 {0}%" -"Impales you inflict last {0} additional Hits","你施加的【穿刺】效果获得{0}额外最大叠层" +"Impales you inflict last {0} additional Hits","你施加的【穿刺】效果持续 {0} 次额外击中" "{0}% more Cold Damage taken","承受的冰霜总伤害提高 {0}%" "{0}% less Cold Damage taken","承受的冰霜总伤害降低 {0}%" "{0}% more Fire Damage taken","受到的火焰伤害总增 {0}%" @@ -6214,7 +6214,7 @@ Hindered,被干扰 "{0}% of Attack Damage Leeched as Life per Frenzy Charge","攻击伤害的 {0}% 按照每个狂怒球转化为生命偷取" "{0}% of Attack Damage Leeched as Life against Maimed Enemies","攻击瘫痪的敌人时,攻击伤害的 {0}% 转化为生命偷取" "{0}% of Attack Damage Leeched as Life against Taunted Enemies","攻击被嘲讽的敌人时,攻击伤害的 {0}% 转化为生命偷取" -"{0}% of Fire Damage Leeched as Life while affected by Anger","受到【愤怒】影响时,火焰伤害的 {0}% 转化为生命偷取 " +"{0}% of Fire Damage Leeched as Life while affected by Anger","受到【愤怒】影响时,火焰伤害的 {0}% 转化为生命偷取" "{0}% of Fire Damage Leeched as Life while Ignited","被点燃时,火焰伤害的 {0}% 转化为生命偷取" "{0}% of Spell Damage Leeched as Life while you have Arcane Surge","拥有【秘术增强】效果时,法术伤害的 {0}% 转化为生命偷取" "{0}% of Damage Taken from Hits is Leeched as Life","受到的击中伤害的 {0}% 转化为生命偷取" @@ -6360,8 +6360,8 @@ Hindered,被干扰 "Properties are doubled while in a Breach",属性在裂隙内得到加倍 "Allocated Small Passive Skills in Radius grant nothing",范围内配置的小天赋点技能不会提供任何加成 "Grants all bonuses of Unallocated Small Passive Skills in Radius",范围内未配置的小天赋点技能会提供任何加成 -"Left ring slot: Projectiles from Spells cannot Chain",左戒指栏位:法术的投射物无法连锁 -"Left ring slot: Projectiles from Spells Fork",左戒指栏位:法术投射物会分叉 +"Left ring slot: Projectiles from Spells cannot Chain",左戒指栏位:法术的投射物无法弹射 +"Left ring slot: Projectiles from Spells Fork",左戒指栏位:分裂类法术的投射物无法弹射 "{0} Life gained for each Blinded Enemy Hit by this Weapon","该武器每击中 1 个被致盲的敌人会回复 {0} 生命" "{0} Life gained for each Enemy Hit by this Weapon while you are Leeching","当你流血时,该武器每击中 1 个敌人会回复 {0} 生命" "{0}% chance to Maim on Hit","击中时有 {0}% 的几率造成瘫痪" @@ -6379,8 +6379,8 @@ Hindered,被干扰 "{0}% chance to Cause Poison on Critical Strike","暴击时有 {0}% 的几率造成中毒" "Cause Poison on Critical Strike",暴击时造成中毒 "{0}% to all Elemental Resistances if Corrupted","若腐化,获得 {0}% 元素抗性" -"Right ring slot: Projectiles from Spells Chain {0} times","右戒指栏位:法术的投射物会额外连锁 {0} 次" -"Right ring slot: Projectiles from Spells cannot Fork",右戒指栏位:法术的投射物无法分叉 +"Right ring slot: Projectiles from Spells Chain {0} times","右戒指栏位:法术的投射物会额外弹射 {0} 次" +"Right ring slot: Projectiles from Spells cannot Fork",右戒指栏位:法术的投射物无法分裂 "{0}% to Quality of Socketed AoE Gems","插入的范围伤害宝石品质 {0}%" "{0}% to Quality of Socketed Aura Gems","插入的光环宝石品质 {0}%" "{0}% to Quality of Socketed Bow Gems","插入的弓类宝石品质 {0}%" @@ -6412,7 +6412,7 @@ Hindered,被干扰 "Vaal Skills have {0}% reduced Soul Cost during effect","生效期间,瓦尔技能的灵魂消耗降低 {0}%" "Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration","若生效期间使用瓦尔技能,则阻灵术持续时间延长 {0}%" "Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration","若生效期间使用瓦尔技能,则阻灵术持续时间缩短 {0}%" -"With at least {0} Intelligence in Radius, Blight inflicts Withered for {1} seconds","若范围内含有 {0} 点智慧,造成的枯萎效果持续 {1} 秒" +"With at least {0} Intelligence in Radius, Blight inflicts Withered for {1} seconds","若范围内含有 {0} 点智慧,造成的死亡凋零效果持续 {1} 秒" "With at least {0} Intelligence in Radius, Blight has {1}% increased Hinder Duration","若范围内含有 {0} 点智慧,【枯萎】的干扰持续时间延长 {1}%" "With at least {0} Intelligence in Radius, Enemies Hindered by Blight take {1}% increased Chaos Damage","若范围内含有 {0} 点智慧,被【枯萎】干扰的敌人受到的混沌伤害提高 {1}%" "With at least {0} Intelligence in Radius, Blight has {1}% increased Area of Effect after {2} second of Channelling","若范围内含有 {0} 点智慧,【枯萎】吟唱 {2} 秒后,范围扩大 {1}%" @@ -6962,8 +6962,8 @@ Hindered,被干扰 "Rare Monsters from Breaches have a {0}% chance to Drop a Breach Ring","该区域的稀有怪物有 {0}% 的几率掉落裂隙戒指" "Rare Breach Monsters drop an additional Splinter","稀有裂隙怪物会额外掉落 1 个裂隙碎片" "Rare Breach Monsters drop {0} additional Splinters","稀有裂隙怪物会额外掉落 {0} 个裂隙碎片" -"Rare Monsters are Hindered, with {0}% increased Movement Speed","稀有怪物受到干扰,移动速度提高 {0}%" -"Rare Monsters are Hindered, with {0}% reduced Movement Speed","稀有怪物受到干扰,移动速度降低 {0}%" +"Rare Monsters are Hindered, with {0}% increased Movement Speed","稀有怪物被缓速,移动速度加快 {0}%" +"Rare Monsters are Hindered, with {0}% reduced Movement Speed","稀有怪物被缓速,移动速度减慢 {0}%" "Rare Monsters have {0}% chance to drop a Rare Prismatic Ring","稀有怪物有 {0}% 的几率掉落 1 个三相戒指" "Rare Monsters drop a Rare Prismatic Ring","稀有怪物会掉落 1 个三相戒指" "Rare Monsters drop an additional Rare Item","稀有怪物额外掉落 1 个稀有物品" @@ -7392,7 +7392,7 @@ Hindered,被干扰 "Seismic Trap releases {0} additional Waves","【震波陷阱】会额外释放 {0} 股震荡波" "{0}% increased Physical Damage for each Map Item Modifier affecting the Area","每有 1 个地图物品属性影响该地区,则物理伤害提高 {0}%" "{0}% of Physical Damage from Hits taken as Damage of a Random Element","受到击中物理伤害的 {0}% 转化为随机元素伤害" -"{0}% increased Physical Damage over Time taken while moving","移动时受到的物理持续伤害提高 {0}%" +"{0}% increased Physical Damage over Time taken while moving","持续物理伤害在移动时提高 {0}%" "{0}% reduced Physical Damage over Time Damage taken while moving","移动时受到的物理持续伤害降低 {0}%" "Gain {0}% of Physical Damage as Extra Chaos Damage against Poisoned Enemies","对中毒敌人时,获得额外混沌伤害,其数值等同于物理伤害的 {0}%" "Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger","受到【愤怒】影响时,获得物理伤害 {0}% 的额外火焰伤害" @@ -7410,7 +7410,7 @@ Hindered,被干扰 "{0}% reduced Physical Damage while you have Unholy Might","获得不洁之力时物理伤害降低 {0}%" "{0}% additional Physical Damage Reduction while you have at least {1} Devotion","至少 {1} 点奉献时,额外获得 {0}% 物理伤害减免" "{0}% additional Physical Damage Reduction per Frenzy Charge","每有一个狂怒球,可使你获得额外 {0}% 物理伤害减免" -"{0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of {1}%","近期每受到 1 次击中伤害,下次承受的物理伤害減少 {0}%,最多 {1}%" +"{0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of {1}%","近期每受到 1 次伤害,下次承受的物理伤害減少 {0}%,最多 {1}%" "{0}% additional Physical Damage Reduction per Power Charge","每有一个暴击球,可使你获得额外 {0}% 物理伤害减免" "{0}% additional Physical Damage Reduction while affected by Herald of Purity","受到【纯净之捷】影响时,获得额外 {0}% 物理伤害减免" "{0} to Armour during Soul Gain Prevention","【阻灵术】生效期间,{0} 护甲" @@ -7456,7 +7456,7 @@ Hindered,被干扰 "Precision has {0}% increased Mana Reservation","【精准】的魔力保留提高 {0}% " "Precision has {0}% reduced Mana Reservation","【精准】的魔力保留降低 {0}%" "Precision Reserves no Mana",【精准】不保留魔力 -"{0}% chance to prevent Projectiles Chaining to or from you","有 {0}% 的几率避免投射物连锁到你" +"{0}% chance to prevent Projectiles Chaining to or from you","有 {0}% 的几率避免投射物连锁弹射到你" "Prevent Projectiles Chaining to or from you",避免投射物连锁到你 "Pride has {0}% increased Aura Effect","【尊严】的光环效果提高 {0}%" "Pride has {0}% reduced Aura Effect","【尊严】的光环效果降低 {0}%" @@ -7468,18 +7468,18 @@ Hindered,被干扰 "{0}% increased Attack Physical Damage while using Pride","使用【尊严】时,攻击造成的物理伤害提高 {0}%" "{0}% reduced Attack Physical Damage while using Pride","使用【尊严】时,攻击造成的物理伤害降低 {0}%" "Pride Reserves no Mana",【尊严】不保留魔力 -"Impales you inflict last {0} additional Hits while using Pride","使用【尊严】时,你施加的【穿刺】效果获得{0}额外最大叠层" +"Impales you inflict last {0} additional Hits while using Pride","使用【尊严】时,你造成的穿刺效果会造成 {0} 次额外击中" "{0}% increased Projectile Attack Damage during any Flask Effect","药剂持续期间,投射物攻击伤害提高 {0}%" "{0}% reduced Projectile Attack Damage during any Flask Effect","药剂持续期间,投射物攻击伤害降低 {0}%" "Projectiles deal {0}% more Damage for each remaining Chain","每根保留的锁链,都使投射物造成的总伤害额外提高 {0}%" "Projectiles deal {0}% less Damage for each remaining Chain","每根保留的锁链,都使投射物造成的总伤害额外降低 {0}%" "Projectiles deal {0}% increased Damage for each time they have Chained","每连锁 1 个敌人,投射物伤害便提高 {0}%" "Projectiles deal {0}% increased Damage for each Enemy Pierced","每穿透 1 个敌人,投射物的伤害就提高 {0}%" -"Projectiles gain {0}% of Non-Chaos Damage as extra Chaos Damage per Chain","每连锁 1 次,投射物获得额外混沌伤害,其数值等同于非混沌伤害的 {0}%" -"Enemy Projectiles Pierce you",敌人的投射物会穿透你 +"Projectiles gain {0}% of Non-Chaos Damage as extra Chaos Damage per Chain","每连锁弹射 1 次,投射物获得额外混沌伤害,其数值等同于非混沌伤害的 {0}%" +"Enemy Projectiles Pierce you",敌人的投射物会贯穿你 "Projectiles from Spells cannot Pierce",法术的投射物无法穿刺 -"Projectiles Pierce all nearby Targets",投射物可以穿透所有周围目标 -"Projectiles Pierce all Targets while you have Phasing",处于【迷踪】状态时,投射物穿透所有目标 +"Projectiles Pierce all nearby Targets",投射物可以贯穿所有周围目标 +"Projectiles Pierce all Targets while you have Phasing",处于【迷踪】状态时,投射物贯穿所有目标 "Projectiles Pierce an additional Target while you have Phasing","处于【迷踪】状态时,投射物穿透 1 个额外目标" "Projectiles Pierce {0} additional Targets while you have Phasing","处于【迷踪】状态时,投射物穿透 {0} 个额外目标" "Feeding Frenzy base Duration is {0} second","【狂噬】基础持续时间为 {0}秒" @@ -7514,7 +7514,7 @@ Hindered,被干扰 "Raise Zombie does not require a corpse",魔卫复苏不再需要灵枢 "Your Raised Zombies count as corpses",你的魔卫复苏视为灵枢 "{0}% chance to Curse non-Cursed Enemies with a random Curse on Hit","击中未被诅咒目标时,有 {0}% 几率对其施放任意诅咒" -"{0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies","击败稀有或传奇敌人后掉落物品的稀有度提高 {0}% " +"{0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies","击败稀有或传奇敌人后掉落物品的稀有度提高 {0}%" "{0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies","击败稀有或传奇敌人后掉落物品的稀有度降低 {0}%" "{0}% increased Brand Attachment range","烙印的附着范围扩大 {0}%" "{0}% reduced Brand Attachment range","烙印的附着范围缩小 {0}%" @@ -7548,13 +7548,13 @@ Hindered,被干扰 "Remove Shock when you use a Flask",使用药剂时移除感电状态 "Enemies affected by your Spider's Webs have {0}% to All Resistances","受你至少 1 层蜘蛛网影响的敌人,所有抗性 {0}%" "Recover {0}% of Mana and Energy Shield when you Focus","专注时补充 {0}% 的魔力和能量护盾" -"Returning Projectiles Pierce all Targets",返回的投射物穿透所有目标 +"Returning Projectiles Pierce all Targets",返回的投射物贯穿所有目标 "Each Mine applies {0}% increased Damage dealt to Enemies near it, up to {1}%","每个地雷对它附近的敌人造成的伤害提高 {0}%,最高 {1}%" "Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to {1}%","每个地雷对它附近敌人造成的伤害降低 {0}%,最低 {1}%" "Each Mine applies {0}% increased Damage taken to Enemies near it, up to {1}%","每个地雷使它附近敌人承受的伤害提高 {0}%,最高 {1}%" "Each Mine applies {0}% reduced Damage taken to Enemies near it, up to {1}%","每个地雷使它附近敌人承受伤害降低 {0}%,最低 {1}%" "Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill","当你使用或触发法术技能时,献祭 {0}% 的生命" -"Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell","你施法时,献祭生命的 {0}% 来获得等量的能量护盾 " +"Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell","你施法时,献祭生命的 {0}% 来获得等量的能量护盾" "Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground","若目标区域有奉献地面,则【净化烈焰】的范围扩大 {0}%" "Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground","若目标区域有奉献地面,则【净化烈焰】的范围缩小 {0}%" "Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies","净化烈焰创造的【奉献地面】可以使敌人承受的伤害提高 {0}%" @@ -7644,7 +7644,7 @@ Hindered,被干扰 "Deal up to {0}% less Melee Damage to Enemies, based on proximity","基于距离对敌人的总近战伤害最多总降 {0}%" "Withering Step has {0}% increased Elusive Effect","【凋零步】的【灵巧】效果提高 {0}%" "Withering Step has {0}% reduced Elusive Effect","【凋零步】的【灵巧】效果降低 {0}%" -"Withering Step inflicts {0} additional Withered Debuffs","【凋零步】施加 {0} 个额外的【枯萎】减益效果" +"Withering Step inflicts {0} additional Withered Debuffs","【凋零步】施加 {0} 个额外的死亡凋零减益效果" "Smite has {0}% increased Aura Effect","【惩击】的光环效果提高 {0}%" "Smite has a {0}% chance for lightning to strike another target","【惩击】有 {0}% 的几率电击另一个目标" "Smite deals {0}% increased Damage","【惩击】的伤害提高 {0}%" @@ -7652,9 +7652,9 @@ Hindered,被干扰 "Venom Gyre deals {0}% increased Damage","【剧毒旋风】的伤害提高 {0}%" "Venom Gyre deals {0}% reduced Damage","【剧毒旋风】的伤害降低 {0}%" "Venom Gyre has a {0}% chance to keep caught Projectiles fired by using Whirling Blades","【剧毒旋风】有 {0}% 的几率继续抓回【回旋之刃】发射的投射物" -"Venom Gyre has a {0}% chance to inflict Withered for {1} seconds on Hit","【剧毒旋风】击中时有 {0}% 的几率施加【枯萎】,持续 {1} 秒" -"Soulrend also Hinders Enemies, with {0}% increased Movement Speed","【裂魂术】也会使敌人缓速,移动速度提高 {0}%" -"Soulrend also Hinders Enemies, with {0}% reduced Movement Speed","【裂魂术】也会使敌人缓速,移动速度降低 {0}%" +"Venom Gyre has a {0}% chance to inflict Withered for {1} seconds on Hit","【剧毒旋风】击中时有 {0}% 的几率施加死亡凋零,持续 {1} 秒" +"Soulrend also Hinders Enemies, with {0}% increased Movement Speed","裂魂术也会使敌人缓速,移动速度加快 {0}%" +"Soulrend also Hinders Enemies, with {0}% reduced Movement Speed","裂魂术也会使敌人缓速,移动速度减慢 {0}%" "Soulrend deals {0}% increased Damage","【裂魂术】的伤害提高 {0}%" "Soulrend deals {0}% reduced Damage","【裂魂术】的伤害降低 {0}%" "Soulrend fires an additional Projectile","【裂魂术】可以额外发射 1 个投射物" @@ -7662,8 +7662,8 @@ Hindered,被干扰 "Spark fires Projectiles in a Nova",【电球】会以环状向周围发射投射物 "{0}% increased Spark Duration","【电球】的持续时间延长 {0}%" "{0}% reduced Spark Duration","【电球】的持续时间缩短 {0}%" -"Spectral Shield Throw's Shield Projectile Chains an additional time",【灵盾投掷】附加额外一次连锁 -"Spectral Shield Throw's Shield Projectile Chains {0} additional times","【灵盾投掷】附加额外 {0} 次连锁" +"Spectral Shield Throw's Shield Projectile Chains an additional time",【灵盾投掷】附加额外一次连锁弹射 +"Spectral Shield Throw's Shield Projectile Chains {0} additional times","【灵盾投掷】附加额外 {0} 次连锁弹射" "{0}% increased Spectral Shield Throw Damage","【灵盾投掷】的投掷伤害提高 {0}%" "{0}% reduced Spectral Shield Throw Damage","【灵盾投掷】的投掷伤害降低 {0}%" "Spectral Shield Throw fires Shard Projectiles when Chaining",【灵盾投掷】连锁碎片投射物 @@ -7671,16 +7671,16 @@ Hindered,被干扰 "Spectral Shield Throw fires {0} additional Shard Projectiles","【灵盾投掷】可额外发射 {0} 个碎片投射物" "{0}% increased Spectral Shield Throw Projectile Speed","【灵盾投掷】的投掷物速度提高 {0}%" "{0}% reduced Spectral Shield Throw Projectile Speed","【灵盾投掷】的投掷物速度降低 {0}%" -"Shard Projectiles Pierce all Targets",碎片投射物穿透所有目标 -"Spectral Shield Throw fires {0}% less Shard Projectiles","【灵盾投掷】连锁的碎片投射物总量减少 {0}%" -"Spectral Shield Throw fires {0}% more Shard Projectiles","【灵盾投掷】连锁的碎片投射物总量增加 {0}%" +"Shard Projectiles Pierce all Targets",碎片投射物贯穿所有目标 +"Spectral Shield Throw fires {0}% less Shard Projectiles","【灵盾投掷】连锁弹射的碎片投射物总量减少 {0}%" +"Spectral Shield Throw fires {0}% more Shard Projectiles","【灵盾投掷】连锁弹射的碎片投射物总量增加 {0}%" "Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw","【灵体投掷】击中时有 {0}% 的几率为【瓦尔·灵体投掷】提供 1 个【瓦尔之灵】" "{0} to Spectre maximum Life","{0} 灵体最大生命" "Spectres have {0}% increased Critical Strike Chance","灵体的暴击率提高 {0}%" "Your Raised Spectres also gain Arcane Surge when you do",你的【召唤灵体】也会随你一起获得【秘术增强】 "{0}% chance for Spectres to gain Soul Eater on Kill for {1} seconds","灵体在击败敌人后有 {0}% 的几率获得噬魂者效果,持续 {1} 秒" "Spectres have a Base Duration of {0} seconds","灵体有 {0} 秒的持续时间" -"Spectres do not travel between Areas",灵体不会在区域间穿梭 +"Spectres do not travel between Areas",幽魂不会在区域间穿梭 "Spells have {0}% to Critical Strike Chance ","法术获得 {0}% 基础暴击率" "Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect","药剂持续期间,攻击和法术附加 {0}{1} 基础混沌伤害" "Spell Skills have {0}% increased Area of Effect","法术技能的效果区域扩大 {0}%" @@ -7730,7 +7730,7 @@ Hindered,被干扰 "{0}% reduced Duration of Ailments you inflict while Focussed","专注时造成的异常状态持续时间缩短 {0}%" "Steelskin Buff can take {0}% increased amount of Damage","钢铁之肤可以承受的伤害提高 {0}%" "Steelskin Buff can take {0}% reduced amount of Damage","钢铁之肤可以承受的伤害降低 {0}%" -"Storm Brand has a {0}% chance to Chain an additional time","【风暴烙印】有 {0}% 的几率额外连锁一次" +"Storm Brand has a {0}% chance to Chain an additional time","【风暴烙印】有 {0}% 的几率额外弹射一次" "Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance","【风暴烙印】的伤害会穿透带有烙印敌人闪电抗性的 {0}%" "Storm Brand deals {0}% increased Damage","【风暴烙印】的伤害提高 {0}%" "Storm Brand deals {0}% reduced Damage","【风暴烙印】的伤害降低 {0}%" @@ -7883,7 +7883,7 @@ Hindered,被干扰 "{0}% reduced Warcry Buff Effect","战吼的增益效果降低 {0}%" "While stationary, gain {0}% additional Physical Damage Reduction every second, up to a maximum of {1}%","物理伤害减免在静止时每秒额外获得 {0}%,最多可额外获得 {1}%" "While stationary, gain {0}% of Life Regenerated per second every second, up to a maximum of {1}%","静止时,每秒获得 {0}% 每秒生命回复,最多 {1}%" -"{0}% chance to inflict Withered for {1} seconds on Hit","击中有 {0}% 的几率施加【枯萎】,持续 {1} 秒" +"{0}% chance to inflict Withered for {1} seconds on Hit","击中有 {0}% 的几率施加死亡凋零,持续 {1} 秒" "Wrath Reserves no Mana",【雷霆】不保留魔力 "If you've Attacked Recently, you and nearby Allies have {0}% Chance to Block Attack Damage","近期内你若有进行攻击,你和周围友军有 {0}% 几率格挡攻击伤害" "If you've Cast a Spell Recently, you and nearby Allies have {0}% Chance to Block Spell Damage","近期内你若有施放法术,你和周围友军有 {0}% 几率格挡法术伤害" @@ -8019,7 +8019,7 @@ Runebinder,符文绑定者 "Ignites caused by Supported Skills spread to other Enemies within a Radius of {0}","被辅助技能会将点燃效果扩散给范围 {0} 内的敌人" "Elemental Ailments caused by Supported Skills spread to other enemies in a Radius of {0}","被辅助技能会将冰缓、冰冻、点燃和感电状态扩散至范围 {0} 内的敌人" "Kill Enemies that have {0}% Life or lower when Hit by Supported Skills","被辅助技能击中生命小于 {0}% 的敌人时,会将其秒杀" -"Supported Skills' Projectile Attack Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","被辅助技能的投射物攻击近距离目标时造成的伤害最多总增 {0}%,但攻击远距离目标时伤害则会总降" +"Supported Skills' Projectile Attack Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","被辅助技能的投射物刚射出时攻击击中造成最多 {0}% 额外伤害,随着射出距离越远,投射物造成伤害越少" "Strength's damage bonus applies to Projectile Attacks made with Supported Skills","被辅助技能的投射物攻击伤害提升,每 5 点力量提高 1%" "Strength's damage bonus applies to Spell Damage as well for Supported Skills","被辅助技能造成的法术伤害提升,每 5 点力量提高 1%" "Throws a Remote Mine which uses the Supported Skill when detonated","投掷 1 个遥控地雷,引爆时激活此技能" @@ -8030,7 +8030,7 @@ Runebinder,符文绑定者 "Summons a Totem which uses the Supported Skill","召唤 1 个图腾,图腾会使用此技能" "Totem lasts {0} seconds","图腾持续 {0} 秒" "Projectiles from Supported Skills Pierce an additional Targets","被辅助技能的投射物可以穿透 1 个额外目标" -"Projectiles from Supported Skills Pierce {0} additional Targets","来自被辅助技能的投射物穿透 {0} 个额外目标" +"Projectiles from Supported Skills Pierce {0} additional Targets","来自被辅助技能的投射物贯穿 {0} 个额外目标" "Trap lasts {0} seconds","陷阱持续 {0} 秒" "Mine lasts {0} seconds","地雷持续 {0} 秒" "Supported Skills have {0} to maximum number of Summoned Totems","被辅助的技能 {0} 召唤图腾数量上限" @@ -8047,7 +8047,7 @@ Runebinder,符文绑定者 "Supported Skills Penetrate {0}% Cold Resistance","被辅助技能可以穿透 {0}% 冰霜抗性" "Supported Skills Penetrate {0}% Elemental Resistances","被辅助技能可以穿透 {0}% 元素抗性" "Supported Skills Penetrate {0}% Lightning Resistance","被辅助技能可以穿透 {0}% 闪电抗性" -"Supported Skills Chain {0} times","被辅助技能可以连锁 {0} 次" +"Supported Skills Chain {0} times","被辅助技能可以连锁弹射 {0} 次" "Supported Skills split into {0}","被辅助技能的投射物可以分裂为 {0} 个" "Supported Skills Fork",被辅助技能的投射物会在击中后分叉 "Projectiles from Supported Skills Return to you after hitting targets",被辅助技能的投射物在击中目标后返回己方 @@ -8084,7 +8084,7 @@ Runebinder,符文绑定者 "Supported Skills Repeat an additional {0} times","辅助的法术技能可重复 {0} 次" "Supported Skills have {0}% more Cast Speed","被辅助技能的施法速度总增 {0}%" "Supported Skills have {0}% less Cast Speed","被辅助技能的施法速度总降 {0}%" -"Supported Skills have {0}% more Melee Attack Speed","被辅助技能的总近战攻击速度总增 {0}% " +"Supported Skills have {0}% more Melee Attack Speed","被辅助技能的总近战攻击速度总增 {0}%" "Supported Skills have {0}% less Melee Attack Speed","被辅助技能的总近战攻击速度总降 {0}%" "Supported Skills deal {0}% more Attack Damage","被辅助技能的攻击伤害总增 {0}%" "Supported Skills deal {0}% less Attack Damage","被辅助技能的攻击伤害总降 {0}%" @@ -8131,8 +8131,8 @@ Runebinder,符文绑定者 "Supported Skills Poison Enemies on Hit",被辅助技能击中敌人时会使其中毒 "Supported Skills have {0}% chance to Poison on Hit","被辅助技能在击中时有 {0}% 的几率使敌人中毒" "Supported Skills always Poison on Hit",被辅助技能在击中时会使敌人中毒 -"Supported Skills have {0}% chance to inflict Withered on Hit","被辅助技能击中敌人后有 {0}% 的几率造成【死亡凋零】" -"Supported Skills always inflict Withered on Hit",被辅助技能击中敌人后造成【死亡凋零】 +"Supported Skills have {0}% chance to inflict Withered on Hit","被辅助技能击中敌人后有 {0}% 的几率造成死亡凋零" +"Supported Skills always inflict Withered on Hit",被辅助技能击中敌人后造成死亡凋零 "Supported Skills cannot inflict Elemental Ailments",被辅助技能无法造成点燃、冰冻、冰缓和感电状态 "Enemies lose {0}% Cold Resistance while Frozen","被冰冻时,敌人的冰霜抗性降低 {0}%" "Supported Skills have {0}% to Critical Strike Multiplier while Elusive","【灵巧】效果下,被辅助技能获得 {0}% 暴击伤害加成" @@ -8142,15 +8142,15 @@ Runebinder,符文绑定者 "Arcane Surge grants {0}% of Mana Regenerated per second","秘术增强每秒提供 {0}% 魔力再生" "Arcane Surge lasts {0} second","【秘术增强】持续 1 秒" "Arcane Surge lasts {0} seconds","【秘术增强】持续 {0} 秒" -"Withered lasts {0} second","【死亡凋零】持续 {0} 秒" -"Withered lasts {0} seconds","【死亡凋零】持续 {0} 秒" +"Withered lasts {0} second","死亡凋零持续 {0} 秒" +"Withered lasts {0} seconds","死亡凋零持续 {0} 秒" "Gain Innervation on Killing a Shocked Enemy with Supported Skills",使用被辅助技能击败带有感电状态的怪物时获得【闪电支配】 "Innervation grants {0} to {1} Lightning Damage","【闪电支配】附加 {0} - {1} 基础闪电伤害" "Innervation lasts {0} second","【闪电支配】持续 {0} 秒" "Innervation lasts {0} seconds","【闪电支配】持续 {0} 秒" "Every third Attack with Supported Melee Attacks deals a Ruthless Blow","每打出 3 次被辅助的近战攻击,就会触发 1 次【无情一击】" "Ruthless Blows with Supported Skills deal {0}% more Melee Damage","被辅助技能会使【无情一击】的近战伤害总增 {0}%" -"Ruthless Blows with Supported Skills deal {0}% more Damage with Bleeding caused by Melee Hits","被辅助技能会使【无情一击】在近战击中时的流血伤害总增 {0}% " +"Ruthless Blows with Supported Skills deal {0}% more Damage with Bleeding caused by Melee Hits","被辅助技能会使【无情一击】在近战击中时的流血伤害总增 {0}%" "Ruthless Blows with Supported Skills have a base Stun Duration of {0} seconds","被辅助技能会使【无情一击】带有 {0} 秒基础晕眩效果" "{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow","当被辅助技能、或被辅助技能召唤的非幻灵召唤生物击败敌人时,有 {0}% 几率召唤 1 个幻灵" "Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow","当被辅助技能、或被辅助技能召唤的非幻灵召唤生物击败敌人时,召唤 1 个幻灵" @@ -8175,12 +8175,12 @@ Runebinder,符文绑定者 "Minions from Supported Skills take {0}% reduced Fire Damage","被辅助技能创造的召唤生物承受的火焰伤害降低 {0}%" "Minions from Supported Skills deal {0} Fire Damage per second to Enemies near them","被辅助技能创造的召唤生物每秒对它们周围的敌人造成 {0} 火焰伤害" "Minions from Supported Skills have {0} to Radius of their Burning Effect","被辅助技能创造的召唤生物 {0}% 燃烧效果范围" -"Supported Skills have {0} to Accuracy Rating","被辅助技能会使命中值提高 {0} " +"Supported Skills have {0} to Accuracy Rating","被辅助技能会使命中值提高 {0}" "Supported Skills have {0}% increased Accuracy Rating","被辅助技能会使命中值提高 {0}%" "Supported Skills have {0}% reduced Accuracy Rating","被辅助技能会使命中值降低 {0}%" "Supported Skills have {0}% chance to gain a Power Charge on Critical Strike","被辅助技能暴击时有 {0}% 的几率获得暴击球" "Supported Skills gain a Power Charge on Critical Strike",被辅助技能暴击时会获得暴击球 -"Supported Skills have {0}% to Critical Strike Chance","被辅助技能的攻击和法术基础暴击率提高 {0}% " +"Supported Skills have {0}% to Critical Strike Chance","被辅助技能的攻击和法术基础暴击率提高 {0}%" "Supported Skills have {0}% chance to Freeze Enemies which are Chilled","被辅助技能有 {0}% 的几率冰冻被冰缓的敌人" "Supported Skills have {0}% to Critical Strike Chance while Elusive","【灵巧】效果下,被辅助技能获得 {0}% 暴击几率" "Overpowered applies {0}% chance to Block Attack and Spell Damage","【碾压】会使攻击伤害和法术伤害格挡几率 {0}%" @@ -8292,7 +8292,7 @@ Runebinder,符文绑定者 "Supported Skills have {0} to {1} added Lightning Damage","被辅助技能附加 {0} - {1} 基础闪电伤害" "Supported Skills have {0} to {1} added Physical Damage","被辅助技能附加 {0} - {1} 基础物理伤害" "Supported Skills have {0}% reduced Enemy Block Chance","被辅助技能会使敌人的格挡率降低 {0}%" -"{0}% increased Damage with Hits and Poison","击中伤害和中毒伤害提高 {0}% " +"{0}% increased Damage with Hits and Poison","击中伤害和中毒伤害提高 {0}%" "{0}% reduced Damage with Hits and Poison","击中伤害和中毒伤害降低 {0}%" "{0}% increased Damage with Hits and Poison for each Poison on the Enemy","敌人的每层中毒状态会使击中伤害和中毒伤害提高 {0}%" "{0}% reduced Damage with Hits and Poison for each Poison on the Enemy","敌人的每层中毒状态会使击中伤害和中毒伤害降低 {0}%" @@ -8303,7 +8303,7 @@ Runebinder,符文绑定者 "Supported Attacks have {0}% reduced Impale Effect","被辅助的攻击使穿刺效果降低 {0}%" "Supported Skills have {0}% increased Inspiration Charge Duration","被辅助技能的启迪球持续时间提高 {0}%" "Supported Skills have {0}% reduced Inspiration Charge Duration","被辅助技能的启迪球持续时间降低 {0}%" -"Supported Skills have {0}% increased Knockback Distance","被辅助技能的击退距离延长 {0}% " +"Supported Skills have {0}% increased Knockback Distance","被辅助技能的击退距离延长 {0}%" "Supported Skills have {0}% reduced Knockback Distance","被辅助技能的击退距离缩短 {0}%" "Supported Skills have {0}% of Damage Leeched as Life","被辅助技能的 {0}% 伤害会转化为生命偷取" "Supported Skills deal {0}% increased Lightning Damage","被辅助技能的闪电伤害提高 {0}%" @@ -8545,8 +8545,8 @@ Runebinder,符文绑定者 "Base secondary duration is {0} seconds","基础额外效果持续时间 {0} 秒" "Additional {0} seconds Base Duration per extra corpse Consumed","每额外消耗 1 具灵柩,基础持续时间延长 {0} 秒" "{0} seconds to Buff Duration per Endurance Charge removed","每消耗 1 个耐力球可使增益时间延长 {0} 秒" -"{0}% increased Buff and Debuff Duration","增益和减益持续时间延长 {0}% " -"{0}% reduced Buff and Debuff Duration","增益和减益持续时间缩短 {0}% " +"{0}% increased Buff and Debuff Duration","增益和减益持续时间延长 {0}%" +"{0}% reduced Buff and Debuff Duration","增益和减益持续时间缩短 {0}%" "Minions have {0} base maximum Life","召唤生物拥有 {0} 基础最大生命" "{0}% more Area Damage","区域伤害总增 {0}%" "{0}% less Area Damage","区域伤害总降 {0}%" @@ -8583,13 +8583,13 @@ Runebinder,符文绑定者 "Maximum of {0} Geysers at a time","最多制造 {0} 个火泉" "Increases and Reductions to Cast Speed also apply to Projectile Frequency",对施法速度的加速与减缓也同样作用于投射物发射频率 "Damages {0} nearby Enemies when you gain Stages","当你堆叠能量时,对周围 {0} 个敌人造成伤害" -"{0}% chance to Blind enemies on hit","击中时有 {0}% 的几率致盲敌人" +"{0}% chance to Blind enemies on hit","击中敌人时有 {0}% 的几率致盲敌人" "Strikes every {0} seconds","每 {0} 秒攻击一次" "{0}% increased Mine duration","地雷持续时间延长 {0}%" "{0}% reduced Mine duration","地雷持续时间缩短 {0}%" "Fires an additional Projectile","额外发射 1 个投射物" "Fires {0} additional Projectiles","额外发射 {0} 个投射物" -"Chains {0} Times","连锁 {0} 次" +"Chains {0} Times","连锁弹射 {0} 次" "Throw up to {0} additional Traps","额外投掷最多 {0} 个陷阱" "Maximum {0} Animated Weapon","最多幻化{0} 个幻灵武器" "Maximum {0} Animated Weapons","最多幻化{0} 个幻灵武器" @@ -8628,7 +8628,7 @@ Runebinder,符文绑定者 "{0} to {1} Added Attack Cold Damage","给攻击附加 {0} - {1} 冰霜伤害" "{0} to {1} Added Attack Lightning Damage","给攻击附加 {0} - {1} 闪电伤害" "Deals {0} to {1} base Cold Damage per {2} Intelligence","每 {2} 点智慧造成 {0} - {1} 基础冰霜伤害" -"Explosion deals base Fire Damage equal to {0}% of the corpse's Maximum Life","爆炸造成的火焰伤害等同于灵柩最大生命的 {0}%" +"Explosion deals base Fire Damage equal to {0}% of the corpse's Maximum Life",爆炸造成的基础火焰伤害等于尸体最大生命的{0}% "Increases and Reductions to Light Radius also apply to this Skill's Area of Effect",照亮范围的扩大和缩小也同样作用于该技能的效果区域 "Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention",技能效果持续时间的加成也作用于此技能的【阻灵术】效果 "Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention",增益持续时间的加成也作用于此技能的【阻灵术】效果 @@ -8716,7 +8716,7 @@ Runebinder,符文绑定者 "{0}% increased Ignite Duration on enemies","敌人被点燃的持续时间延长 {0}%" "{0}% reduced Ignite Duration on enemies","敌人被点燃的持续时间缩短 {0}%" "Locks enemy in place",将敌人定在原地 -"{0}% increased Rarity of Items Dropped by Slain enemies","击败敌人后掉落物品的稀有度提高 {0}% " +"{0}% increased Rarity of Items Dropped by Slain enemies","击败敌人后掉落物品的稀有度提高 {0}%" "{0}% reduced Rarity of Items Dropped by Slain enemies","击败敌人后掉落物品的稀有度降低 {0}%" "{0}% increased Quantity of Items Dropped by Slain enemies","击败敌人后物品掉落数量提高 {0}%" "{0}% reduced Quantity of Items Dropped by Slain enemies","击败敌人后物品掉落数量降低 {0}%" @@ -8795,7 +8795,7 @@ Runebinder,符文绑定者 "Uses your Life if no Skeletons in range",若附近没有魔侍,则消耗你的生命 "{0}% more Damage with Hits and Ailments if using your Life","若消耗你的生命,则后续的击中和异常状态伤害总增 {0}%" "{0} Radius if using your Life","若消耗你的生命,则范围扩大 {0}" -"Chains {0} Time","连锁 {0} 次" +"Chains {0} Time","连锁弹射 {0} 次" "Projectiles Split into {0} on hit","投射物分裂为 {0} 个" "Leeches {0} Life to you for each corpse Consumed","每消耗一具灵柩获得 {0} 生命" "Leeches {0} Mana to you for each corpse Consumed","每消耗一具灵柩获得 {0} 魔力" @@ -8970,7 +8970,7 @@ Runebinder,符文绑定者 "Damage to Plague Value",的预计中毒伤害变为瘟疫值 "Maximum Plague Value is {0}","最大瘟疫值为 {0}" "While Infecting, deals Chaos Damage per second equal to {0}% of the Plague Value when Infecting began, and loses Plague Value at the same rate","传染时,每秒造成的混沌伤害等于传染开始时瘟疫值的 {0}%,并以相同倍率失去瘟疫值" -"Grants {0}% to Damage over Time Multiplier for Poison while Infecting","传染时,{0}% 伤害持续时间加成" +"Grants {0}% to Damage over Time Multiplier for Poison while Infecting","传染时,{0}% 持续伤害加成" "Returning Projectiles deal {0}% more Damage","返回的投射物造成的伤害总增 {0}%" "Returning Projectiles deal {0}% less Damage","返回的投射物造成的伤害总降 {0}%" "Deals up to {0}% more Damage to closer targets","对近身目标造成的伤害最多总增 {0}%" @@ -8992,7 +8992,7 @@ Runebinder,符文绑定者 "{0} to Area of Effect length","{0} 效果区域长度" "{0}% more Damage when Cast on Frostbolt","在【寒冰弹】上施放时伤害总增 {0}%" "{0}% less Damage when Cast on Frostbolt","在【寒冰弹】上施放时伤害总降 {0}%" -"{0}% chance to Chain an additional time","有 {0}% 的几率额外连锁一次" +"{0}% chance to Chain an additional time","有 {0}% 的几率额外弹射一次" "{0}% to Critical Strike Chance while affected by Elusive","受到【灵巧】影响时,{0}% 暴击率" "Fire Damage from Hits is taken from the Aegis before your Life or Energy Shield",你被击中后受到的火焰伤害会先由【守护】承担,再由生命或能量护盾承担 "Aegis can take {0} Fire Damage","【守护】可以承受 {0} 火焰伤害" @@ -9004,10 +9004,10 @@ Runebinder,符文绑定者 "Aegis can take {0} Lightning Damage","【守护】可以承受 {0} 闪电伤害" "Damaging Hits always Stun Enemies that are on Full Life",击中满血的敌人并造成伤害时必造成晕眩 "This Curse is applied by Bane",该诅咒由【混沌之毒】施加 -"{0}% more Damage for each remaining Chain","每剩 1 次连锁,伤害总增 {0}%" -"{0}% less Damage for each remaining Chain","每剩 1 次连锁,伤害总降 {0}%" -"{0}% more Damage for each time beam has Chained","光线每连锁 1 次,伤害总增 {0}%" -"{0}% less Damage for each time beam has Chained","光线每连锁 1 次,伤害总降 {0}%" +"{0}% more Damage for each remaining Chain","每剩 1 次连锁弹射,伤害总增 {0}%" +"{0}% less Damage for each remaining Chain","每剩 1 次连锁弹射,伤害总降 {0}%" +"{0}% more Damage for each time beam has Chained","光线每弹射 1 次,伤害总增 {0}%" +"{0}% less Damage for each time beam has Chained","光线每弹射 1 次,伤害总降 {0}%" "Can have up to {0} Chilling Area","最多可同时拥有 {0} 个冰缓区域" "Can have up to {0} Chilling Areas","最多可同时拥有 {0} 个冰缓区域" "{0}% increased Area of Effect per Stage","每阶可使效果区域扩大 {0}%" @@ -9042,8 +9042,8 @@ Runebinder,符文绑定者 "Causes Bleeding",导致流血 "Cannot cause Bleeding",不能导致流血 "Creates {0} Spikes","创造 {0} 个尖刺" -"Golems deal {0}% more Damage per Non-Golem Minion near them, up to {1}%","该魔像使周围每个非魔像召唤生物造成的伤害总增 {0}%,最高 {1}%" -"Golems grant {0} to {1} additional Physical Damage for Non-Golem Minions","该魔像使非魔像召唤生物获得 {0} 到 {1} 点额外物理伤害 " +"Golems deal {0}% more Damage per Non-Golem Minion near them, up to {1}%","该魔像周围每个非魔像召唤生物使该魔像造成的伤害总增 {0}%,最高 {1}%" +"Golems grant {0} to {1} additional Physical Damage for Non-Golem Minions","该魔像使非魔像召唤生物获得 {0} 到 {1} 点额外物理伤害" "This Skill cannot Knock Enemies Back",此技能无法击退敌人 "{0}% chance to Trigger this Spell when you Crit an Enemy","暴击时有 {0}% 的几率触发该法术" "Trigger this Spell when you Crit an Enemy",暴击时触发该法术 @@ -9083,7 +9083,7 @@ Runebinder,符文绑定者 "Maximum {0} Stages","最多 {0} 层" "{0} to radius per Stage","每阶 {0} 范围" "Lose {0} Stage every {1} seconds while not Channelling","非持续吟唱时每 {1} 秒失去 {0} 阶" -"{0}% increased Damage for each time this Skill has Chained","该技能每连锁 1 次,伤害便提高 {0}%" +"{0}% increased Damage for each time this Skill has Chained","该技能每连锁弹射 1 次,伤害便提高 {0}%" "{0}% more Damage per Curse applied","每施加 1 个诅咒,总伤害提高 {0}%" "{0}% increased Debuff Duration per Curse applied","每施加 1 个诅咒,负面效果持续时间延长 {0}%" "Deals no Elemental Damage",无法造成元素伤害 @@ -9253,8 +9253,8 @@ Runebinder,符文绑定者 "{0}% reduced Duration of Damaging Ailments","伤害类异常状态持续时间缩短 {0}%" "{0}% chance to Trigger this Spell when you Focus","专注时有 {0}% 的几率触发该法术" "Trigger this Spell when you Focus",专注时触发该法术 -"Inflicts {0} Withered Debuff the first time each Enemy enters the Area","每个敌人首次进入该范围时,施加 {0} 【枯萎】" -"Inflicts {0} Withered Debuffs the first time each Enemy enters the Area","每个敌人首次进入该范围时,施加 {0} 【枯萎】" +"Inflicts {0} Withered Debuff the first time each Enemy enters the Area","每个敌人首次进入该范围时,施加 {0} 死亡凋零" +"Inflicts {0} Withered Debuffs the first time each Enemy enters the Area","每个敌人首次进入该范围时,施加 {0} 死亡凋零" "This Skill's Cast Speed cannot be modified",该技能的施法速度无法被更改 "Can inflict up to {0} Spider's Webs on an Enemy","对一个敌人最多可覆盖 {0} 层蜘蛛网" "Beams Hit Enemies every {0} second","波束每 {0} 秒击中敌人" @@ -9358,9 +9358,9 @@ Runebinder,符文绑定者 "{0} to Radius for each Stage","每层 {0} 范围" "{0} Volleys","{0} 波飞刃" "Mine Detonation Time is {0} seconds","地雷引爆时间为 {0} 秒" -"Projectiles Chain {0} Time","投射物连锁 {0} 次" -"Projectiles Chain {0} Times","投射物连锁 {0} 次" -"Inflicts Spider's Webs and Hinder every {0} Seconds","每 {0} 秒制造蜘蛛网和减速效果" +"Projectiles Chain {0} Time","投射物连锁弹射 {0} 次" +"Projectiles Chain {0} Times","投射物连锁弹射 {0} 次" +"Inflicts Spider's Webs and Hinder every {0} Seconds","每 {0} 秒施加蜘蛛网和缓速" "Gain Infusion after Channelling for {0} second","吟唱后在接下来 {0} 秒获得灌注状态" "Gain Infusion after Channelling for {0} seconds","吟唱后在 {0} 秒内获得灌注状态" "{0}% more Damage with Hits and Ailments per Stage","每一阶异常状态会使击中伤害和异常状态伤害总增 {0}%" @@ -9369,8 +9369,8 @@ Runebinder,符文绑定者 "Each Spore Pod fires {0} Thorn Arrows","每个孢囊发射 {0} 支【荆棘箭】" "Thorn Arrows deal {0}% more Damage","【荆棘箭】造成的伤害总增 {0}%" "Thorn Arrows deal {0}% less Damage","【荆棘箭】造成的伤害总降 {0}%" -"{0}% chance to inflict Withered on Hit","击中后有 {0}% 的几率造成【死亡凋零】" -"Inflicts Withered on Hit",击中后造成【死亡凋零】 +"{0}% chance to inflict Withered on Hit","击中后有 {0}% 的几率造成死亡凋零" +"Inflicts Withered on Hit",击中后造成死亡凋零 "Gains a Seal every {0} seconds, to a maximum of {1} Seals","每 {0} 秒获得一个封印,最多 {1} 个" "Unsealed when cast, and effects Reoccur for each Seal lost",施法时会解除封印,每失去一个封印,该法术的效果便重复一次 "This Skill's effects deal {0}% more Damage when Reoccurring","此技能重复施放时,伤害总增 {0}%" @@ -9401,7 +9401,7 @@ Runebinder,符文绑定者 "You and nearby allies gain {0} additional Evasion Rating","你与周围友军的闪避值提高 {0}" "You and nearby allies gain {0}% more Evasion rating","你与周围友军的总闪避值总增 {0}%" "You and nearby allies gain {0} additional Armour","你与周围友军的护甲提高 {0}" -"You and nearby allies gain {0}% more Armour","你与周围友军的护甲总增 {0}% " +"You and nearby allies gain {0}% more Armour","你与周围友军的护甲总增 {0}%" "You and nearby allies gain {0} additional Energy Shield","你与周围友军的能量护盾提高 {0}" "You and nearby allies gain {0}% additional Lightning Resistance","你与周围友军的闪电抗性提高 {0}%" "You and nearby allies gain {0}% additional Fire Resistance","你与周围友军的火焰抗性提高 {0}%" @@ -9514,7 +9514,7 @@ Runebinder,符文绑定者 "Hits against Cursed Enemies have {0}% to Critical Strike Chance","击中暴击率对被诅咒的敌人 {0}%" "Cursed enemies take {0}% reduced Extra Damage from Critical Strikes","被诅咒的敌人承受的暴击额外伤害降低 {0}%" "Cursed enemies take {0}% increased Extra Damage from Critical Strikes","被诅咒的敌人承受的暴击额外伤害提高 {0}%" -"Projectiles Pierce Cursed Enemies",投射物会穿透被诅咒的敌人 +"Projectiles Pierce Cursed Enemies",投射物会贯穿被诅咒的敌人 "Hits on Cursed Enemies have an additional {0}% chance to Knockback","击中被诅咒敌人时有额外 {0}% 的几率将其击退" "Cursed enemies have {0}% more Evasion","被诅咒敌人的总闪避值额外提高 {0}%" "Cursed enemies have {0}% less Evasion","被诅咒敌人的总闪避值额外降低 {0}%" @@ -9563,7 +9563,7 @@ Runebinder,符文绑定者 "Cold Exposure applies {0}% to Cold Resistance","【畏寒】 {0}% 冰霜抗性" "Fire Exposure applies {0}% to Fire Resistance","【畏火】 {0}% 火焰抗性" "Lightning Exposure applies {0}% to Lightning Resistance","【弱电】 {0}% 闪电抗性" -"Enemies take {0}% increased Damage from Trap or Mine Hits","敌人受到陷阱或地雷的击中伤害提高 {0}% " +"Enemies take {0}% increased Damage from Trap or Mine Hits","敌人受到陷阱或地雷的击中伤害提高 {0}%" "Enemies take {0}% reduced Damage from Trap or Mine Hits","敌人受到陷阱或地雷的击中伤害降低 {0}%" "Enemies have {0}% more Movement Speed when the Debuff starts","当该减益效果生效时,敌人的移动速度总增 {0}%" "Enemies have {0}% less Movement Speed when the Debuff starts","当该减益效果生效时,敌人的移动速度总降 {0}%" @@ -9664,8 +9664,8 @@ Runebinder,符文绑定者 "Minions deal {0}% reduced Elemental Damage with Weapons","召唤生物的武器元素伤害降低 {0}%" "Minions deal {0}% increased Elemental Damage","召唤生物的元素伤害提高 {0}%" "Minions deal {0}% reduced Elemental Damage","召唤生物的元素伤害降低 {0}%" -"Minions deal {0}% more Damage","召唤生物的伤害总增 {0}%" -"Minions deal {0}% less Damage","召唤生物的伤害总降 {0}%" +"Minions deal {0}% more Damage",召唤生物造成的伤害增加{0}% +"Minions deal {0}% less Damage",召唤生物造成的伤害减少{0}% "Minions deal {0}% more Spell Damage","召唤生物的法术伤害总增 {0}%" "Minions deal {0}% less Spell Damage","召唤生物的法术伤害总降 {0}%" "Minions deal {0}% increased Spell Damage","召唤生物的法术伤害提高 {0}%" @@ -9688,8 +9688,8 @@ Runebinder,符文绑定者 "Minions deal {0}% reduced Damage over Time","召唤生物的持续伤害降低 {0}%" "Maximum {0} Summoned Bestial Minion","最多召唤 {0} 个兽化召唤生物" "Maximum {0} Raised Spiders","最多召唤 {0} 个蜘蛛" -"Summons {0} Skeleton Warrior","召唤 {0} 个魔侍战士" -"Summons {0} Skeleton Warriors","召唤 {0} 个魔侍战士" +"Summons {0} Skeleton Warrior","召唤 {0} 个魔侍武士" +"Summons {0} Skeleton Warriors","召唤 {0} 个魔侍武士" "Summons {0} Skeleton Archer","召唤 {0} 个魔侍弓箭手" "Summons {0} Skeleton Archers","召唤 {0} 个魔侍弓箭手" "Summons {0} Skeleton Mage","召唤 {0} 个魔侍法师" @@ -9699,13 +9699,13 @@ Runebinder,符文绑定者 "Minions have Culling Strike",召唤生物带有【终结】效果 "Minions have Point Blank",召唤生物带有【零点射击】效果 "Minions have {0}% chance to Blind enemies on hit","召唤生物击中时有 {0}% 的几率使敌人致盲" -"Minions have {0}% increased Blinding duration","召唤生物造成的致盲时间延长 {0}% " +"Minions have {0}% increased Blinding duration","召唤生物造成的致盲时间延长 {0}%" "Minions have {0}% reduced Blinding duration","召唤生物造成的致盲时间缩短 {0}%" "Minions Penetrate {0}% Fire Resistance","召唤生物穿透 {0}% 火焰抗性" "Minions Penetrate {0}% Cold Resistance","召唤生物穿透 {0}% 冰霜抗性" "Minions Penetrate {0}% Elemental Resistances","召唤生物穿透 {0}% 元素抗性" "Minions Penetrate {0}% Lightning Resistance","召唤生物穿透 {0}% 闪电抗性" -"Minion's Skills Chain {0} Times","召唤生物的技能可以连锁 {0} 次" +"Minion's Skills Chain {0} Times","召唤生物的技能可以连锁弹射 {0} 次" "Minion's Projectiles Split into {0}","召唤生物的投射物可以分裂为 {0} 个" "Minion's Projectiles Fork",召唤生物的投射物会分叉 "Minion's Projectiles Return to Them after hitting targets",召唤生物的投射物在击中目标后返回己方 @@ -9869,13 +9869,13 @@ Runebinder,符文绑定者 "Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy","击中传奇敌人时,召唤生物有 {0}% 几率获得【猛攻】效果,持续 {1} 秒" "Minions have {0}% chance to gain Onslaught for {1} seconds on dealing a Killing Blow","召唤生物击败敌人时有 {0}% 几率获得【猛攻】,持续 {1} 秒" "Minions deal up to {0}% more Melee Damage to Enemies, based on proximity","召唤生物基于距离对敌人的总近战伤害最多总增 {0}%" -"Withered inflicted by Minions has a base duration of {0} second","召唤生物造成的【死亡凋零】效果基础持续时间为 {0} 秒" -"Withered inflicted by Minions has a base duration of {0} seconds","召唤生物造成的【死亡凋零】效果基础持续时间为 {0} 秒" +"Withered inflicted by Minions has a base duration of {0} second","召唤生物造成的死亡凋零效果基础持续时间为 {0} 秒" +"Withered inflicted by Minions has a base duration of {0} seconds","召唤生物造成的死亡凋零效果基础持续时间为 {0} 秒" "Minions' Skills have {0}% to Critical Strike Multiplier per Power Charge when used by Traps","暴击球用于陷阱时,每个可使召唤生物的技能 {0}% 暴击伤害加成" "This Skill and Minions have {0}% increased Trap Throwing Speed per Frenzy Charge","每个狂怒球可使此技能和召唤生物的陷阱投掷速度提高 {0}%" "This Skill and Minions have {0}% reduced Trap Throwing Speed per Frenzy Charge","每个狂怒球可使此技能和召唤生物的陷阱投掷速度降低 {0}%" -"Minions have {0}% chance to inflict Withered on Hit","召唤生物击中敌人后有 {0}% 的几率造成【死亡凋零】" -"Minions inflict Withered on Hit",召唤生物击中敌人后造成【死亡凋零】 +"Minions have {0}% chance to inflict Withered on Hit","召唤生物击中敌人后有 {0}% 的几率造成死亡凋零" +"Minions inflict Withered on Hit",召唤生物击中敌人后造成死亡凋零 "This Attack and Minions have {0}% increased Attack Speed","此攻击与召唤生物的攻击速度提高 {0}%" "This Attack and Minions have {0}% reduced Attack Speed","此攻击与召唤生物的攻击速度降低 {0}%" "This Attack and Minions have {0} additional Accuracy Rating","此攻击与召唤生物的命中值 {0}" @@ -9895,16 +9895,16 @@ Runebinder,符文绑定者 "This Attack and Minions have {0}% reduced Knockback Distance","此攻击与召唤生物的击退距离缩短 {0}%" "This Attack and Minions have {0}% reduced Enemy Stun Threshold","此攻击与召唤生物会使敌人的晕眩门槛降低 {0}%" "This Attack and Minions have {0}% increased Enemy Stun Threshold","此攻击与召唤生物会使敌人的晕眩门槛提高 {0}%" -"{0}% increased Rarity of Items Dropped by enemies Slain by Minions or This Attack","此攻击与召唤生物会使物品稀有度提高 {0}% " +"{0}% increased Rarity of Items Dropped by enemies Slain by Minions or This Attack","此攻击与召唤生物会使物品稀有度提高 {0}%" "{0}% reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack","此攻击与召唤生物会使物品稀有度降低 {0}%" -"{0}% increased Quantity of Items Dropped by enemies Slain by Minions or This Attack","此攻击与召唤生物会使物品掉落数量提高 {0}% " +"{0}% increased Quantity of Items Dropped by enemies Slain by Minions or This Attack","此攻击与召唤生物会使物品掉落数量提高 {0}%" "{0}% reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack","此攻击与召唤生物会使物品掉落数量降低 {0}%" "This Attack and Minions always Freeze Enemies",该攻击和召唤生物始终对敌人造成冻结状态 "This Attack and Minions have {0}% chance to Freeze enemies","该攻击和召唤生物有 {0}% 的几率对敌人造成冻结状态" "This Attack and Minions have {0}% chance to Shock enemies","此攻击与召唤生物击中时有 {0}% 的几率使敌人附加感电状态" "This Attack and Minions have {0}% chance to Ignite enemies","此攻击与召唤生物造成的火焰伤害有 {0}% 的几率点燃敌人" "This Attack and Minions have {0}% chance to cause Monsters to Flee when Hit","该攻击与召唤生物使怪物被击中时有 {0}% 的几率使逃跑" -"This Attack and Minions have {0}% increased Stun Duration on enemies","此攻击与召唤生物对敌人的晕眩时间延长 {0}% " +"This Attack and Minions have {0}% increased Stun Duration on enemies","此攻击与召唤生物对敌人的晕眩时间延长 {0}%" "This Attack and Minions have {0}% reduced Stun Duration on enemies","此攻击与召唤生物对敌人的晕眩时间缩短 {0}%" "This Attack and Minions have {0}% increased Ignite Duration on Enemies","此攻击与召唤生物对敌人的点燃时间延长 {0}%" "This Attack and Minions have {0}% reduced Ignite Duration on Enemies","此攻击与召唤生物对敌人的点燃时间缩短 {0}%" @@ -9934,14 +9934,14 @@ Runebinder,符文绑定者 "This Attack and Minions have {0}% less Melee Attack Speed","此攻击与召唤生物的近战攻击总速度总降 {0}%" "This Attack and Minions have {0}% increased Area of Effect","此攻击与召唤生物会使效果区域扩大 {0}%" "This Attack and Minions have {0}% reduced Area of Effect","此攻击与召唤生物会使效果区域缩小 {0}%" -"This Attack and Minions have {0}% more Area of Effect","此攻击与召唤生物会使总效果区域额外扩大 {0}% " +"This Attack and Minions have {0}% more Area of Effect","此攻击与召唤生物会使总效果区域额外扩大 {0}%" "This Attack and Minions have {0}% less Area of Effect","此攻击与召唤生物会使总效果区域额外缩小 {0}%" "This Attack and Minions have {0}% increased Burning Damage","此攻击与召唤生物会使燃烧伤害提高 {0}%" "This Attack and Minions have {0}% reduced Burning Damage","此攻击与召唤生物会使燃烧伤害降低 {0}%" "This Attack and Minions have {0}% chance to gain Endurance Charges when Stunning Enemies with Melee Damage","此攻击和召唤生物使用近战伤害晕眩敌人时有 {0}% 的几率获得耐力球" "This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage",此攻击和召唤生物使用近战伤害晕眩敌人时获得耐力球 -"This Attack and Minions have {0}% increased Attack Speed when on Low Life","低血时攻击与召唤生物的攻击速度提高 {0}%" -"This Attack and Minions have {0}% reduced Attack Speed when on Low Life","低血时攻击与召唤生物的攻击速度降低 {0}%" +"This Attack and Minions have {0}% increased Attack Speed when on Low Life","濒血时攻击与召唤生物的攻击速度提高 {0}%" +"This Attack and Minions have {0}% reduced Attack Speed when on Low Life","濒血时攻击与召唤生物的攻击速度降低 {0}%" "This Attack and Minions have {0}% more Attack Speed","此攻击与召唤生物的攻击速度总增 {0}%" "This Attack and Minions have {0}% less Attack Speed","此攻击与召唤生物的攻击速度总降 {0}%" "This Attack and Minions deal {0}% more Melee Physical Damage against Bleeding Enemies","此攻击与召唤生物攻击流血敌人时,近战物理伤害总增 {0}%" @@ -10046,8 +10046,8 @@ Runebinder,符文绑定者 "This Skill and Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy","击中稀有或传奇敌人时,此技能和召唤生物有 {0}% 几率获得【猛攻】效果,持续 {1} 秒" "This Attack and Minions have {0}% chance to gain Onslaught for {1} seconds on dealing a Killing Blow","此攻击和召唤生物击败敌人时,有 {0}% 几率获得持续 {1} 秒的【猛攻】状态" "This Skill and Minions deal up to {0}% more Melee Damage to Enemies, based on proximity","被辅助技能基于距离对敌人的总近战伤害最多总增 {0}%" -"This Attack and Minions have {0}% chance to inflict Withered on Hit","此攻击和召唤生物击中敌人后有 {0}% 的几率造成【死亡凋零】" -"This Attack and Minions inflict Withered on Hit",此攻击和召唤生物击中敌人后造成【死亡凋零】 +"This Attack and Minions have {0}% chance to inflict Withered on Hit","此攻击和召唤生物击中敌人后有 {0}% 的几率造成死亡凋零" +"This Attack and Minions inflict Withered on Hit",此攻击和召唤生物击中敌人后造成死亡凋零 "This Spell and Minions have {0}% increased Cast Speed","该法术与召唤生物的施法速度提高 {0}%" "This Spell and Minions have {0}% reduced Cast Speed","该法术与召唤生物的施法速度降低 {0}%" "This Spell and Minions have {0}% increased Cast Speed when on Low Life","当低血时,该法术与召唤生物的施法速度提高 {0}%" @@ -10219,8 +10219,8 @@ Charges,冲锋 "Grants Minions {0}% reduced Cast Speed","召唤生物的施法速度降低 {0}%" "Grants Minions {0}% increased Movement Speed","召唤生物的移动速度提高 {0}%" "Grants Minions {0}% reduced Movement Speed","召唤生物的移动速度降低 {0}%" -"Grants Minions {0}% Chance to Block Attack Damage","召唤生物的攻击伤害格挡几率提高 {0}% " -"Grants Minions {0}% Chance to Block Spell Damage","召唤生物的法术伤害格挡几率提高 {0}% " +"Grants Minions {0}% Chance to Block Attack Damage","召唤生物的攻击伤害格挡几率提高 {0}%" +"Grants Minions {0}% Chance to Block Spell Damage","召唤生物的法术伤害格挡几率提高 {0}%" "Minions gain {0}% of their Physical Damage as Extra Chaos Damage","召唤生物获得额外混沌伤害,其数值等同于自身物理伤害的 {0}%" "Minions gain {0}% of their Maximum Life as Extra Maximum Energy Shield for each corpse Consumed","每消耗 1 具灵柩,召唤生物便获得等同于自身最大生命 {0}% 的额外能量护盾" "Minions gain {0}% to all Elemental Resistances","召唤生物获得 {0}% 元素抗性" @@ -10350,7 +10350,7 @@ Charges,冲锋 "Blast Rain has {0}% reduced Area of Effect","【爆裂箭雨】的效果区域缩小 {0}%" "Siege Ballista has {0}% increased Attack Speed","攻城炮台的攻击速度加快 {0}%" "Siege Ballista has {0}% reduced Attack Speed","攻城炮台的攻击速度减慢 {0}%" -"Wild Strike's Beam Chains an additional time",【野性打击】的射线会额外连锁一次 +"Wild Strike's Beam Chains an additional time",【野性打击】的射线会额外连锁弹射一次 "Wild Strike's Beam Chains an additional {0} times","【野性打击】的射线会额外连锁 {0} 次" "Siege Ballista has {0}% increased Totem Placement Speed","【攻城炮台】的图腾放置速度提高 {0}%" "Siege Ballista has {0}% reduced Totem Placement Speed","【攻城炮台】的图腾放置速度降低 {0}%" @@ -10405,13 +10405,13 @@ Charges,冲锋 "{0}% chance to Unnerve Enemies for {1} seconds on Hit","击中时有 {0}% 的几率恐惧敌人 {1} 秒" "{0}% of Chaos Damage is taken from Mana before Life","有 {0}% 承受的混沌伤害优先从魔力扣除" "Chaos Damage is taken from Mana before Life",承受的混沌伤害优先从魔力扣除 -"{0} to Level of all Chaos Skill Gems","所有混沌技能石等级 {0}" +"{0} to Level of all Chaos Skill Gems","所有混沌主动技能石等级 {0}" "You are Chilled when you are Poisoned",你中毒时也会被冰缓 -"{0} to Level of all Cold Skill Gems","所有冰霜技能石等级 {0}" +"{0} to Level of all Cold Skill Gems","所有冰霜主动技能石等级 {0}" "Critical Strikes do not inherently apply non-Damaging Ailments",暴击并不天然套用非伤害型异常状态 "{0}% more Damage Taken per Summoned Totem","每个召唤的图腾使承受的伤害总增 {0}%" "{0}% less Damage Taken per Summoned Totem","每个召唤的图腾使承受的伤害总降 {0}%" -"{0} to Level of all Dexterity Skill Gems","所有敏捷技能石等级 {0}" +"{0} to Level of all Dexterity Skill Gems","所有敏捷主动技能石等级 {0}" "Ensnaring Arrow has {0}% increased Area of Effect","【诱捕之箭】的效果区域扩大 {0}%" "Ensnaring Arrow has {0}% reduced Area of Effect","【诱捕之箭】的效果区域缩小 {0}%" "Ensnaring Arrow has {0}% increased Debuff Effect","【诱捕之箭】的减益效果提高 {0}%" @@ -10419,13 +10419,13 @@ Charges,冲锋 "Ethereal Knives fires Projectiles in a circle",【虚空匕首】以环状方式发射投射物 "Explosive Arrow has {0}% increased Duration","【爆炸箭矢】的持续时间提高 {0}%" "Explosive Arrow has {0}% reduced Duration","【爆炸箭矢】的持续时间降低 {0}%" -"{0} to Level of all Fire Skill Gems","所有火焰技能石等级 {0}" +"{0} to Level of all Fire Skill Gems","所有火焰主动技能石等级 {0}" "Galvanic Arrow has {0}% increased Projectile Speed","【电光箭】的投射物速度提高 {0}%" "Galvanic Arrow has {0}% reduced Projectile Speed","【电光箭】的投射物速度降低 {0}%" "Ice Shot has {0}% increased Area of Effect angle","【冰霜射击】的效果区域角度扩大 {0}%" "Ice Shot has {0}% reduced Area of Effect angle","【冰霜射击】的效果区域角度缩小 {0}%" -"{0} to Level of all Intelligence Skill Gems","所有智慧技能石等级 {0}" -"{0} to Level of all Lightning Skill Gems","所有闪电技能石等级 {0}" +"{0} to Level of all Intelligence Skill Gems","所有智慧主动技能石等级 {0}" +"{0} to Level of all Lightning Skill Gems","所有闪电主动技能石等级 {0}" "Nearby Enemies have {0}% increased Fire and Cold Resistances","周围敌人的火焰和冰霜抗性提高 {0}%" "Nearby Enemies have {0}% reduced Fire and Cold Resistances","周围敌人的火焰和冰霜抗性降低 {0}%" "Nova Spells have {0}% more Area of Effect","新星法术的总效果区域扩大 {0}%" @@ -10470,13 +10470,13 @@ Charges,冲锋 "{0}% reduced Movement Speed per Summoned Totem","每个召唤的图腾使移动速度降低 {0}%" "Inflict non-Damaging Ailments as though dealing {0}% more Damage","施加的非伤害型异常状态如同伤害总增 {0}%" "Inflict non-Damaging Ailments as though dealing {0}% less Damage","施加的非伤害型异常状态如同伤害总降 {0}%" -"Nova Spells Cast at the targeted location instead of around you",在目标地点施放的新星法术改为在你周围施放 +"Nova Spells Cast at the targeted location instead of around you",新星技能不在周身施放,改为在目标位置施放 "Offering Skills have {0}% increased Duration","奉献技能的持续时间提高 {0}%" "Offering Skills have {0}% reduced Duration","奉献技能的持续时间降低 {0}%" "When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to {0}% of Sacrificed Mana for {1} seconds","当你施放法术时,献祭所有魔力,获得等同于献祭魔力 {0}% 的附加最大闪电伤害,持续 {1} 秒" "You have Phasing if you have Blocked Recently",若近期内有过格挡,你则获得【迷踪】状态 -"{0} to Level of all Physical Skill Gems","所有物理技能石等级 {0}" -"{0}% to Damage over Time Multiplier for Poison per Frenzy Charge","每个狂怒球 {0}% 中毒伤害持续时间加成" +"{0} to Level of all Physical Skill Gems","所有物理主动技能石等级 {0}" +"{0}% to Damage over Time Multiplier for Poison per Frenzy Charge","每个狂怒球 {0}% 中毒持续伤害加成" "Shrapnel Ballista fires an additional Arrow",【散射弩炮】发射一支额外的箭矢 "Shrapnel Ballista fires {0} additional Arrows","【散射弩炮】发射{0} 支额外的箭矢" "Shrapnel Ballista Pierces an additional Target",【散射弩炮】穿透一个额外的目标 @@ -10487,15 +10487,15 @@ Charges,冲锋 "Galvanic Arrow deals {0}% reduced Area Damage","【电光箭】的范围伤害降低 {0}%" "Spark fires Projectiles in a circle",【电球】以环状方式发射投射物 "{0}% Chance to Block Spell Damage if you have Blocked Spell Damage Recently","若你近期内格挡过法术伤害,则 {0}% 法术伤害格挡率" -"{0} to Level of all Strength Skill Gems","所有力量技能石等级 {0}" +"{0} to Level of all Strength Skill Gems","所有力量主动技能石等级 {0}" "Each Summoned Phantasm grants you Phantasmal Might",每个召唤的幻灵都给你【幽影之力】 "Summoned Phantasms have no Duration",召唤的幻灵没有持续时间 "{0} to Level of Supported Aura Skill Gems","被辅助的光环技能石等级 {0}" -"{0} to Level of Supported Cold Skill Gems","被辅助的冰霜技能石等级 {0}" -"{0} to Level of Supported Curse Skill Gems","被辅助的诅咒技能石等级 {0}" +"{0} to Level of Supported Cold Skill Gems","被辅助的冰霜主动技能石等级 {0}" +"{0} to Level of Supported Curse Skill Gems","被辅助的诅咒主动技能石等级 {0}" "{0} to Level of Supported Elemental Skill Gems","被辅助的元素技能石等级 {0}" -"{0} to Level of Supported Fire Skill Gems","被辅助的火焰技能石等级 {0}" -"{0} to Level of Supported Lightning Skill Gems","被辅助的闪电技能石等级 {0}" +"{0} to Level of Supported Fire Skill Gems","被辅助的火焰主动技能石等级 {0}" +"{0} to Level of Supported Lightning Skill Gems","被辅助的闪电主动技能石等级 {0}" "You have Tailwind if you have dealt a Critical Strike Recently",若你近期内造成过暴击,则获得【提速尾流】 "Totems' Action Speed cannot be modified to below base value",调整后的图腾启动速度不能低于基础值 "{0}% of Attack Damage dealt by your Totems is Leeched to you as Mana","你图腾造成的 {0}% 攻击伤害转化为你的魔力偷取" @@ -10585,7 +10585,7 @@ Charges,冲锋 "{0}% chance to grant an Endurance Charge on Hit","击中时有 {0}% 的几率获得一个耐力球" "Grants an Endurance Charge on Hit",击中时获得一个耐力球 "Increases and Reductions to Arrow Speed also apply to",影响箭矢飞行速度的增幅与减益效果 -"this Skill's Area of Effect",同样套用于该技能的效果区域 +"this Skill's Area of Effect",该技能的效果区域 "This Curse has {0}% chance to apply to Hexproof Enemies","该诅咒有 {0}% 几率套用于免疫诅咒的敌人" "Damaging Ailments deal damage {0}% faster","伤害型异常状态生效速度加快 {0}%" "Explosion deals {0}% more Damage with Ignite per Explosive Arrow on Target","目标身上每支爆炸箭矢都使点燃效果下爆炸造成的总伤害额外提高 {0}%" @@ -10597,8 +10597,8 @@ Charges,冲锋 "Third Repeat deals {0}% less Damage","第三次重复造成的伤害总降 {0}%" "Fires a Payload Arrow into the air",向空中发射一支负载箭矢 "Projectiles Fire from where the Payload Arrow lands",投射物在负载箭矢落地时发射 -"{0}% increased Area of Effect angle","效果区域角度扩大 {0}%" -"{0}% reduced Area of Effect angle","效果区域角度缩小 {0}%" +"{0}% increased Area of Effect angle","效果区域的角度扩大 {0}%" +"{0}% reduced Area of Effect angle","效果区域的角度缩小 {0}%" "Skills used by Mirage Warriors deal {0}% less Damage","蜃影武士的技能造成的总伤害额外降低 {0}%" "Final Repeat has {0}% chance to deal Double Damage","最后一次重复造成伤害翻倍的几率 {0}%" "When you deal a Critical Strike with The Saviour, Summon a Mirage Warrior which uses that Attack Skill",当你使用救世者造成重击,则召唤一名使用该攻击技能的蜃影武士 @@ -10633,10 +10633,10 @@ Charges,冲锋 "This Attack's and Minion's Melee Attack's Third Repeat deals {0}% more Damage","该攻击和召唤生物近战攻击的第三次重复造成的伤害总增 {0}%" "This Attack's and Minion's Melee Attack's Third Repeat deals {0}% less Damage","该攻击和召唤生物近战攻击的第三次重复造成的伤害总降 {0}%" "This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between it and your Class' starting location","从你职业的出发位置到该珠宝槽之间每一点配置的天赋就使该珠宝插槽的效果提高 {0}%" -"Only affects Passives in Small Ring",只影响小环内的天赋 -"Only affects Passives in Medium Ring",只影响中环内的天赋 -"Only affects Passives in Large Ring",只影响大环内的天赋 -"Only affects Passives in Very Large Ring",只影响巨环内的天赋 +"Only affects Passives in Small Ring",只影响小圈内的天赋 +"Only affects Passives in Medium Ring",只影响中圈内的天赋 +"Only affects Passives in Large Ring",只影响大圈内的天赋 +"Only affects Passives in Very Large Ring",只影响特大圈内的天赋 "Grants Level {0} Snipe Skill","获得 {0} 级的【狙击】技能" "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level",当插槽内未腐化的辅助宝石达到最大等级时吞噬该宝石 "Can Consume {0} Uncorrupted Support Gem","可以吞噬 {0} 个未腐化的辅助宝石" @@ -10954,7 +10954,7 @@ Charges,冲锋 "Enemies Taunted by your Warcries are Unnerved",被你的战吼嘲讽的敌人同时被【恐惧】 "Enemies you Curse are Intimidated",被你诅咒的敌人同时被被【恐吓】 "Enemies you Curse are Unnerved",被你诅咒的敌人同时被【恐惧】 -"Enemies you Curse are Hindered, with {0}% reduced Movement Speed","被你诅咒的敌人同时被【缓速】,移动速度减慢 {0}%" +"Enemies you Curse are Hindered, with {0}% reduced Movement Speed","你诅咒的敌人被缓速,移动速度降低 {0}%" "Regenerate {0}% of Energy Shield per second if you’ve Cursed an Enemy Recently","若你近期内诅咒了敌人,则每秒回复 {0}% 能量护盾" "Regenerate {0}% of Energy Shield per second if you’ve Killed an Enemy Recently","你若近期内击败过敌人,则每秒回复 {0}% 能量护盾" "Regenerate {0}% of Energy Shield per second while stationary","静止时,每秒回复 {0}% 能量护盾" @@ -11002,8 +11002,8 @@ Charges,冲锋 "{0}% increased Lightning Damage with Hits against Chilled Enemies","对抗被【冰缓】的敌人时,击中的闪电伤害提高 {0}%" "{0}% reduced Lightning Damage with Hits against Chilled Enemies","对抗被【冰缓】的敌人时,击中的闪电伤害降低 {0}%" "Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit","闪电技能在击中时有 {0}% 的几率附加【畏电】" -"Lightning Skills have {0}% increased Enemy Stun Threshold","闪电技能使敌人眩晕的门槛提高 {0}%" -"Lightning Skills have {0}% reduced Enemy Stun Threshold","闪电技能使敌人眩晕的门槛降低 {0}%" +"Lightning Skills have {0}% increased Enemy Stun Threshold","闪电技能的敌人眩晕门槛提高 {0}%" +"Lightning Skills have {0}% reduced Enemy Stun Threshold","闪电技能的敌人眩晕门槛降低 {0}%" "Added Small Passive Skills grant Nothing",增加的小天赋无效果 "Added Small Passive Skills also grant: {0} to All Attributes","增加的小天赋还获得:{0} 所有属性" "Added Small Passive Skills also grant: {0} to Armour","增加的小天赋还获得:{0} 护甲值" @@ -11033,7 +11033,7 @@ Charges,冲锋 "Added Small Passive Skills also grant: {0} to Evasion","增加的小天赋还获得:{0} 闪避值" "Added Small Passive Skills also grant: {0}% to Fire Resistance","增加的小天赋还获得:{0}% 火焰抗性" "Added Small Passive Skills also grant: {0} to Intelligence","增加的小天赋还获得:{0} 智慧" -"Added Small Passive Skills also grant: {0}% to Lightning Resistance","增加的小天赋还获得:{0}% 闪电抗性 " +"Added Small Passive Skills also grant: {0}% to Lightning Resistance","增加的小天赋还获得:{0}% 闪电抗性" "Added Small Passive Skills also grant: {0}% increased Mana Regeneration Rate","增加的小天赋还获得:魔力回复速度加快 {0}%" "Added Small Passive Skills also grant: {0} to Maximum Energy Shield","增加的小天赋还获得:{0} 最大能量护盾" "Added Small Passive Skills also grant: {0} to Maximum Life","增加的小天赋还获得:{0} 最大生命" @@ -11135,8 +11135,8 @@ Charges,冲锋 "All Damage from Monsters' Hits inflicts Shock",怪物击中造成的所有伤害都施加【感电】 "Monsters have {0}% chance to Impale with Attacks","怪物攻击有 {0}% 的几率施加【穿刺】" "Monsters inflict Impale with Attacks",怪物攻击施加【穿刺】 -"Monsters have {0}% chance to inflict Brittle","怪物有 {0}% 的几率施加【易碎】" -"Monsters inflict Brittle",怪物施加【易碎】 +"Monsters have {0}% chance to inflict Brittle","怪物有 {0}% 的几率施加【脆弱】" +"Monsters inflict Brittle",怪物施加【脆弱】 "Monsters have {0}% chance to inflict Sapped","怪物有 {0}% 的几率施加【精疲力尽】" "Monsters inflict Sapped",怪物施加【精疲力尽】 "Monsters have {0}% chance to inflict Scorch","怪物有 {0}% 的几率施加【灼烧】" @@ -11188,7 +11188,7 @@ Charges,冲锋 "{0} to Melee Strike Range while Holding a Shield","持盾牌时, {0} 近战打击范围" "{0} to Melee Strike Range while Dual Wielding","双持武器时, {0} 近战打击范围" "{0} to Melee Strike Range with Axes","斧类 {0} 近战打击范围" -"{0} to Melee Strike Range with Claws"," 爪类 {0} 近战打击范围" +"{0} to Melee Strike Range with Claws","爪类 {0} 近战打击范围" "{0} to Melee Strike Range with Daggers","匕首 {0} 近战打击范围" "{0} to Melee Strike Range with Maces and Sceptres","锤类和短杖 {0} 近战打击范围" "{0} to Melee Strike Range with One Handed Weapons","单手武器 {0} 近战打击范围" @@ -11293,7 +11293,7 @@ Charges,冲锋 "Stormbind has {0}% reduced Area of Effect","【缚雷之纹】的效果区域缩小 {0}%" "Stormbind deals {0}% increased Damage","【缚雷之纹】的伤害提高 {0}%" "Stormbind deals {0}% reduced Damage","【缚雷之纹】的伤害降低 {0}%" -"Summoned Skeletons have {0}% chance to Wither Enemies for {1} seconds on Hit","召唤的魔侍有 {0}% 的几率在击中时使敌人陷入枯萎状态 {1} 秒" +"Summoned Skeletons have {0}% chance to Wither Enemies for {1} seconds on Hit","召唤的魔侍有 {0}% 的几率在击中时使敌人陷入死亡凋零状态 {1} 秒" "Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage","召唤的魔侍将 {0}% 的物理伤害转化为混沌伤害" "Skills Supported by Unleash have {0}% increased Seal gain frequency","技能被【释出】辅助时,其封印获取频率提高 {0}%" "Skills Supported by Unleash have {0}% reduced Seal gain frequency","技能被【释出】辅助时,其封印获取频率降低 {0}%" @@ -11317,7 +11317,7 @@ Charges,冲锋 "{0}% increased Damage with Wands if you've dealt a Critical Strike Recently","若你近期内造成暴击,则法杖伤害提高 {0}%" "{0}% reduced Damage with Wands if you've dealt a Critical Strike Recently","若你近期内造成暴击,则法杖伤害降低 {0}%" "Gain {0}% of Wand Physical Damage as Extra Chaos Damage","获得等同于 {0}% 法杖物理伤害的额外混沌伤害" -"{0}% of Wand Physical Damage converted to Lightning Damage"," {0}% 的法杖物理伤害转化为闪电伤害" +"{0}% of Wand Physical Damage converted to Lightning Damage","{0}% 的法杖物理伤害转化为闪电伤害" "Warcries count as having {0} additional nearby Enemies","【战吼】视为周围有 {0} 个额外的敌人" "Warcry Skills have {0}% increased Area of Effect","战吼技能的效果区域扩大 {0}%" "You and nearby Allies have {0}% increased Critical Strike Chance","你和周围友军的暴击率提高 {0}%" @@ -11331,7 +11331,7 @@ Charges,冲锋 "{0}% reduced Effect of Fortify on you while affected by Glorious Madness","受【疯狂荣光】影响时,你身上的【护体】效果降低 {0}%" "You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness",受【疯狂荣光】影响时,你获得【点燃汇流】、【冰缓汇流】、【感电汇流】 "Immune to Elemental Ailments while affected by Glorious Madness",受【疯狂荣光】影响时,免疫元素异常状态 -"Supported Curse Skills also count as Aura Skills",被辅助的诅咒技能被视为光环技能 +"Supported Curse Skills also count as Aura Skills",辅助的诅咒技能还算做光环技能 "{0}% chance to Trigger Supported Spells when you fire Projectiles from a Wand Attack","你用法杖发射投射物时,有 {0}% 几率触发被辅助的法术" "Trigger Supported Spells when you fire Projectiles from a Wand Attack",你用法杖发射投射物时触发被辅助的法术 "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill",对法术伤害的增幅与减益也套用于该技能的攻击伤害 @@ -11384,7 +11384,7 @@ Charges,冲锋 "Maximum {0} Explosive Arrows stuck in an Enemy","一名敌人身上最多有 {0} 枚爆炸箭矢" "Glorious Madness inflicts a random Touched Debuff every second",【疯狂荣光】每秒施加一个随机【触动】减益效果 "Glorious Madness inflicts a random Touched Debuff every {0} seconds","疯狂荣光每 {0} 秒施加一个随机【触动】减益效果" -"Modifiers which would cause projectiles to Fork instead cause them to change direction additional times",使投射物分叉的词缀改为使其获得改变方向的额外次数 +"Modifiers which would cause projectiles to Fork instead cause them to change direction additional times",使投射物分裂的词缀改为使其获得改变方向的额外次数 "Maximum {0} Lingering Blades can be left in the ground at a time","地上同时最多能留下 {0} 枚【徘徊之刃】" "Maximum {0} Virulence","最多 {0} 层【毒力】" "Runes have {0}% more Area of Effect for each time they have been Improved","每次增强符纹都使其总效果区域扩大 {0}%" @@ -11509,15 +11509,15 @@ Charges,冲锋 "Enemies take {0}% increased Elemental Damage from your Hits for each Withered you have inflicted on them","给敌人施加的每个【枯萎】都使它们从你的击中中受到的元素伤害提高 {0}%" "Enemies take {0}% reduced Elemental Damage from your Hits for each Withered you have inflicted on them","给敌人施加的每个【枯萎】都使它们从你的击中中受到的元素伤害降低 {0}%" "Maximum {0} Fragile Regrowth","最多 {0} 次【脆弱重生】" -"{0}% of Life Regenerated per second per Fragile Regrowth","每次【脆弱重生】都每秒回复 {0}% 生命 " +"{0}% of Life Regenerated per second per Fragile Regrowth","每次【脆弱重生】都每秒回复 {0}% 生命" "Lose all Fragile Regrowth when Hit",被击中时失去所有【脆弱重生】 "Minions Convert {0}% of their Maximum Life to Maximum Energy Shield per {1}% Chaos Resistance they have","召唤生物每有 {1}% 混沌抗性就将其 {0}% 最大生命转化为最大能量护盾" "Chaos Damage does not bypass Minions' Energy Shield",混沌伤害无法规避召唤生物的能量护盾 "Minions have {0}% faster start of Energy Shield Recharge","召唤生物的能量护盾充能时间提前 {0}%" "Minions have {0}% slower start of Energy Shield Recharge","召唤生物的能量护盾充能时间延后 {0}%" "While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances",召唤生物有能量护盾时,它们的击中无视怪物的元素抗性 -"Arrows fired from the first firing points always Pierce",第一个发射点发射的箭矢始终穿透 -"Arrows fired from the second firing points Fork",第二个发射点发射的箭矢会分叉 +"Arrows fired from the first firing points always Pierce",第一个发射点发射的箭矢始终贯穿 +"Arrows fired from the second firing points Fork",第二个发射点发射的箭矢会分裂 "Arrows fired from the third firing points Return to you",第三个发射点发射的箭矢会返回 "Arrows fired from the fourth firing points Chain {0} time","第四个发射点发射的箭矢 {0} 次连锁" "Arrows fired from the fourth firing points Chain {0} times","第四个发射点发射的箭矢 {0} 次连锁" @@ -11531,9 +11531,9 @@ Charges,冲锋 "Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per {1} power, up to {2}%","战吼使你和友军获得【秘术增强】,每 {1} 点威力值使效果提高 {0}%,最高 {2}%" "Arcanist Brand has {0}% increased Cast Speed","【奥法烙印】的施法速度加快 {0}%" "Arcanist Brand has {0}% reduced Cast Speed","【奥法烙印】的施法速度减慢 {0}%" -"Creeping Frost's Chilling Area has {0}% increased Movement Speed","【电光寒霜】的冰缓区域中移动速度加快 {0}%" -"Creeping Frost's Chilling Area has {0}% reduced Movement Speed","【电光寒霜】的冰缓区域中移动速度减慢 {0}%" -"{0} Armour per {1} Unreserved Maximum Mana","每有 {1} 点未保留的最大魔力就 {0} 护甲" +"Creeping Frost's Chilling Area has {0}% increased Movement Speed","【电光寒霜】的冰缓区域的蔓延速度加快 {0}%" +"Creeping Frost's Chilling Area has {0}% reduced Movement Speed","【电光寒霜】的冰缓区域的蔓延速度减慢 {0}%" +"{0} Armour per {1} Unreserved Maximum Mana","每{1}个未保留魔力上限带来 {0} 护甲" "{0} to Armour while you have Fortify","你在【护体】状态下 {0} 护甲" "{0}% increased Attack Damage when on Full Life","攻击伤害在满血时提高 {0}%" "{0}% reduced Attack Damage when on Full Life","攻击伤害在满血时降低 {0}%" @@ -11583,7 +11583,7 @@ Charges,冲锋 "{0}% reduced Chaining range","连锁范围缩小 {0}%" "{0}% chance to deal Double Damage if you have Stunned an Enemy Recently","若你近期内使敌人眩晕,则有 {0}% 的几率造成双倍伤害" "{0}% chance to Defend with Double Armour","有 {0}% 的几率以双倍护甲防御" -"Projectiles have {0}% chance for an additional Projectile when Forking","投射物分叉时,有 {0}% 的几率发射一个额外投射物" +"Projectiles have {0}% chance for an additional Projectile when Forking","投射物分裂时,有 {0}% 的几率发射一个额外投射物" "Create Chilled Ground when Hit with an Attack",被攻击击中时制造冰缓地面 "Combust has {0}% increased Area of Effect","燃尽的效果区域扩大 {0}%" "{0}% increased Cooldown Recovery Speed per Brand, up to a maximum of {1}%","每个烙印使冷却回复速度加快 {0}%,最多 {1}%" @@ -11641,7 +11641,7 @@ Charges,冲锋 "Enemies Maimed by you take {0}% reduced Damage Over Time","被你瘫痪的敌人受到的持续伤害降低 {0}% reduced Damage Over Time" "Hits against Enemies Unnerved by you have {0}% increased Spell Critical Strike Chance","击中被你恐惧的敌人时,该次击中的法术暴击率提高 {0}%" "Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Strike Chance","击中被你恐惧的敌人时,该次击中的法术暴击率降低 {0}%" -"Enemies Withered by you have {0}% to all Resistances","被你枯萎的敌人 {0}% 所有抗性" +"Enemies Withered by you have {0}% to all Resistances","被你死亡凋零的敌人 {0}% 所有抗性" "Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield",攻击带来的能量护盾偷取效果不会在能量护盾全满时移除 "{0} to Evasion Rating while you have Phasing","你在【迷踪】状态下{0} 闪避值" "{0}% increased Evasion Rating if you've Cast Dash recently","若你近期施放过冲刺,则闪避值提高 {0}%" @@ -11651,8 +11651,8 @@ Charges,冲锋 "Bleeding you inflict deals Damage {0}% faster per Frenzy Charge","每个狂怒球都使你施加的流血伤害生效速度加快 {0}%" "Fireball cannot Ignite",【火球】无法点燃 "Fireball has {0}% chance to Scorch","【火球】有 {0}% 的几率导致灼烧" -"{0}% increased Projectile Fork angle","投射分叉角度扩大 {0}%" -"{0}% reduced Projectile Fork angle","投射物分叉角度缩小 {0}%" +"{0}% increased Projectile Fork angle","投射物分裂角度扩大 {0}%" +"{0}% reduced Projectile Fork angle","投射物分裂角度缩小 {0}%" "Gain Alchemist's Genius when you use a Flask",你使用药剂时获得炼金奇才效果 "Gain {0} Endurance Charge every second if you've used a Warcry Recently","若你近期内使用过战吼,每秒获得 {0} 个耐力球" "Gain {0} Endurance Charges every second if you've used a Warcry Recently","若你近期内使用过战吼,每秒获得 {0} 个耐力球" @@ -11863,11 +11863,11 @@ Charges,冲锋 "Wintertide Brand deals {0}% increased Damage","【冬潮烙印】的伤害提高 {0}%" "Wintertide Brand deals {0}% reduced Damage","【冬潮烙印】的伤害降低 {0}%" "Wintertide Brand has {0} to maximum Stages","冬潮烙印 {0} 最大层数" -"Withered you Inflict expires {0}% faster","你施加的【枯萎】耗竭速度加快 {0}%" -"Withered you Inflict expires {0}% slower","你施加的【枯萎】耗竭速度减慢 {0}%" -"{0}% increased Effect of Withered","枯萎效果提高 {0}%" -"{0}% reduced Effect of Withered","枯萎效果降低 {0}%" -"{0}% chance to inflict Withered for two seconds on Hit if there are {1} or fewer Withered Debuffs on Enemy","若敌人身上最多有 {1} 个枯萎减益效果,则击中有 {0}% 的几率施加【枯萎】两秒" +"Withered you Inflict expires {0}% faster","你施加的死亡凋零耗竭速度加快 {0}%" +"Withered you Inflict expires {0}% slower","你施加的死亡凋零耗竭速度减慢 {0}%" +"{0}% increased Effect of Withered","死亡凋零效果提高 {0}%" +"{0}% reduced Effect of Withered","死亡凋零效果降低 {0}%" +"{0}% chance to inflict Withered for two seconds on Hit if there are {1} or fewer Withered Debuffs on Enemy","若敌人身上最多有 {1} 个死亡凋零减益效果,则击中有 {0}% 的几率施加死亡凋零两秒" "Travel Skills other than Dash are Disabled",禁用除冲刺外的位移技能 "instead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage","技能魔力消耗提高 {0}%,法术伤害提高 {1}%" "Call to Arms",召集部队 @@ -12000,7 +12000,7 @@ Charges,冲锋 "Buff grants {0}% reduced Enemy Stun Threshold per {1} Power, up to a maximum of {2}%","每 {1} 点威力值使增益效果的敌人眩晕门槛降低 {0}%,最多降低 {2}%" "Buff causes your Hits to Overwhelm {0}% Physical Damage Reduction per {1} Power, up to {2}%","每 {1} 点威力值使增益效果让你的击中压制 {0}% 物理伤害减免,最大 {2}%" "Buff grants {0} to Armour per {1} Power, up to a maximum of {2}","每 {1} 点威力值使增益效果 {0} 护甲值,最多 {2}" -"Buff grants {0} Melee Strike Range per {1} Power, up to a maximum of {2}","每 {1} 点威力值使增益效果 {0} 近战打击范围,最大 {2} " +"Buff grants {0} Melee Strike Range per {1} Power, up to a maximum of {2}","每 {1} 点威力值使增益效果 {0} 近战打击范围,最大 {2}" "Covers Enemies in Ash, causing {0}% increased Fire Damage taken per {1} Power, up to {2}%","用灰烬包裹敌人,每 {1} 点威力值使受到的火焰伤害提高 {0}%,最多 {2}%" "Gain {0} Endurance Charge per {1} Power, minimum {2} Charge","每 {1} 点威力值获得 {0} 个耐力球,最少 {2} 个" "Summons Mirage Warriors from {0} Corpses per {1} Power","每 {1} 点威力值从 {0} 个灵枢召唤蜃影武士" @@ -14132,7 +14132,7 @@ Doomsday,灭亡之日 "With at least {1} Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles","若范围内含有 {1} 点敏捷, 则【虚空匕首】会额外发射 {0} 个投射物" "With at least {0} Strength in Radius, {1} of Glacial Hammer Physical Damage Converted to Cold Damage","若范围内含有 {0} 点力量,则【冰霜之锤】{1} 的物理伤害会转化为冰霜伤害" "With at least {0} Dexterity in Radius, Galvanic Arrow has {1} increased Area of Effect","若范围内至少有 {0} 点敏捷, 则【电光箭】的效果区域扩大 {1}" -"With at least {1} Intelligence in Radius, Spark Projectiles chain {0} additional times","若范围内含有 {1} 点智慧,则【电球】的投射物额外连锁 {0} 次" +"With at least {1} Intelligence in Radius, Spark Projectiles chain {0} additional times","若范围内含有 {1} 点智慧,则【电球】的投射物额外连锁弹射 {0} 次" "With at least {1} Intelligence in Radius, {0} additional Spark Projectiles","若范围内含有 {1} 点智慧,则额外获得 {0} 个【电球】的投射物" "With at least {1} Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles","若范围内含有 {1} 点智慧,则【冰霜脉冲】额外发射 {0} 个投射物" "With at least {0} Intelligence in Radius, {1} increased Freezing Pulse Damage if you've Shattered an Enemy Recently","当范围内含有至少 {0} 点智慧时,若你近期内粉碎被冰冻的敌人,则【冰霜脉冲】伤害提高 {1}" @@ -15466,7 +15466,7 @@ Doomsday,灭亡之日 "{0} chance to inflict Withered for {1} seconds on Hit with this Weapon","用该武器击中时有 {0} 的几率施加 {1} 秒枯萎" "Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand",召唤魔侍勇士时,它会持握你主手武器的副本 "Summoned Skeleton Warriors deal Triple Damage with this",召唤魔侍勇士时,若你近期用该武器击中过敌人 -"Weapon if you've Hit with this Weapon Recently",则它用该武器造成三倍伤害 +"Weapon if you've Hit with this Weapon Recently",召唤的魔侍武士和魔侍兵使用该武器造成三倍伤害 "{0} more Global Accuracy Rating","全局命中值额外提高 {0}" "{0} increased Accuracy Rating while you have Onslaught","你具有【猛攻】的情况下,命中值提高 {0}" "{0} reduced Accuracy Rating while you have Onslaught","你具有【猛攻】的情况下,命中值降低 {0}" @@ -15806,7 +15806,7 @@ Doomsday,灭亡之日 "Berserk has {0} reduced Buff Effect","【盛怒】的增益效果降低 {0}" "Berserk has {0} increased Rage loss per second","【盛怒】的怒火衰减速度每秒加快 {0}" "Berserk has {0} reduced Rage loss per second","【盛怒】的怒火衰减速度每秒降低 {0}" -"Gain {1} Rage on Hit with Attacks, no more than once every {0} seconds","攻击击中获得 {1} 点怒火。每 {0} 秒只会发生一次" +"Gain {1} Rage on Hit with Attacks, no more than once every {0} seconds","攻击击中时获得 {1} 点怒火,每 {0} 秒发生一次" "have {0} increased Attack Speed","你和周围友军的攻击速度提高 {0}" "If you've Warcried Recently, you and nearby allies deal {0} increased Damage","若你近期内有使用战吼,你和周围友军的伤害提高 {0}" "Exerted Attacks deal {0} more Damage if a Warcry Sacrificed Rage Recently","若战吼在近期内献祭过怒火,则增助攻击的总伤害额外提高 {0}" @@ -16096,7 +16096,7 @@ Doomsday,灭亡之日 "{0} less chance to Hit while Blinded","被致盲时击中几率额外降低 {0} 的几率" "{0} chance for Hexes to affect Hexproof Enemies","魔蛊有 {0} 的几率影响无咒的敌人" "{0} chance to inflict Brittle on Enemies when you Block their Damage","你格挡敌人的伤害时,有 {0} 的几率给它们施加易碎" -"Inflict Brittle on Enemies when you Block their Damage",你格挡敌人的伤害时,给它们施加易碎 +"Inflict Brittle on Enemies when you Block their Damage",你格挡敌人的伤害时,给它们施加脆弱 "{0} chance to Sap Enemies when you Block their Damage","你格挡敌人的伤害时,有 {0} 的几率使它们精疲力尽" "Sap Enemies when you Block their Damage",你格挡敌人的伤害时使它们精疲力尽 "{0} chance to Scorch Enemies when you Block their Damage","你格挡敌人的伤害时,有 {0} 的几率灼烧敌人" @@ -16823,7 +16823,7 @@ Doomsday,灭亡之日 "{0} chance to gain a Power Charge when you use a Vaal Skill","你使用瓦尔技能时有 {0} 的几率获得 1 个暴击球" "Gain a Power Charge every Second if you haven't lost Power Charges Recently",若你近期内没有失去暴击球,则每秒获得一个暴击球 "{0} chance to gain an Inspiration Charge when you Spend Mana","当你消耗魔力时,有 {0} 的几率获得激励球" -"You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal",若你最高的两种属性相等,则你获得灼烧汇流、易碎汇流、力竭汇流 +"You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal",若你最高的两种属性相等,则你获得灼热汇流、脆弱汇流、力竭汇流 "Gain up to maximum Fragile Regrowth when Hit",被击中时,获得脆弱重生并达到上限 "Gain {0} Fragile Regrowth each second ","每秒获得 {0} 次脆弱重生" "Lose {0} Fragile Regrowth each second ","每秒失去 {0} 次脆弱重生" @@ -17075,7 +17075,7 @@ Doomsday,灭亡之日 "Can Scout nearby Enemy Patrols and Elite Patrols during Heists",夺宝冒险期间可以侦察周围的巡逻队和精英巡逻队 "{0} increased Blueprint Revealing Cost","破解宏图花费提高 {0}" "{0} reduced Blueprint Revealing Cost","破解宏图花费降低 {0}" -"Discovers a Blueprint Reveal upon completion of a Heist Contract Mission",完成一次夺宝契约后发现一个宏图破解 +"Discovers a Blueprint Reveal upon completion of a Heist Contract Mission",完成一次夺宝契约后发现一个蓝图破解 "Is a powerful Combatant and provides strong Buffs to Allies",强力斗士,给友军施加强力增益效果 "{0} more raising of Alert Level from opening Reward Chests","开启奖励宝箱使警报等级提升的总速度额外提高 {0}" "{0} less raising of Alert Level from opening Reward Chests","开启奖励宝箱使警报等级提升的总速度额外降低 {0}" @@ -17520,7 +17520,7 @@ Doomsday,灭亡之日 "Vaal Skills have {0} reduced Soul Cost during effect","生效期间,瓦尔技能的灵魂消耗降低 {0}" "Vaal Skills used during effect have {0} increased Soul Gain Prevention Duration","生效期间,使用瓦尔技能有 {0} 的几率提高阻灵术的持续时间" "Vaal Skills used during effect have {0} reduced Soul Gain Prevention Duration","生效期间,使用瓦尔技能有 {0} 的几率降低阻灵术的持续时间" -"With at least {1} Intelligence in Radius, Blight inflicts Withered for {0} seconds","若范围内含有 {1} 点智慧,造成的枯萎效果持续 {0} 秒" +"With at least {1} Intelligence in Radius, Blight inflicts Withered for {0} seconds","在范围内至少有 {1} 点智慧的情况下,枯萎在接下来 {0} 秒内施加凋零" "With at least {0} Intelligence in Radius, Blight has {1} increased Hinder Duration","若范围内含有 {0} 点智慧,【枯萎】的干扰持续时间延长 {1}" "With at least {0} Intelligence in Radius, Enemies Hindered by Blight take {1} increased Chaos Damage","若范围内含有 {0} 点智慧,被【枯萎】干扰的敌人受到的混沌伤害提高 {1}" "With at least {0} Intelligence in Radius, Blight has {1} increased Area of Effect after {2} second of Channelling","若范围内含有 {0} 点智慧,【枯萎】吟唱 {2} 秒后,范围扩大 {1}" @@ -19206,7 +19206,7 @@ Doomsday,灭亡之日 "Supported Skills have {0} increased Cooldown Recovery Rate for throwing Traps","被辅助陷阱技能的冷却回复速度提高 {0}" "Supported Skills have {0} reduced Cooldown Recovery Rate for throwing Traps","被辅助陷阱技能冷却回复速度降低 {0}" "Projectiles Fired by Supported Skills have {0} chance not to Pierce Enemies","被辅助技能发射的投射物有 {0} 的几率不会穿透敌人" -"Projectiles Fired by Supported Skills cannot Pierce Enemies",被辅助技能发射的投射物,它们不会穿透敌人 +"Projectiles Fired by Supported Skills cannot Pierce Enemies",被辅助技能发射的投射物,它们不会贯穿敌人 "Supported Skills deal {0} increased Projectile Damage","被辅助的投射物技能伤害提高 {0}" "Supported Skills deal {0} reduced Projectile Damage","被辅助的投射物技能伤害降低 {0}" "Projectiles from Supported Skills that have Pierced deal {0} increased Damage","若投射物来自被辅助的技能,则它们的穿透伤害提高 {0}" @@ -19214,7 +19214,7 @@ Doomsday,灭亡之日 "{0} chance for Projectiles Fired by Supported Skills to Return","被辅助技能发射的投射物有 {0} 几率返回" "Supported Skills deal {0} increased Projectile Damage to nearby Enemies","被辅助技能对周围敌人的投射物伤害提高 {0}" "Supported Skills deal {0} reduced Projectile Damage to nearby Enemies","被辅助技能对周围敌人的投射物伤害降低 {0}" -"Projectiles from Supported Skills Pierce all Targets within {0} units","来自被辅助技能的投射物会穿透 {0} 格内的所有目标" +"Projectiles from Supported Skills Pierce all Targets within {0} units","来自被辅助技能的投射物会贯穿 {0} 格内的所有目标" "Recover {0} of Life when you Stun an Enemy with Supported Skills","你用被辅助技能眩晕敌人时,回复 {0} 生命" "Recover {0} of Life when Supported Skills Cull an Enemy","被辅助技能终结敌人时,回复 {0} 生命" "Supported Skills Penetrate {0} Chaos Resistance","被辅助技能穿透 {0} 混沌抗性" @@ -19840,7 +19840,7 @@ Doomsday,灭亡之日 "{0} reduced Effect of Combat Rush","贴身战斗效果降低 {0}" "{0} more Area of Effect if Consuming a corpse","吞噬灵枢使总效果区域扩大 {0}" "{0} less Area of Effect if Consuming a corpse","吞噬灵枢使总效果区域缩小 {0}" -"Cover Enemies in Ash on Hit",击中施加灰烬缠身 +"Cover Enemies in Ash on Hit",击中时用灰烬包裹敌人。 " Slipstreams grant {0} increased Action Speed","迅捷之域可使行动速度提高 {0}" "Slipstreams grant {0} reduced Action Speed","迅捷之域可使行动速度降低 {0}" "{0} chance to Explode a nearby Corpse when Firing Projectiles","发射投射物时,有 {0} 的几率引爆一个周围的灵枢" @@ -20083,14 +20083,14 @@ Doomsday,灭亡之日 "Projectiles can Split from hitting terrain",投射物击中地表就可分裂 "Projectiles Split at end of flight",投射物飞行结束就可分裂 "{0} chance not to Pierce Enemies","有 {0} 的几率不会穿透敌人" -"Cannot Pierce Enemies",不能穿透敌人 +"Cannot Pierce Enemies",不能贯穿敌人 "Projectiles that have Pierced deal {0} increased Damage","穿透的投射物伤害提高 {0}" "Projectiles that have Pierced deal {0} reduced Damage","穿透的投射物伤害降低 {0}" "{0} increased Projectile Speed while in Sand Stance","沙姿态下,投射物速度加快 {0}" "{0} reduced Projectile Speed while in Sand Stance","沙姿态下,投射物速度减慢 {0}" "{0} increased Projectile Damage to nearby Enemies","对周围敌人的投射物伤害提高 {0}" "{0} reduced Projectile Damage to nearby Enemies","对周围敌人的投射物伤害降低 {0}" -"Projectiles Pierce all Targets within {0} units","投射物穿透 {0} 格内的所有目标" +"Projectiles Pierce all Targets within {0} units","投射物贯穿 {0} 格内的所有目标" "Exposure applies {0} to Elemental Resistance matching highest Damage taken","根据敌人受到的最高伤害的类型,使其对该元素的抗性 {0}" "Also create Consecrated Ground around you",也会在你周围产生奉献地面 "{0} chance to also create Consecrated Ground around you","也会在你周围有 {0} 的几率产生奉献地面" @@ -20753,12 +20753,12 @@ Doomsday,灭亡之日 "This Skill and Minions have {0} chance to gain a Power Charge when a Mine is Detonated targeting an Enemy","地雷以敌人为目标引爆时,该技能和召唤生物有 {0} 的几率获得一个暴击球" "This Skill and Minions have {0} chance to gain a Power Charge when your Trap is triggered by an Enemy","当你的陷阱被敌人触发时,此技能和召唤生物有 {0} 的机会获得 1 个暴击球" "Projectiles Fired by Minions have {0} chance not to Pierce Enemies","召唤生物发射的投射物有 {0} 的几率不会穿透敌人" -"Projectiles Fired by Minions Cannot Pierce Enemies",召唤生物发射的投射物不能穿透敌人 +"Projectiles Fired by Minions Cannot Pierce Enemies",召唤生物发射的投射物不能贯穿敌人 "Minion's Projectiles that have Pierced deal {0} increased Damage","召唤生物的投射物穿透伤害提高 {0}" "Minion's Projectiles that have Pierced deal {0} reduced Damage","召唤生物的投射物穿透伤害降低 {0}" "Minions deal {0} increased Projectile Damage to nearby Enemies","召唤生物对周围敌人的投射物伤害提高 {0}" "Minions deal {0} reduced Projectile Damage to nearby Enemies","召唤生物对周围敌人的投射物伤害降低 {0}" -"Projectiles Fired by Minions Pierce all Targets within {0} units","召唤生物发射的投射物穿透{0} 格内的所有目标" +"Projectiles Fired by Minions Pierce all Targets within {0} units","召唤生物发射的投射物贯穿{0} 格内的所有目标" "Minions Recover {0} of Life when you Stun an Enemy","你眩晕敌人时,召唤生物回复 {0} 生命" "Minions Penetrate {0} Chaos Resistance","召唤生物穿透 {0} 混沌抗性" "Minions have {0} increased Duration of Skills and Duration of Damaging Ailments","召唤生物的技能和异常状态持续时间延长 {0}" @@ -21053,7 +21053,7 @@ Doomsday,灭亡之日 "Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges",调整暴击球数量下限的词缀改为调整榨取球数量下限 "Maximum Absorption Charges is equal to Maximum Power Charges",榨取球数量上限等于暴击球数量上限 "Projectiles have {0} chance to be able to Chain when colliding with terrain","投射物击中地面有 {0} 的几率产生连锁效果" -"Projectiles can Chain when colliding with terrain",投射物击中地面产生连锁效果 +"Projectiles can Chain when colliding with terrain",投射物击中地形产生连锁效果 "Your Hits always Ignite",你的击中始终具有点燃效果 "Your Hits always Shock",你的击中始终具有感电效果 "You take Chaos Damage instead of Fire Damage from Ignite",你被点燃时承受混沌伤害来代替火焰伤害 @@ -21086,7 +21086,7 @@ Doomsday,灭亡之日 "Rolling Magma Chains an additional {0} times","熔岩奔涌额外连锁 {0} 次" "You and Allies affected by your placed Banners Regenerate {0} of",你和友军受到你放置的旗帜影响, "Life per second for each Stage","每层每秒再生 {0}% 生命" -"Drops Scorched Ground while moving, lasting {0} seconds","移动时留下灼烧地面,持续 {0} 秒" +"Drops Scorched Ground while moving, lasting {0} seconds","移动时留下烧灼地面,持续 {0} 秒" "Recover {0} of Life when you use a Flask","你使用药剂时回复 {0} 生命" "{0} increased Cooldown Recovery Rate of Travel Skills","旅行技能的冷却回复率提高 {0}" "{0} reduced Cooldown Recovery Rate of Travel Skills","旅行技能的冷却回复率降低 {0}" @@ -21124,8 +21124,8 @@ Doomsday,灭亡之日 "{0} increased Cold Damage per {1} Missing Cold Resistance, up to a maximum of {2}","每失去 {1} 冰霜抗性,冰霜伤害就提高 {0},最多提高 {2}" "{0} reduced Cold Damage per {1} Missing Cold Resistance, up to a maximum of {2}","每失去 {1} 冰霜抗性,冰霜伤害就降低 {0},最多降低 {2}" "{0} of Cold Damage taken Recouped as Life","将承受的冰霜伤害的 {0} 吸纳为生命" -"Consecrated Ground you create causes Life Regeneration to",你产生的的奉献地面使得 -"also Recover Energy Shield for you and Allies",你与你的友军的生命再生同样套用至能量护盾回复 +"Consecrated Ground you create causes Life Regeneration to",你产生的具有生命再生效果的奉献地面 +"also Recover Energy Shield for you and Allies",也会为你和友军回复能量护盾 "Consecrated Path has {0} reduced Area of Effect","奉献之路的效果区域缩小 {0}" "{0} more Critical Strike Chance while Insane","疯狂状态下,总暴击率额外提高 {0}" "{0} less Critical Strike Chance while Insane","疯狂状态下,总暴击率额外降低 {0}" @@ -21151,7 +21151,7 @@ Doomsday,灭亡之日 "Enemies Killed by your Hits are destroyed while Insane",疯狂状态下,被你的击中击败的敌人会被毁灭 "Lightning Damage of Enemies Hitting you is Lucky",敌人击中你的闪电伤害会特别幸运 "Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite",被你点燃的敌人承受混沌伤害来代替火焰伤害 -"Withered does not expire on Enemies Ignited by you",被你点燃的敌人身上的枯萎不会消减 +"Withered does not expire on Enemies Ignited by you",被你点燃的敌人身上的死亡凋零不会消减 "Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped",你装备魔法戒指时,敌人击中你的伤害会特别幸运 "Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped",你装备魔法戒指时,敌人击中你的伤害会特别不幸 "Damage of Enemies Hitting you is Lucky while you are on Full Life",你在满血时,敌人击中你的伤害会特别幸运 @@ -21303,7 +21303,7 @@ Doomsday,灭亡之日 "Hydrosphere deals {0} reduced Damage","水源法球的伤害降低 {0}" Battlemage,战斗法师 "Supported Skills apply their Curse as Auras",被辅助技能以光环形式施放诅咒 -"Projectiles from Supported Skills Pierce {0} additional Target","来自被辅助技能的投射物穿透 {0} 个额外目标" +"Projectiles from Supported Skills Pierce {0} additional Target","来自被辅助技能的投射物贯穿 {0} 个额外目标" "Projectiles from Supported Skills have {0} chance to Return to you from final target","来自被辅助技能的投射物有 {0} 的几率从最后的目标返回" "Projectiles from Supported Skills Return to you from final target",来自被辅助技能的投射物从最后的目标返回 "Projectiles from Supported Skills have {0} chance to Return to you","来自被辅助技能的投射物有 {0} 的几率返回" @@ -21327,7 +21327,7 @@ Battlemage,战斗法师 "Supported Non-Instant Skills have {0} Cooldown Uses","被辅助的非立即生效技能冷却时间次数 {0}" "Supported Skills have {0} chance to grant Onslaught for {1} seconds on",被辅助技能造成致命一击时, "dealing a Killing Blow","有 {0}% 的几率获得 {2} 秒猛攻" -"Pulses every {0} seconds while Frozen, Shocked, Brittle or Sapped","在冰冻、感电、易碎、精疲力尽状态下,每 {0} 秒脉冲一次" +"Pulses every {0} seconds while Frozen, Shocked, Brittle or Sapped","在冰冻、感电、脆弱、筋疲力尽状态下,每 {0} 秒脉冲一次" "{0} increased Pulse Frequency","脉冲频率提高 {0}" "{0} reduced Pulse Frequency","脉冲频率降低 {0}" "Loses Intensity with {0} increased frequency while moving","移动时,失去凝聚的频率提高 {0}" @@ -21439,10 +21439,10 @@ Battlemage,战斗法师 "Totems Explode on Death, dealing {0}% of their Life as Physical Damage","图腾被击败时爆炸,造成等于它 {0}% 生命的物理伤害" "Totems Regenerate {0}% of Life per second","图腾每秒再生 {0}% 生命" "Consumes up to {0} corpse","摧毁最多 {0} 个灵柩" -"Only affects Passives in Small Ring(Small Ring-Very Large Ring)",只影响小环内的天赋(小环至巨环) -"Only affects Passives in Medium Ring(Small Ring-Very Large Ring)",只影响中环内的天赋(小环至巨环) -"Only affects Passives in Large Ring(Small Ring-Very Large Ring)",只影响大环内的天赋(小环至巨环) -"Only affects Passives in Very Large Ring(Small Ring-Very Large Ring)",只影响巨环内的天赋(小环至巨环) +"Only affects Passives in Small Ring(Small Ring-Very Large Ring)",只影响小圈内的天赋(小圈-特大圈) +"Only affects Passives in Medium Ring(Small Ring-Very Large Ring)",只影响中圈内的天赋(小圈-特大圈) +"Only affects Passives in Large Ring(Small Ring-Very Large Ring)",只影响大圈内的天赋(小圈-特大圈) +"Only affects Passives in Very Large Ring(Small Ring-Very Large Ring)",只影响特大圈内的天赋(小圈-特大圈) "You and nearby Allies deal {0}% decreased Damage","你和周围友军的伤害减少 {0}%" "You and nearby Allies have {0}% chance to avoid Elemental Ailments","你和周围友军有 {0}% 的几率避免元素异常状态" "You and nearby Allies have {0}% chance to Avoid Chaos Damage from Hits","你和周围友军被击中时,有 {0}% 的几率避免混沌伤害" @@ -21452,10 +21452,10 @@ Battlemage,战斗法师 "You and nearby Allies have {0}% chance to avoid being Frozen","你和周围友军有 {0}% 的几率避免被冻结" "You and nearby Allies have {0}% chance to avoid being Ignited","你和周围友军有 {0}% 的几率避免被点燃" "You and nearby Allies have {0}% chance to avoid being Shocked","你和周围友军有 {0}% 的几率避免感电效果" -"You and nearby Allies have {0}% chance to Avoid being Stunned","你和周围友军有 {0}% 的几率避免被眩晕" +"You and nearby Allies have {0}% chance to Avoid being Stunned","你和周围友军有 {0}% 几率避免被晕眩" "You and nearby Allies have {0}% increased Projectile Speed","你和周围友军的投射物速度加快 {0}%" "You and nearby Allies have {0}% reduced Projectile Speed","你和周围友军的投射物速度减慢 {0}%" -"Your and nearby Allies' Damage Penetrates {0}% Cold Resistance","你和周围友军的伤害穿透 {0}% 冰霜抗性 " +"Your and nearby Allies' Damage Penetrates {0}% Cold Resistance","你和周围友军的伤害穿透 {0}% 冰霜抗性" "Your and nearby Allies' Damage Penetrates {0}% Fire Resistance","你和周围友军的伤害穿透 {0}% 火焰抗性" "Your and nearby Allies' Damage Penetrates {0}% Lightning Resistance","你和周围友军的伤害穿透 {0}% 闪电抗性" "Buffs on You and nearby Allies expire {0}% faster","你和周围友军身上的增益效果消减速度加快 {0}%" @@ -21496,7 +21496,7 @@ Battlemage,战斗法师 "Buff grants {0}% more Spell Damage","增益效果使总法术伤害提高 {0}%" "Buff grants {0}% less Spell Damage","增益效果使总法术伤害降低 {0}%" "Buff grants {0} to {1} Added Spell Physical Damage per {2}% Shield Quality","每 {2}% 盾牌品质都使增益效果附加 {0} 到 {1} 点物理伤害" -"{0}% of Damage taken Recouped as Mana","将承受伤害的 {0}% 吸纳为魔力" +"{0}% of Damage taken Recouped as Mana",将所受伤害的{0}%吸纳为魔力 "Buff grants {0}% increased Armour","增益效果使护甲提高 {0}%" "Buff grants {0}% reduced Armour","增益效果使护甲降低 {0}%" "Buff grants {0}% to all Elemental Resistances per Endurance Charge","每个耐力球使增益效果 {0}% 所有元素抗性" @@ -21537,13 +21537,13 @@ Battlemage,战斗法师 "Lose {0} Resonance per second of each Element you are not gaining","每有一种没有获得共振效果的元素使你每秒失去 {0} 点共振" "Supported Skills deal {0}% more Elemental Damage per {1} of lowest Resonance","每 {1} 点最低的共振效果使被辅助技能造成的总元素伤害总增 {0}%" "Supported Skills deal {0}% less Elemental Damage per {1} of lowest Resonance","每 {1} 点最低的共振效果使被辅助技能造成的总元素伤害总降 {0}%" -"Supported Skills penetrate {0}% Elemental Resistances while each Resonance is at least {1}","每种至少 {1} 点的共振使被辅助技能穿透 {0}% 元素抗性 " +"Supported Skills penetrate {0}% Elemental Resistances while each Resonance is at least {1}","每种至少 {1} 点的共振使被辅助技能穿透 {0}% 元素抗性" "Supported Skills have {0}% increased Attack and Cast Speed while each Resonance is at least {1}","每种至少 {1} 点的共振使被辅助技能的攻击和施法速度加快 {0}%" "Supported Skills have {0}% reduced Attack and Cast Speed while each Resonance is at least {1}","每种至少 {1} 点的共振使被辅助技能的攻击和施法速度减慢 {0}%" "Supported Skills have {0}% chance to gain a Power Charge on Kill","被辅助技能击败敌人时,有 {0}% 的几率获得一个暴击球" "Supported Skills have {0}% more Added Damage","被辅助技能的总附加伤害总增 {0}%" "Supported Skills have {0}% less Added Damage","被辅助技能的总附加伤害总降 {0}%" -"Supported Skills have {0}% to Critical Strike Chance while Dead","被击败时,被辅助技能的暴击率 {0}% " +"Supported Skills have {0}% to Critical Strike Chance while Dead","被击败时,被辅助技能的暴击率 {0}%" "Supported Spells gain Intensity when you Cast them, to a maximum of {0}","被辅助法术在施放时获得凝聚状态,最大 {0} 层" "Supported Skills fire {0} additional Projectiles per Intensity","每层凝聚使被辅助法术发射 {0} 枚额外投射物" "Supported Skills fire {0} fewer Projectile per Intensity","每层凝聚使被辅助法术减少 {0} 枚投射物" @@ -21598,7 +21598,7 @@ Battlemage,战斗法师 "Supported Skills Crush for {0} seconds on Hit","被辅助技能击中时碾压敌人 {0} 秒" "{0}% increased non-Minion Damage","非召唤生物的伤害提高 {0}%" "{0}% reduced non-Minion Damage","非召唤生物的伤害降低 {0}%" -"Supported Skills deal {0}% increased Damage if you've lost an Endurance Charge in the past {1} seconds","若你在过去 {1} 秒内失去过耐力球,则被辅助技能的伤害提高 {0}% " +"Supported Skills deal {0}% increased Damage if you've lost an Endurance Charge in the past {1} seconds","若你在过去 {1} 秒内失去过耐力球,则被辅助技能的伤害提高 {0}%" "Supported Skills deal {0}% reduced Damage if you've lost an Endurance Charge in the past {1} seconds","若你在过去 {1} 秒内失去过耐力球,则被辅助技能的伤害降低 {0}%" "Supported Skills have {0}% increased Damage for each {1} Mana you have Spent Recently","近期内你每消耗 {1} 点魔力,就使被辅助技能的伤害提高 {0}%" "Supported Skills have {0}% reduced Damage for each {1} Mana you have Spent Recently","近期内你每消耗 {1} 点魔力,就使被辅助技能的伤害降低 {0}%" @@ -21632,7 +21632,7 @@ Battlemage,战斗法师 "Supported Skills have {0}% to Fire Damage over Time Multiplier","被辅助技能的持续火焰伤害加成 {0}%" "Supported Skills have {0}% increased Fortify Effect","被辅助技能的护体效果提高 {0}%" "Supported Skills have {0}% reduced Fortify Effect","被辅助技能的护体效果降低 {0}%" -"Enemies Frozen by Supported Skills have {0}% to Cold Resistance","被辅助技能导致敌人冻结时,它的冰霜抗性 {0}% " +"Enemies Frozen by Supported Skills have {0}% to Cold Resistance","被辅助技能导致敌人冻结时,它的冰霜抗性 {0}%" "Supported Skills have {0}% more Activation Frequency if {1}% of Attached Duration expired","若被辅助技能的附着持续时间消减了 {1}%,则它的总激活频率总增 {0}%" "{0}% chance to gain {1} Rage when you use Supported Skills","你使用被辅助技能有 {0}% 的几率获得 {1} 点怒火" "Supported Skills have {0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons","被辅助技能在击败一名至少中毒 {1} 层的敌人时,有 {0}% 的几率获得一个狂怒球" @@ -21684,9 +21684,9 @@ Battlemage,战斗法师 "{0}% chance to gain a Power Charge when a Mine from Supported","被辅助技能有 {0}% 的几率在以敌人为目标引爆地雷时" "Supported Skills have {0}% increased Cooldown Recovery Rate for throwing Traps","被辅助陷阱技能的冷却回复速度提高 {0}%" "Supported Skills have {0}% reduced Cooldown Recovery Rate for throwing Traps","被辅助陷阱技能冷却回复速度降低 {0}%" -"Projectiles Fired by Supported Skills have {0}% chance not to Pierce Enemies","被辅助技能发射的投射物有 {0}% 的几率不会穿透敌人" -"Projectiles from Supported Skills that have Pierced deal {0}% increased Damage","若投射物来自被辅助的技能,则它们的穿透伤害提高 {0}%" -"Projectiles from Supported Skills that have Pierced deal {0}% reduced Damage","若投射物来自被辅助的技能,则它们的穿透伤害降低 {0}%" +"Projectiles Fired by Supported Skills have {0}% chance not to Pierce Enemies","被辅助技能发射的投射物有 {0}% 的几率不会贯穿敌人" +"Projectiles from Supported Skills that have Pierced deal {0}% increased Damage","若投射物来自被辅助的技能,则它们的贯穿伤害提高 {0}%" +"Projectiles from Supported Skills that have Pierced deal {0}% reduced Damage","若投射物来自被辅助的技能,则它们的贯穿伤害降低 {0}%" "Projectiles from Supported Skills deal {0}% increased Damage with Hits to nearby Enemies","来自被辅助技能的投射物击中周围敌人时伤害提高 {0}%" "Projectiles from Supported Skills deal {0}% reduced Projectile Damage with Hits to nearby Enemies","来自被辅助技能的投射物击中周围敌人时投射物击中伤害降低 {0}%" "Recover {0}% of Life when you Stun an Enemy with Supported Skills","你用被辅助技能眩晕敌人时,回复 {0}% 生命" @@ -21709,7 +21709,7 @@ Battlemage,战斗法师 "{0}% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills","你用被辅助技能使传奇敌人感电时,有 {0}% 的几率获得闪电支配" "Minions from Supported Skills have {0}% increased Critical Strike Chance against the Prey","来自被辅助技能的召唤生物对猎物的暴击率提高 {0}%" "Minions from Supported Skills have {0}% reduced Critical Strike Chance against the Prey","来自被辅助技能的召唤生物对猎物的暴击率降低 {0}%" -"Minions from Supported Skills have {0}% to Critical Strike Multiplier against the Prey","来自被辅助技能的召唤生物对猎物的暴击伤害加成 {0}% " +"Minions from Supported Skills have {0}% to Critical Strike Multiplier against the Prey","来自被辅助技能的召唤生物对猎物的暴击伤害加成 {0}%" "Minions from Supported Skills deal {0}% more Damage to the Prey","来自被辅助技能的召唤生物对猎物的伤害总增 {0}%" "Minions from Supported Skills deal {0}% less Damage to the Prey","来自被辅助技能的召唤生物对猎物的伤害总降 {0}%" "Supported Skills have {0}% chance to grant Onslaught for {1} seconds on",被辅助技能造成致命一击时, @@ -21791,7 +21791,7 @@ Battlemage,战斗法师 "Minion's Melee Attacks have {0}% reduced Area of Effect per Repeat","召唤生物的近战攻击每次重复都使效果区域缩小 {0}%" "Minions have {0}% increased distance between Firing Points","召唤生物的发射点之间的距离增加 {0}%" "Minions have {0}% reduced distance between Firing Points","召唤生物的发射点发射点之间的距离减少 {0}%" -"Projectiles Fired by Minions have {0}% chance not to Pierce Enemies","召唤生物发射的投射物有 {0}% 的几率不会穿透敌人" +"Projectiles Fired by Minions have {0}% chance not to Pierce Enemies","召唤生物发射的投射物有 {0}% 的几率不会贯穿敌人" "Minion's Projectiles that have Pierced deal {0}% increased Damage","召唤生物的投射物穿透伤害提高 {0}%" "Minion's Projectiles that have Pierced deal {0}% reduced Damage","召唤生物的投射物穿透伤害降低 {0}%" "Minions deal {0}% increased Projectile Damage with Hits to nearby Enemies","召唤生物对周围敌人的投射物击中伤害提高 {0}%" @@ -21811,8 +21811,8 @@ Battlemage,战斗法师 "Minion's have {0}% reduced delay between affected Areas","召唤生物受影响区域之间的延迟降低 {0}%" "Minion's Final Repeat deals {0}% more Damage","召唤生物最后一次重复的伤害总增 {0}%" "Minion's Final Repeat deals {0}% less Damage","召唤生物最后一次重复的伤害总降 {0}%" -"Agony Crawler has {0}% chance to inflict Withered for {1} seconds on Hit","苦痛爬行者击中时有 {0}% 的几率施加 {1} 秒枯萎" -"Agony Crawler inflicts Withered for {0} seconds on Hit","苦痛爬行者击中时施加{0} 秒枯萎" +"Agony Crawler has {0}% chance to inflict Withered for {1} seconds on Hit","苦痛爬行者击中时有 {0}% 的几率施加 {1} 秒死亡凋零" +"Agony Crawler inflicts Withered for {0} seconds on Hit","苦痛爬行者击中时施加{0} 秒死亡凋零" Undead,亡灵生物 "Grants Minions {0}% of Damage Leeched as Life","将召唤生物伤害的 {0}% 转化为生命偷取" "Nearby Allies deal {0}% increased Damage","周围友军的伤害提高 {0}%" @@ -21852,7 +21852,7 @@ Undead,亡灵生物 "{0}% Chance to Dodge Attack Hits. {1}% less Armour, {2}% less Energy Shield, {3}% less Chance to Block Spell and Attack Damage","{0}% 的几率躲避攻击击中、总护甲降低 {1}%、总能量护盾降低 {2}%、攻击与法术伤害总格挡几率降低 {3}%" "{0}% more Spell Damage when on Low Life","低血时法术伤害总增 {0}%" "Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage",投射物攻击伤害可以同样获得力量伤害奖励 -"Projectile Attack Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","投射物攻击近距离目标时造成的伤害最多总增 {0}%,但攻击远距离目标时伤害则会总降" +"Projectile Attack Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","投射物刚射出时攻击击中造成最多 {0}% 额外伤害,随着射出距离越远,投射物造成伤害越少" "{0}% more chance to Evade Projectile Attacks","对投射物攻击的总闪避率总增 {0}% " "{0}% less chance to Evade Melee Attacks","对近战攻击的总闪避率总降 {0}% " "Minions Explode when reduced to Low Life, dealing {0}% of their Life as Fire Damage to surrounding Enemies","召唤生物在低血时会爆炸,对周围敌人造成自身生命 {0}% 的火焰伤害" @@ -21865,7 +21865,7 @@ Undead,亡灵生物 "{0}% more Elemental Damage if you've dealt a Crit in the past {1} seconds","若你过去 {1} 秒内造成暴击,则总元素伤害总增 {0}%" "{0}% chance to create Consecrated Ground on Kill, lasting {1} seconds","击败敌人时有 {0}% 的几率产生【奉献地面】,持续 {1} 秒" "Create Consecrated Ground on Kill, lasting {0} seconds","击败敌人时会产生【奉献地面】,持续 {0} 秒" -"Every second, inflict Withered on nearby Enemies for {0} seconds","每秒对周围敌人造成【死亡凋零】,持续 {0} 秒" +"Every second, inflict Withered on nearby Enemies for {0} seconds","每秒对周围敌人造成死亡凋零,持续 {0} 秒" "Every {1} seconds, {2}% chance to Freeze nearby Chilled Unique Enemies for {0} seconds","每 {1} 秒便有 {2}% 的几率冻结周围被冰缓的传奇敌人,持续 {0} 秒" "Every {1} seconds, Freeze nearby Chilled Non-Unique Enemies for {0} seconds","每 {1} 秒,冻结周围被冰缓的非传奇敌人,持续 {0} 秒" "Projectile Barrages have no spread",投射物弹幕攻击不会扩散 @@ -21874,11 +21874,11 @@ Undead,亡灵生物 "Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at {0}% of their value","暴击造成异常状态时,用于暴击伤害加成的词缀也套用于持续伤害加成,等于其数值的 {0}%" "{0}% less Damage with Hits","击中的总伤害额外降低 {0}%" "Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies",攻击的投射物始终施加【流血】和【瘫痪】效果,并击退敌人 -"Projectiles cannot Pierce, Fork or Chain",投射物不能穿透、分叉或连锁 +"Projectiles cannot Pierce, Fork or Chain",投射物不能贯穿、分裂或连锁 "You are Blind",你陷入目盲状态 "{0}% more Melee Critical Strike Chance while Blinded","近战暴击率在目盲状态下总增 {0}%" "Warcries share their Cooldown",所有战吼共享冷却时间 -"{0}% of Non-Chaos Damage taken bypasses Energy Shield","承受的非混沌伤害有 {0}% 规避能量护盾" +"{0}% of Non-Chaos Damage taken bypasses Energy Shield",受到的混沌伤害的{0}%穿透能量护盾 "Every second, Consume a nearby Corpse to Recover {0}% of Life and Mana","每秒消耗一具附近的灵枢,恢复 {0}% 生命和魔力" "{0}% more Damage taken if you haven't Consumed a Corpse Recently","若你近期内没有消耗灵枢,则受到的伤害总增 {0}%" "All Damage taken bypasses Energy Shield",承受的所有伤害都规避能量护盾 @@ -21924,7 +21924,7 @@ Undead,亡灵生物 "{0}% more Spell Damage per Power Charge","每个暴击球使法术伤害总增 {0}%" "Gain Power Charges instead of Frenzy Charges",获得暴击球来取代狂怒球 "Maximum Damage Reduction for any Damage Type is {0}%","任何伤害类型的最大伤害减免为 {0}%" -"Critical Strikes inflict Scorch, Brittle and Sapped",暴击施加灼烧、易碎、精疲力尽 +"Critical Strikes inflict Scorch, Brittle and Sapped",暴击施加灼烧、脆弱、精疲力尽 "All Damage will cause Elemental Ailments you are suffering",当你承受元素异常状态时,所有伤害均会传播该异常状态 "Remove Elemental Ailments from you when you inflict them",当你传播元素异常状态时,将自身受到的该异常状态移除 "Can't use Helmets",无法使用头部装备 @@ -21932,7 +21932,7 @@ Undead,亡灵生物 "Enemies' Damage with Critical Strikes against you is Lucky",敌人对你造成的暴击伤害特别幸运 "Energy Shield starts at zero",能量护盾开始为零 "Cannot Recharge or Regenerate Energy Shield",能量护盾不能充能再生 -"Lose {0}% of Energy Shield per second","能量护盾每秒失去 {0}% " +"Lose {0}% of Energy Shield per second",每秒损失{0}%能量护盾 "Life Leech effects Recover Energy Shield instead while on Full Life",满血时,生命偷取改为恢复能量护盾 "Recovery from Life Leech is not applied",无法使用生命偷取的恢复效果 "{0}% less Damage taken for every {1}% Recovery per second from Life Leech","生命偷取的每秒恢复效果每 {1}% 使受到的总伤害额外降低 {0}%" @@ -21989,7 +21989,7 @@ Undead,亡灵生物 "{0}% reduced Cooldown Recovery Rate","冷却回复速度降低 {0}%" "Enemies in range take up to {0}% increased Damage, based on distance from the Void Sphere","射程内的敌人基于跟虚空法球的距离,承受的伤害最多提高 {0}%" "Enemies in range take up to {0}% reduced Damage, based on distance from the Void Sphere","射程内的敌人基于跟虚空法球的距离,承受的伤害最多降低 {0}%" -"Enemies in range are Hindered, with up to {0}% reduced Movement Speed, based on distance from the Void Sphere","射程内的敌人被缓速,基于跟虚空法球的距离,移动速度最多减慢 {0}%" +"Enemies in range are Hindered, with up to {0}% reduced Movement Speed, based on distance from the Void Sphere","射程内的敌人被缓速,移动速度基于跟虚空法球的距离最多减慢 {0}%" "{0}% chance for Detonated Blades to not be removed","被引爆的剑刃有 {0}% 的几率不会被移除" "{0}% increased Elemental Damage while Channelling","吟唱时,元素伤害提高 {0}%" "{0}% reduced Elemental Damage while Channelling","吟唱时,元素伤害降低 {0}%" @@ -22016,7 +22016,7 @@ Undead,亡灵生物 "{0}% increased Range","射程增加 {0}%" "{0}% reduced Range","射程减少 {0}%" "{0}% chance for Damage with Hits to be Lucky","有 {0}% 的几率使伤害具有幸运一击效果" -"{0}% chance to Summon a Skeleton Archer instead of a Skeleton Warrior","有 {0}% 的几率召唤魔侍弓箭手取代魔侍勇士" +"{0}% chance to Summon a Skeleton Archer instead of a Skeleton Warrior","有 {0}% 的几率召唤魔侍弓箭手取代魔侍武士" "{0}% chance to inflict Bleeding with Hits on Maimed Enemies","击中瘫痪的敌人有 {0}% 的几率施加流血" "Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area","若在该技能区域内有敌人,则每秒获得 1 个狂怒球" "Every second, gain a Power Charge if an Enemy is in this Skill's Area","若在该技能区域内有敌人,则每秒获得 1 个暴击球" @@ -22031,7 +22031,7 @@ Undead,亡灵生物 "{0}% reduced Duration of Cold Ailments","冰霜异常状态持续时间缩短 {0}%" "{0}% increased Effect of Combat Rush","贴身战斗效果提高 {0}%" "{0}% reduced Effect of Combat Rush","贴身战斗效果降低 {0}%" -"{0}% chance to Cover Enemies in Ash on Hit","击中有 {0}% 的几率给敌人施加灰烬缠身" +"{0}% chance to Cover Enemies in Ash on Hit","有 {0}% 几率击中时用灰烬包裹敌人。" "{0}% chance to Explode a nearby Corpse when Firing Projectiles","发射投射物时,有 {0}% 的几率引爆一个周围的灵枢" "{0}% chance to Crush for {1} seconds on Hit","击中时有 {0}% 的几率碾压敌人 {1} 秒" "Crush for {0} seconds on Hit","击中时碾压敌人 {0} 秒" @@ -22171,9 +22171,9 @@ Undead,亡灵生物 "{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line","在假想的鱼线上时,有 {0}% 的几率旅行至狂风码头" "{0}% increased Projectile Attack Damage while in Blood Stance","血姿态下,投射物攻击伤害提高 {0}%" "{0}% reduced Projectile Attack Damage while in Blood Stance","血姿态下,投射物攻击伤害降低 {0}%" -"{0}% chance not to Pierce Enemies","有 {0}% 的几率不会穿透敌人" -"Projectiles that have Pierced deal {0}% increased Damage","穿透的投射物伤害提高 {0}%" -"Projectiles that have Pierced deal {0}% reduced Damage","穿透的投射物伤害降低 {0}%" +"{0}% chance not to Pierce Enemies","有 {0}% 的几率不会贯穿敌人" +"Projectiles that have Pierced deal {0}% increased Damage","贯穿的投射物伤害提高 {0}%" +"Projectiles that have Pierced deal {0}% reduced Damage","贯穿的投射物伤害降低 {0}%" "Projectiles deal {0}% increased Damage with Hits and Ailments for each remaining Chain","每次剩余连锁都使投射物的击中和异常状态伤害提高 {0}%" "Projectiles deal {0}% reduced Damage with Hits and Ailments for each remaining Chain","每次剩余连锁都使投射物的击中和异常状态伤害降低 {0}%" "{0}% increased Projectile Speed while in Sand Stance","沙姿态下,投射物速度加快 {0}%" @@ -22190,7 +22190,7 @@ Undead,亡灵生物 "Summoned Sentinels have {0}% reduced Cooldown Recovery Rate","召唤的纯净哨兵冷却回复速度减慢 {0}%" "Projectiles deal up to {0}% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther","投射物开始移动时,每消耗一枚钢刃碎片,它们的击中和异常状态伤害最多总增 {0}%,它们飞得越远,加成越低" "Projectiles deal up to {0}% less Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther","投射物开始移动时,每消耗一枚钢刃碎片,它们的击中和异常状态伤害最多总降 {0}%,它们飞得越远,惩罚越低" -"Ring has {0}% chance to Shock","新星有 {0}% 的几率导致感电" +"Ring has {0}% chance to Shock",戒指有{0}%的几率造成感电 "Ring Shocks as if dealing {0}% more Damage","新星的感电效果视为伤害总增 {0}%" "Ring Shocks as if dealing {0}% less Damage","新星的感电效果视为伤害总降 {0}%" "Cone Area occurs {0}% farther forward","锥形区域向前产生的速度加快 {0}%" @@ -22270,8 +22270,8 @@ Undead,亡灵生物 "Exerted Attacks Overwhelm {0}% of Physical Damage Reduction","增助攻击压制 {0}% 物理伤害减免" "Drenched Enemies have Cold and Lightning Exposure, applying {0}% to Resistances","浸湿的敌人具有冰霜和闪电的曝露效果,其抗性 {0}%" "{0}% of Physical Damage Converted to Cold Damage while Sphere has no Ailments","球体没有异常状态时,将 {0}% 物理伤害转化为冰霜伤害" -"{0}% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped","球体具有感电或精疲力尽时,将 {0}% 物理伤害转化为闪电伤害" -"{0}% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle","球体具有冻结或易碎时,将{0}% 物理伤害转化为冰霜伤害" +"{0}% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped","球体具有感电或筋疲力尽时,将 {0}% 物理伤害转化为闪电伤害" +"{0}% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle","球体具有冻结或脆弱时,将{0}% 物理伤害转化为冰霜伤害" "{0}% increased Evasion Rating while Moving","移动时,闪避值提高 {0}%" "{0}% reduced Evasion Rating while Moving","移动时,闪避值降低 {0}%" "{0}% Chance to apply an additional stack of Wither​","有 {0}% 的几率施加一层额外枯萎" @@ -22306,8 +22306,8 @@ Undead,亡灵生物 "Trigger Level {0} Arcane Wake after Spending a total of 200 Mana","消耗总计 {0}0 魔力后触发 20 级的【秘术苏醒】" "Primal Aegis can take {0} Damage per Allocated Notable Passive Skill","每个配置的核心天赋都使原能护盾承受 {0} 点伤害" "Trigger Level {0} Summon Raging Spirit on Kill","击败敌人时触发 {0} 级的【召唤愤怒狂灵】" -"Trigger Level {0} Summon Spectral Wolf on Kill","击败敌人时触发 {0} 级的【召唤幽狼】" -"Trigger Level {0} Blood Rage when you Kill an Enemy","击败敌人时触发 {0} 级的鲜血狂怒" +"Trigger Level {0} Summon Spectral Wolf on Kill",消灭敌人时触发等级{0}召唤幽狼 +"Trigger Level {0} Blood Rage when you Kill an Enemy","击败敌人时触发 {0} 级的【狂野怒火】" "Trigger Level {0} Animate Guardian's Weapon when Animated Guardian Kills an Enemy","当幻化守卫击败一个敌人时,触发 {0} 级的【幻化守卫武器】" "Trigger Level {0} Animate Guardian's Weapon when Animated Weapon Kills an Enemy","当幻化武器击败一个敌人时,触发 {0} 级的【幻化守卫武器】" "Trigger Level {0} Shade Form when Hit","被击中时触发 {0} 级暗影姿态" @@ -22321,7 +22321,7 @@ Undead,亡灵生物 "{1}% increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds","全局暴击率在你过去 {0} 秒内召唤过图腾的情况下提高 {1}%" "You and Nearby Allies have {0}% increased Item Rarity","你和周围友军的物品稀有度提高 {0}%" "You and Nearby Allies have {0}% reduced Item Rarity","你和周围友军的物品稀有度降低 {0}%" -"Projectiles have {0}% chance to be able to Chain when colliding with terrain","投射物击中地面有 {0}% 的几率产生连锁效果" +"Projectiles have {0}% chance to be able to Chain when colliding with terrain","投射物击中地形有 {0}% 的几率产生连锁效果" "Hex Skills have {0}% increased Cast Speed","魔蛊技能的施法速度加快 {0}%" "Hex Skills have {0}% reduced Cast Speed","魔蛊技能的施法速度减慢 {0}%" "Mark Skills have {0}% increased Cast Speed","咒印技能的施法速度加快 {0}%" @@ -22426,7 +22426,7 @@ Undead,亡灵生物 "With at least {0} Strength in Radius, Glacial Hammer deals","若范围内含有 {0} 点力量," "With at least {1} Strength in Radius, {0}% of Glacial","若范围内含有 {1} 点力量," "Hammer Physical Damage Converted to Cold Damage","则【冰霜之锤】{0}% 的物理伤害会转化为冰霜伤害" -"With at least {0} Intelligence in Radius, Spark Projectiles chain an additional time","若范围内含有 {0} 点智慧,则【电球】的投射物额外连锁 1 次" +"With at least {0} Intelligence in Radius, Spark Projectiles chain an additional time","若范围内含有 {0} 点智慧,则【电球】的投射物额外连锁弹射 1 次" "With at least {0} Intelligence in Radius, {1} additional Spark Projectile","若范围内含有 {0} 点智慧,则额外获得 {1} 个【电球】的投射物" "With at least {0} Intelligence in Radius, Freezing Pulse fires an additional Projectile","若范围内含有 {0} 点智慧,则【冰霜脉冲】额外发射 1 个投射物" "Gain Unholy Might for {0} seconds on Kill","击败敌人时获得不洁之力 {0} 秒" @@ -22503,15 +22503,15 @@ Undead,亡灵生物 "{0}% reduced Cooldown Recovery Rate of Travel Skills","位移技能的冷却回复率降低 {0}%" "{0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge","每个狂怒球使位移技能的冷却回复速度提高 {0}%" "{0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge","每个狂怒球使位移技能的冷却回复速度降低 {0}%" -"Inflict Withered for {0} seconds on Hit","击中施加【枯萎】,持续 {0} 秒" -"Enemies take {0}% increased Elemental Damage from your Hits for",给敌人施加的每个【枯萎】 +"Inflict Withered for {0} seconds on Hit","击中施加死亡凋零,持续 {0} 秒" +"Enemies take {0}% increased Elemental Damage from your Hits for",给敌人施加的每个死亡凋零 "each Withered you have inflicted on them","都使它们从你的击中中受到的元素伤害降低 {0}%" -"Enemies take {0}% reduced Elemental Damage from your Hits for",给敌人施加的每个【枯萎】 +"Enemies take {0}% reduced Elemental Damage from your Hits for",给敌人施加的每个死亡凋零 "Gain {0} Fragile Regrowth each second","每秒获得 {0} 层脆弱重生" "Minions Convert {0}% of their Maximum Life to Maximum Energy","召唤生物每有 1% 混沌抗性" "Shield per 1% Chaos Resistance they have","就将其 {0}% 最大生命转化为最大能量护盾" -"{0}% chance to inflict Withered for {1} seconds on Hit with this Weapon","用该武器击中时有 {0}% 的几率施加 {1} 秒枯萎" -"Inflict Withered for {0} seconds on Hit with this Weapon","用该武器击中时施加 {0} 秒枯萎" +"{0}% chance to inflict Withered for {1} seconds on Hit with this Weapon","用该武器击中时有 {0}% 的几率施加 {1} 秒死亡凋零" +"Inflict Withered for {0} seconds on Hit with this Weapon","用该武器击中时施加 {0} 秒死亡凋零" "Gain Convergence when you Hit a Unique Enemy, no more than once every {0} seconds","你击中传奇敌人时获得汇聚效果,每 {0} 秒触发一次" "{0}% increased Area of Effect while you don't have Convergence","你没有汇聚效果时,效果区域扩大 {0}%" "{0}% reduced Area of Effect while you don't have Convergence","你没有汇聚效果时,效果区域缩小 {0}%" @@ -22519,7 +22519,7 @@ Undead,亡灵生物 "{0}% chance to Gain a Power Charge on Hit while Poisoned","中毒时,击中有 {0}% 的几率获得一个暴击球" "You have an additional {0}% Chance to Block Attack Damage from in front of you","你正面的攻击伤害格挡几率额外 {0}%" "You have {0}% reduced Chance to Block Attack Damage from in front of you","你正面的攻击伤害格挡几率降低 {0}%" -"{0}% to Off Hand Critical Strike Chance","副手暴击率 {0}% " +"{0}% to Off Hand Critical Strike Chance","副手暴击率 {0}%" "{0}% chance to Evade Attack Hits if you've",若你近期内受到【残暴打击】 "taken a Savage Hit Recently","则 {0}% 闪避攻击击中率" "{0}% Chance to Block Spell Damage if you have not Blocked Recently","若你近期内没有格挡过敌人,则法术伤害格挡率 {0}%" @@ -22529,7 +22529,7 @@ Undead,亡灵生物 "{0}% reduced Area of Effect if you've dealt a Culling Strike Recently","若你近期内使用过终结技,则效果区域缩小 {0}%" "{0}% increased Armour per {1} Strength","每 {1} 点力量都使护甲提高 {0}%" "{0}% reduced Armour per {1} Strength","每 {1} 点力量都使护甲降低 {0}%" -"Arrows Pierce {0} additional Target","箭矢穿透 {0} 个额外目标" +"Arrows Pierce {0} additional Target","箭矢贯穿 {0} 个额外目标" "{0}% increased Attack and Cast Speed if you haven't been Hit Recently","若你近期内没有被击中,则攻击和施法速度加快 {0}%" "{0}% reduced Attack and Cast Speed if you haven't been Hit Recently","若你近期内没有被击中,则攻击和施法速度减慢 {0}%" "{0}% increased Attack and Cast Speed while Physical Aegis is depleted","物理神盾消散时,攻击和施法速度加快 {0}%" @@ -22555,7 +22555,7 @@ Undead,亡灵生物 "{0}% of Physical Damage converted to a random Element","将物理伤害的 {0}% 转化为一种随机元素" "Gain Onslaught for {0} seconds on Hit","击中获得 {0} 秒猛攻" "{0}% of Physical Damage Converted to Chaos Damage per Level","每等级有 {0}% 物理伤害转化为混沌伤害" -"Warcries Sacrifice {0} Rage if you have at least {1} Rage","若你至少有 {1} 点怒火,战吼献祭 {0} 点怒火" +"Warcries Sacrifice {0} Rage if you have at least {1} Rage","战吼在你至少有 {1} 点怒火时献祭 {0} 点怒火" "Exerted Attacks deal {0}% less Damage if a Warcry Sacrificed Rage Recently","若战吼在近期内献祭过怒火,则增助攻击的伤害总降 {0}%" "Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere","虚空法球射程内的敌人基于跟虚空法球的距离,承受的伤害最多提高 {0}%" "Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere","虚空法球射程内的敌人基于跟虚空法球的距离,承受的伤害最多降低 {0}%" @@ -22563,7 +22563,7 @@ Undead,亡灵生物 "Void Sphere has {0}% reduced Pulse Frequency","虚空法球的脉冲频率降低 {0}%" "Blazing Salvo deals {0}% increased Damage","怒炎穿心的伤害提高 {0}%" "Blazing Salvo deals {0}% reduced Damage","怒炎穿心的伤害降低 {0}%" -"Your Freezebolt Towers have {0}% chance to inflict Brittle","你的【冰箭之塔】有 {0}% 的几率施加【易碎】" +"Your Freezebolt Towers have {0}% chance to inflict Brittle","你的【冰箭之塔】有 {0}% 的几率施加【脆弱】" "Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate","你的冰笼之塔冷却回复速度提高 {0}%" "Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate","你的冰笼之塔冷却回复速度降低 {0}%" "Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate","你的石化之塔冷却回复速度提高 {0}%" @@ -22581,7 +22581,7 @@ Undead,亡灵生物 "{0}% chance to grant an Endurance Charge to nearby Allies on Hit","击中时有 {0}% 的几率为周围友军提供一个耐力球" "{0}% chance to grant a Frenzy Charge to nearby Allies on Kill","击败敌人时,有 {0}% 的几率为周围友军提供一个狂怒球" "{0}% chance for Hexes to affect Hexproof Enemies","魔蛊有 {0}% 的几率影响无咒的敌人" -"{0}% chance to inflict Brittle on Enemies when you Block their Damage","你格挡敌人的伤害时,有 {0}% 的几率给它们施加易碎" +"{0}% chance to inflict Brittle on Enemies when you Block their Damage","你格挡敌人的伤害时,有 {0}% 的几率给它们施加脆弱" "{0}% chance to Sap Enemies when you Block their Damage","你格挡敌人的伤害时,有 {0}% 的几率使它们精疲力尽" "{0}% chance to Scorch Enemies when you Block their Damage","你格挡敌人的伤害时,有 {0}% 的几率灼烧敌人" "Intimidate Enemies for {0} seconds on Hit","击中恐吓敌人 {0} 秒" @@ -22638,7 +22638,7 @@ Undead,亡灵生物 "{0}% reduced Damage if you've been Ignited Recently","若你近期内被点燃,则伤害降低 {0}%" "{0}% increased Damage with Hits against Magic monsters","对抗魔法怪物时,击中伤害提高 {0}%" "{0}% decreased Damage with Hits against Magic monsters","对抗魔法怪物时,击中伤害减少 {0}%" -"{0}% of Damage taken Recouped as Life","将承受伤害的 {0}% 吸纳为生命" +"{0}% of Damage taken Recouped as Life",将所受伤害的{0}%吸纳为生命 "{0}% of Damage taken while affected by Clarity Recouped as Mana","被清晰影响时,将承受伤害的 {0}% 吸纳为魔力" "{0}% more Damage taken from other Enemies near your Marked Enemy","若有敌人被你施加咒印,则它周围的敌人对你造成的伤害总增 {0}%" "{0}% less Damage taken from other Enemies near your Marked Enemy","若有敌人被你施加咒印,则它周围的敌人对你造成的伤害总降 {0}%" @@ -22664,7 +22664,7 @@ Undead,亡灵生物 "{0}% decreased Elemental Resistances ","元素抗性减少 {0}%" "Damage Penetrates {0}% Elemental Resistances while you are Chilled ","你被冰缓时,伤害穿透 {0}% 元素抗性" "Your Chills can reduce Action Speed by up to a maximum of {0}%","你的冰缓效果可以降低行动速度,最多降低 {0}%" -"Every {0} seconds:","每隔 {0} 秒:" +"Every {0} seconds:",每{0}秒: "Gain Chilling Conflux for {0} seconds","获得持续 {0} 秒的冰缓汇流" "Gain Shocking Conflux for {0} seconds","获得持续 {0} 秒的感电汇流" "Gain Igniting Conflux for {0} seconds","获得持续 {0} 秒的点燃汇流" @@ -22924,7 +22924,7 @@ Undead,亡灵生物 "Immune to Elemental Ailments while on Consecrated Ground if you have at least {0} Devotion","至少 {0} 点奉献时,位于奉献地面之上免疫元素异常状态" "Splitting Steel has {0}% chance to not consume Steel Shards","分裂钢刃有 {0}% 的几率不消耗钢刃碎片" "{0}% chance to Impale Enemies on Hit ","击中有 {0}% 的几率穿刺敌人" -"Impales you inflict last {0} additional Hit","你施加的【穿刺】效果获得{0}额外最大叠层" +"Impales you inflict last {0} additional Hit","你施加的【穿刺】效果持续 {0} 次额外击中" "{0}% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower","在力量和智慧中取低的那一个,每一点都使暴击率提高 {0}%" "Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit","炼狱之击的爆炸击中有 {0}% 的几率施加不充能的减益效果" "Infernal Cry has {0}% increased Cooldown Recovery Rate","【炼狱战吼】的冷却回复速度加快 {0}%" @@ -23051,7 +23051,7 @@ Undead,亡灵生物 "{0} Added Passive Skill is Energy From Naught","其中 {0} 个增加的天赋为【无中生有】" "{0} Added Passive Skill is Essence Rush","其中 {0} 个增加的天赋为【精华疾攻】" "{0} Added Passive Skill is Eternal Suffering","其中 {0} 个增加的天赋为【永恒苦难】" -"{0} Added Passive Skill is Evil Eye","其中 {0} 个增加的天赋为【邪恶之眼】" +"{0} Added Passive Skill is Evil Eye","{0} 个添加的被动天赋为邪恶之眼" "{0} Added Passive Skill is Expansive Might","其中 {0} 个增加的天赋为【万象之力】" "{0} Added Passive Skill is Expendability","其中 {0} 个增加的天赋为【扩张】" "{0} Added Passive Skill is Expert Sabotage","其中 {0} 个增加的天赋为【破坏专家】" @@ -23267,7 +23267,7 @@ Undead,亡灵生物 "{0} Added Passive Skill is a Jewel Socket","其中 {0} 个增加的天赋为【珠宝槽】" "Adds {0} Jewel Socket Passive Skill","增加 {0} 个珠宝插槽天赋" "With at least {0} Intelligence in Radius, Fireball cannot ignite","若范围内至少有 {0} 点智慧,【火球】无法【点燃】" -"With at least {1} Intelligence in Radius, Fireball has {0}% chance to inflict scorch","若范围内至少有 {1} 点智慧,【火球】 {0}% 的几率施加【灼烧】" +"With at least {1} Intelligence in Radius, Fireball has {0}% chance to inflict scorch","若范围内至少有 {1} 点智慧,【火球】 {0}% 的几率施加【烧灼】" "With at least {1} Intelligence in Radius, Rolling Magma deals {0}% more Damage","若范围内至少有 {1} 点智慧,则熔岩奔涌伤害总增 {0}%" "With at least {1} Intelligence in Radius, Rolling Magma deals {0}% less Damage","若范围内至少有 {1} 点智慧,则熔岩奔涌伤害总降 {0}%" "With at least {1} Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain","若范围内至少有 {1} 点智慧,则熔岩奔涌每次连锁的伤害总增 {0}%" @@ -23279,8 +23279,8 @@ Undead,亡灵生物 "With at least {1} Strength in Radius, Molten Strike fires {0}% less Projectiles","若范围内至少有 {1} 点力量,【熔岩之击】发射的总投射物额外减少 {0}%" "{0}% to Maximum Quality","最大品质 {0}%" "{0}% to Quality of Socketed Active Skill Gems",插入的主动宝石品质{0}% -"With at least {1} Intelligence in Radius, Blight has {0}% increased Hinder Duration","若范围内含有 {1} 点智慧,【枯萎】的干扰持续时间延长 {0}%" -"With at least {1} Intelligence in Radius, Blight has {0}% increased Area of Effect after {2} second of Channelling","若范围内含有 {1} 点智慧,【枯萎】吟唱 {2} 秒后,范围扩大 {0}%" +"With at least {1} Intelligence in Radius, Blight has {0}% increased Hinder Duration","若范围内含有 {1} 点智慧,枯萎的干扰持续时间延长 {0}%" +"With at least {1} Intelligence in Radius, Blight has {0}% increased Area of Effect after {2} second of Channelling","若范围内含有 {1} 点智慧,枯萎吟唱 {2} 秒后,范围扩大 {0}%" "With at least {1} Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground","若范围内含有至少 {1} 点敏捷,【腐蚀箭矢】在击中后位于腐蚀地面上的敌人后,有 {0}% 的几率使其中毒" "With at least {0} Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area","若范围内含有 {0} 点智慧,当敌人在【霜暴】的作用区域被击败,将获得暴击球而非狂怒球" "With at least {0} Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges","若范围内含有 {0} 点智慧,【霜暴】的冷却时间缩短将受暴击球影响,而非狂怒球" @@ -23319,10 +23319,10 @@ Undead,亡灵生物 "With at least {1} Dexterity in Radius, Galvanic Arrow deals {0}% decreased Area Damage","若范围内至少有 {1} 点敏捷,【电光箭】的范围伤害降低 {0}%" "With at least {0} Intelligence in Radius, Spark fires an additional Projectile","若范围内含有 {0} 点智慧,【电球】会发射 1 个额外投射物" "With at least {0} Intelligence in Radius, Spark fires Projectiles in a circle","若范围内至少有 {0} 点智慧,【电球】以环状方式发射投射物" -"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw Chains {0} times","范围内配置的敏捷和力量总计 {1} 点时,【灵盾投掷】连锁次数 {0}" +"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw Chains {0} times","范围内配置的敏捷和力量总计 {1} 点时,【灵盾投掷】连锁弹射次数 {0}" "With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining","范围内配置的智慧和力量总计 {0} 点时,【灵盾投掷】连锁额碎片投射物" -"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles","范围内配置的敏捷和力量总计 {1} 点时,【灵盾投掷】连锁的碎片投射物总量额外增加 {0}%" -"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles","范围内配置的敏捷和力量总计 {1} 点时,【灵盾投掷】连锁的碎片投射物总量额外减少 {0}%" +"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles","范围内配置的敏捷和力量总计 {1} 点时,【灵盾投掷】连锁弹射的碎片投射物总量额外增加 {0}%" +"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles","范围内配置的敏捷和力量总计 {1} 点时,【灵盾投掷】连锁弹射的碎片投射物总量额外减少 {0}%" "With at least {1} Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw","若范围内含有 {1} 点敏捷,【灵体投掷】击中时有 {0}% 的几率为【瓦尔·灵体投掷】提供 1 个【瓦尔之灵】" "With at least {1} Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for {2} seconds on Kill","若范围内至少有 {1} 点智慧,【召唤灵体】击败敌人时有 {0}% 的几率获得 {2} 秒的噬魂者效果" "With at least {0} Dexterity in Radius, Split Arrow fires Projectiles in Parallel","若范围内含有 {0} 点敏捷,【分裂箭矢】会平行发射投射物" @@ -23330,7 +23330,7 @@ Undead,亡灵生物 "With at least {0} Intelligence in Radius, Raised","若范围内含有 {0} 点智慧," "Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate","【魔卫复苏】的重击攻击会使冷却回复速度提高 {0}%" "With at least {0} Intelligence in Radius, Raised Zombies' Slam","若范围内含有 {0} 点智慧," -"Critical Strike Chance is {0}% for Hits with this Weapon","用该武器击中时,暴击率为 {0}% " +"Critical Strike Chance is {0}% for Hits with this Weapon","用该武器击中时,暴击率为 {0}%" "Lose {0}% of Energy Shield when you deal a Critical Strike","你造成暴击时,失去 {0}% 能量护盾" "Lose {0}% of Life when you deal a Critical Strike","你造成暴击时,失去 {0}% 生命" "Rolling Magma has {0}% increased Area of Effect per Chain","熔岩奔涌每次连锁的效果区域扩大 {0}%" @@ -23470,7 +23470,7 @@ Undead,亡灵生物 "Warcries Exert {0} additional Attacks","战吼{0} 次额外攻击" "{0}% more Damage with Hits and Ailments against Unique Enemies","对抗传奇敌人时,击中和异常状态伤害总增 {0}%" "{0}% less Damage with Hits and Ailments against Unique Enemies","对抗传奇敌人时,击中和异常状态伤害总降 {0}%" -"Venom Gyre inflicts Withered for {0} seconds on Hit","【剧毒旋风】击中时施加【枯萎】,持续 {0} 秒" +"Venom Gyre inflicts Withered for {0} seconds on Hit","【剧毒旋风】击中时施加死亡凋零,持续 {0} 秒" "{0}% to Spell Critical Strike Chance","法术暴击率 {0}%" "{0}% increased Critical Strike Chance with Spells which remove the maximum number of Seals","若法术移除了封印数量上限,则该法术的暴击率提高 {0}%" "{0}% reduced Critical Strike Chance with Spells which remove the maximum number of Seals","若法术移除了封印数量上限,则该法术的暴击率降低 {0}%" @@ -23516,7 +23516,7 @@ Undead,亡灵生物 "Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0}% to Resistances","被水源法球浸湿的敌人有冰霜和闪电曝露效果,抗性 {0}%" "Hydrosphere deals {0}% increased Damage","水源法球的伤害提高 {0}%" "Hydrosphere deals {0}% reduced Damage","水源法球的伤害降低 {0}%" -"Inflict Withered for two seconds on Hit if there are {0} or fewer Withered Debuffs on Enemy","若敌人身上最多有 {0} 个枯萎减益效果,则击中施加【枯萎】两秒" +"Inflict Withered for two seconds on Hit if there are {0} or fewer Withered Debuffs on Enemy","若敌人身上最多有 {0} 个死亡凋零减益效果,则击中施加死亡凋零两秒" "When you Warcry, you and nearby Allies gain Onslaught for {0} seconds","你使用战吼时, 你和周围友军在 {0} 秒内获得【猛攻】" "Effects of Consecrated Ground you create Linger for {0} second","你产生的奉献地面效果延续 {0} 秒" "Your Mark has a {0}% chance to transfer to another Enemy when Marked Enemy dies","被标记的敌人被击败后,你的咒印有 {0}% 的几率转移给另一个敌人" @@ -23650,7 +23650,7 @@ Magebane,法师克星 "Monsters Impale Enemies on Hit with Attacks",怪物的攻击击中时穿刺敌人 "Monsters have {0}% chance to Avoid being Chilled","怪物有 {0}% 的几率避免被冰缓" "Monsters Cannot be Chilled",怪物不能被冰缓 -"Monsters have {0}% chance to Avoid being Frozen","怪物有 {0}% 的几率避免被冻结" +"Monsters have {0}% chance to Avoid being Frozen","怪物有 {0}% 的几率避免被冰冻" "Monsters Cannot be Frozen",怪物不能被冻结 "Monsters Cannot be Ignited",怪物不能被点燃 "Monsters Cannot be Shocked",怪物不能陷入感电状态 @@ -23665,8 +23665,8 @@ Magebane,法师克星 "Monsters' Hits have {0}% chance to Shock","怪物击中时有 {0}% 的几率造成感电状态" "Monsters' Hits always Shock",怪物击中时始终造成感电状态 {0}},{0}} -"Monsters take {0}% increased Damage","怪物承受的伤害提高 {0}%" -"Monsters take {0}% reduced Damage","怪物承受的伤害降低 {0}%" +"Monsters take {0}% increased Damage","怪物受到的伤害增加 {0}%" +"Monsters take {0}% reduced Damage","怪物受到的伤害降低 {0}%" "Monsters have {0}% to maximum Chance to Block Spell Damage","怪物的最大法术伤害格挡率 {0}%" "Monsters have {0}% increased Poison Duration","怪物的中毒持续时间延长 {0}%" "Monsters have {0}% reduced Poison Duration","怪物的中毒持续时间缩短 {0}%" @@ -23697,8 +23697,8 @@ Magebane,法师克星 "Monsters have {0}% increased Impale Effect","怪物的穿刺效果提高 {0}%" "Monsters have {0}% reduced Impale Effect","怪物的穿刺效果降低 {0}%" "Monsters Kill things with {0}% or lower Life on Hit","怪物击中生命低于 {0}% 以下的生物造成致命一击" -"Monsters have {0}% to maximum Chance to Block Attack Damage","怪物的最大攻击伤害格挡几率 {0}% " -"{0}% increased number of Rare Monsters","稀有怪物数量提高 {0}%" +"Monsters have {0}% to maximum Chance to Block Attack Damage","怪物的最大攻击伤害格挡几率 {0}%" +"{0}% increased number of Rare Monsters",稀有怪物的数量增加{0}% "Monsters have {0}% Chance to Block Attack Damage","怪物的攻击伤害格挡几率 {0}%" "Monsters deal {0}% increased Damage","怪物的伤害提高 {0}%" "Monsters have base Ward equal to {0}% of their maximum Life","怪物的基础结界等于其最大生命的 {0}%" @@ -23865,7 +23865,7 @@ Magebane,法师克星 "Supported Skills have {0}% more Trap Throwing Speed","被辅助技能的陷阱投掷速度总增 {0}%" "Supported Skills have {0}% less Trap Throwing Speed","被辅助技能的陷阱投掷速度总降 {0}%" "Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry",被辅助法术是由魔武战号增助的攻击所触发 -"Supported Skills have a {0}% chance to apply an additional Withered Debuff when inflicting Withered","被辅助技能施加枯萎时有 {0}% 的几率额外施加一个枯萎减益效果" +"Supported Skills have a {0}% chance to apply an additional Withered Debuff when inflicting Withered","被辅助技能施加死亡凋零时有 {0}% 的几率额外施加一个死亡凋零减益效果" "This Attack and Minions have {0}% more Critical Strike Chance","该攻击和召唤生物的暴击率总增 {0}%" "This Attack and Minions have {0}% less Critical Strike Chance","该攻击和召唤生物的暴击率总降 {0}%" "{0}% increased Effect of Cruelty granted by This Attack or Minions","该攻击或召唤生物提供的凌厉效果提高 {0}%" @@ -24022,24 +24022,24 @@ Magebane,法师克星 "Final Repeat of this Spell or Minion's Spells deals {0}% less Damage","该法术和召唤生物的法术最后一次重复的伤害总降 {0}%" "This Spell and Minions deal {0}% more Damage with Ailments","该法术和召唤生物的异常状态伤害总增 {0}%" "This Spell and Minions deal {0}% less Damage with Ailments","该法术和召唤生物的异常状态伤害总降 {0}%" -"Withered inflicted by this Spell or Minions has a base duration of {0} second","该法术和召唤生物施加的枯萎状态基础持续时间为 {0} 秒" -"Withered inflicted by this Spell or Minions has a base duration of {0} seconds","该法术和召唤生物施加的枯萎状态基础持续时间为 {0} 秒" -"This Spell and Minions have {0}% chance to inflict Withered on Hit","该法术和召唤生物击中时有 {0}% 的几率施加枯萎状态" -"This Spell and Minions inflict Withered on Hit",该法术和召唤生物击中时施加枯萎状态 +"Withered inflicted by this Spell or Minions has a base duration of {0} second","该法术和召唤生物施加的死亡凋零状态基础持续时间为 {0} 秒" +"Withered inflicted by this Spell or Minions has a base duration of {0} seconds","该法术和召唤生物施加的死亡凋零状态基础持续时间为 {0} 秒" +"This Spell and Minions have {0}% chance to inflict Withered on Hit","该法术和召唤生物击中时有 {0}% 的几率施加死亡凋零状态" +"This Spell and Minions inflict Withered on Hit",该法术和召唤生物击中时施加死亡凋零状态 "Nearby Enemies have {0}% to Critical Strike Multiplier","周围敌人的暴击伤害加成 {0}%" "Spend Energy Shield before Mana for Skill Mana Costs",消耗魔力的技能在消耗魔力前先消耗能量护盾 "Removes all mana",移除所有魔力 "Skills Cost Life instead of Mana",技能消耗生命而非魔力 -"Skills Reserve Life instead of Mana",技能保留生命而非魔力 +"Skills Reserve Life instead of Mana",保留生命而非魔力 "Spend Life instead of Mana for effects of Skills",技能效果需要消耗生命而非魔力 "Total Recovery per second from Life Leech is doubled",生命偷取的每秒总恢复量翻倍 "Maximum total Life Recovery per second from Leech is doubled",偷取的每秒最大生命总恢复量翻倍 "{0}% less maximum Total Life Recovery per Second from Leech","偷取的每秒最大生命总恢复量总降 {0}%" -"Skills Cost {0} Rage","技能消耗 {0} 点怒火" +"Skills Cost {0} Rage",技能消耗{0}点怒火 "Maximum total Energy Shield Recovery per second from Leech is doubled",偷取的每秒总能量护盾恢复量上限翻倍 "Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life",你身上非旗帜技能创造的恒定光环不保留生命 "Life Recovery from Leech is not applied",不能应用偷取的生命恢复效果 -"{0}% less Damage taken for every {1}% Life Recovery per second from Leech","每秒从偷取获得的效果中,每 {1}% 使承受的伤害总降 {0}% " +"{0}% less Damage taken for every {1}% Life Recovery per second from Leech","每秒从偷取获得的效果中,每 {1}% 使承受的伤害总降 {0}%" "{0}% more Reservation of Skills","技能的保留效果总增 {0}%" "{0}% more Attack Speed with Melee Skills while you are Unencumbered","你在无负重状态下近战技能的攻击速度总增 {0}%" "Adds {0} to {1} Attack Physical Damage to Melee Skills per {2} Dexterity while you are Unencumbered","你在无负重状态下每 {2} 点敏捷都使近战技能附加 {0} 到 {1} 点物理攻击伤害" @@ -24048,8 +24048,8 @@ Magebane,法师克星 "Minion cannot inflict Bleeding",召唤生物不能施加流血状态 "Minion deals {0}% more Damage with Bleeding","召唤生物的流血伤害总增 {0}%" "Minion deals {0}% less Damage with Bleeding","召唤生物的流血伤害总降 {0}%" -"Minion deals {0}% more Damage","召唤生物的伤害总增 {0}%" -"Minion deals {0}% less Damage","召唤生物的伤害总降 {0}%" +"Minion deals {0}% more Damage",召唤生物造成的伤害增加{0}% +"Minion deals {0}% less Damage",召唤生物造成的伤害减少{0}% "Minion deals {0}% more Physical Damage","召唤生物的物理伤害总增 {0}%" "Minion deals {0}% less Physical Damage","召唤生物的物理伤害总降 {0}%" "Minion has {0} Maximum Life","召唤生物最大生命为 {0}" @@ -24196,8 +24196,8 @@ Magebane,法师克星 "Exerted Attacks have {0}% increased Critical Strike Chance","增助攻击的暴击率提高 {0}%" "Exerted Attacks have {0}% reduced Critical Strike Chance","增助攻击的暴击率降低 {0}%" "Exerted Attacks have {0}% to Critical Strike Multiplier","增助攻击的暴击伤害加成 {0}%" -"{0}% chance to apply an additional Withered Debuff when inflicting Withered","施加枯萎时有 {0}% 的几率额外施加一个枯萎减益效果" -"{0}% chance to apply an additional Withered Debuff if you Cast this Spell yourself","若你对自己施放该法术,有 {0}% 几率施加一个额外的枯萎减益效果" +"{0}% chance to apply an additional Withered Debuff when inflicting Withered","施加死亡凋零时有 {0}% 的几率额外施加一个死亡凋零减益效果" +"{0}% chance to apply an additional Withered Debuff if you Cast this Spell yourself","若你对自己施放该法术,有 {0}% 几率施加一个额外的死亡凋零减益效果" "Can roll Totem Modifiers",可以有图腾词缀 "{0}% increased Unveiled Modifier magnitudes","解密词缀的幅度扩大 {0}%" "{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a {1} second Cooldown","有 {0}% 的几率触发一个插入的战吼技能,它有 {1} 秒冷却时间" @@ -24217,7 +24217,7 @@ Magebane,法师克星 "Socketed Gems Cost and Reserve Life instead of Mana",插入的技能石同时消耗生命并保留生命而非消耗和保留魔力 "Socketed Gems have {0}% increased Reservation","插入的技能石的保留效果提高 {0}%" "Socketed Gems have {0}% reduced Reservation","插入的技能石的保留效果降低 {0}%" -"Socketed Gems have no Reservation",插入的技能石没有保留效果 +"Socketed Gems have no Reservation",插入的宝石没有保留效果 "Socketed Skill Gems get a {0}% Cost & Reservation Multiplier","插入的技能石的消耗及保留加成为原来的 {0}%" "{0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a {1} second Cooldown","你用弓类攻击时有 {0}% 的几率触发一个插入的法术,它有 {1} 秒冷却时间" "Trigger a Socketed Spell when you Attack with a Bow, with a {0} second Cooldown","你用弓类攻击时触发一个插入的法术,它有 {0} 秒冷却时间" @@ -24264,11 +24264,11 @@ Magebane,法师克星 "{0}% chance to Trigger Socketed Curse Skill when you cast a Curse Skill, with a {1} second Cooldown","你施放诅咒技能时有 {0}% 的几率触发插入的诅咒技能,它有 {1} 秒冷却时间" "Trigger Socketed Curse Skill when you cast a Curse Skill, with a {0} second Cooldown","你施放诅咒技能时触发插入的诅咒技能,它有 {0} 秒冷却时间" "Trigger a Socketed Lightning Spell on Hit, with a {0} second Cooldown","击中时触发一个插入的闪电法术,它有 {0} 秒冷却时间" -"Socketed Lightning Spells have no Cost if Triggered",插入的闪电法术没有消耗 -"{0}% chance to Trigger a Socketed Lightning Spell on Hit, with a {1} second Cooldown","击中时有 {0}% 的几率触发一个插入的闪电法术,它有 {1} 秒冷却时间" -"Trigger a Socketed Cold Spell on Melee Critical Strike, with a {0} second Cooldown","近战暴击时触发一个插入的冰霜法术,它有 {0} 秒冷却时间" +"Socketed Lightning Spells have no Cost if Triggered",插入的闪电法术触发时无花费 +"{0}% chance to Trigger a Socketed Lightning Spell on Hit, with a {1} second Cooldown","有 {0}% 的几率在击中时触发一个插入的闪电法术,它有 {1} 秒冷却时间" +"Trigger a Socketed Cold Spell on Melee Critical Strike, with a {0} second Cooldown","在近战暴击时触发一个插入的冰霜法术,它有 {0} 秒冷却时间" "{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a {1} second Cooldown","持弓类施放法术时有 {0}% 的几率触发一个插入的弓类技能,它有{1} 秒冷却时间" -"{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a {1} second Cooldown","你用该武器攻击时有 {0}% 的几率触发一个插入的法术,它有 {1} 秒冷却时间" +"{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a {1} second Cooldown","有 {0}% 的几率在你用该武器攻击时触发一个插入的法术,它有 {1} 秒冷却时间" "Trigger a Socketed Spell when you Attack with this Weapon, with a {0} second Cooldown","你用该武器攻击时触发一个插入的法术,它有 {0} 秒冷却时间" "Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown and {1}% more Cost","使用技能时触发一个插入的法术,它有 {0} 秒冷却时间,消耗总增 {1}%" "{0}% chance to Trigger a Socketed Spell on Using a Skill, with a {1} second Cooldown and {2}% more Cost","使用技能时有 {0}% 的几率触发一个插入的法术,它有 {1} 秒冷却时间,消耗总增 {2}%" @@ -24382,7 +24382,7 @@ Magebane,法师克星 "{0}% reduced Life Cost of Skills","技能的生命消耗降低 {0}%" "{0}% increased Rage Cost of Skills","技能的怒火消耗提高 {0}%" "{0}% reduced Rage Cost of Skills","技能的怒火消耗降低 {0}%" -"{0} to Total Life Cost of Skills","技能的总生命消耗 {0} " +"{0} to Total Life Cost of Skills","技能的总生命消耗 {0}" "Gain Added Chaos Damage equal to {0}% of Ward","获得附加混沌伤害,等于结界的 {0}%" "{0} to {1} Added Physical Damage with Axe Attacks","斧类攻击附加 {0} 到 {1} 点物理伤害" "{0} to {1} Added Physical Damage with Bow Attacks","弓类攻击附加 {0} 到 {1} 点物理伤害" @@ -24445,8 +24445,8 @@ Magebane,法师克星 "{0}% reduced Reservation of Skills","技能的保留效果降低 {0}%" "{0}% increased Fortify Duration","护体持续时间延长 {0}%" "{0}% reduced Fortify Duration","护体持续时间缩短 {0}%" -"Area contains an additional Shrine",区域内有一个额外的神龛 -"Area contains {0} additional Shrines","区域内有 {0} 个额外的神龛" +"Area contains an additional Shrine",该区域包含一个额外的神殿 +"Area contains {0} additional Shrines",该区域包含{0}个额外的神殿 "Area contains an additional Strongbox",区域内有一个额外的保险箱 "Area contains {0} additional Strongboxes","区域内有 {0} 个额外的保险箱" "Players are Cursed with Despair",玩家受到绝望诅咒 @@ -24614,8 +24614,8 @@ Magebane,法师克星 "Corrupted Blood cannot be inflicted on you if you have at least {0} Corrupted Blood Debuffs on you","若你身上至少有 {0} 层腐化之血,则腐化之血不能再施加给你" "You cannot gain Rage during Soul Gain Prevention",阻灵术持续期间你无法获得怒火 "Aspect of the Cat has no Reservation",猫之势没有保留效果 -"{0}% chance to Crush on Hit","击中时有 {0}% 的几率碾压敌人" -"Crush on Hit",击中时碾压敌人 +"{0}% chance to Crush on Hit",击中时有{0}%的几率碾压 +"Crush on Hit",击中时碾压 "{0}% chance to deal Double Damage while Focused","专注时有 {0}% 的几率伤害翻倍" "Deal Double Damage while Focused",专注时伤害翻倍 "{0}% chance when you pay a Skill's Cost to gain that much Mana","你施放技能时有 {0}% 的几率得到等于其花费的魔力" @@ -24825,7 +24825,7 @@ Magebane,法师克星 "{0}% increased chance of Ritual Altars with Special Rewards","驱灵祭坛有特殊奖励的几率提高 {0}%" "{0}% reduced chance of Ritual Altars with Special Rewards","驱灵祭坛有特殊奖励的几率降低 {0}%" "Area contains a Smuggler's Cache",区域内有一个走私者秘藏 -"Area contains {0} additional Smuggler's Caches","区域内有 {0} 个额外的走私者秘藏" +"Area contains {0} additional Smuggler's Caches","区域内额外有 {0} 个走私者秘藏" "Warbands in the Area have {0} additional Elite Members","区域内的军团有{0} 个额外精英" "{0}% increased Life Maximum total Recovery per second from Leech if you've taken a Savage Hit Recently","若你近期内受到过残暴打击,则偷取的每秒最大生命总恢复量提高 {0}%" "{0}% reduced Life Maximum total Recovery per second from Leech if you've taken a Savage Hit Recently","若你近期内受到过残暴打击,则偷取的每秒最大生命总恢复量降低 {0}%" @@ -24850,7 +24850,7 @@ Magebane,法师克星 "Precision has no Reservation",精准没有保留效果 "Pride has {0}% increased Reservation","骄傲的保留效果提高 {0}%" "Pride has {0}% reduced Reservation","骄傲的保留效果降低 {0}%" -"Pride has no Reservation",骄傲没有保留效果 +"Pride has no Reservation",尊严没有保留效果 "Storm Rain has {0}% increased Beam frequency","暴雨箭波束频率加快 {0}%" "Storm Rain has {0}% reduced Beam frequency","暴雨箭波束频率减慢 {0}%" "Purity of Elements has no Reservation",元素净化没有保留效果 @@ -24920,7 +24920,7 @@ Magebane,法师克星 "Summoned Arbalists Convert {0}% of Physical Damage to Fire Damage","把召唤劲弩 {0}% 的物理伤害转化为火焰伤害" "Summoned Arbalists Convert {0}% of Physical Damage to Lightning Damage","把召唤劲弩 {0}% 的物理伤害转化为闪电伤害" "Summoned Arbalists' Projectiles Fork",召唤劲弩的投射物会分叉 -"Summoned Arbalists' Projectiles Pierce {0} additional Targets","召唤劲弩的投射物会穿透 {0} 个额外目标" +"Summoned Arbalists' Projectiles Pierce {0} additional Targets","召唤劲弩的投射物会贯穿 {0} 个额外目标" "{0}% increased Summon Reaper Cooldown Recovery Rate","召唤追命死灵的冷却回复率提高 {0}%" "{0}% reduced Summon Reaper Cooldown Recovery Rate","召唤追命死灵的冷却回复率降低 {0}%" "Summon Skitterbots has {0}% increased Reservation","召唤飞掠者的保留效果提高 {0}%" @@ -24928,7 +24928,7 @@ Magebane,法师克星 "Summoned Reaper deals {0}% increased Damage","召唤追命死灵的伤害提高 {0}%" "Summoned Reaper deals {0}% reduced Damage","召唤追命死灵的伤害降低 {0}%" "Summoned Reaper has {0}% to Physical Damage over Time Multiplier","召唤追命死灵的持续物理伤害加成 {0}%" -"{0} to Level of all Totem Skill Gems","所有图腾技能石等级 {0}" +"{0} to Level of all Totem Skill Gems","所有图腾主动技能石等级 {0}" "Poison you inflict with Travel Skills is Reflected to you if you","若你身上的中毒效果少于 5 层" "have fewer than 5 Poisons on you",则你的位移技能施加的中毒效果反射给你自己 "You are Unaffected by Corrupted Blood while Leeching",你偷取时不受腐化之血影响 @@ -24939,7 +24939,7 @@ Magebane,法师克星 "Witch: {0}% increased Skill Effect Duration","女巫:技能效果持续时间延长 {0}%" "Templar: {0}% Chance to Block Attack and Spell Damage","圣堂武僧:攻击和法术伤害格挡率 {0}%" "Scion: {0}% increased Damage","贵族:伤害提高 {0}%" -"{0} to Level of all Vaal Skill Gems","所有瓦尔技能石等级 {0}" +"{0} to Level of all Vaal Skill Gems","所有瓦尔主动技能石等级 {0}" "Vaal Skills require {0}% increased Souls Per Use","瓦尔技能每次施放需要的灵魂量提高 {0}%" "Vaal Skills require {0}% reduced Souls Per Use","瓦尔技能每次施放需要的灵魂量降低 {0}%" "Vaal Skills have {0}% chance to regain consumed Souls when used","瓦尔技能使用时有 {0}% 的几率重获被消耗的灵魂" @@ -24975,8 +24975,8 @@ Solipsism,唯我独尊 "Converted Enemies Taunt on Hit",被转化的敌人击中时嘲讽敌人 "Linked target gains {0} to {1} Added Fire Damage","给羁绊对象附加 {0} 到 {1} 点火焰伤害" "Linked target gains Added Fire Damage equal to {0}% of your Maximum Life","羁绊对象获得额外火焰伤害,等于你生命上限的 {0}%" -"{0}% increased Fortification Duration","护体持续时间延长 {0}%" -"{0}% reduced Fortification Duration","护体持续时间缩短 {0}%" +"{0}% increased Fortification Duration","护身持续时间延长 {0}%" +"{0}% reduced Fortification Duration","护身持续时间缩短 {0}%" "{0}% increased wave frequency","震波频率提高 {0}%" "{0}% reduced wave frequency","震波频率降低 {0}%" "Energy Blades have minimum Lightning Damage equal to {2}% of Energy Shield, plus {0}","能量之刃的闪电伤害下限等于能量护盾的 {2}%,再加上{0}" @@ -24985,7 +24985,7 @@ Solipsism,唯我独尊 "Suppressed Spell Damage dealt to you is Unlucky",被压制的法术伤害对你特别不幸 "You and nearby allies are Immune to all Elemental Ailments",你和周围友军免疫所有元素异常状态 "Attack Hits against nearby Enemies have {0}% chance to inflict Bleeding","对周围敌人的攻击击中有 {0}% 的几率施加流血状态" -"Gain {1} to maximum Fortification for {0} second per Stage on Placing the Banner","护体上限在放置旗帜时按照每层 {1},持续 {0} 秒" +"Gain {1} to maximum Fortification for {0} second per Stage on Placing the Banner","护身上限在放置旗帜时按照每层 {1},持续 {0} 秒" "Gain {1} to maximum Fortification for {0} seconds per Stage on Placing the Banner","护体上限在放置旗帜时按照每层 {1},持续 {0} 秒" "Deals {0}% more Damage with Hits against Branded Enemy","击中伤害对带有烙印的敌人总增 {0}%" "Deals {0}% less Damage with Hits against Branded Enemy","击中伤害对带有烙印的敌人总降 {0}%" @@ -25036,17 +25036,17 @@ Solipsism,唯我独尊 "Supported Skills have {0}% chance to Unnerve Enemies for {1} seconds on Hit","被辅助技能有 {0}% 的几率在击中时恐惧敌人 {1} 秒" "Supported Skills Unnerve Enemies for {0} seconds on Hit","被辅助技能击中时恐惧敌人 {0} 秒" "Elemental Damage from Supported Skills cannot be Reflected",被辅助技能的元素伤害无法被反射 -"Supported Skills have {0}% increased Fortification Duration","被辅助技能的护体持续时间延长 {0}%" -"Supported Skills have {0}% reduced Fortification Duration","被辅助技能的护体持续时间缩短 {0}%" +"Supported Skills have {0}% increased Fortification Duration","被辅助技能的护身持续时间延长 {0}%" +"Supported Skills have {0}% reduced Fortification Duration","被辅助技能的护身持续时间缩短 {0}%" "{0}% more Damage with Hits per {1} seconds Duration","击中伤害按照每 {1} 秒持续时间总增 {0}%" "{0}% less Damage with Hits per {1} seconds Duration","击中伤害按照每 {1} 秒持续时间总降 {0}%" "Supported Skills Cost nothing",被辅助技能没有消耗 -"Hits from Supported Skills Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification","被辅助技能的击中在达到护体上限时压制 {0}% 物理伤害减免" +"Hits from Supported Skills Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification","被辅助技能的击中在达到护身上限时压制 {0}% 物理伤害减免" "Supported Skills have {0}% chance to grant Onslaught for 3 seconds when","被辅助技能有 {0}% 的几率在你击中传奇敌人时" "you Hit a Unique Enemy","提供 3 秒猛攻状态" -"{0} to Level of Supported Chaos Skill Gems","被辅助的混沌宝石等级 {0}" +"{0} to Level of Supported Chaos Skill Gems","被辅助的混沌主动技能石等级 {0}" "{0} to Level of Supported Minion Skill Gems","被辅助的召唤生物宝石等级 {0}" -"{0} to Level of Supported Physical Skill Gems","被辅助的物理宝石等级 {0}" +"{0} to Level of Supported Physical Skill Gems","被辅助的物理主动技能石等级 {0}" "{0} to Level of Supported Strike Skill Gems","被辅助的打击宝石等级 {0}" "Deals Damage every {0} second","每 {0} 秒造成一次伤害" "Deals Damage every {0} seconds","每 {0} 秒造成一次伤害" @@ -25066,14 +25066,14 @@ Solipsism,唯我独尊 "Maximum Chance to Dodge Spell Hits is {0}%","躲避法术击中的上限为 {0}%" "Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements",元素伤害击中时移除该种元素曝露,并施加其它元素曝露 "Exposure inflicted this way applies {0}% to Resistances","通过这种方式施加的元素曝露使其抗性 {0}%" -"You have {0} Fortification","你有 {0} 层体" +"You have {0} Fortification","你有 {0} 层护身" "Cannot Recover Energy Shield to above Armour",恢复的能量护盾不能超过护甲值 "3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second","近期被防止击中的 5% 总物理伤害,以每秒回复为能量护盾" -"Skills that have dealt a Critical Strike in the past {0} seconds deal {1}% more Elemental Damage with Hits and Ailments","在过去 {0} 秒内造成暴击的技能使其击中和异常状态的元素伤害总增 {1}%" +"Skills that have dealt a Critical Strike in the past {0} seconds deal {1}% more Elemental Damage with Hits and Ailments","在过去 {0} 秒内造成暴击的技能使击中和异常状态伤害总增 {1}%" "Cannot Recover Energy Shield to above Evasion Rating",恢复的能量护盾不能超过闪避值 "When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating","被击中时,失去 1 层鬼影缠身以回复 3% 等同于你闪避值的能量护盾" "Cannot Recharge Energy Shield",能量护盾不能充能 -"Take {0}% less Damage over Time if you've started taking Damage over Time in the past second","你在承受持续伤害的第一秒内承受的持续伤害总降 {0}%" +"Take {0}% less Damage over Time if you've started taking Damage over Time in the past second","承受的持续伤害在你过去一秒内开始承受持续伤害后总降 {0}%" "{0}% more Duration of Ailments on you","你身上的异常状态持续时间总增 {0}%" "Dexterity provides no inherent bonus to Evasion Rating",敏捷不给闪避值提供属性加成 "{0}% Chance to Suppress Spell Damage per {1} Dexterity","法术伤害压制率按照每 {1} 点敏捷 {0}%" @@ -25082,9 +25082,9 @@ Solipsism,唯我独尊 "{0}% reduced Duration of Elemental Ailments on you per {1} Intelligence","元素异常状态持续时间按照每 {1} 点智慧降低 {0}%" "Life Recovery from Non-Instant Leech is not applied",如偷取的生命恢复效果不能立即生效,则不可应用 "{0}% Chance to Block Spell Damage for each {1}% Overcapped Chance to Block Attack Damage","法术伤害格挡率按照每 {1}% 超量的攻击伤害格挡率 {0}%" -"{0}% less Attack Damage taken if you haven't been Hit by an Attack Recently","承受的攻击伤害在你近期内没有被攻击击中的情况下总降 {0}%" +"{0}% less Attack Damage taken if you haven't been Hit by an Attack Recently",承受的攻击伤害在你近期内没有被攻击击中的情况下总降{0}%。 "{0}% more Evasion Rating if you have been Hit by an Attack Recently","闪避值在你近期内被攻击击中的情况下总增 {0}%" -"{0}% more Attack Damage taken if you have been Hit by an Attack Recently","承受的攻击伤害在你近期内被攻击击中的情况下总增 {0}%" +"{0}% more Attack Damage taken if you have been Hit by an Attack Recently",承受的攻击伤害在你近期内被攻击击中的情况下总增{0}% "Minion has {0}% more Duration","召唤生物的持续时间总增 {0}%" "Minion has {0}% less Duration","召唤生物的持续时间总降 {0}%" "Traps are thrown randomly around targeted location",陷阱朝目标地点随机投掷 @@ -25095,7 +25095,7 @@ Solipsism,唯我独尊 "{0}% more Damage with Ailments per {1} Doom on Hex","异常状态伤害按照每 {1} 点魔蛊灭能总增 {0}%" "{0}% more Damage with Hits per {1} Doom on Hex","击中伤害按照每 {1} 点魔蛊灭总增 {0}%" "Elemental Damage cannot be Reflected",元素伤害无法被反射 -"Explosion deals {0}% more Damage with Hits per Explosive Arrow on Target","击中造成的爆炸伤害按照目标身上每支爆炸箭矢总增 {0}%" +"Explosion deals {0}% more Damage with Hits per Explosive Arrow on Target",每支爆炸箭矢对目标造成的命中伤害增加{0}% "Consumes {0} Charge from {1} Life Flask, if possible","会尽可能每 {1} 瓶生命药剂消耗 {0} 次充能" "Consumes {0} Charges from {1} Life Flask, if possible","会尽可能每 {1} 瓶生命药剂消耗 {0} 次充能" "Added Chaos Damage equal to {0}% of Flask's Recovery Amount if Charges were consumed","在消耗药剂充能时附加等于药剂恢复量 {0}% 的混沌伤害" @@ -25104,7 +25104,7 @@ Solipsism,唯我独尊 "Melee Hits Fortify for {0} seconds","近战击中在接下来 {0} 秒提供护体状态" "Final Burst has {0}% more Area of Effect","最后一次爆发的效果区域总增 {0}%" "This Skill Costs nothing",该技能没有消耗 -"Hits Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification","击中在达到护体上限时压制 {0}% 物理伤害减免" +"Hits Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification","击中在达到护身上限时压制 {0}% 物理伤害减免" "Projectiles deal up to {0}% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther","投射物开始移动时,每消耗一枚钢刃碎片,它们的击中伤害最多可总增 {0}%,它们飞得越远,加成越低" "Projectiles deal up to {0}% less Damage with Hits per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther","投射物开始移动时,每消耗一枚钢刃碎片,它们的击中最多可总降 {0}%,它们飞得越远,惩罚越低" "This Spell's Cast Speed cannot be modified",该法术的施法速度不能被调整 @@ -25113,7 +25113,7 @@ Solipsism,唯我独尊 "Maximum {0} Tornado","最多 {0} 道龙卷旋风" "Maximum {0} Tornadoes","最多 {0} 道龙卷旋风" "Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark",你击中稀有或传奇敌人且没有咒印时触发该技能 -"Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown",当你施放一个诅咒法术时,触发插槽诅咒法术,有 0.25 秒的冷却时间 +"Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown","当你施放一个诅咒法术时,触发插槽诅咒法术,有 0.25 秒的冷却时间" "{0}% more Damage with Hits and Ailments for each Cast of this Spell currently waiting","击中和异常状态伤害按照当前即将施放的每道法术的消耗总增 {0}%" "{0}% less Damage with Hits and Ailments for each Cast of this Spell currently waiting","击中和异常状态伤害按照当前即将施放的每道法术的消耗总降 {0}%" "Exerted Attacks have {0}% to Critical Strike Chance","增助攻击的暴击率 {0}%" @@ -25202,9 +25202,9 @@ Solipsism,唯我独尊 "{0}% reduced Mana Reservation Efficiency of Skills","技能的魔力保留效能降低 {0}%" "{0}% increased Reservation Efficiency of Skills","技能的保留效能提高 {0}%" "{0}% reduced Reservation Efficiency of Skills","技能的保留效能降低 {0}%" -"You do not inherently take less Damage for having Fortification",护体本身并不能降低你承受的伤害 -"{0}% increased Attack and Cast Speed while at maximum Fortification","达到护体上限时攻击和施法速度提高 {0}%" -"{0}% reduced Attack and Cast Speed while at maximum Fortification","达到护体上限时攻击和施法速度降低 {0}%" +"You do not inherently take less Damage for having Fortification",护身本身并不能降低你承受的伤害 +"{0}% increased Attack and Cast Speed while at maximum Fortification","达到护身上限时攻击和施法速度加快 {0}%" +"{0}% reduced Attack and Cast Speed while at maximum Fortification","达到护身上限时攻击和施法速度减慢 {0}%" "Area contains a Unique Boss",区域内有一个传奇首领 "Unique Boss drops an additional Unique Item",传奇首领额外掉落一个传奇物品 "Unique Boss drops an additional Unique Ring",传奇首领额外掉落一个传奇戒指 @@ -25226,22 +25226,22 @@ Solipsism,唯我独尊 "Cannot Leech from Monsters",不能偷取怪物 "{0}% chance to Reflect Hexes","有 {0}% 的几率反射魔蛊" "{0}% increased Evasion Rating while Phasing","闪避值在迷踪状态下提高 {0}%" -"Curse Enemies with Enfeeble on Hit",击中时用衰弱诅咒敌人 +"Curse Enemies with Enfeeble on Hit",击中时对敌人附加衰弱诅咒。 "{0}% chance to Curse Enemies with Conductivity on Hit","有 {0}% 的几率在用导电诅咒敌人" -"Curse Enemies with Conductivity on Hit",击中时用导电诅咒敌人 +"Curse Enemies with Conductivity on Hit",击中时对敌人附加导电诅咒。 "{0}% chance to Curse Enemies with Despair on Hit","有 {0}% 的几率在击中时用绝望诅咒敌人" -"Curse Enemies with Despair on Hit",击中时用绝望诅咒敌人 +"Curse Enemies with Despair on Hit",击中时对敌人附加绝望诅咒。 "{0}% chance to Curse Enemies with Elemental Weakness on Hit","有 {0}% 的几率在击中时用元素要害诅咒敌人" -"Curse Enemies with Elemental Weakness on Hit",击中时用元素要害诅咒敌人 +"Curse Enemies with Elemental Weakness on Hit",击中时对敌人附加元素要害诅咒。 "{0}% chance to Curse Enemies with Frostbite on Hit","有 {0}% 的几率在击中时用冻伤诅咒敌人" -"Curse Enemies with Frostbite on Hit",击中时用冻伤诅咒敌人 +"Curse Enemies with Frostbite on Hit",击中时对敌人附加冻伤诅咒。 "{0}% chance to Suppress Spell Damage per Frenzy Charge","法术伤害压制率按照每个狂怒球 {0}%" "{0}% more Effect of your Curses","你的诅咒效果总增 {0}%" "Your Hits treat Fire Resistance as {0}% higher than actual value","你的击中将火焰抗性视为比实际高 {0}%" "Your Hits treat Lightning Resistance as {0}% higher than actual value","你的击中将闪电抗性视为比实际高 {0}%" "{0} to Bow Strike Range","弓箭打击射程 {0}" "{0}% less Damage with Attack Skills per Frenzy Charge","攻击技能的伤害按照每个狂怒球总降 {0}%" -"{1}% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius","护体持续时间按照范围内每配置 {0} 点智慧延长 {1}%" +"{1}% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius","护身持续时间按照范围内每配置 {0} 点智慧延长 {1}%" "{0}% increased Attack Speed while Fortified","攻击速度在护体时加快 {0}%" "{0}% reduced Attack Speed while Fortified","攻击速度在护体时减慢 {0}%" "You take {0}% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently","你承受的额外暴击伤害在你近期内承受过暴击的情况下降低 {0}%" @@ -25254,9 +25254,9 @@ Solipsism,唯我独尊 "of Non-Chaos Damage as extra Chaos Damage for {0} seconds","在接下来 {0} 秒将 {0}% 的非混沌伤害转化为额外混沌伤害" "Auras from your Skills grant {0}% of Life Regenerated per second to",你技能的光环使你和队友 "you and Allies","的生命每秒再生 {0}%" -"Vigilant Strike has {0}% increased Fortification Duration","戒备打击的护体持续时间延长 {0}%" -"Vigilant Strike has {0}% reduced Fortification Duration","戒备打击的护体持续时间缩短 {0}%" -"{0}% chance to Avoid Bleeding","有 {0}% 的几率避免流血" +"Vigilant Strike has {0}% increased Fortification Duration","戒备打击的护身持续时间延长 {0}%" +"Vigilant Strike has {0}% reduced Fortification Duration","戒备打击的护身持续时间缩短 {0}%" +"{0}% chance to Avoid Bleeding","{0}% 几率避免致流血" "Take {0} Fire Damage when you Shift into or out of Nightmare","在你进出梦魇时承受 {0} 点火焰伤害" "Take {0} Lightning Damage when you Shift into or out of Nightmare","在你进出梦魇时承受 {0} 点闪电伤害" "Monsters in Nightmare deal {0}% more Damage","梦魇里的怪物伤害总增 {0}%" @@ -25372,13 +25372,13 @@ Solipsism,唯我独尊 "{0}% of Lightning Damage with Attack Skills Converted to Chaos Damage","攻击技能将 {0}% 的闪电伤害转化为混沌伤害" "Auras from your Skills have {0}% increased Effect on you","你技能的光环在你身上的效果提高 {0}%" "Auras from your Skills have {0}% reduced Effect on you","你技能的光环在你身上的效果降低 {0}%" -"{0}% chance to Avoid being Chilled or Frozen while Casting a Spell","有 {0}% 的几率在施放法术时避免被冰缓或冻结" +"{0}% chance to Avoid being Chilled or Frozen while Casting a Spell","施放法术时有 {0}% 的几率避免被冰缓或冰冻" "Cannot be Chilled or Frozen while Casting a Spell",在施放法术时不能被冰缓或冻结 "{0}% chance to Avoid being Impaled","有 {0}% 的几率避免被穿刺" "You cannot be Impaled",你不能被穿刺 "{0}% less Damage with Hits and Ailments against Enemies that are on Low Life","击中和异常状态伤害对低血敌人总降 {0}%" -"Dread Banner has {0}% increased Fortification duration","恐怖之旗的护体持续时间提高 {0}%" -"Dread Banner has {0}% reduced Fortification duration","恐怖之旗的护体持续时间降低 {0}%" +"Dread Banner has {0}% increased Fortification duration","恐怖之旗的护身持续时间提高 {0}%" +"Dread Banner has {0}% reduced Fortification duration","恐怖之旗的护身持续时间降低 {0}%" "{0}% reduced Mana Reservation Efficiency of Banner Skills","旗帜技能的魔力保留效能降低 {0}%" "{0}% increased Mana Reservation Efficiency of Banner Skills","旗帜技能的魔力保留效能提高 {0}%" "Chance to Block Attack Damage is Lucky",攻击伤害格挡率特别幸运 @@ -25388,7 +25388,7 @@ Solipsism,唯我独尊 "Deal no Fire Damage",不造成火焰伤害 "Deal no Lightning Damage",不造成闪电伤害 "{0}% chance to Maim Enemies with Main Hand Hits","有 {0}% 的几率用主手击中使敌人瘫痪" -"{0} to maximum Fortification","护体上限 {0}" +"{0} to maximum Fortification","护身上限 {0}" "{0}% chance to Blind Enemies with Off Hand Hits","有 {0}% 的几率用副手击中使敌人目盲" "{0}% chance to Block Projectile Spell Damage","格挡投射物法术伤害几率 {0}%" "{0}% to Damage over Time Multiplier for Bleeding per Endurance Charge","流血持续伤害加成按照每个耐力球 {0}%" @@ -25449,7 +25449,7 @@ Solipsism,唯我独尊 "Clarity has {0}% reduced Mana Reservation Efficiency","清晰的魔力保留效能降低 {0}%" "Clarity has {0}% increased Mana Reservation Efficiency","清晰的魔力保留效能提高 {0}%" "Hits with Cleave Fortify",劈砍的击中提供护体状态 -"Cold Exposure you inflict applies an extra {0}% to Cold Resistance","你施加的畏寒效果也使冰霜抗性额外 {0}% " +"Cold Exposure you inflict applies an extra {0}% to Cold Resistance","你施加的畏寒效果也使冰霜抗性额外 {0}%" "Conductivity has no Reservation if Cast as an Aura",导电以光环形式施放时没有保留效果 "Counterattacks Debilitate Enemies for {0} second on Hit","击中时在接下来 {0} 秒反击疲惫的敌人" "Counterattacks have a {0}% chance to Debilitate on Hit for {1} second","击中时有 {0}% 的几率在接下来 {1} 秒反击疲惫的敌人" @@ -25466,8 +25466,8 @@ Solipsism,唯我独尊 "{0}% chance to Curse you with Silence when Hit","你有 {0}% 的几率在被击中时遭到沉默诅咒" "Curses you with Silence when Hit",你被击中时遭到沉默诅咒 "{0}% to Damage over Time Multiplier if you've Killed Recently","持续伤害加成在你近期内击败过敌人的情况下 {0}%" -"{0}% increased Damage over Time Taken while you have at least {1} Fortification","承受的持续伤害在至少有 {1} 层护体的情况下提高 {0}%" -"{0}% reduced Damage over Time Taken while you have at least {1} Fortification","承受的持续伤害在至少有 {1} 层护体的情况下降低 {0}%" +"{0}% increased Damage over Time Taken while you have at least {1} Fortification","承受的持续伤害在至少有 {1} 层护身的情况下提高 {0}%" +"{0}% reduced Damage over Time Taken while you have at least {1} Fortification","承受的持续伤害在至少有 {1} 层护身的情况下降低 {0}%" "Damage Penetrates {0}% Elemental Resistances against Cursed Enemies","伤害被诅咒的敌人可以穿透其 {0}% 的元素抗性" "{0}% increased Damage for each of your Aura or Herald Skills affecting you","伤害按照你身上每种影响你的光环或缓速技能提高 {0}%" "{0}% increased Damage while you are wielding a Bow and have a Totem","伤害在你使用弓类并有图腾时提高 {0}%" @@ -25486,7 +25486,7 @@ Solipsism,唯我独尊 "Defiance Banner has {0}% increased Mana Reservation Efficiency","抗争之旗的魔力保留效能提高 {0}%" "Defiance Banner has {0}% reduced Mana Reservation Efficiency","抗争之旗的魔力保留效能降低 {0}%" "Area contains {0} extra Packs of Insects","区域内有额外 {0} 个昆虫群" -"Monsters' Projectiles always Pierce",怪物的投射物始终有穿透效果 +"Monsters' Projectiles always Pierce",怪物的投射物始终有贯穿效果 "Despair has no Reservation if Cast as an Aura",绝望以光环形式施放时没有保留效果 "Determination has {0}% reduced Mana Reservation Efficiency","坚定的魔力保留效能降低 {0}%" "Determination has {0}% increased Mana Reservation Efficiency","坚定的魔力保留效能提高 {0}%" @@ -25505,7 +25505,7 @@ Solipsism,唯我独尊 "Enemies near your Marked Enemy are Blinded",在被你标记的敌人周围的敌人陷入目盲状态 "Enemies Poisoned by you cannot deal Critical Strikes",因你而中毒的敌人不能造成暴击 "{0}% chance for Energy Shield Recharge to start when you Kill an Enemy","能量护盾 有 {0}% 的几率在你消灭敌人时开始充能" -"Ethereal Knives Pierces an additional Target",虚空匕首额外穿透一个目标 +"Ethereal Knives Pierces an additional Target",虚空匕首额外贯穿一个目标 "{0}% increased Evasion Rating while Focused","闪避值在专注时提高 {0}%" "{0}% increased Evasion Rating per {1} Maximum Mana, up to {2}%","闪避值按照每 {1} 点魔力上限提高 {0}%,最多提高 {2}%" "Evasion Rating is increased by Overcapped Cold Resistance",闪避值随超量冰霜抗性提高 @@ -25533,12 +25533,12 @@ Solipsism,唯我独尊 "Flesh and Stone has {0}% reduced Mana Reservation Efficiency","血肉与岩石的魔力保留效能降低 {0}%" "Flesh and Stone has {0}% increased Mana Reservation Efficiency","血肉与岩石的魔力保留效能提高 {0}%" "Flesh and Stone has no Reservation",血肉与岩石没有保留效果 -"Fortifying Hits grant {0}% increased Fortification","有护体的击中使护体效果提高 {0}%" -"Fortifying Hits grant {0}% reduced Fortification","有护体的击中使护体效果降低 {0}%" -"Fortifying Hits against Unique Enemies grant {0}% increased Fortification","有护体的击中使护体效果对传奇敌人时提高 {0}%" -"Fortifying Hits against Unique Enemies grant {0}% reduced Fortification","有护体的击中使护体效果对传奇敌人降低 {0}%" -"{0}% increased Fortification Duration per {1} Strength","护体持续时间按照每 {1} 点力量提高 {0}%" -"{0}% reduced Fortification Duration per {1} Strength","护体持续时间按照每 {1} 点力量降低 {0}%" +"Fortifying Hits grant {0}% increased Fortification","有护体的击中使护身效果提高 {0}%" +"Fortifying Hits grant {0}% reduced Fortification","有护体的击中使护身效果降低 {0}%" +"Fortifying Hits against Unique Enemies grant {0}% increased Fortification","有护体的击中使护身效果对传奇敌人时提高 {0}%" +"Fortifying Hits against Unique Enemies grant {0}% reduced Fortification","有护体的击中使护身效果对传奇敌人降低 {0}%" +"{0}% increased Fortification Duration per {1} Strength","护身持续时间按照每 {1} 点力量提高 {0}%" +"{0}% reduced Fortification Duration per {1} Strength","护身持续时间按照每 {1} 点力量降低 {0}%" "Frostbite has no Reservation if Cast as an Aura",冻伤以光环形式施放时没有保留效果 "Melee Hits with a Maces, Sceptres or Staves Fortify for {0} seconds","锤类、短杖、长杖的近战击中提供 {0} 秒护体状态" "{0}% chance to gain a Frenzy Charge when you Shatter an Enemy","有 {0}% 的几率在击碎敌人时获得一个狂怒球" @@ -25623,7 +25623,7 @@ Solipsism,唯我独尊 "{0} Added Passive Skill is Inevitable Doom","其中 {0} 个增加的天赋为终焉必临" "{0} Added Passive Skill is Frantic Aspect","其中 {0} 个增加的天赋为狂乱之相" "Nearby Enemies Killed by anyone count as being Killed by you instead",周围被击败的敌人都视为被你击败 -"Nearby Allies have {0} Fortification","周围友军拥有{0}护体" +"Nearby Allies have {0} Fortification","周围友军的护身 {0}" "Passives granting Cold Resistance or all Elemental Resistances in Radius",给范围内提供冰霜抗性或所有元素抗性的天赋 "also grant Chance to Suppress Spell Damage at {0}% of its value","也提供法术伤害压制率,等于其数值的 {0}%" "also grant an equal chance to gain a Power Charge on Kill",也有同等几率在击败敌人时获得一个暴击球 @@ -25650,8 +25650,8 @@ Solipsism,唯我独尊 "Players are Cursed with a random Hex every {0} seconds","玩家每隔 {0} 秒就被一种随机魔蛊诅咒" "Players Prevent {0}% of Suppressed Spell Damage","玩家阻挡被压制的法术伤害 {0}%" "Players have {0}% to amount of Suppressed Spell Damage Prevented","玩家阻挡被压制的法术伤害量 {0}%" -"{0} to maximum Fortification while Focused","护体上限在专注时 {0}" -"{0} to maximum Fortification while stationary","护体上限在静止时 {0}" +"{0} to maximum Fortification while Focused","护身上限在专注时 {0}" +"{0} to maximum Fortification while stationary","护身上限在静止时 {0}" "Skills that leave Lingering Blades have {0} to Maximum Lingering Blades","产生徘徊之刃的技能的徘徊之刃上限 {0}" "{0}% increased Melee Damage with Hits at Close Range","近战伤害在近程击中时提高 {0}%" "{0}% reduced Melee Damage with Hits at Close Range","近战伤害在近程击中时降低 {0}%" @@ -25693,11 +25693,11 @@ Solipsism,唯我独尊 "Plague Bearer has {0}% reduced Maximum Plague Value","瘟疫使徒的瘟疫值上限降低 {0}%" "Precision has {0}% reduced Mana Reservation Efficiency","精准的魔力保留效能降低 {0}%" "Precision has {0}% increased Mana Reservation Efficiency","精准的魔力保留效能提高 {0}%" -"Pride has {0}% reduced Mana Reservation Efficiency","骄傲的魔力保留效能降低 {0}%" -"Pride has {0}% increased Mana Reservation Efficiency","骄傲的魔力保留效能提高 {0}%" -"{0}% increased Physical Damage while using Pride","物理伤害在使用骄傲时提高 {0}%" -"{0}% reduced Physical Damage while using Pride","物理伤害在使用骄傲时降低 {0}%" -"Projectiles have {0}% chance to be able to Chain when colliding with terrain per","投射物有 {0}% 的几率在碰撞地面时" +"Pride has {0}% reduced Mana Reservation Efficiency","尊严的魔力保留效能降低 {0}%" +"Pride has {0}% increased Mana Reservation Efficiency","尊严的魔力保留效能提高 {0}%" +"{0}% increased Physical Damage while using Pride","使用【尊严】时,物理伤害提高 {0}%" +"{0}% reduced Physical Damage while using Pride","使用【尊严】时,物理伤害降低 {0}%" +"Projectiles have {0}% chance to be able to Chain when colliding with terrain per","投射物有 {0}% 的几率在碰撞地形时" "Searching Eye Jewel affecting you, up to a maximum of {0}%","按照影响你的每件锐利之凝珠宝产生连锁效果,最多 {0}%" "Projectile Attack Skills have {0}% to Critical Strike Multiplier","投射物攻击技能的暴击伤害加成 {0}%" "{0}% increased Projectile Damage per {1} Dexterity","投射物伤害按照每 {1} 点敏捷提高 {0}%" @@ -25780,7 +25780,7 @@ Solipsism,唯我独尊 "Monsters gain {0}% additional Resistances each time they are Revived","怪物的抗性在每次再生时额外获得 {0}%" "Monsters gain {0}% increased Attack and Cast Speed each time they are Revived","怪物的攻击和施法速度在每次再生时加快 {0}%" "Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived","怪物的攻击和施法速度在每次再生时减慢 {0}%" -"Monsters gain {0}% chance to Avoid being Stunned each time they are Revived","怪物的眩晕避免率在每次再生时 {0}% " +"Monsters gain {0}% chance to Avoid being Stunned each time they are Revived","怪物的眩晕避免率在每次再生时 {0}%" "Monsters gain {0}% increased Critical Strike Chance each time they are Revived","怪物的暴击率在每次再生时提高 {0}%" "Monsters gain {0}% reduced Critical Strike Chance each time they are Revived","怪物的暴击率在每次再生时降低 {0}%" "Monsters gain {0}% additional Critical Strike Multiplier each time they are Revived","怪物的暴击伤害加成在每次再生时提高 {0}%" @@ -25822,7 +25822,7 @@ Solipsism,唯我独尊 "{0} Lightning Damage taken per second per Power Charge if",你的技能在近期内造成过暴击的情况下 "your Skills have dealt a Critical Strike Recently","按照每个暴击球每秒承受 {0} 点闪电伤害" Survival,幸存 -"{0} to maximum Fortification while affected by Glorious Madness","护体上限在受疯狂荣光影响时 {0}" +"{0} to maximum Fortification while affected by Glorious Madness","护身上限在受疯狂荣光影响时 {0}" "Zealotry has {0}% reduced Mana Reservation Efficiency","奋锐光环的魔力保留效能降低 {0}%" "Zealotry has {0}% increased Mana Reservation Efficiency","奋锐光环的魔力保留效能提高 {0}%" "During initial Duration, can be hit by your Projectiles up to {0} times","在初始持续时间内可以被你的投射物击中最多 {0} 次" @@ -25836,7 +25836,7 @@ Survival,幸存 "Linked target has {0}% chance to Ignite","羁绊对象有 {0}% 的几率点燃敌人" "Linked target deals {0}% increased Damage when on Full Life","羁绊对象的伤害在满血时提高 {0}%" "Linked target deals {0}% reduced Damage when on Full Life","羁绊对象的伤害在满血时降低 {0}%" -"Buff grants {0}% to Maximum total Life Recovery per second from Leech","增益效果使偷取的每秒生命总恢复量上限 {0}% " +"Buff grants {0}% to Maximum total Life Recovery per second from Leech","增益效果使偷取的每秒生命总恢复量上限 {0}%" "Linked target has {0}% increased Mana Regeneration Rate","羁绊对象的魔力再生率提高 {0}%" "Linked target has {0}% reduced Mana Regeneration Rate","羁绊对象的魔力再生率降低 {0}%" "Gain Arcane Surge after Spending a total of {0} Mana on","在为被辅助技能的预支花费和效果消耗了总共 {0} 点魔力" @@ -25884,7 +25884,7 @@ Survival,幸存 "Your Skills deal you {0}% of Mana Spent on Upfront Skill Mana Costs as Physical Damage","你的技能对你造成物理伤害,等于预支技能魔力消耗的 {0}%" "Can have {0} fewer Remote Mine placed at a time","同时可以放置的遥控地雷减少 {0} 个" "Can have {0} fewer Remote Mines placed at a time","同时可以放置的遥控地雷减少 {0} 个" -"{0}% chance to Suppress Spell Damage per Fortification","法术伤害压制率按照每层护体{0}%" +"{0}% chance to Suppress Spell Damage per Fortification","法术伤害压制率按照每层护身 {0}%" "Side passages only contain Azurite Veins",支路里只有蓝晶矿脉 "Side passages only contain Currency Chests",支路里只有通货物品宝箱 "Side passages only contain Fossilised Remains",支路里只有化石残渣 @@ -25900,16 +25900,16 @@ Survival,幸存 "Lose Blood from Blood Crucible {0}% slower","赤炼玄炉失去腐坏能量的速度减慢 {0}%" "Gain Exposed to Corruption stacks twice as frequently",获得腐坏曝露的频率加快两倍 "Lose {0} stack of Exposed to Corruption every {1} seconds","每 {1} 秒失去 {0} 层腐坏曝露" -"Only shift into Nightmare on reaching maximum Blood",只有达到最大鲜血时会转移至梦魇 +"Only shift into Nightmare on reaching maximum Blood",只有达到腐坏能量上限时才能穿越至梦魇界 "Blood is not lost over time",鲜血不会随著时间流失 -"Lose {0}% of Blood on Killing a Scourge Monster","击杀灾魇怪物时失去 {0}% 鲜血" +"Lose {0}% of Blood on Killing a Scourge Monster","腐坏能量在击败天灾怪物时失去 {0}%" "Only Shift into and out of Nightmare randomly",只能随机穿越进出梦魇 "The Blood Crucible can transform Unique Equipment",赤炼玄炉可以炼化传奇装备 "{0} to Armour per {1} Maximum Energy Shield on Helmet","护甲值按照头部装备上每 {1} 点能量护盾上限 {0}" -"{0}% increased Damage with Attack Skills while you have at least {1} Fortification","攻击技能的伤害在你至少有 {1} 层护体的情况下提高 {0}%" -"{0}% reduced Damage with Attack Skills while you have at least {1} Fortification","攻击技能的伤害至少有 {1} 层护体的情况下降低 {0}%" -"{0}% increased Blind Effect","目盲效果提高 {0}%" -"{0}% reduced Blind Effect","目盲效果降低 {0}%" +"{0}% increased Damage with Attack Skills while you have at least {1} Fortification","攻击技能的伤害在你至少有 {1} 层护身的情况下提高 {0}%" +"{0}% reduced Damage with Attack Skills while you have at least {1} Fortification","攻击技能的伤害至少有 {1} 层护身的情况下降低 {0}%" +"{0}% increased Blind Effect",致盲效果提高{0}% +"{0}% reduced Blind Effect",致盲效果减少{0}% "You can catch Scourged Fish",你可以捕获天灾鱼种 "Cannot Fish while standing in Water",站在水中不能钓鱼 "Cannot gain Charges",不能获得充能 @@ -25985,18 +25985,1965 @@ Survival,幸存 "Rare Breach Monsters drop additional Currency Items","稀有裂隙怪物额外掉落 {0} 个通货物品" "Take Physical Damage equal to {0}% of Life plus {0}% of Energy Shield per Second per",在你能穿越至梦魇的情况下每秒承受物理伤害 "{0}% Blood in the Blood Crucible while you are able to Shift into Nightmare","等于 {0}% 的生命加上 {0}% 的能量护盾后再乘以赤炼玄炉中 {0}% 的腐坏能量" -Corrupted Soul,腐化的灵魂 -Divine Flesh,神圣血肉 -Immortal Ambition,不朽野望 -Strength of Blood,鲜血之力 -Tempered by War,战争锤炼 +"Corrupted Soul",腐化的灵魂 +"Divine Flesh",神圣血肉 +"Immortal Ambition",不朽野望 +"Strength of Blood",鲜血之力 +"Tempered by War",战争锤炼 Chainbreaker,破枷除锁 -Dance with Death,与亡共舞 -Second Sight,慧眼 -The Traitor,叛徒 -Power of Purpose,决心之力 -Inner Conviction,内在信念 +"Dance with Death",与亡共舞 +"Second Sight",慧眼 +"The Traitor",叛徒 +"Power of Purpose",决心之力 +"Inner Conviction",内在信念 Transcendence,超然飞升 -Supreme Decadence,无上衰败 -Supreme Grandstanding,无上之秀 -Supreme Ostentation,无上宣示 \ No newline at end of file +"Supreme Decadence",无上衰败 +"Supreme Grandstanding",无上之秀 +"Supreme Ostentation",无上宣示 +"This Attack Repeats {0} additional time","此攻击额外重复 {0} 次" +"This Attack Repeats {0} additional times","此攻击额外重复 {0} 次" +"{0}% increased Effect of Ancestor Totem Buff","先祖图腾的增益效果提高 {0}%" +"{0}% reduced Effect of Ancestor Totem Buff","先祖图腾的增益效果降低 {0}%" +"Fires a beam every {0} second",每{0}秒发射一道光束 +"Fires a beam every {0} seconds",每{0}秒发射一道光束 +"Gain {0} Life per Enemy Hit",每击中一名敌人获得{0}点生命 +"Lose {0} Life per Enemy Hit","每击中一名敌人损失 {0} 点生命" +"Fires Beams with {0}% increased Frequency","光束发射频率提高 {0}% " +"Fires Beams with {0}% reduced Frequency","光束发射频率降低 {0}% " +"Gain {0} Mana per Enemy Hit",每击中一名敌人获得{0}点魔力 +"Lose {0} Mana per Enemy Hit","每击中一名敌人损失 {0} 点魔力" +"Strikes every {0} second, and when you use a Lightning Skill near the Orb","每 {0} 秒打击一次,你在法球周围使用闪电技能时也会发动打击" +"Strikes every {0} seconds, and when you use a Lightning Skill near the Orb","每 {0} 秒打击一次,你在法球周围使用闪电技能时也会发动打击" +"This Spell's Cast Time is added to its Cooldown if Triggered",如果触发,该法术的施法时间将添加到其冷却时间。 +"Only affects Passives in Massive Ring",只影响巨型圈内的天赋 +"Non-Aura Hexes expire upon reaching {0}% of base Effect","非光环魔蛊在达到基础效果 {0}% 时衰减" +"You and nearby Allies deal {0}% reduced Damage with Ailments","你和周围友军的异常状态伤害减少 {0}%" +"Disables your Non-Blessing Skills which Reserve Mana",你的非祝福技能在保留魔力时禁用 +"Buff grants {0} to {1} Added Attack Cold Damage","给增益效果附加 {0} 到 {1} 点冰霜攻击伤害" +"Buff grants {0} to {1} Added Spell Cold Damage","给增益效果附加 {0} 到 {1} 点冰霜法术伤害" +"Buff grants {0}% increased Shock Duration",增益效果使感电持续时间延长{0}% +"Buff grants {0}% reduced Shock Duration",增益效果使感电持续时间缩短{0}% +"Gain {0} Flask Charge when you Hit a Cursed Enemy, no more than once every {1} seconds",击中被诅咒的敌人获得{0}层药剂充能,每{1}秒最多触发一次 +"Gain {0} Flask Charges when you Hit a Cursed Enemy, no more than once every {1} seconds",击中被诅咒的敌人获得{0}层药剂充能,每{1}秒最多触发一次 +"Spell Hits have {0}% chance to Hinder Cursed Enemies","法术击中有 {0}% 的几率使被诅咒的敌人缓速" +"{0}% increased Effect of Mark","咒印效果提高 {0}%" +"{0}% reduced Effect of Mark","咒印效果降低 {0}%" +"Cursed enemies take {0}% reduced Physical Damage from Damage Over Time","被诅咒的敌人受到的物理持续伤害 {0}%" +"{0}% increased Duration of Bleeding on Cursed Enemies","你对被诅咒的敌人施加的流血持续时间延长 {0}%" +"{0}% reduced Duration of Bleeding on Cursed Enemies","你对被诅咒的敌人施加的流血持续时间缩短 {0}%" +"Buff grants {0}% of your Physical Damage as Extra Fire Damage","增益效果获得等同你物理伤害 {0}% 的额外火焰伤害" +"{0}% chance to contain an additional valuable Gem}}","{0}% 的几率额外有一个珍贵宝石}}" +"{0}% chance to drop an additional valuable Gem}}","{0}% 的几率额外掉落一个珍贵宝石}}" +"Supported Curse Skills apply their Curses as Auras",辅助诅咒技能将诅咒视为光环 +"{0} Life gained per Enemy Hit with Supported Attacks",使用被辅助的攻击时,每击中一名敌人获得{0}点生命 +"{0} Life lost per Enemy Hit with Supported Attacks",使用被辅助的攻击时,每击中一名敌人损失{0}点生命 +"{0} Mana gained per Enemy Hit with Supported Attacks","使用被辅助的攻击时,每击中一名敌人获得 {0} 点魔力" +"{0} Mana lost per Enemy Hit with Supported Attacks","使用被辅助的攻击时,每击中一名敌人损失 {0} 点魔力" +"{0}% more Effect of Supported Curses",辅助诅咒的效果提高{0}% +"{0}% less Effect of Supported Curses",辅助诅咒的效果降低{0}% +"Supported Skills Cost {0} Mana","被辅助技能消耗的魔力 {0}" +"{0}% increased Effect of Marks from Supported Skills","被辅助技能的咒印效果提高 {0}%" +"{0}% reduced Effect of Marks from Supported Skills","被辅助技能的咒印效果降低 {0}%" +"Supported Skills create Cursed Ground with a base Duration of {0} second","辅助技能会创造一片诅咒区域,基础持续时间为 {0} 秒" +"Hexes from Supported Skills have no Duration",辅助技能的魔蛊没有持续时间 +"Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex",身处辅助技能诅咒区域的敌人会被该魔蛊诅咒 +"Limit {0} area of Cursed Ground",仅限{0}片诅咒区域 +"Supported Skills create Cursed Ground with a base Duration of {0} seconds","辅助技能会创造一片诅咒区域,基础持续时间为 {0} 秒" +"Maximum {0} area of Cursed Ground",最多只有{0}片诅咒区域 +"Supported Skills have no Reservation",被辅助技能没有保留效果 +"{0}% increased Damage with Hits to Close Range Enemies","对近身怪物造成的击中伤害提高 {0}%" +"Enemies Shocked by supported Skills have {0}% increased Movement Speed",被辅助技能施加感电后,敌人移动速度提高{0}% +"Enemies Shocked by supported Skills have {0}% reduced Movement Speed",被辅助技能施加感电后,敌人移动速度降低{0}% +"Upfront Costs or Effects of Supported Skills",消耗魔力的情况下获得一个启迪球 +"Projectiles from Supported Skills deal {0}% more Damage with Hits per Intensity","每层凝聚使被辅助技能发射的投射物的击中伤害增加 {0}%" +"Projectiles from Supported Skills deal {0}% less Damage with Hits per Intensity","每层凝聚使被辅助技能发射的投射物的击中伤害减少 {0}%" +"Supported Skills have {0}% increased Hex Transfer range","辅助技能有 {0}% 几率提高魔蛊转移范围" +"Supported Skills have {0}% reduced Hex Transfer range","辅助技能有 {0}% 几率降低魔蛊转移范围" +"Supported Skills have {0}% increased Effect of Maim","被辅助技能的瘫痪效果提高 {0}%" +"Supported Skills have {0}% reduced Effect of Maim","被辅助技能的瘫痪效果降低 {0}%" +"Recover {0}% of Life when you use Supported Skills","使用辅助技能时回复 {0}% 生命" +"{0}% increased Effect of Shocks inflicted with Critical Strikes from Supported Skills",被辅助技能产生的暴击导致感电效果提高{0}% +"{0}% reduced Effect of Shocks inflicted with Critical Strikes from Supported Skills",被辅助技能产生的暴击导致感电效果降低{0}% +"Supported Skills also count as Blessing Skills",被辅助技能视为祝福技能 +"You can only have one Aura on you from your Blessing Skills",你身上只能有一种祝福技能光环 +"Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you",你保留魔力的非祝福技能在你身上有辅助技能的光环时被禁用 +"Auras from Supported Skills have a base duration of {0} seconds","被辅助技能的光环基础持续时间为 {0} 秒" +"Supported Triggered Spells have {0}% increased Effect of Non-Damaging Ailments","被辅助的触发法术的非伤害型异常状态效果提高 {0}%" +"Supported Triggered Spells have {0}% reduced Effect of Non-Damaging Ailments","被辅助的触发法术的非伤害型异常状态效果降低 {0}%" +"Minions from Supported Skills deal {0}% more Damage with Hits and Ailments to Enemies that are Near you","被辅助技能的召唤生物对你附近的敌人造成的击中和异常状态伤害提高 {0}%" +"Minions from Supported Skills deal {0}% less Damage with Hits and Ailments to Enemies that are Near you","被辅助技能的召唤生物对你附近的敌人造成的击中和异常状态伤害降低 {0}%" +"Minions from Supported Skills deal {0}% more Damage to the Prey with Hits and Ailments","辅助技能的召唤生物对猎物造成的攻击和异常状态伤害增加 {0}%" +"Minions from Supported Skills deal {0}% less Damage to the Prey with Hits and Ailments","辅助技能的召唤生物对猎物造成的攻击和异常状态伤害降低 {0}%" +"Projectiles from Supported Skills deal {0}% more Physical Spell Damage","被辅助技能发射的投射物的物理法术伤害增加 {0}%" +"Projectiles from Supported Skills deal {0}% less Physical Spell Damage","被辅助技能发射的投射物的物理法术伤害减少 {0}%" +"Supported Skills Shock Enemies as though dealing {0}% more Damage","被辅助技能感电敌人如同造成 {0}% 更多伤害" +"Supported Skills Shock Enemies as though dealing {0}% less Damage","被辅助技能感电敌人如同造成 {0}% 更少伤害" +"Supported Skills deal {0}% more Damage with Hits and Ailments","被辅助技能的击中和异常状态伤害总增 {0}%" +"Supported Skills deal {0}% less Damage with Hits and Ailments","被辅助技能的击中和异常状态伤害总降 {0}%" +"Hexes from Supported Skills Transfer to all Enemies in a range of {0} when Hexed Enemy dies","当受到魔蛊的敌人死亡时,辅助技能的魔蛊会转移到范围 {0} 内所有敌人的身上" +"Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack",被辅助技能在你用攻击击中稀有或传奇敌人时触发 +"This Attack and Minions have {0} Life gained per Enemy Hit",此攻击每击中一名敌人能使召唤生物获得{0}点生命 +"This Attack and Minions have {0} Life lost per Enemy Hit",此攻击每击中一名敌人会使召唤生物损失{0}点生命 +"This Attack and Minions have {0}% increased Projectile Speed","该攻击和召唤生物的投射物速度加快 {0}%" +"This Attack and Minions have {0}% reduced Projectile Speed","该攻击和召唤生物的投射物速度减慢 {0}%" +"Enemies Shocked by this Attack or Minions have {0}% increased Movement Speed",被此次攻击施加感电或召唤生物施加感电后,敌人移动速度提高{0}% +"Enemies Shocked by this Attack or Minions have {0}% reduced Movement Speed",被此次攻击施加感电或召唤生物施加感电后,敌人移动速度降低{0}% +"Projectiles from this Attack and Minions that have Pierced deal {0}% increased Damage","此次攻击的投射物和被穿透的召唤生物伤害提高 {0}%" +"Projectiles from this Attack and Minions that have Pierced deal {0}% reduced Damage","此次攻击的投射物和被穿透的召唤生物伤害降低 {0}%" +"{0}% increased Effect of Shocks this Attack or Minions inflict with Critical Strikes",此次带有暴击的攻击或召唤生物攻击造成的感电效果增加{0}% +"{0}% reduced Effect of Shocks this Attack or Minions inflict with Critical Strikes",此次带有暴击的攻击或召唤生物攻击造成的感电效果减少{0}% +"This Attack and Minions deal {0}% more Damage",此次攻击和召唤生物攻击导致伤害增加{0}% +"This Attack and Minions deal {0}% less Damage",此次攻击和召唤生物攻击导致伤害减少{0}% +"This Attack and Minions Shock Enemies as though dealing {0}% more Damage",此次攻击和召唤生物对敌人的感电效果增加{0}%伤害 +"This Attack and Minions Shock Enemies as though dealing {0}% less Damage",此次攻击和召唤生物对敌人的感电效果减少{0}%伤害 +"Minions gain {0} Life per Enemy they Hit",召唤生物每击中一名敌人获得{0}点生命 +"Minions lose {0} Life per Enemy they Hit",召唤生物每击中一名敌人损失{0}点生命 +"Minions have {0}% chance to Crush for {1} seconds on Hit","召唤物击中敌人时有 {0}% 几率碾压敌人 {1} 秒" +"Minions Crush for {0} seconds on Hit","召唤物击中敌人时碾压敌人 {0} 秒" +"Enemies Shocked by Minions have {0}% increased Movement Speed",被召唤生物施加感电后,敌人移动速度提高{0}% +"Enemies Shocked by Minions have {0}% reduced Movement Speed",被召唤生物施加感电后,敌人移动速度降低{0}% +"{0}% chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy","有 {0}% 的几率在召唤生物击中稀有敌人或传奇敌人时获得一层暴走能量" +"Gain a Rampage Kill when Minions Hit a Rare or Unique Enemy",在召唤生物击中稀有敌人或传奇敌人时获得一层暴走能量 +"Minions' Projectiles that have Pierced deal {0}% increased Damage","召唤生物的投射物贯穿伤害提高 {0}%" +"Minions' Projectiles that have Pierced deal {0}% reduced Damage","召唤生物的投射物贯穿伤害降低 {0}%" +"Minions' Projectiles deal {0}% increased Damage with Hits to nearby Enemies","召唤生物的投射物对周围敌人的击中伤害提高 {0}%" +"Minions' Projectiles deal {0}% reduced Damage with Hits to nearby Enemies","召唤生物的投射物对周围敌人的击中伤害降低 {0}%" +"{0}% increased Effect of Shocks Minions inflict with Critical Strikes",带有暴击的召唤生物攻击造成的感电效果增加{0}% +"{0}% reduced Effect of Shocks Minions inflict with Critical Strikes",带有暴击的召唤生物攻击造成的感电效果减少{0}% +"Minions deal {0}% more Damage to the Prey with Hits and Ailments","召唤生物对猎物造成的攻击和异常状态伤害增加 {0}%" +"Minions deal {0}% less Damage to the Prey with Hits and Ailments","召唤生物对猎物造成的攻击和异常状态伤害降低 {0}%" +"Minions Shock Enemies as though dealing {0}% more Damage",召唤生物对感电敌人增加{0}%伤害 +"Minions Shock Enemies as though dealing {0}% less Damage",召唤生物对感电敌人减少{0}%伤害 +"Enemies Shocked by this Spell or Minions have {0}% increased Movement Speed",被此次法术施加感电或召唤生物施加感电后,敌人移动速度提高{0}% +"Enemies Shocked by this Spell or Minions have {0}% reduced Movement Speed",被此次法术施加感电或召唤生物施加感电后,敌人移动速度降低{0}% +"{0}% increased Effect of Shocks this Spell or Minions inflict with Critical Strikes",此次带有暴击的法术或召唤生物攻击造成的感电效果增加{0}% +"{0}% reduced Effect of Shocks this Spell or Minions inflict with Critical Strikes",此次带有暴击的法术或召唤生物攻击造成的感电效果减少{0}% +"This Spell and Minions deal {0}% more Damage",此次法术和召唤生物攻击导致伤害增加{0}% +"This Spell and Minions deal {0}% less Damage",此次法术和召唤生物攻击导致伤害减少{0}% +"This Spell and Minions Shock Enemies as though dealing {0}% more Damage",此次法术和召唤生物对感电敌人增加{0}%伤害 +"This Spell and Minions Shock Enemies as though dealing {0}% less Damage",此次法术和召唤生物对感电敌人减少{0}%伤害 +"Nearby Enemy Monsters' Action Speed is at most {0}% of base value",附近敌方怪物的行动速度最多达到基础值的{0}% +"Evasion Rating is Doubled against Projectile Attacks",对投射物攻击的闪避值翻倍 +"{0}% less Evasion Rating against Melee Attacks",对近战攻击的闪避值降低{0}% +"Nearby Enemies have {0}% increased Life Regeneration Rate","周围敌人的生命回复率提高 {0}%" +"Nearby Enemies have {0}% reduced Life Regeneration Rate","周围敌人的生命回复率降低 {0}%" +"Mana Recovery from Regeneration is not applied",魔力回复无效 +"{0} Rage Regenerated for every {1} Mana Regeneration per Second",魔力每秒再生{1}点,怒火再生{0}点 +"Your Hexes have infinite Duration",你的魔蛊有无限的持续时间 +"{0}% more Attack Damage if Accuracy Rating is higher than Maximum Life","攻击伤害在命中值大于生命上限的情况下总增 {0}%" +"{0}% more chance to Evade Attacks if you have been Hit by an Attack Recently",闪避几率在你近期内被攻击击中的情况下总增{0}% +"Final Boss drops {0} additional Awakened Sextant","最终首领掉落 {0} 个额外的觉醒六分仪" +"Final Boss drops {0} additional Awakened Sextants","最终首领掉落 {0}个额外的觉醒六分仪" +"Final Boss drops {0} additional Blessed Orb","最终首领掉落 {0} 个额外祝福石" +"Final Boss drops {0} additional Blessed Orbs","最终首领掉落 {0} 个额外祝福石" +"Final Boss drops {0} additional Cartographer's Chisel","最终首领掉落 {0} 个额外的制图钉" +"Final Boss drops {0} additional Cartographer's Chisels","最终首领掉落 {0} 个额外的制图钉" +"Final Boss drops {0} additional Chaos Orb","最终首领掉落 {0} 个额外的混沌石" +"Final Boss drops {0} additional Chaos Orbs","最终首领掉落 {0} 个额外的混沌石" +"Final Boss drops {0} additional Chromatic Orb","最终首领掉落 {0} 个额外的幻色石" +"Final Boss drops {0} additional Chromatic Orbs","最终首领掉落 {0} 个额外的幻色石" +"Final Boss drops {0} additional Eldritch Ember Currency Item",最终首领掉落{0}个额外的古灵余烬通货物品 +"Final Boss drops {0} additional Eldritch Ember Currency Items",最终首领掉落{0}个额外的古灵余烬通货物品 +"Final Boss drops {0} additional Item with a Searing Exarch Implicit Modifier",最终首领掉落{0}个额外的具有焚界者基底词缀的物品 +"Final Boss drops {0} additional Items with a Searing Exarch Implicit Modifier",最终首领掉落{0}个额外的具有焚界者基底词缀的物品 +"Final Boss drops {0} additional Basic Currency Item",最终首领掉落{0}个额外的基础通货物品 +"Final Boss drops {0} additional Basic Currency Items",最终首领掉落{0}个额外的基础通货物品 +"Final Boss drops an additional Divination Card which rewards a Corrupted Item",最终首领会掉落一张额外的命运卡,其中会奖励一件腐化物品 +"Final Boss drops {0} additional Divination Cards which reward a Corrupted Item","最终首领会掉落 {0} 张额外的命运卡,其中会奖励一件腐化物品" +"Final Boss drops an additional Divination Card which rewards Basic Currency",最终首领会掉落一张额外的命运卡,其中会奖励基础通货 +"Final Boss drops {0} additional Divination Cards which reward Basic Currency","最终首领会掉落 {0} 张额外的命运卡,其中会奖励基础通货" +"Final Boss drops an additional Divination Card which rewards Exotic Currency",最终首领会掉落一张额外的命运卡,其中会奖励异域通货 +"Final Boss drops {0} additional Divination Cards which reward Exotic Currency","最终首领会掉落 {0} 张额外的命运卡,其中会奖励异域通货" +"Final Boss drops an additional Divination Card which rewards League Currency",最终首领会掉落一张额外的命运卡,其中会奖励赛季通货 +"Final Boss drops {0} additional Divination Cards which reward League Currency","最终首领会掉落 {0} 张额外的命运卡,其中会奖励赛季通货" +"Final Boss drops an additional Divination Card which rewards Currency",最终首领会掉落一张额外的命运卡,其中会奖励通货 +"Final Boss drops {0} additional Divination Cards which reward Currency","最终首领会掉落 {0} 张额外的命运卡,其中会奖励通货" +"Final Boss drops an additional Divination Card which rewards Levelled Gems",最终首领会掉落一张额外的命运卡,其中会奖励升级的宝石 +"Final Boss drops {0} additional Divination Cards which reward Levelled Gems","最终首领会掉落 {0} 张额外的命运卡,其中会奖励升级的宝石" +"Final Boss drops an additional Divination Card which rewards Quality Gems",最终首领会掉落一张额外的命运卡,其中会奖励升级的宝石 +"Final Boss drops {0} additional Divination Cards which reward Quality Gems","最终首领会掉落 {0} 张额外的命运卡,其中会奖励品质宝石" +"Final Boss drops an additional Divination Card which rewards Gems",最终首领会掉落一张额外的命运卡,其中会奖励宝石 +"Final Boss drops {0} additional Divination Cards which reward Gems","最终首领会掉落 {0} 张额外的命运卡,其中会奖励宝石" +"Final Boss drops an additional Divination Card which rewards other Divination Cards",最终首领会掉落一张额外的命运卡,其中会奖励一张命运卡 +"Final Boss drops {0} additional Divination Cards which reward other Divination Cards","最终首领会掉落 {0} 张额外的命运卡,其中会奖励一张命运卡" +"Final Boss drops an additional Divination Card which rewards a Map",最终首领会掉落一张额外的命运卡,其中会奖励一张地图 +"Final Boss drops {0} additional Divination Cards which reward a Map","最终首领会掉落 {0} 张额外的命运卡,其中会奖励一张地图" +"Final Boss drops an additional Divination Card which rewards a Unique Map",最终首领会掉落一张额外的命运卡,其中会奖励一张传奇地图 +"Final Boss drops {0} additional Divination Cards which reward a Unique Map","最终首领会掉落 {0} 张额外的命运卡,其中会奖励一张传奇地图" +"Final Boss drops an additional Divination Card",最终首领掉落{0}张额外的命运卡 +"Final Boss drops {0} additional Divination Cards",最终首领掉落{0}张额外的命运卡 +"Final Boss drops an additional Divination Card which rewards a Unique Armour",最终首领会掉落一张额外的命运卡,其中会奖励一件传奇护甲 +"Final Boss drops {0} additional Divination Cards which reward a Unique Armour","最终首领会掉落 {0} 张额外的命运卡,其中会奖励一件传奇护甲" +"Final Boss drops an additional Divination Card which rewards a Corrupted Unique Item",最终首领会掉落一张额外的命运卡,其中会奖励一件腐化传奇物品 +"Final Boss drops {0} additional Divination Cards which reward a Corrupted Unique Item","最终首领会掉落 {0} 张额外的命运卡,其中会奖励一件腐化传奇物品" +"Final Boss drops an additional Divination Card which rewards Unique Jewellery",最终首领会掉落一张额外的命运卡,其中会奖励传奇首饰 +"Final Boss drops {0} additional Divination Cards which reward Unique Jewellery","最终首领会掉落 {0} 张额外的命运卡,其中会奖励传奇首饰" +"Final Boss drops an additional Divination Card which rewards a Unique Item",最终首领会掉落一张额外的命运卡,其中会奖励一件传奇物品 +"Final Boss drops {0} additional Divination Cards which reward a Unique Item","最终首领会掉落 {0} 张额外的命运卡,其中会奖励一件传奇物品" +"Final Boss drops an additional Divination Card which rewards a Unique Weapon",最终首领会掉落一张额外的命运卡,其中会奖励一件传奇武器 +"Final Boss drops {0} additional Divination Cards which reward a Unique Weapon","最终首领会掉落 {0} 张额外的命运卡,其中会奖励一件传奇武器" +"Final Boss drops {0} additional Divine Orb","最终首领掉落 {0} 个额外的神圣石" +"Final Boss drops {0} additional Divine Orbs","最终首领掉落 {0} 个额外的神圣石" +"Final Boss drops {0} additional Eldritch Chaos Orb","最终首领掉落 {0} 个额外的古灵混沌石" +"Final Boss drops {0} additional Eldritch Chaos Orbs","最终首领掉落 {0} 个额外的古灵混沌石" +"Final Boss drops {0} additional Eldritch Exalted Orb","最终首领掉落 {0} 个额外的古灵崇高石" +"Final Boss drops {0} additional Eldritch Exalted Orbs","最终首领掉落 {0} 个额外的古灵崇高石" +"Final Boss drops {0} additional Eldritch Orb of Annulment","最终首领掉落 {0} 个额外的古灵剥离石" +"Final Boss drops {0} additional Eldritch Orbs of Annulment","最终首领掉落 {0} 个额外的古灵剥离石" +"Final Boss drops {0} additional Enkindling Orb","最终首领掉落 {0} 个额外的启明石" +"Final Boss drops {0} additional Enkindling Orbs","最终首领掉落 {0} 个额外的启明石" +"Final Boss drops {0} additional Exalted Orb","最终首领掉落 {0} 个额外的崇高石" +"Final Boss drops {0} additional Exalted Orbs","最终首领掉落 {0} 个额外的崇高石" +"Final Boss drops {0} additional Orb of Fusing","最终首领掉落 {0} 个额外的链接石" +"Final Boss drops {0} additional Orbs of Fusing","最终首领掉落 {0} 个额外的链接石" +"Final Boss drops {0} additional Gemcutter's Prism","最终首领掉落 {0} 个额外的宝石匠的棱镜" +"Final Boss drops {0} additional Gemcutter's Prisms","最终首领掉落 {0} 个额外的宝石匠的棱镜" +"Final Boss drops {0} additional Gem",最终首领掉落{0}个额外的宝石 +"Final Boss drops {0} additional Gems",最终首领掉落{0}个额外的宝石 +"Final Boss drops {0} additional Glassblower's Bauble","最终首领掉落 {0} 个额外的玻璃弹珠" +"Final Boss drops {0} additional Glassblower's Baubles","最终首领掉落 {0} 个额外的玻璃弹珠" +"Final Boss drops {0} additional Grand Eldritch Ember","最终首领掉落 {0} 个额外的上级古灵余烬" +"Final Boss drops {0} additional Grand Eldritch Embers","最终首领掉落 {0} 个额外的上级古灵余烬" +"Final Boss drops {0} additional Grand Eldritch Ichor","最终首领掉落 {0} 个额外的上级古灵溶液" +"Final Boss drops {0} additional Grand Eldritch Ichors","最终首领掉落 {0} 个额外的上级古灵溶液" +"Final Boss drops {0} additional Greater Eldritch Ember","最终首领掉落 {0} 个额外的高级古灵余烬" +"Final Boss drops {0} additional Greater Eldritch Embers","最终首领掉落 {0} 个额外的高级古灵余烬" +"Final Boss drops {0} additional Greater Eldritch Ichor","最终首领掉落 {0} 个额外的高级古灵溶液" +"Final Boss drops {0} additional Greater Eldritch Ichors","最终首领掉落 {0} 个额外的高级古灵溶液" +"Final Boss drops {0} additional Instilling Orb","最终首领掉落 {0} 个额外的灌顶石" +"Final Boss drops {0} additional Instilling Orbs","最终首领掉落 {0} 个额外的灌顶石" +"Final Boss drops {0} additional Jeweller's Orb","最终首领掉落 {0} 个额外的工匠石" +"Final Boss drops {0} additional Jeweller's Orbs","最终首领掉落 {0} 个额外的工匠石" +"Final Boss drops {0} additional Lesser Eldritch Ember","最终首领掉落 {0} 个额外的次级古灵余烬" +"Final Boss drops {0} additional Lesser Eldritch Embers","最终首领掉落 {0} 个额外的次级古灵余烬" +"Final Boss drops {0} additional Lesser Eldritch Ichor","最终首领掉落 {0} 个额外的次级古灵溶液" +"Final Boss drops {0} additional Lesser Eldritch Ichors","最终首领掉落 {0} 个额外的次级古灵溶液" +"Final Boss drops an additional Map Currency Item",最终首领掉落{0}个额外的地图通货物品 +"Final Boss drops {0} additional Map Currency Items",最终首领掉落{0}个额外的地图通货物品 +"Final Boss drops an additional Map",最终首领掉落一张额外的地图 +"Final Boss drops {0} additional Maps",最终首领掉落{0}张额外的地图 +"Final Boss drops {0} additional Orb of Alteration","最终首领掉落 {0} 个额外的改造石" +"Final Boss drops {0} additional Orbs of Alteration","最终首领掉落 {0} 个额外的改造石" +"Final Boss drops {0} additional Orb of Annulment","最终首领掉落 {0} 个额外的剥离石" +"Final Boss drops {0} additional Orbs of Annulment","最终首领掉落 {0} 个额外的剥离石" +"Final Boss drops {0} additional Orb of Binding","最终首领掉落 {0} 个额外的高阶点金石" +"Final Boss drops {0} additional Orbs of Binding","最终首领掉落 {0} 个额外的高阶点金石" +"Final Boss drops {0} additional Orb of Horizons","最终首领掉落 {0} 个额外的平行石" +"Final Boss drops {0} additional Orbs of Horizons","最终首领掉落 {0} 个额外的平行石" +"Final Boss drops {0} additional Orb of Regret","最终首领掉落 {0} 个额外的后悔石" +"Final Boss drops {0} additional Orbs of Regret","最终首领掉落 {0} 个额外的后悔石" +"Final Boss drops {0} additional Orb of Scouring","最终首领掉落 {0} 个额外的重铸石" +"Final Boss drops {0} additional Orbs of Scouring","最终首领掉落 {0} 个额外的重铸石" +"Final Boss drops {0} additional Orb of Unmaking","最终首领掉落 {0} 个额外的粉碎石" +"Final Boss drops {0} additional Orbs of Unmaking","最终首领掉落 {0} 个额外的粉碎石" +"Final Boss drops {0} additional Regal Orb","最终首领掉落 {0} 个额外的富豪石" +"Final Boss drops {0} additional Regal Orbs","最终首领掉落 {0} 个额外的富豪石" +"Final Boss drops {0} additional Gilded Abyss Scarab","最终首领掉落 {0} 个额外的镀金的深渊圣甲虫" +"Final Boss drops {0} additional Gilded Abyss Scarabs","最终首领掉落 {0} 个额外的镀金的深渊圣甲虫" +"Final Boss drops {0} additional Polished Abyss Scarab","最终首领掉落 {0} 个额外的闪耀的深渊圣甲虫" +"Final Boss drops {0} additional Polished Abyss Scarabs","最终首领掉落 {0} 个额外的闪耀的深渊圣甲虫" +"Final Boss drops {0} additional Rusted Abyss Scarab","最终首领掉落 {0} 个额外的锈蚀的深渊圣甲虫" +"Final Boss drops {0} additional Rusted Abyss Scarabs","最终首领掉落 {0} 个额外的锈蚀的深渊圣甲虫" +"Final Boss drops {0} additional Gilded Bestiary Scarab","最终首领掉落 {0} 个额外的镀金的猎魔圣甲虫" +"Final Boss drops {0} additional Gilded Bestiary Scarabs","最终首领掉落 {0} 个额外的镀金的猎魔圣甲虫" +"Final Boss drops {0} additional Polished Bestiary Scarab","最终首领掉落 {0} 个额外的闪耀的猎魔圣甲虫" +"Final Boss drops {0} additional Polished Bestiary Scarabs","最终首领掉落 {0} 个额外的闪耀的猎魔圣甲虫" +"Final Boss drops {0} additional Rusted Bestiary Scarab","最终首领掉落 {0} 个额外的锈蚀的猎魔圣甲虫" +"Final Boss drops {0} additional Rusted Bestiary Scarabs","最终首领掉落 {0} 个额外的锈蚀的猎魔圣甲虫" +"Final Boss drops {0} additional Gilded Blight Scarab","最终首领掉落 {0} 个额外的镀金的菌潮圣甲虫" +"Final Boss drops {0} additional Gilded Blight Scarabs","最终首领掉落 {0} 个额外的镀金的菌潮圣甲虫" +"Final Boss drops {0} additional Polished Blight Scarab","最终首领掉落 {0} 个额外的闪耀的菌潮圣甲虫" +"Final Boss drops {0} additional Polished Blight Scarabs","最终首领掉落 {0} 个额外的闪耀的菌潮圣甲虫" +"Final Boss drops {0} additional Rusted Blight Scarab","最终首领掉落 {0} 个额外的锈蚀的菌潮圣甲虫" +"Final Boss drops {0} additional Rusted Blight Scarabs","最终首领掉落 {0} 个额外的锈蚀的菌潮圣甲虫" +"Final Boss drops {0} additional Gilded Breach Scarab","最终首领掉落 {0} 个额外的镀金的裂隙圣甲虫" +"Final Boss drops {0} additional Gilded Breach Scarabs","最终首领掉落 {0} 个额外的镀金的裂隙圣甲虫" +"Final Boss drops {0} additional Polished Breach Scarab","最终首领掉落 {0} 个额外的闪耀的裂隙圣甲虫" +"Final Boss drops {0} additional Polished Breach Scarabs","最终首领掉落 {0} 个额外的闪耀的裂隙圣甲虫" +"Final Boss drops {0} additional Rusted Breach Scarab","最终首领掉落 {0} 个额外的锈蚀的裂隙圣甲虫" +"Final Boss drops {0} additional Rusted Breach Scarabs","最终首领掉落 {0} 个额外的锈蚀的裂隙圣甲虫" +"Final Boss drops {0} additional Gilded Divination Scarab","最终首领掉落 {0} 个额外的镀金的神恩圣甲虫" +"Final Boss drops {0} additional Gilded Divination Scarabs","最终首领掉落 {0} 个额外的镀金的神恩圣甲虫" +"Final Boss drops {0} additional Polished Divination Scarab","最终首领掉落 {0} 个额外的闪耀的神恩圣甲虫" +"Final Boss drops {0} additional Polished Divination Scarabs","最终首领掉落 {0} 个额外的闪耀的神恩圣甲虫" +"Final Boss drops {0} additional Rusted Divination Scarab","最终首领掉落 {0} 个额外的锈蚀的神恩圣甲虫" +"Final Boss drops {0} additional Rusted Divination Scarabs","最终首领掉落 {0} 个额外的锈蚀的神恩圣甲虫" +"Final Boss drops {0} additional Gilded Elder Scarab","最终首领掉落 {0} 个额外的镀金的裂界者圣甲虫" +"Final Boss drops {0} additional Gilded Elder Scarabs","最终首领掉落 {0} 个额外的镀金的裂界者圣甲虫" +"Final Boss drops {0} additional Polished Elder Scarab","最终首领掉落 {0} 个额外的闪耀的裂界者圣甲虫" +"Final Boss drops {0} additional Polished Elder Scarabs","最终首领掉落 {0} 个额外的闪耀的裂界者圣甲虫" +"Final Boss drops {0} additional Rusted Elder Scarab","最终首领掉落 {0} 个额外的锈蚀的裂界者圣甲虫" +"Final Boss drops {0} additional Rusted Elder Scarabs","最终首领掉落 {0} 个额外的锈蚀的裂界者圣甲虫" +"Final Boss drops {0} additional Gilded Harbinger Scarab","最终首领掉落 {0} 个额外的镀金的先驱圣甲虫" +"Final Boss drops {0} additional Gilded Harbinger Scarabs","最终首领掉落 {0} 个额外的镀金的先驱圣甲虫" +"Final Boss drops {0} additional Polished Harbinger Scarab","最终首领掉落 {0} 个额外的闪耀的先驱圣甲虫" +"Final Boss drops {0} additional Polished Harbinger Scarabs","最终首领掉落 {0} 个额外的闪耀的先驱圣甲虫" +"Final Boss drops {0} additional Rusted Harbinger Scarab","最终首领掉落 {0} 个额外的锈蚀的先驱圣甲虫" +"Final Boss drops {0} additional Rusted Harbinger Scarabs","最终首领掉落 {0} 个额外的锈蚀的先驱圣甲虫" +"Final Boss drops {0} additional Gilded Legion Scarab","最终首领掉落 {0} 个额外的镀金的军团圣甲虫" +"Final Boss drops {0} additional Gilded Legion Scarabs","最终首领掉落 {0} 个额外的镀金的军团圣甲虫" +"Final Boss drops {0} additional Polished Legion Scarab","最终首领掉落 {0} 个额外的闪耀的军团圣甲虫" +"Final Boss drops {0} additional Polished Legion Scarabs","最终首领掉落 {0} 个额外的闪耀的军团圣甲虫" +"Final Boss drops {0} additional Rusted Legion Scarab","最终首领掉落 {0} 个额外的锈蚀的军团圣甲虫" +"Final Boss drops {0} additional Rusted Legion Scarabs","最终首领掉落 {0} 个额外的锈蚀的军团圣甲虫" +"Final Boss drops {0} additional Gilded Cartography Scarab","最终首领掉落 {0} 个额外的镀金的制图者圣甲虫" +"Final Boss drops {0} additional Gilded Cartography Scarabs","最终首领掉落 {0} 个额外的镀金的制图者圣甲虫" +"Final Boss drops {0} additional Polished Cartography Scarab","最终首领掉落 {0} 个额外的闪耀的制图者圣甲虫" +"Final Boss drops {0} additional Polished Cartography Scarabs","最终首领掉落 {0} 个额外的闪耀的制图者圣甲虫" +"Final Boss drops {0} additional Rusted Cartography Scarab","最终首领掉落 {0} 个额外的锈蚀的制图者圣甲虫" +"Final Boss drops {0} additional Rusted Cartography Scarabs","最终首领掉落 {0} 个额外的锈蚀的制图者圣甲虫" +"Final Boss drops {0} additional Gilded Metamorph Scarab","最终首领掉落 {0} 个额外的镀金的灾变圣甲虫" +"Final Boss drops {0} additional Gilded Metamorph Scarabs","最终首领掉落 {0} 个额外的镀金的灾变圣甲虫" +"Final Boss drops {0} additional Polished Metamorph Scarab","最终首领掉落 {0} 个额外的闪耀的灾变圣甲虫" +"Final Boss drops {0} additional Polished Metamorph Scarabs","最终首领掉落 {0} 个额外的闪耀的灾变圣甲虫" +"Final Boss drops {0} additional Rusted Metamorph Scarab","最终首领掉落 {0} 个额外的锈蚀的灾变圣甲虫" +"Final Boss drops {0} additional Rusted Metamorph Scarabs","最终首领掉落 {0} 个额外的锈蚀的灾变圣甲虫" +"Final Boss drops {0} additional Gilded Expedition Scarab","最终首领掉落 {0} 个额外的镀金的先祖秘藏圣甲虫" +"Final Boss drops {0} additional Gilded Expedition Scarabs","最终首领掉落 {0} 个额外的镀金的先祖秘藏圣甲虫" +"Final Boss drops {0} additional Polished Expedition Scarab","最终首领掉落 {0} 个额外的闪耀的先祖秘藏圣甲虫" +"Final Boss drops {0} additional Polished Expedition Scarabs","最终首领掉落 {0} 个额外的闪耀的先祖秘藏圣甲虫" +"Final Boss drops {0} additional Rusted Expedition Scarab","最终首领掉落 {0} 个额外的锈蚀的先祖秘藏圣甲虫" +"Final Boss drops {0} additional Rusted Expedition Scarabs","最终首领掉落 {0} 个额外的锈蚀的先祖秘藏圣甲虫" +"Final Boss drops {0} additional Gilded Shaper Scarab","最终首领掉落 {0} 个额外的镀金的塑界者圣甲虫" +"Final Boss drops {0} additional Gilded Shaper Scarabs","最终首领掉落 {0} 个额外的镀金的塑界者圣甲虫" +"Final Boss drops {0} additional Polished Shaper Scarab","最终首领掉落 {0} 个额外的闪耀的塑界者圣甲虫" +"Final Boss drops {0} additional Polished Shaper Scarabs","最终首领掉落 {0} 个额外的闪耀的塑界者圣甲虫" +"Final Boss drops {0} additional Rusted Shaper Scarab","最终首领掉落 {0} 个额外的锈蚀的塑界者圣甲虫" +"Final Boss drops {0} additional Rusted Shaper Scarabs","最终首领掉落 {0} 个额外的锈蚀的塑界者圣甲虫" +"Final Boss drops {0} additional Gilded Ambush Scarab","最终首领掉落 {0} 个额外的镀金的强袭圣甲虫" +"Final Boss drops {0} additional Gilded Ambush Scarabs","最终首领掉落 {0} 个额外的镀金的强袭圣甲虫" +"Final Boss drops {0} additional Polished Ambush Scarab","最终首领掉落 {0} 个额外的闪耀的强袭圣甲虫" +"Final Boss drops {0} additional Polished Ambush Scarabs","最终首领掉落 {0} 个额外的闪耀的强袭圣甲虫" +"Final Boss drops {0} additional Rusted Ambush Scarab","最终首领掉落 {0} 个额外的锈蚀的强袭圣甲虫" +"Final Boss drops {0} additional Rusted Ambush Scarabs","最终首领掉落 {0} 个额外的锈蚀的强袭圣甲虫" +"Final Boss drops {0} additional Gilded Sulphite Scarab","最终首领掉落 {0} 个额外的镀金的亚硫酸圣甲虫" +"Final Boss drops {0} additional Gilded Sulphite Scarabs","最终首领掉落 {0} 个额外的镀金的亚硫酸圣甲虫" +"Final Boss drops {0} additional Polished Sulphite Scarab","最终首领掉落 {0} 个额外的闪耀的亚硫酸圣甲虫" +"Final Boss drops {0} additional Polished Sulphite Scarabs","最终首领掉落 {0} 个额外的闪耀的亚硫酸圣甲虫" +"Final Boss drops {0} additional Rusted Sulphite Scarab","最终首领掉落 {0} 个额外的锈蚀的亚硫酸圣甲虫" +"Final Boss drops {0} additional Rusted Sulphite Scarabs","最终首领掉落 {0} 个额外的锈蚀的亚硫酸圣甲虫" +"Final Boss drops {0} additional Scarab",最终首领掉落{0}个额外的圣甲虫 +"Final Boss drops {0} additional Scarabs",最终首领掉落{0}个额外的圣甲虫 +"Final Boss drops {0} additional Gilded Torment Scarab","最终首领掉落 {0} 个额外的镀金的苦痛圣甲虫" +"Final Boss drops {0} additional Gilded Torment Scarabs","最终首领掉落 {0} 个额外的镀金的苦痛圣甲虫" +"Final Boss drops {0} additional Polished Torment Scarab","最终首领掉落 {0} 个额外的闪耀的苦痛圣甲虫" +"Final Boss drops {0} additional Polished Torment Scarabs","最终首领掉落 {0} 个额外的闪耀的苦痛圣甲虫" +"Final Boss drops {0} additional Rusted Torment Scarab","最终首领掉落 {0} 个额外的锈蚀的苦痛圣甲虫" +"Final Boss drops {0} additional Rusted Torment Scarabs","最终首领掉落 {0} 个额外的锈蚀的苦痛圣甲虫" +"Final Boss drops {0} additional Gilded Reliquary Scarab","最终首领掉落 {0} 个额外的镀金的遗物厅圣甲虫" +"Final Boss drops {0} additional Gilded Reliquary Scarabs","最终首领掉落 {0} 个额外的镀金的遗物厅圣甲虫" +"Final Boss drops {0} additional Polished Reliquary Scarab","最终首领掉落 {0} 个额外的闪耀的遗物厅圣甲虫" +"Final Boss drops {0} additional Polished Reliquary Scarabs","最终首领掉落 {0} 个额外的闪耀的遗物厅圣甲虫" +"Final Boss drops {0} additional Rusted Reliquary Scarab","最终首领掉落 {0} 个额外的锈蚀的遗物厅圣甲虫" +"Final Boss drops {0} additional Rusted Reliquary Scarabs","最终首领掉落 {0} 个额外的锈蚀的遗物厅圣甲虫" +"Final Boss drops {0} additional Eldritch Ichor Currency Item",最终首领掉落{0}个额外的古灵溶液通货物品 +"Final Boss drops {0} additional Eldritch Ichor Currency Items",最终首领掉落{0}个额外的古灵溶液通货物品 +"Final Boss drops {0} additional Item with an Eater of Worlds Implicit Modifier",最终首领掉落{0}个额外的具有灭界者基底词缀的物品 +"Final Boss drops {0} additional Items with an Eater of Worlds Implicit Modifier",最终首领掉落{0}个额外的具有灭界者基底词缀的物品 +"Final Boss drops {0} additional Unique Item",最终首领掉落{0}个额外的传奇物品 +"Final Boss drops {0} additional Unique Items",最终首领掉落{0}个额外的传奇物品 +"Final Boss drops {0} additional Vaal Orb","最终首领掉落 {0} 个额外的瓦尔宝珠" +"Final Boss drops {0} additional Vaal Orbs","最终首领掉落 {0} 个额外的瓦尔宝珠" +"Final Boss drops {0} additional Veiled Chaos Orb","最终首领掉落 {0} 个额外的加密混沌石" +"Final Boss drops {0} additional Veiled Chaos Orbs","最终首领掉落 {0} 个额外的加密混沌石" +"{0}% increased Quantity of Items found in this Area","该区域内获取物品的数量提高 {0}%" +"{0}% reduced Quantity of Items found in this Area","该区域内获取物品的数量降低 {0}%" +"{0}% increased Rarity of Items found in this Area","该区域内获取物品的稀有度提高 {0}%" +"{0}% reduced Rarity of Items found in this Area","该区域内获取物品的稀有度降低 {0}%" +"Basic Currency Items dropped by slain Enemies have {0}% chance to be Duplicated","消灭敌人掉落的基础通货物品有 {0}% 的几率会复制" +"Divination Cards dropped by slain Enemies have {0}% chance to be Duplicated",消灭敌人掉落的命运卡有{0}%的几率复制 +"Gems dropped by slain Enemies have {0}% chance to be Duplicated","消灭敌人掉落的宝石有 {0}% 的几率会复制" +"Maps dropped by slain Enemies have {0}% chance to be Duplicated","消灭敌人掉落的地图有 {0}% 的几率会复制" +"Scarabs dropped by slain Enemies have {0}% chance to be Duplicated","消灭敌人掉落的圣甲虫有 {0}% 的几率会复制" +"Unique Items dropped by slain Enemies have {0}% chance to be Duplicated","消灭敌人掉落的传奇物品有 {0}% 的几率会复制" +"Gain {0} Inspiration at the start of each Floor","每个楼层开始时获得 {0} 层启迪" +"Gain {0} Inspiration when you receive an Affliction","当你获得痛苦时,获得 {0} 层启迪" +"Gain {0} Aureus Coins when you complete a Room","当你完成一个房间时获得 {0} 枚耀金币" +"Bosses take {0}% increased Damage","首领受到的伤害增加 {0}%" +"Bosses take {0}% reduced Damage","首领受到的伤害降低 {0}%" +"Bosses impact {0}% increased Resolve","首领对坚毅的影响增加 {0}%" +"Bosses impact {0}% reduced Resolve","首领对坚毅的影响降低 {0}%" +"Guards impact {0}% increased Resolve","守卫对坚毅的影响增加 {0}%" +"Guards impact {0}% reduced Resolve","守卫对坚毅的影响降低 {0}%" +"Monsters impact {0}% increased Resolve","怪物对坚毅的影响增加 {0}%" +"Monsters impact {0}% reduced Resolve","怪物对坚毅的影响降低 {0}%" +"{0}% chance to Avoid gaining an Affliction","{0}% 几率避免获得一个痛苦" +"Cannot gain Afflictions",无法获得痛苦 +"Chests have {0}% chance to drop Double Aureus Coins","宝箱有 {0}% 的几率掉落双倍耀金币" +"Gain {0} Maximum Resolve when you kill a Boss","当你消灭首领时,获得 {0} 最大坚毅" +"Gain {0} Maximum Resolve when you use a Fountain","每次你使用喷泉时,获得 {0} 最大坚毅" +"Gain {0} Resolve when you kill a Boss","当你消灭首领时,获得 {0} 坚毅" +"Gain {0} Resolve when you use a Fountain","每次你使用喷泉时,获得 {0} 坚毅" +"Recover {0} Resolve when you complete a Room","完成一个房间后恢复 {0} 坚毅" +"{0}% increased Resolve Recovered","坚毅恢复提高 {0}%" +"{0}% reduced Resolve Recovered","坚毅恢复减少 {0}%" +"An additional Room is revealed on the Sanctum Map",禁域地图上揭晓了一个额外的房间 +"{0} additional Rooms are revealed on the Sanctum Map","禁域地图上揭晓了 {0} 个额外的房间" +"The Merchant has an additional Choice",商人会提供一个额外选择 +"The Merchant has {0} additional Choices","商人会提供 {0} 个额外选择" +"{0}% increased Merchant Prices","商人处的出售价格提高 {0}%" +"{0}% reduced Merchant Prices","商人处的出售价格减少 {0}%" +"Monsters have {0}% chance to drop Double Aureus Coins","怪物有 {0}% 的几率掉落双倍耀金币" +"Gain {0} Aureus Coins at the start of the Sanctum","每个禁域开始时获得 {0} 枚耀金币" +"{0}% increased Maximum Resolve","最大坚毅提高 {0}%" +"{0}% reduced Maximum Resolve","最大坚毅降低 {0}%" +"{0} to Maximum Resolve","增加 {0} 最大坚毅" +"Gain {0} Inspiration at the start of the Sanctum","每个禁域开始时获得 {0} 层启迪" +"{0}% chance for found Sentinels to be Duplicated",有{0}%几率复制发现的护卫 +"Spawns Worms",产生蛊虫 +"Grants Level {0} Anger Aura",获得{0}级愤怒光环 +"Grants Level {0} Purity of Ice Aura",获得{0}级冰霜净化光环 +"Grants Level {0} Determination Aura",获得{0}级坚定光环 +"Grants Level {0} Discipline Aura",获得{0}级纪律光环 +"Grants Level {0} Purity of Fire Aura",获得{0}级火焰净化光环 +"Grants Level {0} Grace Aura",获得{0}级优雅光环 +"Grants Level {0} Haste Aura",获得{0}级迅捷光环 +"Grants Level {0} Hatred Aura",获得{0}级憎恨光环 +"Grants Level {0} Purity of Lightning Aura",赋予{0}级闪电净化光环 +"Grants Level {0} Malevolence Aura",获得{0}级怨毒光环 +"Grants Level {0} Purity of Elements Aura",获得{0}级元素净化光环 +"Grants Level {0} Wrath Aura",获得{0}级雷霆光环 +"Grants Level {0} Zealotry Aura",获得{0}级奋锐光环 +"Cannot Empower Enemies",无法强化敌人 +"{0} to Charge",充能{0} +"{0} second to Duration",持续时间延长{0}秒 +"{0} seconds to Duration",持续时间延长{0}秒 +"Empowers many enemies in one shot",一次射击能为多个敌人赋能 +"Can only empower Rare enemies",只能为稀有怪物赋能 +"Can only empower Rare or Unique enemies",只能为稀有或传奇怪物赋能 +"{0}% increased number of Empowered Enemies",赋能的敌人数量增加{0}% +"{0}% reduced number of Empowered Enemies",赋能的敌人数量减少{0}% +"Empowers {0} Enemies","强化 {0}个敌人" +"Beams Chain an additional time",光束可额外连锁一次 +"Beams Chain {0} times",光束可额外连锁{0}次 +"Stalker Sentinels do not Empower Normal rarity enemies",追猎护卫不会强化普通稀有度敌人 +"Stalker Sentinels have {0}% increased Cast Speed",追猎护卫有{0}%几率提升施法速度 +"Stalker Sentinels have {0}% reduced Cast Speed",追猎护卫有{0}%几率降低施法速度 +"Stalker Sentinels have {0}% increased Chaining range",追猎护卫有{0}%几率提升链接范围 +"Stalker Sentinels have {0}% reduced Chaining range",追猎护卫有{0}%几率降低链接范围 +"Stalker Sentinels have {0}% increased chance to add Rewards",追猎护卫附加奖励的几率增加{0}% +"Stalker Sentinels have {0}% reduced chance to add Rewards",追猎护卫附加奖励的几率减少{0}% +"Stalker Sentinels have {0}% chance to not consume Charge on use",使用追猎护卫时有{0}%几率不消耗能量球 +"Stalker Sentinels do not consume Charge on use",使用追猎护卫时不消耗能量球 +"Stalker Sentinels have {0}% chance to duplicate non-unique Enemies when they are Empowered",强化后的追猎护卫有{0}%机会复制非传奇敌人 +"Stalker Sentinels duplicate non-unique Enemies when they are Empowered",强化后的追猎护卫会复制非传奇敌人 +"Stalker Sentinels fire an additional Beam",追猎护卫额外发射一道光束 +"Stalker Sentinels fire {0} additional Beams",追猎护卫额外发射{0}道光束 +"Stalker Sentinel Beams Chain an additional time",追猎护卫光束链接次数增加 +"Stalker Sentinel Beams Chain {0} times",追猎护卫光束链接{0}次 +"{0}% increased number of Enemies Empowered by Stalker Sentinels",被追猎护卫强化的敌人数量增加{0}% +"{0}% reduced number of Enemies Empowered by Stalker Sentinels",被追猎护卫强化的敌人数量减少{0}% +"Pandemonium Sentinels can be Deployed an additional time each area",魔域护卫可以在每个区域额外部署一次 +"Pandemonium Sentinels can be Deployed {0} additional times each area",魔域护卫可以在每个区域额外部署{0}次 +"Pandemonium Sentinels have {0}% increased Cast Speed",魔域护卫有{0}%几率提升施法速度 +"Pandemonium Sentinels have {0}% reduced Cast Speed",魔域护卫有{0}%几率降低施法速度 +"Pandemonium Sentinels have {0}% increased Chaining range",魔域护卫提供的连锁范围扩大{0}% +"Pandemonium Sentinels have {0}% reduced Chaining range",魔域护卫提供的连锁范围缩小{0}% +"Pandemonium Sentinels have {0}% chance to not consume Charge on use",使用魔域护卫时有{0}%几率不消耗能量球 +"Pandemonium Sentinels do not consume Charge on use",使用魔域护卫时不消耗能量球 +"Pandemonium Sentinels have {0}% increased Duration",魔域护卫有{0}%几率增加持续时间 +"Pandemonium Sentinels have {0}% reduced Duration",魔域护卫有{0}%几率减少持续时间 +"Pandemonium Sentinels fire an additional Beam",魔域护卫额外发射一道光束 +"Pandemonium Sentinels fire {0} additional Beams",魔域护卫额外发射{0}道光束 +"Pandemonium Sentinel Beams Chain an additional time",魔域护卫光束链接次数增加 +"Pandemonium Sentinel Beams Chain {0} times",魔域护卫光束链接{0}次 +"Pandemonium Sentinels restore all of the Character's Flask Charges on Deployment",魔域护卫恢复角色在部署时的所有药剂充能 +"Pandemonium Sentinels grant maximum Vaal Souls to one of the Character's Vaal Skills on Deployment",魔域护卫将最大瓦尔之灵给予角色在部署时的其中一个瓦尔技能 +"Pandemonium Sentinels spawn packs of Monsters on Deployment",魔域护卫在部署时会产生大量怪物 +"{0}% increased number of Enemies Empowered by Pandemonium Sentinels",被魔域护卫强化的敌人数量增加{0}% +"{0}% reduced number of Enemies Empowered by Pandemonium Sentinels",被魔域护卫强化的敌人数量减少{0}% +"Apex Sentinels can be re-deployed after being dismissed",巅峰护卫可以在解散后重新部署 +"Apex Sentinels do not Empower Rare rarity enemies",巅峰护卫不会强化稀有度为“稀有”的敌人 +"Apex Sentinels have {0}% increased Cast Speed",巅峰护卫有{0}%几率提升施法速度 +"Apex Sentinels have {0}% reduced Cast Speed",巅峰护卫有{0}%几率降低施法速度 +"Apex Sentinels have {0}% chance to not consume Charge on use",使用巅峰护卫时有{0}%几率不消耗能量球 +"Apex Sentinels do not consume Charge on use",使用巅峰护卫时不消耗能量球 +"Apex Sentinels have {0}% increased Empowerment",巅峰护卫有{0}%几率提升强化 +"Apex Sentinels have {0}% reduced Empowerment",巅峰护卫有{0}%几率降低强化 +"Apex Sentinels have {0}% increased Duration",巅峰护卫有{0}%几率增加持续时间 +"Apex Sentinels have {0}% reduced Duration",巅峰护卫有{0}%几率减少持续时间 +"Apex Sentinels grant {0}% increased Rewards",巅峰护卫有{0}%几率增加奖励 +"Apex Sentinels grant {0}% reduced Rewards",巅峰护卫有{0}%几率减少奖励 +"Apex Sentinels Sap Enemies for {0} Seconds with maximum effect on Empowering them",巅峰护卫用强化敌人的最大效果吸取敌人能量{0}秒 +"Enemies Empowered by Apex Sentinels have {0}% chance for Rewards to be doubled",经巅峰护卫强化的敌人有{0}%机会奖励加倍 +"Enemies Empowered by Apex Sentinels have Rewards doubled",经巅峰护卫强化的敌人有机会奖励加倍 +"Apex Sentinels can Empower an additional Enemy",巅峰护卫能额外强化一名敌人 +"Apex Sentinels can Empower {0} additional Enemies",巅峰护卫能额外强化{0}名敌人 +"Enemies Empowered by Apex Sentinels have Onslaught",经巅峰护卫强化的敌人有猛攻效果 +"Enemies Empowered by Apex Sentinels have {0}% to all Resistances","经巅峰护卫强化的敌人有{0}% 几率获得所有抗性" +"Cleanses Corrupted Fish",净化腐化的鱼 +"Purifies Corrupted Water",净化腐化的水 +"{0}% increased chance to add Rewards",附加奖励的几率增加{0}% +"{0}% reduced chance to add Rewards",附加奖励的几率减少{0}% +"Debilitates Empowered Enemies for {0} second",使赋能的敌人疲惫,持续{0}秒 +"Debilitates Empowered Enemies for {0} seconds",使赋能的敌人疲惫,持续{0}秒 +"Destroyed on Empowering target Enemy",为目标敌人赋能时被摧毁 +"Sentinels have {0}% increased Aggro Radius",护卫有{0}%几率增加引怪距离 +"Sentinels have {0}% reduced Aggro Radius",护卫有{0}%几率减少引怪距离 +"Sentinels have {0}% increased Cast Speed",护卫有{0}%几率提升施法速度 +"Sentinels have {0}% reduced Cast Speed",护卫有{0}%几率降低施法速度 +"Sentinels have {0}% chance to not consume Charge on use",使用护卫时有{0}%几率不消耗能量球 +"Sentinels do not consume Charge on use",使用护卫时不消耗能量球 +"Sentinels have {0}% increased Empowerment",护卫有{0}%几率提升强化 +"Sentinels have {0}% reduced Empowerment",护卫有{0}%几率降低强化 +"Sentinels have {0}% increased Duration",护卫有{0}%几率增加持续时间 +"Sentinels have {0}% reduced Duration",护卫有{0}%几率减少持续时间 +"Character Gains Acceleration Shrine for {0} second on deployment",部署时角色获得迅速神龛,持续{0}秒。 +"Character Gains Acceleration Shrine for {0} seconds on deployment",部署时角色获得迅速神龛,持续{0}秒。 +"Character Gains Adrenaline for {0} second on deployment",部署时角色获得肾上腺素,持续{0}秒。 +"Character Gains Adrenaline for {0} seconds on deployment",部署时角色获得肾上腺素,持续{0}秒。 +"Character Gains Diamond Shrine for {0} second on deployment",部署时角色获得钻石神龛,持续{0}秒。 +"Character Gains Diamond Shrine for {0} seconds on deployment",部署时角色获得钻石神龛,持续{0}秒。 +"Character Gains Echoing Shrine for {0} second on deployment",部署时角色获得回响神龛,持续{0}秒。 +"Character Gains Echoing Shrine for {0} seconds on deployment",部署时角色获得回响神龛,持续{0}秒。 +"Character Gains Endurance Charges for {0} second on deployment",部署时角色获得耐力球,持续{0}秒。 +"Character Gains Endurance Charges for {0} seconds on deployment",部署时角色获得耐力球,持续{0}秒。 +"Character Gains Frenzy Charges for {0} second on deployment",部署时角色获得狂怒球,持续{0}秒。 +"Character Gains Frenzy Charges for {0} seconds on deployment",部署时角色获得狂怒球,持续{0}秒。 +"Character Gains Gloom Shrine for {0} second on deployment",部署时角色获得隐忍神龛,持续{0}秒。 +"Character Gains Gloom Shrine for {0} seconds on deployment",部署时角色获得回响神龛,持续{0}秒。 +"Character Gains Impenetrable Shrine for {0} second on deployment",部署时角色获得无畏神龛,持续{0}秒。 +"Character Gains Impenetrable Shrine for {0} seconds on deployment",部署时角色获得无畏神龛,持续{0}秒。 +"Character Gains Massive Shrine for {0} second on deployment",部署时角色获得威猛神龛,持续{0}秒。 +"Character Gains Massive Shrine for {0} seconds on deployment",部署时角色获得威猛神龛,持续{0}秒。 +"Character Gains Power Charges for {0} second on deployment",部署时角色获得能量球,持续{0}秒。 +"Character Gains Power Charges for {0} seconds on deployment",部署时角色获得能量球,持续{0}秒。 +"Character Gains Resistance Shrine for {0} second on deployment",部署时角色获得抗性神龛,持续{0}秒。 +"Character Gains Resistance Shrine for {0} seconds on deployment",部署时角色获得抗性神龛,持续{0}秒。 +"Character Gains Charged Shrine for {0} second on deployment",部署时角色获得充能神龛,持续{0}秒。 +"Character Gains Charged Shrine for {0} seconds on deployment",部署时角色获得充能神龛,持续{0}秒。 +"Character Gains Tailwind for {0} second on deployment",部署后角色获得提速尾流,持续{0}秒 +"Character Gains Tailwind for {0} seconds on deployment",部署后角色获得提速尾流,持续{0}秒 +"Character Gains Unholy Might for {0} second on deployment",部署后角色获得不洁之力,持续{0}秒 +"Character Gains Unholy Might for {0} seconds on deployment",部署后角色获得不洁之力,持续{0}秒 +"Map Item Quantity affects number of rewards from Empowered Enemy",地图物品数量会影响到赋能的敌人的奖励数量 +"When a Character Kills an Empowered Rare Monster,",当一个角色消灭赋能的稀有怪物时, +"they have {0}% chance to gain its Modifiers for {1} seconds",有{0}%的几率获得其词缀效果,持续{1}秒 +"they gain its Modifiers for {0} seconds",获得其词缀效果,持续{0}秒 +"Petrifies Empowered Enemies for {0} second",石化赋能的敌人{0}秒 +"Petrifies Empowered Enemies for {0} seconds",石化赋能的敌人{0}秒 +"{0}% chance for found Power Cores to be Duplicated",有{0}%几率找到力量核心进行复制 +"Found Power Cores are Duplicated",找到力量核心进行复制 +"{0}% chance to be Deployable an additional time",有{0}%几率可部署额外时间 +"Can be Deployed an additional time",可部署额外时间 +"{0}% increased Rewards",奖励增加{0}% +"{0}% reduced Rewards",奖励减少{0}% +"Rewards are {0}% more likely to be Sentinel Rewards",奖励为护卫奖励的可能性增加{0}% +"Rewards are {0}% less likely to be Sentinel Rewards",奖励为护卫奖励的可能性减少{0}% +"Rewards are more likely to be less common types",奖励很可能是不常见的类型 +"{0}% chance for Empowered Enemies to have an Abyss Reward",赋能的敌人有{0}%的几率掉落深渊奖励 +"{0}% chance for Empowered Enemies to have an Armour Reward",赋能的敌人有{0}%的几率掉落护甲奖励 +"Fires an additional Beam",额外射出一道光线 +"Fires {0} additional Beams",额外射出{0}道光线 +"{0}% chance for Empowered Enemies to have a Blight Reward",赋能的敌人有{0}%的几率掉落菌潮奖励 +"{0}% chance for Empowered Enemies to have a Breach Reward",赋能的敌人有{0}%的几率掉落裂隙奖励 +"{0}% chance for Empowered Enemies to have a Currency Reward",赋能的敌人有{0}%的几率掉落通货奖励 +"{0}% chance for Empowered Enemies to have a Delirium Reward",赋能的敌人有{0}%的几率掉落惊悸迷雾奖励 +"{0}% more Empowerment for each Enemy Empowered",每个被强化敌人获得的强化增加{0}% +"{0}% less Empowerment for each Enemy Empowered",每个被强化敌人获得的强化减少{0}% +"{0}% chance for Empowered Enemies to have a Divination Card Reward",赋能的敌人有{0}%的几率掉落命运卡奖励 +"{0}% chance for Rewards to be Doubled",奖励有{0}%的几率翻倍 +"Rewards are Doubled",奖励翻倍 +"{0}% chance for Empowered Enemies to have an Essence Reward",赋能的敌人有{0}%的几率掉落精华奖励 +"{0}% chance for Empowered Enemies to have an Expedition Reward",赋能的敌人有{0}%的几率掉落先祖秘藏奖励 +"{0}% chance for Empowered Enemies to have a Fossil Reward",赋能的敌人有{0}%的几率掉落化石奖励 +"{0}% chance for Empowered Enemies to have a Fragment Reward",赋能的敌人有{0}%的几率掉落碎片奖励 +"{0}% chance for Empowered Enemies to have a Gem Reward",赋能的敌人有{0}%的几率掉落宝石奖励 +"{0}% chance for Empowered Enemies to have a Harbinger Reward",赋能的敌人有{0}%的几率掉落先驱者奖励 +"{0}% chance for Empowered Enemies to have a Heist Reward",赋能的敌人有{0}%的几率掉落夺宝奇兵奖励 +"{0}% chance for Empowered Enemies to have a Legion Reward",赋能的敌人有{0}%的几率掉落战乱之殇奖励 +"{0}% chance for Empowered Enemies to have a Map Reward",赋能的敌人有{0}%的几率掉落地图奖励 +"{0}% chance for Empowered Enemies to have a Metamorphosis Reward",赋能的敌人有{0}%的几率掉落灾变奖励 +"Empowered Enemies do not drop Items",强化后的敌人不会掉落物品 +"Empowered Enemies cannot gain Rewards",强化后的敌人无法获得奖励 +"{0}% increased chance to add a Reward for each Enemy Empowered",每个被强化敌人获得奖励的几率增加{0}% +"{0}% reduced chance to add a Reward for each Enemy Empowered",每个被强化敌人获得奖励的几率减少{0}% +"{0}% chance for Empowered Enemies to have a Ritual Reward",赋能的敌人有{0}%的几率掉落驱灵仪式奖励 +"{0}% chance for Empowered Enemies to have a Scarab Reward",赋能的敌人有{0}%的几率掉落圣甲虫奖励 +"{0}% chance for Empowered Enemies to have a Sentinel Reward",赋能的敌人有{0}%的几率掉落护卫奖励 +"{0}% chance for Empowered Enemies to have a Jewellery Reward",赋能的敌人有{0}%的几率掉落珠宝奖励 +"{0}% chance for Empowered Enemies to have a Unique Reward",赋能的敌人有{0}%的几率掉落独特奖励 +"{0}% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered",强化后有{0}%几率将普通稀有度敌人升级为稀有敌人 +"{0}% chance for Empowered Enemies to have a Weapon Reward",赋能的敌人有{0}%的几率掉落武器奖励 +"Empowered Enemies gain {0}% increased Damage",赋能的怪物造成的伤害提高{0}% +"Empowered Enemies gain {0}% reduced Damage",赋能的怪物造成的伤害降低{0}% +"Empowered Monsters have {0}% increased Quantity of Items Found",强化怪物发现物品的数量增加{0}% +"Empowered Monsters have {0}% reduced Quantity of Items Found",强化怪物发现物品的数量减少{0}% +"Empowered Monsters have {0}% increased Rarity of Items Found",强化怪物发现稀有物品的几率增加{0}% +"Empowered Monsters have {0}% reduced Rarity of Items Found",强化怪物发现稀有物品的几率减少{0}% +"Empowered Monsters drop {0} Currency Rewards",赋能的怪物掉落{0}个通货奖励 +"Empowered Monsters drop {0} Divination Card Rewards",赋能的怪物掉落{0}个命运卡奖励 +"Empowered Monsters drop {0} Fragment Rewards",赋能的怪物掉落{0}个碎片奖励 +"Empowered Monsters drop {0} Map Rewards",赋能的怪物掉落{0}个地图奖励 +"Empowered Monsters drop {0} Scarab Rewards",赋能的怪物掉落{0}个圣甲虫奖励 +"Empowered Monsters drop {0} Sentinel Rewards",{0}赋能的怪物掉落{1}个护卫奖励 +"Empowered Monsters drop {0} Unique Rewards",赋能的怪物掉落{0}个独特奖励 +"Empowered Monsters grant {0}% increased Sentinel Power",强化怪物得到护卫之力的几率提高{0}% +"Empowered Monsters grant {0}% reduced Sentinel Power",强化怪物得到护卫之力的几率降低{0}% +"{0}% chance to gain a Rampage Kill when Minion hits a Rare or Unique Enemy","有 {0}% 的几率在召唤生物击中稀有敌人或传奇敌人时获得一层暴走能量" +"Gain a Rampage Kill when Minion hits a Rare or Unique Enemy",在召唤生物击中稀有敌人或传奇敌人时获得一层暴走能量 +"Minion deals {0}% more Damage to the Prey with Hits and Ailments","召唤生物对猎物造成的攻击和异常状态伤害增加 {0}%" +"Minion deals {0}% less Damage to the Prey with Hits and Ailments","召唤生物对猎物造成的攻击和异常状态伤害降低 {0}%" +"Minion Shocks Enemies as though dealing {0}% more Damage",召唤生物对感电敌人增加{0}%伤害 +"Minion Shocks Enemies as though dealing {0}% less Damage",召唤生物对感电敌人减少{0}%伤害 +"You cannot use this Skill yourself, your Statues will use this Skill for you",你无法施放该技能,雕像会为你施放该技能 +"Grants {0}% increased Cast Speed","施法速度提高 {0}%" +"Grants {0}% reduced Cast Speed","施法速度降低 {0}%" +"Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention",图腾持续时间修正也适用于该技能的阻灵术。 +"Grants {0}% increased Attack Speed","攻击速度提高 {0}%" +"Grants {0}% reduced Attack Speed","攻击速度降低 {0}%" +"Curse Duration is infinite",诅咒持续时间无限 +"Curse Duration is {0} seconds","诅咒持续时间为 {0} 秒" +"Gain {0} Life for each Enemy Hit",每击中一名敌人获得{0}点生命 +"Lose {0} Life for each Enemy Hit",每击中一名敌人损失{0}点生命 +"Blind enemies on hit",命中时致盲敌人 +"Explosion deals {0}% more Damage with Ailments per Explosive Arrow on Target",每支爆炸箭矢对目标造成的异常状态伤害增加{0}% +"Attack Repeats {0} times","攻击重复 {0} 次" +"Buff grants {0}% chance to Poison on Hit","增益效果在击中时有 {0}% 的几率使目标中毒" +"{0}% more Projectile Damage","投射物伤害增加 {0}%" +"{0}% less Projectile Damage","投射物伤害减少 {0}%" +"Returning Projectiles deal {0}% more Damage with Hits and Ailments","返回的投射物的击中和异常状态伤害增加 {0}%" +"Returning Projectiles deal {0}% less Damage with Hits and Ailments","返回的投射物的击中和异常状态伤害减少 {0}%" +"Deals up to {0}% more Damage with Hits to closer targets","对较近的目标造成的击中伤害提高最多 {0}%" +"Deals up to {0}% less Damage with Hits to closer targets","对较近的目标造成的击中伤害降低最多 {0}%" +"Projectiles deal {0}% more Damage with Hits and Ailments","投射物的击中和异常状态伤害增加 {0}%" +"Projectiles deal {0}% less Damage with Hits and Ailments","投射物的击中和异常状态伤害减少 {0}%" +"{0}% to Critical Strike Chance while Elusive","灵巧时暴击几率提高 {0}%" +"Increases and Reductions to Projectile Speed also apply to",影响投射物速度的增强与减弱效果也作用于 +"Burning Ground deals {0}% of the Fire Damage per Second of strongest Ignite on Enemy",燃烧大地,根据每秒点燃的最高伤害对敌人造成{0}%的火焰伤害 +"Caustic Ground deals {0}% of the Chaos Damage per Second of strongest Poison on Enemy",腐蚀大地,根据每秒中毒的最高伤害对敌人造成{0}%的混沌伤害 +"Can create each Ground effect no more than once each second",每个地面效果每秒只能触发一次 +"All Damage can Ignite, Freeze, and Shock",所有伤害都可以点燃、冰冻和感电 +"{0} seconds to Cooldown","冷却时间增加 {0} 秒。" +"Can target each enemy only once every {0} second",每{0}秒只能瞄准敌人一次 +"Can target each enemy only once every {0} seconds",每{0}秒只能瞄准敌人一次 +"Lightning strikes {0} target","闪电打击 {0} 个目标" +"Lightning strikes {0} targets","闪电打击 {0} 个目标" +"Aura makes Smite strike {0} target with lightning","光环会使惩击用闪电打击 {0} 个目标" +"Aura makes Smite strike {0} targets with lightning","光环会使惩击用闪电打击 {0} 个目标" +"Hits from Final wave deal {0}% of Damage per stage",最后一波的攻击每阶段造成{0}%的伤害 +"{0}% more Cleave Area of Effect","劈砍范围扩大 {0}%" +"{0}% less Cleave Area of Effect","劈砍范围缩小 {0}%" +"Applied Curses have {0}% more Effect","使用的诅咒效果提高 {0}%" +"Applied Curses have {0}% less Effect","使用的诅咒效果降低 {0}%" +"Cannot be Cast or Triggered while Elusive",灵巧时无法施放或被触发 +"Grants Elusive",获得灵巧 +"Become Flame-Touched",被火焰触碰 +"Enemies Shocked by this Skill have {0}% increased Movement Speed",被此技能施加感电后,敌人移动速度提高{0}% +"Enemies Shocked by this Skill have {0}% reduced Movement Speed",被此技能施加感电后,敌人移动速度降低{0}% +"{0}% more Damage with Hits per {1}% Shock Effect on Enemy",对敌人每造成{1}%感电效果,命中伤害增加{0}% +"{0}% less Damage with Hits per {1}% Shock Effect on Enemy",对敌人每造成{1}%感电效果,命中伤害减少{0}% +"{0}% more Damage with Ailments per {1} Life Reserved by this Skill",此技能每保留{1}点生命,其异常状态伤害增加{0}% +"{0}% less Damage with Ailments per {1} Life Reserved by this Skill",此技能每保留{1}点生命,其异常状态伤害减少{0}% +"{0}% more Damage with Hits per {1} Life Reserved by this Skill",此技能每保留{1}点生命,其击中伤害增加{0}% +"{0}% less Damage with Hits per {1} Life Reserved by this Skill",此技能每保留{1}点生命,其击中伤害减少{0}% +"{0}% more Damage with Hits and Ailments against Burning Enemies","对燃烧的敌人造成的击中和异常状态伤害提高 {0}%" +"{0}% less Damage with Hits and Ailments against Burning Enemies","对燃烧的敌人造成的击中和异常状态伤害降低 {0}%" +"Projectiles gain {0}% increased Projectile Speed per second","投射物的速度每秒加快 {0}%" +"Projectiles gain {0}% reduced Projectile Speed per second","投射物的速度每秒减慢 {0}%" +"{0}% chance to Summon an additional Statue without consuming a Cooldown use","有 {0}% 几率召唤一个额外的雕像而不消耗冷却时间次数" +"Field gains {0}% more Damage with Hits per {1}% Shock Effect on Enemy when created",对敌人每造成{1}%感电效果时,电场造成的伤害增加{0}% +"Field gains {0}% less Damage with Hits per {1}% Shock Effect on Enemy when created",对敌人每造成{1}%感电效果时,电场造成的伤害减少{0}% +"Field gains {0} to Radius per {1}% Shock Effect on Enemy when created",对敌人每造成{1}%感电效果时,电场范围增加{0} +"Projectiles deal {0}% more Damage with Hits per Intensity","每层凝聚使投射物的击中伤害增加 {0}%" +"Projectiles deal {0}% less Damage with Hits per Intensity","每层凝聚使投射物的击中伤害减少 {0}%" +"Buff grants {0}% more Damage with Poison","增益效果使中毒伤害总增 {0}%" +"Buff grants {0}% less Damage with Poison","增益效果使中毒伤害总降 {0}%" +"Buff grants {0}% more Physical Damage","增益效果的物理伤害总增 {0}%" +"Buff grants {0}% less Physical Damage","增益效果的物理伤害总降 {0}%" +"Hexes from Supported Skills Transfer to all Enemies in range {0} when Hexed Enemy dies","当受到魔蛊的敌人死亡时,辅助技能的魔蛊会转移到范围 {0} 内所有敌人的身上" +"{0}% more Damage with Ailments if Enemy is Hexed","如果敌人受到魔蛊,则异常状态的伤害提高 {0}%" +"{0}% more Damage with Hits if Enemy is Hexed","如果敌人受到魔蛊,则命中造成的伤害提高 {0}%" +"Removes a Hex after Damaging",造成伤害后移除一个魔蛊 +"Can only be Hit once every {0} second","每 {0} 秒才能击中一次" +"Can only be Hit once every {0} seconds","每 {0} 秒才能击中一次" +"Projectiles deal up to {0}% increased Damage at the start of their movement, lowering this bonus as they travel farther","投射物开始移动时伤害最多提高 {0}%,该加成随着穿越的距离增加而减少" +"Projectiles deal up to {0}% reduced Damage at the start of their movement, lowering this penalty as they travel farther","投射物开始移动时伤害最多降低 {0}%,该惩罚随着穿越的距离增加而减少" +"Maximum {0} Field",最多{0}个电场 +"Maximum {0} Fields",最多{0}个电场 +"Maximum {0} caught Projectiles","最多 {0} 个抓回的投射物" +"Creates up to {0} caught Projectiles immediately","最多立即创造 {0} 个抓回的投射物" +"Creates {0} caught Projectiles per second","每秒创造 {0} 个抓回的投射物" +"Strikes every {0} second while Channelling a Lightning Skill near the Orb","在旋涡周围吟唱闪电技能时,每 {0} 秒打击一次" +"Strikes every {0} seconds while Channelling a Lightning Skill near the Orb","在旋涡周围吟唱闪电技能时,每 {0} 秒打击一次" +"Orb disappears after {0} Strikes","法球打击 {0} 次后消失" +"Recover {0}% of Life when you use this Skill","使用该技能时回复 {0}% 生命" +"Consumes one Cooldown Use per Statue Summoned",每召唤一个雕像,消耗一次冷却时间次数 +"{0}% increased Effect of Shocks inflicted with Critical Strikes",带有暴击的感电效果增加{0}% +"{0}% reduced Effect of Shocks inflicted with Critical Strikes",带有暴击的感电效果减少{0}% +"{0}% to Maximum Effect of Shock",最大感电效果{0}% +"Ring always Shocks",闪电之环始终能造成感电 +"{0}% chance to keep each caught Projectile fired with Whirling Blades","{0}% 几率让每一个抓回的投射物发射回旋之刃" +"{0}% chance to Hinder Enemies on Hit","有 {0}% 的几率击中时使敌人缓速" +"Hinder Enemies on Hit",击中时使敌人缓速 +"Grants Minions {0}% increased Critical Strike Chance",使召唤生物的暴击率提高{0}% +"Grants Minions {0}% reduced Critical Strike Chance",使召唤生物的暴击率降低{0}% +"Grants Minions {0}% to Critical Strike Multiplier",使召唤生物的暴击加成伤害提高{0}% +"Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage","能量之刃将其 {0}% 的闪电攻击伤害转化为混沌伤害" +"Energy Blades grant {0}% chance to Shock","能量之刃有 {0}% 的几率造成感电状态" +"Ensnared Enemies take {0}% reduced Projectile Damage from Attack Hits","被捕获的敌人从攻击击中承受的投射物伤害降低 {0}%" +"Enemies in range are Hindered",射程内的敌人被缓速 +"Trigger this Skill when you Hit a Rare or Unique Enemy with an Attack",在你用攻击击中稀有或传奇敌人时触发该技能 +"{0}% more Damage Taken while Channelling","引导时受到的伤害提高 {0}%" +"{0}% less Damage Taken while Channelling","引导时受到的伤害降低 {0}%" +"Base Circle Radius is {0}","基础圆圈范围为 {0}" +"{0} to Circle Radius per Stage","每阶段圆圈范围增加 {0}" +"Channelling stops when Total Circle Radius reaches {0}","当圆圈总范围达到 {0} 时停止引导" +"Buff grants Culling Strike with Cleave",增益使劈砍带终结效果 +"Buff grants {0}% more Cleave Area of Effect","使劈砍的范围扩大 {0}%" +"Buff grants {0}% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life","使劈砍对濒血状态下的敌人造成的击中和异常状态伤害额外提高 {0}%" +"Fissure erupts {0} times","火山裂缝喷发 {0} 次" +"Creates Cursed Ground for {0} second","创造一片诅咒区域,持续 {0} 秒" +"Enemies on the Cursed Ground are Cursed with this Hex",身处诅咒区域的敌人会被此魔蛊诅咒 +"Creates Cursed Ground for {0} seconds","创造一片诅咒区域,持续 {0} 秒" +"Fissure travels {0}% faster","火山裂缝延伸速度加快 {0}%" +"Fissure travels {0}% slower","火山裂缝延伸速度减缓 {0}%" +"Area contains {0} Harbinger Portals",该区域会出现{0}个先驱者时空之门 +"Area is Breached",该区域有裂隙 +"Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirit",该区域中的稀有和传奇怪物至少被{0}个罪魂附身 +"Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirits",该区域中的稀有和传奇怪物至少被{0}个罪魂附身 +"Harvests in Area contain {0} Crops",该区域的庄园包含{0}农作物 +"Area contains {0} additional Abysses that have already fully opened",该区域会出现{0}个已经完全开启的额外深渊 +"Abysses contain monsters from Beyond this realm",深渊中包含来自超越赛季的怪物 +"{0} Monsters are imprisoned by Essences",{0}个怪物被精华禁锢 +"Area contains {0} Temporal Incursions",该区域会出现{0}个额外的时空穿越机会 +"Temporal Incursion Portals have their direction reversed",时空穿越传送门已反转方向 +"Players in Area take on the form of Harbingers",该区域的玩家以先驱者的身份出现 +"Breach Hands are small",裂隙巨手很小 +"Harbingers have {0}% increased Cooldown Recovery Rate",先驱者的冷却回复率提高{0}% +"Harbingers have {0}% reduced Cooldown Recovery Rate",先驱者的冷却回复率降低{0}% +"Incursion Architects have {0}% chance to drop an additional Rare Incursion Item",穿越建筑师有{0}%的几率掉落一件额外的稀有穿越物品 +"Incursion Architects drop an additional Rare Incursion Item",穿越建筑师掉落一件额外的稀有穿越物品 +"Strongboxes are found in Sequences of {0}",发现一排{0}个的保险箱 +"Area has {0}% chance to contain a Boss from Beyond",该区域有{0}%的几率出现一个来自超越赛季的首领 +"Area contains a Boss from Beyond",该区域会出现一个来自超越赛季的首领 +"Crops in Area are larger in size",该区域的农作物体型更大 +"Imprisoned Monsters have {0} Essences",被禁锢的怪物有{0}个精华 +"Rare and Unique Monsters in Area are Possessed by up to {0} Tormented Spirits and their Minions are Touched",该区域中的稀有和传奇怪物被{0}个罪魂附身,它们的召唤生物被触碰 +"Area contains {0} Clasped Hands",该区域包含{0}只紧握之手 +"Players have {0}% chance to summon a pack of Harbinger Monsters on Kill",击败敌人时玩家有{0}%的几率召唤一批先驱者怪物 +"Players summon a pack of Harbinger Monsters on Kill",击败敌人时玩家召唤了一批先驱者怪物 +"Abyss Jewels found have {0}% chance to be Corrupted and have {1} or {2} random Modifiers",找到的深渊珠宝有{0}%的几率被腐化,并且带{1}-{2}个随机词缀 +"Abyss Jewels found are Corrupted and have {0} or {1} random Modifiers",找到的深渊珠宝被腐化,并且带{0}-{1}个随机词缀 +"Breaches open and close {0}% faster",裂隙打开和关闭的速度加快{0}% +"Breaches open and close {0}% slower",裂隙打开和关闭的速度减慢{0}% +"Essences imprison a Rogue Exile",精华禁锢一名盗贼流放者 +"Harvest Seeds in Area are at least Tier {0}",该区域的庄园种子至少为{0}阶 +"Items found in Area are replaced by stacks of Currency Shards",在该区域找到的物品被替换成大量通货碎片 +"Breach has {0}% chance to contain a Boss",裂隙有{0}%的几率出现一个首领 +"Strongboxes have {0}% chance to be an Operative's Strongbox",保险箱有{0}%的几率是侦探的保险箱 +"Breaches have {0}% increased Area of Effect",裂隙的效果区域扩大{0}% +"Breach Splinters have {0}% chance to drop as Breachstones instead",掉落的裂隙碎片有{0}%的几率变成裂隙石 +"Breach Bosses Defeated in Area have {0}% chance to drop a Breachstone",在该区域击败的裂隙首领有{0}%的几率掉落一块裂隙石 +"Essences found are a tier higher",发现位阶更高的精华 +"Essences found have {0}% chance to be a tier higher","发现的精华有 {0}% 的几率位阶更高" +"Tier {1} Harvest Seeds in Area have {0}% chance to be upgraded to Tier {2}",该区域{1}阶的庄园种子有{0}%的几率升级成{2}阶 +"Strongboxes have {0}% chance to be guarded by an additional Pack of Monsters",保险箱有{0}%的几率被一群额外的怪物守卫 +"Breach Monsters have {0}% increased Maximum Life",裂隙怪物的生命上限提高{0}% +"Breach Monsters have {0}% reduced Maximum Life",裂隙怪物的生命上限降低{0}% +"Corrupting Imprisoned Monsters cannot release them",腐蚀被囚禁的怪物不能释放他们 +"Monsters contained in Strongboxes have {0}% increased Life",保险箱中的怪物的生命提高{0}% +"Breach Monsters deal {0}% increased Damage",裂隙怪物造成的伤害增加{0}% +"Breach Monsters deal {0}% reduced Damage",裂隙怪物造成的伤害降低{0}% +"Monsters Imprisoned by a Shrieking Essence will be Duplicated when released",被尖啸精华禁锢的怪物在释放时会被复制 +"Monsters contained in Strongboxes deal {0}% increased Damage",保险箱中的怪物造成的伤害提高{0}% +"Imprisoned Monsters have {0}% chance to drop an additional Rare Item with an Essence Modifier",被禁锢的怪物有{0}%的几率额外掉落一件带精华词缀的稀有物品 +"Imprisoned Monsters drop an additional Rare Item with an Essence Modifier",被禁锢的怪物额外掉落一件带精华词缀的稀有物品 +"Your Action Speed is at least {0}% of base value",你的行动速度至少是基础值的{0}% +"{0} to Level of Socketed Non-Vaal Gems",插槽中的非瓦尔宝石等级增加{0} +"Socketed Gems are Supported by Level {0} Divine Blessing","插入的技能石被 {0} 级的圣祝辅助" +"Socketed Gems are Supported by Level {0} Cursed Ground",插槽中的宝石受{0}级诅咒之地辅助 +"Socketed Gems are Supported by Level {0} Eternal Blessing","插入的技能石被 {0} 级的恒祝辅助" +"Socketed Gems are Supported by Level {0} Hex Bloom",插槽中的宝石受{0}级魔蛊绽放辅助 +"Socketed Gems are Supported by Level {0} Mark On Hit","插入的技能石被 {0} 级的击中咒印辅助" +"Socketed Gems are Supported by Level {0} Overcharge",插槽中的宝石受{0}级强化聚能支持 +"Socketed Triggered Skills deal Double Damage",装入技能槽的已触发技能造成双倍伤害 +"Socketed Gems are Supported by Level {0} Awakened Empower",镶嵌的宝石获得{0}级赋能(强辅) +"Socketed Gems are Supported by Level {0} Awakened Enhance",镶嵌的宝石获得{0}级强化(强辅) +"Socketed Gems are Supported by Level {0} Awakened Enlighten",镶嵌的宝石获得{0}级启蒙(强辅) +"Your Blessing Skills are Disabled",你的祝福技能被禁用 +"Socketed Projectile Spells deal {0}% more Damage with Hits","插入的投射物法术的击中伤害总增 {0}%" +"Socketed Projectile Spells deal {0}% less Damage with Hits","插入的投射物法术的击中伤害总降 {0}%" +"Socketed Projectile Spells have {0} seconds to Cooldown","插入的投射物法术的冷却时间 {0} 秒" +"Socketed Warcry Skills have {0} Cooldown Use",镶嵌宝石的战吼技能拥有{0}次冷却使用次数 +"Socketed Warcry Skills have {0} Cooldown Uses",镶嵌宝石的战吼技能拥有{0}次冷却使用次数 +"Socketed Projectile Spells fire an additional Projectile",插入的投射物法术发射一枚额外投射物 +"Socketed Projectile Spells fire {0} additional Projectiles","插入的投射物法术发射 {0} 枚额外投射物" +"Socketed Projectile Spells fire Projectiles in a circle",插入的投射物法术环状发射投射物 +"Socketed Projectile Spells have {0}% more Skill Effect Duration","插入的投射物法术的技能效果持续时间总增 {0}%" +"Socketed Projectile Spells have {0}% less Skill Effect Duration","插入的投射物法术的技能效果持续时间总降 {0}%" +"Trigger Level {0} Death Aura when Equipped","装备时触发 {0} 级陨命光环" +"Grants Level {0} Approaching Flames Skill","赋予等级 {0} 烈焰之触技能" +"Trigger Level {0} Darktongue's Kiss when you Cast a Curse Spell","当你施放一个诅咒法术时触发等级 {0} 暗语之吻" +"{0}% chance to Trigger Level 10 Summon Raging Spirit on Kill","击败敌人时有 {0}% 的几率触发 8 级的【召唤愤怒狂灵】" +"Trigger Level 10 Summon Raging Spirit on Kill","击败敌人时触发 8 级的【召唤愤怒狂灵】" +"{0}% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a {1} second Cooldown","当你施放一个诅咒法术时,有{0}% 几率触发插槽诅咒法术,有 {1} 秒的冷却时间" +"Trigger Socketed Curse Spell when you Cast a Curse Spell, with a {0} second Cooldown","当你施放一个诅咒法术时,触发插槽诅咒法术,有 {0} 秒的冷却时间" +"Life Recovery from Flasks also applies to Energy Shield during Effect",生效期间,药剂的生命回复效果也适用于能量护盾 +"Debilitate nearby Enemies for {0} Seconds when Effect ends","效果结束时,对周围的敌人造成 {0} 秒疲惫" +"Effect is removed when Hit by a Player",被玩家击中时移除该效果 +"Effect is not removed when Unreserved Mana is Filled",未保留的魔力充满时,效果不会消失 +"Effect does not Queue",效果不会堆叠 +"Mana Recovery occurs instantly at the end of Effect",魔力回复会在效果结束时立即开始 +"Effect is removed when Ward Breaks",结界破碎时效果结束 +"Recover {0}% of Life at the end of the Effect","效果结束时,回复 {0}% 生命" +"Recover Full Life at the end of the Effect",效果结束时,回复到满血 +"Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Life","在生命不满时使用可以缓速周围敌人,使它们的移动速度减慢 {0}%" +"Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Mana","在魔力不满时使用可以缓速周围敌人,使它们的移动速度减慢 {0}%" +"Immunity to Ignite during Effect",药剂持续期间免疫点燃 +"{0}% increased Armour during Effect","生效期间,护甲提高 {0}%" +"{0}% increased Evasion Rating during Effect","生效期间,闪避值提高 {0}%" +"{0}% increased Energy Shield during Effect","生效期间,能量护盾提高 {0}%" +"{0}% increased Ward during Effect","生效期间,结界增强 {0}%" +"{0}% reduced Ward during Effect","生效期间,结界减弱 {0}%" +"Ward does not Break during Effect",生效期间结界不会破碎 +"{0}% increased Adaptation Rating during Effect","生效期间,适应率提高 {0}%" +"{0}% reduced Adaptation Rating during Effect","生效期间,适应率降低 {0}%" +"Adaptations apply to all Elemental Damage during Effect",生效期间,适应对所有元素伤害生效 +"{0}% increased Accuracy Rating during Effect","生效期间,命中值提高 {0}%" +"{0}% increased Attack Speed during Effect","生效期间,攻击速度提高 {0}%" +"{0}% reduced Attack Speed during Effect","生效期间,攻击速度降低 {0}%" +"{0}% increased Cast Speed during Effect","生效期间,施法速度提高 {0}%" +"{0}% reduced Cast Speed during Effect","生效期间,施法速度提高 {0}%" +"{0}% increased Movement Speed during Effect","生效期间,移动速度提高 {0}%" +"{0}% increased Block and Stun Recovery during Effect","生效期间,格挡及晕眩回复提高 {0}%" +"{0}% additional Elemental Resistances during Effect","生效期间,元素抗性额外提高 {0}%" +"{0}% of Physical Attack Damage Leeched as Life during Effect","生效期间,{0}% 的物理攻击伤害转化为生命偷取" +"{0}% of Spell Damage Leeched as Energy Shield during Effect","生效期间,{0}% 的物理攻击伤害转化为能量护盾偷取" +"{0}% of Attack Damage Leeched as Life during Effect","生效期间,{0}% 的攻击伤害转化为生命偷取" +"{0}% of Physical Attack Damage Leeched as Mana during Effect","生效期间,{0}% 的物理攻击伤害转化为魔力偷取" +"Adds Knockback to Melee Attacks during Effect",生效期间,近战攻击添加击退 +"{0}% of Physical Damage from Hits taken as Cold Damage during Effect","生效期间,受到物理伤害的 {0}% 转化为冰霜伤害" +"{0}% chance to Avoid being Chilled during Effect","生效期间,有 {0}% 几率避免被冰缓" +"Chaos Damage taken does not bypass Energy Shield during effect",效果期间受到的混沌伤害无法穿透能量护盾 +"{0}% chance to Avoid being Frozen during Effect","生效期间,有 {0}% 几率避免被冰冻" +"Grants Last Breath when you Use a Skill during Effect, for {0}% of Mana Cost","生效期间使用技能会赋予你临终叹息,魔力消耗为 {0}%" +"{0}% chance to Avoid being Ignited during Effect","生效期间,有 {0}% 几率避免被点燃" +"{0}% chance to Avoid being Shocked during Effect","生效期间,有 {0}% 几率避免被感电" +"{0}% chance to Poison on Hit during Effect","生效期间,有 {0}% 几率击中造成中毒" +"{0}% additional Physical Damage Reduction during Effect","生效期间,减免的物理伤害提高 {0}%" +"Hits Knockback during Effect",生效期间命中可击退 +"{0}% increased Area of Effect during Effect","生效期间,效果区域扩大 {0}%" +"{0}% Chance to Avoid being Stunned during Effect","生效期间,有 {0}% 几率避免被晕眩" +"Cannot be Stunned during Effect",生效期间不会被晕眩 +"{0}% chance to Freeze, Shock and Ignite during Effect","生效期间,有 {0}% 几率造成冻结、感电和点燃" +"{0}% increased Critical Strike Chance during Effect","生效期间,暴击率提高 {0}%" +"{0}% reduced Critical Strike Chance during Effect","生效期间,暴击率降低 {0}%" +"Culling Strike during Effect",生效期间获得终结 +"Gain {0} Endurance Charge per Second during Effect","生效期间,每秒获得 {0} 个耐力球" +"Immunity to Bleeding and Corrupted Blood during Effect",生效期间免疫流血和腐化之血 +"Immunity to Damage during Effect",生效期间免疫所有伤害 +"Immunity to Freeze and Chill during Effect",生效期间免疫冻结和冰缓 +"Immunity to Poison during Effect",生效期间免疫烈毒 +"Immunity to Shock during Effect",生效期间免疫电击 +"Petrified during Effect",在药剂生效期间被石化 +"{0}% increased Rarity of Items found during Effect","生效期间,找到的物品稀有度提高 {0}%" +"{0}% reduced Rarity of Items found during Effect","生效期间,找到的物品稀有度降低 {0}%" +"Life Leech is instant during Effect",生效期间生命偷取立即生效 +"{0}% of Damage Taken from Hits is Leeched as Life during Effect","生效期间,受到命中伤害的 {0}% 转化为生命偷取" +"Regenerate {0}% of Life per second during Effect","生效期间每秒再生 {0}% 生命" +"{0}% increased Effect of Non-Damaging Ailments you inflict during Effect","生效期间,你造成的非伤害型异常状态效果提高 {0}%" +"{0}% reduced Effect of Non-Damaging Ailments you inflict during Effect","生效期间,你造成的非伤害型异常状态效果降低 {0}%" +"Skills fire an additional Projectile during Effect","生效期间,技能发射 1 个额外投射物" +"Skills fire {0} additional Projectiles during Effect","生效期间,技能发射 {0} 个额外投射物" +"{0}% increased Reflected Damage taken during Effect","生效期间,承受的反射伤害提高 {0}%" +"{0}% reduced Reflected Damage taken during Effect","生效期间,承受的反射伤害降低 {0}%" +"{0}% increased Mana Cost of Skills during Effect","生效期间,技能魔力消耗提高 {0}%" +"{0}% reduced Mana Cost of Skills during Effect","生效期间,技能魔力消耗降低 {0}%" +"Your Critical Strikes do not deal extra Damage during Effect",生效期间,暴击不造成额外伤害 +"{0}% increased Duration of Poisons you inflict during Effect","生效期间,你造成的中毒持续时间提高 {0}%" +"{0}% reduced Duration of Poisons you inflict during Effect","生效期间,你造成的中毒持续时间降低 {0}%" +"{0}% increased Bleeding Duration on you during Effect","生效期间,你受到的流血持续时间提高 {0}%" +"{0}% reduced Bleeding Duration on you during Effect","生效期间,你受到的流血持续时间降低 {0}%" +"{0}% increased Effect of Chill on you during Effect","生效期间,你受到的冰缓效果提高 {0}%" +"{0}% reduced Effect of Chill on you during Effect","生效期间,你受到的冰缓效果降低 {0}%" +"{0}% increased Effect of Curses on you during Effect","生效期间,你受到的诅咒效果提高 {0}%" +"{0}% reduced Effect of Curses on you during Effect","生效期间,你受到的诅咒效果降低 {0}%" +"{0}% increased Freeze Duration on you during Effect","生效期间,你受到的冻结持续时间提高 {0}%" +"{0}% reduced Freeze Duration on you during Effect","生效期间,你受到的冻结持续时间降低 {0}%" +"{0}% increased Ignite Duration on you during Effect","生效期间,你受到的点燃持续时间提高 {0}%" +"{0}% reduced Ignite Duration on you during Effect","生效期间,你受到的点燃持续时间降低 {0}%" +"{0}% increased Poison Duration on you during Effect","生效期间,你受到的中毒持续时间提高 {0}%" +"{0}% reduced Poison Duration on you during Effect","生效期间,你受到的中毒持续时间降低 {0}%" +"{0}% increased Effect of Shock on you during Effect","生效期间,你受到的感电效果提高 {0}%" +"{0}% reduced Effect of Shock on you during Effect","生效期间,你受到的感电效果降低 {0}%" +"{0}% more Ward during Effect","生效期间,结界增加 {0}%" +"{0}% less Ward during Effect","生效期间,结界减少 {0}%" +"{0}% to all maximum Elemental Resistances during Effect","生效期间,所有元素抗性最大值 {0}%" +"{0}% Chance to Block Attack Damage during Effect","生效期间有 {0}% 的几率格挡攻击伤害" +"{0}% increased Charges gained by Other Flasks during Effect","生效期间,通过其他药剂获得的各种充能增加 {0}%" +"{0}% to Damage over Time Multiplier for Poison from Critical Strikes during Effect","生效期间,暴击产生的毒性持续伤害加成 {0}%" +"{0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect","生效期间,对奉献地面上的敌人暴击率提高 {0}%" +"{0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Effect","生效期间,对奉献地面上的敌人暴击率降低 {0}%" +"{0}% increased Damage Over Time during Effect","生效期间,持续伤害提高 {0}%" +"{0}% reduced Damage Over Time during Effect","生效期间,持续伤害降低 {0}%" +"{0}% increased Damage with Hits against Demons during Effect","生效期间,对恶魔造成的击中伤害提高 {0}%" +"{0}% reduced Damage with Hits against Demons during Effect","生效期间,对恶魔造成的击中伤害降低 {0}%" +"{0}% increased Damage taken from Demons during Effect","生效期间,来自恶魔的伤害提高 {0}%" +"{0}% reduced Damage taken from Demons during Effect","生效期间,来自恶魔的伤害降低 {0}%" +"{0}% increased Quantity of Items found during Effect","生效期间,找到的物品数量提高 {0}%" +"Immunity to Freeze, Chill, Curses and Stuns during Effect",生效期间免疫冻结、冻缓、诅咒和晕眩 +"{0}% of Chaos Damage Leeched as Life during Effect","生效期间,{0}% 的混沌伤害转化为生命偷取" +"{0}% increased Light Radius during Effect","生效期间,能见度提高 {0}%" +"Grants Level {0} Despair Curse Aura during Effect","生效期间,赋予 {0} 级绝望诅咒光环" +"Skills Cost no Mana during Effect",生效期间技能不消耗魔力 +"{0}% to Elemental Resistances during Effect","生效期间,所有元素抗性 {0}%" +"{0}% Chance to Block Spell Damage during Effect","生效期间有 {0}% 的几率格挡法术伤害" +"{0}% increased Critical Strike Chance with Vaal Skills during effect",瓦尔技能生效期间增加{0}%暴击率 +"{0}% reduced Critical Strike Chance with Vaal Skills during effect",瓦尔技能生效期间减少{0}%暴击率 +"Take {0} Chaos Damage per Second during Effect","生效期间每秒受到 {0} 混沌伤害" +"Enemies Ignited by you during Effect take {0}% increased Damage","生效期间,被你点燃的敌人承受的伤害提高 {0}%" +"Enemies Ignited by you during Effect take {0}% reduced Damage","生效期间,被你点燃的敌人承受的伤害降低 {0}%" +"Recover {0}% of Life when you Kill an Enemy during Effect","生效期间,每击败一个敌人回复 {0}% 生命" +"Recover {0}% of Mana when you Kill an Enemy during Effect","生效期间,每击败一个敌人回复 {0}% 魔力" +"Recover {0}% of Energy Shield when you Kill an Enemy during Effect","生效期间,每击败一个敌人回复 {0}% 能量护盾" +"{0}% increased Attack, Cast and Movement Speed during Effect","生效期间,攻击、施法和移动速度提高 {0}%" +"{0}% reduced Attack, Cast and Movement Speed during Effect","生效期间,攻击、施法和移动速度降低 {0}%" +"Increase Attack, Cast and Movement Speed by {0}% every second during Effect","生效期间,攻击、施法和移动速度每秒提高 {0}%" +"Reduce Attack, Cast and Movement Speed {0}% every second during Effect","生效期间,攻击、施法和移动速度每秒降低 {0}%" +"Unholy Might during Effect",生效期间获得不洁之力 +"Prevents Death during Effect",生效期间免疫死亡 +"During Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest","生效期间,你绝对元素抗性中最低的一个会使你承受该元素的伤害提高 {0}%" +"During Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest","生效期间,你绝对元素抗性中最低的一个会使你承受该元素的伤害降低 {0}%" +"During Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest","生效期间,你绝对元素抗性中最高的一个会使你该元素的伤害穿透 {0}% 抗性" +"Shocks nearby Enemies during Effect, causing {0}% increased Damage taken","生效期间,对周围敌人造成感电,使其受到的伤害提高 {0}%" +"You are Shocked during Effect, causing {0}% increased Damage taken","生效期间你被感电,受到的伤害提高 {0}%" +"{0}% of Physical Damage Converted to Lightning during Effect","生效期间,{0}% 的物理伤害转换为闪电伤害" +"Damage Penetrates {0}% Lightning Resistance during Effect","生效期间,伤害穿透 {0}% 闪电抗性" +"{0}% increased Effect of Shocks you inflict during Effect","生效期间,你造成的感电效果提高 {0}%" +"{0}% reduced Effect of Shocks you inflict during Effect","生效期间,你造成的感电效果降低 {0}%" +"Shocks you inflict during Effect spread to other Enemies in a radius of {0}","你造成的感电会波及半径 {0} 内的其他敌人" +"Adds {0} to {1} Lightning Damage to Attacks during Effect","生效期间,攻击附加 {0}{1} 点闪电伤害" +"Adds {0} to {1} Lightning Damage to Spells during Effect","生效期间,法术附加 {0}{1} 点闪电伤害" +"{0}% of Lightning Damage Leeched as Life during Effect","生效期间,{0}% 的闪电伤害转化为生命偷取" +"{0}% of Lightning Damage Leeched as Mana during Effect","生效期间,{0}% 的闪电伤害转化为魔力偷取" +"Gains no Charges during Effect",生效期间不可充能 +"Ghost Reaver during Effect",生效期间获得灵能护体 +"Zealot's Oath during Effect",生效期间获得狂热者的誓言 +"Eldritch Battery during Effect",生效期间获得异能魔力 +"Grants Perfect Agony during effect",生效期间赋予完美苦痛 +"Often Shift into Nightmare on Killing a Rare or Unique Enemy",在击败稀有或传奇敌人时经常穿越至梦魇界 +"Lose all Blood when you shift out of Nightmare",离开梦魇界时失去所有腐坏能量 +"Prevent {0}% of Suppressed Spell Damage while on Full Energy Shield",能量护盾全满状态下防止{0}%的被压制法术伤害 +"{0}% to amount of Suppressed Spell Damage Prevented while on Full Energy Shield",能量护盾全满状态下防止{0}%的被压制法术伤害 +"Bone Offering has {0}% increased Effect","骸骨奉献效果提高 {0}%" +"Bone Offering has {0}% reduced Effect","骸骨奉献效果降低 {0}%" +"Flesh Offering has {0}% increased Effect","血肉奉献效果提高 {0}%" +"Flesh Offering has {0}% reduced Effect","血肉奉献效果降低 {0}%" +"Spirit Offering has {0}% increased Effect","灵魂奉献效果提高 {0}%" +"Spirit Offering has {0}% reduced Effect","灵魂奉献效果降低 {0}%" +"Modifiers to Attributes instead apply to Omniscience",属性词缀改为适配全知 +"{0}% to all Elemental Resistances per {1} Omniscience","所有元素抗性按照每 {1} 点全知 {0}%" +"Penetrate {0}% Elemental Resistances per {1} Omniscience","元素抗性按照每 {1} 点全知穿透 {0}%" +"Attribute Requirements can be satisfied by {0}% of Omniscience","属性需求可由 {0}% 的全知满足" +"Adds {0} to {1} Physical Damage to Attacks against you",攻击你时附加{0}{1}点物理伤害 +"Adds {0} to {1} Fire Damage to Hits against you",击中你时附加{0}{1}点火焰伤害 +"Adds {0} to {1} Fire Damage to Attacks against you",攻击你时附加{0}{1}点火焰伤害 +"Adds {0} to {1} Cold Damage to Hits against you",击中你时附加{0}{1}点冰霜伤害 +"Adds {0} to {1} Cold Damage to Attacks against you",攻击你时附加{0}{1}点冰霜伤害 +"Adds {0} to {1} Lightning Damage to Hits against you",击中你时附加{0}{1}点闪电伤害 +"Adds {0} to {1} Lightning Damage to Attacks against you",攻击你时附加{0}{1}点闪电伤害 +"Adds {0} to {1} Chaos Damage to Attacks against you",攻击你时附加{0}{1}点混沌伤害 +"{0}% to Critical Strike Multiplier for Attack Damage","攻击伤害的暴击伤害加成 {0}%" +"{0}% to Critical Strike Multiplier for Spell Damage","法术伤害的暴击伤害加成 {0}%" +"Lose {0} Life per second",每秒损失{0}点生命 +"Lose {0} Mana per second",每秒损失{0}点魔力 +"{0}% more Damage for each different type of Mastery you have Allocated",分配给你的各类专精可增加{0}%伤害 +"{0}% less Damage for each different type of Mastery you have Allocated",分配给你的各类专精可减少{0}%伤害 +"{0}% of Physical Attack Damage Leeched by Enemy as Life",{0}%的物理攻击伤害被敌人吸取为生命 +"Recover {0}% of Life on Kill for each different type of Mastery you have Allocated",击杀后,分配给你的各类专精可使生命恢复{0}% +"{0}% of Physical Damage Leeched by Enemy as Life",{0}%的物理伤害被敌人吸取为生命 +"{0}% of Fire Damage Leeched by Enemy as Life",{0}%的火焰伤害被敌人吸取为生命 +"Recover {0}% of Energy Shield on Kill for each different type of Mastery you have Allocated",击杀后,分配给你的各类专精可使能量护盾恢复{0}% +"{0}% of Cold Damage Leeched by Enemy as Life",{0}%的冰霜伤害被敌人吸取为生命 +"{0}% of Lightning Damage Leeched by Enemy as Life",{0}%的闪电伤害被敌人吸取为生命 +"{0}% of Chaos Damage Leeched by Enemy as Life",{0}%的混沌伤害被敌人吸取为生命 +"Recover {0}% of Mana on Kill for each different type of Mastery you have Allocated",击杀后,分配给你的各类专精可使魔力恢复{0}% +"{0}% of Physical Attack Damage Leeched by Enemy as Mana",{0}%的物理攻击伤害被敌人吸取为魔力 +"{0}% of Physical Damage Leeched by Enemy as Mana",{0}%的物理伤害被敌人吸取为魔力 +"{0}% of Fire Damage Leeched by Enemy as Mana",{0}%的火焰伤害被敌人吸取为魔力 +"{0}% of Lightning Damage Leeched by Enemy as Mana",{0}%的闪电伤害被敌人吸取为魔力 +"{0}% of Chaos Damage Leeched by Enemy as Mana",{0}%的混沌伤害被敌人吸取为魔力 +"Gain {0} Life per Enemy Hit with Attacks","你的攻击击中每个敌人会回复 {0} 生命" +"Lose {0} Life per Enemy Hit with Attacks","你的攻击击中每个敌人会失去 {0} 生命" +"Grants {0} Life per Enemy Hit","每击中一名敌人获得 {0} 点生命" +"Gain {0} Life per Enemy Hit with Spells","生命在你每次用法术击中敌人时 {0}" +"Lose {0} Life per Enemy Hit with Spells","生命在你每次用法术击中敌人时失去 {0} 点" +"Gain {0} Life and Mana per Enemy Hit with Attacks",攻击每击中一名敌人获得{0}点生命和魔力 +"Lose {0} Life and Mana per Enemy Hit with Attacks",攻击每击中一名敌人损失{0}点生命和魔力 +"Grants {0} Life and Mana per Enemy Hit",每击中一名敌人获得{0}点生命和魔力 +"Lose {0} Life and Mana per Enemy Hit",每击中一名敌人损失{0}点生命和魔力 +"Gain {0} Life for each Ignited Enemy hit with Attacks",攻击每击中一名被点燃的敌人获得{0}点生命 +"Lose {0} Life for each Ignited Enemy hit with Attacks",攻击每击中一名被点燃的敌人损失{0}点生命 +"Gain {0} Mana per Enemy Hit with Attacks",攻击每击中一名敌人获得{0}点魔力 +"Lose {0} Mana per Enemy Hit with Attacks",攻击每击中一名敌人损失{0}点魔力 +"Grants {0} Mana per Enemy Hit","每击中一名敌人获得 {0} 点魔力" +"Gain {0} Energy Shield per Enemy Hit with Attacks",攻击每击中一名敌人获得{0}点能量护盾 +"Lose {0} Energy Shield per Enemy Hit with Attacks",攻击每击中一名敌人损失{0}点能量护盾 +"Gain {0} Life per Enemy Killed",每击败一名敌人获得{0}点生命 +"Lose {0} Life per Enemy Killed",每击败一名敌人损失{0}点生命 +"Gain {0} Life per Ignited Enemy Killed",每击败一名被点燃的敌人获得{0}点生命 +"Lose {0} Life per Ignited Enemy Killed",每击败一名被点燃的敌人损失{0}点生命 +"Gain {0} Energy Shield when you Block","能量护盾在你格挡时 {0}" +"Gain {0} Mana per Enemy Killed",每击败一名敌人获得{0}点魔力 +"Lose {0} Mana per Enemy Killed",每击败一名敌人损失{0}点魔力 +"Gain {0} Mana per Taunted Enemy Hit",每击中一名被嘲讽的敌人获得{0}点魔力 +"Lose {0} Mana per Taunted Enemy Hit",每击中一名被嘲讽的敌人损失{0}点魔力 +"Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows",达到狂怒球数量上限时失去所有狂怒球,并使你下次施放的弓类攻击发射相同数量的额外箭矢 +"Hits always Ignite",你的击中始终具有点燃效果 +"Hits always Shock",你的击中始终具有感电效果 +"Skills Cost {0} Energy Shield","技能消耗的能量护盾 {0}" +"Skills Cost {0} Life","技能消耗的生命 {0}" +"Skills Cost {0} Mana","技能消耗的魔力 {0}" +"Hits against you gain {0}% of Physical Damage as Extra Fire Damage",击中你时获得等同于物理伤害{0}%的额外火焰伤害 +"Lose {0}% of Life per second",每秒损失{0}%生命 +"{0}% Global Critical Strike Multiplier while you have a Frenzy Charge","全局暴击伤害加成在你有狂怒球的情况下 {0}%" +"{0}% increased Melee Cold Damage while Fortified","你在【护体】状态下,近战冰霜伤害提高 {0}%" +"{0}% reduced Melee Cold Damage while Fortified","你在【护体】状态下,近战冰霜伤害降低 {0}%" +"{0}% increased Melee Physical Damage while Fortified","获得护体时,近战物理伤害提高 {0}%" +"{0}% reduced Melee Physical Damage while Fortified","获得护体时,近战物理伤害降低 {0}%" +"Fractured Walls only conceal Azurite Veins",分裂的墙体只有蓝晶矿脉 +"Fractured Walls only conceal Currency Chests",分裂的墙体只有通货物品宝箱 +"Fractured Walls only conceal Fossilised Remains",分裂的墙体只有化石残渣 +"Fractured Walls only conceal Resonator Chests",分裂的墙体只有共振器宝箱 +"{0}% less Monster Life","怪物生命降低 {0}%" +"Monsters are Unaffected by Shock",怪物未受感电影响 +"Unique Boss deals {0}% more Damage","传奇首领的伤害总增 {0}%" +"Unique Boss deals {0}% less Damage","传奇首领的伤害总降 {0}%" +"Unique Boss has {0}% more Life","传奇首领的生命总增 {0}%" +"Unique Boss has {0}% less Life","传奇首领的生命总降 {0}%" +"Final Area Boss drops an additional Conqueror Map",区域最终首领掉落一张额外的征服者地图 +"Final Area Boss drops an additional Elder Guardian Map (Tier {0}+)",区域最终首领掉落一张额外的裂界守卫地图({0}阶以上) +"Final Area Boss drops an additional Shaper Guardian Map (Tier {0}+)",最终首领掉落一张额外的塑界守卫地图({0}阶以上) +"Minions have {0}% chance to cause Bleeding with Attacks",召唤生物有{0}%的几率造成攻击流血 +"Minions cause Bleeding with Attacks",召唤生物造成攻击流血 +"Chaos Damage taken does not bypass Energy Shield",受到的混沌伤害无法穿透能量护盾 +"Curse Non-Cursed Enemies with Enfeeble on Hit",击中时对未受诅咒的敌人附加衰弱诅咒。 +"{0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit","有 {0}% 几率击中时对未受诅咒的敌人附加衰弱诅咒。" +"Inflicts a random Hex on you when your Totems die",你的图腾死亡时对你施加一种随机魔蛊。 +"Gain {0} Energy Shield per Enemy Killed",每击败一名敌人获得{0}点能量护盾 +"Lose {0} Energy Shield per Enemy Killed",每击败一名敌人损失{0}点能量护盾 +"{0}% reduced Totem Placement speed","图腾放置速度提高 {0}%" +"Despair can affect Hexproof Enemies",绝望可以影响魔蛊免疫的敌人 +"Frostbite can affect Hexproof Enemies",冻伤可以影响魔蛊免疫的敌人 +"Elemental Weakness can affect Hexproof Enemies",元素要害可以影响魔蛊免疫的敌人 +"Enfeeble can affect Hexproof Enemies",衰弱可以影响魔蛊免疫的敌人 +"Flammability can affect Hexproof Enemies",易燃可以影响魔蛊免疫的敌人 +"Conductivity can affect Hexproof Enemies",导电可以影响魔蛊免疫的敌人 +"Punishment can affect Hexproof Enemies",惩戒可以影响魔蛊免疫的敌人 +"Temporal Chains can affect Hexproof Enemies",时空锁链可以影响魔蛊免疫的敌人 +"Vulnerability can affect Hexproof Enemies",易伤可以影响魔蛊免疫的敌人 +"{0}% chance to lose an Endurance Charge on Kill",击败敌人时有{0}%的几率损失一个耐力球 +"Lose an Endurance Charge on Kill",击败敌人时损失一个耐力球 +"{0}% chance to lose a Frenzy Charge on Kill",击败敌人时有{0}%的几率损失一个狂怒球 +"{0}% chance to lose a Power Charge on Kill",击败敌人时有{0}%的几率损失一个暴击球 +"Left ring slot: {0}% increased Duration of Ailments on You",左边的戒指栏位:你处于异常状态的时间增加{0}% +"Left ring slot: {0}% reduced Duration of Ailments on You",左边的戒指栏位:你处于异常状态的时间减少{0}% +"Left ring slot: {0}% of Cold Damage from Hits taken as Fire Damage",左边的戒指栏位:受到的冰霜伤害的{0}%转化为火焰伤害 +"Left ring slot: {0}% increased Effect of Curses on you",左边的戒指栏位:你受到的诅咒效果增强{0}% +"Left ring slot: {0}% reduced Effect of Curses on you",左边的戒指栏位:你受到的诅咒效果减弱{0}% +"Left ring slot: {0}% of Fire Damage from Hits taken as Lightning Damage",左边的戒指栏位:受到的火焰伤害的{0}%转化为闪电伤害 +"Left ring slot: {0}% of Lightning Damage from Hits taken as Cold Damage",左边的戒指栏位:受到的闪电伤害的{0}%转化为冰霜伤害 +"Left ring slot: Minions take {0}% increased Damage",左边的戒指栏位:召唤生物受到的伤害增加{0}% +"Left ring slot: Minions take {0}% reduced Damage",左边的戒指栏位:召唤生物受到的伤害降低{0}% +"Left ring slot: {0}% increased Skill Effect Duration",左边的戒指栏位:技能效果的持续时间增加{0}% +"Left ring slot: {0}% reduced Skill Effect Duration",左边的戒指栏位:技能效果的持续时间减少{0}% +"Right ring slot: {0}% increased Duration of Ailments on You",右边的戒指栏位:你处于异常状态的时间增加{0}% +"Right ring slot: {0}% reduced Duration of Ailments on You",右边的戒指栏位:你处于异常状态的时间减少{0}% +"Right ring slot: {0}% of Cold Damage from Hits taken as Lightning Damage",右边的戒指栏位:受到的冰霜伤害的{0}%转化为闪电伤害 +"Right ring slot: {0}% increased Effect of Curses on you",右边的戒指栏位:你受到的诅咒效果增强{0}% +"Right ring slot: {0}% reduced Effect of Curses on you",右边的戒指栏位:你受到的诅咒效果减弱{0}% +"Right ring slot: {0}% of Fire Damage from Hits taken as Cold Damage",右边的戒指栏位:受到的火焰伤害的{0}%转化为冰霜伤害 +"Right ring slot: {0}% of Lightning Damage from Hits taken as Fire Damage",右边的戒指栏位:受到的闪电伤害的{0}%转化为火焰伤害 +"Right ring slot: Minions take {0}% increased Damage",右边的戒指栏位:召唤生物受到的伤害提高{0}% +"Right ring slot: Minions take {0}% reduced Damage",右边的戒指栏位:召唤生物受到的伤害降低{0}% +"Right ring slot: {0}% increased Skill Effect Duration",右边的戒指栏位:技能效果持续时间增加{0}% +"Right ring slot: {0}% reduced Skill Effect Duration",右边的戒指栏位:技能效果持续时间减少{0}% +"{0}% of Damage you Reflect to Enemies when Hit is leeched as Life",被击中时你反射给敌人的伤害有{0}%转化为生命偷取 +"Magic Utility Flasks applied to you have {0}% increased Effect",对你施用的魔法功能药剂具有{0}%增益效果 +"Magic Utility Flasks applied to you have {0}% reduced Effect",对你施用的魔法功能药剂具有{0}%减益效果 +"{0}% increased Damage taken from Projectile Hits","受到的投射物击中伤害提高 {0}%" +"{0}% reduced Damage taken from Projectile Hits","受到的投射物击中伤害降低 {0}%" +"Reflects your other Ring",反射你的另一枚戒指 +"All Damage Taken from Hits can Chill you",受到的所有攻击伤害会使你冰缓 +"Hexes Transfer to all Enemies in a range of {0} when Hexed Enemy dies","当受魔蛊影响的敌人死亡时,魔蛊会转移到附近 {0} 范围内的所有敌人" +"{0}% increased Damage with Hits and Ailments against Ignited Enemies","对点燃的敌人造成的击中和异常状态伤害提高 {0}%" +"{0}% reduced Damage with Hits and Ailments against Ignited Enemies","对点燃的敌人造成的击中和异常状态伤害降低 {0}%" +"{0}% increased Physical Damage with Hits and Ailments against Poisoned Enemies","对中毒的敌人造成的击中和异常状态的物理伤害提高 {0}%" +"{0}% reduced Physical Damage with Hits and Ailments against Poisoned Enemies","对中毒的敌人造成的击中和异常状态的物理伤害降低 {0}%" +"Gain {0} Life on Kill per Level","每一级在击败敌人时获得 {0} 生命" +"Gain {0} Mana on Kill per Level","每一级在击败敌人时获得 {0} 魔力" +"Gain {0} Energy Shield on Kill per Level","每一级在击败敌人时获得 {0} 能量护盾" +"Curse Enemies with Vulnerability on Block",格挡时对敌人附加脆弱诅咒。 +"Curse Enemies with Flammability on Block",格挡时对敌人附加易燃诅咒。 +"Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit",格挡近战攻击时对敌人附加惩戒诅咒,忽略诅咒上限。 +"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit",格挡投射物攻击伤害时对敌人附加时空锁链诅咒,忽略诅咒上限。 +"Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit",格挡法术伤害时对敌人附加元素要害诅咒,忽略诅咒上限。 +"{0}% chance to Avoid being Ignited, Chilled, or Frozen during Onslaught","猛攻期间,有 {0}% 几率避免被点燃、冰缓或冰冻" +"Gain {0} Life per Elemental Ailment on Enemies Hit with Attacks","攻击击中有元素异常状态的敌人时,获得 {0} 生命" +"Gain {0} Life per Elemental Ailment on Enemies Hit with Spells",法术击中处于元素异常状态的敌人获得{0}点生命 +"Lose {0} Life per Elemental Ailment on Enemies Hit with Spells",法术击中处于元素异常状态的敌人损失{0}点生命 +"With {0} Corrupted Items Equipped: {1}% of Chaos Damage taken does not bypass Energy Shield, and {2}% of Physical Damage taken bypasses Energy Shield",装备{0}件腐化物品:受到的混沌伤害的{1}%不会穿透能量护盾,受到的物理伤害的{2}%会穿透能量护盾 +"Curses you with Punishment on Kill",击败敌人时对你附加惩戒诅咒 +"{0}% chance to Curse you with Punishment on Kill","有 {0}% 几率击败敌人时对你附加惩戒诅咒" +"{1}% increased Projectile Damage per {0} Dexterity from Allocated Passives in Radius","范围内分配的天赋每提供 {0} 点敏捷,投射物伤害提高{1}%" +"{0}% increased Damage while Fortified","护体状态下伤害提高 {0}%" +"{0}% reduced Damage while Fortified","护体状态下伤害降低 {0}%" +"Regenerate {0}% of Life per second while Fortified","护体状态下,每秒回复 {0}% 生命" +"{0}% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing","受到女神的祝福有 {0}% 几率避免被点燃、冰缓或冰冻" +"{0}% increased Effect of Onslaught on you","你受到的猛攻效果增强 {0}%" +"{0}% reduced Effect of Onslaught on you","你受到的猛攻效果减弱 {0}%" +"{0}% increased Movement Speed while Fortified","护体状态下移动速度提高 {0}%" +"{0}% reduced Movement Speed while Fortified","护体状态下移动速度降低 {0}%" +"Triggers Level {0} Manifest Dancing Dervishes on Rampage","暴走时触发 {0} 级幻化之刃德尔维希" +"Manifested Dancing Dervishes disables both weapon slots",幻化之刃德尔维希会禁用所有武器槽 +"Manifested Dancing Dervishes die when Rampage ends",幻化之刃德尔维希会在暴走结束时消失 +"With at least {0} Strength in Radius, Hits with Cleave Fortify","劈砍的击中在范围内至少有 {0} 点力量的情况下提供护体状态" +"Haste has {0}% increased Aura Effect","迅捷的光环效果提高 {0}%" +"Haste has {0}% reduced Aura Effect","迅捷的光环效果降低 {0}%" +"Nearby Enemies are Scorched",周围敌人被灼烧 +"{0}% chance for Energy Shield Recharge to start when you Suppress Spell Damage",你在压制法术伤害时,有{0}%几率给能量护盾充能 +"Energy Shield Recharge starts when you Suppress Spell Damage",你在压制法术伤害时,开始给能量护盾充能 +"Lose all Eaten Souls when you use a Flask",使用药剂时损失所有被吞噬的灵魂 +"{0}% chance to lose {1}% of Mana when you use a Skill",有{0}%的几率在使用技能时损失{1}%的魔力 +"Gain {0} Life per Bleeding Enemy Hit",每击中一名流血的敌人获得{0}点生命 +"Lose {0} Life per Bleeding Enemy Hit",每击中一名流血的敌人损失{0}点生命 +"Damage with Weapons Penetrates {0}% Elemental Resistances","武器造成的伤害穿透 {0}% 元素抗性" +"Orb of Storms deals {0}% increased Damage","风暴漩涡的伤害提高 {0}%" +"Orb of Storms deasl {0}% reduced Damage","风暴漩涡的伤害降低 {0}%" +"Flasks you Use apply to your Raised Zombies and Spectres",你使用的药剂可以用于复苏的魔卫和幽魂 +"This Weapon's Critical Strike Chance is {0}%","该武器的暴击率为 {0}%" +"{0}% increased Flame Surge Damage with Hits and Ailments against Burning Enemies","对燃烧的敌人造成的击中和异常状态的怒焰奔腾伤害提高 {0}%" +"{0}% reduced Flame Surge with Hits and Ailments Damage against Burning Enemies","对燃烧的敌人造成的击中和异常状态的怒焰奔腾降低 {0}%" +"{0}% increased Flame Golem Elemental Resistances","烈焰魔像的元素抗性 {0}%" +"Summon an additional Skeleton with Summon Skeletons",召唤魔侍额外召唤一个魔侍 +"Summon {0} additional Skeleton with Summon Skeletons","召唤魔侍额外召唤 {0} 个魔侍" +"Gain additional Elemental Damage Reduction equal to half your Chaos Resistance",获得等于你混沌抗性一半的额外元素伤害减免。 +"{0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any Flask Effect","药剂持续期间,有 {0}% 的几率避免被冰冻,感电,点燃和流血" +"You and nearby Allies deal {0}% increased Damage while you are Fortified","当你有护体时,你和周围友军的伤害提高 {0}%" +"You and nearby Allies deal {0}% reduced Damage while you are Fortified","当你有护体时,你和周围友军的伤害降低 {0}%" +"{0}% chance to Avoid Elemental Ailments per Grand Spectrum",每块聚光之石有{0}%的几率免疫元素异常状态 +"{0}% increased Maximum Life per Grand Spectrum",每块聚光之石使最大生命增加{0}% +"{0}% reduced Maximum Life per Grand Spectrum",每块聚光之石使最大生命减少{0}% +"{0} to Minimum Endurance Charges per Grand Spectrum","耐力球下限按照每个聚光之石 {0}" +"{0} to Minimum Frenzy Charges per Grand Spectrum","狂怒球下限按照每个聚光之石 {0}" +"{0} to Minimum Power Charges per Grand Spectrum","暴击球下限按照每个聚光之石 {0}" +"Minions have {0}% to Critical Strike Multiplier per Grand Spectrum",每块聚光之石使召唤生物暴击加成伤害提高{0}% +"{0}% increased Armour and Evasion Rating while Fortified","【护体】状态下,护甲和闪避值提高 {0}%" +"{0}% reduced Armour and Evasion Rating while Fortified","【护体】状态下,护甲和闪避值降低 {0}%" +"{0}% increased Melee Damage while Fortified","护体时近战伤害提高 {0}%" +"{0}% reduced Melee Damage while Fortified","护体时近战伤害降低 {0}%" +"Adds {0} to {1} Cold Damage to Hits against you per Frenzy Charge",每个狂怒球会使你被命中时附加{0}{1}点火焰伤害 +"Area contains an additional Shrine guarded by a Pantheon Monster",该区域会额外出现一个由万神殿怪物守卫的神殿 +"Areas contain {0} additional Shrines guarded by Pantheon Monsters","该区域会额外出现 {0} 个由万神殿怪物守卫的神殿" +"{0}% increased Effect of Shrine Buffs on Players",玩家身上的神龛增益效果增强{0}% +"{0}% reduced Effect of Shrine Buffs on Players",玩家身上的神龛增益效果减弱{0}% +"Incursion Monsters have {0}% more Maximum Life",穿越怪物的生命上限提高{0}% +"Incursion Monsters have {0}% less Maximum Life",穿越怪物的生命上限降低{0}% +"Incursion Monsters deal {0}% more Damage",穿越怪物造成的伤害增加{0}% +"Incursion Monsters deal {0}% less Damage",穿越怪物造成的伤害减少{0}% +"Adds {0} to {1} Physical Damage to Attacks while you have a Bestial Minion","拥有兽化召唤生物时为攻击附加 {0} - {1} 点物理伤害" +"Adds {0} to {1} Chaos Damage to Attacks while you have a Bestial Minion","拥有兽化召唤生物时为攻击附加 {0} - {1} 点混沌伤害" +"Chaos Damage taken does not bypass Minions' Energy Shield",受到的混沌伤害无法穿透召唤生物的能量护盾 +"Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand",装备于你的主手时,召唤的魔侍武士和魔侍兵持有该武器 +"Summoned Skeleton Warriors and Soldiers deal Triple Damage with this",如果你最近使用这把武器击中过, +"You gain a Grasping Vine when you take a Critical Strike",你承受暴击时获得一个缓速藤蔓 +"You gain {0} Grasping Vines when you take a Critical Strike","你承受暴击时获得 {0} 个缓速藤蔓" +"Nearby stationary Enemies gain a Grasping Vine every second",周围静止的敌人每秒获得一个缓速藤蔓 +"Nearby stationary Enemies gain a Grasping Vine every {0} seconds","周围静止的敌人每 {0} 秒获得一个缓速藤蔓" +"All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vine","所有伤害都对至少被 {0} 个缓速蔓藤影响的敌人施加中毒" +"All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vines","所有伤害都对至少被 {0} 个缓速蔓藤影响的敌人施加中毒" +"You take {0}% increased Extra Damage from Critical Strikes by Cursed Enemies","受诅咒的敌人的暴击对你造成的伤害提高 {0}%" +"You take {0}% reduced Extra Damage from Critical Strikes by Cursed Enemies","受诅咒的敌人的暴击对你造成的伤害降低 {0}%" +"You take {0}% increased Extra Damage from Critical Strikes by Poisoned Enemies","你承受的来自中毒敌人的暴击额外伤害提高 {0}%" +"You take {0}% reduced Extra Damage from Critical Strikes by Poisoned Enemies","你承受的来自中毒敌人的暴击额外伤害降低 {0}%" +"{0} to Accuracy Rating per Frenzy Charge","命中值按照每个狂怒球 {0}" +"{0} to Accuracy Rating per Green Socket on Equipped Bow","命中值按照装备上每个绿色插槽 {0}" +"{0}% increased Action Speed while affected by Haste",受到迅捷光环影响时,行动速度加快{0}% +"{0}% reduced Action Speed while affected by Haste",受到迅捷光环影响时,行动速度减慢{0}% +"Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past {0} seconds","如果你在过去 {0} 秒内施放过时空锁链,则行动速度减缓不会低于基础速度" +"{0}% reduced Action Speed","行动速度减慢 {0}%" +"{0}% increased Action Speed","行动速度加快 {0}%" +"Inflict {0} Grasping Vine on Hit","击中时施加 {0} 个缓速蔓藤" +"Inflict {0} Grasping Vines on Hit","击中时施加 {0} 个缓速蔓藤" +"{0}% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently","如果你最近消灭了一个被诅咒的敌人,则所有最大元素抗性提高 {0}%" +"{0}% to all maximum Elemental Resistances while affected by Purity of Elements",受到元素净化光环影响时,所有元素抗性上限提高{0}% +"{0}% increased Alchemist's Mark Curse Effect",炼金师之印诅咒效果增强{0}% +"{0}% reduced Alchemist's Mark Curse Effect",炼金师之印诅咒效果减弱{0}% +"All Damage Taken from Hits can Ignite you",被击中时受到的所有伤害都可以点燃你 +"All Damage taken from Hits can Sap you",承受的所有击中伤害都使你精疲力尽 +"All Damage taken from Hits can Scorch you",被击中时承受的都使你灼烧 +"{0} to Level of all Skill Gems","所有主动技能石等级 {0}" +"{0}% to Quality of all Skill Gems","所有主动技能石品质 {0}%" +"Always inflict Brittle while affected by Hatred",受到憎恨光环影响时始终造成脆弱 +"Always Sap while affected by Wrath",受到雷霆光环影响时始终造成精疲力尽 +"Always Scorch while affected by Anger",受到愤怒光环影响时始终造成烧灼 +"Buffs from Active Ancestor Totems Linger for {0} second","激活的先祖图腾增益效果延续 {0} 秒" +"Buffs from Active Ancestor Totems Linger for {0} seconds","激活的先祖图腾增益效果延续 {0} 秒" +"Ancestral Cry Exerts {0} additional Attack","先祖战吼增助额外 {0} 次攻击" +"Ancestral Cry Exerts {0} additional Attacks","先祖战吼增助额外 {0} 次攻击" +"{0}% increased Effect of Arcane Surge on you while affected by Clarity",受到清晰光环影响时,你的秘术增强效果提高{0}% +"{0}% reduced Effect of Arcane Surge on you while affected by Clarity",受到清晰光环影响时,你的秘术增强效果降低{0}% +"{0}% of Armour applies to Fire, Cold and Lightning Damage taken from Hits",对击中时受到的火焰、冰霜和闪电伤害施加{0}%的护甲效果 +"{0}% increased Armour from Equipped Helmet and Gloves","头部装备和手部装备提供的护甲值提高 {0}%" +"{0}% reduced Armour from Equipped Helmet and Gloves","头部装备和手部装备提供的护甲值降低 {0}%" +"Increases and Reductions to Projectile Speed also apply to Damage with Bows",对投射物速度的增强与减弱效果也作用于弓类伤害 +"{0}% Chance to Block Attack Damage for every {1} Fire Damage taken from Hits Recently","攻击伤害格挡率按照近期内被击中所承受的每 {1} 点火焰伤害 {0}%" +"{0}% increased Mana Cost of Attacks","攻击的魔力消耗提高 {0}%" +"{0}% reduced Mana Cost of Attacks","攻击的魔力消耗降低 {0}%" +"{0}% reduced Attack Speed while Chilled","冰缓时攻击速度减少 {0}%" +"{0}% chance to inflict Corrosion on Hit with Attacks","有 {0}% 的几率在攻击击中时施加腐蚀" +"Auras from your Skills have {0}% increased Effect on you for",每有一个影响你的捷光环,你的技能产生的 +"each Herald affecting you, up to {0}%",光环效果对你提高{0}%,最多{0}% +"Auras from your Skills have {0}% reduced Effect on you for",每有一个影响你的捷光环,你的技能产生的 +"each Herald affecting you",光环效果对你降低{0}%, +"{0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently","如果你最近使用过火系技能,则有 {0}% 几率避免被冰缓或冰冻" +"{0}% of Chaos Damage taken does not bypass Energy Shield",受到的混沌伤害的{0}%无法穿透能量护盾 +"{0}% of Damage taken bypasses Ward",受到的伤害的{0}%穿透结界 +"Immune to Cold Ailments",免疫冰霜异常状态 +"Skills gain a Base Life Cost equal to {0}% of Base Mana Cost",技能获得等于基础魔力消耗{0}%的基础生命消耗 +"Exerted Attacks deal {0}% more Attack Damage if a Warcry Sacrificed Rage Recently","增助攻击的攻击伤害在近期内战吼献祭过怒火的情况下总增 {0}%" +"Exerted Attacks deal {0}% less Attack Damage if a Warcry Sacrificed Rage Recently","增助攻击的攻击伤害在近期内战吼献祭过怒火的情况下总降 {0}%" +"{0}% more Cold Damage taken from Hits",从攻击中受到的冰霜伤害提高{0}% +"{0}% less Cold Damage taken from Hits",从攻击中受到的冰霜伤害降低{0}% +"{0}% increased Blight Cast Speed","枯萎施法速度加快 {0}%" +"{0}% reduced Blight Cast Speed","枯萎施法速度减慢 {0}%" +"{0}% Chance to Block Attack Damage from Cursed Enemies",有{0}%的几率格挡被诅咒的敌人的攻击伤害 +"{1}% less Damage Taken per {0} Dexterity","承受伤害按照每 {0} 点敏捷总降 {1}%" +"{1}% less Damage Taken per {0} Intelligence","承受伤害按照每 {0} 点智慧总降 {1}%" +"{1}% less Damage Taken per {0} Strength","承受伤害按照每 {0} 点力量总降 {1}%" +"Gain an Endurance Charge every {0} seconds","每 {0} 秒获得一个耐力球" +"Gain a Frenzy Charge every {0} seconds","每 {0} 秒获得一个狂怒球" +"Gain a Power Charge every {0} seconds","每 {0} 秒获得一个暴击球" +"Drops Brittle Ground while moving, lasting {0} seconds","移动时留下脆弱地面,持续 {0} 秒" +"Drops Sapped Ground while moving, lasting {0} seconds","移动时留下力竭地面,持续 {0} 秒" +"Bow Attacks have Culling Strike",弓类攻击带终结效果 +"{0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of {1}%","燃烧伤害在你近期内每次使非感电敌人陷入感电时提高 {0}%,最多 {1}%" +"{0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of {1}%","燃烧伤害在你近期内每次使非感电敌人陷入感电时降低 {0}%,最多 {1}%" +"Maximum {0} Buff from an Active Ancestor Totem at a time","一次最多只能从一个激活的先祖图腾中获得 {0} 个增益效果" +"Cursed Enemies cannot inflict Elemental Ailments on You",被诅咒的敌人无法对你施加元素异常状态 +"Cannot Recover Life or Energy Shield to above {0}%","生命和能量护盾不能恢复到 {0}% 以上" +"{0}% reduced Cast Speed while Chilled","冰缓时,施法速度减少 {0}%" +"{0}% chance to drop an additional Awakened Sextant","有 {0}% 几率掉落一个额外的觉醒六分仪" +"{0}% chance to drop an additional Blessed Orb","有 {0}% 几率掉落一个额外的祝福石" +"{0}% chance to drop an additional Cartographer's Chisel","有 {0}% 几率掉落一个额外的制图钉" +"{0}% chance to drop an additional Chaos Orb","有 {0}% 几率掉落一个额外的混沌石" +"{0}% chance to drop an additional Chromatic Orb","有 {0}% 几率掉落一个额外的幻色石" +"{0}% chance to drop an additional Divine Orb","有 {0}% 几率掉落一个额外的神圣石" +"{0}% chance to drop an additional Eldritch Chaos Orb","有 {0}% 几率掉落一个额外的古灵混沌石" +"{0}% chance to drop an additional Eldritch Exalted Orb","有 {0}% 几率掉落一个额外的古灵崇高石" +"{0}% chance to drop an additional Eldritch Orb of Annulment","有 {0}% 几率掉落一个额外的古灵剥离石" +"{0}% chance to drop an additional Enkindling Orb","有 {0}% 几率掉落一个额外的启明石" +"{0}% chance to drop an additional Exalted Orb","有 {0}% 几率掉落一个额外的崇高石" +"{0}% chance to drop an additional Orb of Fusing","有 {0}% 几率掉落一个额外的链接石" +"{0}% chance to drop an additional Gemcutter's Prism","有 {0}% 几率掉落一个额外的宝石匠的棱镜" +"{0}% chance to drop an additional Glassblower's Bauble","有 {0}% 几率掉落一个额外的玻璃弹珠" +"{0}% chance to drop an additional Grand Eldritch Ember","有 {0}% 几率掉落一个额外的上级古灵余烬" +"{0}% chance to drop an additional Grand Eldritch Ichor","有 {0}% 几率掉落一个额外的上级古灵溶液" +"{0}% chance to drop an additional Greater Eldritch Ember","有 {0}% 几率掉落一个额外的高级古灵余烬" +"{0}% chance to drop an additional Greater Eldritch Ichor","有 {0}% 几率掉落一个额外的高级古灵溶液" +"{0}% chance to drop an additional Instilling Orb","有 {0}% 几率掉落一个额外的灌顶石" +"{0}% chance to drop an additional Jeweller's Orb","有 {0}% 几率掉落一个额外的工匠石" +"{0}% chance to drop an additional Lesser Eldritch Ember","有 {0}% 几率掉落一个额外的次级古灵余烬" +"{0}% chance to drop an additional Lesser Eldritch Ichor","有 {0}% 几率掉落一个额外的次级古灵溶液" +"{0}% chance to drop an additional Orb of Alteration","有 {0}% 几率掉落一个额外的改造石" +"{0}% chance to drop an additional Orb of Annulment","有 {0}% 几率掉落一个额外的剥离石" +"{0}% chance to drop an additional Orb of Binding","有 {0}% 几率掉落一个额外的高阶点金石" +"{0}% chance to drop an additional Orb of Horizons","有 {0}% 几率掉落一个额外的平行石" +"{0}% chance to drop an additional Orb of Regret","有 {0}% 几率掉落一个额外的后悔石" +"{0}% chance to drop an additional Orb of Scouring","有 {0}% 几率掉落一个额外的重铸石" +"{0}% chance to drop an additional Orb of Unmaking","有 {0}% 几率掉落一个额外的粉碎石" +"{0}% chance to drop an additional Regal Orb","有 {0}% 几率掉落一个额外的富豪石" +"{0}% chance to drop an additional Vaal Orb","有 {0}% 几率掉落一个额外的瓦尔宝珠" +"{0}% chance to drop an additional Veiled Chaos Orb","有 {0}% 几率掉落一个额外的加密混沌石" +"Skills which Exert an Attack have {0}% chance to not count that Attack",施加攻击的技能有{0}%的几率不计为攻击。 +"{0}% chance to drop an additional Eldritch Ember Currency Item","有 {0}% 的几率额外掉落一个古灵余烬通货物品" +"{0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier","{0}% 几率掉落一个额外拥有焚界者基底词缀的物品" +"{0}% chance to drop an additional Basic Currency Item","{0}% 几率掉落一个额外的基础通货" +"{0}% chance to drop an additional Divination Card",有{0}%的几率额外掉落一张命运卡 +"{0}% chance to drop an additional Divination Card which rewards a Corrupted Item","{0}% 几率会掉落一张额外的命运卡,其中会奖励一件腐化物品" +"{0}% chance to drop an additional Divination Card which rewards Currency","{0}% 几率会掉落一张额外的命运卡,其中会奖励通货" +"{0}% chance to drop an additional Divination Card which rewards Basic Currency","{0}% 几率会掉落一张额外的命运卡,其中会奖励基础通货" +"{0}% chance to drop an additional Divination Card which rewards Exotic Currency","{0}% 几率会掉落一张额外的命运卡,其中会奖励异域通货" +"{0}% chance to drop an additional Divination Card which rewards League Currency","{0}% 几率会掉落一张额外的命运卡,其中会奖励赛季通货" +"{0}% chance to drop an additional Divination Card which rewards Gems","{0}% 几率会掉落一张额外的命运卡,其中会奖励宝石" +"{0}% chance to drop an additional Divination Card which rewards Levelled Gems","{0}% 几率会掉落一张额外的命运卡,其中会奖励升级的宝石" +"{0}% chance to drop an additional Divination Card which rewards Quality Gems","{0}% 几率会掉落一张额外的命运卡,其中会奖励品质宝石" +"{0}% chance to drop an additional Divination Card which rewards other Divination Cards","{0}% 几率会掉落一张额外的命运卡,其中会奖励命运卡" +"{0}% chance to drop an additional Divination Card which rewards a Map","{0}% 几率会掉落一张额外的命运卡,其中会奖励一张地图" +"{0}% chance to drop an additional Divination Card which rewards a Unique Map","{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇地图" +"{0}% chance to drop an additional Divination Card which rewards a Unique Item","{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇物品" +"{0}% chance to drop an additional Divination Card which rewards a Unique Armour","{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇护甲" +"{0}% chance to drop an additional Divination Card which rewards a Corrupted Unique Item","{0}% 几率会掉落一张额外的命运卡,其中会奖励腐化传奇物品" +"{0}% chance to drop an additional Divination Card which rewards Unique Jewellery","{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇首饰" +"{0}% chance to drop an additional Divination Card which rewards a Unique Weapon","{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇武器" +"{0}% chance to drop an additional Gem","{0}% 几率掉落一个额外的技能宝石" +"{0}% chance to drop an additional Map",有{0}%的几率额外掉落一张地图 +"{0}% chance to drop an additional Map Currency Item",有{0}%的几率额外掉落一个地图通货物品 +"{0}% chance to drop an additional Scarab","{0}% 几率掉落一个额外的圣甲虫" +"{0}% chance to drop an additional Gilded Abyss Scarab","有 {0}% 几率掉落一个额外的镀金的深渊圣甲虫" +"{0}% chance to drop an additional Polished Abyss Scarab","有 {0}% 几率掉落一个额外的闪耀的深渊圣甲虫" +"{0}% chance to drop an additional Rusted Abyss Scarab","有 {0}% 几率掉落一个额外的锈蚀的深渊圣甲虫" +"{0}% chance to drop an additional Gilded Bestiary Scarab","有 {0}% 几率掉落一个额外的镀金的猎魔圣甲虫" +"{0}% chance to drop an additional Polished Bestiary Scarab","有 {0}% 几率掉落一个额外的闪耀的猎魔圣甲虫" +"{0}% chance to drop an additional Rusted Bestiary Scarab","有 {0}% 几率掉落一个额外的锈蚀的猎魔圣甲虫" +"{0}% chance to drop an additional Gilded Blight Scarab","有 {0}% 几率掉落一个额外的镀金的菌潮圣甲虫" +"{0}% chance to drop an additional Polished Blight Scarab","有 {0}% 几率掉落一个额外的闪耀的菌潮圣甲虫" +"{0}% chance to drop an additional Rusted Blight Scarab","有 {0}% 几率掉落一个额外的锈蚀的菌潮圣甲虫" +"{0}% chance to drop an additional Gilded Breach Scarab","有 {0}% 几率掉落一个额外的镀金的裂隙圣甲虫" +"{0}% chance to drop an additional Polished Breach Scarab","有 {0}% 几率掉落一个额外的闪耀的裂隙圣甲虫" +"{0}% chance to drop an additional Rusted Breach Scarab","有 {0}%几率掉落一个额外的锈蚀的裂隙圣甲虫" +"{0}% chance to drop an additional Gilded Divination Scarab","有 {0}% 几率掉落一个额外的镀金的神恩圣甲虫" +"{0}% chance to drop an additional Polished Divination Scarab","有 {0}% 几率掉落一个额外的闪耀的神恩圣甲虫" +"{0}% chance to drop an additional Rusted Divination Scarab","有 {0}% 几率掉落一个额外的锈蚀的神恩圣甲虫" +"{0}% chance to drop an additional Gilded Elder Scarab","有 {0}% 几率掉落一个额外的镀金的裂界者圣甲虫" +"{0}% chance to drop an additional Polished Elder Scarab","有 {0}% 几率掉落一个额外的闪耀的裂界者圣甲虫" +"{0}% chance to drop an additional Rusted Elder Scarab","有 {0}% 几率掉落一个额外的锈蚀的裂界者圣甲虫" +"{0}% chance to drop an additional Gilded Harbinger Scarab","有 {0}% 几率掉落一个额外的镀金的先驱圣甲虫" +"{0}% chance to drop an additional Polished Harbinger Scarab","有 {0}% 几率掉落一个额外的闪耀的先驱圣甲虫" +"{0}% chance to drop an additional Rusted Harbinger Scarab","有 {0}% 几率掉落一个额外的锈蚀的先驱圣甲虫" +"{0}% chance to drop an additional Gilded Legion Scarab","有 {0}% 几率掉落一个额外的镀金的军团圣甲虫" +"{0}% chance to drop an additional Polished Legion Scarab","有 {0}% 几率掉落一个额外的闪耀的军团圣甲虫" +"{0}% chance to drop an additional Rusted Legion Scarab","有 {0}% 几率掉落一个额外的锈蚀的军团圣甲虫" +"{0}% chance to drop an additional Gilded Cartography Scarab","有 {0}% 几率掉落一个额外的镀金的制图者圣甲虫" +"{0}% chance to drop an additional Polished Cartography Scarab","有 {0}% 几率掉落一个额外的闪耀的制图者圣甲虫" +"{0}% chance to drop an additional Rusted Cartography Scarab","有 {0}% 几率掉落一个额外的锈蚀的制图者圣甲虫" +"{0}% chance to drop an additional Gilded Metamorph Scarab","有 {0}% 几率掉落一个额外的镀金的灾变圣甲虫" +"{0}% chance to drop an additional Polished Metamorph Scarab","有 {0}% 几率掉落一个额外的闪耀的灾变圣甲虫" +"{0}% chance to drop an additional Rusted Metamorph Scarab","有 {0}% 几率掉落一个额外的锈蚀的灾变圣甲虫" +"{0}% chance to drop an additional Gilded Expedition Scarab","有 {0}% 几率掉落一个额外的镀金的先祖秘藏圣甲虫" +"{0}% chance to drop an additional Polished Expedition Scarab","有 {0}% 几率掉落一个额外的闪耀的先祖秘藏圣甲虫" +"{0}% chance to drop an additional Rusted Expedition Scarab","有 {0}% 几率掉落一个额外的锈蚀的先祖秘藏圣甲虫" +"{0}% chance to drop an additional Gilded Shaper Scarab","有 {0}% 几率掉落一个额外的镀金的塑界者圣甲虫" +"{0}% chance to drop an additional Polished Shaper Scarab","有 {0}% 几率掉落一个额外的闪耀的塑界者圣甲虫" +"{0}% chance to drop an additional Rusted Shaper Scarab","有 {0}% 几率掉落一个额外的锈蚀的塑界者圣甲虫" +"{0}% chance to drop an additional Gilded Ambush Scarab","有 {0}% 几率掉落一个额外的镀金的强袭圣甲虫" +"{0}% chance to drop an additional Polished Ambush Scarab","有 {0}% 几率掉落一个额外的闪耀的强袭圣甲虫" +"{0}% chance to drop an additional Rusted Ambush Scarab","有 {0}% 几率掉落一个额外的锈蚀的强袭圣甲虫" +"{0}% chance to drop an additional Gilded Sulphite Scarab","有 {0}% 几率掉落一个额外的镀金的亚硫酸圣甲虫" +"{0}% chance to drop an additional Polished Sulphite Scarab","有 {0}% 几率掉落一个额外的闪耀的亚硫酸圣甲虫" +"{0}% chance to drop an additional Rusted Sulphite Scarab","有 {0}% 几率掉落一个额外的锈蚀的亚硫酸圣甲虫" +"{0}% chance to drop an additional Gilded Torment Scarab","有 {0}% 几率掉落一个额外的镀金的苦痛圣甲虫" +"{0}% chance to drop an additional Polished Torment Scarab","有 {0}% 几率掉落一个额外的闪耀的苦痛圣甲虫" +"{0}% chance to drop an additional Rusted Torment Scarab","有 {0}% 几率掉落一个额外的锈蚀的苦痛圣甲虫" +"{0}% chance to drop an additional Gilded Reliquary Scarab","有 {0}% 几率掉落一个额外的镀金的遗物厅圣甲虫" +"{0}% chance to drop an additional Polished Reliquary Scarab","有 {0}% 几率掉落一个额外的闪耀的遗物厅圣甲虫" +"{0}% chance to drop an additional Rusted Reliquary Scarab","有 {0}% 几率掉落一个额外的锈蚀的遗物厅圣甲虫" +"{0}% chance to drop an additional Eldritch Ichor Currency Item","有 {0}% 的几率额外掉落一个古灵溶液通货物品" +"{0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier","{0}% 几率掉落一个额外拥有灭界者基底词缀的物品" +"{0}% chance to drop an additional Unique Item","{0}% 几率掉落 1 件额外的暗金物品" +"Spell Hits have {0}% chance to Hinder you","法术击中有 {0}% 的几率使你缓速" +"Spell Hits Hinder you",法术击中使你缓速 +"{0}% chance to be Sapped when Hit","有 {0}% 的几率在被击中时陷入筋疲力尽" +"{0}% chance to be Scorched when Hit","有 {0}% 的几率在被击中时陷入烧灼" +"{0}% chance to deal Double Damage while you have at least {1} Strength",在你至少拥有{1}点力量值时有{0}%的几率造成两倍伤害 +"{0}% chance to deal Double Damage if you've cast Vulnerability in the past {1} seconds","如果你在过去 {1} 秒内施放过易伤,则有 {0}% 几率造成双倍伤害" +"{0}% chance to deal Triple Damage while you have at least {1} Strength",在你至少拥有{1}点力量值时有{0}%的几率造成三倍伤害 +"{0}% chance to Freeze Enemies for {1} second when they Hit you",有{0}%的几率使攻击你的敌人冰冻{1}秒 +"Chaos Damage taken does not bypass Energy Shield while not on Low Life",未处于濒血状态时,受到的混沌伤害无法忽略能量护盾 +"Take {0} Chaos Damage per second during any Flask Effect","在任意药剂生效期间每秒承受 {0} 点混沌伤害" +"{0}% of Chaos Damage taken as Fire Damage",受到的混沌伤害的{0}%视为火焰伤害 +"{0}% of Chaos Damage taken as Lightning Damage",受到的混沌伤害的{0}%视为闪电伤害 +"Chaos Spells have {0}% chance to Hinder Enemies on Hit","混沌法术有 {0}% 的几率在击中时使敌人缓速" +"Enemies Chilled by your Hits can be Shattered as though Frozen",被你的攻击冰缓的敌人可以像冰冻一样击碎 +"{0}% reduced Damage with Claws while on Low Life","在低血时,爪类伤害减少 {0}%" +"{0}% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire",受到火焰净化影响时,受到的冰霜和闪电伤害的{0}%视为火焰伤害 +"Gain {0}% of Cold Damage as Extra Fire Damage per {1}% Chill Effect on Enemy",每对敌人造成{1}%的冰缓效果就造成{0}%的冰霜伤害,并视为额外的火焰伤害 +"Inflict Cold Exposure on Hit, applying {0}% to Cold Resistance","击中时施加畏寒,适配 {0}% 的冰霜抗性" +"{0}% of Cold Damage taken as Fire Damage","受到的冰霜伤害的 {0}% 转为火焰伤害" +"{0}% of Cold Damage taken as Lightning Damage","受到的冰霜伤害的 {0}% 转为火焰伤害" +"Combust is Disabled",禁用燃尽 +"{0}% chance to create Consecrated Ground on Death, lasting {1} seconds","有 {0}% 几率在死亡时创造奉献地面,持续{1}秒。" +"Create Consecrated Ground on Death, lasting {0} seconds",在死亡时创造奉献地面,持续{0}秒。 +"{0}% chance to create Consecrated Ground on Hit, lasting {1} seconds","有 {0}% 的几率在击中时产生奉献地面,持续 {1} 秒" +"Create Consecrated Ground on Hit, lasting {0} seconds","在击中时产生奉献地面,持续 {0} 秒" +"{0}% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past {1} seconds","如果你在过去 {1} 秒内施放过时空锁链,则技能冷却速率提高 {0}%" +"{0}% increased Cooldown Recovery Rate per Power Charge","冷却回复率按照每个暴击球提高 {0}%" +"{0}% reduced Cooldown Recovery Rate per Power Charge","冷却回复率按照每个暴击球降低 {0}%" +"Cover Enemies in Ash for {0} seconds when you Ignite them","你点燃敌人时在接下来 {0} 秒使其被灰烬缠身" +"Cover Enemies in Frost for {0} seconds when you Freeze them","你冻结敌人时在接下来 {0} 秒使其被冰霜附体" +"Cover Enemies in Frost on Hit",击中时使敌人被冰霜缠身 +"{0}% chance to be targeted by a Meteor when you use a Flask","有 {0}% 的几率在你使用药剂时被流星锁定" +"Targeted by a Meteor when you use a Flask",你使用药剂时被流星锁定 +"{0}% more Critical Strike chance while affected by Precision",受到精准光环影响时,暴击率提高{0}% +"{0}% less Critical Strike chance while affected by Precision",受到精准光环影响时,暴击率降低{0}% +"{0}% increased Critical Strike Chance against Cursed Enemies","对被诅咒的敌人的暴击几率提高 {0}%" +"{0}% reduced Critical Strike Chance against Cursed Enemies","对被诅咒的敌人的暴击几率降低 {0}%" +"{0}% to Critical Strike Multiplier if you've cast Enfeeble in the past {1} seconds","如果你在过去{1}秒内施放过衰弱,则 {0}% 攻击伤害暴击加成" +"{0}% increased Mana Cost of Curse Skills","诅咒技能的魔力消耗提高 {0}%" +"{0}% reduced Mana Cost of Curse Skills","诅咒技能的魔力消耗降低 {0}%" +"{0} to Level of all Curse Skill Gems","所有诅咒主动技能石等级增加 {0}" +"{0}% chance to Curse Enemies with Punishment on Hit","有 {0}% 的几率在击中时用惩戒诅咒敌人" +"Curse Enemies with Punishment on Hit",击中时用惩戒诅咒敌人 +"Cursed Enemies you Kill are destroyed",你击败的被诅咒的敌人会被毁灭 +"Curses you inflict are reflected back to you",你施加的诅咒会反射给你 +"{0}% increased Damage with Bow Skills","弓类技能伤害提高 {0}%" +"{0}% reduced Damage with Bow Skills","弓类技能伤害降低 {0}%" +"Damage taken from Blocked Hits cannot bypass Energy Shield",从格挡的攻击中受到的伤害无法忽略能量护盾 +"Damage taken from Unblocked hits always bypasses Energy Shield",从未格挡的攻击中受到的伤害始终忽略能量护盾 +"Damage Penetrates {0}% Elemental Resistances if you haven't Killed Recently","若你近期内没有击败过敌人,则伤害穿透 {0}% 元素抗性" +"{0}% reduced Damage per {1} Dexterity","伤害按照每 {1} 点敏捷降低 {0}%" +"{0}% reduced Damage per {1} Intelligence","伤害按照每 {1} 点智慧降低 {0}%" +"{0}% reduced Damage per {1} Strength","伤害按照每 {1} 点力量降低 {0}%" +"{0}% increased Damage with Hits and Ailments against Abyssal Monsters","对深渊怪物造成的击中和异常状态伤害提高 {0}%" +"{0}% reduced Damage with Hits and Ailments against Abyssal Monsters","对深渊怪物造成的击中和异常状态伤害降低 {0}%" +"{0}% reduced Damage with Hits against Magic monsters","对抗魔法怪物时,击中伤害减少 {0}%" +"{0}% increased Damage with Hits and Ailments against Taunted Enemies","对被嘲讽的敌人造成的击中和异常状态伤害提高 {0}%" +"{0}% reduced Damage with Hits and Ailments against Taunted Enemies","对被嘲讽的敌人造成的击中和异常状态伤害降低 {0}%" +"{0}% of Damage Taken Recouped as Life, Mana and Energy Shield",受到伤害的{0}%回收为生命、魔力和能量护盾 +"Inflict Decay on Enemies you Curse with Hex Skills, dealing {0} Chaos Damage per Second for {1} Seconds",利用魔蛊技能对你诅咒的敌人造成腐蚀效果,每秒造成{0}点混沌伤害,持续{1}秒 +"Deal no Physical or Elemental Damage",不能造成物理或元素伤害 +"Nearby Enemies Gain {0}% of their Physical Damage as Extra Chaos Damage",周围敌人获得额外混沌伤害,等于物理伤害的{0}% +"Nearby Enemies Gain {0}% of their Physical Damage as Extra Cold Damage",周围敌人获得额外冰霜伤害,等于物理伤害的{0}% +"Nearby Enemies Gain {0}% of their Physical Damage as Extra Fire Damage",周围敌人获得额外火焰伤害,等于物理伤害的{0}% +"Nearby Enemies Gain {0}% of their Physical Damage as Extra Lightning Damage",周围敌人获得额外闪电伤害,等于物理伤害的{0}% +"Eldritch Tentacles",古灵触须 +"Area contains an Alluring Vaal Side Area",区域内有诱人的腐化区域 +"Area contains a Corrupting Tempest",区域内有腐化风暴 +"Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess",区域内有奖励改良女神祭品的帝王迷宫试炼 +"Modifiers to Item Quantity affect the amount of rewards dropped by the boss by {0}% of their value","物品数量词缀也影响首领掉落的奖励数量,等于其数值的 {0}%" +"Modifiers to Item Quantity affect the amount of rewards dropped by the boss",物品数量词缀也影响首领掉落的奖励数量 +"Modifiers to Item Quantity will affect the number of encounter rewards dropped by {0}% of their value","物品数量词缀也影响遭遇战掉落的奖励数量,等于其数值的 {0}%" +"Modifiers to Item Quantity will affect the number of encounter rewards dropped",物品数量词缀也影响遭遇战掉落的奖励数量 +"Areas contain additional Abysses",这些区域会出现额外的深渊 +"Abysses have already fully opened",深渊已完全开启 +"Areas contain additional Strongboxes",这些区域包含额外的保险箱 +"Strongboxes contain Unique Map Bosses",保险箱中含传奇地图首领 +"Strongboxes are found in Sequences",发现依次摆放的保险箱 +"Strongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked",解锁前一个保险箱才能接连打开同一列的下一个保险箱 +"Rogues Exiles are equipped Unique Items",盗贼流放者身上有传奇物品 +"Rogue Exiles drop their equipped Unique Items",盗贼流放者掉落身上的传奇物品 +"Areas contain many additional Rogue Exiles",这些区域包含很多额外的盗贼流放者 +"Rogues Exiles are found in Groups",发现成群结队的盗贼流放者 +"Rogue Exiles can drop Fractured Items",盗贼流放者会掉落分裂物品 +"Areas contain Einhar",该区域会出现伊恩哈尔 +"Areas can contain capturable Harvest Beasts",该区域可能出现可捕获的庄园野兽 +"Betrayal Targets ambush players",背叛目标会伏击玩家 +"Areas are Breached",这些区域有裂隙 +"Areas contain additional Large Breach Hands",这些区域包含额外的裂隙巨手 +"Breach Bosses have a chance to drop a Breachstone",裂隙首领可能会掉落裂隙石 +"Areas contain many additional Breaches",这些区域会出现额外的裂隙 +"Breaches open and close faster",裂隙打开和关闭的速度更快 +"Areas contain additional Shrines",这些区域会出现额外的神殿 +"Shrines grant multiple Effects when activated",神龛被激活时可提供多种效果 +"Shrine Monsters drop Currency Items",神龛怪物掉落通货物品 +"Area contains Shrines guarded by Pantheon Monsters",该区域会出现有万神殿怪物守卫的神殿 +"Essences contain multiple Rare Monsters with Essences",精华包含多种带精华的稀有怪物 +"Areas contain additional Essences",这些区域会出现额外的精华 +"Essences contain Rogue Exiles",精华包含盗贼流放者 +"Players in Areas take on the form of Harbingers",这些区域的玩家以先驱者的身份出现 +"Items found in Areas are replaced by stacks of Currency Shards",在这些区域找到的物品被替换成大量通货碎片 +"Areas contain additional Harbinger Portals",这些区域包含额外的先驱者传送门 +"Harbinger Portals drop additional Currency Shards when destroyed",先驱者传送门被摧毁时掉落额外的通货碎片 +"Areas contain The Sacred Grove",这些区域包含古灵庄园 +"Crops are larger in size",农作物的体型更大 +"Crops contain higher tier seeds",农作物包含位阶更高的种子 +"Areas contain additional Temporal Incursions",这些区域会出现额外的时空穿越机会 +"Players in Areas are Possessed",这些区域的玩家被附身 +"Players in Areas Touch monsters on Hit",这些区域的玩家在击中时触摸怪物 +"Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched",在这些区域找到的稀有和传奇怪物被附身,它们的召唤生物被触碰 +"Enemies lose {0} Flask Charges every {1} seconds and cannot gain Flask Charges for {2} seconds after being Hit","敌人每 {1} 秒失去 {0} 次药剂充能,被击中后 {2} 秒内不能获得药剂充能" +"Dread Banner grants an additional {0} to maximum Fortification when placing the Banner","恐怖之旗在放置时使护身上限额外 {0}" +"Final Repeat of Attack Skills deals {0}% more Damage",攻击技能的最后一次重复造成的伤害提高{0}% +"Final Repeat of Attack Skills deals {0}% less Damage",攻击技能的最后一次重复造成的伤害降低{0}% +"{0}% reduced Elemental Resistances","元素抗性减少 {0}%" +"Elemental Resistances are capped by your highest Maximum Elemental Resistance instead",元素抗性被你最高的元素抗性上限封顶 +"Deal Triple Damage with Elemental Skills",元素技能造成三倍伤害 +"Elemental Weakness has no Reservation if Cast as an Aura",作为光环效果施放的元素要害不具有保留效果 +"{0}% chance to gain an Endurance Charge on Hitting an Enemy with no Armour","有 {0}% 的几率在击中没有护甲值的敌人时获得一个耐力球" +"Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect",被你的命中冰缓的敌人造成的伤害降低,效果相当于冰缓效果的一半 +"Enemies Chilled by your Hits increase Damage taken by half of Chill Effect",被你的命中冰缓的敌人受到的伤害提高,效果相当于冰缓效果的一半 +"Enemies Killed by your Hits are destroyed",被你击败的敌人直接被摧毁 +"{0}% chance for Enemies to drop Burning Ground when Hitting you, no more than once every {1} seconds","敌人有 {0}% 的几率在击中你时留下燃烧地面,每 {1} 秒发生一次" +"Enemies drop Burning Ground when Hitting you, no more than once every {0} seconds","敌人在击中你时留下燃烧地面,每 {0} 秒发生一次" +"{0}% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every {1} seconds","敌人有 {0}% 的几率在击中你时留下冰缓地面,每 {1} 秒发生一次" +"Enemies drop Chilled Ground when Hitting you, no more than once every {0} seconds","敌人在击中你时留下冰缓地面,每 {0} 秒发生一次" +"{0}% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every {1} seconds","敌人有 {0}% 的几率在击中你时留下感电地面,每 {1} 秒发生一次" +"Enemies drop Shocked Ground when Hitting you, no more than once every {0} seconds","敌人在击中你时留下感电地面,每 {0} 秒发生一次" +"Enemies you Curse cannot Recharge Energy Shield",你诅咒的敌人无法为能量护盾充能 +"Enemies you've Hit Recently have {0}% increased Life Regeneration rate","近期内被你击中的敌人的生命再生率提高 {0}%" +"Enemies you've Hit Recently have {0}% reduced Life Regeneration rate","近期内被你击中的敌人的生命再生率降低 {0}%" +"{0}% increased Maximum Energy Shield from Equipped Gloves and Boots","手部装备和脚部装备提供的能量护盾上限提高 {0}%" +"{0}% reduced Maximum Energy Shield from Equipped Gloves and Boots","手部装备和脚部装备提供的能量护盾上限降低 {0}%" +"Gain {0} Energy Shield per Enemy Hit while affected by Discipline",受纪律影响时每击中一名敌人获得{0}点能量护盾 +"Lose {0} Energy Shield per Enemy Hit while affected by Discipline",受纪律影响时每击中一名敌人损失{0}点能量护盾 +"Energy Shield Leech effects are not removed when Energy Shield is Filled",能量护盾充满时,能量护盾偷取效果不会被移除 +"Enfeeble has no Reservation if Cast as an Aura",作为光环施放的衰弱不具有保留效果 +"Attacks with this Weapon have Added Maximum Lightning Damage equal to {0}% of your Maximum Energy Shield",使用此武器攻击能造成相当于最大能量护盾{0}%的额外最大闪电伤害。 +"{0}% increased Evasion Rating from Equipped Helmet and Boots","头部装备和脚部装备提供的闪避值提高 {0}%" +"{0}% reduced Evasion Rating from Equipped Helmet and Boots","头部装备和脚部装备提供的闪避值降低 {0}%" +"Enemies you Kill while using Pride have {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage",使用尊严时消灭的敌人有{0}%的几率爆炸,造成相当于最大生命值十分之一的物理伤害 +"{0}% chance to Extinguish Enemies on Hit","有 {0}% 的几率在击中时使敌人陷入熄灭状态" +"{0}% of Fire and Cold Damage taken as Lightning Damage while",受到闪电净化影响时 +"affected by Purity of Lightning",,受到的火焰和冰霜伤害的{0}%视为闪电伤害 +"{0}% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice",受到冰霜净化影响时,受到的火焰和闪电伤害的{0}%视为冰霜伤害 +"Take {0} Fire Damage per Second while Flame-Touched","火焰触碰时每秒受到 {0} 点火焰伤害" +"Inflict Fire Exposure on Hit, applying {0}% to Fire Resistance","击中时施加畏火,适配 {0}% 的火焰抗性" +"{0}% of Fire Damage taken as Lightning Damage","受到的火焰伤害的 {0}% 转为闪电伤害" +"{0}% less Damage with Hits and Ailments against Burning Enemies","对燃烧的敌人造成的击中和异常状态伤害降低 {0}%" +"Flesh and Stone has {0}% increased Area of Effect","血肉与岩石的效果区域扩大 {0}%" +"Flesh and Stone has {0}% reduced Area of Effect","血肉与岩石的效果区域缩小 {0}%" +"{0}% increased Duration of Freezes you inflict on Cursed Enemies","你对被诅咒的敌人施加的冰冻持续时间延长 {0}%" +"{0}% reduced Duration of Freezes you inflict on Cursed Enemies","你对被诅咒的敌人施加的冰冻持续时间缩短 {0}%" +"{0}% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating","有 {0}% 的几率在击中没有闪避值的敌人时获得一个狂怒球" +"Frozen Legion has {0} Cooldown Use","冰封军团有 {0} 次冷却时间次数" +"Frozen Legion has {0} Cooldown Uses","冰封军团有 {0} 次冷却时间次数" +"Frozen Legion has {0}% increased Cooldown Recovery Rate","冰封军团的冷却回复率提高 {0}%" +"Frozen Legion has {0}% reduced Cooldown Recovery Rate","冰封军团的冷却回复率降低 {0}%" +"Frozen Legion has {0}% chance to Summon an additional Statue without consuming a Cooldown use","冰封军团有 {0}% 几率召唤一个额外的雕像而不消耗冷却时间次数" +"Frozen Sweep deals {0}% increased Damage","冰封横扫造成的伤害增加 {0}%" +"Frozen Sweep deals {0}% reduced Damage","冰封横扫造成的伤害减少 {0}%" +"Gain Adrenaline for {0} second on kill",击败敌人时能获得肾上腺素,持续{0}秒 +"Gain Adrenaline for {0} seconds on kill",击败敌人时能获得肾上腺素,持续{0}秒 +"Gain Adrenaline for {0} seconds when you reach Low Life",在你处于濒死状态时获得肾上腺素{0}秒 +"Gain Adrenaline when you become Flame-Touched",若你被火焰触碰,则获得肾上腺素 +"Gain Elusive on reaching Low Life",生命值变低时获得灵巧 +"{0}% chance to gain an Endurance Charge when you stop being Fortified","有 {0}% 的几率在你失去护体时获得一个耐力球" +"Gain an Endurance Charge when you stop being Fortified",你失去护体时获得一个耐力球 +"Melee Hits with Maces, Sceptres or Staves Fortify for {0} seconds","锤类、短杖、长杖的近战击中提供 {0} 秒护体状态" +"{0}% chance to gain a Frenzy Charge on Hit while Blinded",目盲时有{0}%的几率在击中时获得一个狂怒球 +"{0}% chance to gain a Frenzy Charge when you Hit your Marked Enemy","有 {0}% 的几率在你击中被标记的敌人时获得一个狂怒球" +"{0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike","每个被你用暴击击中的敌人都使你有 {0}% 的几率获得一个狂怒球" +"Gain a Frenzy Charge for each Enemy you hit with a Critical Strike",每个被你用暴击击中的敌人都使你获得一个狂怒球 +"When you Kill a Magic Monster gain its Modifiers for {0} seconds","当你击败魔法怪物时,会获得该怪物属性修正 {0} 秒" +"{0}% chance when you Kill a Magic Monster to gain its Modifiers for {1} seconds","有 {0}% 几率在你击杀一个魔法怪物时获得其词缀,持续 {1} 秒。" +"Gain up to maximum Endurance Charges when you take a Critical Strike",当你受到暴击时获得最大数量的耐力球 +"{0}% Chance to gain up to maximum Endurance Charges when you take a Critical Strike",当你受到暴击时有{0}%的几率获得最大数量的耐力球 +"You have Phasing while on Low Life",你在生命值低时有迷踪效果 +"Gain {0}% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past {1} seconds","如果你在过去 {1} 秒内施放过元素要害,获得等同于物理伤害的 {0}% 的随机元素伤害" +"{0}% chance to gain a Power Charge when you Cast a Curse Spell","当你施放诅咒法术时,有 {0}% 的几率获得一个暴击球" +"Eat a Soul when you Hit a Unique Enemy, no more than once every second",击中传奇敌人时吞噬一个灵魂,每秒最多触发一次 +"Eat a Soul when you Hit a Unique Enemy, no more than once every {0} seconds",击中传奇敌人时吞噬一个灵魂,每{0}秒最多触发一次 +"Galvanic Field fires Beams with {0}% increased Frequency",电流场光束发射频率提高{0}% +"Galvanic Field fires Beams with {0}% reduced Frequency",电流场光束发射频率降低{0}% +"Galvanic Field has {0}% increased Cast Speed",电流场的施法速度增加{0}% +"Galvanic Field deals {0}% increased Damage",电流场造成的伤害增加{0}% +"Galvanic Field deasl {0}% reduced Damage",电流场造成的伤害减少{0}% +"Galvanic Field Chains an additional time",电流场额外连锁1次 +"Galvanic Field Chains {0} additional times",电流场额外连锁{0}次 +"{0}% increased Defences per Frenzy Charge","防御按照每个狂怒球提高 {0}%" +"{0}% reduced Defences per Frenzy Charge","防御按照每个狂怒球降低 {0}%" +"Golems have {0} to {1} Added Attack Physical Damage",魔像附加{0}{1}点物理攻击伤害 +"Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments",你避免感电的几率加成也适用于所有元素异常状态 +"Your Curse Limit is equal to your maximum Power Charges",你的诅咒限制等于你的最大暴击球数量 +"Modifiers to Ignite Duration on you apply to all Elemental Ailments",你受到的点燃时间加成也适用于所有元素异常状态 +"Cannot be Stunned if you've been Stunned during Effect",生效期间若你被晕眩,则你不会再次被晕眩 +"Smuggler's Caches have {0}% chance to Duplicate contained Rogue's Markers","走私者秘藏有 {0}% 的几率复制其中的赏金猎人印记" +"Smuggler's Caches Duplicate contained Rogue's Markers",走私者秘藏复制其中的赏金猎人印记 +"{0}% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead","夺宝冒险中有 {0}% 几率将掉落的幻色石变为工匠石" +"In Heists Chromatic Orbs drop as Jeweller's Orbs instead",夺宝冒险中将幻色石变成工匠石 +"{0}% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead","夺宝冒险中有 {0}% 几率将工匠石变成链结石" +"In Heists Jeweller's Orbs drop as Orbs of Fusing instead",夺宝冒险中将工匠石变成链结石 +"{0}% increased Explicit Ailment Modifier magnitudes","外延异常状态词缀增幅提高 {0}%" +"{0}% reduced Explicit Ailment Modifier magnitudes","外延异常状态词缀增幅降低 {0}%" +"{0}% increased Explicit Attribute Modifier magnitudes","外延属性词缀增幅提高 {0}%" +"{0}% reduced Explicit Attribute Modifier magnitudes","外延属性词缀增幅降低 {0}%" +"{0}% increased Explicit Caster Modifier magnitudes","外延施法词缀增幅提高 {0}%" +"{0}% reduced Explicit Caster Modifier magnitudes","外延施法词缀增幅降低 {0}%" +"{0}% increased Explicit Chaos Modifier magnitudes","外延混沌词缀增幅提高 {0}%" +"{0}% reduced Explicit Chaos Modifier magnitudes","外延混沌词缀增幅降低 {0}%" +"{0}% increased Explicit Cold Modifier magnitudes","外延冰霜词缀增幅提高 {0}%" +"{0}% reduced Explicit Cold Modifier magnitudes","外延冰霜词缀增幅降低 {0}%" +"{0}% increased Explicit Critical Modifier magnitudes","外延暴击词缀增幅提高 {0}%" +"{0}% reduced Explicit Critical Modifier magnitudes","外延暴击词缀增幅降低 {0}%" +"{0}% increased Explicit Damage Modifier magnitudes","外延伤害词缀增幅提高 {0}%" +"{0}% reduced Explicit Damage Modifier magnitudes","外延伤害词缀增幅降低 {0}%" +"{0}% increased Explicit Defence Modifier magnitudes","外延防御词缀增幅提高 {0}%" +"{0}% reduced Explicit Defence Modifier magnitudes","外延防御词缀增幅降低 {0}%" +"{0}% increased Explicit Fire Modifier magnitudes","外延火焰词缀增幅提高 {0}%" +"{0}% reduced Explicit Fire Modifier magnitudes","外延火焰词缀增幅降低 {0}%" +"{0}% increased Explicit Life Modifier magnitudes","外延生命词缀增幅提高 {0}%" +"{0}% reduced Explicit Life Modifier magnitudes","外延生命词缀增幅降低 {0}%" +"{0}% increased Explicit Lightning Modifier magnitudes","外延闪电词缀增幅提高 {0}%" +"{0}% reduced Explicit Lightning Modifier magnitudes","外延闪电词缀增幅降低 {0}%" +"{0}% increased Explicit Mana Modifier magnitudes","外延魔力词缀增幅提高 {0}%" +"{0}% reduced Explicit Mana Modifier magnitudes","外延魔力词缀增幅降低 {0}%" +"{0}% increased Explicit Physical Modifier magnitudes","外延物理词缀增幅提高 {0}%" +"{0}% reduced Explicit Physical Modifier magnitudes","外延物理词缀增幅降低 {0}%" +"{0}% increased Explicit Resistance Modifier magnitudes","外延抗性词缀增幅提高 {0}%" +"{0}% reduced Explicit Resistance Modifier magnitudes","外延抗性词缀增幅降低 {0}%" +"{0}% increased Explicit Speed Modifier magnitudes","外延速度词缀增幅提高 {0}%" +"{0}% reduced Explicit Speed Modifier magnitudes","外延速度词缀增幅降低 {0}%" +"Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission","完成一次夺宝契约后发现 {0} 个蓝图破解" +"{0}% increased Damage with Ignites inflicted on Cursed Enemies","你对被诅咒的敌人施加的点燃持续时间延长 {0}%" +"{0}% reduced Damage with Ignites inflicted on Cursed Enemies","你对被诅咒的敌人施加的点燃持续时间缩短 {0}%" +"Immortal Call has {0}% reduced Buff Duration per Endurance Charge removed","每消耗一个耐力球,【不朽怒嚎】的增益效果持续时间缩短 {0}%" +"Immune to Curses if you've cast Despair in the past {0} seconds","如果你在过去 {0} 秒内施放过绝望,则对诅咒免疫" +"When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to",当你消灭一个被非光环魔蛊诅咒的敌人时,在魔蛊剩余 +"Curses for remaining Hex Duration",的持续时间中免疫诅咒 +"Immune to Exposure if you've cast Elemental Weakness in the past {0} seconds","如果你在过去 {0} 秒内施放过元素要害,则对曝露免疫" +"Immune to Reflected Damage if you've cast Punishment in the past {0} seconds","如果你在过去 {0} 秒内施放过惩戒,则对反射伤害免疫" +"Immune to Wither",免疫死亡凋零 +"{0}% increased Effect of Impales inflicted with Spells","法术造成的穿刺效果提高 {0}%" +"{0}% reduced Effect of Impales inflicted with Spells","法术造成的穿刺效果降低 {0}%" +"Infernal Cry has {0}% increased Area of Effect","炼狱战吼的效果区域扩大 {0}%" +"Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite","炼狱战吼增助攻击的点燃伤害总增 {0}%" +"Inflict Fire, Cold, and Lightning Exposure on Hit",击中时施加火焰、冰霜和闪电曝露 +"Cold Exposure on Hit if you've cast Frostbite in the past {0} seconds","如果你在过去 {0} 秒内施放过冻伤,则对冰霜曝露免疫" +"Inflict Fire Exposure on Hit if you've cast Flammability in the past {0} seconds","如果你在过去 {0} 秒内施放过易燃,则对火焰曝露免疫" +"Inflict Lightning Exposure on Hit if you've cast Conductivity in the past {0} seconds","如果你在过去 {0} 秒内施放过导电,则对闪电曝露免疫" +"Inflict Withered for {0} seconds on Hit if you've cast Despair in the past {1} seconds","如果你在过去 {1} 秒内施放过绝望,则在命中时施加 {0} 秒的死亡凋零" +"Intimidate Enemies on Hit if you've cast Punishment in the past {0} seconds","如果你在过去 {0} 秒内施放过惩戒,则在命中时恐吓敌人" +"Map's Item Quantity Modifiers also affect Blight Chest count at 25% value","地图物品数量词缀也作用于菌潮宝箱,等于其数值的 20%" +"Map's Item Quantity Modifiers also affect Blight Chest count at 50% value","地图物品数量词缀也作用于菌潮宝箱,等于其数值的 40%" +"Gain {0} Life per Enemy Hit while affected by Vitality",受活力影响时每击中一名敌人增加{0}点生命 +"Lose {0} Life per Enemy Hit while affected by Vitality",受活力影响时每击中一名敌人损失{0}点生命 +"Gain {0} Life per Enemy Hit if you have used a Vaal Skill Recently",如果最近使用过瓦尔技能,则每击中一名敌人增加{0}点生命 +"Lose {0} Life per Enemy Hit if you have used a Vaal Skill Recently",如果最近使用过瓦尔技能,则每击中一名敌人损失{0}点生命 +"Gain {0} Life per Cursed Enemy Hit with Attacks",攻击击中一名受诅咒的敌人增加{0}点生命 +"{0}% of Damage Leeched by Enemy as Life while Focused",专注时,{0}%的伤害被敌人吸取为生命 +"{0}% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge","生命、魔力、能量护盾回复率按照每个耐力球提高 {0}%" +"{0}% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge","生命、魔力、能量护盾回复率按照每个耐力球降低 {0}%" +"Life Recovery from Regeneration is not applied",生命回复无效 +"For each nearby corpse, Regenerate {0} Life per second",周围每个灵枢都能使你每秒再生{0}点生命 +"Regenerate {0} Life per Second while on Low Life",濒血状态时每秒恢复{0}生命 +"Lightning Conduit has {0}% increased Area of Effect",闪电环廊的效果区域增加{0}% +"Lightning Conduit has {0}% reduced Area of Effect",闪电环廊的效果区域减少{0}% +"Lightning Conduit has {0}% increased Cast Speed",闪电环廊的施法速度增加{0}% +"Lightning Conduit deals {0}% increased Damage",闪电环廊造成的伤害增加{0}% +"Lightning Conduit deals {0}% reduced Damage",闪电环廊造成的伤害降低{0}% +"Inflict Lightning Exposure on Hit, applying {0}% to Lightning Resistance","击中时施加畏电,适配 {0}% 的闪电抗性" +"{0}% of Lightning Damage taken as Fire Damage","承受的闪电伤害有 {0}% 视为火焰伤害" +"Added Small Passive Skills also grant: {0}% to all Elemental Resistances","添加的小型天赋获得:所有元素抗性 {0}%" +"Nearby Enemies take {0}% reduced Physical Damage","周围敌人承受的物理伤害降低 {0}%" +"Take {0}% more Damage from Hits for {1} seconds","应对击中伤害获得 {0}% 的增伤,持续 {1} 秒" +"Take {0}% more Damage over Time for {1} seconds"," {1} 秒后应对持续伤害获得 {0}% 的增伤,持续5秒" +"Take {0}% less Damage from Hits for {1} seconds","应对击中伤害获得 {0}% 的减伤,持续 {1} 秒" +"Take {0}% less Damage over Time for {1} seconds"," {1} 秒后应对持续伤害获得 {0}% 的减伤,持续5秒" +"Critical Strikes have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant",如果首要为灭世者,则暴击有{0}%的几率施加恶魔之触 +"Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant",如果首要为灭世者,则暴击施加恶魔之触 +"With at least {0} Strength in Radius, Combust is Disabled","在范围内至少有 {0} 点力量的情况下禁用燃尽" +"With at least {1} Strength in Radius, Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite","在范围内至少有 {1} 点力量的情况下,炼狱战吼增助攻击的点燃伤害总增 {0}%" +"Kill Enemies that have {0}% or lower Life on Hit if The Searing Exarch is dominant",如果首要为焚界者,则命中时消灭生命值低于{0}%的敌人 +"Left Ring slot: Cover Enemies in Ash for {0} seconds when you Ignite them","左戒指栏位:你点燃敌人时在接下来 {0} 秒使其被灰烬缠身" +"Gain {0} Life per Blinded Enemy Hit with this Weapon",使用此武器每击中一名目盲敌人获得{0}点生命值 +"Lose {0} Life per Blinded Enemy Hit with this Weapon",使用此武器每击中一名目盲敌人损失{0}点生命值 +"Gain {0} Life per Enemy Hit with this Weapon while you are Leeching",当你在吸血时,使用此武器每击中一名敌人获得{0}点生命 +"Lose {0} Life per Enemy Hit with this Weapon while you are Leeching",当你在吸血时,使用此武器每击中一名敌人损失{0}点生命 +"Right Ring slot: Cover Enemies in Frost for {0} seconds when you Freeze them","右戒指栏位:你冻结敌人时在接下来 {0} 秒使其被冰霜附体" +"{0}% increased Empowerment",赋能增加{0}% +"{0}% reduced Empowerment",赋能减少{0}% +"Enemies you Kill during Effect have a {0}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element","生效期间,被你击败的敌人有 {0}% 几率爆炸,造成其最大生命值十分之一的随机元素伤害" +"With at least {1} Intelligence in Radius, Blight has {0}% increased Cast Speed","在范围内至少有 {1} 点智慧的情况下,枯萎的施法速度加快 {0}%" +"With at least {1} Intelligence in Radius, Blight has {0}% reduced Cast Speed","在范围内至少有 {1} 点智慧的情况下,枯萎的施法速度减慢 {0}%" +"Passives in Radius of {0} can be Allocated",{0}范围内的天赋可以在 +"With at least {1} Dexterity in Radius, Galvanic Arrow deals {0}% reduced Area Damage","若范围内至少有 {1} 点敏捷,【电光箭】的范围伤害降低 {0}%" +"Lose Adrenaline when you cease to be Flame-Touched",若你不再被火焰触碰,则失去肾上腺素 +"Lose {0} Mana when you use a Skill","你使用技能时失去 {0} 点魔力" +"Lose an Eaten Soul every second while no Unique Enemy is in your Presence",没有传奇敌人出现在你面前时,每秒损失一个被吞噬的灵魂 +"Lose an Eaten Soul every {0} seconds while no Unique Enemy is in your Presence",没有传奇敌人出现在你面前时,每{0}秒损失一个被吞噬的灵魂 +"Gain {0} Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past {1} seconds","魔力在你过去 {1} 秒内使用过魔力药剂的情况下,按照每个被攻击击中的敌人获得 {0} 点" +"Gain {0} Mana per Cursed Enemy Hit with Attacks",攻击击中一名受诅咒的敌人获得{0}点魔力 +"Lose {0} Mana per Cursed Enemy Hit with Attacks",攻击击中一名受诅咒的敌人损失{0}点魔力 +"Gain {0} Mana per Enemy Hit with Spells",法术击中一名敌人获得{0}点魔力 +"Lose {0} Mana per Enemy Hit with Spells",法术击中一名敌人损失{0}点魔力 +"Gain {0} Mana per Cursed Enemy Hit with Spells",法术击中一名受诅咒的敌人获得{0}点魔力 +"Lose {0} Mana per Cursed Enemy Hit with Spells",法术击中一名受诅咒的敌人损失{0}点魔力 +"{0} Red Beast in Area is replaced by a Harvest Beast","区域内的 {0} 只红野兽被替换成庄园野兽" +"{0} Red Beasts in Area are replaced by Harvest Beasts","区域内的 {0} 只红野兽被替换成庄园野兽" +"Delirium Reward Bars fill {0}% faster","惊悸迷雾奖励条加快 {0}%" +"Delirium Reward Bars fill {0}% slower","惊悸迷雾奖励条减慢 {0}%" +"Area has {0}% chance to contain Ritual Altars",区域有{0}%的几率拥有驱灵祭坛 +"Area contains Ritual Altars",区域拥有驱灵祭坛 +"Beasts in Area deal {0}% more Damage","区域内的野兽伤害增加 {0}%" +"Beasts in Area deal {0}% less Damage","区域内的野兽伤害减少 {0}%" +"Beasts in Area have {0}% more Maximum Life","区域内的野兽生命上限增加 {0}%" +"Beasts in Area have {0}% less Maximum Life","区域内的野兽生命上限减少 {0}%" +"{0}% increased Intelligence gained from Immortal Syndicate targets",从不朽辛迪加目标处获得的情报提高{0}% +"{0}% reduced Intelligence gained from Immortal Syndicate targets",从不朽辛迪加目标处获得的情报降低{0}% +"Blight Monsters spawn {0}% faster",菌潮怪物的刷新速度加快{0}% +"Lanes of Blight Encounters have {0}% chance for an additional Reward Chest",内菌潮遭遇战的菌潮通道有{0}%的几率有一个额外的宝箱 +"Lanes of Blight Encounters have an additional Reward Chest",菌潮遭遇战的菌潮通道有一个额外的宝箱 +"Lanes of Blight Encounters have {0} additional Reward Chests",菌潮遭遇战的菌潮通道有{0}个额外的宝箱 +"Oils found in Area have {0}% chance to be 1 tier higher",区域内发现的圣油有{0}%几率高一阶 +"Oils found in Area are 1 tier higher",区域内发现的圣油高一阶 +"Cost of Building and Upgrading Blight Towers is doubled",菌潮防御塔的建造升级花费翻倍 +"Blight Encounters contain up to {0} additional Blight Boss",菌潮遭遇战额外包含最多{0}个菌潮首领 +"Blight Encounters contain up to {0} additional Blight Bosses",菌潮遭遇战额外包含最多{0}个菌潮首领 +"Blueprints that drop in Area have {0}% chance to be fully Revealed",区域中掉落的蓝图有{0}%的几率完全揭秘 +"Unique Bosses are Possessed",传奇首领被附身 +"Breaches in Area have {0}% increased chance to belong to Esh",区域中的裂隙属于艾许的几率提高{0}% +"Breaches in Area have {0}% reduced chance to belong to Esh",区域中的裂隙属于艾许的几率降低{0}% +"Breaches in Area have {0}% increased chance to belong to Tul",区域中的裂隙属于托沃的几率提高{0}% +"Breaches in Area have {0}% reduced chance to belong to Tul",区域中的裂隙属于托沃的几率降低{0}% +"Breaches in Area have {0}% increased chance to belong to Uul-Netol",区域中的裂隙属于乌尔尼多的几率提高{0}% +"Breaches in Area have {0}% reduced chance to belong to Uul-Netol",区域中的裂隙属于乌尔尼多的几率降低{0}% +"Breaches in Area have {0}% increased chance to belong to Xoph",区域中的裂隙属于索伏的几率提高{0}% +"Breaches in Area have {0}% reduced chance to belong to Xoph",区域中的裂隙属于索伏的几率降低{0}% +"Breaches in Area belong to Uul-Netol",区域中的裂隙属于乌尔尼多 +"Breaches in Area belong to Xoph",区域中的裂隙属于索伏 +"Breaches in Area belong to Tul",区域中的裂隙属于托沃 +"Breaches in Area belong to Esh",区域中的裂隙属于艾许 +"Breaches in Area belong to Chayula",区域中的裂隙属于夏乌拉 +"Breaches in Area contain {0} additional Clasped Hand",该区域中的裂隙额外包含{0}个紧握之手 +"Breaches in Area contain {0} additional Clasped Hands",该区域中的裂隙额外包含{0}个紧握之手 +"Non-Unique Heist Contracts found in Area have {0}% chance to have an additional Implicit Modifier","区域内发现的非传奇夺宝奇兵契约有 {0}% 的几率额外有一个基底词缀" +"Non-Unique Heist Contracts found in Area have an additional Implicit Modifier",区域内发现的非传奇夺宝奇兵契约额外有一个基底词缀 +"Monsters take {0}% more Damage",怪物受到的伤害提高{0}% +"Monsters take {0}% less Damage",怪物受到的伤害降低{0}% +"Maps found in Area are Corrupted with {0} Modifiers","区域内发现的地图被 {0} 个词缀腐化" +"{0}% chance for Map Drops to be Duplicated","有 {0}% 的几率复制地图掉落" +"{0}% chance to create a copy of Beasts Captured in Area",有{0}%几率复制一头区域中被捕捉的魔物 +"Create a copy of Beasts Captured in Area",复制一头区域中被捕捉的魔物 +"{0}% chance to contain an Expedition Encounter",有{0}%的几率包含一场祖秘藏遭遇战 +"Contains an additional Expedition Encounter",额外有一场先祖秘藏遭遇战 +"Area contains an Expedition Encounter",区域内有一场先祖秘藏遭遇战 +"{0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area",区域中的怪物掉落的商人刷新通货的品质提高{0}% +"{0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Area",区域中的怪物掉落的商人刷新通货的品质降低{0}% +"Unique Monsters have {0}% increased Maximum Life","传奇怪物的生命上限提高 {0}%" +"Unique Monsters have {0}% reduced Maximum Life","传奇怪物的生命上限降低 {0}%" +"Players have Level {0} Dash Skill",玩家有{0}级冲刺技能 +"Area has patches of Consecrated Ground",区域中出现奉献地面 +"Harbingers have {0}% chance to drop an additional Stack of Currency Shards","先驱者有 {0}% 的几率额外掉落一叠通货碎片" +"Plants Harvested in Area are more likely to give less common Crafting Options",区域中收割的植物更有可能提供稀有的工艺选项。 +"Lifeforce dropped by Harvest Monsters is Duplicated",古灵庄园怪物掉落的命能被复制 +"Harvest Monsters have {0}% more Life","庄园怪物的生命总增 {0}%" +"Harvest Monsters have {0}% less Life","庄园怪物的生命总降 {0}%" +"Harvests contain at least one Crop of Purple Plants",庄园至少有一片紫庄稼 +"Harvests contain at least one Crop of Yellow Plants",庄园至少有一片黄庄稼 +"Harvests contain at least one Crop of Blue Plants",庄园至少有一片蓝庄稼 +"Completing a Heist generates an additional Reveal",完成夺宝奇兵冒险会产生一个额外破解 +"Completing a Heist generates {0} additional Reveals","完成夺宝奇兵冒险会产生 {0} 个额外破解" +"Heist Chests have {0}% chance to contain nothing","珍宝箱有 {0}% 的几率什么都没有" +"Rogue Equipment cannot be found",找不到赏金猎人装备 +"{0}% more Rogue's Marker value of primary Heist Target","主要赏金目标的赏金猎人印记总增 {0}%" +"{0}% less Rogue's Marker value of primary Heist Target","主要赏金目标的赏金猎人印记总降 {0}%" +"Monsters have {0}% more Life","怪物生命总增 {0}%" +"Monsters have {0}% less Life","怪物生命总降 {0}%" +"Rogue Perks are doubled",赏金猎人专长翻倍 +"Rogue Perks have {0}% more effect","赏金猎人专长效果总增 {0}%" +"Izaro has {0}% reduced Area of Effect","伊泽洛的效果区域减少 {0}%" +"Izaro has {0}% reduced Attack, Cast, and Movement Speed","伊泽洛的攻击、施法、移动速度减慢 {0}%" +"Izaro deals {0}% reduced Damage","伊泽洛的伤害减少 {0}%" +"Izaro has {0}% reduced maximum Life","伊泽洛的生命上限减少 {0}%" +"Labyrinth Monsters have {0}% reduced Attack, Cast, and Movement Speed","帝王迷宫怪物的攻击、施法、移动速度减慢 {0}%" +"Labyrinth Monsters deal {0}% reduced Damage","帝王迷宫怪物的伤害减少 {0}%" +"Labyrinth Monsters have {0}% reduced maximum Life","帝王迷宫怪物的生命上限减少 {0}%" +"Legion Monsters have {0}% more Life","战乱之殇怪物的生命总增 {0}%" +"Legion Monsters have {0}% less Life","战乱之殇怪物的生命总降 {0}%" +"Splinters and Emblems dropped by Legion Monsters are duplicated",战乱之殇怪物掉落的印记和裂片会复制 +"{0}% increased Maps found in your Maps","可找到的异界地图数量提高 20%" +"Catalysts dropped by Metamorphs are duplicated",灾变体掉落的催化剂会复制 +"Metamorph Boss Organs found in Area always have at least {0} reward",区域中找到的灾变首领脏器至少拥有{0}个奖励 +"Metamorph Boss Organs found in Area always have at least {0} rewards",区域中找到的灾变首领脏器至少拥有{0}个奖励 +"Metamorph Boss Organs found in Area construct more difficult Metamorph Bosses",区域中找到的灾变首领脏器能构造更困难的灾变首领 +"Metamorphs have {0}% more Life","灾变体的生命总增 {0}%" +"Metamorphs have {0}% less Life","灾变体的生命总降 {0}%" +"{0}% Monster Elemental Resistances","{0}% 怪物的元素抗性" +"Monsters have a {0}% chance to avoid Poison, Impale, and Bleeding","怪物有 {0}% 的几率避免中毒、穿刺、流血" +"Monsters have {0}% chance to Blind on Hit","怪物有 {0}% 的几率在击中时致盲" +"Monsters Blind on Hit",怪物击中时致盲 +"Monsters gain {0}% of Maximum Life as Extra Maximum Energy Shield","怪物将生命上限的 {0}% 转化为额外能量护盾上限" +"Monsters have {0}% chance to remove Charges on Hit",怪物击中时有{0}%概率移除能量球 +"Monsters remove Charges on Hit",怪物击中时移除能量球 +"Monsters have {0}% chance to Suppress Spell Damage","怪物的法术伤害压制率 {0}%" +"Players have {0}% more Accuracy Rating","玩家的命中值总增 {0}%" +"Players have {0}% less Accuracy Rating","玩家的命中值总降 {0}%" +"Buffs on Players expire {0}% faster","玩家身上的增益效果消减速度加快 {0}%" +"Buffs on Players expire {0}% slower","玩家身上的增益效果消减速度减慢 {0}%" +"Players have {0}% more Cooldown Recovery Rate","玩家的冷却回复率总增 {0}%" +"Players have {0}% less Cooldown Recovery Rate","玩家的冷却回复率总降 {0}%" +"Players have {0}% increased effect of Non-Curse Auras from Skills","玩家技能的非诅咒光环效果提高 {0}%" +"Players have {0}% reduced effect of Non-Curse Auras from Skills","玩家技能的非诅咒光环效果降低 {0}%" +"Map has an additional random Modifier from Kirac's Crafting Bench",地图随机从奇拉克的工艺台上获得一个额外词缀 +"Ritual Altars in Area allow rerolling Favours an additional time",区域中的驱灵祭坛可以额外重置恩典一次 +"Ritual Altars in Area allow rerolling Favours {0} additional times",区域中的驱灵祭坛可以额外重置恩典{0}次 +"Rerolling Favours at Ritual Altars has no Cost the first time",第一次在驱灵祭坛上重置恩典无需消耗 +"Rerolling Favours at Ritual Altars has no Cost the first {0} times",第一{0}次在驱灵祭坛上重置恩典无需消耗 +"Monsters Sacrificed at Ritual Altars in Area grant {0}% increased Tribute",在区域中的驱灵祭坛处献祭怪物提供的贡品增加{0}% +"Monsters Sacrificed at Ritual Altars in Area grant {0}% reduced Tribute",在区域中的驱灵祭坛处献祭怪物提供的贡品减少{0}% +"Monsters worshipping Shrines have {0}% more Life",敬拜神殿的怪物生命提高{0}% +"Areas contain a Mirror of Delirium",区域中有一个惊悸迷雾之镜 +"Area contains an additional Smuggler's Cache",区域内额外有一个走私者秘藏 +"Area contains {0} additional Map Boss","区域内额外有 {0} 个地图首领" +"Area contains {0} additional Map Bosses","区域内额外有 {0} 个地图首领" +"Area contains an additional guarded Vaal Vessel",区域内额外有一个被守卫的瓦尔容器 +"Area contains {0} additional guarded Vaal Vessels","区域内额外有 {0} 个被守卫的瓦尔容器" +"Deal {0}% more Damage",造成的伤害提高{0}% +"Deal {0}% less Damage",造成的伤害降低{0}% +"Take {0}% more Damage",受到的伤害提高{0}% +"Take {0}% less Damage",受到的伤害降低{0}% +"Maximum Critical Strike Chance is {0}%","最大暴击几率为 {0}%" +"{0} to Maximum Endurance Charges while affected by Determination",受到坚定影响时,耐力球数量上限{0} +"{0} to Maximum Frenzy Charges while affected by Grace",受到优雅影响时,狂怒球数量上限{0} +"{0} to Maximum Power Charges while affected by Discipline",受到纪律影响时,暴击球数量上限{0} +"Mines Hinder Enemies near them for {0} second when they Land,","地雷落地时在接下来 {0} 秒使周围敌人缓速," +"reducing Movement Speed by {0}%","移动速度降低 {0}%" +"Mines Hinder Enemies near them for {0} seconds when they Land,","地雷落地时在接下来 {0} 秒使周围敌人缓速," +"Adds {0} to {1} Chaos Damage for each Curse on the Enemy",敌人身上每有一个诅咒,附加{0}{1}点混沌伤害 +"Attacks with this Weapon deal {0} to {1} added Chaos Damage against",使用该武器对受到至少5层中毒影响的敌人 +"Enemies affected by at least 5 Poisons","发起的攻击附加 {0} - {1} 点混沌伤害" +"Minimum Endurance Charges equal to Maximum while stationary",静止时耐力球数量下限等于耐力球数量上限 +"Minimum Frenzy Charges equal to Maximum while stationary",静止时狂怒球数量下限等于狂怒球数量上限 +"Minimum Power Charges equal to Maximum while stationary",静止时暴击球数量下限等于暴击球数量上限 +"Minions deal {0}% increased Damage with Hits and Ailments against Ignited Enemies","召唤生物对点燃的敌人造成的击中和异常状态伤害提高 {0}%" +"Minions deal {0}% reduced Damage with Hits and Ailments against Ignited Enemies","召唤生物对点燃的敌人造成的击中和异常状态伤害降低 {0}%" +"Minions deal {0}% increased Damage with Hits and Ailments against Abyssal Monsters","召唤生物对深渊敌人造成的击中和异常状态伤害提高 {0}%" +"Minions deal {0}% reduced Damage with Hits and Ailments against Abyssal Monsters","召唤生物对深渊敌人造成的击中和异常状态伤害降低 {0}%" +"Minions deal no Non-Cold Damage",召唤生物不会造成冰霜以外的伤害 +"Minions have Unholy Might",召唤生物拥有不洁之力 +"Minions have {0}% chance to Hinder Enemies on Hit with Spells","召唤生物有 {0}% 的几率用法术击中时使敌人缓速" +"Minions Hinder Enemies on Hit with Spells",召唤生物用法术击中时使敌人缓速 +"Minions take {0}% increased Reflected Damage","召唤生物承受的反射伤害提高 {0}%" +"Minions take {0}% reduced Reflected Damage","召唤生物承受的反射伤害降低 {0}%" +"{0}% chance to drop Burning Ground on Death, lasting {1} seconds","有 {0}% 的几率在被击败时产生燃烧地面,持续 {1} 秒" +"Drops Burning Ground on Death, lasting {0} seconds","被击败时产生燃烧地面,持续 {0} 秒" +"{0}% chance to drop Chilled Ground on Death, lasting {1} seconds","有 {0}% 的几率在被击败时产生冰缓地面,持续 {1} 秒" +"Drops Chilled Ground on Death, lasting {0} seconds","在被击败时产生冰缓地面,持续 {0} 秒" +"For each nearby corpse, {0}% increased Movement Speed",周围每个灵枢能使移动速度提高{0}% +"Your nearby party members maximum Endurance Charges is equal to yours",周围队友的耐力球数量上限和你的一样 +"Non-Aura Hexes gain {0}% increased Effect per second","非光环魔蛊每秒效果提高 {0}%" +"Non-Damaging Ailments you inflict are reflected back to you",你施加的非伤害型异常状态会反射给你 +"Non-Damaging Elemental Ailments you inflict spread to nearby enemies in a radius of {0}",你造成的非伤害性元素异常状态会传播到半径{0}内的敌人身上 +"Non-Travel Attack Skills Repeat an additional Time",非旅行的攻击技能额外重复一次 +"Non-Travel Attack Skills Repeat {0} additional Times",非旅行的攻击技能额外重复{0}次 +"Nova Spells deal {0}% less Damage to Players with Hits and Ailments","新星技能对玩家造成的击中和异常状态伤害降低 {0}% " +"You can apply an additional Curse while affected by Malevolence",受到怨毒光环影响时,你可以额外施加一个诅咒 +"You can apply {0} additional Curses while affected by Malevolence",受到怨毒光环影响时,你可以额外施加{0}个诅咒 +"{0}% reduced Physical Damage over Time taken while moving","持续物理伤害在移动时降低 {0}%" +"{0}% of Physical Damage taken Recouped as Life","承受的物理伤害有 {0}% 吸纳为生命" +"{0}% of Physical Damage taken as Fire Damage","承受的物理伤害有 {0}% 视为火焰伤害" +"You can be Touched by Tormented Spirits",你可能会被一个罪魂触碰 +"Projectiles deal {0}% increased Damage with Hits and Ailments for each time they have Chained","每次敌人被连锁,投射物的击中和异常状态伤害提高 {0}%" +"Projectiles deal {0}% increased Damage with Hits and Ailments for each Enemy Pierced","每穿透一个敌人,投射物的击中和异常状态伤害提高 {0}%" +"Projectiles deal {0}% increased Damage with Hits against nearby Enemies","投射物对周围敌人的击中伤害提高 {0}%" +"Projectiles deal {0}% reduced Damage with Hits against nearby Enemies","投射物对周围敌人的击中伤害降低 {0}%" +"Projectile Spells have {0} seconds to Cooldown","投射物法术的冷却时间{0} 秒" +"Punishment has no Reservation if Cast as an Aura",作为光环效果施放的惩戒不产生保留效果 +"Wave of Conviction's Exposure applies an extra {0}% to Elemental Resistance",定罪波的暴露对元素抗性额外施加{0}%效果 +"Quicksilver Flasks you Use also apply to nearby Allies",你使用的水银药剂也能用于周围友军 +"{0}% chance to Curse Enemies which Hit you with a random Hex, ignoring Curse Limit","当敌人击中你时有 {0}% 的几率给予对方一个随机魔蛊,并且无视诅咒限制" +"Curse Enemies which Hit you with a random Hex, ignoring Curse Limit",当敌人击中你时给予对方一个随机魔蛊,并且无视诅咒限制 +"Non-Damaging Elemental Ailments you inflict have {0}% more Effect",你造成的非伤害性元素异常状态的效果提高{0}% +"Non-Damaging Elemental Ailments you inflict have {0}% less Effect",你造成的非伤害性元素异常状态的效果降低{0}% +"Recoup Effects instead occur over {0} seconds",回收效果改为在{0}秒内生效 +"Recover {0}% of Energy Shield when you Kill a Cursed Enemy","当你击败一个被诅咒的敌人时恢复 {0}% 能量护盾" +"Recover {0}% of Life when you Curse a Non-Cursed Enemy","当你诅咒一个未被诅咒的敌人时恢复 {0}% 生命" +"Recover {0}% of Mana when you Curse a Non-Cursed Enemy","当你诅咒一个未被诅咒的敌人时恢复 {0}% 魔力" +"Recover {0} Life when you Suppress Spell Damage",抑制法术伤害时恢复{0}点生命 +"Recover {0}% of Life when you use a Skill","使用技能时回复 {0}% 生命" +"{0}% chance to Reflect Enemy Non-Damaging Ailments","有 {0}% 的几率把非伤害型异常状态反射给敌人" +"Non-Damaging Ailments Reflection",反射非伤害型异常状态 +"Refresh Duration of Ignite, Chill and Shock on Enemies you Curse",刷新你诅咒的敌人身上的点燃、冰缓和感电的持续时间 +"Regenerate {0}% Life over one second when hit while affected by Vitality",受到活力影响时,被击中时在1秒内恢复{0}%的生命值 +"Regenerate {1} Rage per second for every {0} Life Recovery per second from Regeneration",生命每秒回复{0},怒火每秒再生{1}点 +"Regenerate {1} Rage per second for every {0} Mana Recovery per second from Regeneration",魔力每秒回复{0},怒火每秒再生{1}点 +"{0}% chance to remove Elemental Ailments when you Cast a Curse Spell","当你施放诅咒法术时,有 {0}% 的几率移除元素异常状态" +"Remove Elemental Ailments when you Cast a Curse Spell",当你施放诅咒法术时,移除元素异常状态 +"{0}% chance to remove a random Charge from Enemy on Hit","有 {0}% 的几率在击中时给敌人随机移除一个充能球" +"Life that would be lost by taking Damage is instead Reserved",失去的生命被保留起来, +"until you take no Damage to Life for {0} second","直到你的生命在 {0} 秒内没有再受到伤害" +"until you take no Damage to Life for {0} seconds","直到你的生命在 {0} 秒内没有再受到伤害" +"Scorch Enemies in Close Range when you Block",你格挡近程敌人时灼烧它们 +"{0}% increased Bleed Duration on you","你受到的流血持续时间提高 {0}%" +"{0}% reduced Bleed Duration on you","你受到的流血持续时间降低 {0}%" +"When you Attack, take {0}% of Life as Physical Damage for",攻击时,每有一个増助的战吼, +"each Warcry Exerting the Attack",便受到相当于生命值{0}%的物理伤害 +"{0}% increased Poison Duration on you","你受到的中毒持续时间提高 {0}%" +"{0}% reduced Poison Duration on you","你受到的中毒持续时间降低 {0}%" +"{0}% increased Effect of Shocks you inflict on Cursed Enemies","你对被诅咒的敌人施加的感电持续时间延长 {0}%" +"{0}% reduced Effect of Shocks you inflict on Cursed Enemies","你对被诅咒的敌人施加的感电持续时间缩短 {0}%" +"Shock yourself for {0} Seconds when you Focus",当你专注时使自己感电{0}秒 +"{0}% chance to create Shocked Ground on Death, lasting {1} seconds","有 {0}% 的几率在被击败时产生感电地面,持续 {1} 秒" +"Create Shocked Ground on Death, lasting {0} seconds","在被击败时产生感电地面,持续 {0} 秒" +"Summoned Skeleton Warriors are Permanent and Follow you",召唤的魔侍武士将会一直跟着你 +"Channelling Skills Cost {0} Mana",吟唱技能消耗{0}魔力 +"Non-Channelling Skills Cost {0} Mana",非吟唱技能消耗{0}魔力 +"Non-Aura Skills Cost no Mana or Life while Focused",非光环技能在专注时不消耗魔力或生命 +"Venom Gyre has a {0}% chance to keep each caught Projectile fired with Whirling Blades","剧毒旋风有 {0}% 几率让每一个抓回的投射物发射回旋之刃" +"Maximum {0} Eaten Soul",最多{0}个被吞噬的灵魂 +"Maximum {0} Eaten Souls",最多{0}个被吞噬的灵魂 +"Critical Strikes with Spells have {0}% chance to inflict Impale","[DNT]法术暴击时有 {0}% 几率造成穿刺" +"Critical Strikes with Spells inflict Impale",[DNT]法术暴击时造成穿刺 +"{0}% chance to Hinder Enemies on Hit with Spells","有 {0}% 的几率在法术击中时使敌人缓速" +"Hinder Enemies on Hit with Spells",在法术击中时使敌人缓速 +"Spirit Offering grants Minions {0}% increased Critical Strike Chance",灵魂奉献使召唤生物的暴击率增加{0}% +"Spirit Offering grants Minions {0}% reduced Critical Strike Chance",灵魂奉献使召唤生物的暴击率降低{0}% +"Spirit Offering grants {0}% to Critical Strike Multiplier",灵魂奉献能使暴击伤害加成提高{0}% +"Melee Hits with Strike Skills always Knockback",拥有打击技能的近战攻击总能造成击退 +"Summoned Arbalists have {0}% chance to Freeze",召唤的劲弩有{0}%的几率造成冰冻 +"Summoned Arbalists have {0}% chance to Ignite",召唤的劲弩有{0}%的几率造成点燃 +"Summoned Arbalists have {0}% chance to Shock",召唤的劲弩有{0}%的几率造成感电 +"{0}% chance to Summon an additional Skeleton with Summon Skeletons","召唤魔侍有 {0}% 的几率额外召唤一个魔侍" +"Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past {0} seconds","如果你在过去 {0} 秒内施放过衰弱,则不会受到暴击的额外伤害" +"Tempest Shield has {0}% increased Buff Effect","暴风之盾的增益效果提高 {0}%" +"Tempest Shield has {0}% reduced Buff Effect","暴风之盾的增益效果降低 {0}%" +"Totems Hinder Enemies near them when Summoned",图腾召唤出来时使周围敌人缓速 +"Totems Taunt Enemies around them for {0} second when Summoned","图腾召唤出来时在接下来 {0} 秒嘲讽周围敌人" +"Traps cannot be triggered by Enemies",敌人无法触发陷阱 +"You are Unaffected by Bleeding if you've cast Vulnerability in the past {0} seconds","如果你在过去 {0} 秒内施放过易伤,则不会受到流血影响" +"Unaffected by Curses while affected by Zealotry",受到奋锐光环影响时不受诅咒影响 +"You are Unaffected by Freeze if you've cast Frostbite in the past {0} seconds","如果你在过去 {0} 秒内施放过冻伤,则不会受到冰冻影响" +"You are Unaffected by Ignite if you've cast Flammability in the past {0} seconds","如果你在过去 {0} 秒内施放过易燃,则不会受到点燃影响" +"You are Unaffected by Shock if you've cast Conductivity in the past {0} seconds","如果你在过去 {0} 秒内施放过导电,则不会受到感电影响" +"Skills deal {0}% more Damage for each Warcry Exerting them",每有一个増助的战吼,技能造成的伤害就提高{0}% +"Skills deal {0}% less Damage for each Warcry Exerting them",每有一个増助的战吼,技能造成的伤害就降低{0}% +"Allocates {0} if you have the matching modifier on Forbidden Flesh","禁断之肉上有匹配的词缀则配置 {0}" +"Allocates {0} if you have the matching modifier on Forbidden Flame","禁断之火上有匹配的词缀则配置 {0}" +"{0}% more Maximum Life","生命上限总增 {0}%" +"{0}% less Maximum Life","生命上限总降 {0}%" +"When Hit during effect, {0}% of Life loss from Damage taken occurs over {1} seconds instead","效果持续期间受到击中伤害,则生命损失的 {0}% 会改为在 {1} 秒内逐渐丧失" +"{0}% more Energy Shield Recharge Rate","能量护盾充能率总增 {0}%" +"Traps from Skills are thrown randomly around targeted location",技能投出的陷阱会被随机扔在目标位置附近 +"Volcanic Fissure deals {0}% increased Damage","火山裂缝造成的伤害增加 {0}%" +"Volcanic Fissure deals {0}% reduced Damage","火山裂缝造成的伤害减少 {0}%" +"Volcanic Fissure fires an additional Projectile","火山裂缝发射 1 个额外投射物" +"Volcanic Fissure fires {0} additional Projectiles","火山裂缝发射 {0} 个额外投射物" +"Volcanic Fissure travels {0}% faster","火山裂缝延伸速度加快 {0}%" +"Volcanic Fissure travels {0}% slower","火山裂缝延伸速度减慢 {0}%" +"Enemies Cursed by you are Hindered if {0}% of Curse Duration expired","如果诅咒持续时间已经过去 {0}%,则你诅咒的敌人会被缓速" +"Enemies Cursed by you are Hindered with {0}% reduced Movement","如果诅咒持续时间已经过去 25%," +"Speed if {0}% of Curse Duration expired","则你诅咒的敌人的移动速度被减缓 {0}%" +"You cannot have Non-Spectre Minions",你无法拥有非幽魂召唤生物 +"Aura Skills other than Anger are Disabled",禁用除愤怒之外的其他光环技能 +"Aura Skills other than Clarity are Disabled",禁用除清晰之外的其他光环技能 +"Aura Skills other than Determination are Disabled",禁用除坚定之外的其他光环技能 +"Aura Skills other than Discipline are Disabled",禁用除纪律之外的其他光环技能 +"Aura Skills other than Grace are Disabled",禁用除优雅之外的其他光环技能 +"Aura Skills other than Haste are Disabled",禁用除迅捷之外的其他光环技能 +"Aura Skills other than Hatred are Disabled",禁用除憎恨之外的其他光环技能 +"Aura Skills other than Malevolence are Disabled",禁用除怨毒光环之外的其他光环技能 +"Aura Skills other than Precision are Disabled",禁用除精准之外的其他光环技能 +"Aura Skills other than Pride are Disabled",禁用除尊严之外的其他光环技能 +"Aura Skills other than Purity of Elements are Disabled",禁用除元素净化之外的其他光环技能 +"Aura Skills other than Purity of Fire are Disabled",禁用除火焰净化之外的其他光环技能 +"Aura Skills other than Purity of Ice are Disabled",禁用除冰霜净化之外的其他光环技能 +"Aura Skills other than Purity of Lightning are Disabled",禁用除闪电净化之外的其他光环技能 +"Aura Skills other than Vitality are Disabled",禁用除活力之外的其他光环技能 +"Aura Skills other than Wrath are Disabled",禁用除雷霆之外的其他光环技能 +"Aura Skills other than Zealotry are Disabled",禁用除奋锐光环之外的其他光环技能 +"Your Mark Transfers to another Enemy when Marked Enemy dies",被标记的敌人被击败后,你的咒印转移给另一个敌人 +"Your Mark has a {0}% chance to Transfer to another Enemy when Marked Enemy dies","被标记的敌人被击败后,你的咒印有 {0}% 的几率转移给另一个敌人" +"Effects of Profane Ground you create Linger for {0} second","你创造的渎神地面效果延续 {0} 秒" +"Effects of Profane Ground you create Linger for {0} seconds","你创造的渎神地面效果延续 {0} 秒" +"Melee Hits count as Rampage Kills",近战击中视为暴走能量 +"Hex Master",邪法宗师 +"Precise Technique",技艺精湛 +"The Herald of the Scourge drops an additional Balance of Terror with an extra Modifier",天灾先驱额外掉落一件具有一个额外词缀的恐惧之平衡 +"Aureus Coins are converted to Experience upon defeating the Herald of the Scourge",耀金币在击败天灾先驱时转换为经验值 +"Aureus Coins are converted to Relics upon defeating the Herald of the Scourge",耀金币在击败天灾先驱时转换为遗物 +"Aureus Coins are converted to Unique Items upon defeating the Herald of the Scourge",耀金币在击败天灾先驱时转换为传奇物品 +"The Herald of the Scourge deals {0}% more Damage","天灾先驱的伤害提高 {0}%" +"The Herald of the Scourge deals {0}% less Damage","天灾先驱的伤害降低 {0}%" +"The Herald of the Scourge takes {0}% more Damage","天灾先驱受到的伤害提高 {0}%" +"The Herald of the Scourge takes {0}% less Damage","天灾先驱受到的伤害降低 {0}%" +"The Herald of the Scourge drops an additional Sanctified Relic",天灾先驱额外掉落一个圣洁遗物 +"The Herald of the Scourge drops {0} additional Sanctified Relics","天灾先驱额外掉落 {0} 个圣洁遗物" +"The Herald of the Scourge drops an additional Invocation",天灾先驱利西亚额外掉落一个恳求 +"The Herald of the Scourge drops {0} additional Invocations","天灾先驱利西亚额外掉落 {0} 个恳求" +"The Herald of the Scourge drops the Original Sin",天灾先驱额外掉落一个原初之罪 +"Cannot have Inspiration",不能获得启迪 +"Cannot recover Resolve",不能恢复坚毅 +"Rooms are unknown on the Sanctum Map",禁域地图上的房间变为未知 +"Maximum Resolve is {0}","最大坚毅为 {0}" +"Cannot have Boons",不能获得恩赐 +"This item is destroyed when your Sanctum ends",禁域结束时摧毁该物品 +"All Elemental Damage Converted to Chaos Damage",所有元素伤害转换为混沌伤害 +"Nearby Enemies' Chaos Resistance is 0","附近敌人的混沌抗性为 0" +"Summons {0} Skeleton Soldiers","召唤 {0} 个魔侍兵" +"Grants {0}% increased Critical Strike Chance","暴击率提高 {0}%" +"Grants {0}% reduced Critical Strike Chance","暴击率降低 {0}%" +"Buff grants {0}% increased Critical Strike Chance per Stage","每阶段增益效果使暴击率提高 {0}%" +"Buff grants {0}% reduced Critical Strike Chance per Stage","每阶段增益效果使暴击率降低 {0}%" +"Labyrinth owner receives an additional use of the Divine Font",迷宫所有者可额外使用一次神圣之泉 +"Labyrinth owner receives {0} additional uses of the Divine Font","迷宫所有者可额外使用 {0} 次神圣之泉" diff --git a/PoeCharm/Pob/translate_cn/stats_words_prefix.csv b/PoeCharm/Pob/translate_cn/stats_words_prefix.csv index 4272e09..da5fecd 100644 --- a/PoeCharm/Pob/translate_cn/stats_words_prefix.csv +++ b/PoeCharm/Pob/translate_cn/stats_words_prefix.csv @@ -377,3 +377,18 @@ Fulcent,耀眼 " Myth"," 神话" " Ballad"," 歌谣" " Folktale"," 民间故事" +" Watcher"," 守望者" +" Construct"," 构建体" +" Sentry"," 侦察者" +" Machine"," 机械" +" Keeper"," 坚城" +" Warden"," 看守" +" Artifice"," 巧匠" +" Rite"," 仪式" +" Challenge"," 挑战" +" Provocation"," 挑衅" +" Instigation"," 鼓动" +" Incitement"," 煽动" +" Invocation"," 恳求" +" Liturgy"," 圣礼" +" Inscription"," 铭文" diff --git a/PoeCharm/Pob/translate_cn/stats_words_suffix.csv b/PoeCharm/Pob/translate_cn/stats_words_suffix.csv index dae91f0..60e27cf 100644 --- a/PoeCharm/Pob/translate_cn/stats_words_suffix.csv +++ b/PoeCharm/Pob/translate_cn/stats_words_suffix.csv @@ -74,7 +74,7 @@ Tranquil,宁静 Twisted,灾变 Unholy,邪灵 Warped,曲空 -Wraith,恶灵 +Wraith,凶灵 Apocalypse,天启 Armageddon,末日 Beast,兽语 @@ -142,3 +142,31 @@ Arduous,艰难的 Legendary,传说 Mythical,神秘的 Lonely,孤独的 +Chaos,混沌 +Terror,恐惧 +Void,虚空 +Voidtouched,虚空之触 +Interdimensional,跨维 +Celestial,众星 +Cosmic,宇宙 +Planar,位面 +Otherworldly,异界的 +Transcendental,超然擢升 +Mythic,神话 +Malevolent,恶毒的 +Pernicious,凶险的 +Ominous,噩兆的 +Cryptic,神秘的 +Nebulous,星云的 +Eerie,怪异的 +Arcane,秘术 +Vortex,灵漩 +Ambush,强袭 +Blight,邪风 +Golem,魔像 +Nova,新星 +Onslaught,冲锋 +Plague,疫源 +Rage,怒气 +Vengeance,复仇 +Wrath,暴怒 diff --git a/PoeCharm/Pob/translate_cn/tree_dn.csv b/PoeCharm/Pob/translate_cn/tree_dn.csv index c4f850c..4fa3318 100644 --- a/PoeCharm/Pob/translate_cn/tree_dn.csv +++ b/PoeCharm/Pob/translate_cn/tree_dn.csv @@ -233,7 +233,7 @@ Dynamo,蓄电 "Lust for Carnage",汲血者 "Life Leech Speed and Attack Speed",生命偷取速度和攻击速度 "Flash Freeze",急速冻结 -"Cold Mastery",冰霜精通 +"Cold Mastery",冰霜专精 "Weapon Cold Damage",武器冰霜伤害 "Winter Spirit",物冰转换 MARAUDER,野蛮人 @@ -422,7 +422,7 @@ Gemini,双灵刃 "Physical Bow Damage",弓类物理伤害 "Deadly Draw",致命箭矢 "Bow Damage and Critical Strike Chance",弓类伤害和暴击率 -"Bow Damage and Attack Speed",弓的伤害和攻击速度 +"Bow Damage and Attack Speed",弓类伤害和攻击速度 "Bow Damage and Critical Strike Multiplier",弓类伤害和暴击伤害加成 "King of the Hill",强弩之弦 "Master Fletcher",飞矢宗师 @@ -432,7 +432,7 @@ Gemini,双灵刃 "Hunter's Gambit",猎人之势 "Bow Damage",弓类伤害 Fervour,激情 -"Evasion Per Frenzy Charge",狂怒球闪避 +"Evasion Per Frenzy Charge",每个狂怒球的闪避值 "Frenzy Charge Duration",狂怒球持续时间 Frenetic,狂热 "Blood Drinker",汲血者 @@ -529,7 +529,7 @@ Disemboweling,开肠剖肚 "Melee Critical Strike Chance",近战暴击率 "Melee Critical Mastery",近战暴击专精 "Damage Over Time and Life Regeneration",持续伤害与生命回复 -"Damage Over Time",持续伤害 +"Damage Over Time",持续伤害加成 "Growth and Decay",成长与衰变 "Chaos Mastery",混沌专精 "Lethal Assault",王牌射手 @@ -855,7 +855,7 @@ Malediction,恶语术 "Commander of Darkness",黑暗统御者 "Minion Damage, Cast Speed",召唤生物伤害、施法速度 Plaguebringer,疫病之源 -"Corpse Pact",灵枢契约 +"Corpse Pact",灵柩契约 "Trap Damage and Cooldown Recovery",陷阱伤害与冷却回复 "Hasty Reconstruction",迅速重建 "Minion Damage, Aura Effect",召唤生物伤害、光环效果 @@ -947,7 +947,7 @@ Overcharged,超载 "Brand Damage and Range",烙印伤害和范围 "Brand Frequency and Duration",烙印激活速率和持续时间 Runesmith,符文工匠 -"Brand Mastery",烙印宗师 +"Brand Mastery",烙印专精 "Light Eater",光芒吞噬者 "Channelling Speed",持续吟唱速度 Lucidity,明朗 @@ -996,7 +996,7 @@ Steadfast,坚韧不拔 "Channelling Attack Speed and Stun Avoidance",吟唱攻击速度和眩晕回避率 "Unpredictable Offensive",攻其不备 "Impale Effect",穿刺效果 -"Impale Chance",穿刺几率 +"Impale Chance",点燃几率 "Swift Skewering",快速穿刺 "Impale Mastery",穿刺专精 "Damage and Critical Strikes against Blinded Enemies",对目盲敌人的伤害和暴击率 @@ -1117,7 +1117,7 @@ Bannerman,旗手 "Ignite Resistance",点燃抗性 "Shock Resistance",感电抗性 "Anointed Flesh",祝圣之体 -"Chaos Damage and Withered Expiry Rate",混沌伤害和枯萎衰退速率 +"Chaos Damage and Withered Expiry Rate",混沌伤害和死亡凋零衰退速率 "Chaos Damage Penetration",混沌伤害穿透 "Wand Elemental Damage and Penetration",法杖元素伤害和穿透 "Combat Control",战斗操控 @@ -1179,8 +1179,8 @@ Panopticon,统揽全局 "Axe Attack Speed and Rage",斧类攻击速度和怒火 "Physical Bow Damage, Chance to Bleed and Faster Bleed",弓类物理伤害,出血和快速流血几率 "Sword Damage and Melee Range",剑类伤害和近战范围 -"Damage if Consumed a Corpse",消耗灵枢伤害 -"Corpse Life",灵枢生命 +"Damage if Consumed a Corpse",消耗灵柩伤害 +"Corpse Life",灵柩生命 "Corpses Mastery",灵枢专精 Undertaker,送葬者 "Weapon Fire Damage and Ignite Chance",武器的火焰伤害和点燃几率 @@ -1373,7 +1373,7 @@ Renewal,复兴 "Rotten Claws",腐烂之爪 "Call to the Slaughter",屠夫呼唤 "Skeletal Atrophy",魔侍凋零 -"Hulking Corpses",肿胀灵枢 +"Hulking Corpses",肿胀灵柩 "Vicious Bite",恶毒撕咬 "Primordial Bond",原初之缚 Blowback,还击 @@ -1756,7 +1756,7 @@ Goliath,巨人之力 "Chance to Ignite",点燃几率 "Lightning Ailment Effect",闪电异常状态效果 "Avoid Interruption while Casting and Elemental Resistances",施法免打断和元素抗性 -"Chance for Extra Fork Projectile",额外投射物分叉几率 +"Chance for Extra Fork Projectile",额外投射物分裂几率 "Avoid Status Ailments",避免异常状态 "Master of Blades",刀剑之主 "Mana and Mana on Kill",魔力和击败获取魔力 @@ -1867,7 +1867,7 @@ Instinct,本能 "Assured Strike",十拿九稳 "Impale Chance with Two Handed Weapons",双手武器穿刺几率 "Infused Flesh",血肉灌注 -"Forking Angle",分叉角度 +"Forking Angle",分裂角度 "Life Flask Charge Gain",生命药剂充能获取 "Mana Flask Charge Gain",生命药剂充能获取 "Replenishing Remedies",重装拯救 @@ -1885,7 +1885,7 @@ Hearty,热忱 "Leech Mastery",偷取专精 "Projectile Mastery",投射物专精 "Caster Mastery",施法专精 -"Charge Mastery",冲锋专精 +"Charge Mastery",充能专精 "Critical Mastery",暴击专精 "Link Mastery",连接专精 "Damage Over Time Mastery",持续伤害专精 @@ -1917,3 +1917,95 @@ Introspection,内省 "Doedre's Apathy",德瑞的冷漠 "Master of the Maelstrom",大漩涡之主 "Aggressive Defence",以攻为守 +"Minion Life",召唤生物生命 +"Minion Life and Chaos Resistance",召唤生物生命和混沌抗性 +"Minion Damage",召唤生物伤害 +"Lightning Critical Strike Multiplier",闪电暴击伤害加成 +"Lightning Damage",闪电伤害 +"Fire Damage",火焰伤害 +"Cold Damage",冰霜伤害 +"Bow Accuracy",弓的命中 +Precision,精准 +"Minion Instability",复仇之灵 +Conduit,能量连接 +Acrobatics,移形换影 +"Iron Reflexes",霸体 +"Resolute Technique",坚毅之心 +"Unwavering Stance",烈士意志 +"Chaos Inoculation",异灵之体 +"Eldritch Battery",异能魔力 +"Blood Magic",祭血术 +"Pain Attunement",苦痛灵曲 +"Elemental Equilibrium",元素之相 +"Iron Grip",钢铁之握 +"Point Blank",零点射击 +"Arrow Dancing",箭矢闪跃 +"Ancestral Bond",先祖魂约 +"Ghost Reaver",灵能护体 +"Vaal Pact",瓦尔冥约 +"Zealot's Oath",狂热誓言 +"Trap and Mine Damage",陷阱和地雷伤害 +"Avatar of Fire",火之化身 +"Mind Over Matter",心灵升华 +Entropy,乱世 +"Chaos Damage",混沌伤害 +Corruption,腐化 +"Defiled Forces",污秽大军 +Pierce,投射物穿透 +"Life Leech",偷取生命 +"Mana Leech",魔力偷取 +"Fortification Duration",强化持续时间 +"High Voltage",高压 +"Armour, Stun Threshold",护甲,晕眩阈值 +Untiring,不知疲倦 +"Far Shot",狙击 +"Unholy Authority",邪恶君王 +"Evasion and Energy Shield, Frenzy Charge Duration",闪避和能量护盾,狂乱冲锋持续时间 +Polymath,博学者 +"Evasion and Energy Shield, Movement Speed",闪避和能量护盾,移动速度 +"Evasion and Energy Shield, Attack and Cast Speed",闪避和能量护盾,攻击和施法速度 +Spellbreaker,破魔者 +"Evasion and Energy Shield, Energy Shield Leech",闪避和能量护盾,能量盾偷取 +"One Step Ahead",快人一步 +"Evasion and Energy Shield, Damage",闪避和能量护盾,伤害 +"Evasion and Energy Shield, Energy Shield Recharge",闪避和能量护盾,能量护盾充能 +Necromancer,召唤师 +"Soul Drinker",灵魂饮者 +"Damage Over Time Multiplier",持续伤害加成 +"Elemental Focus",元素集中 +Overprepared,过度准备 +"Elemental Overload",元素超载 +"Perfect Agony",完美苦痛 +"Crimson Dance",玫红之舞 +Runebinder,符文绑定者 +"Wicked Ward",恶毒结界 +Farsight,远视 +"Life and Mana on Kill against Cursed Enemies",击败被诅咒的敌人获取生命和魔力 +"Last Rites",最后仪式 +"Minion Critical Strike Chance",召唤生物暴击率 +"Call to Arms",召集部队 +"Eternal Youth",青春永驻 +"Glancing Blows",斗转星移 +"Wind Dancer",风舞者 +"The Agnostic",惘信者 +"Supreme Ego",无上自我 +"Imbalanced Guard",失衡卫士 +"The Impaler",穿刺者 +"Curse Mana Reservation Efficiency",诅咒魔力保留效率 +"Malicious Intent",不善意图 +"Physical Damage Over Time Multiplier",持续物理伤害加成 +Magebane,法师克星 +"Iron Will",钢铁意志 +Solipsism,唯我独尊 +"Ghost Dance",幽灵舞步 +"Divine Shield",神威之盾 +"Versatile Combatant",多面好手 +"Lethe Shade",忘川之影 +"Precise Technique",技艺精湛 +"Bow Attack Speed and Phasing",弓类攻击速度和迷踪 +"Curse Mana Cost",诅咒魔力消耗 +"Hex Area of Effect",魔蛊效果区域 +"Mana on Kill against Cursed Enemies",击败被诅咒的敌人获取魔力 +"Steeped in the Profane",沉溺于亵渎 +"Minion Critical Strike Multiplier",召唤生物暴击系数 +"Feast of Flesh",血肉盛宴 diff --git a/PoeCharm/Pob/translate_cn/tree_sd.csv b/PoeCharm/Pob/translate_cn/tree_sd.csv index ea024a2..b5704bc 100644 --- a/PoeCharm/Pob/translate_cn/tree_sd.csv +++ b/PoeCharm/Pob/translate_cn/tree_sd.csv @@ -68,7 +68,7 @@ "+5% Chance to Block Attack Damage while holding a Shield","持盾牌时攻击伤害格挡率 +5%" "8% increased Attack Damage while holding a Shield","持盾牌时造成的攻击伤害提高 8% " "Attack Skills deal 8% increased Damage with Ailments while holding a Shield","持盾牌时,攻击技能造成的异常状态伤害提高 8%" -"10% increased Attack Damage while holding a Shield","持盾牌时造成的攻击伤害提高 10% " +"10% increased Attack Damage while holding a Shield","持盾牌时造成的攻击伤害提高 10%" "3% increased Attack Speed while holding a Shield","持盾牌时攻击速度提高 3%" "Attack Skills deal 10% increased Damage with Ailments while holding a Shield","持盾牌时,攻击技能造成的异常状态伤害提高 10%" "20% increased Attack Damage while holding a Shield","持盾牌时造成的攻击伤害提高 20% " @@ -294,7 +294,7 @@ "8% increased Area of Effect","效果区域扩大 8%" "40% increased Trap Trigger Area of Effect","陷阱触发范围扩大 40%" "+1 to Maximum Endurance Charges","耐力球数量上限 +1" -"Regenerate 0.2% of Life per second per Endurance Charge","生命按照每个耐力球每秒再生 0.2% " +"Regenerate 0.2% of Life per second per Endurance Charge","生命按照每个耐力球每秒再生 0.2%" "18% increased Endurance Charge Duration","耐力球持续时间延长 18%" "You take 20% reduced Extra Damage from Critical Strikes","受到的暴击伤害降低 20%" "20% reduced Effect of Curses on you","你受到的诅咒效果降低 20%" @@ -343,7 +343,7 @@ "5% increased Physical Damage per Endurance Charge","每个耐力球可使物理伤害提高 5%" "5% increased Fire Damage per Endurance Charge","每个耐力球可使火焰伤害提高 5%" "+10% to Fire Resistance","+10% 火焰抗性" -"Regenerate 0.5% of Life per second per Endurance Charge","生命按照每个耐力球每秒再生 0.5% " +"Regenerate 0.5% of Life per second per Endurance Charge","生命按照每个耐力球每秒再生 0.5%" "3% more Damage for each Endurance Charge lost recently, up to 15%","近期内每失去一个耐力球就使总伤害额外提高 3%,最大 15%" "25% increased Damage with Axes","斧类攻击的伤害提高 25%" "40% increased Global Evasion Rating when on Full Life","满血时最大闪避值提高 40%" @@ -679,7 +679,7 @@ "6% increased Cast Speed","施法速度提高 6%" "+12% to Critical Strike Multiplier for Spells","+12% 法术暴击伤害加成" "4% increased Movement Speed","移动速度提高 4%" -"15% chance to Avoid interruption from Stuns while Casting","施法时有 15% 的几率免疫晕眩打断" +"15% chance to Avoid interruption from Stuns while Casting","施放时有 15% 几率避免眩晕打断" "15% increased Critical Strike Chance for Spells","法术暴击率提高 15%" "3% increased maximum Life","生命上限提高 3%" "10% increased Life Recovery from Flasks","药剂给予的生命恢复提高 10%" @@ -789,8 +789,8 @@ "+8% Chance to Block Projectile Attack Damage","+8% 对投射物伤害格挡几率" "+4% Chance to Block Attack Damage while holding a Shield","持盾牌时攻击伤害格挡率 +4%" "2% increased Movement Speed","移动速度提高 2%" -"8% chance to Avoid being Stunned","8% 的几率避免被晕眩" -"20% chance to Avoid being Stunned","20% 的几率避免被晕眩" +"8% chance to Avoid being Stunned","8% 几率避免被晕眩" +"20% chance to Avoid being Stunned","20% 几率避免被晕眩" "20% increased Stun and Block Recovery","晕眩回复和格挡回复提高 20%" "20% increased Flask Charges gained","药剂充能获取提高 20%" "+20 to Strength and Intelligence","+20 力量和智慧" @@ -870,7 +870,7 @@ "Attack Skills deal 20% increased Damage with Ailments while Dual Wielding","双持时,攻击技能造成的异常状态伤害提高 20%" "10% chance to gain a Frenzy Charge when you Block","你格挡时有 10% 几率获得 1 个狂怒球" "12% increased maximum Mana","魔力上限提高 12%" -"25% chance to Avoid interruption from Stuns while Casting","施法时有 25% 的几率免疫晕眩打断" +"25% chance to Avoid interruption from Stuns while Casting","施放时有 25% 几率避免眩晕打断" "+20 to Strength and Dexterity","+20 力量和敏捷" "4% increased Projectile Damage","投射物伤害提高 4%" "14% increased Chaos Damage","混沌伤害提高 14%" @@ -970,7 +970,7 @@ "30% increased Projectile Damage","投射物伤害提高 30%" "50% more Global Accuracy Rating","全局命中值额外提高 50%" "100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed","【闪现射击】和【魅影射击】冷却回复速度提高 100%" -"Skills Chain +1 times","技能可以连锁 +1 次" +"Skills Chain +1 times","技能可以连锁弹射 +1 次" "Projectiles deal 10% more Damage for each remaining Chain","每保留有 1 根锁链,则投射物总伤害额外提高 10%" "+200 to Accuracy Rating","+200 命中值" "50% increased Area of Effect","范围效果扩大 50%" @@ -1088,7 +1088,7 @@ "+1000 to Accuracy Rating","+1000 命中值" "5% increased Damage per Endurance Charge","每个耐力球可使伤害提高 5%" "15% increased Evasion Rating and Armour","闪避值与护甲提高 15%" -"20% increased Taunt Duration","嘲讽持续时间延长 20% " +"20% increased Taunt Duration","嘲讽持续时间延长 20%" "You have Fortify",获得护体效果 "10% increased Attack Speed while you have Fortify","护体状态下,攻击速度提高 10%" "+1000 to Armour and Evasion Rating while you have Fortify","护体时护甲和闪避值 +1000" @@ -1097,7 +1097,7 @@ "6% reduced Damage taken if you've Taunted an Enemy Recently","近期内你若有成功嘲讽敌人,则受到的伤害降低 6%" "Regenerate 2% of Life per second if you've Taunted an Enemy Recently","近期内你若有嘲讽敌人,则每秒回复 2% 生命" "Enemies Taunted by you deal 10% less Damage with Hits and",被你嘲讽的敌人攻击其他目标时,造成的击中和 -"Enemies Taunted by you take 20% increased Damage","受到你嘲讽的敌人所承受的伤害提高 20% " +"Enemies Taunted by you take 20% increased Damage","受到你嘲讽的敌人所承受的伤害提高 20%" "8% increased Impale Effect","穿刺的效果提高 8%" "10% increased Warcry Cooldown Recovery Speed","战吼冷却回复速度提高 10%" "20% increased Warcry Duration","战吼持续时间延长 20%" @@ -1121,7 +1121,7 @@ "30% increased Trap Damage","陷阱伤害提高 30%" "30% increased Mine Damage","地雷伤害提高 30%" "Can have up to 2 additional Traps placed at a time","同时可以放置最多 2 个额外陷阱" -"10% chance to Avoid Elemental Ailments","10% 的几率避免元素异常状态" +"10% chance to Avoid Elemental Ailments","10% 几率避免元素异常状态" "10% increased Duration of Elemental Ailments on Enemies","敌人受到的元素异常状态时间延长 10%" "16% increased Elemental Damage","元素伤害提高 16%" "75% increased Weapon Critical Strike Chance while Dual Wielding","双持攻击时武器暴击率提高 75%" @@ -1134,7 +1134,7 @@ "24% increased Evasion Rating","闪避值提高 24%" "+1% to maximum Cold Resistance","+1% 冰霜抗性上限" "+3% chance to Evade Attacks","+3% 闪避攻击" -"8% chance to Avoid Elemental Ailments","8% 的几率避免元素异常状态" +"8% chance to Avoid Elemental Ailments","8% 几率避免元素异常状态" "Minions explode when reduced to Low Life, dealing 33% of their maximum Life as Fire Damage to surrounding Enemies","召唤生物在低血时会爆炸,对周围敌人造成自身最大生命 33% 的火焰伤害" "Maximum Life becomes 1, Immune to Chaos Damage","最大生命上限变成 1,免疫混沌伤害" "10% increased Movement Speed","移动速度提高 10%" @@ -1480,7 +1480,7 @@ "Regenerate 1.5% of Energy Shield per second","每秒回复 1.5% 能量护盾" "Auras from your Skills grant 2% increased Attack and Cast",你技能的光环可使你和周围友军的攻击和施法 "10% chance to Fortify on Melee hit","近战击中时有 10% 几率获得护体效果" -"Enemies Taunted by you take 10% increased Damage","受到你嘲讽的敌人所承受的伤害提高 10% " +"Enemies Taunted by you take 10% increased Damage","受到你嘲讽的敌人所承受的伤害提高 10%" "25% chance to Taunt on Hit","击中时有 25% 几率嘲讽敌人" "20% chance to Impale Enemies on Hit with Attacks","攻击击中时有 20% 几率穿刺敌人" "You and nearby Allies have 8% increased Movement Speed","你和周围友军的移动速度提高 8%" @@ -1539,7 +1539,7 @@ "10% increased Area of Effect while wielding a Staff","持长杖时效果区域扩大 10%" "6% increased Area of Effect while wielding a Staff","持长杖时范围效果扩大 6%" "8% increased Cast Speed while wielding a Staff","持长杖时施法速度提高 8%" -"3% increased Area of Effect per Power Charge","每个暴击球可使效果区域扩大 3%" +"3% increased Area of Effect per Power Charge","每个暴击球可使效果区域的扩大 3%" "12% increased Spell Damage while holding a Shield","法术伤害在持盾牌时提高 12%" "10% increased Spell Damage while holding a Shield","持盾牌时法术伤害提高 10%" "40% increased Energy Shield from Equipped Shield","从盾牌获取的能量护盾提高 40%" @@ -1639,11 +1639,11 @@ "14% increased Damage with Swords","剑类攻击的伤害提高 14%" "14% increased Damage with Ailments from Attack Skills while wielding a Sword","持剑时,攻击技能造成的异常状态伤害提高 14%" "10% increased Stun Duration with Two Handed Melee Weapons on Enemies","双手近战武器攻击造成的晕眩时间延长 10%" -"14% increased Physical Attack Damage while holding a Shield","持盾牌时攻击造成的物理伤害提高 14% " +"14% increased Physical Attack Damage while holding a Shield","持盾牌时攻击造成的物理伤害提高 14%" "Attack Skills deal 14% increased Damage with Ailments while holding a Shield","持盾牌时,攻击技能造成的异常状态伤害提高 14%" -"12% increased Physical Attack Damage while holding a Shield","持盾牌时攻击造成的物理伤害提高 12% " -"10% increased Physical Attack Damage while holding a Shield","持盾牌时攻击造成的物理伤害提高 10% " -"30% increased Physical Attack Damage while holding a Shield","持盾牌时攻击造成的物理伤害提高 30% " +"12% increased Physical Attack Damage while holding a Shield","持盾牌时攻击造成的物理伤害提高 12%" +"10% increased Physical Attack Damage while holding a Shield","持盾牌时攻击造成的物理伤害提高 10%" +"30% increased Physical Attack Damage while holding a Shield","持盾牌时攻击造成的物理伤害提高 30%" "Attack Skills deal 30% increased Damage with Ailments while holding a Shield","持盾牌时,攻击技能造成的异常状态伤害提高 30%" "5% chance to gain an Endurance Charge on Kill while holding a Shield","持盾牌时有 5% 的几率在击败敌人时获得耐力球" "12% increased Damage with Staves","长杖攻击的伤害提高 12%" @@ -1701,7 +1701,7 @@ "Attack Skills have +1 to maximum number of Summoned Ballista Totems","攻击技能获得 +1 召唤弩炮图腾数量上限" "Regenerate 0.5% of Mana per second for each Summoned Totem","每个召唤的图腾使你每秒回复 0.5% 魔力" "You and your Totems Regenerate 1% of Life per second for each Summoned Totem","每个召唤的图腾都使你和你的图腾每秒回复 1% 生命" -"Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","投射物攻击近距离目标时造成的伤害最多总增 30%,但攻击远距离目标时伤害则会总降" +"Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","投射物刚射出时攻击击中造成最多 30% 额外伤害,随着射出距离越远,投射物造成伤害越少" "20% chance for Flasks you use to not consume Charges","你使用药剂时有 20% 的几率不消耗次数" "You and nearby Allies deal 30% increased Damage","你和周围友军的伤害提高 30%" "15% chance for Flasks you use to not consume Charges","你使用药剂时有 15% 的几率不消耗次数" @@ -1716,7 +1716,7 @@ "15% chance to Shock","闪电伤害击中时有 15% 的几率使敌人受到感电效果影响" "24% increased Lightning Damage with Attack Skills","攻击技能的闪电伤害提高 24%" "10% increased Lightning Damage with Attack Skills","攻击技能的闪电伤害提高 10%" -"Impales you inflict last 1 additional Hit","你施加的【穿刺】效果获得1额外最大叠层" +"Impales you inflict last 1 additional Hit","你施加的【穿刺】效果持续 1 次额外击中" "Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit","击中时用灰烬包裹稀有或传奇敌人 10 秒" "Warcries Debilitate Enemies for 1 second",战吼使敌人【疲惫】1秒 "Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds","你击中传奇敌人时获得汇聚效果,每 8 秒触发一次" @@ -1855,7 +1855,7 @@ "15% chance to gain a Frenzy Charge when you Block","你格挡时有 15% 的几率获得 1 个狂怒球" "15% chance to gain an Endurance Charge when you Block","格挡时 15% 的几率获得耐力球" "8% increased Attack Damage while Dual Wielding","双持武器时,攻击伤害提高 8%" -"4% chance to Avoid Elemental Ailments","4% 的几率避免元素异常状态" +"4% chance to Avoid Elemental Ailments","4% 几率避免元素异常状态" "Minions have 6% increased Attack Speed","召唤生物的攻击速度提高 6%" "Minions have 4% chance to deal Double Damage","召唤生物有 4% 的几率造成双倍伤害" "10% increased Global Critical Strike Chance","攻击和法术暴击率提高 10%" @@ -1882,7 +1882,7 @@ "Inherent loss of Rage is 20% slower","怒火固有损耗减慢 20%" "Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments","锤类或短杖攻击造成的击中和异常状态伤害提高 8%" "3% increased Attack Speed with Maces or Sceptres","锤类或短杖的攻击速度加快 3%" -"Withered you Inflict expires 10% slower","你施加的【枯萎】耗竭速度减慢 10%" +"Withered you Inflict expires 10% slower","你施加的死亡凋零耗竭速度减慢 10%" "23% increased Damage over Time","持续伤害提高 23%" "+6% to Chaos Damage over Time Multiplier","+6% 混沌持续伤害加成" "+12% to Chaos Resistance","+12% 混沌抗性" @@ -1900,7 +1900,7 @@ "Hexes you inflict have +10 to maximum Doom","你施加魔蛊的最大灭能 +10" "Hex Skills have 80% increased Skill Effect Duration","魔蛊技能的技能效果持续时间提高 80%" "40% increased Area of Effect of Hex Skills","魔蛊技能的效果区域扩大 40%" -"50% reduced Projectile Fork angle","投射物分叉角度缩小 50%" +"50% reduced Projectile Fork angle","投射物分裂角度缩小 50%" "+3% chance to Evade Attack Hits","+3% 闪避攻击击中率" "Sword Attacks deal 10% increased Damage with Hits and Ailments","剑类攻击造成的击中和异常状态伤害提高 10%" "+25% to Critical Strike Multiplier with Swords","剑类攻击 +25% 暴击伤害加成" @@ -1915,7 +1915,7 @@ "100% increased total Recovery per second from Life Leech","生命偷取的每秒总恢复量提高 100%" "Guard Skills have 25% increased Duration","防卫技能的持续时间延长 25%" "Recover 20% of Mana over 1 second when you use a Guard Skill","你使用防卫技能时,在 1 秒内回复 20% 魔力" -"10% of Damage taken Recouped as Mana","将承受伤害的 10% 吸纳为魔力" +"10% of Damage taken Recouped as Mana",将所受伤害的10%吸纳为魔力 "1% increased Damage per 1% Chance to Block Attack Damage","每有 1% 攻击格档率,伤害提高 1%" "10% reduced Flask Charges used","药剂充能使用降低 10%" "30% increased Global Physical Damage","物理伤害提高 30%" @@ -1990,7 +1990,7 @@ "Mark Skills have 25% increased Cast Speed","咒印技能的施法速度加快 25%" "75% increased Effect of your Marks","你的咒印效果效果提高 75%" "25% less Damage taken from other Enemies near your Marked Enemy","若有敌人被你施加咒印,则它周围的敌人对你造成的伤害总降 25%" -"Projectiles have 30% chance to be able to Chain when colliding with terrain","投射物击中地面有 30% 的几率产生连锁效果" +"Projectiles have 30% chance to be able to Chain when colliding with terrain","投射物击中地形有 30% 的几率产生连锁效果" "Skills fire 2 additional Projectiles","技能会发射 2 枚额外投射物" "15% increased Mirage Archer Duration","幻影弓手持续时间延长 15%" "Gain 1 Gale Force when you use a Skill\n15% increased Effect of Tailwind on you per Gale Force","你使用技能时获得 1 个飓风之力\n每个飓风之力使你身上的提速尾流效果提高 15%" @@ -2006,7 +2006,7 @@ "15% increased Power Charge Duration","暴击球的持续时间延长 15%" "Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage","你或你的召唤生物击败的受诅咒敌人有 40% 的几率爆炸,造成等同该敌人最大生命四分之一的混沌伤害" "Regenerate 2% of Energy Shield per second for each\nEnemy you or your Minions have Killed Recently, up to 10% per second","近期内,你或你的召唤生物每击败一个敌人\n则每秒回复你 2% 能量护盾,每秒最多 10%" -"6% increased Area of Effect per Power Charge","每个暴击球可使效果区域扩大 6%" +"6% increased Area of Effect per Power Charge","每个暴击球可使效果区域的扩大 6%" "6% increased Damage per Power Charge","每个暴击球可使伤害提高 6%" "15% more Chaos Damage","总混沌伤害总增 15%" "15% more Cold Damage","总冰霜伤害总增 15%" @@ -2034,7 +2034,7 @@ "2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%","近期内每消耗一具灵枢,都使攻击和施法速度加快 2%,最多 200%" "Base Critical Strike Chance for Attacks with Weapons is 8%","基础武器暴击率为 8%" "20% more Damage with Hits and Ailments against Unique Enemies","对抗传奇敌人时,击中和异常状态伤害总增 20%" -"20% increased Attack Speed while Leeching","偷取时攻击速度提高 20%" +"20% increased Attack Speed while Leeching","生命偷取时攻击速度提高 20%" "10% reduced Damage taken while Leeching","偷取时受到的伤害降低 10%" "100% increased Maximum Recovery per Life Leech","从生命偷取中获得的最大总恢复量提高 100%" "+4 to Melee Strike Range","+4 近战打击范围" @@ -2050,18 +2050,18 @@ "30% increased effect of Non-Curse Auras from your Skills","你技能的非诅咒类光环效果提高 30%" "When you create a Banner, it gains 40% of the Stages of your placed Banner","当你创建旗帜时,它会获得你当前放置旗帜等阶的 40%" "You and Allies affected by your placed Banners Regenerate 0.1% of\nLife per second for each Stage","你和友军受到你放置的旗帜影响,\n每层每秒再生 0.1% 生命" -"Gain Adrenaline for {0} seconds when you reach Low Life if you","若你没有【肾上腺素】且进入低血状态," +"Gain Adrenaline for {0} seconds when you reach Low Life if you",若你没有【肾上腺素】且进入低血状态, "do not have Adrenaline","则获得【肾上腺素】,持续 20 秒" -"Recover 25% of Life when you gain Adrenaline","当你获得【肾上腺素】时恢复25% 生命" -"If you've Impaled an Enemy Recently, you","若你近期内穿刺过敌人," -"and nearby Allies have +1000 to Armour","则你和周围友军获得1000护甲" -"You and nearby Allies deal 6 to 12 added Physical Damage for","敌人身上每有一层穿刺效果," -"each Impale on Enemy","则你和周围友军攻击附加6至12物理伤害" +"Recover 25% of Life when you gain Adrenaline","当你获得【肾上腺素】时回复 25% 生命" +"If you've Impaled an Enemy Recently, you",若你近期内穿刺过敌人, +"and nearby Allies have +1000 to Armour",则你和周围友军获得1000护甲 +"You and nearby Allies deal 6 to 12 added Physical Damage for",敌人身上每有一层穿刺效果, +"each Impale on Enemy",则你和周围友军攻击附加6至12物理伤害 "+10% to Global Critical Strike Multiplier","+10% 攻击和法术暴击伤害加成" "1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower","在力量和智慧中取低的那一个,每一点都使暴击率提高 1%" "Consecrated Ground you create applies 15% increased Damage taken to Enemies","你创造的【奉献地面】可以使敌人承受的伤害提高 15%" "Consecrated Ground you create grants Immunity to Elemental Ailments\nto you and Allies","你创造的奉献地面会使你与友军\n免疫元素异常状态" -"Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies","你产生的的奉献地面使得\n你与你的友军的生命再生同样套用至能量护盾回复" +"Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies","你产生的具有生命再生效果的奉献地面\n也会为你和友军回复能量护盾" "+4 to Maximum Fanatic Charges","狂热球数量上限 +4" "Gain 1 Fanatic Charge every second if you've Attacked in the past second","若你上一秒发动过攻击,则每秒获得 1 个狂热球" "10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%","你在过去 8 秒内施放的每个非立即施放法术都使攻击伤害总增 10%,最多 30%" @@ -2116,7 +2116,7 @@ "25% Chance for Traps to Trigger an additional time","陷阱有 25% 的几率额外触发一次" "25% reduced Mana Cost of Skills that throw Traps","投掷地雷或投掷陷阱类技能的魔力消耗降低 25%" "150% increased Effect of Auras from Mines","地雷的光环效果提高 150%" -"Mines Hinder Enemies near them for 2 seconds when they Land,\nreducing Movement Speed by 40%","地雷着陆时使它们附近的敌人缓速 2 秒,移动速度降低 40%" +"Mines Hinder Enemies near them for 2 seconds when they Land,\nreducing Movement Speed by 40%","地雷落地时在接下来 2 秒使周围敌人缓速,\n移动速度降低 40%" "50% increased Cooldown Recovery Rate for throwing Traps","陷阱冷却回复速度提高 50%" "Skills used by Traps have 50% increased Area of Effect","陷阱所使用的技能范围扩大 50%" "40% increased Global Critical Strike Chance","攻击和法术暴击率提高 40%" @@ -2173,7 +2173,7 @@ "5% increased Attack and Cast Speed if you've used a Movement Skill Recently","若你近期内使用过位移技能,则攻击和施法速度提高 5%" "8% increased Area of Effect while wielding a Staff","持长杖时效果区域扩大 8%" "4% increased Cast Speed while wielding a Staff","持长杖时施法速度提高 4%" -"10% increased Attack Speed with Staves","长杖攻击的攻击速度提高 10% " +"10% increased Attack Speed with Staves","长杖攻击的攻击速度提高 10%" "10% increased Cast Speed while wielding a Staff","持长杖时施法速度提高 10%" "4% increased Cast Speed while holding a Shield","持盾牌时施法速度提高 4%" "+4% to Damage over Time Multiplier for Poison","+4% 中毒持续伤害加成" @@ -2251,7 +2251,7 @@ "+4% to Critical Strike Multiplier for each Mine Detonated\nRecently, up to 40%","近期每个引爆的地雷可 +4% 暴击伤害加成,最多 40%" "15% reduced Mana Reservation of Skills that throw Mines","投掷地雷类技能的魔力保留降低 15%" "Mines have a 10% chance to be Detonated an Additional Time","地雷有 10% 的几率额外引爆一次" -"+14% to Damage over Time Multiplier for Ailments from Critical Strikes","暴击造成异常状态时,+14% 伤害持续时间加成" +"+14% to Damage over Time Multiplier for Ailments from Critical Strikes","暴击造成异常状态时,+14% 持续伤害加成" "15% increased Fire Damage with Attack Skills","攻击技能的火焰伤害提高 15%" "15% increased Warcry Speed","战吼施法速度提高 15%" "15% increased Warcry Duration","战吼持续时间延长 15%" @@ -2317,8 +2317,8 @@ "Brand Recall has 15% increased Cooldown Recovery Rate","【烙印召回】冷却回复速度提高 15%" "Brand Recall has 20% increased Cooldown Recovery Rate","【烙印召回】冷却回复速度提高 20%" "Projectiles deal 20% increased Damage for each time they have Chained","每连锁 1 个敌人,投射物伤害便提高 20%" -"Projectiles have 50% chance for an additional Projectile when Forking","投射物分叉时,有 50% 的几率发射一个额外投射物" -"50% increased Projectile Fork angle","投射物分叉角度扩大 50%" +"Projectiles have 50% chance for an additional Projectile when Forking","投射物分裂时,有 50% 的几率发射一个额外投射物" +"50% increased Projectile Fork angle","投射物分裂角度扩大 50%" "Projectiles deal 6% increased Damage for each Enemy Pierced","每穿透 1 个敌人,投射物的伤害就提高 6%" "2% increased Attack Damage per 75 Armour or Evasion Rating on Shield","盾牌上每 75 点护甲值或闪避值都使攻击伤害提高 2%" "+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield","盾牌上每有 10 点最大能量护盾,就 +1% 暴击伤害加成" @@ -2559,7 +2559,7 @@ "30% increased Effect of Cold Ailments","冰霜异常状态效果提高 30%" "30% chance to Freeze Enemies which are Chilled","有 30% 的几率冰冻被冰缓的敌人" "+24% to Fire Resistance","+24% 火焰抗性" -"12% of Damage taken Recouped as Life","将承受伤害的 12% 吸纳为生命" +"12% of Damage taken Recouped as Life",将所受伤害的12%吸纳为生命 "40% increased Stun Duration with Two Handed Melee Weapons on Enemies","双手近战武器攻击造成的晕眩时间延长 40%" "Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments","双手近战武器攻击造成的击中和异常状态伤害提高 25%" "24% increased Critical Strike Chance for Attacks","攻击暴击率提高 24%" @@ -2577,10 +2577,10 @@ "30% increased Flask Recovery rate","药剂的回复速度提高 30%" "+3% chance to Suppress Spell Damage","法术伤害压制率 +3%" "Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds","生命在你过去 10 秒内使用过生命药剂的情况下每秒再生 2%" -"20% chance to Avoid being Shocked","20% 的几率避免被感电" -"20% chance to Avoid being Ignited","20% 的几率避免被点燃" -"20% chance to Avoid being Chilled","有 20% 的几率避免被冰缓" -"20% chance to Avoid being Frozen","有 20% 的几率避免被冻结" +"20% chance to Avoid being Shocked","20% 几率避免被感电" +"20% chance to Avoid being Ignited","20% 几率避免被点燃" +"20% chance to Avoid being Chilled","20% 几率避免被冰缓" +"20% chance to Avoid being Frozen","20% 几率避免被冰冻" "60% increased Damage with Hits against Enemies that are on Low Life","击中低血的敌人时,伤害提高 60%" "15% increased Area of Effect if you've Killed Recently","若你近期内有击败敌人,则效果区域扩大 15%" "Axe Attacks deal 30% increased Damage with Ailments","斧类攻击造成的异常状态伤害提高 30%" @@ -2607,7 +2607,7 @@ "Recover 30 Life when you Block","生命在你格挡时恢复 30 点" "+30 to Evasion Rating","+30 点闪避值" "Attack Skills deal 25% increased Damage while Dual Wielding","双持武器时,攻击技能的伤害提高 25%" -"20% chance to Avoid Elemental Ailments","20% 的几率避免元素异常状态" +"20% chance to Avoid Elemental Ailments","20% 几率避免元素异常状态" "+16 to maximum Mana","+16 最大魔力" "+15% to all Elemental Resistances","+15% 所有元素抗性" "+20 to Evasion Rating","+20 点闪避值" @@ -2642,7 +2642,7 @@ "+8% to Critical Strike Multiplier with Traps","+8% 陷阱暴击伤害加成" "You can't deal Damage with Skills yourself\n+1 to maximum number of Summoned Totems","你自己发动的技能无法造成伤害\n召唤图腾数量上限 +1" "+25 to Accuracy Rating","+25 命中值" -"Leech Energy Shield instead of Life\nMaximum total Energy Shield Recovery per second from Leech is doubled\nCannot Recharge Energy Shield","能量护盾偷取改为生命偷取\n偷取的每秒总能量护盾恢复量上限翻倍\n能量护盾不能充能" +"Leech Energy Shield instead of Life\nMaximum total Energy Shield Recovery per second from Leech is doubled\nCannot Recharge Energy Shield","生命偷取改为能量护盾偷取\n偷取的每秒总能量护盾恢复量上限翻倍\n能量护盾不能充能" "Total Recovery per second from Life Leech is doubled\nMaximum total Life Recovery per second from Leech is doubled\nLife Regeneration has no effect","生命偷取每秒总恢复量翻倍\n偷取的每秒最大生命总恢复量翻倍\n生命再生不生效" "+10% chance to Suppress Spell Damage while on Full Energy Shield","法术伤害压制率在能量护盾全满时 +10%" "Gain 4 Mana per Enemy Hit by Attacks if you've used a Mana Flask in the past 10 seconds","魔力在你过去 10 秒内使用过魔力药剂的情况下,按照每个被攻击击中的敌人获得 4 点" @@ -2663,7 +2663,7 @@ "12% increased Mana Reservation Efficiency of Skills","技能的魔力保留效能提高 12%" "+11% to Chaos Resistance","+11% 混沌抗性" "+23% to Chaos Resistance","+23% 混沌抗性" -"35% increased Effect of Withered","枯萎效果提高 35%" +"35% increased Effect of Withered","死亡凋零效果提高 35%" "Minions have +12% Chance to Block Attack Damage","召唤生物有+12% 攻击伤害格挡几率" "Minions have +18% Chance to Block Attack Damage","召唤生物有+18% 攻击伤害格挡几率" "Minions have +18% Chance to Block Spell Damage","召唤生物获得 +18% 格挡法术伤害率" @@ -2675,14 +2675,14 @@ "+16 to maximum Energy Shield","+16 最大能量护盾" "Hex Skills have 100% increased Skill Effect Duration","魔蛊技能的技能效果持续时间提高 100%" "50% increased Area of Effect of Hex Skills","魔蛊技能的效果区域扩大 50%" -"Projectiles have 25% chance for an additional Projectile when Forking","投射物分叉时,有 25% 的几率发射一个额外投射物" +"Projectiles have 25% chance for an additional Projectile when Forking","投射物分裂时,有 25% 的几率发射一个额外投射物" "20% faster start of Energy Shield Recharge","能量护盾充能时间提前 20%" "Attack Damage Penetrates 10% of Enemy Elemental Resistances","攻击伤害穿透敌人 10% 的元素抗性" "30% increased Damage with Bows","弓类伤害提高 30%" "30% increased Effect of Non-Damaging Ailments","非伤害型异常状态效果提高 30%" "7% increased maximum Life","生命上限提高 7%" "Guard Skills have 40% increased Duration","防卫技能的持续时间延长 40%" -"30% increased Attack Damage while holding a Shield","持盾牌时造成的攻击伤害提高 30% " +"30% increased Attack Damage while holding a Shield","持盾牌时造成的攻击伤害提高 30%" "+15 Mana gained on Kill","击败敌人回复 +15 魔力" "10% reduced Mana Cost of Skills","技能魔力消耗降低 10%" "Gain 3% of Maximum Life as Extra Maximum Energy Shield","获得等同 3% 最大生命的额外能量护盾" @@ -2693,9 +2693,9 @@ "50% increased Effect of Lightning Ailments","闪电异常状态效果提高 50%" "50% increased Effect of Cold Ailments","冰霜异常状态效果提高 50%" "Claw Attacks deal 15% increased Damage with Ailments","爪类攻击造成的异常状态伤害提高 15%" -"6% of Damage taken Recouped as Life","将承受伤害的 6% 吸纳为生命" +"6% of Damage taken Recouped as Life",将所受伤害的6%吸纳为生命 "15% increased Damage","伤害提高 15%" -"Regenerate 10 Life per second","生命每秒再生 10% " +"Regenerate 10 Life per second","生命每秒再生 10" "Enemies Shocked or Frozen by you take 5% increased Elemental Damage","被你冻结或感电的敌人承受的元素伤害提高 5%" "15% increased Accuracy Rating with Swords","剑类攻击的命中值提高 15%" "45% increased Critical Strike Chance with Swords","剑类攻击的暴击率提高 45%" @@ -2711,10 +2711,10 @@ "50% increased Maximum total Mana Recovery per second from Leech","偷取的每秒最大魔力总恢复量提高 50%" "14% increased Damage with Attack Skills while Fortified","攻击技能的伤害在护体状态下提高 14%" "16% increased Damage with Attack Skills while Fortified","攻击技能的伤害在护体状态下提高 16%" -"Fortifying Hits grant 30% increased Fortification","有护体的击中使护体效果提高 30%" +"Fortifying Hits grant 30% increased Fortification","有护体的击中使护身效果提高 30%" "Fortifying Hits grant 20% increased Fortification","有护体的击中使护体效果提高 20%" -"Fortifying Hits against Unique Enemies grant 100% increased Fortification","有护体的击中使护体效果对传奇敌人时提高 100%" -"40% increased Damage with Attack Skills while you have at least 20 Fortification","攻击技能的伤害在你至少有 20 层护体的情况下提高 40%" +"Fortifying Hits against Unique Enemies grant 100% increased Fortification","有护体的击中使护身效果对传奇敌人时提高 100%" +"40% increased Damage with Attack Skills while you have at least 20 Fortification","攻击技能的伤害在你至少有 20 层护身的情况下提高 40%" "12% increased Mine Damage","地雷伤害提高 12%" "60% increased Critical Strike Chance with Totem Skills","图腾施放的技能暴击率提高 60%" "24% increased Lightning Damage","闪电伤害提高 24%" @@ -2731,7 +2731,7 @@ "+10% to maximum Chance to Block Attack Damage","+10% 攻击伤害格挡几率上限" "+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage","护甲值和闪避值按照每 1% 攻击伤害格挡率+10" "10% increased Damage with Attack Skills while Fortified","攻击技能的伤害在护体状态下提高 10%" -"You have 20 Fortification","你有 20 层护体" +"You have 20 Fortification","你有 20 层护身" "20% increased Attack Speed while Fortified","攻击速度在护体时加快 20%" "+500 to Armour and Evasion Rating while Fortified","护甲值和闪避值在护体状态下 +500" "+10% to Critical Strike Multiplier","+10% 攻击和法术暴击伤害加成" @@ -2788,15 +2788,15 @@ "15% increased Maximum total Energy Shield Recovery per second from Leech","偷取的每秒最大能量护盾总恢复量提高 15%" "40% increased Maximum total Energy Shield Recovery per second from Leech","偷取的每秒最大能量护盾总恢复量提高 40%" "1% of Spell Damage Leeched as Energy Shield","法术伤害的 1% 转化为能量护盾偷取" -"10% chance to Avoid being Stunned","10% 的几率避免被晕眩" -"10% chance to Avoid Bleeding","有 10% 的几率避免流血" -"10% chance to Avoid being Poisoned","10% 的几率免疫中毒" -"20% chance to Avoid Bleeding","有 20% 的几率避免流血" -"20% chance to Avoid being Poisoned","20% 的几率免疫中毒" +"10% chance to Avoid being Stunned","10% 几率避免被晕眩" +"10% chance to Avoid Bleeding","10% 几率避免致流血" +"10% chance to Avoid being Poisoned","10% 几率避免中毒" +"20% chance to Avoid Bleeding","20% 几率避免致流血" +"20% chance to Avoid being Poisoned","20% 几率避免中毒" "+10 Life gained for each Enemy hit by your Attacks","你的攻击击中每个敌人会回复 +10 生命" -"30% chance to Avoid being Stunned","30% 的几率避免被晕眩" -"30% chance to Avoid Bleeding","有 30% 的几率避免流血" -"30% chance to Avoid being Poisoned","30% 的几率免疫中毒" +"30% chance to Avoid being Stunned","30% 几率避免被晕眩" +"30% chance to Avoid Bleeding","30% 几率避免致流血" +"30% chance to Avoid being Poisoned","30% 几率避免中毒" "15% chance to Freeze, Shock and Ignite","15% 的几率使敌人受到冰冻,感电与点燃" "Damage Penetrates 5% Fire Resistance","伤害穿透 5% 火焰抗性" "Damage Penetrates 5% Lightning Resistance","伤害穿透 5% 的闪电抗性" @@ -2813,9 +2813,9 @@ "30% increased Energy Shield from Equipped Shield","从盾牌获取的能量护盾提高 30%" "50% increased Energy Shield from Equipped Shield","从盾牌获取的能量护盾提高 50%" "+8% Chance to Block Spell Damage while holding a Shield","持盾牌时有 +8% 的几率格挡法术伤害" -"25% chance to Avoid being Stunned while holding a Shield","持盾时,有 25% 的几率免疫晕眩" +"25% chance to Avoid being Stunned while holding a Shield","持盾时有 25% 几率避免被晕眩" "30% increased Spell Damage while holding a Shield","法术伤害在持盾牌时提高 30%" -"25% chance to Avoid Elemental Ailments while holding a Shield","持盾时,有 25% 的几率免疫元素异常状态" +"25% chance to Avoid Elemental Ailments while holding a Shield","持盾时有 25% 几率避免元素异常状态" "Spell Skills have 20% increased Area of Effect","法术技能的效果区域扩大 20%" "Energy Shield Recharge is not interrupted by Damage if Recharge began Recently\n40% less Energy Shield Recharge Rate","能量护盾在近期内开始充能后不会被伤害打断\n能量护盾充能率总降 40%" "You can only have one Permanent Non-Banner Aura on you from your Skills\nYour Non-Banner Skills that create Permanent Auras on you do not Reserve Life","你身上只能从技能中获得一种恒定的非旗帜光环\n你身上非旗帜技能创造的恒定光环不保留生命" @@ -2832,15 +2832,15 @@ "50% increased Armour while stationary","静止时护甲提高 50%" "25% chance to gain an Endurance Charge when you are Hit","被击中时有 25% 的几率获得耐力球" "25% increased Armour","护甲提高 25%" -"+1 to maximum Fortification","护体上限 +1" -"+4 to maximum Fortification","护体上限 +4" +"+1 to maximum Fortification","护身上限 +1" +"+4 to maximum Fortification","护身上限 +4" "+12% to Cold Damage over Time Multiplier","+12% 冰霜持续伤害加成" "Prevent +3% of Suppressed Spell Damage","阻挡被压制的法术伤害 +3%" "+12% chance to Suppress Spell Damage","法术伤害压制率 +12%" "6% increased Impale Effect","穿刺的效果提高 6%" "Gain 4% of Physical Damage as Extra Fire Damage","获得额外火焰伤害, 其数值等同于物理伤害的 4%" "Gain 10% of Physical Damage as Extra Fire Damage","获得额外火焰伤害, 其数值等同于物理伤害的 10%" -"20% increased Blind Effect","目盲效果提高 20%" +"20% increased Blind Effect",致盲效果提高20% "20% chance to Blind Enemies on Hit with Attacks","攻击击中有 20% 的几率致盲敌人" "50% increased Critical Strike Chance against Blinded Enemies","对致盲的敌人时,攻击和法术暴击率提高 50%" "5% increased Armour per Endurance Charge","每有一个耐力球,护甲提高 5%" @@ -2875,7 +2875,7 @@ "Recover 50 Energy Shield when you Block Spell Damage","能量护盾在你格挡法术伤害时恢复 50 点" "+6% chance to Block Spell Damage while holding a Staff or Shield","法术伤害格挡率在持握长杖或盾牌时 +6%" "+5 Life gained for each Enemy hit by your Attacks","你的攻击击中每个敌人会回复 +5 生命" -"4% of Damage taken Recouped as Life","将承受伤害的 4% 吸纳为生命" +"4% of Damage taken Recouped as Life",将所受伤害的4%吸纳为生命 "Melee Skills have 12% increased Area of Effect","近战技能的范围扩大 12%" "Staff Attacks deal 10% increased Damage with Hits and Ailments","长杖攻击造成的击中和异常状态伤害提高 10%" "+8% Chance to Block Attack Damage while wielding a Staff","持长杖时攻击伤害格挡几率 +8%" @@ -2899,7 +2899,7 @@ "Mines have a 15% chance to be Detonated an Additional Time","地雷有 15% 的几率额外引爆一次" "30% increased Mana Reservation Efficiency of Skills that throw Mines","地雷投掷技能的魔力保留效能提高 30%" "Ignites you inflict deal Damage 15% faster","你造成的点燃的伤害生效速度加快 15%" -"+25% to Damage over Time Multiplier for Ailments from Critical Strikes","暴击造成异常状态时,+25% 伤害持续时间加成" +"+25% to Damage over Time Multiplier for Ailments from Critical Strikes","暴击造成异常状态时,+25% 持续伤害加成" "Link Skills have 10% increased Skill Effect Duration","羁绊技能的技能效果持续时间延长 10%" "Link Skills have 20% increased Buff Effect","羁绊技能的增益效果提高 20%" "+12% to Fire Damage over Time Multiplier with Attack Skills","攻击技能的持续火焰伤害加成 +12%" @@ -2933,7 +2933,7 @@ "50% increased Impale Duration","穿刺持续时间延长 50%" "30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies","对未被穿刺的敌人时,你用双手武器施加的穿刺效果提高 30%" "Spell Skills have +12% to Damage over Time Multiplier for Poison","法术技能 +12% 中毒持续伤害加成" -"18% of Damage taken Recouped as Life","将承受伤害的 18% 吸纳为生命" +"18% of Damage taken Recouped as Life",将所受伤害的18%吸纳为生命 "100% chance to Defend with 200% of Armour\nMaximum Damage Reduction for any Damage Type is 50%","有 100% 的几率以 200% 护甲值进行防御\n任何伤害类型的最大伤害减免为 50%" "When your Hits Impale Enemies, also Impale other Enemies near them\nInflict 4 additional Impales on Enemies you Impale\nFor 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them","你击中穿刺的敌人时,也穿刺他周围的其它敌人\n对你穿刺的敌人施加 4 次额外穿刺\n你穿刺敌人后 4 秒内不能对它重复穿刺,并且这些穿刺无法被呼唤" "Brand Skills have 12% increased Duration","烙印技能的持续时间延长 12%" @@ -2962,7 +2962,191 @@ "Cannot Recover Energy Shield to above Evasion Rating\nEvery 2 seconds, gain a Ghost Shroud, up to a maximum of 3\nWhen Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating","恢复的能量护盾不能超过闪避值\n每 2 秒获得一层鬼影缠身,最多 3 层\n被击中时失去一层鬼影缠身,同时恢复等于你闪避值 3% 的能量护盾" "Cannot Recover Energy Shield to above Armour\n3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second","恢复的能量护盾不能超过护甲值\n将近期内从击中阻挡的 3% 的物理伤害转化为每秒再生的能量护盾" "-25% to maximum Chance to Block Attack Damage\n-25% to maximum Chance to Block Spell Damage\n+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage","攻击伤害格挡率上限 -25%\n法术伤害格挡率上限 -25%\n法术伤害格挡率按照每 1% 超量的攻击伤害格挡率 +2%" -"Take 50% less Damage over Time if you've started taking Damage over Time in the past second\n100% more Duration of Ailments on you","你在承受持续伤害的第一秒内承受的持续伤害总降 50%\n你身上的异常状态持续时间总增 100%" +"Take 50% less Damage over Time if you've started taking Damage over Time in the past second\n100% more Duration of Ailments on you","承受的持续伤害在你过去一秒内开始承受持续伤害后总降 50%\n你身上的异常状态持续时间总增 100%" "30% increased Attack Physical Damage","攻击造成的物理伤害提高 30%" "Damage Penetrates 7% Chaos Resistance","伤害穿透 7% 混沌抗性" "25% less Damage over Time taken during Effect of any Life Flask","承受的持续伤害在任意生命药剂生效期间总降 25%" +"Knocks Back Enemies if you get a Critical Strike with a Staff",长杖攻击暴击时击退敌人 +"Enemies Cannot Leech Life From you",敌人无法偷取你的生命 +"Damage with Weapons Penetrates 2% Elemental Resistances","武器造成的伤害穿透 2% 元素抗性" +"+12% to Critical Strike Multiplier with Lightning Skills","+12% 闪电技能暴击伤害加成" +"+10% to Critical Strike Multiplier for Spell Damage","法术伤害的暴击伤害加成 +10%" +"+30% to Critical Strike Multiplier for Spell Damage","法术伤害的暴击伤害加成 +30%" +"+15% to Critical Strike Multiplier for Spell Damage","法术伤害的暴击伤害加成 +15%" +"Critical Strikes with Daggers Poison the Enemy",匕首攻击的暴击使敌人中毒 +"Gain 6 Life per Enemy Hit with Attacks","你的攻击击中每个敌人会回复 6 生命" +"+8% chance to Suppress Spell Damage","法术伤害压制率 +8%" +"Gain 10 Life per Enemy Killed",每击败一名敌人获得10点生命 +"15% increased Accuracy Rating with Bows","弓类攻击的命中值提高 15%" +"Ignore all Movement Penalties from Armour",无视穿着护甲所带来的移动速度降低效果 +"Damage with Weapons Penetrates 5% Elemental Resistances","武器造成的伤害穿透 5% 元素抗性" +"Share Endurance, Frenzy and Power Charges with nearby party members",与周围玩家分享耐力、狂怒与暴击球 +"Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating",将所有闪避值转换为护甲,敏捷不再提供闪避值加成 +"Removes all mana\n10% more maximum Life\nSkills Cost Life instead of Mana\nSkills Reserve Life instead of Mana","移除所有魔力\n生命上限总增 10%\n技能消耗生命而非魔力\n保留生命而非魔力" +"All bonuses from an Equipped Shield apply to your Minions instead of you",盾牌上的所有属性会套用于你的召唤生物,而非角色本身 +"Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage",投射物攻击伤害可以同样获得力量伤害奖励 +"Evasion Rating is Doubled against Projectile Attacks\n25% less Evasion Rating against Melee Attacks","对投射物攻击的闪避值翻倍\n对近战攻击的闪避值降低25%" +"You can apply an additional Curse",你能施加一个额外诅咒 +"Life Regeneration is applied to Energy Shield instead",不再获得生命回复,将其回复效果套用于能量护盾 +"Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds","魔力在你过去 10 秒内使用过魔力药剂的情况下,按照每个被攻击击中的敌人获得 4 点" +"40% of Damage is taken from Mana before Life","所承受伤害的前 40% 会扣除魔力,而非生命" +"Gain 10 Mana per Enemy Killed",每击败一名敌人获得10点魔力 +"20% reduced Mana Cost of Curse Skills","诅咒技能的魔力消耗降低 20%" +"20% increased Mana Reservation Efficiency of Curse Aura Skills","诅咒光环技能的魔力保留效能提高 20%" +"Remove Elemental Ailments when you Cast a Curse Spell",当你施放诅咒法术时,移除元素异常状态 +"Refresh Duration of Ignite, Chill and Shock on Enemies you Curse",刷新你诅咒的敌人身上的点燃、冰缓和感电的持续时间 +"Projectiles Pierce an additional Target","投射物会穿透 1 个额外目标" +"Gain 15 Mana per Enemy Killed",每击败一名敌人获得15点魔力 +"15% increased Effect of Onslaught on you","你受到的猛攻效果增强 15%" +"30% increased Effect of Onslaught on you","你受到的猛攻效果增强 30%" +"Gain 3 Mana per Enemy Hit with Attacks",攻击每击中一名敌人获得3点魔力 +"Fortifying Hits grant 40% increased Fortification","有护体的击中使护身效果提高 40%" +"40% increased Fortification Duration","护身持续时间延长 40%" +"100% increased Critical Strike Chance against Shocked Enemies","对感电目标的暴击率提高 100%" +"Cannot be Stunned",免疫晕眩 +"Action Speed cannot be modified to below base value",你的行动速度无法被减速至基础以下 +"Movement Speed cannot be modified to below base value",你的移动速度加成不会让你减速至基础速度以下 +"8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits",对击中时受到的火焰、冰霜和闪电伤害施加8%的护甲效果 +"Armour received from Body Armour is doubled","从身体护甲获得的护甲提高 1 倍" +"Gain Accuracy Rating equal to twice your Strength",获得等同于你力量值的命中值 +"40% increased Life Regeneration rate","生命再生率提高 40%" +"Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently","战吼在你至少有 25 点怒火时献祭 10 点怒火\n增助攻击的攻击伤害在近期内战吼献祭过怒火的情况下总增 50%" +"Inherent effects from having Rage are Tripled",【怒火】带来的固定效果变成三倍 +"Gain a Blitz Charge on Critical Strike",暴击时获得疾电球 +"Totems are Immune to Fire Damage",图腾免疫火焰伤害 +"Unaffected by Ignite",不受点燃影响 +Onslaught,猛攻 +"100% increased Effect of Onslaught on you","你受到的猛攻效果增强 100%" +Phasing,迷踪 +"Your Mark Transfers to another Enemy when Marked Enemy dies",被标记的敌人被击败后,你的咒印转移给另一个敌人 +"Far Shot",远射 +"Projectile Barrages have no spread",投射物弹幕攻击不会扩散 +"Critical Strikes which inflict Bleeding also inflict Rupture",施加流血的暴击同样施加残破效果 +"Mirage Archers are not attached to you",幻影弓手不会跟随于你 +"Cannot Summon Mirage Archers while near your Mirage Archers",不能在你的幻影弓手周围召唤幻影弓手 +"Lose all Gale Force when Hit",被击中时失去所有飓风之力 +"Removes Bleeding when you use a Flask",使用药剂时移除流血状态 +"Gain a Flask Charge when you deal a Critical Strike","暴击时获得 1 充能" +"Removes Corrupted Blood when you use a Flask",你使用药剂时移除腐化之血效果 +"Magic Utility Flasks applied to you have 20% increased Effect",对你施用的魔法功能药剂具有20%增益效果 +"Removes Elemental Ailments when you use a Flask",药剂持续期间,驱散元素异常状态 +"When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned",若你在药剂生效期间消灭中毒的敌人,则周围的敌人也会中毒 +"Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage","你或你的召唤生物击败的受诅咒敌人有 50% 的几率爆炸,造成等同该敌人最大生命四分之一的混沌伤害" +"Your Hexes can affect Hexproof Enemies",你的魔蛊可以影响无咒的敌人 +"Cannot Be Stunned while you have Energy Shield",你有能量护盾时不能被眩晕 +"Cannot be Frozen",无法被冰冻 +"Cannot be Chilled",无法被冰缓 +"Cannot take Reflected Elemental Damage",不会承受反射的元素伤害 +"Other Aegis Skills are Disabled",禁用其它护盾技能 +"Summoned Golems are Immune to Elemental Damage",召唤的魔像免疫元素伤害 +"Hits always Ignite",你的击中始终具有点燃效果 +"All Damage can Ignite",所有伤害均可点燃 +"Hits always Shock",你的击中始终具有感电效果 +"All Damage can Shock",所有伤害均可感电 +"All Damage with Hits can Chill",所有击中的伤害都有冰缓效果 +"Minions have Unholy Might",召唤生物拥有不洁之力 +"Your Offering Skills also affect you",你的奉献技能会同时影响你 +"Enemies near corpses you Spawned Recently are Chilled and Shocked",敌人若位于你近期所生成的灵柩周围,则使其受到冰缓和感电 +"Cannot take Reflected Physical Damage",不会承受反射的物理伤害 +"Cannot be Stunned while Leeching",生命偷取时免疫晕眩 +"You are Unaffected by Bleeding while Leeching",偷取时不受【流血】影响 +"Life Leech effects are not removed when Unreserved Life is Filled",未保留的生命全满时不会移除生命偷取效果 +"Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges",你的耐力球数量上限等于你的狂怒球数量上限 +"Attacks Maim on Hit against Bleeding Enemies",攻击击中流血的敌人时瘫痪敌人 +"Cannot be Stunned by Hits you Block",你格挡的攻击和法术无法将你晕眩 +"Your Counterattacks deal Double Damage",你的反击造成双倍伤害 +"Gain a Challenger Charge when you Kill an Enemy while in Sand Stance",在沙姿态下击败敌人时,会获得一个挑战球 +"Cannot be Stunned while Fortified",在护体状态下不能被眩晕 +"Enemies Taunted by you cannot Evade Attacks",被你嘲讽的敌人无法躲避攻击 +"Banner Skills have no Reservation",旗帜技能没有保留效果 +"Remove all Ailments and Burning when you gain Adrenaline",你获得【肾上腺素】时移除所有异常状态和燃烧状态 +"Your Hits permanently Intimidate Enemies that are on Full Life",击中满血敌人时,将使他们永久受到威吓 +"Gain Adrenaline for 20 seconds when you reach Low Life",在你处于濒死状态时获得肾上腺素20秒 +"If you've Impaled an Enemy Recently, you\nand nearby Allies have +1000 to Armour","若你近期内穿刺过敌人,你和周围友军获得护甲 +1000" +"Critical Strikes ignore Enemy Monster Elemental Resistances",造成暴击时无视目标的元素抗性 +"You have Consecrated Ground around you while stationary",站定时,脚下产生奉献地面 +"Lose all Fanatic Charges on reaching Maximum Fanatic Charges",抵达狂热球数量上限时失去所有狂热球 +Battlemage,战斗法师 +"Transfiguration of Mind",心灵幻化 +"Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell","当你或你的图腾使用法术击中 1 名敌人,便获得【秘术增强】效果" +"You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other",你与周围队友共享耐力球、狂怒球、暴击球 +"Nearby Enemies cannot gain Power, Frenzy or Endurance Charges",周围敌人无法获得暴击,狂怒,或耐力球 +"While there are at least five nearby Allies, you and nearby Allies have Onslaught","当周围有至少 5 个友军,你和周围的友军获得【猛攻】状态" +"Critical Strikes have Culling Strike",暴击拥有终结能力 +"Damage from your Critical Strikes cannot be Reflected",你的暴击伤害无法被反射 +"Gain Elusive on Critical Strike",暴击获得【灵巧】 +"You take no Extra Damage from Critical Strikes while Elusive",【灵巧】效果下,不会受到暴击造成的额外伤害 +"+2 to Maximum Frenzy Charges","狂怒球数量上限 +2" +"200% increased Charge Duration","充能持续时间提高 200%" +"Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated",击杀后,分配给你的各类专精可使能量护盾恢复1% +"Recover 1% of Life on Kill for each different type of Mastery you have Allocated",击杀后,分配给你的各类专精可使生命恢复1% +"Recover 1% of Mana on Kill for each different type of Mastery you have Allocated",击杀后,分配给你的各类专精可使魔力恢复1% +"3% more Damage for each different type of Mastery you have Allocated",分配给你的各类专精可增加3%伤害 +"Every 10 seconds:\nTake 40% less Damage from Hits for 5 seconds\nTake 40% less Damage over Time for 5 seconds","每10秒:\n应对击中伤害获得 40% 的减伤,持续 5 秒\n 5 秒后应对持续伤害获得 40% 的减伤,持续5秒" +"50% chance for Energy Shield Recharge to start when you Suppress Spell Damage",你在压制法术伤害时,有50%几率给能量护盾充能 +"Prevent +10% of Suppressed Spell Damage while on Full Energy Shield",能量护盾全满状态下防止+10%的被压制法术伤害 +"40% increased total Recovery per second from Energy Shield Leech","从能量护盾偷取中获得的每秒总恢复量提高 40%" +"Your Action Speed is at least 108% of base value",你的行动速度至少是基础值的108% +"Immune to Ignite and Shock",免疫点燃和感电 +"Cannot be Blinded",免疫致盲 +"Blind Enemies on Hit",击中后使敌人致盲 +"Nearby Enemies are Blinded",周围敌人都陷入目盲状态 +"When your Traps Trigger, your nearby Traps also Trigger",当你的陷阱触发时,你周围的陷阱也跟着触发 +"Can Allocate Passives from the Ranger's starting point",可以从游侠的起点配置天赋 +"Can Allocate Passives from the Witch's starting point",可以从女巫的起点配置天赋 +"Can Allocate Passives from the Marauder's starting point",可以从野蛮人的起点配置天赋 +"Can Allocate Passives from the Duelist's starting point",可以从决斗者的起点配置天赋 +"Can Allocate Passives from the Shadow's starting point",可以从暗影刺客的起点配置天赋 +"Can Allocate Passives from the Templar's starting point",可以从圣堂武僧的起点配置天赋 +"You have Onslaught while on full Frenzy Charges",狂怒球达到上限时,你获得【猛攻】状态 +"Skills fire an additional Projectile",技能会发射一枚额外投射物 +"Culling Strike",终结 +"2% of Damage Leeched as Energy Shield","伤害的 2% 转化为能量护盾偷取" +"2% more Damage for each different type of Mastery you have Allocated",分配给你的各类专精可增加2%伤害 +"Prevent +6% of Suppressed Spell Damage while on Full Energy Shield",能量护盾全满状态下防止+6%的被压制法术伤害 +"20% increased Attack and Cast Speed while Leeching Energy Shield","偷取能量护盾时攻击和施法速度提高 20%" +"Energy Shield Leech effects are not removed when Energy Shield is Filled",能量护盾充满时,能量护盾偷取效果不会被移除 +"Increases and Reductions to Minion Attack Speed also affect you",你能获得召唤生物攻击速度的增强与减弱效果 +"Increases and Reductions to Minion Damage also affect you",召唤生物伤害提高或降低,将同样套用于自身 +"Gain 10 Life per Enemy Hit with Attacks","你的攻击击中每个敌人会回复 10 生命" +"Gain 15 Life per Enemy Killed",每击败一名敌人获得15点生命 +"Gain 15 Energy Shield per Enemy Killed",每击败一名敌人获得15点能量护盾 +"Gain 2 Mana per Enemy Hit with Attacks",攻击每击中一名敌人获得2点魔力 +"Gain 4 Life per Enemy Hit with Attacks","你的攻击击中每个敌人会回复 4 生命" +"15% increased Blind Effect",致盲效果提高15% +"40% increased Blind Effect",致盲效果提高40% +"Remove Bleeding when you use a Guard Skill",你使用防卫技能时移除流血效果 +"Remove Corrupted Blood when you use a Guard Skill",你使用防卫技能时移除腐化之血效果 +"+15% chance to Suppress Spell Damage","法术伤害压制率 +15%" +"+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently","法术伤害压制率在你近期内击中过敌人的情况下 +15%" +"Gain 5 Life per Enemy Hit with Attacks","你的攻击击中每个敌人会回复 5 生命" +"Recover 1% of Life when you Kill a Cursed Enemy","生命在你击败诅咒的敌人时恢复 1%" +"Recover 1% of Mana when you Kill a Cursed Enemy","击败被诅咒的敌人时回复 1% 魔力" +"Cursed Enemies you Kill are destroyed",你击败的被诅咒的敌人会被毁灭 +"Enemies you Curse cannot Recharge Energy Shield",你诅咒的敌人无法为能量护盾充能 +"Minions have 20% increased Critical Strike Chance","召唤生物的暴击率提高 20%" +"Minions have 25% increased Critical Strike Chance","召唤生物的暴击率提高 25%" +"Minions have 60% increased Critical Strike Chance","召唤生物的暴击率提高 60%" +"Minions have +20% to Critical Strike Multiplier","召唤生物 +20% 暴击伤害加成" +"Moving while Bleeding doesn't cause Minions to take extra Damage",流血状态下移动,召唤生物不再承受额外的伤害 +"Life Flasks gain a Charge when you hit an Enemy, no more than once each second",生命药剂在你击中敌人时获得一次充能,最多每秒一次 +"20% less Attack Damage taken if you haven't been Hit by an Attack Recently\n10% more chance to Evade Attacks if you have been Hit by an Attack Recently\n20% more Attack Damage taken if you have been Hit by an Attack Recently","承受的攻击伤害在你近期内没有被攻击击中的情况下总降20%。\n闪避几率在你近期内被攻击击中的情况下总增10%\n承受的攻击伤害在你近期内被攻击击中的情况下总增20%" +"Auras from your Skills can only affect you\nAura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve\n40% more Mana Reservation of Aura Skills","你技能的光环只能影响你\n光环技能的光环效果按照它们每保留 2% 魔力上限就总增 1%\光环技能的魔力保留总增 40%" +"Corpses you Spawn have 5% increased Maximum Life","生成的灵柩最大生命提高 5%" +"Your Hexes have infinite Duration\n20% less Effect of your Curses","你的魔蛊有无限的持续时间\n你的诅咒效果降低 20%" +"+2 to Level of all Curse Skill Gems","所有诅咒主动技能石等级增加 +2" +"Culling Strike against Marked Enemy",终结被标记的敌人 +"Remove Maim and Hinder when you use a Flask",你使用药剂时移除瘫痪和缓速状态 +"Strength's Damage bonus applies to all Spell Damage as well",力量可以给所有法术伤害提供伤害加成 +"40% more Attack Damage if Accuracy Rating is higher than Maximum Life\nNever deal Critical Strikes","攻击伤害在命中值大于生命上限的情况下总增 40%\n不能造成暴击" +"8% chance to gain Phasing for 4 seconds on Kill","击败敌人时有 8% 的几率获得 4 秒【迷踪】状态" +"10% reduced Mana Cost of Curse Skills","诅咒技能的魔力消耗降低 10%" +"15% increased Area of Effect of Hex Skills","魔蛊技能的效果区域扩大 15%" +"15% increased Curse Duration","诅咒持续时间延长 15%" +"15% reduced Effect of Curses on you","你受到的诅咒效果降低 15%" +"Attack Projectiles Return to you from final Target",攻击投射物在击中最后目标后返回 +"Returning Projectiles Pierce all Targets",返回的投射物贯穿所有目标 +"Melee Strike Skills deal Splash Damage to surrounding targets",近战打击技能对周围目标造成溅射伤害 +"Transfiguration of Body",身体幻化 +"Transfiguration of Soul",灵魂幻化 +"Chaos Resistance is doubled",混沌抗性翻倍 diff --git a/PoeCharm/Pob/translate_tw/Flask_tag.csv b/PoeCharm/Pob/translate_tw/Flask_tag.csv new file mode 100644 index 0000000..a41d821 --- /dev/null +++ b/PoeCharm/Pob/translate_tw/Flask_tag.csv @@ -0,0 +1,237 @@ +k,v +Undiluted,未稀釋的 +Thickened,加厚的 +Viscous,粘性的 +Condensed,濃縮的 +Catalysed,催化的 +Substantial,重大的 +Opaque,不透明的 +Full-bodied,濃郁的 +Concentrated,集中的 +Saturated,飽和的 +Prudent,謹慎的 +Prepared,準備的 +Wary,警惕的 +Careful,小心的 +Cautious,謹慎的 +Startled,嚇一跳的 +Frightened,受驚的 +Alarmed,驚慌的 +Terrified,嚇壞的 +Panicked,恐慌的 +Simmering,煨煨的 +Ebullient,奔放的 +Effusive,熱情洋溢的 +Effervescent,泡騰的 +Bubbling,起泡的 +Seething,沸騰的 +Aged,老年的 +Fermented,發酵的 +Congealed,凝結的 +Turbid,混濁的 +Caustic,腐蝕性的 +Impairing,損害的 +Dizzying,眼花繚亂的 +Depleting,消耗的 +Vitiating,維他命的 +Sapping,削弱的 +"of Heat",熱火之 +"of Dousing",澆熄之 +"of Staunching",止血之 +"of Grounding",接地之 +Wide,寬的 +Plentiful,豐產的 +Bountiful,慷慨的 +Abundant,豐收的 +Ample,充足的 +Constant,持續的 +Continuous,連續的 +Endless,無盡的 +Bottomless,無底洞的 +Perpetual,永久的 +Doled,發放的 +Provisioned,提供的 +Measured,實測的 +Allocated,已分配的 +Rationed,配給的 +"of the Abalone",鮑魚之 +"of the Tortoise",烏龜之 +"of the Pangolin",穿山甲之 +"of the Armadillo",犰狳之 +"of the Gazelle",瞪羚之 +"of the Antelope",羚羊之 +"of the Ibex",山羊之 +"of the Impala",黑斑羚之 +"of the Hare",野兔之 +"of the Lynx",山貓之 +"of the Cheetah",獵豹之 +"of Stiffness",剛度之 +"of Bracing",支撐之 +"of Ballast",鋪壓之 +"of Counterpoise",地權之 +"of Stabilisation",穩定之 +"of the Crystal",水晶之 +"of the Prism",稜鏡之 +"of the Kaleidoscope",萬花筒之 +"of Variegation",多彩之 +"of the Rainbow",彩虹之 +"of Gluttony",暴食之 +"of Craving",渴求之 +"of Fending",自衛之 +"of Runegleaming",符文微光之 +"of Runeshining",符文光亮之 +"of Runeflaring",符文閃耀之 +"of Runeblazing",符文火焰之 +"of the Novice",新手之 +"of the Acolyte",追隨者之 +"of the Summoner",召喚師之 +"of the Conjurer",魔術師之 +"of the Necromancer",死靈師之 +Surgeon's,外科醫生的 +Medic's,醫藥的 +Physician's,醫師的 +Doctor's,醫生的 +Specialist's,專家的 +Avenger's,復仇的 +"of Curing",治癒之 +Abecedarian's,初學者的 +Dabbler's,涉獵者的 +Alchemist's,鍊金的 +Apprentice's,學徒的 +Scholar's,學者的 +Practitioner's,從業者的 +Brewer's,啤酒的 +Chemist's,化學家的 +Investigator's,調查者的 +Analyst's,分析師的 +Examiner's,考官的 +Clinician's,臨床醫生的 +Experimenter's,實驗家的 +Delinquent's,過失者的 +Transgressor's,違者的 +Sinner's,罪人的 +Masochist's,受虐狂的 +Flagellant's,鞭笞的 +Nitrate,硝酸鹽的 +Dolomite,白雲石的 +Kieserite,矽藻土的 +Kainite,鉀鹽鎂礬的 +Gypsum,石膏的 +Foreboding,預感的 +Enduring,耐久的 +"of Bloodshed",流血事件之 +"of Gore",屠戮之 +"of Carnage",大屠殺之 +"of Butchery",屠宰場之 +"of Bloodletting",放血之 +"of Diverting",分流之 +"of Depletion",枯竭之 +"of Tapping",輕拍的 +"of Siphoning",吸取之 +"of Draining",流失之 +"of the Falcon",獵鷹之 +"of the Eagle",鷹之 +"of the Dove",鴿子之 +"of the Albatross",信天翁之 +"of the Hummingbird",蜂鳥之 +"of the Horsefly",馬蠅之 +"of the Monkey",猴子之 +"of the Raccoon",浣熊之 +"of the Crow",烏鴉之 +"of Stinging",刺痛之 +"of Piercing",刺穿之 +"of Rupturing",破裂之 +"of Penetrating",穿透之 +"of Incision",手術之 +"of Foisting",拳頭之 +"of Imposing",氣勢磅礴之 +"of Wreaking",破壞之 +"of Infliction",施加之 +"of Composure",鎮靜之 +"of Surefootedness",踏實之 +"of Persistence",持久之 +"of Relentlessness",無情之 +"of Tenaciousness",頑強之 +"of the Pupil",瞳孔之 +"of the Initiate",發起人之 +"of the Mage",法師之 +"of the Arcanist",奧術師之 +"of the Sorcerer",巫師之 +"of the Rabbit",兔子之 +"of the Cat",貓之 +"of the Fox",狐狸之 +"of the Sable",紫貂之 +"of the Bear",熊之 +"of the Plover",千鳥之 +"of the Sandpiper",鷸之 +"of the Cormorant",鸕鶿之 +"of the Sanderling",三趾鷸之 +"of the Heron",蒼鷺之 +"of the Petrel",海燕之 +"of the Mockingbird",知更鳥之 +"of the Curlew",鷸之 +"of the Kakapo",鴞鸚鵡之 +"of the Owl",貓頭鷹之 +"of the Orca",逆戟鯨之 +"of the Sea Lion",海獅之 +"of the Narwhal",獨角鯨之 +"of the Beluga",白鯨之 +"of the Seal",海豹之 +"of the Guppy",孔雀魚之 +"of the Goldfish",金魚之 +"of the Carp",鯉魚之 +"of the Catfish",鯰魚之 +"of the Sunfish",太陽魚之 +"of Tree Moss",樹苔之 +"of Turf Moss",草坪苔蘚之 +"of Tooth Moss",牙苔之 +"of Plume Moss",羽苔之 +"of Bog Moss",沼澤苔蘚之 +"of Warding",守護之 +"of Interference",干擾之 +"of Obstruction",障礙物之 +"of Occlusion",遮擋之 +"of Restraint",克制之 +"of Movement",移動之 +"of Motion",情緒之 +"of Freedom",自由之 +"of Liberation",解放之 +"of Abundance",豐收之 +"of Plenty",豐富之 +"of Bounty",獵者之 +"of Incessance",不滅之 +"of Perenniality",常年性之 +"of Sealing",密封之 +"of Alleviation",緩解之 +"of Allaying",緩和之 +"of Assuaging",安撫之 +"of Earthing",接地之 +"of Insulation",隔絕之 +"of the Dielectric",電介質之 +"of Convection",對流之 +"of Thermodynamics",熱力學之 +"of Entropy",亂世之 +"of Thawing",解凍之 +"of Damping",阻尼之 +"of Quashing",鎮壓之 +"of Quelling",驚魂之 +"of Quenching",淬火之 +"of the Antitoxin",抗毒素之 +"of the Remedy",補救措施之 +"of the Cure",治癒之 +"of the Antidote",解藥之 +"of the Skunk",臭鼬之 +"of the Hedgehog",刺猬之 +"of the Opossum",負鼠之 +"of the Conger",康吉鰻之 +"of the Moray",海鰻之 +"of the Eel",鰻魚之 +"of the Deer",鹿之 +"of the Walrus",海象之 +"of the Penguin",企鵝之 +"of the Urchin",海膽之 +"of the Mussel",貽貝之 +"of the Starfish",海星之 +"of the Lizard",蜥蜴之 +"of the Skink",靈蜥之 +"of the Iguana",鬣蜥之 diff --git a/PoeCharm/Pob/translate_tw/Gems_data.txt.csv b/PoeCharm/Pob/translate_tw/Gems_data.txt.csv new file mode 100644 index 0000000..fb4ecdd --- /dev/null +++ b/PoeCharm/Pob/translate_tw/Gems_data.txt.csv @@ -0,0 +1,552 @@ +k,v +"Abberath's Fury",艾貝拉斯之怒 +Absolution,赦免 +"Abyssal Cry",深淵戰吼 +"Alchemist's Mark",煉金術士印記 +Ambush,伏擊 +"Ancestral Blademaster",先祖大劍師 +"Ancestral Cry",先祖戰吼 +"Ancestral Protector",先祖衛士 +"Ancestral Warchief",先祖戰士長 +Anger,憤怒 +"Animate Guardian",幻化守衛 +"Animate Guardian's Weapon",幻化守衛武器 +"Animate Weapon",幻化武器 +"Approaching Flames",無極赤炎 +Arc,電弧 +"Arcane Cloak",秘能披風 +"Arcane Wake",秘能喚醒 +"Arcanist Brand",奧術烙印 +"Arctic Armour",極地裝甲 +"Armageddon Brand",末日烙印 +"Artillery Ballista",火砲砲塔 +"Aspect of the Avian",飛羽祝福 +"Aspect of the Cat",傲貓祝福 +"Aspect of the Crab",蟹將祝福 +"Aspect of the Spider",毒蛛祝福 +"Assassin's Mark",刺客印記 +"Atlas Riftwalk",異界迷蹤 +Backstab,背刺 +"Ball Lightning",天雷之珠 +Bane,災厄 +Barrage,彈幕 +"Barrel Explosion",火力爆裂 +"Battlemage's Cry",戰法戰吼 +"Bear Trap",捕熊陷阱 +Berserk,狂戰 +"Blade Blast",劍刃爆破 +"Blade Flurry",刀鋒亂舞 +"Blade Trap",刀鋒陷阱 +"Blade Vortex",飛刃風暴 +Bladefall,虛空刀雨 +Bladestorm,旋天劍舞 +"Blast Rain",爆裂箭雨 +"Blazing Salvo",熾熱魔炮 +"Bleed Nova",流血冰霜 +Blight,萎滅 +"Blinding Aura",致盲光環 +"Blink Arrow",閃現射擊 +"Blood and Sand",血腥沙戮 +"Blood Offering",鮮血奉獻 +"Blood Rage",鮮血狂怒 +"Blood Sacrament",血祭聖禮 +Bodyswap,屍術傳送 +"Bone Armour",骸骨鎧甲 +"Bone Mortar",駭骨砲塔 +"Bone Nova",刺骨新星 +"Bone Offering",骸骨奉獻 +Boneshatter,碎骨 +"Brand Recall",烙印呼喚 +Brandsurge,烙印波動 +"Burning Arrow",燃燒箭矢 +"Call of Steel",鋼之呼喚 +"Capture Monster",捕獲野獸 +"Caustic Arrow",腐蝕箭矢 +"Chain Hook",奪魂勾索 +"Charged Dash",雷霆衝鋒 +Clarity,清晰 +Cleave,劈砍 +"Cobra Lash",毒蛇鞭笞 +"Cold Aegis",冰冷聖盾 +"Cold Snap",霜暴 +Combust,戰燃 +"Commandment of Blades",刀鋒之誡 +"Commandment of Flames",烈火之誡 +"Commandment of Force",原力之誡 +"Commandment of Frost",寒冰之誡 +"Commandment of Fury",狂怒之誡 +"Commandment of Inferno",煉獄之誡 +"Commandment of Ire",憤怒之誡 +"Commandment of Light",光之誡 +"Commandment of Reflection",倒影之誡 +"Commandment of Spite",怨恨之誡 +"Commandment of the Grave",冰墓之誡 +"Commandment of the Tempest",風暴之誡 +"Commandment of Thunder",雷電之誡 +"Commandment of War",戰爭之誡 +"Commandment of Winter",冬之誡 +Conductivity,導電 +Consecrate,奉獻 +"Consecrated Path",奉獻之路 +"Consume Bones",吞噬駭骨 +Contagion,瘟疫 +Contaminate,污毒之域 +"Conversion Trap",迷魅陷阱 +Convocation,號召 +"Corpse Walk",行屍走肉 +"Corrupting Fever",腐化潮 +"Crackling Lance",碎雷電閃 +"Create Lesser Shrine",產生低階神殿 +"Creeping Frost",寒霜滲透 +Cremation,熔炎送葬 +"Curse Consume",詛咒強化 +"Curse Transfer",詛咒轉移 +Cyclone,旋風斬 +"Damage Infusion",傷害灌注 +"Damage On Movement Skill Use Aura",使用位移技能時受到傷害光環 +"Dark Pact",暗夜血契 +"Darktongue's Kiss",禁忌之吻 +Dash,幻步 +"Death Aura",死亡光環 +"Death Walk",屍行 +"Death Wish",咒死 +"Decoy Totem",誘餌圖騰 +"Decree of Blades",刀鋒之令 +"Decree of Flames",烈火之令 +"Decree of Force",原力之令 +"Decree of Frost",寒冰之令 +"Decree of Fury",狂怒之令 +"Decree of Inferno",煉獄之令 +"Decree of Ire",憤怒之令 +"Decree of Light",光之令 +"Decree of Reflection",倒影之令 +"Decree of Spite",怨恨之令 +"Decree of the Grave",冰墓之令 +"Decree of the Tempest",風暴之令 +"Decree of Thunder",雷電之令 +"Decree of War",戰爭之令 +"Decree of Winter",冬之令 +"Default Attack",普通攻擊 +"Defiance Banner",反抗之旗 +Desecrate,褻瀆 +Despair,絕望 +"Destructive Link",連結:破壞 +Determination,瓦爾.堅定 +"Detonate Dead",屍體爆破 +"Detonate Mines",遙控地雷 +"Devouring Totem",吞噬圖騰 +"Direct Ants",引導螞蟻 +Discharge,解放 +Discipline,紀律 +"Divine Ire",聖怒 +"Dominating Blow",霸氣之擊 +"Doom Arrow",厄運箭矢 +"Doom Blast",厄運枯萎 +"Doryani's Touch",多里亞尼之觸 +"Double Strike",雙重打擊 +"Dread Banner",恐懼之旗 +"Dual Strike",雙持打擊 +Earthquake,震地 +Earthshatter,碎地重擊 +"Edict of Blades",刀鋒之律 +"Edict of Flames",烈火之律 +"Edict of Force",原力之律 +"Edict of Frost",寒冰之律 +"Edict of Fury",狂怒之律 +"Edict of Inferno",煉獄之律 +"Edict of Ire",憤怒之律 +"Edict of Light",光之律 +"Edict of Reflection",倒影之律 +"Edict of Spite",怨恨之律 +"Edict of the Grave",冰墓之律 +"Edict of the Tempest",風暴之律 +"Edict of Thunder",雷電之律 +"Edict of War",戰爭之律 +"Edict of Winter",冬之律 +"Elemental Aegis",元素聖盾 +"Elemental Hit",元素打擊 +"Elemental Projectiles",元素投射 +"Elemental Warding",元素守護 +"Elemental Weakness",元素要害 +"Embrace Madness",擁抱瘋魔 +"Empowering Howl",增強怒嚎 +"Enduring Cry",堅決戰吼 +"Energy Blade",能量之刃 +Enfeeble,衰弱 +"Ensnaring Arrow",誘捕箭矢 +Envy,忌妒 +"Essence Drain",靈魂吸取 +"Ethereal Knives",虛空匕首 +"Explosive Arrow",爆炸箭矢 +"Explosive Concoction",爆裂物 +"Explosive Trap",爆裂陷阱 +Exsanguinate,抽血 +"Eye of Winter",凜冬之眼 +"Face Last Target",面對最後目標 +"Feast of Flesh",血肉盛宴 +"Fiery Impact",熾熱衝擊 +"FigureHead Incinerate",頭像燒毀 +"Fire Aegis",火焰聖盾 +"Fire Burst",火焰爆破 +"Fire Elemental Cone",火元素炎錐 +"Fire Nova Mine",火焰新星地雷 +"Fire Projectile Retaliation",火焰投射物復仇 +"Fire Trap",火焰陷阱 +"Fire Weapon",烈焰武器 +Fireball,火球 +Firestorm,烈炎風暴 +"Flame Breath",火焰之息 +"Flame Dash",烈焰衝刺 +"Flame Link",連結:烈焰 +"Flame Surge",怒焰奔騰 +"Flame Wall",烈焰之牆 +Flameblast,烈焰爆破 +"Flames of Judgement",審判烈焰 +"Flamethrower Trap",噴火陷阱 +Flammability,易燃 +"Flammable Shot",燃燒射擊 +"Flask Charge Nova",藥劑充能冰霜 +"Flesh and Stone",血肉骸骨 +"Flesh Offering",血肉奉獻 +"Flicker Strike",閃現打擊 +"Flicker Thrust",閃現突擊 +Focus,專注 +"Fog of War",戰爭迷霧 +"Forbidden Rite",禁忌儀式 +"Freeze Mine",冰凍地雷 +"Freezing Pulse",冰霜脈衝 +Frenzy,狂怒 +"Frost Blades",冰霜之刃 +"Frost Bolt Channel",持續施法寒冰彈 +"Frost Bomb",寒霜爆 +"Frost Shield",寒霜護盾 +"Frost Wall",冰牆 +Frostbite,凍傷 +Frostblink,霜漣之瞬 +Frostbolt,寒冰彈 +"Frozen Legion",戰亂.凍結 +"Frozen Sweep",橫掃.凍結 +"Galvanic Arrow",電流箭矢 +"Galvanic Field",電光領域 +"General's Cry",將軍戰吼 +"Glacial Cascade",冰川之刺 +"Glacial Hammer",冰霜之錘 +"Glimpse of Eternity",永恆閃光 +"Gluttony of Elements",元素之癒 +"Goddess Beam",女神光束 +"Goddess Warp",女神傳送 +"Gore Shockwave",血腥衝擊波 +Grace,優雅 +"Ground Slam",裂地之擊 +Haste,迅捷 +Hatred,憎恨 +"Heavy Strike",沉重之擊 +"Herald of Agony",苦痛之捷 +"Herald of Ash",灰燼之捷 +"Herald of Blood",鮮血之捷 +"Herald of Ice",冰霜之捷 +"Herald of Purity",純淨之捷 +"Herald of Thunder",閃電之捷 +Hexblast,咒術枯萎 +"Holy Flame Totem",神聖火舌圖騰 +Hydrosphere,水弒界 +"Ice Crash",寒冰衝擊 +"Ice Elemental Spear",冰元素尖矛 +"Ice Nova",冰霜新星 +"Ice Shot",冰霜射擊 +"Ice Spear",冰矛 +"Ice Trap",冰凍陷阱 +Icefire,霜火 +Icestorm,冰風暴 +"Icicle Burst",冰柱爆裂 +"Icicle Mine",冰雹地雷 +Ignite,點燃 +"Illusory Warp",幻影傳送 +"Immortal Call",不朽怒嚎 +"Inca Boss Freezing Pulse",印加頭目急凍波 +Incinerate,燒毀 +"Increased Damage Taken Aura",增加受到傷害光環 +"Infernal Blow",煉獄之擊 +"Infernal Cry",煉獄戰吼 +"Infernal Sweep",煉獄襲擊 +"Intimidating Cry",威嚇戰吼 +"Intuitive Link",連結:直覺 +"Izaro Warp",伊澤洛傳送 +Kill,殺死 +"Kinetic Blast",力量爆破 +"Kinetic Bolt",力量穿引 +Lacerate,破空斬 +"Lancing Steel",鋼之突刺 +"Leap Slam",躍擊 +"Lightning Aegis",閃電聖盾 +"Lightning Arrow",閃電箭矢 +"Lightning Bolt",雷擊 +"Lightning Clone Retaliation",閃電複製體復仇 +"Lightning Conduit",導雷 +"Lightning Spire Trap",鋒雷陷阱 +"Lightning Strike",閃電打擊 +"Lightning Tendrils",電能釋放 +"Lightning Trap",閃電陷阱 +"Lightning Warp",閃電傳送 +Malevolence,惡意 +Manabond,魔能束縛 +"Manifest Dancing Dervishes",幻化狂舞德爾維希 +"Mirror Arrow",魅影射擊 +"Molten Burst",熔岩爆破 +"Molten Shell",熔岩護盾 +"Molten Strike",熔岩之擊 +Mortar,迫擊砲 +"Orb of Storms",風暴漩渦 +"Penance Brand",贖罪烙印 +Perforate,裂地刺穿 +"Pestilent Strike",瘟疫打擊 +"Petrification Statue",石化雕像 +"Petrified Blood",石化之血 +"Phase Run",暗影迷蹤 +"Physical Aegis",物理聖盾 +"Physical Degeneration Aura",持續物理傷害光環 +"Physical Projectile Retaliation",物理投射物復仇 +"Piety Beam",派蒂光束 +"Piety Reverse Cleave",派蒂反向劈砍 +Plague,病疫 +"Plague Bearer",病疫之難 +"Poacher's Mark",盜獵者印記 +"Poisonous Concoction",毒藥 +Polymorph,變形術 +Portal,時空之門 +"Power Siphon",力量抽取 +Precision,精準 +Pride,驕傲 +"Primal Aegis",始祖聖盾 +"Protective Link",連結:保護 +Puncture,放血 +Punishment,懲戒 +"Purifying Flame",淨化烈焰 +"Purity of Elements",元素淨化 +"Purity of Fire",火焰淨化 +"Purity of Ice",冰霜淨化 +"Purity of Lightning",閃電淨化 +"Pyroclast Mine",炎爆新星地雷 +"Queen's Demand",女王之慾 +"Rage Vortex",盛怒漩渦 +"Rain of Arrows",箭雨 +"Rain Of Blades",刀雨 +"Raise Spectre",喚醒幽魂 +"Raise Spiders",異蛛復甦 +"Raise Zombie",殭屍復甦 +"Rallying Cry",激勵戰吼 +"Range Finder",距離探測 +Reap,收割 +Reave,衝擊波 +Reckoning,清算 +Reflection,反射 +"Rejuvenation Totem",回春圖騰 +"Rending Steel (NOT CURRENTLY USED)",鋼之裂化 +"Righteous Fire",正義之火 +"Righteous Lightning",正義怒雷 +Riposte,擊刃 +Riptide,激流 +"Rolling Magma",熔岩翻騰 +"Rune Blast",符文爆破 +"Scorching Ray",熾灼奔流 +"Scourge Arrow",天譴之箭 +"Searing Bond",灼熱連結 +"Seismic Cry",裂地戰吼 +"Seismic Trap",地裂陷阱 +"Shade Form",暗影姿態 +"Shadow Blades",幻影刀刃 +"Shattering Steel",鋼之碎擊 +"Shield Charge",重盾衝鋒 +"Shield Crush",重盾粉碎 +"Shield Shatter",盾牌碎裂 +"Shock Ground",感電地面 +"Shock Nova",閃電新星 +Shockwave,衝擊波 +"Shockwave Totem",震波圖騰 +"Shrapnel Ballista",彈片砲塔 +"Siege Ballista",攻城炮台 +"Sigil of Power",咒符之力 +"Signal Prey",獵物信號 +"Siphoning Trap",虹吸陷阱 +"Slow Aura",緩速光環 +Smite,雷鳴重擊 +"Smoke Mine",煙霧地雷 +Snipe,狙擊 +"Sniper's Mark",狙擊者印記 +"Soul Link",連結:靈魂 +Soulrend,靈體撕裂 +Spark,電球 +"Spectral Helix",靈體旋武 +"Spectral Shield Throw",盾靈投擲 +"Spectral Spinning Weapon",靈製武器 +"Spectral Spirits",幽魂之靈 +"Spectral Throw",靈體投擲 +Spellslinger,法術回音 +"Spirit Burst",靈體爆破 +"Spirit Offering",靈魂奉獻 +"Split Arrow",分裂箭矢 +"Splitting Steel",鋼之裂化 +"Stalking Pustule",潛行毒玉 +"Static Strike",充能打擊 +"Static Tether",靜電鎖鏈 +Steelskin,鋼筋鐵骨 +"Storm Brand",風暴烙印 +"Storm Burst",風爆 +"Storm Call",風暴呼喚 +"Storm Cascade",風暴突襲 +"Storm Cloud Lightning Warp",暴雨雲閃電傳送 +"Storm of Judgement",審判風暴 +"Storm Rain",暴風雷雨 +Stormbind,風暴術符 +"Stormblast Mine",風爆地雷 +"Summon Arbalists",召喚弩兵 +"Summon Bestial Rhoa",召喚兇猛恐喙鳥 +"Summon Bestial Snake",召喚兇猛蟒蛇 +"Summon Bestial Ursa",召喚兇猛之爪 +"Summon Carrion Golem",召喚食腐魔像 +"Summon Chaos Golem",召喚混沌魔像 +"Summon Doedre's Effigy",召喚德瑞肖像 +"Summon Flame Golem",召喚烈焰魔像 +"Summon Greater Harbinger of Brutality",召喚高階暴虐神諭 +"Summon Greater Harbinger of Directions",召喚高階象限神諭 +"Summon Greater Harbinger of Focus",召喚高階專注神諭 +"Summon Greater Harbinger of Storms",召喚高階風暴神諭 +"Summon Greater Harbinger of the Arcane",召喚高階奧術神諭 +"Summon Greater Harbinger of Time",召喚高階時空神諭 +"Summon Harbinger of Brutality",召喚暴虐神諭 +"Summon Harbinger of Directions",召喚象限神諭 +"Summon Harbinger of Focus",召喚專注神諭 +"Summon Harbinger of Storms",召喚風暴神諭 +"Summon Harbinger of the Arcane",召喚奧術神諭 +"Summon Harbinger of Time",召喚時空神諭 +"Summon Holy Relic",召喚聖物 +"Summon Ice Golem",召喚寒冰魔像 +"Summon Lightning Golem",召喚閃電魔像 +"Summon Phantasm",召喚幻影 +"Summon Raging Spirit",召喚憤怒狂靈 +"Summon Reaper",召喚奪魂鐮 +"Summon Skeletons",召喚骷髏 +"Summon Skeletons Channelled",引導召喚骷髏 +"Summon Skitterbots",召喚探測機獸 +"Summon Spectral Wolf",召喚幽狼 +"Summon Stone Golem",召喚巨石魔像 +"Summon Taunting Contraption",召喚嘲諷機械 +Sunder,大地震擊 +Sweep,橫掃 +"Table Charge",圓盾衝鋒 +"Talisman Degen",魔符詛咒 +"Talisman Summon Lightning Spiral",魔符召喚電渦 +Taunt,嘲諷 +"Tawhoa's Chosen",塔赫亞的抉擇 +"Tectonic Slam",破體之擊 +"Tempest Shield",暴風之盾 +"Temporal Chains",時空鎖鍊 +"Temporal Rift",時空裂隙 +"Tentacle Whip",觸手鞭擊 +"Thirst for Blood",嗜血 +Throw,投擲 +"Throw Dynamite",投擲炸藥 +"Throw Flare",投擲閃光 +Tornado,龍捲風 +"Tornado Shot",龍捲射擊 +"Touch Of God",天譴之拳 +"Toxic Rain",腐蝕毒雨 +Twister,旋風 +Unearth,屍術矢 +Unhinge,錯亂 +Unnamed2,未命名 +"Unseen Strike",隱匿突擊 +"Vaal Ancestral Warchief",瓦爾.先祖戰士長 +"Vaal Arc",瓦爾.電弧 +"Vaal Blade Flurry",瓦爾.刀鋒亂舞 +"Vaal Blade Vortex",瓦爾.飛刃風暴 +"Vaal Blight",瓦爾.萎滅 +"Vaal Breach",瓦爾.裂痕 +"Vaal Burning Arrow",瓦爾.燃燒箭矢 +"Vaal Caustic Arrow",瓦爾.腐蝕箭矢 +"Vaal Clarity",瓦爾.清晰 +"Vaal Cleave",瓦爾.劈砍 +"Vaal Cold Snap",瓦爾.霜暴 +"Vaal Cyclone",瓦爾.旋風斬 +"Vaal Detonate Dead",瓦爾.屍體爆破 +"Vaal Discipline",瓦爾.紀律 +"Vaal Double Strike",瓦爾.雙重打擊 +"Vaal Earthquake",瓦爾.震地 +"Vaal Fire Trap",瓦爾.火焰陷阱 +"Vaal Fireball",瓦爾.火球 +"Vaal Flameblast",瓦爾.烈焰爆破 +"Vaal Flesh Offering",瓦爾.血肉奉獻 +"Vaal Flicker Strike",瓦爾.閃現打擊 +"Vaal Glacial Hammer",瓦爾.冰霜之錘 +"Vaal Grace",瓦爾.優雅 +"Vaal Ground Slam",瓦爾.裂地之擊 +"Vaal Haste",瓦爾.迅捷 +"Vaal Heavy Strike",瓦爾.沉重之擊 +"Vaal Ice Nova",瓦爾.冰霜新星 +"Vaal Immortal Call",瓦爾.不朽怒嚎 +"Vaal Impurity of Fire",瓦爾.不淨之火 +"Vaal Impurity of Ice",瓦爾.不淨之冰 +"Vaal Impurity of Lightning",瓦爾.不淨之雷 +"Vaal Lightning Strike",瓦爾.閃電打擊 +"Vaal Lightning Trap",瓦爾.閃電陷阱 +"Vaal Lightning Warp",瓦爾.閃電傳送 +"Vaal Molten Shell",瓦爾.熔岩護盾 +"Vaal Molten Strike",瓦爾.熔岩之擊 +"Vaal Power Siphon",瓦爾.力量抽取 +"Vaal Rain of Arrows",瓦爾.箭雨 +"Vaal Reave",瓦爾.衝擊波 +"Vaal Righteous Fire",瓦爾.正義之火 +"Vaal Smite",瓦爾.雷鳴重擊 +"Vaal Spark",瓦爾.電球 +"Vaal Spectral Throw",瓦爾.靈體投擲 +"Vaal Storm Call",瓦爾.風暴呼喚 +"Vaal Summon Skeletons",瓦爾.召喚骷髏 +"Vaal Sweep",瓦爾.橫掃 +"Vaal Venom Gyre",瓦爾.猛毒迴旋 +"Vaal Vitality",瓦爾.活力 +"Vaal Volcanic Fissure",瓦爾.炎火脈動 +"Vampiric Link",連結:吸血 +Vengeance,復仇 +"Venom Gyre",猛毒迴旋 +"Vigilant Strike",戒備打擊 +"Vinktar Lightning Bond",閃電鏈結 +"Viper Strike",毒蛇打擊 +Vitality,活力 +"Void Gaze",虛空凝視 +"Void Shot",虛無疾射 +"Void Sphere",虛無玉 +"Volatile Anomaly",極凍天體 +"Volatile Dead",致命之息 +"Volcanic Fissure",炎火脈動 +"Voltaxic Burst",魔痕爆發 +Vortex,旋渦 +Vulnerability,脆弱 +"Wand Teleport",傳送法杖 +"War Banner",戰爭之旗 +"Warlord's Mark",督軍印記 +"Wave of Conviction",信念浪湧 +"Whirling Blades",迴旋之刃 +"Whirling Leap",迴旋躍擊 +"Wild Strike",野性打擊 +Wildfire,野火 +"Winter Orb",凜冬之球 +"Wintertide Brand",冬潮烙印 +Wither,死亡凋零 +"Withering Step",凋零之步 +"Word of Blades",刀鋒之誓 +"Word of Flames",烈火之誓 +"Word of Force",原力之誓 +"Word of Frost",寒冰之誓 +"Word of Fury",狂怒之誓 +"Word of Inferno",煉獄之誓 +"Word of Ire",憤怒之誓 +"Word of Light",光之誓 +"Word of Reflection",倒影之誓 +"Word of Spite",怨恨之誓 +"Word of the Grave",冰墓之誓 +"Word of the Tempest",風暴之誓 +"Word of Thunder",雷電之誓 +"Word of War",戰爭之誓 +"Word of Winter",冬之誓 +Wrath,雷霆 +Zealotry,狂熱 diff --git a/PoeCharm/Pob/translate_tw/Gems_tag.csv b/PoeCharm/Pob/translate_tw/Gems_tag.csv new file mode 100644 index 0000000..494d60d --- /dev/null +++ b/PoeCharm/Pob/translate_tw/Gems_tag.csv @@ -0,0 +1,44 @@ +k,v +Fire,火焰 +Cold,冰冷 +Lightning,閃電 +Chaos,混沌 +Spell,法術 +Projectile,投射物 +Bow,弓箭 +Melee,近戰 +Minion,召喚物 +Aura,光環 +Attack,攻擊 +Duration,持續時間 +Support,輔助 +Curse,詛咒 +Chaining,連鎖 +Totem,圖騰 +Trap,陷阱 +Mine,地雷 +Movement,位移 +Cast,施放 +Vaal,瓦爾 +Trigger,觸發 +Warcry,戰吼 +Golem,魔像 +Channelling,引導 +Herald,捷光環 +Brand,烙印 +Physical,物理 +Guard,守護 +Travel,快行 +Strike,打擊 +Blink,閃現 +Nova,新星 +Slam,重擊 +Stance,姿態 +Hex,咒術 +Mark,印記 +Orb,球體 +Arcane,秘能 +Critical,暴擊 +Exceptional,卓越 +Link,連結 +Blessing,祝福 diff --git a/PoeCharm/Pob/translate_tw/Items_Accessories.txt.csv b/PoeCharm/Pob/translate_tw/Items_Accessories.txt.csv new file mode 100644 index 0000000..649dfb1 --- /dev/null +++ b/PoeCharm/Pob/translate_tw/Items_Accessories.txt.csv @@ -0,0 +1,322 @@ +"Paua Amulet",海靈護身符 +"Coral Amulet",珊瑚護身符 +"Amber Amulet",琥珀護身符 +"Jade Amulet",翠玉護身符 +"Lapis Amulet",海玉護身符 +"Gold Amulet",帝金護身符 +"Onyx Amulet",黑曜護身符 +"Turquoise Amulet",青玉護身符 +"Agate Amulet",瑪瑙護身符 +"Citrine Amulet",黃晶護身符 +"Ruby Amulet",血色護身符 +"Unset Amulet",夕暮護身符 +"Astrolabe Amulet",星盤護身符 +"Simplex Amulet",簡純護身符 +"Jet Amulet",傑特護身符 +"Blue Pearl Amulet",碧珠護身符 +"Marble Amulet",理石護身符 +"Seaglass Amulet",海鏡項鍊 +"Black Maw Talisman",黑牙魔符 +"Bonespire Talisman",脊骨魔符 +"Ashscale Talisman",灰燼魔符 +"Lone Antler Talisman",孤角魔符 +"Deep One Talisman",深淵魔符 +"Breakrib Talisman",碎骨魔符 +"Deadhand Talisman",亡手魔符 +"Undying Flesh Talisman",不朽魔符 +"Rot Head Talisman",腐首魔符 +"Mandible Talisman",巨顎魔符 +"Chrysalis Talisman",蟲蛹魔符 +"Writhing Talisman",狂癲魔符 +"Hexclaw Talisman",幻爪魔符 +"Primal Skull Talisman",皇骨魔符 +"Wereclaw Talisman",亡爪魔符 +"Splitnewt Talisman",斷螈魔符 +"Clutching Talisman",咒箍魔符 +"Avian Twins Talisman",雙子魔符 +"Fangjaw Talisman",齒鯊魔符 +"Horned Talisman",尖角魔符 +"Spinefuse Talisman",潛能魔符 +"Three Rat Talisman",三鼠魔符 +"Monkey Twins Talisman",雙猴魔符 +"Longtooth Talisman",長牙魔符 +"Rotfeather Talisman",死羽魔符 +"Monkey Paw Talisman",猴掌魔符 +"Three Hands Talisman",三手魔符 +"Greatwolf Talisman",狼王魔符 +"Golden Hoop",金環 +"Iron Ring",鍛鐵戒指 +"Coral Ring",珊瑚戒指 +"Paua Ring",海靈戒指 +"Gold Ring",金光戒指 +"Topaz Ring",黃玉戒指 +"Sapphire Ring",藍玉戒指 +"Ruby Ring",紅玉戒指 +"Prismatic Ring",三相戒指 +"Moonstone Ring",月光石戒指 +"Amethyst Ring",紫晶戒指 +"Diamond Ring",寶鑽戒指 +"Two-Stone Ring",雙玉戒指 +"Unset Ring",潛能之戒 +"Bone Ring",骸骨之戒 +"Cogwork Ring",齒輪戒指 +"Geodesic Ring",大地戒指 +"Dusk Ring",幽暗戒指 +"Penumbra Ring",半影戒指 +"Gloam Ring",黃昏戒指 +"Tenebrous Ring",黑暗戒指 +"Shadowed Ring",暗影戒指 +"Jet Ring",傑特戒指 +"Steel Ring",鋼鑄戒指 +"Opal Ring",蛋白石戒指 +"Vermillion Ring",朱紅戒指 +"Cerulean Ring",碧藍戒指 +"Iolite Ring",混青石戒指 +Ring,戒指 +"Breach Ring",裂痕戒指 +"Rustic Sash",素布腰帶 +"Chain Belt",扣鏈腰帶 +"Leather Belt",皮革腰帶 +"Heavy Belt",重革腰帶 +"Cloth Belt",飾布腰帶 +"Studded Belt",扣釘腰帶 +"Micro-Distillery Belt",微釀腰帶 +"Mechalarm Belt",機械腰帶 +"Vanguard Belt",先鋒腰帶 +"Crystal Belt",水晶腰帶 +"Golden Obi",金羽腰帶 +"Stygian Vise",冥河腰帶 +"Thief's Trinket",盜賊飾品 +"Atziri's Foible",阿茲里聖徽 +Sidhebreath,魔靈之符 +Sidhebite,斯拜特 +"Zerphi's Heart",澤佛伊之心 +"Sacrificial Heart",犧牲之心 +"Replica Atziri's Foible",贗品.阿茲里聖徽 +"DrTestapus' Charm",特塔普斯的幸運符 +"Araku Tiki",隱靈之符 +"Ngamahu Tiki",拿瑪乎蒂基 +"The Primordial Chain",先祖羈絆 +Tavukai,狂靈之怒 +"The Anvil",信念之砧 +"Blood of Corruption",墮落之血 +"The Rathorn",咒荊 +"Xoph's Heart",索伏之心 +"Xoph's Blood",索伏之血 +"Karui Ward",卡魯的戰徽 +"Rashkaldor's Patience",拉什卡德的耐心 +"Karui Charge",卡魯充能 +"The Halcyon",太平 +"The Pandemonius",群魔殿 +"Hyrri's Truth",西里的真理 +Willowgift,柳木之禮 +"Replica Karui Ward",贗品.卡魯的戰徽 +"Replica Hyrri's Truth",贗品.西里的真理 +"Marylene's Fallacy",瑪莉琳的護體之符 +"Stone of Lazhwar",拉茲瓦的靈石 +"Tear of Purity",純淨之淚 +"Voice of the Storm",暴風之言 +"Choir of the Storm",暴風之語 +"The Ephemeral Bond",短期債券 +"Doedre's Tongue",德瑞的毒舌 +"Demigod's Presence",昇華之印 +"The Ignomon",烈陽徽記 +Winterheart,冬之心 +"Frost Unbroken",不滅冰晶 +"The Ascetic",苦行 +"Bisco's Collar",畢斯寇的項圈 +"The Effigon",艾非根 +"Perquil's Toe",珀奎爾的指頭 +"Replica Winterheart",贗品.冬之心 +Astramentis,均衡之符 +"Carnage Heart",屠戮之心 +"Eye of Chayula",夏烏拉之眼 +"Hinekora's Sight",悉妮蔻拉之眼 +"The Learning Stone",學習之石 +Duskwing,黃昏之翼 +"Presence of Chayula",夏烏拉之印 +"Yoke of Suffering",磨難之軛 +Impresence,不在場證明 +"Aul's Uprising",奧爾的崛起 +"Malachai's Brilliance",瑪拉凱的聰慧 +"Solstice Vigil",守夜之至 +"Leadership's Price",領導力的代價 +Stranglegasp,扼殺之息 +"Crystallised Omniscience",晶化全知 +"Ashes of the Stars",星塵 +"The Eternal Struggle",永恆鬥爭 +"Victario's Acuity",維多里奧的捷思 +"Ungil's Harmony",恩吉爾的和諧 +"Warped Timepiece",扭曲之鐘 +"Maligaro's Cruelty",馬雷葛蘿的殘暴 +"Badge of the Brotherhood",激情之章 +"Fury Valve",憤怒閉鎖 +"Voll's Devotion",福爾的忠誠之符 +"Shaper's Seed",塑界者之籽 +"The Aylardex",艾拉黛絲 +"Extractor Mentis",心靈抽取 +"Eternal Damnation",永恆的詛咒 +"Daresso's Salute",德瑞索的戰禮 +"Eye of Innocence",無罪之眼 +"The Jinxed Juju",惡咒護符 +"The Felbog Fang",費爾博格獠牙 +"Retaliation Charm",復仇誘惑 +"Star of Wraeclast",瓦爾克拉斯之星 +"Uul-Netol's Vow",烏爾尼多之誓 +"Talisman of the Victor",勝者護符 +Gloomfang,憂愁獠根 +Bloodgrip,鮮血支配 +"Night's Hold",夜守 +"Rigwald's Curse",瑞佛詛咒 +Blightwell,枯井 +"Natural Hierarchy",自然組織 +"Eyes of the Greatwolf",巨狼之眼 +"Demigod's Eye",昇華之眼 +Blackheart,幽暗之語 +"Le Heup of All",英靈寶環 +Voidheart,虛空心靈 +"The Warden's Brand",獄使之印 +"Circle of Guilt",愧疚之環 +"Icefang Orbit",冰風軌跡 +Venopuncture,脈絡針刺 +"Kaom's Sign",岡姆的遠見 +"Sibyl's Lament",希比爾之嘆 +"Kaom's Way",岡姆之路 +Winterweave,冬織 +"Doedre's Damning",德瑞的魔具 +"Perandus Signet",普蘭德斯之記 +Praxis,普拉克斯 +"Replica Doedre's Damning",贗品.德瑞的魔具 +"Fated End",命運終結 +Andvarius,貪慾之記 +"Ventor's Gamble",賭神芬多 +"The Highwayman",高尚之人 +Kikazaru,基加薩魯 +"Valako's Sign",瓦拉庫之印 +"Putembo's Valley",普坦堡的峽谷 +"Putembo's Mountain",普坦堡的山巒 +"Putembo's Meadow",普坦堡的草原 +"Precursor's Emblem",先引之征 +"Circle of Regret",遺憾之環 +"Astral Projector",星空之影 +"Ungils's Coil",恩吉爾的指環 +"Storm Secret",風暴之密 +Nimis,尼米斯 +"Dream Fragments",夢語之痕 +Pyre,燃焰 +"Tasalio's Sign",塔薩里之印 +Snakepit,蛇巢 +"Uzaza's Meadow",尤莎莎的草原 +"Uzaza's Mountain",尤莎莎的山巒 +"Uzaza's Valley",尤莎莎的峽谷 +"Circle of Fear",恐懼之環 +"Replica Tasalio's Sign",贗品.塔薩里之印 +"Call of the Void",虛空呼喚 +"Mokou's Embrace",莫考之擁 +"Ngamahu's Sign",拿瑪乎之印 +Emberwake,餘燼之痕 +"Ahkeli's Mountain",阿卡莉的山巒 +"Ahkeli's Meadow",阿卡莉的草原 +"Ahkeli's Valley",阿卡莉的峽谷 +"Circle of Anguish",煎熬之環 +"Warrior's Legacy",戰士遺物 +"Replica Emberwake",贗品.餘燼之痕 +"Lori's Lantern",羅里的幸運之燈 +"The Taming",元素之章 +"Thief's Torment",竊罪 +"Shavronne's Revelation",薛朗的啟示之環 +Timeclasp,時光之握 +"Heartbound Loop",結魂之環 +"Mana Sponge",吸魔海綿 +Valyrium,戰日 +Timetwist,時空扭曲 +Anathema,咒詛 +"Death Rush",亡者呼喚 +"Ming's Heart",明恩的慧心 +"Circle of Nostalgia",懷舊之環 +Blackflame,黯炎 +"Original Sin",原罪 +"Gifts from Above",神賜 +"Romira's Banquet",羅米拉的潛力之環 +"Berek's Respite",貝雷克的火與雷之樂 +"Berek's Grip",貝雷克的冰與雷之曲 +"Call of the Brotherhood",意志呼喚 +"Berek's Pass",貝雷克的冰與火之歌 +"Rigwald's Crest",瑞佛之冠 +Voideye,虛空慧眼 +"Malachai's Artifice",瑪拉凱的巧技 +"Brinerot Mark",布琳洛特印記 +"Redblade Band",紅刃之環 +"Mutewind Seal",啞風封印 +"The Pariah",草民 +"Essence Worm",菁華蠕蟲 +"Angler's Plait",漁夫之辮 +"The Hungry Loop",惡鬼轉世 +"Mark of Submission",臣服之記 +Vivinsect,寄生惡魔 +"Profane Proxy",褻瀆之替 +"Replica Malachai's Artifice",贗品.瑪拉凱的巧技 +"Replica Voideye",贗品.虛空慧眼 +"Rotblood Promise",敗血承諾 +"Triumvirate Authority",三體權威 +"Band of the Victor",勝利之環 +"Mark of the Elder",尊師之印 +Stormfire,烈風暴 +"Mark of the Shaper",塑者之印 +"Polaric Devastation",極地毀滅 +"Kalandra's Touch",卡蘭德之觸 +Prismweave,幻彩菱織 +"Chains of Time",時空之鏈 +Feastbind,盛宴之結 +Faminebind,饑荒之結 +"The Retch",嘔吐 +"Replica Prismweave",贗品.幻彩菱織 +"Bated Breath",凝息 +"Maligaro's Restraint",馬雷葛蘿的染血之環 +"Ascent From Flesh",血軀昇華 +"Coward's Chains",懦夫的鎖鏈 +"Coward's Legacy",懦夫的遺產 +"Chains of Emancipation",解放鏈 +"Replica Bated Breath",贗品.凝息 +Headhunter,獵首 +"Immortal Flesh",永生 +"Wurm's Molt",龍蛻之帶 +"Umbilicus Immortalis",不朽繫命 +"Cyclopean Coil",巨岩之環 +Gluttony,貪食腰 +Hyperboreus,極地束腹 +"Leash of Oblation",祭品之繫 +"Bear's Girdle",熊之束 +"Replica Headhunter",贗品.獵首 +"Pyroshock Clasp",烈焰衝擊鉤 +"Doryani's Invitation",多里亞尼之約 +"Meginord's Girdle",梅吉諾德的力量泉源 +"Belt of the Deceiver",狡徒束腰 +"Dyadian Dawn",戴亞迪安的晨曦 +"Bisco's Leash",畢斯寇繫帶 +"String of Servitude",奴役之索 +Siegebreaker,突圍 +"Mother's Embrace",母親的擁抱 +"Replica Siegebreaker",贗品.突圍 +"Survivor's Guilt",倖存者的原罪 +Mageblood,魔血 +"Perandus Blazon",普蘭德斯之印 +Sunblast,日炎 +Soulthirst,嗜魂 +"Soul Tether",靈魂束縛 +"The Flow Untethered",潺流不息 +"The Torrent's Reclamation",奔流之開拓 +"Replica Soul Tether",贗品.靈魂束縛 +"The Druggery",純貨 +"Arn's Anguish",昂恩的煩惱 +"Olesya's Delight",奧莉西亞的喜悅 +"Graven's Secret",格雷文的秘密 +"The Magnate",堅毅之環 +"Ryslatha's Coil",瑞斯拉薩之纏 +"The Tactician",智勇軍師 +"The Nomad",游牧 +Perseverance,恆毅意志 +Auxium,奧術之符 +"The Burden of Truth",真理負擔 +"Demigod's Bounty",昇華珍寶 +"Darkness Enthroned",夜惡降臨 diff --git a/PoeCharm/Pob/translate_tw/Items_Armour.txt.csv b/PoeCharm/Pob/translate_tw/Items_Armour.txt.csv new file mode 100644 index 0000000..8dcaabf --- /dev/null +++ b/PoeCharm/Pob/translate_tw/Items_Armour.txt.csv @@ -0,0 +1,694 @@ +"Iron Gauntlets",鐵鍛護手 +"Plated Gauntlets",堅鐵護手 +"Bronze Gauntlets",青銅護手 +"Steel Gauntlets",冷鋼護手 +"Antique Gauntlets",古鋼護手 +"Ancient Gauntlets",遠古護手 +"Goliath Gauntlets",巨靈護手 +"Vaal Gauntlets",瓦爾護手 +"Titan Gauntlets",巨人護手 +"Taxing Gauntlets",負重護手 +"Gruelling Gauntlets",疲乏護手 +"Debilitation Gauntlets",衰弱護手 +"Rawhide Gloves",生皮手套 +"Goathide Gloves",羊皮手套 +"Deerskin Gloves",鹿皮手套 +"Nubuck Gloves",砂影手套 +"Eelskin Gloves",鰻皮手套 +"Sharkskin Gloves",鯊皮手套 +"Shagreen Gloves",粗革手套 +"Stealth Gloves",匿蹤手套 +"Slink Gloves",迷蹤手套 +"Gauche Gloves",粗糙手套 +"Southswing Gloves",南翼手套 +"Sinistral Gloves",左傾手套 +"Wool Gloves",羊毛手套 +"Velvet Gloves",絲絨手套 +"Silk Gloves",絲綢手套 +"Embroidered Gloves",刺繡手套 +"Satin Gloves",緞布手套 +"Samite Gloves",繡布手套 +"Conjurer Gloves",咒者手套 +"Arcanist Gloves",秘術手套 +"Sorcerer Gloves",術士手套 +"Leyline Gloves",荒野手套 +"Aetherwind Gloves",乙太之風手套 +"Nexus Gloves",核心手套 +"Fishscale Gauntlets",魚鱗手套 +"Ironscale Gauntlets",鐵影手套 +"Bronzescale Gauntlets",銅影手套 +"Steelscale Gauntlets",鋼影護手 +"Serpentscale Gauntlets",蛇鱗手套 +"Wyrmscale Gauntlets",蝮鱗手套 +"Hydrascale Gauntlets",火蝮鱗手套 +"Dragonscale Gauntlets",龍鱗手套 +"Chain Gloves",鏈甲手套 +"Ringmail Gloves",環甲手套 +"Mesh Gloves",網眼手套 +"Riveted Gloves",儀式手套 +"Zealot Gloves",狂熱者手套 +"Soldier Gloves",戰士手套 +"Legion Gloves",軍團手套 +"Crusader Gloves",聖戰手套 +"Wrapped Mitts",裹趾護手 +"Strapped Mitts",扣環護手 +"Clasped Mitts",環帶護手 +"Trapper Mitts",獵人護手 +"Ambush Mitts",伏擊護手 +"Carnal Mitts",禁禮護手 +"Assassin's Mitts",刺殺者護手 +"Murder Mitts",暗殺者護手 +"Golden Bracers",黃金臂甲 +"Spiked Gloves",釦釘手套 +"Gripped Gloves",擒拿手套 +"Fingerless Silk Gloves",魔指手套 +"Apothecary's Gloves",靈藥手套 +"Runic Gloves",魔符手套 +"Runic Gages",魔符手環 +"Runic Gauntlets",魔符護手 +"Iron Greaves",鐵鍛脛甲 +"Steel Greaves",冷鋼脛甲 +"Plated Greaves",堅鐵脛甲 +"Reinforced Greaves",強化脛甲 +"Antique Greaves",古鋼脛甲 +"Ancient Greaves",遠古脛甲 +"Goliath Greaves",巨靈脛甲 +"Vaal Greaves",瓦爾脛甲 +"Titan Greaves",巨人脛甲 +"Basemetal Treads",金屬鐵靴 +"Darksteel Treads",暗鋼鐵靴 +"Brimstone Treads",硫磺鐵靴 +"Kaom's Greaves",岡姆脛甲 +"Rawhide Boots",生皮短靴 +"Goathide Boots",羊皮短靴 +"Deerskin Boots",鹿皮短靴 +"Nubuck Boots",砂影短靴 +"Eelskin Boots",鰻皮短靴 +"Sharkskin Boots",鯊皮短靴 +"Shagreen Boots",粗革短靴 +"Stealth Boots",匿蹤短靴 +"Slink Boots",迷蹤短靴 +"Cloudwhisper Boots",雲語短靴 +"Windbreak Boots",風帳短靴 +"Stormrider Boots",風暴者短靴 +"Wool Shoes",羊毛之鞋 +"Velvet Slippers",絲絨便鞋 +"Silk Slippers",絲綢便鞋 +"Scholar Boots",學者長靴 +"Satin Slippers",緞布便鞋 +"Samite Slippers",繡布便鞋 +"Conjurer Boots",咒者長靴 +"Arcanist Slippers",秘術便鞋 +"Sorcerer Boots",術士長靴 +"Duskwalk Slippers",暮色之行便鞋 +"Nightwind Slippers",黑夜之風便鞋 +"Dreamquest Slippers",幻夢之尋便鞋 +"Leatherscale Boots",粗鱗皮靴 +"Ironscale Boots",鐵影長靴 +"Bronzescale Boots",銅影長靴 +"Steelscale Boots",鋼影長靴 +"Serpentscale Boots",蛇鱗長靴 +"Wyrmscale Boots",地蝮鱗長靴 +"Hydrascale Boots",火蝮鱗長靴 +"Dragonscale Boots",龍鱗長靴 +"Chain Boots",鏈甲長靴 +"Ringmail Boots",環甲筒靴 +"Mesh Boots",網眼長靴 +"Riveted Boots",儀式短靴 +"Zealot Boots",狂熱者長靴 +"Soldier Boots",戰士之靴 +"Legion Boots",軍團長靴 +"Crusader Boots",聖戰長靴 +"Wrapped Boots",裹趾涼鞋 +"Strapped Boots",扣環短靴 +"Clasped Boots",環帶長靴 +"Shackled Boots",縛足長靴 +"Trapper Boots",獵人之靴 +"Ambush Boots",伏擊之靴 +"Carnal Boots",禁禮之靴 +"Assassin's Boots",刺殺者之靴 +"Murder Boots",暗殺者長靴 +"Golden Caligae",黃金纏鞋 +"Avian Slippers",飛羽便鞋 +"Two-Toned Boots",異色鞋 +"Fugitive Boots",逃難短靴 +"Runic Greaves",魔符脛甲 +"Runic Sollerets",魔符長靴 +"Runic Sabatons",魔符短靴 +"Plate Vest",鐵製背心 +Chestplate,胸甲 +"Copper Plate",銅鍛板甲 +"War Plate",戰爭之鎧 +"Full Plate",連身鎧甲 +"Arena Plate",鬥者之鎧 +"Lordly Plate",領主護鎧 +"Bronze Plate",青銅鎧甲 +"Battle Plate",戰鎧 +"Sun Plate",日光之鎧 +"Colosseum Plate",決鬥之鎧 +"Majestic Plate",莊嚴之鎧 +"Golden Plate",金耀之鎧 +"Crusader Plate",征戰重鎧 +"Astral Plate",星芒戰鎧 +"Gladiator Plate",角鬥重鎧 +"Glorious Plate",榮耀戰鎧 +"Kaom's Plate",岡姆的重鎧 +"Shabby Jerkin",破舊外套 +"Strapped Leather",扣環皮甲 +"Buckskin Tunic",鹿皮外套 +"Wild Leather",野性皮甲 +"Full Leather",連身皮甲 +"Sun Leather",日光皮甲 +"Thief's Garb",竊賊之裝 +"Eelskin Tunic",鰻皮之衣 +"Frontier Leather",邊戍皮甲 +"Glorious Leather",榮耀皮甲 +"Coronal Leather",光耀皮甲 +"Cutthroat's Garb",殘殺者之裝 +"Sharkskin Tunic",鯊皮之衣 +"Destiny Leather",命運皮甲 +"Exquisite Leather",精製皮甲 +"Zodiac Leather",星辰皮甲 +"Assassin's Garb",刺殺者之裝 +"Simple Robe",簡易之袍 +"Silken Vest",綢緞背心 +"Scholar's Robe",學者之袍 +"Silken Garb",絲綢之衣 +"Mage's Vestment",博學長衣 +"Silk Robe",絲質之袍 +"Cabalist Regalia",秘術法衣 +"Sage's Robe",賢者之袍 +"Silken Wrap",絲絨背心 +"Conjurer's Vestment",咒者長衣 +"Spidersilk Robe",蛛絲之袍 +"Destroyer Regalia",滅世法衣 +"Savant's Robe",智者之袍 +"Necromancer Silks",操靈者背心 +"Occultist's Vestment",秘術長衣 +"Widowsilk Robe",毒蛛絲之袍 +"Vaal Regalia",瓦爾法衣 +"Scale Vest",細鱗背心 +"Light Brigandine",輕鎖甲 +"Scale Doublet",合身鱗甲 +"Infantry Brigandine",步兵鎖甲 +"Full Scale Armour",連身鱗甲 +"Soldier's Brigandine",戰士鎖甲 +"Field Lamellar",野戰薄甲 +"Wyrmscale Doublet",龍鱗戰甲 +"Hussar Brigandine",輕騎鎖甲 +"Full Wyrmscale",連身龍鱗戰甲 +"Commander's Brigandine",指揮者鎖甲 +"Battle Lamellar",爭戰鱗甲 +"Dragonscale Doublet",龍鱗護甲 +"Desert Brigandine",荒野鎖鎧 +"Full Dragonscale",連身龍鱗鎧 +"General's Brigandine",將軍鎧甲 +"Triumphant Lamellar",勝利盔甲 +"Chainmail Vest",鎖鏈背心 +"Chainmail Tunic",鏈甲外衣 +"Ringmail Coat",環甲外套 +"Chainmail Doublet",護體鎖甲 +"Full Ringmail",連身環甲 +"Full Chainmail",連身鎖甲 +"Holy Chainmail",聖語鎖甲 +"Latticed Ringmail",精製環甲 +"Crusader Chainmail",聖戰鎖甲 +"Ornate Ringmail",華麗環甲 +"Chain Hauberk",鎖子長甲 +"Devout Chainmail",虔誠鏈甲 +"Loricated Ringmail",覆體環甲 +"Conquest Chainmail",征戰鎖甲 +"Elegant Ringmail",權貴環甲 +"Saint's Hauberk",聖者鏈甲 +"Saintly Chainmail",聖潔鎖甲 +"Padded Vest",薄襯衣 +"Oiled Vest",防水背心 +"Padded Jacket",長袖棉襖 +"Oiled Coat",防水外衣 +"Scarlet Raiment",熾紅之衣 +"Waxed Garb",蠟封束衣 +"Bone Armour",骨製戰甲 +"Quilted Jacket",菱紋外衣 +"Sleek Coat",滑布外套 +"Crimson Raiment",緋紅之衣 +"Lacquered Garb",漆彩束衣 +"Crypt Armour",地穴戰甲 +"Sentinel Jacket",哨兵之衣 +"Varnished Coat",映彩外套 +"Blood Raiment",血色之衣 +"Sadist Garb",狂虐者束衣 +"Carnal Armour",禁禮之甲 +"Sacrificial Garb",祭禮束衣 +"Golden Mantle",黃金戰甲 +"Grasping Mail",貪婪鎧甲 +"Iron Hat",粗鐵盔 +"Cone Helmet",錐頂盔 +"Barbute Helmet",輕騎盔 +"Close Helmet",護面盔 +"Gladiator Helmet",角鬥者之盔 +"Reaver Helmet",掠奪者之盔 +"Siege Helmet",破城之盔 +"Samnite Helmet",薩模柰堅盔 +"Ezomyte Burgonet",艾茲麥堅盔 +"Royal Burgonet",皇室堅盔 +"Eternal Burgonet",永恆堅盔 +"Leather Cap",皮帽 +Tricorne,三角帽 +"Leather Hood",革兜 +"Wolf Pelt",狼首皮盔 +"Hunter Hood",獵者之兜 +"Noble Tricorne",貴族三角帽 +"Ursine Pelt",熊首皮盔 +"Silken Hood",綢緞之兜 +"Sinner Tricorne",罪者之帽 +"Lion Pelt",獅首皮盔 +"Vine Circlet",藤蔓之冠 +"Iron Circlet",鐵鍛之冠 +"Torture Cage",刑罰頭籠 +"Tribal Circlet",祭儀之冠 +"Bone Circlet",靈骨之冠 +"Lunaris Circlet",月影之冠 +"Steel Circlet",冷鋼之冠 +"Necromancer Circlet",操靈者之冠 +"Solaris Circlet",日耀之冠 +"Mind Cage",靈能之籠 +"Hubris Circlet",靈主之環 +"Battered Helm",殘破之盔 +Sallet,輕鐵護盔 +"Visored Sallet",清視護盔 +"Gilded Sallet",金面護盔 +"Secutor Helm",精兵之盔 +"Fencer Helm",擊劍士之盔 +"Lacquered Helmet",漆彩之盔 +"Fluted Bascinet",全罩戰盔 +"Pig-Faced Bascinet",豬面頭盔 +"Nightmare Bascinet",夢魘戰盔 +"Sorrow Mask",悲鳴面具 +"Atonement Mask",贖罪面具 +"Penitent Mask",懺悔面具 +"Rusted Coif",鏽鐵鏈盔 +"Soldier Helmet",士兵之盔 +"Great Helmet",巨盔 +"Crusader Helmet",聖戰之盔 +"Aventail Helmet",戰意之盔 +"Zealot Helmet",熱戰之盔 +"Great Crown",強化巨盔 +"Magistrate Crown",行政者戰冠 +"Prophet Crown",箴言戰冠 +"Praetor Crown",領主戰冠 +"Imp Crown",妖怪邪冠 +"Demon Crown",惡魔邪冠 +"Archdemon Crown",罪魔邪冠 +"Scare Mask",幽懼之面 +"Plague Mask",疫災之面 +"Iron Mask",鐵鍛之面 +"Festival Mask",節慶之面 +"Golden Mask",黃金之面 +"Raven Mask",禍鴉之面 +"Callous Mask",無情之面 +"Regicide Mask",弒君之面 +"Harlequin Mask",鷹喙之面 +"Vaal Mask",瓦爾之面 +"Deicide Mask",弒神之面 +"Gale Crown",颶風之冠 +"Winter Crown",凜冬之冠 +"Blizzard Crown",暴雪之冠 +"Golden Wreath",金黃花環 +"Golden Visage",黃金頭飾 +"Bone Helmet",喚骨頭盔 +"Runic Helm",魔符頭飾 +"Runic Crest",魔符之冠 +"Runic Crown",魔符皇冠 +"Ambu's Charge",安姆布的戰甲 +Ashrend,拂燼 +"Belly of the Beast",獸腹 +Bramblejack,刺棘寶甲 +Briskwrap,荒途 +"Bronn's Lithe",布隆的影衣 +"Carcass Jack",致命之體 +"Cloak of Flame",烈炎之袍 +"Cloak of Defiance",衛道之袍 +"The Covenant",血誓 +"Daresso's Defiance",德瑞索的衛衣 +"Death's Oath",冥使之體 +Foxshade,狐毛鎧 +"Hyrri's Ire",西里的戰衣 +Icetomb,冰息 +"Incandescent Heart",烈炎之心 +"Infernal Mantle",煉獄之心 +"Kaom's Heart",岡姆的壯志 +"Lightbane Raiment",魔道之衣 +"Lightning Coil",雷語 +"Queen of the Forest",森林之后 +"Shavronne's Wrappings",薛朗的護身長袍 +"Solaris Lorica",烈陽鎧 +"Soul Mantle",祖靈之約 +"Tabula Rasa",無盡之衣 +"Thousand Ribbons",千縷 +"Vis Mortis",兀鳴 +"Voll's Protector",福爾的戰鎧 +"Zahndethus' Cassock",札德圖斯的聖衣 +"Alberon's Warpath",阿爾貝隆的征途 +"Atziri's Step",阿茲里的金履 +"The Blood Dance",血影 +"Bones of Ullr",烏勒爾之骨 +"Darkray Vectors",暗雷 +Deerstalker,獵蹤 +"Demigod's Stride",昇華之途 +Dusktoe,迎暮 +Goldwyrm,龍炎足跡 +"Lioneye's Paws",獅眼的鬥志 +"Victario's Flight",維多里奧的飛昇 +Rainbowstride,虹幕 +"Shavronne's Pace",薛朗的秘術長靴 +"Sin Trek",敏銳思維 +Sundance,日耀 +"Wake of Destruction",覆滅之兆 +Wanderlust,苦行之履 +Windscream,惡風足跡 +Wondertrap,迴光之跡 +"Asenath's Gentle Touch",安賽娜絲的安撫之語 +"Atziri's Acuity",阿茲里的捷思 +Aurseize,富貴之運 +"Demigod's Touch",昇華之指 +"Meginord's Vise",梅吉諾德的巨力腕甲 +"Doedre's Tenure",德瑞的精神手套 +Facebreaker,毀面者 +Voidbringer,虛空之力 +Hrimsorrow,冰冷之眼 +"Lochtonial Caress",意識之緣 +"Maligaro's Virtuosity",馬雷葛蘿的血染手套 +"Ondar's Clasp",恩德的迅影 +"Sadima's Touch",獵寶者的護手 +"Shackles of the Wretched",悲運之縛 +Slitherpinch,蒼蟒之鱗 +Snakebite,蝮吻 +Thunderfist,轟天雷 +"Vaal Caress",瓦爾的靈手 +Abyssus,深淵之喚 +"Alpha's Howl",極地之嗥 +"Asenath's Mark",安賽娜絲的迅敏之冠 +"The Bringer of Rain",祭禮之雨 +"Chitus' Apex",切特斯的威權 +"Crown of Eyes",邪眼之冠 +"Crown of Thorns",刺棘之冠 +Deidbell,喪鐘 +"Demigod's Triumph",昇華之冠 +"Devoto's Devotion",德沃托的信念之盔 +"Ezomyte Peak",艾茲麥的榮光 +"Fairgraves' Tricorne",費爾之帽 +"Geofri's Crest",吉爾菲的榮光 +Goldrim,金縷帽 +"The Gull",鷗喙 +Heatshiver,寒焰 +Honourhome,私慾的光輝 +"Hrimnor's Resolve",雷姆諾的豪情 +"Leer Cast",共鳴之面 +"Malachai's Simula",瑪拉凱的祭具 +Mindspiral,靈漩 +"The Peregrine",疾風的沉思 +"Rat's Nest",鼠巢 +"Rime Gaze",酷寒的凝視 +Skullhead,光輝之顱 +"Starkonja's Head",斯塔空加之首 +"The Three Dragons",三龍戰紀 +"Veil of the Night",夜幕 +"The Vertex",謎容 +"Atziri's Splendour",阿茲里的威權 +"Kaom's Roots",岡姆的穩重之靴 +"Flesh and Spirit",肉體與魂靈 +"Shadows and Dust",沙塵之影 +"Gang's Momentum",剛勇 +"Cherrubim's Maleficence",薛魯賓的惡作劇 +"Null and Void",虛空 +"Nomic's Storm",諾米克的風暴 +"Scold's Bridle",禁語 +"The Broken Crown",缺角帝冠 +"The Rat Cage",疫鼠囚籠 +"Greed's Embrace",貪婪之擁 +"Tear of Entropy",亂世之淚 +"Black Sun Crest",黑陽之冠 +"Empire's Grasp",帝國之掌 +"Lioneye's Vision",獅眼的視線 +"Doedre's Scorn",德瑞的蔑視 +Southbound,南方 +"The Restless Ward",無盡之衛 +Repentance,悔悟之掌 +Kingsguard,皇家衛甲 +Ironweld,鐵芒 +Ghostmarch,鬼行 +"Deadman's Hand",枯萎之手 +"Vizaru's Folly",維札盧的不堪往事 +"Kalisa's Grace",卡莉莎的優雅之影 +"Arimagius' Honor",志士的榮耀之心 +Wurmfist,崩石 +"Dewath's Hide",德瓦斯的匿蹤 +"Doryani's Fist",多里亞尼之拳 +"Crown of the Pale King",殞皇之冠 +Surgebinders,浪湧縛者 +"Victario's Influence",維多里奧之絕響 +"Brinerot Whalers",布琳洛特岸行者 +"Mutewind Whispersteps",啞風輕步 +"Redblade Tramplers",紅刃蹂躪靴 +"Ylfeban's Trickery",伊芙班的詭計 +"Steppan Eard",絕地魔履 +"Winds of Change",昇華之風 +Skyforth,空向 +"Demigod's Dominance",昇華統御 +Wyrmsign,龍族印記 +"Geofri's Sanctuary",吉爾菲的聖殿 +"Seven-League Step",盟誓之跡 +"Heretic's Veil",異教面紗 +"Viper's Scales",毒蛇之度 +"The Beast Fur Shawl",獸毛披肩 +"Cloak of Tawm'r Isley",陶米兒艾斯理之袍 +"Veruso's Battering Rams",維盧梭攻城槌 +"Three-step Assault",三步突擊 +"Cospri's Will",卡斯普里意志 +"Wall of Brambles",荊棘之牆 +Kintsugi,金繕 +"Shavronne's Gambit",薛朗的詭計 +"Ezomyte Hold",艾茲麥之握 +Deidbellow,喪吼 +"Martyr's Crown",烈士之冠 +Hrimburn,李姆本 +"Death's Door",死亡大門 +"Grip of the Council",議會之握 +"Mind of the Council",議會之心 +Spiritskin,精神之膚 +Tinkerskin,焊匠之膚 +Rumblemarch,奮勇進軍 +"The Brass Dome",堅銅戰罩 +"Kitava's Thirst",奇塔弗之渴望 +Obscurantis,朦朧詭面 +Voidwalker,虛空行者 +"Shaper's Touch",塑者之觸 +"The Formless Flame",無形火炬 +"The Formless Inferno",無形煉獄 +"Voll's Vision",福爾的遠見 +"The Infinite Pursuit",無盡之距 +"The Red Trail",赤紅蹤跡 +"Malachai's Vision",瑪拉凱的遠見 +"The Snowblind Grace",雪盲恩惠 +"The Perfect Form",完美姿態 +"Skin of the Loyal",忠誠之膚 +"Skin of the Lords",君主之膚 +"The Brine Crown",海王冠冕 +"Gruthkul's Pelt",葛魯斯寇真皮 +"Abberath's Hooves",艾貝拉斯之蹄 +"Garukhan's Flight",卡洛翰之影 +"The Baron",男爵 +Haemophilia,逆凝之血 +"Ahn's Contempt",漢恩的蔑視 +"Prospero's Vault",普洛斯彼羅金庫 +"Speaker's Wreath",預言家桂冠 +"Inya's Epiphany",茵雅的頓悟 +"Volkuur's Guidance",福庫爾的指引 +"The Coming Calamity",災難臨頭 +"Eber's Unification",希伯的統治 +"Yriel's Fostering",伊瑞的栽培 +"The Tempest's Binding",風暴的拘束 +Dendrobate,箭毒蛙 +Allelopathy,相生相剋 +"The Embalmer",福馬林 +"Dialla's Malefaction",達拉的罪刑 +"Malachai's Mark",瑪拉凱之面 +Stormcharger,暴充 +Wraithlord,憤靈郡主 +Giantsbane,大屠殺 +"Inpulsa's Broken Heart",印卜薩的心碎 +"Memory Vault",回憶寶庫 +"Doedre's Skin",德瑞之膚 +"Ralakesh's Impatience",芮勒蓋許的急躁 +"Bubonic Trail",布巴尼克的線索 +Oskarm,厄斯根 +Bloodbond,血肉結合 +"Blasphemer's Grasp",褻瀆者之握 +Lightpoacher,光明獵盜者 +Tombfist,陵拳 +"Shroud of the Lightless",晦暗的屍布 +"Craiceann's Chitin",奎爾珊畸面 +"Craiceann's Pincers",奎爾珊堅鉗 +"Craiceann's Tracks",奎爾珊之跡 +"Craiceann's Carapace",奎爾珊硬甲 +Greedtrap,貪婪之跡 +"Fox's Fortune",狐毛之富 +"Gorgon's Gaze",戈耳戈的凝視 +"Doedre's Malevolence",德瑞的惡意 +"Farrul's Fur",費爾羅羽衣 +"Fenumus' Shroud",菲恩絲魘甲 +"Saqawal's Winds",斯卡沃之翼 +Windshriek,風嘯 +Indigon,地印之環 +"Farrul's Bite",費爾羅咥喙 +"Farrul's Pounce",費爾羅鋒爪 +"Farrul's Chase",費爾羅獵靴 +"Saqawal's Nest",斯卡沃之巢 +"Saqawal's Talons",斯卡沃鷹爪 +"Saqawal's Flock",斯卡沃之徒 +"Fenumus' Toxins",菲恩絲獠牙 +"Fenumus' Weave",菲恩絲夜織 +"Fenumus' Spinnerets",菲恩絲刺靴 +"Chains of Command",統帥之鏈 +"Mark of the Red Covenant",焰首支環 +Loreweave,智者織衫 +Sunspite,日咒 +Wildwrap,野變 +"Crystal Vault",水晶寶庫 +Frostferno,霜獄 +"Malachai's Awakening",瑪拉凱的覺醒 +Duskblight,日落破滅 +"Asenath's Chant",安賽娜絲的歌頌 +"Meginord's Vigour",梅吉諾德的朝氣 +Honourhold,榮耀之欲 +"Mask of the Spirit Drinker",魂飲化面 +"Slavedriver's Hand",奴役之手 +"Mask of the Stitched Demon",惡縫之面 +"Dance of the Offered",奉獻之舞 +Omeyocan,歐門悠根 +"Architect's Hand",構築之手 +Shadowstitch,縫影 +"Command of the Pit",闇核號令 +"Crown of the Tyrant",堂皇冠冕 +"Demon Stitcher",縫魔 +"Doryani's Delusion",多里亞尼的幻想 +"Geofri's Legacy",吉爾菲的遺產 +"Curtain Call",華麗閉幕 +"The Iron Fortress",鋼鐵壁壘 +"Hale Negator",強彈辯駁 +Lawbreaker,破法者 +"Ullr's Advent",烏勒爾之誕 +Worldcarver,巧奪天工 +"The Devouring Diadem",吞噬之冠 +Flamesight,炎視 +"The Queen's Hunger",女王的渴望 +Farsight,遠視 +Galesight,風視 +Thundersight,雷視 +Waycarver,刻劃精工 +"Storm's Gift",風暴之贈 +"The Eternity Shroud",永恆屍布 +"Vixen's Entrapment",雌狐的圈套 +"Mask of the Tribunal",審判莊嚴 +"March of the Legion",軍閥行軍 +"Offering to the Serpent",蛇皮獻祭 +"Garb of the Ephemeral",無常禮袍 +"Demigod's Immortality",昇華不朽 +"Aukuna's Will",奧庫納之意 +"Maw of Conquest",雛鳥之征 +"Wreath of Phrecia",費西亞之環 +"Fractal Thoughts",異想 +"The Stampede",潰逃之靴 +"Triad Grip",三弦指法 +"Machina Mitts",詭計魔手 +"Torchoak Step",火柳之步 +"Cowl of the Cryophile",酷寒斗篷 +"Rotting Legion",腐敗軍團 +"Cowl of the Thermophile",嗜炎斗篷 +"Cowl of the Ceraunophile",狂雷斗篷 +Breathstealer,偷息 +Sporeguard,毒孢守衛 +"Hands of the High Templar",聖宗神手 +"Crown of the Inward Eye",暗眼之冠 +"The Ivory Tower",象牙塔 +Painseeker,尋苦 +"Eye of Malice",邪眼 +Perfidy,背信忘義 +"Algor Mortis",阿爾戈.莫堤斯 +Assailum,刺殺 +"Beacon of Madness",瘋癲之引 +Battlehaste,迅戰 +"Doryani's Prototype",多里亞尼之型 +"Abhorrent Interrogation",悖逆審訊 +"Great Old One's Tentacles",偉大老者之觸 +Fleshcrafter,人體匠師 +"The Tempest's Liberation",暴雨之解放 +"Forbidden Shako",禁忌軍帽 +"Plume of Pursuit",追逐之羽 +"Usurper's Penance",篡位者的懺悔 +Corpsewalker,行屍走肉 +"Replica Lioneye's Paws",贗品.獅眼的鬥志 +"Replica Abyssus",贗品.深淵之喚 +"Replica Atziri's Acuity",贗品.阿茲里的捷思 +"Replica Kalisa's Grace",贗品.卡莉莎的優雅之影 +"Replica Ambu's Charge",贗品.安姆布的戰甲 +"Replica Shroud of the Lightless",贗品.晦暗的屍布 +"Maw of Mischief",頑皮裂齒獸 +"Replica Kaom's Heart",贗品.岡姆的壯志 +"Expedition's End",遠征之盡 +"Replica Perfect Form",贗品.完美姿態 +"Replica Loreweave",贗品.智者織衫 +"Replica Three-step Assault",贗品.三步突擊 +"Replica Allelopathy",贗品.相生相剋 +"Replica Alpha's Howl",贗品.極地之嗥 +"Replica Forbidden Shako",贗品.禁忌軍帽 +"Replica Restless Ward",贗品.無盡之衛 +"Replica Farrul's Fur",贗品.費爾羅羽衣 +"Replica Eternity Shroud",贗品.永恆屍布 +"Replica Alberon's Warpath",贗品.阿爾貝隆的征途 +"Replica Stampede",贗品.潰逃之靴 +"Replica Voidwalker",贗品.虛空行者 +"Replica Grip of the Council",贗品.議會之握 +"Replica Volkuur's Guidance",贗品.福庫爾的指引 +"Replica Leer Cast",贗品.共鳴之面 +Willclash,意志衝突 +"Replica Red Trail",贗品.赤紅蹤跡 +"Replica Bones of Ullr",贗品.烏勒爾之骨 +"Replica Inya's Epiphany",贗品.茵雅的頓悟 +"Replica Veil of the Night",贗品.夜幕 +"Mercenary's Lot",僱用兵之命 +Blunderbore,失誤之孔 +"The Admiral",上將 +"Crest of Desire",慾望之冠 +"The Fledgling",幼雛 +"Legacy of Fury",傳承憤怒 +"Hand of the Fervent",熱情之手 +"Ancient Skull",遠古骷髏 +"Viridi's Veil",維里迪的薄紗 +"Doppelgänger Guise",達佩爾甘格偽裝 +"Glimpse of Chaos",混沌一瞥 +Hateforge,怨恨鍛造 +"Temptation Step",誘惑步伐 +Faithguard,信仰守護 +"Cadigan's Crown",卡迪根皇冠 +Nightgrip,夜之觸 +"Medved's Challenge",梅德偉的挑戰 +"Vorana's March",沃拉娜的軍隊 +"Olroth's Charge",奧爾羅斯的衝刺 +"Stasis Prison",靜止牢籠 +Gravebind,幽墓束縛 +"Sudden Dawn",黎明驟起 +"Ceaseless Feast",無盡盛宴 +"Inextricable Fate",無法掙脫之命 +"Black Zenith",漆黑極頂 +"Echoes of Creation",創造迴聲 +"Kaom's Spirit",岡姆之魂 +"Soul Ascension",靈魂昇華 +Ghostwrithe,鬧鬼 +Thrillsteel,顫慄之鋼 +Elevore,愛勒弗 +"Annihilation's Approach",殲滅的方法 +"Entropic Devastation",熵毀滅 +Dawnstrider,晨行者 +"Sandstorm Visage",沙瀑面紗 +"Wilma's Requital",威爾瑪的報復 diff --git a/PoeCharm/Pob/translate_tw/Items_Gems.txt.csv b/PoeCharm/Pob/translate_tw/Items_Gems.txt.csv new file mode 100644 index 0000000..98b1cab --- /dev/null +++ b/PoeCharm/Pob/translate_tw/Items_Gems.txt.csv @@ -0,0 +1,548 @@ +k,v +"Spectral Shield Throw",盾靈投擲 +Fireball,火球 +"Ice Nova",冰霜新星 +"Leap Slam",躍擊 +"Charged Dash",雷霆衝鋒 +"Blade Flurry",刀鋒亂舞 +Sweep,橫掃 +"Discorectangle Slam",魔方之擊 +"Ground Slam",裂地之擊 +Cleave,劈砍 +"Shield Charge",重盾衝鋒 +"Enduring Cry",堅決戰吼 +"Double Strike",雙重打擊 +Lacerate,破空斬 +"Elemental Hit",元素打擊 +"Immortal Call",不朽怒嚎 +"Dual Strike",雙持打擊 +"Whirling Blades",迴旋之刃 +Frenzy,狂怒 +"Cold Snap",霜暴 +"Raise Zombie",殭屍復甦 +"Detonate Dead",屍體爆破 +"Volatile Dead",致命之息 +Unearth,屍術矢 +Snipe,狙擊 +"Caustic Arrow",腐蝕箭矢 +"Creeping Frost",寒霜滲透 +"Ice Shot",冰霜射擊 +"Static Strike",充能打擊 +"Split Arrow",分裂箭矢 +"Damage Infusion",傷害灌注 +"Blood Rage",鮮血狂怒 +Icefire,霜火 +"Righteous Fire",正義之火 +"Fire Weapon",烈焰武器 +Discharge,解放 +Portal,時空之門 +Riptide,激流 +Backstab,背刺 +"Flicker Strike",閃現打擊 +Spark,電球 +"Ice Spear",冰矛 +"Raise Spectre",喚醒幽魂 +"Infernal Blow",煉獄之擊 +"Glacial Hammer",冰霜之錘 +"Frost Wall",冰牆 +"Freezing Pulse",冰霜脈衝 +"Shock Nova",閃電新星 +"New Shock Nova",新式閃電新星 +"Viper Strike",毒蛇打擊 +"Phase Run",暗影迷蹤 +"Explosive Arrow",爆炸箭矢 +"Temporal Chains",時空鎖鏈 +"Elemental Weakness",元素要害 +"Warlord's Mark",督軍印記 +Punishment,懲戒 +NewPunishment,新懲戒 +Enfeeble,衰弱 +"Assassin's Mark",刺客印記 +"Sniper's Mark",狙擊者印記 +Despair,絕望 +"Lightning Warp",閃電傳送 +"Summon Skeletons",召喚骷髏 +"Summon Skeletons Channelled",引導召喚骷髏 +Riposte,擊刃 +Vengeance,復仇 +Reckoning,清算 +"Heavy Strike",沉重之擊 +"Dominating Blow",霸氣之擊 +"Rain of Arrows",箭雨 +Firestorm,烈炎風暴 +"Lightning Strike",閃電打擊 +"Tempest Shield",暴風之盾 +"Molten Shell",熔岩護盾 +"Power Siphon",力量抽取 +Puncture,放血 +"Lightning Arrow",閃電箭矢 +Arc,電弧 +Haste,迅捷 +"Purity of Elements",元素淨化 +Vitality,活力 +Discipline,紀律 +Grace,優雅 +Determination,堅定 +Anger,憤怒 +Hatred,憎恨 +Wrath,雷霆 +"Burning Arrow",燃燒箭矢 +Clarity,清晰 +"Shockwave Totem",震波圖騰 +"Rejuvenation Totem",回春圖騰 +"Icicle Mine",冰雹地雷 +"Conversion Trap",迷魅陷阱 +"Bear Trap",捕熊陷阱 +"Fire Trap",火焰陷阱 +"Decoy Totem",誘餌圖騰 +"Devouring Totem",吞噬圖騰 +"Ethereal Knives",虛空匕首 +"Arctic Armour",極地裝甲 +"Holy Flame Totem",神聖火舌圖騰 +Flammability,易燃 +Frostbite,凍傷 +Conductivity,導電 +Incinerate,燒毀 +Cyclone,旋風斬 +"Searing Bond",灼熱連結 +Reave,衝擊波 +"Lightning Trap",閃電陷阱 +"Smoke Mine",煙霧地雷 +"Animate Guardian",幻化守衛 +"Spectral Throw",靈體投擲 +"Animate Weapon",幻化武器 +"Purity of Fire",火焰淨化 +"Vaal Impurity of Fire",瓦爾.不淨之火 +"Purity of Ice",冰霜淨化 +"Vaal Impurity of Ice",瓦爾.不淨之冰 +"Purity of Lightning",閃電淨化 +"Vaal Impurity of Lightning",瓦爾.不淨之雷 +"Storm Call",風暴呼喚 +Flameblast,烈焰爆破 +Barrage,彈幕輔助 +"Ball Lightning",天雷之珠 +"Vortex Mine",漩渦地雷 +Wildfire,地獄火群 +"Summon Raging Spirit",召喚憤怒狂靈 +"Flame Surge",怒焰奔騰 +Desecrate,褻瀆 +"Flesh Offering",血肉奉獻 +"Bone Offering",骸骨奉獻 +"Spirit Offering",靈魂奉獻 +"Glacial Cascade",冰川之刺 +Convocation,號召 +"Vaal Fireball",瓦爾.火球 +"Vaal Arc",瓦爾.電弧 +"Vaal Spark",瓦爾.電球 +"Vaal Burning Arrow",瓦爾.燃燒箭矢 +"Vaal Molten Shell",瓦爾.熔岩護盾 +"Vaal Lightning Warp",瓦爾.閃電傳送 +"Vaal Immortal Call",瓦爾.不朽怒嚎 +"Vaal Power Siphon",瓦爾.力量抽取 +"Vaal Cyclone",瓦爾.旋風斬 +"Vaal Ice Nova",瓦爾.冰霜新星 +"Wand Teleport",法杖傳送 +"Vaal Detonate Dead",瓦爾.屍體爆破 +"Vaal Ground Slam",瓦爾.裂地之擊 +"Vaal Rain of Arrows",瓦爾.箭雨 +"Vaal Cold Snap",瓦爾.霜暴 +"Vaal Spectral Throw",瓦爾.靈體投擲 +"Vaal Lightning Strike",瓦爾.閃電打擊 +"Vaal Heavy Strike",瓦爾.沉重之擊 +"Vaal Double Strike",瓦爾.雙重打擊 +"Vaal Glacial Hammer",瓦爾.冰霜之錘 +"Vaal Summon Skeletons",瓦爾.召喚骷髏 +"Vaal Storm Call",瓦爾.風暴呼喚 +"Vaal Reave",瓦爾.衝擊波 +"Molten Strike",熔岩之擊 +"Vaal Clarity",瓦爾.清晰 +"Vaal Grace",瓦爾.優雅 +"Vaal Discipline",瓦爾.紀律 +"Vaal Haste",瓦爾.迅捷 +"Vaal FireTrap",瓦爾.火焰陷阱 +"Vaal Sweep",瓦爾.橫掃 +"Vaal Righteous Fire",瓦爾.正義之火 +"Vaal Breach",瓦爾.裂痕 +"Vaal Flameblast",瓦爾.烈焰爆破 +"Pyroclast Mine",炎爆新星地雷 +"Tornado Shot",龍捲射擊 +"Vaal Lightning Trap",瓦爾.閃電陷阱 +"Herald of Blood",赤血之捷 +"Herald of Ash",灰燼之捷 +"Herald of Ice",冰霜之捷 +"Herald of Thunder",閃電之捷 +"Herald of Agony",苦痛之捷 +"Herald of Purity",純淨之捷 +"Poacher's Mark",盜獵者印記 +"Lightning Tendrils",電能釋放 +"Lightning Circle",雷霆之環 +"Lightning Channel",閃電鏈結 +"Mirror Arrow",魅影射擊 +"Blink Arrow",閃現射擊 +"Kinetic Blast",力量爆破 +"Touch of God",天譴之拳 +"Summon Chaos Golem",召喚混沌魔像 +"Summon Ice Golem",召喚寒冰魔像 +"Summon Flame Golem",召喚烈焰魔像 +"Summon Lightning Golem",召喚閃電魔像 +"Ice Crash",寒冰衝擊 +"Rallying Cry",激勵戰吼 +"Infernal Cry",煉獄戰吼 +"Seismic Cry",裂地戰吼 +"Detonate Mines",引爆地雷 +"Flame Dash",烈焰衝刺 +"Frost Blades",冰霜之刃 +"Vigilant Strike",戒備打擊 +"Rolling Magma",熔岩翻騰 +"Ice Trap",冰凍陷阱 +"Wild Strike",野性打擊 +"Galvanic Arrow",電流箭矢 +"Blast Rain",爆裂箭雨 +Bladefall,虛空刀雨 +"Siege Ballista",攻城炮台 +"Static Tether",靜電鎖鏈 +"Blade Vortex",飛刃風暴 +"New Blade Vortex",新飛刃風暴 +"Vaal Blade Vortex",瓦爾.飛刃風暴 +"Frost Bomb",寒霜爆 +"Orb of Storms",風暴漩渦 +"Summon Stone Golem",召喚巨石魔像 +"Righteous Lightning",正義怒雷 +Earthquake,震地 +Contagion,瘟疫 +Wither,死亡凋零 +Blight,萎滅 +"Essence Drain",靈魂吸取 +"Shadow Blades",幻影刀刃 +Sunder,大地震擊 +Frostbolt,寒冰彈 +Vortex,旋渦 +"Ancestral Protector",先祖衛士 +"Ancestral Blademaster",先祖大劍師 +"Ancestral Warchief",先祖戰士長 +"Scorching Ray",熾灼奔流 +"Dark Pact",暗夜血契 +"Storm Burst",風爆 +"Infernal Sweep",煉獄襲擊 +Cremation,熔炎送葬 +Bodyswap,屍術傳送 +"Spectral Spinning Weapon",靈製武器 +"Tectonic Slam",破體之擊 +Vulnerability,脆弱 +"Capture Monster",去吧!捕獸網 +"Explosive Trap",爆裂陷阱 +"Siphoning Trap",虹吸陷阱 +"Flamethrower Trap",噴火陷阱 +"Lightning Spire Trap",鋒雷陷阱 +"Seismic Trap",地裂陷阱 +"Vaal Flesh Offering",瓦爾.血肉奉獻 +"Vaal Earthquake",瓦爾.震地 +"Vaal Blight",瓦爾.萎滅 +"Vaal Ancestral Warchief",瓦爾.先祖戰士長 +"Consecrated Path",奉獻之路 +Smite,雷鳴重擊 +"Scourge Arrow",天譴之箭 +"Toxic Rain",腐蝕毒雨 +"Summon Holy Relic",召喚聖物 +"Winter Orb",凜冬之球 +"Rending Steel",鋼之裂化 +"Lancing Steel",鋼之突刺 +"Storm Brand",風暴烙印 +"War Banner",戰爭之旗 +"Dread Banner",恐懼之旗 +"Shattering Steel",鋼之碎擊 +"Armageddon Brand",末日烙印 +"Brand Recall",烙印呼喚 +"Purifying Flame",淨化烈焰 +Soulrend,靈體撕裂 +Bane,災厄 +Stormbind,風暴術符 +"Divine Ire",聖怒 +"Wave of Conviction",信念浪湧 +Zealotry,狂熱 +Malevolence,惡意 +Steelskin,鋼筋鐵骨 +Dash,幻步 +Bladestorm,旋天劍舞 +"Blood and Sand",血腥沙戮 +Berserk,狂戰 +Perforate,裂地刺穿 +"Chain Hook",奪魂勾索 +Frostblink,霜漣之瞬 +Precision,精準 +"Flesh and Stone",血肉骸骨 +Pride,驕傲 +"Cobra Lash",毒蛇鞭笞 +"Summon Carrion Golem",召喚食腐魔像 +"Withering Step",凋零之步 +"Plague Bearer",病疫之難 +"Stormblast Mine",風暴地雷 +"Summon Skitterbots",召喚探測機獸 +"Pestilent Strike",瘟疫打擊 +"Venom Gyre",猛毒迴旋 +"Shrapnel Ballista",彈片砲塔 +"Ensnaring Arrow",誘捕箭矢 +"Artillery Ballista",火砲砲塔 +Spellslinger,法術回音 +"Arcane Cloak",秘能披風 +"Kinetic Bolt",力量穿引 +"Blade Blast",劍刃爆破 +"Elemental Projectiles",元素投射物 +"Arcanist Brand",奧術烙印 +"Intimidating Cry",威嚇戰吼 +"Ancestral Cry",先祖戰吼 +"Penance Brand",贖罪烙印 +"Wintertide Brand",冬潮烙印 +Earthshatter,碎地重擊 +"General's Cry",將軍戰吼 +"Blazing Salvo",熾熱魔炮 +"Void Sphere",虛無玉 +"Crackling Lance",碎雷電閃 +"Frost Shield",寒霜護盾 +"Splitting Steel",鋼之裂化 +"Sigil of Power",咒符之力 +"Flame Wall",烈焰之牆 +Hexblast,咒術枯萎 +"Flammable Shot",燃燒射擊 +Hydrosphere,水弒界 +"Death Aura",死亡光環 +Envy,忌妒 +"Gluttony of Elements",元素暴食 +"Blinding Aura",致盲光環 +Exsanguinate,抽血 +"Corrupting Fever",腐化潮 +Reap,收割 +"Petrified Blood",石化之血 +"Defiance Banner",反抗之旗 +"Voltaxic Burst",魔痕爆發 +"Rage Vortex",盛怒漩渦 +"Spectral Helix",靈體旋武 +"Battlemage's Cry",戰法戰吼 +Absolution,赦免 +Ambush,伏擊 +"Forbidden Rite",禁忌儀式 +Manabond,魔能束縛 +"Blade Trap",刀鋒陷阱 +"Storm Rain",暴風雷雨 +"Shield Crush",重盾粉碎 +"Blood Offering",鮮血奉獻 +Boneshatter,碎骨 +"Summon Reaper",召喚奪魂鐮 +"Explosive Concoction",爆裂物 +"Eye of Winter",凜冬之眼 +"Poisonous Concoction",毒藥 +"Temporal Rift",時空裂隙 +Tornado,龍捲風 +"Energy Blade",能量之刃 +"Soul Link",連結:靈魂 +"Flame Link",連結:烈焰 +"Vampiric Link",連結:吸血 +"Protective Link",連結:保護 +"Intuitive Link",連結:直覺 +"Destructive Link",連結:破壞 +"Lightning Conduit",導雷 +"Galvanic Field",電光領域 +"Alchemist's Mark",煉金術士印記 +"Volcanic Fissure",炎火脈動 +"Vaal Flicker Strike",瓦爾.閃現打擊 +"Vaal Molten Strike",瓦爾.熔岩之擊 +"Frozen Legion",戰亂.凍結 +"Vaal Cleave",瓦爾.劈砍 +"Vaal Volcanic Fissure",瓦爾.炎火脈動 +"Vaal Caustic Arrow",瓦爾.腐蝕箭矢 +"Vaal Venom Gyre",瓦爾.猛毒迴旋 +"Vaal Smite",瓦爾.雷鳴重擊 +"Vaal Blade Flurry",瓦爾.刀鋒亂舞 +"Added Fire Damage",附加火焰傷害輔助 +"Faster Attacks",快速攻擊輔助 +"Greater Multiple Projectiles",高階多重投射輔助 +"Lesser Multiple Projectiles",低階多重投射輔助 +"Greater Volley",高階齊射輔助 +"Faster Projectiles",快速投射輔助 +"Added Cold Damage",附加冰冷傷害輔助 +"Additional Accuracy",額外命中輔助 +"Increased Area of Effect",增加範圍輔助 +"Added Lightning Damage",附加閃電傷害輔助 +Inspiration,啟發輔助 +"Increased Critical Strikes",增加暴擊率輔助 +"Increased Critical Damage",增加暴擊傷害輔助 +Knockback,擊退輔助 +"Life Leech",生命偷取輔助 +"Mana Leech",魔力偷取輔助 +"Added Chaos Damage",附加混沌傷害輔助 +Stun,擊暈輔助 +Pierce,穿透輔助 +Trap,陷阱輔助 +"Melee Physical Damage",近戰物理傷害輔助 +"Item Quantity",物品數量增幅輔助 +"Item Rarity",物品稀有度增幅輔助 +"Faster Casting",快速施放輔助 +"Concentrated Effect",集中效應輔助 +"Minion Damage",召喚物傷害輔助 +"Increased Duration",持續時間延長輔助 +"Cold to Fire",寒冰轉烈焰輔助 +Combustion,燃燒輔助 +"Minion Speed",召喚物速度輔助 +"Minion Life",召喚物生命輔助 +"Elemental Damage with Attacks",元素攻擊傷害輔助 +Bloodlust,嗜血輔助 +"Life Gain on Hit",擊中生命回復輔助 +"Elemental Proliferation",元素擴散輔助 +Arrogance,傲慢輔助 +"Culling Strike",撲殺輔助 +"Point Blank",零點射擊輔助 +"Iron Grip",鋼鐵之握輔助 +"Iron Will",鋼鐵意志輔助 +"Damage on Full Life",滿血傷害輔助 +"Spell Totem",法術圖騰輔助 +"Blastchain Mine",連鎖爆破地雷輔助 +"Chance to Flee",機率逃跑輔助 +Blind,致盲輔助 +"Ballista Totem",砲塔圖騰輔助 +"Fire Penetration",火焰穿透輔助 +"Cold Penetration",冰冷穿透輔助 +"Lightning Penetration",閃電穿透輔助 +"Elemental Penetration",元素穿透輔助 +Chain,連鎖輔助 +"Split Projectiles",投射物分裂輔助 +Fork,分裂輔助 +"Return Projectiles",投射物歸返輔助 +Multistrike,多重打擊輔助 +"Spell Echo",施放迴響輔助 +"Melee Splash",近戰傷害擴散輔助 +"Power Charge On Critical",暴擊獲得暴擊球輔助 +"Burning Damage",燃燒傷害輔助 +"Elemental Army",元素軍隊輔助 +Hextouch,咒術降臨輔助 +"Cast On Critical Strike",暴擊時施放輔助 +"Cast on Melee Kill",近戰擊殺時施放輔助 +"Multiple Traps",多重陷阱輔助 +Empower,賦予輔助 +"Endurance Charge on Melee Stun",近戰擊暈獲得耐力球輔助 +"Slower Projectiles",投射物減速輔助 +"Less Duration",持續時間縮短輔助 +"Cast on Death",死亡時施放輔助 +"Cast when Damage Taken",受傷時施放輔助 +"Cast when Stunned",暈眩時施放輔助 +Enhance,增幅輔助 +"Vicious Projectiles",猛毒投射物輔助 +Enlighten,啟蒙輔助 +"Block Chance Reduction",減少格擋率輔助 +Generosity,和善輔助 +"Physical to Lightning",物理轉閃電輔助 +Blasphemy,詛咒光環輔助 +Fortify,護體輔助 +"Ice Bite",霜咬輔助 +Hypothermia,急凍輔助 +Innervate,亢奮輔助 +"Trap and Mine Damage",陷阱及地雷傷害輔助 +"Critical Strike Affliction",暴擊苦痛輔助 +"Void Manipulation",虛空操縱輔助 +"Controlled Destruction",精準破壞輔助 +"Swift Affliction",極速苦痛輔助 +"Cluster Traps",散彈陷阱輔助 +"Elemental Focus",元素集中輔助 +Minefield,地雷網輔助 +"Advanced Traps",進階陷阱輔助 +"Cast while Channelling",引導時施放輔助 +"Vaal Soul Harvesting",瓦爾.靈魂收割 +"Ignite Proliferation",點燃擴散輔助 +"Chance to Bleed",機率流血輔助 +"Chance to Poison",機率中毒輔助 +"Deadly Ailments",致命異常輔助 +"Lesser Reduced Mana Cost",低階魔力減免輔助 +Decay,腐化輔助 +Efficacy,效能輔助 +"Vile Toxins",罪惡毒素輔助 +Maim,癱瘓輔助 +Immolate,犧牲輔助 +"Unbound Ailments",無邊異能輔助 +Brutality,殘虐輔助 +Ruthless,殘暴輔助 +Onslaught,猛攻輔助 +"Arcane Surge",秘能波動輔助 +"Infused Channelling",注入引導輔助 +Volley,齊射輔助 +"Spell Cascade",秘能爆發輔助 +"Ancestral Call",先祖怒嚎輔助 +"Summon Phantasm",召喚幻影輔助 +"Mirage Archer",幻影射手輔助 +"Charged Traps",陷阱充能輔助 +"Charged Mines",地雷充能輔助 +"Withering Touch",凋零之觸輔助 +Bonechill,寒冰刺骨輔助 +"Multiple Totems",多重圖騰輔助 +"Energy Leech",能量偷取輔助 +Intensify,強化輔助 +Unleash,釋放輔助 +"Close Combat",近身戰輔助 +Shockwave,震波輔助 +Impale,穿刺輔助 +Pulverise,磨鍊輔助 +Rage,盛怒輔助 +"Feeding Frenzy",豢養狂熱輔助 +Predator,掠奪者輔助 +Nightblade,夜刃輔助 +"Meat Shield",肉盾輔助 +"High-Impact Mine",高能地雷輔助 +"Swift Assembly",迅速組裝輔助 +"Arrow Nova",箭矢新星輔助 +"Awakened Added Fire Damage",覺醒.附加火焰傷害輔助 +"Awakened Ancestral Call",覺醒.先祖怒嚎輔助 +"Awakened Brutality",覺醒.殘虐輔助 +"Awakened Burning Damage",覺醒.燃燒傷害輔助 +"Awakened Elemental Damage with Attacks",覺醒.元素攻擊傷害輔助 +"Awakened Fire Penetration",覺醒.火焰穿透輔助 +"Awakened Generosity",覺醒.和善輔助 +"Awakened Melee Physical Damage",覺醒.近戰物理傷害輔助 +"Awakened Melee Splash",覺醒.近戰傷害擴散輔助 +"Awakened Multistrike",覺醒.多重打擊輔助 +"Awakened Added Cold Damage",覺醒.附加冰冷傷害輔助 +"Awakened Arrow Nova",覺醒.箭矢新星輔助 +"Awakened Cast On Critical Strike",覺醒.暴擊時施放輔助 +"Awakened Chain",覺醒.連鎖輔助 +"Awakened Cold Penetration",覺醒.冰冷穿透輔助 +"Awakened Deadly Ailments",覺醒.致命異常輔助 +"Awakened Fork",覺醒.分裂輔助 +"Awakened Greater Multiple Projectiles",覺醒.高階多重投射輔助 +"Awakened Swift Affliction",覺醒.極速苦痛輔助 +"Awakened Void Manipulation",覺醒.虛空操縱輔助 +"Awakened Vicious Projectiles",覺醒.猛毒投射物輔助 +"Awakened Added Chaos Damage",覺醒.附加混沌傷害輔助 +"Awakened Added Lightning Damage",覺醒.附加閃電傷害輔助 +"Awakened Blasphemy",覺醒.詛咒光環輔助 +"Awakened Cast While Channelling",覺醒.引導時施放輔助 +"Awakened Controlled Destruction",覺醒.精準破壞輔助 +"Awakened Hextouch",覺醒.咒術降臨輔助 +"Awakened Elemental Focus",覺醒.元素集中輔助 +"Awakened Increased Area of Effect",覺醒.增加範圍效果輔助 +"Awakened Lightning Penetration",覺醒.閃電穿透輔助 +"Awakened Minion Damage",覺醒.召喚物傷害輔助 +"Awakened Spell Cascade",覺醒.秘能爆發輔助 +"Awakened Spell Echo",覺醒.施放迴響輔助 +"Awakened Unbound Ailments",覺醒.無邊異能輔助 +"Awakened Unleash",覺醒.釋放輔助 +"Awakened Empower",覺醒.賦予輔助 +"Awakened Enlighten",覺醒.啟蒙輔助 +"Awakened Enhance",覺醒.增幅輔助 +"Infernal Legion",煉獄軍團輔助 +Archmage,魔幻輔助 +"Second Wind",恢復輔助 +"Fist of War",拳霸輔助 +Swiftbrand,迅速烙印輔助 +"Urgent Orders",緊急詔令輔助 +"Impending Doom",末日厄運輔助 +Pinpoint,精確輔助 +Trinity,三體輔助 +Bloodthirst,渴血輔助 +Cruelty,殘酷輔助 +Lifetap,活栓輔助 +Earthbreaker,地破輔助 +"Focused Ballista",專注砲塔輔助 +Behead,斬首輔助 +"Divine Blessing",神聖祝福輔助 +"Mark On Hit",擊中時印記輔助 +"Eternal Blessing",永恆祝福輔助 +Overcharge,超負荷輔助 +"Cursed Ground",詛咒地面輔助 +"Hex Bloom",咒術綻放輔助 diff --git a/PoeCharm/Pob/translate_tw/Items_Jewels.txt.csv b/PoeCharm/Pob/translate_tw/Items_Jewels.txt.csv new file mode 100644 index 0000000..ff3e72b --- /dev/null +++ b/PoeCharm/Pob/translate_tw/Items_Jewels.txt.csv @@ -0,0 +1,199 @@ +k,v +"Crimson Jewel",赤紅珠寶 +"Viridian Jewel",翠綠珠寶 +"Cobalt Jewel",鈷藍珠寶 +"Prismatic Jewel",三相珠寶 +"Timeless Jewel",永恆珠寶 +"Large Cluster Jewel",巨型星團珠寶 +"Medium Cluster Jewel",中型星團珠寶 +"Small Cluster Jewel",小型星團珠寶 +"Murderous Eye Jewel",殺戮之眼珠寶 +"Searching Eye Jewel",勘查之眼珠寶 +"Hypnotic Eye Jewel",催眠之眼珠寶 +"Ghastly Eye Jewel",極懼之眼珠寶 +Brawn,筋骨強化 +Inertia,慣性 +"Vampire's Might",吸血鬼的力量 +"Survival Skills",生存技巧 +"Inspired Learning",求知的熱情 +"Martial Artistry",武藝之相 +"Spire of Stone",石塔 +"Mantra of Flames",烈炎之兆 +Combustibles,燃盡 +"The Naming Temporary",暫名 +"Fragile Bloom",脆弱的繁華 +"Rain of Splinters",碎鏃雨 +"Efficient Training",充分訓練 +"Atziri's Reign",阿茲里之權 +"Blood Sacrifice",血犧 +"Warlord's Reach",督軍之力 +"Conqueror's Efficiency",征服者的迅捷 +"Ancient Waystones",遠古基石 +"Zerphi's Youth",澤佛伊的青春 +Fragility,虛弱 +Fireborn,炎域 +"Energised Armour",能量堅甲 +"Might in All Forms",卓絕之力 +"Izaro's Turmoil",伊澤洛之亂 +"The Vigil",監視守夜 +"Rapid Expansion",急速擴張 +"Shattered Chains",破碎之鍊 +"Weight of the Empire",帝國重量 +"Emperor's Might",帝王的霸權 +"Grand Spectrum",巨光譜 +"Coated Shrapnel",榴星 +"Underdog's Fury",犧牲者怒息 +"Primordial Might",先祖力量 +"The Red Dream",赤影夢境 +"The Red Nightmare",赤影夢魘 +"Winter Burial",冬葬 +Wildfire,燐火 +"Overwhelming Odds",絕對壓制 +"Might of the Meek",儒子可教 +"Tempered Flesh",冶鍊之體 +"Combat Focus",專精作戰 +"Transcendent Flesh",超凡之體 +"Thread of Hope",希望之絃 +"Split Personality",人格分裂 +"Replica Conqueror's Efficiency",贗品.征服者的迅捷 +"Replica Fragile Bloom",贗品.脆弱的繁華 +"Replica Blood Sacrifice",贗品.血犧 +"Replica Primordial Might",贗品.先祖力量 +"Dissolution of the Flesh",血肉溶解 +"Forbidden Flame",禁忌烈焰 +"Divine Inferno",神聖煉獄 +Firesong,炔頌 +"Immutable Force",不變之力 +"Fluid Motion",流暢行動 +"Intuitive Leap",直覺之躍 +"Lioneye's Fall",獅眼的隕落 +"Survival Instincts",生存本能 +"Cannibalistic Habits",同族相殘 +Apparitions,映像 +Hotheaded,腦衝 +"Weight of Sin",罪惡的重量 +Specialised,熟稔 +"Miser of Misery",悲慘賜予者 +"Careful Planning",審慎計畫 +"Hidden Potential",深藏的潛能 +"Sacrificial Harvest",原生祭儀 +Self-Flagellation,殘虐之歡愉 +"Poacher's Aim",盜獵者的準心 +"Conqueror's Longevity",征服者的長生 +"Chill of Corruption",腐化寒息 +"Hungry Abyss",饑饉深淵 +Pacifism,和平主義 +Pugilist,迅擊者 +"Cold Steel",冷鋼 +"Static Electricity",靜電之源 +"Volley Fire",怒火齊發 +"Spirit Guards",精神守護 +"Pitch Darkness",黯黑之調 +"Steel Spirit",堅毅心靈 +"Growing Agony",茁壯苦痛 +"Cheap Construction",廉價建設 +"Hair Trigger",髮閘機關 +"Emperor's Cunning",帝王的詭計 +"Primordial Eminence",先祖卓越 +"The Green Dream",青影夢境 +"The Green Nightmare",青影夢魘 +"Sudden Ignition",急遽點燃 +"Ring of Blades",環形刃 +"Fight for Survival",存戰 +"Omen on the Winds",乘風之兆 +"Might and Influence",強權之勢 +"Collateral Damage",戰殤 +"Choking Ash",窒息餘燼 +"Straight and True",不變真理 +"Pure Talent",純才 +"The Golden Rule",黃金守則 +"Tempered Spirit",冶鍊之靈 +"Transcendent Spirit",超凡之靈 +"Unnatural Instinct",神感 +"Toxic Vapours",腐蝕之息 +"Seething Fury",沸騰之怒 +"Quickening Covenant",復甦誓約 +"Unearth Threshold",出土門閘 +"Replica Hotheaded",贗品.腦衝 +"Replica Pure Talent",贗品.純才 +"Replica Cheap Construction",贗品.廉價建設 +"Lord of Steel",鋼鐵君主 +"Impossible Escape",逃脫不能 +Stormshroud,風暴籠罩 +"To Dust",塵埃落定 +"Eldritch Knowledge",異能知識 +"Selfless Leadership",無私領導 +"Survival Secrets",生存秘技 +"Fertile Mind",豐富心靈 +"Fortified Legion",堅守軍團 +"Malicious Intent",不善意圖 +"Clear Mind",理智 +"Brute Force Solution",蠻力衝撞 +"Vaal Sentencing",瓦爾之訴 +"Fevered Mind",狂熱之心 +Powerlessness,無力 +"Assassin's Haste",刺殺者迷影 +"Conqueror's Potency",征服者的力量 +"Mutated Growth",墮落異體 +"Corrupted Energy",腐化能量 +"Brittle Barrier",易碎屏障 +"Anatomical Knowledge",真知灼見 +"Energy From Within",潛能防護 +"Healthy Mind",靈體轉換 +"Rolling Flames",滾動烈焰 +"Winter's Bounty",冬季賞金 +"Spirited Response",先祖回音 +"Dead Reckoning",死亡清算 +"Reckless Defence",魯莽防禦 +"Unstable Payload",不穩定承載 +"Emperor's Wit",帝王的智慧 +"Unending Hunger",無盡飢餓 +"Primordial Harmony",先祖和諧 +"The Blue Dream",碧影夢境 +"The Blue Nightmare",碧影夢魘 +"Violent Dead",亡者之殘 +"First Snow",初雪 +"Frozen Trail",跡凍 +Inevitability,必然 +"Spreading Rot",拓蝕 +"Boundless Grasp",無邊抑制 +"Hazardous Research",危機學 +"From Dust",塵土歸來 +"The Long Winter",凜冽久冬 +"Soul's Wick",魂靈之芯 +"Tempered Mind",冶鍊之意 +"Transcendent Mind",超凡之意 +"Fortress Covenant",堅壁誓約 +"Replica Reckless Defence",贗品.魯莽防禦 +"Replica Unstable Payload",贗品.不穩定承載 +"Endless Misery",無盡謎團 +"Apex Mode",巔峰模式 +"Nadir Mode",深淵模式 +"Melding of the Flesh",血肉融合 +"Forbidden Flesh",禁忌血肉 +Witchbane,禍星女巫 +"Rational Doctrine",理性主義 +"The Balance of Terror",恐怖平衡 +"Emperor's Mastery",帝王的純熟 +"The Anima Stone",聚魂石 +"Watcher's Eye",看守之眼 +"Sublime Vision",崇高願景 +"Glorious Vanity",輝煌的虛榮 +"Militant Faith",激進的信仰 +"Brutal Restraint",殘酷的紀律 +"Elegant Hubris",優雅的高傲 +"Lethal Pride",致命的驕傲 +Voices,嗓音 +Megalomaniac,妄想症 +"One With Nothing",一無所有 +"Kitava's Teachings",奇塔弗的教學 +"The Interrogation",審問 +"Calamitous Visions",悲慘幻視 +"Natural Affinity",天性 +"The Siege",圍城 +"Child of Violence",暴力之子 +"The Front Line",前列的線 +"Tecrod's Gaze",特克羅德的邪眼 +"Ulaman's Gaze",烏拉曼的邪眼 +"Kurgal's Gaze",柯戈的邪眼 +"Amanamu's Gaze",阿姆那姆的邪眼 diff --git a/PoeCharm/Pob/translate_tw/Items_Oils.csv b/PoeCharm/Pob/translate_tw/Items_Oils.csv new file mode 100644 index 0000000..c8ddc1e --- /dev/null +++ b/PoeCharm/Pob/translate_tw/Items_Oils.csv @@ -0,0 +1,16 @@ +k,v +"Tainted Oil",汙染油瓶 +"Clear Oil",清透油瓶 +"Sepia Oil",深褐油瓶 +"Amber Oil",琥珀油瓶 +"Verdant Oil",翠綠油瓶 +"Teal Oil",清綠油瓶 +"Azure Oil",碧藍油瓶 +"Indigo Oil",靛青油瓶 +"Violet Oil",奼紫油瓶 +"Crimson Oil",緋紅油瓶 +"Black Oil",漆黑油瓶 +"Opalescent Oil",乳白油瓶 +"Silver Oil",純銀油瓶 +"Golden Oil",金黃油瓶 +"Reflective Oil",映像油瓶 diff --git a/PoeCharm/Pob/translate_tw/Items_Weapons.txt.csv b/PoeCharm/Pob/translate_tw/Items_Weapons.txt.csv new file mode 100644 index 0000000..51e5473 --- /dev/null +++ b/PoeCharm/Pob/translate_tw/Items_Weapons.txt.csv @@ -0,0 +1,668 @@ +"Nailed Fist",拳釘 +"Sharktooth Claw",鯊顎爪 +Awl,鑿釘 +"Cat's Paw",貓爪刃 +Blinder,襲眼鉤 +"Timeworn Claw",遠古戰爪 +"Sparkling Claw",眩目爪刃 +"Fright Claw",恐懼之爪 +"Double Claw",雙刃爪 +"Thresher Claw",撕裂尖爪 +Gouger,穿體鑿 +"Tiger's Paw",虎爪刃 +"Gut Ripper",裂臟鉤 +"Prehistoric Claw",史前戰爪 +"Noble Claw",貴族戰爪 +"Eagle Claw",鷹爪刃 +"Twin Claw",重刃爪 +"Great White Claw",白靈之爪 +"Throat Stabber",刺喉刃 +"Hellion's Paw",魔爪刃 +"Eye Gouger",刺眼鉤 +"Vaal Claw",瓦爾戰爪 +"Imperial Claw",帝國戰爪 +"Terror Claw",恐懼之牙 +"Gemini Claw",雙子戰爪 +"Shadow Fangs",暗影獠牙 +"Malign Fangs",邪惡獠牙 +"Void Fangs",虛空獠牙 +"Glass Shank",玻璃利片 +"Skinning Knife",剝皮刀 +Stiletto,銳利刺匕 +"Prong Dagger",尖耙短匕 +"Flaying Knife",殘體利刃 +Poignard,奪命刺 +Trisula,三叉短匕 +"Gutting Knife",重傷短刀 +Ambusher,伏擊刺刃 +Sai,戰叉 +"Hollowpoint Dagger",簍空短匕 +"Pressurised Dagger",高壓短匕 +"Pneumatic Dagger",魂靈短匕 +"Ethereal Blade",虛空刀刃 +"Driftwood Wand",朽木法杖 +"Goat's Horn",羊角法杖 +"Carved Wand",粗紋法杖 +"Quartz Wand",石英法杖 +"Spiraled Wand",螺紋法杖 +"Sage Wand",賢者法杖 +"Pagan Wand",異教法杖 +"Faun's Horn",獸角法杖 +"Engraved Wand",符文法杖 +"Crystal Wand",水晶法杖 +"Serpent Wand",蛇眼法杖 +"Omen Wand",靈兆法杖 +"Heathen Wand",異徒法杖 +"Demon's Horn",魔角法杖 +"Imbued Wand",魔性法杖 +"Opal Wand",靈石法杖 +"Tornado Wand",狂風法杖 +"Prophecy Wand",箴言法杖 +"Profane Wand",褻瀆法杖 +"Assembler Wand",拼裝法杖 +"Congregator Wand",匯能法杖 +"Accumulator Wand",蓄能法杖 +"Calling Wand",呼喚法杖 +"Convening Wand",召集法杖 +"Convoking Wand",召喚法杖 +"Charan's Sword",查蘭之劍 +"Golden Blade",黃金之刃 +"Rusted Sword",鏽劍 +"Copper Sword",青銅短劍 +Sabre,舊軍刀 +"Broad Sword",闊劍 +"War Sword",征戰之劍 +"Ancient Sword",遠古之劍 +"Elegant Sword",貴族之劍 +"Dusk Blade",暮色之刃 +"Hook Sword",鉤爪劍 +"Variscite Blade",碧銅短劍 +Cutlass,軍用長刃 +Baselard,冷光長劍 +"Battle Sword",士兵長劍 +"Elder Sword",智者長劍 +"Graceful Sword",權貴之劍 +"Twilight Blade",暮光長劍 +Grappler,捕捉者 +"Gemstone Sword",寶石之劍 +"Corsair Sword",海賊長刀 +Gladius,鬥士長劍 +"Legion Sword",軍團長劍 +"Vaal Blade",瓦爾軍刃 +"Eternal Sword",永恆之劍 +"Midnight Blade",夜語長劍 +"Tiger Hook",虎鉤 +"Fickle Spiritblade",非命魂刃 +"Capricious Spiritblade",怪談魂刃 +"Anarchic Spiritblade",翻天魂刃 +"Energy Blade",能量之刃 +"Rusted Spike",鏽刺劍 +"Whalebone Rapier",鯨骨細刃 +"Battered Foil",鈍刃細劍 +"Basket Rapier",練武者細劍 +"Jagged Foil",鋸狀薄刃 +"Antique Rapier",古代細劍 +"Elegant Foil",貴族細劍 +"Thorn Rapier",棘刺細劍 +Smallsword,小劍 +"Wyrmbone Rapier",龍骨細劍 +"Burnished Foil",冷芒刺劍 +Estoc,穿甲刺劍 +"Serrated Foil",鋸齒細劍 +"Primeval Rapier",古典刺劍 +"Fancy Foil",華麗細劍 +"Apex Rapier",銳鋒細劍 +"Courtesan Sword",花魁之劍 +"Dragonbone Rapier",龍骨細劍 +"Tempered Foil",強化細劍 +Pecoraro,寒光刺劍 +"Spiraled Foil",螺紋細劍 +"Vaal Rapier",瓦爾細劍 +"Jewelled Foil",寶飾細劍 +"Harpy Rapier",魔喙細劍 +"Dragoon Sword",騎兵軍刀 +"Rusted Hatchet",鏽斧 +"Jade Hatchet",碎玉斧 +"Boarding Axe",萬用手斧 +Cleaver,切割者 +"Broad Axe",闊斧 +"Arming Axe",長柄斧 +"Decorative Axe",富貴之斧 +"Spectral Axe",幽魂之斧 +"Etched Hatchet",蝕刻戰斧 +"Jasper Axe",靈玉斧 +Tomahawk,征戰之斧 +"Wrist Chopper",斷腕之刃 +"War Axe",行軍斧 +"Chest Splitter",開膛利刃 +"Ceremonial Axe",血儀之斧 +"Wraith Axe",凶靈之斧 +"Engraved Hatchet",雕文戰斧 +"Karui Axe",卡魯古斧 +"Siege Axe",破城斧 +"Reaver Axe",殘暴之斧 +"Butcher Axe",屠戮之斧 +"Vaal Hatchet",瓦爾戰斧 +"Royal Axe",皇家之斧 +"Infernal Axe",獄火之刃 +"Runic Hatchet",密文之斧 +"Maltreatment Axe",肆虐之斧 +"Disapprobation Axe",駁斥之斧 +"Psychotic Axe",神亂之斧 +"Driftwood Club",朽木之棒 +"Tribal Club",祭儀之杵 +"Spiked Club",鈍釘木棒 +"Stone Hammer",石錘 +"War Hammer",戰錘 +"Bladed Mace",多刃錘 +"Ceremonial Mace",祭禮之錘 +"Dream Mace",夢境之錘 +"Wyrm Mace",古龍之錘 +"Petrified Club",堅石木棒 +"Barbed Club",銳刺木棒 +"Rock Breaker",破岩錘 +"Battle Hammer",強化戰錘 +"Flanged Mace",護體之錘 +"Ornate Mace",華麗之錘 +"Phantom Mace",幻象之錘 +"Dragon Mace",龍之錘 +"Ancestral Club",祖靈之杵 +Tenderizer,裂肉之錘 +Gavel,堅錘 +"Legion Hammer",軍團之錘 +Pernach,鋒刃重錘 +"Auric Mace",聖約之錘 +"Nightmare Mace",夢魘之錘 +"Behemoth Mace",巴哈姆特 +"Flare Mace",閃耀之錘 +"Crack Mace",碎裂之錘 +"Boom Mace",爆裂之錘 +"Crude Bow",粗製弓 +"Short Bow",短弓 +"Long Bow",長弓 +"Composite Bow",合成弓 +"Recurve Bow",反曲弓 +"Bone Bow",骨製弓 +"Royal Bow",皇家獵弓 +"Death Bow",死亡之弓 +"Reflex Bow",反射弓 +"Grove Bow",叢林獵弓 +"Decurve Bow",直弓 +"Compound Bow",複合弓 +"Sniper Bow",狙殺弓 +"Ivory Bow",象牙弓 +"Highborn Bow",貴族之弓 +"Decimation Bow",獵魂之弓 +"Steelwood Bow",鋼木之弓 +"Thicket Bow",林野獵弓 +"Citadel Bow",城塞戰弓 +"Ranger Bow",漫遊之弓 +"Assassin Bow",暗殺弓 +"Spine Bow",脊弓 +"Imperial Bow",帝國之弓 +"Harbinger Bow",先驅者之弓 +"Maraketh Bow",馬拉克斯弓 +"Hedron Bow",海德隆之弓 +"Foundry Bow",鑄造之弓 +"Solarine Bow",日耀之弓 +"Gnarled Branch",朽木之幹 +"Primitive Staff",粗製長杖 +"Long Staff",長杖 +"Royal Staff",皇家長杖 +"Crescent Staff",新月長杖 +"Woodful Staff",堅木長杖 +Quarterstaff,細柄長杖 +"Highborn Staff",貴族長杖 +"Moon Staff",月神長杖 +"Primordial Staff",史典長杖 +Lathi,武術長杖 +"Imperial Staff",帝國長杖 +"Eclipse Staff",月蝕長杖 +"Transformer Staff",變形長杖 +"Reciprocation Staff",鐘擺長杖 +"Battery Staff",蓄能長杖 +Keyblade,寶鑰之刃 +"Corroded Blade",鏽斑巨劍 +Longsword,大劍 +"Bastard Sword",重劍 +"Two-Handed Sword",雙手劍 +"Etched Greatsword",術雕巨劍 +"Ornate Sword",名貴巨劍 +"Spectral Sword",幽魂巨劍 +"Curved Blade",彎刃 +"Butcher Sword",殺戮巨劍 +"Footman Sword",士兵巨劍 +"Highland Blade",高山重刃 +"Engraved Greatsword",符文巨劍 +"Tiger Sword",虎牙巨劍 +"Wraith Sword",凶靈巨劍 +"Lithe Blade",細刃 +"Headman's Sword",行刑巨劍 +"Reaver Sword",殘暴巨劍 +"Ezomyte Blade",艾茲麥巨劍 +"Vaal Greatsword",瓦爾巨劍 +"Lion Sword",獅爪巨劍 +"Infernal Sword",獄炎重劍 +"Exquisite Blade",精緻之刃 +"Rebuking Blade",鞭策之刃 +"Blasting Blade",爆破之刃 +"Banishing Blade",放逐之刃 +"Stone Axe",石斧 +"Jade Chopper",碎玉大斧 +Woodsplitter,柴斧 +Poleaxe,巨戰斧 +"Double Axe",雙刃巨斧 +"Gilded Axe",金柄之斧 +"Shadow Axe",幽影巨斧 +"Dagger Axe",匕斧 +"Jasper Chopper",靈玉巨斧 +"Timber Axe",裂木巨斧 +"Headsman Axe",行刑巨斧 +Labrys,雙影巨斧 +"Noble Axe",權貴巨斧 +"Abyssal Axe",深淵巨斧 +"Talon Axe",猛禽爪斧 +"Karui Chopper",卡魯巨斧 +"Sundering Axe",裂甲巨斧 +"Ezomyte Axe",艾茲麥巨斧 +"Vaal Axe",瓦爾巨斧 +"Despot Axe",霸主巨斧 +"Void Axe",虛影巨斧 +Fleshripper,裂肉者 +"Prime Cleaver",原始砍斧 +"Honed Cleaver",珩磨砍斧 +"Apex Cleaver",巔峰砍斧 +"Driftwood Maul",朽木巨錘 +"Tribal Maul",祭儀巨錘 +Mallet,千斤錘 +Sledgehammer,冷鐵重錘 +"Jagged Maul",狼牙重錘 +"Brass Maul",銅影巨錘 +"Fright Maul",恐懼重錘 +"Morning Star",晨星 +"Totemic Maul",圖騰巨錘 +"Great Mallet",剛猛巨錘 +Steelhead,沉鋼重錘 +"Spiny Maul",凶刺巨錘 +"Plated Maul",華麗重錘 +"Dread Maul",威權巨錘 +"Solar Maul",日光錘 +"Karui Maul",卡魯重錘 +"Colossus Mallet",巨型重錘 +Piledriver,掃蕩者 +Meatgrinder,戮魂重錘 +"Imperial Maul",帝國重錘 +"Terror Maul",懼靈重錘 +"Coronal Maul",花冠重錘 +"Blunt Force Condenser",鈍擊力凝聚錘 +"Crushing Force Magnifier",粉碎力增幅錘 +"Impact Force Propagator",衝擊力擴散錘 +"Driftwood Sceptre",朽木權杖 +"Darkwood Sceptre",烏木權杖 +"Bronze Sceptre",銅鍛權杖 +"Quartz Sceptre",石英權杖 +"Iron Sceptre",冷鐵權杖 +"Ochre Sceptre",赤色權杖 +"Ritual Sceptre",祭儀權杖 +"Shadow Sceptre",影語權杖 +"Horned Sceptre",犄角權杖 +"Grinning Fetish",遠古之祭 +Sekhem,威能權杖 +"Crystal Sceptre",水晶權杖 +"Lead Sceptre",鉛鑄權杖 +"Blood Sceptre",血色權杖 +"Royal Sceptre",皇家權杖 +"Abyssal Sceptre",深淵權杖 +"Stag Sceptre",靈鹿權杖 +"Karui Sceptre",卡魯權杖 +"Tyrant's Sekhem",暴君之統 +"Opal Sceptre",靈石權杖 +"Platinum Sceptre",白金權杖 +"Vaal Sceptre",瓦爾權杖 +"Carnal Sceptre",禁禮權杖 +"Void Sceptre",虛影權杖 +"Sambar Sceptre",惡魔權杖 +"Oscillating Sceptre",猶疑權杖 +"Stabilising Sceptre",安定權杖 +"Alternating Sceptre",輪迴權杖 +"Fishing Rod",魚竿 +"Carving Knife",雕刻刀 +"Boot Knife",戰亂刀 +"Copper Kris",銅器波刃 +Skean,雙刃匕 +"Imp Dagger",妖邪短匕 +"Butcher Knife",屠夫刀 +"Boot Blade",戰亂劍 +"Golden Kris",金耀波刃 +"Royal Skean",皇家雙刃匕 +"Fiend Dagger",妖魔短匕 +"Slaughter Knife",殘暴短匕 +"Ezomyte Dagger",艾茲麥短匕 +"Platinum Kris",白金波刃 +"Imperial Skean",帝國雙刃匕 +"Demon Dagger",惡魔短匕 +"Flickerflame Blade",閃火之刃 +"Flashfire Blade",瞬炎之刃 +"Infernal Blade",煉獄之刃 +"Iron Staff",鐵鍛長杖 +"Coiled Staff",強化長杖 +"Vile Staff",毒牙長杖 +"Military Staff",軍用長杖 +"Serpentine Staff",蛇紋長杖 +"Foul Staff",惡靈長杖 +"Ezomyte Staff",艾茲麥長杖 +"Maelström Staff",風暴長杖 +"Judgement Staff",審判長杖 +"Capacity Rod",才能長桿 +"Potentiality Rod",潛能長桿 +"Eventuality Rod",萬能長桿 +"The Screaming Eagle",鷹嘯 +"Soul Taker",開膛斧 +Dyadus,龍鳳吟 +"Chin Sol",亂矢之弦 +Darkscorn,夜吟 +"Death's Harp",冥使之琴 +Infractem,穿雲 +"Lioneye's Glare",獅眼的戰弓 +"Quill Rain",驟雨之弦 +Silverbranch,幻銀之弦 +"Storm Cloud",暴雨之弦 +"Voltaxic Rift",魔暴之痕 +Windripper,裂風 +"Al Dhih",鬣犬之牙 +Bloodseeker,嗜血之爪 +"Cybil's Paw",希比爾的冰爪 +"Essentia Sanguis",精華收割器 +"Last Resort",終息 +"Mortem Morsu",噬魂之牙 +"Bino's Kitchen Knife",比諾的廚刀 +Divinarius,戒律之影 +Heartbreaker,裂心刃 +Mightflay,力量獵刃 +"Ungil's Gauche",恩吉爾的叉刃 +Brightbeak,光耀之錘 +"Doon Cuebiyari",黑鋼 +Mjölner,沉默之雷 +"Mon'tregul's Grasp",凋靈魔爪 +"Nycta's Lantern",奈可妲之燈 +"The Supreme Truth",無上箴言 +"Doryani's Catalyst",多里亞尼的幻化之杖 +Aurumvorax,靈護 +"Ephemeral Edge",影殞 +"The Goddess Bound",女神的靈縛 +"The Goddess Scorned",女神的怒炎 +"Prismatic Eclipse",虹耀之月 +"Rebuke of the Vaal",瓦爾戰刃 +Redbeak,赤紅短刃 +"Dying Breath",亡者之息 +Fencoil,綠藤 +"Pillar of the Caged God",囚神杵 +"The Searing Touch",熾炎之使 +"Taryn's Shiver",塔林的顫慄之語 +Lifesprig,生機之記 +"Midnight Bargain",冥約 +Moonsorrow,泣月 +"Void Battery",潛能魔棒 +"Song of the Sirens",海妖魅曲 +"Atziri's Disfavour",阿茲里的刑刃 +"The Blood Reaper",竭血之鐮 +"Kaom's Primacy",岡姆的霸業 +Limbsplit,斷罪 +"Reaper's Pursuit",死神的取魂器 +Wideswing,闊斬 +"Wings of Entropy",亂世之翼 +"Chober Chaber",忠誠之錘 +"Geofri's Baptism",吉爾菲的淨罪之錘 +"Hrimnor's Hymn",雷姆諾的奪命樂具 +"Kongor's Undying Rage",康戈的戰炎 +"Marohi Erqi",爾奇的巨靈之錘 +Quecholli,重擊之錘 +Voidhome,逝空之錘 +"Oro's Sacrifice",歐羅的貢品 +"Queen's Decree",威嚴之刃 +"Rigwald's Charge",瑞佛的奮戰長劍 +Shiversting,寒光劍 +"Terminus Est",行刑之刃 +Doomfletch,滅世 +"Hyaon's Fury",海昂的狂怒 +"Pledge of Hands",誓約 +"Piscator's Vigil",皮斯卡托的慧眼 +"Edge of Madness",瘋狂邊界 +Dreamfeather,幻夢飛羽 +"Apep's Rage",艾普之怒 +"Hegemony's Era",霸權時代 +"Mark of the Doubting Knight",迷茫幻符 +"The Dark Seer",黯黑賢者 +"The Harvest",收割者 +"Agnerod East",東方雷霆聖杖 +"Agnerod North",北方雷霆聖杖 +Doomsower,終末之始 +"Brutus' Lead Sprinkler",布魯特斯的刑具 +"Reverberation Rod",混響 +"The Blood Thorn",血棘 +"Blood of Summer",炎夏之血 +"Rust of Winter",霜刃 +"Ashes of the Sun",燼杵 +"Splinter of the Moon",碎月 +"Thunder of the Dawn",曙雷 +"Vestige of Divinity",莊重之杖 +"Fragment of Eternity",亙古之靈 +"Relic of the Cycle",輪迴之記 +"Scar of Fate",命運傷痕 +"The Whispering Ice",冰點低語 +"The Consuming Dark",蠶食之闇 +"Sire of Shards",破碎傳承者 +"Null's Inclination",虛無之傾 +Twyzel,峽灣之星 +"Tremor Rod",顫抖之杖 +"Relentless Fury",無盡憤怒 +Ichimonji,一文字 +"Fairgraves' Bearing",費爾之儀 +"Fidelitas' Spike",費德利塔斯之鋒 +"Callinellus Malleus",堅定之刃 +Gorebreaker,血裂 +"Lavianga's Wisdom",拉維安加的智慧 +"Lakishu's Blade",拉奇許之刃 +Flesh-Eater,血肉之嗜 +"The Stormheart",風暴之眼 +"The Princess",女爵 +"Moonbender's Wing",月嵐 +Dreadarc,恐懼之鐮 +Wildslash,野性狂爪 +Realmshaper,創域 +"Abberath's Horn",艾貝拉斯之角 +Bloodplay,血謔 +Goredrill,血鑿 +Kingmaker,王者之刃 +"Death's Hand",死神之手 +"The Goddess Unleashed",女神的束縛 +"Jack, the Axe",劊子手.傑克 +Stormblast,雷暴 +"Bartek's Finger",巴特克的魔指 +"Boreal Shepherd",牧者之音 +"Celestial Fragment",殘星 +"Leviathan Ivory",神力之牙 +"Ornament of the East",東之飾 +"Jorrhast's Blacksteel",喬赫黑鋼 +"Cameria's Maul",卡美利亞之錘 +"Agnerod South",南方雷霆聖杖 +"Spine of the First Claimant",先驅之脊 +"Izaro's Dilemma",伊澤洛之謎 +"Chitus' Needle",切特斯之針 +Allure,魅惑 +"Hezmana's Bloodlust",嗜血黑茲瑪娜 +"Roth's Reach",蘿絲之觸 +"Femurs of the Saints",聖徒脛骨 +Obliteration,抹滅 +"Iron Commander",鋼鐵指揮 +"Storm Prison",禁錮暴風 +"Eclipse Solaris",宇蝕 +Disjunction,分裂析取 +Singularity,奇異 +Bitterdream,苦夢 +"Rigwald's Savagery",野性瑞佛 +"Rigwald's Command",瑞佛統帥 +"Agnerod West",西方雷霆聖杖 +"Advancing Fortress",超越壁壘 +"Daresso's Passion",德瑞索的熱情 +Varunastra,黑鯊 +Clayshaper,塑泥者 +Rive,裂隙 +"Nuro's Harp",努羅的豎琴 +Reefbane,災禍之礁 +"Axiom Perpetuum",歷史公理 +Widowmaker,寡婦 +Trypanon,裂顱 +Frostbreath,霜息 +"The Tempestuous Steel",暴風之鋼 +"Xirgil's Crank",舍吉的手柄 +"The Dancing Dervish",狂舞德爾維希 +"Touch of Anguish",極度苦痛 +Ashcaller,灰燼行者 +"Death's Opus",死亡之作 +Hiltless,長卷 +"Doomfletch's Prism",滅世之獄 +Silverbough,銀枝 +"Hrimnor's Dirge",雷姆諾的輓歌 +"The Tempest",暴風雨 +"Amplification Rod",增幅杖 +"Realm Ender",魂界終結 +"Queen's Escape",逃亡女王 +"The Gryphon",獅鷲 +"The Cauteriser",燒灼器 +Scaeva,食蚜 +"Innsbury Edge",茵斯布雷之刃 +"Breath of the Council",議會之息 +"Reach of the Council",議會之觸 +"Ewar's Mirage",伊沃幻像 +"Kondo's Pride",剛多的虛榮 +Slivertongue,裂舌 +"Brain Rattler",腦亂者 +"Razor of the Seventh Sun",七日鋒 +"Cospri's Malice",卡斯普里的怨恨 +"The Scourge",災害 +Starforge,核星 +Tulfall,托沃臥 +"Xoph's Nurture",索伏的愛撫 +"Ngamahu's Flame",里特拿馬乎 +Tulborn,托沃崩 +"Shade of Solaris",日耀之影 +"Xoph's Inception",索伏的始源 +"Hand of Thought and Motion",思動之手 +"Hand of Wisdom and Action",智行之手 +"Uul-Netol's Kiss",烏爾尼多之吻 +"Uul-Netol's Embrace",烏爾尼多的擁抱 +"Severed in Sleep",離異夢寐 +"United in Dream",合流夢寐 +"Arakaali's Fang",艾爾卡莉之牙 +Duskdawn,宵曉 +"Kitava's Feast",奇塔弗之盛宴 +Felltooth,崩齒 +Tidebreaker,破浪者 +"Martyr of Innocence",烈士之淨 +"Ahn's Might",漢恩的期許 +Mordhau,魔器 +"Pagan Geis",異宗之鏡 +"The Enmity Divine",惡言聖語 +"The Rippling Thoughts",漣漪冥想 +"The Wasp Nest",蜂巢浪湧 +"Debeon's Dirge",狄恩的輓歌 +Taproot,砥礪深根 +"Borrowed Power",力量借貸 +Bloodletter,血書 +"Galla's Riposte",加拉的突刺刃 +"Cane of Unravelling",初惡枝枒 +"The Poet's Pen",學富之筆 +Arborix,阿布里斯 +"White Wind",白風 +Vulconus,祝融鍛冶 +"Beltimber Blade",刀鋒禁材 +"Grelwood Shank",沃德步伐 +Augyre,相星占卜 +Shimmeron,低伏微光 +Hopeshredder,破滅之希 +Nebuloch,銀河眾星 +Balefire,野火 +Oni-Goroshi,西拉氣流殺 +Panquetzaliztli,噸擊之錘 +Disintegrator,滅碎獠杖 +"Cameria's Avarice",卡美利亞的貪婪 +"The Stormwall",風暴堅牆 +"The Dancing Duo",雙人舞 +Voidforge,核虛 +Mirebough,尼根 +Dreadbeak,恐懼之喙 +Dreadsurge,畏懼波動 +"Geofri's Devotion",吉爾菲的奉獻 +"Sanguine Gambol",血腥之躍 +"Corona Solaris",日耀之冕 +"Story of the Vaal",瓦爾之序 +"Fate of the Vaal",瓦爾之命 +"Earendel's Embrace",伊爾多恩的擁抱 +"Sinvicta's Mettle",辛維塔之毅 +"The Grey Spire",斑駁蒼杖 +"Cerberus Limb",獄犬殘肢 +Soulwrest,鑄影 +"Chaber Cairn",忠誠之記 +"The Crimson Storm",緋紅風暴 +Paradoxica,矛盾對決 +Nebulis,銀河星雲 +"Sign of the Sin Eater",罪孽嗜者之示 +"Cold Iron Point",寒鋼之刃 +"The Black Cane",黑藤 +"The Saviour",救世主 +Stillwater,止水 +"The Surging Thoughts",湧浪之思想 +"The Yielding Mortality",屈服之死相 +"Witchhunter's Judgment",獵巫者的審判 +"Law of the Wilds",野性法則 +"Replica Iron Commander",贗品.鋼鐵指揮 +Actum,談判 +"Replica Bitterdream",贗品.苦夢 +"The Iron Mass",鐵塊 +"Replica Soul Taker",贗品.開膛斧 +"Replica Harvest",贗品.收割者 +"Replica Quill Rain",贗品.驟雨之弦 +"Replica Windripper",贗品.裂風 +"Replica Bloodplay",贗品.血謔 +"Replica Ungil's Gauche",贗品.恩吉爾的叉刃 +"Replica Cold Iron Point",贗品.寒鋼之刃 +"Replica Paradoxica",贗品.矛盾對決 +"Replica Tempestuous Steel",贗品.暴風之鋼 +"Replica Innsbury Edge",贗品.茵斯布雷之刃 +"Replica Last Resort",贗品.終息 +"Replica Heartbreaker",贗品.裂心刃 +"Replica Dreamfeather",贗品.幻夢飛羽 +"Replica Earendel's Embrace",贗品.伊爾多恩的擁抱 +"Replica Oro's Sacrifice",贗品.歐羅的貢品 +"Replica Tulfall",贗品.托沃臥 +"Replica Blood Thorn",贗品.血棘 +"Replica Advancing Fortress",贗品.超越壁壘 +"Replica Allure",贗品.魅惑 +"Replica Frostbreath",贗品.霜息 +"Replica Trypanon",贗品.裂顱 +"Replica Duskdawn",贗品.宵曉 +"Replica Fencoil",贗品.綠藤 +"Replica Twyzel",贗品.峽灣之星 +"Replica Midnight Bargain",贗品.冥約 +"Replica Kongor's Undying Rage",贗品.康戈的戰炎 +"Replica Nebulis",贗品.銀河星雲 +"Replica Wings of Entropy",贗品.亂世之翼 +"Replica Infractem",贗品.穿雲 +"The Hidden Blade",隱藏之劍 +"The Fulcrum",支點 +"Demigod's Authority",半神權威 +Goblinedge,妖精之緣 +"Cane of Kulemak",骷髏馬克的靈杖 +"Atziri's Rule",阿茲里的統御 +"Yaomac's Accord",堯馬克之權 +"Relic of the Pact",古典冥約 +"The Annihilating Light",毀滅白光 +"The Gluttonous Tide",饕餮浪潮 +"Rory's Revengance",羅里的復仇之途 +"Mark2's Mastery",馬克的精銳戰意 +"Robbie's Rotten Mace",羅比的腐敗釘錘 +"Carl's Crusher",卡爾的破壞者 +"Maligaro's Etcher",馬雷葛蘿的刻具 +"The Winds of Fate",命定之風 +Echoforge,核聲 diff --git a/PoeCharm/Pob/translate_tw/Monsters.csv b/PoeCharm/Pob/translate_tw/Monsters.csv new file mode 100644 index 0000000..5b66575 --- /dev/null +++ b/PoeCharm/Pob/translate_tw/Monsters.csv @@ -0,0 +1,122 @@ +k,v +"Alira's Deadeye",阿莉亞的穿心之弓 +"Alpine Shaman",高峰術士 +"Ancient Construct",遠古創造物 +"Archer Statue",弦影岩靈 +"Artless Assassin",無情刺客 +"Ash Prophet",烈火咒師 +"Ashblessed Warden",灰燼守望者 +"Avian Retch",叢林反芻鳥 +"Baranite Preacher",巴倫的傳教士 +"Baranite Sister",巴倫的修女 +"Baranite Thaumaturge",巴倫的咒術師 +"Barb Serpent",棘刺巨蛇 +"Bearded Devil",長鬚羊人 +"Bearded Shaman",長鬚咒靈 +"Blackguard Arcmage",烏旗守衛雷使 +"Blackguard Mage",烏旗守衛法師 +"Bone Husk",削骨者 +"Bone Stalker",骷髏之影 +"Bramble Cobra",叢林眼鏡蛇 +"Brittle Bleeder",嗜血枯骨 +"Brittle Poacher",盜獵者殘骨 +"Burned Miscreation",古靈實驗者:烈火 +"Cannibal Fire-eater",食人族噬火者 +"Carnage Chieftain",殺戮酋長 +"Carrion Queen",食腐蟲后 +"Chrome-infused Chimeral",注鉻龍蜥 +"Cinder Elemental",熾炎魔像 +"Cloud Retch",飄渺反芻鳥 +"Colossal Bonestalker",巨型骸骨鬥士 +"Colossus Crusher",巨像破壞者 +"Crazed Driver",瘋癲霸君 +"Cursed Mariner",水手咒靈 +"Death Bishop",死亡咒師 +Defiler,玷汙咒師 +"Desecrated Saint",毀教者 +Diabolist,惡魔咒師 +"Dune Hellion",沙丘獄犬 +"Enhanced Vaal Fallen",強化瓦爾墮靈 +"Fetid Maw",惡臭裂齒獸 +"Fighting Bull",戰鬥公牛 +"Flame Sentinel",火炎哨帶 +"Flayed Archer",悲語之弦 +"Flesh Sculptor",肉體刻劃屍 +Foreman,船塢工頭 +"Freezing Wolf",凍冰狼 +"Frost Auto-Scout",霜寒自動巡守 +"Frost Harbinger",冰霜奮戰者 +"Frost Sentinel",冰霜哨帶 +"Galvanic Ribbon",雷電之帶 +"Gluttonous Gull",狂食反芻鳥 +Goatman,堅蹄羊人 +"Goatman Fire-raiser",堅蹄羊人咒炎者 +"Goatman Shaman",堅蹄羊人術師 +"Gut Flayer",裂臟剝皮刃 +"Hairy Bonecruncher",長毛碎骨獸 +"Host Chieftain",寄生獸 +"Imperial Vanguard",帝國先鋒 +"Incinerated Mage",狂炎術者 +"Kaom's Chosen",岡姆的精兵 +"Kiln Mother",熔窯之母 +"Kitava's Herald",奇塔弗的先鋒 +"Knitted Horror",恐懼創造物 +"Kraityn's Sentry",克雷頓的偵查兵 +"Leaping Spider",躍影巨蛛 +"Lunaris Concubine",月影神侍妾 +"Lunarsworn Wintermage",寒冬月影魔導士 +"Merveil's Attendant",莫薇兒的侍女 +"Merveil's Blessed",莫薇兒的寵愛 +"Merveil's Chosen",海妖愛女 +"Merveil's Retainer",海妖之僕 +"Mortality Experimenter",生靈實驗者 +"Murk Fiend",陰暗之獸 +Necromancer,死靈法師 +"Noisome Ophidian",審閱者 +"Oak's Devoted",歐克的支持者 +"Plagued Bowman",疫源之弓 +"Plumed Chimeral",彩羽龍蜥 +"Pocked Illuminator",瘡痕照明者 +"Pocked Lanternbearer",瘡痕持燈者 +"Primal Crushclaw",原始之粉碎之爪 +"Primeval Hunter",史前獵者 +Reanimator,復生師 +"Redemption Knight",救贖騎士 +"Redemption Sentry",救贖哨兵 +"Restless Archer",不滅之弦 +"Risen Vaal Advocate",骷髏瓦爾擁戴者 +"Risen Vaal Fanatic",骷髏瓦爾狂熱者 +"Sandworn Slaves",沙瀑奴隸 +"Scale of Esh",艾許之鱗 +"Scinteel Synthete",憶獸.辛堤尤 +"Shadow Lurker",陰影潛伏者 +"Shaggy Monstrosity",毒息巨獸 +"Sin Archer",罪惡之弓 +"Sin Lord",惡咒之主 +"Singing Siren",冥曲海妖 +"Slashed Miscreation",劈砍的古靈實驗者 +"Slave Driver",獨裁霸君 +"Snow Rhex",雪地恐喙鳥 +"Solar Guard",日耀神守衛 +"Solaris Champion",日耀頭目 +"Sparking Mage",雷能枯靈 +"Spectral Bowman",怨靈之弓 +"Spectral Scoundrel",惡棍怨靈 +"Stoneskin Flayer",骨皮刨刀 +"Stygian Revenant",幽靈亡魂 +"Syndicate Operative",密教偵探 +"Templar Tactician",聖宗軍師 +"Tentacle Miscreation",古靈實驗者:掃蕩者 +"Towering Figment",巨型創造物 +"Tukohama's Vanguard",圖克哈瑪的先鋒 +"Undying Alchemist",不朽之毒 +"Undying Evangelist",不朽福音 +"Undying Grappler",不朽格鬥者 +"Undying Impaler",不朽刺客 +"Undying Incinerator",不朽之炎 +"Undying Outcast",不朽放逐者 +"Vaal Slayer",瓦爾處刑者 +"Vexing Archer",咒靈之弓 +Voidbearer,虛影炎獸 +"Whipping Miscreation",古靈實驗者:長鞭 +"Wicker Man",異教徒 diff --git a/PoeCharm/Pob/translate_tw/Uniques.txt.csv b/PoeCharm/Pob/translate_tw/Uniques.txt.csv new file mode 100644 index 0000000..de1942e --- /dev/null +++ b/PoeCharm/Pob/translate_tw/Uniques.txt.csv @@ -0,0 +1,1339 @@ +"The Anvil",信念之砧 +"Araku Tiki",隱靈之符 +Astramentis,均衡之符 +"Atziri's Foible",阿茲里聖徽 +"Carnage Heart",屠戮之心 +"Daresso's Salute",德瑞索的戰禮 +"Demigod's Presence",昇華之印 +"Eye of Chayula",夏烏拉之眼 +"The Ignomon",烈陽徽記 +"Karui Ward",卡魯的戰徽 +"Marylene's Fallacy",瑪莉琳的護體之符 +Sidhebreath,魔靈之符 +"Stone of Lazhwar",拉茲瓦的靈石 +"Victario's Acuity",維多里奧的捷思 +"Voll's Devotion",福爾的忠誠之符 +Auxium,奧術之符 +"Demigod's Bounty",昇華珍寶 +"Doryani's Invitation",多里亞尼之約 +Headhunter,獵首 +"Immortal Flesh",永生 +"The Magnate",堅毅之環 +"Meginord's Girdle",梅吉諾德的力量泉源 +"Perandus Blazon",普蘭德斯之印 +Sunblast,日炎 +"Wurm's Molt",龍蛻之帶 +Andvarius,貪慾之記 +"Berek's Grip",貝雷克的冰與雷之曲 +"Berek's Pass",貝雷克的冰與火之歌 +"Berek's Respite",貝雷克的火與雷之樂 +Blackheart,幽暗之語 +"Death Rush",亡者呼喚 +"Doedre's Damning",德瑞的魔具 +"Dream Fragments",夢語之痕 +"Gifts from Above",神賜 +"Kaom's Sign",岡姆的遠見 +"Le Heup of All",英靈寶環 +"Lori's Lantern",羅里的幸運之燈 +"Ming's Heart",明恩的慧心 +"Perandus Signet",普蘭德斯之記 +"Romira's Banquet",羅米拉的潛力之環 +"Shavronne's Revelation",薛朗的啟示之環 +"The Taming",元素之章 +"Thief's Torment",竊罪 +Voideye,虛空慧眼 +Blackgleam,黑炎之芒 +Drillneck,穿心 +"Hyrri's Bite",西里的嗜血之矢 +Rearguard,寒鋒之衛 +"Ambu's Charge",安姆布的戰甲 +Ashrend,拂燼 +"Belly of the Beast",獸腹 +Bramblejack,刺棘寶甲 +Briskwrap,荒途 +"Bronn's Lithe",布隆的影衣 +"Carcass Jack",致命之體 +"Cloak of Flame",烈炎之袍 +"Cloak of Defiance",衛道之袍 +"The Covenant",血誓 +"Daresso's Defiance",德瑞索的衛衣 +"Death's Oath",冥使之體 +Foxshade,狐毛鎧 +"Hyrri's Ire",西里的戰衣 +Icetomb,冰息 +"Incandescent Heart",烈炎之心 +"Infernal Mantle",煉獄之心 +"Kaom's Heart",岡姆的壯志 +"Lightbane Raiment",魔道之衣 +"Lightning Coil",雷語 +"Queen of the Forest",森林之后 +"Shavronne's Wrappings",薛朗的護身長袍 +"Solaris Lorica",烈陽鎧 +"Soul Mantle",祖靈之約 +"Tabula Rasa",無盡之衣 +"Thousand Ribbons",千縷 +"Vis Mortis",兀鳴 +"Voll's Protector",福爾的戰鎧 +"Zahndethus' Cassock",札德圖斯的聖衣 +"Alberon's Warpath",阿爾貝隆的征途 +"Atziri's Step",阿茲里的金履 +"The Blood Dance",血影 +"Bones of Ullr",烏勒爾之骨 +"Darkray Vectors",暗雷 +Deerstalker,獵蹤 +"Demigod's Stride",昇華之途 +Dusktoe,迎暮 +Goldwyrm,龍炎足跡 +"Lioneye's Paws",獅眼的鬥志 +"Victario's Flight",維多里奧的飛昇 +Rainbowstride,虹幕 +"Shavronne's Pace",薛朗的秘術長靴 +"Sin Trek",敏銳思維 +Sundance,日耀 +"Wake of Destruction",覆滅之兆 +Wanderlust,苦行之履 +Windscream,惡風足跡 +Wondertrap,迴光之跡 +"Asenath's Gentle Touch",安賽娜絲的安撫之語 +"Atziri's Acuity",阿茲里的捷思 +Aurseize,富貴之運 +"Demigod's Touch",昇華之指 +"Meginord's Vise",梅吉諾德的巨力腕甲 +"Doedre's Tenure",德瑞的精神手套 +Facebreaker,毀面者 +Voidbringer,虛空之力 +Hrimsorrow,冰冷之眼 +"Lochtonial Caress",意識之緣 +"Maligaro's Virtuosity",馬雷葛蘿的血染手套 +"Ondar's Clasp",恩德的迅影 +"Sadima's Touch",獵寶者的護手 +"Shackles of the Wretched",悲運之縛 +Slitherpinch,蒼蟒之鱗 +Snakebite,蝮吻 +Thunderfist,轟天雷 +"Vaal Caress",瓦爾的靈手 +Abyssus,深淵之喚 +"Alpha's Howl",極地之嗥 +"Asenath's Mark",安賽娜絲的迅敏之冠 +"The Bringer of Rain",祭禮之雨 +"Chitus' Apex",切特斯的威權 +"Crown of Eyes",邪眼之冠 +"Crown of Thorns",刺棘之冠 +Deidbell,喪鐘 +"Demigod's Triumph",昇華之冠 +"Devoto's Devotion",德沃托的信念之盔 +"Ezomyte Peak",艾茲麥的榮光 +"Fairgraves' Tricorne",費爾之帽 +"Geofri's Crest",吉爾菲的榮光 +Goldrim,金縷帽 +"The Gull",鷗喙 +Heatshiver,寒焰 +Honourhome,私慾的光輝 +"Hrimnor's Resolve",雷姆諾的豪情 +"Leer Cast",共鳴之面 +"Malachai's Simula",瑪拉凱的祭具 +Mindspiral,靈漩 +"The Peregrine",疾風的沉思 +"Rat's Nest",鼠巢 +"Rime Gaze",酷寒的凝視 +Skullhead,光輝之顱 +"Starkonja's Head",斯塔空加之首 +"The Three Dragons",三龍戰紀 +"Veil of the Night",夜幕 +"The Vertex",謎容 +"Aegis Aurora",幻芒聖盾 +"Atziri's Mirror",阿茲里之鏡 +"Chernobog's Pillar",五芒屏障 +"Crest of Perandus",普蘭德斯之徽 +"Daresso's Courage",德瑞索的勇者之盾 +Kaltenhalt,冰霜之鏡 +"Lioneye's Remorse",獅眼的榮耀之盾 +"Matua Tupuna",遠祖之顱 +"Prism Guardian",元素的庇護 +"Rathpith Globe",獻祭之心 +"Rise of the Phoenix",烈炎之翼 +"Saffell's Frame",薩費爾的智慧 +Springleaf,新生之徽 +"Titucius' Span",提圖庫斯的堅盾 +"Wheel of the Stormsail",暴雨之舵 +"The Screaming Eagle",鷹嘯 +"Soul Taker",開膛斧 +Dyadus,龍鳳吟 +"Chin Sol",亂矢之弦 +Darkscorn,夜吟 +"Death's Harp",冥使之琴 +Infractem,穿雲 +"Lioneye's Glare",獅眼的戰弓 +"Quill Rain",驟雨之弦 +Silverbranch,幻銀之弦 +"Storm Cloud",暴雨之弦 +"Voltaxic Rift",魔暴之痕 +Windripper,裂風 +"Al Dhih",鬣犬之牙 +Bloodseeker,嗜血之爪 +"Cybil's Paw",希比爾的冰爪 +"Essentia Sanguis",精華收割器 +"Last Resort",終息 +"Mortem Morsu",噬魂之牙 +"Bino's Kitchen Knife",比諾的廚刀 +Divinarius,戒律之影 +Heartbreaker,裂心刃 +Mightflay,力量獵刃 +"Ungil's Gauche",恩吉爾的叉刃 +Brightbeak,光耀之錘 +"Doon Cuebiyari",黑鋼 +Mjölner,沉默之雷 +"Mon'tregul's Grasp",凋靈魔爪 +"Nycta's Lantern",奈可妲之燈 +"The Supreme Truth",無上箴言 +"Doryani's Catalyst",多里亞尼的幻化之杖 +Aurumvorax,靈護 +"Ephemeral Edge",影殞 +"The Goddess Bound",女神的靈縛 +"The Goddess Scorned",女神的怒炎 +"Prismatic Eclipse",虹耀之月 +"Rebuke of the Vaal",瓦爾戰刃 +Redbeak,赤紅短刃 +"Dying Breath",亡者之息 +Fencoil,綠藤 +"Pillar of the Caged God",囚神杵 +"The Searing Touch",熾炎之使 +"Taryn's Shiver",塔林的顫慄之語 +Lifesprig,生機之記 +"Midnight Bargain",冥約 +Moonsorrow,泣月 +"Void Battery",潛能魔棒 +"Song of the Sirens",海妖魅曲 +"Atziri's Promise",阿茲里的諾言 +"Blood of the Karui",卡魯之血 +"Divination Distillate",寶視精華 +"Doedre's Elixir",德瑞的妙藥 +"Lavianga's Spirit",拉維安加之泉 +"Acton's Nightmare",輪迴的夢魘 +"The Coward's Trial",懦者的試驗 +"Maelström of Chaos",混沌之淵 +"Mao Kun",賊窩 +"Olmec's Sanctum",遠古之印 +"Poorjoy's Asylum",沉淪之間 +"Vaults of Atziri",阿茲里的秘寶庫 +"Atziri's Disfavour",阿茲里的刑刃 +"The Blood Reaper",竭血之鐮 +"Kaom's Primacy",岡姆的霸業 +Limbsplit,斷罪 +"Reaper's Pursuit",死神的取魂器 +Wideswing,闊斬 +"Wings of Entropy",亂世之翼 +"Chober Chaber",忠誠之錘 +"Geofri's Baptism",吉爾菲的淨罪之錘 +"Hrimnor's Hymn",雷姆諾的奪命樂具 +"Kongor's Undying Rage",康戈的戰炎 +"Marohi Erqi",爾奇的巨靈之錘 +Quecholli,重擊之錘 +Voidhome,逝空之錘 +"Oro's Sacrifice",歐羅的貢品 +"Queen's Decree",威嚴之刃 +"Rigwald's Charge",瑞佛的奮戰長劍 +Shiversting,寒光劍 +"Terminus Est",行刑之刃 +"Atziri's Splendour",阿茲里的威權 +Doomfletch,滅世 +"Asphyxia's Wrath",冰靈之吼 +"Hyaon's Fury",海昂的狂怒 +"Kaom's Roots",岡姆的穩重之靴 +"Jaws of Agony",苦痛狂鯊 +"Forbidden Taste",禁果 +"Death and Taxes",亡者之財 +"Soul Strike",靈魂打擊 +"Pledge of Hands",誓約 +Pyre,燃焰 +"Rumi's Concoction",魯米的靈藥 +"Thousand Teeth Temu",千齒 +"Piscator's Vigil",皮斯卡托的慧眼 +"Chalice of Horrors",恐懼之缶 +Craghead,岩頭 +"Edge of Madness",瘋狂邊界 +"Flesh and Spirit",肉體與魂靈 +"Shadows and Dust",沙塵之影 +Dreamfeather,幻夢飛羽 +"Apep's Rage",艾普之怒 +"Gang's Momentum",剛勇 +"Hegemony's Era",霸權時代 +"Mark of the Doubting Knight",迷茫幻符 +"Mokou's Embrace",莫考之擁 +"The Dark Seer",黯黑賢者 +"The Harvest",收割者 +"Cherrubim's Maleficence",薛魯賓的惡作劇 +"Null and Void",虛空 +"Untainted Paradise",純淨樂園 +"Oba's Cursed Trove",歐霸的咒怨寶庫 +"Whakawairua Tuahu",禁閉祭壇 +"Sentari's Answer",山特立的回應 +"Agnerod East",東方雷霆聖杖 +"Demigod's Eye",昇華之眼 +"Agnerod North",北方雷霆聖杖 +"Bated Breath",凝息 +"Belt of the Deceiver",狡徒束腰 +Doomsower,終末之始 +"Great Old One's Ward",邪神庇護 +Kikazaru,基加薩魯 +"Brutus' Lead Sprinkler",布魯特斯的刑具 +"Malachai's Artifice",瑪拉凱的巧技 +"Maligaro's Lens",馬雷葛蘿的染血透鏡 +"Maligaro's Restraint",馬雷葛蘿的染血之環 +"Maloney's Nightfall",馬洛尼的暮光 +"Ngamahu's Sign",拿瑪乎之印 +"Valako's Sign",瓦拉庫之印 +"Tasalio's Sign",塔薩里之印 +"Nomic's Storm",諾米克的風暴 +Prismweave,幻彩菱織 +"Reverberation Rod",混響 +"Scold's Bridle",禁語 +"Sibyl's Lament",希比爾之嘆 +"The Blood Thorn",血棘 +"The Broken Crown",缺角帝冠 +"The Rat Cage",疫鼠囚籠 +Timeclasp,時光之握 +"Ungil's Harmony",恩吉爾的和諧 +"Taste of Hate",恨意 +"Warped Timepiece",扭曲之鐘 +"Greed's Embrace",貪婪之擁 +"Hall of Grandmasters",元帥殿堂 +"Rashkaldor's Patience",拉什卡德的耐心 +"Blood of Summer",炎夏之血 +"Rust of Winter",霜刃 +"Ashes of the Sun",燼杵 +"Splinter of the Moon",碎月 +"Thunder of the Dawn",曙雷 +"Vestige of Divinity",莊重之杖 +"Fragment of Eternity",亙古之靈 +"Relic of the Cycle",輪迴之記 +"Scar of Fate",命運傷痕 +"Tear of Entropy",亂世之淚 +"Remnant of Empires",帝國的殘壁 +"Chains of Time",時空之鏈 +"Black Sun Crest",黑陽之冠 +"The Whispering Ice",冰點低語 +"The Consuming Dark",蠶食之闇 +"Sire of Shards",破碎傳承者 +"Null's Inclination",虛無之傾 +"Dyadian Dawn",戴亞迪安的晨曦 +"Empire's Grasp",帝國之掌 +"Lioneye's Vision",獅眼的視線 +"To Dust",塵埃落定 +"Eldritch Knowledge",異能知識 +"Fluid Motion",流暢行動 +"Intuitive Leap",直覺之躍 +"Lioneye's Fall",獅眼的隕落 +"Selfless Leadership",無私領導 +"Doedre's Scorn",德瑞的蔑視 +"Shaper's Seed",塑界者之籽 +Brawn,筋骨強化 +Inertia,慣性 +"Vampire's Might",吸血鬼的力量 +"Survival Secrets",生存秘技 +"Survival Skills",生存技巧 +"Inspired Learning",求知的熱情 +"Martial Artistry",武藝之相 +"Survival Instincts",生存本能 +"Fertile Mind",豐富心靈 +"Cannibalistic Habits",同族相殘 +"Spire of Stone",石塔 +Apparitions,映像 +"Mantra of Flames",烈炎之兆 +"Fortified Legion",堅守軍團 +Hotheaded,腦衝 +Combustibles,燃盡 +"Weight of Sin",罪惡的重量 +"The Naming Temporary",暫名 +"Fragile Bloom",脆弱的繁華 +"Rain of Splinters",碎鏃雨 +"Malicious Intent",不善意圖 +"Clear Mind",理智 +Specialised,熟稔 +"Miser of Misery",悲慘賜予者 +"Efficient Training",充分訓練 +"Brute Force Solution",蠻力衝撞 +"Careful Planning",審慎計畫 +"Atziri's Reign",阿茲里之權 +"Blood of Corruption",墮落之血 +"Tear of Purity",純淨之淚 +Twyzel,峽灣之星 +"Vaal Sentencing",瓦爾之訴 +Southbound,南方 +"Tremor Rod",顫抖之杖 +"Relentless Fury",無盡憤怒 +Ichimonji,一文字 +"Fairgraves' Bearing",費爾之儀 +"Fidelitas' Spike",費德利塔斯之鋒 +"Hidden Potential",深藏的潛能 +"Fevered Mind",狂熱之心 +"Sacrificial Harvest",原生祭儀 +"Blood Sacrifice",血犧 +Self-Flagellation,殘虐之歡愉 +Powerlessness,無力 +"Poacher's Aim",盜獵者的準心 +"Warlord's Reach",督軍之力 +"Assassin's Haste",刺殺者迷影 +"Conqueror's Efficiency",征服者的迅捷 +"Conqueror's Potency",征服者的力量 +"Conqueror's Longevity",征服者的長生 +"Chill of Corruption",腐化寒息 +"Ancient Waystones",遠古基石 +"Mutated Growth",墮落異體 +"Hungry Abyss",饑饉深淵 +"Zerphi's Youth",澤佛伊的青春 +"Corrupted Energy",腐化能量 +"Brittle Barrier",易碎屏障 +Pacifism,和平主義 +Fragility,虛弱 +"Talisman of the Victor",勝者護符 +"Heartbound Loop",結魂之環 +Pugilist,迅擊者 +"Cold Steel",冷鋼 +"Anatomical Knowledge",真知灼見 +Fireborn,炎域 +"Energised Armour",能量堅甲 +"Energy From Within",潛能防護 +"Static Electricity",靜電之源 +"Healthy Mind",靈體轉換 +"Might in All Forms",卓絕之力 +"Lion's Roar",獅吼精華 +"Callinellus Malleus",堅定之刃 +"The Restless Ward",無盡之衛 +Gorebreaker,血裂 +"Lavianga's Wisdom",拉維安加的智慧 +"Lakishu's Blade",拉奇許之刃 +Repentance,悔悟之掌 +Flesh-Eater,血肉之嗜 +"The Stormheart",風暴之眼 +"The Princess",女爵 +"Moonbender's Wing",月嵐 +Dreadarc,恐懼之鐮 +"The Deep One's Hide",深淵絕壁 +Wildslash,野性狂爪 +Realmshaper,創域 +"Abberath's Horn",艾貝拉斯之角 +Bloodplay,血謔 +Goredrill,血鑿 +Kingsguard,皇家衛甲 +"Call of the Brotherhood",意志呼喚 +Kingmaker,王者之刃 +"Death's Hand",死神之手 +"The Goddess Unleashed",女神的束縛 +"Jack, the Axe",劊子手.傑克 +Stormblast,雷暴 +"Bartek's Finger",巴特克的魔指 +"Boreal Shepherd",牧者之音 +"Celestial Fragment",殘星 +Ironweld,鐵芒 +"Alkem Eira",神諭 +"Death Rattle",亡靈之音 +Ghostmarch,鬼行 +"Santoni's Faith",桑托尼的忠誠之心 +"Mana Sponge",吸魔海綿 +"The Rathorn",咒荊 +"Leviathan Ivory",神力之牙 +"Deadman's Hand",枯萎之手 +"Vizaru's Folly",維札盧的不堪往事 +"Kalisa's Grace",卡莉莎的優雅之影 +"Arimagius' Honor",志士的榮耀之心 +Wurmfist,崩石 +"Dewath's Hide",德瓦斯的匿蹤 +"Doryani's Fist",多里亞尼之拳 +"Ventor's Gamble",賭神芬多 +"Ornament of the East",東之飾 +"Trolltimber Spire",巫木 +"Jorrhast's Blacksteel",喬赫黑鋼 +"Crown of the Pale King",殞皇之冠 +Surgebinders,浪湧縛者 +"Victario's Influence",維多里奧之絕響 +"Cameria's Maul",卡美利亞之錘 +"Brinerot Mark",布琳洛特印記 +"Redblade Band",紅刃之環 +"Mutewind Seal",啞風封印 +"Brinerot Flag",布琳洛特之旗 +"Redblade Banner",紅刃旗幟 +"Mutewind Pennant",啞風尖旗 +"Demigod's Beacon",昇華之燈 +"Brinerot Whalers",布琳洛特岸行者 +"Mutewind Whispersteps",啞風輕步 +"Redblade Tramplers",紅刃蹂躪靴 +"Ylfeban's Trickery",伊芙班的詭計 +"Band of the Victor",勝利之環 +"Agnerod South",南方雷霆聖杖 +Emberwake,餘燼之痕 +"Slivers of Providence",白銀恩典 +"Steppan Eard",絕地魔履 +"Broken Faith",破碎信念 +"The Pariah",草民 +Bloodgrip,鮮血支配 +Soulthirst,嗜魂 +"Spine of the First Claimant",先驅之脊 +"Izaro's Dilemma",伊澤洛之謎 +"Winds of Change",昇華之風 +"Izaro's Turmoil",伊澤洛之亂 +"Chitus' Needle",切特斯之針 +"Night's Hold",夜守 +Blightwell,枯井 +"Natural Hierarchy",自然組織 +"Rigwald's Curse",瑞佛詛咒 +"The Vigil",監視守夜 +"Rolling Flames",滾動烈焰 +"Winter's Bounty",冬季賞金 +"Spirited Response",先祖回音 +"Dead Reckoning",死亡清算 +"Rapid Expansion",急速擴張 +"Volley Fire",怒火齊發 +"Spirit Guards",精神守護 +"Shattered Chains",破碎之鍊 +"Weight of the Empire",帝國重量 +"Pitch Darkness",黯黑之調 +"Steel Spirit",堅毅心靈 +"Growing Agony",茁壯苦痛 +"The Vinktar Square",維克塔廣場 +"Caer Blaidd, Wolfpack's Den",塞爾.佈雷德狼穴 +"Eyes of the Greatwolf",巨狼之眼 +"Rigwald's Quills",瑞佛之羽 +Feastbind,盛宴之結 +Faminebind,饑荒之結 +"The Retch",嘔吐 +Allure,魅惑 +"Hezmana's Bloodlust",嗜血黑茲瑪娜 +"Coruscating Elixir",閃耀精華 +"The Aylardex",艾拉黛絲 +"Vessel of Vinktar",維克塔血器 +"Kongming's Stratagem",孔明的神算 +Skyforth,空向 +"Roth's Reach",蘿絲之觸 +Rotgut,傷胃酒 +"Femurs of the Saints",聖徒脛骨 +Obliteration,抹滅 +"Extractor Mentis",心靈抽取 +"Iron Commander",鋼鐵指揮 +"Storm Prison",禁錮暴風 +"Eclipse Solaris",宇蝕 +Disjunction,分裂析取 +Singularity,奇異 +Bitterdream,苦夢 +"Star of Wraeclast",瓦爾克拉斯之星 +"Rigwald's Crest",瑞佛之冠 +"Rigwald's Savagery",野性瑞佛 +"Rigwald's Command",瑞佛統帥 +"Essence Worm",菁華蠕蟲 +"Agnerod West",西方雷霆聖杖 +Winterheart,冬之心 +"Demigod's Dominance",昇華統御 +"Frost Unbroken",不滅冰晶 +"Advancing Fortress",超越壁壘 +"Cheap Construction",廉價建設 +"Daresso's Passion",德瑞索的熱情 +Glitterdisc,七彩碟 +"Hair Trigger",髮閘機關 +"Malachai's Loop",輪迴 +"Reckless Defence",魯莽防禦 +"The Writhing Jar",扭曲之罐 +"Unstable Payload",不穩定承載 +Varunastra,黑鯊 +Wyrmsign,龍族印記 +"Geofri's Sanctuary",吉爾菲的聖殿 +Clayshaper,塑泥者 +"Seven-League Step",盟誓之跡 +"Zerphi's Last Breath",澤佛伊的終息 +"Umbilicus Immortalis",不朽繫命 +"The Sorrow of the Divine",神聖哀悼 +"Emperor's Cunning",帝王的詭計 +"Emperor's Wit",帝王的智慧 +"Emperor's Might",帝王的霸權 +"Emperor's Mastery",帝王的純熟 +"The Perandus Manor",普蘭德斯莊園 +Rive,裂隙 +"Heretic's Veil",異教面紗 +"Nuro's Harp",努羅的豎琴 +Reefbane,災禍之礁 +"Axiom Perpetuum",歷史公理 +"Viper's Scales",毒蛇之度 +Widowmaker,寡婦 +Trypanon,裂顱 +Frostbreath,霜息 +"The Tempestuous Steel",暴風之鋼 +"Xirgil's Crank",舍吉的手柄 +"Victario's Charity",維多里奧的貢獻 +"The Beast Fur Shawl",獸毛披肩 +"The Dancing Dervish",狂舞德爾維希 +"Saemus' Gift",謝默斯的贈禮 +"Cloak of Tawm'r Isley",陶米兒艾斯理之袍 +"Touch of Anguish",極度苦痛 +Ashcaller,灰燼行者 +"Veruso's Battering Rams",維盧梭攻城槌 +"Three-step Assault",三步突擊 +"Hinekora's Sight",悉妮蔻拉之眼 +"Cospri's Will",卡斯普里意志 +"The Ascetic",苦行 +"Wall of Brambles",荊棘之牆 +"Karui Charge",卡魯充能 +"Death's Opus",死亡之作 +Kintsugi,金繕 +"Grand Spectrum",巨光譜 +"Kiara's Determination",奇亞拉的決心 +Hiltless,長卷 +"The Overflowing Chalice",滿溢聖杯 +Cragfall,落石 +"Doomfletch's Prism",滅世之獄 +Silverbough,銀枝 +"Hrimnor's Dirge",雷姆諾的輓歌 +"The Tempest",暴風雨 +"Amplification Rod",增幅杖 +"Realm Ender",魂界終結 +"Queen's Escape",逃亡女王 +"Shavronne's Gambit",薛朗的詭計 +"Ezomyte Hold",艾茲麥之握 +Deidbellow,喪吼 +Voidheart,虛空心靈 +"Martyr's Crown",烈士之冠 +"The Signal Fire",狼煙 +"Ngamahu Tiki",拿瑪乎蒂基 +Hrimburn,李姆本 +"Kaom's Way",岡姆之路 +"Thirst for Horrors",顫慄之飢 +"The Oak",橡樹 +Kaltensoul,冰霜之魂 +"The Gryphon",獅鷲 +"The Cauteriser",燒灼器 +Skirmish,小會戰 +Scaeva,食蚜 +"Innsbury Edge",茵斯布雷之刃 +"Coated Shrapnel",榴星 +"Ascent From Flesh",血軀昇華 +"Breath of the Council",議會之息 +"Reach of the Council",議會之觸 +"Death's Door",死亡大門 +"Grip of the Council",議會之握 +"The Learning Stone",學習之石 +"Underdog's Fury",犧牲者怒息 +Duskwing,黃昏之翼 +"Mind of the Council",議會之心 +Spiritskin,精神之膚 +"Ewar's Mirage",伊沃幻像 +Lycosidae,狼蛛 +Tinkerskin,焊匠之膚 +Rumblemarch,奮勇進軍 +"The Brass Dome",堅銅戰罩 +"Kitava's Thirst",奇塔弗之渴望 +"Kondo's Pride",剛多的虛榮 +Obscurantis,朦朧詭面 +Praxis,普拉克斯 +Valyrium,戰日 +Slivertongue,裂舌 +Snakepit,蛇巢 +"Brain Rattler",腦亂者 +"Razor of the Seventh Sun",七日鋒 +"Eye of Innocence",無罪之眼 +"The Putrid Cloister",腐臭迴廊 +"The Warden's Brand",獄使之印 +"Witchfire Brew",巫火秘釀 +"Unending Hunger",無盡飢餓 +"Cospri's Malice",卡斯普里的怨恨 +"Hallowed Ground",萬聖之地 +Voidwalker,虛空行者 +"The Scourge",災害 +Starforge,核星 +"Dying Sun",滅日 +"Shaper's Touch",塑者之觸 +Tulfall,托沃臥 +"Primordial Eminence",先祖卓越 +"Primordial Harmony",先祖和諧 +"The Anima Stone",聚魂石 +"Primordial Might",先祖力量 +"Xoph's Nurture",索伏的愛撫 +"The Formless Flame",無形火炬 +"The Formless Inferno",無形煉獄 +"Xoph's Heart",索伏之心 +"Ngamahu's Flame",里特拿馬乎 +"Tukohama's Fortress",圖克哈瑪堡壘 +"Voll's Vision",福爾的遠見 +Tulborn,托沃崩 +"The Halcyon",太平 +"Shade of Solaris",日耀之影 +"The Infinite Pursuit",無盡之距 +"The Pandemonius",群魔殿 +"The Red Trail",赤紅蹤跡 +"Voice of the Storm",暴風之言 +"Xoph's Blood",索伏之血 +"Xoph's Inception",索伏的始源 +"Light of Lunaris",月影之耀 +"The Surrender",降伏 +"Malachai's Vision",瑪拉凱的遠見 +"Hand of Thought and Motion",思動之手 +"Sin's Rebirth",再生的罪惡 +"The Snowblind Grace",雪盲恩惠 +"Hand of Wisdom and Action",智行之手 +"Esh's Mirror",艾許之鏡 +"Esh's Visage",艾許之面 +"Choir of the Storm",暴風之語 +"The Perfect Form",完美姿態 +"Uul-Netol's Kiss",烏爾尼多之吻 +"Uul-Netol's Embrace",烏爾尼多的擁抱 +"The Anticipation",懸念 +"Severed in Sleep",離異夢寐 +"United in Dream",合流夢寐 +"Skin of the Loyal",忠誠之膚 +"Skin of the Lords",君主之膚 +"The Brine Crown",海王冠冕 +"Presence of Chayula",夏烏拉之印 +"Gruthkul's Pelt",葛魯斯寇真皮 +"Arakaali's Fang",艾爾卡莉之牙 +Perseverance,恆毅意志 +Duskdawn,宵曉 +"Kitava's Feast",奇塔弗之盛宴 +"The Red Dream",赤影夢境 +"The Red Nightmare",赤影夢魘 +"The Green Dream",青影夢境 +"The Green Nightmare",青影夢魘 +"The Blue Dream",碧影夢境 +"The Blue Nightmare",碧影夢魘 +"Abberath's Hooves",艾貝拉斯之蹄 +"Angler's Plait",漁夫之辮 +Felltooth,崩齒 +"Sudden Ignition",急遽點燃 +"Ring of Blades",環形刃 +"Winter Burial",冬葬 +"Violent Dead",亡者之殘 +"First Snow",初雪 +"Garukhan's Flight",卡洛翰之影 +Tidebreaker,破浪者 +"Martyr of Innocence",烈士之淨 +"Frozen Trail",跡凍 +Wildfire,燐火 +"Fight for Survival",存戰 +"Omen on the Winds",乘風之兆 +"Overwhelming Odds",絕對壓制 +"The Baron",男爵 +Haemophilia,逆凝之血 +"Bisco's Collar",畢斯寇的項圈 +"Might and Influence",強權之勢 +Inevitability,必然 +"Ryslatha's Coil",瑞斯拉薩之纏 +"Collateral Damage",戰殤 +"Ahn's Heritage",漢恩的遺產 +"The Wise Oak",哲櫟 +"Bisco's Leash",畢斯寇繫帶 +"Spreading Rot",拓蝕 +"Boundless Grasp",無邊抑制 +"Hazardous Research",危機學 +"Soul Tether",靈魂束縛 +"Ahn's Might",漢恩的期許 +"Ahn's Contempt",漢恩的蔑視 +Mordhau,魔器 +"Pagan Geis",異宗之鏡 +"Prospero's Vault",普洛斯彼羅金庫 +"Speaker's Wreath",預言家桂冠 +"The Unshattered Will",不滅意志 +"Choking Ash",窒息餘燼 +"Straight and True",不變真理 +"Inya's Epiphany",茵雅的頓悟 +"Volkuur's Guidance",福庫爾的指引 +"The Coming Calamity",災難臨頭 +"Eber's Unification",希伯的統治 +"Yriel's Fostering",伊瑞的栽培 +"The Tempest's Binding",風暴的拘束 +"The Enmity Divine",惡言聖語 +"The Fracturing Spinner",裂斷蛛絲 +"The Flow Untethered",潺流不息 +"The Rippling Thoughts",漣漪冥想 +Dendrobate,箭毒蛙 +Allelopathy,相生相剋 +"The Embalmer",福馬林 +"First Piece of the Arcane",第一奧術碎片 +"Maligaro's Cruelty",馬雷葛蘿的殘暴 +"The Wasp Nest",蜂巢浪湧 +"Debeon's Dirge",狄恩的輓歌 +Taproot,砥礪深根 +"The Beachhead",神諭之殿 +"From Dust",塵土歸來 +"Second Piece of the Arcane",第二奧術碎片 +"Third Piece of the Arcane",第三奧術碎片 +"First Piece of Focus",第一專注碎片 +"Second Piece of Focus",第二專注碎片 +"Third Piece of Focus",第三專注碎片 +"Fourth Piece of Focus",第四專注碎片 +"First Piece of Brutality",第一暴虐碎片 +"Second Piece of Brutality",第二暴虐碎片 +"Third Piece of Brutality",第三暴虐碎片 +"First Piece of Time",第一時空碎片 +"Second Piece of Time",第二時空碎片 +"First Piece of Directions",第一象限碎片 +"Second Piece of Directions",第二象限碎片 +"Third Piece of Directions",第三象限碎片 +"First Piece of Storms",第一風暴碎片 +"Second Piece of Storms",第二風暴碎片 +"Third Piece of Storms",第三風暴碎片 +"Borrowed Power",力量借貸 +"The Rack",架子 +Bloodletter,血書 +"Galla's Riposte",加拉的突刺刃 +"Dialla's Malefaction",達拉的罪刑 +"Malachai's Mark",瑪拉凱之面 +Stormcharger,暴充 +Wraithlord,憤靈郡主 +Giantsbane,大屠殺 +"Cane of Unravelling",初惡枝枒 +"Pillars of Arun",艾倫之柱 +"Vix Lunaris",波動月影 +"Inpulsa's Broken Heart",印卜薩的心碎 +"The Long Winter",凜冽久冬 +"Invictus Solaris",堅毅日耀 +"The Poet's Pen",學富之筆 +"Memory Vault",回憶寶庫 +"Doedre's Skin",德瑞之膚 +Arborix,阿布里斯 +"White Wind",白風 +"Yoke of Suffering",磨難之軛 +"The Hungry Loop",惡鬼轉世 +"Ralakesh's Impatience",芮勒蓋許的急躁 +"The Twilight Temple",暮色神廟 +"Pure Talent",純才 +"Leper's Alms",痲瘋的醫款 +"Coralito's Signature",克拉里多的名印 +"Bubonic Trail",布巴尼克的線索 +Oskarm,厄斯根 +"Doryani's Machinarium",多里亞尼的機械迷城 +"Sands of Shakari",夏卡莉之沙 +"Might of the Meek",儒子可教 +"The Golden Rule",黃金守則 +"Darkness Enthroned",夜惡降臨 +"Soul's Wick",魂靈之芯 +"Magna Eclipsis",堅毅之蝕 +Gloomfang,憂愁獠根 +Vulconus,祝融鍛冶 +Bloodbond,血肉結合 +"Beltimber Blade",刀鋒禁材 +"Grelwood Shank",沃德步伐 +Augyre,相星占卜 +Shimmeron,低伏微光 +Hopeshredder,破滅之希 +Nebuloch,銀河眾星 +"Blasphemer's Grasp",褻瀆者之握 +"Watcher's Eye",看守之眼 +"Cyclopean Coil",巨岩之環 +Balefire,野火 +Impresence,不在場證明 +Lightpoacher,光明獵盜者 +Tombfist,陵拳 +"Shroud of the Lightless",晦暗的屍布 +Oni-Goroshi,西拉氣流殺 +"Craiceann's Chitin",奎爾珊畸面 +"Craiceann's Pincers",奎爾珊堅鉗 +"Craiceann's Tracks",奎爾珊之跡 +"Craiceann's Carapace",奎爾珊硬甲 +Greedtrap,貪婪之跡 +"Fox's Fortune",狐毛之富 +Panquetzaliztli,噸擊之錘 +"Gorgon's Gaze",戈耳戈的凝視 +Disintegrator,滅碎獠杖 +Voidfletcher,虛眼箭矢 +"Doedre's Malevolence",德瑞的惡意 +"Farrul's Fur",費爾羅羽衣 +"Atziri's Reflection",阿茲里的映照 +"Fenumus' Shroud",菲恩絲魘甲 +"Saqawal's Winds",斯卡沃之翼 +"Cameria's Avarice",卡美利亞的貪婪 +"The Stormwall",風暴堅牆 +Stormfire,烈風暴 +"The Dancing Duo",雙人舞 +"The Tactician",智勇軍師 +"The Nomad",游牧 +Windshriek,風嘯 +Indigon,地印之環 +"Farrul's Bite",費爾羅咥喙 +"Farrul's Pounce",費爾羅鋒爪 +"Farrul's Chase",費爾羅獵靴 +"Saqawal's Nest",斯卡沃之巢 +"Saqawal's Talons",斯卡沃鷹爪 +"Saqawal's Flock",斯卡沃之徒 +"Fenumus' Toxins",菲恩絲獠牙 +"Fenumus' Weave",菲恩絲夜織 +"Fenumus' Spinnerets",菲恩絲刺靴 +"Mark of the Elder",尊師之印 +"Mark of the Shaper",塑者之印 +"Chains of Command",統帥之鏈 +"Mark of the Red Covenant",焰首支環 +Loreweave,智者織衫 +Voidforge,核虛 +Mirebough,尼根 +Sunspite,日咒 +Timetwist,時空扭曲 +Wildwrap,野變 +"Crystal Vault",水晶寶庫 +Dreadbeak,恐懼之喙 +Frostferno,霜獄 +Winterweave,冬織 +Dreadsurge,畏懼波動 +"Hyrri's Demise",西里的死亡 +"Malachai's Awakening",瑪拉凱的覺醒 +"Geofri's Devotion",吉爾菲的奉獻 +"Sanguine Gambol",血腥之躍 +Duskblight,日落破滅 +"Asenath's Chant",安賽娜絲的歌頌 +"Corona Solaris",日耀之冕 +Sidhebite,斯拜特 +"Meginord's Vigour",梅吉諾德的朝氣 +Honourhold,榮耀之欲 +"The Effigon",艾非根 +Gluttony,貪食腰 +"Story of the Vaal",瓦爾之序 +"Fate of the Vaal",瓦爾之命 +"Mask of the Spirit Drinker",魂飲化面 +"String of Servitude",奴役之索 +"Zerphi's Heart",澤佛伊之心 +"Apep's Slumber",艾普之眠 +"Slavedriver's Hand",奴役之手 +"Tempered Flesh",冶鍊之體 +"Coward's Chains",懦夫的鎖鏈 +"Coward's Legacy",懦夫的遺產 +"Earendel's Embrace",伊爾多恩的擁抱 +"Sacrificial Heart",犧牲之心 +"Mask of the Stitched Demon",惡縫之面 +"Dance of the Offered",奉獻之舞 +Omeyocan,歐門悠根 +"Apep's Supremacy",艾普霸權 +"Combat Focus",專精作戰 +"Soul Catcher",追魂者 +"Soul Ripper",碎魂者 +"Zeel's Amplifier",薩爾的揚音 +"Unyielding Flame",不屈惡火 +"Sinvicta's Mettle",辛維塔之毅 +"Architect's Hand",構築之手 +Shadowstitch,縫影 +"Tempered Spirit",冶鍊之靈 +"Tempered Mind",冶鍊之意 +"Transcendent Flesh",超凡之體 +"Transcendent Spirit",超凡之靈 +"Transcendent Mind",超凡之意 +"The Grey Spire",斑駁蒼杖 +"Cerberus Limb",獄犬殘肢 +"The Primordial Chain",先祖羈絆 +"Command of the Pit",闇核號令 +"Mark of Submission",臣服之記 +"Crown of the Tyrant",堂皇冠冕 +"Demon Stitcher",縫魔 +"Doryani's Delusion",多里亞尼的幻想 +Soulwrest,鑄影 +"Geofri's Legacy",吉爾菲的遺產 +"Chaber Cairn",忠誠之記 +"Aul's Uprising",奧爾的崛起 +"Unnatural Instinct",神感 +"Curtain Call",華麗閉幕 +"The Iron Fortress",鋼鐵壁壘 +"Perquil's Toe",珀奎爾的指頭 +"Hale Negator",強彈辯駁 +"The Eternal Apple",永恆的蘋果 +Lawbreaker,破法者 +"Precursor's Emblem",先引之征 +"Malachai's Brilliance",瑪拉凱的聰慧 +"Ahkeli's Mountain",阿卡莉的山巒 +"Ahkeli's Meadow",阿卡莉的草原 +"Ahkeli's Valley",阿卡莉的峽谷 +"Putembo's Valley",普坦堡的峽谷 +"Uzaza's Meadow",尤莎莎的草原 +"Uzaza's Mountain",尤莎莎的山巒 +"Uzaza's Valley",尤莎莎的峽谷 +"Putembo's Mountain",普坦堡的山巒 +"Putembo's Meadow",普坦堡的草原 +"Ullr's Advent",烏勒爾之誕 +"Bitterbind Point",苦綑畸點 +"The Crimson Storm",緋紅風暴 +"Solstice Vigil",守夜之至 +Vivinsect,寄生惡魔 +"Cinderswallow Urn",噬燼甕 +Worldcarver,巧奪天工 +Paradoxica,矛盾對決 +"The Devouring Diadem",吞噬之冠 +Flamesight,炎視 +"The Queen's Hunger",女王的渴望 +"Toxic Vapours",腐蝕之息 +Farsight,遠視 +Galesight,風視 +Thundersight,雷視 +Waycarver,刻劃精工 +"Whakatutuki o Matua",養育之恩 +Hyperboreus,極地束腹 +"Storm's Gift",風暴之贈 +Nebulis,銀河星雲 +"Bottled Faith",瓶中信仰 +"The Eternity Shroud",永恆屍布 +"Vixen's Entrapment",雌狐的圈套 +"Mask of the Tribunal",審判莊嚴 +"Circle of Nostalgia",懷舊之環 +"Hyrri's Truth",西里的真理 +"March of the Legion",軍閥行軍 +Perepiteia,極轉電刑 +"Maloney's Mechanism",馬洛尼的機關 +"Offering to the Serpent",蛇皮獻祭 +"Garb of the Ephemeral",無常禮袍 +"Circle of Regret",遺憾之環 +"Circle of Anguish",煎熬之環 +"Circle of Fear",恐懼之環 +"Circle of Guilt",愧疚之環 +"Demigod's Immortality",昇華不朽 +"Glorious Vanity",輝煌的虛榮 +"Militant Faith",激進的信仰 +"Aukuna's Will",奧庫納之意 +"Maw of Conquest",雛鳥之征 +Tavukai,狂靈之怒 +"Brutal Restraint",殘酷的紀律 +"Elegant Hubris",優雅的高傲 +"Lethal Pride",致命的驕傲 +"Sign of the Sin Eater",罪孽嗜者之示 +"Wreath of Phrecia",費西亞之環 +"Seething Fury",沸騰之怒 +"Fractal Thoughts",異想 +"The Stampede",潰逃之靴 +"Cold Iron Point",寒鋼之刃 +"Triad Grip",三弦指法 +"Badge of the Brotherhood",激情之章 +"Icefang Orbit",冰風軌跡 +"Fortress Covenant",堅壁誓約 +Siegebreaker,突圍 +"Machina Mitts",詭計魔手 +"Torchoak Step",火柳之步 +"Cowl of the Cryophile",酷寒斗篷 +Venopuncture,脈絡針刺 +"Rotting Legion",腐敗軍團 +"Cowl of the Thermophile",嗜炎斗篷 +"Cowl of the Ceraunophile",狂雷斗篷 +"Quickening Covenant",復甦誓約 +Breathstealer,偷息 +Sporeguard,毒孢守衛 +"The Jinxed Juju",惡咒護符 +Cortex,深沉記憶 +"Altered Distant Memory",遙遠記憶:編造 +"Augmented Distant Memory",遙遠記憶:增幅 +"Twisted Distant Memory",遙遠記憶:扭曲 +"Rewritten Distant Memory",遙遠記憶:改寫 +Manastorm,魔能暴風 +"Hands of the High Templar",聖宗神手 +"Leash of Oblation",祭品之繫 +"Fury Valve",憤怒閉鎖 +"Crown of the Inward Eye",暗眼之冠 +Mistwall,迷霧之璧 +"The Ivory Tower",象牙塔 +"Astral Projector",星空之影 +"Warrior's Legacy",戰士遺物 +"Mother's Embrace",母親的擁抱 +Painseeker,尋苦 +"The Black Cane",黑藤 +"The Saviour",救世主 +"Eye of Malice",邪眼 +Willowgift,柳木之禮 +"Thread of Hope",希望之絃 +Terror,恐懼 +"Stalwart Defenders",忠誠護衛 +Misinformation,以訛傳訛 +"Irresistible Temptation",無法抗拒 +"Territories Unknown",未曉疆域 +"War Among the Stars",星間戰爭 +"Booming Populace",繁榮庶民 +"Ungils's Coil",恩吉爾的指環 +"One With Nothing",一無所有 +Voices,嗓音 +Perfidy,背信忘義 +"Algor Mortis",阿爾戈.莫堤斯 +"Kitava's Teachings",奇塔弗的教學 +"Split Personality",人格分裂 +"The Interrogation",審問 +"Profane Proxy",褻瀆之替 +Assailum,刺殺 +"Beacon of Madness",瘋癲之引 +"Calamitous Visions",悲慘幻視 +"Natural Affinity",天性 +"The Siege",圍城 +"Child of Violence",暴力之子 +"The Front Line",前列的線 +Megalomaniac,妄想症 +Stillwater,止水 +Battlehaste,迅戰 +"Unearth Threshold",出土門閘 +"Storm Secret",風暴之密 +"Doryani's Prototype",多里亞尼之型 +"Abhorrent Interrogation",悖逆審訊 +"Great Old One's Tentacles",偉大老者之觸 +Fleshcrafter,人體匠師 +"Emperor's Vigilance",帝王的戒心 +"The Immortal Will",不朽之意志 +"The Tempest's Liberation",暴雨之解放 +"The Torrent's Reclamation",奔流之開拓 +"The Shattered Divinity",碎裂之神力 +"The Surging Thoughts",湧浪之思想 +"The Yielding Mortality",屈服之死相 +"Forbidden Shako",禁忌軍帽 +"Plume of Pursuit",追逐之羽 +"Bear's Girdle",熊之束 +"Witchhunter's Judgment",獵巫者的審判 +"Scorpion's Call",毒蠍之喚 +"The Felbog Fang",費爾博格獠牙 +"Retaliation Charm",復仇誘惑 +"Infused Beachhead",神域之殿.煉獄 +"Law of the Wilds",野性法則 +"Usurper's Penance",篡位者的懺悔 +Corpsewalker,行屍走肉 +"Chains of Emancipation",解放鏈 +"Replica Iron Commander",贗品.鋼鐵指揮 +"Replica Sorrow of the Divine",贗品.神聖哀悼 +"Replica Lioneye's Paws",贗品.獅眼的鬥志 +"Replica Abyssus",贗品.深淵之喚 +Actum,談判 +"Replica Atziri's Acuity",贗品.阿茲里的捷思 +"Replica Kalisa's Grace",贗品.卡莉莎的優雅之影 +"Replica Ambu's Charge",贗品.安姆布的戰甲 +"Replica Bitterdream",贗品.苦夢 +"Replica Tukohama's Fortress",贗品.圖克哈瑪堡壘 +"Replica Shroud of the Lightless",贗品.晦暗的屍布 +"Replica Soul Tether",贗品.靈魂束縛 +"Maw of Mischief",頑皮裂齒獸 +"Replica Kaom's Heart",贗品.岡姆的壯志 +"Replica Malachai's Artifice",贗品.瑪拉凱的巧技 +"Replica Atziri's Foible",贗品.阿茲里聖徽 +"The Iron Mass",鐵塊 +"The Druggery",純貨 +"The Highwayman",高尚之人 +"Replica Maloney's Mechanism",贗品.馬洛尼的機關 +"Expedition's End",遠征之盡 +"Replica Karui Ward",贗品.卡魯的戰徽 +"Replica Winterheart",贗品.冬之心 +"Replica Bated Breath",贗品.凝息 +"Replica Tasalio's Sign",贗品.塔薩里之印 +"Replica Emberwake",贗品.餘燼之痕 +"Replica Voideye",贗品.虛空慧眼 +"Replica Soul Strike",贗品.靈魂打擊 +"Replica Perfect Form",贗品.完美姿態 +"Replica Loreweave",贗品.智者織衫 +"Replica Three-step Assault",贗品.三步突擊 +"Replica Allelopathy",贗品.相生相剋 +"Replica Alpha's Howl",贗品.極地之嗥 +"Replica Forbidden Shako",贗品.禁忌軍帽 +"Replica Soul Taker",贗品.開膛斧 +"Replica Harvest",贗品.收割者 +"Replica Quill Rain",贗品.驟雨之弦 +"Replica Windripper",贗品.裂風 +"Replica Bloodplay",贗品.血謔 +"Replica Ungil's Gauche",贗品.恩吉爾的叉刃 +"Replica Cold Iron Point",贗品.寒鋼之刃 +"Replica Paradoxica",贗品.矛盾對決 +"Replica Conqueror's Efficiency",贗品.征服者的迅捷 +"Replica Tempestuous Steel",贗品.暴風之鋼 +"Replica Innsbury Edge",贗品.茵斯布雷之刃 +"Replica Reckless Defence",贗品.魯莽防禦 +"Replica Restless Ward",贗品.無盡之衛 +"The Ephemeral Bond",短期債券 +"Replica Hyrri's Truth",贗品.西里的真理 +"Replica Doedre's Damning",贗品.德瑞的魔具 +"Replica Siegebreaker",贗品.突圍 +"Replica Headhunter",贗品.獵首 +"Replica Farrul's Fur",贗品.費爾羅羽衣 +"Replica Eternity Shroud",贗品.永恆屍布 +"Replica Alberon's Warpath",贗品.阿爾貝隆的征途 +"Replica Stampede",贗品.潰逃之靴 +"Replica Voidwalker",贗品.虛空行者 +"Replica Grip of the Council",贗品.議會之握 +"Replica Volkuur's Guidance",贗品.福庫爾的指引 +"Replica Leer Cast",贗品.共鳴之面 +"Replica Mistwall",贗品.迷霧之璧 +"Replica Victario's Charity",贗品.維多里奧的貢獻 +"Replica Last Resort",贗品.終息 +"Replica Heartbreaker",贗品.裂心刃 +"Replica Dreamfeather",贗品.幻夢飛羽 +"Replica Earendel's Embrace",贗品.伊爾多恩的擁抱 +"Replica Oro's Sacrifice",贗品.歐羅的貢品 +"Replica Tulfall",贗品.托沃臥 +"Replica Hotheaded",贗品.腦衝 +"Replica Pure Talent",贗品.純才 +"Replica Blood Thorn",贗品.血棘 +Willclash,意志衝突 +"Replica Red Trail",贗品.赤紅蹤跡 +"Replica Bones of Ullr",贗品.烏勒爾之骨 +"Replica Inya's Epiphany",贗品.茵雅的頓悟 +"Replica Lavianga's Spirit",贗品.拉維安加之泉 +"Replica Veil of the Night",贗品.夜幕 +"Replica Fragile Bloom",贗品.脆弱的繁華 +"Replica Prismweave",贗品.幻彩菱織 +"Replica Advancing Fortress",贗品.超越壁壘 +"Replica Allure",贗品.魅惑 +"Replica Frostbreath",贗品.霜息 +"Replica Trypanon",贗品.裂顱 +"Replica Duskdawn",贗品.宵曉 +"Replica Fencoil",贗品.綠藤 +"Replica Twyzel",贗品.峽灣之星 +"Replica Midnight Bargain",贗品.冥約 +"Replica Rumi's Concoction",贗品.魯米的靈藥 +"Replica Unstable Payload",贗品.不穩定承載 +"Replica Blood Sacrifice",贗品.血犧 +"Replica Cortex",贗品.深沉記憶 +"Replica Pillars of Arun",贗品.艾倫之柱 +"Replica Poorjoy's Asylum",贗品.沉淪之間 +"Replica Cheap Construction",贗品.廉價建設 +"Replica Primordial Might",贗品.先祖力量 +"Pyroshock Clasp",烈焰衝擊鉤 +"Mercenary's Lot",僱用兵之命 +"Font of Thunder",雷霆聖器 +Blunderbore,失誤之孔 +"Replica Kongor's Undying Rage",贗品.康戈的戰炎 +"Replica Nebulis",贗品.銀河星雲 +"Replica Wings of Entropy",贗品.亂世之翼 +"Fated End",命運終結 +"Replica Infractem",贗品.穿雲 +Shattershard,破碎之屑 +"The Admiral",上將 +"Contract: Jamanra's Rest",契約書:賈嫚拉之息 +"Contract: Breaking the Unbreakable",契約書:攻破不破者 +"Contract: Heart of Glory",榮譽之心 +"Contract: The Slaver King",契約書:奴隸王 +"Contract: Death to Darnaw",契約書:達爾奈之死 +"Contract: The Twins",契約書:雙胞胎 +"Lord of Steel",鋼鐵君主 +"Endless Misery",無盡謎團 +"Apex Mode",巔峰模式 +"Nadir Mode",深淵模式 +"The Hidden Blade",隱藏之劍 +"Crest of Desire",慾望之冠 +"The Fulcrum",支點 +"The Ghastly Theatre",恐怖劇院 +"The Fledgling",幼雛 +"Leadership's Price",領導力的代價 +"Demigod's Authority",半神權威 +Blackflame,黯炎 +"Legacy of Fury",傳承憤怒 +"Hand of the Fervent",熱情之手 +"Qotra's Regulator",卡特拉的守則 +"Survivor's Guilt",倖存者的原罪 +"Rotblood Promise",敗血承諾 +"Ancient Skull",遠古骷髏 +Goblinedge,妖精之緣 +"Viridi's Veil",維里迪的薄紗 +"Doppelgänger Guise",達佩爾甘格偽裝 +"Arn's Anguish",昂恩的煩惱 +"Olesya's Delight",奧莉西亞的喜悅 +"Graven's Secret",格雷文的秘密 +"The Vast Horizon",廣闊平地 +"The Walls",城牆 +"The Claim",索取 +"The Builder",建造者 +"The Closest Peak",近距高峰 +"Restless Cycles",焦躁循環 +"The False Hope",虛假希望 +"Atop the Atlas",輿圖之巔 +"Mahuxotl's Machination",瑪哈薩多的陰謀 +"Glimpse of Chaos",混沌一瞥 +"The Scales of Justice",正義天秤 +"Cane of Kulemak",骷髏馬克的靈杖 +"Tecrod's Gaze",特克羅德的邪眼 +"Atziri's Rule",阿茲里的統御 +"Ulaman's Gaze",烏拉曼的邪眼 +Hateforge,怨恨鍛造 +"Yaomac's Accord",堯馬克之權 +"Temptation Step",誘惑步伐 +"Relic of the Pact",古典冥約 +"Amanamu's Gaze",阿姆那姆的邪眼 +Steelworm,鐵幕蟲 +"Kurgal's Gaze",柯戈的邪眼 +"Triumvirate Authority",三體權威 +Faithguard,信仰守護 +"Cadigan's Crown",卡迪根皇冠 +Nightgrip,夜之觸 +"Medved's Challenge",梅德偉的挑戰 +"Vorana's March",沃拉娜的軍隊 +"Olroth's Charge",奧爾羅斯的衝刺 +"Olroth's Resolve",奧爾羅斯的決心 +"Starlight Chalice",星光聖杯 +"Elixir of the Unbroken Circle",不破環之靈藥 +"Vorana's Preparation",沃拉娜的醞釀 +Stranglegasp,扼殺之息 +"Uul-Netol's Vow",烏爾尼多之誓 +Mageblood,魔血 +"Stasis Prison",靜止牢籠 +Gravebind,幽墓束縛 +"The Squire",大地主 +"The Oppressor",壓迫者 +"Melding of the Flesh",血肉融合 +"Crystallised Omniscience",晶化全知 +"Sudden Dawn",黎明驟起 +"The Annihilating Light",毀滅白光 +"Ashes of the Stars",星塵 +"Dissolution of the Flesh",血肉溶解 +"Polaric Devastation",極地毀滅 +"Forbidden Flame",禁忌烈焰 +"Forbidden Flesh",禁忌血肉 +"Ceaseless Feast",無盡盛宴 +"Inextricable Fate",無法掙脫之命 +"The Gluttonous Tide",饕餮浪潮 +"Black Zenith",漆黑極頂 +"Divine Inferno",神聖煉獄 +Dawnbreaker,破曉 +"The Hollow-Eyed Skull",挖眼髏骨 +"The Basilisk",咒怨蛇妖 +"The Angel of Vengeance",復仇天使 +"The Burden of Truth",真理負擔 +"Echoes of Creation",創造迴聲 +"The Eternal Struggle",永恆鬥爭 +"Call of the Void",虛空呼喚 +"Impossible Escape",逃脫不能 +"Sublime Vision",崇高願景 +"The Epiphany",頓悟 +"The Twisted Trinity",邪惡三體 +"The Unbridled Tempest",狂風暴雨 +"The Narcissist",孤芳自賞 +"The Depraved",墮落 +"The Raging Inferno",憤怒煉獄 +Insomnia,失眠 +"The Megalomaniac",自大狂 +"The Arbiter",仲裁者 +"The Infested",感染 +Escalation,惡化 +"The Benefactor",施主 +"The Torturer"," 折磨者" +"The Ancient Angler",古代釣手 +"Kaom's Spirit",岡姆之魂 +"Soul Ascension",靈魂昇華 +Ghostwrithe,鬧鬼 +"The Tower of Ordeals",磨難之塔 +"Kalandra's Touch",卡蘭德之觸 +Thrillsteel,顫慄之鋼 +"The Poised Prism",優雅迷鏡 +Elevore,愛勒弗 +"Will of Chaos",混沌意志 +"Ignominious Fate",可恥之運 +"Victorious Fate",勝利之運 +"Deadly End",死局 +"Rory's Revengance",羅里的復仇之途 +"Mark2's Mastery",馬克的精銳戰意 +"Robbie's Rotten Mace",羅比的腐敗釘錘 +"Carl's Crusher",卡爾的破壞者 +"DrTestapus' Charm",特塔普斯的幸運符 +"Maligaro's Etcher",馬雷葛蘿的刻具 +"The Warlord's Annex",總督軍的配件 +"Annihilation's Approach",殲滅的方法 +Anathema,咒詛 +"Eternal Damnation",永恆的詛咒 +Progenesis,生育 +Witchbane,禍星女巫 +"Entropic Devastation",熵毀滅 +"Rational Doctrine",理性主義 +Firesong,炔頌 +Nimis,尼米斯 +Stormshroud,風暴籠罩 +"Oriath's End",奧瑞亞之終 +Dawnstrider,晨行者 +"The Winds of Fate",命定之風 +"The Balance of Terror",恐怖平衡 +"Sandstorm Visage",沙瀑面紗 +Echoforge,核聲 +"Wilma's Requital",威爾瑪的報復 +"Doedre's Tongue",德瑞的毒舌 +"Immutable Force",不變之力 +"The Gilded Chalice",鍍金聖杯 +"The Second Sacrament",第二聖事 +"The Hour of Divinity",神聖時刻 +"The Night Lamp",夜燈 +"The Broken Censer",破香爐 +"The First Crest",第一頂峰 +"The Original Scripture",初始經文 +"Original Sin",原罪 diff --git a/PoeCharm/Pob/translate_tw/passiveTree.csv b/PoeCharm/Pob/translate_tw/passiveTree.csv new file mode 100644 index 0000000..5e3821e --- /dev/null +++ b/PoeCharm/Pob/translate_tw/passiveTree.csv @@ -0,0 +1,41 @@ +k,v +"(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)","( 當被穿刺的敵人被擊中,穿刺會反射 10% 穿刺之擊所造成的物理傷害至敵人。穿刺持續 5 次擊中 )" +"(Onslaught grants 20% increased Attack, Cast, and Movement Speed)","( 猛攻增加你 20% 攻擊速度、施放速度,和移動速度 )" +"(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)","( 流血造成持續性物理傷害,傷害取決於初始的物理傷害。移動時受到的流血傷害增加 )" +"(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)","( 對生命等於或少於 10% 最大生命的敵人可以造成撲殺,敵人將直接死亡 )" +"(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)","( 被致盲有20%更少命中率和閃避值,持續4秒 )" +"(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)","( 每 1 層護體承受 1% 更少擊中傷害。最大 20 層護體。護體持續 5 秒)" +"(Enemies standing in Smoke Clouds are Blinded)","( 站在迷霧中的敵人被致盲 )" +"(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)","( 站在奉獻地面上的友方每秒回復他們最大生命的百分比,且減少 50% 他們身上的詛咒效果 )" +"(Intimidated enemies take 10% increased Attack Damage)","(被威嚇的敵人增加 10% 承受的攻擊傷害)" +"(Choose one of the three attached options)","( 請在三個選項中擇一 )" +"(Recently refers to the past 4 seconds)","( 近期內意指 4 秒內 )" +"(You can only take one of the three Marauder Ascendancy passives)","( 你只能在野蠻人的三個昇華職業中選擇一個 )" +"(You can only take one of the three Ranger Ascendancy passives)","( 你只能在遊俠的三個昇華職業中選擇一個 )" +"(You can only take one of the three Witch Ascendancy passives)","( 你只能在女巫的三個昇華職業中選擇一個 )" +"(You can only take one of the three Duelist Ascendancy passives)","( 你只能在決鬥者的三個昇華職業中選擇一個 )" +"(You can only take one of the three Templar Ascendancy passives)","( 你只能在聖堂武僧的三個昇華職業中選擇一個 )" +"(You can only take one of the three Shadow Ascendancy passives)","( 你只能在暗影刺客的三個昇華職業中選擇一個 )" +"(Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats)","( 無視抗性表示你的傷害不被任和抗性所影響 )" +"(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)","(被你嘲諷敵人只能以你為目標,並對其他人造成 10% 較少傷害。嘲諷持續 3 秒)" +"(These are consecutive) +(Each Conflux means all damage causes that Ailment)","(此為連續效果) +(特定匯流作用時,你所有擊中造成的傷害皆能造對應的異常狀態。)" +"(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)",(冰緩依據擊中的冰冷傷害總量減少敵人行動速度,至多30%,持續2秒) +"(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)",(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒) +"(The Stun Threshold determines how much Damage can Stun something)",(造成暈眩所需的傷害量代表暈眩門檻) +"(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)","(冰凍使敵人行動速度降至 0,使他們無法行動。根據擊中的冰冷傷害決定持續時間)" +"(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)",(點燃根據技能的基礎火焰傷害,造成持續火焰傷害,持續4秒) +"(Inherent effects from having Rage are: +1% increased Attack Damage per 1 Rage +1% increased Attack Speed per 2 Rage +1% increased Movement Speed per 5 Rage)","( 固有的盛怒效果: +每 1 層盛怒增加 1% 攻擊傷害 +每 2 層盛怒增加 1% 攻擊速度 +每 5 層盛怒增加 1% 移動速度 )" +"(You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently)","( 若你近期沒有被擊中或獲得盛怒,每 0.5 秒失去 1 層盛怒 )" +"(Maximum Rage is 50)","( 盛怒最大層數 50 )" +"(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)","( 腎上腺素提供增加 100% 傷害,增加 25% 攻擊、施放和移動速度、和 10% 額外物理傷害減免。若已經有腎上腺素將不會再獲得一次 )" +"(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)","( 秘能波動提供 10% 更多法術傷害和增加 30% 魔力回復,持續 4 秒 )" +"(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)","(凋零增加 6% 承受混沌傷害,至多可以堆疊 15 次)" +"(Crushed lowers Physical Damage Reduction by 15%)","( 壓碎降低 15% 物理傷害減免 )" diff --git a/PoeCharm/Pob/translate_tw/statDescriptions.csv b/PoeCharm/Pob/translate_tw/statDescriptions.csv index d500c85..8fa13a1 100644 --- a/PoeCharm/Pob/translate_tw/statDescriptions.csv +++ b/PoeCharm/Pob/translate_tw/statDescriptions.csv @@ -1,23154 +1,27669 @@ -原文(有{0}),翻譯 -(base life for a level {0} monster),({0} 級怪物基礎生命) -{0},{0} -{0} - {1} (portion of damage from non-crits),{0} - {1} (來自非暴擊傷害百分比) -{0} (action speed modifier),{0} (動作速度詞綴) -{0} (ailment effect modifier),{0} (異常狀態效果詞綴) -{0} (average damage),{0} (平均傷害) -{0} (average hit),{0} (平均擊中) -{0} (base duration),{0} (基礎持續時間) -{0} (base mana cost),{0} (基礎魔力消耗) -{0} (base placement speed),{0} (基礎放置速度) -{0} (base throwing speed),{0} (基礎投射物速度) -{0} (base),{0} (基礎) -{0} (burn rate modifier),{0} (燃燒速度詞綴) -{0} (damage per second),{0} (每秒傷害) -{0} (damage rate modifier),{0} (傷害速度詞綴) -{0} (dps multiplier for this skill),{0} (此技能秒傷加成) -{0} (effective DPS modifier),{0} (有效秒傷詞綴) -{0} (hit chance),{0} (擊中機率) -{0} (hits per second),{0} (每秒擊中) -{0} (ignite chance),{0} (點燃機率) -{0} (ignite duration),{0} (點燃持續時間) -{0} (increased/reduced placement speed),{0} (增加/減少 放置速度) -{0} (increased/reduced throwing speed),{0} (增加/減少 投射物速度) -{0} (maximum life),{0} (最大生命) -{0} (more/less placement speed),{0} (更多/更少 放置速度) -{0} (more/less throwing speed),{0} (更多/更少 投射物速度) -{0} (poison chance),{0} (中毒機率) -{0} (poison duration),{0} (中毒持續時間) -{0} (size of leech destination pool),{0} (偷取池大小) -{0} (source damage from crits),{0} (暴擊源傷害) -{0} (source damage from non-crits),{0} (非暴擊源傷害) -{0} (source damage),{0} (源傷害) -{0} (total damage per second),{0} (每秒總傷害) -{0} + {0} (base),{0} + {0} (基礎) -{0} + {1} (skill hits with both weapons at once),{0} + {1} ( 2 把武器同時使用技能擊中) -{0} + {1} / {2} (skill alternates weapons),{0} + {1} / {2} (武器交替使用技能) -{0} + {1} per Level,{0} + 每級 {1} -{0} Accuracy Rating per {1} Intelligence,每 {1} 點智慧 {0} 命中值 -{0} Added Passive Skill is a Jewel Socket,{0} 個附加的天賦為珠寶插槽 -{0} Added Passive Skill is Adrenaline,{0} 個附加天賦為腎上腺素 -{0} Added Passive Skill is Advance Guard,{0} 個附加天賦為進階守衛 -{0} Added Passive Skill is Aerialist,{0} 個附加天賦為高空特技 -{0} Added Passive Skill is Aerodynamics,{0} 個附加天賦為氣動學 -{0} Added Passive Skill is Agent of Destruction,{0} 個附加天賦為破壞特工 -{0} Added Passive Skill is Aggressive Defence,{0} 個附加天賦為積極防禦 -{0} Added Passive Skill is Alchemist,{0} 個附加天賦為鍊金術師 -{0} Added Passive Skill is Ancestral Echo,{0} 個附加天賦為先祖回響 -{0} Added Passive Skill is Ancestral Guidance,{0} 個附加天賦為先祖指引 -{0} Added Passive Skill is Ancestral Inspiration,{0} 個附加天賦為先祖啟發 -{0} Added Passive Skill is Ancestral Might,{0} 個附加天賦為先祖之力 -{0} Added Passive Skill is Ancestral Preservation,{0} 個附加天賦為先祖庇護 -{0} Added Passive Skill is Ancestral Reach,{0} 個附加天賦為先祖所向 -{0} Added Passive Skill is Antifreeze,{0} 個附加天賦為抗凍 -{0} Added Passive Skill is Antivenom,{0} 個附加天賦為抗毒 -{0} Added Passive Skill is Arcane Adept,{0} 個附加天賦為祕能專精 -{0} Added Passive Skill is Arcane Heroism,{0} 個附加天賦為祕能英雄 -{0} Added Passive Skill is Arcane Pyrotechnics,{0} 個附加天賦為祕能煙花 -{0} Added Passive Skill is Arcing Shot,{0} 個附加天賦為弧射 -{0} Added Passive Skill is Assert Dominance,{0} 個附加天賦為維護地位 -{0} Added Passive Skill is Astonishing Affliction,{0} 個附加天賦為驚奇痛楚 -{0} Added Passive Skill is Basics of Pain,{0} 個附加天賦為苦痛之基 -{0} Added Passive Skill is Battle-Hardened,{0} 個附加天賦為固守戰場 -{0} Added Passive Skill is Battlefield Dominator,{0} 個附加天賦為戰場統治者 -{0} Added Passive Skill is Blacksmith,{0} 個附加天賦為鐵匠 -{0} Added Passive Skill is Blanketed Snow,{0} 個附加天賦為拂雪 -{0} Added Passive Skill is Blast-Freeze,{0} 個附加天賦為爆凍 -{0} Added Passive Skill is Blessed,{0} 個附加天賦為祝福 -{0} Added Passive Skill is Blessed Rebirth,{0} 個附加的天賦為祝禱重生 -{0} Added Passive Skill is Blizzard Caller,{0} 個附加天賦為暴雪舵手 -{0} Added Passive Skill is Blood Artist,{0} 個附加天賦為血腥藝術家 -{0} Added Passive Skill is Bloodscent,{0} 個附加天賦為血腥味 -{0} Added Passive Skill is Blowback,{0} 個附加天賦為後座力 -{0} Added Passive Skill is Bodyguards,{0} 個附加天賦為保鑣 -{0} Added Passive Skill is Born of Chaos,{0} 個附加天賦為混沌之誕 -{0} Added Passive Skill is Brand Loyalty,{0} 個附加天賦為品牌忠誠 -{0} Added Passive Skill is Brewed for Potency,{0} 個附加天賦為釀造之力 -{0} Added Passive Skill is Broadside,{0} 個附加天賦為舷側砲 -{0} Added Passive Skill is Brush with Death,{0} 個附加天賦為死神之拂 -{0} Added Passive Skill is Brutal Infamy,{0} 個附加天賦為殘暴惡名 -{0} Added Passive Skill is Burden Projection,{0} 個附加天賦為重擔投射 -{0} Added Passive Skill is Burning Bright,{0} 個附加天賦為燃燒閃耀 -{0} Added Passive Skill is Calamitous,{0} 個附加天賦為災難 -{0} Added Passive Skill is Call to the Slaughter,{0} 個附加天賦為屠殺惡夢 -{0} Added Passive Skill is Capacitor,{0} 個附加天賦為容器 -{0} Added Passive Skill is Careful Handling,{0} 個附加天賦為細心掌控 -{0} Added Passive Skill is Chilling Presence,{0} 個附加天賦為冰緩光環 -{0} Added Passive Skill is Chip Away,{0} 個附加天賦為抹除 -{0} Added Passive Skill is Circling Oblivion,{0} 個附加天賦為閉鎖遺忘 -{0} Added Passive Skill is Clarity of Purpose,{0} 個附加天賦為明淨之志 -{0} Added Passive Skill is Cold Conduction,{0} 個附加天賦為冷傳導 -{0} Added Passive Skill is Cold to the Core,{0} 個附加天賦為冰心 -{0} Added Passive Skill is Cold-Blooded Killer,{0} 個附加天賦為冷血殺手 -{0} Added Passive Skill is Combat Rhythm,{0} 個附加天賦為戰鬥韻律 -{0} Added Passive Skill is Compound Injury,{0} 個附加天賦為複合傷害 -{0} Added Passive Skill is Confident Combatant,{0} 個附加天賦為自信戰士 -{0} Added Passive Skill is Conjured Wall,{0} 個附加天賦為召喚之璧 -{0} Added Passive Skill is Conservation of Energy,{0} 個附加天賦為節能 -{0} Added Passive Skill is Cooked Alive,{0} 個附加天賦為現宰 -{0} Added Passive Skill is Corrosive Elements,{0} 個附加天賦為腐蝕元素 -{0} Added Passive Skill is Cremator,{0} 個附加天賦為焚屍爐 -{0} Added Passive Skill is Cry Wolf,{0} 個附加天賦為狼嚎 -{0} Added Passive Skill is Cult-Leader,{0} 個附加天賦為邪教教主 -{0} Added Passive Skill is Daring Ideas,{0} 個附加天賦為大膽的想法 -{0} Added Passive Skill is Dark Discourse,{0} 個附加天賦為黑暗論述 -{0} Added Passive Skill is Dark Ideation,{0} 個附加天賦為黑暗觀念 -{0} Added Passive Skill is Dark Messenger,{0} 個附加天賦為黑暗信使 -{0} Added Passive Skill is Darting Movements,{0} 個附加天賦為猛突位移 -{0} Added Passive Skill is Deadly Repartee,{0} 個附加天賦為致命才能 -{0} Added Passive Skill is Deep Chill,{0} 個附加天賦為深層冰緩 -{0} Added Passive Skill is Deep Cuts,{0} 個附加天賦為深度切割 -{0} Added Passive Skill is Destructive Aspect,{0} 個附加天賦為破壞面 -{0} Added Passive Skill is Devastator,{0} 個附加的天賦為毀滅者 -{0} Added Passive Skill is Disciples,{0} 個附加的天賦為紀律 -{0} Added Passive Skill is Disease Vector,{0} 個附加的天賦為病原體 -{0} Added Passive Skill is Disorienting Display,{0} 個附加的天賦為迷茫之列 -{0} Added Passive Skill is Disorienting Wounds,{0} 個附加的天賦為迷茫之殤 -{0} Added Passive Skill is Distilled Perfection,{0} 個附加的天賦為完美淬鍊 -{0} Added Passive Skill is Doedre's Apathy,{0} 個附加天賦為德瑞的冷漠 -{0} Added Passive Skill is Doedre's Gluttony,{0} 個附加天賦為德瑞的暴食 -{0} Added Passive Skill is Doedre's Spite,{0} 個附加天賦為德瑞的怨恨 -{0} Added Passive Skill is Doryani's Lesson,{0} 個附加的天賦為多里亞尼的教程 -{0} Added Passive Skill is Dragon Hunter,{0} 個附加的天賦為獵龍幻士 -{0} Added Passive Skill is Dread March,{0} 個附加的天賦為驚懼遊行 -{0} Added Passive Skill is Drive the Destruction,{0} 個附加的天賦為破壞之意 -{0} Added Passive Skill is Eldritch Inspiration,{0} 個附加的天賦為怪異靈感 -{0} Added Passive Skill is Electric Presence,{0} 個附加天賦為電力光環 -{0} Added Passive Skill is Elegant Form,{0} 個附加的天賦為高雅之姿 -{0} Added Passive Skill is Empowered Envoy,{0} 個附加的天賦為授權使徒 -{0} Added Passive Skill is Endbringer,{0} 個附加的天賦為終焉使者 -{0} Added Passive Skill is Enduring Composure,{0} 個附加的天賦為耐久鎮靜 -{0} Added Passive Skill is Enduring Focus,{0} 個附加的天賦為耐久專注 -{0} Added Passive Skill is Enduring Ward,{0} 個附加的天賦為耐久守衛 -{0} Added Passive Skill is Energy From Naught,{0} 個附加的天賦為虛無淬能 -{0} Added Passive Skill is Essence Rush,{0} 個附加的天賦為精華湧現 -{0} Added Passive Skill is Eternal Suffering,{0} 個附加的天賦為永恆磨難 -{0} Added Passive Skill is Evil Eye,{0} 個附加的天賦為邪眼 -{0} Added Passive Skill is Expansive Might,{0} 個附加的天賦為擴展之力 -{0} Added Passive Skill is Expendability,{0} 個附加的天賦為擴展性 -{0} Added Passive Skill is Expert Sabotage,{0} 個附加的天賦為破壞專精 -{0} Added Passive Skill is Exploit Weakness,{0} 個附加天賦為攻其之弱 -{0} Added Passive Skill is Explosive Force,{0} 個附加的天賦為爆破力 -{0} Added Passive Skill is Exposure Therapy,{0} 個附加的天賦為曝曬療法 -{0} Added Passive Skill is Eye of the Storm,{0} 個附加的天賦為風暴之眼 -{0} Added Passive Skill is Eye to Eye,{0} 個附加的天賦為對視 -{0} Added Passive Skill is Fan of Blades,{0} 個附加的天賦為刀鋒狂熱 -{0} Added Passive Skill is Fan the Flames,{0} 個附加的天賦為搧風點火 -{0} Added Passive Skill is Fasting,{0} 個附加的天賦為快速 -{0} Added Passive Skill is Fearsome Warrior,{0} 個附加的天賦為膽怯戰士 -{0} Added Passive Skill is Feast of Flesh,{0} 個附加的天賦為血肉盛宴 -{0} Added Passive Skill is Feasting Fiends,{0} 個附加的天賦為宴請邪魔 -{0} Added Passive Skill is Feed the Fury,{0} 個附加天賦為豢養狂怒 -{0} Added Passive Skill is Fettle,{0} 個附加的天賦為修補 -{0} Added Passive Skill is Fire Attunement,{0} 個附加的天賦為火焰曲調 -{0} Added Passive Skill is First Among Equals,{0} 個附加的天賦為平等為初 -{0} Added Passive Skill is Flexible Sentry,{0} 個附加的天賦為機動哨兵 -{0} Added Passive Skill is Flow of Life,{0} 個附加的天賦為生機流動 -{0} Added Passive Skill is Follow-Through,{0} 個附加的天賦為貫徹始終 -{0} Added Passive Skill is Forbidden Words,{0} 個附加的天賦為禁咒 -{0} Added Passive Skill is Force Multiplier,{0} 個附加的天賦為原力加成 -{0} Added Passive Skill is Frantic Aspect,{0} 個附加天賦為瘋狂面 -{0} Added Passive Skill is Fuel the Fight,{0} 個附加的天賦為刺激戰鬥 -{0} Added Passive Skill is Furious Assault,{0} 個附加的天賦為狂暴突襲 -{0} Added Passive Skill is Genius,{0} 個附加的天賦為天才 -{0} Added Passive Skill is Gladiator's Fortitude,{0} 個附加的天賦為衛士的毅力 -{0} Added Passive Skill is Gladiatorial Combat,{0} 個附加的天賦為衛士戰鬥 -{0} Added Passive Skill is Graceful Execution,{0} 個附加的天賦為優雅處刑 -{0} Added Passive Skill is Grand Design,{0} 個附加的天賦為宏偉設計 -{0} Added Passive Skill is Grim Oath,{0} 個附加的天賦為殘酷誓言 -{0} Added Passive Skill is Grounded Commander,{0} 個附加天賦為地基指揮官 -{0} Added Passive Skill is Guerilla Tactics,{0} 個附加的天賦為游擊戰術 -{0} Added Passive Skill is Haemorrhage,{0} 個附加的天賦為滲血 -{0} Added Passive Skill is Haunting Shout,{0} 個附加的天賦為鬼魅呼嘯 -{0} Added Passive Skill is Heart of Iron,{0} 個附加的天賦為鋼鐵之心 -{0} Added Passive Skill is Heavy Hitter,{0} 個附加的天賦為沉重打手 -{0} Added Passive Skill is Heraldry,{0} 個附加的天賦為符紋學 -{0} Added Passive Skill is Hex Breaker,{0} 個附加的天賦為破魔者 -{0} Added Passive Skill is Hibernator,{0} 個附加的天賦為冬眠 -{0} Added Passive Skill is Hit and Run,{0} 個附加的天賦為打帶跑 -{0} Added Passive Skill is Holistic Health,{0} 個附加的天賦為整體健康 -{0} Added Passive Skill is Holy Conquest,{0} 個附加的天賦為神聖征服 -{0} Added Passive Skill is Hound's Mark,{0} 個附加天賦為獵犬印記 -{0} Added Passive Skill is Hulking Corpses,{0} 個附加的天賦為龐大屍堆 -{0} Added Passive Skill is Improvisor,{0} 個附加的天賦為即興詩人 -{0} Added Passive Skill is Inevitable Doom,{0} 個附加天賦為不可避免的厄運 -{0} Added Passive Skill is Insatiable Killer,{0} 個附加的天賦為貪得無厭的殺手 -{0} Added Passive Skill is Inspired Oppression,{0} 個附加的天賦為啟發壓迫 -{0} Added Passive Skill is Insulated,{0} 個附加的天賦為絕緣 -{0} Added Passive Skill is Intensity,{0} 個附加的天賦為劇烈 -{0} Added Passive Skill is Introspection,{0} 個附加天賦為自我反省 -{0} Added Passive Skill is Invigorating Portents,{0} 個附加的天賦為振奮預兆 -{0} Added Passive Skill is Iron Breaker,{0} 個附加的天賦為碎鐵者 -{0} Added Passive Skill is Lasting Impression,{0} 個附加的天賦為持續印象 -{0} Added Passive Skill is Lead By Example,{0} 個附加的天賦為模範領導 -{0} Added Passive Skill is Life from Death,{0} 個附加的天賦為死而復生 -{0} Added Passive Skill is Liquid Inspiration,{0} 個附加的天賦為液態啟發 -{0} Added Passive Skill is Lord of Drought,{0} 個附加天賦為枯旱之王 -{0} Added Passive Skill is Low Tolerance,{0} 個附加的天賦為低容忍 -{0} Added Passive Skill is Mage Bane,{0} 個附加的天賦為魔術災厄 -{0} Added Passive Skill is Mage Hunter,{0} 個附加的天賦為魔術獵手 -{0} Added Passive Skill is Magnifier,{0} 個附加的天賦為放大 -{0} Added Passive Skill is Martial Mastery,{0} 個附加的天賦為武術精通 -{0} Added Passive Skill is Martial Momentum,{0} 個附加的天賦為武術氣勢 -{0} Added Passive Skill is Martial Prowess,{0} 個附加的天賦為武術英勇 -{0} Added Passive Skill is Master of Command,{0} 個附加的天賦為引導大師 -{0} Added Passive Skill is Master of Fear,{0} 個附加的天賦為恐懼大師 -{0} Added Passive Skill is Master of Fire,{0} 個附加的天賦為火焰大師 -{0} Added Passive Skill is Master of the Maelstrom,{0} 個附加天賦為混亂大師 -{0} Added Passive Skill is Master the Fundamentals,{0} 個附加的天賦為精通基礎 -{0} Added Passive Skill is Mender's Wellspring,{0} 個附加的天賦為治癒湧泉 -{0} Added Passive Skill is Militarism,{0} 個附加的天賦為軍國主義 -{0} Added Passive Skill is Mindfulness,{0} 個附加的天賦為謹慎 -{0} Added Passive Skill is Misery Everlasting,{0} 個附加天賦為永恆苦難 -{0} Added Passive Skill is Mob Mentality,{0} 個附加的天賦為暴民心理 -{0} Added Passive Skill is Molten One's Mark,{0} 個附加的天賦為熔火之印 -{0} Added Passive Skill is Mortifying Aspect,{0} 個附加天賦為屈辱面 -{0} Added Passive Skill is Mystical Ward,{0} 個附加的天賦為魔幻守衛 -{0} Added Passive Skill is Natural Vigour,{0} 個附加的天賦為自然活力 -{0} Added Passive Skill is No Witnesses,{0} 個附加的天賦為無目擊者 -{0} Added Passive Skill is Non-Flammable,{0} 個附加的天賦為非易燃 -{0} Added Passive Skill is Numbing Elixir,{0} 個附加的天賦為無感不死藥 -{0} Added Passive Skill is One with the Shield,{0} 個附加的天賦為持盾者 -{0} Added Passive Skill is Openness,{0} 個附加的天賦為開放 -{0} Added Passive Skill is Opportunistic Fusilade,{0} 個附加的天賦為機會主義福斯雷 -{0} Added Passive Skill is Overlord,{0} 個附加的天賦為封建霸主 -{0} Added Passive Skill is Overshock,{0} 個附加的天賦為過度震驚 -{0} Added Passive Skill is Overwhelming Malice,{0} 個附加的天賦為壓倒性的惡意 -{0} Added Passive Skill is Paralysis,{0} 個附加的天賦為麻痺 -{0} Added Passive Skill is Peace Amidst Chaos,{0} 個附加的天賦為混沌中的平靜 -{0} Added Passive Skill is Peak Vigour,{0} 個附加的天賦為活力之巔 -{0} Added Passive Skill is Phlebotomist,{0} 個附加天賦為放血屍 -{0} Added Passive Skill is Powerful Assault,{0} 個附加的天賦為猛烈襲擊 -{0} Added Passive Skill is Powerful Ward,{0} 個附加的天賦為強力守衛 -{0} Added Passive Skill is Practiced Caster,{0} 個附加的天賦為見習術士 -{0} Added Passive Skill is Precise Commander,{0} 個附加的天賦為精確指揮官 -{0} Added Passive Skill is Precise Focus,{0} 個附加的天賦為精確專注 -{0} Added Passive Skill is Precise Retaliation,{0} 個附加的天賦為精確復仇 -{0} Added Passive Skill is Pressure Points,{0} 個附加的天賦為壓力點 -{0} Added Passive Skill is Primordial Bond,{0} 個附加的天賦為原始連繫 -{0} Added Passive Skill is Prismatic Carapace,{0} 個附加的天賦為多稜甲殼 -{0} Added Passive Skill is Prismatic Dance,{0} 個附加的天賦為多稜舞蹈 -{0} Added Passive Skill is Prismatic Heart,{0} 個附加的天賦為多稜之心 -{0} Added Passive Skill is Prodigious Defence,{0} 個附加的天賦為出奇防禦 -{0} Added Passive Skill is Provocateur,{0} 個附加的天賦為挑唆者 -{0} Added Passive Skill is Pure Agony,{0} 個附加的天賦為純粹苦痛 -{0} Added Passive Skill is Pure Aptitude,{0} 個附加的天賦為純粹才能 -{0} Added Passive Skill is Pure Commander,{0} 個附加的天賦為純粹指揮官 -{0} Added Passive Skill is Pure Guile,{0} 個附加的天賦為純粹詭計 -{0} Added Passive Skill is Pure Might,{0} 個附加的天賦為純粹之力 -{0} Added Passive Skill is Purposeful Harbinger,{0} 個附加的天賦為果斷的神諭 -{0} Added Passive Skill is Quick and Deadly,{0} 個附加的天賦為迅速與致命 -{0} Added Passive Skill is Quick Getaway,{0} 個附加的天賦為迅速逃離 -{0} Added Passive Skill is Rapid Infusion,{0} 個附加的天賦為極速注入 -{0} Added Passive Skill is Rattling Bellow,{0} 個附加的天賦為慌亂吼叫 -{0} Added Passive Skill is Raze and Pillage,{0} 個附加的天賦為抹除和掠奪 -{0} Added Passive Skill is Readiness,{0} 個附加的天賦為準備就緒 -{0} Added Passive Skill is Remarkable,{0} 個附加的天賦為非凡 -{0} Added Passive Skill is Rend,{0} 個附加的天賦為撕裂 -{0} Added Passive Skill is Renewal,{0} 個附加的天賦為換新 -{0} Added Passive Skill is Repeater,{0} 個附加的天賦為背誦者 -{0} Added Passive Skill is Replenishing Presence,{0} 個附加的天賦為補充光環 -{0} Added Passive Skill is Righteous Path,{0} 個附加天賦為正道 -{0} Added Passive Skill is Riot Queller,{0} 個附加的天賦為暴動殺手 -{0} Added Passive Skill is Rot-Resistant,{0} 個附加的天賦為抗鏽 -{0} Added Passive Skill is Rote Reinforcement,{0} 個附加的天賦為加強記憶 -{0} Added Passive Skill is Rotten Claws,{0} 個附加的天賦為腐鏽之爪 -{0} Added Passive Skill is Run Through,{0} 個附加的天賦為迅速略過 -{0} Added Passive Skill is Sadist,{0} 個附加的天賦為施虐者 -{0} Added Passive Skill is Sage,{0} 個附加的天賦為哲人 -{0} Added Passive Skill is Sap Psyche,{0} 個附加的天賦為心靈乾枯 -{0} Added Passive Skill is Savage Response,{0} 個附加的天賦為殘暴應對 -{0} Added Passive Skill is Savour the Moment,{0} 個附加的天賦為享受時光 -{0} Added Passive Skill is Scintillating Idea,{0} 個附加的天賦為靈光乍現 -{0} Added Passive Skill is Seal Mender,{0} 個附加的天賦為封口修補 -{0} Added Passive Skill is Second Skin,{0} 個附加的天賦為換皮 -{0} Added Passive Skill is Seeker Runes,{0} 個附加的天賦為符文探尋者 -{0} Added Passive Skill is Self-Control,{0} 個附加天賦為自制力 -{0} Added Passive Skill is Self-Fulfilling Prophecy,{0} 個附加的天賦為自我實現預言 -{0} Added Passive Skill is Septic Spells,{0} 個附加的天賦為腐爛法術 -{0} Added Passive Skill is Set and Forget,{0} 個附加的天賦為設定和遺忘 -{0} Added Passive Skill is Shifting Shadow,{0} 個附加的天賦為替換陰影 -{0} Added Passive Skill is Shrieking Bolts,{0} 個附加的天賦為尖嘯音波 -{0} Added Passive Skill is Skeletal Atrophy,{0} 個附加的天賦為骷髏萎縮 -{0} Added Passive Skill is Skullbreaker,{0} 個附加的天賦為碎骨者 -{0} Added Passive Skill is Sleepless Sentries,{0} 個附加的天賦為無眠哨兵 -{0} Added Passive Skill is Smite the Weak,{0} 個附加的天賦為弱點打擊 -{0} Added Passive Skill is Smoking Remains,{0} 個附加的天賦為殘煙 -{0} Added Passive Skill is Snaring Spirits,{0} 個附加的天賦為咆嘯靈魂 -{0} Added Passive Skill is Snowstorm,{0} 個附加的天賦為暴風雪 -{0} Added Passive Skill is Special Reserve,{0} 個附加的天賦為特別保留 -{0} Added Passive Skill is Spiked Concoction,{0} 個附加的天賦為尖刺混物 -{0} Added Passive Skill is Spiteful Presence,{0} 個附加天賦為惡意光環 -{0} Added Passive Skill is Spring Back,{0} 個附加的天賦為彈回 -{0} Added Passive Skill is Stalwart Commander,{0} 個附加的天賦為堅定指揮官 -{0} Added Passive Skill is Steady Torment,{0} 個附加的天賦為持續折磨 -{0} Added Passive Skill is Stoic Focus,{0} 個附加的天賦為專注禁慾 -{0} Added Passive Skill is Storm Drinker,{0} 個附加的天賦為風暴狂飲 -{0} Added Passive Skill is Storm's Hand,{0} 個附加的天賦為風暴之手 -{0} Added Passive Skill is Stormrider,{0} 個附加的天賦為風暴馭者 -{0} Added Passive Skill is Streamlined,{0} 個附加的天賦為流線型 -{0} Added Passive Skill is Strike Leader,{0} 個附加的天賦為罷工領袖 -{0} Added Passive Skill is Stubborn Student,{0} 個附加的天賦為頑固學生 -{0} Added Passive Skill is Student of Decay,{0} 個附加的天賦為腐朽之徒 -{0} Added Passive Skill is Sublime Form,{0} 個附加天賦為昇華之型 -{0} Added Passive Skill is Sublime Sensation,{0} 個附加的天賦為崇高之覺 -{0} Added Passive Skill is Summer Commander,{0} 個附加天賦為立夏指揮官 -{0} Added Passive Skill is Supercharge,{0} 個附加的天賦為超負荷 -{0} Added Passive Skill is Surefooted Striker,{0} 個附加的天賦為踏實打手 -{0} Added Passive Skill is Surging Vitality,{0} 個附加的天賦為活力湧現 -{0} Added Passive Skill is Surprise Sabotage,{0} 個附加的天賦為驚喜破壞 -{0} Added Passive Skill is Tempered Arrowheads,{0} 個附加的天賦為鍛煉的箭頭 -{0} Added Passive Skill is Tempt the Storm,{0} 個附加天賦為誘惑風暴 -{0} Added Passive Skill is Thaumophage,{0} 個附加的天賦為噬菌體 -{0} Added Passive Skill is Thunderstruck,{0} 個附加的天賦為雷擊 -{0} Added Passive Skill is Titanic Swings,{0} 個附加的天賦為泰坦揮擊 -{0} Added Passive Skill is Touch of Cruelty,{0} 個附加的天賦為殘酷之觸 -{0} Added Passive Skill is Towering Threat,{0} 個附加的天賦為聳天威脅 -{0} Added Passive Skill is Uncompromising,{0} 個附加天賦為永不妥協 -{0} Added Passive Skill is Unholy Grace,{0} 個附加的天賦為不潔優雅 -{0} Added Passive Skill is Unspeakable Gifts,{0} 個附加的天賦為不可描述之贈 -{0} Added Passive Skill is Untouchable,{0} 個附加的天賦為無法觸碰 -{0} Added Passive Skill is Unwavering Focus,{0} 個附加的天賦為堅定專注 -{0} Added Passive Skill is Unwaveringly Evil,{0} 個附加的天賦為堅定邪靈 -{0} Added Passive Skill is Vast Power,{0} 個附加的天賦為投入力量 -{0} Added Passive Skill is Vengeful Commander,{0} 個附加的天賦為復仇指揮官 -{0} Added Passive Skill is Veteran Defender,{0} 個附加的天賦為防禦老手 -{0} Added Passive Skill is Vicious Bite,{0} 個附加的天賦為惡毒之咬 -{0} Added Passive Skill is Vicious Guard,{0} 個附加的天賦為惡毒護衛 -{0} Added Passive Skill is Vicious Skewering,{0} 個附加的天賦為惡毒穿刺 -{0} Added Passive Skill is Victim Maker,{0} 個附加的天賦為加害人 -{0} Added Passive Skill is Vile Reinvigoration,{0} 個附加的天賦為復興邪惡 -{0} Added Passive Skill is Vital Focus,{0} 個附加的天賦為活力專注 -{0} Added Passive Skill is Vivid Hues,{0} 個附加的天賦為生動色調 -{0} Added Passive Skill is Volatile Presence,{0} 個附加天賦為變動光環 -{0} Added Passive Skill is Wall of Muscle,{0} 個附加的天賦為肉璧 -{0} Added Passive Skill is Warning Call,{0} 個附加的天賦為預警呼喚 -{0} Added Passive Skill is Wasting Affliction,{0} 個附加的天賦為耗盡苦難 -{0} Added Passive Skill is Weight Advantage,{0} 個附加的天賦為優勢權重 -{0} Added Passive Skill is Whispers of Death,{0} 個附加的天賦為死神低語 -{0} Added Passive Skill is Wicked Pall,{0} 個附加的天賦為邪惡棺木 -{0} Added Passive Skill is Widespread Destruction,{0} 個附加的天賦為毀滅擴散 -{0} Added Passive Skill is Will Shaper,{0} 個附加的天賦為意志雕塑 -{0} Added Passive Skill is Wind-up,{0} 個附加的天賦為風起 -{0} Added Passive Skill is Winter Commander,{0} 個附加天賦為凜冬指揮官 -{0} Added Passive Skill is Winter Prowler,{0} 個附加的天賦為冬季竊賊 -{0} Added Passive Skill is Wish for Death,{0} 個附加的天賦為求死 -{0} Added Passive Skill is Wizardry,{0} 個附加的天賦為巫術 -{0} Added Passive Skill is Wound Aggravation,{0} 個附加的天賦為創傷加劇 -{0} Added Passive Skill is Wrapped in Flame,{0} 個附加的天賦為火焰包覆 -{0} Added Passive Skills are Jewel Sockets,{0} 個附加的天賦為珠寶插槽 -{0} additional Accuracy Rating,附加 {0} 命中 -{0} additional Armour,增加 {0} 護甲 -{0} additional Basic Currency Items drops when the first Invasion Boss is slain,當第一個侵略頭目被擊殺時,掉落 {0} 個額外基礎通貨 -{0} additional chance for Slain monsters to drop Scrolls of Wisdom,額外 {0} 的機率掉落知識卷軸 -{0} additional chance to Dodge Attack Hits,有額外 {0} 的機率躲避攻擊擊中 -{0} additional chance to Dodge Spell Hits,額外 {0} 的機率躲避法術擊中 -{0} additional Currency Items drops when the first Invasion Boss is slain,擊敗的第 1 個侵略首領會掉落額外 {0} 個通貨物品 -{0} additional Curses can be applied to you,你可以受到 {0} 個額外的詛咒 -{0} additional Elemental Resistances during Flask effect,藥劑持續期間,附加 {0} 元素抗性 -{0} additional Lightning Trap Projectile,增加閃電陷阱 {0} 個額外投射物 -{0} additional Lightning Trap Projectiles,增加閃電陷阱 {0} 個額外投射物 -{0} additional Maps drop on Completing Area,完成此區域額外掉落 {0} 張地圖 -{0} additional maximum Blade Flurry stages,刀鋒亂舞的最大引導層數額外增加 {0} 層 -{0} additional Physical Damage Reduction,{0} 額外物理傷害減傷 -{0} additional Physical Damage Reduction against Abyssal Monsters,對深淵怪物獲得 {0} 物理傷害減免 -{0} additional Physical Damage Reduction during any Flask Effect,藥劑持續期間,獲得額外 {0} 物理傷害減免 -{0} additional Physical Damage Reduction during Effect of any Life or Mana Flask,任意生命和魔力藥劑持續期間,獲得 {0} 額外物理傷害減免 -{0} additional Physical Damage Reduction during Flask Effect,藥劑持續期間,獲得 {0} 額外物理傷害減免 -{0} additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of {1},近期每受到 1 次傷害,下次承受的物理傷害少 {0},最多 {1} -"{0} additional Physical Damage Reduction for each nearby Enemy, up to {1}",身邊每存在 1 個敵人,受到的物理傷害便減少 {0},最多 {1} -{0} additional Physical Damage Reduction from Hits per Siphoning Charge,每有 1 個輪回球,便獲得 {0} 擊中物理傷害減免 -{0} additional Physical Damage Reduction if you weren't Damaged by a Hit Recently,若你近期內沒被擊中後受到傷害,則獲得 {0} 物理傷害減免 -{0} additional Physical Damage Reduction if you've Warcried in the past {1} seconds,你若過去 {1} 秒內使用過【戰吼】,則獲得 {0} 額外物理傷害減免 -{0} additional Physical Damage Reduction per {1} Strength on Allocated Passives in Radius,範圍內每配置 {1} 點力量,便獲得 {0} 額外物理傷害減免 -{0} additional Physical Damage Reduction per Endurance Charge,每有 1 個耐力球,便獲得 {0} 額外物理傷害減免 -{0} additional Physical Damage Reduction per Frenzy Charge,每有一個狂怒球,可使你獲得額外 {0} 物理傷害減免 -{0} additional Physical Damage Reduction per Keystone,每有一個鑰石,可使你獲得額外 {0} 物理傷害減免 -"{0} additional Physical Damage Reduction per Minion, up to {1}",每有 1 個召喚生物,便獲得 {0} 額外物理傷害減免,最多 {1} -{0} additional Physical Damage Reduction per Power Charge,每有一個暴擊球,可使你獲得額外 {0} 物理傷害減免 -{0} additional Physical Damage Reduction per Summoned Sentinel of Purity,每召喚一個【純淨哨兵】,就獲得 {0} 額外物理傷害減免 -{0} additional Physical Damage Reduction when on Low Life,低血時,獲得 {0} 額外物理傷害減傷 -{0} additional Physical Damage Reduction while affected by a Guard Skill Buff,受到防衛技能增益效果影響時,獲得額外 {0} 物理傷害減免 -{0} additional Physical Damage Reduction while affected by Determination,受到【堅定】影響時,獲得額外 {0} 物理傷害減免 -{0} additional Physical Damage Reduction while affected by Herald of Purity,受到【純淨之捷】影響時,獲得額外 {0} 物理傷害減免 -{0} additional Physical Damage Reduction while Bleeding,流血時獲得 {0} 的額外物理傷害減免 -{0} additional Physical Damage Reduction while Channelling,持續吟導時獲得 {0} 額外物理傷害減傷 -{0} additional Physical Damage Reduction while Focussed,專注時獲得額外 {0} 物理傷害減免 -{0} additional Physical Damage Reduction while Frozen,冰凍時獲得 {0} 額外物理傷害減免 -{0} additional Physical Damage Reduction while moving,移動時獲得額外 {0} 物理傷害減免 -{0} additional Physical Damage Reduction while stationary,靜止時受到的物理傷害減少 {0} -{0} additional Physical Damage Reduction while there is only one nearby Enemy,若附近只有 1 個敵人,則受到的物理傷害減少 {0} -{0} additional Physical Damage Reduction while you have at least {1} Devotion,至少 {1} 點奉獻時,額外獲得 {0} 物理傷害減免 -{0} additional Physical Damage Reduction with an Summoned Totem,召喚一個圖騰時,獲得額外 {0} 物理傷害減免 -{0} additional target,{0} 個額外目標 -{0} additional targets,{0} 額外目標 -{0} Allocated Passive Skills between this Socket and your Class' starting location,此插槽和你職業的起始位置已配置 {0} 個天賦 -{0} Armour from Equipped Shield,從盾牌獲取 {0} 的護甲 -{0} Armour if you've Blocked Recently,近期若你有格擋則 {0} 護甲 -{0} Armour per {1} Unreserved Maximum Mana,每 {1} 未保留的最大魔力 {0} 護甲 -{0} Armour per active Totem,每個啟動的圖騰提供 {0} 護甲 -{0} Armour per Summoned Totem,每個召喚的圖騰 {0} 護甲 -{0} Armour while stationary,非移動狀態下 {0} 護甲值 -{0} Armour while you do not have Avatar of Fire,當你沒有火之化身時 {0} 護甲 -{0} base,{0} 基礎 -{0} base Chaos Resist,{0} 基礎混沌抗性 -{0} base Chaos Resist Max,{0} 基礎混沌抗性上限 -{0} base Cold Resist,{0} 基礎冰冷抗性 -{0} base Cold Resist Max,{0} 基礎冰冷抗性上限 -{0} base Elemental Resist,{0} 基礎元素抗性 -{0} base Fire Resist,{0} 基礎火焰抗性 -{0} base Fire Resist Max,{0} 基礎火焰抗性上限 -{0} base Lightning Resist,{0} 基礎閃電抗性 -{0} base Lightning Resist Max,{0} 基礎閃電抗性上限 -{0} Beyond Uniques drop when the first Unique Monster from Beyond is slain,擊殺的第一個超越頭目額外掉落 {0} 個超越傳奇物品 -{0} Blight Chests are Lucky,{0} 個枯疫寶箱為幸運 -{0} chance for {1} of Elemental Damage to be gained as Extra Chaos Damage,有 {0} 的機率獲得等同 {1} 元素傷害的混沌傷害 -{0} chance for Attacks to Maim on Hit against Bleeding Enemies,攻擊擊中流血的敵人時,有 {0} 的機率癱瘓敵人 -{0} chance for Attacks to Maim on Hit against Poisoned Enemies,擊中中毒的敵人有 {0} 的機率使其癱瘓 -{0} chance for Bleeding inflicted with this Weapon to deal {1} more Damage,使用此武器攻擊所造成的流血效果有 {0} 的機率使流血傷害增加 {1} -{0} chance for Blight Chests to contain an additional Reward,菌潮寶箱有 {0} 的機率有一個額外獎勵 -{0} chance for Blight Chests to drop an additional Reward,枯疫寶箱有 {0} 機率掉落一個額外的任務獎勵 -{0} chance for Brands to Attach to a new Enemy each time they Activate,烙印每次啟動都有 {0} 的機率附著一個新敵人 -{0} chance for Damage with Hits to be Lucky,有 {0} 的機率使傷害具有幸運一擊效果 -{0} chance for Detonated Blades to not be removed,被引爆的劍刃有 {0} 的機率不會被移除 -{0} chance for Discharge to deal Damage without removing Charges,【解放】造成傷害時,有 {0} 的機率不消耗能量球 -{0} chance for Energy Shield Recharge to start when you Block,當你格擋時,能量護盾有 {0} 的機率開始回復 -{0} chance for Energy Shield Recharge to start when you use a Skill,當你使用技能時,能量護盾有 {0} 的機率開始回復 -{0} chance for Flasks to gain {1} Charges when you take a Critical Strike,當你受到暴擊時有 {0} 的機率獲得 {1} 個充能 -{0} chance for Flasks to gain a Charge when you take a Critical Strike,當你受到暴擊時有 {0} 的機率獲得 1 個充能 -{0} chance for Flasks you use to not consume Charges,你使用藥劑時有 {0} 的機率不消耗次數 -{0} chance for Hexes to affect Hexproof Enemies,魔蠱有 {0} 的機率影響無咒的敵人 -{0} chance for Immortal Call to increase Duration without removing Endurance Charges,【不朽怒嚎】延長持續時間時,有 {0} 的機率不消耗耐力球 -{0} chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies,被你擊敗的敵人身上的穿刺效果有 {0} 的機率對週圍敵人反射傷害 -{0} chance for Kills to count twice for Rampage,擊敗敵人時有 {0} 的機率計算兩次【暴走能量】層數 -{0} chance for Lightning to Strike the Marker when Cast,施放時有 {0} 的機率以閃電打擊標記目標 -{0} chance for Minions to be Created with maximum Frenzy Charges,召喚生物產生時,有 {0} 的機率具有最大狂怒球 -{0} chance for Packs to be upgraded to Magic,怪物群有 {0} 的機率晉升為魔法怪物群 -{0} chance for Packs to be upgraded to Rare,怪物群有 {0} 的機率晉升為稀有怪物群 -{0} chance for Phase Run to increase Duration without removing Frenzy Charges,【暗影迷蹤】延長持續時間時,有 {0} 的機率不消耗狂怒球 -{0} chance for Poisons inflicted with this Weapon to deal {1} more Damage,使用此武器攻擊所造成的中毒效果有 {0} 的機率使中毒傷害增加 {1} -{0} chance for Projectiles Fired by Supported Skills to Return,被輔助技能發射的投射物有 {0} 機率返回 -{0} chance for Projectiles to Return,投射物有 {0} 機率返回 -{0} Chance for Puncture to Maim on hit,【放血】擊中時有 {0} 的機率造成癱瘓 -{0} chance for Rare Packs to have an additional Rare Monster,稀有怪物群有 {0} 的機率出現 1 個額外的稀有怪物 -{0} chance for Spectres to gain Soul Eater on Kill for {1} seconds,幽魂在擊敗敵人後有 {0} 的機率獲得噬魂者效果,持續 {1} 秒 -{0} chance for Spell Hits against you to inflict Poison,對你的法術擊中有 {0} 的機率施加中毒 -{0} chance for Synthesised Packs to be upgraded to Magic,虛空憶境的怪物群有 {0} 的機率晉升為魔法怪物群 -{0} chance for Synthesised Packs to be upgraded to Rare,虛空憶境的怪物群有 {0} 的機率晉升為稀有怪物群 -{0} chance for Synthesised Rare Packs to have an additional Rare Monster,虛空憶境稀有怪物群有 {0} 的機率出現 1 個額外的稀有怪物 -{0} Chance for Traps to Trigger an additional time,陷阱有 {0} 的機率額外觸發一次 -{0} chance for you and your allies to Avoid being Stunned while you are wielding a Staff,持長杖時,你和你的友軍有 {0} 的機率免疫暈眩 -{0} chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy,當你的圖騰擊敗燃燒中的敵人,你和你的圖騰有 {0} 的機率獲得 1 個耐力球 -{0} chance in Heists for Basic Currency drops to be Duplicated,劫盜同盟中有 {0} 的機率複製掉落的基礎通貨物品 -{0} chance in Heists for Chaos Orbs to drop as Blessed Orbs instead,劫盜同盟中有 {0} 的機率將掉落的混沌石變為祝福石 -{0} chance in Heists for Chaos Orbs to drop as Divine Orbs instead,劫盜同盟中有 {0} 的機率將掉落的混沌石變為神聖石 -{0} chance in Heists for Chaos Orbs to drop as Exalted Orbs instead,劫盜同盟中有 {0} 的機率將掉落的混沌石變為崇高石 -{0} chance in Heists for Chromatic Orbs to drop as Jewellers Orbs instead,劫盜同盟中有 {0} 的機率將掉落的幻色石變為工匠石 -{0} chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead,劫盜同盟中有 {0} 的機率將掉落的幻色石變為鏈結石 -{0} chance in Heists for Currency drops to be Duplicated,劫盜同盟中有 {0} 機率複製掉落的通貨物品 -{0} chance in Heists for Items to drop Corrupted,劫盜同盟中有 {0} 的機率使掉落的物品腐化 -{0} chance in Heists for Items to drop fully linked,劫盜同盟中有 {0} 的機率使掉落的物品有完整連接 -{0} chance in Heists for Items to drop Identified,劫盜同盟中有 {0} 的機率使掉落的物品被鑑定 -{0} chance in Heists for Items to drop with an additional Socket,劫盜同盟中有 {0} 的機率使掉落的物品有一個額外插槽 -{0} chance in Heists for Items to drop with Elder Influence,劫盜同盟中有 {0} 的機率使掉落的物品有尊師者影響效果 -{0} chance in Heists for Items to drop with Shaper Influence,劫盜同盟中有 {0} 的機率使掉落的物品有塑界者影響效果 -{0} chance in Heists for Jewellers Orbs to drop as Orbs of Fusing instead,劫盜同盟中有 {0} 的機率將掉落的工匠石變為鏈結石 -{0} chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead,劫盜同盟中有 {0} 的機率將掉落的點金石變為祝福石 -{0} chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead,劫盜同盟中有 {0} 的機率將掉落的點金石變為神聖石 -{0} chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead,劫盜同盟中有 {0} 的機率將掉落的點金石變為崇高石 -{0} chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead,劫盜同盟中有 {0} 的機率將掉落的改造石變為混沌石 -{0} chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead,劫盜同盟中有 {0} 的機率將掉落的改造石變為點金石 -{0} chance in Heists for Orbs of Alteration to drop as Regal Orbs instead,劫盜同盟中有 {0} 的機率將掉落的改造石變為富豪石 -{0} chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead,劫盜同盟中有 {0} 的機率將掉落的增幅石變為混沌石 -{0} chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead,劫盜同盟中有 {0} 的機率將掉落的增幅石變為點金石 -{0} chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead,劫盜同盟中有 {0} 的機率將掉落的增幅石變為富豪石 -{0} chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead,劫盜同盟中有 {0} 的機率將掉落的後悔石變為剝離石 -{0} chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead,劫盜同盟中有 {0} 的機率將掉落的重鑄石變為剝離石 -{0} chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead,劫盜同盟中有 {0} 的機率將掉落的重鑄石變為後悔石 -{0} chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead,劫盜同盟中有 {0} 的機率將掉落的蛻變石變為混沌石 -{0} chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead,劫盜同盟中有 {0} 的機率將掉落的蛻變石變為點金石 -{0} chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead,劫盜同盟中有 {0} 的機率將掉落的蛻變石變為富豪石 -{0} chance in Heists for Regal Orbs to drop as Blessed Orbs instead,劫盜同盟中有 {0} 的機率將掉落的富豪石變為祝福石 -{0} chance in Heists for Regal Orbs to drop as Divine Orbs instead,劫盜同盟中有 {0} 的機率將掉落的富豪石變為神聖石 -{0} chance in Heists for Regal Orbs to drop as Exalted Orbs instead,劫盜同盟中有 {0} 的機率將掉落的富豪石變為崇高石 -{0} chance not to consume Steel Shards,有 {0} 的機率不消耗鋼刃碎片 -{0} chance not to Pierce Enemies,有 {0} 的機率不會貫穿敵人 -{0} chance not to remove Buff on Skill use,使用技能有 {0} 的機率不移除增益效果 -{0} chance not to replace the Buff when you use a Skill,你使用技能時,該增益效果有 {0} 的機率不會重復 -{0} chance of Defusing Trapped Chests,{0} 的機率破解陷阱箱 -{0} chance of Fire Spreading between Enemies,{0} 的機率在敵人間散播點燃 -{0} chance on Critical Strike to create Consecrated Ground,暴擊時有 {0} 的機率制造奉獻地面 -{0} Chance on Frenzy to gain an additional Frenzy Charge,狂怒狀態時有 {0} 的機率獲得 1 個額外的狂怒球 -"{0} chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers",有 {0} 的機率在你獲得 1 個【深海屏障】時,直接獲得最大上限的【深海屏障】 -"{0} chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges",獲得耐力球時有 {0} 的機率轉而以提升你的耐力球上限 -"{0} chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges",當你可能獲得狂怒球時,有 {0} 的機率直接獲得最大數量的狂怒球 -"{0} chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges",當你可能獲得暴擊球時,有 {0} 的機率直接獲得最大數量的暴擊球 -{0} chance to add a Power Charge on Hit,擊中時有 {0} 的機率獲得 1 個暴擊球 -{0} chance to also create Consecrated Ground around you,也會在你週圍有 {0} 的機率產生奉獻地面 -{0} chance to also Poison a nearby Enemy when you inflict Poison,當你施加中毒時,有 {0} 的機率使一個週圍的敵人中毒 -{0} Chance to apply an additional stack of Wither​,有 {0} 的機率施加一層額外枯萎 -{0} chance to apply an additional Withered Debuff if you Cast this spell yourself,若你對自己施放該法術,有 {0} 的機率施加一個額外的枯萎減益效果 -{0} chance to apply linked Hex Curses on Hit,擊中時有 {0} 的機率施加連接的魔蠱 -{0} chance to avoid Ailments from Critical Strikes,被暴擊時有 {0} 的機率免疫異常狀態 -{0} chance to Avoid All Damage from Hits,被擊中時有 {0} 的機率避免所有傷害 -{0} chance to Avoid being Chilled,{0} 的機率避免被冰緩 -{0} chance to Avoid being Chilled during Flask effect,藥劑持續期間,有 {0} 的機率避免被冰緩 -{0} chance to Avoid being Chilled during Onslaught,在【猛攻】狀態期間有 {0} 的機率避免被冰緩 -"{0} chance to Avoid being Chilled, Frozen or Ignited during Onslaught",在【猛攻】狀態期間有 {0} 的機率避免被冰緩,冰凍及點燃 -{0} chance to Avoid being Frozen,{0} 的機率避免被冰凍 -{0} chance to Avoid being Frozen during Flask effect,藥劑持續期間,有 {0} 的機率避免被冰凍 -{0} chance to Avoid being Frozen or Chilled if you have used a Fire Skill Recently,若你近期內使用過火焰技能,則有 {0} 的機率避免被冰凍或冰緩 -"{0} chance to Avoid being Frozen, Chilled or Ignited with Her Blessing",獲得【女神的祝福】時有 {0} 的機率避免被冰凍,冰緩,或點燃 -{0} chance to Avoid being Ignited,{0} 的機率避免被點燃 -{0} chance to Avoid being Ignited while on Low Life,低血時有 {0} 的機率避免被點燃 -{0} chance to avoid being Impaled,有 {0} 的機率避免被穿刺 -{0} chance to Avoid being Interrupted,有 {0} 的機率避免被打斷 -{0} chance to Avoid being Knocked Back,有 {0} 的機率避免被擊退 -{0} chance to Avoid being Poisoned,{0} 的機率免疫中毒 -{0} chance to Avoid being Shocked,{0} 的機率避免被感電 -{0} chance to Avoid being Shocked while Chilled,被冰緩時有 {0} 的機率避免被感電 -{0} chance to Avoid being Stunned,{0} 的機率避免被暈眩 -{0} Chance to avoid being Stunned during Flask Effect,藥劑持續期間,有 {0} 的機率避免被暈眩 -{0} chance to avoid being Stunned for each Herald Buff affecting you,每有一個影響你的捷增益效果,都使你有 {0} 的機率避免暈眩 -{0} chance to Avoid being Stunned if you've Killed Recently,若你近期內有擊敗敵人,則有 {0} 的機率避免被暈眩 -{0} chance to Avoid being Stunned while Channelling,持續吟導時,有 {0} 的機率免疫暈眩 -{0} chance to Avoid being Stunned while holding a Shield,持盾時,有 {0} 的機率免疫暈眩 -{0} chance to avoid Bleeding,{0} 的機率免疫流血 -{0} chance to Avoid Blind,{0} 的機率避免被致盲 -{0} chance to Avoid Chaos Damage from Hits,被擊中時有 {0} 的機率避免混沌傷害 -{0} chance to Avoid Cold Damage from Hits,被擊中時有 {0} 的機率避免冰冷傷害 -{0} chance to avoid Corrupted Blood,{0} 的機率免疫【腐化之血】的流血 -{0} chance to Avoid Elemental Ailments,{0} 的機率避免元素異常狀態 -{0} chance to Avoid Elemental Ailments during any Flask Effect,藥劑持續期間,有 {0} 的機率避免元素異常狀態 -{0} chance to Avoid Elemental Ailments per Summoned Golem,每有 1 個召喚的魔像,便有 {0} 的機率免疫元素異常狀態 -{0} chance to Avoid Elemental Ailments while holding a Shield,持盾時,有 {0} 的機率免疫元素異常狀態 -{0} chance to Avoid Elemental Ailments while on Consecrated Ground,在奉獻地面上時,有 {0} 的機率免疫元素異常狀態 -{0} chance to Avoid Elemental Ailments while you have Elusive,你在【靈巧】狀態下,有 {0} 的機率避免元素異常狀態 -{0} chance to Avoid Elemental Damage from Hits during Soul Gain Prevention,【阻靈術】持續期間,被擊中時有 {0} 的機率避免元素傷害 -{0} chance to Avoid Elemental Damage from Hits per Frenzy Charge,每個狂怒球使被擊中時有 {0} 的機率避免元素傷害 -{0} chance to Avoid Elemental Damage from Hits while Phasing,【迷蹤】狀態下,被擊中時 {0} 避免元素傷害機率 -{0} chance to Avoid Fire Damage from Hits,被擊中時有 {0} 的機率避免火焰傷害 -"{0} chance to avoid Freeze, Shock, Ignite and Bleeding during any Flask Effect",藥劑持續期間,有 {0} 的機率避免被冰凍,感電,點燃和流血 -{0} chance to Avoid interruption from Stuns while Casting,施放時有 {0} 的機率免疫暈眩打斷 -{0} chance to Avoid interruption from Stuns while Casting Storm Burst,施放【裂風雷球】時有 {0} 的機率避免被暈眩打斷 -{0} chance to avoid Interruption from Stuns while using Socketed Attack Skills,使用插入的攻擊技能時,有 {0} 的機率避免被暈眩打斷 -{0} Chance to Avoid Interruption from Stuns While Using this Skill,使用該技能時,有 {0} 的機率避免被暈眩打斷 -{0} chance to Avoid Lightning Damage from Hits,被擊中時有 {0} 的機率避免閃電傷害 -{0} chance to avoid Maim,{0} 的機率避免癱瘓 -{0} chance to Avoid Physical Damage from Hits,被擊中時有 {0} 的機率避免物理傷害 -{0} chance to Avoid Physical Damage from Hits while Phasing,迷蹤狀態下,被擊中時避免物理傷害的機率 {0} -{0} chance to avoid Projectiles,{0} 的機率免疫投射物 -{0} chance to avoid Projectiles if you've taken Projectile Damage Recently,若你近期內承受過投射物傷害,則有 {0} 的機率避開投射物 -{0} chance to avoid Projectiles that have Chained,{0} 的機率避免被連鎖彈射的投射物擊中 -{0} chance to Avoid Projectiles while Phasing,【迷蹤】狀態時有 {0} 的機率躲避投射物 -{0} chance to Avoid Stun if you've Killed Recently,若你近期內有擊敗敵人,則有 {0} 的機率避免暈眩 -"{0} chance to be Frozen, Shocked and Ignited",冰凍、感電、點燃 機率 {0} -{0} chance to be Ignited,{0} 的機率被點燃 -{0} chance to be inflicted with Bleeding when Hit by an Attack,被攻擊擊中時,有 {0} 的機率流血 -{0} chance to be Poisoned,{0} 的機率中毒 -{0} chance to be Shocked,{0} 的機率被感電 -{0} chance to Blind Chilled Enemies on Hit,擊中冰緩的敵人時有 {0} 的機率使其致盲 -{0} chance to Blind Enemies on Critical Strike,暴擊時有 {0} 的機率致盲敵人 -{0} chance to Blind Enemies on hit,擊中時有 {0} 的機率致盲敵人 -{0} chance to Blind enemies on hit,擊中時有 {0} 的機率致盲敵人 -{0} chance to Blind Enemies on Hit with Attacks,攻擊擊中有 {0} 的機率致盲敵人 -{0} chance to Blind Enemies when they Hit you,當敵人擊中你時,有 {0} 的機率致盲它們 -{0} chance to Blind Enemies which Hit you while affected by Grace,受到【優雅】影響時,有 {0} 的機率使擊中你的敵人致盲 -{0} chance to Blind nearby Enemies on being Ignited,被點燃時有 {0} 的機率致盲週圍敵人 -{0} chance to Blind nearby Enemies when gaining Her Blessing,獲得【女神的祝福】時有 {0} 的機率致盲週圍敵人 -{0} chance to Blind nearby Enemies when you use an Elemental Skill,使用元素技能時,有 {0} 的機率使週圍的敵人【目盲】 -{0} chance to Blind with Hits against Bleeding Enemies,擊中流血敵人時有 {0} 的機率使其致盲 -{0} Chance to Block,該裝備 {0} 攻擊格擋率 -{0} Chance to Block Attack Damage,{0} 攻擊傷害格擋率 -{0} Chance to Block Attack Damage during Flask effect,藥劑持續期間,攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage for {1} seconds every {2} seconds,每 {2} 秒攻擊傷害格擋機率 {0},持續 {1} 秒 -{0} Chance to Block Attack Damage for each time you've Blocked in the past {1} seconds,在過去 {1} 秒內,你每格擋一次攻擊或法術,攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage from Taunted Enemies,對被嘲諷敵人時 {0} 額外攻擊傷害格擋機率 -{0} Chance to Block Attack Damage if there are at least {1} nearby Enemies,若週圍有至少 {1} 個敵人,攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage if you have Blocked Attack Damage Recently,若你近期內格擋過攻擊傷害,則攻擊傷害格擋率 {0} -{0} Chance to Block Attack Damage if you have Blocked Spell Damage Recently,若你近期內格擋過法術傷害,攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage if you were Damaged by a Hit Recently,若你近期內因被擊中而受傷,攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage if you've dealt a Critical Strike Recently,若你近期內打出過暴擊,則攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently,近期你若已使用或已觸發一個護盾技能,則 {0} 攻擊傷害格擋機率 -{0} Chance to Block Attack Damage per {1} Strength,每有 {1} 點力量,攻擊傷害格擋機率額外 {0} -{0} Chance to Block Attack Damage per Endurance Charge,每有一個耐力球,攻擊傷害格擋機率額外 {0} -{0} Chance to Block Attack Damage per Frenzy Charge,每有一個狂怒球,攻擊傷害格擋機率額外 {0} -{0} Chance to Block Attack Damage per Power Charge,每有一個暴擊球,攻擊傷害格擋機率額外 {0} -{0} Chance to Block Attack Damage per Summoned Skeleton,每召喚 1 個骷髏,{0} 攻擊傷害格擋機率 -{0} Chance to Block Attack Damage when in Off Hand,裝備於副手時 {0} 額外攻擊傷害格擋機率 -{0} Chance to Block Attack Damage while affected by Determination,受到【堅定】影響時攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage while at Maximum Endurance Charges,達到耐力球數量上限時 {0} 攻擊傷害格擋機率 -{0} Chance to Block Attack Damage while Channelling,持續吟導時,{0} 攻擊傷害格擋機率 -{0} Chance to Block Attack Damage while Dual Wielding,雙持時攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage while Dual Wielding Claws,雙持爪時攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage while Dual Wielding or holding a Shield,雙持或持盾牌時攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage while holding a Shield,持盾牌時攻擊傷害格擋率 {0} -{0} Chance to Block Attack Damage while not Cursed,未被詛咒時攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage while on Consecrated Ground,在奉獻地面上時攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage while wielding a Bow,持弓時攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage while wielding a Staff,持長杖時攻擊傷害格擋機率 {0} -{0} Chance to Block Attack Damage while you have at least {1} Crab Barriers,你擁有至少 {1} 個【深海屏障】時,攻擊傷害格擋機率 {0} -{0} Chance to Block Projectile Attack Damage,{0} 對投射物傷害格擋機率 -{0} Chance to Block Spell Damage,{0} 法術格擋機率 -{0} Chance to Block Spell Damage during Flask effect,藥劑持續期間,法術傷害格擋機率 {0} -{0} chance to Block Spell Damage if you have Blocked Attack Damage Recently,若你近期內格擋過攻擊傷害,則 {0} 法術傷害格擋率 -{0} Chance to Block Spell Damage if you have Blocked Spell Damage Recently,若你近期內格擋過法術傷害,則 {0} 法術傷害格擋率 -{0} Chance to Block Spell Damage if you have not Blocked Recently,若你近期內沒有格擋過敵人,則法術傷害格擋率 {0} -{0} Chance to Block Spell Damage if you were Damaged by a Hit Recently,若你近期內被擊中並受到傷害,則 {0} 的機率格擋法術傷害 -{0} Chance to Block Spell Damage if you've Cast a Spell Recently,若你近期內施放過法術,則 {0} 法術傷害格擋機率 -{0} Chance to Block Spell Damage per Power Charge,每個暴擊球可使法術傷害格擋機率 {0} -{0} Chance to Block Spell Damage while affected by Discipline,受到【紀律】影響時,{0} 的機率格擋法術傷害 -{0} Chance to Block Spell Damage while at Maximum Power Charges,達到暴擊球上限時,{0} 法術傷害格擋機率 -{0} Chance to Block Spell Damage while Channelling,持續吟導時,{0} 法術傷害格擋機率 -{0} Chance to Block Spell Damage while Cursed,被詛咒時法術傷害格擋機率 {0} -{0} Chance to Block Spell Damage while Dual Wielding,雙持時法術傷害格擋機率 {0} -{0} Chance to Block Spell Damage while holding a Shield,持盾牌時有 {0} 的機率格擋法術傷害 -{0} chance to Block Spell Damage while holding a Shield,持盾牌時有 {0} 的機率格擋法術傷害 -{0} Chance to Block Spell Damage while on Low Life,低血時,法術傷害格擋機率額外 {0} -{0} Chance to Block Spell Damage while wielding a Bow,持弓時法術傷害格擋機率 {0} -{0} Chance to Block Spell Damage while wielding a Staff,持長杖時法術傷害格擋機率 {0} -{0} chance to Cast a linked Spell on Melee Kill,近戰擊敗敵人時,有 {0} 的機率觸發連接的法術寶石 -{0} chance to Cast Level {1} Fire Burst on Hit,擊中時有 {0} 的機率施放 {1} 級的【火焰爆破】 -{0} chance to cause Bleeding,有 {0} 的機率導致流血 -{0} Chance to cause Bleeding Enemies to Flee on hit,擊中流血敵人時有 {0} 的機率使敵人逃跑 -{0} chance to Cause Bleeding on Critical Strike,暴擊時有 {0} 的機率造成流血 -{0} chance to cause Bleeding on Critical Strike,暴擊時有 {0} 的機率造成流血 -{0} chance to cause Bleeding on Hit,擊中時有 {0} 的機率造成流血 -{0} chance to cause Bleeding while in Blood Stance,血姿態下有 {0} 的機率導致流血 -{0} chance to cause Enemies to Flee on use,使用時有 {0} 的機率使敵人逃跑 -{0} Chance to Cause Monster to Flee on Block,格擋時有 {0} 的機率使怪物逃跑 -{0} chance to Cause Monsters to Flee,{0} 的機率使敵人逃跑 -{0} chance to cause Monsters to Flee when Hit,被擊中時有 {0} 的機率使敵人逃跑 -{0} chance to Cause Poison on Critical Strike,暴擊時有 {0} 的機率造成中毒 -{0} chance to Chain an additional time,有 {0} 的機率額外彈射一次 -{0} chance to Chill Attackers for {1} seconds on Block,格擋時有 {0} 的機率冰緩攻擊者 {1} 秒 -{0} chance to Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill,你使用非觸發型技能發射箭矢時,有 {0} 的機率消耗一枚【虛空之矢】來觸發該技能 -{0} chance to Counterattack when Hit,被擊中時有 {0} 的機率反擊 -{0} chance to Cover Enemies in Ash on Hit,擊中有 {0} 的機率給敵人施加餘燼纏身 -{0} chance to Cover Enemies in Ash on Hit while you are Burning,你在燃燒狀態下,擊中時有 {0} 的機率給敵人施加【餘燼纏身】 -{0} chance to cover Enemies in Ash when they Hit you,被擊中時有 {0} 的機率讓敵人受到【餘燼纏身】 -{0} chance to Cover Rare or Unique Enemies in Ash for {1} Seconds on Hit,擊中時有 {0} 的機率用灰燼包裹稀有或傳奇敵人 {1} 秒 -{0} chance to create a Charged Slam,{0} 的機率創造一次蓄力猛擊 -{0} chance to create a Smoke Cloud on Kill,擊敗敵人時,有 {0} 的機率創造一團煙霧 -{0} chance to create a Smoke Cloud when Hit,被擊中時有 {0} 的機率制造一團煙霧 -{0} chance to create a Smoke Cloud when you lay a Mine or throw a Trap,當你放置地雷或陷阱時,有 {0} 的機率制造一團煙霧 -{0} chance to create an additional Animate Weapon copy,【幻化武器】有 {0} 的機率額外召喚 1 個複製品 -{0} chance to create an additional Blade,有 {0} 的機率產生一枚額外刀刃 -{0} chance to create an additional Fissure,有 {0} 的機率產生一道額外裂縫 -{0} chance to create Chilled Ground when Hit with an Attack,被攻擊擊中時,有 {0} 的機率制造冰緩地面 -{0} chance to create Chilled Ground when you Freeze an Enemy,擊碎敵人時有 {0} 的機率制造冰緩地面 -"{0} chance to create Consecrated Ground when Hit, lasting {1} seconds",被擊中時有 {0} 的機率制造奉獻地面,持續 {1} 秒 -{0} chance to create Consecrated Ground when you Block,格擋時有 {0} 的機率制造奉獻地面 -"{0} chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting {1} seconds",擊擊中稀有或傳奇敵人時,有 {0} 的機率創造【奉獻地面】,持續 {1} 秒 -{0} chance to create Consecrated Ground when you Kill an Enemy,當你擊敗敵人時有 {0} 的機率制造奉獻地面 -"{0} chance to create Consecrated Ground when you Kill an Enemy, lasting {1} seconds",擊敗稀有或傳奇敵人時,有 {0} 的機率創造【奉獻地面】,持續 {1} 秒 -{0} chance to create Consecrated Ground when you Shatter an Enemy,當你擊碎冰凍的敵人時,有 {0} 的機率制造奉獻地面 -{0} chance to create Desecrated Ground when you Block,格擋時有 {0} 的機率制造腐化地面 -{0} chance to create Shocked Ground when Hit,被擊中時有 {0} 的機率制造感電地面 -{0} chance to create the wrong Bladestorm,有 {0} 的機率產生一道錯誤的劍刃風暴 -{0} chance to Crush for {1} seconds on Hit,擊中有 {0} 的機率碾壓敵人 {1} 秒 -{0} chance to Curse Enemies with a random Hex on Hit,擊中時有 {0} 的機率用一種隨機魔蠱詛咒敵人 -{0} chance to Curse Enemies with Enfeeble on Hit,擊中敵人時有 {0} 的機率使敵人被衰弱 -{0} chance to Curse Enemies with Flammability on Hit,擊中受詛咒的敵人時有 {0} 的機率造成易燃 -{0} chance to Curse Enemies with Socketed Hex Curse Gem on Hit,擊中時有 {0} 的機率用插入的魔蠱詛咒敵人 -{0} chance to Curse Enemies with Temporal Chains on Hit,擊中敵人時有 {0} 的機率用【時空鎖鏈】詛咒敵人 -{0} chance to Curse Enemies with Vulnerability on Hit,擊中時有 {0} 的機率用脆弱詛咒敵人 -"{0} chance to Curse Enemies with Vulnerability on Hit, with {1} increased Effect",擊中時有 {0} 的機率用脆弱詛咒敵人,它的效果增加 {1} -{0} chance to Curse non-Cursed Enemies with a random Hex on Hit,擊中有 {0} 的機率用一種隨機魔蠱詛咒非詛咒敵人 -"{0} chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with {1} increased Effect",擊中時有 {0} 的機率用衰弱詛咒非詛咒敵人,其效果增加 {1} -"{0} chance to Curse you with Punishment on Kill, with {1} increased Effect",擊敗敵人時有 {0} 的機率用懲戒詛咒你,其效果增加 {1} -{0} chance to deal Damage without removing Charges,造成傷害時有 {0} 的機率不移除充能球 -{0} chance to deal Double Damage,有 {0} 的機率造成雙倍傷害 -{0} chance to deal Double Damage if you have Stunned an Enemy Recently,若你近期內使敵人暈眩,則有 {0} 的機率造成雙倍傷害 -{0} chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently,若你近期內用雙手近戰武器造成暴擊,則有 {0} 的機率造成雙倍傷害 -{0} chance to deal Double Damage if you've Warcried in the past {1} seconds,你若過去 {1} 秒內使用過戰吼,則有 {0} 的機率造成雙倍傷害 -{0} chance to deal Double Damage per {1} Rage,每 {1} 點怒火有 {0} 的機率造成雙倍傷害 -{0} chance to deal Double Damage per {1} Strength,每擁有 {1} 點力量,便有 {0} 的機率造成雙倍傷害 -{0} chance to deal Double Damage to Bleeding Enemies,有 {0} 的機率對流血敵人造成雙倍傷害 -{0} chance to deal Double Damage while affected by Glorious Madness,受【瘋狂榮光】影響時有 {0} 的機率造成雙倍傷害 -{0} chance to deal Double Damage while Focussed,專注時有 {0} 的機率造成雙倍傷害 -{0} chance to deal Double Damage while using Pride,使用【尊嚴】時有 {0} 的機率造成雙倍傷害 -"{0} chance to deal Double Damage while wielding a Mace, Sceptre or Staff",持鎚類、短杖、長杖時,有 {0} 的機率造成雙倍傷害 -{0} chance to deal Triple Damage,有 {0} 的機率造成三倍傷害 -{0} chance to Debilitate Enemies for {1} second on Hit,擊中有 {0} 的機率使敵人疲憊 {1} 秒 -{0} chance to Defend with Double Armour,有 {0} 的機率以雙倍護甲防禦 -{0} chance to Destroy Corpses on Kill,擊敗敵人有 {0} 的機率摧毀屍體 -{0} chance to Destroy Ignited Corpses on Killing Blow,致命一擊有 {0} 的機率摧毀被點燃的屍體 -{0} chance to Detonate for Double Damage instead of Chaining,有 {0} 的機率使引爆傷害翻倍,而不造成連鎖 -{0} chance to Dodge Attack and Spell Hits if you've been Hit Recently,若你近期內受到傷害,則有 {0} 的機率躲避攻擊和法術擊中 -"{0} chance to Dodge Attack and Spell Hits per {1} Maximum Mana, up to {2}",最大魔力每有 {1} 點,則有 {0} 的機率不被攻擊和法術擊中,最多 {2} -{0} chance to Dodge Attack and Spell Hits while moving,移動時有 {0} 的機率躲避攻擊和法術擊中 -{0} chance to Dodge Attack and Spell Hits while you have Energy Shield,擁有能量護盾時有 {0} 的機率躲避攻擊和法術擊中 -{0} chance to Dodge Attack Hits,{0} 的機率躲避攻擊擊中 -{0} Chance to Dodge Attack Hits,{0} 的機率躲避攻擊擊中 -{0} chance to Dodge Attack Hits from Cursed Enemies,面對被詛咒的敵人,有 {0} 的機率躲避攻擊擊中 -{0} chance to Dodge Attack Hits if you have Blocked Recently,若你近期內有過格擋,則有 {0} 的機率躲避攻擊擊中 -{0} chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recently,若你近期內完成過【蓄力疾風閃】的吟導施放,則有 {0} 的機率躲避攻擊擊中 -{0} Chance to Dodge Attack Hits if you've taken a Critical Strike Recently,若你近期內受到暴擊,則獲得 {0} 的機率躲避攻擊擊中 -{0} chance to Dodge Attack Hits if you've taken Spell Damage Recently,若你近期內受到過法術傷害,則有 {0} 的機率躲避攻擊擊中 -{0} chance to Dodge Attack Hits per Endurance Charge,每有一個耐力球,便有 {0} 的機率不被攻擊擊中 -{0} chance to Dodge Attack Hits per Frenzy Charge,每擁有 1 個狂怒球,有 {0} 的機率躲避攻擊擊中 -{0} chance to Dodge Attack Hits per Power Charge,每有一個暴擊球,便有 {0} 的機率不被攻擊擊中 -{0} chance to Dodge Attack Hits while affected by Grace,受到【優雅】影響時,有 {0} 的機率躲避攻擊擊中 -{0} chance to Dodge Attack Hits while at maximum Blade Flurry stages,【刀刃亂舞】層數達到上限時,有 {0} 的機率躲避攻擊擊中 -{0} chance to Dodge Attack Hits while Channelling,持續吟導時有 {0} 的機率不被攻擊擊中 -{0} chance to Dodge Attack Hits while Focussed,專注時有 {0} 的機率不被攻擊擊中 -{0} chance to Dodge Attack Hits while holding a Shield,持盾牌時有 {0} 的機率躲避攻擊擊中 -{0} chance to Dodge Attack Hits while moving,移動時有 {0} 的機率不被攻擊擊中 -{0} chance to Dodge Attack Hits while Phasing,【迷蹤】狀態時有 {0} 的機率躲避攻擊擊中 -{0} chance to Dodge Attack Hits while your Off Hand is empty,你的副手為空時,有 {0} 的機率躲避攻擊擊中 -{0} chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently,若你近期內擊中敵人,則有 {0} 的機率躲避攻擊或法術擊中 -{0} chance to Dodge Spell Hits,{0} 的機率躲避法術擊中 -{0} Chance to Dodge Spell Hits,{0} 的機率躲避法術擊中 -{0} chance to Dodge Spell Hits if you have Energy Shield,若有能量護盾,有 {0} 的機率不被法術擊中 -{0} chance to Dodge Spell Hits if you've taken Attack Damage Recently,若你近期內受到過攻擊傷害,則有 {0} 的機率躲避法術擊中 -{0} chance to Dodge Spell Hits if you've taken Spell Damage Recently,若你近期內有承受法術傷害,則有 {0} 的機率躲避法術擊中 -{0} chance to Dodge Spell Hits while affected by Haste,受到【迅捷】影響時,有 {0} 的機率躲避法術擊中 -{0} chance to Dodge Spell Hits while Channelling,持續吟導時,有 {0} 的機率躲避法術擊中 -{0} chance to Dodge Spell Hits while moving,移動時有 {0} 的機率不被法術擊中 -{0} chance to Dodge Spell Hits while on Full Energy Shield,能量護盾全滿時,有 {0} 的機率躲避法術擊中 -{0} chance to Dodge Spell Hits while Phasing,【迷蹤】狀態時有 {0} 的機率躲避法術傷害擊中 -{0} chance to double Stun Duration,有 {0} 的機率使暈眩時間延長 1 倍 -{0} chance to Evade Attack Hits,{0} 閃避攻擊擊中率 -{0} chance to Evade Attack Hits if you haven't been Hit Recently,若你近期內沒有被擊中,{0} 閃避攻擊擊中率 -{0} chance to Evade Attack Hits if you've taken a Savage Hit Recently,若你近期內受到【殘暴打擊】則 {0} 閃避攻擊擊中率 -{0} chance to Evade Attack Hits while affected by Grace,受【優雅】影響時,{0} 閃避攻擊擊中率 -{0} chance to Explode a nearby Corpse when Firing Projectiles,發射投射物時,有 {0} 的機率引爆一個週圍的屍體 -{0} chance to find additional Heist Targets from Secret Reward Rooms,有 {0} 的機率從秘密獎勵室中找到額外賞金目標 -{0} chance to Fire a caught Projectile when Hit,被擊中時有 {0} 的機率發射一枚可抓回的投射物 -{0} chance to fire an additional sequence of arrows,有 {0} 的機率額外發射一串箭矢 -{0} chance to Fortify on Melee hit,近戰擊中時有 {0} 的機率獲得護體效果 -{0} chance to Freeze,{0} 的機率使用冰冷傷害擊中時冰凍敵人 -{0} chance to Freeze during any Flask Effect,藥劑持續期間,有 {0} 的機率冰凍 -{0} chance to Freeze enemies,{0} 的機率冰凍敵人 -{0} chance to Freeze Enemies for {1} ms when Hit,被擊中時有 {0} 的機率冰凍敵人 {1} 毫秒 -{0} chance to Freeze Enemies which are Chilled,有 {0} 的機率冰凍被冰緩的敵人 -"{0} chance to Freeze, Shock and Ignite",{0} 的機率使敵人受到冰凍,感電與點燃 -"{0} chance to Freeze, Shock and Ignite during any Flask Effect",藥劑持續期間,有 {0} 的機率冰凍,感電和點燃敵人 -"{0} chance to Freeze, Shock and Ignite during Flask effect",藥劑持續期間,冰凍、感電和點燃機率增加 {0} -"{0} chance to Freeze, Shock and Ignite if you haven't Crit Recently",若你近期內沒有打出過暴擊,則有 {0} 的機率造成冰凍,感電,和點燃 -"{0} chance to Freeze, Shock and Ignite while affected by a Herald",受捷影響時,有 {0} 的機率造成冰凍、感電、點燃 -{0} chance to gain {1} of Non-Chaos Damage with Hits as Extra Chaos Damage,有 {0} 的機率獲得額外混沌傷害,其數值等同於非混沌傷害的 {1} -{0} chance to gain {1} Rage on Hit,擊中有 {0} 的機率獲得 {1} 點怒火 -{0} chance to gain {1} Rage on use,使用時有 {0} 的機率獲得 {1} 點怒火 -{0} chance to gain {1} Rage when you Hit a Rare or Unique Enemy,擊中稀有或傳奇敵人時,有 {0} 的機率獲得 {1} 點怒火 -{0} chance to gain {1} Rage when you use Supported Skills,你使用被輔助技能有 {0} 的機率獲得 {1} 點怒火 -{0} chance to gain a Blitz Charge on Critical Strike,暴擊時有 {0} 的機率獲得疾電球 -{0} chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance,在血姿態下擊中稀有或傳奇敵人時,有 {0} 的機率獲得一個挑戰球 -{0} chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance,在沙姿態下擊敗敵人時,有 {0} 的機率獲得一個挑戰球 -{0} chance to gain a Divine Charge on Hit,有 {0} 的機率在擊中時獲得神聖球 -{0} chance to gain a Flask Charge when you deal a Critical Strike,暴擊時有 {0} 的機率獲得 1 充能 -{0} chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges,狂怒球滿時,打出暴擊時有 {0} 的機率獲得 1 點充能 -{0} chance to gain a Frenzy Charge and a Power Charge on Kill,擊敗敵人時有 {0} 的機率獲得 1 個狂怒球和 1 個暴擊球 -{0} chance to gain a Frenzy Charge on Critical Strike,暴擊時有 {0} 的機率獲得狂怒球 -{0} chance to gain a Frenzy Charge on Critical Strike at Close Range,近距離暴擊有 {0} 的機率獲得一個狂怒球 -{0} chance to gain a Frenzy Charge on Hit,擊中時有 {0} 的機率獲得狂怒球 -{0} chance to gain a Frenzy Charge on Kill,擊敗敵人有 {0} 的機率獲得狂怒球 -{0} chance to gain a Frenzy Charge on Kill while Dual Wielding,雙持武器時,有 {0} 的機率在擊敗敵人時獲得一個狂怒球 -{0} chance to gain a Frenzy Charge on Kill while holding a Shield,持盾牌時有 {0} 的機率在擊敗敵人時獲得狂怒球 -{0} chance to gain a Frenzy Charge on Kill with Main Hand,主手武器擊敗敵人時,有 {0} 的機率獲得狂怒球 -{0} chance to gain a Frenzy Charge on Killing a Frozen Enemy,擊敗被冰凍的敵人時有 {0} 的機率獲得 1 個狂怒球 -{0} chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons,擊敗中毒 {1} 層以上的敵人時,有 {0} 的機率獲得 1 個狂怒球 -{0} chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons,以致命一擊擊敗一名至少中毒 {1} 層的敵人時,有 {0} 的機率獲得一個狂怒球 -{0} chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy,被輔助技能使地雷以敵人為目標引爆時,有 {0} 的機率獲得一個狂怒球 -{0} chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy,地雷以敵人為目標引爆時,有 {0} 的機率獲得一個狂怒球 -{0} chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area,每有一個敵人在該技能區域被擊敗,你有 {0} 的機率獲得 1 個狂怒球 -{0} chance to gain a Frenzy Charge when Hit,被擊中時有 {0} 的機率獲得 1 個狂怒球 -{0} chance to gain a Frenzy Charge when Hit while Channelling,持續吟導時,被擊中後有 {0} 的機率獲得一個狂怒球 -{0} chance to gain a Frenzy Charge when you Block,你格擋時有 {0} 的機率獲得 1 個狂怒球 -{0} chance to gain a Frenzy Charge when you Block Attack Damage,你格擋攻擊傷害時有 {0} 的機率獲得 1 個狂怒球 -{0} chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy,擊中稀有或傳奇敵人時,有 {0} 的機率獲得 1 個狂怒球 -{0} chance to gain a Frenzy Charge when you Stun an Enemy,暈眩敵人時有 {0} 的機率獲得 1 個狂怒球 -{0} chance to gain a Frenzy Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時,有 {0} 的機率獲得 1 個狂怒球 -{0} chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage,近戰傷害擊退敵人時,有 {0} 的機率獲得 1 個暴擊球 -{0} chance to gain a Power Charge if you or your Totems kill an Enemy,你或你的圖騰擊敗敵人時有 {0} 的機率獲得 1 個暴擊球 -{0} chance to gain a Power Charge on Critical Strike,暴擊時有 {0} 的機率獲得暴擊球 -{0} Chance to gain a Power Charge on Critical Strike with Ice Spear,【冰矛】暴擊時有 {0} 的機率獲得 1 個暴擊球 -{0} chance to gain a Power Charge on Hit,擊中時有 {0} 的機率獲得暴擊球 -{0} chance to gain a Power Charge on Hit against Enemies that are on Full Life,擊中滿血敵人時有 {0} 的機率獲得 1 個暴擊球 -{0} chance to Gain a Power Charge on Hit while Poisoned,中毒時,擊中有 {0} 的機率獲得一個暴擊球 -{0} chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web,擊中被 1 層蜘蛛網影響的敵人時,有 {0} 的機率獲得 1 個暴擊球 -{0} chance to gain a Power Charge on Kill,擊敗敵人有 {0} 的機率獲得暴擊球 -{0} chance to gain a Power Charge on Kill while holding a Shield,持盾牌時擊敗敵人有 {0} 的機率獲得暴擊球 -{0} chance to gain a Power Charge on Killing a Frozen Enemy,擊敗被冰凍的敵人時有 {0} 的機率獲得暴擊球 -{0} chance to gain a Power Charge on Killing an Enemy affected by fewer than {1} Poisons,擊敗少於 {1} 層中毒狀態的敵人時,有 {0} 的機率獲得 1 個暴擊球 -{0} chance to gain a Power Charge on Killing Blow,有 {0} 的機率在致命一擊時獲得一個暴擊球 -{0} chance to gain a Power Charge on Non-Critical Strike,非暴擊時有 {0} 的機率獲得一個暴擊球 -{0} chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger,爪類或匕首非暴擊時,有 {0} 的機率獲得一個暴擊球 -{0} chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy,地雷以敵人為目標引爆時,被輔助技能有 {0} 的機率獲得一個暴擊球 -{0} chance to gain a Power Charge when a Mine is Detonated targeting an Enemy,地雷以敵人為目標引爆時,有 {0} 的機率獲得一個暴擊球 -{0} chance to gain a Power Charge when an Enemy Dies while in this Skill's Area,每有一個敵人在該技能區域被擊敗,你有 {0} 的機率獲得 1 個暴擊球 -{0} chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy,投射物擊中稀有或傳奇敵人時,有 {0} 的機率獲得 1 個暴擊球 -{0} chance to gain a Power Charge when you Block,格擋時 {0} 的機率獲得 1 個暴擊球 -{0} chance to gain a Power Charge when you Block Spell Damage,格擋法術傷害時有 {0} 的機率獲得暴擊球 -{0} chance to gain a Power Charge when you Hit a Frozen Enemy,你擊中冰凍的敵人時,有 {0} 的機率獲得一個暴擊球 -{0} chance to gain a Power Charge when you Hit a Rare or Unique Enemy,擊中稀有或傳奇敵人時,有 {0} 的機率獲得 1 個暴擊球 -{0} chance to gain a Power Charge when you Shock a Chilled Enemy,給冰緩的敵人造成感電效果時,有 {0} 的機率獲得一個暴擊球 -{0} chance to gain a Power Charge when you Stun,暈眩時有 {0} 的機率獲得暴擊球 -{0} chance to gain a Power Charge when you Stun with Melee Damage,被近戰傷害暈眩時有 {0} 的機率獲得暴擊球 -{0} chance to gain a Power Charge when you Summon a Totem,當你召喚圖騰時,有 {0} 的機率獲得 1 個暴擊球 -{0} chance to gain a Power Charge when you Throw a Trap,投擲陷阱時,有 {0} 的機率獲得一個暴擊球 -{0} chance to gain a Power Charge when you use a Mana Flask,你使用魔力藥劑時有 {0} 的機率獲得一個暴擊球 -{0} chance to gain a Power Charge when you use a Vaal Skill,你使用瓦爾技能時有 {0} 的機率獲得 1 個暴擊球 -{0} chance to gain a Power Charge when your Mine is Detonated targeting an Enemy,當你的地雷對敵人爆炸時,有 {0} 的機會獲得 1 個暴擊球 -{0} chance to gain a Power Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時,有 {0} 的機會獲得 1 個暴擊球 -"{0} chance to gain a Power, Frenzy or Endurance Charge on Hit",擊中時有 {0} 獲得 1 個暴擊球、狂怒球或耐力球 -"{0} chance to gain a Power, Frenzy or Endurance Charge on Kill",擊敗敵人時有 {0} 的機率獲得 1 個隨機能量球 -{0} chance to gain a Rampage Kill when Minion hits a Unique Enemy,當召喚生物擊中傳奇敵人時,有 {0} 的機率獲得一層暴走狀態 -{0} chance to gain a Siphoning Charge when you use a Skill,你使用技能時有 {0} 的機率獲得 1 個輪回球 -{0} chance to gain a Spirit Charge on Kill,擊敗敵人後有 {0} 的機率獲得 1 個精神球 -{0} Chance to gain an additional Power Charge on Kill with Power Siphon,使用【力量抽取】擊敗敵人時有 {0} 的機率獲得 1 個額外的暴擊球 -{0} chance to gain an additional Stage when Hitting a Normal or Magic Enemy,擊中一個普通或魔法敵人時,有 {0} 的機率獲得額外一層 -{0} chance to gain an additional Vaal Soul on Kill,擊敗敵人時有 {0} 的機率額外獲得 1 個瓦爾靈魂 -{0} chance to gain an additional Vaal Soul per Enemy Shattered,擊碎敵人時有 {0} 的機率額外獲得 1 個瓦爾靈魂 -{0} chance to gain an Endurance Charge each second while Channelling,持續吟導時,每秒有 {0} 的機率獲得一個耐力球 -{0} chance to gain an Endurance Charge on Bow Critical Strike,弓類攻擊暴擊時有 {0} 的機率獲得 1 個耐力球 -{0} chance to gain an Endurance Charge on Critical Strike,暴擊時有 {0} 的機率獲得 1 個耐力球 -{0} chance to gain an Endurance Charge on Hit,擊中時有 {0} 的機率獲得耐力球 -{0} chance to gain an Endurance Charge on Kill,擊敗敵人有 {0} 的機率時獲得耐力球 -{0} chance to gain an Endurance Charge on Kill while holding a Shield,持盾牌時有 {0} 的機率在擊敗敵人時獲得耐力球 -{0} chance to gain an Endurance Charge on Kill with Main Hand,主手武器擊敗敵人時,有 {0} 的機率獲得耐力球 -{0} chance to gain an Endurance Charge on Kill with Off Hand,副手武器擊敗敵人時,有 {0} 的機率獲得 1 個耐力球 -{0} chance to gain an Endurance Charge on Melee Critical Strike,近戰暴擊時有 {0} 的機率獲得 1 個耐力球 -{0} chance to gain an Endurance Charge when Hit while Channelling,持續吟導時,被擊中後有 {0} 的機率獲得一個耐力球 -{0} chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit,此技能近戰命中並暈眩敵人時,有 {0} 的機率獲得 1 個耐力球 -{0} chance to gain an Endurance Charge when you are Hit,被擊中時有 {0} 的機率獲得耐力球 -{0} chance to gain an Endurance Charge when you Block,格擋時 {0} 的機率獲得耐力球 -{0} chance to gain an Endurance Charge when you gain a Power Charge,獲得暴擊球時有 {0} 的機率獲得 1 個耐力球 -{0} chance to gain an Endurance Charge when you Hit a Bleeding Enemy,當你擊中 1 個流血敵人時,有 {0} 的機率獲得 1 個耐力球 -{0} chance to Gain an Endurance Charge when you lose Fortify,當你失去護體效果時,有 {0} 的機率獲得 1 個耐力球 -{0} chance to gain an Endurance Charge when you Stun an Enemy,當你暈眩 1 個敵人時,有 {0} 的機率獲得 1 個耐力球 -{0} chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit,你近戰命中並暈眩敵人時,有 {0} 的機率獲得 1 個耐力球 -{0} chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills,當你使用被輔助技能近戰命中並暈眩敵人時,有 {0} 的機率獲得 1 個耐力球 -{0} chance to gain an Endurance Charge when you Taunt an Enemy,當你嘲諷 1 個敵人時,有 {0} 的機率獲得 1 個耐力球 -{0} chance to gain an Endurance Charge when you use a Fire skill,使用火焰技能時,有 {0} 的機率獲得一個耐力球 -{0} chance to gain an Endurance Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時,有 {0} 的機率獲得 1 個耐力球 -"{0} chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy",當你的任何陷阱被敵人觸發時,有 {0} 的機率獲得 1 個耐力球、狂怒球或暴擊球 -{0} chance to gain an Inspiration Charge when you Spend Mana,當你消耗魔力時,有 {0} 的機率獲得激勵球 -{0} chance to gain an Inspiration Charge when you Spend Mana for Supported Skills,當你為被輔助技能消耗魔力時,有 {0} 的機率獲得激勵球 -{0} chance to gain an Inspiration Charge when you Spend Mana for this Skill,用該技能消耗魔力時,有 {0} 的機率獲得一個啟迪球 -{0} chance to Gain Arcane Surge on Hit with Spells,法術擊中時有 {0} 的機率獲得【秘術增強】 -{0} chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges,暴擊球滿時,法術擊中時有 {0} 的機率獲得【秘術增強】 -{0} chance to Gain Arcane Surge when you deal a Critical Strike,你打出暴擊時有 {0} 的機率獲得【秘術增強】 -{0} chance to gain Arcane Surge when you Hit a Unique enemy,你擊中傳奇敵人時,有 {0} 的機率獲得【秘術增強】 -{0} chance to gain Arcane Surge when you Kill an Enemy,你擊敗敵人時有 {0} 的機率獲得【秘術增強】 -{0} Chance to gain Elemental Conflux for {1} seconds when you Kill an Enemy,當你擊敗敵人時,有 {0} 的機率獲得【元素匯流】 {1} 秒 -{0} chance to gain Elusive on Critical Strike,暴擊時有 {0} 的機率獲得【靈巧】 -{0} chance to gain Elusive on Critical Strike with this Skill,該技能暴擊時有 {0} 的機率獲得【靈巧】 -{0} chance to gain Elusive on Kill,擊敗敵人有 {0} 的機率獲得【靈巧】 -{0} chance to gain Fortify when you Stun an Enemy with Melee Damage,你的近戰傷害暈眩敵人時有 {0} 的機率獲得護體 -{0} chance to gain Her Blessing for {1} seconds when you Ignite an Enemy,點燃敵人時有 {0} 的機率獲得【女神的祝福】 {1} 秒 -{0} chance to gain Innervation when you Shock a Unique Enemy,你使傳奇敵人感電時,有 {0} 的機率獲得閃電支配 -{0} chance to gain Innervation when you Shock a Unique Enemy with Supported Skills,你用被輔助技能使傳奇敵人感電時,有 {0} 的機率獲得閃電支配 -{0} chance to gain Onslaught for {1} seconds on Hit,擊中有 {0} 的機率獲得 {1} 秒猛攻 -{0} chance to Gain Onslaught for {1} seconds on Hit while at maximum Frenzy Charges,狂怒球滿時,擊中時有 {0} 的機率獲得【猛攻效果】 {1} 秒 -{0} chance to gain Onslaught for {1} seconds on Kill,擊敗敵人時有 {0} 的機率獲得 {1} 秒【猛攻】狀態 -{0} chance to gain Onslaught for {1} seconds when Hit,被擊中時有 {0} 的機率獲得持續 {1} 秒的【猛攻】狀態 -{0} chance to gain Onslaught for {1} Seconds when you Hit a Rare or Unique Enemy,擊中稀有或傳奇敵人時,有 {0} 的機率獲得【猛攻】效果,持續 {1} 秒 -{0} chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy,你擊中傳奇敵人時,有 {0} 的機率獲得 {1} 秒猛攻 -{0} chance to gain Onslaught when you use a Flask,使用藥劑時有 {0} 的機率獲得【猛攻】效果 -{0} chance to gain Phasing for {1} seconds on Kill,擊敗敵人時有 {0} 的機率獲得 {1} 秒【迷蹤】狀態 -{0} chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy,陷阱被敵人觸發時,有 {0} 的機率獲得 {1} 秒暗影迷蹤 -{0} chance to gain Unholy Might for {1} seconds on Critical Strike,暴擊時,有 {0} 的機率獲得【不潔之力】,持續 {1} 秒 -{0} chance to gain Unholy Might for {1} seconds on Kill,擊敗敵人時有 {0} 的機率獲得不潔之力 {1} 秒 -{0} chance to Gain Unholy Might for {1} seconds on Melee Kill,近戰擊敗敵人時,有 {0} 的機率獲得不潔之力 {1} 秒 -{0} chance to gain Unholy Might on block for {1} seconds,格擋時,有 {0} 的機率獲得【不潔之力】,持續 {1} 秒 -{0} chance to grant a Frenzy Charge to nearby Allies on Hit,擊中時有 {0} 的機率給予週圍友軍 1 個狂怒球 -{0} chance to grant a Frenzy Charge to nearby Allies on Kill,擊敗敵人時,有 {0} 的機率為週圍友軍提供一個狂怒球 -{0} chance to grant a Power Charge to nearby Allies on Kill,擊敗敵人時有 {0} 的機率給予週圍友軍 1 個暴擊球 -{0} chance to grant an Endurance Charge on Hit,擊中時有 {0} 的機率獲得一個耐力球 -{0} chance to grant an Endurance Charge to nearby Allies on Hit,擊中時有 {0} 的機率為週圍友軍提供一個耐力球 -{0} chance to grant Onslaught for {1} seconds on dealing a Killing Blow,造成致命一擊時,有 {0} 的機率獲得 {1} 秒猛攻 -{0} chance to grant Onslaught to nearby Enemies on Kill,擊敗敵人時有 {0} 的機率給予週圍敵人【猛攻】狀態 -{0} chance to grant Unholy Might to nearby Enemies on Kill,擊敗敵人時有 {0} 的機率給予週圍敵人不潔之力 -"{0} chance to Hinder Enemies on Hit with Spells, with {1} reduced Movement Speed",法術擊中時有 {0} 的機率使敵人的移動速度減少 {1} -"{0} chance to Hinder Enemies on Hit, with {1} reduced Movement Speed",擊中有 {0} 的機率使敵人緩速,使其移動速度減慢 {1} -{0} chance to Hit an additional Enemy,有 {0} 的機率擊中一個額外敵人 -{0} chance to Ignite,有 {0} 的機率點燃 -{0} chance to Ignite during any Flask Effect,藥劑持續期間,有 {0} 的機率點燃 -{0} chance to Ignite enemies,{0} 的機率點燃敵人 -{0} chance to Ignite for each Stage,每階有 {0} 的機率點燃 -{0} chance to Ignite when in Main Hand,在主手時,有 {0} 的機率點燃 -{0} chance to Ignite while Ignited,被點燃時,攻擊有 {0} 的機率造成敵方點燃 -{0} chance to Impale Enemies on Hit,擊中有 {0} 的機率穿刺敵人 -{0} chance to Impale Enemies on Hit,擊中有 {0} 的機率穿刺敵人 -{0} chance to Impale Enemies on Hit with Attacks,攻擊擊中時有 {0} 的機率穿刺敵人 -{0} chance to Impale Enemies on Hit with Attacks while using Pride,使用【尊嚴】時,攻擊擊中有 {0} 的機率穿刺敵人 -{0} chance to Impale Enemies on Hit with Axes or Swords,斧類或劍類擊中有 {0} 的機率【穿刺】敵人 -{0} chance to Impale Enemies on Hit with Two Handed Weapons,用雙手武器擊中時,有 {0} 的機率穿刺敵人 -{0} chance to Impale on Spell Hit,法術擊中有 {0} 的機率穿刺敵人 -{0} chance to inflict a Hex on you when Hit per {1} Levels,每 {1} 級,被擊中時有 {0} 的機率給你施加一個魔蠱 -{0} chance to inflict an additional Impale when this Skill inflicts Impale,該技能施加穿刺時,有 {0} 的機率施加一次額外穿刺 -{0} chance to inflict Bleeding on Critical Strike with Attacks,攻擊打出暴擊時,有 {0} 的機率造成流血 -{0} chance to inflict Bleeding on Hit with Attacks against Taunted Enemies,攻擊擊中被嘲諷的敵人時,有 {0} 的機率造成流血 -{0} chance to inflict Bleeding with Hits on Maimed Enemies,擊中癱瘓的敵人有 {0} 的機率造成流血 -{0} chance to inflict Brittle,{0} 的機率造成易碎 -{0} chance to inflict Brittle on Enemies when you Block their Damage,你格擋敵人的傷害時,有 {0} 的機率給它們施加易碎 -{0} chance to inflict Cold Exposure on Hit,擊中時有 {0} 的機率施加冰冷曝曬 -{0} chance to inflict Cold Exposure on Hit if you have at least {1} Devotion,至少 {1} 奉獻時,擊中有 {0} 的機率附加【冰冷曝曬】 -{0} chance to inflict Fire Exposure on Hit,擊中時有 {0} 的機率施加火焰曝曬 -{0} chance to inflict Fire Exposure on Hit if you have at least {1} Devotion,至少 {1} 奉獻時,擊中有 {0} 的機率附加【火焰曝曬】 -{0} chance to inflict Lightning Exposure on Hit,擊中時有 {0} 的機率施加閃電曝曬 -{0} chance to inflict Lightning Exposure on Hit if you have at least {1} Devotion,至少 {1} 奉獻時,擊中有 {0} 的機率附加【畏電】 -{0} chance to inflict Withered for {1} seconds on Hit,擊中有 {0} 的機率施加【枯萎】,持續 {1} 秒 -{0} chance to inflict Withered for {1} seconds on Hit with this Weapon,用該武器擊中時有 {0} 的機率施加 {1} 秒枯萎 -{0} chance to inflict Withered for two seconds on Hit if there are {1} or fewer Withered Debuffs on Enemy,若敵人身上最多有 {1} 個枯萎減益效果,則擊中有 {0} 的機率施加【枯萎】兩秒 -{0} chance to inflict Withered on Hit,擊中後有 {0} 的機率造成【死亡凋零】 -{0} chance to Intimidate Enemies for {1} seconds on Hit,擊中有 {0} 的機率恐嚇敵人 {1} 秒 -{0} chance to Intimidate Enemies for {1} seconds on Hit with Attacks,攻擊擊中時有 {0} 的機率威嚇敵人 {1} 秒 -{0} chance to Intimidate Enemies for {1} seconds on Hit with Attacks while at maximum Endurance Charges,耐力球滿時,攻擊擊中時有 {0} 的機率威嚇敵人 {1} 秒 -{0} chance to Intimidate nearby Enemies for {1} seconds on Melee Kill,近戰擊敗敵人時,有 {0} 的機率【恐嚇】週圍的敵人,持續 {1} 秒 -{0} chance to keep caught Projectiles when firing them by using Whirling Blades,回旋之刃發射投射物時有 {0} 的機率繼續抓回投射物 -{0} chance to Knock Enemies Back on hit,擊中時有 {0} 的機率擊退敵人 -{0} chance to Knock enemies Back on Hit,擊中時有額外 {0} 的機率擊退敵人 -{0} chance to Knock Enemies Back on Hit with Spell Damage,法術傷害擊中有 {0} 的機率擊退敵人 -{0} chance to Knock Enemies Back with Hits at Close Range,近程擊中時有 {0} 的機率擊退敵人 -{0} chance to knockback on Counterattack,反擊時有 {0} 的機率擊退敵人 -{0} chance to lose a Frenzy Charge when you use a Travel Skill,當你使用旅行技能時,有 {0} 的機率失去一個狂怒球 -{0} chance to lose a Power Charge when you gain Elusive,獲得【靈巧】有 {0} 的機率失去一個暴擊球 -{0} chance to Maim Enemies on Critical Strike with Attacks,攻擊打出暴擊時,有 {0} 的機率造成癱瘓 -{0} chance to Maim on Hit,擊中時有 {0} 的機率造成癱瘓 -{0} chance to Poison on Hit,擊中時有 {0} 的機率使目標中毒 -{0} chance to Poison on Hit against Bleeding Enemies,擊中流血敵人時,有 {0} 的機率使其中毒 -{0} chance to Poison on Hit against Cursed Enemies,已被詛咒的敵人有 {0} 的機率被擊中後中毒 -{0} chance to Poison on Hit during any Flask Effect,藥劑持續期間,有 {0} 的機率擊中時使敵人中毒 -{0} chance to Poison on Hit during Flask effect,藥劑持續期間,擊中有 {0} 的機率使敵人中毒 -{0} chance to Poison on Hit with Attacks,攻擊擊中時有 {0} 的機率使目標中毒 -{0} chance to Poison on Hit with Spell Damage,法術傷害擊中有 {0} 的機率施加【中毒】 -{0} chance to Poison per Power Charge,每擁有 1 個暴擊球,有 {0} 的機率造成中毒 -{0} chance to prevent Projectiles Chaining to or from you,有 {0} 的機率避免投射物連鎖彈射到你 -{0} chance to receive additional Abyss items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外深淵物品 -{0} chance to receive additional Armour items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外護甲物品 -{0} chance to receive additional Blight items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外菌潮物品 -{0} chance to receive additional Breach items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外裂隙物品 -{0} chance to receive additional Corrupted items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外腐化物品 -{0} chance to receive additional Delirium items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外驚悸迷霧物品 -{0} chance to receive additional Delve items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外掘獄探險物品 -{0} chance to receive additional Divination Card items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外命運卡物品 -{0} chance to receive additional Essences when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外精華 -{0} chance to receive additional Gem items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外寶石 -{0} chance to receive additional Harbinger items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外先驅者物品 -{0} chance to receive additional Jewellery when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外飾品 -{0} chance to receive additional Legion items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外戰亂之殤物品 -{0} chance to receive additional Metamorph items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外災變物品 -{0} chance to receive additional Perandus items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外普蘭德斯物品 -{0} chance to receive additional Talismans when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外魔符 -{0} chance to receive additional Unique items when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外傳奇物品 -{0} chance to receive additional Weapons when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外武器 -{0} chance to receive an additional Heist Target when opening a Reward Chest in a Heist,在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得一個額外賞金目標 -{0} chance to Recover {1} of Mana when you use a Skill,使用技能時有 {0} 的機率回復 {1} 魔力 -{0} chance to Recover {1} of Mana when you use a Skill while affected by Clarity,受到【清晰】影響時,你使用技能時有 {0} 的機率回復 {1} 魔力 -{0} chance to Reflect Enemy Chills and Freezes,有 {0} 的機率反射敵人的冰緩和冰凍 -{0} chance to refresh Bleeding Duration on Hit,擊中有 {0} 的機率刷新流血持續時間 -{0} chance to Sap Enemies,{0} 的機率造成殘喘 -{0} chance to Sap Enemies in Chilling Areas,有 {0} 的機率使冰緩區域中的敵人【殘喘】 -{0} chance to Sap Enemies when you Block their Damage,你格擋敵人的傷害時,有 {0} 的機率使它們殘喘 -{0} chance to Scorch,有 {0} 的機率導致焦灼 -{0} chance to Scorch Enemies,{0} 的機率焦灼敵人 -{0} chance to Scorch Enemies when you Block their Damage,你格擋敵人的傷害時,有 {0} 的機率焦灼敵人 -{0} chance to Shock,閃電傷害擊中時有 {0} 的機率使敵人受到感電效果影響 -{0} chance to Shock Attackers for {1} seconds on Block,格擋時有 {0} 的機率使攻擊者感電 {1} 秒 -{0} chance to Shock Chilled Enemies,有 {0} 的機率感電已被冰緩的敵人 -{0} chance to Shock during any Flask Effect,藥劑持續期間,有 {0} 的機率感電 -{0} chance to Shock enemies,{0} 的機率使敵人感電 -{0} chance to spawn an additional Corpse,有 {0} 的機率喚起一具額外屍體 -{0} chance to spread Tar when Hit,被擊中時有 {0} 的機率擴大瀝青的範圍 -{0} chance to Spread when affected Enemy is Hit,受影響的敵人被擊中時有 {0} 的機率擴散 -"{0} chance to Steal Power, Frenzy, and Endurance Charges on Hit",擊中時有 {0} 的機率偷取暴擊,狂怒和耐力球 -"{0} chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows",弓類攻擊擊中時,有 {0} 的機率偷取暴擊、狂怒和耐力球 -"{0} chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws",爪類攻擊擊中時,有 {0} 的機率偷取暴擊、狂怒和耐力球 -{0} chance to Summon a Lesser Elemental Golem when you Kill an Enemy using Elemental Damage,使用元素傷害擊敗敵人時,有 {0} 的機率召喚 1 個小型魔像 -{0} Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster,擊中傳奇敵人時,有 {0} 的機率召喚 1 個【統禦哨兵】 -{0} chance to Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow,當非幻靈召喚生物擊敗敵人時,有 {0} 的機率召喚 1 個幻靈 -{0} chance to Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy,當非幻靈召喚生物擊中稀有或傳奇敵人時,有 {0} 的機率召喚 1 個幻靈 -"{0} chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow",當被輔助技能、或被輔助技能召喚的非幻靈召喚生物擊敗敵人時,有 {0} 的機率召喚 1 個幻靈 -"{0} chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy",當被輔助技能、或被輔助技能召喚的非幻靈召喚生物擊中稀有或傳奇敵人時,有 {0} 的機率召喚 1 個幻靈 -{0} chance to Summon a Phantasm when this Skill deals a Killing Blow,當此技能擊敗敵人時,有 {0} 的機率召喚 1 個幻靈 -{0} chance to Summon a Phantasm when this Skill Hits a Rare or Unique Enemy,當此技能擊中稀有或傳奇敵人時,有 {0} 的機率召喚 1 個幻靈 -"{0} chance to Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow",當此技能或非幻靈召喚生物擊敗敵人時,有 {0} 的機率召喚 1 個幻靈 -{0} chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy,擊中稀有或傳奇敵人時,有 {0} 的機率召喚 1 個【純淨哨兵】 -{0} chance to Summon a Skeleton Archer instead of a Skeleton Warrior,有 {0} 的機率召喚骷髏弓箭手取代骷髏戰士 -{0} chance to Summon an additional Skeleton Warrior with Summon Skeleton,【召喚骷髏】有 {0} 的機率召喚 1 個額外骷髏戰士 -{0} chance to take {1} less Area Damage from Hits,有 {0} 的機率使受到的範圍總傷害更少 {1} -{0} chance to Taunt Enemies on Hit with Attacks,攻擊擊中有 {0} 的機率嘲諷敵人 -{0} chance to Taunt Enemies on Projectile Hit,投射物擊中時有 {0} 的機率嘲諷敵人 -{0} chance to Taunt on Hit,擊中時有 {0} 的機率嘲諷敵人 -{0} chance to throw an additional Trap,有 {0} 的機率投擲一個額外陷阱 -{0} chance to throw up to {1} additional Trap or Mine,有 {0} 的機率投擲 {1} 個額外的陷阱或地雷 -{0} chance to throw up to {1} additional Traps or Mines,有 {0} 的機率投擲 {1} 個額外的陷阱或地雷 -{0} chance to travel to Winding Pier instead while on a Ley Fishing Line,在假想的魚線上時,有 {0} 的機率旅行至狂風碼頭 -{0} chance to Trigger a linked Spell when you Crit an Enemy,暴擊時,有 {0} 的機率觸發連接的法術 -{0} chance to Trigger a Socketed Bow Skill when you Attack with a Bow,當你使用弓箭攻擊時,有 {0} 的機率觸發一個插槽內的弓類法術 -{0} chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow,持弓類施放法術時,有 {0} 的機率觸發一個插入的弓類技能 -{0} chance to Trigger a Socketed Lightning Spell on Hit,擊中時有 {0} 的機率觸發插槽內的閃電法術 -{0} chance to Trigger a Socketed Spell when you Attack with a Bow,當你用弓攻擊時,有 {0} 的機率觸發一個插槽內的法術 -{0} chance to Trigger a Socketed Spell when you Attack with this Weapon,當你使用此武器攻擊時,有 {0} 的機率觸發一個插槽內的法術 -{0} chance to Trigger a Socketed Spell when you Use a Skill,使用技能時有 {0} 的機率觸發一個插槽內的法術 -{0} chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges,當你失去耐力球時,有 {0} 的機率觸發一個插槽內的戰吼 -{0} chance to Trigger Commandment of Blades on Hit,擊中時有 {0} 的機率觸發【刀鋒之誡】 -{0} chance to Trigger Commandment of Flames on Hit,擊中時有 {0} 的機率觸發【烈火之誡】 -{0} chance to Trigger Commandment of Force on Hit,擊中時有 {0} 的機率觸發【原力之誡】 -{0} chance to Trigger Commandment of Frost on Kill,擊敗敵人時有 {0} 的機率觸發【寒冰之誡】 -{0} chance to Trigger Commandment of Fury on Hit,擊中時有 {0} 的機率觸發【狂怒之誡】 -{0} chance to Trigger Commandment of Inferno on Critical Strike,暴擊時有 {0} 的機率觸發【鍊獄之誡】 -{0} chance to Trigger Commandment of Inferno on Kill,擊敗敵人時有 {0} 的機率觸發【鍊獄之誡】 -{0} chance to Trigger Commandment of Ire when Hit,被擊中時有 {0} 的機率觸發【雷霆之誡】 -{0} chance to Trigger Commandment of Light when you take a Critical Strike,你被暴擊時有 {0} 的機率觸發【光之誡】 -{0} chance to Trigger Commandment of Reflection when Hit,被擊中時有 {0} 的機率觸發【倒影之誡】 -{0} chance to Trigger Commandment of Spite when Hit,被擊中時有 {0} 的機率觸發【怨恨之誡】 -{0} chance to Trigger Commandment of the Grave when your Skills or Minions Kill,你的技能或召喚生物擊敗敵人時,有 {0} 的機率觸發【冰墓之誡】 -{0} chance to Trigger Commandment of the Tempest on Hit,擊中時有 {0} 的機率觸發【風暴之誡】 -{0} chance to Trigger Commandment of Thunder on Kill,擊敗敵人時有 {0} 的機率觸發【雷電之誡】 -{0} chance to Trigger Commandment of War on Kill,擊敗時有 {0} 的機率觸發【戰爭之誡】 -{0} chance to Trigger Commandment of Winter when Hit,被擊中時有 {0} 的機率觸發【冬之誡】 -{0} chance to Trigger Decree of Blades on Hit,擊中時有 {0} 的機率觸發【刀鋒之令】 -{0} chance to Trigger Decree of Flames on Hit,擊中時有 {0} 的機率觸發【烈火之令】 -{0} chance to Trigger Decree of Force on Hit,擊中時有 {0} 的機率觸發【原力之令】 -{0} chance to Trigger Decree of Frost on Kill,擊敗敵人時有 {0} 的機率觸發【寒冰之令】 -{0} chance to Trigger Decree of Fury on Hit,擊中時有 {0} 的機率觸發【狂怒之令】 -{0} chance to Trigger Decree of Inferno on Kill,擊敗敵人時有 {0} 的機率觸發【鍊獄之令】 -{0} chance to Trigger Decree of Ire when Hit,被擊中時有 {0} 的機率觸發【雷霆之令】 -{0} chance to Trigger Decree of Light when you take a Critical Strike,你被暴擊時有 {0} 的機率觸發【光之令】 -{0} chance to Trigger Decree of Reflection when Hit,被擊中時有 {0} 的機率觸發【倒影之令】 -{0} chance to Trigger Decree of Spite when Hit,被擊中時有 {0} 的機率觸發【怨恨之令】 -{0} chance to Trigger Decree of the Grave when your Skills or Minions Kill,你的技能或召喚生物擊敗敵人時,有 {0} 的機率觸發【冰墓之令】 -{0} chance to Trigger Decree of the Tempest on Hit,擊中時有 {0} 的機率觸發【風暴之令】 -{0} chance to Trigger Decree of Thunder on Kill,擊敗敵人時有 {0} 的機率觸發【雷電之令】 -{0} chance to Trigger Decree of War on Kill,擊敗時有 {0} 的機率觸發【戰爭之令】 -{0} chance to Trigger Decree of Winter when Hit,被擊中時有 {0} 的機率觸發【冬之令】 -{0} chance to Trigger Edict of Blades on Hit,擊中時有 {0} 的機率觸發【刀鋒之律】 -{0} chance to Trigger Edict of Flames on Hit,擊中時有 {0} 的機率觸發【烈火之律】 -{0} chance to Trigger Edict of Force on Hit,擊中時有 {0} 的機率觸發【原力之律】 -{0} chance to Trigger Edict of Frost on Kill,擊敗敵人時有 {0} 的機率觸發【寒冰之律】 -{0} chance to Trigger Edict of Fury on Hit,擊中時有 {0} 的機率觸發【狂怒之律】 -{0} chance to Trigger Edict of Inferno on Kill,擊敗敵人時有 {0} 的機率觸發【鍊獄之律】 -{0} chance to Trigger Edict of Ire when Hit,被擊中時有 {0} 的機率觸發【雷霆之律】 -{0} chance to Trigger Edict of Light when you take a Critical Strike,你被暴擊時有 {0} 的機率觸發【光之律】 -{0} chance to Trigger Edict of Reflection when Hit,被擊中時有 {0} 的機率觸發【倒影之律】 -{0} chance to Trigger Edict of Spite when Hit,被擊中時有 {0} 的機率觸發【怨恨之律】 -{0} chance to Trigger Edict of the Grave when your Skills or Minions Kill,你的技能或召喚生物擊敗敵人時,有 {0} 的機率觸發【冰墓之律】 -{0} chance to Trigger Edict of the Tempest on Hit,擊中時有 {0} 的機率觸發【風暴之律】 -{0} chance to Trigger Edict of Thunder on Kill,擊敗敵人時有 {0} 的機率觸發【雷電之律】 -{0} chance to Trigger Edict of War on Kill,擊敗時有 {0} 的機率觸發【戰爭之律】 -{0} chance to Trigger Edict of Winter when Hit,被擊中時有 {0} 的機率觸【冬之律】 -{0} chance to Trigger Level {1} Animate Guardian's Weapon when Animated Guardian Kills an Enemy,當幻化守衛擊敗一個敵人時,有 {0} 的機率觸發 {1} 級的【幻化守衛武器】 -{0} chance to Trigger Level {1} Animate Guardian's Weapon when Animated Weapon Kills an Enemy,當幻化武器擊敗一個敵人時,有 {0} 的機率觸發 {1} 級的【幻化守衛武器】 -{0} chance to Trigger Level {1} Animate Weapon on Kill,擊敗敵人時有 {0} 的機率觸發 {1} 級的【幻化武器】 -{0} chance to Trigger Level {1} Arcane Wake after Spending a total of {2} Mana,消耗總計 {2} 魔力後有 {0} 的機率觸發 {1} 級的【秘術蘇醒】 -{0} chance to Trigger Level {1} Blood Rage when you Kill an Enemy,擊敗敵人時有 {0} 的機率觸發 {1} 級的鮮血狂怒 -{0} chance to Trigger Level {1} Create Lesser Shrine when you Kill an Enemy,擊敗敵人時有 {0} 的機率召喚 {1} 級的低階神殿 -{0} chance to Trigger Level {1} Glimpse of Eternity when Hit,被擊中時有 {0} 的機率觸發 {1} 級的【永恆窺視】 -{0} chance to Trigger Level {1} Molten Burst on Melee Hit,近戰擊中有 {0} 的機率觸發 {1} 級的【熔岩爆破】 -{0} chance to Trigger Level {1} Raise Spiders on Kill,擊敗敵人時有 {0} 的機率觸發 {1} 級的【召喚毒蛛】 -{0} chance to Trigger Level {1} Shade Form when Hit,被擊中時有 {0} 的機率觸發 {1} 級暗影姿態 -{0} chance to Trigger Level {1} Shade Form when you Use a Socketed Skill,當你使用物品上的技能時,有 {0} 的機率觸發 {1} 級的 【暗影姿態】 -{0} chance to Trigger Level {1} Summon Raging Spirit on Kill,擊敗敵人時有 {0} 的機率觸發 {1} 級的【召喚憤怒狂靈】 -{0} chance to Trigger Level {1} Summon Spectral Wolf on Critical Strike with this Weapon,使用該武器暴擊時,有 {0} 的機率觸發 {1} 級的【召喚幽狼】 -{0} Chance to Trigger Level {1} Summon Spectral Wolf on Kill,擊敗敵人時有 {0} 的機率觸發 {1} 級的【召喚幽狼】 -{0} chance to Trigger Level {1} Summon Volatile Anomaly on Kill,擊敗敵人時有 {0} 的機率觸發 {1} 級的【召喚極凍天體】 -{0} chance to Trigger Level {1} Tentacle Whip on Kill,擊敗敵人時有 {0} 的機率觸發 {1} 級的【藤蔓抽擊】 -{0} chance to Trigger Socketed Curse Skill when you cast a Curse Skill,你施放 1 個詛咒技能時,有 {0} 的機率觸發插槽中的詛咒技能 -{0} chance to Trigger Socketed Minion Spells on Kill with this Weapon,使用該武器擊敗敵人時,有 {0} 的機率觸發插槽內的召喚生物法術 -{0} chance to Trigger Socketed Spells on Killing a Shocked Enemy,擊敗感電敵人時有 {0} 的機率觸發插槽裡的法術 -{0} chance to Trigger Socketed Spells when you Focus,專注時,你有 {0} 的機率觸發插槽內的法術 -{0} chance to Trigger Supported Non-Minion Spells on Death,有 {0} 的機率在死亡時觸發被輔助的非召喚生物法術 -"{0} chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit",你被暈眩或格擋暈眩時有 {0} 的機率觸發連接的法術 -{0} chance to Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack,你用非觸發型法杖攻擊發射的投射物有 {0} 的機率觸發被輔助的法術 -{0} chance to Trigger Supported Spells when you take a total of {1} Damage,你累計受到 {1} 點傷害時,有 {0} 的機率觸發被輔助的法術 -{0} chance to Trigger this Attack on Kill,擊敗敵人時有 {0} 的機率觸發該攻擊 -{0} chance to Trigger this Skill after Spending a total of {1} Mana,消耗總計 {1} 魔力後有 {0} 的機率觸發該技能 -{0} chance to Trigger this Skill on Melee Hit,近戰擊中時有 {0} 的機率觸發該技能 -{0} chance to Trigger this Skill when an Animated Weapon Kills an Enemy,當你的幻化武器擊敗一個敵人時,有 {0} 的機率觸發此技能 -{0} chance to Trigger this Skill when Critically Hit,被暴擊時有 {0} 的機率觸發該技能 -{0} chance to Trigger this Skill when Hit,被擊中時有 {0} 的機率觸發該技能 -{0} chance to Trigger this Skill when you Block,你格擋時有 {0} 的機率觸發該技能 -{0} chance to Trigger this Skill when you Consume a corpse,當你吞噬屍體時有 {0} 的機率觸發該技能 -{0} chance to Trigger this Skill when you Hit,擊中時有 {0} 的機率觸發該技能 -{0} chance to Trigger this Skill when you Hit a Bleeding Enemy,擊中流血的敵人時,有 {0} 的機率觸發該技能 -{0} chance to Trigger this Skill when you Hit a Frozen Enemy,你擊中冰凍的敵人時有 {0} 的機率觸發該技能 -{0} chance to Trigger this Skill when your Animated Guardian Kills an Enemy,當你的幻化守衛擊敗一個敵人時,有 {0} 的機率觸發此技能 -{0} chance to Trigger this Spell on Death,死亡時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell on Kill,擊敗敵人時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell on Melee Hit while Cursed,被詛咒的情況下,近戰擊中有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when one of your Traps is Triggered,當你的一個陷阱被觸發時有 {0} 的機率施放該法術 -"{0} chance to Trigger this Spell when you are Stunned, or Block a Stunning Hit",當你被暈眩或格擋暈眩時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you Attack,攻擊時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy,你在靠近敵人使用非瓦爾猛擊時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you Crit an Enemy,暴擊時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack,你用非觸發型法杖攻擊發射的投射物有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you Focus,專注時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you gain Avian's Might or Avian's Flight,你獲得【鳥之力量】或【鳥之鬥魄】時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you Hit,被擊中時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you Hit an Enemy while you are Cursed,當你被詛咒時擊中敵人,則有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you Rampage,當你暴走時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you take a total of {1} Damage,你累計承受 {1} 點傷害時,有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you use a Flask,你使用藥劑時,有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you Use a Skill,使用技能時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you Use a Skill Socketed in your Body Armour,當你使用身體護甲插槽中的技能時,有 {0} 的機率觸發此法術 -{0} chance to Trigger this Spell when you Use a Skill while you have a Spirit Charge,在你有精神球時使用技能,有 {0} 的機率觸發此法術 -{0} chance to Trigger this Spell when you're Damaged by a Hit,被擊中並受到傷害時有 {0} 的機率觸發該法術 -{0} chance to Trigger this Spell when you're Hit,被擊中時有 {0} 的機率觸發該法術 -{0} chance to Trigger when you Attack with a Bow,當你使用弓箭攻擊時,有 {0} 的機率觸發 -{0} chance to Trigger Word of Blades on Hit,擊中時有 {0} 的機率觸發【刀鋒之誓】 -{0} chance to Trigger Word of Flames on Hit,擊中時有 {0} 的機率觸發【烈火之誓】 -{0} chance to Trigger Word of Force on Hit,擊中時有 {0} 的機率觸發【原力之誓】 -{0} chance to Trigger Word of Frost on Kill,擊敗敵人時有 {0} 的機率觸發【寒冰之誓】 -{0} chance to Trigger Word of Fury on Hit,擊中時有 {0} 的機率觸發【狂怒之誓】 -{0} chance to Trigger Word of Inferno on Kill,擊敗敵人時有 {0} 的機率觸發【鍊獄之誓】 -{0} chance to Trigger Word of Ire when Hit,被擊中時有 {0} 的機率觸發【雷霆之誓】 -{0} chance to Trigger Word of Light when you take a Critical Strike,你被暴擊時有 {0} 的機率觸發【光之誓】 -{0} chance to Trigger Word of Reflection when Hit,被擊中時有 {0} 的機率觸發【倒影之誓】 -{0} chance to Trigger Word of Spite when Hit,被擊中時有 {0} 的機率觸發【怨恨之誓】 -{0} chance to Trigger Word of the Grave when your Skills or Minions Kill,你的技能或召喚生物擊敗敵人時,有 {0} 的機率觸發【冰墓之誓】 -{0} chance to Trigger Word of the Tempest on Hit,擊中時有 {0} 的機率觸發【風暴之誓】 -{0} chance to Trigger Word of Thunder on Kill,擊敗敵人時有 {0} 的機率觸發【雷電之誓】 -{0} chance to Trigger Word of War on Kill,擊敗敵人時有 {0} 的機率觸發【戰爭之誓】 -{0} chance to Trigger Word of Winter when Hit,被擊中時有 {0} 的機率觸發【冬之誓】 -{0} chance to Unnerve Enemies for {1} seconds on Hit,擊中時有 {0} 的機率恐懼敵人 {1} 秒 -{0} chance when throwing Mines to throw up to {1} additional Mine,投擲地雷時有 {0} 的機率額外再投擲 {1} 個 -{0} chance when you Kill a Magic Monster to gain its Non-Bloodline Modifiers for {1} seconds,擊敗魔法敵人時,有 {0} 的機率獲得它的非血族詞綴,持續 {1} 秒 -{0} chance when you Kill a Scorched Enemy to Burn Each surrounding,你擊敗焦灼的敵人時有 {0} 的機率使週圍所有敵人燃燒 4 秒, -{0} chance when you pay a Skill's Mana Cost to gain that much Mana,你施放技能時有 {0} 的機率獲得其等量的魔力 -{0} Chaos Damage taken,{0} 承受的混沌傷害 -{0} Chaos Damage taken from Attack Hits,攻擊擊中承受 {0} 混沌傷害 -{0} Chaos Damage taken per second,每秒承受 {0} 混沌傷害 -{0} Chaos Resistance against Damage Over Time,對持續傷害有 {0} 混沌抗性 -{0} Cold Damage taken from Attack Hits,攻擊擊中承受 {0} 冰冷傷害 -{0} Cold Damage taken from Hits,被擊中時 {0} 承受冰冷傷害 -{0} Cold Damage taken per second per Frenzy Charge while moving,移動時每秒每顆狂怒球受到 {0} 冰冷傷害 -{0} Cooldown Use,{0} 冷卻使用次數 -{0} Cooldown Uses,{0} 冷卻使用次數 -{0} Critical Strike Chance,{0} 法術暴擊率 -{0} Critical Strike Chance per Power Charge,每個暴擊球 {0} 攻擊和法術基礎暴擊率 -{0} Critical Strike Chance while at maximum Power Charges,當暴擊球達到上限時,{0} 攻擊和法術基礎暴擊率 -{0} Critical Strike Multiplier while a Rare or Unique Enemy is Nearby,若週圍有稀有或傳奇敵人,則 {0} 基礎暴擊傷害加成 -{0} Crucible slot,{0} 匣盒欄位 -{0} Crucible slots,{0} 匣盒欄位 -{0} decreased Attack Speed while Chilled,冰緩時攻擊速度減少 {0} -{0} decreased Cast Speed while Chilled,冰緩時,施放速度減少 {0} -{0} decreased Damage with Claws while on Low Life,在低血時,爪類傷害減少 {0} -{0} decreased Damage with Hits against Magic monsters,對抗魔法怪物時,擊中傷害減少 {0} -{0} decreased Elemental Resistances,元素抗性減少 {0} -{0} Defualt,{0} 預設 -{0} Dex,{0} 敏捷 -{0} Dexterity per {1} Dexterity on Allocated Passives in Radius,範圍內每 {1} 點配置敏捷為 {0} 敏捷 -{0} Dexterity Requirement,{0} 敏捷需求 -{0} Dream Furnace slot,{0} 邪夢冶煉欄位 -{0} Dream Furnace slots,{0} 邪夢冶煉欄位 -{0} Elemental Resistances while holding a Shield,持盾牌時 {0} 元素抗性 -{0} Endurance Charges,{0} 耐力球 -{0} Endurance Charges granted per one hundred nearby Enemies,週圍每 100 個敵人會給予玩家 {0} 個耐力球 -{0} Endurance Charges granted per one hundred nearby enemies,週圍每 100 個敵人會給予玩家 {0} 個耐力球 -{0} Enemy Writhing Worms escape the Flask when used,使用藥劑時產生 {0} 隻敵隊的蠕蟲 -{0} Energy Shield from Equipped Shield,從盾牌獲取 {0} 的能量護盾 -{0} Energy Shield gained for each Enemy hit by your Attacks,你的攻擊每擊中個敵人獲得 {0} 能量護盾 -{0} Energy Shield gained for each Enemy Hit while affected by Discipline,被紀律影響時,每擊中 1 個敵人回復 {0} 能量護盾 -{0} Energy Shield gained on Kill,{0} 擊殺回復能量護盾 -{0} Energy Shield gained on Kill per Level,每等級每次擊殺獲得 {0} 能量護盾 -{0} Energy Shield gained on Killing a Shocked Enemy,擊殺每個感電的敵人回復 {0} 點能量護盾 -{0} Energy Shield gained when you Block,當你格擋時獲得 {0} 能量護盾 -{0} Energy Shield granted to you and nearby Allies,你 {0} 的能量護盾分享給附近友方 -{0} Evasion Rating from Equipped Shield,從盾牌獲取 {0} 的閃避值 -{0} Evasion Rating while you have Tailwind,當你有流順之風 {0} 閃避值 -{0} faster start of Energy Shield Recharge,能量護盾啟動回復比平常快 {0} -{0} faster start of Energy Shield Recharge during any Flask Effect,任何藥劑持續期間,能量護盾提早 {0} 開始回復 -{0} faster start of Energy Shield Recharge while affected by Discipline,受到【紀律】影響時,能量護盾提早 {0} 開始恢復 -{0} fewer Portals to Area,減少 {0} 個傳送門 -{0} Fire Damage taken from Attack Hits,攻擊擊中承受 {0} 火焰傷害 -{0} Fire Damage taken from Hits,被擊中時承受 {0} 火焰傷害 -{0} Fire Damage taken per second per Endurance Charge if you've been Hit Recently,若你近期有被擊中,每秒每顆耐力球承受 {0} 火焰傷害 -{0} fissure branching chance,裂縫分叉機率 {0} -{0} fissure branching chance per Endurance Charge,每個耐力球使裂縫分叉機率 {0} -{0} Flask Charges recovered every {1} seconds,每 {1} 秒回復 {0} 藥劑充能 -{0} Frenzy Charges,{0} 狂怒球 -{0} Global chance to Blind Enemies on hit,擊中時有 {0} 的機率使敵人致盲 -{0} Global Critical Strike Multiplier while you have no Frenzy Charges,當你沒有狂怒球時,{0} 全域暴擊傷害加成 -{0} increased Abyssal Cry Duration,【深淵戰吼】持續時間延長 {0} -{0} increased Accuracy Rating,命中值增加 {0} -{0} increased Accuracy Rating if you haven't Killed Recently,若你近期內沒有擊敗敵人,則命中值增加 {0} -{0} increased Accuracy Rating if you've dealt a Critical Strike in the past {1} seconds,若你在過去 {1} 秒內打出過暴擊,則命中值增加 {0} -{0} increased Accuracy Rating per Frenzy Charge,每個狂怒球可使命中值增加 {0} -{0} increased Accuracy Rating when on Low Life,低血時命中值增加 {0} -{0} increased Accuracy Rating while Dual Wielding,雙持攻擊的命中值增加 {0} -{0} increased Accuracy Rating while you have Onslaught,你具有【猛攻】的情況下,命中值增加 {0} -{0} increased Accuracy Rating with Axes,斧類攻擊的命中值增加 {0} -{0} increased Accuracy Rating with Bows,弓類攻擊的命中值增加 {0} -{0} increased Accuracy Rating with Claws,爪類攻擊的命中值增加 {0} -{0} increased Accuracy Rating with Daggers,匕首攻擊的命中值增加 {0} -{0} increased Accuracy Rating with Maces or Sceptres,鎚類或短杖的命中值增加 {0} -{0} increased Accuracy Rating with One Handed Melee Weapons,近戰單手武器的攻擊命中值增加 {0} -{0} increased Accuracy Rating with Staves,長杖攻擊的命中值增加 {0} -{0} increased Accuracy Rating with Swords,劍類攻擊的命中值增加 {0} -{0} increased Accuracy Rating with Two Handed Melee Weapons,雙手近戰武器的攻擊命中值增加 {0} -{0} increased Accuracy Rating with Wands,法杖攻擊的命中值增加 {0} -{0} increased Accuracy with Area Skills,範圍技能的命中值增加 {0} -{0} increased Action Speed while Chilled,被冰緩時行動速度增加 {0} -{0} increased Activation frequency,啟動頻率增加 {0} -{0} increased Activation range,啟動射程延長 {0} -{0} increased Amount Recovered,回復量增加 {0} -{0} increased Ancestral Blademaster Totem Area of Effect,先祖大劍師圖騰範圍擴大 {0} -{0} increased Ancestral Blademaster Totem Damage,先祖大劍師圖騰傷害增加 {0} -{0} increased Ancestral Protector Totem Placement Speed,先祖衛士放置速度增加 {0} -{0} increased Ancestral Warchief Totem Area of Effect,先祖戰士長圖騰範圍擴大 {0} -{0} increased Ancestral Warchief Totem Damage,先祖戰士長圖騰傷害增加 {0} -{0} increased angle,角度擴大 {0} -"{0} increased angle per stage, up to {1}",每階可使角度擴大 {0},最多{1} -{0} increased angle while in Sand Stance,沙姿態下使角度擴大 {0} -{0} increased Animate Weapon Duration,增加 {0} 幻化武器時間 -{0} increased Arc Damage,【電弧】的傷害增加 {0} -{0} increased Arctic Armour Buff Effect,【極地裝甲】的增益效果增加 {0} -{0} increased Area Damage,範圍傷害增加 {0} -{0} increased Area Damage per {1} Devotion,每 {1} 點奉獻可使範圍傷害增加 {0} -{0} increased Area Damage per {1} Strength,每 {1} 點力量可使範圍傷害增加 {0} -{0} increased Area Damage taken from Hits,被擊中時承受的範圍傷害增加 {0} -{0} increased Area Damage while wielding a Two Handed Melee Weapon,持雙手近戰武器時,範圍傷害增加 {0} -{0} increased Area of Effect,效果區域擴大 {0} -{0} increased Area of Effect angle,效果區域的角度擴大 {0} -{0} increased Area of Effect during Flask Effect,藥劑持續期間,效果區域擴大 {0} -{0} increased Area of Effect each repeat,每次重復施放時,效果區域擴大 {0} -{0} increased Area of Effect for Attacks,攻擊技能的效果區域擴大 {0} -{0} increased Area of Effect for each Summoned Sentinel of Purity,每個【召喚純淨哨兵】的效果區域擴大 {0} -{0} increased Area of Effect for Skills used by Totems,圖騰使用技能的效果區域擴大 {0} -{0} increased Area of Effect from additional Melee Strike Range,額外近戰打擊範圍創造的效果區域擴大 {0} -{0} increased Area of Effect if you have at least {1} Strength,你擁有至少 {1} 點力量時,效果區域擴大 {0} -{0} increased Area of Effect if you have Blocked Recently,若你近期內有過格擋,則效果區域擴大 {0} -{0} increased Area of Effect if you have Stunned an Enemy Recently,若你近期內暈眩過敵人,則效果區域擴大 {0} -{0} increased Area of Effect if you've dealt a Culling Strike Recently,若你近期內使用過終結技,則效果區域擴大 {0} -{0} increased Area of Effect if you've Killed at least {1} Enemies Recently,若你近期內至少擊敗 {1} 名敵人,則效果區域擴大 {0} -{0} increased Area of Effect if you've Killed Recently,若你近期內有擊敗敵人,則效果區域擴大 {0} -{0} increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently,若你近期內用雙手近戰武器使一名敵人暈眩,則效果區域擴大 {0} -{0} increased Area of Effect of Aura Skills,光環技能範圍增加 {0} -{0} increased Area of Effect of Buffs affecting Party members,影響玩家的增益效果區域擴大 {0} -{0} increased Area of Effect of Curse Aura Skills,詛咒光環技能的效果區域擴大 {0} -{0} increased Area of Effect of Curses,詛咒範圍擴大{0} -{0} increased Area of Effect of Hex Skills,魔蠱技能的效果區域擴大 {0} -{0} increased Area of Effect of Supported Curse Skills,被輔助詛咒的效果區域擴大 {0} -{0} increased Area of Effect per {1} additional Melee Strike Range,每 {1} 點額外的近戰打擊範圍都使效果區域擴大 {0} -{0} increased Area of Effect per {1} Intelligence,每 {1} 點智慧會使效果區域擴大 {0} -{0} increased Area of Effect per {1} Rampage Kills,每完成 {1} 次暴走連擊,效果區域擴大 {0} -{0} increased Area of Effect per {1} Strength,每 {1} 點力量可使效果區域擴大 {0} -"{0} increased Area of Effect per {1} Unreserved Maximum Mana, up to {2}",每 {1} 點未保留的最大魔力使效果區域擴大 {0},最大 {2} -{0} increased Area of Effect per charge consumed,每消耗一發充能,就使效果區域擴大 {0} -{0} increased Area of Effect per Endurance Charge,每個耐力球可使效果區域擴大 {0} -"{0} increased Area of Effect per Enemy killed recently, up to {1}",若你近期內有擊敗敵人,則效果區域擴大 {0},最多 {1} -{0} increased Area of Effect per Power Charge,每個暴擊球可使效果區域的擴大 {0} -{0} increased Area of Effect per Repeat,每次重復都使效果區域擴大 {0} -{0} increased Area of Effect per Stage,每階可使效果區域擴大 {0} -{0} increased Area of Effect when Cast on Frostbolt,在【寒冰彈】上施放時,效果區域擴大 {0} -{0} increased Area of Effect while Channelling,吟導時,效果區域擴大 {0} -{0} increased Area of Effect while Dead,死亡時效果區域擴大 {0} -{0} increased Area of Effect while Fortified,護體時效果區域擴大 {0} -{0} increased Area of Effect while in Sand Stance,沙姿態下,效果區域擴大 {0} -{0} increased Area of Effect while not Dual Wielding,未雙持武器時,效果區域擴大 {0} -{0} increased Area of Effect while Unarmed,空手時效果區域擴大 {0} -{0} increased Area of Effect while wielding a Bow,持弓時效果區域擴大 {0} -{0} increased Area of Effect while wielding a Staff,持長杖時效果區域擴大 {0} -{0} increased Area of Effect while wielding a Two Handed Melee Weapon,持雙手近戰武器時,效果區域擴大 {0} -{0} increased Area of Effect while you don't have Convergence,你沒有匯聚效果時,效果區域擴大 {0} -{0} increased Area of Effect while you have a Totem,有圖騰存在時效果區域擴大 {0} -{0} increased Area of Effect while you have Arcane Surge,擁有【秘術增強】時效果區域擴大 {0} -{0} increased Area of Effect while you have no Frenzy Charges,沒有狂怒球時,你的光環效果增加 {0} -{0} increased Armour,護甲增加 {0} -{0} increased Armour against Projectiles,承受投射物的攻擊時,護甲增加 {0} -{0} increased Armour and Energy Shield,該裝備的護甲與能量護盾增加 {0} -{0} increased Armour and Evasion,該裝備的護甲與閃避增加 {0} -{0} increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently,若你近期內有擊敗被嘲諷的敵人,則護甲和閃避值增加 {0} -{0} increased Armour and Evasion Rating when on Low Life,低血時,護甲和閃避值增加 {0} -{0} increased Armour and Evasion Rating while you have Fortify,【護體】狀態下,護甲和閃避值增加 {0} -{0} increased Armour during Flask effect,藥劑持續期間,護甲增加 {0} -{0} increased Armour from Equipped Shield,從盾牌獲取的護甲增加 {0} -{0} increased Armour if you haven't Killed Recently,若你近期內沒有擊敗敵人,則護甲增加 {0} -{0} increased Armour per {1} Strength,每 {1} 點力量都使護甲增加 {0} -{0} increased Armour per Endurance Charge,每有一個耐力球,護甲增加 {0} -{0} increased Armour while Bleeding,流血時護甲增加 {0} -{0} increased Armour while Chilled or Frozen,被冰凍或冰緩時護甲增加 {0} -"{0} increased Armour while not Ignited, Frozen or Shocked",沒有被點燃,冰凍,感電時,護甲增加 {0} -{0} increased Armour while stationary,靜止時護甲增加 {0} -{0} increased Armour while you have Fortify,獲得護體時護甲增加 {0} -"{0} increased Armour, Evasion and Energy Shield",該裝備的護甲、閃避和能量護盾增加 {0} -{0} increased Arrow Speed,箭矢速度增加 {0} -{0} increased Aspect of the Avian Buff Effect,【鳥之勢】增益效果增加 {0} -{0} increased Aspect of the Spider Area of Effect,【蛛之勢】的效果區域擴大 {0} -{0} increased Aspect of the Spider Debuff Duration,【蛛之勢】的減益持續時間增加 {0} -{0} increased Assassin's Mark Curse Effect,【暗影印記】的詛咒效果增加 {0} -{0} increased Assassin's Mark Duration,【暗影印記】持續時間延長 {0} -{0} increased Attack and Cast Speed,攻擊與施放速度增加 {0} -{0} increased Attack and Cast Speed during any Flask Effect,藥劑持續期間,攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed during Effect of any Mana Flask,任何魔力藥劑作用時間內,攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed during Onslaught,【猛攻】效果持續時,攻擊與施放速度增加 {0} -"{0} increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}",近期內每消耗一具屍體,都使攻擊和施放速度加快 {0},最多 {1} -{0} increased Attack and Cast Speed if Corrupted,若腐化,則攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed if Energy Shield Recharge has started Recently,近期內若有能量護盾開始回復,則攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed if you haven't been Hit Recently,若你近期內沒有被擊中,則攻擊和施放速度加快 {0} -{0} increased Attack and Cast Speed if you've been Hit Recently,若你近期內有被擊中,則攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed if you've Hit an Enemy Recently,若你近期內擊中敵人,則攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed if you've Killed Recently,若你近期內有擊敗敵人,則攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed if you've summoned a Totem Recently,若你近期內有召喚圖騰,攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed if you've taken a Savage Hit Recently,若你近期內受到過【殘暴打擊】,則攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed if you've used a Movement Skill Recently,若你近期內使用過移動技能,則攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed per Endurance Charge,每個耐力球可使攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed per Frenzy Charge,每個狂怒球可使攻擊速度增加 {0} -{0} increased Attack and Cast Speed per Ghost Shroud,每層鬼影纏身可使攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed per Power Charge,每個暴擊球可使攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed per Summoned Raging Spirit,每個召喚的怒炎之靈可使攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed while affected by a Herald,受捷影響時,攻擊和施放速度加快 {0} -{0} increased Attack and Cast Speed while Channelling,持續吟導時,攻擊和施放速度加快 {0} -{0} increased Attack and Cast Speed while Elusive,【靈巧】效果下,攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed while Focussed,專注時攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed while Leeching,偷取時攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed while Leeching Energy Shield,偷取能量護盾時攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed while on Consecrated Ground,在奉獻地面上時,攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed while Physical Aegis is depleted,物理神盾消散時,攻擊和施放速度加快 {0} -{0} increased Attack and Cast Speed while you have a Totem,當你有圖騰存在時,攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed while you have Fortify,【護體】狀態下,攻擊和施放速度增加 {0} -{0} increased Attack and Cast Speed with Chaos Skills,混沌技能的攻擊和施放速度加快 {0} -{0} increased Attack and Cast Speed with Cold Skills,冰冷技能的攻擊和施放速度加快 {0} -{0} increased Attack and Cast Speed with Elemental Skills,元素技能的攻擊和施放速度加快 {0} -{0} increased Attack and Cast Speed with Fire Skills,火焰技能的攻擊和施放速度加快 {0} -{0} increased Attack and Cast Speed with Lightning Skills,閃電技能的攻擊和施放速度加快 {0} -{0} increased Attack and Cast Speed with Physical Skills,物理技能的攻擊和施放速度加快 {0} -{0} increased Attack and Cast Speed with Shield Skills,護盾技能的攻擊與施放速度增加 {0} -{0} increased Attack and Movement Speed while you have a Bestial Minion,當你擁有獸化的召喚生物時,攻擊和移動速度增加 {0} -{0} increased Attack and Movement Speed with Her Blessing,獲得【女神的祝福】時攻擊速度和移動速度增加 {0} -{0} increased Attack Cold Damage,攻擊造成的冰冷傷害增加 {0} -{0} increased Attack Cold Damage while Dual Wielding,雙持武器時,冰冷攻擊傷害增加 {0} -{0} increased Attack Critical Strike Chance per {1} Accuracy Rating,每 {1} 點命中值可使攻擊暴擊率增加 {0} -{0} increased Attack Critical Strike Chance while Dual Wielding,雙持武器時,攻擊暴擊率增加 {0} -{0} increased Attack Damage,攻擊傷害增加 {0} -{0} increased Attack Damage against Bleeding Enemies,對流血敵人的攻擊傷害增加 {0} -{0} increased Attack Damage against Maimed Enemies,對抗【癱瘓】的敵人時,攻擊傷害增加 {0} -{0} increased Attack Damage during Onslaught,【猛攻】狀態下攻擊傷害增加 {0} -{0} increased Attack Damage for each Map Item Modifier affecting the Area,每有 1 個地圖物品詞綴影響該地區,則攻擊傷害增加 {0} -{0} increased Attack Damage if Corrupted,若腐化,則攻擊傷害增加 {0} -{0} increased Attack Damage if you've Cast a Spell Recently,若你近期內有施放法術,則攻擊傷害增加 {0} -{0} increased Attack Damage if your other Ring is a Shaper Item,若你的其它戒指中有【塑界之器】,則攻擊傷害增加 {0} -{0} increased Attack Damage per {1} Armour,每 {1} 點護甲都使攻擊傷害增加 {0} -{0} increased Attack Damage per {1} Armour or Evasion Rating on Shield,盾牌上每 {1} 點護甲值或閃避值都使攻擊傷害增加 {0} -{0} increased Attack Damage per {1} Evasion Rating,每 {1} 點閃避值可使攻擊傷害增加 {0} -{0} increased Attack Damage per {1} Maximum Mana,每 {1} 點最大魔力會使攻擊傷害增加 {0} -{0} increased Attack Damage per {1} of the lowest of Armour and Evasion Rating,取護甲和閃避值之間的較低者,每 {1} 點可使攻擊傷害增加 {0} -{0} increased Attack Damage per Frenzy Charge,每個狂怒球可使攻擊傷害增加 {0} -{0} increased Attack Damage per Level,每級的攻擊傷害增加 {0} -{0} increased Attack Damage when on Full Life,滿血時攻擊傷害增加 {0} -{0} increased Attack Damage while affected by Precision,受到【精準】影響時,攻擊傷害增加 {0} -{0} increased Attack Damage while Channelling,持續吟導時攻擊傷害增加 {0} -{0} increased Attack Damage while Dual Wielding,雙持武器時,攻擊傷害增加 {0} -{0} increased Attack Damage while holding a Shield,持盾牌時造成的攻擊傷害增加 {0} -{0} increased Attack Damage while Leeching,偷取時攻擊傷害增加 {0} -{0} increased Attack Damage while you have Fortify,護體狀態下攻擊傷害增加 {0} -{0} increased Attack Damage with Main Hand,主手攻擊傷害增加 {0} -{0} increased Attack Damage with Off Hand,副手攻擊傷害增加 {0} -{0} increased Attack Fire Damage,攻擊造成的火焰傷害增加 {0} -{0} increased Attack Physical Damage,攻擊造成的物理傷害增加 {0} -{0} increased Attack Physical Damage while using Pride,使用【尊嚴】時,攻擊造成的物理傷害增加 {0} -{0} increased Attack Speed,攻擊速度增加 {0} -{0} increased Attack Speed during any Flask Effect,藥劑持續期間,攻擊速度增加 {0} -{0} increased Attack Speed during Flask effect,藥劑持續期間,攻擊速度增加 {0} -{0} increased Attack Speed for each Map Item Modifier affecting the Area,每有 1 個地圖物品詞綴影響該地區,則攻擊速度增加 {0} -{0} increased Attack Speed if you have at least {1} Strength,你若至少有 {1} 點力量,則攻擊速度加快 {0} -{0} increased Attack Speed if you have Blocked Recently,若你近期內有過格擋,則攻擊速度增加 {0} -{0} increased Attack Speed if you haven't Cast Dash recently,若你近期內沒有施放過衝刺,則攻擊速度加快 {0} -{0} increased Attack Speed if you haven't gained a Frenzy Charge Recently,若你近期內沒有獲得狂怒球,則攻擊速度加快 {0} -{0} increased Attack Speed if you haven't Killed Recently,若你近期內沒有擊敗敵人,則攻擊速度增加 {0} -{0} increased Attack Speed if you've Attacked Recently,若你近期內有進行攻擊,則攻擊速度增加 {0} -{0} increased Attack Speed if you've been Hit Recently,若你近期內被擊中,則攻擊速度增加 {0} -{0} increased Attack Speed if you've changed Stance Recently,若你近期內換過姿態,則攻擊速度加快 {0} -{0} increased Attack Speed if you've dealt a Critical Strike Recently,若你近期內打出過暴擊,則攻擊速度增加 {0} -{0} increased Attack Speed if you've Hit with your Main Hand Weapon Recently,若你近期內用主手武器擊中,則攻擊速度加快 {0} -{0} increased Attack Speed if you've Killed Recently,若你近期內有擊敗敵人,則攻擊速度增加 {0} -{0} increased Attack Speed if you've taken a Savage Hit Recently,若你近期內受到【殘暴打擊】,則攻擊速度增加 {0} -{0} increased Attack Speed per {1} Accuracy Rating,每 {1} 點命中值都使攻擊速度加快 {0} -{0} increased Attack Speed per {1} Dexterity,每 {1} 點敏捷會使攻擊速度增加 {0} -{0} increased Attack Speed per {1} Quality,每 {1} 品質使攻擊速度加快 {0} -{0} increased Attack Speed per Frenzy Charge,每個狂怒球可使攻擊速度增加 {0} -{0} increased Attack Speed per Reave stack,每堆疊一層衝擊波,攻擊速度便增加 {0} -{0} increased Attack Speed when on Full Life,滿血時攻擊速度增加 {0} -{0} increased Attack Speed when on Low Life,低血時攻擊速度增加 {0} -{0} increased Attack Speed while a Rare or Unique Enemy is Nearby,週圍有稀有或傳奇敵人時,攻擊速度增加 {0} -{0} increased Attack Speed while affected by Precision,受到【精準】影響時,攻擊速度增加 {0} -{0} increased Attack Speed while Chilled,冰緩時,攻擊速度加快 {0} -{0} increased Attack Speed while Dual Wielding,雙持攻擊的攻擊速度增加 {0} -{0} increased Attack Speed while holding a Shield,持盾牌時攻擊速度增加 {0} -{0} increased Attack Speed while Ignited,被點燃時攻擊速度增加 {0} -{0} increased Attack Speed while Leeching,生命偷取時攻擊速度增加 {0} -{0} increased Attack Speed while not on Low Mana,非低魔力時,攻擊速度加快 {0} -{0} increased Attack Speed while Phasing,迷蹤狀態下,攻擊速度加快 {0} -{0} increased Attack Speed while Totem is Active,當圖騰存在時,攻擊速度增加 {0} -{0} increased Attack Speed while you have Fortify,護體狀態下,攻擊速度增加 {0} -{0} increased Attack Speed with Axes,斧類攻擊的攻擊速度增加 {0} -{0} increased Attack Speed with Bows,弓類攻擊的攻擊速度增加 {0} -{0} increased Attack Speed with Claws,爪類攻擊的攻擊速度增加 {0} -{0} increased Attack Speed with Daggers,匕首攻擊的攻擊速度增加 {0} -{0} increased Attack Speed with Maces or Sceptres,鎚類或短杖的攻擊速度加快 {0} -{0} increased Attack Speed with Movement Skills,移動技能的攻擊速度增加 {0} -{0} increased Attack Speed with Off Hand,副手武器攻擊速度增加 {0} -{0} increased Attack Speed with One Handed Melee Weapons,近戰單手武器攻擊的攻擊速度增加 {0} -{0} increased Attack Speed with One Handed Weapons,單手武器攻擊的攻擊速度增加 {0} -{0} increased Attack Speed with Staves,長杖攻擊的攻擊速度增加 {0} -{0} increased Attack Speed with Swords,劍類攻擊的攻擊速度增加 {0} -{0} increased Attack Speed with Two Handed Melee Weapons,雙手近戰武器攻擊的攻擊速度增加 {0} -{0} increased Attack Speed with Unarmed Attacks,空手時攻擊速度增加 {0} -{0} increased Attack Speed with Wands,法杖攻擊的攻擊速度增加 {0} -"{0} increased Attack, Cast and Movement Speed during Flask Effect",藥劑持續期間,攻擊速度,施放速度和移動速度增加 {0} -"{0} increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently",若你近期內受到【殘暴打擊】,則攻擊速度,施放速度,移動速度增加 {0} -"{0} increased Attack, Cast and Movement Speed while you do not have Iron Reflexes",當你沒有獲得【霸體】時,攻擊速度,施放速度和移動速度增加 {0} -"{0} increased Attack, Cast and Movement Speed while you have Onslaught",你在猛攻狀態下,攻擊、施放、移動速度加快 {0} -{0} increased Attribute Requirements,屬性需求增加 {0} -{0} increased Attributes,所有屬性增加 {0} -{0} increased Attributes per allocated Keystone,每配置 1 點核心天賦,屬性增加 {0} -{0} increased Aura Area of Effect,光環效果區域擴大 {0} -{0} increased Aura effect,光環效果增加 {0} -{0} increased Ball Lightning Area of Effect,【天雷之珠】範圍擴大 {0} -{0} increased Ball Lightning Damage,【天雷之珠】傷害增加 {0} -{0} increased Ball Lightning Projectile Speed,【天雷之珠】投射物速度增加 {0} -{0} increased Barrage Attack Speed,【彈幕】攻擊速度增加 {0} -{0} increased Barrage Damage,【彈幕】的傷害增加 {0} -{0} increased Beam frequency,波束頻率增加 {0} -{0} increased beam length,光束長度延長 {0} -{0} increased beam width,波束寬度擴大 {0} -{0} increased Bear Trap Damage,【捕熊陷阱】的傷害增加 {0} -{0} increased Blade Flurry Area of Effect,【刀刃亂舞】範圍擴大 {0} -{0} increased Blade Flurry Damage,【刀刃亂舞】傷害增加 {0} -{0} increased Blade Vortex Area of Effect,【飛刃風暴】範圍擴大 {0} -{0} increased Blade Vortex Duration,【飛刃風暴】持續時間延長 {0} -{0} increased Blade Vortex Spell Damage,【飛刃風暴】的法術傷害增加 {0} -{0} increased Bladefall Area of Effect,【虛空刀雨】範圍擴大 {0} -{0} increased Bladefall Critical Strike Chance,【虛空刀雨】暴擊率增加 {0} -{0} increased Bladefall Damage,【虛空刀雨】的傷害增加 {0} -{0} increased Bleeding Duration,流血持續時間延長 {0} -{0} increased Bleeding Duration per {1} Intelligence,每 {1} 點智慧可使流血持續時間延長 {0} -{0} increased Blight Area of Effect,【枯萎】範圍擴大 {0} -{0} increased Blight Damage,【枯萎】的傷害增加 {0} -{0} increased Blight Duration,【枯萎】持續時間延長 {0} -{0} increased Blind duration,致盲的持續時間延長 {0} -{0} increased Blinding duration,致盲持續時間延長 {0} -{0} increased Block and Stun Recovery during Flask effect,藥劑持續期間,格擋和暈眩回復增加 {0} -{0} increased Block Recovery,格擋回復增加 {0} -{0} increased Blueprint Revealing Cost,破解宏圖花費增加 {0} -{0} increased Bodyswap Cast Speed,【靈體轉換】的施放速度增加 {0} -{0} increased Bodyswap Damage,【屍術傳送】的傷害增加 {0} -{0} increased Bone Offering Duration,【骸骨奉獻】持續時間延長 {0} -{0} increased Bow Physical Damage while holding a Shield,持盾牌時弓類攻擊的物理傷害增加 {0} -{0} increased branching angle,分支角度擴大 {0} -{0} increased Brand Activation frequency,烙印的啟動頻率增加 {0} -{0} increased Brand Activation Frequency if you haven't used a Brand Skill Recently,若你近期內沒有使用【烙印】技能,則烙印啟動頻率增加 {0} -{0} increased Brand Attachment range,烙印的附著範圍擴大 {0} -{0} increased Brand Critical Strike Chance,烙印暴擊率增加 {0} -{0} increased Brand Damage,烙印傷害增加 {0} -{0} increased Brand Damage per {1} Devotion,每 {1} 點奉獻使烙印傷害增加 {0} increased Brand Damage per 10 Devotion -{0} increased Buff and Debuff Duration,增益和減益持續時間延長 {0} -{0} increased Buff Duration per Endurance Charge removed,每消耗 1 個耐力球,可使增益效果持續時間延長 {0} -{0} increased Buff Effect,增益效果增加 {0} -{0} increased Buff Effect on Low Energy Shield,在能量護盾較低時,增益效果增加 {0} -{0} increased Burning Arrow Damage,【燃燒箭矢】的傷害增加 {0} -{0} increased Burning Damage,燃燒傷害增加 {0} -{0} increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently,近期內你每感電 1 個未被感電的敵人,則燃燒傷害增加 {0} -{0} increased Burning Damage if you've Ignited an Enemy Recently,點燃 1 個敵人後的短時間內,燃燒傷害增加 {0} -{0} increased Burning Damage taken,受到的燃燒傷害增加 {0} -{0} increased Cast Speed,施放速度增加 {0} -{0} increased Cast Speed during any Flask Effect,藥劑持續期間,施放速度增加 {0} -{0} increased Cast Speed during Flask effect,藥劑持續期間,施放速度增加 {0} -{0} increased Cast Speed for each corpse Consumed Recently,每消耗 1 具屍體後的短時間內,施放速度增加 {0} -{0} increased Cast Speed if a Minion has been Killed Recently,近期內你的召喚生物若被擊敗,則施放速度增加 {0} -{0} increased Cast Speed if you've Attacked Recently,若你近期內有進行攻擊,則施放速度增加 {0} -{0} increased Cast Speed if you've dealt a Critical Strike Recently,若你近期內有打出過暴擊,則施放速度增加 {0} -{0} increased Cast Speed if you've Killed Recently,若你近期內有擊敗敵人,則施放速度增加 {0} -{0} increased Cast Speed per Frenzy Charge,每個狂怒球可使施放速度增加 {0} -{0} increased Cast Speed per Power Charge,每個暴擊球可使施放速度增加 {0} -{0} increased Cast Speed when on Full Life,滿血時施放速度增加 {0} -{0} increased Cast Speed when on Low Life,低血時施放速度增加 {0} -{0} increased Cast Speed while affected by Zealotry,受到【狂熱】影響時,施放速度增加 {0} -{0} increased Cast Speed while Chilled,冰緩時,施放速度加快 {0} -{0} increased Cast Speed while Dual Wielding,雙持時施放速度增加 {0} -{0} increased Cast Speed while holding a Shield,持盾牌時施放速度增加 {0} -{0} increased Cast Speed while Ignited,被點燃時施放速度增加 {0} -{0} increased Cast Speed while wielding a Bow,持弓時施放速度增加 {0} -{0} increased Cast Speed while wielding a Staff,持長杖時施放速度增加 {0} -{0} increased Cast Speed with Brand Skills,烙印技能的施放速度加快 {0} -{0} increased Cast Speed with Chaos Skills,混沌技能施放速度增加 {0} -{0} increased Cast Speed with Cold Skills,冰冷技能施放速度增加 {0} -{0} increased Cast Speed with Elemental Skills,元素技能施放速度增加 {0} -{0} increased Cast Speed with Fire Skills,火焰技能施放速度增加 {0} -{0} increased Cast Speed with Lightning Skills,閃電技能施放速度增加 {0} -{0} increased Caustic Arrow Area of Effect,【腐蝕箭矢】範圍擴大 {0} -{0} increased Caustic Arrow Damage,【腐蝕箭矢】的傷害增加 {0} -{0} increased Caustic Arrow Duration,【腐蝕箭矢】持續時間延長 {0} -{0} increased Chaining range,連鎖範圍擴大 {0} -{0} increased Chance to Block Attack and Spell Damage,攻擊及法術傷害格擋機率增加 {0} -{0} increased Chaos Damage,混沌傷害增加 {0} -{0} increased Chaos Damage for each Corrupted Item Equipped,每裝備一個被腐化的物品時,混沌傷害增加 {0} -{0} increased Chaos Damage over Time taken while on Caustic Ground,當在腐蝕地面上時,受到的混沌持續傷害增加 {0} -{0} increased Chaos Damage per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 點智慧,混沌傷害增加 {0} -"{0} increased Chaos Damage per {1} maximum Mana, up to a maximum of {2}",每 {1} 點最大魔力就使混沌傷害增加 {0},最多增加 {2} -{0} increased Chaos Damage per Level,每級增加 {0} 混沌傷害 -{0} increased Chaos Damage taken,受到的混沌傷害增加 {0} -{0} increased Chaos Damage taken over time,受到的持續性混沌傷害增加 {0} -{0} increased Chaos Damage taken while Incubating,孕育時混沌傷害增加 {0} -{0} increased Chaos Damage while affected by Herald of Agony,受到【苦痛之捷】影響時,混沌傷害增加 {0} -{0} increased Chaos Damage with Attack Skills,攻擊技能可使混沌傷害增加 {0} -{0} increased Chaos Damage with Spell Skills,法術技能可使混沌傷害增加 {0} -{0} increased Chaos Damage with Weapons,武器攻擊的混沌傷害增加 {0} -{0} increased Character Size,角色體型增大 {0} -{0} increased Charge Recovery,增加 {0} 充能回復 -{0} increased Charged Dash Damage,【蓄力疾風閃】的傷害增加 {0} -{0} increased Charges,{0} 額外補充量 -{0} increased Charges gained by Other Flasks during Flask Effect,藥劑持續期間增加 {0} 其它藥劑獲得的充能 -{0} increased Charges used,充能次數增加 {0} -{0} increased Charges used. {1} to this value when used,充能次數增加 {0}。使用時該數值 {1} -{0} increased Chill and Freeze Duration on Enemies,對敵人的冰緩和冰凍持續時間增加 {0} -{0} increased Chill Duration on Enemies,敵人被冰緩的持續時間延長 {0} -{0} increased Chill Duration on enemies,敵人被冰緩的持續時間延長 {0} -{0} increased Chill Duration on Enemies when in Off Hand,在副手時,對敵人的冰緩持續時間延長 {0} -{0} increased Chill Duration on you,你被冰緩的持續時間延長 {0} -{0} increased Chill Effect on Enemies,對敵人的冰緩效果增加 {0} -{0} increased Claw Physical Damage when on Low Life,低血時爪類攻擊的物理傷害增加 {0} -{0} increased Cleave Area of Effect,【劈砍】範圍擴大 {0} -{0} increased Cleave Attack Speed,劈砍攻擊速度增加 {0} -{0} increased Cleave Damage,【劈砍】的傷害增加 {0} -{0} increased Cold Attack Damage while holding a Shield,持盾牌時攻擊造成的冰冷傷害增加 {0} -{0} increased Cold Damage,冰冷傷害增加 {0} -{0} increased Cold Damage if you have used a Fire Skill Recently,若你近期內使用過火焰技能,則冰冷傷害增加 {0} -{0} increased Cold Damage over Time,冰冷持續傷害效果增加 {0} -{0} increased Cold Damage per {1} Chance to Block Attack Damage,每有 {1} 攻擊格檔率,冰冷傷害增加 {0} -{0} increased Cold Damage per {1} Cold Resistance above {2},冰冷抗性高於 {2} 時,每高 {1},冰冷傷害便增加 {0} -{0} increased Cold Damage per {1} Dexterity,每 {1} 點敏捷都使冰冷傷害增加 {0} -{0} increased Cold Damage per {1} Intelligence,每 {1} 點智慧都使冰冷傷害增加 {0} -{0} increased Cold Damage per {1} Missing Cold Resistance,每失去 {1} 冰冷抗性,就使冰冷傷害增加 {0} -"{0} increased Cold Damage per {1} Missing Cold Resistance, up to a maximum of {2}",每失去 {1} 冰冷抗性,冰冷傷害就增加 {0},最多增加 {2} -{0} increased Cold Damage per {1} Strength,每 {1} 點力量都使冰冷傷害增加 {0} -{0} increased Cold Damage per Frenzy Charge,每個狂怒球可使冰冷傷害增加 {0} -{0} increased Cold Damage taken,承受的冰冷傷害增加 {0} -{0} increased Cold Damage taken if you've been Hit Recently,若你近期內受到過傷害,則冰冷傷害增加 {0} -{0} increased Cold Damage while affected by Hatred,受到【憎恨】影響時,冰冷傷害增加 {0} -{0} increased Cold Damage while affected by Herald of Ice,受到【冰霜之捷】影響時,冰冷傷害增加 {0} -{0} increased Cold Damage while your Off Hand is empty,你的副手為空時,冰冷傷害增加 {0} -{0} increased Cold Damage with Attack Skills,攻擊技能的冰冷傷害增加 {0} -{0} increased Cold Damage with Axes,斧類攻擊的冰冷傷害增加 {0} -{0} increased Cold Damage with Bows,弓類攻擊的冰冷傷害增加 {0} -{0} increased Cold Damage with Claws,爪類攻擊的冰冷傷害增加 {0} -{0} increased Cold Damage with Daggers,匕首攻擊的冰冷傷害增加 {0} -{0} increased Cold Damage with Hits against Shocked Enemies,擊中被感電的敵人時,冰冷傷害增加 {0} -{0} increased Cold Damage with Maces or Sceptres,鎚類或短杖的冰冷傷害增加 {0} -{0} increased Cold Damage with One Handed Melee Weapons,近戰單手武器攻擊的冰冷傷害增加 {0} -{0} increased Cold Damage with Spell Skills,法術技能的冰冷傷害增加 {0} -{0} increased Cold Damage with Staves,長杖攻擊的冰冷傷害增加 {0} -{0} increased Cold Damage with Swords,劍類攻擊的冰冷傷害增加 {0} -{0} increased Cold Damage with Two Handed Melee Weapons,雙手近戰武器攻擊的冰冷傷害增加 {0} -{0} increased Cold Damage with Wands,法杖攻擊的冰冷傷害增加 {0} -{0} increased Cold Damage with Weapons,武器攻擊的冰冷傷害增加 {0} -{0} increased Cold Resistance,冰冷抗性增加 {0} -{0} increased Cold Snap Area of Effect,【霜暴】範圍擴大 {0} -{0} increased Cold Snap Damage,【霜暴】的傷害增加 {0} -{0} increased Conductivity Curse Effect,【導電】的詛咒效果增加 {0} -{0} increased Conductivity Duration,【導電】持續時間延長 {0} -{0} increased Consecrated Ground Area,奉獻地面的區域擴大 {0} -{0} increased Contagion Area of Effect,【瘟疫】範圍擴大 {0} -{0} increased Contagion Damage,【瘟疫】的傷害增加 {0} -{0} increased Contagion Duration,【瘟疫】持續時間延長 {0} -{0} increased Convocation Buff Effect,【號召】的增益效果增加 {0} -{0} increased Cooldown Recovery Rate,冷卻回復速度增加 {0} -{0} increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area,範圍中每有一個普通或魔法敵人,就使冷卻時間回復速度增加 {0} -{0} increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area,範圍中每有一個稀有或傳奇敵人,就使冷卻時間回復速度增加 {0} -{0} increased Cooldown Recovery Rate for Stance Skills,姿態技能的冷卻回復速度加快 {0} -{0} increased Cooldown Recovery Rate for throwing Traps,陷阱冷卻回復速度增加 {0} -{0} increased Cooldown Recovery Rate of Movement Skills,位移技能的的冷卻恢復速度增加 {0} -{0} increased Cooldown Recovery Rate of Movement Skills used while affected by Haste,受到【迅捷】影響時,移動技能的冷卻速度增加 {0} -{0} increased Cooldown Recovery Rate of Travel Skills,旅行技能的冷卻回復率增加 {0} -{0} increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge,每個狂怒球使旅行技能的冷卻回復速度增加 {0} -"{0} increased Cooldown Recovery Rate per Brand, up to a maximum of {1}",每個烙印使冷卻回復速度加快 {0},最多 {1} -{0} increased Cost of Building and Upgrading Towers,建造和升級防禦塔的費用增加 {0} -{0} increased Creeping Frost Area of Effect,【電光寒霜】的效果區域增加 {0} -{0} increased Creeping Frost Damage,【電光寒霜】的傷害增加 {0} -{0} increased Creeping Frost Duration,【電光寒霜】的持續時間延長 {0} -{0} increased Cremation Cast Speed,【火葬】的施放速度增加 {0} -{0} increased Cremation Damage,【火葬】的傷害增加 {0} -{0} increased Critical Strike Chance,該裝備的攻擊暴擊率增加 {0} -{0} increased Critical Strike Chance against Bleeding Enemies,對流血敵人的攻擊和法術暴擊率增加 {0} -{0} increased Critical Strike Chance against Blinded Enemies,對致盲的敵人時,攻擊和法術暴擊率增加 {0} -{0} increased Critical Strike Chance against Chilled Enemies,對冰緩的目標的暴擊率增加 {0} -{0} increased Critical Strike Chance against Enemies affected by Elemental Ailments,對元素異常狀態敵人的暴擊率增加 {0} -{0} increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry,受到【狂熱】影響時,位於奉獻地面之上的敵人受到的暴擊機率增加 {0} -{0} increased Critical Strike Chance against Enemies on Full Life,對滿血敵人的攻擊和法術暴擊率增加 {0} -{0} increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments,對沒有受到元素異常狀態的敵人的暴擊率增加 {0} -{0} increased Critical Strike Chance against Marked Enemy,對抗標記的敵人時,暴擊率增加 {0} -{0} increased Critical Strike Chance against Poisoned Enemies,對中毒敵人的攻擊和法術暴擊率增加 {0} -{0} increased Critical Strike Chance against Shocked Enemies,對感電目標的暴擊率增加 {0} -{0} increased Critical Strike Chance against Taunted Enemies,對抗被嘲諷的敵人時,暴擊率增加 {0} -{0} increased Critical Strike Chance during any Flask Effect,藥劑持續期間,暴擊機率增加 {0} -{0} increased Critical Strike Chance during Flask Effect,藥劑持續期間,暴擊機率增加 {0} -{0} increased Critical Strike Chance for Attacks,攻擊暴擊率增加 {0} -{0} increased Critical Strike Chance for each blade,每個刀刃可使法術暴擊率增加 {0} -"{0} increased Critical Strike Chance for each Mine Detonated Recently, up to {1}",近期每個引爆的地雷可使暴擊率增加 {0},最多 {1} -{0} increased Critical Strike Chance for Spells,法術暴擊率增加 {0} -{0} increased Critical Strike Chance for Spells if you've Killed Recently,若你近期內有擊敗敵人,則法術暴擊率增加 {0} -{0} increased Critical Strike Chance for Spells per {1} Player Maximum Life,每 {1} 點玩家最大生命使法術暴擊率增加 {0} -{0} increased Critical Strike Chance for Spells per Raised Spectre,每個【召喚幽魂】會使法術暴擊率增加 {0} -{0} increased Critical Strike Chance for Spells while Dual Wielding,雙持時法術暴擊機率增加 {0} -{0} increased Critical Strike Chance for Spells while holding a Shield,持盾牌時法術暴擊機率增加 {0} -{0} increased Critical Strike Chance for Spells while wielding a Staff,持長杖時,法術暴擊機率增加 {0} -{0} increased Critical Strike Chance if you have Killed Recently,若你近期內擊敗過敵人,則暴擊率增加 {0} -{0} increased Critical Strike Chance if you haven't Blocked Recently,若你近期內沒有格擋,則暴擊率增加 {0} -{0} increased Critical Strike Chance if you haven't Crit Recently,若你近期內沒有打出過暴擊,則暴擊率增加 {0} -{0} increased Critical Strike Chance if you haven't dealt a Critical Strike Recently,若你近期內沒有打出暴擊,則暴擊率增加 {0} -{0} increased Critical Strike Chance if you haven't gained a Power Charge Recently,若你近期內沒有獲得暴擊球,則暴擊率增加 {0} -{0} increased Critical Strike Chance if you've been Shocked Recently,若你近期內遭到感電效果,則暴擊率增加 {0} -{0} increased Critical Strike Chance if you've Killed Recently,若你近期內有擊敗敵人,則攻擊和法術暴擊率增加 {0} -{0} increased Critical Strike Chance per {1} Quality,每 {1} 品質使暴擊率增加 {0} -{0} increased Critical Strike Chance per {1} Strength,每 {1} 點力量可使暴擊率增加 {0} -{0} increased Critical Strike Chance per Blitz Charge,每個疾電球可使暴擊率增加 {0} -{0} increased Critical Strike Chance per Brand,每個烙印都使暴擊率增加 {0} -{0} increased Critical Strike Chance per Endurance Charge,每個耐力球可使暴擊率增加 {0} -{0} increased Critical Strike Chance per Frenzy Charge,每個狂怒球可使暴擊率增加 {0} -{0} increased Critical Strike Chance per Grand Spectrum,每個聚光之石都使暴擊率增加 {0} -{0} increased Critical Strike Chance per Inspiration Charge,每個激勵球可使暴擊率增加 {0} -"{0} increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower",在力量和智慧中取低的那一個,每一點都使暴擊率增加 {0} -{0} increased Critical Strike Chance per Power Charge,每個暴擊球暴擊率增加 {0} -{0} increased Critical Strike Chance per Volley,每一波飛刃可使攻擊暴擊率增加 {0} -{0} increased Critical Strike Chance while affected by Wrath,受到【雷霆】影響時,暴擊率增加 {0} -{0} increased Critical Strike Chance while Channelling,持續吟導時,暴擊率增加 {0} -{0} increased Critical Strike Chance while Dual Wielding,雙持時暴擊率增加 {0} -{0} increased Critical Strike Chance while holding a Shield,持盾牌時攻擊暴擊率增加 {0} -{0} increased Critical Strike Chance while Physical Aegis is depleted,物理神盾消散時,暴擊率增加 {0} -{0} increased Critical Strike Chance while you have at least {1} Intelligence,至少有 {1} 點智慧時,暴擊率增加 {0} -{0} increased Critical Strike Chance while you have Avatar of Fire,當你獲得【火之化身】時,暴擊率增加 {0} -{0} increased Critical Strike Chance with arrows that Fork,分裂後的箭矢攻擊暴擊率增加 {0} -{0} increased Critical Strike Chance with Axes,斧類攻擊的暴擊率增加 {0} -{0} increased Critical Strike Chance with Bows,弓類攻擊的暴擊率增加 {0} -{0} increased Critical Strike Chance with Chaos Skills,混沌技能的暴擊率增加 {0} -{0} increased Critical Strike Chance with Claws,爪類攻擊的暴擊率增加 {0} -{0} increased Critical Strike Chance with Cold Skills,冰冷技能暴擊率增加 {0} -{0} increased Critical Strike Chance with Daggers,匕首攻擊的暴擊率增加 {0} -{0} increased Critical Strike Chance with Elemental Skills,元素技能的暴擊率增加 {0} -{0} increased Critical Strike Chance with Fire Skills,火焰技能暴擊率增加 {0} -{0} increased Critical Strike Chance with Lightning Skills,閃電技能暴擊率增加 {0} -{0} increased Critical Strike Chance with Maces or Sceptres,鎚類或短杖的暴擊率增加 {0} -{0} increased Critical Strike Chance with Mines,地雷暴擊率增加 {0} -{0} increased Critical Strike Chance with One Handed Melee Weapons,近戰單手武器的攻擊暴擊率增加 {0} -{0} increased Critical Strike Chance with Spells which remove the maximum number of Seals,若法術移除了封印數量上限,則該法術的暴擊率增加 {0} -{0} increased Critical Strike Chance with Staves,長杖攻擊的暴擊率增加 {0} -{0} increased Critical Strike Chance with Swords,劍類攻擊的暴擊率增加 {0} -{0} increased Critical Strike Chance with Totem Skills,圖騰施放的技能暴擊率增加 {0} -{0} increased Critical Strike Chance with Traps,陷阱暴擊率增加 {0} -{0} increased Critical Strike Chance with Two Handed Melee Weapons,雙手近戰武器的攻擊暴擊率增加 {0} -{0} increased Critical Strike Chance with Wands,法杖攻擊的暴擊率增加 {0} -{0} increased Curse Duration,詛咒持續時間延長 {0} -{0} increased Cyclone Attack Speed,【旋風斬】攻擊速度增加 {0} -{0} increased Cyclone Damage,【旋風斬】的傷害增加 {0} -{0} increased Damage,傷害增加 {0} -{0} increased Damage against Abyssal Monsters,對深淵怪物的傷害增加 {0} -{0} increased Damage against Demons during Flask effect,藥劑持續期間,對惡魔的傷害增加 {0} -{0} increased Damage against Ignited Enemies,對被點燃敵人的傷害增加 {0} -{0} increased Damage against Taunted Enemies,對被嘲諷敵人的傷害增加 {0} -{0} increased Damage during any Flask Effect,藥劑持續期間,傷害增加 {0} -{0} increased Damage for each {1} Mana you have Spent Recently,近期內你每消耗 {1} 點魔力都使傷害增加 {0} -{0} increased Damage for each Herald affecting you,每有一個影響你的捷效果都使傷害增加 {0} -{0} increased Damage for each Magic Item Equipped,每裝備一個魔法物品,傷害增加 {0} -{0} increased Damage for each time this Skill has Chained,該技能每連鎖彈射 1 次,傷害便增加 {0} -{0} increased Damage for each time you've Warcried Recently,近期內你每次使用戰吼都使傷害增加 {0} -{0} increased Damage for each Trap and Mine you have,每存在一個你的陷阱和地雷,你的傷害增加 {0} -{0} increased Damage for each type of Abyss Jewel affecting you,每種影響你的【深淵珠寶】可使傷害增加 {0} -{0} increased Damage from Damage Over Time effects,持續傷害效果增加 {0} -{0} increased Damage if Corrupted,若腐化,則傷害增加 {0} -{0} increased Damage if firing at least {1} Projectiles,若至少發射了 {1} 枚投射物,則傷害增加 {0} -{0} increased Damage if not Consuming a Corpse,若沒有消耗屍體,則傷害增加 {0} -{0} increased Damage if three different Charge types removed,若移除三個不同類型的充能球,則傷害增加 {0} -{0} increased Damage if you Detonated Mines Recently,若你近期內引爆過地雷,則地雷傷害增加 {0} -{0} increased Damage if you have Consumed a corpse Recently,若你近期內有消耗屍體,則傷害增加 {0} -{0} increased Damage if you have Shocked an Enemy Recently,若你近期內感電任意敵人,則傷害增加 {0} -{0} increased Damage if you Summoned a Golem in the past {1} seconds,在召喚魔像後的 {1} 秒內傷害增加 {0} -{0} increased Damage if you've been Ignited Recently,若你近期內被點燃,則傷害增加 {0} -{0} increased Damage if you've dealt a Critical Strike in the past {1} seconds,若過去 {1} 秒內你打出過暴擊,則傷害增加 {0} -{0} increased Damage if you've dealt a Critical Strike Recently,若你近期內打出過暴擊,則傷害增加 {0} -{0} increased Damage if you've Frozen an Enemy Recently,若你近期內有冰凍敵人,則傷害增加 {0} -{0} increased Damage if you've killed a Bleeding Enemy Recently,若你近期內有擊敗流血的敵人,則傷害增加 {0} -{0} increased Damage if you've Killed a Cursed Enemy Recently,若你近期內有擊敗受到詛咒的敵人,則傷害增加 {0} -{0} increased Damage if you've Killed Recently,若你近期內有擊敗敵人,則傷害增加 {0} -{0} increased Damage if you've taken a Savage Hit Recently,若你近期內受到【殘暴打擊】,則傷害增加 {0} -{0} increased Damage if you've taken no Damage from Hits Recently,若你近期內被擊中但沒有受到傷害,則傷害增加 {0} -{0} increased Damage if you've used a Travel Skill Recently,若你近期內使用過旅行技能,則傷害增加 {0} -{0} increased Damage of each Damage Type for which you have a matching Golem,當你有魔像存在時,對應元素的傷害增加 {0} -{0} increased Damage on Burning Ground,在燃燒地面上的傷害增加 {0} -{0} increased Damage over Time,持續傷害效果增加 {0} -{0} increased Damage Over Time during Flask Effect,藥劑持續期間,持續傷害增加 {0} -{0} increased Damage over Time per Frenzy Charge,每個狂怒球的持續傷害增加 {0} -{0} increased Damage over Time per Power Charge,每個暴擊球的持續傷害增加 {0} -{0} increased Damage over Time while affected by a Herald,受捷影響時,持續傷害增加 {0} -{0} increased Damage over Time while Dual Wielding,雙持時的持續傷害增加 {0} -{0} increased Damage over Time while holding a Shield,持盾牌時的持續傷害增加 {0} -{0} increased Damage over Time while wielding a Two Handed Weapon,持雙手武器時持續傷害增加 {0} -{0} increased Damage Over Time with Attack Skills,攻擊類技能的持續傷害效果增加 {0} -{0} increased Damage Over Time with Bow Skills,弓類技能的持續傷害效果增加 {0} -{0} increased Damage per {1} Chance to Block Attack Damage,每有 {1} 攻擊格檔率,傷害增加 {0} -{0} increased Damage per {1} Dexterity,每 {1} 點敏捷可使傷害增加 {0} -{0} increased Damage per {1} Intelligence,每 {1} 點智慧可使傷害增加 {0} -{0} increased Damage per {1} Levels,每 {1} 級,傷害增加 {0} -{0} increased Damage per {1} of your lowest Attribute,你最低的屬性每有 {1} 點,傷害增加 {0} -{0} increased Damage per {1} Strength,每 {1} 點力量可使傷害增加 {0} -{0} increased Damage per Crab Barrier,每個【深海屏障】可使傷害增加 {0} -{0} increased Damage per Curse on you,自身的每個詛咒會使傷害增加 {0} -{0} increased Damage per Endurance Charge,每個耐力球可使傷害增加 {0} -{0} increased Damage per Enemy Killed by you or your Totems Recently,近期你或你的圖騰若有擊敗過敵人,則每擊敗 1 個,傷害增加 {0} -{0} increased Damage per Frenzy Charge,每個狂怒球可使傷害增加 {0} -{0} increased Damage per Frenzy Charge with Hits against Enemies on Low Life,對低血敵人,每個狂怒球可使傷害增加 {0} -"{0} increased Damage per Frenzy, Power or Endurance Charge",每個狂怒球、暴擊球、耐力球可使傷害增加 {0} -{0} increased Damage per one hundred nearby Enemies,週圍每有 100 個敵人,傷害便增加 {0} -{0} increased Damage per Power Charge,每個暴擊球可使傷害增加 {0} -{0} increased Damage per Power Charge with Hits against Enemies on Full Life,對滿血敵人,每個暴擊球可使傷害增加 {0} -{0} increased Damage per Power Charge with Hits against Enemies on Low Life,對低血敵人,每個暴擊球可使傷害增加 {0} -{0} increased Damage per Raised Zombie,每個再生腐屍可使傷害增加 {0} -{0} increased Damage per Summoned Golem,每個召喚的魔像可使傷害增加 {0} -{0} increased Damage taken,承受傷害增加 {0} -{0} increased Damage Taken for {1} seconds after Spending a total of {2} Mana,消耗總計 {2} 魔力後,在 {1} 秒內受到的傷害增加 {0} -{0} increased Damage taken from Bleeding Enemies,承受來自流血敵人的傷害增加 {0} -{0} increased Damage taken from Blinded Enemies,承受來自致盲敵人的傷害增加 {0} -{0} increased Damage taken from Damage Over Time,受到的持續性傷害增加 {0} -{0} increased Damage taken from Demons,承受惡魔的傷害增加 {0} -{0} increased Damage taken from Demons during Flask effect,藥劑持續期間,承受惡魔的傷害增加 {0} -{0} increased Damage taken from Ghosts,受到鬼魂的傷害增加 {0} -{0} increased Damage taken from Hits,被擊中時承受的傷害增加 {0} -{0} increased Damage Taken from Hits from Labyrinth Traps,被帝王迷宮陷阱擊中所受到的傷害增加 {0} -{0} increased Damage taken from Melee Attacks,受到的近戰技能攻擊傷害增加 {0} -{0} increased Damage taken from Projectiles,受到的投射物技能攻擊傷害增加 {0} -{0} increased Damage taken from Skeletons,受到骷髏的傷害增加 {0} -{0} increased Damage taken from Taunted Enemies,來自受嘲諷的敵人的傷害增加 {0} -{0} increased Damage taken from Trap or Mine Hits,受到的陷阱與地雷傷害增加 {0} -{0} increased Damage taken if Corrupted,若腐化,則承受傷害增加 {0} -{0} increased Damage taken if you haven't been Hit Recently,若你近期內沒有被擊中,則承受的傷害增加 {0} -{0} increased Damage taken if you Killed a Taunted Enemy Recently,若你近期內有擊敗受到嘲諷的敵人,傷害增加 {0} -{0} increased Damage taken if you've been Frozen Recently,若你近期內被冰凍,則承受的傷害增加 {0} -{0} increased Damage taken if you've Killed Recently,若你近期內有擊敗敵人,則承受的傷害增加 {0} -{0} increased Damage taken if you've taken a Savage Hit Recently,若你近期內受到【殘暴打擊】,則傷害增加 {0} -{0} increased Damage taken if you've Taunted an Enemy Recently,若你近期內有成功嘲諷敵人,則受到的傷害增加 {0} -{0} increased Damage taken per {1} Dexterity,每 {1} 點敏捷會使承受的傷害增加 {0} -{0} increased Damage taken per {1} Intelligence,每 {1} 點智慧會使承受的傷害增加 {0} -{0} increased Damage taken per {1} Strength,每 {1} 點力量會使承受的傷害增加 {0} -{0} increased Damage taken per Frenzy Charge,每個狂怒球會使承受的傷害增加 {0} -{0} increased Damage taken per Ghost Shroud,每層【鬼影纏身】會使承受的傷害增加 {0} -{0} increased Damage taken while Elusive,【靈巧】效果下,承受的傷害增加 {0} -{0} increased Damage taken while Leeching,偷取時受到的傷害增加 {0} -{0} increased Damage taken while on Full Energy Shield,能量護盾全滿時,受到的傷害增加 {0} -{0} increased Damage taken while Phasing,迷蹤狀態下,承受的傷害增加 {0} -{0} increased Damage taken while there are at least two Rare or Unique Enemies nearby,若週圍至少有兩個稀有或傳奇敵人,則受到的傷害增加 {0} -{0} increased Damage to Close Range Enemies,對近距離敵人的傷害增加 {0} -{0} increased Damage to distant Enemies,對遠距敵人的傷害增加 {0} -{0} increased Damage when Cast on Frostbolt,對寒冰彈施放時,傷害增加 {0} -{0} increased Damage when not on Low Life,非低血狀態下傷害增加 {0} -{0} increased Damage when on Full Life,滿血時傷害增加 {0} -{0} increased Damage when on Low Life,低血時傷害增加 {0} -{0} increased Damage when successfully Backstabbing,偷襲成功時傷害增加 {0} -{0} increased Damage while affected by a Herald,受捷影響時,傷害增加 {0} -{0} increased Damage while Channelling,持續吟導時,傷害增加 {0} -{0} increased Damage while Dead,死亡時,傷害增加 {0} -{0} increased Damage while Ignited,被點燃時傷害增加 {0} -{0} increased Damage while in Blood Stance,血姿態下,傷害增加 {0} -{0} increased Damage while Leeching,偷取時傷害增加 {0} -{0} increased Damage while Leeching Energy Shield,偷取能量護盾時,傷害增加 {0} -{0} increased Damage while Leeching Life,偷取生命時傷害增加 {0} -{0} increased Damage while Leeching Mana,偷取魔力時傷害增加 {0} -{0} increased Damage while not on full Energy Shield,能量護盾沒有全滿時傷害增加 {0} -{0} increased Damage while on Consecrated Ground,在奉獻地面上時,傷害增加 {0} -{0} increased Damage while on Full Energy Shield,能量護盾全滿時傷害增加 {0} -{0} increased Damage while Shocked,感電時傷害增加 {0} -{0} increased Damage while there is only one nearby Enemy,週圍只有 1 個敵人時,傷害增加 {0} -{0} increased Damage while wielding a Wand,持法杖時,傷害增加 {0} -{0} increased Damage while you have {1} or fewer Blades,你最多有 {1} 枚刀刃時,傷害增加 {0} -{0} increased Damage while you have a Summoned Golem,當你有召喚的魔像存在時,傷害增加 {0} -{0} increased Damage while you have a Totem,當你有圖騰存在時,傷害增加 {0} -{0} increased Damage while you have Fortify,護體狀態下傷害增加 {0} -{0} increased Damage while you have no Energy Shield,你沒有能量護盾時傷害增加 {0} -{0} increased Damage while you have no Frenzy Charges,當你身上沒有狂怒球時,傷害增加 {0} -{0} increased Damage with Ailments,異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills,攻擊技能的異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills while wielding a Bow,持弓時,攻擊技能造成的異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills while wielding a Claw,持爪時,攻擊技能造成的異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills while wielding a Dagger,持匕時,攻擊技能造成的異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre,持鎚或短杖時,攻擊技能造成的異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills while wielding a Melee Weapon,持近戰武器時,攻擊技能造成的異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon,持單手武器時,攻擊技能造成的異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills while wielding a Staff,持長杖時,攻擊類技能造成的異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills while wielding a Sword,持劍時,攻擊技能造成的異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon,持雙手武器時,攻擊技能造成的異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills while wielding a Wand,持法杖時,攻擊類技能造成的異常狀態傷害增加 {0} -{0} increased Damage with Ailments from Attack Skills while wielding an Axe,持斧時,攻擊技能造成的異常狀態傷害增加 {0} -{0} increased Damage with Ailments per Elder Item Equipped,每裝備一個【尊師之物】,異常狀態的傷害增加 {0} -{0} increased Damage with Ailments per Frenzy Charge,每個狂怒球都使異常狀態傷害增加 {0} -{0} increased Damage with Axes,斧類攻擊的傷害增加 {0} -{0} increased Damage with Bleeding,流血傷害增加 {0} -{0} increased Damage with Bleeding inflicted on Poisoned Enemies,對中毒敵人造成的流血傷害增加 {0} -{0} increased Damage with Bleeding per Endurance Charge,每個耐力球可使流血傷害增加 {0} -{0} increased Damage with Bleeding you inflict on Maimed Enemies,你對癱瘓敵人施加的【流血】傷害增加 {0} -{0} increased Damage with Bows,弓類的傷害增加 {0} -{0} increased Damage with Claws,爪類攻擊傷害增加 {0} -{0} increased Damage with Claws while on Low Life,在低血時,爪類傷害增加 {0} -{0} increased Damage with Cold Skills,冰冷技能傷害增加 {0} -{0} increased Damage with Daggers,匕首傷害增加 {0} -{0} increased Damage with Fire Skills,火焰技能傷害增加 {0} -{0} increased Damage with Hits,擊中傷害增加 {0} -{0} increased Damage with Hits for each Level higher the Enemy is than you,每比敵人高一級,擊中傷害增加 {0} -{0} increased Damage with Hits against Chilled Enemies,擊中冰緩敵人的傷害增加 {0} -{0} increased Damage with Hits against Demons,擊中惡魔時,傷害增加 {0} -{0} increased Damage with Hits against Enemies affected by Elemental Ailments,對元素異常狀態的敵人的傷害增加 {0} -{0} increased Damage with Hits against Enemies on Full Life,對抗滿血敵人,擊中傷害增加 {0} -{0} increased Damage with Hits against Enemies that are on Low Life,擊中低血的敵人時,傷害增加 {0} -{0} increased Damage with Hits against Frozen Enemies,對被冰凍敵人的擊中傷害增加 {0} -"{0} increased Damage with Hits against Frozen, Shocked or Ignited Enemies",對被冰凍、感電、點燃敵人的擊中傷害增加 {0} -{0} increased Damage with Hits against Magic monsters,對抗魔法怪物時,擊中傷害增加 {0} -{0} increased Damage with Hits against Rare and Unique Enemies,擊中稀有怪和傳奇怪傷害增加 {0} -{0} increased Damage with Hits against Rare monsters,對稀有怪的擊中傷害增加 {0} -{0} increased Damage with Hits against Shocked Enemies,對感電敵人的擊中傷害增加 {0} -{0} increased Damage with Hits and Ailments,擊中和異常狀態的傷害增加 {0} -{0} increased Damage with Hits and Ailments against Bleeding Enemies,擊中和異常狀態對流血敵人的傷害增加 {0} -{0} increased Damage with Hits and Ailments against Blinded Enemies,對致盲的敵人的擊中和異常狀態傷害增加 {0} -{0} increased Damage with Hits and Ailments against Burning Enemies,對燃燒敵人的擊中傷害和異常狀態傷害增加 {0} -{0} increased Damage with Hits and Ailments against Chilled Enemies,對冰緩敵人的擊中和異常狀態傷害增加 {0} -{0} increased Damage with Hits and Ailments against Cursed Enemies,對抗被詛咒的敵人時,擊中和異常狀態傷害增加 {0} -{0} increased Damage with Hits and Ailments against Enemies affected by {1} Spider's Webs,對受 {1} 層蜘蛛網影響的敵人,擊中和異常狀態傷害增加 {0} -{0} increased Damage with Hits and Ailments against Enemies affected by Ailments,對抗有異常狀態的敵人時,擊中和異常狀態傷害增加 {0} -{0} increased Damage with Hits and Ailments against Enemies that are on Full Life,對滿血敵人的擊中和異常狀態的傷害增加 {0} -{0} increased Damage with Hits and Ailments against Hindered Enemies,擊中和異常狀態對被幹擾敵人的傷害增加 {0} -{0} increased Damage with Hits and Ailments against Marked Enemy,對抗標記的敵人時,擊中和異常狀態傷害增加 {0} -{0} increased Damage with Hits and Ailments against Unique Enemies,對抗傳奇敵人時,擊中和異常狀態傷害增加 {0} -{0} increased Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒可使擊中和異常狀態的傷害增加 {0} -"{0} increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",若敵人身上有冰凍、感電、點燃效果,每有一種都使對它的擊中和異常狀態傷害增加 {0} -{0} increased Damage with Hits and Poison,擊中傷害和中毒傷害增加 {0} -{0} increased Damage with Hits and Poison for each Poison on the Enemy,敵人的每層中毒狀態會使擊中傷害和中毒傷害增加 {0} -{0} increased Damage with Ignite inflicted on Chilled Enemies,對冰緩敵人造成的點燃傷害增加 {0} -{0} increased Damage with Lightning Skills,閃電技能傷害增加 {0} -{0} increased Damage with Maces or Sceptres,鎚類或短杖的傷害增加 {0} -"{0} increased Damage with Maces, Sceptres or Staves",鎚類、短杖、長杖的傷害增加 {0} -{0} increased Damage with Movement Skills,移動技能的傷害增加 {0} -{0} increased Damage with One Handed Weapons,單手武器的攻擊傷害增加 {0} -{0} increased Damage with Poison,中毒傷害增加 {0} -{0} increased Damage with Poison if you have at least {1} Dexterity,若你有至少 {1} 點敏捷,則中毒傷害增加 {0} -{0} increased Damage with Poison inflicted on Bleeding Enemies,對流血敵人造成的中毒傷害增加 {0} -{0} increased Damage with Poison per Frenzy Charge,每個狂怒球可使中毒傷害增加 {0} -{0} increased Damage with Poison per Power Charge,每個暴擊球可使中毒傷害增加 {0} -{0} increased Damage with Shield Skills,護盾技能傷害增加 {0} -{0} increased Damage with Shield Skills per {1} Chance to Block Attack Damage,每有 {1} 攻擊傷害格檔率,護盾技能的傷害便增加 {0} -{0} increased Damage with Staves,長杖攻擊的傷害增加 {0} -{0} increased Damage with Swords,劍類攻擊的傷害增加 {0} -{0} increased Damage with Two Handed Weapons,雙手武器的攻擊傷害增加 {0} -{0} increased Damage with Unarmed Attacks,空手攻擊時傷害增加 {0} -{0} increased Damage with Unarmed Attacks against Bleeding Enemies,空手攻擊時對流血敵人的傷害增加 {0} -{0} increased Damage with Wands,法杖攻擊的傷害增加 {0} -{0} increased Damage with Wands if you've dealt a Critical Strike Recently,若你近期內造成暴擊,則法杖傷害增加 {0} -{0} increased Dark Pact Area of Effect,【暗夜血契】的範圍擴大 {0} -{0} increased Dark Pact Cast Speed,【暗夜血契】的施放速度增加 {0} -{0} increased Dark Pact Damage,【暗夜血契】的傷害增加 {0} -{0} increased Debuff Duration per Curse applied,每施加 1 個詛咒,負面效果持續時間延長 {0} -{0} increased Debuff Effect,減益效果增加 {0} -{0} increased Decoy Totem Area of Effect,【誘餌圖騰】範圍擴大 {0} -{0} increased Decoy Totem Life,誘餌圖騰的生命增加 {0} -{0} increased Defences from Equipped Shield,從盾牌獲取的防禦增加 {0} -{0} increased Defences from Equipped Shield per {1} Devotion,每 {1} 點奉獻使盾牌獲取的防禦增加 {0} -{0} increased delay between affected Areas,受影響區域之間的延遲增加 {0} -{0} increased Demolition speed,爆破速度加快 {0} -{0} increased Desecrate Damage,【褻瀆】的傷害增加 {0} -{0} increased Desecrate Duration,【褻瀆】的持續時間延長 {0} -{0} increased Despair Curse Effect,【絕望】的詛咒效果增加 {0} -{0} increased Despair Duration,【絕望】的詛咒持續時間延長 {0} -{0} increased Detonate Dead Area of Effect,【屍體爆炸】範圍擴大 {0} -{0} increased Detonate Dead Damage,【屍體爆炸】的傷害增加 {0} -{0} increased Devouring Totem Leech per second,吞噬圖騰的每秒偷取速度增加 {0} -{0} increased Dexterity,敏捷增加 {0} -{0} increased Dexterity if Strength is higher than Intelligence,力量高於智慧時,敏捷增加 {0} -{0} increased Dexterity Requirement,敏捷需求增加 {0} -{0} increased Discharge Damage,【解放】的傷害增加 {0} -{0} increased Discharge Radius,【解放】的範圍擴大 {0} -{0} increased distance between Firing Points,發射點之間的距離增加 {0} -{0} increased distance between Volleys,飛刃之間的距離增加 {0} -{0} increased Dominating Blow Damage,【霸氣之擊】的傷害增加 {0} -{0} increased Double Strike Attack Speed,【雙重打擊】攻擊速度增加 {0} -{0} increased Double Strike Critical Strike Chance,【雙重打擊】暴擊率增加 {0} -{0} increased Double Strike Damage,【雙重打擊】的傷害增加 {0} -{0} increased Dual Strike Attack Speed,【雙持打擊】攻擊速度增加 {0} -{0} increased Dual Strike Critical Strike Chance,【雙持打擊】暴擊率增加 {0} -{0} increased Dual Strike Damage,【雙持打擊】的傷害增加 {0} -{0} increased Duration,持續時間延長 {0} -{0} increased Duration,持續時間延長 {0} -{0} increased Duration of Ailments inflicted while wielding a Bow,持弓類時,施加的異常狀態持續時間延長 {0} -{0} increased Duration of Ailments on Enemies,造成的異常狀態持續時間延長 {0} -{0} increased Duration of Ailments you inflict while Focussed,專注時造成的異常狀態持續時間延長 {0} -{0} increased Duration of Buffs and Debuffs you create from skills,你獲得的增益與減益的持續時間延長 {0} -{0} increased Duration of Cold Ailments,冰冷異常狀態持續時間延長 {0} -{0} increased Duration of Curses on you,受到詛咒的持續時間延長 {0} -{0} increased Duration of Curses on you per {1} Devotion,每 {1} 點奉獻使自身受到詛咒的持續時間延長 {0} -{0} increased Duration of Damaging Ailments,傷害類異常狀態持續時間延長 {0} -{0} increased Duration of Elemental Ailments on Cursed enemies,被詛咒的敵人身上的元素異常狀態持續時間延長 {0} -{0} increased Duration of Elemental Ailments on Enemies,敵人受到的元素異常狀態時間延長 {0} -{0} increased Duration of Lightning Ailments,閃電異常狀態持續時間延長 {0} -{0} increased Duration of Poisons you inflict during Flask effect,藥劑持續期間,你造成的中毒持續時間延長 {0} -{0} increased Duration of Shrine Effects on Players,神殿持續時間延長 {0} -{0} increased Duration of Shrine Effects on you,神殿持續時間延長 {0} -{0} increased Duration of Supported Skills and Damaging Ailments they inflict,被輔助技能和該技能造成的傷害類異常狀態持續時間延長 {0} -{0} increased Duration of this Skill and Damaging Ailments,此技能和傷害性異常狀態時間延長 {0} -{0} increased Duration per {1} Strength,每 {1} 點力量可使持續時間延長 {0} -{0} increased Duration per Stage,每階可使持續時間延長 {0} -{0} increased Duration that Monsters do not Heal,敵人無法回復生命的持續時間延長 {0} -{0} increased Duration. {1} to this value when used,持續時間延長 {0},使用時該數值 {1} -{0} increased Earthquake Area of Effect,【震地】範圍擴大 {0} -{0} increased Earthquake Damage,【震地】的傷害增加 {0} -{0} increased Earthquake Duration,【震地】持續時間延長 {0} -{0} increased effect,效果增加 {0} -{0} increased Effect of Arcane Surge on you,你身上的秘術增強效果增加 {0} -"{0} increased Effect of Arcane Surge on you per {1} Mana spent Recently, up to {2}",最近你每消耗 {1} 點魔力你身上的秘術增強效果增加 {0},最多 {2} -{0} increased effect of Aura,光環強度增加 {0} -{0} increased Effect of Auras from Mines,地雷的光環效果增加 {0} -{0} increased effect of Auras from your Skills,你技能的光環效果增加 {0} -{0} increased Effect of Buffs granted by Socketed Golem Skills,插槽內魔像技能的增益效果增加 {0} -{0} increased Effect of Buffs granted by your Active Ancestor Totems,啟動的先祖圖騰使增益效果增加 {0} -{0} increased Effect of Buffs granted by your Elemental Golems,元素魔像給予你的增益效果增加 {0} -{0} increased Effect of Buffs granted by your Golems,魔像的增益效果增加 {0} -{0} increased Effect of Buffs granted by your Golems per Summoned Golem,每個召喚的魔像可使它們為你提供的增益效果增加 {0} -{0} increased Effect of Buffs on you,你身上的增益效果增加 {0} -{0} increased Effect of Burning Ground on you,燃燒地面對你的效果增加 {0} -{0} increased Effect of Chill,冰緩效果增加 {0} -{0} increased Effect of Chill and Shock on you,你身上的冰緩和感電效果增加 {0} -{0} increased Effect of Chill on you,你受到的冰緩效果增加 {0} -{0} increased Effect of Chill you inflict with Critical Strikes,你暴擊施加的冰緩效果增加 {0} -{0} increased Effect of Chilled Ground,冰緩地面的效果增加 {0} -{0} increased Effect of Chilled Ground on you,冰緩地面對你的效果增加 {0} -{0} increased Effect of Cold Ailments,冰冷異常狀態效果增加 {0} -{0} increased Effect of Combat Rush,貼身戰鬥效果增加 {0} -{0} increased Effect of Combat Rush granted by Supported Skills,被輔助技能提供的貼身戰鬥效果增加 {0} -{0} increased Effect of Consecrated Ground,奉獻地面的效果增加 {0} -{0} increased Effect of Consecrated Ground you create,你創造的奉獻地面效果增加 {0} -{0} increased Effect of Curse,詛咒效果增加 {0} -{0} increased Effect of Curse against Players,對玩家的感電效果增加 {0} -{0} increased Effect of Curses applied by Bane,【混沌之毒】施加的詛咒效果增加 {0} -{0} increased Effect of Curses on Monsters,對怪物的詛咒效果增加 {0} -{0} increased Effect of Curses on Players,玩家受到的詛咒效果增加 {0} -{0} increased Effect of Curses on you,你受到的詛咒效果增加 {0} -{0} increased Effect of Curses on you during Effect of any Life or Mana Flask,任意生命和魔力藥劑持續期間,你身上的詛咒效果增加 {0} -{0} increased Effect of Curses on you while on Consecrated Ground,在【奉獻地面】上,你身上的詛咒效果增加 {0} -{0} increased Effect of Desecrated Ground on you,污染地面對你的效果增加 {0} -{0} increased effect of Elemental Equilibrium,【元素之相】的效果增加 {0} -{0} increased Effect of Elusive from Supported Skills,被輔助技能創造的【靈巧】效果增加 {0} -{0} increased Effect of Elusive from this Skill,該技能的【靈巧】效果增加 {0} -{0} increased Effect of Elusive on you per Power Charge,每個暴擊球使你的【靈巧】效果增加 {0} -{0} increased Effect of Fortify on you,你身上的護體效果增加 {0} -{0} increased Effect of Fortify on you while affected by Glorious Madness,受【瘋狂榮光】影響時,你身上的【護體】效果增加 {0} -{0} increased Effect of Fortify on you while Focussed,專注時,你身上的護體效果增加 {0} -{0} increased Effect of Fortify on you while Stationary,靜止時,你身上的護體效果增加 {0} -{0} increased Effect of Herald Buffs on you,你身上的捷增益效果增加 {0} -{0} increased effect of Hinder on you,你受到的阻礙效果增加 {0} -{0} increased Effect of Impales inflicted by Hits that also inflict Bleeding,若擊中造成【流血】,則其施加的【穿刺】效果增加 {0} -{0} increased Effect of Impales you inflict with Two Handed Weapons,你用雙手武器施加的穿刺效果增加 {0} -{0} increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies,對未被穿刺的敵人時,你用雙手武器施加的穿刺效果增加 {0} -{0} increased Effect of Infusion,【灌注】效果增加 {0} -{0} increased Effect of Lightning Ailments,閃電異常狀態效果增加 {0} -{0} increased Effect of Maim,癱瘓效果增加 {0} -{0} increased effect of Non-Curse Auras from your Skills,你技能的非詛咒類光環效果增加 {0} -{0} increased Effect of Non-Curse Auras from your Skills on Enemies,你的技能施加給敵人的非詛咒光環效果增加 {0} -{0} increased effect of Non-Curse Auras from your Skills on your Minions,你技能給予召喚生物的非詛咒光環效果增加 {0} -{0} increased effect of Non-Curse Auras per {1} Devotion,每 {1} 點奉獻使非詛咒類光環效果增加 {0} -{0} increased Effect of Non-Damaging Ailments,非傷害型異常狀態效果增加 {0} -{0} increased Effect of non-Damaging Ailments on Enemies,對敵人施加的非傷害性異常狀態效果增加 {0} -{0} increased Effect of non-Damaging Ailments on Enemies per {1} Devotion,每 {1} 點奉獻使對敵人施加的非傷害異常狀態效果增加 {0} -{0} increased Effect of Non-Damaging Ailments on Monsters,對怪物的非傷害型異常狀態效果增加 {0} -{0} increased Effect of Non-Damaging Ailments on you,你身上的非傷害型異常狀態效果增加 {0} -{0} increased Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask,任意生命和魔力藥劑持續期間,你身上的非傷害型異常狀態效果增加 {0} -{0} increased Effect of non-Damaging Ailments per Elder Item Equipped,每裝備一個【尊師之物】,非傷害性異常狀態的效果增加 {0} -{0} increased Effect of non-Damaging Ailments you inflict with Critical Strikes,你暴擊施加的非傷害型異常狀態效果增加 {0} -{0} increased Effect of non-Keystone Passive Skills in Radius,範圍內的非核心天賦技能效果增加 {0} -{0} increased effect of Offerings,奉獻效果增加 {0} -{0} increased effect of Onslaught on Players and Monsters,玩家和怪物的【猛攻】效果增加 {0} -{0} increased Effect of Scorch,焦灼效果增加 {0} -{0} increased Effect of Shock,感電效果增加 {0} -{0} increased Effect of Shock on you,你受到的感電效果增加 {0} -{0} increased Effect of Shock you inflict with Critical Strikes,你暴擊施加的感電效果增加 {0} -{0} increased Effect of Shocked Ground on you,感電地面對你的效果增加 {0} -{0} increased Effect of Shrine Buffs on you,神殿效果增加 {0} -{0} increased Effect of Socketed Jewels,插槽內的珠寶效果增加 {0} -{0} increased Effect of Supported Curses,被輔助的詛咒效果增加 {0} -{0} increased Effect of Tailwind on you,你身上的【流順之風】效果增加 {0} -"{0} increased Effect of Tailwind on you for each Skill you've used Recently, up to {1}",近期內你若使用過技能,每使用 1 個技能,你身上的【流順之風】效果增加 {0},最多 {1} -{0} increased Effect of Tailwind on you per Gale Force,每個颶風之力使你身上的流順之風效果增加 {0} -{0} increased Effect of the Buff granted by your Carrion Golems,腐化魔像給與你的增益效果增加 {0} -{0} increased Effect of the Buff granted by your Chaos Golems,混沌魔像給予你的增益效果增加 {0} -{0} increased Effect of the Buff granted by your Flame Golems,烈燄魔像給予你的增益效果增加 {0} -{0} increased Effect of the Buff granted by your Ice Golems,寒冰魔像給予你的增益效果增加 {0} -{0} increased Effect of the Buff granted by your Lightning Golems,閃電魔像給予你的增益效果增加 {0} -{0} increased Effect of the Buff granted by your Stone Golems,巨石魔像給予你的增益效果增加 {0} -{0} increased Effect of Withered,枯萎效果增加 {0} -{0} increased Effect of your Curses,你所施放詛咒的效果增加 {0} -{0} increased Effect of your Curses if you've spent {1} total Mana Recently,若近期總計消耗魔力超過 {1} 點,則你所施放詛咒的效果增加 {0} -{0} increased Effect of your Marks,你的咒印效果效果增加 {0} -{0} increased effect. {1} to this value when used,效果增加 {0}。使用時該數值 {1} -{0} increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players,帝王迷宮陷阱對玩家的持續傷害效果增加 {0} -{0} increased Elemental Ailment Duration on you,自身受到的元素異常狀態時間延長 {0} -{0} increased Elemental Ailment Duration on you per {1} Devotion,每 {1} 點奉獻使自身受到的元素異常時間延長 {0} -{0} increased Elemental Damage,元素傷害增加 {0} -{0} increased Elemental Damage during any Flask Effect,藥劑持續期間,元素傷害增加 {0} -{0} increased Elemental Damage if you've Chilled an Enemy Recently,若你近期內使敵人冰緩,則元素傷害增加 {0} -{0} increased Elemental Damage if you've dealt a Critical Strike Recently,近期若打出過暴擊,則元素傷害增加 {0} -{0} increased Elemental Damage if you've Ignited an Enemy Recently,若你近期內點燃敵人,則元素傷害增加 {0} -{0} increased Elemental Damage if you've Killed a Cursed Enemy Recently,若你近期內有擊敗受到詛咒的敵人,則元素傷害增加 {0} -{0} increased Elemental Damage if you've Shocked an Enemy Recently,若你近期內使敵人感電,則元素傷害增加 {0} -{0} increased Elemental Damage if you've used a Warcry Recently,若你近期內有使用戰吼,則元素傷害增加 {0} -{0} increased Elemental Damage per {1} Devotion,每 {1} 點奉獻使元素傷害增加 {0} -{0} increased Elemental Damage per {1} Dexterity,每 {1} 點敏捷可使元素傷害增加 {0} -{0} increased Elemental Damage per {1} Intelligence,每 {1} 點智慧可使元素傷害增加 {0} -{0} increased Elemental Damage per {1} Strength,每 {1} 點力量可使元素傷害增加 {0} -{0} increased Elemental Damage per Divine Charge,每個神聖球可使元素傷害增加 {0} -{0} increased Elemental Damage per Frenzy Charge,每個狂怒球可使元素傷害增加 {0} -{0} increased Elemental Damage per Grand Spectrum,每 1 個聚光之石可使元素傷害增加 {0} -{0} increased Elemental Damage per Level,每級增加 {0}元素傷害 -{0} increased Elemental Damage per Power charge,每個暴擊球可使元素傷害增加 {0} -{0} increased Elemental Damage per Sextant affecting the area,每有 1 個六分儀影響該地區,元素傷害便增加 {0} -{0} increased Elemental Damage taken,受到的元素傷害增加 {0} -{0} increased Elemental Damage taken during any Flask Effect,藥劑持續期間,元素傷害增加 {0} -{0} increased Elemental Damage taken from Hits per Endurance Charge,每個耐力球可使被擊中時承受元素傷害增加 {0} -{0} increased Elemental Damage taken if you haven't been Hit Recently,若你近期內沒有被擊中,則受到的元素傷害增加 {0} -{0} increased Elemental Damage taken per Endurance Charge,每個耐力球可使被擊中時受到的元素傷害增加 {0} -{0} increased Elemental Damage taken while at Maximum Endurance Charges,耐力球達到上限時,受到的元素傷害增加 {0} -{0} increased Elemental Damage Taken while stationary,靜止時受到的元素傷害增加 {0} -{0} increased Elemental Damage taken while stationary,靜止時受到的元素傷害增加 {0} -{0} increased Elemental Damage taken while you have an Endurance Charge,你擁有耐力球時,承受的元素傷害增加 {0} -{0} increased Elemental Damage while affected by a Herald,受捷影響時,元素傷害增加 {0} -{0} increased Elemental Damage while Channelling,吟導時,元素傷害增加 {0} -{0} increased Elemental Damage while in an area affected by a Sextant,當 1 個區域被 1 個六分儀影響時,元素傷害增加 {0} -{0} increased Elemental Damage with Attack Skills,攻擊技能的元素傷害增加 {0} -{0} increased Elemental Damage with Attack Skills during any Flask Effect,藥劑持續期間,攻擊技能造成的元素傷害增加 {0} -{0} increased Elemental Damage with Attack Skills per Power Charge,每個暴擊球可使攻擊技能的元素傷害增加 {0} -{0} increased Elemental Damage with Bows,弓類攻擊時的元素傷害增加 {0} -{0} increased Elemental Damage with Maces or Sceptres,鎚類或短杖的元素傷害增加 {0} -{0} increased Elemental Damage with Staves,長杖攻擊的元素傷害增加 {0} -{0} increased Elemental Damage with Wands,法杖攻擊的元素傷害增加 {0} -{0} increased Elemental Damage with Weapons,武器攻擊的元素傷害增加 {0} -{0} increased Elemental Damage with Weapons during any Flask Effect,藥劑持續期間,武器技能造成的元素傷害增加 {0} -{0} increased Elemental Damage with Weapons per Power Charge,每個暴擊球可使武器攻擊造成的元素傷害增加 {0} -{0} increased Elemental Hit Attack Speed,【元素打擊】攻擊速度增加 {0} -{0} increased Elemental Resistances,元素抗性增加 {0} -{0} increased Elemental Weakness Curse Effect,【元素要害】的詛咒效果增加 {0} -{0} increased Elemental Weakness Duration,【元素要害】持續時間延長 {0} -{0} increased Elusive Effect,靈巧效果增加 {0} -{0} increased Endurance Charge Duration,耐力球持續時間延長 {0} -"{0} increased Endurance, Frenzy and Power Charge Duration",耐力球,狂怒球,以及暴擊球的持續時間延長 {0} -{0} increased Enduring Cry Buff Effect,【堅決戰吼】的增益效果增加 {0} -{0} increased Enemy Stun Threshold,敵人暈眩門檻增加 {0} -{0} increased Enemy Stun Threshold with this Weapon,使用該武器時,敵人暈眩門檻增加 {0} -{0} increased Energy Shield,該裝備的能量護盾增加 {0} -{0} increased Energy Shield during Flask effect,藥劑持續期間,能量護盾增加 {0} -{0} increased Energy Shield from Body Armour,身體護甲提供的能量護盾增加 {0} -{0} increased Energy Shield from Equipped Shield,從盾牌獲取的能量護盾增加 {0} -{0} increased Energy Shield per {1} Strength,每 {1} 點力量增加 {0} 能量護盾 -{0} increased Energy Shield per Power Charge,每有一個暴擊球,能量護盾增加 {0} -{0} increased Energy Shield Recharge Rate,能量護盾的回復速度增加 {0} -{0} increased Energy Shield Recharge rate,能量護盾的回復速度增加 {0} -{0} increased Energy Shield Recharge Rate during any Flask Effect,藥劑持續期間,能量護盾回復速度增加 {0} -{0} increased Energy Shield Recovery rate,能量護盾回復率增加 {0} -{0} increased Energy Shield Recovery Rate if you haven't Killed Recently,若你近期內沒有擊敗敵人,則能量護盾回復率增加 {0} -{0} increased Energy Shield Recovery Rate while affected by Discipline,受到【紀律】影響時,能量護盾回復速度增加 {0} -{0} increased Energy Shield Regeneration rate,能量護盾的恢復速度增加 {0} -{0} increased Enfeeble Curse Effect,【衰弱】的詛咒效果增加 {0} -{0} increased Enfeeble Duration,【衰弱】持續時間延長 {0} -{0} increased Essence Drain Damage,【靈魂吸取】的傷害增加 {0} -{0} increased Essence Drain Duration,【靈魂吸取】持續時間延長 {0} -{0} increased Ethereal Knives Damage,【虛空匕首】的傷害增加 {0} -{0} increased Ethereal Knives Projectile Speed,【虛空匕首】投射物速度增加 {0} -{0} increased Evasion and Energy Shield,該裝備的閃避與能量護盾增加 {0} -{0} increased Evasion from Equipped Shield,從盾牌獲取的閃避增加 {0} -{0} increased Evasion if you have Hit an Enemy Recently,若你近期內擊中過敵人,則閃避增加 {0} -{0} increased Evasion Rating,閃避值增加 {0} -{0} increased Evasion Rating and Armour,閃避值與護甲增加 {0} -{0} increased Evasion Rating during Flask effect,藥劑持續期間,閃避值增加 {0} -{0} increased Evasion Rating during Onslaught,在【猛攻】狀態期間閃避值增加 {0} -{0} increased Evasion Rating if you have been Hit Recently,若你近期內被擊中,則閃避值增加 {0} -{0} increased Evasion Rating if you haven't been Hit Recently,若你近期內沒有被擊中,則閃避值增加 {0} -{0} increased Evasion Rating if you've Cast Dash recently,若你近期施放過衝刺,則閃避值增加 {0} -{0} increased Evasion Rating per {1} Intelligence,每 {1} 點智慧增加 {0} 閃避值 -{0} increased Evasion Rating per Frenzy Charge,每個狂怒球增加 {0} 閃避值 -{0} increased Evasion Rating while moving,移動時閃避值增加 {0} -{0} increased Evasion Rating while Moving,移動時,閃避值增加 {0} -{0} increased Evasion while Leeching,生命偷取或魔力偷取時,閃避增加 {0} -{0} increased Experience from Monsters Slain in Memories placed on this Location,在放置於此區域的回憶內,擊敗其中的怪物的經驗值獲取增加 {0} -{0} increased Experience gain,經驗值加成增加 {0} -{0} increased Experience Gain for Corrupted Gems,被腐化技能石獲取的經驗值增加 {0} -{0} increased Experience Gain of Gems,技能石經驗值獲取增加 {0} -{0} increased Experience loss on Death,死亡損失的經驗值增加 {0} -{0} increased Explicit Modifier magnitudes,外延詞綴幅度增加 {0} -{0} increased Explosion Area of Effect,爆炸效果區域擴大 {0} -{0} increased Extra Damage taken from Critical Strikes while Ignited,被點燃時,從暴擊受到的額外傷害增加 {0} -{0} increased Fire Attack Damage while Dual Wielding,雙持武器時,火焰攻擊傷害增加 {0} -{0} increased Fire Attack Damage while holding a Shield,持盾牌時攻擊造成的火焰傷害增加 {0} -{0} increased Fire Damage,火焰傷害增加 {0} -{0} increased Fire Damage if you have been Hit Recently,若你近期內被擊中過,則火焰傷害增加 {0} -{0} increased Fire Damage if you have used a Cold Skill Recently,若你近期內使用過冰冷技能,則火焰傷害增加 {0} -{0} increased Fire Damage over Time,火焰持續傷害效果增加 {0} -{0} increased Fire Damage per {1} Missing Fire Resistance,每失去 {1} 火焰抗性,就使火焰傷害增加 {0} -"{0} increased Fire Damage per {1} Missing Fire Resistance, up to a maximum of {2}",每失去 {1} 火焰抗性,火焰傷害就增加 {0},最多增加 {2} -{0} increased Fire Damage per {1} Strength,每 {1} 點力量可使火焰傷害增加 {0} -{0} increased Fire Damage per Endurance Charge,每個耐力球可使火焰傷害增加 {0} -{0} increased Fire Damage taken,受到的火焰傷害增加 {0} -{0} increased Fire Damage taken while moving,移動時受到的火焰傷害增加 {0} -{0} increased Fire Damage while affected by Anger,受到【憤怒】影響時,火焰傷害增加 {0} -{0} increased Fire Damage while affected by Herald of Ash,受到【灰燼之捷】影響時,火焰傷害增加 {0} -{0} increased Fire Damage with Attack Skills,攻擊技能的火焰傷害增加 {0} -{0} increased Fire Damage with Axes,斧類攻擊的火焰傷害增加 {0} -{0} increased Fire Damage with Bows,弓類攻擊的火焰傷害增加 {0} -{0} increased Fire Damage with Claws,爪類攻擊的火焰傷害增加 {0} -{0} increased Fire Damage with Daggers,匕首攻擊的火焰傷害增加 {0} -{0} increased Fire Damage with Hits and Ailments against Bleeding Enemies,對流血敵人的擊中火焰傷害和異常狀態傷害增加 {0} -{0} increased Fire Damage with Hits and Ailments against Blinded Enemies,擊中和異常狀態對致盲敵人的火焰傷害增加 {0} -{0} increased Fire Damage with Maces or Sceptres,鎚類或短杖的火焰傷害增加 {0} -{0} increased Fire Damage with One Handed Melee Weapons,近戰單手武器攻擊的火焰傷害增加 {0} -{0} increased Fire Damage with Spell Skills,法術技能的火焰傷害增加 {0} -{0} increased Fire Damage with Staves,長杖攻擊的火焰傷害增加 {0} -{0} increased Fire Damage with Swords,劍類攻擊的火焰傷害增加 {0} -{0} increased Fire Damage with Two Handed Melee Weapons,雙手近戰武器攻擊的火焰傷害增加 {0} -{0} increased Fire Damage with Wands,法杖攻擊的火焰傷害增加 {0} -{0} increased Fire Damage with Weapons,武器攻擊的火焰傷害增加 {0} -{0} increased Fire Nova Cast Speed,【火焰新星】的地雷施放速度增加 {0} -{0} increased Fire Nova Mine Damage,【火焰新星】的地雷傷害增加 {0} -{0} increased Fire Resistance,火焰抗性增加 {0} -{0} increased Fire Trap Burning Damage,【火焰陷阱】燃燒傷害增加 {0} -{0} increased Fire Trap Burning Ground Duration,【火焰陷阱】造成的燃燒地面持續時間延長 {0} -{0} increased Fire Trap Damage,【火焰陷阱】的傷害增加 {0} -{0} increased Fireball Cast Speed,【火球】施放速度增加 {0} -{0} increased Fireball Damage,【火球】的傷害增加 {0} -{0} increased Firestorm Damage,【烈炎風暴】的傷害增加 {0} -{0} increased Firestorm Duration,【烈炎風暴】持續時間延長 {0} -{0} increased Firestorm explosion Area of Effect,【烈炎風暴】爆炸範圍擴大 {0} -{0} increased Fish Bite Sensitivity,魚咬的靈敏度增加 {0} -{0} increased Fishing Line Strength,釣魚線強度增加 {0} -{0} increased Fishing Pool Consumption,釣魚池消耗量增加 {0} -{0} increased Fishing Range,釣魚範圍擴大 {0} -{0} increased Fissure Length,裂縫長度延長 {0} -{0} increased Flame Dash Damage,【烈燄衝刺】的傷害增加 {0} -{0} increased Flame Surge Critical Strike Chance,【怒燄奔騰】暴擊率增加 {0} -{0} increased Flame Surge Damage,【怒燄奔騰】的傷害增加 {0} -{0} increased Flame Surge Damage against Burning Enemies,【怒燄奔騰】對燃燒中敵人的傷害增加 {0} -{0} increased Flameblast Area of Effect,【烈燄爆破】範圍擴大 {0} -{0} increased Flameblast Critical Strike Chance,【烈燄爆破】暴擊率增加 {0} -{0} increased Flameblast Damage,【烈燄爆破】的傷害增加 {0} -{0} increased Flammability Curse Effect,【易燃】的詛咒效果增加 {0} -{0} increased Flammability Duration,【易燃】持續時間延長 {0} -{0} increased Flask Charges gained,藥劑充能獲取增加 {0} -{0} increased Flask Charges gained during any Flask Effect,藥劑持續期間,獲得的充能數增加 {0} -{0} increased Flask Charges used,藥劑充能使用增加 {0} -{0} increased Flask Charges used from Mana Flasks,魔力藥劑充能使用增加 {0} -{0} increased Flask Effect Duration,藥劑效果的持續時間延長 {0} -{0} increased Flask Life Recovery rate,藥劑生命回復速度增加 {0} -{0} increased Flask Mana Recovery rate,藥劑魔力回復速度增加 {0} -{0} increased Flask Recovery rate,藥劑的回復速度增加 {0} -{0} increased Flesh Offering Duration,【血肉奉獻】持續時間延長 {0} -{0} increased Flicker Strike Damage,【閃現打擊】的傷害增加 {0} -{0} increased Flicker Strike Damage per Frenzy Charge,每個狂怒球可使【閃現打擊】的傷害增加 {0} -{0} increased Fortify duration,護體效果持續時間延長 {0} -{0} increased Fortify Duration per {1} Strength,每 {1} 點力量可使護體持續時間延長 {0} -{0} increased Fortify Effect,護體效果持續時間延長 {0} -{0} increased Fortify effect per Stage,每一階使【護體】效果增加 {0} -{0} increased Freeze Duration on Enemies,敵人被冰凍的持續時間延長 {0} -{0} increased Freeze Duration on enemies,冰凍敵人持續時間延長 {0} -{0} increased Freeze Duration on you,你被冰凍的持續時間延長 {0} -{0} increased Freeze Mine Area of Effect,【冰凍地雷】範圍擴大 {0} -{0} increased Freeze Mine Damage,【冰凍地雷】的傷害增加 {0} -{0} increased Freezing Pulse Cast Speed,【冰冷脈衝】施放速度增加 {0} -{0} increased Freezing Pulse Damage,【冰冷脈衝】的傷害增加 {0} -{0} increased Freezing Pulse Damage if you've Shattered an Enemy Recently,若你近期內粉碎過冰凍的敵人,則冰冷脈衝傷害增加 {0} -{0} increased Freezing Pulse Projectile Speed,【冰冷脈衝】投射物速度增加 {0} -{0} increased Frenzy Charge Duration,狂怒球持續時間延長 {0} -{0} increased Frenzy Charge Duration per Frenzy Charge,每個狂怒球持續時間延長 {0} -{0} increased Frenzy Damage,【狂怒】的傷害增加 {0} -{0} increased Frenzy Damage per Frenzy Charge,每個狂怒球可使狂怒傷害增加 {0} -{0} increased frequency of Tempest effects,該區域的風暴頻率增加 {0} -{0} increased Frost Blades Damage,【冰霜之刃】的傷害增加 {0} -{0} increased Frost Blades Projectile Speed,【冰霜之刃】的投射物速度增加 {0} -{0} increased Frost Bomb Area of Effect,【寒霜爆】範圍擴大 {0} -{0} increased Frost Bomb Damage,【寒霜爆】的傷害增加 {0} -{0} increased Frost Wall Damage,【冰牆】的傷害增加 {0} -{0} increased Frost Wall Duration,【冰牆】持續時間延長 {0} -{0} increased Frostbite Curse Effect,【凍傷】的詛咒效果增加 {0} -{0} increased Frostbite Duration,【凍傷】持續時間延長 {0} -{0} increased Frostbolt Cast Speed,【寒冰彈】施放速度增加 {0} -{0} increased Frostbolt Damage,【寒冰彈】傷害增加 {0} -{0} increased Galvanic Arrow Area of Effect,【電流箭矢】的效果區域擴大 {0} -{0} increased Galvanic Arrow Damage,【電流箭矢】的傷害增加 {0} -{0} increased Glacial Cascade Area of Effect,【冰川之刺】範圍擴大 {0} -{0} increased Glacial Cascade Damage,【冰川之刺】的傷害增加 {0} -{0} increased Glacial Hammer Damage,【冰霜之鎚】的傷害增加 {0} -{0} increased Global Accuracy Rating,命中值增加 {0} -{0} increased Global Armour while you have no Energy Shield,你沒有能量護盾時,全域護甲增加 {0} -{0} increased Global Attack Speed per Green Socket,每個綠色插槽會使全域攻擊速度增加 {0} -{0} increased Global Attack Speed per Level,每一級可使全域攻擊速度增加 {0} -{0} increased Global Critical Strike Chance,攻擊和法術暴擊率增加 {0} -{0} increased Global Critical Strike Chance if Corrupted,若腐化,則攻擊和法術暴擊機率增加 {0} -{0} increased Global Critical Strike Chance if you've Summoned a Totem Recently,若你近期內有召喚圖騰,攻擊和法術暴擊率增加 {0} -{0} increased Global Critical Strike Chance per Level,攻擊和法術暴擊率每級增加 {0} -{0} increased Global Critical Strike Chance when in Main Hand,裝備在主手時全域暴擊率增加 {0} -{0} increased Global Critical Strike Chance while wielding a Bow,持弓時,暴擊率增加 {0} -{0} increased Global Critical Strike Chance while wielding a Staff,持長杖時,暴擊率增加 {0} -{0} increased Global Damage,全域傷害增加 {0} -{0} increased Global Defences,全域防禦增加 {0} -{0} increased Global Defences per White Socket,每個白色插槽會使防禦增加 {0} -{0} increased Global Evasion Rating when on Full Life,滿血時最大閃避值增加 {0} -{0} increased Global Evasion Rating when on Low Life,低血時最大閃避值增加 {0} -{0} increased Global Physical Damage,物理傷害增加 {0} -{0} increased Global Physical Damage while Frozen,冰凍時物理傷害增加 {0} -{0} increased Global Physical Damage with Weapons per Red Socket,武器上的每個紅色插槽使物理傷害增加 {0} -{0} increased Golem Damage for each Type of Golem you have Summoned,每 1 個召喚出的不同魔像可使魔像傷害增加 {0} -{0} increased Golem Damage per Summoned Golem,每個召喚出的魔像可使魔像傷害增加 {0} -{0} increased Golem Size,魔像體型增大 {0} -{0} increased Ground Slam Area of Effect,【裂地之擊】範圍擴大 {0} -{0} increased Ground Slam Damage,【裂地之擊】的傷害增加 {0} -{0} increased Heavy Strike Attack Speed,【重擊】攻擊速度增加 {0} -{0} increased Heavy Strike Damage,【重擊】的傷害增加 {0} -{0} increased Herald of Ash Damage,【灰燼之捷】的傷害增加 {0} -{0} increased Herald of Ice Damage,【冰霜之捷】的傷害增加 {0} -{0} increased Herald of Thunder Damage,【閃電之捷】的傷害增加 {0} -{0} increased Hiring Fee of Rogues,賞金獵人招募費用增加 {0} -{0} increased Hit Rate for each blade,每層刀刃會使刀刃速率增加 {0} -{0} increased Ice Crash Area of Effect,【寒冰衝擊】範圍擴大 {0} -{0} increased Ice Crash Damage,【寒冰衝擊】的傷害增加 {0} -{0} increased Ice Nova Area of Effect,【冰冷新星】範圍擴大 {0} -{0} increased Ice Nova Damage,【冰冷新星】的傷害增加 {0} -{0} increased Ice Shot Area of Effect,【冰霜射擊】範圍擴大 {0} -{0} increased Ice Shot Damage,【冰霜射擊】的傷害增加 {0} -{0} increased Ice Shot Duration,【冰霜射擊】持續時間延長 {0} -{0} increased Ice Spear Critical Strike Chance in second form,【冰矛】第二階段的暴擊率增加 {0} -{0} increased Ice Spear Damage,【冰矛】的傷害增加 {0} -{0} increased Ice Trap Area of Effect,【冰凍陷阱】範圍擴大 {0} -{0} increased Ice Trap Damage,【冰凍陷阱】的傷害增加 {0} -{0} increased Icicle Mine Throwing Speed,冰錐地雷地雷投擲速度增加 {0} -{0} increased Ignite Duration,點燃持續時間延長 {0} -{0} increased Ignite Duration on Enemies,敵人被點燃的持續時間延長 {0} -{0} increased Ignite Duration on enemies,敵人被點燃的持續時間延長 {0} -{0} increased Ignite Duration on you,你被點燃的持續時間延長 {0} -{0} increased Immortal Call Duration,【不朽怒嚎】持續時間延長 {0} -{0} increased Impale Duration,穿刺持續時間延長 {0} -{0} increased Impale Effect,穿刺的效果增加 {0} -{0} increased Implicit Modifier magnitudes,{0} 固定基底詞綴效果加成 -{0} increased Incinerate Damage,【燒毀】的傷害增加 {0} -{0} increased Incinerate Damage for each stage,【燒毀】的每一階傷害增加 {0} -{0} increased Incinerate Projectile Speed,【燒毀】投射物速度增加 {0} -{0} increased Infernal Blow Area of Effect,【鍊獄之擊】範圍擴大 {0} -{0} increased Infernal Blow Damage,【鍊獄之擊】的傷害增加 {0} -{0} increased Infernal Cry Damage,【鍊獄戰吼】的傷害增加 {0} -{0} increased Inspiration Charge Duration,激勵球持續時間延長 {0} -{0} increased Intelligence,智慧增加 {0} -{0} increased Intelligence for each Unique Item Equipped,你每裝備一個傳奇裝備,智慧增加 {0} -{0} increased Intelligence Requirement,智慧需求增加 {0} -{0} increased Item Quantity per White Socket,每個白色插槽會使物品掉落數量增加 {0} -{0} increased Item Rarity per White Socket,每個白色插槽會使物品掉落稀有度增加 {0} -{0} increased Job speed,任務速度加快 {0} -{0} increased Kinetic Blast Area of Effect,【力量爆破】範圍擴大 {0} -{0} increased Kinetic Blast Damage,【力量爆破】的傷害增加 {0} -{0} increased Knockback Distance,擊退距離延長 {0} -{0} increased Lacerate Area of Effect,【破空斬】範圍擴大 {0} -{0} increased Lacerate Critical Strike Chance,【破空斬】暴擊率增加 {0} -{0} increased Lacerate Damage,【破空斬】傷害增加 {0} -{0} increased Leap Slam Area of Effect,【躍擊】範圍擴大 {0} -{0} increased Leap Slam Attack Speed,【躍擊】攻擊速度增加 {0} -{0} increased Leap Slam Damage,【躍擊】的傷害增加 {0} -{0} increased Life and Mana Recovery from Flasks,藥劑的生命和魔力回復速度加快 {0} -{0} increased Life Recovered,生命回復增加 {0} -{0} increased Life Recovery from Flasks,藥劑回復的生命增加 {0} -{0} increased Life Recovery from Flasks used when on Low Life,低血時,使用藥劑會增加 {0} 生命回復量 -{0} increased Life Recovery from Flasks while affected by Vitality,受到【活力】影響時,藥劑的生命回復增加 {0} -{0} increased Life Recovery rate,生命回復率增加 {0} -{0} increased Life Recovery Rate if you haven't Killed Recently,若你近期內沒有擊敗敵人,則生命回復率增加 {0} -{0} increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently,若你近期內受到敵人的火焰傷害,則生命回復速度增加 {0} -{0} increased Life Recovery Rate per {1} Strength on Allocated Passives in Radius,範圍內每配置 {1} 點力量,則生命回復速度加快 {0} -{0} increased Life Recovery Rate per {1} Strength on Unallocated Passives in Radius,範圍內每有 {1} 點未配置的力量,則生命回復速度加快 {0} -{0} increased Life Recovery Rate while affected by Vitality,受到【活力】影響時,生命回復速度增加 {0} -{0} increased Life Regeneration rate,生命再生率增加 {0} -{0} increased Life Regeneration rate when on Full Energy Shield,能量護盾全滿時,生命回復增加 {0} -{0} increased Lifeforce,命能增加 {0} -{0} increased Light Radius,照亮範圍擴大 {0} -{0} increased Light Radius during Flask effect,藥劑持續期間,照亮範圍擴大 {0} -{0} increased Light Radius while Phasing,【迷蹤】狀態時照亮範圍擴大 {0} -{0} increased Lightning Arrow Area of Effect,【閃電箭矢】範圍擴大 {0} -{0} increased Lightning Arrow Damage,【閃電箭矢】的傷害增加 {0} -{0} increased Lightning Damage,閃電傷害增加 {0} -{0} increased Lightning Damage per {1} Intelligence,每 {1} 點智慧可使閃電傷害增加 {0} -{0} increased Lightning Damage per {1} Lightning Resistance above {2},閃電抗性高於 {2} 時,每高 {1},閃電傷害便增加 {0} -{0} increased Lightning Damage per Frenzy Charge,每個狂怒球會使閃電傷害增加 {0} -{0} increased Lightning Damage taken,承受的閃電傷害增加 {0} -{0} increased Lightning Damage while affected by Herald of Thunder,受到【閃電之捷】影響時,閃電傷害增加 {0} -{0} increased Lightning Damage while affected by Wrath,受到【雷霆】影響時,閃電傷害增加 {0} -{0} increased Lightning Damage with Attack Skills,攻擊技能的閃電傷害增加 {0} -{0} increased Lightning Damage with Hits against Chilled Enemies,對抗被【冰緩】的敵人時,擊中的閃電傷害增加 {0} -{0} increased Lightning Damage with Spell Skills,法術技能的閃電傷害增加 {0} -{0} increased Lightning Damage with Weapons,武器攻擊的閃電傷害增加 {0} -{0} increased Lightning Resistance,閃電抗性增加 {0} -{0} increased Lightning Strike Damage,【閃電打擊】的傷害增加 {0} -{0} increased Lightning Tendrils Area of Effect,【電能釋放】範圍擴大 {0} -{0} increased Lightning Tendrils Critical Strike Chance,【電能釋放】的暴擊率增加 {0} -{0} increased Lightning Tendrils Damage,【電能釋放】的傷害增加 {0} -{0} increased Lightning Trap Damage,閃電陷阱的傷害增加 {0} -{0} increased Lightning Trap Lightning Ailment Effect,閃電陷阱的閃電異常狀態效果增加 {0} -{0} increased Lightning Warp Cast Speed,【閃電傳送】施放速度增加 {0} -{0} increased Lightning Warp Damage,【閃電傳送】的傷害增加 {0} -{0} increased Lightning Warp Duration,【閃電傳送】持續時間延長 {0} -{0} increased Lockpicking speed,解密術速度加快 {0} -{0} increased Magic Pack Size,魔法怪物群大小增加 {0} -{0} increased Magma Orb Area of Effect,【熔岩之核】範圍擴大 {0} -{0} increased Magma Orb Damage,【熔岩之核】的傷害增加 {0} -{0} increased Main Hand Attack Damage while wielding two different Weapon Types,雙持兩種不同類型的武器時,主手攻擊傷害增加 {0} -{0} increased Mana Cost,技能魔耗增加 {0} (不包括魔力保留類技能) -{0} increased Mana Cost of Channelling Skills,吟導技能的魔力消耗增加 {0} -{0} increased Mana Cost of Minion Skills,召喚生物技能的魔力消耗增加 {0} -{0} increased Mana Cost of Raise Spectre,【召喚幽魂】的魔力消耗增加 {0} -{0} increased Mana Cost of Skills,技能魔力消耗增加 {0} -{0} increased Mana Cost of Skills during Flask Effect,藥劑持續期間,技能魔力消耗增加 {0} -{0} increased Mana Cost of Skills for each {1} total Mana you have Spent Recently,近期你每消耗 {1} 魔力,技能的魔力消耗就增加 {0} -{0} increased Mana Cost of Skills if you've been Hit Recently,若你近期內有被擊中,則技能的魔力消耗增加 {0} -{0} increased Mana Cost of Skills per {1} Devotion,每 {1} 點奉獻使技能魔力消耗增加 {0} -{0} increased Mana Cost of Skills that throw Traps,投擲地雷或投擲陷阱類技能的魔力消耗增加 {0} -{0} increased Mana Cost of Skills that throw Traps or Mines,投擲地雷或陷阱的魔力消耗增加 {0} -{0} increased Mana Cost of Skills when on Low Life,低血時,技能魔力消耗增加 {0} -{0} increased Mana Cost of Skills while on Consecrated Ground,在奉獻地面上時,技能魔力消耗增加 {0} -{0} increased Mana Cost of Skills while on Full Energy Shield,能量護盾全滿時,技能魔力消耗增加 {0} -{0} increased Mana Cost of Totem Skills that cast an Aura,施放光環圖騰技能時需要的魔力增加 {0} -{0} increased Mana Cost of your Skills while in Area,你在區域中的技能魔力消耗增加 {0} -{0} increased Mana Cost while not on Low Mana,非低魔時,魔力消耗增加 {0} -{0} increased Mana Recovered,魔力回復增加 {0} -{0} increased Mana Recovery from Flasks,藥劑回復的魔力增加 {0} -{0} increased Mana Recovery rate,魔力回復率增加 {0} -{0} increased Mana Recovery Rate during Effect of any Mana Flask,任何魔力藥劑作用時間內,魔力回復速度增加 {0} -{0} increased Mana Recovery Rate if you haven't Killed Recently,若你近期內沒有擊敗敵人,則魔力回復率增加 {0} -{0} increased Mana Recovery Rate per {1} Intelligence on Allocated Passives in Radius,範圍內每配置 {1} 點智慧,則魔力回復速度加快 {0} -{0} increased Mana Recovery Rate per {1} Intelligence on Unallocated Passives in Radius,範圍內每有 {1} 點未配置的智慧,則魔力回復速度加快 {0} -{0} increased Mana Recovery Rate while affected by Clarity,受到【清晰】影響時,魔力回復速度增加 {0} -{0} increased Mana Regeneration if you've used a Movement Skill Recently,若你近期內使用過位移技能,則魔力回復增加 {0} -{0} increased Mana Regeneration Rate,魔力回復速度增加 {0} -{0} increased Mana Regeneration Rate during any Flask Effect,藥劑持續期間,魔力回復增加 {0} -{0} increased Mana Regeneration Rate if you have Frozen an Enemy Recently,若你近期內冰凍過敵人,則魔力回復速度加快 {0} -{0} increased Mana Regeneration Rate if you have Shocked an Enemy Recently,若你近期內使敵人感電,則魔力回復速度加快 {0} -{0} increased Mana Regeneration Rate if you've cast a Spell Recently,若你近期內有施放法術,則魔力回復率增加 {0} -{0} increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently,若你近期內擊中被詛咒的敵人,則魔力回復速度增加 {0} -{0} increased Mana Regeneration Rate per {1} Chance to Block Spell Damage,每有 {1} 的法術傷害格擋機率,則魔力回復速度增加 {0} -{0} increased Mana Regeneration Rate per Power Charge,每個暴擊球增加 {0} 魔力回復速度 -{0} increased Mana Regeneration Rate per Raised Spectre,每個復生的幽魂增加 {0} 魔力回復率 -{0} increased Mana Regeneration Rate while moving,當移動時,魔力回復速度增加 {0} -{0} increased Mana Regeneration Rate while Phasing,【迷蹤】狀態時魔力回復速度增加 {0} -{0} increased Mana Regeneration Rate while stationary,靜止時魔力回復增加 {0} -{0} increased Mana Reservation of Banner Skills,旗幟技能的魔力保留增加 {0} -{0} increased Mana Reservation of Curse Aura Skills,詛咒光環技能的魔力保留增加 {0} -{0} increased Mana Reservation of Herald Skills,捷技能的魔力保留增加 {0} -{0} increased Mana Reservation of Skills that throw Mines,投擲地雷類技能的魔力保留增加 {0} -{0} increased Mana Reserved,魔力保留增加 {0} -{0} increased Mana Reserved per {1} total Attributes,總屬性每有 {1} 點,魔力保留增加 {0} -{0} increased maximum Energy Shield,最大能量護盾增加 {0} -{0} increased Maximum Energy Shield for each Corrupted Item Equipped,每裝備一個【被腐化的物品】,最大能量護盾增加 {0} -{0} increased maximum Energy Shield if Corrupted,若腐化,則最大能量護盾增加 {0} -{0} increased maximum Life,最大生命增加 {0} -{0} increased Maximum Life for each Corrupted Item Equipped,每裝備一個【被腐化的物品】,最大生命增加 {0} -{0} increased maximum Life if Corrupted,若腐化,則最大生命增加 {0} -{0} increased Maximum Life if no Equipped Items are Corrupted,身上未裝備已腐化的物品時,最大生命增加 {0} -{0} increased Maximum Life per Abyss Jewel affecting you,每個影響你的【深淵珠寶】可使最大生命增加 {0} -"{0} increased maximum Life, Mana and Global Energy Shield",最大生命和最大魔力,以及全域能量護盾增加 {0} -{0} increased maximum Mana,最大魔力增加 {0} -{0} increased Maximum Mana per {1} Chance to Block Spell Damage,每有 {1} 法術格檔率,最大魔力增加 {0} -{0} increased Maximum Mana per Abyss Jewel affecting you,每個影響你的【深淵珠寶】可使最大魔力增加 {0} -{0} increased maximum number of Raised Zombies,殭屍復甦最大數量增加 {0} -{0} increased Maximum number of Summoned Raging Spirits,召喚憤怒狂靈的最大數量增加 {0} -{0} increased Maximum Recovery per Energy Shield Leech,從能量護盾偷取中獲得的最大總恢復量增加 {0} -{0} increased Maximum Recovery per Life Leech,從生命偷取中獲得的最大總恢復量增加 {0} -{0} increased Maximum Recovery per Mana Leech,從魔力偷取中獲得的最大總恢復量增加 {0} -{0} increased Maximum total Recovery per second from Energy Shield Leech,從能量護盾偷取中獲得的每秒最大總恢復量增加 {0} -{0} increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry,受到【狂熱】影響時,從能量護盾偷取中獲得的每秒最大總恢復量增加 {0} -{0} increased Maximum total Recovery per second from Life Leech,從生命偷取中獲得的每秒最大總恢復量增加 {0} -{0} increased Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently,你若近期受到【殘暴打擊】,則生命偷取得到的每秒最大總回復量增加 {0} -{0} increased Maximum total Recovery per second from Mana Leech,從魔力偷取中獲得的每秒最大總恢復量增加 {0} -{0} increased maximum travel distance,最大移動距離延長 {0} -{0} increased Melee Attack Speed,近戰攻擊速度增加 {0} -{0} increased Melee Cold Damage,近戰冰冷傷害增加 {0} -{0} increased Melee Cold Damage while holding a Shield,持盾牌時近戰冰冷傷害增加 {0} -{0} increased Melee Cold Damage while you have Fortify,你在【護體】狀態下,近戰冰冷傷害增加 {0} -{0} increased Melee Critical Strike Chance,近戰攻擊暴擊率增加 {0} -{0} increased Melee Critical Strike Chance if you've Warcried Recently,若你近期內使用過【戰吼】,則近戰暴擊率增加 {0} -{0} increased Melee Damage,近戰傷害增加 {0} -{0} increased Melee Damage against Bleeding Enemies,對流血敵人的近戰傷害增加 {0} -{0} increased Melee Damage against Frozen Enemies,對被冰凍敵人的近戰傷害增加 {0} -{0} increased Melee Damage against Ignited Enemies,對點燃敵人的近戰傷害增加 {0} -{0} increased Melee Damage against Shocked Enemies,對感電敵人的近戰傷害增加 {0} -{0} increased Melee Damage during any Flask Effect,藥劑持續期間,近戰傷害增加 {0} -{0} increased Melee Damage per Endurance Charge,每 1 個耐力球可使近戰傷害增加 {0} -{0} increased Melee Damage when on Full Life,滿血時近戰傷害增加 {0} -{0} increased Melee Damage while Totem is Active,當圖騰存在時,對流血敵人的近戰傷害增加 {0} -{0} increased Melee Damage while you have Fortify,護體時近戰傷害增加 {0} -{0} increased Melee Fire Damage,近戰火焰傷害增加 {0} -{0} increased Melee Fire Damage while holding a Shield,持盾牌時近戰火焰傷害增加 {0} -{0} increased Melee Physical Damage,近戰物理傷害增加 {0} -{0} increased Melee Physical Damage against Ignited Enemies,對點燃敵人的近戰物理傷害增加 {0} -{0} increased Melee Physical Damage per {1} Dexterity,每 {1} 點敏捷可使近戰物理傷害增加 {0} -{0} increased Melee Physical Damage per {1} Strength while Fortified,護體時,每 {1} 點力量可使近戰物理傷害增加 {0} -{0} increased Melee Physical Damage while holding a Shield,持盾牌時近戰物理傷害增加 {0} -{0} increased Melee Physical Damage while you have Fortify,獲得護體時,近戰物理傷害增加 {0} -{0} increased Melee Physical Damage with Unarmed Attacks,空手時近戰物理傷害增加 {0} -{0} increased Melee Splash Area of Effect,【近戰傷害擴散】的效果區域擴大 {0} -{0} increased Mine Arming Speed,地雷冷卻速度增加 {0} -{0} increased Mine Damage,地雷傷害增加 {0} -{0} increased Mine Detonation Area of Effect,地雷引爆範圍擴大 {0} -{0} increased Mine Duration,地雷持續時間延長 {0} -{0} increased Mine duration,地雷持續時間延長 {0} -{0} increased Mine Throwing Speed,地雷投擲速度增加 {0} -{0} increased Mine Throwing Speed if you Detonated Mines Recently,若你近期內引爆過地雷,則地雷放置投擲速度增加 {0} -{0} increased Mine Throwing Speed per Frenzy Charge,每個狂怒球使地雷投擲速度增加 {0} -{0} increased Minion Accuracy Rating,召喚生物命中值增加 {0} -{0} increased Minion Attack and Cast Speed per {1} Devotion,每 {1} 點奉獻使召喚生物攻擊和施放速度增加 {0} -{0} increased Minion Attack and Cast Speed per Skeleton you own,你每控制一個骷髏,召喚生物攻擊和施放速度便增加 {0} -{0} increased Minion Attack Speed,召喚生物攻擊速度增加 {0} -{0} increased Minion Attack Speed per {1} Dexterity,每 {1} 點敏捷可使召喚生物的攻擊速度增加 {0} -{0} increased Minion Cast Speed,召喚生物施放速度增加 {0} -{0} increased Minion Damage per Raised Spectre,每擁有一個幽魂,召喚生物傷害增加 {0} -{0} increased Minion Duration,召喚生物持續時間延長 {0} -{0} increased Minion Duration per Raised Zombie,每控制 1 個殭屍復甦,召喚生物持續時間延長 {0} -{0} increased Minion Maximum Life,召喚生物最大生命增加 {0} -{0} increased Minion Movement Speed,召喚生物移動速度增加 {0} -{0} increased Minion Movement Speed per {1} Dexterity,每 {1} 點敏捷可使召喚生物的移動速度增加 {0} -{0} increased Mirage Archer Duration,幻影弓手持續時間延長 {0} -{0} increased Molten Shell Buff Effect,【熔岩護盾】的增益效果增加 {0} -{0} increased Molten Shell Damage,【熔岩護盾】的傷害增加 {0} -{0} increased Molten Strike Area of Effect,【熔岩之擊】範圍擴大 {0} -{0} increased Molten Strike Damage,【熔岩之擊】的傷害增加 {0} -{0} increased Monster Attack Speed,怪物攻擊速度增加 {0} -{0} increased Monster Cast Speed,怪物施放速度增加 {0} -{0} increased Monster Damage,怪物傷害增加 {0} -{0} increased Monster Movement Speed,怪物移動速度增加 {0} -{0} increased Monster Responsiveness,怪物速度增加 {0} -{0} increased Movement Skill Mana Cost,位移技能消耗的魔力增加 {0} -{0} increased Movement Speed,移動速度增加 {0} -{0} increased Movement Speed during any Flask Effect,藥劑持續期間,移動速度增加 {0} -{0} increased Movement Speed during Flask effect,藥劑持續期間,移動速度增加 {0} -"{0} increased Movement Speed for each nearby Enemy, up to {1}",身邊每有 1 個敵人,自己的移動速度增加 {0},最多 {1} -{0} increased Movement Speed for each time you've Blocked in the past {1} seconds,過去 {1} 秒內格擋的每個攻擊可使你的移動速度增加 {0} -{0} increased Movement Speed for you and nearby Allies,你和週圍友軍的移動速度增加 {0} -{0} increased Movement Speed if Corrupted,若腐化,則移動速度增加 {0} -{0} increased Movement Speed if you have Pierced Recently,若你近期內造成過穿刺,則移動速度增加 {0} -{0} increased Movement Speed if you have used a Vaal Skill Recently,若你近期內使用過瓦爾技能,則移動速度增加 {0} -{0} increased Movement Speed if you haven't been Hit Recently,若你近期內沒有被擊中,則移動速度增加 {0} -{0} increased Movement Speed if you haven't taken Damage Recently,若你近期內沒受到傷害,則移動速度增加 {0} -{0} increased Movement Speed if you've Cast Dash recently,若你近期施放過衝刺,則移動速度加快 {0} -{0} increased Movement Speed if you've dealt a Critical Strike Recently,若你近期內造成暴擊,則移動速度加快 {0} -{0} increased Movement Speed if you've Hit an Enemy Recently,若你近期內擊中敵人,則移動速度增加 {0} -{0} increased Movement Speed if you've Hit with your Off Hand Weapon Recently,若你近期內用副手武器擊中,則移動速度加快 {0} -{0} increased Movement Speed if you've Killed Recently,若你近期內有擊敗敵人,則移動速度增加 {0} -{0} increased Movement Speed if you've thrown a Trap or Mine Recently,若你近期內投擲過陷阱或地雷,則移動速度增加 {0} -{0} increased Movement Speed if you've used a Warcry Recently,若你近期內使用過戰吼,則移動速度增加 {0} -{0} increased Movement Speed on Shocked Ground,在感電地面上的移動速度增加 {0} -{0} increased Movement Speed per {1} Dexterity on Allocated Passives in Radius,範圍內每配置 {1} 點敏捷,移動速度增加 {0} -{0} increased Movement Speed per {1} Dexterity on Unallocated Passives in Radius,範圍內每有 {1} 點未配置的敏捷,則移動速度加快 {0} -{0} increased Movement Speed per Chest opened Recently,近期內每開啟 1 個箱子,移動速度增加 {0} -{0} increased Movement Speed per Endurance Charge,每個耐力球可使移動速度增加 {0} -{0} increased Movement Speed per Frenzy Charge,每個狂怒球可使移動速度增加 {0} -{0} increased Movement Speed per Nearby Enemy,週圍每有 1 個敵人,敵人的移動速度便增加 {0} -{0} increased Movement Speed per Power Charge,每個暴擊球可使移動速度增加 {0} -{0} increased Movement Speed per Summoned Totem,每個召喚的圖騰使移動速度增加 {0} -{0} increased Movement Speed when on Full Life,滿血時移動速度增加 {0} -{0} increased Movement Speed when on Low Life,低血時移動速度增加 {0} -{0} increased Movement Speed while affected by Grace,受到【優雅】影響時,移動速度增加 {0} -{0} increased Movement Speed while at maximum Power Charges,暴擊球抵達上限時,移動速度增加 {0} -{0} increased Movement Speed while Bleeding,流血時移動速度增加 {0} -{0} increased Movement Speed while Chilled,冰緩時,移動速度加快 {0} -{0} increased Movement Speed while Cursed,被詛咒時的移動速度增加 {0} -{0} increased Movement Speed while holding a Shield,持盾牌時,移動速度加快 {0} -{0} increased Movement Speed while Ignited,被點燃時移動速度增加 {0} -{0} increased Movement Speed while not affected by Elemental Ailments,無元素異常狀態時移動速度增加 {0} -{0} increased Movement Speed while on Burning Ground,在燃燒地面上時,移動速度增加 {0} -"{0} increased Movement speed while on Burning, Chilled or Shocked ground",在燃燒,冰緩,感電地面上時,移動速度增加 {0} -{0} increased Movement Speed while on Full Energy Shield,能量護盾全滿時,移動速度增加 {0} -{0} increased Movement Speed while Phasing,【迷蹤】狀態時移動速度增加 {0} -{0} increased Movement Speed while Poisoned,中毒時,移動速度加快 {0} -{0} increased Movement Speed while Shocked,感電時移動速度增加 {0} -{0} increased Movement Speed while under no Flask Effects,沒有藥劑效果時,移動速度加快 {0} -{0} increased Movement Speed while you have Cat's Stealth,你獲得【貓之隱匿】時移動速度增加 {0} -{0} increased Movement Speed while you have Energy Shield,擁有能量護盾時移動速度增加 {0} -{0} increased Movement Speed while you have Fortify,護體狀態下移動速度增加 {0} -{0} increased Movement Speed while you have Infusion,【灌注】效果下,移動速度加快 {0} -{0} increased non-Minion Damage,非召喚生物的傷害增加 {0} -{0} increased Off Hand Attack Speed while wielding two different Weapon Types,雙持兩種不同類型的武器時,副手攻擊速度加快 {0} -{0} increased Onslaught duration,猛攻持續時間延長 {0} -{0} increased Onslaught Effect,【猛攻】效果增加 {0} -{0} increased Orb Movement Speed,法珠移動速度加快 {0} -{0} increased Orb of Storms Area of Effect,【風暴漩渦】範圍擴大 {0} -{0} increased Orb of Storms Critical Strike Chance,【風暴漩渦】暴擊率增加 {0} -{0} increased Orb of Storms Damage,【風暴漩渦】的傷害增加 {0} -{0} increased Overpowered Effect,逼迫效果增加 {0} -{0} increased Phase Run Duration,【暗影迷蹤】持續時間延長 {0} -{0} increased Physical Attack Damage while Dual Wielding,雙持武器時,物理攻擊傷害增加 {0} -{0} increased Physical Attack Damage while holding a Shield,持盾牌時攻擊造成的物理傷害增加 {0} -{0} increased Physical Damage,物理傷害增加 {0} -{0} increased Physical Damage against Poisoned Enemies,對中毒敵人的物理總傷害增加 {0} -{0} increased Physical Damage for each Map Item Modifier affecting the Area,每有 1 個地圖物品詞綴影響該地區,則物理傷害增加 {0} -{0} increased Physical Damage for each time you've Blocked in the past {1} seconds,過去 {1} 秒內格擋的每個攻擊可使你的物理傷害增加 {0} -{0} increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past {1} seconds,過去 {1} 秒內你若成功格擋傳奇怪物,則物理傷害增加 {0} -{0} increased Physical Damage over Time,物理持續傷害效果增加 {0} -{0} increased Physical Damage Over Time per {1} Dexterity,每 {1} 點敏捷可使持續物理傷害增加 {0} -{0} increased Physical Damage over Time taken while moving,移動時受到的物理持續傷害增加 {0} -{0} increased Physical Damage per {1} Rage,每 {1} 點怒火使物理傷害增加 {0} -{0} increased Physical Damage per Endurance Charge,每個耐力球可使物理傷害增加 {0} -{0} increased Physical Damage per Frenzy Charge,每個狂怒球可使物理傷害增加 {0} -{0} increased Physical Damage taken,受到的物理傷害增加 {0} -{0} increased Physical Damage taken over time,承受的持續物理傷害效果增加 {0} -{0} increased Physical Damage taken while at maximum Endurance Charges,耐力球達到上限時,受到的物理傷害增加 {0} -{0} increased Physical Damage taken while Frozen,冰凍時受到的物理傷害增加 {0} -{0} increased Physical Damage taken while moving,移動時受到的物理傷害增加 {0} -{0} increased Physical Damage while affected by Herald of Purity,受到【純淨之捷】影響時,物理傷害增加 {0} -{0} increased Physical Damage while Leeching Life,生命偷取時物理傷害增加 {0} -{0} increased Physical Damage while you have Resolute Technique,獲得堅毅之心時物理傷害增加 {0} -{0} increased Physical Damage while you have Unholy Might,獲得不潔之力時物理傷害增加 {0} -{0} increased Physical Damage with Attack Skills,攻擊技能物理傷害增加 {0} -{0} increased Physical Damage with Axes,斧類攻擊的物理傷害增加 {0} -{0} increased Physical Damage with Axes or Swords,斧類或劍類的物理傷害增加 {0} -{0} increased Physical Damage with Bows,弓類攻擊的物理傷害增加 {0} -{0} increased Physical Damage with Claws,爪類攻擊的物理傷害增加 {0} -{0} increased Physical Damage with Daggers,匕首攻擊的物理傷害增加 {0} -{0} increased Physical Damage with Hits and Ailments against Ignited Enemies,對點燃敵人的擊中物理傷害和異常狀態傷害增加 {0} -{0} increased Physical Damage with Maces or Sceptres,鎚類或短杖的物理傷害增加 {0} -{0} increased Physical Damage with One Handed Melee Weapons,近戰單手武器攻擊的物理傷害增加 {0} -{0} increased Physical Damage with Ranged Weapons,遠程武器攻擊的物理傷害增加 {0} -{0} increased Physical Damage with Spell Skills,法術技能的物理傷害增加 {0} -{0} increased Physical Damage with Staves,長杖攻擊的物理傷害增加 {0} -{0} increased Physical Damage with Swords,劍類攻擊的物理傷害增加 {0} -{0} increased Physical Damage with Two Handed Melee Weapons,雙手近戰武器攻擊的物理傷害增加 {0} -{0} increased Physical Damage with Wands,法杖攻擊的物理傷害增加 {0} -{0} increased Physical Damage with Weapons,武器物理傷害增加 {0} -{0} increased Physical Weapon Damage per {1} Strength,每 {1} 點力量會使武器物理傷害增加 {0} -{0} increased Player and Monster Movement Speed,玩家和怪物的移動速度增加 {0} -{0} increased Poacher's Mark Curse Effect,【盜獵者印記】的詛咒效果增加 {0} -{0} increased Poacher's Mark Duration,【盜獵者印記】持續時間延長 {0} -{0} increased Poison Duration,中毒持續時間延長 {0} -{0} increased Poison Duration for each Poison you have inflicted Recently,近期你每造成一層中毒效果,中毒持續時間便延長 {0} -{0} increased Poison Duration if you have at least {1} Intelligence,若你有至少 {1} 點智慧,則中毒持續時間延長 {0} -{0} increased Poison Duration per Power Charge,每個暴擊球可使中毒持續時間延長 {0} -{0} increased Power Charge Duration,暴擊球的持續時間延長 {0} -{0} increased Power Siphon Attack Speed,【力量抽取】攻擊速度增加 {0} -{0} increased Power Siphon Damage,【力量抽取】的傷害增加 {0} -{0} increased Projectile Attack Damage,投射物的攻擊傷害增加 {0} -{0} increased Projectile Attack Damage during any Flask Effect,藥劑持續期間,投射物攻擊傷害增加 {0} -{0} increased Projectile Attack Damage per {1} Accuracy Rating,每 {1} 命中值可使攻擊造成的投射物傷害增加 {0} -{0} increased Projectile Attack Damage while in Blood Stance,血姿態下,投射物攻擊傷害增加 {0} -{0} increased Projectile Attack Damage while you have at least {1} Dexterity,至少有 {1} 點敏捷時,投射物攻擊傷害增加 {0} -{0} increased Projectile Attack Damage with Claws or Daggers,爪類或匕首的投射物攻擊傷害增加 {0} -{0} increased Projectile Damage,投射物傷害增加 {0} -{0} increased Projectile Damage per Power Charge,每個暴擊球可使投射物傷害增加 {0} -{0} increased Projectile Damage to nearby Enemies,對週圍敵人的投射物傷害增加 {0} -{0} increased Projectile Damage while in Blood Stance,血姿態下,投射物傷害增加 {0} -{0} increased Projectile Damage with Hits against Nearby Enemies,投射物擊中週圍敵人時,傷害增加 {0} -{0} increased Projectile Damage with Hits against nearby Enemies,對週圍敵人的投射物擊中傷害增加 {0} -{0} increased Projectile Fork angle,投射物分裂角度擴大 {0} -{0} increased Projectile Frequency per Stage,每階可使投射物發射頻率增加 {0} -{0} increased Projectile Speed,投射物速度增加 {0} -{0} increased Projectile Speed per Frenzy Charge,每個狂怒球可使投射物速度增加 {0} -{0} increased Projectile Speed per Frenzy Charge if used by a Mine,被地雷使用時,每個狂怒球都使投射物速度加快 {0} -{0} increased Projectile Speed while in Sand Stance,沙姿態下,投射物速度加快 {0} -{0} increased Projectile spread,投射物擴散範圍擴大 {0} -{0} increased Pulse Frequency,脈衝頻率增加 {0} -{0} increased Puncture Damage,【放血】的傷害增加 {0} -{0} increased Puncture Duration,【放血】持續時間延長 {0} -{0} increased Punishment Curse Effect,【懲戒】的詛咒效果增加 {0} -{0} increased Punishment Duration,【懲戒】持續時間延長 {0} -{0} increased Quality of Items Found,物品掉落品質增加 {0} -{0} increased Quantity of Fish Caught,釣魚數量增加 {0} -{0} increased Quantity of Items contained in Vaal Vessel,瓦爾容器裡的物品數量增加 {0} -{0} increased Quantity of Items Dropped by enemies Slain by Minions,被此召喚生物擊敗的怪物增加 {0} 物品掉落數量 -{0} increased Quantity of Items Dropped by enemies Slain by Minions or This Attack,此攻擊與召喚生物會使物品掉落數量增加 {0} -{0} increased Quantity of Items Dropped by Enemies Slain from Supported Skills,被輔助技能擊敗敵人時物品掉落數量增加 {0} -{0} increased Quantity of Items Dropped by Slain Enemies,擊敗敵人後物品掉落數量增加 {0} -{0} increased Quantity of Items Dropped by Slain enemies,擊敗敵人後物品掉落數量增加 {0} -{0} increased Quantity of Items Dropped by Slain Frozen Enemies,擊敗冰凍敵人後物品掉落數量增加 {0} -{0} increased Quantity of Items Dropped by Slain Maimed Enemies,擊敗癱瘓的敵人時物品掉落數量增加 {0} -{0} increased Quantity of Items Dropped by Slain Normal Enemies,擊敗普通怪物的物品掉落數量增加 {0} -{0} increased Quantity of Items Dropped by Synthesised Magic Monsters,虛空憶境的魔法怪物掉落的物品數量增加 {0} -{0} increased Quantity of Items Dropped by Synthesised Monsters,虛空憶境的怪物掉落的物品數量增加 {0} -{0} increased Quantity of Items Dropped by Synthesised Rare Monsters,虛空憶境的稀有怪物掉落的物品數量增加 {0} -{0} increased Quantity of Items dropped by Unique Boss,傳奇首領的物品掉落數量增加 {0} -{0} increased Quantity of Items dropped in Heists,劫盜同盟中掉落的物品數量增加 {0} -{0} increased Quantity of Items found,物品掉落數量增加 {0} -{0} increased Quantity of Items found during Flask effect,藥劑持續期間,物品數量增加 {0} -{0} increased Quantity of Items Found from Chests,箱子掉落物品數量增加 {0} -{0} increased Quantity of Items found per Chest opened Recently,近期內每開啟 1 個箱子,則物品掉落數量增加 {0} -{0} increased Quantity of Items found when on Low Life,低血時物品掉落數量增加 {0} -{0} increased Quantity of Items found with a Magic Item Equipped,裝備 1 件魔法物品時,物品掉落數量增加 {0} -{0} increased Quantity of Sockets,插槽數量增加 {0} -{0} increased Radius of Consecrated Ground created by this Flask,該藥劑創造的奉獻地面範圍擴大 {0} -{0} increased Rain of Arrows Area of Effect,【箭雨】範圍擴大 {0} -{0} increased Rain of Arrows Attack Speed,【箭雨】攻擊速度增加 {0} -{0} increased Rain of Arrows Damage,【箭雨】的傷害增加 {0} -{0} increased Raised Zombie Size,殭屍復甦體型增大 {0} -{0} increased raising of Alert Level,警報等級提升的速度加快 {0} -{0} increased raising of Alert Level from Killing Monsters,擊敗怪物警報等級提升的速度加快 {0} -{0} increased raising of Alert Level from opening Chests,開箱導致警報等級提升的速度加快 {0} -{0} increased Rallying Cry Buff Effect,【激勵戰吼】的增益效果增加 {0} -{0} increased Rallying Cry Duration,【激勵戰吼】持續時間延長 {0} -{0} increased Rampage Streak Duration,暴走持續時間延長 {0} -{0} increased Range,射程增加 {0} -{0} increased Rarity of Fish Caught,釣魚稀有度增加 {0} -{0} increased Rarity of Items contained in Vaal Vessel,瓦爾容器裡的物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by Enemies killed with a Critical Strike,暴擊擊敗敵人時物品稀有度增加 {0} -{0} increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer,被【冰霜之錘】擊碎的敵人的物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by enemies Slain by Minions,被此召喚生物擊敗的怪物,其物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by enemies Slain by Minions or This Attack,此攻擊與召喚生物會使物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by Enemies Slain from Supported Skills,被輔助技能擊敗敵人時物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by Frozen Enemies,冰凍的敵人物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by Shattered Enemies,被擊碎的敵人的物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by Slain Enemies,擊敗敵人後掉落物品的稀有度增加 {0} -{0} increased Rarity of Items Dropped by Slain enemies,擊敗敵人後掉落物品的稀有度增加 {0} -{0} increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies,擊敗冰凍或感電敵人後物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by Slain Magic Enemies,擊敗魔法怪物後的物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by Slain Maimed Enemies,擊敗癱瘓的敵人時物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by Slain Rare or Unique Enemies,擊敗稀有或傳奇敵人後掉落物品的稀有度增加 {0} -{0} increased Rarity of Items Dropped by Slain Shocked Enemies,擊敗感電敵人後物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by Synthesised Magic Monsters,虛空憶境的魔法怪物掉落的物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by Synthesised Monsters,虛空憶境的怪物掉落的物品稀有度增加 {0} -{0} increased Rarity of Items Dropped by Synthesised Rare Monsters,虛空憶境的稀有怪物掉落的物品稀有度增加 {0} -{0} increased Rarity of Items dropped by Unique Boss,傳奇首領掉落的物品稀有度增加 {0} -{0} increased Rarity of Items dropped in Heists,劫盜同盟中掉落的物品稀有度增加 {0} -{0} increased Rarity of Items found,物品稀有度增加 {0} -{0} increased Rarity of Items found during any Flask Effect,藥劑持續期間,物品掉落稀有度增加 {0} -{0} increased Rarity of Items found during Flask effect,藥劑持續期間,物品稀有度增加 {0} -{0} increased Rarity of Items found during Flask Effect,藥劑持續期間,物品掉落稀有度增加 {0} -{0} increased Rarity of Items Found from Chests,箱子掉落物品稀有度增加 {0} -{0} increased Rarity of Items found from Slain Unique Enemies,擊敗傳奇敵人的掉落物品稀有度增加 {0} -{0} increased Rarity of Items found when on Low Life,低血時物品稀有度增加 {0} -{0} increased Rarity of Items found while Phasing,【迷蹤】狀態時物品稀有度增加 {0} -{0} increased Rarity of Items found with a Normal Item Equipped,裝備 1 件普通物品時,物品稀有度增加 {0} -{0} increased Reave Damage,【衝擊波】的傷害增加 {0} -{0} increased Reave Radius,【衝擊波】範圍擴大 {0} -{0} increased Reckoning Damage,【清算】的傷害增加 {0} -{0} increased Recovery rate,回復速度增加 {0} -{0} increased Recovery rate of Life and Energy Shield,生命和能量護盾回復率增加 {0} -{0} increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently,近期內若你停止受到持續傷害,則生命和能量護盾回復速度增加 {0} -"{0} increased Recovery Rate of Life and Energy Shield per Minion, up to {1}",每有一個召喚生物都使生命和能量護盾回復速度加快 {0},最多 {1} -{0} increased Recovery rate of Life and Energy Shield per Power Charge,每有 1 個暴擊球,生命和能量護盾回復率增加 {0} -{0} increased Recovery rate of Life and Energy Shield while affected by Malevolence,受到【怨毒光環】影響時,生命和能量護盾回復率增加 {0} -"{0} increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently",若你近期內擊敗了有你持續傷害狀態的敵人,則生命,魔力,和能量護盾回復增加 {0} -{0} increased Recovery when on Low Life,低血時回復量增加 {0} -{0} increased Reflected Cold Damage taken while affected by Purity of Ice,受到【冰霜淨化】影響時,承受的反射冰冷傷害增加 {0} -{0} increased Reflected Damage taken,受到的反射傷害增加 {0} -{0} increased Reflected Elemental Damage taken,反射的元素傷害增加 {0} -{0} increased Reflected Elemental Damage taken while affected by Purity of Elements,受到【元素淨化】影響時,承受的反射元素傷害增加 {0} -{0} increased Reflected Fire Damage taken while affected by Purity of Fire,受到【火焰淨化】影響時,承受的反射火焰傷害增加 {0} -{0} increased Reflected Lightning Damage taken while affected by Purity of Lightning,受到【閃電淨化】影響時,承受的反射火焰傷害增加 {0} -{0} increased Reflected Physical Damage taken,反射的物理傷害增加 {0} -{0} increased Reflected Physical Damage taken while affected by Determination,受到【堅定】影響時,承受的反射物理傷害增加 {0} -{0} increased Rejuvenation Totem Aura Effect,回春圖騰的光環效果增加 {0} -{0} increased Relevancy of Items Found,物品掉落的關聯性增加 {0} -{0} increased Righteous Fire Area of Effect,【正義之火】範圍擴大 {0} -{0} increased Righteous Fire Damage,【正義之火】的傷害增加 {0} -{0} increased Riposte Damage,【擊刃】的傷害增加 {0} -{0} increased Rogue's Markers dropped by monsters,怪物掉落賞金獵人印記的機率增加 {0} -{0} increased Rolling Magma Area of Effect,熔岩翻騰效果區域增加 {0} -{0} increased Rolling Magma Damage,熔岩翻騰傷害增加 {0} -{0} increased Scorching Ray beam length,【灼熱光線】的光束長度延長 {0} -{0} increased Scorching Ray Cast Speed,【灼熱光線】的施放速度增加 {0} -{0} increased Scorching Ray Damage,【灼熱光線】的傷害增加 {0} -{0} increased Seal gain frequency while you are Channelling,你在吟導時,封印獲取頻率增加 {0} -{0} increased Seal gain frequency while you are not Channelling,你沒有吟導時,封印獲取頻率增加 {0} -{0} increased Searing Bond Damage,【灼熱連接】的傷害增加 {0} -{0} increased Searing Bond Totem Elemental Resistances,【灼熱連接】的元素抗性增加 {0} -{0} increased Searing Bond Totem Placement Speed,【灼熱連接】放置速度增加 {0} -{0} increased Secondary Duration,次要持續時間延長 {0} -{0} increased Sentinel of Dominance Duration,【統禦哨兵】持續時間延長 {0} -{0} increased Shield Charge Attack Speed,【重盾衝鋒】攻擊速度增加 {0} -{0} increased Shield Charge Damage,【重盾衝鋒】的傷害增加 {0} -{0} increased Shield Charge Damage per Enemy Hit,每擊中 1 個敵人,【重盾衝鋒】的傷害增加 {0} -{0} increased Shock Duration on Enemies,敵人的感電持續時間延長 {0} -{0} increased Shock Duration on enemies,對敵人的感電效果持續時間延長 {0} -{0} increased Shock Duration on you,你被感電的持續時間延長 {0} -{0} increased Shock Nova Area of Effect,【閃電新星】範圍擴大 {0} -{0} increased Shock Nova Damage,【閃電新星】的傷害增加 {0} -{0} increased Shockwave Totem Area of Effect,【震波圖騰】範圍擴大 {0} -{0} increased Shockwave Totem Cast Speed,【震波圖騰】的施放速度增加 {0} -{0} increased Shockwave Totem Damage,【震波圖騰】的傷害增加 {0} -{0} increased Size of Synthesised Monster Packs,虛空憶境怪物群規模擴大 {0} -{0} increased Skeleton Attack Speed,骷髏的攻擊速度增加 {0} -{0} increased Skeleton Cast Speed,骷髏的施放速度增加 {0} -{0} increased Skeleton Duration,骷髏的持續時間延長 {0} -{0} increased Skeleton Movement Speed,骷髏的移動速度增加 {0} -{0} increased Skill Cooldown,技能冷卻時間延長 {0} -{0} increased Skill Duration per Frenzy Charge removed,每消耗 1 個狂怒球,可使技能持續時間增加 {0} -{0} increased Skill Effect Duration,技能效果持續時間延長 {0} -{0} increased Skill Effect Duration if you've Killed a Maimed Enemy Recently,若你近期內有擊敗癱瘓的敵人,則技能效果持續時間延長 {0} -{0} increased Skill Effect Duration while affected by Malevolence,受到【怨毒光環】影響時,技能持續時間增加 {0} -{0} increased Skill Range,效果區域擴大 {0} -{0} increased Smoke Mine Duration,【煙霧地雷】持續時間延長 {0} -{0} increased Socket Connectivity,插槽的連線增加 {0} -{0} increased Soul Cost of Vaal Skills,瓦爾技能靈魂消耗量增加 {0} -{0} increased Spark Damage,【電球】的傷害增加 {0} -{0} increased Spark Duration,【電球】的持續時間延長 {0} -{0} increased Spark Projectile Speed,【電球】投射物速度增加 {0} -{0} increased Spectral Shield Throw Damage,【靈盾投擲】的投擲傷害增加 {0} -{0} increased Spectral Shield Throw Projectile Speed,【靈盾投擲】的投擲物速度增加 {0} -{0} increased Spectral Throw Damage,【靈體投擲】的傷害增加 {0} -{0} increased Spectral Throw Projectile Deceleration,【靈體投擲】投射物的懸停時間縮短 {0} -{0} increased Spectral Throw Projectile Speed,【靈體投擲】投射物速度增加 {0} -{0} increased Spell Cold Damage,法術造成的冰冷傷害增加 {0} -{0} increased Spell Damage,法術傷害增加 {0} -{0} increased Spell Damage during any Flask Effect,藥劑持續期間,法術傷害增加 {0} -"{0} increased Spell Damage for each {1} total Mana you have Spent Recently, up to {2}",近期你每消耗 {1} 魔力,法術傷害便增加 {0},最多 {2} -{0} increased Spell Damage if Corrupted,若腐化,則法術傷害增加 {0} -{0} increased Spell Damage if you or your Totems have Killed in the past {1} seconds,過去 {1} 秒內若你或你的圖騰有擊敗敵人,則法術傷害增加 {0} -{0} increased Spell Damage if you've Blocked Recently,若你近期內有格擋法術,則法術傷害增加 {0} -{0} increased Spell Damage if you've Cast a Spell Recently,若你近期內有施放法術,則法術傷害增加 {0} -{0} increased Spell Damage if you've dealt a Critical Strike in the past {1} seconds,若過去 {1} 秒內你打出過暴擊,則法術傷害增加 {0} -{0} increased Spell Damage if you've dealt a Critical Strike Recently,近期若打出過暴擊,則法術傷害增加 {0} -{0} increased Spell Damage if your other Ring is an Elder Item,若你的其它戒指中有【裂界之器】,則法術傷害增加 {0} -{0} increased Spell Damage per {1} Chance to Block Attack Damage,每 {1} 的攻擊傷害格擋機率會使法術傷害增加 {0} -{0} increased Spell Damage per {1} Dexterity,每 {1} 點敏捷可使法術傷害增加 {0} -{0} increased Spell Damage per {1} Intelligence,每 {1} 點智慧會使法術傷害增加 {0} -{0} increased Spell Damage per {1} Maximum Mana,每 {1} 點魔力會使法術傷害增加 {0} -"{0} increased Spell Damage per {1} Maximum Mana, up to {2}",每 {1} 點最大魔力會使法術傷害增加 {0},最多 {2} -{0} increased Spell Damage per {1} Player Maximum Life,每 {1} 玩家點最大生命使法術傷害增加 {0} -{0} increased Spell Damage per {1} Strength,每 {1} 點力量會使法術傷害增加 {0} -{0} increased Spell Damage per Level,每級的法術傷害增加 {0} -{0} increased Spell Damage per Power Charge,每個暴擊球可使法術傷害增加 {0} -{0} increased Spell Damage taken from Blinded Enemies,承受來自致盲敵人的法術傷害增加 {0} -{0} increased Spell Damage taken when on Low Mana,低魔時受到的法術傷害增加 {0} -{0} increased Spell Damage while Dual Wielding,雙持時法術傷害增加 {0} -{0} increased Spell Damage while holding a Shield,持盾牌時法術傷害增加 {0} -{0} increased Spell Damage while no Mana is Reserved,無魔力保留時,法術傷害增加 {0} -{0} increased Spell Damage while not on Low Mana,非低魔時,法術傷害增加 {0} -{0} increased Spell Damage while on Full Energy Shield,能量護盾全滿時,法術傷害增加 {0} -{0} increased Spell Damage while Shocked,處於感電狀態時,法術傷害增加 {0} -{0} increased Spell Damage while wielding a Bow,持弓時法術傷害增加 {0} -{0} increased Spell Damage while wielding a Staff,持長杖時法術傷害增加 {0} -{0} increased Spell Damage while you have Arcane Surge,擁有【秘術增強】時法術傷害增加 {0} -{0} increased Spell Elemental Damage,法術的元素傷害增加 {0} -{0} increased Spell Fire Damage,法術造成的火焰傷害增加 {0} -{0} increased Spirit Offering Duration,【靈魂奉獻】持續時間延長 {0} -{0} increased Split Arrow Critical Strike Chance,【分裂箭矢】暴擊率增加 {0} -{0} increased Split Arrow Damage,【分裂箭矢】的傷害增加 {0} -{0} increased Static Strike Area of Effect,【充能打擊】範圍擴大 {0} -{0} increased Static Strike Damage,【充能打擊】的傷害增加 {0} -{0} increased Static Strike Duration,【充能打擊】持續時間延長 {0} -{0} increased Stealth,潛行增加 {0} -{0} increased Storm Burst Area of Effect,【裂風雷球】的範圍擴大 {0} -{0} increased Storm Burst Damage,【裂風雷球】的傷害增加 {0} -{0} increased Storm Call Area of Effect,【風暴呼喚】範圍擴大 {0} -{0} increased Storm Call Damage,【風暴呼喚】的傷害增加 {0} -{0} increased Storm Call Duration,【風暴呼喚】持續時間延長 {0} -{0} increased Strength,力量增加 {0} -{0} increased Strength Requirement,力量需求增加 {0} -{0} increased Stun and Block Recovery,暈眩回復和格擋回復增加 {0} -{0} increased Stun and Block Recovery per Frenzy Charge,每個狂怒球可使暈眩回復和格擋回復增加 {0} -{0} increased Stun Duration against Enemies that are on Full Life,對滿血敵人的暈眩時間延長 {0} -{0} increased Stun Duration against Enemies that are on Low Life,對低血敵人的暈眩時間延長 {0} -{0} increased Stun Duration on Enemies,敵人被暈眩時間延長 {0} -{0} increased Stun Duration on enemies,敵人被暈眩時間延長 {0} -{0} increased Stun Duration on enemies at Maximum charge distance,到達最大衝鋒距離時,敵人暈眩時間延長 {0} -{0} increased Stun Duration on Enemies per Endurance Charge,每個耐力球可使敵人被暈眩時間延長 {0} -{0} increased Stun Duration on you,你被暈眩的時間延長 {0} -{0} increased Stun Duration per {1} Strength,每 {1} 點力量可使暈眩時間延長 {0} -{0} increased Stun Duration with Bows on Enemies,弓類攻擊造成的暈眩時間延長 {0} -{0} increased Stun Duration with Staves on Enemies,長杖攻擊造成的暈眩時間延長 {0} -{0} increased Stun Duration with Two Handed Melee Weapons on Enemies,雙手近戰武器攻擊造成的暈眩時間延長 {0} -{0} increased Stun Threshold,暈眩門檻增加 {0} -{0} increased Stun Threshold reduction on enemies at Maximum charge distance,到達最大衝鋒距離時,暈眩門檻減免效果增加 {0} -{0} increased Sweep Area of Effect,【橫掃】範圍擴大 {0} -{0} increased Sweep Damage,【橫掃】的傷害增加 {0} -{0} increased Taunt Duration,嘲諷持續時間延長 {0} -{0} increased teleport range,傳送距離延長 {0} -{0} increased Tempest Shield Damage,【暴風之盾】的傷害增加 {0} -{0} increased Temporal Chains Curse Effect,【時空鎖鏈】的詛咒效果增加 {0} -{0} increased Temporal Chains Duration,【時空鎖鏈】持續時間延長 {0} -{0} increased time before Lockdown,封鎖前的時間增加 {0} -{0} increased Tornado Shot Critical Strike Chance,【龍卷射擊】暴擊率增加 {0} -{0} increased Tornado Shot Damage,【龍卷射擊】的傷害增加 {0} -{0} increased Total Heist Fee,劫盜同盟總費用增加 {0} -{0} increased total Power counted by Warcries,戰吼計入的總威力值增加 {0} -{0} increased total Recovery per second from Energy Shield Leech,從能量護盾偷取中獲得的每秒總恢復量增加 {0} -{0} increased total Recovery per second from Life Leech,從生命偷取中獲得的每秒總恢復量增加 {0} -{0} increased total Recovery per second from Life Leech for each Corrupted Item Equipped,每裝備 1 個被腐化的物品時,從生命偷取中獲得的每秒總恢復量增加 {0} -"{0} increased total Recovery per second from Life, Mana, or Energy Shield Leech",從生命偷取、魔力偷取、能量護盾偷取中獲得的每秒總恢復量增加 {0} -{0} increased total Recovery per second from Mana Leech,從魔力偷取中獲得的每秒總恢復量增加 {0} -{0} increased total Recovery per second from Mana Leech for each Corrupted Item Equipped,每裝備 1 個被腐化的物品時,從魔力偷取中獲得的每秒總恢復量增加 {0} -{0} increased Totem Damage,圖騰傷害增加 {0} -{0} increased Totem Damage if you haven't Summoned a Totem in the past {1} seconds,你若在過去 {1} 秒內沒有召喚圖騰,則圖騰傷害增加 {0} -{0} increased Totem Damage per {1} Devotion,每 {1} 點奉獻使圖騰傷害增加 {0} -{0} increased Totem Duration,圖騰的持續時間延長 {0} -{0} increased Totem Energy Shield,圖騰的能量護盾增加 {0} -{0} increased Totem Life,圖騰的生命增加 {0} -{0} increased totem life,圖騰的生命增加 {0} -{0} increased Totem Life per {1} Strength Allocated in Radius,範圍內每配置 {1} 點力量,圖騰生命增加 {0} -{0} increased Totem Mana,圖騰的魔力增加 {0} -{0} increased Totem Placement range,圖騰放置範圍擴大 {0} -{0} increased Totem Placement speed,圖騰放置速度增加 {0} -{0} increased Totem Range,圖騰的範圍擴大 {0} -{0} increased Trap and Mine Damage,陷阱和地雷傷害增加 {0} -{0} increased Trap and Mine Throwing Speed,陷阱和地雷投擲速度增加 {0} -{0} increased Trap Damage,陷阱傷害增加 {0} -{0} increased Trap Disarmament speed,解除陷阱速度加快 {0} -{0} increased Trap Duration,陷阱持續時間延長 {0} -{0} increased Trap duration,陷阱持續時間延長 {0} -{0} increased Trap Spread,陷阱擴散範圍擴大 {0} -{0} increased Trap Throwing Speed,陷阱投擲速度增加 {0} -{0} increased Trap Throwing Speed per Frenzy Charge,每個狂怒球可使陷阱投擲速度增加 {0} -{0} increased Trap Trigger Area of Effect,陷阱觸發範圍擴大 {0} -{0} increased Trap Trigger Radius per Power Charge,每個暴擊球都使陷阱觸發範圍擴大 {0} -{0} increased travel distance,移動距離延長 {0} -{0} increased Travel Fee,旅行報酬增加 {0} -{0} increased Unearth Cast Speed,【褻瀆之矛】的施放速度增加 {0} -{0} increased Unearth Damage,【褻瀆之矛】的傷害增加 {0} -{0} increased Vaal Skill Critical Strike Chance,瓦爾技能暴擊率增加 {0} -{0} increased Vaal Skill Effect Duration,瓦爾技能持續時間延長 {0} -{0} increased Vengeance Damage,【復仇】的傷害增加 {0} -{0} increased Vigilant Strike Damage,【戒備打擊】的傷害增加 {0} -{0} increased Vigilant Strike Fortify Duration,【戒備打擊】的護體持續時間延長 {0} -{0} increased Viper Strike Critical Strike Chance,【毒蛇打擊】暴擊率增加 {0} -{0} increased Viper Strike Damage,【毒蛇打擊】的傷害增加 {0} -{0} increased Viper Strike Duration,【毒蛇打擊】持續時間延長 {0} -{0} increased Visibility to Enemies,敵人視野範圍擴大 {0} -{0} increased Volatile Dead Cast Speed,【致命之息】的施放速度增加 {0} -{0} increased Volatile Dead Damage,【致命之息】的傷害增加 {0} -{0} increased Vortex Area of Effect,【旋渦】範圍擴大 {0} -{0} increased Vortex Damage,【旋渦】傷害增加 {0} -{0} increased Vortex Duration,【寒冰彈】持續時間延長 {0} -{0} increased Vulnerability Curse Effect,【脆弱】的詛咒效果增加 {0} -{0} increased Vulnerability Duration,【脆弱】持續時間延長 {0} -{0} increased Wand Damage per Power Charge,每個暴擊球可使法杖攻擊傷害增加 {0} -{0} increased Warcry Buff Effect,戰吼的增益效果增加 {0} -{0} increased Warcry Cooldown Recovery Rate,戰吼冷卻回復速度增加 {0} -{0} increased Warcry Duration,戰吼持續時間延長 {0} -{0} increased Warcry Speed,戰吼施放速度增加 {0} -{0} increased Warlord's Mark Curse Effect,【督軍印記】的詛咒效果增加 {0} -{0} increased Warlord's Mark Duration,【督軍印記】持續時間延長 {0} -{0} increased Whirling Blades Attack Speed,【回旋之刃】攻擊速度增加 {0} -{0} increased Whirling Blades Damage,【回旋之刃】的傷害增加 {0} -{0} increased Wild Strike Area of Effect,【野性打擊】範圍擴大 {0} -{0} increased Wild Strike Damage,【野性打擊】的傷害增加 {0} -{0} Inspiration Charges,{0} 啟發球 -{0} Int,{0} 智慧 -{0} Intelligence for each Unallocated Passive in Radius,範圍內每個未配置的天賦點 {0} 智慧 -{0} Intelligence per {1} Intelligence on Allocated Passives in Radius,範圍內每 {1} 點配置智慧為 {0} 智慧 -{0} Intelligence Requirement,{0} 智慧需求 -{0} less Accuracy Rating,總命中值更少 {0} -{0} less Animate Weapon Duration,{0} 較少幻化武器時間 -{0} less Area Damage,範圍攻擊總傷害更少 {0} -{0} less Area Damage with Hits per Intensity,每層凝聚使擊中的總區域傷害更少 {0} -{0} less Area of Effect,總效果區域縮小 {0} -{0} less Area of Effect after Splitting,分裂後,總效果區域額外縮小 {0} -{0} less Area of Effect if Consuming a corpse,吞噬屍體使總效果區域縮小 {0} -{0} less Area of Effect per Blade Vortex blade detonated,【飛刃風暴】每引爆一枚劍刃,都使總效果區域縮小 {0} -{0} less Area of Effect per Endurance Charge,每個耐力球使總效果區域縮小 {0} -{0} less Area of Effect per Stage,每層使總效果區域額外縮小 {0} -{0} less Area of Effect when Cast on Frostbolt,在【寒冰彈】上施放時,總效果區域縮小 {0} -{0} less Area of Effect while in Sand Stance,沙姿態下,總效果區域縮小 {0} -{0} less Attack Damage for each Non-Instant Spell you've Cast in the past {1} seconds,你在過去 {1} 秒內施放的每個非立即施放法術都使攻擊總傷害更少 {0} -{0} less Attack Damage per Frenzy Charge,每個狂怒球使攻擊總傷害更少 {0} -{0} less Attack Damage with Two Handed Weapons,雙手武器總攻擊傷害更多 {0} -{0} less Attack Speed,總攻擊速度更少 {0} -{0} Less Attack Speed if Dual Wielding,雙持武器時,總攻擊速度更少 {0} -{0} less Attack Speed per Blitz Charge,每個疾電球使總攻擊速度更少 {0} -{0} less Attack Speed per Frenzy Charge,每個狂怒球使總攻擊速度更少 {0} -{0} less Attack Speed while Totem is Active,當圖騰存在時,玩家總攻擊速度更少 {0} -{0} less Attack Speed while you're in a Blood Bladestorm,血姿態下的【劍刃風暴】使總攻擊速度更少 {0} -{0} less Attack Speed with Two Handed Weapons,雙手武器總攻擊速度更多 {0} -{0} less branching angle per Intensity,每層凝聚使總分支角度額外縮小 {0} -{0} less Burning Damage,燃燒總傷害更少 {0} -{0} less Cast Speed,總施放速度額外減慢 {0} -{0} less chance to Evade Attack Hits while not on full Energy Shield,能量護盾非全滿時,總閃避攻擊擊中率更少 {0} -{0} less chance to Evade Melee Attacks during Onslaught,【猛攻】狀態下閃避近戰攻擊的機率更少 {0} -{0} less chance to Evade Projectile Attacks during Onslaught,【猛攻】狀態下閃避投射物的總機率更少 {0} -{0} less chance to Hit while Blinded,被致盲時擊中機率更少 {0} 的機率 -{0} less Chaos Damage,總混沌傷害更少 {0} -{0} less Chaos Damage with Attack Skills,攻擊技能可使混沌總傷害更少 {0} -{0} less Cold Damage,總冰冷傷害更少 {0} -{0} less Cold Damage taken,承受的冰冷總傷害減少 {0} -{0} less Critical Strike Chance,攻擊和法術總暴擊率更少 {0} -{0} less Critical Strike Chance against Enemies on that are Low Life,對低血敵人的攻擊和法術總暴擊率更少 {0} -{0} less Critical Strike Chance against Enemies that are on Full Life,對滿血敵人的攻擊和法術總暴擊率更少 {0} -{0} less Critical Strike Chance while Insane,瘋狂狀態下,總暴擊率更少 {0} -{0} less Damage,總傷害更少 {0} -{0} less Damage against Burning Enemies,對燃燒的敵人的總傷害更少 {0} -{0} less Damage against Unique Enemies,對傳奇的敵人的總傷害更少 {0} -{0} less Damage for each blade,每層刀刃的總傷害更少 {0} -{0} less Damage for each prior Mine in Detonation Sequence,傳爆序列中,每個之前的地雷都使總傷害更少 {0} -{0} less Damage for each remaining Chain,每剩 1 次連鎖彈射,總傷害更少 {0} -{0} less Damage for each time beam has Chained,光線每彈射 1 次,總傷害更少 {0} -{0} less Damage if Triggered,被觸發時總傷害更少 {0} -{0} less Damage if you've Killed Recently,若你近期內有擊敗敵人,則總傷害更少 {0} -{0} less Damage over Time,持續性總傷害更少 {0} -{0} less Damage per Chain,每次連鎖都使總傷害更少 {0} -{0} less Damage per Endurance Charge,每個耐力球可使總傷害更少 {0} -{0} less Damage per Power Charge,每個暴擊球可使總傷害更少 {0} -{0} less Damage per Summoned Totem,每個召喚的圖騰都使總傷害更少 {0} -{0} less Damage per Volley,每一波飛刃的總傷害更少 {0} -{0} less Damage taken,承受的總傷害減少 {0} -{0} less Damage taken from other Enemies near your Marked Enemy,若有敵人被你施加咒印,則它週圍的敵人對你造成的總傷害更少 {0} -{0} less Damage taken if you have not been Hit Recently,若你近期內未被擊中,則受到的總傷害更少 {0} -{0} less Damage taken per Gale Force,每個颶風之力都使承受的總傷害更少 {0} -{0} less Damage Taken per Summoned Totem,每個召喚的圖騰使承受的總傷害更少 {0} -{0} less Damage to surrounding targets,對週圍目標造成的總傷害更少 {0} -{0} less Damage when Cast on Frostbolt,在【寒冰彈】上施放時總傷害更少 {0} -{0} less Damage while Channelling,持續吟導時總傷害更少 {0} -{0} less Damage while Dead,死亡時總傷害更少 {0} -{0} less Damage while in Blood Stance,血姿態下,總傷害更少 {0} -{0} less Damage while Leeching Energy Shield,偷取能量護盾時,造成的總傷害更少 {0} -{0} less Damage while there is at most one Rare or Unique Enemy nearby,若週圍最多有一個稀有或傳奇敵人,你造成的總傷害更少 {0} -{0} less Damage while you have at least one nearby Ally,週圍至少有 1 個友軍時,攻擊總傷害更少 {0} -{0} less Damage with Ailments,異常狀態總傷害更少 {0} -{0} less Damage with Ailments for each blade,每層刀刃會使後續異常狀態總傷害更少 {0} -{0} less Damage with Ailments for each stage,每層會使後續異常狀態總傷害更少 {0} -{0} less Damage with Ailments per Snipe Stage,【狙擊】每積累一層,就使異常狀態總傷害更少 {0} -{0} less Damage with Attack Skills per Freeze Charge,每個狂怒球可使攻擊技能的總傷害更少 {0} -{0} less Damage with Attacks,攻擊造成的總傷害更少 {0} -{0} less Damage with Bleeding,流血總傷害更少 {0} -{0} less Damage with Bleeding while in Blood Stance,血姿態下使流血效果的總傷害更少 {0} -{0} less Damage with Hits against Burning enemies,對燃燒的敵人的擊中總傷害更少 {0} -{0} less Damage with Hits and Ailments against Bleeding enemies,對流血敵人的擊中和異常狀態總傷害減少 {0} -{0} less Damage with Hits and Ailments against Chilled Enemies,敵人被冰緩時,總傷害(擊中和異常狀態)更少 {0} -{0} less Damage with Hits and Ailments against Unique Enemies,對抗傳奇敵人時,擊中和異常狀態總傷害更少 {0} -{0} less Damage with Hits and Ailments for each stage,每一階會使擊中和異常狀態總傷害更少 {0} -{0} less Damage with Hits and Ailments per Intensity,每層凝聚使擊中和異常狀態的總傷害更少 {0} -{0} less Damage with Hits and Ailments per Repeat,每次重復會使擊中總傷害和異常狀態總傷害更少 {0} -{0} less Damage with Hits and Ailments per Stage,每一階會使擊中總傷害和異常狀態總傷害更少 {0} -{0} less Damage with Hits at Maximum Charge Distance,到達最大衝鋒距離時,擊中總傷害更少 {0} -"{0} less Damage with Hits for each Poison on the Enemy, up to {1}",敵人每有一層中毒狀態,召喚生物擊中時的總傷害便更少 {0},最多 {1} -{0} less Damage with Hits per Snipe Stage,【狙擊】每積累一層,就使擊中總傷害更少 {0} -{0} less Damage with Ignite,點燃總傷害更少 {0} -{0} less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire,若你擊中的最高傷害類型為火焰,則你施加的點燃總傷害更少 {0} -{0} less Damage with Poison while Incubating and not at Maximum Plague Value,孕育且瘟疫值未全滿時,中毒總傷害更少 {0} -{0} less Duration,總持續時間額外縮短 {0} -{0} less Duration of Poisons on You,你身上的總中毒持續時間額外縮短 {0} -{0} less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold,若你擊中的最高傷害類型為冰冷,則你施加的總冰冷異常狀態效果更少 {0} -{0} less Effect of Curse against Players,對抗玩家時,詛咒總效果更少 {0} -{0} less effect of Curses on Monsters,對怪物的詛咒總效果更少 {0} -{0} less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning,若你擊中的最高傷害類型為閃電,則你施加的總閃電異常狀態效果更少 {0} -{0} less Elemental Damage,元素總傷害更少 {0} -{0} less Elemental Damage per Inspiration Charge,每有 1 個激勵球,元素總傷害更少 {0} -{0} less Elemental Damage taken,承受的總元素傷害減少 {0} -{0} less Elemental Damage taken per Endurance Charge removed,每移除一個耐力球都使承受的總元素傷害更少 {0} -{0} less Elemental Damage taken per Raised Zombie,每有 1 個再生腐屍,承受的元素總傷害更少 {0} -{0} less Evasion Rating while on full Energy Shield,能量護盾全滿時,總閃避率更少 {0} -{0} less Fire Damage taken,受到的火焰總傷害更少 {0} -{0} less Fire Damage taken from Hits,被擊中時,受到的火焰總傷害更少 {0} -{0} less Ignite Duration,總點燃持續時間額外縮短 {0} -{0} less Life Regeneration granted to Minions per corpse Consumed,每消耗 1 具屍體,召喚生物的生命回復便更少 {0} -{0} less Lightning Damage taken,受到的閃電總傷害更少 {0} -{0} less Main Hand attack speed,主手總攻擊速度額外減慢 {0} -{0} less Mana Cost of Skills,技能的總魔力消耗更少 {0} -{0} less Mana Reservation of Skills,技能的總魔力保留更少 {0} -{0} less maximum Energy Shield,總最大能量護盾更少 {0} -{0} less maximum Life,最大生命總值更少 {0} -{0} less Maximum Physical Attack Damage,最大物理攻擊總傷害更少 {0} -{0} less Melee Attack Speed,近戰總攻擊速度更少 {0} -{0} less Melee Damage while Totem is Active,當圖騰存在時,玩家近戰總傷害更少 {0} -{0} less Melee Physical Damage,近戰物理總傷害更少 {0} -{0} less Melee Physical Damage against Bleeding Enemies,對流血敵人造成的近戰物理總傷害更少 {0} -{0} less Melee Splash Area of Effect,近戰技能濺射總範圍額外縮小 {0} -{0} less Mine Damage,地雷總傷害更少 {0} -{0} less Mine Throwing Speed,地雷投擲總速度減少 {0} -{0} less Minimum Physical Attack Damage,最小物理攻擊總傷害更少 {0} -{0} less Minion Movement Speed,召喚生物的總移動速度額外減少 {0} -{0} less Movement Speed,總移動速度更少 {0} -{0} less Movement Speed while at maximum Stages,最大層數時,總移動速度額外減慢 {0} -{0} less Physical and Chaos Damage Taken while Sane,理智狀態下,承受的物理和混沌總傷害更少 {0} -{0} less Physical Damage,物理總傷害更少 {0} -{0} less Physical Damage taken,承受的總物理傷害減少 {0} -{0} less Physical Damage taken from Hits,被擊中時,受到的物理總傷害更少 {0} -{0} less Physical Damage taken per Endurance Charge removed,每消耗一個耐力球,就使承受的總物理傷害減少 {0} -{0} less Physical Damage while at maximum Frenzy Charges,狂怒球達到上限時,物理總傷害更少 {0} -{0} less Physical Damage with Unarmed Attacks,空手攻擊時的物理總傷害更少 {0} -{0} less Poison Duration,中毒持續總時間更少 {0} -{0} less Power Charge Duration,暴擊球總持續時間額外縮短 {0} -{0} less Projectile Attack Speed,投射物總攻擊速度更少 {0} -{0} less Projectile Damage with Hits per Intensity,{0} 每層凝聚使投射物擊中總傷害更少 {0}% -{0} less Projectile Speed,總投射物速度額外減慢 {0} -{0} less raising of Alert Level,警報等級提升的總速度額外減慢 {0} -{0} less raising of Alert Level from opening Reward Chests,開啟獎勵寶箱使警報等級提升的總速度更少 {0} -{0} less Skill Effect Duration,總技能持續時間額外縮短 {0} -{0} less Spell Damage,法術總傷害更少 {0} -{0} less Spell Damage for each stage,每層會使法術總傷害更少 {0} -{0} less Spell Damage per Repeat,每次重復使法術總傷害減少 {0} -{0} less Spell Fire Damage,法術火焰總傷害更少{0} -{0} less Totem Damage per Summoned Totem,每個召喚的圖騰都使圖騰總傷害更少 {0} -{0} less Trap Damage,陷阱總傷害更少 {0} -{0} Life and Mana gained for each Enemy hit,你每擊中一個敵人時回復 {0} 生命及魔力 -{0} Life and Mana gained for each Enemy hit by your Attacks,你的攻擊每擊中一個敵人時回復 {0} 生命及魔力 -{0} Life gained for each Blinded Enemy Hit by this Weapon,此武器擊中每個致盲敵人回復 {0} 生命 -{0} Life gained for each Cursed Enemy hit by your Attacks,每個你攻擊擊中的被詛咒敵人,獲得 {0} 生命 -{0} Life gained for each Elemental Ailment on Enemies hit by your Attacks,攻擊擊中有元素常狀態的敵人時,獲得 {0} 生命 -{0} Life gained for each Elemental Ailment on Enemies hit by your Spells,法術擊中有元素常狀態的敵人時,獲得 {0} 生命 -{0} Life gained for each enemy Hit,擊中回復 {0} 生命 -{0} Life gained for each Enemy hit by Attacks,你的攻擊每擊中一個敵人時生命回復 {0} -{0} Life gained for each Enemy hit by Attacks from Supported Skills,被輔助的技能擊中敵人時回復 {0} 生命 -{0} Life gained for each enemy hit by Supported Attack,被輔助的技能擊中每個敵人時,角色 {0} 生命回復 -{0} Life gained for each Enemy Hit by this Weapon while you are Leeching,當你在偷取時使用此武器擊中每個敵人回復 {0} 生命 -{0} Life gained for each Enemy hit by your Attacks,你的攻擊擊中每個敵人會回復 {0} 生命 -{0} Life gained for each Enemy hit by your Spells,你的法術擊中每個敵人會回復 {0} 生命 -{0} Life gained for each Enemy Hit if you have used a Vaal Skill Recently,若你近期有使用瓦爾技能,擊中每個敵人回復 {0} 生命 -{0} Life gained for each Enemy Hit while affected by Vitality,被活力影響時,擊中每個敵人回復 {0} 生命 -{0} Life gained for each Ignited Enemy hit by your Attacks,你的攻擊擊中每個燃燒中的敵人回復 {0} 生命 -{0} Life gained on Kill,{0} 擊殺回復生命 -{0} Life gained on Kill per Frenzy Charge,每個狂怒球 {0} 擊殺回復生命 -{0} Life gained on Kill per Level,每等級每次擊殺獲得 {0} 生命 -{0} Life gained on Killing Ignited Enemies,擊殺被點燃的敵人時生命回復 {0} -{0} Life gained when you Block,當你格擋時獲得 {0} 生命 -{0} Life per {1} Dexterity,每 {1} 點敏捷 {0} 生命 -{0} Life per {1} increased Rarity of Items found,每 {1} 物品稀有度 {0} 生命 -{0} Life per {1}% increased Rarity of Items found,每 {1}% 物品稀有度 {0} 生命 -{0} Life Regenerated per Second while in Blood Stance,血腥姿態時每秒回復 {0} 生命 -{0} Lightning Damage taken from Attack Hits,攻擊擊中承受 {0} 閃電傷害 -{0} Lightning Damage taken from Hits,被擊中時 {0} 承受閃電傷害 -{0} Lightning Damage taken per second per Power Charge if,若近期你的技能造成暴擊, -{0} Lightning Damage taken per second per Power Charge if,若近期你的技能造成暴擊, -{0} Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently,近期內你的技能若打出過暴擊,則每有 1 個暴擊球,就會每秒受到 {0} 閃電傷害 -{0} Mana drained per second,每秒損失 {0} 魔力 -{0} Mana gained for each Cursed Enemy hit by your Attacks,每個你攻擊擊中被詛咒的敵人,獲得 {0} 魔力 -{0} Mana gained for each Cursed Enemy Hit by your Spells,每個你法術擊中的被詛咒敵人 {0} 魔力 -{0} Mana gained for each Enemy hit,每個擊中的敵人 {0} 魔力 -{0} Mana gained for each Enemy hit by Attacks,攻擊每擊中一個敵人時魔力回復 {0} -{0} Mana gained for each Enemy hit by Attacks from Supported Skills,每個被來自被輔助技能攻擊擊中的敵人 {0} 魔力 -{0} Mana gained for each Enemy hit by your Attacks,你的攻擊每擊中個敵人獲得 {0} 魔力 -{0} Mana gained for each Enemy Hit by your Spells,你的法術擊中的每個敵人 {0} 魔力 -{0} Mana gained on Kill,{0} 擊殺回復魔力 -{0} Mana gained on Kill per Level,每等級每次擊殺獲得 {0} 魔力 -{0} Mana gained on Killing a Frozen Enemy,擊殺一個冰凍敵人 {0} 魔力 -{0} Mana gained when you are Hit,{0} 被擊中回復魔力 -{0} Mana gained when you Block,當你格擋時獲得 {0} 魔力 -{0} Mana per {1} Strength,每 {1} 點力量 {0} 魔力 -{0} maximum Beam Targets,光束對多 {0} 個目標 -{0} maximum Critical Strike Chance,{0} 暴擊率上限 -{0} maximum Energy Shield per {1} Strength,每 {1} 力量增加 {0} 最大能量護盾 -{0} Maximum Energy Shield per Level,每級 {0} 最大能量護盾 -{0} maximum Intensity,{0} 最大強化 -{0} Maximum Life per Level,每級 {0} 最大生命 -{0} Maximum Mana per Level,每級 {0} 最大魔力 -{0} maximum Player Resistances,玩家的抗性上限 {0} -{0} maximum Player Resistances per {1} Alert Level,每 {1} 警報等級便使玩家的最大抗性 {0} -{0} maximum stages,最多 {0} 個階段 -{0} maximum Stages,至多 {0} 層 -{0} Maximum Void Charges,{0} 最大虛空能量球數量 -{0} Monster Chaos Resistance,{0} 怪物的混沌抗性 -{0} Monster Cold Resistance,{0} 怪物冰冷抗性 -{0} Monster Elemental Resistance,{0} 怪物的元素抗性 -{0} Monster Energy Shield Leech Resistance,怪物 {0} 能量護盾偷取抗性 -{0} Monster Fire Resistance,{0} 怪物火焰抗性 -{0} Monster Life Leech Resistance,怪物 {0} 生命偷取抗性 -{0} Monster Lightning Resistance,{0} 怪物閃電抗性 -{0} Monster Mana Leech Resistance,怪物 {0} 魔力偷取抗性 -{0} Monster Physical Damage Reduction,怪物的物理減傷增加 {0}% -{0} Monsters in this Area will summon a Unique Monster from Beyond when Slain,區域中 {0} 個怪物將會在死亡後召喚超越頭目 -{0} Monsters in this Area will summon Abaxoth when Slain,區域中 {0} 個怪物將會在死亡後召喚阿巴薩斯 -{0} more Accuracy Rating,總命中值更多 {0} -{0} more Activation Frequency if {1} of Attached Duration expired,若附著持續時間消減了 {1},則總啟動頻率更多 {0} -{0} more Animate Weapon Duration,{0} 更多幻化武器時間 -{0} more Area Damage,範圍攻擊總傷害更多 {0} -{0} more Area Damage with Hits per Intensity,每層凝聚使擊中的總區域傷害更多 {0} -{0} more Area of Effect,總效果區域擴大 {0} -{0} more Area of Effect after Splitting,分裂後,總效果區域額外擴大 {0} -{0} more Area of Effect for each stage,每層會使總範圍額外擴大 {0} -{0} more Area of Effect if Consuming a corpse,吞噬屍體使總效果區域擴大 {0} -{0} more Area of Effect per Blade Vortex blade detonated,【飛刃風暴】每引爆一枚劍刃,都使總效果區域擴大 {0} -{0} more Area of Effect per Endurance Charge,每個耐力球使總效果區域擴大 {0} -{0} more Area of Effect per Intensity,每層凝聚使總效果範圍額外擴大 {0} -{0} more Area of Effect per Stage,每層使總效果區域額外擴大 {0} -{0} more Area of Effect when Cast on Frostbolt,在【寒冰彈】上施放時,總效果區域擴大 {0} -{0} more Area of Effect while in Sand Stance,沙姿態下,總效果區域擴大 {0} -{0} more Area Radius against Enemies affected by an Ailment of the chosen Element,對受到所選元素異常狀態的敵人時,總範圍半徑額外擴大 {0} -{0} more Attack and Movement Speed per Challenger Charge,每個挑戰球使總攻擊和移動速度更多 {0} -"{0} more Attack Damage for each Non-Instant Spell you've Cast in the past {1} seconds, up to a maximum of {2}",你在過去 {1} 秒內施放的每個非立即施放法術都使攻擊總傷害更多 {0},最多 {2} -{0} more Attack Damage per Frenzy Charge,每個狂怒球使攻擊總傷害更多 {0} -{0} more Attack Damage with Two Handed Weapons,雙手武器總攻擊傷害更多 {0} -{0} more Attack Speed,總攻擊速度更多 {0} -{0} More Attack Speed if Dual Wielding,雙持武器時,總攻擊速度更多 {0} -{0} more Attack Speed per Blitz Charge,每個疾電球使總攻擊速度更多 {0} -{0} more Attack Speed per Frenzy Charge,每個狂怒球可使總攻擊速度更多 {0} -{0} more Attack Speed while Totem is Active,當圖騰存在時,玩家總攻擊速度更多 {0} -{0} more Attack Speed while you're in a Blood Bladestorm,血姿態下的【劍刃風暴】使總攻擊速度更多 {0} -{0} more Attack Speed with Two Handed Weapons,雙手武器總攻擊速度更多 {0} -{0} more Burning Damage,燃燒總傷害更多 {0} -{0} more Cast Speed,總施放速度額外加快 {0} -{0} more chance to Evade Attack Hits while not on full Energy Shield,能量護盾非全滿時,總閃避攻擊擊中率更多 {0} -{0} more chance to Evade Melee Attacks during Onslaught,【猛攻】狀態下閃避近戰攻擊的機率更多 {0} -{0} more chance to Evade Projectile Attacks during Onslaught,【猛攻】狀態下閃避投射物的總機率更多 {0} -{0} more chance to Hit while Blinded,被致盲時擊中機率更多 {0} -{0} more Chaos Damage,總混沌傷害更多 {0} -{0} more Chaos Damage with Attack Skills,攻擊技能可使混沌總傷害更多 {0} -{0} more Cold Damage,總冰冷傷害更多 {0} -{0} more Cold Damage taken,承受的冰冷總傷害增加 {0} -{0} more Critical Strike Chance,攻擊和法術總暴擊率更多 {0} -{0} more Critical Strike Chance against Enemies that are on Full Life,對滿血敵人的攻擊和法術總暴擊率更多 {0} -{0} more Critical Strike Chance against Enemies that are on Low Life,對低血敵人的攻擊和法術總暴擊率更多 {0} -{0} more Critical Strike Chance while Insane,瘋狂狀態下,總暴擊率更多 {0} -{0} more Damage,總傷害更多 {0} -{0} more Damage against Burning Enemies,對燃燒的敵人的總傷害更多 {0} -{0} more Damage against Unique Enemies,對傳奇的敵人的總傷害更多 {0} -{0} more Damage for each blade,每層刀刃的總傷害更多 {0} -{0} more Damage for each prior Mine in Detonation Sequence,傳爆序列中,每個之前的地雷都使總傷害更多 {0} -{0} more Damage for each remaining Chain,每剩 1 次連鎖彈射,總傷害更多 {0} -{0} more Damage for each time beam has Chained,光線每彈射 1 次,總傷害更多 {0} -{0} more Damage if Triggered,被觸發時總傷害更多 {0} -{0} more Damage if you've Killed Recently,若你近期內有擊敗敵人,則總傷害更多 {0} -{0} more Damage if you've lost an Endurance Charge in the past {1} seconds,若你在過去 {1} 秒內失去過耐力球,則總傷害更多 {0} -{0} more Damage over Time,持續性總傷害更多 {0} -{0} more Damage per {1} Doom on Hex,每 {1} 點滅能就使魔蠱的總傷害更多 {0} -{0} more Damage per Chain,每次連鎖都使總傷害更多 {0} -{0} more Damage per Curse applied,每施加 1 個詛咒,總傷害增加 {0} -{0} more Damage per Elemental Ailment on the Enemy,敵人每受到一種元素異常狀態的影響,對其的總傷害便更多 {0} -{0} more Damage per Endurance Charge,每個耐力球可使總傷害更多 {0} -{0} more Damage per Power Charge,每個暴擊球可使總傷害更多 {0} -{0} more Damage per Summoned Totem,每個召喚的圖騰都使總傷害更多 {0} -{0} more Damage per Volley,每一波飛刃的總傷害更多 {0} -{0} more Damage required to Trigger,觸發需要的總傷害更多 {0} -{0} more Damage taken,承受的總傷害增加 {0} -{0} more Damage taken from other Enemies near your Marked Enemy,若有敵人被你施加咒印,則它週圍的敵人對你造成的總傷害更多 {0} -{0} more Damage taken if you have not been Hit Recently,若你近期內未被擊中,則受到的總傷害更多 {0} -{0} more Damage taken per Gale Force,每個颶風之力都使承受的總傷害更多 {0} -{0} more Damage Taken per Summoned Totem,每個召喚的圖騰使承受的總傷害更多 {0} -{0} more Damage to surrounding targets,對週圍目標造成的總傷害更多 {0} -{0} more Damage when Cast on Frostbolt,在【寒冰彈】上施放時總傷害更多 {0} -{0} more Damage while Channelling,持續吟導時總傷害更多 {0} -{0} more Damage while Dead,死亡時總傷害更多 {0} -{0} more Damage while in Blood Stance,血姿態下,總傷害更多 {0} -{0} more Damage while Leeching Energy Shield,偷取能量護盾時,造成的總傷害更多 {0} -{0} more Damage while there is at most one Rare or Unique Enemy nearby,若週圍最多有一個稀有或傳奇敵人,你造成的總傷害更多 {0} -{0} more Damage while you have at least one nearby Ally,週圍至少有 1 個友軍時,攻擊總傷害更多 {0} -{0} more Damage with Ailments,異常狀態總傷害更多 {0} -{0} more Damage with Ailments for each blade,每層刀刃會使後續異常狀態總傷害更多 {0} -{0} more Damage with Ailments for each stage,每層會使後續異常狀態總傷害更多 {0} -{0} more Damage with Ailments per {1} Doom on Hex with most Doom,魔蠱具有最大滅能時,每 {1} 點滅能都使異常狀態總傷害更多 {0} -{0} more Damage with Ailments per Snipe Stage,【狙擊】每積累一層,就使異常狀態總傷害更多 {0} -{0} More Damage with Arrow Hits at Close Range,近距離用弓擊中後的總傷害更多 {0} -{0} more Damage with Arrow Hits at Close Range while you have Iron Reflexes,當你獲得【霸體】時,近距離用弓擊中後的總傷害更多 {0} -{0} more Damage with Attack Skills per Frenzy Charge,每個狂怒球可使攻擊技能的總傷害更多 {0} -{0} more Damage with Attacks,攻擊造成的總傷害更多 {0} -{0} more Damage with Bleeding,流血總傷害更多 {0} -{0} more Damage with Bleeding while in Blood Stance,血姿態下使流血效果的總傷害更多 {0} -{0} more Damage with Hits against Burning enemies,對燃燒的敵人的擊中總傷害更多 {0} -{0} more Damage with Hits and Ailments against Bleeding enemies,對流血敵人的擊中和異常狀態總傷害增加 {0} -{0} more Damage with Hits and Ailments against Chilled Enemies,敵人被冰緩時,總傷害(擊中和異常狀態)更多 {0} -{0} more Damage with Hits and Ailments against Enemies that are on Full Life,對滿血敵人的傷害和異常狀態的效果更多 {0} -{0} more Damage with Hits and Ailments against Enemies that are on Low Life,對低血敵人的擊中和異常狀態總傷害增加 {0} -{0} more Damage with Hits and Ailments against Unique Enemies,對抗傳奇敵人時,擊中和異常狀態總傷害更多 {0} -{0} more Damage with Hits and Ailments for each stage,每一階會使擊中和異常狀態總傷害更多 {0} -{0} more Damage with Hits and Ailments if using your Life,若消耗你的生命,則後續的擊中和異常狀態總傷害更多 {0} -{0} more Damage with Hits and Ailments per Intensity,每層凝聚使擊中和異常狀態的總傷害更多 {0} -{0} more Damage with Hits and Ailments per Repeat,每次重復會使擊中總傷害和異常狀態總傷害更多 {0} -{0} more Damage with Hits and Ailments per Stage,每一階異常狀態會使擊中總傷害和異常狀態總傷害更多 {0} -{0} more Damage with Hits at Maximum Charge Distance,到達最大衝鋒距離時,擊中總傷害更多 {0} -"{0} more Damage with Hits for each Poison on the Enemy, up to {1}",敵人每有一層中毒狀態,召喚生物擊中時的總傷害便更多 {0},最多 {1} -{0} more Damage with Hits per {1} Doom on Hex with most Doom,魔蠱具有最大滅能時,每 {1} 點滅能都使擊中總傷害更多 {0} -{0} more Damage with Hits per Snipe Stage,【狙擊】每積累一層,就使擊中總傷害更多 {0} -{0} more Damage with Ignite,點燃總傷害更多 {0} -{0} more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire,若你擊中的最高傷害類型為火焰,則你施加的點燃總傷害更多 {0} -{0} more Damage with Poison while Incubating and not at Maximum Plague Value,孕育且瘟疫值未全滿時,中毒總傷害更多 {0} -{0} more Divination Cards found in Area,區域可找到的命運卡數量增加 {0} -{0} more Duration,總持續時間額外延長 {0} -{0} more Duration of Poisons on You,你身上的總中毒持續時間額外延長 {0} -{0} more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold,若你擊中的最高傷害類型為冰冷,則你施加的總冰冷異常狀態效果更多 {0} -{0} more Effect of Curse against Players,對抗玩家時,詛咒總效果更多 {0} -{0} more effect of Curses on Monsters,對怪物的詛咒總效果更多 {0} -{0} more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning,若你擊中的最高傷害類型為閃電,則你施加的總閃電異常狀態效果更多 {0} -{0} more Elemental Damage,元素總傷害更多 {0} -{0} more Elemental Damage per Inspiration Charge,每有 1 個激勵球,元素總傷害更多 {0} -{0} more Elemental Damage taken,承受的總元素傷害增加 {0} -{0} more Elemental Damage taken per Endurance Charge removed,每移除一個耐力球都使承受的總元素傷害更多 {0} -{0} more Elemental Damage taken per Raised Zombie,每有 1 個再生腐屍,承受的元素總傷害更多 {0} -{0} more Evasion Rating while on full Energy Shield,能量護盾全滿時,總閃避率更多 {0} -{0} more Fire Damage taken,受到的火焰總傷害更多 {0} -{0} more Fire Damage taken from Hits,被擊中時,受到的火焰總傷害更多 {0} -{0} more Global Accuracy Rating,全域命中值更多 {0} -{0} more Ignite Duration,總點燃持續時間額外延長 {0} -{0} more Life Regeneration granted to Minions per corpse Consumed,每消耗 1 具屍體,召喚生物的生命回復便更多 {0} -{0} more Lightning Damage taken,受到的閃電總傷害更多 {0} -{0} more Magic Monsters,魔法怪物數量額外增加 {0} -{0} more Main Hand attack speed,主手總攻擊速度額外加快 {0} -{0} more Mana Cost of Skills,技能的總魔力消耗更多 {0} -{0} more Mana Reservation of Skills,技能的總魔力保留更多 {0} -{0} more Maps found in Area,區域可找到的異界地圖數量增加 {0} -{0} more maximum Energy Shield,總最大能量護盾更多 {0} -{0} more maximum Life,最大生命總值更多 {0} -{0} more Maximum Physical Attack Damage,最大物理攻擊總傷害更多 {0} -{0} more Melee Attack Speed,近戰總攻擊速度更多 {0} -{0} more Melee Damage while Totem is Active,當圖騰存在時,玩家近戰總傷害更多 {0} -{0} more Melee Physical Damage,近戰物理總傷害更多 {0} -{0} more Melee Physical Damage against Bleeding Enemies,對流血敵人造成的近戰物理總傷害更多 {0} -{0} more Melee Physical Damage during effect,藥劑持續期間,近戰物理總傷害更多 {0} -{0} more Melee Splash Area of Effect,近戰技能濺射總範圍額外擴大 {0} -{0} more Mine Damage,地雷總傷害更多 {0} -{0} more Mine Throwing Speed,地雷投擲總速度增加 {0} -{0} more Minimum Physical Attack Damage,最小物理攻擊總傷害更多 {0} -{0} more Minion Movement Speed,召喚生物的總移動速度額外增加 {0} -{0} more Monster Damage,怪物的總傷害更多 {0} -{0} more Monster Life,怪物的總生命更多 {0} -{0} more Movement Speed,總移動速度更多 {0} -{0} more Movement Speed while at maximum Stages,最大層數時,總移動速度額外加快 {0} -{0} more Physical and Chaos Damage Taken while Sane,理智狀態下,承受的物理和混沌總傷害更多 {0} -{0} more Physical Damage,物理總傷害更多 {0} -{0} more Physical Damage taken,承受的總物理傷害增加 {0} -{0} more Physical Damage taken from Hits,被擊中時,受到的物理總傷害更多 {0} -{0} more Physical Damage taken per Endurance Charge removed,每消耗一個耐力球,就使承受的總物理傷害增加 {0} -{0} more Physical Damage while at maximum Frenzy Charges,狂怒球達到上限時,物理總傷害更多 {0} -{0} more Physical Damage with Unarmed Attacks,空手攻擊時的物理總傷害更多 {0} -{0} more Poison Duration,中毒持續總時間額外延長 {0} -{0} more Power Charge Duration,暴擊球總持續時間額外延長 {0} -{0} more Projectile Attack Speed,投射物總攻擊速度更多 {0} -{0} more Projectile Damage with Hits per Intensity,每層凝聚使投射物擊中總傷害更多 {0} -{0} more Projectile Frequency while Channelling,持續吟導可使投射物總發射頻率增加 {0} -{0} more Projectile Speed,總投射物速度額外加快 {0} -{0} More Quantity of Items Dropped by Imprisoned Monsters,精髓怪物的 {0} 物品掉落總數量更多 -{0} more raising of Alert Level,警報等級提升的總速度額外加快 {0} -{0} more raising of Alert Level from opening Reward Chests,開啟獎勵寶箱使警報等級提升的總速度更多 {0} -{0} more Rare Elder Items found in Area,區域可找到的稀有尊師物品數量增加 {0} -{0} more Rare Monsters,稀有怪物數量額外增加 {0} -{0} more Rare Shaper Items found in Area,區域可找到的稀有塑界者物品數量增加 {0} -{0} more Rarity of Items Dropped by Imprisoned Monsters,精髓怪物的物品總稀有度更多 {0} -{0} more Skill Effect Duration,總技能持續時間額外延長 {0} -{0} more Spell Damage,法術總傷害更多 {0} -{0} more Spell Damage for each stage,每層會使法術總傷害更多 {0} -{0} more Spell Damage per Repeat,每次重復使法術總傷害更多 {0} -{0} more Spell Fire Damage,法術火焰總傷害更多 {0} -{0} more Totem Damage per Summoned Totem,每個召喚的圖騰都使圖騰總傷害更多 {0} -{0} more Trap Damage,陷阱總傷害更多 {0} -{0} more Unique Items found in Area,區域可找到的傳奇物品數量增加 {0} -{0} of Attack Damage dealt by your Totems is Leeched to you as Mana,你圖騰造成的 {0} 攻擊傷害轉化為你的魔力偷取 -{0} of Attack Damage Leeched as Life,攻擊傷害的 {0} 轉化為生命偷取 -{0} of Attack Damage Leeched as Life against Bleeding Enemies,對流血敵人造成的攻擊傷害的 {0} 轉化為生命偷取 -{0} of Attack Damage Leeched as Life against Chilled Enemies,對被冰緩敵人所造成的攻擊傷害的 {0} 轉化為生命偷取 -{0} of Attack Damage Leeched as Life against Maimed Enemies,攻擊癱瘓的敵人時,攻擊傷害的 {0} 轉化為生命偷取 -{0} of Attack Damage Leeched as Life against Poisoned Enemies,對中毒敵人造成攻擊傷害的 {0} 轉化為生命偷取 -{0} of Attack Damage Leeched as Life against Taunted Enemies,攻擊被嘲諷的敵人時,攻擊傷害的 {0} 轉化為生命偷取 -{0} of Attack Damage Leeched as Life and Mana if you've Killed Recently,若你近期內有擊敗敵人,則攻擊傷害的 {0} 轉化為偷取生命和魔力 -{0} of Attack Damage Leeched as Life during Flask effect,藥劑持續期間,攻擊傷害的 {0} 作為生命偷取 -{0} of Attack Damage Leeched as Life on Critical Strike,暴擊時攻擊傷害的 {0} 轉化為生命偷取 -{0} of Attack Damage Leeched as Life per Frenzy Charge,每個狂怒球可使攻擊傷害的 {0} 轉化為生命偷取 -{0} of Attack Damage Leeched as Mana,攻擊傷害的 {0} 轉化為魔力偷取 -{0} of Attack Damage Leeched as Mana against Poisoned Enemies,對中毒敵人造成攻擊傷害的 {0} 轉化為魔力偷取 -{0} of Attack Damage Leeched as Mana per Power Charge,每個暴擊球會提供攻擊傷害 {0} 的魔力偷取 -{0} of Attack Physical Damage Leeched as Life,攻擊造成物理傷害的 {0} 轉化為生命 -{0} of Burning Arrow Physical Damage gained as Extra Fire Damage,【燃燒箭矢】增加等同 {0} 物理傷害的火焰傷害 -{0} of Chaos Damage is taken from Mana before Life,有 {0} 承受的混沌傷害優先從魔力扣除 -{0} of Chaos Damage Leeched as Energy Shield,混沌傷害的 {0} 轉化為能量護盾偷取 -{0} of Chaos Damage Leeched as Life,混沌傷害的 {0} 轉化為生命偷取 -{0} of Chaos Damage Leeched as Life during Flask effect,藥劑持續期間,混沌傷害的 {0} 會轉化為生命偷取 -{0} of Chaos Damage Leeched as Mana,混沌傷害的 {0} 轉化為魔力偷取 -{0} of Cold Damage Converted to Chaos Damage,{0} 的冰冷傷害轉換為混沌傷害 -{0} of Cold Damage Converted to Fire Damage,{0} 的冰冷傷害轉換為火焰傷害 -{0} of Cold Damage from Hits taken as Fire Damage,受到擊中冰冷傷害的 {0} 轉為火焰傷害 -{0} of Cold Damage from Hits taken as Lightning Damage,受到擊中冰冷傷害的 {0} 轉為閃電傷害 -{0} of Cold Damage Leeched as Energy Shield,冰冷傷害的 {0} 轉化為能量護盾偷取 -{0} of Cold Damage Leeched as Life,冰冷傷害的 {0} 轉化為生命偷取 -{0} of Cold Damage Leeched as Mana,冰冷傷害的 {0} 轉化為魔力偷取 -{0} of Cold Damage taken as Lightning,將承受的 {0} 冰冷傷害視為閃電傷害 -{0} of Cold Damage taken Recouped as Life,將承受的冰冷傷害的 {0} 吸納為生命 -{0} of Damage against Frozen Enemies Leeched as Life,對被冰凍敵人造成傷害的 {0} 轉化為生命偷取 -{0} of Damage against Shocked Enemies Leeched as Mana,對感電敵人造成傷害的 {0} 轉化為魔力偷取 -{0} of Damage dealt by your Mines is Leeched to you as Life,地雷造成 {0} 的傷害轉化為你的生命偷取 -{0} of Damage dealt by your Totems is Leeched to you as Life,你偷取生命,數值等同於你的圖騰造成傷害的 {0} -{0} of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield,你或友軍在區域內時,區域內敵人對你們的擊中傷害在你們的生命或能量護盾承受前,其中的 {0} 傷害由冰冷護盾的生命承受 -{0} of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield,你或友軍在區域內時,區域外敵人對你們的擊中傷害在你們的生命或能量護盾承受前,其中的 {0} 傷害由冰冷護盾的生命承受 -{0} of Damage from Hits is taken from Buff before your Life or Energy Shield,擊中受到的傷害在生命和能量護盾承受之前,有 {0} 優先由增益效果承受 -{0} of Damage from Hits is taken from the Buff before Life or Energy Shield,擊中受到的傷害在生命和能量護盾承受之前,有 {0} 優先由該增益效果承受 -{0} of Damage from Hits is taken from the Buff before your Life or Energy Shield,擊中受到的傷害在生命和能量護盾承受之前,有 {0} 優先由該增益效果承受 -{0} of Damage from Hits is taken from your Spectres' Life before you,被擊中時,有 {0} 的傷害優先由你的幽魂承受 -{0} of Damage is taken from Mana before Life,{0} 的傷害優先從魔力扣除 -{0} of Damage is taken from Mana before Life per Power Charge,每有一個暴擊球,你受到傷害的 {0} 由魔力先承擔 -{0} of Damage is taken from Mana before Life while Focussed,專注時,{0} 的傷害優先從魔力扣除 -{0} of Damage Leeched as Energy Shield,傷害的 {0} 轉化為能量護盾偷取 -{0} of Damage Leeched as Energy Shield against Frozen Enemies,對被冰凍的敵人時,傷害的 {0} 轉化為能量護盾偷取 -{0} of Damage Leeched as Life,傷害的 {0} 轉化為生命偷取 -{0} of Damage Leeched as Life against Cursed Enemies,對受詛咒敵人造成傷害的 {0} 轉化為生命偷取 -{0} of Damage Leeched as Life against Shocked Enemies,對感電敵人造成傷害的 {0} 轉化為生命偷取 -{0} of Damage Leeched as Life and Mana if you've Killed Recently,若你近期內有擊敗敵人,則造成傷害的 {0} 轉化為偷取生命和魔力 -{0} of Damage Leeched as Life for Skills used by Totems,圖騰使用技能造成傷害的 {0} 轉化為生命偷取 -{0} of Damage Leeched as Life if you've Killed Recently,若你近期內有擊敗敵人,則造成傷害的 {0} 轉化為生命偷取 -{0} of Damage Leeched as Life if you've taken a Savage Hit Recently,若你近期內受到【殘暴打擊】,則其傷害的 {0} 轉化為生命偷取 -{0} of Damage Leeched as Life on Critical Strike,暴擊時偷取等同 {0} 傷害的生命 -{0} of Damage Leeched as Life per Siphoning Charge,每個輪回球可使傷害的 {0} 轉化為生命偷取 -{0} of Damage leeched as Life while affected by Vitality,受到【活力】影響時,傷害的 {0} 轉化為生命偷取 -{0} of Damage Leeched as Life while Focussed,專注時,傷害的 {0} 轉化為生命偷取 -"{0} of Damage Leeched as Life while you have at least {1} total Endurance, Frenzy and Power Charges",若你的耐力球、狂怒球或暴擊球總共有 {1} 個時,將傷害的 {0} 轉化為生命偷取 -{0} of Damage Leeched as Mana,傷害的 {0} 轉化為魔力偷取 -{0} of Damage Leeched as Mana against Frozen Enemies,對冰凍敵人所造成傷害的 {0} 轉化為魔力偷取 -{0} of Damage Taken from Hits is Leeched as Life,受到的擊中傷害的 {0} 轉化為生命偷取 -{0} of Damage Taken from Hits is Leeched as Life during Flask Effect,藥劑持續期間,受到的擊中傷害的 {0} 轉化為生命偷取 -{0} of Damage taken from Mana before Life while affected by Clarity,受到【清晰】影響時,受到傷害的 {0} 傷害優先從魔力扣除 -{0} of Damage taken gained as Life over {1} seconds when Hit,被擊中時,{1} 秒內恢復等於傷害 {0} 的生命 -{0} of Damage taken gained as Mana over {1} seconds when Hit,被擊中時, {1} 秒內回復等同於 {0} 傷害的魔力 -{0} of Damage taken gained as Mana over {1} seconds when Hit if you've Warcried Recently,你若近期內使用過戰吼,被擊中時受到傷害的 {0} 在 {1} 秒內回復為魔力 -{0} of Damage taken gained as Mana over {1} seconds when Hit while affected by Clarity,受到【清晰】影響時,被擊中時, {1} 秒內回復等同於 {0} 傷害的魔力 -{0} of Damage taken Recouped as Life,將承受傷害的 {0} 吸納為生命 -{0} of Damage taken Recouped as Mana,將承受傷害的 {0} 吸納為魔力 -{0} of Damage taken Recouped as Mana if you've Warcried Recently,若你近期內使用過戰吼,便將承受傷害的 {0} 吸納為魔力 -{0} of Damage taken reflected to Melee Attackers,{0} 的近戰攻擊傷害會反射 -{0} of Damage taken while affected by Clarity Recouped as Mana,被清晰影響時,將承受傷害的 {0} 吸納為魔力 -{0} of Damage you Reflect to Enemies when Hit is gained as Life,被擊中時,你反射給敵人的 {0} 傷害變為回復生命 -{0} of Elemental Damage from Hits taken as Chaos Damage,受到擊中元素傷害的 {0} 轉換為混沌傷害 -{0} of Elemental Damage Leeched as Energy Shield,元素傷害的 {0} 轉化為能量護盾偷取 -{0} of Elemental Damage Leeched as Life,元素傷害的 {0} 轉化為生命偷取 -{0} of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments,對元素異常狀態敵人造成 {0} 元素傷害的生命偷取 -{0} of Elemental Damage Leeched as Mana,元素傷害的 {0} 轉化為魔力偷取 -{0} of Energy Shield Lost per minute,每分鐘能量護盾損失 {0} -{0} of Energy Shield Recharged per second,每秒能量護盾回復 {0} -{0} of Evasion Rating is Regenerated as Life per second while Focussed,專注時,閃避值的 {0} 轉化為每秒生命回復 -{0} of Fire Damage Converted to Chaos Damage,{0} 的火焰傷害轉換為混沌傷害 -{0} of Fire Damage from Hits taken as Cold Damage,受到擊中火焰傷害的 {0} 轉為冰冷傷害 -{0} of Fire Damage from Hits taken as Lightning Damage,受到擊中火焰傷害的 {0} 轉為閃電傷害 -{0} of Fire Damage from Hits taken as Physical Damage,受到擊中火焰傷害的 {0} 轉為物理傷害 -{0} of Fire Damage Leeched as Energy Shield,火焰傷害的 {0} 轉化為能量護盾偷取 -{0} of Fire Damage Leeched as Life,火焰傷害的 {0} 轉化為生命偷取 -{0} of Fire Damage Leeched as Life while affected by Anger,受到【憤怒】影響時,火焰傷害的 {0} 轉化為生命偷取 -{0} of Fire Damage Leeched as Life while Ignited,被點燃時,火焰傷害的 {0} 轉化為生命偷取 -{0} of Fire Damage Leeched as Mana,火焰傷害的 {0} 轉化為魔力偷取 -{0} of Fire Damage taken as Lightning,將承受的 {0} 火焰傷害視為閃電傷害 -{0} of Fire Damage taken causes extra Physical Damage,造成受到火焰傷害 {0} 的額外物理傷害 -{0} of Fire Damage taken Recouped as Life,將承受的火焰傷害的 {0} 吸納為生命 -{0} of Flask Life Recovery granted to Minions,藥劑的 {0} 生命回復效果套用於召喚生物 -{0} of Galvanic Arrow Physical Damage gained as extra Lightning Damage,【電流箭矢】獲得等同其 {0} 物理傷害的額外閃電傷害 -{0} of Glacial Cascade Physical Damage Converted to Cold Damage,【冰川之刺】的 {0} 物理傷害轉換為冰冷傷害 -{0} of Glacial Hammer Physical Damage Converted to Cold Damage,【冰霜之錘】物理傷害的 {0} 轉化為冰冷傷害 -{0} of Glacial Hammer Physical Damage gained as Extra Cold Damage,【冰霜之錘】獲得等同其 {0} 物理傷害的額外冰冷傷害 -{0} of Ice Crash Physical Damage gained as Extra Cold Damage,【寒冰衝擊】獲得等同其 {0} 物理傷害的額外冰冷傷害 -{0} of Infernal Blow Physical Damage gained as Extra Fire Damage,【鍊獄之擊】增加等同 {0} 物理傷害的火焰傷害 -{0} of Life Leech applies to Enemies as Chaos Damage,生命偷取造成傷害的 {0} 轉化為混沌傷害 -{0} of Life Recovery from Flasks is applied to nearby Allies instead of You,藥劑回復的 {0} 生命改為給週圍友軍回復 -{0} of Life Regenerated per Second if you've dealt a Critical Strike in the past {1} seconds,若過去 {1} 秒內你造成過暴擊,則每秒生命再生 {0} -{0} of Life Regenerated per second per Fragile Regrowth,每次【脆弱重生】都每秒回復 {0} 生命 -{0} of Lightning Damage Converted to Chaos Damage,{0} 的閃電傷害轉換為混沌傷害 -{0} of Lightning Damage Converted to Cold Damage,{0} 的閃電傷害轉換為冰冷傷害 -{0} of Lightning Damage Converted to Fire Damage,{0} 的閃電傷害轉換為火焰傷害 -{0} of Lightning Damage from Hits taken as Cold Damage,受到擊中閃電傷害的 {0} 轉為冰冷傷害 -{0} of Lightning Damage from Hits taken as Fire Damage,受到擊中閃電傷害的 {0} 轉為火焰傷害 -{0} of Lightning Damage is Leeched as Energy Shield while affected by Wrath,受到【雷霆】影響時,閃電傷害的 {0} 轉化為能量護盾偷取 -{0} of Lightning Damage is Leeched as Mana while affected by Wrath,受到【雷霆】影響時,閃電傷害的 {0} 轉化為魔力偷取 -{0} of Lightning Damage is taken from Mana before Life,{0} 的閃電傷害優先從魔力中扣除 -{0} of Lightning Damage Leeched as Energy Shield,閃電傷害的 {0} 轉化為能量護盾偷取 -{0} of Lightning Damage Leeched as Life,閃電傷害的 {0} 轉化為生命偷取 -{0} of Lightning Damage Leeched as Life during Flask effect,藥劑持續期間,閃電傷害的 {0} 轉化為生命偷取 -{0} of Lightning Damage Leeched as Mana,閃電傷害的 {0} 轉化為魔力偷取 -{0} of Lightning Damage Leeched as Mana during Flask effect,藥劑持續期間,閃電傷害的 {0} 轉化為魔力偷取 -{0} of Lightning Damage taken Recouped as Life,將承受的閃電傷害的 {0} 吸納為生命 -{0} of Mana Regenerated per second,每秒回復 {0} 魔力 -{0} of Maximum Energy Shield taken as Physical Damage on Minion Death,召喚生物被擊敗時,承受你最大能量護盾 {0} 的物理傷害 -{0} of Maximum Energy Shield to maximum Recovery per Energy Shield Leech,從能量護盾偷取中獲得的最大能量護盾每秒最大總恢復量 {0} -{0} of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech,從能量護盾偷取中獲得的最大能量護盾每秒最大總恢復量 {0} -{0} of Maximum Life Converted to Energy Shield,{0} 的最大生命轉化為能量護盾 -{0} of Maximum Life taken as Chaos Damage per second,每秒受到等同 {0} 最大生命的混沌傷害 -{0} of Maximum Life taken as Physical Damage on Minion Death,召喚生物被擊敗時,承受你最大生命 {0} 的物理傷害 -{0} of Maximum Life taken per second as Chaos Damage,每秒受到等同最大生命 {0} 的混沌傷害 -{0} of Maximum Life to maximum Recovery per Life Leech,每次偷取生命,最大生命的最大回復 {0} -{0} of Maximum Life to Maximum total Recovery per second from Life Leech,從生命偷取中獲得的最大生命每秒最大總恢復量 {0} -{0} of Maximum Mana to maximum Recovery per Mana Leech,每次偷取魔力,最大魔力的最大回復 {0} -{0} of Maximum Mana to maximum total Recovery per second from Mana Leech,從魔力偷取中獲得的最大魔力每秒最大總恢復量 {0} -{0} of Melee Physical Damage taken reflected to Attacker,受到近戰物理傷害的 {0} 會反射給攻擊者 -{0} of Minion Cold Damage Converted to Fire Damage,召喚生物的 {0} 冰冷傷害轉化為火焰傷害 -{0} of Minion Physical Damage Converted to Chaos Damage,召喚生物將物理傷害的 {0}轉化為混沌傷害 -{0} of Minion Physical Damage Converted to Cold Damage,將召喚生物物理傷害的 {0} 轉化為冰冷傷害 -{0} of Minion Physical Damage Converted to Fire Damage,召喚生物將物理傷害的 {0} 轉化為火焰傷害 -{0} of Minion Physical Damage Converted to Lightning Damage,召喚生物的 {0} 物理傷害轉化為閃電傷害 -{0} of Monster Damage is Converted to Cold,怪物 {0} 的傷害轉換為冰冷屬性 -{0} of Monster Damage is Converted to Fire,怪物 {0} 的傷害轉換為火焰屬性 -{0} of Monster Damage is Converted to Lightning,怪物 {0} 的傷害轉換為閃電屬性 -{0} of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage,對被詛咒的敵人施加致命一擊時,將 {0} 溢出傷害以物理傷害的形式反射給其它敵人 -{0} of Overkill Damage is Leeched as Life,溢出傷害的 {0} 轉為生命偷取 -{0} of Physical Attack Damage Leeched as Life,物理攻擊傷害的 {0} 會轉化為生命偷取 -{0} of Physical Attack Damage Leeched as Life and Mana,物理攻擊傷害的{0} 會轉化為生命和魔力偷取 -{0} of Physical Attack Damage Leeched as Life during Flask effect,藥劑持續期間,物理攻擊傷害的 {0} 作為生命偷取 -{0} of Physical Attack Damage Leeched as Life per Red Socket,每個紅色插槽會使你物理攻擊傷害的 {0} 轉化為生命偷取 -{0} of Physical Attack Damage Leeched as Mana,物理攻擊傷害的 {0} 轉化為魔力偷取 -{0} of Physical Attack Damage Leeched as Mana during Flask effect,藥劑持續期間,物理攻擊傷害的 {0} 作為魔力偷取 -{0} of Physical Attack Damage Leeched as Mana per Blue Socket,每個藍色插槽會使你物理攻擊傷害的 {0} 轉化為魔力偷取 -{0} of Physical Attack Damage Leeched as Mana per Power Charge,每個暴擊球所獲得物理攻擊傷害的 {0} 轉化為魔力偷取 -{0} of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently,近期內你每被一種元素的法術傷害所擊中,你的額外物理傷害增加 {0} -{0} of Physical Damage converted to a random Element,將物理傷害的 {0} 轉化為一種隨機元素 -{0} of Physical Damage Converted to Chaos Damage,{0} 的物理傷害轉換為混沌傷害 -{0} of Physical Damage Converted to Chaos Damage per Level,每等級有 {0} 物理傷害轉化為混沌傷害 -{0} of Physical Damage Converted to Cold Damage,{0} 的物理傷害轉換為冰冷傷害 -{0} of Physical Damage Converted to Cold Damage while affected by Hatred,受到【憎恨】影響時,{0} 的物理傷害轉換為冰冷傷害 -{0} of Physical Damage Converted to Cold Damage while Sphere has no Ailments,球體沒有異常狀態時,將 {0} 物理傷害轉化為冰冷傷害 -{0} of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle,球體具有冰凍或易碎時,將{0} 物理傷害轉化為冰冷傷害 -{0} of Physical Damage Converted to Cold Damage while you have at least {1} Devotion,至少 {1} 點奉獻時,{0} 的物理傷害轉換為冰冷傷害 -{0} of Physical Damage Converted to Fire Damage,{0} 的物理傷害轉換為火焰傷害 -{0} of Physical Damage Converted to Fire Damage against Ignited Enemies,對點燃的敵人所造成的 {0} 物理傷害轉化為火焰傷害 -{0} of Physical Damage Converted to Fire Damage while affected by Anger,受到【憤怒】影響時,{0} 的物理傷害轉化為火焰傷害 -{0} of Physical Damage Converted to Fire Damage while you have at least {1} Devotion,至少 {1} 點奉獻時,{0} 的物理傷害轉換為火焰傷害 -{0} of Physical Damage Converted to Fire while you have Avatar of Fire,當你獲得【火之化身】時,{0} 的物理傷害轉換為火焰傷害 -"{0} of Physical Damage Converted to Fire, Cold or Lightning Damage",{0} 的物理傷害轉換為火焰、冰冷或閃電傷害 -{0} of Physical Damage Converted to Lightning Damage,物理傷害的 {0} 轉換為閃電傷害 -{0} of Physical Damage Converted to Lightning Damage while affected by Wrath,受到【雷霆】影響時,{0} 的物理傷害轉化為閃電傷害 -{0} of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped,球體具有感電或殘喘時,將 {0} 物理傷害轉化為閃電傷害 -{0} of Physical Damage Converted to Lightning Damage while you have at least {1} Devotion,至少 {1} 點奉獻時,{0} 的物理傷害轉換為閃電傷害 -{0} of Physical Damage Converted to Lightning during Flask effect,藥劑持續期間,物理傷害的 {0} 轉換為閃電傷害 -{0} of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags,根據烙印種類,將 {0} 物理傷害轉化為其它對應類型的傷害 -{0} of Physical Damage Dealt with Bows Leeched as Life,弓類攻擊造成物理傷害的 {0} 會轉化為生命偷取 -{0} of Physical Damage Dealt with Bows Leeched as Mana,弓類攻擊造成物理傷害的 {0} 會轉化為魔力偷取 -{0} of Physical Damage Dealt with Claws Leeched as Life,爪類攻擊造成物理傷害的 {0} 會轉化為生命偷取 -{0} of Physical Damage Dealt with Claws Leeched as Mana,爪類攻擊造成物理傷害的 {0} 會轉化為魔力偷取 -{0} of Physical Damage from Hits taken as Chaos Damage,受到擊中物理傷害的 {0} 轉化為混沌傷害 -{0} of Physical Damage from Hits taken as Cold Damage,受到擊中物理傷害的 {0} 轉化為冰冷傷害 -{0} of Physical Damage from Hits taken as Cold Damage during Flask effect,藥劑持續期間,{0} 承受的擊中物理傷害轉化為冰冷傷害 -{0} of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements,受到【元素淨化】影響時,受到擊中物理傷害的 {0} 轉換為冰冷傷害 -{0} of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice,受到【冰霜淨化】影響時,受到擊中物理傷害的 {0} 轉換為冰冷傷害 -{0} of Physical Damage from Hits taken as Damage of a Random Element,受到擊中物理傷害的 {0} 轉化為隨機元素傷害 -{0} of Physical Damage from Hits taken as Fire Damage,受到擊中物理傷害的 {0} 轉化為火焰傷害 -{0} of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements,受到【元素淨化】影響時,受到擊中物理傷害的 {0} 轉換為火焰傷害 -{0} of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire,受到【火焰淨化】影響時,受到擊中物理傷害的 {0} 轉換為火焰傷害 -{0} of Physical Damage from Hits taken as Lightning Damage,受到擊中物理傷害的 {0} 轉化為閃電傷害 -{0} of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements,受到【元素淨化】影響時,受到擊中物理傷害的 {0} 轉換為閃電傷害 -{0} of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning,受到【閃電淨化】影響時,受到擊中物理傷害的 {0} 轉換為閃電傷害 -{0} of Physical Damage from Hits with this Weapon is Converted to a random Element,該武器擊中後造成的 {0} 物理傷害轉換為一種隨機元素傷害 -{0} of Physical Damage gained as Extra Chaos Damage against Bleeding Enemies,對流血的敵人獲得等同 {0} 物理傷害的額外混沌傷害 -{0} of Physical Damage gained as Extra Fire Damage while Totem is Active,當圖騰存在時,獲得額外火焰傷害, 其數值等同於自身物理傷害的 {0} -{0} of Physical Damage is taken from Mana before Life,{0} 的物理傷害優先從魔力中扣除 -{0} of Physical Damage Leeched as Energy Shield,物理傷害的 {0} 轉化為能量護盾偷取 -{0} of Physical Damage Leeched as Life,物理傷害的 {0} 轉化為生命偷取 -{0} of Physical Damage Leeched as Mana,物理傷害的 {0} 轉化為魔力偷取 -{0} of Recovery applied Instantly,立即回復{0} 回復量 -{0} of Spell Damage Leeched as Energy Shield,法術傷害的 {0} 轉化為能量護盾偷取 -{0} of Spell Damage Leeched as Energy Shield during Flask effect,藥劑持續期間,法術傷害的 {0} 轉化為能量護盾偷取 -{0} of Spell Damage Leeched as Energy Shield for each Curse on Enemy,敵人身上每有 1 個詛咒,法術傷害的 {0} 便轉化為能量護盾偷取 -{0} of Spell Damage Leeched as Life,法術傷害的 {0} 轉化為生命偷取 -{0} of Spell Damage Leeched as Life if Equipped Shield has at least {1} Chance to Block,裝備的護盾格擋機率若不低於 {1},則法術傷害的 {0} 轉化為生命偷取 -{0} of Spell Damage Leeched as Life while you have Arcane Surge,擁有【秘術增強】效果時,法術傷害的 {0} 轉化為生命偷取 -{0} of Spell Damage Leeched as Mana,法術傷害的 {0} 轉化為魔力偷取 -{0} of their Life as Physical Damage,{0} 生命的物理傷害 -{0} of Total Physical Damage prevented from Hits in the past {1} seconds is Regenerated as Life per second,過去 {1} 秒內所吸收物理傷害總額的 {0} 轉化為每秒生命回復 -{0} of Wand Physical Damage converted to Lightning Damage,{0} 的法杖物理傷害轉化為閃電傷害 -{0} Omni,{0} 全知 -{0} Passive Points,{0} 天賦點 -{0} per {1} Dex,每 {1} 敏捷 {0} -{0} per {1} Int,每 {1} 智慧 {0} -{0} per {1} Mana,每 {1} 魔力 {0} -{0} per {1} Str,每 {1} 力量 {0} -{0} Physical Damage taken from Attack Hits,攻擊擊中 {0} 承受物理傷害 -{0} Physical Damage taken from Hits,擊中 {0} 承受物理傷害 -{0} Physical Damage taken from Hits by Animals,被動物擊中時承受 {0} 物理傷害 -{0} Physical Damage taken from Hits per Level,每等級擊中 {0} 承受物理傷害 -{0} Physical Damage taken from Projectile Attacks,{0} 承受的投射物攻擊的物理傷害 -{0} Physical Damage taken on Minion Death,當你的召喚物死亡時承受 {0} 點物理傷害 -{0} Physical Damage taken while stationary,靜止時受到的物理傷害增加 {0} -{0} Player Cold Resistance per {1} Alert Level,每 {1} 警報等級便使玩家的冰冷抗性 {0} -{0} Player Fire Resistance per {1} Alert Level,每 {1} 警報等級便使玩家的火焰抗性 {0} -{0} Player Lightning Resistance per {1} Alert Level,每 {1} 警報等級便使玩家的閃電抗性 {0} -{0} points gained from unallocating these nodes,取消這個天賦獲得 {0} 點天賦點 -{0} points to node,{0} 點天賦點到這裡 -{0} Power Charges,{0} 暴擊球 -{0} Prefix Modifier allowed,允許前綴 {0} -{0} Prefix Modifiers allowed,允許前綴 {0} -{0} Radius if using your Life,若消耗你的生命 {0} 半徑 -{0} Radius per {1} Rage,每 {1} 點怒火可使範圍 {0} -{0} redcued Action Speed while Chilled,被冰緩時行動速度減少 {0} -{0} redcued Spell Damage per {1} Maximum Mana,每 {1} 點魔力會使法術傷害減少 {0} -{0} reduced Abyssal Cry Duration,【深淵戰吼】持續時間縮短 {0} -{0} reduced Accuracy Rating,命中值減少 {0} -{0} reduced Accuracy Rating if you haven't Killed Recently,若你近期內沒有擊敗敵人,則命中值減少 {0} -{0} reduced Accuracy Rating if you've dealt a Critical Strike in the past {1} seconds,若你在過去 {1} 秒內打出過暴擊,則命中值減少 {0} -{0} reduced Accuracy Rating per Frenzy Charge,每個狂怒球可使命中值減少 {0} -{0} reduced Accuracy Rating when on Low Life,低血時命中值減少 {0} -{0} reduced Accuracy Rating while Dual Wielding,雙持攻擊命中值減少 {0} -{0} reduced Accuracy Rating while you have Onslaught,你具有【猛攻】的情況下,命中值減少 {0} -{0} reduced Accuracy Rating with Axes,斧類攻擊的命中值減少 {0} -{0} reduced Accuracy Rating with Bows,弓類攻擊的命中值減少 {0} -{0} reduced Accuracy Rating with Claws,爪類攻擊的命中值減少 {0} -{0} reduced Accuracy Rating with Daggers,匕首攻擊的命中值減少 {0} -{0} reduced Accuracy Rating with Maces or Sceptres,鎚類或短杖的命中值減少 {0} -{0} reduced Accuracy Rating with One Handed Melee Weapons,近戰單手武器的攻擊命中值減少 {0} -{0} reduced Accuracy Rating with Staves,長杖攻擊的命中值減少 {0} -{0} reduced Accuracy Rating with Swords,劍類攻擊的命中值減少 {0} -{0} reduced Accuracy Rating with Two Handed Melee Weapons,雙手近戰武器的攻擊命中值減少 {0} -{0} reduced Accuracy Rating with Wands,法杖攻擊的命中值減少 {0} -{0} reduced Accuracy with Area Skills,範圍技能的命中值減少 {0} -{0} reduced Activation frequency,啟動頻率減少 {0} -{0} reduced Activation range,啟動射程縮短 {0} -{0} reduced Amount Recovered,回復量減少 {0} -{0} reduced Ancestral Blademaster Totem Area of Effect,先祖大劍師圖騰範圍縮小 {0} -{0} reduced Ancestral Blademaster Totem Damage,先祖大劍師圖騰傷害減少 {0} -{0} reduced Ancestral Protector Totem Placement Speed,先祖衛士放置速度減少 {0} -{0} reduced Ancestral Warchief Totem Area of Effect,先祖戰士長圖騰範圍縮小 {0} -{0} reduced Ancestral Warchief Totem Damage,先祖戰士長圖騰傷害減少 {0} -{0} reduced angle,角度縮小 {0} -{0} reduced Animate Weapon Duration,減少 {0} 幻化武器時間 -{0} reduced Arc Damage,【電弧】的傷害減少 {0} -{0} reduced Arctic Armour Buff Effect,【極地裝甲】的增益效果減少 {0} -{0} reduced Area Damage,範圍傷害減少 {0} -{0} reduced Area Damage per {1} Devotion,每 {1} 點奉獻可使範圍傷害減少 {0} -{0} reduced Area Damage per {1} Strength,每 {1} 點力量可使範圍傷害減少 {0} -{0} reduced Area Damage taken from Hits,被擊中時承受的範圍傷害減少 {0} -{0} reduced Area Damage while wielding a Two Handed Melee Weapon,持雙手近戰武器時,範圍傷害減少 {0} -{0} reduced Area of Effect,效果區域縮小 {0} -{0} reduced Area of Effect angle,效果區域的角度縮小 {0} -{0} reduced Area of Effect each repeat,每次重復施放時,效果區域減少 {0} -{0} reduced Area of Effect for Attacks,攻擊技能的效果區域縮小 {0} -{0} reduced Area of Effect for each Summoned Sentinel of Purity,每個【召喚純淨哨兵】的效果區域縮小 {0} -{0} reduced Area of Effect from additional Melee Strike Range,額外近戰範圍創造的效果區域縮小 {0} -{0} reduced Area of Effect if you have at least {1} Strength,你擁有至少 {1} 點力量時,效果區域縮小 {0} -{0} reduced Area of Effect if you have Blocked Recently,若你近期內有過格擋,則效果區域縮小 {0} -{0} reduced Area of Effect if you have Stunned an Enemy Recently,若你近期內暈眩過敵人,則效果區域縮小 {0} -{0} reduced Area of Effect if you've dealt a Culling Strike Recently,若你近期內使用過終結技,則效果區域縮小 {0} -{0} reduced Area of Effect if you've Killed at least {1} Enemies Recently,若你近期內至少擊敗 {1} 名敵人,則效果區域縮小 {0} -{0} reduced Area of Effect if you've Killed Recently,若你近期內有擊敗敵人,則效果區域縮小 {0} -{0} reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently,若你近期內用雙手近戰武器使一名敵人暈眩,則效果區域縮小 {0} -{0} reduced Area of Effect of Aura Skills,光環技能範圍減少 {0} -{0} reduced Area of Effect of Buffs affecting Party members,影響玩家的增益效果區域縮小 {0} -{0} reduced Area of Effect of Curse Aura Skills,詛咒光環技能的效果區域縮小 {0} -{0} reduced Area of Effect of Curses,詛咒範圍縮小 {0} -{0} reduced Area of Effect of Hex Skills,魔蠱技能的效果區域縮小 {0} -{0} reduced Area of Effect of Supported Curse Skills,被輔助詛咒的效果區域縮小 {0} -{0} reduced Area of Effect per {1} additional Melee Strike Range,每 {1} 點額外的近戰打擊範圍都使效果區域縮小 {0} -{0} reduced Area of Effect per {1} Intelligence,每 {1} 點智慧會使效果區域減少 {0} -{0} reduced Area of Effect per {1} Rampage Kills,每完成 {1} 次暴走連擊,效果區域縮小 {0} -{0} reduced Area of Effect per {1} Strength,每 {1} 點力量可使效果區域縮小 {0} -{0} reduced Area of Effect per charge consumed,每消耗一發充能,就使效果區域縮小 {0} -{0} reduced Area of Effect per Endurance Charge,每個耐力球可使效果區域縮小 {0} -{0} reduced Area of Effect per Enemy killed recently,若你近期內有擊敗敵人,則效果區域縮小 {0} -{0} reduced Area of Effect per Repeat,每次重復都使效果區域縮小 {0} -{0} reduced Area of Effect per Stage,每階可使效果區域縮小 {0} -{0} reduced Area of Effect when Cast on Frostbolt,在【寒冰彈】上施放時,效果區域縮小 {0} -{0} reduced Area of Effect while Channelling,吟導時,效果區域縮小 {0} -{0} reduced Area of Effect while Dead,死亡時效果區域縮小 {0} -{0} reduced Area of Effect while Fortified,護體時效果區域縮小 {0} -{0} reduced Area of Effect while in Sand Stance,沙姿態下,效果區域縮小 {0} -{0} reduced Area of Effect while not Dual Wielding,未雙持武器時,效果區域縮小 {0} -{0} reduced Area of Effect while Unarmed,空手時效果區域縮小 {0} -{0} reduced Area of Effect while wielding a Bow,持弓時效果區域縮小 {0} -{0} reduced Area of Effect while wielding a Staff,持長杖時效果區域縮小 {0} -{0} reduced Area of Effect while wielding a Two Handed Melee Weapon,持雙手近戰武器時,效果區域縮小 {0} -{0} reduced Area of Effect while you don't have Convergence,你沒有匯聚效果時,效果區域縮小 {0} -{0} reduced Area of Effect while you have a Totem,有圖騰存在時效果區域縮小 {0} -{0} reduced Area of Effect while you have Arcane Surge,擁有【秘術增強】時效果區域縮小 {0} -{0} reduced Area of Effect while you have no Frenzy Charges,沒有狂怒球時,你的光環效果減少 {0} -{0} reduced Armour,護甲減少 {0} -{0} reduced Armour against Projectiles,承受投射物的攻擊時,護甲減少 {0} -{0} reduced Armour and Energy Shield,該裝備的護甲與能量護盾減少 {0} -{0} reduced Armour and Evasion,該裝備的護甲與閃避減少 {0} -{0} reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently,若你近期內有擊敗被嘲諷的敵人,則護甲和閃避值減少 {0} -{0} reduced Armour and Evasion Rating when on Low Life,低血時,護甲和閃避值減少 {0} -{0} reduced Armour and Evasion Rating while you have Fortify,【護體】狀態下,護甲和閃避值減少 {0} -{0} reduced Armour from Equipped Shield,從盾牌獲取的護甲減少 {0} -{0} reduced Armour if you haven't Killed Recently,若你近期內沒有擊敗敵人,則護甲減少 {0} -{0} reduced Armour per {1} Strength,每 {1} 點力量都使護甲減少 {0} -{0} reduced Armour while Chilled or Frozen,被冰凍或冰緩時護甲減少 {0} -"{0} reduced Armour while not Ignited, Frozen or Shocked",沒有被點燃,冰凍,感電時護甲減少 {0} -{0} reduced Armour while stationary,靜止時護甲減少 {0} -{0} reduced Armour while you have Fortify,獲得護體時護甲減少 {0} -"{0} reduced Armour, Evasion and Energy Shield",該裝備的護甲、閃避和能量護盾減少 {0} -{0} reduced Arrow Speed,箭矢速度減少 {0} -{0} reduced Aspect of the Avian Buff Effect,【鳥之勢】增益效果減少 {0} -{0} reduced Aspect of the Spider Area of Effect,【蛛之勢】的效果區域縮小 {0} -{0} reduced Aspect of the Spider Debuff Duration,【蛛之勢】的減益持續時間減少 {0} -{0} reduced Assassin's Mark Curse Effect,【暗影印記】的詛咒效果減少 {0} -{0} reduced Assassin's Mark Duration,【暗影印記】持續時間縮短 {0} -{0} reduced Attack and Cast Speed,攻擊與施放速度減少 {0} -{0} reduced Attack and Cast Speed during any Flask Effect,藥劑持續期間,攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed during Effect of any Mana Flask,任何魔力藥劑作用時間內,攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed during Onslaught,【猛攻】效果持續時,攻擊與施放速度減少 {0} -"{0} reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}",近期內每消耗一具屍體,都使攻擊和施放速度減慢 {0},最多 {1} -{0} reduced Attack and Cast Speed if Corrupted,若腐化,則攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed if Energy Shield Recharge has started Recently,近期內若有能量護盾開始回復,則攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed if you haven't been Hit Recently,若你近期內沒有被擊中,則攻擊和施放速度減慢 {0} -{0} reduced Attack and Cast Speed if you've been Hit Recently,若你近期內有被擊中,則攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed if you've Hit an Enemy Recently,若你近期內擊中敵人,則攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed if you've summoned a Totem Recently,若你近期內有召喚圖騰,攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed if you've taken a Savage Hit Recently,若你近期內受到過【殘暴打擊】,則攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed if you've used a Movement Skill Recently,若你近期內使用過移動技能,則攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed per Endurance Charge,每個耐力球可使攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed per Frenzy Charge,每個狂怒球可使攻擊速度減少 {0} -{0} reduced Attack and Cast Speed per Ghost Shroud,每層鬼影纏身可使攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed per Power Charge,每個暴擊球可使攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed per Summoned Raging Spirit,每個召喚的怒炎之靈可使攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed while affected by a Herald,受捷影響時,攻擊和施放速度減慢 {0} -{0} reduced Attack and Cast Speed while Channelling,持續吟導時,攻擊和施放速度減慢 {0} -{0} reduced Attack and Cast Speed while Elusive,【靈巧】效果下,攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed while Focussed,專注時攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed while Leeching,偷取時攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed while Leeching Energy Shield,偷取能量護盾時攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed while on Consecrated Ground,在奉獻地面上時攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed while Physical Aegis is depleted,物理神盾消散時,攻擊和施放速度減慢 {0} -{0} reduced Attack and Cast Speed while you have a Totem,當你有圖騰存在時,攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed while you have Fortify,【護體】狀態下,攻擊和施放速度減少 {0} -{0} reduced Attack and Cast Speed with Chaos Skills,混沌技能的攻擊和施放速度減慢 {0} -{0} reduced Attack and Cast Speed with Cold Skills,冰冷技能的攻擊和施放速度減慢 {0} -{0} reduced Attack and Cast Speed with Elemental Skills,元素技能的攻擊和施放速度減慢 {0} -{0} reduced Attack and Cast Speed with Fire Skills,火焰技能的攻擊和施放速度減慢 {0} -{0} reduced Attack and Cast Speed with Lightning Skills,閃電技能的攻擊和施放速度減慢 {0} -{0} reduced Attack and Cast Speed with Physical Skills,物理技能的攻擊和施放速度減慢 {0} -{0} reduced Attack and Cast Speed with Shield Skills,護盾技能的攻擊與施放速度減少 {0} -{0} reduced Attack and Movement Speed with Her Blessing,獲得【女神的祝福】時攻擊速度和移動速度減少 {0} -{0} reduced Attack Cold Damage,攻擊造成的冰冷傷害減少 {0} -{0} reduced Attack Cold Damage while Dual Wielding,雙持武器時,冰冷攻擊傷害減少 {0} -{0} reduced Attack Critical Strike Chance per {1} Accuracy Rating,每 {1} 點命中值可使攻擊暴擊率減少 {0} -{0} reduced Attack Critical Strike Chance while Dual Wielding,雙持武器時,攻擊暴擊率減少 {0} -{0} reduced Attack Damage,攻擊傷害減少 {0} -{0} reduced Attack Damage against Bleeding Enemies,對流血敵人的攻擊傷害減少 {0} -{0} reduced Attack Damage against Maimed Enemies,對抗【癱瘓】的敵人時,攻擊傷害減少 {0} -{0} reduced Attack Damage during Onslaught,【猛攻】狀態下攻擊傷害減少 {0} -{0} reduced Attack Damage if Corrupted,若腐化,則攻擊傷害減少 {0} -{0} reduced Attack Damage if you've Cast a Spell Recently,若你近期內有施放法術,則攻擊傷害減少 {0} -{0} reduced Attack Damage if your other Ring is a Shaper Item,若你的其它戒指中有【塑界之器】,則攻擊傷害減少 {0} -{0} reduced Attack Damage per {1} Armour or Evasion Rating on Shield,盾牌上每 {1} 點護甲值或閃避值都使攻擊傷害減少 {0} -{0} reduced Attack Damage per {1} Evasion Rating,每 {1} 點閃避值可使攻擊傷害減少 {0} -{0} reduced Attack Damage per {1} Maximum Mana,每 {1} 點最大魔力會使攻擊傷害減少 {0} -{0} reduced Attack Damage per Frenzy Charge,每個狂怒球可使攻擊傷害減少 {0} -{0} reduced Attack Damage per Level,每級的攻擊傷害減少 {0} -{0} reduced Attack Damage when on Full Life,滿血時攻擊傷害減少 {0} -{0} reduced Attack Damage while affected by Precision,受到【精準】影響時,攻擊傷害減少 {0} -{0} reduced Attack Damage while Channelling,持續吟導時攻擊傷害減少 {0} -{0} reduced Attack Damage while Dual Wielding,雙持武器時,攻擊傷害減少 {0} -{0} reduced Attack Damage while holding a Shield,持盾牌時造成的攻擊傷害減少 {0} -{0} reduced Attack Damage while Leeching,偷取時攻擊傷害減少 {0} -{0} reduced Attack Damage while you have Fortify,護體狀態下攻擊傷害減少 {0} -{0} reduced Attack Damage with Main Hand,主手攻擊傷害減少 {0} -{0} reduced Attack Damage with Off Hand,副手攻擊傷害減少 {0} -{0} reduced Attack Fire Damage,攻擊造成的火焰傷害減少 {0} -{0} reduced Attack Physical Damage,攻擊造成的物理傷害減少 {0} -{0} reduced Attack Physical Damage while using Pride,使用【尊嚴】時,攻擊造成的物理傷害減少 {0} -{0} reduced Attack Speed,攻擊速度減少 {0} -{0} reduced Attack Speed during any Flask Effect,藥劑持續期間,攻擊速度減少 {0} -{0} reduced Attack Speed during Flask effect,藥劑持續期間,攻擊速度減少 {0} -{0} reduced Attack Speed if you have at least {1} Strength,你若至少有 {1} 點力量,則攻擊速度減慢 {0} -{0} reduced Attack Speed if you have Blocked Recently,若你近期內有過格擋,則攻擊速度減少 {0} -{0} reduced Attack Speed if you haven't Cast Dash recently,若你近期內沒有施放過衝刺,則攻擊速度減慢 {0} -{0} reduced Attack Speed if you haven't gained a Frenzy Charge Recently,若你近期內沒有獲得狂怒球,則攻擊速度減慢 {0} -{0} reduced Attack Speed if you haven't Killed Recently,若你近期內沒有擊敗敵人,則攻擊速度減少 {0} -{0} reduced Attack Speed if you've Attacked Recently,若你近期內有進行攻擊,則攻擊速度減少 {0} -{0} reduced Attack Speed if you've been Hit Recently,若你近期內被擊中,則攻擊速度減少 {0} -{0} reduced Attack Speed if you've changed Stance Recently,若你近期內換過姿態,則攻擊速度減慢 {0} -{0} reduced Attack Speed if you've dealt a Critical Strike Recently,若你近期內打出過暴擊,則攻擊速度減少 {0} -{0} reduced Attack Speed if you've Hit with your Main Hand Weapon Recently,若你近期內用主手武器擊中,則攻擊速度減慢 {0} -{0} reduced Attack Speed if you've Killed Recently,若你近期內有擊敗敵人,則攻擊速度減少 {0} -{0} reduced Attack Speed per {1} Accuracy Rating,每 {1} 點命中值都使攻擊速度減慢 {0} -{0} reduced Attack Speed per {1} Dexterity,每 {1} 點敏捷會使攻擊速度減少 {0} -{0} reduced Attack Speed per Frenzy Charge,每個狂怒球可使攻擊速度減少 {0} -{0} reduced Attack Speed per Reave stack,每堆疊一層衝擊波,攻擊速度便減少 {0} -{0} reduced Attack Speed when on Full Life,滿血時攻擊速度減少 {0} -{0} reduced Attack Speed when on Low Life,低血時攻擊速度減少 {0} -{0} reduced Attack Speed while a Rare or Unique Enemy is Nearby,週圍有稀有或傳奇敵人時,攻擊速度減少 {0} -{0} reduced Attack Speed while affected by Precision,受到【精準】影響時,攻擊速度減少 {0} -{0} reduced Attack Speed while Dual Wielding,雙持攻擊的攻擊速度減少 {0} -{0} reduced Attack Speed while holding a Shield,持盾牌時攻擊速度減少 {0} -{0} reduced Attack Speed while Ignited,被點燃時攻擊速度減少 {0} -{0} reduced Attack Speed while Leeching,生命偷取時攻擊速度減少 {0} -{0} reduced Attack Speed while not on Low Mana,非低魔力時,攻擊速度減慢 {0} -{0} reduced Attack Speed while Phasing,迷蹤狀態下,攻擊速度減慢 {0} -{0} reduced Attack Speed while Totem is Active,當圖騰存在時,攻擊速度減少 {0} -{0} reduced Attack Speed while you have Fortify,護體狀態下,攻擊速度減少 {0} -{0} reduced Attack Speed with Axes,斧類攻擊的攻擊速度減少 {0} -{0} reduced Attack Speed with Bows,弓類攻擊的攻擊速度減少 {0} -{0} reduced Attack Speed with Claws,爪類攻擊的攻擊速度減少 {0} -{0} reduced Attack Speed with Daggers,匕首攻擊的攻擊速度減少 {0} -{0} reduced Attack Speed with Maces or Sceptres,鎚類或短杖的攻擊速度減慢 {0} -{0} reduced Attack Speed with Movement Skills,移動技能的攻擊速度減少 {0} -{0} reduced Attack Speed with One Handed Melee Weapons,近戰單手武器攻擊的攻擊速度減少 {0} -{0} reduced Attack Speed with One Handed Weapons,單手武器攻擊的攻擊速度減少 {0} -{0} reduced Attack Speed with Staves,長杖攻擊的攻擊速度減少 {0} -{0} reduced Attack Speed with Swords,劍類攻擊的攻擊速度減少 {0} -{0} reduced Attack Speed with Two Handed Melee Weapons,雙手近戰武器攻擊的攻擊速度減少 {0} -{0} reduced Attack Speed with Unarmed Attacks,空手時攻擊速度減少 {0} -{0} reduced Attack Speed with Wands,法杖攻擊的攻擊速度減少 {0} -"{0} reduced Attack, Cast and Movement Speed during Flask Effect",藥劑持續期間,攻擊速度,施放速度和移動速度減少 {0} -"{0} reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently",若你近期內受到【殘暴打擊】,則攻擊速度,施放速度,移動速度減少 {0} -"{0} reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes",當你沒有獲得【霸體】時,攻擊速度,施放速度和移動速度減少 {0} -"{0} reduced Attack, Cast and Movement Speed while you have Onslaught",你在猛攻狀態下,攻擊、施放、移動速度減慢 {0} -{0} reduced Attribute Requirements,屬性需求減少 {0} -{0} reduced Attributes,所有屬性減少 {0} -{0} reduced Attributes per allocated Keystone,每配置 1 點核心天賦,屬性減少 {0} -{0} reduced Aura Area of Effect,光環效果區域縮小 {0} -{0} reduced Aura effect,光環效果減少 {0} -{0} reduced Ball Lightning Area of Effect,【天雷之珠】範圍縮小 {0} -{0} reduced Ball Lightning Damage,【天雷之珠】傷害減少 {0} -{0} reduced Ball Lightning Projectile Speed,【天雷之珠】投射物速度減少 {0} -{0} reduced Barrage Attack Speed,【彈幕】攻擊速度減少 {0} -{0} reduced Barrage Damage,【彈幕】的傷害減少 {0} -{0} reduced beam length,光束長度減少 {0} -{0} reduced beam width,波束寬度縮小 {0} -{0} reduced Bear Trap Damage,【捕熊陷阱】的傷害減少 {0} -{0} reduced Blade Flurry Area of Effect,【刀刃亂舞】範圍縮小 {0} -{0} reduced Blade Flurry Damage,【刀刃亂舞】傷害減少 {0} -{0} reduced Blade Vortex Area of Effect,【飛刃風暴】範圍縮小 {0} -{0} reduced Blade Vortex Duration,【飛刃風暴】持續時間縮短 {0} -{0} reduced Blade Vortex Spell Damage,【飛刃風暴】的法術傷害減少 {0} -{0} reduced Bladefall Area of Effect,【虛空刀雨】範圍縮小 {0} -{0} reduced Bladefall Critical Strike Chance,【虛空刀雨】暴擊率減少 {0} -{0} reduced Bladefall Damage,【虛空刀雨】的傷害減少 {0} -{0} reduced Bleeding Duration,流血持續時間縮短 {0} -{0} reduced Bleeding Duration per {1} Intelligence,每 {1} 點智慧可使流血持續時間縮短 {0} -{0} reduced Blight Area of Effect,【枯萎】範圍縮小 {0} -{0} reduced Blight Damage,【枯萎】的傷害減少 {0} -{0} reduced Blight Duration,【枯萎】持續時間縮短 {0} -{0} reduced Blind duration,致盲的持續時間減少 {0} -{0} reduced Blinding duration,致盲持續時間縮短 {0} -{0} reduced Block Recovery,格擋回復減少 {0} -{0} reduced Blueprint Revealing Cost,破解宏圖花費減少 {0} -{0} reduced Bodyswap Cast Speed,【屍術傳送】的施放速度減少 {0} -{0} reduced Bodyswap Damage,【屍術傳送】的傷害減少 {0} -{0} reduced Bone Offering Duration,【骸骨奉獻】持續時間縮短 {0} -{0} reduced Bow Physical Damage while holding a Shield,持盾牌時弓類攻擊的物理傷害減少 {0} -{0} reduced branching angle,分支角度縮小 {0} -{0} reduced Brand Activation frequency,烙印的啟動頻率減少 {0} -{0} reduced Brand Activation Frequency if you haven't used a Brand Skill Recently,若你近期內沒有使用【烙印】技能,則烙印啟動頻率減少 {0} -{0} reduced Brand Attachment range,烙印的附著範圍縮小 {0} -{0} reduced Brand Critical Strike Chance,烙印暴擊率減少 {0} -{0} reduced Brand Damage,烙印傷害減少 {0} -{0} reduced Brand Damage per {1} Devotion,每 {1} 點奉獻使烙印傷害減少 {0} -{0} reduced Buff and Debuff Duration,增益和減益持續時間縮短 {0} -{0} reduced Buff Effect,增益效果減少 {0} -{0} reduced Buff Effect on Low Energy Shield,在能量護盾較低時,增益效果減少 {0} -{0} reduced Burning Arrow Damage,【燃燒箭矢】的傷害減少 {0} -{0} reduced Burning Damage,燃燒傷害減少 {0} -{0} reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently,近期內你每感電 1 個未被感電的敵人,則燃燒傷害減少 {0} -{0} reduced Burning Damage if you've Ignited an Enemy Recently,點燃 1 個敵人後的短時間內,燃燒傷害減少 {0} -{0} reduced Burning Damage taken,受到的燃燒傷害減少 {0} -{0} reduced Cast Speed,施放速度減少 {0} -{0} reduced Cast Speed during any Flask Effect,藥劑持續期間,施放速度減少 {0} -{0} reduced Cast Speed during Flask effect,藥劑持續期間,施放速度減少 {0} -{0} reduced Cast Speed for each corpse Consumed Recently,每消耗 1 具屍體後的短時間內,施放速度減少 {0} -{0} reduced Cast Speed if a Minion has been Killed Recently,近期內你的召喚生物若被擊敗,則施放速度減少 {0} -{0} reduced Cast Speed if you've Attacked Recently,若你近期內有進行攻擊,則施放速度減少 {0} -{0} reduced Cast Speed if you've dealt a Critical Strike Recently,若你近期內有打出過暴擊,則施放速度減少 {0} -{0} reduced Cast Speed if you've Killed Recently,若你近期內有擊敗敵人,則施放速度減少 {0} -{0} reduced Cast Speed per Frenzy Charge,每個狂怒球可使施放速度減少 {0} -{0} reduced Cast Speed when on Full Life,滿血時施放速度減少 {0} -{0} reduced Cast Speed when on Low Life,低血時施放速度減少 {0} -{0} reduced Cast Speed while Dual Wielding,雙持時施放速度減少 {0} -{0} reduced Cast Speed while holding a Shield,持盾牌時施放速度減少 {0} -{0} reduced Cast Speed while Ignited,被點燃時施放速度減少 {0} -{0} reduced Cast Speed while wielding a Bow,持弓時施放速度減少 {0} -{0} reduced Cast Speed while wielding a Staff,持長杖時施放速度減少 {0} -{0} reduced Cast Speed with Brand Skills,烙印技能的施放速度減慢 {0} -{0} reduced Cast Speed with Chaos Skills,混沌技能施放速度減少 {0} -{0} reduced Cast Speed with Cold Skills,冰冷技能施放速度減少 {0} -{0} reduced Cast Speed with Elemental Skills,元素技能施放速度減少 {0} -{0} reduced Cast Speed with Fire Skills,火焰技能施放速度減少 {0} -{0} reduced Cast Speed with Lightning Skills,閃電技能施放速度減少 {0} -{0} reduced Caustic Arrow Area of Effect,【腐蝕箭矢】範圍縮小 {0} -{0} reduced Caustic Arrow Damage,【腐蝕箭矢】的傷害減少 {0} -{0} reduced Caustic Arrow Duration,【腐蝕箭矢】持續時間縮短 {0} -{0} reduced Chaining range,連鎖範圍縮小 {0} -{0} reduced Chance to Block Attack and Spell Damage,攻擊及法術傷害格擋機率減少 {0} -{0} reduced Chaos Damage,混沌傷害減少 {0} -{0} reduced Chaos Damage for each Corrupted Item Equipped,每裝備一個被腐化的物品時,混沌傷害減少 {0} -{0} reduced Chaos Damage over Time taken while on Caustic Ground,當在腐蝕地面上時,受到的混沌持續傷害減少 {0} -{0} reduced Chaos Damage per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 點智慧,混沌傷害減少 {0} -{0} reduced Chaos Damage per Level,每級減少 {0} 混沌傷害 -{0} reduced Chaos Damage taken,受到的混沌傷害減少 {0} -{0} reduced Chaos Damage taken over time,受到的持續性混沌傷害減少 {0} -{0} reduced Chaos Damage taken while Incubating,孕育時混沌傷害減少 {0} -{0} reduced Chaos Damage while affected by Herald of Agony,受到【苦痛之捷】影響時,混沌傷害減少 {0} -{0} reduced Chaos Damage with Attack Skills,攻擊技能可使混沌傷害減少 {0} -{0} reduced Chaos Damage with Spell Skills,法術技能可使混沌傷害減少 {0} -{0} reduced Chaos Damage with Weapons,武器攻擊的混沌傷害減少 {0} -{0} reduced Character Size,角色體型縮小 {0} -{0} reduced Charged Dash Damage,【蓄力疾風閃】的傷害減少 {0} -{0} reduced Charges used,充能次數減少 {0} -{0} reduced Charges used. {1} to this value when used,充能次數減少 {0}。使用時該數值 {1} -{0} reduced Chill and Freeze Duration on Enemies,對敵人的冰緩和冰凍持續時間減少 {0} -{0} reduced Chill Duration on Enemies,敵人被冰緩的持續時間縮短 {0} -{0} reduced Chill Duration on enemies,敵人被冰緩的時間縮短 {0} -{0} reduced Chill Duration on Enemies when in Off Hand,在副手時,對敵人冰緩的持續時間縮短 {0} -{0} reduced Chill Duration on you,你被冰緩的持續時間縮短 {0} -{0} reduced Chill Effect on Enemies,對敵人的冰緩效果減少 {0} -{0} reduced Claw Physical Damage when on Low Life,低血時爪類攻擊的物理傷害減少 {0} -{0} reduced Cleave Area of Effect,【劈砍】範圍縮小 {0} -{0} reduced Cleave Attack Speed,劈砍攻擊速度減少 {0} -{0} reduced Cleave Damage,【劈砍】的傷害減少 {0} -{0} reduced Cold Attack Damage while holding a Shield,持盾牌時攻擊造成的冰冷傷害減少 {0} -{0} reduced Cold Damage,冰冷傷害減少 {0} -{0} reduced Cold Damage if you have used a Fire Skill Recently,若你近期內使用過火焰技能,則冰冷傷害減少 {0} -{0} reduced Cold Damage over Time,冰冷持續傷害效果減少 {0} -{0} reduced Cold Damage per {1} Chance to Block Attack Damage,每有 {1} 攻擊格檔率,冰冷傷害減少 {0} -{0} reduced Cold Damage per {1} Missing Cold Resistance,每失去 {1} 冰冷抗性,就使冰冷傷害減少 {0} -"{0} reduced Cold Damage per {1} Missing Cold Resistance, up to a maximum of {2}",每失去 {1} 冰冷抗性,冰冷傷害就減少 {0},最多減少 {2} -{0} reduced Cold Damage per Frenzy Charge,每個狂怒球可使冰冷傷害減少 {0} -{0} reduced Cold Damage taken,承受的冰冷傷害減少 {0} -{0} reduced Cold Damage taken if you've been Hit Recently,若你近期內受到過傷害,則冰冷傷害減少 {0} -{0} reduced Cold Damage while affected by Hatred,受到【憎恨】影響時,冰冷傷害減少 {0} -{0} reduced Cold Damage while affected by Herald of Ice,受到【冰霜之捷】影響時,冰冷傷害減少 {0} -{0} reduced Cold Damage while your Off Hand is empty,你的副手為空時,冰冷傷害減少 {0} -{0} reduced Cold Damage with Attack Skills,攻擊技能的冰冷傷害減少 {0} -{0} reduced Cold Damage with Axes,斧類攻擊的冰冷傷害減少 {0} -{0} reduced Cold Damage with Bows,弓類攻擊的冰冷傷害減少 {0} -{0} reduced Cold Damage with Claws,爪類攻擊的冰冷傷害減少 {0} -{0} reduced Cold Damage with Daggers,匕首攻擊的冰冷傷害減少 {0} -{0} reduced Cold Damage with Hits against Shocked Enemies,擊中被感電的敵人時,冰冷傷害減少 {0} -{0} reduced Cold Damage with Maces or Sceptres,鎚類或短杖的冰冷傷害減少 {0} -{0} reduced Cold Damage with One Handed Melee Weapons,近戰單手武器攻擊的冰冷傷害減少 {0} -{0} reduced Cold Damage with Spell Skills,法術技能的冰冷傷害減少 {0} -{0} reduced Cold Damage with Staves,長杖攻擊的冰冷傷害減少 {0} -{0} reduced Cold Damage with Swords,劍類攻擊的冰冷傷害減少 {0} -{0} reduced Cold Damage with Two Handed Melee Weapons,雙手近戰武器的冰冷傷害攻擊減少 {0} -{0} reduced Cold Damage with Wands,法杖攻擊的冰冷傷害減少 {0} -{0} reduced Cold Damage with Weapons,武器攻擊的冰冷傷害減少 {0} -{0} reduced Cold Resistance,冰冷抗性減少 {0} -{0} reduced Cold Snap Area of Effect,【霜暴】範圍縮小 {0} -{0} reduced Cold Snap Damage,【霜暴】的傷害減少 {0} -{0} reduced Conductivity Curse Effect,【導電】的詛咒效果減少 {0} -{0} reduced Conductivity Duration,【導電】持續時間縮短 {0} -{0} reduced Consecrated Ground Area,奉獻地面的區域縮小 {0} -{0} reduced Contagion Area of Effect,【瘟疫】範圍縮小 {0} -{0} reduced Contagion Damage,【瘟疫】的傷害減少 {0} -{0} reduced Contagion Duration,【瘟疫】持續時間縮短 {0} -{0} reduced Convocation Buff Effect,【號召】的增益效果減少 {0} -{0} reduced Cooldown Recovery Rate,冷卻回復速度減少 {0} -{0} reduced Cooldown Recovery Rate for each Normal or Magic Enemy in Area,範圍中每有一個普通或魔法敵人,就使冷卻時間回復速度減少 {0} -{0} reduced Cooldown Recovery Rate for each Rare or Unique Enemy in Area,範圍中每有一個稀有或傳奇敵人,就使冷卻時間回復速度減少 {0} -{0} reduced Cooldown Recovery Rate for Stance Skills,姿態技能的冷卻回復速度減慢 {0} -{0} reduced Cooldown Recovery Rate for throwing Traps,陷阱冷卻回復速度減少 {0} -{0} reduced Cooldown Recovery Rate of Movement Skills,位移技能的的冷卻恢復速度減少 {0} -{0} reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste,受到【迅捷】影響時,移動技能的冷卻速度減少 {0} -{0} reduced Cooldown Recovery Rate of Travel Skills,旅行技能的冷卻回復率減少 {0} -{0} reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge,每個狂怒球使旅行技能的冷卻回復速度減少 {0} -{0} reduced Cooldown Recovery Rate per Brand,每個烙印使冷卻回復速度減慢 {0} -{0} reduced Cost of Building and Upgrading Towers,建造和升級防禦塔的費用減少 {0} -{0} reduced Creeping Frost Area of Effect,【電光寒霜】的效果區域減少 {0} -{0} reduced Creeping Frost Damage,【電光寒霜】的傷害減少 {0} -{0} reduced Creeping Frost Duration,【電光寒霜】的持續時間縮短 {0} -{0} reduced Cremation Cast Speed,【火葬】的施放速度減少 {0} -{0} reduced Cremation Damage,【火葬】的傷害減少 {0} -{0} reduced Critical Strike Chance,該裝備的攻擊暴擊率減少 {0} -{0} reduced Critical Strike Chance against Bleeding Enemies,對流血敵人的攻擊和法術暴擊率減少 {0} -{0} reduced Critical Strike Chance against Blinded Enemies,對致盲的敵人時,攻擊和法術暴擊率減少 {0} -{0} reduced Critical Strike Chance against Chilled Enemies,對冰緩的目標的暴擊率減少 {0} -{0} reduced Critical Strike Chance against Enemies affected by Elemental Ailments,對元素異常狀態敵人的暴擊率減少 {0} -{0} reduced Critical Strike Chance against Enemies on Full Life,對滿血敵人的攻擊和法術暴擊率減少 {0} -{0} reduced Critical Strike Chance against Enemies that are affected by no Elemental Ailments,對沒有受到元素異常狀態的敵人的暴擊率減少 {0} -{0} reduced Critical Strike Chance against Marked Enemy,對抗標記的敵人時,暴擊率減少 {0} -{0} reduced Critical Strike Chance against Poisoned Enemies,對中毒敵人的攻擊和法術暴擊率減少 {0} -{0} reduced Critical Strike Chance against Shocked Enemies,對感電目標的暴擊率減少 {0} -{0} reduced Critical Strike Chance against Taunted Enemies,對抗被嘲諷的敵人時,暴擊率減少 {0} -{0} reduced Critical Strike Chance during any Flask Effect,藥劑持續期間,暴擊機率減少 {0} -{0} reduced Critical Strike Chance during Flask Effect,藥劑持續期間,暴擊機率減少 {0} -{0} reduced Critical Strike Chance for Attacks,攻擊暴擊率減少 {0} -{0} reduced Critical Strike Chance for each blade,每個刀刃可使法術暴擊率減少 {0} -"{0} reduced Critical Strike Chance for each Mine Detonated Recently, up to {1}",近期每個引爆的地雷可使暴擊率減少 {0},最多 {1} -{0} reduced Critical Strike Chance for Spells,法術暴擊率減少 {0} -{0} reduced Critical Strike Chance for Spells if you've Killed Recently,若你近期內有擊敗敵人,則法術暴擊率減少 {0} -{0} reduced Critical Strike Chance for Spells per {1} Player Maximum Life,每 {1} 點玩家最大生命使法術暴擊率減少 {0} -{0} reduced Critical Strike Chance for Spells per Raised Spectre,每個【召喚幽魂】會使暴擊率減少 {0} -{0} reduced Critical Strike Chance for Spells while Dual Wielding,雙持時法術暴擊機率減少 {0} -{0} reduced Critical Strike Chance for Spells while holding a Shield,持盾牌時法術暴擊機率減少 {0} -{0} reduced Critical Strike Chance for Spells while wielding a Staff,持長杖時,法術暴擊機率減少 {0} -{0} reduced Critical Strike Chance if you have Killed Recently,若你近期內擊敗過敵人,則暴擊率減少 {0} -{0} reduced Critical Strike Chance if you haven't Blocked Recently,若你近期內沒有格擋,則暴擊率減少 {0} -{0} reduced Critical Strike Chance if you haven't Crit Recently,若你近期內沒有打出過暴擊,則暴擊率減少 {0} -{0} reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently,若你近期內沒有打出暴擊,則暴擊率減少 {0} -{0} reduced Critical Strike Chance if you haven't gained a Power Charge Recently,若你近期內沒有獲得暴擊球,則暴擊率減少 {0} -{0} reduced Critical Strike Chance if you've been Shocked Recently,若你近期內遭到感電效果,則暴擊率減少 {0} -{0} reduced Critical Strike Chance per {1} Strength,每 {1} 點力量使暴擊率減少 {0} -{0} reduced Critical Strike Chance per Blitz Charge,每個疾電球可使暴擊率減少 {0} -{0} reduced Critical Strike Chance per Brand,每個烙印都使暴擊率減少 {0} -{0} reduced Critical Strike Chance per Endurance Charge,每個耐力球可使暴擊率減少 {0} -{0} reduced Critical Strike Chance per Frenzy Charge,每個狂怒球可使暴擊率減少 {0} -{0} reduced Critical Strike Chance per Inspiration Charge,每個激勵球可使暴擊率減少 {0} -{0} reduced Critical Strike Chance per Power Charge,每個暴擊球暴擊率減少 {0} -{0} reduced Critical Strike Chance per Volley,每一波飛刃可使攻擊暴擊率減少 {0} -{0} reduced Critical Strike Chance while affected by Wrath,受到【雷霆】影響時,暴擊率減少 {0} -{0} reduced Critical Strike Chance while Channelling,持續吟導時,暴擊率減少 {0} -{0} reduced Critical Strike Chance while Dual Wielding,雙持時暴擊率減少 {0} -{0} reduced Critical Strike Chance while holding a Shield,持盾牌時攻擊暴擊率減少 {0} -{0} reduced Critical Strike Chance while Physical Aegis is depleted,物理神盾消散時,暴擊率減少 {0} -{0} reduced Critical Strike Chance while you have at least {1} Intelligence,至少有 {1} 點智慧時,暴擊率減少 {0} -{0} reduced Critical Strike Chance while you have Avatar of Fire,當你獲得【火之化身】時,暴擊率減少 {0} -{0} reduced Critical Strike Chance with arrows that Fork,分裂後的箭矢攻擊暴擊率減少 {0} -{0} reduced Critical Strike Chance with Axes,斧類攻擊的暴擊率減少 {0} -{0} reduced Critical Strike Chance with Bows,弓類攻擊的暴擊率減少 {0} -{0} reduced Critical Strike Chance with Chaos Skills,混沌技能的暴擊率減少 {0} -{0} reduced Critical Strike Chance with Claws,爪類攻擊的暴擊率減少 {0} -{0} reduced Critical Strike Chance with Cold Skills,冰冷技能暴擊率減少 {0} -{0} reduced Critical Strike Chance with Daggers,匕首攻擊的暴擊率減少 {0} -{0} reduced Critical Strike Chance with Elemental Skills,元素技能的暴擊率減少 {0} -{0} reduced Critical Strike Chance with Fire Skills,火焰技能暴擊率減少 {0} -{0} reduced Critical Strike Chance with Lightning Skills,閃電技能暴擊率減少 {0} -{0} reduced Critical Strike Chance with Maces or Sceptres,鎚類或短杖的暴擊率減少 {0} -{0} reduced Critical Strike Chance with Mines,地雷暴擊率減少 {0} -{0} reduced Critical Strike Chance with One Handed Melee Weapons,近戰單手武器的攻擊暴擊率減少 {0} -{0} reduced Critical Strike Chance with Spells which remove the maximum number of Seals,若法術移除了封印數量上限,則該法術的暴擊率減少 {0} -{0} reduced Critical Strike Chance with Staves,長杖攻擊的暴擊率減少 {0} -{0} reduced Critical Strike Chance with Swords,劍類攻擊的暴擊率減少 {0} -{0} reduced Critical Strike Chance with Totem Skills,圖騰施放的技能暴擊率減少 {0} -{0} reduced Critical Strike Chance with Traps,陷阱暴擊率減少 {0} -{0} reduced Critical Strike Chance with Two Handed Melee Weapons,雙手近戰武器的攻擊暴擊率減少 {0} -{0} reduced Critical Strike Chance with Wands,法杖攻擊的暴擊率減少 {0} -{0} reduced Curse Duration,詛咒持續時間縮短 {0} -{0} reduced Cyclone Attack Speed,【旋風斬】攻擊速度減少 {0} -{0} reduced Cyclone Damage,【旋風斬】的傷害減少 {0} -{0} reduced Damage,傷害減少 {0} -{0} reduced Damage against Abyssal Monsters,對深淵怪物的傷害減少 {0} -{0} reduced Damage against Demons during Flask effect,藥劑持續期間,對惡魔的傷害減少 {0} -{0} reduced Damage against Ignited Enemies,對被點燃敵人的傷害減少 {0} -{0} reduced Damage against Taunted Enemies,對被嘲諷敵人的傷害減少{0} -{0} reduced Damage during any Flask Effect,藥劑持續期間,傷害減少 {0} -{0} reduced Damage for each {1} Mana you have Spent Recently,近期內你每消耗 {1} 點魔力都使傷害減少 {0} -{0} reduced Damage for each Herald affecting you,每有一個影響你的捷效果都使傷害減少 {0} -{0} reduced Damage for each Magic Item Equipped,每裝備一個魔法物品,傷害減少 {0} -{0} reduced Damage for each time you've Warcried Recently,近期內你每次使用戰吼都使傷害減少 {0} -{0} reduced Damage for each Trap and Mine you have,每存在一個你的陷阱和地雷,你的傷害減少 {0} -{0} reduced Damage for each type of Abyss Jewel affecting you,每種影響你的【深淵珠寶】可使傷害減少 {0} -{0} reduced Damage if Corrupted,若腐化,則傷害減少 {0} -{0} reduced Damage if firing at least {1} Projectiles,若至少發射了 {1} 枚投射物,則傷害減少 {0} -{0} reduced Damage if not Consuming a Corpse,若沒有消耗屍體,則傷害減少 {0} -{0} reduced Damage if three different Charge types removed,若移除三個不同類型的充能球,則傷害減少 {0} -{0} reduced Damage if you have Consumed a corpse Recently,若你近期內有消耗屍體,則傷害減少 {0} -{0} reduced Damage if you have Shocked an Enemy Recently,若你近期內感電任意敵人,則傷害減少 {0} -{0} reduced Damage if you Summoned a Golem in the past {1} seconds,在召喚魔像後的 {1} 秒內傷害減少 {0} -{0} reduced Damage if you've been Ignited Recently,若你近期內被點燃,則傷害減少 {0} -{0} reduced Damage if you've dealt a Critical Strike in the past {1} seconds,若過去 {1} 秒內你打出過暴擊,則傷害減少 {0} -{0} reduced Damage if you've dealt a Critical Strike Recently,若你近期內打出過暴擊,則傷害減少 {0} -{0} reduced Damage if you've Frozen an Enemy Recently,若你近期內有冰凍敵人,則傷害減少 {0} -{0} reduced Damage if you've killed a Bleeding Enemy Recently,若你近期內有擊敗流血的敵人,則傷害減少 {0} -{0} reduced Damage if you've Killed Recently,若你近期內有擊敗敵人,則傷害減少 {0} -{0} reduced Damage if you've taken no Damage from Hits Recently,若你近期內被擊中但沒有受到傷害,則傷害減少 {0} -{0} reduced Damage if you've used a Travel Skill Recently,若你近期內使用過旅行技能,則傷害減少 {0} -{0} reduced Damage over Time,持續傷害效果減少 {0} -{0} reduced Damage Over Time during Flask Effect,藥劑持續期間,持續傷害減少 {0} -{0} reduced Damage over Time while affected by a Herald,受捷影響時,持續傷害減少 {0} -{0} reduced Damage Over Time with Attack Skills,攻擊類技能的持續傷害效果減少 {0} -{0} reduced Damage Over Time with Bow Skills,弓類技能的持續傷害效果減少 {0} -{0} reduced Damage per {1} Chance to Block Attack Damage,每有 {1} 攻擊格檔率,傷害減少 {0} -{0} reduced Damage per {1} Levels,每 {1} 級,傷害減少 {0} -{0} reduced Damage per {1} of your lowest Attribute,你最低的屬性每有 {1} 點,傷害減少 {0} -{0} reduced Damage per Curse on you,自身的每個詛咒會使傷害減少 {0} -{0} reduced Damage per Endurance Charge,每個耐力球可使傷害減少 {0} -{0} reduced Damage per Enemy Killed by you or your Totems Recently,近期你或你的圖騰若有擊敗過敵人,則每擊敗 1 個,傷害減少 {0} -{0} reduced Damage per Frenzy Charge,每個狂怒球可使傷害減少 {0} -{0} reduced Damage per Frenzy Charge with Hits against Enemies on Low Life,對低血敵人,每個狂怒球可使傷害減少 {0} -"{0} reduced Damage per Frenzy, Power or Endurance Charge",每個狂怒球、暴擊球、耐力球可使傷害減少 {0} -{0} reduced Damage per one hundred nearby Enemies,週圍每有 100 個敵人,傷害便減少 {0} -{0} reduced Damage per Power Charge,每個暴擊球可使傷害減少 {0} -{0} reduced Damage per Power Charge with Hits against Enemies on Full Life,對滿血敵人,每個暴擊球可使傷害減少 {0} -{0} reduced Damage per Power Charge with Hits against Enemies on Low Life,對低血敵人,每個暴擊球可使傷害減少 {0} -{0} reduced Damage per Raised Zombie,每個再生腐屍可使傷害減少 {0} -{0} reduced Damage per Summoned Golem,每個召喚的魔像可使傷害減少 {0} -{0} reduced Damage required to Trigger,觸發需要的傷害減少 {0} -{0} reduced Damage taken,承受傷害減少 {0} -{0} reduced Damage Taken for {1} seconds after Spending a total of {2} Mana,消耗總計 {2} 魔力後,在 {1} 秒內受到的傷害減少 {0} -{0} reduced Damage taken from Bleeding Enemies,承受來自流血敵人的傷害減少 {0} -{0} reduced Damage taken from Blinded Enemies,承受來自致盲敵人的傷害減少 {0} -{0} reduced Damage taken from Damage Over Time,受到的持續性傷害減少 {0} -{0} reduced Damage taken from Demons,承受惡魔的傷害減少 {0} -{0} reduced Damage taken from Demons during Flask effect,藥劑持續期間,承受惡魔的傷害減少 {0} -{0} reduced Damage taken from Ghosts,受到鬼魂的傷害減少 {0} -{0} reduced Damage taken from Hits,被擊中時承受的傷害減少 {0} -{0} reduced Damage Taken from Hits from Labyrinth Traps,被帝王迷宮陷阱擊中所受到的傷害減少 {0} -{0} reduced Damage taken from Melee Attacks,受到的近戰技能攻擊傷害減少 {0} -{0} reduced Damage taken from Projectiles,受到的投射物技能攻擊傷害減少 {0} -{0} reduced Damage taken from Skeletons,受到骷髏的傷害減少 {0} -{0} reduced Damage taken from Taunted Enemies,來自受嘲諷的敵人的傷害減少 {0} -{0} reduced Damage taken from Trap or Mine Hits,受到的陷阱與地雷傷害減少 {0} -{0} reduced Damage taken if Corrupted,若腐化,則承受傷害減少 {0} -{0} reduced Damage taken if you haven't been Hit Recently,若你近期內沒有被擊中,則承受的傷害減少 {0} -{0} reduced Damage taken if you Killed a Taunted Enemy Recently,若你近期內有擊敗受到嘲諷的敵人,傷害減少 {0} -{0} reduced Damage taken if you've been Frozen Recently,若你近期內被冰凍,則承受的傷害減少 {0} -{0} reduced Damage taken if you've Killed Recently,若你近期內有擊敗敵人,則承受的傷害減少 {0} -{0} reduced Damage taken if you've taken a Savage Hit Recently,若你近期內受到【殘暴打擊】,則傷害減少 {0} -{0} reduced Damage taken if you've Taunted an Enemy Recently,若你近期內有成功嘲諷敵人,則受到的傷害減少 {0} -{0} reduced Damage taken per {1} Dexterity,每 {1} 點敏捷會使承受的傷害減少 {0} -{0} reduced Damage taken per {1} Intelligence,每 {1} 點智慧會使承受的傷害減少 {0} -{0} reduced Damage taken per {1} Strength,每 {1} 點力量會使承受的傷害減少 {0} -{0} reduced Damage taken per Frenzy Charge,每個狂怒球會使承受的傷害減少 {0} -{0} reduced Damage taken per Ghost Shroud,每層【鬼影纏身】會使承受的傷害減少 {0} -{0} reduced Damage taken while Elusive,【靈巧】效果下,承受的傷害減少 {0} -{0} reduced Damage taken while Leeching,偷取時受到的傷害減少 {0} -{0} reduced Damage taken while on Full Energy Shield,能量護盾全滿時,受到的傷害減少 {0} -{0} reduced Damage taken while Phasing,迷蹤狀態下,承受的傷害減少 {0} -{0} reduced Damage taken while there are at least two Rare or Unique Enemies nearby,若週圍至少有兩個稀有或傳奇敵人時,則受到的傷害減少 {0} -{0} reduced Damage to distant Enemies,對遠距敵人的傷害減少 {0} -{0} reduced Damage when Cast on Frostbolt,對寒冰彈施放時,傷害減少 {0} -{0} reduced Damage when not on Low Life,非低血狀態下傷害減少 {0} -{0} reduced Damage when on Full Life,滿血時傷害減少 {0} -{0} reduced Damage when on Low Life,低血時傷害減少 {0} -{0} reduced Damage while affected by a Herald,受捷影響時,傷害減少 {0} -{0} reduced Damage while Channelling,持續吟導時,傷害減少 {0} -{0} reduced Damage while Dead,死亡時,傷害減少 {0} -{0} reduced Damage while Ignited,被點燃時傷害減少 {0} -{0} reduced Damage while in Blood Stance,血姿態下,傷害減少 {0} -{0} reduced Damage while Leeching,偷取時傷害減少 {0} -{0} reduced Damage while Leeching Energy Shield,偷取能量護盾時,傷害減少 {0} -{0} reduced Damage while Leeching Life,偷取生命時傷害減少 {0} -{0} reduced Damage while Leeching Mana,偷取魔力時傷害減少 {0} -{0} reduced Damage while not on full Energy Shield,能量護盾沒有全滿時傷害減少 {0} -{0} reduced Damage while on Consecrated Ground,在奉獻地面上時,傷害減少 {0} -{0} reduced Damage while on Full Energy Shield,能量護盾全滿時傷害減少 {0} -{0} reduced Damage while Shocked,感電時傷害減少 {0} -{0} reduced Damage while there is only one nearby Enemy,週圍只有 1 個敵人時,傷害減少 {0} -{0} reduced Damage while wielding a Wand,持法杖時,傷害減少 {0} -{0} reduced Damage while you have {1} or fewer Blades,你最多有 {1} 枚刀刃時,傷害減少 {0} -{0} reduced Damage while you have a Summoned Golem,當你有召喚的魔像存在時,傷害減少 {0} -{0} reduced Damage while you have a Totem,當你有圖騰存在時,傷害減少 {0} -{0} reduced Damage while you have Fortify,護體狀態下傷害減少 {0} -{0} reduced Damage while you have no Frenzy Charges,當你身上沒有狂怒球時傷害減少 {0} -{0} reduced Damage with Ailments,異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills,攻擊技能的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills while wielding a Bow,持弓時,攻擊技能造成的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills while wielding a Claw,持爪時,攻擊技能造成的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills while wielding a Dagger,持匕時,攻擊技能造成的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre,持鎚或短杖時,攻擊技能造成的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon,持近戰武器時,攻擊技能造成的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon,持單手武器時,攻擊技能造成的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills while wielding a Staff,持長杖時,攻擊類技能造成的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills while wielding a Sword,持劍時,攻擊技能造成的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon,持雙手武器時,攻擊技能造成的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills while wielding a Wand,持法杖時,攻擊類技能造成的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments from Attack Skills while wielding an Axe,持斧時,攻擊技能造成的異常狀態傷害減少 {0} -{0} reduced Damage with Ailments per Elder Item Equipped,每裝備一個【尊師之物】,異常狀態的傷害減少 {0} -{0} reduced Damage with Ailments per Frenzy Charge,每個狂怒球都使異常狀態傷害減少 {0} -{0} reduced Damage with Axes,斧類攻擊的傷害減少 {0} -{0} reduced Damage with Bleeding,流血傷害減少 {0} -{0} reduced Damage with Bleeding inflicted on Poisoned Enemies,對中毒敵人造成的流血傷害減少 {0} -{0} reduced Damage with Bleeding per Endurance Charge,每個耐力球可使流血傷害減少 {0} -{0} reduced Damage with Bleeding you inflict on Maimed Enemies,你對癱瘓敵人施加的【流血】傷害減少 {0} -{0} reduced Damage with Bows,弓類的傷害減少 {0} -{0} reduced Damage with Claws,爪類攻擊傷害減少 {0} -{0} reduced Damage with Cold Skills,冰冷技能傷害減少 {0} -{0} reduced Damage with Daggers,匕首傷害減少 {0} -{0} reduced Damage with Fire Skills,火焰技能傷害減少 {0} -{0} reduced Damage with Hits,擊中傷害減少 {0} -{0} reduced Damage with Hits against Chilled Enemies,擊中冰緩敵人的傷害減少 {0} -{0} reduced Damage with Hits against Demons,擊中惡魔時,傷害減少 {0} -{0} reduced Damage with Hits against Enemies on Full Life,對抗滿血敵人,擊中傷害減少 {0} -{0} reduced Damage with Hits against Frozen Enemies,對被冰凍敵人的擊中傷害減少 {0} -"{0} reduced Damage with Hits against Frozen, Shocked or Ignited Enemies",對被冰凍、感電、點燃敵人的擊中傷害減少 {0} -{0} reduced Damage with Hits against Rare and Unique Enemies,擊中稀有怪和傳奇怪傷害減少 {0} -{0} reduced Damage with Hits against Rare monsters,對稀有怪的擊中傷害減少 {0} -{0} reduced Damage with Hits against Shocked Enemies,對感電敵人的擊中傷害減少 {0} -{0} reduced Damage with Hits and Ailments,擊中和異常狀態的傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Bleeding Enemies,擊中和異常狀態對流血敵人的傷害減少 {0} -"{0} reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",若敵人身上有冰凍、感電、點燃效果,每有一種都使對它的擊中和異常狀態傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Bleeding Enemies,對流血敵人的擊中和異常狀態傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Blinded Enemies,對致盲的敵人的擊中和異常狀態傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Burning Enemies,對燃燒敵人的擊中傷害和異常狀態傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Chilled Enemies,對冰緩敵人的擊中和異常狀態傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Cursed Enemies,對抗被詛咒的敵人時,擊中和異常狀態傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Enemies affected by {1} Spider's Webs,對受 {1} 層蜘蛛網影響的敵人,擊中和異常狀態傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Enemies affected by Ailments,對抗有異常狀態的敵人時,擊中和異常狀態傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Enemies that are on Full Life,對滿血敵人的擊中和異常狀態的傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Hindered Enemies,擊中和異常狀態對被阻礙敵人的傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Marked Enemy,對抗標記的敵人時,擊中和異常狀態傷害減少 {0} -{0} reduced Damage with Hits and Ailments against Unique Enemies,對抗傳奇敵人時,擊中和異常狀態傷害減少 {0} -{0} reduced Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒可使擊中和異常狀態的傷害減少 {0} -{0} reduced Damage with Hits and Poison,擊中傷害和中毒傷害減少 {0} -{0} reduced Damage with Hits and Poison for each Poison on the Enemy,敵人的每層中毒狀態會使擊中傷害和中毒傷害減少 {0} -{0} reduced Damage with Hits for each Level higher the Enemy is than you,每比敵人高一級,擊中傷害減少 {0} -{0} reduced Damage with Ignite inflicted on Chilled Enemies,對冰緩敵人造成的點燃傷害減少 {0} -{0} reduced Damage with Lightning Skills,閃電技能傷害減少 {0} -{0} reduced Damage with Maces or Sceptres,鎚類或短杖的傷害減少 {0} -"{0} reduced Damage with Maces, Sceptres or Staves",鎚類、短杖、長杖的傷害減少 {0} -{0} reduced Damage with Movement Skills,移動技能的傷害減少 {0} -{0} reduced Damage with One Handed Weapons,單手武器的攻擊傷害減少 {0} -{0} reduced Damage with Poison,中毒傷害減少 {0} -{0} reduced Damage with Poison if you have at least {1} Dexterity,若你有至少 {1} 點敏捷,中毒傷害減少 {0} -{0} reduced Damage with Poison inflicted on Bleeding Enemies,對流血敵人造成的中毒傷害減少 {0} -{0} reduced Damage with Poison per Frenzy Charge,每個狂怒球可使中毒傷害減少 {0} -{0} reduced Damage with Poison per Power Charge,每個暴擊球可使中毒傷害減少 {0} -{0} reduced Damage with Shield Skills,護盾技能傷害減少 {0} -{0} reduced Damage with Shield Skills per {1} Chance to Block Attack Damage,每有 {1} 攻擊傷害格檔率,護盾技能的傷害便減少 {0} -{0} reduced Damage with Staves,長杖攻擊的傷害減少 {0} -{0} reduced Damage with Swords,劍類攻擊的傷害減少 {0} -{0} reduced Damage with Two Handed Weapons,雙手武器的攻擊傷害減少 {0} -{0} reduced Damage with Unarmed Attacks,空手攻擊時傷害減少 {0} -{0} reduced Damage with Unarmed Attacks against Bleeding Enemies,空手攻擊時對流血敵人的傷害減少{0} -{0} reduced Damage with Wands,法杖攻擊的傷害減少 {0} -{0} reduced Damage with Wands if you've dealt a Critical Strike Recently,若你近期內造成暴擊,則法杖傷害減少 {0} -{0} reduced Dark Pact Area of Effect,【暗夜血契】的範圍縮小 {0} -{0} reduced Dark Pact Cast Speed,【暗夜血契】的施放速度增加 {0} -{0} reduced Dark Pact Damage,【暗夜血契】的傷害減少 {0} -{0} reduced Debuff Effect,減益效果減少 {0} -{0} reduced Decoy Totem Area of Effect,【誘餌圖騰】範圍縮小 {0} -{0} reduced Decoy Totem Life,誘餌圖騰的生命減少 {0} -{0} reduced Defences from Equipped Shield,從盾牌獲取的防禦減少 {0} -{0} reduced Defences from Equipped Shield per {1} Devotion,每 {1} 點奉獻使盾牌獲取的防禦減少 {0} -{0} reduced delay between affected Areas,受影響區域之間的延遲減少 {0} -{0} reduced Demolition speed,爆破速度減慢 {0} -{0} reduced Desecrate Damage,【褻瀆】的傷害減少 {0} -{0} reduced Desecrate Duration,【褻瀆】的持續時間縮短 {0} -{0} reduced Despair Curse Effect,【絕望】的詛咒效果減少 {0} -{0} reduced Despair Duration,【絕望】的詛咒持續時間縮短 {0} -{0} reduced Detonate Dead Area of Effect,【屍體爆炸】範圍縮小 {0} -{0} reduced Detonate Dead Damage,【屍體爆炸】的傷害減少 {0} -{0} reduced Devouring Totem Leech per second,吞噬圖騰的每秒偷取速度減少 {0} -{0} reduced Dexterity,敏捷減少 {0} -{0} reduced Dexterity if Strength is higher than Intelligence,力量高於智慧時,敏捷減少 {0} -{0} reduced Dexterity Requirement,敏捷需求減少 {0} -{0} reduced Discharge Damage,【解放】的傷害減少 {0} -{0} reduced Discharge Radius,【解放】的範圍減少 {0} -{0} reduced distance between Firing Points,發射點之間的距離減少 {0} -{0} reduced distance between Volleys,飛刃之間的距離減少 {0} -{0} reduced Dominating Blow Damage,【霸氣之擊】的傷害減少 {0} -{0} reduced Double Strike Attack Speed,【雙重打擊】攻擊速度減少 {0} -{0} reduced Double Strike Critical Strike Chance,【雙重打擊】暴擊率減少 {0} -{0} reduced Double Strike Damage,【雙重打擊】的傷害減少 {0} -{0} reduced Dual Strike Attack Speed,【雙持打擊】攻擊速度減少 {0} -{0} reduced Dual Strike Critical Strike Chance,【雙持打擊】暴擊率減少 {0} -{0} reduced Dual Strike Damage,【雙持打擊】的傷害減少 {0} -{0} reduced Duration,持續時間縮短 {0} -{0} reduced Duration,持續時間縮短 {0} -{0} reduced Duration of Ailments inflicted while wielding a Bow,持弓類時,施加的異常狀態持續時間縮短 {0} -{0} reduced Duration of Ailments on Enemies,造成的異常狀態持續時間縮短 {0} -{0} reduced Duration of Ailments you inflict while Focussed,專注時造成的異常狀態持續時間縮短 {0} -{0} reduced Duration of Buffs and Debuffs you create from skills,你獲得的增益與減益的持續時間縮短 {0} -{0} reduced Duration of Cold Ailments,冰冷異常狀態持續時間縮短 {0} -{0} reduced Duration of Curses on you,受到詛咒的持續時間縮短 {0} -{0} reduced Duration of Curses on you per {1} Devotion,每 {1} 點奉獻使自身受到詛咒的持續時間縮短 {0} -{0} reduced Duration of Damaging Ailments,傷害類異常狀態持續時間縮短 {0} -{0} reduced Duration of Elemental Ailments on Cursed enemies,被詛咒的敵人身上的元素異常狀態持續時間縮短 {0} -{0} reduced Duration of Elemental Ailments on Enemies,敵人受到的元素異常狀態時間縮短 {0} -{0} reduced Duration of Lightning Ailments,閃電異常狀態持續時間縮短 {0} -{0} reduced Duration of Poisons you inflict during Flask effect,藥劑持續期間,你造成的中毒持續時間縮短 {0} -{0} reduced Duration of Shrine Effects on you,神殿持續時間縮短 {0} -{0} reduced Duration of Supported Skills and Damaging Ailments they inflict,被輔助技能和該技能造成的傷害類異常狀態持續時間縮短 {0} -{0} reduced Duration of this Skill and Damaging Ailments,此技能和傷害性異常狀態時間縮短 {0} -{0} reduced Duration that Monsters do not Heal,敵人無法回復生命的持續時間縮短 {0} -{0} reduced Duration. {1} to this value when used,持續時間縮短 {0},使用時該數值 {1} to this value when used -{0} reduced Earthquake Area of Effect,【震地】範圍縮小 {0} -{0} reduced Earthquake Damage,【震地】的傷害減少 {0} -{0} reduced Earthquake Duration,【震地】持續時間縮短 {0} -{0} reduced effect,效果減少 {0} -{0} reduced Effect of Arcane Surge on you,你身上的秘術增強效果減少 {0} -{0} reduced Effect of Arcane Surge on you per {1} Mana spent Recently,最近你每消耗 {1} 點魔力你身上的秘術增強效果減少 {0} -{0} reduced effect of Aura,光環強度減少 {0} -{0} reduced Effect of Auras from Mines,地雷的光環效果減少 {0} -{0} reduced effect of Auras from your Skills,你技能的光環效果減少 {0} -{0} reduced Effect of Buffs granted by your Active Ancestor Totems,啟動的先祖圖騰使增益效果減少 {0} -{0} reduced Effect of Buffs granted by your Elemental Golems,元素魔像給予你的增益效果減少 {0} -{0} reduced Effect of Buffs granted by your Golems,魔像的增益效果減少 {0} -{0} reduced Effect of Buffs granted by your Golems per Summoned Golem,每個召喚的魔像可使它們為你提供的增益效果減少 {0} -{0} reduced Effect of Burning Ground on you,燃燒地面對你的效果減少 {0} -{0} reduced Effect of Chill,冰緩效果減少 {0} -{0} reduced Effect of Chill and Shock on you,你身上的冰緩和感電效果減少 {0} -{0} reduced Effect of Chill on you,你受到的冰緩效果減少 {0} -{0} reduced Effect of Chill you inflict with Critical Strikes,你暴擊施加的冰緩效果減少 {0} -{0} reduced Effect of Chilled Ground,冰緩地面的效果減少 {0} -{0} reduced Effect of Chilled Ground on you,冰緩地面對你的效果減少 {0} -{0} reduced Effect of Cold Ailments,冰冷異常狀態效果減少 {0} -{0} reduced Effect of Combat Rush,貼身戰鬥效果減少 {0} -{0} reduced Effect of Combat Rush granted by Supported Skills,被輔助技能提供的貼身戰鬥效果減少 {0} -{0} reduced Effect of Curse,詛咒效果減少 {0} -{0} reduced Effect of Curse against Players,對玩家的感電效果減少 {0} -{0} reduced Effect of Curses applied by Bane,【混沌之毒】施加的詛咒效果減少 {0} -{0} reduced Effect of Curses on Monsters,對怪物的詛咒效果減少 {0} -{0} reduced Effect of Curses on Players,玩家受到的詛咒效果減少 {0} -{0} reduced Effect of Curses on you,你受到的詛咒效果減少 {0} -{0} reduced Effect of Curses on you during Effect of any Life or Mana Flask,任意生命和魔力藥劑持續期間,你身上的詛咒效果減少 {0} -{0} reduced Effect of Curses on you while on Consecrated Ground,在【奉獻地面】上,你身上的詛咒效果減少 {0} -{0} reduced Effect of Desecrated Ground on you,污染地面對你的效果減少 {0} -{0} reduced Effect of Elusive from Supported Skills,被輔助技能創造的【靈巧】減少 {0} -{0} reduced Effect of Elusive from this Skill,該技能的【靈巧】效果減少 {0} -{0} reduced Effect of Elusive on you per Power Charge,每個暴擊球使你的【靈巧】效果減少 {0} -{0} reduced Effect of Fortify on you,你身上的護體效果減少 {0} -{0} reduced Effect of Fortify on you while affected by Glorious Madness,受【瘋狂榮光】影響時,你身上的【護體】效果減少 {0} -{0} reduced Effect of Fortify on you while Focussed,專注時,你身上的護體效果減少 {0} -{0} reduced Effect of Fortify on you while Stationary,靜止時,你身上的護體效果減少 {0} -{0} reduced Effect of Herald Buffs on you,你身上的捷增益效果減少 {0} -{0} reduced effect of Hinder on you,你受到的幹擾效果減少 {0} -{0} reduced Effect of Impales inflicted by Hits that also inflict Bleeding,若擊中造成【流血】,則其施加的【穿刺】效果減少 {0} -{0} reduced Effect of Impales you inflict with Two Handed Weapons,你用雙手武器施加的穿刺效果減少 {0} -{0} reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies,對未被穿刺的敵人時,你用雙手武器施加的穿刺效果減少 {0} -{0} reduced Effect of Infusion,【灌注】效果減少 {0} -{0} reduced Effect of Lightning Ailments,閃電異常狀態效果減少 {0} -{0} reduced Effect of Maim,癱瘓效果減少 {0} -{0} reduced effect of Non-Curse Auras from your Skills,你技能的非詛咒類光環效果減少 {0} -{0} reduced Effect of Non-Curse Auras from your Skills on Enemies,你的技能施加給敵人的非詛咒光環效果減少 {0} -{0} reduced effect of Non-Curse Auras per {1} Devotion,每 {1} 點奉獻使非詛咒類光環效果減少 {0} -{0} reduced Effect of Non-Damaging Ailments,非傷害型異常狀態效果減少 {0} -{0} reduced Effect of non-Damaging Ailments on Enemies,對敵人施加的非傷害性異常狀態效果減少 {0} -{0} reduced Effect of non-Damaging Ailments on Enemies per {1} Devotion,每 {1} 點奉獻使對敵人施加的非傷害異常狀態效果減少 {0} -{0} reduced Effect of Non-Damaging Ailments on Monsters,對怪物的非傷害型異常狀態效果減少 {0} -{0} reduced Effect of Non-Damaging Ailments on you,你身上的非傷害型異常狀態效果減少 {0} -{0} reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask,任意生命和魔力藥劑持續期間,你身上的非傷害型異常狀態效果減少 {0} -{0} reduced Effect of non-Damaging Ailments per Elder Item Equipped,每裝備一個【尊師之物】,非傷害性異常狀態的效果減少 {0} -{0} reduced Effect of non-Damaging Ailments you inflict with Critical Strikes,你暴擊施加的非傷害型異常狀態效果減少 {0} -{0} reduced Effect of non-Keystone Passive Skills in Radius,範圍內的非核心天賦效果減少 {0} -{0} reduced effect of Offerings,奉獻效果減少 {0} -{0} reduced effect of Onslaught on Players and Monsters,玩家和怪物的【猛攻】效果減少 {0} -{0} reduced Effect of Scorch,焦灼效果減少 {0} -{0} reduced Effect of Shock,感電效果減少 {0} -{0} reduced Effect of Shock on you,你受到的感電效果減少 {0} -{0} reduced Effect of Shock you inflict with Critical Strikes,你暴擊施加的感電效果減少 {0} -{0} reduced Effect of Shocked Ground on you,感電地面對你的效果減少 {0} -{0} reduced Effect of Shrine Buffs on you,神殿效果減少 {0} -{0} reduced Effect of Socketed Jewels,插槽內的珠寶效果減少 {0} -{0} reduced Effect of Supported Curses,被輔助的詛咒效果減少 {0} -{0} reduced Effect of Tailwind on you,你身上的【流順之風】效果減少 {0} -{0} reduced Effect of Tailwind on you for each Skill you've used Recently,近期內你若使用過技能,每使用 1 個技能,你身上的【流順之風】效果減少 {0} -{0} reduced Effect of the Buff granted by your Carrion Golems,腐化魔像給與你的增益效果減少 {0} -{0} reduced Effect of the Buff granted by your Chaos Golems,混沌魔像給予你的增益效果減少 {0} -{0} reduced Effect of the Buff granted by your Flame Golems,烈燄魔像給予你的增益效果減少 {0} -{0} reduced Effect of the Buff granted by your Ice Golems,寒冰魔像給予你的增益效果減少 {0} -{0} reduced Effect of the Buff granted by your Lightning Golems,閃電魔像給予你的增益效果減少 {0} -{0} reduced Effect of the Buff granted by your Stone Golems,巨石魔像給予你的增益效果減少 {0} -{0} reduced Effect of Withered,枯萎效果減少 {0} -{0} reduced Effect of your Curses,你所施放詛咒的效果減少 {0} -{0} reduced Effect of your Curses if you've spent {1} total Mana Recently,若近期總計消耗魔力超過 {1} 點,則你所施放詛咒的效果減少 {0} -{0} reduced Effect of your Marks,你的咒印效果效果減少 {0} -{0} reduced effect. {1} to this value when used,效果減少 {0}。使用時該數值 {1} -{0} reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players,帝王迷宮陷阱對玩家的持續傷害效果減少 {0} -{0} reduced Elemental Ailment Duration on you,自身受到的元素異常狀態時間縮短 {0} -{0} reduced Elemental Ailment Duration on you per {1} Devotion,每 {1} 點奉獻使自身受到的元素異常時間縮短 {0} -{0} reduced Elemental Damage,元素傷害減少 {0} -{0} reduced Elemental Damage during any Flask Effect,藥劑持續期間,元素傷害減少 {0} -{0} reduced Elemental Damage if you've Chilled an Enemy Recently,若你近期內使敵人冰緩,則元素傷害減少 {0} -{0} reduced Elemental Damage if you've dealt a Critical Strike Recently,近期若打出過暴擊,則元素傷害減少 {0} -{0} reduced Elemental Damage if you've Ignited an Enemy Recently,若你近期內點燃敵人,則元素傷害減少 {0} -{0} reduced Elemental Damage if you've Killed a Cursed Enemy Recently,若你近期內有擊敗受到詛咒的敵人,則元素傷害減少 {0} -{0} reduced Elemental Damage if you've Shocked an Enemy Recently,若你近期內使敵人感電,則元素傷害減少 {0} -{0} reduced Elemental Damage per {1} Devotion,每 {1} 點奉獻使元素傷害減少 {0} -{0} reduced Elemental Damage per {1} Dexterity,每 {1} 點敏捷可使元素傷害減少 {0} -{0} reduced Elemental Damage per {1} Intelligence,每 {1} 點智慧可使元素傷害減少 {0} -{0} reduced Elemental Damage per {1} Strength,每 {1} 點力量可使元素傷害減少 {0} -{0} reduced Elemental Damage per Divine Charge,每個神聖球可使元素傷害減少 {0} -{0} reduced Elemental Damage per Level,每級減少 {0}元素傷害 -{0} reduced Elemental Damage per Power charge,每個暴擊球可使元素傷害減少 {0} -{0} reduced Elemental Damage per Sextant affecting the area,每有 1 個六分儀影響該地區,元素傷害便減少 {0} -{0} reduced Elemental Damage taken,受到的元素傷害減少 {0} -{0} reduced Elemental Damage taken during any Flask Effect,藥劑持續期間,元素傷害減少 {0} -{0} reduced Elemental Damage taken from Hits per Endurance Charge,每個耐力球可使被擊中時承受元素傷害減少 {0} -{0} reduced Elemental Damage taken if you haven't been Hit Recently,若你近期內沒有被擊中,則受到的元素傷害減少 {0} -{0} reduced Elemental Damage taken per Endurance Charge,每個耐力球可使被擊中時受到的元素傷害減少 {0} -{0} reduced Elemental Damage taken while at Maximum Endurance Charges,耐力球達到上限時,受到的元素傷害減少 {0} -{0} reduced Elemental Damage Taken while stationary,靜止時受到的元素傷害減少 {0} -{0} reduced Elemental Damage taken while stationary,靜止時受到的元素傷害減少 {0} -{0} reduced Elemental Damage taken while you have an Endurance Charge,你擁有耐力球時,承受的元素傷害減少 {0} -{0} reduced Elemental Damage while affected by a Herald,受捷影響時,元素傷害減少 {0} -{0} reduced Elemental Damage while Channelling,吟導時,元素傷害減少 {0} -{0} reduced Elemental Damage while in an area affected by a Sextant,當 1 個區域被 1 個六分儀影響時,元素傷害減少 {0} -{0} reduced Elemental Damage with Attack Skills,攻擊技能的元素傷害減少 {0} -{0} reduced Elemental Damage with Attack Skills during any Flask Effect,藥劑持續期間,攻擊技能造成的元素傷害減少 {0} -{0} reduced Elemental Damage with Attack Skills per Power Charge,每個暴擊球可使攻擊技能的元素傷害減少 {0} -{0} reduced Elemental Damage with Bows,弓類攻擊時的元素傷害減少 {0} -{0} reduced Elemental Damage with Maces or Sceptres,鎚類或短杖的元素傷害減少 {0} -{0} reduced Elemental Damage with Staves,長杖攻擊的元素傷害減少 {0} -{0} reduced Elemental Damage with Wands,法杖攻擊的元素傷害減少 {0} -{0} reduced Elemental Damage with Weapons,武器攻擊的的元素傷害增加 {0} -{0} reduced Elemental Damage with Weapons during any Flask Effect,藥劑持續期間,武器技能造成的元素傷害減少 {0} -{0} reduced Elemental Damage with Weapons per Power Charge,每個暴擊球可使武器攻擊造成的元素傷害減少 {0} -{0} reduced Elemental Hit Attack Speed,【元素打擊】攻擊速度減少 {0} -{0} reduced Elemental Weakness Curse Effect,【元素要害】的詛咒效果減少 {0} -{0} reduced Elemental Weakness Duration,【元素要害】持續時間縮短 {0} -{0} reduced Elusive Effect,靈巧效果減少 {0} -{0} reduced Endurance Charge Duration,耐力球持續時間縮短 {0} -"{0} reduced Endurance, Frenzy and Power Charge Duration",耐力球,狂怒球,以及暴擊球的持續時間縮短 {0} -{0} reduced Enduring Cry Buff Effect,【堅決戰吼】的增益效果減少 {0} -{0} reduced Enemy Block Chance,敵人的攻擊和法術格擋率減少 {0} -{0} reduced Enemy Chance to Block Bow Attacks,敵人對弓類攻擊的格擋率減少 {0} -{0} reduced Enemy Chance to Block Sword Attacks,敵人對劍類攻擊的格擋率減少 {0} -{0} reduced Enemy chance to Dodge,敵人的躲避機率減少 {0} -{0} reduced Enemy Stun Threshold,敵人暈眩門檻減少 {0} -{0} reduced Enemy Stun Threshold during any Flask Effect,藥劑持續期間,敵人暈眩門檻減少 {0} -{0} reduced Enemy Stun Threshold while you have at least {1} Strength,你擁有至少 {1} 點力量時,敵人的暈眩門檻減少 {0} -{0} reduced Enemy Stun Threshold with Bows,弓類攻擊減少 {0} 敵人暈眩門檻 -{0} reduced Enemy Stun Threshold with Maces or Sceptres,鎚類或短杖使敵人暈眩的門檻減少 {0} -{0} reduced Enemy Stun Threshold with this Weapon,使用該武器時,敵人暈眩門檻減少 {0} -{0} reduced Energy Shield,該裝備的能量護盾減少 {0} -{0} reduced Energy Shield from Equipped Shield,從盾牌獲取的能量護盾減少 {0} -{0} reduced Energy Shield Recharge Rate,能量護盾的回復速度減少 {0} -{0} reduced Energy Shield Recharge rate,能量護盾的回復速度減少 {0} -{0} reduced Energy Shield Recharge Rate during any Flask Effect,藥劑持續期間,能量護盾回復速度減少 {0} -{0} reduced Energy Shield Recovery rate,能量護盾回復率減少 {0} -{0} reduced Energy Shield Recovery Rate if you haven't Killed Recently,若你近期內沒有擊敗敵人,則能量護盾回復率減少 {0} -{0} reduced Energy Shield Recovery Rate while affected by Discipline,受到【紀律】影響時,能量護盾回復速度減少 {0} -{0} reduced Energy Shield Regeneration rate,能量護盾的恢復速度減少 {0} -{0} reduced Enfeeble Curse Effect,【衰弱】的詛咒效果減少 {0} -{0} reduced Enfeeble Duration,【衰弱】持續時間縮短 {0} -{0} reduced Essence Drain Damage,【靈魂吸取】的傷害減少 {0} -{0} reduced Essence Drain Duration,【靈魂吸取】持續時間縮短 {0} -{0} reduced Ethereal Knives Damage,【虛空匕首】的傷害減少 {0} -{0} reduced Ethereal Knives Projectile Speed,【虛空匕首】投射物速度減少 {0} -{0} reduced Evasion and Energy Shield,該裝備的閃避與能量護盾減少 {0} -{0} reduced Evasion from Equipped Shield,從盾牌獲取的閃避減少 {0} -{0} reduced Evasion if you have Hit an Enemy Recently,若你近期內擊中過敵人,則閃避減少 {0} -{0} reduced Evasion Rating,閃避值減少 {0} -{0} reduced Evasion Rating and Armour,閃避值與護甲減少 {0} -{0} reduced Evasion Rating during Onslaught,在【猛攻】狀態期間閃避值減少 {0} -{0} reduced Evasion Rating if you have been Hit Recently,若你近期內被擊中,則閃避值減少 {0} -{0} reduced Evasion Rating if you haven't been Hit Recently,若你近期內沒有被擊中,則閃避值減少 {0} -{0} reduced Evasion Rating if you've Cast Dash recently,若你近期施放過衝刺,則閃避值減少 {0} -{0} reduced Evasion Rating per Frenzy Charge,每個狂怒球減少 {0} 閃避值 -{0} reduced Evasion Rating while moving,移動時閃避值減少 {0} -{0} reduced Evasion Rating while Moving,移動時,閃避值減少 {0} -{0} reduced Evasion while Leeching,生命偷取或魔力偷取時,閃避縮短 {0} -{0} reduced Experience from Monsters Slain in Memories placed on this Location,在放置於此區域的回憶內,擊敗其中的怪物的經驗值獲取減少 {0} -{0} reduced Experience gain,經驗值獲取減少 {0} -{0} reduced Experience Gain for Corrupted Gems,被腐化技能石獲取的經驗值減少 {0} -{0} reduced Experience Gain of Gems,技能石經驗值獲取減少 {0} -{0} reduced Experience loss on Death,死亡損失的經驗值減少 {0} -{0} reduced Explicit Modifier magnitudes,外延詞綴幅度減少 {0} -{0} reduced Explosion Area of Effect,爆炸效果區域縮小 {0} -{0} reduced Extra Damage taken from Critical Strikes while Ignited,被點燃時,從暴擊受到的額外傷害減少 {0} -{0} reduced Fire Attack Damage while Dual Wielding,雙持武器時,火焰攻擊傷害減少 {0} -{0} reduced Fire Attack Damage while holding a Shield,持盾牌時攻擊造成的火焰傷害減少 {0} -{0} reduced Fire Damage,火焰傷害減少 {0} -{0} reduced Fire Damage if you have been Hit Recently,若你近期內被擊中過,則火焰傷害減少 {0} -{0} reduced Fire Damage if you have used a Cold Skill Recently,若你近期內使用過冰冷技能,則火焰傷害減少 {0} -{0} reduced Fire Damage over Time,火焰持續傷害效果減少 {0} -{0} reduced Fire Damage per {1} Missing Fire Resistance,每失去 {1} 火焰抗性,就使火焰傷害減少 {0} -"{0} reduced Fire Damage per {1} Missing Fire Resistance, up to a maximum of {2}",每失去 {1} 火焰抗性,火焰傷害就減少 {0},最多減少 {2} -{0} reduced Fire Damage per {1} Strength,每 {1} 點力量可使火焰傷害減少 {0} -{0} reduced Fire Damage per Endurance Charge,每個耐力球可使火焰傷害減少 {0} -{0} reduced Fire Damage taken,受到的火焰傷害減少 {0} -{0} reduced Fire Damage taken while moving,移動時受到的火焰傷害減少 {0} -{0} reduced Fire Damage while affected by Anger,受到【憤怒】影響時,火焰傷害減少 {0} -{0} reduced Fire Damage while affected by Herald of Ash,受到【灰燼之捷】影響時,火焰傷害減少 {0} -{0} reduced Fire Damage with Attack Skills,攻擊技能的火焰傷害減少 {0} -{0} reduced Fire Damage with Axes,斧類攻擊的火焰傷害減少 {0} -{0} reduced Fire Damage with Bows,弓類攻擊的火焰傷害減少 {0} -{0} reduced Fire Damage with Claws,爪類攻擊的火焰傷害減少 {0} -{0} reduced Fire Damage with Daggers,匕首攻擊的火焰傷害減少 {0} -{0} reduced Fire Damage with Hits and Ailments against Bleeding Enemies,對流血敵人的擊中火焰傷害和異常狀態傷害減少 {0} -{0} reduced Fire Damage with Hits and Ailments against Blinded Enemies,擊中和異常狀態對致盲敵人的火焰傷害減少 {0} -{0} reduced Fire Damage with Maces or Sceptres,鎚類或短杖的火焰傷害減少 {0} -{0} reduced Fire Damage with One Handed Melee Weapons,近戰單手武器攻擊的火焰傷害減少 {0} -{0} reduced Fire Damage with Spell Skills,法術技能的火焰傷害減少 {0} -{0} reduced Fire Damage with Staves,長杖攻擊的火焰傷害減少 {0} -{0} reduced Fire Damage with Swords,劍類攻擊的火焰傷害減少 {0} -{0} reduced Fire Damage with Two Handed Melee Weapons,雙手近戰武器攻擊的火焰傷害減少 {0} -{0} reduced Fire Damage with Wands,法杖攻擊的火焰傷害減少 {0} -{0} reduced Fire Damage with Weapons,武器攻擊的火焰傷害減少 {0} -{0} reduced Fire Nova Cast Speed,【火焰新星】的地雷施放速度減少 {0} -{0} reduced Fire Nova Mine Damage,【火焰新星】的傷害減少 {0} -{0} reduced Fire Resistance,火焰抗性減少 {0} -{0} reduced Fire Trap Burning Damage,【火焰陷阱】燃燒傷害減少 {0} -{0} reduced Fire Trap Burning Ground Duration,【火焰陷阱】造成的燃燒地面持續時間縮短 {0} -{0} reduced Fire Trap Damage,【火焰陷阱】的傷害減少 {0} -{0} reduced Fireball Cast Speed,【火球】施放速度減少 {0} -{0} reduced Fireball Damage,【火球】的傷害減少 {0} -{0} reduced Firestorm Damage,【烈炎風暴】的傷害減少 {0} -{0} reduced Firestorm Duration,【烈炎風暴】持續時間縮短 {0} -{0} reduced Firestorm explosion Area of Effect,【烈炎風暴】爆炸範圍縮小 {0} -{0} reduced Fishing Line Strength,釣魚線強度減少 {0} -{0} reduced Fishing Pool Consumption,釣魚池消耗量減少 {0} -{0} reduced Fishing Range,釣魚範圍縮小 {0} -{0} reduced Fissure Length,裂縫長度縮短 {0} -{0} reduced Flame Dash Damage,【烈燄衝刺】的傷害減少 {0} -{0} reduced Flame Surge Critical Strike Chance,【怒燄奔騰】暴擊率減少 {0} -{0} reduced Flame Surge Damage,【怒燄奔騰】的傷害減少 {0} -{0} reduced Flame Surge Damage against Burning Enemies,【怒燄奔騰】對燃燒中敵人的傷害減少 {0} -{0} reduced Flameblast Area of Effect,【烈燄爆破】範圍縮小 {0} -{0} reduced Flameblast Critical Strike Chance,【烈燄爆破】暴擊率減少 {0} -{0} reduced Flameblast Damage,【烈燄爆破】的傷害減少 {0} -{0} reduced Flammability Curse Effect,【易燃】的詛咒效果減少 {0} -{0} reduced Flammability Duration,【易燃】持續時間縮短 {0} -{0} reduced Flask Charges gained,藥劑充能獲取減少 {0} -{0} reduced Flask Charges gained during any Flask Effect,藥劑持續期間,獲得的充能數減少 {0} -{0} reduced Flask Charges used,藥劑充能使用減少 {0} -{0} reduced Flask Charges used from Mana Flasks,魔力藥劑充能使用減少 {0} -{0} reduced Flask Effect Duration,藥劑效果的持續時間縮短 {0} -{0} reduced Flask Life Recovery rate,藥劑生命回復速度減少 {0} -{0} reduced Flask Mana Recovery rate,藥劑魔力回復速度減少 {0} -{0} reduced Flesh Offering Duration,【血肉奉獻】持續時間縮短 {0} -{0} reduced Flicker Strike Damage,【閃現打擊】的傷害減少 {0} -{0} reduced Flicker Strike Damage per Frenzy Charge,每個狂怒球可使【閃現打擊】的傷害減少 {0} -{0} reduced Fortify duration,護體效果持續時間縮短 {0} -{0} reduced Fortify Duration per {1} Strength,每 {1} 點力量可使護體持續時間縮短 {0} -{0} reduced Fortify Effect,護體效果持續時間縮短 {0} -{0} reduced Fortify effect per Stage,每一階使【護體】效果減少 {0} -{0} reduced Freeze Duration on Enemies,敵人被冰凍的持續時間縮短 {0} -{0} reduced Freeze Duration on enemies,冰凍敵人持續時間縮短 {0} -{0} reduced Freeze Duration on you,你被冰凍的持續時間縮短 {0} -{0} reduced Freeze Mine Area of Effect,【冰凍地雷】範圍縮小 {0} -{0} reduced Freeze Mine Damage,【冰凍地雷】的傷害減少 {0} -{0} reduced Freezing Pulse Cast Speed,【冰冷脈衝】施放速度減少 {0} -{0} reduced Freezing Pulse Damage,【冰冷脈衝】的傷害減少 {0} -{0} reduced Freezing Pulse Damage if you've Shattered an Enemy Recently,若你近期內粉碎過冰凍的敵人,則冰冷脈衝傷害減少 {0} -{0} reduced Freezing Pulse Projectile Speed,【冰冷脈衝】投射物速度減少 {0} -{0} reduced Frenzy Charge Duration,狂怒球持續時間縮短 {0} -{0} reduced Frenzy Charge Duration per Frenzy Charge,每個狂怒球持續時間縮短 {0} -{0} reduced Frenzy Damage,【狂怒】的傷害減少 {0} -{0} reduced Frenzy Damage per Frenzy Charge,每個狂怒球可使狂怒傷害減少 {0} -{0} reduced frequency of Tempest effects,該區域的風暴頻率減少 {0} -{0} reduced Frost Blades Damage,【冰霜之刃】的傷害減少 {0} -{0} reduced Frost Blades Projectile Speed,【冰霜之刃】的投射物速度減少 {0} -{0} reduced Frost Bomb Area of Effect,【寒霜爆】範圍縮小 {0} -{0} reduced Frost Bomb Damage,【寒霜爆】的傷害減少 {0} -{0} reduced Frost Wall Damage,【冰牆】的傷害減少 {0} -{0} reduced Frost Wall Duration,【冰牆】持續時間縮短 {0} -{0} reduced Frostbite Curse Effect,【凍傷】的詛咒效果減少 {0} -{0} reduced Frostbite Duration,【凍傷】持續時間縮短 {0} -{0} reduced Frostbolt Cast Speed,【寒冰彈】施放速度減少 {0} -{0} reduced Frostbolt Damage,寒冰彈傷害減少 {0} -{0} reduced Galvanic Arrow Area of Effect,【電流箭矢】的效果區域縮小 {0} -{0} reduced Galvanic Arrow Damage,【電流箭矢】的傷害減少 {0} -{0} reduced Glacial Cascade Area of Effect,【冰川之刺】範圍縮小 {0} -{0} reduced Glacial Cascade Damage,【冰川之刺】的傷害減少 {0} -{0} reduced Glacial Hammer Damage,【冰霜之錘】的傷害減少 {0} -{0} reduced Global Accuracy Rating,命中值減少 {0} -{0} reduced Global Armour while you have no Energy Shield,你沒有能量護盾時,全域護甲減少 {0} -{0} reduced Global Attack Speed per Level,每一級可使全域攻擊速度減少 {0} -{0} reduced Global Critical Strike Chance,攻擊和法術暴擊率減少 {0} -{0} reduced Global Critical Strike Chance if Corrupted,若腐化,則攻擊和法術暴擊機率減少 {0} -{0} reduced Global Critical Strike Chance per Level,攻擊和法術暴擊率每級減少 {0} -{0} reduced Global Critical Strike Chance while wielding a Bow,持弓時,暴擊率減少 {0} -{0} reduced Global Critical Strike Chance while wielding a Staff,持長杖時,暴擊率減少 {0} -{0} reduced Global Damage,全域傷害減少 {0} -{0} reduced Global Defences,全域防禦減少 {0} -{0} reduced Global Defences per White Socket,每個白色插槽會使防禦減少 {0} -{0} reduced Global Evasion Rating when on Full Life,滿血時最大閃避值減少 {0} -{0} reduced Global Evasion Rating when on Low Life,低血時最大閃避值減少 {0} -{0} reduced Global Physical Damage,物理傷害減少 {0} -{0} reduced Global Physical Damage while Frozen,冰凍時物理傷害減少 {0} -{0} reduced Golem Damage for each Type of Golem you have Summoned,每 1 個召喚出的不同魔像可使魔像傷害減少 {0} -{0} reduced Golem Damage per Summoned Golem,每個召喚出的魔像可使魔像傷害減少 {0} -{0} reduced Golem Size,魔像體型縮小 {0} -{0} reduced Ground Slam Area of Effect,【裂地之擊】範圍縮小 {0} -{0} reduced Ground Slam Damage,【裂地之擊】的傷害減少 {0} -{0} reduced Heavy Strike Speed,【重擊】攻擊速度減少 {0} -{0} reduced Heavy Strike Damage,【重擊】的傷害減少 {0} -{0} reduced Herald of Ash Damage,【灰燼之捷】的傷害減少 {0} -{0} reduced Herald of Ice Damage,【冰霜之捷】的傷害減少 {0} -{0} reduced Herald of Thunder Damage,【閃電之捷】的傷害減少 {0} -{0} reduced Hiring Fee of Rogues,賞金獵人招募費用減少 {0} -{0} reduced Hit Rate for each blade,每層刀刃會使刀刃速率減少 {0} -{0} reduced Ice Crash Area of Effect,【寒冰衝擊】範圍縮小 {0} -{0} reduced Ice Crash Damage,【寒冰衝擊】的傷害減少 {0} -{0} reduced Ice Nova Area of Effect,【冰冷新星】範圍縮小 {0} -{0} reduced Ice Nova Damage,【冰冷新星】的傷害減少 {0} -{0} reduced Ice Shot Area of Effect,【冰霜射擊】範圍縮小 {0} -{0} reduced Ice Shot Damage,【冰霜射擊】的傷害減少 {0} -{0} reduced Ice Shot Duration,【冰霜射擊】持續時間縮短 {0} -{0} reduced Ice Spear Critical Strike Chance in second form,【冰矛】第二階段的暴擊率減少 {0} -{0} reduced Ice Spear Damage,【冰矛】的傷害減少 {0} -{0} reduced Ice Trap Area of Effect,【冰凍陷阱】範圍縮小 {0} -{0} reduced Ice Trap Damage,【冰凍陷阱】的傷害減少 {0} -{0} reduced Icicle Mine Throwing Speed,冰錐地雷地雷投擲速度減少 {0} -{0} reduced Ignite Duration,點燃持續時間縮短 {0} -{0} reduced Ignite Duration on Enemies,敵人被點燃的持續時間縮短 {0} -{0} reduced Ignite Duration on enemies,敵人被點燃的持續時間縮短 {0} -{0} reduced Ignite Duration on you,你被點燃的持續時間縮短 {0} -{0} reduced Immortal Call Duration,【不朽怒嚎】持續時間縮短 {0} -{0} reduced Impale Duration,穿刺持續時間縮短 {0} -{0} reduced Impale Effect,穿刺的效果減少 {0} -{0} reduced Implicit Modifier magnitudes,{0} 固定基底詞綴效果減少 -{0} reduced Incinerate Damage,【燒毀】的傷害減少 {0} -{0} reduced Incinerate Damage for each stage,【燒毀】的每一階傷害減少 {0} -{0} reduced Incinerate Projectile Speed,【燒毀】投射物速度減少 {0} -{0} reduced Infernal Blow Area of Effect,【鍊獄之擊】範圍縮小 {0} -{0} reduced Infernal Blow Damage,【鍊獄之擊】的傷害減少 {0} -{0} reduced Infernal Cry Damage,【鍊獄戰吼】的傷害減少 {0} -{0} reduced Inspiration Charge Duration,激勵球持續時間縮短 {0} -{0} reduced Intelligence,智慧減少 {0} -{0} reduced Intelligence Requirement,智慧需求減少 {0} -{0} reduced Job speed,任務速度減慢 {0} -{0} reduced Kinetic Blast Area of Effect,【力量爆破】範圍縮小 {0} -{0} reduced Kinetic Blast Damage,【力量爆破】的傷害減少 {0} -{0} reduced Knockback Distance,擊退距離縮短 {0} -{0} reduced Lacerate Area of Effect,【破空斬】範圍縮小 {0} -{0} reduced Lacerate Critical Strike Chance,【破空斬】暴擊率減少 {0} -{0} reduced Lacerate Damage,【破空斬】傷害減少 {0} -{0} reduced Leap Slam Area of Effect,【躍擊】範圍縮小 {0} -{0} reduced Leap Slam Attack Speed,【躍擊】攻擊速度減少 {0} -{0} reduced Leap Slam Damage,【躍擊】的傷害減少 {0} -{0} reduced Level Requirement,{0} 減少升級所需經驗 -{0} reduced Life and Mana Recovery from Flasks,藥劑的生命和魔力回復速度減慢 {0} -{0} reduced Life Recovered,生命回復減少 {0} -{0} reduced Life Recovery from Flasks used when on Low Life,低血時,使用藥劑會減少 {0} 生命回復量 -{0} reduced Life Recovery from Flasks while affected by Vitality,受到【活力】影響時,藥劑的生命回復減少 {0} -{0} reduced Life Recovery rate,生命回復率減少 {0} -{0} reduced Life Recovery Rate if you haven't Killed Recently,若你近期內沒有擊敗敵人,則生命回復率減少 {0} -{0} reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently,若你近期內受到敵人的火焰傷害,則生命回復速度減少 {0} -{0} reduced Life Recovery Rate per {1} Strength on Allocated Passives in Radius,範圍內每配置 {1} 點力量,則生命回復速度減慢 {0} -{0} reduced Life Recovery Rate per {1} Strength on Unallocated Passives in Radius,範圍內每有 {1} 點未配置的力量,則生命回復速度減慢 {0} -{0} reduced Life Recovery Rate while affected by Vitality,受到【活力】影響時,生命回復速度減少 {0} -{0} reduced Life Regeneration rate,生命再生率減少 {0} -{0} reduced Life Regeneration rate when on Full Energy Shield,能量護盾全滿時,生命回復減少 {0} -{0} reduced Light Radius,照亮範圍縮小 {0} -{0} reduced Light Radius while Phasing,【迷蹤】狀態時照亮範圍減少 {0} -{0} reduced Lightning Arrow Area of Effect,【閃電箭矢】範圍縮小 {0} -{0} reduced Lightning Arrow Damage,【閃電箭矢】的傷害減少 {0} -{0} reduced Lightning Damage,閃電傷害減少 {0} -{0} reduced Lightning Damage per {1} Intelligence,每 {1} 點智慧可使閃電傷害減少 {0} -{0} reduced Lightning Damage per Frenzy Charge,每個狂怒球會使閃電傷害減少 {0} -{0} reduced Lightning Damage taken,承受的閃電傷害減少 {0} -{0} reduced Lightning Damage while affected by Herald of Thunder,受到【閃電之捷】影響時,閃電傷害減少 {0} -{0} reduced Lightning Damage while affected by Wrath,受到【雷霆】影響時,閃電傷害減少 {0} -{0} reduced Lightning Damage with Attack Skills,攻擊技能的閃電傷害減少 {0} -{0} reduced Lightning Damage with Hits against Chilled Enemies,對抗被【冰緩】的敵人時,擊中的閃電傷害減少 {0} -{0} reduced Lightning Damage with Spell Skills,法術技能的閃電傷害減少 {0} -{0} reduced Lightning Damage with Weapons,武器攻擊的閃電傷害減少 {0} -{0} reduced Lightning Resistance,閃電抗性減少 {0} -{0} reduced Lightning Strike Damage,【閃電打擊】的傷害減少 {0} -{0} reduced Lightning Tendrils Area of Effect,【電能釋放】範圍縮小 {0} -{0} reduced Lightning Tendrils Critical Strike Chance,【電能釋放】的暴擊率減少 {0} -{0} reduced Lightning Tendrils Damage,【電能釋放】的傷害減少 {0} -{0} reduced Lightning Trap Damage,閃電陷阱的傷害減少 {0} -{0} reduced Lightning Trap Lightning Ailment Effect,閃電陷阱的閃電異常狀態效果減少 {0} -{0} reduced Lightning Warp Cast Speed,【閃電傳送】施放速度減少 {0} -{0} reduced Lightning Warp Damage,【閃電傳送】的傷害減少 {0} -{0} reduced Lightning Warp Duration,【閃電傳送】持續時間縮短 {0} -{0} reduced Lockpicking speed,解密術速度減慢 {0} -{0} reduced Magic Pack Size,魔法怪物群大小減少 {0} -{0} reduced Magma Orb Area of Effect,【熔岩之核】範圍縮小 {0} -{0} reduced Magma Orb Damage,【熔岩之核】的傷害減少 {0} -{0} reduced Main Hand Attack Damage while wielding two different Weapon Types,雙持兩種不同類型的武器時,主手攻擊傷害減少 {0} -{0} reduced Mana Cost,魔力消耗減少 {0} -{0} reduced Mana Cost of Channelling Skills,吟導技能的魔力消耗減少 {0} -{0} reduced Mana Cost of Minion Skills,召喚生物技能的魔力消耗減少 {0} -{0} reduced Mana Cost of Raise Spectre,【召喚幽魂】的魔力消耗減少 {0} -{0} reduced Mana Cost of Skills,技能魔力消耗減少 {0} -{0} reduced Mana Cost of Skills during Flask Effect,藥劑持續期間,技能魔力消耗減少 {0} -{0} reduced Mana Cost of Skills for each {1} total Mana you have Spent Recently,近期你每消耗 {1} 魔力,技能的魔力消耗就減少 {0} -{0} reduced Mana Cost of Skills if you've been Hit Recently,若你近期內有被擊中,則技能的魔力消耗減少 {0} -{0} reduced Mana Cost of Skills per {1} Devotion,每 {1} 點奉獻使技能魔力消耗減少 {0} -{0} reduced Mana Cost of Skills that throw Traps,投擲地雷或投擲陷阱類技能的魔力消耗減少 {0} -{0} reduced Mana Cost of Skills that throw Traps or Mines,投擲地雷或陷阱的魔力消耗減少 {0} -{0} reduced Mana Cost of Skills when on Low Life,低血時,技能魔力消耗減少 {0} -{0} reduced Mana Cost of Skills while on Consecrated Ground,在奉獻地面上時,技能魔力消耗減少 {0} -{0} reduced Mana Cost of Skills while on Full Energy Shield,能量護盾全滿時,技能魔力消耗減少 {0} -{0} reduced Mana Cost of Totem Skills that cast an Aura,施放光環圖騰技能時需要的魔力減少 {0} -{0} reduced Mana Cost of your Skills while in Area,你在區域中的技能魔力消耗減少 {0} -{0} reduced Mana Cost per Endurance Charge,每個耐力球會使魔力消耗減少 {0} -{0} reduced Mana Cost while not on Low Mana,非低魔時,魔力消耗減少 {0} -{0} reduced Mana Recovered,魔力回復減少 {0} -{0} reduced Mana Recovery rate,魔力回復率減少 {0} -{0} reduced Mana Recovery Rate during Effect of any Mana Flask,任何魔力藥劑作用時間內,魔力回復速度減少 {0} -{0} reduced Mana Recovery Rate if you haven't Killed Recently,若你近期內沒有擊敗敵人,則魔力回復率減少 {0} -{0} reduced Mana Recovery Rate per {1} Intelligence on Allocated Passives in Radius,範圍內每配置 {1} 點智慧,則魔力回復速度減慢 {0} -{0} reduced Mana Recovery Rate per {1} Intelligence on Unallocated Passives in Radius,範圍內每有 {1} 點未配置的智慧,則魔力回復速度減慢 {0} -{0} reduced Mana Recovery Rate while affected by Clarity,受到【清晰】影響時,魔力回復速度減少 {0} -{0} reduced Mana Regeneration if you've used a Movement Skill Recently,若你近期內使用過位移技能,則魔力回復減少 {0} -{0} reduced Mana Regeneration Rate,魔力回復速度減少 {0} -{0} reduced Mana Regeneration Rate during any Flask Effect,藥劑持續期間,魔力回復減少 {0} -{0} reduced Mana Regeneration Rate if you have Frozen an Enemy Recently,若你近期內冰凍過敵人,則魔力回復速度減慢 {0} -{0} reduced Mana Regeneration Rate if you have Shocked an Enemy Recently,若你近期內使敵人感電,則魔力回復速度減慢 {0} -{0} reduced Mana Regeneration Rate if you've cast a Spell Recently,若你近期內有施放法術,則魔力回復率減少 {0} -{0} reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently,若你近期內擊中被詛咒的敵人,則魔力回復速度減少 {0} -{0} reduced Mana Regeneration Rate per {1} Chance to Block Spell Damage,每有 {1} 的法術傷害格擋機率,則魔力回復速度減少 {0} -{0} reduced Mana Regeneration Rate per Power Charge,每個暴擊球減少 {0} 魔力回復速度 -{0} reduced Mana Regeneration Rate per Raised Spectre,每個復生的幽魂減少 {0} 魔力回復率 -{0} reduced Mana Regeneration Rate while moving,當移動時,魔力回復速度減少 {0} -{0} reduced Mana Regeneration Rate while Phasing,【迷蹤】狀態時魔力回復速度減少 {0} -{0} reduced Mana Regeneration Rate while stationary,靜止時魔力回復減少 {0} -{0} reduced Mana Reservation of Banner Skills,旗幟技能的魔力保留減少 {0} -{0} reduced Mana Reservation of Curse Aura Skills,詛咒光環技能的魔力保留減少 {0} -{0} reduced Mana Reservation of Herald Skills,捷技能的魔力保留減少 {0} -{0} reduced Mana Reservation of Skills that throw Mines,投擲地雷類技能的魔力保留減少 {0} -{0} reduced Mana Reserved,魔力保留減少 {0} -{0} reduced Mana Reserved per {1} total Attributes,總屬性每有 {1} 點,魔力保留減少 {0} -{0} reduced maximum Energy Shield,最大能量護盾減少 {0} -{0} reduced Maximum Energy Shield for each Corrupted Item Equipped,每裝備一個被腐化的物品,最大能量護盾減少 {0} -{0} reduced maximum Energy Shield if Corrupted,若腐化,則最大能量護盾減少 {0} -{0} reduced maximum Life,最大生命減少 {0} -{0} reduced Maximum Life for each Corrupted Item Equipped,每裝備一個被腐化的物品,最大生命減少 {0} -{0} reduced maximum Life if Corrupted,若腐化,則最大生命減少 {0} -{0} reduced Maximum Life per Abyss Jewel affecting you,每個影響你的【深淵珠寶】可使最大生命減少 {0} -"{0} reduced maximum Life, Mana and Global Energy Shield",最大生命和最大魔力,以及全域能量護盾減少 {0} -{0} reduced maximum Mana,最大魔力減少 {0} -{0} reduced Maximum Mana per {1} Chance to Block Spell Damage,每有 {1} 法術格檔率,最大魔力減少 {0} -{0} reduced Maximum Mana per Abyss Jewel affecting you,每個影響你的【深淵珠寶】可使最大魔力減少 {0} -{0} reduced maximum number of Raised Zombies,【殭屍復甦】最大數量減少 {0} -{0} reduced Maximum number of Summoned Raging Spirits,召喚憤怒狂靈的最大數量減少 {0} -{0} reduced Maximum Recovery per Energy Shield Leech,從能量護盾偷取中獲得的最大總恢復量減少 {0} -{0} reduced Maximum Recovery per Life Leech,從生命偷取中獲得的最大總恢復量減少 {0} -{0} reduced Maximum Recovery per Mana Leech,從魔力偷取中獲得的最大總恢復量減少 {0} -{0} reduced Maximum total Recovery per second from Energy Shield Leech,從能量護盾偷取中獲得的每秒最大總恢復量減少 {0} -{0} reduced Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry,受到【狂熱】影響時,從能量護盾偷取中獲得的每秒最大總恢復量減少 {0} -{0} reduced Maximum total Recovery per second from Life Leech,從生命偷取中獲得的每秒最大總恢復量減少 {0} -{0} reduced Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently,你若近期受到【殘暴打擊】,則生命偷取得到的每秒最大總回復減少 {0} -{0} reduced Maximum total Recovery per second from Mana Leech,從魔力偷取中獲得的每秒最大總恢復量減少 {0} -{0} reduced Melee Attack Speed,近戰攻擊速度減少 {0} -{0} reduced Melee Cold Damage,近戰冰冷傷害減少 {0} -{0} reduced Melee Cold Damage while holding a Shield,持盾牌時近戰冰冷傷害減少 {0} -{0} reduced Melee Cold Damage while you have Fortify,你在【護體】狀態下,近戰冰冷傷害減少 {0} -{0} reduced Melee Critical Strike Chance,近戰攻擊暴擊率減少 {0} -{0} reduced Melee Damage,近戰傷害減少 {0} -{0} reduced Melee Damage against Bleeding Enemies,對流血敵人的近戰傷害減少 {0} -{0} reduced Melee Damage against Frozen Enemies,對被冰凍敵人的近戰傷害減少 {0} -{0} reduced Melee Damage against Ignited Enemies,對點燃點燃敵人的近戰傷害減少 {0} -{0} reduced Melee Damage against Shocked Enemies,對感電敵人的近戰傷害減少 {0} -{0} reduced Melee Damage during any Flask Effect,藥劑持續期間,近戰傷害減少 {0} -{0} reduced Melee Damage per Endurance Charge,每 1 個耐力球可使近戰傷害少 {0} -{0} reduced Melee Damage when on Full Life,滿血時近戰傷害減少 {0} -{0} reduced Melee Damage while Totem is Active,當圖騰存在時,對流血敵人的近戰傷害減少 {0} -{0} reduced Melee Damage while you have Fortify,護體時近戰傷害減少 {0} -{0} reduced Melee Fire Damage,近戰火焰傷害減少 {0} -{0} reduced Melee Fire Damage while holding a Shield,持盾牌時近戰火焰傷害減少 {0} -{0} reduced Melee Physical Damage,近戰物理傷害減少 {0} -{0} reduced Melee Physical Damage against Ignited Enemies,對點燃敵人的近戰物理傷害減少 {0} -{0} reduced Melee Physical Damage per {1} Strength while Fortified,護體時,每 {1} 點力量可使近戰物理傷害減少 {0} -{0} reduced Melee Physical Damage while holding a Shield,持盾牌時近戰物理傷害減少 {0} -{0} reduced Melee Physical Damage while you have Fortify,獲得護體時,近戰物理傷害減少 {0} -{0} reduced Melee Physical Damage with Unarmed Attacks,空手時近戰物理傷害減少 {0} -{0} reduced Melee Splash Area of Effect,【近戰傷害擴散】的效果區域縮小 {0} -{0} reduced Mine Arming Speed,地雷冷卻速度減少 {0} -{0} reduced Mine Damage,地雷傷害減少 {0} -{0} reduced Mine Detonation Area of Effect,地雷引爆範圍縮小 {0} -{0} reduced Mine Duration,地雷持續時間縮短 {0} -{0} reduced Mine duration,地雷持續時間縮短 {0} -{0} reduced Mine Throwing Speed,地雷投擲速度減少 {0} -{0} reduced Mine Throwing Speed per Frenzy Charge,每個狂怒球使地雷投擲速度減少 {0} -{0} reduced Minion Accuracy Rating,召喚生物命中值減少 {0} -{0} reduced Minion Attack and Cast Speed per {1} Devotion,每 {1} 點奉獻使召喚生物攻擊和施放速度減少 {0} -{0} reduced Minion Attack and Cast Speed per Skeleton you own,你每控制一個骷髏,召喚生物攻擊和施放速度便減少 {0} -{0} reduced Minion Attack Speed,召喚生物攻擊速度減少 {0} -{0} reduced Minion Attack Speed per {1} Dexterity,每 {1} 點敏捷可使召喚生物的攻擊速度減少 {0} -{0} reduced Minion Cast Speed,召喚生物施放速度減少 {0} -{0} reduced Minion Damage per Raised Spectre,每擁有一個幽魂,召喚生物傷害減少 {0} -{0} reduced Minion Duration,召喚生物持續時間縮短 {0} -{0} reduced Minion Duration per Raised Zombie,每控制 1 個殭屍復甦,召喚生物持續時間縮短 {0} -{0} reduced Minion Movement Speed,召喚生物移動速度減少 {0} -{0} reduced Minion Movement Speed per {1} Dexterity,每 {1} 點敏捷可使召喚生物的移動速度減少 {0} -{0} reduced Mirage Archer Duration,幻影弓手持續時間縮短 {0} -{0} reduced Molten Shell Buff Effect,【熔岩護盾】增益效果減少 {0} -{0} reduced Molten Shell Damage,【熔岩護盾】的傷害減少 {0} -{0} reduced Molten Strike Area of Effect,【熔岩之擊】範圍縮小 {0} -{0} reduced Molten Strike Damage,【熔岩之擊】的傷害減少 {0} -{0} reduced Monster Movement Speed,怪物移動速度減少 {0} -{0} reduced Monster Responsiveness,怪物速度減少 {0} -{0} reduced Movement Skill Mana Cost,位移技能消耗的魔力少 {0} -{0} reduced Movement Speed,移動速度減少 {0} -{0} reduced Movement Speed during any Flask Effect,藥劑持續期間,移動速度減少 {0} -{0} reduced Movement Speed for each time you've Blocked in the past {1} seconds,過去 {1} 秒內格擋的每個攻擊可使你的移動速度減少 {0} -{0} reduced Movement Speed for you and nearby Allies,你和週圍友軍的移動速度減少 {0} -{0} reduced Movement Speed if Corrupted,若腐化,則移動速度減少 {0} -{0} reduced Movement Speed if you have Pierced Recently,若你近期內造成過穿刺,則移動速度減少 {0} -{0} reduced Movement Speed if you have used a Vaal Skill Recently,若你近期內使用過瓦爾技能,則移動速度減少 {0} -{0} reduced Movement Speed if you haven't been Hit Recently,若你近期內沒有被擊中,則移動速度減少 {0} -{0} reduced Movement Speed if you haven't taken Damage Recently,若你近期內沒受到傷害,則移動速度減少 {0} -{0} reduced Movement Speed if you've Cast Dash recently,若你近期施放過衝刺,則移動速度減慢 {0} -{0} reduced Movement Speed if you've dealt a Critical Strike Recently,若你近期內造成暴擊,則移動速度減慢 {0} -{0} reduced Movement Speed if you've Hit an Enemy Recently,若你近期內擊中敵人,則移動速度減少 {0} -{0} reduced Movement Speed if you've Hit with your Off Hand Weapon Recently,若你近期內用副手武器擊中,則移動速度減慢 {0} -{0} reduced Movement Speed if you've Killed Recently,若你近期內有擊敗敵人,則移動速度減少 {0} -{0} reduced Movement Speed if you've thrown a Trap or Mine Recently,若你近期內投擲過陷阱或地雷,則移動速度減少 {0} -{0} reduced Movement Speed per {1} Dexterity on Allocated Passives in Radius,範圍內每配置 {1} 點敏捷,移動速度減少 {0} -{0} reduced Movement Speed per {1} Dexterity on Unallocated Passives in Radius,範圍內每有 {1} 點未配置的敏捷,則移動速度減慢 {0} -{0} reduced Movement Speed per Chest opened Recently,近期內每開啟 1 個箱子,移動速度減少 {0} -{0} reduced Movement Speed per Endurance Charge,每個耐力球可使移動速度減少 {0} -{0} reduced Movement Speed per Nearby Enemy,週圍每有 1 個敵人,敵人的移動速度便減少 {0} -{0} reduced Movement Speed per Power Charge,每個暴擊球可使移動速度減少 {0} -{0} reduced Movement Speed per Summoned Totem,每個召喚的圖騰使移動速度減少 {0} -{0} reduced Movement Speed when on Full Life,滿血時移動速度減少 {0} -{0} reduced Movement Speed when on Low Life,低血時移動速度減少 {0} -{0} reduced Movement Speed while affected by Grace,受到【優雅】影響時,移動速度減少{0} -{0} reduced Movement Speed while at maximum Power Charges,暴擊球抵達上限時,移動速度減少 {0} -{0} reduced Movement Speed while Bleeding,流血時移動速度減少 {0} -{0} reduced Movement Speed while Chilled,冰緩時,移動速度減慢 {0} -{0} reduced Movement Speed while Cursed,被詛咒時的移動速度減少 {0} -{0} reduced Movement Speed while holding a Shield,持盾牌時,移動速度減慢 {0} -{0} reduced Movement Speed while Ignited,被點燃時移動速度減少 {0} -{0} reduced Movement Speed while on Burning Ground,在燃燒地面上時,移動速度減少 {0} -"{0} reduced Movement speed while on Burning, Chilled or Shocked ground",在燃燒,冰緩,感電地面上時,移動速度減少 {0} -{0} reduced Movement Speed while on Full Energy Shield,能量護盾全滿時,移動速度減少 {0} -{0} reduced Movement Speed while Phasing,【迷蹤】狀態時移動速度減少 {0} -{0} reduced Movement Speed while Poisoned,中毒時,移動速度減慢 {0} -{0} reduced Movement Speed while Shocked,感電時移動速度減少 {0} -{0} reduced Movement Speed while under no Flask Effects,沒有藥劑效果時,移動速度減慢 {0} -{0} reduced Movement Speed while you have Cat's Stealth,你獲得【貓之隱匿】時移動速度減少 {0} -{0} reduced Movement Speed while you have Energy Shield,擁有能量護盾時移動速度減少 {0} -{0} reduced Movement Speed while you have Fortify,護體狀態下移動速度減少 {0} -{0} reduced Movement Speed while you have Infusion,【灌注】效果下,移動速度減慢 {0} -{0} reduced non-Minion Damage,非召喚生物的傷害減少 {0} -{0} reduced Off Hand Attack Speed while wielding two different Weapon Types,雙持兩種不同類型的武器時,副手攻擊速度減慢 {0} -{0} reduced Onslaught duration,猛攻持續時間縮短 {0} -{0} reduced Onslaught Effect,【猛攻】效果減少 {0} -{0} reduced Orb Movement Speed,法珠移動速度減慢 {0} -{0} reduced Orb of Storms Area of Effect,【風暴漩渦】範圍縮小 {0} -{0} reduced Orb of Storms Critical Strike Chance,【風暴漩渦】暴擊率減少 {0} -{0} reduced Orb of Storms Damage,【風暴漩渦】的傷害減少 {0} -{0} reduced Overpowered Effect,逼迫效果減少 {0} -{0} reduced Phase Run Duration,【暗影迷蹤】持續時間減少 {0} -{0} reduced Physical Attack Damage while Dual Wielding,雙持武器時,物理攻擊傷害減少 {0} -{0} reduced Physical Attack Damage while holding a Shield,持盾牌時攻擊造成的物理傷害減少 {0} -{0} reduced Physical Damage,物理傷害減少 {0} -{0} reduced Physical Damage against Poisoned Enemies,對中毒敵人的物理總傷害減少 {0} -{0} reduced Physical Damage for each time you've Blocked in the past {1} seconds,過去 {1} 秒內格擋的每個攻擊可使你的物理傷害減少 {0} -{0} reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past {1} seconds,過去 {1} 秒內你若成功格擋傳奇怪物,則物理傷害減少 {0} -{0} reduced Physical Damage over Time,物理持續傷害效果減少 {0} -{0} reduced Physical Damage over Time Damage taken while moving,移動時受到的物理持續傷害減少 {0} -{0} reduced Physical Damage Over Time per {1} Dexterity,每 {1} 點敏捷可使持續物理傷害減少 {0} -{0} reduced Physical Damage per {1} Rage,每 {1} 點怒火使物理傷害減少 {0} -{0} reduced Physical Damage per Endurance Charge,每個耐力球可使物理傷害減少 {0} -{0} reduced Physical Damage per Frenzy Charge,每個狂怒球可使物理傷害減少 {0} -{0} reduced Physical Damage taken,受到的物理傷害減少 {0} -{0} reduced Physical Damage taken over time,承受的持續物理傷害效果減少 {0} -{0} reduced Physical Damage taken while at maximum Endurance Charges,耐力球達到上限時,受到的物理傷害減少 {0} -{0} reduced Physical Damage taken while Frozen,冰凍時受到的物理傷害減少 {0} -{0} reduced Physical Damage taken while moving,移動時受到的物理傷害減少 {0} -{0} reduced Physical Damage while affected by Herald of Purity,受到【純淨之捷】影響時,物理傷害減少 {0} -{0} reduced Physical Damage while Leeching Life,生命偷取時物理傷害減少 {0} -{0} reduced Physical Damage while you have Resolute Technique,獲得堅毅之心時物理傷害減少 {0} -{0} reduced Physical Damage while you have Unholy Might,獲得不潔之力時物理傷害減少 {0} -{0} reduced Physical Damage with Attack Skills,攻擊技能物理傷害減少 {0} -{0} reduced Physical Damage with Axes,斧類攻擊的物理傷害減少 {0} -{0} reduced Physical Damage with Axes or Swords,斧類或劍類的物理傷害減少 {0} -{0} reduced Physical Damage with Bows,弓類攻擊的物理傷害減少 {0} -{0} reduced Physical Damage with Claws,爪類攻擊的物理傷害減少 {0} -{0} reduced Physical Damage with Daggers,匕首攻擊的物理傷害減少 {0} -{0} reduced Physical Damage with Hits and Ailments against Ignited Enemies,對點燃敵人的擊中物理傷害和異常狀態傷害減少 {0} -{0} reduced Physical Damage with Maces or Sceptres,鎚類或短杖的物理傷害減少 {0} -{0} reduced Physical Damage with One Handed Melee Weapons,近戰單手武器攻擊的物理傷害減少 {0} -{0} reduced Physical Damage with Ranged Weapons,遠程武器攻擊的物理傷害減少 {0} -{0} reduced Physical Damage with Spell Skills,法術技能的物理傷害減少 {0} -{0} reduced Physical Damage with Staves,長杖攻擊的物理傷害減少 {0} -{0} reduced Physical Damage with Swords,劍類攻擊的物理傷害減少 {0} -{0} reduced Physical Damage with Two Handed Melee Weapons,雙手近戰武器攻擊的物理傷害減少 {0} -{0} reduced Physical Damage with Wands,法杖攻擊的物理傷害減少 {0} -{0} reduced Physical Damage with Weapons,武器物理傷害減少 {0} -{0} reduced Physical Weapon Damage per {1} Strength,每 {1} 點力量會使武器物理傷害減少 {0} -{0} reduced Poacher's Mark Curse Effect,【盜獵者印記】的詛咒效果減少 {0} -{0} reduced Poacher's Mark Duration,【盜獵者印記】持續時間縮短 {0} -{0} reduced Poison Duration,中毒持續時間縮短 {0} -{0} reduced Poison Duration for each Poison you have inflicted Recently,近期你每造成一層中毒效果,中毒持續時間便縮短 {0} -{0} reduced Poison Duration if you have at least {1} Intelligence,若你有至少 {1} 點智慧,則中毒持續時間縮短 {0} -{0} reduced Poison Duration per Power Charge,每個暴擊球可使中毒持續時間縮短 {0} -{0} reduced Power Charge Duration,暴擊球的持續時間縮短 {0} -{0} reduced Power Siphon Attack Speed,【力量抽取】攻擊速度減少 {0} -{0} reduced Power Siphon Damage,【力量抽取】的傷害減少 {0} -{0} reduced Projectile Attack Damage,投射物的攻擊傷害減少 {0} -{0} reduced Projectile Attack Damage during any Flask Effect,藥劑持續期間,投射物攻擊傷害減少 {0} -{0} reduced Projectile Attack Damage per {1} Accuracy Rating,每 {1} 命中值可使攻擊造成的投射物傷害減少 {0} -{0} reduced Projectile Attack Damage while in Blood Stance,血姿態下,投射物攻擊傷害減少 {0} -{0} reduced Projectile Attack Damage while you have at least {1} Dexterity,至少有 {1} 點敏捷時,投射物攻擊傷害減少 {0} -{0} reduced Projectile Attack Damage with Claws or Daggers,爪類或匕首的投射物攻擊傷害減少 {0} -{0} reduced Projectile Damage,投射物傷害減少 {0} -{0} reduced Projectile Damage to nearby Enemies,對週圍敵人的投射物傷害減少 {0} -{0} reduced Projectile Damage while in Blood Stance,血姿態下,投射物傷害減少 {0} -{0} reduced Projectile Damage with Hits against Nearby Enemies,投射物擊中週圍敵人時,傷害減少 {0} -{0} reduced Projectile Damage with Hits against nearby Enemies,對週圍敵人的投射物擊中傷害減少 {0} -{0} reduced Projectile Fork angle,投射物分裂角度縮小 {0} -{0} reduced Projectile Speed,投射物速度減少 {0} -{0} reduced Projectile Speed per Frenzy Charge if used by a Mine,被地雷使用時,每個狂怒球都使投射物速度減慢 {0} -{0} reduced Projectile Speed while in Sand Stance,沙姿態下,投射物速度減慢 {0} -{0} reduced Projectile spread,投射物擴散範圍縮小 {0} -{0} reduced Pulse Frequency,脈衝頻率減少 {0} -{0} reduced Puncture Damage,【放血】的傷害減少 {0} -{0} reduced Puncture Duration,【放血】持續時間縮短 {0} -{0} reduced Punishment Curse Effect,【懲戒】的詛咒效果減少 {0} -{0} reduced Punishment Duration,【懲戒】持續時間縮短 {0} -{0} reduced Quality of Items Found,物品掉落品質減少 {0} -{0} reduced Quantity of Fish Caught,釣魚數量減少 {0} -{0} reduced Quantity of Items contained in Vaal Vessel,瓦爾容器裡的物品數量減少 {0} -{0} reduced Quantity of Items Dropped by enemies Slain by Minions,被此召喚生物擊敗的怪物減少 {0} 物品掉落數量 -{0} reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack,此攻擊與召喚生物會使物品掉落數量減少 {0} -{0} reduced Quantity of Items Dropped by Enemies Slain from Supported Skills,被輔助技能擊敗敵人時物品掉落數量減少 {0} -{0} reduced Quantity of Items Dropped by Slain Enemies,擊敗敵人後物品掉落數量減少 {0} -{0} reduced Quantity of Items Dropped by Slain enemies,擊敗敵人後物品掉落數量減少 {0} -{0} reduced Quantity of Items Dropped by Slain Frozen Enemies,擊敗冰凍敵人後物品掉落數量減少 {0} -{0} reduced Quantity of Items Dropped by Slain Maimed Enemies,擊敗癱瘓的敵人時物品掉落數量減少 {0} -{0} reduced Quantity of Items Dropped by Slain Normal Enemies,擊敗普通怪物的物品數量減少 {0} -{0} reduced Quantity of Items dropped by Unique Boss,傳奇首領的物品掉落數量減少 {0} -{0} reduced Quantity of Items dropped in Heists,劫盜同盟中掉落的物品數量減少 {0} -{0} reduced Quantity of Items found,物品掉落數量減少 {0} -{0} reduced Quantity of Items Found from Chests,箱子掉落物品數量減少 {0} -{0} reduced Quantity of Items found per Chest opened Recently,近期內每開啟 1 個箱子,則物品掉落數量減少 {0} -{0} reduced Quantity of Items found when on Low Life,低血時物品掉落數量減少 {0} -{0} reduced Quantity of Items found with a Magic Item Equipped,裝備 1 件魔法物品時,物品掉落數量減少 {0} -{0} reduced Quantity of Sockets,插槽數量減少 {0} -{0} reduced Rain of Arrows Area of Effect,【箭雨】範圍縮小 {0} -{0} reduced Rain of Arrows Attack Speed,【箭雨】攻擊速度減少 {0} -{0} reduced Rain of Arrows Damage,【箭雨】的傷害減少 {0} -{0} reduced Raised Zombie Size,殭屍復甦體型縮小 {0} -{0} reduced raising of Alert Level,警報等級提升的速度減慢 {0} -{0} reduced raising of Alert Level from Killing Monsters,擊敗怪物警報等級提升的速度減慢 {0} -{0} reduced raising of Alert Level from opening Chests,開箱導致警報等級提升的速度減慢 {0} -{0} reduced Rallying Cry Buff Effect,【激勵戰吼】的增益效果減少 {0} -{0} reduced Rallying Cry Duration,【激勵戰吼】持續時間縮短 {0} -{0} reduced Rampage Streak Duration,暴走持續時間縮短 {0} -{0} reduced Range,射程減少 {0} -{0} reduced Rarity of Fish Caught,釣魚稀有度減少 {0} -{0} reduced Rarity of Items contained in Vaal Vessel,瓦爾容器裡的物品稀有度減少 {0} -{0} reduced Rarity of Items Dropped by Enemies killed with a Critical Strike,暴擊擊敗敵人時物品稀有度減少 {0} -{0} reduced Rarity of Items Dropped by enemies Slain by Minions,被此召喚生物擊敗的怪物,其物品稀有度減少 {0} -{0} reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack,此攻擊與召喚生物會使物品稀有度減少 {0} -{0} reduced Rarity of Items Dropped by Enemies Slain from Supported Skills,被輔助技能擊敗敵人時物品稀有度減少 {0} -{0} reduced Rarity of Items Dropped by Shattered Enemies,被擊碎的敵人的物品稀有度減少 {0} -{0} reduced Rarity of Items Dropped by Slain Enemies,擊敗敵人後掉落物品的稀有度減少 {0} -{0} reduced Rarity of Items Dropped by Slain enemies,擊敗敵人後掉落物品的稀有度減少 {0} -{0} reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies,擊敗冰凍或感電敵人後物品稀有度減少 {0} -{0} reduced Rarity of Items Dropped by Slain Magic Enemies,擊敗魔法怪物後的物品稀有度減少 {0} -{0} reduced Rarity of Items Dropped by Slain Maimed Enemies,擊敗癱瘓的敵人時物品稀有度減少 {0} -{0} reduced Rarity of Items Dropped by Slain Rare or Unique Enemies,擊敗稀有或傳奇敵人後掉落物品的稀有度減少 {0} -{0} reduced Rarity of Items Dropped by Slain Shocked Enemies,擊敗感電敵人後物品稀有度減少 {0} -{0} reduced Rarity of Items dropped by Unique Boss,傳奇首領掉落的物品稀有度減少 {0} -{0} reduced Rarity of Items dropped in Heists,劫盜同盟中掉落的物品稀有度減少 {0} -{0} reduced Rarity of Items found,物品稀有度減少 {0} -{0} reduced Rarity of Items found during any Flask Effect,藥劑持續期間,物品掉落稀有度減少 {0} -{0} reduced Rarity of Items found during Flask Effect,藥劑持續期間,物品掉落稀有度減少 {0} -{0} reduced Rarity of Items Found from Chests,箱子掉落物品稀有度減少 {0} -{0} reduced Rarity of Items found from Slain Unique Enemies,擊敗傳奇敵人的掉落物品稀有度減少 {0} -{0} reduced Rarity of Items found when on Low Life,低血時物品稀有度減少 {0} -{0} reduced Rarity of Items found with a Normal Item Equipped,裝備 1 件普通物品時,物品稀有度減少 {0} -{0} reduced Reave Damage,【衝擊波】的傷害減少 {0} -{0} reduced Reave Radius,【衝擊波】的範圍縮小 {0} -{0} reduced Reckoning Damage,【清算】的傷害減少 {0} -{0} reduced Recovery rate,回復速度減少 {0} -{0} reduced Recovery rate of Life and Energy Shield,生命和能量護盾回復率減少 {0} -{0} reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently,近期內若你停止受到持續傷害,則生命和能量護盾回復速度減少 {0} -{0} reduced Recovery Rate of Life and Energy Shield per Minion,每有一個召喚生物都使生命和能量護盾回復速度減慢 {0} -{0} reduced Recovery rate of Life and Energy Shield per Power Charge,每有 1 個暴擊球,生命和能量護盾回復率減少 {0} -{0} reduced Recovery rate of Life and Energy Shield while affected by Malevolence,受到【怨毒光環】影響時,生命和能量護盾回復率減少 {0} -{0} reduced Reflected Cold Damage taken while affected by Purity of Ice,受到【冰霜淨化】影響時,承受的反射冰冷傷害減少 {0} -{0} reduced Reflected Damage taken,受到的反射傷害減少 {0} -{0} reduced Reflected Elemental Damage taken,反射的元素傷害減少 {0} -{0} reduced Reflected Elemental Damage taken while affected by Purity of Elements,受到【元素淨化】影響時,承受的反射元素傷害減低 {0} -{0} reduced Reflected Fire Damage taken while affected by Purity of Fire,受到【火焰淨化】影響時,承受的反射火焰傷害減少 {0} -{0} reduced Reflected Lightning Damage taken while affected by Purity of Lightning,受到【閃電淨化】影響時,承受的反射火焰傷害減少 {0} -{0} reduced Reflected Physical Damage taken,反射的物理傷害減少 {0} -{0} reduced Reflected Physical Damage taken while affected by Determination,受到【堅定】影響時,承受的反射物理傷害減少 {0} -{0} reduced Rejuvenation Totem Aura Effect,回春圖騰的光環效果減少 {0} -{0} reduced Relevancy of Items Found,物品掉落的關聯性減少 {0} -{0} reduced Righteous Fire Area of Effect,【正義之火】範圍縮小 {0} -{0} reduced Righteous Fire Damage,【正義之火】的傷害減少 {0} -{0} reduced Riposte Damage,【擊刃】的傷害減少 {0} -{0} reduced Rogue's Markers dropped by monsters,怪物掉落賞金獵人印記的機率減少 {0} -{0} reduced Rolling Magma Area of Effect,熔岩翻騰效果區域減少 {0} -{0} reduced Rolling Magma Damage,熔岩翻騰傷害減少 {0} -{0} reduced Scorching Ray beam length,【灼熱光線】的光束長度縮短 {0} -{0} reduced Scorching Ray Cast Speed,【灼熱光線】的施放速度減少 {0} -{0} reduced Scorching Ray Damage,【灼熱光線】的傷害減少 {0} -{0} reduced Seal gain frequency while you are Channelling,你在吟導時,封印獲取頻率減少 {0} -{0} reduced Seal gain frequency while you are not Channelling,你沒有吟導時,封印獲取頻率減少 {0} -{0} reduced Searing Bond Damage,【灼熱連接】的傷害減少 {0} -{0} reduced Searing Bond Totem Elemental Resistances,【灼熱連接】的元素抗性減少 {0} -{0} reduced Searing Bond Totem Placement Speed,【灼熱連接】放置速度減少 {0} -{0} reduced Secondary Duration,次要持續時間縮短 {0} -{0} reduced Sentinel of Dominance Duration,【統禦哨兵】持續時間縮短 {0} -{0} reduced Shield Charge Attack Speed,【重盾衝鋒】攻擊速度減少 {0} -{0} reduced Shield Charge Damage,【重盾衝鋒】的傷害減少 {0} -{0} reduced Shield Charge Damage per Enemy Hit,每擊中 1 個敵人,【重盾衝鋒】的傷害減少 {0} -{0} reduced Shock Duration on Enemies,敵人的感電持續時間縮短{0} -{0} reduced Shock Duration on enemies,對敵人的感電效果持續時間縮短 {0} -{0} reduced Shock Duration on you,你被感電的持續時間縮短 {0} -{0} reduced Shock Nova Area of Effect,【閃電新星】範圍縮小 {0} -{0} reduced Shock Nova Damage,【閃電新星】的傷害減少 {0} -{0} reduced Shockwave Totem Area of Effect,【震波圖騰】範圍縮小 {0} -{0} reduced Shockwave Totem Cast Speed,【震波圖騰】的施放速度減少 {0} -{0} reduced Shockwave Totem Damage,【震波圖騰】的傷害減少 {0} -{0} reduced Skeleton Attack Speed,骷髏的攻擊速度減少 {0} -{0} reduced Skeleton Cast Speed,骷髏的施放速度減少 {0} -{0} reduced Skeleton Duration,骷髏的持續時間縮短 {0} -{0} reduced Skeleton Movement Speed,骷髏的移動速度減少 {0} -{0} reduced Skill Cooldown,技能冷卻時間縮短 {0} -{0} reduced Skill Effect Duration,技能效果持續時間縮短 {0} -{0} reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently,若你近期內有擊敗癱瘓的敵人,則技能效果持續時間縮短 {0} -{0} reduced Skill Effect Duration while affected by Malevolence,受到【怨毒光環】影響時,技能持續時間減少 {0} -{0} reduced Skill Range,效果區域縮小 {0} -{0} reduced Smoke Mine Duration,【煙霧地雷】持續時間縮短 {0} -{0} reduced Socket Connectivity,插槽的連線減少 {0} -{0} reduced Soul Cost of Vaal Skills,瓦爾技能靈魂消耗量減少 {0} -{0} reduced Spark Damage,【電球】的傷害減少 {0} -{0} reduced Spark Duration,【電球】的持續時間縮短 {0} -{0} reduced Spark Projectile Speed,【電球】投射物速度減少 {0} -{0} reduced Spectral Shield Throw Damage,【靈盾投擲】的投擲傷害減少 {0} -{0} reduced Spectral Shield Throw Projectile Speed,【靈盾投擲】的投擲物速度減少 {0} -{0} reduced Spectral Throw Damage,【靈體投擲】的傷害減少 {0} -{0} reduced Spectral Throw Projectile Deceleration,【靈體投擲】投射物的懸停時間延長 {0} -{0} reduced Spectral Throw Projectile Speed,【靈體投擲】投射物速度減少 {0} -{0} reduced Spell Cold Damage,法術造成的冰冷傷害減少 {0} -{0} reduced Spell Damage,法術傷害減少 {0} -{0} reduced Spell Damage during any Flask Effect,藥劑持續期間,法術傷害減少 {0} -{0} reduced Spell Damage for each {1} total Mana you have Spent Recently,近期你每消耗 {1} 魔力,法術傷害便減少 {0} -{0} reduced Spell Damage if Corrupted,若腐化,則法術傷害減少 {0} -{0} reduced Spell Damage if you've Blocked Recently,若你近期內有格擋法術,則法術傷害減少 {0} -{0} reduced Spell Damage if you've Cast a Spell Recently,若你近期內有施放法術,則法術傷害減少 {0} -{0} reduced Spell Damage if you've dealt a Critical Strike in the past {1} seconds,若過去 {1} 秒內你打出過暴擊,則法術傷害減少 {0} -{0} reduced Spell Damage if you've dealt a Critical Strike Recently,近期若打出過暴擊,則法術傷害減少 {0} -{0} reduced Spell Damage if your other Ring is an Elder Item,若你的其它戒指中有【裂界之器】,則法術傷害減少 {0} -{0} reduced Spell Damage per {1} Dexterity,每 {1} 點敏捷可使法術傷害減少 {0} -{0} reduced Spell Damage per {1} Intelligence,每 {1} 點智慧會使法術傷害減少 {0} -{0} reduced Spell Damage per {1} Maximum Mana,每 {1} 點最大魔力會使法術傷害減少 {0} -{0} reduced Spell Damage per {1} Player Maximum Life,每 {1} 點玩家最大生命使法術傷害減少 {0} -{0} reduced Spell Damage per {1} Strength,每 {1} 點力量會使法術傷害減少 {0} -{0} reduced Spell Damage per Level,每級的法術傷害減少 {0} -{0} reduced Spell Damage taken from Blinded Enemies,承受來自致盲敵人的法術傷害減少 {0} -{0} reduced Spell Damage taken when on Low Mana,低魔時受到的法術傷害減少 {0} -{0} reduced Spell Damage while Dual Wielding,雙持時法術傷害減少 {0} -{0} reduced Spell Damage while holding a Shield,持盾牌時法術傷害減少 {0} -{0} reduced Spell Damage while no Mana is Reserved,無魔力保留時,法術傷害減少 {0} -{0} reduced Spell Damage while not on Low Mana,非低魔時,法術傷害減少 {0} -{0} reduced Spell Damage while on Full Energy Shield,能量護盾全滿時,法術傷害減少 {0} -{0} reduced Spell Damage while Shocked,處於感電狀態時,法術傷害減少 {0} -{0} reduced Spell Damage while wielding a Bow,持弓時法術傷害減少 {0} -{0} reduced Spell Damage while wielding a Staff,持長杖時法術傷害減少 {0} -{0} reduced Spell Damage while you have Arcane Surge,擁有【秘術增強】時法術傷害減少 {0} -{0} reduced Spell Fire Damage,法術造成的火焰傷害減少 {0} -{0} reduced Spirit Offering Duration,【靈魂奉獻】持續時間縮短 {0} -{0} reduced Split Arrow Critical Strike Chance,【分裂箭矢】暴擊率減少 {0} -{0} reduced Split Arrow Damage,【分裂箭矢】的傷害減少 {0} -{0} reduced Static Strike Area of Effect,【充能打擊】範圍縮小 {0} -{0} reduced Static Strike Damage,【充能打擊】的傷害減少 {0} -{0} reduced Static Strike Duration,【充能打擊】持續時間縮短 {0} -{0} reduced Stealth,潛行減少 {0} -{0} reduced Storm Burst Area of Effect,【裂風雷球】的範圍縮小 {0} -{0} reduced Storm Burst Damage,【裂風雷球】的傷害減少 {0} -{0} reduced Storm Call Area of Effect,【風暴呼喚】範圍縮小 {0} -{0} reduced Storm Call Damage,【風暴呼喚】的傷害減少 {0} -{0} reduced Storm Call Duration,【風暴呼喚】持續時間縮短 {0} -{0} reduced Strength,力量減少 {0} -{0} reduced Strength Requirement,力量需求減少 {0} -{0} reduced Stun and Block Recovery,暈眩回復和格擋回復減少 {0} -{0} reduced Stun and Block Recovery per Frenzy Charge,每個狂怒球可使暈眩回復和格擋回復減少 {0} -{0} reduced Stun Duration against Enemies that are on Full Life,對滿血敵人的暈眩時間縮短 {0} -{0} reduced Stun Duration against Enemies that are on Low Life,對低血敵人的暈眩時間縮短 {0} -{0} reduced Stun Duration on Enemies,敵人被暈眩時間縮短 {0} -{0} reduced Stun Duration on enemies,敵人被暈眩時間縮短 {0} -{0} reduced Stun Duration on enemies at Maximum charge distance,到達最大衝鋒距離時,敵人暈眩時間縮短 {0} -{0} reduced Stun Duration on Enemies per Endurance Charge,每個耐力球可使敵人被暈眩時間縮短 {0} -{0} reduced Stun Duration on you,你被暈眩的時間縮短 {0} -{0} reduced Stun Duration per {1} Strength,每 {1} 點力量可使可使暈眩時間縮短 {0} -{0} reduced Stun Duration with Bows on Enemies,弓類攻擊造成的暈眩時間縮短 {0} -{0} reduced Stun Duration with Staves on Enemies,長杖攻擊造成的暈眩時間縮短 {0} -{0} reduced Stun Duration with Two Handed Melee Weapons on Enemies,雙手近戰武器攻擊造成的暈眩時間縮短 {0} -{0} reduced Stun Threshold,暈眩門檻減少 {0} -{0} reduced Stun Threshold reduction on enemies at Maximum charge distance,到達最大衝鋒距離時,暈眩門檻減免效果減少 {0} -{0} reduced Sweep Area of Effect,【橫掃】範圍縮小 {0} -{0} reduced Sweep Damage,【橫掃】的傷害減少 {0} -{0} reduced Taunt Duration,嘲諷持續時間縮短 {0} -{0} reduced Tempest Shield Damage,【暴風之盾】的傷害減少 {0} -{0} reduced Temporal Chains Curse Effect,【時空鎖鏈】的詛咒效果減少 {0} -{0} reduced Temporal Chains Duration,【時空鎖鏈】持續時間縮短 {0} -{0} reduced time before Lockdown,封鎖前的時間減少 {0} -{0} reduced Tornado Shot Critical Strike Chance,【龍卷射擊】暴擊率減少 {0} -{0} reduced Tornado Shot Damage,【龍卷射擊】的傷害減少 {0} -{0} reduced Total Heist Fee,劫盜同盟總費用減少 {0} -{0} reduced total Power counted by Warcries,戰吼計入的總威力值減少 {0} -{0} reduced total Recovery per second from Energy Shield Leech,從能量護盾偷取中獲得的每秒總恢復量減少 {0} -{0} reduced total Recovery per second from Life Leech,從生命偷取中獲得的每秒總恢復量減少 {0} -{0} reduced total Recovery per second from Life Leech for each Corrupted Item Equipped,每裝備 1 個被腐化的物品時,從生命偷取中獲得的每秒總恢復量減少 {0} -"{0} reduced total Recovery per second from Life, Mana, or Energy Shield Leech",從生命偷取、魔力偷取、能量護盾偷取中獲得的每秒總恢復量減少 {0} -{0} reduced total Recovery per second from Mana Leech,從魔力偷取中獲得的每秒總恢復量減少 {0} -{0} reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped,每裝備 1 個被腐化的物品時,從魔力偷取中獲得的每秒總恢復量減少 {0} -{0} reduced Totem Damage,圖騰傷害減少 {0} -{0} reduced Totem Damage if you haven't Summoned a Totem in the past {1} seconds,你若在過去 {1} 秒內沒有召喚圖騰,則圖騰傷害減少 {0} -{0} reduced Totem Damage per {1} Devotion,每 {1} 點奉獻使圖騰傷害減少 {0} -{0} reduced Totem Duration,圖騰的持續時間縮短 {0} -{0} reduced Totem Energy Shield,圖騰的能量護盾減少 {0} -{0} reduced Totem Life,圖騰的生命減少 {0} -{0} reduced totem life,圖騰的生命減少 {0} -{0} reduced Totem Life per {1} Strength Allocated in Radius,範圍內每配置 {1} 點力量,圖騰生命減少 {0} -{0} reduced Totem Mana,圖騰的魔力減少 {0} -{0} reduced Totem Placement range,圖騰放置範圍縮小 {0} -{0} reduced Totem Range,圖騰的範圍縮小 {0} -{0} reduced Trap and Mine Damage,陷阱和地雷傷害減少 {0} -{0} reduced Trap and Mine Throwing Speed,陷阱和地雷投擲速度減少 {0} -{0} reduced Trap Damage,陷阱傷害減少 {0} -{0} reduced Trap Disarmament speed,解除陷阱速度減慢 {0} -{0} reduced Trap Duration,陷阱持續時間縮短 {0} -{0} reduced Trap duration,陷阱持續時間縮短 {0} -{0} reduced Trap Spread,陷阱擴散範圍縮小 {0} -{0} reduced Trap Throwing Speed,陷阱投擲速度減少 {0} -{0} reduced Trap Throwing Speed per Frenzy Charge,每個狂怒球可使陷阱投擲速度減少 {0} -{0} reduced Trap Trigger Area of Effect,陷阱觸發範圍縮小 {0} -{0} reduced Trap Trigger Radius per Power Charge,每個暴擊球都使陷阱觸發範圍縮小 {0} -{0} reduced Travel Fee,旅行報酬減少 {0} -{0} reduced Unearth Cast Speed,【褻瀆之矛】的施放速度減少 {0} -{0} reduced Unearth Damage,【褻瀆之矛】的傷害減少 {0} -{0} reduced Vaal Skill Critical Strike Chance,瓦爾技能暴擊率減少 {0} -{0} reduced Vaal Skill Effect Duration,瓦爾技能持續時間縮短 {0} -{0} reduced Vengeance Damage,【復仇】的傷害減少 {0} -{0} reduced Vigilant Strike Damage,【戒備打擊】的傷害減少 {0} -{0} reduced Vigilant Strike Fortify Duration,【戒備打擊】的護體持續時間縮短 {0} -{0} reduced Viper Strike Critical Strike Chance,【毒蛇打擊】暴擊率減少 {0} -{0} reduced Viper Strike Damage,【毒蛇打擊】的傷害減少 {0} -{0} reduced Viper Strike Duration,【毒蛇打擊】持續時間縮短 {0} -{0} reduced Visibility to Enemies,敵人視野範圍縮小 {0} -{0} reduced Volatile Dead Cast Speed,【致命之息】的施放速度減少 {0} -{0} reduced Volatile Dead Damage,【致命之息】的傷害減少 {0} -{0} reduced Vortex Area of Effect,【旋渦】範圍縮小 {0} -{0} reduced Vortex Damage,【旋渦】傷害減少 {0} -{0} reduced Vortex Duration,寒冰彈持續時間縮短 {0} -{0} reduced Vulnerability Curse Effect,【脆弱】的詛咒效果減少 {0} -{0} reduced Vulnerability Duration,【脆弱】持續時間縮短 {0} -{0} reduced Warcry Buff Effect,戰吼的增益效果減少 {0} -{0} reduced Warcry Cooldown Recovery Rate,戰吼冷卻回復速度減少 {0} -{0} reduced Warcry Duration,戰吼持續時間縮短 {0} -{0} reduced Warcry Speed,戰吼施放速度減少 {0} -{0} reduced Warlord's Mark Curse Effect,【督軍印記】的詛咒效果減少 {0} -{0} reduced Warlord's Mark Duration,【督軍印記】持續時間縮短 {0} -{0} reduced Whirling Blades Attack Speed,【回旋之刃】攻擊速度減少 {0} -{0} reduced Whirling Blades Damage,【回旋之刃】的傷害減少 {0} -{0} reduced Wild Strike Area of Effect,【野性打擊】範圍縮小 {0} -{0} reduced Wild Strike Damage,【野性打擊】的傷害減少 {0} -{0} second to Base Placed Banner Duration per Stage,每層 {0} 秒基礎放置鬥旗持續時間 -{0} second to Summon Skeleton Cooldown,{0} 秒召喚骷髏冷卻時間 -{0} seconds additional Base Duration per {1} Intelligence,每 {1} 智慧額外增加 {0} 秒基礎持續時間 -{0} seconds between appearance of Wall sections,牆出現延遲 {0} 秒 -{0} seconds of Recovery,{0} 秒回復時間 -{0} seconds to Attack Time,{0} 秒攻擊時間 -{0} seconds to Avian's Flight Duration,{0} 秒飛羽飄翔持續時間 -{0} seconds to Avian's Might Duration,{0} 秒飛羽意志持續時間 -{0} seconds to Base duration,基礎持續時間為 {0} 秒 -{0} seconds to Base Duration per Endurance Charge removed,每顆被移除的耐力球 {0} 秒基礎持續時間 -{0} seconds to Base Duration per Stage,每層 {0} 秒基礎持續時間 -{0} seconds to Base Placed Banner Duration per Stage,每層 {0} 秒基礎放置鬥旗持續時間 -{0} seconds to Buff Duration per Endurance Charge removed,每顆被移除的耐力球 {0} 秒增益效果持續時間 -{0} seconds to Cat's Agility Duration,傲貓姣捷的持續時間 {0} 秒 -{0} seconds to Cat's Stealth Duration,{0} 秒傲貓隱身持續時間 -{0} seconds to Cooldown while you have Glorious Madness,你有榮耀瘋癲時,{0} 秒冷卻時間 -{0} seconds to Duration of Frenzy and Power Charges on Culling Strike,撲殺時 {0} 秒狂怒和暴擊球的持續時間 -{0} seconds to Mirage Archer Duration,幻影射手持續時間 {0} 秒 -{0} seconds to Summon Skeleton Cooldown,{0} 秒召喚骷髏冷卻時間 -{0} seconds while wielding an Axe,持 1 把斧時雙持打擊擊中威嚇敵人 {0} 秒 -{0} slower start of Energy Shield Recharge,能量護盾啟動回復比平常慢 {0} -{0} slower start of Energy Shield Recharge during any Flask Effect,任何藥劑持續期間,能量護盾延後 {0} 開始回復 -{0} slower start of Energy Shield Recharge while affected by Discipline,受到【紀律】影響時,能量護盾推遲 {0} 開始恢復 -{0} Str,{0} 力量 -{0} Strength and Intelligence Requirement,{0} 力量和智慧需求 -{0} Strength per {1} Strength on Allocated Passives in Radius,範圍內每 {1} 點配置力量為 {0} 力量 -{0} Strength Requirement,{0} 力量需求 -{0} Suffix Modifier allowed,允許後綴 {0} -{0} Suffix Modifiers allowed,允許後綴 {0} -{0} Sweep Knockback Chance,{0} 橫掃擊退率 -{0} to {1} (base damage from weapon),{0} 至 {1} (武器基礎傷害) -{0} to {1} (total damage),{0} 至 {1} (總計傷害) -{0} to {1} Added Attack Chaos Damage,給攻擊附加 {0} 到 {1} 點混沌傷害 -{0} to {1} Added Attack Cold Damage,給攻擊附加 {0} - {1} 冰冷傷害 -{0} to {1} Added Attack Fire Damage,給攻擊附加 {0} - {1} 火焰傷害 -{0} to {1} Added Attack Lightning Damage,給攻擊附加 {0} - {1} 閃電傷害 -{0} to {1} Added Attack Lightning Damage per {2} Accuracy Rating,每 {2} 命中值附加 {0} 至 {1} 攻擊閃電傷害 -{0} to {1} Added Attack Physical Damage,附加 {0} 至 {1} 攻擊物理傷害 -{0} to {1} Added Attack Physical Damage per {2} Dexterity while you are Unencumbered,當你無所拘束時,每 {2} 點敏捷附加 {0} 至 {1} 攻擊物理傷害 -{0} to {1} Added Chaos Damage,附加 {0} 至 {1} 混沌傷害 -{0} to {1} Added Chaos Damage with Bow Attacks,弓攻擊附加 {0} 至 {1} 混沌傷害 -{0} to {1} Added Chaos Damage with Claw Attacks,爪攻擊附加 {0} 至 {1} 混沌傷害 -{0} to {1} Added Chaos Damage with Dagger Attacks,匕首攻擊附加 {0} 至 {1} 混沌傷害 -{0} to {1} Added Cold Damage,附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Cold Damage per Frenzy Charge,每顆狂怒球附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Cold Damage with Axe Attacks,斧攻擊附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Cold Damage with Bow Attacks,弓攻擊附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Cold Damage with Claw Attacks,爪攻擊附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Cold Damage with Dagger Attacks,匕首攻擊附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Cold Damage with Mace or Sceptre Attacks,錘和權杖攻擊附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Cold Damage with Staff Attacks,長杖攻擊附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Cold Damage with Sword Attacks,劍攻擊附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Cold Damage with Wand Attacks,法杖攻擊附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Fire Damage,附加 {0} 至 {1} 火焰傷害 -{0} to {1} added Fire Damage against Burning Enemies,對燃燒的敵人附加 {0} 至 {1} 火焰傷害 -"{0} to {1} added Fire Damage per {2} of Maximum Life or Maximum Mana, whichever is lower",每 {2} 最大生命或最大魔力附加 {0} 至 {1} 火焰傷害,兩者取低者 -{0} to {1} Added Fire Damage with Axe Attacks,斧攻擊附加 {0} 至 {1} 火焰傷害 -{0} to {1} Added Fire Damage with Bow Attacks,弓攻擊附加 {0} 至 {1} 火焰傷害 -{0} to {1} Added Fire Damage with Claw Attacks,爪攻擊附加 {0} 至 {1} 火焰傷害 -{0} to {1} Added Fire Damage with Dagger Attacks,匕首攻擊附加 {0} 至 {1} 火焰傷害 -{0} to {1} Added Fire Damage with Mace or Sceptre Attacks,錘和權杖攻擊附加 {0} 至 {1} 火焰傷害 -{0} to {1} Added Fire Damage with Staff Attacks,長杖攻擊附加 {0} 至 {1} 火焰傷害 -{0} to {1} Added Fire Damage with Sword Attacks,劍攻擊附加 {0} 至 {1} 火焰傷害 -{0} to {1} Added Fire Damage with Wand Attacks,法杖攻擊附加 {0} 至 {1} 火焰傷害 -{0} to {1} Added Lightning Damage,附加 {0} 至 {1} 閃電傷害 -{0} to {1} Added Lightning Damage with Axe Attacks,斧攻擊附加 {0} 至 {1} 閃電傷害 -{0} to {1} Added Lightning Damage with Bow Attacks,弓攻擊附加 {0} 至 {1} 閃電傷害 -{0} to {1} Added Lightning Damage with Claw Attacks,爪攻擊附加 {0} 至 {1} 閃電傷害 -{0} to {1} Added Lightning Damage with Dagger Attacks,匕首攻擊附加 {0} 至 {1} 閃電傷害 -{0} to {1} Added Lightning Damage with Mace or Sceptre Attacks,錘和權杖攻擊附加 {0} 至 {1} 閃電攻擊 -{0} to {1} Added Lightning Damage with Staff Attacks,長杖攻擊附加 {0} 至 {1} 閃電傷害 -{0} to {1} Added Lightning Damage with Sword Attacks,劍攻擊附加 {0} 至 {1} 閃電傷害 -{0} to {1} Added Lightning Damage with Wand Attacks,法杖攻擊附加 {0} 至 {1} 閃電傷害 -{0} to {1} Added Physical Damage per {2} Armour or Evasion Rating on Shield,盾牌上每 {2} 點護甲或閃避值附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Physical Damage with Attacks while holding a Shield,持盾時攻擊附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Physical Damage with Axe Attacks,斧攻擊附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Physical Damage with Bow Attacks,弓攻擊附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Physical Damage with Claw Attacks,爪攻擊附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Physical Damage with Dagger Attacks,匕首攻擊附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Physical Damage with Mace or Sceptre Attacks,錘和權杖攻擊附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Physical Damage with Staff Attacks,長杖攻擊附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Physical Damage with Sword Attacks,劍攻擊附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Physical Damage with Unarmed Attacks,未裝備武器時攻擊附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Physical Damage with Wand Attacks,法杖攻擊附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Spell Chaos Damage while Dual Wielding,雙持武器時法術附加 {0} 至 {1} 混沌傷害 -{0} to {1} Added Spell Chaos Damage while holding a Shield,持盾時法術附加 {0} 至 {1} 混沌傷害 -{0} to {1} Added Spell Chaos Damage while wielding a Two Handed Weapon,持雙手武器時法術附加 {0} 至 {1} 混沌傷害 -{0} to {1} Added Spell Cold Damage while Dual Wielding,雙持武器時法術附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Spell Cold Damage while holding a Shield,持盾時法術附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Spell Cold Damage while wielding a Two Handed Weapon,持雙手武器時法術附加 {0} 至 {1} 冰冷傷害 -{0} to {1} Added Spell Fire Damage while Dual Wielding,雙持武器時法術附加 {0} 至 {1} 火焰傷害 -{0} to {1} Added Spell Fire Damage while holding a Shield,持盾時法術附加 {0} 至 {1} 火焰傷害 -{0} to {1} Added Spell Fire Damage while wielding a Two Handed Weapon,持雙手武器時法術附加 {0} 至 {1} 火焰傷害 -{0} to {1} Added Spell Lightning Damage while Dual Wielding,雙持武器時法術附加 {0} 至 {1} 閃電傷害 -{0} to {1} Added Spell Lightning Damage while holding a Shield,持盾時法術附加 {0} 至 {1} 閃電傷害 -{0} to {1} Added Spell Lightning Damage while wielding a Two Handed Weapon,持雙手武器時法術附加 {0} 至 {1} 閃電傷害 -{0} to {1} Added Spell Physical Damage while Dual Wielding,雙持武器時法術附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Spell Physical Damage while holding a Shield,持盾時法術附加 {0} 至 {1} 物理傷害 -{0} to {1} Added Spell Physical Damage while wielding a Two Handed Weapon,持雙手武器時法術附加 {0} 至 {1} 物理傷害 -{0} to {1} Base Off Hand Physical Damage,{0} 至 {1} 基礎副手物理傷害 -{0} to {1} Base Physical Damage per {2} Strength,每 {2} 點力量附加 {0} 至 {1} 物理傷害 -{0} to {1} Base Spell Physical Damage per {2} Shield Quality,每 {2} 盾牌品質都獲得 {0} 到 {1} 點基礎法術物理傷害 -{0} to {1} Base Spell Physical Damage per {2}% Shield Quality,每 {2}% 盾牌品質有 {0} 至 {1} 基礎法術物理傷害 -{0} to {1} Chaos Damage,{0} 至 {1} 混沌傷害 -{0} to {1} Cold Damage,{0} 至 {1} 冰冷傷害 -{0} to {1} Cold Damage per Frenzy Charge,每顆狂怒球有 {0} 至 {1} 冰冷傷害 -{0} to {1} Fire Damage,{0} 至 {1} 火焰傷害 -{0} to {1} Fire Damage per Endurance Charge,每顆耐力球附加 {0} 至 {1} 火焰傷害 -{0} to {1} Lightning Damage,{0} 至 {1} 閃電傷害 -{0} to {1} Lightning Damage per Power Charge,每顆暴擊球附加 {0} 至 {1} 閃電傷害 -{0} to {1} Physical Damage,{0} 至 {1} 物理傷害 -{0} to {1} x {2} (added damage multiplied by damage effectiveness),{0} 至 {1} x {2} (更多 傷害倍數 從 傷害效果) -{0} to {1} x {2} (base damage from {3} multiplied by base damage multiplier),{0} to {1}) x {2} (來自 {3} 倍基礎傷害的基礎傷害) -{0} to Accuracy against Bleeding Enemies,對流血的敵人 {0} 命中 -{0} to Accuracy Rating,{0} 命中值 -{0} to Accuracy Rating per {1} Dexterity on Unallocated Passives in Radius,範圍內未配置的天賦中,每 {1} 點敏捷 {0} 命中率 -{0} to Accuracy Rating per {1} Intelligence on Unallocated Passives in Radius,範圍內每 {1} 點未配置智慧 {0} 命中率 -{0} to Accuracy Rating while at Maximum Frenzy Charges,獲得最大狂怒球時 {0} 命中值 -{0} to Accuracy Rating with Axes,使用斧類武器時 {0} 點命中 -{0} to Accuracy Rating with Bows,使用弓類武器時 {0} 點命中 -{0} to Accuracy Rating with Claws,使用爪類武器時 {0} 點命中 -{0} to Accuracy Rating with Daggers,使用匕首類武器時 {0} 點命中 -{0} to Accuracy Rating with Maces and Sceptres,鎚類和短杖類攻擊 {0} 點命中值 -{0} to Accuracy Rating with Maces or Sceptres,使用錘類武器時 {0} 點命中 -{0} to Accuracy Rating with Staves,使用長杖類武器時 {0} 點命中 -{0} to Accuracy Rating with Swords,使用劍類武器時 {0} 點命中 -{0} to Accuracy Rating with Wands,使用法杖類武器時 {0} 點命中 -{0} to Adaptation Rating,{0} 適應值 -{0} to Agility Level,靈敏等級 {0} -{0} to Agility Level for Heists,為劫盜 {0} 靈巧等級 -{0} to all Attributes,{0} 全能力 -{0} to All Attributes,{0} 全能力 -{0} to all Elemental Resistances,{0} 所有元素抗性 -{0} to all Elemental Resistances if Corrupted,若腐化,獲得 {0} 元素抗性 -{0} to all Elemental Resistances per {1} Devotion,每 {1} 點奉獻 {0} 點所有元素抗性 -{0} to all Elemental Resistances per {1} Levels,每 {1} 級 {0} 元素抗性 -{0} to all Elemental Resistances per Endurance Charge,每個耐力球 {0} 所有元素抗性 -{0} to all Elemental Resistances per Grand Spectrum,每個聚光之石都 {0} 所有元素抗性 -"{0} to all Elemental Resistances per Minion, up to {1}",每有 1 個召喚生物,{0} 點所有元素抗性,最多 {1} -{0} to all Elemental Resistances while on Low Life,低血時 {0} 元素抗性 -{0} to all Elemental Resistances while you have at least {1} Strength,至少有 {1} 點力量時,{0} 元素抗性 -{0} to all maximum Elemental Resistances,{0} 元素抗性上限 -{0} to all maximum Elemental Resistances during Flask effect,藥劑持續期間, {0} 元素抗性上限 -{0} to all maximum Resistances,{0} 全部抗性上限 -{0} to all maximum Resistances if you have at least {1} Devotion,至少 {1} 點奉獻時,{0} 所有最大抗性 -{0} to all maximum Resistances while Poisoned,中毒時 {0} 全部抗性上限 -{0} to all maximum Resistances while you have no Endurance Charges,當不擁有耐力球時,所有屬性的最大抗性上限 {0} -{0} to all Resistances for each Corrupted Item Equipped,每裝備一個【被腐化的物品】,所有抗性 {0} -{0} to Ancestral Protector Totem Elemental Resistances,先祖衛士的元素抗性 {0} -{0} to Animated Guardian Elemental Resistances,{0} 幻化守衛的元素抗性 -{0} to Area of Effect length,{0} 範圍效果長度 -{0} to Armour,{0} 點護甲 -{0} to Armour and Evasion Rating,{0} 護甲和閃避值 -{0} to Armour and Evasion Rating per {1}% Chance to Block Attack Damage,每 {1}% 攻擊傷害格擋率 {0} 護甲和閃避值 -{0} to Armour and Evasion Rating while Fortified,護體時 {0} 護甲和閃避值 -{0} to Armour and Evasion Rating while you have Fortify,你有護體時 {0} 護甲和閃避值 -{0} to Armour during Soul Gain Prevention,停止獲得靈魂期間內 {0} 護甲 -{0} to Armour if you've Hit an Enemy Recently,若你近期有擊中敵人,{0} 護甲 -{0} to Armour per {1} Evasion Rating on Equipped Shield,裝備中盾牌每 {1} 點護甲 {0} 點閃避 -{0} to Armour per {1} Maximum Energy Shield on Helmet,頭盔上每 {1} 最大能量護盾 {0} 護甲 -{0} to Armour per Endurance Charge,每顆耐力球 {0} 護甲 -{0} to Armour per Level,{0} 點護甲等級 -{0} to Armour while affected by a Guard Skill Buff,被守護技能增益效果影響時 {0} 護甲 -{0} to Armour while affected by Determination,被堅定影響時 {0} 護甲 -{0} to Armour while Fortified,護體時 {0} 護甲 -{0} to Armour while Frozen,冰凍時 {0} 點護甲 -{0} to Armour while you have Fortify,你有護體時 {0} 護甲 -{0} to Attack Critical Strike Multiplier while Dual Wielding,雙持武器時, {0} 攻擊暴擊傷害加成 -{0} to Beam Width Per Intensity,每層強化 {0} 射線寬度 -{0} to Bow range,增加 {0} 弓箭射程 -{0} to Bow Strike Range,增加 {0} 弓箭射程 -{0} to Brand Critical Strike Multiplier,{0} 烙印暴擊傷害加成 -{0} to Brute Force Level,兇蠻之力等級 {0} -{0} to Brute Force Level for Heists,為劫盜 {0} 蠻力等級 -{0} to Chance to Evade while you have Energy Shield,擁有能量護盾時躲避機率 {0} -{0} to Chaos Damage over Time Multiplier,{0} 混沌持續傷害加成 -{0} to Chaos Damage over Time Multiplier while affected by Malevolence,受【怨毒光環】影響時,{0} 混沌持續傷害加成 -{0} to Chaos Golem Elemental Resistances,{0} 混沌魔像的元素抗性 -{0} to Chaos Resistance,{0} 混沌抗性 -{0} to Chaos Resistance during any Flask Effect,藥劑持續期間,增加 {0} 混沌抗性 -{0} to Chaos Resistance per Endurance Charge,每個耐力球附加 {0} 混沌抗性 -{0} to Chaos Resistance per Poison on you,你身上的每層中毒狀態使你獲得 {0} 混沌抗性 -{0} to Chaos Resistance when on Low Life,低血時 {0} 混沌抗性 -{0} to Chaos Resistance while affected by Herald of Agony,受到【苦痛之捷】影響時,{0} 混沌抗性 -{0} to Chaos Resistance while affected by Purity of Elements,受到【元素淨化】影響時,{0} 混沌抗性 -{0} to Chaos Resistance while stationary,靜止時,混沌抗性 {0} -{0} to Cold and Chaos Resistances,{0} 冰冷與混沌抗性 -{0} to Cold and Lightning Resistances,{0} 冰冷與閃電抗性 -{0} to Cold Damage over Time Multiplier,{0} 冰冷持續傷害加成 -{0} to Cold Damage over Time Multiplier while affected by Malevolence,受【怨毒光環】影響時,{0} 冰冷持續傷害加成 -{0} to Cold Resistance,{0} 冰冷抗性 -{0} to Cold Resistance when Socketed with a Green Gem,插上 1 個綠色技能石時獲得 {0} 冰冷抗性 -{0} to Cold Resistance while affected by Herald of Ice,受到【冰霜之捷】影響時,{0} 冰冷抗性 -{0} to Counter-Thaumaturgy Level,逆向奇術等級 {0} -{0} to Counter-Thaumaturgy Level for Heists,為劫盜 {0} 解咒師等級 -{0} to Critical Strike Chance,附加 {0} 攻擊和法術基礎暴擊率 -{0} to Critical Strike Chance against Enemies on Consecrated Ground during Effect,在效果持續期間,對位於奉獻地面之上的敵人的暴擊機率 {0} -{0} to Critical Strike Chance of Herald Skills,捷技能 {0} 暴擊率 -{0} to Critical Strike Chance per {1} Maximum Energy Shield on Shield,盾牌上每有 {1} 點最大能量護盾,便附加 {0} 攻擊和法術基礎暴擊率 -"{0} to Critical Strike Chance per Poison affecting Enemy, up to {1}",每對敵人造成一層中毒效果,便附加 {0} 攻擊和法術基礎暴擊率,最多 {1} -{0} to Critical Strike Chance while affected by Aspect of the Cat,受到【貓之勢】影響時,{0} 攻擊和法術基礎暴擊率 -{0} to Critical Strike Chance while affected by Elusive,受到【靈巧】影響時,{0} 暴擊率 -{0} to Critical Strike Chance while affected by Hatred,受到【憎恨】影響時,{0} 攻擊和法術基礎暴擊率 -{0} to Critical Strike Chance while Dead,被擊敗時,暴擊率 {0} -{0} to Critical Strike Multiplier,{0} 攻擊暴擊傷害加成 -{0} to Critical Strike Multiplier against Bleeding Enemies,對流血敵人的攻擊和法術基礎暴擊傷害加成增加 {0} -{0} to Critical Strike Multiplier against Burning Enemies,對燃燒敵人的攻擊和法術基礎暴擊傷害加成增加 {0} -{0} to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments,對元素異常狀態的敵人的暴擊傷害加成 {0} -{0} to Critical Strike Multiplier against Enemies that are on Full Life,對滿血敵人的攻擊和法術暴擊傷害增加 {0} -{0} to Critical Strike Multiplier against Taunted Enemies,對抗被嘲諷的敵人時,{0} 暴擊傷害加成 -{0} to Critical Strike Multiplier during any Flask Effect,藥劑持續期間,{0} 攻擊和法術暴擊傷害加成 -{0} to Critical Strike Multiplier for each blade,每片刀刃 {0} 攻擊和法術暴擊傷害加成 -"{0} to Critical Strike Multiplier for each Mine Detonated Recently, up to {1}",近期每個引爆的地雷可 {0} 暴擊傷害加成,最多 {1} -{0} to Critical Strike Multiplier for Spells,{0} 法術暴擊傷害加成 -{0} to Critical Strike Multiplier for Spells if you haven't Killed Recently,若你近期內沒有擊敗過敵人,則 {0} 法術暴擊傷害加成 -{0} to Critical Strike Multiplier for Spells while Dual Wielding,雙持時,{0} 法術暴擊傷害加成 -{0} to Critical Strike Multiplier for Spells while holding a Shield,持盾牌時,{0} 法術暴擊傷害加成 -{0} to Critical Strike Multiplier for Spells while wielding a Staff,持長杖時,{0} 法術暴擊傷害加成 -{0} to Critical Strike Multiplier if Dexterity is higher than Intelligence,如果敏捷高於智慧,則 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently,若你近期內用捷技能造成暴擊,則 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier if you have Blocked Recently,若你近期內有過格擋,則獲得 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently,若你近期內沒有打出過暴擊,則獲得 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier if you've been Channelling for at least {1} second,若你近期內至少持續吟導 {1} 秒,則 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently,若你近期內造成非暴擊傷害,則 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier if you've gained a Power Charge Recently,若你近期內獲得過暴擊球,則暴擊傷害加成 {0} -{0} to Critical Strike Multiplier if you've Killed Recently,若你近期內有擊敗敵人,則 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier if you've Shattered an Enemy Recently,若你近期內有擊碎敵人,則 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier if you've taken a Savage Hit Recently,若你近期內受到過【殘暴打擊】,則 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier of Herald Skills,捷技能 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier per {1} Chance to Block Attack Damage,每 {1} 攻擊傷害格擋機率 {0} 基礎暴擊傷害加成 -{0} to Critical Strike Multiplier per {1} Maximum Energy Shield on Shield,盾牌上每有 {1} 點最大能量護盾,就 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier per {1} Strength on Unallocated Passives in Radius,範圍內若未配置力量,則每 {1} 點 {0} 攻擊和法術暴擊傷害加成 -"{0} to Critical Strike Multiplier per Nearby Enemy, up to {1}",每一個週圍的敵人 {0} 攻擊暴擊傷害加成,最大{1} -{0} to Critical Strike Multiplier per Power Charge,每個暴擊球 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier per Power Charge when used by Traps,使用陷阱時,每個暴擊球 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier while affected by Anger,受到【憤怒】影響時,{0} 攻擊和法術暴擊傷害加成 -{0} to Critical Strike Multiplier while affected by Precision,受到【精準】影響時,{0} 暴擊傷害加成 -{0} to Critical Strike Multiplier while Dual Wielding,雙持時附加 {0} 基礎暴擊傷害加成 -{0} to Critical Strike Multiplier while Elusive,【靈巧】效果下,{0} 暴擊傷害加成 -{0} to Critical Strike Multiplier with Axes,斧類攻擊 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier with Bows,弓類攻擊 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier with Chaos Skills,{0} 混沌技能暴擊傷害加成 -{0} to Critical Strike Multiplier with Claws,爪類攻擊 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier with Claws or Daggers,爪類或匕首 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier with Cold Skills,{0} 冰冷技能暴擊傷害加成 -{0} to Critical Strike Multiplier with Daggers,匕首攻擊 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier with Elemental Skills,{0} 元素技能暴擊傷害加成 -{0} to Critical Strike Multiplier with Fire Skills,{0} 火焰技能暴擊傷害加成 -{0} to Critical Strike Multiplier with Lightning Skills,{0} 閃電技能暴擊傷害加成 -{0} to Critical Strike Multiplier with Maces or Sceptres,鎚類或短杖 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier with Mines,{0} 地雷暴擊傷害加成 -{0} to Critical Strike Multiplier with One Handed Melee Weapons,近戰單手武器攻擊 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier with Staves,長杖攻擊 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier with Swords,劍類攻擊 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier with Totem Skills,{0} 圖騰技能暴擊傷害加成 -{0} to Critical Strike Multiplier with Traps,{0} 陷阱暴擊傷害加成 -{0} to Critical Strike Multiplier with Two Handed Melee Weapons,雙手近戰武器的攻擊 {0} 暴擊傷害加成 -{0} to Critical Strike Multiplier with Wands,法杖攻擊 {0} 暴擊傷害加成 -{0} to Damage over Time Multiplier,{0} 持續傷害加成 -{0} to Damage over Time Multiplier for Ailments,{0} 異常狀態持續傷害加成 -{0} to Damage over Time Multiplier for Ailments from Critical Strikes,暴擊造成異常狀態時,{0} 傷害持續時間加成 -{0} to Damage over Time Multiplier for Ailments per Elder Item Equipped,每裝備一個【尊師之物】,異常狀態 {0} 傷害持續時間加成 -{0} to Damage over Time Multiplier for Bleeding,{0} 流血持續傷害加成 -{0} to Damage over Time Multiplier for Bleeding from Critical Strikes,{0} 暴擊導致的流血持續傷害加成 -{0} to Damage over Time Multiplier for Bleeding from Hits with this Weapon,用該武器擊中時,流血的持續傷害加成 {0} -{0} to Damage over Time Multiplier for Bleeding per Frenzy Charge,每個狂怒球使流血 {0} 持續傷害加成 -{0} to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe,持握斧類時,每點【怒火】都使【流血】 {0} 持續傷害加成 -{0} to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies,你對中毒敵人施加的【流血】{0} 持續傷害加成 -{0} to Damage over Time Multiplier for Ignite,{0} 點燃持續傷害加成 -{0} to Damage over Time Multiplier for Ignite from Critical Strikes,{0} 暴擊導致的點燃持續傷害加成 -{0} to Damage over Time Multiplier for Poison,{0} 中毒持續傷害加成 -{0} to Damage over Time Multiplier for Poison from Critical Strikes,{0} 暴擊導致的中毒持續傷害加成 -{0} to Damage over Time Multiplier for Poison per Frenzy Charge,每個狂怒球 {0} 中毒傷害持續時間加成 -{0} to Damage over Time Multiplier for Poison while wielding a Claw or Dagger,持爪類或匕首時,{0} 中毒持續傷害加成 -{0} to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies,你對流血的敵人施加的【中毒】{0} 中毒持續傷害加成 -{0} to Damage over Time Multiplier if you've dealt a Critical Strike in the past {1} seconds,若過去 {1} 秒內你造成過暴擊,則持續傷害加成 {0} -{0} to Damage over Time Multiplier per {1} Intelligence on Unallocated Passives in Radius,範圍內每有 {1} 點未配置的智慧,便 {0} 持續傷害加成 -{0} to Damage over Time Multiplier while affected by Malevolence,被【怨毒光環】影響時,{0} 傷害持續時間加成 -{0} to Deception Level,欺詐等級 {0} -{0} to Deception Level for Heists,為劫盜 {0} 詐欺等級 -{0} to Demolition Level,爆破等級 {0} -{0} to Demolition Level for Heists,為劫盜 {0} 拆除等級 -{0} to Devotion,{0} 奉獻 -{0} to Dexterity,{0} 敏捷 -{0} to Dexterity and Intelligence,{0} 敏捷和智慧 -{0} to Dexterity per Allocated Mastery Passive Skill,每個已配置的專精天賦 {0} 敏捷 -{0} to Elemental Resistances during Flask Effect,藥劑持續期間, {0} 元素抗性 -{0} to Energy Shield per {1} Evasion on Boots,鞋子上每 {1} 閃避 {0} 能量護盾 -{0} to Engineering Level,工程學等級 {0} -{0} to Engineering Level for Heists,為劫盜 {0} 工程等級 -{0} to Evasion Rating,{0} 點閃避值 -{0} to Evasion Rating and Energy Shield,{0} 閃避值和能量護盾 -{0} to Evasion Rating if Hit an Enemy Recently,若近期有擊中敵人,{0} 閃避值 -{0} to Evasion Rating per {1} Armour on Gloves,手套上每 {1} 護甲 {0} 閃避值 -{0} to Evasion Rating per {1} Maximum Energy Shield on Equipped Shield,裝備中盾牌每 {1} 點最大能量護盾 {0} 點閃避 -{0} to Evasion Rating per {1} Maximum Energy Shield on Helmet,頭盔的每 {1} 點最大能量護盾 {0} 閃避值 -{0} to Evasion Rating while in Sand Stance,沙戮姿態時 {0} 閃避值 -{0} to Evasion Rating while on Full Life,滿血時 {0} 閃避值 -{0} to Evasion Rating while on Low Life,貧血時 {0} 閃避值 -{0} to Evasion Rating while you have Phasing,你有迷蹤時,{0} 閃避值 -{0} to Explosion Radius per Energy,每層能量 {0} 爆炸範圍 -{0} to Explosion Radius per Explosive Arrow on Target,目標身上每支爆炸箭矢 {0} 爆炸範圍 -"{0} to Explosion Radius per Explosive Arrow on Target, up to {1}",目標身上每支爆炸箭矢 {0} 爆炸範圍,至多 {1} -{0} to Explosion Radius per Fuse Charge,每根引線會使爆炸範圍擴大 {0} -{0} to Fire and Chaos Resistances,{0} 火焰與混沌抗性 -{0} to Fire and Cold Resistances,{0} 火焰與冰冷抗性 -{0} to Fire and Lightning Resistances,{0} 火焰與閃電抗性 -{0} to Fire Damage over Time Multiplier,{0} 火焰持續傷害加成 -{0} to Fire Damage over Time Multiplier while Burning,燃燒時,{0} 持續火焰傷害加成 -{0} to Fire Resistance,{0} 火焰抗性 -{0} to Fire Resistance when Socketed with a Red Gem,插上 1 個紅色技能石時獲得 {0} 火焰抗性 -{0} to Fire Resistance while affected by Herald of Ash,受到【灰燼之捷】影響時,{0} 火焰抗性 -{0} to Fire Resistance while on Low Life,低血時 {0} 火焰抗性 -{0} to Global Armour while moving,移動時 {0} 全域護甲 -{0} to Global Critical Strike Multiplier,{0} 攻擊和法術暴擊傷害加成 -{0} to Global Critical Strike Multiplier per Green Socket,每個綠色插槽 {0} 攻擊和法術暴擊傷害加成 -{0} to Global Critical Strike Multiplier while wielding a Bow,持弓時 {0} 攻擊和法術暴擊傷害加成 -{0} to Global Critical Strike Multiplier while wielding a Staff,持長杖時 {0} 攻擊和法術暴擊傷害加成 -{0} to Global Evasion Rating while moving,移動時 {0} 全域閃避值 -{0} to Ice Golem Elemental Resistances,{0} 寒冰魔像的元素抗性 -{0} to increased Flame Golem Elemental Resistances,{0} 烈燄魔像的元素抗性 -{0} to Intelligence,{0} 智慧 -{0} to Intelligence per Allocated Mastery Passive Skill,每個已配置的專精天賦 {0} 智慧 -{0} to length per {1}% of Unreserved maximum Mana you have,每 {1}% 你未保留的最大魔力 {0} 長度 -{0} to Level of Active Skills,{0} 等級到被輔助的主動技能寶石 -{0} to Level of all Chaos Skill Gems,全部混沌技能寶石等級 {0} -{0} to Level of all Chaos Spell Skill Gems,全部混沌法術技能寶石 {0} 等級 -{0} to Level of all Cold Skill Gems,全部冰冷技能寶石等級 {0} -{0} to Level of all Cold Spell Skill Gems,全部冰冷法術技能寶石 {0} 等級 -{0} to Level of all Critical Support Gems,{0} 全部暴擊輔助寶石的等級 -{0} to Level of all Dexterity Skill Gems,全部敏捷技能寶石等級 {0} -{0} to Level of all Fire Skill Gems,全部火焰技能寶石等級 {0} -{0} to Level of all Fire Spell Skill Gems,全部火焰法術技能寶石 {0} 等級 -{0} to Level of all Intelligence Skill Gems,全部智慧技能寶石等級 {0} -{0} to Level of all Lightning Skill Gems,全部閃電技能寶石等級 {0} -{0} to Level of all Lightning Spell Skill Gems,全部閃電法術技能寶石 {0} 等級 -{0} to Level of all Minion Skill Gems,全部召喚物技能寶石 {0} 等級 -{0} to Level of all Physical Skill Gems,全部物理技能寶石等級 {0} -{0} to Level of all Physical Spell Skill Gems,全部物理法術技能寶石 {0} 等級 -{0} to Level of all Raise Spectre Gems,全部喚醒幽魂寶石 {0} 等級 -{0} to Level of all Raise Zombie Gems,全部殭屍復甦寶石 {0} 等級 -{0} to Level of all Spell Skill Gems,全部法術技能寶石 {0} 等級 -{0} to Level of all Strength Skill Gems,全部力量技能寶石等級 {0} -{0} to Level of all Summon Skeleton Gems,全部召喚骷髏寶石 {0} 等級 -{0} to Level of all Totem Skill Gems,{0} 全部圖騰技能寶石的等級 -{0} to Level of all Vaal Skill Gems,{0} 全部瓦爾技能寶石的等級 -{0} to Level of dropped Reward Items,{0} 掉落物品等級 -{0} to Level of Socketed Active Skill Gems,插槽中的主動技能寶石等級 {0} -{0} to Level of Socketed Active Skill Gems per {1} Player Levels,人物等級每到達 {1} 級,該插槽內的【主動技能石】等級 {0} -{0} to Level of Socketed AoE Gems,插槽中範圍效果寶石等級 {0} -{0} to Level of Socketed Aura Gems,此物品插槽中光環寶石等級 {0} -{0} to Level of Socketed Bow Gems,此物品插槽中弓寶石等級 {0} -{0} to Level of Socketed Chaos Gems,此物品插槽中混沌寶石等級 {0} -{0} to Level of Socketed Cold Gems,此物品插槽中冰冷寶石等級 {0} -{0} to Level of Socketed Curse Gems,此物品插槽中詛咒寶石等級 {0} -{0} to Level of Socketed Dexterity Gems,此物品插槽中敏捷寶石等級 {0} -{0} to Level of Socketed Duration Gems,插槽中持續時間寶石等級 {0} -{0} to Level of Socketed Elemental Gems,此物品插槽中元素寶石等級 {0} -{0} to Level of Socketed Fire Gems,此物品插槽中火焰寶石等級 {0} -{0} to Level of Socketed Gems,此物品插槽中寶石等級 {0} -{0} to Level of Socketed Golem Gems,此物品插槽中魔像寶石等級 {0} -{0} to Level of Socketed Herald Gems,此物品上捷光環寶石等級 {0} -{0} to Level of Socketed Intelligence Gems,此物品插槽中智慧寶石等級 {0} -{0} to Level of Socketed Lightning Gems,此物品插槽中閃電寶石等級 {0} -{0} to Level of Socketed Melee Gems,此物品插槽中近戰寶石等級 {0} -{0} to Level of Socketed Minion Gems,此物品插槽中召喚物寶石等級 {0} -{0} to Level of Socketed Movement Gems,此物品插槽中移動寶石等級 {0} -{0} to Level of Socketed Projectile Gems,此物品插槽中投射物寶石等級 {0} -{0} to Level of Socketed Spell Gems,此物品插槽中法術寶石等級 {0} -{0} to Level of Socketed Strength Gems,此物品插槽中力量寶石等級 {0} -{0} to Level of Socketed Support Gems,此物品插槽中輔助寶石等級 {0} -{0} to Level of Socketed Trap Gems,此物品插槽中陷阱寶石等級 {0} -{0} to Level of Socketed Trap or Mine Gems,插槽中陷阱或地雷寶石等級 {0} -{0} to Level of Socketed Vaal Gems,此物品插槽中瓦爾寶石等級 {0} -{0} to Level of Socketed Warcry Gems,此物品插槽中戰吼寶石等級 {0} -{0} to Level of Supported Active Skill Gems,{0} 主動技能寶石等級 -{0} to Level of Supported Aura Skill Gems,被輔助的光環技能寶石等級 {0} -{0} to Level of Supported Chaos Skill Gems,{0} 被輔助混沌技能寶石的等級 -{0} to Level of Supported Cold Skill Gems,被輔助的冰冷技能寶石等級 {0} -{0} to Level of Supported Curse Skill Gems,被輔助的詛咒技能寶石等級 {0} -{0} to Level of Supported Elemental Skill Gems,被輔助的元素技能寶石等級 {0} -{0} to Level of Supported Fire Skill Gems,被輔助的火焰技能寶石等級 {0} -{0} to Level of Supported Lightning Skill Gems,被輔助的閃電技能寶石等級 {0} -{0} to Level of Supported Minion Skill Gems,{0} 被輔助召喚物技能寶石的等級 -{0} to Level of Supported Physical Skill Gems,{0} 被輔助物理技能寶石的等級 -{0} to Level of Supported Strike Skill Gems,{0} 被輔助打擊技能寶石的等級 -{0} to Life Recovered,{0} 生命回復 -{0} to Lightning and Chaos Resistances,{0} 閃電與混沌抗性 -{0} to Lightning Damage over Time Multiplier,{0} 閃電持續傷害加成 -{0} to Lightning Golem Elemental Resistances,{0} 閃電魔像的元素抗性 -{0} to Lightning Resistance,{0} 閃電抗性 -{0} to Lightning Resistance when Socketed with a Blue Gem,插上 1 個藍色技能石時獲得 {0} 閃電抗性 -{0} to Lightning Resistance while affected by Herald of Thunder,受到【閃電之捷】影響時,{0} 閃電抗性 -{0} to Lockpicking Level,解密術等級 {0} -{0} to Lockpicking Level for Heists,為劫盜 {0} 開鎖等級 -{0} to Mana Recovered,{0} 魔力回復 -{0} to maximum Adaptations,{0} 最大適應 -{0} to maximum Armour,{0} 最大護甲 -{0} to maximum Blade Flurry stages,{0} 最大刀鋒亂舞疊層 -{0} to Maximum Blitz Charges,{0} 閃電球上限 -{0} to Maximum Blood Charges,{0} 最大血腥球 -{0} to Maximum Challenger Charges,{0} 挑戰球最大上限 -{0} to maximum Chance to Block Attack Damage,{0} 攻擊傷害格擋機率上限 -{0} to maximum Chance to Block Spell Damage,法術傷害格擋機率額外 {0} -{0} to maximum Chance to Block Spell Damage per {1} Strength,每有 {1} 點力量,最大法術傷害格擋機率額外 {0} -{0} to maximum Chance to Dodge Attack Hits,{0} 躲避攻擊擊中機率上限 -{0} to maximum Chance to Dodge Spell Hits,{0} 躲避法術擊中機率上限 -{0} to maximum Chaos Resistance,{0} 混沌抗性上限 -{0} to Maximum Charges,{0} 最大充能 -{0} to Maximum Charges. {1} to this value when used,{0} 最大充能。使用時 {1} 此數值 -{0} to maximum Cold Resistance,{0} 冰冷抗性上限 -{0} to maximum Cold Resistance while affected by Herald of Ice,受到【冰霜之捷】影響時,最大冰冷抗性 {0} -{0} to maximum Divine Charges,{0} 最大神聖充能 -{0} to Maximum Endurance Charges,{0} 最大耐力球 -{0} to maximum Energy Shield,{0} 最大能量護盾 -{0} to Maximum Energy Shield per {1} Armour on Equipped Shield,裝備中盾牌每 {1} 點護甲 {0} 最大能量護盾 -{0} to maximum Energy Shield per {1} Evasion Rating on Body Armour,胸甲的每 {1} 點閃避率 {0} 最大能量護盾 -{0} to maximum Energy Shield per {1} Reserved Life,每 {1} 生命保留 {0} 最大能量護盾 -{0} to Maximum Energy Shield per Blue Socket,每個藍色插槽 {0} 最大能量護盾 -{0} to Maximum Fanatic Charges,{0} 最大狂熱球 -{0} to maximum Fire Resistance,{0} 火焰抗性上限 -{0} to maximum Fire Resistance while affected by Herald of Ash,受到【灰燼之捷】影響時,最大火焰抗性 {0} -{0} to maximum Fortification,{0} 最大護體 -{0} to maximum Fortification while affected by Glorious Madness,被榮耀瘋癲影響時,{0} 最大護體 -{0} to maximum Fortification while Focused,專注時 {0} 最大護體 -{0} to maximum Fortification while stationary,靜止時 {0} 最大護體 -{0} to Maximum Frenzy Charges,{0} 最大狂怒球 -{0} to Maximum Frenzy Charges and Maximum Power Charges,{0} 最大狂怒球和最大暴擊球數量 -{0} to maximum Ghost Shrouds,{0} 最大幽魂屍布 -{0} to maximum Intensity,{0} 最大強化 -{0} to maximum Life,{0} 最大生命 -{0} to Maximum Life per {1} Dexterity,每 {1} 點敏捷增加 {0} 最大生命 -{0} to Maximum Life per {1} Intelligence,每 {1} 點智慧 {0} 最大生命 -{0} to maximum Life per {1} Levels,每 {1} 等級 {0} 最大生命 -{0} to Maximum Life per Elder Item Equipped,每件尊師之物 {0} 最大生命 -{0} to Maximum Life per Red Socket,每個紅色插槽 {0} 最大生命 -{0} to maximum Lightning Resistance,{0} 閃電抗性上限 -{0} to maximum Lightning Resistance while affected by Herald of Thunder,受到【閃電之捷】影響時,最大閃電抗性 {0} -{0} to maximum Mana,{0} 最大魔力 -{0} to Maximum Mana per {1} Dexterity on Unallocated Passives in Radius,範圍內每 {1} 點未配置敏捷 {0} 最大魔力 -{0} to Maximum Mana per Green Socket,每個綠色插槽 {0} 最大魔力 -{0} to maximum number of Animated Weapons,最多可同時擁有 {0} 個幻化武器 -{0} to maximum number of Bladestorms,{0} 旋天劍舞最大數量 -{0} to Maximum number of Crab Barriers,{0} 最大蟹將重盾層數 -{0} to maximum number of Flame Walls,{0} 烈焰之牆最大數量 -{0} to maximum number of Golems,最多可同時召喚額外 {0} 個魔像 -{0} to maximum number of Raging Spirits,{0} 最大憤怒狂靈數量 -{0} to maximum number of Raised Zombies,{0} 最大殭屍數量 -{0} to Maximum number of Raised Zombies,{0} 最大殭屍數量 -{0} to maximum number of Raised Zombies per {1} Strength,每 {1} 點力量可使殭屍的召喚上限 {0} -{0} to maximum number of Sentinels of Purity,{0} 純淨護衛最大數量 -{0} to maximum number of Skeletons,{0} 最大骷髏數量 -{0} to Maximum number of Skeletons,{0} 最大骷髏數量 -{0} to maximum number of Spectres,{0} 最大幽魂數量 -{0} to Maximum number of Spectres,{0} 最大幽魂數量 -{0} to maximum number of Summoned Ballista Totems,召喚砲塔圖騰最大數量 {0} -{0} to maximum number of Summoned Golems,{0} 魔像最大上限 -{0} to maximum number of Summoned Golems if you have {1} Primordial Items Socketed or Equipped,若你插槽中或裝備中有 {1} 個先祖物品,{0} 最大召喚魔像上限 -{0} to maximum number of Summoned Holy Relics,{0} 召喚聖物最大數量 -{0} to maximum number of Summoned Mirage Archers,{0} 召喚幻影射手的最大數量 -{0} to maximum number of Summoned Phantasms,{0} 召喚幻影的最大數量 -{0} to Maximum number of Summoned Raging Spirits,{0} 召喚憤怒狂靈最大數量 -{0} to maximum number of Summoned Totems,{0} 召喚圖騰的最大數量 -{0} to maximum number of Summoned Totems if you or your Totems have Killed in the past {1} seconds,若過去 {1} 秒你或你的圖騰被擊殺,{0} 召喚圖騰的最大數量 -{0} to Maximum Power Charges,{0} 最大暴擊球 -{0} to Maximum Power Charges and Maximum Endurance Charges,{0} 最大暴擊球和耐力球數量 -{0} to Maximum Quality,最大品質 {0} -{0} to Maximum Rage,{0} 最大盛怒上限 -{0} to Maximum Rage while wielding a Sword,持劍時 {0} 最大盛怒 -{0} to Maximum Siphoning Charges per Elder or Shaper Item Equipped,每件裝備中尊師或塑者之物 {0} 最大虹吸能量球數量 -{0} to maximum Sockets,{0} 最大插槽 -{0} to Maximum Spirit Charges per Abyss Jewel affecting you,每顆你身上的深淵珠寶 {0} 最大靈體能量球數量 -{0} to maximum Stages,{0} 最大層數 -{0} to Maximum Stages,{0} 最大層數 -{0} to Maximum Virulence,{0} 最大毒性 -{0} to Melee Critical Strike Multiplier,{0} 近戰攻擊暴擊傷害加成 -{0} to Melee Critical Strike Multiplier if you've Warcried Recently,若你近期內使用過【戰吼】,則 {0} 近戰暴擊傷害加成 -{0} to Melee Critical Strike Multiplier while holding a Shield,持盾牌時近戰攻擊 {0} 暴擊傷害加成 -{0} to Melee range,{0} 近戰範圍 -{0} to Melee range with Axes,{0} 斧類近戰範圍 -{0} to Melee range with Claws,{0} 爪類近戰範圍 -{0} to Melee range with Daggers,{0} 匕首近戰範圍 -{0} to Melee range with Maces and Sceptres,{0} 鎚類和短杖類近戰範圍 -{0} to Melee range with One Handed Weapons,{0} 單手武器近戰範圍 -{0} to Melee range with Staves,{0} 長杖類近戰範圍 -{0} to Melee range with Swords,{0} 劍類類近戰範圍 -{0} to Melee range with Two Handed Weapons,{0} 雙手武器近戰範圍 -{0} to Melee Strike Range,{0} 近戰打擊範圍 -{0} to Melee Strike Range if you have Killed Recently,若你近期有擊殺,{0} 近戰打擊距離 -{0} to Melee Strike Range per White Socket,每個白色插槽 {0} 近戰打擊距離 -{0} to Melee Strike Range while at least {1} Enemies are Nearby,附近至少有 {1} 名敵人時,{0} 近戰打擊範圍 -{0} to Melee Strike Range while at Maximum Frenzy Charges,到達最大狂怒球時,{0} 近戰打擊距離 -{0} to Melee Strike Range while Dual Wielding,雙持時,{0} 近戰打擊距離 -{0} to Melee Strike Range while Fortified,護體時 {0} 近戰打擊距離 -{0} to Melee Strike Range while Holding a Shield,持盾時,{0} 近戰打擊距離 -{0} to Melee Strike Range while Unarmed,空手時 {0} 近戰打擊距離 -{0} to Melee Strike Range with Axes,使用斧時,{0} 近戰打擊距離 -{0} to Melee Strike Range with Claws,使用爪時,{0} 近戰打擊距離 -{0} to Melee Strike Range with Daggers,使用匕首時,{0} 近戰打擊距離 -{0} to Melee Strike Range with Maces and Sceptres,使用錘和權杖時,{0} 近戰打擊距離 -{0} to Melee Strike Range with One Handed Weapons,使用單手武器時,{0} 近戰打擊距離 -{0} to Melee Strike Range with Staves,使用長杖時,{0} 近戰打擊距離 -{0} to Melee Strike Range with Swords,使用劍時,{0} 近戰打擊距離 -{0} to Melee Strike Range with Two Handed Weapons,使用雙手武器時,{0} 近戰打擊距離 -{0} to Melee Weapon and Unarmed Attack range,{0} 近戰與空手攻擊範圍 -{0} to Melee Weapon and Unarmed Attack range while Holding a Shield,持盾牌時 {0} 近戰武器與空手攻擊範圍 -{0} to Melee Weapon Range,{0} 近戰武器範圍 -{0} to Melee Weapon Range if you have Killed Recently,近期內你若擊敗過敵人,{0} 近戰武器範圍 -{0} to Melee Weapon Range per White Socket,每個白色插槽可以擴大 {0} 近戰武器範圍 -{0} to Melee Weapon Range while at Maximum Frenzy Charges,狂怒球達到上限時,{0} 近戰武器範圍 -{0} to Melee Weapon range while Dual Wielding,雙持武器時 {0} 近戰武器範圍 -{0} to Melee Weapon Range while Fortified,護體時,{0} 近戰武器範圍 -{0} to Minimum Endurance Charges,{0} 最小耐力球 -{0} to Minimum Endurance Charges while on Low Life,貧血時 {0} 最小耐力球 -{0} to Minimum Endurance Charges while you have at least {1} Devotion,當你至少有 {1} 個奉獻,{0} 最小耐力球 -"{0} to Minimum Endurance, Frenzy and Power Charges",{0} 最小耐力、狂怒和暴擊球 -{0} to Minimum Frenzy Charges,{0} 最小狂怒球 -{0} to Minimum Frenzy Charges while you have at least {1} Devotion,當你至少有 {1} 個奉獻,{0} 最小狂怒球 -{0} to Minimum Power Charges,{0} 最小暴擊球 -{0} to Minimum Power Charges while on Low Life,貧血時 {0} 最小暴擊球 -{0} to Minimum Power Charges while you have at least {1} Devotion,當你至少有 {1} 個奉獻,{0} 最小暴擊球 -{0} to Monster Critical Strike Multiplier,{0} 怪物暴擊傷害加成 -{0} to Monster Level of Area,區域怪物等級 {0} -{0} to Non-Ailment Chaos Damage over Time Multiplier,{0} 非異常狀態的混沌持續傷害加成 -{0} to number of Summoned Arbalists,{0} 召喚弩兵數量 -{0} to Off Hand Critical Strike Chance,副手暴擊率 {0} -{0} to Perception Level,洞察等級 {0} -{0} to Perception Level for Heists,為劫盜 {0} 洞察力等級 -{0} to Physical Damage over Time Multiplier,{0} 物理持續傷害加成 -{0} to Physical Damage over Time Multiplier while wielding an Axe or Sword,持斧類或劍類時,{0} 持續物理傷害加成 -{0} to Quality,{0} 品質 -{0} to Quality of Socketed Active Skill Gems,插入的主動技能石品質 {0} -{0} to Quality of Socketed AoE Gems,此物品上裝備的【效果區域技能石】品質 {0} -{0} to Quality of Socketed Aura Gems,此物品上裝備的【光環技能石】品質 {0} -{0} to Quality of Socketed Bow Gems,此物品上裝備的【弓箭技能石】品質 {0} -{0} to Quality of Socketed Chaos Gems,此物品上裝備的【混沌技能石】品質 {0} -{0} to Quality of Socketed Cold Gems,此物品上裝備的【冰冷技能石】品質 {0} -{0} to Quality of Socketed Dexterity Gems,此物品上裝備的【敏捷技能石】品質 {0} -{0} to Quality of Socketed Fire Gems,此物品上裝備的【火焰技能石】品質 {0} -{0} to Quality of Socketed Gems,此物品上裝備的【技能石】品質 {0} -{0} to Quality of Socketed Intelligence Gems,此物品上裝備的【智慧技能石】品質 {0} -{0} to Quality of Socketed Lightning Gems,此物品上裝備的【閃電技能石】品質 {0} -{0} to Quality of Socketed Melee Gems,此物品上裝備的【近戰技能石】品質 {0} -{0} to Quality of Socketed Minion Gems,此物品上裝備的【召喚生物技能石】品質 {0} -{0} to Quality of Socketed Projectile Gems,此物品上裝備的【投射物技能石】品質 {0} -{0} to Quality of Socketed Strength Gems,此物品上裝備的【力量技能石】品質 {0} -{0} to Quality of Socketed Support Gems,此物品上裝備的【輔助技能石】品質 {0} -{0} to Quality of Supported Active Skill Gems,輔助的主動技能石 {0} 品質 -{0} to radius,{0} 範圍半徑 -{0} to Radius for each Stage,每層 {0} 範圍 -{0} to radius of Consecrated Ground,{0} 奉獻地面範圍 -{0} to Radius per {1}% Life Reserved by this Skill,此技能每 {1}% 生命保留 {0} 範圍 -{0} to radius per Stage,每層 {0} 範圍 -"{0} to radius per stage, up to {1}",每階段 {0} 範圍,至多 {1} -{0} to Raised Spectre Elemental Resistances,{0} 召喚幽魂的元素抗性 -{0} to Spectre maximum Life,{0} 幽魂最大生命 -{0} to Spell Critical Strike Chance,法術暴擊率 {0} -{0} to Stone Golem Elemental Resistances,{0} 巨石魔像的元素抗性 -{0} to Strength,{0} 力量 -{0} to Strength and Dexterity,{0} 力量和敏捷 -{0} to Strength and Intelligence,{0} 力量和智慧 -{0} to Strength per Allocated Mastery Passive Skill,每個已配置的專精天賦 {0} 力量 -{0} to Total Life Cost of Skills,{0} 總技能生命消耗 -{0} to Total Mana Cost of Skills,{0} 技能總魔力消耗 -{0} to Total Mana Cost of Skills for each Corrupted Item Equipped,每件裝備中已汙染物品 {0} 技能總魔力消耗 -{0} to Total Mana Cost of Skills while affected by Clarity,被清晰影響時,{0} 技能的總魔力消耗 -{0} to Trap Disarmament Level,解除陷阱等級 {0} -{0} to Trap Disarmament Level for Heists,為劫盜 {0} 拆除陷阱等級 -{0} to Unarmed Attack Critical Strike Chance,空手攻擊時攻擊和法術基礎暴擊率 {0} -{0} to Unarmed Attack range,{0} 空手攻擊範圍 -{0} to Vaal Skill Critical Strike Multiplier,瓦爾技能暴擊傷害加成增加 {0} -{0} to Ward,{0} 保護 -{0} to Weapon range,{0} 武器攻擊範圍 -{0} to Weapon Range,{0} 武器距離 -{0} Volley,{0} 次齊射 -{0} Volleys,{0} 次齊射 -{0} Weapon Range per {1} Quality,每 {1} 品質 {0} 武器範圍 -{0} Weapon Range per {1}% Quality,每 {1}% 品質 {0} 武器範圍 -{0} x {1} - {2} (chance from non-crits),{0} x {1} - {2} (非暴擊機率) -{0} x {1} - {2} (damage from non-crits),{0} x {1} - {2} (來自非暴擊傷害) -{0}{1}% per second),{0}{1}% 每秒) -{0}% (additional extra damage),{0}% (額外的額外傷害) -{0}% (High tier),{0}% (高階) -{0}% (Low tier),{0}% (低階) -{0}% (Mid tier),{0}% (中階) -{0}% additional chance for Slain monsters to drop Scrolls of Wisdom,額外 {0}% 機率掉落知識卷軸 -{0}% additional chance to Dodge Attack Hits,{0}% 額外機率躲避攻擊擊中 -{0}% additional chance to Dodge Spell Hits,{0}% 額外機率躲避法術擊中 -{0}% additional Elemental Resistances during Flask effect,藥劑效果作用期間附加 {0}% 元素抗性 -{0}% additional Physical Damage Reduction,{0}% 額外物理傷害減傷 -{0}% additional Physical Damage Reduction against Abyssal Monsters,對深淵怪物獲得 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction during any Flask Effect,在任何藥劑效果持續時間內,減少 {0}% 額外物理傷害 -{0}% additional Physical Damage Reduction during Effect of any Life or Mana Flask,任何生命或魔力藥劑持續期間,有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction during Flask Effect,藥劑效果期間獲得 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of {1}%,近期減少 {0}% 每下承受的物理傷害,最多傷害的 {1}% -"{0}% additional Physical Damage Reduction for each nearby Enemy, up to {1}%",身邊每存在 1 個敵人,受到的物理傷害便減少 {0}%,最多 {1}% -{0}% additional Physical Damage Reduction from Hits per Siphoning Charge,每顆虹吸能量球使被擊中有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently,若近期沒有被擊中傷害,減少 {0}% 額外物理傷害 -{0}% additional Physical Damage Reduction if you've Warcried in the past {1} seconds,若你過去 {1} 秒有戰吼,有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction per {1} Strength on Allocated Passives in Radius,範圍內每 {1} 點配置力量有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction per Endurance Charge,每顆耐力球有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction per Frenzy Charge,每顆狂怒球有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction per Keystone,每顆關鍵天賦 {0}% 額外物理傷害減免 -"{0}% additional Physical Damage Reduction per Minion, up to {1}%",每隻召喚物有 {0}% 額外物理傷害減免,至多 {1}% -{0}% additional Physical Damage Reduction per Power Charge,每顆暴擊球有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction per Summoned Sentinel of Purity,每個召喚的純淨護衛有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction when on Low Life,貧血時得到 {0}% 額外物理傷害減傷 -{0}% additional Physical Damage Reduction while affected by a Guard Skill Buff,被守護技能增益效果影響時,{0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill,被非瓦爾守護技能影響時,有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction while affected by Determination,被堅定影響時,有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction while affected by Herald of Purity,被純淨之捷影響時,有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction while Bleeding,流血時 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction while Channelling,引導施放時有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction while Focused,專注時有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction while Focussed,專注時有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction while Frozen,被冰凍時有 {0}% 額外物理傷害減免 -{0}% additional Physical Damage Reduction while moving,移動時減少 {0}% 額外物理傷害 -{0}% additional Physical Damage Reduction while stationary,非移動狀態時額外獲得 {0}% 物理減傷 -{0}% additional Physical Damage Reduction while there,若附近只有一個敵人 -{0}% additional Physical Damage Reduction while there,若附近只有一個敵人 -{0}% additional Physical Damage Reduction while there is only one nearby Enemy,若附近只有 1 個敵人,則受到的物理傷害減少 {0}% -{0}% additional Physical Damage Reduction while you have at least {1} Devotion,至少 {1} 點奉獻時,額外獲得 {0}% 物理傷害減免 -{0}% additional Physical Damage Reduction with an active Totem,啟動一個圖騰時,獲得額外 {0}% 物理傷害減免 -{0}% additional Physical Damage Reduction with an Summoned Totem,1 個召喚圖騰有 {0}% 額外物理傷害減免 -{0}% as Chaos,{0}% 為混沌 -{0}% as Cold,{0}% 為冰冷 -{0}% as Fire,{0}% 為火焰 -{0}% as Lightning,{0}% 為閃電 -{0}% as Physical,{0}% 物理 -{0}% chance for {1}% of Elemental Damage to be gained as Extra Chaos Damage,有 {0}% 機率獲得等同於 {1}% 元素傷害的額外混沌傷害 -{0}% chance for Attacks to Maim on Hit against Bleeding Enemies,攻擊擊中流血中的敵人時有 {0}% 機率造成癱瘓 -{0}% chance for Attacks to Maim on Hit against Poisoned Enemies,攻擊擊中中毒的敵人有 {0}% 機率使其癱瘓 -{0}% chance for Bleeding inflicted with this Weapon to deal {1}% more Damage,使用此武器攻擊所造成的流血有 {0}% 機率使流血造成 {1}% 更多傷害 -{0}% chance for Blight Chests to contain an additional Reward,凋落保險箱有 {0}% 機率掉落 1 個額外獎勵 -{0}% chance for Blight Chests to drop an additional Reward,枯疫寶箱有 {0}% 機率掉落一個額外的任務獎勵 -{0}% chance for Brands to Attach to a new Enemy each time they Activate,烙印每次啟動時有 {0}% 機率附著至新的敵人 -{0}% chance for Curses to apply to Hexproof Enemies,詛咒有 {0}% 機率套用於免疫詛咒的敵人 -{0}% chance for Damage with Hits to be Lucky,擊中傷害有 {0}% 機率很幸運 -{0}% chance for Detonated Blades to not be removed,引爆的劍刃有 {0}% 機率不會被移除 -{0}% chance for Discharge to deal Damage without removing Charges,解放有 {0}% 機率在造成傷害時不移除能量球 -{0}% chance for Energy Shield Recharge to start when you Block,當你格擋時,能量護盾有 {0}% 機率開始回復 -{0}% chance for Energy Shield Recharge to start when you Kill an Enemy,當你擊殺敵人時,有 {0}% 機率能量護盾開始充能 -{0}% chance for Energy Shield Recharge to start when you use a Skill,當你使用技能時,有 {0}% 機率開始回復能量護盾 -{0}% chance for Flasks to gain {1} Charges when you take a Critical Strike,當你受到暴擊時有 {0}% 機率獲得 {1} 點藥劑充能 -{0}% chance for Flasks to gain a Charge when you take a Critical Strike,當你受到暴擊時有 {0}% 機率獲得一點藥劑充能 -{0}% chance for Flasks you use to not consume Charges,{0}% 機率使你使用藥劑時不消耗充能 -{0}% chance for Hexes to affect Hexproof Enemies,咒術有 {0}% 機率影響無咒的敵人 -{0}% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom,你施放可獲得災厄的咒術,有 {0}% 機率套用最大災厄 -{0}% chance for Immortal Call to increase Duration without removing Endurance Charges,{0}% 機率不用消耗耐力球,增加不朽怒嚎持續時間 -{0}% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies,你擊殺的敵人,有 {0}% 機率使他們身上的穿刺對附近敵人造成反射傷害 -{0}% chance for Kills to count twice for Rampage,擊殺有 {0}% 機率計算兩次暴怒效果 -{0}% chance for Lightning to Strike the Marker when Cast,施放時有 {0}% 機率使閃電擊中印記 -{0}% chance for Minions to be Created with maximum Frenzy Charges,{0}% 機率製造的召喚物有最大狂怒球 -{0}% chance for Packs to be upgraded to Magic,怪物群有 {0}% 機率升級為魔法怪物 -{0}% chance for Packs to be upgraded to Rare,怪物群有 {0}% 機率升級為稀有怪物 -{0}% chance for Phase Run to increase Duration without removing Frenzy Charges,{0}% 機率不用消耗狂怒球,增加暗影迷蹤持續時間 -{0}% chance for Poisons inflicted with this Weapon to deal {1}% more Damage,使用此武器攻擊所造成的中毒有 {0}% 機率使中毒造成 {1}% 更多傷害 -{0}% Chance for Puncture to Maim on hit,放血擊中時有 {0}% 機率造成癱瘓 -{0}% chance for Rare Packs to have an additional Rare Monster,稀有怪物群有 {0}% 機率有 1 隻額外稀有怪物 -{0}% chance for Slain monsters to drop an additional Scroll of Wisdom,擊殺敵人有 {0}% 機率掉落 1 個額外知識卷軸 -{0}% chance for Spectres to gain Soul Eater on Kill for {1} seconds,幽魂擊殺時有 {0}% 機率獲得噬魂者,持續 {1} 秒 -{0}% chance for Spell Hits against you to inflict Poison,法術 {0}% 機率對你擊中造成中毒 -{0}% chance for Spell Hits against you to inflict Poison,法術 {0}% 機率對你擊中造成中毒 -{0}% chance for Synthesised Packs to be upgraded to Magic,追憶之怪物群有 {0}% 機率升級為魔法怪物 -{0}% chance for Synthesised Packs to be upgraded to Rare,追憶之怪物群有 {0}% 機率升級為稀有怪物 -{0}% chance for Synthesised Rare Packs to have an additional Rare Monster,{0}% 機率追億之稀有怪物群有 1 隻額外稀有怪物 -{0}% chance for transforming to add a Link to the largest group of Linked Sockets,{0}% 機率轉化 1 個連結至最大組的連結插槽 -{0}% chance for transforming to add a Socket,{0}% 機率轉化 1 個插槽 -{0}% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment,{0}% 機率轉化 1 個變動詞綴至魔法或稀有裝備上 -{0}% chance for transforming to apply a Corrupted Implicit Modifier to Items without one,{0}% 機率轉化 1 個已汙染固定詞綴至 1 個沒有固定詞綴的物品上 -{0}% chance for transforming to grant an additional Beneficial Modifier,{0}% 機率轉化 1 個額外有利詞綴 -{0}% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment,{0}% 機率轉化提升 1 階裝備上的有利詞綴 -{0}% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment,{0}% 機率轉化減少 1 階裝備上的有害詞綴 -{0}% chance for transforming to raise the tier of an Explicit Modifier on Equipment,{0}% 機率轉化裝備上 1 個變動詞綴提升階級 -{0}% Chance for Traps to Trigger an additional time,陷阱有 {0}% 機率額外觸發一次 -{0}% chance for you and your allies to Avoid being Stunned while you are wielding a Staff,持長杖時有 {0}% 機率使你和你的友軍避免被擊暈 -{0}% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy,當你的圖騰擊殺燃燒中的敵人,你和你的圖騰有 {0}% 機率獲得 1 顆耐力球 -{0}% chance for your Flasks to not consume Charges,有 {0}% 機率使用藥劑時不消耗充能 -{0}% chance in Heists for Basic Currency drops to be Duplicated,劫盜中有 {0}% 機率掉落的基礎通貨被複製 -{0}% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead,劫盜中有 {0}% 機率混沌石掉落為祝福石 -{0}% chance in Heists for Chaos Orbs to drop as Divine Orbs instead,劫盜中有 {0}% 機率混沌石掉落為神聖石 -{0}% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead,劫盜中有 {0}% 機率混沌石掉落為崇高石 -{0}% chance in Heists for Chromatic Orbs to drop as Jewellers Orbs instead,劫盜中有 {0}% 機率幻色石掉落為工匠石 -{0}% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead,劫盜中有 {0}% 機率幻色石掉落為鏈結石 -{0}% chance in Heists for Items to drop Corrupted,劫盜中有 {0}% 機率掉落已汙染的道具 -{0}% chance in Heists for Items to drop fully linked,劫盜中有 {0}% 機率掉落最大連線的道具 -{0}% chance in Heists for Items to drop Identified,劫盜中有 {0}% 機率掉落已鑑定道具 -{0}% chance in Heists for Items to drop with an additional Socket,劫盜中有 {0}% 機率掉落的物品有 1 個額外插槽 -{0}% chance in Heists for Items to drop with Elder Influence,劫盜中有 {0}% 機率掉落的道具有尊師勢力 -{0}% chance in Heists for Items to drop with Shaper Influence,劫盜中有 {0}% 機率掉落的道具有塑界者勢力 -{0}% chance in Heists for Jewellers Orbs to drop as Orbs of Fusing instead,劫盜中有 {0}% 機率工匠石掉落為鏈結石 -{0}% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead,劫盜中有 {0}% 機率點金石掉落為祝福石 -{0}% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead,劫盜中有 {0}% 機率點金石掉落為神聖石 -{0}% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead,劫盜中有 {0}% 機率點金石掉落為崇高石 -{0}% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead,劫盜中有 {0}% 機率改造石掉落為混沌石 -{0}% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead,劫盜中有 {0}% 機率改造石掉落為點金石 -{0}% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead,劫盜中有 {0}% 機率改造石掉落為富豪石 -{0}% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead,劫盜中有 {0}% 機率增幅石掉落為混沌石 -{0}% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead,劫盜中有 {0}% 機率增幅石掉落為點金石 -{0}% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead,劫盜中有 {0}% 機率增幅石掉落為富豪石 -{0}% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead,劫盜中有 {0}% 機率後悔石掉落為無效石 -{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead,劫盜中有 {0}% 機率重鑄石掉落為無效石 -{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead,劫盜中有 {0}% 機率重鑄石掉落為後悔石 -{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead,劫盜中有 {0}% 機率重鑄石掉落為無效石 -{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead,劫盜中有 {0}% 機率重鑄石掉落為後悔石 -{0}% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead,劫盜中有 {0}% 機率蛻變石掉落為混沌石 -{0}% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead,劫盜中有 {0}% 機率蛻變石掉落為點金石 -{0}% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead,劫盜中有 {0}% 機率蛻變石掉落為富豪石 -{0}% chance in Heists for Regal Orbs to drop as Blessed Orbs instead,劫盜中有 {0}% 機率富豪石掉落為祝福石 -{0}% chance in Heists for Regal Orbs to drop as Divine Orbs instead,劫盜中有 {0}% 機率富豪石掉落為神聖石 -{0}% chance in Heists for Regal Orbs to drop as Exalted Orbs instead,劫盜中有 {0}% 機率富豪石掉落為崇高石 -{0}% chance not to consume Steel Shards,{0}% 機率不消耗鋼鐵碎片 -{0}% chance not to Pierce Enemies,{0}% 機率不穿透敵人 -{0}% chance not to remove Buff on Skill use,使用技能時有 {0}% 機率不移除增益效果 -{0}% chance not to replace the Buff when you use a Skill,當你使用技能時,有 {0}% 機率不會取代增益效果 -{0}% chance of Defusing Trapped Chests,{0}% 機率破解陷阱箱 -{0}% chance of Fire Spreading between Enemies,{0}% 機率在敵人間散播點燃 -{0}% chance on Critical Strike to create Consecrated Ground,{0}% 機率暴擊時產生奉獻地面 -{0}% Chance on Frenzy to gain an additional Frenzy Charge,狂怒狀態時有 {0}% 獲得一個額外的狂怒球 -{0}% Chance on Hit to Taunt an Enemy,擊中時 {0}% 機率嘲諷敵人 -"{0}% chance that if you would gain a Crab Barrier, you instead gain up to",你獲得 1 層蟹將重盾時,有 {0}% 機率 -"{0}% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers",有 {0}% 機率在你獲得 1 個【深海屏障】時,直接獲得最大上限的【深海屏障】 -"{0}% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges",獲得耐力球時有 {0}% 機率直接獲得你的最大上限耐力球數量 -"{0}% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges",獲得耐力球時有 {0}% 機率直接獲得你的最大上限耐力球數量 -"{0}% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges",若你獲得狂怒球,有 {0}% 機率獲得最大上限狂怒球 -"{0}% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges",當你可能獲得暴擊球時,有 {0}% 機率直接獲得最大數量的暴擊球 -{0}% chance to add a Power Charge on Hit,擊中時有 {0}% 機率獲得一個暴擊球 -{0}% chance to also create Consecrated Ground around you,有 {0}% 機率同時在你附近製造奉獻地面 -{0}% chance to also Poison a nearby Enemy when you inflict Poison,當你造成中毒時,有 {0}% 機率同時使附近敵人中毒 -{0}% Chance to apply an additional stack of Wither​,{0}% 機率造成 1 層額外凋零​ -{0}% chance to apply an additional Withered Debuff if you Cast this spell yourself,若你自己施放此法術,有 {0}% 機率套用 1 個額外凋零減益效果 -{0}% chance to apply an additional Withered Debuff if you Cast this Spell yourself,若你自己施放此法術,有 {0}% 機率套用 1 個額外凋零減益效果 -{0}% chance to apply an additional Withered Debuff when inflicting Withered,當造成凋零時,有 {0}% 機率套用 1 層額外凋零減益效果 -{0}% chance to apply linked Curses on Hit,擊中時有 {0}% 機率觸發連接的詛咒 -{0}% chance to apply linked Hex Curses on Hit,擊中時有 {0}% 機率套用連結的咒術詛咒 -{0}% chance to avoid Ailments from Critical Strikes,{0}% 避免被暴擊時獲得異常狀態 -{0}% chance to Avoid All Damage from Hits,{0}% 機率避免來自擊中的所有傷害 -{0}% chance to Avoid being Chilled,{0}% 機率避免被冰緩 -{0}% chance to Avoid being Chilled during Flask effect,藥劑效果期間有 {0}% 機率避免被冰緩 -{0}% chance to Avoid being Chilled during Flask Effect,藥劑效果期間內有 {0}% 機率避免被冰緩 -{0}% chance to Avoid being Chilled during Onslaught,當你有猛攻狀態時有 {0}% 機率避免被冰緩 -{0}% chance to Avoid being Chilled or Frozen while Casting a Spell,施放法術時有 {0}% 機率避免冰緩或冰凍 -"{0}% chance to Avoid being Chilled, Frozen or Ignited during Onslaught",獲得猛攻時有 {0}% 機率避免被冰緩、冰凍及點燃 -{0}% chance to Avoid being Frozen,{0}% 機率避免被冰凍 -{0}% chance to Avoid being Frozen during Flask effect,藥劑效果期間有 {0}% 機率避免被冰凍 -{0}% chance to Avoid being Frozen during Flask Effect,藥劑效果期間內有 {0}% 機率避免被冰凍 -{0}% chance to Avoid being Frozen or Chilled if you have used a Fire Skill Recently,近期你若有使用火焰技能,獲得 {0}% 機率避免被冰凍或冰緩 -"{0}% chance to Avoid being Frozen, Chilled or Ignited with Her Blessing",獲得她的祝福時有 {0}% 機率避免被冰凍、冰緩,或點燃 -{0}% chance to Avoid being Ignited,{0}% 機率避免被點燃 -{0}% chance to Avoid being Ignited during Flask Effect,藥劑效果期間內有 {0}% 機率避免被點燃 -{0}% chance to Avoid being Ignited while on Low Life,貧血時有 {0}% 機率避免被點燃 -{0}% chance to avoid being Impaled,{0}% 機率避免被穿刺 -{0}% chance to Avoid being Impaled,{0}% 機率避免被穿刺 -{0}% chance to Avoid being Interrupted,{0}% 機率避免被干擾 -{0}% chance to Avoid being Knocked Back,有 {0}% 機率避免被擊退 -{0}% chance to Avoid being Poisoned,有 {0}% 機率避免中毒 -{0}% chance to Avoid being Shocked,{0}% 機率避免被感電 -{0}% chance to Avoid being Shocked during Flask Effect,藥劑效果期間內有 {0}% 機率避免被感電 -{0}% chance to Avoid being Shocked while Chilled,被冰緩時有 {0}% 機率避免被感電 -{0}% chance to Avoid being Stunned,{0}% 機率避免被暈眩 -{0}% Chance to avoid being Stunned during Flask Effect,藥劑效果持續時間內,有 {0}% 機率避免被暈眩 -{0}% Chance to Avoid being Stunned during Flask Effect,藥劑效果持續時間內,有 {0}% 機率避免被暈眩 -{0}% chance to avoid being Stunned for each Herald Buff affecting you,每個影響你的捷光環增益效果有 {0}% 機率避免被暈眩 -{0}% chance to avoid being Stunned for each Herald Skill affecting you,每有一個影響你的捷光環,則避免暈眩的機率增加 {0}% -{0}% chance to Avoid being Stunned if you've Killed Recently,近期內你若有擊殺,獲得 {0}% 機率避免被暈眩 -{0}% chance to Avoid being Stunned while Channelling,引導施放時,有 {0}% 機率避免被暈眩 -{0}% chance to Avoid being Stunned while holding a Shield,持盾時有 {0}% 機率避免被暈眩 -{0}% chance to avoid Bleeding,{0}% 機率避免流血 -{0}% chance to Avoid Bleeding,{0}% 機率避免流血 -{0}% chance to Avoid Blind,{0}% 機率避免被致盲 -{0}% chance to Avoid Chaos Damage from Hits,{0}% 機率避免來自擊中的混沌傷害 -{0}% chance to Avoid Cold Damage from Hits,{0}% 機率避免來自擊中的冰冷傷害 -{0}% chance to avoid Corrupted Blood,{0}% 機率避免腐化之血 -{0}% chance to Avoid Elemental Ailments,{0}% 機率避免元素異常狀態 -{0}% chance to Avoid Elemental Ailments during any Flask Effect,任何藥劑效果持續時間內,有 {0}% 機率避免元素異常狀態 -{0}% chance to Avoid Elemental Ailments per Summoned Golem,每隻魔像有 {0}% 機率避免元素異常狀態 -{0}% chance to Avoid Elemental Ailments while holding a Shield,持盾時有 {0}% 機率避免元素異常狀態 -{0}% chance to Avoid Elemental Ailments while on Consecrated Ground,在奉獻地面上時有 {0}% 機率免疫元素異常狀態 -{0}% chance to Avoid Elemental Ailments while Phasing,迷蹤時有 {0}% 機率避免元素異常狀態 -{0}% chance to Avoid Elemental Ailments while you have Elusive,你有靈巧時有 {0}% 機率避免元素異常狀態 -{0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention,停止獲得靈魂期間,有 {0}% 機率避免元素傷害擊中 -{0}% chance to Avoid Elemental Damage from Hits per Frenzy Charge,每顆狂怒球有 {0}% 機率避免來自擊中的元素傷害 -{0}% chance to Avoid Elemental Damage from Hits while Phasing,當迷蹤時,{0}% 機率避免元素傷害擊中 -{0}% chance to Avoid Fire Damage from Hits,{0}% 機率避免來自擊中的火焰傷害 -"{0}% chance to avoid Freeze, Shock, Ignite and Bleeding during any Flask Effect",在任何藥劑效果持續時間內,有 {0}% 機率避免冰緩、感電、點燃和流血 -{0}% chance to Avoid interruption from Stuns while Casting,施放時有 {0}% 機率避免因被暈眩而妨礙 -{0}% chance to Avoid interruption from Stuns while Casting Storm Burst,當施放風爆時有 {0}% 機率避免因暈眩而中止施放 -{0}% chance to avoid Interruption from Stuns while using Socketed Attack Skills,使用插槽中攻擊技能時,有 {0}% 機率避免來自暈眩的干擾 -{0}% Chance to Avoid Interruption from Stuns While Using Supported Skills,使用被輔助的技能時,有 {0}% 機率避免暈眩干擾 -{0}% Chance to Avoid Interruption from Stuns While Using this Skill,使用此技能時有 {0}% 機率避免暈眩干擾 -{0}% chance to Avoid Lightning Damage from Hits,{0}% 機率避免來自擊中的閃電傷害 -{0}% chance to avoid Maim,{0}% 機率避免癱瘓 -{0}% chance to Avoid Physical Damage from Hits,{0}% 機率避免來自擊中的物理傷害 -{0}% chance to Avoid Physical Damage from Hits while Phasing,迷蹤時,{0}% 機率避免來自擊中的物理傷害 -{0}% chance to avoid Projectiles,{0}% 機率避免投射物 -{0}% chance to avoid Projectiles if you've taken Projectile Damage Recently,若你近期有承受投射物傷害,有 {0}% 機率避免投射物 -{0}% chance to avoid Projectiles that have Chained,{0}% 避免連鎖投射物傷害 -{0}% chance to Avoid Projectiles while Phasing,迷蹤狀態下有 {0}% 機率避免投射物 -{0}% chance to Avoid Stun if you've Killed Recently,近期內你若有擊殺,獲得 {0}% 機率避免暈眩 -{0}% chance to be cursed with Level {1} Punishment on Kill,擊敗敵人時,有 {0}% 機率得到 {1} 級的【懲戒詛咒】 -"{0}% chance to be Frozen, Shocked and Ignited",{0}% 機率被冰凍、感電和點燃 -{0}% chance to be Ignited,{0}% 機率被點燃 -{0}% chance to be inflicted with Bleeding when Hit by an Attack,被攻擊擊中時有 {0}% 機率進入流血狀態 -{0}% chance to be Poisoned,{0}% 機率被中毒 -{0}% chance to be Shocked,{0}% 機率受到感電 -{0}% chance to Blind Chilled Enemies on Hit,擊中冰緩的敵人時有 {0}% 機率使其致盲 -{0}% chance to Blind Enemies on Critical Strike,暴擊有 {0}% 機率致盲敵人 -{0}% chance to Blind Enemies on hit,擊中時 {0}% 機率致盲敵人 -{0}% chance to Blind enemies on hit,擊中時 {0}% 機率致盲敵人 -{0}% chance to Blind Enemies on Hit,擊中敵人時有 {0}% 機率致盲 -{0}% chance to Blind Enemies on Hit with Attacks,攻擊擊中時有 {0}% 機率造成致盲 -{0}% chance to Blind Enemies when they Hit you,當敵人擊中你時,他們有 {0}% 機率被致盲 -{0}% chance to Blind Enemies which Hit you while affected by Grace,被優雅影響時,有 {0}% 機率致盲擊中你的敵人 -{0}% chance to Blind Enemies with Off Hand Hits,使用副手擊中時有 {0}% 機率致盲敵人 -{0}% chance to Blind nearby Enemies on being Ignited,被點燃時有 {0}% 機率致盲附近敵人 -{0}% chance to Blind nearby Enemies when gaining Her Blessing,獲得她的祝福時有 {0}% 機率致盲周圍敵人 -{0}% chance to Blind nearby Enemies when you use an Elemental Skill,當你使用元素技能時,有 {0}% 機率致盲附近敵人 -{0}% chance to Blind with Hits against Bleeding Enemies,對流血敵人攻擊時有 {0}% 致盲 -{0}% Chance to Block,{0}% 格擋率 -{0}% Chance to Block Attack and Spell Damage,{0}% 攻擊和法術傷害格擋率 -{0}% Chance to Block Attack Damage,{0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage during Flask effect,藥劑效果持續時間內 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage for {1} seconds every {2} seconds,每 {2} 秒 {0}% 攻擊傷害格擋率,持續 {1} 秒 -{0}% Chance to Block Attack Damage for each time you've Blocked in the past {1} seconds,過去 {1} 秒你每次格擋 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage from Taunted Enemies,對被嘲諷的敵人 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage if there are at least {1} nearby Enemies,若附近至少有 {1} 個敵人,{0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage if you have Blocked Attack Damage Recently,若你近期有格擋攻擊傷害,{0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage if you have Blocked Spell Damage Recently,若你近期有格擋法術傷害,{0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage if you have not Blocked Recently,若你近期沒有格擋,{0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage if you were Damaged by a Hit Recently,若你近期被擊中傷害,有 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage if you've dealt a Critical Strike Recently,若你近期有造成暴擊,{0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage if you've Stunned an Enemy Recently,若你近期有暈眩敵人,{0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently,若你近期有使用或觸發盾牌技能,{0}% 格擋攻擊傷害率 -{0}% Chance to Block Attack Damage per {1} Strength,每 {1} 點力量 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage per {1}% Chance to Block on Equipped Shield,每 {1}% 裝備盾牌上的格擋率,{0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage per Endurance Charge,每顆耐力球 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage per Frenzy Charge,每顆狂怒球 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage per Power Charge,每顆暴擊球 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage per Summoned Skeleton,每隻召喚骷髏 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage when in Off Hand,當在副手時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while affected by Determination,被堅定影響時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while at Maximum Endurance Charges,到達最大耐力球時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while Channelling,引導施放時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while Dual Wielding,雙持時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while Dual Wielding Claws,雙持爪時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while Dual Wielding or holding a Shield,雙持或持盾 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while holding a Shield,持盾時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while not Cursed,沒有被詛咒時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while on Consecrated Ground,在奉獻地面上時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while wielding a Bow,持弓時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while wielding a Staff,持長杖時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Attack Damage while you have at least {1} Crab Barriers,當你至少有 {1} 層蟹將重盾時 {0}% 攻擊傷害格擋率 -{0}% Chance to Block Projectile Attack Damage,{0}% 投射物攻擊傷害格擋率 -{0}% chance to Block Projectile Spell Damage,{0}% 機率格擋投射物法術傷害 -{0}% Chance to Block Spell Damage,{0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage during Flask effect,藥劑效果持續時間內 {0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage for each {1}% Overcapped Chance to Block Attack Damage,每 {1}% 超過上限的攻擊傷害格擋率 {0}% 法術傷害格擋率 -{0}% chance to Block Spell Damage if you have Blocked Attack Damage Recently,若你近期有格擋攻擊傷害,有 {0}% 機率格擋法術傷害 -{0}% Chance to Block Spell Damage if you have Blocked Spell Damage Recently,若你近期有格擋法術傷害,{0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage if you have not Blocked Recently,若你近期沒有格擋,{0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage if you were Damaged by a Hit Recently,若你近期有被擊中傷害,{0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage if you've Cast a Spell Recently,若你近期有施放法術,{0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage per Power Charge,每顆暴擊球 {0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage while affected by Discipline,被紀律影響時 {0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage while at Maximum Power Charges,到達最大暴擊球時,{0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage while Channelling,引導施放時 {0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage while Cursed,被詛咒時 {0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage while Dual Wielding,雙持時 {0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage while holding a Shield,持盾時 {0}% 法術傷害格擋率 -{0}% chance to Block Spell Damage while holding a Shield,持盾時 {0}% 法術傷害格擋率 -{0}% chance to Block Spell Damage while holding a Staff or Shield,持長杖或盾時,{0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage while on Low Life,貧血時 {0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage while wielding a Bow,持弓時 {0}% 法術傷害格擋率 -{0}% Chance to Block Spell Damage while wielding a Staff,持長杖時 {0}% 法術傷害格擋率 -{0}% chance to Cast a linked Spell on Melee Kill,近戰擊殺時有 {0}% 機率施放一項受輔助的法術 -{0}% chance to Cast Level {1} Fire Burst on Hit,擊中時 {0}% 機率施放等級 {1} 的火焰爆破 -{0}% chance to cause Bleeding,有 {0}% 機率造成流血 -{0}% Chance to cause Bleeding Enemies to Flee on hit,擊中流血中敵人時有 {0}% 機率使敵人逃跑 -{0}% chance to Cause Bleeding on Critical Strike,暴擊時有 {0}% 機率造成流血 -{0}% chance to cause Bleeding on Critical Strike,暴擊時有 {0}% 機率造成流血 -{0}% chance to cause Bleeding on Hit,擊中時 {0}% 機率造成流血 -{0}% chance to cause Bleeding while in Blood Stance,在血腥姿態時,有 {0}% 機率造成流血 -{0}% chance to cause Enemies to Flee on use,使用時有 {0}% 機率導致敵人逃跑 -{0}% Chance to Cause Monster to Flee on Block,格擋時有 {0}% 機率造成怪物逃跑 -{0}% chance to Cause Monsters to Flee,{0}% 機率使敵人逃跑 -{0}% chance to cause Monsters to Flee when Hit,被擊中時 {0}% 機率使敵人逃跑 -{0}% chance to Cause Poison on Critical Strike,暴擊時有 {0}% 機率造成中毒 -{0}% chance to Chain an additional time,{0}% 機率額外連鎖 1 次 -{0}% chance to Chill Attackers for {1} seconds on Block,格擋時有 {0}% 機率冰緩攻擊者 {1} 秒 -{0}% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows,當你發射箭矢時,有 {0}% 機率消耗 1 個虛空之矢 -{0}% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill,當你發射非觸發型技能的箭矢時,有 {0}% 機率消耗 1 科虛空能量球 -{0}% chance to consume an Endurance Charge to create a Charged Slam,{0}% 的機率通過消耗耐力球來創造一次蓄力猛擊 -{0}% chance to consume an Endurance Charge to create a larger Slam,{0}% 的機率通過消耗耐力球來創造一次更強力的猛擊 -{0}% chance to Counterattack when Hit,被擊中時有 {0}% 機率反擊 -{0}% chance to Cover Enemies in Ash on Hit,擊中時有 {0}% 機率使敵人餘燼纏身 -{0}% chance to Cover Enemies in Ash on Hit while you are Burning,你燃燒時擊中時有 {0}% 機率使敵人餘燼纏身 -{0}% chance to cover Enemies in Ash when they Hit you,被擊中時有 {0}% 機率使敵人餘燼纏身 -{0}% chance to Cover Rare or Unique Enemies in Ash for {1} Seconds on Hit,擊中時有 {0}% 的機率用灰燼包裹稀有或傳奇敵人 {1} 秒 -{0}% chance to create a Charged Slam,{0}% 機率製造 1 個充能之擊 -{0}% chance to create a Smoke Cloud on Kill,擊殺時有 {0}% 機率製造迷霧 -{0}% chance to create a Smoke Cloud when Hit,被擊中時 {0}% 機率製造一團煙霧 -{0}% chance to create a Smoke Cloud when you lay a Mine or throw a Trap,當你設置地雷或陷阱時有 {0}% 機率製造一團煙霧 -{0}% chance to create an additional Animate Weapon copy,幻化武器有 {0}% 機率額外召喚一個複製品 -{0}% chance to create an additional Blade,{0}% 機率製造 1 個額外飛刃 -{0}% chance to create an additional Fissure,{0}% 機率製造 1 個額外裂縫 -{0}% chance to create Chilled Ground when Hit with an Attack,當攻擊擊中時,有 {0}% 機率製造冰緩地面 -{0}% chance to create Chilled Ground when you Freeze an Enemy,冰凍敵人時,有 {0}% 機率製造冰緩地面 -"{0}% chance to create Consecrated Ground on Kill, lasting {1} seconds",擊殺時有 {0}% 機率產生奉獻地面持續 {1} 秒 -"{0}% chance to create Consecrated Ground when Hit, lasting {1} seconds",被擊中時有 {0}% 機率產生奉獻地面,持續 {1} 秒 -{0}% chance to create Consecrated Ground when you Block,格擋時 {0}% 機率產生奉獻地面 -"{0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting {1} seconds",你擊中稀有或傳奇敵人時有 {0}% 機率製造奉獻地面,持續 {1} 秒 -{0}% chance to create Consecrated Ground when you Kill an Enemy,當你擊殺敵人時有 {0}% 機率製造奉獻地面 -"{0}% chance to create Consecrated Ground when you Kill an Enemy, lasting {1} seconds",當你擊殺敵人時,有 {0}% 機率製造奉獻地面,持續 {1} 秒 -{0}% chance to create Consecrated Ground when you Shatter an Enemy,當你擊碎冰凍的敵人有 {0}% 機率製造奉獻地面 -{0}% chance to create Desecrated Ground when you Block,格擋時 {0}% 機率產生汙染地面 -{0}% chance to create Shocked Ground when Hit,被擊中時 {0}% 機率產生感電地面 -{0}% chance to create the wrong Bladestorm,{0}% 機率製造錯誤的旋天劍舞 -{0}% chance to Crush for {1} seconds on Hit,擊中時有 {0}% 機率壓碎 {1} 秒 -{0}% chance to Crush on Hit,擊中時有 {0}% 機率粉碎 -{0}% chance to Curse Enemies with a random Curse on Hit,擊中時有 {0}% 機率對敵人施放 1 個隨機詛咒 -{0}% chance to Curse Enemies with a random Hex on Hit,擊中時有 {0}% 機率使用隨機咒術詛咒敵人 -{0}% chance to Curse Enemies with Conductivity on Hit,擊中時有 {0}% 機率詛咒敵人導電 -{0}% chance to Curse Enemies with Despair on Hit,擊中時有 {0}% 機率詛咒敵人絕望 -{0}% chance to Curse Enemies with Elemental Weakness on Hit,擊中時有 {0}% 機率詛咒敵人元素要害 -{0}% chance to Curse Enemies with Enfeeble on Hit,擊中敵人時 {0}% 機率使敵人被衰弱 -{0}% chance to Curse Enemies with Flammability on Hit,擊中受詛咒的敵人時 {0}% 機率造成易燃 -{0}% chance to Curse Enemies with Frostbite on Hit,擊中時有 {0}% 機率詛咒敵人凍傷 -{0}% chance to Curse Enemies with Level {1} Vulnerability on Hit,擊中時有 {0}% 機率用 {1} 級的【脆弱】詛咒敵人 -{0}% chance to Curse Enemies with Socketed Curse Gem on Hit,擊中時有 {0}% 機率使用插槽內的詛咒寶石對目標施放詛咒 -{0}% chance to Curse Enemies with Socketed Hex Curse Gem on Hit,擊中時有 {0}% 機率使用插槽中的咒術詛咒寶石詛咒敵人 -{0}% chance to Curse Enemies with Temporal Chains on Hit,擊中敵人時 {0}% 機率使敵人施放時空鎖鏈 -{0}% chance to Curse Enemies with Vulnerability on Hit,擊中時有 {0}% 機率使敵人受到脆弱詛咒 -"{0}% chance to Curse Enemies with Vulnerability on Hit, with {1}% increased Effect",擊中時有 {0}% 使用脆弱詛咒敵人,且增加 {1}% 效果 -{0}% chance to Curse non-Cursed Enemies with a random Curse on Hit,擊中未被詛咒目標時,有 {0}% 機率對其施放任意詛咒 -{0}% chance to Curse non-Cursed Enemies with a random Hex on Hit,擊中時有 {0}% 機率使用 1 個隨機咒術詛咒未被詛咒的敵人 -{0}% chance to Curse non-Cursed Enemies with Enfeeble on Hit,擊中時有 {0}% 機率對未受詛咒的敵人施放【衰弱】詛咒 -"{0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with {1}% increased Effect",擊中時有 {0}% 機率使用衰弱詛咒未被詛咒的敵人,且增加 {1}% 效果 -"{0}% chance to Curse you with Punishment on Kill, with {1}% increased Effect",擊殺時有 {0}% 機率使用懲戒詛咒你,且增加 {1}% 效果 -{0}% chance to Curse you with Silence when Hit,被擊中時有 {0}% 機率詛咒你沉默 -{0}% chance to deal Damage without removing Charges,{0}% 機率在不移除能量球下造成傷害 -{0}% chance to deal Double Damage,{0}% 機率造成 2 倍傷害 -{0}% chance to deal Double Damage if you have Stunned an Enemy Recently,若你近期有暈眩敵人,有 {0}% 機率造成 2 倍傷害 -{0}% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently,若你近期有使用雙手近戰武器造成暴擊,有 {0}% 機率造成 2 倍傷害 -{0}% chance to deal Double Damage if you've Warcried in the past {1} seconds,若你過去 {1} 秒有戰吼,有 {0}% 機率造成 2 倍傷害 -{0}% chance to deal Double Damage per {1} Rage,每 {1} 層盛怒有 {0}% 機率造成 2 倍傷害 -{0}% chance to deal Double Damage per {1} Strength,每 {1} 點力量有 {0}% 機率造成 2 倍傷害 -{0}% chance to deal Double Damage per Grasping Vine,每層緩速藤蔓有 {0}% 機率造成 2 被傷害 -{0}% chance to deal Double Damage to Bleeding Enemies,對流血的敵人有 {0}% 機率造成 2 倍傷害 -{0}% chance to deal Double Damage while affected by Glorious Madness,被榮耀瘋癲影響時,有 {0}% 機率造成 2 倍傷害 -{0}% chance to deal Double Damage while Focused,專注時有 {0}% 機率造成 2 倍傷害 -{0}% chance to deal Double Damage while Focussed,專注時有 {0}% 機率造成 2 倍傷害 -{0}% chance to deal Double Damage while using Pride,使用驕傲時有 {0}% 機率造成 2 倍傷害 -"{0}% chance to deal Double Damage while wielding a Mace, Sceptre or Staff",持錘、權杖或長仗有 {0}% 機率造成 2 倍傷害 -{0}% chance to deal Double Damage with Attacks if Attack Time is longer than {1} second,若攻擊時間超過 {1} 秒,攻擊有 {0}% 機率造成 2 倍傷害 -{0}% chance to deal Triple Damage,{0}% 機率造成 3 倍傷害 -{0}% chance to Debilitate Enemies for {1} second on Hit,擊中時有 {0}% 機率虛弱敵人 {1} 秒 -{0}% chance to Defend with {1}% of Armour,{0}% 機率使用 {1}% 護甲防禦 -{0}% chance to Defend with Double Armour,{0}% 機率使用 2 倍護甲防禦 -{0}% chance to Destroy Corpses on Kill,擊殺時有 {0}% 機率摧毀屍體 -{0}% chance to Destroy Ignited Corpses on Killing Blow,擊殺之擊有 {0}% 機率摧毀被點燃的屍體 -{0}% chance to Detonate for Double Damage instead of Chaining,引爆時有 {0}% 機率造成 2 被傷害,而不是連鎖 -{0}% chance to Dodge Attack and Spell Hits if you've,若你近期有被擊中, -{0}% chance to Dodge Attack and Spell Hits if you've,若你近期有被擊中, -{0}% chance to Dodge Attack and Spell Hits if you've been Hit Recently,近期內你若受到傷害,則有 {0}% 機率躲避攻擊和法術擊中 -"{0}% chance to Dodge Attack and Spell Hits per {1} Maximum Mana, up to {2}%",每 {1} 魔力有 {0}% 機率躲避攻擊和法術擊中,至多 {2}% -{0}% chance to Dodge Attack and Spell Hits while moving,移動時有 {0}% 機率躲避攻擊和法術擊中 -{0}% chance to Dodge Attack and Spell Hits while you have Energy Shield,當你有能量護盾時有 {0}% 機率躲避攻擊和法術擊中 -{0}% chance to Dodge Attack Hits,{0}% 機率躲避攻擊擊中 -{0}% Chance to Dodge Attack Hits,{0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits from Cursed Enemies,被詛咒的敵人有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits if you have Blocked Recently,若你近期有格擋,有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recently,若你近期有完成引導施放雷霆衝鋒,有 {0}% 機率躲避攻擊擊中 -{0}% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently,若你近期有受到暴擊傷害,有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits if you've taken Spell Damage Recently,若你近期有受到法術傷害,有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits per Endurance Charge,每顆耐力球有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits per Frenzy Charge,每顆狂怒球有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits per Power Charge,每顆暴擊球有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits while affected by Grace,被優雅影響時有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits while at maximum Blade Flurry stages,當刀鋒亂舞到最大層數時有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits while Channelling,引導施放時有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits while Focused,專注時 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits while Focussed,專注時 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits while holding a Shield,持盾時有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits while moving,移動時有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits while Phasing,迷蹤狀態時有 {0}% 機率躲避攻擊擊中 -{0}% chance to Dodge Attack Hits while your Off Hand is empty,當沒有裝備副手時有 {0}% 機率躲避攻擊擊中 -"{0}% Chance to Dodge Attack Hits. {1}% less Armour, {2}% less Energy Shield, {3}% less Chance to Block Spell and Attack Damage",{0}% 機率躲避攻擊擊中。{1}% 更少護甲,{2}% 更少能量護盾,{3}% 更少法術和攻擊傷害格擋率 -{0}% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently,若你近期有擊中敵人,有 {0}% 機率躲避攻擊或法術擊中 -{0}% chance to Dodge Spell Hits,{0}% 機率躲避法術擊中 -{0}% Chance to Dodge Spell Hits,{0}% 機率躲避法術擊中 -{0}% chance to Dodge Spell Hits if you have Energy Shield,若你有能量護盾,有 {0}% 機率躲避法術擊中 -{0}% chance to Dodge Spell Hits if you've,若你近期有受到法術傷害 -{0}% chance to Dodge Spell Hits if you've,若你近期有受到法術傷害 -{0}% chance to Dodge Spell Hits if you've taken Attack Damage Recently,若你近期有受到攻擊傷害,有 {0}% 機率躲避法術擊中 -{0}% chance to Dodge Spell Hits if you've taken Spell Damage Recently,近期內你若有承受法術傷害,則有 {0}% 機率躲避法術擊中 -{0}% chance to Dodge Spell Hits while affected by Haste,被迅捷影響時有 {0}% 機率躲避法術擊中 -{0}% chance to Dodge Spell Hits while Channelling,引導施放時有 {0}% 機率躲避法術擊中 -{0}% chance to Dodge Spell Hits while moving,移動時有 {0}% 機率躲避法術擊中 -{0}% chance to Dodge Spell Hits while on Full Energy Shield,能量護盾全滿時有 {0}% 機率躲避法術擊中 -{0}% chance to Dodge Spell Hits while Phasing,迷蹤狀態時有 {0}% 機率躲避法術擊中 -{0}% chance to double Stun Duration,有 {0}% 機率增加暈眩時間 1 倍 -{0}% chance to Evade Attack Hits,{0}% 閃避攻擊擊中率 -{0}% chance to Evade Attack Hits if you haven't been Hit Recently,若你近期沒有被擊中,{0}% 閃避攻擊擊中率 -{0}% chance to Evade Attack Hits if you've,若你近期承受殘暴打擊, -{0}% chance to Evade Attack Hits if you've,若你近期承受殘暴打擊, -{0}% chance to Evade Attack Hits if you've taken a Savage Hit Recently,你若近期內受到【殘暴打擊】則 {0}% 閃避攻擊擊中率 -{0}% chance to Evade Attack Hits while affected by Grace,被優雅影響時, {0}% 閃避攻擊擊中率 -{0}% chance to Evade Attacks,{0}% 閃避攻擊 -{0}% chance to Evade Attacks if you've taken a Savage Hit Recently,近期內你若受到【殘暴打擊】,則有 {0}% 機率閃避攻擊 -{0}% chance to Evade Attacks while affected by Grace,受到【優雅】影響時,有 {0}% 機率閃避攻擊 -{0}% chance to Explode a nearby Corpse when Firing Projectiles,發射投射物時有 {0}% 機率引爆附近的屍體 -{0}% chance to find additional Heist Targets from Secret Reward Rooms,暗房獎勵箱有 {0}% 機率找到額外劫盜目標 -{0}% chance to Fire a caught Projectile when Hit,被擊中時有 {0}% 機率發射捕獲的投射物 -{0}% chance to fire an additional sequence of arrows,{0}% 機率發射 1 次額外連續箭矢 -{0}% chance to Fortify on Melee hit,近戰擊中時有 {0}% 機率導致護體 -{0}% chance to Freeze,{0}% 機率使用冰冷傷害擊中敵人造成冰凍效果 -{0}% chance to Freeze during any Flask Effect,任何藥劑效果持續時間內,有 {0}% 機率造成冰凍 -{0}% chance to Freeze enemies,{0}% 機率冰凍敵人 -{0}% chance to Freeze Enemies for {1} ms when Hit,被擊中時有 {0}% 機率冰凍敵人 {1} 毫秒 -{0}% chance to Freeze Enemies which are Chilled,冰緩的敵人有 {0}% 機率被冰凍 -"{0}% chance to Freeze, Shock and Ignite",{0}% 機率使敵人冰凍、感電與點燃 -"{0}% chance to Freeze, Shock and Ignite during any Flask Effect",任何藥劑效果持續時間內,有 {0}% 機率造成冰凍、感電和點燃 -"{0}% chance to Freeze, Shock and Ignite during Flask effect",藥劑效果期間,有 {0}% 機率造成冰凍、感電和點燃 -"{0}% chance to Freeze, Shock and Ignite if you haven't Crit Recently",近期內你若沒有暴擊,有 {0}% 機率造成冰凍、感電,和點燃 -"{0}% chance to Freeze, Shock and Ignite while affected by a Herald",被捷光環影響時,{0}% 機率造成冰凍、感電和點燃 -{0}% chance to gain {1} Rage on Hit,擊中時有 {0}% 機率獲得 {1} 層盛怒 -{0}% chance to gain {1} Rage on use,使用時有 {0}% 機率獲得 {1} 層盛怒 -{0}% chance to gain {1} Rage when you Hit a Rare or Unique Enemy,當你擊中稀有或傳奇敵人時,有 {0}% 機率獲得 {1} 層盛怒 -{0}% chance to gain {1} Rage when you use Supported Skills,當你使用被輔助的技能時,有 {0}% 機率獲得 {1} 層盛怒 -{0}% chance to gain {1}% of Non-Chaos Damage with Hits as Extra Chaos Damage,你的擊中有 {0}% 機率獲得 {1}% 非混沌傷害的額外混沌傷害 -{0}% chance to gain a Blitz Charge on Critical Strike,暴擊時有 {0}% 機率獲得 1 顆閃電球 -{0}% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance,在血腥姿態時,你擊中稀有或傳奇敵人有 {0}% 機率獲得 1 顆挑戰球 -{0}% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance,在沙戮姿態時,你擊殺敵人有 {0}% 機率獲得 1 顆挑戰球 -{0}% chance to gain a Divine Charge on Hit,擊中時有 {0}% 機率獲得 1 層神聖充能 -{0}% chance to gain a Flask Charge when you deal a Critical Strike,暴擊時有 {0}% 機率獲得 1 點藥劑充能 -{0}% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges,當狂怒球達上限時你造成暴擊,有 {0}% 機率獲得藥劑充能 -{0}% chance to gain a Frenzy Charge and a Power Charge on Kill,擊殺時有 {0}% 機率獲得 1 顆狂怒球和 1 顆暴擊球 -{0}% chance to gain a Frenzy Charge on Critical Strike,暴擊時有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge on Critical Strike at Close Range,近距離時暴擊有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge on Hit,技能攻擊時 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge on Kill,{0}% 機率擊殺時獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge on Kill while Dual Wielding,雙持擊殺時有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge on Kill while holding a Shield,持盾時擊殺有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge on Kill with Main Hand,主手武器擊殺時有 {0}% 機率獲得狂怒球 -{0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy,擊殺冰凍敵人時有 {0}% 機率獲得 1 個狂怒球 -{0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons,擊殺中 {1} 層毒以上的敵人時,有 {0}% 機率獲得一顆狂怒球 -{0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons,對至少有 {1} 層毒性的敵人造成擊殺之擊時,有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge when a Mine from Supported,當透過輔助技能製造的地雷對敵人引爆時, -{0}% chance to gain a Frenzy Charge when a Mine from Supported,當透過輔助技能製造的地雷對敵人引爆時, -{0}% chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy,被輔助技能使地雷以敵人為目標引爆時,有 {0}% 機率獲得一個狂怒球 -{0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy,當地雷對敵人引爆時,有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area,當敵人死於此技能的光環時,有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge when Hit,被擊中時 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge when Hit while Channelling,引導施放時被擊中,有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge when you Block,當你格擋時有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge when you Block Attack Damage,當你格擋攻擊傷害時,有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy,擊中稀有或傳奇敵人時有 {0}% 機率獲得一顆狂怒球 -{0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy,當你擊中傳奇敵人時,有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge when you Shatter an Enemy,當你粉碎敵人時有 {0}% 機率獲得 1 顆狂怒球 -{0}% chance to gain a Frenzy Charge when you Stun an Enemy,暈眩敵人時有 {0}% 機率獲得一顆狂怒球 -{0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時有 {0}% 機率獲得一個狂怒球 -{0}% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage,近戰傷害擊退敵人時有 {0}% 的機率獲得 1 個暴擊球 -{0}% chance to gain a Power Charge if you or your Totems kill an Enemy,你或你的圖騰撃殺敵人時有 {0}% 機率獲得 1 個暴撃球 -{0}% chance to gain a Power Charge on Critical Strike,暴擊時 {0}% 機率獲得暴擊球 -{0}% Chance to gain a Power Charge on Critical Strike with Ice Spear,冰矛暴擊時有 {0}% 機率獲得一個暴擊球 -{0}% chance to gain a Power Charge on Critical Strike with Wands,使用法杖暴擊時有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge on Hit,技能攻擊時 {0}% 機率獲得暴擊球 -{0}% chance to gain a Power Charge on Hit against Enemies that are on Full Life,擊中滿血敵人時有 {0}% 機率獲得一個暴擊球 -{0}% chance to Gain a Power Charge on Hit while Poisoned,中毒時擊中有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web,擊中被蛛網纏繞的敵人有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge on Kill,{0}% 機率擊殺時獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge on Kill while holding a Shield,持盾時擊殺有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge on Killing a Frozen Enemy,擊殺冰凍敵人時有 {0}% 機率獲得 1 個暴擊球 -{0}% chance to gain a Power Charge on Killing an Enemy affected by fewer than {1} Poisons,擊殺少於 {1} 層中毒的敵人時,有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge on Killing Blow,擊殺之擊時有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge on Non-Critical Strike,非暴擊有 {0}% 機率獲得一個暴擊球 -{0}% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger,使用爪或匕首非暴擊時,有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when a Mine from Supported,當透過輔助技能製造的地雷對敵人引爆時, -{0}% chance to gain a Power Charge when a Mine from Supported,當透過輔助技能製造的地雷對敵人引爆時, -{0}% chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy,地雷以敵人為目標引爆時,被輔助技能有 {0}% 機率獲得一個暴擊球 -{0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy,當地雷對敵人引爆時,有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area,當敵人死於此技能的光環時,有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy,當你擊中稀有或傳奇敵人時,有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when you Block,格擋時有 {0}% 機率獲得暴擊球 -{0}% chance to gain a Power Charge when you Block Spell Damage,當你格擋法術傷害,有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when you Hit a Frozen Enemy,當你擊中冰凍的敵人時,有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when you Hit a Rare or Unique Enemy,當你擊中稀有或傳奇敵人時,有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when you Shock a Chilled Enemy,當你感電冰緩的敵人時,有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when you Stun,擊暈時有 {0}% 機率獲得暴擊球 -{0}% chance to gain a Power Charge when you Stun with Melee Damage,當你使用近戰傷害暈眩時,有 {0}% 的機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when you Summon a Totem,當你放置圖騰時有 {0}% 機率獲得一個暴擊球 -{0}% chance to gain a Power Charge when you Throw a Trap,投擲陷阱時有 {0}% 的機率獲得 1 個暴擊球 -{0}% chance to gain a Power Charge when you use a Mana Flask,當你使用魔力藥劑時有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when you use a Vaal Skill,當你使用瓦爾技能時,有 {0}% 機率獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy,當你的地雷對敵人爆炸時有 {0}% 的機會獲得 1 顆暴擊球 -{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時有 {0}% 的機會獲得一個暴擊球 -"{0}% chance to gain a Power, Frenzy or Endurance Charge on Hit",擊中時有 {0}% 機率獲得 1 顆暴擊球、狂怒球或耐力球 -"{0}% chance to gain a Power, Frenzy or Endurance Charge on Kill",擊殺時有 {0}% 機率隨機獲得 1 顆暴擊、狂怒或耐力球 -{0}% chance to gain a Rampage Kill when Minion hits a Unique Enemy,當召喚物擊中傳奇敵人時,有 {0}% 機率獲得 1 層暴怒 -{0}% chance to gain a Siphoning Charge when you use a Skill,當你使用技能時有 {0}% 機率獲得 1 顆虹吸能量球 -{0}% chance to gain a Spirit Charge on Kill,擊殺時有 {0}% 機率獲得 1 顆靈體能量球 -{0}% chance to gain Alchemist's Genius when you use a Flask,當你使用藥劑時有 {0}% 機率獲得鍊金之材 -{0}% Chance to gain an additional Power Charge on Kill with Power Siphon,使用力量抽取擊殺敵人時有 {0}% 機率獲得 1 個額外的暴擊球 -{0}% chance to gain an additional Stage when Hitting a Normal or Magic Enemy,當擊中普通或魔法敵人時,有 {0}% 機率獲得 1 層額外疊層 -{0}% chance to gain an additional Vaal Soul on Kill,擊殺時有 {0}% 機率額外獲得 1 個瓦爾靈魂 -{0}% chance to gain an additional Vaal Soul per Enemy Shattered,擊碎敵人時有 {0}% 機率額外獲得 1 個瓦爾靈魂 -{0}% chance to gain an Endurance Charge each second while Channelling,引導施放時,每秒有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge on Bow Critical Strike,弓類武器暴擊時有 {0}% 機率獲得一個耐力球 -{0}% chance to gain an Endurance Charge on Critical Strike,暴擊時有 {0}% 機率獲得 1 個耐力球 -{0}% chance to gain an Endurance Charge on Hit,技能攻擊時 {0}% 機率獲得耐力球 -{0}% chance to gain an Endurance Charge on Kill,{0}% 機率擊殺時獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge on Kill while holding a Shield,持盾時有 {0}% 機率在擊殺時獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge on Kill with Main Hand,主手武器擊殺時有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge on Kill with Off Hand,副手武器擊殺時有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge on Melee Critical Strike,近戰攻擊暴擊時有 {0}% 機率獲得 1 個耐力球 -{0}% chance to gain an Endurance Charge when Hit while Channelling,引導施放時被擊中,有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit,當使用此技能近戰擊中暈眩敵人時,有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge when you are Hit,被擊中時 {0}% 機率獲得耐力球 -{0}% chance to gain an Endurance Charge when you Block,格擋時 {0}% 機率獲得耐力球 -{0}% chance to gain an Endurance Charge when you gain a Power Charge,獲得暴擊球時有 {0}% 機率獲得一個耐力球 -{0}% chance to gain an Endurance Charge when you Hit a Bleeding Enemy,當擊中流血的敵人時,有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to Gain an Endurance Charge when you lose Fortify,當你失去護體時,有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge when you Stun an Enemy,當你暈眩敵人時,有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit,當你使用近戰擊中暈眩敵人時,有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills,當你使用被輔助的技能近戰擊中暈眩敵人時,有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge when you Taunt an Enemy,當你嘲諷敵人時,有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge when you use a Fire skill,當你使用火焰技能時,有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to gain an Endurance Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時有 {0}% 機率獲得一個耐力球 -"{0}% chance to gain an Endurance, Frenzy or Power Charge when any",當你的陷阱被敵人觸發時, -"{0}% chance to gain an Endurance, Frenzy or Power Charge when any",當你的陷阱被敵人觸發時, -"{0}% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy",當你的任何陷阱被敵人觸發時,有 {0}% 的機率獲得 1 個耐力球、狂怒球或暴擊球 -{0}% chance to gain an Inspiration Charge when you Spend Mana,當你消耗魔力時,有 {0}% 機率獲得 1 顆啟發球 -{0}% chance to gain an Inspiration Charge when you Spend Mana for Supported Skills,當你被輔助的技能消耗魔力時,有 {0}% 機率獲得 1 顆啟發球 -{0}% chance to gain an Inspiration Charge when you Spend Mana for this Skill,當你為此技能消耗魔力時,有 {0}% 機率獲得 1 顆啟發球 -{0}% chance to gain an Inspiration Charge when you Spend Mana on,你在被輔助技能的前期消耗和效果消耗魔力時, -{0}% chance to gain an Inspiration Charge when you Spend Mana on,你在被輔助技能的前期消耗和效果消耗魔力時, -{0}% chance to gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill,你在此技能的前期消耗或效果消耗魔力時,有 {0}% 機率獲得 1 顆啟發球 -{0}% chance to Gain Arcane Surge on Hit with Spells,法術擊中時有 {0}% 機率獲得秘能波動 -{0}% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges,當暴擊球達上限時,有 {0}% 機率獲得秘能波動 -{0}% chance to Gain Arcane Surge when you deal a Critical Strike,當你造成暴擊時,有 {0}% 機率獲得秘能波動 -{0}% chance to gain Arcane Surge when you Hit a Unique enemy,當你擊中傳奇敵人,有 {0}% 機率獲得秘能波動 -{0}% chance to gain Arcane Surge when you Kill an Enemy,當你擊殺敵人時,有 {0}% 機率獲得秘能波動 -{0}% Chance to gain Elemental Conflux for {1} seconds when you Kill an Enemy,當你擊殺敵人時有 {0}% 機率獲得元素匯流 {1} 秒 -{0}% chance to gain Elusive on Critical Strike,暴擊時有 {0}% 機率獲得靈巧 -{0}% chance to gain Elusive on Critical Strike with this Skill,此技能暴擊時有 {0}% 機率獲得靈巧 -{0}% chance to gain Elusive on Kill,擊殺時有 {0}% 機率獲得靈巧 -{0}% chance to gain Elusive when you Block while Dual Wielding,當你雙持格擋時,有 {0}% 機率獲得靈巧 -{0}% chance to gain Fortify when you Stun an Enemy with Melee Damage,當使用近戰傷害暈眩敵人時,有 {0}% 機率獲得護體 -{0}% chance to gain Her Blessing for {1} seconds when you Ignite an Enemy,點燃敵人時有 {0}% 機率獲得她的祝福 {1} 秒 -{0}% chance to gain Innervation when you Shock a Unique Enemy,當你感電傳奇敵人時,有 {0}% 機率獲得亢奮 -{0}% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills,當你使用被輔助的技能感電傳奇敵人時,有 {0}% 機率獲得亢奮 -{0}% chance to gain Onslaught for {1} seconds on Hit,擊中時有 {0}% 機率獲得猛攻 {1} 秒 -{0}% chance to Gain Onslaught for {1} seconds on Hit while at maximum Frenzy Charges,當最大狂怒球數量時,擊中有 {0}% 機率獲得猛攻 {1} 秒 -{0}% chance to gain Onslaught for {1} seconds on Kill,擊殺時有 {0}% 機率獲得猛攻 {1} 秒 -{0}% chance to gain Onslaught for {1} seconds when Hit,被擊中時有 {0}% 機率獲得 {1} 秒猛攻 -{0}% chance to gain Onslaught for {1} Seconds when you Hit a Rare or Unique Enemy,擊中稀有或傳奇敵人時,有 {0}% 機率獲得【猛攻】效果,持續 {1} 秒 -{0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy,當你擊中傳奇敵人時,有 {0}% 機率獲得猛攻 {1} 秒 -{0}% chance to gain Onslaught for 10 Seconds when you Hit a Rare,當你擊中稀有或傳奇敵人時,有 {0}% 機率 -{0}% chance to gain Onslaught when you use a Flask,當你使用藥劑時,有 {0}% 機率獲得猛攻 -{0}% chance to gain Phasing for {1} seconds on Kill,擊殺時有 {0}% 機率獲得 {1} 秒迷蹤狀態 -{0}% chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy,陷阱被敵人觸發時有 {0}% 機率獲得 {1} 秒迷蹤狀態 -{0}% chance to gain Unholy Might for {1} seconds on Critical Strike,暴擊時有 {0}% 機率獲得不潔之力 {1} 秒 -{0}% chance to gain Unholy Might for {1} seconds on Kill,擊殺時有 {0}% 機率獲得 {1} 秒不潔之力 -{0}% chance to Gain Unholy Might for {1} seconds on Melee Kill,近戰擊殺時有 {0}% 機率獲得不潔之力 {1} 秒 -{0}% chance to gain Unholy Might on block for {1} seconds,格擋時有 {0}% 機率獲得 {1} 秒不潔之力 -{0}% chance to grant {1} Trauma,{0}% 機率 {1} 創傷 -{0}% chance to grant a Frenzy Charge to nearby Allies on Hit,擊中時有 {0}% 機率賦予周圍友方一個狂怒球 -{0}% chance to grant a Frenzy Charge to nearby Allies on Kill,擊殺時有 {0}% 機率給予附近友方 1 顆狂怒球 -{0}% chance to grant a Power Charge to nearby Allies on Kill,擊殺時有 {0}% 機率給予附近友方 1 個暴擊球 -{0}% chance to grant an Endurance Charge on Hit,擊中時有 {0}% 機率獲得 1 顆耐力球 -{0}% chance to grant an Endurance Charge to nearby Allies on Hit,擊中時有 {0}% 機率給予附近友方 1 顆耐力球 -{0}% chance to grant Onslaught for {1} seconds on dealing a Killing Blow,擊敗敵人時有 {0}% 機率獲得【猛攻】,持續 {1} 秒 -{0}% chance to grant Onslaught for {2} seconds on,擊殺怪物時有 {0}% 機率 -{0}% chance to grant Onslaught to nearby Enemies on Kill,擊殺時有 {0}% 機率給予附近敵人猛攻 -{0}% chance to grant Unholy Might to nearby Enemies on Kill,擊殺時有 {0}% 機率給予附近敵人不潔之力 -"{0}% chance to Hinder Enemies on Hit with Spells, with {1}% reduced Movement Speed",法術擊中敵人時有 {0}% 機率減少敵人 {1}% 移動速度 -"{0}% chance to Hinder Enemies on Hit, with {1}% reduced Movement Speed",擊中時有 {0}% 機率阻礙敵人,減少 {1}% 移動速度 -{0}% chance to Hit an additional Enemy,有 {0}% 機率擊中 1 個額外敵人 -{0}% chance to Ignite,{0}% 機率使用火焰傷害擊中敵人造成點燃效果 -{0}% chance to Ignite during any Flask Effect,任何藥劑效果持續時間內,有 {0}% 機率造成點燃 -{0}% chance to Ignite enemies,{0}% 機率點燃敵人 -{0}% chance to Ignite for each Stage,每階段 {0}% 機率點燃 -{0}% chance to Ignite when in Main Hand,在主手 {0}% 機率點燃 -{0}% chance to Ignite while Ignited,被點燃時,攻擊有 {0}% 機率造成敵方點燃 -"{0}% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies",{0}% 機率點燃、冰凍、感電和中毒被詛咒的敵人 -{0}% chance to Impale Enemies on Hit,擊中時有 {0}% 機率穿刺敵人 -{0}% chance to Impale Enemies on Hit,擊中時有 {0}% 機率穿刺敵人 -{0}% chance to Impale Enemies on Hit with Attacks,攻擊擊中時有 {0}% 機率穿刺敵人 -{0}% chance to Impale Enemies on Hit with Attacks while using Pride,使用驕傲時,攻擊擊中有 {0}% 機率穿刺敵人 -{0}% chance to Impale Enemies on Hit with Axes or Swords,使用斧或劍擊中時有 {0}% 機率穿刺敵人 -{0}% chance to Impale Enemies on Hit with Two Handed Weapons,使用雙手武器擊中時,有 {0}% 機率穿刺敵人 -{0}% chance to Impale on Spell Hit,法術擊中有 {0}% 機率造成穿刺 -{0}% chance to inflict a Curse on you when Hit per {1} Levels,每 {1} 級,被擊中時 {0}% 機率隨機詛咒 -{0}% chance to inflict a Hex on you when Hit per {1} Levels,被擊中時,每 {1} 等有 {0}% 機率對你造成 1 個咒術 -{0}% chance to inflict an additional Corrupted Blood Debuff,{0}% 機率造成 1 個額外腐化之血減益效果 -{0}% chance to inflict an additional Impale on Enemies you Impale,有 {0}% 機率對你穿刺的敵人造成 1 次額外穿刺 -{0}% chance to inflict an additional Impale when this Skill inflicts Impale,當此技能造成穿刺時,有 {0}% 機率造成額外 1 次穿刺 -{0}% chance to inflict Bleeding on Critical Strike with Attacks,攻擊暴擊時有 {0}% 機率造成流血 -{0}% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies,攻擊擊中被嘲諷的敵人時有 {0}% 機率造成流血 -{0}% chance to inflict Bleeding with Hits on Maimed Enemies,對癱瘓敵人的擊中有 {0}% 機率造成流血 -{0}% chance to inflict Brittle,{0}% 機率造成易碎 -{0}% chance to inflict Brittle on Enemies when you Block their Damage,當你格擋敵人的傷害時,有 {0}% 機率對他們造成易碎 -{0}% chance to inflict Cold Exposure on Hit,擊中時有 {0}% 機率造成冰冷曝曬 -{0}% chance to inflict Cold Exposure on Hit if you have at least {1} Devotion,若你至少有 {1} 個奉獻,有 {0}% 機率造成冰冷曝曬 -{0}% chance to inflict Fire Exposure on Hit,擊中時有 {0}% 機率造成火焰曝曬 -{0}% chance to inflict Fire Exposure on Hit if you have at least {1} Devotion,若你至少有 {1} 個奉獻,有 {0}% 機率造成火焰曝曬 -{0}% chance to inflict Lightning Exposure on Hit,擊中時有 {0}% 機率造成閃電曝曬 -{0}% chance to inflict Lightning Exposure on Hit if you have at least {1} Devotion,若你至少有 {1} 個奉獻,有 {0}% 機率造成閃電曝曬 -{0}% chance to inflict Withered for {1} seconds on Hit,擊中時有 {0}% 機率造成凋零,持續 {1} 秒 -{0}% chance to inflict Withered for {1} seconds on Hit with this Weapon,使用此武器擊中時,有 {0}% 機率造成凋零 {1} 秒 -{0}% chance to inflict Withered for two seconds on Hit if there are {1} or fewer Withered Debuffs on Enemy,若敵人身上的凋零少於 {1} 層,擊中時有 {0}% 機率造成 2 秒凋零 -{0}% chance to inflict Withered on Hit,擊中時有 {0}% 機率造成凋零 -{0}% chance to Intimidate Enemies for {1} seconds on Hit,擊中時有 {0}% 機率威嚇敵人 {1} 秒 -{0}% chance to Intimidate Enemies for {1} seconds on Hit with Attacks,攻擊擊中時,有 {0}% 機率威嚇敵人 {1} 秒 -{0}% chance to Intimidate Enemies for {1} seconds on Hit with Attacks while at maximum Endurance Charges,當最大耐力球數量時,攻擊擊中有 {0}% 機率威嚇敵人 {1} 秒 -{0}% chance to Intimidate nearby Enemies for {1} seconds on Melee Kill,近戰擊殺時有 {0}% 機率威嚇附近敵人 {1} 秒 -{0}% chance to keep caught Projectiles when firing them by using Whirling Blades,使用迴旋之刃發射投射物時,有 {0}% 機率保留抓住的投射物 -{0}% chance to Knock Enemies Back on hit,{0}% 機率擊退敵人 -{0}% chance to Knock enemies Back on Hit,擊中時有 {0}% 機率擊退敵人 -{0}% chance to Knock Enemies Back on Hit with Spell Damage,法術傷害擊中時有 {0}% 機率擊退敵人 -{0}% chance to Knock Enemies Back with Hits at Close Range,在近距離擊中時有 {0}% 機率擊退敵人 -{0}% chance to knockback on Counterattack,反擊時有 {0}% 機率擊退 -{0}% chance to lose a Frenzy Charge when you use a Travel Skill,當你使用快行技能,有 {0}% 機率失去 1 顆狂怒球 -{0}% chance to lose a Power Charge when you gain Elusive,當你獲得靈巧,有 {0}% 機率失去 1 顆暴擊球 -{0}% chance to Maim Enemies on Critical Strike with Attacks,攻擊暴擊時有 {0}% 機率使敵人癱瘓 -{0}% chance to Maim Enemies with Main Hand Hits,使用主手擊中時有 {0}% 機率癱瘓敵人 -{0}% chance to Maim on Hit,擊中時有 {0}% 機率造成癱瘓 -{0}% chance to Poison on Hit,擊中時有 {0}% 機率使敵人中毒 -{0}% chance to Poison on Hit against Bleeding Enemies,擊中流血敵人時有 {0}% 機率使其中毒 -{0}% chance to Poison on Hit against Cursed Enemies,擊中被詛咒的敵人有 {0}% 機率造成中毒 -{0}% chance to Poison on Hit during any Flask Effect,任何藥劑效果持續時間內,擊中時有 {0}% 機率造成中毒 -{0}% chance to Poison on Hit during Flask effect,藥劑效果持續時間內有 {0}% 機率造成中毒 -{0}% chance to Poison on Hit with Attacks,攻擊擊中時有 {0}% 機率使目標中毒 -{0}% chance to Poison on Hit with Spell Damage,法術傷害擊中時有 {0}% 機率造成中毒 -{0}% chance to Poison per Power Charge,每顆暴擊球有 {0}% 機率造成中毒 -{0}% chance to prevent Projectiles Chaining to or from you,{0}% 機率避免投射物連鎖到你 -{0}% chance to receive additional Abyss items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外深淵之物 -{0}% chance to receive additional Armour items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外護甲道具 -{0}% chance to receive additional Blight items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外凋落之物 -{0}% chance to receive additional Breach items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外裂痕之物 -{0}% chance to receive additional Corrupted items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外已汙染的道具 -{0}% chance to receive additional Delirium items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外譫妄之物 -{0}% chance to receive additional Delve items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外掘獄之物 -{0}% chance to receive additional Divination Card items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外命運卡 -{0}% chance to receive additional Essences when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外精髓 -{0}% chance to receive additional Gem items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外寶石 -{0}% chance to receive additional Harbinger items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外神諭之物 -{0}% chance to receive additional Jewellery when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外飾品 -{0}% chance to receive additional Legion items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外戰亂之物 -{0}% chance to receive additional Metamorph items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外鍊魔之物 -{0}% chance to receive additional Perandus items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外普蘭德斯之物 -{0}% chance to receive additional Talismans when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外魔符 -{0}% chance to receive additional Unique items when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外傳奇道具 -{0}% chance to receive additional Weapons when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外武器 -{0}% chance to receive an additional Heist Target when opening a Reward Chest in a Heist,劫盜中開啟獎勵箱時,有 {0}% 機率獲得 1 個額外劫盜目標 -{0}% chance to Recover {1}% of Mana when you use a Skill,當你使用技能時,有 {0}% 機率回復 {1}% 魔力 -{0}% chance to Recover {1}% of Mana when you use a Skill while affected by Clarity,被清晰影響下使用技能時,有 {0}% 機率回復 {1}% 最大魔力 -{0}% chance to Reflect Enemy Chills and Freezes,{0}% 機率反射敵人冰緩和冰凍狀態 -{0}% chance to Reflect Hexes,{0}% 機率反射咒術 -{0}% chance to refresh Bleeding Duration on Hit,擊中時有 {0}% 機率刷新流血持續時間 -{0}% chance to refresh Duration of granted Modifier by up to {1} seconds on Hitting a Rare or Unique Enemy,擊中稀有或傳奇敵人時,有 {0}% 機率刷新獲得詞綴的持續時間,最多 {1} 秒 -{0}% chance to refresh Duration of granted Modifier by up to {1} seconds when you Hit a Rare or Unique Enemy,當你擊中稀有或傳奇敵人時,有 {0}% 機率刷新獲得詞綴的持續時間,至多 {1} 秒 -{0}% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills,當你使用被輔助的技能擊中稀有或傳奇敵人,有 {0}% 機率刷新獲得詞綴的持續時間 -{0}% chance to Sap Enemies,{0}% 機率殘喘敵人 -{0}% chance to Sap Enemies in Chilling Areas,{0}% 機率衰竭在冰緩地區的敵人 -{0}% chance to Sap Enemies when you Block their Damage,當你格擋敵人的傷害時,有 {0}% 機率對他們造成殘喘 -{0}% chance to Scorch,{0}% 機率造成焦灼 -{0}% chance to Scorch Enemies,{0}% 機率焦灼敵人 -{0}% chance to Scorch Enemies when you Block their Damage,當你格擋敵人的傷害時,有 {0}% 機率對他們造成焦灼 -{0}% chance to Shock,{0}% 機率使用閃電傷害擊中敵人造成感電效果 -{0}% chance to Shock Attackers for {1} seconds on Block,格擋時有 {0}% 機率感電攻擊者 {1} 秒 -{0}% chance to Shock Chilled Enemies,{0}% 機率對被冰緩的敵人造成感電 -{0}% chance to Shock during any Flask Effect,任何藥劑效果持續時間內,有 {0}% 機率造成感電 -{0}% chance to Shock enemies,{0}% 機率感電敵人 -{0}% chance to spawn an additional Corpse,{0}% 機率產生 1 個額外屍體 -{0}% chance to spread Tar when Hit,被擊中時有 {0}% 機率散佈焦油 -{0}% chance to Spread when affected Enemy is Hit,當被影響的敵人被擊中時,有 {0}% 機率擴散 -{0}% chance to Spread when affected Enemy is Hit,當被影響的敵人被擊中時,有 {0}% 機率擴散 -"{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit",擊中時有 {0}% 機率偷取暴擊、狂怒和耐力球 -"{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows",持弓擊中時,有 {0}% 機率偷取暴擊、狂怒和耐力球 -"{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws",持爪擊中時,有 {0}% 機率偷取暴擊、狂怒和耐力球 -{0}% chance to Summon a Lesser Elemental Golem when you Kill an Enemy using Elemental Damage,使用元素傷害擊敗敵人時,有 {0}% 機率召喚 1 個小型魔像 -{0}% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster,當你擊中傳奇怪物時有 {0}% 機率召喚 1 個普通統御護衛 -{0}% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster,當你擊中傳奇怪物時有 {0}% 機率召喚 1 個普通統御護衛 -{0}% chance to Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow,當非幻影召喚物造成致命一擊時,有 {0}% 機率召喚 1 個幻影 -{0}% chance to Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy,當非幻影召喚物擊中稀有或傳奇敵人時,有 {0}% 機率召喚 1 個幻影 -"{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions",當被輔助的技能或來自被輔助技能的非幻影召喚物 -"{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions",當被輔助的技能或來自被輔助技能的非幻影召喚物 -"{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow",當被輔助技能、或被輔助技能召喚的非幻靈召喚生物擊敗敵人時,有 {0}% 機率召喚 1 個幻靈 -"{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy",當被輔助技能、或被輔助技能召喚的非幻靈召喚生物擊中稀有或傳奇敵人時,有 {0}% 機率召喚 1 個幻靈 -{0}% chance to Summon a Phantasm when this Skill deals a Killing Blow,當此技能造成致命一擊時有 {0}% 機率召喚 1 個幻影 -{0}% chance to Summon a Phantasm when this Skill Hits a Rare or Unique Enemy,當此技能擊中稀有或傳奇敵人時,有 {0}% 機率召喚 1 個幻影 -"{0}% chance to Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow",當此技能或非幻影召喚物造成致命一擊時,有 {0}% 機率召喚 1 個幻影 -{0}% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy,擊中稀有或傳奇敵人時有 {0}% 機率召喚 1 個特免哨兵 -{0}% chance to Summon a Sentinel of Absolution on Hitting a Unique Enemy,擊中傳奇敵人時有 {0}% 機率召喚 1 個赦免哨兵 -{0}% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy,當你擊中稀有或傳奇敵人時,有 {0}% 機率召喚 1 個純淨護衛 -{0}% chance to Summon a Skeleton Archer instead of a Skeleton Warrior,有 {0}% 機率召喚骷髏射手而不是骷髏戰士 -{0}% chance to Summon an additional Skeleton Warrior with Summon Skeleton,召喚骷髏有 {0}% 機率額外召喚一個骷髏戰士 -{0}% chance to Suppress Spell Damage,{0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage for each Dagger you're Wielding,每個你裝備的匕首,{0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage if you've,若你近期有承受法術傷害,{0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage if you've Hit an Enemy Recently,若你近期有擊中敵人,{0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently,若你近期有壓抑法術傷害,{0}% 壓抑法術傷害率 -"{0}% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion",若你的鞋子、頭盔和手套有閃避,{0}% 壓抑法術傷害率 -{0}% Chance to Suppress Spell Damage per {1} Dexterity,每 {1} 點敏捷 {0} 法術傷害壓抑率 -{0}% chance to Suppress Spell Damage per Endurance Charge,每顆耐力球 {0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage per Fortification,每層護體有 {0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage per Frenzy Charge,每顆狂怒球有 {0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage per Power Charge,每顆報擊球 {0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage while affected by Grace,被優雅影響時,{0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage while affected by Haste,被迅捷影響時,{0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage while Channelling,引導時 {0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage while holding a Shield,持盾時,{0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage while moving,移動時,{0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage while on Full Energy Shield,滿能量護盾時,{0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage while on Full Life,滿血時,{0}% 壓抑法術傷害率 -{0}% chance to Suppress Spell Damage while your Off Hand is empty,你沒有副手時,{0}% 壓抑法術傷害率 -{0}% chance to take {1}% less Area Damage from Hits,{0}% 機率承受 {1}% 較少範圍傷害 -{0}% chance to Taunt Enemies on Hit with Attacks,攻擊擊中時有 {0}% 機率嘲諷敵人 -{0}% chance to Taunt Enemies on Projectile Hit,投射物擊中時有 {0}% 機率嘲諷敵人 -{0}% chance to Taunt on Hit,擊中時有 {0}% 機率嘲諷敵人 -{0}% chance to throw an additional Trap,{0}% 機率投擲 1 個額外陷阱 -{0}% chance to throw up to {1} additional Trap or Mine,有 {0}% 機率投擲額外 {1} 個陷阱或地雷 -{0}% chance to throw up to {1} additional Traps,{0}% 機率投擲至多 {1} 個額外陷阱 -{0}% chance to throw up to {1} additional Traps or Mines,{0}% 機率投擲至多 {1} 個額外陷阱或地雷 -{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line,在釣魚時有 {0}% 機率改為前往狂風碼頭 -{0}% chance to Trigger a linked Spell when you Crit an Enemy,當你暴擊敵人時,有 {0}% 機率觸發連結的技能 -{0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow,當你使用弓攻擊時,有 {0}% 機率觸發插槽中 1 個弓技能 -"{0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a {1} second Cooldown",當你使用弓攻擊時有 {0}% 機率觸發插槽中的 {1} 個弓技能,有 1 秒冷卻時間 -{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow,當你持弓施放法術時,有 {0}% 機率觸發插槽中的弓技能 -"{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a {1} second Cooldown",當你持弓時施放法術,有 {0}% 機率觸發 {1} 個插槽中的弓技能,有 1 秒冷卻時間 -{0}% chance to Trigger a Socketed Lightning Spell on Hit,擊中時有 {0}% 機率觸發插槽中的閃電法術 -"{0}% chance to Trigger a Socketed Lightning Spell on Hit, with a {1} second Cooldown",擊中時有 {0}% 機率觸發插槽中 1 個閃電法術,有 {1} 秒的冷卻時間 -"{0}% chance to Trigger a Socketed Spell on Using a Skill, with a {1} second Cooldown",使用技能時有 {0}% 機率觸發插槽中的 1 個法術,有 {1} 秒冷卻時間 -"{0}% chance to Trigger a Socketed Spell on Using a Skill, with a {1} second Cooldown and {2}% more Cost",使用技能時有 {0}% 機率觸發插槽中 1 個法術,有 {1} 秒的冷卻時間並有 {2}% 更多消耗 -{0}% chance to Trigger a Socketed Spell when you Attack with a Bow,當你使用弓攻擊時,有 {0}% 機率觸發 1 個插槽中的法術 -"{0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a {1} second Cooldown",當你使用弓攻擊時有 {0}% 機率觸發插槽中的 1 個法術,有 {1} 秒冷卻時間 -{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon,當你使用此武器攻擊時,有 {0}% 機率觸發插槽中 1 個法術 -"{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a {1} second Cooldown",當你使用此武器攻擊時,有 {0}% 機率觸發 1 個插槽中的法術,有 {1} 秒冷卻時間 -{0}% chance to Trigger a Socketed Spell when you Use a Skill,當你使用技能時,有 {0}% 機率觸發插槽中 1 個法術 -{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges,當你失去耐力球時,有 {0}% 機率觸發 1 個插槽中的戰吼技能 -"{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a {1} second Cooldown",當你失去耐力球時有 {0}% 機率觸發插槽中 1 個戰吼技能,有 {1} 秒冷卻時間 -{0}% chance to Trigger Commandment of Blades on Hit,擊中時有 {0}% 機率觸發刀鋒之誡 -{0}% chance to Trigger Commandment of Flames on Hit,擊中時有 {0}% 機率觸發烈火之誡 -{0}% chance to Trigger Commandment of Force on Hit,擊中時有 {0}% 機率觸發原力之誡 -{0}% chance to Trigger Commandment of Frost on Kill,擊殺時有 {0}% 機率觸發寒冰之誡 -{0}% chance to Trigger Commandment of Fury on Hit,擊中時有 {0}% 機率觸發狂怒之誡 -{0}% chance to Trigger Commandment of Inferno on Critical Strike,暴擊時有 {0}% 機率觸發煉獄之誡 -{0}% chance to Trigger Commandment of Inferno on Kill,擊殺時有 {0}% 機率觸發煉獄之誡 -{0}% chance to Trigger Commandment of Ire when Hit,被擊中時有 {0}% 機率觸發雷霆之誡 -{0}% chance to Trigger Commandment of Light when you take a Critical Strike,當你被暴擊時有 {0}% 機率觸發光之誡 -{0}% chance to Trigger Commandment of Reflection when Hit,被擊中時有 {0}% 機率觸發倒影之誡 -{0}% chance to Trigger Commandment of Spite when Hit,當被擊中時有 {0}% 機率觸發怨恨之誡 -{0}% chance to Trigger Commandment of the Grave when your Skills or Minions Kill,當你的技能或召喚物擊殺時,有 {0}% 機率觸發冰墓之誡 -{0}% chance to Trigger Commandment of the Tempest on Hit,擊中時有 {0}% 觸發風暴之誡 -{0}% chance to Trigger Commandment of Thunder on Kill,擊殺時有 {0}% 機率觸發雷電之誡 -{0}% chance to Trigger Commandment of War on Kill,擊殺時有 {0}% 機率觸發戰爭之誡 -{0}% chance to Trigger Commandment of Winter when Hit,被擊中時有 {0}% 機率觸發冬之誡 -{0}% chance to Trigger Decree of Blades on Hit,擊中時有 {0}% 機率觸發刀鋒之令 -{0}% chance to Trigger Decree of Flames on Hit,擊中時有 {0}% 機率觸發烈火之令 -{0}% chance to Trigger Decree of Force on Hit,擊中時有 {0}% 機率觸發原力之令 -{0}% chance to Trigger Decree of Frost on Kill,擊殺時有 {0}% 機率觸發寒冰之令 -{0}% chance to Trigger Decree of Fury on Hit,擊中時有 {0}% 機率觸發狂怒之令 -{0}% chance to Trigger Decree of Inferno on Kill,擊殺時有 {0}% 機率觸發煉獄之令 -{0}% chance to Trigger Decree of Ire when Hit,被擊中時有 {0}% 機率觸發雷霆之令 -{0}% chance to Trigger Decree of Light when you take a Critical Strike,當你被暴擊時有 {0}% 機率觸發光之令 -{0}% chance to Trigger Decree of Reflection when Hit,被擊中時有 {0}% 機率觸發倒影之令 -{0}% chance to Trigger Decree of Spite when Hit,當被擊中時有 {0}% 機率觸發怨恨之令 -{0}% chance to Trigger Decree of the Grave when your Skills or Minions Kill,當你的技能或召喚物擊殺時,有 {0}% 機率觸發冰墓之律 -{0}% chance to Trigger Decree of the Tempest on Hit,擊中時有 {0}% 機率觸發風暴之令 -{0}% chance to Trigger Decree of Thunder on Kill,擊殺時有 {0}% 機率觸發雷電之令 -{0}% chance to Trigger Decree of War on Kill,擊殺時有 {0}% 機率觸發戰爭之令 -{0}% chance to Trigger Decree of Winter when Hit,被擊中時有 {0}% 機率觸發冬之令 -{0}% chance to Trigger Edict of Blades on Hit,擊中時有 {0}% 機率觸發刀鋒之律 -{0}% chance to Trigger Edict of Flames on Hit,擊中時有 {0}% 機率觸發烈火之律 -{0}% chance to Trigger Edict of Force on Hit,擊中時有 {0}% 機率觸發原力之律 -{0}% chance to Trigger Edict of Frost on Kill,擊殺時有 {0}% 機率觸發寒冰之律 -{0}% chance to Trigger Edict of Fury on Hit,擊中時有 {0}% 機率觸發狂怒之律 -{0}% chance to Trigger Edict of Inferno on Kill,擊殺時有 {0}% 機率觸發煉獄之律 -{0}% chance to Trigger Edict of Ire when Hit,被擊中時有 {0}% 機率觸發雷霆之律 -{0}% chance to Trigger Edict of Light when you take a Critical Strike,你被暴擊時有 {0}% 機率觸發光之律 -{0}% chance to Trigger Edict of Reflection when Hit,被擊中時有 {0}% 機率觸發倒影之律 -{0}% chance to Trigger Edict of Spite when Hit,當被擊中時有 {0}% 機率觸發怨恨之律 -{0}% chance to Trigger Edict of the Grave when your Skills or Minions Kill,當你的技能或召喚物擊殺時,有 {0}% 機率觸發冰墓之律 -{0}% chance to Trigger Edict of the Tempest on Hit,擊中時有 {0}% 機率觸發風暴之律 -{0}% chance to Trigger Edict of Thunder on Kill,擊殺時有 {0}% 機率觸發雷電之律 -{0}% chance to Trigger Edict of War on Kill,擊殺時有 {0}% 機率觸發戰爭之律 -{0}% chance to Trigger Edict of Winter when Hit,被擊中時有 {0}% 機率觸發冬之律 -{0}% chance to Trigger Level {1} Animate Guardian's Weapon when Animated Guardian Kills an Enemy,當幻化守衛擊殺敵人時,有 {0}% 機率觸發等級 {1} 的幻化守衛武器 -{0}% chance to Trigger Level {1} Animate Guardian's Weapon when Animated Weapon Kills an Enemy,當幻化武器擊敗一個敵人時,有 {0}% 的機率觸發 {1} 級的【幻化守衛武器】 -{0}% chance to Trigger Level {1} Animate Weapon on Kill,擊殺時有 {0}% 機率觸發等級 {1} 的幻化武器 -{0}% chance to Trigger Level {1} Arcane Wake after Spending a total of {2} Mana,消耗總計 {2} 魔力後有 {0}% 的機率觸發 {1} 級的【秘術蘇醒】 -{0}% chance to Trigger Level {1} Arcane Wake after Spending a total of 200 Mana,消耗總計 {1}0 魔力時,有 {0}% 機率觸發等級 20 的秘能喚醒 -{0}% chance to Trigger Level {1} Blood Rage when you Kill an Enemy,當你擊殺敵人時,有 {0}% 機率觸發等級 {1} 的鮮血狂怒 -{0}% chance to Trigger Level {1} Create Lesser Shrine when you Kill an Enemy,當你擊殺敵人時,有 {0}% 機率觸發召喚等級 {1} 的低階神殿 -{0}% chance to Trigger Level {1} Glimpse of Eternity when Hit,被擊中時有 {0}% 機率觸發等級 {1} 的永恆閃光 -{0}% chance to Trigger Level {1} Molten Burst on Melee Hit,近戰擊中時有 {0}% 機率觸發等級 {1} 的熔岩爆破 -{0}% chance to Trigger Level {1} Raise Spiders on Kill,擊敗敵人時有 {0}% 的機率觸發 {1} 級的【召喚毒蛛】 -{0}% chance to Trigger Level {1} Shade Form when Hit,被擊中時有 {0}% 機率觸發等級 {1} 的暗影姿態 -{0}% chance to Trigger Level {1} Shade Form when you Use a Socketed Skill,當你使用物品上的技能時,有 {0}% 機率觸發等級 {1} 的暗影姿態 -{0}% chance to Trigger Level {1} Summon Raging Spirit on Kill,擊殺時有 {0}% 機率觸發等級 {1} 的召喚憤怒狂靈 -{0}% chance to Trigger Level {1} Summon Spectral Wolf on Critical Strike with this Weapon,使用此武器暴擊時,有 {0}% 機率觸發等級 {1} 的召喚幽狼 -{0}% Chance to Trigger Level {1} Summon Spectral Wolf on Kill,擊殺時有 {0}% 機率觸發等級 {1} 的召喚幽狼 -{0}% chance to Trigger Level {1} Summon Volatile Anomaly on Kill,擊殺時有 {0}% 機率觸發等級 {1} 的召喚極凍天體 -{0}% chance to Trigger Level {1} Tentacle Whip on Kill,擊殺時有 {0}% 機率觸發等級 {1} 的觸手鞭擊 -{0}% chance to Trigger Level {1} Tornado when you gain Avian's Might or Avian's Flight,你獲得【鳥之力量】或【鳥之鬥魄】時有 {0}% 機率觸發 {1} 級的【鳥之龍卷】 -{0}% chance to Trigger Level 1 Raise Spiders on Kill,擊殺時有 {0}% 機率觸發異蛛復甦 -{0}% Chance to Trigger Level 10 Summon Spectral Wolf on Kill,擊殺時有 {0}% 機率觸發等級 18 的召喚幽狼 -{0}% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy,當幻化武器擊殺敵人時,有 {0}% 機率觸發等級 20 的幻化守衛武器 -{0}% chance to Trigger Socketed Curse Skill when you cast a Curse Skill,當你施放詛咒技能時,有 {0}% 機率觸發插槽中的詛咒技能 -"{0}% chance to Trigger Socketed Curse Skill when you cast a Curse Skill, with a {1} second Cooldown",當你施放詛咒技能時有 {0}% 機率觸發插槽中的詛咒技能,有 {1} 秒冷卻時間 -{0}% chance to Trigger Socketed Minion Spells on Kill with this Weapon,使用此武器擊殺時有 {0}% 機率觸發插槽中召喚物法術 -{0}% chance to Trigger Socketed Spells on Killing a Shocked Enemy,擊殺感電敵人時有 {0}% 機率觸發插槽中的法術 -{0}% chance to Trigger Socketed Spells when,當你使用技能消耗至少 {0} 魔力時, -{0}% chance to Trigger Socketed Spells when you Focus,當你專注時,有 {0}% 機率觸發插槽中的法術 -"{0}% chance to Trigger Socketed Spells when you Focus, with a {1} second Cooldown",當你專注時,有 {0}% 機率觸發插槽中的法術,有 {1} 秒冷卻時間 -{0}% chance to Trigger Socketed Spells when you Spend at least {1} Mana to Use a Skill,使用至少 {1} 魔力施放技能時,有 {0}% 機率觸發插槽內的法術 -{0}% chance to Trigger Supported Non-Minion Spells on Death,死亡時有 {0}% 機率觸發被輔助的非召喚物技能 -"{0}% chance to Trigger Supported Spells when you are Stunned, or",當你被暈眩或格擋暈眩一擊時,有 {0}% 機率觸發 -"{0}% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit",你被暈眩或格擋暈眩時有 {0}% 機率觸發連接的法術 -{0}% chance to Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack,當你從非觸發型法杖攻擊發射投射物時,有 {0}% 機率觸發輔助的法術 -{0}% chance to Trigger Supported Spells when you fire Projectiles from a Wand Attack,你用法杖發射投射物時,有 {0}% 機率觸發被輔助的法術 -{0}% chance to Trigger Supported Spells when you take a total of {1} Damage,累計受到 {1} 傷害時有 {0}% 機率觸發連接的法術 -{0}% chance to Trigger Supported Spells when you take a total of {2} Damage,當你承受總傷害達 {2} 時,有 {0}% 機率觸發被輔助的技能 -{0}% chance to Trigger this Attack on Kill,擊殺時有 {0}% 機率觸發此攻擊 -{0}% chance to Trigger this Skill after Spending a total of {1} Mana,消耗總計 {1} 魔力時,有 {0}% 機率觸發此技能 -{0}% chance to Trigger this Skill on Melee Hit,當近戰擊中時,有 {0}% 機率觸發此技能 -{0}% chance to Trigger this Skill when an Animated Weapon Kills an Enemy,當你幻化武器擊殺敵人時,有 {0}% 機率觸發此技能 -{0}% chance to Trigger this Skill when Critically Hit,當暴擊擊中時,有 {0}% 機率觸發此技能 -{0}% chance to Trigger this Skill when Hit,被擊中時有 {0}% 機率觸發此技能 -{0}% chance to Trigger this Skill when you Block,當你格擋時,有 {0}% 機率觸發此技能 -{0}% chance to Trigger this Skill when you Consume a corpse,當你消耗 1 個屍體有 {0}% 機率觸發此技能 -{0}% chance to Trigger this Skill when you Hit,當你擊中時,有 {0}% 機率觸發此技能 -{0}% chance to Trigger this Skill when you Hit a Bleeding Enemy,當你擊中流血的敵人時,有 {0}% 機率觸發此技能 -{0}% chance to Trigger this Skill when you Hit a Frozen Enemy,當你擊中冰凍的敵人時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Skill when you kill a Bleeding Enemy,擊敗流血敵人時有 {0}% 機率觸發該技能 -{0}% chance to Trigger this skill when you Kill a Frozen Enemy,你擊敗一個被冰凍的敵人時,有 {0}% 機率觸發此技能 -{0}% chance to Trigger this Skill when your Animated Guardian Kills an Enemy,你的幻化守衛擊殺敵人時有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell on Death,死亡時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell on Kill,擊殺時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell on Melee Hit while Cursed,被詛咒時,近戰擊中有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when one of your Traps is Triggered,當你其中一個陷阱被觸發時,有 {0}% 機率觸發此法術 -"{0}% chance to Trigger this Spell when you are Stunned, or",當你被暈眩或格擋暈眩一擊時 -"{0}% chance to Trigger this Spell when you are Stunned, or",當你被暈眩或格擋暈眩一擊時 -"{0}% chance to Trigger this Spell when you are Stunned, or Block a Stunning Hit",當你被暈眩或格擋暈眩時有 {0}% 機率觸發該法術 -{0}% chance to Trigger this Spell when you Attack,當你攻擊時有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy,當你在敵人附近使用非瓦爾重擊技能攻擊,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you Crit an Enemy,當你暴擊敵人時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack,當你從非觸發型法杖攻擊發射投射物時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you fire Projectiles from a Wand Attack,你用法杖發射投射物時,有 {0}% 機率觸發該法術 -{0}% chance to Trigger this Spell when you Focus,當你專注時,有 {0}% 機率觸發此技能 -{0}% chance to Trigger this Spell when you gain Avian's Might or Avian's Flight,當你獲得飛羽意志或飛羽飄翔時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you Hit,當你擊中時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you Hit an Enemy while you are Cursed,當你被詛咒時擊中敵人,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you Rampage,當你暴怒時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you take a total of {1} Damage,當你承受總傷害達 {1} 時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you use a Flask,當你使用藥劑時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you Use a Skill,當你使用技能時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you Use a Skill Socketed in your Body Armour,當你使用鑲嵌於身體護甲的技能時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you Use a Skill while you have a Spirit Charge,當你有靈體能量球時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you're Damaged by a Hit,當你被擊中傷害時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger this Spell when you're Hit,你被擊中時,有 {0}% 機率觸發此法術 -{0}% chance to Trigger when you Attack with a Bow,當你使用弓攻擊,有 {0}% 機率觸發 -{0}% chance to Trigger Word of Blades on Hit,擊中時有 {0}% 機率觸發刀鋒之誓 -{0}% chance to Trigger Word of Flames on Hit,擊中時有 {0}% 機率觸發烈火之誓 -{0}% chance to Trigger Word of Force on Hit,擊中時有 {0}% 機率觸發原力之誓 -{0}% chance to Trigger Word of Frost on Kill,擊殺時有 {0}% 機率觸發寒冰之誓 -{0}% chance to Trigger Word of Fury on Hit,擊中時有 {0}% 機率觸發狂怒之誓 -{0}% chance to Trigger Word of Inferno on Kill,擊殺時有 {0}% 機率觸發煉獄之誓 -{0}% chance to Trigger Word of Ire when Hit,被擊中時有 {0}% 機率觸發雷霆之誓 -{0}% chance to Trigger Word of Light when you take a Critical Strike,當你被暴擊時有 {0}% 機率觸發光之誓 -{0}% chance to Trigger Word of Reflection when Hit,被擊中時有 {0}% 機率觸發倒影之誓 -{0}% chance to Trigger Word of Spite when Hit,當被擊中時有 {0}% 機率觸發怨恨之誓 -{0}% chance to Trigger Word of the Grave when your Skills or Minions Kill,當你的技能或召喚物擊殺時,有 {0}% 機率觸發冰墓之誓 -{0}% chance to Trigger Word of the Tempest on Hit,擊中時有 {0}% 機率觸發風暴之誓 -{0}% chance to Trigger Word of Thunder on Kill,擊殺時有 {0}% 機率觸發雷電之誓 -{0}% chance to Trigger Word of War on Kill,擊殺時有 {0}% 觸發戰爭之誓 -{0}% chance to Trigger Word of Winter when Hit,被擊中時有 {0}% 機率觸發冬之誓 -{0}% chance to Unnerve Enemies for {1} seconds on Hit,擊中時有 {0}% 機率使敵人膽怯 {1} 秒 -{0}% chance when Hit for double Armour effect,被擊中時有 {0}% 機率獲得雙倍護甲 -{0}% chance when throwing Mines to throw up to {1} additional Mine,投擲地雷時有 {0}% 機率投擲至多 {1} 個額外地雷 -{0}% chance when you Kill a Magic Monster to gain,當你擊殺魔法怪物時, -{0}% chance when you Kill a Magic Monster to gain,當你擊殺魔法怪物時, -{0}% chance when you Kill a Scorched Enemy to Burn Each surrounding,當你擊殺焦灼的敵人時,有 {0}% 機率燃燒附近每個敵人, -{0}% chance when you pay a Skill's Cost to gain that much Mana,當你付出技能消耗時,有 {0}% 機率獲得等量的魔力 -{0}% chance when you pay a Skill's Mana Cost to gain that much Mana,有 {0}% 機率使你獲得所花費技能的魔力消耗 -{0}% Chaos Resistance against Damage Over Time,對持續傷害有 {0}% 混沌抗性 -{0}% Critical Strike Chance,{0}% 暴擊率 -{0}% Critical Strike Chance per Power Charge,每顆暴擊球 {0}% 暴擊率 -{0}% Critical Strike Chance while at maximum Power Charges,當獲得最大暴擊球時 {0}% 暴擊率 -{0}% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby,當附近有稀有或傳奇敵人時,{0}% 暴擊加成 -{0}% decreased Attack Speed while Chilled,被冰緩時減少 {0}% 攻擊速度 -{0}% decreased Cast Speed while Chilled,被冰緩時減少 {0}% 施放速度 -{0}% decreased Damage with Claws while on Low Life,瀕血時減少 {0}% 爪的傷害 -{0}% decreased Damage with Hits against Magic monsters,對魔法怪物的擊中減少 {0}% 傷害 -{0}% decreased Elemental Resistances,減少 {0}% 元素抗性 -{0}% decreased Elemental Resistances,減少 {0}% 元素抗性 -{0}% Delirious,{0}% 譫妄 -{0}% Elemental Resistances while holding a Shield,持盾時 {0}% 元素抗性 -{0}% faster Restoration of Ward,保護回復加速 {0}% -{0}% faster start of Energy Shield Recharge,提前 {0}% 開始回復能量護盾 -{0}% faster start of Energy Shield Recharge during any Flask Effect,在任何藥劑效果持續時間內,提前 {0}% 開始回復能量護盾 -{0}% faster start of Energy Shield Recharge while affected by Discipline,被紀律影響時,提前 {0}% 開始回復能量護盾 -{0}% fissure branching chance,{0}% 機率裂縫分支 -{0}% fissure branching chance per Endurance Charge,每顆耐力球 {0}% 機率裂縫分支 -{0}% Global chance to Blind Enemies on hit,擊中時有 {0}% 機率導致敵人致盲 -{0}% Global Critical Strike Multiplier while you have no Frenzy Charges,當你沒有狂怒球時,{0}% 全域暴擊加成 -{0}% improved Rewards,優化 {0}% 獎勵 -{0}% increased,增加 {0}% -{0}% increased Absolution Cast Speed,增加 {0}% 赦免施放速度 -{0}% increased Absolution Duration,增加 {0}% 赦免持續時間 -{0}% increased Abyssal Cry Damage,【深淵戰吼】的傷害增加 {0}% -{0}% increased Abyssal Cry Duration,增加 {0}% 深淵戰吼持續時間 -{0}% increased Accuracy Rating,增加 {0}% 命中值 -{0}% increased Accuracy Rating against Unique Enemies,增加 {0}% 對傳奇敵人的命中值 -{0}% increased Accuracy Rating during Flask effect,藥劑效果持續時間內,增加 {0}% 命中值 -{0}% increased Accuracy Rating if you haven't Killed Recently,若近期沒有擊殺,增加 {0}% 命中值 -{0}% increased Accuracy Rating if you've dealt a Critical Strike in the past {1} seconds,若你過去 {1} 秒有造成暴擊,增加 {0}% 命中率 -{0}% increased Accuracy Rating per Frenzy Charge,每個狂怒球增加 {0}% 命中率 -{0}% increased Accuracy Rating when on Low Life,貧血時增加 {0}% 命中值 -{0}% increased Accuracy Rating while Dual Wielding,雙持武器時增加 {0}% 命中值 -{0}% increased Accuracy Rating while you have Onslaught,你有猛攻時,增加 {0}% 命中值 -{0}% increased Accuracy Rating with Axes,使用斧類武器時增加 {0}% 命中值 -{0}% increased Accuracy Rating with Bows,使用弓類武器時增加 {0}% 命中值 -{0}% increased Accuracy Rating with Claws,使用爪類武器時增加 {0}% 命中值 -{0}% increased Accuracy Rating with Daggers,使用匕首類武器時增加 {0}% 命中值 -{0}% increased Accuracy Rating with Maces and Sceptres,鎚類和短杖類攻擊的命中值增加 {0}% -{0}% increased Accuracy Rating with Maces or Sceptres,錘和權杖增加 {0}% 命中值 -{0}% increased Accuracy Rating with One Handed Melee Weapons,使用單手近戰武器時增加 {0}% 命中值 -{0}% increased Accuracy Rating with Staves,使用長杖類武器時增加 {0}% 命中值 -{0}% increased Accuracy Rating with Swords,使用劍類武器時增加 {0}% 命中值 -{0}% increased Accuracy Rating with Two Handed Melee Weapons,使用雙手近戰武器時增加 {0}% 命中值 -{0}% increased Accuracy Rating with Wands,使用法杖類武器時增加 {0}% 命中值 -{0}% increased Accuracy with Area Skills,範圍技能增加 {0}% 命中 -{0}% increased Action Speed while Chilled,被冰緩時,增加 {0}% 行動速度 -{0}% increased Activation frequency,增加 {0}% 啟動頻率 -{0}% increased Activation range,增加 {0}% 啟動範圍 -{0}% increased Adaptation Duration,增加 {0}% 適應持續時間 -{0}% increased Adaptation Rating,增加 {0}% 適應值 -{0}% increased Adaptation Rating during Flask effect,藥劑效果持續時間內,增加 {0}% 適應值 -{0}% increased Ambush Cooldown Recovery Rate,增加 {0}% 伏擊冷卻時間恢復速度 -{0}% increased Amount Recovered,增加 {0}% 回復量 -{0}% increased Ancestral Blademaster Totem Area of Effect,增加 {0}% 先祖大劍師圖騰範圍效果 -{0}% increased Ancestral Blademaster Totem Damage,增加 {0}% 先祖大劍師傷害 -{0}% increased Ancestral Protector Totem Placement Speed,增加 {0}% 先祖衛士圖騰放置速度 -{0}% increased Ancestral Warchief Totem Area of Effect,增加 {0}% 先祖戰士長圖騰範圍效果 -{0}% increased Ancestral Warchief Totem Damage,增加 {0}% 先祖戰士長圖騰傷害 -{0}% increased angle,增加 {0}% 角度 -"{0}% increased angle per stage, up to {1}%",每個階段增加 {0}% 角度,至多 {1}% -{0}% increased angle while in Sand Stance,在沙戮姿態時,增加 {0}% 角度 -{0}% increased Animate Weapon Duration,增加 {0}% 幻化武器時間 -{0}% increased Arc Damage,增加 {0}% 電弧傷害 -{0}% increased Arctic Armour Buff Effect,增加 {0}% 極地裝甲增益效果 -{0}% increased Arctic Breath Area of Effect,【極地吐息】範圍擴大 {0}% -{0}% increased Arctic Breath Damage,【極地吐息】的傷害增加 {0}% -{0}% increased Arctic Breath Duration,【極地吐息】持續時間延長 {0}% -{0}% increased Area Damage,增加 {0}% 範圍傷害 -{0}% increased Area Damage per {1} Devotion,每 {1} 個奉獻增加 {0}% 範圍傷害 -{0}% increased Area Damage per {1} Strength,每 {1} 點力量增加 {0}% 範圍傷害 -{0}% increased Area Damage taken from Hits,增加承受 {0}% 擊中範圍傷害 -{0}% increased Area Damage while wielding a Two Handed Melee Weapon,持雙手近戰武器時,增加 {0}% 範圍傷害 -{0}% increased Area of Effect,增加 {0}% 範圍效果 -{0}% increased Area of Effect angle,增加 {0}% 範圍效果角度 -{0}% increased Area of Effect during Flask Effect,藥劑效果期間增加 {0}% 範圍效果 -{0}% increased Area of Effect each repeat,每重複施放增加 {0}% 範圍 -{0}% increased Area of Effect for Attacks,增加攻擊技能 {0}% 範圍效果 -{0}% increased Area of Effect for each Summoned Sentinel of Purity,每個召喚的純淨護衛增加 {0}% 範圍效果 -{0}% increased Area of Effect for Skills used by Totems,增加 {0}% 圖騰使用的技能範圍 -{0}% increased Area of Effect from additional Melee Range,額外近戰範圍創造的範圍效果增加 {0}% -{0}% increased Area of Effect from additional Melee Strike Range,來自額外近戰打擊距離增加 {0}% 範圍效果 -{0}% increased Area of Effect if you have at least {1} Strength,若至少有 {1} 點力量,增加 {0}% 範圍效果 -{0}% increased Area of Effect if you have Blocked Recently,若近期有格擋,增加 {0}% 範圍效果 -{0}% increased Area of Effect if you have Stunned an Enemy Recently,若近期有暈眩敵人,增加 {0}% 範圍效果 -{0}% increased Area of Effect if you've dealt a Critical Strike Recently,若你近期有造成暴擊,增加 {0}% 範圍效果 -{0}% increased Area of Effect if you've dealt a Culling Strike Recently,若你近期有造成撲殺,增加 {0}% 範圍效果 -{0}% increased Area of Effect if you've Killed at least {1} Enemies Recently,若你近期擊殺至少 {1} 個敵人,增加 {0}% 範圍效果 -{0}% increased Area of Effect if you've Killed Recently,若你近期有擊殺,增加 {0}% 範圍效果 -{0}% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently,若你近期有使用雙手近戰武器暈眩敵人,增加 {0}% 範圍效果 -{0}% increased Area of Effect of Aura Skills,增加光環技能 {0}% 範圍效果 -{0}% increased Area of Effect of Buffs affecting Party members,增加影響隊友增益效果的範圍 {0}% -{0}% increased Area of Effect of Curse Aura Skills,增加 {0}% 詛咒光環技能的範圍效果 -{0}% increased Area of Effect of Curse Skills,詛咒範圍擴大 {0}% -{0}% increased Area of Effect of Curses,詛咒範圍擴大{0}% -{0}% increased Area of Effect of Hex Skills,增加 {0}% 咒術技能的範圍效果 -{0}% increased Area of Effect of Supported Curse Skills,增加 {0}% 被輔助詛咒技能的範圍效果 -{0}% increased Area of Effect of Supported Curses,被輔助詛咒技能的範圍效果擴大 {0}% -{0}% increased Area of Effect per {1} additional Melee range,每 {1} 點額外的近戰範圍使範圍效果增加 {0}% -{0}% increased Area of Effect per {1} additional Melee Strike Range,每 {1} 額外近戰打擊距離增加 {0}% 範圍效果 -{0}% increased Area of Effect per {1} Intelligence,每 {1} 點智力增加 {0}% 範圍效果 -{0}% increased Area of Effect per {1} Rampage Kills,每 {1} 層暴怒擊殺增加 {0}% 範圍效果 -{0}% increased Area of Effect per {1} Strength,每 {1} 點力量增加 {0}% 範圍效果 -"{0}% increased Area of Effect per {1} Unreserved Maximum Mana, up to {2}%",每 {1} 未保留魔力增加 {0}% 範圍效果,至多 {2}% -{0}% increased Area of Effect per charge consumed,每顆消耗的能量球增加 {0}% 範圍效果 -{0}% increased Area of Effect per Endurance Charge,每顆耐力球增加 {0}% 範圍效果 -"{0}% increased Area of Effect per Enemy killed recently, up to {1}%",近期每個擊殺敵人增加 {0}% 範圍效果,至多 {1}% -{0}% increased Area of Effect per Power Charge,每顆暴擊球增加 {0}% 範圍效果 -"{0}% increased Area of Effect per Power Charge, up to a maximum of {1}%",每顆暴擊球增加 {0}% 範圍效果,最多 {1}% -{0}% increased Area of Effect per Repeat,每次重復增加 {0}% 範圍效果 -{0}% increased Area of Effect per Stage,每層增加 {0}% 範圍效果 -{0}% increased Area of Effect when Cast on Frostbolt,當施放寒冰彈時增加 {0}% 範圍效果 -{0}% increased Area of Effect while Channelling,引導施放時增加 {0}% 範圍效果 -{0}% increased Area of Effect while Dead,死亡時增加 {0}% 範圍效果 -{0}% increased Area of Effect while Fortified,當有護體時增加 {0}% 範圍效果 -{0}% increased Area of Effect while in Sand Stance,沙戮姿態時增加 {0}% 範圍效果 -{0}% increased Area of Effect while not Dual Wielding,非雙持武器時增加 {0}% 範圍效果 -{0}% increased Area of Effect while Unarmed,空手時增加 {0}% 範圍效果 -{0}% increased Area of Effect while wielding a Bow,持弓時增加 {0}% 範圍效果 -{0}% increased Area of Effect while wielding a Staff,持長杖時增加 {0}% 範圍效果 -{0}% increased Area of Effect while wielding a Two Handed Melee Weapon,持雙手近戰武器時,增加 {0}% 範圍效果 -{0}% increased Area of Effect while you don't have Convergence,你沒有聚輻時增加 {0}% 範圍效果 -{0}% increased Area of Effect while you have a Totem,當你有圖騰時增加 {0}% 範圍效果 -{0}% increased Area of Effect while you have Arcane Surge,當你有秘能波動時增加 {0}% 範圍效果 -{0}% increased Area of Effect while you have no Frenzy Charges,你沒有狂怒球時,增加 {0}% 範圍效果 -{0}% increased Area of Effect with Melee Skills while Totem is Active,圖騰啟動時,減少 {0}% 近戰技能的範圍效果 -{0}% increased Armour,增加 {0}% 護甲 -{0}% increased Armour against Projectiles,對投射物的攻擊增加 {0}% 護甲 -{0}% increased Armour and Energy Shield,增加 {0}% 護甲與能量護盾 -{0}% increased Armour And Evasion,護甲與閃避增加 {0}% -{0}% increased Armour and Evasion,增加 {0}% 護甲與閃避 -{0}% increased Armour and Evasion Rating during Onslaught,猛攻期間增加 {0}% 護甲和閃避值 -{0}% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently,若近期內有撃殺被嘲諷的敵人,增加 {0}% 護甲和閃避值 -{0}% increased Armour and Evasion Rating when on Low Life,貧血時增加 {0}% 護甲和閃避值 -{0}% increased Armour and Evasion Rating while you have Fortify,你有護體時,增加 {0}% 護甲和閃避值 -{0}% increased Armour and Evasion while you have Fortify,有護體狀態時,護甲和閃避增加 {0}% -{0}% increased Armour during Flask effect,藥劑效果期間增加 {0}% 護甲 -{0}% increased Armour from Equipped Shield,增加 {0}% 從盾牌獲取的護甲 -{0}% increased Armour if you have been Hit Recently,若你近期有擊中,增加 {0}% 護甲 -{0}% increased Armour if you haven't Killed Recently,若近期沒有擊殺,增加 {0}% 護甲 -{0}% increased Armour per {1} Reserved Mana,每 {1} 保留魔力,增加 {0}% 護甲 -{0}% increased Armour per {1} Strength,每 {1} 力量增加 {0}% 護甲 -{0}% increased Armour per {1} Strength when in Off Hand,在副手時,每 {1} 力量增加 {0}% 護甲 -{0}% increased Armour per Defiance,每層抗爭增加 {0}% 護甲 -{0}% increased Armour per Endurance Charge,每顆耐力球增加 {0}% 護甲 -{0}% increased Armour per Red Socket on Main Hand Weapon,主手武器上每顆紅色插槽增加 {0}% 護甲 -{0}% increased Armour while Bleeding,流血時增加 {0}% 護甲 -{0}% increased Armour while Chilled or Frozen,被冰凍或冰緩時增加 {0}% 護甲 -"{0}% increased Armour while not Ignited, Frozen or Shocked",當沒被點燃、冰凍、感電時增加 {0}% 護甲 -{0}% increased Armour while stationary,靜止時增加 {0}% 護甲 -{0}% increased Armour while you have Fortify,獲得護體時增加 {0}% 護甲 -"{0}% increased Armour, Evasion and Energy Shield",增加 {0}% 護甲、閃避與能量護盾 -{0}% increased Arrow Speed,增加 {0}% 箭矢速度 -{0}% increased Aspect of the Avian Buff Effect,增加 {0}% 飛羽祝福效果 -{0}% increased Aspect of the Spider Area of Effect,增加 {0}% 毒蛛祝福的範圍效果 -{0}% increased Aspect of the Spider Debuff Duration,增加毒蛛祝福 {0}% 持續時間 -{0}% increased Assassin's Mark Curse Effect,增加 {0}% 刺客印記的詛咒效果 -{0}% increased Assassin's Mark Duration,增加 {0}% 刺客印記持續時間 -{0}% increased Attachment Range,附著範圍擴大 {0}% -{0}% increased Attack and Cast Speed,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed during any Flask Effect,在任何藥劑效果持續時間內,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed during Effect of any Mana Flask,任何魔力藥劑效果期間,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed during Onslaught,猛攻持續時間內增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed for each corpse Consumed Recently,每消耗 1 具屍體後的短時間內,攻擊和施放速度增加 {0}% -"{0}% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}%",近期每個消耗屍體,增加 {0}% 攻擊和施放速度,至多 {1}% -{0}% increased Attack and Cast Speed if Corrupted,若已汙染增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed if Energy Shield Recharge has started Recently,近期內若有能量護盾開始回復,則攻擊和施放速度增加 {0}% -{0}% increased Attack and Cast Speed if you haven't been Hit Recently,若你近期沒有被擊中,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed if you've been Hit Recently,近期內你若有被擊中,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed if you've Hit an Enemy Recently,若你近期有擊中敵人,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed if you've Killed Recently,近期內你若有擊殺,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed if you've summoned a Totem Recently,近期內你若有召喚圖騰,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed if you've taken a Savage Hit Recently,近期內你若受到過【殘暴打擊】,則攻擊和施放速度增加 {0}% -{0}% increased Attack and Cast Speed if you've used a Movement Skill Recently,近期內你若有使用移動技能,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed per Adaptation to Cold,每個冰冷適應增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed per Endurance Charge,每顆耐力球增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed per Frenzy Charge,每個狂怒球增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed per Ghost Shroud,每個幽魂屍布增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed per Power Charge,每顆暴擊球增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed per Summoned Raging Spirit,每隻召喚憤怒狂靈增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while affected by a Herald,被捷光環影響時,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while at maximum Fortification,達到最大護體時,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while Channelling,引導施放時,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while Elusive,靈巧時增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while Focused,專注時增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while Focussed,專注時增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while Leeching,偷取時增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while Leeching Energy Shield,偷取能量護盾時,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while on Consecrated Ground,在奉獻地面增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while Physical Aegis is depleted,當物理聖盾被耗盡時,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while you have a Totem,當你有圖騰存在時,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed while you have Fortify,當你有護體時,增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed with Chaos Skills,混沌技能增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed with Cold Skills,冰冷技能增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed with Elemental Skills,元素技能增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed with Fire Skills,火焰技能增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed with Lightning Skills,閃電技能增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed with Physical Skills,物理技能增加 {0}% 攻擊和施放速度 -{0}% increased Attack and Cast Speed with Shield Skills,增加 {0}% 盾牌技能的攻擊和施放速度 -{0}% increased Attack and Movement Speed while you have a Bestial Minion,當你有凶猛的召喚物,增加 {0}% 攻擊速度和移動速度 -{0}% increased Attack and Movement Speed with Her Blessing,獲得她的祝福時增加 {0}% 攻擊速度和移動速度 -{0}% increased Attack Cold Damage,增加 {0}% 冰冷攻擊傷害 -{0}% increased Attack Cold Damage while Dual Wielding,雙持時增加 {0}% 攻擊冰冷傷害 -{0}% increased Attack Critical Strike Chance per {1} Accuracy Rating,每 {1} 點命中值增加 {0}% 攻擊暴擊率 -{0}% increased Attack Critical Strike Chance while Dual Wielding,雙持時增加 {0}% 攻擊暴擊率 -{0}% increased Attack Damage,增加 {0}% 攻擊傷害 -{0}% increased Attack Damage against Bleeding Enemies,增加對流血中敵人 {0}% 攻擊傷害 -{0}% increased Attack Damage against Maimed Enemies,對癱瘓的敵人增加 {0}% 攻擊傷害 -{0}% increased Attack Damage during Onslaught,猛攻狀態下增加 {0}% 攻擊傷害 -{0}% increased Attack Damage for each Map Item Modifier affecting the Area,每個影響該地區地圖道具的詞綴,增加 {0}% 攻擊傷害 -{0}% increased Attack Damage if Corrupted,若已汙染增加 {0}% 攻擊傷害 -{0}% increased Attack Damage if you've Cast a Spell Recently,近期內你若有施放法術,增加 {0}% 攻擊傷害 -{0}% increased Attack Damage if your other Ring is a Shaper Item,若另一個戒指為塑者之物,增加 {0}% 攻擊傷害 -{0}% increased Attack Damage per {1} Armour,每 {1} 護甲增加 {0}% 攻擊傷害 -{0}% increased Attack Damage per {1} Armour or Evasion Rating on Shield,盾牌上每 {1} 護甲或閃避值增加 {0}% 攻擊傷害 -{0}% increased Attack Damage per {1} Evasion Rating,每 {1} 閃避值增加 {0}% 攻擊傷害 -{0}% increased Attack Damage per {1} Maximum Mana,每 {1} 魔力增加 {0}% 攻擊傷害 -{0}% increased Attack Damage per {1} of the lowest of Armour and Evasion Rating,護甲與閃避值兩者較低的數值每 {1} 點增加 {0}% 攻擊傷害 -{0}% increased Attack Damage per {1} Strength,每 {1} 點力量增加 {0}% 攻擊傷害 -{0}% increased Attack Damage per {1}% Chance to Block Attack Damage,每 {1}% 攻擊傷害格擋率,增加 {0}% 攻擊傷害 -{0}% increased Attack Damage per Frenzy Charge,每個狂怒球增加 {0}% 攻擊傷害 -{0}% increased Attack Damage per Level,每等級增加 {0}% 攻擊傷害 -{0}% increased Attack Damage when on Full Life,滿血時增加 {0}% 攻擊傷害 -{0}% increased Attack Damage while affected by Precision,被精準影響時,增加 {0}% 攻擊傷害 -{0}% increased Attack Damage while Channelling,引導施放時增加 {0}% 攻擊傷害 -{0}% increased Attack Damage while Dual Wielding,雙持時增加 {0}% 攻擊傷害 -{0}% increased Attack Damage while holding a Shield,持盾時增加 {0}% 攻擊傷害 -{0}% increased Attack Damage while Leeching,偷取時增加 {0}% 攻擊傷害 -{0}% increased Attack Damage while you have Fortify,你有護體時增加 {0}% 攻擊傷害 -{0}% increased Attack Damage with Main Hand,使用主手時增加 {0}% 攻擊傷害 -{0}% increased Attack Damage with Main Hand while Dual Wielding,雙持時,增加 {0}% 主手攻擊傷害 -{0}% increased Attack Damage with Off Hand,使用副手時增加 {0}% 攻擊傷害 -{0}% increased Attack Fire Damage,增加 {0}% 火焰攻擊傷害 -{0}% increased Attack Physical Damage,增加 {0}% 物理攻擊傷害 -{0}% increased Attack Physical Damage while using Pride,使用驕傲時,增加 {0}% 攻擊物理傷害 -{0}% increased Attack Speed,增加 {0}% 攻擊速度 -{0}% increased Attack Speed during any Flask Effect,任何藥劑效果持續時間內,增加 {0}% 攻擊速度 -{0}% increased Attack Speed during Flask effect,藥劑效果期間增加 {0}% 攻擊速度 -{0}% increased Attack Speed for each Map Item Modifier affecting the Area,每個影響該地區地圖道具的詞綴,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you have at least {1} Strength,若你至少有 {1} 點力量,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you have Blocked Recently,若近期有格擋,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you haven't Cast Dash recently,若你近期沒有施放幻步,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you haven't gained a Frenzy Charge Recently,若你近期沒有獲得狂怒球,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you haven't Killed Recently,若近期內沒有擊殺增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you haven’t Cast Dash recently,若你近期內沒有施放過衝刺,則攻擊速度加快 {0}% -{0}% increased Attack Speed if you've Attacked Recently,近期內你若有進行攻擊,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you've been Hit Recently,若你近期有被擊中,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you've changed Stance Recently,若你近期有切換姿態,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you've dealt a Critical Strike Recently,若近期有造成暴擊,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you've Hit with your Main Hand Weapon Recently,若你近期使用主手武器擊中,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you've Killed Recently,若你近期有擊殺,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you've taken a Savage Hit Recently,近期內你若受到了殘暴打擊,增加 {0}% 攻擊速度 -{0}% increased Attack Speed if you’ve changed Stance Recently,若你近期內換過姿態,則攻擊速度加快 {0}% -{0}% increased Attack Speed per {1} Accuracy Rating,每 {1} 命中值增加 {0}% 攻擊速度 -{0}% increased Attack Speed per {1} Dexterity,每 {1} 點敏捷增加 {0}% 攻擊速度 -{0}% increased Attack Speed per {1}% Quality,每 {1}% 品質增加 {0}% 攻擊速度 -{0}% increased Attack Speed per Frenzy Charge,每個狂怒球增加 {0}% 攻擊速度 -{0}% increased Attack Speed per one hundred nearby Enemies,週圍每有 100 名敵人,攻擊速度便增加 {0}% -{0}% increased Attack Speed per Reave stack,每一層衝擊波堆疊次數增加 {0}% 攻擊速度 -{0}% increased Attack Speed per Trauma,每層創傷增加 {0}% 攻擊速度 -{0}% increased Attack Speed when on Full Life,滿血時增加 {0}% 攻擊速度 -{0}% increased Attack Speed when on Low Life,貧血時增加 {0}% 攻擊速度 -{0}% increased Attack Speed while a Rare or Unique Enemy is Nearby,當附近有稀有或傳奇敵人時,增加 {0}% 攻擊速度 -{0}% increased Attack Speed while affected by Precision,被精準影響時,增加 {0}% 攻擊速度 -{0}% increased Attack Speed while Chilled,被冰緩時增加 {0}% 攻擊速度 -{0}% increased Attack Speed while Dual Wielding,雙持武器時增加 {0}% 攻擊速度 -{0}% increased Attack Speed while Fortified,護體時增加 {0}% 攻擊速度 -{0}% increased Attack Speed while holding a Shield,持盾時增加 {0}% 攻擊速度 -{0}% increased Attack Speed while Ignited,被點燃時增加 {0}% 攻擊速度 -{0}% increased Attack Speed while Leeching,生命偷取時增加 {0}% 攻擊速度 -{0}% increased Attack Speed while not on Low Mana,不是瀕魔時,增加 {0}% 攻擊速度 -{0}% increased Attack Speed while Phasing,迷蹤時增加 {0}% 攻擊速度 -{0}% increased Attack Speed while Totem is Active,當圖騰作用時增加 {0}% 攻擊速度 -{0}% increased Attack Speed while you have Fortify,護體狀態下增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Axes,使用斧類武器時增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Bows,使用弓類武器時增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Claws,使用爪類武器時增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Daggers,使用匕首類武器時增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Maces and Sceptres,鎚類和短杖類攻擊的攻擊速度增加 {0}% -{0}% increased Attack Speed with Maces or Sceptres,錘和權杖增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Movement Skills,移動技能增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Off Hand,增加副手武器 {0}% 攻擊速度 -{0}% increased Attack Speed with Off Hand while Dual Wielding,雙持時,增加 {0}% 副手攻擊速度 -{0}% increased Attack Speed with One Handed Melee Weapons,使用單手近戰武器時增加 {0}% 攻擊速度 -{0}% increased Attack Speed with One Handed Weapons,持單手武器時增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Staves,使用長杖類武器時增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Swords,使用劍類武器時增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Two Handed Melee Weapons,使用雙手近戰武器時增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Unarmed Attacks,空手攻擊時增加 {0}% 攻擊速度 -{0}% increased Attack Speed with Wands,使用法杖類武器時增加 {0}% 攻擊速度 -"{0}% increased Attack, Cast and Movement Speed during Flask Effect",藥劑效果持續時間內,增加 {0}% 攻擊、施放和移動速度 -"{0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently",如果近期受到殘暴打擊,增加 {0}% 攻擊速度、施放速度和移動速度 -"{0}% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes",當你沒有霸體時,增加 {0}% 攻擊、施放和移動速度 -"{0}% increased Attack, Cast and Movement Speed while you have Onslaught",你有猛攻時,增加 {0}% 攻擊、施放和移動速度 -{0}% increased Attribute Requirements,增加 {0}% 能力值需求 -{0}% increased Attributes,增加 {0}% 所有屬性 -{0}% increased Attributes per allocated Keystone,每配置 1 核心天賦增加 {0}% 屬性 -{0}% increased Aura Area of Effect,增加 {0}% 光環範圍效果 -{0}% increased Aura effect,增加 {0}% 光環效果 -{0}% increased Ball Lightning Area of Effect,增加 {0}% 天雷之珠範圍效果 -{0}% increased Ball Lightning Damage,增加 {0}% 天雷之珠傷害 -{0}% increased Ball Lightning Projectile Speed,增加 {0}% 天雷之珠投射物速度 -{0}% increased Barrage Attack Speed,增加 {0}% 彈幕攻擊速度 -{0}% increased Barrage Damage,增加 {0}% 彈幕傷害 -{0}% increased Battlemage's Cry Buff Effect,增加 {0}% 戰法戰吼增益效果 -{0}% increased Beam frequency,增加 {0}% 光束頻率 -{0}% increased Beam frequency per Buff stack,每層增益效果可使光束發射頻率增加 {0}% -{0}% increased Beam frequency per Static Energy,每層靜電場可使光束發射頻率增加 {0}% -{0}% increased beam length,增加 {0}% 光束長度 -{0}% increased beam width,增加 {0}% 射線寬度 -{0}% increased Bear Trap Cooldown Recovery Speed,【捕熊陷阱】冷卻回復速度增加 {0}% -{0}% increased Bear Trap Damage,增加 {0}% 捕熊陷阱傷害 -{0}% increased Blade Flurry Area of Effect,增加 {0}% 刀鋒亂舞範圍效果 -{0}% increased Blade Flurry Damage,增加 {0}% 刀鋒亂舞傷害 -{0}% increased Blade Trap Area of Effect,增加 {0}% 刀鋒陷阱範圍效果 -{0}% increased Blade Trap Damage,增加 {0}% 刀鋒陷阱傷害 -{0}% increased Blade Vortex Area of Effect,增加 {0}% 飛刃風暴範圍效果 -{0}% increased Blade Vortex Duration,增加 {0}% 飛刃風暴持續時間 -{0}% increased Blade Vortex Spell Damage,增加 {0}% 飛刃風暴法術傷害 -{0}% increased Bladefall Area of Effect,增加 {0}% 刀雨範圍效果 -{0}% increased Bladefall Critical Strike Chance,增加 {0}% 虛空刀雨暴擊率 -{0}% increased Bladefall Damage,增加 {0}% 虛空刀雨傷害 -{0}% increased Blast Rain Area of Effect,【爆裂箭雨】範圍擴大 {0}% -{0}% increased Blast Rain Damage,【爆裂箭雨】的傷害增加 {0}% -{0}% increased Bleeding Duration,增加 {0}% 流血持續時間 -{0}% increased Bleeding Duration on you during Flask Effect,藥劑效果期間內,增加 {0}% 你身上流血持續時間 -{0}% increased Bleeding Duration per {1} Intelligence,每 {1} 智慧增加 {0}% 流血持續時間 -{0}% increased Blight Area of Effect,增加 {0}% 萎滅範圍效果 -{0}% increased Blight Damage,增加 {0}% 萎滅傷害 -{0}% increased Blight Duration,增加 {0}% 萎滅持續時間 -{0}% increased Blind duration,增加 {0}% 致盲持續時間 -{0}% increased Blind Effect,增加 {0}% 致盲效果 -{0}% increased Blinding duration,增加 {0}% 致盲持續時間 -{0}% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed,【閃現射擊】和【魅影射擊】冷卻回復速度增加 {0}% -{0}% increased Blink Arrow Cooldown Recovery Speed,【閃現射擊】冷卻回復速度增加 {0}% -{0}% increased Block and Stun Recovery during Flask effect,藥劑效果期間增加 {0}% 格擋及暈眩回復 -{0}% increased Block Recovery,增加 {0}% 格擋回復 -{0}% increased Blueprint Revealing Cost,增加 {0}% 揭露藍圖消耗 -{0}% increased Bodyswap Cast Speed,增加屍術傳送 {0}% 施放速度 -{0}% increased Bodyswap Damage,增加 {0}% 屍術傳送傷害 -{0}% increased Bone Offering Duration,增加 {0}% 骸骨奉獻持續時間 -{0}% increased Boneshatter Damage,增加 {0}% 碎骨傷害 -{0}% increased Boneshatter Stun Duration,增加 {0}% 碎骨暈眩時間 -{0}% increased Bow Physical Damage while holding a Shield,持盾時增加 {0}% 弓類武器傷害 -{0}% increased branching angle,增加 {0}% 分歧角度 -{0}% increased Brand Activation frequency,增加 {0}% 烙印發動頻率 -{0}% increased Brand Activation Frequency if you haven't used a Brand Skill Recently,若你近期沒有使用烙印技能,增加 {0}% 烙印發動頻率 -{0}% increased Brand Attachment range,增加 {0}% 烙印附著距離 -{0}% increased Brand Critical Strike Chance,增加 {0}% 烙印暴擊率 -{0}% increased Brand Damage,增加 {0}% 烙印傷害 -{0}% increased Brand Damage per {1} Devotion,每 {1} 奉獻增加 {0}% 烙印傷害 -{0}% increased Buff and Debuff Duration,增加增益和減益持續時間 {0}% -{0}% increased Buff Duration per Endurance Charge removed,每顆移除的耐力球增加 {0}% 增益效果持續時間 -{0}% increased Buff Effect,增加 {0}% 增益效果 -{0}% increased Buff Effect on Low Energy Shield,瀕能量護盾時增加 {0}% 增益效果 -{0}% increased Burning Arrow Damage,增加 {0}% 燃燒箭矢傷害 -{0}% increased Burning Damage,增加 {0}% 燃燒傷害 -{0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently,你近期每次感電非感電的敵人增加 {0}% 燃燒傷害 -{0}% increased Burning Damage if you've Ignited an Enemy Recently,近期你若有點燃敵人,短時間内增加 {0}% 燃燒傷害 -{0}% increased Burning Damage taken,增加 {0}% 承受的燃燒傷害 -{0}% increased Cast Speed,增加 {0}% 施放速度 -{0}% increased Cast Speed during any Flask Effect,在任何藥劑效果持續時間內,增加 {0}% 施放速度 -{0}% increased Cast Speed during Flask effect,藥劑效果期間增加 {0}% 施放速度 -{0}% increased Cast Speed for each corpse Consumed Recently,近期每個消耗的屍體增加 {0}% 施放速度 -{0}% increased Cast Speed if a Minion has been Killed Recently,若近期有召喚物被擊殺,增加 {0}% 施放速度 -{0}% increased Cast Speed if you've Attacked Recently,近期內你若有進行攻擊,增加 {0}% 施放速度 -{0}% increased Cast Speed if you've dealt a Critical Strike Recently,若近期有造成暴擊,增加 {0}% 施放速度 -{0}% increased Cast Speed if you've Killed Recently,若你近期有擊殺,增加 {0}% 施放速度 -{0}% increased Cast Speed per Frenzy Charge,每個狂怒球增加 {0}% 施放速度 -{0}% increased Cast Speed per Power Charge,每個暴擊球增加 {0}% 施放速度 -{0}% increased Cast Speed when on Full Life,滿血時增加 {0}% 施放速度 -{0}% increased Cast Speed when on Low Life,貧血時增加 {0}% 施放速度 -{0}% increased Cast Speed while affected by Zealotry,被狂熱影響時,減少 {0}% 施放速度 -{0}% increased Cast Speed while Chilled,被冰緩時增加 {0}% 施放速度 -{0}% increased Cast Speed while Dual Wielding,雙持武器時增加 {0}% 施放速度 -{0}% increased Cast Speed while holding a Shield,持盾時增加 {0}% 施放速度 -{0}% increased Cast Speed while Ignited,被點燃時增加 {0}% 施放速度 -{0}% increased Cast Speed while wielding a Bow,持弓時增加 {0}% 施放速度 -{0}% increased Cast Speed while wielding a Staff,持長杖時增加 {0}% 施放速度 -{0}% increased Cast Speed with Brand Skills,增加 {0}% 烙印技能施放速度 -{0}% increased Cast Speed with Chaos Skills,增加 {0}% 混沌技能施放速度 -{0}% increased Cast Speed with Cold Skills,增加 {0}% 冰冷技能施放速度 -{0}% increased Cast Speed with Elemental Skills,元素技能增加 {0}% 施放速度 -{0}% increased Cast Speed with Fire Skills,增加 {0}% 火焰技能施放速度 -{0}% increased Cast Speed with Lightning Skills,增加 {0}% 閃電技能施放速度 -{0}% increased Caustic Arrow Area of Effect,增加 {0}% 腐蝕箭矢範圍效果 -{0}% increased Caustic Arrow Damage,增加 {0}% 腐蝕箭矢傷害 -{0}% increased Caustic Arrow Duration,增加 {0}% 腐蝕箭矢持續時間 -{0}% increased Chaining range,增加 {0}% 連鎖範圍 -{0}% increased chance of Ritual Altars with Special Rewards,增加 {0}% 祭祀神壇出現特殊獎勵的機率 -{0}% increased Chance to Block Attack and Spell Damage,增加 {0}% 攻擊和法術傷害格擋率 -{0}% increased Chaos Damage,增加 {0}% 混沌傷害 -{0}% increased Chaos Damage for each Corrupted Item Equipped,每件裝備中已汙染物品時增加 {0}% 混沌傷害 -{0}% increased Chaos Damage over Time,增加 {0}% 混沌持續傷害 -{0}% increased Chaos Damage over Time taken while on Caustic Ground,當站在腐蝕地面上時,增加 {0}% 承受混沌持續傷害 -{0}% increased Chaos Damage per {1} Intelligence Allocated in Radius,範圍內每配置 {1} 點智慧,混沌傷害增加 {0}% -{0}% increased Chaos Damage per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 智慧增加 {0}% 混沌傷害 -"{0}% increased Chaos Damage per {1} maximum Mana, up to a maximum of {2}%",每 {1} 最大魔力增加 {0}% 混沌傷害,至多 {2}% -{0}% increased Chaos Damage per Level,每等級增加 {0}% 混沌傷害 -{0}% increased Chaos Damage taken,增加 {0}% 承受的混沌傷害 -{0}% increased Chaos Damage taken over time,受到的持續性混沌傷害增加 {0}% -{0}% increased Chaos Damage taken while Incubating,醞釀時增加 {0}% 承受混沌傷害 -{0}% increased Chaos Damage while affected by Herald of Agony,被苦痛之捷影響時,增加 {0}% 混沌傷害 -{0}% increased Chaos Damage with Attack Skills,攻擊技能增加 {0}% 混沌傷害 -{0}% increased Chaos Damage with Spell Skills,法術技能增加 {0}% 混沌傷害 -{0}% increased Chaos Damage with Weapons,增加 {0}% 武器混沌傷害 -{0}% increased Character Size,增加 {0}% 角色體型 -{0}% increased Charge Duration,增加 {0}% 充能持續時間 -{0}% increased Charge Recovery,增加 {0}% 充能回復 -{0}% increased Charged Dash Damage,增加 {0}% 雷霆衝鋒傷害 -{0}% increased Charges,{0}% 額外補充量 -{0}% increased Charges gained by Other Flasks during Flask Effect,藥劑效果期間增加 {0}% 其它藥劑獲得的充能 -{0}% increased Charges per use,每次使用增加 {0}% 充能 -{0}% increased Charges per use. {1}% to this value when used,每次使用增加 {0}% 充能。使用時 {1}% 此數值 -{0}% increased Charges used,增加 {0}% 充能消耗 -{0}% increased Charges used. {1}% to this value when used,增加 {0}% 充能消耗。使用時 {1}% 此數值 -{0}% increased Chill and Freeze Duration on Enemies,對敵人增加 {0}% 冰緩和冰凍期間 -{0}% increased Chill Duration on Enemies,增加 {0}% 敵人冰緩持續時間 -{0}% increased Chill Duration on enemies,增加 {0}% 敵人冰緩持續時間 -{0}% increased Chill Duration on Enemies when in Off Hand,在副手增加 {0}% 對敵人冰緩持續時間 -{0}% increased Chill Duration on you,增加 {0}% 你被冰緩的持續時間 -{0}% increased Chill Effect on Enemies,對敵人增加 {0}% 冰緩效果 -{0}% increased Claw Physical Damage per {1} Dexterity Allocated in Radius,範圍內每配置 {1} 點敏捷,爪類武器物理傷害增加 {0}% -{0}% increased Claw Physical Damage when on Low Life,貧血時增加 {0}% 爪類武器物理傷害 -{0}% increased Cleave Area of Effect,增加 {0}% 劈砍範圍 -{0}% increased Cleave Attack Speed,增加 {0}% 劈砍攻擊速度 -{0}% increased Cleave Damage,增加 {0}% 劈砍傷害 -{0}% increased Cold Attack Damage while holding a Shield,持盾時增加 {0}% 冰冷攻擊傷害 -{0}% increased Cold Damage,增加 {0}% 冰冷傷害 -{0}% increased Cold Damage if you have used a Fire Skill Recently,若近期有使用火焰技能 ,增加 {0}% 冰冷傷害 -{0}% increased Cold Damage over Time,增加 {0}% 持續性冰冷傷害 -{0}% increased Cold Damage per {1} Dexterity,每 {1} 點敏捷增加 {0}% 冰冷傷害 -{0}% increased Cold Damage per {1} Intelligence,每 {1} 點智慧增加 {0}% 冰冷傷害 -{0}% increased Cold Damage per {1} Strength,每 {1} 點力量增加 {0}% 冰冷傷害 -{0}% increased Cold Damage per {1}% Chance to Block Attack Damage,每 {1}% 攻擊傷害格擋率增加 {0}% 冰冷傷害 -{0}% increased Cold Damage per {1}% Cold Resistance above {2}%,每 {1}% 點超過 {2}% 的冰冷抗性,增加 {0}% 冰冷傷害 -"{0}% increased Cold Damage per {1}% Missing Cold Resistance, up to a maximum of {2}%",每 {1}% 失去的冰冷抗性增加 {0}% 冰冷傷害,至多 {2}% -{0}% increased Cold Damage per Frenzy Charge,每顆狂怒球增加 {0}% 冰冷傷害 -{0}% increased Cold Damage taken,增加 {0}% 承受的冰冷傷害 -{0}% increased Cold Damage taken if you've,若近期內被擊中 -{0}% increased Cold Damage taken if you've,若近期內被擊中 -{0}% increased Cold Damage taken if you've been Hit Recently,近期內你若受到過傷害,則冰冷傷害增加 {0}% -{0}% increased Cold Damage while affected by Hatred,被憎恨影響時增加 {0}% 冰冷傷害 -{0}% increased Cold Damage while affected by Herald of Ice,被冰霜之捷影響時,增加 {0}% 冰冷傷害 -{0}% increased Cold Damage while your Off Hand is empty,未裝備副手時,增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Attack Skills,攻擊技能增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Axes,持斧類武器時增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Bows,持弓類武器時增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Claws,持爪類武器時增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Daggers,持匕首類武器時增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Hits against Shocked Enemies,對感電的敵人增加 {0}% 擊中冰冷傷害 -{0}% increased Cold Damage with Maces and Sceptres,鎚類和短杖類攻擊的冰冷傷害增加 {0}% -{0}% increased Cold Damage with Maces or Sceptres,錘和權杖增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with One Handed Melee Weapons,持單手近戰武器時增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Spell Skills,法術技能增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Staves,持長杖類武器時增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Swords,持劍類武器時增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Two Handed Melee Weapons,持近戰雙手武器時增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Wands,持法杖類武器時增加 {0}% 冰冷傷害 -{0}% increased Cold Damage with Weapons,增加 {0}% 武器冰冷傷害 -{0}% increased Cold Resistance,增加 {0}% 冰冷抗性 -{0}% increased Cold Snap Area of Effect,增加 {0}% 霜爆範圍效果 -{0}% increased Cold Snap Cooldown Recovery Speed,【霜暴】冷卻回復速度增加 {0}% -{0}% increased Cold Snap Damage,增加 {0}% 霜暴傷害 -{0}% increased Conductivity Curse Effect,增加 {0}% 導電的詛咒效果 -{0}% increased Conductivity Duration,增加 {0}% 導電持續時間 -{0}% increased Consecrated Ground Area,增加 {0}% 奉獻地面範圍 -{0}% increased Contagion Area of Effect,增加 {0}% 瘟疫範圍效果 -{0}% increased Contagion Damage,增加 {0}% 瘟疫傷害 -{0}% increased Contagion Duration,增加 {0}% 瘟疫持續時間 -{0}% increased Conversion Trap Cooldown Recovery Speed,【迷魅陷阱】冷卻回復速度增加 {0}% -{0}% increased Convocation Buff Effect,增加 {0}% 號召增益效果 -{0}% increased Convocation Cooldown Recovery Speed,【號召】冷卻回復速度增加 {0}% -{0}% increased Cooldown Recovery of Travel Skills per Frenzy Charge,每個狂怒球使旅行技能的冷卻回復速度增加 {0}% -{0}% increased Cooldown Recovery Rate,增加 {0}% 冷卻回復速度 -{0}% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area,範圍內每個普通或魔法敵人增加 {0}% 冷卻時間恢復速度 -{0}% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area,範圍內每個稀有或傳奇敵人增加 {0}% 冷卻時間恢復速度 -{0}% increased Cooldown Recovery Rate for Stance Skills,增加 {0}% 姿態技能冷卻時間恢復速度 -{0}% increased Cooldown Recovery Rate for throwing Traps,增加 {0}% 陷阱冷卻回復速度 -{0}% increased Cooldown Recovery Rate of Movement Skills,增加 {0}% 位移技能的冷卻時間恢復速度 -{0}% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste,被迅捷影響時,增加 {0}% 移動技能冷卻速度 -{0}% increased Cooldown Recovery Rate of Travel Skills,增加 {0}% 快行技能冷卻時間恢復率 -{0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge,每顆狂怒球增加快行技能 {0}% 冷卻時間恢復 -"{0}% increased Cooldown Recovery Rate per Brand, up to a maximum of {1}%",每個烙印增加 {0}% 冷卻時間恢復速度,至多 {1}% -{0}% increased Cooldown Recovery Speed,冷卻回復速度增加 {0}% -{0}% increased Cooldown Recovery Speed for each Normal or Magic Enemy in Area,範圍中每有一個普通或魔法敵人,就使冷卻時間回復速度增加 {0}% -{0}% increased Cooldown Recovery Speed for each Rare or Unique Enemy in Area,範圍中每有一個稀有或傳奇敵人,就使冷卻時間回復速度增加 {0}% -{0}% increased Cooldown Recovery Speed for Stance Skills,姿態技能的冷卻回復速度加快 {0}% -{0}% increased Cooldown Recovery Speed for throwing Traps,陷阱冷卻回復速度增加 {0}% -{0}% increased Cooldown Recovery Speed of Movement Skills,位移技能的的冷卻恢復速度增加 {0}% -{0}% increased cooldown recovery speed of Movement Skills used while affected by Haste,受到【迅捷】影響時,移動技能的冷卻速度增加 {0}% -"{0}% increased Cooldown Recovery Speed per Brand, up to a maximum of {1}%",每個烙印使冷卻回復速度加快 {0}%,最多 {1}% -{0}% increased Corrupting Fever Duration,增加 {0}% 腐化潮持續時間 -{0}% increased Cost,增加 {0}% 消耗 -{0}% increased Cost of Aura Skills that summon Totems,增加 {0}% 會召喚圖騰光環技能的消耗 -{0}% increased Cost of Building and Upgrading Towers,增加 {0}% 建造和升級防守塔的消耗 -{0}% increased Cost of Channelling Skills,增加 {0}% 引導施放技能的消耗 -{0}% increased Cost of Skills,增加 {0}% 技能消耗 -{0}% increased Cost of Skills for each {1} total Mana Spent Recently,近期每消耗 {1} 總魔力,增加 {0}% 技能消耗 -{0}% increased Cost of Skills that throw Traps,增加 {0}% 投擲陷阱技能的消耗 -{0}% increased Cost of Skills that throw Traps or Mines,增加 {0}% 投擲陷阱或地雷技能的消耗 -{0}% increased Creeping Frost Area of Effect,增加 {0}% 寒霜滲透範圍效果 -{0}% increased Creeping Frost Damage,增加 {0}% 寒霜滲透傷害 -{0}% increased Creeping Frost Duration,增加 {0}% 寒霜滲透持續時間 -{0}% increased Cremation Cast Speed,增加熔炎送葬 {0}% 施放速度 -{0}% increased Cremation Damage,增加 {0}% 熔炎送葬傷害 -{0}% increased Critical Strike Chance,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance against Bleeding Enemies,對流血的敵人增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance against Blinded Enemies,對致盲的敵人增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance against Chilled Enemies,對冰緩的敵人增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance against Enemies affected,對元素異常狀態敵人 -{0}% increased Critical Strike Chance against Enemies affected,對元素異常狀態敵人 -{0}% increased Critical Strike Chance against Enemies affected by Elemental Ailments,對元素異常狀態敵人的暴擊率增加 {0}% -{0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect,藥劑效果持續時間內,對站在奉獻地面上的敵人增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry,被狂熱影響時,對站在奉獻地面上的敵人增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance against Enemies on Full Life,對滿血的敵人增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments,對沒有受到元素異常狀態的敵人的暴擊率增加 {0}% -{0}% increased Critical Strike Chance against Marked Enemy,對被印記的敵人增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance against Poisoned Enemies,對中毒敵人增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance against Shocked Enemies,對感電的敵人增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance against Taunted Enemies,對被嘲諷的敵人增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance during any Flask Effect,在任何藥劑效果期間增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance during Flask Effect,藥劑效果持續時間內,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance for Attacks,攻擊增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance for each blade,每把飛刃增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance for each Mine Detonated,近期每個爆炸的地雷增加 {0}% 暴擊率, -"{0}% increased Critical Strike Chance for each Mine Detonated Recently, up to {1}%",近期每個引爆的地雷可使暴擊率增加 {0}%,最多 {1}% -{0}% increased Critical Strike Chance for Spells,增加 {0}% 法術暴擊率 -{0}% increased Critical Strike Chance for Spells if you've Killed Recently,若你近期有擊殺,增加 {0}% 法術暴擊率 -{0}% increased Critical Strike Chance for Spells per {1} Player Maximum Life,每 {1} 玩家最大生命,增加 {0}% 法術暴擊率 -{0}% increased Critical Strike Chance for Spells per Raised Spectre,每個喚醒幽魂增加 {0}% 法術暴擊率 -{0}% increased Critical Strike Chance for Spells while Dual Wielding,雙持武器時,增加 {0}% 法術暴擊率 -{0}% increased Critical Strike Chance for Spells while holding a Shield,持盾時,增加 {0}% 法術暴擊率 -{0}% increased Critical Strike Chance for Spells while wielding a Staff,持長杖時,增加 {0}% 法術暴擊率 -{0}% increased Critical Strike Chance if you have Killed Recently,若近期有擊殺,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance if you haven't Blocked Recently,若你近期沒有格擋,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance if you haven't Crit Recently,近期內你若沒有暴擊,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently,若近期沒有造成暴擊,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance if you haven't gained a Power Charge Recently,若你近期沒有獲得暴擊球,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance if you haven’t Blocked Recently,若你近期內沒有格擋,則暴擊率增加 {0}% -{0}% increased Critical Strike Chance if you've been Shocked Recently,若你近期被感電,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance if you've Killed Recently,近期內若有造成擊殺,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance per {1} Strength,每 {1} 點力量增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance per {1}% Quality,每 {1}% 品質增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance per Adaptation to Lightning,每個閃電適應增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance per Blitz Charge,每顆閃電球增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance per Brand,每個烙印增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance per Endurance Charge,每顆耐力球增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance per Frenzy Charge,每顆狂怒球增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance per Grand Spectrum,每顆巨光譜增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance per Inspiration Charge,每顆啟發球增加 {0}% 暴擊率 -"{0}% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower",力量點或智慧點取低者,每點增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance per Power Charge,每個暴擊球增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance per Volley,每次齊射增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance while affected by Wrath,被雷霆影響時增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance while Channelling,引導施放時增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance while Dual Wielding,雙持時增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance while holding a Shield,持盾時增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance while Physical Aegis is depleted,當物理聖盾被耗盡時,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance while you have at least {1} Intelligence,當你至少有 {1} 點智慧時,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance while you have Avatar of Fire,當你有火之化身時,增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance with arrows that Fork,分裂的箭矢增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance with Axes,增加 {0}% 斧暴擊率 -{0}% increased Critical Strike Chance with Bows,使用弓類武器時增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance with Brand Skills,烙印技能暴擊率增加 {0}% -{0}% increased Critical Strike Chance with Chaos Skills,增加 {0}% 混沌技能暴擊率 -{0}% increased Critical Strike Chance with Claws,使用爪類武器時增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance with Cold Skills,增加 {0}% 冰冷技能暴擊率 -{0}% increased Critical Strike Chance with Daggers,使用匕首類武器時增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance with Elemental Skills,增加 {0}% 全元素技能暴擊率 -{0}% increased Critical Strike Chance with Fire Skills,增加 {0}% 火焰技能暴擊率 -{0}% increased Critical Strike Chance with Lightning Skills,增加 {0}% 閃電技能暴擊率 -{0}% increased Critical Strike Chance with Maces and Sceptres,鎚類和短杖類攻擊的暴擊率增加 {0}% -{0}% increased Critical Strike Chance with Maces or Sceptres,錘和權杖增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance with Mines,增加 {0}% 地雷暴擊率 -{0}% increased Critical Strike Chance with One Handed Melee Weapons,使用單手近戰武器時增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance with Spells which remove the maximum number of Seals,移除封印的最大數量,增加法術 {0}% 暴擊率 -{0}% increased Critical Strike Chance with Staves,持長杖時增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance with Swords,持劍時增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance with Totem Skills,圖騰技能增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance with Traps,增加 {0}% 陷阱暴擊率 -{0}% increased Critical Strike Chance with Two Handed Melee Weapons,使用雙手近戰武器時增加 {0}% 暴擊率 -{0}% increased Critical Strike Chance with Wands,持法杖時增加 {0}% 暴擊率 -{0}% increased Curse Duration,增加 {0}% 詛咒的持續時間 -{0}% increased Cyclone Attack Speed,增加 {0}% 旋風斬攻擊速度 -{0}% increased Cyclone Damage,增加 {0}% 旋風斬傷害 -{0}% increased Damage,增加 {0}% 傷害 -{0}% increased Damage against Abyssal Monsters,對深淵怪物增加 {0}% 傷害 -{0}% increased Damage against Demons during Flask effect,藥劑效果期間增加 {0}% 針對惡魔的傷害 -{0}% increased Damage against Ignited Enemies,對被點燃的敵人增加 {0}% 傷害 -{0}% increased Damage against Taunted Enemies,對被嘲諷的敵人增加 {0}% 傷害 -{0}% increased Damage during any Flask Effect,在藥劑效果持續時間內,增加 {0}% 傷害 -{0}% increased Damage for each {1} Mana you have Spent Recently,近期你每消耗 {1} 魔力,增加 {0}% 傷害 -{0}% increased Damage for each Herald affecting you,每個影響你的捷光環增加 {0}% 傷害 -{0}% increased Damage for each Magic Item Equipped,每件裝備中的魔法物品增加 {0}% 傷害 -{0}% increased Damage for each of your Aura or Herald Skills affecting you,每個影響你的光環或捷技能,增加 {0}% 傷害 -{0}% increased Damage for each Poison on you,你身上每層中毒增加 {0}% 傷害 -{0}% increased Damage for each Poison on you up to a maximum of {1}%,你身上每層中毒增加 {0}% 傷害,最多 {1}% -{0}% increased Damage for each time this Skill has Chained,此技能每次連鎖時增加 {0}% 傷害 -{0}% increased Damage for each time you've Warcried Recently,近期每次你獲得戰吼增加 {0}% 傷害 -{0}% increased Damage for each Trap and Mine you have,每個你存在的陷阱和地雷增加你 {0}% 傷害 -{0}% increased Damage for each type of Abyss Jewel affecting you,每種你身上的深淵珠寶增加 {0}% 傷害 -{0}% increased Damage from Damage Over Time effects,增加 {0}% 持續傷害 -{0}% increased Damage if Corrupted,若已汙染增加 {0}% 傷害 -{0}% increased Damage if firing at least {1} Projectiles,若發射至少 {1} 個投射物,增加 {0}% 傷害 -{0}% increased Damage if not Consuming a Corpse,若沒有消耗屍體,增加 {0}% 傷害 -{0}% increased Damage if three different Charge types removed,若三種不同類型的能量球被移除,增加 {0}% 傷害 -{0}% increased Damage if you Detonated Mines Recently,近期內你若有引爆地雷,增加 {0}% 地雷傷害 -{0}% increased Damage if you have Consumed a corpse Recently,若你近期有消耗屍體,增加 {0}% 傷害 -{0}% increased Damage if you have Shocked an Enemy Recently,若近期有感電敵人,增加 {0}% 傷害 -{0}% increased Damage if you Summoned a Golem in the past {1} seconds,召喚魔像後 {1} 秒內傷害增加 {0}% -{0}% increased Damage if you've been Ignited Recently,若你近期被點燃,增加 {0}% 傷害 -{0}% increased Damage if you've dealt a Critical Strike in the past {1} seconds,若你過去 {1} 秒有造成暴擊增加 {0}% 傷害 -{0}% increased Damage if you've dealt a Critical Strike Recently,近期內你若打出過暴擊,則傷害增加 {0}% -{0}% increased Damage if you've Frozen an Enemy Recently,若近期你有使敵人冰凍則增加 {0}% 傷害 -{0}% increased Damage if you've killed a Bleeding Enemy Recently,近期內你若有擊殺流血中的敵人,增加 {0}% 傷害 -{0}% increased Damage if you've Killed a Cursed Enemy Recently,若你近期內有擊殺被詛咒的敵人,減少 {0}% 傷害 -{0}% increased Damage if you've Killed Recently,若近期有擊殺,增加 {0}% 傷害 -{0}% increased Damage if you've taken a Savage Hit Recently,近期內你若受到了殘暴打擊,增加 {0}% 傷害 -{0}% increased Damage if you've taken no Damage from Hits Recently,近期內你若沒有被擊中受到傷害,增加 {0}% 傷害 -{0}% increased Damage if you've used a Travel Skill Recently,若你近期有使用快行技能,增加 {0}% 傷害 -{0}% increased Damage of each Damage Type for which you have a matching Golem,當你有魔像存在時,對應元素的傷害增加 {0}% -{0}% increased Damage on Burning Ground,在燃燒地面上增加 {0}% 傷害 -{0}% increased Damage over Time,增加 {0}% 持續傷害 -{0}% increased Damage Over Time during Flask Effect,藥劑效果期間增加 {0}% 持續傷害 -{0}% increased Damage over Time per Frenzy Charge,每顆狂怒球增加 {0}% 持續傷害 -{0}% increased Damage over Time per Power Charge,每顆暴擊球增加 {0}% 持續傷害 -{0}% increased Damage over Time Taken while you have at least {1} Fortification,你至少有 {1} 層護體時,增加承受 {0}% 持續傷害 -{0}% increased Damage over Time while affected by a Herald,被捷光環影響時,增加 {0}% 持續傷害 -{0}% increased Damage over Time while Dual Wielding,雙持武器時增加 {0}% 持續傷害 -{0}% increased Damage over Time while holding a Shield,持盾時增加 {0}% 持續傷害 -{0}% increased Damage over Time while wielding a Two Handed Weapon,持雙手武器時增加 {0}% 持續傷害 -{0}% increased Damage Over Time with Attack Skills,增加 {0}% 攻擊技能持續傷害 -{0}% increased Damage Over Time with Bow Skills,增加 {0}% 弓技能持續傷害 -{0}% increased Damage per {1} Dexterity,每 {1} 點敏捷增加 {0}% 傷害 -{0}% increased Damage per {1} Intelligence,每 {1} 點智慧增加 {0}% 傷害 -{0}% increased Damage per {1} Levels,每 {1} 級增加 {0}% 傷害 -{0}% increased Damage per {1} of your lowest Attribute,每 {1} 點你最低的能力值,增加 {0}% 傷害 -{0}% increased Damage per {1} Strength,每 {1} 點力量增加 {0}% 傷害 -{0}% increased Damage per {1} Strength when in Main Hand,在主手時,每 {1} 力量增加 {0}% 傷害 -{0}% increased Damage per {1}% Chance to Block Attack Damage,每 {1}% 攻擊傷害格擋率,增加 {0}% 傷害 -{0}% increased Damage per Adaptation to Fire,每個火焰適應增加 {0}% 傷害 -{0}% increased Damage per Crab Barrier,每層蟹將重盾增加 {0}% 傷害 -{0}% increased Damage per Curse on you,自身上每個詛咒增加你 {0}% 傷害 -{0}% increased Damage per Endurance Charge,每個耐力球增加 {0}% 傷害 -"{0}% increased Damage per Endurance, Frenzy or Power Charge",每顆狂怒、暴擊或耐力球增加 {0}% 傷害 -{0}% increased Damage per Enemy Killed by you or your Totems Recently,若過去 4 秒內你或你的圖騰每擊殺一個敵人,增加 {0}% 傷害 -{0}% increased Damage per Frenzy Charge,每顆狂怒球增加 {0}% 傷害 -{0}% increased Damage per Frenzy Charge with Hits against Enemies on Low Life,擊中貧血敵人,每顆狂怒球增加 {0}% 傷害 -"{0}% increased Damage per Frenzy, Power or Endurance Charge",每顆狂怒、暴擊或耐力球增加 {0}% 傷害 -{0}% increased Damage per Linked target,每個連結目標增加 {0}% 傷害 -{0}% increased Damage per one hundred nearby Enemies,附近每 100 個敵人增加 {0}% 傷害 -{0}% increased Damage per Power Charge,每顆暴擊球增加 {0}% 傷害 -{0}% increased Damage per Power Charge with Hits against Enemies on Full Life,每顆暴擊球對滿血的敵人增加 {0}% 擊中傷害 -{0}% increased Damage per Power Charge with Hits against Enemies on Low Life,擊中貧血敵人,每顆暴擊球增加 {0}% 傷害 -{0}% increased Damage per Raised Zombie,每隻殭屍復甦增加 {0}% 傷害 -{0}% increased Damage per Summoned Golem,每個召喚魔像增加 {0}% 傷害 -{0}% increased Damage taken,增加 {0}% 承受傷害 -{0}% increased Damage Taken for {1} seconds after Spending a total of {2} Mana,在消耗總 {2} 魔力後,增加 {0}% 承受傷害,持續 {1} 秒 -{0}% increased Damage taken from Bleeding Enemies,增加承受來自流血的敵人 {0}% 傷害 -{0}% increased Damage taken from Blinded Enemies,增加承受來自致盲敵人的 {0}% 傷害 -{0}% increased Damage taken from Damage Over Time,增加 {0}% 所承受的持續性傷害 -{0}% increased Damage taken from Demons,增加 {0}% 承受的惡魔的傷害 -{0}% increased Damage taken from Demons during Flask effect,藥劑效果期間增加 {0}% 承受的惡魔的傷害 -{0}% increased Damage taken from Ghosts,遭受鬼魂的傷害增加 {0}% -{0}% increased Damage taken from Hits,被擊中時增加 {0}% 承受傷害 -{0}% increased Damage Taken from Hits from Labyrinth Traps,增加 {0}% 被帝王迷宮陷阱擊中傷害 -{0}% increased Damage taken from Melee Attacks,增加 {0}% 承受的近戰技能攻擊傷害 -{0}% increased Damage taken from Projectiles,增加 {0}% 承受的投射物技能攻擊傷害 -{0}% increased Damage taken from Skeletons,遭受骷髏的傷害增加 {0}% -{0}% increased Damage taken from Taunted Enemies,增加 {0}% 來自受嘲諷的敵人的傷害 -{0}% increased Damage taken from Trap or Mine Hits,增加承受 {0}% 來自陷阱或地雷擊中的傷害 -{0}% increased Damage taken if Corrupted,若已汙染增加 {0}% 承受傷害 -{0}% increased Damage taken if you haven't been Hit Recently,若你近期沒有被擊中,增加 {0}% 承受傷害 -{0}% increased Damage taken if you Killed a Taunted Enemy Recently,近期內你若有擊殺受到嘲諷的敵人,增加 {0}% 傷害 -{0}% increased Damage taken if you've been Frozen Recently,若你近期被冰凍,增加承受 {0}% 傷害 -{0}% increased Damage taken if you've Killed Recently,近期內你若有擊殺,增加 {0}% 承受的傷害 -{0}% increased Damage taken if you've taken a Savage Hit Recently,若近期內受到殘暴打擊,增加 {0}% 傷害 -{0}% increased Damage taken if you've Taunted an Enemy Recently,若近期內你有成功嘲諷敵人,增加 {0}% 承受的傷害 -{0}% increased Damage taken per {1} Dexterity,每 {1} 點敏捷,增加 {0}% 承受傷害 -{0}% increased Damage taken per {1} Intelligence,每 {1} 點智慧,增加 {0}% 承受傷害 -{0}% increased Damage taken per {1} Strength,每 {1} 點力量,增加 {0}% 承受傷害 -{0}% increased Damage taken per Frenzy Charge,承受每個狂怒球的傷害增加 {0}% -{0}% increased Damage taken per Ghost Shroud,每個幽魂屍布增加 {0}% 承受傷害 -{0}% increased Damage taken while Elusive,靈巧時增加 {0}% 承受傷害 -{0}% increased Damage taken while Leeching,偷取時增加 {0}% 承受傷害 -{0}% increased Damage taken while on Full Energy Shield,能量護盾全滿時增加 {0}% 受到的傷害 -{0}% increased Damage taken while on Full Life,滿血時增加承受 {0}% 傷害 -{0}% increased Damage taken while Phasing,迷蹤時,增加 {0}% 承受傷害 -{0}% increased Damage taken while there are at least two Rare or Unique Enemies nearby,當附近至少有 2 隻稀有或傳奇敵人,增加 {0}% 你承受傷害 -{0}% increased Damage to Close Range Enemies,對近距離敵人增加 {0}% 傷害 -{0}% increased Damage to distant Enemies,對遠距離敵人增加 {0}% 傷害 -{0}% increased Damage when Cast on Frostbolt,施放寒冰彈時,增加 {0}% 傷害 -{0}% increased Damage when not on Low Life,非貧血狀態下增加 {0}% 傷害 -{0}% increased Damage when on Full Life,當滿血時增加 {0}% 傷害 -{0}% increased Damage when on Low Life,貧血時增加 {0}% 傷害 -{0}% increased Damage when successfully Backstabbing,偷襲成功增加 {0}% 傷害 -{0}% increased Damage when you have no Energy Shield,當能量護盾歸零時,傷害增加 {0}% -{0}% increased Damage while affected by a Herald,被捷光環影響時,增加 {0}% 傷害 -{0}% increased Damage while Channelling,引導施放時增加 {0}% 傷害 -{0}% increased Damage while Dead,死亡時增加 {0}% 傷害 -{0}% increased Damage while Ignited,點燃時增加 {0}% 傷害 -{0}% increased Damage while in Blood Stance,血腥姿態時增加 {0}% 傷害 -{0}% increased Damage while Leeching,偷取時增加 {0}% 傷害 -{0}% increased Damage while Leeching Energy Shield,偷取能量護盾時,增加 {0}% 傷害 -{0}% increased Damage while Leeching Life,偷取生命時,增加 {0}% 傷害 -{0}% increased Damage while Leeching Mana,偷取魔力時,增加 {0}% 傷害 -{0}% increased Damage while not on full Energy Shield,能量護盾沒有全滿時增加 {0}% 傷害 -{0}% increased Damage while on Consecrated Ground,在奉獻地面上增加 {0}% 傷害 -{0}% increased Damage while on Full Energy Shield,滿能量護盾時,增加 {0}% 傷害 -{0}% increased Damage while Shocked,感電時增加 {0}% 傷害 -{0}% increased Damage while there is only one nearby Enemy,附近只有 1 個敵人增加 {0}% 傷害 -{0}% increased Damage while wielding a Wand,持法杖時增加 {0}% 傷害 -{0}% increased Damage while wielding two different Weapon Types,當持兩件不同武器類型時,增加 {0}% 傷害 -{0}% increased Damage while you are wielding a Bow and have a Totem,當你持弓和有 1 個圖騰時,增加 {0}% 傷害 -{0}% increased Damage while you have {1} or fewer Blades,你有 {1} 個以下劍刃時,增加 {0}% 傷害 -{0}% increased Damage while you have a Summoned Golem,當你召喚 1 隻魔像時,增加 {0}% 傷害 -{0}% increased Damage while you have a Totem,當你有圖騰存在時,增加 {0}% 傷害 -{0}% increased Damage while you have Fortify,護體狀態下增加 {0}% 傷害 -{0}% increased Damage while you have no Energy Shield,當能量護盾歸零時增加 {0}% 傷害 -{0}% increased Damage while you have no Frenzy Charges,當你身上沒有狂怒球時增加 {0}% 傷害 -{0}% increased Damage with Ailments,增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills,攻擊技能增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills while wielding a Bow,持弓時攻擊技能增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills while wielding a Claw,持爪時攻擊技能增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills while wielding a Dagger,持匕首時攻擊技能增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre,持錘或權杖時,增加 {0}% 攻擊技能的異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon,持近戰武器時攻擊技能增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon,持單手武器時攻擊技能增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills while wielding a Staff,持長杖時攻擊技能增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills while wielding a Sword,持劍時攻擊技能增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon,持雙手武器時攻擊技能增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills while wielding a Wand,持法杖時攻擊技能增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments from Attack Skills while wielding an Axe,持斧時攻擊技能增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments per Elder Item Equipped,每件裝備中尊師之物增加 {0}% 異常狀態傷害 -{0}% increased Damage with Ailments per Frenzy Charge,每顆狂怒球增加 {0}% 異常狀態傷害 -{0}% increased Damage with Attack Skills while Fortified,護體時增加 {0}% 攻擊技能傷害 -{0}% increased Damage with Attack Skills while you have at least {1} Fortification,你至少有 {1} 層護體時,增加 {0}% 攻擊技能傷害 -{0}% increased Damage with Axes,增加 {0}% 斧的傷害 -{0}% increased Damage with Bleeding,增加 {0}% 流血傷害 -{0}% increased Damage with Bleeding inflicted on Poisoned Enemies,對中毒的敵人增加 {0}% 流血傷害 -{0}% increased Damage with Bleeding per Endurance Charge,每顆耐力球增加 {0}% 流血傷害 -{0}% increased Damage with Bleeding you inflict on Maimed Enemies,對癱瘓敵人增加 {0}% 你造成的流血傷害 -{0}% increased Damage with Bows,持弓類武器時增加 {0}% 傷害 -{0}% increased Damage with Brand Skills,烙印技能傷害增加 {0}% -{0}% increased Damage with Brand Skills per {1} Devotion,每 {1} 點奉獻使烙印技能傷害增加 {0}% -{0}% increased Damage with Claws,增加 {0}% 爪的傷害 -{0}% increased Damage with Claws while on Low Life,瀕血時增加 {0}% 爪的傷害 -{0}% increased Damage with Cold Skills,增加 {0}% 冰冷技能傷害 -{0}% increased Damage with Daggers,增加 {0}% 匕首的傷害 -{0}% increased Damage with Fire Skills,增加 {0}% 火焰技能傷害 -{0}% increased Damage with Hits,增加 {0}% 擊中傷害 -{0}% increased Damage with Hits for each Level higher the Enemy is than you,敵人每高過你一等,增加 {0}% 擊中傷害 -{0}% increased Damage with Hits against Chilled Enemies,擊中冰緩敵人增加 {0}% 傷害 -{0}% increased Damage with Hits against Demons,擊中惡魔時增加 {0}% 傷害 -{0}% increased Damage with Hits against Enemies affected by Elemental Ailments,擊中元素異常狀態的敵人增加 {0}% 傷害 -{0}% increased Damage with Hits against Enemies on Full Life,對滿血的敵人增加 {0}% 擊中傷害 -{0}% increased Damage with Hits against Enemies that are on Low Life,對貧血的敵人增加 {0}% 擊中傷害 -{0}% increased Damage with Hits against Frozen Enemies,擊中冰凍敵人增加 {0}% 傷害 -"{0}% increased Damage with Hits against Frozen, Shocked or Ignited Enemies",對冰凍、感電和點燃的敵人增加 {0}% 擊中傷害 -{0}% increased Damage with Hits against Magic monsters,對魔法怪物的擊中增加 {0}% 傷害 -{0}% increased Damage with Hits against Rare and Unique Enemies,擊中稀有怪和傳奇怪增加 {0}% 傷害 -{0}% increased Damage with Hits against Rare monsters,擊中稀有怪物增加 {0}% 傷害 -{0}% increased Damage with Hits against Shocked Enemies,對感電的敵人增加 {0}% 擊中傷害 -{0}% increased Damage with Hits and Ailments,增加 {0}% 擊中和異常狀態傷害 -{0}% increased Damage with Hits and Ailments against Bleeding Enemies,對流血敵人增加 {0}% 擊中和異常狀態傷害 -{0}% increased Damage with Hits and Ailments against Blinded Enemies,對致盲的敵人增加 {0}% 擊中和異常狀態傷害 -{0}% increased Damage with Hits and Ailments against Burning Enemies,擊中和異常狀態對燃燒敵人增加 {0}% 傷害 -{0}% increased Damage with Hits and Ailments against Chilled Enemies,對冰緩的敵人增加 {0}% 擊中和異常狀態的傷害 -{0}% increased Damage with Hits and Ailments against Cursed Enemies,對被詛咒的敵人增加 {0}% 擊中和異常狀態傷害 -{0}% increased Damage with Hits and Ailments against Enemies affected by {1} Spider's Webs,對被蛛網纏繞 {1} 層的敵人增加 {0}% 擊中和異常狀態傷害 -{0}% increased Damage with Hits and Ailments against Enemies affected by Ailments,對被異常狀態影響的敵人增加 {0}% 擊中和異常狀態傷害 -{0}% increased Damage with Hits and Ailments against Enemies that are on Full Life,對滿血的敵人增加 {0}% 擊中和異常狀態傷害 -{0}% increased Damage with Hits and Ailments against Hindered Enemies,擊中和異常狀態對緩速敵人增加 {0}% 傷害 -{0}% increased Damage with Hits and Ailments against Marked Enemy,對被印記的敵人增加 {0}% 擊中和異常狀態傷害 -{0}% increased Damage with Hits and Ailments against Unique Enemies,對傳奇敵人增加 {0}% 擊中和異常狀態傷害 -{0}% increased Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒增加擊中和異常狀態 {0}% 傷害 -"{0}% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy",對被冰凍、感電、點燃敵人的擊中傷害和異常狀態傷害增加 {0}% -"{0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每個冰凍、感電和點燃增加 {0}% 擊中和異常狀態傷害 -{0}% increased Damage with Hits and Poison,增加 {0}% 擊中與中毒傷害 -{0}% increased Damage with Hits and Poison for each Poison on the Enemy,根據敵人身上中毒層數,增加 {0}% 擊中和中毒傷害 -{0}% increased Damage with Ignite inflicted on Chilled Enemies,對冰緩的敵人增加 {0}% 點燃傷害 -{0}% increased Damage with Lightning Skills,增加 {0}% 閃電技能傷害 -{0}% increased Damage with Maces and Sceptres,鎚類和短杖類攻擊傷害增加 {0}% -{0}% increased Damage with Maces or Sceptres,錘和權杖增加 {0}% 傷害 -"{0}% increased Damage with Maces, Sceptres or Staves",錘、權杖或長仗增加 {0}% 傷害 -{0}% increased Damage with Movement Skills,移動技能增加 {0}% 傷害 -{0}% increased Damage with Non-Vaal Skills during Soul Gain Prevention,停止獲得靈魂持續時間,增加 {0}% 非瓦爾技能傷害 -{0}% increased Damage with One Handed Weapons,持單手武器時增加 {0}% 傷害 -{0}% increased Damage with Poison,增加 {0}% 中毒傷害 -{0}% increased Damage with Poison if you have at least {1} Dexterity,若你至少有 {1} 點敏捷,增加 {0}% 中毒傷害 -{0}% increased Damage with Poison inflicted on Bleeding Enemies,對流血的敵人增加 {0}% 中毒傷害 -{0}% increased Damage with Poison per Frenzy Charge,每顆狂怒球增加 {0}% 中毒傷害 -{0}% increased Damage with Poison per Power Charge,每顆暴擊球增加 {0}% 中毒傷害 -{0}% increased Damage with Shield Skills,增加 {0}% 盾牌技能傷害 -{0}% increased Damage with Shield Skills per {1}% Chance to Block Attack Damage,每 {1}% 格擋攻擊傷害率,增加 {0}% 盾牌技能傷害 -{0}% increased Damage with Skills that Cost Life,消耗生命的技能增加 {0}% 傷害 -{0}% increased Damage with Staves,增加 {0}% 長杖的傷害 -{0}% increased Damage with Swords,增加 {0}% 劍的傷害 -{0}% increased Damage with Two Handed Weapons,持雙手武器時增加 {0}% 傷害 -{0}% increased Damage with Unarmed Attacks,增加 {0}% 空手攻擊傷害 -{0}% increased Damage with Unarmed Attacks against Bleeding Enemies,對流血的敵人空手攻擊時增加 {0}% 傷害 -{0}% increased Damage with Vaal Skills,增加 {0}% 瓦爾技能傷害 -{0}% increased Damage with Vaal Skills during effect,效果持續時間增加 {0}% 瓦爾技能傷害 -{0}% increased Damage with Wands,增加 {0}% 法杖傷害 -{0}% increased Damage with Wands if you've dealt a Critical Strike Recently,若你近期有造成暴擊,增加 {0}% 法仗傷害 -{0}% increased Dark Pact Area of Effect,增加 {0}% 暗夜血契範圍效果 -{0}% increased Dark Pact Cast Speed,增加 {0}% 暗夜血契施放速度 -{0}% increased Dark Pact Damage,增加 {0}% 暗夜血契傷害 -{0}% increased Debuff Duration per Curse applied,每個施放的詛咒增加 {0}% 減益效果持續時間 -{0}% increased Debuff Effect,增加 {0}% 減益效果 -{0}% increased Decoy Totem Area of Effect,增加 {0}% 誘餌圖騰範圍效果 -{0}% increased Decoy Totem Life,增加 {0}% 誘餌圖騰生命 -{0}% increased Defences from Equipped Shield,增加 {0}% 從盾牌獲取的防禦 -{0}% increased Defences from Equipped Shield per {1} Devotion,每 {1} 個奉獻,增加 {0}% 已裝備盾牌的防禦 -{0}% increased Defences while wielding a Staff,持長杖時,增加 {0}% 防禦 -{0}% increased delay between affected Areas,增加 {0}% 被影響區域間的延遲 -{0}% increased Demolition speed,增加 {0}% 拆除速度 -{0}% increased Desecrate Cooldown Recovery Speed,【褻瀆】冷卻回復速度增加 {0}% -{0}% increased Desecrate Damage,增加 {0}% 褻瀆傷害 -{0}% increased Desecrate Duration,增加褻瀆 {0}% 持續時間 -{0}% increased Despair Curse Effect,增加 {0}% 絕望詛咒效果 -{0}% increased Despair Duration,增加 {0}% 絕望持續時間 -{0}% increased Destructive Link Duration,增加 {0}% 連結:破壞持續時間 -{0}% increased Detonate Dead Area of Effect,增加 {0}% 屍體爆破範圍效果 -{0}% increased Detonate Dead Damage,增加 {0}% 屍體爆破傷害 -{0}% increased Devouring Totem Leech per second,增加 {0}% 吞噬圖騰每秒偷取速度 -{0}% increased Dexterity,增加 {0}% 敏捷 -{0}% increased Dexterity if Strength is higher than Intelligence,若力量高於智慧,增加 {0}% 敏捷 -{0}% increased Dexterity Requirement,增加 {0}% 敏捷需求 -{0}% increased Discharge Damage,增加 {0}% 解放的傷害 -{0}% increased Discharge Radius,增加 {0}% 解放的範圍半徑 -{0}% increased distance between Firing Points,增加 {0}% 發射點間的距離 -{0}% increased distance between Volleys,增加 {0}% 齊射間的距離 -{0}% increased Dominating Blow Damage,增加 {0}% 霸氣之擊的傷害 -{0}% increased Double Strike Attack Speed,增加 {0}% 雙重打擊攻擊速度 -{0}% increased Double Strike Critical Strike Chance,增加 {0}% 雙重打擊暴擊率 -{0}% increased Double Strike Damage,增加 {0}% 雙重打擊傷害 -{0}% increased Dual Strike Attack Speed,增加 {0}% 雙持打擊攻擊速度 -{0}% increased Dual Strike Critical Strike Chance,增加 {0}% 雙持打擊暴擊率 -{0}% increased Dual Strike Damage,增加 {0}% 雙持打擊傷害 -{0}% increased Duration,增加 {0}% 持續時間 -{0}% increased Duration,增加 {0}% 持續時間 -{0}% increased Duration of Ailments inflicted while wielding a Bow,增加 {0}% 持弓時造成異常狀態的持續時間 -{0}% increased Duration of Ailments on Enemies,增加 {0}% 敵人身上異常狀態時間 -{0}% increased Duration of Ailments you inflict while Focused,專注時增加 {0}% 你造成異常狀態的持續時間 -{0}% increased Duration of Ailments you inflict while Focussed,專注時增加 {0}% 你造成異常狀態的持續時間 -{0}% increased Duration of Buffs and Debuffs you create from skills,增加 {0}% 你從技能得到的增益與減益的持續時間 -{0}% increased Duration of Cold Ailments,增加 {0}% 冰冷異常狀態持續時間 -{0}% increased Duration of Curses on you,增加 {0}% 自身詛咒的持續時間 -{0}% increased Duration of Curses on you per {1} Devotion,每 {1} 個奉獻,增加 {0}% 你身上詛咒的持續時間 -{0}% increased Duration of Damaging Ailments,增加 {0}% 傷害型異常狀態持續時間 -{0}% increased Duration of Elemental Ailments on Cursed enemies,增加 {0}% 被詛咒敵人身上元素異常狀態的持續時間 -{0}% increased Duration of Elemental Ailments on Enemies,增加 {0}% 敵人身上元素異常狀態時間 -{0}% increased Duration of Fire Ailments,增加 {0}% 火焰異常狀態持續時間 -{0}% increased Duration of Lightning Ailments,增加 {0}% 閃電異常狀態持續時間 -{0}% increased Duration of Poisons you inflict during Flask effect,藥劑效果持續時間內,增加 {0}% 你造成的中毒持續時間 -{0}% increased Duration of Shrine Effects on Players,神殿持續時間增加 {0}% -{0}% increased Duration of Shrine Effects on you,增加 {0}% 神殿效果持續時間 -{0}% increased Duration of Supported Skills and Damaging Ailments they inflict,增加 {0}% 輔助技能持續時間和異常狀態造成的傷害 -{0}% increased Duration of this Skill and Damaging Ailments,增加 {0}% 此技能和傷害型異常狀態時間 -{0}% increased Duration per {1} Strength,每 {1} 點力量增加 {0}% 持續時間 -{0}% increased Duration per Stage,每層增加 {0}% 持續時間 -{0}% increased Duration that Monsters do not Heal,增加 {0}% 敵人無法回復生命的持續時間 -{0}% increased Duration. {1}% to this value when used,增加 {0}% 持續時間。使用時 {1}% 此數值 -{0}% increased Earthquake Area of Effect,增加 {0}% 震地範圍效果 -{0}% increased Earthquake Damage,增加 {0}% 震地傷害 -{0}% increased Earthquake Duration,增加 {0}% 震地持續時間 -{0}% increased effect,增加 {0}% 效果 -{0}% increased Effect of Arcane Surge on you,增加你身上秘能波動 {0}% 效果 -{0}% increased Effect of Arcane Surge on you per,近期每消耗 200 魔力, -{0}% increased Effect of Arcane Surge on you per,近期每消耗 200 魔力, -"{0}% increased Effect of Arcane Surge on you per {1} Mana spent Recently, up to {2}%",最近你每消耗 {1} 點魔力你身上的秘術增強效果增加 {0}%,最多 {2}% -{0}% increased effect of Aura,增加 {0}% 光環效果 -{0}% increased Effect of Auras from Mines,增加 {0}% 來自地雷的光環效果 -{0}% increased effect of Auras from your Skills,你的技能增加 {0}% 光環效果 -{0}% increased Effect of Auras on you,你身上的光環效果增加 {0}% -{0}% increased Effect of Auras on You for each Herald affecting you,每有一個影響你的捷效果,都使作用於你的光環效果增加 {0}% -{0}% increased Effect of Auras on your Minions,召喚生物身上的光環效果增加 {0}% -{0}% increased Effect of Buffs granted by Socketed Golem Skills,插槽中魔像技能的增益效果增加 {0}% -{0}% increased Effect of Buffs granted by your Active Ancestor Totems,增加 {0}% 從你先祖圖騰獲得的增益效果 -{0}% increased Effect of Buffs granted by your Elemental Golems,增加 {0}% 元素魔像給你的增益效果 -{0}% increased Effect of Buffs granted by your Golems,魔像的增益效果增加 {0}% -{0}% increased Effect of Buffs granted by your Golems per Summoned Golem,每隻召喚的魔像,增加 {0}% 你魔像提供的增益效果 -{0}% increased Effect of Buffs on you,增加 {0}% 你身上的增益效果 -{0}% increased Effect of Buffs your Ancestor Totems grant while Active,增加 {0}% 從你先祖圖騰獲得的增益效果 -{0}% increased Effect of Burning Ground on you,增加 {0}% 燃燒地面對你的效果 -{0}% increased Effect of Chill,增加 {0}% 冰緩效果 -{0}% increased Effect of Chill and Shock on you,增加 {0}% 你身上冰緩和感電的效果 -{0}% increased Effect of Chill on you,增加 {0}% 你所承受的冰緩效果 -{0}% increased Effect of Chill on you during Flask Effect,藥劑效果期間內,增加 {0}% 你身上冰緩的效果 -{0}% increased Effect of Chill you inflict with Critical Strikes,增加 {0}% 你暴擊所造成的冰緩效果 -{0}% increased Effect of Chilled Ground,增加 {0}% 冰緩地面的效果 -{0}% increased Effect of Chilled Ground on you,增加 {0}% 冰緩地面對你的效果 -{0}% increased Effect of Cold Ailments,增加 {0}% 冰冷異常狀態效果 -{0}% increased Effect of Cold Ailments you inflict on Shocked Enemies,增加 {0}% 感電敵人身上你造成冰冷異常狀態的效果 -{0}% increased Effect of Combat Rush,增加 {0}% 疾戰效果 -{0}% increased Effect of Combat Rush granted by Supported Skills,增加 {0}% 被輔助技能提供的疾戰效果 -{0}% increased Effect of Consecrated Ground,增加 {0}% 奉獻地面效果 -{0}% increased Effect of Consecrated Ground you create,增加 {0}% 你製造奉獻地面的效果 -{0}% increased Effect of Cruelty,增加 {0}% 殘酷的效果 -{0}% increased Effect of Cruelty gained by this Spell or Minions,增加 {0}% 此法術或召喚物獲得的殘酷效果 -{0}% increased Effect of Cruelty granted by Minions,增加 {0}% 召喚物給予的殘酷效果 -{0}% increased Effect of Cruelty granted by Supported Skills,增加 {0}% 被輔助技能給予的殘酷效果 -{0}% increased Effect of Cruelty granted by This Attack or Minions,增加 {0}% 此攻擊或召喚物給予的殘酷效果 -{0}% increased Effect of Cruelty granted by this Skill,增加 {0}% 此技能給予的殘酷效果 -{0}% increased Effect of Curse,增加 {0}% 詛咒效果 -{0}% increased Effect of Curse against Players,增加 {0}% 對玩家的詛咒效果 -{0}% increased Effect of Curses applied by Bane,增加 {0}% 災厄套用的詛咒效果 -{0}% increased Effect of Curses on Monsters,增加 {0}% 怪物所受詛咒效果 -{0}% increased Effect of Curses on Players,玩家所受到的詛咒效果增加 {0}% -{0}% increased Effect of Curses on you,增加在你身上的詛咒效果 {0}% -{0}% increased Effect of Curses on you during Effect of any Life or Mana Flask,任何生命或魔力藥劑效果持續時間內,增加 {0}% 你身上的詛咒效果 -{0}% increased Effect of Curses on you during Effect of any Mana Flask,在任何魔力藥劑效果持續時間內,增加 {0}% 你身上的詛咒效果 -{0}% increased Effect of Curses on you during Flask Effect,藥劑效果期間內,增加 {0}% 你身上詛咒的效果 -{0}% increased Effect of Curses on you while on Consecrated Ground,站在奉獻地面上時,增加 {0}% 你身上詛咒的效果 -{0}% increased Effect of Desecrated Ground on you,增加 {0}% 腐蝕地面對你的效果 -{0}% increased effect of Elemental Equilibrium,減少 {0}% 元素之相的效果 -{0}% increased Effect of Elusive from Supported Skills,增加 {0}% 來自被輔助技能的靈巧效果 -{0}% increased Effect of Elusive from this Skill,增加 {0}% 來自此技能的靈巧效果 -{0}% increased Effect of Elusive on you per Power Charge,每顆暴擊球增加 {0}% 靈巧效果 -{0}% increased Effect of Exposure inflicted with Elemental Equilibrium,增加 {0}% 元素之相造成曝曬的效果 -{0}% increased Effect of Fortify on you,增加你身上 {0}% 護體的效果 -{0}% increased Effect of Fortify on you while affected by Glorious Madness,被榮耀瘋癲影響時,增加 {0}% 你身上護體的效果 -{0}% increased Effect of Fortify on you while Focused,專注時,增加 {0}% 你身上護體效果 -{0}% increased Effect of Fortify on you while Focussed,專注時,增加 {0}% 你身上護體效果 -{0}% increased Effect of Fortify on you while Stationary,靜止時增加 {0}% 你身上的護體效果 -{0}% increased Effect of Freeze on you,增加 {0}% 你身上的冰凍效果 -{0}% increased Effect of Herald Buffs on you,增加 {0}% 你身上捷光環的效果 -{0}% increased Effect of Heralds on you,你身上的捷效果增加 {0}% -{0}% increased effect of Hinder on you,對你增加 {0}% 緩速效果 -{0}% increased Effect of Impales inflicted by Hits that also inflict Bleeding,擊中造成穿刺和流血時,增加 {0}% 穿刺效果 -{0}% increased Effect of Impales you inflict on non-Impaled Enemies,增加 {0}% 你對未被穿刺敵人造成穿刺的效果 -{0}% increased Effect of Impales you inflict with Two Handed Weapons,使用雙手武器時增加 {0}% 你造成的穿刺效果 -{0}% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies,增加 {0}% 你使用雙手武器對未被穿刺的敵人所造成的穿刺效果 -{0}% increased Effect of Infusion,增加 {0}% 注入效果 -{0}% increased Effect of Lightning Ailments,增加 {0}% 閃電異常狀態效果 -{0}% increased Effect of Lightning Ailments you inflict on Chilled Enemies,增加 {0}% 冰緩敵人身上你造成閃電異常狀態的效果 -{0}% increased Effect of Maim,增加 {0}% 癱瘓效果 -{0}% increased effect of Non-Curse Auras from your Skills,增加 {0}% 你技能的非詛咒光環效果 -{0}% increased Effect of Non-Curse Auras from your Skills on Enemies,增加 {0}% 你技能在敵人身上非詛咒光環的效果 -{0}% increased effect of Non-Curse Auras from your Skills on your Minions,增加 {0}% 你的召喚物身上來自你技能非詛咒光環的效果 -{0}% increased effect of Non-Curse Auras per {1} Devotion,每 {1} 個奉獻,增加 {0}% 非詛咒光環的效果 -{0}% increased Effect of Non-Damaging Ailments,增加 {0}% 非傷害型異常狀態的效果 -{0}% increased Effect of non-Damaging Ailments on Enemies,對敵人增加 {0}% 非傷害型異常狀態的效果 -{0}% increased Effect of non-Damaging Ailments on Enemies per {1} Devotion,每 {1} 個奉獻,增加 {0}% 敵人身上非傷害型異常狀態的效果 -{0}% increased Effect of Non-Damaging Ailments on Monsters,增加 {0}% 怪物身上非傷害型異常狀態的效果 -{0}% increased Effect of Non-Damaging Ailments on you,增加 {0}% 你身上非傷害型異常狀態的效果 -{0}% increased Effect of Non-Damaging Ailments on you during Effect of any Life Flask,任何生命藥劑效果持續時間內,增加 {0}% 你身上非傷害型異常狀態的效果 -{0}% increased Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask,任何生命或魔力藥劑效果持續時間內,增加 {0}% 你身上非傷害型異常狀態的效果 -{0}% increased Effect of non-Damaging Ailments per Elder Item Equipped,每件裝備中尊師之物,增加 {0}% 非傷害型異常狀態效果 -{0}% increased Effect of Non-Damaging Ailments per Elder Item Equipped,每件裝備中尊師之物,增加 {0}% 非傷害型異常狀態效果 -{0}% increased Effect of Non-Damaging Ailments you inflict during Flask Effect,藥劑效果持續時間內,增加 {0}% 你造成非傷害型異常狀態的效果 -{0}% increased Effect of non-Damaging Ailments you inflict with Critical Strikes,增加 {0}% 你暴擊所造成非傷害型異常狀態的效果 -{0}% increased Effect of non-Keystone Passive Skills in Radius,增加 {0}% 範圍內非關鍵天賦的效果 -{0}% increased effect of Offering spells,奉獻型法術的效果增加 {0}% -{0}% increased effect of Offerings,增加 {0}% 獻祭效果 -{0}% increased effect of Onslaught on Players and Monsters,玩家與怪物所受到的猛攻效果增加 {0}% -{0}% increased Effect of Scorch,增加 {0}% 焦灼效果 -{0}% increased Effect of Shock,增加 {0}% 感電效果 -{0}% increased Effect of Shock on you,增加 {0}% 你身上的感電效果 -{0}% increased Effect of Shock on you during Flask Effect,藥劑效果期間內,增加 {0}% 你身上感電的效果 -{0}% increased Effect of Shock you inflict with Critical Strikes,增加 {0}% 你暴擊造成感電的效果 -{0}% increased Effect of Shocked Ground on you,增加 {0}% 感電地面對你的效果 -{0}% increased Effect of Shocks you inflict during Flask effect,藥劑效果期間增加 {0}% 你造成感電的效果 -{0}% increased Effect of Shrine Buffs on you,增加 {0}% 神殿效果 -{0}% increased Effect of Socketed Abyss Jewels,增加 {0}% 插槽中深淵珠寶的效果 -{0}% increased Effect of Socketed Jewels,增加 {0}% 插槽中珠寶效果 -{0}% increased Effect of Supported Curses,增加 {0}% 輔助的詛咒效果 -{0}% increased Effect of Tailwind on you,增加 {0}% 你身上流順之風的效果 -"{0}% increased Effect of Tailwind on you for each Skill you've used Recently, up to {1}%",近期內你若使用過技能,每使用 1 個技能,你身上的【流順之風】效果增加 {0}%,最多 {1}% -{0}% increased Effect of Tailwind on you per Gale Force,每個颶風之力增加 {0}% 你身上流順之風的效果 -{0}% increased Effect of the Buff granted by your Carrion Golems,增加 {0}% 你食腐魔像提供的增益效果 -{0}% increased Effect of the Buff granted by your Chaos Golems,增加 {0}% 混沌魔像賦予你的增益效果 -{0}% increased Effect of the Buff granted by your Flame Golems,增加 {0}% 烈焰魔像賦予你的增益效果 -{0}% increased Effect of the Buff granted by your Ice Golems,增加 {0}% 寒冰魔像賦予你的增益效果 -{0}% increased Effect of the Buff granted by your Lightning Golems,增加 {0}% 雷電魔像賦予你的增益效果 -{0}% increased Effect of the Buff granted by your Stone Golems,增加 {0}% 巨石魔像賦予你的增益效果 -{0}% increased Effect of Withered,增加 {0}% 凋落效果 -{0}% increased Effect of your Curses,增加 {0}% 你所施放詛咒的效果 -{0}% increased Effect of your Curses if you've spent {1} total Mana Recently,若你近期總消耗 {1} 魔力,增加 {0}% 你的詛咒效果 -{0}% increased Effect of your Marks,增加 {0}% 你印記的效果 -{0}% increased effect. {1}% to this value when used,增加 {0}% 效果。使用時 {1}% 此數值 -{0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players,對玩家增加 {0}% 帝王迷宮陷阱持續傷害效果 -{0}% increased Elemental Ailment Duration on you,增加 {0}% 身上元素異常狀態時間 -{0}% increased Elemental Ailment Duration on you per {1} Devotion,{0}% increased Elemental Ailment Duration on you per {1} Devotion -{0}% increased Elemental Damage,增加 {0}% 元素傷害 -{0}% increased Elemental Damage during any Flask Effect,在任何藥劑效果持續時間內,增加 {0}% 元素傷害 -{0}% increased Elemental Damage if you've Chilled an Enemy Recently,若你近期有冰緩敵人,增加 {0}% 元素傷害 -{0}% increased Elemental Damage if you've dealt a Critical Strike Recently,若你近期有造成暴擊,增加 {0}% 元素傷害 -{0}% increased Elemental Damage if you've Ignited an Enemy Recently,若你近期有點燃敵人,增加 {0}% 元素傷害 -{0}% increased Elemental Damage if you've Killed a Cursed Enemy Recently,若你近期有擊殺被詛咒的敵人,增加 {0}% 元素傷害 -{0}% increased Elemental Damage if you've Shocked an Enemy Recently,若你近期有感電敵人,增加 {0}% 元素傷害 -{0}% increased Elemental Damage if you've used a Warcry Recently,若近期你有使用戰吼,增加 {0}% 元素傷害 -{0}% increased Elemental Damage per {1} Devotion,每 {1} 個奉獻增加 {0}% 元素傷害 -{0}% increased Elemental Damage per {1} Dexterity,每 {1} 點敏捷增加 {0}% 元素傷害 -{0}% increased Elemental Damage per {1} Intelligence,每 {1} 點智慧增加 {0}% 元素傷害 -{0}% increased Elemental Damage per {1} Strength,每 {1} 點力量增加 {0}% 元素傷害 -{0}% increased Elemental Damage per Divine Charge,每層神聖充能增加 {0}% 元素傷害 -{0}% increased Elemental Damage per Frenzy Charge,每個狂怒球增加 {0}% 元素傷害 -{0}% increased Elemental Damage per Grand Spectrum,每顆巨光譜增加 {0}% 元素傷害 -{0}% increased Elemental Damage per Level,每等級增加 {0}% 元素傷害 -{0}% increased Elemental Damage per Power charge,每顆暴擊球增加 {0}% 元素傷害 -{0}% increased Elemental Damage per Sextant affecting the area,每個影響該地區的六分儀,增加 {0}% 元素傷害 -{0}% increased Elemental Damage taken,增加 {0}% 承受的元素傷害 -{0}% increased Elemental Damage taken during any Flask Effect,在任何藥劑效果持續時間內,增加 {0}% 承受元素傷害 -{0}% increased Elemental Damage taken from Hits per Endurance Charge,每顆耐力球增加被擊中時承受 {0}% 元素傷害 -{0}% increased Elemental Damage taken if you have been Hit Recently,若你近期有被擊中,增加承受 {0}% 元素傷害 -{0}% increased Elemental Damage taken if you haven't been Hit Recently,近期內你若沒有被擊中,則受到的元素傷害增加 {0}% -{0}% increased Elemental Damage taken per Endurance Charge,每顆耐力球增加 {0}% 承受元素傷害 -{0}% increased Elemental Damage taken while at Maximum Endurance Charges,耐力球達到上限時,增加 {0}% 受到的元素傷害 -{0}% increased Elemental Damage Taken while stationary,不移動時受到的元素傷害增加 {0}% -{0}% increased Elemental Damage taken while stationary,靜止時增加 {0}% 承受元素傷害 -{0}% increased Elemental Damage taken while you have an Endurance Charge,你有耐力球時增加承受 {0}% 元素傷害 -{0}% increased Elemental Damage while affected by a Herald,被捷光環影響時,增加 {0}% 元素傷害 -{0}% increased Elemental Damage while Channelling,引導施放時增加 {0}% 元素傷害 -{0}% increased Elemental Damage while in an area affected by a Sextant,當該地區被六分移影響時,增加 {0}% 元素傷害 -{0}% increased Elemental Damage with Attack Skills,攻擊技能增加 {0}% 元素傷害 -{0}% increased Elemental Damage with Attack Skills during any Flask Effect,任何藥劑效果持續時間內,增加 {0}% 攻擊技能的元素傷害 -{0}% increased Elemental Damage with Attack Skills per Power Charge,每顆暴擊球增加 {0}% 攻擊技能元素傷害 -{0}% increased Elemental Damage with Bows,持弓類武器時增加 {0}% 元素傷害 -{0}% increased Elemental Damage with Maces and Sceptres,鎚類和短杖類攻擊的元素傷害增加 {0}% -{0}% increased Elemental Damage with Maces or Sceptres,錘和權杖增加 {0}% 元素傷害 -{0}% increased Elemental Damage with Staves,增加 {0}% 長杖元素傷害 -{0}% increased Elemental Damage with Wands,使用法杖類武器時增加 {0}% 元素傷害 -{0}% increased Elemental Damage with Weapons,增加 {0}% 武器元素傷害 -{0}% increased Elemental Damage with Weapons during any Flask Effect,任何藥劑效果持續時間內,增加 {0}% 武器的元素傷害 -{0}% increased Elemental Damage with Weapons per Power Charge,每個暴擊球增加 {0}% 武器元素傷害 -{0}% increased Elemental Hit Attack Speed,增加 {0}% 元素打擊攻擊速度 -{0}% increased Elemental Resistances,增加 {0}% 元素抗性 -{0}% increased Elemental Resistances,增加 {0}% 元素抗性 -{0}% increased Elemental Weakness Curse Effect,增加 {0}% 元素要害的詛咒效果 -{0}% increased Elemental Weakness Duration,增加 {0}% 元素要害持續時間 -{0}% increased Elusive Effect,增加 {0}% 靈巧效果 -{0}% increased Endurance Charge Duration,增加 {0}% 耐力球持續時間 -"{0}% increased Endurance, Frenzy and Power Charge Duration",增加 {0}% 耐力球、狂怒球、以及暴擊球的持續時間 -{0}% increased Enduring Cry Buff Effect,增加 {0}% 堅決戰吼增益效果 -{0}% increased Enduring Cry Cooldown Recovery Speed,【堅決戰吼】冷卻回復速度增加 {0}% -{0}% increased Enemy Stun Threshold,增加 {0}% 敵人暈眩門檻 -{0}% increased Enemy Stun Threshold with this Weapon,使用此武器時增加 {0}% 敵人暈眩門檻 -{0}% increased Energy Shield,增加 {0}% 能量護盾 -{0}% increased Energy Shield during Flask effect,藥劑效果期間增加 {0}% 能量護盾 -{0}% increased Energy Shield from Body Armour,增加胸甲 {0}% 能量護盾 -{0}% increased Energy Shield from Equipped Shield,增加 {0}% 從盾牌獲取的能量護盾 -{0}% increased Energy Shield per {1} Strength,每 {1} 點力量增加 {0}% 能量護盾 -{0}% increased Energy Shield per Power Charge,每顆暴擊球增加 {0}% 能量護盾 -{0}% increased Energy Shield Recharge Rate,增加 {0}% 能量護盾回復速度 -{0}% increased Energy Shield Recharge rate,增加 {0}% 能量護盾回復速度 -{0}% increased Energy Shield Recharge Rate during any Flask Effect,在任何藥劑效果持續時間內,增加 {0}% 能量護盾回復速度 -{0}% increased Energy Shield Recovery rate,增加 {0}% 能量護盾回復率 -{0}% increased Energy Shield Recovery Rate if you haven't been Hit Recently,若你近期沒有被擊中,增加 {0}% 能量護盾回復率 -{0}% increased Energy Shield Recovery Rate if you haven't Killed Recently,若你近期沒有擊殺,增加 {0}% 能量護盾回復率 -{0}% increased Energy Shield Recovery Rate while affected by Discipline,被紀律影響時增加 {0}% 能量護盾回復率 -{0}% increased Energy Shield Regeneration rate,增加 {0}% 能量護盾回復率 -{0}% increased Enfeeble Curse Effect,增加 {0}% 衰弱的詛咒效果 -{0}% increased Enfeeble Duration,增加 {0}% 衰弱持續時間 -{0}% increased Essence Drain Damage,增加 {0}% 靈魂吸取傷害 -{0}% increased Essence Drain Duration,增加 {0}% 靈魂吸取持續時間 -{0}% increased Ethereal Knives Damage,增加 {0}% 虛空匕首傷害 -{0}% increased Ethereal Knives Projectile Speed,增加 {0}% 虛空匕首投射物速度 -{0}% increased Evasion,閃避增加 {0}% -{0}% increased Evasion and Energy Shield,增加 {0}% 閃避與能量護盾 -{0}% increased Evasion from Equipped Shield,增加 {0}% 從盾牌獲取的閃避 -{0}% increased Evasion if you have Hit an Enemy Recently,若近期你有擊中敵人,增加 {0}% 閃避 -{0}% increased Evasion Rating,增加 {0}% 閃避值 -{0}% increased Evasion Rating and Armour,增加 {0}% 閃避值與護甲 -{0}% increased Evasion Rating during Flask effect,藥劑效果期間增加 {0}% 閃避值 -{0}% increased Evasion Rating during Onslaught,獲得猛攻時增加 {0}% 閃避值 -{0}% increased Evasion Rating from your Body Armour,增加 {0}% 你胸甲的閃避值 -{0}% increased Evasion Rating if you have been Hit Recently,若近期內有被擊中,增加 {0}% 閃避值 -{0}% increased Evasion Rating if you haven't been Hit Recently,若你近期沒有被擊中,增加 {0}% 閃避值 -{0}% increased Evasion Rating if you've Cast Dash recently,若你近期有施放幻步,增加 {0}% 閃避值 -{0}% increased Evasion Rating per {1} Dexterity Allocated in Radius,範圍內每配置 {1} 點敏捷,閃避值增加 {0}% -{0}% increased Evasion Rating per {1} Intelligence,每 {1} 點智慧增加 {0}% 閃避值 -"{0}% increased Evasion Rating per {1} Maximum Mana, up to {2}%",每 {1} 最大魔力增加 {0}% 閃避值,最多 {2}% -{0}% increased Evasion Rating per Frenzy Charge,每個狂怒球增加 {0}% 閃避值 -{0}% increased Evasion Rating per Green Socket on Main Hand Weapon,主手武器上每顆綠色插槽,增加 {0}% 閃避值 -{0}% increased Evasion Rating while Focused,專注時增加 {0}% 閃避值 -{0}% increased Evasion Rating while moving,移動時增加 {0}% 閃避值 -{0}% increased Evasion Rating while Moving,移動時增加 {0}% 閃避值 -{0}% increased Evasion Rating while Phasing,迷蹤時增加 {0}% 閃避值 -{0}% increased Evasion Rating while you have Energy Shield,你有能量護盾時,增加 {0}% 閃避值 -{0}% increased Evasion while Leeching,偷取時增加 {0}% 閃避 -{0}% increased Experience from Monsters Slain in Memories placed on this Location,放置於此地區的記憶,增加 {0}% 擊殺怪物的經驗 -{0}% increased Experience gain,增加 {0}% 經驗獲得 -{0}% increased Experience Gain for Corrupted Gems,增加 {0}% 被汙染寶石經驗獲得 -{0}% increased Experience Gain of Gems,增加 {0}% 寶石經驗獲得 -{0}% increased Experience loss on Death,增加 {0}% 死亡損失經驗值 -{0}% increased Explicit Modifier magnitudes,增加 {0}% 變動詞綴大小 -{0}% increased Explosion Area of Effect,增加 {0}% 爆炸範圍效果 -{0}% increased explosion Area of Effect,增加 {0}% 爆炸範圍效果 -{0}% increased Explosive Arrow Area of Effect,【爆炸箭矢】範圍擴大 {0}% -{0}% increased Explosive Arrow Attack Speed,【爆炸箭矢】的攻擊速度增加 {0}% -{0}% increased Explosive Arrow Damage,【爆炸箭矢】的傷害增加 {0}% -{0}% increased Explosive Concoction Area of Effect,增加 {0}% 爆裂物範圍效果 -{0}% increased Explosive Concoction Damage,增加 {0}% 爆裂物傷害 -{0}% increased Explosive Placement Range,增加 {0}% 爆裂物放置範圍 -{0}% increased Explosive Radius,增加 {0}% 爆炸範圍 -{0}% increased Exsanguinate Duration,增加 {0}% 抽血持續時間 -{0}% increased Extra Damage taken from Critical Strikes while Ignited,被點燃時,增加承受 {0}% 來自暴擊的額外傷害 -{0}% increased Eye of Winter Damage,增加 {0}% 凜冬之眼傷害 -{0}% increased Eye of Winter Projectile Speed,增加 {0}% 凜冬之眼投射物速度 -{0}% increased Fire Attack Damage while Dual Wielding,雙持時增加 {0}% 火焰攻擊傷害 -{0}% increased Fire Attack Damage while holding a Shield,持盾時增加 {0}% 火焰攻擊傷害 -{0}% increased Fire Damage,增加 {0}% 火焰傷害 -{0}% increased Fire Damage if you have been Hit Recently,近期你若有被擊中則增加 {0}% 火焰傷害 -{0}% increased Fire Damage if you have used a Cold Skill Recently,若近期有使用冰冷技能,增加 {0}% 火焰傷害 -{0}% increased Fire Damage over Time,增加 {0}% 持續性火焰傷害 -{0}% increased Fire Damage per {1} Strength,每 {1} 點力量增加 {0}% 火焰傷害 -"{0}% increased Fire Damage per {1}% Missing Fire Resistance, up to a maximum of {2}%",每 {1}% 失去的火焰抗性增加 {0}% 火焰傷害,至多 {2}% -{0}% increased Fire Damage per Endurance Charge,每顆耐力球增加 {0}% 火焰傷害 -{0}% increased Fire Damage taken,增加 {0}% 承受的火焰傷害 -{0}% increased Fire Damage taken while moving,移動時增加 {0}% 承受火焰傷害 -{0}% increased Fire Damage while affected by Anger,被憤怒影響時增加 {0}% 火焰傷害 -{0}% increased Fire Damage while affected by Herald of Ash,被灰燼之捷影響時,增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Attack Skills,攻擊技能增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Axes,持斧類武器時增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Bows,持弓類武器時增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Claws,持爪類武器時增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Daggers,持匕首類武器時增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Hits and Ailments against Bleeding Enemies,對流血的敵人增加 {0}% 擊中和異常狀態的火焰傷害 -{0}% increased Fire Damage with Hits and Ailments against Blinded Enemies,擊中和異常狀態對致盲敵人增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Maces and Sceptres,鎚類和短杖類攻擊的火焰傷害增加 {0}% -{0}% increased Fire Damage with Maces or Sceptres,錘和權杖增加 {0}% 火焰傷害 -{0}% increased Fire Damage with One Handed Melee Weapons,持單手近戰武器時增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Spell Skills,法術技能增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Staves,持長杖類武器時增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Swords,持劍類武器時增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Two Handed Melee Weapons,持近戰雙手武器時增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Wands,持法杖類武器時增加 {0}% 火焰傷害 -{0}% increased Fire Damage with Weapons,增加 {0}% 武器火焰傷害 -{0}% increased Fire Nova Cast Speed,增加 {0}% 火焰新星地雷施放速度 -{0}% increased Fire Nova Mine Damage,增加 {0}% 火焰新星地雷傷害 -{0}% increased Fire Resistance,增加 {0}% 火焰抗性 -{0}% increased Fire Trap Burning Damage,增加 {0}% 火焰陷阱燃燒傷害 -{0}% increased Fire Trap Burning Ground Duration,增加 {0}% 火焰陷阱燃燒地面持續時間 -{0}% increased Fire Trap Cooldown Recovery Speed,【火焰陷阱】冷卻回復速度增加 {0}% -{0}% increased Fire Trap Damage,增加 {0}% 火焰陷阱傷害 -{0}% increased Fire Weapon Damage while Dual Wielding,雙持攻擊時武器的火焰傷害增加 {0}% -{0}% increased Fireball Cast Speed,增加 {0}% 火球施放速度 -{0}% increased Fireball Damage,增加 {0}% 火球傷害 -{0}% increased Firestorm Damage,增加 {0}% 烈炎風暴傷害 -{0}% increased Firestorm Duration,增加 {0}% 烈炎風暴持續時間 -{0}% increased Firestorm explosion Area of Effect,增加 {0}% 烈炎風暴爆炸範圍效果 -{0}% increased Fish Bite Sensitivity,增加 {0}% 魚咬靈敏度 -{0}% increased Fishing Line Strength,增加 {0}% 釣魚線強度 -{0}% increased Fishing Pool Consumption,增加 {0}% 釣魚池消耗量 -{0}% increased Fishing Range,增加 {0}% 釣魚範圍 -{0}% increased Fissure Length,增加 {0}% 裂縫長度 -{0}% increased Flame Dash Cooldown Recovery Speed,【烈燄衝刺】冷卻回復速度增加 {0}% -{0}% increased Flame Dash Damage,增加 {0}% 烈焰衝刺傷害 -{0}% increased Flame Link Duration,增加 {0}% 連結:烈焰持續時間 -{0}% increased Flame Surge Critical Strike Chance,增加 {0}% 怒焰奔騰暴擊率 -{0}% increased Flame Surge Damage,增加 {0}% 怒焰奔騰傷害 -{0}% increased Flame Surge Damage against Burning Enemies,增加 {0}% 怒焰奔騰對燃燒中敵人的傷害 -{0}% increased Flameblast Area of Effect,增加 {0}% 烈焰爆破範圍效果 -{0}% increased Flameblast Critical Strike Chance,增加 {0}% 烈焰爆破暴擊率 -{0}% increased Flameblast Damage,增加 {0}% 烈焰爆破傷害 -{0}% increased Flamethrower Trap Throwing Speed,增加 {0}% 噴火陷阱投擲速度 -{0}% increased Flammability Curse Effect,增加 {0}% 易燃的詛咒效果 -{0}% increased Flammability Duration,增加 {0}% 易燃持續時間 -{0}% increased Flask Charges gained,增加 {0}% 獲得藥劑充能 -{0}% increased Flask Charges gained during any Flask Effect,任何藥劑效果持續時間內,增加 {0}% 藥劑充能 -{0}% increased Flask Charges gained if you've dealt a Critical Strike Recently,若你近期有造成暴擊,增加 {0}% 藥劑充能獲得 -{0}% increased Flask Charges used,增加 {0}% 藥劑充能使用 -{0}% increased Flask Charges used from Mana Flasks,增加魔力藥劑 {0}% 使用藥劑充能 -{0}% increased Flask Effect Duration,增加 {0}% 藥劑效果持續時間 -{0}% increased Flask Life Recovery rate,增加 {0}% 藥劑生命回復率 -{0}% increased Flask Mana Recovery rate,增加 {0}% 藥劑魔力回復率 -{0}% increased Flask Recovery rate,增加 {0}% 藥劑回復速度 -{0}% increased Flesh Offering Duration,增加 {0}% 血肉奉獻持續時間 -{0}% increased Flicker Strike Cooldown Recovery Speed,【閃現打擊】冷卻回復速度增加 {0}% -{0}% increased Flicker Strike Damage,增加 {0}% 閃現打擊傷害 -{0}% increased Flicker Strike Damage per Frenzy Charge,每個狂怒球增加閃現打擊 {0}% 傷害 -{0}% increased Forbidden Rite Damage,增加 {0}% 禁忌儀式傷害 -{0}% increased Forbidden Rite Projectile Speed,增加 {0}% 禁忌儀式投射物速度 -{0}% increased Fortification Duration,增加 {0}% 護體持續時間 -{0}% increased Fortification Duration per {1} Strength,每 {1} 點力量增加 {0}% 護體持續時間 -{0}% increased Fortify duration,增加 {0}% 護體持續時間 -{0}% increased Fortify Duration,增加 {0}% 護體效果持續時間 -{0}% increased Fortify Duration per {1} Strength,每 {1} 點力量增加 {0}% 護體持續時間 -{0}% increased Fortify Effect,增加 {0}% 護體效果 -{0}% increased Fortify effect per Stage,每層疊層增加 {0}% 護體效果 -{0}% increased Freeze Duration on Enemies,增加 {0}% 敵人冰凍持續時間 -{0}% increased Freeze Duration on enemies,增加 {0}% 敵人冰凍持續時間 -{0}% increased Freeze Duration on you,增加 {0}% 你被冰凍的持續時間 -{0}% increased Freeze Duration on you during Flask Effect,藥劑效果期間內,增加 {0}% 你身上冰凍持續時間 -{0}% increased Freeze Mine Area of Effect,增加 {0}% 冰凍地雷範圍效果 -{0}% increased Freeze Mine Damage,增加 {0}% 冰凍地雷傷害 -{0}% increased Freezing Pulse Cast Speed,增加 {0}% 冰冷脈衝施放速度 -{0}% increased Freezing Pulse Damage,增加 {0}% 冰冷脈衝傷害 -{0}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently,近期你若粉碎冰凍敵人,冰冷脈衝增加 {0}% 傷害 -{0}% increased Freezing Pulse Projectile Speed,增加 {0}% 冰冷脈衝投射物速度 -{0}% increased Frenzy Charge Duration,增加 {0}% 狂怒球持續時間 -{0}% increased Frenzy Charge Duration per Frenzy Charge,每個狂怒球增加 {0}% 持續時間 -{0}% increased Frenzy Damage,增加 {0}% 狂怒傷害 -{0}% increased Frenzy Damage per Frenzy Charge,每個狂怒球增加 {0}% 狂怒傷害 -{0}% increased frequency of Tempest effects,區域的風暴頻率增加 {0}% -{0}% increased Frost Blades Damage,增加 {0}% 冰霜之刃的傷害 -{0}% increased Frost Blades Projectile Speed,增加 {0}% 冰霜之刃的投射物速度 -{0}% increased Frost Bomb Area of Effect,增加 {0}% 寒霜爆範圍效果 -{0}% increased Frost Bomb Cooldown Recovery Speed,【寒霜爆】冷卻回復速度增加 {0}% -{0}% increased Frost Bomb Damage,增加 {0}% 寒霜爆傷害 -{0}% increased Frost Wall Cooldown Recovery Speed,【冰牆】冷卻回復速度增加 {0}% -{0}% increased Frost Wall Damage,增加 {0}% 冰牆傷害 -{0}% increased Frost Wall Duration,增加 {0}% 冰牆持續時間 -{0}% increased Frostbite Curse Effect,增加 {0}% 凍傷的詛咒效果 -{0}% increased Frostbite Duration,增加 {0}% 凍傷持續時間 -{0}% increased Frostbolt Cast Speed,增加 {0}% 寒冰彈施放速度 -{0}% increased Frostbolt Damage,增加 {0}% 寒冰彈傷害 -{0}% increased Galvanic Arrow Area of Effect,電流箭矢增加 {0}% 範圍效果 -{0}% increased Galvanic Arrow Damage,電流箭矢增加 {0}% 傷害 -{0}% increased Glacial Cascade Area of Effect,增加 {0}% 冰川之刺範圍效果 -{0}% increased Glacial Cascade Damage,增加 {0}% 冰川之刺傷害 -{0}% increased Glacial Hammer Damage,增加 {0}% 冰霜之錘傷害 -{0}% increased Global Accuracy Rating,增加 {0}% 全域命中率 -{0}% increased Global Armour while you have no Energy Shield,當你沒有能量護盾時增加 {0}% 全域護甲值 -{0}% increased Global Attack Speed per Green Socket,每個綠色插槽增加 {0}% 全域攻擊速度 -{0}% increased Global Attack Speed per Level,每個等級增加 {0}% 全域攻擊速度 -{0}% increased Global Critical Strike Chance,增加 {0}% 全域暴擊率 -{0}% increased Global Critical Strike Chance if Corrupted,若已汙染增加 {0}% 全域暴擊率 -{0}% increased Global Critical Strike Chance if you've Summoned a Totem in the past {1} seconds,若過去 {1} 秒內有召喚圖騰,攻擊和法術暴擊率增加 {0}% -{0}% increased Global Critical Strike Chance if you've Summoned a Totem Recently,若近期內有召喚圖騰,增加 {0}% 全域暴擊率 -{0}% increased Global Critical Strike Chance per Level,每等級增加 {0}% 全域暴擊率 -{0}% increased Global Critical Strike Chance when in Main Hand,裝備於主手時增加 {0}% 全域暴擊率 -{0}% increased Global Critical Strike Chance while wielding a Bow,持弓時增加 {0}% 全域暴擊率 -{0}% increased Global Critical Strike Chance while wielding a Staff,持長杖時增加 {0}% 全域暴擊率 -{0}% increased Global Damage,增加 {0}% 全域傷害 -{0}% increased Global Defences,增加 {0}% 全域防禦 -{0}% increased Global Defences per White Socket,每個白色插槽增加 {0}% 全域防禦 -{0}% increased Global Evasion Rating when on Full Life,滿血時增加 {0}% 全域閃避值 -{0}% increased Global Evasion Rating when on Low Life,貧血時增加 {0}% 全域閃避值 -{0}% increased Global maximum Energy Shield and reduced Lightning Resistance,增加 {0}% 全域能量護盾和減少閃電抗性 -{0}% increased Global Physical Damage,增加 {0}% 全域物理傷害 -{0}% increased Global Physical Damage while Frozen,被冰凍時增加 {0}% 全域物理攻擊 -{0}% increased Global Physical Damage with Weapons per Red Socket,武器上每個紅色插槽增加 {0}% 全域物理傷害 -{0}% increased Golem Damage for each Type of Golem you have Summoned,你所召喚的每一種魔像為你的魔像增加 {0}% 傷害 -{0}% increased Golem Damage per Summoned Golem,每隻召喚魔像增加 {0}% 魔像傷害 -{0}% increased Golem Size,增加 {0}% 魔像大小 -{0}% increased Ground Slam Area of Effect,增加 {0}% 裂地之擊範圍 -{0}% increased Ground Slam Damage,增加 {0}% 裂地之擊傷害 -{0}% increased Heavy Strike Attack Speed,增加 {0}% 沉重之擊攻擊速度 -{0}% increased Heavy Strike Damage,增加 {0}% 沉重之擊傷害 -{0}% increased Herald of Ash Damage,增加 {0}% 灰燼之捷傷害 -{0}% increased Herald of Ice Damage,增加 {0}% 冰霜之捷傷害 -{0}% increased Herald of Thunder Damage,增加 {0}% 閃電之捷傷害 -{0}% increased Hiring Fee of Rogues,增加 {0}% 盜賊的僱用費 -{0}% increased Hit Rate for each blade,每把飛刀增加 {0}% 攻擊頻率 -{0}% increased Ice Crash Area of Effect,增加 {0}% 寒冰衝擊範圍效果 -{0}% increased Ice Crash Damage,增加 {0}% 寒冰衝擊傷害 -{0}% increased Ice Nova Area of Effect,增加 {0}% 冰冷新星範圍 -{0}% increased Ice Nova Damage,增加 {0}% 冰冷新星傷害 -{0}% increased Ice Shot Area of Effect,增加 {0}% 冰霜射擊範圍 -{0}% increased Ice Shot Damage,增加 {0}% 冰霜射擊傷害 -{0}% increased Ice Shot Duration,增加 {0}% 冰霜射擊持續時間 -{0}% increased Ice Spear Critical Strike Chance in second form,增加 {0}% 冰矛第二型態的暴擊率 -{0}% increased Ice Spear Damage,增加 {0}% 冰矛傷害 -{0}% increased Ice Trap Area of Effect,增加 {0}% 冰凍陷阱範圍效果 -{0}% increased Ice Trap Cooldown Recovery Speed,【冰凍陷阱】冷卻回復速度增加 {0}% -{0}% increased Ice Trap Damage,增加 {0}% 冰凍陷阱傷害 -{0}% increased Icicle Mine Throwing Speed,增加 {0}% 冰雹地雷投擲速度 -{0}% increased Ignite Duration,增加 {0}% 點燃時間 -{0}% increased Ignite Duration on Enemies,增加 {0}% 敵人點燃持續時間 -{0}% increased Ignite Duration on enemies,增加 {0}% 敵人點燃持續時間 -{0}% increased Ignite Duration on you,增加 {0}% 你被點燃的持續時間 -{0}% increased Ignite Duration on you during Flask Effect,藥劑效果期間內,增加 {0}% 你身上點燃持續時間 -{0}% increased Immortal Call Duration,增加 {0}% 不朽怒嚎持續時間 -{0}% increased Impale Duration,增加 {0}% 穿刺持續時間 -{0}% increased Impale Effect,增加 {0}% 穿刺效果 -{0}% increased Implicit Modifier magnitudes,增加 {0}% 固定詞綴大小 -{0}% increased Incinerate Damage,增加 {0}% 燒毀傷害 -{0}% increased Incinerate Damage for each stage,增加燒毀 {0}% 每一階的傷害 -{0}% increased Incinerate Projectile Speed,增加 {0}% 燒毀投射物速度 -{0}% increased Infernal Blow Area of Effect,增加 {0}% 煉獄之擊範圍 -{0}% increased Infernal Blow Damage,增加 {0}% 煉獄之擊傷害 -{0}% increased Infernal Cry Damage,增加 {0}% 煉獄戰吼傷害 -{0}% increased initial Duration,增加 {0}% 初始持續時間 -{0}% increased Inspiration Charge Duration,增加 {0}% 啟發球持續時間 -{0}% increased Intelligence,增加 {0}% 智慧 -{0}% increased Intelligence for each Unique Item Equipped,每件裝備中傳奇物品增加 {0}% 智慧 -{0}% increased Intelligence Requirement,增加 {0}% 智慧需求 -{0}% increased Intuitive Link Duration,增加 {0}% 連結:直覺持續時間 -{0}% increased Item Quantity per White Socket,每個白色插槽增加 {0}% 物品數量 -{0}% increased Item Rarity per White Socket,每個白色插槽增加 {0}% 物品稀有度 -{0}% increased Job speed,增加 {0}% 工作速度 -{0}% increased Kinetic Blast Area of Effect,增加 {0}% 力量爆破範圍效果 -{0}% increased Kinetic Blast Damage,增加 {0}% 力量爆破傷害 -{0}% increased Knockback Distance,增加 {0}% 擊退距離 -{0}% increased Lacerate Area of Effect,增加 {0}% 破空斬範圍效果 -{0}% increased Lacerate Critical Strike Chance,增加 {0}% 破空斬暴擊率 -{0}% increased Lacerate Damage,增加 {0}% 破空斬傷害 -{0}% increased Leap Slam Area of Effect,增加 {0}% 躍擊範圍 -{0}% increased Leap Slam Attack Speed,增加 {0}% 躍擊攻擊速度 -{0}% increased Leap Slam Damage,增加 {0}% 躍擊傷害 -{0}% increased Life and Mana Recovery from Flasks,增加 {0}% 來自藥劑回復的生命和魔力 -{0}% increased Life Cost,增加 {0}% 生命消耗 -{0}% increased Life Cost of Skills,增加 {0}% 技能生命消耗 -{0}% increased Life Maximum total Recovery per second from Leech if you've taken a Savage Hit Recently,若你近期承受殘暴打擊,增加 {0}% 來自偷取的每秒生命最大總恢復 -{0}% increased Life Recovered,增加 {0}% 生命回復 -{0}% increased Life Recovery from Flasks,增加 {0}% 來自藥劑的生命回復 -{0}% increased Life Recovery from Flasks used when on Low Life,貧血時使用藥劑增加 {0}% 生命回復 -{0}% increased Life Recovery from Flasks while affected by Vitality,被活力影響時增加藥劑 {0}% 生命回復 -{0}% increased Life Recovery rate,增加 {0}% 生命回復率 -{0}% increased Life Recovery Rate if you haven't Killed Recently,若你近期沒有擊殺,增加 {0}% 生命回復率 -{0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently,若你近期承受來自敵人擊中的 火焰傷害,增加 {0}% 生命回復率 -{0}% increased Life Recovery Rate per {1} Strength on Allocated Passives in Radius,範圍內已配置的天賦中,每 {1} 點力量增加 {0}% 生命回復率 -{0}% increased Life Recovery Rate per {1} Strength on Unallocated Passives in Radius,範圍內未配置的天賦中,每 {1} 點力量增加 {0}% 生命回復率 -{0}% increased Life Recovery Rate while affected by Vitality,被活力影響時,增加 {0}% 生命回復率 -{0}% increased Life Regeneration rate,增加 {0}% 生命回復率 -{0}% increased Life Regeneration rate when on Full Energy Shield,能量護盾全滿時增加 {0}% 生命回復 -{0}% increased Life Reservation,增加 {0}% 生命保留 -{0}% increased Life Reservation Efficiency of Skills,增加 {0}% 技能的生命保留效用 -{0}% increased Life Reservation of Skills,增加 {0}% 技能生命保留 -{0}% increased Lifeforce,增加 {0}% 生靈之力 -{0}% increased Light Radius,增加 {0}% 照亮範圍 -{0}% increased Light Radius during Flask effect,藥劑效果期間增加 {0}% 照亮範圍 -{0}% increased Light Radius while Phasing,迷蹤狀態時增加 {0}% 照亮範圍 -{0}% increased Lightning Arrow Area of Effect,增加 {0}% 閃電箭矢範圍 -{0}% increased Lightning Arrow Damage,增加 {0}% 閃電箭矢傷害 -{0}% increased Lightning Damage,增加 {0}% 閃電傷害 -{0}% increased Lightning Damage per {1} Intelligence,每 {1} 智慧增加 {0}% 閃電傷害 -{0}% increased Lightning Damage per {1}% Lightning Resistance above {2}%,每 {1}% 點超過 {2}% 的閃電抗性,增加 {0}% 閃電傷害 -{0}% increased Lightning Damage per Frenzy Charge,每個狂怒球增加 {0}% 閃電傷害 -{0}% increased Lightning Damage taken,增加 {0}% 承受的閃電傷害 -{0}% increased Lightning Damage while affected by Herald of Thunder,被閃電之捷影響時,增加 {0}% 閃電傷害 -{0}% increased Lightning Damage while affected by Wrath,被雷霆影響時,增加 {0}% 閃電傷害 -{0}% increased Lightning Damage with Attack Skills,攻擊技能增加 {0}% 閃電傷害 -{0}% increased Lightning Damage with Hits against Chilled Enemies,對冰緩的敵人增加 {0}% 擊中閃電傷害 -{0}% increased Lightning Damage with Spell Skills,法術技能增加 {0}% 閃電傷害 -{0}% increased Lightning Damage with Weapons,增加 {0}% 武器閃電傷害 -{0}% increased Lightning Resistance,增加 {0}% 閃電抗性 -{0}% increased Lightning Spire Trap Throwing Speed,增加 {0}% 鋒雷陷阱投擲速度 -{0}% increased Lightning Strike Damage,增加 {0}% 閃電打擊傷害 -{0}% increased Lightning Tendrils Area of Effect,增加 {0}% 電能釋放範圍 -{0}% increased Lightning Tendrils Critical Strike Chance,增加 {0}% 電能釋放暴擊率 -{0}% increased Lightning Tendrils Damage,增加 {0}% 電能釋放傷害 -{0}% increased Lightning Trap Cooldown Recovery Speed,閃電陷阱的冷卻時間回復速度增加 {0}% -{0}% increased Lightning Trap Damage,增加 {0}% 閃電陷阱的傷害 -{0}% increased Lightning Trap Lightning Ailment Effect,增加 {0}% 閃電陷阱的閃電異常狀態效果 -{0}% increased Lightning Trap Shock Effect,閃電陷阱的感電效果增加 {0}% -{0}% increased Lightning Warp Cast Speed,增加 {0}% 閃電傳送施放速度 -{0}% increased Lightning Warp Damage,增加 {0}% 閃電傳送傷害 -{0}% increased Lightning Warp Duration,增加 {0}% 閃電傳送持續時間 -{0}% increased Lockpicking speed,增加 {0}% 開鎖速度 -{0}% increased Magic Pack Size,增加 {0}% 魔法怪物群大小 -{0}% increased Magma Orb Area of Effect,【熔岩之核】範圍擴大 {0}% -{0}% increased Magma Orb Damage,【熔岩之核】的傷害增加 {0}% -{0}% increased Main Hand Attack Damage while wielding two different Weapon Types,持兩種不同武器類型,增加 {0}% 主手攻擊傷害 -{0}% increased Main Hand Critical Strike Chance per,每顆影響你的殺戮之眼珠寶, -{0}% increased Main Hand Critical Strike Chance per,每顆影響你的殺戮之眼珠寶, -{0}% increased Mana Cost,靈氣與持續性技能以外的技能增加 {0}% 魔力消耗 -{0}% increased Mana Cost of Channelling Skills,增加 {0}% 引導施放技能的魔力消耗 -{0}% increased Mana Cost of Link Skills,增加 {0}% 連結技能的魔力消耗 -{0}% increased Mana Cost of Minion Skills,召喚物技能增加 {0}% 魔力消耗 -{0}% increased Mana Cost of Raise Spectre,增加 {0}% 喚醒幽魂的魔力消耗 -{0}% increased Mana Cost of Skills,增加 {0}% 技能魔力消耗 -{0}% increased Mana Cost of Skills during Flask Effect,藥劑效果持續時間內增加 {0}% 技能的魔力消耗 -{0}% increased Mana Cost of Skills for each {1} total Mana you have Spent Recently,你近期每消耗總 {1} 魔力時,增加 {0}% 技能魔力消耗 -{0}% increased Mana Cost of Skills if you've been Hit Recently,近期內你若有被擊中,增加 {0}% 技能的魔力消耗 -{0}% increased Mana Cost of Skills per {1} Devotion,每 {1} 奉獻增加 {0}% 技能的魔力消耗 -{0}% increased Mana Cost of Skills that throw Traps,增加投擲陷阱技能 {0}% 魔力消耗 -{0}% increased Mana Cost of Skills that throw Traps or Mines,增加放置地雷或投擲陷阱 {0}% 的技能魔力消耗 -{0}% increased Mana Cost of Skills when on Low Life,貧血時增加 {0}% 技能魔力消耗 -{0}% increased Mana Cost of Skills while on Consecrated Ground,在奉獻地面上增加 {0}% 技能魔力消耗 -{0}% increased Mana Cost of Skills while on Full Energy Shield,能量護盾全滿時增加 {0}% 技能魔力消耗 -{0}% increased Mana Cost of Totem Skills that cast an Aura,增加 {0}% 施放光環圖騰技能時需要的魔力 -{0}% increased Mana Cost of your Skills while in Area,在區域時,增加 {0}% 你技能的魔力消耗 -{0}% increased Mana Cost while not on Low Mana,非貧魔時增加 {0}% 魔力消耗 -{0}% increased Mana Recovered,增加 {0}% 魔力回復 -{0}% increased Mana Recovery from Flasks,增加 {0}% 來自藥劑的魔力回復 -{0}% increased Mana Recovery rate,增加 {0}% 魔力回復率 -{0}% increased Mana Recovery Rate during Effect of any Mana Flask,任何魔力藥劑效果期間,增加 {0}% 魔力回復率 -{0}% increased Mana Recovery Rate if you haven't Killed Recently,若你近期沒有擊殺,增加 {0}% 魔力回復率 -{0}% increased Mana Recovery Rate per {1} Intelligence on Allocated Passives in Radius,範圍內已配置的天賦中,每 {1} 點智慧增加 {0}% 魔力回復速度 -{0}% increased Mana Recovery Rate per {1} Intelligence on Unallocated Passives in Radius,範圍內未配置的天賦中,每 {1} 點智慧增加 {0}% 魔力回復速度 -{0}% increased Mana Recovery Rate while affected by Clarity,被清晰影響時,增加 {0}% 魔力回復率 -{0}% increased Mana Regeneration if you've used a Movement Skill Recently,近期內你若有使用移動技能,增加 {0}% 魔力回復 -{0}% increased Mana Regeneration Rate,增加 {0}% 魔力回復速度 -{0}% increased Mana Regeneration Rate during any Flask Effect,任何藥劑效果持續時間內,增加 {0}% 魔力回復速度 -{0}% increased Mana Regeneration Rate if you have Frozen an Enemy Recently,若你近期有冰凍敵人,增加 {0}% 魔力回復速度 -{0}% increased Mana Regeneration Rate if you have Shocked an Enemy Recently,若你近期有感電敵人,增加 {0}% 魔力回復速度 -{0}% increased Mana Regeneration Rate if you've cast a Spell Recently,若你近期有施放魔法,增加 {0}% 魔力回復率 -{0}% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently,若你近期有擊中被詛咒的敵人,增加 {0}% 魔力回復率 -{0}% increased Mana Regeneration Rate per {1}% Chance to Block Spell Damage,每 {1}% 法術傷害格擋率,增加 {0}% 魔力回復率 -{0}% increased Mana Regeneration Rate per Power Charge,每個暴擊球增加 {0}% 魔力回復速度 -{0}% increased Mana Regeneration Rate per Raised Spectre,每隻喚醒幽魂增加 {0}% 魔力回復率 -{0}% increased Mana Regeneration Rate while moving,移動時增加 {0}% 魔力回復速度 -{0}% increased Mana Regeneration Rate while Phasing,迷蹤狀態時增加 {0}% 魔力回復速度 -{0}% increased Mana Regeneration Rate while Shocked,被感電時,增加 {0}% 魔力回復率 -{0}% increased Mana Regeneration Rate while stationary,非移動時增加 {0}% 魔力回復速度 -{0}% increased Mana Reservation,增加 {0}% 魔力保留 -{0}% increased Mana Reservation Efficiency of Banner Skills,增加 {0}% 烙印技能的魔力保留效用 -{0}% increased Mana Reservation Efficiency of Curse Aura Skills,增加 {0}% 詛咒光環技能的魔力保留效用 -{0}% increased Mana Reservation Efficiency of Herald Skills,增加 {0}% 捷技能的魔力保留效用 -{0}% increased Mana Reservation Efficiency of Skills,增加 {0}% 技能的魔力保留效用 -{0}% increased Mana Reservation Efficiency of Skills per {1} total Attributes,每 {1} 點總能力值,增加 {0}% 技能的魔力保留效用 -{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger,增加 {0}% 被法術回音輔助技能的魔力保留效用 -{0}% increased Mana Reservation Efficiency of Skills that throw Mines,增加 {0}% 投擲地雷技能的魔力保留效用 -{0}% increased Mana Reservation Efficiency of Stance Skills,增加 {0}% 姿態技能的魔力保留效用 -{0}% increased Mana Reservation of Banner Skills,增加鬥旗 {0}% 魔力保留 -{0}% increased Mana Reservation of Curse Aura Skills,增加 {0}% 詛咒光環技能的魔力保留 -{0}% increased Mana Reservation of Curse Auras,詛咒光環的魔力保留增加 {0}% -{0}% increased Mana Reservation of Herald Skills,增加 {0}% 捷光環魔力保留 -{0}% increased Mana Reservation of Skills,增加 {0}% 技能魔力保留 -{0}% increased Mana Reservation of Skills that throw Mines,增加投擲地雷技能 {0}% 魔力保留 -{0}% increased Mana Reserved,增加 {0}% 魔力保留 -{0}% increased Mana Reserved per {1} total Attributes,每 {1} 點總能力,增加 {0}% 魔力保留 -{0}% increased Manabond Area of Effect,增加 {0}% 魔能束縛範圍效果 -{0}% increased Manabond Damage,增加 {0}% 魔能束縛傷害 -{0}% increased maximum Energy Shield,增加 {0}% 最大能量護盾 -{0}% increased Maximum Energy Shield for each Corrupted Item Equipped,每件裝備中已汙染物品增加 {0}% 最大能量護盾 -{0}% increased maximum Energy Shield if Corrupted,若已汙染增加 {0}% 最大能量護盾 -{0}% increased maximum Life,增加 {0}% 最大生命 -{0}% increased maximum Life and reduced Fire Resistance,增加 {0}% 最大生命和減少火焰抗性 -{0}% increased Maximum Life for each Corrupted Item Equipped,每件裝備中已汙染物品增加 {0}% 最大生命 -{0}% increased maximum Life if Corrupted,若已汙染增加 {0}% 最大生命 -{0}% increased Maximum Life if no Equipped Items are Corrupted,所有裝備中物品無已汙染時增加 {0}% 最大生命 -{0}% increased Maximum Life per Abyss Jewel affecting you,每顆裝備中的深淵珠寶增加 {0}% 最大生命 -"{0}% increased maximum Life, Mana and Global Energy Shield",增加 {0}% 最大生命、魔力和全域能量護盾 -{0}% increased maximum Mana,增加 {0}% 最大魔力 -{0}% increased maximum Mana and reduced Cold Resistance,增加 {0}% 最大魔力和減少冰冷抗性 -{0}% increased Maximum Mana per {1}% Chance to Block Spell Damage,每 {1}% 法術傷害格擋率增加 {0}% 最大魔力 -{0}% increased Maximum Mana per Abyss Jewel affecting you,每顆裝備中的深淵珠寶增加 {0}% 最大魔力 -{0}% increased maximum number of Raised Zombies,增加 {0}% 殭屍復甦最大數量 -{0}% increased Maximum number of Summoned Raging Spirits,增加 {0}% 最大召喚憤怒狂靈數量 -{0}% increased Maximum Recovery per Energy Shield Leech,每個能量護盾偷取增加 {0}% 最大恢復 -{0}% increased Maximum Recovery per Life Leech,每個生命偷取增加 {0}% 最大恢復 -{0}% increased Maximum Recovery per Mana Leech,每個魔力偷取增加 {0}% 最大恢復 -{0}% increased Maximum total Energy Shield Recovery per second from Leech,增加 {0}% 來自偷取每秒最大總能量護盾恢復 -{0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry,被狂熱影響時,增加 {0}% 來自偷取每秒最大總能量護盾恢復 -{0}% increased Maximum total Life Recovery per second from Leech,增加 {0}% 來自偷取每秒最大總生命恢復 -{0}% increased Maximum total Life Recovery per second from Leech while you have Defiance,你有抗爭時,增加 {0}% 來自偷取的每秒最大總生命回復 -{0}% increased Maximum total Mana Recovery per second from Leech,增加 {0}% 來自偷取每秒最大總魔力恢復 -{0}% increased Maximum total Recovery per second from Energy Shield Leech,增加 {0}% 能量護盾偷取的每秒最大總恢復 -{0}% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry,被狂熱影響時,增加 {0}% 能量護盾偷取的每秒最大總恢復 -{0}% increased Maximum total Recovery per second from Life Leech,增加 {0}% 生命偷取的每秒最大總恢復 -{0}% increased Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently,若你近期受到殘暴之擊,增加 {0}% 生命偷取的每秒最大總恢復 -{0}% increased Maximum total Recovery per second from Mana Leech,增加 {0}% 魔力偷取的每秒最大總恢復 -{0}% increased maximum travel distance,增加 {0}% 最大快行距離 -{0}% increased Melee Attack Speed,增加 {0}% 近戰攻擊速度 -{0}% increased Melee Cold Damage,增加 {0}% 近戰冰冷傷害 -{0}% increased Melee Cold Damage while holding a Shield,持盾時增加 {0}% 近戰冰冷傷害 -{0}% increased Melee Cold Damage while you have Fortify,你有護體時增加 {0}% 近戰冰冷傷害 -{0}% increased Melee Critical Strike Chance,增加 {0}% 近戰暴擊率 -{0}% increased Melee Critical Strike Chance if you've Warcried Recently,若你近期有戰吼,增加 {0}% 近戰爆擊率 -{0}% increased Melee Damage,增加 {0}% 近戰傷害 -{0}% increased Melee Damage against Bleeding Enemies,對流血的敵人增加 {0}% 近戰傷害 -{0}% increased Melee Damage against Frozen Enemies,對被冰凍的敵人增加 {0}% 的近戰傷害 -{0}% increased Melee Damage against Ignited Enemies,對被點燃的敵人增加 {0}% 近戰傷害 -{0}% increased Melee Damage against Shocked Enemies,對被感電的敵人增加 {0}% 物理傷害 -{0}% increased Melee Damage during any Flask Effect,藥劑效果持續時間內增加 {0}% 近戰傷害 -{0}% increased Melee Damage per Endurance Charge,每 1 個耐力球增加 {0}% 近戰傷害 -{0}% increased Melee Damage when on Full Life,滿血時增加 {0}% 近戰傷害 -{0}% increased Melee Damage while Totem is Active,當圖騰作用時增加 {0}% 近戰傷害 -{0}% increased Melee Damage while you have Fortify,護體時增加 {0}% 近戰傷害 -{0}% increased Melee Damage with Hits at Close Range,增加 {0}% 近距離的擊中近戰傷害 -{0}% increased Melee Fire Damage,增加 {0}% 近戰火焰傷害 -{0}% increased Melee Fire Damage while holding a Shield,持盾時增加 {0}% 近戰火焰傷害 -{0}% increased Melee Physical Damage,增加 {0}% 近戰物理傷害 -{0}% increased Melee Physical Damage against Ignited Enemies,對點燃的敵人增加 {0}% 近戰物理傷害 -{0}% increased Melee Physical Damage per {1} Dexterity,每 {1} 點敏捷增加 {0}% 近戰物理傷害 -{0}% increased Melee Physical Damage per {1} Strength while Fortified,有護體效果時,每 {1} 點力量增加 {0}% 近戰物理傷害 -{0}% increased Melee Physical Damage while holding a Shield,持盾時增加 {0}% 近戰物理傷害 -{0}% increased Melee Physical Damage while you have Fortify,獲得護體時增加 {0}% 近戰物理傷害 -{0}% increased Melee Physical Damage with Unarmed Attacks,空手攻擊時增加 {0}% 近物理傷害 -{0}% increased Melee Physical Damage with Unarmed Attacks per {1} Dexterity Allocated in Radius,空手攻擊時,範圍內每分配 {1} 點敏捷,近戰物理傷害增加 {0}% -{0}% increased Melee Splash Area of Effect,增加 {0}% 近戰擴散範圍效果 -{0}% increased Mine Arming Speed,增加 {0}% 地雷組裝速度 -{0}% increased Mine Damage,增加 {0}% 地雷傷害 -{0}% increased Mine Detonation Area of Effect,增加 {0}% 地雷引爆範圍 -{0}% increased Mine Duration,增加 {0}% 地雷持續時間 -{0}% increased Mine duration,增加 {0}% 地雷持續時間 -{0}% increased Mine Throwing Speed,增加 {0}% 地雷投擲速度 -{0}% increased Mine Throwing Speed if you Detonated Mines Recently,若你近期有引爆地雷,增加 {0}% 地雷投擲速度 -{0}% increased Mine Throwing Speed per Frenzy Charge,每顆狂怒球增加 {0}% 地雷投擲速度 -{0}% increased Minion Accuracy Rating,增加 {0}% 召喚物命中率 -{0}% increased Minion Attack and Cast Speed per {1} Devotion,每 {1} 個奉獻,增加 {0}% 召喚物攻擊和施放速度 -{0}% increased Minion Attack and Cast Speed per Skeleton you own,每個你控制的骷髏增加 {0}% 召喚物傷害和施放速度 -{0}% increased Minion Attack Speed,增加 {0}% 召喚物攻擊速度 -{0}% increased Minion Attack Speed per {1} Dexterity,每 {1} 點敏捷,增加召喚物 {0}% 攻擊速度 -{0}% increased Minion Cast Speed,增加 {0}% 召喚物施放速度 -{0}% increased Minion Damage per Raised Spectre,每個你擁有的幽魂增加 {0}% 召喚物傷害 -{0}% increased Minion Duration,增加 {0}% 召喚物持續時間 -{0}% increased Minion Duration per Raised Zombie,每隻殭屍復甦增加 {0}% 召喚物持續時間 -{0}% increased Minion Maximum Life,增加 {0}% 召喚物最大生命 -{0}% increased Minion Movement Speed,增加 {0}% 召喚物移動速度 -{0}% increased Minion Movement Speed per {1} Dexterity,每 {1} 點敏捷,增加召喚物 {0}% 移動速度 -{0}% increased Mirage Archer Duration,增加 {0}% 幻影射手持續時間 -{0}% increased Mirror Arrow Cooldown Recovery Speed,【魅影射擊】冷卻回復速度增加 {0}% -{0}% increased Molten Shell Buff Effect,增加 {0}% 熔岩護盾增益效果 -{0}% increased Molten Shell Damage,增加 {0}% 熔岩護盾傷害 -{0}% increased Molten Strike Area of Effect,增加 {0}% 熔岩之擊範圍 -{0}% increased Molten Strike Damage,增加 {0}% 熔岩之擊傷害 -{0}% increased Monster Attack Speed,增加 {0}% 怪物攻擊速度 -{0}% increased Monster Cast Speed,增加 {0}% 怪物施放速度 -{0}% increased Monster Damage,增加 {0}% 怪物傷害 -{0}% increased Monster Movement Speed,增加 {0}% 怪物移動速度 -{0}% increased Monster Responsiveness,增加 {0}% 怪物反應力 -{0}% increased Movement Skill Mana Cost,增加 {0}% 位移技能魔力消耗 -{0}% increased Movement Speed,增加 {0}% 移動速度 -{0}% increased Movement Speed during any Flask Effect,任何藥劑效果持續時間內,增加 {0}% 移動速度 -{0}% increased Movement Speed during Flask effect,藥劑效果期間增加 {0}% 移動速度 -{0}% increased Movement Speed for {1} seconds on Throwing a Trap,投擲陷阱時移動速度增加 {0}%,持續 {1} 秒 -"{0}% increased Movement Speed for each nearby Enemy, up to {1}%",身邊每有 1 個敵人,自己的移動速度增加 {0}%,最多 {1}% -{0}% increased Movement Speed for each Poison on you,你身上每層中毒增加 {0}% 移動速度 -{0}% increased Movement Speed for each Poison on you up to a maximum of {1}%,你身上每層中毒增加 {0}% 移動速度,最多 {1}% -{0}% increased Movement Speed for each time you've Blocked in the past {1} seconds,過去 {1} 秒內你每次格擋增加 {0}% 移動速度 -{0}% increased Movement Speed for you and nearby Allies,你和附近友方增加 {0}% 移動速度 -{0}% increased Movement Speed if Corrupted,若已汙染增加 {0}% 移動速度 -{0}% increased Movement Speed if you have Pierced Recently,若近期你有造成穿透,增加 {0}% 移動速度 -{0}% increased Movement Speed if you have used a Vaal Skill Recently,若你近期有使用瓦爾技能增加 {0}% 移動速度 -{0}% increased Movement Speed if you haven't been Hit Recently,近期內你若沒有被擊中,增加 {0}% 移動速度 -{0}% increased Movement Speed if you haven't taken Damage Recently,若你近期沒受到傷害,增加 {0}% 移動速度 -{0}% increased Movement Speed if you've cast a Mark Spell Recently,若你近期有施放印記法術,增加 {0}% 移動速度 -{0}% increased Movement Speed if you've Cast Dash recently,若你近期有施放幻步,增加 {0}% 移動速度 -{0}% increased Movement Speed if you've dealt a Critical Strike Recently,若你近期有造成暴擊,增加 {0}% 移動速度 -{0}% increased Movement Speed if you've Hit an Enemy Recently,若你近期有擊中敵人,增加 {0}% 移動速度 -{0}% increased Movement Speed if you've Hit with your Off Hand Weapon Recently,若你近期有使用副手武器擊中,增加 {0}% 移動速度 -{0}% increased Movement Speed if you've Killed Recently,近期內你若有擊敗敵人,則移動速度增加 {0}% -{0}% increased Movement Speed if you've thrown a Trap or Mine Recently,若近期有放置地雷或投擲陷阱,增加 {0}% 移動速度 -{0}% increased Movement Speed if you've used a Warcry Recently,使用戰吼增加 {0}% 移動速度 -{0}% increased Movement Speed on Shocked Ground,在感電地面上增加 {0}% 移動速度 -{0}% increased Movement Speed per {1} Dexterity on Allocated Passives in Radius,範圍內每 {1} 點配置敏捷增加 {0}% 移動速度 -{0}% increased Movement Speed per {1} Dexterity on Unallocated Passives in Radius,範圍內未配置的天賦中,每 {1} 點敏捷增加 {0}% 移動速度 -"{0}% increased Movement Speed per {1} Evasion Rating, up to {2}%",每 {1} 閃避值增加 {0}% 移動速度,最多 {2}% -{0}% increased Movement Speed per Chest opened Recently,近期每開啟一個箱子增加 {0}% 移動速度 -{0}% increased Movement Speed per Endurance Charge,每顆耐力球增加 {0}% 移動速度 -{0}% increased Movement Speed per Frenzy Charge,每個狂怒球增加 {0}% 移動速度 -{0}% increased Movement Speed per Nearby Enemy,每個附近的敵人使你增加 {0}% 移動速度 -{0}% increased Movement Speed per Power Charge,每顆暴擊球增加 {0}% 移動速度 -{0}% increased Movement Speed per Summoned Totem,每個召喚的圖騰增加 {0}% 移動速度 -{0}% increased Movement Speed when on Full Life,滿血時增加 {0}% 移動速度 -{0}% increased Movement Speed when on Low Life,貧血時增加 {0}% 移動速度 -{0}% increased Movement Speed while affected by Grace,被優雅影響時,增加 {0}% 移動速度 -{0}% increased Movement Speed while at maximum Power Charges,當到達大暴擊球,增加 {0}% 移動速度 -{0}% increased Movement Speed while Bleeding,流血時增加 {0}% 移動速度 -{0}% increased Movement Speed while Chilled,被冰緩時增加 {0}% 移動速度 -{0}% increased Movement Speed while Cursed,增加 {0}% 被詛咒時的移動速度 -{0}% increased Movement Speed while Dual Wielding,雙持時增加 {0}% 移動速度 -{0}% increased Movement Speed while holding a Shield,持盾時增加 {0}% 移動速度 -{0}% increased Movement Speed while Ignited,被點燃時增加 {0}% 移動速度 -{0}% increased Movement Speed while not affected by Elemental Ailments,無元素異常狀態時增加 {0}% 移動速度 -{0}% increased Movement Speed while on Burning Ground,在燃燒地面上時增加 {0}% 移動速度 -"{0}% increased Movement speed while on Burning, Chilled or Shocked ground",在燃燒、冰緩、感電地面上時增加 {0}% 移動速度 -{0}% increased Movement Speed while on Full Energy Shield,能量護盾全滿時增加 {0}% 移動速度 -{0}% increased Movement Speed while Phasing,迷蹤狀態下增加 {0}% 移動速度 -{0}% increased Movement Speed while Poisoned,中毒時增加 {0}% 移動速度 -{0}% increased Movement Speed while Shocked,感電時增加 {0}% 移動速度 -{0}% increased Movement Speed while under no Flask Effects,沒有藥劑效果時,增加 {0}% 移動速度 -{0}% increased Movement Speed while you have Cat's Stealth,當你有傲貓隱身時,增加 {0}% 移動速度 -{0}% increased Movement Speed while you have Energy Shield,當你有能量護盾時,增加 {0}% 移動速度 -{0}% increased Movement Speed while you have Fortify,護體狀態下增加 {0}% 移動速度 -{0}% increased Movement Speed while you have Infusion,你有注入時,增加 {0}% 移動速度 -{0}% increased non-Minion Damage,增加 {0}% 非召喚物的傷害 -{0}% increased number of Explosives,增加 {0}% 爆炸數量 -{0}% increased number of Magic Monsters,增加 {0}% 魔法怪物的數量 -{0}% increased number of Rare Monsters,增加 {0}% 稀有怪物的數量 -{0}% increased Off Hand Attack Speed while wielding two different Weapon Types,持兩種不同類型的武器時,增加 {0}% 副手攻擊速度 -{0}% increased Onslaught duration,增加 {0}% 猛攻持續時間 -{0}% increased Onslaught Effect,增加 {0}% 猛攻效果 -{0}% increased Orb Movement Speed,增加球 {0}% 移動速度 -{0}% increased Orb of Storms Area of Effect,增加 {0}% 風暴漩渦範圍效果 -{0}% increased Orb of Storms Critical Strike Chance,增加 {0}% 風暴漩渦暴擊率 -{0}% increased Orb of Storms Damage,增加 {0}% 風暴漩渦傷害 -{0}% increased Overpowered Effect,增加 {0}% 壓制效果 -{0}% increased Pack size in Nightmare,增加 {0}% 夢魘中怪物群大小 -{0}% increased Phase Run Duration,增加 {0}% 暗影迷蹤持續時間 -{0}% increased Physical Attack Damage while Dual Wielding,雙持時增加 {0}% 物理攻擊傷害 -{0}% increased Physical Attack Damage while holding a Shield,增加 {0}% 持盾時物理攻擊傷害 -{0}% increased Physical Damage,增加 {0}% 物理傷害 -{0}% increased Physical Damage against Poisoned Enemies,對中毒的敵人造成 {0}% 更多傷害 -{0}% increased Physical Damage for each Map Item Modifier affecting the Area,每個影響該地區地圖道具的詞綴,增加 {0}% 物理傷害 -{0}% increased Physical Damage for each time you've Blocked in the past {1} seconds,過去 {1} 秒內你每次格擋增加 {0}% 物理傷害 -{0}% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past {1} seconds,若過去 {1} 秒內你有格擋傳奇敵人的攻擊,增加 {0}% 物理傷害 -{0}% increased Physical Damage over Time,增加 {0}% 物理持續傷害 -{0}% increased Physical Damage Over Time per {1} Dexterity,每 {1} 敏捷增加 {0}% 持續性物理傷害 -{0}% increased Physical Damage over Time taken while moving,移動時承受的物理持續傷害增加 {0}% -{0}% increased Physical Damage per {1} Rage,每 {1} 層盛怒增加 {0}% 物理傷害 -{0}% increased Physical Damage per Endurance Charge,每個耐力球增加 {0}% 物理傷害 -{0}% increased Physical Damage per Frenzy Charge,每個狂怒球增加 {0}% 物理傷害 -{0}% increased Physical Damage taken,增加 {0}% 承受的物理傷害 -{0}% increased Physical Damage taken over time,增加 {0}% 承受物理持續傷害 -{0}% increased Physical Damage taken while at maximum Endurance Charges,最大耐力球時增加 {0}% 受到的物理傷害 -{0}% increased Physical Damage taken while Frozen,冰凍時增加 {0}% 受到的物理傷害 -{0}% increased Physical Damage taken while moving,移動時增加 {0}% 受到的物理傷害 -{0}% increased Physical Damage while affected by Herald of Purity,被純淨之捷影響時,增加 {0}% 物理傷害 -{0}% increased Physical Damage while Leeching Life,生命偷取時增加 {0}% 物理傷害 -{0}% increased Physical Damage while using Pride,使用驕傲時,增加 {0}% 物理傷害 -{0}% increased Physical Damage while you have Resolute Technique,當你有堅毅之心時,增加 {0}% 物理傷害 -{0}% increased Physical Damage while you have Unholy Might,當你有不潔之力時,增加 {0}% 物理傷害 -{0}% increased Physical Damage with Attack Skills,攻擊技能增加 {0}% 物理傷害 -{0}% increased Physical Damage with Axes,斧類武器增加 {0}% 物理傷害 -{0}% increased Physical Damage with Axes or Swords,使用斧或劍時,增加 {0}% 物理傷害 -{0}% increased Physical Damage with Bows,持弓類武器時增加 {0}% 物理傷害 -{0}% increased Physical Damage with Claws,持爪類武器時增加 {0}% 物理傷害 -{0}% increased Physical Damage with Daggers,持匕首類武器時增加 {0}% 物理傷害 -{0}% increased Physical Damage with Hits and Ailments against Ignited Enemies,對被點燃的敵人增加 {0}% 擊中和異常狀態的物理傷害 -{0}% increased Physical Damage with Maces and Sceptres,鎚類和短杖類攻擊的物理傷害增加 {0}% -{0}% increased Physical Damage with Maces or Sceptres,錘和權杖增加 {0}% 物理傷害 -{0}% increased Physical Damage with One Handed Melee Weapons,持近戰單手武器時增加 {0}% 物理傷害 -{0}% increased Physical Damage with Ranged Weapons,增加 {0}% 遠程武器物理傷害 -{0}% increased Physical Damage with Skills that Cost Life,增加 {0}% 消耗生命技能的物理傷害 -{0}% increased Physical Damage with Spell Skills,法術技能增加 {0}% 物理傷害 -{0}% increased Physical Damage with Staves,持長杖類武器時增加 {0}% 物理傷害 -{0}% increased Physical Damage with Swords,持劍類武器時增加 {0}% 物理傷害 -{0}% increased Physical Damage with Two Handed Melee Weapons,持近戰雙手武器時增加 {0}% 物理傷害 -{0}% increased Physical Damage with Wands,持法杖類武器時增加 {0}% 物理傷害 -{0}% increased Physical Damage with Weapons,增加 {0}% 武器物理傷害 -{0}% increased Physical Weapon Damage per {1} Strength,每 {1} 力量增加 {0}% 物理武器傷害 -{0}% increased Physical Weapon Damage while Dual Wielding,雙持攻擊時武器的物理傷害增加 {0}% -{0}% increased Player and Monster Movement Speed,增加玩家和怪物 {0}% 移動速度 -{0}% increased Poacher's Mark Curse Effect,增加 {0}% 盜獵者印記的詛咒效果 -{0}% increased Poacher's Mark Duration,增加 {0}% 盜獵者印記持續時間 -{0}% increased Poison Duration,增加 {0}% 中毒持續時間 -{0}% increased Poison Duration for each Poison you have inflicted Recently,近期每次造成中毒增加 {0}% 中毒持續時間 -"{0}% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of {1}%",近期每個你造成的中毒增加 {0}% 中毒持續時間,至多 {1}% -{0}% increased Poison Duration if you have at least {1} Intelligence,若你至少有 {1} 點智力,增加 {0}% 中毒期間 -{0}% increased Poison Duration on you during Flask Effect,藥劑效果期間內,增加 {0}% 你身上中毒持續時間 -{0}% increased Poison Duration per Power Charge,每顆暴擊球增加 {0}% 中毒期間 -{0}% increased Poisonous Concoction Area of Effect,增加 {0}% 毒藥範圍效果 -{0}% increased Poisonous Concoction Damage,增加 {0}% 毒藥傷害 -{0}% increased Power Charge Duration,增加 {0}% 暴擊球持續時間 -{0}% increased Power Siphon Attack Speed,增加 {0}% 力量抽取攻擊速度 -{0}% increased Power Siphon Damage,增加 {0}% 力量抽取傷害 -{0}% increased Projectile Attack Damage,增加 {0}% 攻擊投射物傷害 -{0}% increased Projectile Attack Damage during any Flask Effect,在任何藥劑效果持續時間內,增加 {0}% 投射物攻擊傷害 -{0}% increased Projectile Attack Damage per {1} Accuracy Rating,每{1}命中值增加 {0}% 投射物攻擊傷害 -{0}% increased Projectile Attack Damage while in Blood Stance,血腥姿態時增加 {0}% 投射物攻擊傷害 -{0}% increased Projectile Attack Damage while you have at least {1} Dexterity,當你至少有 {1} 點敏捷時,增加 {0}% 投射物攻擊傷害 -{0}% increased Projectile Attack Damage with Claws or Daggers,使用爪或匕首增加 {0}% 投射物攻擊傷害 -{0}% increased Projectile Damage,增加 {0}% 投射物傷害 -{0}% increased Projectile Damage per {1} Dexterity,每 {1} 點敏捷增加 {0}% 投射物傷害 -{0}% increased Projectile Damage per Power Charge,每個暴擊球 {0}% 增加投射物傷害 -{0}% increased Projectile Damage while in Blood Stance,血腥姿態時,增加 {0}% 投射物傷害 -{0}% increased Projectile Damage with Hits against Nearby Enemies,投射物擊中週圍敵人時,傷害增加 {0}% -{0}% increased Projectile Damage with Hits against nearby Enemies,對附近敵人增加 {0}% 投射物擊中傷害 -{0}% increased Projectile Fork angle,增加 {0}% 投射物分裂角度 -{0}% increased Projectile Frequency per Stage,每層增加 {0}% 投射物發射頻率 -{0}% increased Projectile Speed,增加 {0}% 投射物速度 -{0}% increased Projectile Speed per Frenzy Charge,每個狂怒球增加 {0}% 投射物速度 -{0}% increased Projectile Speed per Frenzy Charge if used by a Mine,若被地雷使用時,每顆狂怒球增加 {0}% 投射物速度 -{0}% increased Projectile Speed while in Sand Stance,沙戮姿態時增加 {0}% 投射物速度 -{0}% increased Projectile spread,增加 {0}% 投射物擴散 -{0}% increased Projectile Weakness Curse Effect,【投射物要害】的詛咒效果增加 {0}% -{0}% increased Projectile Weakness Duration,【投射物要害】持續時間延長 {0}% -{0}% increased Protective Link Duration,增加 {0}% 連結:保護持續時間 -{0}% increased Pulse Frequency,增加 {0}% 脈衝頻率 -{0}% increased Puncture Damage,增加 {0}% 放血傷害 -{0}% increased Puncture Duration,增加 {0}% 放血持續時間 -{0}% increased Punishment Curse Effect,增加 {0}% 懲戒的詛咒效果 -{0}% increased Punishment Duration,增加 {0}% 懲戒持續時間 -{0}% increased Quality of Items Found,增加 {0}% 物品品質 -{0}% increased quantity of Artifacts dropped by Monsters,增加 {0}% 怪物掉落文物的數量 -{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters,增加 {0}% 魔符怪物掉落探險日誌的數量 -{0}% increased Quantity of Expedition Logbooks found in Excavated Chests,增加 {0}% 發掘保險箱的探險日誌數量 -{0}% increased Quantity of Fish Caught,增加 {0}% 釣魚數量 -{0}% increased Quantity of Items contained in Vaal Vessel,增加 {0}% 瓦爾容器內的物品數量 -{0}% increased Quantity of Items Dropped by enemies Slain by Minions,召喚物增加 {0}% 物品數量 -{0}% increased Quantity of Items Dropped by enemies Slain by Minions or This Attack,攻擊與召喚物增加 {0}% 物品數量 -{0}% increased Quantity of Items Dropped by enemies Slain by this Spell or Minions,增加 {0}% 被此法術或召喚物擊殺的掉落物品數量 -{0}% increased Quantity of Items Dropped by Enemies Slain from Supported Skills,被輔助的技能擊殺敵人時,增加 {0}% 物品掉落數量 -{0}% increased Quantity of Items Dropped by Slain Enemies,增加 {0}% 殺死敵人時物品數量 -{0}% increased Quantity of Items Dropped by Slain enemies,增加 {0}% 殺死敵人時物品數量 -{0}% increased Quantity of Items Dropped by Slain Frozen Enemies,擊殺冰凍敵人後增加 {0}% 物品數量 -{0}% increased Quantity of Items Dropped by Slain Maimed Enemies,撃殺癱瘓的敵人時增加 {0}% 物品數量 -{0}% increased Quantity of Items Dropped by Slain Normal Enemies,增加 {0}% 普通怪物擊殺時物品掉落數量 -{0}% increased Quantity of Items Dropped by Synthesised Magic Monsters,增加 {0}% 追憶之魔法怪物物品掉落數量 -{0}% increased Quantity of Items Dropped by Synthesised Monsters,增加 {0}% 追憶之怪物掉落物品數量 -{0}% increased Quantity of Items Dropped by Synthesised Rare Monsters,增加 {0}% 追憶之稀有怪物掉落物品數量 -{0}% increased Quantity of Items dropped by Unique Boss,增加 {0}% 傳奇頭目物品掉落數量 -{0}% increased Quantity of Items dropped in Heists,劫盜時增加 {0}% 物品掉落數量 -{0}% increased Quantity of Items found,增加 {0}% 物品數量 -{0}% increased Quantity of Items found during Flask effect,藥劑效果期間增加 {0}% 物品數量 -{0}% increased Quantity of Items Found from Chests,增加 {0}% 箱子物品數量 -{0}% increased Quantity of Items found in Nightmare,增加 {0}% 夢魘中物品的掉落數量 -{0}% increased Quantity of Items found per Chest opened Recently,近期每開啟一個箱子增加 {0}% 物品掉落數量 -{0}% increased Quantity of Items found when on Low Life,貧血時增加 {0}% 物品數量 -{0}% increased Quantity of Items found with a Magic Item Equipped,裝備 1 件魔法物品時增加 {0}% 物品數量 -{0}% increased Quantity of Sockets,增加 {0}% 插槽數量 -{0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Areas,增加 {0}% 區域中怪物掉落刷新商店通貨的數量 -{0}% increased Radius of Consecrated Ground created by this Flask,增加 {0}% 此藥劑製造奉獻地面的範圍 -{0}% increased Rage Cost of Skills,增加 {0}% 技能的盛怒消耗 -{0}% increased Rage Vortex Area of Effect,增加 {0}% 盛怒漩渦範圍效果 -{0}% increased Rage Vortex Damage,增加 {0}% 盛怒漩渦傷害 -{0}% increased Rain of Arrows Area of Effect,增加 {0}% 箭雨範圍 -{0}% increased Rain of Arrows Attack Speed,增加 {0}% 箭雨攻擊速度 -{0}% increased Rain of Arrows Damage,增加 {0}% 箭雨傷害 -{0}% increased Raised Zombie Size,增加 {0}% 殭屍體積 -{0}% increased raising of Alert Level,增加 {0}% 提升警戒等級 -{0}% increased raising of Alert Level from Killing Monsters,擊殺怪物增加 {0}% 提升警戒等級 -{0}% increased raising of Alert Level from opening Chests,開啟保險箱增加 {0}% 提升警戒等級 -{0}% increased Rallying Cry Buff Effect,增加 {0}% 激勵戰吼增益效果 -{0}% increased Rallying Cry Duration,增加 {0}% 激勵戰吼持續時間 -{0}% increased Rampage Streak Duration,增加 {0}% 暴怒持續時間 -{0}% increased Range,增加 {0}% 範圍 -{0}% increased Rarity of Fish Caught,增加 {0}% 釣魚稀有度 -{0}% increased Rarity of Items contained in Vaal Vessel,增加 {0}% 瓦爾容器內的物品稀有度 -{0}% increased Rarity of Items Dropped by Enemies killed with a Critical Strike,暴擊並擊殺時增加 {0}% 物品稀有度 -{0}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer,被冰霜之錘擊碎的敵人增加 {0}% 物品稀有度 -{0}% increased Rarity of Items Dropped by enemies Slain by Minions,召喚物增加 {0}% 物品稀有度 -{0}% increased Rarity of Items Dropped by enemies Slain by Minions or This Attack,攻擊與召喚物增加 {0}% 物品稀有度 -{0}% increased Rarity of Items Dropped by enemies Slain by this Spell or Minions,增加 {0}% 被此法術或召喚物擊殺的掉落物品稀有度 -{0}% increased Rarity of Items Dropped by Enemies Slain from Supported Skills,被輔助的技能擊殺敵人時,增加 {0}% 物品掉落稀有度 -{0}% increased Rarity of Items Dropped by Frozen Enemies,冰凍的敵人增加 {0}% 掉落物品稀有度 -{0}% increased Rarity of Items Dropped by Shattered Enemies,被擊碎的人物品稀有度增加 {0}% -{0}% increased Rarity of Items Dropped by Slain Enemies,增加 {0}% 殺死敵人時物品稀有度 -{0}% increased Rarity of Items Dropped by Slain enemies,增加 {0}% 殺死敵人時物品稀有度 -{0}% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies,擊殺被冰凍或感電的敵人增加 {0}% 掉落物品稀有度 -{0}% increased Rarity of Items Dropped by Slain Magic Enemies,增加 {0}% 魔法怪物擊殺時掉落物品稀有度 -{0}% increased Rarity of Items Dropped by Slain Maimed Enemies,撃殺癱瘓的敵人時增加 {0}% 物品稀有度 -{0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies,擊殺稀有或傳奇敵人增加 {0}% 物品掉落稀有度 -{0}% increased Rarity of Items Dropped by Slain Shocked Enemies,擊殺感電敵人後增加 {0}% 物品稀有度 -{0}% increased Rarity of Items Dropped by Synthesised Magic Monsters,增加 {0}% 追憶之魔法怪物物品掉落稀有度 -{0}% increased Rarity of Items Dropped by Synthesised Monsters,增加 {0}% 追憶之怪物掉落物品稀有度 -{0}% increased Rarity of Items Dropped by Synthesised Rare Monsters,增加 {0}% 追憶之稀有怪物掉落物品稀有度 -{0}% increased Rarity of Items dropped by Unique Boss,增加 {0}% 傳奇頭目掉落的物品稀有度 -{0}% increased Rarity of Items dropped in Heists,劫盜時增加 {0}% 物品掉落稀有度 -{0}% increased Rarity of Items found,增加 {0}% 物品稀有度 -{0}% increased Rarity of Items found during any Flask Effect,任何藥劑效果持續時間內,增加 {0}% 掉落物品稀有度 -{0}% increased Rarity of Items found during Flask effect,藥劑效果期間增加 {0}% 物品稀有度 -{0}% increased Rarity of Items found during Flask Effect,藥劑效果持續時間內,增加 {0}% 掉落物品稀有度 -{0}% increased Rarity of Items Found from Chests,增加 {0}% 箱子物品稀有度 -{0}% increased Rarity of Items found from Slain Unique Enemies,擊殺傳奇敵人增加 {0}% 掉落物品稀有度 -{0}% increased Rarity of Items found in Nightmare,增加 {0}% 夢魘中的物品稀有度 -{0}% increased Rarity of Items found per {1} Rampage Kills,每 {1} 層暴走能量增加 {0}% 物品稀有度 -{0}% increased Rarity of Items found when on Low Life,貧血時增加 {0}% 物品稀有度 -{0}% increased Rarity of Items found while Phasing,迷蹤狀態時增加 {0}% 物品稀有度 -{0}% increased Rarity of Items found with a Normal Item Equipped,裝備 1 件普通物品時增加 {0}% 物品稀有度 -{0}% increased Reap Area of Effect,增加 {0}% 收割的範圍效果 -{0}% increased Reave Damage,增加 {0}% 衝擊波傷害 -{0}% increased Reave Radius,增加 {0}% 衝擊波的範圍半徑 -{0}% increased Reckoning Cooldown Recovery Speed,【清算】冷卻回復速度增加 {0}% -{0}% increased Reckoning Damage,增加 {0}% 清算傷害 -{0}% increased Recovery rate,增加 {0}% 回復速度 -{0}% increased Recovery rate of Life and Energy Shield,增加 {0}% 生命和能量護盾回復率 -{0}% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently,若近期沒再受到持續傷害,增加 {0}% 生命和能量護盾回復率 -"{0}% increased Recovery Rate of Life and Energy Shield per Minion, up to {1}%",每隻召喚物增加 {0}% 生命和能量護盾回復率,至多 {1}% -{0}% increased Recovery rate of Life and Energy Shield per Power Charge,每顆暴擊球增加 {0}% 生命和能量護盾回復率 -{0}% increased Recovery rate of Life and Energy Shield while affected by Malevolence,被惡意影響時,增加 {0}% 生命和能量護盾回復率 -"{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently",近期內若你擊殺了有你持續傷害狀態的敵人,減少 {0}% 生命、魔力和能量護盾回復速度 -{0}% increased Recovery when on Low Life,貧血時增加 {0}% 回復量 -{0}% increased Reeling Stability,增加 {0}% 收線穩定度 -{0}% increased Reflected Cold Damage taken while affected by Purity of Ice,被冰霜淨化影響時增加 {0}% 反射冰冷傷害 -{0}% increased Reflected Damage taken,增加 {0}% 受到的反射傷害 -{0}% increased Reflected Damage taken during Flask Effect,藥劑效果期間增加承受 {0}% 反射傷害 -{0}% increased Reflected Elemental Damage taken,增加 {0}% 反射元素傷害 -{0}% increased Reflected Elemental Damage taken while affected by Purity of Elements,被元素淨化影響時增加 {0}% 反射元素傷害 -{0}% increased Reflected Fire Damage taken while affected by Purity of Fire,被火焰淨化影響時增加 {0}% 反射火焰傷害 -{0}% increased Reflected Lightning Damage taken while affected by Purity of Lightning,被閃電淨化影響時,增加 {0}% 反射承受閃電傷害 -{0}% increased Reflected Physical Damage taken,增加 {0}% 反射物理傷害 -{0}% increased Reflected Physical Damage taken while affected by Determination,被堅定影響時,增加 {0}% 反射承受物理傷害 -{0}% increased Rejuvenation Totem Aura Effect,增加 {0}% 回春圖騰光環效果 -{0}% increased Relevancy of Items Found,增加 {0}% 物品掉落的關聯性 -{0}% increased Reservation,增加 {0}% 保留 -{0}% increased Reservation Efficiency,增加 {0}% 保留效用 -{0}% increased Reservation Efficiency of Curse Aura Skills,增加 {0}% 詛咒光環技能的保留效用 -{0}% increased Reservation Efficiency of Skills,增加 {0}% 技能的保留效用 -{0}% increased Reservation of Banner Skills,增加 {0}% 鬥旗技能的保留 -{0}% increased Reservation of Curse Aura Skills,增加 {0}% 詛咒光環技能的保留 -{0}% increased Reservation of Herald Skills,增加 {0}% 捷技能的保留 -{0}% increased Reservation of Skills,增加 {0}% 技能保留 -{0}% increased Reservation of Skills per {1} total Attributes,每 {1} 點總能力值,增加 {0}% 技能保留 -{0}% increased Reservation of Skills that throw Mines,增加 {0}% 投擲地雷技能的保留 -{0}% increased Reservation of Stance Skills,增加 {0}% 姿態技能保留 -{0}% increased Righteous Fire Area of Effect,增加 {0}% 正義之火範圍 -{0}% increased Righteous Fire Damage,增加 {0}% 正義之火傷害 -{0}% increased Riposte Cooldown Recovery Speed,【擊刃】冷卻回復速度增加 {0}% -{0}% increased Riposte Damage,增加 {0}% 擊刃傷害 -{0}% increased Rogue's Markers dropped by monsters,增加 {0}% 怪物掉落的盜賊之印 -{0}% increased Rolling Magma Area of Effect,增加 {0}% 熔岩翻騰範圍 -{0}% increased Rolling Magma Damage,增加 {0}% 熔岩翻騰傷害 -{0}% increased rotation speed,增加 {0}% 旋轉速度 -{0}% increased rotation speed if Dual Wielding,若雙持增加 {0}% 旋轉速度 -{0}% increased Scorching Ray beam length,增加熾灼奔流 {0}% 光束長度 -{0}% increased Scorching Ray Cast Speed,增加熾灼奔流 {0}% 施放速度 -{0}% increased Scorching Ray Damage,增加熾灼奔流 {0}% 傷害 -{0}% increased Seal gain frequency while you are Channelling,你引導施放時,增加 {0}% 封印獲得頻率 -{0}% increased Seal gain frequency while you are not Channelling,你沒有引導施放時,增加 {0}% 封印獲得頻率 -{0}% increased Searing Bond Damage,增加 {0}% 灼熱連結傷害 -{0}% increased Searing Bond Totem Elemental Resistances,增加 {0}% 灼熱連結的元素抗性 -{0}% increased Searing Bond Totem Placement Speed,增加 {0}% 灼熱連結放置速度 -{0}% increased Secondary Duration,增加 {0}% 第二階段持續時間 -{0}% increased Sentinel of Dominance Duration,增加 {0}% 統御護衛持續時間 -{0}% increased Shard Spiral angle during flight,增加 {0}% 飛行期間碎片旋轉的角度 -{0}% increased Shard Spiral Frequency during flight,增加 {0}% 飛行期間碎片旋轉的頻率 -{0}% increased Shield Charge Attack Speed,增加 {0}% 重盾衝鋒攻擊速度 -{0}% increased Shield Charge Damage,增加 {0}% 重盾衝鋒傷害 -{0}% increased Shield Charge Damage per Enemy Hit,每擊中一個敵人增加 {0}% 重盾衝鋒傷害 -{0}% increased Shield Crush Attack Speed,增加 {0}% 重盾粉碎攻擊速度 -{0}% increased Shield Crush Damage,增加 {0}% 重盾粉碎傷害 -{0}% increased Shock Duration on Enemies,增加 {0}% 敵人感電持續時間 -{0}% increased Shock Duration on enemies,增加 {0}% 敵人感電持續時間 -{0}% increased Shock Duration on you,增加 {0}% 你感電的持續時間 -{0}% increased Shock Nova Area of Effect,增加 {0}% 閃電星新範圍效果 -{0}% increased Shock Nova Damage,增加 {0}% 閃電新星傷害 -{0}% increased Shockwave Totem Area of Effect,增加 {0}% 震波圖騰範圍效果 -{0}% increased Shockwave Totem Cast Speed,增加 {0}% 震波圖騰施放速度 -{0}% increased Shockwave Totem Damage,增加 {0}% 震波圖騰傷害 -{0}% increased Shrapnel Shot Area of Effect,【流星射擊】範圍擴大 {0}% -{0}% increased Shrapnel Shot Damage,【流星射擊】的傷害增加 {0}% -{0}% increased Siege Ballista Attack Speed,【攻城砲台】攻擊速度增加 {0}% -{0}% increased Siege Ballista Damage,【攻城砲台】的傷害增加 {0}% -{0}% increased Siege Ballista Totem Placement Speed,攻城砲台的放置速度增加 {0}% -{0}% increased Size of Fish caught during Daytime,白天期間增加 {0}% 捕獲魚的大小 -{0}% increased Size of Synthesised Monster Packs,增加 {0}% 追憶之怪物群大小 -{0}% increased Skeleton Attack Speed,增加 {0}% 骷髏攻擊速度 -{0}% increased Skeleton Cast Speed,增加 {0}% 骷髏施放速度 -{0}% increased Skeleton Duration,增加 {0}% 骷髏持續時間 -{0}% increased Skeleton Movement Speed,增加 {0}% 骷髏移動速度 -{0}% increased Skill Cooldown,增加 {0}% 技能冷卻時間 -{0}% increased Skill Duration per Frenzy Charge removed,每顆被移除的狂怒球增加 {0}% 技能持續時間 -{0}% increased Skill Effect Duration,增加 {0}% 技能效果持續時間 -{0}% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently,若近期內擊殺癱瘓的敵人增加 {0}% 技能效果持續時間 -{0}% increased Skill Effect Duration while affected by Malevolence,被惡意影響時,增加 {0}% 技能效果持續時間 -{0}% increased Skill Range,增加 {0}% 範圍效果半徑 -{0}% increased Smoke Mine Duration,增加 {0}% 煙霧地雷持續時間 -{0}% increased Socket Connectivity,增加 {0}% 連線插槽 -{0}% increased Soul Cost of Vaal Skills,增加 {0}% 瓦爾技能的靈魂消耗 -{0}% increased Soul Gain Prevention Duration,增加 {0}% 停止獲得靈魂持續時間 -{0}% increased Soul Link Duration,增加 {0}% 連結:靈魂持續時間 -{0}% increased Spark Damage,增加 {0}% 電球傷害 -{0}% increased Spark Duration,增加 {0}% 電球持續時間 -{0}% increased Spark Projectile Speed,增加 {0}% 電球投射物速度 -{0}% increased Spectral Helix Damage,增加 {0}% 靈體旋武傷害 -{0}% increased Spectral Helix Projectile Speed,增加 {0}% 靈體旋武投射物速度 -{0}% increased Spectral Shield Throw Damage,增加 {0}% 盾靈投擲傷害 -{0}% increased Spectral Shield Throw Projectile Speed,增加 {0}% 盾靈投擲投射物速度 -{0}% increased Spectral Throw Damage,增加 {0}% 靈體投擲傷害 -{0}% increased Spectral Throw Projectile Deceleration,增加靈體投擲 {0}% 投射物減速度 -{0}% increased Spectral Throw Projectile Speed,增加 {0}% 靈體投擲投射物速度 -{0}% increased Spell Cold Damage,法術增加 {0}% 冰冷傷害 -{0}% increased Spell Damage,增加 {0}% 法術傷害 -{0}% increased Spell Damage during any Flask Effect,在任何藥劑效果持續時間內,增加 {0}% 法術傷害 -"{0}% increased Spell Damage for each {1} total Mana you have Spent Recently, up to {2}%",近期你每施放總 {1} 魔力時,增加 {0}% 法術傷害,至多上限的 {2}% -{0}% increased Spell Damage if Corrupted,若已汙染增加 {0}% 法術傷害 -{0}% increased Spell Damage if you or your Totems have Killed in the past {1} seconds,過去 {1} 秒內若你或你的圖騰有擊殺,增加 {0}% 法術傷害 -{0}% increased Spell Damage if you've Blocked Recently,若你近期有格擋,增加 {0}% 法術傷害 -{0}% increased Spell Damage if you've Cast a Spell Recently,近期內你若有施放法術,增加 {0}% 法術傷害 -{0}% increased Spell Damage if you've dealt a Critical Strike in the past {1} seconds,若過去 {1} 秒你有造成暴擊,增加 {0}% 法術傷害 -{0}% increased Spell Damage if you've dealt a Critical Strike Recently,若你近期造成暴擊,增加 {0}% 法術傷害 -{0}% increased Spell Damage if your other Ring is an Elder Item,若另一個戒指為尊師之物,增加 {0}% 法術傷害 -{0}% increased Spell Damage per {1} Dexterity,每 {1} 點敏捷增加 {0}% 法術傷害 -{0}% increased Spell Damage per {1} Intelligence,每 {1} 點智慧增加 {0}% 法術傷害 -{0}% increased Spell Damage per {1} Maximum Mana,每 {1} 最大魔力增加 {0}% 法術傷害 -"{0}% increased Spell Damage per {1} Maximum Mana, up to {2}%",每 {1} 最大魔力增加 {0}% 法術傷害,至多 {2}% -{0}% increased Spell Damage per {1} Player Maximum Life,每 {1} 玩家最大生命,增加 {0}% 法術傷害 -{0}% increased Spell Damage per {1} Strength,每 {1} 點力量增加 {0}% 法術傷害 -{0}% increased Spell Damage per {1}% Chance to Block Attack Damage,每 {1}% 攻擊傷害格擋率增加 {0}% 法術傷害 -{0}% increased Spell Damage per {1}% Chance to Block Spell Damage,每 {1}% 法術傷害格擋率增加 {0}% 法術傷害 -{0}% increased Spell Damage per Level,每等級增加 {0}% 法術傷害 -{0}% increased Spell Damage per Power Charge,每個暴擊球增加 {0}% 法術傷害 -{0}% increased Spell Damage taken from Blinded Enemies,增加承受來自致盲敵人 {0}% 的法術傷害 -{0}% increased Spell Damage taken when on Low Mana,貧魔時增加 {0}% 承受的法術傷害 -{0}% increased Spell Damage while Dual Wielding,雙持時增加 {0}% 法術傷害 -{0}% increased Spell Damage while holding a Shield,持盾時增加 {0}% 法術傷害 -{0}% increased Spell Damage while no Mana is Reserved,無魔力保留時增加 {0}% 法術傷害 -{0}% increased Spell Damage while not on Low Mana,非貧魔時增加 {0}% 法術傷害 -{0}% increased Spell Damage while on Full Energy Shield,能量護盾全滿時增加 {0}% 法術傷害 -{0}% increased Spell Damage while Shocked,感電時增加 {0}% 法術傷害 -{0}% increased Spell Damage while wielding a Bow,持弓時增加 {0}% 法術傷害 -{0}% increased Spell Damage while wielding a Staff,持長杖時增加 {0}% 法術傷害 -{0}% increased Spell Damage while you have Arcane Surge,當你有秘能波動時增加 {0}% 法術傷害 -{0}% increased Spell Elemental Damage,增加 {0}% 元素法術傷害 -{0}% increased Spell Fire Damage,增加 {0}% 火焰法術傷害 -{0}% increased Spirit Offering Duration,增加 {0}% 靈魂奉獻持續時間 -{0}% increased Split Arrow Critical Strike Chance,增加 {0}% 分裂箭矢暴擊率 -{0}% increased Split Arrow Damage,增加 {0}% 分裂箭矢傷害 -{0}% increased Static Strike Area of Effect,增加 {0}% 充能打擊範圍 -{0}% increased Static Strike Damage,增加 {0}% 充能打擊傷害 -{0}% increased Static Strike Duration,增加 {0}% 充能打擊持續時間 -{0}% increased Stealth,增加 {0}% 隱身 -{0}% increased Storm Burst Area of Effect,增加 {0}% 風爆範圍效果 -{0}% increased Storm Burst Damage,增加 {0}% 風爆傷害 -{0}% increased Storm Call Area of Effect,增加 {0}% 風暴呼喚範圍效果 -{0}% increased Storm Call Damage,增加 {0}% 風暴呼喚傷害 -{0}% increased Storm Call Duration,增加 {0}% 風暴呼喚持續時間 -{0}% increased Storm Rain Damage,增加 {0}% 暴風雷雨傷害 -{0}% increased Strength,增加 {0}% 力量 -{0}% increased Strength Requirement,增加 {0}% 力量需求 -{0}% increased Stun and Block Recovery,增加 {0}% 暈眩回復和格擋回復 -{0}% increased Stun and Block Recovery per Frenzy Charge,每個狂怒球增加 {0}% 暈眩回復和格擋回復 -{0}% increased Stun Duration against Enemies that are on Full Life,對滿血的敵人增加 {0}% 暈眩時間 -{0}% increased Stun Duration against Enemies that are on Low Life,對貧血的敵人增加 {0}% 暈眩時間 -{0}% increased Stun Duration on Enemies,增加 {0}% 敵人暈眩時間 -{0}% increased Stun Duration on enemies,增加 {0}% 敵人暈眩時間 -{0}% increased Stun Duration on enemies at Maximum charge distance,最大衝鋒距離時增加 {0}% 敵人暈眩時間 -{0}% increased Stun Duration on Enemies per Endurance Charge,每顆耐力球增加敵人 {0}% 暈眩時間 -{0}% increased Stun Duration on you,增加你 {0}% 被暈眩的時間 -{0}% increased Stun Duration per {1} Strength,每 {1} 點力量增加 {0}% 暈眩時間 -{0}% increased Stun Duration with Bows on Enemies,使用弓類武器時增加 {0}% 敵人暈眩時間 -{0}% increased Stun Duration with Staves on Enemies,使用長杖類武器時增加 {0}% 敵人暈眩時間 -{0}% increased Stun Duration with Two Handed Melee Weapons on Enemies,使用雙手近戰武器時增加 {0}% 敵人暈眩時間 -{0}% increased Stun Threshold,增加 {0}% 暈眩門檻 -{0}% increased Stun Threshold reduction on enemies at Maximum charge distance,到達最大衝鋒距離時,增加 {0}% 暈眩門檻減少 -{0}% increased Summon Reaper Cooldown Recovery Rate,增加 {0}% 召喚奪魂鐮冷卻時間恢復速度 -{0}% increased Sunder Area of Effect,【大地震擊】範圍擴大 {0}% -{0}% increased Sunder Attack Speed,【大地震擊】攻擊速度增加 {0}% -{0}% increased Sunder Damage,【大地震擊】的傷害增加 {0}% -{0}% increased Sweep Area of Effect,增加 {0}% 橫掃範圍效果 -{0}% increased Sweep Damage,增加 {0}% 橫掃傷害 -{0}% increased Taunt Duration,增加 {0}% 嘲諷持續時間 -{0}% increased Tectonic Slam Area of Effect,【破釜一擊】範圍效果擴大 {0}% -{0}% increased Tectonic Slam Damage,【破釜一擊】的傷害增加 {0}% -{0}% increased teleport range,增加 {0}% 傳送範圍 -{0}% increased Tempest Shield Damage,增加 {0}% 暴風之盾傷害 -{0}% increased Temporal Chains Curse Effect,增加 {0}% 時空鎖鏈的詛咒效果 -{0}% increased Temporal Chains Duration,增加 {0}% 時空鎖鍊持續時間 -{0}% increased time before Lockdown,封鎖前增加 {0}% 時間 -{0}% increased Tornado Area of Effect,增加 {0}% 龍捲風範圍效果 -{0}% increased Tornado Damage,增加 {0}% 龍捲風傷害 -{0}% increased Tornado Shot Critical Strike Chance,增加 {0}% 龍捲射擊暴擊率 -{0}% increased Tornado Shot Damage,增加 {0}% 龍捲射擊傷害 -{0}% increased Total Heist Fee,增加 {0}% 總計劫盜費用 -{0}% increased total Power counted by Warcries,增加 {0}% 戰吼計算的總強度 -{0}% increased total Recovery per second from Energy Shield Leech,增加 {0}% 能量護盾偷取的每秒總恢復 -{0}% increased total Recovery per second from Life Leech,增加 {0}% 生命偷取的每秒總恢復 -{0}% increased total Recovery per second from Life Leech for each Corrupted Item Equipped,每件裝備中已汙染物品,增加 {0}% 生命偷取的每秒總恢復 -"{0}% increased total Recovery per second from Life, Mana, or Energy Shield Leech",增加 {0}% 生命、魔力或能量護盾偷取的每秒總回復 -{0}% increased total Recovery per second from Mana Leech,增加 {0}% 魔力偷取的每秒總恢復 -{0}% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped,每件裝備中已汙染物品,增加 {0}% 魔力偷取的每秒總恢復 -{0}% increased Totem Damage,增加 {0}% 圖騰傷害 -{0}% increased Totem Damage if you haven't Summoned a Totem in the past {1} seconds,若你過去 {1} 秒沒有召喚圖騰,增加 {0}% 圖騰傷害 -{0}% increased Totem Damage per {1} Devotion,每 {1} 個奉獻,增加 {0}% 圖騰傷害 -{0}% increased Totem Duration,增加 {0}% 圖騰持續時間 -{0}% increased Totem Energy Shield,增加 {0}% 圖騰能量護盾 -{0}% increased Totem Life,增加 {0}% 圖騰生命 -{0}% increased totem life,增加 {0}% 圖騰生命 -{0}% increased Totem Life per {1} Strength Allocated in Radius,範圍內每配置 {1} 力量增加 {0}% 圖騰生命 -{0}% increased Totem Mana,增加 {0}% 圖騰魔力 -{0}% increased Totem Placement range,增加 {0}% 圖騰放置距離 -{0}% increased Totem Placement speed,增加 {0}% 圖騰放置速度 -{0}% increased Totem Range,增加 {0}% 圖騰範圍 -{0}% increased Trap and Mine Damage,增加 {0}% 陷阱和地雷傷害 -{0}% increased Trap and Mine Throwing Speed,增加 {0}% 陷阱和地雷投擲速度 -{0}% increased Trap Damage,增加 {0}% 陷阱傷害 -{0}% increased Trap Disarmament speed,增加 {0}% 拆除陷阱速度 -{0}% increased Trap Duration,增加 {0}% 陷阱持續時間 -{0}% increased Trap duration,增加 {0}% 陷阱持續時間 -{0}% increased Trap Spread,增加 {0}% 陷阱擴散 -{0}% increased Trap Throwing Speed,增加 {0}% 陷阱投擲速度 -{0}% increased Trap Throwing Speed per Frenzy Charge,每顆狂怒球增加 {0}% 陷阱投擲速度 -{0}% increased Trap Trigger Area of Effect,增加 {0}% 陷阱觸發範圍 -{0}% increased Trap Trigger Radius per Power Charge,每顆暴擊球增加 {0}% 陷阱觸發範圍 -{0}% increased travel distance,增加 {0}% 快行距離 -{0}% increased Travel Fee,增加 {0}% 旅費 -{0}% increased Unarmed Attack Speed with Melee Skills,近戰技能增加 {0}% 空手攻擊速度 -{0}% increased Unearth Cast Speed,增加 {0}% 屍術矢施放速度 -{0}% increased Unearth Damage,增加 {0}% 屍術矢傷害 -{0}% increased Unveiled Modifier magnitudes,增加 {0}% 已揭露詞綴的幅度 -{0}% increased Vaal Skill Critical Strike Chance,增加 {0}% 瓦爾技能暴擊率 -{0}% increased Vaal Skill Effect Duration,增加 {0}% 瓦爾技能持續時間 -{0}% increased Vampiric Link Duration,增加 {0}% 連結:吸血持續時間 -{0}% increased Vengeance Cooldown Recovery Speed,【復仇】冷卻回復速度增加 {0}% -{0}% increased Vengeance Damage,增加 {0}% 復仇傷害 -{0}% increased Vigilant Strike Damage,增加 {0}% 戒備打擊傷害 -{0}% increased Vigilant Strike Fortify Duration,增加 {0}% 戒備打擊的護體持續時間 -{0}% increased Viper Strike Critical Strike Chance,增加 {0}% 毒蛇打擊暴擊率 -{0}% increased Viper Strike Damage,增加 {0}% 毒蛇打擊傷害 -{0}% increased Viper Strike Duration,增加 {0}% 毒蛇打擊持續時間 -{0}% increased Visibility to Enemies,增加 {0}% 敵人發現你的距離 -{0}% increased Volatile Dead Cast Speed,增加 {0}% 致命之息施放速度 -{0}% increased Volatile Dead Damage,增加 {0}% 致命之息傷害 -{0}% increased Voltaxic Burst Area of Effect,增加 {0}% 魔痕爆發範圍效果 -{0}% increased Voltaxic Burst Damage,增加 {0}% 魔痕爆發傷害 -{0}% increased Vortex Area of Effect,增加 {0}% 旋渦範圍效果 -{0}% increased Vortex Damage,增加 {0}% 旋渦傷害 -{0}% increased Vortex Duration,增加 {0}% 旋渦持續時間 -{0}% increased Vulnerability Curse Effect,增加 {0}% 脆弱的詛咒效果 -{0}% increased Vulnerability Duration,增加 {0}% 脆弱持續時間 -{0}% increased Wand Damage per Power Charge,每個暴擊球增加 {0}% 法杖傷害 -{0}% increased Warcry Buff Effect,增加 {0}% 戰吼的增益效果 -{0}% increased Warcry Cooldown Recovery Rate,增加 {0}% 戰吼冷卻回復速度 -{0}% increased Warcry Cooldown Recovery Speed,戰吼冷卻回復速度增加 {0}% -{0}% increased Warcry Duration,增加 {0}% 戰吼持續時間 -{0}% increased Warcry Speed,增加 {0}% 戰吼施放速度 -{0}% increased Ward,增加 {0}% 保護 -{0}% increased Ward during Flask effect,藥劑效果持續時間增加 {0}% 保護 -{0}% increased Warlord's Mark Curse Effect,增加 {0}% 督軍印記的詛咒效果 -{0}% increased Warlord's Mark Duration,增加 {0}% 督軍印記持續時間 -{0}% increased wave frequency,增加 {0}% 震波頻率 -{0}% increased Weapon Cold Damage while Dual Wielding,雙持攻擊時武器的冰冷傷害增加 {0}% -{0}% increased Weapon Critical Strike Chance while Dual Wielding,雙持攻擊時武器暴擊率增加 {0}% -{0}% increased Weapon Damage while Dual Wielding,雙持攻擊時武器的傷害增加 {0}% -{0}% increased Whirling Blades Attack Speed,增加 {0}% 迴旋之刃攻擊速度 -{0}% increased Whirling Blades Damage,增加 {0}% 迴旋之刃傷害 -{0}% increased Wild Strike Area of Effect,增加 {0}% 野性打擊範圍效果 -{0}% increased Wild Strike Damage,增加 {0}% 野性打擊傷害 -{0}% less,更少 {0}% -{0}% less Accuracy Rating,更少 {0}% 命中值 -{0}% less Animate Weapon Duration,{0}% 較少幻化武器時間 -{0}% less Area Damage,{0}% 更少範圍傷害 -{0}% less Area Damage per Intensity,每有一層法術凝聚,造成的範圍總傷害更少 {0}% -{0}% less Area Damage with Hits per Intensity,每層強化有 {0}% 更少範圍擊中傷害 -{0}% less Area of Effect,{0}% 更少範圍效果 -{0}% less Area of Effect after Splitting,裂化後有 {0}% 更少範圍效果 -{0}% less Area of Effect if Consuming a corpse,若消耗屍體,有 {0}% 更少範圍效果 -{0}% less Area of Effect per Blade Vortex blade detonated,每此飛刃風暴劍刃引爆,有 {0}% 更少範圍效果 -{0}% less Area of Effect per Endurance Charge,每顆耐力球有 {0}% 更少範圍效果 -{0}% less Area of Effect per Intensity,每層強化有 {0}% 更少範圍效果 -{0}% less Area of Effect per Stage,每層有 {0}% 更少範圍效果 -{0}% less Area of Effect when Cast on Frostbolt,施放寒冰彈時有 {0}% 更少範圍效果 -{0}% less Area of Effect while in Sand Stance,沙戮姿態時有 {0}% 更少範圍效果 -{0}% less Armour,{0}% 更少護甲 -{0}% less Attack Damage for each Non-Instant Spell you've Cast in the past {1} seconds,過去 {1} 秒你使用的每個非立即施放的法術,有 {0}% 更少攻擊傷害 -{0}% less Attack Damage per Frenzy Charge,每顆狂怒球有 {0}% 更少攻擊傷害 -{0}% less Attack Damage taken if you haven't been Hit by an Attack Recently,若你近期未被攻擊擊中,承受 {0}% 更少攻擊傷害 -{0}% less Attack Damage with Two Handed Weapons,持雙手武器有 {0}% 更少攻擊傷害 -{0}% less Attack Speed,{0}% 更少攻擊速度 -{0}% Less Attack Speed if Dual Wielding,當雙持武器時,{0}% 更少攻擊速度 -{0}% less Attack Speed per Blitz Charge,每顆閃電球有 {0}% 更少攻擊速度 -{0}% less Attack Speed per Frenzy Charge,每顆狂怒球有 {0}% 更少攻擊速度 -{0}% less Attack Speed while Totem is Active,當圖騰作用時你有 {0}% 較少攻擊速度 -{0}% less Attack Speed while you're in a Blood Bladestorm,你在血腥旋天劍舞時,有 {0}% 更少攻擊速度 -{0}% less Attack Speed with Two Handed Weapons,持雙手武器有 {0}% 更少攻擊速度 -{0}% less branching angle per Intensity,每層強化有 {0}% 更少分歧角度 -{0}% less Burning Damage,{0}% 更少燃燒傷害 -{0}% less Cast Speed,{0}% 較少施放速度 -{0}% less chance to Evade Attack Hits while not on full Energy Shield,當能量護盾未滿時,有 {0}% 更少機率閃避攻擊擊中 -{0}% less chance to Evade Attacks during Onslaught,猛攻期間有 {0}% 更少閃避攻擊率 -{0}% less chance to Evade Attacks while not on full Energy Shield,能量護盾非全滿時,對攻擊的總閃避率更少 {0}% -{0}% less chance to Evade Melee Attacks,{0}% 較少機率閃避敵人近戰攻擊 -{0}% less chance to Evade Melee Attacks during Onslaught,猛攻狀態下有 {0}% 較少機率閃避近戰攻擊 -{0}% less chance to Evade Projectile Attacks during Onslaught,猛攻狀態下有 {0}% 較少機率閃避投射物攻擊 -{0}% less chance to Hit while Blinded,當致盲時有 {0}% 更少機率擊中 -{0}% less Chaos Damage,{0}% 更少混沌傷害 -{0}% less Chaos Damage with Attack Skills,攻擊技能造成 {0}% 更少混沌傷害 -{0}% less Cold Damage,{0}% 更少冰冷傷害 -{0}% less Cold Damage taken,承受 {0}% 更少冰冷傷害 -{0}% less Cold Resistance,{0}% 更少冰冷抗性 -{0}% less Cooldown Recovery Rate,{0}% 更少冷卻時間恢復速度 -{0}% less Critical Strike Chance,較少 {0}% 暴擊率 -{0}% less Critical Strike Chance against Enemies on that are Low Life,對貧血的敵人有 {0}% 較少暴擊率 -{0}% less Critical Strike Chance against Enemies that are on Full Life,對滿血的敵人有 {0}% 較少暴擊率 -{0}% less Critical Strike Chance while Insane,瘋狂時有 {0}% 更少暴擊率 -{0}% less Damage,{0}% 更少傷害 -{0}% less Damage against Burning Enemies,對燃燒的敵人有 {0}% 更少傷害 -{0}% less Damage against Unique Enemies,對傳奇的敵人的總傷害更少 {0}% -{0}% less Damage for each blade,每把飛刃有 {0}% 更少傷害 -{0}% less Damage for each prior Mine in Detonation Sequence,爆炸序列中每個先前地雷造成 {0}% 更少傷害 -{0}% less Damage for each remaining Chain,每個剩餘的連鎖有 {0}% 更少傷害 -{0}% less Damage for each time beam has Chained,每次射線連鎖有 {0}% 更少傷害 -{0}% less Damage if Triggered,被觸發時 {0}% 較少傷害 -{0}% less Damage if you've Killed Recently,若近期內你有造成擊殺,{0}% 較少傷害 -{0}% less Damage in Blood Stance,血姿態下總傷害更少 {0}% -{0}% less Damage over Time,造成 {0}% 更少持續傷害 -{0}% less Damage over Time taken during Effect of any Life Flask,任何生命藥劑效果期間,承受 {0}% 更少持續傷害 -{0}% less Damage per Chain,每次連鎖有 {0}% 更少傷害 -{0}% less Damage per Endurance Charge,每顆耐力球造成 {0}% 更少傷害 -{0}% less Damage per Power Charge,每顆暴擊球有 {0}% 更少傷害 -{0}% less Damage per Summoned Totem,每個召喚圖騰有 {0}% 更少圖騰傷害 -{0}% less Damage per Totem,每存在 1 個圖騰,總傷害更少 {0}% -{0}% less Damage per Trauma,每層創傷有 {0}% 更少傷害 -{0}% less Damage per Volley,每一階段造成 {0}% 較少傷害 -{0}% less Damage taken,承受 {0}% 更少傷害 -{0}% less Damage taken for every {1}% Life Recovery per second from Leech,每秒來自偷取回復每 {1}% 生命,減少承受 {0}% 傷害 -{0}% less Damage taken for every {1}% Recovery per second from Life Leech,每 {1}% 的生命偷取每秒恢復,承受 {0}% 更少傷害 -{0}% less Damage Taken from Damage over Time,承受 {0}% 更少持續傷害 -{0}% less Damage taken from other Enemies near your Marked Enemy,承受 {0}% 更少來自靠近被你印記敵人的其它敵人的傷害 -{0}% less Damage taken if you have not been Hit Recently,若近期未被擊中,承受 {0}% 較少傷害 -{0}% less Damage taken if you haven't been Hit Recently,若你近期沒有被擊中,{0}% 更少傷害承受 -{0}% less Damage taken per Gale Force,每個颶風之力承受 {0}% 更少傷害 -{0}% less Damage taken per Grasping Vine,每層緩速藤蔓承受 {0}% 更少傷害 -{0}% less Damage Taken per Summoned Totem,每個召喚圖騰承受 {0}% 更少傷害 -{0}% less Damage to surrounding targets,對周圍的敵人造成 {0}% 較少傷害 -{0}% less Damage when Cast on Frostbolt,施放寒冰彈時有 {0}% 更少傷害 -{0}% less Damage while Channelling,引導施放時造成 {0}% 更少傷害 -{0}% less Damage while Dead,死亡時減少 {0}% 傷害 -{0}% less Damage while in Blood Stance,血之姿態 {0}% 更少傷害 -{0}% less Damage while Leeching Energy Shield,偷取能量護盾時有 {0}% 更少傷害 -{0}% less Damage while there is at most one Rare or Unique Enemy nearby,當附近最多至有 1 個稀有或傳奇敵人,你造成 {0}% 更少傷害 -{0}% less Damage while you have at least one nearby Ally,當你附近至少有 1 個友方時,造成 {0}% 更少傷害 -{0}% less Damage with Ailments,{0}% 更少異常狀態傷害 -{0}% less Damage with Ailments for each blade,每個飛刃造成 {0}% 更少異常狀態傷害 -{0}% less Damage with Ailments for each stage,造成 {0}% 更少每階段異常狀態傷害 -{0}% less Damage with Ailments per Snipe Stage,每層狙擊有 {0}% 更少異常狀態傷害 -{0}% less Damage with Attack Skills per Freeze Charge,攻擊技能根據每顆狂怒球造成 {0}% 更少傷害 -{0}% less Damage with Attack Skills per Frenzy Charge,攻擊技能根據每顆狂怒球造成 {0}% 更少傷害 -{0}% less Damage with Attacks,{0}% 更少攻擊傷害 -{0}% less Damage with Bleeding,流血有 {0}% 更少傷害 -{0}% less Damage with Bleeding while in Blood Stance,在血腥姿態時,有 {0}% 更少流血傷害 -{0}% less Damage with Hits,{0}% 更少擊中傷害 -{0}% less Damage with Hits against Burning enemies,對燃燒敵人造成 {0}% 更少傷害 -{0}% less Damage with Hits and Ailments against Bleeding enemies,對流血的敵人有 {0}% 更少擊中和異常狀態傷害 -{0}% less Damage with Hits and Ailments against Chilled Enemies,對冰緩敵人造成 {0}% 更少傷害 -{0}% less Damage with Hits and Ailments against Enemies affected by at least {1} Poisons,對至少有 {1} 層中毒的敵人,有 {0}% 更少擊中和異常狀態傷害 -{0}% less Damage with Hits and Ailments against Enemies on Low Life,對貧血的敵人有 {0}% 更少擊中和異常狀態傷害 -{0}% less Damage with Hits and Ailments against Enemies that are on Low Life,對貧血敵人造成 {0}% 更少擊中和異常狀態傷害 -{0}% less Damage with Hits and Ailments against Unique Enemies,對傳奇敵人有 {0}% 更少擊中和異常狀態傷害 -{0}% less Damage with Hits and Ailments for each Cast of this Spell currently waiting,每次正等待施放的此法術,有 {0}% 更少擊中和異常狀態傷害 -{0}% less Damage with Hits and Ailments for each stage,每階段造成 {0}% 更少擊中和異常狀態傷害 -{0}% less Damage with Hits and Ailments per {1} Life Reserved by this Skill,此技能每 {1} 生命保留,有 {0}% 更少擊中和異常狀態傷害 -{0}% less Damage with Hits and Ailments per Intensity,每層強化有 {0}% 更少擊中和異常狀態傷害 -{0}% less Damage with Hits and Ailments per Repeat,造成 {0}% 更少每次重複增加擊中與異常狀態傷害 -{0}% less Damage with Hits and Ailments per Stage,每層造成 {0}% 更少擊中和異常狀態傷害 -{0}% less Damage with Hits at Maximum Charge Distance,最大衝擊距離擊中時造成 {0}% 更少傷害 -"{0}% less Damage with Hits for each Poison on the Enemy, up to {1}",根據敵人身上每層中毒造成 {0}% 更少擊中傷害,至多 {1} -{0}% less Damage with Hits per {1} seconds Duration,每 {1} 秒持續持續時間減少 {0}% 擊中傷害 -{0}% less Damage with Hits per Snipe Stage,每層狙擊有 {0}% 更少擊中傷害 -{0}% less Damage with Ignite,點燃有 {0}% 更少傷害 -{0}% less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire,你擊中的最高傷害類型為火焰時,所造成的點燃有 {0}% 更少傷害 -{0}% less Damage with Poison while Incubating and not at Maximum Plague Value,醞釀時且未達瘟疫值上限,有 {0}% 更少中毒傷害 -{0}% less Duration,{0}% 較少持續時間 -{0}% less Duration,{0}% 較少持續時間 -{0}% less Duration of Damaging Ailments,{0}% 更少傷害型異常狀態持續時間 -{0}% less Duration of Ignite on You,{0}% 更少你身上點燃的持續時間 -{0}% less Duration of Poisons on You,你身上的中毒有 {0}% 更少持續時間 -{0}% less Duration of Supported Skills and Damaging Ailments they inflict,被輔助的技能和它們造成的傷害型異常狀態有 {0}% 更少持續時間 -{0}% less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold,你擊中的最高傷害類型為冰冷時,所造成的冰冷異常狀態有 {0}% 更少效果 -{0}% less Effect of Curse,{0}% 更少詛咒效果 -{0}% less Effect of Curse against Players,對玩家有 {0}% 更少詛咒效果 -{0}% less Effect of Curses from Socketed Hex Skills,{0}% 更少插槽中咒術技能的效果 -{0}% less effect of Curses on Monsters,對怪物的詛咒有 {0}% 較少效果 -{0}% less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning,你擊中的最高傷害類型為閃電時,所造成的閃電異常狀態有 {0}% 更少效果 -{0}% less Effect of your Curses,你的詛咒有 {0}% 更少效果 -{0}% less Elemental Damage,{0}% 較少元素傷害 -{0}% less Elemental Damage per Inspiration Charge,每顆啟發球有 {0}% 更少元素傷害 -{0}% less Elemental Damage taken,承受 {0}% 更少元素傷害 -{0}% less Elemental Damage taken per Endurance Charge removed,每顆被移除的耐力球承受 {0}% 更少元素傷害 -{0}% less Elemental Damage taken per Raised Zombie,每隻殭屍復甦承受 {0}% 更少元素傷害 -{0}% less Energy Shield Recharge Rate,{0}% 更少能量護盾充能率 -{0}% less Energy Shield Regeneration Rate,總能量護盾回復速度更少 {0}% -{0}% less Evasion Rating,{0}% 更少閃避值 -{0}% less Evasion Rating if you haven't been Hit Recently,若你近期沒有被擊中,{0}% 更少閃避值 -{0}% less Evasion Rating while on full Energy Shield,當滿能量護盾時,有 {0}% 更少閃避值 -{0}% less Fire Damage taken,承受 {0}% 更少火焰傷害 -{0}% less Fire Damage taken from Hits,被擊中時受到 {0}% 較少火焰傷害 -{0}% less Flask Charges gained from Kills,擊殺時獲得 {0}% 更少藥劑充能 -{0}% less Flask Effect Duration,{0}% 更少藥劑效果持續時間 -{0}% less Ignite Duration,{0}% 更少點燃持續時間 -{0}% less Life,{0}% 更少生命 -{0}% less Life Recovery from Flasks,{0}% 更少藥劑生命回復 -{0}% less Life Regeneration granted to Minions per corpse Consumed,每消耗 1 個屍體召喚物獲得 {0}% 更少生命回復 -{0}% less Life Regeneration Rate,{0}% 更少生命回復率 -{0}% less Lightning Damage taken,承受 {0}% 更少閃電傷害 -{0}% less Lightning Resistance,{0}% 更少閃電抗性 -{0}% less Main Hand attack speed,{0}% 更少主手攻擊速度 -{0}% less Mana Cost of Skills,{0}% 更少技能消耗魔力 -{0}% less Mana Reservation of Skills,{0}% 更少技能魔力保留 -{0}% less Mana Reserved,{0}% 較少魔力保留 -{0}% less maximum Energy Shield,{0}% 較少最大能量護盾 -{0}% less maximum Life,{0}% 更少最大生命 -{0}% less Maximum Physical Attack Damage,{0}% 較少物理最大攻擊傷害 -{0}% less Maximum Physical Attack Damage with Daggers,匕首有 {0}% 更少最大物理攻擊傷害 -{0}% less maximum Total Life Recovery per Second from Leech,{0}% 更少來自偷取的每秒最大總恢復 -{0}% less Maximum total Recovery per Second from Energy Shield Leech,從能量護盾偷取中獲得的總最大恢復量更少 {0}% -{0}% less maximum Total Recovery per Second from Life Leech,{0}% 更少生命偷取每秒最大總恢復 -{0}% less Melee Attack Speed,{0}% 較少近戰攻擊速度 -{0}% less Melee Damage while Totem is Active,當圖騰作用時你有 {0}% 較少近戰傷害 -{0}% less Melee Physical Damage,{0}% 較少近戰物理傷害 -{0}% less Melee Physical Damage against Bleeding Enemies,對流血的敵人造成 {0}% 較少近戰物理傷害 -{0}% less Melee Splash Area of Effect,{0}% 較小近戰擴散範圍效果 -{0}% less Mine Damage,{0}% 較少地雷傷害 -{0}% less Mine Throwing Speed,{0}% 更少地雷投擲速度 -{0}% less Minimum Physical Attack Damage,{0}% 較少最小物理攻擊傷害 -{0}% less Minion maximum Life,{0}% 更少召喚物最大生 -{0}% less Minion Movement Speed,{0}% 較少召喚物移動速度 -{0}% less Movement Speed,{0}% 更少移動速度 -{0}% less Movement Speed while at maximum Stages,最大層時有 {0}% 更少移動速度 -{0}% less Physical and Chaos Damage Taken while Sane,理智時,承受 {0}% 更少物理和混沌傷害 -{0}% less Physical Damage,{0}% 更少物理傷害 -{0}% less Physical Damage over Time,{0}% 更少物理持續傷害 -{0}% less Physical Damage taken,承受 {0}% 更少物理傷害 -{0}% less Physical Damage taken from Hits,被擊中時受到 {0}% 較少物理傷害 -{0}% less Physical Damage taken per Endurance Charge removed,每顆移除的耐力球,承受 {0}% 更少物理傷害 -{0}% less Physical Damage while at maximum Frenzy Charges,最大狂怒球時造成 {0}% 較少物理傷害 -{0}% less Physical Damage with Unarmed Attacks,空手攻擊時有 {0}% 更少物理傷害 -{0}% less Physical Damage with Unarmed Melee Attacks,空手近戰攻擊有 {0}% 更少物理傷害 -{0}% less Poison Duration,{0}% 更少中毒期間 -{0}% less Power Charge Duration,{0}% 更少暴擊球持續時間 -{0}% less Projectile Attack Speed,{0}% 較少投射物攻擊速度 -{0}% less Projectile Damage with Hits per Intensity,每層強化有 {0}% 更少投射物擊中傷害 -{0}% less Projectile Speed,{0}% 更少投射物速度 -{0}% less raising of Alert Level,提升 {0}% 更少警戒等級 -{0}% less raising of Alert Level from opening Reward Chests,開啟獎勵箱提升 {0}% 更少警戒等級 -{0}% less Skill Effect Duration,{0}% 更少技能效果持續時間 -{0}% less Spell Damage,{0}% 較少法術傷害 -{0}% less Spell Damage for each stage,造成 {0}% 更少每階段法術傷害 -{0}% less Spell Damage per Repeat,每次重複造成 {0}% 更少法術傷害 -{0}% less Spell Fire Damage,{0}% 更少火焰法術傷害 -{0}% less Stun Duration with Two Handed Weapons,雙手武器有 {0}% 更少暈眩時間 -{0}% less Totem Damage per Summoned Totem,每個召喚圖騰有 {0}% 更少圖騰傷害 -{0}% less Totem Damage per Totem,每存在 1 個圖騰,圖騰總傷害更少 {0}% -{0}% less Trap Damage,{0}% 較少陷阱傷害 -{0}% less Ward during Flask Effect,藥劑效果持續時間內有 {0}% 更少保護 -{0}% maximum Critical Strike Chance,{0}% 最大暴擊率 -{0}% maximum Player Resistances,玩家 {0}% 最大抗性 -{0}% maximum Player Resistances per {1}% Alert Level,每 {1}% 警戒等級 {0}% 玩家抗性 -{0}% Maximum total Mana Recovery per second from Leech,{0}% 來自偷取每秒最大總魔力恢復 -{0}% Monster Chaos Resistance,{0}% 怪物的混沌抗性 -{0}% Monster Cold Resistance,{0}% 怪物冰冷抗性 -{0}% Monster Elemental Resistance,{0}% 怪物的元素抗性 -{0}% Monster Energy Shield Leech Resistance,{0}% 怪物能量護盾偷取抗性 -{0}% Monster Fire Resistance,{0}% 怪物火焰抗性 -{0}% Monster Life Leech Resistance,怪物 {0}% 生命偷取抗性 -{0}% Monster Lightning Resistance,{0}% 怪物閃電抗性 -{0}% Monster Mana Leech Resistance,怪物 {0}% 魔力偷取抗性 -{0}% Monster Physical Damage Reduction,增加 {0}% 怪物的物理減傷 -{0}% more,更多 {0}% -{0}% more Accuracy Rating,更多 {0}% 命中值 -{0}% more Activation Frequency if {1}% of Attached Duration expired,若附著持續時間過去 {1}%,有 {0}% 更多啟動頻率 -{0}% more Animate Weapon Duration,{0}% 更多幻化武器時間 -{0}% more Area Damage,{0}% 更多範圍傷害 -{0}% more Area Damage per Intensity,每有一層法術凝聚,造成的範圍總傷害更多 {0}% -{0}% more Area Damage with Hits per Intensity,每層強化有 {0}% 更少範圍擊中傷害 -{0}% more Area of Effect,{0}% 更多範圍效果 -{0}% more Area of Effect after Splitting,裂化後有 {0}% 更多範圍效果 -{0}% more Area of Effect for each stage,每階段有 {0}% 更多範圍效果 -{0}% more Area of Effect if Consuming a corpse,若消耗屍體,有 {0}% 更多範圍效果 -{0}% more Area of Effect per Blade Vortex blade detonated,每此飛刃風暴劍刃引爆,有 {0}% 更多範圍效果 -{0}% more Area of Effect per Endurance Charge,每顆耐力球有 {0}% 更多範圍效果 -{0}% more Area of Effect per Intensity,每層強化有 {0}% 更多範圍效果 -{0}% more Area of Effect per Stage,每層有 {0}% 更多範圍效果 -{0}% more Area of Effect when Cast on Frostbolt,施放寒冰彈時有 {0}% 更多範圍效果 -{0}% more Area of Effect while in Sand Stance,沙戮姿態時有 {0}% 更多範圍效果 -{0}% more Area Radius against Enemies affected by an Ailment of the chosen Element,對被選擇的元素異常狀態影響的敵人,有 {0}% 更多範圍半徑 -{0}% more Armour,{0}% 更多護甲 -{0}% more Attack and Movement Speed per Challenger Charge,每顆挑戰球有 {0}% 更多攻擊和移動速度 -"{0}% more Attack Damage for each Non-Instant Spell you've Cast in the past {1} seconds, up to a maximum of {2}%",過去 {1} 秒你使用的每個非立即施放的法術,有 {0}% 更多攻擊傷害,至多 {2}% -{0}% more Attack Damage per Frenzy Charge,每顆狂怒球有 {0}% 更多攻擊傷害 -{0}% more Attack Damage taken if you have been Hit by an Attack Recently,若你近期被攻擊擊中,承受 {0}% 更多攻擊傷害 -{0}% more Attack Damage with Two Handed Weapons,持雙手武器有 {0}% 更多攻擊傷害 -{0}% more Attack Speed,{0}% 更多攻擊速度 -{0}% More Attack Speed if Dual Wielding,當雙持武器時,{0}% 更多攻擊速度 -{0}% more Attack Speed per Blitz Charge,每顆閃電球有 {0}% 更多攻擊速度 -{0}% more Attack Speed per Frenzy Charge,每個狂怒球賦予 {0}% 更多攻擊速度 -{0}% more Attack Speed while Totem is Active,當圖騰作用時你有 {0}% 更多攻擊速度 -{0}% more Attack Speed while you are Unencumbered,當你無所拘束時有 {0}% 更多攻擊速度 -{0}% more Attack Speed while you're in a Blood Bladestorm,你在血腥旋天劍舞時,有 {0}% 更多攻擊速度 -{0}% more Attack Speed with Melee Skills while you are Unencumbered,當你無所拘束時有 {0}% 更多攻擊速度 -{0}% more Attack Speed with Two Handed Weapons,持雙手武器有 {0}% 更多攻擊速度 -{0}% more Burning Damage,{0}% 更多燃燒傷害 -{0}% more Cast Speed,{0}% 更多施放速度 -{0}% more chance to Evade Attack Hits while not on full Energy Shield,當能量護盾未滿時,有 {0}% 更多機率閃避攻擊擊中 -{0}% more chance to Evade Attacks during Onslaught,猛攻期間有 {0}% 更多閃避攻擊率 -{0}% more chance to Evade Attacks while not on full Energy Shield,能量護盾非全滿時,對攻擊的總閃避率更多 {0}% -{0}% more chance to Evade Melee Attacks during Onslaught,猛攻狀態下有額外 {0}% 機率閃避近戰攻擊 -{0}% more chance to Evade Projectile Attacks,有 {0}% 更多機率閃避敵人遠程攻擊 -{0}% more chance to Evade Projectile Attacks during Onslaught,猛攻狀態下有額外 {0}% 機率閃避投射物攻擊 -{0}% more chance to Hit while Blinded,當致盲時有 {0}% 更多機率擊中 -{0}% more Chaos Damage,{0}% 更多混沌傷害 -{0}% more Chaos Damage with Attack Skills,攻擊技能造成 {0}% 更多混沌傷害 -{0}% more Cold Damage,{0}% 更多冰冷傷害 -{0}% more Cold Damage taken,承受 {0}% 更多冰冷傷害 -{0}% more Critical Strike Chance,更多 {0}% 暴擊率 -{0}% more Critical Strike Chance against Enemies that are on Full Life,對滿血的敵人有 {0}% 更多暴擊率 -{0}% more Critical Strike Chance against Enemies that are on Low Life,對貧血的敵人有 {0}% 更多暴擊率 -{0}% more Critical Strike Chance while Insane,瘋狂時有 {0}% 更多暴擊率 -{0}% more Damage,{0}% 更多傷害 -{0}% more Damage against Burning Enemies,對燃燒的敵人有 {0}% 更多傷害 -{0}% more Damage against Unique Enemies,對傳奇的敵人的總傷害更多 {0}% -{0}% more Damage for each blade,每把飛刃有 {0}% 更多傷害 -"{0}% more Damage for each Endurance Charge lost recently, up to {1}%",近期內每失去一個耐力球就使總傷害更多 {0}%,最大 {1}% -{0}% more Damage for each prior Mine in Detonation Sequence,爆炸序列中每個先前地雷造成 {0}% 更多傷害 -{0}% more Damage for each remaining Chain,每個剩餘的連鎖有 {0}% 更多傷害 -{0}% more Damage for each time beam has Chained,每次射線連鎖有 {0}% 更多傷害 -{0}% more Damage if Triggered,被觸發時 {0}% 更多傷害 -{0}% more Damage if you've Killed Recently,若近期內你有造成擊殺,{0}% 更多傷害 -{0}% more Damage if you've lost an Endurance Charge in the past {1} seconds,若過去 {1} 秒你失去 1 顆耐力球,有 {0}% 更多傷害 -{0}% more Damage in Blood Stance,血姿態下總傷害更多 {0}% -{0}% more Damage over Time,造成 {0}% 更多持續傷害 -{0}% more Damage over Time taken during Effect of any Life Flask,任何生命藥劑效果期間,承受 {0}% 更多持續傷害 -{0}% more Damage Over Time with Herald Skills,{0}% 更多捷光環持續傷害 -{0}% more Damage per {1} Doom on Hex,咒術每 {1} 層厄運有 {0}% 更多傷害 -{0}% more Damage per Chain,每次連鎖有 {0}% 更多傷害 -{0}% more Damage per Curse applied,每個施放的詛咒造成 {0}% 更多傷害 -{0}% more Damage per Elemental Ailment on the Enemy,敵人身上每種元素異常狀態有 {0}% 更多傷害 -{0}% more Damage per Endurance Charge,每顆耐力球造成 {0}% 更多傷害 -{0}% more Damage per Power Charge,每顆暴擊球有 {0}% 更多傷害 -{0}% more Damage per Summoned Totem,每個召喚圖騰有 {0}% 更多圖騰傷害 -{0}% more Damage per Totem,每存在 1 個圖騰,總傷害更多 {0}% -{0}% more Damage per Trauma,每層創傷有 {0}% 更多傷害 -{0}% more Damage per Volley,每一階段造成 {0}% 更多傷害 -{0}% more Damage taken,承受 {0}% 更多傷害 -{0}% more Damage Taken from Damage over Time,承受 {0}% 更多持續傷害 -{0}% more Damage taken from other Enemies near your Marked Enemy,承受 {0}% 更多來自靠近被你印記敵人的其它敵人的傷害 -{0}% more Damage taken if a Non-Vaal Guard Buff was lost Recently,若近期失去非瓦爾守護增益效果,承受 {0}% 更多傷害 -{0}% more Damage taken if you have not been Hit Recently,若近期未被擊中,承受 {0}% 更多傷害 -{0}% more Damage taken if you haven't Consumed a Corpse Recently,若你近期沒有消耗屍體,承受 {0}% 更多傷害 -{0}% more Damage taken per Gale Force,每個颶風之力承受 {0}% 更多傷害 -{0}% more Damage Taken per Summoned Totem,每個召喚圖騰承受 {0}% 更多傷害 -{0}% more Damage to surrounding targets,對周圍的敵人造成 {0}% 更多傷害 -{0}% more Damage when Cast on Frostbolt,施放寒冰彈時有 {0}% 更多傷害 -{0}% more Damage while Channelling,引導施放時造成 {0}% 更多傷害 -{0}% more Damage while Dead,死亡時增加 {0}% 傷害 -{0}% more Damage while in Blood Stance,血之姿態 {0}% 更多傷害 -{0}% more Damage while Leeching Energy Shield,偷取能量護盾時有 {0}% 更多傷害 -{0}% more Damage while there is at most one Rare or Unique Enemy nearby,當附近最多至有 1 個稀有或傳奇敵人,你造成 {0}% 更多傷害 -{0}% more Damage while you have at least one nearby Ally,當你附近至少有 1 個友方時,造成 {0}% 更多傷害 -{0}% more Damage with Ailments,{0}% 更多異常狀態傷害 -{0}% more Damage with Ailments for each blade,每個飛刃造成 {0}% 更多異常狀態傷害 -{0}% more Damage with Ailments for each stage,造成 {0}% 更多每階段異常狀態傷害 -{0}% more Damage with Ailments per {1} Doom on Hex,咒術上每 {1} 厄運使異常狀態有 {0}% 更多傷害 -{0}% more Damage with Ailments per {1} Doom on Hex with most Doom,厄運最多的咒術,每 {1} 層厄運有 {0}% 更多異常狀態傷害 -{0}% more Damage with Ailments per Snipe Stage,每層狙擊有 {0}% 更多異常狀態傷害 -{0}% More Damage with Arrow Hits at Close Range,近距離使用弓擊中時造成 {0}% 更多傷害 -{0}% more Damage with Arrow Hits at Close Range while you have Iron Reflexes,當你有霸體時近距離使用弓擊中有 {0}% 更多傷害 -{0}% more Damage with Attack Skills per Frenzy Charge,攻擊技能根據每顆狂怒球造成 {0}% 更多傷害 -{0}% more Damage with Attacks,{0}% 更多攻擊傷害 -{0}% more Damage with Bleeding,流血有 {0}% 更多傷害 -{0}% more Damage with Bleeding while in Blood Stance,在血腥姿態時,有 {0}% 更多流血傷害 -{0}% more Damage with Hits against Burning enemies,對燃燒敵人造成 {0}% 更多傷害 -{0}% more Damage with Hits and Ailments against Bleeding enemies,對流血的敵人有 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits and Ailments against Chilled Enemies,對冰緩敵人造成 {0}% 更多傷害 -{0}% more Damage with Hits and Ailments against Enemies affected by at least {1} Poisons,對至少有 {1} 層中毒的敵人,有 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits and Ailments against Enemies on Low Life,對貧血的敵人有 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits and Ailments against Enemies that are on Full Life,對滿血敵人有 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits and Ailments against Enemies that are on Low Life,對貧血敵人造成 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits and Ailments against Unique Enemies,對傳奇敵人有 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits and Ailments for each Cast of this Spell currently waiting,每次正等待施放的此法術,有 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits and Ailments for each stage,每階段造成 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits and Ailments if using your Life,若消耗你的生命,則有 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits and Ailments per {1} Life Reserved by this Skill,此技能每 {1} 生命保留,有 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits and Ailments per Intensity,每層強化有 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits and Ailments per Repeat,造成 {0}% 更多每次重複增加擊中與異常狀態傷害 -{0}% more Damage with Hits and Ailments per Stage,每層造成 {0}% 更多擊中和異常狀態傷害 -{0}% more Damage with Hits at Maximum Charge Distance,最大衝擊距離擊中時造成 {0}% 更多傷害 -"{0}% more Damage with Hits for each Poison on the Enemy, up to {1}",根據敵人身上每層中毒造成 {0}% 更多擊中傷害,至多 {1} -{0}% more Damage with Hits from Herald Skills,{0}% 更多捷光環擊中傷害 -{0}% more Damage with Hits per {1} Doom on Hex,咒術上每 {1} 厄運使擊中有 {0}% 更多傷害 -{0}% more Damage with Hits per {1} Doom on Hex with most Doom,厄運最多的咒術,每 {1} 層厄運有 {0}% 更多擊中傷害 -{0}% more Damage with Hits per {1} seconds Duration,每 {1} 秒持續持續時間增加 {0}% 擊中傷害 -{0}% more Damage with Hits per Snipe Stage,每層狙擊有 {0}% 更多擊中傷害 -{0}% more Damage with Ignite,點燃有 {0}% 更多傷害 -{0}% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire,你擊中的最高傷害類型為火焰時,所造成的點燃有 {0}% 更多傷害 -{0}% more Damage with Poison while Incubating and not at Maximum Plague Value,醞釀時且未達瘟疫值上限,有 {0}% 更多中毒傷害 -{0}% more Divination Cards found in Area,區域掉落 {0}% 更多命運卡 -{0}% more Duration,{0}% 更多持續時間 -{0}% more Duration,{0}% 更多持續時間 -{0}% more Duration of Ailments on you,{0}% 更多你身上異常狀態的持續時間 -{0}% more Duration of Damaging Ailments,{0}% 更多傷害型異常狀態持續時間 -{0}% more Duration of Ignite on You,{0}% 更多你身上點燃的持續時間 -{0}% more Duration of Poisons on You,你身上的中毒有 {0}% 更多持續時間 -{0}% more Duration of Supported Skills and Damaging Ailments they inflict,被輔助的技能和它們造成的傷害型異常狀態有 {0}% 更多持續時間 -{0}% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold,你擊中的最高傷害類型為冰冷時,所造成的冰冷異常狀態有 {0}% 更多效果 -{0}% more Effect of Curse,{0}% 更多詛咒效果 -{0}% more Effect of Curse against Players,對玩家有 {0}% 更多詛咒效果 -{0}% more effect of Curses on Monsters,對怪物的詛咒有 {0}% 更多效果 -{0}% more Effect of Herald Buffs on you,{0}% 更多你身上捷光環的效果 -{0}% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning,你擊中的最高傷害類型為閃電時,所造成的閃電異常狀態有 {0}% 更多效果 -{0}% more Effect of your Curses,你的詛咒有 {0}% 更多效果 -{0}% more Elemental Damage,{0}% 更多元素傷害 -{0}% more Elemental Damage if you've dealt a Crit in the past {1} seconds,若你過去 {1} 秒有造成暴擊,獲得 {0}% 更多元素傷害 -{0}% more Elemental Damage per Inspiration Charge,每顆啟發球有 {0}% 更多元素傷害 -{0}% more Elemental Damage taken,承受 {0}% 更多元素傷害 -{0}% more Elemental Damage taken per Endurance Charge removed,每顆被移除的耐力球承受 {0}% 更多元素傷害 -{0}% more Elemental Damage taken per Raised Zombie,每隻殭屍復甦承受 {0}% 更多元素傷害 -{0}% more Evasion Rating,{0}% 更多閃避值 -{0}% more Evasion Rating if you have been Hit by an Attack Recently,若你近期被擊中,{0}% 更多閃避值 -{0}% more Evasion Rating if you've been Hit Recently,若你近期有被擊中,{0}% 更多閃避值 -{0}% more Evasion Rating while on full Energy Shield,當滿能量護盾時,有 {0}% 更多閃避值 -{0}% more Fire Damage taken,承受 {0}% 更多火焰傷害 -{0}% more Fire Damage taken from Hits,被擊中時受到 {0}% 更多火焰傷害 -{0}% more Flask Charges gained from Kills,擊殺時獲得 {0}% 更多藥劑充能 -{0}% more Flask Effect Duration,{0}% 更多藥劑效果持續時間 -{0}% more Global Accuracy Rating,{0}% 更多全域命中值 -{0}% more Ignite Duration,{0}% 更多點燃持續時間 -{0}% more Life,{0}% 更多生命 -{0}% more Life Regeneration granted to Minions per corpse Consumed,每消耗 1 個屍體召喚物獲得 {0}% 更多生命回復 -{0}% more Lightning Damage taken,承受 {0}% 更多閃電傷害 -{0}% more Magic Monsters,魔法怪物多 {0}% -{0}% more Main Hand attack speed,{0}% 更多主手攻擊速度 -{0}% more Mana Cost of Skills,{0}% 更多技能消耗魔力 -{0}% more Mana Reservation of Skills,{0}% 更多技能魔力保留 -{0}% more Mana Reserved,{0}% 更多魔力保留 -{0}% more Maps found in Area,區域內掉落 {0}% 更多地圖 -{0}% more maximum Energy Shield,{0}% 更多最大能量護盾 -{0}% more maximum Life,{0}% 更多最大生命 -{0}% more Maximum Physical Attack Damage,{0}% 更多最大物理攻擊傷害 -{0}% more Maximum Physical Attack Damage with Daggers,匕首有 {0}% 更多最大物理攻擊傷害 -{0}% more Melee Attack Speed,{0}% 更多近戰攻擊速度 -{0}% more Melee Critical Strike Chance while Blinded,被致盲時有 {0}% 更多近戰暴擊率 -{0}% more Melee Damage while Totem is Active,當圖騰作用時你有 {0}% 更多近戰傷害 -{0}% more Melee Physical Damage,{0}% 更多近戰物理傷害 -{0}% more Melee Physical Damage against Bleeding Enemies,對流血的敵人造成 {0}% 更多近戰物理傷害 -{0}% more Melee Physical Damage during effect,藥劑效果期間獲得 {0}% 更多近戰物理傷害 -{0}% more Melee Splash Area of Effect,{0}% 更大近戰擴散範圍效果 -{0}% more Mine Damage,{0}% 更多地雷傷害 -{0}% more Mine Throwing Speed,{0}% 更多地雷投擲速度 -{0}% more Minimum Physical Attack Damage,{0}% 更多最小物理攻擊傷害 -{0}% more Minion maximum Life,{0}% 更多召喚物最大生命 -{0}% more Minion Movement Speed,{0}% 更多召喚物移動速度 -{0}% more Monster Damage,{0}% 更多怪物傷害 -{0}% more Monster Life,{0}% 更多怪物生命 -{0}% more Movement Speed,{0}% 更多移動速度 -{0}% more Movement Speed while at maximum Stages,最大層時有 {0}% 更多移動速度 -{0}% more Physical and Chaos Damage Taken while Sane,理智時,承受 {0}% 更多物理和混沌傷害 -{0}% more Physical Damage,{0}% 更多物理傷害 -{0}% more Physical Damage over Time,{0}% 更多物理持續傷害 -{0}% more Physical Damage taken,承受 {0}% 更多物理傷害 -{0}% more Physical Damage taken from Hits,被擊中時受到 {0}% 更多物理傷害 -{0}% more Physical Damage taken per Endurance Charge removed,每顆移除的耐力球,承受 {0}% 更多物理傷害 -{0}% more Physical Damage while at maximum Frenzy Charges,最大狂怒球時造成 {0}% 更多物理傷害 -{0}% more Physical Damage with Unarmed Attacks,空手攻擊時有 {0}% 更多物理傷害 -{0}% more Physical Damage with Unarmed Melee Attacks,空手近戰攻擊有 {0}% 更多物理傷害 -{0}% more Poison Duration,{0}% 更多中毒期間 -{0}% more Power Charge Duration,{0}% 更多暴擊球持續時間 -{0}% more Projectile Attack Speed,{0}% 更多投射物攻擊速度 -{0}% more Projectile Damage with Hits per Intensity,每層強化有 {0}% 更多投射物擊中傷害 -{0}% more Projectile Frequency while Channelling,引導施放時 {0}% 更多投射物頻率 -{0}% more Projectile Speed,{0}% 更多投射物速度 -{0}% More Quantity of Items Dropped by Imprisoned Monsters,受精髓禁錮的怪物有 {0}% 更多物品掉落數量 -{0}% more raising of Alert Level,提升 {0}% 更多警戒等級 -{0}% more raising of Alert Level from opening Reward Chests,開啟獎勵箱提升 {0}% 更多警戒等級 -{0}% more Rare Elder Items found in Area,區域內掉落 {0}% 更多稀有尊師之物 -{0}% more Rare Monsters,稀有怪物多 {0}% -{0}% more Rare Shaper Items found in Area,區域掉落 {0}% 更多稀有塑者之物 -{0}% more Rarity of Items Dropped by Imprisoned Monsters,受精髓禁錮的怪物增加 {0}% 掉落物品稀有度 -{0}% more Recovery if used while on Low Life,若使用時貧血,有 {0}% 更多回復 -{0}% more Reservation of Skills,{0}% 更多技能保留 -{0}% more Skill Effect Duration,{0}% 更多技能效果持續時間 -{0}% more Spell Damage,{0}% 更多法術傷害 -{0}% more Spell Damage for each stage,造成 {0}% 更多每階段法術傷害 -{0}% more Spell Damage per Power Charge,每顆暴擊球 {0}% 更多法術傷害 -{0}% more Spell Damage per Repeat,每次重複造成 {0}% 更多法術傷害 -{0}% more Spell Damage when on Low Life,貧血時有 {0}% 更多法術傷害 -{0}% more Spell Fire Damage,{0}% 更多火焰法術傷害 -{0}% more Stun Duration with Two Handed Weapons,雙手武器有 {0}% 更多暈眩時間 -{0}% more Totem Damage per Summoned Totem,每個召喚圖騰有 {0}% 更多圖騰傷害 -{0}% more Totem Damage per Totem,每存在 1 個圖騰,圖騰總傷害更多 {0}% -{0}% more Trap Damage,{0}% 更多陷阱傷害 -{0}% more Unique Items found in Area,區域掉落 {0}% 更多傳奇道具 -{0}% more Ward during Flask Effect,藥劑效果持續時間內有 {0}% 更多保護 -{0}% of Attack Damage dealt by your Totems is Leeched to you as Mana,你圖騰造成 {0}% 的攻擊傷害偷取為你的魔力 -{0}% of Attack Damage Leeched as Life,{0}% 攻擊傷害偷取生命 -{0}% of Attack Damage Leeched as Life against Bleeding Enemies,{0}% 對流血的敵人所造成的攻擊傷害偷取生命 -{0}% of Attack Damage Leeched as Life against Chilled Enemies,{0}% 對冰緩的敵人所造成的攻擊傷害偷取生命 -{0}% of Attack Damage Leeched as Life against Maimed Enemies,攻擊癱瘓的敵人時,偷取等同攻擊傷害 {0}% 的生命 -{0}% of Attack Damage Leeched as Life against Poisoned Enemies,對中毒敵人有 {0}% 攻擊傷害偷取生命 -{0}% of Attack Damage Leeched as Life against Taunted Enemies,攻擊受嘲諷的敵人時,偷取等同攻擊傷害 {0}% 的生命 -{0}% of Attack Damage Leeched as Life and Mana if you've Killed Recently,若你近期有擊殺,{0}% 攻擊傷害偷取生命和魔力 -{0}% of Attack Damage Leeched as Life during Flask effect,藥劑效果期間 {0}% 攻擊傷害偷取生命 -{0}% of Attack Damage Leeched as Life on Critical Strike,暴擊時 {0}% 攻擊傷害偷取生命 -{0}% of Attack Damage Leeched as Life per Frenzy Charge,每顆狂怒球,{0}% 攻擊傷害偷取生命 -{0}% of Attack Damage Leeched as Mana,{0}% 攻擊傷害偷取魔力 -{0}% of Attack Damage Leeched as Mana against Poisoned Enemies,對中毒敵人所造成傷害 {0}% 偷取魔力 -{0}% of Attack Damage Leeched as Mana per Power Charge,你的每顆暴擊球皆提供攻擊傷害 {0}% 的魔力偷取 -{0}% of Attack Physical Damage Leeched as Life,{0}% 攻擊物理傷害偷取生命 -{0}% of base Life,基礎生命的 {0}% -{0}% of Burning Arrow Physical Damage gained as Extra Fire Damage,獲得等同 {0}% 燃燒箭矢物理傷害的額外火焰傷害 -{0}% of Chaos Damage does not bypass Energy Shield,{0}% 混沌傷害不會略過能量護盾 -{0}% of Chaos Damage is taken from Mana before Life,生命值所受的 {0}% 混沌傷害由魔力扣除 -{0}% of Chaos Damage Leeched as Energy Shield,{0}% 混沌傷害偷取能量護盾 -{0}% of Chaos Damage Leeched as Life,{0}% 混沌傷害偷取生命 -{0}% of Chaos Damage Leeched as Life during Flask effect,藥劑效果期間 {0}% 混沌傷害偷取生命 -{0}% of Chaos Damage Leeched as Mana,{0}% 的混沌傷害偷取魔力 -{0}% of Cold and Lightning Damage taken as Fire Damage,承受的 {0}% 冰冷和閃電傷害視為火焰傷害 -{0}% of Cold Damage Converted to Chaos Damage,{0}% 冰冷傷害轉換為混沌傷害 -{0}% of Cold Damage Converted to Fire Damage,{0}% 冰冷傷害轉換為火焰傷害 -{0}% of Cold Damage from Hits taken as Fire Damage,承受 {0}% 的擊中冰冷傷害視為火焰傷害 -{0}% of Cold Damage from Hits taken as Lightning Damage,承受 {0}% 的擊中冰冷傷害視為閃電傷害 -{0}% of Cold Damage Leeched as Energy Shield,{0}% 冰冷傷害偷取能量護盾 -{0}% of Cold Damage Leeched as Life,{0}% 冰冷傷害偷取生命 -{0}% of Cold Damage Leeched as Mana,{0}% 的冰冷傷害偷取魔力 -{0}% of Cold Damage taken as Lightning,{0}% 承受的冰冷傷害視為閃電 -{0}% of Cold Damage taken Recouped as Life,{0}% 承受的冰冷傷害補償為生命 -{0}% of Damage against Frozen Enemies Leeched as Life,{0}% 對冰凍的敵人造成之傷害偷取生命 -{0}% of Damage against Shocked Enemies Leeched as Mana,{0}% 對感電的敵人造成之傷害偷取魔力 -{0}% of Damage bypasses Ward,{0}% 傷害無視保護 -{0}% of Damage dealt by your Mines is Leeched to you as Life,你偷取等同 {0}% 你地雷造成的傷害之生命 -{0}% of Damage dealt by your Totems is Leeched to you as Life,你偷取等同 {0}% 你圖騰造成的傷害之生命 -{0}% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield,在區域內的敵人對在區域內的你和友方所造成的 {0}% 擊中傷害,在扣除你的生命或能量護盾前,先由寒霜護盾寒霜護盾的生命扣除 -{0}% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield,在區域外的敵人對在區域內的你和友方所造成的 {0}% 擊中傷害,在扣除你的生命或能量護盾前,先由寒霜護盾的生命扣除 -{0}% of Damage from Hits against target is taken from your Energy Shield before them,對目標擊中傷害的 {0}% ,先從你的能量護盾扣除 -{0}% of Damage from Hits is taken from Buff before your Life or Energy Shield,生命或能量護盾承受擊中的 {0}% 傷害尤增益效果扣除 -{0}% of Damage from Hits is taken from the Buff before Life or Energy Shield,你生命或能量護盾承受的 {0}% 傷害先由增益效果扣除 -{0}% of Damage from Hits is taken from the Buff before your Life or Energy Shield,你的生命或能量護盾承受的 {0}% 傷害先由增益效果扣除 -{0}% of Damage from Hits is taken from your nearest Totem's Life before you,被擊中時,生命值所受的 {0}% 傷害由最靠近你的圖騰扣除 -{0}% of Damage from Hits is taken from your Spectres' Life before you,被擊中時,生命值所受的 {0}% 傷害由你的幽魂扣除 -{0}% of Damage is taken from Mana before Life,生命值所受的 {0}% 傷害由魔力扣取 -{0}% of Damage is taken from Mana before Life per Power Charge,每個暴擊球讓你生命值受到的 {0}% 傷害由魔力先承受 -{0}% of Damage is taken from Mana before Life while Focused,專注時,生命值所受的 {0}% 傷害由魔力扣除 -{0}% of Damage is taken from Mana before Life while Focussed,專注時,生命值所受的 {0}% 傷害由魔力扣除 -{0}% of Damage Leeched as Energy Shield,{0}% 傷害偷取能量護盾 -{0}% of Damage Leeched as Energy Shield against Frozen Enemies,對被冰凍的敵人 {0}% 傷害偷取能量護盾 -{0}% of Damage Leeched as Life,{0}% 傷害偷取生命 -{0}% of Damage Leeched as Life against Cursed Enemies,對受詛咒的敵人 {0}% 造成傷害偷取生命 -{0}% of Damage Leeched as Life against Shocked Enemies,對感電敵人所造成的傷害 {0}% 偷取生命 -{0}% of Damage Leeched as Life and Mana if you've Killed Recently,近期內你若有擊殺,{0}% 造成的傷害偷取生命和魔力 -{0}% of Damage Leeched as Life for Skills used by Totems,偷取生命等同 {0}% 圖騰使用的技能造成之傷害 -{0}% of Damage Leeched as Life if you've Killed Recently,若近期內有擊殺 {0}% 造成傷害偷取生命 -{0}% of Damage Leeched as Life if you've taken a Savage Hit Recently,近期內你若受到了殘暴打擊,{0}% 傷害偷取生命 -{0}% of Damage Leeched as Life on Critical Strike,暴擊時偷取等同 {0}% 傷害的生命 -{0}% of Damage Leeched as Life per Siphoning Charge,每顆虹吸能量球 {0}% 的傷害偷取生命 -{0}% of Damage leeched as Life while affected by Vitality,被活力影響時,{0}% 的傷害偷取生命 -{0}% of Damage Leeched as Life while Focused,專注時,{0}% 的傷害偷取生命 -{0}% of Damage Leeched as Life while Focussed,專注時,{0}% 的傷害偷取生命 -"{0}% of Damage Leeched as Life while you have at least {1} total Endurance, Frenzy and Power Charges",你耐力、狂怒和暴擊求總計至少有 {1} 顆時,{0}% 傷害偷取生命 -{0}% of Damage Leeched as Mana,{0}% 的傷害偷取魔力 -{0}% of Damage Leeched as Mana against Frozen Enemies,對冰凍敵人所造成傷害 {0}% 偷取魔力 -{0}% of Damage Taken from Hits is Leeched as Life,{0}% 承受的擊中傷害偷取生命 -{0}% of Damage Taken from Hits is Leeched as Life during Flask Effect,藥劑效果持續時間內,{0}% 承受的擊中傷害偷取為生命 -{0}% of Damage taken from Mana before Life while affected by Clarity,被清晰影響時,生命值所受的 {0}% 傷害由魔力扣除 -{0}% of Damage taken gained as Life over {1} seconds when Hit,被擊中時,{1} 秒內恢復等於傷害 {0}% 的生命 -{0}% of Damage taken gained as Mana over {1} seconds when Hit,被擊中時, {1} 秒內回復等同於 {0}% 傷害的魔力 -{0}% of Damage taken gained as Mana over {1} seconds when Hit during Rallying Cry for you and Allies,在受到你或友軍的激勵戰吼期間,受到傷害的 {0}% 會在 {1} 秒內回復為魔力 -{0}% of Damage taken gained as Mana over {1} seconds when Hit if you've Warcried Recently,你若近期內使用過戰吼,被擊中時受到傷害的 {0}% 在 {1} 秒內回復為魔力 -{0}% of Damage taken gained as Mana over {1} seconds when Hit while affected by Clarity,受到【清晰】影響時,被擊中時, {1} 秒內回復等同於 {0}% 傷害的魔力 -{0}% of Damage taken Recouped as Life,{0}% 承受的傷害補償為生命 -{0}% of Damage taken Recouped as Mana,{0}% 承受的傷害補償為魔力 -{0}% of Damage taken Recouped as Mana if you've Warcried Recently,若你近期有使用戰吼,{0}% 承受的傷害補償為魔力 -{0}% of Damage taken reflected to Melee Attackers,{0}% 近戰攻擊傷害反射 -{0}% of Damage taken while affected by Clarity Recouped as Mana,被清晰影響時,{0}% 承受的傷害補償為魔力 -{0}% of Damage you Reflect to Enemies when Hit is gained as Life,被擊中時你反射敵人 {0}% 的傷害獲取為生命 -{0}% of Elemental Damage from Hits taken as Chaos Damage,承受 {0}% 的元素傷害視為混沌傷害 -{0}% of Elemental Damage Leeched as Energy Shield,{0}% 元素傷害偷取能量護盾 -{0}% of Elemental Damage Leeched as Life,{0}% 元素傷害偷取生命 -{0}% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments,對元素異常狀態敵人造成 {0}% 元素傷害生命偷取 -{0}% of Elemental Damage Leeched as Mana,{0}% 的元素傷害偷取魔力 -{0}% of Elemental Damage taken as Chaos Damage,承受的 {0}% 元素傷害視為混沌傷害 -{0}% of Energy Shield Lost per minute,每分鐘能量護盾損失 {0}% -{0}% of Energy Shield Recharged per second,每秒能量護盾回復 {0}% -{0}% of Evasion Rating is Regenerated as Life per second while Focused,專注時,每秒回復 {0}% 閃避值的生命 -{0}% of Evasion Rating is Regenerated as Life per second while Focussed,專注時,每秒回復 {0}% 閃避值的生命 -{0}% of Fire Damage Converted to Chaos Damage,{0}% 火焰傷害轉換為混沌傷害 -{0}% of Fire Damage from Hits taken as Cold Damage,承受 {0}% 的擊中火焰傷害視為冰冷傷害 -{0}% of Fire Damage from Hits taken as Lightning Damage,承受 {0}% 的火焰傷害視為閃電傷害 -{0}% of Fire Damage from Hits taken as Physical Damage,擊中的 {0}% 承受火焰傷害視為物理傷害 -{0}% of Fire Damage Leeched as Energy Shield,{0}% 火焰傷害偷取能量護盾 -{0}% of Fire Damage Leeched as Life,{0}% 火焰傷害偷取生命 -{0}% of Fire Damage Leeched as Life while affected by Anger,被憤怒影響時,{0}% 火焰的傷害偷取生命 -{0}% of Fire Damage Leeched as Life while Ignited,被點燃時 {0}% 火焰傷害吸取生命 -{0}% of Fire Damage Leeched as Mana,{0}% 的火焰傷害偷取魔力 -{0}% of Fire Damage taken as Lightning,{0}% 承受火焰傷害視為閃電 -{0}% of Fire Damage taken causes extra Physical Damage,獲得等同 {0}% 承受之火焰傷害的額外物理傷害 -{0}% of Fire Damage taken Recouped as Life,{0}% 承受的火焰傷害補償為生命 -{0}% of Flask Life Recovery granted to Minions,{0}% 生命藥劑回復套用至召喚物 -{0}% of Galvanic Arrow Physical Damage gained as extra Lightning Damage,電流箭矢物理傷害的 {0}% 獲得為額外閃電傷害 -{0}% of Glacial Cascade Physical Damage Converted to Cold Damage,冰川之刺的 {0}% 物理傷害轉換為冰冷傷害 -{0}% of Glacial Hammer Physical Damage Converted to Cold Damage,冰霜之錘 {0}% 的物理傷害轉換為冰冷傷害 -{0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage,獲得等同 {0}% 冰霜之錘物理傷害的額外冰冷傷害 -{0}% of Ice Crash Physical Damage gained as Extra Cold Damage,獲得等同 {0}% 寒冰衝擊物理傷害的額外冰冷傷害 -{0}% of Infernal Blow Physical Damage gained as Extra Fire Damage,獲得等同 {0}% 煉獄之擊物理傷害的額外火焰傷害 -{0}% of Life Leech applies to Enemies as Chaos Damage,對敵人造成等同 {0}% 生命偷取的混沌傷害 -{0}% of Life loss prevented is lost over {1} seconds,被預防的生命損失有 {0}% 在 {1} 秒内損失 -{0}% of Life loss prevented this way is lost over {1} seconds,被預防的生命損失有 {0}% 在 {1} 秒内損失 -{0}% of Life Recovery from Flasks is applied to nearby Allies instead of You,來自藥劑的 {0}% 生命回復作用於附近友方而不是你 -{0}% of Life Regenerated per second,每秒回復 {0}% 生命 -{0}% of Life Regenerated per Second if you've dealt a Critical Strike in the past {1} seconds,若過去 {1} 秒你有造成暴擊,每秒回復 {0}% 生命 -{0}% of Life Regenerated per second per Fragile Regrowth,每層脆弱再生使每秒回復 {0}% 生命 -{0}% of Lightning Damage Converted to Chaos Damage,{0}% 閃電傷害轉換為混沌傷害 -{0}% of Lightning Damage Converted to Cold Damage,{0}% 閃電傷害轉換為冰冷傷害 -{0}% of Lightning Damage Converted to Fire Damage,{0}% 閃電傷害轉換為火焰傷害 -{0}% of Lightning Damage from Hits taken as Cold Damage,承受 {0}% 的擊中閃電傷害視為冰冷傷害 -{0}% of Lightning Damage from Hits taken as Fire Damage,承受 {0}% 的閃電傷害視為火焰傷害 -{0}% of Lightning Damage is Leeched as Energy Shield while affected by Wrath,被雷霆影響時,{0}% 閃電傷害偷取能量護盾 -{0}% of Lightning Damage is Leeched as Mana while affected by Wrath,被雷霆影響時,{0}% 閃電傷害偷取魔力 -{0}% of Lightning Damage is taken from Mana before Life,生命值所受的 {0}% 閃電傷害由魔力扣除 -{0}% of Lightning Damage Leeched as Energy Shield,{0}% 閃電傷害偷取能量護盾 -{0}% of Lightning Damage Leeched as Life,{0}% 閃電傷害偷取生命 -{0}% of Lightning Damage Leeched as Life during Flask effect,藥劑效果期間 {0}% 閃電傷害偷取生命 -{0}% of Lightning Damage Leeched as Mana,{0}% 的閃電傷害偷取魔力 -{0}% of Lightning Damage Leeched as Mana during Flask effect,藥劑效果期間 {0}% 閃電傷害偷取魔力 -{0}% of Lightning Damage taken Recouped as Life,{0}% 承受的閃電傷害補償為生命 -{0}% of Lightning Damage with Attack Skills Converted to Chaos Damage,{0}% 攻擊技能閃電傷害轉化至混沌傷害 -{0}% of Mana Regenerated per second,每秒回復 {0}% 最大魔力 -{0}% of Maximum Energy Shield taken as Physical Damage on Minion Death,當你的召喚物死亡時承受 {0}% 你最大能量護盾的物理傷害 -{0}% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech,{0}% 最大能量護盾至每個能量護盾偷取的最大恢復 -{0}% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech,{0}% 最大能量護盾至能量護盾偷取的每秒最大總恢復 -{0}% of Maximum Life Converted to Energy Shield,{0}% 最大生命值轉換為能量護盾 -{0}% of Maximum Life taken as Chaos Damage per second,每秒受到等同 {0}% 最大生命的混沌傷害 -{0}% of Maximum Life taken as Physical Damage on Minion Death,當你的召喚物死亡時承受 {0}% 你最大生命的物理傷害 -{0}% of Maximum Life taken per second as Chaos Damage,每秒受到等同 {0}% 最大生命的混沌傷害 -{0}% of Maximum Life to maximum Recovery per Life Leech,{0}% 最大生命至每個生命偷取的最大恢復 -{0}% of Maximum Life to Maximum total Recovery per second from Life Leech,{0}% 最大生命至生命偷取的每秒最大總恢復 -{0}% of Maximum Mana is Converted to twice that much Armour,{0}% 的最大魔力轉化為 2 倍的護甲 -{0}% of Maximum Mana to maximum Recovery per Mana Leech,{0}% 最大魔力至每個魔力偷取的最大恢復 -{0}% of Maximum Mana to maximum total Recovery per second from Mana Leech,{0}% 最大魔力至魔力偷取的每秒最大總恢復 -{0}% of Melee Physical Damage taken reflected to Attacker,承受的近戰物理 {0}% 傷害反射給攻擊者 -{0}% of Minion Cold Damage Converted to Fire Damage,召喚物 {0}% 寒冷傷害轉換為火焰傷害 -{0}% of Minion Physical Damage Converted to Chaos Damage,召喚物的 {0}% 物理傷害轉化至混沌傷害 -{0}% of Minion Physical Damage Converted to Cold Damage,召喚物的 {0}% 物理傷害轉化至冰冷傷害 -{0}% of Minion Physical Damage Converted to Fire Damage,召喚物的 {0}% 物理傷害轉化至火焰傷害 -{0}% of Minion Physical Damage Converted to Lightning Damage,召喚物 {0}% 物理傷害轉化成閃電傷害 -{0}% of Monster Damage is Converted to Cold,怪物 {0}% 的傷害轉換為冰冷屬性 -{0}% of Monster Damage is Converted to Fire,怪物 {0}% 的傷害轉換為火焰屬性 -{0}% of Monster Damage is Converted to Lightning,怪物 {0}% 的傷害轉換為閃電屬性 -{0}% of Non-Chaos Damage taken bypasses Energy Shield,承受的 {0}% 非混沌傷害穿透能量護盾 -{0}% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage,對被詛咒敵人擊殺之擊溢出傷害的 {0}% ,以物理傷害反射至其它敵人 -{0}% of Overkill Damage is Leeched as Life,{0}% 滿溢的傷害轉為生命偷取 -{0}% of Physical Attack Damage Leeched as Life,{0}% 的物理攻擊傷害偷取生命 -{0}% of Physical Attack Damage Leeched as Life and Mana,物理攻擊傷害的 {0}% 偷取為生命和魔力 -{0}% of Physical Attack Damage Leeched as Life during Flask effect,藥劑效果期間 {0}% 物理攻擊傷害偷取生命 -{0}% of Physical Attack Damage Leeched as Life per Red Socket,每個紅色插槽給予你 {0}% 物理攻擊傷害偷取生命 -{0}% of Physical Attack Damage Leeched as Mana,{0}% 所造成的物理攻擊傷害偷取魔力 -{0}% of Physical Attack Damage Leeched as Mana during Flask effect,藥劑效果期間{0}% 物理傷害偷取魔力 -{0}% of Physical Attack Damage Leeched as Mana per Blue Socket,每個藍色插槽增加 {0}% 物理攻擊傷害偷取魔力 -{0}% of Physical Attack Damage Leeched as Mana per Power Charge,每一個暴擊球獲得 {0}% 物理攻擊傷害偷取魔力 -{0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently,近期內每個你被法術傷害所擊中的元素增加你 {0}% 額外物理傷害 -{0}% of Physical Damage converted to a random Element,{0}% 的物理傷害轉化至 1 個隨機元素 -{0}% of Physical Damage Converted to Chaos Damage,{0}% 物理傷害轉換為混沌傷害 -{0}% of Physical Damage Converted to Chaos Damage per Level,每級將 {0}% 的物理傷害轉化至混沌傷害 -{0}% of Physical Damage Converted to Cold Damage,{0}% 物理傷害轉換為冰冷傷害 -{0}% of Physical Damage Converted to Cold Damage while affected by Hatred,被憎恨影響時,{0}% 的物理傷害轉化為冰冷傷害 -{0}% of Physical Damage Converted to Cold Damage while Sphere has no Ailments,球體沒有異常狀態時,{0}% 物理傷害轉化至冰冷傷害 -{0}% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle,球體有冰凍或易碎時,{0}% 物理傷害轉化至冰冷傷害 -{0}% of Physical Damage Converted to Cold Damage while you have at least {1} Devotion,當你至少有 {1} 個奉獻,{0}% 的物理傷害轉化為冰冷傷害 -{0}% of Physical Damage Converted to Fire Damage,{0}% 物理傷害轉換為火焰傷害 -{0}% of Physical Damage Converted to Fire Damage against Ignited Enemies,對點燃的敵人所造成的 {0}% 物理傷害轉化成火焰傷害 -{0}% of Physical Damage Converted to Fire Damage while affected by Anger,被憤怒影響時,{0}% 的物理傷害轉化為火焰傷害 -{0}% of Physical Damage Converted to Fire Damage while you have at least {1} Devotion,當你至少有 {1} 個奉獻,{0}% 的物理傷害轉化為火焰傷害 -{0}% of Physical Damage Converted to Fire while you have Avatar of Fire,當你有火之化身時,{0}% 的物理傷害轉化為火焰傷害 -"{0}% of Physical Damage Converted to Fire, Cold or Lightning Damage",{0}% 的物理傷害隨機轉換成火焰、冰冷、或閃電傷害 -{0}% of Physical Damage Converted to Lightning Damage,{0}% 物理傷害轉換為閃電傷害 -{0}% of Physical Damage Converted to Lightning Damage while affected by Wrath,被雷霆影響時,{0}% 的物理傷害轉化為閃電傷害 -{0}% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped,球體有感電或殘喘時,{0}% 物理傷害轉化至閃電傷害 -{0}% of Physical Damage Converted to Lightning Damage while you have at least {1} Devotion,當你至少有 {1} 個奉獻,{0}% 的物理傷害轉化為閃電傷害 -{0}% of Physical Damage Converted to Lightning during Flask effect,藥劑效果期間 {0}% 物理傷害轉換為閃電傷害 -{0}% of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags,{0}% 物理傷害轉化至其它與烙印寶石標籤相符的傷害類型 -{0}% of Physical Damage Dealt with Bows Leeched as Life,{0}% 的弓類武器造成的物理傷害偷取生命 -{0}% of Physical Damage Dealt with Bows Leeched as Mana,{0}% 弓類武器造成的物理傷害偷取魔力 -{0}% of Physical Damage Dealt with Claws Leeched as Life,{0}% 爪類武器造成的物理傷害偷取生命 -{0}% of Physical Damage Dealt with Claws Leeched as Mana,{0}% 爪類武器造成的物理傷害偷取魔力 -{0}% of Physical Damage from Hits taken as Chaos Damage,承受 {0}% 的物理傷害視為混沌傷害 -{0}% of Physical Damage from Hits taken as Cold Damage,承受 {0}% 的擊中物理傷害視為冰冷傷害 -{0}% of Physical Damage from Hits taken as Cold Damage during Flask effect,藥劑效果持續時間內承受 {0}% 的擊中物理傷害視為冰冷傷害 -{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements,被元素淨化影響時,{0}% 承受的擊中物理傷害視為冰冷傷害 -{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice,被冰霜淨化影響時,{0}% 承受的擊中物理傷害視為冰冷傷害 -{0}% of Physical Damage from Hits taken as Damage of a Random Element,{0}% 承受的擊中傷害視為 1 個隨機元素傷害 -{0}% of Physical Damage from Hits taken as Fire Damage,擊中的 {0}% 承受物理傷害視為火焰傷害 -{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements,被元素淨化影響時,{0}% 承受的物理傷害視為火焰傷害 -{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire,被火焰淨化影響時,{0}% 承受的物理傷害視為火焰傷害 -{0}% of Physical Damage from Hits taken as Lightning Damage,承受 {0}% 的物理傷害視為閃電傷害 -{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements,被元素淨化影響時,{0}% 承受的物理傷害視為閃電傷害 -{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning,被閃電淨化影響時,{0}% 承受的物理傷害視為閃電傷害 -{0}% of Physical Damage from Hits with this Weapon is Converted to a random Element,使用此武器攻擊時 {0}% 物理傷害轉化為隨機元素傷害 -{0}% of Physical Damage gained as Extra Chaos Damage against Bleeding Enemies,對流血的敵人獲得等同 {0}% 物理傷害的額外混沌傷害 -{0}% of Physical Damage gained as Extra Fire Damage while Totem is Active,當圖騰作用時獲得等同 {0}% 物理傷害的額外火焰傷害 -{0}% of Physical Damage is taken from Mana before Life,生命值所受的 {0}% 物理傷害由魔力扣除 -{0}% of Physical Damage Leeched as Energy Shield,{0}% 物理傷害偷取能量護盾 -{0}% of Physical Damage Leeched as Life,{0}% 物理傷害偷取生命 -{0}% of Physical Damage Leeched as Mana,{0}% 的物理傷害偷取魔力 -"{0}% of Physical, Cold and Lightning Damage Converted to Fire Damage",{0}% 物理、冰冷、閃電傷害轉換成火焰傷害。 -{0}% of Recovery applied Instantly,{0}% 回復量立即回復 -{0}% of Shrapnel Shot Physical Damage gained as extra Lightning Damage,【流星射擊】獲得等同其 {0}% 物理傷害的額外閃電傷害 -{0}% of Spell Damage Leeched as Energy Shield,{0}% 法術傷害偷取能量護盾 -{0}% of Spell Damage Leeched as Energy Shield during Flask effect,藥劑效果期間 {0}% 法術傷害偷取能量護盾 -{0}% of Spell Damage Leeched as Energy Shield for each Curse on Enemy,每個敵人身上的詛咒,{0}% 法術傷害偷取能量護盾 -{0}% of Spell Damage Leeched as Life,{0}% 法術傷害偷取生命 -{0}% of Spell Damage Leeched as Life if Equipped Shield has at least {1}% Chance to Block,若裝備中的盾牌至少有 {1}% 格擋率,{0}% 的法術傷害偷取生命 -{0}% of Spell Damage Leeched as Life while you have Arcane Surge,當你有秘能波動時,{0}% 法術傷害偷取生命 -{0}% of Spell Damage Leeched as Mana,{0}% 的法術傷害偷取魔力 -{0}% of their Life as Physical Damage,造成 {0}% 他們生命的物理傷害 -{0}% of Total Physical Damage prevented from Hits in the past {1} seconds is Regenerated as Life per second,過去 {1} 秒阻止擊中的 {0}% 總物理傷害會每秒回復生命 -{0}% of Wand Physical Damage converted to Lightning Damage,{0}% 法仗的物理傷害轉化為閃電傷害 -{0}% per {1} Str,每 {1} 力量 {0}% -{0}% Physical Damage taken while stationary,非移動狀態時受到 {0}% 更多物理傷害 -{0}% Player Cold Resistance per {1}% Alert Level,每 {1}% 警戒等級,{0}% 玩家冰冷抗性 -{0}% Player Fire Resistance per {1}% Alert Level,每 {1}% 警戒等級,{0}% 玩家火焰抗性 -{0}% Player Lightning Resistance per {1}% Alert Level,每 {1}% 警戒等級,{0}% 玩家閃電抗性 -{0}% redcued Action Speed while Chilled,被冰緩時,減少 {0}% 行動速度 -{0}% redcued Spell Damage per {1} Maximum Mana,每 {1} 最大魔力減少 {0}% 法術傷害 -{0}% reduced,減少 {0}% -{0}% reduced Absolution Cast Speed,減少 {0}% 赦免施放速度 -{0}% reduced Absolution Duration,減少 {0}% 赦免持續時間 -{0}% reduced Abyssal Cry Damage,【深淵戰吼】的傷害減少 {0}% -{0}% reduced Abyssal Cry Duration,減少 {0}% 深淵戰吼持續時間 -{0}% reduced Accuracy Rating,減少 {0}% 命中值 -{0}% reduced Accuracy Rating against Unique Enemies,減少 {0}% 對傳奇敵人的命中值 -{0}% reduced Accuracy Rating if you haven't Killed Recently,若近期沒有擊殺,減少 {0}% 命中值 -{0}% reduced Accuracy Rating if you've dealt a Critical Strike in the past {1} seconds,若你過去 {1} 秒有造成暴擊,減少 {0}% 命中率 -{0}% reduced Accuracy Rating per Frenzy Charge,每個狂怒球減少 {0}% 命中率 -{0}% reduced Accuracy Rating when on Low Life,貧血時減少 {0}% 命中值 -{0}% reduced Accuracy Rating while Dual Wielding,雙持武器時減少 {0}% 命中值 -{0}% reduced Accuracy Rating while you have Onslaught,你有猛攻時,減少 {0}% 命中值 -{0}% reduced Accuracy Rating with Axes,使用斧類武器時減少 {0}% 命中值 -{0}% reduced Accuracy Rating with Bows,使用弓類武器時減少 {0}% 命中值 -{0}% reduced Accuracy Rating with Claws,使用爪類武器時減少 {0}% 命中值 -{0}% reduced Accuracy Rating with Daggers,使用匕首類武器時減少 {0}% 命中值 -{0}% reduced Accuracy Rating with Maces and Sceptres,鎚類和短杖類攻擊的命中值減少 {0}% -{0}% reduced Accuracy Rating with Maces or Sceptres,錘和權杖減少 {0}% 命中值 -{0}% reduced Accuracy Rating with One Handed Melee Weapons,使用單手近戰武器時減少 {0}% 命中值 -{0}% reduced Accuracy Rating with Staves,使用長杖類武器時減少 {0}% 命中值 -{0}% reduced Accuracy Rating with Swords,使用劍類武器時減少 {0}% 命中值 -{0}% reduced Accuracy Rating with Two Handed Melee Weapons,使用雙手近戰武器時減少 {0}% 命中值 -{0}% reduced Accuracy Rating with Wands,使用法杖類武器時減少 {0}% 命中值 -{0}% reduced Accuracy with Area Skills,範圍技能減少 {0}% 命中 -{0}% reduced Activation frequency,減少 {0}% 啟動頻率 -{0}% reduced Activation range,減少 {0}% 啟動範圍 -{0}% reduced Adaptation Duration,減少 {0}% 適應持續時間 -{0}% reduced Adaptation Rating,減少 {0}% 適應值 -{0}% reduced Adaptation Rating during Flask effect,藥劑效果持續時間內,減少 {0}% 適應值 -{0}% reduced Ambush Cooldown Recovery Rate,減少 {0}% 伏擊冷卻時間恢復速度 -{0}% reduced Amount Recovered,減少 {0}% 回復量 -{0}% reduced Ancestral Blademaster Totem Area of Effect,減少 {0}% 先祖大劍師圖騰範圍效果 -{0}% reduced Ancestral Blademaster Totem Damage,減少 {0}% 先祖大劍師傷害 -{0}% reduced Ancestral Protector Totem Placement Speed,減少 {0}% 先祖衛士圖騰放置速度 -{0}% reduced Ancestral Warchief Totem Area of Effect,減少 {0}% 先祖戰士長圖騰範圍效果 -{0}% reduced Ancestral Warchief Totem Damage,減少 {0}% 先祖戰士長圖騰傷害 -{0}% reduced angle,減少 {0}% 角度 -{0}% reduced Animate Weapon Duration,減少 {0}% 幻化武器時間 -{0}% reduced Arc Damage,減少 {0}% 電弧傷害 -{0}% reduced Arctic Armour Buff Effect,減少 {0}% 極地裝甲增益效果 -{0}% reduced Arctic Breath Area of Effect,【極地吐息】範圍縮小 {0}% -{0}% reduced Arctic Breath Damage,【極地吐息】的傷害減少 {0}% -{0}% reduced Arctic Breath Duration,【極地吐息】持續時間縮短 {0}% -{0}% reduced Area Damage,減少 {0}% 範圍傷害 -{0}% reduced Area Damage per {1} Devotion,每 {1} 個奉獻減少 {0}% 範圍傷害 -{0}% reduced Area Damage per {1} Strength,每 {1} 點力量減少 {0}% 範圍傷害 -{0}% reduced Area Damage taken from Hits,減少承受 {0}% 擊中範圍傷害 -{0}% reduced Area Damage while wielding a Two Handed Melee Weapon,持雙手近戰武器時,減少 {0}% 範圍傷害 -{0}% reduced Area of Effect,減少 {0}% 範圍效果 -{0}% reduced Area of Effect angle,減少 {0}% 範圍效果角度 -{0}% reduced Area of Effect each repeat,每重複施放減少 {0}% 範圍 -{0}% reduced Area of Effect for Attacks,减少攻擊技能 {0}% 範圍效果 -{0}% reduced Area of Effect for each Summoned Sentinel of Purity,每個召喚的純淨護衛減少 {0}% 範圍效果 -{0}% reduced Area of Effect from additional Melee Range,額外近戰範圍創造的範圍效果減少 {0}% -{0}% reduced Area of Effect from additional Melee Strike Range,來自額外近戰打擊距離減少 {0}% 範圍效果 -{0}% reduced Area of Effect if you have at least {1} Strength,若至少有 {1} 點力量,減少 {0}% 範圍效果 -{0}% reduced Area of Effect if you have Blocked Recently,若近期有格擋,減少 {0}% 範圍效果 -{0}% reduced Area of Effect if you have Stunned an Enemy Recently,若近期有暈眩敵人,減少 {0}% 範圍效果 -{0}% reduced Area of Effect if you've dealt a Critical Strike Recently,若你近期有造成暴擊,減少 {0}% 範圍效果 -{0}% reduced Area of Effect if you've dealt a Culling Strike Recently,若你近期有造成撲殺,減少 {0}% 範圍效果 -{0}% reduced Area of Effect if you've Killed at least {1} Enemies Recently,若你近期擊殺至少 {1} 個敵人,減少 {0}% 範圍效果 -{0}% reduced Area of Effect if you've Killed Recently,若你近期有擊殺,減少 {0}% 範圍效果 -{0}% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently,若你近期有使用雙手近戰武器暈眩敵人,減少 {0}% 範圍效果 -{0}% reduced Area of Effect of Aura Skills,減少光環技能 {0}% 範圍效果 -{0}% reduced Area of Effect of Buffs affecting Party members,減少影響隊友增益效果的範圍 {0}% -{0}% reduced Area of Effect of Curse Aura Skills,減少 {0}% 詛咒光環技能的範圍效果 -{0}% reduced Area of Effect of Curse Skills,詛咒範圍縮小 {0}% -{0}% reduced Area of Effect of Curses,詛咒範圍縮小 {0}% -{0}% reduced Area of Effect of Hex Skills,減少 {0}% 咒術技能的範圍效果 -{0}% reduced Area of Effect of Supported Curse Skills,減少 {0}% 被輔助詛咒技能的範圍效果 -{0}% reduced Area of Effect of Supported Curses,被輔助詛咒技能的範圍效果縮小 {0}% -{0}% reduced Area of Effect per {1} additional Melee range,每 {1} 點額外的近戰範圍使範圍效果減少 {0}% -{0}% reduced Area of Effect per {1} additional Melee Strike Range,每 {1} 額外近戰打擊距離減少 {0}% 範圍效果 -{0}% reduced Area of Effect per {1} Intelligence,每 {1} 點智力減少 {0}% 範圍效果 -{0}% reduced Area of Effect per {1} Rampage Kills,每 {1} 層暴怒擊殺減少 {0}% 範圍效果 -{0}% reduced Area of Effect per {1} Strength,每 {1} 點力量減少 {0}% 範圍效果 -{0}% reduced Area of Effect per charge consumed,每顆消耗的能量球減少 {0}% 範圍效果 -{0}% reduced Area of Effect per Endurance Charge,每顆耐力球減少 {0}% 範圍效果 -{0}% reduced Area of Effect per Enemy killed recently,近期每個擊殺敵人減少 {0}% 範圍效果 -{0}% reduced Area of Effect per Repeat,每次重復減少 {0}% 範圍效果 -{0}% reduced Area of Effect per Stage,每層減少 {0}% 範圍效果 -{0}% reduced Area of Effect when Cast on Frostbolt,當施放寒冰彈時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while Channelling,引導施放時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while Dead,死亡時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while Fortified,當有護體時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while in Sand Stance,沙戮姿態時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while not Dual Wielding,非雙持武器時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while Unarmed,空手時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while wielding a Bow,持弓時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while wielding a Staff,持長杖時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while wielding a Two Handed Melee Weapon,持雙手近戰武器時,減少 {0}% 範圍效果 -{0}% reduced Area of Effect while you don't have Convergence,你沒有聚輻時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while you have a Totem,當你有圖騰時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while you have Arcane Surge,當你有秘能波動時減少 {0}% 範圍效果 -{0}% reduced Area of Effect while you have no Frenzy Charges,你沒有狂怒球時,減少 {0}% 範圍效果 -{0}% reduced Armour,減少 {0}% 護甲 -{0}% reduced Armour against Projectiles,對投射物的攻擊減少 {0}% 護甲 -{0}% reduced Armour and Energy Shield,減少 {0}% 護甲與能量護盾 -{0}% reduced Armour and Evasion,減少 {0}% 護甲與閃避 -{0}% reduced Armour and Evasion Rating during Onslaught,猛攻期間減少 {0}% 護甲和閃避值 -{0}% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently,若近期內有撃殺被嘲諷的敵人,減少 {0}% 護甲和閃避值 -{0}% reduced Armour and Evasion Rating when on Low Life,貧血時減少 {0}% 護甲和閃避值 -{0}% reduced Armour and Evasion Rating while you have Fortify,你有護體時,減少 {0}% 護甲和閃避值 -{0}% reduced Armour and Evasion while you have Fortify,有護體狀態時,護甲和閃避減少 {0}% -{0}% reduced Armour from Equipped Shield,減少 {0}% 從盾牌獲取的護甲 -{0}% reduced Armour if you have been Hit Recently,若你近期有擊中,減少 {0}% 護甲 -{0}% reduced Armour if you haven't Killed Recently,若近期沒有擊殺,減少 {0}% 護甲 -{0}% reduced Armour per {1} Strength,每 {1} 力量減少 {0}% 護甲 -{0}% reduced Armour per Defiance,每層抗爭減少 {0}% 護甲 -{0}% reduced Armour per Red Socket on Main Hand Weapon,主手武器上每顆紅色插槽減少 {0}% 護甲 -{0}% reduced Armour while Chilled or Frozen,被冰凍或冰緩時減少 {0}% 護甲 -"{0}% reduced Armour while not Ignited, Frozen or Shocked",當沒被點燃、冰凍、感電時減少 {0}% 護甲 -{0}% reduced Armour while stationary,靜止時減少 {0}% 護甲 -{0}% reduced Armour while you have Fortify,獲得護體時減少 {0}% 護甲 -"{0}% reduced Armour, Evasion and Energy Shield",減少 {0}% 護甲、閃避與能量護盾 -{0}% reduced Arrow Speed,減少 {0}% 箭矢速度 -{0}% reduced Aspect of the Avian Buff Effect,減少{0}% 飛羽祝福效果 -{0}% reduced Aspect of the Spider Area of Effect,減少 {0}% 毒蛛祝福的範圍效果 -{0}% reduced Aspect of the Spider Debuff Duration,減少毒蛛祝福 {0}% 持續時間 -{0}% reduced Assassin's Mark Curse Effect,減少 {0}% 刺客印記的詛咒效果 -{0}% reduced Assassin's Mark Duration,減少 {0}% 刺客印記持續時間 -{0}% reduced Attachment Range,附著範圍縮小 {0}% -{0}% reduced Attack and Cast Speed,減少 {0}% 攻擊與施放速度 -{0}% reduced Attack and Cast Speed during any Flask Effect,在任何藥劑效果持續時間內,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed during Effect of any Mana Flask,任何魔力藥劑效果期間,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed during Onslaught,猛攻持續時間內減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed for each corpse Consumed Recently,每消耗 1 具屍體後的短時間內,攻擊和施放速度減少 {0}% -"{0}% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}%",近期每個消耗屍體,減少 {0}% 攻擊和施放速度,至多 {1}% -{0}% reduced Attack and Cast Speed if Corrupted,若已汙染減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed if Energy Shield Recharge has started Recently,近期內若有能量護盾開始回復,則攻擊和施放速度減少 {0}% -{0}% reduced Attack and Cast Speed if you haven't been Hit Recently,若你近期沒有被擊中,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed if you've been Hit Recently,近期內你若有被擊中,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed if you've Hit an Enemy Recently,若你近期有擊中敵人,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed if you've summoned a Totem Recently,近期內你若有召喚圖騰,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed if you've taken a Savage Hit Recently,近期內你若受到過【殘暴打擊】,則攻擊和施放速度減少 {0}% -{0}% reduced Attack and Cast Speed if you've used a Movement Skill Recently,近期內你若有使用移動技能,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed per Adaptation to Cold,每個冰冷適應減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed per Endurance Charge,每顆耐力球減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed per Frenzy Charge,每個狂怒球減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed per Ghost Shroud,每個幽魂屍布減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed per Power Charge,每顆暴擊球減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed per Summoned Raging Spirit,每隻召喚憤怒狂靈減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while affected by a Herald,被捷光環影響時,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while at maximum Fortification,達到最大護體時,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while Channelling,引導施放時,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while Elusive,靈巧時減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while Focused,專注時減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while Focussed,專注時減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while Leeching,偷取時減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while Leeching Energy Shield,偷取能量護盾時,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while on Consecrated Ground,在奉獻地面減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while Physical Aegis is depleted,當物理聖盾被耗盡時,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while you have a Totem,當你有圖騰存在時,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed while you have Fortify,當你有護體時,減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed with Chaos Skills,混沌技能減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed with Cold Skills,冰冷技能減少 {0}% 攻擊和施放速度s -{0}% reduced Attack and Cast Speed with Elemental Skills,元素技能減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed with Fire Skills,火焰技能減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed with Lightning Skills,閃電技能減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed with Physical Skills,物理技能減少 {0}% 攻擊和施放速度 -{0}% reduced Attack and Cast Speed with Shield Skills,減少 {0}% 盾牌技能的攻擊和施放速度 -{0}% reduced Attack and Movement Speed with Her Blessing,獲得她的祝福時減少 {0}% 攻擊速度和移動速度 -{0}% reduced Attack Cold Damage,減少 {0}% 冰冷攻擊傷害 -{0}% reduced Attack Cold Damage while Dual Wielding,雙持時減少 {0}% 攻擊冰冷傷害 -{0}% reduced Attack Critical Strike Chance per {1} Accuracy Rating,每 {1} 點命中值減少 {0}% 攻擊暴擊率 -{0}% reduced Attack Critical Strike Chance while Dual Wielding,雙持時減少 {0}% 攻擊暴擊率 -{0}% reduced Attack Damage,減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage against Bleeding Enemies,減少對流血中敵人 {0}% 攻擊傷害 -{0}% reduced Attack Damage against Maimed Enemies,對癱瘓的敵人減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage during Onslaught,猛攻狀態下減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage if Corrupted,若已汙染減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage if you've Cast a Spell Recently,近期內你若有施放法術,減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage if your other Ring is a Shaper Item,若另一個戒指為塑者之物,減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage per {1} Armour or Evasion Rating on Shield,盾牌上每 {1} 護甲或閃避值減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage per {1} Evasion Rating,每 {1} 閃避值減少加 {0}% 攻擊傷害 -{0}% reduced Attack Damage per {1} Maximum Mana,每 {1} 魔力減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage per {1} Strength,每 {1} 點力量減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage per {1}% Chance to Block Attack Damage,每 {1}% 攻擊傷害格擋率,減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage per Frenzy Charge,每個狂怒球減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage per Level,每等級減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage when on Full Life,滿血時減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage while affected by Precision,被精準影響時,減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage while Channelling,引導施放時減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage while Dual Wielding,雙持時減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage while holding a Shield,持盾時減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage while Leeching,偷取時減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage while you have Fortify,你有護體時減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage with Main Hand,使用主手時減少 {0}% 攻擊傷害 -{0}% reduced Attack Damage with Main Hand while Dual Wielding,雙持時,減少 {0}% 主手攻擊傷害 -{0}% reduced Attack Damage with Off Hand,使用副手時減少 {0}% 攻擊傷害 -{0}% reduced Attack Fire Damage,減少 {0}% 火焰攻擊傷害 -{0}% reduced Attack Physical Damage,減少 {0}% 物理攻擊傷害 -{0}% reduced Attack Physical Damage while using Pride,使用驕傲時,減少 {0}% 攻擊物理傷害 -{0}% reduced Attack Speed,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed during any Flask Effect,任何藥劑效果持續時間內,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed during Flask effect,藥劑效果期間減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you have at least {1} Strength,若你至少有 {1} 點力量,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you have Blocked Recently,若近期有格擋,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you haven't Cast Dash recently,若你近期沒有施放幻步,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you haven't gained a Frenzy Charge Recently,若你近期沒有獲得狂怒球,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you haven't Killed Recently,若近期內沒有擊殺減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you haven’t Cast Dash recently,若你近期內沒有施放過衝刺,則攻擊速度減慢 {0}% -{0}% reduced Attack Speed if you've Attacked Recently,近期內你若有進行攻擊,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you've been Hit Recently,若你近期有被擊中,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you've changed Stance Recently,若你近期有切換姿態,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you've dealt a Critical Strike Recently,若近期有造成暴擊,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently,若你近期使用主手武器擊中,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you've Killed Recently,若你近期有擊殺,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed if you’ve changed Stance Recently,若你近期內換過姿態,則攻擊速度減慢 {0}% -{0}% reduced Attack Speed per {1} Accuracy Rating,每 {1} 命中值減少 {0}% 攻擊速度 -{0}% reduced Attack Speed per {1} Dexterity,每 {1} 敏捷減少 {0}% 攻擊速度 -{0}% reduced Attack Speed per Frenzy Charge,每個狂怒球減少 {0}% 攻擊速度 -{0}% reduced Attack Speed per one hundred nearby Enemies,週圍每有 100 名敵人,攻擊速度便減少 {0}% -{0}% reduced Attack Speed per Reave stack,每一層衝擊波堆疊次數減少 {0}% 攻擊速度 -{0}% reduced Attack Speed per Trauma,每層創傷減少 {0}% 攻擊速度 -{0}% reduced Attack Speed when on Full Life,滿血時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed when on Low Life,貧血時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed while a Rare or Unique Enemy is Nearby,當附近有稀有或傳奇敵人時,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed while affected by Precision,被精準影響時,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed while Dual Wielding,雙持武器時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed while Fortified,護體時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed while holding a Shield,持盾時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed while Ignited,被點燃時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed while Leeching,生命偷取時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed while not on Low Mana,不是瀕魔時,減少 {0}% 攻擊速度 -{0}% reduced Attack Speed while Phasing,迷蹤時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed while Totem is Active,當圖騰作用時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed while you have Fortify,護體狀態下減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Axes,使用斧類武器時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Bows,使用弓類武器時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Claws,使用爪類武器時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Daggers,使用匕首類武器時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Maces and Sceptres,鎚類和短杖類攻擊的攻擊速度減少 {0}% -{0}% reduced Attack Speed with Maces or Sceptres,錘和權杖減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Movement Skills,移動技能減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Off Hand while Dual Wielding,雙持時,減少 {0}% 副手攻擊速度 -{0}% reduced Attack Speed with One Handed Melee Weapons,使用單手近戰武器時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with One Handed Weapons,持單手武器時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Staves,使用長杖類武器時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Swords,使用劍類武器時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Two Handed Melee Weapons,使用雙手近戰武器時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Unarmed Attacks,空手攻擊時減少 {0}% 攻擊速度 -{0}% reduced Attack Speed with Wands,使用法杖類武器時減少 {0}% 攻擊速度 -"{0}% reduced Attack, Cast and Movement Speed during Flask Effect",藥劑效果持續時間內,減少 {0}% 攻擊、施放和移動速度 -"{0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently",如果近期受到殘暴打擊,減少 {0}% 攻擊速度、施放速度和移動速度 -"{0}% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes",當你沒有霸體時,減少 {0}% 攻擊、施放和移動速度 -"{0}% reduced Attack, Cast and Movement Speed while you have Onslaught",你有猛攻時,減少 {0}% 攻擊、施放和移動速度 -{0}% reduced Attribute Requirements,減少 {0}% 能力值需求 -{0}% reduced Attributes,減少 {0}% 所有屬性 -{0}% reduced Attributes per allocated Keystone,每配置 1 核心天賦減少 {0}% 屬性 -{0}% reduced Aura Area of Effect,減少 {0}% 光環範圍效果 -{0}% reduced Aura effect,減少 {0}% 光環效果 -{0}% reduced Ball Lightning Area of Effect,減少 {0}% 天雷之珠範圍效果 -{0}% reduced Ball Lightning Damage,減少 {0}% 天雷之珠傷害 -{0}% reduced Ball Lightning Projectile Speed,減少 {0}% 天雷之珠投射物速度 -{0}% reduced Barrage Attack Speed,減少 {0}% 彈幕攻擊速度 -{0}% reduced Barrage Damage,減少 {0}% 彈幕傷害 -{0}% reduced Battlemage's Cry Buff Effect,減少 {0}% 戰法戰吼增益效果 -{0}% reduced beam length,減少 {0}% 光束長度 -{0}% reduced beam width,減少 {0}% 射線寬度 -{0}% reduced Bear Trap Cooldown Recovery Speed,【捕熊陷阱】冷卻回復速度減少 {0}% -{0}% reduced Bear Trap Damage,減少 {0}% 捕熊陷阱傷害 -{0}% reduced Blade Flurry Area of Effect,減少 {0}% 刀鋒亂舞範圍效果 -{0}% reduced Blade Flurry Damage,減少 {0}% 刀鋒亂舞傷害 -{0}% reduced Blade Trap Area of Effect,減少 {0}% 刀鋒陷阱範圍效果 -{0}% reduced Blade Trap Damage,減少 {0}% 刀鋒陷阱傷害e -{0}% reduced Blade Vortex Area of Effect,減少 {0}% 飛刃風暴範圍效果 -{0}% reduced Blade Vortex Duration,減少 {0}% 飛刃風暴持續時間 -{0}% reduced Blade Vortex Spell Damage,減少 {0}% 飛刃風暴法術傷害 -{0}% reduced Bladefall Area of Effect,減少 {0}% 刀雨範圍效果 -{0}% reduced Bladefall Critical Strike Chance,減少 {0}% 虛空刀雨暴擊率 -{0}% reduced Bladefall Damage,減少 {0}% 虛空刀雨傷害 -{0}% reduced Blast Rain Area of Effect,【爆裂箭雨】範圍縮小 {0}% -{0}% reduced Blast Rain Damage,【爆裂箭雨】的傷害減少 {0}% -{0}% reduced Bleeding Duration,減少 {0}% 流血持續時間 -{0}% reduced Bleeding Duration on you during Flask Effect,藥劑效果期間內,減少 {0}% 你身上流血持續時間 -{0}% reduced Bleeding Duration per {1} Intelligence,每 {1} 智慧減少 {0}% 流血持續時間 -{0}% reduced Blight Area of Effect,減少 {0}% 萎滅範圍效果 -{0}% reduced Blight Damage,減少 {0}% 萎滅傷害 -{0}% reduced Blight Duration,減少 {0}% 萎滅持續時間 -{0}% reduced Blind duration,減少 {0}% 致盲持續時間 -{0}% reduced Blind Effect,減少 {0}% 致盲效果 -{0}% reduced Blinding duration,減少 {0}% 致盲持續時間 -{0}% reduced Blink Arrow and Mirror Arrow Cooldown Recovery Speed,【閃現射擊】和【魅影射擊】冷卻回復速度減少 {0}% -{0}% reduced Blink Arrow Cooldown Recovery Speed,【閃現射擊】冷卻回復速度減少 {0}% -{0}% reduced Block Recovery,減少 {0}% 格擋回復 -{0}% reduced Blueprint Revealing Cost,減少 {0}% 揭露藍圖消耗 -{0}% reduced Bodyswap Cast Speed,減少屍術傳送 {0}% 施放速度 -{0}% reduced Bodyswap Damage,減少 {0}% 屍術傳送傷害 -{0}% reduced Bone Offering Duration,減少 {0}% 骸骨奉獻持續時間 -{0}% reduced Boneshatter Damage,減少 {0}% 碎骨傷害e -{0}% reduced Boneshatter Stun Duration,減少 {0}% 碎骨暈眩時間n -{0}% reduced Bow Physical Damage while holding a Shield,持盾時減少 {0}% 弓類武器傷害 -{0}% reduced branching angle,減少 {0}% 分歧角度 -{0}% reduced Brand Activation frequency,減少 {0}% 烙印發動頻率 -{0}% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently,若你近期沒有使用烙印技能,減少 {0}% 烙印發動頻率 -{0}% reduced Brand Attachment range,減少 {0}% 烙印附著距離 -{0}% reduced Brand Critical Strike Chance,減少 {0}% 烙印暴擊率 -{0}% reduced Brand Damage,減少 {0}% 烙印傷害 -{0}% reduced Brand Damage per {1} Devotion,每 {1} 奉獻減少 {0}% 烙印傷害 -{0}% reduced Buff and Debuff Duration,減少增益和減益持續時間 {0}% -{0}% reduced Buff Effect,減少 {0}% 增益效果 -{0}% reduced Buff Effect on Low Energy Shield,瀕能量護盾時減少 {0}% 增益效果 -{0}% reduced Burning Arrow Damage,減少 {0}% 燃燒箭矢傷害 -{0}% reduced Burning Damage,減少 {0}% 燃燒傷害 -{0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently,你近期每次感電非感電的敵人減少 {0}% 燃燒傷害 -{0}% reduced Burning Damage if you've Ignited an Enemy Recently,近期你若有點燃敵人,短時間内減少 {0}% 燃燒傷害 -{0}% reduced Burning Damage taken,減少 {0}% 承受的燃燒傷害 -{0}% reduced Cast Speed,減少 {0}% 施放速度 -{0}% reduced Cast Speed during any Flask Effect,在任何藥劑效果持續時間內,減少 {0}% 施放速度 -{0}% reduced Cast Speed during Flask effect,藥劑效果期間減少 {0}% 施放速度 -{0}% reduced Cast Speed for each corpse Consumed Recently,近期每個消耗的屍體減少 {0}% 施放速度 -{0}% reduced Cast Speed if a Minion has been Killed Recently,若近期有召喚物被擊殺,減少 {0}% 施放速度 -{0}% reduced Cast Speed if you've Attacked Recently,近期內你若有進行攻擊,減少 {0}% 施放速度 -{0}% reduced Cast Speed if you've dealt a Critical Strike Recently,若近期有造成暴擊,減少 {0}% 施放速度 -{0}% reduced Cast Speed if you've Killed Recently,若你近期有擊殺,減少 {0}% 施放速度 -{0}% reduced Cast Speed per Frenzy Charge,每個狂怒球減少 {0}% 施放速度 -{0}% reduced Cast Speed when on Full Life,滿血時減少 {0}% 施放速度 -{0}% reduced Cast Speed when on Low Life,貧血時減少 {0}% 施放速度 -{0}% reduced Cast Speed while Dual Wielding,雙持武器時減少 {0}% 施放速度 -{0}% reduced Cast Speed while holding a Shield,持盾時減少 {0}% 施放速度 -{0}% reduced Cast Speed while Ignited,被點燃時減少 {0}% 施放速度 -{0}% reduced Cast Speed while wielding a Bow,持弓時減少 {0}% 施放速度 -{0}% reduced Cast Speed while wielding a Staff,持長杖時減少 {0}% 施放速度 -{0}% reduced Cast Speed with Brand Skills,減少 {0}% 烙印技能施放速度 -{0}% reduced Cast Speed with Chaos Skills,減少 {0}% 混沌技能施放速度 -{0}% reduced Cast Speed with Cold Skills,減少 {0}% 冰冷技能施放速度 -{0}% reduced Cast Speed with Elemental Skills,元素技能減少 {0}% 施放速度 -{0}% reduced Cast Speed with Fire Skills,減少 {0}% 火焰技能施放速度 -{0}% reduced Cast Speed with Lightning Skills,減少 {0}% 閃電技能施放速度 -{0}% reduced Caustic Arrow Area of Effect,減少 {0}% 腐蝕箭矢範圍效果 -{0}% reduced Caustic Arrow Damage,減少 {0}% 腐蝕箭矢傷害 -{0}% reduced Caustic Arrow Duration,減少 {0}% 腐蝕箭矢持續時間 -{0}% reduced Chaining range,減少 {0}% 連鎖範圍 -{0}% reduced chance of Ritual Altars with Special Rewards,減少 {0}% 祭祀神壇出現特殊獎勵的機率 -{0}% reduced Chance to Block Attack and Spell Damage,減少 {0}% 攻擊和法術傷害格擋率 -{0}% reduced Chaos Damage,減少 {0}% 混沌傷害 -{0}% reduced Chaos Damage for each Corrupted Item Equipped,每件裝備中已汙染物品時減少 {0}% 混沌傷害 -{0}% reduced Chaos Damage over Time,減少 {0}% 混沌持續傷害 -{0}% reduced Chaos Damage over Time taken while on Caustic Ground,當站在腐蝕地面上時,減少 {0}% 承受混沌持續傷害 -{0}% reduced Chaos Damage per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 智慧減少 {0}% 混沌傷害 -{0}% reduced Chaos Damage per Level,每等級減少 {0}% 混沌傷害 -{0}% reduced Chaos Damage taken,減少 {0}% 承受的混沌傷害 -{0}% reduced Chaos Damage taken over time,受到的持續性混沌傷害減少 {0}% -{0}% reduced Chaos Damage taken while Incubating,醞釀時減少 {0}% 承受混沌傷害 -{0}% reduced Chaos Damage while affected by Herald of Agony,被苦痛之捷影響時,減少 {0}% 混沌傷害 -{0}% reduced Chaos Damage with Attack Skills,攻擊技能減少 {0}% 混沌傷害 -{0}% reduced Chaos Damage with Spell Skills,法術技能減少 {0}% 混沌傷害 -{0}% reduced Chaos Damage with Weapons,減少 {0}% 武器混沌傷害 -{0}% reduced Character Size,減少 {0}% 角色體型 -{0}% reduced Charge Recovery,增加 {0}% 充能回復 -{0}% reduced Charged Dash Damage,減少 {0}% 雷霆衝鋒傷害 -{0}% reduced Charges per use,每次使用減少 {0}% 充能 -{0}% reduced Charges per use. {1}% to this value when used,每次使用減少 {0}% 充能。使用時 {1}% 此數值 -{0}% reduced Charges used,減少 {0}% 充能消耗 -{0}% reduced Charges used. {1}% to this value when used,減少 {0}% 充能消耗。使用時 {1}% 此數值 -{0}% reduced Chill and Freeze Duration on Enemies,對敵人減少 {0}% 冰緩和冰凍期間 -{0}% reduced Chill and Freeze Duration per {1} Dexterity Allocated in Radius,範圍內每配置 {1} 點敏捷。冰緩和冰凍持續時間縮短 {0}% -{0}% reduced Chill Duration on Enemies,減少 {0}% 敵人冰緩持續時間 -{0}% reduced Chill Duration on enemies,減少 {0}% 敵人冰緩持續時間 -{0}% reduced Chill Duration on Enemies when in Off Hand,在副手減少 {0}% 對敵人冰緩持續時間 -{0}% reduced Chill Duration on you,減少 {0}% 你被冰緩的持續時間 -{0}% reduced Chill Effect on Enemies,對敵人減少 {0}% 冰緩效果 -{0}% reduced Claw Physical Damage when on Low Life,貧血時減少 {0}% 爪類武器物理傷害 -{0}% reduced Cleave Area of Effect,減少 {0}% 劈砍範圍 -{0}% reduced Cleave Attack Speed,減少 {0}% 劈砍攻擊速度 -{0}% reduced Cleave Damage,減少 {0}% 劈砍傷害 -{0}% reduced Cold Attack Damage while holding a Shield,持盾時減少 {0}% 冰冷攻擊傷害 -{0}% reduced Cold Damage,減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage if you have used a Fire Skill Recently,若近期有使用火焰技能 ,減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage over Time,減少 {0}% 持續性冰冷傷害 -{0}% reduced Cold Damage per {1}% Chance to Block Attack Damage,每 {1}% 攻擊傷害格擋率減少 {0}% 冰冷傷害 -"{0}% reduced Cold Damage per {1}% Missing Cold Resistance, up to a maximum of {2}%",每 {1}% 失去的冰冷抗性減少 {0}% 冰冷傷害,至多 {2}% -{0}% reduced Cold Damage per Frenzy Charge,每顆狂怒球減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage taken,減少 {0}% 承受的冰冷傷害 -{0}% reduced Cold Damage taken if you've,若近期內被擊中 -{0}% reduced Cold Damage taken if you've,若近期內被擊中 -{0}% reduced Cold Damage taken if you've been Hit Recently,近期內你若受到過傷害,則冰冷傷害減少 {0}% -{0}% reduced Cold Damage while affected by Hatred,被憎恨影響時減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage while affected by Herald of Ice,被冰霜之捷影響時,減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage while your Off Hand is empty,未裝備副手時,減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Attack Skills,攻擊技能減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Axes,持斧類武器時減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Bows,持弓類武器時減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Claws,持爪類武器時減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Daggers,持匕首類武器時減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Hits against Shocked Enemies,對感電的敵人減少 {0}% 擊中冰冷傷害 -{0}% reduced Cold Damage with Maces and Sceptres,鎚類和短杖類攻擊的冰冷傷害減少 {0}% -{0}% reduced Cold Damage with Maces or Sceptres,錘和權杖減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with One Handed Melee Weapons,持單手近戰武器時減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Spell Skills,法術技能減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Staves,持長杖類武器時減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Swords,持劍類武器時減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Two Handed Melee Weapons,持近戰雙手武器時減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Wands,持法杖類武器時減少 {0}% 冰冷傷害 -{0}% reduced Cold Damage with Weapons,減少 {0}% 武器冰冷傷害 -{0}% reduced Cold Resistance,減少 {0}% 冰冷抗性 -{0}% reduced Cold Snap Area of Effect,減少 {0}% 霜爆範圍效果 -{0}% reduced Cold Snap Cooldown Recovery Speed,【霜暴】冷卻回復速度減少 {0}% -{0}% reduced Cold Snap Damage,減少 {0}% 霜暴傷害 -{0}% reduced Conductivity Curse Effect,減少 {0}% 導電的詛咒效果 -{0}% reduced Conductivity Duration,減少 {0}% 導電持續時間 -{0}% reduced Consecrated Ground Area,減少 {0}% 奉獻地面範圍 -{0}% reduced Contagion Area of Effect,減少 {0}% 瘟疫範圍效果 -{0}% reduced Contagion Damage,減少 {0}% 瘟疫傷害 -{0}% reduced Contagion Duration,減少 {0}% 瘟疫持續時間 -{0}% reduced Conversion Trap Cooldown Recovery Speed,【迷魅陷阱】冷卻回復速度減少 {0}% -{0}% reduced Convocation Buff Effect,減少 {0}% 號召增益效果 -{0}% reduced Convocation Cooldown Recovery Speed,【號召】冷卻回復速度減少 {0}% -{0}% reduced Cooldown Recovery of Travel Skills per Frenzy Charge,每個狂怒球使旅行技能的冷卻回復速度減少 {0}% -{0}% reduced Cooldown Recovery Rate,減少 {0}% 冷卻回復速度 -{0}% reduced Cooldown Recovery Rate for each Normal or Magic Enemy in Area,範圍內每個普通或魔法敵人減少 {0}% 冷卻時間恢復速度 -{0}% reduced Cooldown Recovery Rate for each Rare or Unique Enemy in Area,範圍內每個稀有或傳奇敵人減少 {0}% 冷卻時間恢復速度 -{0}% reduced Cooldown Recovery Rate for Stance Skills,減少 {0}% 姿態技能冷卻時間恢復速度 -{0}% reduced Cooldown Recovery Rate for throwing Traps,減少 {0}% 陷阱冷卻回復速度 -{0}% reduced Cooldown Recovery Rate of Movement Skills,減少 {0}% 位移技能的冷卻時間恢復速度 -{0}% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste,被迅捷影響時,減少 {0}% 移動技能冷卻速度 -{0}% reduced Cooldown Recovery Rate of Travel Skills,減少 {0}% 快行技能冷卻時間恢復率 -{0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge,每顆狂怒球減少快行技能 {0}% 冷卻時間恢復 -{0}% reduced Cooldown Recovery Rate per Brand,每個烙印減少 {0}% 冷卻時間恢復速度 -{0}% reduced Cooldown Recovery Speed,冷卻回復速度減少 {0}% -{0}% reduced Cooldown Recovery Speed for each Normal or Magic Enemy in Area,範圍中每有一個普通或魔法敵人,就使冷卻時間回復速度減少 {0}% -{0}% reduced Cooldown Recovery Speed for each Rare or Unique Enemy in Area,範圍中每有一個稀有或傳奇敵人,就使冷卻時間回復速度減少 {0}% -{0}% reduced Cooldown Recovery Speed for Stance Skills,姿態技能的冷卻回復速度減慢 {0}% -{0}% reduced Cooldown Recovery Speed for throwing Traps,陷阱冷卻回復速度減少 {0}% -{0}% reduced Cooldown Recovery Speed of Movement Skills,位移技能的的冷卻恢復速度減少 {0}% -{0}% reduced cooldown recovery speed of Movement Skills used while affected by Haste,受到【迅捷】影響時,移動技能的冷卻速度減少 {0}% -{0}% reduced Cooldown Recovery Speed per Brand,每個烙印使冷卻回復速度減慢 {0}% -{0}% reduced Corrupting Fever Duration,減少 {0}% 腐化潮持續時間 -{0}% reduced Cost,減少 {0}% 消耗 -{0}% reduced Cost of Aura Skills that summon Totems,減少 {0}% 會召喚圖騰光環技能的消耗 -{0}% reduced Cost of Building and Upgrading Towers,減少 {0}% 建造和升級防守塔的消耗 -{0}% reduced Cost of Channelling Skills,減少 {0}% 引導施放技能的消耗 -{0}% reduced Cost of Skills,減少 {0}% 技能消耗 -{0}% reduced Cost of Skills for each {1} total Mana Spent Recently,近期每消耗 {1} 總魔力,減少 {0}% 技能消耗 -{0}% reduced Cost of Skills that throw Traps,減少 {0}% 投擲陷阱技能的消耗 -{0}% reduced Cost of Skills that throw Traps or Mines,減少 {0}% 投擲陷阱或地雷技能的消耗 -{0}% reduced Creeping Frost Area of Effect,減少 {0}% 寒霜滲透範圍效果 -{0}% reduced Creeping Frost Damage,減少 {0}% 寒霜滲透傷害 -{0}% reduced Creeping Frost Duration,減少 {0}% 寒霜滲透持續時間 -{0}% reduced Cremation Cast Speed,減少熔炎送葬 {0}% 施放速度 -{0}% reduced Cremation Damage,減少 {0}% 熔炎送葬傷害 -{0}% reduced Critical Strike Chance,減少 {0}% 暴撃率 -{0}% reduced Critical Strike Chance against Bleeding Enemies,對流血的敵人減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance against Blinded Enemies,對致盲的敵人減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance against Chilled Enemies,對冰緩的敵人減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance against Enemies affected,對元素異常狀態敵人 -{0}% reduced Critical Strike Chance against Enemies affected,對元素異常狀態敵人 -{0}% reduced Critical Strike Chance against Enemies affected by Elemental Ailments,對元素異常狀態敵人的暴擊率減少 {0}% -{0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Flask effect,藥劑效果持續時間內,對站在奉獻地面上的敵人減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance against Enemies on Full Life,對滿血的敵人減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance against Enemies that are affected by no Elemental Ailments,對沒有受到元素異常狀態的敵人的暴擊率減少 {0}% -{0}% reduced Critical Strike Chance against Marked Enemy,對被印記的敵人減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance against Poisoned Enemies,對中毒敵人減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance against Shocked Enemies,對感電的敵人減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance against Taunted Enemies,對被嘲諷的敵人減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance during any Flask Effect,在任何藥劑效果期間減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance during Flask Effect,藥劑效果持續時間內,增加 {0}% 暴擊率 -{0}% reduced Critical Strike Chance for Attacks,攻擊減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance for each blade,每把飛刃減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance for each Mine Detonated,近期每個爆炸的地雷減少 {0}% 暴擊率, -"{0}% reduced Critical Strike Chance for each Mine Detonated Recently, up to {1}%",近期每個引爆的地雷可使暴擊率減少 {0}%,最多 {1}% -{0}% reduced Critical Strike Chance for Spells,減少 {0}% 法術暴擊率 -{0}% reduced Critical Strike Chance for Spells if you've Killed Recently,若你近期有擊殺,減少 {0}% 法術暴擊率 -{0}% reduced Critical Strike Chance for Spells per {1} Player Maximum Life,每 {1} 玩家最大生命,減少 {0}% 法術暴擊率 -{0}% reduced Critical Strike Chance for Spells per Raised Spectre,每個喚醒幽魂減少 {0}% 法術暴擊率 -{0}% reduced Critical Strike Chance for Spells while Dual Wielding,雙持武器時,減少 {0}% 法術暴擊率 -{0}% reduced Critical Strike Chance for Spells while holding a Shield,持盾時,減少 {0}% 法術暴擊率 -{0}% reduced Critical Strike Chance for Spells while wielding a Staff,持長杖時,減少 {0}% 法術暴擊率 -{0}% reduced Critical Strike Chance if you have Killed Recently,若近期有擊殺,減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance if you haven't Blocked Recently,若你近期沒有格擋,減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance if you haven't Crit Recently,近期內你若沒有暴擊,減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently,若近期沒有造成暴擊,減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance if you haven't gained a Power Charge Recently,若你近期沒有獲得暴擊球,減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance if you haven’t Blocked Recently,若你近期內沒有格擋,則暴擊率減少 {0}% -{0}% reduced Critical Strike Chance if you've been Shocked Recently,若你近期被感電,減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance per {1} Strength,每 {1} 點力量減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance per Adaptation to Lightning,每個閃電適應減少 {0}% 暴擊 -{0}% reduced Critical Strike Chance per Blitz Charge,每顆閃電球減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance per Brand,每個烙印減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance per Endurance Charge,每顆耐力球減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance per Frenzy Charge,每顆狂怒球減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance per Inspiration Charge,每顆啟發球減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance per Power Charge,每個暴擊球減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance per Volley,每次齊射減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance while affected by Wrath,被雷霆影響時減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance while Channelling,引導施放時減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance while Dual Wielding,雙持時減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance while holding a Shield,持盾時減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance while Physical Aegis is depleted,當物理聖盾被耗盡時,減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance while you have at least {1} Intelligence,當你至少有 {1} 點智慧時,減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance while you have Avatar of Fire,當你有火之化身時,減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with arrows that Fork,分裂的箭矢减少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with Axes,減少 {0}% 斧暴擊率 -{0}% reduced Critical Strike Chance with Bows,使用弓類武器時減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with Brand Skills,烙印技能暴擊率減少 {0}% -{0}% reduced Critical Strike Chance with Chaos Skills,減少 {0}% 混沌技能暴擊率 -{0}% reduced Critical Strike Chance with Claws,使用爪類武器時減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with Cold Skills,減少 {0}% 冰冷技能暴擊率 -{0}% reduced Critical Strike Chance with Daggers,使用匕首類武器時減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with Elemental Skills,減少 {0}% 全元素技能暴擊率 -{0}% reduced Critical Strike Chance with Fire Skills,減少 {0}% 火焰技能暴擊率 -{0}% reduced Critical Strike Chance with Lightning Skills,減少 {0}% 閃電技能暴擊率 -{0}% reduced Critical Strike Chance with Maces and Sceptres,鎚類和短杖類攻擊的暴擊率減少 {0}% -{0}% reduced Critical Strike Chance with Maces or Sceptres,錘和權杖減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with Mines,減少 {0}% 地雷暴擊率 -{0}% reduced Critical Strike Chance with One Handed Melee Weapons,使用單手近戰武器時減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with Spells which remove the maximum number of Seals,移除封印的最大數量,減少法術 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with Staves,持長杖時減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with Swords,持劍時減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with Totem Skills,圖騰技能減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with Traps,減少 {0}% 陷阱暴擊率 -{0}% reduced Critical Strike Chance with Two Handed Melee Weapons,使用雙手近戰武器時減少 {0}% 暴擊率 -{0}% reduced Critical Strike Chance with Wands,持法杖時減少 {0}% 暴擊率 -{0}% reduced Curse Duration,減少 {0}% 詛咒的持續時間 -{0}% reduced Cyclone Attack Speed,減少 {0}% 旋風斬攻擊速度 -{0}% reduced Cyclone Damage,減少 {0}% 旋風斬傷害 -{0}% reduced Damage,減少 {0}% 傷害 -{0}% reduced Damage against Abyssal Monsters,對深淵怪物減少 {0}% 傷害 -{0}% reduced Damage against Demons during Flask effect,藥劑效果期間減少 {0}% 針對惡魔的傷害 -{0}% reduced Damage against Ignited Enemies,對被點燃的敵人減少 {0}% 傷害 -{0}% reduced Damage against Taunted Enemies,對被嘲諷的敵人減少 {0}% 傷害 -{0}% reduced Damage during any Flask Effect,在藥劑效果持續時間內,減少 {0}% 傷害 -{0}% reduced Damage for each {1} Mana you have Spent Recently,近期你每消耗 {1} 魔力,減少 {0}% 傷害 -{0}% reduced Damage for each Herald affecting you,每個影響你的捷光環減少 {0}% 傷害 -{0}% reduced Damage for each Magic Item Equipped,每件裝備中的魔法物品減少 {0}% 傷害 -{0}% reduced Damage for each Poison on you,你身上每層中毒減少 {0}% 傷害 -{0}% reduced Damage for each time you've Warcried Recently,近期每次你獲得戰吼減少 {0}% 傷害 -{0}% reduced Damage for each Trap and Mine you have,每個你存在的陷阱和地雷減少你 {0}% 傷害 -{0}% reduced Damage for each type of Abyss Jewel affecting you,每種你身上的深淵珠寶減少 {0}% 傷害 -{0}% reduced Damage if Corrupted,若已汙染減少 {0}% 傷害 -{0}% reduced Damage if firing at least {1} Projectiles,若發射至少 {1} 個投射物,減少 {0}% 傷害 -{0}% reduced Damage if not Consuming a Corpse,若沒有消耗屍體,減少 {0}% 傷害 -{0}% reduced Damage if three different Charge types removed,若三種不同類型的能量球被移除,減少 {0}% 傷害 -{0}% reduced Damage if you have Consumed a corpse Recently,若你近期有消耗屍體,減少 {0}% 傷害 -{0}% reduced Damage if you have Shocked an Enemy Recently,若近期有感電敵人,減少 {0}% 傷害 -{0}% reduced Damage if you Summoned a Golem in the past {1} seconds,召喚魔像後 {1} 秒內傷害減少 {0}% -{0}% reduced Damage if you've been Ignited Recently,若你近期被點燃,減少 {0}% 傷害 -{0}% reduced Damage if you've dealt a Critical Strike in the past {1} seconds,若你過去 {1} 秒有造成暴擊減少 {0}% 傷害 -{0}% reduced Damage if you've dealt a Critical Strike Recently,近期內若有造成暴擊,減少 {0}% 傷害 -{0}% reduced Damage if you've Frozen an Enemy Recently,若近期你有使敵人冰凍則減少 {0}% 傷害 -{0}% reduced Damage if you've killed a Bleeding Enemy Recently,近期內你若有擊殺流血中的敵人,減少 {0}% 傷害 -{0}% reduced Damage if you've Killed Recently,若近期有擊殺,減少 {0}% 傷害 -{0}% reduced Damage if you've taken no Damage from Hits Recently,近期內你若沒有被擊中受到傷害,減少 {0}% 傷害 -{0}% reduced Damage if you've used a Travel Skill Recently,若你近期有使用快行技能,減少 {0}% 傷害 -{0}% reduced Damage over Time,減少 {0}% 持續傷害 -{0}% reduced Damage Over Time during Flask Effect,藥劑效果期間減少 {0}% 持續傷害 -{0}% reduced Damage over Time Taken while you have at least {1} Fortification,你至少有 {1} 層護體時,減少承受 {0}% 持續傷害 -{0}% reduced Damage over Time while affected by a Herald,被捷光環影響時,減少 {0}% 持續傷害 -{0}% reduced Damage Over Time with Attack Skills,減少 {0}% 攻擊技能持續傷害 -{0}% reduced Damage Over Time with Bow Skills,減少 {0}% 弓技能持續傷害 -{0}% reduced Damage per {1} Levels,每 {1} 級減少 {0}% 傷害 -{0}% reduced Damage per {1} of your lowest Attribute,每 {1} 點你最低的能力值,減少 {0}% 傷害 -{0}% reduced Damage per {1}% Chance to Block Attack Damage,每 {1}% 攻擊傷害格擋率,減少 {0}% 傷害 -{0}% reduced Damage per Adaptation to Fire,每個火焰適應減少 {0}% 傷害 -{0}% reduced Damage per Curse on you,自身上每個詛咒減少你 {0}% 傷害 -{0}% reduced Damage per Endurance Charge,每個耐力球減少 {0}% 傷害 -"{0}% reduced Damage per Endurance, Frenzy or Power Charge",每顆狂怒、暴擊或耐力球減少 {0}% 傷害 -{0}% reduced Damage per Enemy Killed by you or your Totems Recently,若過去 4 秒內你或你的圖騰每擊殺一個敵人,減少 {0}% 傷害 -{0}% reduced Damage per Frenzy Charge,每顆狂怒球減少 {0}% 傷害 -{0}% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life,擊中對貧血敵人,每顆狂怒球減少 {0}% 傷害 -"{0}% reduced Damage per Frenzy, Power or Endurance Charge",每顆狂怒、暴擊或耐力球減少 {0}% 傷害 -{0}% reduced Damage per Linked target,每個連結目標減少 {0}% 傷害 -{0}% reduced Damage per one hundred nearby Enemies,附近每 100 個敵人減少 {0}% 傷害 -{0}% reduced Damage per Power Charge,每顆暴擊球減少 {0}% 傷害 -{0}% reduced Damage per Power Charge with Hits against Enemies on Full Life,每顆暴擊球對滿血的敵人減少 {0}% 擊中傷害 -{0}% reduced Damage per Power Charge with Hits against Enemies on Low Life,擊中貧血敵人,每顆暴擊球減少 {0}% 傷害 -{0}% reduced Damage per Raised Zombie,每隻殭屍復甦減少 {0}% 傷害 -{0}% reduced Damage per Summoned Golem,每個召喚魔像減少 {0}% 傷害 -{0}% reduced Damage taken,減少 {0}% 承受傷害 -{0}% reduced Damage Taken for {1} seconds after Spending a total of {2} Mana,在消耗總 {2} 魔力後,減少 {0}% 承受傷害,持續 {1} 秒 -{0}% reduced Damage taken from Bleeding Enemies,減少承受來自流血的敵人 {0}% 傷害 -{0}% reduced Damage taken from Blinded Enemies,減少承受來自致盲敵人的 {0}% 傷害 -{0}% reduced Damage taken from Damage Over Time,減少 {0}% 所承受的持續性傷害 -{0}% reduced Damage taken from Demons,減少 {0}% 承受的惡魔的傷害 -{0}% reduced Damage taken from Demons during Flask effect,藥劑效果期間減少 {0}% 承受的惡魔的傷害 -{0}% reduced Damage taken from Ghosts,遭受鬼魂的傷害減少 {0}% -{0}% reduced Damage taken from Hits,被擊中時減少 {0}% 承受傷害 -{0}% reduced Damage Taken from Hits from Labyrinth Traps,減少 {0}% 被帝王迷宮陷阱擊中傷害 -{0}% reduced Damage taken from Melee Attacks,減少 {0}% 承受的近戰技能攻擊傷 -{0}% reduced Damage taken from Projectiles,減少 {0}% 承受的投射物技能攻擊傷害 -{0}% reduced Damage taken from Skeletons,遭受骷髏的傷害減少 {0}% -{0}% reduced Damage taken from Taunted Enemies,減少 {0}% 來自受嘲諷的敵人的傷害 -{0}% reduced Damage taken from Trap or Mine Hits,減少承受 {0}% 來自陷阱或地雷擊中的傷害 -{0}% reduced Damage taken if Corrupted,若已汙染減少 {0}% 承受傷 -{0}% reduced Damage taken if you haven't been Hit Recently,若你近期沒有被擊中,減少 {0}% 承受傷害 -{0}% reduced Damage taken if you Killed a Taunted Enemy Recently,近期內你若有擊殺受到嘲諷的敵人,減少 {0}% 傷害 -{0}% reduced Damage taken if you've been Frozen Recently,若你近期被冰凍,減少承受 {0}% 傷害 -{0}% reduced Damage taken if you've Killed Recently,近期內你若有擊殺,減少 {0}% 承受的傷害 -{0}% reduced Damage taken if you've taken a Savage Hit Recently,若近期內受到殘暴打擊,減少 {0}% 傷害 -{0}% reduced Damage taken if you've Taunted an Enemy Recently,若近期內你有成功嘲諷敵人,減少 {0}% 承受的傷害 -{0}% reduced Damage taken per {1} Dexterity,每 {1} 點敏捷,減少 {0}% 承受傷害 -{0}% reduced Damage taken per {1} Intelligence,每 {1} 點智慧,減少 {0}% 承受傷害 -{0}% reduced Damage taken per {1} Strength,每 {1} 點力量,減少 {0}% 承受傷害 -{0}% reduced Damage taken per Frenzy Charge,承受每個狂怒球的傷害減少 {0}% -{0}% reduced Damage taken per Ghost Shroud,每個幽魂屍布減少 {0}% 承受傷害 -{0}% reduced Damage taken while Elusive,靈巧時減少 {0}% 承受傷害 -{0}% reduced Damage taken while Leeching,偷取時減少 {0}% 承受傷害 -{0}% reduced Damage taken while on Full Energy Shield,能量護盾全滿時減少 {0}% 受到的傷害 -{0}% reduced Damage taken while on Full Life,滿血時減少承受 {0}% 傷害 -{0}% reduced Damage taken while Phasing,迷蹤時,減少 {0}% 承受傷害 -{0}% reduced Damage taken while there are at least two Rare or Unique Enemies nearby,當附近至少有 2 隻稀有或傳奇敵人,減少 {0}% 你承受傷害 -{0}% reduced Damage to distant Enemies,對遠距離敵人減少 {0}% 傷害 -{0}% reduced Damage when Cast on Frostbolt,施放寒冰彈時,減少 {0}% 傷害 -{0}% reduced Damage when not on Low Life,非貧血狀態下減少 {0}% 傷害 -{0}% reduced Damage when on Full Life,當滿血時減少 {0}% 傷害 -{0}% reduced Damage when on Low Life,貧血時減少 {0}% 傷害 -{0}% reduced Damage while affected by a Herald,被捷光環影響時,減少 {0}% 傷害 -{0}% reduced Damage while Channelling,引導施放時減少 {0}% 傷害 -{0}% reduced Damage while Dead,死亡時減少 {0}% 傷害 -{0}% reduced Damage while Ignited,點燃時減少 {0}% 傷害 -{0}% reduced Damage while in Blood Stance,血腥姿態時減少 {0}% 傷害 -{0}% reduced Damage while Leeching,偷取時減少 {0}% 傷害 -{0}% reduced Damage while Leeching Energy Shield,偷取能量護盾時,減少 {0}% 傷害 -{0}% reduced Damage while Leeching Life,偷取生命時,減少 {0}% 傷害 -{0}% reduced Damage while Leeching Mana,偷取魔力時,減少 {0}% 傷害 -{0}% reduced Damage while not on full Energy Shield,能量護盾沒有全滿時減少 {0}% 傷害 -{0}% reduced Damage while on Consecrated Ground,在奉獻地面上減少 {0}% 傷害 -{0}% reduced Damage while on Full Energy Shield,滿能量護盾時,減少 {0}% 傷害 -{0}% reduced Damage while Shocked,感電時減少 {0}% 傷害 -{0}% reduced Damage while there is only one nearby Enemy,附近只有 1 個敵人減少 {0}% 傷害 -{0}% reduced Damage while wielding a Wand,持法杖時減少 {0}% 傷害 -{0}% reduced Damage while wielding two different Weapon Types,當持兩件不同武器類型時,減少 {0}% 傷害 -{0}% reduced Damage while you are wielding a Bow and have a Totem,當你持弓和有 1 個圖騰時,減少 {0}% 傷害 -{0}% reduced Damage while you have {1} or fewer Blades,你有 {1} 個以下劍刃時,減少 {0}% 傷害 -{0}% reduced Damage while you have a Summoned Golem,當你召喚 1 隻魔像時,減少 {0}% 傷害 -{0}% reduced Damage while you have a Totem,當你有圖騰存在時,減少 {0}% 傷害 -{0}% reduced Damage while you have Fortify,護體狀態下減少 {0}% 傷害 -{0}% reduced Damage while you have no Frenzy Charges,當你身上沒有狂怒球時減少 {0}% 傷害 -{0}% reduced Damage with Ailments,減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments from Attack Skills,攻擊技能減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments from Attack Skills while wielding a Bow,持弓時攻擊技能減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments from Attack Skills while wielding a Claw,持爪時攻擊技能增加 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments from Attack Skills while wielding a Dagger,持匕首時攻擊技能減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre,持錘或權杖時,減少 {0}% 攻擊技能的異常狀態傷害 -{0}% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon,持近戰武器時攻擊技能減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon,持單手武器時攻擊技能減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments from Attack Skills while wielding a Staff,持長杖時攻擊技能減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments from Attack Skills while wielding a Sword,持劍時攻擊技能減少 {0}% 異常狀態傷 -{0}% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon,持雙手武器時攻擊技能減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments from Attack Skills while wielding a Wand,持法杖時攻擊技能減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments from Attack Skills while wielding an Axe,持斧時攻擊技能減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments per Elder Item Equipped,每件裝備中尊師之物減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Ailments per Frenzy Charge,每顆狂怒球減少 {0}% 異常狀態傷害 -{0}% reduced Damage with Attack Skills while Fortified,護體時減少 {0}% 攻擊技能傷害 -{0}% reduced Damage with Attack Skills while you have at least {1} Fortification,你至少有 {1} 層護體時,減少 {0}% 攻擊技能傷害 -{0}% reduced Damage with Axes,減少 {0}% 斧的傷害 -{0}% reduced Damage with Bleeding,減少 {0}% 流血傷害 -{0}% reduced Damage with Bleeding inflicted on Poisoned Enemies,對中毒的敵人減少 {0}% 流血傷害 -{0}% reduced Damage with Bleeding per Endurance Charge,每顆耐力球減少 {0}% 流血傷害 -{0}% reduced Damage with Bleeding you inflict on Maimed Enemies,對癱瘓敵人減少 {0}% 你造成的流血傷害 -{0}% reduced Damage with Bows,持弓類武器時減少 {0}% 傷害 -{0}% reduced Damage with Brand Skills,烙印技能傷害減少 {0}% -{0}% reduced Damage with Brand Skills per {1} Devotion,每 {1} 點奉獻使烙印技能傷害減少 {0}% -{0}% reduced Damage with Claws,減少 {0}% 爪的傷害 -{0}% reduced Damage with Cold Skills,減少 {0}% 冰冷技能傷害 -{0}% reduced Damage with Daggers,減少 {0}% 匕首的傷害 -{0}% reduced Damage with Fire Skills,減少 {0}% 火焰技能傷害 -{0}% reduced Damage with Hits,減少 {0}% 擊中傷害 -{0}% reduced Damage with Hits against Chilled Enemies,擊中冰緩敵人減少 {0}% 傷害 -{0}% reduced Damage with Hits against Demons,擊中惡魔時減少 {0}% 傷害 -{0}% reduced Damage with Hits against Enemies on Full Life,對滿血的敵人減少 {0}% 擊中傷害 -{0}% reduced Damage with Hits against Frozen Enemies,擊中冰凍敵人減少 {0}% 傷害 -"{0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies",對冰凍、感電和點燃的敵人減少 {0}% 擊中傷害 -{0}% reduced Damage with Hits against Rare and Unique Enemies,擊中稀有怪和傳奇怪減少 {0}% 傷害 -{0}% reduced Damage with Hits against Rare monsters,擊中稀有怪物減少 {0}% 傷害 -{0}% reduced Damage with Hits against Shocked Enemies,對感電的敵人減少 {0}% 擊中傷害 -{0}% reduced Damage with Hits and Ailments,減少 {0}% 擊中和異常狀態傷害 -{0}% reduced Damage with Hits and Ailments against Bleeding Enemies,擊中和異常狀態對流血敵人減少 {0}% 傷害 -"{0}% reduced Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy",對被冰凍、感電、點燃敵人的擊中傷害和異常狀態傷害減少 {0}% -"{0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每個冰凍、感電和點燃減少 {0}% 擊中和異常狀態傷害 -{0}% reduced Damage with Hits and Ailments against Bleeding Enemies,對流血敵人減少 {0}% 擊中和異常狀態傷害 -{0}% reduced Damage with Hits and Ailments against Blinded Enemies,對致盲的敵人減少 {0}% 擊中和異常狀態傷害 -{0}% reduced Damage with Hits and Ailments against Burning Enemies,擊中和異常狀態對燃燒敵人減少 {0}% 傷害 -{0}% reduced Damage with Hits and Ailments against Chilled Enemies,對冰緩的敵人減少 {0}% 擊中和異常狀態的傷害 -{0}% reduced Damage with Hits and Ailments against Cursed Enemies,對被詛咒的敵人減少 {0}% 擊中和異常狀態傷害 -{0}% reduced Damage with Hits and Ailments against Enemies affected by {1} Spider's Webs,對被蛛網纏繞 {1} 層的敵人減少 {0}% 擊中和異常狀態傷害 -{0}% reduced Damage with Hits and Ailments against Enemies affected by Ailments,對被異常狀態影響的敵人減少 {0}% 擊中和異常狀態傷害 -{0}% reduced Damage with Hits and Ailments against Enemies that are on Full Life,對滿血的敵人減少 {0}% 擊中和異常狀態傷害 -{0}% reduced Damage with Hits and Ailments against Hindered Enemies,擊中和異常狀態對緩速敵人減少 {0}% 傷害 -{0}% reduced Damage with Hits and Ailments against Marked Enemy,對被印記的敵人減少 {0}% 擊中和異常狀態傷害 -{0}% reduced Damage with Hits and Ailments against Unique Enemies,對傳奇敵人減少 {0}% 擊中和異常狀態傷害 -{0}% reduced Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒減少擊中和異常狀態 {0}% 傷害 -{0}% reduced Damage with Hits and Poison,減少 {0}% 擊中與中毒傷害 -{0}% reduced Damage with Hits and Poison for each Poison on the Enemy,根據敵人身上中毒層數,減少 {0}% 擊中和中毒傷害 -{0}% reduced Damage with Hits for each Level higher the Enemy is than you,敵人每高過你一等,減少 {0}% 擊中傷害 -{0}% reduced Damage with Ignite inflicted on Chilled Enemies,對冰緩的敵人減少 {0}% 點燃傷害 -{0}% reduced Damage with Lightning Skills,減少 {0}% 閃電技能傷害 -{0}% reduced Damage with Maces and Sceptres,鎚類和短杖類傷害減少 {0}% -{0}% reduced Damage with Maces or Sceptres,錘和權杖減少 {0}% 傷害 -"{0}% reduced Damage with Maces, Sceptres or Staves",錘、權杖或長仗減少 {0}% 傷害 -{0}% reduced Damage with Movement Skills,移動技能減少 {0}% 傷害 -{0}% reduced Damage with Non-Vaal Skills during Soul Gain Prevention,停止獲得靈魂持續時間,減少 {0}% 非瓦爾技能傷害 -{0}% reduced Damage with One Handed Weapons,持單手武器時減少 {0}% 傷害 -{0}% reduced Damage with Poison,減少 {0}% 中毒傷害 -{0}% reduced Damage with Poison if you have at least {1} Dexterity,若你至少有 {1} 點敏捷,減少 {0}% 中毒傷害 -{0}% reduced Damage with Poison inflicted on Bleeding Enemies,對流血的敵人減少 {0}% 中毒傷害 -{0}% reduced Damage with Poison per Frenzy Charge,每顆狂怒球減少 {0}% 中毒傷害 -{0}% reduced Damage with Poison per Power Charge,每顆暴擊球減少 {0}% 中毒傷害 -{0}% reduced Damage with Shield Skills,減少 {0}% 盾牌技能傷害 -{0}% reduced Damage with Shield Skills per {1}% Chance to Block Attack Damage,每 {1}% 格擋攻擊傷害率,減少 {0}% 盾牌技能傷害 -{0}% reduced Damage with Skills that Cost Life,消耗生命的技能減少 {0}% 傷害 -{0}% reduced Damage with Staves,減少 {0}% 長杖的傷害 -{0}% reduced Damage with Swords,減少 {0}% 劍的傷害 -{0}% reduced Damage with Two Handed Weapons,持雙手武器時減少 {0}% 傷害 -{0}% reduced Damage with Unarmed Attacks,減少 {0}% 空手攻擊傷害 -{0}% reduced Damage with Unarmed Attacks against Bleeding Enemies,對流血的敵人空手攻擊時減少 {0}% 傷害 -{0}% reduced Damage with Vaal Skills,減少 {0}% 瓦爾技能傷害 -{0}% reduced Damage with Vaal Skills during effect,效果持續時間減少 {0}% 瓦爾技能傷害 -{0}% reduced Damage with Wands,減少 {0}% 法杖傷害 -{0}% reduced Damage with Wands if you've dealt a Critical Strike Recently,若你近期有造成暴擊,減少 {0}% 法仗傷害 -{0}% reduced Dark Pact Area of Effect,減少 {0}% 暗夜血契範圍效果 -{0}% reduced Dark Pact Cast Speed,減少 {0}% 暗夜血契施放速度 -{0}% reduced Dark Pact Damage,減少 {0}% 暗夜血契傷害 -{0}% reduced Debuff Effect,減少 {0}% 減益效果 -{0}% reduced Decoy Totem Area of Effect,減少 {0}% 誘餌圖騰範圍效果 -{0}% reduced Decoy Totem Life,減少 {0}% 誘餌圖騰生命 -{0}% reduced Defences from Equipped Shield,減少 {0}% 從盾牌獲取的防禦 -{0}% reduced Defences from Equipped Shield per {1} Devotion,每 {1} 個奉獻,減少 {0}% 已裝備盾牌的防禦 -{0}% reduced Defences while wielding a Staff,持長杖時,增加 {0}% 防禦f -{0}% reduced delay between affected Areas,減少 {0}% 被影響區域間的延遲 -{0}% reduced Demolition speed,減少 {0}% 拆除速度 -{0}% reduced Desecrate Cooldown Recovery Speed,【褻瀆】冷卻回復速度減少 {0}% -{0}% reduced Desecrate Damage,減少 {0}% 褻瀆傷害 -{0}% reduced Desecrate Duration,減少褻瀆 {0}% 持續時間 -{0}% reduced Despair Curse Effect,減少 {0}% 絕望詛咒效果 -{0}% reduced Despair Duration,減少 {0}% 絕望持續時間 -{0}% reduced Destructive Link Duration,減少 {0}% 連結:破壞持續時間 -{0}% reduced Detonate Dead Area of Effect,減少 {0}% 屍體爆破範圍效果 -{0}% reduced Detonate Dead Damage,減少 {0}% 屍體爆破傷害 -{0}% reduced Devouring Totem Leech per second,減少 {0}% 吞噬圖騰每秒偷取速度 -{0}% reduced Dexterity,減少 {0}% 敏捷 -{0}% reduced Dexterity if Strength is higher than Intelligence,若力量高於智慧,減少 {0}% 敏捷 -{0}% reduced Dexterity Requirement,減少 {0}% 敏捷需求 -{0}% reduced Discharge Damage,減少 {0}% 解放的傷害 -{0}% reduced Discharge Radius,減少 {0}% 解放的範圍半徑 -{0}% reduced distance between Firing Points,減少 {0}% 發射點間的距離 -{0}% reduced distance between Volleys,減少 {0}% 齊射間的距離 -{0}% reduced Dominating Blow Damage,減少 {0}% 霸氣之擊的傷害 -{0}% reduced Double Strike Attack Speed,減少 {0}% 雙重打擊攻擊速度 -{0}% reduced Double Strike Critical Strike Chance,減少 {0}% 雙重打擊暴擊率 -{0}% reduced Double Strike Damage,減少 {0}% 雙重打擊傷害 -{0}% reduced Dual Strike Attack Speed,減少 {0}% 雙持打擊攻擊速度 -{0}% reduced Dual Strike Critical Strike Chance,減少 {0}% 雙持打擊暴擊率 -{0}% reduced Dual Strike Damage,減少 {0}% 雙持打擊傷害 -{0}% reduced Duration,減少 {0}% 持續時間 -{0}% reduced Duration,減少 {0}% 持續時間 -{0}% reduced Duration of Ailments inflicted while wielding a Bow,減少 {0}% 持弓時造成異常狀態的持續時間 -{0}% reduced Duration of Ailments on Enemies,減少 {0}% 敵人身上異常狀態時間 -{0}% reduced Duration of Ailments you inflict while Focused,專注時減少 {0}% 你造成異常狀態的持續時間 -{0}% reduced Duration of Ailments you inflict while Focussed,專注時減少 {0}% 你造成異常狀態的持續時間 -{0}% reduced Duration of Buffs and Debuffs you create from skills,減少 {0}% 你從技能得到的增益與減益的持續時間 -{0}% reduced Duration of Cold Ailments,減少 {0}% 冰冷異常狀態持續時間 -{0}% reduced Duration of Curses on you,減少 {0}% 自身詛咒的持續時間 -{0}% reduced Duration of Curses on you per {1} Devotion,每 {1} 個奉獻,減少 {0}% 你身上詛咒的持續時間 -{0}% reduced Duration of Damaging Ailments,減少 {0}% 傷害型異常狀態持續時間 -{0}% reduced Duration of Elemental Ailments on Cursed enemies,減少 {0}% 被詛咒敵人身上元素異常狀態的持續時間 -{0}% reduced Duration of Elemental Ailments on Enemies,減少 {0}% 敵人身上元素異常狀態時間 -{0}% reduced Duration of Elemental Ailments on you per {1} Intelligence,每 {1} 點智慧減少 {0}% 你身上元素異常狀態的持續時間 -{0}% reduced Duration of Fire Ailments,減少 {0}% 火焰異常狀態持續時間 -{0}% reduced Duration of Lightning Ailments,減少 {0}% 閃電異常狀態持續時 -{0}% reduced Duration of Poisons you inflict during Flask effect,藥劑效果持續時間內,減少 {0}% 你造成的中毒持續時間 -{0}% reduced Duration of Shrine Effects on you,減少 {0}% 神殿效果持續時間 -{0}% reduced Duration of Supported Skills and Damaging Ailments they inflict,減少 {0}% 輔助技能持續時間和異常狀態造成的傷害 -{0}% reduced Duration of this Skill and Damaging Ailments,減少 {0}% 此技能和傷害型異常狀態時間 -{0}% reduced Duration that Monsters do not Heal,減少 {0}% 敵人無法回復生命的持續時間 -{0}% reduced Duration. {1}% to this value when used,減少 {0}% 持續時間。使用時 {1}% 此數值 -{0}% reduced Earthquake Area of Effect,減少 {0}% 震地範圍效果 -{0}% reduced Earthquake Damage,減少 {0}% 震地傷害 -{0}% reduced Earthquake Duration,減少 {0}% 震地持續時間 -{0}% reduced effect,減少 {0}% 效果 -{0}% reduced Effect of Arcane Surge on you,減少你身上秘能波動 {0}% 效果 -{0}% reduced Effect of Arcane Surge on you per,近期每消耗 200 魔力, -{0}% reduced Effect of Arcane Surge on you per,近期每消耗 200 魔力, -{0}% reduced Effect of Arcane Surge on you per {1} Mana spent Recently,最近你每消耗 {1} 點魔力你身上的秘術增強效果減少 {0}% -{0}% reduced effect of Aura,減少加 {0}% 光環效果 -{0}% reduced Effect of Auras from Mines,減少 {0}% 來自地雷的光環效果 -{0}% reduced effect of Auras from your Skills,你的技能減少 {0}% 光環效果 -{0}% reduced Effect of Auras on You for each Herald affecting you,每有一個影響你的捷效果,都使作用於你的光環效果減少 {0}% -{0}% reduced Effect of Buffs granted by your Active Ancestor Totems,減少 {0}% 從你先祖圖騰獲得的增益效果 -{0}% reduced Effect of Buffs granted by your Elemental Golems,減少 {0}% 元素魔像給你的增益效果 -{0}% reduced Effect of Buffs granted by your Golems,魔像的增益效果減少 {0}% -{0}% reduced Effect of Buffs granted by your Golems per Summoned Golem,每隻召喚的魔像,減少 {0}% 你魔像提供的增益效果 -{0}% reduced Effect of Buffs your Ancestor Totems grant while Active,減少 {0}% 從你先祖圖騰獲得的增益效果 -{0}% reduced Effect of Burning Ground on you,減少 {0}% 燃燒地面對你的效果 -{0}% reduced Effect of Chill,減少 {0}% 冰緩效果 -{0}% reduced Effect of Chill and Shock on you,減少 {0}% 你身上冰緩和感電的效果 -{0}% reduced Effect of Chill on you,減少 {0}% 你所承受的冰緩效果 -{0}% reduced Effect of Chill on you during Flask Effect,藥劑效果期間內,減少 {0}% 你身上冰緩的效果 -{0}% reduced Effect of Chill you inflict with Critical Strikes,減少 {0}% 你暴擊所造成的冰緩效果 -{0}% reduced Effect of Chilled Ground,減少 {0}% 冰緩地面的效果 -{0}% reduced Effect of Chilled Ground on you,減少 {0}% 冰緩地面對你的效果 -{0}% reduced Effect of Cold Ailments,減少 {0}% 冰冷異常狀態效果 -{0}% reduced Effect of Cold Ailments you inflict on Shocked Enemies,減少 {0}% 感電敵人身上你造成冰冷異常狀態的效果 -{0}% reduced Effect of Combat Rush,減少 {0}% 疾戰效果h -{0}% reduced Effect of Combat Rush granted by Supported Skills,減少 {0}% 被輔助技能提供的疾戰效果 -{0}% reduced Effect of Cruelty,減少 {0}% 殘酷的效果 -{0}% reduced Effect of Cruelty gained by this Spell or Minions,減少 {0}% 此法術或召喚物獲得的殘酷效果 -{0}% reduced Effect of Cruelty granted by Minions,減少 {0}% 召喚物給予的殘酷效果 -{0}% reduced Effect of Cruelty granted by Supported Skills,減少 {0}% 被輔助技能給予的殘酷效果 -{0}% reduced Effect of Cruelty granted by This Attack or Minions,減少 {0}% 此攻擊或召喚物給予的殘酷效果 -{0}% reduced Effect of Cruelty granted by this Skill,減少 {0}% 此技能給予的殘酷效果 -{0}% reduced Effect of Curse,減少 {0}% 詛咒效果 -{0}% reduced Effect of Curse against Players,減少 {0}% 對玩家的詛咒效果 -{0}% reduced Effect of Curses applied by Bane,減少 {0}% 災厄套用的詛咒效果 -{0}% reduced Effect of Curses on Monsters,減少 {0}% 怪物所受詛咒效果 -{0}% reduced Effect of Curses on Players,玩家所受到的詛咒效果減少 {0}% -{0}% reduced Effect of Curses on you,減少在你身上的詛咒效果 {0}% -{0}% reduced Effect of Curses on you during Effect of any Life or Mana Flask,任何生命或魔力藥劑效果持續時間內,減少 {0}% 你身上的詛咒效果 -{0}% reduced Effect of Curses on you during Effect of any Mana Flask,在任何魔力藥劑效果持續時間內,減少 {0}% 你身上的詛咒效果 -{0}% reduced Effect of Curses on you during Flask Effect,藥劑效果期間內,減少 {0}% 你身上詛咒的效果 -{0}% reduced Effect of Curses on you while on Consecrated Ground,站在奉獻地面上時,減少 {0}% 你身上詛咒的效果 -{0}% reduced Effect of Desecrated Ground on you,減少 {0}% 腐蝕地面對你的效果 -{0}% reduced Effect of Elusive from Supported Skills,減少 {0}% 來自被輔助技能的靈巧效果 -{0}% reduced Effect of Elusive from this Skill,減少 {0}% 來自此技能的靈巧效果 -{0}% reduced Effect of Elusive on you per Power Charge,每顆暴擊球減少 {0}% 靈巧效果 -{0}% reduced Effect of Exposure inflicted with Elemental Equilibrium,減少 {0}% 元素之相造成曝曬的效果 -{0}% reduced Effect of Fortify on you,你身上的護體效果減少 {0}% -{0}% reduced Effect of Fortify on you while affected by Glorious Madness,被榮耀瘋癲影響時,減少 {0}% 你身上護體的效果 -{0}% reduced Effect of Fortify on you while Focused,專注時,減少 {0}% 你身上護體效果 -{0}% reduced Effect of Fortify on you while Focussed,專注時,減少 {0}% 你身上護體效果 -{0}% reduced Effect of Fortify on you while Stationary,靜止時減少 {0}% 你身上的護體效果 -{0}% reduced Effect of Freeze on you,減少 {0}% 你身上的冰凍效果 -{0}% reduced Effect of Herald Buffs on you,減少 {0}% 你身上捷光環的效果 -{0}% reduced Effect of Heralds on you,你身上的捷效果減少 {0}% -{0}% reduced effect of Hinder on you,對你減少 {0}% 緩速效果 -{0}% reduced Effect of Impales inflicted by Hits that also inflict Bleeding,擊中造成穿刺和流血時,減少 {0}% 穿刺效果 -{0}% reduced Effect of Impales you inflict on non-Impaled Enemies,減少 {0}% 你對未被穿刺敵人造成穿刺的效果 -{0}% reduced Effect of Impales you inflict with Two Handed Weapons,使用雙手武器時減少 {0}% 你造成的穿刺效果 -{0}% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies,減少 {0}% 你使用雙手武器對未被穿刺的敵人所造成的穿刺效果 -{0}% reduced Effect of Infusion,減少 {0}% 注入效果 -{0}% reduced Effect of Lightning Ailments,減少 {0}% 閃電異常狀態效果 -{0}% reduced Effect of Lightning Ailments you inflict on Chilled Enemies,減少 {0}% 冰緩敵人身上你造成閃電異常狀態的效果 -{0}% reduced Effect of Maim,減少 {0}% 癱瘓效果 -{0}% reduced effect of Non-Curse Auras from your Skills,減少 {0}% 你技能的非詛咒光環效果 -{0}% reduced Effect of Non-Curse Auras from your Skills on Enemies,減少 {0}% 你技能在敵人身上非詛咒光環的效果 -{0}% reduced effect of Non-Curse Auras per {1} Devotion,每 {1} 個奉獻,減少 {0}% 非詛咒光環的效果 -{0}% reduced Effect of Non-Damaging Ailments,減少 {0}% 非傷害型異常狀態的效果 -{0}% reduced Effect of non-Damaging Ailments on Enemies,對敵人減少 {0}% 非傷害型異常狀態的效果 -{0}% reduced Effect of non-Damaging Ailments on Enemies per {1} Devotion,每 {1} 個奉獻,減少 {0}% 敵人身上非傷害型異常狀態的效果 -{0}% reduced Effect of Non-Damaging Ailments on Monsters,減少 {0}% 怪物身上非傷害型異常狀態的效果 -{0}% reduced Effect of Non-Damaging Ailments on you,減少 {0}% 你身上非傷害型異常狀態的效果 -{0}% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask,任何生命藥劑效果持續時間內,減少 {0}% 你身上非傷害型異常狀態的效果 -{0}% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask,任何生命或魔力藥劑效果持續時間內,減少 {0}% 你身上非傷害型異常狀態的效果 -{0}% reduced Effect of non-Damaging Ailments per Elder Item Equipped,每件裝備中尊師之物,減少 {0}% 非傷害型異常狀態效果 -{0}% reduced Effect of Non-Damaging Ailments per Elder Item Equipped,每件裝備中尊師之物,減少 {0}% 非傷害型異常狀態效果 -{0}% reduced Effect of Non-Damaging Ailments you inflict during Flask Effect,藥劑效果持續時間內,減少 {0}% 你造成非傷害型異常狀態的效果 -{0}% reduced Effect of non-Damaging Ailments you inflict with Critical Strikes,減少 {0}% 你暴擊所造成非傷害型異常狀態的效果 -{0}% reduced Effect of non-Keystone Passive Skills in Radius,減少 {0}% 範圍內非關鍵天賦的效果 -{0}% reduced effect of Offering spells,奉獻型法術的效果減少 {0}% -{0}% reduced effect of Offerings,減少 {0}% 獻祭效果 -{0}% reduced effect of Onslaught on Players and Monsters,玩家與怪物所受到的猛攻效果減少 {0}% -{0}% reduced Effect of Scorch,減少 {0}% 焦灼效果 -{0}% reduced Effect of Shock,減少 {0}% 感電效果 -{0}% reduced Effect of Shock on you,減少 {0}% 你身上的感電效果 -{0}% reduced Effect of Shock on you during Flask Effect,藥劑效果期間內,減少 {0}% 你身上感電的效果 -{0}% reduced Effect of Shock you inflict with Critical Strikes,減少 {0}% 你暴擊造成感電的效果 -{0}% reduced Effect of Shocked Ground on you,減少 {0}% 感電地面對你的效果 -{0}% reduced Effect of Shocks you inflict during Flask effect,藥劑效果期間減少 {0}% 你造成感電的效果 -{0}% reduced Effect of Shrine Buffs on you,減少 {0}% 神殿效果 -{0}% reduced Effect of Socketed Abyss Jewels,減少 {0}% 插槽中深淵珠寶的效果 -{0}% reduced Effect of Socketed Jewels,減少 {0}% 插槽中珠寶效果 -{0}% reduced Effect of Supported Curses,減少 {0}% 輔助的詛咒效果 -{0}% reduced Effect of Tailwind on you,減少 {0}% 你身上流順之風的效果 -{0}% reduced Effect of Tailwind on you for each Skill you've used Recently,近期內你若使用過技能,每使用 1 個技能,你身上的【流順之風】效果減少 {0}% -{0}% reduced Effect of Tailwind on you per Gale Force,每個颶風之力減少 {0}% 你身上流順之風的效果 -{0}% reduced Effect of the Buff granted by your Carrion Golems,減少 {0}% 你食腐魔像提供的增益效果 -{0}% reduced Effect of the Buff granted by your Chaos Golems,減少 {0}% 混沌魔像賦予你的增益效果 -{0}% reduced Effect of the Buff granted by your Flame Golems,減少 {0}% 烈焰魔像賦予你的增益效果 -{0}% reduced Effect of the Buff granted by your Ice Golems,減少 {0}% 寒冰魔像賦予你的增益效果 -{0}% reduced Effect of the Buff granted by your Lightning Golems,減少 {0}% 雷電魔像賦予你的增益效果 -{0}% reduced Effect of the Buff granted by your Stone Golems,減少 {0}% 巨石魔像賦予你的增益效果 -{0}% reduced Effect of Withered,減少 {0}% 凋落效果 -{0}% reduced Effect of your Curses,減少 {0}% 你所施放詛咒的效果 -{0}% reduced Effect of your Curses if you've spent {1} total Mana Recently,若你近期總消耗 {1} 魔力,減少 {0}% 你的詛咒效果 -{0}% reduced Effect of your Marks,減少 {0}% 你印記的效果 -{0}% reduced effect. {1}% to this value when used,增加 {0}% 效果。使用時 {1}% 此數值 -{0}% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players,對玩家減少 {0}% 帝王迷宮陷阱持續傷害效果 -{0}% reduced Elemental Ailment Duration on you,減少 {0}% 身上元素異常狀態時間 -{0}% reduced Elemental Ailment Duration on you per {1} Devotion,每 {1} 個奉獻,減少 {0}% 你身上元素異常狀態持續時間 -{0}% reduced Elemental Damage,減少 {0}% 元素傷害 -{0}% reduced Elemental Damage during any Flask Effect,在任何藥劑效果持續時間內,減少 {0}% 元素傷害 -{0}% reduced Elemental Damage if you've Chilled an Enemy Recently,若你近期有冰緩敵人,減少 {0}% 元素傷害 -{0}% reduced Elemental Damage if you've dealt a Critical Strike Recently,若你近期有造成暴擊,減少 {0}% 元素傷害 -{0}% reduced Elemental Damage if you've Ignited an Enemy Recently,若你近期有點燃敵人,減少 {0}% 元素傷害 -{0}% reduced Elemental Damage if you've Killed a Cursed Enemy Recently,若你近期有擊殺被詛咒的敵人,減少 {0}% 元素傷害 -{0}% reduced Elemental Damage if you've Shocked an Enemy Recently,若你近期有感電敵人,減少 {0}% 元素傷害 -{0}% reduced Elemental Damage per {1} Devotion,每 {1} 個奉獻減少 {0}% 元素傷害 -{0}% reduced Elemental Damage per {1} Dexterity,每 {1} 點敏捷減少 {0}% 元素傷害 -{0}% reduced Elemental Damage per {1} Intelligence,每 {1} 點智慧減少 {0}% 元素傷害 -{0}% reduced Elemental Damage per {1} Strength,每 {1} 點力量減少 {0}% 元素傷害 -{0}% reduced Elemental Damage per Divine Charge,每層神聖充能減少 {0}% 元素傷害 -{0}% reduced Elemental Damage per Level,每等級減少 {0}% 元素傷害 -{0}% reduced Elemental Damage per Power charge,每顆暴擊球減少 {0}% 元素傷害 -{0}% reduced Elemental Damage per Sextant affecting the area,每個影響該地區的六分儀,減少 {0}% 元素傷害 -{0}% reduced Elemental Damage taken,減少 {0}% 承受的元素傷害 -{0}% reduced Elemental Damage taken during any Flask Effect,在任何藥劑效果持續時間內,減少 {0}% 承受元素傷害 -{0}% reduced Elemental Damage taken from Hits per Endurance Charge,每顆耐力球減少被擊中時承受 {0}% 元素傷害 -{0}% reduced Elemental Damage taken if you have been Hit Recently,若你近期有被擊中,減少承受 {0}% 元素傷害 -{0}% reduced Elemental Damage taken if you haven't been Hit Recently,近期內你若沒有被擊中,則受到的元素傷害減少 {0}% -{0}% reduced Elemental Damage taken per Endurance Charge,每顆耐力球減少 {0}% 承受元素傷害 -{0}% reduced Elemental Damage taken while at Maximum Endurance Charges,耐力球達到上限時,減少 {0}% 受到的元素傷害 -{0}% reduced Elemental Damage Taken while stationary,不移動時受到的元素傷害減少 {0}% -{0}% reduced Elemental Damage taken while stationary,靜止時減少 {0}% 承受元素傷害 -{0}% reduced Elemental Damage taken while you have an Endurance Charge,你有耐力球時減少承受 {0}% 元素傷害 -{0}% reduced Elemental Damage while affected by a Herald,被捷光環影響時,減少 {0}% 元素傷害 -{0}% reduced Elemental Damage while Channelling,引導施放時減少 {0}% 元素傷害 -{0}% reduced Elemental Damage while in an area affected by a Sextant,當該地區被六分移影響時,減少 {0}% 元素傷害 -{0}% reduced Elemental Damage with Attack Skills,攻擊技能減少 {0}% 元素傷害 -{0}% reduced Elemental Damage with Attack Skills during any Flask Effect,任何藥劑效果持續時間內,減少 {0}% 攻擊技能的元素傷害 -{0}% reduced Elemental Damage with Attack Skills per Power Charge,每顆暴擊球減少 {0}% 攻擊技能元素傷害 -{0}% reduced Elemental Damage with Bows,持弓類武器時減少 {0}% 元素傷害 -{0}% reduced Elemental Damage with Maces and Sceptres,鎚類和短杖類攻擊的元素傷害減少 {0}% -{0}% reduced Elemental Damage with Maces or Sceptres,錘和權杖減少 {0}% 元素傷害 -{0}% reduced Elemental Damage with Staves,減少 {0}% 長杖元素傷害 -{0}% reduced Elemental Damage with Wands,使用法杖類武器時減少 {0}% 元素傷害 -{0}% reduced Elemental Damage with Weapons,減少 {0}% 武器元素傷害 -{0}% reduced Elemental Damage with Weapons during any Flask Effect,任何藥劑效果持續時間內,增加 {0}% 武器的元素傷害 -{0}% reduced Elemental Damage with Weapons per Power Charge,每個暴擊球減少 {0}% 武器元素傷害 -{0}% reduced Elemental Hit Attack Speed,減少 {0}% 元素打擊攻擊速度 -{0}% reduced Elemental Weakness Curse Effect,減少 {0}% 元素要害的詛咒效果 -{0}% reduced Elemental Weakness Duration,減少 {0}% 元素要害持續時間 -{0}% reduced Elusive Effect,減少 {0}% 靈巧效果 -{0}% reduced Endurance Charge Duration,減少 {0}% 耐力球持續時間 -"{0}% reduced Endurance, Frenzy and Power Charge Duration",減少 {0}% 耐力球、狂怒球、以及暴擊球的持續時間 -{0}% reduced Enduring Cry Buff Effect,減少 {0}% 堅決戰吼增益效果 -{0}% reduced Enduring Cry Cooldown Recovery Speed,【堅決戰吼】冷卻回復速度減少 {0}% -{0}% reduced Enemy Block Chance,減少 {0}% 敵人格擋率 -{0}% reduced Enemy Chance to Block Bow Attacks,減少 {0}% 敵人弓類攻擊格擋率 -{0}% reduced Enemy Chance to Block Sword Attacks,減少 {0}% 敵人劍類攻擊格擋率 -{0}% reduced Enemy chance to Dodge,減少 {0}% 敵人躲避機率 -{0}% reduced Enemy Stun Threshold,減少 {0}% 敵人暈眩門檻 -{0}% reduced Enemy Stun Threshold during any Flask Effect,任何藥劑效果持續時間內,減少敵人 {0}% 暈眩門檻 -{0}% reduced Enemy Stun Threshold while you have at least {1} Strength,當你至少有 {1} 點力量,減少敵人 {0}% 暈眩門檻 -{0}% reduced Enemy Stun Threshold with Bows,持弓時減少 {0}% 敵人暈眩門檻 -{0}% reduced Enemy Stun Threshold with Maces and Sceptres,鎚類和短杖類攻擊減少 {0}% 敵人暈眩門檻 -{0}% reduced Enemy Stun Threshold with Maces or Sceptres,錘和權杖減少 {0}% 敵人暈眩門檻 -{0}% reduced Enemy Stun Threshold with this Weapon,使用此武器時減少 {0}% 敵人暈眩門檻 -{0}% reduced Energy Shield,減少 {0}% 能量護盾 -{0}% reduced Energy Shield from Equipped Shield,減少 {0}% 從盾牌獲取的能量護盾 -{0}% reduced Energy Shield Recharge Rate,減少 {0}% 能量護盾回復速度 -{0}% reduced Energy Shield Recharge rate,減少 {0}% 能量護盾回復速度 -{0}% reduced Energy Shield Recharge Rate during any Flask Effect,在任何藥劑效果持續時間內,減少 {0}% 能量護盾回復速度 -{0}% reduced Energy Shield Recovery rate,減少 {0}% 能量護盾回復率 -{0}% reduced Energy Shield Recovery Rate if you haven't been Hit Recently,若你近期沒有被擊中,減少 {0}% 能量護盾回復率 -{0}% reduced Energy Shield Recovery Rate if you haven't Killed Recently,若你近期沒有擊殺,減少 {0}% 能量護盾回復率 -{0}% reduced Energy Shield Recovery Rate while affected by Discipline,被紀律影響時減少 {0}% 能量護盾回復率 -{0}% reduced Energy Shield Regeneration rate,減少 {0}% 能量護盾回復率 -{0}% reduced Enfeeble Curse Effect,減少 {0}% 衰弱的詛咒效果 -{0}% reduced Enfeeble Duration,減少 {0}% 衰弱持續時間 -{0}% reduced Essence Drain Damage,減少 {0}% 靈魂吸取傷害 -{0}% reduced Essence Drain Duration,減少 {0}% 靈魂吸取持續時間 -{0}% reduced Ethereal Knives Damage,減少 {0}% 虛空匕首傷害 -{0}% reduced Ethereal Knives Projectile Speed,減少 {0}% 虛空匕首投射物速度 -{0}% reduced Evasion and Energy Shield,減少 {0}% 閃避與能量護盾 -{0}% reduced Evasion from Equipped Shield,減少 {0}% 從盾牌獲取的閃避 -{0}% reduced Evasion if you have Hit an Enemy Recently,若近期你有擊中敵人,減少 {0}% 閃避 -{0}% reduced Evasion Rating,減少 {0}% 閃避值 -{0}% reduced Evasion Rating and Armour,減少 {0}% 閃避值與護甲 -{0}% reduced Evasion Rating during Onslaught,獲得猛攻時減少 {0}% 閃避值 -{0}% reduced Evasion Rating from your Body Armour,減少 {0}% 你胸甲的閃避值 -{0}% reduced Evasion Rating if you have been Hit Recently,若近期內有被擊中,減少 {0}% 閃避值 -{0}% reduced Evasion Rating if you haven't been Hit Recently,若你近期沒有被擊中,減少 {0}% 閃避值 -{0}% reduced Evasion Rating if you've Cast Dash recently,若你近期有施放幻步,減少 {0}% 閃避值 -{0}% reduced Evasion Rating per Frenzy Charge,每個狂怒球減少 {0}% 閃避值 -{0}% reduced Evasion Rating per Green Socket on Main Hand Weapon,主手武器上每顆綠色插槽,減少 {0}% 閃避值 -{0}% reduced Evasion Rating while moving,移動時減少 {0}% 閃避值 -{0}% reduced Evasion Rating while Moving,移動時減少 {0}% 閃避值 -{0}% reduced Evasion Rating while you have Energy Shield,你有能量護盾時,減少 {0}% 閃避值 -{0}% reduced Evasion while Leeching,偷取時減少 {0}% 閃避 -{0}% reduced Experience from Monsters Slain in Memories placed on this Location,放置於此地區的記憶,減少 {0}% 擊殺怪物的經驗 -{0}% reduced Experience gain,減少 {0}% 經驗獲得 -{0}% reduced Experience Gain for Corrupted Gems,減少 {0}% 被汙染寶石經驗獲得 -{0}% reduced Experience Gain of Gems,減少 {0}% 寶石經驗獲得 -{0}% reduced Experience loss on Death,減少 {0}% 死亡損失經驗值 -{0}% reduced Explicit Modifier magnitudes,減少 {0}% 變動詞綴大小 -{0}% reduced Explosion Area of Effect,減少 {0}% 爆炸範圍效果 -{0}% reduced explosion Area of Effect,減少 {0}% 爆炸範圍效果 -{0}% reduced Explosive Arrow Area of Effect,【爆炸箭矢】範圍縮小 {0}% -{0}% reduced Explosive Arrow Attack Speed,【爆炸箭矢】的攻擊速度減少 {0}% -{0}% reduced Explosive Arrow Damage,【爆炸箭矢】的傷害減少 {0}% -{0}% reduced Explosive Concoction Area of Effect,減少 {0}% 爆裂物範圍效果 -{0}% reduced Explosive Concoction Damage,減少 {0}% 爆裂物傷害 -{0}% reduced Explosive Placement Range,減少 {0}% 爆裂物放置範圍 -{0}% reduced Exsanguinate Duration,減少 {0}% 抽血持續時間 -{0}% reduced Extra Damage taken from Critical Strikes while Ignited,被點燃時,減少承受 {0}% 來自暴擊的額外傷害 -{0}% reduced Eye of Winter Damage,減少 {0}% 凜冬之眼傷害 -{0}% reduced Eye of Winter Projectile Speed,減少 {0}% 凜冬之眼投射物速度 -{0}% reduced Fire Attack Damage while Dual Wielding,雙持時減少 {0}% 火焰攻擊傷害 -{0}% reduced Fire Attack Damage while holding a Shield,持盾時減少 {0}% 火焰攻擊傷害 -{0}% reduced Fire Damage,減少 {0}% 火焰傷害 -{0}% reduced Fire Damage if you have been Hit Recently,近期你若有被擊中則減少 {0}% 火焰傷害 -{0}% reduced Fire Damage if you have used a Cold Skill Recently,若近期有使用冰冷技能,減少 {0}% 火焰傷害 -{0}% reduced Fire Damage over Time,減少 {0}% 持續性火焰傷害 -{0}% reduced Fire Damage per {1} Strength,每 {1} 點力量減少 {0}% 火焰傷害 -"{0}% reduced Fire Damage per {1}% Missing Fire Resistance, up to a maximum of {2}%",每 {1}% 失去的火焰抗性減少 {0}% 火焰傷害,至多 {2}% -{0}% reduced Fire Damage per Endurance Charge,每顆耐力球減少 {0}% 火焰傷害 -{0}% reduced Fire Damage taken,減少 {0}% 承受的火焰傷害 -{0}% reduced Fire Damage taken while moving,移動時減少 {0}% 承受火焰傷害 -{0}% reduced Fire Damage while affected by Anger,被憤怒影響時減少 {0}% 火焰傷害 -{0}% reduced Fire Damage while affected by Herald of Ash,被灰燼之捷影響時,減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Attack Skills,攻擊技能減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Axes,持斧類武器時減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Bows,持弓類武器時減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Claws,持爪類武器時減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Daggers,持匕首類武器時減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Hits and Ailments against Bleeding Enemies,對流血的敵人減少 {0}% 擊中和異常狀態的火焰傷害 -{0}% reduced Fire Damage with Hits and Ailments against Blinded Enemies,擊中和異常狀態對致盲敵人減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Maces and Sceptres,鎚類和短杖類攻擊的火焰傷害減少 {0}% -{0}% reduced Fire Damage with Maces or Sceptres,錘和權杖減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with One Handed Melee Weapons,持單手近戰武器時減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Spell Skills,法術技能減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Staves,持長杖類武器時減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Swords,持劍類武器時減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Two Handed Melee Weapons,持近戰雙手武器時減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Wands,持法杖類武器時減少 {0}% 火焰傷害 -{0}% reduced Fire Damage with Weapons,減少 {0}% 武器火焰傷害 -{0}% reduced Fire Nova Cast Speed,減少 {0}% 火焰新星地雷施放速度 -{0}% reduced Fire Nova Mine Damage,減少 {0}% 火焰新星地雷傷害 -{0}% reduced Fire Resistance,減少 {0}% 火焰抗性 -{0}% reduced Fire Trap Burning Damage,減少 {0}% 火焰陷阱燃燒傷害 -{0}% reduced Fire Trap Burning Ground Duration,減少 {0}% 火焰陷阱燃燒地面持續時間 -{0}% reduced Fire Trap Cooldown Recovery Speed,【火焰陷阱】冷卻回復速度減少 {0}% -{0}% reduced Fire Trap Damage,減少 {0}% 火焰陷阱傷害 -{0}% reduced Fire Weapon Damage while Dual Wielding,雙持攻擊時武器的火焰傷害減少 {0}% -{0}% reduced Fireball Cast Speed,減少 {0}% 火球施放速度 -{0}% reduced Fireball Damage,減少 {0}% 火球傷害 -{0}% reduced Firestorm Damage,減少 {0}% 烈炎風暴傷害 -{0}% reduced Firestorm Duration,減少 {0}% 烈炎風暴持續時間 -{0}% reduced Firestorm explosion Area of Effect,減少 {0}% 烈炎風暴爆炸範圍效果 -{0}% reduced Fishing Line Strength,減少 {0}% 釣魚線強度 -{0}% reduced Fishing Pool Consumption,減少 {0}% 釣魚池消耗量 -{0}% reduced Fishing Range,減少 {0}% 釣魚範圍 -{0}% reduced Fissure Length,減少 {0}% 裂縫長度 -{0}% reduced Flame Dash Cooldown Recovery Speed,【烈燄衝刺】冷卻回復速度減少 {0}% -{0}% reduced Flame Dash Damage,減少 {0}% 烈焰衝刺傷害 -{0}% reduced Flame Link Duration,減少 {0}% 連結:烈焰持續時間 -{0}% reduced Flame Surge Critical Strike Chance,減少 {0}% 怒焰奔騰暴擊率 -{0}% reduced Flame Surge Damage,減少 {0}% 怒焰奔騰傷害 -{0}% reduced Flame Surge Damage against Burning Enemies,減少 {0}% 怒焰奔騰對燃燒中敵人的傷害 -{0}% reduced Flameblast Area of Effect,減少 {0}% 烈焰爆破範圍效果 -{0}% reduced Flameblast Critical Strike Chance,減少 {0}% 烈焰爆破暴擊率 -{0}% reduced Flameblast Damage,減少 {0}% 烈焰爆破傷害 -{0}% reduced Flamethrower Trap Throwing Speed,減少 {0}% 噴火陷阱投擲速度 -{0}% reduced Flammability Curse Effect,減少 {0}% 易燃的詛咒效果 -{0}% reduced Flammability Duration,減少 {0}% 易燃持續時間 -{0}% reduced Flask Charges gained,減少 {0}% 藥劑充能獲取 -{0}% reduced Flask Charges gained during any Flask Effect,任何藥劑效果持續時間內,減少 {0}% 藥劑充能 -{0}% reduced Flask Charges gained if you've dealt a Critical Strike Recently,若你近期有造成暴擊,減少 {0}% 藥劑充能獲得 -{0}% reduced Flask Charges used,減少 {0}% 藥劑充能使用 -{0}% reduced Flask Charges used from Mana Flasks,減少魔力藥劑 {0}% 使用藥劑充能 -{0}% reduced Flask Effect Duration,減少 {0}% 藥劑效果持續時間 -{0}% reduced Flask Life Recovery rate,減少 {0}% 藥劑生命回復率 -{0}% reduced Flask Mana Recovery rate,減少 {0}% 藥劑魔力回復率 -{0}% reduced Flesh Offering Duration,減少 {0}% 血肉奉獻持續時間 -{0}% reduced Flicker Strike Cooldown Recovery Speed,【閃現打擊】冷卻回復速度減少 {0}% -{0}% reduced Flicker Strike Damage,減少 {0}% 閃現打擊傷害 -{0}% reduced Flicker Strike Damage per Frenzy Charge,每個狂怒球減少閃現打擊 {0}% 傷害 -{0}% reduced Forbidden Rite Damage,減少 {0}% 禁忌儀式傷害 -{0}% reduced Forbidden Rite Projectile Speed,減少 {0}% 禁忌儀式投射物速度 -{0}% reduced Fortification Duration,減少 {0}% 護體持續時間 -{0}% reduced Fortification Duration per {1} Strength,每 {1} 點力量減少 {0}% 護體持續時間 -{0}% reduced Fortify duration,減少 {0}% 護體持續時間 -{0}% reduced Fortify Duration,減少 {0}% 護體效果持續時間 -{0}% reduced Fortify Duration per {1} Strength,每 {1} 點力量減少 {0}% 護體持續時間 -{0}% reduced Fortify Effect,減少 {0}% 護體效果 -{0}% reduced Fortify effect per Stage,每層疊層減少 {0}% 護體效果 -{0}% reduced Freeze Duration on Enemies,減少 {0}% 敵人冰凍持續時間 -{0}% reduced Freeze Duration on enemies,減少 {0}% 敵人冰凍持續時間 -{0}% reduced Freeze Duration on you,減少 {0}% 你被冰凍的持續時間 -{0}% reduced Freeze Duration on you during Flask Effect,藥劑效果期間內,減少 {0}% 你身上冰凍持續時間 -{0}% reduced Freeze Mine Area of Effect,減少 {0}% 冰凍地雷範圍效果 -{0}% reduced Freeze Mine Damage,減少 {0}% 冰凍地雷傷害 -{0}% reduced Freezing Pulse Cast Speed,減少 {0}% 冰冷脈衝施放速度 -{0}% reduced Freezing Pulse Damage,減少 {0}% 冰冷脈衝傷害 -{0}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently,近期你若粉碎冰凍敵人,冰冷脈衝減少 {0}% 傷害 -{0}% reduced Freezing Pulse Projectile Speed,減少 {0}% 冰冷脈衝投射物速度 -{0}% reduced Frenzy Charge Duration,減少 {0}% 狂怒球持續時間 -{0}% reduced Frenzy Charge Duration per Frenzy Charge,每個狂怒球減少 {0}% 持續時間 -{0}% reduced Frenzy Damage,減少 {0}% 狂怒傷害 -{0}% reduced Frenzy Damage per Frenzy Charge,每個狂怒球減少 {0}% 狂怒傷害 -{0}% reduced frequency of Tempest effects,區域的風暴頻率減少 {0}% -{0}% reduced Frost Blades Damage,減少 {0}% 冰霜之刃的傷害 -{0}% reduced Frost Blades Projectile Speed,減少 {0}% 冰霜之刃的投射物速度 -{0}% reduced Frost Bomb Area of Effect,減少 {0}% 寒霜爆範圍效果 -{0}% reduced Frost Bomb Cooldown Recovery Speed,【寒霜爆】冷卻回復速度減少 {0}% -{0}% reduced Frost Bomb Damage,減少 {0}% 寒霜爆傷害 -{0}% reduced Frost Wall Cooldown Recovery Speed,【冰牆】冷卻回復速度減少 {0}% -{0}% reduced Frost Wall Damage,減少 {0}% 冰牆傷害 -{0}% reduced Frost Wall Duration,減少 {0}% 冰牆持續時間 -{0}% reduced Frostbite Curse Effect,減少 {0}% 凍傷的詛咒效果 -{0}% reduced Frostbite Duration,減少 {0}% 凍傷持續時間 -{0}% reduced Frostbolt Cast Speed,減少 {0}% 寒冰彈施放速度 -{0}% reduced Frostbolt Damage,減少 {0}% 寒冰彈傷害 -{0}% reduced Galvanic Arrow Area of Effect,電流箭矢減少 {0}% 範圍效果 -{0}% reduced Galvanic Arrow Damage,電流箭矢減少 {0}% 傷害 -{0}% reduced Glacial Cascade Area of Effect,減少 {0}% 冰川之刺範圍效果 -{0}% reduced Glacial Cascade Damage,減少 {0}% 冰川之刺傷害 -{0}% reduced Glacial Hammer Damage,減少 {0}% 冰霜之錘傷害 -{0}% reduced Global Accuracy Rating,減少 {0}% 全域命中率 -{0}% reduced Global Armour while you have no Energy Shield,當你沒有能量護盾時減少 {0}% 全域護甲值 -{0}% reduced Global Attack Speed per Level,每個等級減少 {0}% 全域攻擊速度 -{0}% reduced Global Critical Strike Chance,減少 {0}% 全域暴擊率 -{0}% reduced Global Critical Strike Chance if Corrupted,若已汙染減少 {0}% 全域暴擊率 -{0}% reduced Global Critical Strike Chance per Level,每等級減少 {0}% 全域暴擊率 -{0}% reduced Global Critical Strike Chance while wielding a Bow,持弓時減少 {0}% 全域暴擊率 -{0}% reduced Global Critical Strike Chance while wielding a Staff,持長杖時減少 {0}% 全域暴擊率 -{0}% reduced Global Damage,減少 {0}% 全域傷害 -{0}% reduced Global Defences,減少 {0}% 全域防禦 -{0}% reduced Global Defences per White Socket,每個白色插槽減少 {0}% 全域防禦 -{0}% reduced Global Evasion Rating when on Full Life,滿血時減少 {0}% 全域閃避值 -{0}% reduced Global Evasion Rating when on Low Life,貧血時減少 {0}% 全域閃避值 -{0}% reduced Global maximum Energy Shield and increased Lightning Resistance,減少 {0}% 全域能量護盾和增加閃電抗性 -{0}% reduced Global Physical Damage,減少 {0}% 全域物理傷害 -{0}% reduced Global Physical Damage while Frozen,被冰凍時減少 {0}% 全域物理攻擊 -{0}% reduced Golem Damage for each Type of Golem you have Summoned,你所召喚的每一種魔像為你的魔像減少 {0}% 傷害 -{0}% reduced Golem Damage per Summoned Golem,每隻召喚魔像減少 {0}% 魔像傷害 -{0}% reduced Golem Size,減少 {0}% 魔像大小 -{0}% reduced Ground Slam Area of Effect,減少 {0}% 裂地之擊範圍 -{0}% reduced Ground Slam Damage,減少 {0}% 裂地之擊傷害 -{0}% reduced Heavy Strike Speed,減少 {0}% 沉重之擊攻擊速度 -{0}% reduced Heavy Strike Damage,減少 {0}% 沉重之擊傷害 -{0}% reduced Herald of Ash Damage,減少 {0}% 灰燼之捷傷害 -{0}% reduced Herald of Ice Damage,減少 {0}% 冰霜之捷傷害 -{0}% reduced Herald of Thunder Damage,減少 {0}% 閃電之捷傷害 -{0}% reduced Hiring Fee of Rogues,減少 {0}% 盜賊的僱用費 -{0}% reduced Hit Rate for each blade,每把飛刃減少 {0}% 攻擊頻率 -{0}% reduced Ice Crash Area of Effect,減少 {0}% 寒冰衝擊範圍效果 -{0}% reduced Ice Crash Damage,減少 {0}% 寒冰衝擊傷害 -{0}% reduced Ice Nova Area of Effect,減少 {0}% 冰冷新星範圍 -{0}% reduced Ice Nova Damage,減少 {0}% 冰冷新星傷害 -{0}% reduced Ice Shot Area of Effect,減少 {0}% 冰霜射擊範圍 -{0}% reduced Ice Shot Damage,減少 {0}% 冰霜射擊傷害 -{0}% reduced Ice Shot Duration,減少 {0}% 冰霜射擊持續時間 -{0}% reduced Ice Spear Critical Strike Chance in second form,減少 {0}% 冰矛第二型態的暴擊率 -{0}% reduced Ice Spear Damage,減少 {0}% 冰矛傷害 -{0}% reduced Ice Trap Area of Effect,減少 {0}% 冰凍陷阱範圍效果 -{0}% reduced Ice Trap Cooldown Recovery Speed,【冰凍陷阱】冷卻回復速度減少 {0}% -{0}% reduced Ice Trap Damage,減少 {0}% 冰凍陷阱傷害 -{0}% reduced Icicle Mine Throwing Speed,減少 {0}% 冰雹地雷投擲速度 -{0}% reduced Ignite Duration,減少 {0}% 點燃時間 -{0}% reduced Ignite Duration on Enemies,減少 {0}% 敵人點燃持續時間 -{0}% reduced Ignite Duration on enemies,減少 {0}% 敵人點燃持續時間 -{0}% reduced Ignite Duration on you,減少 {0}% 你被點燃的持續時間 -{0}% reduced Ignite Duration on you during Flask Effect,藥劑效果期間內,減少 {0}% 你身上點燃持續時間 -{0}% reduced Immortal Call Duration,減少 {0}% 不朽怒嚎持續時間 -{0}% reduced Impale Duration,減少 {0}% 穿刺持續時間 -{0}% reduced Impale Effect,減少 {0}% 穿刺效果 -{0}% reduced Implicit Modifier magnitudes,減少 {0}% 固定詞綴大小 -{0}% reduced Incinerate Damage,減少 {0}% 燒毀傷害 -{0}% reduced Incinerate Damage for each stage,減少燒毀 {0}% 每一階的傷害 -{0}% reduced Incinerate Projectile Speed,減少 {0}% 燒毀投射物速度 -{0}% reduced Infernal Blow Area of Effect,減少 {0}% 煉獄之擊範圍 -{0}% reduced Infernal Blow Damage,減少 {0}% 煉獄之擊傷害 -{0}% reduced Infernal Cry Damage,減少 {0}% 煉獄戰吼傷害 -{0}% reduced initial Duration,減少 {0}% 初始持續時間 -{0}% reduced Inspiration Charge Duration,減少 {0}% 啟發球持續時間 -{0}% reduced Intelligence,減少 {0}% 智慧 -{0}% reduced Intelligence Requirement,減少 {0}% 智慧需求 -{0}% reduced Intuitive Link Duration,減少 {0}% 連結:直覺持續時間 -{0}% reduced Job speed,減少 {0}% 工作速度 -{0}% reduced Kinetic Blast Area of Effect,減少 {0}% 力量爆破範圍效果 -{0}% reduced Kinetic Blast Damage,減少 {0}% 力量爆破傷害 -{0}% reduced Knockback Distance,減少 {0}% 擊退距離 -{0}% reduced Lacerate Area of Effect,減少 {0}% 破空斬範圍效果 -{0}% reduced Lacerate Critical Strike Chance,減少 {0}% 破空斬暴擊率 -{0}% reduced Lacerate Damage,減少 {0}% 破空斬傷害 -{0}% reduced Leap Slam Area of Effect,減少 {0}% 躍擊範圍 -{0}% reduced Leap Slam Attack Speed,減少 {0}% 躍擊攻擊速度 -{0}% reduced Leap Slam Damage,減少 {0}% 躍擊傷害 -{0}% reduced Life and Mana Recovery from Flasks,減少 {0}% 來自藥劑回復的生命和魔力 -{0}% reduced Life Cost,減少 {0}% 生命消耗 -{0}% reduced Life Cost of Skills,減少 {0}% 技能生命消耗 -{0}% reduced Life Maximum total Recovery per second from Leech if you've taken a Savage Hit Recently,若你近期承受殘暴打擊,減少 {0}% 來自偷取的每秒生命最大總恢復 -{0}% reduced Life Recovered,減少 {0}% 生命回復 -{0}% reduced Life Recovery from Flasks,減少 {0}% 來自藥劑的生命回復 -{0}% reduced Life Recovery from Flasks used when on Low Life,貧血時使用藥劑減少 {0}% 生命回復 -{0}% reduced Life Recovery from Flasks while affected by Vitality,被活力影響時減少藥劑 {0}% 生命回復 -{0}% reduced Life Recovery rate,減少 {0}% 生命回復率 -{0}% reduced Life Recovery Rate if you haven't Killed Recently,若你近期沒有擊殺,減少 {0}% 生命回復率 -{0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently,若你近期承受來自敵人擊中的 火焰傷害,減少 {0}% 生命回復率 -{0}% reduced Life Recovery Rate per {1} Strength on Allocated Passives in Radius,範圍內已配置的天賦中,每 {1} 點力量減少 {0}% 生命回復率 -{0}% reduced Life Recovery Rate per {1} Strength on Unallocated Passives in Radius,範圍內未配置的天賦中,每 {1} 點力量減少 {0}% 生命回復率 -{0}% reduced Life Recovery Rate while affected by Vitality,被活力影響時,減少 {0}% 生命回復率 -{0}% reduced Life Regeneration rate,減少 {0}% 生命回復率 -{0}% reduced Life Regeneration rate when on Full Energy Shield,能量護盾全滿時減少 {0}% 生命回復 -{0}% reduced Life Reservation,減少 {0}% 生命保留 -{0}% reduced Life Reservation Efficiency of Skills,減少 {0}% 技能的生命保留效用 -{0}% reduced Life Reservation of Skills,減少 {0}% 技能生命保留 -{0}% reduced Light Radius,減少 {0}% 照亮範圍 -{0}% reduced Light Radius while Phasing,迷蹤狀態時減少 {0}% 照亮範圍 -{0}% reduced Lightning Arrow Area of Effect,減少 {0}% 閃電箭矢範圍 -{0}% reduced Lightning Arrow Damage,減少 {0}% 閃電箭矢傷害 -{0}% reduced Lightning Damage,減少 {0}% 閃電傷害 -{0}% reduced Lightning Damage per {1} Intelligence,每 {1} 智慧減少 {0}% 閃電傷害 -{0}% reduced Lightning Damage per Frenzy Charge,每個狂怒球減少 {0}% 閃電傷害 -{0}% reduced Lightning Damage taken,減少 {0}% 承受的閃電傷害 -{0}% reduced Lightning Damage while affected by Herald of Thunder,被閃電之捷影響時,減少 {0}% 閃電傷害 -{0}% reduced Lightning Damage while affected by Wrath,被雷霆影響時,減少 {0}% 閃電傷害 -{0}% reduced Lightning Damage with Attack Skills,攻擊技能減少 {0}% 閃電傷害 -{0}% reduced Lightning Damage with Hits against Chilled Enemies,對冰緩的敵人減少 {0}% 擊中閃電傷害 -{0}% reduced Lightning Damage with Spell Skills,法術技能減少 {0}% 閃電傷害 -{0}% reduced Lightning Damage with Weapons,減少 {0}% 武器閃電傷害 -{0}% reduced Lightning Resistance,減少 {0}% 閃電抗性 -{0}% reduced Lightning Spire Trap Throwing Speed,減少 {0}% 鋒雷陷阱投擲速度 -{0}% reduced Lightning Strike Damage,減少 {0}% 閃電打擊傷害 -{0}% reduced Lightning Tendrils Area of Effect,減少 {0}% 電能釋放範圍 -{0}% reduced Lightning Tendrils Critical Strike Chance,減少 {0}% 電能釋放暴擊率 -{0}% reduced Lightning Tendrils Damage,減少 {0}% 電能釋放傷害 -{0}% reduced Lightning Trap Cooldown Recovery Speed,閃電陷阱的冷卻時間回復速度減少 {0}% -{0}% reduced Lightning Trap Damage,減少 {0}% 閃電陷阱的傷害 -{0}% reduced Lightning Trap Lightning Ailment Effect,減少 {0}% 閃電陷阱的閃電異常狀態效果 -{0}% reduced Lightning Trap Shock Effect,閃電陷阱的感電效果減少 {0}% -{0}% reduced Lightning Warp Cast Speed,減少 {0}% 閃電傳送施放速度 -{0}% reduced Lightning Warp Damage,減少 {0}% 閃電傳送傷害 -{0}% reduced Lightning Warp Duration,減少 {0}% 閃電傳送持續時間 -{0}% reduced Lockpicking speed,減少 {0}% 開鎖速度 -{0}% reduced Magic Pack Size,減少 {0}% 魔法怪物群大小 -{0}% reduced Magma Orb Area of Effect,【熔岩之核】範圍縮小 {0}% -{0}% reduced Magma Orb Damage,【熔岩之核】的傷害減少 {0}% -{0}% reduced Main Hand Attack Damage while wielding two different Weapon Types,持兩種不同武器類型,減少 {0}% 主手攻擊傷害 -{0}% reduced Main Hand Critical Strike Chance per,每顆影響你的殺戮之眼珠寶, -{0}% reduced Main Hand Critical Strike Chance per,每顆影響你的殺戮之眼珠寶, -{0}% reduced Mana Cost,減少 {0}% 魔力消耗 -{0}% reduced Mana Cost of Channelling Skills,減少 {0}% 引導施放技能的魔力消耗 -{0}% reduced Mana Cost of Link Skills,減少 {0}% 連結技能的魔力消耗 -{0}% reduced Mana Cost of Minion Skills,召喚物技能減少 {0}% 魔力消耗 -{0}% reduced Mana Cost of Raise Spectre,減少 {0}% 喚醒幽魂的魔力消耗 -{0}% reduced Mana Cost of Skills,減少 {0}% 技能魔力消耗 -{0}% reduced Mana Cost of Skills during Flask Effect,藥劑效果持續時間內減少 {0}% 技能的魔力消耗 -{0}% reduced Mana Cost of Skills for each {1} total Mana you have Spent Recently,你近期每消耗總 {1} 魔力時,減少 {0}% 技能魔力消耗 -{0}% reduced Mana Cost of Skills if you've been Hit Recently,近期內你若有被擊中,減少 {0}% 技能的魔力消耗 -{0}% reduced Mana Cost of Skills per {1} Devotion,每 {1} 奉獻減少 {0}% 技能的魔力消 -{0}% reduced Mana Cost of Skills that throw Traps,減少投擲陷阱技能 {0}% 魔力消耗 -{0}% reduced Mana Cost of Skills that throw Traps or Mines,減少放置地雷或投擲陷阱 {0}% 的技能魔力消耗 -{0}% reduced Mana Cost of Skills when on Low Life,貧血時減少 {0}% 技能魔力消耗 -{0}% reduced Mana Cost of Skills while on Consecrated Ground,在奉獻地面上減少 {0}% 技能魔力消耗 -{0}% reduced Mana Cost of Skills while on Full Energy Shield,能量護盾全滿時減少 {0}% 技能魔力消耗 -{0}% reduced Mana Cost of Totem Skills that cast an Aura,減少 {0}% 施放光環圖騰技能時需要的魔力 -{0}% reduced Mana Cost of your Skills while in Area,在區域時,減少 {0}% 你技能的魔力消耗 -{0}% reduced Mana Cost per Endurance Charge,每個耐力球減少 {0}% 魔力消耗 -{0}% reduced Mana Cost while not on Low Mana,非貧魔時減少 {0}% 魔力消耗 -{0}% reduced Mana Recovered,減少 {0}% 魔力回復 -{0}% reduced Mana Recovery from Flasks,減少 {0}% 來自藥劑的魔力回復 -{0}% reduced Mana Recovery rate,減少 {0}% 魔力回復率 -{0}% reduced Mana Recovery Rate during Effect of any Mana Flask,任何魔力藥劑效果期間,減少 {0}% 魔力回復率 -{0}% reduced Mana Recovery Rate if you haven't Killed Recently,若你近期沒有擊殺,減少 {0}% 魔力回復率 -{0}% reduced Mana Recovery Rate per {1} Intelligence on Allocated Passives in Radius,範圍內已配置的天賦中,每 {1} 點智慧減少 {0}% 魔力回復速度 -{0}% reduced Mana Recovery Rate per {1} Intelligence on Unallocated Passives in Radius,範圍內未配置的天賦中,每 {1} 點智慧減少 {0}% 魔力回復速度 -{0}% reduced Mana Recovery Rate while affected by Clarity,被清晰影響時,減少 {0}% 魔力回復率 -{0}% reduced Mana Regeneration if you've used a Movement Skill Recently,近期內你若有使用移動技能,減少 {0}% 魔力回復 -{0}% reduced Mana Regeneration Rate,減少 {0}% 魔力回復速度 -{0}% reduced Mana Regeneration Rate during any Flask Effect,任何藥劑效果持續時間內,減少 {0}% 魔力回復速度 -{0}% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently,若你近期有冰凍敵人,減少 {0}% 魔力回復速度 -{0}% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently,若你近期有感電敵人,減少 {0}% 魔力回復速度 -{0}% reduced Mana Regeneration Rate if you've cast a Spell Recently,若你近期有施放魔法,減少 {0}% 魔力回復率 -{0}% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently,若你近期有擊中被詛咒的敵人,減少 {0}% 魔力回復率 -{0}% reduced Mana Regeneration Rate per {1}% Chance to Block Spell Damage,每 {1}% 法術傷害格擋率,減少 {0}% 魔力回復率 -{0}% reduced Mana Regeneration Rate per Power Charge,每個暴擊球減少 {0}% 魔力回復速度 -{0}% reduced Mana Regeneration Rate per Raised Spectre,每隻喚醒幽魂減少 {0}% 魔力回復率 -{0}% reduced Mana Regeneration Rate while moving,移動時減少 {0}% 魔力回復速度 -{0}% reduced Mana Regeneration Rate while Phasing,迷蹤狀態時減少 {0}% 魔力回復速度 -{0}% reduced Mana Regeneration Rate while Shocked,被感電時,減少 {0}% 魔力回復率 -{0}% reduced Mana Regeneration Rate while stationary,非移動時減少 {0}% 魔力回復速度 -{0}% reduced Mana Reservation,減少 {0}% 魔力保留 -{0}% reduced Mana Reservation Efficiency of Banner Skills,減少 {0}% 烙印技能的魔力保留效用 -{0}% reduced Mana Reservation Efficiency of Curse Aura Skills,減少 {0}% 詛咒光環技能的魔力保留效用 -{0}% reduced Mana Reservation Efficiency of Herald Skills,減少 {0}% 捷技能的魔力保留效用 -{0}% reduced Mana Reservation Efficiency of Skills,減少 {0}% 技能的魔力保留效用 -{0}% reduced Mana Reservation Efficiency of Skills per {1} total Attributes,每 {1} 點總能力值,減少 {0}% 技能的魔力保留效用 -{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger,減少 {0}% 被法術回音輔助技能的魔力保留效用 -{0}% reduced Mana Reservation Efficiency of Skills that throw Mines,減少 {0}% 投擲地雷技能的魔力保留效用 -{0}% reduced Mana Reservation Efficiency of Stance Skills,減少 {0}% 姿態技能的魔力保留效用 -{0}% reduced Mana Reservation of Banner Skills,減少鬥旗 {0}% 魔力保留 -{0}% reduced Mana Reservation of Curse Aura Skills,減少 {0}% 詛咒光環技能的魔力保留 -{0}% reduced Mana Reservation of Curse Auras,詛咒光環的魔力保留減少 {0}% -{0}% reduced Mana Reservation of Herald Skills,減少 {0}% 捷光環魔力保留 -{0}% reduced Mana Reservation of Skills,減少 {0}% 技能魔力保留 -{0}% reduced Mana Reservation of Skills that throw Mines,減少投擲地雷技能 {0}% 魔力保留 -{0}% reduced Mana Reserved,減少 {0}% 魔力保留 -{0}% reduced Mana Reserved per {1} total Attributes,每 {1} 點總能力,減少 {0}% 魔力保留 -{0}% reduced Manabond Area of Effect,減少 {0}% 魔能束縛範圍效果t -{0}% reduced Manabond Damage,減少 {0}% 魔能束縛傷害 -{0}% reduced maximum Energy Shield,減少 {0}% 最大能量護盾 -{0}% reduced Maximum Energy Shield for each Corrupted Item Equipped,每件裝備中已汙染物品減少 {0}% 最大能量護盾 -{0}% reduced maximum Energy Shield if Corrupted,若已汙染減少 {0}% 最大能量護盾 -{0}% reduced maximum Life,減少 {0}% 最大生命 -{0}% reduced maximum Life and increased Fire Resistance,減少 {0}% 最大生命和增加火焰抗性 -{0}% reduced Maximum Life for each Corrupted Item Equipped,每件裝備中已汙染物品減少 {0}% 最大生命 -{0}% reduced maximum Life if Corrupted,若已汙染減少 {0}% 最大生命 -{0}% reduced Maximum Life per Abyss Jewel affecting you,每顆裝備中的深淵珠寶減少 {0}% 最大生命 -"{0}% reduced maximum Life, Mana and Global Energy Shield",減少 {0}% 最大生命、魔力和全域能量護盾 -{0}% reduced maximum Mana,減少 {0}% 最大魔力 -{0}% reduced maximum Mana and increased Cold Resistance,減少 {0}% 最大魔力和增加冰冷抗性 -{0}% reduced Maximum Mana per {1}% Chance to Block Spell Damage,每 {1}% 法術傷害格擋率減少 {0}% 最大魔力 -{0}% reduced Maximum Mana per Abyss Jewel affecting you,每顆裝備中的深淵珠寶減少 {0}% 最大魔力 -{0}% reduced maximum number of Raised Zombies,減少 {0}% 殭屍復甦最大數量 -{0}% reduced Maximum number of Summoned Raging Spirits,減少 {0}% 最大召喚憤怒狂靈數量 -{0}% reduced Maximum Recovery per Energy Shield Leech,每個能量護盾偷取減少 {0}% 最大恢復 -{0}% reduced Maximum Recovery per Life Leech,每個生命偷取減少 {0}% 最大恢復 -{0}% reduced Maximum Recovery per Mana Leech,每個魔力偷取減少 {0}% 最大恢復 -{0}% reduced Maximum total Energy Shield Recovery per second from Leech,減少 {0}% 來自偷取每秒最大總能量護盾恢復 -{0}% reduced Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry,被狂熱影響時,減少 {0}% 來自偷取每秒最大總能量護盾恢復 -{0}% reduced Maximum total Life Recovery per second from Leech,減少 {0}% 來自偷取每秒最大總生命恢復 -{0}% reduced Maximum total Life Recovery per second from Leech while you have Defiance,你有抗爭時,減少 {0}% 來自偷取的每秒最大總生命回復 -{0}% reduced Maximum total Mana Recovery per second from Leech,減少 {0}% 來自偷取每秒最大總魔力恢復 -{0}% reduced Maximum total Recovery per second from Energy Shield Leech,減少 {0}% 能量護盾偷取的每秒最大總恢復 -{0}% reduced Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry,被狂熱影響時,減少 {0}% 能量護盾偷取的每秒最大總恢復y -{0}% reduced Maximum total Recovery per second from Life Leech,減少 {0}% 生命偷取的每秒最大總恢復 -{0}% reduced Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently,若你近期受到殘暴之擊,減少 {0}% 生命偷取的每秒最大總恢復 -{0}% reduced Maximum total Recovery per second from Mana Leech,減少 {0}% 魔力偷取的每秒最大總恢復 -{0}% reduced Melee Attack Speed,減少 {0}% 近戰攻擊速度 -{0}% reduced Melee Cold Damage,增加 {0}% 近戰冰冷傷害 -{0}% reduced Melee Cold Damage while holding a Shield,持盾時減少 {0}% 近戰冰冷傷害 -{0}% reduced Melee Cold Damage while you have Fortify,你有護體時減少 {0}% 近戰冰冷傷害 -{0}% reduced Melee Critical Strike Chance,減少 {0}% 近戰暴擊率 -{0}% reduced Melee Damage,減少 {0}% 近戰傷害 -{0}% reduced Melee Damage against Bleeding Enemies,對流血的敵人減少 {0}% 近戰傷害 -{0}% reduced Melee Damage against Frozen Enemies,對被冰凍的敵人減少 {0}% 的近戰傷害 -{0}% reduced Melee Damage against Ignited Enemies,對被點燃的敵人減少 {0}% 近戰傷害 -{0}% reduced Melee Damage against Shocked Enemies,對被感電的敵人減少 {0}% 物理傷害 -{0}% reduced Melee Damage during any Flask Effect,藥劑效果持續時間內減少 {0}% 近戰傷害 -{0}% reduced Melee Damage per Endurance Charge,每 1 個耐力球減少 {0}% 近戰傷害 -{0}% reduced Melee Damage when on Full Life,滿血時減少 {0}% 近戰傷害 -{0}% reduced Melee Damage while Totem is Active,當圖騰作用時減少 {0}% 近戰傷害 -{0}% reduced Melee Damage while you have Fortify,護體時減少 {0}% 近戰傷害 -{0}% reduced Melee Damage with Hits at Close Range,減少 {0}% 近距離的擊中近戰傷害 -{0}% reduced Melee Fire Damage,減少 {0}% 近戰火焰傷害 -{0}% reduced Melee Fire Damage while holding a Shield,持盾時減少 {0}% 近戰火焰傷害 -{0}% reduced Melee Physical Damage,減少 {0}% 近戰物理傷害 -{0}% reduced Melee Physical Damage against Ignited Enemies,對點燃的敵人減少 {0}% 近戰物理傷害 -{0}% reduced Melee Physical Damage per {1} Strength while Fortified,有護體效果時,每 {1} 點力量減少 {0}% 近戰物理傷害 -{0}% reduced Melee Physical Damage while holding a Shield,持盾時減少 {0}% 近戰物理傷害 -{0}% reduced Melee Physical Damage while you have Fortify,獲得護體時減少 {0}% 近戰物理傷害 -{0}% reduced Melee Physical Damage with Unarmed Attacks,空手攻擊時減少 {0}% 近物理傷害 -{0}% reduced Melee Physical Damage with Unarmed Attacks per {1} Dexterity Allocated in Radius,空手攻擊時,範圍內每分配 {1} 點敏捷,近戰物理傷害減少 {0}% -{0}% reduced Melee Splash Area of Effect,減少 {0}% 近戰擴散範圍效果 -{0}% reduced Mine Arming Speed,減少 {0}% 地雷組裝速度 -{0}% reduced Mine Damage,減少 {0}% 地雷傷害 -{0}% reduced Mine Detonation Area of Effect,減少 {0}% 地雷引爆範圍 -{0}% reduced Mine Duration,減少 {0}% 地雷持續時間 -{0}% reduced Mine duration,減少 {0}% 地雷持續時間 -{0}% reduced Mine Throwing Speed,減少 {0}% 地雷投擲速度 -{0}% reduced Mine Throwing Speed per Frenzy Charge,每顆狂怒球減少 {0}% 地雷投擲速度 -{0}% reduced Minion Accuracy Rating,減少 {0}% 召喚物命中率 -{0}% reduced Minion Attack and Cast Speed per {1} Devotion,每 {1} 個奉獻,減少 {0}% 召喚物攻擊和施放速度 -{0}% reduced Minion Attack and Cast Speed per Skeleton you own,每個你控制的骷髏減少 {0}% 召喚物傷害和施放速度 -{0}% reduced Minion Attack Speed,減少 {0}% 召喚物攻擊速度 -{0}% reduced Minion Attack Speed per {1} Dexterity,每 {1} 點敏捷,減少召喚物 {0}% 攻擊速度 -{0}% reduced Minion Cast Speed,減少 {0}% 召喚物施放速度 -{0}% reduced Minion Damage per Raised Spectre,每個你擁有的幽魂減少 {0}% 召喚物傷害 -{0}% reduced Minion Duration,減少 {0}% 召喚物持續時間 -{0}% reduced Minion Duration per Raised Zombie,每隻殭屍復甦減少 {0}% 召喚物持續時間 -{0}% reduced Minion Movement Speed,減少 {0}% 召喚物移動速度 -{0}% reduced Minion Movement Speed per {1} Dexterity,每 {1} 點敏捷,減少召喚物 {0}% 移動速度 -{0}% reduced Mirage Archer Duration,減少 {0}% 幻影射手持續時間 -{0}% reduced Mirror Arrow Cooldown Recovery Speed,【魅影射擊】冷卻回復速度減少 {0}% -{0}% reduced Molten Shell Buff Effect,減少 {0}% 熔岩護盾增益效果 -{0}% reduced Molten Shell Damage,減少 {0}% 熔岩護盾傷害 -{0}% reduced Molten Strike Area of Effect,減少 {0}% 熔岩之擊範圍 -{0}% reduced Molten Strike Damage,減少 {0}% 熔岩之擊傷害 -{0}% reduced Monster Movement Speed,減少 {0}% 怪物移動速度 -{0}% reduced Monster Responsiveness,減少 {0}% 怪物反應力 -{0}% reduced Movement Skill Mana Cost,減少 {0}% 位移技能魔力消耗 -{0}% reduced Movement Speed,減少 {0}% 移動速度 -{0}% reduced Movement Speed during any Flask Effect,任何藥劑效果持續時間內,減少 {0}% 移動速度 -{0}% reduced Movement Speed for each Poison on you,你身上每層中毒減少 {0}% 移動速度 -{0}% reduced Movement Speed for each time you've Blocked in the past {1} seconds,過去 {1} 秒內你每次格擋減少 {0}% 移動速度 -{0}% reduced Movement Speed for you and nearby Allies,你和附近友方減少 {0}% 移動速度 -{0}% reduced Movement Speed if Corrupted,若已汙染減少 {0}% 移動速度 -{0}% reduced Movement Speed if you have Pierced Recently,若近期你有造成穿刺,減少 {0}% 移動速度 -{0}% reduced Movement Speed if you have used a Vaal Skill Recently,若你近期有使用瓦爾技能減少 {0}% 移動速度 -{0}% reduced Movement Speed if you haven't been Hit Recently,近期內你若沒有被擊中,減少 {0}% 移動速度 -{0}% reduced Movement Speed if you haven't taken Damage Recently,若你近期沒受到傷害,減少 {0}% 移動速度 -{0}% reduced Movement Speed if you've cast a Mark Spell Recently,若你近期有施放印記法術,減少 {0}% 移動速度 -{0}% reduced Movement Speed if you've Cast Dash recently,若你近期有施放幻步,減少 {0}% 移動速度 -{0}% reduced Movement Speed if you've dealt a Critical Strike Recently,若你近期有造成暴擊,減少 {0}% 移動速度 -{0}% reduced Movement Speed if you've Hit an Enemy Recently,若你近期有擊中敵人,減少 {0}% 移動速度 -{0}% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently,若你近期有使用副手武器擊中,減少 {0}% 移動速度 -{0}% reduced Movement Speed if you've Killed Recently,若近期內有擊殺減少 {0}% 移動速度 -{0}% reduced Movement Speed if you've thrown a Trap or Mine Recently,若近期有放置地雷或投擲陷阱,減少 {0}% 移動速度 -{0}% reduced Movement Speed per {1} Dexterity on Allocated Passives in Radius,範圍內每 {1} 點配置敏捷減少 {0}% 移動速度 -{0}% reduced Movement Speed per {1} Dexterity on Unallocated Passives in Radius,範圍內未配置的天賦中,每 {1} 點敏捷減少 {0}% 移動速度 -{0}% reduced Movement Speed per Chest opened Recently,近期每開啟一個箱子減少 {0}% 移動速度 -{0}% reduced Movement Speed per Endurance Charge,每顆耐力球減少 {0}% 移動速度 -{0}% reduced Movement Speed per Nearby Enemy,每個附近的敵人使你減少 {0}% 移動速度 -{0}% reduced Movement Speed per Power Charge,每顆暴擊球減少 {0}% 移動速度 -{0}% reduced Movement Speed per Summoned Totem,每個召喚的圖騰減少 {0}% 移動速度 -{0}% reduced Movement Speed when on Full Life,滿血時減少 {0}% 移動速度 -{0}% reduced Movement Speed when on Low Life,貧血時減少 {0}% 移動速度 -{0}% reduced Movement Speed while affected by Grace,被優雅影響時,減少 {0}% 移動速度 -{0}% reduced Movement Speed while at maximum Power Charges,當到達大暴擊球,減少 {0}% 移動速度 -{0}% reduced Movement Speed while Bleeding,流血時減少 {0}% 移動速度 -{0}% reduced Movement Speed while Chilled,被冰緩時減少 {0}% 移動速度 -{0}% reduced Movement Speed while Cursed,減少 {0}% 被詛咒時的移動速度 -{0}% reduced Movement Speed while Dual Wielding,雙持時減少 {0}% 移動速度 -{0}% reduced Movement Speed while holding a Shield,持盾時減少 {0}% 移動速度 -{0}% reduced Movement Speed while Ignited,被點燃時減少 {0}% 移動速度 -{0}% reduced Movement Speed while on Burning Ground,在燃燒地面上時減少 {0}% 移動速度 -"{0}% reduced Movement speed while on Burning, Chilled or Shocked ground",在燃燒、冰緩、感電地面上時减少 {0}% 移動速度 -{0}% reduced Movement Speed while on Full Energy Shield,能量護盾全滿時減少 {0}% 移動速度 -{0}% reduced Movement Speed while Phasing,迷蹤狀態下減少 {0}% 移動速度 -{0}% reduced Movement Speed while Poisoned,中毒時減少 {0}% 移動速度 -{0}% reduced Movement Speed while Shocked,感電時減少 {0}% 移動速度 -{0}% reduced Movement Speed while under no Flask Effects,沒有藥劑效果時,減少 {0}% 移動速度 -{0}% reduced Movement Speed while you have Cat's Stealth,當你有傲貓隱身時,減少 {0}% 移動速度 -{0}% reduced Movement Speed while you have Energy Shield,當你有能量護盾時,減少 {0}% 移動速度 -{0}% reduced Movement Speed while you have Fortify,護體狀態下減少 {0}% 移動速度 -{0}% reduced Movement Speed while you have Infusion,你有注入時,減少 {0}% 移動速度 -{0}% reduced non-Minion Damage,減少 {0}% 非召喚物的傷害 -{0}% reduced Off Hand Attack Speed while wielding two different Weapon Types,持兩種不同類型的武器時,減少 {0}% 副手攻擊速度 -{0}% reduced Onslaught duration,減少 {0}% 猛攻持續時間 -{0}% reduced Onslaught Effect,減少 {0}% 猛攻效果 -{0}% reduced Orb Movement Speed,減少球 {0}% 移動速度 -{0}% reduced Orb of Storms Area of Effect,減少 {0}% 風暴漩渦範圍效果 -{0}% reduced Orb of Storms Critical Strike Chance,減少 {0}% 風暴漩渦暴擊率 -{0}% reduced Orb of Storms Damage,減少 {0}% 風暴漩渦傷害 -{0}% reduced Overpowered Effect,減少 {0}% 壓制效果 -{0}% reduced Pack size in Nightmare,減少 {0}% 夢魘中怪物群大小 -{0}% reduced Phase Run Duration,減少 {0}% 暗影迷蹤持續時間 -{0}% reduced Physical Attack Damage while Dual Wielding,雙持時減少 {0}% 物理攻擊傷害 -{0}% reduced Physical Attack Damage while holding a Shield,減少 {0}% 持盾時物理攻擊傷害 -{0}% reduced Physical Damage,減少 {0}% 物理傷害 -{0}% reduced Physical Damage against Poisoned Enemies,對中毒的敵人造成 {0}% 更少傷害 -{0}% reduced Physical Damage for each time you've Blocked in the past {1} seconds,過去 {1} 秒內你每次格擋減少 {0}% 物理傷害 -{0}% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past {1} seconds,若過去 {1} 秒內你有格擋傳奇敵人的攻擊,減少 {0}% 物理傷害 -{0}% reduced Physical Damage over Time,減少 {0}% 物理持續傷害 -{0}% reduced Physical Damage over Time Damage taken while moving,移動時承受的物理持續傷害減少 {0}% -{0}% reduced Physical Damage Over Time per {1} Dexterity,每 {1} 敏捷減少 {0}% 持續性物理傷害 -{0}% reduced Physical Damage per {1} Rage,每 {1} 層盛怒減少 {0}% 物理傷害 -{0}% reduced Physical Damage per Endurance Charge,每個耐力球減少 {0}% 物理傷害 -{0}% reduced Physical Damage per Frenzy Charge,每個狂怒球減少 {0}% 物理傷害 -{0}% reduced Physical Damage taken,減少 {0}% 承受的物理傷害 -{0}% reduced Physical Damage taken over time,減少 {0}% 承受物理持續傷害 -{0}% reduced Physical Damage taken while at maximum Endurance Charges,最大耐力球時減少 {0}% 受到的物理傷害 -{0}% reduced Physical Damage taken while Frozen,冰凍時減少 {0}% 受到的物理傷害 -{0}% reduced Physical Damage taken while moving,移動時減少 {0}% 受到的物理傷害 -{0}% reduced Physical Damage while affected by Herald of Purity,被純淨之捷影響時,減少 {0}% 物理傷害 -{0}% reduced Physical Damage while Leeching Life,生命偷取時減少 {0}% 物理傷害 -{0}% reduced Physical Damage while using Pride,使用驕傲時,減少 {0}% 物理傷害 -{0}% reduced Physical Damage while you have Resolute Technique,當你有堅毅之心時,減少 {0}% 物理傷害 -{0}% reduced Physical Damage while you have Unholy Might,當你有不潔之力時,減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Attack Skills,攻擊技能減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Axes,斧類武器減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Axes or Swords,使用斧或劍時,減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Bows,持弓類武器時減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Claws,持爪類武器時減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Daggers,持匕首類武器時減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Hits and Ailments against Ignited Enemies,對被點燃的敵人減少 {0}% 擊中和異常狀態的物理傷害 -{0}% reduced Physical Damage with Maces and Sceptres,鎚類和短杖類攻擊的物理傷害減少 {0}% -{0}% reduced Physical Damage with Maces or Sceptres,錘和權杖減少 {0}% 物理傷害 -{0}% reduced Physical Damage with One Handed Melee Weapons,持近戰單手武器時減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Ranged Weapons,減少 {0}% 遠程武器物理傷害 -{0}% reduced Physical Damage with Skills that Cost Life,減少 {0}% 消耗生命技能的物理傷害 -{0}% reduced Physical Damage with Spell Skills,法術技能減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Staves,持長杖類武器時減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Swords,持劍類武器時減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Two Handed Melee Weapons,持近戰雙手武器時減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Wands,持法杖類武器時減少 {0}% 物理傷害 -{0}% reduced Physical Damage with Weapons,減少 {0}% 武器物理傷害 -{0}% reduced Physical Weapon Damage per {1} Strength,每 {1} 力量減少 {0}% 物理武器傷害 -{0}% reduced Physical Weapon Damage while Dual Wielding,雙持攻擊時武器的物理傷害減少 {0}% -{0}% reduced Poacher's Mark Curse Effect,減少 {0}% 盜獵者印記的詛咒效果 -{0}% reduced Poacher's Mark Duration,減少 {0}% 盜獵者印記持續時間 -{0}% reduced Poison Duration,減少 {0}% 中毒持續時間 -{0}% reduced Poison Duration for each Poison you have inflicted Recently,近期每個你造成的中毒減少 {0}% 中毒持續時間 -{0}% reduced Poison Duration if you have at least {1} Intelligence,若你至少有 {1} 點智力,減少 {0}% 中毒期間 -{0}% reduced Poison Duration on you during Flask Effect,藥劑效果期間內,減少 {0}% 你身上中毒持續時間 -{0}% reduced Poison Duration per Power Charge,每顆暴擊球減少 {0}% 中毒期間 -{0}% reduced Poisonous Concoction Area of Effect,減少 {0}% 毒藥範圍效果 -{0}% reduced Poisonous Concoction Damage,減少 {0}% 毒藥傷害 -{0}% reduced Power Charge Duration,減少 {0}% 暴擊球持續時間 -{0}% reduced Power Siphon Attack Speed,減少 {0}% 力量抽取攻擊速度 -{0}% reduced Power Siphon Damage,減少 {0}% 力量抽取傷害 -{0}% reduced Projectile Attack Damage,減少 {0}% 攻擊投射物傷害 -{0}% reduced Projectile Attack Damage during any Flask Effect,在任何藥劑效果持續時間內,減少 {0}% 投射物攻擊傷害 -{0}% reduced Projectile Attack Damage per {1} Accuracy Rating,每{1}命中值減少 {0}% 投射物攻擊傷害 -{0}% reduced Projectile Attack Damage while in Blood Stance,血腥姿態時減少 {0}% 投射物攻擊傷害 -{0}% reduced Projectile Attack Damage while you have at least {1} Dexterity,當你至少有 {1} 點敏捷時,減少 {0}% 投射物攻擊傷害 -{0}% reduced Projectile Attack Damage with Claws or Daggers,使用爪或匕首減少 {0}% 投射物攻擊傷害 -{0}% reduced Projectile Damage,減少 {0}% 投射物傷害 -{0}% reduced Projectile Damage while in Blood Stance,血腥姿態時,減少 {0}% 投射物傷害 -{0}% reduced Projectile Damage with Hits against Nearby Enemies,投射物擊中週圍敵人時,傷害減少 {0}% -{0}% reduced Projectile Damage with Hits against nearby Enemies,對附近敵人減少 {0}% 投射物擊中傷害 -{0}% reduced Projectile Fork angle,減少 {0}% 投射物分裂角度 -{0}% reduced Projectile Speed,減少 {0}% 投射物速度 -{0}% reduced Projectile Speed per Frenzy Charge if used by a Mine,若被地雷使用時,每顆狂怒球減少 {0}% 投射物速度 -{0}% reduced Projectile Speed while in Sand Stance,沙戮姿態時減少 {0}% 投射物速度 -{0}% reduced Projectile spread,減少 {0}% 投射物擴散 -{0}% reduced Projectile Weakness Curse Effect,【投射物要害】的詛咒效果減少 {0}% -{0}% reduced Projectile Weakness Duration,【投射物要害】持續時間縮短 {0}% -{0}% reduced Protective Link Duration,減少 {0}% 連結:保護持續時間 -{0}% reduced Pulse Frequency,減少 {0}% 脈衝頻率 -{0}% reduced Puncture Damage,減少 {0}% 放血傷害 -{0}% reduced Puncture Duration,減少 {0}% 放血持續時間 -{0}% reduced Punishment Curse Effect,減少 {0}% 懲戒的詛咒效果 -{0}% reduced Punishment Duration,減少 {0}% 懲戒持續時間 -{0}% reduced Quality of Items Found,減少 {0}% 物品品質 -{0}% reduced quantity of Artifacts dropped by Monsters,減少 {0}% 怪物掉落文物的數量 -{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters,減少 {0}% 魔符怪物掉落探險日誌的數量 -{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests,減少 {0}% 發掘保險箱的探險日誌數量 -{0}% reduced Quantity of Fish Caught,減少 {0}% 釣魚數量 -{0}% reduced Quantity of Items contained in Vaal Vessel,減少 {0}% 瓦爾容器內的物品數量 -{0}% reduced Quantity of Items Dropped by enemies Slain by Minions,召喚物減少 {0}% 物品數量 -{0}% reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack,攻擊與召喚物減少 {0}% 物品數量 -{0}% reduced Quantity of Items Dropped by enemies Slain by this Spell or Minions,減少 {0}% 被此法術或召喚物擊殺的掉落物品數量 -{0}% reduced Quantity of Items Dropped by Enemies Slain from Supported Skills,被輔助的技能擊殺敵人時,減少 {0}% 物品掉落數量 -{0}% reduced Quantity of Items Dropped by Slain Enemies,減少 {0}% 殺死敵人時物品數量 -{0}% reduced Quantity of Items Dropped by Slain enemies,減少 {0}% 殺死敵人時物品數量 -{0}% reduced Quantity of Items Dropped by Slain Frozen Enemies,擊殺冰凍敵人後減少 {0}% 物品數量 -{0}% reduced Quantity of Items Dropped by Slain Maimed Enemies,撃殺癱瘓的敵人時減少 {0}% 物品數量 -{0}% reduced Quantity of Items Dropped by Slain Normal Enemies,減少 {0}% 普通怪物擊殺時物品掉落數量 -{0}% reduced Quantity of Items dropped by Unique Boss,減少 {0}% 傳奇頭目物品掉落數量 -{0}% reduced Quantity of Items dropped in Heists,劫盜時減少 {0}% 物品掉落數量 -{0}% reduced Quantity of Items found,減少 {0}% 物品數量 -{0}% reduced Quantity of Items Found from Chests,減少 {0}% 箱子物品數量 -{0}% reduced Quantity of Items found in Nightmare,減少 {0}% 夢魘中物品的掉落數量 -{0}% reduced Quantity of Items found per Chest opened Recently,近期每開啟一個箱子減少 {0}% 物品掉落數量 -{0}% reduced Quantity of Items found when on Low Life,貧血時減少 {0}% 物品數量 -{0}% reduced Quantity of Items found with a Magic Item Equipped,裝備 1 件魔法物品時減少 {0}% 物品數量 -{0}% reduced Quantity of Sockets,減少 {0}% 插槽數量 -{0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Areas,減少 {0}% 區域中怪物掉落刷新商店通貨的數量 -{0}% reduced Rage Cost of Skills,減少 {0}% 技能的盛怒消耗 -{0}% reduced Rage Vortex Area of Effect,減少 {0}% 盛怒漩渦範圍效果 -{0}% reduced Rage Vortex Damage,減少 {0}% 盛怒漩渦傷 -{0}% reduced Rain of Arrows Area of Effect,減少 {0}% 箭雨範圍 -{0}% reduced Rain of Arrows Attack Speed,減少 {0}% 箭雨攻擊速度 -{0}% reduced Rain of Arrows Damage,減少 {0}% 箭雨傷害 -{0}% reduced Raised Zombie Size,減少 {0}% 殭屍體積 -{0}% reduced raising of Alert Level,減少 {0}% 提升警戒等級 -{0}% reduced raising of Alert Level from Killing Monsters,擊殺怪物減少 {0}% 提升警戒等級 -{0}% reduced raising of Alert Level from opening Chests,開啟保險箱減少 {0}% 提升警戒等級 -{0}% reduced Rallying Cry Buff Effect,減少 {0}% 激勵戰吼增益效果 -{0}% reduced Rallying Cry Duration,減少 {0}% 激勵戰吼持續時間 -{0}% reduced Rampage Streak Duration,減少 {0}% 暴怒持續時間 -{0}% reduced Range,減少 {0}% 範圍 -{0}% reduced Rarity of Fish Caught,減少 {0}% 釣魚稀有度 -{0}% reduced Rarity of Items contained in Vaal Vessel,減少 {0}% 瓦爾容器內的物品稀有度 -{0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike,暴擊並擊殺時減少 {0}% 物品稀有度 -{0}% reduced Rarity of Items Dropped by enemies Slain by Minions,召喚物減少 {0}% 物品稀有度 -{0}% reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack,攻擊與召喚物減少 {0}% 物品稀有度 -{0}% reduced Rarity of Items Dropped by enemies Slain by this Spell or Minions,減少 {0}% 被此法術或召喚物擊殺的掉落物品稀有 -{0}% reduced Rarity of Items Dropped by Enemies Slain from Supported Skills,被輔助的技能擊殺敵人時,減少 {0}% 物品掉落稀有度 -{0}% reduced Rarity of Items Dropped by Shattered Enemies,被擊碎的人物品稀有度減少 {0}% -{0}% reduced Rarity of Items Dropped by Slain Enemies,減少 {0}% 殺死敵人時物品稀有度 -{0}% reduced Rarity of Items Dropped by Slain enemies,減少 {0}% 殺死敵人時物品稀有度 -{0}% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies,擊殺被冰凍或感電的敵人減少 {0}% 掉落物品稀有度 -{0}% reduced Rarity of Items Dropped by Slain Magic Enemies,減少 {0}% 魔法怪物擊殺時掉落物品稀有度 -{0}% reduced Rarity of Items Dropped by Slain Maimed Enemies,撃殺癱瘓的敵人時減少 {0}% 物品稀有度 -{0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies,擊殺稀有或傳奇敵人減少 {0}% 物品掉落稀有度 -{0}% reduced Rarity of Items Dropped by Slain Shocked Enemies,擊殺感電敵人後減少 {0}% 物品稀有度 -{0}% reduced Rarity of Items dropped by Unique Boss,減少 {0}% 傳奇頭目掉落的物品稀有度 -{0}% reduced Rarity of Items dropped in Heists,劫盜時減少 {0}% 物品掉落稀有度 -{0}% reduced Rarity of Items found,減少 {0}% 物品稀有度 -{0}% reduced Rarity of Items found during any Flask Effect,任何藥劑效果持續時間內,減少 {0}% 掉落物品稀有度 -{0}% reduced Rarity of Items found during Flask Effect,藥劑效果持續時間內,減少 {0}% 掉落物品稀有度 -{0}% reduced Rarity of Items Found from Chests,減少 {0}% 箱子物品稀有度 -{0}% reduced Rarity of Items found from Slain Unique Enemies,擊殺傳奇敵人減少 {0}% 掉落物品稀有度 -{0}% reduced Rarity of Items found in Nightmare,減少 {0}% 夢魘中的物品稀有度 -{0}% reduced Rarity of Items found when on Low Life,貧血時減少 {0}% 物品稀有度 -{0}% reduced Rarity of Items found with a Normal Item Equipped,裝備 1 件普通物品時減少 {0}% 物品稀有度 -{0}% reduced Reap Area of Effect,減少 {0}% 收割的範圍效果 -{0}% reduced Reave Damage,減少 {0}% 衝擊波傷害 -{0}% reduced Reave Radius,減少 {0}% 衝擊波的範圍半徑 -{0}% reduced Reckoning Cooldown Recovery Speed,【清算】冷卻回復速度減少 {0}% -{0}% reduced Reckoning Damage,減少 {0}% 清算傷害 -{0}% reduced Recovery rate,減少 {0}% 回復速度 -{0}% reduced Recovery rate of Life and Energy Shield,減少 {0}% 生命和能量護盾回復率 -{0}% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently,若近期沒再受到持續傷害,減少 {0}% 生命和能量護盾回復率 -{0}% reduced Recovery Rate of Life and Energy Shield per Minion,每隻召喚物減少 {0}% 生命和能量護盾回復率,至多 20% -{0}% reduced Recovery rate of Life and Energy Shield per Power Charge,每顆暴擊球減少 {0}% 生命和能量護盾回復率 -{0}% reduced Recovery rate of Life and Energy Shield while affected by Malevolence,被惡意影響時,減少 {0}% 生命和能量護盾回復率 -{0}% reduced Reeling Stability,減少 {0}% 收線穩定度 -{0}% reduced Reflected Cold Damage taken while affected by Purity of Ice,被冰霜淨化影響時減少 {0}% 反射冰冷傷害 -{0}% reduced Reflected Damage taken,減少 {0}% 受到的反射傷害 -{0}% reduced Reflected Damage taken during Flask Effect,藥劑效果期間減少承受 {0}% 反射傷害 -{0}% reduced Reflected Elemental Damage taken,減少 {0}% 反射元素傷害 -{0}% reduced Reflected Elemental Damage taken while affected by Purity of Elements,被元素淨化影響時減少 {0}% 反射元素傷害 -{0}% reduced Reflected Fire Damage taken while affected by Purity of Fire,被火焰淨化影響時減少 {0}% 反射火焰傷害 -{0}% reduced Reflected Lightning Damage taken while affected by Purity of Lightning,被閃電淨化影響時,減少 {0}% 反射承受閃電傷害 -{0}% reduced Reflected Physical Damage taken,減少 {0}% 反射物理傷害 -{0}% reduced Reflected Physical Damage taken while affected by Determination,被堅定影響時,減少 {0}% 反射承受物理傷害 -{0}% reduced Rejuvenation Totem Aura Effect,減少 {0}% 回春圖騰光環效果 -{0}% reduced Relevancy of Items Found,減少 {0}% 物品掉落的關聯性 -{0}% reduced Reservation,減少 {0}% 保留 -{0}% reduced Reservation Efficiency,減少 {0}% 保留效用 -{0}% reduced Reservation Efficiency of Curse Aura Skills,減少 {0}% 詛咒光環技能的保留效用ls -{0}% reduced Reservation Efficiency of Skills,減少 {0}% 技能的保留效用 -{0}% reduced Reservation of Banner Skills,減少 {0}% 鬥旗技能的保留 -{0}% reduced Reservation of Curse Aura Skills,減少 {0}% 詛咒光環技能的保留 -{0}% reduced Reservation of Herald Skills,減少 {0}% 捷技能的保留 -{0}% reduced Reservation of Skills,減少 {0}% 技能保留 -{0}% reduced Reservation of Skills per {1} total Attributes,每 {1} 點總能力值,減少 {0}% 技能保留 -{0}% reduced Reservation of Skills that throw Mines,減少 {0}% 投擲地雷技能的保留 -{0}% reduced Reservation of Stance Skills,減少 {0}% 姿態技能保留 -{0}% reduced Righteous Fire Area of Effect,減少 {0}% 正義之火範圍 -{0}% reduced Righteous Fire Damage,減少 {0}% 正義之火傷害 -{0}% reduced Riposte Cooldown Recovery Speed,【擊刃】冷卻回復速度減少 {0}% -{0}% reduced Riposte Damage,減少 {0}% 擊刃傷害 -{0}% reduced Rogue's Markers dropped by monsters,減少 {0}% 怪物掉落的盜賊之印 -{0}% reduced Rolling Magma Area of Effect,減少 {0}% 熔岩翻騰範圍 -{0}% reduced Rolling Magma Damage,減少 {0}% 熔岩翻騰傷害 -{0}% reduced rotation speed,減少 {0}% 旋轉速度 -{0}% reduced rotation speed if Dual Wielding,若雙持減少 {0}% 旋轉速度 -{0}% reduced Scorching Ray beam length,減少熾灼奔流 {0}% 光束長度 -{0}% reduced Scorching Ray Cast Speed,減少熾灼奔流 {0}% 施放速度 -{0}% reduced Scorching Ray Damage,減少熾灼奔流 {0}% 傷害 -{0}% reduced Seal gain frequency while you are Channelling,你引導施放時,減少 {0}% 封印獲得頻率 -{0}% reduced Seal gain frequency while you are not Channelling,你沒有引導施放時,減少 {0}% 封印獲得頻率 -{0}% reduced Searing Bond Damage,減少 {0}% 灼熱連結傷害 -{0}% reduced Searing Bond Totem Elemental Resistances,減少 {0}% 灼熱連結的元素抗性 -{0}% reduced Searing Bond Totem Placement Speed,減少 {0}% 灼熱連結放置速度 -{0}% reduced Secondary Duration,減少 {0}% 第二階段持續時間 -{0}% reduced Sentinel of Dominance Duration,減少 {0}% 統御護衛持續時間 -{0}% reduced Shard Spiral angle during flight,減少 {0}% 飛行期間碎片旋轉的角度 -{0}% reduced Shard Spiral Frequency during flight,減少 {0}% 飛行期間碎片旋轉的頻率 -{0}% reduced Shield Charge Attack Speed,減少 {0}% 重盾衝鋒攻擊速度 -{0}% reduced Shield Charge Damage,減少 {0}% 重盾衝鋒傷害 -{0}% reduced Shield Charge Damage per Enemy Hit,每擊中一個敵人減少 {0}% 重盾衝鋒傷害 -{0}% reduced Shield Crush Attack Speed,減少 {0}% 重盾粉碎攻擊速度 -{0}% reduced Shield Crush Damage,減少 {0}% 重盾粉碎傷害 -{0}% reduced Shock Duration on Enemies,減少 {0}% 敵人感電持續時間 -{0}% reduced Shock Duration on enemies,減少 {0}% 敵人感電持續時間 -{0}% reduced Shock Duration on you,減少 {0}% 你感電的持續時間 -{0}% reduced Shock Nova Area of Effect,減少 {0}% 閃電星新範圍效果 -{0}% reduced Shock Nova Damage,減少 {0}% 閃電新星傷害 -{0}% reduced Shockwave Totem Area of Effect,減少 {0}% 震波圖騰範圍效果 -{0}% reduced Shockwave Totem Cast Speed,減少 {0}% 震波圖騰施放速度 -{0}% reduced Shockwave Totem Damage,減少 {0}% 震波圖騰傷害 -{0}% reduced Shrapnel Shot Area of Effect,【流星射擊】範圍縮小 {0}% -{0}% reduced Shrapnel Shot Damage,【流星射擊】的傷害減少 {0}% -{0}% reduced Siege Ballista Attack Speed,【攻城砲台】攻擊速度減少 {0}% -{0}% reduced Siege Ballista Damage,【攻城砲台】的傷害減少 {0}% -{0}% reduced Siege Ballista Totem Placement Speed,攻城砲台的放置速度減少 {0}% -{0}% reduced Size of Fish caught during Daytime,白天期間減少 {0}% 捕獲魚的大小 -{0}% reduced Skeleton Attack Speed,減少 {0}% 骷髏攻擊速 -{0}% reduced Skeleton Cast Speed,減少 {0}% 骷髏施放速度 -{0}% reduced Skeleton Duration,減少 {0}% 骷髏持續時間 -{0}% reduced Skeleton Movement Speed,減少 {0}% 骷髏移動 -{0}% reduced Skill Cooldown,減少 {0}% 技能冷卻時間 -{0}% reduced Skill Effect Duration,減少 {0}% 技能效果持續時間 -{0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently,若近期內擊殺癱瘓的敵人減少 {0}% 技能效果持續時間 -{0}% reduced Skill Effect Duration while affected by Malevolence,被惡意影響時,減少 {0}% 技能效果持續時間 -{0}% reduced Skill Range,減少 {0}% 範圍效果半徑 -{0}% reduced Smoke Mine Duration,減少 {0}% 煙霧地雷持續時間 -{0}% reduced Socket Connectivity,減少 {0}% 連線插槽 -{0}% reduced Soul Cost of Vaal Skills,減少 {0}% 瓦爾技能的靈魂消耗 -{0}% reduced Soul Gain Prevention Duration,減少 {0}% 停止獲得靈魂持續時間 -{0}% reduced Soul Link Duration,減少 {0}% 連結:靈魂持續時間 -{0}% reduced Spark Damage,減少 {0}% 電球傷害 -{0}% reduced Spark Duration,減少 {0}% 電球持續時間 -{0}% reduced Spark Projectile Speed,減少 {0}% 電球投射物速度 -{0}% reduced Spectral Helix Damage,減少 {0}% 靈體旋武傷害 -{0}% reduced Spectral Helix Projectile Speed,減少 {0}% 靈體旋武投射物速度 -{0}% reduced Spectral Shield Throw Damage,減少 {0}% 盾靈投擲傷害 -{0}% reduced Spectral Shield Throw Projectile Speed,減少 {0}% 盾靈投擲投射物速度 -{0}% reduced Spectral Throw Damage,【屍術傳送】的施放速度增加 {0} -{0}% reduced Spectral Throw Projectile Deceleration,減少靈體投擲 {0}% 投射物減速度 -{0}% reduced Spectral Throw Projectile Speed,減少 {0}% 靈體投擲投射物速度 -{0}% reduced Spell Cold Damage,法術減少 {0}% 冰冷傷害 -{0}% reduced Spell Damage,減少 {0}% 法術傷害 -{0}% reduced Spell Damage during any Flask Effect,在任何藥劑效果持續時間內,減少 {0}% 法術傷害 -{0}% reduced Spell Damage for each {1} total Mana you have Spent Recently,近期你每施放總 {1} 魔力時,減少 {0}% 法術傷害 -{0}% reduced Spell Damage if Corrupted,若已汙染減少 {0}% 法術傷害 -{0}% reduced Spell Damage if you've Blocked Recently,若你近期有格擋,減少 {0}% 法術傷害 -{0}% reduced Spell Damage if you've Cast a Spell Recently,近期內你若有施放法術,減少 {0}% 法術傷害 -{0}% reduced Spell Damage if you've dealt a Critical Strike in the past {1} seconds,若過去 {1} 秒你有造成暴擊,減少 {0}% 法術傷害 -{0}% reduced Spell Damage if you've dealt a Critical Strike Recently,若你近期造成暴擊,減少 {0}% 法術傷害 -{0}% reduced Spell Damage if your other Ring is an Elder Item,若另一個戒指為尊師之物,減少 {0}% 法術傷害 -{0}% reduced Spell Damage per {1} Dexterity,每 {1} 點敏捷減少 {0}% 法術傷害 -{0}% reduced Spell Damage per {1} Intelligence,每 {1} 點智慧減少 {0}% 法術傷害 -{0}% reduced Spell Damage per {1} Maximum Mana,每 {1} 最大魔力減少 {0}% 法術傷害,至多 40% -{0}% reduced Spell Damage per {1} Player Maximum Life,每 {1} 玩家最大生命,減少 {0}% 法術傷害 -{0}% reduced Spell Damage per {1} Strength,每 {1} 點力量減少 {0}% 法術傷害 -{0}% reduced Spell Damage per Level,每等級減少 {0}% 法術傷害 -{0}% reduced Spell Damage taken from Blinded Enemies,減少承受來自致盲敵人 {0}% 的法術傷害 -{0}% reduced Spell Damage taken when on Low Mana,貧魔時減少 {0}% 承受的法術傷害 -{0}% reduced Spell Damage while Dual Wielding,雙持時減少 {0}% 法術傷害 -{0}% reduced Spell Damage while holding a Shield,持盾時減少 {0}% 法術傷害 -{0}% reduced Spell Damage while no Mana is Reserved,無魔力保留時增減少 {0}% 法術傷害 -{0}% reduced Spell Damage while not on Low Mana,非貧魔時減少 {0}% 法術傷害 -{0}% reduced Spell Damage while on Full Energy Shield,能量護盾全滿時減少 {0}% 法術傷害 -{0}% reduced Spell Damage while Shocked,感電時減少 {0}% 法術傷害 -{0}% reduced Spell Damage while wielding a Bow,持弓時減少 {0}% 法術傷害 -{0}% reduced Spell Damage while wielding a Staff,持長杖時減少 {0}% 法術傷害 -{0}% reduced Spell Damage while you have Arcane Surge,當你有秘能波動時增加 {0}% 法術傷害 -{0}% reduced Spell Fire Damage,減少 {0}% 火焰法術傷害 -{0}% reduced Spirit Offering Duration,減少 {0}% 靈魂奉獻持續時間 -{0}% reduced Split Arrow Critical Strike Chance,減少 {0}% 分裂箭矢暴擊率 -{0}% reduced Split Arrow Damage,減少 {0}% 分裂箭矢傷害 -{0}% reduced Static Strike Area of Effect,減少 {0}% 充能打擊範圍 -{0}% reduced Static Strike Damage,減少 {0}% 充能打擊傷害 -{0}% reduced Static Strike Duration,減少 {0}% 充能打擊持續時間 -{0}% reduced Stealth,減少 {0}% 隱身 -{0}% reduced Storm Burst Area of Effect,減少 {0}% 風爆範圍效果 -{0}% reduced Storm Burst Damage,減少 {0}% 風爆傷害 -{0}% reduced Storm Call Area of Effect,減少 {0}% 風暴呼喚範圍效果 -{0}% reduced Storm Call Damage,減少 {0}% 風暴呼喚傷害 -{0}% reduced Storm Call Duration,減少 {0}% 風暴呼喚持續時間 -{0}% reduced Storm Rain Damage,減少 {0}% 暴風雷雨傷害 -{0}% reduced Strength,減少 {0}% 力量 -{0}% reduced Strength Requirement,減少 {0}% 力量需求 -{0}% reduced Stun and Block Recovery,減少 {0}% 暈眩回復和格擋回復 -{0}% reduced Stun and Block Recovery per Frenzy Charge,每個狂怒球減少 {0}% 暈眩回復和格擋回復 -{0}% reduced Stun Duration against Enemies that are on Full Life,對滿血的敵人減少 {0}% 暈眩時間 -{0}% reduced Stun Duration against Enemies that are on Low Life,對貧血的敵人減少 {0}% 暈眩時間 -{0}% reduced Stun Duration on Enemies,減少 {0}% 敵人暈眩時間 -{0}% reduced Stun Duration on enemies,減少 {0}% 敵人暈眩時間 -{0}% reduced Stun Duration on enemies at Maximum charge distance,最大衝鋒距離時減少 {0}% 敵人暈眩時間 -{0}% reduced Stun Duration on Enemies per Endurance Charge,每顆耐力球減少敵人 {0}% 暈眩時間 -{0}% reduced Stun Duration on you,減少你 {0}% 被暈眩的時間 -{0}% reduced Stun Duration per {1} Strength,每 {1} 點力量減少 {0}% 暈眩時間 -{0}% reduced Stun Duration with Bows on Enemies,使用弓類武器時減少 {0}% 敵人暈眩時間 -{0}% reduced Stun Duration with Staves on Enemies,使用長杖類武器時減少 {0}% 敵人暈眩時間 -{0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies,使用雙手近戰武器時減少 {0}% 敵人暈眩時間 -{0}% reduced Stun Threshold,減少 {0}% 暈眩門檻 -{0}% reduced Stun Threshold reduction on enemies at Maximum charge distance,到達最大衝鋒距離時,減少 {0}% 暈眩門檻減少 -{0}% reduced Summon Reaper Cooldown Recovery Rate,減少 {0}% 召喚奪魂鐮冷卻時間恢復速度 -{0}% reduced Sunder Area of Effect,【大地震擊】範圍縮小 {0}% -{0}% reduced Sunder Attack Speed,【大地震擊】攻擊速度減少 {0}% -{0}% reduced Sunder Damage,【大地震擊】的傷害減少 {0}% -{0}% reduced Sweep Area of Effect,減少 {0}% 橫掃範圍效果 -{0}% reduced Sweep Damage,減少 {0}% 橫掃傷害 -{0}% reduced Taunt Duration,減少 {0}% 嘲諷持續時間 -{0}% reduced Tectonic Slam Area of Effect,【破釜一擊】範圍效果縮小 {0}% -{0}% reduced Tectonic Slam Damage,【破釜一擊】的傷害減少 {0}% -{0}% reduced Tempest Shield Damage,減少 {0}% 暴風之盾傷害 -{0}% reduced Temporal Chains Curse Effect,減少 {0}% 時空鎖鏈的詛咒效果 -{0}% reduced Temporal Chains Duration,減少 {0}% 時空鎖鍊持續時間 -{0}% reduced time before Lockdown,封鎖前減少 {0}% 時間 -{0}% reduced Tornado Area of Effect,減少 {0}% 龍捲風範圍效果 -{0}% reduced Tornado Damage,減少 {0}% 龍捲風傷害 -{0}% reduced Tornado Shot Critical Strike Chance,減少 {0}% 龍捲射擊暴擊率 -{0}% reduced Tornado Shot Damage,減少 {0}% 龍捲射擊傷害 -{0}% reduced Total Heist Fee,減少 {0}% 總計劫盜費 -{0}% reduced total Power counted by Warcries,減少 {0}% 戰吼計算的總強度 -{0}% reduced total Recovery per second from Energy Shield Leech,減少 {0}% 能量護盾偷取的每秒總恢復 -{0}% reduced total Recovery per second from Life Leech,減少 {0}% 生命偷取的每秒總恢復 -{0}% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped,每件裝備中已汙染物品,減少 {0}% 生命偷取的每秒總恢復 -"{0}% reduced total Recovery per second from Life, Mana, or Energy Shield Leech",減少 {0}% 生命、魔力或能量護盾偷取的每秒總回復 -{0}% reduced total Recovery per second from Mana Leech,減少 {0}% 魔力偷取的每秒總恢復 -{0}% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped,每件裝備中已汙染物品,減少 {0}% 魔力偷取的每秒總恢復 -{0}% reduced Totem Damage,減少 {0}% 圖騰傷害 -{0}% reduced Totem Damage if you haven't Summoned a Totem in the past {1} seconds,若你過去 {1} 秒沒有召喚圖騰,減少 {0}% 圖騰傷害 -{0}% reduced Totem Damage per {1} Devotion,每 {1} 個奉獻,減少 {0}% 圖騰傷害 -{0}% reduced Totem Duration,減少 {0}% 圖騰持續時間 -{0}% reduced Totem Energy Shield,減少 {0}% 圖騰能量護盾 -{0}% reduced Totem Life,減少 {0}% 圖騰生命 -{0}% reduced totem life,減少 {0}% 圖騰生命 -{0}% reduced Totem Life per {1} Strength Allocated in Radius,範圍內每配置 {1} 力量減少 {0}% 圖騰生命 -{0}% reduced Totem Mana,減少 {0}% 圖騰魔力 -{0}% reduced Totem Placement range,減少 {0}% 圖騰放置距離 -{0}% reduced Totem Range,減少 {0}% 圖騰範圍 -{0}% reduced Trap and Mine Damage,減少 {0}% 陷阱和地雷傷害 -{0}% reduced Trap and Mine Throwing Speed,減少 {0}% 陷阱和地雷投擲速度 -{0}% reduced Trap Damage,減少 {0}% 陷阱傷害 -{0}% reduced Trap Disarmament speed,減少 {0}% 拆除陷阱速度 -{0}% reduced Trap Duration,減少 {0}% 陷阱持續時間 -{0}% reduced Trap duration,減少 {0}% 陷阱持續時間 -{0}% reduced Trap Spread,減少 {0}% 陷阱擴散 -{0}% reduced Trap Throwing Speed,減少 {0}% 陷阱投擲速度 -{0}% reduced Trap Throwing Speed per Frenzy Charge,每顆狂怒球減少 {0}% 陷阱投擲速度 -{0}% reduced Trap Trigger Area of Effect,減少 {0}% 陷阱觸發範圍 -{0}% reduced Trap Trigger Radius per Power Charge,每顆暴擊球減少 {0}% 陷阱觸發範圍 -{0}% reduced Travel Fee,減少 {0}% 旅費 -{0}% reduced Unarmed Attack Speed with Melee Skills,近戰技能減少 {0}% 空手攻擊速度 -{0}% reduced Unearth Cast Speed,減少 {0}% 屍術矢施放速度 -{0}% reduced Unearth Damage,減少 {0}% 屍術矢傷害 -{0}% reduced Vaal Skill Critical Strike Chance,減少 {0}% 瓦爾技能暴擊率 -{0}% reduced Vaal Skill Effect Duration,減少 {0}% 瓦爾技能持續時間 -{0}% reduced Vampiric Link Duration,減少 {0}% 連結:吸血持續時間 -{0}% reduced Vengeance Cooldown Recovery Speed,【復仇】冷卻回復速度減少 {0}% -{0}% reduced Vengeance Damage,減少 {0}% 復仇傷害 -{0}% reduced Vigilant Strike Damage,減少 {0}% 戒備打擊傷害 -{0}% reduced Vigilant Strike Fortify Duration,減少 {0}% 戒備打擊的護體持續時間 -{0}% reduced Viper Strike Critical Strike Chance,減少 {0}% 毒蛇打擊暴擊率 -{0}% reduced Viper Strike Damage,減少 {0}% 毒蛇打擊傷害 -{0}% reduced Viper Strike Duration,減少 {0}% 毒蛇打擊持續時間 -{0}% reduced Visibility to Enemies,減少 {0}% 敵人發現你的距離 -{0}% reduced Volatile Dead Cast Speed,減少 {0}% 致命之息施放速度 -{0}% reduced Volatile Dead Damage,減少 {0}% 致命之息傷害 -{0}% reduced Voltaxic Burst Area of Effect,減少 {0}% 魔痕爆發範圍效果 -{0}% reduced Voltaxic Burst Damage,減少 {0}% 魔痕爆發傷害 -{0}% reduced Vortex Area of Effect,減少 {0}% 旋渦範圍效果 -{0}% reduced Vortex Damage,減少 {0}% 旋渦傷害 -{0}% reduced Vortex Duration,減少 {0}% 旋渦持續時間 -{0}% reduced Vulnerability Curse Effect,減少 {0}% 脆弱的詛咒效果 -{0}% reduced Vulnerability Duration,減少 {0}% 脆弱持續時間 -{0}% reduced Warcry Buff Effect,減少 {0}% 戰吼的增益效果 -{0}% reduced Warcry Cooldown Recovery Rate,減少 {0}% 戰吼冷卻回復速度 -{0}% reduced Warcry Cooldown Recovery Speed,戰吼冷卻回復速度減少 {0}% -{0}% reduced Warcry Duration,減少 {0}% 戰吼持續時間 -{0}% reduced Warcry Speed,減少 {0}% 戰吼施放速度 -{0}% reduced Ward,減少 {0}% 保護 -{0}% reduced Ward during Flask effect,藥劑效果持續時間減少 {0}% 保護 -{0}% reduced Warlord's Mark Curse Effect,減少 {0}% 督軍印記的詛咒效果 -{0}% reduced Warlord's Mark Duration,減少 {0}% 督軍印記持續時間 -{0}% reduced wave frequency,減少 {0}% 震波頻率 -{0}% reduced Weapon Cold Damage while Dual Wielding,雙持攻擊時武器的冰冷傷害減少 {0}% -{0}% reduced Weapon Critical Strike Chance while Dual Wielding,雙持攻擊時武器暴擊率減少 {0}% -{0}% reduced Weapon Damage while Dual Wielding,雙持攻擊時武器的傷害減少 {0}% -{0}% reduced Whirling Blades Attack Speed,減少 {0}% 迴旋之刃攻擊速度 -{0}% reduced Whirling Blades Damage,減少 {0}% 迴旋之刃傷害 -{0}% reduced Wild Strike Area of Effect,減少 {0}% 野性打擊範圍效果 -{0}% reduced Wild Strike Damage,減少 {0}% 野性打擊傷害 -{0}% slower Restoration of Ward,保護回復減緩 {0}% -{0}% slower start of Energy Shield Recharge,延後 {0}% 開始回復能量護盾 -{0}% slower start of Energy Shield Recharge during any Flask Effect,在任何藥劑效果持續時間內,延後 {0}% 開始回復能量護盾 -{0}% slower start of Energy Shield Recharge while affected by Discipline,被紀律影響時,延後 {0}% 開始回復能量護盾 -{0}% Sweep Knockback Chance,{0}% 橫掃擊退機率 -{0}% to all Elemental Resistances,{0}% 全部元素抗性 -{0}% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill,被非瓦爾守護技能影響時,{0}% 全部元素抗性和最大元素抗性 -{0}% to all Elemental Resistances if Corrupted,若已汙染 {0}% 全部元素抗性 -{0}% to all Elemental Resistances per {1} Devotion,每 {1} 個奉獻 {0}% 全部元素抗性 -{0}% to all Elemental Resistances per {1} Levels,每 {1} 等級 {0}% 全部元素抗性 -{0}% to all Elemental Resistances per Endurance Charge,每個耐力球 {0}% 全部元素抗性 -{0}% to all Elemental Resistances per Grand Spectrum,每顆巨光譜 {0}% 全部元素抗性 -"{0}% to all Elemental Resistances per Minion, up to {1}%",每隻召喚物 {0}% 全部元素抗性,至多 {1}% -{0}% to all Elemental Resistances while on Low Life,貧血時 {0}% 全元素抗性 -{0}% to all Elemental Resistances while you have at least {1} Strength,擁有超過 {1} 點力量時 {0}% 全元素抗性 -{0}% to all maximum Elemental Resistances,{0}% 全部最大元素抗性 -{0}% to all maximum Elemental Resistances during Flask effect,藥劑效果期間內 {0}% 全部最大元素抗性 -{0}% to all maximum Resistances,{0}% 最大全部抗性 -{0}% to all maximum Resistances if you have at least {1} Devotion,若你至少有 {1} 個奉獻,{0}% 全部最大抗性 -{0}% to all maximum Resistances while Poisoned,當中毒時 {0}% 全部抗性 -{0}% to all maximum Resistances while you have no Endurance Charges,當身上不存在耐力球時,增加 {0}% 所有屬性的最大抗性 -{0}% to All Resistances,{0}% 全部抗性 -{0}% to all Resistances for each Corrupted Item Equipped,每件裝備中已汙染物品 {0}% 全部抗性 -{0}% to amount of Suppressed Spell Damage Prevented,{0}% 壓抑的法術傷害被阻止 -{0}% to Ancestral Protector Totem Elemental Resistances,先祖衛士 {0}% 元素抗性 -{0}% to Animated Guardian Elemental Resistances,幻化守衛 {0}% 元素抗性 -{0}% to Attack Critical Strike Multiplier while Dual Wielding,雙持時 {0}% 攻擊暴擊加成 -{0}% to Brand Critical Strike Multiplier,{0}% 烙印暴擊加成 -{0}% to Chance to Evade while you have Energy Shield,當你有能量護盾時,{0}% 閃避率 -{0}% to Chaos,{0}% 到混沌 -{0}% to Chaos Damage over Time Multiplier,{0}% 混沌持續傷害加成 -{0}% to Chaos Damage over Time Multiplier per {1}% Chaos Resistance,每 {1}% 混沌抗性 {0}% 混沌持續傷害加成 -{0}% to Chaos Damage over Time Multiplier while affected by Malevolence,被惡意影響時,{0}% 混沌持續傷害加成 -{0}% to Chaos Damage over Time Multiplier with Attack Skills,攻擊技能 {0}% 混沌持續傷害加成 -{0}% to Chaos Golem Elemental Resistances,混沌魔像 {0}% 元素抗性 -{0}% to Chaos Resistance,{0}% 混沌抗性 -{0}% to Chaos Resistance during any Flask Effect,任何藥劑效果持續時間內,{0}% 混沌抗性 -{0}% to Chaos Resistance per Endurance Charge,每顆耐力球 {0}% 混沌抗性 -{0}% to Chaos Resistance per Poison on you,你身上的每層中毒 {0}% 混沌抗性 -{0}% to Chaos Resistance when on Low Life,貧血時 {0}% 混沌抗性 -{0}% to Chaos Resistance while affected by Herald of Agony,被苦痛之捷影響時,{0}% 混沌抗性 -{0}% to Chaos Resistance while affected by Purity of Elements,被元素淨化影響時 {0}% 混沌抗性 -{0}% to Chaos Resistance while stationary,靜止時 {0}% 混沌抗性 -{0}% to Cold,{0}% 到冰冷 -{0}% to Cold and Chaos Resistances,{0}% 冰冷和混沌抗性 -{0}% to Cold and Lightning Resistances,{0}% 冰冷與閃電抗性 -{0}% to Cold Damage over Time Multiplier,{0}% 冰冷持續傷害加成 -{0}% to Cold Damage over Time Multiplier while affected by Malevolence,被惡意影響時,{0}% 冰冷持續傷害加成 -{0}% to Cold Resistance,{0}% 冰冷抗性 -{0}% to Cold Resistance when Socketed with a Green Gem,插上 1 個綠色寶石時獲得 {0}% 冰冷抗性 -{0}% to Cold Resistance while affected by Herald of Ice,被冰霜之捷影響時,{0}% 冰冷抗性 -{0}% to Critical Strike Chance,{0}% 暴擊率 -{0}% to Critical Strike Chance against Enemies on Consecrated Ground during Effect,效果期間,對在奉獻地面上的敵人 {0}% 暴擊率 -{0}% to Critical Strike Chance of Herald Skills,{0}% 捷技能的暴擊率 -{0}% to Critical Strike Chance per {1} Maximum Energy Shield on Shield,盾牌上每 {1} 點最大能量護盾 {0}% 暴擊率 -"{0}% to Critical Strike Chance per Poison affecting Enemy, up to {1}%",每層對敵人造成的中毒,{0}% 暴擊率,至多 {1}%, -{0}% to Critical Strike Chance while affected by Aspect of the Cat,被傲貓祝福影響時 {0}% 暴擊率 -{0}% to Critical Strike Chance while affected by Elusive,被靈巧影響時,{0}% 暴擊率 -{0}% to Critical Strike Chance while affected by Hatred,被憎恨影響時 {0}% 暴擊率 -{0}% to Critical Strike Chance while Dead,死亡時 {0}% 暴擊率 -{0}% to Critical Strike Multiplier,增加 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier against Bleeding Enemies,對流血中的敵人增加 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier against Burning Enemies,對燃燒的敵人 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments,對元素異常狀態的敵人的暴擊傷害加成 {0}% -{0}% to Critical Strike Multiplier against Enemies that are on Full Life,對滿血的敵人增加 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier against Taunted Enemies,對被嘲諷的敵人 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier against Unique Enemies,對傳奇敵人 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier during any Flask Effect,在任何藥劑效果期間 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier for each blade,每把飛刃 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier for each Mine Detonated,近期每個爆炸的地雷 {0}% 暴擊加成, -"{0}% to Critical Strike Multiplier for each Mine Detonated Recently, up to {1}%",近期每個引爆的地雷可 {0}% 暴擊傷害加成,最多 {1}% -{0}% to Critical Strike Multiplier for Spells,{0}% 基礎法術暴擊加成 -{0}% to Critical Strike Multiplier for Spells if you haven't Killed Recently,若你近期沒有擊殺,{0}% 法術暴擊加成 -{0}% to Critical Strike Multiplier for Spells while Dual Wielding,雙持武器時,{0}% 法術暴擊加成 -{0}% to Critical Strike Multiplier for Spells while holding a Shield,持盾時,{0}% 法術暴擊加成 -{0}% to Critical Strike Multiplier for Spells while wielding a Staff,持長杖時,{0}% 法術暴擊加成 -{0}% to Critical Strike Multiplier if Dexterity is higher than Intelligence,若敏捷高於智慧,{0}% 暴擊加成 -{0}% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently,若你近期有使用捷技能造成暴擊,{0}% 暴擊加成 -{0}% to Critical Strike Multiplier if you have Blocked Recently,若近期有格擋,{0}% 暴擊加成 -{0}% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently,若近期沒有造成暴擊,{0}% 暴擊加成 -{0}% to Critical Strike Multiplier if you've been Channelling for at least {1} second,若你至少有引導施放 {1} 秒,{0}% 暴擊加成 -{0}% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently,若近期你造成了非暴擊傷害則增加 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier if you've gained a Power Charge Recently,若你近期有獲得暴擊球,{0}% 暴擊加成 -{0}% to Critical Strike Multiplier if you've Killed Recently,若近期有擊殺,{0}% 暴擊加成 -{0}% to Critical Strike Multiplier if you've Shattered an Enemy Recently,若你近期有粉碎敵人,{0}% 暴擊加成 -{0}% to Critical Strike Multiplier if you've taken a Savage Hit Recently,若你近期有承受殘暴打擊,{0}% 暴擊加成 -{0}% to Critical Strike Multiplier of Herald Skills,捷技能 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier per {1} Maximum Energy Shield on Shield,盾牌上每 {1} 最大能量護盾 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier per {1} Strength on Unallocated Passives in Radius,範圍內每 {1} 點未配置力量 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier per {1}% Chance to Block Attack Damage,每 {1}% 攻擊傷害格擋率 {0}% 暴擊加成 -"{0}% to Critical Strike Multiplier per Nearby Enemy, up to {1}%",附近每個敵人 {0}% 暴擊加成,至多 {1}% -{0}% to Critical Strike Multiplier per Power Charge,每個暴擊球 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier per Power Charge when used by Traps,當使用陷阱時,每顆暴擊球 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier while affected by Anger,被憤怒影響時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier while affected by Precision,被精準影響時,{0}% 暴擊加成 -{0}% to Critical Strike Multiplier while Dual Wielding,雙持時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier while Elusive,當靈巧時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier with Axes,持斧時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier with Bows,持弓時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier with Brand Skills,烙印技能 {0}% 暴擊傷害加成 -{0}% to Critical Strike Multiplier with Chaos Skills,{0}% 混沌技能暴擊加成 -{0}% to Critical Strike Multiplier with Claws,持爪時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier with Claws or Daggers,使用爪或匕首時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier with Cold Skills,{0}% 冰冷技能暴擊加成 -{0}% to Critical Strike Multiplier with Daggers,持匕首時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier with Elemental Skills,{0}% 元素技能暴擊加成 -{0}% to Critical Strike Multiplier with Fire Skills,{0}% 火焰技能暴擊加成 -{0}% to Critical Strike Multiplier with Lightning Skills,{0}% 閃電技能暴擊加成 -{0}% to Critical Strike Multiplier with Maces and Sceptres,鎚類和短杖類攻擊 {0}% 暴擊傷害加成 -{0}% to Critical Strike Multiplier with Maces or Sceptres,錘和權杖 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier with Mines,{0}% 地雷暴擊加成 -{0}% to Critical Strike Multiplier with One Handed Melee Weapons,持單手近戰武器時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier with Staves,持長杖時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier with Swords,持劍時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier with Totem Skills,{0}% 圖騰技能暴擊加成 -{0}% to Critical Strike Multiplier with Traps,{0}% 陷阱暴擊加成 -{0}% to Critical Strike Multiplier with Two Handed Melee Weapons,使用雙手近戰武器時 {0}% 暴擊加成 -{0}% to Critical Strike Multiplier with Wands,持法杖時 {0}% 暴擊加成 -{0}% to Damage over Time Multiplier,{0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Ailments,異常狀態 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Ailments from Critical Strikes,來自暴擊的異常狀態 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Ailments per Elder Item Equipped,每件裝備中的尊師之物 {0}% 異常狀態持續傷害加成 -{0}% to Damage over Time Multiplier for Bleeding,流血 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Bleeding from Critical Strikes,來自暴擊的流血 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Bleeding from Hits with this Weapon,使用此武器的擊中 {0}% 流血持續傷害加成 -{0}% to Damage over Time Multiplier for Bleeding per Endurance Charge,每顆耐力球 {0}% 流血持續傷害加成 -{0}% to Damage over Time Multiplier for Bleeding per Frenzy Charge,每顆狂怒球 {0}% 流血的持續傷害加成 -{0}% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe,持斧時每層盛怒使流血 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies,對中毒的敵人你所造成的流血 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Ignite,點燃 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Ignite from Critical Strikes,來自暴擊的點燃 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Poison,{0}% 中毒持續傷害加成 -{0}% to Damage over Time Multiplier for Poison from Critical Strikes,來自暴擊的中毒 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Poison from Critical Strikes during Flask effect,藥劑效果持續時間內,來自暴擊的中毒 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Poison inflicted with this Weapon,此武器造成的中毒 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier for Poison per Frenzy Charge,每顆狂怒球 {0}% 中毒的持續傷害加成 -{0}% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger,持爪或匕首 {0}% 中毒持續傷害加成 -{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies,對流血的敵人 {0}% 你造成中毒的持續傷害加成 -{0}% to Damage over Time Multiplier if you've dealt a Critical Strike in the past {1} seconds,若你過去 {1} 秒有造成暴擊,{0}% 持續傷害加成 -{0}% to Damage over Time Multiplier if you've Killed Recently,若你近期有擊殺,{0}% 持續傷害加成 -{0}% to Damage over Time Multiplier per {1} Intelligence on Unallocated Passives in Radius,範圍內未配置的天賦中,每 {1} 點智慧 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier while affected by Malevolence,被惡意影響時,{0}% 持續傷害加成 -{0}% to Damage over Time Multiplier with Attack Skills,攻擊技能 {0}% 持續傷害加成 -{0}% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask,若紅玉藥劑消耗充能,{0}% 點燃持續傷害加成 -{0}% to Elemental Resistances,{0}% 元素抗性 -{0}% to Elemental Resistances during Flask Effect,藥劑效果期間內 {0}% 全部元素抗性 -{0}% to enemy Chaos Resistance,敵人混沌抗性 {0}% -{0}% to enemy Elemental Resistances,敵人元素抗性 {0}% -{0}% to Fire,{0}% 到火焰 -{0}% to Fire and Chaos Resistances,{0}% 火焰和混沌抗性 -{0}% to Fire and Cold Resistances,{0}% 火焰與冰冷抗性 -{0}% to Fire and Lightning Resistances,{0}% 火焰與閃電抗性 -{0}% to Fire Damage over Time Multiplier,{0}% 火焰持續傷害加成 -{0}% to Fire Damage over Time Multiplier while Burning,燃燒時 {0}% 火焰持續傷害加成 -{0}% to Fire Damage over Time Multiplier with Attack Skills,攻擊技能 {0}% 火焰持續傷害加成 -{0}% to Fire Resistance,{0}% 火焰抗性 -{0}% to Fire Resistance when Socketed with a Red Gem,插上 1 個紅色寶石時獲得 {0}% 火焰抗性 -{0}% to Fire Resistance while affected by Herald of Ash,被灰燼之捷影響時,{0}% 火焰抗性 -{0}% to Fire Resistance while on Low Life,貧血時 {0}% 火焰抗性 -{0}% to Global Critical Strike Multiplier,{0}% 全域暴擊加成 -{0}% to Global Critical Strike Multiplier per Green Socket,每個綠色插槽 {0}% 全域暴擊加成 -{0}% to Global Critical Strike Multiplier while wielding a Bow,持弓時 {0}% 全域暴擊加成 -{0}% to Global Critical Strike Multiplier while wielding a Staff,持長杖時 {0}% 全域暴擊加成 -{0}% to Ice Golem Elemental Resistances,寒冰魔像 {0}% 元素抗性 -{0}% to increased Flame Golem Elemental Resistances,烈焰魔像 {0}% 元素抗性 -{0}% to Lightning,{0}% 到閃電 -{0}% to Lightning and Chaos Resistances,{0}% 閃電和混沌抗性 -{0}% to Lightning Damage over Time Multiplier,{0}% 閃電持續傷害加成 -{0}% to Lightning Golem Elemental Resistances,閃電魔像 {0}% 元素抗性 -{0}% to Lightning Resistance,{0}% 閃電抗性 -{0}% to Lightning Resistance when Socketed with a Blue Gem,插上 1 個藍色寶石時獲得 {0}% 閃電抗性 -{0}% to Lightning Resistance while affected by Herald of Thunder,被閃電之捷影響時,{0}% 閃電抗性 -{0}% to maximum Armour,{0}% 最大護甲 -{0}% to maximum Chance to Block Attack Damage,{0}% 最大攻擊傷害格擋率 -{0}% to maximum Chance to Block Spell Damage,{0}% 最大法術傷害格擋率 -{0}% to maximum Chance to Block Spell Damage per {1} Strength,每 {1} 點力量 {0}% 最大法術傷害格擋率 -{0}% to maximum Chance to Dodge Attack Hits,{0}% 至最大躲避攻擊擊中率 -{0}% to maximum Chance to Dodge Spell Hits,{0}% 至最大躲避法術擊中率 -{0}% to maximum Chaos Resistance,{0}% 最大混沌抗性 -{0}% to maximum Cold Resistance,{0}% 最大冰冷抗性 -{0}% to maximum Cold Resistance while affected by Herald of Ice,被冰霜之捷影響時,{0}% 最大冰冷抗性 -{0}% to maximum Fire Resistance,{0}% 最大火焰抗性 -{0}% to maximum Fire Resistance while affected by Herald of Ash,被灰燼之捷影響時,{0}% 最大火焰抗性 -{0}% to maximum Lightning Resistance,{0}% 最大閃電抗性 -{0}% to maximum Lightning Resistance while affected by Herald of Thunder,被閃電之捷影響時,{0}% 最大閃電抗性 -{0}% to Maximum Quality,{0}% 最大品質 -{0}% to Maximum total Energy Shield Recovery per second from Leech,{0}% 來自偷取每秒最大總能量護盾恢復 -{0}% to Maximum total Life Recovery per second from Leech,{0}% 來自偷取每秒最大總生命恢復 -{0}% to Melee Critical Strike Multiplier,{0}% 近戰暴擊加成 -{0}% to Melee Critical Strike Multiplier if you've Warcried Recently,若你近期有戰吼,{0}% 近戰暴擊加成 -{0}% to Melee Critical Strike Multiplier while holding a Shield,持盾時 {0}% 近戰暴擊加成 -{0}% to Monster Critical Strike Multiplier,{0}% 怪物暴擊加成 -{0}% to Non-Ailment Chaos Damage over Time Multiplier,{0}% 非異常狀態的混沌持續傷害加成 -{0}% to Off Hand Critical Strike Chance,{0}% 副手暴擊率 -{0}% to Off Hand Critical Strike Chance per {1} Maximum Energy Shield on Shield,盾牌上每 {1} 最大能量護盾 {0}% 副手暴擊率 -{0}% to Off Hand Critical Strike Chance while Dual Wielding,雙持時 {0}% 副手暴擊率 -{0}% to Off Hand Critical Strike Multiplier per {1} Maximum Energy Shield on Shield,盾牌上每 {1} 最大能量護盾 {0}% 副手暴擊加成 -{0}% to Physical Damage over Time Multiplier,{0}% 物理持續傷害加成 -{0}% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently,若你近期有造成暴擊 {0}% 物理持續傷害加成 -{0}% to Physical Damage over Time Multiplier if you've Spent Life Recently,若你近期有消耗生命,{0}% 物理持續傷害加成 -{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword,持斧或劍時,{0}% 物理持續傷害加成 -{0}% to Physical Damage over Time Multiplier with Attack Skills,攻擊技能 {0}% 物理持續傷害加成 -{0}% to Quality,{0}% 品質 -{0}% to Quality of Socketed Active Skill Gems,{0}% 插槽中主動技能寶石的品質 -{0}% to Quality of Socketed AoE Gems,插槽中的範圍寶石 {0}% 品質 -{0}% to Quality of Socketed Aura Gems,插槽中的光環寶石 {0}% 品質 -{0}% to Quality of Socketed Bow Gems,插槽中的弓寶石 {0}% 品質 -{0}% to Quality of Socketed Chaos Gems,插槽中的混沌寶石 {0}% 品質 -{0}% to Quality of Socketed Cold Gems,插槽中的冰冷寶石 {0}% 品質 -{0}% to Quality of Socketed Dexterity Gems,插槽中的敏捷寶石 {0}% 品質 -{0}% to Quality of Socketed Fire Gems,插槽中的火焰寶石 {0}% 品質 -{0}% to Quality of Socketed Gems,此物品插槽中寶石品質 {0}% -{0}% to Quality of Socketed Intelligence Gems,插槽中的智慧寶石 {0}% 品質 -{0}% to Quality of Socketed Lightning Gems,插槽中的閃電寶石 {0}% 品質 -{0}% to Quality of Socketed Melee Gems,插槽中的近戰寶石 {0}% 品質 -{0}% to Quality of Socketed Minion Gems,插槽中的召換物寶石 {0}% 品質 -{0}% to Quality of Socketed Projectile Gems,插槽中的投射物寶石 {0}% 品質 -{0}% to Quality of Socketed Strength Gems,插槽中的力量寶石 {0}% 品質 -{0}% to Quality of Socketed Support Gems,此物品插槽中輔助寶石品質 {0}% -{0}% to Quality of Supported Active Skill Gems,{0}% 品質到輔助的主動技能寶石 -{0}% to Raised Spectre Elemental Resistances,幽魂 {0}% 元素抗性 -{0}% to Spell Critical Strike Chance,{0}% 法術暴擊率 -{0}% to Stone Golem Elemental Resistances,巨石魔像 {0}% 元素抗性 -{0}% to Unarmed Attack Critical Strike Chance,{0}% 空手攻擊暴擊率 -{0}% to Unarmed Melee Attack Critical Strike Chance,{0}% 空手近戰攻擊暴擊率 -{0}% to Vaal Skill Critical Strike Multiplier,增加 {0}% 瓦爾技能暴擊加成 -{0}% to Weapon Critical Strike Multiplier while Dual Wielding,雙持攻擊 {0}% 暴擊傷害加成 -{1} chance to Trigger Socketed Spells when you Spend at least {0} Mana to Use a Skill,使用至少 {1} 魔力施放技能時,有 {0} 的機率觸發插槽內的法術 -{1} increased Armour per {0} Strength when in Off Hand,在副手時,每 {1} 力量增加 {0} 護甲 -{1} increased Chaos Damage per {0} Intelligence Allocated in Radius,範圍內每配置 {1} 點智慧,混沌傷害增加 {0} -{1} increased Claw Physical Damage per {0} Dexterity Allocated in Radius,範圍內每配置 {1} 點敏捷,爪類武器物理傷害增加 {0} -{1} increased Damage per {0} Strength when in Main Hand,在主手時,每 {1} 力量增加 {0} 傷害 -{1} increased Evasion Rating per {0} Dexterity Allocated in Radius,範圍內每配置 {1} 點敏捷,閃避值增加 {0} -{1} increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds,若過去 {1} 秒內有召喚圖騰,攻擊和法術暴擊率增加 {0} -{1} increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius,空手攻擊時,範圍內每分配 {1} 點敏捷,近戰物理傷害增加 {0} -{1} increased Movement Speed for {0} seconds on Throwing a Trap,投擲陷阱時移動速度增加 {0},持續 {1} 秒 -"{1} increased Movement Speed per {0} Evasion Rating, up to {2}",每 {1} 閃避值增加 {0} 移動速度,最多 {2} -{1} increased Rarity of Items found per {0} Rampage Kills,每 {1} 層暴走能量增加 {0} 物品稀有度 -{1} Radius per {0} Rage,每 {0} 層盛怒 {1} 範圍 -{1} reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius,範圍內每配置 {1} 點敏捷。冰緩和冰凍持續時間縮短 {0} -{1} reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius,空手攻擊時,範圍內每分配 {1} 點敏捷,近戰物理傷害減少 {0} -{1} to Level of Socketed Active Skill Gems per {0} Player Levels,每 {0} 等角色等級使插槽的主動技能寶石等級 {1} -{1} to maximum number of Raised Zombies per {0} Strength,每 {0} 點力量可使殭屍的召喚上限 {1} -{1}% increased Armour per {0} Strength when in Off Hand,在副手,每 {0} 力量增加 {1}% 護甲 -{1}% increased Chaos Damage per {0} Intelligence Allocated in Radius,範圍內每分配 {0} 智慧增加 {1}% 混沌傷害 -{1}% increased Claw Physical Damage per {0} Dexterity Allocated in Radius,範圍內配置每 {0} 敏捷增加爪類武器 {1}% 物理傷害 -{1}% increased Damage per {0} Strength when in Main Hand,在主手,每 {0} 力量增加 {1}% 傷害 -{1}% increased Evasion Rating per {0} Dexterity Allocated in Radius,範圍內配置每 {0} 敏捷增加 {1}% 閃避值 -{1}% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius,範圍內已配置的天賦,每 {0} 點智慧增加 {1}% 護體持續時間 -{1}% increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds,若過去 {0} 秒內有召喚圖騰,增加 {1}% 全域暴擊率 -{1}% increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius,空手時範圍內每分配 {0} 敏捷增加 {1}% 近戰物理傷害 -{1}% increased Movement Speed for {0} seconds on Throwing a Trap,投擲陷阱後 {0} 秒內增加 {1}% 移動速度 -"{1}% increased Movement Speed per {0} Evasion Rating, up to {2}%",每 {0} 閃避值增加 {1}% 移動速度,至多 {2}% -{1}% increased Rarity of Items found per {0} Rampage Kills,每 {0} 暴怒擊殺增加 {1}% 物品稀有度 -{1}% reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius,範圍內每 {0} 敏捷減少冰緩和冰凍 {1}% 持續時間 -{1}% reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius,空手時範圍內每分配 {0} 敏捷減少 {1}% 近戰物理傷害 -/ {0} (damage rate modifier),/ {0} (傷害速率詞綴) -/ {0} (debuff expires slower/faster),/ {0} (減益效果時間 更快/更慢) -/ {0} (increased/reduced cooldown recovery),/ {0} (增加/減少 冷卻回復) -/ {0} (increased/reduced enemy stun recovery),/ {0} (增加/減少 敵人暈眩時間) -+ {0} to {1} (added damage),+ {0} 至 {1} (附加傷害) -+ {0} x {1} (chance from crits),+ {0} x {1} (暴擊機率) -+ {0} x {1} (damage from crits),+ {0} x {1} (來自暴擊傷害) -+ {0} x {1} (portion of damage from crits),+ {0} x {1} (來自暴擊傷害百分比) -+1 to maximum number of Raised Zombies per {0} Strength,每 {0} 點力量額外增加 1 個殭屍上限 -{0}},{0}} -{0}% chance to contain additional Black Scythe Artifacts}},{0}% 機率含有 1 個額外黑暗血鐮文物}} -{0}% chance to contain additional Breach Splinters}},{0}% 機率含有 1 個額外裂痕裂片}} -{0}% chance to contain additional Broken Circle Artifacts}},{0}% 機率含有 1 個額外破碎之環文物}} -{0}% chance to contain additional Currency Items}},{0}% 機率含有 1 個額外通貨}} -{0}% chance to contain additional Currency Shards}},{0}% 機率含有 1 個額外通貨碎片}} -{0}% chance to contain additional Legion Splinters}},{0}% 機率含有 1 個額外戰亂裂片}} -{0}% chance to contain additional Order Artifacts}},{0}% 機率含有 1 個額外秩序文物}} -{0}% chance to contain additional Simulacrum Splinters}},{0}% 機率含有 1 個額外幻像斷片}} -{0}% chance to contain additional Sun Artifacts}},{0}% 機率含有 1 個額外豔陽文物}} -{0}% chance to contain an additional Abyssal Jewel}},{0}% 機率含有 1 顆額外深淵珠寶}} -{0}% chance to contain an additional Catalyst}},{0}% 機率含有 1 個額外催化劑}} -{0}% chance to contain an additional Divination Card}},{0}% 機率含有 1 張額外命運卡}} -{0}% chance to contain an additional Enchanted Item}},{0}% 機率含有 1 個額外附魔物品}} -{0}% chance to contain an additional Essence}},{0}% 機率含有 1 個額外精髓}} -{0}% chance to contain an additional Fossil}},{0}% 機率含有 1 個額外化石}} -{0}% chance to contain an additional Fractured Item}},{0}% 機率含有 1 個額外破裂之物}} -{0}% chance to contain an additional Gem}},{0}% 機率含有 1 個額外寶石}} -{0}% chance to contain an additional Heist Contract}},{0}% 機率含有 1 個額外通貨碎片}} -{0}% chance to contain an additional Incubator}},{0}% 機率含有 1 個額外通貨碎片}} -{0}% chance to contain an additional Influenced Item}},{0}% 機率含有 1 個額外勢力之物}} -{0}% chance to contain an additional Map}},{0}% 機率含有 1 張額外地圖}} -{0}% chance to contain an additional Oil}},{0}% 機率含有 1 個額外油瓶}} -{0}% chance to contain an additional Rare Armour Item}},{0}% 機率含有 1 個額外稀有護甲}} -{0}% chance to contain an additional Rare Jewellery Item}},{0}% 機率含有 1 個額外稀有珠寶}} -{0}% chance to contain an additional Rare Weapon}},{0}% 機率含有 1 個額外稀有武器}} -{0}% chance to contain an additional Sacrifice Fragment}},{0}% 機率含有 1 個額外奉獻碎片}} -{0}% chance to contain an additional Scarab}},{0}% 機率含有 1 個額外聖甲蟲}} -{0}% chance to contain an additional Stacked Deck}},{0}% 機率含有 1 個額外堆疊的命運卡}} -{0}% chance to contain an additional Talisman}},{0}% 機率含有 1 個額外魔符}} -{0}% chance to contain an additional Unique Item}},{0}% 機率含有 1 個額外傳奇物品}} -{0}% chance to drop additional Black Scythe Artifacts}},{0}% 機率掉落 1 個額外黑暗血鐮文物}} -{0}% chance to drop additional Breach Splinters}},{0}% 機率掉落 1 個額外裂痕裂片}} -{0}% chance to drop additional Broken Circle Artifacts}},{0}% 機率掉落 1 個額外破碎之環文物}} -{0}% chance to drop additional Currency Items}},{0}% 機率掉落 1 個額外通貨}} -{0}% chance to drop additional Currency Shards}},{0}% 機率掉落 1 個額外通貨碎片}} -{0}% chance to drop additional Legion Splinters}},{0}% 機率掉落 1 個額外戰亂斷片}} -{0}% chance to drop additional Order Artifacts}},{0}% 機率掉落 1 個額外秩序文物}} -{0}% chance to drop additional Simulacrum Splinters}},{0}% 機率掉落 1 個額外幻象斷片}} -{0}% chance to drop additional Sun Artifacts}},{0}% 機率掉落 1 個額外豔陽文物}} -{0}% chance to drop an additional Abyssal Jewel}},{0}% 機率掉落 1 個額外深淵珠寶}} -{0}% chance to drop an additional Catalyst}},{0}% 機率掉落 1 個額外催化劑}} -{0}% chance to drop an additional Divination Card}},{0}% 機率掉落 1 張額外命運卡}} -{0}% chance to drop an additional Enchanted Item}},{0}% 機率掉落 1 個額外附魔之物}} -{0}% chance to drop an additional Essence}},{0}% 機率掉落 1 個額外精髓}} -{0}% chance to drop an additional Fossil}},{0}% 機率掉落 1 個額外化石}} -{0}% chance to drop an additional Fractured Item}},{0}% 機率掉落 1 個額外破裂之物}} -{0}% chance to drop an additional Gem}},{0}% 機率掉落 1 個額外寶石}} -{0}% chance to drop an additional Heist Contract}},{0}% 機率掉落 1 個額外劫盜契約書}} -{0}% chance to drop an additional Incubator}},{0}% 機率掉落 1 個額外培育器}} -{0}% chance to drop an additional Influenced Item}},{0}% 機率掉落 1 個額外勢力之物}} -{0}% chance to drop an additional Map}},{0}% 機率掉落 1 張額外地圖}} -{0}% chance to drop an additional Oil}},{0}% 機率掉落 1 個額外油瓶}} -{0}% chance to drop an additional Rare Armour Item}},{0}% 機率掉落 1 個額外稀有護甲}} -{0}% chance to drop an additional Rare Jewellery Item}},{0}% 機率掉落 1 個額外稀有珠寶}} -{0}% chance to drop an additional Rare Weapon}},{0}% 機率掉落 1 個額外稀有武器}} -{0}% chance to drop an additional Sacrifice Fragment}},{0}% 機率掉落 1 個額外奉獻碎片}} -{0}% chance to drop an additional Scarab}},{0}% 機率掉落 1 個額外聖甲蟲}} -{0}% chance to drop an additional Stacked Deck}},{0}% 機率掉落 1 個額外疊層的命運卡}} -{0}% chance to drop an additional Talisman}},{0}% 機率掉落 1 個額外魔符}} -{0}% chance to drop an additional Unique Item}},{0}% 機率掉落 1 個額外傳奇物品}} -{0}% chance to drop Corrupted Items}},{0}% 機率掉落 1 個額外已汙染物品}} -{0}% increased Experience}},{0}% 經驗值}} -{0}% increased Pack size}},{0}% 怪物群大小}} -{0}% increased Quantity of Artifacts dropped by Monsters}},{0}% 怪物掉落文物的數量}} -{0}% increased Quantity of Artifacts found in Excavated Chests}},{0}% 發掘保險箱的文物數量}} -{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters}},{0}% 魔符怪物掉落探險日誌的數量}} -{0}% increased Quantity of Expedition Logbooks found in Excavated Chests}},{0}% 發掘保險箱的探險日誌數量}} -{0}% increased Quantity of Items Dropped by Monsters}},{0}% 怪物掉落物品的數量}} -{0}% increased Quantity of Items Found in Excavated Chests}},{0}% 發掘保險箱的物品數量}} -{0}% increased Rarity of Items Dropped by Monsters}},{0}% 怪物掉落物品的稀有度}} -{0}% increased Rarity of Items Found in Excavated Chests}},{0}% 發掘保險箱的物品品質}} -{0}% reduced Experience}},{0}% 經驗值}} -{0}% reduced Pack size}},{0}% 怪物群大小}} -{0}% reduced Quantity of Artifacts dropped by Monsters}},{0}% 怪物掉落文物的數量}} -{0}% reduced Quantity of Artifacts found in Excavated Chests}},{0}% 發掘保險箱的文物數}} -{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters}},{0}% 魔符怪物掉落探險日誌的數量}} -{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests}},{0}% 發掘保險箱的探險日誌數量}} -{0}% reduced Quantity of Items Dropped by Monsters}},{0}% 怪物掉落物品的數量}} -{0}% reduced Quantity of Items Found in Excavated Chests}},{0}% 發掘保險箱的物品數量}} -{0}% reduced Rarity of Items Dropped by Monsters}},{0}% 怪物掉落物品的稀有度}} -{0}% reduced Rarity of Items Found in Excavated Chests}},{0}% 發掘保險箱的物品品質}} -{0}},{0}} -A Rune is Improved for each {0} Mana Spent,每消耗 {0} 魔力優化 1 個符文 -Abyssal {0},深淵 {0} -Abysses in Area have {0}% increased chance to lead to an Abyssal Depths,區域中的深淵增加 {0}% 機率引導至絕望深淵 -Abysses in Area have {0}% reduced chance to lead to an Abyssal Depths,區域中的深淵減少 {0}% 機率引導至絕望深淵 -Abysses in Area spawn {0}% increased Monsters,區域中的深淵增加 {0}% 怪物生成 -Abysses in Area spawn {0}% reduced Monsters,區域中的深淵減少 {0}% 怪物生成 -Act {0}{1}%),第 {0} 章 {1}%) -Act: {0},章節: {0} -Action Speed cannot be modified to below {0}% base value,行動速度無法被調整至低於 {0}% 基礎值 -Activates every {0} second while Attached,附著時每 {0} 秒發動一次 -Activates every {0} seconds while Attached,附著時每 {0} 秒發動一次 -Active Skill {0},主動技能 {0} -Active Skill {0} Main Minion Skill:,召喚物主技能(主動技能 {0}): -Added Chaos Damage equal to {0}% of Flask's Recovery Amount if Charges were consumed,若充能被消耗,造成等同 {0}% 藥劑回復總量的附加混沌傷害 -Added Small Passive Skills grant: {0} increased Area of Effect,增加的小天賦還獲得:效果區域擴大 {0} -Added Small Passive Skills grant: {0} increased Area of Effect of Aura Skills,增加的小天賦還獲得:光環技能的效果區域擴大 {0} -Added Small Passive Skills grant: {0} increased Area of Effect of Hex Skills,增加的小天賦還獲得:魔蠱技能的效果區域擴大 {0} -Added Small Passive Skills grant: {0} increased Attack and Cast Speed while affected by a Herald,增加的小天賦還獲得:受捷影響時,攻擊和施放速度加快 {0} -Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Chaos Skills,增加的小天賦還獲得:混沌技能的攻擊和施放速度加快 {0} -Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Cold Skills,增加的小天賦還獲得:冰冷技能的攻擊和施放速度加快 {0} -Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Elemental Skills,增加的小天賦還獲得:元素技能的攻擊和施放速度加快 {0} -Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Fire Skills,增加的小天賦還獲得:火焰技能的攻擊和施放速度加快 {0} -Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Lightning Skills,增加的小天賦還獲得:閃電技能的攻擊和施放速度加快 {0} -Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Physical Skills,增加的小天賦還獲得:物理技能的攻擊和施放速度加快 {0} -Added Small Passive Skills grant: {0} increased Attack Speed,增加的小天賦還獲得:攻擊速度加快 {0} -Added Small Passive Skills grant: {0} increased Brand Attachment range,增加的小天賦還獲得:烙印附著範圍擴大 {0} -Added Small Passive Skills grant: {0} increased Cast Speed,增加的小天賦還獲得:施放速度加快 {0} -Added Small Passive Skills grant: {0} increased Damage,增加的小天賦還獲得:傷害增加 {0} -Added Small Passive Skills grant: {0} increased Damage over Time,增加的小天賦還獲得:持續傷害增加 {0} -Added Small Passive Skills grant: {0} increased Duration of Elemental Ailments on Enemies,增加的小天賦還獲得:敵人身上的元素異常狀態持續時間延長 {0} -Added Small Passive Skills grant: {0} increased Flask Charges gained,增加的小天賦還獲得:藥劑使用次數增加 {0} -Added Small Passive Skills grant: {0} increased Mana Regeneration Rate,增加的小天賦還獲得:魔力回復速度加快 {0} -Added Small Passive Skills grant: {0} increased Projectile Speed,增加的小天賦還獲得:投射物速度加快 {0} -Added Small Passive Skills grant: {0} increased Totem Placement speed,增加的小天賦還獲得:圖騰放置速度加快 {0} -Added Small Passive Skills grant: {0} increased Trap and Mine Throwing Speed,增加的小天賦還獲得:陷阱和地雷投擲速度加快 {0} -Added Small Passive Skills grant: {0} increased Warcry Duration,增加的小天賦還獲得:戰吼持續時間延長 {0} -Added Small Passive Skills grant: {0} to All Attributes,附加的小型天賦給予:{0} 全能力 -Added Small Passive Skills grant: {0} to Armour,附加的小型天賦給予:{0} 護甲 -Added Small Passive Skills grant: {0} to Chaos Resistance,增加的小天賦還獲得:{0} 混沌抗性 -Added Small Passive Skills grant: {0} to Cold Resistance,增加的小天賦還獲得:{0} 冰冷抗性 -Added Small Passive Skills grant: {0} to Critical Strike Multiplier,增加的小天賦還獲得:{0} 暴擊傷害加成 -Added Small Passive Skills grant: {0} to Dexterity,附加的小天賦給予:{0} 敏捷 -Added Small Passive Skills grant: {0} to Elemental Resistance,增加的小天賦還獲得:{0} 元素抗性 -Added Small Passive Skills grant: {0} to Evasion,附加的小天賦給予:{0} 閃避 -Added Small Passive Skills grant: {0} to Fire Resistance,增加的小天賦還獲得:{0} 火焰抗性 -Added Small Passive Skills grant: {0} to Intelligence,附加的小天賦給予:{0} 智慧 -Added Small Passive Skills grant: {0} to Lightning Resistance,增加的小天賦還獲得:{0} 閃電抗性 -Added Small Passive Skills grant: {0} to Maximum Energy Shield,附加的小天賦給予:{0} 最大能量護盾 -Added Small Passive Skills grant: {0} to Maximum Life,附加的小天賦給予:{0} 最大生命 -Added Small Passive Skills grant: {0} to Maximum Mana,附加的小天賦給予:{0} 最大魔力 -Added Small Passive Skills grant: {0} to Strength,附加的小天賦給予:{0} 力量 -Added Small Passive Skills grant: {0}% increased Area of Effect,附加的小型天賦給予:增加 {0}% 範圍效果 -Added Small Passive Skills grant: {0}% increased Area of Effect of Aura Skills,附加的小型天賦給予:增加 {0}% 光環技能的範圍效果 -Added Small Passive Skills grant: {0}% increased Area of Effect of Curse Skills,增加的小天賦還獲得:詛咒技能的範圍效果擴大 {0}% -Added Small Passive Skills grant: {0}% increased Area of Effect of Hex Skills,附加的小天賦給予:增加 {0}% 咒術技能範圍效果 -Added Small Passive Skills grant: {0}% increased Attack and Cast Speed while affected by a Herald,附加的小型天賦給予:被捷光環影響時增加 {0}% 攻擊和施放速度 -Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Chaos Skills,附加的小型天賦給予:混沌技能增加 {0}% 攻擊和施放速度 -Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Cold Skills,附加的小型天賦給予:冰冷技能增加 {0}% 攻擊和施放速度 -Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Elemental Skills,附加的小型天賦給予:元素技能增加 {0}% 攻擊和施放速度 -Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Fire Skills,附加的小型天賦給予:火焰技能增加 {0}% 攻擊和施放速度 -Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Lightning Skills,附加的小型天賦給予:閃電技能增加 {0}% 攻擊和施放速度 -Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Physical Skills,附加的小型天賦給予:物理技能增加 {0}% 攻擊和施放速度 -Added Small Passive Skills grant: {0}% increased Attack Speed,附加的小型天賦給予:增加 {0}% 攻擊速度 -Added Small Passive Skills grant: {0}% increased Brand Attachment range,附加的小天賦給予:增加 {0}% 烙印附著距離 -Added Small Passive Skills grant: {0}% increased Cast Speed,附加的小型天賦給予:增加 {0}% 施放速度 -Added Small Passive Skills grant: {0}% increased Damage,附加的小天賦給予:增加 {0}% 傷害 -Added Small Passive Skills grant: {0}% increased Damage over Time,附加的小天賦給予:增加 {0}% 持續傷害 -Added Small Passive Skills grant: {0}% increased Duration of Elemental Ailments on Enemies,附加的小型天賦給予:增加 {0}% 敵人身上元素異常狀態持續時間 -Added Small Passive Skills grant: {0}% increased Flask Charges gained,附加的小天賦給予:增加 {0}% 獲得藥劑充能 -Added Small Passive Skills grant: {0}% increased Mana Regeneration Rate,附加的小天賦給予:增加 {0}% 魔力回復速度 -Added Small Passive Skills grant: {0}% increased Projectile Speed,附加的小型天賦給予:增加 {0}% 投射物速度 -Added Small Passive Skills grant: {0}% increased Totem Placement speed,附加的小天賦給予:增加 {0}% 圖騰放置速度 -Added Small Passive Skills grant: {0}% increased Trap and Mine Throwing Speed,附加的小天賦給予:增加 {0}% 陷阱和地雷投擲速度 -Added Small Passive Skills grant: {0}% increased Warcry Duration,附加的小天賦給予:增加 {0}% 戰吼持續時間 -Added Small Passive Skills grant: {0}% to Chaos Resistance,附加的小天賦給予:{0}% 混沌抗性 -Added Small Passive Skills grant: {0}% to Cold Resistance,附加的小天賦給予:{0}% 冰冷抗性 -Added Small Passive Skills grant: {0}% to Critical Strike Multiplier,附加的小型天賦給予:{0}% 暴擊加成 -Added Small Passive Skills grant: {0}% to Elemental Resistance,附加的小天賦給予:{0}% 元素抗性 -Added Small Passive Skills grant: {0}% to Fire Resistance,附加的小天賦給予:{0}% 火焰抗性 -Added Small Passive Skills grant: {0}% to Lightning Resistance,附加的小天賦給予:{0}% 閃電抗性 -Added Small Passive Skills grant: Channelling Skills have {0} increased Attack and Cast Speed,增加的小天賦還獲得:吟導技能的攻擊和施放速度加快 {0} -Added Small Passive Skills grant: Channelling Skills have {0}% increased Attack and Cast Speed,附加的小型天賦給予:引導施放技能增加 {0}% 攻擊和施放速度 -Added Small Passive Skills grant: Minions have {0} increased Attack and Cast Speed,增加的小天賦還獲得:召喚生物的攻擊和施放速度加快 {0} -Added Small Passive Skills grant: Minions have {0} increased Attack and Cast Speed while you are affected by a Herald,增加的小天賦還獲得:你受捷影響時,召喚生物的攻擊和施放速度加快 {0} -Added Small Passive Skills grant: Minions have {0}% increased Attack and Cast Speed,附加的小天賦給予:召喚物增加 {0}% 攻擊和施放速度 -Added Small Passive Skills grant: Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald,附加的小天賦給予:你被捷光環影響時,召喚物增加 {0}% 攻擊和施放速度 -Added Small Passive Skills grant: Minions Regenerate {0} of Life per Second,增加的小天賦還獲得:召喚生物每秒回復 {0} 生命 -Added Small Passive Skills grant: Minions Regenerate {0}% of Life per Second,附加的小天賦給予:召喚物每秒回復 {0}% 生命 -Added Small Passive Skills grant: Regenerate {0} of Life per Second,增加的小天賦還獲得:每秒回復 {0} 生命 -Added Small Passive Skills grant: Regenerate {0}% of Life per Second,附加的小天賦給予:每秒回復 {0}% 生命 -Added Small Passive Skills have {0} increased Effect,增加的小天賦效果增加 {0} -Added Small Passive Skills have {0}% increased Effect,附加的小天賦增加 {0}% 效果 -Additional {0} Mana drained per second while moving,移動時額外損失 {0} 魔力 -Additional {0} seconds Base Duration per extra corpse Consumed,每具額外吞噬的屍體增加 {0} 秒基礎持續時間 -Additional Debuff stages add {0} of Damage,為目標額外附加一層減益效果,其傷害增加 {0} -Additional Debuff stages add {0}% of Damage,負面層數每層將增加 {0}% 傷害 -Adds {0} - {1} Physical Damage to Attacks while you have a Bestial Minion,當你擁有獸化的召喚生物時,攻擊附加 {0} - {1} 基礎物理傷害 -Adds {0} Chaos Damage to Attacks while you have a Bestial Minion,當你擁有獸化的召喚生物時,攻擊時附加 {0} - {1} 基礎混沌傷害 -Adds {0} Jewel Socket Passive Skill,附加 {0} 個珠寶插槽天賦 -Adds {0} Jewel Socket Passive Skills,附加 {0} 個珠寶插槽天賦 -Adds {0} maximum Cold Damage to Spells per Power Charge,每顆暴擊球為法術附加 {0} 最大冰冷傷害 -Adds {0} maximum Lightning Damage per {1} Intelligence,每 {1} 點智慧附加 {0} 最大閃電傷害 -Adds {0} maximum Lightning Damage to Attacks per {1} Dexterity Allocated in Radius,範圍內每配置 {1} 點敏捷,攻擊附加 {0} 點最大閃電傷害 -Adds {0} minimum Cold Damage to Spells per Power Charge,每顆暴擊球為法術附加 {0} 最小冰冷傷害 -Adds {0} Passive Skill,附加 {0} 個天賦 -Adds {0} Passive Skills,附加 {0} 個天賦 -Adds {0} Physical Damage to Attacks while you have a Bestial Minion,當你擁有獸化的召喚生物時,攻擊附加 {0} - {1} 基礎物理傷害 -Adds {0} seconds to monster response time,附加 {0} 秒怪物反應時間 -Adds {0} Small Passive Skill which grants nothing,{0} 個附加的小天賦沒有效果 -Adds {0} Small Passive Skills which grant nothing,{0} 個附加的小天賦沒有效果 -Adds {0} to {1} Attack Physical Damage to Melee Skills per {2} Dexterity while you are Unencumbered,當你無所拘束時,每 {2} 點敏捷附加 {0} 至 {1} 攻擊物理傷害 -Adds {0} to {1} Chaos Damage,附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage for each Spider's Web on the Enemy,敵人身上每個蛛網附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage if you've dealt a Critical Strike Recently,若你近期造成暴擊,附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage if you've taken a Critical Strike Recently,近期內你若有受到暴擊,短時間内附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage in Off Hand,副手附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage to Attacks,攻擊附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage to Attacks per {2} Strength,每 {2} 點力量使攻擊附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage to Hits against Cursed Enemies,對被詛咒的敵人擊中附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage to Spells,法術附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect,在任何藥劑效果持續時間內,法術和攻擊附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage to Spells and Attacks per {2} Strength,每 {2} 點力量使法術和攻擊附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage to Spells while Dual Wielding,雙持武器時法術附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage to Spells while holding a Shield,持盾時法術附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Chaos Damage to Spells while wielding a Two Handed Weapon,持雙手武器時法術附加 {0} 至 {1} 混沌傷害 -Adds {0} to {1} Cold Damage,附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage against Chilled Enemies,對冰緩敵人附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage against Chilled or Frozen Enemies,對冰緩或冰凍的敵人附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage if you've been Hit Recently,近期內你若有被擊中則附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage if you've dealt a Critical Strike Recently,若你近期有造成暴擊,附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage in Off Hand,副手附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Attacks,攻擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Attacks per {2} Dexterity,每 {2} 點敏捷攻擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Attacks with this Weapon per {2} Dexterity,每 {2} 點敏捷,使用此武器攻擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Axe Attacks,斧攻擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Bow Attacks,弓攻擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Claw Attacks,爪攻擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Counterattacks,反擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Dagger Attacks,匕首攻擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Mace and Sceptre Attacks,鎚和短杖攻擊附加 {0} - {1} 基礎冰冷傷害 -Adds {0} to {1} Cold Damage to Mace or Sceptre Attacks,錘和權杖攻擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Spells,法術附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Spells and Attacks,附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Spells per Power Charge,每顆暴擊球為法術附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Spells while Dual Wielding,雙持武器時法術附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Spells while holding a Shield,持盾時法術附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Spells while no Life is Reserved,當沒有生命保留時法術附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Spells while wielding a Two Handed Weapon,持雙手武器時法術附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Staff Attacks,長杖攻擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Sword Attacks,劍攻擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage to Wand Attacks,法杖攻擊附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage while affected by Hatred,被憎恨影響時附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Cold Damage while you have Avian's Might,當你有飛羽意志附加 {0} 至 {1} 冰冷傷害 -Adds {0} to {1} Fire Attack Damage per Buff on you,你身上的每個增益效果為你的攻擊附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage,附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage against Ignited Enemies,對點燃的敵人附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage if you've Blocked Recently,若你近期有格擋,短時間內附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage if you've dealt a Critical Strike Recently,若你近期有造成暴擊,附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage if you've Killed Recently,若你近期內有擊敗敵人,則附加 {0} - {1} 基礎火焰傷害 -Adds {0} to {1} Fire Damage in Main Hand,主手附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage per Buff on you,你身上的每個增益效果為你的攻擊及法術附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Attacks,攻擊附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Attacks against Ignited Enemies,對點燃敵人攻擊時附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Attacks per {2} Strength,每 {2} 點力量攻擊附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Attacks with this Weapon per {2} Strength,使用此武器攻擊,每 {2} 點力量附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Axe Attacks,斧攻擊附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Bow Attacks,弓攻擊附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Claw Attacks,爪攻擊附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Dagger Attacks,匕首攻擊附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Hits with this Weapon against Blinded Enemies,用此武器擊中被致盲的敵人附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Mace and Sceptre Attacks,鎚和短杖攻擊附加 {0} - {1} 基礎火焰傷害 -Adds {0} to {1} Fire Damage to Mace or Sceptre Attacks,錘和權杖攻擊附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Spells,法術附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Spells and Attacks,攻擊和法術附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Spells while Dual Wielding,雙持武器時法術附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Spells while holding a Shield,持盾時法術附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Spells while no Life is Reserved,當沒有生命保留時法術附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Spells while wielding a Two Handed Weapon,持雙手武器時法術附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Staff Attacks,長杖攻擊附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Sword Attacks,劍攻擊附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Damage to Wand Attacks,法杖攻擊附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Fire Spell Damage per Buff on you,你身上的每個增益效果為你的法術附加 {0} 至 {1} 火焰傷害 -Adds {0} to {1} Lightning Damage,附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage against Shocked Enemies,對感電的敵人附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed Recently,近期內每擊殺一個感電怪物獲得 {0} 至 {1} 附加閃電傷害 -Adds {0} to {1} Lightning Damage if you haven't Killed Recently,近期內你若沒有擊殺則附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage if you've dealt a Critical Strike Recently,若你近期有造成暴擊,附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Attacks,攻擊附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Attacks during Flask effect,藥劑效果期間攻擊附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Attacks per {2} Intelligence,每 {2} 點智慧攻擊附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Attacks with this Weapon per {2} Intelligence,使用此武器攻擊,每 {2} 點智慧附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Axe Attacks,斧攻擊附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Bow Attacks,弓攻擊附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Claw Attacks,爪攻擊附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Dagger Attacks,匕首攻擊附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Hits against Ignited Enemies,對點燃的敵人攻擊時附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Mace and Sceptre Attacks,鎚和短杖攻擊附加 {0} - {1} 基礎閃電傷害 -Adds {0} to {1} Lightning Damage to Mace or Sceptre Attacks,錘和權杖攻擊附加 {0} 至 {1} 閃電攻擊 -Adds {0} to {1} Lightning Damage to Spells,法術附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Spells and Attacks,附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Spells during Flask effect,藥劑效果期間法術附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Spells per Power Charge,每顆暴擊球使法術附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Spells while Dual Wielding,雙持武器時法術附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Spells while holding a Shield,持盾時法術附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Spells while no Life is Reserved,當沒有生命保留時法術附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Spells while Unarmed,空手時法術附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Spells while wielding a Two Handed Weapon,持雙手武器時法術附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Staff Attacks,長杖攻擊附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Sword Attacks,劍攻擊附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Unarmed Attacks,空手攻擊附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage to Unarmed Melee Hits,附加 {0} 至 {1} 閃電傷害至空手近戰擊中 -Adds {0} to {1} Lightning Damage to Wand Attacks,法杖攻擊附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Lightning Damage while you have Avian's Might,當你有飛羽意志附加 {0} 至 {1} 閃電傷害 -Adds {0} to {1} Physical Damage,附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage against Bleeding Enemies,對流血的敵人附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage against Poisoned Enemies,對中毒的敵人附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage for each Impale on Enemy,敵人身上每個穿刺附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage if you've dealt a Critical Strike Recently,若你近期有造成暴擊,附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage per Endurance Charge,每顆耐力球附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Attacks,攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Attacks against Frozen Enemies,對冰凍敵人攻擊時附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Attacks and Spells per Siphoning Charge,每顆虹吸能量球使攻擊和法術附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Attacks if you've,近期內若造成暴擊 -Adds {0} to {1} Physical Damage to Attacks if you've,近期內若造成暴擊 -Adds {0} to {1} Physical Damage to Attacks if you've dealt a Critical Strike Recently,近期內若造成暴擊則給攻擊附加 {0} - {1} 物理傷害 -Adds {0} to {1} Physical Damage to Attacks per {2} Dexterity,每 {2} 點敏捷為攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Attacks per {2} Strength,每 {2} 點力量附加 {0} 至 {1} 物理傷害至攻擊 -Adds {0} to {1} Physical Damage to Attacks per Level,每個等級為你的攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Attacks while holding a Shield,持盾時攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Attacks with this Weapon per {2} Player Levels,使用此武器攻擊玩家每 {2} 等級附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Attacks with Weapons,使用武器攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Axe Attacks,斧攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Bow Attacks,弓攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Claw Attacks,爪攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Counterattacks,反擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Dagger Attacks,匕首攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Hits against Cursed Enemies,對被詛咒敵人的擊中附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Mace and Sceptre Attacks,鎚和短杖攻擊附加 {0} - {1} 基礎物理傷害 -Adds {0} to {1} Physical Damage to Mace or Sceptre Attacks,錘和權杖攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Spells,法術附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Spells while Dual Wielding,雙持武器時法術附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Spells while holding a Shield,持盾時法術附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Spells while wielding a Two Handed Weapon,持雙手武器時法術附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Staff Attacks,長杖攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Sword Attacks,劍攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Unarmed Attacks,未裝備武器時攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to {1} Physical Damage to Wand Attacks,法杖攻擊附加 {0} 至 {1} 物理傷害 -Adds {0} to Maximum Life per {1} Intelligence Allocated in Radius,範圍內每配置 {1} 點智慧,最大生命增加 {0} 點 -Adds {0}{1} Chaos Damage to Attacks while you have a Bestial Minion,當你有凶猛的召喚物,攻擊時附加 {0} 至 {1} 混沌傷害 -Adds {0}{1} Physical Damage to Attacks while you have a Bestial Minion,當你有凶猛的召喚物,攻擊時附加 {0} 至 {1} 物理傷害 -Adds {1} maximum Lightning Damage to Attacks per {0} Dexterity Allocated in Radius,範圍內配置每 {0} 敏捷,攻擊附加 {1} 最大閃電傷害 -Adds {1} to Maximum Life per {0} Intelligence Allocated in Radius,範圍內每配置 {0} 智慧增加 {1} 最大生命 -Aegis can take {0} Cold Damage,聖盾可以承受 {0} 冰冷傷害 -Aegis can take {0} Elemental Damage,聖盾可以承受 {0} 元素傷害 -Aegis can take {0} Fire Damage,聖盾可以承受 {0} 火焰傷害 -Aegis can take {0} Lightning Damage,聖盾可以承受 {0} 閃電傷害 -Affected Minions have {0} increased Attack Speed,召喚生物受影響時,它們的攻擊速度加快 {0} -Affected Minions have {0} increased Cast Speed,召喚生物受影響時,它們的施放速度加快 {0} -Affected Minions have {0} increased Movement Speed,召喚生物受影響時,它們的移動速度加快 {0} -Affected Minions have {0} reduced Attack Speed,召喚生物受影響時,它們的攻擊速度減慢 {0} -Affected Minions have {0} reduced Cast Speed,召喚生物受影響時,它們的施放速度減慢 {0} -Affected Minions have {0} reduced Movement Speed,召喚生物受影響時,它們的移動速度減慢 {0} -Affected Minions have {0}% increased Attack Speed,被影響的召喚物增加 {0}% 攻擊速度 -Affected Minions have {0}% increased Cast Speed,被影響的召喚物增加 {0}% 施放速度 -Affected Minions have {0}% increased Movement Speed,被影響的召喚物增加 {0}% 移動速度 -Affected Minions have {0}% reduced Attack Speed,被影響的召喚物減少 {0}% 攻擊速度 -Affected Minions have {0}% reduced Cast Speed,被影響的召喚物減少 {0}% 施放速度 -Affected Minions have {0}% reduced Movement Speed,被影響的召喚物減少 {0}% 移動速度 -Aftershock deals {0} less Damage with Hits and Ailments,【餘震】造成的擊中和異常狀態更少 {0} -Aftershock deals {0} more Damage with Hits and Ailments,【餘震】造成的擊中和異常狀態總傷害更多 {0} -Aftershock deals {0} to {1} Added Attack Physical Damage,餘震附加 {0} 至 {1} 攻擊物理傷害 -Aftershock deals {0}% less Damage with Hits and Ailments,餘震造成 {0}% 更少擊中和異常狀態傷害 -Aftershock deals {0}% more Damage with Hits and Ailments,餘震造成 {0}% 更多擊中和異常狀態傷害 -Agony Crawler deals {0} increased Damage,【苦痛爬行者】的傷害增加 {0} -Agony Crawler deals {0} increased Physical Damage per Virulence you have,每有一層【毒力】,【苦痛爬行者】的物理傷害便增加 {0} -Agony Crawler deals {0} reduced Damage,【苦痛爬行者】的傷害減少 {0} -Agony Crawler deals {0} reduced Physical Damage per Virulence you have,每有一層【毒力】,【苦痛爬行者】的物理傷害便減少 {0} -Agony Crawler deals {0}% increased Damage,苦痛毒蛛蠍增加 {0}% 傷害 -Agony Crawler deals {0}% increased Physical Damage per Virulence you have,你身上的每層毒性,增加 {0}% 苦痛毒蛛蠍的物理傷害 -Agony Crawler deals {0}% reduced Damage,苦痛毒蛛蠍減少 {0}% 傷害 -Agony Crawler deals {0}% reduced Physical Damage per Virulence you have,你身上的每層毒性,減少 {0}% 苦痛毒蛛蠍的物理傷害 -Agony Crawler has {0} chance to inflict Withered for {1} seconds on Hit,苦痛爬行者擊中時有 {0} 的機率施加 {1} 秒枯萎 -Agony Crawler has {0} increased Attack Speed per Virulence you have,每有一層【毒力】,【苦痛爬行者】的攻擊速度便增加 {0} -Agony Crawler has {0} reduced Attack Speed per Virulence you have,每有一層【毒力】,【苦痛爬行者】的攻擊速度便減少 {0} -Agony Crawler has {0} to {1} Added Physical Damage per Virulence you have,你身上每層毒性使苦痛潛伏者附加 {0} 至 {1} 物理傷害 -Agony Crawler has {0}% chance to inflict Withered for {1} seconds on Hit,苦痛毒蛛蠍擊中時有 {0}% 機率造成凋零 {1} 秒 -Agony Crawler has {0}% increased Attack Speed per Virulence you have,你身上每層毒性增加苦痛潛伏者 {0}% 攻擊速度 -Agony Crawler has {0}% reduced Attack Speed per Virulence you have,你身上每層毒性減少苦痛潛伏者 {0}% 攻擊速度 -Agony Crawler inflicts Withered for {0} seconds on Hit,苦痛毒蛛蠍擊中時造成凋零 {0} 秒 -Ailment Modifiers have {0} increased Effect,異常狀態詞綴的效果增加 {0} -Ailment Modifiers have {0} reduced Effect,異常狀態詞綴的效果減少 {0} -Ailment Modifiers have {0}% increased Effect,異常狀態詞綴增加 {0}% 效果 -Ailment Modifiers have {0}% reduced Effect,異常狀態詞綴減少 {0}% 效果 -Ailments inflicted on Cursed Enemies deal Damage {0} Faster,對被詛咒的敵人施加的異常狀態傷害生效速度加快 {0} -Ailments inflicted on Cursed Enemies deal Damage {0}% Faster,異常狀態在被詛咒敵人身上比平常快 {0}% 造成傷害 -Alert Level increases by {0}% per second,警戒等級每秒增加 {0}% -Alert Level reduces by {0}% per second,警戒等級每秒減少 {0}% -All Towers in range of your Empowering Towers have {0} chance to deal Double Damage,你的賦能之塔範圍內所有防禦塔有 {0} 的機率造成雙倍傷害 -All Towers in range of your Empowering Towers have {0}% chance to deal Double Damage,在你賦予塔範圍內的所有防守塔,有 {0}% 機率造成 2 倍傷害 -Allocates {0},配置 {0} -Also fires Projectiles from up to {0} point on each side of you,同時從你兩側至多 {0} 個點發射投射物 -Also fires Projectiles from up to {0} points on each side of you,同時從你兩側至多 {0} 個點發射投射物 -also grant Chance to Block Attack Damage at {0} of its value,也會以 {0} 的比例增加攻擊傷害格擋機率 -also grant Chance to Block Attack Damage at {0}% of its value,同時會獲得 {0}% 等同於其數值的攻擊傷害格擋率 -also grant Chance to Block Spell Damage at {0} of its value,也會以 {0} 的比例增加法術傷害格擋機率 -also grant Chance to Block Spell Damage at {0}% of its value,同時會獲得 {0}% 等同於其數值的法術傷害格擋率 -also grant Chance to Dodge Attack Hits at {0}% of its value,同時獲得等同 {0}% 其數值的躲避攻擊機率 -also grant Chance to Suppress Spell Damage at {0}% of its value,同時以 {0}% 它們的值給予壓抑法術傷害率 -Ancestor Totems have {0} increased Activation range,先祖圖騰使啟動射程增加 {0} -Ancestor Totems have {0} reduced Activation range,先祖圖騰使啟動射程減少 {0} -Ancestor Totems have {0}% increased Activation range,先祖圖騰增加 {0}% 啟動距離 -Ancestor Totems have {0}% reduced Activation range,先祖圖騰減少 {0}% 啟動距離 -Ancestral Blademaster Totem grants {0} of Physical Damage as Extra Fire Damage while Active,先祖大劍師圖騰生效時,給予你等同 {0} 物理傷害的額外火焰傷害 -Ancestral Blademaster Totem grants {0}% of Physical Damage as Extra Fire Damage while Active,先祖大劍師圖騰作用時給予你等同 {0}% 物理傷害的額外火焰傷害 -Ancestral Cry has a minimum of {0} Power,先祖戰吼有最小 {0} 強度 -Ancestral Protector Totem deals {0} increased Damage,先祖衛士圖騰造成的傷害增加 {0} -Ancestral Protector Totem deals {0} reduced Damage,先祖衛士圖騰造成的傷害減少 {0} -Ancestral Protector Totem deals {0}% increased Damage,增加 {0}% 先祖衛士圖騰造成的傷害 -Ancestral Protector Totem deals {0}% reduced Damage,減少 {0}% 先祖衛士圖騰造成的傷害 -Ancestral Protector Totem grants {0} increased Attack Speed while Active,當先祖衛士圖騰存在時,攻擊速度增加 {0} -Ancestral Protector Totem grants {0} reduced Attack Speed while Active,當先祖衛士圖騰存在時,攻擊速度減少 {0} -Ancestral Protector Totem grants {0}% increased Attack Speed while Active,先祖衛士圖騰作用時給增加你 {0}% 攻擊速度 -Ancestral Protector Totem grants {0}% reduced Attack Speed while Active,先祖衛士圖騰作用時給減少你 {0}% 攻擊速度 -Ancestral Protector Totems gain {0} to all Elemental Resistances,【先祖衛士圖騰】獲得 {0} 元素抗性 -Ancestral Protector Totems gain {0}% to all Elemental Resistances,先祖衛士圖騰獲得 {0}% 全部元素抗性 -Ancestral Warchief Totem grants {0} increased Melee Damage while Active,先祖戰士長圖騰生效時,你的近戰傷害增加 {0} -Ancestral Warchief Totem grants {0} reduced Melee Damage while Active,先祖戰士長圖騰生效時,你的近戰傷害減少 {0} -Ancestral Warchief Totem grants {0}% increased Melee Damage while Active,先祖戰士長圖騰作用時增加你 {0}% 近戰傷害 -Ancestral Warchief Totem grants {0}% reduced Melee Damage while Active,先祖戰士長圖騰作用時減少你 {0}% 近戰傷害 -Ancestrally Boosted Slams deal {0} less Damage with Ailments,先祖加持的猛擊異常狀態的總傷害更少 {0} -Ancestrally Boosted Slams deal {0} less Damage with Hits,先祖加持的猛擊擊中的總傷害更少 {0} -Ancestrally Boosted Slams deal {0} more Damage with Ailments,先祖加持的猛擊異常狀態的總傷害更多 {0} -Ancestrally Boosted Slams deal {0} more Damage with Hits,先祖加持的猛擊擊中的總傷害更多 {0} -Ancestrally Boosted Slams deal {0}% less Damage with Ailments,先祖加持的重擊造成 {0}% 更少異常狀態傷害 -Ancestrally Boosted Slams deal {0}% less Damage with Hits,先祖加持的重擊造成 {0}% 更少擊中傷害 -Ancestrally Boosted Slams deal {0}% more Damage with Ailments,先祖加持的重擊造成 {0}% 更多異常狀態傷害 -Ancestrally Boosted Slams deal {0}% more Damage with Hits,先祖加持的重擊造成 {0}% 更多擊中傷害 -Ancestrally Boosted Slams have {0} increased Area of Effect,先祖加持的猛擊效果區域擴大 {0} -Ancestrally Boosted Slams have {0} increased Enemy Stun Threshold,先祖加持的猛擊使敵人暈眩門檻增加 {0} -Ancestrally Boosted Slams have {0} reduced Area of Effect,先祖加持的猛擊效果區域縮小 {0} -Ancestrally Boosted Slams have {0} reduced Enemy Stun Threshold,先祖加持的猛擊使敵人暈眩門檻減少 {0} -Ancestrally Boosted Slams have {0}% increased Area of Effect,先祖加持的重擊增加 {0}% 範圍效果 -Ancestrally Boosted Slams have {0}% increased Enemy Stun Threshold,先祖加持的重擊增加 {0}% 敵人暈眩門檻 -Ancestrally Boosted Slams have {0}% reduced Area of Effect,先祖加持的重擊減少 {0}% 範圍效果 -Ancestrally Boosted Slams have {0}% reduced Enemy Stun Threshold,先祖加持的重擊減少 {0}% 敵人暈眩門檻 -and nearby Allies have {0}% Chance to Block Attack Damage,附近友方 {0}% 攻擊傷害格擋率 -and nearby Allies have {0}% Chance to Block Spell Damage,附近友方 {0}% 法術傷害格擋率 -and nearby Allies Regenerate {0} Life per second,擊殺中毒的敵人時,附近友方每秒回復 {0} 生命 -Anger has {0} increased Aura Effect,憤怒光環的效果增加 {0} -Anger has {0} increased Mana Reservation,【憤怒】的魔力保留增加 {0} -Anger has {0} reduced Aura Effect,憤怒光環的效果減少 {0} -Anger has {0} reduced Mana Reservation,【憤怒】的魔力保留減少 {0} -Anger has {0}% increased Aura Effect,憤怒增加 {0}% 光環效果 -Anger has {0}% increased Mana Reservation,憤怒增加 {0}% 魔力保留 -Anger has {0}% increased Mana Reservation Efficiency,憤怒增加 {0}% 魔力保留效用 -Anger has {0}% increased Reservation,憤怒增加 {0}% 保留 -Anger has {0}% reduced Aura Effect,憤怒減少 {0}% 光環效果 -Anger has {0}% reduced Mana Reservation,憤怒減少 {0}% 魔力保留 -Anger has {0}% reduced Mana Reservation Efficiency,憤怒減少 {0}% 魔力保留效用 -Anger has {0}% reduced Reservation,憤怒減少 {0}% 保留 -Animate Weapon can Animate up to {0} ranged weapons,幻化武器可以幻化至多 {0} 把遠程武器 -Animate Weapon can Animate up to {0} Ranged Weapons,幻化武器可以幻化至多 {0} 把遠程武器 -Animate Weapon will Animate Bows and Wands with {0} Dexterity from Passives in Radius,範圍內配置 {0} 點敏捷即可對弓及法杖使用幻化武器 -Animated Guardian deals {0} increased Damage per Animated Weapon,每把幻化武器可使幻化守衛的傷害增加 {0} -Animated Guardian deals {0} reduced Damage per Animated Weapon,每把幻化武器可使幻化守衛的傷害減少 {0} -Animated Guardian deals {0}% increased Damage per Animated Weapon,每個幻化武器增加 {0}% 幻化守衛造成傷害 -Animated Guardian deals {0}% reduced Damage per Animated Weapon,每個幻化武器減少 {0}% 幻化守衛造成傷害 -Animated Guardian takes {0}% less Damage,幻化守衛承受 {0}% 更少傷害 -Animated Guardian takes {0}% more Damage,幻化守衛承受 {0}% 更多傷害 -Animated Guardians deal {0} increased Damage,【幻化守衛】造成的傷害增加 {0} -Animated Guardians deal {0} reduced Damage,【幻化守衛】造成的傷害減少 {0} -Animated Guardians deal {0}% increased Damage,增加 {0}% 幻化守衛造成的傷害 -Animated Guardians deal {0}% reduced Damage,減少 {0}% 幻化守衛造成的傷害 -Animated Lingering Blades deal {0} to {1} Added Attack Physical Damage,幻化的剩餘劍刃附加 {0} 至 {1} 攻擊物理傷害 -Animated Minions' Melee Attacks deal {0} less Damage to surrounding targets,幻化類召喚生物的近戰攻擊對週圍目標造成的總傷害更少 {0} -Animated Minions' Melee Attacks deal {0} more Damage to surrounding targets,幻化類召喚生物的近戰攻擊對週圍目標造成的總傷害更多 {0} -Animated Minions' Melee Attacks deal {0}% less Damage to surrounding targets,幻化召喚物的近戰攻擊對附近目標造成 {0}% 更少傷害 -Animated Minions' Melee Attacks deal {0}% more Damage to surrounding targets,幻化召喚物的近戰攻擊對附近目標造成 {0}% 更多傷害 -Animated Minions' Melee Attacks deal {0}% more Damage to surrounding targets,幻化召喚物的近戰攻擊對附近目標造成 {0}% 更多傷害 -Animated Weapons deal {0} increased Damage,【幻化武器】的傷害增加 {0} -Animated Weapons deal {0} reduced Damage,【幻化武器】的傷害減少 {0} -Animated Weapons deal {0}% increased Damage,增加 {0}% 幻化武器的傷害 -Animated Weapons deal {0}% reduced Damage,減少 {0}% 幻化武器的傷害 -Applied Curses have {0} increased Effect,施加的詛咒效果增加 {0} -Applied Curses have {0} reduced Effect,施加的詛咒效果減少 {0} -Applied Curses have {0}% increased Effect,施放的詛咒增加 {0}% 效果 -Applied Curses have {0}% reduced Effect,施放的詛咒減少 {0}% 效果 -Applies {0} Memory Modifiers to Memories placed on or next to this location,套用 {0} 個記憶詞綴至放置於此或旁邊位置的記憶 -Applies beams to the closest {0} Enemies,發射射線至附近 {0} 名敵人 -Applies beams to the closest {0} nearby Bleeding Enemies,對最靠近的 {0} 的流血敵人發射射線 -Approximate evade chance: {0}%,閃避機率: {0}% -Approximate hit chance: {0}%,命中機率: {0}% -Arc Chains an additional {0} times,增加電弧額外 {0} 次連鎖 -Arc deals {0} increased Damage for each time it has Chained,【電弧】每連鎖彈射 1 次,傷害便增加 {0} -Arc deals {0}% increased Damage for each time it has Chained,每次電弧連鎖時增加 {0}% 傷害 -Arc has {0} chance to Shock,【電弧】有 {0} 的機率感電 -Arc has {0}% chance to Shock,電弧有 {0}% 機率感電 -Arcane Cloak grants Life Regeneration equal to {0} of Mana Spent per Second,【奧術鬥篷】獲得生命回復,等於每秒消耗魔力的 {0} -Arcane Cloak grants Life Regeneration equal to {0}% of Mana Spent per Second,祕能披風獲得等同於 {0}% 魔力消耗的每秒生命回復 -Arcane Cloak Spends an additional {0} of current Mana,【奧術鬥篷】額外消耗 {0} 當前魔力 -Arcane Cloak Spends an additional {0}% of current Mana,祕能披風消耗額外 {0}% 現有魔力 -Arcane Surge grants {0} increased Cast Speed,秘術增強使施放速度加快 {0} -Arcane Surge grants {0} more Spell Damage,秘術增強使總法術傷害增加 {0} -Arcane Surge grants {0} of Mana Regenerated per second,秘術增強每秒提供 {0} 魔力再生 -Arcane Surge grants {0}% increased Cast Speed,【秘術增強】會使施放速度更多 {0}% -Arcane Surge grants {0}% increased Mana Regeneration rate,秘能波動增加 {0}% 魔力回復率 -Arcane Surge grants {0}% more Spell Damage,秘能波動有 {0}% 更多法術傷害 -Arcane Surge grants {0}% of Mana Regenerated per second,秘能波動每秒回復 {0}% 魔力 -Arcane Surge lasts {0} second,秘能波動持續 {0} 秒 -Arcane Surge lasts {0} seconds,秘能波動持續 {0} 秒 -Arcanist Brand has {0} increased Cast Speed,【奧法烙印】的施放速度加快 {0} -Arcanist Brand has {0} reduced Cast Speed,【奧法烙印】的施放速度減慢 {0} -Arcanist Brand has {0}% increased Cast Speed,奧術烙印增加 {0}% 施放速度 -Arcanist Brand has {0}% reduced Cast Speed,奧術烙印增加 {0}% 施放速度 -Arctic Armour has {0} increased Mana Reservation,【極地裝甲】的魔力保留增加 {0} -Arctic Armour has {0} reduced Mana Reservation,【極地裝甲】的魔力保留減少 {0} -Arctic Armour has {0}% increased Mana Reservation,極地裝甲增加 {0}% 魔力保留 -Arctic Armour has {0}% increased Mana Reservation Efficiency,極地裝甲增加 {0}% 魔力保留效用 -Arctic Armour has {0}% increased Reservation,極地裝甲增加 {0}% 保留 -Arctic Armour has {0}% reduced Mana Reservation,極地裝甲減少 {0}% 魔力保留 -Arctic Armour has {0}% reduced Mana Reservation Efficiency,極地裝甲減少 {0}% 魔力保留效用 -Arctic Armour has {0}% reduced Reservation,極地裝甲減少 {0}% 保留 -Arctic Breath's Chilling Area has {0}% increased Movement Speed,極地吐息的冰緩區域可使移動速度增加 {0}% -Arctic Breath's Chilling Area has {0}% reduced Movement Speed,極地吐息的冰緩區域可使移動速度減少 {0}% -Area contains {0} additional Abyss Bone Chest Clusters,區域含 {0} 個額外深淵骨箱堆 -Area contains {0} additional Abysses,此區域含 {0} 個額外深淵 -Area contains {0} additional Animated Weapon Packs,區域包含 {0}% 個額外幻化武器怪物群 -Area contains {0} additional Blight Encounters,區域包含 {0} 個額外凋落事件 -Area contains {0} additional Bloodworm Chest Clusters,區域含有 {0} 個額外血蟲箱堆 -Area contains {0} additional Breaches,區域包含額外 {0} 個裂痕 -Area contains {0} additional Chest Marker,區域含有 {0} 個額外保險箱標記 -Area contains {0} additional Chest Markers,區域含有 {0} 個額外保險箱標記 -Area contains {0} additional Chests Markers,區域含有 {0} 個額外保險箱標記 -Area contains {0} additional Clusters of Mysterious Barrels,區域含有額外 {0} 組神秘木桶 -Area contains {0} additional Essences,區域包含額外 {0} 個精髓 -Area contains {0} additional Explosive Chest Clusters,區域含有 {0} 個額外爆炸箱堆 -Area contains {0} additional Fungal Chest Clusters,區域含有 {0} 個額外真菌箱堆 -Area contains {0} additional Gloom Shrines,區域含有 {0} 個額外漆黑神殿 -Area contains {0} additional Harbingers,此區域含 {0} 個額外神諭 -Area contains {0} additional Leaguestones,區域包含額外 {0} 個聯盟石 -Area contains {0} additional Legion Encounters,區域內含 {0} 個額外戰亂事件 -Area contains {0} additional Magic Monster packs,區域含有 {0} 個額外魔法怪物群 -Area contains {0} additional Magic Packs which,區域含有 {0} 群魔法怪物, -Area contains {0} additional Monster possessed by an Ancient Talisman,此區域有 {0} 個額外被魔符附身的怪物 -Area contains {0} additional Monsters possessed by Ancient Talismans,該區域會出現 {0} 個被遠古魔符附身的怪物 -Area contains {0} additional pack of Corrupted Vaal Monsters,區域包含額外 {0} 群已汙染瓦爾怪物 -Area contains {0} additional packs of Corrupted Vaal Monsters,區域包含額外 {0} 群已汙染瓦爾怪物 -Area contains {0} additional packs of Elder Fiends,區域內含 {0} 個額外尊師惡魔群 -Area contains {0} additional packs of Monsters that Convert when Killed,區域含有額外 {0} 群被擊殺時會轉化的怪物 -Area contains {0} additional packs of Monsters that deal Chaos Damage,區域包含額外 {0} 群會造成混沌傷害的怪物 -Area contains {0} additional packs of Monsters that deal Cold Damage,區域包含額外 {0} 群會造成冰冷傷害的怪物 -Area contains {0} additional packs of Monsters that deal Fire Damage,區域包含額外 {0} 群會造成火焰傷害的怪物 -Area contains {0} additional packs of Monsters that deal Lightning Damage,區域包含額外 {0} 群會造成閃電傷害的怪物 -Area contains {0} additional packs of Monsters that deal Physical Damage,區域包含額外 {0} 群會造成物理傷害的怪物 -Area contains {0} additional packs of Monsters that Heal,區域包含額外 {0} 群會治癒的怪物 -Area contains {0} additional packs of Poisonous Monsters,區域包含額外 {0} 群中毒的怪物 -Area contains {0} additional packs of Shaper Creations,區域內含 {0} 個額外塑界者創造物 -Area contains {0} additional packs with a Rare monster,區域含有 {0} 個額外有 1 隻稀有怪物的怪物群 -Area contains {0} additional Packs with Mirrored Rare Monsters,區域包含額外 {0} 群複製的稀有怪物 -Area contains {0} additional Parasitic Chest Clusters,區域含有 {0} 個額外寄生箱堆 -Area contains {0} additional Perandus Chests,區域包含額外 {0} 個普蘭德斯保險箱 -Area contains {0} additional Red Beast,區域內含 {0} 隻額外紅色野獸 -Area contains {0} additional Red Beasts,區域內含 {0} 隻額外紅色野獸 -Area contains {0} additional Resonating Shrines,區域含有 {0} 個額外共振神殿 -Area contains {0} additional Scourge Bosses,區域含有 {0} 個額外災魘頭目 -Area contains {0} additional Shrines,地圖裡有 {0} 個額外的神殿 -Area contains {0} additional Smuggler's Caches,區域含有 {0} 個額外走私者的祕寶 -Area contains {0} additional Strongboxes,地圖裡有 {0} 個額外的保險箱 -Area contains {0} additional Synthesised Chest which contains Magic Monsters,區域含有 {0} 個包含魔法怪物的額外追憶之匣 -Area contains {0} additional Synthesised Chest which contains Normal Monsters,區域含有 {0} 個包含普通怪物的額外追憶之匣 -Area contains {0} additional Synthesised Chest which contains Rare Monsters,區域含有 {0} 個包含稀有怪物的額外追憶之匣 -Area contains {0} additional Synthesised Chests which contain Magic Monsters,區域含有 {0} 個包含魔法怪物的額外追憶之匣 -Area contains {0} additional Synthesised Chests which contain Normal Monsters,區域含有 {0} 個包含普通怪物的額外追憶之匣 -Area contains {0} additional Synthesised Chests which contain Rare Monsters,區域含有 {0} 個包含稀有怪物的額外追憶之匣 -Area contains {0} additional Tormented Betrayers,區域含有 {0} 個額外苦痛反叛者 -Area contains {0} additional Tormented Graverobbers,區域含有 {0} 個額外苦痛盜墓者 -Area contains {0} additional Tormented Heretics,區域含有 {0} 個額外苦痛異教徒 -Area contains {0} additional Underground Areas,區域含有 {0} 個額外地下區域 -Area contains {0} additional Wealthy Barrel Clusters,區域含有 {0} 個額外富寶罐堆 -Area contains {0} Bearers of the Guardian Bloodline Packs,區域包含 {0} 個衛者之責血族群 -Area contains {0} Breaches,區域包含 {0} 個裂痕 -Area contains {0} extra Gloom Shrines,區域含有 {0} 個額外漆黑神殿 -Area contains {0} extra Harbingers,此區域含 {0} 個額外神諭 -Area contains {0} extra Packs of Insects,區域含有 {0} 額外蟲群 -Area contains {0} extra Resonating Shrines,區域含有 {0} 個額外共振神殿 -Area contains {0} extra Shrines,地圖裡有 {0} 個額外的神殿 -Area contains {0} extra Strongboxes,地圖裡有 {0} 個額外的保險箱 -Area contains {0} Invasion Bosses,區域含有 {0} 個侵略頭目 -Area contains {0} Monsters possessed by Ancient Talismans,區域包含 {0} 個受魔符附身的怪物 -Area contains {0} Perandus Chests,此區域包含 {0} 個普蘭德斯保險箱 -Area contains {0} Rare Monsters with Inner Treasure,區域包含額外 {0} 個珍寶之魂稀有怪物 -Area contains {0} Rogue Exiles,區域包含 {0} 位盜賊流亡者 -Area contains {0} Silver Coins,區域包含 {0} 枚銀幣 -Area contains {0} Strongboxes,該區域會出現 {0} 個保險箱 -Area contains {0} Tormented Spirits,區域包含 {0} 個罪魂 -Area contains {0} Voidspawn of Abaxoth Bloodline Packs,區域包含 {0} 個阿巴薩斯之子血族群 -Area contains {0}% increased number of Monster Markers,區域增加 {0}% 怪物標記的數量 -Area contains {0}% increased number of Remnants,區域增加 {0}% 遺跡數量 -Area contains {0}% increased number of Runic Monster Markers,區域增加 {0}% 魔符怪物標記的數量 -Area contains {0}% reduced number of Monster Markers,區域減少 {0}% 怪物標記的數量 -Area contains {0}% reduced number of Runic Monster Markers,區域減少 {0}% 魔符怪物標記的數量 -Area contains a Rare Monster carrying a Tier {0} Talisman,區域包含一個受 {0} 階魔符附身的稀有怪物 -Area contains a Unique Monster carrying a Tier {0} Talisman,區域包含一個受 {0} 階魔符附身的傳奇怪物 -Area contains at least {0} Warband Pack,區域包含至少 {0} 個軍團 -Area contains at least {0} Warband Packs,區域包含至少 {0} 個軍團 -Area contains up to {0} Monster imprisoned by Essences,區域包含 {0} 個受精髓禁錮的怪物 -Area contains up to {0} Monsters imprisoned by Essences,區域包含 {0} 個受精髓禁錮的怪物 -Area contains up to {0} Shrine,區域包含 {0} 座神殿 -Area contains up to {0} Shrines,區域包含 {0} 座神殿 -Area has {0} chance to contain Gifts of the Red Queen per Mortal Fragment used,每使用 1 個凡人碎片就能讓該區域出現紅女王之禮的機率增加 {0} -Area has {0} chance to contain Gifts of the Sacrificed per Sacrifice Fragment used,每使用 1 個獻祭碎片就能讓該區域出現獻祭之禮的機率增加 {0} -Area has {0} Monsters that drop a Silver Coin,區域包含 {0} 個持有銀幣的怪物 -Area has {0} seconds between monster waves,地圖裡每隔 {0} 秒有一波怪物 -Area has {0} waves of monsters,地圖裡有 {0} 波怪物 -Area has {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used,每個使用的凡人碎片,使區域有 {0}% 機率含有赤紅皇后之贈 -Area has {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used,每個使用的奉獻碎片,使區域有 {0}% 機率含有奉獻之贈 -Area has a {0} chance to contain Cadiro Perandus,該區域有 {0} 的機率出現【卡迪羅普蘭德斯】 -Area has a {0}% chance to contain Cadiro Perandus,此區域有 {0}% 機率包含卡迪羅普蘭德斯 -Area has patches of Shocked Ground which increase Damage taken by {0},區域內有【感電地面】,使承受的傷害增加 {0} -Area has patches of Shocked Ground which increase Damage taken by {0}%,區域內有數道增加 {0}% 承受傷害的感電地面 -Area is {0} larger,區域擴大 {0} -Area is {0}% larger,地圖大小增加 {0}% -Area is haunted by {0} additional Tormented Spirit,區域有額外 {0} 罪魂進行狩獵 -Area is haunted by {0} additional Tormented Spirits,區域有額外 {0} 罪魂進行狩獵 -Area is inhabited by {0} additional Invasion Bosses,地圖內包含 {0} 隻額外侵略聯盟的頭目 -Area is inhabited by {0} additional Rogue Exile,地圖裡有額外 {0} 個盜賊流亡者 -Area is inhabited by {0} additional Rogue Exiles,地圖裡有額外 {0} 個盜賊流亡者 -Area is inhabited by {0} additional Warband,地圖裡有額外 {0} 個軍團 -Area is inhabited by {0} additional Warbands,地圖裡有額外 {0} 個軍團 -Area Skills have {0} chance to Knock Enemies Back on Hit,範圍技能擊中時,有 {0} 的機率擊退敵人 -Area Skills have {0}% chance to Knock Enemies Back on Hit,範圍技能擊中敵人時有 {0}% 機率擊退 -Areas have {0}% chance to contain an additional pack of Rogue Exiles,區域有 {0}% 機率含有 1 群額外的盜賊流亡者 -Areas have {0}% chance to contain an Expedition Encounter,區域有 {0}% 機率含有 1 個探險事件 -Areas have {0}% chance to contain Ritual Altars,區域 {0}% 機率含有祭祀神壇 -Armageddon Brand Damage Penetrates {0} of Branded Enemy's Fire Resistance,【末日烙印】的傷害會穿透帶有烙印敵人火焰抗性的 {0} -Armageddon Brand Damage Penetrates {0}% of Branded Enemy's Fire Resistance,末日烙印傷害穿透被烙印敵人的 {0}% 火焰抗性 -Armageddon Brand deals {0} increased Damage,【末日烙印】的傷害增加 {0} -Armageddon Brand deals {0} reduced Damage,【末日烙印】的傷害減少 {0} -Armageddon Brand deals {0}% increased Damage,末日烙印增加 {0}% 傷害 -Armageddon Brand deals {0}% reduced Damage,末日烙印減少 {0}% 傷害 -Armageddon Brand has {0} increased Activation Frequency,【末日烙印】的啟動頻率增加 {0} -Armageddon Brand has {0} reduced Activation Frequency,【末日烙印】的啟動頻率減少 {0} -Armageddon Brand has {0}% increased Activation Frequency,末日烙印增加 {0}% 發動頻率 -Armageddon Brand has {0}% reduced Activation Frequency,末日烙印減少 {0}% 發動頻率 -Armour Items absorb {0}% more Corruption,護甲吸收 {0}% 更多汙染 -Arrows Chain {0} times,箭矢連鎖 {0} 次 -Arrows deal {0} increased Damage with Hits and Ailments to Targets they Pierce,箭矢對其穿透的目標所造成的擊中傷害和異常狀態傷害增加 {0} -Arrows deal {0} reduced Damage with Hits and Ailments to Targets they Pierce,箭矢對其穿透的目標所造成的擊中傷害和異常狀態傷害減少 {0} -Arrows deal {0}% increased Damage with Hits and Ailments to Targets they Pierce,箭矢對穿透的目標增加 {0}% 擊中和異常狀態傷害 -Arrows deal {0}% reduced Damage with Hits and Ailments to Targets they Pierce,箭矢對穿透的目標減少 {0}% 擊中和異常狀態傷害 -Arrows fall within a {0} increased Area of Effect,落下箭矢的效果區域擴大 {0} -Arrows fall within a {0} reduced Area of Effect,落下箭矢的效果區域縮小 {0} -Arrows fall within a {0}% increased Area of Effect,箭矢落下範圍增加 {0}% 範圍效果 -Arrows fall within a {0}% reduced Area of Effect,箭矢落下範圍減少 {0}% 範圍效果 -Arrows fire Beams every {0} second,箭矢每 {0} 秒發射光束 -Arrows fire Beams every {0} seconds,箭矢每 {0} 秒發射光束 -Arrows fired from the fourth firing points Chain {0} time,從第 4 個發射點發射的箭矢 {0} 次連鎖 -Arrows fired from the fourth firing points Chain {0} times,從第 4 個發射點發射的箭矢 {0} 次連鎖 -"Arrows gain Critical Strike Chance as they travel farther, up to {0} increased Critical Strike Chance",箭矢飛得越遠,暴擊率越高,暴擊率最多增加 {0} -"Arrows gain Critical Strike Chance as they travel farther, up to {0}% increased Critical Strike Chance",隨著箭矢飛行越遠獲得暴擊率,至多增加 {0}% 暴擊率 -"Arrows gain Damage as they travel farther, dealing up to {0} increased Damage with Hits to targets",箭矢飛得越遠,傷害越高,擊中目標最多使傷害增加 {0} -"Arrows gain Damage as they travel farther, dealing up to {0}% increased Damage with Hits to targets",箭矢隨著飛行越遠獲得傷害,對目標至多增加 {0}% 擊中傷害 -Arrows Pierce {0} additional Target,箭矢貫穿 {0} 個額外目標 -Arrows Pierce {0} additional Targets,箭矢穿透 {0} 個額外目標 -Arrows Pierce {0} Target,箭矢穿透 {0} 個目標 -Arrows Pierce {0} Targets,箭矢穿透 {0} 個目標 -Arrows that Pierce have {0} chance to inflict Bleeding,穿透後的箭矢有 {0} 的機率造成流血 -Arrows that Pierce have {0} to Critical Strike Multiplier,可穿透敵人的箭矢獲得 {0} 暴擊傷害加成 -Arrows that Pierce have {0}% chance to inflict Bleeding,穿透的箭矢有 {0}% 造成流血 -Arrows that Pierce have {0}% to Critical Strike Multiplier,穿透的箭矢 {0}% 暴擊加成 -Artillery Ballista Damage Penetrates {0} Fire Resistance,【火力弩砲】的傷害穿透 {0} 的火焰抗性 -Artillery Ballista Damage Penetrates {0}% Fire Resistance,火砲砲塔傷害穿透 {0}% 火焰抗性 -Artillery Ballista fires {0} additional Arrows,火砲砲塔發射 {0} 支額外箭矢 -as Extra Fire Damage for {0} seconds,其數值等同於物理傷害的 {0}%,持續 {0} 秒 -Aspect of the Spider can inflict Spider's Web on Enemies {0} additional times,毒蛛祝福可以對敵人額外造成 {0} 次蛛網 -Aspect of the Spider inflicts Spider's Webs and Hinder every {0} Seconds instead,毒蛛祝福現在每 {0} 秒造成蛛網和緩速 -"At {0} Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance",抗爭 {0} 層時,承受等同於最大生命的反射物理傷害,接著失去所有抗爭 -At {0}% Quality:,當 {0}% 品質時: -At least {0} Rage required to start Berserking,至少需要 {0} 層盛怒來開始狂戰之魂 -Attack Damage is Lucky if you've Blocked in the past {0} seconds,若過去 {0} 秒你有格檔,攻擊傷害很幸運 -Attack Damage Penetrates {0}% of Enemy Chaos Resistance,攻擊傷害穿透 {0}% 敵人的混沌抗性 -Attack Damage Penetrates {0}% of Enemy Cold Resistance,攻擊傷害穿透 {0}% 敵人的冰冷抗性 -Attack Damage Penetrates {0}% of Enemy Elemental Resistances,攻擊傷害穿透 {0}% 敵人的元素抗性 -Attack Damage Penetrates {0}% of Enemy Fire Resistance,攻擊傷害穿透 {0}% 敵人的火焰抗性 -Attack Damage Penetrates {0}% of Enemy Lightning Resistance,攻擊傷害穿透 {0}% 敵人的閃電抗性 -Attack deals {0} increased Damage,【殭屍復甦】的重擊攻擊傷害增加 {0} -Attack deals {0}% increased Damage,復甦殭屍的重擊攻擊增加 {0}% 傷害 -Attack Hits against nearby Enemies have {0}% chance to inflict Bleeding,對附近敵人的攻擊擊中有 {0}% 機率造成流血 -Attack Hits againts nearby Enemies have {0} chance to inflict Bleeding,對週圍敵人的攻擊擊中有 {0} 的機率造成流血 -Attack Hits againts nearby Enemies have {0}% chance to inflict Bleeding,對附近敵人的攻擊擊中有 {0}% 機率造成流血 -Attack Hits have {0} chance to Maim Cursed Enemies for {1} seconds,攻擊擊中有 {0} 的機率使被詛咒的敵人【癱瘓】,持續 {1} 秒 -Attack Hits have {0}% chance to Maim Cursed Enemies for {1} seconds,攻擊擊中有 {0}% 機率癱瘓被詛咒的敵人 {1} 秒 -Attack repeats {0} additional times,額外攻擊 {0} 次 -Attack Skills deal {0} increased Damage while Dual Wielding,雙持武器時,攻擊技能的傷害增加 {0} -Attack Skills deal {0} increased Damage while holding a Shield,持盾牌時,攻擊技能的傷害增加 {0} -Attack Skills deal {0} increased Damage with Ailments while Dual Wielding,雙持時,攻擊技能造成的異常狀態傷害增加 {0} -Attack Skills deal {0} increased Damage with Ailments while holding a Shield,持盾牌時,攻擊技能造成的異常狀態傷害增加 {0} -Attack Skills deal {0} increased Damage with Ailments while wielding an Axe or Sword,持斧類或劍類時,攻擊技能的異常狀態傷害增加 {0} -Attack Skills deal {0} reduced Damage while Dual Wielding,雙持武器時,攻擊技能的傷害減少 {0} -Attack Skills deal {0} reduced Damage while holding a Shield,持盾牌時,攻擊技能的傷害減少 {0} -Attack Skills deal {0} reduced Damage with Ailments while Dual Wielding,雙持時,攻擊技能造成的異常狀態傷害減少 {0} -Attack Skills deal {0} reduced Damage with Ailments while holding a Shield,持盾牌時,攻擊技能造成的異常狀態傷害減少 {0} -Attack Skills deal {0} reduced Damage with Ailments while wielding an Axe or Sword,持斧類或劍類時,攻擊技能的異常狀態傷害減少 {0} -Attack Skills deal {0}% increased Damage while Dual Wielding,雙持時攻擊技能增加 {0}% 傷害 -Attack Skills deal {0}% increased Damage while holding a Shield,持盾時攻擊技能增加 {0}% 傷害 -Attack Skills deal {0}% increased Damage with Ailments while Dual Wielding,雙持武器時攻擊技能增加 {0}% 異常狀態傷害 -Attack Skills deal {0}% increased Damage with Ailments while holding a Shield,持盾時攻擊技能增加 {0}% 異常狀態傷害 -Attack Skills deal {0}% increased Damage with Ailments while wielding an Axe or Sword,持斧或劍時,攻擊技能增加 {0}% 異常狀態傷害 -Attack Skills deal {0}% reduced Damage while Dual Wielding,雙持時攻擊技能減少 {0}% 傷害 -Attack Skills deal {0}% reduced Damage while holding a Shield,持盾時攻擊技能減少 {0}% 傷害 -Attack Skills deal {0}% reduced Damage with Ailments while Dual Wielding,雙持武器時攻擊技能減少 {0}% 異常狀態傷害 -Attack Skills deal {0}% reduced Damage with Ailments while holding a Shield,持盾時攻擊技能減少 {0}% 異常狀態傷害 -Attack Skills deal {0}% reduced Damage with Ailments while wielding an Axe or Sword,持斧或劍時,攻擊技能減少 {0}% 異常狀態傷害 -Attack Skills fire {0} additional Projectiles while wielding a Claw or Dagger,持爪或匕首時,攻擊技能發射 {0} 個額外投射物 -Attack Skills gain {0} of Physical Damage as Extra Fire Damage per Socketed Red Gem,每個插入的紅色技能石都使 {0} 的物理傷害轉化為額外火焰傷害 -Attack Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem,每個插槽中的紅色寶石使攻擊技能獲得 {0}% 物理傷害的額外火焰傷害 -Attack Skills have {0} to maximum number of Summoned Ballista Totems,攻擊技能使召喚砲塔圖騰最大數量 {0} -Attack Skills have {0} to maximum number of Summoned Totems,攻擊技能 {0} 召喚圖騰的最大數量 -Attack Skills have Added Lightning Damage equal to {0} of maximum Mana,攻擊技能附加閃電傷害,等於最大魔力的 {0} -Attack Skills have Added Lightning Damage equal to {0}% of maximum Mana,攻擊技能附加等於同 {0}% 最大魔力的閃電傷害 -"Attacks are Ancestrally Boosted, no more than once every {0} seconds",攻擊被先祖加持,每 {0} 秒不會超過 1 次 -Attacks Chain {0} additional times,攻擊有額外 {0} 次連鎖 -Attacks Chain {0} additional times when in Main Hand,裝備於主手時,攻擊額外連鎖 {0} 次 -Attacks Exerted by Ambush have {0}% to Critical Strike Multiplier,被伏擊竭盡的攻擊 {0}% 暴擊加成 -Attacks Exerted by Ancestral Cry deal {0} increased Damage,被【先祖戰吼】增助的攻擊造成的傷害增加 {0} -Attacks Exerted by Ancestral Cry deal {0}% increased Damage,先祖戰吼竭盡的攻擊增加 {0}% 傷害 -Attacks Exerted by Ancestral Cry deal {0}% increased Damage,先祖戰吼竭盡的攻擊增加 {0}% 傷害 -Attacks Exerted by Seismic Cry deal {0} increased Damage,被【震地戰吼】增助的攻擊其傷害增加 {0} -Attacks Exerted by Seismic Cry deal {0}% increased Damage,被裂地戰吼竭盡的攻擊增加 {0}% 傷害 -Attacks Exerted by Seismic Cry deal {0}% increased Damage,被裂地戰吼竭盡的攻擊增加 {0}% 傷害 -Attacks fire {0} additional Projectiles,攻擊發射 {0} 個額外投射物 -Attacks fire {0} additional Projectiles when in Off Hand,副手攻擊時發射 {0} 個額外投射物 -Attacks have {0} chance to cause Bleeding,攻擊有 {0} 的機率導致流血 -Attacks have {0} chance to Ignite,火焰傷害擊中時有 {0} 的機率點燃敵人 -Attacks have {0} chance to inflict Bleeding when Hitting Cursed Enemies,攻擊擊中被詛咒的敵人時有 {0} 的機率造成流血 -Attacks have {0} chance to Maim on Hit,攻擊擊中時有 {0} 的機率造成癱瘓 -Attacks have {0} chance to Poison while at maximum Frenzy Charges,擁有最大數量的狂怒球時,攻擊有 {0} 的機率使敵人中毒 -Attacks have {0} to Critical Strike Chance,攻擊附加 {0} 攻擊基礎暴擊率 -Attacks have {0}% chance to cause Bleeding,攻擊有 {0}% 機率造成流血 -Attacks have {0}% chance to Ignite,火焰傷害的攻擊有 {0}% 機率點燃敵人 -Attacks have {0}% chance to inflict Bleeding when Hitting Cursed Enemies,當攻擊擊中被詛咒的敵人時有 {0}% 機率造成流血 -Attacks have {0}% chance to Maim on Hit,攻擊擊中時有 {0}% 機率造成癱瘓 -Attacks have {0}% chance to Poison while at maximum Frenzy Charges,當獲得最大狂怒球時,攻擊有 {0}% 機率造成中毒 -Attacks have {0}% to Critical Strike Chance,攻擊有 {0}% 機率造成暴擊 -Attacks Hits against Cursed Enemies have {0} chance to inflict Bleeding,對抗被詛咒的敵人時,攻擊擊中有 {0} 的機率造成流血 -Attacks Hits against Cursed Enemies have {0}% chance to inflict Bleeding,攻擊擊中被詛咒的敵人,有 {0}% 機率造成流血 -Attacks that Fire Projectiles Consume up to {0} additional Steel Shard,會發射投射物的攻擊消耗最多 {0} 個額外鋼鐵碎片 -Attacks that Fire Projectiles Consume up to {0} additional Steel Shards,會發射投射物的攻擊消耗最多 {0} 個額外鋼鐵碎片 -Attacks used by Totem have {0} less Attack Speed,圖騰施放的攻擊技能的總攻擊速度更少 {0} -Attacks used by Totem have {0} more Attack Speed,圖騰施放的攻擊技能的總攻擊速度更多 {0} -Attacks used by Totem have {0}% less Attack Speed,由圖騰施放的攻擊有 {0}% 較少攻擊速度 -Attacks used by Totem have {0}% more Attack Speed,由圖騰施放的攻擊有 {0}% 更多攻擊速度 -Attacks used by Totems have {0} increased Attack Speed,圖騰所使用攻擊的攻擊速度增加 {0} -Attacks used by Totems have {0}% increased Attack Speed,圖騰所使用的攻擊增加 {0}% 攻擊速度 -"Attacks with Axes or Swords grant {0} Rage on Hit, no more than once every second",使用斧或劍攻擊擊中時獲得 {0} 層盛怒,每秒不超過 1 層 -Attacks with Energy Blades Penetrate {0}% Lightning Resistance,能量之刃攻擊穿透 {0}% 閃電抗性 -Attacks with Melee Weapons deal {0} increased Damage with Ailments,近戰武器攻擊造成的異常狀態傷害增加 {0} -Attacks with Melee Weapons deal {0} increased Damage with Hits and Ailments,近戰武器攻擊造成的擊中和異常狀態傷害增加 {0} -Attacks with Melee Weapons deal {0} reduced Damage with Ailments,近戰武器攻擊造成的異常狀態傷害減少 {0} -Attacks with Melee Weapons deal {0} reduced Damage with Hits and Ailments,近戰武器攻擊造成的擊中和異常狀態傷害減少 {0} -Attacks with Melee Weapons deal {0}% increased Damage with Ailments,使用近戰武器攻擊增加 {0}% 異常狀態傷害 -Attacks with Melee Weapons deal {0}% increased Damage with Hits and Ailments,使用近戰武器攻擊增加 {0}% 擊中和異常狀態傷害 -Attacks with Melee Weapons deal {0}% reduced Damage with Ailments,使用近戰武器攻擊減少 {0}% 異常狀態傷害 -Attacks with Melee Weapons deal {0}% reduced Damage with Hits and Ailments,使用近戰武器攻擊減少 {0}% 擊中和異常狀態傷害 -Attacks with One Handed Melee Weapons deal {0} increased Damage with Ailments,單手近戰武器攻擊造成的異常狀態傷害增加 {0} -Attacks with One Handed Melee Weapons deal {0} increased Damage with Hits and Ailments,單手近戰武器攻擊造成的擊中和異常狀態傷害增加 {0} -Attacks with One Handed Melee Weapons deal {0} reduced Damage with Ailments,單手近戰武器攻擊造成的異常狀態傷害減少 {0} -Attacks with One Handed Melee Weapons deal {0} reduced Damage with Hits and Ailments,單手近戰武器攻擊造成的擊中和異常狀態傷害減少 {0} -Attacks with One Handed Melee Weapons deal {0}% increased Damage with Ailments,使用單手近戰武器攻擊增加 {0}% 異常狀態傷害 -Attacks with One Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments,使用單手近戰武器攻擊增加 {0}% 擊中和異常狀態傷害 -Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Ailments,使用單手近戰武器攻擊減少 {0}% 異常狀態傷害 -Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments,使用單手近戰武器攻擊減少 {0}% 擊中和異常狀態傷害 -Attacks with One Handed Weapons deal {0} increased Damage with Ailments,單手武器攻擊造成的異常狀態傷害增加 {0} -Attacks with One Handed Weapons deal {0} increased Damage with Hits and Ailments,單手武器攻擊造成的擊中和異常狀態傷害增加 {0} -Attacks with One Handed Weapons deal {0} reduced Damage with Ailments,單手武器攻擊造成的異常狀態傷害減少 {0} -Attacks with One Handed Weapons deal {0} reduced Damage with Hits and Ailments,單手武器攻擊造成的擊中和異常狀態傷害減少 {0} -Attacks with One Handed Weapons deal {0}% increased Damage with Ailments,使用單手武器攻擊增加 {0}% 異常狀態傷害 -Attacks with One Handed Weapons deal {0}% increased Damage with Hits and Ailments,使用單手武器攻擊增加 {0}% 擊中和異常狀態傷害 -Attacks with One Handed Weapons deal {0}% reduced Damage with Ailments,使用單手武器攻擊減少 {0}% 異常狀態傷害 -Attacks with One Handed Weapons deal {0}% reduced Damage with Hits and Ailments,使用單手武器攻擊減少 {0}% 擊中和異常狀態傷害 -"Attacks with Supported Skill are Ancestrally Boosted, no more than once every {0} seconds",使用被輔助技能的攻擊被先祖加持,每 {0} 秒不會超過 1 次 -Attacks with this Weapon deal {0} added Chaos Damage against Enemies affected by at least {1} Poisons,中毒 {1} 層以上的敵人被該武器攻擊擊中時,該武器附加 {0} - {1} 混沌傷害 -Attacks with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies,使用此武器攻擊流血的敵人附加 {0} 至 {1} 火焰傷害 -Attacks with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies,使用此武器攻擊被點燃的敵人附加 {0} 至 {1} 物理傷害 -Attacks with this Weapon deal {0}{1} added Chaos Damage against,使用此武器攻擊中毒 5 層以上的敵人 -Attacks with this Weapon deal {0}{1} added Chaos Damage against,使用此武器攻擊中毒 5 層以上的敵人 -Attacks with this Weapon have {0} chance to inflict Bleeding against Ignited Enemies,此武器攻擊擊中被點燃的敵人時,有 {0} 的機率造成流血 -Attacks with this Weapon have {0} chance to inflict Bleeding while you do not have Avatar of Fire,當你沒有火之化身時,此武器攻擊擊中後有 {0} 的機率造成流血 -Attacks with this Weapon have {0} increased Elemental Damage,此武器攻擊造成的元素傷害增加 {0} -Attacks with this Weapon have {0} increased Physical Damage per {1} Evasion Rating,使用此武器攻擊時,每 {1} 點閃避值可使物理傷害增加 {0} -Attacks with this Weapon have {0} reduced Elemental Damage,此武器攻擊造成的元素傷害減少 {0} -Attacks with this Weapon have {0} reduced Physical Damage per {1} Evasion Rating,使用此武器攻擊時,每 {1} 點閃避值可使物理傷害減少 {0} -Attacks with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies,使用此武器攻擊被點燃的敵人有 {0}% 機率造成流血 -Attacks with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire,當你沒有火之化身時,使用此武器攻擊有 {0}% 機率造成流血 -Attacks with this Weapon have {0}% increased Elemental Damage,這個武器攻擊會增加 {0}% 元素傷害 -Attacks with this Weapon have {0}% increased Physical Damage per {1} Evasion Rating,使用此武器攻擊時,每 {1} 閃避值增加 {0}% 物理傷害 -Attacks with this Weapon have {0}% reduced Elemental Damage,這個武器攻擊會減少 {0}% 元素傷害 -Attacks with this Weapon have {0}% reduced Physical Damage per {1} Evasion Rating,使用此武器攻擊時,每 {1} 閃避值減少 {0}% 物理傷害 -Attacks with this Weapon Penetrate {0} Chaos Resistance,此武器的攻擊穿透 {0} 混沌抗性 -Attacks with this Weapon Penetrate {0} Cold Resistance,使用該武器攻擊可穿透 {0} 冰冷抗性 -Attacks with this Weapon Penetrate {0} Elemental Resistances,此武器的攻擊穿透 {0} 元素抗性 -Attacks with this Weapon Penetrate {0} Fire Resistance,使用該武器攻擊可穿透 {0} 火焰抗性 -Attacks with this Weapon Penetrate {0} Lightning Resistance,使用該武器攻擊可穿透 {0} 閃電抗性 -Attacks with this Weapon Penetrate {0}% Chaos Resistance,使用此武器攻擊穿透 {0}% 混沌抗性 -Attacks with this Weapon Penetrate {0}% Cold Resistance,使用此武器攻擊穿透 {0}% 冰冷抗性 -Attacks with this Weapon Penetrate {0}% Elemental Resistances,此武器進行的攻擊穿透 {0}% 元素抗性 -Attacks with this Weapon Penetrate {0}% Fire Resistance,使用此武器攻擊穿透 {0}% 火焰抗性 -Attacks with this Weapon Penetrate {0}% Lightning Resistance,使用此武器攻擊穿透 {0}% 閃電抗性 -Attacks with Two Handed Melee Weapons deal {0} increased Damage with Ailments,雙手近戰武器攻擊造成的異常狀態傷害增加 {0} -Attacks with Two Handed Melee Weapons deal {0} increased Damage with Hits and Ailments,雙手近戰武器攻擊造成的擊中和異常狀態傷害增加 {0} -Attacks with Two Handed Melee Weapons deal {0} reduced Damage with Ailments,雙手近戰武器攻擊造成的異常狀態傷害減少 {0} -Attacks with Two Handed Melee Weapons deal {0} reduced Damage with Hits and Ailments,雙手近戰武器攻擊造成的擊中和異常狀態傷害減少 {0} -Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Ailments,使用雙手近戰武器攻擊增加 {0}% 異常狀態傷害 -Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments,使用雙手近戰武器攻擊增加 {0}% 擊中和異常狀態傷害 -Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Ailments,使用雙手近戰武器攻擊減少 {0}% 異常狀態傷害 -Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments,使用雙手近戰武器攻擊減少 {0}% 擊中和異常狀態傷害 -Attacks with Two Handed Weapons deal {0} increased Damage with Ailments,雙手武器攻擊造成的異常狀態傷害增加 {0} -Attacks with Two Handed Weapons deal {0} increased Damage with Hits and Ailments,雙手武器攻擊造成的擊中和異常狀態傷害增加 {0} -Attacks with Two Handed Weapons deal {0} reduced Damage with Ailments,雙手武器攻擊造成的異常狀態傷害減少 {0} -Attacks with Two Handed Weapons deal {0} reduced Damage with Hits and Ailments,雙手武器攻擊造成的擊中和異常狀態傷害減少 {0} -Attacks with Two Handed Weapons deal {0}% increased Damage with Ailments,使用雙手武器攻擊增加 {0}% 異常狀態傷害 -Attacks with Two Handed Weapons deal {0}% increased Damage with Hits and Ailments,使用雙手武器攻擊增加 {0}% 擊中和異常狀態傷害 -Attacks with Two Handed Weapons deal {0}% reduced Damage with Ailments,使用雙手武器攻擊減少 {0}% 異常狀態傷害 -Attacks with Two Handed Weapons deal {0}% reduced Damage with Hits and Ailments,使用雙手武器攻擊減少 {0}% 擊中和異常狀態傷害 -Attribute Modifiers have {0} increased Effect,屬性詞綴的效果增加 {0} -Attribute Modifiers have {0} reduced Effect,屬性詞綴的效果減少 {0} -Attribute Modifiers have {0}% increased Effect,能力值詞綴增加 {0}% 效果 -Attribute Modifiers have {0}% reduced Effect,能力值詞綴減少 {0}% 效果 -"Aura Buffs from Skills have {0} increased Effect on you for each Herald affecting you, up to {1}",每有一個影響你的捷效果都使你身上來自技能的光環增益效果增加 {0},最多 {1} -Aura Buffs from Skills have {0} reduced Effect on you for each Herald affecting you,每有一個影響你的捷效果都使你身上來自技能的光環增益效果減少 {0} -"Aura Buffs from Skills have {0}% increased Effect on you for each Herald affecting you, up to {1}%",來自技能的光環增益效果,使每個影響你的捷光環增加 {0}% 你身上的效果,至多 {1}% -Aura Buffs from Skills have {0}% reduced Effect on you for each Herald affecting you,來自技能的光環增益效果,使每個影響你的捷光環減少 {0}% 你身上的效果,至多 40% -Aura grants {0} chance to Shock,光環有 {0} 的機率使敵人感電 -Aura grants {0} increased Attack and Cast Speed,光環的攻擊和施放速度加快 {0} -Aura grants {0} reduced Attack and Cast Speed,光環的攻擊和施放速度減慢 {0} -Aura grants {0} to {1} added Lightning Damage,光環給予附加 {0} 至 {1} 閃電傷害 -Aura grants {0}% chance to Shock,光環給予 {0}% 機率造成感電 -Aura grants {0}% increased Attack and Cast Speed,光環增加 {0}% 攻擊和施放速度 -Aura grants {0}% reduced Attack and Cast Speed,光環減少 {0}% 攻擊和施放速度 -Aura Lasts {0} seconds,光環持續 {0} 秒 -Auras from your Skills grant {0} increased Attack and Cast Speed to you and Allies,你技能的光環可使你和週圍友軍的攻擊和施放速度增加 {0} -Auras from your Skills grant {0} increased Damage to you and Allies,你技能的光環可使你和週圍友軍的傷害增加 {0} -Auras from your Skills grant {0} of Life Regenerated per second to you and Allies,你技能的光環給你和週圍友軍每秒回復 {0} 生命 -Auras from your Skills grant {0} Physical Damage Reduction to you and Allies,你技能的光環可使你和週圍友軍的物理傷害減免增加 {0} -Auras from your Skills grant {0}% increased Attack and Cast,你技能的光環可使你和週圍友軍的攻擊和施放 -Auras from your Skills grant {0}% increased Attack and Cast,你技能的光環可使你和週圍友軍的攻擊和施放 -Auras from your Skills grant {0}% increased Attack and Cast Speed to you and Allies,你技能的光環可使你和週圍友軍的攻擊和施放速度增加 {0}% -Auras from your Skills grant {0}% increased Damage to you and Allies,你的技能光環給予你和友方增加 {0}% 傷害 -Auras from your Skills grant {0}% of Life Regenerated per second to,你技能施放的光環給予你和友方 -Auras from your Skills grant {0}% of Life Regenerated per second to,你技能施放的光環給予你和友方 -Auras from your Skills grant {0}% of Life Regenerated per second to you and Allies,你技能的光環給你和週圍隊友每秒回復 {0}% 生命 -Auras from your Skills grant {0}% Physical Damage Reduction to you and Allies,你的技能光環給予你和友方 {0}% 物理傷害減免 -Auras from your Skills have {0}% increased Effect on you,來自你技能的光環增加 {0}% 你身上的效果 -Auras from your Skills have {0}% more Effect on you,來自你技能的光環在你身上有 {0}% 更多效果 -Auras from your Skills have {0}% reduced Effect on you,來自你技能的光環減少 {0}% 你身上的效果 -Average enemy accuracy: {0},敵人命中值: {0} -Average enemy evasion: {0},敵人閃避值: {0} -Axe Attacks deal {0} increased Damage with Ailments,斧類攻擊造成的異常狀態傷害增加 {0} -Axe Attacks deal {0} increased Damage with Hits and Ailments,斧類攻擊造成的擊中和異常狀態傷害增加 {0} -Axe Attacks deal {0} reduced Damage with Ailments,斧類攻擊造成的異常狀態傷害減少 {0} -Axe Attacks deal {0} reduced Damage with Hits and Ailments,斧類攻擊造成的擊中和異常狀態傷害減少 {0} -Axe Attacks deal {0}% increased Damage with Ailments,斧攻擊增加 {0}% 異常狀態傷害 -Axe Attacks deal {0}% increased Damage with Hits and Ailments,斧攻擊增加 {0}% 擊中和異常狀態傷害 -Axe Attacks deal {0}% reduced Damage with Ailments,斧攻擊減少 {0}% 異常狀態傷害 -Axe Attacks deal {0}% reduced Damage with Hits and Ailments,斧攻擊減少 {0}% 擊中和異常狀態傷害 -Axe or Sword Attacks deal {0} increased Damage with Ailments,斧類或劍類攻擊造成的異常狀態傷害增加 {0} -Axe or Sword Attacks deal {0} increased Damage with Hits and Ailments,斧類或劍類攻擊造成的擊中和異常狀態傷害增加 {0} -Axe or Sword Attacks deal {0} reduced Damage with Ailments,斧類或劍類攻擊造成的異常狀態傷害減少 {0} -Axe or Sword Attacks deal {0} reduced Damage with Hits and Ailments,斧類或劍類攻擊造成的擊中和異常狀態傷害減少 {0} -Axe or Sword Attacks deal {0}% increased Damage with Ailments,斧或劍攻擊增加 {0}% 異常狀態傷害 -Axe or Sword Attacks deal {0}% increased Damage with Hits and Ailments,斧或劍攻擊增加 {0}% 擊中和異常狀態傷害 -Axe or Sword Attacks deal {0}% reduced Damage with Ailments,斧或劍攻擊減少 {0}% 異常狀態傷害 -Axe or Sword Attacks deal {0}% reduced Damage with Hits and Ailments,斧或劍攻擊減少 {0}% 擊中和異常狀態傷害 -Azurite Veins contain {0}% less Azurite,碧藍礦脈含有 {0}% 更少碧藍礦 -Azurite Veins contain {0}% more Azurite,碧藍礦脈含有 {0}% 更多碧藍礦 -Ball Lightning fires {0} additional Projectiles,天雷之珠發射 {0} 個額外投射物 -Bandits Skillpoints: {0},盜賊技能點數: {0} -Bane deals {0} increased Damage,【混沌之毒】的傷害增加 {0} -Bane deals {0} reduced Damage,【混沌之毒】的傷害減少 {0} -Bane deals {0}% increased Damage,災厄增加 {0}% 傷害 -Bane deals {0}% reduced Damage,災厄減少 {0}% 傷害 -Bane has {0} increased Area of Effect,【混沌之毒】效果區域擴大 {0} -Bane has {0} reduced Area of Effect,【混沌之毒】效果區域縮小 {0} -Bane has {0}% increased Area of Effect,災厄增加 {0}% 範圍效果 -Bane has {0}% reduced Area of Effect,災厄減少 {0}% 範圍效果 -Banner lasts {0} seconds after being placed,鬥旗在放置後持續 {0} 秒 -"Banners you are carrying gain {0} Stage on Melee Hit, up to {1} per second",你背著的鬥旗在近戰擊中時獲得 {0} 層,每秒至多 {1} 層 -Barrage fires {0} additional Projectiles,彈幕發射 {0} 個額外投射物 -Barrage fires an additional {0} projectiles simultaneously on the first and final attacks,彈幕的第一次和最後一次攻擊附加 {0} 個額外的投射物 -Base Burning Damage is {0} of Overkill Damage,基礎燃燒傷害為溢出傷害的 {0} -Base Burning Damage is {0}% of Overkill Damage,燃燒傷害為 {0}% 溢出傷害 -Base Critical Strike Chance for Attacks with Weapons is {0},基礎武器暴擊率為 {0} -Base Critical Strike Chance for Attacks with Weapons is {0}%,此武器攻擊的基礎暴擊率為 {0}% -Base Debuff Duration is {0} seconds,基礎減益效果持續時間 {0} 秒 -Base duration is {0} seconds,{0} 秒基礎持續時間 -Base Duration of {0} seconds after being Placed,放置鬥旗後有 {0} 秒基礎持續時間 -Base Mine Detonation Time is {0} seconds,基礎地雷引爆時間為 {0} 秒 -Base Off Hand Attack time is {0} seconds,副手基礎攻擊時間為 {0} 秒 -Base Off Hand Critical Strike Chance is {0},基礎副手暴擊率為 {0} -Base Off Hand Critical Strike Chance is {0}%,基礎副手暴擊率為 {0}% -Base secondary duration is {0} seconds,基礎額外效果持續時間 {0} 秒 -Bathed in the blood of {0} sacrificed in the name of Ahuana,浸泡在以阿呼阿娜之名獻祭的 {0} 條生命中 -Bathed in the blood of {0} sacrificed in the name of Ahuana(Ahuana-Xibaqua),浸泡在以阿呼阿娜之名獻祭的 {0} 條生命中(阿呼阿娜-賽巴昆) -Bathed in the blood of {0} sacrificed in the name of Doryani,B浸泡在以多里亞尼之名獻祭的 {0} 條生命中 -Bathed in the blood of {0} sacrificed in the name of Doryani(Ahuana-Xibaqua),浸泡在以多里亞尼之名獻祭的 {0} 條生命中(阿呼阿娜-賽巴昆) -Bathed in the blood of {0} sacrificed in the name of Xibaqua,浸泡在以賽巴昆之名獻祭的 {0} 條生命中 -Bathed in the blood of {0} sacrificed in the name of Xibaqua(Ahuana-Xibaqua),浸泡在以賽巴昆之名獻祭的 {0} 條生命中(阿呼阿娜-賽巴昆) -Bathed in the blood of {0} sacrificed in the name of Zerphi,浸泡在以澤佛伊之名獻祭的 {0} 條生命中 -Bathed in the blood of {0} sacrificed in the name of Zerphi(Ahuana-Xibaqua),浸泡在以澤佛伊之名獻祭的 {0} 條生命中(阿呼阿娜-賽巴昆) -Battlemage's Cry Exerts {0} additional Attack,戰法戰吼竭盡 {0} 次額外攻擊 -Battlemage's Cry Exerts {0} additional Attacks,戰法戰吼竭盡 {0} 次額外攻擊 -Beam deals {0} more Damage with Ailments per Stage after the first,在堆疊達到兩層後,每堆疊一層,射線對異常狀態的總傷害增加 {0} -Beam deals {0} more Damage with Hits per Stage after the first,在堆疊達到兩層後,每堆疊一層,射線擊中的總傷害增加 {0} -Beam deals {0}% more Damage with Ailments per Stage after the first,第一層之後的每層疊層,使光束造成 {0}% 更多異常狀態傷害 -Beam deals {0}% more Damage with Hits per Stage after the first,第一層之後的每層疊層,使光束造成 {0}% 更多擊中傷害 -Beams Chain {0} Time,光束連鎖 {0} 次 -Beams Chain {0} Times,光束連鎖 {0} 次 -Beams deal {0} less Damage,光束造成的總傷害更少 {0} -Beams deal {0} less Damage while Moving,移動時,光束造成的總傷害更少 {0} -Beams deal {0} more Damage,光束造成的總傷害更多 {0} -Beams deal {0} more Damage while Moving,移動時,光束造成的總傷害更多 {0} -Beams deal {0}% less Damage,光束造成 {0}% 更少傷害 -Beams deal {0}% less Damage while Moving,移動時光束造成 {0}% 更少傷害 -Beams deal {0}% less Damage while Stationary,靜止時,光束造成的總傷害更少 {0}% -Beams deal {0}% more Damage,光束造成 {0}% 更多傷害 -Beams deal {0}% more Damage while Moving,移動時光束造成 {0}% 更多傷害 -Beams deal {0}% more Damage while Stationary,靜止時,光束造成的總傷害更多 {0}% -Beams Hit Enemies every {0} second,光束每 {0} 秒擊中敵人 -Beams Hit Enemies every {0} seconds,光束每 {0} 秒擊中敵人 -Beams Split to hit {0} extra target,射線分裂會攻擊 {0} 個額外目標 -Beams Split to hit {0} extra targets,射線分裂會攻擊 {0} 個額外目標 -Beams Split towards {0} additional target,光束分裂擊中 {0} 個額外目標 -Beams Split towards {0} additional targets,光束分裂擊中 {0} 個額外目標 -Bear Trap has {0} increased Cooldown Recovery Rate,捕熊陷阱的冷卻回復率增加 {0} -Bear Trap has {0} reduced Cooldown Recovery Rate,捕熊陷阱的冷卻回復率減少 {0} -Bear Trap has {0}% increased Cooldown Recovery Rate,捕熊陷阱增加 {0}% 冷卻時間恢復率 -Bear Trap has {0}% reduced Cooldown Recovery Rate,捕熊陷阱減少 {0}% 冷卻時間恢復率 -Berserk has {0} increased Buff Effect,【盛怒】的增益效果增加 {0} -Berserk has {0} increased Rage loss per second,【盛怒】的怒火衰減速度每秒加快 {0} -Berserk has {0} reduced Buff Effect,【盛怒】的增益效果減少 {0} -Berserk has {0} reduced Rage loss per second,【盛怒】的怒火衰減速度每秒減少 {0} -Berserk has {0}% increased Buff Effect,狂戰增加 {0}% 增益效果 -Berserk has {0}% increased Rage loss per second,狂戰增加 {0}% 每秒盛怒損失 -Berserk has {0}% reduced Buff Effect,狂戰減少 {0}% 增益效果 -Berserk has {0}% reduced Rage loss per second,狂戰減少 {0}% 每秒盛怒損失 -Beyond Portals have a {0} chance to spawn an additional Beyond Demon,超越傳送門有 {0} 的機率額外召喚一個超越惡魔 -Beyond Portals have a {0}% chance to spawn an additional Beyond Demon,超越傳送門有 {0}% 機率產生 1 個額外超越惡魔 -Blade Blast deals {0} increased Damage,【亂劍穿心】的傷害增加 {0} -Blade Blast deals {0} reduced Damage,【亂劍穿心】的傷害減少 {0} -Blade Blast deals {0}% increased Damage,劍刃爆破增加 {0}% 傷害 -Blade Blast deals {0}% reduced Damage,劍刃爆破減少 {0}% 傷害 -Blade Blast detonates other Lingering Blades within an {0} increased Area,【亂劍穿心】引爆其它【徘徊之刃】的範圍擴大 {0} -Blade Blast detonates other Lingering Blades within an {0} reduced Area,【亂劍穿心】引爆其它【徘徊之刃】範圍縮小 {0} -Blade Blast detonates other Lingering Blades within an {0}% increased Area,劍刃爆破引爆增加 {0}% 範圍內的其它剩餘劍刃 -Blade Blast detonates other Lingering Blades within an {0}% reduced Area,劍刃爆破引爆減少 {0}% 範圍內的其它剩餘劍刃 -Blade Blast has {0} increased Area of Effect,【亂劍穿心】的效果區域擴大 {0} -Blade Blast has {0} reduced Area of Effect,【亂劍穿心】的效果區域縮小 {0} -Blade Blast has {0}% increased Area of Effect,劍刃爆破增加 {0}% 範圍效果 -Blade Blast has {0}% reduced Area of Effect,劍刃爆破減少 {0}% 範圍效果 -Blade Trap has {0}% increased rotation speed,刀鋒陷阱增加 {0}% 旋轉速度 -Blade Trap has {0}% reduced rotation speed,刀鋒陷阱減少 {0}% 旋轉速度 -Blade Trap rotates {0} times,刀鋒陷阱 {0} 次旋轉 -Blade Vortex has {0} to Critical Strike Multiplier for each blade,【飛刃風暴】的每片刀刃 {0} 攻擊和法術暴擊傷害加成 -Blade Vortex has {0}% to Critical Strike Multiplier for each blade,每把飛刃 {0}% 飛刃風暴暴擊加成 -Bladefall has {0} additional Volleys,虛空刀雨有 {0} 次額外齊射 -Bladestorm deals {0} increased Damage,【劍刃風暴】的傷害增加 {0} -Bladestorm deals {0} less Damage with Hits and Ailments,【劍刃風暴】造成的擊中和異常狀態總傷害更少 {0} -Bladestorm deals {0} more Damage with Hits and Ailments,【劍刃風暴】造成的擊中和異常狀態總傷害更多 {0} -Bladestorm deals {0} reduced Damage,【劍刃風暴】的傷害減少 {0} -Bladestorm deals {0}% increased Damage,旋天劍舞增加 {0}% 傷害 -Bladestorm deals {0}% less Damage with Hits and Ailments,旋天劍舞造成 {0}% 更少擊中和異常狀態傷害 -Bladestorm deals {0}% more Damage with Hits and Ailments,旋天劍舞造成 {0}% 更多擊中和異常狀態傷害 -Bladestorm deals {0}% reduced Damage,旋天劍舞減少 {0}% 傷害 -Blast Rain causes {0} Explosions,【爆裂箭雨】有 {0} 爆破次數 -Blast Rain deals {0} increased Damage,【爆裂箭雨】的傷害增加 {0} -Blast Rain deals {0} reduced Damage,【爆裂箭雨】的傷害減少 {0} -Blast Rain deals {0}% increased Damage,爆裂箭雨增加 {0}% 傷害 -Blast Rain deals {0}% reduced Damage,爆裂箭雨減少 {0}% 傷害 -Blast Rain fires {0} additional Arrows,爆裂箭雨發射 {0} 支額外箭矢 -Blast Rain has {0} increased Area of Effect,【爆裂箭雨】的效果區域擴大 {0} -Blast Rain has {0} reduced Area of Effect,【爆裂箭雨】的效果區域縮小 {0} -Blast Rain has {0}% increased Area of Effect,爆裂箭雨增加 {0}% 範圍效果 -Blast Rain has {0}% reduced Area of Effect,爆裂箭雨減少 {0}% 範圍效果 -Blast Rain has a {0} chance to fire an additional Arrow,【爆裂箭雨】有 {0} 的機率發射一支額外的箭矢 -Blast Rain has a {0}% chance for an additional blast,【爆裂箭雨】有 {0}% 機率多爆破一次 -Blast Rain has a {0}% chance to fire an additional Arrow,爆裂箭雨有 {0}% 機率發射 1 支額外箭矢 -Blazing Salvo deals {0} increased Damage,怒炎穿心的傷害增加 {0} -Blazing Salvo deals {0} reduced Damage,怒炎穿心的傷害減少 {0} -Blazing Salvo deals {0}% increased Damage,熾熱魔炮增加 {0}% 傷害 -Blazing Salvo deals {0}% reduced Damage,熾熱魔炮減少 {0}% 傷害 -Blazing Salvo fires {0} additional Projectiles,熾熱魔炮發射 {0} 個額外投射物 -Blazing Salvo Projectiles land in a {0} increased Area,怒炎穿心的投射物降落區域擴大 {0} -Blazing Salvo Projectiles land in a {0} reduced Area,怒炎穿心的投射物降落區域縮小 {0} -Blazing Salvo Projectiles land in a {0}% increased Area,熾熱魔炮投射物增加 {0}% 落下範圍 -Blazing Salvo Projectiles land in a {0}% reduced Area,熾熱魔炮投射物減少 {0}% 落下範圍 -"Bleeding Enemies you Kill Explode, dealing {0} of their Maximum Life as Physical Damage",擊敗流血的敵人時產生爆炸,造成等同其 {0} 最大生命的物理傷害 -"Bleeding Enemies you Kill Explode, dealing {0}% of their Maximum Life as Physical Damage",擊敗流血的敵人時產生爆炸,造成等同其 {0}% 最大生命的物理傷害 -Bleeding inflicted by Supported Skills deals Damage {0} faster,被輔助技能施加的流血效果傷害生效速度加快 {0} -Bleeding inflicted by Supported Skills deals Damage {0}% faster,被輔助技能造成的流血,比平常快 {0}% 造成傷害 -Bleeding inflicted by this Skill deals Damage {0} faster,該技能造成的流血傷害生效速度加快 {0} -Bleeding inflicted by this Skill deals Damage {0}% faster,此技能造成的流血傷害加速 {0}% -Bleeding Lasts {0} seconds,流血持續 {0} 秒 -Bleeding you inflict deals Damage {0} faster,你造成的流血的傷害生效速度加快 {0} -Bleeding you inflict deals Damage {0} faster per Frenzy Charge,每個狂怒球都使你施加的流血傷害生效速度加快 {0} -Bleeding you inflict deals Damage {0}% faster,你造成的流血傷害加速 {0}% -Bleeding you inflict deals Damage {0}% faster per Frenzy Charge,每顆狂怒球使你造成的流血傷害加速 {0}% -Bleeding you inflict on Maimed Enemies deals {0} less Damage,你對癱瘓敵人造成的流血總傷害更少 {0} -Bleeding you inflict on Maimed Enemies deals {0} more Damage,你對癱瘓敵人造成的流血總傷害更多 {0} -Bleeding you inflict on Maimed Enemies deals {0}% less Damage,你對癱瘓敵人造成的流血造成 {0}% 較少傷害 -Bleeding you inflict on Maimed Enemies deals {0}% more Damage,你對癱瘓敵人造成的流血造成 {0}% 更多傷害 -Blight Encounters in Areas contain up to {0} additional Blight Boss,區域中的凋落事件含有至多 {0} 個額外凋落頭目 -Blight Encounters in Areas contain up to {0} additional Blight Bosses,區域中的凋落事件含有至多 {0} 個額外凋落頭目 -Blight has {0} increased Area of Effect after Channelling for {1} second,【枯萎】技能在吟導 {1} 秒後,範圍擴大 {0} -Blight has {0} increased Hinder Duration,【枯萎】技能會使幹擾持續時間延長 {0} -Blight has {0} reduced Area of Effect after Channelling for {1} second,【枯萎】技能在吟導 {1} 秒後,範圍縮小 {0} -Blight has {0} reduced Hinder Duration,【枯萎】技能會使幹擾持續時間延長 {0} -Blight has {0}% increased Area of Effect after Channelling for {1} second,萎滅在引導 {1} 秒後增加 {0}% 範圍效果 -Blight has {0}% increased Hinder Duration,萎滅增加 {0}% 緩速期間 -Blight has {0}% reduced Area of Effect after Channelling for {1} second,萎滅在引導 {1} 秒後減少 {0}% 範圍效果 -Blight has {0}% reduced Hinder Duration,萎滅減少 {0}% 緩速期間 -Blight inflicts Withered for {0} seconds,萎滅造成 {0} 秒凋零 -Blight Monsters in Areas spawn {0}% faster,區域中凋落怪物產生比平常快 {0}% -Blink Arrow and Blink Arrow Clones have {0} increased Attack Speed,【閃現射擊】攻擊速度增加 {0} -Blink Arrow and Blink Arrow Clones have {0} increased Damage,【閃現射擊】和其召喚生物的傷害增加 {0} -Blink Arrow and Blink Arrow Clones have {0} reduced Attack Speed,【閃現射擊】攻擊速度減少 {0} -Blink Arrow and Blink Arrow Clones have {0} reduced Damage,【閃現射擊】和其召喚生物的傷害減少 {0} -Blink Arrow and Blink Arrow Clones have {0}% increased Attack Speed,增加 {0}% 閃現射擊攻擊速度 -Blink Arrow and Blink Arrow Clones have {0}% increased Damage,增加閃現射擊和其召喚物 {0}% 傷害 -Blink Arrow and Blink Arrow Clones have {0}% reduced Attack Speed,減少 {0}% 閃現射擊攻擊速度 -Blink Arrow and Blink Arrow Clones have {0}% reduced Damage,減少閃現射擊和其召喚物 {0}% 傷害 -Blink Arrow and Mirror Arrow have {0} increased Cooldown Recovery Rate,閃現射擊和鏡像射擊的冷卻回復率增加 {0} -Blink Arrow and Mirror Arrow have {0} reduced Cooldown Recovery Rate,閃現射擊和鏡像射擊的冷卻回復率減少 {0} -Blink Arrow and Mirror Arrow have {0}% increased Cooldown Recovery Rate,閃現射擊和魅影射擊增加 {0}% 冷卻時間恢復率 -Blink Arrow and Mirror Arrow have {0}% reduced Cooldown Recovery Rate,閃現射擊和魅影射擊減少 {0}% 冷卻時間恢復率 -Blink Arrow has {0} increased Cooldown Recovery Rate,閃現射擊的冷卻回復率增加 {0} -Blink Arrow has {0} reduced Cooldown Recovery Rate,閃現射擊的冷卻回復率減少 {0} -Blink Arrow has {0}% increased Cooldown Recovery Rate,閃現射擊增加 {0}% 冷卻時間恢復率 -Blink Arrow has {0}% reduced Cooldown Recovery Rate,閃現射擊減少 {0}% 冷卻時間恢復率 -Blood and Sand has {0} increased Buff Effect,【血與沙】的增益效果增加 {0} -Blood and Sand has {0} reduced Buff Effect,【血與沙】的增益效果減少 {0} -Blood and Sand has {0}% increased Buff Effect,血腥殺戮增加 {0}% 增益效果 -Blood and Sand has {0}% increased Mana Reservation Efficiency,血腥沙戮增加 {0}% 魔力保留效用 -Blood and Sand has {0}% reduced Buff Effect,血腥殺戮減少 {0}% 增益效果 -Blood and Sand has {0}% reduced Mana Reservation Efficiency,血腥沙戮減少 {0}% 魔力保留效用 -Blood Bladestorm deals {0} increased Damage with Ailments,血姿態劍刃風暴的異常狀態傷害增加 {0} -Blood Bladestorm deals {0} reduced Damage with Ailments,血姿態劍刃風暴的異常狀態傷害減少 {0} -Blood Bladestorm deals {0}% increased Damage with Ailments,血腥旋天劍舞增加 {0}% 異常狀態傷害 -Blood Bladestorm deals {0}% reduced Damage with Ailments,血腥旋天劍舞減少 {0}% 異常狀態傷害 -Blood Rage grants additional {0} chance to gain a Frenzy Charge on Kill,【鮮血狂怒】有額外 {0} 的機率在擊敗敵人時獲得狂怒球 -Blood Rage grants additional {0} increased Attack Speed,【鮮血狂怒】會使攻擊速度更多 {0} -Blood Rage grants additional {0} reduced Attack Speed,【鮮血狂怒】會使攻擊速度更少 {0} -Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill,鮮血狂怒有額外 {0}% 機率擊殺時獲得狂怒球 -Blood Rage grants additional {0}% increased Attack Speed,鮮血狂怒額外增加 {0}% 攻擊速度 -Blood Rage grants additional {0}% reduced Attack Speed,鮮血狂怒額外減少 {0}% 攻擊速度 -Blueprints that drop in Areas have {0}% chance to be fully Revealed,區域中掉落的藍圖有 {0}% 機率為全部揭露 -Bone Offering grants an additional {0} Chance to Block Attack Damage,【骸骨奉獻】提供的額外攻擊傷害格擋機率 {0} -Bone Offering grants an additional {0}% Chance to Block Attack Damage,骸骨奉獻給予額外 {0}% 攻擊傷害格擋率 -Boneshatter has {0}% chance to grant {1} Trauma,碎骨有 {0}% 機率 {1} 創傷 -Bounces up to {0} time,最多彈射 {0} 次 -Bounces up to {0} times,最多彈射 {0} 次 -Bow Attacks deal {0} increased Damage with Ailments,弓類攻擊造成的異常狀態傷害增加 {0} -Bow Attacks deal {0} increased Damage with Hits and Ailments,弓類攻擊造成的擊中和異常狀態傷害增加 {0} -Bow Attacks deal {0} reduced Damage with Ailments,弓類攻擊造成的異常狀態傷害減少 {0} -Bow Attacks deal {0} reduced Damage with Hits and Ailments,弓類攻擊造成的擊中和異常狀態傷害減少 {0} -Bow Attacks deal {0}% increased Damage with Ailments,弓攻擊增加 {0}% 異常狀態傷害 -Bow Attacks deal {0}% increased Damage with Hits and Ailments,弓攻擊增加 {0}% 擊中和異常狀態傷害 -Bow Attacks deal {0}% reduced Damage with Ailments,弓攻擊減少 {0}% 異常狀態傷害 -Bow Attacks deal {0}% reduced Damage with Hits and Ailments,弓攻擊減少 {0}% 擊中和異常狀態傷害 -Bow Attacks fire {0} additional Arrows,弓攻擊發射 {0} 個額外投射物 -Bow Attacks fire {0} additional Arrows if you haven't Cast Dash recently,若你近期沒有施放幻步,弓攻擊發射 {0} 支額外箭矢 -Bow Attacks fire {0} additional Arrows if you haven’t Cast Dash recently,若你近期內沒有施放過衝刺,則弓類攻擊發射 {0} 枚額外箭矢 -Bow Attacks fire {0} additional Arrows while Main Hand Accuracy Rating is at least {1},當主手武器命中率至少 {1} 點時,弓發射 {0} 個額外箭矢 -Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least {0},當主手武器命中率至少 {0} 點時,弓發射 1 個額外箭矢 -Bow Attacks have {0} chance to cause Bleeding,弓類攻擊有 {0} 的機率造成流血 -Bow Attacks have {0}% chance to cause Bleeding,弓類攻擊有 {0}% 的機率造成流血 -Bow Skills have {0} increased Area of Effect,弓類技能的效果區域擴大 {0} -Bow Skills have {0} increased Skill Effect Duration,弓類技能的技能效果持續時間延長 {0} -Bow Skills have {0} reduced Area of Effect,弓類技能的效果區域縮小 {0} -Bow Skills have {0} reduced Skill Effect Duration,弓類技能的技能效果持續時間縮短 {0} -Bow Skills have {0} to Damage over Time Multiplier,弓類技能 {0} 持續傷害加成 -Bow Skills have {0}% increased Area of Effect,弓技能增加 {0}% 範圍效果 -Bow Skills have {0}% increased Skill Effect Duration,弓技能增加 {0}% 技能效果持續時間 -Bow Skills have {0}% reduced Area of Effect,弓技能減少 {0}% 範圍效果 -Bow Skills have {0}% reduced Skill Effect Duration,弓技能減少 {0}% 技能效果持續時間 -Bow Skills have {0}% to Damage over Time Multiplier,弓技能 {0}% 持續傷害加成 -Brand Recall grants {0} increased Brand Attachment range to recalled Brands,【烙印召回】召回烙印的烙印附著範圍擴大 {0} -Brand Recall grants {0} reduced Brand Attachment range to recalled Brands,【烙印召回】召回烙印的烙印附著範圍減少 {0} -Brand Recall grants {0}% increased Brand Attachment range to recalled Brands,烙印呼喚對被喚回的烙印增加 {0}% 烙印附著距離 -Brand Recall grants {0}% reduced Brand Attachment range to recalled Brands,烙印呼喚對被喚回的烙印減少 {0}% 烙印附著距離 -Brand Recall has {0} increased Cooldown Recovery Rate,【烙印召回】冷卻回復速度增加 {0} -"Brand Recall has {0} increased Cooldown Recovery Rate per Brand, up to a maximum of {1}",每個烙印使【烙印召回】的冷卻回復速度加快 {0},最多 {1} -Brand Recall has {0} reduced Cooldown Recovery Rate,【烙印召回】冷卻回復速度減少 {0} -Brand Recall has {0} reduced Cooldown Recovery Rate per Brand,每個烙印使【烙印召回】的冷卻回復速度減慢 {0} -Brand Recall has {0}% increased Cooldown Recovery Rate,烙印呼喚增加 {0}% 冷卻時間回復速度 -"Brand Recall has {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of {1}%",每個烙印使烙印呼喚增加 {0}% 冷卻時間恢復速度,至多 {1}% -Brand Recall has {0}% increased Cooldown Recovery Speed,【烙印召回】冷卻回復速度增加 {0}% -"Brand Recall has {0}% increased Cooldown Recovery Speed per Brand, up to a maximum of {1}%",每個烙印使【烙印召回】的冷卻回復速度加快 {0}%,最多 {1}% -Brand Recall has {0}% reduced Cooldown Recovery Rate,烙印呼喚減少 {0}% 冷卻時間回復速度 -Brand Recall has {0}% reduced Cooldown Recovery Rate per Brand,每個烙印使烙印呼喚減少 {0}% 冷卻時間恢復速度 -Brand Recall has {0}% reduced Cooldown Recovery Speed,【烙印召回】冷卻回復速度減少 {0}% -Brand Recall has {0}% reduced Cooldown Recovery Speed per Brand,每個烙印使【烙印召回】的冷卻回復速度減慢 {0}% -Brand Skills deal {0}% increased Damage to Enemies they're Attached to,被附著烙印的敵人受到烙印技能的傷害增加 {0}% -Brand Skills deal {0}% reduced Damage to Enemies they're Attached to,被附著烙印的敵人受到烙印技能的傷害減少 {0}% -Brand Skills have {0} increased Duration,烙印技能的持續時間延長 {0} -Brand Skills have {0} reduced Duration,烙印技能的持續時間縮短 {0} -Brand Skills have {0}% increased Duration,烙印技能增加 {0}% 持續時間 -Brand Skills have {0}% reduced Duration,烙印技能減少 {0}% 持續時間 -"Brands Attach to a new Enemy each time they Activate, no more than once every {0} seconds",每次烙印啟動時會附著至新的敵人,每 {0} 秒不超過 1 次 -Brands gain {0} increased Attachment Range,烙印的附著範圍擴大 {0} -Brands gain {0} reduced Attachment Range,烙印的附著範圍縮小 {0} -Brands gain {0}% increased Attachment Range,烙印增加 {0}% 附著距離 -Brands gain {0}% reduced Attachment Range,烙印減少 {0}% 附著距離 -Brands have {0} more Activation Frequency if {1} of Attached Duration expired,若附著持續時間耗減了 {1},則烙印總啟動頻率額外加快 {0} -Brands have {0} more Activation Frequency until {1} of Attached Duration expired,烙印總啟動頻率額外加快 {0},直到附著持續時間耗減了 {1} -Brands have {0}% increased Area of Effect if {1}% of Attached Duration expired,若烙印附著持續時間過去 {1}%,烙印增加 {0}% 範圍效果 -Brands have {0}% more Activation Frequency if {1}% of Attached Duration expired,若烙印附著持續時間過去 {1}%,烙印有 {0}% 更多啟動頻率 -Brands have {0}% more Activation Frequency until {1}% of Attached Duration expired,烙印附著持續時間過去 {1}% 前,烙印有 {0}% 更多啟動頻率 -Brands refresh their Attached Duration by up to {0} seconds,烙印刷新它們的附著持續時間至多 {0} 秒 -Brands refresh their Detached Duration by up to {0} seconds,烙印刷新它們的脫離持續時間至多 {0} 秒 -Breaches have {0} increased Monster density,裂隙的怪物密度增加 {0} -Breaches have {0}% increased Monster density,裂痕增加 {0}% 怪物密度 -Breaches in Areas have {0} increased chance to belong to Esh,區域內裂隙歸屬艾許的機率增加 {0} -Breaches in Areas have {0} increased chance to belong to Tul,區域內裂隙歸屬託沃的機率增加 {0} -Breaches in Areas have {0} increased chance to belong to Uul-Netol,區域內裂隙歸屬烏爾尼多的機率增加 {0} -Breaches in Areas have {0} increased chance to belong to Xoph,區域內裂隙歸屬索伏的機率增加 {0} -Breaches in Areas have {0} reduced chance to belong to Esh,區域內裂隙歸屬艾許的機率減少 {0} -Breaches in Areas have {0} reduced chance to belong to Tul,區域內裂隙歸屬託沃的機率減少 {0} -Breaches in Areas have {0} reduced chance to belong to Uul-Netol,區域內裂隙歸屬烏爾尼多的機率減少 {0} -Breaches in Areas have {0} reduced chance to belong to Xoph,區域內裂隙歸屬索伏的機率減少 {0} -Breaches in Areas have {0}% increased chance to belong to Esh,區域中的裂痕增加 {0}% 機率為艾許 -Breaches in Areas have {0}% increased chance to belong to Tul,區域中的裂痕增加 {0}% 機率為托沃 -Breaches in Areas have {0}% increased chance to belong to Uul-Netol,區域中的裂痕增加 {0}% 機率為烏爾尼多 -Breaches in Areas have {0}% increased chance to belong to Xoph,區域中的裂痕增加 {0}% 機率為索伏 -Breaches in Areas have {0}% reduced chance to belong to Esh,區域中的裂痕減少 {0}% 機率為艾許 -Breaches in Areas have {0}% reduced chance to belong to Tul,區域中的裂痕減少 {0}% 機率為托沃 -Breaches in Areas have {0}% reduced chance to belong to Uul-Netol,區域中的裂痕減少 {0}% 機率為烏爾尼多 -Breaches in Areas have {0}% reduced chance to belong to Xoph,區域中的裂痕減少 {0}% 機率為索伏 -Buff can take {0} Damage,增益效果可以承受 {0} 傷害 -Buff can take additional Damage equal to {0} of your Armour,增益效果能承受等於你護甲{0} 的額外傷害 -Buff can take additional Damage equal to {0}% of your Armour,增益效果額外承受等同於你護甲 {0}% 的傷害 -"Buff can take Damage equal to {0}% of your Armour, up to a maximum of {1}",增益效果額外承受等同於你護甲 {0}% 的傷害,至多 {1} -Buff causes Debuffs on you to expire {0}% faster,增益效果使你身上的減益效果加速 {0}% 失效 -Buff causes Debuffs on you to expire {0}% slower,增益效果使你身上的減益效果減緩 {0}% 失效 -"Buff causes your Hits to Overwhelm {0} Physical Damage Reduction per {1} Power, up to {2}",每 {1} 點威力值使增益效果讓你的擊中壓制 {0} 物理傷害減免,最大 {2} -"Buff causes your Hits to Overwhelm {0}% Physical Damage Reduction per {1} Power, up to {2}%",每 {1} 強度增益效果使你的擊中鎮壓 {0}% 物理傷害減免,至多 {2}% -Buff Duration is refreshed after you spend a total of {0} Life,在你消耗總 {0} 生命後,刷新增益效果持續時間 -Buff grants {0} additional Physical Damage Reduction per Endurance Charge,每個耐力球使增益效果獲得 {0} 額外物理傷害減免 -Buff grants {0} chance to Freeze,增益效果有 {0} 的機率導致冰凍 -Buff grants {0} chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy,你擊中稀有或傳奇敵人時,增益效果有 {0} 的機率獲得一個狂怒球 -Buff grants {0} chance to gain a Frenzy Charge when you Hit a Unique Enemy,你擊中傳奇敵人時,增益效果有 {0} 的機率獲得一個狂怒球 -Buff Grants {0} chance to Shock enemies,增益效果使敵人有 {0} 的機率獲得感電效果 -Buff grants {0} increased Armour,增益效果使護甲增加 {0} -Buff grants {0} increased Attack and Cast Speed,增益效果使攻擊和施放速度加快 {0} -Buff grants {0} increased Cold Damage,增益效果的冰冷傷害增加 {0} -Buff grants {0} increased Critical Strike Chance,增益效果使暴擊率增加 {0} -Buff grants {0} increased Damage,增益效果使傷害增加 {0} -Buff grants {0} increased Damage if you've changed Stance recently,若你近期改變過姿態,則增益效果使傷害增加 {0} -Buff grants {0} increased Damage taken,增益效果使承受的傷害增加 {0} -Buff grants {0} increased Evasion Rating and Armour,增益效果的閃避值和護甲增加 {0} -Buff grants {0} increased Fire Damage,增益效果的火焰傷害增加 {0} -Buff grants {0} increased Lightning Damage,增益效果的閃電傷害增加 {0} -Buff grants {0} increased Movement Speed,增益效果使移動速度增加 {0} -Buff Grants {0} increased Spell Damage,增益效果使法術傷害增加 {0} -Buff grants {0} less Burning Damage,增益效果的總燃燒傷害更少 {0} -Buff grants {0} less Spell Damage,增益效果使總法術傷害減少 {0} -Buff grants {0} less Spell Fire Damage,增益效果的總法術火焰傷害更少 {0} -"Buff grants {0} Melee Strike Range per {1} Power, up to a maximum of {2}",每 {1} 強度增益效果 {0} 近戰打擊範圍,至多 {2} -Buff grants {0} more Armour,增益效果使總護甲更多 {0} -Buff grants {0} more Burning Damage,增益效果的總燃燒傷害更多 {0} -Buff grants {0} more Spell Damage,增益效果使總法術傷害增加 {0} -Buff grants {0} more Spell Fire Damage,增益效果的總法術火焰傷害更多 {0} -Buff grants {0} of Elemental Attack Damage leeched as Life,增益效果使元素攻擊傷害的 {0} 轉化為生命偷取 -Buff grants {0} reduced Armour,增益效果使護甲減少 {0} -Buff grants {0} reduced Attack and Cast Speed,增益效果使攻擊和施放速度減慢 {0} -Buff grants {0} reduced Damage,增益效果使傷害減少 {0} -Buff grants {0} reduced Damage if you've changed Stance recently,若你近期改變過姿態,則增益效果使傷害減少 {0} -Buff grants {0} reduced Damage taken,增益效果使承受的傷害減少 {0} -"Buff grants {0} reduced Enemy Stun Threshold per {1} Power, up to a maximum of {2}",每 {1} 點威力值使增益效果的敵人暈眩門檻減少 {0},最多減少 {2} -Buff grants {0} reduced Evasion Rating and Armour,增益效果的閃避值和護甲減少 {0} -Buff grants {0} reduced Movement Speed,增益效果使移動速度減少 {0} -Buff Grants {0} reduced Spell Damage,增益效果使法術傷害減少 {0} -Buff grants {0} to {1} Added Attack Lightning Damage,增益效果附加 {0} 至 {1} 攻擊閃電傷害 -Buff grants {0} to {1} Added Attack Physical Damage,增益效果附加 {0} 至 {1} 攻擊物理傷害 -Buff grants {0} to {1} Added Lightning Damage per Stage,每層使增益效果附加 {0} 至 {1} 閃電傷害 -Buff grants {0} to {1} Added Spell Lightning Damage,增益效果附加 {0} 至 {1} 法術閃電傷害 -Buff grants {0} to {1} Added Spell Physical Damage per {2} Shield Quality,每 {2} 盾牌品質都使增益效果附加 {0} 到 {1} 點物理傷害 -Buff grants {0} to {1} Added Spell Physical Damage per {2}% Shield Quality,每 {2}% 盾牌品質,使增益效果附加 {0} 至 {1} 法術物理傷害 -Buff grants {0} to all Elemental Resistances per Endurance Charge,每個耐力球使增益效果 {0} 所有元素抗性 -Buff grants {0} to all Resistances,增益效果使所有抗性 {0} -Buff grants {0} to Armour,增益效果 {0} 護甲 -"Buff grants {0} to Armour per {1} Power, up to a maximum of {2}",每 {1} 點威力值使增益效果 {0} 護甲值,最多 {2} -"Buff grants {0} to Armour per {2} Power, up to a maximum of {1}",每 {2} 強度增益效果 {0} 護甲,至多 {1} -Buff grants {0}% additional Physical Damage Reduction per Endurance Charge,每顆耐力球使增益效果給予 {0}% 額外物理傷害減免 -Buff grants {0}% Chance to Block Spell Damage while holding a Shield,持盾時,增益效果 {0}% 法術傷害格擋率 -Buff grants {0}% chance to Freeze,增益效果有 {0}% 機率造成冰凍 -Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy,當你擊中稀有或傳奇敵人時,增益效果有 {0}% 機率獲得 1 顆狂怒球 -Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy,當你擊中傳奇敵人時,增益效果有 {0}% 機率獲得 1 顆狂怒球 -Buff Grants {0}% chance to Shock enemies,增益效果有 {0}% 機率感電敵人 -Buff grants {0}% increased Armour,增益效果增加 {0}% 護甲 -Buff grants {0}% increased Attack and Cast Speed,增益效果增加 {0}% 攻擊和施放速度 -Buff grants {0}% increased Cold Damage,增益效果增加 {0}% 冰冷傷害 -Buff grants {0}% increased Cooldown Recovery Rate,增益效果增加 {0}% 冷卻時間恢復率 -Buff grants {0}% increased Critical Strike Chance,增益效果增加 {0}% 暴擊率 -"Buff grants {0}% increased Critical Strike Chance per {1} power, up to a maximum of {2}%",每 {1} 強度使增益效果增加 {0}% 暴擊率,至多 {2}% -Buff grants {0}% increased Damage,增益效果增加 {0}% 傷害 -Buff grants {0}% increased Damage if you've changed Stance recently,若你近期有切換姿態,增益效果增加 {0}% 傷害 -Buff grants {0}% increased Damage taken,增益效果增加 {0}% 承受傷害 -Buff grants {0}% increased Evasion Rating and Armour,增益效果增加 {0}% 閃避值和護甲 -Buff grants {0}% increased Fire Damage,增益效果增加 {0}% 火焰傷害 -Buff grants {0}% increased Lightning Damage,增益效果增加 {0}% 閃電傷害 -Buff grants {0}% increased Movement Speed,增益效果增加 {0}% 移動速度 -Buff Grants {0}% increased Spell Damage,增益效果增加 {0}% 法術傷害 -Buff grants {0}% increased Stealth,增益效果增加 {0}% 隱匿 -Buff grants {0}% less Burning Damage,增益效果給予 {0}% 更少燃燒傷害 -Buff grants {0}% less Fire Damage taken from Hits while stationary,站立時,增益效果承受 {0}% 更少來自擊中的火焰傷害 -Buff grants {0}% less Maximum Energy Shield,增益給予 {0}% 更少最大能量護盾 -Buff grants {0}% less Physical Damage taken from Hits while stationary,站立時,增益效果承受 {0}% 更少來自擊中的物理傷害 -Buff grants {0}% less Spell Damage,增益效果有 {0}% 更少法術傷害 -Buff grants {0}% less Spell Fire Damage,增益效果給予 {0}% 更少法術火焰傷害 -Buff grants {0}% more Armour,增益效果給予 {0}% 更多護甲 -Buff grants {0}% more Burning Damage,增益效果給予 {0}% 更多燃燒傷害 -Buff grants {0}% more Fire Damage taken from Hits while stationary,站立時,增益效果承受 {0}% 更多來自擊中的火焰傷害 -Buff grants {0}% more Maximum Energy Shield,增益給予 {0}% 更多最大能量護盾 -Buff grants {0}% more Physical Damage taken from Hits while stationary,站立時,增益效果承受 {0}% 更多來自擊中的物理傷害 -Buff grants {0}% more Spell Damage,增益效果有 {0}% 更多法術傷害 -Buff grants {0}% more Spell Fire Damage,增益效果給予 {0}% 更多法術火焰傷害 -Buff grants {0}% of Elemental Attack Damage leeched as Life,增益效果的 {0}% 元素攻擊傷害偷取生命 -Buff grants {0}% reduced Armour,增益效果減少 {0}% 護甲 -Buff grants {0}% reduced Attack and Cast Speed,增益效果減少 {0}% 攻擊和施放速度 -Buff grants {0}% reduced Cooldown Recovery Rate,增益效果增加 {0}% 冷卻時間恢復率 -Buff grants {0}% reduced Critical Strike Chance per {1} power,每 {1} 強度使增益效果減少 {0}% 暴擊率 -Buff grants {0}% reduced Damage,增益效果減少 {0}% 傷害 -Buff grants {0}% reduced Damage if you've changed Stance recently,若你近期有切換姿態,增益效果減少 {0}% 傷害 -Buff grants {0}% reduced Damage taken,增益效果減少 {0}% 承受傷害 -"Buff grants {0}% reduced Enemy Stun Threshold per {1} Power, up to a maximum of {2}%",每 {1} 強度,增益效果減少 {0}% 敵人暈眩門檻,至多 {2}% -Buff grants {0}% reduced Evasion Rating and Armour,增益效果減少 {0}% 閃避值和護甲 -Buff grants {0}% reduced Movement Speed,增益效果減少 {0}% 移動速度 -Buff Grants {0}% reduced Spell Damage,增益效果減少 {0}% 法術傷害 -Buff grants {0}% reduced Stealth,增益效果減少 {0}% 隱匿 -Buff grants {0}% to all Elemental Resistances per Endurance Charge,每顆耐力球使增益效果 {0}% 全部元素抗性 -Buff grants {0}% to all Resistances,增益效果 {0}% 全部抗性 -Buff grants {0}% to all Resistances per Endurance Charge,每個耐力球使增益效果 {0}% 所有抗性 -Buff grants {0}% to Maximum total Life Recovery per second from Leech,增益效果 {0}% 來自偷取的每秒最大總生命恢復 -"Buff grants Added Attack Damage equal to {0} of the Damage of your Main Hand Weapon per {1} Power, up to a maximum of {2}",每 {1} 點威力值使增益效果附加攻擊傷害,其等於你主手武器傷害的 {0},最大 {2} -Buff grants Added Attack Damage equal to {0}% of the Damage of your Main,每 5 點威力值使增益效果附加攻擊傷害, -Buff grants Added Attack Damage equal to {0}% of the Damage of your Main,每 5 點威力值使增益效果附加攻擊傷害, -"Buff grants Added Attack Damage equal to {0}% of the Damage of your Main Hand Weapon per {1} Power, up to a maximum of {2}%",每 {1} 點威力值使增益效果附加攻擊傷害,其等於你主手武器傷害的 {0}%,最大 {2}% -Buff grants Added Lightning Damage equal to {0} of Mana Spent by this Skill's effect,增益效果附加閃電傷害,等於該技能效果消耗魔力的 {0} -Buff grants Added Lightning Damage equal to {0}% of Mana Spent by this Skill's effect,增益效果附加的閃電傷害等同於 {0}% 此技能效果魔力消耗 -Buff grants have {0} reduced Critical Strike Chance,增益效果使暴擊率減少 {0} -Buff grants have {0}% reduced Critical Strike Chance,增益效果減少 {0}% 暴擊率 -Buff grants Life Regeneration equal to {0} of Mana Spent by this Skill's effect per Second,增益效果獲得生命回復,等於該技能效果每秒消耗魔力的 {0} -Buff grants Life Regeneration equal to {0}% of Mana Spent by this Skill's effect per Second,增益效果給予的每秒生命回復等同於 {0}% 此技能效果魔力消耗 -Buff has {0} less Effect on your Minions,你召喚生物身上的總增益效果更少 {0} -Buff has {0} more Effect on your Minions,你召喚生物身上的總增益效果更多 {0} -Buff has {0}% less Effect on your Minions,增益效果在你召喚物身上有 {0}% 更少效果 -Buff has {0}% more Effect on your Minions,增益效果在你召喚物身上有 {0}% 更多效果 -Buff is applied for {0} seconds,效果持續 {0} 秒 -Buff is applied for a Base Duration of {0} seconds,增益的基礎持續時間為 {0} 秒 -Buff is removed after Exerting the next {0} Melee Attacks you perform,竭盡你下 {0} 次施放的近戰攻擊後移除增益效果 -Buff Lasts {0} seconds,增益效果持續 {0} 秒 -"Buff makes Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value per {1} power, up to a maximum of {2}%",每 {1} 強度使增益效果增加和減少法術傷害以 {0}% 它們的值同時套用至攻擊,至多 {2}% -Buffs on You and nearby Allies expire {0} faster,你和週圍友軍身上的增益效果消減速度加快 {0} -Buffs on You and nearby Allies expire {0} slower,你和週圍友軍身上的增益效果消減速度減慢 {0} -Buffs on You and nearby Allies expire {0}% faster,你和附近友方身上的增益效果,比平常快 {0}% 失效 -Buffs on You and nearby Allies expire {0}% slower,你和附近友方身上的增益效果,比平常慢 {0}% 失效 -Burning Arrow can inflict {0} additional Ignites on an Enemy,燃燒箭矢對敵人造成額外 {0} 次點燃 -Burning Arrow has {0} chance to Ignite,【燃燒箭矢】有 {0} 的機率點燃 -Burning Arrow has {0} increased Debuff Effect,【燃燒箭矢】的減益效果增加 {0} -Burning Arrow has {0} reduced Debuff Effect,【燃燒箭矢】的減益效果減少 {0} -Burning Arrow has {0}% chance to Ignite,燃燒箭矢有 {0}% 機率點燃 -Burning Arrow has {0}% increased Debuff Effect,燃燒箭矢增加 {0}% 減益效果 -Burning Arrow has {0}% reduced Debuff Effect,燃燒箭矢減少 {0}% 減益效果 -Burning Arrow has a {0} chance to spread Burning Ground if it Ignites an Enemy,【燃燒箭矢】有 {0} 的機率在點燃敵人時產生燃燒地面 -Burning Arrow has a {0} chance to spread Tar if it does not Ignite an Enemy,【燃燒箭矢】有 {0} 的機率在沒有點燃敵人時產生焦油地面 -Burning Arrow has a {0}% chance to spread Burning Ground if it Ignites an Enemy,燃燒箭矢有 {0}% 機率在點燃敵人時產生燃燒地面 -Burning Arrow has a {0}% chance to spread Tar if it does not Ignite an Enemy,燃燒箭矢有 {0}% 機率在沒有點燃敵人時產生焦油地面 -Burning Debuff can have a maximum of {0} stages,燃燒負面效果最多能疊加 {0} 層 -Burning Ground deals {0}% of Fire Damage per second of Ignite affecting Enemy,燃燒地面每秒造成影響敵人點燃的 {0}% 火焰傷害 -Bursts occur {0} faster,爆發產生速度加快 {0} -Bursts occur {0} slower,爆發產生速度減慢 {0} -Bursts occur {0}% faster,爆炸比平常快 {0}% 發生 -Bursts occur {0}% slower,爆炸比平常慢 {0}% 發生 -Cages created by Your Glacial Cage Towers are {0} larger,你的【冰籠之塔】產生的冰籠變大 {0} -Cages created by Your Glacial Cage Towers are {0}% larger,你寒冰牢籠製造的牢籠比平常大 {0}% -Call of Steel {0} reduced Use Speed,鋼鐵呼喚使用速度減慢 {0} -Call of Steel {0}% reduced Use Speed,鋼之呼喚減少 {0}% 使用速度 -Call of Steel causes {0} increased Reflected Damage,鋼鐵呼喚反射傷害增加 {0} -Call of Steel causes {0} reduced Reflected Damage,鋼鐵呼喚反射傷害減少 {0} -Call of Steel causes {0}% increased Reflected Damage,鋼之呼喚使增加 {0}% 反射傷害 -Call of Steel causes {0}% reduced Reflected Damage,鋼之呼喚使減少 {0}% 反射傷害 -Call of Steel deals Reflected Damage with {0} increased Area of Effect,鋼鐵呼喚反射傷害的效果區域擴大 {0} -Call of Steel deals Reflected Damage with {0} reduced Area of Effect,鋼鐵呼喚反射傷害的效果區域縮小 {0} -Call of Steel deals Reflected Damage with {0}% increased Area of Effect,鋼之呼喚造成的反射傷害增加 {0}% 範圍效果 -Call of Steel deals Reflected Damage with {0}% reduced Area of Effect,鋼之呼喚造成的反射傷害減少 {0}% 範圍效果 -Call of Steel has {0} increased Use Speed,鋼鐵呼喚使用速度加快 {0} -Call of Steel has {0} to maximum Steel Shards,鋼之呼喚 {0} 鋼鐵碎片上限 -Call of Steel has {0}% increased Use Speed,鋼之呼喚增加 {0}% 使用速度 -Can affect {0} Minions,可以影響 {0} 個召喚物 -Can be Anointed up to {0} times,最多可以抹油 {0} 次 -Can be Attached for a total Duration of {0} seconds,可以被附著持續 {0} 秒 -Can be Detached for a total Duration of {0} seconds,可以被分離持續 {0} 秒 -Can catch up to {0} Returning Projectiles,可以追回至多 {0} 個返回投射物 -Can Consume {0} additional Uncorrupted Support Gem,可以再吞噬 {0} 顆額外未汙染的輔助寶石 -Can Consume {0} additional Uncorrupted Support Gems,可以再吞噬 {0} 顆額外未汙染的輔助寶石 -Can Consume {0} Support Gem,可以吞噬 {0} 個輔助寶石 -Can Consume {0} Uncorrupted Support Gem,可以吞噬 {0} 顆未汙染的輔助寶石 -Can Consume {0} Uncorrupted Support Gems,可以吞噬 {0} 顆未汙染的輔助寶石 -Can expand from {0} Frostbolt Projectile,可以從 {0} 個寒冰彈中延展 -Can expand from up to {0} Frostbolt Projectiles,可以從至多 {0} 個寒冰彈中延展 -Can explode from {0} Frostbolt Projectile,可以從 {0} 個寒冰彈中爆炸 -Can explode from up to {0} Frostbolt Projectiles,可以從至多 {0} 個寒冰彈中爆炸 -Can have {0} additional Brands Attached to an Enemy,可以對敵人附著 {0} 個額外烙 -Can have {0} additional Crafted Modifier,可以有 {0} 個額外工藝詞綴 -Can have {0} additional Crafted Modifiers,可以有 {0} 個額外工藝詞綴 -Can have {0} additional Enchantment Modifiers,可以有 {0} 個額外附魔詞綴 -Can have {0} Brand Attached to an Enemy,可以對敵人附著 {0} 個烙印 -Can have {0} Brands Attached to an Enemy,可以對敵人附著 {0} 個烙印 -Can have {0} extra Enchantment Modifiers,可以有 {0} 個額外附魔詞綴 -Can have {0} fewer Remote Mine placed at a time,同時最多可以減少 {0} 個已放置的遙控地雷 -Can have {0} fewer Remote Mines placed at a time,同時最多可以減少 {0} 個已放置的遙控地 -Can have {0} fewer Trap placed at a time,減少 {0} 個同時可以放置的陷阱 -Can have {0} fewer Traps placed at a time,減少 {0} 個同時可以放置的陷阱 -Can have a up to {0} Implicit Modifier while Item has this Modifier,物品有此詞綴時可以有至多 {0} 個固定詞綴 -Can have up to {0} active spinning blades,同時可擁有至多 {0} 把飛刃 -Can have up to {0} additional Remote Mine placed at a time,同時最多可以有 {0} 個額外已放置的遙控地雷 -Can have up to {0} additional Remote Mines placed at a time,同時最多可以有 {0} 個額外已放置的遙控地雷 -Can have up to {0} additional Trap placed at a time,同時至多可以放置 {0} 個額外陷阱 -Can have up to {0} additional Traps placed at a time,同時至多可以放置 {0} 個額外陷阱 -Can have up to {0} Chilling Area,至多可以有 {0} 個冰緩區域 -Can have up to {0} Chilling Areas,至多可以有 {0} 個冰緩區域 -Can have up to {0} Crab Barriers,至多可以有 {0} 層蟹將重盾 -Can have up to {0} Crafted Modifiers,可以至多有 {0} 個工藝詞綴 -Can have up to {0} Implicit Modifiers while Item has this Modifier,物品有此詞綴時可以有至多 {0} 個固定詞綴 -Can have up to {0} Remote Mine placed at a time,最多可同時擁有 {0} 個遙控地雷 -Can have up to {0} Remote Mines placed at a time,同時間最多能擁有 {0} 個遙控地雷 -Can have up to {0} Trap placed at a time,同時間最多能放置 {0} 個陷阱 -Can have up to {0} Traps placed at a time,同時間最多能放置 {0} 個陷阱 -Can inflict up to {0} Spider's Web on an Enemy,對敵人至多可以造成 {0} 層蛛網 -Can inflict up to {0} Spider's Webs on an Enemy,對敵人至多可以造成 {0} 層蛛網 -Can queue up to {0} uses,可以排序至多 {0} 次使用 -Can unlock {0} Magical Chest after Lockdown per Wing,封鎖後每個側廂可以解鎖 {0} 個魔法保險箱 -Can unlock {0} Magical Chests after Lockdown per Wing,封鎖後每個側廂可以解鎖 {0} 個魔法保險箱 -Can unlock {0} Mechanical Chest after Lockdown per Wing,封鎖後每個側廂可以解鎖 {0} 個機械保險箱 -Can unlock {0} Mechanical Chests after Lockdown per Wing,封鎖後每個側廂可以解鎖 {0} 個機械保險箱 -Can use Items requiring up to Level {0},使用物品要求提升到等級 {0} -Cannot be Stunned if you have at least {0} Crab Barriers,若你至少有 {0} 層蟹將重盾則無法被暈眩 -Cannot be Stunned while you have at least {0} Rage,當你至少有 {0} 層盛怒時無法被暈眩 -Cannot roll Modifiers with Required Level above {0},無法骰出需求等級 {0} 以上的詞綴 -Carved to glorify {0} new faithful converted by High Templar Avarius,為了禮讚 {0} 名受到聖宗伊爾莉斯感化的信眾所雕刻 -Carved to glorify {0} new faithful converted by High Templar Avarius(Avarius-Maxarius),為了禮讚 {0} 名受到聖宗伊爾莉斯感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯) -Carved to glorify {0} new faithful converted by High Templar Dominus,為了禮讚 {0} 名受到神主感化的信眾所雕刻 -Carved to glorify {0} new faithful converted by High Templar Dominus(Avarius-Maxarius),為了禮讚 {0} 名受到神主感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯) -Carved to glorify {0} new faithful converted by High Templar Maxarius,為了禮讚 {0} 名受到聖宗瑪薩里歐斯感化的信眾所雕刻 -Carved to glorify {0} new faithful converted by High Templar Maxarius(Avarius-Maxarius),為了禮讚 {0} 名受到聖宗瑪薩里歐斯感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯) -Carved to glorify {0} new faithful converted by High Templar Venarius,為了禮讚 {0} 名受到聖宗維那利斯感化的信眾所雕刻 -Carved to glorify {0} new faithful converted by High Templar Venarius(Avarius-Maxarius),為了禮讚 {0} 名受到聖宗維那利斯感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯) -Cast Level {0} Fire Burst on Hit,擊中時施放等級 {0} 的火焰爆破 -Caster Damage Modifiers have {0} increased Effect,施放傷害詞綴的效果增加 {0} -Caster Damage Modifiers have {0} reduced Effect,施放傷害詞綴的效果減少 {0} -Caster Damage Modifiers have {0}% increased Effect,法術傷害詞綴增加 {0}% 效果 -Caster Damage Modifiers have {0}% reduced Effect,法術傷害詞綴減少 {0}% 效果 -Causes {0} Burst,造成 {0} 次爆炸 -Causes {0} Bursts,造成 {0} 次爆炸 -Causes {0} Explosions,造成 {0} 次爆炸 -Causes {0} smaller explosions,造成 {0} 較小爆炸 -Causes Bleeding on Hit for {0} seconds,擊中敵人時造成 {0} 秒流血 -Causes smaller novas up to {0} times on enemies hit,擊中敵人時重複 {0} 次 -Caustic Arrow deals {0} increased Damage over Time,【腐蝕箭矢】造成的持續傷害增加 {0} -Caustic Arrow deals {0} increased Damage with Hits,【腐蝕箭矢】造成的擊中傷害增加 {0} -Caustic Arrow deals {0} reduced Damage over Time,【腐蝕箭矢】造成的持續傷害減少 {0} -Caustic Arrow deals {0} reduced Damage with Hits,【腐蝕箭矢】造成的擊中傷害減少 {0} -Caustic Arrow deals {0}% increased Damage over Time,腐蝕箭矢增加 {0}% 持續傷害 -Caustic Arrow deals {0}% increased Damage with Hits,腐蝕箭矢增加 {0}% 擊中傷害 -Caustic Arrow deals {0}% reduced Damage over Time,腐蝕箭矢減少 {0}% 持續傷害 -Caustic Arrow deals {0}% reduced Damage with Hits,腐蝕箭矢減少 {0}% 擊中傷害 -Caustic Arrow has {0} chance to inflict Withered on Hit for {1} second base Duration,【腐蝕箭矢】擊中後有 {0} 的機率造成【死亡凋零】,持續 {1} 秒 -Caustic Arrow has {0} chance to inflict Withered on Hit for {1} seconds base Duration,【腐蝕箭矢】擊中後有 {0} 的機率造成【死亡凋零】,持續 {1} 秒 -Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration,腐蝕箭矢擊中時有 {0}% 機率造成凋零,有 {1} 秒基礎持續時間 -Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration,腐蝕箭矢擊中時有 {0}% 機率造成凋零,有 {1} 秒基礎持續時間 -Caustic Arrow has a {0} chance on Hit to Poison Enemies on Caustic Ground,【腐蝕箭矢】在擊中後位於腐蝕地面上的敵人後,有 {0} 的機率使其中毒 -Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground,腐蝕箭矢擊中在腐蝕地面上的敵人有 {0}% 機率造成中毒 -Caustic Arrow inflicts Withered on Hit for {0} second base Duration,腐蝕箭矢擊中時造成凋零,有 {0} 秒基礎持續時間 -Caustic Arrow inflicts Withered on Hit for {0} seconds base Duration,腐蝕箭矢擊中時造成凋零,有 {0} 秒基礎持續時間 -Central wave has {0}% less Area of Effect,中心震波有 {0}% 更少範圍效果 -Central wave has {0}% more Area of Effect,中心震波有 {0}% 更多範圍效果 -Chain Hook deals {0} increased Damage,【鉤鏈攻擊】的傷害增加 {0} -Chain Hook deals {0} reduced Damage,【鉤鏈攻擊】的傷害減少 {0} -Chain Hook deals {0}% increased Damage,奪魂勾索增加 {0}% 傷害 -Chain Hook deals {0}% reduced Damage,奪魂勾索減少 {0}% 傷害 -Chain Hook has {0} Radius per {1} Rage,奪魂勾索每 {1} 層盛怒 {0} 範圍 -Chain Hook has a {0} chance to grant {1} Rage if it Hits Enemies,鉤鏈攻擊有 {0} 的機率在擊中敵人後獲得怒火 {1} -Chain Hook has a {0}% chance to grant {1} Rage if it Hits Enemies,若奪魂勾索擊中敵人,有 {0}% 機率 {1} 盛怒 -Chains {0} Time,連鎖 {0} 次 -Chains {0} Times,連鎖 {0} 次 -Chance on Crit: {0}%,暴擊機率: {0}% -Chance on Non-crit: {0}%,非暴擊機率: {0}% -Channelling Skills deal {0} increased Attack Damage,持續吟導技能造成的攻擊傷害增加 {0} -Channelling Skills deal {0} increased Damage,持續吟導技能傷害增加 {0} -Channelling Skills deal {0} increased Damage per {1} Devotion,每 {1} 點奉獻使持續吟導技能的傷害增加 {0} -Channelling Skills deal {0} reduced Attack Damage,持續吟導技能造成的攻擊傷害減少 {0} -Channelling Skills deal {0} reduced Damage,持續吟導技能傷害減少 {0} -Channelling Skills deal {0} reduced Damage per {1} Devotion,每 {1} 點奉獻使持續吟導技能的傷害減少 {0} -Channelling Skills deal {0}% increased Attack Damage,引導施放技能時,增加 {0}% 攻擊傷害 -Channelling Skills deal {0}% increased Damage,引導施放技能增加 {0}% 傷害 -Channelling Skills deal {0}% increased Damage per {1} Devotion,每 {1} 個奉獻,引導施放技能增加 {0}% 傷害 -Channelling Skills deal {0}% reduced Attack Damage,引導施放技能時,減少 {0}% 攻擊傷害 -Channelling Skills deal {0}% reduced Damage,引導施放技能減少 {0}% 傷害 -Channelling Skills deal {0}% reduced Damage per {1} Devotion,每 {1} 個奉獻,引導施放技能減少 {0}% 傷害 -Channelling Skills have {0} increased Attack and Cast Speed,持續吟導技能的攻擊和施放速度增加 {0} -Channelling Skills have {0} increased Attack Speed,持續吟導技能的攻擊速度增加 {0} -Channelling Skills have {0} reduced Attack and Cast Speed,持續吟導技能的攻擊和施放速度減少 {0} -Channelling Skills have {0} reduced Attack Speed,持續吟導技能的攻擊速度減少 {0} -Channelling Skills have {0} to Total Life Cost,引導施放技能 {0} 總生命消耗 -Channelling Skills have {0} to Total Mana Cost,{0} 引導施放技能的總魔力消耗 -Channelling Skills have {0}% increased Attack and Cast Speed,引導施放技能增加 {0}% 攻擊和施放速度 -Channelling Skills have {0}% increased Attack Speed,引導施放技能增加 {0}% 攻擊速度 -Channelling Skills have {0}% reduced Attack and Cast Speed,引導施放技能減少 {0}% 攻擊和施放速度 -Channelling Skills have {0}% reduced Attack Speed,引導施放技能減少 {0}% 攻擊速度 -Chaos Golems deal {0} increased Damage,【混沌魔像】的傷害增加 {0} -Chaos Golems deal {0} reduced Damage,【混沌魔像】的傷害減少 {0} -Chaos Golems deal {0}% increased Damage,增加 {0}% 混沌魔像的傷害 -Chaos Golems deal {0}% reduced Damage,減少 {0}% 混沌魔像的傷害 -Chaos Modifiers have {0} increased Effect,混沌詞綴的效果增加 {0} -Chaos Modifiers have {0} reduced Effect,混沌詞綴的效果減少 {0} -Chaos Modifiers have {0}% increased Effect,混沌詞綴增加 {0}% 效果 -Chaos Modifiers have {0}% reduced Effect,混沌詞綴減少 {0}% 效果 -"Chaos Skills have {0} chance to Hinder Enemies on Hit, with {1} reduced Movement Speed",混沌技能有 {0} 的機率在擊中時使敵人【緩速】,使它們的移動速度減慢 {1} -Chaos Skills have {0} chance to Ignite,混沌技能有 {0} 的機率點燃敵人 -Chaos Skills have {0} increased Area of Effect,混沌技能的範圍擴大 {0} -Chaos Skills have {0} increased Skill Effect Duration,混沌技能效果持續時間延長 {0} -Chaos Skills have {0} reduced Area of Effect,混沌技能的範圍縮小 {0} -Chaos Skills have {0} reduced Skill Effect Duration,混沌技能效果持續時間縮短 {0} -"Chaos Skills have {0}% chance to Hinder Enemies on Hit, with {1}% reduced Movement Speed",混沌技能擊中時有 {0}% 機率阻礙敵人,減少 {1}% 移動速度 -Chaos Skills have {0}% chance to Ignite,混沌技能有 {0}% 機率點燃 -Chaos Skills have {0}% increased Area of Effect,混沌技能增加 {0}% 範圍效果 -Chaos Skills have {0}% increased Skill Effect Duration,增加 {0}% 混沌技能效果持續時間 -Chaos Skills have {0}% reduced Area of Effect,混沌技能減少 {0}% 範圍效果 -Chaos Skills have {0}% reduced Skill Effect Duration,減少 {0}% 混沌技能效果持續時間 -Charged Dash has {0} less Movement Speed,【蓄力疾風閃】的總移動速度更少 {0} -Charged Dash has {0} more Movement Speed,【蓄力疾風閃】的總移動速度更多 {0} -Charged Dash has {0} to Radius of each Wave's last damage Area,雷霆衝鋒每波的最後傷害範圍 {0} 範圍 -Charged Dash has {0}% less Movement Speed,雷霆衝鋒有 {0}% 更少移動速度 -Charged Dash has {0}% more Movement Speed,雷霆衝鋒有 {0}% 更多移動速度 -Charged Slam Deals {0}% less Damage,蓄力猛擊的總傷害更少 {0}% -Charged Slam Deals {0}% more Damage,蓄力猛擊的總傷害更多 {0}% -Charged Storm Cloud deals {0} more Damage,充能的暴風雲造成 {0} 更多傷害 -Chests have {0} increased Item Quantity,箱子的物品數量增加 {0} -Chests have {0} increased Item Rarity,箱子的物品稀有度增加 {0} -Chests have {0} reduced Item Quantity,箱子的物品數量減少 {0} -Chests have {0} reduced Item Rarity,箱子的物品稀有度減少 {0} -Chests have {0}% increased Item Quantity,箱子增加 {0}% 物品數量 -Chests have {0}% increased Item Rarity,箱子增加 {0}% 物品稀有度 -Chests have {0}% reduced Item Quantity,箱子減少 {0}% 物品數量 -Chests have {0}% reduced Item Rarity,箱子減少 {0}% 物品稀有度 -Chill Attackers for {0} seconds on Block,格擋時冰緩攻擊者 {0} 秒 -Chill Effect and Freeze Duration on you are based on {0} of Energy Shield,冰緩效果和冰凍時長基於你能量護盾的 {0} 計算 -Chill Effect and Freeze Duration on you are based on {0}% of Energy Shield,冰緩和冰凍持續時間根據你 {0}% 的能量護盾計算 -Chill Enemies for {0} second on Hit with this Weapon when in Off Hand,若此武器裝備在副手,此武器擊中敵人時造成冰緩 {0} 秒 -Chill Enemies for {0} seconds on Hit with this Weapon when in Off Hand,若此武器裝備在副手,此武器擊中敵人時造成冰緩 {0} 秒 -"Chill Enemy for {0} second when Hit, reducing their Action Speed by {1}",被敵人擊中後使其冰緩 {0} 秒,行動速度減少 {1} -"Chill Enemy for {0} second when Hit, reducing their Action Speed by {1}%",被擊中時冰緩敵人 {0} 秒,減少 {1}% 他們的行動速度 -"Chill Enemy for {0} seconds when Hit, reducing their Action Speed by {1}",被敵人擊中後使其冰緩 {0} 秒,行動速度減少 {1} -"Chill Enemy for {0} seconds when Hit, reducing their Action Speed by {1}%",被擊中時冰緩敵人 {0} 秒,減少 {1}% 他們的行動速度 -"Chill nearby Enemies when you Focus, causing {0} reduced Action Speed",你在專注時,冰緩週圍敵人,使其行動速度減少 {0} -"Chill nearby Enemies when you Focus, causing {0}% reduced Action Speed",當你專注時冰緩附近敵人,減少 {0}% 行動速度 -Chilled Ground from this Skill has a base effect of {0},該技能造成冰緩地面的基礎效果為 {0} -Chilled Ground from this Skill has a base effect of {0}%,此技能的冰緩地面有 {0}% 的基礎效果 -Chilled Ground lasts {0} seconds,冰凍地面持續 {0} 秒 -Chilling Area has {0} increased Movement Speed,冰緩區域可使移動速度增加 {0} -Chilling Area has {0} reduced Movement Speed,冰緩區域可使移動速度減少 {0} -Chilling Area has {0}% increased Movement Speed,冰緩區域增加 {0}% 移動速度 -Chilling Area has {0}% reduced Movement Speed,冰緩區域減少 {0}% 移動速度 -Chills Enemies as though dealing {0} less Damage,冰緩敵人如同總傷害更少 {0} -Chills Enemies as though dealing {0} more Damage,冰緩敵人如同總傷害更多 {0} -Chills Enemies as though dealing {0}% less Damage,冰緩敵人如同造成 {0}% 更少傷害 -Chills Enemies as though dealing {0}% more Damage,冰緩敵人如同造成 {0}% 更多傷害 -Chills from Ice Nova Hits always reduce Action Speed by at least {0},【冰冷新星】擊中造成的冰緩必定使目標的行動速度減少 {0} -Chills from Ice Nova Hits always reduce Action Speed by at least {0}%,冰冷新星造成的冰緩總是減少至少 {0}% 行動速度 -Chills from your Hits always reduce Action Speed by at least {0},你擊中造成的冰緩效果始終使行動速度減少至少 {0} -Chills from your Hits always reduce Action Speed by at least {0}%,你擊中造成的冰緩總是至少減少 {0}% 行動速度 -Clarity has {0} increased Mana Reservation,【清晰】的魔力保留增加 {0} -Clarity has {0} reduced Mana Reservation,【清晰】的魔力保留減少 {0} -Clarity has {0}% increased Mana Reservation,清晰增加 {0}% 魔力保留 -Clarity has {0}% increased Mana Reservation Efficiency,清晰增加 {0}% 魔力保留效用 -Clarity has {0}% increased Reservation,清晰增加 {0}% 保留 -Clarity has {0}% reduced Mana Reservation,清晰減少 {0}% 魔力保留 -Clarity has {0}% reduced Mana Reservation Efficiency,清晰減少 {0}% 魔力保留效用 -Clarity has {0}% reduced Reservation,清晰減少 {0}% 保留 -Claw Attacks deal {0} increased Damage with Ailments,爪類攻擊造成的異常狀態傷害增加 {0} -Claw Attacks deal {0} increased Damage with Hits and Ailments,爪類攻擊造成的擊中和異常狀態傷害增加 {0} -Claw Attacks deal {0} reduced Damage with Ailments,爪類攻擊造成的異常狀態傷害減少 {0} -Claw Attacks deal {0} reduced Damage with Hits and Ailments,爪類攻擊造成的擊中和異常狀態傷害減少 {0} -Claw Attacks deal {0}% increased Damage with Ailments,爪攻擊增加 {0}% 異常狀態傷害 -Claw Attacks deal {0}% increased Damage with Hits and Ailments,爪攻擊增加 {0}% 擊中和異常狀態傷害 -Claw Attacks deal {0}% reduced Damage with Ailments,爪攻擊減少 {0}% 異常狀態傷害 -Claw Attacks deal {0}% reduced Damage with Hits and Ailments,爪攻擊減少 {0}% 擊中和異常狀態傷害 -Claw or Dagger Attacks deal {0} increased Damage with Ailments,爪類或匕首攻擊造成的異常狀態傷害增加 {0} -Claw or Dagger Attacks deal {0} increased Damage with Hits and Ailments,爪類或匕首攻擊造成的擊中和異常狀態傷害增加 {0} -Claw or Dagger Attacks deal {0} reduced Damage with Ailments,爪類或匕首攻擊造成的異常狀態傷害減少 {0} -Claw or Dagger Attacks deal {0} reduced Damage with Hits and Ailments,爪類或匕首攻擊造成的擊中和異常狀態傷害減少 {0} -Claw or Dagger Attacks deal {0}% increased Damage with Ailments,爪或匕首攻擊增加 {0}% 異常狀態傷害 -Claw or Dagger Attacks deal {0}% increased Damage with Hits and Ailments,爪或匕首攻擊增加 {0}% 擊中和異常狀態傷害 -Claw or Dagger Attacks deal {0}% reduced Damage with Ailments,爪或匕首攻擊減少 {0}% 異常狀態傷害 -Claw or Dagger Attacks deal {0}% reduced Damage with Hits and Ailments,爪或匕首攻擊減少 {0}% 擊中和異常狀態傷害 -"Cleave has {0} to Radius per Nearby Enemy, up to {1}",附近每個敵人使劈砍 {0} 範圍,至多 {1} -Clusters have {0} increased Projectile targeting range,刀簇的投射物目標射程擴大 {0} -Clusters have {0} reduced Projectile targeting range,刀簇的投射物目標射程縮小 {0} -Clusters have {0}% increased Projectile targeting range,鋼鐵增加 {0}% 投射物目標範圍 -Clusters have {0}% reduced Projectile targeting range,鋼鐵減少 {0}% 投射物目標範圍 -Cobra Lash Chains {0} additional times,毒蛇鞭笞連鎖額外 {0} 次 -Cobra Lash deals {0} increased Damage,【毒蛇鞭擊】造成的傷害增加 {0} -Cobra Lash deals {0} reduced Damage,【毒蛇鞭擊】造成的傷害減少 {0} -Cobra Lash deals {0}% increased Damage,毒蛇鞭笞增加 {0}% 傷害 -Cobra Lash deals {0}% reduced Damage,毒蛇鞭笞減少 {0}% 傷害 -Cobra Lash has {0} increased Projectile Speed,【毒蛇鞭擊】的投射物速度增加 {0} -Cobra Lash has {0} reduced Projectile Speed,【毒蛇鞭擊】投射物速度減少 {0} -Cobra Lash has {0}% increased Projectile Speed,毒蛇鞭笞增加 {0}% 投射物速度 -Cobra Lash has {0}% reduced Projectile Speed,毒蛇鞭笞減少 {0}% 投射物速度 -Cold Damage is increased by {0} per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 點智慧,冰冷傷害增加 {0} -Cold Damage is increased by {0}% per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 點智慧,冰冷傷害增加 {0}% -Cold Damage is increased by {1}% per {0} Intelligence from Allocated Passives in Radius,範圍內每配置 {0} 點智慧增加 {1}% 冰冷傷害 -Cold Exposure applies {0} to Cold Resistance,【冰冷曝曬】 {0} 冰冷抗性 -Cold Exposure applies {0}% to Cold Resistance,冰冷曝曬 {0}% 冰冷抗性 -Cold Exposure you inflict applies an extra {0}% to Cold Resistance,你造成的冰冷曝曬套用額外 {0}% 冰冷抗性 -Cold Modifiers have {0} increased Effect,冰冷詞綴的效果增加 {0} -Cold Modifiers have {0} reduced Effect,冰冷詞綴的效果減少 {0} -Cold Modifiers have {0}% increased Effect,冰冷詞綴增加 {0}% 效果 -Cold Modifiers have {0}% reduced Effect,冰冷詞綴減少 {0}% 效果 -Cold Resistance is {0},冰冷抗性 {0} -Cold Resistance is {0}%,冰冷抗性為 {0}% -Cold Skills have {0} chance to Poison on Hit,冰冷技能有 {0} 的機率使敵人中毒 -Cold Skills have {0}% chance to Poison on Hit,冰冷技能擊中時有 {0}% 造成中毒 -Cold Skills have a {0} chance to apply Cold Exposure on Hit,冰冷技能有 {0} 的機率在擊中時附加【冰冷曝曬】 -Cold Skills have a {0}% chance to apply Cold Exposure on Hit,冰冷技能擊中時有 {0}% 機率造成冰冷曝曬 -Cold Snap has {0} increased Cooldown Recovery Rate,霜暴的冷卻回復率增加 {0} -Cold Snap has {0} reduced Cooldown Recovery Rate,霜暴的冷卻回復率減少 {0} -Cold Snap has {0}% increased Cooldown Recovery Rate,霜暴增加 {0}% 冷卻時間恢復率 -Cold Snap has {0}% reduced Cooldown Recovery Rate,霜暴減少 {0}% 冷卻時間恢復率 -Cold Snap has a {0} chance to grant a Power Charge on Killing Blow,【霜暴】有 {0} 的機率在擊敗敵人時獲得暴擊球 -Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow,霜暴在擊殺敵人時有 {0}% 機率獲得 1 顆暴擊球 -Cold Spells have {0} of Physical Damage Converted to Cold Damage,冰冷法術可使 {0} 的物理傷害轉換為冰冷傷害 -Cold Spells have {0}% of Physical Damage Converted to Cold Damage,冰冷法術使 {0}% 物理傷害轉化至冰冷傷害 -Combat Rush grants {0} less Attack and Cast Speed to Travel Skills that are not Supported by Close Combat,如果旅行技能沒有受到【貼身戰鬥】輔助,【戰鬥衝擊】則使該技能的總攻擊和施放速度更少 {0} -Combat Rush grants {0} more Attack and Cast Speed to Travel Skills that are not Supported by Close Combat,如果旅行技能沒有受到【貼身戰鬥】輔助,【戰鬥衝擊】則使該技能的總攻擊和施放速度更多 {0} -Combat Rush grants {0}% less Attack and Cast Speed to Travel Skills that are not Supported by Close Combat,疾戰給予沒有被近身戰輔助的快行技能 {0}% 更少攻擊和施放速度 -Combat Rush grants {0}% less Attack Speed to Travel Skills not Supported by Close Combat,疾戰給予沒有被近身戰輔助的快行技能 {0}% 更少攻擊速度 -Combat Rush grants {0}% less Attack Speed to Travel Skills that are not Supported by Close Combat,疾戰給予沒有被近身戰輔助的快行技能有 {0}% 更少攻擊速度 -Combat Rush grants {0}% more Attack and Cast Speed to Travel Skills that are not Supported by Close Combat,疾戰給予沒有被近身戰輔助的快行技能 {0}% 更多攻擊和施放速度 -Combat Rush grants {0}% more Attack Speed to Travel Skills not Supported by Close Combat,疾戰給予沒有被近身戰輔助的快行技能 {0}% 更多攻擊速度 -Combat Rush grants {0}% more Attack Speed to Travel Skills that are not Supported by Close Combat,疾戰給予沒有被近身戰輔助的快行技能有 {0}% 更多攻擊速度 -Combat Rush lasts {0} second or until you use a Travel Skill,疾戰持續 {0} 秒或直到你使用快行技能 -Combat Rush lasts {0} seconds or until you use a Travel Skill,疾戰持續 {0} 秒或直到你使用快行技能 -Combust has {0} increased Area of Effect,燃盡的效果區域擴大 {0} -Combust has {0}% increased Area of Effect,戰燃增加 {0}% 範圍效果 -Commanded leadership over {0} warriors under Akoya,阿寇亞指揮領導超過 {0} 戰士 -Commanded leadership over {0} warriors under Akoya Passives in radius are Conquered by the Karui,獲得阿克雅麾下 {0} 名武士的領導權 -Commanded leadership over {0} warriors under Akoya(Akoya-Rakiata),阿寇亞指揮領導超過 {0} 戰士(阿寇亞-拉其塔) -Commanded leadership over {0} warriors under Kaom,岡姆指揮領導超過 {0} 戰士 -Commanded leadership over {0} warriors under Kaom(Akoya-Rakiata),岡姆指揮領導超過 {0} 戰士(阿寇亞-拉其塔) -Commanded leadership over {0} warriors under Kiloava,基洛瓦指揮領導超過 {0} 戰士 -Commanded leadership over {0} warriors under Kiloava(Akoya-Rakiata),基洛瓦指揮領導超過 {0} 戰士(阿寇亞-拉其塔) -Commanded leadership over {0} warriors under Rakiata,拉其塔指揮領導超過 {0} 戰士 -Commanded leadership over {0} warriors under Rakiata Passives in radius are Conquered by the Karui,獲得拉凱爾塔麾下 {0} 名武士的領導權 -Commanded leadership over {0} warriors under Rakiata(Akoya-Rakiata),拉其塔指揮領導超過 {0} 戰士(阿寇亞-拉其塔) -Commissioned {0} coins to commemorate Cadiro,授銜 {0} 個硬幣以紀念卡迪羅 -Commissioned {0} coins to commemorate Cadiro(Cadiro-Victario),授銜 {0} 個硬幣以紀念卡迪羅(卡迪羅-維多里奧) -Commissioned {0} coins to commemorate Caspiro,授銜 {0} 個硬幣以紀念卡斯皮羅 -Commissioned {0} coins to commemorate Caspiro(Cadiro-Victario),授銜 {0} 個硬幣以紀念卡斯皮羅(卡迪羅-維多里奧) -Commissioned {0} coins to commemorate Chitus,授銜 {0} 個硬幣以紀念切特斯 -Commissioned {0} coins to commemorate Chitus(Cadiro-Victario),授銜 {0} 個硬幣以紀念切特斯(卡迪羅-維多里奧) -Commissioned {0} coins to commemorate Victario,授銜 {0} 個硬幣以紀念維多里奧 -Commissioned {0} coins to commemorate Victario(Cadiro-Victario),授銜 {0} 個硬幣以紀念維多里奧(卡迪羅-維多里奧) -Conductivity has {0} increased Mana Reservation if Cast as an Aura,以光環形式施放時,【導電】的魔力保留增加 {0} -Conductivity has {0} reduced Mana Reservation if Cast as an Aura,以光環形式施放時,【導電】的魔力保留減少 {0} -Conductivity has {0}% increased Mana Reservation,【導電】的魔力保留增加 {0}% -Conductivity has {0}% increased Mana Reservation if Cast as an Aura,若以光環施放導電,導電增加 {0}% 魔力保留 -Conductivity has {0}% increased Reservation if Cast as an Aura,導電若以光環施放增加 {0}% 保留 -Conductivity has {0}% reduced Mana Reservation,【導電】的魔力保留減少 {0}% -Conductivity has {0}% reduced Mana Reservation if Cast as an Aura,若以光環施放導電,導電減少 {0}% 魔力保留 -Conductivity has {0}% reduced Reservation if Cast as an Aura,導電若以光環施放減少 {0}% 保留 -Cone Area occurs {0} farther forward,錐形區域向前產生的速度加快 {0} -Cone Area occurs {0}% farther forward,扇形區域往前 {0}% 出現 -Consecrated Ground applies {0} increased Damage taken to Enemies,奉獻地面使敵人承受的傷害增加 {0} -Consecrated Ground applies {0} reduced Damage taken to Enemies,奉獻地面使敵人承受的傷害減少 {0} -Consecrated Ground applies {0}% increased Damage taken to Enemies,奉獻地面對敵人增加 {0}% 承受傷害 -Consecrated Ground applies {0}% reduced Damage taken to Enemies,奉獻地面對敵人減少 {0}% 承受傷害 -Consecrated Ground created during Effect applies {0} increased Damage taken to Enemies,效果期間,你創造的【奉獻地面】可以使敵人承受的傷害增加 {0} -Consecrated Ground created during Effect applies {0}% increased Damage taken to Enemies,效果持續時間內製造的奉獻地面,增加 {0}% 敵人承受傷害 -Consecrated Ground from Holy Flame Totem applies {0} increased Damage taken to Enemies,聖燄圖騰創造的【奉獻地面】可以使敵人承受的傷害增加 {0} -Consecrated Ground from Holy Flame Totem applies {0} reduced Damage taken to Enemies,聖燄圖騰創造的【奉獻地面】可以使敵人承受的傷害減少 {0} -Consecrated Ground from Holy Flame Totem applies {0}% increased Damage taken to Enemies,神聖火舌圖騰製造的奉獻地面,增加 {0}% 敵人承受傷害 -Consecrated Ground from Holy Flame Totem applies {0}% reduced Damage taken to Enemies,神聖火舌圖騰製造的奉獻地面,減少 {0}% 敵人承受傷害 -Consecrated Ground from Purifying Flame applies {0} increased Damage taken to Enemies,淨化烈燄創造的【奉獻地面】可以使敵人承受的傷害增加 {0} -Consecrated Ground from Purifying Flame applies {0} reduced Damage taken to Enemies,淨化烈燄創造的【奉獻地面】可以使敵人承受的傷害減少 {0} -Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies,淨化烈焰的奉獻地面增加 {0}% 敵人承受傷害 -Consecrated Ground from Purifying Flame applies {0}% reduced Damage taken to Enemies,淨化烈焰的奉獻地面減少 {0}% 敵人承受傷害 -Consecrated Ground you create applies {0} increased Damage taken to Enemies,你創造的【奉獻地面】可以使敵人承受的傷害增加 {0} -Consecrated Ground you create applies {0} reduced Damage taken to Enemies,你創造的【奉獻地面】可以使敵人承受的傷害減少 {0} -Consecrated Ground you create applies {0}% increased Damage taken to Enemies,你製造的奉獻地面使敵人增加 {0}% 承受傷害 -Consecrated Ground you create applies {0}% reduced Damage taken to Enemies,你製造的奉獻地面使敵人減少 {0}% 承受傷害 -Consecrated Ground you create grants {0} increased Damage to you and Allies,你制造的奉獻地面會使你與友軍的傷害增加 {0} -Consecrated Ground you create grants {0} Physical Damage Reduction to you and Allies,你制造的奉獻地面會使你與友軍獲得 {0} 物理傷害減免 -Consecrated Ground you create grants {0}% increased Damage to you and Allies,你製造的奉獻地面增加你與友方 {0}% 傷害 -Consecrated Ground you create grants {0}% Physical Damage Reduction to you and Allies,你製造的奉獻地面,給予你和友方 {0}% 物理傷害減免 -Consecrated Ground you create while affected by Zealotry causes enemies to take {0} increased Damage,當你受到狂熱影響時,創造的【奉獻地面】可以使敵人承受的傷害增加 {0} -Consecrated Ground you create while affected by Zealotry causes enemies to take {0} reduced Damage,當你受到狂熱影響時,創造的【奉獻地面】可以使敵人承受的傷害減少 {0} -Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% increased Damage,被狂熱影響時你製造的奉獻地面,使敵人增加 {0}% 承受傷害 -Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% reduced Damage,被狂熱影響時你製造的奉獻地面,使敵人減少 {0}% 承受傷害 -Consecrated Path deals {0} increased Damage,【奉獻之路】的傷害增加 {0} -Consecrated Path deals {0} reduced Area of Effect,【奉獻之路】範圍效果縮小 {0} -Consecrated Path deals {0} reduced Damage,【奉獻之路】的傷害減少 {0} -Consecrated Path deals {0}% increased Damage,奉獻之路增加 {0}% 傷害 -Consecrated Path deals {0}% reduced Area of Effect,【奉獻之路】範圍效果縮小 {0}% -Consecrated Path deals {0}% reduced Damage,奉獻之路減少 {0}% 傷害 -Consecrated Path has {0} increased Area of Effect,奉獻之路的效果區域擴大 {0} -Consecrated Path has {0} increased teleport range,【奉獻之路】傳送範圍延長 {0} -Consecrated Path has {0} reduced Area of Effect,奉獻之路的效果區域縮小 {0} -Consecrated Path has {0}% increased Area of Effect,奉獻之路增加 {0}% 範圍效果 -Consecrated Path has {0}% increased teleport range,奉獻之路增加 {0}% 傳送距離 -Consecrated Path has {0}% reduced Area of Effect,奉獻之路減少 {0}% 範圍效果 -"Consumes {0} Charge from {1} Flask of each valid type, if possible",若可能從每種有效類型的 {1} 個藥劑消耗 {0} 充能 -"Consumes {0} Charge from {1} Life Flask, if possible",若可能從 {1} 個生命藥劑消耗 {0} 充能 -"Consumes {0} Charges from {1} Flask of each valid type, if possible",若可能從每種有效類型的 {1} 個藥劑消耗 {0} 充能 -"Consumes {0} Charges from {1} Life Flask, if possible",若可能從 {1} 個生命藥劑消耗 {0} 充能 -Consumes {0} Endurance Charge on use,使用時消耗 {0} 個耐力球 -Consumes {0} Endurance Charges on use,使用時消耗 {0} 個耐力球 -Consumes {0} Frenzy Charge on use,使用時消耗 {0} 個狂怒球 -Consumes {0} Frenzy Charges on use,使用時消耗 {0} 個狂怒球 -Consumes {0} of {1} Charges on use,每次使用會從 {1} 充能次數中消耗 {0} 次 -Consumes {0} Power Charge on use,使用時消耗 {0} 個暴擊球 -Consumes {0} Power Charges on use,使用時消耗 {0} 個暴擊球 -Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows,當你發射箭矢時,會消耗 1 個虛空之矢來觸發 {0} 級的【虛空射擊】 -Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows with a Non-Triggered Skill,當你發射非觸發型技能的箭矢,消耗 1 顆虛空能量球,觸發等級 {0} 的虛無疾射 -Consumes up to {0} corpse,消耗至多 {0} 個屍體 -Consumes up to {0} corpses,消耗至多 {0} 個屍體 -Consumes up to {0} Steel Shard,消耗至多 {0} 個鋼鐵碎片 -Consumes up to {0} Steel Shards,消耗至多 {0} 個鋼鐵碎片 -Conversion Trap {0} increased Cooldown Recovery Rate,迷魅陷阱的冷卻回復率增加 {0} -Conversion Trap {0} reduced Cooldown Recovery Rate,迷魅陷阱的冷卻回復率減少 {0} -Conversion Trap {0}% increased Cooldown Recovery Rate,迷魅陷阱增加 {0}% 冷卻時間恢復率 -Conversion Trap {0}% reduced Cooldown Recovery Rate,迷魅陷阱減少 {0}% 冷卻時間恢復率 -Convert to {0},轉換為 {0} -Converted Enemies deal {0} increased Damage,被轉化的敵人的傷害增加 {0} -Converted Enemies deal {0} reduced Damage,被轉化的敵人的傷害減少 {0} -Converted Enemies deal {0}% increased Damage,被轉化的敵人增加 {0}% 傷害 -Converted Enemies deal {0}% reduced Damage,被轉化的敵人減少 {0}% 傷害 -Converted Enemies have {0} chance to Taunt on Hit,被轉化的敵人擊中時有 {0} 的機率嘲諷敵人 -Converted Enemies have {0} increased Damage,被你迷魅的敵人的傷害增加 {0} -Converted Enemies have {0} reduced Damage,被你迷魅的敵人的傷害減少 {0} -Converted Enemies have {0}% chance to Taunt on Hit,被轉化的敵人擊中時有 {0}% 機率嘲諷 -Converted Enemies have {0}% chance to Taunt on Hit,被轉化的敵人擊中時有 {0}% 機率嘲諷 -Converted Enemies have {0}% increased Damage,增加被你迷魅的敵人 {0}% 傷害 -Converted Enemies have {0}% reduced Damage,減少被你迷魅的敵人 {0}% 復害 -Converts {0} of Physical Damage to a random Element,將物理傷害的 {0} 轉化為一種隨機元素 -Converts {0}% of Physical Damage to a random Element,轉化 {0}% 的物理傷害至 1 個隨機元素 -Convocation has {0} increased Cooldown Recovery Rate,號召的冷卻回復率增加 {0} -Convocation has {0} reduced Cooldown Recovery Rate,號召的冷卻回復率減少 {0} -Convocation has {0}% increased Cooldown Recovery Rate,號召增加 {0}% 冷卻時間恢復率 -Convocation has {0}% reduced Cooldown Recovery Rate,號召減少 {0}% 冷卻時間恢復率 -Corpses Spawned have {0} increased Maximum Life,喚起的屍體的最大生命增加 {0} -Corpses Spawned have {0} reduced Maximum Life,喚起的屍體的最大生命減少 {0} -Corpses Spawned have {0}% increased Maximum Life,產生的屍體增加 {0}% 最大生命 -Corpses Spawned have {0}% reduced Maximum Life,產生的屍體減少 {0}% 最大生命 -Corpses you Spawn have {0} increased Maximum Life,生成的屍體最大生命增加 {0} -Corpses you Spawn have {0} reduced Maximum Life,生成的屍體最大生命減少 {0} -Corpses you Spawn have {0}% increased Maximum Life,你產生的屍體增加 {0}% 最大生命 -Corpses you Spawn have {0}% reduced Maximum Life,你產生的屍體減少 {0}% 最大生命 -Corrupted Blood cannot be inflicted on you if you have at least {0} Corrupted Blood Debuffs on you,若你身上至少有 {0} 層腐化之血減益效果,則不能對你造成腐化之血 -Corrupting Fever deals {0}% increased Damage,腐化潮增加 {0}% 傷害 -Corrupting Fever deals {0}% reduced Damage,腐化潮減少 {0}% 傷害 -Corrupting Fever has {0}% chance to inflict an additional Corrupted Blood Debuff,腐化潮 {0}% 機率造成 1 個額外腐化之血減益效果 -Cost s{0}% less Life per Blood Charge,每顆血腥球消耗 {0}% 更少生命 -Costs {0}% more Life per Blood Charge,每顆血腥球消耗 {0}% 更多生命 -Counterattacks Debilitate Enemies for {0} second on Hit,反擊擊中時虛弱敵人 {0} 秒 -Counterattacks have a {0}% chance to Debilitate on Hit for {1} second,反擊擊中時有 {0}% 機率虛弱敵人 {1} 秒 -Cover Rare or Unique Enemies in Ash for {0} Seconds on Hit,擊中稀有或傳奇敵人時,有 {0}% 機率使他們餘燼纏身 {0} 秒 -"Covers Enemies in Ash, causing {0} increased Fire Damage taken per {1} Power, up to {2}",用灰燼包裹敵人,每 {1} 點威力值使受到的火焰傷害增加 {0},最多 {2} -"Covers Enemies in Ash, causing {0}% increased Fire Damage taken per {1} Power, up to {2}%",被餘燼纏繞的敵人,每 {1} 強度增加 {0}% 承受火焰傷害,至多 {2}% -Crackling Lance deals {0} increased Damage,電殛長槍的傷害增加 {0} -Crackling Lance deals {0} reduced Damage,電殛長槍的傷害減少 {0} -Crackling Lance deals {0}% increased Damage,碎雷電閃增加 {0}% 傷害 -Crackling Lance deals {0}% reduced Damage,碎雷電閃減少 {0}% 傷害 -Crackling Lance has {0} increased branching angle,電殛長槍的分支角度擴大 {0} -Crackling Lance has {0} increased Cast Speed,電殛長槍的施放速度加快 {0} -Crackling Lance has {0} reduced branching angle,電殛長槍的分支角度縮小 {0} -Crackling Lance has {0} reduced Cast Speed,電殛長槍的施放速度減慢 {0} -Crackling Lance has {0}% increased branching angle,碎雷電閃增加 {0}% 分歧角度 -Crackling Lance has {0}% increased Cast Speed,碎雷電閃增加 {0}% 施放速度 -Crackling Lance has {0}% reduced branching angle,碎雷電閃減少 {0}% 分歧角度 -Crackling Lance has {0}% reduced Cast Speed,碎雷電閃減少 {0}% 施放速度 -Crawler consumes {0}% increased Sulphite,潛伏號增加消耗 {0}% 硫酸 -Crawler consumes {0}% reduced Sulphite,潛伏號減少消耗 {0}% 硫酸 -"Create Consecrated Ground on Kill, lasting {0} seconds",擊殺時產生奉獻地面持續 {0} 秒 -"Create Consecrated Ground when Hit, lasting {0} seconds",被擊中時產生奉獻地面,持續 {0} 秒 -"Create Consecrated Ground, lasting {0} seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every {1} seconds",當你擊中魔法、稀有或傳奇敵人時製造奉獻地面,持續 {0} 秒,每 {1} 秒至多 1 次 -Creates {0} additional Spikes if you've changed Stance Recently,若你近期有切換姿態,製造 {0} 個額外尖刺 -Creates {0} explosions,製造 {0} 個爆破 -Creates {0} fewer Spikes,減少製造 {0} 個尖刺 -Creates {0} fissure,製造 {0} 道裂縫 -Creates {0} fissures,製造 {0} 道裂縫 -Creates {0} markers,製造 {0} 個印記 -Creates {0} Spikes,製造 {0} 個尖刺 -Creeping Frost's Chilling Area has {0} increased Movement Speed,【電光寒霜】的冰緩區域中移動速度加快 {0} -Creeping Frost's Chilling Area has {0} reduced Movement Speed,【電光寒霜】的冰緩區域中移動速度減慢 {0} -Creeping Frost's Chilling Area has {0}% increased Movement Speed,寒霜滲透的冰緩地區增加 {0}% 移動速度 -Creeping Frost's Chilling Area has {0}% reduced Movement Speed,寒霜滲透的冰緩地區減少 {0}% 移動速度 -Cremation can have up to {0} additional Geyser at a time,熔炎送葬同時至多可以有 {0} 個熔炎泉 -Cremation can have up to {0} additional Geysers at a time,熔炎送葬同時至多可以有 {0} 個熔炎泉 -Critical Modifiers have {0} increased Effect,暴擊詞綴的效果增加 {0} -Critical Modifiers have {0} reduced Effect,暴擊詞綴的效果減少 {0} -Critical Modifiers have {0}% increased Effect,暴擊詞綴增加 {0}% 效果 -Critical Modifiers have {0}% reduced Effect,暴擊詞綴減少 {0}% 效果 -Critical Strike Chance is {0} for Hits with this Weapon,用該武器擊中時,暴擊率為 {0} -Critical Strike Chance is {0}% for Hits with this Weapon,使用此武器擊中的暴擊率為 {0}% -Critical Strikes have {0} chance to Blind Enemies while you have Cat's Stealth,擁有【貓之隱匿】時,暴擊有 {0} 的機率致盲敵人 -Critical Strikes have {0}% chance to Blind Enemies while you have Cat's Stealth,當你有傲貓隱身時,暴擊有 {0}% 機率致盲敵人 -Critical Strikes Penetrate {0} of Enemy Elemental Resistances while affected by Zealotry,受【狂熱】影響時,暴擊穿透敵人 {0} 的元素抗性 -Critical Strikes Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry,被狂熱影響時,暴擊穿透敵人 {0}% 元素抗性 -Critical Strikes with Bows have a {0} chance to Poison the Enemy,弓類暴擊有 {0} 的機率使敵人中毒 -Critical Strikes with Bows have a {0}% chance to Poison the Enemy,使用弓暴擊時有 {0}% 機率使敵人中毒 -Critical Strikes with Daggers have a {0} chance to Poison the Enemy,匕首攻擊的暴擊有 {0} 的機率使敵人中毒 -Critical Strikes with Daggers have a {0}% chance to Poison the Enemy,使用匕首暴擊時有 {0}% 機率使敵人中毒 -Cruelty granted by Supported Skills has {0}% increased Duration,被輔助技能給予的殘酷增加 {0}% 持續時間 -Cruelty granted by Supported Skills has {0}% reduced Duration,被輔助技能給予的殘酷減少 {0}% 持續時間 -Cruelty has a Base Duration of {0} second,殘酷有基礎持續時間 {0} 秒 -Cruelty has a Base Duration of {0} seconds,殘酷有基礎持續時間 {0} 秒 -Cruelty lasts {0} second,殘酷持續 {0} 秒 -Cruelty lasts {0} seconds,殘酷持續 {0} 秒 -Crush Enemies for {0} seconds when you Hit them while they are on Full Life,當敵人滿血時,你擊中時壓碎他們 {0} 秒 -Crush for {0} seconds on Hit,擊中時壓碎 {0} 秒 -"Curse Enemies with Conductivity on Hit, with {0} increased Effect",擊中時用導電詛咒敵人,它的效果增加 {0} -"Curse Enemies with Conductivity on Hit, with {0}% increased Effect",擊中時使用導電詛咒敵人,且增加 {0}% 效果 -"Curse Enemies with Despair on Hit, with {0} increased Effect",擊中時用絕望詛咒敵人,它的效果增加 {0} -"Curse Enemies with Despair on Hit, with {0}% increased Effect",擊中時使用絕望詛咒敵人,且增加 {0}% 效果 -"Curse Enemies with Elemental Weakness on Hit, with {0} increased Effect",擊中時用元素要害詛咒敵人,它的效果增加 {0} -"Curse Enemies with Elemental Weakness on Hit, with {0}% increased Effect",擊中時使用元素要害詛咒敵人,且增加 {0}% 效果 -"Curse Enemies with Elemental Weakness when you Block their Spell Damage, with {0} increased Effect and ignoring Curse Limit",你格擋法術傷害時,用元素要害詛咒敵人,其效果增加 {0},且無視詛咒限制 -"Curse Enemies with Elemental Weakness when you Block their Spell Damage, with {0}% increased Effect and ignoring Curse Limit",當你格擋敵人的法術傷害時,使用元素要害詛咒敵人,且增加 {0}% 效果並無視詛咒限制 -"Curse Enemies with Enfeeble on Hit, with {0} increased Effect",擊中時用衰弱詛咒敵人,它的效果增加 {0} -"Curse Enemies with Enfeeble on Hit, with {0}% increased Effect",擊中時使用衰弱詛咒敵人,且增加 {0}% 效果 -"Curse Enemies with Flammability on Block, with {0} increased Effect",格擋時用易燃詛咒敵人,其效果增加 {0} -"Curse Enemies with Flammability on Block, with {0}% increased Effect",格擋時使用易燃詛咒敵人,且增加 {0}% 效果 -"Curse Enemies with Flammability on Hit, with {0} increased Effect",擊中時用易燃詛咒敵人,它的效果增加 {0} -"Curse Enemies with Flammability on Hit, with {0}% increased Effect",擊中時使用易燃詛咒敵人,且增加 {0}% 效果 -"Curse Enemies with Frostbite on Hit, with {0} increased Effect",擊中時用凍傷詛咒敵人,它的效果增加 {0} -"Curse Enemies with Frostbite on Hit, with {0}% increased Effect",擊中時使用凍傷詛咒敵人,且增加 {0}% 效果 -Curse Enemies with Level {0} Assassin's Mark on Hit,擊中敵人時,用 {0} 級的【暗影印記】詛咒敵人 -Curse Enemies with Level {0} Conductivity on Hit,擊中敵人時,用 {0} 級的【導電】詛咒敵人 -Curse Enemies with Level {0} Despair on Hit,擊中敵人時,用 {0} 級的【絕望】詛咒敵人 -Curse Enemies with Level {0} Elemental Weakness on Hit,擊中敵人時,用 {0} 級的【元素要害】詛咒敵人 -Curse Enemies with Level {0} Enfeeble on Hit,擊中敵人時,用 {0} 級的【衰弱】詛咒敵人 -Curse Enemies with Level {0} Flammability on Hit,擊中敵人時,用 {0} 級的【易燃】詛咒敵人 -Curse Enemies with Level {0} Frostbite on Hit,擊中敵人時,用 {0} 級的【凍傷】詛咒敵人 -Curse Enemies with Level {0} Poacher's Mark on Hit,擊中敵人時,用 {0} 級的【盜獵者印記】詛咒敵人 -"Curse Enemies with Level {0} Poacher's Mark on Hit, which can apply to Hexproof Enemies",擊中時用 {0} 級的【盜獵者印記】詛咒敵人,對詛咒免疫的敵人也有效 -Curse Enemies with Level {0} Projectile Weakness on Hit,擊中敵人時,用 {0} 級的【投射物要害】詛咒敵人 -Curse Enemies with Level {0} Temporal Chains on Hit,擊中敵人時,用 {0} 級的【時空鎖鏈】詛咒敵人 -Curse Enemies with Level {0} Vulnerability on Hit,擊中敵人時,用 {0} 級的【脆弱】詛咒敵人 -Curse Enemies with Level {0} Warlord's Mark on Hit,擊中敵人時,用 {0} 級的【督軍印記】詛咒敵人 -"Curse Enemies with Punishment when you Block their Melee Damage, with {0} increased Effect and ignoring Curse Limit",你格擋近戰傷害時用懲戒詛咒敵人,其效果增加 {0},且無視詛咒限制 -"Curse Enemies with Punishment when you Block their Melee Damage, with {0}% increased Effect and ignoring Curse Limit",當你格擋敵人的近戰傷害時,使用懲戒詛咒敵人,且增加 {0}% 效果並無視詛咒限制 -"Curse Enemies with Temporal Chains on Hit, with {0} increased Effect",擊中時用時空鎖鏈詛咒敵人,它的效果增加 {0} -"Curse Enemies with Temporal Chains on Hit, with {0}% increased Effect",擊中時使用時空鎖鏈詛咒敵人,且增加 {0}% 效果 -"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with {0} increased Effect and ignoring Curse Limit",你格擋投射物攻擊傷害時,用時空鎖鏈詛咒敵人,其效果增加 {0},且無視詛咒限制 -"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with {0}% increased Effect and ignoring Curse Limit",當你格擋敵人的投射物攻擊傷害時,使用時空鎖鏈詛咒敵人,且增加 {0}% 效果並無視詛咒限制 -"Curse Enemies with Vulnerability on Block, with {0} increased Effect",格擋時用脆弱詛咒敵人,其效果增加 {0} -"Curse Enemies with Vulnerability on Block, with {0}% increased Effect",格擋時使用脆弱詛咒敵人,且增加 {0}% 效果 -"Curse Enemies with Vulnerability on Hit, with {0} increased Effect",擊中時用脆弱詛咒敵人,它的效果增加 {0} -"Curse Enemies with Vulnerability on Hit, with {0}% increased Effect",擊中時使用脆弱詛咒敵人,且增加 {0}% 效果 -Curse gains {0} Doom per second,詛咒每秒獲得 {0} 層厄運 -Curse gains {0} Doom per second if you Cast this Spell yourself,若你自己施放此法術,詛咒每秒獲得 {0} 層厄運 -Curse has {0} increased Doom gain rate,詛咒的滅能獲取率增加 {0} -Curse has {0} reduced Doom gain rate,詛咒的滅能獲取率減少 {0} -Curse has {0}% increased Doom gain rate,詛咒增加 {0}% 厄運獲取率 -Curse has {0}% reduced Doom gain rate,詛咒減少 {0}% 厄運獲取率 -Curse Lasts {0} seconds,詛咒持續 {0} 秒 -Curse lasts {0} seconds,詛咒持續 {0} 秒 -"Curse Non-Cursed Enemies with Enfeeble on Hit, with {0} increased Effect",擊中時用衰弱詛咒非詛咒敵人,其效果增加 {0} -"Curse Non-Cursed Enemies with Enfeeble on Hit, with {0}% increased Effect",擊中時使用衰弱詛咒未被詛咒的敵人,且增加 {0}% 效果 -Curse Skills have {0} increased Cast Speed,詛咒技能的施放速度增加 {0} -Curse Skills have {0} increased Skill Effect Duration,詛咒技能的技能效果持續時間延長 {0} -Curse Skills have {0} reduced Cast Speed,詛咒技能的施放速度減少 {0} -Curse Skills have {0} reduced Skill Effect Duration,詛咒技能的技能效果持續時間縮短 {0} -Curse Skills have {0}% increased Cast Speed,詛咒技能增加 {0}% 施放速度 -Curse Skills have {0}% increased Mana Reservation,詛咒技能的魔力保留增加 {0}% -Curse Skills have {0}% increased Skill Effect Duration,詛咒技能增加 {0}% 技能效果持續時間 -Curse Skills have {0}% reduced Cast Speed,詛咒技能減少 {0}% 施放速度 -Curse Skills have {0}% reduced Mana Reservation,詛咒技能的魔力保留減少 {0}% -Curse Skills have {0}% reduced Skill Effect Duration,詛咒技能減少 {0}% 技能效果持續時間 -Cursed Enemies are Debilitated for {0} Seconds when they Hit,當被敵人擊中時。被詛咒的敵人被虛弱 {0} 秒 -Cursed enemies grant {0} Energy Shield Leech when Hit,被詛咒的敵人被擊中時獲得 {0} 能量護盾偷取 -Cursed enemies grant {0} increased Flask Charges,擊敗被詛咒敵人後藥劑使用次數額外增加 {0} -Cursed enemies grant {0} Life Leech when Hit,被詛咒的敵人被擊中時獲得 {0} 生命偷取 -Cursed enemies grant {0} Life Leech when Hit by Attacks,被詛咒的敵人被攻擊擊中時獲得 {0} 生命偷取 -Cursed enemies grant {0} Life when Hit by Attacks,受詛咒的敵人被攻擊擊中時會給予 {0} 生命 -Cursed enemies grant {0} Life when Killed,受詛咒的敵人被擊殺時會給予 {0} 生命 -Cursed enemies grant {0} Mana Leech when Hit,被詛咒的敵人被擊中時獲得 {0} 魔力偷取 -Cursed enemies grant {0} Mana Leech when Hit by Attacks,被詛咒的敵人被攻擊擊中時獲得 {0} 魔力偷取 -Cursed enemies grant {0} Mana when Hit by Attacks,受詛咒的敵人被攻擊擊中時會給予 {0} 魔力 -Cursed enemies grant {0} Mana when Killed,受詛咒的敵人被擊殺時會給予 {0} 魔力 -Cursed Enemies grant {0} Rage Regenerated over {1} second when Stunned,敵人被暈眩時,被詛咒的敵人在 {1} 秒內回復 {0} 盛怒 -Cursed enemies grant {0}% Energy Shield Leech when Hit,被詛咒的敵人被擊中時獲得 {0}% 能量護盾偷取 -Cursed Enemies grant {0}% increased Attack Speed on Melee hit,被詛咒的敵人近戰擊中你時,你的近戰攻擊速度增加 {0}% -Cursed enemies grant {0}% increased Attack Speed on Melee hit,被詛咒的敵人近戰擊中你時,你的攻擊速度增加 {0}% -Cursed enemies grant {0}% increased Flask Charges,殺死被詛咒敵人給予增加 {0}% 的藥劑充能 -Cursed Enemies grant {0}% less Melee Physical Damage on Melee hit,被詛咒的敵人近戰擊中你時,你的近戰物理總傷害更少 {0}% -Cursed enemies grant {0}% less Melee Physical Damage on Melee hit,被詛咒的敵人近戰擊中你時,你的近戰物理總傷害更少 {0}% -Cursed enemies grant {0}% Life Leech when Hit,被詛咒的敵人被擊中時獲得 {0}% 生命偷取 -Cursed enemies grant {0}% Life Leech when Hit by Attacks,被詛咒的敵人被攻擊擊中時,獲得 {0}% 生命偷取 -Cursed enemies grant {0}% Mana Leech when Hit,被詛咒的敵人被擊中時獲得 {0}% 魔力偷取 -Cursed enemies grant {0}% Mana Leech when Hit by Attacks,被詛咒的敵人被攻擊擊中時,獲得 {0}% 魔力偷取 -Cursed Enemies grant {0}% more Melee Physical Damage on Melee hit,被詛咒的敵人近戰擊中你時,你的近戰物理總傷害更多 {0}% -Cursed enemies grant {0}% more Melee Physical Damage on Melee hit,被詛咒的敵人近戰擊中你時,你的近戰物理總傷害更多 {0}% -Cursed Enemies grant {0}% reduced Attack Speed on Melee hit,被詛咒的敵人近戰擊中你時,你的近戰攻擊速度減少 {0}% -Cursed enemies grant {0}% reduced Attack Speed on Melee hit,被詛咒的敵人近戰擊中你時,你的攻擊速度減少 {0}% -Cursed enemies have {0} increased Accuracy Rating,被詛咒敵人命中值增加 {0} -Cursed enemies have {0} increased Critical Strike Chance,被詛咒敵人的暴擊率增加 {0} -Cursed enemies have {0} increased Stun and Block Recovery,被詛咒敵人的暈眩和格擋回復增加 {0} -Cursed enemies have {0} less Evasion,被詛咒敵人的總閃避值更少 {0} -Cursed enemies have {0} more Evasion,被詛咒敵人的總閃避值更多 {0} -Cursed enemies have {0} reduced Accuracy Rating,被詛咒敵人命中值減少 {0} -Cursed enemies have {0} reduced Critical Strike Chance,被詛咒敵人的暴擊率減少 {0} -Cursed enemies have {0} reduced Stun and Block Recovery,被詛咒敵人的暈眩和格擋回復減少 {0} -Cursed enemies have {0} to Chaos Resistance,被詛咒的敵人獲得 {0} 混沌抗性 -Cursed enemies have {0} to Cold Resistance,被詛咒敵人的冰冷抗性增加 {0} -Cursed enemies have {0} to Critical Strike Multiplier,被詛咒敵人額外獲得 {0} 攻擊和法術基礎暴擊傷害加成 -Cursed enemies have {0} to Elemental Resistances,被詛咒敵人的元素抗性增加 {0} -Cursed enemies have {0} to Fire Resistance,被詛咒敵人的火焰抗性增加 {0} -Cursed enemies have {0} to Lightning Resistance,被詛咒敵人的閃電抗性增加 {0} -Cursed enemies have {0} to Physical Damage Reduction,被詛咒敵人 {0} 物理傷害減免 -Cursed enemies have {0}% chance to be Frozen by Cold Damage,被詛咒敵人受到冰冷傷害時有 {0}% 機率被冰凍 -Cursed enemies have {0}% chance to be Ignited by Fire Damage,被詛咒敵人受到火焰傷害時有 {0}% 機率被點燃 -Cursed Enemies have {0}% chance to be Maimed for {1} seconds when Hit by Attacks,攻擊擊中被詛咒的敵人時,有 {0}% 機率使其殘廢 {1} 秒 -Cursed enemies have {0}% chance to be Shocked by Lightning Damage,被詛咒敵人受到閃電攻擊時有 {0}% 機率被感電 -Cursed Enemies have {0}% chance to Bleed when Hit by Attacks,被詛咒的敵人被攻擊擊中時有 {0}% 機率流血 -Cursed enemies have {0}% increased Accuracy Rating,被詛咒敵人增加 {0}% 命中率 -Cursed enemies have {0}% increased Critical Strike Chance,被詛咒敵人增加 {0}% 暴擊率 -Cursed enemies have {0}% increased Stun and Block Recovery,受到詛咒的敵人增加 {0}% 暈眩和格擋回復 -Cursed enemies have {0}% less Evasion,受詛咒的敵人有 {0}% 更少閃避值 -Cursed enemies have {0}% less Evasion Rating,受詛咒的敵人有 {0}% 更少閃避值 -Cursed enemies have {0}% more Evasion,受詛咒的敵人有 {0}% 更多閃避值 -Cursed enemies have {0}% more Evasion Rating,受詛咒的敵人有 {0}% 更多閃避值 -Cursed enemies have {0}% reduced Accuracy Rating,被詛咒敵人減少 {0}% 命中率 -Cursed enemies have {0}% reduced Critical Strike Chance,被詛咒敵人減少 {0}% 暴擊率 -Cursed enemies have {0}% reduced Stun and Block Recovery,受到詛咒的敵人減少 {0}% 暈眩和格擋回復 -Cursed enemies have {0}% to Chaos Resistance,被詛咒的敵人 {0}% 混沌抗性 -Cursed enemies have {0}% to Cold Resistance,被詛咒的敵人有 {0}% 的冰冷抗性 -Cursed enemies have {0}% to Critical Strike Multiplier,受詛咒的敵人 {0}% 基礎暴擊加成 -Cursed enemies have {0}% to Elemental Resistances,被詛咒的敵人有 {0}% 的元素抗性 -Cursed enemies have {0}% to Fire Resistance,被詛咒的敵人有 {0}% 的火焰抗性 -Cursed enemies have {0}% to Lightning Resistance,被詛咒的敵人有 {0}% 的閃電抗性 -Cursed enemies have {0}% to Physical Damage Reduction,被詛咒的敵人 {0}% 物理傷害減免 -Cursed Enemies have a {0} chance to grant a Frenzy Charge when Hit,被詛咒的敵人被擊中時有 {0} 的機率提供一個狂怒球 -Cursed enemies have a {0} chance to grant a Frenzy Charge when slain,擊敗被詛咒敵人有 {0} 的機率獲得狂怒球 -Cursed Enemies have a {0} chance to grant a Power Charge when Hit,被詛咒的敵人被擊中時有 {0} 的機率提供一個暴擊球 -Cursed enemies have a {0} chance to grant a Power Charge when slain,擊敗被詛咒敵人有 {0} 的機率獲得暴擊球 -Cursed Enemies have a {0} chance to grant an Endurance Charge when Hit,被詛咒的敵人被擊中時有 {0} 的機率提供一個耐力球 -Cursed enemies have a {0} chance to grant an Endurance Charge when slain,擊敗被詛咒敵人有 {0} 的機率獲得耐力球 -Cursed Enemies have a {0}% chance to grant a Frenzy Charge when Hit,被詛咒的敵人被擊中時有 {0}% 機率獲得 1 顆狂怒球 -Cursed enemies have a {0}% chance to grant a Frenzy Charge when slain,受詛咒的敵人被擊殺時有 {0}% 機率給予一個狂怒球 -Cursed Enemies have a {0}% chance to grant a Power Charge when Hit,被詛咒的敵人被擊中時有 {0}% 機率獲得 1 顆暴擊球 -Cursed enemies have a {0}% chance to grant a Power Charge when slain,受詛咒的敵人被擊殺時有 {0}% 機率給予一個暴擊球 -Cursed Enemies have a {0}% chance to grant an Endurance Charge when Hit,被詛咒的敵人被擊中時有 {0}% 機率獲得 1 顆耐力球 -Cursed enemies have a {0}% chance to grant an Endurance Charge when slain,殺死被詛咒的敵人有 {0}% 機率獲得耐力球 -Cursed enemies have an additional {0} chance to be Stunned,被詛咒敵人的被暈眩機率更多 {0} -Cursed enemies have an additional {0}% chance to be Stunned,被詛咒敵人承受額外 {0}% 被暈眩的機率 -Cursed Enemies have an additional {0}% chance to be Stunned,被詛咒敵人承受額外 {0}% 被暈眩的機率 -Cursed enemies take {0} decreased Physical Damage from Damage Over Time,被詛咒的敵人受到的物理持續傷害 {0} -Cursed enemies take {0} increased Damage,被詛咒的敵人承受的傷害增加 {0} -Cursed enemies take {0} increased Damage from Damage Over Time effects,被詛咒敵人受到的持續傷害增加 {0} -Cursed enemies take {0} increased Damage from Projectile Hits,被詛咒敵人受到的投射物傷害增加 {0} -Cursed Enemies take {0} increased Damage while on Low Life,被詛咒的敵人在低血時承受的傷害增加 {0} -Cursed enemies take {0} increased Extra Damage from Critical Strikes,被詛咒敵人受到的暴擊總傷害更多 {0} -Cursed enemies take {0} increased Physical Damage,被詛咒敵人受到的物理總傷害更多 {0} -Cursed enemies take {0} increased Physical Damage from Damage Over Time,被詛咒的敵人受到的物理持續傷害增加 {0} -Cursed enemies take {0} reduced Damage,被詛咒的敵人承受的傷害減少 {0} -Cursed Enemies take {0} reduced Damage while on Low Life,被詛咒的敵人在低血時承受的傷害減少 {0} -Cursed enemies take {0} reduced Extra Damage from Critical Strikes,被詛咒敵人受到的暴擊總傷害更少 {0} -Cursed enemies take {0}% decreased Physical Damage from Damage Over Time,被詛咒的敵人增加承受 {0}% 物理持續傷害 -Cursed enemies take {0}% increased Damage,被詛咒的敵人增加承受 {0}% 傷害 -Cursed enemies take {0}% increased Damage from Damage Over Time effects,被詛咒敵人承受增加 {0}% 持續傷害 -Cursed enemies take {0}% increased Damage from Projectile Hits,被詛咒的敵人被投射物擊中增加 {0}% 承受傷害 -Cursed Enemies take {0}% increased Damage while on Low Life,被詛咒的敵人在瀕血時增加 {0}% 承受傷害 -Cursed enemies take {0}% increased Extra Damage from Critical Strikes,受詛咒的敵人增加 {0}% 承受的暴擊傷害 -Cursed enemies take {0}% increased Physical Damage,被詛咒敵人承受增加 {0}% 物理傷害 -Cursed enemies take {0}% increased Physical Damage from Damage Over Time,被詛咒的敵人增加承受 {0}% 物理持續傷害 -Cursed enemies take {0}% reduced Damage,被詛咒的敵人減少承受 {0}% 傷害 -Cursed Enemies take {0}% reduced Damage while on Low Life,被詛咒的敵人在瀕血時減少 {0}% 承受傷害 -Cursed enemies take {0}% reduced Extra Damage from Critical Strikes,受詛咒的敵人減少 {0}% 承受的暴擊傷害 -"Cursed Enemies you or your Minions Kill have a {0} chance to Explode, dealing a quarter of their maximum Life as Chaos Damage",你或你的召喚生物擊敗的受詛咒敵人有 {0} 的機率爆炸,造成等同該敵人最大生命四分之一的混沌傷害 -"Cursed Enemies you or your Minions Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage",你或你的召喚物擊殺受詛咒的敵人有 {0}% 機率爆炸,並造成他們 1/4 最大生命的混沌傷害 -Cursed Normal and Magic Enemies have {0} less Action Speed,被詛咒的普通和魔法敵人的行動速度減少 {0} -Cursed Normal and Magic Enemies have {0} more Action Speed,被詛咒的普通和魔法敵人的行動速度增加 {0} -Cursed Normal and Magic Enemies have {0}% less Action Speed,被詛咒的普通和魔法敵人有 {0}% 更少行動速度 -Cursed Normal and Magic Enemies have {0}% more Action Speed,被詛咒的普通和魔法敵人有 {0}% 更多行動速度 -Cursed Normal or Magic enemies deal {0} less Damage,被詛咒的普通和魔法敵人造成的總傷害更少 {0} -Cursed Normal or Magic enemies deal {0} more Damage,被詛咒的普通和魔法敵人造成的總傷害更多 {0} -Cursed Normal or Magic enemies deal {0}% less Damage,被詛咒的普通或魔法敵人造成 {0}% 更少傷害 -Cursed Normal or Magic enemies deal {0}% more Damage,被詛咒的普通或魔法敵人造成 {0}% 更多傷害 -Cursed Rare and Unique Enemies have {0} less Action Speed,被詛咒的稀有或傳奇敵人的行動速度減少 {0} -Cursed Rare and Unique Enemies have {0} more Action Speed,被詛咒的稀有或傳奇敵人的行動速度增加 {0} -Cursed Rare and Unique Enemies have {0}% less Action Speed,被詛咒的稀有或傳奇敵人有 {0}% 更少行動速度 -Cursed Rare and Unique Enemies have {0}% more Action Speed,被詛咒的稀有或傳奇敵人有 {0}% 更多行動速度 -Cursed Rare or Unique enemies deal {0} less Damage,被詛咒的稀有或傳奇敵人造成的總傷害更少 {0} -Cursed Rare or Unique enemies deal {0} more Damage,被詛咒的稀有或傳奇敵人造成的總傷害更多 {0} -Cursed Rare or Unique enemies deal {0}% less Damage,被詛咒的稀有或傳奇敵人造成 {0}% 更少傷害 -Cursed Rare or Unique enemies deal {0}% more Damage,被詛咒的稀有或傳奇敵人造成 {0}% 更多傷害 -Curses applied by Casting this Spell gain {0} Doom per second,施放此法術所套用的詛咒,每秒獲得 {0} 厄運 -Curses have {0} increased effect on Monsters,對怪物施放的詛咒效果增加 {0} -Curses have {0} reduced effect on Monsters,對怪物施放的詛咒效果減少 {0} -Curses have {0}% increased effect on Monsters,對怪物施放的詛咒效果增加 {0}% -Curses have {0}% reduced effect on Monsters,對怪物施放的詛咒效果減少 {0}% -Curses inflicted by this Skill have {0} to maximum Doom,此技能造成的詛咒 {0} 最大厄運 -Curses on Enemies in your Chilling Areas have {0}% increased Effect,在你冰緩區域上詛咒敵人,增加 {0}% 效果 -Curses on Enemies in your Chilling Areas have {0}% reduced Effect,在你冰緩區域上詛咒敵人,減少 {0}% 效果 -Curses on Slain Enemies are transferred to {0} nearby Enemies,被擊敗的敵人身上的詛咒將轉移給週圍 {0} 個敵人 -"Curses youd with Punishment on Kill, with {0} increased Effect",擊敗敵人時用懲戒詛咒你,其效果增加 {0} -"Curses youd with Punishment on Kill, with {0}% increased Effect",擊殺時使用懲戒詛咒你,且增加 {0}% 效果 -Dagger Attacks deal {0} increased Damage with Ailments,匕首攻擊造成的異常狀態傷害增加 {0} -Dagger Attacks deal {0} increased Damage with Hits and Ailments,匕首攻擊造成的擊中和異常狀態傷害增加 {0} -Dagger Attacks deal {0} reduced Damage with Ailments,匕首攻擊造成的異常狀態傷害減少 {0} -Dagger Attacks deal {0} reduced Damage with Hits and Ailments,匕首攻擊造成的擊中和異常狀態傷害減少 {0} -Dagger Attacks deal {0}% increased Damage with Ailments,匕首攻擊增加 {0}% 異常狀態傷害 -Dagger Attacks deal {0}% increased Damage with Hits and Ailments,匕首攻擊增加 {0}% 擊中和異常狀態傷害 -Dagger Attacks deal {0}% reduced Damage with Ailments,匕首攻擊減少 {0}% 異常狀態傷害 -Dagger Attacks deal {0}% reduced Damage with Hits and Ailments,匕首攻擊減少 {0}% 擊中和異常狀態傷害 -Damage Cone has {0} Radius per {1} Rage,每 {1} 點怒火使造成傷害的錐形範圍 {0} -Damage Cone has {1} Radius per {0} Rage,每 {0} 層盛怒,傷害扇形 {1} 範圍 -Damage Modifiers have {0} increased Effect,傷害詞綴的效果增加 {0} -Damage Modifiers have {0} reduced Effect,傷害詞綴的效果減少 {0} -Damage Modifiers have {0}% increased Effect,傷害詞綴增加 {0}% 效果 -Damage Modifiers have {0}% reduced Effect,傷害詞綴減少 {0}% 效果 -Damage Over Time caused by Projectiles deals {0} less Damage,投射物造成的持續總傷害更少 {0} -Damage Over Time caused by Projectiles deals {0} more Damage,投射物造成的持續總傷害更多 {0} -Damage Over Time caused by Projectiles deals {0}% less Damage,投射物造成持續傷害有 {0}% 更少傷害 -Damage Over Time caused by Projectiles deals {0}% more Damage,投射物造成持續傷害有 {0}% 更多傷害 -Damage Penetrates {0} Chaos Resistance,傷害穿透 {0} 混沌抗性 -Damage Penetrates {0} Cold Resistance,傷害穿透 {0} 冰冷抗性 -Damage Penetrates {0} Cold Resistance against Chilled Enemies,對冰緩敵人穿透其 {0} 冰冷抗性 -Damage Penetrates {0} Cold Resistance if you've used a Fire Skill in the past {1} seconds,若你 {1} 秒內使用過火焰技能,你的傷害穿透 {0} 冰冷抗性 -Damage Penetrates {0} Cold Resistance while affected by Hatred,受到【憎恨】影響時,傷害穿透 {0} 冰冷抗性 -Damage penetrates {0} Cold Resistance while affected by Herald of Ice,受到【冰霜之捷】影響時,傷害穿透 {0} 冰冷抗性 -Damage Penetrates {0} Elemental Resistance if you haven't Killed Recently,若你近期內沒有擊敗過敵人,則傷害穿透 {0} 元素抗性 -Damage Penetrates {0} Elemental Resistances,傷害穿透 {0} 元素抗性 -Damage Penetrates {0} Elemental Resistances against Chilled Enemies,對冰緩敵人時,傷害穿透 {0} 元素抗性 -Damage Penetrates {0} Elemental Resistances during any Flask Effect,藥劑持續期間,傷害穿透 {0} 元素抗性 -Damage Penetrates {0} Elemental Resistances if you Detonated Mines Recently,若你近期內有引爆地雷,則傷害穿透 {0} 元素抗性 -Damage Penetrates {0} Elemental Resistances while you are Chilled,你被冰緩時,傷害穿透 {0} 元素抗性 -Damage Penetrates {0} Elemental Resistances while you have a Power Charge,你擁有暴擊球時,傷害穿透 {0} 元素抗性 -Damage Penetrates {0} Fire Resistance,傷害穿透 {0} 火焰抗性 -Damage Penetrates {0} Fire Resistance against Blinded Enemies,對致盲敵人的傷害穿透 {0} 火焰抗性 -Damage Penetrates {0} Fire Resistance if you've used a Lightning Skill in the past {1} seconds,若你 {1} 秒內使用過閃電技能,你的傷害穿透 {0} 火焰抗性 -Damage Penetrates {0} Fire Resistance while affected by Anger,受到【憤怒】影響時,傷害穿透 {0} 火焰抗性 -Damage penetrates {0} Fire Resistance while affected by Herald of Ash,受到【灰燼之捷】影響時,傷害穿透 {0} 火焰抗性 -Damage Penetrates {0} Lightning Resistance,傷害穿透 {0} 閃電抗性 -Damage Penetrates {0} Lightning Resistance during Flask effect,藥劑持續期間,閃電傷害穿透 {0} 閃電抗性 -Damage Penetrates {0} Lightning Resistance if you've used a Cold Skill in the past {1} seconds,若你 {1} 秒內使用過冰冷技能,你的傷害穿透 {0} 閃電抗性 -Damage penetrates {0} Lightning Resistance while affected by Herald of Thunder,受到【雷霆之捷】影響時,傷害穿透 {0} 閃電抗性 -Damage Penetrates {0} Lightning Resistance while affected by Wrath,受到【雷霆】影響時,傷害穿透 {0} 閃電抗性 -Damage Penetrates {0} of Branded Enemy's Fire Resistance,傷害穿透帶有烙印敵人火焰抗性的 {0} -Damage Penetrates {0} of Branded Enemy's Lightning Resistance,傷害穿透帶有烙印敵人閃電抗性的 {0} -Damage Penetrates {0} of Enemy Elemental Resistances,傷害穿透敵人 {0} 的元素抗性 -Damage Penetrates {0} of Enemy Elemental Resistances if you haven't Killed Recently,若你近期內沒有擊敗敵人,則傷害會穿透 {0} 敵人元素抗性 -Damage Penetrates {0} of Fire Resistance if you have Blocked Recently,若你近期內有過格擋,則傷害穿透 {0} 火焰抗性 -Damage Penetrates {0}% Chaos Resistance,傷害穿透 {0}% 混沌抗性Chaos Resistance -Damage Penetrates {0}% Cold Resistance,傷害穿透 {0}% 冰冷抗性 -Damage Penetrates {0}% Cold Resistance against Chilled Enemies,傷害穿透冰緩敵人 {0}% 的冰冷抗性 -Damage Penetrates {0}% Cold Resistance if you've used a Fire Skill in the past {1} seconds,若你 {1} 秒內使用過火焰技能,你的傷害穿透 {0}% 冰冷抗性 -Damage Penetrates {0}% Cold Resistance while affected by Hatred,被憎恨影響時,傷害穿透 {0}% 冰冷抗性 -Damage penetrates {0}% Cold Resistance while affected by Herald of Ice,被冰霜之捷影響時傷害穿透 {0}% 冰冷抗性 -Damage Penetrates {0}% Elemental Resistance if you haven't Killed Recently,若近期沒有擊殺,傷害穿透 {0}% 元素抗性 -Damage Penetrates {0}% Elemental Resistances,傷害穿透 {0}% 元素抗性 -Damage Penetrates {0}% Elemental Resistances against Chilled Enemies,傷害對被冰緩的敵人穿透 {0}% 元素抗性 -Damage Penetrates {0}% Elemental Resistances against Cursed Enemies,傷害對被詛咒的敵人穿透 {0}% 元素抗性 -Damage Penetrates {0}% Elemental Resistances during any Flask Effect,任何藥劑效果持續時間內,傷害穿透 {0}% 元素抗性 -Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently,近期內你若有引爆地雷,傷害穿透 {0}% 元素抗性 -Damage Penetrates {0}% Elemental Resistances while you are Chilled,你被冰緩時,傷害穿透 {0}% 元素抗性 -Damage Penetrates {0}% Elemental Resistances while you are Chilled,你被冰緩時,傷害穿透 {0}% 元素抗性 -Damage Penetrates {0}% Elemental Resistances while you have a Power Charge,你有暴擊球時傷害穿透 {0}% 元素抗性 -Damage Penetrates {0}% Fire Resistance,傷害穿透 {0}% 火焰抗性 -Damage Penetrates {0}% Fire Resistance against Blinded Enemies,對致盲的敵人傷害穿透 {0}% 火焰抗性 -Damage Penetrates {0}% Fire Resistance if you've used a Lightning Skill in the past {1} seconds,若你 {1} 秒內使用過閃電技能,你的傷害穿透 {0}% 火焰抗性 -Damage Penetrates {0}% Fire Resistance while affected by Anger,被憤怒影響時,傷害穿透 {0}% 火焰抗性 -Damage Penetrates {0}% Fire Resistance while affected by Anger,被憤怒影響時,傷害穿透 {0}% 火焰抗性 -Damage penetrates {0}% Fire Resistance while affected by Herald of Ash,被灰燼之捷影響時傷害穿透 {0}% 火焰抗性 -Damage Penetrates {0}% Lightning Resistance,傷害穿透 {0}% 閃電抗性 -Damage Penetrates {0}% Lightning Resistance during Flask effect,藥劑效果期間閃電傷害穿透 {0}% 閃電抗性 -Damage Penetrates {0}% Lightning Resistance if you've used a Cold Skill in the past {1} seconds,若你 {1} 秒內使用過冰冷技能,你的傷害穿透 {0}% 閃電抗性 -Damage penetrates {0}% Lightning Resistance while affected by Herald of Thunder,被閃電之捷影響時傷害穿透 {0}% 閃電抗性 -Damage Penetrates {0}% Lightning Resistance while affected by Wrath,被雷霆影響時,傷害穿透 {0}% 閃電抗性 -Damage Penetrates {0}% of Branded Enemy's Fire Resistance,傷害穿透 {0}% 被烙印的敵人的火焰抗性 -Damage Penetrates {0}% of Branded Enemy's Lightning Resistance,傷害穿透 {0}% 被烙印的敵人的閃電抗性 -Damage Penetrates {0}% of Enemy Elemental Resistances,傷害穿透敵人 {0}% 的元素抗性 -Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed Recently,近期內你若沒有擊殺,傷害穿透 {0}% 敵人元素抗性 -Damage Penetrates {0}% of Fire Resistance if you have Blocked Recently,近期若你有格擋則獲得 {0}% 火焰穿透 -Damage with Weapons Penetrates {0} Chaos Resistance,武器造成的傷害穿透 {0} 混沌抗性 -Damage with Weapons Penetrates {0} Cold Resistance,武器造成的傷害穿透 {0} 冰冷抗性 -Damage with Weapons Penetrates {0} Elemental Resistance,武器造成的傷害穿透 {0} 元素抗性 -Damage with Weapons Penetrates {0} Fire Resistance,武器造成的傷害穿透 {0} 火焰抗性 -Damage with Weapons Penetrates {0} Lightning Resistance,武器造成的傷害穿透 {0} 閃電抗性 -Damage with Weapons Penetrates {0}% Chaos Resistance,武器造成的傷害穿透 {0}% 混沌抗性 -Damage with Weapons Penetrates {0}% Cold Resistance,武器造成的傷害穿透 {0}% 冰冷抗性 -Damage with Weapons Penetrates {0}% Elemental Resistance,武器造成的傷害穿透 {0}% 元素抗性 -Damage with Weapons Penetrates {0}% Fire Resistance,武器造成的傷害穿透 {0}% 火焰抗性 -Damage with Weapons Penetrates {0}% Lightning Resistance,武器造成的傷害穿透 {0}% 閃電抗性 -Damages {0} nearby Enemies when you gain Stages,當你獲得疊層時傷害附近 {0} 個敵人 -Damaging Ailments deal damage {0} faster,傷害型異常狀態生效速度加快 {0} -Damaging Ailments deal damage {0}% faster,傷害型異常狀態造成傷害加速 {0}% -Damaging Ailments inflicted by Minions deal damage {0} faster,由召喚生物造成傷害施加的傷害型異常狀態生效速度加快 {0} -Damaging Ailments inflicted by Minions deal damage {0}% faster,召喚物造成的傷害型異常狀態,造成的傷害加速 {0}% -Damaging Ailments inflicted by this Attack or Minions deal damage {0} faster,由該攻擊或召喚生物造成的傷害施加的傷害型異常狀態生效速度加快 {0} -Damaging Ailments inflicted by this Attack or Minions deal damage {0}% faster,此攻擊或召喚物造成的傷害型異常狀態,造成的傷害加速 {0}% -Damaging Ailments inflicted by this Spell or Minions deal damage {0}% faster,此法術或召喚物造成的傷害型異常狀態造成傷害加速 {0}% -Damaging Ailments inflicted with Supported Skills deal damage {0} faster,被輔助技能施加的傷害型異常狀態生效速度加快 {0} -Damaging Ailments inflicted with Supported Skills deal damage {0}% faster,被輔助技能造成的傷害型異常狀態,造成的傷害加速 {0}% -Damaging Ailments you inflict deal Damage {0} faster while affected by Malevolence,受【怨毒光環】影響時,你造成的傷害類異常狀態的傷害生效速度增加 {0} -Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence,被惡意影響時,你造成的傷害型異常狀態所造成的傷害加速 {0}% -Dash has {0} Cooldown,衝刺具有 {0} 冷卻時間 -Dash has {0} Cooldown Use,幻步 {0} 冷卻使用次數 -Dash has {0} Cooldown Uses,幻步 {0} 冷卻使用次數 -Dash has {0} Cooldowns,衝刺具有 {0} 冷卻時間 -Dash travels {0} increased distance,衝刺的移動距離增加 {0} -Dash travels {0} reduced distance,衝刺的移動距離縮短 {0} -Dash travels {0}% increased distance,幻步增加 {0}% 移動距離 -Dash travels {0}% reduced distance,幻步減少 {0}% 移動距離 -Deal {0} of your maximum Life as Fire Damage to nearby Enemies when Hit,被擊中時對週圍敵人造成等同你 {0} 最大生命的火焰傷害 -"Deal {0} to {1} Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge",當你失去 1 顆暴擊、狂怒或耐力球時,對附近敵人造成 {0} 至 {1} 閃電傷害 -Deal {0}% of your maximum Life as Fire Damage to nearby Enemies when Hit,被擊中時對周圍敵人造成等同你 {0}% 最大生命的火焰傷害 -"Deal up to {0} less Melee Damage to Enemies, based on proximity",基於距離對敵人的總近戰傷害最多更少 {0} -"Deal up to {0} more Melee Damage to Enemies, based on proximity",基於距離對敵人的總近戰傷害最多更多 {0} -"Deal up to {0}% less Melee Damage to Enemies, based on proximity",根據敵人離多近,造成至少 {0}% 更少近戰傷害 -"Deal up to {0}% more Melee Damage to Enemies, based on proximity",根據敵人離多近,造成至少 {0}% 更多近戰傷害 -Deals {0} Base Chaos Damage per second,每秒造成 {0} 基本混沌傷害 -Deals {0} Base Cold Damage per second,每秒造成 {0} 基礎冰冷傷害 -Deals {0} Base Fire Damage per second,每秒造成 {0} 基本火焰傷害 -Deals {0} Base Physical Damage per second,每秒造成 {0} 基礎物理傷害 -Deals {0} Chaos Damage per second,每秒造成 {0} 混沌傷害 -Deals {0} Chaos Damage per second to nearby Enemies,每秒對附近敵人造成 {0} 混沌傷害 -Deals {0} Cold Damage per second,每秒造成 {0} 冰冷傷害 -Deals {0} Fire Damage per second,造成每秒 {0} 火焰傷害 -Deals {0} increased Damage if you've lost an Endurance Charge in the past {1} seconds,若你在過去 {1} 秒內失去過耐力球,則傷害增加 {0} -Deals {0} less Damage to Branded Enemy,對帶有烙印的敵人造成的總傷害更少 {0} -Deals {0} less Damage with Hits and Ailments per affected Minion,每個受影響的召喚生物都使擊中和異常狀態的總傷害更少 {0} -Deals {0} more added damage,附加總傷害更多 {0} -Deals {0} more Damage to Branded Enemy,對帶有烙印的敵人造成的總傷害更多 {0} -Deals {0} more Damage while Channelling if Illusion has finished moving,吟導時,若幻影停止移動,則總傷害更多 {0} -Deals {0} more Damage with Hits and Ailments per affected Minion,每個受影響的召喚生物都使擊中和異常狀態的總傷害更多 {0} -Deals {0} of Attack Damage,造成 {0} 基礎攻擊傷害 -Deals {0} of Base Attack Damage,造成 {0} 基礎攻擊傷害 -Deals {0} of Base Damage,造成 {0} 基礎傷害 -Deals {0} of Damage,造成 {0} 基礎傷害 -Deals {0} of Physical Damage,造成 {0} 基礎物理傷害 -Deals {0} of Sacrificed Energy Shield and Life as Fire Damage per second,每秒造成所犧牲生命和能量護盾 {0} 的火焰傷害 -Deals {0} of your Maximum Energy Shield as Base Fire Damage per second,每秒造成你最大能量護盾 {0} 的基礎火焰傷害 -Deals {0} of your Maximum Life as Base Fire Damage per second,每秒造成你最大生命 {0} 的基礎火焰傷害 -Deals {0} Physical Damage per second,每秒造成 {0} 物理傷害 -Deals {0} reduced Damage if you've lost an Endurance Charge in the past {1} seconds,若你在過去 {1} 秒內失去過耐力球,則傷害減少 {0} -Deals {0} to {1} Added Cold Damage if Charges were consumed from a Sapphire Flask,若消耗藍玉藥劑充能,附加 {0} 至 {1} 冰冷傷害 -Deals {0} to {1} Added Lightning Damage if Charges were consumed from a Topaz Flask,若消耗黃玉藥劑充能,附加 {0} 至 {1} 閃電傷害 -Deals {0} to {1} base Cold Damage per {2} Intelligence,每 {2} 點智慧造成 {0} 至 {1} 基礎冰冷傷害 -Deals {0} to {1} base Cold Damage per Frenzy Charge removed,每顆被移除的狂怒球造成 {0} 至 {1} 基礎冰冷傷害 -Deals {0} to {1} base Fire Damage per Endurance Charge removed,每顆被移除的耐力球造成 {0} 至 {1} 基礎火焰傷害 -Deals {0} to {1} base Lightning Damage per Power Charge removed,每顆被移除的暴擊球造成 {0} 至 {1} 基礎閃電傷害 -Deals {0} to {1} Chaos Damage,造成 {0} 至 {1} 混沌傷害 -Deals {0} to {1} Cold Damage,造成 {0} 至 {1} 冰冷傷害 -Deals {0} to {1} Cold Damage per {2} Intelligence,每 {2} 點智慧造成 {0} 至 {1} 冰冷傷害 -Deals {0} to {1} Fire Damage,造成 {0} 至 {1} 火焰傷害 -Deals {0} to {1} Lightning Damage,造成 {0} 至 {1} 閃電傷害 -Deals {0} to {1} Physical Damage,造成 {0} 至 {1} 物理傷害 -Deals {0}% increased Damage if you've lost an Endurance Charge in the past {1} seconds,若過去 {1} 秒你有失去耐力球,增加 {0}% 傷害 -Deals {0}% less Attack Damage,造成 {0}% 更少攻擊傷害 -Deals {0}% less Damage,造成 {0}% 更少傷害 -Deals {0}% less Damage per Blood Charge,每顆血腥球造成 {0}% 更少傷害 -Deals {0}% less Damage to Branded Enemy,對烙印的敵人造成 {0}% 更少傷害 -Deals {0}% less Damage with Hits against Branded Enemy,對烙印的敵人造成 {0}% 更少擊中傷害 -Deals {0}% less Damage with Hits and Ailments per affected Minion,每個被影響的召喚物造成 {0}% 更少擊中和異常狀態傷害 -Deals {0}% less Damage with Ignite if Charges were consumed from a Ruby Flask,若消耗紅玉藥劑充能,造成 {0}% 更多點燃傷害 -Deals {0}% less Physical Damage,造成 {0}% 更少物理傷害 -Deals {0}% more added damage,造成 {0}% 更少附加傷害 -Deals {0}% more Attack Damage,造成 {0}% 更多攻擊傷害 -Deals {0}% more Damage,造成 {0}% 更多傷害 -Deals {0}% more Damage per Blood Charge,每顆血腥球造成 {0}% 更多傷害 -Deals {0}% more Damage to Branded Enemy,對烙印的敵人造成 {0}% 更多傷害 -Deals {0}% more Damage while Channelling if Illusion has finished moving,引導施放時若幻影已結束移動,造成 {0}% 更多傷害 -Deals {0}% more Damage with Hits against Branded Enemy,對烙印的敵人造成 {0}% 更多擊中傷害 -Deals {0}% more Damage with Hits and Ailments per affected Minion,每個被影響的召喚物造成 {0}% 更多擊中和異常狀態傷害 -Deals {0}% more Damage with Ignite if Charges were consumed from a Ruby Flask,若消耗紅玉藥劑充能,造成 {0}% 更多點燃傷害 -Deals {0}% more Physical Damage,造成 {0}% 更多物理傷害 -Deals {0}% of Attack Damage,造成 {0}% 攻擊傷害 -Deals {0}% of Base Attack Damage,造成 {0}% 基本攻擊傷害 -Deals {0}% of Base Damage,造成 {0}% 基本傷害 -Deals {0}% of Damage,造成 {0}% 傷害 -Deals {0}% of Physical Damage,造成 {0}% 物理傷害 -Deals {0}% of Sacrificed Energy Shield and Life as Fire Damage per second,每秒造成 {0}% 獻祭能量護盾和生命的額外火焰傷害 -Deals {0}% of your maximum Energy Shield as base Chaos Damage,造成 {0}% 你最大能量護盾的基礎混沌傷害 -Deals {0}% of your Maximum Energy Shield as Base Fire Damage per second,每秒造成 {0}% 你最大能量護盾的基礎火焰傷害 -Deals {0}% of your maximum Life as base Chaos Damage,造成 {0}% 你最大生命的基礎混沌傷害 -Deals {0}% of your Maximum Life as Base Fire Damage per second,每秒造成 {0}% 你最大生命的基礎火焰傷害 -Deals {0}% reduced Damage if you've lost an Endurance Charge in the past {1} seconds,若過去 {1} 秒你有失去耐力球,減少 {0}% 傷害 -Deals base Lightning Damage equal to {0}% of missing Unreserved Mana,造成等同於 {0}% 遺失未保留魔力的基礎閃電傷害 -Deals Damage every {0} second,每 {0} 秒造成傷害 -Deals Damage every {0} seconds,每 {0} 秒造成傷害 -Deals up to {0} less Damage to closer targets,對近身目標造成的總傷害最多更少 {0} -Deals up to {0} more Damage to closer targets,對近身目標造成的總傷害最多更多 {0} -"Deals up to {0} more Melee Damage to Enemies, based on proximity",基於距離對敵人的總近戰傷害最多更多 {0} -Deals up to {0}% less Damage to closer targets,對近距離敵人造成至多 {0}% 更少傷害 -Deals up to {0}% more Damage to closer targets,對近距離敵人造成至多 {0}% 更多傷害 -"Deals up to {0}% more Melee Damage to Enemies, based on proximity",根據敵人離多近,造成至多 {0}% 更多近戰傷害 -dealt by Frost Blades Penetrates {0} Cold Resistance,的近戰傷害穿透 {0} 冰冷抗性 -dealt by Frost Blades Penetrates {0}% Cold Resistance,的近戰傷害穿透 {0}% 冰冷抗性 -Debilitate Enemies for {0} second on Hit,擊中時虛弱敵人 {0} 秒 -Debilitate Enemies for {0} second when you Suppress their Spell Damage,當你壓抑敵人的法術時,虛弱敵人 {0} 秒 -Debilitate nearby Enemies for {0} Seconds when Flask Effect ends,當藥劑效果結束時虛弱附近敵人 {0} 秒 -Debuff applies {0} Fire Resistance per stage,每層減益減少 {0} 火焰抗性 -Debuff applies {0} to all Resistances,減益效果使所有抗性 {0} -Debuff applies {0}% Fire Resistance per stage,每層負面效果附加 {0}% 火焰抗性 -Debuff applies {0}% to all Resistances,減益效果 {0}% 全部抗性 -Debuff can have up to {0} layers of Damage,負面效果能疊加 {0} 層傷害 -Debuff deals {0} more Damage per Stage,每層減益效果的總傷害更多 {0} -Debuff deals {0} of Damage per Charge,每層減益效果造成 {0} 傷害 -Debuff deals {0}% more Damage per Stage,每層使減益效果造成 {0}% 更多傷害 -Debuff deals {0}% of Damage per Charge,減益效果每個充能造成 {0}% 的傷害 -Debuff deals Fire Damage per second equal to {0} of Ignite Damage per second,該減益效果每秒造成火焰傷害,等於 {0} 的每秒點燃傷害 -Debuff deals Fire Damage per second equal to {0}% of Ignite Damage per second,減益效果造成等同於每秒燃燒傷害 {0}% 的每秒火焰傷害 -Debuff Lasts {0} seconds,減益效果持續 {0} 秒 -Debuffs on you expire {0} faster,你身上的減益效果消失速度增加 {0} -Debuffs on you expire {0} faster while affected by Haste,受到【迅捷】影響時,你身上的負面效果消退速度加快 {0} -Debuffs on you expire {0} slower,你身上的減益效果消失速度減慢 {0} -Debuffs on you expire {0} slower while affected by Haste,受到【迅捷】影響時,你身上的負面效果消退速度減緩 {0} -Debuffs on you expire {0}% faster,加速減益效果失效 {0}% -Debuffs on you expire {0}% faster while affected by Haste,被迅捷影響時,你身上的減益效果消逝速度增加 {0}% -Debuffs on you expire {0}% slower,減緩減益效果失效 {0}% -Debuffs on you expire {0}% slower while affected by Haste,被迅捷影響時,你身上的減益效果消逝速度減慢 {0}% -Defence Modifiers have {0} increased Effect,防禦詞綴的效果增加 {0} -Defence Modifiers have {0} reduced Effect,防禦詞綴的效果減少 {0} -Defence Modifiers have {0}% increased Effect,防禦詞綴增加 {0}% 效果 -Defence Modifiers have {0}% reduced Effect,防禦詞綴減少 {0}% 效果 -Defend with {0}% of Armour while not on Low Energy Shield,非貧能量護盾時,以 {0}% 護甲防禦 -Defiance Banner has {0}% increased Aura Effect,反抗之旗增加 {0}% 範圍效果 -Defiance Banner has {0}% increased Mana Reservation Efficiency,反抗之旗增加 {0}% 魔力保留效用 -Defiance Banner has {0}% increased Taunt duration,反抗之旗增加 {0}% 嘲諷持續時間 -Defiance Banner has {0}% reduced Aura Effect,反抗之旗減少 {0}% 範圍效果t -Defiance Banner has {0}% reduced Mana Reservation Efficiency,反抗之旗減少 {0}% 魔力保留效用 -Defiance Banner has {0}% reduced Taunt duration,反抗之旗減少 {0}% 嘲諷持續時間n -Degenerate {0} of Life per second while you have a Totem,當你有圖騰存在時,每秒扣除 {0} 生命 -Degenerate {0}% of Life per second while you have a Totem,當你有圖騰時,每秒失去 {0}% 生命 -Delirium Reward Type: {0},譫妄獎勵類型:{0} -Denoted service of {0} dekhara in the akhara of Asenath,{0} 位部屬宣誓服從於安賽娜絲的血脈 -Denoted service of {0} dekhara in the akhara of Asenath(Asenath-Nasima),{0} 位部屬宣誓服從於安賽娜絲的血脈(安賽娜絲-納西瑪) -Denoted service of {0} dekhara in the akhara of Balbala,{0} 位部屬宣誓服從於貝爾巴拉的血脈 -Denoted service of {0} dekhara in the akhara of Balbala(Asenath-Nasima),{0} 位部屬宣誓服從於貝爾巴拉的血脈(安賽娜絲-納西瑪) -Denoted service of {0} dekhara in the akhara of Deshret,{0} 位部屬宣誓服從於迪虛瑞特的血脈 -Denoted service of {0} dekhara in the akhara of Deshret(Asenath-Nasima),{0} 位部屬宣誓服從於迪虛瑞特的血脈(安賽娜絲-納西瑪) -Denoted service of {0} dekhara in the akhara of Nasima,{0} 位部屬宣誓服從於納西瑪的血脈 -Denoted service of {0} dekhara in the akhara of Nasima(Asenath-Nasima),{0} 位部屬宣誓服從於納西瑪的血脈(安賽娜絲-納西瑪) -Desecrate and Unearth have {0} to Maximum number of corpses allowed,褻瀆和屍術矢 {0} 屍體最大上限 -Desecrate has {0} increased Cooldown Recovery Rate,褻瀆的冷卻回復率增加 {0} -Desecrate has {0} reduced Cooldown Recovery Rate,褻瀆的冷卻回復率減少 {0} -Desecrate has {0}% increased Cooldown Recovery Rate,褻瀆增加 {0}% 冷卻時間恢復率 -Desecrate has {0}% reduced Cooldown Recovery Rate,褻瀆減少 {0}% 冷卻時間恢復率 -Desecrate Spawns {0} additional corpses,褻瀆產生 {0} 個額外屍體 -Despair has {0} increased Mana Reservation if Cast as an Aura,以光環形式施放時,【絕望】的魔力保留增加 {0} -Despair has {0} reduced Mana Reservation if Cast as an Aura,以光環形式施放時,【絕望】的魔力保留減少 {0} -Despair has {0}% increased Mana Reservation,【絕望】的魔力保留增加 {0}% -Despair has {0}% increased Mana Reservation if Cast as an Aura,若以光環施放絕望,絕望增加 {0}% 魔力保留 -Despair has {0}% increased Reservation if Cast as an Aura,絕望若以光環施放增加 {0}% 保留 -Despair has {0}% reduced Mana Reservation,【絕望】的魔力保留減少 {0}% -Despair has {0}% reduced Mana Reservation if Cast as an Aura,若以光環施放絕望,絕望減少 {0}% 魔力保留 -Despair has {0}% reduced Reservation if Cast as an Aura,絕望若以光環施放減少 {0}% 保留 -Determination has {0} increased Aura Effect,【堅定】的光環效果增加 {0} -Determination has {0} increased Mana Reservation,【堅定】的魔力保留增加 {0} -Determination has {0} reduced Aura Effect,【堅定】的光環效果減少 {0} -Determination has {0} reduced Mana Reservation,【堅定】的魔力保留減少 {0} -Determination has {0}% increased Aura Effect,堅定增加 {0}% 光環效果 -Determination has {0}% increased Mana Reservation,堅定增加 {0}% 魔力保留 -Determination has {0}% increased Mana Reservation Efficiency,堅定增加 {0}% 魔力保留效用 -Determination has {0}% increased Reservation,堅定增加 {0}% 保留 -Determination has {0}% reduced Aura Effect,堅定減少 {0}% 光環效果 -Determination has {0}% reduced Mana Reservation,堅定減少 {0}% 魔力保留 -Determination has {0}% reduced Mana Reservation Efficiency,堅定減少 {0}% 魔力保留效用 -Determination has {0}% reduced Reservation,堅定減少 {0}% 保留 -Detonate Dead has a {0} chance to detonate an additional corpse,【屍體爆炸】有 {0} 的機率引爆 1 個額外屍體 -Detonate Dead has a {0}% chance to detonate an additional corpse,屍體爆破有 {0}% 機率爆炸 1 個額外屍體 -Devouring Totem has {0} Chance to Consume an additional corpse,【吞噬圖騰】有 {0} 的機率吞噬 1 個額外屍體 -Devouring Totem has {0}% Chance to Consume an additional corpse,吞噬圖騰有 {0}% 機率消耗 1 個額外屍體 -Dexterity's Accuracy Bonus instead grants {0} to Accuracy Rating per Dexterity,敏捷的命中加成改為每點敏捷 {0} 命中值 -Discharge Cooldown is {0} ms,解放冷卻時間為 {0} 毫秒 -Discharge deals {0} less Damage,解放的總傷害更少 {0} -Discharge deals {0} more Damage,解放的總傷害更多 {0} -Discharge deals {0}% less Damage,解放造成 {0}% 更少傷害 -Discharge deals {0}% more Damage,解放造成 {0}% 更多傷害 -Discharge has {0} less Area of Effect,解放的總效果區域額外縮小 {0} -Discharge has {0} more Area of Effect,解放的總效果區域額外擴大 {0} -Discharge has {0} to Radius,解放 {0} 範圍 -Discharge has {0}% less Area of Effect,解放有 {0}% 更少範圍效果 -Discharge has {0}% more Area of Effect,解放有 {0}% 更多範圍效果 -Discipline has {0} increased Aura Effect,【紀律】的光環效果增加 {0} -Discipline has {0} increased Mana Reservation,【紀律】的魔力保留增加 {0} -Discipline has {0} reduced Aura Effect,【紀律】的光環效果減少 {0} -Discipline has {0} reduced Mana Reservation,【紀律】的魔力保留減少 {0} -Discipline has {0}% increased Aura Effect,紀律增加 {0}% 光環效果 -Discipline has {0}% increased Mana Reservation,紀律增加 {0}% 魔力保留 -Discipline has {0}% increased Mana Reservation Efficiency,紀律增加 {0}% 魔力保留效用 -Discipline has {0}% increased Reservation,紀律增加 {0}% 保留 -Discipline has {0}% reduced Aura Effect,紀律減少 {0}% 光環效果 -Discipline has {0}% reduced Mana Reservation,紀律減少 {0}% 魔力保留 -Discipline has {0}% reduced Mana Reservation Efficiency,紀律減少 {0}% 魔力保留效用 -Discipline has {0}% reduced Reservation,紀律減少 {0}% 保留 -Divine Ire Damages {0} additional nearby Enemies when gaining Stages,當獲得疊層時,盛怒攻擊 {0} 個附近額外敵人 -Divine Ire deals {0} increased Damage,【聖怨】的傷害增加 {0} -Divine Ire deals {0} reduced Damage,【聖怨】的傷害減少 {0} -Divine Ire deals {0}% increased Damage,聖怒增加 {0}% 傷害 -Divine Ire deals {0}% reduced Damage,聖怒減少 {0}% 傷害 -Divine Ire's beam has {0} increased width,【聖怨】的光波寬度擴大 {0} -Divine Ire's beam has {0} reduced width,【聖怨】的光波寬度縮小 {0} -Divine Ire's beam has {0}% increased width,聖怒的光束增加 {0}% 寬度 -Divine Ire's beam has {0}% reduced width,聖怒的光束減少 {0}% 寬度 -Dominating Blow can summon {0} additional Magic Sentinels of Dominance,霸氣之擊可以召喚 {0} 個額外魔法統御護衛 -Dominating Blow can summon {0} additional Rare Sentinels of Dominance,霸氣之擊可以召喚 {0} 個額外稀有統御護衛 -Double Strike has a {0} chance to deal Double Damage to Bleeding Enemies,【雙重打擊】有 {0} 的機率對流血敵人造成雙倍傷害 -Double Strike has a {0} chance Trigger On Kill Effects twice,【雙重打擊】有 {0} 的機率觸發擊敗效果兩次 -Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies,雙重打擊對流血的敵人有 {0}% 機率造成兩倍傷害 -Double Strike has a {0}% chance Trigger On Kill Effects twice,雙重打擊有 {0}% 機率觸發擊殺效果兩次 -Doubles have {0} increased Movement Speed,復生體移動速度增加 {0} -Doubles have {0} reduced Movement Speed,復生體移動速度減少 {0} -Doubles have {0}% increased Movement Speed,連擊增加 {0}% 移動速度 -Doubles have {0}% reduced Movement Speed,連擊減少 {0}% 移動速度 -Dread Banner has {0} increased Aura Effect,【恐怖之旗】的光環效果增加 {0} -Dread Banner has {0} increased Fortify duration,【恐怖之旗】的【護體】持續時間延長 {0} -Dread Banner has {0} reduced Aura Effect,【恐怖之旗】的光環效果減少 {0} -Dread Banner has {0} reduced Fortify duration,【恐怖之旗】的【護體】持續時間縮短 {0} -Dread Banner has {0}% increased Aura Effect,恐懼之旗增加 {0}% 光環效果 -Dread Banner has {0}% increased Fortification duration,恐懼之旗增加 {0}% 護體持續時間 -Dread Banner has {0}% increased Fortify duration,恐懼之旗增加 {0}% 護體持續時間 -Dread Banner has {0}% increased Mana Reservation Efficiency,恐懼之旗增加 {0}% 魔力保留效用 -Dread Banner has {0}% reduced Aura Effect,恐懼之旗減少 {0}% 光環效果 -Dread Banner has {0}% reduced Fortification duration,恐懼之旗減少 {0}% 護體持續時間 -Dread Banner has {0}% reduced Fortify duration,恐懼之旗減少 {0}% 護體持續時間 -Dread Banner has {0}% reduced Mana Reservation Efficiency,恐懼之旗減少 {0}% 魔力保留效用 -"Drenched Enemies have Cold and Lightning Exposure, applying {0} to Resistances",浸濕的敵人具有冰冷和閃電的曝曬效果,其抗性 {0} -"Drenched Enemies have Cold and Lightning Exposure, applying {0}% to Resistances",濕透的敵人有冰冷和閃電曝曬,{0}% 抗性 -"Drops Burning Ground while moving, dealing {0} Fire Damage per second",移動時制造燃燒地面,每秒造成 {0} 火焰傷害 -"Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} second",移動時留下燃燒地面,每秒造成 {0} 火焰傷害,持續 {1} 秒 -"Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} seconds",移動時留下燃燒地面,每秒造成 {0} 火焰傷害,持續 {1} 秒 -"Drops Scorched Ground while moving, lasting {0} seconds",移動時掉落焦灼地面,持續 {0} 秒 -"Drops Shocked Ground while moving, lasting {0} seconds",移動時留下感電地面,持續 {0} 秒 -Dual Strike has {0} increased Accuracy Rating while wielding a Sword,持握劍類時,【雙持打擊】的命中值增加 {0} -Dual Strike has {0} increased Attack Speed while wielding a Claw,持握爪類時,【雙持打擊】的攻擊速度加快 {0} -Dual Strike has {0} reduced Accuracy Rating while wielding a Sword,持握劍類時,【雙持打擊】的命中值減少 {0} -Dual Strike has {0} reduced Attack Speed while wielding a Claw,持握爪類時,【雙持打擊】的攻擊速度減慢 {0} -Dual Strike has {0} to Critical Strike Multiplier while wielding a Dagger,持握匕首時,【雙持打擊】{0} 暴擊傷害加成 -Dual Strike has {0}% increased Accuracy Rating while wielding a Sword,雙持打擊持 1 把劍時增加 {0}% 命中率 -Dual Strike has {0}% increased Attack Speed while wielding a Claw,雙持打擊持 1 把爪時增加 {0}% 攻擊速度 -Dual Strike has {0}% reduced Accuracy Rating while wielding a Sword,雙持打擊持 1 把劍時減少 {0}% 命中率 -Dual Strike has {0}% reduced Attack Speed while wielding a Claw,雙持打擊持 1 把爪時減少 {0}% 攻擊速度 -Dual Strike has {0}% to Critical Strike Multiplier while wielding a Dagger,雙持打擊持 1 把匕首時 {0}% 暴擊加成 -Dual Strike has a {0} chance to deal Double Damage with the Main-Hand Weapon,雙持打擊時主武器有 {0} 的機率造成雙倍傷害 -Dual Strike has a {0}% chance to deal Double Damage with the Main-Hand Weapon,雙持打擊時主手武器有 {0}% 機率造成雙倍傷害 -Dual Strike Intimidates Enemies for {0} seconds on Hit while wielding an Axe,雙持打擊持 1 把斧擊中時,威嚇敵人 {0} 秒 -Duelist: {0} of Attack Damage Leeched as Life,決鬥者:攻擊傷害的 {0} 會轉化為生命偷取 -Duelist: {0} to Melee Strike Range,決鬥者:{0} 近戰打擊範圍 -Duelist: {0}% of Attack Damage Leeched as Life,決鬥者:{0}% 攻擊傷害偷取生命 -Duplicate {0} Rare Monsters,複製 {0} 個稀有怪物 -Duplicate up to {0} Synthesised Rare Monsters,復製至多 {0} 個追憶之稀有怪物 -Duration is {0} seconds,技能持續時間為 {0} -"During Flask Effect, {0} increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest",藥劑持續期間,你絕對抗性最低的元素屬性,會使你受到的該屬性傷害增加 {0} -"During Flask Effect, {0} reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest",藥劑持續期間,你絕對抗性最低的元素屬性,會使你受到的該屬性傷害減少 {0} -"During Flask Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest",藥劑效果期間,你絕對抗性最低的屬性,你所受到該屬性的傷害增加 {0}% -"During Flask Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest",藥劑效果期間,你絕對抗性最低的屬性,你所受到該屬性的傷害減少 {0}% -"During Flask Effect, Damage Penetrates {0} Resistance of each Element for which your Uncapped Elemental Resistance is highest",藥劑持續期間,你絕對抗性最高的元素屬性,會使你穿透 {0} 該抗性 -"During Flask Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest",藥劑效果期間,你絕對抗性最高的屬性,你所造成該屬性的傷害穿透 {0}% 該抗性 -"During initial Duration, can be hit by your Projectiles up to {0} times",在初始持續時間內,最多可以被你的投射物擊中 {0} 次 -Each Arrow can fire {0} Beam,每支箭矢可以發射 {0} 光束 -Each Arrow can fire {0} Beams,每支箭矢可以發射 {0} 光束 -Each Corpse spawned has {0} chance to be a Forgotten Corpse,每個喚起的屍體都有 {0} 的機率是遺落屍體 -Each Corpse spawned has {0}% chance to be a Forgotten Corpse,每個產生的屍體有 {0}% 機率成為被遺忘的屍體 -"Each Mine Adds {0} to {1} Fire Damage to Hits against Enemies near it, up",每個地雷對它附近敵人的擊中附加 {0} 至 {1} 火焰傷害, -"Each Mine applies {0} chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1}",每個地雷有 {0} 的機率對附近被擊中的敵人造成雙倍傷害,最高 {1} -"Each Mine applies {0} increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1}",每個地雷對附近被擊中敵人的暴擊率增加 {0},最高 {1} -"Each Mine applies {0} increased Damage dealt to Enemies near it, up to {1}",每個地雷對它附近的敵人造成的傷害增加 {0},最高 {1} -"Each Mine applies {0} increased Damage Taken to Enemies near it, up",每個地雷使它附近敵人承受的傷害增加 {0}, -"Each Mine applies {0} increased Damage taken to Enemies near it, up to {1}",每個地雷使它附近敵人承受的傷害增加 {0},最高 {1} -"Each Mine applies {0} reduced Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1}",每個地雷對附近被擊中敵人的暴擊率減少 {0},最低 {1} -"Each Mine applies {0} reduced Damage dealt to Enemies near it, up to {1}",每個地雷對它附近敵人造成的傷害減少 {0},最低 {1} -"Each Mine applies {0} reduced Damage Taken to Enemies near it, up",每個地雷使它附近敵人承受的傷害減少 {0}, -"Each Mine applies {0} reduced Damage taken to Enemies near it, up to {1}",每個地雷使它附近敵人承受傷害減少 {0},最低 {1} -"Each Mine applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1}%",每個地雷對它附近敵人的擊中有 {0}% 機率造成 2 倍傷害,至多 {1}% -"Each Mine applies {0}% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1}%",每個地雷對它附近敵人的擊中增加 {0}% 暴擊率,至多 {1}% -"Each Mine applies {0}% increased Damage dealt to Enemies near it, up to {1}%",每個地雷對它附近的敵人增加 {0}% 造成傷害,至多 {1}% -"Each Mine applies {0}% increased Damage Taken to Enemies near it, up",每個地雷使它附近敵人承受的傷害增加 {0}%, -"Each Mine applies {0}% increased Damage taken to Enemies near it, up to {1}%",每個地雷對它附近的敵人增加 {0}% 承受傷害,至多 {1}% -"Each Mine applies {0}% reduced Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1}%",每個地雷對它附近敵人的擊中減少 {0}% 暴擊率,至多 {1}% -"Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to {1}%",每個地雷對它附近的敵人減少 {0}% 造成傷害,至多 {1}% -"Each Mine applies {0}% reduced Damage Taken to Enemies near it, up",每個地雷使它附近敵人承受的傷害減少 {0}%, -"Each Mine applies {0}% reduced Damage taken to Enemies near it, up to {1}%",每個地雷對它附近的敵人減少 {0}% 承受傷害,至多 {1}% -"Each Mine from Supported Skills applies {0} chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1}",被輔助的技能使每個地雷有 {0} 的機率對附近被擊中的敵人造成雙倍傷害,最高 {1} -"Each Mine from Supported Skills applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1}%",透過輔助技能的每個地雷,擊中它附近敵人有 {0}% 機率造成 2 倍傷害,上限為 {1}% -Each Phantasmal Might Buff grants {0} to {1} Added Spell Physical Damage,每個幻影之力增益效果附加 {0} 至 {1} 法術物理傷害 -"Each second, {0} more Rage loss Rate",每秒使怒火衰減速度加快 {0} -"Each second, {0}% more Rage loss Rate",每秒 {0}% 更多盛怒損失率 -Each Snare applies {0} less Movement Speed to Normal or Magic Enemies,每個圈套使普通或魔法敵人的總移動速度更少 {0} -Each Snare applies {0} less Movement Speed to Rare Enemies,每個圈套使稀有敵人的總移動速度更少 {0} -Each Snare applies {0} less Movement Speed to Unique Enemies,每個圈套使稀有敵人的總移動速度更少 {0} -Each Snare applies {0} more Movement Speed to Normal or Magic Enemies,每個圈套使普通或魔法敵人的總移動速度更多 {0} -Each Snare applies {0} more Movement Speed to Rare Enemies,每個圈套使稀有敵人的總移動速度更多 {0} -Each Snare applies {0} more Movement Speed to Unique Enemies,每個圈套使傳奇敵人的總移動速度更多 {0} -Each Snare applies {0}% less Movement Speed to Normal or Magic Enemies,每次誘捕對普通或魔法敵人套用 {0}% 更少移動速度 -Each Snare applies {0}% less Movement Speed to Rare Enemies,每次誘捕對稀有敵人套用 {0}% 更少移動速度 -Each Snare applies {0}% less Movement Speed to Unique Enemies,每次誘捕對傳奇敵人套用 {0}% 更少移動速度 -Each Snare applies {0}% more Movement Speed to Normal or Magic Enemies,每次誘捕對普通或魔法敵人套用 {0}% 更多移動速度 -Each Snare applies {0}% more Movement Speed to Rare Enemies,每次誘捕對稀有敵人套用 {0}% 更多移動速度 -Each Snare applies {0}% more Movement Speed to Unique Enemies,每次誘捕對傳奇敵人套用 {0}% 更多移動速度 -Each Spider grants {0} increased Attack Speed,每只蜘蛛可使攻擊速度增加 {0} -Each Spider grants {0} increased Damage with Poison,每只蜘蛛可使中毒傷害增加 {0} -Each Spider grants {0} reduced Attack Speed,每只蜘蛛可使攻擊速度減少 {0} -Each Spider grants {0} reduced Damage with Poison,每只蜘蛛可使中毒傷害減少 {0} -Each Spider grants {0}% increased Attack Speed,每隻蜘蛛增加 {0}% 攻擊速度 -Each Spider grants {0}% increased Damage with Poison,每隻蜘蛛增加 {0}% 中毒傷害 -Each Spider grants {0}% reduced Attack Speed,每隻蜘蛛減少 {0}% 攻擊速度 -Each Spider grants {0}% reduced Damage with Poison,每隻蜘蛛減少 {0}% 中毒傷害 -"Each Spore Pod applies {0} less Movement Speed to nearby Enemies, to a maximum of {1}",每個孢囊可使週圍的敵人速度減少 {0},最多 {1} -"Each Spore Pod applies {0}% less Movement Speed to nearby Enemies, to a maximum of {1}%",每個黴孢造成附近敵人 {0}% 更少移動速度,至多 {1}% -Each Spore Pod fires {0} Thorn Arrows,每個黴孢發射 {0} 個荊棘箭矢 -Each Steel Ward grants {0} Chance to Block Projectile Attack Damage,每個鋼刃結界都使投射物攻擊傷害的格擋率 {0} -Each Steel Ward grants {0}% Chance to Block Projectile Attack Damage,每個鐵籠 {0}% 投射物攻擊格擋率 -Each Totem applies {0} increased Damage taken to Enemies near it,每個圖騰都使其週圍敵人承受的傷害增加 {0} -Each Totem applies {0} reduced Damage taken to Enemies near it,每個圖騰都使其週圍敵人承受的傷害減少 {0} -Each Totem applies {0}% increased Damage taken to Enemies near it,每個圖騰對靠近它的敵人增加 {0}% 承受傷害 -Each Totem applies {0}% reduced Damage taken to Enemies near it,每個圖騰對靠近它的敵人減少 {0}% 承受傷害 -Each Viper Strike Charge deals {0} Base Chaos Damage per second,每個毒蛇打擊造成每秒 {0} 基礎混沌傷害 -"Each Weapon Hits separately if Dual Wielding, dealing {0} less Damage",雙持武器時每個武器單獨擊中,造成的總傷害更少 {0} -"Each Weapon Hits separately if Dual Wielding, dealing {0} more Damage",雙持武器時每個武器單獨擊中,造成的總傷害更多 {0} -"Each Weapon Hits separately if Dual Wielding, dealing {0}% less Damage",若雙持武器每個武器分別擊中,造成 {0}% 更少傷害 -"Each Weapon Hits separately if Dual Wielding, dealing {0}% more Damage",若雙持武器每個武器分別擊中,造成 {0}% 更多傷害 -Earthquake deals {0} increased Damage per {1} seconds Duration,每 {1} 秒持續時間都使【震地】的傷害增加 {0} -Earthquake deals {0} reduced Damage per {1} seconds Duration,每 {1} 秒持續時間都使【震地】的傷害減少 {0} -Earthquake deals {0}% increased Damage per {1} seconds Duration,每 {1} 秒持續時間使震地增加 {0}% 傷害 -Earthquake deals {0}% reduced Damage per {1} seconds Duration,每 {1} 秒持續時間使震地減少 {0}% 傷害 -Earthshatter creates {0} fissures,碎地重擊製造 {0} 裂縫 -Earthshatter deals {0} increased Damage,【尖刺戰吼】的傷害增加 {0} -Earthshatter deals {0} reduced Damage,【尖刺戰吼】的傷害減少 {0} -Earthshatter deals {0}% increased Damage,碎地重擊增加 {0}% 傷害 -Earthshatter deals {0}% reduced Damage,碎地重擊減少 {0}% 傷害 -Earthshatter has {0} increased Area of Effect,【尖刺戰吼】的效果區域擴大 {0} -Earthshatter has {0} reduced Area of Effect,【尖刺戰吼】的效果區域縮小 {0} -Earthshatter has {0}% increased Area of Effect,碎地重擊增加 {0}% 範圍效果 -Earthshatter has {0}% reduced Area of Effect,碎地重擊減少 {0}% 範圍效果 -Effects of Consecrated Ground you create Linger for {0} second,你製造的奉獻地面效果多留存 {0} 秒 -Effects of Consecrated Ground you create Linger for {0} seconds,你製造的奉獻地面效果多留存 {0} 秒 -Effects of Consecrated Ground you create while affected by Zealotry Linger for {0} seconds,被狂熱影響時,你製造的奉獻地面效果持續 {0} 秒 -Elemental Ailments caused by Supported Skills spread to other enemies in a Radius of {0},被輔助的技能造成元素異常擴散至半徑 {0} 的敵人 -Elemental Ailments inflicted on Enemies Exposed by you have {0} increased Duration,施加在被你曝曬的敵人身上的元素異常狀態持續時間延長 {0} -Elemental Ailments inflicted on Enemies Exposed by you have {0} reduced Duration,施加在被你曝曬的敵人身上的元素異常狀態持續時間縮短 {0} -Elemental Ailments inflicted on Enemies Exposed by you have {0}% increased Duration,敵人被你曝曬造成的元素異常狀態,增加 {0}% 持續時間 -Elemental Ailments inflicted on Enemies Exposed by you have {0}% reduced Duration,敵人被你曝曬造成的元素異常狀態,減少 {0}% 持續時間 -Elemental Ailments inflicted on you spread to Enemies in a radius of {0},對你造成的元素異常狀態,擴散至範圍 {0} 內的敵人 -Elemental Hit and Wild Strike deal {0} less Cold Damage,【元素打擊】和【狂野打擊】的總冰冷傷害更少 {0} -Elemental Hit and Wild Strike deal {0} less Fire Damage,【元素打擊】和【狂野打擊】的總火焰傷害更少 {0} -Elemental Hit and Wild Strike deal {0} less Lightning Damage,【元素打擊】和【狂野打擊】的總閃電傷害更少 {0} -Elemental Hit and Wild Strike deal {0}% less Cold Damage,元素打擊和野性打擊造成 {0}% 更少冰冷傷害 -Elemental Hit and Wild Strike deal {0}% less Fire Damage,元素打擊和野性打擊造成 {0}% 更少火焰傷害 -Elemental Hit and Wild Strike deal {0}% less Lightning Damage,元素打擊和野性打擊造成 {0}% 更少閃電傷害 -Elemental Hit deals {0} increased Damage,【元素打擊】的傷害增加 {0} -Elemental Hit deals {0} reduced Damage,【元素打擊】的傷害減少 {0} -Elemental Hit deals {0}% increased Damage,增加 {0}% 元素打擊傷害 -Elemental Hit deals {0}% reduced Damage,減少 {0}% 元素打擊傷害 -"Elemental Hit has {0} chance to Freeze, Shock and Ignite",【元素打擊】造成冰凍,感電,點燃的機率增加 {0} -"Elemental Hit has {0}% chance to Freeze, Shock and Ignite",元素打擊擊中時有 {0}% 機率造成冰凍、感電、點燃 -Elusive also grants {0}% to Critical Strike Multiplier for Skills Supported by Nightblade,靈巧同時 {0}% 暴擊加成至被夜刃輔助的技能 -Elusive from Supported Skills also grants {0} to Critical Strike Multiplier for Skills Supported by Nightblade,被輔助技能創造的【靈巧】對被夜刃輔助的技能還提供 {0} 暴擊傷害加成 -Elusive from Supported Skills also grants {0}% to Critical Strike Multiplier for,透過輔助技能的靈巧同時給予 -Elusive from Supported Skills also grants {0}% to Critical Strike Multiplier for,透過輔助技能的靈巧同時給予 -Elusive from Supported Skills also grants {0}% to Critical Strike Multiplier for Skills Supported by Nightblade,被輔助技能創造的【靈巧】對被夜刃輔助的技能還提供 {0}% 暴擊傷害加成 -Elusive from this Skill also grants {0} to Critical Strike Multiplier for Skills Supported by Nightblade,該技能創造的【靈巧】對被夜刃輔助的技能還提供 {0} 暴擊傷害加成 -Elusive from this Skill also grants {0}% to Critical Strike Multiplier for,透過輔助技能的靈巧同時給予 -Elusive from this Skill also grants {0}% to Critical Strike Multiplier for,透過輔助技能的靈巧同時給予 -Elusive from this Skill also grants {0}% to Critical Strike Multiplier for Skills Supported by Nightblade,該技能創造的【靈巧】對被夜刃輔助的技能還提供 {0}% 暴擊傷害加成 -Encounter duration is {0} seconds shorter,事件持續時間減少 {0} 秒 -Encounters have {0}% chance to be rarer,事件有 {0}% 機率更稀有 -Encounters have {0}% chance to contain an extra Reward Chest,事件有 {0}% 機率含有 1 個額外獎勵保險箱 -Enduring Cry grants {0} additional Endurance Charge,堅決戰吼獲得 {0} 顆額外耐力球 -Enduring Cry grants {0} additional Endurance Charges,堅決戰吼獲得 {0} 顆額外耐力球 -Enduring Cry has {0} increased Cooldown Recovery Rate,堅決戰吼的冷卻回復率增加 {0} -Enduring Cry has {0} reduced Cooldown Recovery Rate,堅決戰吼的冷卻回復率減少 {0} -Enduring Cry has {0}% increased Cooldown Recovery Rate,堅決戰吼增加 {0}% 冷卻時間恢復率 -Enduring Cry has {0}% reduced Cooldown Recovery Rate,堅決戰吼減少 {0}% 冷卻時間恢復率 -Enemies affected by Bear Trap take {0} increased Damage from Trap or Mine Hits,踩中【捕熊陷阱】的敵人受到陷阱或地雷的擊中傷害增加 {0} -Enemies affected by Bear Trap take {0} reduced Damage from Trap or Mine Hits,踩中【捕熊陷阱】的敵人受到陷阱或地雷的擊中傷害減少 {0} -Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits,被捕熊陷阱影響的敵人,增加承受 {0}% 來自陷阱或地雷擊中的傷害 -Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits,被捕熊陷阱影響的敵人,減少承受 {0}% 來自陷阱或地雷擊中的傷害 -Enemies affected by your Spider's Webs deal {0} increased Damage,被你覆蓋蜘蛛網的敵人的傷害增加 {0} -Enemies affected by your Spider's Webs deal {0} reduced Damage,被你覆蓋蜘蛛網的敵人傷害減少 {0} -Enemies affected by your Spider's Webs deal {0}% increased Damage,被你蛛網纏繞的敵人增加 {0}% 傷害 -Enemies affected by your Spider's Webs deal {0}% reduced Damage,被你蛛網纏繞的敵人減少 {0}% 傷害 -Enemies affected by your Spider's Webs have {0} to All Resistances,受你至少 1 層蜘蛛網影響的敵人,所有抗性 {0} -Enemies affected by your Spider's Webs have {0}% to All Resistances,被你蛛網纏繞的敵人 {0}% 全部抗性 -Enemies are Frozen as if you had dealt {0} less Damage,冰凍敵人的時間按照總傷害更少 {0} 的結果計算 -Enemies are Frozen as if you had dealt {0} more Damage,冰凍敵人的時間按照總傷害更多 {0} 的結果計算 -Enemies are Frozen as if you had dealt {0}% less Damage,冰凍敵人如同你造成 {0}% 較少傷害 -Enemies are Frozen as if you had dealt {0}% more Damage,冰凍敵人如同你造成 {0}% 更多傷害 -"Enemies Become Chilled as they Unfreeze, causing {0}% reduced Action Speed",敵人從解凍時變冰緩,減少 {0}% 行動速度 -Enemies Blinded by you have {0} increased Critical Strike Chance,被你致盲的敵人的暴擊率增加 {0} -Enemies Blinded by you have {0} reduced Critical Strike Chance,被你致盲的敵人的暴擊率減少 {0} -Enemies Blinded by you have {0}% increased Critical Strike Chance,被你致盲的敵人增加 {0}% 暴擊率 -Enemies Blinded by you have {0}% reduced Critical Strike Chance,被你致盲的敵人減少 {0}% 暴擊率 -Enemies Chilled by Minions take {0} increased Cold Damage over Time,被召喚生物所冰緩的敵人,其受到的冰冷持續傷害增加 {0} -Enemies Chilled by Minions take {0} reduced Cold Damage over Time,被召喚生物所冰緩的敵人,其受到的冰冷持續傷害減少 {0} -Enemies Chilled by Minions take {0}% increased Cold Damage over Time,被召喚物冰緩的敵人,增加 {0}% 承受冰冷持續傷害 -Enemies Chilled by Minions take {0}% reduced Cold Damage over Time,被召喚物冰緩的敵人,減少 {0}% 承受冰冷持續傷害 -Enemies Chilled by Supported Skills take {0} increased Cold Damage over Time,被輔助技能所冰緩的敵人,其受到的冰冷持續傷害增加 {0} -Enemies Chilled by Supported Skills take {0} reduced Cold Damage over Time,被輔助技能所冰緩的敵人,其受到的冰冷持續傷害減少 {0} -Enemies Chilled by Supported Skills take {0}% increased Cold Damage over Time,被輔助技能冰緩的敵人,增加 {0}% 承受冰冷持續傷害 -Enemies Chilled by Supported Skills take {0}% reduced Cold Damage over Time,被輔助技能冰緩的敵人,減少 {0}% 承受冰冷持續傷害 -Enemies Chilled by this Skill or Minions take {0} increased Cold Damage over Time,被該技能或召喚生物所冰緩的敵人,其受到的冰冷持續傷害增加 {0} -Enemies Chilled by this Skill or Minions take {0} reduced Cold Damage over Time,被該技能或召喚生物所冰緩的敵人,其受到的冰冷持續傷害減少 {0} -Enemies Chilled by this Skill or Minions take {0}% increased Cold Damage over Time,被此技能或召喚物冰緩的敵人,增加 {0}% 承受冰冷持續傷害 -Enemies Chilled by this Skill or Minions take {0}% reduced Cold Damage over Time,被此技能或召喚物冰緩的敵人,減少 {0}% 承受冰冷持續傷害 -Enemies Chilled by this Skill take {0} increased Cold Damage over Time,被該技能所冰緩的敵人,其受到的冰冷持續傷害增加 {0} -Enemies Chilled by this Skill take {0} reduced Cold Damage over Time,被該技能所冰緩的敵人,其受到的冰冷持續傷害減少 {0} -Enemies Chilled by this Skill take {0}% increased Cold Damage over Time,被此技能冰緩的敵人,增加 {0}% 承受冰冷持續傷害 -Enemies Chilled by this Skill take {0}% reduced Cold Damage over Time,被此技能冰緩的敵人,減少 {0}% 承受冰冷持續傷害 -Enemies Chilled by this Spell or Minions take {0}% increased Cold Damage over Time,被此法術或召喚物冰緩的敵人,增加承受 {0}% 冰冷持續傷害 -Enemies Chilled by this Spell or Minions take {0}% reduced Cold Damage over Time,被此法術或召喚物冰緩的敵人,減少承受 {0}% 冰冷持續傷害 -Enemies Chilled by you take {0} increased Burning Damage,被冰緩的敵人受到的燃燒傷害增加 {0} -Enemies Chilled by you take {0}% increased Burning Damage,敵人被冰緩增加 {0}% 燃燒傷害 -Enemies Cursed by you are Hindered with {0} reduced Movement Speed if {1} of Curse Duration expired,若詛咒持續時間耗減了 {1},則被你詛咒的敵人也被【緩速】,移動速度減慢 {0} -Enemies Cursed by you are Hindered with {0}% reduced Movement,若詛咒持續時間過去 25%, -Enemies Cursed by you are Hindered with {0}% reduced Movement,若詛咒持續時間過去 25%, -Enemies Cursed by you are Hindered with {0}% reduced Movement Speed if {1}% of Curse Duration expired,若詛咒持續時間耗減了 {1}%,則被你詛咒的敵人也被【緩速】,移動速度減慢 {0}% -Enemies Cursed by you have {0}% increased Life Regeneration Rate,被你詛咒的敵人增加 {0}% 生命回復率 -Enemies Cursed by you have {0}% reduced Life Regeneration Rate,被你詛咒的敵人減少 {0}% 生命回復率 -Enemies Cursed by you have Malediction if {0} of Curse Duration expired,若持續時間耗減了 {0},則被你詛咒的敵人受到【惡語術】影響 -Enemies Cursed by you have Malediction if {0}% of Curse Duration expired,若詛咒持續時間過去 {0}%,被你詛咒的敵人有惡語術 -Enemies Cursed by you take {0} increased Damage if {1} of Curse Duration expired,若持續時間耗減了 {1},則被你詛咒的敵人受到的傷害增加 {0} -Enemies Cursed by you take {0} reduced Damage if {1} of Curse Duration expired,若持續時間耗減了 {1},則被你詛咒的敵人受到的傷害減少 {0} -Enemies Cursed by you take {0}% increased Damage if {1}% of Curse Duration expired,若詛咒持續時間過去 {1}%,被你詛咒的敵人增加 {0}% 承受傷害 -Enemies Cursed by you take {0}% reduced Damage if {1}% of Curse Duration expired,若詛咒持續時間過去 {1}%,被你詛咒的敵人減少 {0}% 承受傷害 -Enemies do not block your movement for {0} second on Rampage,暴怒時無視敵人碰撞 {0} 秒 -Enemies do not block your movement for {0} seconds on Rampage,暴怒時無視敵人碰撞 {0} 秒 -"Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0} to Resistances",被水弒界浸濕的敵人有冰冷和閃電曝曬效果,抗性 {0} -"Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0}% to Resistances",被水弒界溼透的敵人有冰冷和閃電曝曬,{0}% 抗性 -Enemies Frozen by Supported Skills have {0} to Cold Resistance,被輔助技能導致敵人冰凍時,它的冰冷抗性 {0} -Enemies Frozen by Supported Skills have {0}% to Cold Resistance,被輔助技能冰凍的敵人 {0}% 冰冷抗性 -Enemies Frozen by this Skill have {0} to Cold Resistance,若敵人被該技能冰凍,則它們的冰冷抗性 {0} -Enemies Frozen by this Skill have {0}% to Cold Resistance,被此技能冰凍的敵人 {0}% 冰冷抗性 -Enemies Frozen by you take {0} increased Damage,被你冰凍的敵人額外承受 {0} 傷害 -Enemies Frozen by you take {0}% increased Damage,被你冰凍的敵人額外承受 {0}% 傷害 -Enemies get {0} to Chaos Resistance,敵人獲得 {0} 混沌抗性 -Enemies get {0}% to Chaos Resistance,敵人獲得 {0}% 混沌抗性 -Enemies have {0} chance to Block Attack or Spell Damage from Minions,敵人對抗召喚生物時,格擋攻擊傷害或法術傷害的機率 {0} -Enemies have {0} chance to Block Attack or Spell Damage from Supported Skills,敵人格擋來自被輔助技能的攻擊傷害或法術傷害的機率 {0} -Enemies have {0} chance to Block Attack or Spell Damage from this Skill,敵人對抗該技能時,格擋攻擊傷害或法術傷害的機率 {0} -Enemies have {0} chance to Block Attack or Spell Damage from this Skill or Minions,敵人格擋來自該技能或召喚生物的攻擊傷害或法術傷害的機率 {0} -Enemies have {0} chance to Dodge Attack or Spell Hits from Minions,敵人對抗召喚生物時,躲避攻擊擊中或法術擊中的機率 {0} -Enemies have {0} chance to Dodge Attack or Spell Hits from Supported Skills,敵人躲避來自被輔助技能的攻擊擊中或法術擊中的機率 {0} -Enemies have {0} chance to Dodge Attack or Spell Hits from this Skill,敵人對抗該技能時,躲避攻擊擊中或法術擊中的機率 {0} -Enemies have {0} chance to Dodge Attack or Spell Hits from this Skill or Minions,敵人躲避來自該技能或召喚生物的攻擊擊中或法術擊中的機率 {0} -"Enemies have {0} chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage",敵人有 {0} 的機率在擊敗時爆炸,造成等同其最大生命四分之一的混沌傷害 -Enemies have {0} increased Action Speed,敵人的行動速度減少 {0} -Enemies have {0} increased Evasion if you have Hit them Recently,若你近期內擊中過敵人,則它們的閃避增加 {0} -Enemies have {0} less Movement Speed when the Debuff starts,當該減益效果生效時,敵人的總移動速度更少 {0} -Enemies have {0} more Movement Speed when the Debuff starts,當該減益效果生效時,敵人的總移動速度更多 {0} -Enemies have {0} reduced Action Speed,敵人的行動速度增加 {0} -Enemies have {0} reduced chance to Dodge Hits from Supported Skills,被輔助技能會使敵人的躲避擊中的機率減少 {0} -Enemies have {0} reduced chance to Dodge Hits from this Skill,敵人對此技能的躲避擊中機率減少 {0} -Enemies have {0} reduced chance to Dodge your Hits,敵人躲避你擊中它的機率減少 {0} -Enemies have {0} reduced Evasion if you have Hit them Recently,若你近期內擊中過敵人,則它們的閃避減少 {0} -Enemies have {0}% chance to Block Attack or Spell Damage from Minions,敵人對此技能和召喚物 {0}% 格擋攻擊或法術傷害率 -Enemies have {0}% chance to Block Attack or Spell Damage from Supported Skills,透過被輔助的技能,敵人 {0}% 格擋攻擊或法術傷害率 -Enemies have {0}% chance to Block Attack or Spell Damage from this Skill,敵人對此技能 {0}% 格擋攻擊或法術傷害率 -Enemies have {0}% chance to Block Attack or Spell Damage from this Skill or Minions,敵人對此技能或召喚物 {0}% 格擋攻擊或法術傷害率 -Enemies have {0}% chance to Dodge Attack or Spell Hits from Minions,敵人對此技能和召喚物減少 {0}% 機率躲避攻擊或法術擊中 -Enemies have {0}% chance to Dodge Attack or Spell Hits from Supported Skills,透過被輔助的技能,敵人 {0}% 機率躲避攻擊或法術擊中 -Enemies have {0}% chance to Dodge Attack or Spell Hits from this Skill,敵人對此技能 {0}% 機率躲避攻擊或法術擊中 -Enemies have {0}% chance to Dodge Attack or Spell Hits from this Skill or Minions,敵人對此技能或召喚物 {0}% 機率躲避攻擊或法術擊中 -"Enemies have {0}% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage",敵人死亡時有 {0}% 機率爆炸,造成他們最大生命四分之一的混沌傷害 -Enemies have {0}% increased Action Speed,敵人增加 {0}% 行動速度 -Enemies have {0}% increased Evasion if you have Hit them Recently,若你近期有擊中敵人,增加他們 {0}% 閃避值 -Enemies have {0}% less Movement Speed when the Debuff starts,當減溢效果開始時,敵人有 {0}% 更少移動速度 -Enemies have {0}% more Movement Speed when the Debuff starts,當減溢效果開始時,敵人有 {0}% 更多移動速度 -Enemies have {0}% reduced Action Speed,敵人減少 {0}% 行動速度 -Enemies have {0}% reduced chance to Dodge Hits from Supported Skills,敵人對被輔助的技能減少 {0}% 機率躲避擊中 -Enemies have {0}% reduced chance to Dodge Hits from this Skill,敵人對此技能減少 {0}% 機率躲避擊中 -Enemies have {0}% reduced chance to Dodge your Hits,敵人對你的擊中減少 {0}% 機率躲避 -Enemies have {0}% reduced Evasion if you have Hit them Recently,若你近期有擊中敵人,減少他們 {0}% 閃避值 -Enemies have {0}% to Total Physical Damage Reduction against this Weapon's Hits,敵人對抗該武器擊中的總物理傷害減免 {0}% -Enemies have {0}% to Total Physical Damage Reduction against your Hits,敵人對抗你的擊中時,總物理傷害減免 {0}% -Enemies Hindered by Blight take {0} increased Chaos Damage,被【枯萎】技能幹擾的敵人受到 {0} 混沌傷害 -Enemies Hindered by Blight take {0}% increased Chaos Damage,被萎滅緩速的敵人增加 {0}% 承受混沌傷害 -Enemies Hindered by you deal {0} increased Chaos Damage,若敵人被你緩速,則它們的混沌傷害增加 {0} -Enemies Hindered by you deal {0} reduced Chaos Damage,若敵人被你緩速,則它們的混沌傷害減少 {0} -Enemies Hindered by you deal {0}% increased Chaos Damage,被你阻礙的敵人增加 {0}% 混沌傷害 -Enemies Hindered by you deal {0}% reduced Chaos Damage,被你阻礙的敵人減少 {0}% 混沌傷害 -Enemies Hindered by you have {0} increased Life Regeneration rate,被你緩速的敵人的生命回復率增加 {0} -Enemies Hindered by you have {0} reduced Life Regeneration rate,被你緩速的敵人的生命回復率減少 {0} -Enemies Hindered by you have {0}% increased Life Regeneration rate,被你阻礙的敵人增加 {0}% 生命回復率 -Enemies Hindered by you have {0}% reduced Life Regeneration rate,被你阻礙的敵人減少 {0}% 生命回復率 -Enemies Hindered by you take {0} increased Chaos Damage,被你緩速的敵人受到的混沌傷害增加 {0} -Enemies Hindered by you take {0} reduced Chaos Damage,被你緩速的敵人受到的混沌傷害減少 {0} -Enemies Hindered by you take {0}% increased Chaos Damage,被你阻礙的敵人增加承受 {0}% 混沌傷害 -Enemies Hindered by you take {0}% reduced Chaos Damage,被你阻礙的敵人減少承受 {0}% 混沌傷害 -"Enemies Hitting you have {0}% chance to gain an Endurance, ",擊中你的敵人有 {0}% 機率獲得 1 顆耐力、 -Enemies Ignited by Minions have {0} to Fire Resistance,被召喚生物點燃的敵人,其火焰抗性增加 {0} -Enemies Ignited by Minions have {0}% to Fire Resistance,被召喚物點燃的敵人 {0}% 火焰抗性 -Enemies Ignited by Supported Skills have {0} to Fire Resistance,被輔助技能點燃的敵人,其火焰抗性增加 {0} -Enemies Ignited by Supported Skills have {0}% to Fire Resistance,被輔助技能點燃的敵人 {0}% 火焰抗性 -Enemies Ignited by this Attack or Minions have {0} to Fire Resistance,被此攻擊或召喚生物點燃的敵人,其火焰抗性增加 {0} -Enemies Ignited by this Attack or Minions have {0}% to Fire Resistance,被此攻擊或召喚物點燃的敵人 {0}% 火焰抗性 -Enemies Ignited by this Skill have {0} to Fire Resistance,被該技能點燃的敵人,其火焰抗性增加 {0} -Enemies Ignited by this Skill have {0}% to Fire Resistance,被此技能點燃的敵人 {0}% 火焰抗性 -Enemies Ignited by this Spell or Minions have {0}% to Fire Resistance,被此法術或召喚物點燃的敵人 {0}% 火焰抗性 -Enemies Ignited by you during Flask Effect take {0} increased Damage,藥劑持續期間,被你點燃的敵人受到的傷害增加 {0} -Enemies Ignited by you during Flask Effect take {0} reduced Damage,藥劑持續期間,被你點燃的敵人受到的傷害減少 {0} -Enemies Ignited by you during Flask Effect take {0}% increased Damage,在你藥劑效果期間內被點燃的敵人,增加承受 {0}% 傷害 -Enemies Ignited by you during Flask Effect take {0}% reduced Damage,在你藥劑效果期間內被點燃的敵人,減少承受 {0}% 傷害 -Enemies Ignited by you have {0} of Physical Damage they deal converted to Fire,被你點燃的敵人將它們物理傷害的 {0} 轉化為火焰傷害 -Enemies Ignited by you have {0} to Fire Resistance,被你點燃的敵人 {0} 火焰抗性 -Enemies Ignited by you have {0}% of Physical Damage they deal converted to Fire,被你點燃的敵人所造成 {0}% 物理傷害轉化至火焰 -Enemies Ignited by you have {0}% to Fire Resistance,被你點燃的敵人 {0}% 火焰抗性 -Enemies Ignited or Chilled by you have {0}% to Elemental Resistances,你點燃或冰緩的敵人 {0}% 元素抗性 -Enemies Impaled by Minions have {0}% to Total Physical Damage Reduction against Impale Hits,被召喚生物穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}% -Enemies Impaled by Supported Skills have {0}% to Total Physical Damage Reduction against Impale Hits,被輔助技能穿刺敵人使其對抗穿刺擊中的總物理傷害減免 {0}% -Enemies Impaled by this skill have {0}% to Total Physical Damage Reduction against Impale Hits,被該技能穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}% -Enemies Impaled by This Skill or Minions have {0}% to Total Physical Damage Reduction against Impale Hits,被該技能或召喚生物穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}% -Enemies in Area deal {0} less Damage while at maximum Stages,最大層數時,區域內敵人的總傷害更少 {0} -Enemies in Area deal {0} more Damage while at maximum Stages,最大層數時,區域內敵人的總傷害更多 {0} -Enemies in Area deal {0}% less Damage while at maximum Stages,最大層時,範圍內敵人造成 {0}% 更少傷害 -Enemies in Area deal {0}% more Damage while at maximum Stages,最大層時,範圍內敵人造成 {0}% 更多傷害 -Enemies in Chilling Areas from Minion's Skills take {0} increased Cold Damage over Time,召喚生物造成的冰緩區域內的敵人,其受到的冰冷持續傷害增加 {0} -Enemies in Chilling Areas from Minion's Skills take {0} reduced Cold Damage over Time,召喚生物造成的冰緩區域內的敵人,其受到的冰冷持續傷害減少 {0} -Enemies in Chilling Areas from Minion's Skills take {0}% increased Cold Damage over Time,敵人在召喚物技能製造的冰緩範圍內,增加 {0}% 承受冰冷持續傷害 -Enemies in Chilling Areas from Minion's Skills take {0}% reduced Cold Damage over Time,敵人在召喚物技能製造的冰緩範圍內,減少 {0}% 承受冰冷持續傷害 -Enemies in Chilling Areas from Supported Skills take {0} increased Cold Damage over Time,被輔助技能造成的冰緩區域內的敵人,其受到的冰冷持續傷害增加 {0} -Enemies in Chilling Areas from Supported Skills take {0} reduced Cold Damage over Time,被輔助技能造成的冰緩區域內的敵人,其受到的冰冷持續傷害減少 {0} -Enemies in Chilling Areas from Supported Skills take {0}% increased Cold Damage over Time,敵人在被輔助技能製造的冰緩範圍內,增加 {0}% 承受冰冷持續傷害 -Enemies in Chilling Areas from Supported Skills take {0}% reduced Cold Damage over Time,敵人在被輔助技能製造的冰緩範圍內,減少 {0}% 承受冰冷持續傷害 -Enemies in Chilling Areas from this Skill take {0} increased Cold Damage over Time,該技能造成的冰緩區域內的敵人,其受到的冰冷持續傷害增加 {0} -Enemies in Chilling Areas from this Skill take {0} reduced Cold Damage over Time,該技能造成的冰緩區域內的敵人,其受到的冰冷持續傷害減少 {0} -Enemies in Chilling Areas from this Skill take {0}% increased Cold Damage over Time,敵人在此技能製造的冰緩範圍內,增加 {0}% 承受冰冷持續傷害 -Enemies in Chilling Areas from this Skill take {0}% reduced Cold Damage over Time,敵人在此技能製造的冰緩範圍內,減少 {0}% 承受冰冷持續傷害 -Enemies in range are Hindered with {0}% reduced Movement Speed,範圍內敵人被阻礙減少 {0}% 移動速度 -"Enemies in range are Hindered, with up to {0} reduced Movement Speed, based on distance from the Void Sphere",射程內的敵人被緩速,基於跟虛空法球的距離,移動速度最多減慢 {0} -"Enemies in range are Hindered, with up to {0}% reduced Movement Speed, based on distance from the Void Sphere",範圍內敵人被阻礙,且根據和虛無玉的距離減少至多 {0}% 移動速度 -"Enemies in range take up to {0} increased Damage, based on distance from the Void Sphere",射程內的敵人基於跟虛空法球的距離,承受的傷害最多增加 {0} -"Enemies in range take up to {0} reduced Damage, based on distance from the Void Sphere",射程內的敵人基於跟虛空法球的距離,承受的傷害最多減少 {0} -"Enemies in range take up to {0}% increased Damage, based on distance from the Void Sphere",敵人根據和虛無玉的距離,在範圍內增加承受至多 {0}% 傷害 -"Enemies in range take up to {0}% reduced Damage, based on distance from the Void Sphere",敵人根據和虛無玉的距離,在範圍內減少承受至多 {0}% 傷害 -"Enemies in Void Sphere's range take up to {0} increased Damage, based on distance from the Void Sphere",虛空法球射程內的敵人基於跟虛空法球的距離,承受的傷害最多增加 {0} -"Enemies in Void Sphere's range take up to {0} reduced Damage, based on distance from the Void Sphere",虛空法球射程內的敵人基於跟虛空法球的距離,承受的傷害最多減少 {0} -"Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere",在虛無玉範圍內的敵人,根據和虛無玉的距離至多增加承受 {0}% 傷害 -"Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere",在虛無玉範圍內的敵人,根據和虛無玉的距離至多減少承受 {0}% 傷害 -Enemies in your Chilling Areas take {0} increased Lightning Damage,敵人在你造成的冰緩區域裡,受到的閃電傷害增加 {0} -Enemies in your Chilling Areas take {0} reduced Lightning Damage,敵人在你造成的冰緩區域裡,受到的閃電傷害減少 {0} -Enemies in your Chilling Areas take {0}% increased Lightning Damage,在你冰緩地區的敵人增加承受 {0}% 閃電傷害 -Enemies in your Chilling Areas take {0}% reduced Lightning Damage,在你冰緩地區的敵人減少承受 {0}% 閃電傷害 -Enemies inside Glacial Cage take {0} increased Damage,冰籠內的敵人承受的傷害增加 {0} -Enemies inside Glacial Cage take {0} reduced Damage,冰籠內的敵人承受的傷害減少 {0} -Enemies inside Glacial Cage take {0}% increased Damage,在寒冰牢籠中的敵人增加 {0}% 承受傷害 -Enemies inside Glacial Cage take {0}% reduced Damage,在寒冰牢籠中的敵人減少 {0}% 承受傷害 -Enemies Intimidated by you have {0} increased duration of stuns against them,對抗被你恐嚇的敵人時,它們的暈眩時間延長 {0} -Enemies Intimidated by you have {0} reduced duration of stuns against them,對抗被你恐嚇的敵人時,它們的暈眩時間減少縮短 {0} -Enemies Intimidated by you have {0}% increased duration of stuns against them,被你威嚇的敵人,增加 {0}% 對他們的暈眩時間 -Enemies Intimidated by you have {0}% reduced duration of stuns against them,被你威嚇的敵人,減少 {0}% 對他們的暈眩時間 -Enemies killed by Zombies explode dealing {0}% of their Maximum Life as Fire Damage,被殭屍擊敗的敵人爆炸,造成敵人最大生命 {0}% 的火焰傷害 -"Enemies Killed by Zombies' Hits Explode, dealing {0} of their Life as Fire Damage",被殭屍的擊中擊敗的敵人會爆炸,造成其生命 {0} 的火焰傷害 -"Enemies Killed by Zombies' Hits Explode, dealing {0}% of their Life as Fire Damage",被殭屍擊殺的敵人會爆炸,造成 {0}% 它們生命的火焰傷害 -Enemies killed explode dealing {0}% of their Life as Chaos Damage,擊敗的敵人會爆炸,造成等同 {0}% 生命的混沌傷害 -Enemies killed explode dealing {0}% of their Life as Fire Damage,敵人死後爆炸,造成敵人生命 {0}% 的火焰傷害 -"Enemies Killed with Attack Hits have a {0} chance to Explode, dealing a tenth of their Life as Physical Damage",被攻擊擊中擊敗的敵人有 {0} 的機率爆炸,造成其生命十分之一的物理傷害 -"Enemies Killed with Attack Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage",被你攻擊擊中擊殺的怪物有 {0}% 爆炸,造成它們最大生命十分之一的物理傷害 -"Enemies Killed with Attack or Spell Hits Explode, dealing {0} of their Life as Chaos Damage",被攻擊或法術擊中擊敗的敵人會爆炸,造成其生命 {0} 的混沌傷害 -"Enemies Killed with Attack or Spell Hits Explode, dealing {0} of their Life as Fire Damage",被攻擊或法術擊中擊敗的敵人會爆炸,造成其生命 {0} 的火焰傷害 -"Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Chaos Damage",被攻擊或法術擊中擊殺的敵人會爆炸,造成 {0}% 它們生命的混沌傷害 -"Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Fire Damage",被攻擊或法術擊中擊殺的敵人會爆炸,造成 {0}% 它們生命的火焰傷害 -"Enemies Killed with Wand Hits have a {0} chance to Explode, dealing a quarter of their Life as Chaos Damage",被法杖擊中擊敗的敵人有 {0} 的機率爆炸,造成其生命四分之一的混沌傷害 -"Enemies Killed with Wand Hits have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage",被你法仗擊中擊殺的敵人有 {0}% 機率爆炸,造成它們生命四分之一的混沌傷害 -Enemies lose {0} Cold Resistance while Frozen,被冰凍時,敵人的冰冷抗性減少 {0} -Enemies lose {0}% Cold Resistance while Frozen,冰凍時減低敵人 {0}% 冰冷抗性 -Enemies Maimed by Minions take {0} increased Physical Damage,被召喚生物使敵人癱瘓時,敵人受到的物理傷害增加 {0} -Enemies Maimed by Minions take {0} reduced Physical Damage,被召喚生物使敵人癱瘓時,敵人受到的物理傷害減少 {0} -Enemies Maimed by Minions take {0}% increased Physical Damage,敵人被召喚物癱瘓增加 {0}% 承受物理傷害 -Enemies Maimed by Minions take {0}% reduced Physical Damage,敵人被召喚物癱瘓減少 {0}% 承受物理傷害 -Enemies Maimed by Supported Skills take {0} increased Physical Damage,被輔助技能使敵人癱瘓時,它受到的物理傷害增加 {0} -Enemies Maimed by Supported Skills take {0} reduced Physical Damage,被輔助技能使敵人癱瘓時,它受到的物理傷害減少 {0} -Enemies Maimed by Supported Skills take {0}% increased Physical Damage,被輔助技能癱瘓的敵人增加 {0}% 承受的物理傷害 -Enemies Maimed by Supported Skills take {0}% reduced Physical Damage,被輔助技能癱瘓的敵人減少 {0}% 承受的物理傷害 -Enemies Maimed by this Attack and Minions take {0} increased Physical Damage,被此攻擊和召喚生物癱瘓的敵人,所受到的物理總傷害增加 {0} -Enemies Maimed by this Attack and Minions take {0} reduced Physical Damage,被此攻擊和召喚生物癱瘓的敵人,所受到的物理總傷害減少 {0} -Enemies Maimed by this Attack and Minions take {0}% increased Physical Damage,敵人被此攻擊和召喚物癱瘓時,承受 {0}% 更多物理傷害 -Enemies Maimed by this Attack and Minions take {0}% reduced Physical Damage,敵人被此攻擊和召喚物癱瘓時,承受 {0}% 更少物理傷害 -Enemies Maimed by this Skill take {0} increased Physical Damage,被該技能癱瘓的敵人受到的物理傷害增加 {0} -Enemies Maimed by this Skill take {0} reduced Physical Damage,被該技能癱瘓的敵人受到的物理傷害減少 {0} -Enemies Maimed by this Skill take {0}% increased Physical Damage,被此技能癱瘓的敵人,增加 {0}% 承受的物理傷害 -Enemies Maimed by this Skill take {0}% reduced Physical Damage,被此技能癱瘓的敵人,減少 {0}% 承受的物理傷害 -Enemies Maimed by you take {0} increased Damage Over Time,被你癱瘓的敵人受到的持續傷害增加 {0} -Enemies Maimed by you take {0} increased Physical Damage,被你癱瘓的敵人受到的物理傷害增加 {0} -Enemies Maimed by you take {0} reduced Damage Over Time,被你癱瘓的敵人受到的持續傷害減少 {0} reduced Damage Over Time -Enemies Maimed by you take {0} reduced Physical Damage,被你癱瘓的敵人受到的物理傷害減少 {0} -Enemies Maimed by you take {0}% increased Damage Over Time,被你癱瘓的敵人增加 {0}% 承受持續傷害 -Enemies Maimed by you take {0}% increased Physical Damage,被你癱瘓的敵人增加承受 {0}% 物理傷害 -Enemies Maimed by you take {0}% reduced Damage Over Time,被你癱瘓的敵人減少 {0}% 承受持續傷害 -Enemies Maimed by you take {0}% reduced Physical Damage,被你癱瘓的敵人減少承受 {0}% 物理傷害 -Enemies near your Totems deal {0} less Damage,在你圖騰週圍,敵人造成的總傷害更少 {0} -Enemies near your Totems deal {0} more Damage,在你圖騰週圍,敵人造成的總傷害更多 {0} -Enemies near your Totems deal {0}% less Damage,在你圖騰周圍的敵人造成 {0}% 較少傷害 -Enemies near your Totems deal {0}% more Damage,在你圖騰周圍的敵人造成 {0}% 更多傷害 -Enemies near your Totems take {0} increased Physical and Fire Damage,在你圖騰週圍,敵人承受的物理和火焰傷害增加 {0} -Enemies near your Totems take {0} reduced Physical and Fire Damage,在你圖騰週圍,敵人承受的物理和火焰傷害減少 {0} -Enemies near your Totems take {0}% increased Physical and Fire Damage,在你圖騰周圍的敵人增加 {0}% 承受的物理和火焰傷害 -Enemies near your Totems take {0}% reduced Physical and Fire Damage,在你圖騰周圍的敵人減少 {0}% 承受的物理和火焰傷害 -"Enemies on Fungal Ground you Kill Explode, dealing {0} of their Life as Chaos Damage",在真菌地表上被你擊敗的敵人會爆炸,造成它們 {0} 生命的混沌傷害 -"Enemies on Fungal Ground you Kill Explode, dealing {0}% of their Life as Chaos Damage",你擊殺毒菌地面上的敵人時爆炸,造成他們生命 {0}% 的混沌傷害 -"Enemies on Fungal Ground you Kill have {0} chance to Explode, dealing {1} of their Life as Chaos Damage",在真菌地表上被你擊敗的敵人有 {0} 的機率爆炸,造成它們 {1} 生命的混沌傷害 -"Enemies on Fungal Ground you Kill have {0}% chance to Explode, dealing {1}% of their Life as Chaos Damage",你擊殺毒菌地面上的敵人時有 {0}% 機率爆炸,造成他們生命 {1}% 的混沌傷害 -Enemies on Low Life take {0} increased Damage per Frenzy Charge,每個狂怒球可使敵人在低血時受到的傷害增加 {0} -Enemies on Low Life take {0}% increased Damage per Frenzy Charge,貧血時 {0}% 增加對敵人造成的傷害 -Enemies Petrified by Your Stone Gaze Towers take {0} increased Damage,被你的【石化之塔】石化的敵人受到的傷害增加 {0} -Enemies Petrified by Your Stone Gaze Towers take {0}% increased Damage,被你石化凝視塔石化的敵人,增加 {0}% 承受傷害 -Enemies Poisoned by you have {0} to Chaos Resistance,因你而中毒的敵人 {0} 混沌抗性 -Enemies Poisoned by you have {0}% to Chaos Resistance,被你中毒的敵人 {0}% 混沌傷害 -Enemies Shocked by Minions take {0} increased Physical Damage,若敵人的感電來自召喚生物,則它們承受的物理傷害增加 {0} -Enemies Shocked by Minions take {0} reduced Physical Damage,若敵人的感電來自召喚生物,則它們承受的物理傷害減少 {0} -Enemies Shocked by Minions take {0}% increased Physical Damage,被召喚物感電的敵人增加承受 {0}% 物理傷害 -Enemies Shocked by Minions take {0}% reduced Physical Damage,被召喚物感電的敵人減少承受 {0}% 物理傷害 -Enemies Shocked by Supported Skills take {0} increased Physical Damage,被輔助技能使敵人感電時,它承受的物理傷害增加 {0} -Enemies Shocked by Supported Skills take {0} reduced Physical Damage,被輔助技能使敵人感電時,它承受的物理傷害減少 {0} -Enemies Shocked by Supported Skills take {0}% increased Physical Damage,被輔助技能感電的敵人增加承受 {0}% 物理傷害 -Enemies Shocked by Supported Skills take {0}% reduced Physical Damage,被輔助技能感電的敵人減少承受 {0}% 物理傷害 -Enemies Shocked by This Attack and Minions take {0} increased Physical Damage,若敵人的感電來自該攻擊和召喚生物,則它們承受的物理傷害增加 {0} -Enemies Shocked by This Attack and Minions take {0} reduced Physical Damage,若敵人的感電來自該攻擊和召喚生物,則它們承受的物理傷害減少 {0} -Enemies Shocked by This Attack and Minions take {0}% increased Physical Damage,被此攻擊和召喚物感電的敵人增加承受 {0}% 物理傷害 -Enemies Shocked by This Attack and Minions take {0}% reduced Physical Damage,被此攻擊和召喚物感電的敵人減少承受 {0}% 物理傷害 -Enemies Shocked by you have {0} of Physical Damage they deal converted to Lightning,被你感電的敵人將物理傷害的 {0} 轉化為閃電傷害 -Enemies Shocked by you have {0}% of Physical Damage they deal converted to Lightning,被你感電的敵人所造成 {0}% 物理傷害轉化至閃電 -Enemies Shocked or Frozen by you take {0}% increased Elemental Damage,被你感電或冰凍的敵人,增加承受 {0}% 元素傷害 -Enemies Shocked or Frozen by you take {0}% reduced Elemental Damage,被你感電或冰凍的敵人,減少承受 {0}% 元素傷害 -Enemies Shocked take {0} increased Physical Damage,感電的敵人承受的物理傷害增加 {0} -Enemies Shocked take {0} reduced Physical Damage,感電的敵人承受的物理傷害減少 {0} -Enemies Shocked take {0}% increased Physical Damage,被感電的敵人增加承受 {0}% 物理傷害 -Enemies Shocked take {0}% reduced Physical Damage,被感電的敵人減少承受 {0}% 物理傷害 -Enemies slain by Socketed Gems drop {0} increased item quantity,使用此此物品上的技能石技能擊敗怪物時,物品掉落數量增加 {0} -Enemies slain by Socketed Gems drop {0} reduced item quantity,使用此此物品上的技能石技能擊敗怪物時,物品掉落數量減少 {0} -Enemies slain by Socketed Gems drop {0}% increased item quantity,使用此物品插槽中寶石技能擊殺怪物時增加 {0}% 物品掉落數量 -Enemies slain by Socketed Gems drop {0}% reduced item quantity,使用此物品插槽中寶石技能擊殺怪物時減少 {0}% 物品掉落數量 -Enemies take {0} increased Damage for each of your Brands Attached to them,你每使敵人附著一種烙印,它們受到的傷害便增加 {0} -Enemies take {0} increased Damage for each type of Ailment you have inflicted on them,你每使敵人受到一種異常狀態,它們受到的傷害便增加 {0} -Enemies take {0} increased Damage from Trap or Mine Hits,敵人受到陷阱或地雷的擊中傷害增加 {0} -Enemies take {0} increased Elemental Damage from your Hits for each Withered you have inflicted on them,給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害增加 {0} -Enemies take {0} reduced Damage for each of your Brands Attached to them,你每使敵人附著一種烙印,它們受到的傷害便減少 {0} -Enemies take {0} reduced Damage for each type of Ailment you have inflicted on them,你每使敵人受到一種異常狀態,它們受到的傷害便減少 {0} -Enemies take {0} reduced Damage from Trap or Mine Hits,敵人受到陷阱或地雷的擊中傷害減少 {0} -Enemies take {0} reduced Elemental Damage from your Hits for each Withered you have inflicted on them,給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害減少 {0} -Enemies take {0}% increased Damage for each of your Brands Attached to them,每個你附著敵人身上的烙印,增加 {0}% 他們承受傷害 -Enemies take {0}% increased Damage for each type of Ailment you have inflicted on them,對敵人造成的異常狀況,每種可以增加 {0}% 承受傷害 -Enemies take {0}% increased Damage from Trap or Mine Hits,敵人增加 {0}% 來自陷阱或地雷擊中的傷害 -Enemies take {0}% increased Elemental Damage from your Hits for,根據你套用在敵人身上的每層凋零, -Enemies take {0}% increased Elemental Damage from your Hits for,根據你套用在敵人身上的每層凋零, -Enemies take {0}% increased Elemental Damage from your Hits for each Withered you have inflicted on them,給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害增加 {0}% -Enemies take {0}% reduced Damage for each of your Brands Attached to them,每個你附著敵人身上的烙印,減少 {0}% 他們承受傷害 -Enemies take {0}% reduced Damage for each type of Ailment you have inflicted on them,對敵人造成的異常狀況,每種可以減少 {0}% 承受傷害 -Enemies take {0}% reduced Damage from Trap or Mine Hits,敵人減少 {0}% 來自陷阱或地雷擊中的傷害 -Enemies take {0}% reduced Elemental Damage from your Hits for,根據你套用在敵人身上的每層凋零, -Enemies take {0}% reduced Elemental Damage from your Hits for,根據你套用在敵人身上的每層凋零, -Enemies take {0}% reduced Elemental Damage from your Hits for each Withered you have inflicted on them,給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害減少 {0}% -Enemies Taunted by you deal {0} less Area Damage,被你嘲諷的敵人總範圍傷害更少 {0} -Enemies Taunted by you deal {0} less Damage with Hits and Ailments against other targets,被你嘲諷的敵人攻擊其它目標時,造成的擊中和異常狀態總傷害更少 {0} -Enemies Taunted by you deal {0} more Area Damage,被你嘲諷的敵人總範圍傷害更多 {0} -Enemies Taunted by you deal {0} more Damage with Hits and Ailments against other targets,被你嘲諷的敵人攻擊其它目標時,造成的擊中和異常狀態總傷害更多 {0} -Enemies Taunted by you deal {0}% less Area Damage,被你嘲諷的敵人造成 {0}% 更少範圍傷害 -Enemies Taunted by you deal {0}% less Damage with Hits and,被你嘲諷的敵人攻擊其它目標時,造成的擊中和 -Enemies Taunted by you deal {0}% less Damage with Hits and,被你嘲諷的敵人攻擊其它目標時,造成的擊中和 -Enemies Taunted by you deal {0}% less Damage with Hits and Ailments against other targets,被你嘲諷的敵人攻擊其它目標時,造成的擊中和異常狀態總傷害更少 {0}% -Enemies Taunted by you deal {0}% more Area Damage,被你嘲諷的敵人造成 {0}% 更多範圍傷害 -Enemies Taunted by you deal {0}% more Damage with Hits and,被你嘲諷的敵人攻擊其它目標時,造成的擊中和 -Enemies Taunted by you deal {0}% more Damage with Hits and,被你嘲諷的敵人攻擊其它目標時,造成的擊中和 -Enemies Taunted by you deal {0}% more Damage with Hits and Ailments against other targets,被你嘲諷的敵人攻擊其它目標時,造成的擊中和異常狀態總傷害更多 {0}% -Enemies Taunted by you take {0} increased Damage,受到你嘲諷的敵人所承受的傷害增加 {0} -Enemies Taunted by you take {0} reduced Damage,受到你嘲諷的敵人所承受的傷害減少 {0} -Enemies Taunted by you take {0}% increased Damage,受到你嘲諷的敵人增加 {0}% 承受的傷害 -Enemies Taunted by you take {0}% reduced Damage,受到你嘲諷的敵人減少 {0}% 承受的傷害 -"Enemies Taunted by your Warcries Explode on death, dealing {0} of their maximum Life as Chaos Damage",被你的戰吼嘲諷的敵人在擊敗時爆炸,造成其 {0} 最大生命的混沌傷害 -"Enemies Taunted by your Warcries Explode on death, dealing {0}% of their maximum Life as Chaos Damage",被你的戰吼嘲諷的敵人死亡時爆炸,造成他們最大生命 {0}% 的混沌傷害 -"Enemies Taunted by your Warcries have {0} chance to Explode on death, dealing {1} of their maximum Life as Chaos Damage",被你的戰吼嘲諷的敵人有 {0} 的機率在擊敗時爆炸,造成其 {1} 最大生命的混沌傷害 -"Enemies Taunted by your Warcries have {0}% chance to Explode on death, dealing {1}% of their maximum Life as Chaos Damage",被你的戰吼嘲諷的敵人死亡時有 {0}% 機率爆炸,造成他們最大生命 {1}% 的混沌傷害 -Enemies Taunted by your Warcries take {0} increased Damage,被你的戰吼嘲諷的敵人受到的傷害增加 {0} -Enemies Taunted by your Warcries take {0} reduced Damage,被你的戰吼嘲諷的敵人受到的傷害減少 {0} -Enemies Taunted by your Warcries take {0}% increased Damage,被你戰吼嘲諷的敵人增加 {0}% 承受傷害 -Enemies Taunted by your Warcries take {0}% reduced Damage,被你戰吼嘲諷的敵人減少 {0}% 承受傷害 -Enemies Taunted this way deal {0}% less Damage,被此方式嘲諷的敵人造成 {0}% 更少傷害 -Enemies that have Hit you with an Attack Recently have {0} increased Attack Speed,若近期敵人用攻擊擊中過你,則它們的攻擊速度增加 {0} -Enemies that have Hit you with an Attack Recently have {0} reduced Attack Speed,若近期敵人用攻擊擊中過你,則它們的攻擊速度減少 {0} -Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed,敵人近期攻擊有擊中你,增加 {0}% 攻擊速度 -Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed,敵人近期攻擊有擊中你,減少 {0}% 攻擊速度 -Enemies Withered by you have {0} to all Resistances,被你枯萎的敵人 {0} 所有抗性 -Enemies Withered by you have {0}% to all Resistances,被你凋零的敵人 {0}% 全部抗性 -Enemies you Attack have {0} chance to Reflect {1} to {2} Chaos Damage to you,你攻擊的目標有 {0} 的機率反射 {1} - {2} 混沌傷害 -Enemies you Attack have {0}% chance to Reflect {1} to {2} Chaos Damage to you,你攻擊的敵人有 {0}% 機率對你反射 {1} 至 {2} 混沌傷害 -Enemies you Attack Reflect {0} Physical Damage to you,你攻擊的敵人對你反射 {0} 物理傷害 -Enemies you Attack Reflect {0} to {1} Chaos Damage to you,你攻擊的敵人對你反射 {0} 至 {1} 混沌傷害 -Enemies you Attack Reflect {0} to {1} Physical Damage to you,你攻擊的敵人對你反射 {0} 至 {1} 物理傷害 -"Enemies you Curse are Hindered, with {0} reduced Movement Speed",被你詛咒的敵人同時被【緩速】,移動速度減慢 {0} -"Enemies you Curse are Hindered, with {0}% reduced Movement Speed",你詛咒的敵人被阻礙,減少 {0}% 移動速度 -Enemies you Curse have {0} to Chaos Resistance,受到你詛咒的敵人 {0} 混沌抗性 -Enemies you Curse have {0}% to Chaos Resistance,受到你詛咒的敵人 {0}% 混沌抗性 -Enemies you Curse take {0} increased Damage,受到你詛咒的敵人承受的傷害增加 {0} -Enemies you Curse take {0}% increased Damage,受到你詛咒的敵人增加 {0}% 承受的傷害 -Enemies you Impale have {0}% to Total Physical Damage Reduction against Impale Hits,被你穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}% -Enemies you inflict Bleeding on grant {0} increased Flask Charges,因你而流血的敵人給予的藥劑充能增加 {0} -Enemies you inflict Bleeding on grant {0} reduced Flask Charges,因你而流血的敵人給予的藥劑充能減少 {0} -Enemies you inflict Bleeding on grant {0}% increased Flask Charges,對你造成流血的敵人增加 {0}% 藥劑充能 -Enemies you inflict Bleeding on grant {0}% reduced Flask Charges,對你造成流血的敵人減少 {0}% 藥劑充能 -Enemies you inflict Bleeding on have {0} increased Movement Speed,被你造成流血的敵人移動速度增加 {0} -Enemies you inflict Bleeding on have {0} reduced Movement Speed,被你造成流血的敵人移動速度減少 {0} -Enemies you inflict Bleeding on have {0}% increased Movement Speed,被你造成出血狀態的敵人增加 {0}% 移動速度 -Enemies you inflict Bleeding on have {0}% reduced Movement Speed,被你造成出血狀態的敵人減少 {0}% 移動速度 -"Enemies you Kill Explode, dealing {0} of their Life as Physical Damage",被你擊敗的敵人會爆炸,造成其 {0} 生命的物理傷害 -"Enemies you Kill Explode, dealing {0}% of their Life as Physical Damage",被你擊殺的敵人會爆炸,造成 {0}% 它們生命的物理傷害 -"Enemies you Kill have a {0} chance to Explode, dealing a quarter of their maximum Life as Chaos Damage",你擊敗的敵人有 {0} 的機率爆炸,造成等同該敵人最大生命四分之一的混沌傷害 -"Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage",你擊殺的敵人有 {0}% 機率爆炸,造成等同四分之一其最大生命的混沌傷害 -"Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage",你擊殺的敵人有 {0}% 機率爆炸,造成他們最大生命十分之一的物理傷害 -"Enemies you Kill while affected by Glorious Madness have a {0} chance to Explode, dealing a quarter of their Life as Chaos Damage",受【瘋狂榮光】影響時,被你擊敗的敵人有 {0} 的機率爆炸,造成其生命四分之一的混沌傷害 -"Enemies you Kill while affected by Glorious Madness have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage",被榮耀瘋癲影響時,你擊殺的敵人有 {0}% 機率爆炸,造成它們生命四分之一的混沌傷害 -Enemies you Shock have {0} increased Cast Speed,被你感電的敵人施放速度增加 {0} -Enemies you Shock have {0} increased Movement Speed,被你感電的敵人移動速度增加 {0} -Enemies you Shock have {0} reduced Cast Speed,被你感電的敵人施放速度減少 {0} -Enemies you Shock have {0} reduced Movement Speed,被你感電的敵人移動速度減少 {0} -Enemies you Shock have {0}% increased Cast Speed,被你感電的敵人增加 {0}% 施放速度 -Enemies you Shock have {0}% increased Movement Speed,被你感電的敵人增加 {0}% 移動速度 -Enemies you Shock have {0}% reduced Cast Speed,被你感電的敵人减少 {0}% 施放速度 -Enemies you Shock have {0}% reduced Movement Speed,被你感電的敵人减少 {0}% 移動速度 -Enemies you Taunt have a {0} increased chance to be Stunned,受到你嘲諷的敵人被你暈眩的機率增加 {0} -Enemies you Taunt have a {0} reduced chance to be Stunned,受到你嘲諷的敵人被你暈眩的機率減少 {0} -Enemies you Taunt have a {0}% increased chance to be Stunned,受到你嘲諷的敵人增加 {0}% 被你暈眩的機率 -Enemies you Taunt have a {0}% reduced chance to be Stunned,受到你嘲諷的敵人減少 {0}% 被你暈眩的機率 -Enemy Action Speed is reduced by {0} every {1} seconds,敵人的行動速度每 {1} 秒減少 {0} -Enemy Action Speed is reduced by {0}% every {1} seconds,每 {1} 秒減少 {0}% 敵人行動速度 -Enemy Block Chance reduced by {0} against this Skill,敵人對此技能的攻擊和法術格擋率減少 {0} -Enemy Block Chance reduced by {0} against this Skill and Minions,此攻擊與召喚生物可以使敵人的攻擊和法術格擋率減少 {0} -Enemy Block Chance reduced by {0}% against this Skill,技能對敵人 {0}% 格擋率減少 -Enemy Block Chance reduced by {0}% against this Skill and Minions,攻擊與召喚物造成 {0}% 敵人格擋率減少 -"Enemy for {0} seconds, dealing {1} of the Killed Enemy's Life as Fire Damage per second",每秒造成被擊敗敵人 {1} 生命的火焰傷害 -"Enemy for {0} seconds, dealing {1} of the Killed Enemy's Life as Fire Damage per second",每秒造成被擊敗敵人 {1} 生命的火焰傷害 -"Enemy for {0} seconds, dealing {1}% of the Killed Enemy's Life as Fire Damage per second",持續 {0} 秒,每秒造成被擊殺敵人生命 {1}% 的火焰傷害 -Enemy level: {0} (can be overridden in the Configuration tab),敵人等級: {0} (可以在 配置 選項卡中調整) -Enemy Physical Hit Damage: {0} (can be overridden in the Configuration tab),敵人擊中物理傷害: {0} (可以在 配置 選項卡中調整) -Enemy resistance: {0}%,敵人抗性: {0}% -"Enemy you or your Minions have Killed Recently, up to {0}% per second",每秒回復 {0}% 能量護盾,至多每秒 {0}% -"Enemy, up to {0}",使劈砍 +1 範圍,至多 {0} -Energy Blades Grant {0}% chance to Shock,能量之刃有 {0}% 機率感電 -Energy Blades Grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage,能量之刃將 {0}% 攻擊閃電傷害轉化至混沌傷害 -Energy Blades have {0} to {1} Lightning Damage,能量之刃有 {0} 至 {1} 閃電傷害 -Energy Blades have {0}% increased Attack Speed,能量之刃增加 {0}% 攻擊速度 -Energy Blades have {0}% increased Critical Strike Chance,能量之刃增加 {0}% 暴擊率 -Energy Blades have {0}% reduced Attack Speed,能量之刃減少 {0}% 攻擊速度 -Energy Blades have {0}% reduced Critical Strike Chance,能量之刃減少 {0}% 暴擊率 -"Energy Blades have maximum Lightning Damage equal to {2}% of Energy Shield, plus {0}",能量之刃的最高閃電傷害等同於 {2}% 能量護盾,加上 {0} -"Energy Blades have minimum Lightning Damage equal to {2}% of Energy Shield, plus {0}",能量之刃的最低閃電傷害等同於 {2}% 能量護盾,加上 {0} -Ensnared Enemies take {0} decreased Projectile Damage from Attack Hits,被捕獲的敵人從攻擊擊中承受的投射物傷害減少 {0} -Ensnared Enemies take {0} increased Projectile Damage from Attack Hits,被捕獲的敵人從攻擊擊中承受的投射物傷害增加 {0} -Ensnared Enemies take {0} increased Spell Damage,被誘捕的敵人承受的法術傷害增加 {0} -Ensnared Enemies take {0} reduced Spell Damage,被誘捕的敵人承受的法術傷害減少 {0} -Ensnared Enemies take {0}% decreased Projectile Damage from Attack Hits,被誘捕的敵人減少 {0}% 承受攻擊擊中的投射物傷害 -Ensnared Enemies take {0}% increased Projectile Damage from Attack Hits,被誘捕的敵人增加 {0}% 承受攻擊擊中的投射物傷害 -Ensnared Enemies take {0}% increased Spell Damage,被誘捕的敵人增加承受 {0}% 法術傷害 -Ensnared Enemies take {0}% reduced Spell Damage,被誘捕的敵人減少承受 {0}% 法術傷害 -Ensnaring Arrow has {0} increased Area of Effect,【誘捕之箭】的效果區域擴大 {0} -Ensnaring Arrow has {0} increased Debuff Effect,【誘捕之箭】的減益效果增加 {0} -Ensnaring Arrow has {0} reduced Area of Effect,【誘捕之箭】的效果區域縮小 {0} -Ensnaring Arrow has {0} reduced Debuff Effect,【誘捕之箭】的減益效果減少 {0} -Ensnaring Arrow has {0}% increased Area of Effect,誘捕箭矢增加 {0}% 範圍效果 -Ensnaring Arrow has {0}% increased Debuff Effect,誘捕箭矢增加 {0}% 減益效果 -Ensnaring Arrow has {0}% reduced Area of Effect,誘捕箭矢減少 {0}% 範圍效果 -Ensnaring Arrow has {0}% reduced Debuff Effect,誘捕箭矢減少 {0}% 減益效果 -equal to {0}% of Sacrificed Mana for {1} seconds,附加最大閃電傷害,持續 {1} 秒 -equal to {0}% of Sacrificed Mana for {1} seconds,附加最大閃電傷害,持續 {1} 秒 -Equipping this item in Abyssal {0} will give you:,(深淵 {0})使用這個物品會給你: -Equipping this item in Ring {0} will give you:,(戒指 {0})使用這個物品會給你: -Equipping this item in Socket {0} will give you:,(插槽 {0})使用這個物品會給你: -Equipping this item in Weapon {0} will give you:,(武器 {0})使用這個物品會給你: -Essence Drain Regenerates {0} of Debuff Damage as Life,【靈魂吸取】造成的 {0} 持續傷害會回復你的生命 -Essence Drain Regenerates {0}% of Debuff Damage as Life,靈魂吸取造成的 {0}% 持續傷害回復你的生命 -Ethereal Knives fires {0} additional Projectiles,虛空匕首額外發射 {0} 枚投射物 -Ethereal Knives Pierces {0} additional Targets,虛空匕首穿透 {0} 個額外目標 -"Every {0} seconds for {1} seconds, Curses have no effect on you",每 {0} 秒中有 {1} 秒 詛咒無法影響你 -Every {0} seconds you gain Elemental Overload for {1} seconds,每 {0} 秒獲得 {1} 秒的元素超載 -Every {0} seconds you gain Iron Reflexes for {1} seconds,每 {0} 秒獲得 {1} 秒的霸體 -"Every {0} seconds, gain {1} increased Area of Effect for {2} seconds",每 {0} 秒,效果區域擴大 {1},持續 {2} 秒 -"Every {0} seconds, gain {1} increased Elemental Damage for {2} seconds",每 {0} 秒獲得 {1} 的元素傷害增益,持續 {2} 秒 -"Every {0} seconds, gain {1} of Physical Damage as Extra Fire Damage for {2} seconds",每 {0} 秒,獲得額外火焰傷害, 其數值等同於物理傷害的 {1},持續 {2} 秒 -"Every {0} seconds, gain {1} reduced Area of Effect for {2} seconds",每 {0} 秒,效果區域縮小 {1},持續 {2} 秒 -"Every {0} seconds, gain {1} reduced Elemental Damage for {2} seconds",每 {0} 秒獲得 {1} 的元素傷害增益,持續 {2} 秒 -"Every {0} seconds, gain {1}% increased Area of Effect for {2} seconds",每 {0} 秒,範圍效果擴大 {1}%,持續 {2} 秒 -"Every {0} seconds, gain {1}% increased Elemental Damage for {2} seconds",每 {0} 秒獲得 {1}% 的元素傷害增益,持續 {2} 秒 -"Every {0} seconds, gain {1}% of Physical Damage as Extra Fire Damage for {2} seconds",每 {0} 秒,獲得額外火焰傷害, 其數值等同於物理傷害的 {1}%,持續 {2} 秒 -"Every {0} seconds, gain {1}% reduced Area of Effect for {2} seconds",每 {0} 秒,範圍效果縮小 {1}%,持續 {2} 秒 -"Every {0} seconds, gain {1}% reduced Elemental Damage for {2} seconds",每 {0} 秒獲得 {1}% 的元素傷害增益,持續 {2} 秒 -"Every {0} seconds, gain a Ghost Shroud, up to a maximum of {1}",每 {0} 秒獲得 1 層幽魂屍布,最多 {1} 層。被擊中時, -"Every {0} seconds, gain Avatar of Fire for {1} seconds",每 {0} 秒獲得 {1} 秒的火之化身 -"Every {0} seconds, Regenerate {1} of Life over one second",每隔 {0} 秒便在一秒內再生 {1} 生命 -"Every {0} seconds, Regenerate {1}% of Life over one second",每隔 {0} 秒,在一秒內回復 {1}% 生命 -"Every {0} seconds, remove Curses and Elemental Ailments from you",每 {0} 秒移除身上組咒和元素異常狀態 -Every {0} seconds:,每{0}秒: -Every {0} Volleys leave a Lingering Blade in the ground,每 {0} 次齊射留下 1 把剩餘劍刃於地面 -"Every {1} seconds, {2}% chance to Freeze nearby Chilled Unique Enemies for {0} seconds",每 {1} 秒有 {2}% 機率冰凍 {0} 秒附近被冰緩的傳奇敵人 -"Every {1} seconds, Freeze nearby Chilled Non-Unique Enemies for {0} seconds",每 {1} 秒冰凍 {0} 秒附近被冰緩的非傳奇敵人 -"Every {1} seconds, gain {0}% increased Area of Effect for {2} seconds",每 {1} 秒增加 {0}% 範圍效果 {2} 秒 -"Every {1} seconds, gain {0}% increased Elemental Damage for {2} seconds",每 {1} 秒獲得增加 {0}% 元素傷害 {2} 秒 -"Every {1} seconds, gain {0}% of Physical Damage",每 {1} 秒,獲得額外火焰傷害, -"Every {1} seconds, gain {0}% of Physical Damage",每 {1} 秒,獲得額外火焰傷害, -"Every {1} seconds, gain {0}% reduced Area of Effect for {2} seconds",每 {1} 秒減少 {0}% 範圍效果 {2} 秒 -"Every {1} seconds, gain {0}% reduced Elemental Damage for {2} seconds",每 {1} 秒獲得減少 {0}% 元素傷害 {2} 秒 -"Every {1} seconds, gain a Ghost Shroud, up to a maximum of {0}",每 {1} 秒獲得 1 個幽魂屍布,至多最大上限 {0} -"Every {1} seconds, Regenerate {0}% of Life over one second",每 {1} 秒在 1 秒內回復 {0}% 生命 -"Every {1} seconds, Runic Monsters Regenerate {0}% of Life over one second",每 {1} 秒,魔符怪物在 1 秒內回復 {0}% 生命 -"Every {1} seconds, take no Damage over Time for {0} second",每 {1} 秒,不受到持續傷害 {0} 秒 -"Every {1} seconds, take no Damage over Time for {0} seconds",每 {1} 秒,不受到持續傷害 {0} 秒 -"Every second, Consume a nearby Corpse to Recover {0}% of Life and Mana",每秒消耗附近 1 個屍體回復 {0}% 生命和魔力 -"Every second, inflict Withered on nearby Enemies for {0} seconds",每秒對附近敵人造成 {0} 秒凋零 -Every third successive strike Freezes enemies as though dealing {0} more Damage,現在每三次連續打擊會冰凍敵人,如同造成 {0} 傷害 -Every third successive strike Freezes enemies as though dealing {0}% more Damage,每個第三次成功的打擊有如造成 {0}% 更多傷害來冰凍敵人 -Excavated Chests have a {0}% chance to contain twice as many Items,發掘的保險箱有 {0}% 機率含有 2 倍的物品 -Exerted Attacks deal {0} increased Damage,增助攻擊的傷害增加 {0} -Exerted Attacks deal {0} increased Damage,增助攻擊傷害增加 {0} -Exerted Attacks deal {0} less Damage,增助攻擊的總傷害更少 {0} -Exerted Attacks deal {0} less Damage per previous Attack Exerted by this Warcry,該戰吼之前每次攻擊增助都使增助攻擊總傷害更少 {0} -Exerted Attacks deal {0} more Damage,增助攻擊的總傷害更多 {0} -Exerted Attacks deal {0} more Damage if a Warcry Sacrificed Rage Recently,若戰吼在近期內獻祭過怒火,則增助攻擊的總傷害更多 {0} -"Exerted Attacks deal {0} more Damage per affected Ally, to a maximum of {1}",每有一個受影響的友軍,增助攻擊的總傷害更多 {0},最多 {1} -Exerted Attacks deal {0} more Damage per previous Attack Exerted by this Warcry,該戰吼之前每次攻擊增助都使增助攻擊的總傷害更多 {0} -Exerted Attacks deal {0} reduced Damage,增助攻擊的傷害減少 {0} -Exerted Attacks deal {0}% increased Damage,竭盡攻擊增加 {0}% 傷害 -Exerted Attacks deal {0}% increased Damage,竭盡攻擊增加 {0}% 傷害 -Exerted Attacks deal {0}% less Damage,竭盡攻擊造成 {0}% 更少傷害 -Exerted Attacks deal {0}% less Damage if a Warcry Sacrificed Rage Recently,若近期戰吼有獻祭盛怒,竭盡攻擊造成 {0}% 更少傷害 -Exerted Attacks deal {0}% less Damage per previous Attack Exerted by this Warcry,每個前次透過此戰吼竭盡的攻擊,使竭盡攻擊造成 {0}% 更少傷害 -Exerted Attacks deal {0}% more Damage,竭盡攻擊造成 {0}% 更多傷害 -Exerted Attacks deal {0}% more Damage if a Warcry Sacrificed Rage Recently,若近期戰吼有獻祭盛怒,竭盡攻擊造成 {0}% 更多傷害 -"Exerted Attacks deal {0}% more Damage per affected Ally, to a maximum of {1}%",每個被影響的友方使竭盡攻擊造成 {0}% 更多傷害,至多 {1}% -Exerted Attacks deal {0}% more Damage per previous Attack Exerted by this Warcry,每個前次透過此戰吼竭盡的攻擊,使竭盡攻擊造成 {0}% 更多傷害 -Exerted Attacks deal {0}% reduced Damage,竭盡攻擊減少 {0}% 傷害 -Exerted Attacks have {0} chance to deal Double Damage,增助攻擊有 {0} 的機率造成雙倍傷害 -Exerted Attacks have {0} increased Area of Effect,增助攻擊的效果區域擴大 {0} -Exerted Attacks have {0} increased Area of Effect per previous Attack Exerted by this Warcry,該戰吼之前每次攻擊增助都使增助攻擊的效果區域擴大 {0} -Exerted Attacks have {0} reduced Area of Effect,增助攻擊的效果區域縮小 {0} -Exerted Attacks have {0} reduced Area of Effect per previous Attack Exerted by this Warcry,該戰吼之前每次攻擊增助都使增助攻擊的效果區域縮小 {0} -Exerted Attacks have {0}% chance to deal Double Damage,竭盡攻擊有 {0}% 機率造成 2 倍傷害 -Exerted Attacks have {0}% increased Area of Effect,竭盡攻擊增加 {0}% 範圍效果 -Exerted Attacks have {0}% increased Area of Effect per previous Attack Exerted by this Warcry,每個前次透過此戰吼竭盡的攻擊,使竭盡攻擊增加 {0}% 範圍效果 -Exerted Attacks have {0}% increased Critical Strike Chance,竭盡攻擊增加 {0}% 暴擊率 -Exerted Attacks have {0}% reduced Area of Effect,竭盡攻擊減少 {0}% 範圍效果 -Exerted Attacks have {0}% reduced Area of Effect per previous Attack Exerted by this Warcry,每個前次透過此戰吼竭盡的攻擊,使竭盡攻擊減少 {0}% 範圍效果 -Exerted Attacks have {0}% reduced Critical Strike Chance,竭盡攻擊減少 {0}% 暴擊率 -Exerted Attacks have {0}% to Critical Strike Chance,竭盡攻擊 {0}% 暴擊率 -Exerted Attacks have {0}% to Critical Strike Multiplier,竭盡攻擊 {0}% 暴擊加成 -Exerted Attacks have a {0} chance to Knock Enemies Back on Hit,增助攻擊擊中時,有 {0} 的機率擊退敵人 -Exerted Attacks have a {0}% chance to Knock Enemies Back on Hit,竭盡攻擊擊中時有 {0}% 機率擊退敵人 -Exerted Attacks Overwhelm {0} of Physical Damage Reduction,增助攻擊壓制 {0} 物理傷害減免 -Exerted Attacks Overwhelm {0}% of Physical Damage Reduction,竭盡攻擊鎮壓 {0}% 物理傷害減免 -Exerted Strikes target {0} additional Enemies,竭盡打擊瞄準 {0} 個額外敵人 -Exerted Strikes target {0} additional Enemy,竭盡打擊瞄準 {0} 個額外敵人 -Exerts the next {0} Melee Attacks you perform,竭盡你下 {0} 次施放的近戰攻擊 -Exerts the next {0} Melee Slam Attacks you perform,竭盡你下 {0} 次施放的近戰重擊攻擊 -Exerts the next {0} Melee Strike Attacks you perform,竭盡你下 {0} 次施放的近戰打擊攻擊 -Expeditions in Area have {0} Remnants,區域中探險 {0} 遺跡 -Exploding Orbs deal {0} of Skill Damage for each {1} seconds of remaining Duration,爆炸的能量球在剩餘的持續時間內,每 {1} 秒造成 {0} 技能傷害 -Exploding Orbs deal {0}% of Skill Damage for each {1} seconds of remaining Duration,剩餘持續時間每 {1} 秒爆炸的球造成 {0}% 技能傷害 -Explosion deals {0} increased Damage if the Corpse is Ignited,若屍體被點燃,它爆炸的傷害增加 {0} -Explosion deals {0} less Base Damage,爆炸的總基礎傷害更少 {0} -Explosion deals {0} less Damage with Hits and Ailments,爆炸會使擊中總傷害和異常狀態總傷害更少 {0} -Explosion deals {0} more Base Damage,爆炸的總基礎傷害更多 {0} -Explosion deals {0} more Damage with Hits and Ailments,爆炸會使擊中總傷害和異常狀態總傷害更多 {0} -Explosion deals {0} more Damage with Hits and Ailments per Explosive Arrow on Target,目標身上每支爆炸箭矢都在爆炸時使擊中和異常狀態總傷害更多 {0} -Explosion deals {0} reduced Damage if the Corpse is Ignited,若屍體被點燃,它爆炸的傷害減少 {0} -Explosion deals {0} to {1} Base Fire Damage per Fuse Charge,每根箭矢爆炸時造成 {0} 至 {1} 基礎火焰傷害 -Explosion deals {0}% increased Damage if the Corpse is Ignited,若屍體被點燃,爆炸增加 {0}% 傷害 -Explosion deals {0}% less Base Damage,爆炸造成 {0}% 更少基礎傷害 -Explosion deals {0}% less Damage with Hits and Ailments,爆炸對擊中和異常狀態造成 {0}% 更少傷害 -Explosion deals {0}% more Base Damage,爆炸造成 {0}% 更多基礎傷害 -Explosion deals {0}% more Damage with Hits and Ailments,爆炸對擊中和異常狀態造成 {0}% 更多傷害 -Explosion deals {0}% more Damage with Hits and Ailments per Explosive Arrow on Target,爆炸根據目標身上每隻爆炸箭矢造成 {0}% 更多擊中和異常狀態傷害 -Explosion deals {0}% more Damage with Hits per Explosive Arrow on Target,目標身上每支爆炸箭矢使爆炸造成 {0}% 更多擊中傷害 -Explosion deals {0}% more Damage with Ignite per Explosive Arrow on Target,目標身上每支爆炸箭矢都使點燃效果下爆炸造成的總傷害更多 {0}% -Explosion deals {0}% of Base Damage,爆炸造成 {0}% 的基礎傷害 -Explosion deals {0}% reduced Damage if the Corpse is Ignited,若屍體被點燃,爆炸增加 {0}% 傷害 -Explosion deals base Chaos Damage equal to {0} of the corpse's Maximum Life,爆炸造成基礎混沌傷害,等於屍體最大生命的 {0} -Explosion deals base Chaos Damage equal to {0}% of the corpse's Maximum Life,爆炸造成等同於 {0}% 屍體最大生命的基礎混沌傷害 -Explosion deals base Fire Damage equal to {0} of the corpse's Maximum Life,爆炸造成的火焰傷害等同於屍體最大生命的 {0} -Explosion deals base Fire Damage equal to {0} of the Minion's maximum Life,爆炸造成的基礎火焰傷害等於屍體最大生命的 {0} -Explosion deals base Fire Damage equal to {0}% of the corpse's Maximum Life,爆炸造成的火焰傷害等同於 {0}% 屍體的最大生命 -Explosion deals base Fire Damage equal to {0}% of the Minion's maximum Life,爆炸造成等同於召喚物最大生命 {0}% 的基礎火焰傷害 -Explosion deals base Lightning Damage equal to {0}% of corpse's Maximum Life,爆炸造成等同於屍體最大生命 {0}% 的基礎閃電傷害 -Explosion deals Chaos Damage equal to {0} of the Monster's maximum Life,爆炸造成混沌傷害,數值等同於該怪物最大生命的 {0} -Explosion deals Chaos Damage equal to {0}% of the Monster's maximum Life,爆炸造成等同該怪物最大生命 {0}% 的混沌傷害 -Explosion deals Fire Damage equal to {0} of the Monster's maximum Life,爆炸造成火焰傷害,數值等同於該怪物最大生命的 {0} -Explosion deals Fire Damage equal to {0}% of the Monster's maximum Life,爆炸造成等同於怪物最大生命 {0}% 的火焰傷害 -Explosion has {0} chance to apply Uncharged Debuff on Hit,爆炸擊中時有 {0} 的機率施加一個不充能的減益效果 -Explosion has {0}% chance to apply Uncharged Debuff on Hit,爆炸擊中時有 {0}% 機率造成無充能的減益效果 -Explosion will have {0} to {1} added Fire Damage,爆炸有附加 {0} 至 {1} 火焰傷害 -Explosions deal {0} less Damage with Ailments per Energy after the first,第一層能量之後,每層能量使異常狀態爆炸造成的總傷害更少 {0} -Explosions deal {0} less Damage with Hits per Energy after the first,第一層能量之後,每層能量使擊中的爆炸造成的總傷害更少 {0} -Explosions deal {0} more Damage with Ailments per Energy after the first,第一層能量之後,每層能量使異常狀態爆炸造成的總傷害更多 {0} -Explosions deal {0} more Damage with Hits per Energy after the first,第一層能量之後,每層能量使擊中的爆炸造成的總傷害更多 {0} -Explosions deal {0}% less Damage with Ailments per Energy after the first,第 1 次爆炸後,每個能量使爆炸造成 {0}% 更少異常狀態傷害 -Explosions deal {0}% less Damage with Hits per Energy after the first,第 1 次能量後,每個能量使爆炸造成 {0}% 更少擊中傷害 -Explosions deal {0}% more Damage with Ailments per Energy after the first,第 1 次爆炸後,每個能量使爆炸造成 {0}% 更多異常狀態傷害 -Explosions deal {0}% more Damage with Hits per Energy after the first,第 1 次能量後,每個能量使爆炸造成 {0}% 更多擊中傷害 -Explosive Arrow deals {0} increased Damage,【爆炸箭矢】的傷害增加 {0} -Explosive Arrow deals {0} reduced Damage,【爆炸箭矢】的傷害減少 {0} -Explosive Arrow deals {0}% increased Damage,爆炸箭矢增加 {0}% 傷害 -Explosive Arrow deals {0}% reduced Damage,爆炸箭矢減少 {0}% 傷害 -Explosive Arrow has {0} increased Area of Effect,【爆炸箭矢】的效果區域擴大 {0} -Explosive Arrow has {0} increased Attack Speed,【爆炸箭矢】的攻擊速度增加 {0} -Explosive Arrow has {0} increased Duration,【爆炸箭矢】的持續時間增加 {0} -Explosive Arrow has {0} reduced Area of Effect,【爆炸箭矢】的效果區域縮小 {0} -Explosive Arrow has {0} reduced Duration,【爆炸箭矢】的持續時間減少 {0} -Explosive Arrow has {0} reduced Speed,【爆炸箭矢】的攻擊速度減少 {0} -Explosive Arrow has {0}% increased Area of Effect,爆炸箭矢增加 {0}% 範圍效果 -Explosive Arrow has {0}% increased Attack Speed,爆炸箭矢增加 {0}% 攻擊速度 -Explosive Arrow has {0}% increased Duration,爆炸箭矢增加 {0}% 持續時間 -Explosive Arrow has {0}% reduced Area of Effect,爆炸箭矢減少 {0}% 範圍效果 -Explosive Arrow has {0}% reduced Duration,爆炸箭矢減少 {0}% 持續時間 -Explosive Arrow has {0}% reduced Speed,爆炸箭矢減少 {0}% 攻擊速度 -Explosive Concoction uses {0}% increased Flask Charges,爆裂物增加 {0}% 藥劑充能使用 -Explosive Concoction uses {0}% reduced Flask Charges,爆裂物減少 {0}% 藥劑充能使用s -Explosive Trap causes {0} additional smaller explosions,爆裂陷阱造成 {0} 次額外小爆炸 -Explosive Trap deals {0} increased Damage,【爆炸陷阱】的傷害增加 {0} -Explosive Trap deals {0} reduced Damage,【爆炸陷阱】的傷害減少 {0} -Explosive Trap deals {0}% increased Damage,爆裂陷阱增加 {0}% 傷害 -Explosive Trap deals {0}% reduced Damage,爆裂陷阱減少 {0}% 傷害 -Explosive Trap has {0} increased Area of Effect,【爆炸陷阱】效果區域擴大 {0} -Explosive Trap has {0} reduced Area of Effect,【爆炸陷阱】效果區域縮小 {0} -Explosive Trap has {0}% increased Area of Effect,爆裂陷阱增加 {0}% 範圍效果 -Explosive Trap has {0}% reduced Area of Effect,爆裂陷阱減少 {0}% 範圍效果 -Exposure applies {0} to Elemental Resistance matching highest Damage taken,根據敵人受到的最高傷害的類型,使其對該元素的抗性 {0} -Exposure applies {0}% to Elemental Resistance matching highest Damage taken,曝曬使承受最高的元素傷害,{0}% 對應的元素抗性 -Exposure inflicted this way applies {0}% to Resistances,以此方式造成的曝曬 {0}% 抗性 -Exposure you inflict applies an extra {0} to the affected Resistance,你施加的曝曬效果會使受影響的抗性額外 {0} -Exposure you inflict applies an extra {0}% to the affected Resistance,你造成的曝曬額外 {0}% 至影響的抗性 -Exposure you inflict applies at least {0}% to the affected Resistance,你造成的曝曬至少套用 {0}% 被影響的抗性 -Exsanguinate deals {0}% increased Damage,抽血增加 {0}% 傷害 -Exsanguinate deals {0}% reduced Damage,抽血減少 {0}% 傷害 -Exsanguinate has a {0}% chance to Chain an additional time,抽血有 {0}% 機率連鎖額外1 次 -Extra Targets can be found {0} further away,可以設置距離 {0} 以外的額外目標 -Extra Targets can be found {0}% further away,額外的目標可以遠 {0}% 被找到 -Extra Targets for Supported Skills can be found {0} further away,被輔助技能可以設置距離 {0} 以外的額外目標 -Extra Targets for Supported Skills can be found {0}% further away,被輔助技能的額外目標可以遠 {0}% 被找到 -Eye of Winter fires Shard projectiles with {0}% increased Frequency during flight,凜冬之眼飛行期間增加 {0}% 頻率發射碎片投射物 -Eye of Winter fires Shard projectiles with {0}% reduced Frequency during flight,凜冬之眼飛行期間減少 {0}% 頻率發射碎片投射物 -Feeding Frenzy base Duration is {0} second,豢養狂熱基礎持續時間 {0} 秒 -Feeding Frenzy base Duration is {0} seconds,豢養狂熱基礎持續時間 {0} 秒 -Feeding Frenzy lasts {0} second,豢養狂熱持續 {0} 秒 -Feeding Frenzy lasts {0} seconds,豢養狂熱持續 {0} 秒 -Final Burst Deals {0} more Damage,最後一次爆發造成的總傷害更多 {0} -Final Burst Deals {0}% less Damage,最終的爆炸造成 {0}% 更少傷害 -Final Burst Deals {0}% more Damage,最終的爆炸造成 {0}% 更多傷害 -Final Burst has {0} more Area of Effect,最後一次爆發的總效果區域擴大 {0} -Final Burst has {0}% more Area of Effect,最終的爆炸有 {0}% 更少範圍效果 -Final Flurry has {0} increased Area of Effect,最後一道刀刃亂舞的效果區域擴大 {0} -Final Flurry has {0} reduced Area of Effect,最後一道刀刃亂舞的效果區域縮小 {0} -Final Flurry has {0}% increased Area of Effect,最終的亂舞增加 {0}% 範圍效果 -Final Flurry has {0}% reduced Area of Effect,最終的亂舞減少 {0}% 範圍效果 -Final Repeat deals {0} less Damage,最後一次重復的總傷害更少 {0} -Final Repeat deals {0} more Damage,最後一次重復的總傷害更多 {0} -Final Repeat deals {0}% less Damage,最終重複造成 {0}% 更少傷害 -Final Repeat deals {0}% more Damage,最終重複造成 {0}% 更多傷害 -Final Repeat has {0} chance to deal Double Damage,最後一次重復 {0} 的機率造成雙倍傷害 -Final Repeat has {0}% chance to deal Double Damage,最後的重複有 {0}% 機率造成 2 倍傷害 -Final Repeat of Spells has {0}% increased Area of Effect,最終重複的法術增加 {0}% 範圍效果 -Final Repeat of Spells has {0}% reduced Area of Effect,最終重複的法術減少 {0}% 範圍效果 -Final Repeat of Supported Skills deals {0} less Damage,被輔助技能最後一次重復的總傷害更少 {0} -Final Repeat of Supported Skills deals {0} more Damage,被輔助技能最後一次重復的總傷害更多 {0} -Final Repeat of Supported Skills deals {0}% less Damage,被輔助技能的最終重複造成 {0}% 更少傷害 -Final Repeat of Supported Skills deals {0}% more Damage,被輔助技能的最終重複造成 {0}% 更多傷害 -Final Repeat of Supported Skills has {0} chance to deal Double Damage,被輔助技能最後一次重復有 {0} 的機率造成雙倍傷害 -Final Repeat of Supported Skills has {0}% chance to deal Double Damage,被輔助技能的第一次重複有 {0}% 機率造成 2 倍傷害 -Final Repeat of this Spell or Minion's Spells deals {0}% less Damage,此法術或召喚物法術的最終重複造成 {0}% 更少傷害 -Final Repeat of this Spell or Minion's Spells deals {0}% more Damage,此法術或召喚物法術的最終重複造成 {0}% 更多傷害 -Final wave deals {0} less Damage with Hits,最後一波的擊中總傷害更少 {0} -Final wave deals {0} less Damage with Ignite,最後一波的點燃總傷害更少 {0} -Final wave deals {0} more Damage with Hits,最後一波的擊中總傷害更多 {0} -Final wave deals {0} more Damage with Ignite,最後一波的點燃總傷害更多 {0} -Final wave deals {0} of Damage per stage,每有一層,可使最後一波造成 {0} 傷害 -Final wave deals {0}% less Damage with Hits,最後一波擊中造成 {0}% 更少傷害 -Final wave deals {0}% less Damage with Ignite,最後一波點燃造成 {0}% 更少傷害 -Final wave deals {0}% more Damage with Hits,最後一波擊中造成 {0}% 更多傷害 -Final wave deals {0}% more Damage with Ignite,最後一波點燃造成 {0}% 更多傷害 -Final wave deals {0}% of Damage per stage,最終波造成每層 {0}% 的傷害 -Fire Damage is increased by {0} per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 點智慧,火焰傷害增加 {0} -Fire Damage is increased by {0}% per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 點智慧,火焰傷害增加 {0}% -Fire Damage is increased by {1}% per {0} Intelligence from Allocated Passives in Radius,範圍內每配置 {0} 點智慧增加 {1}% 火焰傷害 -Fire Elementals have {0} increased maximum Life,火元素的最大生命增加 {0} -Fire Elementals have {0} reduced maximum Life,火元素的最大生命減少 {0} -Fire Elementals have {0}% increased maximum Life,火元素增加 {0}% 最大生命 -Fire Elementals have {0}% reduced maximum Life,火元素減少 {0}% 最大生命 -Fire Exposure applies {0} to Fire Resistance,【火焰曝曬】 {0} 火焰抗性 -Fire Exposure applies {0}% to Fire Resistance,火焰曝曬 {0}% 火焰抗性 -Fire Exposure you inflict applies an extra {0}% to Fire Resistance,你造成的火焰曝曬套用額外 {0}% 火焰抗性 -Fire Modifiers have {0} increased Effect,火焰詞綴的效果增加 {0} -Fire Modifiers have {0} reduced Effect,火焰詞綴的效果減少 {0} -Fire Modifiers have {0}% increased Effect,火焰詞綴增加 {0}% 效果 -Fire Modifiers have {0}% reduced Effect,火焰詞綴減少 {0}% 效果 -Fire Nova Mine repeats an additional {0} times,火焰新星地雷額外施放 {0} 次 -Fire Resistance is {0},火焰抗性 {0} -Fire Resistance is {0}%,火焰抗性為 {0}% -Fire Skills have {0} chance to Poison on Hit,火焰技能有 {0} 的機率使敵人中毒 -Fire Skills have {0}% chance to Poison on Hit,火焰技能擊中時有 {0}% 機率造成中毒 -Fire Skills have a {0} chance to apply Fire Exposure on Hit,火焰技能在擊中時有 {0} 的機率附加【火焰曝曬】 -Fire Skills have a {0}% chance to apply Fire Exposure on Hit,火焰技能擊中時有 {0}% 機率造成火焰曝曬 -Fire Spells have {0} of Physical Damage Converted to Fire Damage,火焰法術的 {0} 物理傷害轉換為火焰傷害 -Fire Spells have {0}% of Physical Damage Converted to Fire Damage,火焰法術 {0}% 物理傷害轉化至火焰傷害 -Fire Trap has {0} increased Cooldown Recovery Rate,火焰陷阱的冷卻回復率增加 {0} -Fire Trap has {0} reduced Fire Trap Cooldown Recovery Rate,火焰陷阱的冷卻回復率減少 {0} -Fire Trap has {0}% increased Cooldown Recovery Rate,火焰陷阱增加 {0}% 冷卻時間恢復率 -Fire Trap has {0}% reduced Fire Trap Cooldown Recovery Rate,火焰陷阱減少 {0}% 冷卻時間恢復率 -Fire Trap throws up to {0} additional Trap,火焰陷阱投擲至多 {0} 個額外陷阱 -Fire Trap throws up to {0} additional Traps,火焰陷阱投擲至多 {0} 個額外陷阱 -Fireball has {0} chance to Ignite,火球有 {0} 的機率點燃 -Fireball has {0} chance to Scorch,【火球】有 {0} 的機率導致焦灼 -Fireball has {0}% chance to Ignite,火球有 {0}% 機率點燃 -Fireball has {0}% chance to Scorch,火球 {0}% 機率焦灼 -"Fireball Projectiles gain Area as they travel farther, up to {0} increased Area of Effect",火球投射物的爆炸範圍將隨飛行距離擴大,最多擴大 {0} -"Fireball Projectiles gain Area as they travel farther, up to {0} reduced Area of Effect",火球投射物爆炸範圍將隨飛行距離縮小,最多縮小 {0} -"Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect",火球投射物爆炸範圍將隨著飛行距離提升,最多增加 {0}% 範圍 -"Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect",火球投射物爆炸範圍將隨著飛行距離減少,最多減少 {0}% 範圍 -"Fireball Projectiles gain Radius as they travel farther, up to {0} Radius",火球投射物爆炸範圍將隨著飛行距離提升,最多增加 {0} 範圍半徑 -Fires {0} additional Arrows,發射 {0} 個額外箭矢 -Fires {0} additional Projectiles,發射 {0} 個額外投射物 -Fires {0} additional Projectiles per Intensity,每層強化發射 {0} 個額外投射物 -Fires {0} additional sequences of arrows,發射 {0} 次額外連續箭矢 -Fires {0} Arrow,發射 {0} 箭矢 -Fires {0} Arrow in a random direction,以隨機方位發射 {0} 箭矢 -Fires {0} Arrows,發射 {0} 箭矢 -Fires {0} Arrows in a circle,以環狀型式發射 {0} 箭矢 -Fires {0} Arrows in a Nova,新星狀發射 {0} 支箭矢 -Fires {0} Arrows in a spiral,以螺旋型式發射 {0} 箭矢 -Fires {0} Arrows in each of two mirrored spirals,以兩個鏡像螺旋型式發射 {0} 箭矢 -Fires {0} Arrows in random directions,以隨機方位發射 {0} 箭矢 -Fires {0} Arrows sequentially,連續發射 {0} 箭矢 -Fires {0} fewer Projectile per Intensity,每層強化少發射 {0} 個額外投射物 -Fires {0} fewer Projectiles per Intensity,每層強化少發射 {0} 個額外投射物 -Fires {0} less Projectiles per Steel Shard consumed,每消耗一枚鋼刃碎片,就使投射物發射總量額外減少 {0} -Fires {0} more Projectiles per Steel Shard consumed,每消耗一枚鋼刃碎片,就使投射物發射總量額外增多 {0} -Fires {0} Projectile,發射 {0} 投射物 -Fires {0} Projectile in a random direction,以隨機方位發射 {0} 投射物 -Fires {0} Projectiles,發射 {0} 投射物 -Fires {0} Projectiles at each nearby Enemy,發射 {0} 投射物至附近每個敵 -Fires {0} Projectiles in a circle,以環狀型式發射 {0} 投射物 -Fires {0} Projectiles in a Nova,新星狀發射 {0} 個投射物 -Fires {0} Projectiles in a spiral,以螺旋型式發射 {0} 投射物 -Fires {0} Projectiles in each of two mirrored spirals,以兩個鏡像螺旋型式發射 {0} 投射物 -Fires {0} Projectiles in random directions,以隨機方位發射 {0} 投射物 -Fires {0} Projectiles sequentially,連續發射 {0} 投射物 -Fires {0} secondary Projectile,發射 {0} 個二段投射物 -Fires {0} secondary Projectiles,發射 {0} 個二段投射物 -Fires {0} sequences of {1} Arrows,持續 {0} 次發射 {1} 枚箭矢 -Fires {0} Shard Projectiles in a Spiral when Projectile ends,當投射物結束時,以螺旋型式發射 {0} 碎片投射物 -Fires {0}% less Projectiles per Steel Shard consumed,每個消耗的鋼鐵碎片,發射 {0}% 更少投射物 -Fires {0}% more Projectiles per Steel Shard consumed,每個消耗的鋼鐵碎片,發射 {0}% 更多投射物 -Fires {5} sequences of {0} Arrows,發射 {0} 箭矢在 {5} 次序列中 -Fires 1 sequence of {0} Arrows,發射一串 {0} 支箭矢 -Fires a sequence of {0} Arrows,發射 {0} 箭矢在 1 次序列中 -Fires an additional Projectile for every {0} prior Mines in Detonation Sequence,爆炸序列中每 {0} 個先前地雷發射 1 個額外投射物 -Fires extra Projectiles at up to {0} surrounding Enemies,對附近最多 {0} 個敵人發射額外投射物 -Fires Projectiles {0} faster,投射物發射速度加快 {0} -Fires Projectiles {0} slower,投射物發射速度減慢 {0} -Fires Projectiles {0}% faster,發射投射物加速 {0}% -Fires Projectiles {0}% slower,發射投射物減慢 {0}% -Fires projectiles every {0} seconds,每 {0} 秒發射一波投射物 -Fires Projectiles every {0} seconds,每 {0} 秒發射投射物 -Fires tendrils at up to {0} Targets,向最多 {0} 個目標發射射線 -First Hit deals {0} less Damage,第一擊造成的總傷害更少 {0} -First Hit deals {0} more Damage,第一擊造成的總傷害更多 {0} -First Hit deals {0}% less Damage,第一次擊中造成 {0}% 較少傷害 -First Hit deals {0}% more Damage,第一次擊中造成 {0}% 更多傷害 -First Impact deals {0} less Damage with Hits and Ailments,首次撞擊的擊中和異常狀態總傷害更少 {0} -First Impact deals {0} less damage,首次撞擊的總傷害更少 {0} -First Impact deals {0} more damage,首次撞擊的總傷害更多 {0} -First Impact deals {0} more Damage with Hits and Ailments,首次撞擊的擊中和異常狀態總傷害更多 {0} -First Impact deals {0}% less Damage with Hits and Ailments,第一次撞擊造成 {0}% 更少擊中和異常狀態傷害 -First Impact deals {0}% more Damage with Hits and Ailments,第一次撞擊造成 {0}% 更多擊中和異常狀態傷害 -First Impact has {0} less area of effect,首次撞擊的總效果區域額外縮小 {0} -First Impact has {0} less Area of Effect,首次撞擊的總效果區域額外縮小 {0} -First Impact has {0} more area of effect,首次撞擊的總效果區域額外擴大 {0} -First Impact has {0} more Area of Effect,首次撞擊的總效果區域額外擴大 {0} -First Impact has {0}% less Area of Effect,第一次撞擊有 {0}% 更少範圍效果 -First Impact has {0}% more Area of Effect,第一次撞擊有 {0}% 更多範圍效果 -First Repeat deals {0} less Damage,第一次重復造成的總傷害更少 {0} -First Repeat deals {0} more Damage,第一次重復造成的總傷害更多 {0} -First Repeat deals {0}% less Damage,第一次重複造成 {0}% 更少傷害 -First Repeat deals {0}% more Damage,第一次重複造成 {0}% 更多傷害 -First Repeat of Supported Skills deals {0} less Damage,第一個重復的被輔助技能造成的總傷害更少 {0} -First Repeat of Supported Skills deals {0} more Damage,第一個重復的被輔助技能造成的總傷害更多 {0} -First Repeat of Supported Skills deals {0}% less Damage,被輔助的技能第一次重複造成 {0}% 更少傷害 -First Repeat of Supported Skills deals {0}% more Damage,被輔助的技能第一次重複造成 {0}% 更多傷害 -First Stage deals {0} less Damage,第一層的總傷害更少 {0} -First Stage deals {0} more Damage,第一層的總傷害更多 {0} -First Stage deals {0}% less Damage,第一階段造成 {0}% 更少傷害 -First Stage deals {0}% more Damage,第一階段造成 {0}% 更多傷害 -Fissures deal {0} less Damage,裂縫的總傷害更少 {0} -Fissures deal {0} more Damage,裂縫的總傷害更多 {0} -Fissures deal {0}% less Damage,裂縫造成 {0}% 更少傷害 -Fissures deal {0}% more Damage,裂縫造成 {0}% 更多傷害 -Flame Dash has {0} increased Cooldown Recovery Rate,烈燄衝刺的冷卻回復率增加 {0} -Flame Dash has {0} reduced Cooldown Recovery Rate,烈燄衝刺的冷卻回復率減少 {0} -Flame Dash has {0}% increased Cooldown Recovery Rate,烈焰衝刺增加 {0}% 冷卻時間恢復率 -Flame Dash has {0}% reduced Cooldown Recovery Rate,烈焰衝刺減少 {0}% 冷卻時間恢復率 -Flame Golems have {0} increased Damage,【烈燄魔像】的傷害增加 {0} -Flame Golems have {0} reduced Damage,【烈燄魔像】的傷害減少 {0} -Flame Golems have {0}% increased Damage,增加 {0}% 烈焰魔像的傷害 -Flame Golems have {0}% reduced Damage,減少 {0}% 烈焰魔像的傷害 -Flame Wall deals {0} increased Damage,烈燄之牆的傷害增加 {0} -Flame Wall deals {0} reduced Damage,烈燄之牆的傷害減少 {0} -Flame Wall deals {0}% increased Damage,烈焰之牆增加 {0}% 傷害 -Flame Wall deals {0}% reduced Damage,烈焰之牆減少 {0}% 傷害 -Flame Wall grants {0} to {1} Added Fire Damage to Projectiles,烈焰之牆使投射物附加 {0} 至 {1} 火焰傷害 -Flamethrower Trap deals {0} increased Damage,【擲火陷阱】的傷害增加 {0} -Flamethrower Trap deals {0} reduced Damage,【擲火陷阱】的傷害減少 {0} -Flamethrower Trap deals {0}% increased Damage,噴火陷阱增加 {0}% 傷害 -Flamethrower Trap deals {0}% reduced Damage,噴火陷阱減少 {0}% 傷害 -Flamethrower Trap has {0} additional Flames,噴火陷阱有 {0} 道額外火焰 -Flamethrower Trap has {0} increased Cast Speed,【擲火陷阱】的施放速度增加 {0} -Flamethrower Trap has {0} increased Cooldown Recovery Rate,【擲火陷阱】的冷卻回復速度增加 {0} -Flamethrower Trap has {0} increased Skill Effect Duration,【擲火陷阱】的技能效果持續時間延長 {0} -Flamethrower Trap has {0} reduced Cast Speed,【擲火陷阱】的施放速度減少 {0} -Flamethrower Trap has {0} reduced Cooldown Recovery Rate,【擲火陷阱】的冷卻回復速度減少 {0} -Flamethrower Trap has {0} reduced Skill Effect Duration,【擲火陷阱】的技能效果持續時間縮短 {0} -Flamethrower Trap has {0}% increased Cast Speed,噴火陷阱增加 {0}% 施放速度 -Flamethrower Trap has {0}% increased Cooldown Recovery Rate,噴火陷阱增加 {0}% 冷卻時間回復速度 -Flamethrower Trap has {0}% increased Cooldown Recovery Speed,【擲火陷阱】的冷卻回復速度增加 {0}% -Flamethrower Trap has {0}% increased Skill Effect Duration,噴火陷阱增加 {0}% 技能效果持續時間 -Flamethrower Trap has {0}% reduced Cast Speed,噴火陷阱減少 {0}% 施放速度 -Flamethrower Trap has {0}% reduced Cooldown Recovery Rate,噴火陷阱減少 {0}% 冷卻時間回復速度 -Flamethrower Trap has {0}% reduced Cooldown Recovery Speed,【擲火陷阱】的冷卻回復速度減少 {0}% -Flamethrower Trap has {0}% reduced Skill Effect Duration,噴火陷阱減少 {0}% 技能效果持續時間 -Flammability has {0} increased Mana Reservation if Cast as an Aura,以光環形式施放時,【易燃】的魔力保留增加 {0} -Flammability has {0} reduced Mana Reservation if Cast as an Aura,以光環形式施放時,【易燃】的魔力保留減少 {0} -Flammability has {0}% increased Mana Reservation,【易燃】的魔力保留增加 {0}% -Flammability has {0}% increased Mana Reservation if Cast as an Aura,若以光環施放易燃,易燃增加 {0}% 魔力保留 -Flammability has {0}% increased Reservation if Cast as an Aura,易燃若以光環施放增加 {0}% 保留 -Flammability has {0}% reduced Mana Reservation,【易燃】的魔力保留減少 {0}% -Flammability has {0}% reduced Mana Reservation if Cast as an Aura,若以光環施放易燃,易燃減少 {0}% 魔力保留 -Flammability has {0}% reduced Reservation if Cast as an Aura,易燃若以光環施放減少 {0}% 保留 -Flask {0},藥劑 {0} -Flask effect modifier: {0}%,藥劑效果加成: {0}% -Flasks applied to you have {0} increased Effect,你身上的藥劑效果增加 {0} -Flasks applied to you have {0} reduced Effect,你身上的藥劑效果減少 {0} -Flasks applied to you have {0}% increased Effect,作用於你的藥劑增加 {0}% 效果 -Flasks applied to you have {0}% reduced Effect,作用於你的藥劑減少 {0}% 效果 -Flasks gain {0} Charge per second if you've Hit a Unique Enemy Recently,若你近期有擊中傳奇敵人,每秒藥劑獲得 {0} 充能 -Flasks gain {0} Charges every {1} seconds,藥劑每 {1} 秒獲得 {0} 個充能 -Flasks gain {0} Charges every {1} seconds while they are inactive,藥劑未啟用時,每 {1} 秒獲得 {0} 充能 -Flasks Gain {0} Charges per empty Flask Slot every {1} seconds,每 {1} 秒藥劑根據每個空藥劑欄位獲得 {0} 充能 -Flasks gain {0} Charges per second if you've Hit a Unique Enemy Recently,若你近期有擊中傳奇敵人,每秒藥劑獲得 {0} 充能 -"Flasks gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second",當你擊中非傳奇敵人,藥劑獲得 {0} 充能,每秒不超過 1 次 -Flasks gain {0} Charges when you take a Critical Strike,當你受到暴擊時獲得 {0} 點藥劑充能 -Flasks gain a Charge every {0} seconds,藥劑每 {0} 秒獲得一個充能 -Flesh and Stone has {0} increased Mana Reservation,【血肉與岩石】的魔力保留增加 {0} -Flesh and Stone has {0} reduced Mana Reservation,【血肉與岩石】的魔力保留減少 {0} -Flesh and Stone has {0}% increased Mana Reservation,血肉骸骨增加 {0}% 魔力保留 -Flesh and Stone has {0}% increased Mana Reservation Efficiency,血肉骸骨增加 {0}% 魔力保留效用 -Flesh and Stone has {0}% increased Reservation,血肉骸骨增加 {0}% 保留 -Flesh and Stone has {0}% reduced Mana Reservation,血肉骸骨減少 {0}% 魔力保留 -Flesh and Stone has {0}% reduced Mana Reservation Efficiency,血肉骸骨減少 {0}% 魔力保留效用 -Flesh and Stone has {0}% reduced Reservation,血肉骸骨減少 {0}% 保留 -Flesh Offering grants an additional {0} increased Attack Speed,【血肉奉獻】提供的召喚生物攻擊速度增加 {0} -Flesh Offering grants an additional {0} reduced Attack Speed,【血肉奉獻】提供的召喚生物攻擊速度減少 {0} -Flesh Offering grants an additional {0}% increased Attack Speed,增加 {0}% 血肉奉獻提供的召喚物攻擊速度 -Flesh Offering grants an additional {0}% reduced Attack Speed,減少 {0}% 血肉奉獻提供的召喚物攻擊速度 -Flicker Strike has {0} increased Cooldown Recovery Rate,閃現打擊的冷卻回復率增加 {0} -Flicker Strike has {0} reduced Flicker Strike Cooldown Recovery Rate,閃現打擊的冷卻回復率減少 {0} -Flicker Strike has {0}% increased Cooldown Recovery Rate,閃現打擊增加 {0}% 冷卻時間恢復率 -Flicker Strike has {0}% reduced Flicker Strike Cooldown Recovery Rate,閃現打擊減少 {0}% 冷卻時間恢復率 -Focus has {0} Cooldown,專注 {0} 冷卻時間 -Focus has {0} increased Cooldown Recovery Rate,專注的冷卻回復速度增加 {0} -Focus has {0} reduced Cooldown Recovery Rate,專注的冷卻回復速度減少 {0} -Focus has {0}% increased Cooldown Recovery Rate,專注增加 {0}% 冷卻時間回復速度 -Focus has {0}% increased Cooldown Recovery Speed,專注的冷卻回復速度增加 {0}% -Focus has {0}% reduced Cooldown Recovery Rate,專注減少 {0}% 冷卻時間回復速度 -Focus has {0}% reduced Cooldown Recovery Speed,專注的冷卻回復速度減少 {0}% -"For {0} seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them",你穿刺敵人後 {0} 秒,他們不能再次被穿刺,鋼之呼喚不能從他們身上移除穿刺 -"For each Element you've been hit by Damage of Recently, {0} increased Damage of that Element",近期內,每個擊中你的元素可使你的該元素傷害增加 {0} -"For each Element you've been hit by Damage of Recently, {0} increased Damage taken of that Element",近期內,每個擊中你的元素可使你所承受的該元素傷害增加 {0} -"For each Element you've been hit by Damage of Recently, {0} reduced Damage of that Element",近期內,可使你的該元素傷害減少 {0} -"For each Element you've been hit by Damage of Recently, {0} reduced Damage taken of that Element",近期內,每個擊中你的元素可使你所承受的該元素傷害減少 {0} -"For each Element you've been hit by Damage of Recently, {0}% increased Damage of that Element",在 4 秒內每個擊中你的元素增加你 {0}% 該元素傷害 -"For each Element you've been hit by Damage of Recently, {0}% increased Damage taken of that Element",在 4 秒內每個擊中你的元素增加你 {0}% 承受的該元素傷害 -"For each Element you've been hit by Damage of Recently, {0}% reduced Damage of that Element",在 4 秒內每個擊中你的元素減少你 {0}% 該元素傷害 -"For each Element you've been hit by Damage of Recently, {0}% reduced Damage taken of that Element",在 4 秒內每個擊中你的元素減少你 {0}% 承受的該元素傷害 -"For each nearby corpse, Regenerate {0} Life per second, up to {1}",週圍每個屍體都使你每秒再生 {0} 生命,最多 {1} -"For each nearby corpse, Regenerate {0}% Life per second, up to {1}%",附近每個屍體,每秒回復 {0}% 生命,至多 {1}% -"For each nearby corpse, you and nearby Allies Regenerate {0} Mana per second, up to {1} per second",週圍每個屍體使你和週圍友軍每秒回復 {0} 魔力,最多每秒 {1} 點 -"For each nearby corpse, you and nearby Allies Regenerate {0} of Energy Shield per second, up to {1} per second",週圍每個屍體使你和週圍友軍每秒回復 {0} 能量護盾,每秒最多 {1} -"For each nearby corpse, you and nearby Allies Regenerate {0}% of Energy Shield per second, up to {1}% per second",附近每個屍體,你和附近友方每秒回復 {0}% 能量護盾,至多每秒 {1}% -"For freeze to apply, target must have no more than {0} life.","要冰凍敵人, 目標生命不能低於 {0}" -"For shock to apply, target must have no more than {0} life.","要感電敵人, 目標生命不能低於 {0}" -Forbidden Rite fires {0} additional Projectiles,禁忌儀式發射 {0} 個額外投射物 -Forbidden Rite fires extra Projectiles at up to {0} surrounding Enemies,禁忌儀式對附近最多 {0} 名敵人發射額外投射物 -Fortifies you and Nearby Allies for {0} seconds,戒備打擊使附近友方獲得 {0} 秒護體 -Fortify Buffs you create instead grant {0} more Evasion Rating,你創造的【護體】改為使總閃避值更多 {0} -Fortify Buffs you create instead grant {0}% more Evasion Rating,你製造的護體效果改為提供 {0}% 更多閃避值 -Fortify Duration is increased by {0} per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 點智慧,護體持續時間增加 {0} -Fortify Duration is increased by {0}% per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 點智慧,護體持續時間增加 {0}% -Fortify Duration is increased by {1}% per {0} Intelligence from Allocated Passives in Radius,範圍內每配置 {0} 點智慧增加 {1}% 護體持續時間 -Fortifying Hits against Unique Enemies grant {0}% increased Fortification,對傳奇敵人的護體擊中增加 {0}% 護體 -Fortifying Hits against Unique Enemies grant {0}% reduced Fortification,對傳奇敵人的護體擊中減少 {0}% 護體 -Fortifying Hits grant {0}% increased Fortification,護體擊中增加 {0}% 護體 -Fortifying Hits grant {0}% reduced Fortification,護體擊中減少 {0}% 護體 -Found Items have {0} chance to drop Corrupted in Area,區域內找到的物品有 {0} 的機率在掉落時腐化 -Found Items have {0}% chance to drop Corrupted in Area,區域中掉落的物品有 {0}% 機率為已汙染 -Found Items have a {0} chance to drop Corrupted in Area,該區域掉落的物品有 {0} 機率已被腐化 -Found Items have a {0}% chance to drop Corrupted in Area,該區域掉落的物品有 {0}% 機率已被腐化 -Freeze Chilled Enemies as though dealing {0} less Damage,冰凍冰緩的敵人如同總傷害更少 {0} -Freeze Chilled Enemies as though dealing {0} more Damage,冰凍冰緩的敵人如同總傷害更多 {0} -Freeze Chilled Enemies as though dealing {0}% less Damage,冰凍冰緩的敵人,有如造成 {0}% 更少傷害 -Freeze Chilled Enemies as though dealing {0}% more Damage,冰凍冰緩的敵人,有如造成 {0}% 更多傷害 -Freeze Enemies as though dealing {0} more Damage,冰凍敵人如同總傷害更多 {0} -Freeze Enemies as though dealing {0}% more Damage,冰凍的敵人如同造成 {0}% 更多傷害 -Freeze Mine causes Enemies to lose an additional {0} Cold Resistance while Frozen,冰凍地雷冰凍敵人時,使其冰冷抗性更少 {0} -Freeze Mine causes Enemies to lose an additional {0}% Cold Resistance while Frozen,冰凍地雷造成冰凍的敵人減少額外 {0}% 冰冷抗性 -Freezes enemies as though dealing {0} more Damage,額外獲得 {0} 總傷害下的冰凍效果 -Freezes enemies as though dealing {0}% more Damage,冰凍敵人如同造成 {0}% 更多傷害 -Freezes on Cursed enemies have {0} increased Duration,被詛咒敵人的冰凍持續時間延長 {0} -Freezes on Cursed enemies have {0} reduced Duration,被詛咒敵人的冰凍持續時間縮短 {0} -Freezes on Cursed enemies have {0}% increased Duration,被詛咒敵人增加 {0}% 冰凍持續時間 -Freezes on Cursed enemies have {0}% reduced Duration,被詛咒敵人減少 {0}% 冰凍持續時間 -Freezes you inflict spread to other Enemies within a Radius of {0},你造成的冰凍擴散至距離 {0} 內的其它敵人 -Freezing Pulse fires {0} additional Projectiles,【冰冷脈衝】增加 {0} 個拋射物 -Frost Blades Melee Damage Penetrates {0} Cold Resistance,冰霜之刃的近戰傷害穿透 {0} 冰冷抗性 -Frost Blades Melee Damage Penetrates {0}% Cold Resistance,冰霜之刃的近戰傷害穿透 {0}% 冰冷抗性 -Frost Blades Projectiles chain {0} additional times,冰霜之刃附加額外 {0} 次連鎖 -Frost Bomb has {0} increased Cooldown Recovery Rate,霜寒爆的冷卻回復率增加 {0} -Frost Bomb has {0} increased Debuff Duration,【寒霜爆】技能會使減益效果的持續時間延長 {0} -Frost Bomb has {0} reduced Cooldown Recovery Rate,霜寒爆的冷卻回復率減少 {0} -Frost Bomb has {0} reduced Debuff Duration,【寒霜爆】技能會使減益效果的持續時間延長 {0} -Frost Bomb has {0}% increased Cooldown Recovery Rate,寒霜爆增加 {0}% 冷卻時間恢復率 -Frost Bomb has {0}% increased Debuff Duration,寒霜爆增加 {0}% 減益效果持續時間 -Frost Bomb has {0}% reduced Cooldown Recovery Rate,寒霜爆減少 {0}% 冷卻時間恢復率 -Frost Bomb has {0}% reduced Debuff Duration,寒霜爆減少 {0}% 減益效果持續時間 -Frost Shield has {0} Cooldown Use,寒霜護盾 {0} 冷卻使用次數 -Frost SHield has {0} Cooldown Uses,寒霜護盾 {0} 冷卻使用次數 -Frost Shield has {0} maximum Life per Stage,每層使寒霜護盾有 {0} 最大生命 -Frost Shield has {0} to maximum Life per Stage,寒霜護盾每層 {0} 最大生命 -Frost Shield Regenerates {0} of its Life per second,冰冷護盾每秒為自己再生 {0} 生命 -Frost Shield Regenerates {0}% of its Life per second,寒霜護盾每秒回復 {0}% 自己的生命 -Frost Wall has {0} increased Cooldown Recovery Rate,冰牆的冷卻回復率增加 {0} -Frost Wall has {0} reduced Cooldown Recovery Rate,冰牆的冷卻回復率減少 {0} -Frost Wall has {0}% increased Cooldown Recovery Rate,冰牆增加 {0}% 冷卻時間恢復率 -Frost Wall has {0}% reduced Cooldown Recovery Rate,冰牆減少 {0}% 冷卻時間恢復率 -Frostbite has {0} increased Mana Reservation if Cast as an Aura,以光環形式施放時,【凍傷】的魔力保留增加 {0} -Frostbite has {0} reduced Mana Reservation if Cast as an Aura,以光環形式施放時,【凍傷】的魔力保留減少 {0} -Frostbite has {0}% increased Mana Reservation,【凍傷】的魔力保留增加 {0}% -Frostbite has {0}% increased Mana Reservation if Cast as an Aura,若以光環施放凍傷,凍傷增加 {0}% 魔力保留 -Frostbite has {0}% increased Reservation if Cast as an Aura,凍傷若以光環施放增加 {0}% 保留 -Frostbite has {0}% reduced Mana Reservation,【凍傷】的魔力保留減少 {0}% -Frostbite has {0}% reduced Mana Reservation if Cast as an Aura,若以光環施放凍傷,凍傷減少 {0}% 魔力保留 -Frostbite has {0}% reduced Reservation if Cast as an Aura,凍傷若以光環施放減少 {0}% 保留 -Frostblink has {0} increased Cooldown Recovery Rate,冰冷閃現的冷卻回復速度增加 {0} -Frostblink has {0} increased Duration,【冰冷閃現】持續時間增加 {0} -Frostblink has {0} increased maximum travel distance,冰冷閃現的最大移動距離增加 {0} -Frostblink has {0} reduced Cooldown Recovery Rate,冰冷閃現的冷卻回復速度減少 {0} -Frostblink has {0} reduced Duration,【冰冷閃現】持續時間減少 {0} -Frostblink has {0} reduced maximum travel distance,冰冷閃現的最大移動距離減少 {0} -Frostblink has {0}% increased Cooldown Recovery Rate,霜漣之瞬增加 {0}% 冷卻時間恢復速度 -Frostblink has {0}% increased Cooldown Recovery Speed,冰冷閃現的冷卻回復速度增加 {0}% -Frostblink has {0}% increased Duration,霜漣之瞬增加 {0}% 持續時間 -Frostblink has {0}% increased maximum travel distance,霜漣之瞬增加 {0}% 最大移動距離 -Frostblink has {0}% reduced Cooldown Recovery Rate,霜漣之瞬減少 {0}% 冷卻時間恢復速度 -Frostblink has {0}% reduced Cooldown Recovery Speed,冰冷閃現的冷卻回復速度減少 {0}% -Frostblink has {0}% reduced Duration,霜漣之瞬減少 {0}% 持續時間 -Frostblink has {0}% reduced maximum travel distance,霜漣之瞬減少 {0}% 最大移動距離 -Frostbolt fires {0} additional Projectiles,寒冰彈額外發射 {0} 枚投射物 -Frostbolt has {0} chance to Freeze,【寒冰彈】有 {0} 的機率冰凍 -Frostbolt has {0}% chance to Freeze,寒冰彈冰凍機率 {0}% -Frostbolt Projectiles gain {0} increased Projectile Speed per second,【寒冰彈】每秒可使投射物速度增加 {0} -Frostbolt Projectiles gain {0} reduced Projectile Speed per second,【寒冰彈】每秒可使投射物速度減少 {0} -Frostbolt Projectiles gain {0}% increased Projectile Speed per second,寒冰彈每秒增加 {0}% 投射物速度 -Frostbolt Projectiles gain {0}% reduced Projectile Speed per second,寒冰彈每秒減少 {0}% 投射物速度 -Gain {0} Armour per Grand Spectrum,每 1 個巨光譜增加 {0} 護甲 -"Gain {0} chance to deal Double Damage for {1} seconds when you cast a Spell, up to once every {2} seconds",你施放時,有 {0} 的機率造成雙倍傷害,持續 {1} 秒,每 {2} 秒只能觸發一次 -Gain {0} Charge when you are Hit by an Enemy,當你被敵人擊中時獲得 {0} 充能 -Gain {0} Charges when you are Hit by an Enemy,當你被敵人擊中時獲得 {0} 充能 -Gain {0} Endurance Charge every second if you've been Hit Recently,若你近期有被擊中,每秒獲得 {0} 顆耐力球 -Gain {0} Endurance Charge every second if you've used a Warcry Recently,若近期你有使用戰吼,每秒獲得 {0} 顆耐力球 -Gain {0} Endurance Charge on use,使用時獲得 {0} 顆耐力球 -"Gain {0} Endurance Charge per {1} Power, minimum {2} Charge",每 {1} 點威力值獲得 {0} 個耐力球,最少 {2} 個 -Gain {0} Endurance Charge per Second during Flask Effect,藥劑效果持續時間內每秒獲得 {0} 顆耐力球 -Gain {0} Endurance Charges every {1} seconds while Stationary,當靜止時每 {1} 秒獲得 {0} 顆耐力球 -Gain {0} Endurance Charges every second if you've been Hit Recently,若你近期有被擊中,每秒獲得 {0} 顆耐力球 -Gain {0} Endurance Charges every second if you've used a Warcry Recently,若近期你有使用戰吼,每秒獲得 {0} 顆耐力球 -Gain {0} Endurance Charges on use,使用時獲得 {0} 顆耐力球 -"Gain {0} Endurance, Frenzy or Power Charges every {1} seconds",每 {1} 秒獲得 {0} 顆耐力、狂怒或暴擊球 -Gain {0} Energy Shield for each Enemy you Hit which is affected by a Spider's Web,你每次擊中被蛛網纏繞的敵人獲得 {0} 能量護盾 -Gain {0} Energy Shield per corpse Consumed,每個屍體被消耗時獲得 {0} 能量護盾 -Gain {0} Fanatic Charge every second if you've Attacked in the past second,若你在過去 1 秒前有攻擊,每秒獲得 {0} 顆狂熱球 -Gain {0} Fanatic Charges every second if you've Attacked the past second,若你在過去 1 秒前有攻擊,每秒獲得 {0} 顆狂熱球 -Gain {0} Flask Charges per empty Flask Slot every {1} seconds,每 {1} 秒每個空藥劑欄位獲得 {0} 藥劑充能 -Gain {0} Flask Charges when you deal a Critical Strike,暴擊時獲得 {0} 點藥劑充能 -Gain {0} Fragile Regrowth each second,每秒獲得 {0} 脆弱生長 -Gain {0} Fragile Regrowth each second,每秒獲得 {0} 脆弱生長 -Gain {0} Frenzy Charge on use,使用時獲得 {0} 顆狂怒球 -Gain {0} Frenzy Charges after Spending a total of {1} Mana,消耗總 {1} 魔力後獲得 {0} 顆狂怒球 -Gain {0} Frenzy Charges on use,使用時獲得 {0} 顆狂怒球 -Gain {0} Gale Force when you use a Skill,當你使用技能時獲得 {0} 颶風之力 -Gain {0} Grasping Vines each second while stationary,當靜止時每秒獲得 {0} 層緩速藤蔓 -Gain {0} increased Area of Effect for {1} seconds,效果區域擴大 {0},持續 {1} 秒 -Gain {0} increased Area of Effect for {1} seconds after Spending a total of {2} Mana,消耗總計 {2} 點魔力後,效果區域擴大 {0},持續 {1} 秒 -"Gain {0} increased Armour per {1} Power for {2} seconds when you Warcry, up to a maximum of {3}",你使用戰吼時,每 {1} 點威力值使護甲在 {2} 秒內增加 {0},最大 {3} -"Gain {0} increased Attack and Cast Speed for {1} seconds when you Attack, up to once every {2} seconds",你攻擊時,攻擊和施放速度增加 {0},持續 {1} 秒,每 {2} 秒只能觸發一次 -Gain {0} increased Attack Speed for {1} seconds when you Kill a Rare or Unique Enemy,擊敗稀有或者傳奇敵人使攻擊速度增加 {0},持續 {1} 秒 -Gain {0} increased Elemental Damage for {1} seconds,元素傷害增加 {0},持續 {1} 秒 -Gain {0} increased Movement Speed for {1} seconds when you Kill an Enemy,擊敗敵人使移動速度增加 {0},持續 {1} 秒 -Gain {0} Life on Culling Strike,撲殺時獲得 {0} 生命 -Gain {0} Life per corpse Consumed,每個屍體被消耗時獲得 {0} 生命 -Gain {0} Life when you Hit a Bleeding Enemy,擊中流血中的敵人時回復 {0} 生命 -Gain {0} Life when you lose an Endurance Charge,當你失去 1 顆耐力球時回復 {0} 生命 -Gain {0} Life when you Stun an Enemy,暈眩敵人時獲得 {0} 生命 -Gain {0} Life when you Taunt an Enemy,嘲諷每個敵人回復 {0} 生命 -Gain {0} Mana on Culling Strike,撲殺時獲得 {0} 魔力 -Gain {0} Mana per corpse Consumed,每個屍體被消耗時獲得 {0} 魔力 -Gain {0} Mana per Enemy Hit by Attacks if you've used a Mana Flask in the past {1} seconds,若過去 {1} 秒你有使用魔力藥劑,每次敵人攻擊擊中獲得 {0} 魔力 -Gain {0} Mana per Grand Spectrum,每 1 個巨光譜增加 {0} 魔力 -Gain {0} Mana when you hit a Taunted Enemy,擊中受到嘲諷的敵人時回復 {0} 魔力 -Gain {0} of Cold Damage as Extra Chaos Damage,獲得額外混沌傷害, 其數值等同於冰冷傷害的 {0} -Gain {0} of Cold Damage as Extra Chaos Damage per Frenzy Charge,每有一個狂怒球則獲得額外混沌傷害, 其數值等同於冰冷傷害的 {0} -Gain {0} of Cold Damage as Extra Fire Damage,獲得額外火焰傷害, 其數值等同於冰冷傷害的 {0} -Gain {0} of Elemental Damage as Extra Chaos Damage,獲得額外混沌傷害,其數值等同於元素傷害的 {0} -Gain {0} of Elemental Damage as Extra Chaos Damage during effect,藥劑持續期間,獲得額外混沌傷害,其數值等同於 {0} 元素傷害 -Gain {0} of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped,每裝備一個【塑界者物品】,獲得額外混沌傷害,等同於元素傷害的 {0} -Gain {0} of Fire Damage as Extra Chaos Damage,獲得額外混沌傷害, 其數值等同於火焰傷害的 {0} -Gain {0} of Fire Damage as Extra Chaos Damage per Endurance Charge,每有一個耐力球則獲得額外混沌傷害, 其數值等同於火焰傷害的 {0} -Gain {0} of Lightning Damage as Extra Chaos Damage,獲得額外混沌傷害, 其數值等同於閃電傷害的 {0} -Gain {0} of Lightning Damage as Extra Chaos Damage per Power Charge,每有一個暴擊球則獲得額外混沌傷害, 其數值等同於閃電傷害的 {0} -Gain {0} of Lightning Damage as Extra Cold Damage,獲得額外冰冷傷害, 其數值等同於閃電傷害的 {0} -Gain {0} of Lightning Damage as Extra Cold Damage against Chilled Enemies,對抗被【冰緩】的敵人時,獲得等同於 {0} 閃電傷害的額外冰冷傷害 -Gain {0} of Lightning Damage as Extra Fire Damage,獲得額外火焰傷害, 其數值等同於閃電傷害的 {0} -Gain {0} of Maximum Life as Extra Armour,獲得等同 {0} 最大生命的額外護甲 -Gain {0} of Maximum Life as Extra Maximum Energy Shield,獲得等同 {0} 最大生命的額外能量護盾 -Gain {0} of Maximum Mana as Extra Maximum Energy Shield,獲得等同 {0} 魔力的額外能量護盾 -Gain {0} of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity,受到【清晰】影響時,獲得等同最大魔力 {0} 的額外最大能量護盾 -Gain {0} of Maximum Mana as Extra Maximum Energy Shield while you have at least {1} Devotion,至少有 {1} 點奉獻時,獲得等同 {0} 最大魔力的額外最大能量護盾 -Gain {0} of Non-Chaos Damage as extra Chaos Damage,獲得額外混沌傷害,其數值等同於非混沌傷害的 {0} -Gain {0} of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge,每有 1 個輪回球,便獲得額外混沌傷害,其數值等同於非混沌傷害的 {0} -Gain {0} of Physical Attack Damage as Extra Cold Damage,獲得額外冰冷傷害, 其數值等同於物理攻擊傷害的 {0} -Gain {0} of Physical Attack Damage as Extra Fire Damage,獲得等同 {0} 物理攻擊傷害的火焰傷害 -Gain {0} of Physical Attack Damage as Extra Lightning Damage,獲得等同 {0} 物理攻擊傷害的閃電傷害 -Gain {0} of Physical Damage as Extra Chaos Damage,獲得額外混沌傷害,其數值等同於物理傷害的 {0} -Gain {0} of Physical Damage as Extra Chaos Damage against Poisoned Enemies,對中毒敵人時,獲得額外混沌傷害,其數值等同於物理傷害的 {0} -Gain {0} of Physical Damage as Extra Chaos Damage during effect,藥劑持續期間,獲得額外混沌傷害,其數值等同於 {0} 物理傷害 -Gain {0} of Physical Damage as Extra Chaos Damage per Elder Item Equipped,每裝備一個尊師之物,就將物理傷害的 {0} 視為額外混沌傷害 -Gain {0} of Physical Damage as Extra Chaos Damage while at maximum Power Charges,當暴擊球達到上限時,獲得等同 {0} 物理傷害的混沌傷害 -Gain {0} of Physical Damage as Extra Cold Damage,獲得額外冰冷傷害, 其數值等同於物理傷害的 {0} -Gain {0} of Physical Damage as Extra Cold Damage during effect,藥劑持續期間,獲得等同 {0} 物理傷害的冰冷傷害 -Gain {0} of Physical Damage as Extra Damage of a random Element,獲得等同 {0} 物理傷害的 1 個隨機元素傷害 -Gain {0} of Physical Damage as Extra Damage of a random Element while you are Ignited,你被點燃時,將物理傷害的 {0} 視為一種隨機元素額外傷害 -Gain {0} of Physical Damage as Extra Fire Damage,獲得額外火焰傷害, 其數值等同於物理傷害的 {0} -Gain {0} of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently,若你近期內或你的圖騰有擊敗敵人,則獲得等同 {0} 物理傷害的額外火焰傷害 -Gain {0} of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently,若你近期內打出過暴擊,則獲得物理傷害 {0} 的額外火焰傷害 -Gain {0} of Physical Damage as Extra Fire Damage if you've Killed Recently,若你近期內有擊敗敵人,則獲得等同 {0} 物理傷害的額外火焰傷害 -Gain {0} of Physical Damage as Extra Fire Damage per {1} Rage,每 {1} 點怒火都獲得額外火焰傷害, 其數值等同於物理傷害的 {0} -Gain {0} of Physical Damage as Extra Fire Damage while affected by Anger,受到【憤怒】影響時,獲得物理傷害 {0} 的額外火焰傷害 -Gain {0} of Physical Damage as Extra Lightning Damage,獲得額外閃電傷害, 其數值等同於物理傷害的 {0} -Gain {0} of Physical Damage as Extra Lightning Damage while affected by Wrath,受到【雷霆】影響時,獲得物理傷害 {0} 的額外閃電傷害 -Gain {0} of Rejuvenation Totem Life Regeneration as extra Mana Regeneration,回春圖騰 {0} 的生命回復會作為魔力回復 -Gain {0} of Sword Physical Damage as Extra Fire Damage,獲得額外火焰傷害,其數值等同於 {0} 劍類物理傷害 -Gain {0} of Wand Physical Damage as Extra Chaos Damage,獲得等同於 {0} 法杖物理傷害的額外混沌傷害 -Gain {0} of Wand Physical Damage as Extra Cold Damage,獲得額外冰冷傷害, 其數值等同於法杖物理傷害的 {0} -Gain {0} of Wand Physical Damage as Extra Fire Damage,獲得額外火焰傷害, 其數值等同於法杖物理傷害的 {0} -Gain {0} of Wand Physical Damage as Extra Lightning Damage,獲得額外閃電傷害, 其數值等同於法杖物理傷害的 {0} -Gain {0} of Weapon Physical Damage as Extra Damage of a random Element,獲得等同武器物理傷害 {0} 的隨機一種額外火焰,冰冷,或者閃電傷害 -Gain {0} of Weapon Physical Damage as Extra Damage of each Element,獲得等同武器物理傷害 {0} 的全部三種額外火焰,冰冷和閃電傷害 -Gain {0} of your Physical Damage as Extra Chaos Damage,獲得額外混沌傷害,其數值等同於自身物理傷害的 {0} -Gain {0} of your Physical Damage as Extra Fire Damage,獲得額外火焰傷害, 其數值等同於自身物理傷害的 {0} -Gain {0} Power Charge on use,使用時獲得 {0} 顆暴擊球 -Gain {0} Power Charges on use,使用時獲得 {0} 顆暴擊球 -Gain {0} Power Charges when you Warcry,當你使用戰吼時,獲得 {0} 顆暴擊球 -Gain {0} Rage if this Skill Hits any Enemies,若使用此技能擊中任何敵人獲得 {0} 層盛怒 -"Gain {0} Rage on Critical Hit with attacks, no more than once every {1} seconds",攻擊造成暴擊獲得 {0} 點怒火。每 {1} 秒只會發生一次 -Gain {0} Rage on Hit,擊中時獲得 {0} 盛怒 -"Gain {0} Rage on Hit with Attacks, no more than once every {1} seconds",攻擊擊中獲得 {0} 點怒火。每 {1} 秒只會發生一次 -"Gain {0} Rage on Melee Hit, no more than once every {1} seconds",被輔助的技能近戰擊中獲得 {0} 點怒火。每 {1} 只會發生一次 -Gain {0} Rage when you Hit a Rare or Unique Enemy,當你擊中稀有或傳奇敵人時獲得 {0} 層盛怒 -Gain {0} Rage when you Kill an Enemy,當你擊殺 1 個敵人時獲得 {0} 層盛怒 -Gain {0} Rage when you use a Warcry,當你使用戰吼時獲得 {0} 層盛怒 -Gain {0} reduced Area of Effect for {1} seconds,效果區域縮小 {0},持續 {1} 秒 -Gain {0} reduced Armour per {1} Power for {2} seconds when you Warcry,你使用戰吼時,每 {1} 點威力值使護甲在 {2} 秒內減少 {0} -Gain {0} reduced Elemental Damage for {1} seconds,元素傷害減少 {0},持續 {1} 秒 -Gain {0} Souls for Vaal Skills on Rampage,暴怒狀態時為瓦爾技能補充 {0} 個靈魂 -"Gain {0} Stage when you Impale an Enemy while carrying the Banner, up to {1} per second",當你背著鬥旗穿刺敵人時獲得 {0} 層疊層,每秒至多 {1} 層 -Gain {0} Stage when you Kill an Enemy while carrying the Banner,當你背著旗幟擊殺敵人時獲得 {0} 層疊層 -Gain {0} to Critical Strike Chance for {1} seconds after Spending a total of {2} Mana,當你總計消耗超過 {2} 點魔力後,獲得 {0} 攻擊和法術基礎暴擊率,持續 {1} 秒 -Gain {0} Trauma the first time this Attack Hits an Enemy,此攻擊初次擊中敵人獲得 {0} 創傷 -Gain {0} Vaal Soul Per Second during effect,每秒效果期間獲得 {0} 瓦爾靈魂 -Gain {0} Vaal Souls on use,使用時獲得 {0} 瓦爾靈魂 -Gain {0} Vaal Souls Per Second during effect,每秒效果期間獲得 {0} 瓦爾靈魂 -"Gain {0}% chance to deal Double Damage for {1} seconds when you cast a Spell, up to once every {2} seconds",當你施放法術時,有 {0}% 機率造成 2 倍傷害持續 {1} 秒,每 {2} 秒至多 1 次 -Gain {0}% increased Area of Effect for {1} seconds,增加 {0}% 範圍效果 {1} 秒 -Gain {0}% increased Area of Effect for {1} seconds after Spending a total of {2} Mana,消耗總計 {2} 魔力後,增加 {0}% 範圍效果 {1} 秒 -"Gain {0}% increased Armour per {1} Power for {2} seconds when you Warcry, up to a maximum of {3}%",當你使用戰吼時,每 {1} 強度增加 {0}% 護甲 {2} 秒,至多 {3}% -"Gain {0}% increased Attack and Cast Speed for {1} seconds when you Attack, up to once every {2} seconds",當你攻擊時,每 {1} 秒增加 {0}% 攻擊和施放速度,每 {2} 秒至多 1 次 -Gain {0}% increased Attack Speed for {1} seconds when you Kill a Rare or Unique Enemy,當你擊殺稀有或傳奇敵人時,增加 {0}% 攻擊速度,持續 {1} 秒 -Gain {0}% increased Elemental Damage for {1} seconds,增加 {0}% 元素傷害 {1} 秒 -Gain {0}% increased Movement Speed for {1} seconds when you Kill an Enemy,當你擊殺敵人時,增加 {0}% 移動速度,持續 {1} 秒 -Gain {0}% of Cold Damage as Extra Chaos Damage,附加 {0}% 冰冷傷害的混沌傷害 -Gain {0}% of Cold Damage as Extra Chaos Damage per Frenzy Charge,每顆狂怒球獲得 {0}% 冰冷傷害的額外混沌傷害 -Gain {0}% of Cold Damage as Extra Fire Damage,獲得 {0}% 冰冷傷害的火焰傷害 -Gain {0}% of Elemental Damage as Extra Chaos Damage,獲得等同 {0}% 元素傷害的額外混沌傷害 -Gain {0}% of Elemental Damage as Extra Chaos Damage during effect,藥劑效果期間獲得等同 {0}% 元素傷害視為混沌傷害 -Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped,每件裝備中的塑者之物獲得 {0}% 元素傷害的額外混沌傷害 -Gain {0}% of Evasion Rating as Extra Armour,獲得 {0}% 閃避值的額外護甲 -Gain {0}% of Fire Damage as Extra Chaos Damage,附加 {0}% 火焰傷害的混沌傷害 -Gain {0}% of Fire Damage as Extra Chaos Damage per Endurance Charge,每顆耐力球獲得 {0}% 火焰傷害的額外混沌傷害 -Gain {0}% of Lightning Damage as Extra Chaos Damage,附加 {0}% 閃電傷害的混沌傷害 -Gain {0}% of Lightning Damage as Extra Chaos Damage per Power Charge,每顆暴擊球獲得 {0}% 閃電傷害的額外混沌傷害 -Gain {0}% of Lightning Damage as Extra Cold Damage,獲得 {0}% 閃電傷害的冰冷傷害 -Gain {0}% of Lightning Damage as Extra Cold Damage against Chilled Enemies,對冰緩的敵人獲得 {0}% 閃電傷害的額外冰冷傷害 -Gain {0}% of Lightning Damage as Extra Fire Damage,獲得 {0}% 閃電傷害的火焰傷害 -Gain {0}% of Maximum Life as Extra Armour,獲得等同 {0}% 最大生命值的額外護甲 -Gain {0}% of Maximum Life as Extra Maximum Energy Shield,獲得等同 {0}% 最大生命值的額外能量護盾 -Gain {0}% of Maximum Mana as Extra Maximum Energy Shield,獲得等同 {0}% 魔力的額外能量護盾 -Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity,被清晰的影響時,獲得等同於 {0}% 最大魔力的額外最大能量護盾 -Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while you have at least {1} Devotion,當你至少有 {1} 個奉獻,獲得 {0}% 最大魔力的額外最大能量護盾 -Gain {0}% of Non-Chaos Damage as extra Chaos Damage,獲得等同 {0}% 非混沌傷害的額外混沌傷害 -Gain {0}% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge,每顆虹吸能量球獲得 {0}% 非混沌傷害的額外混沌傷害 -Gain {0}% of Physical Attack Damage as Extra Cold Damage,獲得 {0}% 物理傷害的額外冰冷傷害 -Gain {0}% of Physical Attack Damage as Extra Fire Damage,獲得 {0}% 物理攻擊傷害的額外火焰傷害 -Gain {0}% of Physical Attack Damage as Extra Lightning Damage,獲得 {0}% 物理攻擊傷害的額外閃電傷害 -Gain {0}% of Physical Damage as Extra Chaos Damage,獲得 {0}% 物理傷害的混沌傷害 -Gain {0}% of Physical Damage as Extra Chaos Damage against,對中毒的敵人有 {0}% 物理傷害的 -Gain {0}% of Physical Damage as Extra Chaos Damage against Poisoned Enemies,對中毒敵人時,獲得額外混沌傷害,其數值等同於物理傷害的 {0}% -Gain {0}% of Physical Damage as Extra Chaos Damage during effect,藥劑效果期間獲得等同 {0}% 物理傷害視為混沌傷害 -Gain {0}% of Physical Damage as Extra Chaos Damage per Elder Item Equipped,每件裝備的尊師之物,獲得 {0}% 物理傷害的額外混沌傷害 -Gain {0}% of Physical Damage as Extra Chaos Damage while at maximum Power Charges,當獲得最大暴擊球時,獲得 {0}% 物理攻擊的額外混沌傷害 -Gain {0}% of Physical Damage as Extra Cold Damage,獲得 {0}% 物理傷害的冰冷傷害 -Gain {0}% of Physical Damage as Extra Cold Damage during effect,藥劑效果期間獲得等同 {0}% 物理傷害的冰冷傷害 -Gain {0}% of Physical Damage as Extra Damage of a random Element,獲得等同 {0}% 物理傷害的一個隨機元素傷害 -Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited,你被點燃時,獲得 {0}% 物理傷害的 1 個額外隨機元素傷害 -Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited,你被點燃時,獲得 {0}% 物理傷害的 1 個額外隨機元素傷害 -Gain {0}% of Physical Damage as Extra Fire Damage,獲得 {0}% 物理傷害的火焰傷害 -Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently,若近期內你或你的圖騰有造成擊殺,獲得等同 {0}% 物理傷害的額外火焰傷害 -Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently,若你近期有造成暴擊,獲得 {0}% 物理傷害的額外火焰傷害 -Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed Recently,若你近期內有擊殺,獲得等同 {0}% 物理傷害的額外火焰傷害 -Gain {0}% of Physical Damage as Extra Fire Damage per {1} Rage,每 {1} 點怒火都獲得額外火焰傷害, 其數值等同於物理傷害的 {0}% -Gain {0}% of Physical Damage as Extra Fire Damage per 1 Rage,每層盛怒獲得 {0}% 物理傷害的額外火焰傷害 -Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger,被憤怒影響時,獲得 {0}% 物理傷害的額外火焰傷害 -Gain {0}% of Physical Damage as Extra Lightning Damage,獲得 {0}% 物理傷害的閃電傷害 -Gain {0}% of Physical Damage as Extra Lightning Damage while affected by Wrath,被雷霆影響時,獲得 {0}% 物理傷害的額外閃電傷害 -Gain {0}% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration,獲得回春圖騰 {0}% 的生命回復作為額外的魔力回復 -Gain {0}% of Sword Physical Damage as Extra Fire Damage,獲得等同於 {0}% 劍物理傷害的額外火焰傷害 -Gain {0}% of Wand Physical Damage as Extra Chaos Damage,獲得 {0}% 法仗物理傷害的額外混沌傷害 -Gain {0}% of Wand Physical Damage as Extra Cold Damage,獲得等同 {0}% 法杖物理傷害的額外冰冷傷害 -Gain {0}% of Wand Physical Damage as Extra Fire Damage,獲得等同 {0}% 法杖物理傷害的額外火焰傷害 -Gain {0}% of Wand Physical Damage as Extra Lightning Damage,獲得等同 {0}% 法杖物理傷害的額外閃電傷害 -Gain {0}% of Weapon Physical Damage as Extra Damage of a random Element,獲得 {0}% 武器物理傷害的額外一種元素傷害 -Gain {0}% of Weapon Physical Damage as Extra Damage of each Element,獲得 {0}% 武器物理傷害的額外每種元素傷害 -Gain {0}% of your Physical Damage as Extra Chaos Damage,獲得等同你 {0}% 物理傷害的額外混沌傷害 -Gain {0}% of your Physical Damage as Extra Fire Damage,獲得等同 {0}% 物理傷害的額外火焰傷害 -Gain {0}% reduced Area of Effect for {1} seconds,減少 {0}% 範圍效果 {1} 秒 -Gain {0}% reduced Armour per {1} Power for {2} seconds when you Warcry,當你使用戰吼時,每 {1} 強度減少 {0}% 護甲 {2} 秒 -Gain {0}% reduced Elemental Damage for {1} seconds,減少 {0}% 元素傷害 {1} 秒 -Gain {0}% to Critical Strike Chance for {1} seconds after Spending a total of {2} Mana,當你總共消耗 {2} 點魔力時,獲得 {1} 秒 {0}% 暴擊率 -Gain {1} Endurance Charge per {0} Power,每 {0} 強度獲得 {1} 顆耐力球 -"Gain {1} Rage on Critical Hit with attacks, no more than once every {0} seconds",攻擊暴擊擊中時獲得 {1} 層盛怒,每 {0} 秒不超過 1 層 -"Gain {1} Rage on Hit with Attacks, no more than once every {0} seconds",攻擊擊中時獲得 {1} 層盛怒,每 {0} 秒不會超過 1 層 -"Gain {1} Rage on Melee Hit, no more than once every {0} seconds",近戰擊中時獲得 {1} 層盛怒,每 {0} 秒不會超過 1 層 -Gain {1} Stage every {0} second while an Enemy is Nearby,當附近有敵人時,每 {0} 秒獲得 {1} 疊層 -Gain {1} Stage every {0} seconds while an Enemy is Nearby,當附近有敵人時,每 {0} 秒獲得 {1} 疊層 -Gain {1} to maximum Fortification for {0} second per Stage on Placing the Banner,放置鬥旗時,每層獲得 {1} 最大護體 {0} 秒 -Gain {1} to maximum Fortification for {0} seconds per Stage on Placing the Banner,放置鬥旗時,每層獲得 {1} 最大護體 {0} 秒 -Gain a Frenzy Charge after Spending a total of {0} Mana,消耗總 {0} 魔力後獲得 1 顆狂怒球 -Gain a Frenzy Charge on every {0}th Rampage Kill,每 {0} 層暴怒擊殺獲得 1 顆狂怒球 -Gain a Frenzy Charge on Killing Blow against Enemies with at least {0} Poisons,對至少有 {0} 層毒性的敵人造成擊殺之擊時,獲得 1 顆狂怒球 -Gain a Power Charge after Spending a total of {0} Mana,總消耗 {0} 點魔力時獲得 1 顆暴擊球 -Gain a Spirit Charge every {0} seconds,每 {0} 秒獲得 1 顆靈體能量球 -"Gain a Steel Ward if you have at least {0} Steel Shards, up to a maximum of {1}",若你至少有 {0} 個鋼鐵碎片,獲得鐵籠,至多 {1} -Gain a Void Charge every {0} seconds,每 {0} 秒獲得 1 顆虛空能量球 -Gain Added Chaos Damage equal to {0}% of Ward,獲得等同於 {0}% 保護的附加混沌傷害 -Gain Adrenaline for {0} second per Stage on Placing the Banner,放置鬥旗時,每層獲得 {0} 秒腎上腺素 -Gain Adrenaline for {0} second when Ward Breaks,當保護破損時,獲得腎上腺素 {0} 秒 -Gain Adrenaline for {0} seconds per Stage on Placing the Banner,放置鬥旗時,每層獲得 {0} 秒腎上腺素 -Gain Adrenaline for {0} seconds when Ward Breaks,當保護破損時,獲得腎上腺素 {0} 秒 -Gain Adrenaline for {0} seconds when you reach Low Life if you,若你沒有腎上腺素到達貧血時 -Gain Adrenaline for {0} seconds when you reach Low Life if you,若你沒有腎上腺素到達貧血時 -Gain Adrenaline for {0} seconds when you reach Low Life if you do not have Adrenaline,若你沒有【腎上腺素】,則低血時獲得【腎上腺素】,持續 {0} 秒 -Gain an Endurance Charge every {0} seconds while Stationary,當靜止時每 {0} 秒獲得 1 顆耐力球 -"Gain an Endurance, Frenzy or Power Charge every {0} seconds",每 {0} 秒獲得 1 顆耐力、狂怒或暴擊球 -Gain Arcane Surge after Channelling for {0} second,引導施放 {0} 秒後獲得秘能波動 -Gain Arcane Surge after Spending a total of {0} Mana on,花費總計 {0} 點魔力後獲得秘能波動 -Gain Arcane Surge after Spending a total of {0} Mana on Upfront Costs and Effects of this Spell,在此法術的前期消耗和效果的總消耗 {0} 魔力時獲得秘能波動 -Gain Arcane Surge after Spending a total of {0} Mana with a Supported Skill,被輔助的技能消耗總 {0} 魔力後,獲得秘能波動 -Gain Arcane Surge after Spending a total of {0} Mana with Supported Skills,使用被輔助的技能消耗 {0} 總魔力後獲得秘能波動 -Gain Arcane Surge after Spending a total of {0} Mana with this Spell,使用此技能消耗總 {0} 魔力後獲得秘能波動 -Gain Arcane Surge for {0} seconds when you create Consecrated Ground while affected by Zealotry,被狂熱影響時,你製造奉獻地面會獲得 {0} 秒秘能波動 -Gain Arcane Surge on Hit with Spells if you have at least {0} Devotion,若你只少有 {0} 個奉獻,法術擊中時護得秘能波動 -Gain Chilling Conflux for {0} seconds,獲得 {0} 秒冰緩匯流 -"Gain Chilling, Shocking and Igniting Conflux for {0} seconds",獲得 {0} 秒元素匯流 -"Gain Convergence when you Hit a Unique Enemy, no more than once every {0} seconds",當你擊中傳奇敵人時獲得聚輻,每 {0} 秒不超過 1 次 -"Gain Defiance for {1} seconds on losing Life to an Enemy Hit, no more than once every {0} seconds",敵人擊中而失去生命時獲得抗爭 {1} 秒,每 {0} 秒不會超過一次 -Gain Elemental Conflux for {0} seconds when you Kill a Rare or Unique Enemy,擊殺稀有或傳奇怪物時獲得 {0} 秒元素匯流 -Gain Fanaticism for {0} seconds on reaching Maximum Fanatic Charges,到達最大狂熱球時獲得 {0} 秒狂熱 -Gain Fortify for {0} second per Stage on Placing the Banner,放置鬥旗時,每層獲得 {0} 秒護體 -"Gain Fortify for {0} seconds on Melee Hit with a Mace, Sceptre or Staff",使用錘、權杖或長仗近戰擊中時,獲得護體 {0} 秒 -Gain Fortify for {0} seconds per Stage on Placing the Banner,放置鬥旗時,每層獲得 {0} 秒護體 -Gain Her Blessing for {0} seconds when you Ignite an Enemy,點燃敵人時獲得她的祝福 {0} 秒 -Gain Her Embrace for {0} seconds when you Ignite an Enemy,當你點燃敵人時,獲得 {0} 秒女神的擁抱 -Gain Igniting Conflux for {0} seconds,獲得 {0} 秒點燃匯流 -Gain Immunity to Physical Damage for {0} second on Rampage,暴走狀態時免疫物理傷害 {0} 秒 -Gain Immunity to Physical Damage for {0} seconds on Rampage,暴怒狀態時免疫物理傷害 {0} 秒 -Gain Infusion after Channelling a Supported Skill for {0} second,引導施放被輔助的技能 {0} 秒後獲得注入 -Gain Infusion after Channelling a Supported Skill for {0} seconds,引導施放被輔助的技能 {0} 秒後獲得注入 -Gain Infusion after Channelling for {0} second,引導施放 {0} 秒後獲得注入 -Gain Infusion after Channelling for {0} seconds,引導施放 {0} 秒後獲得注入 -Gain Lifetap after Spending a total of {0} Life on Upfront,花費總計 {0} 點生命後獲得活栓 -Gain Lifetap after Spending a total of {0} Life on Upfront Costs and Effects of this Skill,在此技能的前期消耗和效果的總消耗 {0} 生命時獲得活栓 -Gain Lifetap after Spending a total of {0} Life with a Supported Skill,被輔助的技能消耗總 {0} 生命後獲得活栓 -Gain Lifetap after Spending a total of {0} Life with this Skill,此技能消耗總 {0} 生命後獲得活栓 -Gain Maddening Presence for {0} seconds when you Kill a Rare or Unique Enemy,當你擊殺稀有或傳奇敵人時,獲得衰退之像 {0} 秒 -Gain Onslaught for {0} second per Frenzy Charge on use,身上每顆狂怒球獲得 {0} 秒猛攻效果 -gain Onslaught for {0} seconds on Hit,擊中時獲得猛攻 {0} 秒 -Gain Onslaught for {0} seconds on Hit,擊中時獲得猛攻 {0} 秒 -Gain Onslaught for {0} seconds on Hit while at maximum Frenzy Charges,當最大狂怒球數量時,擊中獲得猛攻 {0} 秒 -Gain Onslaught for {0} seconds on Kill,擊殺時獲得猛攻 {0} 秒 -Gain Onslaught for {0} seconds on Killing a Shocked Enemy,當殺死被感電的敵人時獲得 {0} 秒猛攻 -Gain Onslaught for {0} seconds per Frenzy Charge on use,身上每顆狂怒球獲得 {0} 秒猛攻效果 -Gain Onslaught for {0} seconds when Hit,被擊中時有獲得 {0} 秒猛攻 -Gain Onslaught for {0} seconds when you Cast Socketed Golem Skill,施放插槽中魔像技能後獲得 {0} 秒猛攻 -Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy,擊殺稀有或傳奇敵人時獲得猛攻 {0} 秒 -Gain Onslaught for {0} seconds when you Warcry,當你使用戰吼時獲得猛攻 {0} 秒 -Gain Phasing for {0} seconds on Kill,擊殺時獲得 {0} 秒迷蹤狀態 -Gain Phasing for {0} seconds when your Trap is triggered by an Enemy,陷阱被敵人觸發時獲得 {0} 秒迷蹤狀態 -"Gain Sacrificial Zeal when you use a Skill, dealing you {0} of the Skill's Mana Cost as Physical Damage per Second",你使用技能時獲得熱情犧牲效果,每秒造成等於其魔力消耗 {0} 的物理傷害 -"Gain Sacrificial Zeal when you use a Skill, dealing you {0}% of the Skill's Mana Cost as Physical Damage per Second",當你使用技能時獲得犧牲狂熱,每秒造成 {0}% 你技能魔力消耗的物理傷害 -Gain Shaper's Presence for {0} seconds when you kill a Rare or Unique Enemy,當你擊殺稀有或傳奇敵人時,獲得 {0} 秒塑者光環 -Gain Shocking Conflux for {0} seconds,獲得 {0} 秒感電匯流 -Gain Soul Eater for {0} seconds on Rare Monster Kill,殺死稀有怪物時獲得噬魂者 {0} 秒 -Gain Soul Eater for {0} seconds when you use a Vaal Skill,當你使用瓦爾技能時獲得噬魂者 {0} 秒 -Gain Unholy Might for {0} second on Rampage,暴走狀態時獲得【不潔之力】{0} 秒 -Gain Unholy Might for {0} seconds on Critical Strike,暴擊時獲得不潔之力 {0} 秒 -Gain Unholy Might for {0} seconds on Kill,擊殺時獲得 {0} 秒不潔之力 -Gain Unholy Might for {0} seconds on Melee Critical Strike,近戰暴擊時獲得不潔之力 {0} 秒 -Gain Unholy Might for {0} seconds on Rampage,暴怒狀態時獲得不潔之力 {0} 秒 -Gain Unholy Might on block for {0} seconds,格擋獲得 {0} 秒不潔之力 -Gains {0} Stage every {1} seconds while Channelling,持續吟導時,每 {1} 秒獲得 {0} 階 -Gains {1} Stage every {0} seconds while Channelling,引導施放時,每 {0} 秒獲得 {1} 層 -Gains {1} Stage every {0} seconds while you are losing Energy Shield,你失去能量護盾時,每 {0} 秒獲得 {1} 層 -"Gains a Seal every {0} seconds, to a maximum of {1} Seals",每 {0} 秒獲得一個封印,最多 {1} 個 -"Gains a Seal every {0} seconds, to a maximum of {2} Seals",每 {0} 秒獲得 1 層封印,至多 {2} 層封印 -Gains a Stage when you Spend a total of {0} Mana while in Area,在區域內時,當你消耗總 {0} 魔力獲得 1 層 -Galvanic Arrow deals {0} increased Area Damage,【電流箭矢】的範圍傷害增加 {0} -Galvanic Arrow deals {0} reduced Area Damage,【電流箭矢】的範圍傷害減少 {0} -Galvanic Arrow deals {0}% increased Area Damage,電流箭矢增加 {0}% 範圍傷害 -Galvanic Arrow deals {0}% reduced Area Damage,電流箭矢減少 {0}% 範圍傷害 -Galvanic Arrow has {0} increased Projectile Speed,【電流箭矢】的投射物速度增加 {0} -Galvanic Arrow has {0} reduced Projectile Speed,【電流箭矢】的投射物速度減少 {0} -Galvanic Arrow has {0}% increased Projectile Speed,電流箭矢增加 {0}% 投射物速度 -Galvanic Arrow has {0}% reduced Projectile Speed,電流箭矢減少 {0}% 投射物速度 -Gems Socketed in Blue Sockets gain {0} increased Experience,藍色插槽內的技能石額外獲得 {0} 經驗 -Gems Socketed in Blue Sockets gain {0}% increased Experience,寶石鑲嵌於藍色插槽時增加 {0}% 經驗獲得 -Gems Socketed in Green Sockets have {0} to Quality,綠色插槽內的技能石 {0} 品質 -Gems Socketed in Green Sockets have {0}% to Quality,寶石鑲嵌於綠色插槽時 {0}% 品質 -Gems Socketed in Red Sockets have {0} to Level,寶石鑲嵌於紅色插槽 {0} 等級 -General's Cry has {0} increased Cooldown Recovery Rate,【將軍之吼】的冷卻回復速度加快 {0} -General's Cry has {0} to maximum number of Mirage Warriors,將軍戰吼 {0} 幻影戰士最大數量 -General's Cry has {0}% increased Cooldown Recovery Rate,將軍戰吼增加 {0}% 冷卻時間恢復速度 -General's Cry has {0}% increased Cooldown Recovery Speed,【將軍之吼】的冷卻回復速度加快 {0}% -Glacial Cascade gains {0} of Physical Damage as Extra Cold Damage,冰川之刺將物理傷害的 {0} 視為額外冰冷傷害 -Glacial Cascade gains {0}% of Physical Damage as Extra Cold Damage,冰川之刺獲得 {0}% 物理傷害的額外冰冷傷害 -Glacial Cascade gains an additional Burst with {0} Intelligence from Passives in Radius,天賦範圍內有 {0} 點智慧時,冰川之刺有 1 次額外爆炸 -Glacial Cascade gains an additional stage with {0} Intelligence from Passives in Radius,範圍內配置 {0} 點智慧,【冰川之刺】即可更多 1 個階段 -Glacial Cascade has {0} additional Bursts,冰川之刺額外爆炸 {0} 次 -Glacial Hammer has {0} chance to Freeze,冰霜之錘有 {0} 的機率冰凍 -Glacial Hammer has {0}% chance to Freeze,冰霜之錘有 {0}% 機率冰凍 -Glorious Madness inflicts a random Touched Debuff every {0} seconds,榮耀瘋癲每 {0} 秒隨機造成 1 個觸之減益效果 -Golem Skills have {0} increased Cooldown Recovery Rate,魔像施放技能的冷卻速度增加 {0} -Golem Skills have {0} reduced Cooldown Recovery Rate,魔像施放技能的冷卻速度減少 {0} -Golem Skills have {0}% increased Cooldown Recovery Rate,魔像技能增加 {0}% 冷卻回復速度 -Golem Skills have {0}% increased Cooldown Recovery Speed,魔像施放技能的冷卻速度增加 {0}% -Golem Skills have {0}% reduced Cooldown Recovery Rate,魔像技能減少 {0}% 冷卻回復速度 -Golem Skills have {0}% reduced Cooldown Recovery Speed,魔像施放技能的冷卻速度減少 {0}% -Golems Deal {0} less Damage,魔像的總傷害更少 {0} -Golems Deal {0} more Damage,魔像的總傷害更多 {0} -"Golems deal {0} more Damage per Non-Golem Minion near them, up to {1}",該魔像使週圍每個非魔像召喚生物造成的總傷害更多 {0},最高 {1} -Golems Deal {0}% less Damage,魔像造成 {0}% 更少傷害 -Golems Deal {0}% more Damage,魔像造成 {0}% 更多傷害 -"Golems deal {0}% more Damage per Non-Golem Minion near them, up to {1}%",每個靠近魔像的非魔像召喚物,使魔像造成 {0}% 更多傷害,至多 {1}% -Golems grant {0} additional Physical Damage Reduction,魔像會使玩家獲得額外 {0} 物理傷害減免 -Golems Grant {0} increased Accuracy,魔像會使玩家的命中值增加 {0} -Golems grant {0} increased Attack and Cast Speed,魔像會使玩家的攻擊與施放速度增加 {0} -Golems Grant {0} increased Critical Strike Chance,魔像會使玩家的攻擊和法術暴擊率增加 {0} -Golems Grant {0} increased Damage,魔像會使玩家的傷害增加 {0} -Golems grant {0} Life Regenerated per second,魔像賦予你 {0} 每秒生命回復 -Golems Grant {0} reduced Accuracy,魔像會使玩家的命中值減少 {0} -Golems grant {0} reduced Attack and Cast Speed,魔像會使玩家的攻擊與施放速度減少 {0} -Golems Grant {0} reduced Critical Strike Chance,魔像會使玩家的攻擊和法術暴擊率減少 {0} -Golems Grant {0} reduced Damage,魔像會使玩家的傷害減少 {0} -Golems grant {0} to {1} additional Physical Damage for Non-Golem Minions,魔像給予非魔像召喚物 {0} 至 {1} 額外物理傷害 -Golems grant {0}% additional Physical Damage Reduction,魔像使你獲得 {0}% 額外物理傷害減免 -Golems Grant {0}% increased Accuracy,魔像使你增加 {0}% 命中 -Golems grant {0}% increased Attack and Cast Speed,魔像使你增加 {0}% 攻擊和施放速度 -Golems Grant {0}% increased Critical Strike Chance,魔像使你增加 {0}% 暴擊率 -Golems Grant {0}% increased Damage,魔像使你增加 {0}% 傷害 -Golems Grant {0}% reduced Accuracy,魔像使你減少 {0}% 命中 -Golems grant {0}% reduced Attack and Cast Speed,魔像使你減少 {0}% 攻擊和施放速度 -Golems Grant {0}% reduced Critical Strike Chance,魔像使你減少 {0}% 暴擊率 -Golems Grant {0}% reduced Damage,魔像使你減少 {0}% 傷害 -Golems have {0} increased Attack and Cast Speed,魔像的攻擊和施放速度增加 {0} -Golems have {0} increased Maximum Life,魔像的最大生命增加 {0} -Golems have {0} increased Movement Speed,魔像移動速度增加 {0} -Golems have {0} less Life,魔像的總生命更少 {0} -Golems have {0} more Life,魔像的總生命更多 {0} -Golems have {0} reduced Attack and Cast Speed,魔像的攻擊和施放速度減少 {0} -Golems have {0} reduced Maximum Life,魔像的最大生命減少 {0} -Golems have {0} reduced Movement Speed,魔像移動速度減少 {0} -Golems have {0} to Armour,魔像有 {0} 護甲值 -Golems have {0}% increased Attack and Cast Speed,魔像增加 {0}% 攻擊和施放速度 -Golems have {0}% increased Cooldown Recovery Speed,【召喚魔像】的冷卻速度增加 {0}% -Golems have {0}% increased Maximum Life,增加魔像 {0}% 最大生命 -Golems have {0}% increased Maximum Mana,魔像增加 {0}% 最大魔力 -Golems have {0}% increased Movement Speed,魔像增加 {0}%移動速度 -Golems have {0}% less Life,魔像有 {0}% 更少生命 -Golems have {0}% more Life,魔像有 {0}% 更多生命 -Golems have {0}% reduced Attack and Cast Speed,魔像減少 {0}% 攻擊和施放速度 -Golems have {0}% reduced Cooldown Recovery Speed,【召喚魔像】的冷卻速度減少 {0}% -Golems have {0}% reduced Maximum Life,減少魔像 {0}% 最大生命 -Golems have {0}% reduced Maximum Mana,魔像減少 {0}% 最大魔力 -Golems have {0}% reduced Movement Speed,魔像減少 {0}%移動速度 -Golems Summoned in the past {0} seconds deal {1} increased Damage,魔像在召喚後的 {0} 秒內傷害增加 {1} -Golems Summoned in the past {0} seconds deal {1} reduced Damage,魔像在召喚後的 {0} 秒內傷害減少 {1} -Golems Summoned in the past {0} seconds deal {1}% increased Damage,魔像在召喚後的 {0} 秒內傷害增加 {1}% -Golems Summoned in the past {0} seconds deal {1}% reduced Damage,魔像在召喚後的 {0} 秒內傷害減少 {1}% -Golems Summoned in the past {1} seconds deal {0}% increased Damage,魔像在召喚後的 {1} 秒內傷害增加 {0}% -Golems Summoned in the past {1} seconds deal {0}% reduced Damage,魔像在召喚後的 {1} 秒內傷害減少 {0}% -Grace has {0} increased Aura Effect,【優雅】的光環效果增加 {0} -Grace has {0} increased Mana Reservation,【優雅】的魔力保留增加 {0} -Grace has {0} reduced Aura Effect,【優雅】的光環效果減少 {0} -Grace has {0} reduced Mana Reservation,【優雅】的魔力保留減少 {0} -Grace has {0}% increased Aura Effect,優雅增加 {0}% 光環效果 -Grace has {0}% increased Mana Reservation,優雅增加 {0}% 魔力保留 -Grace has {0}% increased Mana Reservation Efficiency,優雅增加 {0}% 魔力保留效用 -Grace has {0}% increased Reservation,優雅增加 {0}% 保留 -Grace has {0}% reduced Aura Effect,優雅減少 {0}% 光環效果 -Grace has {0}% reduced Mana Reservation,優雅減少 {0}% 魔力保留 -Grace has {0}% reduced Mana Reservation Efficiency,優雅減少 {0}% 魔力保留效用 -Grace has {0}% reduced Reservation,優雅減少 {0}% 保留 -grant {0} increased Flask Charges,增加 {0} 藥劑充能 -grant {0}% increased Flask Charges,增加 {0}% 藥劑充能 -grant {0}% reduced Flask Charges,減少 {0}% 藥劑充能 -Grants {0} additional Endurance Charge,獲得 {0} 顆額外耐力球 -Grants {0} additional Endurance Charges,獲得 {0} 顆額外耐力球 -Grants {0} additional Physical Damage Reduction per Crab Barrier,每層【深海屏障】可使你獲得額外 {0} 的物理傷害減免 -Grants {0} chance to Poison on Hit,擊中時有 {0} 的機率使目標中毒 -Grants {0} increased Accuracy per {1} Quality,每 {1} 品質使命中值增加增加 {0} -Grants {0} increased Area of Effect per {1} Quality,每 {1} 品質使效果區域擴大 {0} -Grants {0} increased Damage Taken for each affected Enemy,每個受到影響的敵人會使玩家承受的傷害增加 {0} -Grants {0} increased Elemental Damage per {1} Quality,每 {1} 品質使元素傷害增加 {0} -Grants {0} less Damage with Bleeding,流血總傷害更少 {0} -Grants {0} less Physical Damage,使總物理傷害更少 {0} -Grants {0} less Poison Damage,中毒總傷害更少 {0} -Grants {0} less Spell Damage,法術總傷害更少 {0} -Grants {0} more Damage with Bleeding,流血總傷害更多 {0} -Grants {0} more Physical Damage,使總物理傷害更多 {0} -Grants {0} more Poison Damage,中毒總傷害更多 {0} -Grants {0} more Spell Damage,法術總傷害更多 {0} -Grants {0} of Life Recovery to Minions,召喚生物獲得 {0} 生命回復 -Grants {0} reduced Damage Taken for each affected Enemy,每個受到影響的敵人會使玩家承受的傷害減少 {0} -Grants {0} Steel Shard for each Impale removed,每個移除的穿刺獲得 {0} 個鋼鐵碎片 -Grants {0} Steel Shards every {1} seconds,每 {1} 秒獲得 {0} 個鋼鐵碎片 -Grants {0} to Cold Resistance per {1} Quality,每 {1} 品質 {0} 冰冷抗性 -Grants {0} to Damage over Time Multiplier for Poison while Infecting,傳染時,{0} 傷害持續時間加成 -Grants {0} to Dexterity per {1} Quality,每 {1} 品質 {0} 敏捷 -Grants {0} to Dexterity per {1}% Quality,每 {1}% 品質 {0} 敏捷 -Grants {0} to Fire Resistance per {1} Quality,每 {1} 品質 {0} 火焰抗性 -Grants {0} to Intelligence per {1} Quality,每 {1} 品質 {0} 智慧 -Grants {0} to Intelligence per {1}% Quality,每 {1}% 品質 {0} 智慧 -Grants {0} to Lightning Resistance per {1} Quality,每 {1} 品質 {0} 閃電抗性 -Grants {0} to Maximum Life per {1} Quality,每 {1} 品質 {0} 最大生命 -Grants {0} to Maximum Life per {1}% Quality,每 {1}% 品質 {0} 最大生命 -Grants {0} to Maximum Mana per {1} Quality,每 {1} 品質 {0} 最大魔力 -Grants {0} to Maximum Mana per {1}% Quality,每 {1}% 品質 {0} 最大魔力 -Grants {0} to Strength per {1} Quality,每 {1} 品質 {0} 力量 -Grants {0} to Strength per {1}% Quality,每 {1}% 品質 {0} 力量 -Grants {0}% additional Physical Damage Reduction per Crab Barrier,每層蟹將重盾有 {0}% 額外物理減傷 -Grants {0}% chance to Poison on Hit,擊中時有 {0}% 機率造成中毒 -Grants {0}% increased Accuracy per {1}% Quality,每 {1}% 品質增加 {0}% 命中 -Grants {0}% increased Area of Effect per {1}% Quality,每 {1}% 品質增加 {0}% 範圍效果 -Grants {0}% increased Damage Taken for each affected Enemy,每個被影響的敵人,獲得增加 {0}% 承受傷害 -Grants {0}% increased Elemental Damage per {1}% Quality,每 {1}% 品質增加 {0}% 元素傷害 -Grants {0}% less Damage with Bleeding,獲得 {0}% 更少流血傷害 -Grants {0}% less Damage with Ignite,點燃有 {0}% 更少傷害 -Grants {0}% less Physical Damage,獲得 {0}% 更少物理傷害 -Grants {0}% less Poison Damage,獲得 {0}% 更少中毒傷害 -Grants {0}% less Spell Damage,獲得 {0}% 更少法術傷害 -Grants {0}% more Damage with Bleeding,獲得 {0}% 更多流血傷害 -Grants {0}% more Damage with Ignite,點燃有 {0}% 更多傷害 -Grants {0}% more Physical Damage,獲得 {0}% 更多物理傷害 -Grants {0}% more Poison Damage,獲得 {0}% 更多中毒傷害 -Grants {0}% more Spell Damage,獲得 {0}% 更多法術傷害 -Grants {0}% of Life Recovery to Minions,得到 {0}% 召喚物生命回復 -Grants {0}% reduced Damage Taken for each affected Enemy,每個被影響的敵人,獲得減少 {0}% 承受傷害 -Grants {0}% to Cold Resistance per {1}% Quality,每 {1}% 品質 {0}% 冰冷抗性 -Grants {0}% to Damage over Time Multiplier for Poison while Infecting,感染時給予中毒 {0}% 持續傷害加成 -Grants {0}% to Fire Resistance per {1}% Quality,每 {1}% 品質 {0}% 火焰抗性 -Grants {0}% to Lightning Resistance per {1}% Quality,每 {1}% 品質 {0}% 閃電抗性 -Grants Armour equal to {0} of your Reserved Life to you and nearby Allies,給予你和週圍友軍等同你 {0} 生命保留的額外護甲 -Grants Armour equal to {0}% of your Reserved Life to you and nearby Allies,賦予你和附近友方等同你 {0}% 生命保留的額外護甲 -Grants attacked Enemy {0}% less Melee Physical Damage,被攻擊的敵人受到的近戰物理總傷害更少 {0}% -Grants attacked Enemy {0}% more Melee Physical Damage,被攻擊的敵人受到的近戰物理總傷害更多 {0}% -Grants Fortify for {0} seconds on Melee hit,近戰擊中時獲得護體 {0} 秒 -Grants Immunity to Bleeding for {0} seconds if used while Bleeding,若使用時流血,獲得免疫流血 {0} 秒 -Grants Immunity to Chill for {0} seconds if used while Chilled,若使用時被冰緩,獲得免疫冰緩 {0} 秒 -Grants Immunity to Corrupted Blood for {0} seconds if used while affected by Corrupted Blood,若使用時被腐化之血影響,獲得免疫腐化之血 {0} 秒 -Grants Immunity to Freeze for {0} seconds if used while Frozen,若使用時被冰凍,獲得免疫冰凍 {0} 秒 -Grants Immunity to Hinder for {0} seconds if used while Hindered,若使用時被阻礙,獲得免疫阻礙 {0} 秒 -Grants Immunity to Ignite for {0} seconds if used while Ignited,若使用時被點燃,獲得免疫點燃 {0} 秒 -Grants Immunity to Maim for {0} seconds if used while Maimed,若使用時被癱瘓,獲得免疫癱瘓 {0} 秒 -Grants Immunity to Poison for {0} seconds if used while Poisoned,若使用時中毒,獲得免疫中毒 {0} 秒 -Grants Immunity to Shock for {0} seconds if used while Shocked,若使用時被感電,獲得免疫感電 {0} 秒 -"Grants Last Breath when you Use a Skill during Flask Effect, for {0} of Mana Cost",藥劑持續期間使用技能會獲得【終息】,魔力消耗 {0} -"Grants Last Breath when you Use a Skill during Flask Effect, for {0}% of Mana Cost",當你在藥劑效果持續時間內,使用技能消耗 {0}% 魔力,獲得瀕死之息 -Grants Level {0} Abyssal Cry Skill,獲得 {0} 級的主動技能【深淵戰吼】 -Grants Level {0} Anger Skill,獲得等級 {0} 的憤怒技能 -Grants Level {0} Aspect of the Avian Skill,獲得等級 {0} 的飛羽祝福技能 -Grants Level {0} Aspect of the Cat Skill,獲得等級 {0} 的傲貓祝福技能 -Grants Level {0} Aspect of the Crab Skill,獲得等級 {0} 的蟹將祝福技能 -Grants Level {0} Aspect of the Spider Skill,獲得等級 {0} 的毒蛛祝福技能 -Grants Level {0} Assassin's Mark Skill,獲得等級 {0} 的刺客印記技能 -Grants Level {0} Bear Trap Skill,獲得等級 {0} 的捕熊陷阱技能 -Grants Level {0} Blight Skill,獲得等級 {0} 的萎滅技能 -Grants Level {0} Blood Offering Skill,獲得等級 {0} 的鮮血奉獻技能 -Grants Level {0} Blood Sacrament Skill,獲得等級 {0} 的血祭聖禮技能 -Grants Level {0} Bone Armour Skill,獲得等級 {0} 的骸骨鎧甲技能 -Grants Level {0} Brandsurge Skill,獲得等級 {0} 的烙印波動技能 -Grants Level {0} Clarity Skill,獲得等級 {0} 的清晰技能 -Grants Level {0} Conductivity Skill,獲得等級 {0} 的導電技能 -Grants Level {0} Dash Skill,獲得等級 {0} 的幻步技能 -Grants Level {0} Death Aura Skill,獲得等級 {0} 的亡靈領域技能 -Grants Level {0} Death Wish Skill,獲得等級 {0} 的咒死技能 -Grants Level {0} Decoy Totem Skill,獲得等級 {0} 誘餌圖騰技能 -Grants Level {0} Despair Curse Aura during Flask Effect,藥劑效果持續時間內獲得等級 {0} 的絕望詛咒光環 -Grants Level {0} Despair Skill,獲得等級 {0} 的絕望技能 -Grants Level {0} Determination Skill,獲得等級 {0} 的堅定技能 -Grants Level {0} Discipline Skill,獲得等級 {0} 的紀律技能 -Grants Level {0} Doryani's Touch Skill,獲得技能等級 {0} 的多里亞尼之觸 -Grants Level {0} Elemental Weakness Skill,獲得等級 {0} 的元素要害技能 -Grants Level {0} Embrace Madness Skill,獲得等級 {0} 的擁抱瘋魔技能 -Grants Level {0} Enduring Cry Skill,獲得等級 {0} 堅決戰吼技能 -Grants Level {0} Envy Skill,獲得等級 {0} 的忌妒技能 -Grants Level {0} Flammability Skill,獲得等級 {0} 的易燃技能 -Grants Level {0} Frostbite Skill,獲得等級 {0} 的凍傷技能 -Grants Level {0} Frostblink Skill,獲得等級 {0} 的霜漣之瞬技能 -Grants Level {0} Gluttony of Elements Skill,獲得等級 {0} 的元素之癒技能 -Grants Level {0} Grace Skill,獲得等級 {0} 的優雅技能 -Grants Level {0} Haste Skill,獲得等級 {0} 的迅捷技能 -Grants Level {0} Hatred Skill,獲得等級 {0} 的憎恨技能 -Grants Level {0} Herald of Agony Skill,獲得等級 {0} 的苦痛之捷技能 -Grants Level {0} Herald of Ash Skill,獲得等級 {0} 灰燼之捷技能 -Grants Level {0} Herald of Ice Skill,獲得等級 {0} 冰霜之捷技能 -Grants Level {0} Herald of Purity Skill,獲得等級 {0} 的純淨之捷技能 -Grants Level {0} Herald of Thunder Skill,獲得等級 {0} 閃電之捷技能 -Grants Level {0} Icestorm Skill,獲得等級 {0} 的冰風暴技能 -Grants Level {0} Illusory Warp Skill,獲得等級 {0} 的幻影傳送技能 -Grants Level {0} Intimidating Cry Skill,獲得等級 {0} 的恫嚇戰吼技能 -Grants Level {0} Lightning Warp Skill,獲得等級 {0} 的閃電傳送技能 -Grants Level {0} Malevolence Skill,獲得等級 {0} 的惡意技能 -Grants Level {0} Petrification Statue Skill,獲得等級 {0} 的石化雕像技能 -Grants Level {0} Precision Skill,獲得等級 {0} 的精準技能 -Grants Level {0} Pride Skill,獲得等級 {0} 的驕傲技能 -Grants Level {0} Projectile Weakness Skill,獲得 {0} 級的主動技能【投射物要害】,且可被此道具上的技能石輔助 -Grants Level {0} Purity of Elements Skill,獲得等級 {0} 的元素淨化技能 -Grants Level {0} Purity of Fire Skill,獲得等級 {0} 的火焰淨化技能 -Grants Level {0} Purity of Ice Skill,獲得等級 {0} 的冰霜淨化技能 -Grants Level {0} Purity of Lightning Skill,獲得等級 {0} 的閃電淨化技能 -Grants Level {0} Queen's Demand Skill,獲得等級 {0} 的女王之慾技能 -Grants Level {0} Rallying Cry Skill,獲得等級 {0} 激勵戰吼技能 -Grants Level {0} Reckoning Skill,獲得等級 {0} 的清算技能 -Grants Level {0} Scorching Ray Skill,獲得等級 {0} 的熾灼奔流技能 -Grants Level {0} Smite Skill,獲得等級 {0} 的雷鳴重擊技能 -Grants Level {0} Snipe Skill,獲得等級 {0} 的狙擊技能 -Grants Level {0} Sniper's Mark Skill,獲得等級 {0} 的狙擊者印記技能 -Grants Level {0} Summon Bestial Rhoa Skill,獲得等級 {0} 的召喚兇猛恐喙鳥技能 -Grants Level {0} Summon Bestial Snake Skill,獲得等級 {0} 的召喚兇猛蟒蛇技能 -Grants Level {0} Summon Bestial Ursa Skill,獲得等級 {0} 的召喚兇猛之爪技能 -Grants Level {0} Summon Doedre's Effigy Skill,獲得等級 {0} 的召喚德瑞肖像技能 -Grants Level {0} Summon Stone Golem Skill,獲得等級 {0} 的召喚巨石魔像技能 -Grants Level {0} Temporal Chains Skill,獲得等級 {0} 的時空鎖鏈技能 -Grants Level {0} Thirst for Blood Skill,獲得等級 {0} 的嗜血技能 -Grants Level {0} Unhinge Skill,獲得等級 {0} 的錯亂技能 -Grants Level {0} Vaal Impurity of Fire Skill,獲得等級 {0} 的瓦爾.不淨之火技能 -Grants Level {0} Vaal Impurity of Ice Skill,獲得等級 {0} 的瓦爾.不淨之冰技能 -Grants Level {0} Vaal Impurity of Lightning Skill,獲得等級 {0} 的瓦爾.不淨之雷技能 -Grants Level {0} Vengeance Skill,獲得等級 {0} 的復仇技能 -Grants Level {0} Vitality Skill,獲得等級 {0} 的活力技能 -Grants Level {0} Vulnerability Skill,獲得等級 {0} 的脆弱技能 -Grants Level {0} Wintertide Brand,獲得等級 {0} 冬潮烙印 -Grants Level {0} Wintertide Brand Skill,獲得等級 {0} 的冬潮烙印技能 -Grants Level {0} Wrath Skill,獲得等級 {0} 的雷霆技能 -Grants Level {0} Zealotry Skill,獲得等級 {0} 的狂熱技能 -"Grants Malachai's Endurance, Frenzy and Power for {0} seconds each, in sequence",每 {0} 秒依序獲得瑪拉凱之耐力、瑪拉凱之狂怒和瑪拉凱之暴擊 -Grants maximum Energy Shield equal to {0} of your Reserved Mana to you and nearby Allies,給予你和週圍友軍等同你 {0} 魔力保留的額外能量護盾 -Grants maximum Energy Shield equal to {0}% of your Reserved Mana toyou and nearby Allies,給予你和週圍友軍等同你 {0}% 魔力保留的額外能量護盾 -Grants Minions {0} Chance to Block Attack Damage,召喚生物的攻擊傷害格擋機率增加 {0} -Grants Minions {0} Chance to Block Spell Damage,召喚生物的法術傷害格擋機率增加 {0} -Grants Minions {0} increased Attack Speed,召喚生物的攻擊速度增加 {0} -Grants Minions {0} increased Cast Speed,召喚生物的施放速度增加 {0} -Grants Minions {0} increased Damage,召喚生物的傷害增加 {0} -Grants Minions {0} increased Movement Speed,召喚生物的移動速度增加 {0} -Grants Minions {0} of Damage Leeched as Life,將召喚生物傷害的 {0} 轉化為生命偷取 -Grants Minions {0} reduced Attack Speed,召喚生物的攻擊速度減少 {0} -Grants Minions {0} reduced Cast Speed,召喚生物的施放速度減少 {0} -Grants Minions {0} reduced Damage,召喚生物的傷害減少 {0} -Grants Minions {0} reduced Movement Speed,召喚生物的移動速度減少 {0} -Grants Minions {0} to Chaos Resistance,使召喚生物 {0} 混沌抗性 -Grants Minions {0}% Chance to Block Attack Damage,給予召喚物 {0}% 攻擊傷害格擋率 -Grants Minions {0}% Chance to Block Spell Damage,給予召喚物 {0}% 法術傷害格擋率 -Grants Minions {0}% increased Attack Speed,召喚物增加 {0}% 攻擊速度 -Grants Minions {0}% increased Cast Speed,召喚物增加 {0}% 施放速度 -Grants Minions {0}% increased Damage,獲得召喚物增加 {0}% 傷害 -Grants Minions {0}% increased Movement Speed,召喚物增加 {0}% 移動速度 -Grants Minions {0}% of Damage Leeched as Life,召喚物 {0}% 的傷害偷取生命 -Grants Minions {0}% of Life Regenerated per Second if they have Blocked recently,若召喚物近期有格擋,召喚物每秒回復 {0}% 生命 -Grants Minions {0}% reduced Attack Speed,召喚物減少 {0}% 攻擊速度 -Grants Minions {0}% reduced Cast Speed,召喚物減少 {0}% 施放速度 -Grants Minions {0}% reduced Damage,獲得召喚物減少 {0}% 傷害 -Grants Minions {0}% reduced Movement Speed,召喚物減少 {0}% 移動速度 -Grants Minions {0}% to Chaos Resistance,給予召喚物 {0}% 混沌抗性 -Grants Phasing for {0} seconds,獲得迷蹤 {0} 秒 -Ground effects last {0} seconds,地面效果持續 {0} 秒 -Ground Slam has a {0} chance to grant an Endurance Charge when you Stun an Enemy,【裂地之擊】在暈眩敵人時有 {0} 的機率獲得耐力球 -Ground Slam has a {0} increased angle,【裂地之擊】的角度擴大 {0} -Ground Slam has a {0} reduced angle,【裂地之擊】的角度縮小 {0} -Ground Slam has a {0}% chance to grant an Endurance Charge when you Stun an Enemy,【裂地之擊】在暈眩敵人時有 {0}% 機率獲得耐力球 -Ground Slam has a {0}% increased angle,裂地之擊增加 {0}% 角度 -Ground Slam has a {0}% reduced angle,裂地之擊減少 {0}% 角度 -Guard Skills have {0} increased Cooldown Recovery Rate,防衛技能的冷卻回復速度增加 {0} -Guard Skills have {0} increased Duration,防衛技能的持續時間延長 {0} -Guard Skills have {0} reduced Cooldown Recovery Rate,防衛技能的冷卻回復速度減少 {0} -Guard Skills have {0} reduced Duration,防衛技能的持續時間縮短 {0} -Guard Skills have {0}% increased Cooldown Recovery Rate,守護技能增加 {0}% 冷卻時間恢復速度 -Guard Skills have {0}% increased Cooldown Recovery Speed,防衛技能的冷卻回復速度增加 {0}% -Guard Skills have {0}% increased Duration,守衛技能增加 {0}% 持續時間 -Guard Skills have {0}% reduced Cooldown Recovery Rate,守護技能減少 {0}% 冷卻時間恢復速度 -Guard Skills have {0}% reduced Cooldown Recovery Speed,防衛技能的冷卻回復速度減少 {0}% -Guard Skills have {0}% reduced Duration,守衛技能減少 {0}% 持續時間 -Guards deal {0} increased Damage,守衛的傷害增加 {0} -Guards deal {0} reduced Damage,守衛的傷害減少 {0} -Guards deal {0}% increased Damage,守衛增加 {0}% 傷害 -Guards deal {0}% reduced Damage,守衛減少 {0}% 傷害 -Guards have {0} chance to be Magic,守衛有 {0} 的機率是魔法怪物 -Guards have {0} chance to be Rare,守衛有 {0} 的機率是稀有怪物 -Guards have {0}% chance to be Magic,守衛有 {0}% 機率為魔法 -Guards have {0}% chance to be Rare,守衛有 {0}% 機率為稀有 -Guards take {0} increased Damage,守衛承受的傷害增加 {0} -Guards take {0} reduced Damage,守衛承受的傷害減少 {0} -Guards take {0}% increased Damage,守衛增加 {0}% 承受傷害 -Guards take {0}% reduced Damage,守衛減少 {0}% 承受傷害 -Harbingers in Areas have {0}% chance to be replaced by a powerful Harbinger boss,區域中的神諭有 {0}% 機率被強力的神諭頭目取代 -Has {0} Abyssal Socket,有 {0} 個深淵插槽 -Has {0} Abyssal Sockets,有 {0} 個深淵插槽 -Has {0} blades,有 {0} 把飛刃 -Has {0} Flames,有 {0} 道火焰 -has {0} increased Area of Effect per Chain,【熔岩之核】每次連鎖彈射的範圍擴大 {0} -Has {0} Socket,有 {0} 個插槽 -Has {0} Sockets,有 {0} 個插槽 -Has {0} White Socket,有 {0} 個白色插槽 -Has {0} White Sockets,有 {0} 個白色插槽 -has {0}% increased Area of Effect per Chain,熔岩翻騰每次連鎖增加 {0}% 範圍 -has {0}% reduced Area of Effect per Chain,熔岩翻騰每次連鎖減少 {0}% 範圍 -has a {0}% chance to grant a Power Charge on Killing Blow,霜暴在擊殺敵人時有 {0}% 機率獲得 1 顆暴擊球 -Has Consumed {0} Gem,已吞噬 {0} 顆寶石 -Haste has {0} increased Mana Reservation,【迅捷】的魔力保留增加 {0} -Haste has {0} reduced Mana Reservation,【迅捷】的魔力保留減少 {0} -Haste has {0}% increased Mana Reservation,迅捷增加 {0}% 魔力保留 -Haste has {0}% increased Mana Reservation Efficiency,迅捷增加 {0}% 魔力保留效用 -Haste has {0}% increased Reservation,迅捷增加 {0}% 保留 -Haste has {0}% reduced Mana Reservation,迅捷減少 {0}% 魔力保留 -Haste has {0}% reduced Mana Reservation Efficiency,迅捷減少 {0}% 魔力保留效用 -Haste has {0}% reduced Reservation,迅捷減少 {0}% 保留 -Hatred has {0} increased Aura Effect,【憎恨】的光環效果增加 {0} -Hatred has {0} increased Mana Reservation,【憎恨】的魔力保留增加 {0} -Hatred has {0} less Mana Reservation,憎恨的總魔力保留更少 {0} -Hatred has {0} more Mana Reservation,憎恨的總魔力保留更多 {0} -Hatred has {0} reduced Aura Effect,【憎恨】的光環效果減少 {0} -Hatred has {0} reduced Mana Reservation,【憎恨】的魔力保留減少 {0} -Hatred has {0}% increased Aura Effect,憎恨增加 {0}% 光環效果 -Hatred has {0}% increased Mana Reservation,憎恨增加 {0}% 魔力保留 -Hatred has {0}% increased Mana Reservation Efficiency,憎恨增加 {0}% 魔力保留效用 -Hatred has {0}% increased Reservation,憎恨增加 {0}% 保留 -Hatred has {0}% less Mana Reservation,憎恨有 {0}% 更少魔力保留 -Hatred has {0}% less Reservation,憎恨有 {0}% 更少保留 -Hatred has {0}% more Mana Reservation,憎恨有 {0}% 更多魔力保留 -Hatred has {0}% more Reservation,憎恨有 {0}% 更多保留 -Hatred has {0}% reduced Aura Effect,憎恨減少 {0}% 光環效果 -Hatred has {0}% reduced Mana Reservation,憎恨減少 {0}% 魔力保留 -Hatred has {0}% reduced Mana Reservation Efficiency,憎恨減少 {0}% 魔力保留效用 -Hatred has {0}% reduced Reservation,憎恨減少 {0}% 保留 -have {0} increased Attack Speed,你和週圍友軍的攻擊速度增加 {0} -"have {0} increased Attack, Cast and Movement Speed, and drop {1} more items",他們的攻擊,施放,移動速度更多 {0},並掉落 {1} 更多物品 -have {0}% increased Attack Speed,你和週圍友軍的攻擊速度增加 {0}% -"have {0}% increased Attack, Cast and Movement Speed, and drop {1}% more items",他們將增加 {0}% 攻擊、施放、移動速度,並且掉落 {1}% 更多物品 -"have {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less items",他們將減少 {0}% 攻擊、施放、移動速度,並且掉落 {1}% 較少物品 -Heavy Strike has a {0} chance to deal Double Damage,【重擊】有 {0} 的機率造成雙倍傷害 -Heavy Strike has a {0}% chance to deal Double Damage,沉重之擊有 {0}% 機率造成雙倍傷害 -Heist Chests have a {0} chance to contain more valuable Uniques,珍寶箱有 {0} 的機率有更寶貴的傳奇物品 -Heist Chests have a {0} chance to contain twice as many Uniques,珍寶箱有 {0} 的機率使其中的傳奇物品翻倍 -Heist Chests have a {0} chance to Duplicate contained Basic Currency,珍寶箱有 {0} 的機率複製其中的基礎通貨物品 -Heist Chests have a {0} chance to Duplicate contained Blighted Maps and Catalysts,珍寶箱有 {0} 的機率複製其中的菌潮地圖和催化劑 -Heist Chests have a {0} chance to Duplicate contained Breach Splinters,珍寶箱有 {0} 的機率複製其中的裂隙碎片 -Heist Chests have a {0} chance to Duplicate contained Catalysts,珍寶箱有 {0} 的機率複製其中的催化劑 -Heist Chests have a {0} chance to Duplicate contained Currency,珍寶箱有 {0} 機率複製其中的通貨物品 -Heist Chests have a {0} chance to Duplicate contained Delirium Orbs and Splinters,珍寶箱有 {0} 的機率複製其中的霧魘寶珠和裂片 -Heist Chests have a {0} chance to Duplicate contained Divination Cards,珍寶箱有 {0} 的機率複製其中的命運卡 -Heist Chests have a {0} chance to Duplicate contained Essences,珍寶箱有 {0} 的機率複製其中的精華 -Heist Chests have a {0} chance to Duplicate contained Jewels,珍寶箱有 {0} 的機率複製其中的珠寶 -Heist Chests have a {0} chance to Duplicate contained Legion Splinters,珍寶箱有 {0} 的機率複製其中的軍團裂片 -Heist Chests have a {0} chance to Duplicate contained Map Fragments,珍寶箱有 {0} 的機率複製其中的地圖碎片 -Heist Chests have a {0} chance to Duplicate contained Maps,珍寶箱有 {0} 的機率複製其中的地圖 -Heist Chests have a {0} chance to Duplicate contained Oils,珍寶箱有 {0} 的機率複製其中的聖油 -Heist Chests have a {0} chance to Duplicate contained Scarabs,珍寶箱有 {0} 的機率複製其中的聖甲蟲 -Heist Chests have a {0} chance to Duplicate contained Sextants,珍寶箱有 {0} 的機率複製其中的六分儀 -Heist Chests have a {0} chance to Duplicate their contents,珍寶箱有 {0} 的機率複製其中的物品 -Heist Chests have a {0}% chance to contain more valuable Uniques,劫盜保險箱有 {0}% 機率內含更多有價值的傳奇 -Heist Chests have a {0}% chance to contain twice as many Uniques,劫盜保險箱有 {0}% 機率內含 2 倍傳奇 -Heist Chests have a {0}% chance to Duplicate contained Basic Currency,劫盜保險箱有 {0}% 機率複製內含的基礎通貨 -Heist Chests have a {0}% chance to Duplicate contained Blighted Maps and Catalysts,劫盜保險箱有 {0}% 機率複製內含的凋落地圖和催化劑 -Heist Chests have a {0}% chance to Duplicate contained Breach Splinters,劫盜保險箱有 {0}% 機率複製內含的裂痕裂片 -Heist Chests have a {0}% chance to Duplicate contained Catalysts,劫盜保險箱有 {0}% 機率複製內含的催化劑 -Heist Chests have a {0}% chance to Duplicate contained Delirium Orbs and Splinters,劫盜保險箱有 {0}% 機率複製內含的譫妄玉和裂片 -Heist Chests have a {0}% chance to Duplicate contained Divination Cards,劫盜保險箱有 {0}% 機率複製內含的命運卡 -Heist Chests have a {0}% chance to Duplicate contained Essences,劫盜保險箱有 {0}% 機率複製內含的精髓 -Heist Chests have a {0}% chance to Duplicate contained Jewels,劫盜保險箱有 {0}% 機率複製內含的珠寶 -Heist Chests have a {0}% chance to Duplicate contained Legion Splinters,劫盜保險箱有 {0}% 機率複製內含的戰亂裂片 -Heist Chests have a {0}% chance to Duplicate contained Map Fragments,劫盜保險箱有 {0}% 機率複製內含的地圖碎片 -Heist Chests have a {0}% chance to Duplicate contained Maps,劫盜保險箱有 {0}% 機率複製內含的地圖 -Heist Chests have a {0}% chance to Duplicate contained Oils,劫盜保險箱有 {0}% 機率複製內含的油瓶 -Heist Chests have a {0}% chance to Duplicate contained Scarabs,劫盜保險箱有 {0}% 機率複製內含的聖甲蟲 -Heist Chests have a {0}% chance to Duplicate contained Sextants,劫盜保險箱有 {0}% 機率複製內含的六分儀 -Heist Chests have a {0}% chance to Duplicate their contents,劫盜保險箱有 {0}% 機率複製內含物 -Herald of Agony has {0} increased Buff Effect,【苦痛之捷】的增益效果增加 {0} -Herald of Agony has {0} increased Mana Reservation,【苦痛之捷】的魔力保留增加 {0} -Herald of Agony has {0} reduced Buff Effect,【苦痛之捷】的增益效果減少 {0} -Herald of Agony has {0} reduced Mana Reservation,【苦痛之捷】的魔力保留減少 {0} -Herald of Agony has {0}% increased Buff Effect,苦痛之捷增加 {0}% 增益效果 -Herald of Agony has {0}% increased Mana Reservation,苦痛之捷增加 {0}% 魔力保留 -Herald of Agony has {0}% increased Mana Reservation Efficiency,苦痛之捷增加 {0}% 魔力保留效用 -Herald of Agony has {0}% increased Reservation,苦痛之捷增加 {0}% 保留 -Herald of Agony has {0}% reduced Buff Effect,苦痛之捷減少 {0}% 增益效果 -Herald of Agony has {0}% reduced Mana Reservation,苦痛之捷減少 {0}% 魔力保留 -Herald of Agony has {0}% reduced Mana Reservation Efficiency,苦痛之捷減少 {0}% 魔力保留效用 -Herald of Agony has {0}% reduced Reservation,苦痛之捷減少 {0}% 保留 -Herald of Ash has {0} increased Buff Effect,【灰燼之捷】的增益效果增加 {0} -Herald of Ash has {0} increased Mana Reservation,【灰燼之捷】的魔力保留增加 {0} -Herald of Ash has {0} reduced Buff Effect,【灰燼之捷】的增益效果減少 {0} -Herald of Ash has {0} reduced Mana Reservation,【灰燼之捷】的魔力保留減少 {0} -Herald of Ash has {0}% increased Buff Effect,灰燼之捷增加 {0}% 增益效果 -Herald of Ash has {0}% increased Mana Reservation,灰燼之捷增加 {0}% 魔力保留 -Herald of Ash has {0}% increased Mana Reservation Efficiency,灰燼之捷增加 {0}% 魔力保留效用 -Herald of Ash has {0}% increased Reservation,灰燼之捷增加 {0}% 保留 -Herald of Ash has {0}% reduced Buff Effect,灰燼之捷減少 {0}% 增益效果 -Herald of Ash has {0}% reduced Mana Reservation,灰燼之捷減少 {0}% 魔力保留 -Herald of Ash has {0}% reduced Mana Reservation Efficiency,灰燼之捷減少 {0}% 魔力保留效用 -Herald of Ash has {0}% reduced Reservation,灰燼之捷減少 {0}% 保留 -Herald of Ice has {0} increased Buff Effect,【冰霜之捷】的增益效果增加 {0} -Herald of Ice has {0} increased Mana Reservation,【冰霜之捷】的魔力保留增加 {0} -Herald of Ice has {0} reduced Buff Effect,【冰霜之捷】的增益效果減少 {0} -Herald of Ice has {0} reduced Mana Reservation,【冰霜之捷】的魔力保留減少 {0} -Herald of Ice has {0}% increased Buff Effect,冰霜之捷增加 {0}% 增益效果 -Herald of Ice has {0}% increased Mana Reservation,冰霜之捷增加 {0}% 魔力保留 -Herald of Ice has {0}% increased Mana Reservation Efficiency,冰霜之捷增加 {0}% 魔力保留效用 -Herald of Ice has {0}% increased Reservation,冰霜之捷增加 {0}% 保留 -Herald of Ice has {0}% reduced Buff Effect,冰霜之捷減少 {0}% 增益效果 -Herald of Ice has {0}% reduced Mana Reservation,冰霜之捷減少 {0}% 魔力保留 -Herald of Ice has {0}% reduced Mana Reservation Efficiency,冰霜之捷減少 {0}% 魔力保留效用 -Herald of Ice has {0}% reduced Reservation,冰霜之捷減少 {0}% 保留 -Herald of Purity has {0} increased Buff Effect,【純淨之捷】的增益效果增加 {0} -Herald of Purity has {0} increased Mana Reservation,【純淨之捷】的魔力保留增加 {0} -Herald of Purity has {0} reduced Buff Effect,【純淨之捷】的增益效果減少 {0} -Herald of Purity has {0} reduced Mana Reservation,【純淨之捷】的魔力保留減少 {0} -Herald of Purity has {0}% increased Buff Effect,純淨之捷增加 {0}% 增益效果 -Herald of Purity has {0}% increased Mana Reservation,純淨之捷增加 {0}% 魔力保留 -Herald of Purity has {0}% increased Mana Reservation Efficiency,純淨之捷增加 {0}% 魔力保留效用 -Herald of Purity has {0}% increased Reservation,純淨之捷增加 {0}% 保留 -Herald of Purity has {0}% reduced Buff Effect,純淨之捷減少 {0}% 增益效果 -Herald of Purity has {0}% reduced Mana Reservation,純淨之捷減少 {0}% 魔力保留 -Herald of Purity has {0}% reduced Mana Reservation Efficiency,純淨之捷減少 {0}% 魔力保留效用 -Herald of Purity has {0}% reduced Reservation,純淨之捷減少 {0}% 保留 -Herald of Thunder has {0} increased Buff Effect,【閃電之捷】的增益效果增加 {0} -Herald of Thunder has {0} increased Mana Reservation,【閃電之捷】的魔力保留增加 {0} -Herald of Thunder has {0} reduced Buff Effect,【閃電之捷】的增益效果減少 {0} -Herald of Thunder has {0} reduced Mana Reservation,【閃電之捷】的魔力保留減少 {0} -Herald of Thunder has {0}% increased Buff Effect,閃電之捷增加 {0}% 增益效果 -Herald of Thunder has {0}% increased Mana Reservation,閃電之捷增加 {0}% 魔力保留 -Herald of Thunder has {0}% increased Mana Reservation Efficiency,閃電之捷增加 {0}% 魔力保留效用 -Herald of Thunder has {0}% increased Reservation,閃電之捷增加 {0}% 保留 -Herald of Thunder has {0}% reduced Buff Effect,閃電之捷減少 {0}% 增益效果 -Herald of Thunder has {0}% reduced Mana Reservation,閃電之捷減少 {0}% 魔力保留 -Herald of Thunder has {0}% reduced Mana Reservation Efficiency,閃電之捷減少 {0}% 魔力保留效用 -Herald of Thunder has {0}% reduced Reservation,閃電之捷減少 {0}% 保留 -Herald of Thunder's Storms Hit Enemies with {0} increased Frequency,【閃電之捷】的風暴擊中敵人的頻率增加 {0} -Herald of Thunder's Storms Hit Enemies with {0} reduced Frequency,閃電之捷】的風暴擊中敵人的頻率減少 {0} -Herald of Thunder's Storms Hit Enemies with {0}% increased Frequency,閃電之捷的風暴增加 {0}% 擊中敵人的頻率 -Herald of Thunder's Storms Hit Enemies with {0}% reduced Frequency,閃電之捷的風暴減少 {0}% 擊中敵人的頻率 -Herald Skills deal {0} increased Damage,捷技能造成的傷害增加 {0} -Herald Skills deal {0} increased Damage over Time,捷技能造成的持續傷害增加 {0} -Herald Skills deal {0} reduced Damage,捷技能造成的傷害減少 {0} -Herald Skills deal {0} reduced Damage over Time,捷技能造成的持續傷害減少 {0} -Herald Skills deal {0}% increased Damage,捷技能增加 {0}% 傷害 -Herald Skills deal {0}% increased Damage over Time,捷技能增加 {0}% 持續傷害 -Herald Skills deal {0}% reduced Damage,捷技能減少 {0}% 傷害 -Herald Skills deal {0}% reduced Damage over Time,捷技能減少 {0}% 持續傷害 -Herald Skills have {0} increased Area of Effect,捷技能的效果區域擴大 {0} -Herald Skills have {0} reduced Area of Effect,捷技能的效果區域縮小 {0} -Herald Skills have {0}% increased Area of Effect,捷技能增加 {0}% 範圍效果 -Herald Skills have {0}% reduced Area of Effect,捷技能減少 {0}% 範圍效果 -Hex has {0} chance to affect Hexproof Enemies,魔蠱有 {0} 的機率影響無咒的敵人 -Hex has {0}% chance to affect Hexproof Enemies,咒術有 {0}% 機率影響無咒的敵人 -Hex Skills have {0} increased Cast Speed,魔蠱技能的施放速度加快 {0} -Hex Skills have {0} increased Skill Effect Duration,魔蠱技能的技能效果持續時間增加 {0} -Hex Skills have {0} reduced Cast Speed,魔蠱技能的施放速度減慢 {0} -Hex Skills have {0} reduced Skill Effect Duration,魔蠱技能的技能效果持續時間減少 {0} -Hex Skills have {0}% increased Cast Speed,咒術技能增加 {0}% 施放速度 -Hex Skills have {0}% increased Skill Effect Duration,咒術技能增加 {0}% 技能效果持續時間 -Hex Skills have {0}% reduced Cast Speed,咒術技能減少 {0}% 施放速度 -Hex Skills have {0}% reduced Skill Effect Duration,咒術技能減少 {0}% 技能效果持續時間 -Hexblast deals {0} increased Damage,魔蠱爆炸的傷害增加 {0} -Hexblast deals {0} reduced Damage,魔蠱爆炸的傷害減少 {0} -Hexblast deals {0}% increased Damage,厄運枯萎增加 {0}% 傷害 -Hexblast deals {0}% reduced Damage,厄運枯萎減少 {0}% 傷害 -Hexblast has {0} chance to not remove a Hex,魔蠱爆炸有 {0} 的機率不移除魔蠱 -Hexblast has {0} increased Area of Effect,魔蠱爆炸的效果區域擴大 {0} -Hexblast has {0} reduced Area of Effect,魔蠱爆炸的效果區域縮小 {0} -Hexblast has {0}% chance to not remove a Hex,咒術降臨有 {0}% 機率不移除 1 個咒術 -Hexblast has {0}% increased Area of Effect,厄運枯萎增加 {0}% 範圍效果 -Hexblast has {0}% reduced Area of Effect,厄運枯萎減少 {0}% 範圍效果 -Hexes applied by Supported Curse Skills have {0} chance to affect Hexproof Enemies,被輔助詛咒施加的魔蠱有 {0} 的機率影響無咒的敵人 -Hexes applied by Supported Curse Skills have {0}% chance to affect Hexproof Enemies,被輔助詛咒技能產生的咒術有 {0}% 機率影響無咒的敵人 -Hexes expire {0} seconds after reaching maximum Doom,在達到最大厄運後,咒術在 {0} 秒後失效 -Hexes from Socketed Skills can apply {0} additional Curses,來自插槽技能的咒術可以套用額外 {0} 詛咒 -Hexes have {0} increased Doom gain rate,魔蠱的滅能獲取率增加 {0} -Hexes have {0} reduced Doom gain rate,魔蠱的滅能獲取率減少 {0} -Hexes have {0}% increased Doom gain rate,咒術增加 {0}% 厄運獲得率 -Hexes have {0}% reduced Doom gain rate,咒術減少 {0}% 厄運獲得率 -Hexes on Slain Enemies are transferred to {0} nearby Enemies,被擊殺敵人身上的咒術會轉移至附近 {0} 個敵人 -Hexes you inflict have {0} Doom,你造成的咒術 {0} 厄運 -Hexes you inflict have {0} to maximum Doom,你造成的咒術 {0} 最大厄運 -"Hinder Enemies on Hit with Spells, with {0} reduced Movement Speed",法術擊中時使敵人的移動速度減少 {0} -"Hinder Enemies on Hit with Spells, with {0}% reduced Movement Speed",法術擊中敵人時減少敵人 {0}% 移動速度 -"Hinder Enemies on Hit, with {0} reduced Movement Speed",擊中使敵人緩速,使其移動速度減慢 {0} -"Hinder Enemies on Hit, with {0}% reduced Movement Speed",擊中時阻礙敵人,減少 {0}% 移動速度 -Hinder nearby Enemies with {0}% reduced Movement Speed for {1} seconds if used while not on Full Mana,若使用時非滿魔,阻礙附進敵人減少 {0}% 移動速度 {1} 秒 -Hindered Enemies deal {0} increased Chaos Damage,敵人被緩速時,它們的混沌傷害增加 {0} -Hindered Enemies deal {0} reduced Chaos Damage,敵人被緩速時,它們的混沌傷害減少 {0} -Hindered Enemies deal {0}% increased Chaos Damage,被阻礙的敵人增加 {0}% 混沌傷害 -Hindered Enemies deal {0}% reduced Chaos Damage,被阻礙的敵人減少 {0}% 混沌傷 -Hindered Enemies take {0} increased Chaos Damage,被幹擾的敵人受到的混沌傷害增加 {0} -Hindered Enemies take {0}% increased Chaos Damage,被緩速的敵人增加承受 {0}% 混沌傷害 -Hinders nearby Enemies with {0}% reduced Movement Speed for {1} seconds if used while not on Full Life,若使用時非滿血,阻礙附進敵人減少 {0}% 移動速度 {1} 秒 -Hits after the first on each Enemy deal {0} less Damage,首次擊中每個敵人後,總傷害更少 {0} -Hits after the first on each Enemy deal {0} more Damage,首次擊中每個敵人後,總傷害更多 {0} -Hits after the first on each Enemy deal {0}% less Damage,對每個敵人初始後的擊中造成 {0}% 更少傷害 -Hits after the first on each Enemy deal {0}% more Damage,對每個敵人初始後的擊中造成 {0}% 更多傷害 -Hits against Cursed Enemies have {0} chance to double Stun Duration,對抗被詛咒的敵人時,擊中有 {0} 的機率使暈眩時間翻倍 -Hits against Cursed Enemies have {0} chance to Freeze,對抗被詛咒的敵人時,擊中的冰凍機率 {0} -Hits against Cursed Enemies have {0} chance to Ignite,對抗被詛咒的敵人時,擊中的點燃機率 {0} -Hits against Cursed Enemies have {0} chance to Shock,對抗被詛咒的敵人時,擊中的感電機率 {0} -Hits against Cursed Enemies have {0} to Critical Strike Chance,對被詛咒敵人的擊中獲得 {0} 基礎暴擊機率 -Hits against Cursed Enemies have {0} to Critical Strike Multiplier,對抗被詛咒的敵人時,擊中的暴擊傷害加成 {0} -Hits against Cursed Enemies have {0}% chance to double Stun Duration,對被詛咒敵人的擊中有 {0}% 機率使暈眩時間加倍 -Hits against Cursed Enemies have {0}% chance to Freeze,對被詛咒敵人的擊中 {0}% 機率造成冰凍 -Hits against Cursed Enemies have {0}% chance to Ignite,對被詛咒敵人的擊中 {0}% 機率造成點燃 -Hits against Cursed Enemies have {0}% chance to Shock,對被詛咒敵人的擊中 {0}% 機率造成感電 -Hits against Cursed Enemies have {0}% to Critical Strike Chance,擊中被詛咒的敵人 {0}% 暴擊率 -Hits against Cursed Enemies have {0}% to Critical Strike Multiplier,對被詛咒敵人的擊中 {0}% 暴擊加成 -Hits against Enemies Unnerved by you have {0} increased Spell Critical Strike Chance,擊中被你恐懼的敵人時,法術暴擊率增加 {0} -Hits against Enemies Unnerved by you have {0} reduced Spell Critical Strike Chance,擊中被你恐懼的敵人時,法術暴擊率減少 {0} -Hits against Enemies Unnerved by you have {0}% increased Spell Critical Strike Chance,對被你膽怯敵人的擊中,增加 {0}% 法術暴擊率 -Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Strike Chance,對被你膽怯敵人的擊中,減少 {0}% 法術暴擊率 -Hits against Nearby Enemies have {0} increased Critical Strike Chance,擊中週圍敵人時,暴擊機率增加 {0} -Hits against Nearby Enemies have {0} reduced Critical Strike Chance,對週圍敵人的擊中暴擊機率減少 {0} -Hits against Nearby Enemies have {0}% increased Critical Strike Chance,對附近敵人的擊中增加 {0}% 暴擊率 -Hits against Nearby Enemies have {0}% reduced Critical Strike Chance,對附近敵人的擊中減少 {0}% 暴擊率 -Hits Enemies every {0} Seconds,每 {0} 秒對敵人進行攻擊 -Hits for which the highest Damage Type is Elemental cause you to gain {0} Resonance of other Elements per second for {1} seconds,最高傷害類型的元素擊中,使你每秒獲得其它元素 {0} 共鳴,持續 {1} 秒 -Hits from Supported Skills Overwhelm {0} of Physical Damage Reduction while you have Fortify,你在護體狀態下時,被輔助技能的擊中壓制{0} 的物理傷害減免 -Hits from Supported Skills Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification,達到最大護體時,來自被輔助技能的擊中鎮壓 {0}% 物理傷害減免 -Hits from Supported Skills Overwhelm {0}% of Physical Damage Reduction while you have Fortify,你有護體時,來自被輔助技能的擊中鎮壓 {0}% 物理傷害減免 -Hits have {0} additional Critical Strike Chance against you,擊中你的額外暴擊機率 {0} -Hits have {0} increased Critical Strike Chance against you,擊中你時的暴擊率增加 {0} -Hits have {0} reduced Critical Strike Chance against you,擊中你時的暴擊率減少 {0} -Hits have {0}% additional Critical Strike Chance against you,對你的擊中有 {0}% 額外暴擊率 -Hits have {0}% increased Critical Strike Chance against you,對你的擊中增加 {0}% 暴擊率 -Hits have {0}% reduced Critical Strike Chance against you,對你的擊中減少 {0}% 暴擊率 -Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past {0} seconds,若你過去 {0} 秒有格擋,擊中無視敵人怪物物理傷害減免 -Hits on Cursed Enemies have an additional {0} chance to Knockback,擊中被詛咒敵人時有額外 {0} 的機率將其擊退 -Hits on Cursed Enemies have an additional {0}% chance to Knockback,擊中被詛咒敵人有額外 {0}% 機率擊退 -"Hits on Ignited Enemies create Burning Ground, no more than once every {0} seconds",擊中被點燃的敵人時製造燃燒地面,每 {0} 秒不超過 1 次 -Hits Overwhelm {0} of Physical Damage Reduction while you have Fortify,你在護體狀態下時,擊中壓制 {0} 物理傷害減免 -Hits Overwhelm {0} of Physical Damage Reduction while you have Sacrificial Zeal,你有熱情犧牲時,擊中壓制 {0} 物理傷害減免 -Hits Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification,達到最大護體時,擊中鎮壓 {0}% 物理傷害減免 -Hits Overwhelm {0}% of Physical Damage Reduction while you have Fortify,你有護體時,擊中鎮壓 {0}% 物理傷害減免 -Hits Overwhelm {0}% of Physical Damage Reduction while you have Sacrificial Zeal,你有犧牲狂熱時,擊中鎮壓 {0}% 物理傷害減免 -Hits up to {0} additional enemies near the target,額外擊中 {0} 個目標附近敵人 -Hits up to {0} additional enemy near the target,最多可以擊中目標週圍的 {0} 個額外敵人 -Hits with Melee Movement Skills have {0}% chance to Fortify,此用位移技能擊中有 {0}% 機率護體 -Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain {0} Resonance of other Elements per second for {1} seconds,最高傷害類型的元素由被輔助的技能擊中,使你每秒獲得其它元素 {0} 共鳴,持續 {1} 秒 -Hits with this Weapon deal {0} increased Damage to Frozen Enemies,該武器對被冰凍敵人的擊中傷害增加 {0} -Hits with this Weapon deal {0} increased Damage to Ignited Enemies,該武器對被點燃敵人的擊中傷害增加 {0} -Hits with this Weapon deal {0} increased Damage to Shocked Enemies,該武器對被感電敵人的擊中傷害增加 {0} -Hits with this Weapon deal {0} reduced Damage to Frozen Enemies,該武器對被冰凍敵人的擊中傷害減少 {0} -Hits with this Weapon deal {0} reduced Damage to Ignited Enemies,該武器對被點燃敵人的擊中傷害減少 {0} -Hits with this Weapon deal {0} reduced Damage to Shocked Enemies,該武器對被感電敵人的擊中傷害減少 {0} -Hits with this Weapon deal {0}% increased Damage to Frozen Enemies,使用此武器攻擊被冰凍的敵人增加 {0}% 傷害 -Hits with this Weapon deal {0}% increased Damage to Ignited Enemies,使用此武器攻擊被點燃的敵人增加 {0}% 傷害 -Hits with this Weapon deal {0}% increased Damage to Shocked Enemies,使用此武器攻擊被感電的敵人增加 {0}% 傷害 -Hits with this Weapon deal {0}% reduced Damage to Frozen Enemies,使用此武器攻擊被冰凍的敵人減少 {0}% 傷害 -Hits with this Weapon deal {0}% reduced Damage to Ignited Enemies,使用此武器攻擊被點燃的敵人減少 {0}% 傷害 -Hits with this Weapon deal {0}% reduced Damage to Shocked Enemies,使用此武器攻擊被感電的敵人減少 {0}% 傷害 -Hits with this Weapon Freeze Enemies as though dealing {0}% less Damage,此武器擊中冰凍敵人,有如造成 {0}% 更少傷害 -Hits with this Weapon Freeze Enemies as though dealing {0}% more Damage,此武器擊中冰凍敵人,有如造成 {0}% 更多傷害 -Hits with this Weapon gain {0} of Physical Damage as Extra Cold or Lightning Damage,用該武器擊中時,獲得額外冰冷或閃電傷害,等於物理傷害的 {0} -Hits with this Weapon gain {0}% of Physical Damage as Extra Cold or Lightning Damage,使用此武器擊中時,獲得 {0}% 物理傷害的額外冰冷或閃電傷害 -Hits with this Weapon Overwhelm {0} Physical Damage Reduction,用該武器擊中時壓制 {0} 物理傷害減免 -Hits with this Weapon Overwhelm {0}% Physical Damage Reduction,使用此武器擊中鎮壓 {0}% 物理傷害減免 -Hits with this Weapon Shock Enemies as though dealing {0}% less Damage,此武器擊中感電敵人,有如造成 {0}% 更少傷害 -Hits with this Weapon Shock Enemies as though dealing {0}% more Damage,此武器擊中感電敵人,有如造成 {0}% 更多傷害 -Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds,使用戒備打擊擊中護體你和附近友方 {0} 秒 -Holy Flame Totem deals {0} increased Damage,【聖燄圖騰】的傷害增加 {0} -Holy Flame Totem deals {0} reduced Damage,【聖燄圖騰】的傷害減少 {0} -Holy Flame Totem deals {0}% increased Damage,神聖火舌圖騰增加 {0}% 傷害 -Holy Flame Totem deals {0}% reduced Damage,神聖火舌圖騰減少 {0}% 傷害 -Holy Flame Totem fires {0} additional Projectiles,神聖火舌圖騰發射 {0} 個額外投射物s -Holy Flame Totem has {0} increased Projectile Speed,【聖燄圖騰】投射物速度增加 {0} -Holy Flame Totem has {0} reduced Projectile Speed,【聖燄圖騰】投射物速度減少 {0} -Holy Flame Totem has {0}% increased Projectile Speed,神聖火舌圖騰增加 {0}% 投射物速度 -Holy Flame Totem has {0}% reduced Projectile Speed,神聖火舌圖騰減少 {0}% 投射物速度 -Holy Relic's Nova Skill grants {0} Life regenerated per second to Allies,聖物的新星技能給予友方每秒回復 {0} 生命 -Holy Relic's Nova Skill grants {0} Life regenerated per second to Minions,聖物的新星技能給予召喚物每秒回復 {0} 生命 -Hydrosphere deals {0} increased Damage,水弒界的傷害增加 {0} -Hydrosphere deals {0} reduced Damage,水弒界的傷害減少 {0} -Hydrosphere deals {0}% increased Damage,水弒界增加 {0}% 傷害 -Hydrosphere deals {0}% reduced Damage,水弒界減少 {0}% 傷害 -Hydrosphere has {0} increased Pulse Frequency,水弒界的脈衝頻率加快 {0} -Hydrosphere has {0} reduced Pulse Frequency,水弒界的脈衝頻率減慢 {0} -Hydrosphere has {0}% increased Pulse Frequency,水弒界增加 {0}% 脈衝頻率 -Hydrosphere has {0}% reduced Pulse Frequency,水弒界減少 {0}% 脈衝頻率 -Ice Golems deal {0} increased Damage,【寒冰魔像】的傷害增加 {0} -Ice Golems deal {0} reduced Damage,【寒冰魔像】的傷害減少 {0} -Ice Golems deal {0}% increased Damage,增加 {0}% 寒冰魔像的傷害 -Ice Golems deal {0}% reduced Damage,減少 {0}% 寒冰魔像的傷害 -Ice Nova has {0} chance to Freeze,冰冷新星有 {0} 冰凍機率 -Ice Nova has {0}% chance to Freeze,冰冷新星有 {0}% 機率冰凍 -Ice Shot has {0} increased Area of Effect angle,【冰霜射擊】的效果區域角度擴大 {0} -Ice Shot has {0} reduced Area of Effect angle,【冰霜射擊】的效果區域角度縮小 {0} -Ice Shot has {0}% increased Area of Effect angle,冰霜射擊增加 {0}% 範圍效果角度 -Ice Shot has {0}% reduced Area of Effect angle,冰霜射擊減少 {0}% 範圍效果角度 -Ice Shot Pierces {0} additional Targets,冰霜射擊穿透 {0} 個額外目標 -Ice Spear fires {0} additional Projectiles,冰矛發射 {0} 個額外投射物 -Ice Spear travels {0} increased distance before changing forms,在改變形態前,【冰矛】的飛行距離延長 {0} -Ice Spear travels {0} reduced distance before changing forms,在改變形態前,【冰矛】的飛行距離縮短 {0} -Ice Spear travels {0}% increased distance before changing forms,冰矛在改變型態前增加 {0}% 飛行距離 -Ice Spear travels {0}% reduced distance before changing forms,冰矛在改變型態前減少 {0}% 飛行距離 -Ice Trap Damage Penetrates {0} Cold Resistance,【冰凍陷阱】的傷害穿透 {0} 冰冷抗性 -Ice Trap Damage Penetrates {0}% Cold Resistance,冰凍陷阱傷害穿透 {0}% 冰冷抗性 -Ice Trap has {0} increased Cooldown Recovery Rate,冰凍陷阱的冷卻回復率增加 {0} -Ice Trap has {0} reduced Cooldown Recovery Rate,冰凍陷阱的冷卻回復率減少 {0} -Ice Trap has {0}% increased Cooldown Recovery Rate,冰凍陷阱增加 {0}% 冷卻時間恢復率 -Ice Trap has {0}% reduced Cooldown Recovery Rate,冰凍陷阱減少 {0}% 冷卻時間恢復率 -Icicle Mine deals {0} increased Damage,冰錐地雷的傷害增加 {0} -Icicle Mine deals {0} reduced Damage,冰錐地雷的傷害減少 {0} -Icicle Mine deals {0}% increased Damage,冰雹地雷增加 {0}% 傷害 -Icicle Mine deals {0}% reduced Damage,冰雹地雷減少 {0}% 傷害 -Icicle Mine has {0} increased Throwing Speed,冰錐地雷投擲速度增加 {0} -Icicle Mine has {0} reduced Throwing Speed,冰錐地雷投擲速度減少 {0} -Icicle Mine has {0} to Critical Strike Multiplier,冰錐地雷 {0} 暴擊傷害加成 -Icicle Mine has {0}% increased Throwing Speed,冰雹地雷增加 {0}% 投擲速度 -Icicle Mine has {0}% reduced Throwing Speed,冰雹地雷減少 {0}% 投擲速度 -Icicle Mine has {0}% to Critical Strike Multiplier,冰雹地雷 {0}% 暴擊加成 -"If a skill deals at least {0} Fire Damage, it leeches {1} of damage dealt as Energy Shield",若一個技能至少造成 {0} 的火焰傷害,則該傷害的 {1} 轉化為能量護盾 -"If a skill deals at least {0}% Fire Damage, it leeches {1}% of damage dealt as Energy Shield",若一個技能至少造成 {0}% 的火焰傷害,則該傷害的 {1}% 轉化為能量護盾 -"If a skill deals at least {1}% Fire Damage, it leeches {0}% of damage dealt as Energy Shield",若技能至少造成 {1}% 火焰傷害,則它偷取 {0}% 所造成傷害的能量護盾 -"If at least {0} Dexterity is Allocated in Radius, gain {1} of Physical Damage as Extra Chaos Damage",若範圍內配置 {0} 點敏捷以上,獲得額外混沌傷害,數值等同於物理傷害的 {1} -"If at least {0} Dexterity is Allocated in Radius, gain {1}% of Physical Damage as Extra Chaos Damage",若範圍內配置 {0} 點敏捷以上,獲得額外混沌傷害,數值等同於物理傷害的 {1}% -"If at least {0} Strength is Allocated in Radius, {1} increased Life Recovery rate",若範圍內配置 {0} 點力量以上,生命回復速度增加 {1} -"If at least {0} Strength is Allocated in Radius, {1}% increased Life Recovery rate",若範圍內配置 {0} 點力量以上,生命回復速度增加 {1}% -"If at least {1} Dexterity is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage",若範圍內配置 {1} 點敏捷以上,獲得物理傷害 {0}% 的額外混沌傷害 -"If at least {1} Strength is Allocated in Radius, {0}% increased Life Recovery rate","若範圍內配置 {1} 點力量以上, 增加 {0}% 生命回復速度" -"If you Consumed a corpse Recently, you and nearby Allies Regenerate {0} of Life per second",若近期內你吞噬過屍體,則你和週圍友軍每秒回復 {0} 生命 -"If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of Life per second",若你近期有消耗屍體,你和附近友方每秒回復 {0}% 生命 -"If you have Blocked Recently, you and nearby Allies Regenerate {0} of Life per second",若你近期內有過格擋,你和週圍友軍每秒回復 {0} 生命 -"If you have Blocked Recently, you and nearby Allies Regenerate {0}% of Life per second",若你近期有格擋,你和附近友方每秒回復 {0}% 生命 -"If you have no Steel Shards, only Fires {0} Projectile",若你沒有鋼鐵碎片,只會發射 {0} 個投射物 -"If you've Attacked Recently, you and nearby Allies have {0} Chance to Block Attack Damage",若你近期內有進行攻擊,你和週圍友軍有 {0} 的機率格擋攻擊傷害 -"If you've Attacked Recently, you and nearby Allies have {0}% Chance to Block Attack Damage",近期內你若有進行攻擊,你和週圍友軍有 {0}% 機率格擋攻擊傷害 -"If you've Blocked in the past {0} seconds, you",若你過去 {0} 秒有格擋,你 -"If you've Cast a Spell Recently, you and nearby Allies have {0} Chance to Block Spell Damage",若你近期內有施放法術,你和週圍友軍有 {0} 的機率格擋法術傷害 -"If you've Cast a Spell Recently, you and nearby Allies have {0}% Chance to Block Spell Damage",近期內你若有施放法術,你和週圍友軍有 {0}% 機率格擋法術傷害 -"If you've Consumed a corpse Recently, you and your Minions have {0} increased Area of Effect",若你近期內有吞噬 1 個屍體,你和你的召喚生物的效果區域增加 {0} -"If you've Consumed a corpse Recently, you and your Minions have {0} reduced Area of Effect",若你近期內有吞噬 1 個屍體,你和你的召喚生物效果區域減少 {0} -"If you've Consumed a corpse Recently, you and your Minions have {0}% increased Area of Effect",若你近期有消耗屍體,你和你的召喚物增加 {0}% 範圍效果 -"If you've Consumed a corpse Recently, you and your Minions have {0}% reduced Area of Effect",若你近期有消耗屍體,你和你的召喚物減少 {0}% 範圍效果 -"If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0} of Life per second",若你近期內擊中敵人,你和週圍友軍每秒回復 {0} 生命 -"If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of Life per second",若你近期有擊中敵人,你和附近友方每秒回復 {0}% 生命 -"If you've Impaled an Enemy Recently, you and nearby Allies have {0} to Armour",若你近期內穿刺過敵人,你和週圍友軍獲得護甲 {0} -"If you've Warcried Recently, you and nearby allies deal {0} increased Damage",若你近期內有使用戰吼,你和週圍友軍的傷害增加 {0} -"If you've Warcried Recently, you and nearby allies deal {0}% increased Damage",若你近期有戰吼,你和附近友方增加 {0}% 傷害 -"If you've Warcried Recently, you and nearby allies have {0} increased Attack, Cast and Movement Speed",若你近期內有使用戰吼,你和週圍友軍的攻擊,施放和移動速度增加 {0} -"If you've Warcried Recently, you and nearby allies have {0}% increased Attack, Cast and Movement Speed",若你近期有戰吼,你和附近友方增加 {0}% 攻擊、施放和移動速度 -Ignite mode: {0} (can be changed in the Configuration tab),點燃方式: {0} (可以在 配置 選項卡中更改) -Ignite on Cursed enemies has {0} increased Duration,被詛咒敵人的點燃持續時間延長 {0} -Ignite on Cursed enemies has {0} reduced Duration,被詛咒敵人的點燃持續時間縮短 {0} -Ignite on Cursed enemies has {0}% increased Duration,被詛咒敵人增加 {0}% 點燃持續時間 -Ignite on Cursed enemies has {0}% reduced Duration,被詛咒敵人減少 {0}% 點燃持續時間 -Ignited Enemies Burn {0} slower,被點燃敵人的燃燒減緩 {0} -Ignited Enemies Burn {0}% slower,被點燃敵人減緩燃燒 {0}% -Ignites caused by Supported Skills spread to other Enemies within a Radius of {0},被輔助的技能造成點燃時,擴散至範圍 {0} 內的敵人 -Ignites from Supported Skills deal Damage {0} faster,被輔助技能施加的點燃效果傷害生效速度加快 {0} -Ignites from Supported Skills deal Damage {0} slower,被輔助技能施加的點燃效果傷害生效速度減慢 {0} -Ignites from Supported Skills deal Damage {0}% faster,被輔助技能造成的點燃,比平常快 {0}% 造成傷害 -Ignites from Supported Skills deal Damage {0}% slower,被輔助技能造成的點燃,比平常慢 {0}% 造成傷害 -Ignites inflicted with this Weapon deal {0}% less Damage,此武器造成的點燃造成 {0}% 更少傷害 -Ignites inflicted with this Weapon deal {0}% more Damage,此武器造成的點燃造成 {0}% 更多傷害 -Ignites you inflict deal Damage {0} faster,你造成的點燃的傷害生效速度加快 {0} -Ignites you inflict deal Damage {0} slower,你施加的點燃傷害生效速度減慢 {0} -Ignites you inflict deal Damage {0}% faster,你造成的點燃傷害加速 {0}% -Ignites you inflict deal Damage {0}% slower,你造成的點燃比平常慢 {0}% 造成傷害 -Ignites you inflict spread to other Enemies within a Radius of {0},你造成的點燃擴散至距離 {0} 內的其它敵人 -Ignites you inflict with Attacks deal Damage {0} faster,你攻擊造成的點燃的傷害生效速度加快 {0} -Ignites you inflict with Attacks deal Damage {0}% faster,你攻擊造成的點燃傷害加速 {0}% -Illusion moves at {0} of your Movement Speed,幻象以你移動速度的 {0} 前進 -Illusion moves at {0}% of your Movement Speed,幻影移動速度為 {0}% 你的移動速度 -Immortal Call Grants {0} less Elemental Damage taken per Endurance Charge removed,每移除一個耐力球都使不朽怒嚎承受的總元素傷害更少 {0} -Immortal Call Grants {0} more Elemental Damage taken per Endurance Charge removed,每移除一個耐力球都使不朽怒嚎承受的總元素傷害更多 {0} -Immortal Call Grants {0}% less Elemental Damage taken per Endurance Charge removed,每顆移除的耐力球,使不朽怒嚎承受 {0}% 更少元素傷害 -Immortal Call Grants {0}% more Elemental Damage taken per Endurance Charge removed,每顆移除的耐力球,使不朽怒嚎承受 {0}% 更多元素傷害 -Immortal Call has {0} decreased Buff Duration per Endurance Charge removed,每消耗一個耐力球,【不朽怒嚎】的增益效果持續時間縮短 {0} -Immortal Call has {0} increased Buff Duration per Endurance Charge removed,每消耗一個耐力球,【不朽怒嚎】的增益效果持續時間延長 {0} -Immortal Call has {0}% decreased Buff Duration per Endurance Charge removed,每顆移除的耐力球,不朽怒嚎減少 {0}% 增益效果持續時間 -Immortal Call has {0}% increased Buff Duration per Endurance Charge removed,每顆移除的耐力球,不朽怒嚎增加 {0}% 增益效果持續時間 -Immune to Curses while you have at least {0} Rage,當你至少有 {0} 層盛怒時,免疫詛咒 -Immune to Elemental Ailments while on Consecrated Ground if you have at least {0} Devotion,若你至少有 {0} 個奉獻,站在奉獻地面上時免疫元素異常狀態 -Impale Damage dealt to Enemies Impaled by Minions Overwhelms {0} Physical Damage Reduction,召喚生物對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免 -Impale Damage dealt to Enemies Impaled by Minions Overwhelms {0}% Physical Damage Reduction,對被召喚物穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免 -Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms {0} Physical Damage Reduction,被輔助技能對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免 -Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms {0}% Physical Damage Reduction,對被輔助技能穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免 -Impale Damage dealt to Enemies Impaled by this Skill or Minions Overwhelms {0} Physical Damage Reduction,該技能和召喚生物對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免 -Impale Damage dealt to Enemies Impaled by this Skill or Minions Overwhelms {0}% Physical Damage Reduction,對被此技能或召喚物穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免 -Impale Damage dealt to Enemies Impaled by this Skill Overwhelms {0} Physical Damage Reduction,該技能對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免 -Impale Damage dealt to Enemies Impaled by this Skill Overwhelms {0}% Physical Damage Reduction,對被此技能穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免 -Impale Damage dealt to Enemies Impaled by you Overwhelms {0} Physical Damage Reduction,你對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免 -Impale Damage dealt to Enemies Impaled by you Overwhelms {0}% Physical Damage Reduction,對被你穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免 -Impales you inflict last {0} additional Hit,你造成的穿刺持續額外 {0} 次擊中 -Impales you inflict last {0} additional Hits,你造成的穿刺持續額外 {0} 次擊中 -Impales you inflict last {0} additional Hits while using Pride,使用驕傲時,你造成的穿刺額外延長 {0} 次擊中 -Implicit {0},基底 {0} -Imprisoned Monsters deal {0} increased Damage,精髓怪物的傷害增加 {0} -Imprisoned Monsters deal {0} reduced Damage,精髓怪物的傷害減少 {0} -Imprisoned Monsters deal {0}% increased Damage,受精髓禁錮的怪物增加 {0}% 傷害 -Imprisoned Monsters deal {0}% reduced Damage,受精髓禁錮的怪物減少 {0}% 傷害 -Imprisoned Monsters have {0} additional Essences,精髓怪物額外持有 {0} 個精髓 -Imprisoned Monsters have {0} increased Action Speed,精髓怪物的行動速度增加 {0} -Imprisoned Monsters have {0} reduced Action Speed,精髓怪物的行動速度減少 {0} -Imprisoned Monsters have {0}% increased Action Speed,受精髓禁錮的怪物增加 {0}% 行動速度 -Imprisoned Monsters have {0}% reduced Action Speed,受精髓禁錮的怪物減少 {0}% 行動速度 -Imprisoned Monsters take {0} increased Damage,精髓怪物受到的傷害增加 {0} -Imprisoned Monsters take {0}% increased Damage,受精髓禁錮的怪物承受傷害增加 {0}% -Incinerate has {0} increased Area of Effect,【燒毀】效果區域擴大 {0} -Incinerate has {0} reduced Area of Effect,【燒毀】效果區域縮小 {0} -Incinerate has {0} to maximum stages,燒毀最多有 {0} 階段 -Incinerate has {0}% increased Area of Effect,燒毀增加 {0}% 範圍效果 -Incinerate has {0}% reduced Area of Effect,燒毀減少 {0}% 範圍效果 -"Increase Attack, Cast and Movement Speed by {0} every second during Flask Effect",藥劑持續期間,攻擊速度,施放速度和移動速度增加 {0} -"Increase Attack, Cast and Movement Speed by {0}% every second during Flask Effect",藥劑效果持續時間內,每秒增加 {0}% 攻擊、施放和移動速度 -Increases and Reductions to Armour also apply to Energy Shield Recharge rate at {0}% of their value,增加和減少護甲同時以 {0}% 它們的值套用至能量護盾充能率 -Increases and Reductions to Cast Speed apply to Attack Speed at {0} of their value,對施放速度的增強與減弱也作用於攻擊速度,等於其數值的 {0} -Increases and Reductions to Cast Speed apply to Attack Speed at {0}% of their value,增加和減少施放速度以他們值的 {0}% 套用至攻擊速度 -Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at {0} of their value,範圍內能量護盾的增減轉換成 {0} 的護甲 -Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at {0}% of their value,範圍內能量護盾的增減轉換成 {0}% 的護甲 -Increases and Reductions to Life in Radius are Transformed to apply to Mana at {0} of their value,範圍內增減的生命轉換成 {0} 魔力 -Increases and Reductions to Life in Radius are Transformed to apply to Mana at {0}% of their value,範圍內增減的生命轉換成 {0}% 魔力 -Increases and Reductions to Light Radius also apply to Area of Effect at {0} of their value,照亮範圍的擴大和縮小也同樣作用於效果區域,等於其數值的 {0} -Increases and Reductions to Light Radius also apply to Area of Effect at {0}% of their value,增加和減少照亮範圍以 {0}% 它們的值套用至範圍效果 -Increases and reductions to Maximum Mana also apply to Shock Effect at {0}% of their value,增加和減少最大魔力同時以 {0}% 它們的值套用至感電效果 -Increases and Reductions to Minion Damage also affect you at {0} of their value,增加或減少召喚生物傷害的效果也作用於你自身,等於其數值的 {0} -Increases and Reductions to Minion Damage also affect you at {0}% of their value,增加和減少召喚物傷害同時以他們數值的 {0}% 影響你 -Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at {0} of their value,對法術傷害的增幅與減益也套用於該技能的攻擊傷害,等於其數值的 {0} -Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at {0}% of their value,增加和減少法術傷害以 {0}% 它們的數值同時影響此技能的攻擊傷害 -Increases and Reductions to Spell Damage also apply to Attacks at {0} of their value,對法術傷害的增幅與減益也套用於攻擊,等於其數值的 {0} -Increases and Reductions to Spell Damage also apply to Attacks at {0} of their value while wielding a Wand,持法杖時,對法術傷害的增幅與減益也套用於攻擊,等於其數值的 {0} -Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value,增加和減少法術傷害同時以 {0}% 它們的數值套用至攻擊 -Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value while wielding a Wand,持法杖時增加和減少法術傷害同時以 {0}% 它們的數值套用至攻擊 -Increases wall length by {0},牆的長度增加 {0} -Infernal Blow Debuff deals an additional {0} of Damage per Charge,【鍊獄之擊】的減益效果每層可額外造成 {0} 傷害 -Infernal Blow Debuff deals an additional {0}% of Damage per Charge,煉獄之擊減益效果造成每個充能 1 次額外 {0}% 的傷害 -Infernal Blow Explosion has {0} chance to apply Uncharged Debuff on Hit,鍊獄之擊的爆炸擊中有 {0} 的機率施加不充能的減益效果 -Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit,煉獄之擊爆炸擊中時,有 {0}% 機率造成無充能的減益效果 -Infernal Cry has {0} increased Cooldown Recovery Rate,【鍊獄戰吼】的冷卻回復速度加快 {0} -Infernal Cry has {0}% increased Cooldown Recovery Rate,煉獄戰吼增加 {0}% 冷卻時間恢復速度 -Infernal Cry has {0}% increased Cooldown Recovery Speed,【鍊獄戰吼】的冷卻回復速度加快 {0}% -Inflict {0} additional Impales on Enemies you Impale,對你穿刺的敵人造成 {0} 次額外穿刺 -Inflict Cold Exposure on Hit if you have at least {0} Devotion,若你至少有 {0} 個奉獻造成冰冷曝曬 -Inflict Fire Exposure on Hit if you have at least {0} Devotion,若你至少有 {0} 個奉獻造成火焰曝曬 -Inflict Lightning Exposure on Hit if you have at least {0} Devotion,若你至少有 {0} 個奉獻造成閃電曝曬 -Inflict non-Damaging Ailments as though dealing {0} less Damage,施加的非傷害型異常狀態如同總傷害更少 {0} -Inflict non-Damaging Ailments as though dealing {0} more Damage,施加的非傷害型異常狀態如同總傷害更多 {0} -Inflict non-Damaging Ailments as though dealing {0}% less Damage,造成非傷害型異常狀態有如造成 {0}% 更少傷害 -Inflict non-Damaging Ailments as though dealing {0}% more Damage,造成非傷害型異常狀態有如造成 {0}% 更多傷害 -Inflict Overpowered for {0} seconds when Blocked,格擋時造成 {0} 秒壓制 -Inflict Withered for {0} seconds on Hit,擊中時造成凋零,持續 {0} 秒 -Inflict Withered for {0} seconds on Hit with this Weapon,使用此武器擊中時,造成凋零 {0} 秒 -Inflict Withered for two seconds on Hit if there are {0} or fewer Withered Debuffs on Enemy,若敵人身上的凋零少於 {0} 層,擊中時造成 2 秒凋零 -Inflicts {0} Withered Debuff the first time each Enemy enters the Area,每個第一次進入此範圍的敵人,造成 {0} 層凋零減益效果 -Inflicts {0} Withered Debuffs the first time each Enemy enters the Area,每個第一次進入此範圍的敵人,造成 {0} 層凋零減益效果 -"Inflicts a random Hex on you when your Totems die, with {0} more Effect",你的圖騰被毀時,給你施加一種隨機魔蠱,其總效果更多 {0} -"Inflicts a random Hex on you when your Totems die, with {0}% more Effect",當你的圖騰死亡時造成 1 個隨機咒術,有 {0}% 更多效果 -Inflicts a random Level {0} Curse on you when your Totems die,當你的圖騰死亡時,玩家受到 1 個 {0} 級的隨機詛咒 -"Inflicts Fire Exposure for {0} seconds when Enemies enter the wall, applying {1} to their Fire Resistance",對進入火牆的敵人施加 {0} 秒火焰曝曬,使它們的火焰抗性 {1} -"Inflicts Fire Exposure for {1} seconds when Enemies enter the wall, applying {0}% to their Fire Resistance",當敵人進入牆時造成火焰曝曬 {1} 秒,{0}% 他們的火焰抗性 -Inflicts Spider's Webs and Hinder every {0} Seconds,每 {0} 秒造成蛛網和緩速 -Inflicts Withered for {0} seconds on Hit,擊中時造成凋零 {0} 秒 -Infusion grants {0} less Chaos Damage,【灌注】賦予的混沌總傷害更少 {0} -Infusion grants {0} less Cold Damage,【灌注】賦予的冰冷總傷害更少 {0} -Infusion grants {0} less Damage of Types matching Supported Skill Gem's tags,根據被輔助寶石對應的傷害種類,【灌注】賦予 {0} 的總傷害減少 -Infusion grants {0} less Fire Damage,【灌注】賦予的火焰總傷害更少 {0} -Infusion grants {0} less Lightning Damage,【灌注】賦予的閃電總傷害更少 {0} -Infusion grants {0} less Physical Damage,【灌注】賦予的物理總傷害更少 {0} -Infusion grants {0} more Chaos Damage,【灌注】賦予的混沌總傷害更多 {0} -Infusion grants {0} more Cold Damage,【灌注】賦予的冰冷總傷害更多 {0} -Infusion grants {0} more Damage of Types matching Supported Skill Gem's tags,根據被輔助寶石對應的傷害種類,【灌注】賦予 {0} 的總傷害增加 -Infusion grants {0} more Fire Damage,【灌注】賦予的火焰總傷害更多 {0} -Infusion grants {0} more Lightning Damage,【灌注】賦予的閃電總傷害更多 {0} -Infusion grants {0} more Physical Damage,【灌注】賦予的物理總傷害更多 {0} -Infusion grants {0} of Life Regenerated per second,灌注提供每秒生命再生 {0} -Infusion grants {0}% less Chaos Damage,注入給予 {0}% 更少混沌傷害 -Infusion grants {0}% less Cold Damage,注入給予 {0}% 更少冰冷傷害 -Infusion grants {0}% less Damage of Types matching Supported Skill Gem's tags,符合被輔助技能寶石的標籤,注入獲得 {0}% 更少傷害 -Infusion grants {0}% less Fire Damage,注入給予 {0}% 更少火焰傷害 -Infusion grants {0}% less Lightning Damage,注入給予 {0}% 更少閃電傷害 -Infusion grants {0}% less Physical Damage,注入獲得 {0}% 更少物理傷害 -Infusion grants {0}% more Chaos Damage,注入給予 {0}% 更多混沌傷害 -Infusion grants {0}% more Cold Damage,注入給予 {0}% 更多冰冷傷害 -Infusion grants {0}% more Damage of Types matching Supported Skill Gem's tags,符合被輔助技能寶石的標籤,注入獲得 {0}% 更多傷害 -Infusion grants {0}% more Fire Damage,注入給予 {0}% 更多火焰傷害 -Infusion grants {0}% more Lightning Damage,注入給予 {0}% 更多閃電傷害 -Infusion grants {0}% more Physical Damage,注入獲得 {0}% 更多物理傷害 -Infusion grants {0}% of Life Regenerated per second,注入使每秒回復 {0}% 生命 -Infusion lasts {0} second after you finish Channelling,你結束引導施放後,注入持續 {0} 秒 -Infusion lasts {0} seconds after you finish Channelling,你結束引導施放後,注入持續 {0} 秒 -Inherent loss of Rage is {0} faster,怒火固有損耗加快 {0} -Inherent loss of Rage is {0} slower,怒火固有損耗減慢 {0} -Inherent loss of Rage is {0}% faster,失去固有的盛怒比平常快 {0}% -Inherent loss of Rage is {0}% slower,失去固有的盛怒比平常慢 {0}% -Initial Slam has {0} increased Area of Effect,初始猛擊的效果區域擴大 {0} -Initial Slam has {0} reduced Area of Effect,初始猛擊的效果區域縮小 {0} -Initial Slam has {0}% increased Area of Effect,初始的重擊增加 {0}% 範圍效果 -Initial Slam has {0}% reduced Area of Effect,初始的重擊減少 {0}% 範圍效果 -Innervation grants {0} to {1} Lightning Damage,亢奮給予 {0} 至 {1} 閃電傷害 -Innervation lasts {0} second,亢奮持續 {0} 秒 -Innervation lasts {0} seconds,亢奮持續 {0} 秒 -Instant Leech per hit: {0},每次擊中瞬間偷取: {0} -Instant Leech per second: {0},每秒瞬間偷取: {0} -Instant Leech: {0},瞬間偷取: {0} -instead grant: {0} increased Mana Cost of Skills and {1} increased Spell Damage,技能魔力消耗增加 {0},法術傷害增加 {1} -instead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage,增加 {0}% 技能魔力消耗和增加 {1}% 法術傷害 -instead grant: Minions have {0}% increased Movement Speed,給予:召喚物增加 {0}% 移動速度 -instead grant: Minions have {0}% reduced Movement Speed,給予:召喚物減少 {0}% 移動速度 -instead grant: Minions take {0}% increased Damage,給予:召喚物增加 {0}% 承受傷害 -instead grant: Minions take {0}% reduced Damage,給予:召喚物減少 {0}% 承受傷害 -"Intensity is lowered every {0} seconds while moving, or immediately if you teleport",移動時,【法術凝聚】每 {0} 秒減少一次,或在傳送時徹底失去 -Intimidate Enemies for {0} seconds on Block while holding a Shield,持盾格擋時,威嚇敵人 {0} 秒 -Intimidate Enemies for {0} seconds on Hit,擊中時威嚇敵人 {0} 秒 -Intimidate Enemies for {0} seconds on Hit with Attacks,攻擊擊中時,威嚇敵人 {0} 秒 -Intimidate Enemies for {0} seconds on Hit with Attacks while at maximum Endurance Charges,當最大耐力球數量時,攻擊擊中威嚇敵人 {0} 秒 -Intimidate nearby Enemies for {0} seconds,威嚇附近的敵人 {0} 秒 -Intimidating Cry has {0} increased Area of Effect,【威嚇戰吼】的效果區域擴大 {0} -Intimidating Cry has {0} increased Cooldown Recovery Rate,【威嚇戰吼】的冷卻回復速度加快 {0} -Intimidating Cry has {0}% increased Area of Effect,威嚇戰吼增加 {0}% 範圍效果 -Intimidating Cry has {0}% increased Cooldown Recovery Rate,威嚇戰吼增加 {0}% 冷卻時間恢復速度 -Intimidating Cry has {0}% increased Cooldown Recovery Speed,【威嚇戰吼】的冷卻回復速度加快 {0}% -Invasion Bosses are guarded by {0} Magic Packs,侵略頭目被 {0} 群魔法怪物守護著 -Invasion Bosses drop {0} additional Vaal Orbs,侵略頭目額外掉落 {0} 個瓦爾寶珠 -Invasion Bosses have {0} less Quantity and Rarity of dropped Items,侵略首領的物品掉落總數量和物品總稀有度更少 {0} -Invasion Bosses have {0} more Quantity and Rarity of dropped Items,侵略首領的物品掉落總數量和物品總稀有度更多 {0} -Invasion Bosses have {0}% less Quantity and Rarity of dropped Items,侵略頭目有 {0}% 較少物品掉落數量和物品稀有度 -Invasion Bosses have {0}% more Quantity and Rarity of dropped Items,侵略頭目有 {0}% 更多物品掉落數量和物品稀有度 -Item Quantity increases amount of Rewards Al-Hezmin drops by {0}% of its value,物品數量以 {0}% 它的值增加奧赫茲明掉落獎勵的總量 -Item Quantity increases amount of Rewards Baran drops by {0}% of its value,物品數量以 {0}% 它的值增加巴倫掉落獎勵的總量 -Item Quantity increases amount of Rewards Drox drops by {0}% of its value,物品數量以 {0}% 它的值增加圖拉克斯掉落獎勵的總量 -Item Quantity increases amount of Rewards Veritania drops by {0}% of its value,物品數量以 {0}% 它的值增加維羅提尼亞掉落獎勵的總量 -Items and Gems have {0} increased Attribute Requirements,裝備和技能石的屬性需求增加 {0} -Items and Gems have {0} reduced Attribute Requirements,裝備和技能石的屬性需求減少 {0} -Items and Gems have {0}% increased Attribute Requirements,裝備和寶石增加 {0}% 能力值需求 -Items and Gems have {0}% reduced Attribute Requirements,裝備和寶石減少 {0}% 能力值需求 -Items dropped by Corrupted Vaal Monsters have {0} chance to be Corrupted,腐化瓦爾怪物掉落的物品有 {0} 的機率被腐化 -Items dropped by Corrupted Vaal Monsters have {0}% chance to be Corrupted,已汙染瓦爾怪物掉落的物品有 {0}% 機率為已汙染 -Items dropped by Invasion Bosses have {0} additional Sockets,侵略頭目掉落的物品有額外 {0} 個插槽 -Items dropped by Synthesised Magic Monsters have {0} chance to be Corrupted,虛空憶境的魔法怪物掉落的物品有 {0} 的機率被腐化 -Items dropped by Synthesised Magic Monsters have {0}% chance to be Corrupted,追憶之魔法怪物掉落的物品有 {0}% 機率被汙染 -Items dropped by Synthesised Monsters have {0} chance to be Corrupted,虛空憶境的怪物掉落的物品有 {0} 的機率被腐化 -Items dropped by Synthesised Monsters have {0}% chance to be Corrupted,追憶之怪物掉落的物品有 {0}% 機率被汙染 -Items dropped by Synthesised Rare Monsters have {0} chance to be Corrupted,虛空憶境的稀有怪物掉落的物品有 {0} 的機率被腐化 -Items dropped by Synthesised Rare Monsters have {0}% chance to be Corrupted,追憶之稀有怪物掉落的物品有 {0}% 機率被汙染 -its Non-Bloodline Modifiers for {0} seconds,有 {0}% 機率獲得它的非血族詞綴 {0} 秒 -Izaro deals {0} decreased Damage,伊澤洛的傷害減少 {0} -Izaro deals {0} increased Damage,伊澤洛的傷害增加 {0} -Izaro deals {0}% decreased Damage,伊澤洛減少 {0}% 傷害 -Izaro deals {0}% increased Damage,伊澤洛增加 {0}% 傷害 -Izaro has {0} decreased Area of Effect,伊澤洛的效果區域縮小 {0} -"Izaro has {0} decreased Attack, Cast, and Movement Speed",伊澤洛的攻擊速度、施放速度、移動速度減慢 {0} -Izaro has {0} decreased maximum Life,伊澤洛的最大生命減少 {0} -Izaro has {0} increased Area of Effect,伊澤洛的效果區域擴大 {0} -"Izaro has {0} increased Attack, Cast, and Movement Speed",伊澤洛的攻擊速度、施放速度、移動速度加快 {0} -Izaro has {0} increased maximum Life,伊澤洛的最大生命增加 {0} -Izaro has {0}% decreased Area of Effect,伊澤洛減少 {0}% 範圍效果 -"Izaro has {0}% decreased Attack, Cast, and Movement Speed",伊澤洛減少 {0}% 攻擊、施放和移動速度 -Izaro has {0}% decreased maximum Life,伊澤洛減少 {0}% 最大生命 -Izaro has {0}% increased Area of Effect,伊澤洛增加 {0}% 範圍效果 -"Izaro has {0}% increased Attack, Cast, and Movement Speed",伊澤洛增加 {0}% 攻擊、施放和移動速度 -Izaro has {0}% increased maximum Life,伊澤洛增加 {0}% 最大生命 -Izaro will drop {0} additional Treasure Keys on Death,伊澤洛死亡時額外掉落 {0} 把古銅鑰 -Izaro will drop {0} additional Unique Items on Death,伊澤洛死亡時額外掉落 {0} 個傳奇物品 -Jewellery absorbs {0}% more Corruption,飾品吸收 {0}% 更多汙染 -Kill Enemies that have {0} Life or lower when Hit by Supported Skills,被輔助技能擊中生命小於 {0} 的敵人時,會將其秒殺 -Kill Enemies that have {0} or lower Life when Hit by your Skills,血量低於 {0} 的敵人被你的技能擊中時,會直接被終結 -Kill Enemies that have {0}% Life or lower when Hit by Supported Skills,輔助的技能擊中生命值等於小於 {0}% 的敵人時將之撲殺 -Kill Enemies that have {0}% or lower Life when Hit by your Skills,血量等於低於 {0}% 的敵人被你的技能擊中時將直接被撲殺 -"Killed Enemies Explode, dealing {0}% of their Life as Physical Damage",擊敗的敵人會爆炸,造成等同於其 {0}% 生命的物理傷害 -Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for {0} seconds,近戰武器對稀有怪物使用輔助打擊技能的擊殺之擊,獲得他們其中一個詞綴 {0} 秒 -Kinetic Blast creates {0} additional explosion,動能爆破有 {0} 次額外爆破 -Kinetic Blast creates {0} additional explosions,動能爆破有 {0} 次額外爆破 -Kinetic Blast has a {0} chance for an additional explosion,【力量爆破】有 {0} 的機率增加一次爆破 -Kinetic Blast has a {0}% chance for an additional explosion,力量爆破有 {0}% 機率增加一次爆破 -Kinetic Blast Projectiles gain {0} increased Area of Effect after Forking,力量爆破的投射物分叉後,效果區域擴大 {0} -Kinetic Blast Projectiles gain {0}% increased Area of Effect after Forking,力量爆破投射物分裂後增加 {0}% 範圍效果 -Kinetic Bolt changes direction {0} additional time,力量穿引額外改變方向 {0} 次 -Kinetic Bolt changes direction {0} additional times,力量穿引額外改變方向 {0} 次 -Kinetic Bolt has {0} increased Attack Speed,【念動飛箭】的攻擊速度加快 {0} -Kinetic Bolt has {0} increased Projectile Speed,【念動飛箭】的投射物速度加快 {0} -Kinetic Bolt has {0} reduced Attack Speed,【念動飛箭】的攻擊速度減慢 {0} -Kinetic Bolt has {0} reduced Projectile Speed,【念動飛箭】的投射物速度減慢 {0} -Kinetic Bolt has {0}% increased Attack Speed,力量穿引增加 {0}% 攻擊速度 -Kinetic Bolt has {0}% increased Projectile Speed,力量穿引增加 {0}% 投射物速度 -Kinetic Bolt has {0}% reduced Attack Speed,力量穿引減少 {0}% 攻擊速度 -Kinetic Bolt has {0}% reduced Projectile Speed,力量穿引減少 {0}% 投射物速度 -Labyrinth Monsters deal {0} decreased Damage,帝王迷宮怪物的傷害減少 {0} -Labyrinth Monsters deal {0} increased Damage,帝王迷宮怪物的傷害增加 {0} -Labyrinth Monsters deal {0}% decreased Damage,帝王迷宮怪物減少 {0}% 傷害 -Labyrinth Monsters deal {0}% increased Damage,帝王迷宮怪物增加 {0}% 傷害 -"Labyrinth Monsters have {0} decreased Attack, Cast, and Movement Speed",帝王迷宮怪物的攻擊速度、施放速度、移動速度減慢 {0} -Labyrinth Monsters have {0} decreased maximum Life,帝王迷宮怪物的最大生命減少 {0} -"Labyrinth Monsters have {0} increased Attack, Cast, and Movement Speed",帝王迷宮怪物的攻擊速度、施放速度、移動速度加快 {0} -Labyrinth Monsters have {0} increased maximum Life,帝王迷宮怪物的最大生命增加 {0} -"Labyrinth Monsters have {0}% decreased Attack, Cast, and Movement Speed",帝王迷宮怪物減少 {0}% 攻擊、施放和移動速度 -Labyrinth Monsters have {0}% decreased maximum Life,帝王迷宮怪物減少 {0}% 最大生命 -"Labyrinth Monsters have {0}% increased Attack, Cast, and Movement Speed",帝王迷宮怪物增加 {0}% 攻擊、施放和移動速度 -Labyrinth Monsters have {0}% increased maximum Life,帝王迷宮怪物增加 {0}% 最大生命 -Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies,破空斬對流血的敵人附加 {0} 至 {1} 物理傷害 -Lancing Steel deals {0} increased Damage,【斷金之刃】的傷害增加 {0} -Lancing Steel deals {0} reduced Damage,【斷金之刃】的傷害減少 {0} -Lancing Steel deals {0}% increased Damage,鋼之突刺增加 {0}% 傷害 -Lancing Steel deals {0}% reduced Damage,鋼之突刺減少 {0}% 傷害 -Lancing Steel fires {0} additional Projectiles,鋼之突刺發射 {0} 個額外投射物 -Lancing Steel has {0} chance count as consumeing Steel Shards without Consuming them,斷金之刃有 {0} 機率視為消耗鋼刃碎片 -Lancing Steel has {0} chance count as consuming Steel Shards without Consuming them,斷金之刃有 {0} 的機率視為消耗鋼刃碎片 -Lancing Steel has {0}% chance count as consuming Steel Shards without Consuming them,鋼之突刺有 {0}% 機率在沒有消耗鋼鐵碎片下視為有消耗 -Lancing Steel has {0}% chance to count as consuming Steel Shards without Consuming them,鋼之突刺有 {0}% 機率在沒有消耗鋼鐵碎片下視為有消耗 -Lancing Steel's additional Projectiles have {0} chance to Impale Enemies,【斷金之刃】的額外投射物穿刺敵人的機率 {0} -Lancing Steel's additional Projectiles have {0}% chance to Impale Enemies,鋼之突刺的額外投射物 {0}% 機率穿刺敵人 -Lancing Steel's primary Projectile Pierces {0} additional Target,鋼之突刺的主要投射物穿透 {0} 個額外目標 -Lancing Steel's primary Projectile Pierces {0} additional Targets,鋼之突刺的主要投射物穿透 {0} 個額外目標 -Lanes of Blight Encounters in Areas have {0} additional Reward Chests,區域中凋落事件的路線有 {0} 個額外獎勵保險箱 -Lanes of Blight Encounters in Areas have {0}% chance for an additional Reward Chest,區域中凋落事件的路線有 {0}% 機率有 1 個額外獎勵保險箱 -Lasts {0} Seconds,持續 {0} 秒 -Leaves {0} fewer Lingering Blades in the ground if you don't Cast this Spell yourself,若非親自施放該法術,則地面留下的【徘徊之刃】總數減少 {0} -Leaves {0} more Lingering Blades in the ground if you don't Cast this Spell yourself,若非親自施放該法術,則地面留下的【徘徊之刃】總數增加 {0} -Leaves {0}% fewer Lingering Blades in the ground if you don't Cast this Spell yourself,若你不自己施放此法術,留下 {0}% 更少剩餘的劍刃於地面 -Leaves {0}% more Lingering Blades in the ground if you don't Cast this Spell yourself,若你不自己施放此法術,留下 {0}% 更多剩餘的劍刃於地面 -Leaves a Lingering Blade in the ground for every {0} Projectiles fired,每 {0} 次投射物發射留下 1 剩餘劍刃於地面 -Leaves a Lingering Blade in the ground for every {0} Volleys,每 {0} 次齊射流下 1 剩餘劍刃於地面 -Leaves a Lingering Blades in the ground for every {0} Projectiles fired,每 {0} 次投射物發射留下 1 把剩餘劍刃於地面 -Leech {0} Life for each Spell you Cast,你施放的法術偷取 {0} 生命 -Leech {0} of Damage as Life against Poisoned Enemies,對中毒的敵人造成傷害的 {0} 轉化為生命偷取 -Leech {0} of your Armour as Life when you Block,格擋時根據護甲的 {0} 偷取生命 -Leech {0}% of Damage as Life against Poisoned Enemies,偷取等同對中毒敵人所造成傷害 {0}% 的生命 -Leech {0}% of your Armour as Life when you Block,格擋時偷取 {0}% 護甲的生命 -Leech rate cap: {0},偷取速率上限: {0} -Leeches {0} Life to you for each corpse Consumed,消耗屍體偷取 {0} 生命 -Leeches {0} Mana to you for each corpse Consumed,消耗屍體偷取 {0} 魔力 -Left ring slot: {0} increased Mana Regeneration Rate,左戒指欄位:魔力回復速度增加 {0} -Left ring slot: {0} to maximum Energy Shield,左戒指欄位:{0} 最大能量護盾 -Left ring slot: {0} to maximum Mana,左戒指欄位: {0} 最大魔力 -Left ring slot: {0}% increased Mana Regeneration Rate,左戒指欄位:增加 {0}% 魔力回復速度 -Left ring slot: {0}% increased Reflected Elemental Damage taken,左戒指欄位:反射的元素傷害增加 {0}% -Left ring slot: {0}% reduced Reflected Elemental Damage taken,左戒指欄位:反射的元素傷害減少 {0}% -Left ring slot: Regenerate {0} Mana per Second,左戒指欄位:每秒回復 {0} 魔力 -Left ring slot: You and your Minions take {0} increased Reflected Elemental Damage,左戒指欄位:你和你的召喚生物受到的反射元素傷害增加 {0} -Left ring slot: You and your Minions take {0} reduced Reflected Elemental Damage,左戒指欄位:你和你的召喚生物受到的反射元素傷害減少 {0} -Left ring slot: You and your Minions take {0}% increased Reflected Elemental Damage,左戒指欄位:你和你的召喚物增加承受 {0}% 反射元素傷害 -Left ring slot: You and your Minions take {0}% reduced Reflected Elemental Damage,左戒指欄位:你和你的召喚物減少承受 {0}% 反射元素傷害 -Leftmost {0} Magic Utility Flask constantly applies its Flask Effect to you,最左邊 {0} 的魔法功能型藥劑持續套用它的藥劑效果至你身上 -Leftmost {0} Magic Utility Flasks constantly apply their Flask Effects to you,最左邊 {0} 的魔法功能型藥劑持續套用它的藥劑效果至你身上 -Level {0} Ascendant,等級 {0} 昇華使徒 -Level {0} Assassin,等級 {0} 刺客 -Level {0} Berserker,等級 {0} 暴徒 -Level {0} Champion,等級 {0} 冠軍 -Level {0} Chieftain,等級 {0} 酋長 -Level {0} Deadeye,等級 {0} 銳眼 -Level {0} Elementalist,等級 {0} 元素使 -Level {0} Gladiator,等級 {0} 衛士 -Level {0} Guardian,等級 {0} 守護者 -Level {0} Hierophant,等級 {0} 聖宗 -Level {0} Inquisitor,等級 {0} 判官 -Level {0} Juggernaut,等級 {0} 勇士 -Level {0} Necromancer,等級 {0} 死靈師 -Level {0} Occultist,等級 {0} 秘術家 -Level {0} Pathfinder,等級 {0} 追獵者 -Level {0} Raider,等級 {0} 俠客 -Level {0} Saboteur,等級 {0} 破壞者 -Level {0} Slayer,等級 {0} 處刑者 -Level {0} Trickster,等級 {0} 詐欺師 -Life Flasks gain {0} Charge every {1} seconds,生命藥劑每 {1} 秒獲得 {0} 充能 -Life Flasks gain {0} Charges every {1} seconds,生命藥劑每 {1} 秒獲得 {0} 充能 -Life Flasks gain {0} Charges every {1} seconds if you haven't used a Life Flask Recently,若近期沒使用生命藥劑,生命藥劑每 {1} 秒獲得 {0} 充能 -"Life Flasks gain {0} Charges when you hit your Marked Enemy, no more than once every {1} seconds",當你擊中印記的敵人,生命藥劑獲得 {0} 充能,每 {1} 秒不超過 1 次 -Life Flasks gain {0} Charges when you Suppress Spell Damage,當你壓抑法術傷害時,生命藥劑獲得 {0} 充能 -"Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every {0} seconds",當你擊中印記的敵人,生命藥劑獲得 1 充能,每 {0} 秒不超過 1 次 -Life Modifiers have {0} increased Effect,生命詞綴的效果增加 {0} -Life Modifiers have {0} reduced Effect,生命詞綴的效果減少 {0} -Life Modifiers have {0}% increased Effect,生命詞綴增加 {0}% 效果 -Life Modifiers have {0}% reduced Effect,生命詞綴減少 {0}% 效果 -Lifetap lasts {0} second,活栓持續 {0} 秒 -Lifetap lasts {0} seconds,活栓持續 {0} 秒 -Lightning Arrow has {0} chance to Hit an additional Enemy,閃電箭矢有 {0} 的機率擊中一個額外敵人 -Lightning Arrow has {0}% chance to Hit an additional Enemy,閃電箭矢有 {0}% 機率擊中 1 個額外敵人 -Lightning Arrow hits {0} additional Enemies,閃電箭矢擊中目標附近額外 {0} 名敵人 -Lightning Exposure applies {0} to Lightning Resistance,【弱電】 {0} 閃電抗性 -Lightning Exposure applies {0}% to Lightning Resistance,閃電曝曬 {0}% 閃電抗性 -Lightning Golems deal {0} increased Damage,【閃電魔像】的傷害增加 {0} -Lightning Golems deal {0} reduced Damage,【閃電魔像】的傷害減少 {0} -Lightning Golems deal {0}% increased Damage,增加 {0}% 雷電魔像的傷害 -Lightning Golems deal {0}% reduced Damage,減少 {0}% 雷電魔像的傷害 -Lightning Modifiers have {0} increased Effect,閃電詞綴的效果增加 {0} -Lightning Modifiers have {0} reduced Effect,閃電詞綴的效果減少 {0} -Lightning Modifiers have {0}% increased Effect,閃電詞綴增加 {0}% 效果 -Lightning Modifiers have {0}% reduced Effect,閃電詞綴減少 {0}% 效果 -Lightning Resistance is {0},閃電抗性 {0} -Lightning Resistance is {0}%,閃電抗性為 {0}% -Lightning Skills have {0} chance to Poison on Hit,閃電技能擊中有 {0} 的機率造成中毒 -Lightning Skills have {0} increased Enemy Stun Threshold,閃電技能使敵人暈眩的門檻增加 {0} -Lightning Skills have {0} reduced Enemy Stun Threshold,閃電技能使敵人暈眩的門檻減少 {0} -Lightning Skills have {0}% chance to Poison on Hit,閃電技能擊中有 {0}% 機率造成中毒 -Lightning Skills have {0}% increased Enemy Stun Threshold,閃電技能增加 {0}% 敵人暈眩門檻 -Lightning Skills have {0}% reduced Enemy Stun Threshold,閃電技能減少 {0}% 敵人暈眩門檻 -Lightning Skills have a {0} chance to apply Lightning Exposure on Hit,閃電技能在擊中時有 {0} 的機率附加【畏電】 -Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit,閃電技能擊中時有 {0}% 機率造成閃電曝曬 -Lightning Spells have {0} of Physical Damage Converted to Lightning Damage,閃電法術可將物理傷害的 {0} 轉換為閃電傷害 -Lightning Spells have {0}% of Physical Damage Converted to Lightning Damage,閃電法術 {0}% 物理傷害轉化至閃電傷害 -Lightning Spire Trap deals {0} increased Damage,【電塔陷阱】的傷害增加 {0} -Lightning Spire Trap deals {0} reduced Damage,【電塔陷阱】的傷害減少 {0} -Lightning Spire Trap deals {0}% increased Damage,鋒雷陷阱增加 {0}% 傷害 -Lightning Spire Trap deals {0}% reduced Damage,鋒雷陷阱減少 {0}% 傷害 -Lightning Spire Trap has {0} increased Cast Speed,【電塔陷阱】的施放速度增加 {0} -Lightning Spire Trap has {0} increased Cooldown Recovery Rate,【電塔陷阱】的冷卻回復速度增加 {0} -Lightning Spire Trap has {0} increased Skill Effect Duration,【電塔陷阱】的技能效果持續時間延長 {0} -Lightning Spire Trap has {0} reduced Cast Speed,【電塔陷阱】的施放速度減少 {0} -Lightning Spire Trap has {0} reduced Cooldown Recovery Rate,【電塔陷阱】的冷卻回復速度減少 {0} -Lightning Spire Trap has {0} reduced Skill Effect Duration,【電塔陷阱】的技能效果持續時間縮短 {0} -Lightning Spire Trap has {0}% increased Cast Speed,鋒雷陷阱增加 {0}% 施放速度 -Lightning Spire Trap has {0}% increased Cooldown Recovery Rate,鋒雷陷阱增加 {0}% 冷卻時間回復速度 -Lightning Spire Trap has {0}% increased Cooldown Recovery Speed,【電塔陷阱】的冷卻回復速度增加 {0}% -Lightning Spire Trap has {0}% increased Skill Effect Duration,鋒雷陷阱增加 {0}% 技能效果持續時間 -Lightning Spire Trap has {0}% reduced Cast Speed,鋒雷陷阱減少 {0}% 施放速度 -Lightning Spire Trap has {0}% reduced Cooldown Recovery Rate,鋒雷陷阱減少 {0}% 冷卻時間回復速度 -Lightning Spire Trap has {0}% reduced Cooldown Recovery Speed,【電塔陷阱】的冷卻回復速度減少 {0}% -Lightning Spire Trap has {0}% reduced Skill Effect Duration,鋒雷陷阱減少 {0}% 技能效果持續時間 -Lightning Spire Trap strikes {0} additional areas,鋒雷陷阱落雷至 {0} 個額外區域 -Lightning Strike fires {0} additional Projectiles,閃電打擊發射 {0} 個額外投射物 -Lightning Strike pierces {0} additional Targets,閃電打擊穿透 {0} 個額外目標 -Lightning Tendrils has {0} increased Area of Effect per Enemy Hit,【電能釋放】每擊中 1 個敵人,範圍擴大 {0} -Lightning Tendrils has {0} reduced Area of Effect per Enemy Hit,【電能釋放】每擊中 1 個敵人,範圍縮小 {0} -Lightning Tendrils has {0}% increased Area of Effect per Enemy Hit,電能釋放每擊中一個敵人增加 {0}% 範圍效果 -Lightning Tendrils has {0}% reduced Area of Effect per Enemy Hit,電能釋放每擊中一個敵人減少 {0}% 範圍效果 -Lightning Trap Damage Penetrates {0} Lightning Resistance,【閃電陷阱】的傷害穿透 {0} 閃電抗性 -Lightning Trap Damage Penetrates {0}% Lightning Resistance,閃電陷阱傷害穿透 {0}% 閃電抗性 -Lightning Trap has {0} increased Cooldown Recovery Rate,閃電陷阱的冷卻回復率增加 {0} -Lightning Trap has {0} reduced Lightning Trap Cooldown Recovery Rate,閃電陷阱的冷卻回復率減少 {0} -Lightning Trap has {0}% increased Cooldown Recovery Rate,閃電陷阱增加 {0}% 冷卻時間恢復率 -Lightning Trap has {0}% reduced Lightning Trap Cooldown Recovery Rate,閃電陷阱減少 {0}% 冷卻時間恢復率 -Lightning Trap pierces {0} additional Targets,閃電陷阱穿透 {0} 個額外目標 -Link breaks if target leaves range or line of sight for {0} seconds,若目標離開範圍或視線 {0} 秒,連結會破壞 -Link Skills have {0}% increased Buff Effect,連結技能增加 {0}% 增益效果 -Link Skills have {0}% increased Cast Speed,連結技能增加 {0}% 施放速度 -Link Skills have {0}% increased Skill Effect Duration,連結技能增加 {0}% 技能效果持續時間 -Link Skills have {0}% reduced Buff Effect,連結技能減少 {0}% 增益效果 -Link Skills have {0}% reduced Cast Speed,連結技能減少 {0}% 施放速度 -Link Skills have {0}% reduced Skill Effect Duration,連結技能減少 {0}% 技能效果持續時間 -Linked target deals {0}% increased Damage when on Full Life,連結的目標滿血時,增加 {0}% 傷害 -Linked target deals {0}% reduced Damage when on Full Life,連結的目標滿血時,減少 {0}% 傷害 -Linked target gains {0} to {1} Added Fire Damage,連結的目標附加 {0} 至 {1} 火焰傷害 -Linked target gains Added Fire Damage equal to {0}% of your Maximum Life,連結的目標獲得等同 {0}% 你最大生命的附加火焰傷害 -Linked target has {0}% chance to Ignite,連結的目標有 {0}% 機率點燃 -Linked target has {0}% increased Accuracy Rating,連結的目標增加 {0}% 命中值 -Linked target has {0}% increased Mana Regeneration Rate,連結的目標增加 {0}% 魔力回復率 -Linked target has {0}% increased Stun Threshold,連結的目標增加 {0}% 暈眩門檻 -Linked target has {0}% reduced Accuracy Rating,連結的目標減少 {0}% 命中值 -Linked target has {0}% reduced Mana Regeneration Rate,連結的目標減少 {0}% 魔力回復率 -Linked target has {0}% reduced Stun Threshold,連結的目標減少 {0}% 暈眩門檻 -Linked target has {0}% to Critical Strike Multiplier,連結的目標 {0}% 暴擊加成 -Linked target Recovers {0} Life when they Block,當目標格擋時,連結的目標回復 {0} 生命 -Linked target takes {0}% less Damage,連結的目標承受 {0}% 更少傷害 -Linked target takes {0}% more Damage,連結的目標承受 {0}% 更多傷害 -Lose {0} Energy Shield when you Block,當你格擋時失去 {0} 能量護盾 -Lose {0} Fanatic Charge every second if you've Attacked the past second,若你在過去 1 秒前有攻擊,每秒失去 {0} 顆狂熱球 -Lose {0} Fanatic Charges every second if you've Attacked the past second,若你在過去 1 秒前有攻擊,每秒失去 {0} 顆狂熱球 -Lose {0} Fragile Regrowth each second,每秒失去 {0} 脆弱生長 -Lose {0} Fragile Regrowth each second,每秒失去 {0} 脆弱生長 -Lose {0} Life for each Enemy hit by your Attacks,你的攻擊擊中每個敵人會失去 {0} 生命 -Lose {0} Life for each Enemy hit by your Spells,你的法術擊中每個敵人會失去 {0} 生命 -Lose {0} Life when you Block,當你格擋時失去 {0} 生命 -Lose {0} Mana per Second,每秒失去 {0} 魔力 -Lose {0} Mana when you Block,當你格擋時失去 {0} 魔力 -Lose {0} of Energy Shield on Kill,擊敗敵人失去 {0} 能量護盾 -Lose {0} of Energy Shield when you deal a Critical Strike,你造成暴擊時,失去 {0} 能量護盾 -Lose {0} of Life on Kill,擊敗敵人失去 {0} 生命 -Lose {0} of Life per second if you have been Hit Recently,若你近期內被擊中,則每秒失去 {0} 生命 -Lose {0} of Life per second per Rage while you are not losing Rage,不損失怒火時,每一點怒火就會每秒失去 {0} 生命 -Lose {0} of Life when you deal a Critical Strike,你造成暴擊時,失去 {0} 生命 -Lose {0} of Mana per Second,每秒失去 {0} 魔力 -Lose {0} of Mana when you Shock an Enemy,你使敵人感電時,失去 {0} 魔力 -Lose {0} of Mana when you use an Attack Skill,你使用攻擊技能時失去 {0} 魔力 -Lose {0} of your Energy Shield when you Block,格擋時能量護盾減少 {0} -Lose {0} Rage per second,每秒失去 {0} 層盛怒 -"Lose {0} Rage when you Hit an Enemy, no more than once every {1} seconds",當你擊中敵人時失去 {0} 層盛怒,每 {1} 秒不超過 1 次 -Lose {0} Resonance per second of each Element you are not gaining,每個你沒有獲得的元素,每秒失去 {0} 共鳴 -Lose {0} stack of Exposed to Corruption every {1} seconds,每 {1} 秒失去 {0} 層曝曬於汙染疊 -Lose {0} Stage every {1} seconds while not Channelling,非持續吟導時每 {1} 秒失去 {0} 階 -Lose {0}% of Blood on Killing a Scourge Monster,擊殺災魘怪物時失去 {0}% 鮮血 -Lose {0}% of Energy Shield on Kill,擊殺時失去 {0}% 能量護盾 -Lose {0}% of Energy Shield per second,每秒失去 {0}% 能量護盾 -Lose {0}% of Energy Shield when you deal a Critical Strike,當你造成暴擊時失去 {0}% 能量護盾 -Lose {0}% of Life and Energy Shield when you use a Chaos Skill,當你使用混沌技能時,失去 {0}% 生命和能量護盾 -Lose {0}% of Life on Kill,擊殺時失去 {0}% 生命 -Lose {0}% of Life per second if you have been Hit Recently,若你近期被擊中,每秒失去 {0}% 生命 -Lose {0}% of Life per second per Rage while you are not losing Rage,當你沒有失去盛怒時,每層盛怒每秒失去 {0}% 生命 -Lose {0}% of Life when you deal a Critical Strike,當你造成暴擊時失去 {0}% 生命 -Lose {0}% of Mana on Kill,擊殺時失去 {0}% 魔力 -Lose {0}% of Mana per Second,每秒失去 {0}% 魔力 -Lose {0}% of Mana when you Shock an Enemy,當你感電敵人時,失去 {0}% 魔力 -Lose {0}% of Mana when you use an Attack Skill,當你使用攻擊技能時,失去 {0}% 魔力 -Lose {0}% of your Energy Shield when you Block,格擋時減少 {0}% 能量護盾 -Lose {1} Stage every {0} seconds while not Channelling,當沒有引導施放時,每 {0} 秒失去 {1} 層 -Lose a Blood Charge and Recover {0}% of Life when an Enemy Dies while affected by this Skill's Debuff,被此技能減益效果影響時,有敵人死亡時失去 1 顆血腥球並獲得 {0}% 生命 -Lose all Inspiration Charges after Spending {0} total Mana on Upfront Costs and Effects of this Skill,在此技能的前期消耗和效果的總消耗 {0} 魔力時失去全部啟發球 -Lose all Inspiration Charges after Spending {0} total Mana with this Skill,在此技能消耗總 {0} 魔力後,失去所有啟發球 -Lose all Inspiration Charges after Spending a total of {0} Mana on Upfront Costs and Effects of Supported Skills,在被輔助技能的前期消耗和效果的總消耗 {0} 魔力時失去全部啟發球 -Lose all Inspiration Charges after Spending a total of {0} Mana with Supported Skills,被輔助的技能消耗總 {0} 魔力後,失去所有啟發球 -Lose Blood from Blood Crucible {0}% faster,血腥匣盒失去鮮血加快 {0}% -Lose Blood from Blood Crucible {0}% slower,血腥匣盒失去鮮血減緩 {0}% -Lose Intensity {0} faster while moving,移動時,凝聚喪失速度加快 {0} -Lose Intensity {0} slower while moving,移動時,凝聚喪失速度減慢 {0} -Loses {0} Intensity immediately if you teleport,每 {0} 秒失去 1 強化 -Loses {1} Intensity every {0} seconds while moving,移動時,每 {0} 秒喪失 {1} 層凝聚 -Loses 1 Intensity every {0} seconds while moving,移動或你立即傳送時, -Loses 1 Intensity every {0} seconds while moving,移動或你立即傳送時, -Loses Intensity with {0} increased frequency while moving,移動時,失去凝聚的頻率增加 {0} -Loses Intensity with {0} reduced frequency while moving,移動時,失去凝聚的頻率減少 {0} -Loses Intensity with {0}% increased frequency while moving,移動時增加 {0}% 失去強化頻率 -Loses Intensity with {0}% reduced frequency while moving,移動時減少 {0}% 失去強化頻率 -Mace or Sceptre Attacks deal {0} increased Damage with Ailments,鎚類或短杖攻擊造成的異常狀態傷害增加 {0} -Mace or Sceptre Attacks deal {0} increased Damage with Hits and Ailments,鎚類或短杖攻擊造成的擊中和異常狀態傷害增加 {0} -Mace or Sceptre Attacks deal {0} reduced Damage with Ailments,鎚類或短杖攻擊造成的異常狀態傷害減少 {0} -Mace or Sceptre Attacks deal {0} reduced Damage with Hits and Ailments,鎚類或短杖攻擊造成的擊中和異常狀態傷害減少 {0} -Mace or Sceptre Attacks deal {0}% increased Damage with Ailments,錘或權杖增加 {0}% 異常狀態傷害 -Mace or Sceptre Attacks deal {0}% increased Damage with Hits and Ailments,錘或權杖攻擊增加 {0}% 擊中和異常狀態傷害 -Mace or Sceptre Attacks deal {0}% reduced Damage with Ailments,錘或權杖減少 {0}% 異常狀態傷害 -Mace or Sceptre Attacks deal {0}% reduced Damage with Hits and Ailments,錘或權杖攻擊減少 {0}% 擊中和異常狀態傷害 -"Mace, Sceptre or Staff Attacks deal {0} increased Damage with Ailments",鎚類、短杖、長杖攻擊造成的異常狀態傷害增加 {0} -"Mace, Sceptre or Staff Attacks deal {0} increased Damage with Hits and Ailments",鎚類、短杖、長杖攻擊造成的擊中和異常狀態傷害增加 {0} -"Mace, Sceptre or Staff Attacks deal {0} reduced Damage with Ailments",鎚類、短杖、長杖攻擊造成的異常狀態傷害減少 {0} -"Mace, Sceptre or Staff Attacks deal {0} reduced Damage with Hits and Ailments",鎚類、短杖、長杖攻擊造成的擊中和異常狀態傷害減少 {0} -"Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Ailments",錘、權杖或長杖攻擊增加 {0}% 異常狀態傷害 -"Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Hits and Ailments",錘、權杖或長杖攻擊增加 {0}% 擊中和異常狀態傷害 -"Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Ailments",錘、權杖或長杖攻擊減少 {0}% 異常狀態傷害 -"Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Hits and Ailments",錘、權杖或長杖攻擊減少 {0}% 擊中和異常狀態傷害 -Magic Monsters in this Area Regenerate {0} of Life per second,此區域的魔法怪物每秒回復 {0} 生命 -Magic Monsters in this Area Regenerate {0}% of Life per second,此區域的魔法怪物每秒回復 {0}% 生命 -Magic Monsters take {0} increased Damage,魔法怪物受到的傷害增加 {0} -Magic Monsters take {0} reduced Damage,魔法怪物受到的傷害減少 {0} -Magic Monsters take {0}% increased Damage,魔法怪物增加 {0}% 承受傷害 -Magic Monsters take {0}% reduced Damage,魔法怪物減少 {0}% 承受傷害 -Magma Orb Chains an additional {0} times,【熔岩之核】額外連鎖彈射 {0} 次 -Magma Orb deals {0} less Damage,【熔岩之核】的總傷害更少 {0} -Magma Orb deals {0} less Damage per Chain,【熔岩之核】每次連鎖的總傷害更少 {0} -Magma Orb deals {0} more Damage,【熔岩之核】的總傷害更多 {0} -Magma Orb deals {0} more Damage per Chain,【熔岩之核】每次連鎖的總傷害更多 {0} -Magma Orb deals {0}% less Damage,【熔岩之核】的總傷害更少 {0}% -Magma Orb deals {0}% less Damage per Chain,【熔岩之核】每次連鎖的總傷害更少 {0}% -Magma Orb deals {0}% more Damage,【熔岩之核】的總傷害更多 {0}% -Magma Orb deals {0}% more Damage per Chain,【熔岩之核】每次連鎖的總傷害更多 {0}% -Magma Orb fires {0} additional Projectiles,【熔岩之核】可以額外發射 {0} 個投射物 -Magma Orb has {0} increased Area of Effect per Chain,【熔岩之核】的每次連鎖彈射範圍擴大 {0} 範圍 -Magma Orb has {0} reduced Area of Effect per Chain,【熔岩之核】的每次連鎖彈射範圍減少 {0} -Magma Orb has {0}% increased Area of Effect per Chain,【熔岩之核】的每次連鎖彈射範圍擴大 {0}% 範圍 -Magma Orb has {0}% reduced Area of Effect per Chain,【熔岩之核】的每次連鎖彈射範圍減少 {0}% -Malevolence has {0} increased Aura Effect,【怨毒光環】的光環效果增加 {0} -Malevolence has {0} increased Mana Reservation,【怨毒光環】的魔力保留增加 {0} -Malevolence has {0} reduced Aura Effect,【怨毒光環】的光環效果減少 {0} -Malevolence has {0} reduced Mana Reservation,【怨毒光環】的魔力保留減少 {0} -Malevolence has {0}% increased Aura Effect,惡意增加 {0}% 光環效果 -Malevolence has {0}% increased Mana Reservation,惡意增加 {0}% 魔力保留 -Malevolence has {0}% increased Mana Reservation Efficiency,惡意增加 {0}% 魔力保留效用 -Malevolence has {0}% increased Reservation,惡意增加 {0}% 保留 -Malevolence has {0}% reduced Aura Effect,惡意減少 {0}% 光環效果 -Malevolence has {0}% reduced Mana Reservation,惡意減少 {0}% 魔力保留 -Malevolence has {0}% reduced Mana Reservation Efficiency,惡意減少 {0}% 魔力保留效用 -Malevolence has {0}% reduced Reservation,惡意減少 {0}% 保留 -Mana Flasks gain {0} Charge every {1} seconds,每 {1} 秒魔力藥劑獲得 {0} 充能 -Mana Flasks gain {0} Charges every {1} seconds,每 {1} 秒魔力藥劑獲得 {0} 充能 -Mana Modifiers have {0} increased Effect,魔力詞綴的效果增加 {0} -Mana Modifiers have {0} reduced Effect,魔力詞綴的效果減少 {0} -Mana Modifiers have {0}% increased Effect,魔力詞綴增加 {0}% 效果 -Mana Modifiers have {0}% reduced Effect,魔力詞綴減少 {0}% 效果 -Mana Reservation Lasts {0} seconds,魔力保留持續 {0} 秒 -Mana Reservation of Herald Skills is always {0},捷光環的魔力保留總是 {0} -Mana Reservation of Herald Skills is always {0}%,捷光環技能魔力保留維持 {0}% -Manabond Penetrates {0}% Lightning Resistance while on Low Mana,貧魔時魔能束縛穿透 {0}% 閃電抗性 -Manifest Dancing Dervish also manifests {0} copies of Dancing Dervish,幻化狂舞德爾維希同時會幻化 {0} 個複製狂舞德爾維希 -Map areas are {0} Tier,地圖區域 {0} 階級 -Map has {0} additional random Modifier,地圖有 {0} 個額外詞綴 -Map has {0} additional random Modifiers,地圖有 {0} 個額外詞綴 -Map has {0} additional random Prefix,地圖有 {0} 個額外隨機前綴 -Map has {0} additional random Prefixes,地圖有 {0} 個額外隨機前綴 -Map has {0} additional random Suffix,地圖有 {0} 個額外隨機後綴 -Map has {0} additional random Suffixes,地圖有 {0} 個額外隨機後綴 -Map has {0} additional Synthesis Global Modifier,地圖有 {0} 個額外追憶全域詞綴 -Map has {0} additional Synthesis Global Modifiers,地圖有 {0} 個額外追憶全域詞綴 -Map has {0} Quality,該地圖的品質為 {0} -Map has {0}% Quality,地圖有 {0}% 品質 -Map owner gains {0} more Sulphite,地圖擁有者獲取的亞硫酸增加 {0} -Map owner gains {0}% more Sulphite,地圖擁有者獲得 {0}% 更多硫酸 -Map's Item Quantity Modifiers also affect Blight Chest count at {0}% value,地圖物品數量詞綴同時以 {0}% 的值影響凋落保險箱 -Maps absorb {0}% more Corruption,地圖吸收 {0}% 更多汙染 -Marauder: {0}% of Life Regenerated per second,野蠻人:每秒回復 {0}% 生命 -Marauder: Melee Skills have {0} increased Area of Effect,野蠻人: 近戰技能範圍擴大 {0} -Marauder: Melee Skills have {0}% increased Area of Effect,野蠻人:近戰技能增加 {0}% 範圍效果 -Mark Skills have {0} increased Cast Speed,咒印技能的施放速度加快 {0} -Mark Skills have {0} increased Skill Effect Duration,咒印技能的技能效果持續時間增加 {0} -Mark Skills have {0} reduced Cast Speed,咒印技能的施放速度減慢 {0} -Mark Skills have {0} reduced Skill Effect Duration,咒印技能的技能效果持續時間減少 {0} -Mark Skills have {0}% increased Cast Speed,印記技能增加 {0}% 施放速度 -Mark Skills have {0}% increased Skill Effect Duration,印記技能增加 {0}% 技能效果持續時間 -Mark Skills have {0}% reduced Cast Speed,印記技能減少 {0}% 施放速度 -Mark Skills have {0}% reduced Skill Effect Duration,印記技能減少 {0}% 技能效果持續時間 -Marked Enemy grants {0} increased Flask Charges to you,被標記的敵人使你的藥劑充能增加 {0} -Marked Enemy grants {0} reduced Flask Charges to you,被標記的敵人使你的藥劑充能減少 {0} -Marked Enemy grants {0}% increased Flask Charges to you,被印記的敵人使你增加 {0}% 藥劑充能 -Marked Enemy grants {0}% reduced Flask Charges to you,被印記的敵人使你減少 {0}% 藥劑充能 -Marked Enemy has {0} increased Accuracy Rating,被標記的敵人的命中值增加 {0} -Marked Enemy has {0} reduced Accuracy Rating,被標記的敵人的命中值減少 {0} -Marked Enemy has {0}% increased Accuracy Rating,被印記的敵人增加 {0}% 命中值 -Marked Enemy has {0}% reduced Accuracy Rating,被印記的敵人減少 {0}% 命中值 -Marked Enemy takes {0} increased Damage,被標記的敵人的傷害增加 {0} -Marked Enemy takes {0} reduced Damage,被標記的敵人的傷害減少 {0} -Marked Enemy takes {0}% increased Damage,被印記的敵人增加 {0}% 承受傷害 -Marked Enemy takes {0}% reduced Damage,被印記的敵人減少 {0}% 承受傷害 -Max: {0}%,上限: {0}% -Maximum {0} Animated Weapon,幻靈武器上限 {0} -Maximum {0} Animated Weapons,幻靈武器上限 {0} -Maximum {0} Arrows in the ground,地面上最多 {0} 支箭矢 -Maximum {0} Explosive Arrows stuck in an Enemy,敵人身上最多卡 {0} 支爆炸箭矢 -Maximum {0} Firestorms at a time,同時至多 {0} 個烈炎風暴 -Maximum {0} Flame Walls at a time,同時至多 {0} 道烈焰之牆 -Maximum {0} Fragile Regrowth,至多 {0} 層脆弱再生 -Maximum {0} Icestorms at a time,同時至多 {0} 個烈炎風暴 -Maximum {0} Intensity,最多 {0} 層【法術凝聚】 -Maximum {0} Lingering Blades can be left in the ground at a time,同時最多可於地面留下 {0} 把剩餘劍刃 -Maximum {0} Link from any source per target,每個目標最多 {0} 個來自任何來源的連結 -Maximum {0} Mirage Warriors,最多 {0} 個蜃影武士 -Maximum {0} Ragestorm,最多 {0} 盛怒風暴 -Maximum {0} Ragestorms,最多 {0} 盛怒風暴 -Maximum {0} Raised Spectre,喚醒幽魂上限 {0} -Maximum {0} Raised Spectres,喚醒幽魂上限 {0} -Maximum {0} Raised Spiders,召喚蜘蛛上限 {0} -Maximum {0} Raised Zombie,殭屍復甦上限 {0} -Maximum {0} Raised Zombies,殭屍復甦上限 {0} -Maximum {0} Snares per Enemy,每個敵人最多 {0} 次誘捕 -Maximum {0} Spike,最多 {0} 個尖刺 -Maximum {0} Spikes,最多 {0} 個尖刺 -Maximum {0} Stage,最大 {0} 層 -Maximum {0} Stages,至多 {0} 層 -Maximum {0} Steel Shards,最多 {0} 個鋼鐵碎片 -Maximum {0} Summoned Agony Crawler,至多召喚 {0} 個苦痛潛伏者 -Maximum {0} Summoned Agony Crawlers,至多召喚 {0} 個苦痛潛伏者 -Maximum {0} Summoned Bestial Minion,召喚野獸召喚物上限 {0} -Maximum {0} summoned Burrowing Viper,召喚穴居毒蛇上限 {0} -Maximum {0} summoned Burrowing Vipers,召喚穴居毒蛇上限 {0} -Maximum {0} Summoned Double,最多召喚 {0} 個雙體 -Maximum {0} Summoned Doubles,最多召喚 {0} 個雙體 -Maximum {0} Summoned Effigy,召喚雕像上限 {0} -Maximum {0} Summoned Golem,召喚魔像上限 {0} -Maximum {0} Summoned Golems,召喚魔像上限 {0} -Maximum {0} Summoned Harbinger,召喚神諭上限 {0} -Maximum {0} Summoned Holy Relic,至多召喚 {0} 個聖物 -Maximum {0} Summoned Holy Relics,至多召喚 {0} 個聖物 -Maximum {0} Summoned Magic Sentinel of Dominance,至多召喚 {0} 個魔法統御護衛 -Maximum {0} Summoned Magic Sentinels of Dominance,至多召喚 {0} 個魔法統御護衛 -Maximum {0} Summoned Mirage Archer,最多 {0} 個召喚的幻影射手 -Maximum {0} Summoned Mirage Archers,最多 {0} 個召喚的幻影射手 -Maximum {0} Summoned Mirage Saviour,至多 {0} 個召喚幻影救世主 -Maximum {0} Summoned Mirage Saviours,至多 {0} 個召喚幻影救世主 -Maximum {0} Summoned Mirage Warriors,最多召喚 {0} 個幻影戰士 -Maximum {0} Summoned Normal Sentinel of Dominance,至多召喚 {0} 個普通統御護衛 -Maximum {0} Summoned Normal Sentinels of Dominance,至多召喚 {0} 個普通統御護衛 -Maximum {0} Summoned Phantasm,同時至多可以召喚 {0} 個幻影 -Maximum {0} Summoned Phantasms,同時至多可以召喚 {0} 個幻影 -Maximum {0} Summoned Raging Spirit,召喚憤怒狂靈最大上限 {0} -Maximum {0} Summoned Raging Spirits,召喚憤怒狂靈最大上限 {0} -Maximum {0} Summoned Rare Sentinel of Dominance,至多召喚 {0} 個稀有統御護衛 -Maximum {0} Summoned Rare Sentinels of Dominance,至多召喚 {0} 個稀有統御護衛 -Maximum {0} Summoned Reaper,最多召喚 {0} 個奪魂鐮 -Maximum {0} Summoned Reapers,最多召喚 {0} 個奪魂鐮 -Maximum {0} Summoned Sentinel of Purity,至多召喚 {0} 個純淨護衛 -Maximum {0} Summoned Sentinels of Absolution,最多召喚 {0} 赦免哨兵 -Maximum {0} Summoned Sentinels of Purity,至多召喚 {0} 個純淨護衛 -Maximum {0} Summoned Skeleton,召喚骷髏上限 {0} -Maximum {0} Summoned Skeletons,召喚骷髏上限 {0} -Maximum {0} Summoned Skitterbot of each type,每種召喚探測機獸上限 {0} -Maximum {0} Summoned Spectral Wolf,至多 {0} 隻召喚幽狼 -Maximum {0} Summoned Spectral Wolves,至多 {0} 隻召喚幽狼 -Maximum {0} Summoned Totem,最多召喚 {0} 個圖騰 -Maximum {0} Summoned Totems,最多召喚 {0} 個圖騰 -Maximum {0} Tornado,最多 {0} 個龍捲風 -Maximum {0} Tornadoes,最多 {0} 個龍捲風 -Maximum {0} Virulence,最多 {0} 層毒性 -Maximum Chance to Dodge Spell Hits is {0}%,最大躲避法術擊中率為 {0}% -Maximum Damage Reduction for any Damage Type is {0}%,對任何傷害類型的最大傷害減免為 {0}% -"Maximum Life becomes {0}, Immune to Chaos Damage",最大生命變成 {0},免疫混沌傷害 -Maximum of {0} Bladestorms at a time,同時至多 {0} 個旋天劍舞 -Maximum of {0} corpses allowed,至多允許 {0} 個屍體 -Maximum of {0} Geysers at a time,同時最多 {0} 個熔炎泉 -Maximum of {0} Orbs at a time,同時最多 {0} 顆球 -Maximum Plague Value is {0},瘟疫值上限為 {0} -Melee Attacks have {0} chance to cause Bleeding,近戰攻擊有 {0} 的機率造成流血 -Melee Attacks have {0} chance to Poison on Hit,近戰攻擊擊中後有 {0} 的機率造成中毒 -Melee Attacks have {0}% chance to cause Bleeding,近戰攻擊有 {0}% 機率造成流血效果 -Melee Attacks have {0}% chance to Poison on Hit,近戰攻擊命中時 {0}% 機率造成中毒 -Melee Critical Strikes have {0} chance to cause Bleeding,近戰暴擊有 {0} 的機率造成流血 -Melee Critical Strikes have {0} chance to Poison the Enemy,近戰暴擊有 {0} 的機率使敵人中毒 -Melee Critical Strikes have {0}% chance to cause Bleeding,近戰暴擊有 {0}% 機率造成流血效果 -Melee Critical Strikes have {0}% chance to Poison the Enemy,近戰暴擊 {0}% 機率使敵人中毒 -Melee Hits Fortify for {0} seconds,近戰擊中護體 {0} 秒 -Melee Hits from Supported Skills have {0}% chance to Fortify,來自被輔助技能的近戰擊中有 {0}% 機率護體 -Melee Hits from this Attack and Minions have {0}% chance to Fortify,來自此攻擊和召喚物的近戰擊中有 {0}% 機率護體 -Melee Hits have {0}% chance to Fortify,近戰擊中有 {0}% 機率護體 -Melee Hits which Stun have {0}% chance to Fortify,近戰擊中造成暈眩有 {0}% 機率護體 -"Melee Hits with a Maces, Sceptres or Staves Fortify for {0} seconds",使用錘、權杖或長杖近戰擊中護體 {0} 秒 -Melee Movement Skills have {0} chance to Fortify on Hit,近戰移動技能擊中時有 {0} 的機率獲得護體效果 -Melee Movement Skills have {0}% chance to Fortify on Hit,近戰位移技能擊中時有 {0}% 機率獲得護體 -Melee Skills deal {0} less Area Damage while in Blood Stance,在血姿態下近戰技能造成的範圍總傷害更少 {0} -Melee Skills deal {0} less Area Damage while in Sand Stance,在沙姿態下近戰技能造成的範圍總傷害更少 {0} -Melee Skills deal {0} more Area Damage while in Blood Stance,在血姿態下近戰技能造成的範圍總傷害更多 {0} -Melee Skills deal {0} more Area Damage while in Sand Stance,在沙姿態下近戰技能造成的範圍總傷害更多 {0} -Melee Skills deal {0}% less Area Damage while in Blood Stance,在血腥姿態時,近戰技能造成 {0}% 更少範圍傷害 -Melee Skills deal {0}% less Area Damage while in Sand Stance,在沙戮姿態時,近戰技能造成 {0}% 更少範圍傷害 -Melee Skills deal {0}% more Area Damage while in Blood Stance,在血腥姿態時,近戰技能造成 {0}% 更多範圍傷害 -Melee Skills deal {0}% more Area Damage while in Sand Stance,在沙戮姿態時,近戰技能造成 {0}% 更多範圍傷害 -Melee Skills have {0} increased Area of Effect,近戰技能的範圍擴大 {0} -Melee Skills have {0} less Area of Effect while in Blood Stance,在血姿態下近戰技能的總效果區域更少 {0} -Melee Skills have {0} less Area of Effect while in Sand Stance,在沙姿態下近戰技能的總效果區域更少 {0} -Melee Skills have {0} more Area of Effect while in Blood Stance,在血姿態下近戰技能的總效果區域額外擴大 {0} -Melee Skills have {0} more Area of Effect while in Sand Stance,在沙姿態下近戰技能的總效果區域額外擴大 {0} -Melee Skills have {0} reduced Area of Effect,近戰技能的範圍縮小 {0} -Melee Skills have {0}% increased Area of Effect,近戰技能增加 {0}% 範圍效果 -Melee Skills have {0}% less Area of Effect while in Blood Stance,在血腥姿態時,近戰技能有 {0}% 更少範圍效果 -Melee Skills have {0}% less Area of Effect while in Sand Stance,在沙戮姿態時,近戰技能有 {0}% 更少範圍效果 -Melee Skills have {0}% more Area of Effect while in Blood Stance,在血腥姿態時,近戰技能有 {0}% 更多範圍效果 -Melee Skills have {0}% more Area of Effect while in Sand Stance,在沙戮姿態時,近戰技能有 {0}% 更多範圍效果 -Melee Skills have {0}% reduced Area of Effect,近戰技能減少 {0}% 範圍效果 -Melee Strikes target {0} additional nearby Enemies,近戰重擊瞄準 {0} 個額外附近敵人 -Melee Strikes target {0} additional nearby Enemy,近戰重擊瞄準 {0} 個額外附近敵人 -Memories placed on this location are {0} Level Higher,放置於此地區的記憶等級高 {0} 等 -Memories placed on this location are {0} Levels Higher,放置於此地區的記憶等級高 {0} 等 -Memories placed on this location can be run {0} additional times before Decaying,放置於此地區的記憶在腐敗前可以進行額外 {0} 次 -Metamorph Boss Organs found in Areas always have at least {0} reward,區域中鍊魔頭目掉落的器官,必定有至少 {0} 個獎勵 -Metamorph Boss Organs found in Areas always have at least {0} rewards,區域中鍊魔頭目掉落的器官,必定有至少 {0} 個獎勵 -Metamorph Bosses which drop an Itemised Sample drop {0} additional Itemised Samples,掉落物品化樣本的鍊魔頭目掉落 1 個額外物品化樣本 -Metamorph Bosses which drop an Itemised Sample drop {0} additional Itemised Samples,掉落物品化樣本的鍊魔頭目掉落 1 個額外物品化樣本 -Mine Damage Penetrates {0} Elemental Resistances,地雷傷害可以穿透 {0} 元素抗性 -Mine Damage Penetrates {0}% Elemental Resistances,地雷傷害穿透 {0}% 元素抗性 -Mine Detonation Time is {0} seconds,地雷引爆時間為 {0} 秒 -Mine lasts {0} seconds,地雷持續 {0} 秒 -Mines can be Detonated {0} additional times,地雷可以被處發額外 {0} 次 -Mines cannot be Damaged for {0} seconds after being thrown,地雷投擲後 {0} 秒不會被傷害 -Mines from Supported Skills have {0} increased Detonation Speed,被輔助技能創造的地雷引爆速度增加 {0} -Mines from Supported Skills have {0} reduced Detonation Speed,被輔助技能創造的地雷引爆速度減少 {0} -Mines from Supported Skills have {0}% increased Detonation Speed,透過輔助技能製造的地雷增加 {0}% 引爆速度 -Mines from Supported Skills have {0}% reduced Detonation Speed,透過輔助技能製造的地雷減少 {0}% 引爆速度 -Mines get {0} more Detonation Speed for each prior Mine in Detonation Sequence,傳爆序列中每個之前的地雷都使總引爆速度更多 {0} -Mines get {0}% less Detonation Speed for each prior Mine in Detonation Sequence,爆炸序列中每個先前地雷使地雷獲得 {0}% 更少引爆速度 -Mines get {0}% more Detonation Speed for each prior Mine in Detonation Sequence,傳爆序列中每個之前的地雷都使總引爆速度更多 {0}% -Mines have {0} increased Detonation Speed,地雷引爆速度增加 {0} -Mines have {0} reduced Detonation Speed,地雷引爆速度減少 {0} -Mines have {0}% increased Detonation Speed,地雷增加 {0}% 引爆速度 -Mines have {0}% reduced Detonation Speed,地雷減少 {0}% 引爆速度 -Mines have a {0} chance to be Detonated an Additional Time,地雷有 {0} 的機率額外引爆一次 -Mines have a {0}% chance to be Detonated an Additional Time,地雷有 {0}% 機率被引爆額外 1 次 -"Mines Hinder Enemies near them for {0} seconds when they Land,",地雷著陸時使它們附近的敵人緩速 {0} 秒, -reducing Movement Speed by {0}%,移動速度減少 {0}% -Minimum {0} second between Stages,疊層間至少 {0} 秒 -Minimum of {0} Power,最小 {0} 強度 -Minion Converts {0}% of Physical Damage to Chaos Damage,召喚物轉化 {0}% 物理傷害至混沌傷害 -Minion Converts {0}% of Physical Damage to Cold Damage,召喚物轉化 {0}% 物理傷害至冰冷傷害 -Minion Converts {0}% of Physical Damage to Fire Damage,召喚物轉化 {0}% 物理傷害至火焰傷害 -Minion deals {0} Base Fire Damage per second to Enemies near it,召喚物對靠近它的敵人造成每秒 {0} 基礎火焰傷害 -Minion deals {0}% less Damage,召喚物造成 {0}% 更少傷害 -Minion deals {0}% less Damage to the Prey,召喚物對獵物造成 {0}% 更少傷害 -Minion deals {0}% less Damage with Bleeding,召喚物造成 {0}% 更少流血傷害 -Minion deals {0}% less Elemental Damage,召喚物造成 {0}% 更少元素傷害 -Minion deals {0}% less Physical Damage,召喚物造成 {0}% 更少物理傷害 -Minion deals {0}% more Damage,召喚物造成 {0}% 更多傷害 -Minion deals {0}% more Damage to the Prey,召喚物對獵物造成 {0}% 更多傷害 -Minion deals {0}% more Damage with Bleeding,召喚物造成 {0}% 更多流血傷害 -Minion deals {0}% more Elemental Damage,召喚物造成 {0}% 更多元素傷害 -Minion deals {0}% more Physical Damage,召喚物造成 {0}% 更多物理傷害 -Minion gains {0}% less Added Damage,召喚物有 {0}% 更少附加傷害 -Minion gains {0}% more Added Damage,召喚物有 {0}% 更多附加傷害 -Minion has {0} Maximum Life,召喚物有 {0} 最大生命 -Minion has {0}% increased Critical Strike Chance against the Prey,召喚物對獵物增加 {0}% 暴擊率 -Minion has {0}% less Attack Speed,召喚物有 {0}% 更少攻擊速度 -Minion has {0}% less Duration,召喚物有 {0}% 更少持續傷害 -Minion has {0}% less Duration,召喚物有 {0}% 更少持續傷害 -Minion has {0}% more Attack Speed,召喚物有 {0}% 更多攻擊速度 -Minion has {0}% more Duration,召喚物有 {0}% 更多持續傷害 -Minion has {0}% more Duration,召喚物有 {0}% 更多持續傷害 -Minion has {0}% reduced Critical Strike Chance against the Prey,召喚物對獵物減少 {0}% 暴擊率 -Minion has {0}% to Critical Strike Multiplier against the Prey,召喚物對獵物 {0}% 暴擊加成 -Minion Leeches {0}% of Elemental Damage as Life,召喚物偷取 {0}% 元素傷害的生命 -Minion Recovers {0}% of Life on Hit,召喚物擊中時回復 {0}% 生命 -Minion Spells Triggered by this Item have a {0} second Cooldown with {1} Uses,此物品觸發召喚物法術有 {0} 秒冷卻時間,有 {1} 使用次數 -Minion takes {0}% of its Maximum Life as Fire Damage per second,召喚物每秒承受 {0}% 它最大生命的火焰傷害 -Minion's Attack Skills Leech {0} of Damage as Mana,召喚生物的攻擊技能獲得 {0} 魔力偷取 -Minion's Attack Skills Leech {0}% of Damage as Mana,召喚物的攻擊技能 {0}% 傷害偷取魔力 -Minion's Attacks have {0}% chance to inflict Bleeding,召喚物的攻擊有 {0}% 機率造成流血 -Minion's Final Repeat deals {0} less Damage,召喚生物最後一次重復的總傷害更少 {0} -Minion's Final Repeat deals {0} more Damage,召喚生物最後一次重復的總傷害更多 {0} -Minion's Final Repeat deals {0}% less Damage,召喚物的最終重複造成 {0}% 更少傷害 -Minion's Final Repeat deals {0}% more Damage,召喚物的最終重複造成 {0}% 更多傷害 -Minion's have {0} increased delay between affected Areas,召喚生物受影響區域之間的延遲增加 {0} -Minion's have {0} reduced delay between affected Areas,召喚生物受影響區域之間的延遲減少 {0} -Minion's have {0}% increased delay between affected Areas,召喚物增加 {0}% 被影響地區間的延遲 -Minion's have {0}% reduced delay between affected Areas,召喚物減少 {0}% 被影響地區間的延遲 -Minion's Melee Attack's First Repeat deals {0} less Damage,召喚生物重復的第一個近戰攻擊造成的總傷害更少 {0} -Minion's Melee Attack's First Repeat deals {0} more Damage,召喚生物重復的第一個近戰攻擊造成的總傷害更多 {0} -Minion's Melee Attack's First Repeat deals {0}% less Damage,召喚物的近戰攻擊第一次重複造成 {0}% 更少傷害 -Minion's Melee Attack's First Repeat deals {0}% more Damage,召喚物的近戰攻擊第一次重複造成 {0}% 更多傷害 -Minion's Melee Attack's Second Repeat deals {0} less Damage,召喚生物重復的第二個近戰攻擊造成的總傷害更少 {0} -Minion's Melee Attack's Second Repeat deals {0} more Damage,召喚生物重復的第二個近戰攻擊造成的總傷害更多 {0} -Minion's Melee Attack's Second Repeat deals {0}% less Damage,召喚物的近戰攻擊第二次重複造成 {0}% 更少傷害 -Minion's Melee Attack's Second Repeat deals {0}% more Damage,召喚物的近戰攻擊第二次重複造成 {0}% 更多傷害 -Minion's Melee Attack's Third Repeat deals {0} less Damage,召喚生物近戰攻擊的第三次重復造成的總傷害更少 {0} -Minion's Melee Attack's Third Repeat deals {0} more Damage,召喚生物近戰攻擊的第三次重復造成的總傷害更多 {0} -Minion's Melee Attack's Third Repeat deals {0}% less Damage,召喚物近戰攻擊的第三次重複造成 {0}% 更少傷害 -Minion's Melee Attack's Third Repeat deals {0}% more Damage,召喚物近戰攻擊的第三次重複造成 {0}% 更多傷害 -Minion's Melee Attacks have {0} increased Area of Effect per Repeat,召喚生物的近戰攻擊每次重復都使效果區域擴大 {0} -Minion's Melee Attacks have {0} reduced Area of Effect per Repeat,召喚生物的近戰攻擊每次重復都使效果區域縮小 {0} -Minion's Melee Attacks have {0}% increased Area of Effect per Repeat,召喚物的近戰攻擊每次重複增加 {0}% 範圍效果 -Minion's Melee Attacks have {0}% reduced Area of Effect per Repeat,召喚物的近戰攻擊每次重複減少 {0}% 範圍效果 -Minion's Melee Attacks repeat {0} additional times,召喚物近戰攻擊額外重複 {0} 次 -Minion's Projectiles Fork {0} additional times,召喚物的投射物分裂額外 {0} 次 -Minion's Projectiles have {0} chance to Return to them,召喚生物的投射物有 {0} 的機率返回 -Minion's Projectiles have {0} chance to Return to them from final target,召喚生物的投射物有 {0} 的機率從最後的目標返回 -"Minion's Projectiles have {0} chance to Return to them, {1} chance from a final target",召喚生物的投射物有 {0} 的機率返回,從最後的目標返回的機率 {1} -Minion's Projectiles have {0} chance to Return to you from final Target,召喚生物的投射物有 {0} 機率從最後的目標返回 -Minion's Projectiles have {0}% chance to Return to them,召喚物的投射物有 {0}% 機率返回你 -Minion's Projectiles have {0}% chance to Return to them from final target,召喚物的投射物有 {0}% 機率從最終目標返回你 -"Minion's Projectiles have {0}% chance to Return to them, {1}% chance from a final target",召喚物的投射物有 {0}% 機率返回你,{1}% 機率從最終目標 -Minion's Projectiles Pierce {0} additional Targets,召喚物的投射物穿透 {0} 個額外目標 -"Minion's Projectiles Return to them from final target, and have {0} chance to Return at end of flight",召喚生物的投射物從最後的目標返回,有 {0} 的機率在飛行結束後返回 -"Minion's Projectiles Return to them from final target, and have {0}% chance to Return at end of flight",召喚物的投射物從最終目標返回你,並有 {0}% 機率在最終距離返回 -Minion's Projectiles Split into {0},召喚生物的投射物可以分裂為 {0} 個 -Minion's Projectiles that have Pierced deal {0} increased Damage,召喚生物的投射物貫穿傷害增加 {0} -Minion's Projectiles that have Pierced deal {0} reduced Damage,召喚生物的投射物貫穿傷害減少 {0} -Minion's Projectiles that have Pierced deal {0}% increased Damage,召喚物的穿透投射物增加 {0}% 傷害 -Minion's Projectiles that have Pierced deal {0}% reduced Damage,召喚物的穿透投射物減少 {0}% 傷害 -Minion's Ruthless Blows deal {0} more Damage with Bleeding caused by Melee Hits,召喚生物的近戰攻擊擊中時,所觸發的【無情一擊】會使流血總傷害更多 {0} -Minion's Ruthless Blows deal {0} more Melee Damage,召喚生物的【無情一擊】會使近戰總傷害更多 {0} -Minion's Ruthless Blows deal {0}% more Damage with Bleeding caused by Melee Hits,召喚物的殘暴之擊造成 {0}% 更多近戰擊中造成的流血傷害 -Minion's Ruthless Blows deal {0}% more Melee Damage,召喚物的殘暴之擊造成 {0}% 更多近戰傷害 -Minion's Ruthless Blows have a base Stun Duration of {0} seconds,召喚物的殘暴之擊有基礎的 {0} 秒暈眩時間 -Minion's Skills Chain {0} Times,召喚物的技能連鎖 {0} 次 -Minion's Spells Repeat an additional {0} times,召喚物法術重複施放 {0} 次 -Minions also fire Projectiles from up to {0} point on each side of them,召喚物從他們兩側至多 {0} 個點發射投射物 -Minions Attacks have {0} chance to Maim on Hit,召喚生物的攻擊有 {0} 的機率使敵人癱瘓 -Minions Attacks have {0}% chance to Maim on Hit,召喚物攻擊擊中時有 {0}% 機率造成癱瘓 -Minions Attacks Overwhelm {0}% Physical Damage Reduction,召喚物攻擊鎮壓 {0}% 物理傷害減免 -Minions can have {0} additional Mines placed at a time,召喚物有額外 {0} 個地雷數量上限 -Minions can have {0} additional Traps placed at a time,召喚物有額外 {0} 個陷阱數量上限 -Minions can hear the whispers for {0} seconds after they deal a Critical Strike,召喚物造成暴擊後,可以聽到低語 {0} 秒 -Minions can't be Damaged for {0} second after being Summoned,召喚物被召喚後 {0} 秒內不會被傷害 -Minions can't be Damaged for {0} seconds after being Summoned,召喚物被召喚後 {0} 秒內不會被傷害 -Minions convert {0} of Physical Damage to Chaos Damage,召喚生物 {0} 的物理傷害轉化為混沌傷害 -Minions convert {0} of Physical Damage to Chaos Damage per White Socket,每個白色插槽使召喚生物 {0} 的物理傷害轉化為混沌傷害 -Minions convert {0} of Physical Damage to Cold Damage,召喚生物 {0} 的物理傷害轉化為冰冷傷害 -Minions convert {0} of Physical Damage to Cold Damage per Green Socket,每個綠色插槽使召喚生物 {0} 的物理傷害轉化為冰冷傷害 -Minions convert {0} of Physical Damage to Fire Damage,召喚生物 {0} 的物理傷害轉化為火焰傷害 -Minions convert {0} of Physical Damage to Fire Damage per Red Socket,每個紅色插槽使召喚生物 {0} 的物理傷害轉化為火焰傷害 -Minions convert {0} of Physical Damage to Lightning Damage,召喚生物 {0} 的物理傷害轉化為閃電傷害 -Minions convert {0} of Physical Damage to Lightning Damage per Blue Socket,每個藍色插槽使召喚生物 {0} 的物理傷害轉化為閃電傷害 -Minions Convert {0} of their Maximum Life to Maximum Energy Shield per {1} Chaos Resistance they have,召喚生物每有 {1} 混沌抗性就將其 {0} 最大生命轉化為最大能量護盾 -Minions convert {0}% of Physical Damage to Chaos Damage,召喚物轉化 {0}% 物理傷害為混沌傷害 -Minions Convert {0}% of Physical Damage to Chaos Damage,召喚物的 {0}% 物理傷害轉化至混沌傷害 -Minions convert {0}% of Physical Damage to Chaos Damage per White Socket,每個白色插槽使召喚物轉化 {0}% 物理傷害為混沌傷害 -Minions convert {0}% of Physical Damage to Cold Damage,召喚物轉化 {0}% 物理傷害為冰冷傷害 -Minions Convert {0}% of Physical Damage to Cold Damage,召喚物的 {0}% 物理傷害轉化至冰冷傷害 -Minions convert {0}% of Physical Damage to Cold Damage per Green Socket,每個綠色插槽使召喚物轉化 {0}% 物理傷害為冰冷傷害 -Minions convert {0}% of Physical Damage to Fire Damage,召喚物轉化 {0}% 物理傷害為火焰傷害 -Minions Convert {0}% of Physical Damage to Fire Damage,召喚物的 {0}% 物理傷害轉化至火焰傷害 -Minions convert {0}% of Physical Damage to Fire Damage per Red Socket,每個紅色插槽使召喚物轉化 {0}% 物理傷害為火焰傷害 -Minions convert {0}% of Physical Damage to Lightning Damage,召喚物轉化 {0}% 物理傷害為閃電傷害 -Minions Convert {0}% of Physical Damage to Lightning Damage,召喚物 {0}% 物理傷害轉化成閃電傷害 -Minions convert {0}% of Physical Damage to Lightning Damage per Blue Socket,每個藍色插槽使召喚物轉化 {0}% 物理傷害為閃電傷害 -Minions Convert {0}% of their Maximum Life to Maximum Energy,召喚物每 1% 混沌抗性, -Minions Convert {0}% of their Maximum Life to Maximum Energy,召喚物每 1% 混沌抗性, -Minions Convert {0}% of their Maximum Life to Maximum Energy Shield per {1}% Chaos Resistance they have,召喚生物每有 {1}% 混沌抗性就將其 {0}% 最大生命轉化為最大能量護盾 -Minions created Recently have {0} increased Attack and Cast Speed,近期內創造的召喚生物攻擊和施放速度加快 {0} -Minions created Recently have {0} increased Movement Speed,近期內創造的召喚生物移動速度加快 {0} -Minions created Recently have {0} reduced Attack and Cast Speed,近期內創造的召喚生物攻擊和施放速度減慢 {0} -Minions created Recently have {0} reduced Movement Speed,近期內創造的召喚生物移動速度減慢 {0} -Minions created Recently have {0}% increased Attack and Cast Speed,近期製造的召喚物增加 {0}% 攻擊和施放速度 -Minions created Recently have {0}% increased Movement Speed,近期製造的召喚物增加 {0}% 移動速度 -Minions created Recently have {0}% reduced Attack and Cast Speed,近期製造的召喚物減少 {0}% 攻擊和施放速度 -Minions created Recently have {0}% reduced Movement Speed,近期製造的召喚物減少 {0}% 移動速度 -Minions deal {0} Base Fire Damage per second to Enemies near them,召喚物每秒對他們附近的敵人造成 {0} 基礎火焰傷害 -Minions deal {0} increased Area Damage,召喚生物的範圍傷害增加 {0} -Minions deal {0} increased Attack Damage,召喚生物的攻擊技能傷害增加 {0} -Minions deal {0} increased Burning Damage,召喚生物的燃燒傷害增加 {0} -Minions deal {0} increased Chaos Damage,召喚生物的混沌傷害增加 {0} -Minions deal {0} increased Cold Damage,召喚生物的冰冷傷害增加 {0} -Minions deal {0} increased Damage,召喚生物的傷害增加 {0} -Minions deal {0} increased Damage against Abyssal Monsters,召喚生物對深淵怪物的傷害增加 {0} -Minions deal {0} increased Damage against Ignited Enemies,對抗被【點燃】的敵人時,召喚生物的傷害增加 {0} -Minions deal {0} increased Damage if you've Hit Recently,若你近期內擊中敵人,則召喚生物的傷害增加 {0} -Minions deal {0} increased Damage if you've used a Minion Skill Recently,若你近期內使用了召喚生物技能,則召喚生物的傷害增加 {0} -Minions deal {0} increased Damage over Time,召喚生物造成的持續傷害增加 {0} -Minions deal {0} increased Damage per {1} Dexterity,每 {1} 點敏捷增加 {0} 召喚生物造成的傷害 -Minions deal {0} increased Damage while Leeching Energy Shield,偷取能量護盾時,召喚生物造成的傷害增加 {0} -Minions deal {0} increased Damage while Leeching Life,偷取生命時,召喚生物的傷害增加 {0} -Minions deal {0} increased Damage while Leeching Mana,偷取魔力時,召喚生物的傷害增加 {0} -Minions deal {0} increased Damage while on Full Life,召喚生物滿血時的傷害增加 {0} -Minions deal {0} increased Damage while you are affected by a Herald,你受捷影響時,召喚生物的傷害增加 {0} -Minions deal {0} increased Damage with Ailments,召喚生物的異常狀態傷害增加 {0} -Minions deal {0} increased Damage with Hits against Enemies that are on Low Life,對抗低血敵人時,召喚生物的擊中傷害增加 {0} -Minions deal {0} increased Damage with Hits and Ailments per Curse on Enemy,敵人身上的每個詛咒都使召喚生物的擊中和異常狀態傷害增加 {0} -"Minions deal {0} increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每種冰凍、感電、點燃效果都使召喚生物的擊中和異常狀態傷害增加 {0} -Minions deal {0} increased Elemental Damage,召喚生物的元素傷害增加 {0} -Minions deal {0} increased Elemental Damage with Weapons,召喚生物的武器元素傷害增加 {0} -Minions deal {0} increased Fire Damage,召喚生物的火焰傷害增加 {0} -Minions deal {0} increased Lightning Damage,召喚生物的閃電傷害增加 {0} -Minions deal {0} increased Melee Damage,召喚生物的近戰傷害增加 {0} -Minions deal {0} increased Melee Damage against Bleeding Enemies,召喚生物對流血敵人造成的近戰物理傷害增加 {0} -Minions deal {0} increased Physical Damage,召喚生物造成的物理傷害增加 {0} -Minions deal {0} increased Physical Damage with Melee Attacks,召喚生物的近戰物理傷害增加 {0} -Minions deal {0} increased Projectile Damage,召喚生物造成投射物傷害增加 {0} -Minions deal {0} increased Projectile Damage to nearby Enemies,召喚生物對週圍敵人的投射物傷害增加 {0} -Minions deal {0} increased Projectile Damage with Hits to nearby Enemies,召喚生物對週圍敵人的投射物擊中傷害增加 {0} -Minions deal {0} increased Spell Damage,召喚生物的法術傷害增加 {0} -Minions deal {0} less Area Damage,召喚生物的範圍總傷害更少 {0} -Minions deal {0} less Attack Damage,召喚生物的攻擊總傷害更少 {0} -Minions deal {0} less Chaos Damage,召喚生物造成的混沌總傷害更少 {0} -Minions deal {0} less Cold Damage Over Time,召喚生物造成的持續性冰冷總傷害更少 {0} -Minions deal {0} less Damage,召喚生物的總傷害更少 {0} -Minions deal {0} less Damage over Time,召喚生物造成的持續性總傷害更少 {0} -Minions deal {0} less Damage per Power Charge,每個暴擊球可使召喚生物的總傷害更少 {0} -Minions deal {0} less Damage to Enemies that are Near you,召喚生物對你週圍的敵人造成的總傷害更少 {0} -Minions deal {0} less Damage to the Prey,召喚生物對獵物的總傷害更少 {0} -Minions deal {0} less Damage while Leeching Energy Shield,偷取能量護盾時,召喚生物造成的總傷害更少 {0} -Minions deal {0} less Damage while on Full Energy Shield,滿能量護盾時,召喚生物造成的總傷害更少 {0} -Minions deal {0} less Damage while you have Feeding Frenzy,【狂噬】狀態下,召喚生物造成的總傷害更少 {0} -Minions deal {0} less Damage with Ailments,對異常狀態下的敵人,召喚生物的總傷害更少 {0} -Minions deal {0} less Damage with Ailments caused by Melee Hits,召喚生物在近戰擊中時造成的異常狀態總傷害更少 {0} -Minions deal {0} less Damage with Attack Skills while on Full Life,滿血時,召喚生物的攻擊技能總傷害更少 {0} -Minions deal {0} less Damage with Bleeding and Poison caused by Melee Hits,召喚生物的近戰攻擊擊中後,所造成的流血和中毒總傷害更少 {0} -Minions deal {0} less Damage with Hits,召喚生物擊中時總傷害更少 {0} -Minions deal {0} less Damage with Hits and Ailments against Chilled Enemies,敵人被冰緩時,召喚生物的總傷害(擊中和異常狀態)更少 {0} -"Minions deal {0} less Damage with Hits for each Poison on the Enemy, up to {1}",敵人每有一層中毒狀態,召喚生物擊中時的總傷害便更少{0},最多 {1} -Minions deal {0} less Damage with Ignite,召喚生物造成的點燃總傷害更少 {0} -Minions deal {0} less Damage with Poison,召喚生物造成的中毒總傷害更少 {0} -Minions deal {0} less Elemental Damage,召喚生物造成的元素總傷害更少 {0} -Minions deal {0} less Elemental Damage with Attack Skills,召喚生物的攻擊技能會使元素總傷害更少 {0} -Minions deal {0} less Fire Damage,召喚生物的火焰總傷害更少 {0} -Minions deal {0} less Melee Area Damage,召喚生物的近戰範圍總傷害減少 {0} -Minions deal {0} less Melee Damage,召喚生物造成的近戰總傷害更少 {0} -Minions deal {0} less Melee Physical Damage,召喚生物造成的近戰物理總傷害更少 {0} -Minions deal {0} less Melee Physical Damage against Bleeding Enemies,召喚生物對流血敵人造成的近戰物理總傷害更少 {0} -Minions deal {0} less Physical Damage,召喚生物造成的物理總傷害更少 {0} -Minions deal {0} less Physical Projectile Attack Damage,召喚生物造成的投射物攻擊總傷害更少 {0} -Minions deal {0} less Projectile Damage,召喚生物造成的投射物總傷害更少 {0} -Minions deal {0} less Spell Damage,召喚生物的法術總傷害更少 {0} -Minions deal {0} less Trap and Mine Damage,召喚生物造成的陷阱與地雷總傷害更少 {0} -Minions deal {0} more Area Damage,召喚生物的範圍總傷害更多 {0} -Minions deal {0} more Attack Damage,召喚生物的攻擊總傷害更多 {0} -Minions deal {0} more Chaos Damage,召喚生物造成的混沌總傷害更多 {0} -Minions deal {0} more Cold Damage Over Time,召喚生物造成的持續性冰冷總傷害更多 {0} -Minions deal {0} more Damage,召喚生物的總傷害更多 {0} -Minions deal {0} more Damage over Time,召喚生物造成的持續性總傷害更多 {0} -Minions deal {0} more Damage per Power Charge,每個暴擊球可使召喚生物的總傷害更多 {0} -Minions deal {0} more Damage to Enemies that are Near you,召喚生物對你週圍的敵人造成的總傷害更多 {0} -Minions deal {0} more Damage to the Prey,召喚生物對獵物的總傷害更多 {0} -Minions deal {0} more Damage while Leeching Energy Shield,偷取能量護盾時,召喚生物造成的總傷害更多 {0} -Minions deal {0} more Damage while on Full Energy Shield,滿能量護盾時,召喚生物造成的總傷害更多 {0} -Minions deal {0} more Damage while you have Feeding Frenzy,【狂噬】狀態下,召喚生物造成的總傷害更多 {0} -Minions deal {0} more Damage with Ailments,對異常狀態下的敵人,召喚生物的總傷害更多 {0} -Minions deal {0} more Damage with Ailments caused by Melee Hits,召喚生物在近戰擊中時造成的異常狀態總傷害更多 {0} -Minions deal {0} more Damage with Attack Skills while on Full Life,滿血時,召喚生物的攻擊技能總傷害更多 {0} -Minions deal {0} more Damage with Bleeding and Poison caused by Melee Hits,召喚生物的近戰攻擊擊中後,所造成的流血和中毒總傷害更多 {0} -Minions deal {0} more Damage with Hits,召喚生物擊中時總傷害更多 {0} -Minions deal {0} more Damage with Hits and Ailments against Chilled Enemies,敵人被冰緩時,召喚生物的總傷害(擊中和異常狀態)更多 {0} -"Minions deal {0} more Damage with Hits for each Poison on the Enemy, up to {1}",敵人每有一層中毒狀態,召喚生物擊中時的總傷害便更多 {0},最多 {1} -Minions deal {0} more Damage with Ignite,召喚生物造成的點燃總傷害更多 {0} -Minions deal {0} more Damage with Poison,召喚生物造成的中毒總傷害更多 {0} -Minions deal {0} more Elemental Damage,召喚生物造成的元素總傷害更多 {0} -Minions deal {0} more Elemental Damage with Attack Skills,召喚生物的攻擊技能會使元素總傷害更多 {0} -Minions deal {0} more Fire Damage,召喚生物的火焰總傷害更多 {0} -Minions deal {0} more Melee Area Damage,召喚生物的近戰範圍總傷害增加 {0} -Minions deal {0} more Melee Damage,召喚生物造成的近戰總傷害更多 {0} -Minions deal {0} more Melee Physical Damage,召喚生物造成的近戰物理總傷害更多 {0} -Minions deal {0} more Melee Physical Damage against Bleeding Enemies,召喚生物對流血敵人造成的近戰物理總傷害更多 {0} -Minions deal {0} more Physical Damage,召喚生物造成的物理總傷害更多 {0} -Minions deal {0} more Physical Projectile Attack Damage,召喚生物造成的投射物攻擊總傷害更多 {0} -Minions deal {0} more Projectile Damage,召喚生物造成的投射物總傷害更多 {0} -Minions deal {0} more Spell Damage,召喚生物的法術總傷害更多 {0} -Minions deal {0} more Trap and Mine Damage,召喚生物造成的陷阱與地雷總傷害更多 {0} -Minions deal {0} of Damage,召喚生物造成 {0} 基礎傷害 -Minions deal {0} of Physical Damage,召喚生物造成 {0} 物理傷害 -Minions deal {0} of Physical Damage as Extra Lightning Damage,召喚生物的 {0} 物理傷害轉化為額外閃電傷害 -Minions deal {0} of their Physical Damage as Extra Chaos Damage,召喚生物造成額外混沌傷害,其數值等同於物理傷害的 {0} -Minions deal {0} of their Physical Damage as Extra Fire Damage,召喚生物的 {0} 物理傷害轉化為額外火焰傷害 -Minions deal {0} reduced Area Damage,召喚生物的範圍傷害減少 {0} -Minions deal {0} reduced Attack Damage,召喚生物的攻擊技能傷害減少 {0} -Minions deal {0} reduced Burning Damage,召喚生物的燃燒傷害減少 {0} -Minions deal {0} reduced Chaos Damage,召喚生物的混沌傷害減少 {0} -Minions deal {0} reduced Cold Damage,召喚生物的冰冷傷害減少 {0} -Minions deal {0} reduced Damage,召喚生物的傷害減少 {0} -Minions deal {0} reduced Damage against Abyssal Monsters,召喚生物對深淵怪物的傷害減少 {0} -Minions deal {0} reduced Damage against Ignited Enemies,對抗被【點燃】的敵人時,召喚生物的傷害減少 {0} -Minions deal {0} reduced Damage if you've Hit Recently,若你近期內擊中敵人,則召喚生物的傷害減少 {0} -Minions deal {0} reduced Damage if you've used a Minion Skill Recently,若你近期內使用了召喚生物技能,則召喚生物的傷害減少 {0} -Minions deal {0} reduced Damage over Time,召喚生物造成的持續傷害減少 {0} -Minions deal {0} reduced Damage per {1} Dexterity,每 {1} 點敏捷減少 {0} 召喚生物造成的傷害 -Minions deal {0} reduced Damage while Leeching Energy Shield,偷取能量護盾時,召喚生物造成的傷害減少 {0} -Minions deal {0} reduced Damage while Leeching Life,此攻擊和召喚生物的傷害減少 {0} -Minions deal {0} reduced Damage while Leeching Mana,此攻擊和召喚生物的傷害減少 {0} -Minions deal {0} reduced Damage while on Full Life,召喚生物滿血時的傷害減少 {0} -Minions deal {0} reduced Damage while you are affected by a Herald,你受捷影響時,召喚生物的傷害減少 {0} -Minions deal {0} reduced Damage with Ailments,召喚生物的異常狀態傷害減少 {0} -"Minions deal {0} reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每種冰凍、感電、點燃效果都使召喚生物的擊中和異常狀態傷害減少 {0} -Minions deal {0} reduced Damage with Hits and Ailments per Curse on Enemy,敵人身上的每個詛咒都使召喚生物的擊中和異常狀態傷害減少 {0} -Minions deal {0} reduced Elemental Damage,召喚生物的元素傷害減少 {0} -Minions deal {0} reduced Elemental Damage with Weapons,召喚生物的武器元素傷害減少 {0} -Minions deal {0} reduced Fire Damage,召喚生物的火焰傷害減少 {0} -Minions deal {0} reduced Lightning Damage,召喚生物的閃電傷害減少 {0} -Minions deal {0} reduced Melee Damage,召喚生物的近戰傷害減少 {0} -Minions deal {0} reduced Melee Damage against Bleeding Enemies,召喚生物對流血敵人造成的近戰物理傷害減少 {0} -Minions deal {0} reduced Physical Damage,召喚生物造成的物理傷害減少 {0} -Minions deal {0} reduced Physical Damage with Melee Attacks,召喚生物的近戰物理傷害減少 {0} -Minions deal {0} reduced Projectile Damage,召喚生物造成的投射物傷害減少 {0} -Minions deal {0} reduced Projectile Damage to nearby Enemies,召喚生物對週圍敵人的投射物傷害減少 {0} -Minions deal {0} reduced Projectile Damage with Hits to nearby Enemies,召喚生物對週圍敵人的擊中傷害減少 {0} -Minions deal {0} reduced Spell Damage,召喚生物的法術傷害減少 {0} -Minions deal {0} to {1} Added Attack Physical Damage,召喚物附加 {0} 至 {1} 攻擊物理傷害 -Minions deal {0} to {1} added Fire Damage against Burning Enemies,召喚物對燃燒的敵人附加 {0} 至 {1} 火焰傷害 -Minions deal {0} to {1} Added Lightning Damage,召喚物造成額外 {0} 至 {1} 閃電傷害 -Minions deal {0} to {1} additional Attack Physical Damage,召喚物附加 {0} 至 {1} 攻擊物理傷害 -Minions deal {0} to {1} additional Chaos Damage,召喚物造成額外 {0} 至 {1} 混沌傷害 -Minions deal {0} to {1} additional Cold Damage,召喚物造成額外 {0} 至 {1} 冰冷傷害 -Minions deal {0} to {1} additional Fire Damage,召喚物造成額外 {0} 至 {1} 火焰傷害 -Minions deal {0} to {1} additional Lightning Damage,召喚物造成額外 {0} 至 {1} 閃電傷害 -Minions deal {0} to {1} additional Physical Damage,召喚物造成額外 {0} 至 {1} 物理傷害 -Minions deal {0}% increased Area Damage,召喚物增加 {0}% 範圍傷害 -Minions deal {0}% increased Attack Damage,增加 {0}% 召喚物攻擊傷害 -Minions deal {0}% increased Burning Damage,召喚物增加 {0}% 燃燒傷害 -Minions deal {0}% increased Chaos Damage,召喚物增加 {0}% 混沌傷害 -Minions deal {0}% increased Cold Damage,召喚物增加 {0}% 冰冷傷害 -Minions deal {0}% increased Damage,增加 {0}% 召喚物所造成的傷害 -Minions deal {0}% increased Damage against Abyssal Monsters,召喚物對深淵怪物增加 {0}% 傷害 -Minions deal {0}% increased Damage against Ignited Enemies,召喚物對點燃的敵人增加 {0}% 傷害 -Minions deal {0}% increased Damage if you've Hit Recently,若你近期有擊中,召喚物增加 {0}% 傷害 -Minions deal {0}% increased Damage if you've used a Minion Skill Recently,若你近期有使用召喚物技能,召喚物增加 {0}% 傷害 -Minions deal {0}% increased Damage over Time,召喚物增加 {0}% 持續傷害 -Minions deal {0}% increased Damage per {1} Dexterity,每 {1} 點敏捷增加 {0}% 召喚物所造成的傷害 -Minions deal {0}% increased Damage per 5 Dexterity,每 10 點敏捷增加 {0}% 召喚物所造成的傷害 -Minions deal {0}% increased Damage while Leeching Energy Shield,偷取能量護盾時,召喚物增加 {0}% 傷害 -Minions deal {0}% increased Damage while Leeching Life,偷取生命時,召喚物增加 {0}% 傷害 -Minions deal {0}% increased Damage while Leeching Mana,偷取魔力時,召喚物增加 {0}% 傷害 -Minions deal {0}% increased Damage while on Full Life,召喚物滿血時增加 {0}% 傷害 -Minions deal {0}% increased Damage while you are affected by a Herald,你被捷光環影響時,召喚物增加 {0}% 傷害 -Minions deal {0}% increased Damage with Ailments,召喚物增加 {0}% 異常狀態傷害 -Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life,召喚物對瀕血的敵人增加 {0}% 擊中和異常狀態傷害 -Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒,使召喚物增加 {0}% 擊中和異常狀態傷害 -"Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每個冰凍、感電或點燃,使召喚物增加 {0}% 擊中和異常狀態傷害 -Minions deal {0}% increased Elemental Damage,召喚物造成的元素傷害增加 {0}% -Minions deal {0}% increased Elemental Damage with Weapons,召喚物增加 {0}% 武器元素傷害 -Minions deal {0}% increased Fire Damage,召喚物增加 {0}% 火焰傷害 -Minions deal {0}% increased Lightning Damage,召喚物增加 {0}% 閃電傷害 -Minions deal {0}% increased Melee Damage,召喚物增加 {0}% 近戰傷害 -Minions deal {0}% increased Melee Damage against Bleeding Enemies,召喚物對流血中敵人造成的近戰物理傷害增加 {0}% -Minions deal {0}% increased Physical Damage,召喚物增加 {0}% 物理傷害 -Minions deal {0}% increased Physical Damage with Melee Attacks,召喚物近戰攻擊增加 {0}% 物理傷害 -Minions deal {0}% increased Projectile Damage,召喚物造成增加 {0}% 投射物傷害 -Minions deal {0}% increased Projectile Damage with Hits to nearby Enemies,召喚物對附近敵人增加 {0}% 投射物擊中傷害 -Minions deal {0}% increased Spell Damage,召喚物的法術傷害增加 {0}% -Minions deal {0}% less Area Damage,召喚物造成 {0}% 更少範圍傷害 -Minions deal {0}% less Attack Damage,召喚物造成 {0}% 較少攻擊傷害 -Minions deal {0}% less Chaos Damage,召喚物造成 {0}% 較少混沌傷害 -Minions deal {0}% less Cold Damage Over Time,召喚物造成 {0}% 更少冰冷持續傷害 -Minions deal {0}% less Damage,召喚物造成 {0}% 更少傷害 -Minions deal {0}% less Damage over Time,召喚物造成 {0}% 更少持續傷害 -Minions deal {0}% less Damage per Power Charge,每顆暴擊球使召喚物造成 {0}% 更少傷害 -Minions deal {0}% less Damage to Enemies that are Near you,召喚物對你附近的敵人造成 {0}% 更少傷害 -Minions deal {0}% less Damage to the Prey,召喚物對獵物造成 {0}% 更少傷害 -Minions deal {0}% less Damage to your Deathmarked Enemy,被輔助技能創造的召喚生物對【亡印】敵人的總傷害更少 {0}% -Minions deal {0}% less Damage while Leeching Energy Shield,召喚物在偷取能量護盾時造成 {0}% 更少傷害 -Minions deal {0}% less Damage while on Full Energy Shield,召喚物在滿能量護盾時造成 {0}% 更少傷害 -Minions deal {0}% less Damage while they are on Low Life,召喚物瀕血時造成 {0}% 更少傷害 -Minions deal {0}% less Damage while you have Feeding Frenzy,當你有豢養狂熱時,召喚物造成 {0}% 更少傷害 -Minions deal {0}% less Damage with Ailments,召喚物造成 {0}% 更少異常狀態傷害 -Minions deal {0}% less Damage with Ailments caused by Melee Hits,召喚物近戰擊中導致的異常狀態造成 {0}% 更少傷害 -Minions deal {0}% less Damage with Attack Skills while on Full Life,當滿血時,召喚物造成 {0}% 更少攻擊技能傷害 -Minions deal {0}% less Damage with Bleeding and Poison caused by Melee Hits,召喚物造成 {0}% 更少近戰擊中時造成的流血和中毒傷害 -Minions deal {0}% less Damage with Hits,召喚物造成 {0}% 更少擊中傷害 -Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies,召喚物對冰緩的敵人造成 {0}% 更少傷害 -Minions deal {0}% less Damage with Hits and Ailments against Enemies on Low Life,召喚物對貧血的敵人造成 {0}% 更少擊中和異常狀態傷害 -"Minions deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}",召喚物根據敵人身上每層中毒造成 {0}% 更少擊中傷害,至多 {1} -Minions deal {0}% less Damage with Ignite,召喚物造成 {0}% 更少點燃傷害 -Minions deal {0}% less Damage with Poison,召喚物造成 {0}% 更少中毒傷害 -Minions deal {0}% less Elemental Damage,召喚物造成 {0}% 更少元素傷害 -Minions deal {0}% less Elemental Damage with Attack Skills,召喚物使用攻擊技能造成 {0}% 更少元素傷害 -Minions deal {0}% less Fire Damage,召喚物造成 {0}% 更少火焰傷害 -Minions deal {0}% less Melee Area Damage,召喚物造成 {0}% 更少近戰範圍傷害 -Minions deal {0}% less Melee Damage,召喚物造成 {0}% 更少近戰傷害 -Minions deal {0}% less Melee Physical Damage,召喚物有 {0}% 較少近戰物理傷害 -Minions deal {0}% less Melee Physical Damage against Bleeding Enemies,召喚物對流血中的敵人造成 {0}% 較少近戰物理傷害 -Minions deal {0}% less Physical Damage,召喚物造成 {0}% 更少物理傷害 -Minions deal {0}% less Physical Projectile Attack Damage,召喚物造成 {0}% 較少投射物攻擊傷害 -Minions deal {0}% less Projectile Damage,召喚物有 {0}% 較少投射物傷害 -Minions deal {0}% less Spell Damage,召喚物造成 {0}% 更少法術 -Minions deal {0}% less Trap and Mine Damage,召喚物造成 {0}% 較少陷阱與地雷傷害 -Minions deal {0}% more Area Damage,召喚物造成 {0}% 更多範圍傷害 -Minions deal {0}% more Attack Damage,召喚物造成 {0}% 更多攻擊傷害 -Minions deal {0}% more Chaos Damage,召喚物造成 {0}% 更多混沌傷害 -Minions deal {0}% more Cold Damage Over Time,召喚物造成 {0}% 更多冰冷持續傷害 -Minions deal {0}% more Damage,召喚物造成 {0}% 更多傷害 -Minions deal {0}% more Damage over Time,召喚物造成 {0}% 更多持續傷害 -Minions deal {0}% more Damage per Power Charge,每顆暴擊球使召喚物造成 {0}% 更多傷害 -Minions deal {0}% more Damage to Enemies that are Near you,召喚物對你附近的敵人造成 {0}% 更多傷害 -Minions deal {0}% more Damage to the Prey,召喚物對獵物造成 {0}% 更多傷害 -Minions deal {0}% more Damage to your Deathmarked Enemy,召喚生物對【亡印】敵人的總傷害更多 {0}% -Minions deal {0}% more Damage while Leeching Energy Shield,召喚物在偷取能量護盾時造成 {0}% 更多傷害 -Minions deal {0}% more Damage while on Full Energy Shield,召喚物在滿能量護盾時造成 {0}% 更多傷害 -Minions deal {0}% more Damage while they are on Low Life,召喚物瀕血時造成 {0}% 更多傷害 -Minions deal {0}% more Damage while you have Feeding Frenzy,當你有豢養狂熱時,召喚物造成 {0}% 更多傷害 -Minions deal {0}% more Damage with Ailments,召喚物造成 {0}% 更多異常狀態傷害 -Minions deal {0}% more Damage with Ailments caused by Melee Hits,召喚物近戰擊中導致的異常狀態造成 {0}% 更多傷害 -Minions deal {0}% more Damage with Attack Skills while on Full Life,當滿血時,召喚物造成 {0}% 更多攻擊技能傷害 -Minions deal {0}% more Damage with Bleeding and Poison caused by Melee Hits,召喚物造成 {0}% 更多近戰擊中時造成的流血和中毒傷害 -Minions deal {0}% more Damage with Hits,召喚物造成 {0}% 更多擊中傷害 -Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies,召喚物對冰緩的敵人造成 {0}% 更多傷害 -Minions deal {0}% more Damage with Hits and Ailments against Enemies on Low Life,召喚物對貧血的敵人造成 {0}% 更多擊中和異常狀態傷害 -"Minions deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}",召喚物根據敵人身上每層中毒造成 {0}% 更多擊中傷害,至多 {1} -Minions deal {0}% more Damage with Ignite,召喚物造成 {0}% 更多點燃傷害 -Minions deal {0}% more Damage with Poison,召喚物造成 {0}% 更多中毒傷害 -Minions deal {0}% more Elemental Damage,召喚物造成 {0}% 更多元素傷害 -Minions deal {0}% more Elemental Damage with Attack Skills,召喚物使用攻擊技能造成 {0}% 更多元素傷害 -Minions deal {0}% more Fire Damage,召喚物造成 {0}% 更多火焰傷害 -Minions deal {0}% more Melee Area Damage,召喚物造成 {0}% 更多近戰範圍傷害 -Minions deal {0}% more Melee Damage,召喚物造成 {0}% 更多近戰傷害 -Minions deal {0}% more Melee Physical Damage,召喚物有 {0}% 更多近戰物理傷害 -Minions deal {0}% more Melee Physical Damage against Bleeding Enemies,召喚物對流血中的敵人造成 {0}% 更多近戰物理傷害 -Minions deal {0}% more Physical Damage,召喚物造成 {0}% 更多物理傷害 -Minions deal {0}% more Physical Projectile Attack Damage,召喚物造成 {0}% 更多投射物攻擊傷害 -Minions deal {0}% more Projectile Damage,召喚物有 {0}% 更多投射物傷害 -Minions deal {0}% more Spell Damage,召喚物造成 {0}% 更多法術傷害 -Minions deal {0}% more Trap and Mine Damage,召喚物造成 {0}% 更多陷阱與地雷傷害 -Minions deal {0}% of Damage,召喚物造成 {0}% 傷害 -Minions deal {0}% of Physical Damage,召喚物造成 {0}% 的物理傷害 -Minions deal {0}% of Physical Damage as Extra Lightning Damage,召喚物自身 {0}% 物理傷害轉換為額外閃電傷害 -Minions deal {0}% of their Physical Damage as Extra Chaos Damage,召喚物造成 {0}% 他們物理傷害的額外混沌傷害 -Minions deal {0}% of their Physical Damage as Extra Fire Damage,召喚物自身 {0}% 物理傷害轉換為額外火焰傷害 -Minions deal {0}% reduced Area Damage,召喚物減少 {0}% 範圍傷害 -Minions deal {0}% reduced Attack Damage,減少 {0}% 召喚物攻擊傷害 -Minions deal {0}% reduced Burning Damage,召喚物減少 {0}% 燃燒傷害 -Minions deal {0}% reduced Chaos Damage,召喚物減少 {0}% 混沌傷害 -Minions deal {0}% reduced Cold Damage,召喚物減少 {0}% 冰冷傷害 -Minions deal {0}% reduced Damage,減少 {0}% 召喚物所造成的傷害 -Minions deal {0}% reduced Damage against Abyssal Monsters,召喚物對深淵怪物減少 {0}% 傷害 -Minions deal {0}% reduced Damage against Ignited Enemies,召喚物對點燃的敵人減少 {0}% 傷害 -Minions deal {0}% reduced Damage if you've Hit Recently,若你近期有擊中,召喚物減少 {0}% 傷害 -Minions deal {0}% reduced Damage if you've used a Minion Skill Recently,若你近期有使用召喚物技能,召喚物減少 {0}% 傷害 -Minions deal {0}% reduced Damage over Time,召喚物減少 {0}% 持續傷害 -Minions deal {0}% reduced Damage per {1} Dexterity,每 {1} 點敏捷減少 {0}% 召喚物所造成的傷害 -Minions deal {0}% reduced Damage per 5 Dexterity,每 10 點敏捷減少 {0}% 召喚物所造成的傷害 -Minions deal {0}% reduced Damage while Leeching Energy Shield,偷取能量護盾時,召喚物減少 {0}% 傷害 -Minions deal {0}% reduced Damage while Leeching Life,偷取生命時,召喚物減少 {0}% 傷害 -Minions deal {0}% reduced Damage while Leeching Mana,偷取魔力時,召喚物減少 {0}% 傷害 -Minions deal {0}% reduced Damage while on Full Life,召喚物滿血時減少 {0}% 傷害 -Minions deal {0}% reduced Damage while you are affected by a Herald,你被捷光環影響時,召喚物減少 {0}% 傷害 -Minions deal {0}% reduced Damage with Ailments,召喚物減少 {0}% 異常狀態傷害 -"Minions deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每個冰凍、感電或點燃,使召喚物減少 {0}% 擊中和異常狀態傷害 -Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒,使召喚物減少 {0}% 擊中和異常狀態傷害 -Minions deal {0}% reduced Elemental Damage,召喚物造成的元素傷害減少 {0}% -Minions deal {0}% reduced Elemental Damage with Weapons,召喚物減少 {0}% 武器元素傷害 -Minions deal {0}% reduced Fire Damage,召喚物減少 {0}% 火焰傷害 -Minions deal {0}% reduced Lightning Damage,召喚物減少 {0}% 閃電傷害 -Minions deal {0}% reduced Melee Damage,召喚物減少 {0}% 近戰傷害 -Minions deal {0}% reduced Melee Damage against Bleeding Enemies,召喚物對流血中敵人造成的近戰物理傷害減少 {0}% -Minions deal {0}% reduced Physical Damage,召喚物減少 {0}% 物理傷害 -Minions deal {0}% reduced Physical Damage with Melee Attacks,召喚物近戰攻擊減少 {0}% 物理傷害 -Minions deal {0}% reduced Projectile Damage,召喚物造成減少 {0}% 投射物傷害 -Minions deal {0}% reduced Projectile Damage with Hits to nearby Enemies,召喚物對附近敵人減少 {0}% 投射物擊中傷害 -Minions deal {0}% reduced Spell Damage,召喚物的法術傷害減少 {0}% -"Minions deal up to {0} more Melee Damage to Enemies, based on proximity",召喚生物基於距離對敵人的總近戰傷害最多更多 {0} -"Minions deal up to {0}% more Melee Damage to Enemies, based on proximity",召喚物根據敵人離多近,造成至多 {0}% 更多近戰傷害 -"Minions Explode when reduced to Low Life, dealing {0}% of their Life as Fire Damage to surrounding Enemies",召喚物瀕死時爆炸,對附近敵人造成 {0}% 最大生命的火焰傷害 -Minions fire {0} additional Projectile,召喚生物發射 {0} 個額外投射物 -Minions fire {0} additional Projectiles,召喚物發射 {0} 個額外投射物 -Minions fire Projectiles from up to {0} points on each side of them,召喚物從他們兩側至多 {0} 個點發射投射物 -Minions from Herald Skills deal {0}% more Damage,來自捷光環的召喚物造成 {0}% 更多傷害 -Minions from Supported Skill Leech {0} of Elemental Damage as Life,被輔助技能召喚生物時,它們將 {0} 的元素傷害轉化為生命偷取 -Minions from Supported Skill Leech {0}% of Elemental Damage as Life,來自被輔助技能的召喚物 {0}% 元素傷害偷取生命 -Minions from Supported Skills deal {0} Fire Damage per second to Enemies near them,透過輔助技能製造的召喚物對靠近他們的敵人每秒造成 {0} 火焰傷害 -Minions from Supported Skills deal {0} increased Burning Damage,被輔助技能召喚生物時,它們的燃燒傷害增加 {0} -Minions from Supported Skills deal {0} increased Damage,被輔助技能創造的召喚生物傷害增加 {0} -Minions from Supported Skills deal {0} increased Damage while on Full Life,被輔助技能召喚生物時,它們滿血時的傷害增加 {0} -Minions from Supported Skills deal {0} increased Damage with Ailments,被輔助技能召喚生物時,它們的異常狀態傷害增加 {0} -Minions from Supported Skills deal {0} less Damage,被被輔助技能創造的召喚生物造成的總傷害更少 {0} -Minions from Supported Skills deal {0} less Damage to Enemies that are Near you,被輔助技能創造的召喚生物對你週圍的敵人造成的總傷害更少 {0} -Minions from Supported Skills deal {0} less Damage to the Prey,來自被輔助技能的召喚生物對獵物的總傷害更少 {0} -Minions from Supported Skills deal {0} less Damage while you have Feeding Frenzy,【狂噬】狀態下,被輔助技能創造的召喚生物造成的總傷害更少 {0} -Minions from Supported Skills deal {0} less Elemental Damage,被輔助技能創造的召喚生物的元素總傷害更少 {0} -Minions from Supported Skills deal {0} more Damage,被輔助技能創造的召喚生物造成的總傷害更多 {0} -Minions from Supported Skills deal {0} more Damage to Enemies that are Near you,被輔助技能創造的召喚生物對你週圍的敵人造成的總傷害更多 {0} -Minions from Supported Skills deal {0} more Damage to the Prey,來自被輔助技能的召喚生物對獵物的總傷害更多 {0} -Minions from Supported Skills deal {0} more Damage while you have Feeding Frenzy,【狂噬】狀態下,被輔助技能創造的召喚生物造成的總傷害更多 {0} -Minions from Supported Skills deal {0} more Elemental Damage,被輔助技能創造的召喚生物的元素總傷害更多 {0} -Minions from Supported Skills deal {0} reduced Burning Damage,被輔助技能召喚生物時,它們的燃燒傷害減少 {0} -Minions from Supported Skills deal {0} reduced Damage,被輔助技能創造的召喚生物傷害減少 {0} -Minions from Supported Skills deal {0} reduced Damage while on Full Life,被輔助技能召喚生物時,它們滿血時的傷害減少 {0} -Minions from Supported Skills deal {0} reduced Damage with Ailments,被輔助技能召喚生物時,它們的異常狀態傷害減少 {0} -Minions from Supported Skills deal {0}% increased Burning Damage,來自被輔助技能的召喚物增加 {0}% 燃燒傷害 -Minions from Supported Skills deal {0}% increased Damage,透過輔助技能製造的召喚物增加 {0}% 傷害 -Minions from Supported Skills deal {0}% increased Damage while on Full Life,滿血時來自被輔助技能的召喚物增加 {0}% 傷害 -Minions from Supported Skills deal {0}% increased Damage with Ailments,來自被輔助技能的召喚物增加 {0}% 異常狀態傷害 -Minions from Supported Skills deal {0}% less Damage,透過輔助技能製造的召喚物造成 {0}% 更少傷害 -Minions from Supported Skills deal {0}% less Damage to Enemies that are Near you,透過輔助技能製造的召喚物,對你附近的敵人造成 {0}% 更少傷害 -Minions from Supported Skills deal {0}% less Damage to the Prey,來自被輔助技能的召喚物,對獵物造成 {0}% 更少傷害 -Minions from Supported Skills deal {0}% less Damage to your Deathmarked Enemy,被輔助技能創造的召喚生物對【亡印】敵人的總傷害更少 {0}% -Minions from Supported Skills deal {0}% less Damage while you have Feeding Frenzy,透過輔助技能製造的召喚物,當你有豢養狂熱時造成 {0}% 更少傷害 -Minions from Supported Skills deal {0}% less Elemental Damage,被輔助技能製造的召喚物造成 {0}% 更少元素傷害 -Minions from Supported Skills deal {0}% more Damage,透過輔助技能製造的召喚物造成 {0}% 更多傷害 -Minions from Supported Skills deal {0}% more Damage to Enemies that are Near you,透過輔助技能製造的召喚物,對你附近的敵人造成 {0}% 更多傷害 -Minions from Supported Skills deal {0}% more Damage to the Prey,來自被輔助技能的召喚物,對獵物造成 {0}% 更多傷害 -Minions from Supported Skills deal {0}% more Damage to your Deathmarked Enemy,被輔助技能創造的召喚生物對【亡印】敵人的總傷害更多 {0}% -Minions from Supported Skills deal {0}% more Damage while you have Feeding Frenzy,透過輔助技能製造的召喚物,當你有豢養狂熱時造成 {0}% 更多傷害 -Minions from Supported Skills deal {0}% more Elemental Damage,被輔助技能製造的召喚物造成 {0}% 更多元素傷害 -Minions from Supported Skills deal {0}% reduced Burning Damage,來自被輔助技能的召喚物減少 {0}% 燃燒傷害 -Minions from Supported Skills deal {0}% reduced Damage,透過輔助技能製造的召喚物減少 {0}% 傷害 -Minions from Supported Skills deal {0}% reduced Damage while on Full Life,滿血時來自被輔助技能的召喚物減少 {0}% 傷害 -Minions from Supported Skills deal {0}% reduced Damage with Ailments,來自被輔助技能的召喚物減少 {0}% 異常狀態傷害 -Minions from Supported Skills have {0} additional Physical Damage Reduction,被輔助技能創造的召喚生物有 {0} 的機率獲得額外的物理傷害減免 -Minions from Supported Skills have {0} Chance to Block Attack Damage,被輔助技能召喚生物時,它們的攻擊傷害格擋機率 {0} -Minions from Supported Skills have {0} chance to deal Double Damage,被輔助技能召喚生物時,它們有 {0} 的機率傷害翻倍 -Minions from Supported Skills have {0} chance to grant Feeding Frenzy to you on Hit,被輔助技能創造的召喚生物擊中有 {0} 的機率獲得【狂噬】 -"Minions from Supported Skills have {0} chance to inflict Exposure on Hit, applying {1} to the Elemental Resistance matching highest Damage type taken by Enemy",被輔助技能創造的召喚生物擊中敵人有 {0} 的機率施加【曝曬】,使其 {1} 元素抗性,其類型由該敵人所受最高傷害類型決定 -Minions from Supported Skills have {0} chance to Taunt on Hit,被輔助技能創造的召喚生物擊中時有 {0} 的機率嘲諷 -Minions from Supported Skills have {0} increased Cooldown Recovery Rate,被輔助技能召喚生物時,它們的冷卻回復率增加 {0} -Minions from Supported Skills have {0} increased Critical Strike Chance against the Prey,來自被輔助技能的召喚生物對獵物的暴擊率增加 {0} -Minions from Supported Skills have {0} increased Projectile Speed,被輔助技能召喚生物時,它們的投射物速度加快 {0} -Minions from Supported Skills have {0} reduced Cooldown Recovery Rate,被輔助技能召喚生物時,它們的冷卻回復率減少 {0} -Minions from Supported Skills have {0} reduced Critical Strike Chance against the Prey,來自被輔助技能的召喚生物對獵物的暴擊率減少 {0} -Minions from Supported Skills have {0} reduced Projectile Speed,被輔助技能召喚生物時,它們的投射物速度減慢 {0} -Minions from Supported Skills have {0} to all Elemental Resistances,被輔助技能創造的召喚生物獲得 {0} 全元素抗性 -Minions from Supported Skills have {0} to all maximum Elemental Resistances,被輔助技能創造的召喚生物獲得 {0} 最大全元素抗性 -Minions from Supported Skills have {0} to Critical Strike Multiplier against the Prey,來自被輔助技能的召喚生物對獵物的暴擊傷害加成 {0} -Minions from Supported Skills have {0} to Radius of their Burning Effect,透過輔助技能製造的召喚物 {0} 他們燃燒效果的範圍 -Minions from Supported Skills have {0}% additional Physical Damage Reduction,透過輔助技能製造的召喚物有 {0}% 額外物理傷害減免 -Minions from Supported Skills have {0}% Chance to Block Attack Damage,來自被輔助技能的召喚物 {0}% 攻擊傷害格擋率 -Minions from Supported Skills have {0}% chance to deal Double Damage,來自被輔助技能的召喚物有 {0}% 機率造成 2 倍傷害 -Minions from Supported Skills have {0}% chance to grant Feeding Frenzy to you on Hit,透過輔助技能製造的召喚物擊中時有 {0}% 機率提供你豢養狂熱 -"Minions from Supported Skills have {0}% chance to inflict Exposure on Hit, applying {1}% to the Elemental Resistance matching highest Damage type taken by Enemy",透過輔助技能製造的召喚物擊中時有 {0}% 機率造成曝曬,根據敵人受到最高的傷害種類 {1}% 對應的元素抗性 -Minions from Supported Skills have {0}% chance to Taunt on Hit,透過輔助技能的召喚物,有 {0}% 機率在擊中時嘲諷 -Minions from Supported Skills have {0}% increased Cooldown Recovery Rate,來自被輔助技能的召喚物增加 {0}% 冷卻時間恢復速度 -Minions from Supported Skills have {0}% increased Critical Strike Chance against the Prey,來自被輔助技能的召喚物,對獵物增加 {0}% 暴擊率 -Minions from Supported Skills have {0}% increased Projectile Speed,來自被輔助技能的召喚物增加 {0}% 投射物速度 -Minions from Supported Skills have {0}% less Maximum Life,來自被輔助技能的召喚物有 {0}% 更少最大生命 -Minions from Supported Skills have {0}% more Maximum Life,來自被輔助技能的召喚物有 {0}% 更多最大生命 -Minions from Supported Skills have {0}% reduced Cooldown Recovery Rate,來自被輔助技能的召喚物減少 {0}% 冷卻時間恢復速度 -Minions from Supported Skills have {0}% reduced Critical Strike Chance against the Prey,來自被輔助技能的召喚物,對獵物減少 {0}% 暴擊率 -Minions from Supported Skills have {0}% reduced Projectile Speed,來自被輔助技能的召喚物減少 {0}% 投射物速度 -Minions from Supported Skills have {0}% to all Elemental Resistances,透過輔助技能製造的召喚物 {0}% 全部元素抗性 -Minions from Supported Skills have {0}% to all maximum Elemental Resistances,透過輔助技能製造的召喚物 {0}% 全部最大元素抗性 -Minions from Supported Skills have {0}% to Critical Strike Multiplier against the Prey,來自被輔助技能的召喚物,對獵物 {0}% 暴擊加成 -"Minions from Supported Skills inflict Exposure on Hit, applying {0} to the Elemental Resistance matching highest Damage type taken by Enemy",被輔助技能創造的召喚生物擊中敵人後施加【曝曬】,使其 {0} 元素抗性,其類型由該敵人所受最高傷害類型決定 -"Minions from Supported Skills inflict Exposure on Hit, applying {0}% to the Elemental Resistance matching highest Damage type taken by Enemy",透過輔助技能製造的召喚物擊中時造成曝曬,根據敵人受到最高的傷害種類 {0}% 對應的元素抗性 -Minions from Supported Skills recover {0} of Life on Hit,被輔助技能召喚生物時,它們擊中回復 {0} 生命 -Minions from Supported Skills recover {0}% of Life on Hit,來自被輔助技能的召喚物擊中時回復 {0}% 生命 -Minions from Supported Skills take {0} increased Fire Damage,被輔助技能創造的召喚生物承受的火焰傷害增加 {0} -Minions from Supported Skills take {0} less Damage,被輔助技能創造的召喚生物的總傷害更少 {0} -Minions from Supported Skills take {0} more Damage,被輔助技能創造的召喚生物的總傷害更多 {0} -Minions from Supported Skills take {0} of their Maximum Life as Fire Damage per second,被輔助技能創造的召喚生物每秒受到等同 {0} 最大生命的火焰傷害 -Minions from Supported Skills take {0} reduced Fire Damage,被輔助技能創造的召喚生物承受的火焰傷害減少 {0} -Minions from Supported Skills take {0}% increased Fire Damage,透過輔助技能製造的召喚物增加 {0}% 承受火焰傷害 -Minions from Supported Skills take {0}% less Damage,透過輔助技能製造的召喚物承受 {0}% 更少傷害 -Minions from Supported Skills take {0}% more Damage,透過輔助技能製造的召喚物承受 {0}% 更多傷害 -Minions from Supported Skills take {0}% of their Maximum Life as Fire Damage per second,透過輔助技能製造的召喚物每秒承受 {0}% 他們最大生命的火焰傷害 -Minions from Supported Skills take {0}% reduced Fire Damage,透過輔助技能製造的召喚物減少 {0}% 承受火焰傷害 -Minions gain {0} chance to deal Double Damage,召喚生物有 {0} 的機率造成雙倍傷害 -Minions gain {0} less Added Damage,召喚生物的附加總傷害更少 {0} -Minions gain {0} Life for each enemy they Hit,召喚物得到 {0} 擊中回復生命 -Minions gain {0} more Added Damage,召喚生物的附加總傷害更多 {0} -Minions gain {0} of Elemental Damage as Extra Chaos Damage,召喚生物獲得額外混沌傷害,其數值等同於元素傷害的 {0} -Minions gain {0} of Maximum Life as Extra Maximum Energy Shield,召喚生物獲得等同 {0} 最大生命的額外能量護盾 -Minions gain {0} of Physical Damage as Extra Chaos Damage,召喚生物將物理傷害的 {0} 視為額外混沌傷害 -Minions gain {0} of Physical Damage as Extra Cold Damage,召喚生物獲得等同 {0} 物理傷害的額外冰冷傷害 -Minions gain {0} of Physical Damage as Extra Fire Damage,召喚生物獲得等同於 {0} 物理傷害的額外火焰傷害 -Minions gain {0} of their Maximum Life as Extra Maximum Energy Shield for each corpse Consumed,每消耗 1 具屍體,召喚生物便獲得等同於自身最大生命 {0} 的額外能量護盾 -Minions gain {0} of their Physical Damage as Extra Chaos Damage,召喚生物獲得額外混沌傷害,其數值等同於自身物理傷害的 {0} -Minions gain {0} to all Elemental Resistances,召喚生物獲得 {0} 元素抗性 -Minions gain {0}% chance to deal Double Damage,召喚物有 {0}% 機率造成兩倍傷害 -Minions gain {0}% less Added Damage,召喚物有 {0}% 更少附加傷害 -Minions gain {0}% more Added Damage,召喚物有 {0}% 更多附加傷害 -Minions gain {0}% of Elemental Damage as Extra Chaos Damage,召喚物獲得 {0}% 元素傷害的額外混沌傷害 -Minions gain {0}% of Maximum Life as Extra Maximum Energy Shield,召喚物獲得 {0}% 最大生命的額外最大能量護盾 -Minions gain {0}% of Physical Damage as Extra Chaos Damage,召喚物獲得 {0}% 物理傷害的額外混沌傷害 -Minions gain {0}% of Physical Damage as Extra Cold Damage,召喚物獲得等同 {0}% 物理傷害的額外冰冷傷害 -Minions gain {0}% of Physical Damage as Extra Fire Damage,召喚物獲得 {0}% 物理傷害的額外火焰傷害 -Minions gain {0}% of their Maximum Life as Extra Maximum Energy Shield for each corpse Consumed,每消耗 1 具屍體,召喚生物便獲得等同於自身最大生命 {0}% 的額外能量護盾 -Minions gain {0}% of their Physical Damage as Extra Chaos Damage,召喚物獲得等同它們 {0}% 物理傷害的額外混沌傷害 -Minions gain {0}% to all Elemental Resistances,召喚物獲得 {0}% 全部元素抗性 -Minions gain a Frenzy Charge on Killing Blow against Enemies with at least {0} Poisons,召喚物對至少有 {0} 層毒性的敵人造成擊殺之擊時,獲得 1 顆狂怒球 -Minions gain Onslaught for {0} seconds on Kill,召喚物擊殺時獲得猛攻 {0} 秒 -Minions gain Unholy Might for {0} seconds on Kill,召喚物擊殺時獲得不潔之力 {0} 秒 -Minions have {0} additional Accuracy Rating,召喚物增加 {0} 命中 -Minions have {0} additional Physical Damage Reduction,召喚生物有 {0} 額外物理傷害減免 -Minions have {0} base maximum Life,召喚物擁有 {0} 基本最大生命 -Minions have {0} chance to Blind Enemies on hit,召喚生物擊中時有 {0} 的機率使敵人致盲 -Minions have {0} chance to Blind enemies on hit,召喚生物擊中時有 {0} 的機率使敵人致盲 -Minions have {0} chance to Blind on Hit with Attacks,攻擊擊中時,召喚生物有 {0} 的機率致盲敵人 -Minions have {0} Chance to Block Attack Damage,召喚生物有{0} 攻擊傷害格擋機率 -Minions have {0} Chance to Block Spell Damage,召喚生物獲得 {0} 格擋法術傷害率 -Minions have {0} chance to cause Monsters to Flee when Hit,召喚生物被擊中時有 {0} 的機率使敵人逃跑 -Minions have {0} chance to deal Double Damage,召喚生物有 {0} 的機率造成雙倍傷害 -Minions have {0} chance to deal Double Damage while they are on Full Life,召喚生物在滿血時,有 {0} 的機率造成雙倍傷害 -Minions have {0} chance to Dodge Attack Hits,召喚生物有額外 {0} 躲避擊中機率 -Minions have {0} chance to Dodge Spell Hits,召喚生物有 {0} 的機率躲避法術擊中 -Minions have {0} chance to Fortify on Melee hit,召喚生物的近戰攻擊擊中時,有 {0} 的機率獲得護體效果 -Minions have {0} chance to Freeze enemies,召喚生物有 {0} 的機率冰凍敵人 -Minions have {0} chance to Freeze Enemies which are Chilled,召喚生物有 {0} 的機率冰凍被冰緩的敵人 -"Minions have {0} chance to Freeze, Shock and Ignite",召喚生物有 {0} 的機率使敵人受到冰凍,感電與點燃 -Minions have {0} chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons,召喚生物以致命一擊擊敗一名至少中毒 {1} 層的敵人時,有 {0} 的機率獲得一個狂怒球 -Minions have {0} chance to gain a Power Charge on Critical Strike,召喚生物暴擊時有 {0} 的機率獲得暴擊球 -Minions have {0} chance to gain a Power Charge on Hit,召喚生物擊中時,有 {0} 的機率獲得一個暴擊球 -Minions have {0} chance to gain a Power Charge on Killing Blow,召喚生物有 {0} 的機率在致命一擊時獲得一個暴擊球 -Minions have {0} chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit,召喚生物近戰命中並暈眩敵人時,有 {0} 的機率獲得 1 個耐力球 -Minions have {0} chance to gain Onslaught for {1} seconds on dealing a Killing Blow,召喚生物造成致命一擊時,有 {0} 的機率獲得 {1} 秒猛攻 -Minions have {0} chance to gain Onslaught for {1} seconds on Kill,擊敗敵人時,召喚生物有 {0} 的機率獲得 {1} 秒【猛攻】狀態 -Minions have {0} chance to gain Onslaught for {1} seconds when they Hit a Unique Enemy,召喚生物擊中傳奇敵人時,有 {0} 的機率獲得 {1} 秒猛攻 -Minions have {0} chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy,擊中傳奇敵人時,召喚生物有 {0} 機率獲得【猛攻】效果,持續 {1} 秒 -Minions have {0} chance to gain Unholy Might for {1} seconds on Kill,擊敗敵人時,召喚生物有 {0} 的機率獲得不潔之力 {1} 秒 -Minions have {0} chance to grant Feeding Frenzy to you on Hit,召喚生物擊中時,有 {0} 的機率使你獲得【狂噬】 -"Minions have {0} chance to Hinder Enemies on Hit with Spells, with {1} reduced Movement Speed",召喚生物的法術擊中時有 {0} 的機率使敵人的移動速度減少 {1} -Minions have {0} chance to Ignite,召喚生物有 {0} 的機率施加【點燃】 -Minions have {0} chance to Ignite enemies,召喚生物的火焰傷害有 {0} 的機率點燃敵人 -"Minions have {0} chance to inflict Exposure on Hit, applying {1} to the Elemental Resistance matching highest Damage type taken by Enemy",召喚生物擊中敵人後有 {0} 的機率造成【曝曬】,使其 {1} 元素抗性,其類型由該敵人所受最高傷害類型決定 -Minions have {0} chance to inflict Withered on Hit,召喚生物擊中敵人後有 {0} 的機率造成【死亡凋零】 -Minions have {0} chance to Intimidate Enemies for {1} seconds on Hit,召喚生物在擊中時有 {0} 的機率威嚇敵人 {1} 秒 -Minions have {0} chance to Knock Enemies Back on Hit with Attacks,召喚生物的攻擊擊中有 {0} 的機率擊退敵人 -Minions have {0} chance to Knock Enemies Back with Hits at Close Range,召喚生物近程擊中時有 {0} 的機率擊退敵人 -Minions have {0} chance to Maim Enemies on Hit with Attacks,召喚生物的攻擊擊中有 {0} 的機率癱瘓敵人 -Minions have {0} chance to Poison Enemies on Hit,召喚生物擊中時有 {0} 的機率使目標中毒 -Minions have {0} chance to Poison on Hit,召喚生物在擊中時有 {0} 的機率使敵人中毒 -Minions have {0} chance to Shock enemies,召喚生物有 {0} 的機率使敵人感電 -Minions have {0} chance to Taunt on Hit,召喚生物擊中時有 {0} 的機率嘲諷 -Minions have {0} chance to Taunt on Hit with Attacks,攻擊擊中時,召喚生物有 {0} 的機率嘲諷敵人 -Minions have {0} faster start of Energy Shield Recharge,召喚生物的能量護盾提前 {0} 開始回復 -Minions have {0} increased Accuracy Rating,召喚生物的總命中值增加 {0} -Minions have {0} increased Area of Effect,召喚生物的效果區域擴大 {0} -Minions have {0} increased Area of Effect if you have used a Minion Skill Recently,若你近期內使用了召喚生物技能,則召喚生物的效果區域擴大 {0} -Minions have {0} increased Attack and Cast Speed,召喚生物的攻擊和施放速度加快 {0} -Minions have {0} increased Attack and Cast Speed if you or your Minions have Killed Recently,若你近期內或你的召喚生物擊敗過敵人,則召喚生物攻擊和施放速度增加 {0} -Minions have {0} increased Attack and Cast Speed while you are affected by a Herald,你受捷影響時,召喚生物的攻擊和施放速度加快 {0} -Minions have {0} increased Attack Speed,召喚生物的攻擊速度增加 {0} -Minions have {0} increased Attack Speed when on Low Life,召喚生物低血時,其攻擊速度增加 {0} -Minions have {0} increased Attack Speed while they have at least {1} Rage,召喚生物至少有 {1} 點怒火時,它們的攻擊速度加快 {0} -Minions have {0} increased Aura Area of Effect,召喚生物的光環範圍擴大 {0} -Minions have {0} increased Blinding duration,召喚生物造成的致盲時間延長 {0} -Minions have {0} increased Burning Damage,召喚生物造成的燃燒傷害增加 {0} -Minions have {0} increased Cast Speed,召喚生物的施放速度增加 {0} -Minions have {0} increased Cast Speed when on Low Life,召喚生物低血時,其施放速度增加 {0} -Minions have {0} increased Chill Duration on enemies,召喚生物使敵人冰緩的時間延長 {0} -Minions have {0} increased Chill Effect,召喚生物的冰緩效果增加 {0} -Minions have {0} increased Cooldown Recovery Rate,召喚生物的冷卻回復率增加 {0} -Minions have {0} increased Critical Strike Chance,召喚生物的暴擊率增加 {0} -Minions have {0} increased Critical Strike Chance against Blinded Enemies,對抗目盲的敵人時,召喚生物的暴擊率增加 {0} -Minions have {0} increased Critical Strike Chance against the Prey,召喚生物對獵物的暴擊率增加 {0} -Minions have {0} increased Critical Strike Chance per Maximum Power Charge you have,你每有一個暴擊球便使召喚生物的暴擊率增加 {0} -Minions have {0} increased Damage with Poison,召喚生物造成的中毒傷害增加 {0} -Minions have {0} increased distance between Firing Points,召喚生物的發射點之間的距離增加 {0} -Minions have {0} increased Duration,召喚生物的持續時間延長 {0} -Minions have {0} increased Duration of Ailments on Enemies,召喚生物會使敵人受到的冰緩、點燃、冰凍和感電狀態持續時間延長 {0} -Minions have {0} increased Duration of Skills and Duration of Damaging Ailments,召喚生物的技能和異常狀態持續時間延長 {0} -Minions Have {0} increased Effect of Cold Ailments,召喚生物的冰冷異常狀態效果增加 {0} -Minions have {0} increased Effect of Lightning Ailments,召喚生物的閃電異常狀態效果增加 {0} -Minions have {0} increased Effect of non-Damaging Ailments on Enemies,召喚生物對敵人施加的非傷害性異常狀態效果增加 {0} -Minions have {0} increased effect of their Auras,召喚生物的光環效果增加 {0} -Minions have {0} increased Enemy Stun Threshold,召喚生物的敵人暈眩門檻增加 {0} -Minions have {0} increased Flask Charges used,召喚生物的藥劑使用次數增加 {0} -Minions have {0} increased Flask Effect Duration,召喚生物的藥劑效果持續時間增加 {0} -Minions have {0} increased Freeze Duration on enemies,召喚生物使敵人冰凍的時間延長 {0} -Minions have {0} increased Ignite Duration on enemies,召喚生物點燃敵人的持續時間延長 {0} -Minions have {0} increased Knockback Distance,召喚生物的擊退距離延長 {0} -Minions have {0} increased maximum Energy Shield,召喚生物的能量護盾增加 {0} -Minions have {0} increased maximum Life,召喚生物的最大生命增加 {0} -Minions have {0} increased maximum Mana,召喚生物的魔力增加 {0} -Minions have {0} increased Movement Speed,召喚生物的移動速度增加 {0} -Minions have {0} increased Movement Speed for each Herald affecting you,每有一個影響你的捷效果,都使召喚生物的移動速度加快 {0} -Minions have {0} increased Poison Duration,召喚生物造成的中毒持續時間延長 {0} -Minions have {0} increased Projectile Speed,召喚生物的投射物速度加快 {0} -Minions have {0} increased Shock Duration on enemies,召喚生物對敵人造成的感電狀態時間延長 {0} -Minions have {0} increased Shock Effect,召喚生物的感電效果增加 {0} -Minions have {0} increased Stun Duration on enemies,召喚生物使敵人暈眩的時間延長 {0} -Minions have {0} less Area of Effect,召喚生物的效果區域總面積額外縮小 {0} -Minions have {0} less Attack Speed,召喚生物的總攻擊速度額外減慢 {0} -Minions have {0} less Cast Speed,召喚生物的總施放速度更少 {0} -Minions have {0} less Duration,召喚生物的總持續時間額外縮短 {0} -Minions have {0} less Energy Shield,召喚生物的總能量護盾更多 {0} -Minions have {0} less Life,召喚生物的總生命更多 {0} -Minions have {0} less maximum Life,召喚生物的最大生命總值更少 {0} -Minions have {0} less Maximum Life,召喚生物的最大生命總值更少 {0} -Minions have {0} less Melee Attack Speed,召喚生物的近戰總攻擊速度更少 {0} -Minions have {0} less Melee Splash Area of Effect,召喚生物的近戰技能濺射總範圍更少 {0} -Minions have {0} less Projectile Attack Speed,召喚生物的投射物總攻擊速度更少 {0} -Minions have {0} maximum Life,召喚物有 {0} 最大生命 -Minions have {0} more Area of Effect,召喚生物的效果區域總面積額外擴大 {0} -Minions have {0} more Attack Speed,召喚生物的總攻擊速度額外加快 {0} -Minions have {0} more Cast Speed,召喚生物的總施放速度更多 {0} -Minions have {0} more Duration,召喚生物的總持續時間額外延長 {0} -Minions have {0} more Energy Shield,召喚生物的總能量護盾更多 {0} -Minions have {0} more Life,召喚生物的總生命更多 {0} -Minions have {0} more maximum Life,召喚生物的最大生命總值更多 {0} -Minions have {0} more Maximum Life,召喚生物的最大生命總值更多 {0} -Minions have {0} more Melee Attack Speed,召喚生物的近戰總攻擊速度更多 {0} -Minions have {0} more Melee Splash Area of Effect,召喚生物的近戰技能濺射總範圍更多 {0} -Minions have {0} more Projectile Attack Speed,召喚生物的投射物總攻擊速度更多 {0} -Minions have {0} of Chaos Damage Leeched as Life,召喚生物將混沌傷害的 {0} 轉化為生命偷取 -Minions have {0} reduced Accuracy Rating,召喚生物的總命中值減少 {0} -Minions have {0} reduced Area of Effect,召喚生物的效果區域縮小 {0} -Minions have {0} reduced Area of Effect if you have used a Minion Skill Recently,若你近期內使用了召喚生物技能,則召喚生物的效果區域減少 {0} -Minions have {0} reduced Attack and Cast Speed,召喚生物的攻擊和施放速度減慢 {0} -Minions have {0} reduced Attack and Cast Speed if you or your Minions have Killed Recently,若你近期內或你的召喚生物擊敗過敵人,則召喚生物攻擊和施放速度減少 {0} -Minions have {0} reduced Attack and Cast Speed while you are affected by a Herald,你受捷影響時,召喚生物的攻擊和施放速度減慢 {0} -Minions have {0} reduced Attack Speed,召喚生物的攻擊速度減少 {0} -Minions have {0} reduced Attack Speed when on Low Life,召喚生物低血時,其攻擊速度減少 {0} -Minions have {0} reduced Aura Area of Effect,召喚生物的光環範圍縮小 {0} -Minions have {0} reduced Blinding duration,召喚生物造成的致盲時間縮短 {0} -Minions have {0} reduced Burning Damage,召喚生物造成的燃燒傷害減少 {0} -Minions have {0} reduced Cast Speed,召喚生物的施放速度減少 {0} -Minions have {0} reduced Cast Speed when on Low Life,召喚生物低血時,其施放速度減少 {0} -Minions have {0} reduced Chill Duration on enemies,召喚生物使敵人冰緩的時間縮短 {0} -Minions have {0} reduced Chill Effect,召喚生物的冰緩效果減少 {0} -Minions have {0} reduced Cooldown Recovery Rate,召喚生物的冷卻回復率減少 {0} -Minions have {0} reduced Critical Strike Chance,召喚生物的暴擊率減少 {0} -Minions have {0} reduced Critical Strike Chance against Blinded Enemies,對抗目盲的敵人時,召喚生物的暴擊率減少 {0} -Minions have {0} reduced Critical Strike Chance against the Prey,召喚生物對獵物的暴擊率減少 {0} -Minions have {0} reduced Critical Strike Chance per Maximum Power Charge you have,你每有一個暴擊球便使召喚生物的暴擊率減少 {0} -Minions have {0} reduced Damage with Poison,召喚生物造成的中毒傷害減少 {0} -Minions have {0} reduced distance between Firing Points,召喚生物的發射點發射點之間的距離減少 {0} -Minions have {0} reduced Duration,召喚生物的持續時間縮短 {0} -Minions have {0} reduced Duration of Ailments on Enemies,召喚生物會使敵人受到的冰緩、點燃、冰凍和感電狀態持續時間縮短 {0} -Minions have {0} reduced Duration of Skills and Damaging Ailments,召喚生物技能和異常狀態持續時間縮短 {0} -Minions Have {0} reduced Effect of Cold Ailments,召喚生物的冰冷異常狀態效果減少 {0} -Minions have {0} reduced Effect of Lightning Ailments,召喚生物的閃電異常狀態效果減少 {0} -Minions have {0} reduced Effect of non-Damaging Ailments on Enemies,召喚生物對敵人施加的非傷害性異常狀態效果減少 {0} -Minions have {0} reduced effect of their Auras,召喚生物的光環效果減少 {0} -Minions have {0} reduced Enemy Stun Threshold,召喚生物的敵人暈眩門檻減少 {0} -Minions have {0} reduced Flask Charges used,召喚生物的藥劑使用次數減少 {0} -Minions have {0} reduced Flask Effect Duration,召喚生物的藥劑效果持續時間減少 {0} -Minions have {0} reduced Freeze Duration on enemies,召喚生物使敵人冰凍的時間縮短 {0} -Minions have {0} reduced Ignite Duration on enemies,召喚生物點燃敵人的持續時間縮短 {0} -Minions have {0} reduced Knockback Distance,召喚生物的擊退距離縮短 {0} -Minions have {0} reduced maximum Energy Shield,召喚生物的能量護盾減少 {0} -Minions have {0} reduced maximum Life,召喚生物的最大生命減少 {0} -Minions have {0} reduced maximum Mana,召喚生物的魔力減少 {0} -Minions have {0} reduced Movement Speed,召喚生物的移動速度減少 {0} -Minions have {0} reduced Movement Speed for each Herald affecting you,每有一個影響你的捷效果,都使召喚生物的移動速度減慢 {0} -Minions have {0} reduced Poison Duration,召喚生物造成的中毒持續時間縮短 {0} -Minions have {0} reduced Projectile Speed,召喚生物的投射物速度減慢 {0} -Minions have {0} reduced Shock Duration on enemies,召喚生物對敵人造成的感電狀態時間縮短 {0} -Minions have {0} reduced Shock Effect,召喚生物的感電效果減少 {0} -Minions have {0} reduced Stun Duration on enemies,召喚生物使敵人暈眩的時間縮短 {0} -Minions have {0} slower start of Energy Shield Recharge,召喚生物的能量護盾延後 {0} 開始回復 -Minions have {0} to {1} added Cold Damage per Frenzy Charge,召喚物根據每顆狂怒球附加 {0} 至 {1} 冰冷傷害 -Minions have {0} to Accuracy Rating,召喚物 {0} 命中值 -Minions have {0} to Accuracy Rating per {1} Devotion,每 {1} 個奉獻召喚物 {0} 命中值 -Minions have {0} to all Elemental Resistances,召喚生物獲得 {0} 元素抗性 -Minions have {0} to all maximum Elemental Resistances,召喚生物獲得 {0} 最大全元素抗性 -Minions have {0} to Armour,召喚物有 {0} 點護甲 -Minions have {0} to Chaos Resistance,召喚生物有 {0} 混沌抗性 -Minions have {0} to Cold Resistance,召喚生物有 {0} 冰冷抗性 -Minions have {0} to Critical Strike Multiplier,召喚生物 {0} 暴擊傷害加成 -Minions have {0} to Critical Strike Multiplier against the Prey,召喚生物對獵物的暴擊傷害加成 {0} -Minions have {0} to Fire Resistance,召喚生物的火焰抗性 {0} -Minions have {0} to Minimum Power Charges,召喚物 {0} 最小暴擊球 -Minions have {0} to Radius of their Burning Effect,召喚物 {0} 他們的燃燒效果範圍 -Minions have {0}% additional Physical Damage Reduction,召喚物有 {0}% 額外物理傷害減免 -Minions have {0}% chance to Blind Enemies on hit,召喚物擊中敵人時有 {0}% 機率造成致盲 -Minions have {0}% chance to Blind enemies on hit,召喚物有 {0}% 機率擊中使敵人致盲 -Minions have {0}% chance to Blind on Hit with Attacks,攻擊擊中時召喚物有 {0}% 機率造成致盲 -Minions have {0}% Chance to Block Attack Damage,召喚物有 {0}% 攻擊傷害格擋率 -Minions have {0}% Chance to Block Spell Damage,召喚物 {0}% 格擋法術傷害機率 -Minions have {0}% chance to cause Monsters to Flee when Hit,召喚物擊中有 {0}% 機率使敵人逃跑 -Minions have {0}% chance to deal Double Damage,召喚物有 {0}% 機率造成 2 倍傷害 -Minions have {0}% chance to deal Double Damage while they are on Full Life,召喚物滿血時有 {0}% 機率造成 2 倍傷害 -Minions have {0}% chance to Dodge Attack Hits,召喚物有 {0}% 機率躲避攻擊擊中 -Minions have {0}% chance to Dodge Spell Hits,召喚物有 {0}% 機率躲避法術擊中 -Minions have {0}% chance to Fortify on Melee hit,召喚物近戰攻擊命中時有 {0}% 機率獲得護體效果 -Minions have {0}% chance to Freeze enemies,召喚物有 {0}% 機率冰凍敵人 -Minions have {0}% chance to Freeze Enemies which are Chilled,召喚物有 {0}% 機率冰凍受到冰緩的敵人 -"Minions have {0}% chance to Freeze, Shock and Ignite",召喚物有 {0}% 機率造成冰凍、感電和點燃 -Minions have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons,召喚物對至少有 {1} 層毒性的敵人造成擊殺之擊時,有 {0}% 機率獲得 1 顆狂怒球 -Minions have {0}% chance to gain a Power Charge on Critical Strike,召喚物暴擊時有 {0}% 機率獲得暴擊球 -Minions have {0}% chance to gain a Power Charge on Hit,召喚物擊中時有 {0}% 獲得 1 顆暴擊球 -Minions have {0}% chance to gain a Power Charge on Killing Blow,召喚物在擊殺之擊時有 {0}% 機率獲得 1 顆暴擊球 -Minions have {0}% chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit,當召喚物用近戰擊中暈眩敵人時,有 {0}% 機率獲得 1 顆耐力球 -Minions have {0}% chance to gain Onslaught for {1} seconds on dealing a Killing Blow,召喚生物擊敗敵人時有 {0}% 機率獲得【猛攻】,持續 {1} 秒 -Minions have {0}% chance to gain Onslaught for {1} seconds on Kill,召喚物擊殺時有 {0}% 機率獲得猛攻 {1} 秒 -Minions have {0}% chance to gain Onslaught for {1} seconds when they Hit a Unique Enemy,當召喚物擊中傳奇敵人時,召喚物有 {0}% 機率獲得猛攻 {1} 秒 -Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy,擊中傳奇敵人時,召喚生物有 {0}% 機率獲得【猛攻】效果,持續 {1} 秒 -Minions have {0}% chance to gain Onslaught for {2} seconds on,召喚物一擊必殺時 -Minions have {0}% chance to gain Onslaught for {2} seconds on,召喚物一擊必殺時 -Minions have {0}% chance to gain Unholy Might for {1} seconds on Kill,召喚物擊殺時有 {0}% 機率獲得不潔之力 {1} 秒 -Minions have {0}% chance to grant Feeding Frenzy to you on Hit,召喚物擊中時有 {0}% 機率給予你豢養狂熱 -"Minions have {0}% chance to Hinder Enemies on Hit with Spells, with {1}% reduced Movement Speed",召喚物使用法術擊中敵人時,有 {0}% 機率減少敵人 {1}% 移動速度 -Minions have {0}% chance to Ignite,召喚物有 {0}% 機率造成點燃 -Minions have {0}% chance to Ignite enemies,召喚物火焰傷害有 {0}% 機率點燃敵人 -Minions have {0}% chance to inflict Cold Exposure on Hit,召喚物擊中時有 {0}% 機率造成冰冷曝曬 -"Minions have {0}% chance to inflict Exposure on Hit, applying {1}% to the Elemental Resistance matching highest Damage type taken by Enemy",召喚物擊中時有 {0}% 機率造成曝曬,根據敵人受到最高的傷害種類 {1}% 對應的元素抗性 -Minions have {0}% chance to inflict Fire Exposure on Hit,召喚物擊中時有 {0}% 機率造成火焰曝曬 -Minions have {0}% chance to inflict Lightning Exposure on Hit,召喚物擊中時有 {0}% 機率造成閃電曝曬 -Minions have {0}% chance to inflict Withered on Hit,召喚物擊中時有 {0}% 機率造成凋零 -Minions have {0}% chance to Intimidate Enemies for {1} seconds on Hit,召喚物擊中時有 {0}% 機率威嚇敵人 {1} 秒 -Minions have {0}% chance to Knock Enemies Back on Hit with Attacks,召喚物攻擊擊中有 {0}% 機率擊退敵人 -Minions have {0}% chance to Knock Enemies Back with Hits at Close Range,召喚物在近距離擊中時有 {0}% 機率擊退敵人 -Minions have {0}% chance to Maim Enemies on Hit with Attacks,召喚物使用攻擊擊中時,有 {0}% 機率癱瘓敵人 -Minions have {0}% chance to Poison Enemies on Hit,召喚物擊中時有 {0}% 機率使敵人中毒 -Minions have {0}% chance to Poison on Hit,召喚物擊中時有 {0}% 機率造成中毒 -Minions have {0}% chance to refresh Duration of their granted Modifier by up to {1} seconds on Hitting a Rare or Unique Enemy,召喚物擊中稀有或傳奇敵人時,有 {0}% 機率刷新它們獲得詞綴的持續時間,至多 {1} 秒 -Minions have {0}% chance to Shock enemies,召喚物有 {0}% 機率感電敵人 -Minions have {0}% chance to Suppress Spell Damage,召喚物有 {0}% 壓抑法術傷害率 -Minions have {0}% chance to Taunt on Hit,召喚物擊中時有 {0}% 機率嘲諷 -Minions have {0}% chance to Taunt on Hit with Attacks,攻擊擊中時召喚物有 {0}% 機率造成嘲諷 -Minions have {0}% faster start of Energy Shield Recharge,召喚物比平常快 {0}% 回復能量護盾 -Minions have {0}% increased Accuracy Rating,召喚物增加 {0}% 命中率 -Minions have {0}% increased Area of Effect,召喚物增加 {0}% 範圍效果 -Minions have {0}% increased Area of Effect if you have used a Minion Skill Recently,若你近期有使用召喚物技能,召喚物增加 {0}% 範圍效果 -Minions have {0}% increased Attack and Cast Speed,召喚物增加 {0}% 攻擊和施放速度 -Minions have {0}% increased Attack and Cast Speed if you or your Minions have Killed Recently,若近期你或你的召喚物有擊殺,召喚物增加 {0}% 攻擊和施放速度 -Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald,你被捷光環影響時,召喚物增加 {0}% 攻擊和施放速度 -Minions have {0}% increased Attack Speed,召喚物增加 {0}% 攻擊速度 -Minions have {0}% increased Attack Speed when on Low Life,召喚物貧血時增加 {0}% 攻擊速度 -Minions have {0}% increased Attack Speed while they have at least {1} Rage,召喚物至少有 {1} 層盛怒時,增加 {0}% 攻擊速度 -Minions have {0}% increased Aura Area of Effect,增加召喚物光環技能 {0}% 範圍效果 -Minions have {0}% increased Blinding duration,增加召喚物 {0}% 導致的致盲時間 -Minions have {0}% increased Burning Damage,召喚物增加 {0}% 燃燒傷害 -Minions have {0}% increased Cast Speed,召喚物增加 {0}% 施放速度 -Minions have {0}% increased Cast Speed when on Low Life,召喚物貧血時增加 {0}% 施放速度 -Minions have {0}% increased Chill Duration on enemies,召喚物增加 {0}% 敵人冰緩時間 -Minions have {0}% increased Chill Effect,召喚物增加 {0}% 冰緩效果 -Minions have {0}% increased Cooldown Recovery Rate,召喚物增加 {0}% 冷卻時間恢復速度 -Minions have {0}% increased Critical Strike Chance,召喚物增加 {0}% 暴擊率 -Minions have {0}% increased Critical Strike Chance against Blinded Enemies,對致盲的敵人增加 {0}% 暴擊率 -Minions have {0}% increased Critical Strike Chance against the Prey,召喚物對獵物增加 {0}% 暴擊率 -Minions have {0}% increased Critical Strike Chance per Maximum Power Charge you have,召喚物根據你身上每顆最大暴擊球,增加 {0}% 暴擊率 -Minions have {0}% increased Damage with Poison,召換物造成的中毒傷害增加 {0}% -Minions have {0}% increased distance between Firing Points,召喚物增加 {0}% 發射點間的距離 -Minions have {0}% increased Duration,召喚物增加 {0}% 持續時間 -Minions have {0}% increased Duration of Ailments on Enemies,召喚物增加 {0}% 敵人異常狀態時間 -Minions have {0}% increased Duration of Cruelty,召喚物增加 {0}% 殘酷的持續時間 -Minions have {0}% increased Duration of Skills and Damaging Ailments,召喚物增加 {0}% 技能和傷害型異常狀態的持續時間 -Minions have {0}% increased Duration of Skills and Duration of Damaging Ailments,召喚物增加 {0}% 技能持續時間和傷害型異常狀態時間 -Minions Have {0}% increased Effect of Cold Ailments,召喚物增加 {0}% 冰冷異常狀態效果 -Minions have {0}% increased Effect of Lightning Ailments,召喚物增加 {0}% 閃電異常狀態效果 -Minions have {0}% increased Effect of non-Damaging Ailments on Enemies,召喚物對敵人增加 {0}% 非傷害型異常狀態的效果 -Minions have {0}% increased effect of their Auras,召喚物增加 {0}% 自身的光環效果 -Minions have {0}% increased Enemy Stun Threshold,召喚物增加 {0}% 敵人暈眩門檻 -Minions have {0}% increased Flask Charges used,召喚物增加 {0}% 使用藥劑充能 -Minions have {0}% increased Flask Effect Duration,召喚物增加 {0}% 藥劑效果持續時間 -Minions have {0}% increased Freeze Duration on enemies,召喚物增加 {0}% 敵人冰凍時間 -Minions have {0}% increased Ignite Duration on enemies,召喚物增加 {0}% 敵人點燃時間 -Minions have {0}% increased Knockback Distance,召喚物增加 {0}% 擊退距離 -Minions have {0}% increased Life Recovery rate,召喚物增加 {0}% 生命回復率 -Minions have {0}% increased maximum Energy Shield,召喚物增加 {0}% 最大能量護盾 -Minions have {0}% increased maximum Life,召喚物增加 {0}% 最大生命 -Minions have {0}% increased maximum Mana,召喚物增加 {0}% 最大魔力 -Minions have {0}% increased Movement Speed,召喚物增加 {0}% 移動速度 -Minions have {0}% increased Movement Speed for each Herald affecting you,每個影響你的捷光環,召喚物增加 {0}% 移動速度 -Minions have {0}% increased Poison Duration,召喚物造成的中毒持續時間增加 {0}% -Minions have {0}% increased Projectile Speed,召喚物增加 {0}% 投射物速度 -Minions have {0}% increased Shock Duration on enemies,召喚物增加 {0}% 敵人感電時間 -Minions have {0}% increased Shock Effect,召喚物增加 {0}% 感電效果 -Minions have {0}% increased Stun Duration on enemies,召喚物增加 {0}% 敵人暈眩時間 -Minions have {0}% less Area of Effect,召喚物有 {0}% 更少範圍效果 -Minions have {0}% less Attack Speed,召喚物有 {0}% 更少攻擊速度 -Minions have {0}% less Cast Speed,召喚物 {0}% 較少施放速度 -Minions have {0}% less Critical Strike Chance,召喚物有 {0}% 更少暴擊率 -Minions have {0}% less Duration,減少召喚物 {0}% 時間 -Minions have {0}% less Duration,減少召喚物 {0}% 時間 -Minions have {0}% less Energy Shield,召喚物有 {0}% 較少能量護盾 -Minions have {0}% less Life,召喚物有 {0}% 較少生命 -Minions have {0}% less maximum Life,召喚物有 {0}% 更多最大生命 -Minions have {0}% less Maximum Life,召喚物有 {0}% 更少最大生命 -Minions have {0}% less Melee Attack Speed,召喚物有 {0}% 較少近戰攻擊速度 -Minions have {0}% less Melee Splash Area of Effect,召換物有 {0}% 較少近戰擴散範圍效果 -Minions have {0}% less Projectile Attack Speed,召喚物擁有 {0}% 較少投射物攻擊速度 -Minions have {0}% more Area of Effect,召喚物有 {0}% 更多範圍效果 -Minions have {0}% more Attack Speed,召喚物有 {0}% 更多攻擊速度 -Minions have {0}% more Cast Speed,召喚物 {0}% 更多施放速度 -Minions have {0}% more Critical Strike Chance,召喚物有 {0}% 更多暴擊率 -Minions have {0}% more Duration,增加召喚物 {0}% 時間 -Minions have {0}% more Duration,增加召喚物 {0}% 時間 -Minions have {0}% more Energy Shield,召喚物有 {0}% 更多能量護盾 -Minions have {0}% more Life,召喚物有 {0}% 更多生命 -Minions have {0}% more maximum Life,召喚物有 {0}% 更多最大生命 -Minions have {0}% more Maximum Life,召喚物有 {0}% 更多最大生命 -Minions have {0}% more Melee Attack Speed,召喚物有 {0}% 更多近戰攻擊速度 -Minions have {0}% more Melee Splash Area of Effect,召換物有 {0}% 更多近戰擴散範圍效果 -Minions have {0}% more Projectile Attack Speed,召喚物擁有 {0}% 更多投射物攻擊速度 -Minions have {0}% of Chaos Damage Leeched as Life,召喚物的 {0}% 混沌傷害偷取生命of Chaos Damage Leeched as Life -Minions have {0}% reduced Accuracy Rating,召喚物減少 {0}% 命中率 -Minions have {0}% reduced Area of Effect,召喚物減少 {0}% 範圍效果 -Minions have {0}% reduced Area of Effect if you have used a Minion Skill Recently,若你近期有使用召喚物技能,召喚物減少 {0}% 範圍效果 -Minions have {0}% reduced Attack and Cast Speed,召喚物減少 {0}% 攻擊和施放速度 -Minions have {0}% reduced Attack and Cast Speed if you or your Minions have Killed Recently,若近期你或你的召喚物有擊殺,召喚物減少 {0}% 攻擊和施放速度 -Minions have {0}% reduced Attack and Cast Speed while you are affected by a Herald,你被捷光環影響時,召喚物減少 {0}% 攻擊和施放速度 -Minions have {0}% reduced Attack Speed,召喚物減少 {0}% 攻擊速度 -Minions have {0}% reduced Attack Speed when on Low Life,召喚物貧血時減少 {0}% 攻擊速度 -Minions have {0}% reduced Aura Area of Effect,減少召換物光環技能 {0}% 範圍效果 -Minions have {0}% reduced Blinding duration,召喚物減少 {0}% 導致的致盲時間 -Minions have {0}% reduced Burning Damage,召喚物減少 {0}% 燃燒傷害 -Minions have {0}% reduced Cast Speed,召喚物減少 {0}% 施放速度 -Minions have {0}% reduced Cast Speed when on Low Life,召喚物貧血時減少 {0}% 施放速度 -Minions have {0}% reduced Chill Duration on enemies,召喚物減少 {0}% 敵人冰緩時間 -Minions have {0}% reduced Chill Effect,召喚物減少 {0}% 冰緩效果 -Minions have {0}% reduced Cooldown Recovery Rate,召喚物減少 {0}% 冷卻時間恢復速度 -Minions have {0}% reduced Critical Strike Chance,召喚物減少 {0}% 暴擊率 -Minions have {0}% reduced Critical Strike Chance against Blinded Enemies,對致盲的敵人減少 {0}% 暴擊率 -Minions have {0}% reduced Critical Strike Chance against the Prey,召喚物對獵物減少 {0}% 暴擊率 -Minions have {0}% reduced Critical Strike Chance per Maximum Power Charge you have,召喚物根據你身上每顆最大暴擊球,減少 {0}% 暴擊率 -Minions have {0}% reduced Damage with Poison,召換物造成的中毒傷害減少 {0}% -Minions have {0}% reduced distance between Firing Points,召喚物減少 {0}% 發射點間的距離 -Minions have {0}% reduced Duration,召喚物減少 {0}% 持續時間 -Minions have {0}% reduced Duration of Ailments on Enemies,召喚物減少 {0}% 敵人異常狀態時間 -Minions have {0}% reduced Duration of Cruelty,召喚物減少 {0}% 殘酷的持續時間 -Minions have {0}% reduced Duration of Skills and Damaging Ailments,召喚物減少 {0}% 技能和傷害型異常狀態的持續時間 -Minions Have {0}% reduced Effect of Cold Ailments,召喚物減少 {0}% 冰冷異常狀態效果 -Minions have {0}% reduced Effect of Lightning Ailments,召喚物減少 {0}% 閃電異常狀態效果 -Minions have {0}% reduced Effect of non-Damaging Ailments on Enemies,召喚物對敵人減少 {0}% 非傷害型異常狀態的效果 -Minions have {0}% reduced effect of their Auras,召喚物減少 {0}% 自身的光環效果 -Minions have {0}% reduced Enemy Stun Threshold,召喚物減少 {0}% 敵人暈眩門檻 -Minions have {0}% reduced Flask Charges used,召喚物減少 {0}% 使用藥劑充能 -Minions have {0}% reduced Flask Effect Duration,召喚物減少 {0}% 藥劑效果持續時間 -Minions have {0}% reduced Freeze Duration on enemies,召喚物減少 {0}% 敵人冰凍時間 -Minions have {0}% reduced Ignite Duration on enemies,召喚物減少 {0}% 敵人點燃時間 -Minions have {0}% reduced Knockback Distance,召喚物減少 {0}% 擊退距離 -Minions have {0}% reduced Life Recovery rate,召喚物減少 {0}% 生命回復率 -Minions have {0}% reduced maximum Energy Shield,召喚物減少 {0}% 最大能量護盾 -Minions have {0}% reduced maximum Life,召喚物減少 {0}% 最大生命 -Minions have {0}% reduced maximum Mana,召喚物減少 {0}% 最大魔力 -Minions have {0}% reduced Movement Speed,召喚物減少 {0}% 移動速度 -Minions have {0}% reduced Movement Speed for each Herald affecting you,每個影響你的捷光環,召喚物減少 {0}% 移動速度 -Minions have {0}% reduced Poison Duration,召喚物造成的中毒持續時間減少 {0}% -Minions have {0}% reduced Projectile Speed,召喚物減少 {0}% 投射物速度 -Minions have {0}% reduced Shock Duration on enemies,召喚物減少 {0}% 敵人感電時間 -Minions have {0}% reduced Shock Effect,召喚物減少 {0}% 感電效果 -Minions have {0}% reduced Stun Duration on enemies,召喚物減少 {0}% 敵人暈眩時間 -Minions have {0}% slower start of Energy Shield Recharge,召喚物比平常慢 {0}% 回復能量護盾 -Minions have {0}% to all Elemental Resistances,召喚物 {0}% 全元素抗性 -Minions have {0}% to all maximum Elemental Resistances,召喚物 {0}% 全部最大元素抗性 -Minions have {0}% to Chaos Resistance,召喚物有 {0}% 混沌抗性 -Minions have {0}% to Cold Resistance,召喚物有 {0}% 冰冷抗性 -Minions have {0}% to Critical Strike Multiplier,召喚物 {0}% 暴擊加成 -Minions have {0}% to Critical Strike Multiplier against the Prey,召喚物對獵物 {0}% 暴擊加成 -Minions have {0}% to Fire Resistance,召喚物 {0}% 火焰抗性 -Minions have a {0} chance to Impale on Hit with Attacks,召喚生物的攻擊擊中有 {0} 的機率施加【穿刺】 -Minions have a {0}% chance to Impale on Hit with Attacks,召喚物攻擊擊中時,有 {0}% 機率造成穿刺 -Minions have an additional {0} chance to Knock Enemies Back on Hit,召喚生物擊中時有額外 {0} 的機率擊退敵人 -Minions have an additional {0}% chance to Knock Enemies Back on Hit,召喚物有額外 {0}% 機率擊中敵人時造成擊退 -"Minions Hinder Enemies on Hit with Spells, with {0} reduced Movement Speed",召喚生物的法術擊中時,使敵人的移動速度減少 {0} -"Minions Hinder Enemies on Hit with Spells, with {0}% reduced Movement Speed",召喚物使用法術擊中敵人時,減少敵人 {0}% 移動速度 -"Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds",召喚物擊中造成腐化,每秒造成 {0} 混沌傷害,持續 {1} 秒 -"Minions inflict Exposure on Hit, applying {0} to the Elemental Resistance matching highest Damage type taken by Enemy",召喚生物擊中敵人後造成【曝曬】,使其 {0} 元素抗性,其類型由該敵人所受最高傷害類型決定 -"Minions inflict Exposure on Hit, applying {0}% to the Elemental Resistance matching highest Damage type taken by Enemy",召喚物擊中時造成曝曬,根據敵人受到最高的傷害種類 {0}% 對應的元素抗性 -Minions inflict Overpowered for a base Duration of {0} seconds when Their Hits are Blocked,當召喚物擊中被格擋時,他們造成壓制持續 {0} 秒的基礎持續時間 -Minions Intimidate Enemies for {0} seconds on Hit,召喚物擊中時威嚇敵人 {0} 秒 -Minions Killing a Rare Monster with a Hit from a Strike Skill with a Melee Weapon gain one of its Modifiers for a base Duration of {0} seconds,召喚物使用近戰武器的打擊技能擊殺稀有怪物獲得它其中一個詞綴,有基礎持續時間 {0} 秒 -Minions Last {0} seconds,召喚物存在 {0} 秒 -Minions Leech {0} of Damage as Energy Shield,召喚生物造成傷害的 {0} 轉化為能量護盾偷取 -Minions Leech {0} of Damage as Life,召喚生物獲得 {0} 生命偷取 -Minions Leech {0} of Damage as Life against Poisoned Enemies,召喚生物對中毒的敵人造成傷害的 {0} 轉化為生命偷取 -Minions Leech {0} of Elemental Damage as Life,召喚生物將元素傷害的 {0} 轉化為生命偷取 -Minions Leech {0}% of Damage as Energy Shield,召喚物偷取 {0}% 傷害的能量護盾 -Minions Leech {0}% of Damage as Life,召喚物偷取 {0}% 生命 -Minions Leech {0}% of Damage as Life against Poisoned Enemies,召喚物對中毒敵人造成的 {0}% 傷害偷取生命 -Minions Leech {0}% of Elemental Damage as Life,召喚物 {0}% 元素傷害偷取生命 -Minions lose {0} Accuracy Rating,召喚物減少 {0} 命中 -Minions Overwhelm {0} Physical Damage Reduction,召喚生物壓制 {0} 物理傷害減免 -Minions Overwhelm {0}% Physical Damage Reduction,召喚物鎮壓 {0}% 物理傷害減免 -Minions Penetrate {0} Chaos Resistance,召喚生物穿透 {0} 混沌抗性 -Minions Penetrate {0} Cold Resistance,召喚生物穿透 {0} 冰冷抗性 -Minions Penetrate {0} Elemental Resistances,召喚生物穿透 {0} 元素抗性 -Minions Penetrate {0} Fire Resistance,召喚生物穿透 {0} 火焰抗性 -Minions Penetrate {0} Lightning Resistance,召喚生物穿透 {0} 閃電抗性 -Minions Penetrate {0}% Chaos Resistance,召喚物穿透 {0}% 混沌抗性 -Minions Penetrate {0}% Cold Resistance,召喚物穿透 {0}% 冰冷抗性 -Minions Penetrate {0}% Elemental Resistances,召喚物穿透 {0}% 元素抗性 -Minions Penetrate {0}% Fire Resistance,召喚物穿透 {0}% 火焰抗性 -Minions Penetrate {0}% Lightning Resistance,召喚物穿透 {0}% 閃電抗性 -Minions Penetrate {0}% of Cursed Enemies' Elemental Resistances,召喚物穿透 {0}% 被詛咒敵人的元素抗性 -Minions recover {0} Life when they Block,召喚物格擋時回復它們 {0} 生命 -Minions recover {0} of Life on Hit,擊中時,召喚生物回復 {0} 生命 -Minions Recover {0} of Life on Killing a Poisoned Enemy,擊敗中毒敵人後,召喚生物回復 {0} 生命 -Minions Recover {0} of Life on Minion Death,召喚生物被擊敗時,其它召喚生物回復 {0} 生命 -Minions Recover {0} of Life when you Stun an Enemy,你暈眩敵人時,召喚生物回復 {0} 生命 -Minions Recover {0} of their Life when they Block,召喚生物格擋時,回復它 {0} 生命 -Minions Recover {0} of their Life when you Focus,你在專注時,召喚生物回復 {0} 生命 -Minions recover {0}% of Life on Hit,召喚物擊中時回復 {0}% 生命 -Minions Recover {0}% of Life on Killing a Poisoned Enemy,擊殺中毒敵人時,召喚物回復 {0}% 生命 -Minions Recover {0}% of Life on Minion Death,召喚物死亡時,召喚物回復 {0}% 生命 -Minions Recover {0}% of Life when you Stun an Enemy,當你暈眩敵人時,召喚物回復 {0}% 生命 -Minions Recover {0}% of their Life when they Block,當召喚物格擋時,他們回復 {0}% 生命 -Minions Recover {0}% of their Life when you Focus,當你專注時,召喚物回復 {0}% 它的的生命 -Minions Regenerate {0} Life per second,召喚物每秒回復 {0} 生命 -Minions Regenerate {0} Life per second per Raging Spirit you own,每個你擁有的憤怒狂靈讓你的召喚物每秒回復 {0} 生命 -Minions Regenerate {0} of Life per second,召喚生物每秒回復 {0} 生命 -Minions Regenerate {0} of Sacrificed Life per second,召喚生物每秒獲得所犧牲生命 {0} 的生命回復 -Minions Regenerate {0}% of Life per second,召喚物每秒回復 {0}% 生命 -Minions Regenerate {0}% of Life per Second if they have Blocked recently,若召喚物近期有格檔,每秒回復 {0}% 生命 -Minions Regenerate {0}% of Sacrificed Life per second,召喚物每秒回復 {0}% 獻祭的生命 -Minions Skills have {0} reduced Attack Speed while they have at least {1} Rage,召喚生物至少有 {1} 點怒火時,它們的攻擊速度減慢 {0} -Minions Skills have {0}% reduced Attack Speed while they have at least {1} Rage,召喚物至少有 {1} 層盛怒時,減少 {0}% 攻擊速度 -Minions summoned by Your Scout Tower have {0}% increased Damage,你的偵察之塔創造的召喚生物傷害增加 {0}% -Minions summoned by Your Scout Tower have {0}% reduced Damage,你的偵察之塔創造的召喚生物傷害減少 {0}% -Minions summoned by Your Scout Towers have {0} increased Damage,你的偵察之塔創造的召喚生物傷害增加 {0} -Minions summoned by Your Scout Towers have {0} increased Life,你的偵察之塔創造的召喚生物生命增加 {0} -Minions summoned by Your Scout Towers have {0} increased Movement Speed,你的偵察之塔創造的召喚生物移動速度增加 {0} -Minions summoned by Your Scout Towers have {0} reduced Damage,你的偵察之塔創造的召喚生物傷害減少 {0} -Minions summoned by Your Scout Towers have {0} reduced Life,你的偵察之塔創造的召喚生物生命減少 {0} -Minions summoned by Your Scout Towers have {0} reduced Movement Speed,你的偵察之塔創造的召喚生物移動速度減少 {0} -Minions summoned by Your Scout Towers have {0}% increased Damage,你哨兵塔召喚的召喚物增加 {0}% 傷害 -Minions summoned by Your Scout Towers have {0}% increased Life,你哨兵塔召喚的召喚物增加 {0}% 生命 -Minions summoned by Your Scout Towers have {0}% increased Movement Speed,你哨兵塔召喚的召喚物增加 {0}% 移動速度 -Minions summoned by Your Scout Towers have {0}% reduced Damage,你哨兵塔召喚的召喚物減少 {0}% 傷害 -Minions summoned by Your Scout Towers have {0}% reduced Life,你哨兵塔召喚的召喚物減少 {0}% 生命 -Minions summoned by Your Scout Towers have {0}% reduced Movement Speed,你哨兵塔召喚的召喚物減少 {0}% 移動速度 -Minions summoned by Your Sentinel Towers have {0} increased Damage,你的哨兵之塔創造的召喚生物傷害增加 {0} -Minions summoned by Your Sentinel Towers have {0} increased Life,你的哨兵之塔創造的召喚生物生命增加 {0} -Minions summoned by Your Sentinel Towers have {0} increased Movement Speed,你的哨兵之塔創造的召喚生物移動速度增加 {0} -Minions summoned by Your Sentinel Towers have {0} reduced Damage,你的哨兵之塔創造的召喚生物傷害減少 {0} -Minions summoned by Your Sentinel Towers have {0} reduced Life,你的哨兵之塔創造的召喚生物生命減少 {0} -Minions summoned by Your Sentinel Towers have {0} reduced Movement Speed,你的哨兵之塔創造的召喚生物移動速度減少 {0} -Minions summoned by Your Sentinel Towers have {0}% increased Damage,你衛士塔召喚的召喚物增加 {0}% 傷害 -Minions summoned by Your Sentinel Towers have {0}% increased Life,你衛士塔召喚的召喚物增加 {0}% 生命 -Minions summoned by Your Sentinel Towers have {0}% increased Movement Speed,你衛士塔召喚的召喚物增加 {0}% 移動速度 -Minions summoned by Your Sentinel Towers have {0}% reduced Damage,你衛士塔召喚的召喚物減少 {0}% 傷害 -Minions summoned by Your Sentinel Towers have {0}% reduced Life,你衛士塔召喚的召喚物減少 {0}% 生命 -Minions summoned by Your Sentinel Towers have {0}% reduced Movement Speed,你衛士塔召喚的召喚物減少 {0}% 移動速度 -Minions summoned by Your Sentinel Towers Leech {0} of Damage as Life,你的【哨兵之塔】創造的召喚生物將 {0} 的傷害偷取為生命 -Minions summoned by Your Sentinel Towers Leech {0}% of Damage as Life,你衛士塔召喚的召喚物 {0}% 傷害偷取生命 -Minions summoned by Your Summoning Towers have {0} increased Damage,你的召喚之塔創造的召喚生物傷害增加 {0} -Minions summoned by Your Summoning Towers have {0} increased Life,你的召喚之塔創造的召喚生物生命增加 {0} -Minions summoned by Your Summoning Towers have {0} increased Movement Speed,你的召喚之塔創造的召喚生物移動速度增加 {0} -Minions summoned by Your Summoning Towers have {0} reduced Damage,你的召喚之塔創造的召喚生物傷害減少 {0} -Minions summoned by Your Summoning Towers have {0} reduced Movement Speed,你的召喚之塔創造的召喚生物移動速度減少 {0} -Minions summoned by Your Summoning Towers have {0}% increased Damage,你召喚塔召喚的召喚物增加 {0}% 傷害 -Minions summoned by Your Summoning Towers have {0}% increased Life,你召喚塔召喚的召喚物減少 {0}% 生命 -Minions summoned by Your Summoning Towers have {0}% increased Movement Speed,你召喚塔召喚的召喚物增加 {0}% 移動速度 -Minions summoned by Your Summoning Towers have {0}% reduced Damage,你召喚塔召喚的召喚物減少 {0}% 傷害 -Minions summoned by Your Summoning Towers have {0}% reduced Movement Speed,你召喚塔召喚的召喚物減少 {0}% 移動速度 -Minions take {0} increased Damage,召喚生物受到的傷害增加 {0} -Minions take {0} increased Fire Damage,召喚生物的火焰傷害增加 {0} -Minions take {0} less Damage,召喚生物受到的總傷害更少 {0} -Minions take {0} more Damage,召喚生物受到的總傷害更多 {0} -Minions take {0} of their Maximum Life as Fire Damage per second,召喚生物每秒受到等同 {0} 最大生命的火焰傷害 -Minions take {0} reduced Damage,召喚生物受到的傷害減少 {0} -Minions take {0} reduced Fire Damage,召喚生物的火焰傷害減少 {0} -Minions take {0}% increased Damage,召喚物增加 {0}% 承受傷害 -Minions take {0}% increased Fire Damage,召喚物增加承受 {0}% 火焰傷害 -Minions take {0}% less Damage,召喚物承受 {0}% 更少傷害 -Minions take {0}% more Damage,召喚物承受 {0}% 更多傷害 -Minions take {0}% of their Maximum Life as Fire Damage per second,召喚物每秒承受 {0}% 他們最大生命的火焰傷害 -Minions take {0}% reduced Damage,召喚物減少 {0}% 承受傷害 -Minions take {0}% reduced Fire Damage,召喚物減少承受 {0}% 火焰傷害 -Minions take Chaos Damage equal to {0} of their Life over one second Life when Created,召喚生物產生時在一秒內承受等於它 {0} 生命的傷害 -Minions take Chaos Damage equal to {0} of their Life over one second when Raised,召喚生物喚起時在一秒內承受等於它 {0} 生命的混沌傷害 -Minions take Chaos Damage equal to {0}% of their Life over one second Life when Created,當召喚物被製造時,在 1 秒內承受等同於他們生命 {0}% 的混沌傷害 -Minions take Chaos Damage equal to {0}% of their Life over one second when Raised,召喚物被喚醒時,在 1 秒內承受等同於他們生命 {0}% 的混沌傷害 -Minions throw up to {0} additional Mine,召喚物投擲至多 {0} 個額外地雷 -Minions throw up to {0} additional Mines,召喚物投擲至多 {0} 個額外地雷 -Minions throw up to {0} additional Trap,召喚物投擲至多 {0} 個額外陷阱 -Minions throw up to {0} additional Traps,召喚物投擲至多 {0} 個額外陷阱 -Minions' Attacks deal {0} to {1} additional Physical Damage,召喚物的攻擊額外造成 {0} 至 {1} 物理傷害 -Minions' Attacks have {0} chance to cause Bleeding,召喚生物的攻擊有 {0} 的機率使敵人流血 -Minions' Attacks have {0} chance to Impale Enemies on Hit,召喚生物的的攻擊擊中時有 {0} 的機率穿刺敵人 -Minions' Attacks have {0} chance to Maim Enemies on Hit,召喚生物的攻擊擊中有 {0} 的機率癱瘓敵人 -Minions' Attacks have {0} increased Impale Effect,召喚生物的攻擊使穿刺效果增加 {0} -Minions' Attacks have {0} reduced Impale Effect,召喚生物的攻擊使穿刺效果減少 {0} -Minions' Attacks have {0}% chance to cause Bleeding,召喚物的攻擊有 {0}% 機率造成流血 -Minions' Attacks have {0}% chance to Impale Enemies on Hit,召喚物的攻擊擊中時有 {0}% 機率穿刺敵人 -Minions' Attacks have {0}% chance to Maim Enemies on Hit,召喚物的攻擊擊中有 {0}% 機率癱瘓敵人 -Minions' Attacks have {0}% increased Impale Effect,召喚物的攻擊增加 {0}% 穿刺效果 -Minions' Attacks have {0}% reduced Impale Effect,召喚物的攻擊減少 {0}% 穿刺效果 -Minions' Melee Hits have {0}% chance to Fortify,召喚物的近戰擊中有 {0}% 機率護體 -Minions' Projectiles Split towards {0} additional targets,召喚物的投射物對 {0} 個額外目標裂化 -Minions' Skills have {0} increased Critical Strike Chance per Power Charge if used by Mines,暴擊球用於地雷時,每個可使召喚生物的技能暴擊率增加 {0} -Minions' Skills have {0} reduced Critical Strike Chance per Power Charge if used by Mines,暴擊球用於地雷時,每個可使召喚生物的技能暴擊率減少 {0} -Minions' Skills have {0} to Critical Strike Multiplier per Power Charge when used by Traps,暴擊球用於陷阱時,每個可使召喚生物的技能 {0} 暴擊傷害加成 -Minions' Skills have {0}% increased Critical Strike Chance per Power Charge if used by Mines,召喚物的技能若被地雷使用,每顆暴擊球增加 {0}% 暴擊率 -Minions' Skills have {0}% reduced Critical Strike Chance per Power Charge if used by Mines,召喚物的技能若被地雷使用,每顆暴擊球減少 {0}% 暴擊率 -Minions' Skills have {0}% to Critical Strike Multiplier per Power Charge when used by Traps,當召喚物的技能被陷阱使用時,每顆暴擊球 {0}% 暴擊加成 -Minions's Attacks deal {0} more Damage with Bleeding and Poison caused by Projectile Hits,召喚生物的攻擊技能在投射物擊中後,所造成的流血和中毒總傷害更多 {0} -Minions's Attacks deal {0}% more Damage with Bleeding and Poison caused by Projectile Hits,召喚物的攻擊造成 {0}% 更少投射物擊中時造成的流血和中毒傷害 -Mirage Archer deals {0} less Damage with Supported Skills,【幻影弓手】使用被輔助技能時所造成的傷害更少 {0} -Mirage Archer deals {0} more Damage with Supported Skills,【幻影弓手】使用被輔助技能所造成的傷害更多 {0} -Mirage Archer deals {0}% less Damage with Supported Skills,幻影射手有被輔助的技能時造成 {0}% 更少傷害 -Mirage Archer deals {0}% more Damage with Supported Skills,幻影射手有被輔助的技能時造成 {0}% 更多傷害 -Mirage Archer fires {0} additional Projectiles,幻影射手發射 {0} 個額外投射物 -Mirage Archer fires {0} additional Projectiles with Supported Skills,幻影射手使用被輔助的技能發射 {0} 個額外投射物 -Mirage Archer lasts {0} seconds,幻影射手持續 {0} 秒 -Mirage Archer uses Supported Skill with {0} less Attack Speed,【幻影弓手】使用被輔助技能時,總攻擊速度更少 {0} -Mirage Archer uses Supported Skill with {0} more Attack Speed,【幻影弓手】使用被輔助技能時,總攻擊速度更多 {0} -Mirage Archer uses Supported Skill with {0}% less Attack Speed,幻影射手使用被輔助的技能有 {0}% 更少攻擊速度 -Mirage Archer uses Supported Skill with {0}% more Attack Speed,幻影射手使用被輔助的技能有 {0}% 更多攻擊速度 -Mirage Archer uses this Skill with {0} less Attack Speed,【幻影弓手】使用此技能時,總攻擊速度更少 {0} -Mirage Archer uses this Skill with {0} more Attack Speed,【幻影弓手】使用此技能時,總攻擊速度更多 {0} -Mirage Archer uses this Skill with {0}% less Attack Speed,幻影射手使用此技能有 {0}% 更少攻擊速度 -Mirage Archer uses this Skill with {0}% more Attack Speed,幻影射手使用此技能有 {0}% 更多攻擊速度 -Mirage Warriors have {0} increased Movement Speed,蜃影武士的移動速度加快 {0} -Mirage Warriors have {0} reduced Movement Speed,蜃影武士的移動速度減慢 {0} -Mirage Warriors have {0}% increased Movement Speed,幻影戰士增加 {0}% 移動速度 -Mirage Warriors have {0}% reduced Movement Speed,幻影戰士減少 {0}% 移動速度 -Mirror Arrow and Clone Arrow spawn {0} additional Clones,魅影射擊和閃現射擊額外 {0} 個分身 -Mirror Arrow and Mirror Arrow Clones deal {0} increased Damage,【魅影射擊】和其召喚生物的傷害增加 {0} -Mirror Arrow and Mirror Arrow Clones deal {0} reduced Damage,【魅影射擊】和其召喚生物的傷害減少 {0} -Mirror Arrow and Mirror Arrow Clones deal {0}% increased Damage,增加魅影射擊和其召喚物 {0}% 傷害 -Mirror Arrow and Mirror Arrow Clones deal {0}% reduced Damage,減少魅影射擊和其召喚物 {0}% 傷害 -Mirror Arrow and Mirror Arrow Clones have {0} increased Attack Speed,【魅影射擊】和該技能的召喚生物攻擊速度增加 {0} -Mirror Arrow and Mirror Arrow Clones have {0} reduced Attack Speed,【魅影射擊】和該技能的召喚生物攻擊速度減少 {0} -Mirror Arrow and Mirror Arrow Clones have {0}% increased Attack Speed,增加魅影射擊和魅影射擊召喚物 {0}% 攻擊速度 -Mirror Arrow and Mirror Arrow Clones have {0}% reduced Attack Speed,減少魅影射擊和魅影射擊召喚物 {0}% 攻擊速度 -Mirror Arrow has {0} increased Cooldown Recovery Rate,鏡像射擊的冷卻回復率增加 {0} -Mirror Arrow has {0} reduced Cooldown Recovery Rate,鏡像射擊的冷卻回復率減少 {0} -Mirror Arrow has {0}% increased Cooldown Recovery Rate,魅影射擊增加 {0}% 冷卻時間恢復率 -Mirror Arrow has {0}% reduced Cooldown Recovery Rate,魅影射擊減少 {0}% 冷卻時間恢復率 -Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at {0}% of their value,壓抑法術傷害率詞綴以 {0}% 它們的值套用至躲避法術擊中率 -Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at {0}% of their value,暴擊加成詞綴同時以它們數值的 {0}% 套用至來自暴擊異常狀態的持續傷害 -Molten Shell has {0} increased Skill Effect Duration,【熔岩護盾】的技能效果持續時間延長 {0} -Molten Shell has {0} reduced Skill Effect Duration,【熔岩護盾】的技能效果持續時間縮短 {0} -Molten Shell has {0}% increased Skill Effect Duration,熔岩護盾增加 {0}% 技能效果持續時間 -Molten Shell has {0}% reduced Skill Effect Duration,熔岩護盾減少 {0}% 技能效果持續時間 -Molten Shell Reflected Damage Penetrates {0} of Enemy Fire Resistance,熔岩護盾的反射傷害穿透 {0} 火焰抗性 -Molten Shell Reflected Damage Penetrates {0}% of Enemy Fire Resistance,熔岩護盾反射傷害穿透 {0}% 敵人火焰抗性 -Molten Strike fires {0} additional Projectiles,熔岩之擊有 {0} 個額外投射物 -Molten Strike fires {0} less Projectiles,【熔岩之擊】發射的總投射物額外減少 {0} -Molten Strike fires {0} more Projectiles,【熔岩之擊】發射的總投射物額外增加 {0} -Molten Strike fires {0}% less Projectiles,熔岩之擊發射 {0}% 更少投射物 -Molten Strike fires {0}% more Projectiles,熔岩之擊發射 {0}% 更多投射物 -Molten Strike Projectiles Chain {0} time,熔岩之擊投射物連鎖 {0} 次 -Molten Strike Projectiles Chain {0} times,熔岩之擊投射物連鎖 {0} 次 -Monster Damage Penetrates {0} Elemental Resistances,召喚生物的傷害穿透 {0} 元素抗性 -Monster Damage penetrates {0} of Chaos Resistance,怪物傷害穿透 {0} 混沌抗性 -Monster Damage penetrates {0} of Cold Resistance,怪物傷害穿透 {0} 冰冷抗性 -Monster Damage penetrates {0} of Fire Resistance,怪物傷害穿透 {0} 火焰抗性 -Monster Damage penetrates {0} of Lightning Resistance,怪物傷害穿透 {0} 閃電抗性 -Monster Damage Penetrates {0}% Elemental Resistances,怪物傷害穿透 {0}% 元素抗性 -Monster Damage penetrates {0}% of Chaos Resistance,怪物傷害穿透 {0}% 混沌抗性 -Monster Damage penetrates {0}% of Cold Resistance,怪物傷害穿透 {0}% 冰冷抗性 -Monster Damage penetrates {0}% of Fire Resistance,怪物傷害穿透 {0}% 火焰抗性 -Monster Damage penetrates {0}% of Lightning Resistance,怪物傷害穿透 {0}% 閃電抗性 -Monster Level: {0},怪物等級:{0} -Monster's targets have {0}% to Total Physical Damage Reduction against Monsters' Hits,對抗怪物擊中時,怪物的目標 {0}% 總物理傷害減免 -Monsters deal {0} extra Physical Damage as Chaos,怪物造成的 {0} 額外物理傷害視為混沌傷害 -Monsters deal {0} extra Physical Damage as Cold,怪物造成的 {0} 額外物理傷害視為冰冷傷害 -Monsters deal {0} extra Physical Damage as Fire,怪物造成的 {0} 額外物理傷害視為火焰傷害 -Monsters deal {0} extra Physical Damage as Lightning,怪物造成的 {0} 額外物理傷害視為閃電傷害 -Monsters deal {0}% extra Damage as Cold,怪物造成 {0}% 額外冰冷傷害 -Monsters deal {0}% extra Damage as Fire,怪物造成 {0}% 額外火焰傷害 -Monsters deal {0}% extra Damage as Lightning,怪物造成 {0}% 額外閃電傷害 -Monsters deal {0}% extra Physical Damage as Chaos,怪物造成 {0}% 額外物理傷害的混沌傷害 -Monsters deal {0}% extra Physical Damage as Cold,怪物造成 {0}% 額外物理傷害視為冰冷 -Monsters deal {0}% extra Physical Damage as Fire,怪物造成 {0}% 額外物理傷害視為火焰 -Monsters deal {0}% extra Physical Damage as Lightning,怪物造成 {0}% 額外物理傷害視為閃電 -Monsters deal {0}% increased Damage,怪物減少 {0}% 傷害 -Monsters deal {0}% increased Damage while on Low Life,怪物貧血時增加 {0}% 傷害 -Monsters deal {0}% reduced Damage while on Low Life,怪物貧血時減少 {0}% 傷害 -Monsters drop items {0} Level higher,怪物的掉落物增加 {0} 物品等級 -Monsters drop items {0} Levels higher,怪物的掉落物增加 {0} 物品等級 -Monsters fire {0} additional Projectiles,怪物發射 {0} 額外投射物 -Monsters from Beyond have {0} less Quantity and Rarity of Dropped Items,超越怪物的物品掉落數量和物品稀有度更少 {0} -Monsters from Beyond have {0} more Quantity and Rarity of Dropped Items,超越怪物的物品掉落數量和物品稀有度更多 {0} -Monsters from Beyond have {0}% less Quantity and Rarity of Dropped Items,超越怪物減少 {0}% 物品掉落數量和物品稀有度 -Monsters from Beyond have {0}% more Quantity and Rarity of Dropped Items,超越怪物增加 {0}% 物品掉落數量和物品稀有度 -Monsters gain {0} Endurance Charge every {1} seconds,怪物每{1}秒獲得 {0} 個耐力球 -Monsters gain {0} Endurance Charges every {1} seconds,怪物每{1}秒獲得 {0} 個耐力球 -Monsters gain {0} Frenzy Charge every {1} seconds,怪物每{1}秒獲得 {0} 個狂怒球 -Monsters gain {0} Frenzy Charges every {1} seconds,怪物每{1}秒獲得 {0} 個狂怒球 -Monsters gain {0} Power Charge every {1} seconds,怪物每{1}秒獲得 {0} 個暴擊球 -Monsters gain {0} Power Charges every {1} seconds,怪物每{1}秒獲得 {0} 個暴擊球 -Monsters gain {0}% additional Critical Strike Multiplier each time they are Revived,怪物每次復活時,增加 {0}% 暴擊加成 -Monsters gain {0}% additional Physical Damage Reduction each time they are Revived,怪物每次復活時,獲得 {0}% 額外物理傷害減免 -Monsters gain {0}% additional Resistances each time they are Revived,怪物每次復活時,增加 {0}% 抗性 -Monsters gain {0}% chance to Avoid being Stunned each time they are Revived,怪物每次復活時,{0}% 機率避免被暈眩 -Monsters gain {0}% chance to deal Double Damage each time they are Revived,怪物每次復活時,{0}% 機率造成 2 倍傷害 -Monsters gain {0}% increased Armour each time they are Revived,怪物每次復活時,增加 {0}% 護甲 -Monsters gain {0}% increased Attack and Cast Speed each time they are Revived,怪物每次復活時,增加 {0}% 攻擊和施放速度 -Monsters gain {0}% increased Critical Strike Chance each time they are Revived,怪物每次復活時,增加 {0}% 暴擊率 -Monsters gain {0}% increased Maximum Life each time they are Revived,怪物每次復活時,增加 {0}% 最大生命 -Monsters gain {0}% increased Movement Speed each time they are Revived,怪物每次復活時,增加 {0}% 移動速度 -Monsters gain {0}% of Physical Damage as Extra Chaos Damage,怪物獲得 {0}% 物理傷害的額外混沌傷害 -Monsters gain {0}% reduced Armour each time they are Revived,怪物每次復活時,減少 {0}% 護甲 -Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived,怪物每次復活時,減少 {0}% 攻擊和施放速度 -Monsters gain {0}% reduced Critical Strike Chance each time they are Revived,怪物每次復活時,減少 {0}% 暴擊率 -Monsters gain {0}% reduced Maximum Life each time they are Revived,怪物每次復活時,減少 {0}% 最大生命 -Monsters gain {0}% reduced Movement Speed each time they are Revived,怪物每次復活時,減少 {0}% 移動速度 -Monsters grant {0} increased Experience,怪物的經驗值增加 {0} -Monsters grant {0} reduced Experience,怪物的經驗值減少 {0} -Monsters grant {0}% increased Experience,怪物增加 {0}% 經驗獲得 -Monsters grant {0}% reduced Experience,怪物減少 {0}% 經驗獲得 -Monsters have {0} chance to Avoid Ailments,怪物有 {0} 的機率免疫異常狀態 -Monsters have {0} chance to Avoid being Chilled or Frozen,怪物有 {0} 的機率避免被冰緩或冰凍 -Monsters have {0} chance to Avoid being Ignited,怪物有 {0} 的機率避免被點燃 -Monsters have {0} chance to Avoid being Shocked,怪物有 {0} 的機率避免被感電 -Monsters have {0} chance to Avoid Elemental Ailments,怪物有 {0} 的機率免疫元素異常狀態 -Monsters have {0} chance to Duplicate dropped Rogue's Marker,怪物有 {0} 的機率複製掉落的賞金獵人印記 -Monsters have {0} chance to gain a Frenzy Charge on Hit,怪物有 {0} 的機率在擊中時獲得狂怒球 -Monsters have {0} chance to gain a Power Charge on Hit,怪物有 {0} 的機率在擊中時獲得暴擊球 -Monsters have {0} chance to gain an Endurance Charge on Hit,怪物有 {0} 的機率在擊中時獲得耐力球 -Monsters have {0} chance to Hinder on Hit with Spells,怪物的法術擊中有 {0} 的機率施加【緩速】 -Monsters have {0} chance to Impale with Attacks,怪物攻擊有 {0} 的機率施加【穿刺】 -Monsters have {0} chance to inflict a random Hex on Hit,怪物擊中有 {0} 的機率施加一種隨機魔蠱 -Monsters have {0} chance to inflict Brittle,怪物有 {0} 的機率施加【脆弱】 -Monsters have {0} chance to inflict Sapped,怪物有 {0} 的機率施加【殘喘】 -Monsters have {0} chance to inflict Scorch,怪物有 {0} 的機率造成【焦灼】 -Monsters have {0} chance to Maim on Hit with Attacks,怪物的攻擊擊中有 {0} 的機率施加【癱瘓】 -Monsters have {0} chance to remove a Flask Charge on Hit,怪物擊中時有 {0} 的機率移除一次藥劑使用次數 -"Monsters have {0} chance to remove Power, Frenzy and Endurance charges on Hit",怪物擊中時有 {0} 的機率移除暴擊球,狂暴球,耐力球 -"Monsters have {0} chance to steal Power, Frenzy and Endurance charges on Hit",怪物擊中時有 {0} 的機率偷取暴擊球,狂暴球,耐力球 -Monsters have {0} increased Accuracy Rating,怪物的命中值增加 {0} -Monsters have {0} increased Area of Effect,怪物效果區域的擴大 {0} -"Monsters have {0} increased Attack, Cast and Movement Speed",怪物的攻擊,施放,移動速度增加 {0} -Monsters have {0} increased chance to spawn a Beyond Portal,怪物產生超越傳送門的機率增加 {0} -Monsters have {0} increased Critical Strike Chance,怪物暴擊率增加 {0} -Monsters have {0} reduced Accuracy Rating,怪物的命中值減少 {0} -Monsters have {0} reduced Area of Effect,怪物效果區域的縮小 {0} -"Monsters have {0} reduced Attack, Cast and Movement Speed",怪物的攻擊,施放,移動速度減少 {0} -Monsters have {0} reduced chance to spawn a Beyond Portal,怪物產生超越傳送門的機率減少 {0} -Monsters have {0} reduced Critical Strike Chance,怪物暴擊率減少 {0} -Monsters have {0}% chance to Avoid Ailments,怪物有 {0}% 機率避免異常狀態 -Monsters have {0}% chance to Avoid All Damage from Hits,怪物有 {0}% 機率避免全部擊中傷害 -Monsters have {0}% chance to Avoid being Chilled,怪物有 {0}% 機率避免被冰緩 -Monsters have {0}% chance to Avoid being Chilled or Frozen,怪物有 {0}% 機率避免被冰緩或冰凍 -Monsters have {0}% chance to Avoid being Frozen,怪物有 {0}% 機率避免被冰凍 -Monsters have {0}% chance to Avoid being Ignited,怪物有 {0}% 機率避免被點燃 -Monsters have {0}% chance to Avoid being Shocked,怪物有 {0}% 機率避免被感電 -Monsters have {0}% chance to Avoid Elemental Ailments,怪物有 {0}% 機率避免元素異常狀態 -Monsters have {0}% Chance to Block Attack Damage,怪物 {0}% 攻擊傷害格擋率 -Monsters have {0}% Chance to Block Spell Damage,怪物 {0}% 法術傷害格擋率 -Monsters have {0}% chance to Dodge Attack Hits,怪物有 {0}% 機率躲避攻擊擊中 -Monsters have {0}% chance to Dodge Spell Hits,怪物有 {0}% 機率躲避法術擊中 -Monsters have {0}% chance to drop a Fossil,怪物有 {0}% 機率掉落 1 個化石 -Monsters have {0}% chance to Duplicate dropped Rogue's Marker,怪物有 {0}% 機率複製掉落的盜賊之印 -Monsters have {0}% chance to gain a Frenzy Charge on Hit,怪物擊中時有 {0}% 機率獲得 1 顆狂怒球 -Monsters have {0}% chance to gain a Power Charge on Hit,怪物擊中時有 {0}% 機率獲得 1 顆暴擊球 -Monsters have {0}% chance to gain an Endurance Charge on Hit,怪物擊中時有 {0}% 機率獲得 1 顆耐力球 -Monsters have {0}% chance to Hinder on Hit with Spells,怪物法術擊中時有 {0}% 機率造成阻礙 -Monsters have {0}% chance to Impale Enemies on Hit with Attacks,怪物攻擊擊中時有 {0}% 機率穿刺敵人 -Monsters have {0}% chance to Impale with Attacks,怪物攻擊有 {0}% 機率造成穿刺 -Monsters have {0}% chance to inflict a random Curse on Hit,怪物擊中時有 {0}% 機率施加一個隨機詛咒 -Monsters have {0}% chance to inflict a random Hex on Hit,怪物擊中時有 {0}% 機率造成 1 個隨機咒術 -Monsters have {0}% chance to inflict Brittle,怪物有 {0}% 機率造成易碎 -Monsters have {0}% chance to inflict Sapped,怪物有 {0}% 機率造成殘喘 -Monsters have {0}% chance to inflict Scorch,怪物有 {0}% 機率造成焦灼 -Monsters have {0}% chance to Maim on Hit with Attacks,怪物攻擊擊中時有 {0}% 機率造成癱瘓 -Monsters have {0}% chance to remove a Flask Charge on Hit,怪物擊中時有 {0}% 機率移除 1 藥劑充能 -"Monsters have {0}% chance to remove Power, Frenzy and Endurance charges on Hit",怪物擊中時有 {0}% 機率移除暴擊、狂怒和耐力球 -"Monsters have {0}% chance to steal Power, Frenzy and Endurance charges on Hit",怪物擊中時有 {0}% 機率偷取暴擊、狂怒和耐力球 -Monsters have {0}% increased Accuracy Rating,怪物增加 {0}% 命中值 -Monsters have {0}% increased Area of Effect,增加怪物 {0}% 範圍效果 -Monsters have {0}% increased Attack Speed,怪物增加 {0}% 攻擊速度 -Monsters have {0}% increased Attack Speed while on Low Life,怪物貧血時增加 {0}% 攻擊速度 -"Monsters have {0}% increased Attack, Cast and Movement Speed",怪物增加 {0}% 攻擊、施放、移動速度 -Monsters have {0}% increased Bleeding Duration,怪物增加 {0}% 流血持續時間 -Monsters have {0}% increased Cast Speed,怪物增加 {0}% 施放速度 -Monsters have {0}% increased Cast Speed while on Low Life,怪物貧血時增加 {0}% 施放速度 -Monsters have {0}% increased chance of having Rewards,怪物增加 {0}% 有獎勵的機率 -Monsters have {0}% increased chance to spawn a Beyond Portal,怪物增加 {0}% 產生超越傳送門的機率 -Monsters have {0}% increased Critical Strike Chance,怪物增加 {0}% 暴擊率 -Monsters have {0}% increased Critical Strike Chance against Enemies on Full Life,怪物對滿血的敵人增加 {0}% 暴擊率 -Monsters have {0}% increased Effect of Shock,怪物增加 {0}% 感電效果 -Monsters have {0}% increased Freeze Duration,怪物增加 {0}% 冰凍持續時間 -Monsters have {0}% increased Ignite Duration,怪物增加 {0}% 點燃持續時間 -Monsters have {0}% increased Impale Effect,怪物增加 {0}% 穿刺效果 -Monsters have {0}% increased Maximum Life,怪物增加 {0}% 最大生命 -Monsters have {0}% increased Movement Speed,怪物增加 {0}% 移動速度 -Monsters have {0}% increased Movement Speed while on Low Life,怪物貧血時增加 {0}% 移動速度 -Monsters have {0}% increased Poison Duration,怪物增加 {0}% 中毒持續時間 -Monsters have {0}% reduced Accuracy Rating,怪物減少 {0}% 命中值 -Monsters have {0}% reduced Area of Effect,減少怪物 {0}% 範圍效果 -Monsters have {0}% reduced Attack Speed,怪物減少 {0}% 攻擊速度 -Monsters have {0}% reduced Attack Speed while on Low Life,怪物貧血時減少 {0}% 攻擊速度 -"Monsters have {0}% reduced Attack, Cast and Movement Speed",怪物減少 {0}% 攻擊、施放、移動速度 -Monsters have {0}% reduced Bleeding Duration,怪物減少 {0}% 流血持續時間 -Monsters have {0}% reduced Cast Speed,怪物減少 {0}% 施放速度 -Monsters have {0}% reduced Cast Speed while on Low Life,怪物貧血時減少 {0}% 施放速度 -Monsters have {0}% reduced chance of having Rewards,怪物減少 {0}% 有獎勵的機率 -Monsters have {0}% reduced chance to spawn a Beyond Portal,怪物減少 {0}% 產生超越傳送門的機率 -Monsters have {0}% reduced Critical Strike Chance,怪物減少 {0}% 暴擊率 -Monsters have {0}% reduced Critical Strike Chance against Enemies on Full Life,怪物對滿血的敵人減少 {0}% 暴擊率 -Monsters have {0}% reduced Effect of Shock,怪物減少 {0}% 感電效果 -Monsters have {0}% reduced Freeze Duration,怪物減少 {0}% 冰凍持續時間 -Monsters have {0}% reduced Ignite Duration,怪物減少 {0}% 點燃持續時間 -Monsters have {0}% reduced Impale Effect,怪物減少 {0}% 穿刺效果 -Monsters have {0}% reduced Maximum Life,怪物減少 {0}% 最大生命 -Monsters have {0}% reduced Movement Speed,怪物減少 {0}% 移動速度 -Monsters have {0}% reduced Movement Speed while on Low Life,怪物貧血時減少 {0}% 移動速度 -Monsters have {0}% reduced Poison Duration,怪物減少 {0}% 中毒持續時間 -Monsters have {0}% to all maximum Resistances,怪物 {0}% 全部最大抗性 -Monsters have {0}% to all Resistances,怪物 {0}% 全部抗性 -Monsters have {0}% to maximum Chance to Block Attack Damage,怪物 {0}% 最大攻擊傷害格擋率 -Monsters have {0}% to maximum Chance to Block Spell Damage,怪物 {0}% 最大法術傷害格擋率 -"Monsters have a {0} chance to avoid Poison, Blind, and Bleeding",怪物有 {0} 的機率免疫中毒,致盲和流血 -Monsters have a {0} chance to cause Elemental Ailments on Hit,怪物擊中時有 {0} 的機率造成元素異常狀態 -"Monsters have a {0}% chance to avoid Poison, Blind, and Bleeding",怪物有 {0}% 機率避免中毒、致盲和流血 -Monsters have a {0}% chance to cause Elemental Ailments on Hit,怪物擊中時有 {0}% 機率造成元素異常狀態 -Monsters have base Ward equal to {0}% of their maximum Life,怪物有等同於他們最大生命 {0}% 的基礎保護 -Monsters Imprisoned by Essences have a {0} chance to contain a Remnant of Corruption,被禁錮的精髓怪物有 {0} 的機率出現一個遺忘的腐化器皿 -Monsters Imprisoned by Essences have a {0} chance to contain an additional Remnant of Corruption,被禁錮的精髓怪物有 {0} 的機率額外出現一個遺忘的腐化器皿 -Monsters Imprisoned by Essences have a {0}% chance to contain a Remnant of Corruption,被精髓囚禁的怪物有 {0}% 機率含有 1 個腐化遺駭 -Monsters Imprisoned by Essences have a {0}% chance to contain an additional Remnant of Corruption,被精髓囚禁的怪物有 {0}% 機率含有 1 個額外腐化遺駭 -Monsters in Nightmare deal {0}% less Damage,夢魘中的怪物造成 {0}% 更少傷害 -Monsters in Nightmare deal {0}% more Damage,夢魘中的怪物造成 {0}% 更多傷害 -Monsters in Nightmare grant {0}% less Experience,夢魘中的怪物有 {0}% 更少經驗 -Monsters in Nightmare grant {0}% more Experience,夢魘中的怪物有 {0}% 更多經驗 -Monsters in Nightmare have {0}% less Maximum Life,夢魘中的怪物有 {0}% 更少最大生命 -Monsters in Nightmare have {0}% more Maximum Life,夢魘中的怪物有 {0}% 更多最大生命 -Monsters in Nightmare Regenerate {0}% of Life per second,夢魘中的怪物每秒回復 {0}% 生命 -Monsters in Nightmare take {0}% less Damage,夢魘中的怪物承受 {0}% 更少傷害 -Monsters in Nightmare take {0}% more Damage,夢魘中的怪物承受 {0}% 更多傷害 -Monsters initially carrying a Talisman drop {0} additional Rare Items,起初就受魔符附身的怪物將會掉落額外 {0} 個稀有物品 -Monsters Kill things with {0}% or lower Life on Hit,怪物擊中擊殺低於 {0}% 生命的東西 -Monsters Overwhelm {0} Physical Damage Reduction,怪物壓制 {0} 物理傷害減免 -Monsters Overwhelm {0}% of Physical Damage Reduction for each time they have been Revived,怪物每次被復活時,鎮壓 {0}% 物理傷害減免 -Monsters Overwhelm {0}% Physical Damage Reduction,怪物鎮壓 {0}% 物理傷害減免 -Monsters Penetrate {0}% Chaos Resistance,怪物穿透 {0}% 混沌抗性 -Monsters Penetrate {0}% Cold Resistance,怪物穿透 {0}% 冰冷抗性 -Monsters Penetrate {0}% Fire Resistance,怪物穿透 {0}% 火焰抗性 -Monsters Penetrate {0}% Lightning Resistance,怪物穿透 {0}% 閃電抗性 -Monsters Penetrate {0}% of Enemy Resistances for each time they have been Revived,怪物每次被復活時,穿透 {0}% 敵人抗性 -Monsters Possessed by Tormented Spirits take {0} increased Damage,受【罪魂】附身的怪物承受的傷害增加 {0} -Monsters Possessed by Tormented Spirits take {0} reduced Damage,受【罪魂】附身的怪物承受的傷害減少 {0} -Monsters Possessed by Tormented Spirits take {0}% increased Damage,受罪魂附身的怪物增加承受傷害 {0}% -Monsters Possessed by Tormented Spirits take {0}% reduced Damage,受罪魂附身的怪物減少承受傷害 {0}% -Monsters reflect {0} of Elemental Damage,怪物會反射 {0} 元素傷害 -Monsters reflect {0} of Physical Damage,怪物會反射 {0} 物理傷害 -Monsters reflect {0}% of Elemental Damage,怪物反射 {0}% 元素傷害 -Monsters reflect {0}% of Physical Damage,怪物反射 {0}% 物理傷害 -Monsters Regenerate {0}% of Life per second for each time they have been Revived,怪物每次被復活時,每秒回復 {0}% 生命 -Monsters remove {0} of Mana on hit,怪物擊中時移除 {0} 魔力 -Monsters remove {0}% of Mana on hit,怪物擊中移除 {0}% 魔力 -Monsters Sacrificed at Ritual Altars in Areas grant {0}% increased Tribute,區域中於祭祀神壇獻祭的怪物增加 {0}% 貢禮 -Monsters Sacrificed at Ritual Altars in Areas grant {0}% reduced Tribute,區域中於祭祀神壇獻祭的怪物減少 {0}% 貢禮 -Monsters take {0} increased Extra Damage from Critical Strikes,怪物受到的暴擊傷害增加 {0} -Monsters take {0} reduced Extra Damage from Critical Strikes,怪物受到的暴擊傷害減少 {0} -Monsters take {0}% increased Damage,怪物增加承受 {0}% 傷害 -Monsters take {0}% increased Extra Damage from Critical Strikes,增加 {0}% 怪物承受的暴擊傷害 -Monsters take {0}% reduced Damage,怪物減少承受 {0}% 傷害 -Monsters take {0}% reduced Extra Damage from Critical Strikes,減少 {0}% 怪物承受的暴擊傷害 -Monsters with Silver Coins drop {0} additional Basic Currency Items,有銀幣的怪物掉落 {0} 個額外基礎通貨 -Monsters with Silver Coins drop {0} additional Currency Items,持有銀幣的怪物會額外掉落 {0} 個通貨 -Monsters with Silver Coins drop {0} additional Rare Items,持有銀幣的怪物會額外掉落 {0} 個稀有物品 -Monsters with Silver Coins drop {0} additional Silver Coins,持有銀幣的怪物額外掉落 {0} 枚銀幣 -"Monsters with Silver Coins have {0} increased Quantity of Items Dropped, and are highlighted",持有銀幣的怪物會被高亮,掉落物品數量增加 {0} -"Monsters with Silver Coins have {0}% increased Quantity of Items Dropped, and are highlighted",持有銀幣的怪物更加顯眼並增加 {0}% 掉落物品數量 -Monsters' Attack Hits have {0}% chance to inflict Bleeding,怪物的攻擊擊中有 {0}% 機率造成流血 -Monsters' Hits have {0}% chance to Freeze,怪物的擊中有 {0}% 機率造成冰凍 -Monsters' Hits have {0}% chance to Ignite,怪物的擊中有 {0}% 機率造成點燃 -Monsters' Hits have {0}% chance to Shock,怪物的擊中有 {0}% 機率造成感電 -Monsters' Hits Overwhelm {0}% Physical Damage Reduction,怪物的擊中鎮壓 {0}% 物理傷害減免 -Monsters' Hits remove {0}% of current Energy Shield,怪物的擊中移除目前 {0}% 的能量護盾 -Monsters' Hits remove {0}% of current Mana,怪物的擊中移除目前 {0}% 的魔力 -Monsters' skills Chain {0} additional times,怪物的技能附加 {0} 次連鎖 -Movement Attack Skills have {0} increased Attack Speed,位移攻擊技能的攻擊速度增加 {0} -Movement Attack Skills have {0} reduced Attack Speed,位移攻擊技能的攻擊速度減少 {0} -Movement Attack Skills have {0}% increased Attack Speed,位移攻擊技能增加 {0}% 攻擊速度 -Movement Attack Skills have {0}% reduced Attack Speed,位移攻擊技能減少 {0}% 攻擊速度 -"Murderous Eye Jewel affecting you, up to a maximum of {0}%",增加 {0}% 主手暴擊率,最多 {0}% -Nearby Allies deal {0}% increased Damage,附近友方增加 {0}% 傷害 -Nearby allies gain {0} increased Damage,週圍友軍的傷害增加 {0} -Nearby Allies gain {0} increased Mana Regeneration Rate,週圍友軍獲得 {0} 魔力回復 -Nearby Allies gain {0} of Life Regenerated per second,週圍友軍獲得每秒回復 {0} 生命 -Nearby allies gain {0}% increased Damage,附近的友方獲得增加 {0}% 傷害 -Nearby Allies gain {0}% increased Mana Regeneration Rate,附近的友軍獲得 {0}% 魔力回復 -Nearby Allies gain {0}% of Life Regenerated per second,附近友方獲得每秒回復 {0}% 生命 -Nearby Allies have {0} Fortification,附近友方有 {0} 護體 -Nearby Allies have {0} increased Cast Speed per {1} Intelligence you have,你每有 {1} 點智慧,週圍友軍的施放速度便增加 {0} -Nearby Allies have {0} increased Defences per {1} Strength you have,你每有 {1} 點力量,週圍友軍的防禦屬性便增加 {0} -Nearby Allies have {0} increased Item Rarity,週圍友軍獲得物品稀有度增加 {0} -Nearby Allies have {0} reduced Cast Speed per {1} Intelligence you have,你每有 {1} 點力量,週圍友軍的智慧便減少 {0} -Nearby Allies have {0} reduced Defences per {1} Strength you have,你每有 {1} 點力量,週圍友軍的防禦屬性便減少 {0} -Nearby Allies have {0} reduced Item Rarity,週圍友軍獲得物品稀有度減少 {0} -Nearby Allies have {0} to Critical Strike Multiplier,週圍友軍獲得 {0} 暴擊傷害加成 -Nearby Allies have {0} to Critical Strike Multiplier per {1} Dexterity you have,你每有 {1} 點敏捷,週圍友軍獲得 {0} 暴擊傷害加成 -Nearby Allies have {0}% Chance to Block Attack Damage per {1} Strength you have,每 {1} 點你的力量,使附近友方有 {0}% 攻擊傷害格擋率 -Nearby Allies have {0}% chance to Intimidate Enemies for {1} seconds on Hit,附近的友方擊中時有 {0}% 機率威嚇敵人 {1} 秒 -Nearby Allies have {0}% chance to Unnerve Enemies for {1} seconds on Hit,附近的友方擊中時有 {0}% 機率膽怯敵人 {1} 秒 -Nearby Allies have {0}% increased Area of Effect,附近的友方增加 {0}% 範圍效果 -"Nearby Allies have {0}% increased Attack, Cast and Movement Speed",附近的友方增加 {0}% 攻擊、施放和移動速度 -Nearby Allies have {0}% increased Cast Speed per {1} Intelligence you have,附近友方根據你每 {1} 點智會增加 {0}% 施放速度 -Nearby Allies have {0}% increased Defences per {1} Strength you have,附近友方根據你每 {1} 點力量增加 {0}% 防禦 -Nearby Allies have {0}% increased Item Rarity,附近的友方增加 {0}% 物品稀有度 -Nearby Allies have {0}% reduced Area of Effect,附近的友方減少 {0}% 範圍效果 -"Nearby Allies have {0}% reduced Attack, Cast and Movement Speed",附近的友方減少 {0}% 攻擊、施放和移動速度 -Nearby Allies have {0}% reduced Cast Speed per {1} Intelligence you have,附近友方根據你每 {1} 點智會減少 {0}% 施放速度 -Nearby Allies have {0}% reduced Defences per {1} Strength you have,附近友方根據你每 {1} 點力量減少 {0}% 防禦 -Nearby Allies have {0}% reduced Item Rarity,附近的友方減少 {0}% 物品稀有度 -Nearby Allies have {0}% to Critical Strike Multiplier,附近友方 {0}% 暴擊加成 -Nearby Allies have {0}% to Critical Strike Multiplier per {1} Dexterity you have,附近友方根據你每 {1} 點敏捷 {0}% 暴擊加成 -Nearby Allies Intimidate Enemies for {0} seconds on Hit,附近的友方擊中時威嚇敵人 {0} 秒 -Nearby allies Recover {0} of your Maximum Life when you Die,你被擊敗時,週圍友軍回復等同你最大生命 {0} 的生命 -Nearby allies Recover {0}% of your Maximum Life when you Die,附近的友方在你死亡時會回復等同你最大生命 {0}% 的生命 -Nearby Allies Unnerve Enemies for {0} seconds on Hit,附近的友方擊中時膽怯敵人 {0} 秒 -Nearby Chilled Enemies deal {0}% increased Damage with Hits,附近被冰緩的敵人增加 {0}% 擊中傷害 -Nearby Chilled Enemies deal {0}% reduced Damage with Hits,附近被冰緩的敵人減少 {0}% 擊中傷害 -Nearby Enemies are Crushed while you have at least {0} Rage,當你只少有 {0} 層盛怒時,附近的敵人被壓碎 -Nearby Enemies are Crushed while you have least {0} Rage,你至少有 {0} 點怒火時,週圍敵人被壓垮 -"Nearby Enemies are Hindered, with {0} increased Movement Speed",週圍敵人被幹擾,移動速度增加 {0} -"Nearby Enemies are Hindered, with {0} reduced Movement Speed",週圍敵人被幹擾,移動速度減少 {0} -"Nearby Enemies are Hindered, with {0}% increased Movement Speed",附近敵人被緩速,增加 {0}% 移動速度 -"Nearby Enemies are Hindered, with {0}% reduced Movement Speed",附近敵人被緩速,減少 {0}% 移動速度 -Nearby Enemies deal {0} less Damage,週圍敵人的總傷害更少 {0} -Nearby Enemies deal {0} more Damage,週圍敵人的總傷害更多 {0} -Nearby Enemies deal {0}% less Damage,附近敵人造成 {0}% 更少傷害 -Nearby Enemies deal {0}% less Elemental Damage,周圍敵人造成 {0}% 較少元素傷害 -Nearby Enemies deal {0}% more Damage,附近敵人造成 {0}% 更多傷害 -Nearby Enemies deal {0}% more Elemental Damage,周圍敵人造成 {0}% 更多元素傷害 -Nearby Enemies deal {0}% reduced Damage,附近友方減少 {0}% 傷害 -Nearby Enemies grant {0} increased Flask Charges,週圍敵人給予的藥劑充能增加 {0} -Nearby Enemies grant {0} reduced Flask Charges,週圍敵人給予的藥劑充能減少 {0} -Nearby Enemies grant {0}% increased Flask Charges,附近敵人給予增加 {0}% 藥劑充能 -Nearby Enemies grant {0}% reduced Flask Charges,附近敵人給予減少 {0}% 藥劑充能 -Nearby Enemies have {0} increased Effect of Curses on them,週圍敵人被詛咒的效果增加 {0} -Nearby Enemies have {0} increased Fire and Cold Resistances,週圍敵人的火焰和冰冷抗性增加 {0} -Nearby Enemies have {0} increased Stun and Block Recovery,週圍敵人的暈眩和格擋回復增加 {0} -Nearby Enemies have {0} less Accuracy Rating,週圍敵人的命中值減少 {0} -Nearby Enemies have {0} less Accuracy Rating while you have Phasing,【迷蹤】狀態下,週圍敵人的總命中值更少 {0} -Nearby Enemies have {0} more Accuracy Rating,週圍敵人的命中值增加 {0} -Nearby Enemies have {0} more Accuracy Rating while you have Phasing,【迷蹤】狀態下,週圍敵人的總命中值更多 {0} -Nearby Enemies have {0} reduced Fire and Cold Resistances,週圍敵人的火焰和冰冷抗性減少 {0} -Nearby Enemies have {0} reduced Stun and Block Recovery,週圍敵人的暈眩和格擋回復減少 {0} -Nearby Enemies have {0} to all Resistances,週圍敵人的所有抗性增加 {0} -Nearby Enemies have {0} to Chaos Resistance,週圍敵人獲得 {0} 混沌抗性 -Nearby Enemies have {0} to Cold Resistance,週圍敵人獲得 {0} 冰冷抗性 -Nearby Enemies have {0} to Fire Resistance,週圍敵人獲得 {0} 火焰抗性 -Nearby Enemies have {0} to Lightning Resistance,週圍敵人獲得 {0} 閃電抗性 -Nearby Enemies have {0} to Physical Damage Reduction,週圍敵人有 {0} 物理傷害減免 -Nearby Enemies have {0}% chance to be Frozen when Hit,被擊中時,附近敵人 {0}% 機率被冰凍 -Nearby Enemies have {0}% chance to be Ignited when Hit,被擊中時,附近敵人 {0}% 機率被點燃 -Nearby Enemies have {0}% chance to be Shocked when Hit,被擊中時,附近敵人 {0}% 機率被感電 -Nearby Enemies have {0}% increased Critical Strike Chance,附近敵人增加 {0}% 暴擊率 -Nearby Enemies have {0}% increased Effect of Curses on them,附近敵人增加 {0}% 被詛咒的效果 -Nearby Enemies have {0}% increased Fire and Cold Resistances,附近敵人增加 {0}% 火焰和冰冷抗性最終效用 -Nearby Enemies have {0}% increased Life Regeneration rate,周圍敵人增加 {0}% 生命回復 -Nearby Enemies have {0}% increased Stun and Block Recovery,附近敵人增加 {0}% 暈眩和格擋回復 -Nearby Enemies have {0}% less Accuracy Rating,附近敵人有 {0}% 更少命中率 -Nearby Enemies have {0}% less Accuracy Rating while you have Phasing,當你有迷蹤時,附近敵人有 {0}% 更少命中值 -Nearby Enemies have {0}% more Accuracy Rating,附近敵人有 {0}% 更多命中率 -Nearby Enemies have {0}% more Accuracy Rating while you have Phasing,當你有迷蹤時,附近敵人有 {0}% 更多命中值 -Nearby Enemies have {0}% reduced Critical Strike Chance,附近敵人減少 {0}% 暴擊率 -Nearby Enemies have {0}% reduced Fire and Cold Resistances,附近敵人減少 {0}% 火焰和冰冷抗性最終效用 -Nearby Enemies have {0}% reduced Life Regeneration rate,周圍敵人減少 {0}% 生命回復 -Nearby Enemies have {0}% reduced Stun and Block Recovery,附近敵人減少 {0}% 暈眩和格擋回復 -Nearby Enemies have {0}% to all Resistances,附近敵人有 {0}% 全部抗性 -Nearby Enemies have {0}% to Chaos Resistance,附近敵人 {0}% 混沌抗性 -Nearby Enemies have {0}% to Cold Resistance,附近敵人 {0}% 冰冷抗性 -Nearby enemies have {0}% to Critical Strike Multiplier,附近敵人 {0}% 暴擊加成 -Nearby Enemies have {0}% to Critical Strike Multiplier,附近敵人 {0}% 暴擊加成 -Nearby Enemies have {0}% to Fire Resistance,附近敵人 {0}% 火焰抗性 -Nearby Enemies have {0}% to Lightning Resistance,附近敵人 {0}% 閃電抗性 -Nearby Enemies have {0}% to Physical Damage Reduction,附近敵人有 {0}% 物理傷害減免 -"Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0} to those Resistances",【迷蹤】狀態下,附近的敵人獲得火焰、冰冷、閃電曝曬,並使它們的抗性 {0} -"Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0}% to those Resistances",當你有迷蹤時,附近敵人有火焰、冰冷和閃電曝曬,{0}% 這些元素抗性 -Nearby Enemies take {0} Chaos Damage per second,附近的敵人每秒受到 {0} 混沌傷害 -Nearby Enemies take {0} increased Elemental Damage,週圍敵人受到的元素傷害增加 {0} -Nearby Enemies take {0} increased Physical Damage,週圍敵人受到的物理傷害增加 {0} -Nearby Enemies take {0} Lightning Damage per second,附近敵人每秒受到 {0} 閃電傷害 -Nearby Enemies take {0}% increased Elemental Damage,附近敵人增加承受 {0}% 元素傷害 -Nearby Enemies take {0}% increased Physical Damage,附近敵人增加 {0}% 承受物理傷害 -Nearby Enemies take {0}% reduced Elemental Damage,周圍敵人減少 {0}% 承受的元素傷害 -"Nearby Enemies take at least {0} more Physical Damage,",週圍敵人受到的總物理傷害至少更多 {0}, -"Nearby Enemies take at least {0}% more Physical Damage,",附近的敵人承受至少 {0}% 更多物理傷害, -Nearby Enemies take Chaos Damage equal to {0} of granted Life Regeneration per second,週圍敵人承受混沌傷害,等於每秒生命再生的 {0} -Nearby Hindered Enemies deal {0}% increased Damage over Time,附近被阻礙的敵人增加 {0}% 持續傷害 -Nearby Hindered Enemies deal {0}% reduced Damage over Time,附近被阻礙的敵人減少 {0}% 持續傷害 -Nemesis Monsters drop {0} additional Basic Currency Item,復仇怪物掉落 {0} 個額外基礎通貨 -Nemesis Monsters drop {0} additional Basic Currency Items,復仇怪物掉落 {0} 個額外基礎通貨 -Nemesis Monsters drop {0} additional Currency Item,擁有復仇類詞綴的怪物,物品掉落額外增加 {0} 件 -Nemesis Monsters drop {0} additional Currency Items,擁有復仇類詞綴的怪物,物品掉落額外增加 {0} 件 -Non-Aura Vaal Skills require {0}% increased Souls Per Use,非光環瓦爾技能每次使用增加 {0}% 靈魂需求 -Non-Aura Vaal Skills require {0}% increased Souls Per Use during Effect,非光環瓦爾技能效果持續時間每次使用增加 {0}% 需要靈魂 -Non-Aura Vaal Skills require {0}% reduced Souls Per Use,非光環瓦爾技能每次使用減少 {0}% 靈魂需求 -Non-Aura Vaal Skills require {0}% reduced Souls Per Use during Effect,非光環瓦爾技能效果持續時間每次使用減少 {0}% 需要靈魂 -Non-Channelling Skills have {0} to Total Life Cost,非引導施放技能 {0} 總生命消耗 -Non-Channelling Skills have {0} to Total Mana Cost,非引導施放技能 {0} 總魔力消耗 -Non-Channelling Skills have {0} to Total Mana Cost while affected by Clarity,被清晰影響時,非引導施放技能 {0} 總魔力消耗 -Non-critical strikes deal {0} less Damage,非暴擊打擊的總傷害更少 {0} -Non-critical strikes deal {0} more Damage,非暴擊打擊的總傷害更多 {0} -Non-critical strikes deal {0}% Damage,非暴擊造成 {0}% 傷害 -Non-critical strikes deal {0}% less Damage,非暴擊造成 {0}% 更少傷害 -Non-critical strikes deal {0}% more Damage,非暴擊造成 {0}% 更多傷害 -Non-Critical Strikes Penetrate {0} of Enemy Elemental Resistances,非暴擊傷害穿透敵人 {0} 的元素抗性 -Non-Critical Strikes Penetrate {0}% of Enemy Elemental Resistances,非暴擊穿透敵人 {0}% 的元素抗性 -Non-Curse Aura Skills have {0} increased Duration,非詛咒光環技能的持續時間延長 {0} -Non-Curse Aura Skills have {0} reduced Duration,非詛咒光環技能的持續時間縮短 {0} -Non-Curse Aura Skills have {0}% increased Duration,非詛咒光環技能增加 {0}% 持續時間 -Non-Curse Aura Skills have {0}% reduced Duration,非詛咒光環技能減少 {0}% 持續時間 -Non-Curse Auras from Supported Skills have {0} increased Effect,被輔助技能的非詛咒類光環效果增加 {0} -Non-Curse Auras from Supported Skills have {0} reduced Effect,被輔助技能的非詛咒類光環效果減少 {0} -Non-Curse Auras from Supported Skills have {0}% increased Effect,被輔助的技能為非詛咒光環增加 {0}% 效果 -Non-Curse Auras from Supported Skills have {0}% reduced Effect,被輔助的技能為非詛咒光環減少 {0}% 效果 -Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for {0} seconds,你對未被詛咒的敵人造成非光環的詛咒時,使敵人被致盲 {0} 秒 -Non-Damaging Ailments have {0}% increased Effect on you while you have Arcane Surge,當你有秘能波動時,增加 {0}% 你身上非傷害型異常狀態的效果 -Non-Damaging Ailments have {0}% reduced Effect on you while you have Arcane Surge,當你有秘能波動時,減少 {0}% 你身上非傷害型異常狀態的效果 -Non-Projectile Chaining Lightning Skills Chain {0} times,非投射物連鎖閃電技能連鎖 {0} 次 -Non-Unique Flasks applied to you have {0} increased Effect,你身上的非傳奇藥劑效果增加 {0} -Non-Unique Flasks applied to you have {0} reduced Effect,你身上的非傳奇藥劑效果減少 {0} -Non-Unique Flasks applied to you have {0}% increased Effect,作用於你的非傳奇藥劑增加 {0}% 效果 -Non-Unique Flasks applied to you have {0}% reduced Effect,作用於你的非傳奇藥劑減少 {0}% 效果 -Non-Unique Monsters in this Area Regenerate {0} of Life per second,此區域的非傳奇怪物每秒回復 {0} 生命 -Non-Unique Monsters in this Area Regenerate {0}% of Life per second,此區域的非傳奇怪物每秒回復 {0}% 生命 -Non-Vaal Skills deal {0} increased Damage during Soul Gain Prevention,【阻靈術】生效期間,非瓦爾技能的傷害增加 {0} -Non-Vaal Skills deal {0} reduced Damage during Soul Gain Prevention,【阻靈術】生效期間,非瓦爾技能的傷害減少 {0} -Non-Vaal Skills deal {0}% increased Damage during Soul Gain Prevention,停止獲得靈魂期間內,非瓦爾技能增加 {0}% 傷害 -Non-Vaal Skills deal {0}% reduced Damage during Soul Gain Prevention,停止獲得靈魂期間內,非瓦爾技能減少 {0}% 傷害 -Normal Monsters in this Area Regenerate {0} of Life per second,此區域的普通怪物每秒回復 {0} 生命 -Normal Monsters in this Area Regenerate {0}% of Life per second,此區域的普通怪物秒回復 {0}% 生命 -Nova Spells deal {0} less Damage to Players,新星法術對玩家造成的總傷害更少 {0} -Nova Spells deal {0}% less Damage to Players,新星法術對玩家造成 {0}% 更少傷害 -Nova Spells have {0} less Area of Effect,新星法術的總效果區域縮小 {0} -Nova Spells have {0} more Area of Effect,新星法術的總效果區域擴大 {0} -Nova Spells have {0}% less Area of Effect,新星法術有 {0}% 更少範圍效果 -Nova Spells have {0}% more Area of Effect,新星法術有 {0}% 更多範圍效果 -"of their movement, increasing to {0} as they travel farther",並隨飛行距離逐漸增強為 {0} -"of their movement, increasing to {0}% as they travel farther",隨著飛行越遠增加至 {0}% -"of their movement, reducing to {0} as they travel farther",並隨飛行距離逐漸衰減為 {0} -"of their movement, reducing to {0}% as they travel farther",隨著飛行越遠減少至 {0}% -Offering Skills have {0} increased Duration,奉獻技能的持續時間增加 {0} -Offering Skills have {0} reduced Duration,奉獻技能的持續時間減少 {0} -Offering Skills have {0}% increased Duration,獻祭技能增加 {0}% 持續時間 -Offering Skills have {0}% reduced Duration,獻祭技能減少 {0}% 持續時間 -One impact every {0} seconds,每 {0} 秒一次衝擊 -Ongoing effect ends after {0} Aftershocks,持續效果在 {0} 次餘震後結束 -Only applies Curses from Skill Gems requiring Level {0} or lower,只會施加來自 {0} 級或更低等級的技能寶石上的詛咒 -Only applies Hexes from Curse Skill Gems requiring Level {0} or lower,只會從詛咒技能寶石造成咒術,該寶石等級需低於 {0} -Orb of Storms has {0} increased Cast Speed,【風暴漩渦】的施放速度增加 {0} -Orb of Storms has {0}% increased Cast Speed,增加 {0}% 風暴漩渦施放速度 -Orbs jump every {0} seconds,球體每 {0} 秒彈跳一次 -Other effects on Cursed enemies expire {0} faster,被詛咒敵人身上的增益與減益持續時間縮短 {0} -Other effects on Cursed enemies expire {0} slower,被詛咒敵人身上的增益與減益持續時間延長 {0} -Other effects on Cursed enemies expire {0}% faster,被詛咒敵人減少 {0}% 身上增益與減益的持續時間 -Other effects on Cursed enemies expire {0}% slower,被詛咒敵人增加 {0}% 身上增益與減益的持續時間 -"Overcharged Brands Activate {0} faster, {1} every {2} seconds",超載的烙印啟動速度加快 {0},每 {2} 秒 {1} -"Overcharged Brands Activate {0}% faster, {0}% every {1} seconds",超載的烙印比平常快 {0}% 啟動,每 {1} 秒 {0}% -"Overcharged Brands Activate {0}% faster, {1}% every {2} seconds",超載的烙印啟動速度加快 {0}%,每 {2} 秒 {1}% -"Overcharged Brands expire {0} faster, {1} every {2} seconds",超載的烙印耗竭速度加快 {0},每 {2} 秒 {1} -"Overcharged Brands expire {0}% faster, {0}% every {1} seconds",超載的烙印比平常快 {0}% 失效,每 {1} 秒 {0}% -"Overcharged Brands expire {0}% faster, {1}% every {2} seconds",超載的烙印耗竭速度加快 {0}%,每 {2} 秒 {1}% -Overpowered applies {0} chance to Block Attack and Spell Damage,【碾壓】會使攻擊傷害和法術傷害格擋機率 {0} -Overpowered applies {0}% chance to Block Attack and Spell Damage,壓制造成 {0}% 格擋攻擊和法術傷害率 -Overwhelm {0} Physical Damage Reduction,壓制 {0} 物理傷害減免 -Overwhelm {0}% Physical Damage Reduction,鎮壓 {0}% 物理傷害減免 -Passive Skills in Radius also grant: {0} increased Attack Speed with Unarmed Attacks,範圍內的天賦技能還獲得:徒手攻擊的攻擊速度加快 {0} -Passive Skills in Radius also grant: {0} reduced Attack Speed with Unarmed Attacks,範圍內的天賦技能還獲得:徒手攻擊的攻擊速度減慢 {0} -Passive Skills in Radius also grant: {0}% increased Attack Speed with Unarmed Attacks,範圍內天賦同時給予:空手攻擊時增加 {0}% 攻擊速度 -Passive Skills in Radius also grant: {0}% increased Unarmed Attack Speed with Melee Skills,範圍內天賦同時給予:近戰技能增加 {0}% 空手攻擊速度 -Passive Skills in Radius also grant: {0}% reduced Attack Speed with Unarmed Attacks,範圍內天賦同時給予:空手攻擊時減少 {0}% 攻擊速度 -Passive Skills in Radius also grant: {0}% reduced Unarmed Attack Speed with Melee Skills,範圍內天賦同時給予:近戰技能減少 {0}% 空手攻擊速度 -Passive Skills in Radius also grant: Traps and Mines deal {0} to {1} added Physical Damage,範圍內天賦同時給予:陷阱和地雷附加 {0} 至 {1} 物理傷害 -Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at {0} of its value,範圍內增加冰冷抗性的天賦也會以 {0} 的比例增加躲避攻擊擊中機率 -Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at {0}% of its value,範圍內增加冰冷抗性的天賦也會以 {0}% 的比例增加躲避攻擊擊中機率 -Patrol Pack Members have {0} chance to be Magic,巡邏隊有 {0} 的機率有魔法怪物 -Patrol Pack Members have {0} chance to be Rare,巡邏隊有 {0} 的機率有稀有怪物 -Patrol Pack Members have {0}% chance to be Magic,巡守群成員有 {0}% 機率為魔法 -Patrol Pack Members have {0}% chance to be Rare,巡守群成員有 {0}% 機率為稀有 -Patrol Packs have {0} increased chance to be replaced by an Elite Patrol Pack,巡邏隊被精英巡邏隊取代的機率增加 {0} -Patrol Packs have {0} reduced chance to be replaced by an Elite Patrol Pack,巡邏隊被精英巡邏隊取代的機率減少 {0} -Patrol Packs have {0}% increased chance to be replaced by an Elite Patrol Pack,巡守群增加 {0}% 機率被菁英巡守群取代 -Patrol Packs have {0}% reduced chance to be replaced by an Elite Patrol Pack,巡守群減少 {0}% 機率被菁英巡守群取代 -Patrol Packs take {0} increased damage,巡邏隊承受的傷害增加 {0} -Patrol Packs take {0} reduced damage,巡邏隊承受的傷害減少 {0} -Patrol Packs take {0}% increased damage,巡守群增加承受 {0}% 傷害 -Patrol Packs take {0}% reduced damage,巡守群減少承受 {0}% 傷害 -Patrolling Monsters deal {0} increased Damage,巡邏怪物的傷害增加 {0} -Patrolling Monsters deal {0} reduced Damage,巡邏怪物的傷害減少 {0} -Patrolling Monsters deal {0}% increased Damage,巡守怪物增加 {0}% 傷害 -Patrolling Monsters deal {0}% reduced Damage,巡守怪物減少 {0}% 傷害 -Penance Brand deals {0} increased Damage,【懺悔烙印】的傷害增加 {0} -Penance Brand deals {0} reduced Damage,【懺悔烙印】的傷害減少 {0} -Penance Brand deals {0}% increased Damage,贖罪烙印增加 {0}% 傷害 -Penance Brand deals {0}% reduced Damage,贖罪烙印減少 {0}% 傷害 -Penance Brand has {0} increased Area of Effect,【懺悔烙印】的效果區域擴大 {0} -Penance Brand has {0} increased Cast Speed,【懺悔烙印】的施放速度加快 {0} -Penance Brand has {0} reduced Area of Effect,【懺悔烙印】的效果區域縮小 {0} -Penance Brand has {0} reduced Cast Speed,【懺悔烙印】的施放速度減慢 {0} -Penance Brand has {0}% increased Area of Effect,贖罪烙印增加 {0}% 範圍效果 -Penance Brand has {0}% increased Cast Speed,贖罪烙印增加 {0}% 施放速度 -Penance Brand has {0}% reduced Area of Effect,贖罪烙印減少 {0}% 範圍效果 -Penance Brand has {0}% reduced Cast Speed,贖罪烙印減少 {0}% 施放速度 -Penetrate {0} Elemental Resistances per Frenzy Charge,每個暴擊球穿透 {0} 元素抗性 -Penetrate {0}% Elemental Resistances per Frenzy Charge,每個暴擊球穿透 {0}% 元素抗性 -Penetrates {0} Chaos Resistance,穿透 {0} 混沌抗性 -Penetrates {0} Cold Resistance,{0} 冰冷抗性穿透 -Penetrates {0} Elemental Resistances,穿透 {0} 元素抗性 -Penetrates {0} Fire Resistance,{0} 火焰抗性穿透 -Penetrates {0} Lightning Resistance,{0} 閃電抗性穿透 -Penetrates {0}% Chaos Resistance,穿透 {0}% 混沌抗性 -Penetrates {0}% Cold Resistance,穿透 {0}% 冰冷抗性 -Penetrates {0}% Elemental Resistances,穿透 {0}% 元素抗性 -Penetrates {0}% Fire Resistance,穿透 {0}% 火焰抗性 -Penetrates {0}% Lightning Resistance,穿透 {0}% 閃電抗性 -Penetrates {0}% Lightning Resistance if on Low Mana,若貧魔時穿透 {0}% 閃電抗性 -Perandus Chests have {0} more Quantity of Items Dropped,普蘭德斯寶箱的物品掉落總數量更多 {0} -Perandus Chests have {0} more Rarity of Items Dropped,普蘭德斯寶箱的物品總稀有度更多 {0} -Perandus Chests have {0}% more Quantity of Items Dropped,普蘭德斯保險箱有 {0}% 更多物品掉落數量 -Perandus Chests have {0}% more Rarity of Items Dropped,普蘭德斯保險箱有 {0}% 更多物品稀有度 -Perandus Monsters have a {0} chance to drop Perandus Coins,普蘭德斯怪物有 {0} 的機率掉落普蘭德斯金幣 -Perandus Monsters have a {0}% chance to drop Perandus Coins,普蘭德斯怪物有 {0}% 機率掉落普蘭德斯硬幣 -Perforate creates {0} Spike,裂地刺穿製造 {0} 個尖刺 -Perforate creates {0} Spikes,裂地刺穿製造 {0} 個尖刺 -Perforate deals {0} increased Damage,【鑿擊】的傷害增加 {0} -Perforate deals {0} reduced Damage,【鑿擊】的傷害減少 {0} -Perforate deals {0}% increased Damage,裂地刺穿增加 {0}% 傷害 -Perforate deals {0}% reduced Damage,裂地刺穿減少 {0}% 傷害 -Perforate has {0} increased Area of Effect,【鑿擊】效果區域擴大 {0} -Perforate has {0} reduced Area of Effect,【鑿擊】效果區域縮小 {0} -Perforate has {0}% increased Area of Effect,裂地刺穿增加 {0}% 範圍效果 -Perforate has {0}% reduced Area of Effect,裂地刺穿減少 {0}% 範圍效果 -Pestilent Strike deals {0} increased Damage,【致疫打擊】的傷害增加 {0} -Pestilent Strike deals {0} reduced Damage,【致疫打擊】的傷害減少 {0} -Pestilent Strike deals {0}% increased Damage,瘟疫打擊增加 {0}% 傷害 -Pestilent Strike deals {0}% reduced Damage,瘟疫打擊減少 {0}% 傷害 -Pestilent Strike has {0} increased Area of Effect,【致疫打擊】的效果區域擴大 {0} -Pestilent Strike has {0} increased Duration,【致疫打擊】的技能持續時間增加 {0} -Pestilent Strike has {0} reduced Area of Effect,【致疫打擊】的效果區域縮小 {0} -Pestilent Strike has {0} reduced Duration,【致疫打擊】的技能持續時間減少 {0} -Pestilent Strike has {0}% increased Area of Effect,瘟疫打擊增加 {0}% 範圍效果 -Pestilent Strike has {0}% increased Duration,瘟疫打擊增加 {0}% 持續時間 -Pestilent Strike has {0}% reduced Area of Effect,瘟疫打擊減少 {0}% 範圍效果 -Pestilent Strike has {0}% reduced Duration,瘟疫打擊減少 {0}% 持續時間 -Petrified Blood has {0}% increased Mana Reservation Efficiency,石化之血增加 {0}% 魔力保留效用 -Petrified Blood has {0}% increased Reservation,石化之血增加 {0}% 保留 -Petrified Blood has {0}% reduced Mana Reservation Efficiency,石化之血減少 {0}% 魔力保留效用 -Petrified Blood has {0}% reduced Reservation,石化之血減少 {0}% 保留 -Phantasms last {0} seconds,幻影持續 {0} 秒 -Phase Run has {0} chance not to replace the Buff when you use a Skill,你使用技能時暗影迷蹤有 {0} 的機率不會替換該增益效果 -Phase Run has {0}% chance not to replace the Buff when you use a Skill,當你使用技能時,暗影迷蹤有 {0}% 機率不會取代增益效果 -Physical Attack Damage is increased by {0} per {1} Dexterity from Allocated Passives in Radius,範圍內每配置 {1} 點敏捷,物理攻擊傷害增加 {0} -Physical Attack Damage is increased by {0} per {1} Strength from Allocated Passives in Radius,範圍內每配置 {1} 點力量,物理攻擊傷害增加 {0} -Physical Attack Damage is increased by {0}% per {1} Dexterity from Allocated Passives in Radius,範圍內每配置 {1} 點敏捷,物理攻擊傷害增加 {0}% -Physical Attack Damage is increased by {0}% per {1} Strength from Allocated Passives in Radius,範圍內每配置 {1} 點力量,物理攻擊傷害增加 {0}% -Physical Attack Damage is increased by {1}% per {0} Dexterity from Allocated Passives in Radius,範圍內每配置 {0} 點敏捷增加 {1}% 物理傷害 -Physical Attack Damage is increased by {1}% per {0} Strength from Allocated Passives in Radius,範圍內每配置 {0} 點力量增加 {1}% 物理攻擊傷害 -Physical Damage is increased by {0} per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 點智慧,物理傷害增加 {0} -Physical Damage is increased by {0}% per {1} Intelligence from Allocated Passives in Radius,範圍內每配置 {1} 點智慧,物理傷害增加 {0}% -Physical Damage is increased by {1}% per {0} Intelligence from Allocated Passives in Radius,範圍內每配置 {0} 點智慧增加 {1}% 物理傷害 -Physical Modifiers have {0} increased Effect,物理詞綴的效果增加 {0} -Physical Modifiers have {0} reduced Effect,物理詞綴的效果減少 {0} -Physical Modifiers have {0}% increased Effect,物理詞綴增加 {0}% 效果 -Physical Modifiers have {0}% reduced Effect,物理詞綴減少 {0}% 效果 -Placed Banners also grant {0} increased Attack Damage to you and Allies,放置的旗幟也使你和友軍的攻擊傷害增加 {0} -Placed Banners also grant {0} reduced Attack Damage to you and Allies,放置的旗幟也使你和友軍的攻擊傷害減少 {0} -Placed Banners also grant {0}% increased Attack Damage to you and Allies,放置鬥旗增加 {0}% 你和友方的攻擊傷害 -Placed Banners also grant {0}% reduced Attack Damage to you and Allies,放置鬥旗減少 {0}% 你和友方的攻擊傷害 -Plague Bearer Buff grants {0} to Poison Damage over Time Multiplier while Infecting,傳染時,【瘟疫使徒】增益效果 {0} 中毒持續傷害加成 -Plague Bearer Buff grants {0}% to Poison Damage over Time Multiplier while Infecting,當感染時,病疫之難增益效果 {0}% 中毒持續傷害加成 -Plague Bearer deals Damage based on an additional {0} of Plague Value,【瘟疫使徒】基於瘟疫值的 {0} 造成額外傷害 -Plague Bearer deals Damage based on an additional {0}% of Plague Value,病疫之難根據額外 {0}% 瘟疫值造成傷害 -Plague Bearer Grants {0} increased Chaos Damage taken while Incubating,瘟疫使徒在孕育時,使承受的混沌傷害增加 {0} -Plague Bearer Grants {0} increased Movement Speed while Infecting,瘟疫使徒在傳染時,使移動速度加快 {0} -Plague Bearer Grants {0} reduced Chaos Damage taken while Incubating,瘟疫使徒在孕育時,使承受的混沌傷害減少 {0} -Plague Bearer Grants {0} reduced Movement Speed while Infecting,瘟疫使徒在傳染時,使移動速度減慢 {0} -Plague Bearer Grants {0}% increased Chaos Damage taken while Incubating,醞釀時,病疫之難增加承受 {0}% 混沌傷害 -Plague Bearer Grants {0}% increased Movement Speed while Infecting,感染時,病疫之難增加 {0}% 移動速度 -Plague Bearer Grants {0}% reduced Chaos Damage taken while Incubating,醞釀時,病疫之難減少承受 {0}% 混沌傷害 -Plague Bearer Grants {0}% reduced Movement Speed while Infecting,感染時,病疫之難減少 {0}% 移動速度 -Plague Bearer has {0}% increased Maximum Plague Value,病疫之難增加 {0}% 最大瘟疫值 -Plague Bearer has {0}% reduced Maximum Plague Value,病疫之難減少 {0}% 最大瘟疫值 -Players and Monsters deal {0} increased Damage per Curse on them,玩家和怪物每相互施加一個詛咒都使傷害增加 {0} -Players and Monsters deal {0} reduced Damage per Curse on them,玩家和怪物每相互施加一個詛咒都使傷害減少 {0} -Players and Monsters deal {0}% increased Damage per Curse on them,玩家和怪物身上每個詛咒增加 {0}% 傷害 -Players and Monsters deal {0}% reduced Damage per Curse on them,玩家和怪物身上每個詛咒減少 {0}% 傷害 -Players and Monsters fire {0} additional Projectiles,玩家與怪物發射 {0} 額外投射物 -Players and Monsters have {0} increased Critical Strike Chance,怪物和玩家的暴擊率增加 {0} -Players and Monsters have {0} reduced Critical Strike Chance,怪物和玩家的暴擊率減少 {0} -Players and Monsters have {0}% increased Critical Strike Chance,怪物和玩家增加 {0}% 暴擊率 -Players and Monsters have {0}% increased Damage per Curse on them,怪物和玩家每受到一個詛咒,他們的傷害就增加 {0}% -Players and Monsters have {0}% reduced Critical Strike Chance,怪物和玩家减少 {0}% 暴擊率 -Players and Monsters have {0}% reduced Damage per Curse on them,怪物和玩家每受到一個詛咒,他們的傷害就減少 {0}% -Players and Monsters take {0} increased Chaos Damage,玩家和怪物受到的混沌傷害增加 {0} -Players and Monsters take {0} increased Cold Damage,玩家和怪物受到的冰冷傷害增加 {0} -Players and Monsters take {0} increased Damage while stationary,玩家和怪物靜止時受到的傷害增加 {0} -Players and Monsters take {0} increased Fire Damage,玩家和怪物受到的火焰傷害增加 {0} -Players and Monsters take {0} increased Lightning Damage,玩家和怪物受到的閃電傷害增加 {0} -Players and Monsters take {0} increased Physical Damage,玩家和怪物受到的物理傷害增加 {0} -Players and Monsters take {0} reduced Chaos Damage,玩家和怪物受到的混沌傷害減少 {0} -Players and Monsters take {0} reduced Cold Damage,玩家和怪物受到的冰冷傷害減少 {0} -Players and Monsters take {0} reduced Fire Damage,玩家和怪物受到的火焰傷害減少 {0} -Players and Monsters take {0} reduced Lightning Damage,玩家和怪物受到的閃電傷害減少 {0} -Players and Monsters take {0} reduced Physical Damage,玩家和怪物受到的物理傷害減少 {0} -Players and Monsters take {0}% increased Chaos Damage,玩家與怪物增加 {0}% 所受混沌傷害 -Players and Monsters take {0}% increased Cold Damage,玩家與怪物增加 {0}% 所受冰冷傷害 -Players and Monsters take {0}% increased Damage while stationary,玩家與怪物不移動時增加 {0}% 所受傷害 -Players and Monsters take {0}% increased Fire Damage,玩家與怪物增加 {0}% 所受火焰傷害 -Players and Monsters take {0}% increased Lightning Damage,玩家與怪物增加 {0}% 所受閃電傷害 -Players and Monsters take {0}% increased Physical Damage,玩家與怪物增加 {0}% 所受物理傷害 -Players and Monsters take {0}% reduced Chaos Damage,玩家與怪物減少 {0}% 所受混沌傷害 -Players and Monsters take {0}% reduced Cold Damage,玩家與怪物減少 {0}% 所受冰冷傷害 -Players and Monsters take {0}% reduced Fire Damage,玩家與怪物減少 {0}% 所受火焰傷害 -Players and Monsters take {0}% reduced Lightning Damage,玩家與怪物減少 {0}% 所受閃電傷害 -Players and Monsters take {0}% reduced Physical Damage,玩家與怪物減少 {0}% 所受物理傷害 -Players are Cursed with a random Hex every {0} seconds,玩家每 {0} 秒被 1 個隨機咒術詛咒 -"Players are Cursed with a random Hex every {0} seconds, with {1} increased Effect",玩家每隔 {0} 秒就被一種隨機魔蠱詛咒,其效果增加 {1} -"Players are Cursed with a random Hex every {1} seconds, with {0}% increased Effect",玩家每 {1} 秒被 1 個隨機咒術詛咒,且增加 {0}% 效果 -"Players are Cursed with Conductivity, with {0} increased Effect",玩家被導電詛咒,其效果增加 {0} -"Players are Cursed with Conductivity, with {0}% increased Effect",玩家被導電詛咒,且增加 {0}% 效果 -"Players are Cursed with Despair, with {0} increased Effect",玩家被絕望詛咒,其效果增加 {0} -"Players are Cursed with Despair, with {0}% increased Effect",玩家被絕望詛咒,且增加 {0}% 效果 -"Players are Cursed with Elemental Weakness, with {0} increased Effect",玩家被元素要害詛咒,其效果增加 {0} -"Players are Cursed with Elemental Weakness, with {0}% increased Effect",玩家被元素要害詛咒,且增加 {0}% 效果 -"Players are Cursed with Enfeeble, with {0} increased Effect",玩家被衰弱詛咒,其效果增加 {0} -"Players are Cursed with Enfeeble, with {0}% increased Effect",玩家被衰弱詛咒,且增加 {0}% 效果 -"Players are Cursed with Flammability, with {0} increased Effect",玩家被易燃詛咒,其效果增加 {0} -"Players are Cursed with Flammability, with {0}% increased Effect",玩家被易燃詛咒,且增加 {0}% 效果 -"Players are Cursed with Frostbite, with {0} increased Effect",玩家被凍傷詛咒,其效果增加 {0} -"Players are Cursed with Frostbite, with {0}% increased Effect",玩家被凍傷詛咒,且增加 {0}% 效果 -"Players are Cursed with Punishment, with {0} increased Effect",玩家被懲戒詛咒,其效果增加 {0} -"Players are Cursed with Punishment, with {0}% increased Effect",玩家被懲戒詛咒,且增加 {0}% 效果 -"Players are Cursed with Silence, with {0} increased Effect",玩家被沉默詛咒,其效果增加 {0} -"Players are Cursed with Silence, with {0}% increased Effect",玩家被沉默詛咒,且增加 {0}% 效果 -"Players are Cursed with Temporal Chains, with {0} increased Effect",玩家被時空鎖鏈詛咒,其效果增加 {0} -"Players are Cursed with Temporal Chains, with {0}% increased Effect",玩家被時空鎖鏈詛咒,且增加 {0}% 效果 -"Players are Cursed with Vulnerability, with {0} increased Effect",玩家被脆弱詛咒,其效果增加 {0} -"Players are Cursed with Vulnerability, with {0}% increased Effect",玩家被脆弱詛咒,且增加 {0}% 效果 -Players deal {0} increased Damage for each Poison on them,玩家每受到一種中毒屬性傷害,則傷害增加 {0} -Players deal {0} increased Damage while stationary,玩家靜止時,傷害增加 {0} -Players deal {0} increased Damage with Hits to Breach Monsters,玩家對裂隙怪的擊中傷害增加 {0} -Players deal {0} less Projectile Damage,玩家的投射物總傷害更少 {0} -Players deal {0} more Projectile Damage,玩家的投射物總傷害更多 {0} -Players deal {0} reduced Damage for each Poison on them,玩家每受到一種中毒屬性傷害,則傷害減少 {0} -Players deal {0} reduced Damage while stationary,玩家靜止時,傷害減少 {0} -Players deal {0}% increased Damage for each Poison on them,玩家身上每個中毒效果增加 {0}% 玩家造成傷害 -Players deal {0}% increased Damage while stationary,玩家非移動狀態下造成傷害增加 {0}% -Players deal {0}% increased Damage with Hits to Breach Monsters,玩家對裂痕怪物擊中增加 {0}% 傷害 -Players deal {0}% less Projectile Damage,玩家造成 {0}% 較少投射物傷害 -Players deal {0}% more Projectile Damage,玩家造成 {0}% 更多投射物傷害 -Players deal {0}% reduced Damage for each Poison on them,玩家身上每個中毒效果減少 {0}% 玩家造成傷害 -Players deal {0}% reduced Damage while stationary,玩家非移動狀態下造成傷害減少 {0}% -Players fire {0} additional Projectiles,玩家發射 {0} 額外投射物 -Players gain {0} chance to Dodge Attack Hits while under a Shrine Effect,獲得神殿效果時,玩家獲得 {0} 的機率躲避攻擊擊中 -Players gain {0} increased Flask Charges,玩家獲得的藥劑充能增加 {0} -Players gain {0} increased Flask Charges per {1} Alert Level,每 {1} 警報等級便使玩家的藥劑充能增加 {0} -Players gain {0} reduced Flask Charges,玩家獲得的藥劑充能減少 {0} -Players gain {0} reduced Flask Charges per {1} Alert Level,每 {1} 警報等級便使玩家的藥劑充能減少 {0} -Players gain {0}% chance to Dodge Attack Hits while under a Shrine Effect,玩家在神殿效果下獲得 {0}% 機率躲避攻擊擊中 -Players gain {0}% increased Flask Charges,玩家獲得的藥劑充能增加 {0}% -Players gain {0}% increased Flask Charges per {1}% Alert Level,每 {1}% 警戒等級,玩家增加 {0}% 藥劑充能 -Players gain {0}% reduced Flask Charges,玩家獲得的藥劑充能減少 {0}% -Players gain {0}% reduced Flask Charges per {1}% Alert Level,每 {1}% 警戒等級,玩家減少 {0}% 藥劑充能 -Players gain a Random Mod from Slain Rare Monsters for {0} seconds,玩家擊殺稀有怪物時,隨機獲得 1 個它的詞綴 {0} 秒 -Players gain Modifiers from Slain Rare Monsters for {0} seconds,玩家獲得被擊殺的稀有怪物詞綴,持續 {0} 秒 -Players gain Onslaught for {0} seconds when they Kill a Rare Monster,玩家擊殺稀有敵人時獲得猛攻 {0} 秒 -Players gain Onslaught on Kill for {0} seconds,玩家擊殺時獲得 {0} 秒猛攻效果 -Players gain Soul Eater for {0} seconds on Rare Monster Kill,殺死稀有怪物時獲得噬魂者 {0} 秒 -Players have {0} chance to Dodge Spell Hits,玩家有 {0} 的機率躲避法術擊中 -Players have {0} chance to gain an additional Vaal Soul on Kill,擊敗敵人時,玩家有 {0} 的機率獲得一個額外的瓦爾之靈 -Players have {0} increased Action Speed while Chilled,玩家被冰緩時行動速度增加 {0} -"Players have {0} increased Attack, Cast and Movement Speed while they have Onslaught",玩家在【猛攻】效果下攻擊,施放,移動速度增加 {0} -Players have {0} increased Chance to Block,玩家的格擋機率增加 {0} -Players have {0} increased Cooldown Recovery Rate for Movement Skills,玩家移動技能的冷卻回復速度增加 {0} -Players have {0} increased Experience gain,玩家獲得的經驗值增加 {0} -Players have {0} increased Movement Speed,玩家的移動速度增加 {0} -Players have {0} increased Movement Speed for each Poison on them,玩家每受到一種中毒屬性傷害,移動速度便增加 {0} -Players have {0} increased Rarity of Items Found per {1} Rampage Kills,玩家每有 {1} 層暴走能量,物品稀有度增加 {0} -Players have {0} less Area of Effect,玩家技能的總範圍額外縮小 {0} -Players have {0} less Armour,玩家的總護甲更少 {0} -Players have {0} less Armour per {1} Alert Level,每 {1} 警報等級便使玩家的總護甲更少 {0} -Players have {0} less Energy Shield Recovery Rate per {1} Alert Level,每 {1} 警報等級便使玩家的總能量護盾回復率減少 {0} -Players have {0} less Evasion per {1} Alert Level,每 {1} 警報等級便使玩家的總閃避值更少 {0} -Players have {0} less Life Recovery Rate per {1} Alert Level,每 {1} 警報等級便使玩家的總生命回復率更少 {0} -Players have {0} less Mana Recovery Rate per {1} Alert Level,每 {1} 警報等級便使玩家的總魔力回復率更少 {0} -"Players have {0} less Recovery of Life, Mana and Energy Shield",玩家的生命回復、魔力回復、能量護盾回復速度更少 {0} -Players have {0} less Recovery Rate of Life and Energy Shield,玩家的生命和能量護盾總回復速度更少 {0} -Players have {0} more Area of Effect,玩家技能的總範圍額外擴大 {0} -Players have {0} more Armour,玩家的總護甲更多 {0} -Players have {0} more Armour per {1} Alert Level,每 {1} 警報等級便使玩家的總護甲更多 {0} -Players have {0} more Energy Shield Recovery Rate per {1} Alert Level,每 {1} 警報等級便使玩家的總能量護盾回復率更多 {0} -Players have {0} more Evasion per {1} Alert Level,每 {1} 警報等級便使玩家的總閃避值更多 {0} -Players have {0} more Life Recovery Rate per {1} Alert Level,每 {1} 警報等級便使玩家的總生命回復率更多 {0} -Players have {0} more Mana Recovery Rate per {1} Alert Level,每 {1} 警報等級便使玩家的總魔力回復率更多 {0} -"Players have {0} more Recovery of Life, Mana and Energy Shield",玩家的生命回復、魔力回復、能量護盾回復速度更多 {0} -Players have {0} more Recovery Rate of Life and Energy Shield,玩家的生命和能量護盾總回復速度更多 {0} -Players have {0} reduced Action Speed while Chilled,玩家被冰緩時行動速度減少 {0} -"Players have {0} reduced Attack, Cast and Movement Speed while they have Onslaught",玩家在【猛攻】效果下攻擊,施放,移動速度減少 {0} -Players have {0} reduced Chance to Block,玩家的格擋機率減少 {0} -Players have {0} reduced Experience gain,玩家獲得的經驗值減少 {0} -Players have {0} reduced Movement Speed,玩家移動速度減少 {0} -Players have {0} reduced Movement Speed for each Poison on them,玩家每受到一種中毒屬性傷害,移動速度便減少 {0} -Players have {0} reduced Rarity of Items Found per {1} Rampage Kills,玩家每有 {1} 層暴走能量,物品稀有度減少 {0} -Players have {0} to All Resistances,玩家的全抗性 {0} -Players have {0}% additional Physical Damage Reduction while in Nightmare,在夢魘時,玩家有 {0}% 額外物理傷害減免 -Players have {0}% chance to Block Attack Damage while in Nightmare,在夢魘時,玩家有 {0}% 攻擊傷害格擋率 -Players have {0}% chance to Dodge Spell Hits,玩家有 {0}% 機率躲避法術擊中 -Players have {0}% chance to Evade Attack Hits while in Nightmare,在夢魘時,玩家有 {0}% 閃避攻擊擊中率 -Players have {0}% chance to gain an additional Vaal Soul on Kill,玩家擊殺時,有 {0}% 機率額外獲得 1 個瓦爾靈魂 -Players have {0}% chance to Suppress Spell Damage while in Nightmare,在夢魘時,玩家有 {0}% 壓抑法術傷害率 -Players have {0}% increased Action Speed while Chilled,被冰緩時,玩家增加 {0}% 行動速度 -"Players have {0}% increased Attack, Cast and Movement Speed while they have Onslaught",玩家在猛攻效果下增加 {0}% 攻擊、施放、移動速度 -Players have {0}% increased Chance to Block,玩家增加 {0}% 格擋率 -Players have {0}% increased Cooldown Recovery Rate for Movement Skills,玩家的移動速度增加 {0}% 冷卻回復速度 -Players have {0}% increased Cooldown Recovery Speed for Movement Skills,玩家移動技能的冷卻回復速度增加 {0}% -Players have {0}% increased Experience gain,玩家增加 {0}% 獲得經驗 -Players have {0}% increased Movement Speed,玩家增加 {0}% 移動速度 -Players have {0}% increased Movement Speed for each Poison on them,每個中毒效果增加玩家 {0}% 移動速度 -Players have {0}% increased Movement Speed while in Nightmare,在夢魘時,玩家增加 {0}% 移動速度 -Players have {0}% increased Rarity of Items Found per {1} Rampage Kills,玩家每 {1} 暴怒層數增加 {0}% 物品稀有度 -Players have {0}% less Area of Effect,玩家有 {0}% 較少的範圍效果 -Players have {0}% less Armour,玩家有 {0}% 較少護甲 -Players have {0}% less Armour per {1}% Alert Level,每 {1}% 警戒,等級玩家有 {0}% 更少護甲 -Players have {0}% less Energy Shield Recovery Rate per {1}% Alert Level,每 {1}% 警戒等級,玩家有 {0}% 更少能量護盾回復率 -Players have {0}% less Evasion per {1}% Alert Level,每 {1}% 警戒等級,玩家有 {0}% 更少閃避 -Players have {0}% less Life Recovery Rate per {1}% Alert Level,每 {1}% 警戒等級,玩家有 {0}% 更少生命回復率 -Players have {0}% less Mana Recovery Rate per {1}% Alert Level,每 {1}% 警戒等級,玩家有 {0}% 更少魔力回復率 -"Players have {0}% less Recovery of Life, Mana and Energy Shield",玩家有 {0}% 較少生命回復、魔力回復,和能量護盾回復 -Players have {0}% less Recovery Rate of Life and Energy Shield,玩家有 {0}% 較少生命和能量護盾回復速度 -"Players have {0}% less Recovery Rate of Life, Mana and Energy Shield",玩家有 {0}% 更少生命、魔力和能量護盾回復率 -Players have {0}% more Area of Effect,玩家有 {0}% 更多的範圍效果 -Players have {0}% more Armour,玩家有 {0}% 更多護甲 -Players have {0}% more Armour per {1}% Alert Level,每 {1}% 警戒,等級玩家有 {0}% 更多護甲 -Players have {0}% more Energy Shield Recovery Rate per {1}% Alert Level,每 {1}% 警戒等級,玩家有 {0}% 更多能量護盾回復率 -Players have {0}% more Evasion per {1}% Alert Level,每 {1}% 警戒等級,玩家有 {0}% 更多閃避 -Players have {0}% more Life Recovery Rate per {1}% Alert Level,每 {1}% 警戒等級,玩家有 {0}% 更多生命回復率 -Players have {0}% more Mana Recovery Rate per {1}% Alert Level,每 {1}% 警戒等級,玩家有 {0}% 更多魔力回復率 -"Players have {0}% more Recovery of Life, Mana and Energy Shield",玩家有 {0}% 更多生命回復、魔力回復,和能量護盾回復 -Players have {0}% more Recovery Rate of Life and Energy Shield,玩家有 {0}% 更多生命和能量護盾回復速度 -"Players have {0}% more Recovery Rate of Life, Mana and Energy Shield",玩家有 {0}% 更多生命、魔力和能量護盾回復率 -Players have {0}% reduced Action Speed while Chilled,被冰緩時,玩家減少 {0}% 行動速度 -"Players have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught",玩家在猛攻效果下減少 {0}% 攻擊、施放、移動速度 -Players have {0}% reduced Chance to Block,玩家減少 {0}% 格擋率 -Players have {0}% reduced Experience gain,玩家減少 {0}% 獲得經驗 -Players have {0}% reduced Movement Speed,玩家減少 {0}% 移動速度 -Players have {0}% reduced Movement Speed for each Poison on them,每個中毒效果減少玩家 {0}% 移動速度 -Players have {0}% reduced Movement Speed while in Nightmare,在夢魘時,玩家減少 {0}% 移動速度 -Players have {0}% reduced Rarity of Items Found per {1} Rampage Kills,玩家每 {1} 暴怒層數減少 {0}% 物品稀有度 -Players have {0}% to All Resistances,玩家 {0}% 全部抗性 -Players have {0}% to amount of Suppressed Spell Damage Prevented,玩家有 {0}% 壓抑法術傷害被阻止 -Players have {0}% to Physical Damage Reduction while in Nightmare,在夢魘時,玩家有 {0}% 額外物理傷害減免 -Players have a {0} chance to gain Onslaught on Kill For {1} seconds,玩家擊敗敵人時有 {0} 的機率獲得 {1} 秒【猛攻】效果 -Players have a {0} chance when they Kill a Rare Monster to gain {1} of its Modifiers for {2} seconds,玩家擊敗稀有怪物時有 {0} 的機率獲得該怪物 {1} 個詞綴 {2} 秒 -Players have a {0}% chance to gain Onslaught on Kill For {1} seconds,玩家擊殺時有 {0}% 機率獲得 {1} 秒猛攻效果 -Players have a {0}% chance when they Kill a Rare Monster to gain {1} of its Modifiers for {2} seconds,當玩家擊殺稀有怪物時,有 {0}% 機率獲得它其中 {1} 個詞綴,持續 {2} 秒 -Players in Area are {0} Delirious,區域裡的玩家 {0} 亢奮 -Players in Area are {0}% Delirious,此區域玩家 {0}% 瘋癲 -Players lose {0} Energy Shield per second while in Nightmare,在夢魘時,玩家每秒失去 {0} 能量護盾 -Players lose {0} Life per second while in Nightmare,在夢魘時,玩家每秒失去 {0} 生命 -Players Prevent {0}% of Suppressed Spell Damage,玩家阻止 {0}% 壓抑法術傷害 -Players Regenerate {0} of Life per second per {1} Rampage Kills,玩家每擁有 {1} 層【暴走能量】,便每秒回復 {0} 生命 -Players Regenerate {0}% of Life per second per {1} Rampage Kills,每 {1} 暴怒擊殺,玩家每秒回復 {0}% 生命 -Players take {0} Chaos Damage per second,玩家每秒承受 {0} 混沌傷害 -Players take {0} increased Damage from Breach Monsters,裂隙怪物對玩家所造成的傷害增加 {0} -Players take {0} increased Damage from Monsters from Beyond,區域中玩家受到的超越怪物傷害增加 {0} -Players take {0} increased Damage while stationary,玩家靜止時,受到的傷害增加 {0} -Players take {0} reduced Damage from Breach Monsters,裂隙怪物對玩家所造成的傷害減少 {0} -Players take {0} reduced Damage from Monsters from Beyond,區域中玩家受到的超越怪物傷害減少 {0} -Players take {0} reduced Damage while stationary,玩家靜止時,受到的傷害減少 {0} -Players take {0}% increased Damage from Breach Monsters,裂痕怪物對玩家所造成傷害增加 {0}% -Players take {0}% increased Damage from Monsters from Beyond,區域中玩家受到超越怪物的傷害增加 {0}% -Players take {0}% increased Damage while stationary,玩家非移動狀態下所受傷害增加 {0}% -Players take {0}% reduced Damage from Breach Monsters,裂痕怪物對玩家所造成減少 {0}% -Players take {0}% reduced Damage from Monsters from Beyond,區域中玩家受到超越怪物的傷害減少 {0}% -Players take {0}% reduced Damage while stationary,玩家非移動狀態下所受傷害減少 {0}% -Players with at least {0} Rampage Kills take {1} increased Damage,玩家持有至少 {0} 層【暴走能量】時,受到的傷害增加 {1} -Players with at least {0} Rampage Kills take {1} reduced Damage,玩家持有至少 {0} 層【暴走能量】時,受到的傷害減少 {1} -Players with at least {0} Rampage Kills take {1}% increased Damage,玩家持有至少 {0} 層【暴走能量】時,受到的傷害增加 {1}% -Players with at least {0} Rampage Kills take {1}% reduced Damage,玩家持有至少 {0} 層【暴走能量】時,受到的傷害減少 {1}% -Players with at least {1} Rampage Kills take {0}% increased Damage,玩家持有至少 {1} 暴怒層數時承受傷害增加 {0}% -Players with at least {1} Rampage Kills take {0}% reduced Damage,玩家持有至少 {1} 暴怒層數時承受傷害減少 {0}% -Poison Lasts {0} seconds,中毒持續 {0} 秒 -Poison you inflict is Reflected to you if you have fewer than {0} Poisons on you,若你身上少於 {0} 層中毒,你造成的中毒反射至你 -Poison you inflict with Critical Strikes deals {0} less Damage,你暴擊造成的中毒總傷害更少 {0} -Poison you inflict with Critical Strikes deals {0} more Damage,你暴擊造成的中毒總傷害更多 {0} -Poison you inflict with Critical Strikes deals {0}% less Damage,你暴擊造成的中毒造成 {0}% 較少傷害 -Poison you inflict with Critical Strikes deals {0}% more Damage,你暴擊造成的中毒造成 {0}% 更多傷害 -Poisonous Concoction uses {0}% increased Flask Charges,毒藥增加 {0}% 藥劑充能使用 -Poisonous Concoction uses {0}% reduced Flask Charges,毒藥減少 {0}% 藥劑充能使用 -Poisons from Supported Skills deal Damage {0} faster,被輔助技能施加的中毒效果傷害生效速度加快 {0} -Poisons from Supported Skills deal Damage {0}% faster,被輔助技能造成的中毒,比平常快 {0}% 造成傷害 -Poisons on you expire {0} faster,你身上的中毒效果消失速度加快 {0} -Poisons on you expire {0} slower,你身上的中毒效果消失速度減慢 {0} -Poisons on you expire {0}% faster,你身上的中毒消逝速度增加 {0}% -Poisons on you expire {0}% slower,你身上的中毒消逝速度減慢 {0}% -Poisons you inflict deal Damage {0} faster,你造成的中毒的傷害生效速度加快 {0} -Poisons you inflict deal Damage {0}% faster,你造成的中毒傷害加速 {0}% -Poisons you inflict during any Flask Effect have {0} chance to deal {1} more Damage,在藥劑生效期間,你造成的中毒效果有 {0} 的機率傷害增加 {1} -Poisons you inflict during any Flask Effect have {0}% chance to deal {1}% more Damage,藥劑效果持續時間你造成中毒有 {0}% 機率造成 {1}% 更多傷害 -Poisons you inflict on non-Poisoned Enemies deal {0} increased Damage,你對非中毒敵人施加的【中毒】傷害增加 {0} -Poisons you inflict on non-Poisoned Enemies deal {0} reduced Damage,你對非中毒敵人施加的【中毒】傷害減少 {0} -Poisons you inflict on non-Poisoned Enemies deal {0}% increased Damage,你對非中毒的敵人造成中毒,增加 {0}% 傷害 -Poisons you inflict on non-Poisoned Enemies deal {0}% reduced Damage,你對非中毒的敵人造成中毒,減少 {0}% 傷害 -Portion of total damage: {0}%,總傷害佔比: {0}% -Power Siphon fires {0} additional Projectiles,力量抽取發射 {0} 個額外投射物 -Pre {0},{0} 版 -Precision has {0} increased Mana Reservation,【精準】的魔力保留增加 {0} -Precision has {0} less Mana Reservation,【精準】使總魔力保留更少 {0} -Precision has {0} reduced Mana Reservation,【精準】的魔力保留減少 {0} -Precision has {0}% increased Mana Reservation,精準增加 {0}% 魔力保留 -Precision has {0}% increased Mana Reservation Efficiency,精準增加 {0}% 魔力保留效用 -Precision has {0}% increased Reservation,精準增加 {0}% 保留 -Precision has {0}% less Mana Reservation,精準有 {0}% 更少魔力保留 -Precision has {0}% less Reservation,精準有 {0}% 更少保留 -Precision has {0}% reduced Mana Reservation,精準減少 {0}% 魔力保留 -Precision has {0}% reduced Mana Reservation Efficiency,精準減少 {0}% 魔力保留效用 -Precision has {0}% reduced Reservation,精準減少 {0}% 保留 -Prevent {0}% of Suppressed Spell Damage,阻止 {0}% 的壓抑法術傷害 -Pride has {0} increased Aura Effect,【尊嚴】的光環效果增加 {0} -Pride has {0} increased Mana Reservation,【尊嚴】的魔力保留增加 {0} -Pride has {0} reduced Aura Effect,【尊嚴】的光環效果減少 {0} -Pride has {0} reduced Mana Reservation,【尊嚴】的魔力保留減少 {0} -Pride has {0}% increased Aura Effect,驕傲增加 {0}% 光環效果 -Pride has {0}% increased Mana Reservation,驕傲增加 {0}% 魔力保留 -Pride has {0}% increased Mana Reservation Efficiency,驕傲增加 {0}% 魔力保留效用 -Pride has {0}% increased Reservation,驕傲增加 {0}% 保留 -Pride has {0}% reduced Aura Effect,驕傲減少 {0}% 光環效果 -Pride has {0}% reduced Mana Reservation,驕傲減少 {0}% 魔力保留 -Pride has {0}% reduced Mana Reservation Efficiency,驕傲減少 {0}% 魔力保留效用 -Pride has {0}% reduced Reservation,驕傲減少 {0}% 保留 -Primal Aegis can take {0} Damage per Allocated Notable Passive Skill,每個已配置的強力天賦,使始祖聖盾可以承受 {0} 傷害 -Primal Aegis can take {0} Elemental Damage per Allocated Notable Passive Skill,每個配置的強力天賦使始祖聖盾可以承受 {0} 元素傷害 -Primary Projectile Chains {0} Time,主要投射物連鎖 {0} 次 -Primary Projectile Chains {0} Times,主要投射物連鎖 {0} 次 -Primary Projectile has {0} chance to Impale Enemies on Hit,擊中時主投射物穿刺敵人的機率 {0} -Primary Projectile has {0}% chance to Impale Enemies on Hit,主要投射物擊中時 {0}% 機率穿刺敵人 -Primary Projectile Pierces {0} Target,主要投射物穿透 {0} 個目標 -Primary Projectile Pierces {0} Targets,主要投射物穿透 {0} 個目標 -Prismatic Skills deal {0}% less Cold Damage,三相技能造成 {0}% 更少冰冷傷害 -Prismatic Skills deal {0}% less Fire Damage,三相技能造成 {0}% 更少火焰傷害 -Prismatic Skills deal {0}% less Lightning Damage,三相技能造成 {0}% 更少閃電傷害 -"Projectile Attack Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther",投射物攻擊擊中目標時,在起始位置造成至多 {0}% 更多傷害,隨著投射物飛行越遠對目標造成傷害減少 -Projectile Attack Skills have {0} increased Critical Strike Chance,投射物攻擊技能的暴擊率增加 {0} -Projectile Attack Skills have {0} reduced Critical Strike Chance,投射物攻擊技能的暴擊率減少 {0} -Projectile Attack Skills have {0}% increased Critical Strike Chance,投射物攻擊技能增加 {0}% 暴擊率 -Projectile Attack Skills have {0}% reduced Critical Strike Chance,投射物攻擊技能減少 {0}% 暴擊率 -Projectile Attack Skills have {0}% to Critical Strike Multiplier,投射物攻擊技能 {0}% 暴擊加成 -Projectile changes direction {0} times,投射物改變方向 {0} 次 -Projectile Damage is increased by {0} per {1} Dexterity from Allocated Passives in Radius,範圍內每配置 {1} 點敏捷,投射物傷害增加 {0} -Projectile Damage is increased by {0}% per {1} Dexterity from Allocated Passives in Radius,範圍內每配置 {1} 點敏捷,投射物傷害增加 {0}% -Projectile Damage is increased by {1}% per {0} Dexterity from Allocated Passives in Radius,範圍內每配置 {0} 點敏捷增加 {1}% 投射物傷害 -Projectiles Chain {0} Time,投射物連鎖 {0} 次 -Projectiles Chain {0} Times,投射物連鎖 {0} 次 -Projectiles Chain {0} times while you have Phasing,你有迷蹤時,投射物連鎖 {0} 次 -"Projectiles continuously gain Damage, up to {0}% more Damage by the time they dissipate",投射物持續增加傷害,當它們消逝時最多造成 {0}% 更多傷害 -"Projectiles continuously lose Damage, up to {0}% less Damage by the time they dissipate",投射物持續減少傷害,當它們消逝時最多造成 {0}% 更少傷害 -Projectiles deal {0} increased Damage for each Enemy Pierced,每穿透 1 個敵人,投射物的傷害就增加 {0} -Projectiles deal {0} increased Damage for each remaining Chain,每根保留的鎖鏈,都使投射物傷害增加 {0} -Projectiles deal {0} increased Damage for each time they have Chained,每連鎖彈射 1 個敵人,投射物傷害便增加 {0} -Projectiles deal {0} increased Damage with Hits and Ailments for each remaining Chain,每次剩餘連鎖都使投射物的擊中和異常狀態傷害增加 {0} -Projectiles deal {0} increased Damage with Hits and Ailments to targets they Chain from,連鎖產生的投射物對目標造成的擊中和異常狀態傷害增加 {0} -Projectiles deal {0} increased Damage with Hits to nearby Enemies,投射物擊中週圍敵人時,傷害增加 {0} -Projectiles deal {0} increased Damage with Hits to targets at the start,投射物在飛行開始時擊中目標的傷害增加 {0}, -Projectiles deal {0} less Damage,投射物的總傷害更少 {0} -Projectiles deal {0} less Damage for each remaining Chain,每根保留的鎖鏈,都使投射物造成的總傷害更少 {0} -Projectiles deal {0} less Damage with Hits for each remaining Chain,每次剩餘連鎖都使投射物擊中的總傷害更少 {0} -Projectiles deal {0} more Damage,投射物的總傷害更多 {0} -Projectiles deal {0} more Damage for each remaining Chain,每根保留的鎖鏈,都使投射物造成的總傷害更多 {0} -Projectiles deal {0} more Damage with Hits for each remaining Chain,每次剩餘連鎖都使投射物擊中的總傷害更多 {0} -Projectiles deal {0} reduced Damage for each remaining Chain,每根保留的鎖鏈,都使投射物傷害減少 {0} -Projectiles deal {0} reduced Damage with Hits and Ailments for each remaining Chain,每次剩餘連鎖都使投射物的擊中和異常狀態傷害減少 {0} -Projectiles deal {0} reduced Damage with Hits and Ailments to targets they Chain from,連鎖產生的投射物對目標造成的擊中和異常狀態傷害減少 {0} -Projectiles deal {0} reduced Damage with Hits to nearby Enemies,投射物擊中週圍敵人時,傷害減少 {0} -Projectiles deal {0} reduced Damage with Hits to targets at the start,投射物在飛行開始時擊中目標的傷害減少 {0}, -Projectiles deal {0}% increased Damage for each Enemy Pierced,投射物每穿透 1 個敵人增加 {0}% 傷害 -Projectiles deal {0}% increased Damage for each remaining Chain,每根保留的鎖鏈,都使投射物傷害增加 {0}% -Projectiles deal {0}% increased Damage for each time they have Chained,投射物每次連鎖增加 {0}% 傷害 -Projectiles deal {0}% increased Damage with Hits and Ailments for each remaining Chain,投射物根據每剩餘的連鎖,增加 {0}% 擊中和異常狀態傷害 -Projectiles deal {0}% increased Damage with Hits and Ailments to targets they Chain from,投射物對被連鎖的敵人增加 {0}% 擊中和異常狀態傷害 -Projectiles deal {0}% increased Damage with Hits to nearby Enemies,投射物對附近敵人增加 {0}% 擊中傷害 -Projectiles deal {0}% increased Damage with Hits to targets at the start,投射物在起始位置擊中目標增加 {0}% 傷害, -Projectiles deal {0}% less Damage,較少 {0}% 投射物傷害 -Projectiles deal {0}% less Damage for each remaining Chain,每根保留的鎖鏈,都使投射物造成的總傷害更少 {0}% -Projectiles deal {0}% less Damage with Hits for each remaining Chain,投射物根據每剩餘的連鎖,造成 {0}% 更少擊中傷害 -Projectiles deal {0}% more Damage,更多 {0}% 投射物傷害 -Projectiles deal {0}% more Damage for each remaining Chain,每根保留的鎖鏈,都使投射物造成的總傷害更多 {0}% -Projectiles deal {0}% more Damage with Hits for each remaining Chain,投射物根據每剩餘的連鎖,造成 {0}% 更多擊中傷害 -Projectiles deal {0}% reduced Damage for each remaining Chain,每根保留的鎖鏈,都使投射物傷害減少 {0}% -Projectiles deal {0}% reduced Damage with Hits and Ailments for each remaining Chain,投射物根據每剩餘的連鎖,減少 {0}% 擊中和異常狀態傷害 -Projectiles deal {0}% reduced Damage with Hits and Ailments to targets they Chain from,投射物對被連鎖的敵人減少 {0}% 擊中和異常狀態傷害 -Projectiles deal {0}% reduced Damage with Hits to nearby Enemies,投射物對附近敵人減少 {0}% 擊中傷害 -Projectiles deal {0}% reduced Damage with Hits to targets at the start,投射物在起始位置擊中目標減少 {0}% 傷害, -"Projectiles deal up to {0} increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther",投射物在開始移動時,擊中和異常狀態傷害最多增加 {0},它們飛得越遠,加成越低 -"Projectiles deal up to {0} less Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther",投射物開始移動時,每消耗一枚鋼刃碎片,它們的擊中和異常狀態總傷害最多更少 {0},它們飛得越遠,懲罰越低 -"Projectiles deal up to {0} more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther",投射物開始移動時,每消耗一枚鋼刃碎片,它們的擊中和異常狀態總傷害最多更多 {0},它們飛得越遠,加成越低 -"Projectiles deal up to {0} reduced Damage with Hits and Ailments at the start of their movement, lowering this penalty as they travel farther",投射物在開始移動時,擊中和異常狀態傷害最多減少 {0},它們飛得越遠,懲罰越低 -"Projectiles deal up to {0}% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther",投射物在他們的初始位置增加至多 {0}% 擊中和異常狀態傷害,當它們飛行越遠時減少此加成 -"Projectiles deal up to {0}% less Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther",每個消耗的鋼鐵碎片,使投射物在它們初始的位置造成至多 {0}% 更少擊中和異常狀態傷害,當它們飛行越遠時減少此懲罰 -"Projectiles deal up to {0}% less Damage with Hits per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther",投射物在初始位置根據每個消耗的鋼鐵碎片,使投射物造成 {0}% 更少擊中傷害,隨著投射物飛行越遠而減少懲罰效果 -"Projectiles deal up to {0}% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther",每個消耗的鋼鐵碎片,使投射物在它們初始的位置造成至多 {0}% 更多擊中和異常狀態傷害,當它們飛行越遠時減少此加成 -"Projectiles deal up to {0}% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther",投射物在初始位置根據每個消耗的鋼鐵碎片,使投射物造成 {0}% 更多擊中傷害,隨著投射物飛行越遠而減少加成效果 -"Projectiles deal up to {0}% reduced Damage with Hits and Ailments at the start of their movement, lowering this penalty as they travel farther",投射物在他們的初始位置減少至多 {0}% 擊中和異常狀態傷害,當它們飛行越遠時減少此懲罰 -Projectiles Fired by Minions have {0} chance for an additional Projectile when Forking,召喚生物發射的投射物分叉時,有 {0} 的機率產生一枚額外投射物 -Projectiles Fired by Minions have {0} chance not to Pierce Enemies,召喚生物發射的投射物有 {0} 的機率不會貫穿敵人 -Projectiles Fired by Minions have {0} increased Projectile spread,召喚生物發射的投射物擴散範圍擴大 {0} -Projectiles Fired by Minions have {0} reduced Projectile spread,召喚生物發射的投射物擴散範圍縮小 {0} -Projectiles Fired by Minions have {0}% chance for an additional Projectile when Forking,召喚物發射的投射物有 {0}% 機率分裂時有 1 個額外投射物 -Projectiles Fired by Minions have {0}% chance not to Pierce Enemies,召喚物發射的投射物有 {0}% 機率不穿透敵人 -Projectiles Fired by Minions have {0}% increased Projectile spread,召喚物發射的投射物增加 {0}% 投射物擴散 -Projectiles Fired by Minions have {0}% reduced Projectile spread,召喚物發射的投射物減少 {0}% 投射物擴散 -Projectiles Fired by Minions Pierce all Targets within {0} units,召喚物發射的投射物穿透 {0} 單位內全部目標 -Projectiles Fired by Supported Skills have {0} chance not to Pierce Enemies,被輔助技能發射的投射物有 {0} 的機率不會貫穿敵人 -Projectiles Fired by Supported Skills have {0} increased Projectile spread,被輔助技能發射投射物的擴散範圍擴大 {0} -Projectiles Fired by Supported Skills have {0} reduced Projectile spread,被輔助技能發射投射物的擴散範圍縮小 {0} -Projectiles Fired by Supported Skills have {0}% chance not to Pierce Enemies,被輔助技能發射的投射物有 {0}% 機率不穿透敵人 -Projectiles Fired by Supported Skills have {0}% increased Projectile spread,被輔助技能發射的投射物增加 {0}% 投射物擴散 -Projectiles Fired by Supported Skills have {0}% reduced Projectile spread,被輔助技能發射的投射物減少 {0}% 投射物擴散 -Projectiles Fork {0} times,投射物分裂 {0} 次 -Projectiles freom Supported Skills Split towards {0} targets,被輔助技能的投射物分裂攻擊 {0} 個目標 -Projectiles from Attacks Fork {0} additional times,來自攻擊的投射物會分裂額外 {0} 次 -Projectiles from Attacks have {0} chance to inflict Bleeding on Hit while you have a Bestial Minion,當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0} 的機率造成流血 -Projectiles from Attacks have {0} chance to Maim on Hit while you have a Bestial Minion,當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0} 的機率造成癱瘓 -Projectiles from Attacks have {0} chance to Poison on Hit while you have a Bestial Minion,當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0} 的機率造成中毒 -Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit while you have a Bestial Minion,當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0}% 機率造成流血 -Projectiles from Attacks have {0}% chance to Maim on Hit while you have a Bestial Minion,當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0}% 機率造成癱瘓 -Projectiles from Attacks have {0}% chance to Poison on Hit while you have a Bestial Minion,當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0}% 機率造成中毒 -Projectiles from Supported Skills deal {0} increased Damage with Hits to nearby Enemies,來自被輔助技能的投射物擊中週圍敵人時傷害增加 {0} -Projectiles from Supported Skills deal {0} reduced Projectile Damage with Hits to nearby Enemies,來自被輔助技能的投射物擊中週圍敵人時投射物擊中傷害減少 {0} -Projectiles from Supported Skills deal {0}% increased Damage with Hits to nearby Enemies,來自被輔助技能的投射物對附近敵人增加 {0}% 擊中傷害 -Projectiles from Supported Skills deal {0}% reduced Projectile Damage with Hits to nearby Enemies,來自被輔助技能的投射物對附近敵人減少 {0}% 擊中傷害 -Projectiles from Supported Skills Fork {0} additional Times,來自被輔助技能的投射物分裂額外 {0} 次 -Projectiles from Supported Skills have {0} chance for an additional Projectile when Forking,被輔助技能發射的投射物在分叉時,有 {0} 的機率產生一枚額外投射物 -Projectiles from Supported Skills have {0} chance to Return to you,來自被輔助技能的投射物有 {0} 的機率返回 -Projectiles from Supported Skills have {0} chance to Return to you from final target,來自被輔助技能的投射物有 {0} 的機率從最後的目標返回 -"Projectiles from Supported Skills have {0} chance to Return to you, {1} chance from a final target",來自被輔助技能的投射物有 {0} 的機率返回,從最後的目標返回的機率 {1} -Projectiles from Supported Skills have {0}% chance for an additional Projectile when Forking,來自被輔助技能的投射物有 {0}% 機率在分裂時有 1 個額外投射物 -Projectiles from Supported Skills have {0}% chance to Return to you,來自被輔助技能的投射物有 {0}% 機率返回你 -Projectiles from Supported Skills have {0}% chance to Return to you from final target,來自被輔助技能的投射物有 {0}% 機率從最終目標返回你 -"Projectiles from Supported Skills have {0}% chance to Return to you, {1}% chance from a final target",來自被輔助技能的投射物有 {0}% 機率返回你,{1}% 機率從最終目標 -Projectiles from Supported Skills Pierce {0} additional Target,來自被輔助技能的投射物穿透 {0} 個額外目標 -Projectiles from Supported Skills Pierce {0} additional Targets,來自被輔助技能的投射物穿透 {0} 個額外目標 -Projectiles from Supported Skills Pierce all Targets within {0} units,來自被輔助技能的投射物穿透所有在 {0} 單位內的目標 -"Projectiles from Supported Skills Return to you from final target, and have {0} chance to Return at end of flight",來自被輔助技能的投射物從最後的目標返回,有 {0} 的機率在飛行結束後返回 -"Projectiles from Supported Skills Return to you from final target, and have {0}% chance to Return at end of flight",來自被輔助技能的投射物從最終目標返回你,並有 {0}% 機率在最終距離返回 -Projectiles from Supported Skills Split towards {0} targets,來自被輔助技能的投射物對 {0} 個目標裂化 -Projectiles from Supported Skills that have Pierced deal {0} increased Damage,若投射物來自被輔助的技能,則它們的貫穿傷害增加 {0} -Projectiles from Supported Skills that have Pierced deal {0} reduced Damage,若投射物來自被輔助的技能,則它們的貫穿傷害減少 {0} -Projectiles from Supported Skills that have Pierced deal {0}% increased Damage,來自被輔助技能的穿透投射物增加 {0}% 傷害 -Projectiles from Supported Skills that have Pierced deal {0}% reduced Damage,來自被輔助技能的穿透投射物減少 {0}% 傷害 -Projectiles gain {0} increased Area of Effect after Forking,投射物在分叉後的效果區域擴大 {0} -Projectiles gain {0} of Non-Chaos Damage as extra Chaos Damage per Chain,每連鎖彈射 1 次,投射物獲得額外混沌傷害,其數值等同於非混沌傷害的 {0} -Projectiles gain {0}% increased Area of Effect after Forking,投射物分裂後增加 {0}% 範圍效果 -Projectiles gain {0}% of Non-Chaos Damage as extra Chaos Damage per Chain,每個連鎖投射物獲得 {0}% 非混沌傷害的額外混沌傷害 -"Projectiles gain Damage as they travel farther, dealing up to {0}% less Damage with Hits",投射物隨著飛行距離的延長而傷害增加,擊中時最多總傷害更少 {0}% -"Projectiles gain Damage as they travel farther, dealing up to {0}% more Damage with Hits",投射物隨著飛行距離的延長而傷害增加,擊中時最多總傷害更多 {0}% -"Projectiles gain Damage over time, dealing up to {0} more Damage by the time they dissipate",投射物獲得持續傷害,在它們消失時總傷害最多更多 {0} -"Projectiles gain Damage over time, dealing up to {0}% more Damage by the time they dissipate",投射物獲得持續傷害,消失時造成 {0}% 更多傷害 -"Projectiles gain Radius as they travel farther, up to {0} Radius",投射物隨著飛行越遠獲得範圍效果,至多 {0} 範圍 -Projectiles have {0} chance for an additional Projectile when Forking,投射物分裂時,有 {0} 的機率發射一個額外投射物 -Projectiles have {0} chance to be able to Chain when colliding with terrain,投射物擊中地面有 {0} 的機率產生連鎖效果 -Projectiles have {0} chance to be Supercharged,投射物有 {0} 的機率獲得超級聚能 -Projectiles have {0} chance to Freeze,投射物有 {0} 的機率造成冰凍 -"Projectiles have {0} chance to Freeze, which is lost over the first quarter of their flight",投射物有 {0} 的機率冰凍敵人,該機率在它飛行四分之一後消失。 -Projectiles have {0} chance to Ignite,投射物擊中時有 {0} 的機率點燃敵人 -Projectiles have {0} chance to Return to you,投射物有 {0} 的機率返回 -Projectiles have {0} chance to Return to you from final Target,投射物有 {0} 機率從最後的目標返回 -Projectiles have {0} chance to Return to you from final target,投射物有 {0} 的機率從最後的目標返回 -"Projectiles have {0} chance to Return to you, {1} chance from a final target",投射物有 {0} 的機率返回,從最後的目標返回的機率 {1} -Projectiles have {0} chance to Shock,投射物有 {0} 的機率造成感電 -Projectiles have {0} increased Critical Strike Chance against Targets they do not Pierce,投射物攻擊無法被穿透的目標時,對它們的暴擊率增加 {0} -Projectiles have {0} increased Critical Strike Chance against Targets they Pierce,投射物穿透目標後,投射物對它們的暴擊率增加 {0} -Projectiles have {0} reduced Critical Strike Chance against Targets they do not Pierce,投射物攻擊無法被穿透的目標時,對它們的暴擊率減少 {0} -Projectiles have {0} reduced Critical Strike Chance against Targets they Pierce,投射物穿透目標後,投射物對它們的暴擊率減少 {0} -Projectiles have {0}% chance for an additional Projectile when Forking,投射物分裂時有 {0}% 機率有 1 個額外投射物 -Projectiles have {0}% chance to be able to Chain when colliding with terrain,當投射物撞擊地面時,有 {0}% 機率會連鎖 -Projectiles have {0}% chance to be Supercharged,投射物有 {0}% 機率超載 -Projectiles have {0}% chance to Freeze,投射物有 {0}% 機率冰凍 -"Projectiles have {0}% chance to Freeze, which is lost over the first quarter of their flight",投射物有 {0}% 機率造成冰凍,在飛行超過 1/4 時失效 -Projectiles have {0}% chance to Ignite,投射物有 {0}% 機率點燃 -Projectiles have {0}% chance to Return to you,投射物有 {0}% 機率返回你 -Projectiles have {0}% chance to Return to you from final target,投射物有 {0}% 機率從最終目標返回你 -"Projectiles have {0}% chance to Return to you, {1}% chance from a final target",投射物有 {0}% 機率返回你,{1}% 機率從最終目標 -Projectiles have {0}% chance to Shock,投射物有 {0}% 機率感電 -Projectiles have {0}% increased Critical Strike Chance against Targets they do not Pierce,投射物對沒有穿透的目標增加 {0}% 暴擊率 -Projectiles have {0}% increased Critical Strike Chance against Targets they Pierce,投射物對穿透的目標增加 {0}% 暴擊率 -Projectiles have {0}% reduced Critical Strike Chance against Targets they do not Pierce,投射物對沒有穿透的目標減少 {0}% 暴擊率 -Projectiles have {0}% reduced Critical Strike Chance against Targets they Pierce,投射物對穿透的目標減少 {0}% 暴擊率 -"Projectiles lose Damage over time, dealing up to {0} less Damage by the time they dissipate",投射物的傷害持續減少,在它們消失前最多總共減少 {0} -"Projectiles lose Damage over time, dealing up to {0}% less Damage by the time they dissipate",投射物失去持續傷害,消失時造成 {0}% 更少傷害 -Projectiles move at {0} increased Speed,投射物速度增加 {0} -Projectiles move at {0} reduced Speed,投射物速度減少 {0} -Projectiles move at {0}% increased Speed,投射物增加 {0}% 速度 -Projectiles move at {0}% reduced Speed,投射物減少 {0}% 速度 -Projectiles Pierce {0} additional Targets,投射物穿透 {0} 個額外目標 -Projectiles Pierce {0} additional Targets while you have Phasing,你在迷蹤狀態時,投射物穿透 {0} 個額外目標 -Projectiles Pierce {0} Target,投射物穿透 {0} 個目標 -Projectiles Pierce {0} Targets,投射物穿透 {0} 個目標 -Projectiles Pierce all Targets within {0} units,投射物穿透 {0} 單位內全部目標 -"Projectiles Return to you from final target, and have {0} chance to Return at end of flight",投射物會從最後的目標返回,有 {0} 的機率在飛行結束後返回 -"Projectiles Return to you from final target, and have {0}% chance to Return at end of flight",投射物從最終目標返回你,並有 {0}% 機率在最終距離返回 -Projectiles Split into {0},投射物分裂為 {0} 個 -Projectiles Split into {0} on hit,投射物分裂為 {0} 個 -Projectiles Split towards {0} additional targets,投射物對 {0} 個額外目標裂化 -Projectiles Split towards {0} targets,投射物對 {0} 個目標裂化 -Projectiles that have Chained gain {0} of Non-Chaos Damage as extra Chaos Damage,連鎖的投射物將 {0} 非混沌傷害作為其額外混沌傷害 -Projectiles that have Chained gain {0}% of Non-Chaos Damage as extra Chaos Damage,有連鎖的投射物獲得 {0}% 非混沌傷害的額外混沌傷害 -Projectiles that have Pierced deal {0} increased Damage,貫穿的投射物傷害增加 {0} -Projectiles that have Pierced deal {0} reduced Damage,貫穿的投射物傷害減少 {0} -Projectiles that have Pierced deal {0}% increased Damage,穿透的投射物增加 {0}% 傷害 -Projectiles that have Pierced deal {0}% reduced Damage,穿透的投射物減少 {0}% 傷害 -Projectiles travel {0} increased distance before changing forms,在改變形態前,投射物的飛行距離延長 {0} -Projectiles travel {0} reduced distance before changing forms,在改變形態前,投射物的飛行距離縮短 {0} -Projectiles travel {0}% increased distance before changing forms,在改變形態前,投射物的飛行距離延長 {0}% -Projectiles travel {0}% reduced distance before changing forms,在改變形態前,投射物的飛行距離縮短 {0}% -Projectiles which have Split deal {0} less Damage,分裂的投射物造成的總傷害更少 {0} -Projectiles which have Split deal {0} more Damage,分裂的投射物造成的總傷害更多 {0} -Projectiles which have Split deal {0}% less Damage,已經分裂的投射物造成 {0}% 更少傷害 -Projectiles which have Split deal {0}% more Damage,已經分裂的投射物造成 {0}% 更多傷害 -Projectiles which Hit Cursed Enemies Split towards {0} additional targets,投射物擊中被詛咒的敵人,向 {0} 個額外目標裂化 -Projectiles which pass through the wall deal {0} to {1} Added Fire Damage,穿過牆的投射物附加 {0} 至 {1} 火焰傷害 -Pulse deals {0}% more Damage with Hits and Ailments,脈衝造成 {0}% 更多擊中和異常狀態傷害 -"Pulse has {0}% increased Area of Effect per {1}s of Stun Duration, up to {2}%",每 {1} 秒暈眩時間,使脈衝增加 {0}% 範圍效果,至多 {2}% -Pulse has {0}% reduced Area of Effect per {1}s of Stun Duration,每 {1} 秒暈眩時間,使脈衝減少 {0}% 範圍效果 -Pulses every {0} second,每 {0} 秒脈衝一次 -Pulses every {0} seconds,每 {0} 秒脈衝一次 -"Pulses every {0} seconds while Frozen, Shocked, Brittle or Sapped",冰凍、感電、易碎或殘喘時,每 {0} 秒發射脈衝 -Purifying Flame deals {0} increased Damage,【淨化烈燄】的傷害增加 {0} -Purifying Flame deals {0} reduced Damage,【淨化烈燄】的傷害減少 {0} -Purifying Flame deals {0}% increased Damage,淨化烈焰增加 {0}% 傷害 -Purifying Flame deals {0}% reduced Damage,淨化烈焰減少 {0}% 傷害 -Purifying Flame has {0} increased Area of Effect if targeting Consecrated Ground,若目標區域有奉獻地面,則【淨化烈燄】的範圍擴大 {0} -Purifying Flame has {0} reduced Area of Effect if targeting Consecrated Ground,若目標區域有奉獻地面,則【淨化烈燄】的範圍縮小 {0} -Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground,淨化烈焰若瞄準奉獻地面,增加 {0}% 範圍效果 -Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground,淨化烈焰若瞄準奉獻地面,減少 {0}% 範圍效果 -Purity of Elements has {0} increased Aura Effect,【元素淨化】的光環效果增加 {0} -Purity of Elements has {0} increased Mana Reservation,【元素淨化】的魔力保留增加 {0} -Purity of Elements has {0} reduced Aura Effect,【元素淨化】的光環效果減少 {0} -Purity of Elements has {0} reduced Mana Reservation,【元素淨化】的魔力保留減少 {0} -Purity of Elements has {0}% increased Aura Effect,元素淨化增加 {0}% 光環效果 -Purity of Elements has {0}% increased Mana Reservation,元素淨化增加 {0}% 魔力保留 -Purity of Elements has {0}% increased Mana Reservation Efficiency,元素淨化增加 {0}% 魔力保留效用 -Purity of Elements has {0}% increased Reservation,元素淨化增加 {0}% 保留 -Purity of Elements has {0}% reduced Aura Effect,元素淨化減少 {0}% 光環效果 -Purity of Elements has {0}% reduced Mana Reservation,元素淨化減少 {0}% 魔力保留 -Purity of Elements has {0}% reduced Mana Reservation Efficiency,元素淨化減少 {0}% 魔力保留效用 -Purity of Elements has {0}% reduced Reservation,元素淨化減少 {0}% 保留 -Purity of Fire has {0} increased Aura Effect,【火焰淨化】的光環效果增加 {0} -Purity of Fire has {0} increased Mana Reservation,【火焰淨化】的魔力保留增加 {0} -Purity of Fire has {0} reduced Aura Effect,【火焰淨化】的光環效果減少 {0} -Purity of Fire has {0} reduced Mana Reservation,【火焰淨化】的魔力保留減少 {0} -Purity of Fire has {0}% increased Aura Effect,火焰淨化增加 {0}% 光環效果 -Purity of Fire has {0}% increased Mana Reservation,火焰淨化增加 {0}% 魔力保留 -Purity of Fire has {0}% increased Mana Reservation Efficiency,火焰淨化增加 {0}% 魔力保留效用 -Purity of Fire has {0}% increased Reservation,火焰淨化增加 {0}% 保留 -Purity of Fire has {0}% reduced Aura Effect,火焰淨化減少 {0}% 光環效果 -Purity of Fire has {0}% reduced Mana Reservation,火焰淨化減少 {0}% 魔力保留 -Purity of Fire has {0}% reduced Mana Reservation Efficiency,火焰淨化減少 {0}% 魔力保留效用 -Purity of Fire has {0}% reduced Reservation,火焰淨化減少 {0}% 保留 -Purity of Ice has {0} increased Aura Effect,【冰霜淨化】的光環效果增加 {0} -Purity of Ice has {0} increased Mana Reservation,【冰霜淨化】的魔力保留增加 {0} -Purity of Ice has {0} reduced Aura Effect,【冰霜淨化】的光環效果減少 {0} -Purity of Ice has {0} reduced Mana Reservation,【冰霜淨化】的魔力保留減少 {0} -Purity of Ice has {0}% increased Aura Effect,冰霜淨化增加 {0}% 光環效果 -Purity of Ice has {0}% increased Mana Reservation,冰霜淨化增加 {0}% 魔力保留 -Purity of Ice has {0}% increased Mana Reservation Efficiency,冰霜淨化增加 {0}% 魔力保留效用 -Purity of Ice has {0}% increased Reservation,冰霜淨化增加 {0}% 保留 -Purity of Ice has {0}% reduced Aura Effect,冰霜淨化減少 {0}% 光環效果 -Purity of Ice has {0}% reduced Mana Reservation,冰霜淨化減少 {0}% 魔力保留 -Purity of Ice has {0}% reduced Mana Reservation Efficiency,冰霜淨化減少 {0}% 魔力保留效用 -Purity of Ice has {0}% reduced Reservation,冰霜淨化減少 {0}% 保留 -Purity of Lightning has {0} increased Aura Effect,【閃電淨化】的光環效果增加 {0} -Purity of Lightning has {0} increased Mana Reservation,【閃電淨化】的魔力保留增加 {0} -Purity of Lightning has {0} reduced Aura Effect,【閃電淨化】的光環效果減少 {0} -Purity of Lightning has {0} reduced Mana Reservation,【閃電淨化】的魔力保留減少 {0} -Purity of Lightning has {0}% increased Aura Effect,閃電淨化增加 {0}% 光環效果 -Purity of Lightning has {0}% increased Mana Reservation,閃電淨化增加 {0}% 魔力保留 -Purity of Lightning has {0}% increased Mana Reservation Efficiency,閃電淨化增加 {0}% 魔力保留效用 -Purity of Lightning has {0}% increased Reservation,閃電淨化增加 {0}% 保留 -Purity of Lightning has {0}% reduced Aura Effect,閃電淨化減少 {0}% 光環效果 -Purity of Lightning has {0}% reduced Mana Reservation,閃電淨化減少 {0}% 魔力保留 -Purity of Lightning has {0}% reduced Mana Reservation Efficiency,閃電淨化減少 {0}% 魔力保留效用 -Purity of Lightning has {0}% reduced Reservation,閃電淨化減少 {0}% 保留 -Puryfing Flame has {0} chance to also create Consecrated Ground around you,淨化烈燄有 {0} 的機率也會在你週圍產生奉獻地面 -Puryfing Flame has {0}% chance to also create Consecrated Ground around you,淨化烈焰有 {0}% 機率同時在你附近製造奉獻地面 -Pyroclast Mine deals {0} increased Damage,火屑地雷的傷害增加 {0} -Pyroclast Mine deals {0} reduced Damage,火屑地雷的傷害減少 {0} -Pyroclast Mine deals {0}% increased Damage,炎爆新星地雷增加 {0}% 傷害 -Pyroclast Mine deals {0}% reduced Damage,炎爆新星地雷減少 {0}% 傷害 -Pyroclast Mine fires {0} additional Projectiles,炎爆新星地雷發射 {0} 個額外投射物 -Pyroclast Mine has {0} increased Throwing Speed,火屑地雷投擲速度增加 {0} -Pyroclast Mine has {0} reduced Throwing Speed,火屑地雷投擲速度減少 {0} -Pyroclast Mine has {0}% increased Throwing Speed,炎爆新星地雷增加 {0}% 投擲速度 -Pyroclast Mine has {0}% reduced Throwing Speed,炎爆新星地雷減少 {0}% 投擲速度 -Queen's Demand can Trigger Level {0} Flames of Judgement,女王之慾可以觸發等級 {0} 的審判烈焰 -Queen's Demand can Trigger Level {0} Storm of Judgement,女王之慾可以觸發等級 {0} 的審判風暴 -Questpoints: {0},任務點數: {0} -Quivers absorb {0}% more Corruption,箭袋吸收 {0}% 更多汙染 -Radius: {0},半徑: {0} -Rage Vortex Sacrifices {0}% of Rage,盛怒漩渦獻祭 {0}% 盛怒 -Ragestorm deals {0}% less Damage per {1} Rage Sacrificed,每 {0} 犧牲的盛怒,使盛怒風暴造成 5% 更少傷害 -Ragestorm deals {0}% more Damage per {1} Rage Sacrificed,每 {0} 犧牲的盛怒,使盛怒風暴造成 5% 更多傷害 -Ragestorm has {0} to Radius per {1} Rage sacrificed,每 {1} 犧牲的盛怒,使盛怒風暴 {0} 範圍 -Ragestorm Hits {0}% less Frequently,盛怒風暴有 {0}% 更少擊中頻率 -Ragestorm Hits {0}% more Frequently,盛怒風暴有 {0}% 更多擊中頻率 -Ragestorm moves with {0}% increased speed,盛怒風暴增加 {0}% 移動速度 -Ragestorm moves with {0}% reduced speed,盛怒風暴減少 {0}% 移動速度 -Rain of Arrows has {0} chance to fire an additional sequence of arrows,【箭雨】有 {0} 的機率額外發射一串箭矢 -Rain of Arrows has {0}% chance to fire an additional sequence of arrows,箭雨有 {0}% 機率發射 1 次額外連續箭矢 -Raised Spectres are Level {0},喚醒幽魂等級 {0} -"Raised Spectres, Raised Zombies, and Summoned Skeletons have {0} to Critical Strike Multiplier",【喚醒的幽魂】、【復甦的殭屍】、【骷髏】{0} 暴擊傷害加成 -"Raised Spectres, Raised Zombies, and Summoned Skeletons have {0}% to Critical Strike Multiplier",喚醒幽魂、殭屍復甦和召喚骷髏 {0}% 暴擊加成 -Raised Zombies deal {0} increased Damage,殭屍復甦傷害增加 {0} -Raised Zombies deal {0} increased Physical Damage,殭屍復甦物理傷害增加 {0} -Raised Zombies deal {0} less Physical Damage,殭屍復甦物理總傷害更少 {0} -Raised Zombies deal {0} more Physical Damage,殭屍復甦物理總傷害更多 {0} -Raised Zombies deal {0} reduced Damage,殭屍復甦傷害減少 {0} -Raised Zombies deal {0} reduced Physical Damage,殭屍復甦物理傷害減少 {0} -Raised Zombies deal {0}% increased Damage,增加 {0}% 殭屍造成的傷害 -Raised Zombies deal {0}% increased Physical Damage,增加 {0}% 殭屍物理傷害 -Raised Zombies deal {0}% less Physical Damage,殭屍造成 {0}% 較少物理傷害 -Raised Zombies deal {0}% more Physical Damage,殭屍造成 {0}% 更多物理傷害 -Raised Zombies deal {0}% reduced Damage,減少 {0}% 殭屍造成的傷害 -Raised Zombies deal {0}% reduced Physical Damage,減少 {0}% 殭屍物理傷害 -Raised Zombies have {0} chance to Taunt Enemies on Hit,【復甦的殭屍】有 {0} 的機率在擊中時【嘲諷】敵人 -Raised Zombies have {0} increased Attack Speed,殭屍復甦攻擊速度增加 {0} -Raised Zombies have {0} increased maximum Life,殭屍復甦最大生命增加 {0} -Raised Zombies have {0} reduced Attack Speed,殭屍復甦攻擊速度減少 {0} -Raised Zombies have {0} reduced maximum Life,殭屍復甦的最大生命減少 {0} -Raised Zombies have {0} to all Resistances,殭屍抗性增加 {0}% -Raised Zombies have {0} to Elemental Resistances,{0} 殭屍復甦元素抗性 -Raised Zombies have {0} to maximum Life,殭屍復甦 {0} 最大生命 -Raised Zombies have {0}% chance to Taunt Enemies on Hit,殭屍復甦擊中時有 {0}% 嘲諷敵人 -Raised Zombies have {0}% increased Attack Speed,殭屍增加 {0}% 攻擊速度 -Raised Zombies have {0}% increased maximum Life,殭屍增加 {0}% 最大生命 -Raised Zombies have {0}% reduced Attack Speed,殭屍減少 {0}% 攻擊速度 -Raised Zombies have {0}% reduced maximum Life,殭屍減少 {0}% 最大生命 -Raised Zombies have {0}% to all Resistances,殭屍復甦 {0}% 全部抗性 -Raised Zombies have {0}% to Elemental Resistances,殭屍復甦 {0}% 元素抗性 -Raised Zombies have a {0} chance to Cover Enemies in Ash on Hit,復甦的殭屍有 {0} 的機率擊中施加餘燼纏身 -Raised Zombies have a {0}% chance to Cover Enemies in Ash on Hit,殭屍復甦擊中時,有 {0}% 機率使敵人餘燼纏身 -Raised Zombies take {0} of their Maximum Life per second as Fire Damage,復甦的殭屍每秒將它們最大生命的 {0} 視為火焰傷害 -Raised Zombies take {0}% of their Maximum Life per second as Fire Damage,殭屍復甦每秒承受 {0}% 他們最大生命的火焰傷害 -Raised Zombies' Slam Attack deals {0} increased Damage,【殭屍復甦】打出重擊攻擊時,傷害增加 {0} -Raised Zombies' Slam Attack deals {0}% increased Damage,復甦的殭屍重擊攻擊增加 {0}% 傷害 -Raised Zombies' Slam Attack has {0} increased Area of Effect,【殭屍復甦】的重擊攻擊效果範圍擴大 {0} -Raised Zombies' Slam Attack has {0} increased Cooldown Recovery Rate,【殭屍復甦】打出重擊攻擊時,冷卻回復速度增加 {0} -Raised Zombies' Slam Attack has {0} reduced Area of Effect,【殭屍復甦】的重擊攻擊效果範圍縮小 {0} -Raised Zombies' Slam Attack has {0}% increased Area of Effect,復甦的殭屍的重擊增加 {0}% 範圍效果 -Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate,復甦的殭屍重擊攻擊增加 {0}% 冷卻回復速度 -Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Speed,【殭屍復甦】打出重擊攻擊時,冷卻回復速度增加 {0}% -Raised Zombies' Slam Attack has {0}% reduced Area of Effect,復甦的殭屍的重擊減少 {0}% 範圍效果 -raising up to {0} as they stay in the Aura for {1} seconds,留在光環內 {1} 秒可使該傷害最多增加至 {0} -raising up to {0}% as they stay in the Aura for {1} seconds,當敵人待在光環 {1} 秒提升至 {0}% -Rallying Cry Exerts {0} additional Attack,激勵戰吼竭盡 {0} 次額外攻擊 -Rallying Cry Exerts {0} additional Attacks,激勵戰吼竭盡 {0} 次額外攻擊 -Ranger: {0} increased Movement Speed,遊俠:移動速度增加 {0} -Ranger: {0}% increased Flask Charges gained,遊俠:增加 {0}% 獲得藥劑充能 -Ranger: {0}% increased Movement Speed,遊俠:增加 {0}% 移動速度 -Rare Breach Monsters drop {0} additional Catalysts,稀有裂痕怪物掉落 {0} 個額外催化劑 -Rare Breach Monsters drop {0} additional Currency Items,稀有裂痕怪物掉落 {0} 個額外通貨 -Rare Breach Monsters drop {0} additional Currency Shards,稀有裂痕怪物掉落 {0} 個額外通貨碎片 -Rare Breach Monsters drop {0} additional Divination Cards,稀有裂痕怪物掉落 {0} 個額外命運卡 -Rare Breach Monsters drop {0} additional Enchanted Items,稀有裂痕怪物掉落 {0} 個額外附魔之物 -Rare Breach Monsters drop {0} additional Essences,稀有裂痕怪物掉落 {0} 個額外精髓 -Rare Breach Monsters drop {0} additional Fossils,稀有裂痕怪物掉落 {0} 個額外化石 -Rare Breach Monsters drop {0} additional Gems,稀有裂痕怪物掉落 {0} 個額外寶石 -Rare Breach Monsters drop {0} additional Incubators,稀有裂痕怪物掉落 {0} 個額外培育器 -Rare Breach Monsters drop {0} additional Legion Splinters,稀有裂痕怪物掉落 {0} 個額外戰亂碎片 -Rare Breach Monsters drop {0} additional Oils,稀有裂痕怪物掉落 {0} 個額外油瓶 -Rare Breach Monsters drop {0} additional Splinters,稀有裂痕怪物會額外掉落 {0} 個裂片 -Rare Breach Monsters have {0}% chance to drop an additional Map,稀有裂痕怪物有 {0}% 機率掉落 1 張額外地圖 -Rare Breach Monsters have {0}% chance to drop an additional Map Fragment,稀有裂痕怪物有 {0}% 機率掉落 1 個額外地圖碎片 -Rare Breach Monsters have {0}% chance to drop an additional Scarab,稀有裂痕怪物有 {0}% 機率掉落 1 個額外聖甲蟲 -Rare Breach Monsters have {0}% chance to drop an additional Unique Item,稀有裂痕怪物有 {0}% 機率掉落 1 個額外傳奇物品 -"Rare Monsters are Hindered, with {0} increased Movement Speed",稀有怪物受到幹擾,移動速度增加 {0} -"Rare Monsters are Hindered, with {0} reduced Movement Speed",稀有怪物受到幹擾,移動速度減少 {0} -"Rare Monsters are Hindered, with {0}% increased Movement Speed",稀有怪受到阻礙,增加 {0}% 移動速度 -"Rare Monsters are Hindered, with {0}% reduced Movement Speed",稀有怪受到阻礙,減少 {0}% 移動速度 -Rare Monsters drop {0} additional Rare Items,稀有怪物額外掉落 {0} 個稀有物品 -Rare Monsters from Breaches have a {0} chance to Drop a Breach Ring,該區域的稀有怪物有 {0} 的機率掉落裂隙戒指 -Rare Monsters from Breaches have a {0}% chance to Drop a Breach Ring,區域的稀有裂痕怪物有 {0}% 機率掉落裂痕戒指 -Rare Monsters have {0} chance to drop a Rare Prismatic Ring,稀有怪物有 {0} 的機率掉落 1 個三相戒指 -Rare Monsters have {0}% chance to drop a Rare Prismatic Ring,稀有怪物有 {0}% 機率掉落 1 個稀有三相戒指 -Rare Monsters in this Area Regenerate {0} of Life per second,此區域的稀有怪物每秒回復 {0} 生命 -Rare Monsters in this Area Regenerate {0}% of Life per second,此區域的稀有怪物每秒回復 {0}% 生命 -Rare Scourge Monsters drop {0} additional Abyssal Jewel,稀有災魘怪物掉落 {0} 個額外深淵珠寶 -Rare Scourge Monsters drop {0} additional Abyssal Jewels,稀有災魘怪物掉落 {0} 個額外深淵珠寶 -Rare Scourge Monsters drop {0} additional Basic Currency Item,稀有災魘怪物掉落 {0} 個額外基礎通貨 -Rare Scourge Monsters drop {0} additional Basic Currency Items,稀有災魘怪物掉落 {0} 個額外基礎通貨 -Rare Scourge Monsters drop {0} additional Blight Oil,稀有災魘怪物掉落 {0} 個額外凋落油瓶 -Rare Scourge Monsters drop {0} additional Blight Oils,稀有災魘怪物掉落 {0} 個額外凋落油瓶 -Rare Scourge Monsters drop {0} additional Catalyst,稀有災魘怪物掉落 {0} 個額外催化劑 -Rare Scourge Monsters drop {0} additional Catalysts,稀有災魘怪物掉落 {0} 個額外催化劑 -Rare Scourge Monsters drop {0} additional Enchanted Item,稀有災魘怪物掉落 {0} 個額外附魔物品 -Rare Scourge Monsters drop {0} additional Enchanted Items,稀有災魘怪物掉落 {0} 個額外附魔物品 -Rare Scourge Monsters drop {0} additional Essence,稀有災魘怪物掉落 {0} 個額外精髓 -Rare Scourge Monsters drop {0} additional Essences,稀有災魘怪物掉落 {0} 個額外精髓 -Rare Scourge Monsters drop {0} additional Fossil,稀有災魘怪物掉落 {0} 個額外化石 -Rare Scourge Monsters drop {0} additional Fossils,稀有災魘怪物掉落 {0} 個額外化石 -Rare Scourge Monsters drop {0} additional Fractured Item,稀有災魘怪物掉落 {0} 個額外破裂物品 -Rare Scourge Monsters drop {0} additional Fractured Items,稀有災魘怪物掉落 {0} 個額外破裂物品 -Rare Scourge Monsters drop {0} additional Gem,稀有災魘怪物掉落 {0} 個額外寶石 -Rare Scourge Monsters drop {0} additional Gems,稀有災魘怪物掉落 {0} 個額外寶石 -Rare Scourge Monsters drop {0} additional Incubator,稀有災魘怪物掉落 {0} 個額外培育器 -Rare Scourge Monsters drop {0} additional Incubators,稀有災魘怪物掉落 {0} 個額外培育器 -Rare Scourge Monsters drop {0} additional Influenced Item,稀有災魘怪物掉落 {0} 個額外勢力物品 -Rare Scourge Monsters drop {0} additional Influenced Items,稀有災魘怪物掉落 {0} 個額外勢力物品 -Rare Scourge Monsters drop {0} additional Map,稀有災魘怪物掉落 {0} 張額外地圖 -Rare Scourge Monsters drop {0} additional Maps,稀有災魘怪物掉落 {0} 張額外地圖 -Rare Scourge Monsters drop {0} additional Scarab,稀有災魘怪物掉落 {0} 個額外聖甲蟲 -Rare Scourge Monsters drop {0} additional Scarabs,稀有災魘怪物掉落 {0} 個額外聖甲蟲 -Rare Scourge Monsters drop {0} additional Scourged Item,稀有災魘怪物掉落 {0} 個額外災魘物品 -Rare Scourge Monsters drop {0} additional Scourged Items,稀有災魘怪物掉落 {0} 個額外災魘物品 -Rare Scourge Monsters drop {0} additional stack of Breach Splinters,稀有災魘怪物掉落 {0} 個額外堆疊的裂痕裂片 -Rare Scourge Monsters drop {0} additional stack of Expedition Currency,稀有災魘怪物掉落 {0} 個額外堆疊的探險通貨 -Rare Scourge Monsters drop {0} additional stack of Legion Splinters,稀有災魘怪物掉落 {0} 個額外堆疊的戰亂碎片 -Rare Scourge Monsters drop {0} additional stack of Simulacrum Splinters,稀有災魘怪物掉落 {0} 個額外堆疊的幻像斷片 -Rare Scourge Monsters drop {0} additional Stacked Deck,稀有災魘怪物掉落 {0} 個額外堆疊的命運卡 -Rare Scourge Monsters drop {0} additional Stacked Decks,稀有災魘怪物掉落 {0} 個額外堆疊的命運卡 -Rare Scourge Monsters drop {0} additional stacks of Breach Splinters,稀有災魘怪物掉落 {0} 個額外堆疊的裂痕裂片 -Rare Scourge Monsters drop {0} additional stacks of Expedition Currency,稀有災魘怪物掉落 {0} 個額外堆疊的探險通貨 -Rare Scourge Monsters drop {0} additional stacks of Legion Splinters,稀有災魘怪物掉落 {0} 個額外堆疊的戰亂碎片 -Rare Scourge Monsters drop {0} additional stacks of Simulacrum Splinters,稀有災魘怪物掉落 {0} 個額外堆疊的幻像斷片 -Rare Scourge Monsters drop {0} additional Tainted Currency Item,稀有災魘怪物掉落 {0} 個額外玷污的通貨 -Rare Scourge Monsters drop {0} additional Tainted Currency Items,稀有災魘怪物掉落 {0} 個額外玷污的通貨 -Rare Scourge Monsters drop {0} additional Unique Item,稀有災魘怪物掉落 {0} 個額外傳奇物品 -Rare Scourge Monsters drop {0} additional Unique Items,稀有災魘怪物掉落 {0} 個額外傳奇物品 -Rare Scourge Monsters drop items {0} level higher,稀有災魘怪物掉落高 {0} 階的物品 -Rare Scourge Monsters drop items {0} levels higher,稀有災魘怪物掉落高 {0} 階的物品 -Ravens have {0} increased maximum Life,烏鴉的最大生命增加 {0} -Ravens have {0} reduced maximum Life,烏鴉的最大生命減少 {0} -Ravens have {0}% increased maximum Life,烏鴉增加 {0}% 最大生命 -Ravens have {0}% reduced maximum Life,烏鴉減少 {0}% 最大生命 -Reap deals {0}% increased Damage,收割增加 {0}% 傷害 -Reap deals {0}% reduced Damage,收割減少 {0}% 傷害 -Reaper causes your Non-Reaper Minions to deal {0}% less Damage,奪魂鐮使你的非奪魂鐮召喚物造成 {0}% 更少傷害 -Reaper causes your Non-Reaper Minions to deal {0}% more Damage,奪魂鐮使你的非奪魂鐮召喚物造成 {0}% 更多傷害 -Reaper causes your Non-Reaper Minions to have {0}% less Maximum Life,奪魂鐮使你的非奪魂鐮召喚物有 {0}% 更少最大生命 -Reaper causes your Non-Reaper Minions to have {0}% more Maximum Life,奪魂鐮使你的非奪魂鐮召喚物有 {0}% 更多最大生命 -"Recently, up to {0}%",至多 {0}% -Recharges {0} Charge when you Consume an Ignited corpse,當你消耗 1 個被點燃的屍體時補充 {0} 充能 -Recharges {0} Charge when you deal a Critical Strike,攻擊或法術暴擊時獲得 {0} 充能 -Recharges {0} Charge when you Kill a Demon,擊殺惡魔時補充 {0} -Recharges {0} Charge when you take a Critical Strike,當你被攻擊或法術暴擊時補充 {0} 充能次數 -Recharges {0} Charges when you Consume an Ignited corpse,當你消耗 1 個被點燃的屍體時補充 {0} 充能 -Recharges {0} Charges when you deal a Critical Strike,當你造成暴擊時補充 {0} 充能 -Recharges {0} Charges when you Kill a Demon,擊殺惡魔時補充 {0} -Recharges {0} Charges when you take a Critical Strike,當你被暴擊時補充 {0} 充能次數 -Reckoning has {0} increased Cooldown Recovery Rate,清算的冷卻回復率增加 {0} -Reckoning has {0} reduced Cooldown Recovery Rate,清算的冷卻回復率減少 {0} -Reckoning has {0}% increased Cooldown Recovery Rate,清算增加 {0}% 冷卻時間恢復率 -Reckoning has {0}% reduced Cooldown Recovery Rate,清算減少 {0}% 冷卻時間恢復率 -Recover {0} Energy Shield when you Block Spell Damage,當你格檔法術傷害時,回復 {0} 能量護盾 -Recover {0} Energy Shield when you Suppress Spell Damage,當你壓抑法術傷害時,回復 {0} 能量護盾 -Recover {0} Energy Shield when your Trap is triggered by an Enemy,你的陷阱被敵人觸發時回復 {0} 能量護盾 -Recover {0} Life when you Block,格擋時回復 {0} 生命 -Recover {0} Life when you Ignite an Enemy,點燃一個敵人回復 {0} 生命 -Recover {0} Life when your Trap is triggered by an Enemy,你的陷阱被敵人觸發時回復 {0} 生命 -Recover {0} of Energy Shield on Kill,擊敗敵人回復 {0} 能量護盾 -Recover {0} of Energy Shield when you Block,格擋時補充 {0} 的能量護盾 -Recover {0} of Energy Shield when you Kill an Enemy during Flask Effect,在藥劑持續期間,擊敗敵人會補充 {0} 的能量護盾 -Recover {0} of Energy Shield when you lose a Spirit Charge,每失去一個精神球,回復 {0} 的能量護盾 -Recover {0} of Life and Mana when you use a Warcry,施放戰吼時回復 {0} 生命和魔力 -Recover {0} of Life at the end of the Flask Effect,藥劑效果結束時,回復 {0} 生命 -Recover {0} of Life for each Mine Detonated,每引爆一個地雷,就回復 {0} 生命 -Recover {0} of Life on Kill,擊敗敵人時回復 {0} 生命 -Recover {0} of Life on Killing a Chilled Enemy,擊敗冰緩的敵人回復 {0} 生命 -Recover {0} of Life on Rampage,暴走狀態時回復 {0} 生命 -Recover {0} of Life on use,使用時回復 {0} 生命 -Recover {0} of Life per Poison affecting Enemies you Kill,你擊敗的敵人身上每層中毒效果,使你回復 {0} 生命 -Recover {0} of Life when Supported Skills Cull an Enemy,被輔助技能終結敵人時,回復 {0} 生命 -Recover {0} of Life when this Skill Culls an Enemy,該技能終結敵人時回復 {0} 生命 -Recover {0} of Life when you Block,格擋時回復 {0} 生命 -Recover {0} of Life when you Consume a corpse,吞噬屍體時,回復你 {0} 生命 -Recover {0} of Life when you gain Adrenaline,當你獲得【腎上腺素】時回復 {0} 生命 -Recover {0} of Life when you Ignite an Enemy,點燃一個敵人後回復 {0} 生命 -Recover {0} of Life when you Kill an Enemy during Flask Effect,在藥劑持續期間,擊敗敵人會補充 {0} 的生命 -Recover {0} of Life when you Kill an Enemy while you have Rage,你具有怒火時,擊敗敵人回復 {0} 生命 -Recover {0} of Life when you lose a Spirit Charge,當精神球失效或被消耗時,回復 {0} 生命 -Recover {0} of Life when you Stun an Enemy,你暈眩敵人時回復 {0} 生命 -Recover {0} of Life when you Stun an Enemy with Supported Skills,你用被輔助技能暈眩敵人時,回復 {0} 生命 -Recover {0} of Life when you use a Flask,你使用藥劑時回復 {0} 生命 -Recover {0} of Life when you use a Mana Flask,使用魔力藥劑時也會回復 {0} 生命 -Recover {0} of Life when you use a Warcry,你使用戰吼時回復 {0} 生命 -Recover {0} of Mana and Energy Shield when you Focus,專注時補充 {0} 的魔力和能量護盾 -Recover {0} of Mana on Kill,擊敗敵人時回復 {0} 魔力 -Recover {0} of Mana over {1} second when you use a Guard Skill,你使用防衛技能時,在 {1} 秒內回復 {0} 魔力 -Recover {0} of Mana when you Freeze an Enemy,你在冰凍敵人時,回復 {0} 魔力 -Recover {0} of Mana when you Kill a Cursed Enemy,擊敗被詛咒的敵人時回復 {0} 魔力 -Recover {0} of Mana when you Kill an Enemy during Flask Effect,在藥劑持續期間,擊敗敵人會補充 {0} 的魔力 -Recover {0} of Mana when you Shock an Enemy,你使敵人感電時,回復 {0} 魔力 -Recover {0} of your maximum Mana when you Block,格擋時回復 {0} 最大魔力 -Recover {0}% of Energy Shield on Kill,擊殺時回復 {0}% 能量護盾 -Recover {0}% of Energy Shield when you Block,當格擋時回復 {0}% 能量護盾 -Recover {0}% of Energy Shield when you Block Spell Damage while wielding a Staff,當你持長杖格擋法術傷害時,回復 {0}% 能量護盾 -Recover {0}% of Energy Shield when you Kill an Enemy during Flask Effect,在藥劑效果期間內,當你擊殺 1 個敵人時回復 {0}% 能量護盾 -Recover {0}% of Energy Shield when you lose a Spirit Charge,當你失去 1 顆靈體能量球時,回復 {0}% 能量護盾 -Recover {0}% of Life and Mana when you use a Warcry,當你使用戰吼時回復 {0}% 生命和魔力 -Recover {0}% of Life at the end of the Flask Effect,藥劑效果結束時回復 {0}% 生命 -Recover {0}% of Life for each Mine Detonated,每個引爆的地雷,回復 {0}% 生命 -Recover {0}% of Life on Kill,擊殺時回復 {0}% 生命 -Recover {0}% of Life on Kill if you've Spent Life Recently,若你近期有消耗生命,擊殺時回復 {0}% 生命 -Recover {0}% of Life on Killing a Chilled Enemy,擊殺被冰緩的敵人時回復 {0}% 生命 -Recover {0}% of Life on Killing a Poisoned Enemy,擊殺中毒敵人回復 {0}% 生命 -Recover {0}% of Life on Rampage,暴怒時回復 {0}% 生命 -Recover {0}% of Life on use,使用時回復 {0}% 生命 -Recover {0}% of Life per Endurance Charge on use,使用時每顆耐力球回復 {0}% 生命 -Recover {0}% of Life per Poison affecting Enemies you Kill,每個你擊殺的中毒敵人,回復 {0}% 生命 -Recover {0}% of Life when an Enemy Dies while affected by this Skill's Debuff,被此技能減益效果影響時,有敵人死亡時獲得 {0}% 生命 -Recover {0}% of Life when Supported Skills Cull an Enemy,當被輔助的技能撲殺敵人時,回復 {0}% 生命 -Recover {0}% of Life when this Skill Culls an Enemy,當此技能撲殺敵人時,回復 {0}% 生命 -Recover {0}% of Life when you Block,當你格擋時,回復 {0}% 生命 -Recover {0}% of Life when you Block Attack Damage while wielding a Staff,當你持長杖格擋攻擊傷害時,回復 {0}% 生命 -Recover {0}% of Life when you Consume a corpse,當你消耗屍體時,回復 {0}% 生命 -Recover {0}% of Life when you gain Adrenaline,當你獲得腎上腺素時,回復 {0}% 生命 -Recover {0}% of Life when you Ignite a non-Ignited Enemy,當你點燃未被點燃的敵人時,回復 {0}% 生命 -Recover {0}% of Life when you Ignite an Enemy,當你點燃敵人時,回復 {0}% 生命 -Recover {0}% of Life when you Kill a Cursed Enemy,當你擊殺被詛咒的敵人時,回復 {0}% 生命 -Recover {0}% of Life when you Kill an Enemy during Flask Effect,在藥劑效果期間內,當你擊殺 1 個敵人時回復 {0}% 生命 -Recover {0}% of Life when you Kill an Enemy while you have Rage,你有盛怒時擊殺敵人,回復 {0}% 生命 -Recover {0}% of Life when you lose a Spirit Charge,當你失去 1 顆靈體能量球時,回復 {0}% 生命 -Recover {0}% of Life when you Stun an Enemy,當你暈眩敵人時,回復 {0}% 生命 -Recover {0}% of Life when you Stun an Enemy with Supported Skills,當你使用被輔助的技能暈眩敵人時,回復 {0}% 生命 -Recover {0}% of Life when you use a Flask,當你使用藥劑時回復 {0}% 生命 -Recover {0}% of Life when you use a Life Flask while on Low Life,當你貧血時使用生命藥劑,回復 {0}% 生命 -Recover {0}% of Life when you use a Mana Flask,當你使用魔力藥劑時,回復 {0}% 生命 -Recover {0}% of Life when you use a Warcry,當你使用戰吼時回復 {0}% 生命 -Recover {0}% of Mana and Energy Shield when you Focus,當你專注時,回復 {0}% 魔力和能量護盾 -Recover {0}% of Mana on Kill,擊殺時回復 {0}% 魔力 -Recover {0}% of Mana over {1} second when you use a Guard Skill,當你使用守衛技能,在 {1} 秒內回復 {0}% 魔力 -Recover {0}% of Mana when a Brand expires while Attached,當烙印附著時失效,回復 {0}% 魔力 -Recover {0}% of Mana when you Freeze an Enemy,當你冰凍敵人時,回復 {0}% 魔力 -Recover {0}% of Mana when you Kill a Cursed Enemy,當你擊殺被詛咒的敵人時,回復 {0}% 魔力 -Recover {0}% of Mana when you Kill an Enemy during Flask Effect,在藥劑效果期間內,當你擊殺 1 個敵人時回復 {0}% 魔力 -Recover {0}% of Mana when you Shock an Enemy,當你感電敵人時,回復 {0}% 魔力 -Recover {0}% of your maximum Mana when you Block,格擋回復 {0}% 最大魔力 -Recover an additional {0}% of Flask's Life Recovery Amount over {1} seconds if used while not on Full Life,若使用時非滿血,在 {1} 秒內回復額外 {0}% 藥劑的生命回復總量 -Recover Energy Shield equal to {0}% of your Evasion Rating when you lose a Ghost Shroud due to being Hit,當你因為被擊中而失去幽魂屍布時,回復等同於 {0}% 你閃避值的能量護盾 -Recovers {0} Life over {1} Seconds,{1} 秒內回復 {0} 生命 -Recovers {0} Mana over {1} Seconds,{1} 秒內回復 {0} 魔力 -"Reduce Attack, Cast and Movement Speed {0} every second during Flask Effect",藥劑持續期間,攻擊速度,施放速度和移動速度減少 {0} -"Reduce Attack, Cast and Movement Speed {0}% every second during Flask Effect",藥劑效果持續時間內,每秒減少 {0}% 攻擊、施放和移動速度 -Reduction from Armour: {0}%,護甲減少: {0}% -Reflect Physical Damage equal to {0}% of Physical Damage prevented when Hit,被擊中時,反射物理傷害等同於 {0}% 以阻止物理傷害 -Reflected Damage increased by {0},反射傷害增加至 {0} -Reflected Damage increased by {0}%,反射的傷害增加 {0}% -Reflected Damage is dealt with {0} increased Area of Effect,反射傷害的效果區域擴大 {0} -Reflected Damage is dealt with {0} reduced Area of Effect,反射傷害的效果區域縮小 {0} -Reflected Damage is dealt with {0}% increased Area of Effect,反射所造成的傷害增加 {0}% 範圍效果 -Reflected Damage is dealt with {0}% reduced Area of Effect,反射所造成的傷害減少 {0}% 範圍效果 -Reflected Damage Penetrates {0} of Enemy Fire Resistance,反射的傷害穿透敵人 {0} 火焰抗性 -Reflected Damage Penetrates {0}% of Enemy Fire Resistance,反射傷害穿透敵人 {0}% 火焰抗性 -Reflected Damage reduced by {0},反射傷害減少至 {0} -Reflected Damage reduced by {0}%,反射的傷害減少 {0}% -Reflects {0} Chaos Damage to Melee Attackers,反射 {0} 混沌傷害給近戰攻擊者 -Reflects {0} Chaos Damage when Hit,被擊中時反射 {0} 混沌傷害 -Reflects {0} Cold Damage to Melee Attackers,反射 {0} 冰冷傷害給近戰攻擊者 -Reflects {0} Cold Damage when Hit,被擊中時反射 {0} 冰冷傷害 -Reflects {0} Fire Damage to Attackers on Block,格擋時反射 {0} 火焰傷害至攻擊者 -Reflects {0} Fire Damage to Melee Attackers,反射 {0} 火焰傷害給近戰攻擊者 -Reflects {0} Fire Damage when Hit,被擊中時反射 {0} 火焰傷害 -Reflects {0} Lightning Damage to Attackers on Block,格擋時反射 {0} 閃電傷害 -Reflects {0} Lightning Damage to Melee Attackers,反射 {0} 閃電傷害給近戰攻擊者 -Reflects {0} Lightning Damage when Hit,被擊中時反射 {0} 閃電傷害 -Reflects {0} Physical Damage to Attackers on Block,格擋時反射 {0} 物理傷害 -Reflects {0} Physical Damage to Melee Attackers,反射 {0} 物理傷害給近戰攻擊者 -Reflects {0} Physical Damage when Hit,被擊中時反射 {0} 物理傷害 -Reflects {0} to {1} Chaos Damage to Melee Attackers,反射 {0} 至 {1} 混沌傷害給近戰攻擊者 -Reflects {0} to {1} Cold Damage to Melee Attackers,反射 {0} 至 {1} 冰冷傷害給近戰攻擊者 -Reflects {0} to {1} Fire Damage to Melee Attackers,反射 {0} 至 {1} 火焰傷害給近戰攻擊者 -Reflects {0} to {1} Lightning Damage to Attackers on Block,格擋時反射 {0} 至 {1} 閃電傷害 -Reflects {0} to {1} Lightning Damage to Melee Attackers,反射 {0} 至 {1} 閃電傷害給近戰攻擊者 -Reflects {0} to {1} Physical Damage to Attackers on Block,格擋時反射 {0} 至 {1} 物理傷害 -Reflects {0} to {1} Physical Damage to Melee Attackers,反射 {0} 至 {1} 物理傷害給近戰攻擊者 -"Reflects {0}% of Damage taken from Buff as Fire Damage each second,",每秒反射增益效果承受 {0}% 傷害的火焰傷害, -Reflects {0}% of Damage taken from Buff as Fire Damage when Buff expires or is depleted,當增益效果過期或被消耗完畢,反射增益效果承受 {0}% 傷害的火焰傷害 -Reflects {0}% of Damage Taken to Enemies,在第二階段持續時間,反射 {0}% 承受的傷害至敵人 -Reflects {0}% of Physical Damage dealt by Cursed Magic Enemies,反射被詛咒魔法怪物 {0}% 的物理傷害 -Reflects {0}% of Physical Damage dealt by Cursed Normal Enemies,反射被詛咒普通怪物 {0}% 的物理傷害 -Reflects {0}% of Physical Damage dealt by Cursed Rare Enemies,反射被詛咒稀有怪物 {0}% 的物理傷害 -Reflects {0}% of Physical Damage dealt by Cursed Unique Enemies,反射被詛咒傳奇怪物 {0}% 的物理傷害 -Regenerate {0} Energy Shield per second,每秒回復 {0} 能量護盾 -Regenerate {0} Energy Shield per second if all Equipped items are Corrupted,所有裝備中物品皆為已汙染時每秒回復 {0} 能量護盾 -"Regenerate {0} Energy Shield per Second per Poison on you, up to {1} per second",你身上每層中毒,每秒回復 {0} 能量護盾,至多每秒回復 {1} -Regenerate {0} Energy Shield per second while a Rare or Unique Enemy is Nearby,當附近有稀有或傳奇敵人時,每秒回復 {0} 能量護盾 -Regenerate {0} Energy Shield per Second while on Consecrated Ground,站在奉獻地面上時,每秒回復 {0} 能量護盾 -Regenerate {0} Life over {1} second,{1} 秒內回復 {0} 生命 -Regenerate {0} Life over {1} second when you Cast a Spell,你施放法術後在 {1} 秒內回復 {0} 生命 -Regenerate {0} Life over one second when Hit while Sane,理智狀態下,被擊中時在一秒內再生 {0} 生命 -Regenerate {0} Life per second,{0} 每秒生命回復 -Regenerate {0} Life per second for each affected Enemy,每個被射線影響的敵人,獲得每秒 {0} 生命回復 -Regenerate {0} Life per second for each Uncorrupted Item Equipped,每件裝備中未汙染物品,每秒回復 {0} 生命 -Regenerate {0} Life per second if no Equipped Items are Corrupted,所有裝備中物品無已汙染時每秒回復 {0} 生命 -Regenerate {0} Life per second if you have at least {1} Maximum Energy Shield,若你至少有 {1} 最大能量護盾,每秒回復 {0} 生命 -Regenerate {0} Life per second per Buff on you,身上作用中的每個增益效果每秒回復 {0} 最大生命 -Regenerate {0} Life per second per Endurance Charge,每個耐力球增加 {0} 每秒生命回復 -Regenerate {0} Life per second per Level,每等級每秒回復 {0} 生命 -Regenerate {0} Life per Second while affected by Vitality,被活力影響時,每秒回復 {0} 生命 -Regenerate {0} Life per second while any Enemy is affected,若有任何敵人被射線影響,獲得每秒 {0} 生命回復 -Regenerate {0} Life per second while Ignited,被點燃時,每秒回復 {0} 生命 -Regenerate {0} Life per second while moving,移動時每秒回復 {0} 生命 -Regenerate {0} Life per Second while you have Avian's Flight,當你有飛羽飄翔時,每秒回復 {0} 生命 -Regenerate {0} Mana per second,每秒 {0} 基本魔力回復 -Regenerate {0} Mana per second for each affected Enemy,每個被射線影響的敵人,獲得每秒 {0} 魔力回復 -Regenerate {0} Mana per second if all Equipped Items are Corrupted,所有裝備中物品皆為已汙染時每秒回復 {0} 魔力 -Regenerate {0} Mana per second if you've Hit an Enemy Recently,若你近期有擊中敵人,每秒回復 {0} 魔力 -Regenerate {0} Mana per second if you've used a Movement Skill Recently,若近期有使用位移技能,每秒回復 {0} 魔力 -Regenerate {0} Mana per Second per {1} Devotion,每 {1} 個奉獻每秒 {0} 魔力回復 -Regenerate {0} Mana per Second per Power Charge,每顆暴擊球每秒回復 {0} 魔力 -Regenerate {0} Mana per second while any Enemy is affected,若有任何敵人被射線影響,獲得每秒 {0} 魔力回復 -Regenerate {0} Mana per Second while Dual Wielding,雙持武器時,每秒回復 {0} 魔力 -Regenerate {0} Mana per Second while holding a Shield,持盾時,每秒回復 {0} 魔力 -Regenerate {0} Mana per Second while on Consecrated Ground,站在奉獻地面上時,每秒回復 {0} 魔力 -Regenerate {0} Mana per second while wielding a Staff,持長杖時,每秒回復 {0} 魔力 -Regenerate {0} Mana per second while you have Arcane Surge,你有秘能波動時,每秒回復 {0} 魔力 -Regenerate {0} Mana per Second while you have Avian's Flight,當你有飛羽飄翔每秒回復 {0} 魔力 -Regenerate {0} of Debuff Damage as Life,減益效果傷害的 {0} 轉化為生命回復 -Regenerate {0} of Energy Shield over {1} seconds when you Consume a corpse,每吞噬一個屍體,便每 {1} 秒回復 {0} 能量護盾 -Regenerate {0} of Energy Shield per second,每秒回復 {0} 能量護盾 -Regenerate {0} of Energy Shield per second for each affected Enemy,每個受影響的敵人都使能量護盾每秒再生 {0} -"Regenerate {0} of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to {1} per second",近期內,你或你的召喚生物每擊敗一個敵人則每秒回復你 {0} 能量護盾,每秒最多 {1} -Regenerate {0} of Energy Shield per Second for every {1} Intelligence on Allocated Passives in Radius,範圍內每配置 {1} 點智慧便每秒回復 {0} 能量護盾 -Regenerate {0} of Energy Shield per second if you've Cursed an Enemy Recently,若你近期內詛咒了敵人,則每秒回復 {0} 能量護盾 -Regenerate {0} of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently,若你近期內用該武器造成暴擊,則每秒再生 {0} 的能量護盾 -Regenerate {0} of Energy Shield per second if you've Hit an Enemy Recently,若你近期內擊中敵人,則每秒回復 {0} 能量護盾 -Regenerate {0} of Energy Shield per second if you've Killed an Enemy Recently,若你近期內擊敗過敵人,則每秒回復 {0} 能量護盾 -Regenerate {0} of Energy Shield per Second while affected by Discipline,受到【紀律】影響時,每秒回復 {0} 能量護盾 -Regenerate {0} of Energy Shield per second while on Low Life,低血時每秒回復 {0} 能量護盾 -Regenerate {0} of Energy Shield per second while Shocked,感電時,每秒回復 {0} 能量護盾 -Regenerate {0} of Energy Shield per second while stationary,靜止時,每秒回復 {0} 能量護盾 -Regenerate {0} of Life over {1} second when you use Supported Skills,你使用被輔助技能時,在 {1} 秒內再生 {0} 生命 -Regenerate {0} of Life per second,每秒回復 {0} 生命 -Regenerate {0} of Life per second during any Flask Effect,藥劑持續期間,每秒回復 {0} 生命 -Regenerate {0} of Life per second during Flask Effect,藥劑持續期間,每秒回復 {0} 生命 -"Regenerate {0} of Life per second for each Mine Detonated Recently, up to {1} per second",近期內,每個引爆的地雷使每秒回復 {0} 生命,最多 {1} -Regenerate {0} of Life per second for each Raised Zombie,每有一個復甦的殭屍便使每秒回復 {0} 生命 -"Regenerate {0} of Life per Second for each Trap Triggered Recently, up to {1} per second",近期內每個觸發的陷阱使每秒回復 {0} 生命,最多 {1} -Regenerate {0} of Life per second if a Minion has Died Recently,若近期內有召喚生物被擊敗,則每秒回復 {0} 生命 -Regenerate {0} of Life per second if you have been Hit Recently,若你近期內被擊中,則每秒回復 {0} 生命 -Regenerate {0} of Life per second if you were Hit Recently,若你近期內有被擊中,則每秒回復 {0} 生命 -Regenerate {0} of Life per second if you've Consumed a corpse Recently,若你近期內消耗一個屍體,每秒回復 {0} 生命 -Regenerate {0} of Life per second if you've taken a Savage Hit in the past {1} second,受到【殘暴打擊】後的 {1} 秒內,每秒回復 {0} 生命 -Regenerate {0} of Life per second if you've taken Fire Damage from an Enemy Hit Recently,近期內,你若被一名敵人擊中並受到火焰傷害,則每秒回復 {0} 生命 -Regenerate {0} of Life per second if you've Taunted an Enemy Recently,若你近期內有嘲諷敵人,則每秒回復 {0} 生命 -Regenerate {0} of Life per second on Chilled Ground,在冰緩地面上每秒回復 {0} 生命 -Regenerate {0} of Life per second per {1} Maximum Energy Shield,每有 {1} 層能量護盾可每秒回復 {0} 生命 -Regenerate {0} of Life per second per Endurance Charge,每個耐力球便使每秒回復 {0} 生命 -Regenerate {0} of Life per second per Frenzy Charge,每個狂怒球每秒回復 {0} 生命 -Regenerate {0} of Life per second per Power Charge,每個暴擊球可使每秒回復 {0} 生命 -Regenerate {0} of Life per second while affected by a Guard Skill Buff,被防衛技能的增益效果影響時,每秒回復 {0} 生命 -Regenerate {0} of Life per second while affected by Vitality,被活力影響時每秒再生 {0} 生命 -Regenerate {0} of Life per second while Burning,燃燒時,每秒回復 {0} 生命 -Regenerate {0} of Life per second while Channelling,持續吟導時,每秒回復 {0} 生命 -Regenerate {0} of Life per second while Frozen,冰凍時每秒回復 {0} 生命 -Regenerate {0} of Life per second while moving,移動時每秒回復 {0} 生命 -Regenerate {0} of Life per second while on Low Life,低血時每秒回復 {0} 生命 -Regenerate {0} of Life per second while stationary,靜止時每秒回復 {0} 生命 -Regenerate {0} of Life per second while while affected by Vitality,被活力影響時,每秒再生 {0} 生命 -Regenerate {0} of Life per second while you have a Totem,當你有圖騰存在時,每秒回復 {0} 生命 -Regenerate {0} of Life per second while you have Fortify,護體狀態下,每秒回復 {0} 生命 -Regenerate {0} of Life per second with at least {1} Strength,至少有 {1} 點力量時,每秒回復 {0} 生命 -"Regenerate {0} of Mana and Energy Shield per second for {1} seconds when you Freeze, Shock or Ignite an Enemy",當你冰凍、感電、或點燃敵人時,每秒回復 {0} 魔力和能量護盾,持續 {1} 秒 -Regenerate {0} of Mana and Energy Shield per second while on Consecrated Ground,在奉獻地面上時,每秒回復 {0} 魔力和能量護盾 -Regenerate {0} of Mana over {1} seconds when you Consume a corpse,每吞噬一個屍體,便每 {1} 秒回復 {0} 魔力 -Regenerate {0} of Mana per second,每秒回復 {0} 魔力 -Regenerate {0} of Mana per second for each Summoned Totem,每個召喚的圖騰使你每秒回復 {0} 魔力 -Regenerate {0} of Mana per second if you've Hit an Enemy Recently,若你近期內擊中敵人,則每秒回復 {0} 魔力 -Regenerate {0} of Mana per second if you've inflicted Exposure Recently,若近期內你施加過曝曬效果,則每秒再生 {0} 魔力 -Regenerate {0} of Mana per second per Power Charge,每個暴擊球便使每秒回復 {0} 魔力 -Regenerate {0} of your Armour as Life over {1} second when you Block,格擋時每 {1} 秒回復等同 {0} 護甲的生命 -Regenerate {0} Rage per second,每秒回復 {0} 盛怒 -Regenerate {0}% Life over one second when Hit while Sane,理智時被擊中在 1 秒內回復 {0}% 生命 -Regenerate {0}% of Debuff Damage as Life,減益狀態造成的傷害有 {0}% 回復生命 -Regenerate {0}% of Energy Shield over {1} seconds when you Consume a corpse,當你消耗屍體時,{1} 秒內回復 {0}% 能量護盾 -Regenerate {0}% of Energy Shield per second,每秒回復 {0}% 能量護盾 -Regenerate {0}% of Energy Shield per Second for,範圍內每配置 10 點智慧 -Regenerate {0}% of Energy Shield per Second for,範圍內每配置 10 點智慧 -Regenerate {0}% of Energy Shield per second for each,近期每個你或你的召喚物擊殺的敵人, -Regenerate {0}% of Energy Shield per second for each,近期每個你或你的召喚物擊殺的敵人, -Regenerate {0}% of Energy Shield per second for each affected Enemy,每個附著的敵人,每秒回復 {0}% 能量護盾 -"Regenerate {0}% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to {1}% per second",近期內,你或你的召喚生物每擊敗一個敵人則每秒回復你 {0}% 能量護盾,每秒最多 {1}% -Regenerate {0}% of Energy Shield per Second for every {1} Intelligence on Allocated Passives in Radius,範圍內每配置 {1} 點智慧便每秒回復 {0}% 能量護盾 -Regenerate {0}% of Energy Shield per second if you've Cursed an Enemy Recently,若你近期有詛咒敵人,每秒回復 {0}% 能量護盾 -Regenerate {0}% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently,若你近期使用此武器造成暴擊,每秒回復 {0}% 能量護盾 -Regenerate {0}% of Energy Shield per second if you've Hit an Enemy Recently,若你近期有擊中敵人,每秒回復 {0}% 能量護盾 -Regenerate {0}% of Energy Shield per second if you've Killed an Enemy Recently,若你近期有擊殺敵人,每秒回復 {0}% 能量護盾 -Regenerate {0}% of Energy Shield per second if you’ve Cursed an Enemy Recently,若你近期內詛咒了敵人,則每秒回復 {0}% 能量護盾 -Regenerate {0}% of Energy Shield per second if you’ve Killed an Enemy Recently,你若近期內擊敗過敵人,則每秒回復 {0}% 能量護盾 -Regenerate {0}% of Energy Shield per Second while affected by Discipline,被紀律影響時,每秒回復 {0}% 最大能量護盾 -Regenerate {0}% of Energy Shield per second while on Low Life,貧血時每秒回復 {0}% 能量護盾 -Regenerate {0}% of Energy Shield per second while Shocked,當你感電時每秒回復 {0}% 能量護盾 -Regenerate {0}% of Energy Shield per second while stationary,靜止時,每秒回復 {0}% 能量護盾 -Regenerate {0}% of Life over {1} second when you use Supported Skills,當你使用被輔助的技能時,在 {1} 秒內回復 {0}% 生命 -Regenerate {0}% of Life per second,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second during any Flask Effect,任何藥劑效果持續時間,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second during Flask Effect,藥劑效果持續時間內,每秒回復 {0}% 生命 -"Regenerate {0}% of Life per second for each Mine Detonated Recently, up to {1}% per second",近期每個你爆炸的地雷每秒回復 {0}% 生命,至多每秒 {1}% -Regenerate {0}% of Life per second for each Raised Zombie,每隻殭屍復甦每秒回復 {0}% 生命 -"Regenerate {0}% of Life per Second for each Trap Triggered Recently, up to {1}% per second",近期每個你被觸發的陷阱每秒回復 {0}% 生命,至多每秒 {1}% -Regenerate {0}% of Life per second if a Minion has Died Recently,若近期有召喚物死亡,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second if you have been Hit Recently,若你近期被擊中每秒回復 {0}% 生命 -Regenerate {0}% of Life per Second if you have Blocked recently,若你近期有格擋,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second if you have Stunned an Enemy Recently,若你近期有暈眩敵人,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second if you were Hit Recently,若你近期被擊中,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second if you've Consumed a corpse Recently,若你近期有消耗屍體,每秒回復 {0}% 生命 -Regenerate {0}% of Life per Second if you've Detonated a Mine Recently,若你近期有引爆地雷,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second if you've Hit a Cursed Enemy Recently,若你近期有擊中被詛咒的敵人,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second if you've taken a Savage Hit in the past {1} second,若過去 {1} 秒內有遭受殘暴打撃,獲得 {0}% 生命回復 -Regenerate {0}% of Life per second if you've taken Fire Damage from an Enemy Hit Recently,若你近期有被火焰傷害擊中,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second if you've Taunted an Enemy Recently,若近期內你有成功嘲諷敵人,每秒回復 {0}% 生命 -Regenerate {0}% of Life per Second if you've used a Life Flask in the past {1} seconds,若過去 {1} 秒你有使用生命藥劑,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second on Chilled Ground,在冰緩地面上每秒回復 {0}% 生命 -Regenerate {0}% of Life per second per {1} Maximum Energy Shield,每 {1} 能量護盾每秒回復 {0}% 生命 -Regenerate {0}% of Life per second per Endurance Charge,每顆耐力球每秒回復 {0}% 生命 -Regenerate {0}% of Life per second per Frenzy Charge,每個狂怒球每秒回復 {0}% 生命 -Regenerate {0}% of Life per second per Power Charge,每顆暴擊球每秒回復 {0}% 生命 -Regenerate {0}% of Life per second while affected by a Guard Skill Buff,被守護增益效果影響時,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second while affected by Vitality,被活力影響時,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second while Burning,燃燒時每秒回復 {0}% 生命 -Regenerate {0}% of Life per second while Channelling,引導施放時,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second while Frozen,冰凍時每秒回復 {0}% 生命 -Regenerate {0}% of Life per second while moving,移動時每秒回復 {0}% 生命 -Regenerate {0}% of Life per second while on Low Life,貧血時每秒回復 {0}% 生命 -Regenerate {0}% of Life per second while stationary,靜止時,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second while you have a Totem,當你有圖騰時,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second while you have Fortify,當你有護體時,每秒回復 {0}% 生命 -Regenerate {0}% of Life per second with at least {1} Strength,若你有至少 {1} 點力量,每秒回復 {0}% 生命 -"Regenerate {0}% of Mana and Energy Shield per second for {1} seconds when you Freeze, Shock or Ignite an Enemy",當你冰凍、感電,或點燃敵人時,每秒回復 {0}% 最大魔力和能量護盾,持續 {1} 秒 -Regenerate {0}% of Mana and Energy Shield per second while on Consecrated Ground,當站在奉獻地面上時,每秒回復 {0}% 魔力和能量護盾 -Regenerate {0}% of Mana over {1} seconds when you Consume a corpse,當你消耗屍體時,{1} 秒內回復 {0}% 魔力 -Regenerate {0}% of Mana per second,{0}% 每秒魔力回復 -Regenerate {0}% of Mana per second for each Summoned Totem,每個召喚的圖騰每秒回復 {0}% 魔力 -Regenerate {0}% of Mana per second for each Totem,每個圖騰使你每秒回復 {0}% 魔力 -Regenerate {0}% of Mana per second if you've Hit an Enemy Recently,若你近期有擊中敵人,每秒回復 {0}% 的魔力 -Regenerate {0}% of Mana per second if you've inflicted Exposure Recently,若你近期有造成曝曬,每秒回復 {0}% 魔力 -Regenerate {0}% of Mana per second per Power Charge,每顆暴擊球每秒回復 {0}% 魔力 -Regenerate {0}% of your Armour as Life over {1} second when you Block,格擋時每 {1} 秒回復等同 {0}% 護甲的生命 -Regenerate {0}% of your Armour as Life over 1 second when you Block,格擋時每秒回復等同 {0}% 護甲的生命 -Reinforcements have {0} increased Attack Speed,援軍的攻擊速度加快 {0} -Reinforcements have {0} increased Cast Speed,援軍的施放速度加快 {0} -Reinforcements have {0} increased Movement Speed,援軍的移動速度加快 {0} -Reinforcements have {0} reduced Attack Speed,援軍的攻擊速度減慢 {0} -Reinforcements have {0} reduced Cast Speed,援軍的施放速度減慢 {0} -Reinforcements have {0} reduced Movement Speed,援軍的移動速度減慢 {0} -Reinforcements have {0}% increased Attack Speed,支援增加 {0}% 攻擊速度 -Reinforcements have {0}% increased Cast Speed,支援增加 {0}% 施放速度 -Reinforcements have {0}% increased Movement Speed,支援增加 {0}% 移動速度 -Reinforcements have {0}% reduced Attack Speed,支援減少 {0}% 攻擊速度 -Reinforcements have {0}% reduced Cast Speed,支援減少 {0}% 施放速度 -Reinforcements have {0}% reduced Movement Speed,支援減少 {0}% 移動速度 -Releases {0} waves,釋放 {0} 道衝擊波 -Releases {0} waves every {1} seconds,每 {1} 秒釋放 {0} 道衝擊波 -Releases a Stronger Pulse every {0} Pulses,每 {0} 次脈衝釋放 1 個較強的脈衝 -Releases waves every {0} seconds,每 {0} 秒釋放衝擊波 -Remnants have {0} additional Suffix Modifiers,遺跡有 {0} 個額外後綴 -Remnants have {0}% chance to have an additional Suffix Modifier,遺跡有 {0}% 機率有 1 個額外後綴 -Remove {0} of Mana on hit,擊中時移除 {0} 魔力 -Remove {0}% of Mana on hit,被擊中時移除 {0}% 魔力 -Remove a Curse after Channelling for {0} seconds,引導施放 {0} 秒後移除 1 個詛咒 -Remove up to {0} Curses after Channelling for {1} seconds,引導施放 {1} 秒後移除至多 {0} 個詛咒 -Removed life is Regenerated as Energy Shield over {0} seconds,扣除的生命將在 {0} 秒內轉換為能量護盾 -Removes {0} of Life Recovered from Life when used,使用時會扣除生命,等同於生命回復值的 {0} -Removes {0} of Life Recovered from Mana when used,使用時會扣除魔力,等同於生命回復值的 {0} -Removes {0} of Mana Recovered from Life when used,使用時會扣除生命,等同於魔力回復值的 {0} -Removes {0} of your maximum Energy Shield on use,使用時扣除最大能量護盾的 {0} -Removes {0}% of Life Recovered from Life when used,使用時,會扣除生命回復值 {0}% 的生命 -Removes {0}% of Life Recovered from Mana when used,使用時,會扣除生命回復值 {0}% 的魔力 -Removes {0}% of Mana Recovered from Life when used,使用時,會扣除魔力回復值 {0}% 的生命 -Removes {0}% of your maximum Energy Shield on use,使用時扣除最大能量護盾的 {0}% -Removing this item from Abyssal {0} will give you:,(深淵 {0})取消這個物品會給你: -Removing this item from Ring {0} will give you:,(戒指 {0})取消這個物品會給你: -Removing this item from Socket {0} will give you:,(插槽 {0})取消這個物品會給你: -Removing this item from Weapon {0} will give you:,(武器 {0})取消這個物品會給你: -Replenishes Energy Shield by {0} of Armour when you Block,格擋時回復能量護盾,數值等同於 {0} 的護甲 -Replenishes Energy Shield by {0}% of Armour when you Block,格擋時回復 {0}% 護甲的能量護盾 -Required level: {0},等級需求: {0} -Required Level: {0},所需等級: {0} -Requires Level {0},需求等級 {0} -Rerolling Favours at Ritual Altars in Areas costs {0}% less Tribute,區域中於祭祀神壇重骰恩賜之物消耗 {0}% 更少貢禮 -Rerolling Favours at Ritual Altars in Areas costs {0}% more Tribute,區域中於祭祀神壇重骰恩賜之物消耗 {0}% 更多貢禮 -Reservation Lasts {0} seconds,保留持續 {0} 秒 -Reserves {0} of Life,保留 {0} 生命 -Reserves {0}% of Life,保留 {0}% 生命 -Resistance Modifiers have {0} increased Effect,抗性詞綴的效果增加 {0} -Resistance Modifiers have {0} reduced Effect,抗性詞綴的效果減少 {0} -Resistance Modifiers have {0}% increased Effect,抗性詞綴增加 {0}% 效果 -Resistance Modifiers have {0}% reduced Effect,抗性詞綴減少 {0}% 效果 -Returning Projectiles deal {0} less Damage,返回的投射物造成的總傷害更少 {0} -Returning Projectiles deal {0} more Damage,返回的投射物造成的總傷害更多 {0} -Returning Projectiles deal {0}% less Damage,返回的投射物造成 {0}% 更少傷害 -Returning Projectiles deal {0}% more Damage,返回的投射物造成 {0}% 更多傷害 -Reward Room Monsters deal {0} increased Damage,獎勵室怪物的傷害增加 {0} -Reward Room Monsters deal {0} reduced Damage,獎勵室怪物的傷害減少 {0} -Reward Room Monsters deal {0}% increased Damage,獎勵房怪物增加 {0}% 傷害 -Reward Room Monsters deal {0}% reduced Damage,獎勵房怪物減少 {0}% 傷害 -Reward Room Monsters take {0} increased Damage,獎勵室怪物承受的傷害增加 {0} -Reward Room Monsters take {0} reduced Damage,獎勵室怪物承受的傷害減少 {0} -Reward Room Monsters take {0}% increased Damage,獎勵房怪物增加承受 {0}% 傷害 -Reward Room Monsters take {0}% reduced Damage,獎勵房怪物減少承受 {0}% 傷害 -Reward Rooms have {0} increased Monsters,獎勵室的怪物增加 {0} -Reward Rooms have {0} reduced Monsters,獎勵室的怪物減少 {0} -Reward Rooms have {0}% increased Monsters,獎勵房增加 {0}% 怪物 -Reward Rooms have {0}% reduced Monsters,獎勵房減少 {0}% 怪物 -Right ring slot: {0} to Energy Shield,右戒指欄位:{0} 能量護盾 -Right ring slot: {0} to maximum Mana,右戒指欄位:{0} 最大魔力 -Right ring slot: {0}% increased Reflected Physical Damage taken,右戒指欄位:反射的物理傷害增加 {0}% -Right ring slot: {0}% reduced Reflected Physical Damage taken,右戒指欄位:反射的物理傷害減少 {0}% -Right ring slot: Projectiles from Spells Chain {0} times,右戒指欄位:法術的投射物連鎖 {0} 次 -Right ring slot: Regenerate {0} of Energy Shield per second,右戒指欄位:每秒回復 {0} 能量護盾 -Right ring slot: Regenerate {0}% of Energy Shield per second,右戒指欄位:每秒回復 {0}% 能量護盾 -Right ring slot: You and your Minions take {0} increased Reflected Physical Damage,右戒指欄位:你和你的召喚生物受到的反射物理傷害增加 {0} -Right ring slot: You and your Minions take {0} reduced Reflected Physical Damage,右戒指欄位:反射物理傷害減少 {0} -Right ring slot: You and your Minions take {0}% increased Reflected Physical Damage,右戒指欄位:你和你的召喚物增加承受 {0}% 反射物理傷害 -Right ring slot: You and your Minions take {0}% reduced Reflected Physical Damage,右戒指欄位:你和你的召喚物減少承受 {0}% 反射物理傷害 -Righteous Fire grants {0} increased Spell Damage,【正義之火】的法術傷害增加 {0} -Righteous Fire grants {0} reduced Spell Damage,【正義之火】的法術傷害減少 {0} -Righteous Fire grants {0}% increased Spell Damage,正義之火增加 {0}% 法術傷害 -Righteous Fire grants {0}% reduced Spell Damage,正義之火減少 {0}% 法術傷害 -Ring deals {0} increased Damage,【閃電新星】的傷害增加 {0} -Ring deals {0} less Damage,閃電新星的總傷害更少 {0} -Ring deals {0} more Damage,閃電新星的總傷害更多 {0} -Ring deals {0} reduced Damage,【閃電新星】的傷害減少 {0} -Ring deals {0}% increased Damage,增加 {0}% 電圈造成的傷害 -Ring deals {0}% less Damage,閃電新星造成 {0}% 較少傷害 -Ring deals {0}% more Damage,閃電新星造成 {0}% 更多傷害 -Ring deals {0}% reduced Damage,減少 {0}% 電圈造成的傷害 -Ring has {0} chance to Shock,新星有 {0} 的機率導致感電 -Ring has {0}% chance to Shock,電環有 {0}% 機率造成感電 -Ring Shocks as if dealing {0} less Damage,新星的感電效果視為總傷害更少 {0} -Ring Shocks as if dealing {0} more Damage,新星的感電效果視為總傷害更多 {0} -Ring Shocks as if dealing {0}% less Damage,電環感電如同造成 {0}% 更少傷害 -Ring Shocks as if dealing {0}% more Damage,電環感電如同造成 {0}% 更多傷害 -Riposte has {0} increased Cooldown Recovery Rate,【擊刃】冷卻回復速度增加 {0} -Riposte has {0} reduced Cooldown Recovery Rate,【擊刃】冷卻回復速度減少 {0} -Riposte has {0}% increased Cooldown Recovery Rate,擊刃增加 {0}% 冷卻回復率 -Riposte has {0}% reduced Cooldown Recovery Rate,擊刃減少 {0}% 冷卻回復率 -Ritual Altars in Areas allow rerolling Favours {0} additional times,區域中的祭祀神壇可以重骰恩賜之物額外 {0} 次 -Rogue Exiles deal {0} increased Damage,【盜賊流放者】的傷害增加 {0} -Rogue Exiles deal {0} reduced Damage,【盜賊流放者】的傷害減少 {0} -Rogue Exiles deal {0}% increased Damage,盜賊流亡者所造成傷害增加 {0}% -Rogue Exiles deal {0}% reduced Damage,盜賊流亡者所造成傷害減少 {0}% -Rogue Exiles drop {0} additional Basic Currency Items,盜賊流亡者掉落 {0} 個額外基礎通貨 -Rogue Exiles drop {0} additional Currency Items,【盜賊流放者】額外掉落 {0} 個通貨 -Rogue Exiles drop {0} additional Jewels,盜賊流亡者額外掉落 {0} 顆珠寶 -"Rogue Exiles have {0} increased Attack, Cast and Movement Speed",【盜賊流放者】的攻擊,施放,移動速度增加 {0} -Rogue Exiles have {0} increased Maximum Life,【盜賊流放者】最大生命增加 {0} -Rogue Exiles have {0} more Rarity of Items Dropped,【盜賊流放者】的物品稀有度更多 {0} -Rogue Exiles have {0} reduced Maximum Life,【盜賊流放者】最大生命減少 {0} -"Rogue Exiles have {0}% increased Attack, Cast and Movement Speed",盜賊流亡者增加 {0}% 攻擊、施放、移動速度 -Rogue Exiles have {0}% increased Maximum Life,盜賊流亡者生命增加 {0}% -Rogue Exiles have {0}% less Maximum Life,盜賊流亡者有 {0}% 更少最大生命 -Rogue Exiles have {0}% more Maximum Life,盜賊流亡者有 {0}% 更多最大生命 -Rogue Exiles have {0}% more Rarity of Items Dropped,盜賊流亡者有 {0}% 更多掉落物品稀有度 -Rogue Exiles have {0}% reduced Maximum Life,盜賊流亡者生命減少 {0}% -Rolling Magma Chains an additional {0} times,增加熔岩翻騰 {0} 次額外連鎖 -Rolling Magma deals {0} less Damage,熔岩翻騰總傷害更少 {0} -Rolling Magma deals {0} less Damage per Chain,熔岩翻騰每次連鎖的總傷害更少 {0} -Rolling Magma deals {0} more Damage,熔岩翻騰總傷害更多 {0} -Rolling Magma deals {0} more Damage per Chain,熔岩翻騰每次連鎖的總傷害更多 {0} -Rolling Magma deals {0}% less Damage,熔岩翻騰造成 {0}% 更少傷害 -Rolling Magma deals {0}% less Damage per Chain,熔岩翻騰每次連鎖造成 {0}% 更少傷害 -Rolling Magma deals {0}% more Damage,熔岩翻騰造成 {0}% 更多傷害 -Rolling Magma deals {0}% more Damage per Chain,熔岩翻騰每次連鎖造成 {0}% 更多傷害 -Rolling Magma fires {0} additional Projectiles,熔岩翻騰發射 {0} 個額外投射物 -Rolling Magma has {0} increased Area of Effect per Chain,熔岩翻騰每次連鎖的效果區域擴大 {0} -Rolling Magma has {0} reduced Area of Effect per Chain,熔岩翻騰每次連鎖的效果區域縮小 {0} -Rolling Magma has {0}% increased Area of Effect per Chain,熔岩翻騰每次連鎖增加 {0}% 範圍效果 -Rolling Magma has {0}% reduced Area of Effect per Chain,熔岩翻騰每次連鎖減少 {0}% 範圍效果 -Rotates {0} times,旋轉 {0} 次 -Rotates {0} times if Dual Wielding,若雙持旋轉 {0} 次 -Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past {0} second,若過去 {0} 秒你沒有引爆符文,符文爆破會將你傳送至爆破的符文 -Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past {0} seconds,若過去 {0} 秒你沒有引爆符文,符文爆破會將你傳送至爆破的符文 -Runes can be improved {0} times,符文可被優化 {0} 次 -Runes deal {0} less Damage with Hits and Ailments for each time they have been Improved,每次增強符紋都使其造成的總傷害更少 {0} -Runes deal {0} more Damage with Hits and Ailments for each time they have been Improved,每次增強符紋都使其造成的總傷害更多 {0} -Runes deal {0}% less Damage for each time they have been Improved,每次增強符紋都使其造成的總傷害更少 {0}% -Runes deal {0}% less Damage with Hits and Ailments for each time they have been Improved,每次符文被優化時,符文造成 {0}% 更少擊中和異常狀態傷害 -Runes deal {0}% more Damage for each time they have been Improved,每次增強符紋都使其造成的總傷害更多 {0}% -Runes deal {0}% more Damage with Hits and Ailments for each time they have been Improved,每次符文被優化時,符文造成 {0}% 更多擊中和異常狀態傷害 -Runes have {0} increased Area of Effect for each time they've been Improved,每次增強符紋都使其效果區域擴大 {0} -Runes have {0} less Area of Effect for each time they have been Improved,每次增強符紋都使其總效果區域縮小 {0} -Runes have {0} more Area of Effect for each time they have been Improved,每次增強符紋都使其總效果區域擴大 {0} -Runes have {0} reduced Area of Effect for each time they've been Improved,每次增強符紋都使其效果區域縮小 {0} -Runes have {0}% increased Area of Effect for each time they've been Improved,每次符文被優化時,符文增加 {0}% 範圍效果 -Runes have {0}% less Area of Effect for each time they have been Improved,每次符文被優化時,符文有 {0}% 更少範圍效果 -Runes have {0}% more Area of Effect for each time they have been Improved,每次符文被優化時,符文有 {0}% 更多範圍效果 -Runes have {0}% reduced Area of Effect for each time they've been Improved,每次符文被優化時,符文減少 {0}% 範圍效果 -Runic Monsters apply {0} random Hex on Hit,符文怪物擊中時套用 {0} 個隨機咒術 -Runic Monsters inflict Petrification for {0} seconds on Hit,符文怪物擊中時造成石化 {0} 秒 -Ruthless Blows deal {0} more Damage with Bleeding caused by Melee Hits,近戰攻擊擊中時,所觸發的【無情一擊】會使流血總傷害更多 {0} -Ruthless Blows deal {0} more Melee Damage,【無情一擊】會使近戰總傷害更多 {0} -Ruthless Blows deal {0}% more Damage with Bleeding caused by Melee Hits,殘暴之擊造成 {0}% 更多近戰擊中時造成的流血傷害 -Ruthless Blows deal {0}% more Melee Damage,殘暴之擊造成 {0}% 更多近戰傷害 -Ruthless Blows from this Attack or Minions deal {0} more Damage with Bleeding caused by Melee Hits,此攻擊技能或召喚生物的近戰攻擊擊中時,所觸發的【無情一擊】會使流血總傷害更多 {0} -Ruthless Blows from this Attack or Minions deal {0} more Melee Damage,此攻擊技能或召喚生物的【無情一擊】會使近戰總傷害更多 {0} -Ruthless Blows from this Attack or Minions deal {0}% more Damage with Bleeding caused by Melee Hits,此攻擊或召喚物的殘暴之擊造成 {0}% 更多近戰擊中造成的流血傷害 -Ruthless Blows from this Attack or Minions deal {0}% more Melee Damage,此攻擊或召喚物的殘暴之擊造成 {0}% 更多近戰傷害 -Ruthless Blows from this Attack or Minions have a base Stun Duration of {0} seconds,此攻擊或召喚物的殘暴之擊有基礎的 {0} 秒暈眩時間 -Ruthless Blows have a base Stun Duration of {0} seconds,殘暴之擊有 {0} 秒基礎暈眩時間 -Ruthless Blows with Supported Skills deal {0} more Damage with Bleeding caused by Melee Hits,被輔助技能會使【無情一擊】在近戰擊中時的流血總傷害更多 {0} -Ruthless Blows with Supported Skills deal {0} more Melee Damage,被輔助技能會使【無情一擊】的近戰總傷害更多 {0} -Ruthless Blows with Supported Skills deal {0}% more Damage with Bleeding caused by Melee Hits,殘暴之擊被技能輔助時,造成 {0}% 更多近戰擊中時造成的流血傷害 -Ruthless Blows with Supported Skills deal {0}% more Melee Damage,殘暴之擊被技能輔助時造成 {0}% 更多近戰傷害 -Ruthless Blows with Supported Skills have a base Stun Duration of {0} seconds,殘暴之擊被技能輔助時有基礎 {0} 秒暈眩時間 -Ruthless Hits Intimidate Enemies for {0} seconds,殘暴之擊威嚇敵人 {0} 秒 -Sacrifice {0} of Life to gain that much Energy Shield when you Cast a Spell,你施放時,獻祭生命的 {0} 來獲得等量的能量護盾 -Sacrifice {0} of your Life when you Use or Trigger a Spell Skill,當你使用或觸發法術技能時,獻祭 {0} 的生命 -Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell,當你施放法術時獻祭 {0}% 生命獲得等同於其值的能量護盾 -Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill,當你使用或觸發法術技能時,獻祭你 {0}% 生命 -Sacrifices {0} of Skeleton's Life to deal that much Chaos Damage,犧牲 {0} 骷髏的生命,並造成等量混沌傷害 -Sacrifices {0} of your Life,犧牲你生命的 {0} -Sacrifices {0} of your total Energy Shield and Life,犧牲你生命和能量護盾的 {0} -"Sacrifices {0}% of Rage to create a Ragestorm, if you have at least {1} Rage",若你至少有 {1} 盛怒,犧牲 {0}% 的盛怒來製造一個盛怒風暴 -Sacrifices {0}% of Skeleton's Life to deal that much Chaos Damage,犧牲 {0}% 骷髏的生命造成相等的混沌傷害 -Sacrifices {0}% of your Life,獻祭 {0}% 你的生命 -Sacrifices {0}% of your total Energy Shield and Life,獻祭 {0}% 你的總能量護盾和生命 -Sand Bladestorms grant {0} increased Movement Speed to you,沙姿態下的【劍刃風暴】使移動速度增加 {0} -Sand Bladestorms grant {0} reduced Movement Speed to you,沙姿態下的【劍刃風暴】使移動速度減少 {0} -Sand Bladestorms grant {0}% increased Movement Speed to you,沙戮旋天劍舞使你增加 {0}% 移動速度 -Sand Bladestorms grant {0}% reduced Movement Speed to you,沙戮旋天劍舞使你減少 {0}% 移動速度 -Sand Bladestorms move with {0} increased speed,黃沙劍刃風暴的移動速度增加 {0} -Sand Bladestorms move with {0} reduced speed,黃沙劍刃風暴的移動速度減少 {0} -Sand Bladestorms move with {0}% increased speed,沙戮風暴增加 {0}% 移動速度 -Sand Bladestorms move with {0}% reduced speed,沙戮風暴減少 {0}% 移動速度 -Scion: {0} to All Attributes,貴族:{0} 全能力 -Scion: {0}% increased Damage,貴族:增加 {0}% 傷害 -Scorching Ray Debuff applies {0} Fire Resistance at max stages,【灼熱光線】的減益效果疊加到最大層數時, {0} 火焰抗性 -Scorching Ray Debuff applies {0} Fire Resistance per stage,【灼熱光線】的減益效果每層附加 {0} 火焰抗性 -Scorching Ray Debuff applies {0}% Fire Resistance at max stages,熾灼奔流達最大層數時負面效果將附帶 {0}% 火焰抗性 -Scorching Ray Debuff applies {0}% Fire Resistance per stage,熾灼奔流每層負面效果將附帶 {0}% 火焰抗性 -Scourge Arrow creates {0} additional spore pods at Maximum Stages,天譴之箭在最大層數時,製造 {0} 個額外黴孢 -Scourge Arrow deals {0} increased Damage,【天災之箭】的傷害增加 {0} -Scourge Arrow deals {0} reduced Damage,【天災之箭】的傷害減少 {0} -Scourge Arrow deals {0}% increased Damage,天譴之箭增加 {0}% 傷害 -Scourge Arrow deals {0}% reduced Damage,天譴之箭減少 {0}% 傷害 -Scourge Arrow has {0} chance to Poison per Stage,每一階【天災之箭】有 {0} 的機率造成中毒 -Scourge Arrow has {0}% chance to Poison per Stage,天譴之箭每層有 {0}% 機率造成中毒 -Second form has {0} increased Critical Strike Chance,第二型態的暴擊率增加 {0} -Second form has {0} less Projectile Speed,第二形態的投射物總速度減少 {0} -Second form has {0} more Projectile Speed,第二形態的投射物總速度增加 {0} -Second form has {0} reduced Critical Strike Chance,第二型態的暴擊率減少 {0} -Second form has {0} to Critical Strike Multiplier,第二形態 {0} 攻擊暴擊傷害加成 -Second form has {0}% increased Critical Strike Chance,第二型態增加 {0}% 暴擊率 -Second form has {0}% less Projectile Speed,第二型態有 {0}% 更少投射物速度 -Second form has {0}% more Projectile Speed,第二型態有 {0}% 更多投射物速度 -Second form has {0}% reduced Critical Strike Chance,第二型態減少 {0}% 暴擊率 -Second form has {0}% to Critical Strike Multiplier,第二型態 {0}% 暴擊加成 -Second Repeat deals {0} less Damage,第二次重復造成的總傷害更少 {0} -Second Repeat deals {0} more Damage,第二次重復造成的總傷害更多 {0} -Second Repeat deals {0}% less Damage,第二次重複造成 {0}% 更少傷害 -Second Repeat deals {0}% more Damage,第二次重複造成 {0}% 更多傷害 -Second Repeat of Supported Skills deals {0} less Damage,第二個重復的被輔助技能造成的總傷害更少 {0} -Second Repeat of Supported Skills deals {0} more Damage,第二個重復的被輔助技能造成的總傷害更多 {0} -Second Repeat of Supported Skills deals {0}% less Damage,被輔助的技能第二次重複造成 {0}% 更少傷害 -Second Repeat of Supported Skills deals {0}% more Damage,被輔助的技能第二次重複造成 {0}% 更多傷害 -Second Stage deals {0} less Damage,第二層會使總傷害更少 {0} -Second Stage deals {0} more Damage,第二層會使總傷害更多 {0} -Second Stage deals {0}% less Damage,第二擊造成 {0}% 較少傷害 -Second Stage deals {0}% more Damage,第二擊造成 {0}% 更多傷害 -Secondary Buff Lasts {0} second,二階段增益效果持續 {0} 秒 -Secondary Buff Lasts {0} seconds,二階段增益效果持續 {0} 秒 -Secondary Debuff Deals {0} Base Fire Damage per second,次要的減益效果每秒造成 {0} 基礎火焰傷害 -Secondary Debuff Deals {0} Fire Damage per second,第二階段減益效果每秒造成 {0} 火焰傷害 -Secondary Debuff deals {0} of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage,次要減益效果將被擊敗敵人身上 {0} 的所有剩餘中毒傷害轉化為混沌傷害 -Secondary Debuff deals {0}% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage,二階段減益效果每秒造成敵人身上所有剩餘中毒傷害的 {0}% 混沌傷害 -Secondary Debuff Lasts {0} seconds,附屬益效果持續 {0} 秒 -Secondary Duration is {0} seconds,附帶持續時間為 {0} 秒 -Seismic Cry has a minimum of {0} Power,裂地戰吼有最小 {0} 強度 -Seismic Trap deals {0} increased Damage,【震波陷阱】的傷害增加 {0} -Seismic Trap deals {0} reduced Damage,【震波陷阱】的傷害減少 {0} -Seismic Trap deals {0}% increased Damage,地裂陷阱增加 {0}% 傷害 -Seismic Trap deals {0}% reduced Damage,地裂陷阱減少 {0}% 傷害 -Seismic Trap has {0} increased Cooldown Recovery Rate,【震波陷阱】的冷卻回復速度增加 {0} -Seismic Trap has {0} increased Skill Effect Duration,【震波陷阱】的技能效果持續時間延長 {0} -Seismic Trap has {0} reduced Cooldown Recovery Rate,【震波陷阱】的冷卻回復速度減少 {0} -Seismic Trap has {0} reduced Skill Effect Duration,【震波陷阱】的技能效果持續時間縮短 {0} -Seismic Trap has {0}% increased Cooldown Recovery Rate,地裂陷阱增加 {0}% 冷卻時間回復速度 -Seismic Trap has {0}% increased Cooldown Recovery Speed,【震波陷阱】的冷卻回復速度增加 {0}% -Seismic Trap has {0}% increased Skill Effect Duration,地裂陷阱增加 {0}% 技能效果持續時間 -Seismic Trap has {0}% reduced Cooldown Recovery Rate,地裂陷阱減少 {0}% 冷卻時間回復速度 -Seismic Trap has {0}% reduced Cooldown Recovery Speed,【震波陷阱】的冷卻回復速度減少 {0}% -Seismic Trap has {0}% reduced Skill Effect Duration,地裂陷阱減少 {0}% 技能效果持續時間 -Seismic Trap releases {0} additional Waves,地裂陷阱釋放 {0} 道額外衝擊波 -"Sends beams to {0} Enemies, including the Branded Enemy",發射光束至 {0} 個敵人,包含被烙印的敵人 -Sentinels of Purity deal {0} increased Damage,【純淨哨兵】的傷害增加 {0} -Sentinels of Purity deal {0} reduced Damage,【純淨哨兵】的傷害減少 {0} -Sentinels of Purity deal {0}% increased Damage,純淨護衛增加 {0}% 傷害 -Sentinels of Purity deal {0}% reduced Damage,純淨護衛減少 {0}% 傷害 -Shadow: {0} to Critical Strike Chance,暗影:{0} 暴擊率 -Shadow: {0}% increased Attack and Cast Speed,暗影刺客:增加 {0}% 攻擊和施放速度 -Shadow: {0}% to Critical Strike Chance,暗影刺客:{0}% 暴擊率 -Shard Projectiles Deal {0} less Damage,碎片投擲物的總傷害更少 {0} -Shard Projectiles Deal {0} more Damage,碎片投擲物的總傷害更多 {0} -Shard Projectiles Deal {0}% less Damage,碎片投射物造成 {0}% 更少傷害 -Shard Projectiles Deal {0}% more Damage,碎片投射物造成 {0}% 更多傷害 -Shattering Spikes deal {0} less damage,破碎尖刺的總傷害更少 {0} -Shattering Spikes deal {0} more damage,破碎尖刺的總傷害更多 {0} -Shattering Spikes deal {0}% less damage,粉碎尖刺造成 {0}% 更少傷害 -Shattering Spikes deal {0}% more damage,粉碎尖刺造成 {0}% 更多傷害 -Shattering Steel deals {0} increased Damage,【斷金之刃】的傷害增加 {0} -Shattering Steel deals {0} reduced Damage,【斷金之刃】的傷害減少 {0} -Shattering Steel deals {0}% increased Damage,鋼之碎擊增加 {0}% 傷害 -Shattering Steel deals {0}% reduced Damage,鋼之碎擊減少 {0}% 傷害 -Shattering Steel fires {0} additional Projectiles,鋼之碎擊發射 {0} 個額外投射物 -Shattering Steel has {0} chance to not consume Steel Shards,破碎鐵刃有 {0} 的機率不消耗鋼刃碎片 -Shattering Steel has {0}% chance to not consume Steel Shards,鋼之碎擊有 {0}% 機率不消耗鋼鐵碎片 -Shield Crush central wave has {0}% less Area of Effect,重盾粉碎中心波有 {0}% 更少範圍效果 -Shield Crush central wave has {0}% more Area of Effect,重盾粉碎中心波有 {0}% 更多範圍效果 -Shields break after {0} total Damage is prevented,吸收 {0} 傷害後護盾破裂 -Shock Attackers for {0} seconds on Block,格擋時感電攻擊者 {0} 秒 -Shock Enemies as though dealing {0} less Damage,使敵人感電如同總傷害更少 {0} -Shock Enemies as though dealing {0} more Damage,使敵人感電如同總傷害更多 {0} -Shock Enemies as though dealing {0}% less Damage,感電敵人如同造成 {0}% 更少傷害 -Shock Enemies as though dealing {0}% more Damage,感電的敵人如同造成 {0}% 更多傷害 -Shock nearby Enemies for {0} Seconds when you Focus,當你專注時,感電附近敵人 {0} 秒 -Shock Nova ring deals {0} increased Damage,【閃電新星】的電圈傷害增加 {0} -Shock Nova ring deals {0} reduced Damage,【閃電新星】的電圈傷害減少{0} -Shock Nova ring deals {0}% increased Damage,增加閃電新星 {0}% 電圈傷害 -Shock Nova ring deals {0}% reduced Damage,減少閃電新星 {0}% 電圈傷害 -Shock Nova Ring has {0} chance to Shock,閃電新星有 {0} 的機率使敵人感電 -Shock Nova Ring has {0}% chance to Shock,閃電新星電環有 {0}% 機率感電 -Shock Nova Ring Shocks as if dealing {0} less Damage,閃電新星的感電視為總傷害更少 {0} -Shock Nova Ring Shocks as if dealing {0} more Damage,閃電新星的感電視為總傷害更多 {0} -Shock Nova Ring Shocks as if dealing {0}% less Damage,閃電新星電環感電如同造成 {0}% 更少傷害 -Shock Nova Ring Shocks as if dealing {0}% more Damage,閃電新星電環感電如同造成 {0}% 更多傷害 -"Shocked Enemies you Kill Explode, dealing {0} of their Life as Lightning Damage which cannot Shock",感電的敵人被你擊敗時會爆炸,造成等同敵人生命 {0} 的閃電傷害,該傷害無法造成感電 -"Shocked Enemies you Kill Explode, dealing {0}% of",你擊殺感電的敵人爆炸造成等同於 {0}% 敵人最大生命的閃電傷害 -"Shocked Enemies you Kill Explode, dealing {0}% of their Life as Lightning Damage which cannot Shock",感電的敵人被你擊敗時會爆炸,造成等同敵人生命 {0}% 的閃電傷害,該傷害無法造成感電 -"Shocked Enemies you Kill Explode, dealing {0}% of their Maximum Life as Lightning Damage which cannot Shock",擊敗感電敵人時會爆炸,造成等同敵人最大生命 {0}% 的閃電傷害 -Shocked Ground causes {0} increased Damage taken,感電地面會使受到的傷害增加 {0} -Shocked Ground causes {0} reduced Damage taken,感電地面會使受到的傷害減少 {0} -Shocked Ground causes {0}% increased Damage taken,感電地面增加 {0}% 承受傷害 -Shocked Ground causes {0}% reduced Damage taken,感電地面減少 {0}% 承受傷害 -Shocked Ground you create causes {0} increased Damage taken,你創造的感電地面會使受到的傷害增加 {0} -Shocked Ground you create causes {0} reduced Damage taken,你創造的感電地面會使受到的傷害減少 {0} -Shocked Ground you create causes {0}% increased Damage taken,你製造的感電地面增加 {0}% 承受傷害 -Shocked Ground you create causes {0}% reduced Damage taken,你製造的感電地面減少 {0}% 承受傷害 -Shocks Enemies as though dealing {0} less Damage,感電敵人如同總傷害更少 {0} -Shocks Enemies as though dealing {0} more Damage,感電敵人如同總傷害更多 {0} -Shocks Enemies as though dealing {0}% less Damage,感電敵人如同造成 {0}% 更少傷害 -Shocks Enemies as though dealing {0}% more Damage,感電敵人如同造成 {0}% 更多傷害 -Shocks from your Hits always increase Damage taken by at least {0},你擊中造成的感電效果始終使承受的傷害增加至少 {0} -Shocks from your Hits always increase Damage taken by at least {0}%,你造成的感電一定會增加至少 {0}% 的承受傷害 -"Shocks nearby Enemies during Flask effect, causing {0} increased Damage taken",藥劑持續期間,使週圍的敵人感電,他們受到的傷害增加 {0} -"Shocks nearby Enemies during Flask effect, causing {0}% increased Damage taken",藥劑效果期間感電附近的敵人,增加他們 {0}% 承受傷害 -Shocks on Cursed enemies have {0} increased Duration,被詛咒敵人的感電持續時間延長 {0} -Shocks on Cursed enemies have {0} reduced Duration,被詛咒敵人的感電持續時間縮短 {0} -Shocks on Cursed enemies have {0}% increased Duration,被詛咒敵人增加 {0}% 感電持續時間 -Shocks on Cursed enemies have {0}% reduced Duration,被詛咒敵人減少 {0}% 感電持續時間 -Shocks you inflict during Flask effect spread to other Enemies in a radius of {0},藥劑效果期間你造成的感電擴散至半徑 {0} 內的其它敵人 -Shocks you inflict spread to other Enemies within a Radius of {0},你造成的感電擴散至半徑 {0} 內的其他敵人 -Shockwave deals {0} less Damage,衝擊波造成的總傷害更少 {0} -Shockwave deals {0} more Damage,衝擊波造成的總傷害更多 {0} -Shockwave deals {0}% less Damage,衝擊波造成 {0}% 更少傷害 -Shockwave deals {0}% more Damage,衝擊波造成 {0}% 更多傷害 -Shockwaves deal {0} less Damage,【大地震擊】的衝擊波造成的總傷害更少 {0} -Shockwaves deal {0} more Damage,【大地震擊】的衝擊波造成的總傷害更多 {0} -Shockwaves deal {0}% less Damage,大地震擊的衝擊波造成 {0}% 較少傷害 -Shockwaves deal {0}% more Damage,大地震擊的衝擊波造成 {0}% 更多傷害 -Shockwaves have {0} increased Area of Effect,震波的效果區域擴大 {0} -Shockwaves have {0} reduced Area of Effect,震波的效果區域縮小 {0} -Shockwaves have {0}% increased Area of Effect,衝擊波增加 {0}% 範圍效果 -Shockwaves have {0}% reduced Area of Effect,衝擊波減少 {0}% 範圍效果 -Shrapnel Ballista fires {0} additional Arrows,彈片砲塔發射 {0} 支額外箭矢 -Shrapnel Ballista has {0} increased Projectile Speed,【散射弩砲】的投射物速度增加 {0} -Shrapnel Ballista has {0} reduced Projectile Speed,【散射弩砲】的投射物速度減少 {0} -Shrapnel Ballista has {0} to maximum number of Summoned Totems per {1} Strength,每 {1} 點力量使彈片砲塔 {0} 召喚圖騰的最大數量 -Shrapnel Ballista has {0}% increased Projectile Speed,彈片砲塔增加 {0}% 投射物速度 -Shrapnel Ballista has {0}% reduced Projectile Speed,彈片砲塔減少 {0}% 投射物速度 -Shrapnel Ballista Pierces {0} additional Targets,彈片砲塔穿透 {0} 個額外目標 -Shrapnel Shot's cone has a {0}% chance to deal Double Damage,【流星射擊】的錐形範圍內會有 {0}% 機率造成雙倍傷害 -Shrines drop {0} Basic Currency Items when used,神殿被使用時掉落 {0} 個基礎通貨 -Shrines drop {0} Currency Items when used,神殿使用後掉落 {0} 個通貨 -Side passages contain {0}% more Azurite Veins,測通道包含 {0}% 更多碧藍礦脈 -Side passages contain {0}% more Currency Chests,測通道包含 {0}% 更多通貨保險箱 -Side passages contain {0}% more Fossilised Remains,測通道包含 {0}% 更多化石遺跡 -Side passages contain {0}% more Resonator Chests,測通道包含 {0}% 更多鑄新儀保險箱 -Siege Ballista deals {0} increased Damage,【攻城砲台】的傷害增加 {0} -Siege Ballista deals {0} reduced Damage,【攻城砲台】的傷害減少 {0} -Siege Ballista deals {0}% increased Damage,攻城砲塔增加 {0}% 傷害 -Siege Ballista deals {0}% reduced Damage,攻城砲塔減少 {0}% 傷害 -Siege Ballista has {0} increased Attack Speed,【攻城砲台】的攻擊速度增加 {0} -Siege Ballista has {0} increased Totem Placement Speed,【攻城砲台】的圖騰放置速度增加 {0} -Siege Ballista has {0} reduced Attack Speed,【攻城砲台】的攻擊速度減少 {0} -Siege Ballista has {0} reduced Totem Placement Speed,【攻城砲台】的圖騰放置速度減少 {0} -Siege Ballista has {0} to maximum number of Summoned Totems per {1} Dexterity,攻城炮台每 {1} 點敏捷 {0} 召喚圖騰的最大數量 -Siege Ballista has {0}% increased Attack Speed,攻城砲塔增加 {0}% 攻擊速度 -Siege Ballista has {0}% increased Totem Placement Speed,攻城砲塔增加 {0}% 圖騰放置速度 -Siege Ballista has {0}% reduced Attack Speed,攻城砲塔減少 {0}% 攻擊速度 -Siege Ballista has {0}% reduced Totem Placement Speed,攻城砲塔減少 {0}% 圖騰放置速度 -Sigil of Power requires {0} increased Mana Spent to gain a Stage,威能法印需要魔力消耗增加 {0}來獲取一層 -Sigil of Power requires {0} reduced Mana Spent to gain a Stage,威能法印需要魔力消耗減少 {0}來獲取一層 -Sigil of Power requires {0}% increased Mana Spent to gain a Stage,咒符之力增加 {0}% 獲得層數所需消耗的魔力 -Sigil of Power requires {0}% reduced Mana Spent to gain a Stage,咒符之力減少 {0}% 獲得層數所需消耗的魔力 -Sigil of Power's Buff also grants {0} increased Critical Strike Chance per Stage,每層威能法印增益效果都使暴擊率增加 {0} -Sigil of Power's Buff also grants {0} reduced Critical Strike Chance per Stage,每層威能法印增益效果都使暴擊率減少 {0} -Sigil of Power's Buff also grants {0}% increased Critical Strike Chance per Stage,咒符之力的增益效果,每層增加 {0}% 暴擊率 -Sigil of Power's Buff also grants {0}% reduced Critical Strike Chance per Stage,咒符之力的增益效果,每層減少 {0}% 暴擊率 -Sigil of Power's Buff grants {0} to {1} Added Lightning Damage per Stage,咒符之力的增益效果,每層附加 {0} 至 {1} 閃電傷害 -Siphoning Trap deals {0} increased Damage,【虹吸陷阱】的傷害增加 {0} -Siphoning Trap deals {0} reduced Damage,【虹吸陷阱】的傷害減少 {0} -Siphoning Trap deals {0}% increased Damage,虹吸陷阱增加 {0}% 傷害 -Siphoning Trap deals {0}% reduced Damage,虹吸陷阱減少 {0}% 傷害 -Siphoning Trap has {0} increased Chill Effect,【虹吸陷阱】的冰緩效果增加 {0} -Siphoning Trap has {0} increased Skill Effect Duration,【虹吸陷阱】的技能效果持續時間延長 {0} -Siphoning Trap has {0} reduced Chill Effect,【虹吸陷阱】的冰緩效果減少 {0} -Siphoning Trap has {0} reduced Skill Effect Duration,【虹吸陷阱】的技能效果持續時間縮短 {0} -Siphoning Trap has {0}% increased Chill Effect,虹吸陷阱增加 {0}% 冰緩效果 -Siphoning Trap has {0}% increased Skill Effect Duration,虹吸陷阱增加 {0}% 技能效果持續時間 -Siphoning Trap has {0}% reduced Chill Effect,虹吸陷阱減少 {0}% 冰緩效果 -Siphoning Trap has {0}% reduced Skill Effect Duration,虹吸陷阱減少 {0}% 技能效果持續時間 -Siphoning Trap's beam to you grants {0} increased Damage taken for each other beam,【虹吸陷阱】的光線連接到你,每有一條其它光線,都會使你承受的傷害增加 {0} -Siphoning Trap's beam to you grants {0} reduced Damage taken for each other beam,【虹吸陷阱】的光線連接到你,每有一條其它光線,都會使你承受的傷害減少 {0} -Siphoning Trap's beam to you grants {0}% increased Damage taken for each other beam,虹吸陷阱的其它每個射線對你增加承受 {0}% 傷害 -Siphoning Trap's beam to you grants {0}% reduced Damage taken for each other beam,虹吸陷阱的其它每個射線對你減少承受 {0}% 傷害 -Skeletons deal {0} increased Damage,【骷髏造成】的傷害增加 {0} -Skeletons deal {0} reduced Damage,【骷髏造成】的傷害減少 {0} -Skeletons deal {0}% increased Damage,增加 {0}% 骷髏造成的傷害 -Skeletons deal {0}% reduced Damage,減少 {0}% 骷髏造成的傷害 -Skill Duration is {0} seconds,技能效果持續 {0} 秒 -Skill has {0} less Trap and Mine Throwing Time,技能的陷阱與地雷總投擲時間額外縮短 {0} -Skill has {0} more Trap and Mine Throwing Time,技能的陷阱與地雷總投擲時間額外延長 {0} -Skill has {0}% less Trap and Mine Throwing Time,技能有 {0}% 更少陷阱和地雷投擲時間 -Skill has {0}% more Trap and Mine Throwing Time,技能有 {0}% 更多陷阱和地雷投擲時間 -Skills Chain {0} additional times while at maximum Frenzy Charges,最大狂怒球時技能額外連鎖 {0} 次 -Skills Chain {0} times,技能連鎖 {0} -Skills Cost {0} Rage,技能消耗 {0} 盛怒 -Skills deal {0} increased Brand Damage with Hits and Ailments to their Branded Enemy,技能的擊中和異常狀態對其施加烙印的敵人造成的烙印傷害增加 {0} -Skills deal {0} reduced Brand Damage with Hits and Ailments to their Branded Enemy,技能的擊中和異常狀態對其施加烙印的敵人造成的烙印傷害減少 {0} -Skills deal {0}% increased Brand Damage with Hits and Ailments to their Branded Enemy,技能對被烙印的敵人增加 {0}% 擊中和異常狀態烙印傷害 -Skills deal {0}% reduced Brand Damage with Hits and Ailments to their Branded Enemy,技能對被烙印的敵人減少 {0}% 擊中和異常狀態烙印傷害 -Skills Fire {0} additional Projectile for 4 seconds after,你消耗總 12 個鋼鐵碎片後, -Skills Fire {0} additional Projectile for 4 seconds after,你消耗總 12 個鋼鐵碎片後, -Skills fire {0} additional Projectiles,技能發射 {0} 個額外投射物 -Skills fire {0} additional Projectiles during Flask Effect,藥劑效果持續時間內,技能發射 {0} 個額外投射物 -Skills Fire {0} additional Projectiles for 4 seconds after,你消耗總 12 個鋼鐵碎片後, -Skills Fire {0} additional Projectiles for 4 seconds after,你消耗總 12 個鋼鐵碎片後, -Skills fire {0} additional Projectiles if you've been Hit Recently,若你近期有被擊中,技能發射 {0} 個額外投射物 -Skills fire {0} additional Projectiles if you've used a Movement Skill Recently,若你近期有使用位移技能,技能發射 {0} 個額外投射物 -Skills fire {0} less projectiles,技能發射的投射物總量額外下降 {0} -Skills fire {0} more projectiles,技能發射的投射物總量額外增加 {0} -Skills fire {0}% less projectiles,技能發射 {0}% 更少投射物 -Skills fire {0}% more projectiles,技能發射 {0}% 更多投射物 -Skills from your Boots Leech {0} of Damage as Life,你腳部裝備上的技能所造成的 {0} 傷害轉化為生命偷取 -Skills from your Boots Leech {0}% of Damage as Life,你腳部裝備上的技能所造成的 {0}% 傷害偷取生命 -Skills from your Gloves have {0} increased Area of Effect,你手部裝備上的技能範圍擴大 {0} -Skills from your Gloves have {0}% increased Area of Effect,你手部裝備上的技能增加 {0}% 範圍效果 -Skills from your Helmet Penetrate {0} Elemental Resistances,你頭部裝備上的技能穿透 {0} 元素抗性 -Skills from your Helmet Penetrate {0}% Elemental Resistances,你頭部裝備上的技能穿透 {0}% 元素抗性 -Skills gain a Base Life Cost equal to {0}% of Base Mana Cost while not on Low Life,非瀕血時,技能等同於 {0}% 基礎魔力消耗的基礎生命消耗 -Skills in your Helm have {0} to maximum number of Summoned Totems,頭盔上的技能 {0} 召喚圖騰最大數量 -Skills Repeat an additional {0} Times,技能重複施放 {0} 次 -Skills supported by Intensify have {0} to maximum Intensity,【法術凝聚】輔助的技能 {0} 最大法術凝聚 -Skills Supported by Nightblade have {0}% increased Effect of Elusive,被夜刃輔助的技能增加 {0}% 靈巧的效果 -Skills Supported by Nightblade have {0}% reduced Effect of Elusive,被夜刃輔助的技能減少 {0}% 靈巧的效果 -Skills Supported by Spellslinger have {0} increased Cooldown Recovery Rate,技能被【法術節魔】輔助時,其冷卻回復速度加快 {0} -Skills Supported by Spellslinger have {0} increased Mana Reservation,技能被【法術節魔】輔助時,其魔力保留增加 {0} -Skills Supported by Spellslinger have {0} reduced Cooldown Recovery Rate,技能被【法術節魔】輔助時,其被輔助技能的冷卻回復速度減慢 {0} -Skills Supported by Spellslinger have {0} reduced Mana Reservation,技能被【法術節魔】輔助時,其魔力保留減少 {0} -Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Rate,被法術回音輔助的技能增加 {0}% 冷卻時間恢復速度 -Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Speed,技能被【法術節魔】輔助時,其冷卻回復速度加快 {0}% -Skills Supported by Spellslinger have {0}% increased Mana Reservation,被法術回音輔助的技能增加 {0}% 魔力保留 -Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Rate,被法術回音輔助的技能減少 {0}% 冷卻時間恢復速度 -Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Speed,技能被【法術節魔】輔助時,其被輔助技能的冷卻回復速度減慢 {0}% -Skills Supported by Spellslinger have {0}% reduced Mana Reservation,被法術回音輔助的技能減少 {0}% 魔力保留 -Skills Supported by Unleash have {0} increased Seal gain frequency,技能被【釋出】輔助時,其封印獲取頻率增加 {0} -Skills Supported by Unleash have {0} reduced Seal gain frequency,技能被【釋出】輔助時,其封印獲取頻率減少 {0} -Skills supported by Unleash have {0} to maximum number of Seals,被釋放輔助的技能 {0} 封印最大數量 -Skills Supported by Unleash have {0}% increased Seal gain frequency,被釋放輔助的技能增加 {0}% 封印獲得頻率 -Skills Supported by Unleash have {0}% reduced Seal gain frequency,被釋放輔助的技能減少 {0}% 封印獲得頻率 -Skills that have dealt a Critical Strike in the past {0} seconds deal {1}% more Elemental Damage with Hits and Ailments,過去 {0} 秒內技能造成暴擊,造成 {1}% 更多元素擊中和異常狀態傷害 -Skills that leave Lingering Blades have {0} to Maximum Lingering Blades,會留下剩餘劍刃的技能,有 {0} 最大剩餘劍刃 -Skills that leave Lingering Blades have {0}% chance to leave two Lingering Blades instead of one,會留下剩餘劍刃的技能有 {0}% 機率留下 2 把而非 1 把 -Skills that would Summon a Totem have {0}% chance to Summon two Totems instead,召喚圖騰的技能有 {0}% 機率召喚 2 個圖騰 -Skills used by Mines deal {0} increased Area Damage if you Detonated a Mine Recently,若你近期內引爆過地雷,則地雷類技能造成的範圍傷害增加 {0} -Skills used by Mines deal {0} reduced Area Damage if you Detonated a Mine Recently,若你近期內引爆過地雷,則地雷類技能造成的範圍傷害減少 {0} -Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine Recently,若你近期有引爆地雷,被地雷使用的技能增加 {0}% 範圍傷害 -Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine Recently,若你近期有引爆地雷,被地雷使用的技能減少 {0}% 範圍傷害 -Skills used by Mines have {0} increased Area of Effect,地雷類技能的效果區域擴大 {0} -Skills used by Mines have {0} increased Area of Effect if you Detonated a Mine Recently,若你近期內引爆過地雷,則地雷類技能的效果範圍擴大 {0} -Skills used by Mines have {0} reduced Area of Effect,地雷類技能的效果區域縮小 {0} -Skills used by Mines have {0} reduced Area of Effect if you Detonated a Mine Recently,若你近期內引爆過地雷,則地雷類技能的效果範圍減少 {0} -Skills used by Mines have {0}% increased Area of Effect,被地雷使用的技能增加 {0}% 範圍效果 -Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine Recently,若你近期有引爆地雷,被地雷使用的技能增加 {0}% 範圍效果 -Skills used by Mines have {0}% reduced Area of Effect,被地雷使用的技能減少 {0}% 範圍效果 -Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine Recently,若你近期有引爆地雷,被地雷使用的技能減少 {0}% 範圍效果 -Skills used by Mirage Chieftains deal {0} less Damage,【蜃影酋長】使用的技能總傷害更少 {0} -Skills used by Mirage Chieftains deal {0} more Damage,【蜃影酋長】使用的技能總傷害更多 {0} -Skills used by Mirage Chieftains deal {0}% less Damage,被幻影酋長使用的技能造成 {0}% 更少傷害 -Skills used by Mirage Chieftains deal {0}% more Damage,被幻影酋長使用的技能造成 {0}% 更多傷害 -Skills used by Mirage Saviours deal {0} less Damage,蜃影救世者使用的技能造成的總傷害更少 {0} -Skills used by Mirage Saviours deal {0}% less Damage,被幻影救世主使用的技能造成 {0}% 更少傷害 -Skills used by Mirage Warriors deal {0}% less Damage,蜃影武士的技能造成的總傷害更少 {0}% -Skills used by Totems have a {0} chance to Taunt on Hit,圖騰所使用的技能擊中時,有 {0} 的機率嘲諷敵人 -Skills used by Totems have a {0}% chance to Taunt on Hit,圖騰所使用的技能擊中時有 {0}% 機率嘲諷敵人 -Skills used by Traps have {0} increased Area of Effect,陷阱所使用的技能範圍擴大 {0} -Skills used by Traps have {0} reduced Area of Effect,陷阱所使用的技能範圍縮小 {0} -Skills used by Traps have {0}% increased Area of Effect,被陷阱使用的技能增加 {0}% 範圍效果 -Skills used by Traps have {0}% reduced Area of Effect,被陷阱使用的技能減少 {0}% 範圍效果 -Skills which create Brands create {0} additional Brands,製造烙印的技能製造 {0} 個額外烙印 -Skills which create Brands have {0} chance to create an additional Brand,產生烙印的技能有 {0} 的機率產生一個額外烙印 -Skills which create Brands have {0}% chance to create an additional Brand,製造烙印的技能有 {0}% 機率製造 1 個額外烙印 -Skills which throw Mines throw up to {0} additional Mine if you have at least {1} Dexterity,若你至少有 {1} 點敏捷,放置地雷技能至多放置 {0} 個額外地雷 -Skills which throw Mines throw up to {0} additional Mine if you have at least {1} Intelligence,若你至少有 {1} 點智慧,放置地雷技能至多放置 {0} 個額外地雷 -Skills which throw Mines throw up to {0} additional Mines if you have at least {1} Dexterity,若你至少有 {1} 點敏捷,放置地雷技能至多放置 {0} 個額外地雷 -Skills which throw Mines throw up to {0} additional Mines if you have at least {1} Intelligence,若你至少有 {1} 點智慧,放置地雷技能至多放置 {0} 個額外地雷 -Skills which Throw Traps have {0} Cooldown Use,投擲陷阱的技能 {0} 冷卻使用次數 -Skills which Throw Traps have {0} Cooldown Uses,投擲陷阱的技能 {0} 冷卻使用次數 -Skills which Throw Traps throw up to {0} additional Trap,投擲陷阱的技能額外投擲 {0} 個陷阱 -Skills which Throw Traps throw up to {0} additional Traps,投擲陷阱的技能額外投擲 {0} 個陷阱 -Skitterbots grant {0} less Trap and Mine Damage,飛掠者使陷阱和地雷總傷害更少 {0} -Skitterbots grant {0} more Trap and Mine Damage,飛掠者使陷阱和地雷總傷害更多 {0} -Skitterbots grant {0}% less Trap and Mine Damage,探測機獸給予 {0}% 更少陷阱和地雷傷害 -Skitterbots grant {0}% more Trap and Mine Damage,探測機獸給予 {0}% 更多陷阱和地雷傷害 -Slaying Enemies close together has a {0} chance to attract monsters from Beyond,擊敗聚集的敵人有 {0} 的機率吸引來自【超越聯盟】的怪物 -Slaying Enemies close together has a {0}% chance to attract monsters from Beyond,擊殺群聚的敵人有 {0}% 機率吸引來自超越的怪物 -Slipstreams grant {0} increased Action Speed,迅捷之域可使行動速度增加 {0} -Slipstreams grant {0} reduced Action Speed,迅捷之域可使行動速度減少 {0} -Slipstreams grant {0}% increased Action Speed,激流增加 {0}% 行動速度 -Slipstreams grant {0}% increased Action Speed,激流增加 {0}% 行動速度 -Slipstreams grant {0}% reduced Action Speed,激流減少 {0}% 行動速度 -Smite deals {0} increased Damage,【懲擊】的傷害增加 {0} -Smite deals {0} reduced Damage,【懲擊】的傷害減少 {0} -Smite deals {0}% increased Damage,雷鳴重擊增加 {0}% 傷害 -Smite deals {0}% reduced Damage,雷鳴重擊減少 {0}% 傷害 -Smite has {0} increased Aura Effect,【懲擊】的光環效果增加 {0} -Smite has {0}% increased Aura Effect,雷鳴重擊增加 {0}% 光環效果 -Smite has a {0} chance for lightning to strike another target,【懲擊】有 {0} 的機率電擊另一個目標 -Smite has a {0}% chance for lightning to strike another target,雷鳴重擊有 {0}% 機率始閃電擊中其它目標 -Smoke Mine grants additional {0} increased Movement Speed,【煙霧地雷】可使移動速度更多 {0} -Smoke Mine grants additional {0} reduced Movement Speed,【煙霧地雷】可使移動速度更少 {0} -Smoke Mine grants additional {0}% increased Movement Speed,煙霧地雷額外增加 {0}% 移動速度 -Smoke Mine grants additional {0}% reduced Movement Speed,煙霧地雷額外減少 {0}% 移動速度 -Smuggler's Cache's have {0} chance to Duplicate contained Rogue's Markers,走私者秘藏有 {0} 的機率複製其中的賞金獵人印記 -Smuggler's Cache's have {0}% chance to Duplicate contained Rogue's Markers,走私者的祕寶有 {0}% 機率複製內含的盜賊之印 -Sniper's Mark has {0} increased Curse Effect,狙擊之印的詛咒效果增加 {0} -Sniper's Mark has {0} increased Duration,狙擊之印的持續時間延長 {0} -Sniper's Mark has {0} reduced Curse Effect,狙擊之印的詛咒效果減少 {0} -Sniper's Mark has {0} reduced Duration,狙擊之印的持續時間縮短 {0} -Sniper's Mark has {0}% increased Curse Effect,狙擊者印記增加 {0}% 詛咒效果 -Sniper's Mark has {0}% increased Duration,狙擊者印記增加 {0}% 持續時間 -Sniper's Mark has {0}% reduced Curse Effect,狙擊者印記減少 {0}% 詛咒效果 -Sniper's Mark has {0}% reduced Duration,狙擊者印記減少 {0}% 持續時間 -Socket {0},插槽 {0} -Socketed Attacks have {0} to Critical Strike Chance,插槽內的攻擊技能獲得 {0} 基礎暴擊率 -Socketed Attacks have {0} to Critical Strike Multiplier,插槽內的攻擊技能獲得 {0} 暴擊傷害加成 -Socketed Attacks have {0} to Total Mana Cost,插槽中的攻擊 {0} 總魔力消耗 -Socketed Attacks have {0}% to Critical Strike Chance,插槽中的攻擊 {0}% 暴擊率 -Socketed Attacks have {0}% to Critical Strike Multiplier,插槽中的攻擊 {0}% 暴擊加成 -Socketed Curse Gems have {0} increased Mana Reservation,此物品上的詛咒技能石增加 {0} 魔力保留 -Socketed Curse Gems have {0} reduced Mana Reservation,此物品上的詛咒技能石減少 {0} 魔力保留 -Socketed Curse Gems have {0}% increased Mana Reservation,插槽中詛咒寶石增加 {0}% 魔力保留 -Socketed Curse Gems have {0}% increased Reservation,插槽中的詛咒寶石增加 {0}% 保留 -Socketed Curse Gems have {0}% increased Reservation Efficiency,插槽中詛咒寶石增加 {0}% 保留效用 -Socketed Curse Gems have {0}% reduced Mana Reservation,插槽中詛咒寶石減少 {0}% 魔力保留 -Socketed Curse Gems have {0}% reduced Reservation,插槽中的詛咒寶石減少 {0}% 保留 -Socketed Curse Gems have {0}% reduced Reservation Efficiency,插槽中詛咒寶石減少 {0}% 保留效用 -Socketed Gems are Supported by Level {0} {1},插槽中的寶石被等級 {0} 的 {1} 輔助 -Socketed Gems are Supported by Level {0} Added Chaos Damage,此物品插槽中寶石由等級 {0} 的附加混沌傷害輔助 -Socketed Gems are Supported by Level {0} Added Cold Damage,此物品插槽中寶石由等級 {0} 的附加冰冷傷害輔助 -Socketed Gems are Supported by Level {0} Added Fire Damage,此物品插槽中寶石由等級 {0} 的附加火焰傷害輔助 -Socketed Gems are Supported by Level {0} Added Lightning Damage,此物品插槽中寶石由等級 {0} 的附加閃電傷害輔助 -Socketed Gems are supported by Level {0} Additional Accuracy,此物品插槽中寶石由等級 {0} 的額外命中輔助 -Socketed Gems are Supported by Level {0} Advanced Traps,插槽中寶石被等級 {0} 的陷阱冷卻輔助 -Socketed Gems are Supported by Level {0} Ancestral Call,插槽中寶石被等級 {0} 的先祖怒嚎輔助 -Socketed Gems are Supported by Level {0} Arcane Surge,插槽中寶石被等級 {0} 的秘能波動輔助 -Socketed Gems are Supported by Level {0} Archmage,插槽中寶石被等級 {0} 的魔幻輔助 -Socketed Gems are Supported by Level {0} Arrogance,插槽中寶石被等級 {0} 的傲慢輔助 -Socketed Gems are Supported by Level {0} Arrow Nova,插槽中寶石被等級 {0} 的箭矢新星輔助 -Socketed Gems are Supported by Level {0} Awakened Added Chaos Damage,此物品插槽中寶石受到等級 {0} 覺醒.附加混沌傷害輔助 -Socketed Gems are Supported by Level {0} Awakened Added Cold Damage,此物品插槽中寶石受到等級 {0} 覺醒.附加冰冷傷害輔助 -Socketed Gems are Supported by Level {0} Awakened Added Fire Damage,此物品插槽中寶石受到等級 {0} 覺醒.附加火焰傷害輔助 -Socketed Gems are Supported by Level {0} Awakened Added Lightning Damage,此物品插槽中寶石受到等級 {0} 覺醒.附加閃電傷害輔助 -Socketed Gems are Supported by Level {0} Awakened Ancestral Call,此物品插槽中寶石受到等級 {0} 覺醒.先祖怒嚎輔助 -Socketed Gems are Supported by Level {0} Awakened Arrow Nova,此物品插槽中寶石受到等級 {0} 覺醒.箭矢新星輔助 -Socketed Gems are Supported by Level {0} Awakened Blasphemy,此物品插槽中寶石受到等級 {0} 覺醒.詛咒光環輔助 -Socketed Gems are Supported by Level {0} Awakened Brutality,此物品插槽中寶石受到等級 {0} 覺醒.殘暴輔助 -Socketed Gems are Supported by Level {0} Awakened Burning Damage,此物品插槽中寶石受到等級 {0} 覺醒.燃燒傷害輔助 -Socketed Gems are Supported by Level {0} Awakened Cast On Critical Strike,此物品插槽中寶石受到等級 {0} 覺醒.暴擊時施放輔助 -Socketed Gems are Supported by Level {0} Awakened Cast While Channelling,此物品插槽中寶石受到等級 {0} 覺醒.引導時施放輔助 -Socketed Gems are Supported by Level {0} Awakened Chain,此物品插槽中寶石受到等級 {0} 覺醒.連鎖輔助 -Socketed Gems are Supported by Level {0} Awakened Cold Penetration,此物品插槽中寶石受到等級 {0} 覺醒.冰冷穿透輔助 -Socketed Gems are Supported by Level {0} Awakened Controlled Destruction,此物品插槽中寶石受到等級 {0} 覺醒.精準破壞輔助 -Socketed Gems are Supported by Level {0} Awakened Curse On Hit,此物品上的技能石受到 {0} 級的【強化版擊中附加詛咒】輔助 -Socketed Gems are Supported by Level {0} Awakened Deadly Ailments,此物品插槽中寶石受到等級 {0} 覺醒.致命異常輔助 -Socketed Gems are Supported by Level {0} Awakened Elemental Damage With Attacks,此物品插槽中寶石受到等級 {0} 覺醒.元素攻擊傷害輔助 -Socketed Gems are Supported by Level {0} Awakened Elemental Focus,此物品插槽中寶石受到等級 {0} 覺醒.元素集中輔助 -Socketed Gems are Supported by Level {0} Awakened Fire Penetration,此物品插槽中寶石受到等級 {0} 覺醒.火焰穿透輔助 -Socketed Gems are Supported by Level {0} Awakened Fork,此物品插槽中寶石受到等級 {0} 覺醒.分裂輔助 -Socketed Gems are Supported by Level {0} Awakened Generosity,此物品插槽中寶石受到等級 {0} 覺醒.和善輔助 -Socketed Gems are Supported by Level {0} Awakened Greater Multiple Projectiles,此物品插槽中寶石受到等級 {0} 覺醒.高階多重投射物輔助 -Socketed Gems are Supported by Level {0} Awakened Hextouch,此物品插槽中寶石受到等級 {0} 覺醒.咒術降臨輔助 -Socketed Gems are Supported by Level {0} Awakened Increased Area Of Effect,此物品插槽中寶石受到等級 {0} 覺醒.增大範圍輔助 -Socketed Gems are Supported by Level {0} Awakened Lightning Penetration,此物品插槽中寶石受到等級 {0} 覺醒.閃電穿透輔助 -Socketed Gems are Supported by Level {0} Awakened Melee Physical Damage,此物品插槽中寶石受到等級 {0} 覺醒.近戰物理傷害輔助 -Socketed Gems are Supported by Level {0} Awakened Melee Splash,此物品插槽中寶石受到等級 {0} 覺醒.近戰傷害擴散輔助 -Socketed Gems are Supported by Level {0} Awakened Minion Damage,此物品插槽中寶石受到等級 {0} 覺醒.召喚物傷害輔助 -Socketed Gems are Supported by Level {0} Awakened Multistrike,此物品插槽中寶石受到等級 {0} 覺醒.多重打擊輔助 -Socketed Gems are Supported by Level {0} Awakened Spell Cascade,此物品插槽中寶石受到等級 {0} 覺醒.秘能爆發輔助 -Socketed Gems are Supported by Level {0} Awakened Spell Echo,此物品插槽中寶石受到等級 {0} 覺醒.施放迴響輔助 -Socketed Gems are Supported by Level {0} Awakened Swift Affliction,此物品插槽中寶石受到等級 {0} 覺醒.極速苦痛輔助 -Socketed Gems are Supported by Level {0} Awakened Unbound Ailments,此物品插槽中寶石受到等級 {0} 覺醒.無邊異能輔助 -Socketed Gems are Supported by Level {0} Awakened Unleash,此物品插槽中寶石受到等級 {0} 覺醒.釋放輔助 -Socketed Gems are Supported by Level {0} Awakened Vicious Projectiles,此物品插槽中寶石受到等級 {0} 覺醒.猛毒投射物輔助 -Socketed Gems are Supported by Level {0} Awakened Void Manipulation,此物品插槽中寶石受到等級 {0} 覺醒.虛空操縱輔助 -Socketed Gems are Supported by Level {0} Ballista Totem,插槽中寶石被等級 {0} 的砲塔圖騰輔助 -Socketed Gems are Supported by Level {0} Barrage,插槽中寶石被等級 {0} 的彈幕輔助 -Socketed Gems are Supported by Level {0} Behead,插槽中寶石被等級 {0} 的斬首輔助 -Socketed Gems are Supported by Level {0} Blasphemy,此物品插槽中詛咒寶石由等級 {0} 詛咒光環輔助 -Socketed Gems are Supported by Level {0} Blastchain Mine,此物品插槽中寶石受到等級 {0} 的連鎖爆破地雷輔助 -Socketed Gems are Supported by Level {0} Blessing,插槽中寶石被等級 {0} 的祝福輔助 -Socketed Gems are supported by Level {0} Blind,此物品插槽中寶石由等級 {0} 的致盲輔助 -Socketed Gems are Supported by Level {0} Block Chance Reduction,插槽中寶石被等級 {0} 的減少格擋率輔助 -Socketed Gems are Supported by Level {0} Blood Magic,此物品插槽中寶石由等級 {0} 的血魔法輔助 -Socketed Gems are Supported by Level {0} Bloodlust,插槽中寶石被等級 {0} 的嗜血輔助 -Socketed Gems are Supported by Level {0} Bloodthirst,插槽中的寶石被等級 {0} 的嗜血輔助 -Socketed Gems are Supported by Level {0} Bonechill,插槽中寶石被等級 {0} 的寒冰刺骨輔助 -Socketed Gems are Supported by Level {0} Brutality,插槽中寶石被等級 {0} 的殘虐輔助 -Socketed Gems are Supported by Level {0} Burning Damage,插槽中寶石被等級 {0} 的燃燒傷害輔助 -Socketed Gems are supported by Level {0} Cast On Critical Strike,此物品上寶石受到等級 {0} 的暴擊時施放輔助 -Socketed Gems are supported by Level {0} Cast on Death,此物品插槽中寶石由等級 {0} 的死亡時施放輔助 -Socketed Gems are Supported by Level {0} Cast On Melee Kill,插槽中寶石被等級 {0} 的近戰擊殺時施放輔助 -Socketed Gems are Supported by Level {0} Cast when Damage Taken,插槽中寶石被等級 {0} 的受傷時施放輔助 -Socketed Gems are supported by Level {0} Cast when Stunned,此物品插槽中寶石由等級 {0} 的暈眩時施放輔助 -Socketed Gems are Supported by Level {0} Cast While Channelling,插槽中寶石被等級 {0} 的引導時施放輔助 -Socketed Gems are Supported by Level {0} Chain,插槽中寶石被等級 {0} 的連鎖輔助 -Socketed Gems are Supported by Level {0} Chance To Bleed,插槽中寶石被等級 {0} 的機率流血輔助 -Socketed Gems are supported by Level {0} Chance to Bleed,插槽中的寶石被等級 {0} 的機率流血輔助 -Socketed Gems are supported by Level {0} Chance to Flee,此物品插槽中寶石由等級 {0} 的機率逃跑輔助 -Socketed Gems are Supported by Level {0} Chance to Poison,插槽中寶石被等級 {0} 的機率中毒輔助 -Socketed Gems are Supported by Level {0} Charged Mines,插槽中物品被等級 {0} 的地雷充能輔助 -Socketed Gems are Supported by Level {0} Charged Traps,插槽中寶石被等級 {0} 的陷阱充能輔助 -Socketed Gems are Supported by Level {0} Close Combat,插槽中寶石被等級 {0} 的近身戰輔助 -Socketed Gems are Supported by Level {0} Cluster Trap,此物品上寶石受到等級 {0} 的散彈陷阱輔助 -Socketed Gems are Supported by Level {0} Cold Penetration,此物品插槽中寶石由等級 {0} 的冰冷穿透輔助 -Socketed Gems are Supported by Level {0} Cold to Fire,此物品插槽中寶石由等級 {0} 的寒冰轉烈焰輔助 -Socketed Gems are Supported by Level {0} Combustion,插槽中寶石被等級 {0} 的燃燒輔助 -Socketed Gems are Supported by Level {0} Concentrated Effect,此物品插槽中寶石由等級 {0} 的集中效應輔助 -Socketed Gems are Supported by Level {0} Controlled Destruction,此物品插槽中寶石被等級 {0} 的精準破壞輔助 -Socketed Gems are Supported by Level {0} Critical Strike Affliction,插槽中寶石被等級 {0} 的暴擊苦痛輔助 -Socketed Gems are Supported by Level {0} Cruelty,插槽中的寶石被等級 {0} 的殘酷輔助 -Socketed Gems are Supported by Level {0} Culling Strike,插槽中寶石被等級 {0} 的撲殺輔助 -Socketed Gems are Supported by Level {0} Curse On Hit,此物品上的技能石受到 {0} 級的 擊中附加詛咒 輔助 -Socketed Gems are Supported by Level {0} Damage On Full Life,插槽中寶石被等級 {0} 的滿血傷害輔助 -Socketed Gems are Supported by Level {0} Deadly Ailments,插槽中寶石被等級 {0} 的致命異常輔助 -Socketed Gems are Supported by Level {0} Deathmark,插入的技能石被 {0} 級的【亡印】輔助 -Socketed Gems are Supported by Level {0} Decay,插槽中寶石被等級 {0} 的腐化輔助 -Socketed Gems are Supported by Level {0} Earthbreaker,插槽中寶石被等級 {0} 的地破輔助 -Socketed Gems are Supported by Level {0} Efficacy,插槽中寶石被等級 {0} 的效能輔助 -Socketed Gems are Supported by Level {0} Elemental Army Support,插槽中寶石被等級 {0} 的元素軍隊輔助 -Socketed Gems are supported by Level {0} Elemental Damage with Attacks,此物品上寶石受到等級 {0} 的元素傷害攻擊輔助 -Socketed Gems are Supported by Level {0} Elemental Focus,插槽中寶石被等級 {0} 的元素集中輔助 -Socketed Gems are Supported by Level {0} Elemental Penetration,插槽中寶石被等級 {0} 的元素穿透輔助 -Socketed Gems are Supported by Level {0} Elemental Proliferation,此物品插槽中寶石由等級 {0} 的元素擴散輔助 -Socketed Gems are Supported by Level {0} Empower,插槽中寶石被等級 {0} 的賦予輔助 -Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun,此物品插槽中寶石由等級 {0} 的近戰擊暈獲得耐力球輔助 -Socketed Gems are Supported by Level {0} Energy Leech,插槽中寶石被等級 {0} 的能量偷取輔助 -Socketed Gems are Supported by Level {0} Enhance,插槽中寶石被等級 {0} 的增幅輔助 -Socketed Gems are Supported by Level {0} Enlighten,插槽中寶石被等級 {0} 的啟蒙輔助 -Socketed Gems are Supported by Level {0} Faster Attacks,此物品插槽中寶石由等級 {0} 的快速攻擊輔助 -Socketed Gems are Supported by Level {0} Faster Casting,此物品插槽中寶石由等級 {0} 的快速施放輔助 -Socketed Gems are supported by Level {0} Faster Projectiles,此物品插槽中寶石由等級 {0} 的快速投射輔助 -Socketed Gems are Supported by Level {0} Feeding Frenzy,插槽中寶石被等級 {0} 的豢養狂熱輔助 -Socketed Gems are Supported by Level {0} Fire Penetration,此物品插槽中寶石由等級 {0} 的火焰穿透輔助 -Socketed Gems are Supported by Level {0} Fist of War,插槽中寶石被等級 {0} 的拳霸輔助 -Socketed Gems are Supported by Level {0} Focused Ballista,插槽中寶石被等級 {0} 的專注砲塔輔助 -Socketed Gems are supported by Level {0} Fork,此物品插槽中寶石由等級 {0} 的分裂輔助 -Socketed Gems are Supported by Level {0} Fortify,此物品插槽中寶石受到等級 {0} 的護體輔助 -Socketed Gems are Supported by Level {0} Generosity,此物品插槽中寶石由等級 {0} 的和善輔助 -Socketed Gems are Supported by Level {0} Greater Multiple Projectiles,插槽中寶石被等級 {0} 的高階多重投射輔助 -Socketed Gems are Supported by Level {0} Greater Spell Echo,插槽中寶石被等級 {0} 的高階施放迴響輔助 -Socketed Gems are Supported by Level {0} Greater Volley,插槽中寶石被等級 {0} 的高階齊射輔助 -Socketed Gems are Supported by Level {0} Hextouch,插槽中寶石被等級 {0} 的咒術降臨輔助 -Socketed Gems are Supported by Level {0} High-Impact Mine,插槽中寶石被等級 {0} 的高能地雷輔助 -Socketed Gems are Supported by Level {0} Hypothermia,此物品插槽中寶石由等級 {0} 的急凍輔助 -Socketed Gems are Supported by Level {0} Ice Bite,此物品插槽中寶石由等級 {0} 的霜咬輔助 -Socketed Gems are Supported by Level {0} Ignite Proliferation,插槽中寶石被等級 {0} 的點燃擴散輔助 -Socketed Gems are Supported by Level {0} Immolate,插槽中寶石被等級 {0} 的犧牲輔助 -Socketed Gems are Supported by Level {0} Impale,插槽中寶石被等級 {0} 的穿刺輔助 -Socketed Gems are Supported by Level {0} Impending Doom,插槽中寶石被等級 {0} 的末日厄運輔助 -Socketed Gems are Supported by Level {0} Increased Area of Effect,插槽中寶石被等級 {0} 的增大範圍輔助 -Socketed Gems are supported by Level {0} Increased Critical Damage,此物品插槽中寶石由等級 {0} 的增加暴擊傷害輔助 -Socketed Gems are Supported by Level {0} Increased Critical Damage,此物品插槽中寶石由等級 {0} 的增加暴擊傷害輔助 -Socketed Gems are Supported by Level {0} Increased Critical Strikes,插槽中寶石被等級 {0} 的增加暴擊率輔助 -Socketed Gems are Supported by Level {0} Increased Duration,此物品插槽中寶石由等級 {0} 的增加持續時間輔助 -Socketed Gems are Supported by Level {0} Infernal Legion,插槽中寶石被等級 {0} 的煉獄軍團輔助 -Socketed Gems are Supported by Level {0} Infused Channelling,插槽中的寶石被等級 {0} 的注入引導輔助 -Socketed Gems are Supported by Level {0} Innervate,插槽中的寶石被等級 {0} 的亢奮輔助 -Socketed Gems are Supported by Level {0} Inspiration,此物品插槽中寶石由等級 {0} 的啟發輔助 -Socketed Gems are Supported by Level {0} Intensify,此物品插槽中寶石被等級 {0} 的強化輔助 -Socketed Gems are Supported by Level {0} Iron Grip,插槽中寶石被等級 {0} 的鋼鐵之握輔助 -Socketed Gems are Supported by Level {0} Iron Will,此物品插槽中寶石由等級 {0} 的鋼鐵意志輔助 -Socketed Gems are Supported by Level {0} Item Quantity,插槽中寶石被等級 {0} 的物品數量增幅輔助 -Socketed Gems are Supported by Level {0} Item Rarity,插槽中寶石被等級 {0} 的物品稀有度增幅輔助 -Socketed Gems are Supported by Level {0} Knockback,此物品插槽中的寶石由等級 {0} 的擊退輔助 -Socketed Gems are Supported by Level {0} Less Duration,插槽中寶石被等級 {0} 的持續時間縮短輔助 -Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles,此物品插槽中寶石由等級 {0} 的低階多重投射輔助 -Socketed Gems are Supported by Level {0} Lesser Poison,插槽中的寶石被等級 {0} 的低階中毒輔助 -Socketed Gems are Supported by Level {0} Life Gain On Hit,插槽中寶石被等級 {0} 的擊中生命回復輔助 -Socketed Gems are supported by Level {0} Life Leech,此物品插槽中寶石由等級 {0} 的生命偷取輔助 -Socketed Gems are Supported by Level {0} Lifetap,插槽中的寶石被等級 {0} 的活栓輔助 -Socketed Gems are Supported by Level {0} Lightning Penetration,插槽中寶石被等級 {0} 的閃電穿透輔助 -Socketed Gems are Supported by Level {0} Maim,插槽中寶石被等級 {0} 的癱瘓輔助 -Socketed Gems are Supported by Level {0} Mana Leech,此物品插槽中寶石由等級 {0} 的魔力偷取輔助 -Socketed Gems are Supported by Level {0} Meat Shield,插槽中寶石被等級 {0} 的肉盾輔助 -Socketed Gems are Supported by Level {0} Melee Physical Damage,此物品插槽中寶石由等級 {0} 的近戰物理傷害輔助 -Socketed Gems are supported by Level {0} Melee Splash,此物品插槽中寶石由等級 {0} 的近戰傷害擴散輔助 -Socketed Gems are Supported by Level {0} Minefield,插槽中寶石被等級 {0} 的地雷網輔助 -Socketed Gems are Supported by Level {0} Minion Damage,此物品上寶石受到等級 {0} 的召喚物傷害輔助 -Socketed Gems are Supported by Level {0} Minion Life,此物品插槽中寶石由等級 {0} 的召喚物生命輔助 -Socketed Gems are Supported by Level {0} Minion Speed,此物品上寶石受到等級 {0} 的召喚物速度輔助 -Socketed Gems are Supported by Level {0} Mirage Archer,插槽中寶石被等級 {0} 的幻影射手輔助 -Socketed Gems are Supported by Level {0} Multiple Totems,插槽中寶石被等級 {0} 的多重圖騰輔助 -Socketed Gems are Supported by Level {0} Multiple Traps,此物品上寶石受到等級 {0} 的多重陷阱輔助 -Socketed Gems are supported by Level {0} Multistrike,此物品插槽中寶石由等級 {0} 的多重打擊輔助 -Socketed Gems are Supported by Level {0} Nightblade,插槽中的寶石被等級 {0} 的夜刃輔助 -Socketed Gems are Supported by Level {0} Onslaught,插槽中寶石被等級 {0} 的猛攻輔助 -Socketed Gems are Supported by Level {0} Physical To Lightning,插槽中寶石被等級 {0} 的物理轉閃電輔助 -Socketed Gems are supported by Level {0} Pierce,此物品插槽中寶石由等級 {0} 的穿透輔助 -Socketed Gems are Supported by Level {0} Pierce,此物品插槽中寶石由等級 {0} 的穿透輔助 -Socketed Gems are Supported by Level {0} Pinpoint,插槽中寶石被等級 {0} 的精確輔助 -Socketed Gems are Supported by Level {0} Point Blank,插槽中寶石被等級 {0} 的物理轉閃電輔助 -Socketed Gems are Supported by Level {0} Poison,插槽中寶石被等級 {0} 的中毒輔助 -Socketed Gems are Supported by Level {0} Power Charge On Critical Strike,插槽中寶石被等級 {0} 的暴擊獲得暴擊球輔助 -Socketed Gems are Supported by Level {0} Predator,插槽中寶石被等級 {0} 的掠奪者輔助 -Socketed Gems are Supported by Level {0} Pulverise,插槽中寶石被等級 {0} 的磨鍊輔助 -Socketed Gems are Supported by Level {0} Rage,插槽中寶石被等級 {0} 的盛怒輔助 -Socketed Gems are Supported by Level {0} Ranged Attack Totem,此物品上的技能石受到 {0} 級的 遠距離攻擊圖騰 輔助 -Socketed Gems are Supported by Level {0} Ruthless,插槽中寶石被等級 {0} 的殘暴輔助 -Socketed Gems are Supported by Level {0} Second Wind,插槽中寶石被等級 {0} 的恢復輔助 -Socketed Gems are Supported by Level {0} Shockwave,插槽中寶石被等級 {0} 的震波輔助 -Socketed Gems are Supported by Level {0} Slower Projectiles,插槽中寶石被等級 {0} 的投射物減速輔助 -Socketed Gems are Supported by Level {0} Spell Cascade,插槽中寶石被等級 {0} 的秘能爆發輔助 -Socketed Gems are Supported by Level {0} Spell Echo,此物品插槽中寶石由等級 {0} 的施放迴響輔助 -Socketed Gems are Supported by Level {0} Spell Totem,此物品插槽中寶石由等級 {0} 的法術圖騰輔助 -Socketed Gems are supported by Level {0} Stun,此物品插槽中寶石由等級 {0} 的暈眩輔助 -Socketed Gems are Supported by Level {0} Summon Phantasm,插槽中寶石被等級 {0} 的擊殺召喚幻影輔助 -Socketed Gems are Supported by Level {0} Swift Affliction,插槽中寶石被等級 {0} 的極速苦痛輔助 -Socketed Gems are Supported by Level {0} Swift Assembly,插槽中寶石被等級 {0} 的迅速集合輔助 -Socketed Gems are Supported by Level {0} Swiftbrand,插槽中寶石被等級 {0} 的迅速烙印輔助 -Socketed Gems are Supported by Level {0} Trap,此物品插槽中寶石由等級 {0} 的陷阱輔助 -Socketed Gems are Supported by Level {0} Trap And Mine Damage,此物品上寶石受到等級 {0} 的陷阱及地雷傷害輔助 -Socketed Gems are Supported by Level {0} Trinity,插槽中寶石被等級 {0} 的三體輔助 -Socketed Gems are Supported by Level {0} Unbound Ailments,插槽中寶石被等級 {0} 的無邊異能輔助 -Socketed Gems are Supported by Level {0} Unleash,插槽中的寶石被等級 {0} 的釋放輔助 -Socketed Gems are Supported by Level {0} Urgent Orders,插槽中的寶石被等級 {0} 的釋緊急詔令輔助 -Socketed Gems are Supported by Level {0} Vicious Projectiles,插槽中寶石被等級 {0} 的猛毒投射物輔助 -Socketed Gems are Supported by Level {0} Vile Toxins,插槽中的寶石被等級 {0} 的罪惡毒素輔助 -Socketed Gems are Supported by Level {0} Void Manipulation,插槽中寶石被等級 {0} 的虛空操縱輔助 -Socketed Gems are Supported by Level {0} Volley,插槽中寶石被等級 {0} 的齊射輔助 -Socketed Gems are Supported by Level {0} Withering Touch,插槽中寶石被等級 {0} 的凋零之觸輔助 -Socketed Gems Chain {0} additional times,此物品插槽中寶石額外連鎖 {0} 次 -Socketed Gems deal {0} less Damage over Time,此物品上的技能石持續總傷害更少 {0} -Socketed Gems deal {0} more Damage over Time,此物品上的技能石持續總傷害更多 {0} -Socketed Gems deal {0} more Elemental Damage,此物品上的技能石元素總傷害更多 {0} -Socketed Gems deal {0} to {1} Added Fire Damage,插槽中的寶石造成 {0} 至 {1} 額外火焰傷害 -Socketed Gems deal {0} to {1} additional Fire Damage,插槽中的寶石造成 {0} 至 {1} 額外火焰傷害 -Socketed Gems deal {0}% less Damage over Time,此物品插槽中寶石造成 {0}% 較少持續傷害 -Socketed Gems deal {0}% more Damage over Time,此物品插槽中寶石造成 {0}% 更多持續傷害 -Socketed Gems deal {0}% more Damage while on Low Life,瀕血時,插槽中的寶石造成 {0}% 更多傷害 -Socketed Gems deal {0}% more Elemental Damage,插槽中的寶石造成 {0}% 更多元素傷害 -Socketed Gems fire {0} additional Projectiles,此物品插槽中寶石射出 {0} 個額外投射物 -Socketed Gems gain {0} of Physical Damage as extra Lightning Damage,此物品上的技能石獲得 {0} 物理傷害,並轉化為額外閃電傷害 -Socketed Gems gain {0}% of Physical Damage as extra Lightning Damage,插槽中的寶石獲得等同物理傷害 {0}% 的額外閃電傷害 -Socketed Gems have {0} chance to cause Enemies to Flee on Hit,此物品上的技能石有 {0} 的機率使敵人逃跑 -Socketed Gems have {0} chance to Ignite,此物品上的技能石有 {0} 的機率點燃敵人 -Socketed Gems have {0} Critical Strike Chance,插入的技能石 {0} 暴擊率 -Socketed Gems have {0} increased Elemental Equilibrium effect,此物品上的技能石獲得【元素之相】,效果增加 {0} -Socketed Gems have {0} increased Mana Cost,此物品上的技能石魔力消耗增加 {0} -Socketed Gems have {0} increased Mana Reservation,此物品上的技能石增加 {0} 魔力保留 -Socketed Gems have {0} increased Skill Effect Duration,此物品上的技能石延長 {0} 技能效果持續時間 -Socketed Gems have {0} more Attack and Cast Speed,此物品上的技能石總攻擊和施放速度更多 {0} -Socketed Gems have {0} reduced Elemental Equilibrium effect,此物品上的技能石獲得【元素之相】,效果減少 {0} -Socketed Gems have {0} reduced Mana Cost,此物品上的技能石魔力消耗減少 {0} -Socketed Gems have {0} reduced Mana Reservation,此物品上的技能石減少 {0} 魔力保留 -Socketed Gems have {0} reduced Skill Effect Duration,此物品上的技能石縮短 {0} 技能效果持續時間 -Socketed Gems have {0}% chance to cause Enemies to Flee on Hit,此物品插槽中寶石有 {0}% 機率使敵人逃跑 -Socketed Gems have {0}% chance to Ignite,此物品插槽中寶石有 {0}% 機率造成點燃 -Socketed Gems have {0}% Critical Strike Chance,此物品插槽中寶石有 {0}% 暴擊率 -Socketed Gems have {0}% increased Effect of Exposure inflicted by Elemental Equilibrium,插槽中的寶石增加 {0}% 元素之相造成曝曬的效果 -Socketed Gems have {0}% increased Elemental Equilibrium effect,插槽中寶石增加 {0}% 元素之相的效果 -Socketed Gems have {0}% increased Mana Cost,插槽中的寶石增加 {0}% 魔力消耗 -Socketed Gems have {0}% increased Mana Reservation,插槽中寶石增加 {0}% 魔力保留 -Socketed Gems have {0}% increased Reservation,插槽中的寶石增加 {0}% 保留 -Socketed Gems have {0}% increased Reservation Efficiency,插槽中寶石增加 {0}% 保留效用 -Socketed Gems have {0}% increased Skill Effect Duration,此物品插槽中寶石增加 {0}% 技能效果持續時間 -Socketed Gems have {0}% more Attack and Cast Speed,插槽中的寶石有 {0}% 更多攻擊與施放速度 -Socketed Gems have {0}% reduced Effect of Exposure inflicted by Elemental Equilibrium,插槽中的寶石減少 {0}% 元素之相造成曝曬的效果m -Socketed Gems have {0}% reduced Elemental Equilibrium effect,插槽中寶石減少 {0}% 元素之相的效果 -Socketed Gems have {0}% reduced Mana Cost,插槽中的寶石減少 {0}% 魔力消耗 -Socketed Gems have {0}% reduced Mana Reservation,插槽中寶石減少 {0}% 魔力保留 -Socketed Gems have {0}% reduced Reservation,插槽中的寶石減少 {0}% 保留 -Socketed Gems have {0}% reduced Reservation Efficiency,插槽中寶石減少 {0}% 保留效用 -Socketed Gems have {0}% reduced Skill Effect Duration,此物品插槽中寶石減少 {0}% 技能效果持續時間 -Socketed Golem Skills gain {0} of Maximum Life as Extra Maximum Energy Shield,插槽內魔像技能獲得等同最大生命 {0} 的額外能量護盾 -Socketed Golem Skills gain {0}% of Maximum Life as Extra Maximum Energy Shield,插槽中魔像技能獲得等同最大生命 {0}% 的額外能量護盾 -Socketed Golem Skills have {0} chance to Taunt on Hit,插槽內魔像技能擊中時有 {0} 的機率嘲諷 -Socketed Golem Skills have {0} increased Attack and Cast Speed,插槽內魔像技能攻擊和施放速度增加 {0} -Socketed Golem Skills have {0}% chance to Taunt on Hit,插槽中魔像技能擊中時有 {0}% 機率嘲諷 -Socketed Golem Skills have {0}% increased Attack and Cast Speed,插槽中魔像技能增加 {0}% 攻擊和施放速度 -Socketed Golem Skills have Minions Regenerate {0} of Life per second,插槽內的魔像技能每秒回復 {0} 生命 -Socketed Golem Skills have Minions Regenerate {0}% of Life per second,插槽中的魔像技能使召喚物每秒回復 {0}% 生命 -Socketed Lightning Spells deal {0} increased Spell Damage if Triggered,觸發後,插槽內閃電法術的法術傷害增加 {0} -Socketed Lightning Spells deal {0}% increased Spell Damage if Triggered,觸發插槽的閃電法術增加 {0}% 法術傷害 -Socketed Melee Gems have {0} increased Area of Effect,插槽內的的近戰技能石範圍擴大 {0} -Socketed Melee Gems have {0} reduced Area of Effect,插槽內的的近戰技能石範圍減少 {0} -Socketed Melee Gems have {0}% increased Area of Effect,插槽中近戰寶石增加 {0}% 範圍 -Socketed Melee Gems have {0}% reduced Area of Effect,插槽中近戰寶石減少 {0}% 範圍 -Socketed Minion Gems are Supported by Level {0} Life Leech,此物品上的【召喚生物技能石】由 {0} 級的 生命偷取 輔助 -Socketed Non-Curse Aura Gems have {0} increased Aura Effect,插槽內的非詛咒類【範圍技能石】光環效果增加 {0} -Socketed Non-Curse Aura Gems have {0} reduced Aura Effect,插槽內的非詛咒類【範圍技能石】光環效果減少 {0} -Socketed Non-Curse Aura Gems have {0}% increased Aura Effect,此物品上非詛咒的光環寶石增加 {0}% 效果 -Socketed Non-Curse Aura Gems have {0}% reduced Aura Effect,此物品上非詛咒的光環寶石減少 {0}% 效果 -Socketed Red Gems get {0} Physical Damage as Extra Fire Damage,此物品上的紅色技能石額外獲得 {0} 的物理傷害,並轉化為火焰傷害 -Socketed Red Gems get {0}% Physical Damage as Extra Fire Damage,增加此物品插槽中紅色技能寶石等同 {0}% 物理傷害的火焰傷害 -Socketed Skill Gems get a {0} Mana Multiplier,此物品上的技能石魔力消耗倍率為原來的 {0} -Socketed Skill Gems get a {0}% Cost & Reservation Multiplier,插槽中的技能寶石有 {0}% 消耗和保留加成 -Socketed Skill Gems get a {0}% Mana Multiplier,此物品插槽中寶石有 {0}% 魔力加成 -Socketed Skills deal {0} less Attack Damage,插槽內的技能造成的攻擊總傷害更少 {0} -Socketed Skills deal {0} less Spell Damage,插槽內的技能造成的法術總傷害更少 {0} -Socketed Skills deal {0} more Attack Damage,插槽內的技能造成的攻擊總傷害更多 {0} -Socketed Skills deal {0} more Spell Damage,插槽內的技能造成的法術總傷害更多 {0} -Socketed Skills deal {0}% less Attack Damage,插槽中的技能造成 {0}% 更少攻擊傷害 -Socketed Skills deal {0}% less Spell Damage,插槽中的技能造成 {0}% 更少法術傷害 -Socketed Skills deal {0}% more Attack Damage,插槽中的技能造成 {0}% 更多攻擊傷害 -Socketed Skills deal {0}% more Spell Damage,插槽中的技能造成 {0}% 更多法術傷害 -Socketed Skills have {0} increased Attack Speed,插槽內的技能攻擊速度增加 {0} -Socketed Skills have {0} increased Cast Speed,插槽內的技能施放速度增加 {0} -Socketed Skills have {0} reduced Attack Speed,插槽內的技能攻擊速度減少 {0} -Socketed Skills have {0} reduced Cast Speed,插槽內的技能施放速度減少 {0} -Socketed Skills have {0}% increased Attack Speed,插槽中的技能增加 {0}% 攻擊速度 -Socketed Skills have {0}% increased Cast Speed,插槽中的技能增加 {0}% 施放速度 -Socketed Skills have {0}% reduced Attack Speed,插槽中的技能減少 {0}% 攻擊速度 -Socketed Skills have {0}% reduced Cast Speed,插槽中的技能減少 {0}% 施放速度 -Socketed Spells have {0} increased Mana Cost,插槽內的法術魔力消耗增加 {0} -Socketed Spells have {0} reduced Mana Cost,插槽內的法術魔力消耗減少 {0} -Socketed Spells have {0} to Critical Strike Chance,插槽內的法術獲得 {0} 法術基礎暴擊率 -Socketed Spells have {0} to Critical Strike Multiplier,插槽內的法術獲得 {0} 暴擊傷害加成 -Socketed Spells have {0}% increased Mana Cost,插槽中的法術增加 {0}% 魔力消耗 -Socketed Spells have {0}% reduced Mana Cost,插槽中的法術減少 {0}% 魔力消耗 -Socketed Spells have {0}% to Critical Strike Chance,插槽中的法術 {0}% 暴擊率 -Socketed Spells have {0}% to Critical Strike Multiplier,插槽中的法術 {0}% 暴擊加成 -Socketed Travel Skills deal {0} less Damage,插入的旅行技能的總傷害更少 {0} -Socketed Travel Skills deal {0} more Damage,插入的旅行技能的總傷害更多 {0} -Socketed Travel Skills deal {0}% less Damage,插槽中快行技能造成 {0}% 更少傷害 -Socketed Travel Skills deal {0}% more Damage,插槽中快行技能造成 {0}% 更多傷害 -Socketed Triggered Bow Skills deal {0} less Damage,插入的弓類技能觸發時,造成的總傷害更少 {0} -Socketed Triggered Bow Skills deal {0} more Damage,插入的弓類技能觸發時,造成的總傷害更多 {0} -Socketed Triggered Bow Skills deal {0}% less Damage,插槽中觸發型的弓技能造成 {0}% 更少傷害 -Socketed Triggered Bow Skills deal {0}% more Damage,插槽中被觸發的弓技能造成 {0}% 更多傷害 -Socketed Triggered Bow Skills gain a {0} second Cooldown,插槽中觸發型弓技能有 {0} 秒冷卻時間 -Socketed Vaal Skills deal {0}% less Damage,插槽中的瓦爾技能造成 {0}% 更少傷害 -Socketed Vaal Skills deal {0}% more Damage,插槽中的瓦爾技能造成 {0}% 更多傷害 -Socketed Vaal Skills have {0}% chance to regain consumed Souls when used,使用被輔助的瓦爾技能時,有 {0}% 機率回收消耗的靈魂 -Socketed Vaal Skills have {0}% increased Area of Effect,插槽中的瓦爾技能增加 {0}% 範圍效果 -Socketed Vaal Skills have {0}% increased Aura Effect,插槽中的瓦爾技能增加 {0}% 光環效果 -Socketed Vaal Skills have {0}% increased Projectile Speed,插槽中的瓦爾技能增加 {0}% 投射物速度 -Socketed Vaal Skills have {0}% increased Skill Effect Duration,插槽中的瓦爾技能增加 {0}% 技能效果持續時間 -Socketed Vaal Skills have {0}% increased Soul Gain Prevention Duration,插槽中的瓦爾技能增加 {0}% 停止獲得靈魂持續時間 -Socketed Vaal Skills have {0}% reduced Area of Effect,插槽中的瓦爾技能減少 {0}% 範圍效果 -Socketed Vaal Skills have {0}% reduced Aura Effect,插槽中的瓦爾技能減少 {0}% 光環效果 -Socketed Vaal Skills have {0}% reduced Projectile Speed,插槽中的瓦爾技能減少 {0}% 投射物速度 -Socketed Vaal Skills have {0}% reduced Skill Effect Duration,插槽中的瓦爾技能減少 {0}% 技能效果持續時間 -Socketed Vaal Skills have {0}% reduced Soul Gain Prevention Duration,插槽中的瓦爾技能減少 {0}% 停止獲得靈魂持續時間 -Socketed Vaal Skills require {0}% less Souls per Use,每次使用插槽中的瓦爾技能需求 {0}% 更少靈魂 -Socketed Vaal Skills require {0}% more Souls per Use,每次使用插槽中的瓦爾技能需求 {0}% 更多靈魂 -"Soulrend also Hinders Enemies, with {0} increased Movement Speed",【裂魂術】也會使敵人緩速,移動速度增加 {0} -"Soulrend also Hinders Enemies, with {0} reduced Movement Speed",【裂魂術】也會使敵人緩速,移動速度減少 {0} -"Soulrend also Hinders Enemies, with {0}% increased Movement Speed",靈體撕裂同時阻礙敵人,增加 {0}% 移動速度 -"Soulrend also Hinders Enemies, with {0}% reduced Movement Speed",靈體撕裂同時阻礙敵人,減少 {0}% 移動速度 -Soulrend deals {0} increased Damage,【裂魂術】的傷害增加 {0} -Soulrend deals {0} reduced Damage,【裂魂術】的傷害減少 {0} -Soulrend deals {0}% increased Damage,靈體撕裂增加 {0}% 傷害 -Soulrend deals {0}% reduced Damage,靈體撕裂減少 {0}% 傷害 -Soulrend fires {0} additional Projectiles,靈體撕裂有 {0} 個額外投射物 -Spark fires {0} additional Projectiles,電球發射 {0} 個額外投射物 -Spawns {0} corpses,產生 {0} 個屍體 -Spawns corpses up to Level {0},產生至高等級 {0} 的屍體 -Spawns corpses with Level {0},產生等級 {0} 的屍體 -Spectral Helix can Bounce up to {0} time,靈體旋武可以最多彈射 {0} 次 -Spectral Helix can Bounce up to {0} times,靈體旋武可以最多彈射 {0} 次 -Spectral Helix Projectile spirals through {0} rotations,靈體旋武投射物螺旋穿過 {0} 旋轉 -Spectral Shield Throw fires {0} additional Shard Projectiles,盾靈投擲發射 {0} 個額外碎片投射物 -Spectral Shield Throw fires {0} less Shard Projectiles,【靈盾投擲】連鎖彈射的碎片投射物總量減少 {0} -Spectral Shield Throw fires {0} more Shard Projectiles,【靈盾投擲】連鎖彈射的碎片投射物總量增加 {0} -Spectral Shield Throw fires {0}% less Shard Projectiles,盾靈投擲發射 {0}% 更少碎片投射物 -Spectral Shield Throw fires {0}% more Shard Projectiles,盾靈投擲發射 {0}% 更多碎片投射物 -Spectral Shield Throw's Shield Projectile Chains {0} additional times,盾靈投擲的盾牌投射物連鎖額外 {0} 次 -Spectral Throw deals {0} increased Damage per Enemy Hit,【靈體投擲】每次擊中時,傷害增加 {0} -Spectral Throw deals {0}% increased Damage per Enemy Hit,靈體投擲每次擊中時增加 {0}% 傷害 -Spectral Throw has {0} chance on Hit to give a Vaal soul to Vaal Spectral Throw,【靈體投擲】擊中時有 {0} 的機率為【瓦爾靈體投擲】提供 1 個【瓦爾之靈】 -Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw,靈體投擲擊中時有 {0}% 機率給瓦爾.靈體投擲 1 個瓦爾靈魂 -Spectres have {0} increased Attack and Cast Speed,【幽魂】的攻擊和施放速度增加 {0} -Spectres have {0} increased Critical Strike Chance,幽魂的暴擊率增加 {0} -Spectres have {0} increased Damage,幽魂的傷害增加 {0} -Spectres have {0} increased maximum Life,靈體的最大生命增加 {0} -Spectres have {0} reduced Attack and Cast Speed,【幽魂】的攻擊和施放速度減少 {0} -Spectres have {0} reduced Damage,幽魂的傷害減少 {0} -Spectres have {0} reduced maximum Life,靈體的最大生命減少 {0} -Spectres have {0}% increased Attack and Cast Speed,增加 {0}% 幽魂的攻擊和施放速度 -Spectres have {0}% increased Critical Strike Chance,幽魂增加 {0}% 暴擊率 -Spectres have {0}% increased Damage,增加幽魂 {0}% 傷害 -Spectres have {0}% increased maximum Life,幽魂增加 {0}% 最大生命 -Spectres have {0}% reduced Attack and Cast Speed,減少 {0}% 幽魂的攻擊和施放速度 -Spectres have {0}% reduced Damage,減少幽魂 {0}% 傷害 -Spectres have {0}% reduced maximum Life,幽魂減少 {0}% 最大生命 -Spectres have a Base Duration of {0} seconds,幽魂有基礎持續時間 {0} 秒 -Spectres Last {0} seconds,幽魂持續 {0} 秒 -Speed Modifiers have {0} increased Effect,速度詞綴的效果增加 {0} -Speed Modifiers have {0} reduced Effect,速度詞綴的效果減少 {0} -Speed Modifiers have {0}% increased Effect,速度詞綴增加 {0}% 效果 -Speed Modifiers have {0}% reduced Effect,速度詞綴減少 {0}% 效果 -Spell has {0} less Cast Speed,總施放速度更少 {0} -Spell has {0} more Cast Speed,總施放速度更多 {0} -Spell has {0}% less Cast Speed,法術有 {0}% 較少施放速度 -Spell has {0}% more Cast Speed,法術有 {0}% 更多施放速度 -Spell Hits have {0} chance to Hinder Cursed Enemies with {1} reduced Movement Speed for {2} seconds,法術擊中有 {0} 的機率使被詛咒的敵人緩速,移動速度減慢 {1},持續 {2} 秒 -Spell Hits have {0}% chance to Hinder Cursed Enemies with {1}% reduced Movement Speed for {2} seconds,法術擊中有 {0}% 機率阻礙被詛咒的敵人,減少 {1}% 移動速度 {2} 秒 -Spell Hits have {0}% chance to Hinder You with {1}% reduced Movement Speed for {2} seconds,法術擊中有 {0}% 機率阻礙你,減少 {1}% 移動速度 {2} 秒 -Spell Hits Hinder You with {0}% reduced Movement Speed for {1} seconds,法術擊中阻礙你,減少 {0}% 移動速度 {1} 秒 -Spell Repeats {0} times,重複施放法術 {0} 次 -Spell Repeats an additional {0} times,額外施放法術 {0} 次 -Spell Skills have {0} increased Area of Effect,法術技能的效果區域擴大 {0} -Spell Skills have {0} reduced Area of Effect,法術技能的效果區域縮小 {0} -Spell Skills have {0} to Critical Strike Multiplier on final Repeat,法術技能最後一次重復時 {0} 暴擊傷害加成 -Spell Skills have {0} to Damage over Time Multiplier for Poison,法術技能 {0} 中毒持續傷害加成 -Spell Skills have {0}% increased Area of Effect,法術技能增加 {0}% 範圍效果 -Spell Skills have {0}% reduced Area of Effect,法術技能減少 {0}% 範圍效果 -Spell Skills have {0}% to Critical Strike Multiplier on final Repeat,法術技能在最中重複時 {0}% 暴擊加成 -Spell Skills have {0}% to Damage over Time Multiplier for Poison,法術技能 {0}% 中毒持續傷害加成 -Spells Cast by Totem have {0} less Cast Speed,圖騰施放的法術的總施放速度更少 {0} -Spells Cast by Totem have {0} more Cast Speed,圖騰施放的法術的總施放速度更多 {0} -Spells Cast by Totem have {0}% less Cast Speed,由圖騰施放的法術有 {0}% 較少施放速度 -Spells Cast by Totem have {0}% more Cast Speed,由圖騰施放的法術有 {0}% 更多施放速度 -Spells cast by Totems deal {0} increased Damage,圖騰施放的法術造成的傷害增加 {0} -Spells cast by Totems deal {0} reduced Damage,圖騰施放的法術造成的傷害減少 {0} -Spells cast by Totems deal {0}% increased Damage,圖騰施放的法術增加 {0}% 傷害 -Spells cast by Totems deal {0}% reduced Damage,圖騰施放的法術減少 {0}% 傷害 -Spells Cast by Totems have {0} increased Cast Speed,圖騰所使用法術的施放速度增加 {0} -Spells Cast by Totems have {0}% increased Cast Speed,圖騰所使用的法術增加 {0}% 施放速度 -Spells deal {0} increased Area Damage while in Blood Stance,血姿態下,法術的區域傷害增加 {0} -Spells deal {0} reduced Area Damage while in Blood Stance,血姿態下,法術區域傷害減少 {0} -Spells deal {0}% increased Area Damage while in Blood Stance,血腥姿態時,法術增加 {0}% 範圍傷害 -Spells deal {0}% reduced Area Damage while in Blood Stance,血腥姿態時,法術減少 {0}% 範圍傷害 -Spells fire {0} additional Projectiles,法術發射 {0} 個額外投射物 -Spells have {0} increased Area of Effect while in Sand Stance,沙姿態下,法術的效果區域擴大 {0} -Spells have {0} increased Critical Strike Chance per Intensity,每層凝聚使法術的暴擊率增加 {0} -Spells have {0} of Physical Damage Converted to Fire Damage,法術的 {0} 物理傷害轉換為火焰傷害 -Spells have {0} reduced Area of Effect while in Sand Stance,沙姿態下,法術的效果區域縮小 {0} -Spells have {0} reduced Critical Strike Chance per Intensity,每層凝聚使法術的暴擊率減少 {0} -Spells have {0}% increased Area of Effect while in Sand Stance,沙戮姿態時,法術增加 {0}% 範圍效果 -Spells have {0}% increased Critical Strike Chance per Intensity,每層強化使法術增加 {0}% 暴擊率 -Spells have {0}% of Physical Damage Converted to Fire Damage,法術 {0}% 物理傷害轉化至火焰傷害 -Spells have {0}% reduced Area of Effect while in Sand Stance,沙戮姿態時,法術減少 {0}% 範圍效果 -Spells have {0}% reduced Critical Strike Chance per Intensity,每層強化使法術減少 {0}% 暴擊率 -Spells have {0}% to Critical Strike Chance,法術獲得 {0}% 基礎暴擊率 -Spells have a {0} chance to deal Double Damage,法術有 {0} 的機率造成雙倍傷害 -Spells have a {0}% chance to deal Double Damage,法術有 {0}% 機率造成 2 倍傷害 -Spells in this item Repeat an additional {0} times,在物品上的法術重複施放 {0} 次 -Spells lose Intensity with {0} increased frequency while moving,移動時,法術失去凝聚的頻率增加 {0} -Spells lose Intensity with {0} reduced frequency while moving,移動時,法術失去凝聚的頻率減少 {0} -Spells lose Intensity with {0}% increased frequency while moving,移動時增加 {0}% 法術失去強化頻率 -Spells lose Intensity with {0}% reduced frequency while moving,移動時減少 {0}% 法術失去強化頻率 -Spells Repeat an additional {0} Times,法術重複施放 {0} 次 -Spells Triggered by Arcanist Brand Unnerve enemies on Hit for {0} seconds,被奧術烙印觸發的法術擊中敵人時,造成膽怯 {0} 秒 -Spells Triggered this way have {0}% more Cost,以此方式觸發的法術有 {0}% 更多消耗 -Spells which can gain Intensity have {0} to maximum Intensity,可以獲得強化的法術 {0} 最大強化 -Spells which have gained Intensity Recently gain {1} Intensity every {0} Seconds,近期獲得強化的法術,每 {0} 秒獲得 {1} 強化 -Spells which have gained Intensity Recently lose {1} Intensity every {0} Seconds,近期獲得強化的法術,每 {0} 秒失去 {1} 強化 -Spells you Cast have Added Spell Damage equal to {0} of the Damage of your Main Hand Weapon,你施放的法術附加法術傷害,其等於你主手武器傷害的 {0} -Spells you Cast have Added Spell Damage equal to {0}% of the Damage of your Main Hand Weapon,你施放的法術附加等同於你主手武器 {0}% 傷害的法術傷害 -Spends {0} of Brand's Mana Cost,耗用 {0} 點烙印的魔力消耗 -Spends {0} of current Mana,消耗 {0} 當前魔力 -Spends {0}% of Brand's Cost,花費 {0}% 烙印的消耗 -Spends {0}% of Brand's Mana Cost,花費 {0}% 烙印的魔力消耗 -Spends {0}% of current Mana,消耗 {0}% 現有魔力 -Spikes deal {0} less Damage,尖刺的總傷害更少 {0} -Spikes deal {0} more Damage,尖刺的總傷害更多 {0} -Spikes deal {0}% less Damage,尖刺造成 {0}% 更少傷害 -Spikes deal {0}% more Damage,尖刺造成 {0}% 更多傷害 -Spirals through {0} rotations,螺旋通過 {0} 旋轉 -Spirit Offering grants {0} of Physical Damage as Extra Chaos Damage,【靈魂奉獻】給予等同 {0} 物理傷害的額外混沌傷害 -Spirit Offering grants {0}% of Physical Damage as Extra Chaos Damage,靈魂奉獻給予等同 {0}% 物理傷害的額外混沌傷害 -Split Arrow fires {0} additional arrows,分裂箭矢發射 {0} 個額外投射物 -Split Arrow fires {0} additional Projectiles,分裂箭矢發射 {0} 個額外投射物 -Split Arrow fires an additional arrow with {0} Dexterity from Passives in Radius,範圍內有 {0} 點敏捷,分裂箭矢發射 1 個額外投射物 -Splitting Steel deals {0} increased Damage,分裂鋼刃的傷害增加 {0} -Splitting Steel deals {0} reduced Damage,分裂鋼刃的傷害減少 {0} -Splitting Steel deals {0}% increased Damage,鋼之裂化增加 {0}% 傷害 -Splitting Steel deals {0}% reduced Damage,鋼之裂化減少 {0}% 傷害 -Splitting Steel has {0} chance to not consume Steel Shards,分裂鋼刃有 {0} 的機率不消耗鋼刃碎片 -Splitting Steel has {0} increased Area of Effect,分裂鋼刃的效果區域擴大 {0} -Splitting Steel has {0} reduced Area of Effect,分裂鋼刃的效果區域縮小 {0} -Splitting Steel has {0}% chance to not consume Steel Shards,鋼之裂化有 {0}% 機率不消耗鋼鐵碎片 -Splitting Steel has {0}% increased Area of Effect,鋼之裂化增加 {0}% 範圍效果 -Splitting Steel has {0}% reduced Area of Effect,鋼之裂化減少 {0}% 範圍效果 -Staff Attacks deal {0} increased Damage with Ailments,長杖攻擊造成的異常狀態傷害增加 {0} -Staff Attacks deal {0} increased Damage with Hits and Ailments,長杖攻擊造成的擊中和異常狀態傷害增加 {0} -Staff Attacks deal {0} reduced Damage with Ailments,長杖攻擊造成的異常狀態傷害減少 {0} -Staff Attacks deal {0} reduced Damage with Hits and Ailments,長杖攻擊造成的擊中和異常狀態傷害減少 {0} -Staff Attacks deal {0}% increased Damage with Ailments,長杖攻擊增加 {0}% 異常狀態傷害 -Staff Attacks deal {0}% increased Damage with Hits and Ailments,長杖攻擊增加 {0}% 擊中和異常狀態傷害 -Staff Attacks deal {0}% reduced Damage with Ailments,長杖攻擊減少 {0}% 異常狀態傷害 -Staff Attacks deal {0}% reduced Damage with Hits and Ailments,長杖攻擊減少 {0}% 擊中和異常狀態傷害 -Static Strike has {0} maximum Beam Targets,充能打擊 {0} 最多光束目標 -Steelskin Buff can take {0} increased amount of Damage,鋼鐵之膚可以承受的傷害增加 {0} -Steelskin Buff can take {0} reduced amount of Damage,鋼鐵之膚可以承受的傷害減少 {0} -Steelskin Buff can take {0}% increased amount of Damage,鋼筋鐵骨增益效果增加 {0}% 可承受傷害總量 -Steelskin Buff can take {0}% reduced amount of Damage,鋼筋鐵骨增益效果減少 {0}% 可承受傷害總量 -Steelskin grants {0} additional Physical Damage Reduction,鋼鐵之膚會使玩家獲得額外 {0} 物理傷害減免 -Steelskin grants {0}% additional Physical Damage Reduction,鋼筋鐵骨獲得 {0}% 額外物理傷害減免 -Stone Golems deal {0} increased Damage,【巨石魔像】的傷害增加 {0} -Stone Golems deal {0} reduced Damage,【巨石魔像】的傷害減少 {0} -Stone Golems deal {0}% increased Damage,增加 {0}% 巨石魔像的傷害 -Stone Golems deal {0}% reduced Damage,減少 {0}% 巨石魔像的傷害 -Storm Brand Damage Penetrates {0} of Branded Enemy's Lightning Resistance,【風暴烙印】的傷害會穿透帶有烙印敵人閃電抗性的 {0} -Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance,風暴烙印傷害穿透被烙印敵人的 {0}% 閃電抗性 -Storm Brand deals {0} increased Damage,【風暴烙印】的傷害增加 {0} -Storm Brand deals {0} reduced Damage,【風暴烙印】的傷害減少 {0} -Storm Brand deals {0}% increased Damage,風暴烙印增加 {0}% 傷害 -Storm Brand deals {0}% reduced Damage,風暴烙印減少 {0}% 傷害 -Storm Brand has a {0} chance to Chain an additional time,【風暴烙印】有 {0} 的機率額外彈射一次 -Storm Brand has a {0}% chance to Chain an additional time,風暴烙印有 {0}% 機率額外連鎖 1 次 -Storm Burst fires {0} additional Projectiles,風爆發射 {0} 個額外投射物 -Storm Burst has a {0} chance to create an additional Orb,【裂風雷球】有 {0} 的機率創造一個額外的雷球 -Storm Burst has a {0}% chance to create an additional Orb,風爆有 {0}% 機率製造 1 個額外電球 -Storm Cloud Charges when you use {0} Lightning Skills in Range,暴風雲在當你在範圍內使用 {0} 個閃電技能時充能 -Storm Hits an Enemy every {0} Seconds,風暴每 {0} 秒擊中 1 個敵人 -Storm Rain fires {0} additional Arrows,暴風雷雨發射 {0} 支額外箭矢 -Storm Rain has {0}% increased Beam frequency,風暴雷雨增加 {0}% 光束頻率 -Storm Rain has {0}% reduced Beam frequency,風暴雷雨減少 {0}% 光束頻率 -Stormbind deals {0} increased Damage,【縛雷之紋】的傷害增加 {0} -Stormbind deals {0} reduced Damage,【縛雷之紋】的傷害減少 {0} -Stormbind deals {0}% increased Damage,風暴術符增加 {0}% 傷害 -Stormbind deals {0}% reduced Damage,風暴術符減少 {0}% 傷害 -Stormbind has {0} increased Area of Effect,【縛雷之紋】的效果區域擴大 {0} -Stormbind has {0} reduced Area of Effect,【縛雷之紋】的效果區域縮小 {0} -Stormbind has {0}% increased Area of Effect,風暴術符增加 {0}% 範圍效果 -Stormbind has {0}% reduced Area of Effect,風暴術符減少 {0}% 範圍效果 -Stormblast Mine deals {0} increased Damage,雷暴地雷的傷害增加 {0} -Stormblast Mine deals {0} reduced Damage,雷暴地雷的傷害減少 {0} -Stormblast Mine deals {0}% increased Damage,風爆地雷增加 {0}% 傷害 -Stormblast Mine deals {0}% reduced Damage,風爆地雷減少 {0}% 傷害 -Stormblast Mine has {0} increased Aura Effect,雷暴地雷光環效果增加 {0} -Stormblast Mine has {0} increased Throwing Speed,雷暴地雷的投擲速度增加 {0} -Stormblast Mine has {0} reduced Aura Effect,雷暴地雷光環效果減少 {0} -Stormblast Mine has {0} reduced Throwing Speed,雷暴地雷的投擲速度減少 {0} -Stormblast Mine has {0}% increased Aura Effect,風爆地雷增加 {0}% 光環效果 -Stormblast Mine has {0}% increased Throwing Speed,風爆地雷增加 {0}% 投擲速度 -Stormblast Mine has {0}% reduced Aura Effect,風爆地雷減少 {0}% 光環效果 -Stormblast Mine has {0}% reduced Throwing Speed,風爆地雷減少 {0}% 投擲速度 -Strength's Damage bonus also applies to Reeling Speed at {0}% of its value,力量的傷害加成同時以 {0}% 它的值套用至收線速度 -Strength's Damage Bonus instead grants {0} increased Melee Physical Damage per {1} Strength,不再通過力量獲得傷害加成,每 {1} 點力量會使近戰物理傷害增加 {0} -Strength's Damage Bonus instead grants {0}% increased Melee Physical Damage per {1} Strength,不再通過力量獲得傷害加成,每 {1} 點力量會使近戰物理傷害增加 {0}% -Strike Skills target {0} additional nearby Enemies,打擊技能瞄準 {0} 個額外附近敵人 -Strike Skills target {0} additional nearby Enemy,打擊技能瞄準 {0} 個額外附近敵人 -Strike Skills which target additional Enemies can do so from {0}% further away,瞄準額外敵人的打擊技能可以從 {0}% 更遠的地方進行 -Strikes {0} Areas,落雷至 {0} 個區域 -Strikes {0} Areas every {1} seconds,每 {1} 秒落雷至 {0} 個區域 -Strikes an Enemy every {0} second,每 {0} 秒落雷 1 個敵人 -Strikes an Enemy every {0} seconds,每 {0} 秒落雷 1 個敵人 -Strikes every {0} second,每 {0} 秒落雷 -Strikes every {0} seconds,每 {0} 秒落雷 -Strongbox Monsters have {0} increased Item Quantity,保險箱裡怪物的掉落物品品質增加 {0} -Strongbox Monsters have {0} reduced Item Quantity,保險箱裡怪物的掉落物品品質減少 {0} -Strongbox Monsters have {0}% increased Item Quantity,保險箱怪物增加 {0}% 掉落物品數量 -Strongbox Monsters have {0}% reduced Item Quantity,保險箱怪物減少 {0}% 掉落物品數量 -Strongboxes each contain {0} additional random Rare Items,保險箱額外包含 {0} 個稀有物品 -Strongboxes grant Onslaught for {0} seconds when opened,玩家開啟保險箱時獲得 {0} 秒猛攻 -Strongboxes in Area have {0} chance to contain an additional Vaal Orb,保險箱有 {0} 的機率內含 1 個額外瓦爾寶珠 -Strongboxes in Area have {0}% chance to contain an additional Vaal Orb,保險箱有 {0}% 機率額外含有 1 顆瓦爾寶珠 -Stronger Pulse has {0} to Radius,較強的脈衝 {0} 範圍 -Stronger Pulses deal {0} less Damage with Hits and Ailments,【強力脈衝】會使擊中總傷害和異常狀態總傷害更少 {0} -Stronger Pulses deal {0} more Damage with Hits and Ailments,【強力脈衝】會使擊中總傷害和異常狀態總傷害更多 {0} -Stronger Pulses deal {0}% less Damage with Hits and Ailments,較強的脈衝造成 {0}% 更少擊中和異常狀態傷害 -Stronger Pulses deal {0}% more Damage with Hits and Ailments,較強的脈衝造成 {0}% 更多擊中和異常狀態傷害 -Stun Threshold is based on {0} of your Mana instead of Life,你的暈眩門檻將基於魔力的 {0},而非生命 -Stun Threshold is based on {0}% of your Energy Shield instead of Life,暈眩門檻根據 {0}% 你的能量護盾,而非生命 -Stun Threshold is based on {0}% of your Mana instead of Life,你的暈眩門檻由生命改為以 {0}% 魔力作為基礎 -Stuns from Critical Strikes have {0}% increased Duration,暴擊造成的暈眩增加 {0}% 持續時間 -Subtracts {0} from Accuracy Rating,減去 {0} 命中 -Summon {0} additional Skeleton Warriors with Summon Skeleton,召喚骷髏召喚 {0} 個額外骷髏戰士 -Summon Raging Spirit has {0} chance to summon an extra Minion,召喚憤怒狂靈時有 {0} 的機率額外再召喚一只 -Summon Raging Spirit has {0} increased Duration,召喚憤怒狂靈的持續時間延長 {0} -Summon Raging Spirit has {0} reduced Duration,召喚憤怒狂靈的持續時間縮短 {0} -Summon Raging Spirit has {0}% chance to summon an extra Minion,召喚憤怒狂靈時有 {0}% 的機率額外再召喚一只 -Summon Raging Spirit has {0}% increased Duration,召喚憤怒狂靈增加 {0}% 持續時間 -Summon Raging Spirit has {0}% reduced Duration,召喚憤怒狂靈減少 {0}% 持續時間 -Summon Skeletons can Summon up to {0} Skeleton Mages,召喚骷髏可以召喚至多 {0} 個骷髏法師 -Summon Skitterbots has {0} increased Mana Reservation,【召喚飛掠者】的魔力保留增加 {0} -Summon Skitterbots has {0} reduced Mana Reservation,召喚飛掠者的魔力保留減少 {0} -Summon Skitterbots has {0}% increased Mana Reservation,召喚探測機獸增加 {0}% 魔力保留 -Summon Skitterbots has {0}% increased Mana Reservation Efficiency,召喚探測機獸增加 {0}% 魔力保留效用 -Summon Skitterbots has {0}% increased Reservation,召喚探測機獸增加 {0}% 保留 -Summon Skitterbots has {0}% reduced Mana Reservation,召喚探測機獸減少 {0}% 魔力保留n -Summon Skitterbots has {0}% reduced Mana Reservation Efficiency,召喚探測機獸減少 {0}% 魔力保留效用 -Summon Skitterbots has {0}% reduced Reservation,召喚探測機獸減少 {0}% 保留 -Summoned Agony Crawler fires {0} additional Projectile,召喚的苦痛潛伏者發射 {0} 個額外投射物 -Summoned Agony Crawler fires {0} additional Projectiles,召喚的苦痛潛伏者發射 {0} 個額外投射物 -Summoned Arbalists Convert {0}% of Physical Damage to Cold Damage,召喚弩兵轉化 {0}% 物理傷害至冰冷傷害 -Summoned Arbalists Convert {0}% of Physical Damage to Fire Damage,召喚弩兵轉化 {0}% 物理傷害至火焰傷害 -Summoned Arbalists Convert {0}% of Physical Damage to Lightning Damage,召喚弩兵轉化 {0}% 物理傷害至閃電傷害 -Summoned Arbalists fire {0} additional Projectiles,召喚弩兵發射 {0} 額外投射物 -Summoned Arbalists gain {0}% of Physical Damage as Extra Cold Damage,召喚弩兵獲得 {0}% 物理傷害的額外冰冷傷害 -Summoned Arbalists gain {0}% of Physical Damage as Extra Fire Damage,召喚弩兵獲得 {0}% 物理傷害的額外火焰傷害 -Summoned Arbalists gain {0}% of Physical Damage as Extra Lightning Damage,召喚弩兵獲得 {0}% 物理傷害的額外閃電傷害 -Summoned Arbalists have {0}% chance to Crush on Hit,召喚弩兵擊中時有 {0}% 機率粉碎 -Summoned Arbalists have {0}% chance to deal Double Damage,召喚弩兵有 {0}% 機率造成 2 倍傷害 -"Summoned Arbalists have {0}% chance to Freeze, Shock, and Ignite",召喚弩兵有 {0}% 機率造成冰凍、感電和點燃 -Summoned Arbalists have {0}% chance to inflict Cold Exposure on Hit,召喚弩兵擊中時有 {0}% 機率造成冰冷曝曬 -Summoned Arbalists have {0}% chance to inflict Fire Exposure on Hit,召喚弩兵擊中時有 {0}% 機率造成火焰曝曬 -Summoned Arbalists have {0}% chance to inflict Lightning Exposure on Hit,召喚弩兵擊中時有 {0}% 機率造成閃電曝曬 -Summoned Arbalists have {0}% chance to Intimidate for {1} seconds on Hit,召喚弩兵擊中時有 {0}% 機率威嚇 {1} 秒 -Summoned Arbalists have {0}% chance to Maim for {1} seconds on Hit,召喚弩兵擊中時有 {0}% 機率癱瘓 {1} 秒 -Summoned Arbalists have {0}% chance to Poison,召喚弩兵有 {0}% 機率造成中毒 -Summoned Arbalists have {0}% chance to Unnerve for {1} seconds on Hit,召喚弩兵擊中時有 {0}% 機率膽怯 {1} 秒 -Summoned Arbalists have {0}% increased Attack Speed,召喚弩兵增加 {0}% 攻擊速度 -Summoned Arbalists have {0}% reduced Attack Speed,召喚弩兵減少 {0}% 攻擊速度 -Summoned Arbalists' Attacks have {0}% chance to inflict Bleeding,召喚弩兵的攻擊有 {0}% 機率造成流血 -Summoned Arbalists' Projectiles Chain {0} times,召喚弩兵的投射物可以連鎖 {0} 次 -Summoned Arbalists' Projectiles Pierce {0} additional Targets,召喚弩兵的投射物穿透 {0} 額外目標 -Summoned Arbalists' Projectiles Split into {0},召喚弩兵的投射物分化至 {0} -Summoned Carrion Golems deal {0} increased Damage,召喚的腐化魔像造成的傷害增加 {0} -Summoned Carrion Golems deal {0} reduced Damage,召喚的腐化魔像造成的傷害減少 {0} -Summoned Carrion Golems deal {0}% increased Damage,召喚食腐魔像增加 {0}% 傷害 -Summoned Carrion Golems deal {0}% reduced Damage,召喚食腐魔像減少 {0}% 傷害 -Summoned Carrion Golems have {0} to all Elemental Resistances,召喚的腐化魔像獲得 {0} 所有元素抗性 -Summoned Carrion Golems have {0}% to all Elemental Resistances,召喚食腐魔像 {0}% 全部元素抗性 -Summoned Golems are Resummoned {0} second after being Killed,召喚魔像被擊殺後 {0} 秒重新被召喚 -Summoned Golems are Resummoned {0} seconds after being Killed,召喚魔像被擊殺後 {0} 秒重新被召喚 -Summoned Golems have {0} increased Cooldown Recovery Rate,召喚魔像時,它們的冷卻回復率增加 {0} -Summoned Golems have {0} reduced Cooldown Recovery Rate,召喚魔像時,它們的冷卻回復率減少 {0} -Summoned Golems have {0}% increased Cooldown Recovery Rate,召喚的魔像增加 {0}% 冷卻時間恢復率 -Summoned Golems have {0}% reduced Cooldown Recovery Rate,召喚的魔像減少 {0}% 冷卻時間恢復率 -Summoned Golems Regenerate {0} of their Life per second,召喚的魔像每秒回復 {0} 生命 -Summoned Golems Regenerate {0}% of their Life per second,召喚魔像每秒回復 {0}% 他們的生命 -Summoned Holy Relics deal {0} increased Damage,【召喚聖物】的傷害增加 {0} -Summoned Holy Relics deal {0} reduced Damage,【召喚聖物】的傷害減少 {0} -Summoned Holy Relics deal {0}% increased Damage,召喚聖物增加 {0}% 傷害 -Summoned Holy Relics deal {0}% reduced Damage,召喚聖物減少 {0}% 傷害 -Summoned Holy Relics have {0} increased Area of Effect,【召喚聖物】的效果區域擴大 {0} -Summoned Holy Relics have {0} increased Buff Effect,召喚的聖物的增益效果增加 {0} -Summoned Holy Relics have {0} increased Cooldown Recovery Rate,【召喚聖物】的冷卻恢復速度增加 {0} -Summoned Holy Relics have {0} reduced Area of Effect,【召喚聖物】的效果區域縮小 {0} -Summoned Holy Relics have {0} reduced Cooldown Recovery Rate,【召喚聖物】的冷卻恢復速度減少 {0} -Summoned Holy Relics have {0}% increased Area of Effect,召喚聖物增加 {0}% 範圍效果 -Summoned Holy Relics have {0}% increased Buff Effect,召喚聖物增加 {0}% 增益效果 -Summoned Holy Relics have {0}% increased Cooldown Recovery Rate,召喚的聖物增加 {0}% 冷卻時間回復速度 -Summoned Holy Relics have {0}% increased Cooldown Recovery Speed,【召喚聖物】的冷卻恢復速度增加 {0}% -Summoned Holy Relics have {0}% reduced Area of Effect,召喚聖物減少 {0}% 範圍效果 -Summoned Holy Relics have {0}% reduced Cooldown Recovery Rate,召喚的聖物減少 {0}% 冷卻時間回復速度 -Summoned Holy Relics have {0}% reduced Cooldown Recovery Speed,【召喚聖物】的冷卻恢復速度減少 {0}% -Summoned Phantasms have {0} chance to refresh their Duration when they Hit a Unique Enemy,召喚的幻靈擊中傳奇敵人時,有 {0} 的機率刷新持續時間 -Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Unique Enemy,當召喚幻影擊中傳奇敵人時,有 {0}% 機率刷新他們的持續時間 -Summoned Raging Spirits deal {0} increased Damage,召喚憤怒狂靈的傷害增加 {0} -Summoned Raging Spirits deal {0} reduced Damage,召喚憤怒狂靈的傷害減少 {0} -Summoned Raging Spirits deal {0}% increased Damage,召喚憤怒狂靈增加 {0}% 傷害 -Summoned Raging Spirits deal {0}% reduced Damage,召喚憤怒狂靈減少 {0}% 傷害 -Summoned Raging Spirits have {0} chance to refresh their Duration when they Hit a Unique Enemy,召喚的憤怒狂靈擊中傳奇敵人時有 {0} 的機率刷新持續時間 -Summoned Raging Spirits have {0} increased maximum Life,憤怒狂靈的最大生命增加 {0} -Summoned Raging Spirits have {0} reduced maximum Life,憤怒狂靈的最大生命減少 {0} -Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Unique Enemy,當召喚憤怒狂靈擊中傳奇敵人,有 {0}% 機率刷新他們的持續時間 -Summoned Raging Spirits have {0}% increased maximum Life,召喚憤怒狂靈增加 {0}% 最大生命 -Summoned Raging Spirits have {0}% reduced maximum Life,召喚憤怒狂靈減少 {0}% 最大生命 -Summoned Raging Spirits take {0} of their Maximum Life per second as Chaos Damage,憤怒狂靈每秒受到等同於最大生命 {0} 的混沌傷害 -Summoned Raging Spirits take {0}% of their Maximum Life per second as Chaos Damage,召喚憤怒狂靈每秒承受 {0}% 他們最大生命的混沌傷害 -Summoned Reaper deals {0}% increased Damage,召喚奪魂鐮增加 {0}% 傷害 -Summoned Reaper deals {0}% reduced Damage,召喚奪魂鐮減少 {0}% 傷害 -Summoned Reaper has {0}% to Physical Damage over Time Multiplier,召喚奪魂鐮 {0}% 物理持續傷害加成 -Summoned Sentinels have {0} increased Cooldown Recovery Rate,召喚的純淨哨兵冷卻回復速度加快 {0} -Summoned Sentinels have {0} reduced Cooldown Recovery Rate,召喚的純淨哨兵冷卻回復速度減慢 {0} -Summoned Sentinels have {0}% increased Cooldown Recovery Rate,召喚衛士增加 {0}% 冷卻時間恢復速度 -Summoned Sentinels have {0}% increased Cooldown Recovery Speed,召喚的純淨哨兵冷卻回復速度加快 {0}% -Summoned Sentinels have {0}% reduced Cooldown Recovery Rate,召喚衛士減少 {0}% 冷卻時間恢復速度 -Summoned Sentinels have {0}% reduced Cooldown Recovery Speed,召喚的純淨哨兵冷卻回復速度減慢 {0}% -Summoned Sentinels of Absolution have {0}% increased Area of Effect,召喚的赦免哨兵增加 {0}% 範圍效果 -Summoned Sentinels of Absolution have {0}% reduced Area of Effect,召喚的赦免哨兵減少 {0}% 範圍效果 -Summoned Sentinels of Dominance deal {0} increased Damage,【召喚統禦哨兵】的效果區域擴大 {0} -Summoned Sentinels of Dominance deal {0} reduced Damage,【召喚統禦哨兵】的效果區域縮小 {0} -Summoned Sentinels of Dominance deal {0}% increased Damage,召喚的統御護衛增加 {0}% 傷害 -Summoned Sentinels of Dominance deal {0}% reduced Damage,召喚的統御護衛減少 {0}% 傷害 -Summoned Sentinels of Purity have {0} increased Area of Effect,【召喚純淨哨兵】的效果區域擴大 {0} -Summoned Sentinels of Purity have {0} reduced Area of Effect,【召喚純淨哨兵】的效果區域縮小 {0} -Summoned Sentinels of Purity have {0}% increased Area of Effect,召喚的純淨護衛增加 {0}% 範圍效果 -Summoned Sentinels of Purity have {0}% reduced Area of Effect,召喚的純淨護衛減少 {0}% 範圍效果 -Summoned Skeletons have {0} chance to Wither Enemies for {1} seconds on Hit,【骷髏】擊中時有 {0} 的機率使敵人【枯萎】,持續 {1} 秒 -Summoned Skeletons have {0} of Physical Damage Converted to Chaos Damage,【召喚骷髏】將其 {0} 物理傷害轉化為混沌傷害 -Summoned Skeletons have {0}% chance to Wither Enemies for {1} seconds on Hit,骷髏擊中時有 {0}% 機率凋零敵人 {1} 秒 -Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage,召喚骷髏的 {0}% 物理傷害轉化為混沌傷害 -Summoned Skeletons have a {0} chance to Cover Enemies in Ash on Hit,召喚骷髏被擊中時有 {0} 的機率讓敵人受到【餘燼纏身】 -Summoned Skeletons have a {0}% chance to Cover Enemies in Ash on Hit,召喚骷髏擊中敵人時有 {0}% 機率使敵人餘燼纏身 -Summoned Skeletons take {0} of their Maximum Life per second as Fire Damage,召喚骷髏每秒將其最大生命的 {0} 轉化為火焰傷害 -Summoned Skeletons take {0}% of their Maximum Life per second as Fire Damage,召喚骷髏每秒承受 {0}% 他們最大生命的火焰傷害 -Summoned Skitterbots have {0} increased Area of Effect,召喚的飛掠者效果區域增加 {0} -Summoned Skitterbots have {0} reduced Area of Effect,召喚的飛掠者效果區域減少 {0} -Summoned Skitterbots have {0}% increased Area of Effect,召喚探測機獸增加 {0}% 範圍效果 -Summoned Skitterbots have {0}% increased Cooldown Recovery,召喚探測機獸增加 {0}% 冷卻時間恢復 -Summoned Skitterbots have {0}% reduced Area of Effect,召喚探測機獸減少 {0}% 範圍效果 -Summoned Skitterbots have {0}% reduced Cooldown Recovery,召喚探測機獸減少 {0}% 冷卻時間恢復 -Summons {0} Arbalist,召喚 {0} 名弩兵 -Summons {0} Arbalists,召喚 {0} 名弩兵 -Summons {0} Ballista Totems which use this Skill,召喚 {0} 個使用此技能的砲塔圖騰 -Summons {0} Skeleton Archer,召喚 {0} 個骷髏弓箭手 -Summons {0} Skeleton Archers,召喚 {0} 隻骷髏弓箭手 -Summons {0} Skeleton General,召喚 {0} 個骷髏將軍 -Summons {0} Skeleton Generals,召喚 {0} 隻骷髏將軍 -Summons {0} Skeleton Mage,召喚 {0} 個骷髏法師 -Summons {0} Skeleton Mages,召喚 {0} 隻骷髏法師 -Summons {0} Skeleton Warrior,召喚 {0} 個骷髏戰士 -Summons {0} Skeleton Warriors,召喚 {0} 隻骷髏戰士 -Summons {0} Totems which use this Skill,召喚 {0} 個使用此技能的圖騰 -Summons Mirage Warriors from {0} Corpses per {1} Power,每 {1} 點威力值從 {0} 個屍體召喚蜃影武士 -"Summons Mirage Warriors from {0} corpses per {1} Power, minimum {2} corpse",每 {1} 點威力值從 {0} 個屍體召喚蜃影武士,最少需要 {2}個屍體 -"Summons Mirage Warriors from {0} corpses per {1} Power, minimum 1 corpse",每 {1} 強度從 {0} 個屍體召喚幻影戰士 -Sunder has {0} increased Area of Effect,【大地震擊】的效果區域擴大 {0} -Sunder has {0} increased Attack Speed,【大地震擊】的攻擊速度加快 {0} -Sunder has {0} increased Damage,【大地震擊】的傷害增加 {0} -Sunder has {0} increased delay between Areas in the Wave,【大地震擊】的衝擊波區域增加延遲 {0} -Sunder has {0} reduced Area of Effect,【大地震擊】的效果區域縮小 {0} -Sunder has {0} reduced Attack Speed,【大地震擊】的攻擊速度減慢 {0} -Sunder has {0} reduced Damage,【大地震擊】的傷害減少 {0} -Sunder has {0} reduced delay between Areas in the Wave,【大地震擊】的衝擊波區域減少延遲 {0} -Sunder has {0}% increased Area of Effect,大地震擊增加 {0}% 範圍效果 -Sunder has {0}% increased Attack Speed,大地震擊增加 {0}% 攻擊速度 -Sunder has {0}% increased Damage,大地震擊增加 {0}% 傷害 -Sunder has {0}% increased delay between Areas in the Wave,大地震擊增加 {0}% 震波在區域間的延遲 -Sunder has {0}% reduced Area of Effect,大地震擊減少 {0}% 範圍效果 -Sunder has {0}% reduced Attack Speed,大地震擊減少 {0}% 攻擊速度 -Sunder has {0}% reduced Damage,大地震擊減少 {0}% 傷害 -Sunder has {0}% reduced delay between Areas in the Wave,大地震擊減少 {0}% 震波在區域間的延遲 -Supported Active Skill Gems gain {0} increased Experience,所輔助的主動技能石獲得的經驗值增加 {0} -Supported Active Skill Gems gain {0} reduced Experience,所輔助的主動技能石所獲得的經驗值減少 {0} -Supported Active Skill Gems gain {0}% increased Experience,增加 {0}% 輔助的主動技能寶石所獲得之經驗值 -Supported Active Skill Gems gain {0}% reduced Experience,減少 {0}% 輔助的主動技能寶石所獲得之經驗值 -Supported Attack Skills deal {0} less Damage while on Full Life,滿血時,被輔助的攻擊技能造成的總傷害更少 {0} -Supported Attack Skills deal {0} less Elemental Damage,被輔助的攻擊技能造成的元素總傷害更少 {0} -Supported Attack Skills deal {0} more Damage while on Full Life,滿血時,被輔助的攻擊技能造成的總傷害更多 {0} -Supported Attack Skills deal {0} more Damage with Bleeding and Poison caused by Projectile Hits,被輔助攻擊技能的投射物擊中造成的流血和中毒總傷害更多 {0} -Supported Attack Skills deal {0} more Elemental Damage,被輔助的攻擊技能造成的元素總傷害更多 {0} -Supported Attack Skills deal {0}% less Damage while on Full Life,滿血時,被輔助的攻擊技能造成 {0}% 更少傷害 -Supported Attack Skills deal {0}% less Elemental Damage,輔助的攻擊技能造成 {0}% 更少元素傷害 -Supported Attack Skills deal {0}% more Damage while on Full Life,滿血時,被輔助的攻擊技能造成 {0}% 更多傷害 -Supported Attack Skills deal {0}% more Damage with Bleeding and Poison caused by Projectile Hits,被輔助的攻擊技能造成 {0}% 更少投射物擊中時造成的流血和中毒傷害 -Supported Attack Skills deal {0}% more Elemental Damage,輔助的攻擊技能造成 {0}% 更多元素傷害 -Supported Attacks deal {0} increased Damage with Bleeding,被輔助的攻擊技能造成的流血傷害增加 {0} -Supported Attacks deal {0} less Damage with Bleeding,被輔助的攻擊技能造成的流血總傷害更少 {0} -Supported Attacks deal {0} more Damage with Bleeding,被輔助的攻擊技能造成的流血總傷害更多 {0} -Supported Attacks deal {0} reduced Damage with Bleeding,被輔助的攻擊技能造成的流血傷害減少 {0} -Supported Attacks deal {0} to {1} added Physical Damage with Weapons,被輔助且使用武器進行的攻擊附加 {0} 至 {1} 物理傷害 -Supported Attacks deal {0} to {1} added Physical Damage with Weapons per {2} Rage,每 {2} 層盛怒,被輔助的攻擊使用武器附加 {0} 至 {1} 物理傷害 -Supported Attacks deal {0} to {1} added Physical Damage with Weapons while you have at least {2} Rage,當你至少有 {2} 層盛怒,被輔助的攻擊附加 {0} 至 {1} 物理傷害 -Supported Attacks deal {0}% increased Damage with Bleeding,被輔助的攻擊增加 {0}% 流血傷害 -Supported Attacks deal {0}% less Damage,被輔助的攻擊造成 {0}% 更少傷害 -Supported Attacks deal {0}% less Damage with Bleeding,被輔助的攻擊造成 {0}% 更少流血傷害 -Supported Attacks deal {0}% more Damage,被輔助的攻擊造成 {0}% 更多傷害 -Supported Attacks deal {0}% more Damage with Bleeding,被輔助的攻擊造成 {0}% 更多流血傷害 -Supported Attacks deal {0}% reduced Damage with Bleeding,被輔助的攻擊減少 {0}% 流血傷害 -Supported Attacks have {0} chance to cause Bleeding,被輔助攻擊有 {0} 的機率導致流血 -Supported Attacks have {0} chance to Impale Enemies on Hit,被輔助的攻擊擊中時有 {0} 的機率穿刺敵人 -Supported Attacks have {0} chance to Maim on Hit,被輔助的攻擊技能擊中時有 {0} 的機率癱瘓敵人 -Supported Attacks have {0} increased Bleeding Duration,被輔助攻擊的流血持續時間延長 {0} -Supported Attacks have {0} increased Impale Effect,被輔助的攻擊使穿刺效果增加 {0} -Supported Attacks have {0} of Damage Leeched as Mana,被輔助攻擊的 {0} 傷害會轉化為魔力偷取 -Supported Attacks have {0} reduced Bleeding Duration,被輔助攻擊的流血持續時間縮短 {0} -Supported Attacks have {0} reduced Impale Effect,被輔助的攻擊使穿刺效果減少 {0} -Supported Attacks have {0}% chance to cause Bleeding,被輔助的攻擊有 {0}% 機率造成流血 -Supported Attacks have {0}% chance to Impale Enemies on Hit,被輔助的攻擊有 {0}% 機率在擊中時穿刺敵人 -Supported Attacks have {0}% chance to Maim on Hit,被輔助的攻擊擊中時有 {0}% 機率造成癱瘓 -Supported Attacks have {0}% increased Bleeding Duration,被輔助的攻擊增加 {0}% 流血持續時間 -Supported Attacks have {0}% increased Impale Effect,被輔助的攻擊增加 {0}% 穿刺效果 -Supported Attacks have {0}% of Damage Leeched as Mana,被輔助的攻擊 {0}% 傷害偷取魔力 -Supported Attacks have {0}% reduced Bleeding Duration,被輔助的攻擊減少 {0}% 流血持續時間 -Supported Attacks have {0}% reduced Impale Effect,被輔助的攻擊減少 {0}% 穿刺效果 -Supported Attacks have a {0} chance to Trigger a Supported Spell when you Crit an Enemy,暴擊時,被輔助的攻擊技能有 {0} 的機率觸發連接的法術 -Supported Attacks have a {0}% chance to Trigger a Supported Spell when you Crit an Enemy,當你暴擊敵人時,被輔助的攻擊有 {0}% 機率觸發被輔助的法術 -Supported Channelling Skills deal {0} increased Damage,被輔助持續吟導技能的傷害增加 {0} -Supported Channelling Skills deal {0} reduced Damage,被輔助持續吟導技能的傷害減少 {0} -Supported Channelling Skills deal {0}% increased Damage,被輔助的引導技能增加 {0}% 傷害 -Supported Channelling Skills deal {0}% reduced Damage,被輔助的引導技能減少 {0}% 傷害 -Supported Curse Skills have {0}% chance to apply to Hexproof Enemies,被輔助的詛咒技能有 {0}% 機率套用於免疫詛咒的敵人 -Supported Melee Attacks have a {0} chance to Trigger a Supported Spell on Kill,擊敗敵人時,被輔助的近戰攻擊技能有 {0} 的機率觸發連接的法術 -Supported Melee Attacks have a {0}% chance to Trigger a Supported Spell on Kill,當擊殺敵人時,被輔助的近戰攻擊有 {0}% 機率觸發被輔助的法術 -Supported Non-Instant Skills have {0} Cooldown Use,被輔助的非立即施放技能 {0} 冷卻使用次數 -Supported Non-Instant Skills have {0} Cooldown Uses,被輔助的非立即施放技能 {0} 冷卻使用次數 -Supported Non-InstantSkills have {0} Cooldown Uses,被輔助的非立即生效技能 {0} 冷卻時間次數 -Supported Projectile Skills deal {0} less Projectile Damage,被輔助技能造成的投射物總傷害更少 {0} -Supported Projectile Skills deal {0} more Projectile Damage,被輔助技能造成的投射物總傷害更多 {0} -Supported Projectile Skills deal {0}% less Projectile Damage,輔助的投射物技能造成 {0}% 較少投射物傷害 -Supported Projectile Skills deal {0}% more Projectile Damage,輔助的投射物技能造成 {0}% 更多投射物傷害 -Supported Skill have {0} increased Effect of Maim,被輔助技能的癱瘓效果增加 {0} -Supported Skill have {0} reduced Effect of Maim,被輔助技能的癱瘓效果減少 {0} -Supported Skill have {0}% increased Effect of Maim,被輔助的技能增加 {0}% 癱瘓效果 -Supported Skill have {0}% reduced Effect of Maim,被輔助的技能減少 {0}% 癱瘓效果 -Supported Skills also fire Projectiles from up to {0} point on each side of you,被輔助的技能同時從你的兩側 {0} 個點發射投射物 -Supported Skills also fire Projectiles from up to {0} points on each side of you,被輔助的技能同時從你的兩側 {0} 個點發射投射物 -Supported Skills can apply {0} additional Curses,被輔助的技能只可套用 {0} 個額外詛咒 -Supported Skills can have up to {0} additional Remote Mine placed at a time,被輔助的技能同時最多可以額外放置 {0} 個遙控地雷 -Supported Skills can have up to {0} additional Remote Mines placed at a time,被輔助的技能同時最多可以額外放置 {0} 個遙控地雷 -Supported Skills can have up to {0} additional Trap placed at a time,被輔助的技能同時最多可以額外放置 {0} 個陷阱 -Supported Skills can have up to {0} additional Traps placed at a time,被輔助的技能同時最多可以額外放置 {0} 個陷阱 -Supported Skills Chain {0} times,輔助技能連鎖增加 {0} 次 -Supported Skills convert {0} of Physical Damage to a random Element,被輔助技能將物理傷害的 {0} 轉化為一種隨機元素 -Supported Skills convert {0}% of Physical Damage to a random Element,被輔助的技能轉化 {0}% 物理傷害至 1個隨機元素 -Supported Skills Crush Enemies for {0} seconds on Hit,被輔助的技能在擊中時壓碎敵人 {0} 秒 -Supported Skills Crush for {0} seconds on Hit,被輔助的技能擊中時壓碎 {0} 秒 -Supported Skills deal {0} increased Area Damage,被輔助技能會使範圍傷害增加 {0} -Supported Skills deal {0} increased Attack Damage,被輔助技能的攻擊傷害增加 {0} -Supported Skills deal {0} increased Attack damage per {1} Accuracy Rating,每 {1} 點命中值都使被輔助技能的攻擊傷害增加 {0} -Supported Skills deal {0} increased Burning Damage,被輔助技能的燃燒傷害增加 {0} -Supported Skills deal {0} increased Chaos Damage,被輔助技能造成的混沌傷害增加 {0} -Supported Skills deal {0} increased Cold Damage,被輔助技能造成的冰冷傷害增加 {0} -Supported Skills deal {0} increased Damage,被輔助技能的傷害增加 {0} -Supported Skills deal {0} increased Damage if you've lost an Endurance Charge in the past {1} seconds,若你在過去 {1} 秒內失去過耐力球,則被輔助技能的傷害增加 {0} -Supported Skills deal {0} increased Damage over Time,被輔助技能造成的持續性傷害增加 {0} -Supported Skills deal {0} increased Damage per Endurance Charge,每個耐力球都使被輔助技能的傷害增加 {0} -Supported Skills deal {0} increased Damage per Frenzy Charge,每個狂怒球都使被輔助技能的傷害增加 {0} -Supported Skills deal {0} increased Damage per Power Charge,每個暴擊球都使被輔助技能的傷害增加 {0} -Supported Skills deal {0} increased Damage when on Full Life,滿血時,被輔助技能的傷害增加 {0} -Supported Skills Deal {0} increased Damage when on Low Life,低血時,被輔助技能的傷害增加 {0} -Supported Skills deal {0} increased Damage while Leeching Energy Shield,偷取能量護盾時,被輔助技能造成的傷害增加 {0} -Supported Skills deal {0} increased Damage while Leeching Life,偷取生命時,被輔助技能的傷害增加 {0} -Supported Skills deal {0} increased Damage while Leeching Mana,偷取魔力時,被輔助技能的傷害增加 {0} -Supported Skills deal {0} increased Damage while on Full Energy Shield,能量護盾全滿時,被輔助技能的傷害增加 {0} -Supported Skills deal {0} increased Damage while you are affected by an Ailment,你被異常狀態影響時,被輔助技能的傷害增加 {0} -Supported Skills deal {0} increased Damage with Ailments,被輔助技能的異常狀態傷害增加 {0} -Supported Skills deal {0} increased Damage with Hits,被輔助技能的擊中傷害增加 {0} -Supported Skills deal {0} increased Damage with Hits against Enemies that are on Low Life,對抗低血敵人時,被輔助技能的擊中傷害增加 {0} -Supported Skills deal {0} increased Damage with Hits against Frozen Enemies,被輔助技能對被冰凍敵人的傷害增加 {0} -Supported Skills deal {0} increased Damage with Hits and Ailments against Enemies that are on Full Life,對抗滿血敵人時,被輔助技能的擊中和異常狀態傷害增加 {0} -Supported Skills deal {0} increased Damage with Hits and Ailments per Curse on Enemy,敵人身上的每個詛咒都使被輔助技能的擊中和異常狀態傷害增加 {0} -"Supported Skills deal {0} increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每種冰凍、感電、點燃效果都使被輔助技能的擊中和異常狀態傷害增加 {0} -Supported Skills deal {0} increased Damage with Poison,被輔助技能造成的中毒傷害增加 {0} -Supported Skills deal {0} increased Elemental Damage,被輔助技能造成的元素傷害增加 {0} -Supported Skills deal {0} increased Elemental Damage with Weapons,被輔助技能增加 {0} 武器元素傷害 -Supported Skills deal {0} increased Fire Damage,被輔助技能造成的火焰傷害增加 {0} -Supported Skills deal {0} increased Lightning Damage,被輔助技能造成的閃電傷害增加 {0} -Supported Skills deal {0} increased Melee Damage,被輔助技能造成的近戰傷害增加 {0} -Supported Skills deal {0} increased Melee Damage against Bleeding Enemies,被輔助技能對流血敵人的近戰傷害增加 {0} -Supported Skills deal {0} increased Melee Physical Damage,被輔助技能造成的近戰物理傷害增加 {0} -Supported Skills deal {0} increased Physical Damage,被輔助技能造成的物理傷害增加 {0} -Supported Skills deal {0} increased Projectile Damage,被輔助的投射物技能傷害增加 {0} -Supported Skills deal {0} increased Projectile Damage to nearby Enemies,被輔助技能對週圍敵人的投射物傷害增加 {0} -Supported Skills deal {0} increased Spell Damage,被輔助技能造成的法術傷害增加 {0} -Supported Skills deal {0} increased Trap Damage,被輔助技能增加 {0} 陷阱傷害 -Supported Skills deal {0} less Area Damage,被輔助技能造成的範圍總傷害更少 {0} -Supported Skills deal {0} less Attack Damage,被輔助技能造成的攻擊總傷害更少 {0} -Supported Skills deal {0} less Burning Damage,被輔助技能造成的燃燒總傷害更少 {0} -Supported Skills deal {0} less Chaos Damage,被輔助技能造成的混沌總傷害更少 {0} -Supported Skills deal {0} less Chaos Damage over Time,被輔助技能造成的持續性混沌總傷害更少 {0} -Supported Skills deal {0} less Cold Damage Over Time,被輔助技能造成的持續性冰冷總傷害更少 {0} -Supported Skills deal {0} less Damage,被輔助技能造成的總傷害更少 {0} -Supported Skills deal {0} less Damage for each prior Mine in Detonation Sequence,傳爆序列中,每個之前的地雷都使被輔助技能造成的總傷害更少 {0} -Supported Skills deal {0} less Damage over Time,被輔助技能造成的持續性總傷害更少 {0} -Supported Skills deal {0} less Damage per Power Charge,每個暴擊球可使被輔助技能造成的總傷害更少 {0} -Supported Skills Deal {0} less Damage to Branded Enemy,被輔助技能對帶有烙印的敵人造成的總傷害更少 {0} -Supported Skills deal {0} less Damage to main target,被輔助技能對主要目標造成的總傷害更少 {0} -Supported Skills deal {0} less Damage to surrounding targets,被輔助技能對週圍目標造成的總傷害更少 {0} -Supported Skills deal {0} less Damage when Reoccurring,被輔助技能重復施放時,造成的總傷害更少 {0} -Supported Skills deal {0} less Damage while Leeching Energy Shield,偷取能量護盾時,被輔助技能造成的總傷害更少 {0} -Supported Skills deal {0} less Damage while on Full Energy Shield,滿能量護盾時,被輔助技能造成的總傷害更少 {0} -Supported Skills deal {0} less Damage with Ailments,被輔助技能對異常狀態的總傷害更少 {0} -Supported Skills deal {0} less Damage with Ailments caused by Melee Hits,被輔助技能在近戰擊中時造成的異常狀態總傷害更少 {0} -Supported Skills deal {0} less Damage with Bleeding and Poison caused by Melee Hits,被輔助技能在近戰擊中時造成的流血和中毒總傷害更少 {0} -Supported Skills deal {0} less Damage with Hits,被輔助技能擊中後的總傷害更少 {0} -Supported Skills deal {0} less Damage with Hits and Ailments against Chilled Enemies,敵人被冰緩時,輔助技能的總傷害(擊中和異常狀態)縮短 {0} -"Supported Skills deal {0} less Damage with Hits for each Poison on the Enemy, up to {1}",被輔助技能擊中中毒目標時,每層中毒效果造成的總傷害更少 {0},最多 {1} 層中毒效果 -Supported Skills deal {0} less Damage with Ignite,被輔助技能造成的點燃總傷害更少 {0} -Supported Skills deal {0} less Damage with Poison,被輔助技能造成的中毒總傷害更少 {0} -Supported Skills deal {0} less Elemental Damage,被輔助技能造成的元素總傷害更少 {0} -Supported Skills deal {0} less Elemental Damage per {1} of lowest Resonance,每 {1} 點最低的共振效果使被輔助技能造成的總元素傷害更少 {0} -Supported Skills deal {0} less Elemental Damage per Inspiration Charge,每有 1 個激勵球,被輔助技能造成的元素總傷害更少 {0} -Supported Skills deal {0} less Fire Damage,被輔助技能造成的火焰總傷害更少 {0} -Supported Skills deal {0} less Melee Area Damage,被輔助技能造成的近戰範圍總傷害更少 {0} -Supported Skills deal {0} less Melee Damage,被輔助技能造成的近戰物理總傷害更少 {0} -Supported Skills deal {0} less Melee Physical Damage,被輔助技能造成的近戰物理總傷害更少 {0} -Supported Skills deal {0} less Melee Physical Damage against Bleeding enemies,被輔助技能對流血敵人造成的物理總傷害更少 {0} -Supported Skills deal {0} less Mine Damage with Hits,被輔助的技能石擊中時更少 {0} 地雷總傷害 -Supported Skills deal {0} less Physical Damage,被輔助技能造成的物理總傷害更少 {0} -Supported Skills deal {0} less Physical Damage over Time,被輔助技能造成的持續性物理總傷害更少 {0} -Supported Skills deal {0} less Physical Projectile Attack Damage,被輔助的攻擊技能更少 {0} 投射物物理總傷害 -Supported Skills deal {0} less Physical Projectile Spell Damage,被輔助的攻擊技能更少 {0} 投射物法術總傷害 -Supported Skills deal {0} less Projectile Damage,被輔助技能造成的投射物總傷害更少 {0} -Supported Skills deal {0} less Projectile Damage with Hits per Intensity,每層凝聚都使被輔助技能的投射物擊中總傷害更少 {0} -Supported Skills deal {0} less Spell Damage,被輔助技能造成的法術傷害更少 {0} -Supported Skills deal {0} less Spell Damage while you have Arcane Surge,你擁有【秘術增強】時,被輔助技能造成的法術總傷害更少 {0} -Supported Skills deal {0} less Trap and Mine Damage,被輔助技能更少 {0} 陷阱和地雷總傷害 -Supported Skills deal {0} less Trap Damage,被輔助技能造成的陷阱總傷害更少 {0} -Supported Skills deal {0} less Trap Damage with Hits,被輔助的技能石擊中時更少 {0} 陷阱總傷害 -Supported Skills deal {0} less Weapon Elemental Damage,被輔助技能造成的武器元素總傷害更少 {0} -Supported Skills deal {0} more Area Damage,被輔助技能造成的範圍總傷害更多 {0} -Supported Skills deal {0} more Attack Damage,被輔助技能造成的攻擊總傷害更多 {0} -Supported Skills deal {0} more Burning Damage,被輔助技能造成的燃燒總傷害更多 {0} -Supported Skills deal {0} more Chaos Damage,被輔助技能造成的混沌總傷害更多 {0} -Supported Skills deal {0} more Chaos Damage over Time,被輔助技能造成的持續性混沌總傷害更多 {0} -Supported Skills deal {0} more Cold Damage Over Time,被輔助技能造成的持續性冰冷總傷害更多 {0} -Supported Skills deal {0} more Damage,被輔助技能造成的總傷害更多 {0} -Supported Skills deal {0} more Damage for each prior Mine in Detonation Sequence,傳爆序列中,每個之前的地雷都使被輔助技能造成的總傷害更多 {0} -Supported Skills deal {0} more Damage over Time,被輔助技能造成的持續性總傷害更多 {0} -Supported Skills deal {0} more Damage per Power Charge,每個暴擊球可使被輔助技能造成的總傷害更多 {0} -Supported Skills Deal {0} more Damage to Branded Enemy,被輔助技能對帶有烙印的敵人造成的總傷害更多 {0} -Supported Skills deal {0} more Damage to main target,被輔助技能對主要目標造成的總傷害更多 {0} -Supported Skills deal {0} more Damage to surrounding targets,被輔助技能對週圍目標造成的總傷害更多 {0} -Supported Skills deal {0} more Damage when Reoccurring,被輔助技能重復施放時,造成的總傷害更多 {0} -Supported Skills deal {0} more Damage while Leeching Energy Shield,偷取能量護盾時,被輔助技能造成的總傷害更多 {0} -Supported Skills deal {0} more Damage while on Full Energy Shield,滿能量護盾時,被輔助技能造成的總傷害更多 {0} -Supported Skills deal {0} more Damage with Ailments,被輔助技能對異常狀態的總傷害更多 {0} -Supported Skills deal {0} more Damage with Ailments caused by Melee Hits,被輔助技能在近戰擊中時造成的異常狀態總傷害更多 {0} -Supported Skills deal {0} more Damage with Bleeding and Poison caused by Melee Hits,被輔助技能在近戰擊中時造成的流血和中毒總傷害更多 {0} -Supported Skills deal {0} more Damage with Hits,被輔助技能擊中後的總傷害更多 {0} -Supported Skills deal {0} more Damage with Hits and Ailments against Chilled Enemies,敵人被冰緩時,輔助技能的總傷害(擊中和異常狀態)更多 {0} -"Supported Skills deal {0} more Damage with Hits for each Poison on the Enemy, up to {1}",被輔助技能擊中中毒目標時,每層中毒效果造成的總傷害更多 {0},最多 {1} 層中毒效果 -Supported Skills deal {0} more Damage with Ignite,被輔助技能造成的點燃總傷害更多 {0} -Supported Skills deal {0} more Damage with Poison,被輔助技能造成的中毒總傷害更多 {0} -Supported Skills deal {0} more Elemental Damage,被輔助技能造成的元素總傷害更多 {0} -Supported Skills deal {0} more Elemental Damage per {1} of lowest Resonance,每 {1} 點最低的共振效果使被輔助技能造成的總元素傷害更多 {0} -Supported Skills deal {0} more Elemental Damage per Inspiration Charge,每有 1 個激勵球,被輔助技能造成的元素總傷害更多 {0} -Supported Skills deal {0} more Fire Damage,被輔助技能造成的火焰總傷害更多 {0} -Supported Skills deal {0} more Melee Area Damage,被輔助技能造成的近戰範圍總傷害更多 {0} -Supported Skills deal {0} more Melee Damage,被輔助技能造成的近戰總傷害更多 {0} -Supported Skills deal {0} more Melee Physical Damage,被輔助技能造成的近戰物理總傷害更多 {0} -Supported Skills deal {0} more Melee Physical Damage against Bleeding enemies,被輔助技能對流血敵人造成的物理總傷害更多 {0} -Supported Skills deal {0} more Mine Damage with Hits,被輔助的技能石擊中時更多 {0} 地雷總傷害 -Supported Skills deal {0} more Physical Damage,被輔助技能造成的物理總傷害更多 {0} -Supported Skills deal {0} more Physical Damage over Time,被輔助技能造成的持續性物理總傷害更多 {0} -Supported Skills deal {0} more Physical Projectile Attack Damage,被輔助的攻擊技能更多 {0} 投射物物理總傷害 -Supported Skills deal {0} more Physical Projectile Spell Damage,被輔助的攻擊技能更多 {0} 投射物法術總傷害 -Supported Skills deal {0} more Projectile Damage,被輔助技能造成的投射物總傷害更多 {0} -Supported Skills deal {0} more Projectile Damage with Hits per Intensity,每層凝聚都使被輔助技能的投射物擊中總傷害更多 {0} -Supported Skills deal {0} more Spell Damage,被輔助技能造成的法術傷害更多 {0} -Supported Skills deal {0} more Spell Damage while you have Arcane Surge,你擁有【秘術增強】時,被輔助技能造成的法術總傷害更多 {0} -Supported Skills deal {0} more Trap and Mine Damage,被輔助技能更多 {0} 陷阱和地雷總傷害 -Supported Skills deal {0} more Trap Damage,被輔助技能造成的陷阱總傷害更多 {0} -Supported Skills deal {0} more Trap Damage with Hits,被輔助的技能石擊中時更多 {0} 陷阱總傷害 -Supported Skills deal {0} more Weapon Elemental Damage,被輔助技能造成的武器元素總傷害更多 {0} -Supported Skills deal {0} reduced Area Damage,被輔助技能會使範圍傷害減少 {0} -Supported Skills deal {0} reduced Attack Damage,被輔助技能的攻擊傷害減少 {0} -Supported Skills deal {0} reduced Attack damage per {1} Accuracy Rating,每 {1} 點命中值都使被輔助技能的攻擊傷害減少 {0} -Supported Skills deal {0} reduced Burning Damage,被輔助技能的燃燒傷害減少 {0} -Supported Skills deal {0} reduced Chaos Damage,被輔助技能造成的混沌傷害減少 {0} -Supported Skills deal {0} reduced Cold Damage,被輔助技能造成的冰冷傷害減少 {0} -Supported Skills deal {0} reduced Damage,被輔助技能的傷害減少 {0} -Supported Skills deal {0} reduced Damage if you've lost an Endurance Charge in the past {1} seconds,若你在過去 {1} 秒內失去過耐力球,則被輔助技能的傷害減少 {0} -Supported Skills deal {0} reduced Damage over Time,被輔助技能造成的持續性傷害減少 {0} -Supported Skills deal {0} reduced Damage per Endurance Charge,每個耐力球都使被輔助技能的傷害減少 {0} -Supported Skills deal {0} reduced Damage per Frenzy Charge,每個狂怒球都使被輔助技能的傷害減少 {0} -Supported Skills deal {0} reduced Damage per Power Charge,每個暴擊球都使被輔助技能的傷害減少 {0} -Supported Skills deal {0} reduced Damage when on Full Life,滿血時,被輔助技能的傷害減少 {0} -Supported Skills Deal {0} reduced Damage when on Low Life,低血時,被輔助技能的傷害減少 {0} -Supported Skills deal {0} reduced Damage while Leeching Energy Shield,偷取能量護盾時,被輔助技能造成的傷害減少 {0} -Supported Skills deal {0} reduced Damage while Leeching Life,偷取生命時,被輔助技能的傷害減少 {0} -Supported Skills deal {0} reduced Damage while Leeching Mana,偷取魔力時,被輔助技能的傷害減少 {0} -Supported Skills deal {0} reduced Damage while on Full Energy Shield,能量護盾全滿時,被輔助技能的傷害減少 {0} -Supported Skills deal {0} reduced Damage while you are affected by an Ailment,你被異常狀態影響時,被輔助技能的傷害減少 {0} -Supported Skills deal {0} reduced Damage with Ailments,被輔助技能的異常狀態異常狀態傷害減少 {0} -Supported Skills deal {0} reduced Damage with Hits,被輔助技能的擊中傷害減少 {0} -Supported Skills deal {0} reduced Damage with Hits against Frozen Enemies,被輔助技能對被冰凍敵人的傷害減少 {0} -"Supported Skills deal {0} reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每種冰凍、感電、點燃效果都使被輔助技能的擊中和異常狀態傷害減少 {0} -Supported Skills deal {0} reduced Damage with Hits and Ailments against Enemies that are on Full Life,對抗滿血敵人時,被輔助技能的擊中和異常狀態傷害減少 {0} -Supported Skills deal {0} reduced Damage with Hits and Ailments per Curse on Enemy,敵人身上的每個詛咒都使被輔助技能的擊中和異常狀態傷害減少 {0} -Supported Skills deal {0} reduced Damage with Poison,被輔助技能造成的中毒傷害減少 {0} -Supported Skills deal {0} reduced Elemental Damage,被輔助技能造成的元素傷害減少 {0} -Supported Skills deal {0} reduced Elemental Damage with Weapons,被輔助技能減少 {0} 武器元素傷害 -Supported Skills deal {0} reduced Fire Damage,被輔助技能造成的火焰傷害減少 {0} -Supported Skills deal {0} reduced Lightning Damage,被輔助技能造成的閃電傷害減少 {0} -Supported Skills deal {0} reduced Melee Damage,被輔助技能造成的近戰傷害減少 {0} -Supported Skills deal {0} reduced Melee Damage against Bleeding Enemies,被輔助技能對流血敵人的近戰傷害減少 {0} -Supported Skills deal {0} reduced Melee Physical Damage,被輔助技能造成的近戰物理傷害減少 {0} -Supported Skills deal {0} reduced Physical Damage,被輔助技能造成的物理傷害減少 {0} -Supported Skills deal {0} reduced Projectile Damage,被輔助的投射物技能傷害減少 {0} -Supported Skills deal {0} reduced Projectile Damage to nearby Enemies,被輔助技能對週圍敵人的投射物傷害減少 {0} -Supported Skills deal {0} reduced Spell Damage,被輔助技能造成的法術傷害減少 {0} -Supported Skills deal {0} reduced Trap Damage,被輔助技能減少 {0} 陷阱傷害 -Supported Skills deal {0} to {1} added Fire Damage against Burning Enemies,被輔助的技能對燃燒的敵人附加 {0} 至 {1} 的火焰傷害 -Supported Skills deal {0}% increased Area Damage,輔助的技能增加 {0}% 範圍傷害 -Supported Skills deal {0}% increased Attack Damage,被輔助的技能增加 {0}% 攻擊傷害 -Supported Skills deal {0}% increased Attack damage per {1} Accuracy Rating,每 {1} 命中值,使被輔助的技能增加 {0}% 攻擊傷害 -Supported Skills deal {0}% increased Burning Damage,被輔助的技能增加 {0}% 燃燒傷害 -Supported Skills deal {0}% increased Chaos Damage,被輔助的技能增加 {0}% 混沌傷害 -Supported Skills deal {0}% increased Cold Damage,被輔助的技能增加 {0}% 冰冷傷害 -Supported Skills deal {0}% increased Damage,被輔助的技能增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage if you've lost an Endurance Charge in the past {1} seconds,若過去 {1} 秒你有失去 1 顆耐力球,被輔助的技能增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage over Time,被輔助的技能增加 {0}% 持續傷害 -Supported Skills deal {0}% increased Damage per Endurance Charge,每顆耐力球使被輔助的技能增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage per Frenzy Charge,每顆狂怒球使被輔助的技能增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage per Power Charge,每顆暴擊球使被輔助的技能增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage when on Full Life,滿血時,被輔助的技能增加 {0}% 傷害 -Supported Skills Deal {0}% increased Damage when on Low Life,瀕血時,被輔助的技能增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage while Leeching Energy Shield,被輔助的技能在偷取能量護盾時增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage while Leeching Life,被輔助的技能在偷取生命時增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage while Leeching Mana,被輔助的技能在偷取魔法時增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage while on Full Energy Shield,滿能量護盾時,被輔助的技能增加 {0}% 傷害 -Supported Skills Deal {0}% increased Damage while on Low Life,瀕血時,被輔助的技能增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage while you are affected by an Ailment,你被異常狀態影響時,被輔助的技能增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage with Ailments,被輔助的技能增加 {0}% 異常狀態傷害 -Supported Skills deal {0}% increased Damage with Hits,被輔助的技能增加 {0}% 擊中傷害 -Supported Skills deal {0}% increased Damage with Hits against Enemies that are on Low Life,被輔助的技能對瀕血的敵人增加 {0}% 擊中傷害 -Supported Skills deal {0}% increased Damage with Hits against Frozen Enemies,被輔助的技能對冰凍的敵人增加 {0}% 傷害 -Supported Skills deal {0}% increased Damage with Hits and Ailments against Enemies that are on Full Life,被輔助的技能對滿血的敵人增加 {0}% 擊中和異常狀態傷害 -Supported Skills deal {0}% increased Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒,使被輔助的技能增加 {0}% 擊中和異常狀態傷害 -"Supported Skills deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每個冰凍、感電或點燃,使被輔助的技能增加 {0}% 擊中和異常狀態傷害 -Supported Skills deal {0}% increased Damage with Poison,被輔助的技能增加 {0}% 中毒傷害 -Supported Skills deal {0}% increased Elemental Damage,被輔助的技能增加 {0}% 元素傷害 -Supported Skills deal {0}% increased Elemental Damage with Weapons,被輔助的技能增加 {0}% 武器元素傷害 -Supported Skills deal {0}% increased Fire Damage,被輔助的技能增加 {0}% 火焰傷害 -Supported Skills deal {0}% increased Lightning Damage,被輔助的技能增加 {0}% 閃電傷害 -Supported Skills deal {0}% increased Melee Damage,被輔助的技能增加 {0}% 近戰傷害 -Supported Skills deal {0}% increased Melee Damage against Bleeding Enemies,被輔助的技能對流血的敵人增加 {0}% 近戰傷害 -Supported Skills deal {0}% increased Melee Physical Damage,被輔助的技能增加 {0}% 近戰物理傷害 -Supported Skills deal {0}% increased Physical Damage,被輔助的技能增加 {0}% 物理傷害 -Supported Skills deal {0}% increased Projectile Damage,被輔助的技能增加 {0}% 投射物傷害 -Supported Skills deal {0}% increased Spell Damage,被輔助的技能增加 {0}% 法術傷害 -Supported Skills deal {0}% increased Trap Damage,被輔助的技能增加 {0}% 陷阱傷害 -Supported Skills deal {0}% less Area Damage,被輔助的技能造成 {0}% 更少範圍傷害 -Supported Skills deal {0}% less Area Damage per Intensity,每有一層法術凝聚,被輔助技能造成的範圍總傷害更少 {0}% -Supported Skills deal {0}% less Area Damage with Hits per Intensity,每層強化使被輔助的技能造成 {0}% 更少範圍擊中傷害 -Supported Skills deal {0}% less Attack Damage,被輔助的技能造成 {0}% 更少攻擊傷害 -Supported Skills deal {0}% less Burning Damage,被輔助的技能造成 {0}% 更少燃燒傷害 -Supported Skills deal {0}% less Chaos Damage,被輔助的技能造成 {0}% 更少混沌傷害 -Supported Skills deal {0}% less Chaos Damage over Time,被輔助的技能造成 {0}% 更少混沌持續傷害 -Supported Skills deal {0}% less Cold Damage,被輔助的技能造成 {0}% 更少冰冷傷害 -Supported Skills deal {0}% less Cold Damage Over Time,被輔助的技能造成 {0}% 更少冰冷持續傷害 -Supported Skills deal {0}% less Damage,被輔助的技能造成 {0}% 更少傷害 -Supported Skills deal {0}% less Damage for each prior Mine in Detonation Sequence,被輔助的技能,每個前個爆炸序列的地雷造成 {0}% 更少傷害 -Supported Skills deal {0}% less Damage over Time,輔助的技能造成 {0}% 更少持續傷害 -Supported Skills deal {0}% less Damage per Power Charge,每顆暴擊球使被輔助的技能造成 {0}% 更少傷害 -Supported Skills Deal {0}% less Damage to Branded Enemy,被輔助的技能對被烙印的敵人造成 {0}% 更少傷害 -Supported Skills deal {0}% less Damage to main target,輔助的技能對主要目標造成 {0}% 更少傷害 -Supported Skills deal {0}% less Damage to surrounding targets,被輔助的技能對周圍的目標造成 {0}% 更少傷害 -Supported Skills deal {0}% less Damage when Reoccurring,被輔助的技能再次被觸發時,造成 {0}% 更少傷害 -Supported Skills deal {0}% less Damage while Leeching Energy Shield,被輔助的技能在偷取能量護盾時造成 {0}% 更少傷害 -Supported Skills deal {0}% less Damage while on Full Energy Shield,被輔助的技能在滿能量護盾時造成 {0}% 更少傷害 -Supported Skills deal {0}% less Damage while you have Lifetap,你有活栓時,被輔助的技能造成 {0}% 更少傷害 -Supported Skills deal {0}% less Damage with Ailments,被輔助的技能造成 {0}% 更少異常狀態傷害 -Supported Skills deal {0}% less Damage with Ailments caused by Melee Hits,被輔助的技能使近戰擊中導致的異常狀態造成 {0}% 更少傷害 -Supported Skills deal {0}% less Damage with Bleeding and Poison caused by Melee Hits,被輔助的技能造成 {0}% 更少近戰擊中時造成的流血和中毒傷害 -Supported Skills deal {0}% less Damage with Hits,輔助技能擊中時造成 {0}% 更少傷害 -Supported Skills Deal {0}% less Damage with Hits against Branded Enemy,被輔助的技能對烙印的敵人造成 {0}% 更少擊中傷害 -Supported Skills deal {0}% less Damage with Hits and Ailments against Chilled Enemies,被輔助的技能對擊中和冰緩的敵人造成 {0}% 更少傷害 -Supported Skills deal {0}% less Damage with Hits and Ailments against Enemies on Low Life,被輔助技能對貧血的敵人造成 {0}% 更少擊中和異常狀態傷害 -"Supported Skills deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}",被輔助的技能依據敵人身上每層中毒造成 {0}% 更少傷害,至多 {1} -Supported Skills deal {0}% less Damage with Ignite,輔助的技能造成 {0}% 更少點燃傷害 -Supported Skills deal {0}% less Damage with Poison,被輔助的技能造成 {0}% 更少中毒傷害 -Supported Skills deal {0}% less Elemental Damage,輔助的技能造成 {0}% 更少元素傷害 -Supported Skills deal {0}% less Elemental Damage per {1} of lowest Resonance,被輔助的技能根據每 {1} 最低的共鳴,造成 {0}% 更少元素傷害 -Supported Skills deal {0}% less Elemental Damage per Inspiration Charge,被輔助的技能,每顆啟發球造成 {0}% 更少元素傷害 -Supported Skills deal {0}% less Fire Damage,輔助的技能造成 {0}% 更少火焰傷害 -Supported Skills deal {0}% less Melee Area Damage,被輔助的技能造成 {0}% 更少近戰範圍傷害 -Supported Skills deal {0}% less Melee Damage,被輔助的技能造成 {0}% 更少近戰傷害 -Supported Skills deal {0}% less Melee Physical Damage,輔助的技能造成 {0}% 更少近戰物理傷害 -Supported Skills deal {0}% less Melee Physical Damage against Bleeding enemies,輔助的技能對流血敵人造成 {0}% 更少近戰物理傷害 -Supported Skills deal {0}% less Mine Damage with Hits,被輔助的技能擊中時造成 {0}% 較少地雷傷害 -Supported Skills deal {0}% less Physical Damage,被輔助的技能造成 {0}% 更少物理傷害 -Supported Skills deal {0}% less Physical Damage over Time,被輔助的技能造成 {0}% 更少物理持續傷害 -Supported Skills deal {0}% less Physical Projectile Attack Damage,被輔助的技能造成 {0}% 更少物理投射物攻擊傷害 -Supported Skills deal {0}% less Physical Projectile Spell Damage,被輔助的技能造成 {0}% 更少物理投射物法術傷害 -Supported Skills deal {0}% less Projectile Damage,被輔助的技能造成 {0}% 更少投射物傷害 -Supported Skills deal {0}% less Projectile Damage with Hits per Intensity,每層強化使被輔助的技能造成 {0}% 更少投射物擊中傷害 -Supported Skills deal {0}% less Spell Damage,輔助的技能造成 {0}% 更少法術傷害 -Supported Skills deal {0}% less Spell Damage while you have Arcane Surge,當你有秘能波動時,被輔助的技能造成 {0}% 更少法術傷害 -Supported Skills deal {0}% less Trap and Mine Damage,被輔助的技能造成 {0}% 更多陷阱和地雷傷害 -Supported Skills deal {0}% less Trap Damage,輔助的技能造成 {0}% 更少陷阱傷害 -Supported Skills deal {0}% less Trap Damage with Hits,被輔助的技能擊中時造成 {0}% 較少陷阱傷害 -Supported Skills deal {0}% less Weapon Elemental Damage,輔助的技能造成 {0}% 較少武器元素傷害 -Supported Skills deal {0}% more Area Damage,被輔助的技能造成 {0}% 更多範圍傷害 -Supported Skills deal {0}% more Area Damage per Intensity,每有一層法術凝聚,被輔助技能造成的範圍總傷害更多 {0}% -Supported Skills deal {0}% more Area Damage with Hits per Intensity,每層強化使被輔助的技能造成 {0}% 更多範圍擊中傷害 -Supported Skills deal {0}% more Attack Damage,被輔助的技能造成 {0}% 更多攻擊傷害 -Supported Skills deal {0}% more Burning Damage,被輔助的技能造成 {0}% 更多燃燒傷害 -Supported Skills deal {0}% more Chaos Damage,被輔助的技能造成 {0}% 更多混沌傷害 -Supported Skills deal {0}% more Chaos Damage over Time,被輔助的技能造成 {0}% 更多混沌持續傷害 -Supported Skills deal {0}% more Cold Damage,被輔助的技能造成 {0}% 更多冰冷傷害 -Supported Skills deal {0}% more Cold Damage Over Time,被輔助的技能造成 {0}% 更多冰冷持續傷害 -Supported Skills deal {0}% more Damage,被輔助的技能造成 {0}% 更多傷害 -Supported Skills deal {0}% more Damage for each prior Mine in Detonation Sequence,被輔助的技能,每個前個爆炸序列的地雷造成 {0}% 更多傷害 -Supported Skills deal {0}% more Damage over Time,輔助的技能造成 {0}% 更多持續傷害 -Supported Skills deal {0}% more Damage per Power Charge,每顆暴擊球使被輔助的技能造成 {0}% 更多傷害 -Supported Skills Deal {0}% more Damage to Branded Enemy,被輔助的技能對被烙印的敵人造成 {0}% 更多傷害 -Supported Skills deal {0}% more Damage to main target,輔助的技能對主要目標造成 {0}% 更多傷害 -Supported Skills deal {0}% more Damage to surrounding targets,被輔助的技能對周圍的目標造成 {0}% 更多傷害 -Supported Skills deal {0}% more Damage when Reoccurring,被輔助的技能再次被觸發時,造成 {0}% 更多傷害 -Supported Skills deal {0}% more Damage while Leeching Energy Shield,被輔助的技能在偷取能量護盾時造成 {0}% 更多傷害 -Supported Skills deal {0}% more Damage while on Full Energy Shield,被輔助的技能在滿能量護盾時造成 {0}% 更多傷害 -Supported Skills deal {0}% more Damage while you have Lifetap,你有活栓時,被輔助的技能造成 {0}% 更多傷害 -Supported Skills deal {0}% more Damage with Ailments,被輔助的技能造成 {0}% 更多異常狀態傷害 -Supported Skills deal {0}% more Damage with Ailments caused by Melee Hits,被輔助的技能使近戰擊中導致的異常狀態造成 {0}% 更多傷害 -Supported Skills deal {0}% more Damage with Bleeding and Poison caused by Melee Hits,被輔助的技能造成 {0}% 更多近戰擊中時造成的流血和中毒傷害 -Supported Skills deal {0}% more Damage with Hits,輔助技能擊中時造成 {0}% 更多傷害 -Supported Skills Deal {0}% more Damage with Hits against Branded Enemy,被輔助的技能對烙印的敵人造成 {0}% 更多擊中傷害 -Supported Skills deal {0}% more Damage with Hits and Ailments against Chilled Enemies,被輔助的技能對擊中和冰緩的敵人造成 {0}% 更多傷害 -Supported Skills deal {0}% more Damage with Hits and Ailments against Enemies on Low Life,被輔助技能對貧血的敵人造成 {0}% 更多擊中和異常狀態傷害 -"Supported Skills deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}",被輔助的技能依據敵人身上每層中毒造成 {0}% 更多傷害,至多 {1} -Supported Skills deal {0}% more Damage with Ignite,輔助的技能造成 {0}% 更多點燃傷害 -Supported Skills deal {0}% more Damage with Poison,被輔助的技能造成 {0}% 更多中毒傷害 -Supported Skills deal {0}% more Elemental Damage,輔助的技能造成 {0}% 更多元素傷害 -Supported Skills deal {0}% more Elemental Damage per {1} of lowest Resonance,被輔助的技能根據每 {1} 最低的共鳴,造成 {0}% 更多元素傷害 -Supported Skills deal {0}% more Elemental Damage per Inspiration Charge,被輔助的技能,每顆啟發球造成 {0}% 更多元素傷害 -Supported Skills deal {0}% more Fire Damage,輔助的技能造成 {0}% 更多火焰傷害 -Supported Skills deal {0}% more Melee Area Damage,被輔助的技能造成 {0}% 更多近戰範圍傷害 -Supported Skills deal {0}% more Melee Damage,被輔助的技能造成 {0}% 更多近戰傷害 -Supported Skills deal {0}% more Melee Physical Damage,輔助的技能造成 {0}% 更多近戰物理傷害 -Supported Skills deal {0}% more Melee Physical Damage against Bleeding enemies,輔助的技能對流血敵人造成 {0}% 更多近戰物理傷害 -Supported Skills deal {0}% more Mine Damage with Hits,被輔助的技能擊中時造成 {0}% 更多地雷傷害 -Supported Skills deal {0}% more Physical Damage,被輔助的技能造成 {0}% 更多物理傷害 -Supported Skills deal {0}% more Physical Damage over Time,被輔助的技能造成 {0}% 更多物理持續傷害 -Supported Skills deal {0}% more Physical Projectile Attack Damage,被輔助的技能造成 {0}% 更多物理投射物攻擊傷害 -Supported Skills deal {0}% more Physical Projectile Spell Damage,被輔助的技能造成 {0}% 更多物理投射物法術傷害 -Supported Skills deal {0}% more Projectile Damage,被輔助的技能造成 {0}% 更多投射物傷害 -Supported Skills deal {0}% more Projectile Damage with Hits per Intensity,每層強化使被輔助的技能造成 {0}% 更多投射物擊中傷害 -Supported Skills deal {0}% more Spell Damage,輔助的技能造成 {0}% 更多法術傷害 -Supported Skills deal {0}% more Spell Damage while you have Arcane Surge,當你有秘能波動時,被輔助的技能造成 {0}% 更多法術傷害 -Supported Skills deal {0}% more Trap and Mine Damage,被輔助的技能造成 {0}% 更多陷阱和地雷傷害 -Supported Skills deal {0}% more Trap Damage,輔助的技能造成 {0}% 更多陷阱傷害 -Supported Skills deal {0}% more Trap Damage with Hits,被輔助的技能擊中時造成 {0}% 更多陷阱傷害 -Supported Skills deal {0}% more Weapon Elemental Damage,輔助的技能造成 {0}% 更多武器元素傷害 -Supported Skills deal {0}% reduced Area Damage,輔助的技能減少 {0}% 範圍傷害 -Supported Skills deal {0}% reduced Attack Damage,被輔助的技能減少 {0}% 攻擊傷害 -Supported Skills deal {0}% reduced Attack damage per {1} Accuracy Rating,每 {1} 命中值,使被輔助的技能減少 {0}% 攻擊傷害 -Supported Skills deal {0}% reduced Burning Damage,被輔助的技能減少 {0}% 燃燒傷害 -Supported Skills deal {0}% reduced Chaos Damage,被輔助的技能減少 {0}% 混沌傷害 -Supported Skills deal {0}% reduced Cold Damage,被輔助的技能減少 {0}% 冰冷傷害 -Supported Skills deal {0}% reduced Damage,被輔助的技能減少 {0}% 傷害 -Supported Skills deal {0}% reduced Damage if you've lost an Endurance Charge in the past {1} seconds,若過去 {1} 秒你有失去 1 顆耐力球,被輔助的技能減少 {0}% 傷害 -Supported Skills deal {0}% reduced Damage over Time,被輔助的技能減少 {0}% 持續傷害 -Supported Skills deal {0}% reduced Damage per Endurance Charge,每顆耐力球使被輔助的技能減少 {0}% 傷害 -Supported Skills deal {0}% reduced Damage per Frenzy Charge,每顆狂怒球使被輔助的技能減少 {0}% 傷害 -Supported Skills deal {0}% reduced Damage per Power Charge,每顆暴擊球使被輔助的技能減少 {0}% 傷害 -Supported Skills deal {0}% reduced Damage when on Full Life,滿血時,被輔助的技能減少 {0}% 傷害 -Supported Skills Deal {0}% reduced Damage when on Low Life,瀕血時,被輔助的技能減少 {0}% 傷害 -Supported Skills deal {0}% reduced Damage while Leeching Energy Shield,被輔助的技能在偷取能量護盾時減少 {0}% 傷害 -Supported Skills deal {0}% reduced Damage while Leeching Life,被輔助的技能在偷取生命時減少 {0}% 傷害 -Supported Skills deal {0}% reduced Damage while Leeching Mana,被輔助的技能在偷取魔法時減少 {0}% 傷害 -Supported Skills deal {0}% reduced Damage while on Full Energy Shield,滿能量護盾時,被輔助的技能減少 {0}% 傷害 -Supported Skills Deal {0}% reduced Damage while on Low Life,瀕血時,被輔助的技能減少 {0}% 傷害 -Supported Skills deal {0}% reduced Damage while you are affected by an Ailment,你被異常狀態影響時,被輔助的技能減少 {0}% 傷害 -Supported Skills deal {0}% reduced Damage with Ailments,被輔助的技能減少 {0}% 異常狀態傷害 -Supported Skills deal {0}% reduced Damage with Hits,被輔助的技能減少 {0}% 擊中傷害 -Supported Skills deal {0}% reduced Damage with Hits against Frozen Enemies,被輔助的技能對冰凍的敵人減少 {0}% 傷害 -"Supported Skills deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每個冰凍、感電或點燃,使被輔助的技能減少 {0}% 擊中和異常狀態傷害 -Supported Skills deal {0}% reduced Damage with Hits and Ailments against Enemies that are on Full Life,被輔助的技能對滿血的敵人減少 {0}% 擊中和異常狀態傷害 -Supported Skills deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒,使被輔助的技能減少 {0}% 擊中和異常狀態傷害 -Supported Skills deal {0}% reduced Damage with Poison,被輔助的技能減少 {0}% 中毒傷害 -Supported Skills deal {0}% reduced Elemental Damage,被輔助的技能減少 {0}% 元素傷害 -Supported Skills deal {0}% reduced Elemental Damage with Weapons,被輔助的技能減少 {0}% 武器元素傷害 -Supported Skills deal {0}% reduced Fire Damage,被輔助的技能減少 {0}% 火焰傷害 -Supported Skills deal {0}% reduced Lightning Damage,被輔助的技能減少 {0}% 閃電傷害 -Supported Skills deal {0}% reduced Melee Damage,被輔助的技能減少 {0}% 近戰傷害 -Supported Skills deal {0}% reduced Melee Damage against Bleeding Enemies,被輔助的技能對流血的敵人減少 {0}% 近戰傷害 -Supported Skills deal {0}% reduced Melee Physical Damage,被輔助的技能減少 {0}% 近戰物理傷害 -Supported Skills deal {0}% reduced Physical Damage,被輔助的技能減少 {0}% 物理傷害 -Supported Skills deal {0}% reduced Projectile Damage,被輔助的技能減少 {0}% 投射物傷害 -Supported Skills deal {0}% reduced Spell Damage,被輔助的技能減少 {0}% 法術傷害 -Supported Skills deal {0}% reduced Trap Damage,被輔助的技能減少 {0}% 陷阱傷害 -"Supported Skills deal up to {0} more Melee Damage to Enemies, based on proximity",被輔助技能基於距離對敵人的總近戰傷害最多更多 {0} -"Supported Skills deal up to {0}% more Melee Damage to Enemies, based on proximity",被輔助的技能根據敵人離多近,造成至多 {0}% 更多近戰傷害 -Supported Skills fire {0} additional Projectiles,被輔助的技能發射 {0} 個額外投射物 -Supported Skills fire {0} additional Projectiles per Intensity,每層強化使被輔助的技能發射 {0} 個額外投射物 -Supported Skills fire {0} fewer Projectile per Intensity,每層強化使被輔助的技能少發射 {0} 個額外投射物 -Supported Skills fire {0} fewer Projectiles per Intensity,每層強化使被輔助的技能少發射 {0} 個額外投射物 -Supported Skills gain {0} of Cold Damage as Extra Fire Damage,被輔助技能獲得額外 {0} 冰冷傷害,並轉化為火焰傷害 -Supported Skills gain {0} of Physical Damage as Extra Chaos Damage,被輔助技能額外獲得 {0} 物理傷害,並轉化為混沌傷害 -Supported Skills gain {0} of Physical Damage as Extra Fire Damage,被輔助技能額外獲得 {0} 物理傷害,並轉化為火焰傷害 -Supported Skills gain {0} of Physical Damage as Extra Lightning Damage,被輔助技能額外獲得 {0} 物理傷害,並轉化為閃電傷害 -Supported Skills gain {0}% of Cold Damage as Extra Fire Damage,被輔助的技能從 {0}% 的冰冷傷害中獲得額外火焰傷害 -Supported Skills gain {0}% of Physical Damage as Extra Chaos Damage,被輔助的技能獲得 {0}% 物理傷害的額外混沌傷害 -Supported Skills gain {0}% of Physical Damage as Extra Fire Damage,被輔助的技能從 {0}% 的物理傷害中獲得額外火焰傷害 -Supported Skills gain {0}% of Physical Damage as Extra Lightning Damage,被輔助的技能從 {0}% 的物理傷害中獲得額外閃電傷害 -"Supported Skills gain Added Cold Damage equal to {0} of Mana Cost, if Mana Cost is not higher than the maximum you could spend",被輔助技能獲得等於魔力消耗 {0} 的附加冰冷傷害,只要魔力消耗不高於你可以花費的最大值 -"Supported Skills gain Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend",若魔力消耗沒有高於你最大可消耗的值,被輔助的技能獲得等同於 {0}% 魔力消耗的附加冰冷傷害 -"Supported Skills gain Added Lightning Damage equal to {0} of Mana Cost, if Mana Cost is not higher than the maximum you could spend",被輔助技能獲得等於魔力消耗 {0} 的附加閃電傷害,只要魔力消耗不高於你可以花費的最大值 -"Supported Skills gain Added Lightning Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend",消耗若魔力消耗沒有比你最大可消耗量高,獲得等同於 {0}% 魔力消耗的附加閃電傷害 -Supported Skills gain Onslaught for {0} seconds on Killing a Shocked Enemy,被輔助的技能擊殺感電的敵人時,獲得 {0} 秒猛攻效果 -"Supported Skills grant {0} Rage on Melee Hit, no more than once every {1} seconds",被輔助的技能近戰擊中獲得 {0} 點怒火。每 {1} 秒只會發生一次 -"Supported Skills grant {1} Rage on Melee Hit, no more than once every {0} seconds",被輔助的技能在近戰擊中時獲得 {1} 層盛怒,每 {0} 秒不會超過 1 層 -Supported Skills have {0} chance for Coin Shower on Kill,被輔助技能擊敗敵人時有 {0} 的機率產生撒錢效果 -Supported Skills have {0} chance for Damage with Hits to be Lucky,被輔助技能有 {0} 的機率使傷害具有幸運一擊效果 -Supported Skills have {0} chance for Damage with Hits to be Unlucky,被輔助技能有 {0} 的機率使傷害具有厄運一擊效果 -Supported Skills have {0} chance to Blind enemies on hit,被輔助技能擊中時會有 {0} 的機率致盲敵人 -Supported Skills have {0} chance to Cause Monsters to Flee,被輔助技能有 {0} 的機率使敵人逃跑 -Supported Skills have {0} chance to Crush for {1} seconds on Hit,被輔助技能擊中時,有 {0} 的機率碾壓敵人 {1} 秒 -Supported Skills have {0} chance to Destroy Ignited Corpses on Kill,被輔助技能擊敗敵人時,有 {0} 機率摧毀被點燃的屍體 -Supported Skills have {0} chance to Destroy Ignited Corpses on Killing Blow,被輔助技能擊敗敵人時,有 {}% 的機率摧毀被點燃的屍體 -Supported Skills have {0} chance to Destroy Ignited Corpses on Killing Blow,被輔助技能擊敗敵人時,有 {}% 的機率摧毀被點燃的屍體 -Supported Skills have {0} chance to double Stun Duration,被輔助技能有 {0} 的機率使暈眩時間翻倍 -Supported Skills have {0} chance to Freeze,被輔助技能有 {0} 的機率冰凍敵人 -Supported Skills have {0} chance to Freeze Enemies which are Chilled,被輔助技能有 {0} 的機率冰凍被冰緩的敵人 -"Supported Skills have {0} chance to Freeze, Shock and Ignite",被輔助技能有 {0} 的機率導致冰凍、感電和點燃效果 -Supported Skills have {0} chance to gain a Frenzy Charge on Killing a Frozen Enemy,被輔助技能擊敗冰凍敵人時有 {0} 的機率獲得狂怒球 -Supported Skills have {0} chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons,被輔助技能在擊敗一名至少中毒 {1} 層的敵人時,有 {0} 的機率獲得一個狂怒球 -Supported Skills have {0} chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons,被輔助技能以致命一擊擊敗一名至少中毒 {1} 層的敵人時,有 {0} 的機率獲得一個狂怒球 -Supported Skills have {0} chance to gain a Frenzy Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時,被輔助技能有 {0} 的機會獲得 1 個狂怒球 -Supported Skills have {0} chance to gain a Power Charge on Critical Strike,被輔助技能暴擊時有 {0} 的機率獲得暴擊球 -Supported Skills have {0} chance to gain a Power Charge on Kill,被輔助技能擊敗敵人時,有 {0} 的機率獲得一個暴擊球 -Supported Skills have {0} chance to gain a Power Charge on Killing Blow,被輔助技能有 {0} 的機率在致命一擊時獲得一個暴擊球 -Supported Skills have {0} chance to gain a Power Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時,被輔助技能有 {0} 的機率獲得 1 個暴擊球 -Supported Skills have {0} chance to grant Fortify on Melee hit,被輔助技能在近戰擊中時有 {0} 的機率獲得護體效果 -Supported Skills have {0} chance to grant Onslaught for {1} seconds on,被輔助技能造成致命一擊時, -Supported Skills have {0} chance to grant Onslaught for {1} seconds on,被輔助技能造成致命一擊時, -Supported Skills have {0} chance to grant Onslaught for {1} seconds on dealing a Killing Blow,被輔助技能擊敗時有 {0} 機率獲得持續 {1} 秒的猛攻狀態 -Supported Skills have {0} chance to grant Onslaught for {1} seconds when you Hit a Unique Enemy,你擊中傳奇敵人時,被輔助技能有 {0} 的機率獲得 {1} 秒猛攻 -Supported Skills have {0} chance to Ignite,被輔助技能有 {0} 的機率點燃敵人 -Supported Skills have {0} chance to inflict an additional Impale on Enemies they Impale,被輔助技能對被它穿刺的敵人有 {0} 的機率施加一次額外穿刺 -Supported Skills have {0} chance to inflict Bleeding on Maimed Enemies,被輔助技能對癱瘓的敵人有 {0} 的機率造成流血 -Supported Skills have {0} chance to inflict Withered on Hit,被輔助技能擊中敵人後有 {0} 的機率造成【死亡凋零】 -Supported Skills have {0} chance to Knock Enemies Back on hit,被輔助技能擊中時有 {0} 的機率擊退敵人 -Supported Skills have {0} chance to Knock Enemies Back with Hits at Close Range,近程擊中時,被輔助技能有 {0} 的機率擊退敵人 -Supported Skills have {0} chance to Poison on Hit,被輔助技能在擊中時有 {0} 的機率使敵人中毒 -Supported Skills have {0} chance to refresh Bleeding Duration on Hit,被輔助技能擊中時有 {0} 的機率刷新流血持續時間 -Supported Skills have {0} chance to Shock,被輔助技能有 {0} 的機率使敵人感電 -Supported Skills have {0} chance to throw an additional Trap,被輔助技能有 {0} 的機率投擲一個額外陷阱 -Supported Skills have {0} chance to throw up to {1} additional Mine,被輔助技能有 {0} 的機率投擲 {1} 個額外地雷 -Supported Skills have {0} chance to throw up to {1} additional Trap or Mine,被輔助技能有 {0} 的機率投擲 {1} 個額外的陷阱或地雷 -Supported Skills have {0} chance to throw up to {1} additional Traps or Mines,被輔助技能有 {0} 的機率投擲 {1} 個額外的陷阱或地雷 -Supported Skills have {0} increased Accuracy Rating,被輔助技能會使命中值增加 {0} -Supported Skills have {0} increased Activation frequency,被輔助技能的啟動頻率加快 {0} -Supported Skills have {0} increased Area of Effect,被輔助技能的效果區域擴大 {0} -Supported Skills have {0} increased Area of Effect per Repeat,被輔助技能每次重復都使效果區域擴大 {0} -Supported Skills have {0} increased Area of Effect while Dead,被輔助技能會使死亡時產生的效果區域擴大 {0} -Supported Skills have {0} increased Attack and Cast Speed,被輔助技能的攻擊和施放速度加快 {0} -Supported Skills have {0} increased Attack and Cast Speed during Onslaught,猛攻期間,被輔助技能的攻擊和施放速度加快 {0} -Supported Skills have {0} increased Attack and Cast Speed while each Resonance is at least {1},每種至少 {1} 點的共振使被輔助技能的攻擊和施放速度加快 {0} -Supported Skills have {0} increased Attack Critical Strike Chance,被輔助技能的攻擊暴擊率增加 {0} -Supported Skills have {0} increased Attack Speed,被輔助技能的攻擊速度增加 {0} -Supported Skills have {0} increased Attack Speed while you have at least {1} Rage,你至少有 {1} 點怒火時,被輔助技能的攻擊速度加快 {0} -Supported Skills have {0} increased Aura Area of Effect,被輔助技能的光環範圍擴大 {0} -Supported Skills have {0} increased Aura effect,被輔助技能的光環強度增加 {0} -Supported Skills have {0} increased Blinding duration,被輔助技能的致盲持續時間延長 {0} -Supported Skills have {0} increased Buff Effect,被輔助技能的增益效果增加 {0} -Supported Skills have {0} increased Cast Speed,被輔助技能的施放速度增加 {0} -Supported Skills have {0} increased Chaining range,被輔助技能的連鎖範圍擴大 {0} -Supported Skills have {0} increased Chill Duration on Enemies,被輔助技能對敵人冰緩的持續時間延長 {0} -Supported Skills have {0} increased Cooldown Recovery Rate,被輔助技能的冷卻回復速度加快 {0} -Supported Skills have {0} increased Cooldown Recovery Rate for throwing Traps,被輔助陷阱技能的冷卻回復速度增加 {0} -Supported Skills have {0} increased Critical Strike Chance,被輔助技能的攻擊和法術暴擊率增加 {0} -Supported Skills have {0} increased Critical Strike Chance against Blinded Enemies,被輔助技能對抗目盲的敵人時,暴擊率增加 {0} -Supported Skills have {0} increased Critical Strike Chance per Inspiration Charge,每有 1 個激勵球,被輔助技能的攻擊和法術暴擊率增加 {0} -Supported Skills have {0} increased Critical Strike Chance per Power Charge when used by Mines,暴擊球用於地雷時,每個可使被輔助技能的暴擊率增加 {0} -Supported Skills have {0} increased Curse Duration,被輔助的詛咒技能持續時間延長 {0} -Supported Skills have {0} increased Damage for each {1} Mana you have Spent Recently,近期內你每消耗 {1} 點魔力,就使被輔助技能的傷害增加 {0} -Supported Skills have {0} increased delay between affected Areas,被輔助技能在受影響區域之間的延遲增加 {0} -Supported Skills have {0} increased duration,被輔助的地雷持續時間延長 {0} -Supported Skills have {0} increased Duration of Ailments on Enemies,被輔助技能會使敵人受到的冰緩、點燃、冰凍、流血、中毒和感電狀態持續時間延長 {0} -Supported Skills have {0} increased Effect of Chill on Enemies,被輔助技能對敵人冰緩的效果增加 {0} -Supported Skills have {0} increased Effect of Cold Ailments,被輔助技能的冰冷異常狀態效果增加 {0} -Supported Skills have {0} increased Effect of Lightning Ailments,被輔助技能的閃電異常狀態效果增加 {0} -Supported Skills have {0} increased Effect of non-Damaging Ailments on Enemies,被輔助技能對敵人施加的非傷害性異常狀態效果增加 {0} -Supported Skills have {0} increased Enemy Stun Threshold,被輔助技能會使敵人暈眩門檻增加 {0} -Supported Skills have {0} increased Fortify duration,被輔助技能會使護體效果持續時間延長 {0} -Supported Skills have {0} increased Fortify Effect,被輔助技能的護體效果增加 {0} -Supported Skills have {0} increased Freeze Duration on Enemies,被輔助技能對敵人的冰凍持續時間延長 {0} -Supported Skills have {0} increased Ignite Duration on Enemies,被輔助技能對敵人的點燃持續時間延長 {0} -Supported Skills have {0} increased Inspiration Charge Duration,被輔助技能的啟迪球持續時間增加 {0} -Supported Skills have {0} increased Knockback Distance,被輔助技能的擊退距離延長 {0} -Supported Skills have {0} increased Mana Cost,被輔助技能的魔耗(不包括魔力保留類技能)增加 {0} -Supported Skills have {0} increased Mana Reserved,被輔助技能的魔力保留增加 {0} -Supported Skills have {0} increased Maximum Recovery per Energy Shield Leech,每次能量護盾偷取都使被輔助技能的最大回復率增加 {0} -Supported Skills have {0} increased Maximum Recovery per Life Leech,每次生命偷取都使被輔助技能的最大回復率增加 {0} -Supported Skills have {0} increased Mine Detonation Area of Effect,被輔助的地雷技能的引爆範圍擴大 {0} -Supported Skills have {0} increased Mine Throwing Speed,被輔助的地雷技能的投擲速度增加 {0} -Supported Skills have {0} increased Mine Throwing Speed per Frenzy Charge,每個狂怒球使被輔助技能的地雷投擲速度增加 {0} -Supported Skills have {0} increased Minion Attack Speed,被輔助技能的召喚生物攻擊速度增加 {0} -Supported Skills have {0} increased Minion Cast Speed,被輔助技能的召喚生物施放速度增加 {0} -Supported Skills have {0} increased Minion maximum Life,被輔助技能的召喚生物最大生命增加 {0} -Supported Skills have {0} increased Minion Movement Speed,被輔助技能的召喚生物移動速度增加 {0} -Supported Skills have {0} increased Overpowered Effect,被輔助技能的逼迫效果增加 {0} -Supported Skills have {0} increased Poison Duration,被輔助技能造成的中毒持續時間延長 {0} -Supported Skills have {0} increased Projectile Speed,被輔助技能的投射物速度增加 {0} -Supported Skills have {0} increased Projectile Speed per Frenzy Charge when used by a Mine,被輔助技能由地雷使用時,每個狂怒球都使投射物速度加快 {0} -Supported Skills have {0} increased Seal gain frequency,被輔助技能的封印獲取頻率增加 {0} -Supported Skills have {0} increased Seal gain frequency while you are Channelling,你在吟導時,被輔助技能的封印獲取頻率增加 {0} -Supported Skills have {0} increased Seal gain frequency while you are not Channelling,你沒有吟導時,被輔助技能的封印獲取頻率增加 {0} -Supported Skills have {0} increased Shock Duration on Enemies,被輔助技能對敵人的感電持續時間延長 {0} -Supported Skills have {0} increased Skill Effect Duration,被輔助技能的持續時間延長 {0} -Supported Skills have {0} increased Skill Effect Duration while Dead,被擊敗時,被輔助技能的技能效果持續時間延長 {0} -Supported Skills have {0} increased Spell Critical Strike Chance,被輔助技能的法術暴擊率增加 {0} -Supported Skills have {0} increased Stun Duration on Enemies,被輔助技能會使敵人的暈眩時間延長 {0} -Supported Skills have {0} increased Trap Duration,被輔助技能的陷阱持續時間延長 {0} -Supported Skills have {0} increased Trap Spread,被輔助技能的陷阱擴散擴大 {0} -Supported Skills have {0} increased Trap Throwing Speed,被輔助技能增加 {0} 陷阱投擲速度 -Supported Skills have {0} increased Trap Throwing Speed per Frenzy Charge,每有一個狂怒球,被輔助技能增加 {0} 陷阱投擲速度 -Supported Skills have {0} increased Trap Trigger Area of Effect,被輔助技能擴大 {0} 陷阱引爆範圍 -Supported Skills have {0} increased Trap Trigger Radius per Power Charge,每個暴擊球都使被輔助技能的陷阱觸發範圍擴大 {0} -Supported Skills have {0} increased Warcry Speed,被輔助技能戰吼速度加快 {0} -Supported Skills have {0} less Activation frequency,被輔助技能的總啟動頻率額外減慢 {0} -Supported Skills have {0} less Added Damage,被輔助技能的總附加傷害更少 {0} -Supported Skills have {0} less Area of Effect,被輔助技能的總效果區域額外縮小 {0} -Supported Skills have {0} less Attached Duration,被輔助技能的總附著持續時間額外縮短 {0} -Supported Skills have {0} less Attack Speed,被輔助技能的總攻擊速度更少 {0} -Supported Skills have {0} less Attack Time per Projectile,每個投射物使被輔助技能攻擊時間更少 {0} -Supported Skills have {0} less Cast Speed,被輔助技能的總施放速度更少 {0} -Supported Skills have {0} less Critical Strike Chance,被輔助技能的攻擊和法術總暴擊率更少 {0} -Supported Skills have {0} less Detached Duration,被輔助技能的總解除持續時間額外縮短 {0} -Supported Skills have {0} less Melee Attack Speed,被輔助技能的總近戰攻擊速度更少 {0} -Supported Skills have {0} less Melee Splash Area of Effect,被輔助技能會使近戰技能濺射總範圍額外縮小 {0} -Supported Skills have {0} less Mine Throwing Speed,被輔助的地雷技能的總投擲速度額外縮短 {0} -Supported Skills have {0} less Minion maximum Life,被輔助技能的召喚生物最大生命總值更少 {0} -Supported Skills have {0} less Projectile Attack Speed,被輔助技能更少 {0} 投射物攻擊總速度 -Supported Skills have {0} less Projectile Speed,被輔助技能的投射物總速度更少 {0} -Supported Skills have {0} less Skill Effect Duration,被輔助技能的技能效果總持續時間額外縮短 {0} -Supported Skills have {0} less Trap and Mine Throwing Time per Projectile,每個投射物使被輔助技能的陷阱和地雷總投擲速度更少 {0} -Supported Skills have {0} more Activation frequency,被輔助技能的總啟動頻率額外加快 {0} -Supported Skills have {0} more Activation Frequency if {1} of Attached Duration expired,若被輔助技能的附著持續時間消減了 {1},則它的總啟動頻率更多 {0} -Supported Skills have {0} more Added Damage,被輔助技能的總附加傷害更多 {0} -Supported Skills have {0} more Area of Effect,被輔助技能的總效果區域額外擴大 {0} -Supported Skills have {0} more Attached Duration,被輔助技能的總附著持續時間額外延長 {0} -Supported Skills have {0} more Attack Speed,被輔助技能的總攻擊速度更多 {0} -Supported Skills have {0} more Attack Time per Projectile,每個投射物使被輔助技能總攻擊間隔額外延長 {0} -Supported Skills have {0} more Cast Speed,被輔助技能的總施放速度更多 {0} -Supported Skills have {0} more Critical Strike Chance,被輔助技能的攻擊和法術總暴擊率更多 {0} -Supported Skills have {0} more Detached Duration,被輔助技能的總解除持續時間額外延長 {0} -Supported Skills have {0} more Melee Attack Speed,被輔助技能的總近戰攻擊速度更多 {0} -Supported Skills have {0} more Melee Splash Area of Effect,被輔助技能會使近戰技能濺射總範圍額外擴大 {0} -Supported Skills have {0} more Mine Throwing Speed,被輔助的地雷技能的投擲總速度更多 {0} -Supported Skills have {0} more Minion maximum Life,被輔助技能的召喚生物最大生命總值更多 {0} -Supported Skills have {0} more Projectile Attack Speed,被輔助技能更多 {0} 投射物攻擊總速度 -Supported Skills have {0} more Projectile Speed,被輔助技能的投射物總速度更多 {0} -Supported Skills have {0} more Skill Effect Duration,被輔助技能的技能效果總持續時間額外延長 {0} -Supported Skills have {0} more Trap and Mine Throwing Time per Projectile,每個投射物使被輔助技能的陷阱和地雷總投擲速度更多 {0} -Supported Skills have {0} of Attack Damage Leeched as Life,被輔助技能將攻擊傷害的 {0} 轉化為生命偷取 -Supported Skills have {0} of Chaos Damage Leeched as Life,被輔助技能將混沌傷害的 {0} 轉化為生命偷取 -Supported Skills have {0} of Cold Damage Converted to Fire Damage,被輔助技能的 {0} 冰冷傷害轉換為火焰傷害 -Supported Skills have {0} of Damage Leeched as Energy Shield,被輔助技能的 {0} 傷害會轉化為能量護盾偷取 -Supported Skills have {0} of Damage Leeched as Life,被輔助技能的 {0} 傷害會轉化為生命偷取 -Supported Skills have {0} of Damage Leeched as Mana,被輔助技能的 {0} 傷害會轉化為魔力偷取 -Supported Skills have {0} of Physical Damage Converted to Chaos Damage,被輔助技能將物理傷害的 {0} 轉化為混沌傷害 -Supported Skills have {0} of Physical Damage Converted to Cold Damage,被輔助技能將物理傷害的 {0} 轉化為冰冷傷害 -Supported Skills have {0} of Physical Damage Converted to Fire Damage,被輔助技能將物理傷害的 {0} 轉化為火焰傷害 -Supported Skills have {0} of Physical Damage Converted to Lightning Damage,被輔助技能的 {0} 物理傷害轉換為閃電傷害 -Supported Skills have {0} reduced Accuracy Rating,被輔助技能會使命中值減少 {0} -Supported Skills have {0} reduced Activation frequency,被輔助技能的啟動頻率減慢 {0} -Supported Skills have {0} reduced Area of Effect,被輔助技能的效果區域縮小 {0} -Supported Skills have {0} reduced Area of Effect per Repeat,被輔助技能每次重復都使效果區域縮小 {0} -Supported Skills have {0} reduced Area of Effect while Dead,被輔助技能會使死亡時產生的效果區域縮小 {0} -Supported Skills have {0} reduced Attack and Cast Speed,被輔助技能的攻擊和施放速度減慢 {0} -Supported Skills have {0} reduced Attack and Cast Speed during Onslaught,猛攻期間,被輔助技能的攻擊和施放速度減慢 {0} -Supported Skills have {0} reduced Attack and Cast Speed while each Resonance is at least {1},每種至少 {1} 點的共振使被輔助技能的攻擊和施放速度減慢 {0} -Supported Skills have {0} reduced Attack Critical Strike Chance,被輔助技能的攻擊暴擊率減少 {0} -Supported Skills have {0} reduced Attack Speed,被輔助技能的攻擊速度減少 {0} -Supported Skills have {0} reduced Attack Speed while you have at least {1} Rage,你至少有 {1} 點怒火時,被輔助技能的攻擊速度減慢 {0} -Supported Skills have {0} reduced Aura Area of Effect,被輔助技能的光環範圍縮小 {0} -Supported Skills have {0} reduced Aura effect,被輔助技能的光環強度減少 {0} -Supported Skills have {0} reduced Blinding duration,被輔助技能的致盲持續時間縮短 {0} -Supported Skills have {0} reduced Buff Effect,被輔助技能的增益效果減少 {0} -Supported Skills have {0} reduced Cast Speed,被輔助技能的施放速度減少 {0} -Supported Skills have {0} reduced Chaining range,被輔助技能的連鎖範圍縮小 {0} -Supported Skills have {0} reduced Chill Duration on Enemies,被輔助技能對敵人冰緩的持續時間縮短 {0} -Supported Skills have {0} reduced Cooldown Recovery Rate,被輔助技能的冷卻回復速度減慢 {0} -Supported Skills have {0} reduced Cooldown Recovery Rate for throwing Traps,被輔助陷阱技能冷卻回復速度減少 {0} -Supported Skills have {0} reduced Critical Strike Chance,被輔助技能的攻擊和法術暴擊率減少 {0} -Supported Skills have {0} reduced Critical Strike Chance against Blinded Enemies,被輔助技能對抗目盲的敵人時,暴擊率減少 {0} -Supported Skills have {0} reduced Critical Strike Chance per Inspiration Charge,每有 1 個激勵球,被輔助技能的攻擊和法術暴擊率減少 {0} -Supported Skills have {0} reduced Critical Strike Chance per Power Charge when used by Mines,暴擊球用於地雷時,每個可使被輔助技能的暴擊率增加 {0} -Supported Skills have {0} reduced Curse Duration,被輔助的詛咒技能持續時間縮短 {0} -Supported Skills have {0} reduced Damage for each {1} Mana you have Spent Recently,近期內你每消耗 {1} 點魔力,就使被輔助技能的傷害減少 {0} -Supported Skills have {0} reduced delay between affected Areas,被輔助技能在受影響區域之間的延遲減少 {0} -Supported Skills have {0} reduced duration,被輔助的地雷持續時間縮短 {0} -Supported Skills have {0} reduced Duration of Ailments on Enemies,被輔助技能會使敵人受到的冰緩、點燃、冰凍、流血、中毒和感電狀態持續時間縮短 {0} -Supported Skills have {0} reduced Effect of Chill on Enemies,被輔助技能對敵人冰緩的效果減少 {0} -Supported Skills have {0} reduced Effect of Cold Ailments,被輔助技能的冰冷異常狀態效果減少 {0} -Supported Skills have {0} reduced Effect of Lightning Ailments,被輔助技能的閃電異常狀態效果減少 {0} -Supported Skills have {0} reduced Effect of non-Damaging Ailments on Enemies,被輔助技能對敵人施加的非傷害性異常狀態效果減少 {0} -Supported Skills have {0} reduced Enemy Block Chance,被輔助技能會使敵人的格擋率減少 {0} -Supported Skills have {0} reduced Enemy Stun Threshold,被輔助技能會使敵人暈眩門檻減少 {0} -Supported Skills have {0} reduced Fortify duration,被輔助技能會使護體效果持續時間縮短 {0} -Supported Skills have {0} reduced Fortify Effect,被輔助技能的護體效果減少 {0} -Supported Skills have {0} reduced Freeze Duration on Enemies,被輔助技能對敵人的冰凍持續時間縮短 {0} -Supported Skills have {0} reduced Ignite Duration on Enemies,被輔助技能對敵人的點燃持續時間縮短 {0} -Supported Skills have {0} reduced Inspiration Charge Duration,被輔助技能的啟迪球持續時間減少 {0} -Supported Skills have {0} reduced Knockback Distance,被輔助技能的擊退距離縮短 {0} -Supported Skills have {0} reduced Mana Cost,被輔助技能的魔耗(不包括魔力保留類技能)減少 {0} -Supported Skills have {0} reduced Mana Reserved,被輔助技能的魔力保留減少 {0} -Supported Skills have {0} reduced Maximum Recovery per Energy Shield Leech,每次能量護盾偷取都使被輔助技能的最大回復率減少 {0} -Supported Skills have {0} reduced Maximum Recovery per Life Leech,每次生命偷取都使被輔助技能的最大回復率減少 {0} -Supported Skills have {0} reduced Mine Detonation Area of Effect,被輔助的地雷技能的引爆範圍縮小 {0} -Supported Skills have {0} reduced Mine Throwing Speed,被輔助的地雷技能的投擲速度縮短 {0} -Supported Skills have {0} reduced Mine Throwing Speed per Frenzy Charge,每個狂怒球使被輔助技能的地雷投擲速度減少 {0} -Supported Skills have {0} reduced Minion Attack Speed,被輔助技能的召喚生物攻擊速度減少 {0} -Supported Skills have {0} reduced Minion Cast Speed,被輔助技能的召喚生物施放速度減少 {0} -Supported Skills have {0} reduced Minion maximum Life,被輔助技能的召喚生物最大生命減少 {0} -Supported Skills have {0} reduced Minion Movement Speed,被輔助技能的召喚生物移動速度減少 {0} -Supported Skills have {0} reduced Overpowered Effect,被輔助技能的壓迫效果減少 {0} -Supported Skills have {0} reduced Poison Duration,被輔助技能造成的中毒持續時間縮短 {0} -Supported Skills have {0} reduced Projectile Speed,被輔助技能的投射物速度減少 {0} -Supported Skills have {0} reduced Projectile Speed per Frenzy Charge when used by a Mine,被輔助技能由地雷使用時,每個狂怒球都使投射物速度減慢 {0} -Supported Skills have {0} reduced Seal gain frequency,被輔助技能的封印獲取頻率減少 {0} -Supported Skills have {0} reduced Seal gain frequency while you are Channelling,你在吟導時,被輔助技能的封印獲取頻率減少 {0} -Supported Skills have {0} reduced Seal gain frequency while you are not Channelling,你沒有吟導時,被輔助技能的封印獲取頻率減少 {0} -Supported Skills have {0} reduced Shock Duration on Enemies,被輔助技能對敵人的感電持續時間縮短 {0} -Supported Skills have {0} reduced Skill Effect Duration,被輔助技能的持續時間縮短 {0} -Supported Skills have {0} reduced Skill Effect Duration while Dead,被擊敗時,被輔助技能的技能效果持續時間縮短 {0} -Supported Skills have {0} reduced Spell Critical Strike Chance,被輔助技能的法術暴擊率減少 {0} -Supported Skills have {0} reduced Stun Duration on Enemies,被輔助技能會使敵人的暈眩時間縮短 {0} -Supported Skills have {0} reduced Trap Duration,被輔助技能的陷阱持續時間縮短 {0} -Supported Skills have {0} reduced Trap Spread,被輔助技能的陷阱擴散縮小 {0} -Supported Skills have {0} reduced Trap Throwing Speed,被輔助技能減少 {0} 陷阱投擲速度 -Supported Skills have {0} reduced Trap Throwing Speed per Frenzy Charge,每有一個狂怒球,被輔助技能減少 {0} 陷阱投擲速度 -Supported Skills have {0} reduced Trap Trigger Area of Effect,被輔助技能縮小 {0} 陷阱引爆範圍 -Supported Skills have {0} reduced Trap Trigger Radius per Power Charge,每個暴擊球都使被輔助技能的陷阱觸發範圍縮小 {0} -Supported Skills have {0} reduced Warcry Speed,被輔助技能戰吼速度減慢 {0} -Supported Skills have {0} seconds to Cooldown,被輔助的技能 {0} 秒冷卻時間 -Supported Skills have {0} to {1} added Chaos Damage,被輔助的技能附加 {0} 至 {1} 混沌傷害 -Supported Skills have {0} to {1} added Cold Damage,被輔助的技能附加 {0} 至 {1} 冰冷傷害 -Supported Skills have {0} to {1} added Cold Damage per Frenzy Charge,被輔助的技能根據每顆狂怒球附加 {0} 至 {1} 冰冷傷害 -Supported Skills have {0} to {1} added Fire Damage,被輔助的技能附加 {0} 至 {1} 火焰傷害 -Supported Skills have {0} to {1} added Lightning Damage,被輔助的技能附加 {0} 至 {1} 閃電傷害 -Supported Skills have {0} to {1} added Physical Damage,被輔助的技能附加 {0} 至 {1} 物理傷害 -Supported Skills have {0} to Accuracy Rating,輔助的技能增加 {0} 命中率 -Supported Skills have {0} to Critical Strike Chance,被輔助技能的攻擊和法術基礎暴擊率增加 {0} -Supported Skills have {0} to Critical Strike Chance while Dead,被擊敗時,被輔助技能的暴擊率 {0} -Supported Skills have {0} to Critical Strike Chance while Elusive,【靈巧】效果下,被輔助技能獲得 {0} 暴擊機率 -Supported Skills have {0} to Critical Strike Multiplier,被輔助技能獲得 {0} 攻擊和法術基礎暴擊傷害加成 -Supported Skills have {0} to Critical Strike Multiplier per Power Charge when used by Traps,使用陷阱時,每個暴擊球可使被輔助技能 {0} 暴擊傷害加成 -Supported Skills have {0} to Critical Strike Multiplier while Elusive,【靈巧】效果下,被輔助技能獲得 {0} 暴擊傷害加成 -Supported Skills have {0} to Damage over Time Multiplier,被輔助技能的持續傷害加成 {0} -Supported Skills have {0} to Damage over Time Multiplier for Ailments from Critical Strikes,被輔助技能的暴擊造成異常狀態時,持續傷害加成 {0} -Supported Skills have {0} to Fire Damage over Time Multiplier,被輔助技能的持續火焰傷害加成 {0} -Supported Skills have {0} to maximum number of Summoned Ballista Totems,被輔助的技能對召喚砲塔圖騰最大數量 {0} -Supported Skills have {0} to maximum number of Summoned Totems,被輔助的技能 {0} 召喚圖騰最大數量 -Supported Skills have {0} to Melee Strike Range,被輔助的技能 {0} 近戰打擊範圍 -Supported Skills have {0}% chance for Coin Shower on Kill,擊殺時被輔助的有 {0}% 機率灑幣 -Supported Skills have {0}% chance for Damage with Hits to be Lucky,被輔助技能的擊中傷害有 {0}% 機率很幸運 -Supported Skills have {0}% chance for Damage with Hits to be Unlucky,被輔助技能的擊中傷害有 {0}% 機率很不幸 -Supported Skills have {0}% chance to Blind enemies on hit,輔助的技能擊中時有 {0}% 機率致盲敵人 -Supported Skills have {0}% chance to Cause Monsters to Flee,被輔助的技能有 {0}% 機率造成怪物逃跑 -Supported Skills have {0}% chance to Crush Enemies for {1} seconds on Hit,被輔助的技能有 {0}% 機率在擊中時壓碎敵人 {1} 秒 -Supported Skills have {0}% chance to Crush for {1} seconds on Hit,被輔助的技能擊中時有 {0}% 機率壓碎 {1} 秒 -Supported Skills have {0}% chance to Destroy Ignited Corpses on Killing Blow,被輔助的技能有 {0}% 機率在擊殺之擊時摧毀被點燃的屍體 -Supported Skills have {0}% chance to double Stun Duration,被輔助的技能有 {0}% 機率加倍暈眩時間 -Supported Skills have {0}% chance to Freeze,輔助的冰冷技能有 {0}% 機率造成冰凍 -Supported Skills have {0}% chance to Freeze Enemies which are Chilled,輔助的技能有 {0}% 機率冰凍被冰緩的敵人 -"Supported Skills have {0}% chance to Freeze, Shock and Ignite",被輔助的技能有 {0}% 機率造成冰凍、感電和點燃 -Supported Skills have {0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy,被輔助的技能擊殺冰凍的敵人時,有 {0}% 機率獲得 1 顆狂怒球 -Supported Skills have {0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons,被輔助的技能擊殺至少被 {1} 層中毒影響的敵人時,有 {0}% 機率獲得 1 顆狂怒球 -Supported Skills have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons,被輔助的技能對至少有 {1} 層毒性的敵人造成擊殺之擊時,有 {0}% 機率獲得 1 顆狂怒球 -Supported Skills have {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時,被輔助的技能有 {0}% 機率獲得 1 顆狂怒球 -Supported Skills have {0}% chance to gain a Power Charge on Critical Strike,輔助的技能有 {0}% 機率暴擊時獲得暴擊球 -Supported Skills have {0}% chance to gain a Power Charge on Kill,擊殺時被輔助的技能有 {0}% 機率獲得 1 顆暴擊球 -Supported Skills have {0}% chance to gain a Power Charge on Killing Blow,被輔助的技能在擊殺之擊時有 {0}% 機率獲得 1 顆暴擊球 -Supported Skills have {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時,被輔助的技能有 {0}% 機率獲得 1 顆暴擊球 -Supported Skills have {0}% chance to grant Fortify on Melee hit,被輔助的技能在近戰擊中時有 {0}% 機率獲得護體效果 -Supported Skills have {0}% chance to grant Onslaught for {1} seconds on,被輔助的技能擊殺時 -Supported Skills have {0}% chance to grant Onslaught for {1} seconds on,被輔助的技能擊殺時 -Supported Skills have {0}% chance to grant Onslaught for {1} seconds on dealing a Killing Blow,被輔助技能擊敗時有 {0}% 機率獲得持續 {1} 秒的猛攻狀態 -Supported Skills have {0}% chance to grant Onslaught for {1} seconds when you Hit a Unique Enemy,當你擊中傳奇敵人時,被輔助的技能有 {0}% 機率獲得猛攻 {1} 秒 -Supported Skills have {0}% chance to Ignite,輔助的火焰技能有 {0}% 機率造成點燃 -Supported Skills have {0}% chance to inflict an additional Impale on Enemies they Impale,被輔助的技能有 {0}% 機率對它們穿刺的敵人造成 1 個額外穿刺 -Supported Skills have {0}% chance to inflict Bleeding on Maimed Enemies,被輔助的技能有 {0}% 機率對癱瘓的敵人造成流血 -Supported Skills have {0}% chance to inflict Cold Exposure on Hit,被輔助的技能擊中時有 {0}% 機率造成冰冷曝曬 -Supported Skills have {0}% chance to inflict Fire Exposure on Hit,被輔助的技能擊中時有 {0}% 機率造成火焰曝曬 -Supported Skills have {0}% chance to inflict Lightning Exposure on Hit,被輔助的技能擊中時有 {0}% 機率造成閃電曝曬 -Supported Skills have {0}% chance to inflict Withered on Hit,被輔助的技能擊中有 {0}% 機率造成凋零 -Supported Skills have {0}% chance to Intimidate Enemies for {1} seconds on Hit,被輔助的技能有 {0}% 機率在擊中時威嚇敵人 {1} 秒 -Supported Skills have {0}% chance to Knock Enemies Back on hit,被輔助的技能擊中敵人時有 {0}% 機率造成擊退 -Supported Skills have {0}% chance to Knock Enemies Back with Hits at Close Range,被輔助的技能在近距離時有 {0}% 機率使用擊中擊退敵人 -Supported Skills have {0}% chance to Poison on Hit,被輔助的技能擊中時有 {0}% 機率造成中毒 -Supported Skills have {0}% chance to refresh Bleeding Duration on Hit,被輔助的技能擊中時有 {0}% 機率刷新流血持續時間 -Supported Skills have {0}% chance to Shock,被輔助的技能有 {0}% 機率造成感電 -Supported Skills have {0}% chance to throw an additional Trap,被輔助的技能有 {0}% 機率投擲 1 個額外陷阱 -Supported Skills have {0}% chance to throw up to {1} additional Mine,被輔助的技能有 {0}% 機率投擲至多 {1} 個額外地雷 -Supported Skills have {0}% chance to throw up to {1} additional Trap or Mine,被輔助的技能有 {0}% 機率投擲至多 {1} 個額外陷阱或地雷 -Supported Skills have {0}% chance to throw up to {1} additional Traps or Mines,被輔助的技能有 {0}% 機率投擲至多 {1} 個額外陷阱或地雷 -Supported Skills have {0}% chance to Unnerve Enemies for {1} seconds on Hit,被輔助的技能有 {0}% 機率在擊中時膽怯敵人 {1} 秒 -Supported Skills have {0}% Damage over Time Multiplier for Ailments from Critical Strikes,被輔助的技能使來自暴擊的異常狀態 {0}% 持續傷害加成 -Supported Skills have {0}% increased Accuracy Rating,輔助的技能增加 {0}% 命中率 -Supported Skills have {0}% increased Activation frequency,被輔助的技能增加 {0}% 啟動頻率 -Supported Skills have {0}% increased Area of Effect,輔助技能增加 {0}% 效果範圍 -Supported Skills have {0}% increased Area of Effect per Repeat,被輔助的技能每次重複增加 {0}% 範圍效果 -Supported Skills have {0}% increased Area of Effect while Dead,死亡時被輔助的技能有 {0}% 更多範圍效果 -Supported Skills have {0}% increased Attack and Cast Speed,被輔助的技能增加 {0}% 攻擊和施放速度 -Supported Skills have {0}% increased Attack and Cast Speed during Onslaught,猛攻期間被輔助的技能增加 {0}% 攻擊和施放速度 -Supported Skills have {0}% increased Attack and Cast Speed while each Resonance is at least {1},每個共鳴至少 {1} 時,被輔助的技能增加 {0}% 攻擊和施放速度 -Supported Skills have {0}% increased Attack Critical Strike Chance,被輔助的技能增加 {0}% 攻擊暴擊率 -Supported Skills have {0}% increased Attack Speed,輔助的技能增加 {0}% 攻擊速度 -Supported Skills have {0}% increased Attack Speed when on Low Life,瀕血時,被輔助的技能增加 {0}% 攻擊速度 -Supported Skills have {0}% increased Attack Speed while you have at least {1} Rage,你至少有 {1} 層盛怒時,被輔助的技能增加 {0}% 攻擊速度 -Supported Skills have {0}% increased Aura Area of Effect,輔助的技能增加 {0}% 光環範圍效果 -Supported Skills have {0}% increased Aura effect,輔助的技能增加 {0}% 光環效果 -Supported Skills have {0}% increased Blinding duration,輔助的技能增加 {0}% 致盲持續時間 -Supported Skills have {0}% increased Buff Effect,被輔助的技能增加 {0}% 增益效果 -Supported Skills have {0}% increased Cast Speed,輔助的技能增加 {0}% 施放速度 -Supported Skills have {0}% increased Chaining range,被輔助的技能增加 {0}% 連鎖範圍 -Supported Skills have {0}% increased Chill Duration on Enemies,被輔助的技能增加 {0}% 敵人冰緩時間 -Supported Skills have {0}% increased Cooldown Recovery Rate,被輔助的技能增加 {0}% 冷卻時間恢復速度 -Supported Skills have {0}% increased Cooldown Recovery Rate for throwing Traps,被輔助的技能加快 {0}% 陷阱投擲冷卻時間恢復速度 -Supported Skills have {0}% increased Cooldown Recovery Speed,被輔助技能的冷卻回復速度加快 {0}% -Supported Skills have {0}% increased Cooldown Recovery Speed for throwing Traps,被輔助陷阱技能的冷卻回復速度增加 {0}% -Supported Skills have {0}% increased Cost,被輔助的技能增加 {0}% 消耗 -Supported Skills have {0}% increased Critical Strike Chance,輔助的技能增加 {0}% 暴擊率 -Supported Skills have {0}% increased Critical Strike Chance against Blinded Enemies,被輔助的技能對致盲的敵人增加 {0}% 暴擊率 -Supported Skills have {0}% increased Critical Strike Chance per,被輔助的技能被地雷使用時, -Supported Skills have {0}% increased Critical Strike Chance per,被輔助的技能被地雷使用時, -Supported Skills have {0}% increased Critical Strike Chance per Inspiration Charge,被輔助的技能,每顆啟發球增加 {0}% 暴擊率 -Supported Skills have {0}% increased Critical Strike Chance per Power Charge when used by Mines,暴擊球用於地雷時,每個可使被輔助技能的暴擊率增加 {0}% -Supported Skills have {0}% increased Curse Duration,輔助的技能增加 {0}% 詛咒時間 -Supported Skills have {0}% increased Damage for each {1} Mana you have Spent Recently,近期你每消耗 {1} 魔力,使被輔助的技能增加 {0}% 傷害 -Supported Skills have {0}% increased delay between affected Areas,被輔助的技能增加 {0}% 被影響區域間的延遲 -Supported Skills have {0}% increased duration,輔助的地雷增加 {0}% 持續時間 -Supported Skills have {0}% increased Duration of Ailments on Enemies,輔助的技能增加 {0}% 敵人異常狀態時間 -Supported Skills have {0}% increased Effect of Chill on Enemies,被輔助的技能對敵人增加 {0}% 冰緩效果 -Supported Skills have {0}% increased Effect of Cold Ailments,被輔助的技能增加 {0}% 冰冷異常狀態效果 -Supported Skills have {0}% increased Effect of Lightning Ailments,被輔助的技能增加 {0}% 閃電異常狀態效果 -Supported Skills have {0}% increased Effect of non-Damaging Ailments on Enemies,被輔助的技能對敵人增加 {0}% 非傷害型異常狀態的效果 -Supported Skills have {0}% increased Enemy Stun Threshold,被輔助的技能增加 {0}% 敵人暈眩門檻 -Supported Skills have {0}% increased Fortification Duration,被輔助的技能增加 {0}% 護體持續時間 -Supported Skills have {0}% increased Fortify duration,被輔助的技能增加 {0}% 護體效果時間 -Supported Skills have {0}% increased Fortify Effect,被輔助的技能增加 {0}% 護體效果 -Supported Skills have {0}% increased Freeze Duration on Enemies,被輔助的技能增加 {0}% 敵人冰凍時間 -Supported Skills have {0}% increased Ignite Duration on Enemies,被輔助的技能增加 {0}% 敵人點燃時間 -Supported Skills have {0}% increased Inspiration Charge Duration,被輔助的技能增加 {0}% 啟發球持續時間 -Supported Skills have {0}% increased Knockback Distance,被輔助的技能增加 {0}% 擊退距離 -Supported Skills have {0}% increased Life Cost,被輔助的技能增加 {0}% 生命消耗 -Supported Skills have {0}% increased Life Reservation,被輔助的技能增加 {0}% 生命保留 -Supported Skills have {0}% increased Life Reservation Efficiency,被輔助的技能增加 {0}% 生命保留效用 -Supported Skills have {0}% increased Mana Cost,輔助技能增加 {0}% 魔力消耗 -Supported Skills have {0}% increased Mana Reservation,被輔助的技能增加 {0}% 魔力保留 -Supported Skills have {0}% increased Mana Reserved,被輔助的技能增加 {0}% 魔力保留 -Supported Skills have {0}% increased Maximum Recovery per Energy Shield Leech,每個能量護盾偷取,使被輔助的技能增加 {0}% 最大回復 -Supported Skills have {0}% increased Maximum Recovery per Life Leech,每個生命偷取,使被輔助的技能增加 {0}% 最大回復 -Supported Skills have {0}% increased Mine Detonation Area of Effect,被輔助的技能增加 {0}% 引爆地雷範圍效果 -Supported Skills have {0}% increased Mine Throwing Speed,被輔助的技能增加 {0}% 地雷投擲速度 -Supported Skills have {0}% increased Mine Throwing Speed per Frenzy Charge,被輔助的技能每顆狂怒球增加 {0}% 地雷投擲速度 -Supported Skills have {0}% increased Minion Attack Speed,被輔助的技能增加 {0}% 召喚物攻擊速度 -Supported Skills have {0}% increased Minion Cast Speed,被輔助的技能增加 {0}% 召喚物施放速度 -Supported Skills have {0}% increased Minion maximum Life,被輔助的技能增加 {0}% 召喚物最大生命 -Supported Skills have {0}% increased Minion Movement Speed,被輔助的技能增加 {0}% 召喚物移動速度 -Supported Skills have {0}% increased Overpowered Effect,被輔助的技能增加 {0}% 壓制效果 -Supported Skills have {0}% increased Poison Duration,被輔助的技能增加 {0}% 中毒持續時間 -Supported Skills have {0}% increased Projectile Speed,被輔助的技能增加 {0}% 投射物速度 -Supported Skills have {0}% increased Projectile Speed per Frenzy Charge when used by a Mine,被輔助的技能被地雷使用時,每顆狂怒球增加 {0}% 投射物速度 -Supported Skills have {0}% increased Reservation,被輔助的技能增加 {0}% 保留 -Supported Skills have {0}% increased Reservation Efficiency,被輔助的技能增加 {0}% 保留效用 -Supported Skills have {0}% increased Seal gain frequency,被輔助的技能增加 {0}% 封印獲得頻率 -Supported Skills have {0}% increased Seal gain frequency while you are Channelling,你引導施放時,被輔助的技能增加 {0}% 封印獲得頻率 -Supported Skills have {0}% increased Seal gain frequency while you are not Channelling,你沒有引導施放時,被輔助的技能增加 {0}% 封印獲得頻率 -Supported Skills have {0}% increased Shock Duration on Enemies,被輔助的技能增加 {0}% 敵人感電時間 -Supported Skills have {0}% increased Skill Effect Duration,被輔助的技能增加 {0}% 技能持續時間 -Supported Skills have {0}% increased Skill Effect Duration while Dead,死亡時被輔助的技能增加 {0}% 技能效果持續時間 -Supported Skills have {0}% increased Spell Critical Strike Chance,被輔助的技能增加 {0}% 法術暴擊率 -Supported Skills have {0}% increased Stun Duration on Enemies,被輔助的技能增加 {0}% 敵人暈眩時間 -Supported Skills have {0}% increased Totem Placement speed,被輔助的技能增加 {0}% 圖騰放置速度 -Supported Skills have {0}% increased Trap Duration,被輔助的技能增加 {0}% 陷阱持續時間 -Supported Skills have {0}% increased Trap Spread,被輔助的技能增加 {0}% 陷阱擴散 -Supported Skills have {0}% increased Trap Throwing Speed,被輔助的技能增加 {0}% 陷阱投擲速度 -Supported Skills have {0}% increased Trap Throwing Speed per Frenzy Charge,每顆狂怒球使被輔助的技能增加 {0}% 陷阱投擲速度 -Supported Skills have {0}% increased Trap Trigger Area of Effect,被輔助的技能增加 {0}% 陷阱觸發影響範圍 -Supported Skills have {0}% increased Trap Trigger Radius per Power Charge,每顆暴擊球使被輔助的技能增加 {0}% 陷阱觸發範圍 -Supported Skills have {0}% increased Warcry Speed,被輔助的技能增加 {0}% 戰吼速度 -Supported Skills have {0}% less Activation frequency,被輔助的技能有 {0}% 更少啟動頻率 -Supported Skills have {0}% less Added Damage,被輔助的技能有 {0}% 更少附加傷害 -Supported Skills have {0}% less Area of Effect,被輔助的技能有 {0}% 更少範圍效果 -Supported Skills have {0}% less Area of Effect per Intensity,每層強化使被輔助的技能有 {0}% 更少範圍效果 -Supported Skills have {0}% less Attached Duration,被輔助的技能有 {0}% 更少附著持續時間 -Supported Skills have {0}% less Attack Speed,被輔助的技能有 {0}% 更少攻擊速度 -Supported Skills have {0}% less Attack Time per Projectile,被輔助的技能依每個投射物有 {0}% 更少攻擊時間 -Supported Skills have {0}% less Cast Speed,被輔助的技能有 {0}% 更少施放速度 -Supported Skills have {0}% less Critical Strike Chance,被輔助的技能有 {0}% 更少暴擊率 -Supported Skills have {0}% less Detached Duration,被輔助的技能有 {0}% 更少分離持續時間 -Supported Skills have {0}% less Melee Attack Speed,輔助的技能有 {0}% 更少近戰攻擊速度 -Supported Skills have {0}% less Melee Splash Area of Effect,被輔助的技能有 {0}% 較小近戰擴散範圍效果 -Supported Skills have {0}% less Mine Throwing Speed,被輔助的技能有 {0}% 更少地雷投擲速度 -Supported Skills have {0}% less Minion maximum Life,被輔助的技能有 {0}% 更少召喚物最大生命 -Supported Skills have {0}% less Projectile Attack Speed,被輔助的技能有 {0}% 更慢投射物攻擊速度 -Supported Skills have {0}% less Projectile Speed,輔助的技能有 {0}% 更慢投射物速度 -Supported Skills have {0}% less Skill Effect Duration,輔助的技能有 {0}% 更少技能持續時間 -Supported Skills have {0}% less Trap and Mine Throwing Time per Projectile,被輔助的技能根據每個投射物有 {0}% 更少陷阱和地雷投擲時間 -Supported Skills have {0}% less Trap Throwing Speed,被輔助的技能有 {0}% 更少地雷投擲速度 -Supported Skills have {0}% more Activation frequency,被輔助的技能有 {0}% 更多啟動頻率 -Supported Skills have {0}% more Activation Frequency if {1}% of Attached Duration expired,若附著持續時間過去 {1}%,被輔助的技能有 {0}% 更多啟動頻率 -Supported Skills have {0}% more Added Damage,被輔助的技能有 {0}% 更多附加傷害 -Supported Skills have {0}% more Area of Effect,被輔助的技能有 {0}% 更多範圍效果 -Supported Skills have {0}% more Area of Effect per Intensity,每層強化使被輔助的技能有 {0}% 更多範圍效果 -Supported Skills have {0}% more Attached Duration,被輔助的技能有 {0}% 更多附著持續時間 -Supported Skills have {0}% more Attack Speed,被輔助的技能有 {0}% 更多攻擊速度 -Supported Skills have {0}% more Attack Time per Projectile,被輔助的技能依每個投射物有 {0}% 更多攻擊時間 -Supported Skills have {0}% more Cast Speed,被輔助的技能有 {0}% 更多施放速度 -Supported Skills have {0}% more Critical Strike Chance,被輔助的技能有 {0}% 更多暴擊率 -Supported Skills have {0}% more Detached Duration,被輔助的技能有 {0}% 更多分離持續時間 -Supported Skills have {0}% more Melee Attack Speed,輔助的技能有 {0}% 更多近戰攻擊速度 -Supported Skills have {0}% more Melee Splash Area of Effect,被輔助的技能有 {0}% 更大近戰擴散範圍效果 -Supported Skills have {0}% more Mine Throwing Speed,被輔助的技能有 {0}% 更多地雷投擲速度 -Supported Skills have {0}% more Minion maximum Life,被輔助的技能有 {0}% 更多召喚物最大生命 -Supported Skills have {0}% more Projectile Attack Speed,被輔助的技能有 {0}% 更快投射物攻擊速度 -Supported Skills have {0}% more Projectile Speed,輔助的技能有 {0}% 更快投射物速度 -Supported Skills have {0}% more Skill Effect Duration,輔助的技能有 {0}% 更多技能持續時間 -Supported Skills have {0}% more Trap and Mine Throwing Time per Projectile,被輔助的技能根據每個投射物有 {0}% 更多陷阱和地雷投擲時間 -Supported Skills have {0}% more Trap Throwing Speed,被輔助的技能有 {0}% 更多地雷投擲速度 -Supported Skills have {0}% of Attack Damage Leeched as Life,被輔助的技能 {0}% 攻擊傷害偷取生命 -Supported Skills have {0}% of Chaos Damage Leeched as Life,被輔助的技能 {0}% 混沌傷害偷取生命 -Supported Skills have {0}% of Cold Damage Converted to Fire Damage,被輔助的技能將 {0}% 的冰冷傷害轉化為火焰傷害 -Supported Skills have {0}% of Damage Leeched as Energy Shield,被輔助的技能 {0}% 傷害偷取能量護盾 -Supported Skills have {0}% of Damage Leeched as Life,被輔助的技能有 {0}% 傷害為生命偷取 -Supported Skills have {0}% of Damage Leeched as Mana,被輔助的技能有 {0}% 傷害為魔力偷取 -Supported Skills have {0}% of Physical Damage Converted to Chaos Damage,被輔助的技能將 {0}% 的物理傷害轉化至混沌傷害 -Supported Skills have {0}% of Physical Damage Converted to Cold Damage,被輔助的技能將 {0}% 的物理傷害轉化至冰冷傷害 -Supported Skills have {0}% of Physical Damage Converted to Fire Damage,被輔助的技能將 {0}% 的物理傷害轉化至火焰傷害 -Supported Skills have {0}% of Physical Damage Converted to Lightning Damage,被輔助的技能將 {0}% 的物理傷害轉化為閃電傷害 -Supported Skills have {0}% reduced Accuracy Rating,輔助的技能減少 {0}% 命中率 -Supported Skills have {0}% reduced Activation frequency,被輔助的技能減少 {0}% 啟動頻率 -Supported Skills have {0}% reduced Area of Effect,輔助技能減少 {0}% 效果範圍 -Supported Skills have {0}% reduced Area of Effect per Repeat,被輔助的技能每次重複減少 {0}% 範圍效果 -Supported Skills have {0}% reduced Area of Effect while Dead,死亡時被輔助的技能有 {0}% 較少範圍效果 -Supported Skills have {0}% reduced Attack and Cast Speed,被輔助的技能減少 {0}% 攻擊和施放速度 -Supported Skills have {0}% reduced Attack and Cast Speed during Onslaught,猛攻期間被輔助的技能減少 {0}% 攻擊和施放速度 -Supported Skills have {0}% reduced Attack and Cast Speed while each Resonance is at least {1},每個共鳴至少 {1} 時,被輔助的技能減少 {0}% 攻擊和施放速度 -Supported Skills have {0}% reduced Attack Critical Strike Chance,被輔助的技能減少 {0}% 攻擊暴擊率 -Supported Skills have {0}% reduced Attack Speed,輔助的技能減少 {0}% 攻擊速度 -Supported Skills have {0}% reduced Attack Speed when on Low Life,瀕血時,被輔助的技能減少 {0}% 攻擊速度 -Supported Skills have {0}% reduced Attack Speed while you have at least {1} Rage,你至少有 {1} 層盛怒時,被輔助的技能減少 {0}% 攻擊速度 -Supported Skills have {0}% reduced Aura Area of Effect,輔助的技能減少 {0}% 光環範圍效果 -Supported Skills have {0}% reduced Aura effect,輔助的技能減少 {0}% 光環效果 -Supported Skills have {0}% reduced Blinding duration,輔助的技能減少 {0}% 致盲持續時間 -Supported Skills have {0}% reduced Buff Effect,被輔助的技能減少 {0}% 增益效果 -Supported Skills have {0}% reduced Cast Speed,輔助的技能減少 {0}% 施放速度 -Supported Skills have {0}% reduced Chaining range,被輔助的技能減少 {0}% 連鎖範圍 -Supported Skills have {0}% reduced Chill Duration on Enemies,被輔助的技能減少 {0}% 敵人冰緩時間 -Supported Skills have {0}% reduced Cooldown Recovery Rate,被輔助的技能減少 {0}% 冷卻時間恢復速度 -Supported Skills have {0}% reduced Cooldown Recovery Rate for throwing Traps,被輔助的技能減緩 {0}% 陷阱投擲冷卻時間恢復速度 -Supported Skills have {0}% reduced Cooldown Recovery Speed,被輔助技能的冷卻回復速度減慢 {0}% -Supported Skills have {0}% reduced Cooldown Recovery Speed for throwing Traps,被輔助陷阱技能冷卻回復速度減少 {0}% -Supported Skills have {0}% reduced Cost,被輔助的技能減少 {0}% 消耗 -Supported Skills have {0}% reduced Critical Strike Chance,輔助的技能減少 {0}% 暴擊率 -Supported Skills have {0}% reduced Critical Strike Chance against Blinded Enemies,被輔助的技能對致盲的敵人減少 {0}% 暴擊率 -Supported Skills have {0}% reduced Critical Strike Chance per,被輔助的技能被地雷使用時, -Supported Skills have {0}% reduced Critical Strike Chance per,被輔助的技能被地雷使用時, -Supported Skills have {0}% reduced Critical Strike Chance per Inspiration Charge,被輔助的技能,每顆啟發球減少 {0}% 暴擊率 -Supported Skills have {0}% reduced Critical Strike Chance per Power Charge when used by Mines,暴擊球用於地雷時,每個可使被輔助技能的暴擊率增加 {0}% -Supported Skills have {0}% reduced Curse Duration,輔助的技能減少 {0}% 詛咒時間 -Supported Skills have {0}% reduced Damage for each {1} Mana you have Spent Recently,近期你每消耗 {1} 魔力,使被輔助的技能減少 {0}% 傷害 -Supported Skills have {0}% reduced delay between affected Areas,被輔助的技能減少 {0}% 被影響區域間的延遲 -Supported Skills have {0}% reduced duration,輔助的地雷減少 {0}% 持續時間 -Supported Skills have {0}% reduced Duration of Ailments on Enemies,輔助的技能減少 {0}% 敵人異常狀態時間 -Supported Skills have {0}% reduced Effect of Chill on Enemies,被輔助的技能對敵人減少 {0}% 冰緩效果 -Supported Skills have {0}% reduced Effect of Cold Ailments,被輔助的技能減少 {0}% 冰冷異常狀態效果 -Supported Skills have {0}% reduced Effect of Lightning Ailments,被輔助的技能減少 {0}% 閃電異常狀態效果 -Supported Skills have {0}% reduced Effect of non-Damaging Ailments on Enemies,被輔助的技能對敵人減少 {0}% 非傷害型異常狀態的效果 -Supported Skills have {0}% reduced Enemy Block Chance,被輔助的技能減少敵人 {0}% 格擋機率 -Supported Skills have {0}% reduced Enemy Stun Threshold,被輔助的技能減少 {0}% 敵人暈眩門檻 -Supported Skills have {0}% reduced Fortification Duration,被輔助的技能減少 {0}% 護體持續時間 -Supported Skills have {0}% reduced Fortify duration,被輔助的技能減少 {0}% 護體效果時間 -Supported Skills have {0}% reduced Fortify Effect,被輔助的技能減少 {0}% 護體效果 -Supported Skills have {0}% reduced Freeze Duration on Enemies,被輔助的技能減少 {0}% 敵人冰凍時間 -Supported Skills have {0}% reduced Ignite Duration on Enemies,被輔助的技能減少 {0}% 敵人點燃時間 -Supported Skills have {0}% reduced Inspiration Charge Duration,被輔助的技能減少 {0}% 啟發球持續時間 -Supported Skills have {0}% reduced Knockback Distance,被輔助的技能減少 {0}% 擊退距離 -Supported Skills have {0}% reduced Life Cost,被輔助的技能減少 {0}% 生命消耗 -Supported Skills have {0}% reduced Life Reservation,被輔助的技能減少 {0}% 生命保留 -Supported Skills have {0}% reduced Life Reservation Efficiency,被輔助的技能減少 {0}% 生命保留效用 -Supported Skills have {0}% reduced Mana Cost,輔助技能減少 {0}% 魔力消耗 -Supported Skills have {0}% reduced Mana Reservation,被輔助的技能減少 {0}% 魔力保留 -Supported Skills have {0}% reduced Mana Reserved,被輔助的技能減少 {0}% 魔力保留 -Supported Skills have {0}% reduced Maximum Recovery per Energy Shield Leech,每個能量護盾偷取,使被輔助的技能減少 {0}% 最大回復 -Supported Skills have {0}% reduced Maximum Recovery per Life Leech,每個生命偷取,使被輔助的技能減少 {0}% 最大回復 -Supported Skills have {0}% reduced Mine Detonation Area of Effect,被輔助的技能減少 {0}% 引爆地雷範圍效果 -Supported Skills have {0}% reduced Mine Throwing Speed,被輔助的技能減少 {0}% 地雷投擲速度 -Supported Skills have {0}% reduced Mine Throwing Speed per Frenzy Charge,被輔助的技能每顆狂怒球減少 {0}% 地雷投擲速度 -Supported Skills have {0}% reduced Minion Attack Speed,被輔助的技能減少 {0}% 召喚物攻擊速度 -Supported Skills have {0}% reduced Minion Cast Speed,被輔助的技能減少 {0}% 召喚物施放速度 -Supported Skills have {0}% reduced Minion maximum Life,被輔助的技能減少 {0}% 召喚物最大生命 -Supported Skills have {0}% reduced Minion Movement Speed,被輔助的技能減少 {0}% 召喚物移動速度 -Supported Skills have {0}% reduced Overpowered Effect,被輔助的技能減少 {0}% 壓制效果 -Supported Skills have {0}% reduced Poison Duration,被輔助的技能減少 {0}% 中毒持續時間 -Supported Skills have {0}% reduced Projectile Speed,被輔助的技能減少 {0}% 投射物速度 -Supported Skills have {0}% reduced Projectile Speed per Frenzy Charge when used by a Mine,被輔助的技能被地雷使用時,每顆狂怒球減少 {0}% 投射物速度 -Supported Skills have {0}% reduced Reservation,被輔助的技能減少 {0}% 保留 -Supported Skills have {0}% reduced Reservation Efficiency,被輔助的技能減少 {0}% 保留效用 -Supported Skills have {0}% reduced Seal gain frequency,被輔助的技能減少 {0}% 封印獲得頻率 -Supported Skills have {0}% reduced Seal gain frequency while you are Channelling,你引導施放時,被輔助的技能減少 {0}% 封印獲得頻率 -Supported Skills have {0}% reduced Seal gain frequency while you are not Channelling,你沒有引導施放時,被輔助的技能減少 {0}% 封印獲得頻率 -Supported Skills have {0}% reduced Shock Duration on Enemies,被輔助的技能減少 {0}% 敵人感電時間 -Supported Skills have {0}% reduced Skill Effect Duration,被輔助的技能減少 {0}% 技能持續時間 -Supported Skills have {0}% reduced Skill Effect Duration while Dead,死亡時被輔助的技能減少 {0}% 技能效果持續時間 -Supported Skills have {0}% reduced Spell Critical Strike Chance,被輔助的技能減少 {0}% 法術暴擊率 -Supported Skills have {0}% reduced Stun Duration on Enemies,被輔助的技能減少 {0}% 敵人暈眩時間 -Supported Skills have {0}% reduced Totem Placement speed,被輔助的技能減少 {0}% 圖騰放置速度 -Supported Skills have {0}% reduced Trap Duration,被輔助的技能減少 {0}% 陷阱持續時間 -Supported Skills have {0}% reduced Trap Spread,被輔助的技能減少 {0}% 陷阱擴散 -Supported Skills have {0}% reduced Trap Throwing Speed,被輔助的技能減少 {0}% 陷阱投擲速度 -Supported Skills have {0}% reduced Trap Throwing Speed per Frenzy Charge,每顆狂怒球使被輔助的技能減少 {0}% 陷阱投擲速度 -Supported Skills have {0}% reduced Trap Trigger Area of Effect,被輔助的技能減少 {0}% 陷阱觸發影響範圍 -Supported Skills have {0}% reduced Trap Trigger Radius per Power Charge,每顆暴擊球使被輔助的技能減少 {0}% 陷阱觸發範圍 -Supported Skills have {0}% reduced Warcry Speed,被輔助的技能減少 {0}% 戰吼速度 -Supported Skills have {0}% to Critical Strike Chance,輔助的技能增加 {0}% 暴擊率 -Supported Skills have {0}% to Critical Strike Chance while Dead,死亡時被輔助的技能 {0}% 暴擊率 -Supported Skills have {0}% to Critical Strike Chance while Elusive,當靈巧時,被輔助的技能 {0}% 暴擊率 -Supported Skills have {0}% to Critical Strike Multiplier,輔助的技能增加 {0}% 暴擊加成 -Supported Skills have {0}% to Critical Strike Multiplier per Power Charge when used by Traps,使用陷阱時每顆暴擊球使被輔助的技能 {0}% 暴擊加成 -Supported Skills have {0}% to Critical Strike Multiplier while Elusive,當靈巧時,被輔助的技能 {0}% 暴擊加成 -Supported Skills have {0}% to Damage over Time Multiplier,被輔助的技能 {0}% 持續傷害加成 -Supported Skills have {0}% to Damage over Time Multiplier for Ailments from Critical Strikes,被輔助的技能使來自暴擊的異常狀態 {0}% 持續傷害加成 -Supported Skills have {0}% to Fire Damage over Time Multiplier,被輔助的技能 {0}% 火焰持續傷害加成 -Supported Skills have a {0} Chance to apply an additional stack of Wither​,被輔助技能有 {0} 的機率施加一層額外枯萎 -Supported Skills have a {0} chance to apply Supported Curses on Hit,被輔助技能擊中時有 {0} 的機率觸發連接的詛咒 -Supported Skills have a {0} Chance to Avoid Interruption from Stuns While Using this Skill,使用該技能時,被輔助技能有 {0} 的機率避免被暈眩打斷 -Supported Skills have a {0} chance to grant Elusive on Critical Strike,被輔助技能暴擊時有 {0} 的機率獲得【靈巧】 -Supported Skills have a {0} chance to Trigger Shockwave on Melee Hit,被輔助技能在近戰範圍擊中時有 {0} 的機率觸發【震波】 -Supported Skills have a {0}% Chance to apply an additional stack of Wither​,被輔助的技能有 {0}% 機率造成 1 層額外凋零​ -Supported Skills have a {0}% chance to apply an additional Withered Debuff when inflicting Withered,被輔助的技能造成凋零時,有 {0}% 機率套用 1 層額外的凋零減益效果 -Supported Skills have a {0}% chance to apply Supported Curses on Hit,被輔助的技能擊中時 {0}% 機率觸發詛咒 -Supported Skills have a {0}% Chance to Avoid Interruption from Stuns While Using this Skill,使用此技能時,被輔助的技能有 {0}% 機率避免來自暈眩的干擾 -Supported Skills have a {0}% chance to grant Elusive on Critical Strike,被輔助的技能有 {0}% 機率在暴擊時獲得靈巧 -Supported Skills have a {0}% chance to Trigger Shockwave on Melee Hit,被輔助的技能有 {0}% 機率在近戰擊中時觸發震波 -Supported Skills have a Base Mine Detonation Time of {0} seconds,被輔助的技能有基礎地雷引爆時間 {0} 秒 -Supported Skills have Added Spell Damage equal to {0} of Damage of Equipped Wand,被輔助技能附加法術傷害,等於所裝備法杖傷害的 {0} -Supported Skills have Added Spell Damage equal to {0}% of Damage of Equipped Wand,被輔助的技能附加等同於 {0}% 裝備中法杖傷害的法術傷害 -"Supported Skills have base Mana Cost equal to {0} of Unreserved Maximum Mana, if that value is higher",被輔助技能的基礎魔力消耗等於未保留的最大魔力的 {0},只要後者更高 -"Supported Skills have base Mana Cost equal to {0}% of Unreserved Maximum Mana, if that value is higher",若基礎魔力消耗比未保留最大魔力高,有等同於 {0}% 未保留最大魔力的基礎魔力消耗 -Supported Skills have minimum of {0} Power,被輔助的技能有最小 {0} 強度 -"Supported Skills inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds",被輔助的技能擊中時造成腐化,每秒造成 {0} 混沌傷害,持續 {1} 秒 -Supported Skills inflict Overpowered for {0} seconds when Blocked,格檔時被輔助的技能造成壓制 {0} 秒 -Supported Skills Intimidate Enemies for {0} seconds on Hit,被輔助的技能在擊中時威嚇敵人 {0} 秒 -"Supported Skills lose Added Lightning Damage equal to {0} of Mana Cost, if Mana Cost is not higher than the maximum you could spend",被輔助技能失去等於魔力消耗 {0} 的附加閃電傷害,只要魔力消耗不高於你可以花費的最大值 -"Supported Skills lose Added Lightning Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend",消耗若魔力消耗沒有比你最大可消耗量高,失去等同於 {0}% 魔力消耗的附加閃電傷害 -"Supported Skills lose Intensity every {0} seconds while moving, or immediately if you teleport",移動時,被輔助技能每 {0} 秒失去一部分法術凝聚,或傳送時徹底失去 -Supported Skills Overwhelm {0} Physical Damage Reduction,被輔助技能壓制 {0} 物理傷害減免 -Supported Skills Overwhelm {0}% Physical Damage Reduction,被輔助的技能壓制 {0}% 物理傷害減免 -Supported Skills Penetrate {0} Chaos Resistance,被輔助技能穿透 {0} 混沌抗性 -Supported Skills Penetrate {0} Cold Resistance,被輔助技能可以穿透 {0} 冰冷抗性 -Supported Skills Penetrate {0} Elemental Resistances,被輔助技能可以穿透 {0} 元素抗性 -Supported Skills penetrate {0} Elemental Resistances while each Resonance is at least {1},每種至少 {1} 點的共振使被輔助技能穿透 {0} 元素抗性 -Supported Skills Penetrate {0} Fire Resistance,被輔助技能可以穿透 {0} 火焰抗性 -Supported Skills Penetrate {0} Lightning Resistance,被輔助技能可以穿透 {0} 閃電抗性 -Supported Skills Penetrate {0}% Chaos Resistance,被輔助的技能穿透 {0}% 混沌抗性 -Supported Skills Penetrate {0}% Cold Resistance,輔助的技能穿透 {0}% 冰冷抗性 -Supported Skills Penetrate {0}% Elemental Resistances,被輔助的技能穿透 {0}% 元素抗性 -Supported Skills penetrate {0}% Elemental Resistances while each Resonance is at least {1},每個共鳴至少 {1} 時,被輔助的技能穿透 {0}% 元素抗性 -Supported Skills Penetrate {0}% Fire Resistance,輔助的技能穿透 {0}% 火焰抗性 -Supported Skills Penetrate {0}% Lightning Resistance,輔助的技能穿透 {0}% 閃電抗性 -Supported Skills Repeat {0} additional times,輔助的技能額外重複 {0} 次 -Supported Skills Repeat an additional {0} times,輔助的技能額外重複 {0} 次 -Supported Skills require {0} increased amount of Damage taken to Trigger,被輔助技能需要承受的傷害量增加 {0} 才能觸發 -Supported Skills require {0} reduced amount of Damage taken to Trigger,被輔助技能需要承受的傷害量減少 {0} 才能觸發 -Supported Skills require {0}% increased amount of Damage taken to Trigger,被輔助的技能增加 {0}% 觸發所需承受的傷害總量 -Supported Skills require {0}% reduced amount of Damage taken to Trigger,被輔助的技能減少 {0}% 觸發所需承受的傷害總量 -Supported Skills split into {0},被輔助技能的投射物可以分裂為 {0} 個 -Supported Skills throw up to {0} additional Mine,被輔助的技能投擲至多 {0} 個額外地雷 -Supported Skills throw up to {0} additional Mines,被輔助的技能投擲至多 {0} 個額外地雷 -Supported Skills throw up to {0} additional Trap,被輔助的技能投擲至多 {0} 個額外陷阱 -Supported Skills throw up to {0} additional Traps,被輔助的技能投擲至多 {0} 個額外陷阱 -Supported Skills Unnerve Enemies for {0} seconds on Hit,被輔助的技能在擊中時膽怯敵人 {0} 秒 -Supported Skills will summon {0} Ballista Totems which use that Skill,被輔助的技能會召換 {0} 個使用該技能的砲塔圖騰 -Supported Skills will summon {0} Totems which use that Skill,被輔助的技能會召換 {0} 個使用該技能的圖騰 -"Supported Skills' Projectile Attack Hits deal up to {0} more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther",被輔助技能的投射物攻擊近距離目標時造成的總傷害最多更多 {0},但攻擊遠距離目標時總傷害則會更少 -"Supported Skills' Projectile Attack Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther",被輔助技能的投射物攻擊擊中目標時,在起始位置造成至多 {0}% 更多傷害,隨著投射物飛行越遠對目標造成傷害減少 -Supported Spells deal {0} increased Spell Damage,被輔助的法術造成的法術傷害增加 {0} -Supported Spells deal {0} reduced Spell Damage,被輔助的法術造成的法術傷害減少 {0} -Supported Spells deal {0}% increased Spell Damage,輔助的技能增加 {0}% 法術傷害 -Supported Spells deal {0}% less Damage,被輔助的觸發法術造成 {0}% 更少傷害 -Supported Spells deal {0}% more Damage,被輔助的觸發法術造成 {0}% 更多傷害 -Supported Spells deal {0}% reduced Spell Damage,輔助的技能減少 {0}% 法術傷害 -"Supported Spells gain a Seal every {0} seconds, to a maximum of {1} Seals",被輔助法術每 {0} 秒獲得一個封印,最多 {1} 個 -"Supported Spells gain a Seal every {0} seconds, to a maximum of {2} Seals",被輔助的法術每 {0} 秒獲得 1 層封印,至多 {2} 層封印 -"Supported Spells gain Intensity when you Cast them, to a maximum of {0}",當你施放被輔助的法術時它們獲得強化,至多 {0} -Supported Spells have {0} less Spell Damage,被輔助的法術造成的法術總傷害更少 {0} -Supported Spells have {0} more Spell Damage,被輔助的法術造成的法術總傷害更多 {0} -Supported Spells have {0}% increased Cooldown Recovery Rate,被輔助的法術增加 {0}% 冷卻時間恢復速度 -Supported Spells have {0}% increased Cooldown Recovery Speed,被輔助法術的冷卻回復速度增加 {0}% -Supported Spells have {0}% less Spell Damage,輔助的技能有 {0}% 更少法術傷害 -Supported Spells have {0}% more Spell Damage,輔助的技能有 {0}% 更多法術傷害 -Supported Spells have {0}% reduced Cooldown Recovery Rate,被輔助的法術減少 {0}% 冷卻時間恢復速度 -Supported Spells have {0}% reduced Cooldown Recovery Speed,被輔助法術的冷卻回復速度減少 {0}% -"Supported Spells lose {0} Intensity every {1} seconds while moving, or immediately if you teleport",移動或你立即傳送時,被輔助的法術每 {1} 秒失去 {0} 強化 -Supported Spells lose Intensity with {0} increased frequency while moving,移動時,被輔助法術失去凝聚的頻率增加 {0} -Supported Spells lose Intensity with {0} reduced frequency while moving,移動時,被輔助法術失去凝聚的頻率減少 {0} -Supported Spells lose Intensity with {0}% increased frequency while moving,移動時,被輔助的法術增加 {0}% 失去強化頻率 -Supported Spells lose Intensity with {0}% reduced frequency while moving,移動時,被輔助的法術減少 {0}% 失去強化頻率 -Supported Strike Skills target {0} additional nearby Enemies,被輔助的打擊技能瞄準 {0} 個額外附近敵人 -Supported Strike Skills target {0} additional nearby Enemy,被輔助的打擊技能瞄準 {0} 個額外附近敵人 -Supported Triggered Spells deal {0} increased Damage,被輔助的觸發類法術造成的總傷害更多 {0} -Supported Triggered Spells deal {0} less Damage,被輔助的觸發類法術造成的總傷害更少 {0} -Supported Triggered Spells deal {0} more Damage,被輔助的觸發類法術造成的總傷害更多 {0} -Supported Triggered Spells deal {0} reduced Damage,被輔助的觸發類法術造成的總傷害更少 {0} -Supported Triggered Spells deal {0}% increased Damage,被輔助的觸發法型術增加 {0}% 傷害 -Supported Triggered Spells deal {0}% less Damage,被輔助的觸發法術造成 {0}% 更少傷害 -Supported Triggered Spells deal {0}% more Damage,被輔助的觸發法術造成 {0}% 更多傷害 -Supported Triggered Spells deal {0}% reduced Damage,被輔助的觸發法型術減少 {0}% 傷害 -Sweep has a {0} chance to grant an Endurance Charge on Hit,【橫掃】擊中時有 {0} 的機率獲得一個耐力球 -Sweep has a {0}% chance to grant an Endurance Charge on Hit,橫掃擊中時有 {0}% 機率獲得 1 顆耐力球 -Sword Attacks deal {0} increased Damage with Ailments,劍類攻擊造成的異常狀態傷害增加 {0} -Sword Attacks deal {0} increased Damage with Hits and Ailments,劍類攻擊造成的擊中和異常狀態傷害增加 {0} -Sword Attacks deal {0} reduced Damage with Ailments,劍類攻擊造成的異常狀態傷害減少 {0} -Sword Attacks deal {0} reduced Damage with Hits and Ailments,劍類攻擊造成的擊中和異常狀態傷害減少 {0} -Sword Attacks deal {0}% increased Damage with Ailments,劍攻擊增加 {0}% 異常狀態傷害 -Sword Attacks deal {0}% increased Damage with Hits and Ailments,劍攻擊增加 {0}% 擊中和異常狀態傷害 -Sword Attacks deal {0}% reduced Damage with Ailments,劍攻擊減少 {0}% 異常狀態傷害 -Sword Attacks deal {0}% reduced Damage with Hits and Ailments,劍攻擊減少 {0}% 擊中和異常狀態傷害 -Synthesised Magic Monsters drop {0} additional Currency Items,追憶之魔法怪物掉落 {0} 個額外通貨 -Synthesised Magic Monsters drop {0} additional Currency Shards,追憶之魔法怪物掉落 {0} 個額外通貨碎片 -Synthesised Magic Monsters drop {0} additional Quality Currency Items,追憶之魔法怪物掉落 {0} 個額外品質通貨 -Synthesised Magic Monsters grant {0} increased Experience,虛空憶境的魔法怪物給予的經驗值增加 {0} -Synthesised Magic Monsters grant {0}% increased Experience,追憶之魔法怪物增加 {0}% 經驗獲得 -Synthesised Magic Monsters have {0} chance to drop a Breach Splinter,虛空憶境的魔法怪物有 {0} 的機率掉落 1 個裂隙碎片 -Synthesised Magic Monsters have {0} chance to drop a Currency Item,虛空憶境的魔法怪物有 {0} 的機率掉落 1 個通貨物品 -Synthesised Magic Monsters have {0} chance to drop a Currency Shard,虛空憶境的魔法怪物有 {0} 的機率掉落 1 個通貨碎片 -Synthesised Magic Monsters have {0} chance to drop a Divination Card,虛空憶境的魔法怪物有 {0} 的機率掉落 1 個命運卡 -Synthesised Magic Monsters have {0} chance to drop a Fossil,虛空憶境的魔法怪物有 {0} 的機率掉落 1 個化石 -Synthesised Magic Monsters have {0} chance to drop a Quality Currency Item,虛空憶境的魔法怪物有 {0} 的機率掉落 1 個品質通貨物品 -Synthesised Magic Monsters have {0} chance to drop a Shaper Item,虛空憶境的魔法怪物有 {0} 的機率掉落 1 個塑界者物品 -Synthesised Magic Monsters have {0} chance to drop an Elder Item,虛空憶境的魔法怪物有 {0} 的機率掉落 1 個尊師物品 -Synthesised Magic Monsters have {0} increased chance to drop a Fractured Item,虛空憶境的魔法怪物掉落一個分裂之物的機率增加 {0} -Synthesised Magic Monsters have {0} increased chance to drop a Map,虛空憶境的魔法怪物掉落一張地圖的機率增加 {0} -Synthesised Magic Monsters have {0} increased chance to drop a Unique Item,虛空憶境的魔法怪物掉落一個傳奇物品的機率增加 {0} -Synthesised Magic Monsters have {0}% chance to drop a Breach Splinter,追憶之魔法怪物有 {0}% 機率掉落 1 個裂痕裂片 -Synthesised Magic Monsters have {0}% chance to drop a Currency Item,追憶之魔法怪物有 {0}% 機率掉落 1 個通貨 -Synthesised Magic Monsters have {0}% chance to drop a Currency Shard,追憶之魔法怪物有 {0}% 機率掉落 1 個通貨碎片 -Synthesised Magic Monsters have {0}% chance to drop a Divination Card,追憶之魔法怪物有 {0}% 機率掉落 1 張命運卡 -Synthesised Magic Monsters have {0}% chance to drop a Fossil,追憶之魔法怪物有 {0}% 機率掉落 1 個化石 -Synthesised Magic Monsters have {0}% chance to drop a Quality Currency Item,追憶之魔法怪物有 {0}% 機率掉落 1 個品質通貨 -Synthesised Magic Monsters have {0}% chance to drop a Shaper Item,追憶之魔法怪物有 {0}% 機率掉落 1 件塑者之物 -Synthesised Magic Monsters have {0}% chance to drop an Elder Item,追憶之稀有怪物有 {0}% 機率掉落 1 件尊師之物 -Synthesised Magic Monsters have {0}% increased chance to drop a Fractured Item,追憶之魔法怪物增加 {0}% 機率掉落 1 件破裂之物 -Synthesised Magic Monsters have {0}% increased chance to drop a Map,追憶之魔法怪物增加 {0}% 機率掉落 1 張地圖 -Synthesised Magic Monsters have {0}% increased chance to drop a Unique Item,追憶之魔法怪物增加 {0}% 機率掉落 1 件傳奇物品 -Synthesised Monsters grant {0} increased Experience,虛空憶境的怪物給予的經驗值增加 {0} -Synthesised Monsters grant {0}% increased Experience,追憶之怪物增加 {0}% 經驗獲得 -Synthesised Monsters have {0} chance to drop a Breach Splinter,虛空憶境的怪物有 {0} 的機率掉落 1 個裂隙碎片 -Synthesised Monsters have {0} chance to drop a Currency Item,虛空憶境的怪物有 {0} 的機率掉落 1 個通貨物品 -Synthesised Monsters have {0} chance to drop a Currency Shard,虛空憶境的怪物有 {0} 的機率掉落 1 個通貨碎片 -Synthesised Monsters have {0} chance to drop a Divination Card,虛空憶境的怪物有 {0} 的機率掉落 1 個命運卡 -Synthesised Monsters have {0} chance to drop a Fossil,虛空憶境的怪物有 {0} 的機率掉落 1 個化石 -Synthesised Monsters have {0} chance to drop a Quality Currency Item,虛空憶境的怪物有 {0} 的機率掉落 1 個品質通貨物品 -Synthesised Monsters have {0} chance to drop a Shaper Item,虛空憶境的怪物有 {0} 的機率掉落 1 個塑界者物品 -Synthesised Monsters have {0} chance to drop an Elder Item,虛空憶境的怪物有 {0} 的機率掉落 1 個尊師物品 -Synthesised Monsters have {0} increased chance to drop a Fractured Item,虛空憶境的怪物掉落一個分裂之物的機率增加 {0} -Synthesised Monsters have {0} increased chance to drop a Map,虛空憶境的怪物掉落一張地圖的機率增加 {0} -Synthesised Monsters have {0} increased chance to drop a Unique Item,虛空憶境的怪物掉落一個傳奇物品的機率增加 {0} -Synthesised Monsters have {0}% chance to drop a Breach Splinter,追憶之魔法怪物有 {0}% 機率掉落 1 個裂痕裂片 -Synthesised Monsters have {0}% chance to drop a Currency Item,追憶之怪物有 {0}% 機率掉落 1 個通貨 -Synthesised Monsters have {0}% chance to drop a Currency Shard,追憶之怪物有 {0}% 機率掉落 1 個通貨碎片 -Synthesised Monsters have {0}% chance to drop a Divination Card,追憶之怪物有 {0}% 機率掉落 1 張命運卡 -Synthesised Monsters have {0}% chance to drop a Fossil,追憶之怪物有 {0}% 機率掉落 1 個化石 -Synthesised Monsters have {0}% chance to drop a Quality Currency Item,追憶之怪物有 {0}% 機率掉落 1 個品質通貨 -Synthesised Monsters have {0}% chance to drop a Shaper Item,追憶之怪物有 {0}% 機率掉落 1 件塑者之物 -Synthesised Monsters have {0}% chance to drop an Elder Item,追憶之怪物有 {0}% 機率掉落 1 件尊師之物 -Synthesised Monsters have {0}% increased chance to drop a Fractured Item,追憶之怪物增加 {0}% 機率掉落 1 個破裂之物 -Synthesised Monsters have {0}% increased chance to drop a Map,追憶之怪物增加 {0}% 機率掉落 1 張地圖 -Synthesised Monsters have {0}% increased chance to drop a Unique Item,追憶之怪物增加 {0}% 機率掉落 1 件傳奇物品 -Synthesised Rare Monsters drop {0} additional Breach Splinters,追憶之稀有怪物掉落 {0} 個額外裂痕裂片 -Synthesised Rare Monsters drop {0} additional Currency Items,追憶之稀有怪物掉落 {0} 個額外通貨 -Synthesised Rare Monsters drop {0} additional Currency Shards,追憶之稀有怪物掉落 {0} 個額外通貨碎片 -Synthesised Rare Monsters drop {0} additional Quality Currency Items,追憶之稀有怪物掉落 {0} 個額外品質通貨 -Synthesised Rare Monsters grant {0} increased Experience,虛空憶境的稀有怪物給予的經驗值增加 {0} -Synthesised Rare Monsters grant {0}% increased Experience,追憶之稀有怪物增加 {0}% 經驗獲得 -Synthesised Rare Monsters have {0} chance to drop a Breach Splinter,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個裂隙碎片 -Synthesised Rare Monsters have {0} chance to drop a Currency Item,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個通貨物品 -Synthesised Rare Monsters have {0} chance to drop a Divination Card,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個命運卡 -Synthesised Rare Monsters have {0} chance to drop a Fossil,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個化石 -Synthesised Rare Monsters have {0} chance to drop a Jewel,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個珠寶 -Synthesised Rare Monsters have {0} chance to drop a Map,虛空憶境的稀有怪物有 {0} 的機率掉落 1 張地圖 -Synthesised Rare Monsters have {0} chance to drop a Quality Currency Item,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個品質通貨物品 -Synthesised Rare Monsters have {0} chance to drop a Shaper Item,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個塑界者物品 -Synthesised Rare Monsters have {0} chance to drop a Talisman,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個魔符 -Synthesised Rare Monsters have {0} chance to drop a Vaal Fragment,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個瓦爾碎片 -Synthesised Rare Monsters have {0} chance to drop a Veiled Item,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個隱匿物品 -Synthesised Rare Monsters have {0} chance to drop an Abyss Jewel,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個深淵珠寶 -Synthesised Rare Monsters have {0} chance to drop an Elder Item,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個尊師物品 -Synthesised Rare Monsters have {0} chance to drop an Essence,虛空憶境的稀有怪物有 {0} 的機率掉落 1 個精華 -Synthesised Rare Monsters have {0} increased chance to drop a Fractured Item,虛空憶境的稀有怪物掉落一個分裂之物的機率增加 {0} -Synthesised Rare Monsters have {0} increased chance to drop a Map,虛空憶境的稀有怪物掉落一張地圖的機率增加 {0} -Synthesised Rare Monsters have {0} increased chance to drop a Unique Item,虛空憶境的稀有怪物掉落一個傳奇物品的機率增加 {0} -Synthesised Rare Monsters have {0}% chance to drop a Breach Splinter,追憶之稀有怪物增加 {0}% 機率掉落 1 個裂痕裂片 -Synthesised Rare Monsters have {0}% chance to drop a Currency Item,追憶之稀有怪物有 {0}% 機率掉落 1 個通貨 -Synthesised Rare Monsters have {0}% chance to drop a Divination Card,追憶之稀有怪物有 {0}% 機率掉落 1 張命運卡 -Synthesised Rare Monsters have {0}% chance to drop a Fossil,追憶之稀有怪物有 {0}% 機率掉落 1 個化石 -Synthesised Rare Monsters have {0}% chance to drop a Jewel,追憶之稀有怪物有 {0}% 機率掉落 1 個珠寶 -Synthesised Rare Monsters have {0}% chance to drop a Map,追憶之稀有怪物有 {0}% 機率掉落 1 張地圖 -Synthesised Rare Monsters have {0}% chance to drop a Quality Currency Item,追憶之稀有怪物有 {0}% 機率掉落 1 個品質通貨 -Synthesised Rare Monsters have {0}% chance to drop a Shaper Item,追憶之稀有怪物有 {0}% 機率掉落 1 件塑者之物 -Synthesised Rare Monsters have {0}% chance to drop a Talisman,追憶之稀有怪物有 {0}% 機率掉落 1 個魔符 -Synthesised Rare Monsters have {0}% chance to drop a Vaal Fragment,追憶之稀有怪物有 {0}% 機率掉落 1 個瓦爾碎片 -Synthesised Rare Monsters have {0}% chance to drop a Veiled Item,追憶之稀有怪物有 {0}% 機率掉落 1 件隱匿物品 -Synthesised Rare Monsters have {0}% chance to drop an Abyss Jewel,追憶之稀有怪物增加 {0}% 機率掉落 1 個深淵珠寶 -Synthesised Rare Monsters have {0}% chance to drop an Elder Item,追憶之稀有怪物有 {0}% 機率掉落 1 件尊師之物 -Synthesised Rare Monsters have {0}% chance to drop an Essence,追憶之稀有怪物有 {0}% 機率掉落 1 個精髓 -Synthesised Rare Monsters have {0}% increased chance to drop a Fractured Item,追憶之稀有怪物增加 {0}% 機率掉落 1 件破裂之物 -Synthesised Rare Monsters have {0}% increased chance to drop a Map,追憶之稀有怪物增加 {0}% 掉落地圖機率 -Synthesised Rare Monsters have {0}% increased chance to drop a Unique Item,追憶之稀有怪物增加 {0}% 機率掉落 1 件傳奇物品 -Synthesised Rare Monsters have a {0} chance to resurrect as an Ally when slain,虛空憶境的稀有怪物若為友軍,則有 {0} 的機率在被擊敗時復活 -Synthesised Rare Monsters have a {0}% chance to resurrect as an Ally when slain,當擊殺追憶之稀有怪物時,有 {0}% 機率復活成為友方 -Take {0} Chaos Damage,承受 {0} 混沌傷害 -Take {0} Chaos Damage per Second during Flask effect,在藥劑效果持續時間內,每秒承受 {0} 混沌傷害 -Take {0} Cold Damage on reaching Maximum Power Charges,到達最大暴擊球時承受 {0} 冰冷傷害 -Take {0} Fire Damage when you Ignite an Enemy,當你點燃敵人時受到 {0} 火焰傷害 -Take {0} Fire Damage when you Shift into or out of Nightmare,當你轉移至或轉出夢魘時,承受 {0} 火焰傷害 -Take {0} increased Elemental Damage while on Consecrated Ground,在奉獻地面上時,承受的元素傷害增加 {0} -Take {0} Lightning Damage when Herald of Thunder Hits an Enemy,當閃電之捷擊中敵人承受 {0} 閃電傷害 -Take {0} Lightning Damage when you Shift into or out of Nightmare,當你轉移至或轉出夢魘時,承受 {0} 閃電傷害 -Take {0} Physical Damage per Second per Siphoning Charge if you've used a Skill Recently,若你近期有使用技能,每秒每顆虹吸能量球承受 {0} 物理傷害 -Take {0} Physical Damage per Trauma when you gain Trauma,當你獲得創傷時,根據每層創傷承受 {0} 物理傷害 -Take {0} Physical Damage when you Shift into or out of Nightmare,當你轉移至或轉出夢魘時,承受 {0} 物理傷害 -Take {0} Physical Damage when you use a Movement Skill,當你使用位移技能時受到 {0} 物理傷害 -Take {0} reduced Elemental Damage while on Consecrated Ground,在奉獻地面上時,承受的元素傷害減少 {0} -Take {0}% increased Elemental Damage while on Consecrated Ground,在奉獻地面上時增加 {0}% 承受的元素傷害 -Take {0}% less Damage over Time if you've started taking Damage over Time in the past second,若你在過去 1 秒開始受到持續傷害,承受 {0}% 更少持續傷害。 -Take {0}% of maximum Life and {1}% of maximum Energy Shield as Chaos Damage,承受 {0}% 最大生命和 {1}% 最大能量護盾為混沌傷害 -Take {0}% reduced Elemental Damage while on Consecrated Ground,在奉獻地面上時減少 {0}% 承受的元素傷害 -Talismans found in this Area are {0} Tier higher,此區域尋獲的魔符將會高 {0} 階級 -Talismans found in this Area are {0} Tiers higher,此區域尋獲的魔符將會高 {0} 階級 -Targets {0} additional nearby Enemies,瞄準 {0} 個額外附近敵人 -Targets {0} additional nearby Enemy,瞄準 {0} 個額外附近敵人 -Taunt nearby Enemies for {0} second per Stage on Placing the Banner,放置鬥旗時每個疊層嘲諷附近敵人 {0} 秒 -Taunt nearby Enemies for {0} seconds per Stage on Placing the Banner,放置鬥旗時每個疊層嘲諷附近敵人 {0} 秒 -Tectonic Slam deals {0} increased Damage,【破釜一擊】的傷害增加 {0} -Tectonic Slam deals {0} reduced Damage,【破釜一擊】的傷害減少 {0} -Tectonic Slam deals {0}% increased Damage,破體之擊增加 {0}% 傷害 -Tectonic Slam deals {0}% reduced Damage,破體之擊減少 {0}% 傷害 -Tectonic Slam has {0} chance to create a Charged Slam,【破釜一擊】有 {0} 的機率創造一次蓄力猛擊 -Tectonic Slam has {0} fissure branching chance,破釜一擊 {0} 裂縫分叉機率 -Tectonic Slam has {0} increased Area of Effect,【破釜一擊】效果區域擴大 {0} -Tectonic Slam has {0} reduced Area of Effect,【破釜一擊】效果區域縮小 {0} -Tectonic Slam has {0}% chance to create a Charged Slam,破體之擊有 {0}% 機率製造 1 次充能之擊 -Tectonic Slam has {0}% fissure branching chance,破體之擊 {0}% 機率裂縫分支 -Tectonic Slam has {0}% increased Area of Effect,破體之擊增加 {0}% 範圍效果 -Tectonic Slam has {0}% reduced Area of Effect,破體之擊減少 {0}% 範圍效果 -Tempest Effects have {0} increased Area of Effect,風暴效果的範圍擴大 {0} -Tempest Effects have {0} reduced Area of Effect,風暴效果的範圍縮小 {0} -Tempest Effects have {0}% increased Area of Effect,風暴效果增加 {0}% 範圍效果 -Tempest Effects have {0}% reduced Area of Effect,風暴效果減少 {0}% 範圍效果 -Tempest Shield chains an additional {0} times,暴風之盾額外連鎖 {0} 次 -Templar: {0}% Chance to Block Attack and Spell Damage,聖堂武僧:{0}% 攻擊和法術傷害格擋率 -Templar: Damage Penetrates {0} Elemental Resistances,聖堂武僧:傷害穿透 {0} 元素抗性 -Templar: Damage Penetrates {0}% Elemental Resistances,聖堂武僧:傷害穿透 {0}% 元素抗性 -Temple Architects drop {0} additional Map Currency Items,神廟建築師掉落 {0} 個額外地圖通貨物品 -Temple Architects drop {0} additional Map Currency Items,神殿建築師掉落 {0} 張額外地圖 -Temporal Chains has {0} increased Effect on you,你受到的時空鎖鏈效果增加 {0} -Temporal Chains has {0} increased Mana Reservation if Cast as an Aura,以光環形式施放時,【時空鎖鏈】的魔力保留增加 {0} -Temporal Chains has {0} reduced Effect on you,你受到的時空鎖鏈效果減少 {0} -Temporal Chains has {0} reduced Mana Reservation if Cast as an Aura,以光環形式施放時,【時空鎖鏈】的魔力保留減少 {0} -Temporal Chains has {0}% increased Effect on you,增加 {0}% 你所承受的時空鎖鏈效果 -Temporal Chains has {0}% increased Mana Reservation,【時空鎖鏈】的魔力保留增加 {0}% -Temporal Chains has {0}% increased Mana Reservation if Cast as an Aura,若以光環施放時空鎖鏈,時空鎖鏈增加 {0}% 魔力保留 -Temporal Chains has {0}% increased Reservation if Cast as an Aura,時空鎖鏈若以光環施放增加 {0}% 保留 -Temporal Chains has {0}% reduced Effect on you,減少 {0}% 你所承受的時空鎖鏈效果 -Temporal Chains has {0}% reduced Mana Reservation,【時空鎖鏈】的魔力保留減少 {0}% -Temporal Chains has {0}% reduced Mana Reservation if Cast as an Aura,若以光環施放時空鎖鏈,時空鎖鏈減少 {0}% 魔力保留 -Temporal Chains has {0}% reduced Reservation if Cast as an Aura,時空鎖鏈若以光環施放減少 {0}% 保留 -Temporal Rift has {0}% increased Cooldown Recovery Rate,時空裂隙增加 {0}% 冷卻時間回復率 -than once every {0} seconds,每 {0} 秒不超過 1 次 -The First {0} Possessed Monsters drop an additional Gilded Scarab,最初 {0} 個被附身的怪物掉落 1 個額外鍍金聖甲蟲 -The First {0} Possessed Monsters drop an additional Map,最初 {0} 個被附身的怪物掉落 1 個額外地圖 -The First {0} Possessed Monsters drop an additional Polished Scarab,最初 {0} 個被附身的怪物掉落 1 個額外圓滑聖甲蟲 -The First {0} Possessed Monsters drop an additional Rusted Scarab,最初 {0} 個被附身的怪物掉落 1 個額外銹蝕聖甲蟲 -The First {0} Possessed Monsters drop an additional Unique Item,最初 {0} 個被附身的怪物掉落 1 個額外傳奇道具 -The First {0} Possessed Monsters drop an additional Winged Scarab,前 {0} 個被附身的怪物掉落 1 個額外展翅聖甲蟲 -The First {0} Possessed Monsters have a {1} chance to drop an additional Gilded Scarab,前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的鍍金聖甲蟲 -The First {0} Possessed Monsters have a {1} chance to drop an additional Map,前 {0} 個被附身的怪物有 {1} 的機率掉落 1 張額外的地圖 -The First {0} Possessed Monsters have a {1} chance to drop an additional Polished Scarab,前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的拋光聖甲蟲 -The First {0} Possessed Monsters have a {1} chance to drop an additional Rusted Scarab,前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的鏽蝕聖甲蟲 -The First {0} Possessed Monsters have a {1} chance to drop an additional Unique Item,前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的傳奇物品 -The First {0} Possessed Monsters have a {1}% chance to drop an additional Gilded Scarab,前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的鍍金聖甲蟲 -The First {0} Possessed Monsters have a {1}% chance to drop an additional Map,前 {0} 個被附身的怪物有 {1}% 機率掉落 1 張額外的地圖 -The First {0} Possessed Monsters have a {1}% chance to drop an additional Polished Scarab,前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的拋光聖甲蟲 -The First {0} Possessed Monsters have a {1}% chance to drop an additional Rusted Scarab,前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的鏽蝕聖甲蟲 -The First {0} Possessed Monsters have a {1}% chance to drop an additional Unique Item,前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的傳奇物品 -The First {1} Possessed Monsters have a {0}% chance to drop an additional Gilded Scarab,最初 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外鍍金聖甲蟲 -The First {1} Possessed Monsters have a {0}% chance to drop an additional Map,最初 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外地圖 -The First {1} Possessed Monsters have a {0}% chance to drop an additional Polished Scarab,最初 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外圓滑聖甲蟲 -The First {1} Possessed Monsters have a {0}% chance to drop an additional Rusted Scarab,最初 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外銹蝕聖甲蟲 -The First {1} Possessed Monsters have a {0}% chance to drop an additional Unique Item,最初 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外傳奇道具 -The First {1} Possessed Monsters have a {0}% chance to drop an additional Winged Scarab,前 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外展翅聖甲蟲 -The first Strongbox Opened in this Area is guarded by {0} additional Rare Monsters,開啟的第一個保險箱額外受到 {0} 個稀有怪物的保護 -"The first time a Player reaches {0} Rampage Kills in this Area, {1} Basic Currency Items will drop",在此區域中玩家第一次到達 {0} 層暴怒,將會掉落 {1} 個基礎通貨 -"The first time a Player reaches {0} Rampage Kills in this Area, {1} Currency Items will drop",玩家首次達到 {0} 層【暴走能量】時掉落 {1} 個通貨 -"The first time a Player reaches {0} Rampage Kills in this Area, they will encounter a Powerful Monster",此區域中玩家首次達到 {0} 層暴怒時召喚出強大的怪物 -The Ring's Cut increased by {0},秘環抽成增加至 {0} -The Ring's Cut increased by {0}%,邪戒抽成增加 {0}% -The Ring's Cut reduced by {0},秘環抽成減少至 {0} -The Ring's Cut reduced by {0}%,邪戒抽成減少 {0}% -Third Repeat deals {0} less Damage,第三次重復造成的總傷害更少 {0} -Third Repeat deals {0} more Damage,第三次重復造成的總傷害更多 {0} -Third Repeat deals {0}% less Damage,第三次重複造成 {0}% 更少傷害 -Third Repeat deals {0}% more Damage,第三次重複造成 {0}% 更多傷害 -Third Repeat of Supported Skills deals {0} less Damage,第三個重復的被輔助技能造成的總傷害更多 {0} -Third Repeat of Supported Skills deals {0} more Damage,第三個重復的被輔助技能造成的總傷害更多 {0} -Third Repeat of Supported Skills deals {0}% less Damage,被輔助技能的第三次重複造成 {0}% 更少傷害 -Third Repeat of Supported Skills deals {0}% more Damage,被輔助技能的第三次重複造成 {0}% 更多傷害 -Third Stage deals {0} less Damage,第三層會使總傷害更少 {0} -Third Stage deals {0} more Damage,第三層會使總傷害更多 {0} -Third Stage deals {0}% less Damage,第三次命中時造成 {0}% 較少傷害 -Third Stage deals {0}% more Damage,第三次命中時造成 {0}% 更多傷害 -This Attack and Minion's Attack Skills Leech {0} of Damage as Mana,此攻擊與召喚生物的攻擊技能造成 {0} 魔力偷取 -This Attack and Minion's Attack Skills Leech {0}% of Damage as Mana,此攻擊和召喚物的攻擊技能偷取 {0}% 傷害的魔力 -This Attack and Minion's Melee Attacks have {0} increased Area of Effect per Repeat,該攻擊和召喚生物的近戰攻擊每次重復都使效果區域擴大 {0} -This Attack and Minion's Melee Attacks have {0} reduced Area of Effect per Repeat,該攻擊和召喚生物的近戰攻擊每次重復都使效果區域縮小 {0} -This Attack and Minion's Melee Attacks have {0}% increased Area of Effect per Repeat,此攻擊和召喚物的近戰攻擊每次重複增加 {0}% 範圍效果 -This Attack and Minion's Melee Attacks have {0}% reduced Area of Effect per Repeat,此攻擊和召喚物的近戰攻擊每次重複減少 {0}% 範圍效果 -This Attack and Minions Attacks have {0} chance to Maim on Hit,此攻擊和召喚生物擊中敵人時有 {0} 的機率使其癱瘓 -This Attack and Minions Attacks have {0}% chance to Maim on Hit,攻擊和召喚物攻擊擊中有 {0}% 機率造成癱瘓 -This Attack and Minions deal {0} increased Damage over Time,此攻擊和召喚生物的持續性傷害增加 {0} -This Attack and Minions deal {0} increased Damage while Leeching Energy Shield,偷取能量護盾時,此攻擊和召喚生物造成的傷害增加 {0} -This Attack and Minions deal {0} increased Damage while Leeching Life,偷取生命時,此攻擊和召喚生物的傷害增加 {0} -This Attack and Minions deal {0} increased Damage while Leeching Mana,偷取魔力時,此攻擊和召喚生物的傷害增加 {0} -This Attack and Minions deal {0} increased Damage with Hits against Enemies that are on Low Life,對抗低血敵人時,該攻擊和召喚生物的擊中傷害增加 {0} -This Attack and Minions deal {0} increased Damage with Hits and Ailments per Curse on Enemy,敵人身上的每個詛咒都使該攻擊和召喚生物的擊中和異常狀態傷害增加 {0} -"This Attack and Minions deal {0} increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每種冰凍、感電、點燃效果都使該攻擊和召喚生物的擊中和異常狀態傷害增加 {0} -This Attack and Minions deal {0} increased Melee Damage against Bleeding Enemies,此攻擊與召喚生物對流血的敵人增加 {0} 近戰傷害 -This Attack and Minions deal {0} less Cold Damage Over Time,此攻擊與召喚物的持續性冰冷總傷害更少 {0} -This Attack and Minions deal {0} less Damage over Time,此攻擊與召喚物的持續性總傷害更少 {0} -This Attack and Minions deal {0} less Damage per Power Charge,每個暴擊球可使此攻擊與召喚物的總傷害更少 {0} -This Attack and Minions deal {0} less Damage while Leeching Energy Shield,偷取能量護盾時,此攻擊和召喚生物造成的總傷害更少 {0} -This Attack and Minions deal {0} less Damage with Ailments,此攻擊和召喚生物更少 {0} 異常狀態總傷害 -This Attack and Minions deal {0} less Damage with Hits,此攻擊和召喚生物的擊中總傷害更少 {0} -This Attack and Minions deal {0} less Damage with Hits and Ailments against Chilled Enemies,此攻擊與召喚生物攻擊被冰緩的敵人時,擊中和異常狀態總傷害更少 {0} -"This Attack and Minions deal {0} less Damage with Hits for each Poison on the Enemy, up to {1}",敵人每有一層中毒效果,此攻擊和召喚生物的擊中總傷害就更少 {0},最多 {1} -This Attack and Minions deal {0} less Damage with Ignite,此攻擊和召喚生物的點燃總傷害更少 {0} -This Attack and Minions deal {0} less Damage with Poison,此攻擊和召喚生物的中毒總傷害更少 {0} -This Attack and Minions deal {0} less Elemental Damage,此攻擊和召喚生物的元素總傷害更少 {0} -This Attack and Minions deal {0} less Fire Damage,此攻擊和召喚生物的火焰總傷害更少 {0} -This Attack and Minions deal {0} less Melee Area Damage,此攻擊和召喚生物的近戰範圍總傷害更少 {0} -This Attack and Minions deal {0} less Melee Physical Damage against Bleeding Enemies,此攻擊與召喚生物攻擊流血敵人時,近戰物理總傷害更少 {0} -This Attack and Minions deal {0} less Physical Damage,此攻擊和召喚生物的物理總傷害更少 {0} -This Attack and Minions deal {0} less Trap and Mine Damage,此攻擊與召喚生物的陷阱與地雷總傷害更少 {0} -This Attack and Minions deal {0} more Cold Damage Over Time,此攻擊與召喚物的持續性冰冷總傷害更多 {0} -This Attack and Minions deal {0} more Damage over Time,此攻擊與召喚物的持續性總傷害更多 {0} -This Attack and Minions deal {0} more Damage per Power Charge,每個暴擊球可使此攻擊與召喚物的總傷害更多 {0} -This Attack and Minions deal {0} more Damage while Leeching Energy Shield,偷取能量護盾時,此攻擊和召喚生物造成的總傷害更多 {0} -This Attack and Minions deal {0} more Damage with Ailments,此攻擊和召喚生物更多 {0} 異常狀態總傷害 -This Attack and Minions deal {0} more Damage with Hits,此攻擊和召喚生物的擊中總傷害更多 {0} -This Attack and Minions deal {0} more Damage with Hits and Ailments against Chilled Enemies,此攻擊與召喚生物攻擊被冰緩的敵人時,擊中和異常狀態總傷害更多 {0} -"This Attack and Minions deal {0} more Damage with Hits for each Poison on the Enemy, up to {1}",敵人每有一層中毒效果,此攻擊和召喚生物的擊中總傷害就更多 {0},最多 {1} -This Attack and Minions deal {0} more Damage with Ignite,此攻擊和召喚生物的點燃總傷害更多 {0} -This Attack and Minions deal {0} more Damage with Poison,此攻擊和召喚生物的中毒總傷害更多 {0} -This Attack and Minions deal {0} more Elemental Damage,此攻擊和召喚生物的元素總傷害更多 {0} -This Attack and Minions deal {0} more Fire Damage,此攻擊和召喚生物的火焰總傷害更多 {0} -This Attack and Minions deal {0} more Melee Area Damage,此攻擊和召喚生物的近戰範圍總傷害更多 {0} -This Attack and Minions deal {0} more Melee Physical Damage against Bleeding Enemies,此攻擊與召喚生物攻擊流血敵人時,近戰物理總傷害更多 {0} -This Attack and Minions deal {0} more Physical Damage,此攻擊和召喚生物造成的物理總傷害更多 {0} -This Attack and Minions deal {0} more Trap and Mine Damage,此攻擊與召喚生物的陷阱與地雷總傷害更多 {0} -This Attack and Minions deal {0} reduced Damage over Time,此攻擊和召喚生物的持續性傷害減少 {0} -This Attack and Minions deal {0} reduced Damage while Leeching Energy Shield,偷取能量護盾時,此攻擊和召喚生物造成的傷害減少 {0} -This Attack and Minions deal {0} reduced Damage while Leeching Life,偷取生命時,此攻擊和召喚生物的傷害減少 {0} -This Attack and Minions deal {0} reduced Damage while Leeching Mana,偷取魔力時,此攻擊和召喚生物的傷害減少 {0} -"This Attack and Minions deal {0} reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每種冰凍、感電、點燃效果都使該攻擊和召喚生物的擊中和異常狀態傷害減少 {0} -This Attack and Minions deal {0} reduced Damage with Hits and Ailments per Curse on Enemy,敵人身上的每個詛咒都使該攻擊和召喚生物的擊中和異常狀態傷害減少 {0} -This Attack and Minions deal {0} reduced Melee Damage against Bleeding Enemies,此攻擊與召喚生物對流血的敵人減少 {0} 近戰傷害 -This Attack and Minions deal {0} to {1} added Fire Damage against Burning Enemies,攻擊和召喚物對燃燒敵人附加 {0} 至 {1} 火焰傷害 -This Attack and Minions deal {0}% increased Damage over Time,增加 {0}% 這個攻擊和召喚物造成的持續傷害 -This Attack and Minions deal {0}% increased Damage while Leeching Energy Shield,此攻擊和召喚物在偷取能量護盾時增加 {0}% 傷害 -This Attack and Minions deal {0}% increased Damage while Leeching Life,此攻擊和召喚物在偷取生命時增加 {0}% 傷害 -This Attack and Minions deal {0}% increased Damage while Leeching Mana,此攻擊和召喚物在偷取魔力時增加 {0}% 傷害 -This Attack and Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life,此攻擊和召喚物對瀕血的敵人增加 {0}% 擊中傷害 -This Attack and Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒,使此攻擊和召喚物增加 {0}% 擊中和異常狀態傷害 -"This Attack and Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每個冰凍、感電或點燃,使此攻擊和召喚物增加 {0}% 擊中和異常狀態傷害 -This Attack and Minions deal {0}% increased Melee Damage against Bleeding Enemies,此攻擊與召喚物對流血的敵人增加 {0}% 近戰傷害 -This Attack and Minions deal {0}% less Cold Damage Over Time,此攻擊和召喚物造成 {0}% 更少冰冷持續傷害 -This Attack and Minions deal {0}% less Damage over Time,攻擊和召喚物造成 {0}% 更少持續傷害 -This Attack and Minions deal {0}% less Damage per Power Charge,每顆暴擊球使此攻擊和召喚物造成 {0}% 更少傷害 -This Attack and Minions deal {0}% less Damage while Leeching Energy Shield,此攻擊和召喚物在偷取能量護盾時造成 {0}% 更少傷害 -This Attack and Minions deal {0}% less Damage with Ailments,攻擊和召喚物對異常狀態的敵人造成 {0}% 更少傷害 -This Attack and Minions deal {0}% less Damage with Hits,攻擊和召喚物擊中敵人時造成 {0}% 更少傷害 -This Attack and Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies,對冰緩的敵人,攻擊和召喚物造成 {0}% 更少傷害 -This Attack and Minions deal {0}% less Damage with Hits and Ailments against Enemies on Low Life,此攻擊和召喚物對貧血的敵人造成 {0}% 更少擊中和異常狀態傷害 -"This Attack and Minions deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}",攻擊和召喚物根據敵人身上每層中毒造成 {0}% 更少擊中傷害,至多 {1} -This Attack and Minions deal {0}% less Damage with Ignite,攻擊和召喚物造成 {0}% 更少點燃傷害 -This Attack and Minions deal {0}% less Damage with Poison,攻擊和召喚物造成 {0}% 更少中毒傷害 -This Attack and Minions deal {0}% less Elemental Damage,此攻擊和召喚物造成 {0}% 較少元素傷害 -This Attack and Minions deal {0}% less Fire Damage,攻擊和召喚物造成 {0}% 更少火焰傷害 -This Attack and Minions deal {0}% less Melee Area Damage,此攻擊和召喚物造成 {0}% 更少近戰範圍傷害 -This Attack and Minions deal {0}% less Melee Physical Damage against Bleeding Enemies,此攻擊與召喚物對流血的敵人造成 {0}% 較少近戰物理傷害 -This Attack and Minions deal {0}% less Physical Damage,攻擊和召喚物造成 {0}% 更少物理傷害 -This Attack and Minions deal {0}% less Trap and Mine Damage,此攻擊與召喚物造成 {0}% 較少陷阱與地雷傷害 -This Attack and Minions deal {0}% more Cold Damage Over Time,此攻擊和召喚物造成 {0}% 更多冰冷持續傷害 -This Attack and Minions deal {0}% more Damage over Time,攻擊和召喚物造成 {0}% 更多持續傷害 -This Attack and Minions deal {0}% more Damage per Power Charge,每顆暴擊球使此攻擊和召喚物造成 {0}% 更多傷害 -This Attack and Minions deal {0}% more Damage while Leeching Energy Shield,此攻擊和召喚物在偷取能量護盾時造成 {0}% 更多傷害 -This Attack and Minions deal {0}% more Damage with Ailments,攻擊和召喚物對異常狀態的敵人造成 {0}% 更多傷害 -This Attack and Minions deal {0}% more Damage with Hits,攻擊和召喚物擊中敵人時造成 {0}% 更多傷害 -This Attack and Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies,對冰緩的敵人,攻擊和召喚物造成 {0}% 更多傷害 -This Attack and Minions deal {0}% more Damage with Hits and Ailments against Enemies on Low Life,此攻擊和召喚物對貧血的敵人造成 {0}% 更多擊中和異常狀態傷害 -"This Attack and Minions deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}",攻擊和召喚物根據敵人身上每層中毒造成 {0}% 更多擊中傷害,至多 {1} -This Attack and Minions deal {0}% more Damage with Ignite,攻擊和召喚物造成 {0}% 更多點燃傷害 -This Attack and Minions deal {0}% more Damage with Poison,攻擊和召喚物造成 {0}% 更多中毒傷害 -This Attack and Minions deal {0}% more Elemental Damage,此攻擊和召喚物造成 {0}% 更多元素傷害 -This Attack and Minions deal {0}% more Fire Damage,攻擊和召喚物造成 {0}% 更多火焰傷害 -This Attack and Minions deal {0}% more Melee Area Damage,此攻擊和召喚物造成 {0}% 更多近戰範圍傷害 -This Attack and Minions deal {0}% more Melee Physical Damage against Bleeding Enemies,此攻擊與召喚物對流血的敵人造成 {0}% 更多近戰物理傷害 -This Attack and Minions deal {0}% more Physical Damage,攻擊和召喚物造成 {0}% 更多物理傷害 -This Attack and Minions deal {0}% more Trap and Mine Damage,此攻擊與召喚物造成 {0}% 更多陷阱與地雷傷害 -This Attack and Minions deal {0}% reduced Damage over Time,減少 {0}% 這個攻擊和召喚物造成的持續傷害 -This Attack and Minions deal {0}% reduced Damage while Leeching Energy Shield,此攻擊和召喚物在偷取能量護盾時減少 {0}% 傷害 -This Attack and Minions deal {0}% reduced Damage while Leeching Life,此攻擊和召喚物在偷取生命時減少 {0}% 傷害 -This Attack and Minions deal {0}% reduced Damage while Leeching Mana,此攻擊和召喚物在偷取魔力時減少 {0}% 傷害 -"This Attack and Minions deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每個冰凍、感電或點燃,使此攻擊和召喚物減少 {0}% 擊中和異常狀態傷害 -This Attack and Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒,使此攻擊和召喚物減少 {0}% 擊中和異常狀態傷害 -This Attack and Minions deal {0}% reduced Melee Damage against Bleeding Enemies,此攻擊與召喚物對流血的敵人減少 {0}% 近戰傷害 -This Attack and Minions gain {0} Life for each enemy Hit,攻擊與召喚物擊中回復 {0} 生命 -This Attack and Minions gain a Frenzy Charge on Killing Blow against Enemies with at least {0} Poisons,此攻擊和召喚物對至少有 {0} 層毒性的敵人造成擊殺之擊時,獲得 1 顆狂怒球 -This Attack and Minions have {0} Accuracy Rating,此攻擊與召喚物有 {0} 命中值 -This Attack and Minions have {0} additional Accuracy Rating,此攻擊與召喚物額外增加 {0} 命中值 -This Attack and Minions have {0} chance to Blind enemies on hit,此攻擊與召喚生物擊中時有 {0} 的機率致盲敵人 -This Attack and Minions have {0} chance to cause Bleeding,此攻擊和召喚生物有 {0} 的機率造成流血 -This Attack and Minions have {0} chance to cause Monsters to Flee when Hit,該攻擊與召喚生物使怪物被擊中時有 {0} 的機率使逃跑 -This Attack and Minions have {0} chance to Fortify on Melee hit,此攻擊與召喚生物在近戰擊中時有 {0} 的機率獲得護體效果 -This Attack and Minions have {0} chance to Freeze enemies,此攻擊與召喚生物擊中時有 {0} 的機率冰凍敵人 -This Attack and Minions have {0} chance to Freeze Enemies which are Chilled,此攻擊與召喚生物有 {0} 的機率冰凍被冰緩的敵人 -This Attack and Minions have {0} chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons,該攻擊和召喚生物以致命一擊擊敗一名至少中毒 {1} 層的敵人時,有 {0} 的機率獲得一個狂怒球 -This Attack and Minions have {0} chance to gain a Power Charge on Critical Strike,此攻擊與召喚生物造成暴擊時有 {0} 的機率獲得暴擊球 -This Attack and Minions have {0} chance to gain a Power Charge on Killing Blow,該攻擊和召喚生物有 {0} 的機率在致命一擊時獲得一個暴擊球 -This Attack and Minions have {0} chance to gain Endurance Charges when Stunning Enemies with Melee Damage,此攻擊和召喚生物使用近戰傷害暈眩敵人時有 {0} 的機率獲得耐力球 -This Attack and Minions have {0} chance to gain Onslaught for {1} seconds on,該攻擊和召喚生物造成致命一擊時, -This Attack and Minions have {0} chance to gain Onslaught for {1} seconds on,該攻擊和召喚生物造成致命一擊時, -This Attack and Minions have {0} chance to gain Onslaught for {1} seconds on dealing a Killing Blow,此攻擊和召喚生物擊敗敵人時,有 {0} 機率獲得持續 {1} 秒的【猛攻】狀態 -This Attack and Minions have {0} chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy,你擊中傳奇敵人時,該攻擊和召喚生物有 {0} 的機率獲得 {1} 秒猛攻 -This Attack and Minions have {0} chance to Ignite enemies,此攻擊與召喚生物造成的火焰傷害有 {0} 的機率點燃敵人 -This Attack and Minions have {0} chance to inflict Withered on Hit,此攻擊和召喚生物擊中敵人後有 {0} 的機率造成【死亡凋零】 -This Attack and Minions have {0} chance to Knock Enemies Back with Hits at Close Range,該攻擊和召喚生物近程擊中時有 {0} 的機率擊退敵人 -This Attack and Minions have {0} chance to Poison on Hit,此攻擊和召喚生物擊中敵人後有 {0} 的機率使其中毒 -This Attack and Minions have {0} chance to Shock enemies,此攻擊與召喚生物擊中時有 {0} 的機率使敵人附加感電狀態 -This Attack and Minions have {0} increased Accuracy Rating,此攻擊與召喚生物的命中值增加 {0} -This Attack and Minions have {0} increased Area of Effect,此攻擊與召喚生物會使效果區域擴大 {0} -This Attack and Minions have {0} increased Attack Speed,此攻擊與召喚生物的攻擊速度增加 {0} -This Attack and Minions have {0} increased Attack Speed when on Low Life,瀕血時攻擊與召喚生物的攻擊速度增加 {0} -This Attack and Minions have {0} increased Blinding duration,此攻擊與召喚生物造成的致盲時間延長 {0} -This Attack and Minions have {0} increased Burning Damage,此攻擊與召喚生物會使燃燒傷害增加 {0} -This Attack and Minions have {0} increased Chill Duration on enemies,此攻擊與召喚生物對敵人的冰緩時間延長 {0} -This Attack and Minions have {0} increased Chill Effect on enemies,此攻擊與召喚生物對敵人的冰緩效果增加 {0} -This Attack and Minions have {0} increased Critical Strike Chance,此攻擊與召喚生物的暴擊率增加 {0} -This Attack and Minions have {0} increased Critical Strike Chance against Blinded Enemies,對抗目盲的敵人時,該攻擊和召喚生物的暴擊率增加 {0} -This Attack and Minions have {0} increased Damage with Poison,此攻擊和召喚生物造成的中毒傷害增加 {0} -This Attack and Minions Have {0} increased Effect of Cold Ailments,T該攻擊和召喚生物的冰冷異常狀態效果增加 {0} -This Attack and Minions have {0} increased Effect of Lightning Ailments,該攻擊和召喚生物的閃電異常狀態效果增加 {0} -This Attack and Minions have {0} increased Enemy Stun Threshold,此攻擊與召喚生物會使敵人的暈眩門檻增加 {0} -This Attack and Minions have {0} increased Freeze Duration on enemies,此攻擊與召喚生物對敵人的冰凍時間延長 {0} -This Attack and Minions have {0} increased Ignite Duration on Enemies,此攻擊與召喚生物對敵人的點燃時間延長 {0} -This Attack and Minions have {0} increased Knockback Distance,此攻擊與召喚生物的擊退距離延長 {0} -This Attack and Minions have {0} increased Poison Duration,此攻擊和召喚生物造成的中毒持續時間延長 {0} -This Attack and Minions have {0} increased Shock Duration on enemies,此攻擊與召喚生物對敵人的感電時間延長 {0} -This Attack and Minions have {0} increased Stun Duration on enemies,此攻擊與召喚生物對敵人的暈眩時間延長 {0} -This Attack and Minions have {0} less Area of Effect,此攻擊與召喚生物會使效果總範圍額外縮小 {0} -This Attack and Minions have {0} less Attack Speed,此攻擊與召喚生物的總攻擊速度更少 {0} -This Attack and Minions have {0} less Melee Attack Speed,此攻擊與召喚生物的近戰攻擊總速度更少 {0} -This Attack and Minions have {0} less Melee Splash Area of Effect,此攻擊和召喚生物的近戰濺射總範圍額外縮小 {0} -This Attack and Minions have {0} more Area of Effect,此攻擊與召喚生物會使效果總範圍額外擴大 {0} -This Attack and Minions have {0} more Attack Speed,此攻擊與召喚生物的總攻擊速度更多 {0} -This Attack and Minions have {0} more Melee Attack Speed,此攻擊與召喚生物的近戰攻擊總速度更多 {0} -This Attack and Minions have {0} more Melee Splash Area of Effect,此攻擊和召喚生物的近戰濺射總範圍額外擴大 {0} -This Attack and Minions have {0} of Chaos Damage Leeched as Life,該攻擊和召喚生物將混沌傷害的 {0} 轉化為生命偷取 -This Attack and Minions have {0} reduced Accuracy Rating,此攻擊與召喚生物的命中值減少 {0} -This Attack and Minions have {0} reduced Area of Effect,此攻擊與召喚生物會使效果區域縮小 {0} -This Attack and Minions have {0} reduced Attack Speed,此攻擊與召喚生物的攻擊速度減少 {0} -This Attack and Minions have {0} reduced Attack Speed when on Low Life,瀕血時攻擊與召喚生物的攻擊速度減少 {0} -This Attack and Minions have {0} reduced Blinding duration,此攻擊與召喚生物造成的致盲時間縮短 {0} -This Attack and Minions have {0} reduced Burning Damage,此攻擊與召喚生物會使燃燒傷害減少 {0} -This Attack and Minions have {0} reduced Chill Duration on enemies,此攻擊與召喚生物對敵人的冰緩時間縮短 {0} -This Attack and Minions have {0} reduced Chill Effect on enemies,此攻擊與召喚生物對敵人的冰緩效果減少 {0} -This Attack and Minions have {0} reduced Critical Strike Chance,此攻擊與召喚生物的暴擊率減少 {0} -This Attack and Minions have {0} reduced Critical Strike Chance against Blinded Enemies,對抗目盲的敵人時,該攻擊和召喚生物的暴擊率減少 {0} -This Attack and Minions have {0} reduced Damage with Poison,此攻擊和召喚生物造成的中毒傷害減少 {0} -This Attack and Minions Have {0} reduced Effect of Cold Ailments,該攻擊和召喚生物的冰冷異常狀態效果減少 {0} -This Attack and Minions have {0} reduced Effect of Lightning Ailments,該攻擊和召喚生物的閃電異常狀態效果減少 {0} -This Attack and Minions have {0} reduced Enemy Stun Threshold,此攻擊與召喚生物會使敵人的暈眩門檻減少 {0} -This Attack and Minions have {0} reduced Freeze Duration on enemies,此攻擊與召喚生物對敵人的冰凍時間縮短 {0} -This Attack and Minions have {0} reduced Ignite Duration on Enemies,此攻擊與召喚生物對敵人的點燃時間縮短 {0} -This Attack and Minions have {0} reduced Knockback Distance,此攻擊與召喚生物的擊退距離縮短 {0} -This Attack and Minions have {0} reduced Poison Duration,此攻擊和召喚生物造成的中毒持續時間縮短 {0} -This Attack and Minions have {0} reduced Shock Duration on enemies,此攻擊與召喚生物對敵人的感電時間縮短 {0} -This Attack and Minions have {0} reduced Stun Duration on enemies,此攻擊與召喚生物對敵人的暈眩時間縮短 {0} -This Attack and Minions have {0} to Critical Strike Multiplier,此攻擊和召喚生物獲得 {0} 基礎暴擊傷害加成 -This Attack and Minions have {0}% chance to Blind enemies on hit,攻擊與召喚物有 {0}% 機率擊中致盲敵人 -This Attack and Minions have {0}% chance to cause Bleeding,攻擊和召喚物有 {0}% 機率造成流血 -This Attack and Minions have {0}% chance to cause Monsters to Flee when Hit,攻擊與召喚物擊中時有 {0}% 機率使敵人逃跑 -This Attack and Minions have {0}% chance to Fortify on Melee hit,此攻擊與召喚物近戰命中時有 {0}% 機率獲得護體 -This Attack and Minions have {0}% chance to Freeze enemies,攻擊與召喚物擊中時有 {0}% 機率冰凍敵人 -This Attack and Minions have {0}% chance to Freeze Enemies which are Chilled,此攻擊與召喚物有 {0}% 機率對冰緩的敵人造成冰凍 -This Attack and Minions have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons,此攻擊和召喚物對至少有 {1} 層毒性的敵人造成擊殺之擊時,有 {0}% 機率獲得 1 顆狂怒球 -This Attack and Minions have {0}% chance to gain a Power Charge on Critical Strike,攻擊與召喚物造成暴擊時有 {0}% 機率獲得暴擊球 -This Attack and Minions have {0}% chance to gain a Power Charge on Killing Blow,此攻擊和召喚物在擊殺之擊時有 {0}% 機率獲得 1 顆暴擊球 -This Attack and Minions have {0}% chance to gain Endurance Charges when Stunning Enemies with Melee Damage,此攻擊和召喚物用近戰傷害暈眩敵人時有 {0}% 機率獲得 1 顆耐力球 -This Attack and Minions have {0}% chance to gain Onslaught for {1} seconds on dealing a Killing Blow,此攻擊和召喚生物擊敗敵人時,有 {0}% 機率獲得持續 {1} 秒的【猛攻】狀態 -This Attack and Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy,當你擊中傳奇敵人時,此攻擊和召喚物有 {0}% 機率獲得猛攻 {1} 秒 -This Attack and Minions have {0}% chance to gain Onslaught for {2} seconds on,攻擊和召喚物一擊必殺時 -This Attack and Minions have {0}% chance to gain Onslaught for {2} seconds on,攻擊和召喚物一擊必殺時 -This Attack and Minions have {0}% chance to Ignite enemies,攻擊與召喚物造成火焰傷害有 {0}% 機率點燃敵人 -This Attack and Minions have {0}% chance to inflict Withered on Hit,此攻擊和召喚物擊中時,有 {0}% 機率造成凋零 -This Attack and Minions have {0}% chance to Knock Enemies Back with Hits at Close Range,此攻擊和召喚物在近距離擊中時有 {0}% 機率擊退敵人 -This Attack and Minions have {0}% chance to Poison on Hit,攻擊和召喚物擊中時有 {0}% 機率造成中毒 -This Attack and Minions have {0}% chance to Shock enemies,攻擊與召喚物擊中時有 {0}% 機率感電敵人 -This Attack and Minions have {0}% increased Accuracy Rating,此攻擊與召喚物增加 {0}% 命中值 -This Attack and Minions have {0}% increased Area of Effect,此攻擊與召喚物增加 {0}% 範圍效果 -This Attack and Minions have {0}% increased Attack Speed,攻擊與召喚物增加 {0}% 攻擊速度 -This Attack and Minions have {0}% increased Attack Speed when on Low Life,貧血時攻擊與召喚物增加 {0}% 攻擊速度 -This Attack and Minions have {0}% increased Blinding duration,攻擊與召喚物增加 {0}% 導致的致盲時間 -This Attack and Minions have {0}% increased Burning Damage,攻擊與召喚物增加 {0}% 燃燒傷害 -This Attack and Minions have {0}% increased Chill Duration on enemies,攻擊與召喚物增加 {0}% 敵人冰緩時間 -This Attack and Minions have {0}% increased Chill Effect on enemies,此攻擊和召喚物對敵人增加 {0}% 冰緩效果 -This Attack and Minions have {0}% increased Critical Strike Chance,此攻擊和召喚物增加 {0}% 暴擊率 -This Attack and Minions have {0}% increased Critical Strike Chance against Blinded Enemies,對致盲的敵人增加 {0}% 暴擊率 -This Attack and Minions have {0}% increased Damage with Poison,增加 {0}% 這個攻擊和召喚物造成的中毒傷害 -This Attack and Minions Have {0}% increased Effect of Cold Ailments,此攻擊和召喚物增加 {0}% 冰冷異常狀態效果 -This Attack and Minions have {0}% increased Effect of Lightning Ailments,此攻擊和召喚物增加 {0}% 閃電異常狀態效果 -This Attack and Minions have {0}% increased Enemy Stun Threshold,攻擊與召喚物增加 {0}% 敵人暈眩門檻 -This Attack and Minions have {0}% increased Freeze Duration on enemies,攻擊與召喚物增加 {0}% 敵人冰凍時間 -This Attack and Minions have {0}% increased Ignite Duration on Enemies,攻擊與召喚物增加 {0}% 敵人點燃時間 -This Attack and Minions have {0}% increased Knockback Distance,攻擊與召喚物增加 {0}% 擊退距離 -This Attack and Minions have {0}% increased Poison Duration,增加 {0}% 這個攻擊和召喚物造成的中毒持續時間 -This Attack and Minions have {0}% increased Shock Duration on enemies,攻擊與召喚物增加 {0}% 敵人感電時間 -This Attack and Minions have {0}% increased Stun Duration on enemies,攻擊與召喚物增加 {0}% 敵人暈眩時間 -This Attack and Minions have {0}% less Area of Effect,此攻擊和召喚物有 {0}% 更少範圍效果 -This Attack and Minions have {0}% less Attack Speed,此攻擊和召喚物有 {0}% 更少攻擊速度 -This Attack and Minions have {0}% less Critical Strike Chance,此攻擊和召喚物有 {0}% 更少暴擊率 -This Attack and Minions have {0}% less Melee Attack Speed,攻擊與召喚物有 {0}% 較少近戰攻擊速度 -This Attack and Minions have {0}% less Melee Splash Area of Effect,此攻擊與召換物有 {0}% 較少近戰擴散範圍效果 -This Attack and Minions have {0}% more Area of Effect,此攻擊和召喚物有 {0}% 更多範圍效果 -This Attack and Minions have {0}% more Attack Speed,此攻擊和召喚物有 {0}% 更多攻擊速度 -This Attack and Minions have {0}% more Critical Strike Chance,此攻擊和召喚物有 {0}% 更多暴擊率 -This Attack and Minions have {0}% more Melee Attack Speed,攻擊與召喚物有 {0}% 更多近戰攻擊速度 -This Attack and Minions have {0}% more Melee Splash Area of Effect,此攻擊與召換物有 {0}% 更多近戰擴散範圍效果 -This Attack and Minions have {0}% of Chaos Damage Leeched as Life,此攻擊和召喚物的 {0}% 混沌傷害偷取生命 -This Attack and Minions have {0}% reduced Accuracy Rating,此攻擊與召喚物減少 {0}% 命中值 -This Attack and Minions have {0}% reduced Area of Effect,此攻擊與召喚物減少 {0}% 範圍效果 -This Attack and Minions have {0}% reduced Attack Speed,攻擊與召喚物減少 {0}% 攻擊速度 -This Attack and Minions have {0}% reduced Attack Speed when on Low Life,貧血時攻擊與召喚物減少 {0}% 攻擊速度 -This Attack and Minions have {0}% reduced Blinding duration,攻擊與召喚物減少 {0}% 導致的致盲時間 -This Attack and Minions have {0}% reduced Burning Damage,攻擊與召喚物減少 {0}% 燃燒傷害 -This Attack and Minions have {0}% reduced Chill Duration on enemies,攻擊與召喚物減少 {0}% 敵人冰緩時間 -This Attack and Minions have {0}% reduced Chill Effect on enemies,此攻擊和召喚物對敵人減少 {0}% 冰緩效果 -This Attack and Minions have {0}% reduced Critical Strike Chance,此攻擊和召喚物減少 {0}% 暴擊率 -This Attack and Minions have {0}% reduced Critical Strike Chance against Blinded Enemies,對致盲的敵人減少 {0}% 暴擊率 -This Attack and Minions have {0}% reduced Damage with Poison,減少 {0}% 這個攻擊和召喚物的造成中毒傷害 -This Attack and Minions Have {0}% reduced Effect of Cold Ailments,此攻擊和召喚物減少 {0}% 冰冷異常狀態效果 -This Attack and Minions have {0}% reduced Effect of Lightning Ailments,此攻擊和召喚物減少 {0}% 閃電異常狀態效果 -This Attack and Minions have {0}% reduced Enemy Stun Threshold,攻擊與召喚物減少 {0}% 敵人暈眩門檻 -This Attack and Minions have {0}% reduced Freeze Duration on enemies,攻擊與召喚物減少 {0}% 敵人冰凍時間 -This Attack and Minions have {0}% reduced Ignite Duration on Enemies,攻擊與召喚物減少 {0}% 敵人點燃時間 -This Attack and Minions have {0}% reduced Knockback Distance,攻擊與召喚物減少 {0}% 擊退距離 -This Attack and Minions have {0}% reduced Poison Duration,減少 {0}% 這個攻擊和召喚物造成的中毒持續時間 -This Attack and Minions have {0}% reduced Shock Duration on enemies,攻擊與召喚物減少 {0}% 敵人感電時間 -This Attack and Minions have {0}% reduced Stun Duration on enemies,攻擊與召喚物減少 {0}% 敵人暈眩時間 -This Attack and Minions have {0}% to Critical Strike Multiplier,此攻擊和召喚物 {0}% 基礎暴擊加成 -This Attack and Minions have an additional {0} chance to Knock Enemies Back on Hit,此攻擊和召喚生物有額外 {0} 的機率擊退敵人 -This Attack and Minions have an additional {0}% chance to Knock Enemies Back on Hit,此攻擊和召喚物有額外 {0}% 機率擊中敵人時造成擊退 -"This Attack and Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds",攻擊和召喚物擊中時造成腐化,每秒造成 {0} 混沌傷害,持續 {1} 秒 -This Attack and Minions Leech {0} of Damage as Energy Shield,此攻擊與召喚生物造成傷害的 {0} 轉化為能量護盾偷取 -This Attack and Minions Leech {0} of Damage as Life,此攻擊與召喚生物造成 {0} 生命偷取 -This Attack and Minions Leech {0}% of Damage as Energy Shield,此攻擊和召喚物 {0}% 傷害偷取能量護盾 -This Attack and Minions Leech {0}% of Damage as Life,攻擊與召喚物偷取 {0}% 生命 -This Attack and Minions Overwhelm {0} Physical Damage Reduction,該攻擊和召喚生物壓制 {0} 物理傷害減免 -This Attack and Minions Overwhelm {0}% Physical Damage Reduction,此攻擊和召喚物鎮壓 {0}% 物理傷害減免 -This Attack and Minions Penetrate {0} Chaos Resistance,該攻擊和召喚生物穿透 {0} 混沌抗性 -This Attack and Minions Penetrate {0} Cold Resistance,此攻擊與召喚生物穿透 {0} 冰冷抗性 -This Attack and Minions Penetrate {0} Elemental Resistances,此攻擊與召喚生物穿透 {0} 冰冷抗性 -This Attack and Minions Penetrate {0} Fire Resistance,此攻擊與召喚生物穿透 {0} 火焰抗性 -This Attack and Minions Penetrate {0} Lightning Resistance,此攻擊與召喚生物穿透 {0} 閃電抗性 -This Attack and Minions Penetrate {0}% Chaos Resistance,此攻擊和召喚物穿透 {0}% 混沌抗性 -This Attack and Minions Penetrate {0}% Cold Resistance,攻擊與召喚物穿透 {0}% 冰冷抗性 -This Attack and Minions Penetrate {0}% Elemental Resistances,此攻擊和召喚物穿透 {0}% 元素抗性 -This Attack and Minions Penetrate {0}% Fire Resistance,攻擊與召喚物穿透 {0}% 火焰抗性 -This Attack and Minions Penetrate {0}% Lightning Resistance,攻擊與召喚物穿透 {0}% 閃電抗性 -This Attack and Minions Projectiles that have Pierced deal {0} increased Damage,該攻擊和召喚生物的貫穿投射物的傷害增加 {0} -This Attack and Minions Projectiles that have Pierced deal {0} reduced Damage,該攻擊和召喚生物的貫穿投射物的傷害減少 {0} -This Attack and Minions Projectiles that have Pierced deal {0}% increased Damage,此攻擊和召喚物穿透的投射物增加 {0}% 傷害 -This Attack and Minions Projectiles that have Pierced deal {0}% reduced Damage,此攻擊和召喚物穿透的投射物減少 {0}% 傷害 -This Attack and Minions' Attacks have {0} chance to Impale Enemies on Hit,該攻擊和召喚生物的攻擊擊中時有 {0} 的機率穿刺敵人 -This Attack and Minions' Attacks have {0} increased Impale Effect,該攻擊和召喚生物的攻擊使穿刺效果擴大 {0} -This Attack and Minions' Attacks have {0} reduced Impale Effect,該攻擊和召喚生物的攻擊使穿刺效果縮小 {0} -This Attack and Minions' Attacks have {0}% chance to Impale Enemies on Hit,此攻擊和召喚物的攻擊有 {0}% 機率擊中時穿刺敵人 -This Attack and Minions' Attacks have {0}% increased Impale Effect,此攻擊和召喚物的攻擊,增加 {0}% 穿刺效果 -This Attack and Minions' Attacks have {0}% reduced Impale Effect,此攻擊和召喚物的攻擊,減少 {0}% 穿刺效果 -This Attack's and Minion's Melee Attack's First Repeat deals {0} less Damage,此攻擊和召喚生物重復的第一個近戰攻擊造成的總傷害更少 {0} -This Attack's and Minion's Melee Attack's First Repeat deals {0} more Damage,此攻擊和召喚生物重復的第一個近戰攻擊造成的總傷害更多 {0} -This Attack's and Minion's Melee Attack's First Repeat deals {0}% less Damage,此攻擊和召喚物近戰攻擊的第一次重複造成 {0}% 更少傷害 -This Attack's and Minion's Melee Attack's First Repeat deals {0}% more Damage,此攻擊和召喚物近戰攻擊的第一次重複造成 {0}% 更多傷害 -This Attack's and Minion's Melee Attack's Second Repeat deals {0} less Damage,此攻擊和召喚生物重復的第二個近戰攻擊造成的總傷害更少 {0} -This Attack's and Minion's Melee Attack's Second Repeat deals {0} more Damage,此攻擊和召喚生物重復的第二個近戰攻擊造成的總傷害更多 {0} -This Attack's and Minion's Melee Attack's Second Repeat deals {0}% less Damage,此攻擊和召喚物近戰攻擊的第二次重複造成 {0}% 更少傷害 -This Attack's and Minion's Melee Attack's Second Repeat deals {0}% more Damage,此攻擊和召喚物近戰攻擊的第二次重複造成 {0}% 更多傷害 -This Attack's and Minion's Melee Attack's Third Repeat deals {0} less Damage,該攻擊和召喚生物近戰攻擊的第三次重復造成的總傷害更少 {0} -This Attack's and Minion's Melee Attack's Third Repeat deals {0} more Damage,該攻擊和召喚生物近戰攻擊的第三次重復造成的總傷害更多 {0} -This Attack's and Minion's Melee Attack's Third Repeat deals {0}% less Damage,此攻擊和召喚物近戰攻擊的第三次重複造成 {0}% 更少傷害 -This Attack's and Minion's Melee Attack's Third Repeat deals {0}% more Damage,此攻擊和召喚物近戰攻擊的第三次重複造成 {0}% 更多傷害 -This Curse has {0}% chance to apply to Hexproof Enemies,該詛咒有 {0}% 機率套用於免疫詛咒的敵人 -This Gem can only Support Skill Gems requiring Level {0} or lower,這顆寶石只輔助需求等級 {0} 或以下的技能寶石 -This Gem gains {0} increased Experience,技能石經驗值獲取增加 {0} -This Gem gains {0} reduced Experience,技能石經驗值獲取減少 {0} -This Gem gains {0}% increased Experience,增加 {0}% 寶石經驗獲得 -This Gem gains {0}% reduced Experience,減少 {0}% 寶石經驗獲得 -This Jewel's Socket has {0} increased effect per Allocated Passive Skill between it and your Class' starting location,從你職業的出發位置到該珠寶槽之間每一點配置的天賦就使該珠寶插槽的效果增加 {0} -This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between,每個此珠寶插槽和你職業起始位置間 -This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between,每個此珠寶插槽和你職業起始位置間 -This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between it and your Class' starting location,從你職業的出發位置到該珠寶槽之間每一點配置的天賦就使該珠寶插槽的效果增加 {0}% -This Skill and Minions deal {0} less Damage,此技能和召喚生物造成的總傷害更少 {0} -This Skill and Minions deal {0} more Damage,此技能和召喚生物造成的總傷害更多 {0} -This Skill and Minions deal {0}% less Damage,此技能和召喚物造成 {0}% 更少傷害 -This Skill and Minions deal {0}% more Damage,此技能和召喚物造成 {0}% 更多傷害 -"This Skill and Minions deal up to {0} more Melee Damage to Enemies, based on proximity",被輔助技能基於距離對敵人的總近戰傷害最多更多 {0} -"This Skill and Minions deal up to {0}% more Melee Damage to Enemies, based on proximity",此技能和召喚物根據敵人離多近,造成至多 {0}% 更多近戰傷害 -This Skill and Minions have {0} chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy,地雷以敵人為目標引爆時,該技能和召喚生物有 {0} 的機率獲得一個狂怒球 -This Skill and Minions have {0} chance to gain a Frenzy Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時,此技能和召喚生物有 {0} 的機會獲得 1 個狂怒球 -This Skill and Minions have {0} chance to gain a Power Charge when a Mine is Detonated targeting an Enemy,地雷以敵人為目標引爆時,該技能和召喚生物有 {0} 的機率獲得一個暴擊球 -This Skill and Minions have {0} chance to gain a Power Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時,此技能和召喚生物有 {0} 的機會獲得 1 個暴擊球 -This Skill and Minions have {0} chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy,擊中稀有或傳奇敵人時,此技能和召喚生物有 {0} 機率獲得【猛攻】效果,持續 {1} 秒 -This Skill and Minions have {0} chance to throw up to {1} additional Trap or Mine,該技能和召喚生物有 {0} 的機率投擲 {1} 個額外的陷阱或地雷 -This Skill and Minions have {0} chance to throw up to {1} additional Traps or Mines,該技能和召喚生物有 {0} 的機率投擲 {1} 個額外的陷阱或地雷 -This Skill and Minions have {0} increased Mine Throwing Speed per Frenzy Charge,每個狂怒球使該技能和召喚生物的地雷投擲速度增加 {0} -This Skill and Minions have {0} increased Trap Throwing Speed per Frenzy Charge,每個狂怒球可使此技能和召喚生物的陷阱投擲速度增加 {0} -This Skill and Minions have {0} reduced Mine Throwing Speed per Frenzy Charge,每個狂怒球使該技能和召喚生物的地雷投擲速度減少 {0} -This Skill and Minions have {0} reduced Trap Throwing Speed per Frenzy Charge,每個狂怒球可使此技能和召喚生物的陷阱投擲速度減少 {0} -This Skill and Minions have {0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy,當地雷對敵人引爆時,此技能和召喚物有 {0}% 機率獲得 1 顆狂怒球 -This Skill and Minions have {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時,此技能和召喚物有 {0}% 機率獲得 1 顆狂怒球 -This Skill and Minions have {0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy,當地雷對敵人引爆時,此技能和召喚物有 {0}% 機率獲得 1 顆暴擊球 -This Skill and Minions have {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy,當你的陷阱被敵人觸發時,此技能和召喚物有 {0}% 機率獲得 1 顆暴擊球 -This Skill and Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy,擊中稀有或傳奇敵人時,此技能和召喚生物有 {0}% 機率獲得【猛攻】效果,持續 {1} 秒 -This Skill and Minions have {0}% chance to throw up to {1} additional Trap or Mine,此技能和召喚物有 {0}% 機率投擲至多 {1} 個額外陷阱或地雷 -This Skill and Minions have {0}% chance to throw up to {1} additional Traps or Mines,此技能和召喚物有 {0}% 機率投擲至多 {1} 個額外陷阱或地雷 -This Skill and Minions have {0}% increased Mine Throwing Speed,此技能和召喚物增加 {0}% 地雷投擲速度 -This Skill and Minions have {0}% increased Mine Throwing Speed per Frenzy Charge,此技能和召喚物,每顆狂怒球增加 {0}% 地雷投擲速度 -This Skill and Minions have {0}% increased Trap Throwing Speed per Frenzy Charge,每顆狂怒球使此技能和召喚物增加 {0}% 陷阱投擲速度 -This Skill and Minions have {0}% reduced Mine Throwing Speed,此技能和召喚物減少 {0}% 地雷投擲速度 -This Skill and Minions have {0}% reduced Mine Throwing Speed per Frenzy Charge,此技能和召喚物,每顆狂怒球減少 {0}% 地雷投擲速度 -This Skill and Minions have {0}% reduced Trap Throwing Speed per Frenzy Charge,每顆狂怒球使此技能和召喚物減少 {0}% 陷阱投擲速度 -This Skill has {0} increased Critical Strike Chance per Inspiration Charge,每個啟迪球使該技能的暴擊率增加 {0} -This Skill has {0} increased Critical Strike Chance per Power Charge if used by a Mine,暴擊球用於地雷時,每個可使該技能的暴擊率增加 {0} -This Skill has {0} less Elemental Damage per Inspiration Charge,每個啟迪球使該技能的元素傷害更少 {0} -This Skill has {0} more Elemental Damage per Inspiration Charge,每個啟迪球使該技能的元素傷害更多 {0} -This Skill has {0} reduced Critical Strike Chance per Inspiration Charge,每個啟迪球使該技能的暴擊率減少 {0} -This Skill has {0} reduced Critical Strike Chance per Power Charge if used by a Mine,暴擊球用於地雷時,每個可使該技能的暴擊率減少 {0} -This Skill has {0}% increased Critical Strike Chance per Inspiration Charge,此技能每顆啟發球增加 {0}% 暴擊率 -This Skill has {0}% increased Critical Strike Chance per Power Charge if used by a Mine,若此技能被地雷使用,每顆暴擊球增加 {0}% 暴擊率 -This Skill has {0}% less Elemental Damage per Inspiration Charge,此技能每顆啟發球有 {0}% 更少元素傷害 -This Skill has {0}% more Elemental Damage per Inspiration Charge,此技能每顆啟發球有 {0}% 更多元素傷害 -This Skill has {0}% reduced Critical Strike Chance per Inspiration Charge,此技能每顆啟發球減少 {0}% 暴擊率 -This Skill has {0}% reduced Critical Strike Chance per Power Charge if used by a Mine,若此技能被地雷使用,每顆暴擊球減少 {0}% 暴擊率 -This Skill has a {0} chance to Trigger Shockwave Skill on Hit,該技能擊中時有 {0} 的機率觸發【震波】 -This Skill has a {0}% chance to Trigger Shockwave Skill on Hit,此技能擊中時有 {0}% 機率觸發震波技能 -This Skill targets {0} additional nearby Enemies,此技能瞄準 {0} 個額外附近敵人 -This Skill targets {0} additional nearby Enemy,此技能瞄準 {0} 個額外附近敵人 -This Skill's Arrows deal {0} less Damage with Ailments per Stage,每層該技能箭矢的異常狀態總傷害更少 {0} -This Skill's Arrows deal {0} less Damage with Hits per Stage,每層使該技能箭矢的總傷害更少 {0} -This Skill's Arrows deal {0} more Damage with Ailments per Stage,每層使該技能箭矢的異常狀態總傷害更多 {0} -This Skill's Arrows deal {0} more Damage with Hits per Stage,每層使該技能箭矢的擊中總傷害更多 {0} -This Skill's Arrows deal {0}% less Damage with Ailments per Stage,此技能的箭矢,每層造成 {0}% 更少異常狀態傷害 -This Skill's Arrows deal {0}% less Damage with Hits per Stage,此技能的箭矢,每層造成 {0}% 更少擊中傷害 -This Skill's Arrows deal {0}% more Damage with Ailments per Stage,此技能的箭矢,每層造成 {0}% 更多異常狀態傷害 -This Skill's Arrows deal {0}% more Damage with Hits per Stage,此技能的箭矢,每層造成 {0}% 更多擊中傷害 -This Skill's effects deal {0} less Damage when Reoccurring,此技能重復施放時,總傷害更少 {0} -This Skill's effects deal {0} more Damage when Reoccurring,此技能重復施放時,總傷害更多 {0} -This Skill's effects deal {0}% less Damage when Reoccurring,再次觸發時,此技能的效果造成 {0}% 更少傷害 -This Skill's effects deal {0}% more Damage when Reoccurring,再次觸發時,此技能的效果造成 {0}% 更多傷害 -This Spell and Minion's Spells Repeat an additional {0} times,此法術和召喚物的法術重複額外 {0} 次 -This Spell and Minions Convert {0}% of Physical Damage to Lightning Damage,此法術和召喚物轉化 {0}% 的物理裡傷害至閃電傷害 -This Spell and Minions deal {0} to {1} added Fire Damage against Burning Enemies,此法術和召喚物對燃燒的敵人附加 {0} 至 {1} 火焰傷害 -This Spell and Minions deal {0}% increased Damage while Leeching Energy Shield,偷取能量護盾時,此法術和召喚物增加 {0}% 傷害 -This Spell and Minions deal {0}% increased Damage while Leeching Life,偷取生命時,此法術和召喚物增加 {0}% 傷害 -This Spell and Minions deal {0}% increased Damage while Leeching Mana,偷取魔力時,此法術和召喚物增加 {0}% 傷害 -This Spell and Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life,此法術和召喚物對貧血的敵人增加 {0}% 擊中傷害 -This Spell and Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒,使此法術和召喚物增加 {0}% 擊中和異常狀態傷害 -"This Spell and Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每個冰凍、感電或點燃,使此法術和召喚物增加 {0}% 擊中和異常狀態傷害 -This Spell and Minions deal {0}% less Damage while Leeching Energy Shield,此法術和召喚物偷取能量護盾時造成 {0}% 更少傷害 -This Spell and Minions deal {0}% less Damage while on Full Energy Shield,此法術和召喚物滿能量護盾時造成 {0}% 更少傷害 -This Spell and Minions deal {0}% less Damage with Ailments,此法術和召喚物造成 {0}% 更少異常狀態傷害 -This Spell and Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies,此法術和召喚物對冰緩的敵人造成 {0}% 更少擊中和異常狀態傷害 -This Spell and Minions deal {0}% more Damage while Leeching Energy Shield,此法術和召喚物偷取能量護盾時造成 {0}% 更多傷害 -This Spell and Minions deal {0}% more Damage while on Full Energy Shield,此法術和召喚物滿能量護盾時造成 {0}% 更多傷害 -This Spell and Minions deal {0}% more Damage with Ailments,此法術和召喚物造成 {0}% 更多異常狀態傷害 -This Spell and Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies,此法術和召喚物對冰緩的敵人造成 {0}% 更多擊中和異常狀態傷害 -This Spell and Minions deal {0}% reduced Damage while Leeching Energy Shield,偷取能量護盾時,此法術和召喚物減少 {0}% 傷害 -This Spell and Minions deal {0}% reduced Damage while Leeching Life,偷取生命時,此法術和召喚物減少 {0}% 傷害 -This Spell and Minions deal {0}% reduced Damage while Leeching Mana,偷取魔力時,此法術和召喚物減少 {0}% 傷害 -"This Spell and Minions deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy",敵人身上每個冰凍、感電或點燃,使此法術和召喚物減少 {0}% 擊中和異常狀態傷害 -This Spell and Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy,敵人身上每個詛咒,使此法術和召喚物減少 {0}% 擊中和異常狀態傷害 -This Spell and Minions have {0} increased Cast Speed,該法術與召喚生物的施放速度增加 {0} -This Spell and Minions have {0} increased Cast Speed when on Low Life,當低血時,該法術與召喚生物的施放速度增加 {0} -This Spell and Minions have {0} less Cast Speed,該法術與召喚生物的總施放速度更少 {0} -This Spell and Minions have {0} more Cast Speed,該法術與召喚生物的總施放速度更多 {0} -This Spell and Minions have {0} reduced Cast Speed,該法術與召喚生物的施放速度減少 {0} -This Spell and Minions have {0} reduced Cast Speed when on Low Life,當低血時,該法術與召喚生物的施放速度減少 {0} -This Spell and Minions have {0} to Radius of their Burning Effect,此法術和召喚物 {0} 它們燃燒效果的範圍 -This Spell and Minions have {0}% chance to Blind on Hit,此法術和召喚物擊中時有 {0}% 機率造成致盲 -This Spell and Minions have {0}% chance to cause Monsters to Flee on Hit,此法術和召喚物擊中時有 {0}% 機率使怪物逃跑 -This Spell and Minions have {0}% chance to Freeze enemies,此法術和召喚物有 {0}% 機率冰凍敵人 -This Spell and Minions have {0}% chance to Freeze Enemies which are Chilled,此法術和召喚物對冰緩的敵人 {0}% 機率造成冰凍 -This Spell and Minions have {0}% chance to gain a Power Charge on Critical Strike,此法術和召喚物暴擊時有 {0}% 機率獲得 1 顆暴擊球 -This Spell and Minions have {0}% chance to gain a Power Charge on Killing Blow,此法術和召喚物的擊殺之擊有 {0}% 機率獲得 1 顆暴擊球 -This Spell and Minions have {0}% chance to Ignite enemies,此法術和召喚物有 {0}% 機率點燃敵人 -This Spell and Minions have {0}% chance to inflict Cold Exposure on Hit,此法術和召喚物擊中時有 {0}% 機率造成冰冷曝曬 -This Spell and Minions have {0}% chance to inflict Fire Exposure on Hit,此法術和召喚物擊中時有 {0}% 機率造成火焰曝曬 -This Spell and Minions have {0}% chance to inflict Lightning Exposure on Hit,此法術和召喚物擊中時有 {0}% 機率造成閃電曝曬 -This Spell and Minions have {0}% chance to inflict Withered on Hit,此法術和召喚物擊中時有 {0}% 機率造成凋零 -This Spell and Minions have {0}% chance to Knock Enemies Back with Hits at Close Range,此法術和召喚物在近距離擊中時有 {0}% 機率擊退敵人 -This Spell and Minions have {0}% chance to Poison on Hit,此法術和召喚物擊中時有 {0}% 機率造成中毒 -This Spell and Minions have {0}% chance to Shock enemies,此法術和召喚物有 {0}% 機率感電敵人 -This Spell and Minions have {0}% increased Area of Effect,此法術和召喚物增加 {0}% 範圍效果 -This Spell and Minions have {0}% increased Blinding duration,此法術和召喚物增加 {0}% 流血持續時間 -This Spell and Minions have {0}% increased Cast Speed,法術與召喚物增加 {0}% 施放速度 -This Spell and Minions have {0}% increased Cast Speed when on Low Life,貧血時法術與召喚物增加 {0}% 施放速度 -This Spell and Minions have {0}% increased Chill Duration,此法術和召喚物增加 {0}% 冰緩持續時間 -This Spell and Minions have {0}% increased Chill Effect,此法術和召喚物增加 {0}% 冰緩效果 -This Spell and Minions have {0}% increased Critical Strike Chance,此法術和召喚物增加 {0}% 暴擊率 -This Spell and Minions have {0}% increased Critical Strike Chance against Blinded Enemies,此法術和召喚物對被致盲的敵人增加 {0}% 暴擊率 -This Spell and Minions have {0}% increased Duration of Ailments,此法術和召喚物增加 {0}% 異常狀態持續時間 -This Spell and Minions have {0}% increased Duration of Cruelty,法術和召喚物增加 {0}% 殘酷的持續時間 -This Spell and Minions Have {0}% increased Effect of Cold Ailments,此法術和召喚物增加 {0}% 冰冷異常狀態效果 -This Spell and Minions have {0}% increased Effect of Lightning Ailments,此法術和召喚物增加 {0}% 閃電異常狀態的效果 -This Spell and Minions have {0}% increased Effect of non-Damaging Ailments,此法術和召喚物增加 {0}% 非傷害型異常狀態的效果 -This Spell and Minions have {0}% increased Enemy Stun Threshold,此法術和召喚物增加 {0}% 敵人暈眩門檻 -This Spell and Minions have {0}% increased Freeze Duration,此法術和召喚物增加 {0}% 冰凍持續時間 -This Spell and Minions have {0}% increased Ignite Duration,此法術和召喚物增加 {0}% 點燃持續時間 -This Spell and Minions have {0}% increased Knockback Distance,此法術和召喚物增加 {0}% 擊退距離 -This Spell and Minions have {0}% increased Poison Duration,此法術和召喚物增加 {0}% 中毒持續時間 -This Spell and Minions have {0}% increased Shock Duration,此法術和召喚物增加 {0}% 感電持續時間 -This Spell and Minions have {0}% increased Shock Effect,此法術和召喚物增加 {0}% 感電效果 -This Spell and Minions have {0}% increased Stun Duration on enemies,此法術和召喚物增加 {0}% 敵人的暈眩時間 -This Spell and Minions have {0}% less Area of Effect,此法術和召喚物有 {0}% 更少範圍效果 -This Spell and Minions have {0}% less Cast Speed,法術與召喚物 {0}% 較少施放速度 -This Spell and Minions have {0}% less Critical Strike Chance,此法術和召喚物有 {0}% 更少暴擊率 -This Spell and Minions have {0}% more Area of Effect,此法術和召喚物有 {0}% 更多範圍效果 -This Spell and Minions have {0}% more Cast Speed,法術與召喚物 {0}% 更多施放速度 -This Spell and Minions have {0}% more Critical Strike Chance,此法術和召喚物有 {0}% 更多暴擊率 -This Spell and Minions have {0}% of Chaos Damage Leeched as Life,此法術和召喚物的 {0}% 混沌傷害偷取為生命 -This Spell and Minions have {0}% reduced Area of Effect,此法術和召喚物減少 {0}% 範圍效果 -This Spell and Minions have {0}% reduced Blinding duration,此法術和召喚物減少 {0}% 流血持續時間 -This Spell and Minions have {0}% reduced Cast Speed,法術與召喚物減少 {0}% 施放速度 -This Spell and Minions have {0}% reduced Cast Speed when on Low Life,貧血時法術與召喚物減少 {0}% 施放速度 -This Spell and Minions have {0}% reduced Chill Duration,此法術和召喚物減少 {0}% 冰緩持續時間 -This Spell and Minions have {0}% reduced Chill Effect,此法術和召喚物減少 {0}% 冰緩效果 -This Spell and Minions have {0}% reduced Critical Strike Chance,此法術和召喚物減少 {0}% 暴擊率 -This Spell and Minions have {0}% reduced Critical Strike Chance against Blinded Enemies,此法術和召喚物對被致盲的敵人減少 {0}% 暴擊率 -This Spell and Minions have {0}% reduced Duration of Ailments,此法術和召喚物減少 {0}% 異常狀態持續時間 -This Spell and Minions have {0}% reduced Duration of Cruelty,法術和召喚物減少 {0}% 殘酷的持續時間 -This Spell and Minions Have {0}% reduced Effect of Cold Ailments,此法術和召喚物減少 {0}% 冰冷異常狀態效果 -This Spell and Minions have {0}% reduced Effect of Lightning Ailments,此法術和召喚物減少 {0}% 閃電異常狀態的效果 -This Spell and Minions have {0}% reduced Effect of non-Damaging Ailments,此法術和召喚物減少 {0}% 非傷害型異常狀態的效果 -This Spell and Minions have {0}% reduced Enemy Stun Threshold,此法術和召喚物減少 {0}% 敵人暈眩門檻 -This Spell and Minions have {0}% reduced Freeze Duration,此法術和召喚物減少 {0}% 冰凍持續時間 -This Spell and Minions have {0}% reduced Ignite Duration,此法術和召喚物減少 {0}% 點燃持續時間 -This Spell and Minions have {0}% reduced Knockback Distance,此法術和召喚物減少 {0}% 擊退距離 -This Spell and Minions have {0}% reduced Poison Duration,此法術和召喚物減少 {0}% 中毒持續時間 -This Spell and Minions have {0}% reduced Shock Duration,此法術和召喚物減少 {0}% 感電持續時間 -This Spell and Minions have {0}% reduced Shock Effect,此法術和召喚物減少 {0}% 感電效果 -This Spell and Minions have {0}% reduced Stun Duration on enemies,此法術和召喚物減少 {0}% 敵人的暈眩時間 -This Spell and Minions have {0}% to Critical Strike Multiplier,此法術和召喚物 {0}% 暴擊加成 -This Spell and Minions have an additional {0}% chance to Knock Enemies Back on Hit,此法術和召喚物擊中時有 {0}% 額外機率擊退敵人 -"This Spell and Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds",此法術和召喚物擊中時造成腐化,每秒造成 {0} 混沌傷害持續 {1} 秒 -This Spell and Minions Leech {0}% of Damage as Energy Shield,此法術和召喚物的 {0}% 傷害偷取為能量護盾 -This Spell and Minions Leech {0}% of Damage as Life,此法術和召喚物的 {0}% 傷害偷取為生命 -This Spell and Minions Penetrate {0}% Chaos Resistance,此法術和召喚物穿透 {0}% 混沌抗性 -This Spell and Minions Penetrate {0}% Cold Resistance,此法術和召喚物穿透 {0}% 冰冷抗性 -This Spell and Minions Penetrate {0}% Elemental Resistances,此法術和召喚物穿透 {0}% 閃電抗性 -This Spell and Minions Penetrate {0}% Fire Resistance,此法術和召喚物穿透 {0}% 火焰抗性 -This Spell and Minions Penetrate {0}% Lightning Resistance,此法術和召喚物穿透 {0}% 閃電抗性 -"This Spell deals {0} to {1}, plus {2} of your maximum Life, as base Fire Damage",此法術造成 {0} - {1} 點傷害,並附加等同於你最大生命 {2} 的基礎火焰傷害 -"This Spell deals {0} to {1}, plus {2}% of your maximum Life, as base Fire Damage",此法術造成 {0} 至 {1} 加上 {2}% 你最大生命的火焰傷害 -"This Spell gains Intensity when you Cast it, to a maximum of {0}",當你施放此法術時獲得強化,至多 {0} -"This Spell loses {0} Intensity every {1} seconds while moving, or immediately if you teleport",移動或你立即傳送時,此法術每 {1} 秒失去 {0} 強化 -Thorn Arrows deal {0} less Damage,【荊棘箭】造成的總傷害更少 {0} -Thorn Arrows deal {0} more Damage,【荊棘箭】造成的總傷害更多 {0} -Thorn Arrows deal {0}% less Damage,荊棘箭矢造成 {0}% 更少傷害 -Thorn Arrows deal {0}% more Damage,荊棘箭矢造成 {0}% 更多傷害 -Throw {0} additional Mines,放置 {0} 個額外的地雷 -Throw up to {0} additional Trap,投擲至多 {0} 個額外陷阱 -Throw up to {0} additional Traps,投擲至多 {0} 個額外陷阱 -Throws {0} Remote Mines which use the Supported Skill when detonated,投擲 {0} 個遙控地雷,爆炸時使用被輔助的技能 -Throws {0} Remote Mines which use this Skill when detonated,投擲 {0} 個遙控地雷,當引爆時使用此技能 -Throws up to {0} Traps which use this Skill when Triggered,當觸發時使用此技能投擲 {0} 個陷阱 -Time to reach cap: {0},達到上限時間: {0} -Time to reach max: {0},達到最大時間: {0} -to {0} increased Damage with Hits to targets,擊中目標時最多增加 {0} -to {0}% increased Damage with Hits to targets,擊中目標時至多增加 {0}% 傷害 -to {0}% of Maximum Life while on Low Life,附加等同於 {0}% 最大生命的武器武器傷害 -to a maximum of {0},最高 {0} -to a maximum of {0} to {1},至多 {0} 至 {1} -to a maximum of {0}%,最低 {0}% -Tormented Spirits drop {0} additional Rare Item,罪魂額外掉落 {0} 件物品 -Tormented Spirits drop {0} additional Rare Items,罪魂額外掉落 {0} 件物品 -Tormented Spirits have {0} increased Duration,【罪魂】持續時間延長 {0} -Tormented Spirits have {0} increased Movement Speed,【罪魂】移動速度增加 {0} -Tormented Spirits have {0} reduced Duration,【罪魂】持續時間縮短 {0} -Tormented Spirits have {0} reduced Movement Speed,【罪魂】移動速度減少 {0} -Tormented Spirits have {0}% increased Duration,罪魂增加 {0}% 持續時間 -Tormented Spirits have {0}% increased Movement Speed,罪魂增加 {0}% 移動速度 -Tormented Spirits have {0}% reduced Duration,罪魂減少 {0}% 持續時間 -Tormented Spirits have {0}% reduced Movement Speed,罪魂減少 {0}% 移動速度 -Tornado deals Damage with {0}% increased Frequency,龍捲風增加 {0}% 造成傷害頻率 -Tornado deals Damage with {0}% reduced Frequency,龍捲風減少 {0}% 造成傷害頻率 -Tornado has {0}% increased initial Duration,龍捲風增加 {0}% 初始持續時間 -Tornado has {0}% increased Movement Speed,龍捲風增加 {0}% 移動速度 -Tornado has {0}% reduced initial Duration,龍捲風減少 {0}% 初始持續時間 -Tornado has {0}% reduced Movement Speed,龍捲風減少 {0}% 移動速度 -Tornado Shot fires {0} additional secondary Projectiles,龍捲射擊發射 {0} 個額外二段投射物 -Total Fire Resistance penalty from all Beams cannot exceed {0},【灼熱光線】對火焰抗性的減少不會超過 {0} -Total Fire Resistance penalty from all Beams cannot exceed {0}%,來自所有光束的火焰抗性減少不能夠大於 {0}% -Total: {0}%,總計: {0}% -Totem lasts {0} seconds,圖騰持續 {0} 秒 -Totem range: {0},圖騰範圍效果 : {0} -Totems and Minions summoned by Supported Skills have {0} Cold Resistance,被輔助技能召喚的圖騰和召喚生物有 {0} 冰冷抗性 -Totems and Minions summoned by Supported Skills have {0} Fire Resistance,被輔助技能召喚的圖騰和召喚生物有 {0} 火焰抗性 -Totems and Minions summoned by Supported Skills have {0} Lightning Resistance,被輔助技能召喚的圖騰和召喚生物有 {0} 閃電抗性 -Totems and Minions summoned by Supported Skills have {0}% Cold Resistance,被輔助的技能召喚的圖騰和召喚物有 {0}% 冰冷抗性 -Totems and Minions summoned by Supported Skills have {0}% Fire Resistance,被輔助的技能召喚的圖騰和召喚物有 {0}% 火焰抗性 -Totems and Minions summoned by Supported Skills have {0}% Lightning Resistance,被輔助的技能召喚的圖騰和召喚物有 {0}% 閃電抗性 -Totems and Minions summoned by this Skill have {0} Cold Resistance,被召喚的圖騰和召喚生物有 {0} 冰冷抗性 -Totems and Minions summoned by this Skill have {0} Fire Resistance,被召喚的圖騰和召喚生物有 {0} 火焰抗性 -Totems and Minions summoned by this Skill have {0} Lightning Resistance,被此技能召喚的圖騰和召喚生物有 {0} 閃電抗性 -Totems and Minions summoned by this Skill have {0}% Cold Resistance,被召喚的圖騰和召喚物有 {0}% 冰冷抗性 -Totems and Minions summoned by this Skill have {0}% Fire Resistance,被召喚的圖騰和召喚物有 {0}% 火焰抗性 -Totems and Minions summoned by this Skill have {0}% Lightning Resistance,被召喚的圖騰和召喚物有 {0}% 閃電抗性 -Totems Explode for {0} of their Life as Fire Damage when on Low Life,圖騰低血時會爆炸,造成其 {0} 生命的火焰傷害 -Totems Explode for {0}% of their Life as Fire Damage when on Low Life,你的圖騰貧血時爆炸,造成等同 {0}% 最大生命的火焰傷害 -Totems Explode for {0}% of their Maximum Life as Fire Damage when on Low Life,你的圖騰低血時會爆炸,造成等同它 {0}% 最大生命的火焰傷害 -"Totems Explode on Death, dealing {0} of their Life as Physical Damage",圖騰被擊敗時爆炸,造成等於它 {0} 生命的物理傷害 -"Totems Explode on Death, dealing {0}% of their Life as Physical Damage",圖騰死亡時爆炸,造成它們最大生命 {0}% 的物理傷害o -Totems fire {0} additional Projectile,圖騰發射 {0} 個額外投射物 -Totems fire {0} additional Projectiles,圖騰發射額外 {0} 投射物 -Totems gain {0} to all Elemental Resistances,圖騰 {0} 元素抗性 -Totems gain {0} to all Elemental Resistances per Summoned Totem,每個召喚的圖騰都使圖騰 {0} 所有元素抗性 -Totems gain {0} to Chaos Resistance,圖騰 {0} 混沌抗性 -Totems gain {0}% to all Elemental Resistances,圖騰 {0}% 全部元素抗性 -Totems gain {0}% to all Elemental Resistances per active Totem,每 1 個生效中的圖騰可使圖騰的元素抗性增加 {0}% -Totems gain {0}% to all Elemental Resistances per Summoned Totem,每個召喚圖騰使圖騰 {0}% 全部元素抗性 -Totems gain {0}% to Chaos Resistance,圖騰 {0}% 混沌抗性 -Totems have {0} additional Physical Damage Reduction,圖騰有 {0} 額外物理傷害減免 -Totems have {0} increased Attack Speed per Summoned Totem,每個召喚的圖騰可使圖騰的攻擊速度增加 {0} -Totems have {0} increased Cast Speed per Summoned Totem,每個召喚的圖騰可使圖騰的施放速度增加 {0} -Totems have {0} of your Armour,圖騰獲得你 {0} 的護甲值 -Totems have {0} reduced Attack Speed per Summoned Totem,每個召喚的圖騰可使圖騰的攻擊速度減少 {0} -Totems have {0} reduced Cast Speed per Summoned Totem,每個召喚的圖騰可使圖騰的施放速度減少 {0} -Totems have {0}% additional Physical Damage Reduction,圖騰有 {0}% 額外物理傷害減免 -Totems have {0}% increased Attack Speed per active Totem,每 1 個生效的圖騰可使圖騰的攻擊速度增加 {0}% -Totems have {0}% increased Attack Speed per Summoned Totem,每個召喚圖騰使圖騰增加 {0}% 攻擊速度 -Totems have {0}% increased Cast Speed per active Totem,每 1 個生效的圖騰可使圖騰的施放速度增加 {0}% -Totems have {0}% increased Cast Speed per Summoned Totem,每個召喚圖騰使圖騰增加 {0}% 施放速度 -Totems have {0}% of your Armour,圖騰有你 {0}% 的護甲值 -Totems have {0}% reduced Attack Speed per active Totem,每 1 個生效的圖騰可使圖騰的攻擊速度減少 {0}% -Totems have {0}% reduced Attack Speed per Summoned Totem,每個召喚圖騰使圖騰減少 {0}% 攻擊速度 -Totems have {0}% reduced Cast Speed per active Totem,每 1 個生效的圖騰可使圖騰的施放速度減少 {0}% -Totems have {0}% reduced Cast Speed per Summoned Totem,每個召喚圖騰使圖騰減少 {0}% 施放速度 -"Totems Hinder Enemies near them when Summoned, with {0} reduced Movement Speed",圖騰召喚後,會使它們週圍敵人【緩速】,移動速度減慢 {0} -"Totems Hinder Enemies near them when Summoned, with {0}% reduced Movement Speed",圖騰被召喚時阻礙它們附近的敵人,減少 {0}% 移動速度 -Totems lose {0} to Chaos Resistance,圖騰 {0} 混沌抗性 -Totems lose {0}% to Chaos Resistance,圖騰 {0}% 混沌抗性 -Totems Reflect {0} of their maximum Life as Fire Damage to nearby Enemies when Hit,圖騰被擊中時對週圍敵人反射火焰傷害,等同它們 {0} 的最大生命 -Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit,圖騰被擊中時對周圍敵人造成等同圖騰 {0}% 最大生命的火焰傷害 -Totems Regenerate {0} of Life per second,圖騰每秒再生 {0} 生命 -Totems Regenerate {0}% of Life per second,圖騰每秒回復 {0}% 生命 -Totems Taunt Enemies around them for {0} seconds when Summoned,圖騰被召喚時嘲諷它們附近的敵人 {0} 秒 -Towers deal {0} less Damage,防禦塔的總傷害更少 {0} -Towers deal {0} more Damage,防禦塔的總傷害更多 {0} -Towers deal {0}% less Damage,防守塔造成 {0}% 更少傷害 -Towers deal {0}% more Damage,防守塔造成 {0}% 更多傷害 -Toxic Rain deals {0} increased Damage,【毒雨】的傷害增加 {0} -Toxic Rain deals {0} reduced Damage,【毒雨】的傷害減少 {0} -Toxic Rain deals {0}% increased Damage,腐蝕毒雨增加 {0}% 傷害 -Toxic Rain deals {0}% reduced Damage,腐蝕毒雨減少 {0}% 傷害 -Toxic Rain fires {0} additional Arrow,腐蝕毒雨發射 {0} 個額外箭矢 -Toxic Rain fires {0} additional Arrows,腐蝕毒雨發射 {0} 個額外箭矢 -Toxic Rain gains {0} of Physical Damage as Extra Chaos Damage,【毒雨】獲得額外混沌傷害,其數值等同於物理傷害的 {0} -Toxic Rain gains {0}% of Physical Damage as Extra Chaos Damage,腐蝕毒雨獲得 {0}% 物理傷害的額外混沌傷害 -Transfers {0} of Damage taken by each nearby enemy to the target,將週圍敵人受到傷害的 {0} 轉移到目標身上 -Transfers {0}% of Damage taken by each nearby enemy to the target,將周圍敵人承受的 {0}% 傷害轉移到目標身上 -Trap and Mine Damage Penetrates {0} Elemental Resistances,陷阱和地雷傷害可以穿透 {0} 元素抗性 -Trap and Mine Damage Penetrates {0}% Elemental Resistances,陷阱和地雷傷害穿透 {0}% 元素抗性 -Trap Damage Penetrates {0} Elemental Resistances,陷阱傷害可以穿透 {0} 元素抗性 -Trap Damage Penetrates {0}% Elemental Resistances,陷阱傷害穿透 {0}% 元素抗性 -Trap lasts {0} seconds,陷阱持續 {0} 秒 -Traps and Mines deal {0} to {1} additional Physical Damage,陷阱及地雷造成 {0} 至 {1} 額外物理傷害 -Traps and Mines have a {0} chance to Poison on Hit,陷阱和地雷擊中時,有 {0} 的機率使敵人中毒 -Traps and Mines have a {0}% chance to Poison on Hit,陷阱和地雷擊中時有 {0}% 機率使敵人中毒 -Traps cannot be Damaged for {0} seconds after being Thrown,陷阱投擲後 {0} 秒不會被傷害 -Traps deal {0} increased Damage with Hits and Ailments if they were not Armed Recently,若近期內沒有放置過陷阱,那麼陷阱造成的擊中和後續異常狀態傷害增加 {0} -Traps deal {0} less Damage with Hits and Ailments if they were not Armed Recently,近期內若沒有放置過陷阱,則陷阱造成的擊中和後續異常狀態總傷害更少 {0} -Traps deal {0} more Damage with Hits and Ailments if they were not Armed Recently,近期內若沒有放置過陷阱,則陷阱造成的擊中和後續異常狀態總傷害更多 {0} -Traps deal {0} reduced Damage with Hits and Ailments if they were not Armed Recently,若近期內沒有放置過陷阱,那麼那麼陷阱造成的擊中和後續異常狀態傷害減少 {0} -Traps deal {0}% increased Damage with Hits and Ailments if they were not Armed Recently,近期沒有裝置過的陷阱,增加 {0}% 擊中和異常狀態傷害 -Traps deal {0}% less Damage with Hits and Ailments if they were not Armed Recently,近期內未裝置過的陷阱,造成 {0}% 更少擊中和異常狀態傷害 -Traps deal {0}% more Damage with Hits and Ailments if they were not Armed Recently,近期內未裝置過的陷阱,造成 {0}% 更多擊中和異常狀態傷害 -Traps deal {0}% reduced Damage with Hits and Ailments if they were not Armed Recently,近期沒有裝置過的陷阱,減少 {0}% 擊中和異常狀態傷害 -Trauma lasts {0} second,創傷持續 {0} 秒 -Trauma lasts {0} seconds,創傷持續 {0} 秒 -Travel Skills have {0}% increased Cooldown Recovery Speed,旅行技能的冷卻回復速度增加 {0}% -Travels {0} increased distance before changing forms,改變形態前,移動距離延長 {0} -Travels {0} reduced distance before changing forms,改變形態前,移動距離縮短 {0} -Travels {0}% increased distance before changing forms,改變型態前,增加 {0}% 飛行距離 -Travels {0}% reduced distance before changing forms,改變型態前,減少 {0}% 飛行距離 -Trigger a linked Spell every {0} seconds while Channelling,引導施放時,每 {0} 秒觸發一個連結的法術 -"Trigger a Socketed Bow Skill when you Attack with a Bow, with a {0} second Cooldown",當你使用弓攻擊時觸發插槽中的 {0} 個弓技能,有 1 秒冷卻時間 -"Trigger a Socketed Cold Spell on Melee Critical Strike, with a {0} second Cooldown",近戰暴擊時觸發 1 個插槽中的冰冷法術,有 {0} 秒冷卻時間 -"Trigger a Socketed Lightning Spell on Hit, with a {0} second Cooldown",擊中時觸發插槽中 1 個閃電法術,有 {0} 秒的冷卻時間 -"Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown",使用技能時觸發插槽中的 1 個法術,有 {0} 秒冷卻時間 -"Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown and {1}% more Cost",使用技能時觸發插槽中 1 個法術,有 {0} 秒的冷卻時間並有 {1}% 更多消耗 -"Trigger a Socketed Spell when you Attack with a Bow, with a {0} second Cooldown",當你使用弓攻擊時觸發插槽中的 1 個法術,有 {0} 秒冷卻時間 -"Trigger a Socketed Spell when you Attack with this Weapon, with a {0} second Cooldown",當你使用此武器攻擊時,觸發 1 個插槽中的法術,有 {0} 秒冷卻時間 -"Trigger a Socketed Spell when you Use a Skill, with a {0} second Cooldown",使用技能時觸發插槽中的 1 個法術,有 {0} 秒冷卻時間 -"Trigger a Socketed Spell when you Use a Skill, with a {0} second Cooldown and {1}% more Cost",使用技能時觸發插槽中 1 個法術,有 {0} 秒的冷卻時間並有 {1}% 更多消耗 -"Trigger a Socketed Warcry Skill on losing Endurance Charges, with a {0} second Cooldown",當你失去耐力球時觸發插槽中 1 個戰吼技能,有 {0} 秒冷卻時間 -Trigger a Supported Spell every {0} seconds while Channelling Supported Skills,引導被輔助的技能時,每 {0} 秒觸發被輔助的法術 -Trigger Level {0} Abyssal Cry on Hit,擊中時觸發 {0} 級的【深淵戰吼】 -Trigger Level {0} Animate Guardian's Weapon when Animated Guardian Kills an Enemy,當幻化守衛擊殺敵人時觸發等級 {0} 的幻化守衛武器 -Trigger Level {0} Animate Guardian's Weapon when Animated Weapon Kills an Enemy,當幻化武器擊敗一個敵人時,觸發 {0} 級的【幻化守衛武器】 -Trigger Level {0} Arcane Wake after Spending a total of 200 Mana,消耗總計 {0}0 魔力時觸發等級 20 的秘能喚醒 -Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy,當你擊中稀有或傳奇敵人時,觸發等級 {0} 的刺客印記 -Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark,當你擊中稀有或傳奇敵人且沒有印記時,觸發等級 {0} 的刺客印記 -Trigger Level {0} Blood Rage when you Kill an Enemy,當你擊殺敵人時觸發等級 {0} 的鮮血狂怒 -Trigger Level {0} Bone Nova when you Hit a Bleeding Enemy,當你擊中流血的敵人時,觸發等級 {0} 的刺骨新星 -Trigger Level {0} Bone Nova when you Kill a Bleeding Enemy,擊敗流血敵人時觸發 {0} 級的【裂骨新星】 -"Trigger Level {0} Bone Offering, Flesh Offering or Spirit Offering every {1} seconds",每 {1} 秒觸發等級 {0} 的骸骨奉獻、血肉奉獻或靈魂奉獻 -Trigger Level {0} Consecrate when you deal a Critical Strike,當你暴擊時觸發等級 {0} 的奉獻 -Trigger Level {0} Contaminate when you Kill an Enemy,當你擊殺敵人時觸發等級 {0} 的污毒之域 -Trigger Level {0} Create Lesser Shrine when you Kill an Enemy,當你擊殺敵人時,觸發召喚等級 {0} 的低階神殿 -Trigger Level {0} Darktongue's Kiss when you Cast a Curse Skill,當你施放詛咒技能時觸發等級 {0} 的禁忌之吻 -Trigger Level {0} Elemental Warding on Melee Hit while Cursed,被詛咒時,近戰擊中觸發等級 {0} 的元素守護 -Trigger Level {0} Elemental Warding when you Hit an Enemy while Cursed,被詛咒時你擊中一個敵人,觸發 {0} 級的【元素守衛】 -Trigger Level {0} Feast of Flesh every {1} seconds,每 {1} 秒觸發等級 {0} 的血肉盛宴 -Trigger Level {0} Fiery Impact on Melee Hit with this Weapon,使用此武器近戰擊中時,觸發等級 {0} 的熾熱衝擊 -Trigger Level {0} Fire Burst on Kill,擊殺時觸發等級 {0} 的火焰爆破 -Trigger Level {0} Flame Dash when you use a Socketed Skill,當你使用插槽中的技能時,觸發等級 {0} 的烈焰衝刺 -Trigger Level {0} Fog of War when your Trap is triggered,當你的陷阱被觸發時,施放等級 {0} 的戰爭迷霧 -Trigger Level {0} Glimpse of Eternity when Hit,被擊中時觸發等級 {0} 的永恆閃光 -Trigger Level {0} Gore Shockwave on Melee Hit if you have at least {1} Strength,若你至少有 {1} 點力量,近戰擊中時觸發等級 {0} 的濺血震波 -Trigger Level {0} Icicle Burst when you Hit a Frozen Enemy,當你擊中冰凍的敵人時,觸發等級 {0} 的冰柱爆裂 -Trigger Level {0} Icicle Burst when you Kill a Frozen Enemy,你擊敗被冰凍的敵人時觸發 {0} 級的【爆環冰刺】 -Trigger Level {0} Intimidating Cry on Hit,擊中時觸發等級 {0} 的威嚇戰吼 -Trigger Level {0} Intimidating Cry when you lose Cat's Stealth,你失去傲貓隱身時觸發等級 {0} 的恫嚇戰吼 -Trigger Level {0} Lightning Bolt when you deal a Critical Strike,當你暴擊時觸發等級 {0} 的雷擊 -Trigger Level {0} Lightning Warp on Hit with this Weapon,使用此武器擊中時觸發等級 {0} 的閃電傳送 -Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy,當你擊中稀有或傳奇敵人時,觸發等級 {0} 的盜獵者印記 -Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark,當你擊中稀有或傳奇敵人且沒有印記時,觸發等級 {0} 的狙擊者印記 -Trigger Level {0} Rain of Arrows when you Attack with a Bow,當你使用弓攻擊時,觸發等級 {0} 的箭雨 -Trigger Level {0} Shade Form when Hit,被擊中時觸發等級 {0} 的暗影姿態 -Trigger Level {0} Shield Shatter when you Block,當你格擋時觸發等級 {0} 的盾牌碎裂 -Trigger Level {0} Shock Ground when Hit,被擊中時觸發等級 {0} 的感電地面 -Trigger Level {0} Spirit Burst when you Use a Skill while you have a Spirit Charge,當你有靈體能量球使用技能時,觸發等級 {0} 的靈體爆破 -Trigger Level {0} Stalking Pustule on Kill,擊殺時觸發等級 {0} 的潛行毒玉 -Trigger Level {0} Storm Cascade when you Attack,當你攻擊時觸發等級 {0} 的風暴突襲 -Trigger Level {0} Summon Phantasm Skill when you Consume a corpse,當你消耗 1 個屍體時觸發等級 {0} 的召喚幻影技能 -Trigger Level {0} Summon Raging Spirit on Kill,擊殺時觸發等級 {0} 的召喚憤怒狂靈 -Trigger Level {0} Summon Spectral Wolf on Critical Strike with this Weapon,使用此武器暴擊時,觸發等級 {0} 的召喚幽狼 -Trigger Level {0} Summon Spectral Wolf on Kill,擊殺時觸發等級 {0} 的召喚幽狼 -Trigger Level {0} Summon Taunting Contraption when you use a Flask,當你使用藥劑時,觸發等級 {0} 召喚嘲諷裝置 -Trigger Level {0} Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy,當你在敵人附近使用非瓦爾重擊技能攻擊,觸發等級 {0} 的塔赫亞的抉擇 -Trigger Level {0} Tornado when you gain Avian's Might or Avian's Flight,當你獲得飛羽意志或飛羽飄翔時,觸發等級 {0} 的龍捲風 -Trigger Level {0} Toxic Rain when you Attack with a Bow,當你使用弓攻擊時,觸發等級 {0} 的腐蝕毒雨 -Trigger Level {0} Twister when you gain Avian's Might or Avian's Flight,當你獲得飛羽意志或飛羽飄翔時,觸發等級 {0} 的旋風 -Trigger Level {0} Unseen Strike every {1} seconds while Phasing,迷蹤時,每 {1} 秒觸發等級 {0} 的隱匿突擊 -Trigger Level {0} Void Gaze when you use a Skill,當你使用技能時觸發等級 {0} 的虛空凝視 -Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy,當你擊中稀有或傳奇敵人時,觸發等級 {0} 的督軍印記 -Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark,當你擊中稀有或傳奇敵人且沒有印記時,觸發等級 {0} 的督軍印記 -Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy,當你擊中稀有或傳奇敵人時,觸發等級 {0} 督軍印記 -Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark,當你擊中稀有或傳奇敵人且沒有印記時,觸發等級 {0} 的督軍印記 -"Trigger Socketed Curse Skill when you cast a Curse Skill, with a {0} second Cooldown",當你施放詛咒技能時觸發插槽中的詛咒技能,有 {0} 秒冷卻時間 -"Trigger Socketed Spells when you Focus, with a {0} second Cooldown",當你專注時,觸發插槽中的法術,有 {0} 秒冷卻時間 -Trigger Socketed Spells when you Spend at least {0} Mana on an,你在前期消耗使用或觸發技能至少 {0} 魔力時, -Trigger Socketed Spells when you Spend at least {0} Mana to Use a Skill,使用至少 {0} 魔力施放技能時,觸發插槽內的法術 -Trigger Supported Spells when you take a total of {0} Damage,當你承受總傷害達 {0} 時,觸發被輔助的技能 -Trigger this Skill after Spending a total of {0} Mana,消耗總計 {0} 魔力時觸發此技能 -Triggered Spells deal {0} increased Spell Damage,被觸發法術的法術傷害增加 {0} -Triggered Spells deal {0} reduced Spell Damage,被觸發法術的法術傷害減少 {0} -Triggered Spells deal {0}% increased Spell Damage,被觸發的法術增加 {0}% 法術傷害 -Triggered Spells deal {0}% reduced Spell Damage,被觸發的法術減少 {0}% 法術傷害 -Triggers Level {0} Abberath's Fury when Equipped,裝備時施放等級 {0} 的艾貝拉斯之怒 -Triggers Level {0} Blinding Aura when Equipped,裝備時觸發等級 {0} 的致盲光環 -Triggers Level {0} Cold Aegis when Equipped,當裝備時觸發等級 {0} 的冰冷聖盾 -Triggers Level {0} Corpse Walk when Equipped,裝備時觸發等級 {0} 的行屍走肉 -Triggers Level {0} Death Walk when Equipped,裝備時觸發等級 {0} 的屍行 -Triggers Level {0} Elemental Aegis when Equipped,當裝備時觸發等級 {0} 的元素聖盾 -Triggers Level {0} Fire Aegis when Equipped,當裝備時觸發等級 {0} 的火焰聖盾 -Triggers Level {0} Lightning Aegis when Equipped,當裝備時觸發等級 {0} 的閃電聖盾 -Triggers Level {0} Manifest Dancing Dervish on Rampage,當暴怒時觸發等級 {0} 的幻化狂舞德爾維希 -Triggers Level {0} Physical Aegis when Equipped,裝備時觸發等級 {0} 的物理聖盾 -Triggers Level {0} Primal Aegis when Allocated,配置時觸發等級 {0} 的始祖聖盾 -Triggers Level {0} Reflection when Equipped,裝備時觸發等級 {0} 的反射 -Triggers Level {0} Spectral Spirits when Equipped,裝備時施放等級 {0} 的幽魂之靈 -Triggers Level {0} Summon Arbalists when Equipped,裝備時觸發等級 {0} 的召喚弩兵 -Two Handed Energy Blades have {0}% more Lightning Damage,雙手能量之刃有 {0}% 更多閃電傷害 -Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within {0},若最大生命和最大魔力在 {0} 內,不被點燃或感電影響 -"Unattached Brands gain {0} increased Brand Attachment Range per second, up to {1}",未附著的烙印其烙印附著範圍每秒擴大 {0},最大 {1} -Unattached Brands gain {0} reduced Brand Attachment Range per second,未附著的烙印其烙印附著範圍每秒縮小 {0} -Unattached Brands gain {0}% increased Brand Attachment Range per second,【未附著的烙印】的烙印附著範圍每秒擴大 {0}% -"Unattached Brands gain {0}% increased Brand Attachment Range per second, up to {1}%",未附著的烙印每秒增加 {0}% 烙印附著距離,至多 {1}% -Unattached Brands gain {0}% reduced Brand Attachment Range per second,未附著的烙印每秒減少 {0}% 烙印附著距離 -Unearth Spawns corpses with {0} Level,屍術矢產生 {0} 等級的屍體 -Unique Boss deals {0} increased Damage,傳奇首領的傷害增加 {0} -Unique Boss deals {0}% increased Damage,傳奇頭目增加 {0}% 傷害 -Unique Boss drops {0} additional Currency Items,傳奇頭目掉落 {0} 個額外通貨 -Unique Boss drops {0} additional Fossils,傳奇頭目掉落 {0} 個額外化石 -Unique Boss drops {0} additional Maps,傳奇頭目掉落 {0} 個額外地圖 -Unique Boss drops {0} additional Rare {1},傳奇頭目掉落 {0} 個額外稀有 {1} -Unique Boss drops {0} additional Unique Item,傳奇頭目掉落額外 {0} 件傳奇物品 -Unique Boss drops {0} additional Unique Items,傳奇頭目掉落額外 {0} 件傳奇物品 -Unique Boss drops {0} additional Vaal Items,已汙染地圖中傳奇頭目額外掉落 {0} 個瓦爾物品 -Unique Boss gains {0}% of Physical Damage as Extra Cold Damage,傳奇頭目獲得 {0}% 物理傷害的額外冰冷傷害 -Unique Boss gains {0}% of Physical Damage as Extra Fire Damage,傳奇頭目獲得 {0}% 物理傷害的額外火焰傷害 -Unique Boss gains {0}% of Physical Damage as Extra Lightning Damage,傳奇頭目獲得 {0}% 物理傷害的額外閃電傷害 -Unique Boss gives {0} increased Experience,傳奇首領給予 {0} 更多經驗值 -Unique Boss gives {0}% increased Experience,傳奇頭目給予 {0}% 更多經驗值 -Unique Boss has {0} increased Area of Effect,傳奇首領的效果區域擴大 {0} -Unique Boss has {0} increased Attack and Cast Speed,傳奇首領的攻擊速度及施放速度增加 {0} -Unique Boss has {0} increased Life,傳奇首領的生命增加 {0} -Unique Boss has {0} reduced Area of Effect,傳奇首領的效果區域縮小 {0} -Unique Boss has {0} reduced Life,傳奇首領的生命減少 {0} -Unique Boss has {0}% increased Area of Effect,傳奇頭目增加 {0}% 範圍技能 -Unique Boss has {0}% increased Attack and Cast Speed,傳奇頭目增加 {0}% 攻擊速度及施放速度 -Unique Boss has {0}% increased Life,傳奇頭目增加 {0}% 生命 -Unique Boss has {0}% more maximum Life,傳奇頭目有 {0}% 更多最大生命 -Unique Boss has {0}% reduced Area of Effect,傳奇頭目減少 {0}% 範圍技能 -Unique Boss has {0}% reduced Life,傳奇頭目減少 {0}% 生命 -Unique Monsters from Beyond have a {0} chance to Summon another Unique Monster from Beyond when Slain,【超越首領】死後有 {0} 的機率召喚【超越首領】 -Unique Monsters from Beyond have a {0}% chance to Summon another Unique Monster from Beyond when Slain,【超越首領】死後有 {0}% 機率召喚【超越首領】 -Unnerve Enemies for {0} seconds on Hit,擊中時使敵人膽怯 {0} 秒 -Unnerve Enemies for {0} seconds on Hit with Wands,使用法杖擊中時,膽怯敵人 {0} 秒 -Unnerve nearby Enemies for {0} seconds,膽怯附近的敵人 {0} 秒 -"Up to {0} to Energy spread radius, scaled by distance from Brand",根據烙印距離範圍,至多 {0} 能量擴散範圍 -"Upfront Cost to Use or Trigger a Skill, with a {0} second Cooldown",觸發插槽中的法術,有 {0} 秒冷卻 -Utility Flasks gain {0} Charge every {1} seconds,每 {1} 秒功能型藥劑回復 {0} 充能 -Utility Flasks gain {0} Charges every {1} seconds,每 {1} 秒功能型藥劑回復 {0} 充能 -Vaal Skills deal {0} increased Damage,瓦爾技能傷害增加 {0} -Vaal Skills deal {0} increased Damage during effect,生效期間,瓦爾技能的傷害增加 {0} -Vaal Skills deal {0} less Damage during Effect,生效期間,瓦爾技能的總傷害更少 {0} -Vaal Skills deal {0} more Damage during Effect,生效期間,瓦爾技能的總傷害更多 {0} -Vaal Skills deal {0} reduced Damage,瓦爾技能傷害減少 {0} -Vaal Skills deal {0} reduced Damage during effect,生效期間,瓦爾技能的傷害減少 {0} -Vaal Skills deal {0}% increased Damage,瓦爾技能增加 {0}% 傷害 -Vaal Skills deal {0}% increased Damage during effect,瓦爾技能增加 {0}% 傷害持續效果 -Vaal Skills deal {0}% less Damage during Effect,瓦爾技能造成 {0}% 更少傷害持續效果 -Vaal Skills deal {0}% more Damage during Effect,瓦爾技能造成 {0}% 更多傷害持續效果 -Vaal Skills deal {0}% reduced Damage,瓦爾技能減少 {0}% 傷害 -Vaal Skills deal {0}% reduced Damage during effect,瓦爾技能減少 {0}% 傷害持續效果 -Vaal Skills have {0} increased Critical Strike Chance during effect,生效期間,瓦爾技能的暴擊率增加 {0} -Vaal Skills have {0} increased Soul Cost during effect,生效期間,瓦爾技能的靈魂消耗增加 {0} -Vaal Skills have {0} reduced Critical Strike Chance during effect,生效期間,瓦爾技能的暴擊率減少 {0} -Vaal Skills have {0} reduced Soul Cost during effect,生效期間,瓦爾技能的靈魂消耗減少 {0} -Vaal Skills have {0}% chance to regain consumed Souls when used,使用瓦爾技能時有 {0}% 機率回收消耗的靈魂 -Vaal Skills have {0}% increased Critical Strike Chance during effect,瓦爾技能效果持續時間內增加 {0}% 暴擊率 -Vaal Skills have {0}% increased Soul Cost during effect,瓦爾技能增加 {0}% 靈魂消耗 -Vaal Skills have {0}% reduced Critical Strike Chance during effect,瓦爾技能效果持續時間內減少 {0}% 暴擊率 -Vaal Skills have {0}% reduced Soul Cost during effect,瓦爾技能減少 {0}% 靈魂消耗 -Vaal Skills require {0}% increased Souls Per Use,瓦爾技能每次使用增加 {0}% 需求靈魂 -Vaal Skills require {0}% increased Souls Per Use during effect,效果持續時間,每次使用瓦爾技能增加 {0}% 需求靈魂 -Vaal Skills require {0}% reduced Souls Per Use,瓦爾技能每次使用減少 {0}% 需求靈魂 -Vaal Skills require {0}% reduced Souls Per Use during effect,效果持續時間,每次使用瓦爾技能減少 {0}% 需求靈魂 -Vaal Skills used during effect have {0} increased Soul Gain Prevention Duration,生效期間,使用瓦爾技能有 {0} 的機率增加阻靈術的持續時間 -Vaal Skills used during effect have {0} reduced Soul Gain Prevention Duration,生效期間,使用瓦爾技能有 {0} 的機率減少阻靈術的持續時間 -Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration,增加 {0}% 停止獲得靈魂持續時間 -Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration,減少 {0}% 停止獲得靈魂持續時間 -Vaal Vessel contains {0} additional Corrupted Unique Items,瓦爾容器包含 {0} 個額外已汙染傳奇道具 -Vaal Vessel contains {0} additional Corrupted Unique Items with two Implicit Modifiers,瓦爾容器包含 {0} 格額外有兩個固定詞綴的已汙染傳奇道具 -Vaal Vessel contains {0} additional Divination Cards that give Corrupted Items,瓦爾容器包含 {0} 個額外給予已汙染道具的命運卡 -Vaal Vessel contains {0} additional Fossils,瓦爾容器包含 {0} 個額外化石 -Vaal Vessel contains {0} additional Mortal Fragments,瓦爾容器包含 {0} 個額外凡人碎片 -Vaal Vessel contains {0} additional Prophecies,瓦爾容器包含 {0} 個額外預言 -Vaal Vessel contains {0} additional Rare Items with an Incursion Modifier,瓦爾容器包含 {0} 個額外有穿越詞綴的稀有道具 -Vaal Vessel contains {0} additional Sacrifice Fragments,瓦爾容器包含 {0} 個額外奉獻碎片 -Vaal Vessel contains {0} additional Vaal Gems with Experience,瓦爾容器包含 {0} 個額外有經驗的瓦爾寶石 -Vaal Vessel contains {0} additional Vaal Orbs,瓦爾容器包含 {0} 個額外瓦爾寶珠 -Variant: Current {0} variants),多版本: 當前 {0} 版) -Varieties of Items contained in {0} Blight Chests are Lucky,{0} 個凋落保險箱內含的物品種類很幸運 -Vengeance has {0} increased Cooldown Recovery Rate,復仇的冷卻回復率增加 {0} -Vengeance has {0} reduced Cooldown Recovery Rate,復仇的冷卻回復率減少 {0} -Vengeance has {0}% increased Cooldown Recovery Rate,復仇增加 {0}% 冷卻時間恢復率 -Vengeance has {0}% reduced Cooldown Recovery Rate,復仇增減少 {0}% 冷卻時間恢復率 -Venom Gyre deals {0} increased Damage,【劇毒旋風】的傷害增加 {0} -Venom Gyre deals {0} reduced Damage,【劇毒旋風】的傷害減少 {0} -Venom Gyre deals {0}% increased Damage,猛毒迴旋增加 {0}% 傷害 -Venom Gyre deals {0}% reduced Damage,猛毒迴旋減少 {0}% 傷害 -Venom Gyre has a {0} chance to inflict Withered for {1} seconds on Hit,【劇毒旋風】擊中時有 {0} 的機率施加【枯萎】,持續 {1} 秒 -Venom Gyre has a {0} chance to keep caught Projectiles fired by using Whirling Blades,【劇毒旋風】有 {0} 的機率繼續抓回【回旋之刃】發射的投射物 -Venom Gyre has a {0}% chance to inflict Withered for {1} seconds on Hit,猛毒迴旋擊中時,有 {0}% 機率造成凋零 {1} 秒 -Venom Gyre has a {0}% chance to keep caught Projectiles fired by using Whirling Blades,猛毒迴旋有 {0}% 機率使被接住的投射物在使用迴旋之刃時發射 -Venom Gyre inflicts Withered for {0} seconds on Hit,猛毒迴旋擊中時,造成凋零 {0} 秒 -Vigilant Strike Fortifies you and Nearby Allies for {0} seconds,戒備打擊使你與附近的友方護體 {0} 秒 -Vigilant Strike has {0}% increased Fortification Duration,戒備打擊增加 {0}% 護體持續時間 -Vigilant Strike has {0}% reduced Fortification Duration,戒備打擊減少 {0}% 護體持續時間 -Viper Strike deals {0} increased Damage with Hits and Poison for each Poison on the Enemy,敵人身上的每層中毒會使【毒蛇打擊】的擊中和中毒傷害增加 {0} -Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy,毒蛇打擊根據敵人身上每個中毒增加 {0}% 擊中和中毒傷害 -Viper Strike grants Unholy Might for {0} seconds on Hit per Poison on Enemy,範圍內若配置 {0}0 點敏捷,毒蛇打擊擊中時獲得 4 秒不潔之力 -Viper Strike has a {0} chance to grant Unholy Might for {1} seconds on Hit per Poison on Enemy,【毒蛇打擊】擊中中毒的敵人時,每一層中毒效果有 {0} 的機率獲得 {1} 秒不潔之力 -Viper Strike has a {0}% chance to grant Unholy Might for {1} seconds on Hit per Poison on Enemy,範圍內若配置 {1}0 點敏捷,毒蛇打擊擊中時有 {0}% 機率獲得 4 秒不潔之力 -Vitality has {0} increased Mana Reservation,【活力】的魔力保留增加 {0} -Vitality has {0} reduced Mana Reservation,【活力】的魔力保留減少 {0} -Vitality has {0}% increased Mana Reservation,活力增加 {0}% 魔力保留 -Vitality has {0}% increased Mana Reservation Efficiency,活力增加 {0}% 魔力保留效用 -Vitality has {0}% increased Reservation,活力增加 {0}% 保留 -Vitality has {0}% reduced Mana Reservation,活力減少 {0}% 魔力保留 -Vitality has {0}% reduced Mana Reservation Efficiency,活力減少 {0}% 魔力保留效用 -Vitality has {0}% reduced Reservation,活力減少 {0}% 保留 -Void Sphere has {0} increased Cooldown Recovery Rate,虛空法球的冷卻回復率增加 {0} -Void Sphere has {0} increased Pulse Frequency,虛空法球的脈衝頻率增加 {0} -Void Sphere has {0} reduced Pulse Frequency,虛空法球的脈衝頻率減少 {0} -Void Sphere has {0}% increased Cooldown Recovery Rate,虛無玉增加 {0}% 冷卻時間恢復速度 -Void Sphere has {0}% increased Pulse Frequency,虛無玉增加 {0}% 脈衝頻率 -Void Sphere has {0}% reduced Pulse Frequency,虛無玉減少 {0}% 脈衝頻率 -Volatile Dead Consumes up to {0} additional corpse,致命之息至多消耗 {0} 個額外屍體 -Volatile Dead Consumes up to {0} additional corpses,致命之息至多消耗 {0} 個額外屍體 -Voltaxic Burst deals {0}% increased Damage per {1} seconds of Duration,每 {1} 秒持續時間,魔痕爆發增加 {0}% 傷害 -Voltaxic Burst deals {0}% reduced Damage per {1} seconds of Duration,每 {1} 秒持續時間,魔痕爆發減少 {0}% 傷害 -Vortex has {0} increased Area of Effect when Cast on Frostbolt,在【寒冰彈】上施放時,【漩渦】的效果區域擴大 {0} -Vortex has {0} increased Cooldown Recovery Rate,【漩渦】的冷卻回復速度增加 {0} -Vortex has {0} reduced Area of Effect when Cast on Frostbolt,在【寒冰彈】上施放時,【漩渦】的效果區域縮小 {0} -Vortex has {0} reduced Cooldown Recovery Rate,【漩渦】的冷卻回復速度減少 {0} -Vortex has {0}% increased Area of Effect when Cast on Frostbolt,當漩渦被寒冰彈施放時增加 {0}% 範圍效果 -Vortex has {0}% increased Cooldown Recovery Rate,旋渦增加 {0}% 冷卻時間回復速度 -Vortex has {0}% increased Cooldown Recovery Speed,【漩渦】的冷卻回復速度增加 {0}% -Vortex has {0}% reduced Area of Effect when Cast on Frostbolt,當漩渦被寒冰彈施放時減少 {0}% 範圍效果 -Vortex has {0}% reduced Cooldown Recovery Rate,旋渦減少 {0}% 冷卻時間回復速度 -Vortex has {0}% reduced Cooldown Recovery Speed,【漩渦】的冷卻回復速度減少 {0}% -Vulnerability has {0} increased Mana Reservation if Cast as an Aura,以光環形式施放時,【脆弱】的魔力保留增加 {0} -Vulnerability has {0} reduced Mana Reservation if Cast as an Aura,以光環形式施放時,【脆弱】的魔力保留減少 {0} -Vulnerability has {0}% increased Mana Reservation,【脆弱】的魔力保留增加 {0}% -Vulnerability has {0}% increased Mana Reservation if Cast as an Aura,若以光環施放脆弱,脆弱增加 {0}% 魔力保留 -Vulnerability has {0}% increased Reservation if Cast as an Aura,脆弱若以光環施放增加 {0}% 保留 -Vulnerability has {0}% reduced Mana Reservation,【脆弱】的魔力保留減少 {0}% -Vulnerability has {0}% reduced Mana Reservation if Cast as an Aura,若以光環施放脆弱,脆弱減少 {0}% 魔力保留 -Vulnerability has {0}% reduced Reservation if Cast as an Aura,脆弱若以光環施放減少 {0}% 保留 -Wall will be {0} units long,牆有 {0} 個單位長度 -Wand Attacks deal {0} increased Damage with Ailments,法杖攻擊造成的異常狀態傷害增加 {0} -Wand Attacks deal {0} increased Damage with Hits and Ailments,法杖攻擊造成的擊中和異常狀態傷害增加 {0} -Wand Attacks deal {0} reduced Damage with Ailments,法杖攻擊造成的異常狀態傷害減少 {0} -Wand Attacks deal {0} reduced Damage with Hits and Ailments,法杖攻擊造成的擊中和異常狀態傷害減少 {0} -Wand Attacks deal {0}% increased Damage with Ailments,法杖攻擊增加 {0}% 異常狀態傷害 -Wand Attacks deal {0}% increased Damage with Hits and Ailments,法杖攻擊增加 {0}% 擊中和異常狀態傷害 -Wand Attacks deal {0}% reduced Damage with Ailments,法杖攻擊減少 {0}% 異常狀態傷害 -Wand Attacks deal {0}% reduced Damage with Hits and Ailments,法杖攻擊減少 {0}% 擊中和異常狀態傷害 -War Banner has {0} increased Adrenaline duration,【戰旗】的【腎上腺素】持續時間延長 {0} -War Banner has {0} increased Aura Effect,【戰旗】的光環效果增加 {0} -War Banner has {0} reduced Adrenaline duration,【戰旗】的【腎上腺素】持續時間縮短 {0} -War Banner has {0} reduced Aura Effect,【戰旗】的光環效果減少 {0} -War Banner has {0}% increased Adrenaline duration,戰爭之旗增加 {0}% 腎上腺素持續時間 -War Banner has {0}% increased Aura Effect,戰爭之旗增加 {0}% 光環效果 -War Banner has {0}% increased Mana Reservation Efficiency,戰爭之旗增加 {0}% 魔力保留效用 -War Banner has {0}% reduced Adrenaline duration,戰爭之旗減少 {0}% 腎上腺素持續時間 -War Banner has {0}% reduced Aura Effect,戰爭之旗減少 {0}% 光環效果 -War Banner has {0}% reduced Mana Reservation Efficiency,戰爭之旗減少 {0}% 魔力保留效用 -Warbands have {0} more Quantity of Items Dropped,軍團的物品掉落總數量更多 {0} -Warbands have {0} more Rarity of Items Dropped,軍團的物品總稀有度更多 {0} -Warbands have {0}% more Quantity of Items Dropped,軍團有 {0}% 更多物品掉落數量 -Warbands have {0}% more Rarity of Items Dropped,軍團有 {0}% 更多掉落物品稀有度 -Warbands in the Area have {0} additional Elite Members,此區域的軍團將會額外包含 {0} 位精英 -Warbands in the Area have {0} additional Elites Members,此區域的軍團將會額外包含 {0} 位精英 -Warbands in the Area have {0} additional Support Members,此區域的軍團將會額外包含 {0} 位輔助者 -Warbands in this Area have {0} additional Members,此區域的軍團將會額外包含 {0} 位嘍囉 -Warcries count as having {0} additional nearby Enemies,【戰吼】視為週圍有 {0} 個額外的敵人 -Warcries Debilitate Enemies for {0} second,戰吼使敵人虛弱 {0} 秒 -Warcries Exert {0} additional Attack,戰吼加強 {0} 次額外攻擊 -Warcries Exert {0} additional Attacks,戰吼加強 {0} 次額外攻擊 -Warcries grant {0} Rage per {1} Power if you have less than {2} Rage,若你的怒火低於 {2} 點,每 {1} 點威力值使戰吼獲得 {0}點怒火 -Warcries grant {0} Rage per {1} Power if you have less than 25 Rage,若你盛怒低於 2{1} 層,每 5 強度戰吼獲得 {0} 層盛怒 -"Warcries grant Arcane Surge to you and Allies, with {0} increased effect per {1} power, up to {2}",戰吼使你和友軍獲得【秘術增強】,每 {1} 點威力值使效果增加 {0},最高 {2} -"Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per {1} power, up to {2}%",戰吼給予你和友方秘能波動,每 {1} 強度增加 {0}% 秘能波動效果,至多 {2}% -"Warcries have {0} Chance to grant an Endurance, Frenzy or Power Charge per Power",每點威力值使戰吼有 {0} 的機率獲得一個耐力球、狂怒球或暴擊球 -"Warcries have {0}% Chance to grant an Endurance, Frenzy or Power Charge per Power",戰吼根據每層強度有 {0}% 機率獲得 1 顆耐力、狂怒或暴擊球 -Warcries have a minimum of {0} Power,戰吼最低有 {0} 強度 -Warcries Sacrifice {0} Rage if you have at least {1} Rage,若你至少有 {1} 層盛怒,戰吼獻祭 {0} 層盛怒 -Warcry Skills have {0} increased Area of Effect,戰吼技能的效果區域擴大 {0} -Warcry Skills have {0} seconds to Cooldown,戰吼技能 {0} 秒冷卻時間 -Warcry Skills have {0}% increased Area of Effect,戰吼技能增加 {0}% 範圍效果 -Warcry Skills' Cooldown Time is {0} seconds,戰吼技能冷卻時間為 {0} 秒 -Wave cannot stop before Damaging {0} Areas,震波在傷害 {0} 個區域前不會停止 -Wave causes Shockwaves from up to {0} Enemies in each Area,每個地區的震波至多從 {0} 個敵人造成衝擊波 -Wave Damages {0} Areas,震波傷害 {0} 個地區 -Wave gains {0} to radius with each Area in the Sequence,每個連續的地區使震波 {0} 範圍 -Wave has {0} increased Area of Effect,衝擊波的效果區域擴大 {0} -Wave has {0} increased delay between Areas,衝擊波區域間隔延遲加快 {0} -Wave has {0} reduced Area of Effect,衝擊波的效果區域縮小 {0} -Wave has {0} reduced delay between Areas,衝擊波的區域間隔延遲減慢 {0} -Wave has {0}% increased Area of Effect,震波增加 {0}% 範圍效果 -Wave has {0}% increased delay between Areas,震波增加 {0}% 區域間的延遲 -Wave has {0}% reduced Area of Effect,震波減少 {0}% 範圍效果 -Wave has {0}% reduced delay between Areas,震波減少 {0}% 區域間的延遲 -Wave of Conviction deals {0} increased Damage,【定罪波】的傷害增加 {0} -Wave of Conviction deals {0} reduced Damage,【定罪波】的傷害減少 {0} -Wave of Conviction deals {0}% increased Damage,信念浪湧增加 {0}% 傷害 -Wave of Conviction deals {0}% reduced Damage,信念浪湧減少 {0}% 傷害 -Wave of Conviction has {0} increased Duration,【定罪波】持續時間延長 {0} -Wave of Conviction has {0} reduced Duration,【定罪波】持續時間縮短 {0} -Wave of Conviction has {0}% increased Duration,信念浪湧增加 {0}% 持續時間 -Wave of Conviction has {0}% reduced Duration,信念浪湧減少 {0}% 持續時間 -Wave of Conviction's Exposure applies {0} Elemental Resistance,【定罪波】的特效會使元素抗性 {0} -Wave of Conviction's Exposure applies {0}% Elemental Resistance,信念浪湧的曝曬 {0}% 元素抗性 -Weapons absorb {0}% more Corruption,武器吸收 {0}% 更多汙染 -Weapons you Animate create {0} additional copies,你幻化的武器將額外複製出 {0} 把 -"When a Bloodline Pack is Slain, it drops {0} Basic Currency Items",當擊殺血族怪物群時,會掉落 {0} 個基礎通貨 -"When a Bloodline Pack is Slain, it drops {0} Currency Items",擊敗血族怪物群會掉落額外 {0} 個通貨 -"When a Bloodline Pack is Slain, it drops {0} Rare Items",擊殺血族怪群掉落額外 {0} 個稀有物品 -"When a Player Kills a Rare Monster, they have {0} chance to gain its Modifiers for {1} seconds",玩家擊敗稀有怪物時有 {0} 的機率獲得該怪物詞綴 {1} 秒 -"When a Player Kills a Rare Monster, they have {0}% chance to gain its Modifiers for {1} seconds",當玩家擊殺稀有怪物時,他們有 {0}% 機率獲得它的詞綴,持續 {1} 秒 -"When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for {0} seconds",當玩家擊殺追憶之稀有怪物,獲得它的詞綴 {0} 秒 -"When a Player Kills a Synthesised Rare Monster, they have {0} chance to gain its Modifiers for {1} seconds",玩家擊敗一個虛空憶境稀有怪物時有 {0} 的機率獲得該怪物詞綴 {1} 秒 -"When a Player Kills a Synthesised Rare Monster, they have {0}% chance to gain its Modifiers for {1} seconds",當玩家擊殺追憶之稀有怪物,有 {0}% 機率獲得它的詞綴 {1} 秒 -"When Dual Wielding, Deals {0} Damage from each Weapon combined",雙持武器時,每把武器造成 {0} 傷害 -"When Dual Wielding, Deals {0}% Damage from each Weapon combined",雙持武器時,每把武器造成 {0}% 傷害 -"When Hit, lose a Ghost Shroud and Recover Energy Shield equal to {0} of your Evasion Rating",被擊中時,失去一層【鬼影纏身】,並恢復等同於你閃避值 {0} 的能量護盾 -"When Hit, lose a Ghost Shroud and Recover Energy Shield equal to {0}% of your Evasion Rating",當被擊中時,失去 1 個幽魂屍布並回復等同於你閃避值 {0}% 的能量護盾 -"When placed, {0} increased Area of Effect per Stage",放置後,每階可使效果區域擴大 {0} -"When placed, {0} increased Aura effect per Stage",放置後,每階可使光環效果增加 {0} -"When placed, {0} reduced Area of Effect per Stage",放置後,每階可使效果區域縮小 {0} -"When placed, {0} reduced Aura effect per Stage",放置後,每階可使光環效果減少 {0} -"When placed, {0}% increased Area of Effect per Stage",當放置時,每層疊層增加 {0}% 範圍效果 -"When placed, {0}% increased Aura effect per Stage",當放置時,每層疊層增加 {0}% 光環效果 -"When placed, {0}% reduced Area of Effect per Stage",當放置時,每層疊層減少 {0}% 範圍效果 -"When placed, {0}% reduced Aura effect per Stage",當放置時,每層疊層減少 {0}% 光環效果 -When Players Kill a Rare Monster they will gain {0} of its Modifiers for {1} seconds,當玩家擊殺稀有怪物時,獲得它其中 {0} 個詞綴,持續 {1} 秒 -"When taking Damage from Hits, {0}% of Life loss below half Life is Prevented",當承受擊中的傷害時,預防下半生命 {0}% 的生命損失 -"When taking Damage from Hits, {0}% of Life loss below half Life is Prevented, then {1}% of Life loss prevented this way is lost over {2} seconds",當承受擊中的傷害時,預防下半生命 {0}% 的生命損失,被預防的生命損失有 {1}% 在 {2} 秒内損失 -"When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to {0} of Sacrificed Mana for {1} seconds",當你施放法術時,獻祭所有魔力,獲得等同於獻祭魔力 {0} 的附加最大閃電傷害,持續 {1} 秒 -"When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to {0}% of Sacrificed Mana for {1} seconds",當你施放法術時,獻祭所有魔力,獲得等同於獻祭魔力 {0}% 的附加最大閃電傷害,持續 {1} 秒 -"When you create a Banner, it gains {0} of the Stages of your placed Banner",當你建立旗幟時,它會獲得你當前放置旗幟等階的 {0} -"When you create a Banner, it gains {0}% of the Stages of your placed Banner",當你製造鬥旗時,它獲得你已放置過鬥旗 {0}% 的疊層 -"When you inflict Poison while Incubating, adds {0} of the Expected Poison",孕育時,施加中毒使 {0} -"When you inflict Poison while Incubating, adds {0}% of the Expected Poison",孕育時,施加中毒使 {0}% -When you Kill a Magic Monster gain its Non-Bloodline Modifiers for {0} seconds,當你擊殺魔法怪物時,獲得它的非血族詞綴 {0} 秒 -"When you Kill a Rare Monster, {0} chance to gain one of its Modifiers for {1} seconds",當你擊敗稀有怪物時,有 {0} 的機率獲得該怪物的一個詞綴 {1} 秒 -"When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for {1} seconds",當你擊殺稀有怪物,有 {0}% 機率獲得它其中 1 個詞綴,持續 {1} 秒 -"When you Kill a Rare monster, you gain {0} of its Modifiers for {1} seconds",當你擊殺稀有怪物時,你會獲得它其中 {0} 個詞綴 {1} 秒 -"When you Kill a Rare monster, you gain its Modifiers for {0} seconds",當你擊殺稀有怪物時,你會獲得它的詞綴 {0} 秒 -"When you Kill an Enemy, for each Curse on that Enemy, gain {0} of Non-Chaos Damage as extra Chaos Damage for {1} seconds",當你擊敗敵人時,敵人身上每有 1 個詛咒,便給予你等同 {0} 非混沌傷害的額外混沌傷害,持續 {1} 秒 -"When you Kill an Enemy, for each Curse on that Enemy, gain {0}% of Non-Chaos Damage as extra Chaos Damage for {1} seconds",當你擊敗敵人時,敵人身上每有 1 個詛咒,便給予你等同 {0}% 非混沌傷害的額外混沌傷害,持續 {1} 秒 -"When you or your Totems Kill a Burning Enemy, {0} chance for you and your Totems to each gain an Endurance Charge",當你或你的圖騰擊敗了燃燒中的敵人,你和你的圖騰有 {0} 的機率各獲得 1 個耐力球 -"When you or your Totems Kill a Burning Enemy, {0}% chance for you",當你或你的圖騰擊殺了燃燒中的敵人, -"When you or your Totems Kill a Burning Enemy, {0}% chance for you",當你或你的圖騰擊殺了燃燒中的敵人, -"When you or your Totems Kill a Burning Enemy, {0}% chance for you and your Totems to each gain an Endurance Charge",當你或你的圖騰擊敗了燃燒中的敵人,你和你的圖騰有 {0}% 機率各獲得 1 個耐力球 -"When you place a Banner, you and nearby Allies Recover {0} of Life for each Stage the Banner has",當你放置一面旗幟,該旗幟每階使你和週圍友軍回復 {0} 生命 -"When you place a Banner, you and nearby Allies Recover {0}% of Life for",當你放置鬥旗時,鬥旗的每層疊層 -"When you place a Banner, you and nearby Allies Recover {0}% of Life for",當你放置鬥旗時,鬥旗的每層疊層 -"When you place a Banner, you and nearby Allies Recover {0}% of Life for each Stage the Banner has",當你放置一面旗幟,該旗幟每階使你和週圍隊友回復 {0}% 生命 -"When you Warcry, you and nearby Allies gain Onslaught for {0} seconds",當你戰吼時,你和附近友方獲得 {0} 秒猛攻 -"While Channelling a Supported Skill, take {0} less Damage from Hits of types matching the Skill Gem's Tags",當持續吟導一個被輔助技能時,被輔助寶石對應的傷害種類所造成的擊中總傷害減少 {0} -"While Channelling a Supported Skill, take {0}% less Damage from Hits of types matching the Skill Gem's Tags",引導施放被輔助的技能時,承受 {0}% 更少符合技能寶石標籤的擊中傷害 -"While Channelling Supported Skills, take {0} less Physical Damage from Hits",持續吟導被輔助技能時,受到的擊中物理總傷害更少 {0} -"While Channelling Supported Skills, take {0} more Physical Damage from Hits",持續吟導被輔助技能時,受到的擊中物理總傷害更多 {0} -"While Channelling Supported Skills, take {0}% less Physical Damage from Hits",引導施放被輔助的技能時,承受 {0}% 更少擊中的物理傷害 -"While Channelling Supported Skills, take {0}% more Physical Damage from Hits",引導施放被輔助的技能時,承受 {0}% 更多擊中的物理傷害 -"While Channelling this Skill, you take {0} less Chaos Damage from Hits",持續吟導此技能時,你受到的擊中混沌總傷害減少 {0} -"While Channelling this Skill, you take {0} less Cold Damage from Hits",持續吟導此技能時,你受到的擊中冰冷總傷害減少 {0} -"While Channelling this Skill, you take {0} less Fire Damage from Hits",持續吟導此技能時,你受到的擊中火焰總傷害減少 {0} -"While Channelling this Skill, you take {0} less Lightning Damage from Hits",持續吟導此技能時,你受到的擊中閃電總傷害減少 {0} -"While Channelling this Skill, you take {0} less Physical Damage from Hits",持續吟導此技能時,你受到的擊中物理總傷害減少 {0} -"While Channelling this Skill, you take {0}% less Chaos Damage from Hits",引導施放此技能時,你承受 {0}% 更少擊中混沌傷害 -"While Channelling this Skill, you take {0}% less Cold Damage from Hits",引導施放此技能時,你承受 {0}% 更少擊中冰冷傷害 -"While Channelling this Skill, you take {0}% less Fire Damage from Hits",引導施放此技能時,你承受 {0}% 更少擊中火焰傷害 -"While Channelling this Skill, you take {0}% less Lightning Damage from Hits",引導施放此技能時,你承受 {0}% 更少擊中閃電傷害 -"While Channelling this Skill, you take {0}% less Physical Damage from Hits",引導施放此技能時,你承受 {0}% 更少擊中物理傷害 -"While in a Scourged Map, Items absorb {0}% more Corruption for each time the Map has been transformed",在災魘地圖時,物品根據每次地圖轉化吸收 {0}% 更多汙染 -"While in Her Embrace, take {0} of your total Maximum Life and Energy Shield as Fire Damage per second per Level",受到【她的擁抱】影響時,每級根據你的最大生命和最大護盾總量,造成每秒 {0} 火焰傷害 -"While in Her Embrace, take {0}% of your total Maximum Life and Energy Shield as Fire Damage per second per Level",當有女神擁抱時,每等級每秒受到 {0}% 你的總最大生命和能量護盾的火焰傷害 -"While Infecting, deals Chaos Damage per second equal to {0} of the Plague Value when Infecting began, and loses Plague Value at the same rate",傳染時,每秒造成的混沌傷害等於傳染開始時瘟疫值的 {0},並以相同倍率失去瘟疫值 -"While Infecting, deals Chaos Damage per second equal to {0}% of the Plague Value when Infecting began, and loses Plague Value at the same rate",在感染開始時,每秒造成等同於 {0}% 瘟疫值的混沌傷害,並以同樣速率失去瘟疫值 -"While not on Full Life, Sacrifice {0}% of Mana per Second to Recover that much Life",當不是滿血時,每秒獻祭 {0}% 魔力回復等值的生命 -"While on Elemental Ground, Players have {0} increased Damage of the associated Damage Type",在燃燒,冰緩,感電地面上,相應屬性的傷害增加 {0} -"While on Elemental Ground, Players have {0}% increased Damage of the associated Damage Type",玩家立於元素地面時,增加 {0}% 對應元素傷害 -"While stationary, gain {0} additional Physical Damage Reduction every second, up to a maximum of {1}",靜止時,每秒獲得 {0} 額外物理減傷,最多 {1} -"While stationary, gain {0} increased Area of Effect every second, up to a maximum of {1}",靜止時,效果區域每秒擴大 {0},最大 {1} -"While stationary, gain {0} of Life Regenerated per second every second, up to a maximum of {1}",靜止時,每秒獲得 {0} 每秒生命回復,最多 {1} -"While stationary, gain {0} reduced Area of Effect every second, up to a maximum of {1}",靜止時,效果區域每秒縮小 {0},最小 {1} -"While stationary, gain {0}% additional Physical Damage Reduction every second, up to a maximum of {1}%",靜止時,每秒獲得 {0}% 額外物理減傷,最多 {1}% -"While stationary, gain {0}% increased Area of Effect every second, up to a maximum of {1}%",靜止時,每秒增加 {0}% 範圍效果,至多 {1}% -"While stationary, gain {0}% of Life Regenerated per second every second, up to a maximum of {1}%",靜止時,每秒獲得 {0}% 每秒生命回復,最多 {1}% -"While stationary, gain {0}% reduced Area of Effect every second, up to a maximum of {1}%",靜止時,每秒減少 {0}% 範圍效果,至多 {1}% -"While there is at least one nearby Ally, you and nearby Allies deal {0} less Damage",當週圍有至少 1 個友軍,你與週圍友軍的總傷害更少 {0} -"While there is at least one nearby Ally, you and nearby Allies deal {0} more Damage",當週圍有至少 1 個友軍,你與週圍友軍的總傷害更多 {0} -"While there is at least one nearby Ally, you and nearby Allies deal {0}% less Damage",當附近至少有 1 個友方,你和附近友方造成 {0}% 更少傷害 -"While there is at least one nearby Ally, you and nearby Allies deal {0}% more Damage",當附近至少有 1 個友方,你和附近友方造成 {0}% 更多傷害 -Wild Strike Chains an additional {0} times,【野性打擊】會額外連鎖 {0} 次 -Wild Strike's Beam Chains an additional {0} times,野性打擊的光束連鎖額外 {0} 次 -Winter Orb deals {0} increased Damage,【寒冬寶珠】的傷害增加 {0} -Winter Orb deals {0} reduced Damage,【寒冬寶珠】的傷害減少 {0} -Winter Orb deals {0}% increased Damage,凜冬之球增加 {0}% 傷害 -Winter Orb deals {0}% reduced Damage,凜冬之球減少 {0}% 傷害 -Winter Orb has {0} increased Area of Effect per Stage,寒冬寶珠每階可使效果區域擴大 {0} -Winter Orb has {0} Maximum Stages,凜冬之球 {0} 最大疊層 -Winter Orb has {0} reduced Area of Effect per Stage,寒冬寶珠每階可使效果區域縮小 {0} -Winter Orb has {0}% increased Area of Effect per Stage,凜冬之球每層增加 {0}% 範圍效果 -Winter Orb has {0}% reduced Area of Effect per Stage,凜冬之球每層減少 {0}% 範圍效果 -Wintertide Brand deals {0} increased Damage,【冬潮烙印】的傷害增加 {0} -Wintertide Brand deals {0} reduced Damage,【冬潮烙印】的傷害減少 {0} -Wintertide Brand deals {0}% increased Damage,冬潮烙印增加 {0}% 傷害 -Wintertide Brand deals {0}% reduced Damage,冬潮烙印減少 {0}% 傷害 -Wintertide Brand has {0} increased Chill Effect,【冬潮烙印】的冰緩效果增加 {0} -Wintertide Brand has {0} reduced Chill Effect,【冬潮烙印】的冰緩效果減少 {0} -Wintertide Brand has {0} to maximum Stages,冬潮烙印 {0} 最大疊層 -Wintertide Brand has {0}% increased Chill Effect,冬潮烙印增加 {0}% 冰緩效果 -Wintertide Brand has {0}% reduced Chill Effect,冬潮烙印減少 {0}% 冰緩效果 -Witch: {0} of Mana Regenerated per second,女巫:每秒回復 {0} 魔力 -Witch: {0}% increased Skill Effect Duration,女巫:增加 {0}% 技能效果持續時間 -Witch: {0}% of Mana Regenerated per second,女巫:每秒回復 {0}% 最大魔 -"With {0} Corrupted Items Equipped: {1} of Chaos Damage does not bypass Energy Shield, and {2} of Physical Damage bypasses Energy Shield",裝備 {0} 個被腐化物品時:受到混沌傷害的 {1} 由能量護盾承受,受到物理傷害的 {2} 會穿透能量護盾 -"With {0} Corrupted Items Equipped: {1}% of Chaos Damage does not bypass Energy Shield, and {2}% of Physical Damage bypasses Energy Shield",裝備 {0} 個已汙染物品時:{1}% 受到的混沌傷害由能量護盾承受,{2}% 受到的物理傷害會穿透能量護盾 -With {0} Corrupted Items Equipped: Gain Soul Eater for {1} seconds on Vaal Skill use,裝備 {0} 個被腐化物品時,瓦爾技能獲得 {1} 秒【靈魂吞食】 -With {0} Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead,裝備 {0} 個已汙染物品時,生命偷取只以造成的混沌傷害計算 -"With {0} Intelligence in Radius, {1} of Glacial Cascade Physical Damage",若範圍內含有 {0} 點智慧,【冰川之刺】物理傷害的 {1} -"With {0} Intelligence in Radius, {1}% of Glacial Cascade Physical Damage",若範圍內含有 {0} 點智慧,【冰川之刺】物理傷害的 {1}% -"With {0} Intelligence in Radius, Glacial Cascade has {1} additional Bursts",若範圍內含有 {0} 點智慧,【冰川之刺】將額外爆炸 {1} 次 -"With {0} Intelligence in Radius, Glacial Cascade has an additional Burst",若範圍內含 {0} 點智力,冰川之刺可以額外爆炸一次 -"With {0} Notables Allocated in Radius, When you Kill a Rare monster, you gain {1} of its Modifiers for {2} seconds",若範圍內配置了 {0} 個關鍵天賦點,當你擊敗稀有怪物時,你會獲得該怪物的 {1} 詞綴 {2} 秒 -"With {0} total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning",若範圍內含 {0} 點敏捷和力量,元素打擊和野性打擊不能選擇閃電 -"With {0} total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal {1} less Lightning Damage",範圍內敏捷和力量總計 {0} 點時,【元素打擊】和【狂野打擊】的總閃電傷害更少 {1} -"With {0} total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal {1}% less Lightning Damage",若範圍內含 {0} 點敏捷和力量,元素打擊和野性打擊造成 {1}% 更少閃電傷害 -"With {0} total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning",若範圍內含總 {0} 智慧和敏捷,三相技能不能選擇閃電 -"With {0} total Dexterity and Strength in Radius, Prismatic Skills deal {1}% less Lightning Damage",若範圍內含總 {0} 敏捷和力量,三相技能造成 {1}% 更少閃電傷害 -"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw Chains {1} times",範圍內配置的敏捷和力量總計 {0} 點時,【靈盾投擲】連鎖彈射次數 {1} -"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1} less Shard Projectiles",範圍內配置的敏捷和力量總計 {0} 點時,【靈盾投擲】連鎖彈射的碎片投射物總量額外減少 {1} -"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1} more Shard Projectiles",範圍內配置的敏捷和力量總計 {0} 點時,【靈盾投擲】連鎖彈射的碎片投射物總量額外增加 {1} -"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1}% less Shard Projectiles",範圍內配置的敏捷和力量總計 {0} 點時,【靈盾投擲】連鎖彈射的碎片投射物總量額外減少 {1}% -"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1}% more Shard Projectiles",範圍內配置的敏捷和力量總計 {0} 點時,【靈盾投擲】連鎖彈射的碎片投射物總量額外增加 {1}% -"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining",若範圍內總共有 {0} 點敏捷和力量,盾靈投擲連鎖時發射碎片投射物 -"With {0} total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire",若範圍內含 {0} 點智力和敏捷,元素打擊和野性打擊不能選擇火焰 -"With {0} total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal {1} less Fire Damage",範圍內智慧和敏捷總計 {0} 點時,【元素打擊】和【狂野打擊】的總火焰傷害更少 {1} -"With {0} total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal {1}% less Fire Damage",若範圍內含 {0} 點智力和敏捷,元素打擊和野性打擊造成 {1}% 更少火焰傷害 -"With {0} total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire",若範圍內含總 {0} 智慧和敏捷,三相技能不能選擇火焰 -"With {0} total Intelligence and Dexterity in Radius, Prismatic Skills deal {1}% less Fire Damage",若範圍內含總 {0} 智慧和敏捷,三相技能造成 {1}% 更少火焰傷害 -"With {0} total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold",若範圍內含 {0} 點力量和智力,元素打擊和野性打擊不能選擇冰冷 -"With {0} total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal {1} less Cold Damage",範圍內力量和智慧總計 {0} 點時,【元素打擊】和【狂野打擊】的總冰冷傷害更少 {1} -"With {0} total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal {1}% less Cold Damage",若範圍內含 {0} 點力量和智力,元素打擊和野性打擊造成 {1}% 更少冰冷傷害 -"With {0} total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold",若範圍內含總 {0} 力量和智慧,三相技能不能選擇冰冷 -"With {0} total Strength and Intelligence in Radius, Prismatic Skills deal {1}% less Cold Damage",若範圍內含總 {0} 力量和智慧,三相技能造成 {1}% 更少冰冷傷害 -With {1} Corrupted Items Equipped: Gain Soul Eater for {0} seconds on Vaal Skill use,裝備 {1} 個已汙染物品時,瓦爾技能獲得 {0} 秒噬魂者 -"With {1} Intelligence in Radius, {0}% of Glacial Cascade Physical Damage",若範圍內含有 {1} 點智慧,【冰川之刺】物理傷害的 {0}% -"With {1} Intelligence in Radius, Glacial Cascade has {0} additional Bursts",若範圍內含 {1} 點智力,冰川之刺可以額外爆炸 {0} 次 -"With {1} Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for {2} seconds",範圍內配置 {1} 個核心天賦,當你擊殺稀有怪物時,你會獲得它其中 {0} 個詞綴 {2} 秒 -"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw Chains {0} times",若範圍內總共有 {1} 點敏捷和力量,盾靈投擲連鎖 {0} 次 -"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles",若範圍內總共有 {1} 點敏捷和力量,盾靈投擲發射 {0}% 更少碎片投射物 -"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles",若範圍內總共有 {1} 點敏捷和力量,盾靈投擲發射 {0}% 更多碎片投射物 -"With a Ghastly Eye Jewel Socketed, Minions have {0} to Accuracy Rating",插槽中有 1 顆極懼之眼珠寶,召喚物 {0} 點命中 -"With a Murderous Eye Jewel Socketed, Intimidate Enemies for {0} seconds on Hit with Attacks",裝備殺戮之眼珠寶時,攻擊擊中時威嚇敵人 {0} 秒 -"With a Searching Eye Jewel Socketed, Maim Enemies for {0} seconds on Hit with Attacks",裝備勘查之眼珠寶時,攻擊擊中時癱瘓敵人 {0} 秒 -"With at least {0} Dexterity in Radius, Animate Weapon can Animate up to {1} Ranged Weapons",若範圍內含有 {0} 點敏捷,【幻化武器】可以幻化最多 {1} 把遠程武器 -"With at least {0} Dexterity in Radius, Barrage fires an additional {1} projectiles simultaneously on the first and final attacks",若範圍內含有 {0} 點敏捷,【彈幕】的第一次和最後一次攻擊會附加 {1} 個額外的投射物 -"With at least {0} Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks",若範圍內含 {0} 點敏捷,彈幕的第一次和最後一次攻擊附加一個額外的投射物 -"With at least {0} Dexterity in Radius, Burning Arrow can inflict",若範圍內含 {0} 點敏捷, -"With at least {0} Dexterity in Radius, Burning Arrow can inflict {1} additional Ignites on an Enemy",若範圍內至少有 {0} 點敏捷, 則【燃燒箭矢】對一名敵人造成 {1} 次點燃,且無法施加燃燒減益效果 -"With at least {0} Dexterity in Radius, Burning Arrow has a {1} chance to spread Burning Ground if it Ignites an Enemy",若範圍內含有 {0} 點敏捷,則【燃燒箭矢】有 {1} 的機率在點燃敵人時產生燃燒地面 -"With at least {0} Dexterity in Radius, Burning Arrow has a {1} chance to spread Tar if it does not Ignite an Enemy",若範圍內含有 {0} 點敏捷,則【燃燒箭矢】有 {1} 的機率在沒有點燃敵人時產生焦油地面 -"With at least {0} Dexterity in Radius, Burning Arrow has a {1}% chance to spread Burning Ground if it Ignites an Enemy",若範圍內含有 {0} 點敏捷,則【燃燒箭矢】有 {1}% 機率在點燃敵人時產生燃燒地面 -"With at least {0} Dexterity in Radius, Burning Arrow has a {1}% chance to spread Tar if it does not Ignite an Enemy",若範圍內含有 {0} 點敏捷,則【燃燒箭矢】有 {1}% 機率在沒有點燃敵人時產生焦油地面 -"With at least {0} Dexterity in Radius, Burning Arrow spreads Burning Ground if it Ignites an Enemy",若範圍內含 {0} 點敏捷,燃燒箭矢在點燃敵人時產生燃燒地面 -"With at least {0} Dexterity in Radius, Burning Arrow spreads Tar if it does not Ignite an Enemy",若範圍內含 {0} 點敏捷,燃燒箭矢在沒有點燃敵人時產生焦油地面 -"With at least {0} Dexterity in Radius, Caustic Arrow deals {1} increased Damage over Time",若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的持續傷害增加 {1} -"With at least {0} Dexterity in Radius, Caustic Arrow deals {1} increased Damage with Hits",若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的擊中傷害增加 {1} -"With at least {0} Dexterity in Radius, Caustic Arrow deals {1} reduced Damage over Time",若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的持續傷害減少 {1} -"With at least {0} Dexterity in Radius, Caustic Arrow deals {1} reduced Damage with Hits",若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的擊中傷害減少 {1} -"With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% increased Damage over Time",若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的持續傷害增加 {1}% -"With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% increased Damage with Hits",若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的擊中傷害增加 {1}% -"With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% reduced Damage over Time",若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的持續傷害減少 {1}% -"With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% reduced Damage with Hits",若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的擊中傷害減少 {1}% -"With at least {0} Dexterity in Radius, Caustic Arrow has a {1} chance on Hit to Poison Enemies on Caustic Ground",若範圍內含有至少 {0} 點敏捷,【腐蝕箭矢】在擊中後位於腐蝕地面上的敵人後,有 {1} 的機率使其中毒 -"With at least {0} Dexterity in Radius, Caustic Arrow has a {1}% chance on Hit to Poison Enemies on Caustic Ground",若範圍內含有至少 {0} 點敏捷,【腐蝕箭矢】在擊中後位於腐蝕地面上的敵人後,有 {1}% 機率使其中毒 -"With at least {0} Dexterity in Radius, Double Strike has a {1} chance Trigger On Kill Effects twice",若範圍內含有 {0} 點敏捷,【雙重打擊】有 {1} 的機率觸發擊敗效果兩次 -"With at least {0} Dexterity in Radius, Double Strike has a {1}% chance Trigger On Kill Effects twice",若範圍內含有 {0} 點敏捷,【雙重打擊】有 {1}% 機率觸發擊敗效果兩次 -"With at least {0} Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage",若範圍內含 {0} 敏捷, -"With at least {0} Dexterity in Radius, Dual Strike deals Splash Damage",若範圍內含 {0} 敏捷, -"With at least {0} Dexterity in Radius, Dual Strike has {1} increased Accuracy Rating while wielding a Sword",若範圍內至少有 {0} 點敏捷,【雙持打擊】持握劍類時命中值增加 {1} -"With at least {0} Dexterity in Radius, Dual Strike has {1} increased Attack Speed while wielding a Claw",若範圍內至少有 {0} 點敏捷,【雙持打擊】持握爪類時攻擊速度加快 {1} -"With at least {0} Dexterity in Radius, Dual Strike has {1} reduced Accuracy Rating while wielding a Sword",若範圍內至少有 {0} 點敏捷,【雙持打擊】持握劍類時命中值減少 {1} -"With at least {0} Dexterity in Radius, Dual Strike has {1} reduced Attack Speed while wielding a Claw",若範圍內至少有 {0} 點敏捷,【雙持打擊】持握爪類時攻擊速度減慢 {1} -"With at least {0} Dexterity in Radius, Dual Strike has {1} to Critical Strike Multiplier while wielding a Dagger",若範圍內至少有 {0} 點敏捷,【雙持打擊】持握匕首時 {1} 暴擊傷害加成 -"With at least {0} Dexterity in Radius, Dual Strike has {1}% increased Accuracy Rating while wielding a Sword",若範圍內至少有 {0} 點敏捷,【雙持打擊】持握劍類時命中值增加 {1}% -"With at least {0} Dexterity in Radius, Dual Strike has {1}% increased Attack Speed while wielding a Claw",若範圍內至少有 {0} 點敏捷,【雙持打擊】持握爪類時攻擊速度加快 {1}% -"With at least {0} Dexterity in Radius, Dual Strike has {1}% reduced Accuracy Rating while wielding a Sword",若範圍內至少有 {0} 點敏捷,【雙持打擊】持握劍類時命中值減少 {1}% -"With at least {0} Dexterity in Radius, Dual Strike has {1}% reduced Attack Speed while wielding a Claw",若範圍內至少有 {0} 點敏捷,【雙持打擊】持握爪類時攻擊速度減慢 {1}% -"With at least {0} Dexterity in Radius, Dual Strike has {1}% to Critical Strike Multiplier while wielding a Dagger",若範圍內至少有 {0} 點敏捷,【雙持打擊】持握匕首時 {1}% 暴擊傷害加成 -"With at least {0} Dexterity in Radius, Dual Strike has a {1} chance to deal Double Damage with the Main-Hand Weapon",若範圍內含有 {0} 點敏捷,雙持打擊時主手武器有 {1} 的機率造成雙倍傷害 -"With at least {0} Dexterity in Radius, Dual Strike has a {1}% chance to deal Double Damage with the Main-Hand Weapon",若範圍內含有 {0} 點敏捷,雙持打擊時主手武器有 {1}% 機率造成雙倍傷害 -"With at least {0} Dexterity in Radius, Dual Strike Hits Intimidate Enemies for",若範圍內含 {0} 敏捷, -"With at least {0} Dexterity in Radius, each Spectral Throw Projectile gains {1} increased Damage each time it Hits",若範圍內含有 {0} 點敏捷,【靈體投擲】每次擊中時,傷害增加 {1} -"With at least {0} Dexterity in Radius, each Spectral Throw Projectile gains {1}% increased Damage each time it Hits",若範圍內含有 {0} 點敏捷,【靈體投擲】每次擊中時,傷害增加 {1}% -"With at least {0} Dexterity in Radius, Ethereal Knives fires {1} additional Projectiles",若範圍內含有 {0} 點敏捷, 則【虛空匕首】會額外發射 {1} 個投射物 -"With at least {0} Dexterity in Radius, Ethereal Knives fires Projectiles in a circle",若範圍內含 {0} 點敏捷,虛空匕首以圓形型式發射投射物 -"With at least {0} Dexterity in Radius, Fire Trap throws up to {1} additional Trap",若範圍內含 {0} 點敏捷,火焰陷阱投擲至多 {1} 個額外陷阱 -"With at least {0} Dexterity in Radius, Fire Trap throws up to {1} additional Traps",若範圍內含有 {0} 點敏捷,【火焰陷阱】會扔出最多 {1} 個額外陷阱 -"With at least {0} Dexterity in Radius, Frost Blades has {1} increased Projectile Speed",若範圍內含有 {0} 點敏捷, 【冰霜之刃】的投射物速度增加 {1} -"With at least {0} Dexterity in Radius, Frost Blades has {1} reduced Projectile Speed",若範圍內含有 {0} 點敏捷, 【冰霜之刃】的投射物速度減少 {1} -"With at least {0} Dexterity in Radius, Frost Blades has {1}% increased Projectile Speed",若範圍內含有 {0} 點敏捷, 【冰霜之刃】的投射物速度增加 {1}% -"With at least {0} Dexterity in Radius, Frost Blades has {1}% reduced Projectile Speed",若範圍內含有 {0} 點敏捷, 【冰霜之刃】的投射物速度減少 {1}% -"With at least {0} Dexterity in Radius, Galvanic Arrow deals {1} decreased Area Damage",若範圍內至少有 {0} 點敏捷,【電流箭矢】的範圍傷害減少 {1} -"With at least {0} Dexterity in Radius, Galvanic Arrow deals {1} increased Area Damage",若範圍內至少有 {0} 點敏捷,【電流箭矢】的範圍傷害增加 {1} -"With at least {0} Dexterity in Radius, Galvanic Arrow deals {1}% decreased Area Damage",若範圍內至少有 {0} 點敏捷,【電流箭矢】的範圍傷害減少 {1}% -"With at least {0} Dexterity in Radius, Galvanic Arrow deals {1}% increased Area Damage",若範圍內至少有 {0} 點敏捷,【電流箭矢】的範圍傷害增加 {1}% -"With at least {0} Dexterity in Radius, Galvanic Arrow has {1} increased Area of Effect",若範圍內至少有 {0} 點敏捷, 則【電流箭矢】的效果區域擴大 {1} -"With at least {0} Dexterity in Radius, Galvanic Arrow has {1}% increased Area of Effect",若範圍內至少有 {0} 點敏捷, 則【電流箭矢】的範圍效果擴大 {1}% -"With at least {0} Dexterity in Radius, Ice Shot has {1} increased Area of Effect",若範圍內含 {0} 點敏捷,【冰霜射擊】的範圍擴大 {1} -"With at least {0} Dexterity in Radius, Ice Shot has {1}% increased Area of Effect",若範圍內含 {0} 點敏捷,【冰霜射擊】的範圍擴大 {1}% -"With at least {0} Dexterity in Radius, Ice Shot Pierces {1} additional Targets",若範圍內含 {0} 點敏捷,【冰霜射擊】會穿透 {1} 個額外目標 -"With at least {0} Dexterity in Radius, Ice Shot Pierces an additional Target",若範圍內含 {0} 點敏捷,冰霜射擊額外穿透一個目標 -"With at least {0} Dexterity in Radius, Melee Damage",若範圍內含 {0} 點敏捷,冰霜之刃造成 -"With at least {0} Dexterity in Radius, Shrapnel Shot has {1}% increased Area of Effect",若範圍內含有 {0} 點敏捷, 則【流星射擊】的範圍效果擴大 {1}% -"With at least {0} Dexterity in Radius, Shrapnel Shot's cone has a {1}% chance to deal Double Damage",若範圍內含有 {0} 點敏捷,【流星射擊】的錐形範圍內有 {1}% 機率造成雙倍傷害 -"With at least {0} Dexterity in Radius, Spectral Throw has {1} chance on Hit to give a Vaal soul to Vaal Spectral Throw",若範圍內含有 {0} 點敏捷,【靈體投擲】擊中時有 {1} 的機率為【瓦爾靈體投擲】提供 1 個【瓦爾之靈】 -"With at least {0} Dexterity in Radius, Spectral Throw has {1}% chance on Hit to give a Vaal soul to Vaal Spectral Throw",若範圍內含有 {0} 點敏捷,【靈體投擲】擊中時有 {1}% 機率為【瓦爾靈體投擲】提供 1 個【瓦爾之靈】 -"With at least {0} Dexterity in Radius, Split Arrow fires Projectiles in Parallel",若範圍內含 {0} 點敏捷,分裂箭矢發射以平行方式發射 -"With at least {0} Dexterity in Radius, Viper Strike deals {1} increased Damage with Hits and Poison for each Poison on the Enemy",若範圍內有 {0} 點敏捷,敵人身上的每層中毒會使【毒蛇打擊】的擊中和中毒傷害增加 {1} -"With at least {0} Dexterity in Radius, Viper Strike deals {1}% increased Damage with Hits and Poison for each Poison on the Enemy",若範圍內有 {0} 點敏捷,敵人身上的每層中毒會使【毒蛇打擊】的擊中和中毒傷害增加 {1}% -"With at least {0} Dexterity in Radius, Viper Strike has a {1} chance per Poison on Enemy to grant Unholy Might for {2} seconds on Hit",若範圍內含有 {0} 點敏捷,【毒蛇打擊】每次造成中毒時有 {1} 的機率獲得 {2} 秒不潔之力 -"With at least {0} Dexterity in Radius, Viper Strike has a {1}% chance per Poison on Enemy to grant Unholy Might for {2} seconds on Hit",若範圍內含有 {0} 點敏捷,【毒蛇打擊】每次造成中毒時有 {1}% 機率獲得 {2} 秒不潔之力 -"With at least {0} Intelligence Allocated in Radius, You can apply an additional Curse",若範圍內已配置至少 {0} 點智慧,你可以施放 1 個額外詛咒 -"With at least {0} Intelligence in Radius, {1} additional Spark Projectile",若範圍內含 {0} 點智力,電球額外獲得 {1} 顆投射物 -"With at least {0} Intelligence in Radius, {1} additional Spark Projectiles",若範圍內含有 {0} 點智慧,則額外獲得 {1} 個【電球】的投射物 -"With at least {0} Intelligence in Radius, {1} increased Freezing Pulse Damage if you've Shattered an Enemy Recently",當範圍內含有至少 {0} 點智慧時,若你近期內粉碎被冰凍的敵人,則【冰冷脈衝】傷害增加 {1} -"With at least {0} Intelligence in Radius, {1} of Damage taken gained as Mana over {2} seconds when Hit if you've Warcried Recently",若範圍內至少有 {0} 點智慧,並你若近期內使用過戰吼,被擊中時受到傷害的 {1} 在 {2} 秒內回復為魔力 -"With at least {0} Intelligence in Radius, {1} of Damage taken Recouped as Mana if you've Warcried Recently",若你近期內使用過戰吼,且範圍內至少有 {0} 點智慧,便將承受傷害的 {1} 吸納為魔力 -"With at least {0} Intelligence in Radius, {1} reduced Freezing Pulse Damage if you've Shattered an Enemy Recently",當範圍內含有至少 {0} 點智慧時,若你近期內粉碎被冰凍的敵人,則【冰冷脈衝】傷害減少 {1} -"With at least {0} Intelligence in Radius, {1}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently",當範圍內含有至少 {0} 點智慧時,近期內你若粉碎被冰凍的敵人,則【冰冷脈衝】傷害增加 {1}% -"With at least {0} Intelligence in Radius, {1}% of Damage taken gained as Mana over {2} seconds when Hit during Rallying Cry for you and Allies",若範圍內含有 {0} 點智慧,在受到你或友軍的【激勵戰吼】期間,受到傷害的 {1}% 會在 {2} 秒內回復為魔力 -"With at least {0} Intelligence in Radius, {1}% of Damage taken gained as Mana over {2} seconds when Hit if you've Warcried Recently",若範圍內至少有 {0} 點智慧,並你若近期內使用過戰吼,被擊中時受到傷害的 {1}% 在 {2} 秒內回復為魔力 -"With at least {0} Intelligence in Radius, {1}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently",當範圍內含有至少 {0} 點智慧時,近期內你若粉碎被冰凍的敵人,則【冰冷脈衝】傷害減少 {1}% -"With at least {0} Intelligence in Radius, Blight has {1} increased Area of Effect after {2} second of Channelling",若範圍內含有 {0} 點智慧,【枯萎】吟導 {2} 秒後,範圍擴大 {1} -"With at least {0} Intelligence in Radius, Blight has {1} increased Hinder Duration",若範圍內含有 {0} 點智慧,【枯萎】的幹擾持續時間延長 {1} -"With at least {0} Intelligence in Radius, Blight has {1}% increased Area of Effect after {2} second of Channelling",若範圍內含有 {0} 點智慧,【枯萎】吟導 {2} 秒後,範圍擴大 {1}% -"With at least {0} Intelligence in Radius, Blight has {1}% increased Hinder Duration",若範圍內含有 {0} 點智慧,【枯萎】的幹擾持續時間延長 {1}% -"With at least {0} Intelligence in Radius, Blight inflicts Withered for {1} seconds",若範圍內含 {0} 點智力時,萎滅造成凋零 {1} 秒 -"With at least {0} Intelligence in Radius, Cold Snap",若範圍內含 {0} 點智慧, -"With at least {0} Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area",若範圍內含 {0} 點智慧,敵人死於霜暴範圍時獲得暴擊球,而不是狂怒球 -"With at least {0} Intelligence in Radius, Cold Snap has a {1} chance to grant a Power Charge on Killing Blow",若範圍內含有 {0} 點智慧,【霜暴】有 {1} 的機率在擊敗敵人時獲得暴擊球 -"With at least {0} Intelligence in Radius, Cold Snap has a {1}% chance to grant a Power Charge on Killing Blow",若範圍內含有 {0} 點智慧,【霜暴】有 {1}% 機率在擊敗敵人時獲得暴擊球 -"With at least {0} Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges",若範圍內含 {0} 點智慧,霜暴的冷卻時間可以使用暴擊球無視,而不是狂怒球 -"With at least {0} Intelligence in Radius, Discharge deals {1} less Damage",若範圍內至少有 {0} 點智慧,解放的總傷害更少 {1} -"With at least {0} Intelligence in Radius, Discharge deals {1} more Damage",若範圍內至少有 {0} 點智慧,解放的總傷害更多 {1} -"With at least {0} Intelligence in Radius, Discharge has {1} less Area of Effect",若範圍內至少有 {0} 點智慧,解放的總效果區域額外縮小 {1} -"With at least {0} Intelligence in Radius, Discharge has {1} more Area of Effect",若範圍內至少有 {0} 點智慧,解放的總效果區域額外擴大 {1} -"With at least {0} Intelligence in Radius, each Lightning Tendrils Repeat has {1} increased Area of Effect per Enemy Hit",若範圍內含有 {0} 點智慧,【電能釋放】擊中每個敵人時,範圍擴大 {1} -"With at least {0} Intelligence in Radius, each Lightning Tendrils Repeat has {1}% increased Area of Effect per Enemy Hit",若範圍內含有 {0} 點智慧,【電能釋放】擊中每個敵人時,範圍擴大 {1}% -"With at least {0} Intelligence in Radius, Enemies Hindered by Blight take {1} increased Chaos Damage",若範圍內含有 {0} 點智慧,被【枯萎】幹擾的敵人受到的混沌傷害增加 {1} -"With at least {0} Intelligence in Radius, Enemies Hindered by Blight take {1}% increased Chaos Damage",若範圍內含有 {0} 點智慧,被【枯萎】幹擾的敵人受到的混沌傷害增加 {1}% -"With at least {0} Intelligence in Radius, Fireball cannot ignite",若範圍內含 {0} 點智慧,火球不能點燃 -"With at least {0} Intelligence in Radius, Fireball has {1} chance to inflict scorch",若範圍內至少有 {0} 點智慧,【火球】 {1} 的機率造成【焦灼】 -"With at least {0} Intelligence in Radius, Fireball has {1}% chance to inflict scorch",若範圍內至少有 {0} 點智慧,【火球】 {1}% 機率造成【焦灼】 -"With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1} increased Area of Effect",若範圍內含有 {0} 點智慧,火球投射物的爆炸範圍將隨飛行距離擴大,最多擴大 {1} -"With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1} reduced Area of Effect",若範圍內含有 {0} 點智慧,火球投射物的爆炸範圍將隨飛行距離縮小,最多縮小 {1} -"With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1}% increased Area of Effect",若範圍內含有 {0} 點智慧,火球投射物的爆炸範圍將隨飛行距離擴大,最多擴大 {1}% -"With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1}% reduced Area of Effect",若範圍內含有 {0} 點智慧,火球投射物的爆炸範圍將隨飛行距離縮小,最多縮小 {1}% -"With at least {0} Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to {1} Radius",若範圍內含有 {0} 點智慧,火球投射物的爆炸範圍將隨飛行距離擴大,最多擴大至 {1} -"With at least {0} Intelligence in Radius, Freezing Pulse fires {1} additional Projectiles",若範圍內含有 {0} 點智慧,則【冰冷脈衝】額外發射 {1} 個投射物 -"With at least {0} Intelligence in Radius, Freezing Pulse fires an additional Projectile",若範圍內含 {0} 點智力,冰冷脈衝額外發射 1 顆投射物 -"With at least {0} Intelligence in Radius, Frostbolt fires {1} additional Projectiles",若範圍內含有 {0} 點智慧,【寒冰彈】會額外發射 {1} 個投射物 -"With at least {0} Intelligence in Radius, Frostbolt fires an additional Projectile",若範圍內含 {0} 點智力,寒冰彈額外發射 1 枚投射物 -"With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1} increased Projectile Speed per second",若範圍內含有 {0} 點智慧, 【寒冰彈】會每秒增加 {1} 投射物速度 -"With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1} reduced Projectile Speed per second",若範圍內含有 {0} 點智慧, 【寒冰彈】會每秒減少 {1} 投射物速度 -"With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1}% increased Projectile Speed per second",若範圍內含有 {0} 點智慧, 【寒冰彈】會每秒增加 {1}% 投射物速度 -"With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1}% reduced Projectile Speed per second",若範圍內含有 {0} 點智慧, 【寒冰彈】會每秒減少 {1}% 投射物速度 -"With at least {0} Intelligence in Radius, Magma Orb deals {1} less Damage",若範圍內至少有 {0} 點智慧,【熔岩之核】的總傷害更少 {1} -"With at least {0} Intelligence in Radius, Magma Orb deals {1} less Damage per Chain",若範圍內至少有 {0} 點智慧,【熔岩之核】每次連鎖的總傷害更少 {1} -"With at least {0} Intelligence in Radius, Magma Orb deals {1} more Damage",若範圍內至少有 {0} 點智慧,【熔岩之核】的總傷害更多 {1} -"With at least {0} Intelligence in Radius, Magma Orb deals {1} more Damage per Chain",若範圍內至少有 {0} 點智慧,【熔岩之核】每次連鎖的總傷害更多 {1} -"With at least {0} Intelligence in Radius, Magma Orb deals {1}% less Damage",若範圍內至少有 {0} 點智慧,【熔岩之核】的總傷害更少 {1}% -"With at least {0} Intelligence in Radius, Magma Orb deals {1}% less Damage per Chain",若範圍內至少有 {0} 點智慧,【熔岩之核】每次連鎖的總傷害更少 {1}% -"With at least {0} Intelligence in Radius, Magma Orb deals {1}% more Damage",若範圍內至少有 {0} 點智慧,【熔岩之核】的總傷害更多 {1}% -"With at least {0} Intelligence in Radius, Magma Orb deals {1}% more Damage per Chain",若範圍內至少有 {0} 點智慧,【熔岩之核】每次連鎖的總傷害更多 {1}% -"With at least {0} Intelligence in Radius, Magma Orb fires {1} additional Projectiles",若範圍內含有 {0} 點智慧,【熔岩之核】會額外發射 {1} 個投射物 -"With at least {0} Intelligence in Radius, Raised",若範圍內含 {0} 點智力, -"With at least {0} Intelligence in Radius, Raised Spectres have a {1} chance to gain Soul Eater for {2} seconds on Kill",若範圍內至少有 {0} 點智慧,【召喚幽魂】擊敗敵人時有 {1} 的機率獲得 {2} 秒的噬魂者效果 -"With at least {0} Intelligence in Radius, Raised Spectres have a {1}% chance to gain Soul Eater for {2} seconds on Kill",若範圍內至少有 {0} 點智慧,【召喚靈體】擊敗敵人時有 {1}% 機率獲得 {2} 秒的噬魂者效果 -"With at least {0} Intelligence in Radius, Raised Zombies' Slam",若範圍內含 {0} 點智力, -"With at least {0} Intelligence in Radius, Rolling Magma",若範圍內含 {0} 點智力, -"With at least {0} Intelligence in Radius, Rolling Magma deals {1} less Damage",若範圍內至少有 {0} 點智慧,則熔岩翻騰總傷害更少 {1} -"With at least {0} Intelligence in Radius, Rolling Magma deals {1} less Damage per Chain",若範圍內至少有 {0} 點智慧,則熔岩翻騰每次連鎖的總傷害更少 {1} -"With at least {0} Intelligence in Radius, Rolling Magma deals {1} more Damage",若範圍內至少有 {0} 點智慧,則熔岩翻騰總傷害更多 {1} -"With at least {0} Intelligence in Radius, Rolling Magma deals {1} more Damage per Chain",若範圍內至少有 {0} 點智慧,則熔岩翻騰每次連鎖的總傷害更多 {1} -"With at least {0} Intelligence in Radius, Rolling Magma fires an additional Projectile",若範圍內含 {0} 點智力,熔岩翻騰額外發射 1 枚投射物 -"With at least {0} Intelligence in Radius, Rolling Magma has {1} increased Area of Effect per Chain",若範圍內至少有 {0} 點智慧,則熔岩翻騰每次連鎖的效果區域擴大 {1} -"With at least {0} Intelligence in Radius, Rolling Magma has {1} reduced Area of Effect per Chain",若範圍內至少有 {0} 點智慧,則熔岩翻騰每次連鎖的效果區域縮小 {1} -"With at least {0} Intelligence in Radius, Spark fires {1} additional Projectiles",若範圍內含有 {0} 點智慧,【電球】會發射 {1} 個額外投射物 -"With at least {0} Intelligence in Radius, Spark fires an additional Projectile",若範圍內含 {0} 點智力,電球發射一個額外投射物 -"With at least {0} Intelligence in Radius, Spark fires Projectiles in a circle",若範圍內含 {0} 點智慧,電球以圓形型式發射投射物 -"With at least {0} Intelligence in Radius, Spark Projectiles chain {1} additional times",若範圍內含有 {0} 點智慧,則【電球】的投射物額外連鎖彈射 {1} 次 -"With at least {0} Intelligence in Radius, Spark Projectiles chain an additional time",若範圍內含 {0} 點智力,電球投射物額外連鎖 1 次 -"With at least {0} Intelligence in Radius, Summon Skeletons can Summon up to {1} Skeleton Mages",若範圍內至少有 {0} 點智慧,則【召喚骷髏】技能可以召喚最多 {1} 個骷髏法師 -"With at least {0} Strength in Radius, {1} increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer",若範圍內含有 {0} 點力量,被【冰霜之錘】擊碎的敵人的物品稀有度增加 {1} -"With at least {0} Strength in Radius, {1} of Glacial Hammer Physical Damage Converted to Cold Damage",若範圍內含有 {0} 點力量,則【冰霜之錘】{1} 的物理傷害會轉化為冰冷傷害 -"With at least {0} Strength in Radius, {1}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer",若範圍內含有 {0} 點力量,被【冰霜之錘】擊碎的敵人的物品稀有度增加 {1}% -"With at least {0} Strength in Radius, {1}% of Glacial Hammer Physical Damage Converted to Cold Damage",若範圍內含有 {0} 點力量,則【冰霜之錘】{1}% 的物理傷害會轉化為冰冷傷害 -"With at least {0} Strength in Radius, Cleave has {1} to Radius per Nearby Enemy, up to {2}",若範圍內至少有 {0} 點力量,則週圍每有一個敵人就使【劈砍】的擴散範圍 {1},最大 {2} -"With at least {0} Strength in Radius, Cleave has +1 to Radius per Nearby",若範圍內含 {0} 點力量,附近每個敵人 -"With at least {0} Strength in Radius, Glacial Hammer deals",若範圍內含 {0} 點力量, -"With at least {0} Strength in Radius, Ground Slam grants an Endurance Charge on Stun",若範圍內含有 {0} 點力量,【裂地之擊】在暈眩敵人時獲得耐力球 -"With at least {0} Strength in Radius, Ground Slam has a {1} chance to grant an Endurance Charge when you Stun an Enemy",若範圍內含有 {0} 點力量,【裂地之擊】在暈眩敵人時有 {1} 的機率獲得耐力球 -"With at least {0} Strength in Radius, Ground Slam has a {1} increased angle",若範圍內含有 {0} 點力量,【裂地之擊】的角度擴大 {1} -"With at least {0} Strength in Radius, Ground Slam has a {1} reduced angle",若範圍內含有 {0} 點力量,【裂地之擊】的角度縮小 {1} -"With at least {0} Strength in Radius, Ground Slam has a {1}% chance to grant an Endurance Charge when you Stun an Enemy",若範圍內含有 {0} 點力量,【裂地之擊】在暈眩敵人時有 {1}% 機率獲得耐力球 -"With at least {0} Strength in Radius, Ground Slam has a {1}% increased angle",若範圍內含有 {0} 點力量,【裂地之擊】的角度擴大 {1}% -"With at least {0} Strength in Radius, Ground Slam has a {1}% reduced angle",若範圍內含有 {0} 點力量,【裂地之擊】的角度縮小 {1}% -"With at least {0} Strength in Radius, Heavy Strike has a {1} chance to deal Double Damage",若範圍內含有 {0} 點力量,【重擊】有 {1} 的機率造成雙倍傷害 -"With at least {0} Strength in Radius, Heavy Strike has a {1}% chance to deal Double Damage",若範圍內含有 {0} 點力量,【重擊】有 {1}% 機率造成雙倍傷害 -"With at least {0} Strength in Radius, Hits with Cleave Fortify",範圍內至少有 {0} 點力量,使用劈砍擊中護體 -"With at least {0} Strength in Radius, Molten Strike fires {1} additional Projectiles",若範圍內含有 {0} 點力量,【熔岩之擊】會額外發射 {1} 個投射物 -"With at least {0} Strength in Radius, Molten Strike fires {1} less Projectiles",若範圍內至少有 {0} 點力量,【熔岩之擊】發射的總投射物額外減少 {1} -"With at least {0} Strength in Radius, Molten Strike fires {1} more Projectiles",若範圍內至少有 {0} 點力量,【熔岩之擊】發射的總投射物額外增加 {1} -"With at least {0} Strength in Radius, Molten Strike fires {1}% less Projectiles",若範圍內至少有 {0} 點力量,【熔岩之擊】發射的總投射物額外減少 {1}% -"With at least {0} Strength in Radius, Molten Strike fires {1}% more Projectiles",若範圍內至少有 {0} 點力量,【熔岩之擊】發射的總投射物額外增加 {1}% -"With at least {0} Strength in Radius, Molten Strike fires an additional Projectile",若範圍內含 {0} 點力量,熔岩之擊額外發射 1 枚投射物 -"With at least {0} Strength in Radius, Molten Strike has {1} increased Area of Effect",若範圍內含有 {0} 點力量,【熔岩之擊】的範圍擴大 {1} -"With at least {0} Strength in Radius, Molten Strike has {1}% increased Area of Effect",若範圍內含有 {0} 點力量,【熔岩之擊】的範圍擴大 {1}% -"With at least {0} Strength in Radius, Molten Strike Projectiles Chain {1} time",若範圍內至少有 {0} 點力量,【熔岩之擊】的投射物 {1} 次連鎖 -"With at least {0} Strength in Radius, Molten Strike Projectiles Chain {1} times",若範圍內至少有 {0} 點力量,【熔岩之擊】的投射物 {1} 次連鎖 -"With at least {0} Strength in Radius, Molten Strike Projectiles Chain on impacting ground",若範圍內含 {0} 力量,熔岩之擊投射物擊中地面時連鎖 -"With at least {0} Strength in Radius, Vigilant Strike",若範圍內含 {0} 力量, -"With at least {0} Strength, {1} of Damage dealt by your Raised Zombies is Leeched to you as Life",當力量超過 {0} 時,殭屍復甦造成傷害的 {1} 轉化為給你的生命偷取 -"With at least {0} Strength, {1}% of Damage dealt by your Raised Zombies is Leeched to you as Life",當力量超過 {0} 時,殭屍復甦造成傷害的 {1}% 轉化為給你的生命偷取 -"With at least {1} Dexterity in Radius, Animate Weapon can Animate up to {0} Ranged Weapons",若範圍內含 {1} 點敏捷,幻化武器可以幻化至多 {0} 把遠程武器 -"With at least {1} Dexterity in Radius, Barrage fires an additional {0} projectiles simultaneously on the first and final attacks",若範圍內含 {1} 點敏捷,彈幕的第一次最後一次攻擊附加 {0} 個額外的投射物 -"With at least {1} Dexterity in Radius, Burning Arrow can inflict {0} additional Ignites on an Enemy",若範圍內至少有 {1} 點敏捷, 則【燃燒箭矢】對一名敵人造成 {0} 次點燃,且無法施加燃燒減益效果 -"With at least {1} Dexterity in Radius, Burning Arrow has a {0}% chance to spread Burning Ground if it Ignites an Enemy",若範圍內含 {1} 點敏捷,燃燒箭矢有 {0}% 機率在點燃敵人時產生燃燒地面 -"With at least {1} Dexterity in Radius, Burning Arrow has a {0}% chance to spread Tar if it does not Ignite an Enemy",若範圍內含 {1} 點敏捷,燃燒箭矢有 {0}% 機率在沒有點燃敵人時產生焦油地面 -"With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% increased Damage over Time",若範圍內含 {1} 點敏捷,腐蝕箭矢增加 {0}% 持續傷害 -"With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% increased Damage with Hits",若範圍內含 {1} 點敏捷,腐蝕箭矢增加 {0}% 擊中傷害 -"With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage over Time",若範圍內含 {1} 點敏捷,腐蝕箭矢減少 {0}% 持續傷害 -"With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage with Hits",若範圍內含 {1} 點敏捷,腐蝕箭矢減少 {0}% 擊中傷害 -"With at least {1} Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground",若範圍內至少有 {1} 點敏捷,腐蝕箭矢擊中在腐蝕地面上的敵人有 {0}% 機率造成中毒 -"With at least {1} Dexterity in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice",若範圍內含 {1} 點敏捷,雙重打擊有 {0}% 機率觸發擊殺效果兩次 -"With at least {1} Dexterity in Radius, Dual Strike has {0}% increased",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, Dual Strike has {0}% increased",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, Dual Strike has {0}% increased Attack",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, Dual Strike has {0}% increased Attack",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, Dual Strike has {0}% reduced",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, Dual Strike has {0}% reduced",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, Dual Strike has {0}% reduced Attack",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, Dual Strike has {0}% reduced Attack",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, Dual Strike has {0}% to Critical Strike",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, Dual Strike has {0}% to Critical Strike",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, Dual Strike has a {0}% chance",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, Dual Strike has a {0}% chance",若範圍內含 {1} 敏捷, -"With at least {1} Dexterity in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits",若範圍內含 {1} 點敏捷,靈體投擲每次擊中時增加 {0}% 傷害 -"With at least {1} Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles",若範圍內含有 {1} 點敏捷, 則【虛空匕首】會額外發射 {0} 個投射物 -"With at least {1} Dexterity in Radius, Fire Trap throws up to {0} additional Traps",若範圍內含 {1} 點敏捷,火焰陷阱投擲至多 {0} 個額外陷阱 -"With at least {1} Dexterity in Radius, Frost Blades has {0}% increased Projectile Speed",若範圍內含 {1} 敏捷,增加 {0}% 冰霜之刃的投射物速度 -"With at least {1} Dexterity in Radius, Frost Blades has {0}% reduced Projectile Speed",若範圍內含 {1} 敏捷,減少 {0}% 冰霜之刃的投射物速度 -"With at least {1} Dexterity in Radius, Galvanic Arrow deals {0}% decreased Area Damage",若範圍內含 {1} 點敏捷,電流箭矢減少 {0}% 範圍傷害 -"With at least {1} Dexterity in Radius, Galvanic Arrow deals {0}% increased Area Damage",若範圍內含 {1} 點敏捷,電流箭矢增加 {0}% 範圍傷害 -"With at least {1} Dexterity in Radius, Galvanic Arrow has {0}% increased Area of Effect",若範圍內含 {1} 點敏捷,電流箭矢增加 {0}% 範圍效果 -"With at least {1} Dexterity in Radius, Ice Shot has {0}% increased Area of Effect",若範圍內含 {1} 點敏捷,冰霜射擊增加 {0}% 範圍 -"With at least {1} Dexterity in Radius, Ice Shot Pierces {0} additional Targets",若範圍內含 {1} 點敏捷,冰霜射擊額外穿透 {0} 個目標 -"With at least {1} Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw",若範圍內含 {1} 點敏捷,靈體投擲擊中時有 {0}% 機率給瓦爾.靈體投擲 1 個瓦爾靈魂 -"With at least {1} Dexterity in Radius, Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy",範圍內至少有 {1} 點敏捷時,毒蛇打擊根據敵人身上每個中毒增加 {0}% 擊中和中毒傷害 -"With at least {1} Dexterity in Radius, Viper Strike has a {0}% chance per Poison on Enemy to grant Unholy Might for {2} seconds on Hit",若範圍內含有 {1} 點敏捷,【毒蛇打擊】每次造成中毒時有 {0}% 的機率獲得 {2} 秒不潔之力 -"With at least {1} Intelligence in Radius, {0} additional Spark Projectiles",若範圍內含 {1} 點智力,電球額外獲得 {0} 顆投射物 -"With at least {1} Intelligence in Radius, {0}% of Damage taken Recouped as Mana if you've Warcried Recently",若範圍內至少有 {1} 點智慧,若你近期有使用戰吼,{0}% 承受的傷害補償為魔力 -"With at least {1} Intelligence in Radius, Blight has {0}% increased Area of Effect after {2} second of Channelling",若周圍內含 {1} 點智力,萎滅引導 {2} 秒後增加 {0}% 範圍效果 -"With at least {1} Intelligence in Radius, Blight has {0}% increased Hinder Duration",若範圍內含 {1} 點智力時,萎滅增加 {0}% 緩速時間 -"With at least {1} Intelligence in Radius, Blight inflicts Withered for {0} seconds",若範圍內含 {1} 點智力時,萎滅造成凋零 {0} 秒 -"With at least {1} Intelligence in Radius, Discharge Cooldown is {0} ms",若範圍內含 {1} 點智慧,解放冷卻時間為 {0} 毫秒 -"With at least {1} Intelligence in Radius, Discharge deals {0}% less Damage",若範圍內含 {1} 點智慧,解放造成 {0}% 更少傷害 -"With at least {1} Intelligence in Radius, Discharge deals {0}% more Damage",若範圍內含 {1} 點智慧,解放造成 {0}% 更多傷害 -"With at least {1} Intelligence in Radius, Discharge has {0}% less Area of Effect",若範圍內含 {1} 點智慧,解放有 {0}% 更少範圍效果 -"With at least {1} Intelligence in Radius, Discharge has {0}% more Area of Effect",若範圍內含 {1} 點智慧,解放有 {0}% 更多範圍效果 -"With at least {1} Intelligence in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit",若範圍內含 {1} 點智力,電能釋放擊中每位敵人增加 {0}% 範圍 -"With at least {1} Intelligence in Radius, Fireball has {0}% chance to inflict scorch",若範圍內含 {1} 點智慧,火球 {0}% 機率造成焦灼 -"With at least {1} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect",若範圍內含 {1} 智力,火球投射物爆炸範圍將隨著飛行距離提升,最多增加 {0}% 範圍 -"With at least {1} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect",若範圍內含 {1} 智力,火球投射物爆炸範圍將隨著飛行距離減少,最多減少 {0}% 範圍 -"With at least {1} Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to {0} Radius",若範圍內含 {1} 智力,火球投射物爆炸範圍將隨著飛行距離提升,最多增加 {0} 範圍 -"With at least {1} Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles",若範圍內含有 {1} 點智慧,則【冰冷脈衝】額外發射 {0} 個投射物 -"With at least {1} Intelligence in Radius, Frostbolt fires {0} additional Projectiles",若範圍內含 {1} 點智力,寒冰彈額外發射 {0} 枚投射物 -"With at least {1} Intelligence in Radius, Magma Orb fires {0} additional Projectiles",若範圍內含有 {1} 點智慧,【熔岩之核】會額外發射 {0} 個投射物 -"With at least {1} Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for {2} seconds on Kill",若範圍內含 {1} 點智慧,喚醒幽魂擊殺時有 {0}% 機率獲得噬魂者,持續 {2} 秒 -"With at least {1} Intelligence in Radius, Rolling Magma deals {0}% less Damage",若範圍內含 {1} 智慧,熔岩翻騰造成 {0}% 更少傷害 -"With at least {1} Intelligence in Radius, Rolling Magma deals {0}% less Damage per Chain",若範圍內含 {1} 智慧,每次連鎖熔岩翻騰造成 {0}% 更少傷害 -"With at least {1} Intelligence in Radius, Rolling Magma deals {0}% more Damage",若範圍內含 {1} 智慧,熔岩翻騰造成 {0}% 更多傷害 -"With at least {1} Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain",若範圍內含 {1} 智慧,每次連鎖熔岩翻騰造成 {0}% 更多傷害 -"With at least {1} Intelligence in Radius, Rolling Magma fires {0} additional Projectiles",若範圍內含 {1} 點智力,熔岩翻騰額外發射 {0} 枚投射物 -"With at least {1} Intelligence in Radius, Spark fires {0} additional Projectiles",若範圍內含 {1} 點智力,電球發射 {0} 個額外投射物 -"With at least {1} Intelligence in Radius, Spark Projectiles chain {0} additional times",若範圍內含 {1} 點智力,電球投射物額外連鎖 {0} 次 -"With at least {1} Intelligence in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages",若範圍內含 {1} 點智力,召喚骷髏可以召喚至多 {0} 個骷髏法師 -"With at least {1} Strength in Radius, {0}% of Glacial",若範圍內含 {1} 點力量, -"With at least {1} Strength in Radius, {0}% of Glacial",若範圍內含 {1} 點力量, -"With at least {1} Strength in Radius, Ground Slam has a {0}% chance",若範圍內含 {1} 點力量, -"With at least {1} Strength in Radius, Ground Slam has a {0}% chance",若範圍內含 {1} 點力量, -"With at least {1} Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds",範圍內至少有 {1} 點力量,使用戒備打擊擊中護體你和附近友方 {0} 秒 -"With at least {1} Strength in Radius, Molten Strike fires {0} additional Projectiles",若範圍內含 {1} 點力量,熔岩之擊額外發射 {0} 枚投射物 -"With at least {1} Strength in Radius, Molten Strike fires {0}% less Projectiles",若範圍內含 {1} 力量,熔岩之擊發射 {0}% 更少投射物 -"With at least {1} Strength in Radius, Molten Strike fires {0}% more Projectiles",若範圍內含 {1} 力量,熔岩之擊發射 {0}% 更多投射物 -"With at least {1} Strength in Radius, Molten Strike has {0}% increased Area of Effect",若範圍內含 {1} 點力量,熔岩之擊增加 {0}% 範圍 -"With at least {1} Strength in Radius, Molten Strike Projectiles Chain {0} time",若範圍內含 {1} 力量,熔岩之擊投射物連鎖 {0} 次 -"With at least {1} Strength in Radius, Molten Strike Projectiles Chain {0} times",若範圍內含 {1} 力量,熔岩之擊投射物連鎖 {0} 次 -"With at least {1} Strength, {0}% of Damage dealt by your Raised Zombies is Leeched to you as Life",當力量超過 {1} 時,召喚殭屍所造成傷害的 {0}% 為你偷取生命 -"With at least one nearby corpse, nearby Enemies deal {0} increased Damage",當週圍有至少 1 個屍體,週圍敵人的傷害增加 {0} -"With at least one nearby corpse, nearby Enemies deal {0} reduced Damage",當週圍有至少 1 個屍體,週圍敵人的傷害減少 {0} -"With at least one nearby corpse, nearby Enemies deal {0}% increased Damage",附近至少有 1 個屍體,附近敵人增加 {0}% 傷害 -"With at least one nearby corpse, nearby Enemies deal {0}% reduced Damage",附近至少有 1 個屍體,附近敵人減少 {0}% 傷害 -"With at least one nearby corpse, you and nearby Allies deal {0} less Damage",當週圍有至少 1 個屍體,你與週圍友軍的總傷害更少 {0} -"With at least one nearby corpse, you and nearby Allies deal {0} more Damage",當週圍有至少 1 個屍體,你與週圍友軍的總傷害更多 {0} -"With at least one nearby corpse, you and nearby Allies deal {0}% less Damage",附近至少有 1 個屍體,你和附近友方造成 {0}% 更少傷害 -"With at least one nearby corpse, you and nearby Allies deal {0}% more Damage",附近至少有 1 個屍體,你和附近友方造成 {0}% 更多傷害 -Wither has {0} increased Area of Effect,【死亡凋零】範圍擴大 {0} -Wither has {0} increased Duration,【死亡凋零】持續時間延長 {0} -Wither has {0} reduced Area of Effect,【死亡凋零】範圍縮小 {0} -Wither has {0} reduced Duration,【死亡凋零】持續時間縮短 {0} -Wither has {0}% increased Area of Effect,死亡凋零增加 {0}% 範圍效果 -Wither has {0}% increased Duration,增加 {0}% 死亡凋零持續時間 -Wither has {0}% reduced Area of Effect,死亡凋零減少 {0}% 範圍效果 -Wither has {0}% reduced Duration,減少 {0}% 死亡凋零持續時間 -Withered inflicted by Minions has a base duration of {0} second,召喚物造成的凋零有 {0} 秒基礎持續時間 -Withered inflicted by Minions has a base duration of {0} seconds,召喚物造成的凋零有 {0} 秒基礎持續時間 -Withered inflicted by this Spell or Minions has a base duration of {0} second,此法術或召喚物造成的凋零有 {0} 秒的基礎持續時間 -Withered inflicted by this Spell or Minions has a base duration of {0} seconds,此法術或召喚物造成的凋零有 {0} 秒的基礎持續時間 -Withered lasts {0} second,凋零持續 {0} 秒 -Withered lasts {0} seconds,凋零持續 {0} 秒 -Withered you Inflict expires {0} faster,你施加的【枯萎】耗竭速度加快 {0} -Withered you Inflict expires {0} slower,你施加的【枯萎】耗竭速度減慢 {0} -Withered you Inflict expires {0}% faster,你造成的凋零加速 {0}% 失效 -Withered you Inflict expires {0}% slower,你造成的凋零減緩 {0}% 失效 -Withering Step has {0} increased Elusive Effect,【凋零步】的【靈巧】效果增加 {0} -Withering Step has {0} reduced Elusive Effect,【凋零步】的【靈巧】效果減少 {0} -Withering Step has {0}% increased Elusive Effect,凋零之步增加 {0}% 靈巧效果 -Withering Step has {0}% reduced Elusive Effect,凋零之步減少 {0}% 靈巧效果 -Withering Step inflicts {0} additional Withered Debuffs,凋零之步造成 {0} 次額外凋零減益效果 -Wrath has {0} increased Aura Effect,【雷霆】的光環效果增加 {0} -Wrath has {0} increased Mana Reservation,【雷霆】的魔力保留增加 {0} -Wrath has {0} reduced Aura Effect,【雷霆】的光環效果減少 {0} -Wrath has {0} reduced Mana Reservation,【雷霆】的魔力保留減少 {0} -Wrath has {0}% increased Aura Effect,雷霆增加 {0}% 光環效果 -Wrath has {0}% increased Mana Reservation,雷霆增加 {0}% 魔力保留 -Wrath has {0}% increased Mana Reservation Efficiency,雷霆增加 {0}% 魔力保留效用 -Wrath has {0}% increased Reservation,雷霆增加 {0}% 保留 -Wrath has {0}% reduced Aura Effect,雷霆減少 {0}% 光環效果 -Wrath has {0}% reduced Mana Reservation,雷霆減少 {0}% 魔力保留 -Wrath has {0}% reduced Mana Reservation Efficiency,雷霆減少 {0}% 魔力保留效用 -Wrath has {0}% reduced Reservation,雷霆減少 {0}% 保留 -x {0} (ailment effect modifier),x {0} (異常狀態效果詞綴) -x {0} (attack rate),x {0} (攻擊速度) -x {0} (average instances),x {0} (平均實例) -x {0} (base leech rate is {1}% per second),x {0} (每秒偷取速率基礎 {1}%) -x {0} (bleed deals {1}% per second),x {0} (每秒流血 {1}%) -x {0} (cast rate),x {0} (施放速度) -x {0} (chance to deal double damage),x {0} (造成雙倍傷害機率) -x {0} (chance to hit),x {0} (擊中機率) -x {0} (DPS multiplier for this skill),x {0} (此技能秒傷 倍數) -x {0} (duration modifier),x {0} (持續時間詞綴) -x {0} (effective DPS modifier),x {0} (有效秒傷詞綴) -x {0} (hit rate),x {0} (擊中速度) -x {0} (ignite duration),x {0} (點燃持續時間) -x {0} (increased/reduced duration),x {0} (增加/減少 持續時間) -x {0} (increased/reduced extra crit damage taken by enemy),x {0} (增加/減少 敵人額外暴擊傷害) -x {0} (increased/reduced mana cost),x {0} (增加/減少 魔力消耗) -x {0} (increased/reduced stun duration),x {0} (增加/減少 暈眩時間) -x {0} (increased/reduced),x {0} (增加/減少) -x {0} (instance duration),x {0} (實例持續時間) -x {0} (life multiplier for this totem type),x {0} (此類圖騰生命倍率) -x {0} (mana cost multiplier),x {0} (魔力消耗倍率) -x {0} (more/less duration),x {0} (更多/更少 持續時間) -x {0} (more/less mana cost),x {0} (更多/更少 魔力消耗) -x {0} (more/less),x {0} (更多/更少) -x {0} (poison duration),x {0} (中毒持續時間) -x {0} (portion of instances created by crits),x {0} (暴擊實例部分) -x {0} (portion of instances created by main hand),x {0} (主手實例部分) -x {0} (portion of instances created by non-crits),x {0} (非暴擊實例部分) -x {0} (portion of instances created by off hand),x {0} (副手實例部分) -x {0} (ruthless blow effect modifier),x {0} (無情效果加成) -x {0} (totem life modifier),x {0} (圖騰生命詞綴) -x {0} {1}% converted to other damage types),x {0} ({1}% 轉換為其它傷害類型) -x {0} leech rate modifier,x {0} 偷取速率詞綴 -x {0}% (percentage of life to maximum leech rate),x {0}% (最大生命偷取速率百分比) -You and Allies affected by Auras from your Skills {0}% reduced Attack and Cast Speed,你和友軍受你的光環影響時,攻擊和施放速度減少 {0}% -You and Allies affected by Auras from your Skills deal {0}% increased Damage,你和友軍受你的光環影響時,傷害增加 {0}% -You and Allies affected by Auras from your Skills deal {0}% reduced Damage,你和友軍受你的光環影響時,傷害減少 {0}% -You and Allies affected by Auras from your Skills have {0}% Chance to Block Attack Damage,你和友軍受你的光環影響時,獲得 {0}% 額外攻擊傷害格擋機率 -You and Allies affected by Auras from your Skills have {0}% increased Attack and Cast Speed,你和友軍受你的光環影響時,攻擊和施放速度增加 {0}% -"You and Allies affected by Auras from your Skills have {0}% increased Attack, Cast and Movement Speed",你和友軍受你的光環影響時,攻擊速度,施放速度,移動速度增加 {0}% -"You and Allies affected by Auras from your Skills have {0}% reduced Attack, Cast and Movement Speed",你和友軍受你的光環影響時,攻擊速度,施放速度,移動速度減少 {0}% -You and Allies affected by Auras from your Skills have {0}% to Chaos Resistance,你和友軍受你的光環影響時,獲得 {0}% 混沌抗性 -You and Allies affected by Auras from your Skills have {0}% to Elemental Resistances,你和友軍受你的光環影響時,元素抗性 {0}% -You and Allies affected by your placed Banners Regenerate {0} of,你和友軍受到你放置的旗幟影響, -You and Allies affected by your placed Banners Regenerate {0} of,你和友軍受到你放置的旗幟影響, -You and Allies affected by your placed Banners Regenerate {0} of Life per second for each Stage,你和友軍受到你放置的旗幟影響,每階每秒回復 {0} 生命 -You and Allies affected by your placed Banners Regenerate {0}% of,你和友方被你放置的鬥旗影響時,根據每層 -You and Allies affected by your placed Banners Regenerate {0}% of,你和友方被你放置的鬥旗影響時,根據每層 -You and Allies affected by your placed Banners Regenerate {0}% of Life per second for each Stage,你和隊友受到你放置的旗幟影響,每階每秒回復 {0}% 生命 -You and Enemies have {0} increased Movement Speed while inflicted with an Ailment,被施加異常狀態時,你和敵人的移動速度加快 {0} -You and Enemies have {0} increased Movement Speed while inflicted with an Ailment from Supported Skills,若施加的異常狀態來自被輔助技能,則你和敵人的移動速度加快 {0} -You and Enemies have {0} reduced Movement Speed while inflicted with an Ailment,被施加異常狀態時,你和敵人的移動速度減慢 {0} -You and Enemies have {0} reduced Movement Speed while inflicted with an Ailment from Supported Skills,若施加的異常狀態來自被輔助技能,你和敵人的移動速度減慢 {0} -You and Enemies have {0}% increased Movement Speed while inflicted with an Ailment,被異常狀態影響時,你和敵人增加 {0}% 移動速度 -You and Enemies have {0}% increased Movement Speed while inflicted with an Ailment from Supported Skills,受到來自被輔助技能的異常狀態影響時,你和敵人增加 {0}% 移動速度 -You and Enemies have {0}% reduced Movement Speed while inflicted with an Ailment,被異常狀態影響時,你和敵人減少 {0}% 移動速度 -You and Enemies have {0}% reduced Movement Speed while inflicted with an Ailment from Supported Skills,受到來自被輔助技能的異常狀態影響時,你和敵人減少 {0}% 移動速度 -You and nearby allies {0} reduced Skill Effect Duration,你和週圍友軍的技能效果持續時間減少 {0} -You and nearby allies {0}% reduced Skill Effect Duration,你和附近友方減少 {0}% 技能效果持續時間 -You and nearby Allies deal {0} decreased Damage,你和週圍友軍的傷害減少 {0} -You and nearby Allies deal {0} decreased Damage with Ailments,你和週圍友軍的異常狀態傷害減少 {0} -You and nearby Allies deal {0} increased Burning Damage,你和週圍友軍的燃燒傷害增加 {0} -You and nearby Allies deal {0} increased Damage,你和週圍友軍的傷害增加 {0} -You and nearby Allies deal {0} increased Damage while on Full Life,滿血時,你和週圍友軍的傷害增加 {0} -You and nearby Allies deal {0} increased Damage while you have Fortify,當你有護體時,你和週圍友軍的傷害增加 {0} -You and nearby Allies deal {0} increased Damage with Ailments,你和週圍友軍的異常狀態傷害增加 {0} -You and nearby allies deal {0} less Cold Damage,你與週圍友軍的冰冷總傷害更少 {0} -You and nearby allies deal {0} less Damage over Time,你與週圍友軍的總持續性傷害更少 {0} -You and nearby allies deal {0} less Spell Damage with Spells,你與週圍友軍的法術總傷害更少 {0} -You and nearby allies deal {0} less Spell Lightning Damage with Spells,你與週圍友軍施放法術時造成的閃電總傷害更少 {0} -You and nearby allies deal {0} more Cold Damage,你與週圍友軍的冰冷總傷害更多 {0} -You and nearby allies deal {0} more Damage over Time,你與週圍友軍的總持續性傷害更多 {0} -You and nearby allies deal {0} more Spell Damage,你與週圍友軍的法術總傷害更多 {0} -You and nearby allies deal {0} more Spell Lightning Damage,你與週圍友軍施放法術時造成的閃電總傷害更多 {0} -You and nearby Allies deal {0} reduced Burning Damage,你和週圍友軍的燃燒傷害減少 {0} -You and nearby Allies deal {0} reduced Damage,你和週圍友軍的傷害減少 {0} -You and nearby Allies deal {0} reduced Damage while you have Fortify,當你有護體時,你和週圍友軍的傷害減少 {0} -You and nearby allies deal {0} to {1} additional Chaos Damage with Attacks,你和周圍友軍的攻擊額外造成 {0} 至 {1} 混沌傷害 -You and nearby allies deal {0} to {1} additional Chaos Damage with Spells,你和周圍友軍的法術額外造成 {0} 至 {1} 混沌傷害 -You and nearby allies deal {0} to {1} additional Fire Damage with Attacks,你和周圍友軍的攻擊額外造成 {0} 至 {1} 火焰傷害 -You and nearby allies deal {0} to {1} additional Fire Damage with Spells,你和周圍友軍的法術額外造成 {0} 至 {1} 火焰傷害 -You and nearby allies deal {0} to {1} additional Lightning Damage with Attacks,你和周圍友軍的攻擊額外造成 {0} 至 {1} 閃電傷害 -You and nearby Allies deal {0}% decreased Damage,你和附近友方減少 {0}% 傷害 -You and nearby Allies deal {0}% decreased Damage with Ailments,你和附近友方減少 {0}% 異常狀態傷害 -You and nearby Allies deal {0}% increased Burning Damage,你和附近友方增加 {0}% 燃燒傷害 -You and nearby Allies deal {0}% increased Damage,你和附近友方增加 {0}% 傷害 -You and nearby Allies deal {0}% increased Damage while on Full Life,滿血時,你和附近友方增加 {0}% 傷害 -You and nearby Allies deal {0}% increased Damage while you have Fortify,當你有護體時,你和附近友方增加 {0}% 傷害 -You and nearby Allies deal {0}% increased Damage with Ailments,你和附近友方增加 {0}% 異常狀態傷害 -You and nearby allies deal {0}% less Cold Damage,你和附近友方造成 {0}% 更少冰冷傷害 -You and nearby allies deal {0}% less Damage over Time,你和附近友方造成 {0}% 更少持續傷害 -You and nearby allies deal {0}% less Spell Damage with Spells,你和附近友方造成 {0}% 更少法術傷害 -You and nearby allies deal {0}% less Spell Lightning Damage with Spells,你和附近的隊友造成 {0}% 更少閃電法術傷害 -You and nearby allies deal {0}% more Cold Damage,你和附近友方造成 {0}% 更多冰冷傷害 -You and nearby allies deal {0}% more Damage over Time,你和附近友方造成 {0}% 更多持續傷害 -You and nearby allies deal {0}% more Spell Damage,你和附近友方造成 {0}% 更多法術傷害 -You and nearby allies deal {0}% more Spell Lightning Damage,你和附近的隊友造成 {0}% 更多閃電法術傷害 -You and nearby Allies deal {0}% reduced Burning Damage,你和附近友方減少 {0}% 燃燒傷害 -You and nearby Allies deal {0}% reduced Damage,你和附近友方減少 {0}% 傷害 -You and nearby Allies deal {0}% reduced Damage while you have Fortify,當你有護體時,你和附近友方減少 {0}% 傷害 -You and nearby allies gain {0} additional Armour,你與附近的隊友獲得 {0} 額外護甲 -You and nearby allies gain {0} additional Cold Resistance,你與週圍友軍的冰冷抗性增加 {0} -You and nearby allies gain {0} additional Energy Shield,你與附近的隊友獲得 {0} 額外能量護盾 -You and nearby allies gain {0} additional Evasion Rating,你與附近的隊友獲得 {0} 額外閃避值 -You and nearby allies gain {0} additional Fire Resistance,你與週圍友軍的火焰抗性增加 {0} -You and nearby allies gain {0} additional Lightning Resistance,你與週圍友軍的閃電抗性增加 {0} -You and nearby allies gain {0} additional maximum Cold Resistance,你與週圍友軍的冰冷抗性上限增加 {0} -You and nearby allies gain {0} additional maximum Fire Resistance,你與週圍友軍的火焰抗性上限增加 {0} -You and nearby allies gain {0} additional maximum Lightning Resistance,你與週圍友軍的閃電抗性上限增加 {0} -You and nearby allies gain {0} increased Accuracy Rating,你與週圍友軍的命中值增加 {0} -You and nearby allies gain {0} increased Attack Speed,你與週圍友軍的攻擊速度增加 {0} -You and nearby allies gain {0} increased Cast Speed,你與週圍友軍的施放速度增加 {0} -You and nearby allies gain {0} increased Critical Strike Chance,你與週圍友軍的攻擊和法術暴擊率增加 {0} -You and nearby allies gain {0} increased Damage,你和友軍的傷害增加 {0} -You and nearby Allies gain {0} increased Energy Shield Recharge rate,你與週圍友軍的能量護盾回復速度增加 {0} -You and nearby Allies gain {0} increased Melee Physical Damage per {1} Strength,每 {1} 點力量可使你和週圍友軍的近戰物理傷害增加 {0} -You and nearby allies gain {0} increased Movement Speed,你與週圍友軍的移動速度增加 {0} -You and nearby allies gain {0} increased Physical Damage,你與週圍友軍的物理傷害增加 {0} -You and nearby allies gain {0} more Armour,你與週圍友軍的總護甲更多 {0} -You and nearby allies gain {0} more Evasion rating,你與週圍友軍的總閃避值更多 {0} -You and nearby Allies gain {0} of Evasion Rating as Extra Armour,你和週圍友軍將 {0} 閃避值視為額外護甲 -You and nearby allies gain {0} of Physical Damage as Extra Cold Damage,你與週圍友軍額外獲得 {0} 物理傷害,並轉化為冰冷傷害 -You and nearby allies gain {0} reduced Accuracy Rating,你與週圍友軍的命中值減少 {0} -You and nearby allies gain {0} reduced Attack Speed,你與週圍友軍的攻擊速度減少 {0} -You and nearby allies gain {0} reduced Cast Speed,你與週圍友軍的施放速度減少 {0} -You and nearby allies gain {0} reduced Critical Strike Chance,你與週圍友軍的攻擊和法術暴擊率減少 {0} -You and nearby Allies gain {0} reduced Energy Shield Recharge rate,你與週圍友軍的能量護盾回復速度減少 {0} -You and nearby allies gain {0} reduced Movement Speed,你與週圍友軍的移動速度減少 {0} -You and nearby allies gain {0} reduced Physical Damage,你與週圍友軍的物理傷害減少 {0} -You and nearby allies gain {0} to Accuracy Rating,你和附近友方 {0} 命中值 -You and nearby allies gain {0} to all Elemental Resistances,你與週圍友軍獲得 {0} 元素抗性 -You and nearby allies gain {0}% additional Cold Resistance,你與附近的隊友獲得 {0}% 額外冰冷抗性 -You and nearby allies gain {0}% additional Fire Resistance,你與附近的隊友獲得 {0}% 額外火焰抗性 -You and nearby allies gain {0}% additional Lightning Resistance,你與附近的隊友獲得 {0}% 額外閃電抗性 -You and nearby allies gain {0}% additional maximum Cold Resistance,你與附近的隊友獲得 {0}% 額外最大冰冷抗性 -You and nearby allies gain {0}% additional maximum Fire Resistance,你與附近的隊友獲得 {0}% 額外最大火焰抗性 -You and nearby allies gain {0}% additional maximum Lightning Resistance,你與附近的隊友獲得 {0}% 額外最大閃電抗性 -You and nearby allies gain {0}% increased Accuracy Rating,你與附近的隊友獲得 {0}% 命中值 -You and nearby allies gain {0}% increased Attack Speed,你與附近的隊友獲得 {0}% 攻擊速度 -You and nearby allies gain {0}% increased Cast Speed,你與附近的隊友獲得 {0}% 施放速度 -You and nearby allies gain {0}% increased Critical Strike Chance,你和附近友方增加 {0}% 暴擊率 -You and nearby allies gain {0}% increased Damage,你跟友方增加 {0}% 傷害 -You and nearby Allies gain {0}% increased Energy Shield Recharge rate,你和附近的友方獲得增加 {0}% 能量護盾回復速度 -You and nearby Allies gain {0}% increased Melee Physical Damage per {1} Strength,每 {1} 點力量增加你和周圍友軍 {0}% 近戰物理傷害 -You and nearby allies gain {0}% increased Movement Speed,你與附近的隊友獲得 {0}% 移動速度 -You and nearby allies gain {0}% increased Physical Damage,你與附近的隊友獲得 {0}% 物理傷害 -You and nearby allies gain {0}% more Armour,你與附近的隊友獲得 {0}% 更多護甲 -You and nearby allies gain {0}% more Evasion rating,你與附近的隊友獲得 {0}% 閃避值 -You and nearby Allies gain {0}% of Evasion Rating as Extra Armour,你和附近友方獲得 {0}% 閃避值得額外護甲 -You and nearby allies gain {0}% of Physical Damage as Extra Cold Damage,你和周圍友軍獲得等同 {0}% 物理傷害的額外冰冷傷害 -You and nearby allies gain {0}% reduced Accuracy Rating,你與附近的隊友減少 {0}% 命中值 -You and nearby allies gain {0}% reduced Attack Speed,你與附近的隊友減少 {0}% 攻擊速度 -You and nearby allies gain {0}% reduced Cast Speed,你與附近的隊友減少 {0}% 施放速度 -You and nearby allies gain {0}% reduced Critical Strike Chance,你和附近友方減少 {0}% 暴擊率 -You and nearby Allies gain {0}% reduced Energy Shield Recharge rate,你和附近的友方獲得減少 {0}% 能量護盾回復速度 -You and nearby allies gain {0}% reduced Movement Speed,你與附近的隊友減少 {0}% 移動速度 -You and nearby allies gain {0}% reduced Physical Damage,你與附近的隊友減少 {0}% 物理傷害 -You and nearby allies gain {0}% to all Elemental Resistances,你與附近的隊友獲得 {0}% 全元素抗性 -You and nearby Allies have {0} chance to avoid being Frozen,你和週圍友軍有 {0} 的機率避免被冰凍 -You and nearby Allies have {0} chance to avoid being Ignited,你和週圍友軍有 {0} 的機率避免被點燃 -You and nearby Allies have {0} chance to avoid being Shocked,你和週圍友軍有 {0} 的機率避免感電效果 -You and nearby Allies have {0} chance to Avoid being Stunned,你和週圍友軍有 {0} 的機率避免被暈眩 -You and nearby Allies have {0} chance to Avoid Chaos Damage from Hits,你和週圍友軍被擊中時,有 {0} 的機率避免混沌傷害 -You and nearby Allies have {0} chance to avoid Elemental Ailments,你和週圍友軍有 {0} 的機率避免元素異常狀態 -You and nearby Allies have {0} Chance to Block Attack Damage,你和週圍的友軍獲得 {0} 攻擊傷害格擋機率 -You and nearby Allies have {0} chance to Impale Enemies on Hit with Attacks,你與週圍友軍攻擊擊中時有 {0} 的機率穿刺敵人 -You and nearby Allies have {0} faster start of Energy Shield Recharge,你和週圍友軍的能量護盾充能時間提前 {0} -You and nearby Allies have {0} increased Attack and Cast Speed,你和週圍友軍的攻擊和施放速度增加 {0} -"You and nearby Allies have {0} increased Attack, Cast and Movement Speed",你和週圍友軍的攻擊速度、施放速度、移動速度增加 {0} -You and nearby Allies have {0} increased Chill and Freeze Duration,你和週圍友軍的冰緩和冰凍持續時間延長 {0} -You and nearby Allies have {0} increased Critical Strike Chance,你和週圍友軍的暴擊率增加 {0} -You and nearby Allies have {0} increased Damage while on Full Energy Shield,能量護盾全滿時,你和週圍友軍的傷害增加 {0} -You and nearby Allies have {0} increased Damage while on Full Mana,魔力全滿時,你和週圍友軍的傷害增加 {0} -You and nearby Allies have {0} increased Impale Effect,你和週圍友軍的穿刺效果增加 {0} -You and Nearby Allies have {0} increased Item Rarity,你和週圍友軍的物品稀有度增加 {0} -You and nearby Allies have {0} increased Mana Recovery from Flasks,你和週圍友軍的藥劑魔力回復效果增加 {0} -You and nearby Allies have {0} increased Mana Regeneration Rate,你和週圍友軍的魔力再生率增加 {0} -You and nearby Allies have {0} increased Movement Speed while on Chilled Ground,你和週圍友軍在冰緩地面上時,移動速度加快 {0} -You and nearby Allies have {0} increased Projectile Speed,你和週圍友軍的投射物速度加快 {0} -You and nearby allies have {0} increased Skill Effect Duration,你和週圍友軍的技能效果持續時間延長 {0} -You and nearby allies have {0} increased Spell Critical Strike Chance,你與週圍友軍的法術暴擊機率增加 {0} -You and nearby Allies have {0} increased Totem Placement speed,你和週圍友軍的圖騰放置速度加快 {0} -You and nearby Allies have {0} less Area of Effect,你和週圍友軍的總效果區域額外縮小 {0} -You and nearby Allies have {0} more Area of Effect,你和週圍友軍的總效果區域額外擴大 {0} -You and nearby Allies have {0} reduced Attack and Cast Speed,你和週圍友軍的攻擊和施放速度減少 {0} -"You and nearby Allies have {0} reduced Attack, Cast and Movement Speed",你和週圍友軍的攻擊速度、施放速度、移動速度減少 {0} -You and nearby Allies have {0} reduced Chill and Freeze Duration,你和週圍友軍的冰緩和冰凍持續時間縮短 {0} -You and nearby Allies have {0} reduced Critical Strike Chance,你和週圍友軍的暴擊率減少 {0} -You and nearby Allies have {0} reduced Damage while on Full Energy Shield,能量護盾全滿時,你和週圍友軍的傷害減少 {0} -You and nearby Allies have {0} reduced Damage while on Full Mana,魔力全滿時,你和週圍友軍的傷害減少 {0} -You and nearby Allies have {0} reduced Impale Effect,你和週圍友軍的穿刺效果減少 {0} -You and Nearby Allies have {0} reduced Item Rarity,你和週圍友軍的物品稀有度減少 {0} -You and nearby Allies have {0} reduced Mana Regeneration Rate,你和週圍友軍的魔力再生率減少 {0} -You and nearby Allies have {0} reduced Movement Speed while on Chilled Ground,你和週圍友軍在冰緩地面上時,移動速度減慢 {0} -You and nearby Allies have {0} reduced Projectile Speed,你和週圍友軍的投射物速度減慢 {0} -You and nearby allies have {0} reduced Spell Critical Strike Chance,你與週圍友軍的法術暴擊機率減少 {0} -You and nearby Allies have {0} reduced Totem Placement speed,你和週圍友軍的圖騰放置速度減慢 {0} -You and nearby Allies have {0} slower start of Energy Shield Recharge,你和週圍友軍的能量護盾充能時間延後 {0} -You and Nearby Allies have {0} to {1} added Chaos Damage per White Socket,每個白色插槽使你和附近友方附加 {0} 至 {1} 混沌傷害 -You and Nearby Allies have {0} to {1} added Cold Damage per Green Socket,每個綠色插槽使你和附近友方附加 {0} 至 {1} 冰冷傷害 -You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket,每個紅色插槽使你和附近友方附加 {0} 至 {1} 火焰傷害 -You and Nearby Allies have {0} to {1} added Lightning Damage per Blue Socket,每個藍色插槽使你和附近友方附加 {0} 至 {1} 閃電傷害 -You and nearby Allies have {0} to Chaos Resistance,你和週圍友軍獲得 {0} 混沌抗性 -You and nearby Allies have {0} to Critical Strike Multiplier,你和週圍友軍 {0} 暴擊傷害加成 -You and nearby Allies have {0} to Elemental Resistances,你和週圍友軍的元素抗性 {0} -You and nearby Allies have {0}% chance to avoid being Frozen,你和附近友方有 {0}% 機率避免被冰凍 -You and nearby Allies have {0}% chance to avoid being Ignited,你和附近友方有 {0}% 機率避免被點燃 -You and nearby Allies have {0}% chance to avoid being Shocked,你和附近友方有 {0}% 機率避免被感電 -You and nearby Allies have {0}% chance to Avoid being Stunned,你和附近友方有 {0}% 機率避免被暈眩 -You and nearby Allies have {0}% chance to Avoid Chaos Damage from Hits,你和附近友方有 {0}% 機率避免來自擊中的混沌傷害 -You and nearby Allies have {0}% chance to avoid Elemental Ailments,你和附近友方有 {0}% 機率避免元素異常狀態 -You and nearby Allies have {0}% Chance to Block Attack Damage,你和附近友方 {0}% 攻擊傷害格擋率 -You and nearby allies have {0}% chance to Evade Attack Hits,你和附近友方 {0}% 閃避攻擊擊中率 -You and nearby Allies have {0}% chance to Impale Enemies on Hit with Attacks,你和附近友方攻擊擊中時,有 {0}% 機率穿刺敵人 -You and nearby Allies have {0}% faster start of Energy Shield Recharge,你和附近友方比平常快 {0}% 開始回復能量護盾 -You and nearby Allies have {0}% increased Armour and Evasion Rating,你和附近友方增加 {0}% 護甲和閃避值 -You and nearby Allies have {0}% increased Attack and Cast Speed,你和附近友方增加 {0}% 攻擊和施放速度 -"You and nearby Allies have {0}% increased Attack, Cast and Movement Speed",你和附近友方增加 {0}% 攻擊、施放和移動速度 -You and nearby Allies have {0}% increased Chill and Freeze Duration,你和附近友方增加 {0}% 冰緩和冰凍持續時間 -You and nearby Allies have {0}% increased Critical Strike Chance,你和附近友方增加 {0}% 暴擊率 -You and nearby Allies have {0}% increased Damage while on Full Energy Shield,滿能量護盾時,你和附近友方增加 {0}% 傷害 -You and nearby Allies have {0}% increased Damage while on Full Mana,滿魔力時,你和附近友方增加 {0}% 傷害 -You and nearby Allies have {0}% increased Impale Effect,你和附近友方增加 {0}% 穿刺效果 -You and Nearby Allies have {0}% increased Item Rarity,你和附近友方增加 {0}% 物品稀有度 -You and nearby Allies have {0}% increased Mana Recovery from Flasks,你和附近友方增加 {0}% 來自藥劑的魔力回復 -You and nearby Allies have {0}% increased Mana Regeneration Rate,你和附近友方增加 {0}% 魔力回復率 -You and nearby Allies have {0}% increased Movement Speed,你和友軍增加 {0}% 移動速度 -You and nearby Allies have {0}% increased Movement Speed while on Chilled Ground,在冰緩地面上時,你和附近友方增加 {0}% 移動速度 -You and nearby Allies have {0}% increased Projectile Speed,你和附近友方增加 {0}% 投射物速度 -You and nearby allies have {0}% increased Skill Effect Duration,你和附近友方增加 {0}% 技能效果持續時間 -You and nearby allies have {0}% increased Spell Critical Strike Chance,你和附近友方增加 {0}% 法術暴擊率 -You and nearby Allies have {0}% increased Totem Placement speed,你和附近友方增加 {0}% 圖騰放置速度 -You and nearby Allies have {0}% less Area of Effect,你和附近友方有 {0}% 更少範圍效果 -You and nearby Allies have {0}% more Area of Effect,你和附近友方有 {0}% 更多範圍效果 -You and nearby Allies have {0}% reduced Armour and Evasion Rating,你和附近友方減少 {0}% 護甲和閃避值 -You and nearby Allies have {0}% reduced Attack and Cast Speed,你和附近友方減少 {0}% 攻擊和施放速度 -"You and nearby Allies have {0}% reduced Attack, Cast and Movement Speed",你和附近友方減少 {0}% 攻擊、施放和移動速度 -You and nearby Allies have {0}% reduced Chill and Freeze Duration,你和附近友方減少 {0}% 冰緩和冰凍持續時間 -You and nearby Allies have {0}% reduced Critical Strike Chance,你和附近友方減少 {0}% 暴擊率 -You and nearby Allies have {0}% reduced Damage while on Full Energy Shield,滿能量護盾時,你和附近友方減少 {0}% 傷害 -You and nearby Allies have {0}% reduced Damage while on Full Mana,滿魔力時,你和附近友方減少 {0}% 傷害 -You and nearby Allies have {0}% reduced Impale Effect,你和附近友方減少 {0}% 穿刺效果 -You and Nearby Allies have {0}% reduced Item Rarity,你和附近友方減少 {0}% 物品稀有度 -You and nearby Allies have {0}% reduced Mana Regeneration Rate,你和附近友方減少 {0}% 魔力回復率 -You and nearby Allies have {0}% reduced Movement Speed,你和友軍減少 {0}% 移動速度 -You and nearby Allies have {0}% reduced Movement Speed while on Chilled Ground,在冰緩地面上時,你和附近友方減少 {0}% 移動速度 -You and nearby Allies have {0}% reduced Projectile Speed,你和附近友方減少 {0}% 投射物速度 -You and nearby allies have {0}% reduced Spell Critical Strike Chance,你和附近友方減少 {0}% 法術暴擊率 -You and nearby Allies have {0}% reduced Totem Placement speed,你和附近友方減少 {0}% 圖騰放置速度 -You and nearby Allies have {0}% slower start of Energy Shield Recharge,你和附近友方比平常慢 {0}% 開始回復能量護盾 -You and nearby Allies have {0}% to Chaos Resistance,你和附近友方 {0}% 混沌抗性 -You and nearby Allies have {0}% to Critical Strike Multiplier,你和附近友方 {0}% 暴擊加成 -You and nearby Allies have {0}% to Elemental Resistances,你和附近友方 {0}% 元素抗性 -"You and nearby allies have a {0}% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting {1} seconds",你和週圍友軍有 {0}% 的機率在擊中一個稀有或傳奇敵人時,制造一個持續 {1} 秒的奉獻地面 -You and nearby Allies Leech {0} of Physical Attack Damage as Life,你和週圍友軍將 {0} 物理攻擊傷害偷取為生命 -You and nearby Allies Leech {0}% of Physical Attack Damage as Life,你和附近友方 {0}% 物理傷害偷取生命 -You and nearby Allies Regenerate {0} Life per second,你和附近友方每秒回復 {0} 生命 -You and nearby Allies Regenerate {0} Mana per second,你與附近的隊友獲得每秒 {0} 魔力回復 -You and nearby Allies Regenerate {0} of Life per second,你與週圍友軍每秒回復 {0} 生命 -You and nearby Allies Regenerate {0}% of Life per second,你和附近友方每秒回復 {0}% 生命 -"You and nearby Non-Minion Allies have a {0} chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting {1} seconds",你和週圍非召喚生物友軍有 {0} 的機率在擊中一個稀有或傳奇敵人時,制造一個持續 {1} 秒的奉獻地面 -"You and nearby Non-Minion Allies have a {0}% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting {1} seconds",你和附近非召喚物友方擊中稀有或傳奇敵人時,有 {0}% 機率製造奉獻地面,持續 {1} 秒 -You and nearby Party members gain {0} Rage when you Warcry,當你戰吼時,你和附近隊伍成員獲得 {0} 層盛怒 -You and your Minions have {0} additional Physical Damage Reduction for each Raised Zombie,每控制 1 個殭屍復甦,你和召喚生物的物理傷害減免增加 {0} -You and your Minions have {0} increased Attack and Cast Speed if you've Consumed a corpse Recently,若你近期內有吞噬 1 個屍體,你和你的召喚生物攻擊和施放速度增加 {0} -You and your Minions have {0} increased Damage if you've Consumed a corpse Recently,若你近期內有吞噬屍體,則傷害增加 {0} -You and your Minions have {0} Physical Damage Reduction,你和你的召喚生物的物理傷害減免增加 {0} -You and your Minions have {0} reduced Attack and Cast Speed if you've Consumed a corpse Recently,若你近期內有吞噬 1 個屍體,你和你的召喚生物攻擊和施放速度減少 {0} -You and your Minions have {0}% additional Physical Damage Reduction for each Raised Zombie,每隻殭屍復甦給予你和你的召喚物 {0}% 額外物理傷害減免 -You and your Minions have {0}% increased Attack and Cast Speed if,若你近期有消耗屍體 -You and your Minions have {0}% increased Attack and Cast Speed if,若你近期有消耗屍體 -You and your Minions have {0}% increased Attack and Cast Speed if you've Consumed a corpse Recently,近期內你若有吞噬 1 個屍體,你和你的召喚生物攻擊和施放速度增加 {0}% -You and your Minions have {0}% increased Damage if you've Consumed a corpse Recently,若你近期有消耗屍體,你和你的召喚物增加 {0}% 傷害 -You and your Minions have {0}% Physical Damage Reduction,增加你和你的召喚物 {0}% 物理傷害減免 -You and your Minions have {0}% reduced Attack and Cast Speed if,若你近期有消耗屍體 -You and your Minions have {0}% reduced Attack and Cast Speed if,若你近期有消耗屍體 -You and your Minions have {0}% reduced Attack and Cast Speed if you've Consumed a corpse Recently,近期內你若有吞噬 1 個屍體,你和你的召喚生物攻擊和施放速度減少 {0}% -You and your Minions take {0} increased Reflected Damage,你和你的召喚生物受到的反射傷害增加 {0} -You and your Minions take {0} increased Reflected Elemental Damage,你和你的召喚生物受到的反射元素傷害增加 {0} -You and your Minions take {0} increased Reflected Physical Damage,你和你的召喚生物受到的反射物理傷害增加 {0} -You and your Minions take {0} reduced Reflected Damage,你和你的召喚生物受到的反射傷害減少 {0} -You and your Minions take {0} reduced Reflected Elemental Damage,你和你的召喚生物受到的反射元素傷害減少 {0} -You and your Minions take {0} reduced Reflected Physical Damage,你和你的召喚生物受到的反射物理傷害減少 {0} -You and your Minions take {0}% increased Reflected Damage,你和你的召喚物增加承受 {0}% 反射傷害 -You and your Minions take {0}% increased Reflected Elemental Damage,你和你的召喚物增加承受 {0}% 反射元素傷害 -You and your Minions take {0}% increased Reflected Physical Damage,你和你的召喚物增加承受 {0}% 反射物理傷害 -You and your Minions take {0}% reduced Reflected Damage,你和你的召喚物減少承受 {0}% 反射傷害 -You and your Minions take {0}% reduced Reflected Elemental Damage,你和你的召喚物減少承受 {0}% 反射元素傷害 -You and your Minions take {0}% reduced Reflected Physical Damage,你和你的召喚物減少承受 {0}% 反射物理傷害 -You and your Totems Regenerate {0} of Life per second for each Summoned Totem,每個召喚的圖騰都使你和你的圖騰每秒回復 {0} 生命 -You and your Totems Regenerate {0}% of Life per second for each Summoned Totem,每個召喚的圖騰使你和你的圖騰每秒回復 {0}% 生命 -You and your Totems Regenerate {0}% of Life per second per Totem,每有 1 個圖騰,你和你的圖騰每秒便回復 {0}% 生命 -You are Cursed with Level {0} Vulnerability,你受到 {0} 級【脆弱】的詛咒 -"You are Cursed with Vulnerability, with {0} increased Effect",你被脆弱詛咒,其效果增加 {0} -"You are Cursed with Vulnerability, with {0}% increased Effect",你被脆弱詛咒,且增加 {0}% 效果 -"You are Shocked during Flask effect, causing {0} increased Damage taken",藥劑持續期間你會被感電,受到的傷害增加 {0} -"You are Shocked during Flask effect, causing {0}% increased Damage taken",你在藥劑效果期間被感電,增加 {0}% 承受傷害 -You Burn for {0} of your Maximum Energy Shield per second as Fire Damage,你被點燃,每秒承受你最大能量護盾 {0} 的火焰傷害 -You Burn for {0} of your Maximum Life per second as Fire Damage,你被點燃,每秒承受你最大生命 {0} 的火焰傷害 -You Burn for {0}% of your Maximum Energy Shield per second as Fire Damage,你被燃燒,每秒承受你最大能量護盾 {0}% 的火焰傷害 -You Burn for {0}% of your Maximum Life per second as Fire Damage,你被燃燒,每秒承受你最大生命 {0}% 的火焰傷害 -You can apply {0} additional Curses,你可以造成 {0} 個額外詛咒 -You can apply {0} additional Curses while at maximum Power Charges,當暴擊球達最大數量時,你可以施放 {0} 個額外的詛咒 -You can Cast {0} additional Brands,你可以施放 {0} 個額外烙印 -You can have {0} additional Brands Attached to an Enemy,可以對敵人附著 {0} 個額外烙印 -You can inflict {0} additional Ignites on an Enemy,你可以對敵人造成額外 {0} 個點燃效果 -You can inflict Bleeding on an Enemy up to {0} times,你可造成敵人流血,至多 {0} 次 -You can inflict up to {0} Ignites on an Enemy,你可以對單一敵人造成最多 {0} 個點燃狀態 -You can only generate a Soul every {0} seconds,每 {0} 秒獲得 1 個瓦爾之靈 -You cannot be Chilled for {0} second after being Chilled,在被冰緩後你有 {0} 秒不會被冰緩 -You cannot be Chilled for {0} seconds after being Chilled,在被冰緩後你有 {0} 秒不會被冰緩 -You cannot be Frozen for {0} second after being Frozen,在被冰凍後你有 {0} 秒不會被冰凍 -You cannot be Frozen for {0} seconds after being Frozen,在被冰凍後你有 {0} 秒不會被冰凍 -You cannot be Ignited for {0} second after being Ignited,在被點燃後你有 {0} 秒不會點燃 -You cannot be Ignited for {0} seconds after being Ignited,在被點燃後你有 {0} 秒不會點燃 -You cannot be Poisoned if there is at least {0} Poison on you,若你身上至少有 {0} 層中毒,則你不能被中毒 -You cannot be Poisoned while there are at least {0} Poisons on you,若你身上至少有 {0} 層中毒,則你不能被中毒 -You cannot be Shocked for {0} second after being Shocked,在被感電後你有 {0} 秒不會被感電 -You cannot be Shocked for {0} seconds after being Shocked,在被感電後你有 {0} 秒不會被感電 -You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past {0} seconds,若過去 {0} 秒你被暈眩或是格擋暈眩一擊,你將無法再被暈眩 -You gain {0} Endurance Charges on use,使用時獲得 {0} 個耐力球 -You gain {0} Frenzy Charges on use,使用時獲得 {0} 個狂怒球 -You gain {0} increased Area of Effect for each Mine,每個地雷可使你的技能範圍擴大 {0} -You gain {0} increased Damage for each Trap,每個陷阱可使你的傷害增加 {0} -"You gain {0} Life Flask Charges when you Hit Cursed Enemy, no more",當你擊中被詛咒的敵人時,你獲得 {0} 生命藥劑充能, -"You gain {0} Life Flask Charges when you Hit Cursed Enemy, no more than once every {1} seconds",你擊中被詛咒的敵人時,獲得 {0} 次生命藥劑充能,每 {1} 秒只發生一次 -"You gain {0} Mana Flask Charges when you Hit Cursed Enemy, no more",當你擊中被詛咒的敵人時,你獲得 {0} 魔力藥劑充能, -"You gain {0} Mana Flask Charges when you Hit Cursed Enemy, no more than once every {1} seconds",你擊中被詛咒的敵人時,獲得 {0} 次魔力藥劑充能,每 {1} 秒只發生一次 -You gain {0} Power Charges on use,使用時獲得 {0} 個暴擊球 -You gain {0} to Spell Critical Strike Chance per Stage while in Area,在區域內時,每層使你的法術暴擊率 {0} -You gain {0}% increased Area of Effect for each Mine,每個地雷增加你 {0}% 範圍效果 -You gain {0}% increased Damage for each Trap,每個陷阱增加你 {0}% 傷害 -You gain {0}% to Spell Critical Strike Chance per Stage while in Area,在區域內時,每層使你 {0}% 法術暴擊率 -"You gain a Mana Flask Charge when you Hit Cursed Enemy, no more than once every {0} seconds",你擊中被詛咒的敵人時,獲得一次魔力藥劑充能,每 {0} 秒只發生一次 -You gain Divinity for {0} seconds on reaching maximum Divine Charges,神聖充能到達最大疊層時,你獲得神聖 {0} 秒 -You gain Onslaught for {0} second on being Ignited,被點燃時獲得猛攻 {0} 秒 -You gain Onslaught for {0} second per Endurance Charge when Hit,被擊中時每個耐力球獲得 {0} 秒的猛攻 -You gain Onslaught for {0} seconds at maximum Endurance Charges,達到最大耐力球時獲得 {0} 秒猛攻 -You gain Onslaught for {0} seconds on being Ignited,被點燃時獲得猛攻 {0} 秒 -You gain Onslaught for {0} seconds on Critical Strike,暴擊後獲得 {0} 秒的猛攻 -You gain Onslaught for {0} seconds on Culling Strike,使用撲殺時獲得猛攻 {0} 秒 -You gain Onslaught for {0} seconds on Hit,你擊中時獲得 {0} 秒猛攻 -You gain Onslaught for {0} seconds on Kill,擊殺時獲得 {0} 秒猛攻 -You gain Onslaught for {0} seconds on Kill while affected by Haste,被迅捷影響時,你擊殺時獲得 {0} 秒猛攻 -You gain Onslaught for {0} seconds on Killing Taunted Enemies,擊殺被嘲諷的敵人獲得 {0} 秒猛攻 -You gain Onslaught for {0} seconds on using a Vaal Skill,使用瓦爾技能時獲得猛攻持續 {0} 秒 -You gain Onslaught for {0} seconds per Endurance Charge when Hit,被擊中時每個耐力球獲得 {0} 秒的猛攻 -You gain Onslaught for {0} seconds when Hit,被擊中時你得到 {0} 秒猛攻 -You gain Onslaught for {0} seconds when you Stun an Enemy,暈眩敵人時獲得 {0} 秒猛攻 -You gain Phasing for {0} seconds on using a Vaal Skill,使用瓦爾技能時獲得迷蹤狀態 {0} 秒 -You grant {0} Frenzy Charges to allies on Death,你死亡時給予友方 {0} 狂怒球 -You have {0} chance to deal Double Damage while on Full Life,滿血時,有 {0} 的機率造成雙倍傷害 -You have {0} Fortification,你有 {0} 層護體 -You have {0} increased Movement Speed while Infecting,傳染時,你的移動速度加快 {0} -You have {0} reduced Chance to Block Attack Damage from in front of you,你正面的攻擊傷害格擋機率減少 {0} -You have {0} reduced Movement Speed while Infecting,傳染時,你的移動速度減慢 {0} -You have {0}% chance to deal Double Damage while on Full Life,滿血時你有 {0}% 機率造成 2 倍傷害 -You have {0}% increased Movement Speed while Infecting,感染時,你增加 {0}% 移動速度 -You have {0}% reduced Chance to Block Attack Damage from in front of you,你對前方減少 {0}% 攻擊傷害格擋率 -You have {0}% reduced Movement Speed while Infecting,感染時,你減少 {0}% 移動速度 -You have an additional {0} Chance to Block Attack Damage from in front of you,你正面的攻擊傷害格擋機率額外 {0} -You have an additional {0}% Chance to Block Attack Damage from in front of you,你對前方有額外 {0}% 攻擊傷害格擋率 -You have Chilling Conflux for {0} seconds every {1} seconds,你每 {1} 秒會獲得 {0} 秒冰緩匯流 -You have Igniting Conflux for {0} seconds every {1} seconds,你每 {1} 秒會獲得 {0} 秒點燃匯流 -You have Shocking Conflux for {0} seconds every {1} seconds,你每 {1} 秒會獲得 {0} 秒感電匯流 -You lose {0} Energy Shield per second,你每秒失去 {0} 能量護盾 -You lose {0} of Energy Shield per second,每秒失去 {0} 能量護盾 -You lose {0}% of Energy Shield per second,每秒失去 {0}% 能量護盾 -You lose Rage {0}% faster,你的【怒火】消退加快 {0}% -You lose Rage {0}% slower,你的【怒火】消退減慢 {0}% -You lose Virulence {0} faster,你的【毒力】消退加快 {0} -You lose Virulence {0} slower,你的【毒力】消退減緩 {0} -You lose Virulence {0}% faster,你失去毒性速度加快 {0}% -You lose Virulence {0}% slower,你失去毒性速度減緩 {0}% -You only lose {0} Crab Barriers when you take Physical Damage from a Hit,你被物理傷害擊中時,只會失去 {0} 層蟹將重盾 -you Spend at least {0} Mana to Use a Skill,有 {1}% 機率觸發插槽中的法術 -you Spend at least {0} Mana to Use a Skill,有 {1}% 機率觸發插槽中的法術 -"you Spend at least {0} Mana to Use a Skill, with a {1} second Cooldown",有 {0}% 機率觸發插槽中的法術,有 {1} 秒冷卻時間 -"You spread Caustic Ground on Death, dealing {0} of your maximum Life as Chaos Damage per second",你死亡時產生腐蝕地面,每秒造成等同自身 {0} 最大生命的混沌傷害 -"You spread Caustic Ground on Death, dealing {0}% of your maximum Life as Chaos Damage per second",你死亡時擴散腐蝕地面,每秒造成 {0}% 你最大生命的混沌傷害 -You take {0} Chaos Damage per second for {1} seconds on Kill,擊敗敵人後 {1} 秒內持續承受 {0} 混沌傷害 -You take {0} increased Extra Damage from Critical Strikes,受到的暴擊傷害增加 {0} -You take {0} increased Extra Damage from Critical Strikes per Endurance Charge,每個耐力球使你受到的暴擊傷害增加 {0} -You take {0} increased Extra Damage from Critical Strikes while affected by Determination,受到【堅定】影響時,你被暴擊時受到的額外傷害增加 {0} -You take {0} increased Extra Damage from Critical Strikes while you have no Power Charges,當你沒有暴擊球時,受到的暴擊傷害增加 {0} -You take {0} more Damage from Attacks from Enemies that aren't nearby while in Sand Stance,處於【沙姿態】時,若敵人不在你週圍,對你造成的攻擊總傷害增加 {0} -You take {0} of Damage from Blocked Hits,被格擋的攻擊對你造成 {0} 傷害 -You take {0} of the damage from hits you Block,被格擋的擊中對你造成 {0} 傷害 -You take {0} of your Maximum Energy Shield per second as Physical Damage,每秒受到最大能量護盾 {0} 的物理傷害 -You take {0} of your maximum Life as Chaos Damage on use,使用時承受最大生命 {0} 的混沌傷害 -You take {0} of your Maximum Life per second as Chaos Damage,每秒受到最大生命 {0} 的混沌傷害 -You take {0} of your Maximum Life per second as Physical Damage,每秒受到最大生命 {0} 的物理傷害 -You take {0} reduced Extra Damage from Critical Strikes,受到的暴擊傷害減少 {0} -You take {0} reduced Extra Damage from Critical Strikes per Endurance Charge,每個耐力球使你受到的暴擊傷害減少 {0} -You take {0} reduced Extra Damage from Critical Strikes while affected by Determination,受到【堅定】影響時,你被暴擊時受到的額外傷害減少 {0} -You take {0} reduced Extra Damage from Critical Strikes while you have no Power Charges,當你沒有暴擊球時,受到的暴擊傷害減少 {0} -You take {0}% increased Extra Damage from Critical Strikes,增加 {0}% 承受的暴擊傷害 -You take {0}% increased Extra Damage from Critical Strikes per Endurance Charge,每個耐力球使你承受的暴擊傷害增加 {0}% -You take {0}% increased Extra Damage from Critical Strikes while affected by Determination,被堅定影響時,你增加承受 {0}% 暴擊的額外傷害 -You take {0}% increased Extra Damage from Critical Strikes while you have no Power Charges,當你沒有暴擊球時,你增加承受 {0}% 暴擊的額外傷害 -You take {0}% increased Extra Damage from Suppressed Critical Strikes,你增加承受 {0}% 來自被壓抑暴擊的額外傷害 -You take {0}% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance,在沙戮姿態時,你承受 {0}% 更少來自非附近敵人的攻擊傷害 -You take {0}% more Damage from Attacks from Enemies that aren't nearby while in Sand Stance,在沙戮姿態時,你承受 {0}% 更多來自非附近敵人的攻擊傷害 -You take {0}% of Damage from Blocked Hits,你承受 {0}% 來自格擋擊中的傷害 -You take {0}% of the damage from hits you Block,你受到 {0}% 你格擋擊中的傷害 -You take {0}% of your Maximum Energy Shield per second as Physical Damage,你每秒承受等同你 {0}% 最大能量護盾的物理傷害 -You take {0}% of your maximum Life as Chaos Damage on use,使用時承受最大生命 {0}% 的混沌傷害 -You take {0}% of your Maximum Life per second as Chaos Damage,你每秒承受等同你 {0}% 最大生命的混沌傷害 -You take {0}% of your Maximum Life per second as Physical Damage,你每秒承受等同你 {0}% 最大生命的物理傷害 -You take {0}% reduced Extra Damage from Critical Strikes,減少 {0}% 承受的暴擊傷害 -You take {0}% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently,若你近期受到暴擊,你減少承受 {0}% 來自暴擊的額外傷害 -You take {0}% reduced Extra Damage from Critical Strikes per Endurance Charge,每個耐力球使你承受的暴擊傷害減少 {0}% -You take {0}% reduced Extra Damage from Critical Strikes while affected by Determination,被堅定影響時,你減少承受 {0}% 暴擊的額外傷害 -You take {0}% reduced Extra Damage from Critical Strikes while you have no Power Charges,當你沒有暴擊球時,你減少承受 {0}% 暴擊的額外傷害 -You take {0}% reduced Extra Damage from Suppressed Critical Strikes,你減少承受 {0}% 來自被壓抑暴擊的額外傷害 -You take {1} Chaos Damage per second for {0} seconds on Kill,殺死敵人後 {0} 秒內持續承受 {1} 混沌傷害 -You will receive {0} additional uses of the Divine Font,你獲得額外使用 {0} 次神聖之泉的機會 -Your and nearby Allies' Damage Penetrates {0} Chaos Resistance,你和週圍友軍的傷害穿透 {0} 混沌抗性 -Your and nearby Allies' Damage Penetrates {0} Cold Resistance,你和週圍友軍的傷害穿透 {0} 冰冷抗性 -Your and nearby Allies' Damage Penetrates {0} Elemental Resistances,你和週圍友軍的傷害穿透 {0} 元素抗性 -Your and nearby Allies' Damage Penetrates {0} Fire Resistance,你和週圍友軍的傷害穿透 {0} 火焰抗性 -Your and nearby Allies' Damage Penetrates {0} Lightning Resistance,你和週圍友軍的傷害穿透 {0} 閃電抗性 -Your and nearby Allies' Damage Penetrates {0}% Chaos Resistance,你和附近友方的傷害穿透 {0}% 混沌抗性 -Your and nearby Allies' Damage Penetrates {0}% Cold Resistance,你和附近友方的傷害穿透 {0}% 冰冷傷害 -Your and nearby Allies' Damage Penetrates {0}% Elemental Resistances,你和附近友方的傷害穿透 {0}% 元素抗性 -Your and nearby Allies' Damage Penetrates {0}% Fire Resistance,你和附近友方的傷害穿透 {0}% 火焰傷害 -Your and nearby Allies' Damage Penetrates {0}% Lightning Resistance,你和附近友方的傷害穿透 {0}% 閃電傷害 -Your Arc Towers dea {0} reduced Damage,電弧之塔的傷害減少 {0} -Your Arc Towers dea {0}% reduced Damage,你的電弧塔減少 {0}% 傷害 -Your Arc Towers deal {0} increased Damage,你的電弧之塔傷害增加 {0} -Your Arc Towers deal {0} reduced Damage,你的電弧之塔傷害減少 {0} -Your Arc Towers deal {0}% increased Damage,你的電弧塔增加 {0}% 傷害 -Your Arc Towers deal {0}% reduced Damage,你的電弧塔減少 {0}% 傷害 -Your Arc Towers have {0} additional chains,你的電弧塔有 {0} 次額外連鎖 -Your Arc Towers have {0} chance to inflict Sap,怪物有 {0} 的機率施加【殘喘】 -Your Arc Towers have {0} increased Range,你的冰冷之塔範圍擴大 {0} -Your Arc Towers have {0} reduced Range,你的冰冷之塔範圍縮小 {0} -Your Arc Towers have {0}% chance to inflict Sap,你的電弧塔有 {0}% 機率造成殘喘 -Your Arc Towers have {0}% increased Range,你的電弧塔增加 {0}% 範圍 -Your Arc Towers have {0}% reduced Range,你的電弧塔減少 {0}% 範圍 -Your Arc Towers repeats {0} additional Times,你的電弧塔額外重複 {0} 次 -Your Attacks deal {0} Physical Damage,你的攻擊造成 {0} 物理傷害 -Your Chaos Damage has {0} chance to Poison Enemies,你的混沌傷害有 {0} 的機率使敵人中毒 -Your Chaos Damage has {0}% chance to Poison Enemies,你的混沌傷害有 {0}% 機率造成敵人中毒 -Your Chilling Towers deal {0} increased Damage,你的冰冷之塔傷害增加 {0} -Your Chilling Towers deal {0} reduced Damage,你的冰冷之塔傷害減少 {0} -Your Chilling Towers deal {0}% increased Damage,你的冰緩塔增加 {0}% 傷害 -Your Chilling Towers deal {0}% reduced Damage,你的冰緩塔減少 {0}% 傷害 -Your Chilling Towers freeze enemies for {0} seconds while they are affected by chilling beams,當敵人被冰緩射線影響時,你的冰緩塔冰凍敵人 {0} 秒 -Your Chilling Towers have {0} increased Duration,你的冰冷之塔持續時間增加 {0} -Your Chilling Towers have {0} increased effect of Chill,你的冰冷之塔的冰緩效果增加 {0} -Your Chilling Towers have {0} increased Range,冰冷之塔的範圍擴大 {0} -Your Chilling Towers have {0} reduced Duration,你的冰冷之塔持續時間減少 {0} -Your Chilling Towers have {0} reduced effect of Chill,你的冰冷之塔的冰緩效果減少 {0} -Your Chilling Towers have {0} reduced Range,冰冷之塔的範圍縮小 {0} -Your Chilling Towers have {0}% increased Duration,你的冰緩塔增加 {0}% 持續時間 -Your Chilling Towers have {0}% increased effect of Chill,你的冰緩塔增加 {0}% 冰緩效果 -Your Chilling Towers have {0}% increased Range,你的冰緩塔增加 {0}% 範圍 -Your Chilling Towers have {0}% reduced Duration,你的冰緩塔減少 {0}% 持續時間 -Your Chilling Towers have {0}% reduced effect of Chill,你的冰緩塔減少 {0}% 冰緩效果 -Your Chilling Towers have {0}% reduced Range,你的冰緩塔減少 {0}% 範圍 -Your Chills can reduce Action Speed by up to a maximum of {0},你的冰緩效果可以減少行動速度,最多減少 {0} -Your Chills can reduce Action Speed by up to a maximum of {0}%,你的冰緩可以減少行動速度,至多 {0}% -Your Critical Strike Multiplier is {0},你的暴擊傷害加成為 {0} -Your Critical Strike Multiplier is {0}%,你的暴擊加成為 {0}% -Your Critical Strikes have a {0} chance to deal Double Damage,暴擊有 {0} 的機率造成雙倍傷害 -Your Critical Strikes have a {0}% chance to deal Double Damage,你的暴擊有 {0}% 機率造成 2 倍傷害 -Your Curses have {0} increased Effect if {1} of Curse Duration expired,若持續時間耗減了 {1},你的詛咒效果增加 {0} -Your Curses have {0} reduced Effect if {1} of Curse Duration expired,若持續時間耗減了 {1},你的詛咒效果減少 {0} -Your Curses have {0}% increased Effect if {1}% of Curse Duration expired,若詛咒持續時間過去 {1}%,你的詛咒增加 {0}% 效果 -Your Curses have {0}% reduced Effect if {1}% of Curse Duration expired,若詛咒持續時間過去 {1}%,你的詛咒減少 {0}% 效果 -Your Empowering Towers also grant {0} increased Cast Speed,你的賦能之塔施放速度增加 {0} -Your Empowering Towers also grant {0} increased Damage,你的賦能之塔傷害增加 {0} -Your Empowering Towers also grant {0} reduced Cast Speed,你的賦能之塔施放速度減少 {0} -Your Empowering Towers also grant {0} reduced Damage,你的賦能之塔傷害減少 {0} -Your Empowering Towers also grant {0}% increased Cast Speed,你的賦予塔同時給予增加 {0}% 施放速度 -Your Empowering Towers also grant {0}% increased Damage,你的賦予塔同時給予增加 {0}% 傷害 -Your Empowering Towers also grant {0}% reduced Cast Speed,你的賦予塔同時給予減少 {0}% 施放速度 -Your Empowering Towers also grant {0}% reduced Damage,你的賦予塔同時給予減少 {0}% 傷害 -Your Empowering Towers have {0} increased Effect,你的賦能之塔效果增加 {0} -Your Empowering Towers have {0} increased Range,你的賦能之塔範圍擴大 {0} -Your Empowering Towers have {0} reduced Effect,你的賦能之塔效果減少 {0} -Your Empowering Towers have {0} reduced Range,你的賦能之塔範圍縮小 {0} -Your Empowering Towers have {0}% increased Effect,你的賦予塔給予增加 {0}% 效果 -Your Empowering Towers have {0}% increased Range,你的賦予塔增加 {0}% 範圍 -Your Empowering Towers have {0}% reduced Effect,你的賦予塔給予減少 {0}% 效果 -Your Empowering Towers have {0}% reduced Range,你的賦予塔減少 {0}% 範圍 -Your Fireball Towers deal {0} increased Damage,你的火球之塔傷害增加 {0} -Your Fireball Towers deal {0} reduced Damage,你的火球之塔傷害減少 {0} -Your Fireball Towers deal {0}% increased Damage,你的火球塔增加 {0}% 傷害 -Your Fireball Towers deal {0}% reduced Damage,你的火球塔減少 {0}% 傷害 -Your Fireball Towers fire {0} additional Projectiles,你的火球塔發射 {0} 個額外投射物 -Your Fireball Towers fire an additional {0} Projectiles,你的火球塔發射 {0} 個額外投射物 -Your Fireball Towers have {0} increased Cast Speed,你的火球之塔施放速度增加 {0} -Your Fireball Towers have {0} increased Range,你的火球之塔範圍擴大 {0} -Your Fireball Towers have {0} reduced Cast Speed,你的火球之塔施放速度減少 {0} -Your Fireball Towers have {0} reduced Range,你的火球之塔範圍縮小 {0} -Your Fireball Towers have {0}% increased Cast Speed,你的火球塔增加 {0}% 施放速度 -Your Fireball Towers have {0}% increased Range,你的火球塔增加 {0}% 範圍 -Your Fireball Towers have {0}% reduced Cast Speed,你的火球塔減少 {0}% 施放速度 -Your Fireball Towers have {0}% reduced Range,你的火球塔減少 {0}% 範圍 -Your Flamethrower Towers deal {0} increased Damage,你的擲火之塔傷害增加 {0} -Your Flamethrower Towers deal {0} reduced Damage,你的擲火之塔傷害減少 {0} -Your Flamethrower Towers deal {0}% increased Damage,你的噴火塔增加 {0}% 傷害 -Your Flamethrower Towers deal {0}% reduced Damage,你的噴火塔減少 {0}% 傷害 -Your Flamethrower Towers have {0} chance to inflict Scorch,你的【擲火之塔】有 {0} 的機率造成【焦灼】 -Your Flamethrower Towers have {0} increased Cast Speed,你的擲火之塔施放速度增加 {0} -Your Flamethrower Towers have {0} increased Range,你的擲火之塔範圍擴大 {0} -Your Flamethrower Towers have {0} reduced Cast Speed,你的擲火之塔施放速度減少 {0} -Your Flamethrower Towers have {0} reduced Range,你的擲火之塔範圍縮小 {0} -Your Flamethrower Towers have {0}% chance to inflict Scorch,你的噴火塔有 {0}% 機率造成焦灼 -Your Flamethrower Towers have {0}% increased Cast Speed,你的噴火塔增加 {0}% 施放速度 -Your Flamethrower Towers have {0}% increased Range,你的噴火塔增加 {0}% 範圍 -Your Flamethrower Towers have {0}% reduced Cast Speed,你的噴火塔減少 {0}% 施放速度 -Your Flamethrower Towers have {0}% reduced Range,你的噴火塔減少 {0}% 範圍 -Your Freezebolt Towers deal {0} increased Damage,你的冰箭之塔傷害增加 {0} -Your Freezebolt Towers deal {0} reduced Damage,你的冰箭之塔傷害減少 {0} -Your Freezebolt Towers deal {0}% increased Damage,你的冰凍彈塔增加 {0}% 傷害 -Your Freezebolt Towers deal {0}% reduced Damage,你的冰凍彈塔減少 {0}% 傷害 -Your Freezebolt Towers fire {0} additional Projectiles,你的冰凍彈塔發射 {0} 個額外投射物 -Your Freezebolt Towers have {0} chance to inflict Brittle,你的【冰箭之塔】有 {0} 的機率施加【易碎】 -Your Freezebolt Towers have {0} increased Range,你的冰箭之塔範圍擴大 {0} -Your Freezebolt Towers have {0} reduced Range,你的冰箭之塔範圍縮小 {0} -Your Freezebolt Towers have {0}% chance to inflict Brittle,你的冰凍彈塔有 {0}% 機率造成易碎 -Your Freezebolt Towers have {0}% increased Range,你的冰凍彈塔增加 {0}% 範圍 -Your Freezebolt Towers have {0}% reduced Range,你的冰凍彈塔減少 {0}% 範圍 -Your Glacial Cage Towers have {0} increased Cooldown Recovery Rate,你的冰籠之塔冷卻回復速度增加 {0} -Your Glacial Cage Towers have {0} increased Duration,你的冰籠之塔持續時間增加 {0} -Your Glacial Cage Towers have {0} increased Range,你的冰籠之塔範圍擴大 {0} -Your Glacial Cage Towers have {0} reduced Cooldown Recovery Rate,你的冰籠之塔冷卻回復速度減少 {0} -Your Glacial Cage Towers have {0} reduced Duration,你的冰籠之塔持續時間減少 {0} -Your Glacial Cage Towers have {0} reduced Range,你的冰籠之塔範圍縮小 {0} -Your Glacial Cage Towers have {0}% increased Cooldown Recovery,你的冰籠之塔冷卻回復速度增加 {0}% -Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate,你的寒冰牢籠塔增加 {0}% 冷卻時間恢復 -Your Glacial Cage Towers have {0}% increased Duration,你的寒冰牢籠塔增加 {0}% 持續時間 -Your Glacial Cage Towers have {0}% increased Range,你的寒冰牢籠塔增加 {0}% 範圍 -Your Glacial Cage Towers have {0}% reduced Cooldown Recovery,你的冰籠之塔冷卻回復速度減少 {0}% -Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate,你的寒冰牢籠塔減少 {0}% 冷卻時間恢復 -Your Glacial Cage Towers have {0}% reduced Duration,你的寒冰牢籠塔減少 {0}% 持續時間 -Your Glacial Cage Towers have {0}% reduced Range,你的寒冰牢籠塔減少 {0}% 範圍 -Your Hex Curse Spells create a Hexed Area for {0} second if you Cast them yourself,你的咒術詛咒法術製造 {0} 個咒術區域 1 秒 -"Your Hits inflict Decay, dealing {0} Chaos Damage per second for {1} seconds",你擊中造成腐化,每秒造成 {0} 混沌傷害,持續 {1} 秒 -Your Hits Intimidate Enemies for {0} seconds while you are using Pride,你使用驕傲時,你的擊中威嚇敵人 {0} 秒 -Your Hits treat Chaos Resistance as {0}% higher than actual value,你的擊中將混沌抗性視為比實際值高 {0}% -Your Hits treat Cold Resistance as {0} higher than actual value,你的擊中將冰冷抗性視為比實際高 {0} -Your Hits treat Cold Resistance as {0}% higher than actual value,你的擊中將冰冷抗性視為比實際值高 {0}% -Your Hits treat Fire Resistance as {0}% higher than actual value,你的擊中將火焰抗性視為比實際值高 {0}% -Your Hits treat Lightning Resistance as {0}% higher than actual value,你的擊中將閃電抗性視為比實際值高 {0}% -Your Imbuing Towers also grant {0} increased Critical Strike Chance,你的灌注之塔暴擊率增加 {0} -Your Imbuing Towers also grant {0} increased Damage,你的灌注之塔傷害增加 {0} -Your Imbuing Towers also grant {0} reduced Critical Strike Chance,你的灌注之塔暴擊率減少 {0} -Your Imbuing Towers also grant {0} reduced Damage,你的灌注之塔傷害減少 {0} -Your Imbuing Towers also grant {0}% increased Critical Strike Chance,你的湧泉塔同時增加 {0}% 暴擊率 -Your Imbuing Towers also grant {0}% increased Damage,你的湧泉塔同時增加 {0}% 傷害 -Your Imbuing Towers also grant {0}% reduced Critical Strike Chance,你的湧泉塔同時減少 {0}% 暴擊率 -Your Imbuing Towers also grant {0}% reduced Damage,你的湧泉塔同時減少 {0}% 傷害 -Your Imbuing Towers have {0} increased Effect,你的灌注之塔效果增加 {0} -Your Imbuing Towers have {0} increased Range,你的灌注之塔範圍擴大 {0} -Your Imbuing Towers have {0} reduced Effect,你的灌注之塔效果減少 {0} -Your Imbuing Towers have {0} reduced Range,你的灌注之塔範圍縮小 {0} -Your Imbuing Towers have {0}% increased Effect,你的湧泉塔增加 {0}% 效果 -Your Imbuing Towers have {0}% increased Range,你的湧泉塔增加 {0}% 範圍 -Your Imbuing Towers have {0}% reduced Effect,你的湧泉塔減少 {0}% 效果 -Your Imbuing Towers have {0}% reduced Range,你的湧泉塔減少 {0}% 範圍 -Your Lightning Storm Towers deal {0} increased Damage,你的雷暴之塔傷害增加 {0} -Your Lightning Storm Towers deal {0} reduced Damage,你的雷暴之塔傷害減少 {0} -Your Lightning Storm Towers deal {0}% increased Damage,你的雷霆風暴塔增加 {0}% 傷害 -Your Lightning Storm Towers deal {0}% reduced Damage,你的雷霆風暴塔減少 {0}% 傷害 -Your Lightning Storm Towers have {0} increased explosion Area of Effect,你的雷暴之塔爆發效果區域擴大 {0} -Your Lightning Storm Towers have {0} increased Impact Delay,你的雷暴之塔衝擊延遲效果增加 {0} -Your Lightning Storm Towers have {0} increased Range,你的雷暴之塔範圍增加 {0} -Your Lightning Storm Towers have {0} reduced explosion Area of Effect,你的雷暴之塔爆發效果區域縮小 {0} -Your Lightning Storm Towers have {0} reduced Impact Delay,你的雷暴之塔衝擊延遲效果增加減少 {0} -Your Lightning Storm Towers have {0} reduced Range,你的雷暴之塔範圍減少 {0} -Your Lightning Storm Towers have {0}% increased explosion Area of Effect,你的雷霆風暴塔增加 {0}% 爆炸範圍效果 -Your Lightning Storm Towers have {0}% increased Impact Delay,你的雷霆風暴塔增加 {0}% 衝擊延遲 -Your Lightning Storm Towers have {0}% increased Range,你的雷霆風暴塔增加 {0}% 範圍 -Your Lightning Storm Towers have {0}% reduced explosion Area of Effect,你的雷霆風暴塔減少 {0}% 爆炸範圍效果 -Your Lightning Storm Towers have {0}% reduced Impact Delay,你的雷霆風暴塔減少 {0}% 衝擊延遲 -Your Lightning Storm Towers have {0}% reduced Range,你的雷霆風暴塔減少 {0}% 範圍 -Your Linked targets deal {0}% increased Damage,你的連結目標增加 {0}% 傷害 -Your Linked targets deal {0}% reduced Damage,你的連結目標減少 {0}% 傷害 -Your Linked Targets take {0}% increased Damage,你的連結目標增加承受 {0}% 傷害 -Your Linked Targets take {0}% reduced Damage,你的連結目標增加減少 {0}% 傷害 -Your Mark has a {0} chance to transfer to another Enemy when Marked Enemy dies,被標記的敵人被擊敗後,你的咒印有 {0} 的機率轉移給另一個敵人 -Your Mark has a {0}% chance to transfer to another Enemy when Marked Enemy dies,當被印記的敵人死亡時,你的印記有 {0}% 機率轉移至其它敵人 -Your Maximum Resistances are {0},你的最大抗性為 {0} -Your Maximum Resistances are {0}%,你的最大抗性為 {0}% -Your Meteor Towers create Burning Ground for {0} seconds on Hit,你的隕石塔擊中時製造燃燒地面,持續 {0} 秒 -Your Meteor Towers deal {0} increased Damage,你的隕星之塔傷害增加 {0} -Your Meteor Towers deal {0} reduced Damage,你的隕星之塔傷害減少 {0} -Your Meteor Towers deal {0}% increased Damage,你的隕石塔增加 {0}% 傷害 -Your Meteor Towers deal {0}% reduced Damage,你的隕石塔減少 {0}% 傷害 -Your Meteor Towers drop {0} additional Meteors,你的隕石塔掉落 {0} 個額外隕石 -Your Meteor Towers have {0} increased Range,你的隕星之塔範圍增加 {0} -Your Meteor Towers have {0} reduced Range,你的隕星之塔範圍減少 {0} -Your Meteor Towers have {0}% increased Range,你的隕石塔增加 {0}% 範圍 -Your Meteor Towers have {0}% reduced Range,你的隕石塔減少 {0}% 範圍 -"Your Minions spread Burning Ground on Death, dealing {0} of their maximum Life as Fire Damage per second",你的召喚生物死亡時產生燃燒地面,每秒造成等同它們最大生命 {0} 的火焰傷害 -"Your Minions spread Burning Ground on Death, dealing {0}% of their maximum Life as Fire Damage per second",你的召喚物死亡後擴散燃燒地面,每秒造成他們最大生命 {0}% 的火焰傷害 -"Your Minions spread Caustic Ground on Death, dealing {0} of their maximum Life as Chaos Damage per second",你的召喚生物死亡時產生腐蝕地面,每秒造成等同它們 {0} 最大生命的混沌傷害 -"Your Minions spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second",你的召喚物死亡時擴散腐蝕地面,每秒造成 {0}% 他們最大生命的混沌傷害 -Your Movement Speed is {0} of its base value,你的移動速度變為基礎值的 {0} -Your Movement Speed is {0}% of its base value,你的移動速度為 {0}% 它的基礎值 -Your Offerings have {0} increased Effect on you,你的奉獻技能對自身的效果增加 {0} -Your Offerings have {0} reduced Effect on you,你的奉獻技能對自身的效果減少 {0} -Your Offerings have {0}% increased Effect on you,你的奉獻技能對你增加 {0}% 效果 -Your Offerings have {0}% reduced Effect on you,你的奉獻技能對你減少 {0}% 效果 -"Your Raised Zombies spread Caustic Ground on Death, dealing {0} of their maximum Life as Chaos Damage per second",你的【殭屍復甦】死亡時產生腐蝕地面,每秒造成等同它們 {0} 最大生命的混沌傷害 -"Your Raised Zombies spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second",你的殭屍復甦死亡時擴散腐蝕地面,每秒造成 {0}% 他們最大生命的混沌傷害 -Your Scout Towers have {0} increased Range,你的偵察之塔範圍增加 {0} -Your Scout Towers have {0} reduced Range,你的偵察之塔範圍減少 {0} -Your Scout Towers have {0}% increased Range,你的哨兵塔增加 {0}% 範圍 -Your Scout Towers have {0}% reduced Range,你的哨兵塔減少 {0}% 範圍 -Your Scout Towers summon an {0} fewer minions,你的哨兵塔少召喚 {0} 個召喚物 -Your Scout Towers summon an additional {0} minions,你的哨兵塔召喚 {0} 個額外召喚物 -Your Seismic Towers deal {0} increased Damage,你的震地之塔傷害增加 {0} -Your Seismic Towers deal {0} reduced Damage,你的震地之塔傷害減少 {0} -Your Seismic Towers deal {0}% increased Damage,你的地裂塔增加 {0}% 傷害 -Your Seismic Towers deal {0}% reduced Damage,你的地裂塔減少 {0}% 傷害 -Your Seismic Towers has {0}% increased length and range of Cascades,你的震地之塔地刺長度和範圍增加 {0}% -Your Seismic Towers has {0}% reduced length and range of Cascades,你的震地之塔地刺長度和範圍減少 {0}% -Your Seismic Towers have {0} additional Cascades,你的地裂塔有 {0} 個額外地刺 -Your Seismic Towers have {0} increased length and range of Cascades,你的震地之塔地刺長度和範圍增加 {0} -Your Seismic Towers have {0} increased Range,你的震地之塔範圍增加 {0} -Your Seismic Towers have {0} increased Stun Duration,你的震地之塔暈眩持續增加 {0} -Your Seismic Towers have {0} reduced length and range of Cascades,你的震地之塔地刺長度和範圍減少 {0} -Your Seismic Towers have {0} reduced Range,你的震地之塔範圍減少 {0} -Your Seismic Towers have {0} reduced Stun Duration,你的暈眩持續減少 {0} -Your Seismic Towers have {0}% increased length and range of Cascades,你的地裂塔增加 {0}% 長度和地刺範圍 -Your Seismic Towers have {0}% increased Range,你的地裂塔增加 {0}% 範圍 -Your Seismic Towers have {0}% increased Stun Duration,你的地裂塔增加 {0}% 暈眩時間 -Your Seismic Towers have {0}% reduced length and range of Cascades,你的地裂塔減少 {0}% 長度和地刺範圍 -Your Seismic Towers have {0}% reduced Range,你的地裂塔減少 {0}% 範圍 -Your Seismic Towers have {0}% reduced Stun Duration,你的地裂塔減少 {0}% 暈眩時間 -Your Sentinel Towers have {0} increased Range,你的哨兵之塔範圍擴大 {0} -Your Sentinel Towers have {0} reduced Range,你的哨兵之塔範圍縮小 {0} -Your Sentinel Towers have {0}% increased Range,你的衛士塔增加 {0}% 範圍 -Your Sentinel Towers have {0}% reduced Range,你的衛士塔減少 {0}% 範圍 -Your Shock Nova Towers deal {0} increased Damage,你的閃電之塔傷害增加 {0} -Your Shock Nova Towers deal {0} reduced Damage,你的閃電之塔傷害減少 {0} -Your Shock Nova Towers deal {0}% increased Damage,你的閃電新星塔增加 {0}% 傷害 -Your Shock Nova Towers deal {0}% reduced Damage,你的閃電新星塔減少 {0}% 傷害 -Your Shock Nova Towers have {0} increased area of effect per repeat,你的閃電之塔每次重復可使效果區域擴大 {0} -Your Shock Nova Towers have {0} increased effect of Shock,你的閃電之塔範圍擴大 {0} -Your Shock Nova Towers have {0} increased Range,你的閃電之塔範圍增加 {0} -Your Shock Nova Towers have {0} reduced area of effect per repeat,你的閃電之塔每次重復可使效果區域縮小 {0} -Your Shock Nova Towers have {0} reduced effect of Shock,你的閃電之塔範圍縮小 {0} -Your Shock Nova Towers have {0} reduced Range,你的閃電之塔範圍減少 {0} -Your Shock Nova Towers have {0}% increased area of effect per repeat,你的感電新星塔每次重複增加 {0}% 範圍效果 -Your Shock Nova Towers have {0}% increased effect of Shock,你的閃電新星塔增加 {0}% 感電效果 -Your Shock Nova Towers have {0}% increased Range,你的閃電新星塔增加 {0}% 範圍 -Your Shock Nova Towers have {0}% reduced area of effect per repeat,你的感電新星塔每次重複減少 {0}% 範圍效果 -Your Shock Nova Towers have {0}% reduced effect of Shock,你的閃電新星塔減少 {0}% 感電效果 -Your Shock Nova Towers have {0}% reduced Range,你的閃電新星塔減少 {0}% 範圍 -Your Shock Nova Towers repeats {0} additional Times,你的閃電新星塔重複額外 {0} 次 -Your ShockNova Towers deal {0}% reduced Damage,你的閃電之塔傷害減少 {0}% -Your Shocks can increase Damage taken by up to a maximum of {0},你的感電效果可以增加受到的傷害,最大 {0} -Your Shocks can increase Damage taken by up to a maximum of {0}%,你的感電可以增加承受傷害,至多 {0}% -Your Shocks can only increase Damage taken by up to a maximum of {0},你的感電效果只能增加承受傷害,最大 {0} -Your Shocks can only increase Damage taken by up to a maximum of {0}%,你的感電只可增加承受傷害,至多 {0}% -Your Skills can have {0} additional Brands Attached to an Enemy,你的技能可以對敵人附著 {0} 個額外烙 -Your Skills deal you {0} of Mana Spent on Skill Mana Costs as Physical Damage,你的技能對你造成等同技能魔力消耗 {0} 的物理傷害 -Your Skills deal you {0}% of Mana Spent on Skill Mana Costs as Physical Damage,你的技能對你造成物理傷害等同於 {0}% 你所使用技能的魔力消耗 -Your Skills deal you {0}% of Mana Spent on Upfront Skill Mana Costs as Physical Damage,你的技能造成 {0}% 你魔力消耗在前期技能魔力消耗的物理傷害 -"Your Smothering Towers also grant {0} chance to be Frozen, Shocked and Ignited",你的【窒息之塔】還有有 {0} 的機率導致【冰凍】、【感電】和【點燃】 -Your Smothering Towers also grant {0} increased Damage,你的窒息之塔傷害增加 {0} -Your Smothering Towers also grant {0} increased Movement Speed,你的窒息之塔還使移動速度增加 {0} -Your Smothering Towers also grant {0} reduced Damage,你的窒息之塔傷害減少 {0} -Your Smothering Towers also grant {0} reduced Movement Speed,你的窒息之塔還使移動速度減少 {0} -"Your Smothering Towers also grant {0}% chance to be Frozen, Shocked and Ignited",你的禁閉塔同時有 {0}% 機率冰凍、感電和點燃 -Your Smothering Towers also grant {0}% increased Damage,Your Smothering Towers also grant {0}% increased Damage -Your Smothering Towers also grant {0}% increased Movement Speed,你的禁閉塔同時增加 {0}% 移動速度 -Your Smothering Towers also grant {0}% reduced Damage,Your Smothering Towers also grant {0}% reduced Damage -Your Smothering Towers also grant {0}% reduced Movement Speed,你的禁閉塔同時減少 {0}% 移動速度 -Your Smothering Towers have {0} reduced Range,你的窒息之塔範圍縮小 {0} -Your Smothering Towers have {0}% reduced Range,你的禁閉塔減少 {0}% 範圍 -Your Smothering Towers have {0} increased Effect,你的窒息之塔效果增加 {0} -Your Smothering Towers have {0} increased Range,你的窒息之塔範圍擴大 {0} -Your Smothering Towers have {0} reduced Effect,你的窒息之塔效果減少 {0} -Your Smothering Towers have {0}% increased Effect,你的禁閉塔增加 {0}% 效果 -Your Smothering Towers have {0}% increased Range,你的禁閉塔增加 {0}% 範圍 -Your Smothering Towers have {0}% reduced Effect,你的禁閉塔減少 {0}% 效果 -Your spells have {0} chance to Shock against Frozen Enemies,你的法術有 {0} 的機率對冰凍的敵人造成感電 -Your spells have {0}% chance to Shock against Frozen Enemies,你的法術有 {0}% 機率對冰凍的敵人造成感電 -Your Stone Gaze Cage Towers have {0} increased Range,你的石化之塔範圍擴大 {0} -Your Stone Gaze Cage Towers have {0} reduced Range,你的石化之塔範圍縮小 {0} -Your Stone Gaze Cage Towers have {0}% increased Range,你的石化凝視塔增加 {0}% 範圍 -Your Stone Gaze Cage Towers have {0}% reduced Range,你的石化凝視塔減少 {0}% 範圍 -Your Stone Gaze Towers have {0} increased Cooldown Recovery Rate,你的石化之塔冷卻回復速度增加 {0} -Your Stone Gaze Towers have {0} increased Duration,你的石化之塔持續時間增加 {0} -Your Stone Gaze Towers have {0} increased Petrification Delay,你的石化之塔石化延遲時間增加 {0} -Your Stone Gaze Towers have {0} reduced Cooldown Recovery Rate,你的石化之塔冷卻回復速度減少 {0} -Your Stone Gaze Towers have {0} reduced Duration,你的石化之塔持續時間減少 {0} -Your Stone Gaze Towers have {0} reduced Petrification Delay,你的石化之塔石化延遲時間減少 {0} -Your Stone Gaze Towers have {0}% increased Cooldown Recovery,你的石化之塔冷卻回復速度增加 {0}% -Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate,你的石化凝視塔增加 {0}% 冷卻時間恢復 -Your Stone Gaze Towers have {0}% increased Duration,你的石化凝視塔增加 {0}% 持續時間 -Your Stone Gaze Towers have {0}% increased Petrification Delay,你的石化凝視塔增加 {0}% 石化延遲 -Your Stone Gaze Towers have {0}% reduced Cooldown Recovery,你的石化之塔冷卻回復速度減少 {0}% -Your Stone Gaze Towers have {0}% reduced Cooldown Recovery Rate,你的石化凝視塔減少 {0}% 冷卻時間恢復 -Your Stone Gaze Towers have {0}% reduced Duration,你的石化凝視塔減少 {0}% 持續時間 -Your Stone Gaze Towers have {0}% reduced Petrification Delay,你的石化凝視塔減少 {0}% 石化延遲 -Your Summoning Tower summons {0} additional Minions,你的召喚之塔召喚 {0} 個額外的生物 -Your Summoning Towers have {0} increased Range,你的召喚之塔範圍擴大 {0} -Your Summoning Towers have {0} reduced Range,你的召喚之塔範圍縮小 {0} -Your Summoning Towers have {0}% increased Range,你的召喚塔增加 {0}% 範圍 -Your Summoning Towers have {0}% reduced Range,你的召喚塔減少 {0}% 範圍 -Your Summoning Towers summon {0} additional Minions,你的召喚塔召喚 {0} 個額外召喚物 -Your Temporal Towers also grant you {0} increased action speed,你的時間之塔還使你的行動速度增加 {0} -Your Temporal Towers also grant you {0} reduced action speed,你的時間之塔還使你的行動速度減少 {0} -Your Temporal Towers also grant you {0}% increased action speed,你的時空塔同時增加你 {0}% 行動速度 -Your Temporal Towers also grant you {0}% reduced action speed,你的時空塔同時減少你 {0}% 行動速度 -Your Temporal Towers effects decay {0} faster,你的時間之塔效果衰減速度加快 {0} -Your Temporal Towers effects decay {0} slower,你的時間之塔效果衰減速度減慢 {0} -Your Temporal Towers effects decay {0}% faster,你的時空塔效果逝去加速 {0}% -Your Temporal Towers effects decay {0}% slower,你的時空塔效果逝去減緩 {0}% -Your Temporal Towers have {0} increased Effect,你的時間之塔效果增加 {0} -Your Temporal Towers have {0} increased Range,你的時間之塔範圍擴大 {0} -Your Temporal Towers have {0} reduced Effect,你的時間之塔效果減少 {0} -Your Temporal Towers have {0} reduced Range,你的時間之塔範圍縮小 {0} -Your Temporal Towers have {0}% increased Effect,你的時空塔增加 {0}% 效果 -Your Temporal Towers have {0}% increased Range,你的時空塔增加 {0}% 範圍 -Your Temporal Towers have {0}% reduced Effect,你的時空塔減少 {0}% 效果 -Your Temporal Towers have {0}% reduced Range,你的時空塔減少 {0}% 範圍 -Your Temporal Towers have {0}% reduced Range,你的時空塔減少 {0}% 範圍 -Your Totems have {0} to Maximum Energy Shield,你的圖騰有 {0} 最大能量護盾 -Your Towers deal {0} increased Damage per Type of Tower Active,每有一種啟動的防禦塔,就使你防禦塔造成的傷害增加 {0} -Your Towers deal {0}% increased Damage per Type of Tower Active,每種啟動的防守塔,使你的防守塔增加 {0}% 傷害 -Your Traps deal {0} less Damage with Hits and Ailments if they Armed Recently,近期內若有放置過陷阱,則陷阱造成的擊中和後續異常狀態總傷害更少 {0} -Your Traps deal {0} more Damage with Hits and Ailments if they Armed Recently,近期內若有放置過陷阱,則陷阱造成的擊中和後續異常狀態總傷害更多 {0} -Your Traps deal {0}% less Damage with Hits and Ailments if they Armed Recently,若近期有放置陷阱,則陷阱擊中和異常狀態造成 {0}% 更少傷害 -Your Traps deal {0}% more Damage with Hits and Ailments if they Armed Recently,若近期有放置陷阱,則陷阱擊中和異常狀態造成 {0}% 更多傷害 -Zealotry has {0} increased Aura Effect,【狂熱】的光環效果增加 {0} -Zealotry has {0} increased Mana Reservation,【狂熱】的魔力保留增加 {0} -Zealotry has {0} reduced Aura Effect,【狂熱】的光環效果減少 {0} -Zealotry has {0} reduced Mana Reservation,【狂熱】的魔力保留減少 {0} -Zealotry has {0}% increased Aura Effect,狂熱增加 {0}% 光環效果 -Zealotry has {0}% increased Mana Reservation,狂熱增加 {0}% 魔力保留 -Zealotry has {0}% increased Mana Reservation Efficiency,狂熱增加 {0}% 魔力保留效用 -Zealotry has {0}% increased Reservation,狂熱增加 {0}% 保留 -Zealotry has {0}% reduced Aura Effect,狂熱減少 {0}% 光環效果 -Zealotry has {0}% reduced Mana Reservation,狂熱減少 {0}% 魔力保留 -Zealotry has {0}% reduced Mana Reservation Efficiency,狂熱減少 {0}% 魔力保留效用 -Zealotry has {0}% reduced Reservation,狂熱減少 {0}% 保留 -Zombies' Slam Attack has {0} increased Cooldown Recovery Rate,【殭屍復甦】的重擊攻擊會使冷卻回復速度增加 {0} -Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate,復甦的殭屍重擊攻擊增加 {0}% 冷卻回復速度 -Zombies' Slam Attack has {0}% increased Cooldown Recovery Speed,【殭屍復甦】的重擊攻擊會使冷卻回復速度增加 {0}% -Enemy physical damage reduction: {0}%,敵人物理傷害減少: {0}% -{0} to {1} (added damage),{0} 至 {1} (附加傷害) -{0}% per Grand Spectrum,每個巨光譜 {0}% -{0}% per Inspiration Charge,每個啟發球 {0}% -{0}% per Frenzy Charge,每個狂怒球 {0}% -= {0} casts per second,= {0} 每秒施放 -from Default: {0},來自預設: {0} -x Taken: {0},x 承受: {0} -Enemy Pen: {0},敵人穿透: {0} -{0} incoming damage,{0} 傳入傷害 -x {0} damage mult,x {0} 傷害加成 -x {0} enemy attack/cast time,x {0} 敵人攻擊/施放時間 -= {0} seconds (total time it would take to die),= {0} 秒 (承受到死亡之總時間) -{0} Warnings,{0} 警告 -+ Flat: {0},+ 數值: {0} -{0}% less Effect of your Hexes,你的咒術效果更少 {0}% -{0}% of monster damage,怪物傷害 {0}% -{0}% penetration,穿透 {0}% -{0} average damage,{0} 平均傷害 -Buff grants {0}% of your Physical Damage as Extra Fire Damage,增益獲得 {0}% 你物理傷害的額外火焰傷害 -{0}% reduced Effect of Marks from Supported Skills,減少 {0}% 來自被輔助技能的印記效果 -{0}% increased Effect of Marks from Supported Skills,增加 {0}% 來自被輔助技能的印記效果 -{0}% to Critical Strike Multiplier for Spell Damage,{0}% 法術傷害暴擊加成 -Supported Skills Cost {0} Mana,被輔助的技能消耗 {0} 魔力 -Auras from Supported Skills have a base duration of {0} seconds,來自被輔助技能的光環有 {0} 秒的基礎持續時間 -{0}% less duration,{0}% 更少持續時間 -{0} additional Projectiles during Flask Effect,藥劑效果期間發射 {0} 個額外投射物 -{0}% to enemy Armour,敵人護甲 {0}% -{0}% less to enemy Damage taken,敵人承受傷害更少 {0}% -Attribute Requirements can be satisfied by {0}% of Omniscience,{0}% 的全知能滿足能力需求 -{0}% more chance to Evade Attacks if you have been Hit by an Attack Recently,若你近期被攻擊擊中,{0}% 更多機率閃避攻擊 -{0}% to Maximum Effect of Shock,{0}% 最大感電效果 -"Flask uptime: {0}% average, {1}% minimum","藥劑正常運行時間: {0}% 平均, {1}% 最小值" -Charge gain modifier: {0}%,充能獲得加成: {0}% -Chance to not consume charges: {0}%,不消耗充能機率: {0}% -Flask uptime: {0}%,藥劑正常運行時間: {0}% -{0}% reduced Physical Damage over Time taken while moving,移動時承受的物理持續傷害減少 {0}% -Enemies you've Hit Recently have {0}% reduced Life Regeneration rate,近期你擊中的敵人減少 {0}% 生命回復率 -target must have no more than {0} Ailment Threshold.,目標的異常狀態門檻不得超過 {0} . \ No newline at end of file +原文(有{0}),翻譯 +"(base life for a level {0} monster)","({0} 級怪物基礎生命)" +{0},{0} +"{0} - {1} (portion of damage from non-crits)","{0} - {1} (來自非暴擊傷害百分比)" +"{0} (action speed modifier)","{0} (動作速度詞綴)" +"{0} (ailment effect modifier)","{0} (異常狀態效果詞綴)" +"{0} (average damage)","{0} (平均傷害)" +"{0} (average hit)","{0} (平均擊中)" +"{0} (base duration)","{0} (基礎持續時間)" +"{0} (base mana cost)","{0} (基礎魔力消耗)" +"{0} (base placement speed)","{0} (基礎放置速度)" +"{0} (base throwing speed)","{0} (基礎投射物速度)" +"{0} (base)","{0} (基礎)" +"{0} (burn rate modifier)","{0} (燃燒速度詞綴)" +"{0} (damage per second)","{0} (每秒傷害)" +"{0} (damage rate modifier)","{0} (傷害速度詞綴)" +"{0} (dps multiplier for this skill)","{0} (此技能秒傷加成)" +"{0} (effective DPS modifier)","{0} (有效秒傷詞綴)" +"{0} (hit chance)","{0} (擊中機率)" +"{0} (hits per second)","{0} (每秒擊中)" +"{0} (ignite chance)","{0} (點燃機率)" +"{0} (ignite duration)","{0} (點燃持續時間)" +"{0} (increased/reduced placement speed)","{0} (增加/減少 放置速度)" +"{0} (increased/reduced throwing speed)","{0} (增加/減少 投射物速度)" +"{0} (maximum life)","{0} (最大生命)" +"{0} (more/less placement speed)","{0} (更多/更少 放置速度)" +"{0} (more/less throwing speed)","{0} (更多/更少 投射物速度)" +"{0} (poison chance)","{0} (中毒機率)" +"{0} (poison duration)","{0} (中毒持續時間)" +"{0} (size of leech destination pool)","{0} (偷取池大小)" +"{0} (source damage from crits)","{0} (暴擊源傷害)" +"{0} (source damage from non-crits)","{0} (非暴擊源傷害)" +"{0} (source damage)","{0} (源傷害)" +"{0} (total damage per second)","{0} (每秒總傷害)" +"{0} + {0} (base)","{0} + {0} (基礎)" +"{0} + {1} (skill hits with both weapons at once)","{0} + {1} ( 2 把武器同時使用技能擊中)" +"{0} + {1} / {2} (skill alternates weapons)","{0} + {1} / {2} (武器交替使用技能)" +"{0} + {1} per Level","{0} + 每級 {1}" +"{0} Accuracy Rating per {1} Intelligence","每 {1} 點智慧 {0} 命中值" +"{0} Added Passive Skill is a Jewel Socket","{0} 個附加的天賦為珠寶插槽" +"{0} Added Passive Skill is Adrenaline","{0} 個附加天賦為腎上腺素" +"{0} Added Passive Skill is Advance Guard","{0} 個附加天賦為進階守衛" +"{0} Added Passive Skill is Aerialist","{0} 個附加天賦為高空特技" +"{0} Added Passive Skill is Aerodynamics","{0} 個附加天賦為氣動學" +"{0} Added Passive Skill is Agent of Destruction","{0} 個附加天賦為破壞特工" +"{0} Added Passive Skill is Aggressive Defence","{0} 個附加天賦為積極防禦" +"{0} Added Passive Skill is Alchemist","{0} 個附加天賦為鍊金術師" +"{0} Added Passive Skill is Ancestral Echo","{0} 個附加天賦為先祖回響" +"{0} Added Passive Skill is Ancestral Guidance","{0} 個附加天賦為先祖指引" +"{0} Added Passive Skill is Ancestral Inspiration","{0} 個附加天賦為先祖啟發" +"{0} Added Passive Skill is Ancestral Might","{0} 個附加天賦為先祖之力" +"{0} Added Passive Skill is Ancestral Preservation","{0} 個附加天賦為先祖庇護" +"{0} Added Passive Skill is Ancestral Reach","{0} 個附加天賦為先祖所向" +"{0} Added Passive Skill is Antifreeze","{0} 個附加天賦為抗凍" +"{0} Added Passive Skill is Antivenom","{0} 個附加天賦為抗毒" +"{0} Added Passive Skill is Arcane Adept","{0} 個附加天賦為祕能專精" +"{0} Added Passive Skill is Arcane Heroism","{0} 個附加天賦為祕能英雄" +"{0} Added Passive Skill is Arcane Pyrotechnics","{0} 個附加天賦為祕能煙花" +"{0} Added Passive Skill is Arcing Shot","{0} 個附加天賦為弧射" +"{0} Added Passive Skill is Assert Dominance","{0} 個附加天賦為維護地位" +"{0} Added Passive Skill is Astonishing Affliction","{0} 個附加天賦為驚奇痛楚" +"{0} Added Passive Skill is Basics of Pain","{0} 個附加天賦為苦痛之基" +"{0} Added Passive Skill is Battle-Hardened","{0} 個附加天賦為固守戰場" +"{0} Added Passive Skill is Battlefield Dominator","{0} 個附加天賦為戰場統治者" +"{0} Added Passive Skill is Blacksmith","{0} 個附加天賦為鐵匠" +"{0} Added Passive Skill is Blanketed Snow","{0} 個附加天賦為拂雪" +"{0} Added Passive Skill is Blast-Freeze","{0} 個附加天賦為爆凍" +"{0} Added Passive Skill is Blessed","{0} 個附加天賦為祝福" +"{0} Added Passive Skill is Blessed Rebirth","{0} 個附加的天賦為祝禱重生" +"{0} Added Passive Skill is Blizzard Caller","{0} 個附加天賦為暴雪舵手" +"{0} Added Passive Skill is Blood Artist","{0} 個附加天賦為血腥藝術家" +"{0} Added Passive Skill is Bloodscent","{0} 個附加天賦為血腥味" +"{0} Added Passive Skill is Blowback","{0} 個附加天賦為後座力" +"{0} Added Passive Skill is Bodyguards","{0} 個附加天賦為保鑣" +"{0} Added Passive Skill is Born of Chaos","{0} 個附加天賦為混沌之誕" +"{0} Added Passive Skill is Brand Loyalty","{0} 個附加天賦為品牌忠誠" +"{0} Added Passive Skill is Brewed for Potency","{0} 個附加天賦為釀造之力" +"{0} Added Passive Skill is Broadside","{0} 個附加天賦為舷側砲" +"{0} Added Passive Skill is Brush with Death","{0} 個附加天賦為死神之拂" +"{0} Added Passive Skill is Brutal Infamy","{0} 個附加天賦為殘暴惡名" +"{0} Added Passive Skill is Burden Projection","{0} 個附加天賦為重擔投射" +"{0} Added Passive Skill is Burning Bright","{0} 個附加天賦為燃燒閃耀" +"{0} Added Passive Skill is Calamitous","{0} 個附加天賦為災難" +"{0} Added Passive Skill is Call to the Slaughter","{0} 個附加天賦為屠殺惡夢" +"{0} Added Passive Skill is Capacitor","{0} 個附加天賦為容器" +"{0} Added Passive Skill is Careful Handling","{0} 個附加天賦為細心掌控" +"{0} Added Passive Skill is Chilling Presence","{0} 個附加天賦為冰緩光環" +"{0} Added Passive Skill is Chip Away","{0} 個附加天賦為抹除" +"{0} Added Passive Skill is Circling Oblivion","{0} 個附加天賦為閉鎖遺忘" +"{0} Added Passive Skill is Clarity of Purpose","{0} 個附加天賦為明淨之志" +"{0} Added Passive Skill is Cold Conduction","{0} 個附加天賦為冷傳導" +"{0} Added Passive Skill is Cold to the Core","{0} 個附加天賦為冰心" +"{0} Added Passive Skill is Cold-Blooded Killer","{0} 個附加天賦為冷血殺手" +"{0} Added Passive Skill is Combat Rhythm","{0} 個附加天賦為戰鬥韻律" +"{0} Added Passive Skill is Compound Injury","{0} 個附加天賦為複合傷害" +"{0} Added Passive Skill is Confident Combatant","{0} 個附加天賦為自信戰士" +"{0} Added Passive Skill is Conjured Wall","{0} 個附加天賦為召喚之璧" +"{0} Added Passive Skill is Conservation of Energy","{0} 個附加天賦為節能" +"{0} Added Passive Skill is Cooked Alive","{0} 個附加天賦為現宰" +"{0} Added Passive Skill is Corrosive Elements","{0} 個附加天賦為腐蝕元素" +"{0} Added Passive Skill is Cremator","{0} 個附加天賦為焚屍爐" +"{0} Added Passive Skill is Cry Wolf","{0} 個附加天賦為狼嚎" +"{0} Added Passive Skill is Cult-Leader","{0} 個附加天賦為邪教教主" +"{0} Added Passive Skill is Daring Ideas","{0} 個附加天賦為大膽的想法" +"{0} Added Passive Skill is Dark Discourse","{0} 個附加天賦為黑暗論述" +"{0} Added Passive Skill is Dark Ideation","{0} 個附加天賦為黑暗觀念" +"{0} Added Passive Skill is Dark Messenger","{0} 個附加天賦為黑暗信使" +"{0} Added Passive Skill is Darting Movements","{0} 個附加天賦為猛突位移" +"{0} Added Passive Skill is Deadly Repartee","{0} 個附加天賦為致命才能" +"{0} Added Passive Skill is Deep Chill","{0} 個附加天賦為深層冰緩" +"{0} Added Passive Skill is Deep Cuts","{0} 個附加天賦為深度切割" +"{0} Added Passive Skill is Destructive Aspect","{0} 個附加天賦為破壞面" +"{0} Added Passive Skill is Devastator","{0} 個附加的天賦為毀滅者" +"{0} Added Passive Skill is Disciples","{0} 個附加的天賦為紀律" +"{0} Added Passive Skill is Disease Vector","{0} 個附加的天賦為病原體" +"{0} Added Passive Skill is Disorienting Display","{0} 個附加的天賦為迷茫之列" +"{0} Added Passive Skill is Disorienting Wounds","{0} 個附加的天賦為迷茫之殤" +"{0} Added Passive Skill is Distilled Perfection","{0} 個附加的天賦為完美淬鍊" +"{0} Added Passive Skill is Doedre's Apathy","{0} 個附加天賦為德瑞的冷漠" +"{0} Added Passive Skill is Doedre's Gluttony","{0} 個附加天賦為德瑞的暴食" +"{0} Added Passive Skill is Doedre's Spite","{0} 個附加天賦為德瑞的怨恨" +"{0} Added Passive Skill is Doryani's Lesson","{0} 個附加的天賦為多里亞尼的教程" +"{0} Added Passive Skill is Dragon Hunter","{0} 個附加的天賦為獵龍幻士" +"{0} Added Passive Skill is Dread March","{0} 個附加的天賦為驚懼遊行" +"{0} Added Passive Skill is Drive the Destruction","{0} 個附加的天賦為破壞之意" +"{0} Added Passive Skill is Eldritch Inspiration","{0} 個附加的天賦為怪異靈感" +"{0} Added Passive Skill is Electric Presence","{0} 個附加天賦為電力光環" +"{0} Added Passive Skill is Elegant Form","{0} 個附加的天賦為高雅之姿" +"{0} Added Passive Skill is Empowered Envoy","{0} 個附加的天賦為授權使徒" +"{0} Added Passive Skill is Endbringer","{0} 個附加的天賦為終焉使者" +"{0} Added Passive Skill is Enduring Composure","{0} 個附加的天賦為耐久鎮靜" +"{0} Added Passive Skill is Enduring Focus","{0} 個附加的天賦為耐久專注" +"{0} Added Passive Skill is Enduring Ward","{0} 個附加的天賦為耐久守衛" +"{0} Added Passive Skill is Energy From Naught","{0} 個附加的天賦為虛無淬能" +"{0} Added Passive Skill is Essence Rush","{0} 個附加的天賦為精華湧現" +"{0} Added Passive Skill is Eternal Suffering","{0} 個附加的天賦為永恆磨難" +"{0} Added Passive Skill is Evil Eye","{0} 個附加的天賦為邪眼" +"{0} Added Passive Skill is Expansive Might","{0} 個附加的天賦為擴展之力" +"{0} Added Passive Skill is Expendability","{0} 個附加的天賦為擴展性" +"{0} Added Passive Skill is Expert Sabotage","{0} 個附加的天賦為破壞專精" +"{0} Added Passive Skill is Exploit Weakness","{0} 個附加天賦為攻其之弱" +"{0} Added Passive Skill is Explosive Force","{0} 個附加的天賦為爆破力" +"{0} Added Passive Skill is Exposure Therapy","{0} 個附加的天賦為曝曬療法" +"{0} Added Passive Skill is Eye of the Storm","{0} 個附加的天賦為風暴之眼" +"{0} Added Passive Skill is Eye to Eye","{0} 個附加的天賦為對視" +"{0} Added Passive Skill is Fan of Blades","{0} 個附加的天賦為刀鋒狂熱" +"{0} Added Passive Skill is Fan the Flames","{0} 個附加的天賦為搧風點火" +"{0} Added Passive Skill is Fasting","{0} 個附加的天賦為快速" +"{0} Added Passive Skill is Fearsome Warrior","{0} 個附加的天賦為膽怯戰士" +"{0} Added Passive Skill is Feast of Flesh","{0} 個附加的天賦為血肉盛宴" +"{0} Added Passive Skill is Feasting Fiends","{0} 個附加的天賦為宴請邪魔" +"{0} Added Passive Skill is Feed the Fury","{0} 個附加天賦為豢養狂怒" +"{0} Added Passive Skill is Fettle","{0} 個附加的天賦為修補" +"{0} Added Passive Skill is Fire Attunement","{0} 個附加的天賦為火焰曲調" +"{0} Added Passive Skill is First Among Equals","{0} 個附加的天賦為平等為初" +"{0} Added Passive Skill is Flexible Sentry","{0} 個附加的天賦為機動哨兵" +"{0} Added Passive Skill is Flow of Life","{0} 個附加的天賦為生機流動" +"{0} Added Passive Skill is Follow-Through","{0} 個附加的天賦為貫徹始終" +"{0} Added Passive Skill is Forbidden Words","{0} 個附加的天賦為禁咒" +"{0} Added Passive Skill is Force Multiplier","{0} 個附加的天賦為原力加成" +"{0} Added Passive Skill is Frantic Aspect","{0} 個附加天賦為瘋狂面" +"{0} Added Passive Skill is Fuel the Fight","{0} 個附加的天賦為刺激戰鬥" +"{0} Added Passive Skill is Furious Assault","{0} 個附加的天賦為狂暴突襲" +"{0} Added Passive Skill is Genius","{0} 個附加的天賦為天才" +"{0} Added Passive Skill is Gladiator's Fortitude","{0} 個附加的天賦為衛士的毅力" +"{0} Added Passive Skill is Gladiatorial Combat","{0} 個附加的天賦為衛士戰鬥" +"{0} Added Passive Skill is Graceful Execution","{0} 個附加的天賦為優雅處刑" +"{0} Added Passive Skill is Grand Design","{0} 個附加的天賦為宏偉設計" +"{0} Added Passive Skill is Grim Oath","{0} 個附加的天賦為殘酷誓言" +"{0} Added Passive Skill is Grounded Commander","{0} 個附加天賦為地基指揮官" +"{0} Added Passive Skill is Guerilla Tactics","{0} 個附加的天賦為游擊戰術" +"{0} Added Passive Skill is Haemorrhage","{0} 個附加的天賦為滲血" +"{0} Added Passive Skill is Haunting Shout","{0} 個附加的天賦為鬼魅呼嘯" +"{0} Added Passive Skill is Heart of Iron","{0} 個附加的天賦為鋼鐵之心" +"{0} Added Passive Skill is Heavy Hitter","{0} 個附加的天賦為沉重打手" +"{0} Added Passive Skill is Heraldry","{0} 個附加的天賦為符紋學" +"{0} Added Passive Skill is Hex Breaker","{0} 個附加的天賦為破魔者" +"{0} Added Passive Skill is Hibernator","{0} 個附加的天賦為冬眠" +"{0} Added Passive Skill is Hit and Run","{0} 個附加的天賦為打帶跑" +"{0} Added Passive Skill is Holistic Health","{0} 個附加的天賦為整體健康" +"{0} Added Passive Skill is Holy Conquest","{0} 個附加的天賦為神聖征服" +"{0} Added Passive Skill is Hound's Mark","{0} 個附加天賦為獵犬印記" +"{0} Added Passive Skill is Hulking Corpses","{0} 個附加的天賦為龐大屍堆" +"{0} Added Passive Skill is Improvisor","{0} 個附加的天賦為即興詩人" +"{0} Added Passive Skill is Inevitable Doom","{0} 個附加天賦為不可避免的厄運" +"{0} Added Passive Skill is Insatiable Killer","{0} 個附加的天賦為貪得無厭的殺手" +"{0} Added Passive Skill is Inspired Oppression","{0} 個附加的天賦為啟發壓迫" +"{0} Added Passive Skill is Insulated","{0} 個附加的天賦為絕緣" +"{0} Added Passive Skill is Intensity","{0} 個附加的天賦為劇烈" +"{0} Added Passive Skill is Introspection","{0} 個附加天賦為自我反省" +"{0} Added Passive Skill is Invigorating Portents","{0} 個附加的天賦為振奮預兆" +"{0} Added Passive Skill is Iron Breaker","{0} 個附加的天賦為碎鐵者" +"{0} Added Passive Skill is Lasting Impression","{0} 個附加的天賦為持續印象" +"{0} Added Passive Skill is Lead By Example","{0} 個附加的天賦為模範領導" +"{0} Added Passive Skill is Life from Death","{0} 個附加的天賦為死而復生" +"{0} Added Passive Skill is Liquid Inspiration","{0} 個附加的天賦為液態啟發" +"{0} Added Passive Skill is Lord of Drought","{0} 個附加天賦為枯旱之王" +"{0} Added Passive Skill is Low Tolerance","{0} 個附加的天賦為低容忍" +"{0} Added Passive Skill is Mage Bane","{0} 個附加的天賦為魔術災厄" +"{0} Added Passive Skill is Mage Hunter","{0} 個附加的天賦為魔術獵手" +"{0} Added Passive Skill is Magnifier","{0} 個附加的天賦為放大" +"{0} Added Passive Skill is Martial Mastery","{0} 個附加的天賦為武術精通" +"{0} Added Passive Skill is Martial Momentum","{0} 個附加的天賦為武術氣勢" +"{0} Added Passive Skill is Martial Prowess","{0} 個附加的天賦為武術英勇" +"{0} Added Passive Skill is Master of Command","{0} 個附加的天賦為引導大師" +"{0} Added Passive Skill is Master of Fear","{0} 個附加的天賦為恐懼大師" +"{0} Added Passive Skill is Master of Fire","{0} 個附加的天賦為火焰大師" +"{0} Added Passive Skill is Master of the Maelstrom","{0} 個附加天賦為混亂大師" +"{0} Added Passive Skill is Master the Fundamentals","{0} 個附加的天賦為精通基礎" +"{0} Added Passive Skill is Mender's Wellspring","{0} 個附加的天賦為治癒湧泉" +"{0} Added Passive Skill is Militarism","{0} 個附加的天賦為軍國主義" +"{0} Added Passive Skill is Mindfulness","{0} 個附加的天賦為謹慎" +"{0} Added Passive Skill is Misery Everlasting","{0} 個附加天賦為永恆苦難" +"{0} Added Passive Skill is Mob Mentality","{0} 個附加的天賦為暴民心理" +"{0} Added Passive Skill is Molten One's Mark","{0} 個附加的天賦為熔火之印" +"{0} Added Passive Skill is Mortifying Aspect","{0} 個附加天賦為屈辱面" +"{0} Added Passive Skill is Mystical Ward","{0} 個附加的天賦為魔幻守衛" +"{0} Added Passive Skill is Natural Vigour","{0} 個附加的天賦為自然活力" +"{0} Added Passive Skill is No Witnesses","{0} 個附加的天賦為無目擊者" +"{0} Added Passive Skill is Non-Flammable","{0} 個附加的天賦為非易燃" +"{0} Added Passive Skill is Numbing Elixir","{0} 個附加的天賦為無感不死藥" +"{0} Added Passive Skill is One with the Shield","{0} 個附加的天賦為持盾者" +"{0} Added Passive Skill is Openness","{0} 個附加的天賦為開放" +"{0} Added Passive Skill is Opportunistic Fusilade","{0} 個附加的天賦為機會主義福斯雷" +"{0} Added Passive Skill is Overlord","{0} 個附加的天賦為封建霸主" +"{0} Added Passive Skill is Overshock","{0} 個附加的天賦為過度震驚" +"{0} Added Passive Skill is Overwhelming Malice","{0} 個附加的天賦為壓倒性的惡意" +"{0} Added Passive Skill is Paralysis","{0} 個附加的天賦為麻痺" +"{0} Added Passive Skill is Peace Amidst Chaos","{0} 個附加的天賦為混沌中的平靜" +"{0} Added Passive Skill is Peak Vigour","{0} 個附加的天賦為活力之巔" +"{0} Added Passive Skill is Phlebotomist","{0} 個附加天賦為放血屍" +"{0} Added Passive Skill is Powerful Assault","{0} 個附加的天賦為猛烈襲擊" +"{0} Added Passive Skill is Powerful Ward","{0} 個附加的天賦為強力守衛" +"{0} Added Passive Skill is Practiced Caster","{0} 個附加的天賦為見習術士" +"{0} Added Passive Skill is Precise Commander","{0} 個附加的天賦為精確指揮官" +"{0} Added Passive Skill is Precise Focus","{0} 個附加的天賦為精確專注" +"{0} Added Passive Skill is Precise Retaliation","{0} 個附加的天賦為精確復仇" +"{0} Added Passive Skill is Pressure Points","{0} 個附加的天賦為壓力點" +"{0} Added Passive Skill is Primordial Bond","{0} 個附加的天賦為原始連繫" +"{0} Added Passive Skill is Prismatic Carapace","{0} 個附加的天賦為多稜甲殼" +"{0} Added Passive Skill is Prismatic Dance","{0} 個附加的天賦為多稜舞蹈" +"{0} Added Passive Skill is Prismatic Heart","{0} 個附加的天賦為多稜之心" +"{0} Added Passive Skill is Prodigious Defence","{0} 個附加的天賦為出奇防禦" +"{0} Added Passive Skill is Provocateur","{0} 個附加的天賦為挑唆者" +"{0} Added Passive Skill is Pure Agony","{0} 個附加的天賦為純粹苦痛" +"{0} Added Passive Skill is Pure Aptitude","{0} 個附加的天賦為純粹才能" +"{0} Added Passive Skill is Pure Commander","{0} 個附加的天賦為純粹指揮官" +"{0} Added Passive Skill is Pure Guile","{0} 個附加的天賦為純粹詭計" +"{0} Added Passive Skill is Pure Might","{0} 個附加的天賦為純粹之力" +"{0} Added Passive Skill is Purposeful Harbinger","{0} 個附加的天賦為果斷的神諭" +"{0} Added Passive Skill is Quick and Deadly","{0} 個附加的天賦為迅速與致命" +"{0} Added Passive Skill is Quick Getaway","{0} 個附加的天賦為迅速逃離" +"{0} Added Passive Skill is Rapid Infusion","{0} 個附加的天賦為極速注入" +"{0} Added Passive Skill is Rattling Bellow","{0} 個附加的天賦為慌亂吼叫" +"{0} Added Passive Skill is Raze and Pillage","{0} 個附加的天賦為抹除和掠奪" +"{0} Added Passive Skill is Readiness","{0} 個附加的天賦為準備就緒" +"{0} Added Passive Skill is Remarkable","{0} 個附加的天賦為非凡" +"{0} Added Passive Skill is Rend","{0} 個附加的天賦為撕裂" +"{0} Added Passive Skill is Renewal","{0} 個附加的天賦為換新" +"{0} Added Passive Skill is Repeater","{0} 個附加的天賦為背誦者" +"{0} Added Passive Skill is Replenishing Presence","{0} 個附加的天賦為補充光環" +"{0} Added Passive Skill is Righteous Path","{0} 個附加天賦為正道" +"{0} Added Passive Skill is Riot Queller","{0} 個附加的天賦為暴動殺手" +"{0} Added Passive Skill is Rot-Resistant","{0} 個附加的天賦為抗鏽" +"{0} Added Passive Skill is Rote Reinforcement","{0} 個附加的天賦為加強記憶" +"{0} Added Passive Skill is Rotten Claws","{0} 個附加的天賦為腐鏽之爪" +"{0} Added Passive Skill is Run Through","{0} 個附加的天賦為迅速略過" +"{0} Added Passive Skill is Sadist","{0} 個附加的天賦為施虐者" +"{0} Added Passive Skill is Sage","{0} 個附加的天賦為哲人" +"{0} Added Passive Skill is Sap Psyche","{0} 個附加的天賦為心靈乾枯" +"{0} Added Passive Skill is Savage Response","{0} 個附加的天賦為殘暴應對" +"{0} Added Passive Skill is Savour the Moment","{0} 個附加的天賦為享受時光" +"{0} Added Passive Skill is Scintillating Idea","{0} 個附加的天賦為靈光乍現" +"{0} Added Passive Skill is Seal Mender","{0} 個附加的天賦為封口修補" +"{0} Added Passive Skill is Second Skin","{0} 個附加的天賦為換皮" +"{0} Added Passive Skill is Seeker Runes","{0} 個附加的天賦為符文探尋者" +"{0} Added Passive Skill is Self-Control","{0} 個附加天賦為自制力" +"{0} Added Passive Skill is Self-Fulfilling Prophecy","{0} 個附加的天賦為自我實現預言" +"{0} Added Passive Skill is Septic Spells","{0} 個附加的天賦為腐爛法術" +"{0} Added Passive Skill is Set and Forget","{0} 個附加的天賦為設定和遺忘" +"{0} Added Passive Skill is Shifting Shadow","{0} 個附加的天賦為替換陰影" +"{0} Added Passive Skill is Shrieking Bolts","{0} 個附加的天賦為尖嘯音波" +"{0} Added Passive Skill is Skeletal Atrophy","{0} 個附加的天賦為骷髏萎縮" +"{0} Added Passive Skill is Skullbreaker","{0} 個附加的天賦為碎骨者" +"{0} Added Passive Skill is Sleepless Sentries","{0} 個附加的天賦為無眠哨兵" +"{0} Added Passive Skill is Smite the Weak","{0} 個附加的天賦為弱點打擊" +"{0} Added Passive Skill is Smoking Remains","{0} 個附加的天賦為殘煙" +"{0} Added Passive Skill is Snaring Spirits","{0} 個附加的天賦為咆嘯靈魂" +"{0} Added Passive Skill is Snowstorm","{0} 個附加的天賦為暴風雪" +"{0} Added Passive Skill is Special Reserve","{0} 個附加的天賦為特別保留" +"{0} Added Passive Skill is Spiked Concoction","{0} 個附加的天賦為尖刺混物" +"{0} Added Passive Skill is Spiteful Presence","{0} 個附加天賦為惡意光環" +"{0} Added Passive Skill is Spring Back","{0} 個附加的天賦為彈回" +"{0} Added Passive Skill is Stalwart Commander","{0} 個附加的天賦為堅定指揮官" +"{0} Added Passive Skill is Steady Torment","{0} 個附加的天賦為持續折磨" +"{0} Added Passive Skill is Stoic Focus","{0} 個附加的天賦為專注禁慾" +"{0} Added Passive Skill is Storm Drinker","{0} 個附加的天賦為風暴狂飲" +"{0} Added Passive Skill is Storm's Hand","{0} 個附加的天賦為風暴之手" +"{0} Added Passive Skill is Stormrider","{0} 個附加的天賦為風暴馭者" +"{0} Added Passive Skill is Streamlined","{0} 個附加的天賦為流線型" +"{0} Added Passive Skill is Strike Leader","{0} 個附加的天賦為罷工領袖" +"{0} Added Passive Skill is Stubborn Student","{0} 個附加的天賦為頑固學生" +"{0} Added Passive Skill is Student of Decay","{0} 個附加的天賦為腐朽之徒" +"{0} Added Passive Skill is Sublime Form","{0} 個附加天賦為昇華之型" +"{0} Added Passive Skill is Sublime Sensation","{0} 個附加的天賦為崇高之覺" +"{0} Added Passive Skill is Summer Commander","{0} 個附加天賦為立夏指揮官" +"{0} Added Passive Skill is Supercharge","{0} 個附加的天賦為超負荷" +"{0} Added Passive Skill is Surefooted Striker","{0} 個附加的天賦為踏實打手" +"{0} Added Passive Skill is Surging Vitality","{0} 個附加的天賦為活力湧現" +"{0} Added Passive Skill is Surprise Sabotage","{0} 個附加的天賦為驚喜破壞" +"{0} Added Passive Skill is Tempered Arrowheads","{0} 個附加的天賦為鍛煉的箭頭" +"{0} Added Passive Skill is Tempt the Storm","{0} 個附加天賦為誘惑風暴" +"{0} Added Passive Skill is Thaumophage","{0} 個附加的天賦為噬菌體" +"{0} Added Passive Skill is Thunderstruck","{0} 個附加的天賦為雷擊" +"{0} Added Passive Skill is Titanic Swings","{0} 個附加的天賦為泰坦揮擊" +"{0} Added Passive Skill is Touch of Cruelty","{0} 個附加的天賦為殘酷之觸" +"{0} Added Passive Skill is Towering Threat","{0} 個附加的天賦為聳天威脅" +"{0} Added Passive Skill is Uncompromising","{0} 個附加天賦為永不妥協" +"{0} Added Passive Skill is Unholy Grace","{0} 個附加的天賦為不潔優雅" +"{0} Added Passive Skill is Unspeakable Gifts","{0} 個附加的天賦為不可描述之贈" +"{0} Added Passive Skill is Untouchable","{0} 個附加的天賦為無法觸碰" +"{0} Added Passive Skill is Unwavering Focus","{0} 個附加的天賦為堅定專注" +"{0} Added Passive Skill is Unwaveringly Evil","{0} 個附加的天賦為堅定邪靈" +"{0} Added Passive Skill is Vast Power","{0} 個附加的天賦為投入力量" +"{0} Added Passive Skill is Vengeful Commander","{0} 個附加的天賦為復仇指揮官" +"{0} Added Passive Skill is Veteran Defender","{0} 個附加的天賦為防禦老手" +"{0} Added Passive Skill is Vicious Bite","{0} 個附加的天賦為惡毒之咬" +"{0} Added Passive Skill is Vicious Guard","{0} 個附加的天賦為惡毒護衛" +"{0} Added Passive Skill is Vicious Skewering","{0} 個附加的天賦為惡毒穿刺" +"{0} Added Passive Skill is Victim Maker","{0} 個附加的天賦為加害人" +"{0} Added Passive Skill is Vile Reinvigoration","{0} 個附加的天賦為復興邪惡" +"{0} Added Passive Skill is Vital Focus","{0} 個附加的天賦為活力專注" +"{0} Added Passive Skill is Vivid Hues","{0} 個附加的天賦為生動色調" +"{0} Added Passive Skill is Volatile Presence","{0} 個附加天賦為變動光環" +"{0} Added Passive Skill is Wall of Muscle","{0} 個附加的天賦為肉璧" +"{0} Added Passive Skill is Warning Call","{0} 個附加的天賦為預警呼喚" +"{0} Added Passive Skill is Wasting Affliction","{0} 個附加的天賦為耗盡苦難" +"{0} Added Passive Skill is Weight Advantage","{0} 個附加的天賦為優勢權重" +"{0} Added Passive Skill is Whispers of Death","{0} 個附加的天賦為死神低語" +"{0} Added Passive Skill is Wicked Pall","{0} 個附加的天賦為邪惡棺木" +"{0} Added Passive Skill is Widespread Destruction","{0} 個附加的天賦為毀滅擴散" +"{0} Added Passive Skill is Will Shaper","{0} 個附加的天賦為意志雕塑" +"{0} Added Passive Skill is Wind-up","{0} 個附加的天賦為風起" +"{0} Added Passive Skill is Winter Commander","{0} 個附加天賦為凜冬指揮官" +"{0} Added Passive Skill is Winter Prowler","{0} 個附加的天賦為冬季竊賊" +"{0} Added Passive Skill is Wish for Death","{0} 個附加的天賦為求死" +"{0} Added Passive Skill is Wizardry","{0} 個附加的天賦為巫術" +"{0} Added Passive Skill is Wound Aggravation","{0} 個附加的天賦為創傷加劇" +"{0} Added Passive Skill is Wrapped in Flame","{0} 個附加的天賦為火焰包覆" +"{0} Added Passive Skills are Jewel Sockets","{0} 個附加的天賦為珠寶插槽" +"{0} additional Accuracy Rating","附加 {0} 命中" +"{0} additional Armour","增加 {0} 護甲" +"{0} additional Basic Currency Items drops when the first Invasion Boss is slain","當第一個侵略頭目被擊殺時,掉落 {0} 個額外基礎通貨" +"{0} additional chance for Slain monsters to drop Scrolls of Wisdom","額外 {0} 的機率掉落知識卷軸" +"{0} additional chance to Dodge Attack Hits","有額外 {0} 的機率躲避攻擊擊中" +"{0} additional chance to Dodge Spell Hits","額外 {0} 的機率躲避法術擊中" +"{0} additional Currency Items drops when the first Invasion Boss is slain","擊敗的第 1 個侵略首領會掉落額外 {0} 個通貨物品" +"{0} additional Curses can be applied to you","你可以受到 {0} 個額外的詛咒" +"{0} additional Elemental Resistances during Flask effect","藥劑持續期間,附加 {0} 元素抗性" +"{0} additional Lightning Trap Projectile","增加閃電陷阱 {0} 個額外投射物" +"{0} additional Lightning Trap Projectiles","增加閃電陷阱 {0} 個額外投射物" +"{0} additional Maps drop on Completing Area","完成此區域額外掉落 {0} 張地圖" +"{0} additional maximum Blade Flurry stages","刀鋒亂舞的最大引導層數額外增加 {0} 層" +"{0} additional Physical Damage Reduction","{0} 額外物理傷害減傷" +"{0} additional Physical Damage Reduction against Abyssal Monsters","對深淵怪物獲得 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction during any Flask Effect","藥劑持續期間,獲得額外 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction during Effect of any Life or Mana Flask","任意生命和魔力藥劑持續期間,獲得 {0} 額外物理傷害減免" +"{0} additional Physical Damage Reduction during Flask Effect","藥劑持續期間,獲得 {0} 額外物理傷害減免" +"{0} additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of {1}","近期每受到 1 次傷害,下次承受的物理傷害少 {0},最多 {1}" +"{0} additional Physical Damage Reduction for each nearby Enemy, up to {1}","身邊每存在 1 個敵人,受到的物理傷害便減少 {0},最多 {1}" +"{0} additional Physical Damage Reduction from Hits per Siphoning Charge","每有 1 個輪回球,便獲得 {0} 擊中物理傷害減免" +"{0} additional Physical Damage Reduction if you weren't Damaged by a Hit Recently","若你近期內沒被擊中後受到傷害,則獲得 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction if you've Warcried in the past {1} seconds","你若過去 {1} 秒內使用過【戰吼】,則獲得 {0} 額外物理傷害減免" +"{0} additional Physical Damage Reduction per {1} Strength on Allocated Passives in Radius","範圍內每配置 {1} 點力量,便獲得 {0} 額外物理傷害減免" +"{0} additional Physical Damage Reduction per Endurance Charge","每有 1 個耐力球,便獲得 {0} 額外物理傷害減免" +"{0} additional Physical Damage Reduction per Frenzy Charge","每有一個狂怒球,可使你獲得額外 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction per Keystone","每有一個鑰石,可使你獲得額外 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction per Minion, up to {1}","每有 1 個召喚生物,便獲得 {0} 額外物理傷害減免,最多 {1}" +"{0} additional Physical Damage Reduction per Power Charge","每有一個暴擊球,可使你獲得額外 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction per Summoned Sentinel of Purity","每召喚一個【純淨哨兵】,就獲得 {0} 額外物理傷害減免" +"{0} additional Physical Damage Reduction when on Low Life","低血時,獲得 {0} 額外物理傷害減傷" +"{0} additional Physical Damage Reduction while affected by a Guard Skill Buff","受到防衛技能增益效果影響時,獲得額外 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction while affected by Determination","受到【堅定】影響時,獲得額外 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction while affected by Herald of Purity","受到【純淨之捷】影響時,獲得額外 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction while Bleeding","流血時獲得 {0} 的額外物理傷害減免" +"{0} additional Physical Damage Reduction while Channelling","持續吟導時獲得 {0} 額外物理傷害減傷" +"{0} additional Physical Damage Reduction while Focussed","專注時獲得額外 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction while Frozen","冰凍時獲得 {0} 額外物理傷害減免" +"{0} additional Physical Damage Reduction while moving","移動時獲得額外 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction while stationary","靜止時受到的物理傷害減少 {0}" +"{0} additional Physical Damage Reduction while there is only one nearby Enemy","若附近只有 1 個敵人,則受到的物理傷害減少 {0}" +"{0} additional Physical Damage Reduction while you have at least {1} Devotion","至少 {1} 點奉獻時,額外獲得 {0} 物理傷害減免" +"{0} additional Physical Damage Reduction with an Summoned Totem","召喚一個圖騰時,獲得額外 {0} 物理傷害減免" +"{0} additional target","{0} 個額外目標" +"{0} additional targets","{0} 額外目標" +"{0} Allocated Passive Skills between this Socket and your Class' starting location","此插槽和你職業的起始位置已配置 {0} 個天賦" +"{0} Armour from Equipped Shield","從盾牌獲取 {0} 的護甲" +"{0} Armour if you've Blocked Recently","近期若你有格擋則 {0} 護甲" +"{0} Armour per {1} Unreserved Maximum Mana","每 {1} 未保留的最大魔力 {0} 護甲" +"{0} Armour per active Totem","每個啟動的圖騰提供 {0} 護甲" +"{0} Armour per Summoned Totem","每個召喚的圖騰 {0} 護甲" +"{0} Armour while stationary","靜止時 {0} 護甲值" +"{0} Armour while you do not have Avatar of Fire","當你沒有火之化身時 {0} 護甲" +"{0} base","{0} 基礎" +"{0} base Chaos Resist","{0} 基礎混沌抗性" +"{0} base Chaos Resist Max","{0} 基礎混沌抗性上限" +"{0} base Cold Resist","{0} 基礎冰冷抗性" +"{0} base Cold Resist Max","{0} 基礎冰冷抗性上限" +"{0} base Elemental Resist","{0} 基礎元素抗性" +"{0} base Fire Resist","{0} 基礎火焰抗性" +"{0} base Fire Resist Max","{0} 基礎火焰抗性上限" +"{0} base Lightning Resist","{0} 基礎閃電抗性" +"{0} base Lightning Resist Max","{0} 基礎閃電抗性上限" +"{0} Beyond Uniques drop when the first Unique Monster from Beyond is slain","擊殺的第一個超越頭目額外掉落 {0} 個超越傳奇物品" +"{0} Blight Chests are Lucky","{0} 個枯疫寶箱為幸運" +"{0} chance for {1} of Elemental Damage to be gained as Extra Chaos Damage","有 {0} 的機率獲得等同 {1} 元素傷害的混沌傷害" +"{0} chance for Attacks to Maim on Hit against Bleeding Enemies","攻擊擊中流血的敵人時,有 {0} 的機率癱瘓敵人" +"{0} chance for Attacks to Maim on Hit against Poisoned Enemies","擊中中毒的敵人有 {0} 的機率使其癱瘓" +"{0} chance for Bleeding inflicted with this Weapon to deal {1} more Damage","使用此武器攻擊所造成的流血效果有 {0} 的機率使流血傷害增加 {1}" +"{0} chance for Blight Chests to contain an additional Reward","菌潮寶箱有 {0} 的機率有一個額外獎勵" +"{0} chance for Blight Chests to drop an additional Reward","枯疫寶箱有 {0} 機率掉落一個額外的任務獎勵" +"{0} chance for Brands to Attach to a new Enemy each time they Activate","烙印每次啟動都有 {0} 的機率附著一個新敵人" +"{0} chance for Damage with Hits to be Lucky","有 {0} 的機率使傷害具有幸運一擊效果" +"{0} chance for Detonated Blades to not be removed","被引爆的劍刃有 {0} 的機率不會被移除" +"{0} chance for Discharge to deal Damage without removing Charges","【解放】造成傷害時,有 {0} 的機率不消耗能量球" +"{0} chance for Energy Shield Recharge to start when you Block","當你格擋時,能量護盾有 {0} 的機率開始回復" +"{0} chance for Energy Shield Recharge to start when you use a Skill","當你使用技能時,能量護盾有 {0} 的機率開始回復" +"{0} chance for Flasks to gain {1} Charges when you take a Critical Strike","當你受到暴擊時有 {0} 的機率獲得 {1} 個充能" +"{0} chance for Flasks to gain a Charge when you take a Critical Strike","當你受到暴擊時有 {0} 的機率獲得 1 個充能" +"{0} chance for Flasks you use to not consume Charges","你使用藥劑時有 {0} 的機率不消耗次數" +"{0} chance for Hexes to affect Hexproof Enemies","魔蠱有 {0} 的機率影響無咒的敵人" +"{0} chance for Immortal Call to increase Duration without removing Endurance Charges","【不朽怒嚎】延長持續時間時,有 {0} 的機率不消耗耐力球" +"{0} chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies","被你擊敗的敵人身上的穿刺效果有 {0} 的機率對週圍敵人反射傷害" +"{0} chance for Kills to count twice for Rampage","擊敗敵人時有 {0} 的機率計算兩次【暴走能量】層數" +"{0} chance for Lightning to Strike the Marker when Cast","施放時有 {0} 的機率以閃電打擊標記目標" +"{0} chance for Minions to be Created with maximum Frenzy Charges","召喚生物產生時,有 {0} 的機率具有最大狂怒球" +"{0} chance for Packs to be upgraded to Magic","怪物群有 {0} 的機率晉升為魔法怪物群" +"{0} chance for Packs to be upgraded to Rare","怪物群有 {0} 的機率晉升為稀有怪物群" +"{0} chance for Phase Run to increase Duration without removing Frenzy Charges","【暗影迷蹤】延長持續時間時,有 {0} 的機率不消耗狂怒球" +"{0} chance for Poisons inflicted with this Weapon to deal {1} more Damage","使用此武器攻擊所造成的中毒效果有 {0} 的機率使中毒傷害增加 {1}" +"{0} chance for Projectiles Fired by Supported Skills to Return","被輔助技能發射的投射物有 {0} 機率返回" +"{0} chance for Projectiles to Return","投射物有 {0} 機率返回" +"{0} Chance for Puncture to Maim on hit","【放血】擊中時有 {0} 的機率造成癱瘓" +"{0} chance for Rare Packs to have an additional Rare Monster","稀有怪物群有 {0} 的機率出現 1 個額外的稀有怪物" +"{0} chance for Spectres to gain Soul Eater on Kill for {1} seconds","幽魂在擊敗敵人後有 {0} 的機率獲得噬魂者效果,持續 {1} 秒" +"{0} chance for Spell Hits against you to inflict Poison","對你的法術擊中有 {0} 的機率施加中毒" +"{0} chance for Synthesised Packs to be upgraded to Magic","虛空憶境的怪物群有 {0} 的機率晉升為魔法怪物群" +"{0} chance for Synthesised Packs to be upgraded to Rare","虛空憶境的怪物群有 {0} 的機率晉升為稀有怪物群" +"{0} chance for Synthesised Rare Packs to have an additional Rare Monster","虛空憶境稀有怪物群有 {0} 的機率出現 1 個額外的稀有怪物" +"{0} Chance for Traps to Trigger an additional time","陷阱有 {0} 的機率額外觸發一次" +"{0} chance for you and your allies to Avoid being Stunned while you are wielding a Staff","持長杖時,你和你的友軍有 {0} 的機率免疫暈眩" +"{0} chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy","當你的圖騰擊敗燃燒中的敵人,你和你的圖騰有 {0} 的機率獲得 1 個耐力球" +"{0} chance in Heists for Basic Currency drops to be Duplicated","劫盜同盟中有 {0} 的機率複製掉落的基礎通貨物品" +"{0} chance in Heists for Chaos Orbs to drop as Blessed Orbs instead","劫盜同盟中有 {0} 的機率將掉落的混沌石變為祝福石" +"{0} chance in Heists for Chaos Orbs to drop as Divine Orbs instead","劫盜同盟中有 {0} 的機率將掉落的混沌石變為神聖石" +"{0} chance in Heists for Chaos Orbs to drop as Exalted Orbs instead","劫盜同盟中有 {0} 的機率將掉落的混沌石變為崇高石" +"{0} chance in Heists for Chromatic Orbs to drop as Jewellers Orbs instead","劫盜同盟中有 {0} 的機率將掉落的幻色石變為工匠石" +"{0} chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead","劫盜同盟中有 {0} 的機率將掉落的幻色石變為鏈結石" +"{0} chance in Heists for Currency drops to be Duplicated","劫盜同盟中有 {0} 機率複製掉落的通貨物品" +"{0} chance in Heists for Items to drop Corrupted","劫盜同盟中有 {0} 的機率使掉落的物品腐化" +"{0} chance in Heists for Items to drop fully linked","劫盜同盟中有 {0} 的機率使掉落的物品有完整連接" +"{0} chance in Heists for Items to drop Identified","劫盜同盟中有 {0} 的機率使掉落的物品被鑑定" +"{0} chance in Heists for Items to drop with an additional Socket","劫盜同盟中有 {0} 的機率使掉落的物品有一個額外插槽" +"{0} chance in Heists for Items to drop with Elder Influence","劫盜同盟中有 {0} 的機率使掉落的物品有尊師者影響效果" +"{0} chance in Heists for Items to drop with Shaper Influence","劫盜同盟中有 {0} 的機率使掉落的物品有塑界者影響效果" +"{0} chance in Heists for Jewellers Orbs to drop as Orbs of Fusing instead","劫盜同盟中有 {0} 的機率將掉落的工匠石變為鏈結石" +"{0} chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead","劫盜同盟中有 {0} 的機率將掉落的點金石變為祝福石" +"{0} chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead","劫盜同盟中有 {0} 的機率將掉落的點金石變為神聖石" +"{0} chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead","劫盜同盟中有 {0} 的機率將掉落的點金石變為崇高石" +"{0} chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead","劫盜同盟中有 {0} 的機率將掉落的改造石變為混沌石" +"{0} chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead","劫盜同盟中有 {0} 的機率將掉落的改造石變為點金石" +"{0} chance in Heists for Orbs of Alteration to drop as Regal Orbs instead","劫盜同盟中有 {0} 的機率將掉落的改造石變為富豪石" +"{0} chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead","劫盜同盟中有 {0} 的機率將掉落的增幅石變為混沌石" +"{0} chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead","劫盜同盟中有 {0} 的機率將掉落的增幅石變為點金石" +"{0} chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead","劫盜同盟中有 {0} 的機率將掉落的增幅石變為富豪石" +"{0} chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead","劫盜同盟中有 {0} 的機率將掉落的後悔石變為剝離石" +"{0} chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead","劫盜同盟中有 {0} 的機率將掉落的重鑄石變為剝離石" +"{0} chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead","劫盜同盟中有 {0} 的機率將掉落的重鑄石變為後悔石" +"{0} chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead","劫盜同盟中有 {0} 的機率將掉落的蛻變石變為混沌石" +"{0} chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead","劫盜同盟中有 {0} 的機率將掉落的蛻變石變為點金石" +"{0} chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead","劫盜同盟中有 {0} 的機率將掉落的蛻變石變為富豪石" +"{0} chance in Heists for Regal Orbs to drop as Blessed Orbs instead","劫盜同盟中有 {0} 的機率將掉落的富豪石變為祝福石" +"{0} chance in Heists for Regal Orbs to drop as Divine Orbs instead","劫盜同盟中有 {0} 的機率將掉落的富豪石變為神聖石" +"{0} chance in Heists for Regal Orbs to drop as Exalted Orbs instead","劫盜同盟中有 {0} 的機率將掉落的富豪石變為崇高石" +"{0} chance not to consume Steel Shards","有 {0} 的機率不消耗鋼刃碎片" +"{0} chance not to Pierce Enemies","有 {0} 的機率不會貫穿敵人" +"{0} chance not to remove Buff on Skill use","使用技能有 {0} 的機率不移除增益效果" +"{0} chance not to replace the Buff when you use a Skill","你使用技能時,該增益效果有 {0} 的機率不會重復" +"{0} chance of Defusing Trapped Chests","{0} 的機率破解陷阱箱" +"{0} chance of Fire Spreading between Enemies","{0} 的機率在敵人間散播點燃" +"{0} chance on Critical Strike to create Consecrated Ground","暴擊時有 {0} 的機率制造奉獻地面" +"{0} Chance on Frenzy to gain an additional Frenzy Charge","狂怒狀態時有 {0} 的機率獲得 1 個額外的狂怒球" +"{0} chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers","有 {0} 的機率在你獲得 1 個【深海屏障】時,直接獲得最大上限的【深海屏障】" +"{0} chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges","獲得耐力球時有 {0} 的機率轉而以提升你的耐力球上限" +"{0} chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges","當你可能獲得狂怒球時,有 {0} 的機率直接獲得最大數量的狂怒球" +"{0} chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges","當你可能獲得暴擊球時,有 {0} 的機率直接獲得最大數量的暴擊球" +"{0} chance to add a Power Charge on Hit","擊中時有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to also create Consecrated Ground around you","也會在你週圍有 {0} 的機率產生奉獻地面" +"{0} chance to also Poison a nearby Enemy when you inflict Poison","當你施加中毒時,有 {0} 的機率使一個週圍的敵人中毒" +"{0} Chance to apply an additional stack of Wither​","有 {0} 的機率施加一層額外枯萎" +"{0} chance to apply an additional Withered Debuff if you Cast this spell yourself","若你對自己施放該法術,有 {0} 的機率施加一個額外的枯萎減益效果" +"{0} chance to apply linked Hex Curses on Hit","擊中時有 {0} 的機率施加連接的魔蠱" +"{0} chance to avoid Ailments from Critical Strikes","被暴擊時有 {0} 的機率免疫異常狀態" +"{0} chance to Avoid All Damage from Hits","被擊中時有 {0} 的機率避免所有傷害" +"{0} chance to Avoid being Chilled","{0} 的機率避免被冰緩" +"{0} chance to Avoid being Chilled during Flask effect","藥劑持續期間,有 {0} 的機率避免被冰緩" +"{0} chance to Avoid being Chilled during Onslaught","在【猛攻】狀態期間有 {0} 的機率避免被冰緩" +"{0} chance to Avoid being Chilled, Frozen or Ignited during Onslaught","在【猛攻】狀態期間有 {0} 的機率避免被冰緩,冰凍及點燃" +"{0} chance to Avoid being Frozen","{0} 的機率避免被冰凍" +"{0} chance to Avoid being Frozen during Flask effect","藥劑持續期間,有 {0} 的機率避免被冰凍" +"{0} chance to Avoid being Frozen or Chilled if you have used a Fire Skill Recently","若你近期內使用過火焰技能,則有 {0} 的機率避免被冰凍或冰緩" +"{0} chance to Avoid being Frozen, Chilled or Ignited with Her Blessing","獲得【女神的祝福】時有 {0} 的機率避免被冰凍,冰緩,或點燃" +"{0} chance to Avoid being Ignited","{0} 的機率避免被點燃" +"{0} chance to Avoid being Ignited while on Low Life","低血時有 {0} 的機率避免被點燃" +"{0} chance to avoid being Impaled","有 {0} 的機率避免被穿刺" +"{0} chance to Avoid being Interrupted","有 {0} 的機率避免被打斷" +"{0} chance to Avoid being Knocked Back","有 {0} 的機率避免被擊退" +"{0} chance to Avoid being Poisoned","{0} 的機率免疫中毒" +"{0} chance to Avoid being Shocked","{0} 的機率避免被感電" +"{0} chance to Avoid being Shocked while Chilled","被冰緩時有 {0} 的機率避免被感電" +"{0} chance to Avoid being Stunned","{0} 的機率避免被暈眩" +"{0} Chance to avoid being Stunned during Flask Effect","藥劑持續期間,有 {0} 的機率避免被暈眩" +"{0} chance to avoid being Stunned for each Herald Buff affecting you","每有一個影響你的捷增益效果,都使你有 {0} 的機率避免暈眩" +"{0} chance to Avoid being Stunned if you've Killed Recently","若你近期內有擊敗敵人,則有 {0} 的機率避免被暈眩" +"{0} chance to Avoid being Stunned while Channelling","持續吟導時,有 {0} 的機率免疫暈眩" +"{0} chance to Avoid being Stunned while holding a Shield","持盾時,有 {0} 的機率免疫暈眩" +"{0} chance to avoid Bleeding","{0} 的機率免疫流血" +"{0} chance to Avoid Blind","{0} 的機率避免被致盲" +"{0} chance to Avoid Chaos Damage from Hits","被擊中時有 {0} 的機率避免混沌傷害" +"{0} chance to Avoid Cold Damage from Hits","被擊中時有 {0} 的機率避免冰冷傷害" +"{0} chance to avoid Corrupted Blood","{0} 的機率免疫【腐化之血】的流血" +"{0} chance to Avoid Elemental Ailments","{0} 的機率避免元素異常狀態" +"{0} chance to Avoid Elemental Ailments during any Flask Effect","藥劑持續期間,有 {0} 的機率避免元素異常狀態" +"{0} chance to Avoid Elemental Ailments per Summoned Golem","每有 1 個召喚的魔像,便有 {0} 的機率免疫元素異常狀態" +"{0} chance to Avoid Elemental Ailments while holding a Shield","持盾時,有 {0} 的機率免疫元素異常狀態" +"{0} chance to Avoid Elemental Ailments while on Consecrated Ground","在奉獻地面上時,有 {0} 的機率免疫元素異常狀態" +"{0} chance to Avoid Elemental Ailments while you have Elusive","你在【靈巧】狀態下,有 {0} 的機率避免元素異常狀態" +"{0} chance to Avoid Elemental Damage from Hits during Soul Gain Prevention","【阻靈術】持續期間,被擊中時有 {0} 的機率避免元素傷害" +"{0} chance to Avoid Elemental Damage from Hits per Frenzy Charge","每個狂怒球使被擊中時有 {0} 的機率避免元素傷害" +"{0} chance to Avoid Elemental Damage from Hits while Phasing","【迷蹤】狀態下,被擊中時 {0} 避免元素傷害機率" +"{0} chance to Avoid Fire Damage from Hits","被擊中時有 {0} 的機率避免火焰傷害" +"{0} chance to avoid Freeze, Shock, Ignite and Bleeding during any Flask Effect","藥劑持續期間,有 {0} 的機率避免被冰凍,感電,點燃和流血" +"{0} chance to Avoid interruption from Stuns while Casting","施放時有 {0} 的機率免疫暈眩打斷" +"{0} chance to Avoid interruption from Stuns while Casting Storm Burst","施放【裂風雷球】時有 {0} 的機率避免被暈眩打斷" +"{0} chance to avoid Interruption from Stuns while using Socketed Attack Skills","使用插入的攻擊技能時,有 {0} 的機率避免被暈眩打斷" +"{0} Chance to Avoid Interruption from Stuns While Using this Skill","使用該技能時,有 {0} 的機率避免被暈眩打斷" +"{0} chance to Avoid Lightning Damage from Hits","被擊中時有 {0} 的機率避免閃電傷害" +"{0} chance to avoid Maim","{0} 的機率避免癱瘓" +"{0} chance to Avoid Physical Damage from Hits","被擊中時有 {0} 的機率避免物理傷害" +"{0} chance to Avoid Physical Damage from Hits while Phasing","迷蹤狀態下,被擊中時避免物理傷害的機率 {0}" +"{0} chance to avoid Projectiles","{0} 的機率免疫投射物" +"{0} chance to avoid Projectiles if you've taken Projectile Damage Recently","若你近期內承受過投射物傷害,則有 {0} 的機率避開投射物" +"{0} chance to avoid Projectiles that have Chained","{0} 的機率避免被連鎖彈射的投射物擊中" +"{0} chance to Avoid Projectiles while Phasing","【迷蹤】狀態時有 {0} 的機率躲避投射物" +"{0} chance to Avoid Stun if you've Killed Recently","若你近期內有擊敗敵人,則有 {0} 的機率避免暈眩" +"{0} chance to be Frozen, Shocked and Ignited","冰凍、感電、點燃 機率 {0}" +"{0} chance to be Ignited","{0} 的機率被點燃" +"{0} chance to be inflicted with Bleeding when Hit by an Attack","被攻擊擊中時,有 {0} 的機率流血" +"{0} chance to be Poisoned","{0} 的機率中毒" +"{0} chance to be Shocked","{0} 的機率被感電" +"{0} chance to Blind Chilled Enemies on Hit","擊中冰緩的敵人時有 {0} 的機率使其致盲" +"{0} chance to Blind Enemies on Critical Strike","暴擊時有 {0} 的機率致盲敵人" +"{0} chance to Blind Enemies on hit","擊中時有 {0} 的機率致盲敵人" +"{0} chance to Blind enemies on hit","擊中時有 {0} 的機率致盲敵人" +"{0} chance to Blind Enemies on Hit with Attacks","攻擊擊中有 {0} 的機率致盲敵人" +"{0} chance to Blind Enemies when they Hit you","當敵人擊中你時,有 {0} 的機率致盲它們" +"{0} chance to Blind Enemies which Hit you while affected by Grace","受到【優雅】影響時,有 {0} 的機率使擊中你的敵人致盲" +"{0} chance to Blind nearby Enemies on being Ignited","被點燃時有 {0} 的機率致盲週圍敵人" +"{0} chance to Blind nearby Enemies when gaining Her Blessing","獲得【女神的祝福】時有 {0} 的機率致盲週圍敵人" +"{0} chance to Blind nearby Enemies when you use an Elemental Skill","使用元素技能時,有 {0} 的機率使週圍的敵人【目盲】" +"{0} chance to Blind with Hits against Bleeding Enemies","擊中流血敵人時有 {0} 的機率使其致盲" +"{0} Chance to Block","該裝備 {0} 攻擊格擋率" +"{0} Chance to Block Attack Damage","{0} 攻擊傷害格擋率" +"{0} Chance to Block Attack Damage during Flask effect","藥劑持續期間,攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage for {1} seconds every {2} seconds","每 {2} 秒攻擊傷害格擋機率 {0},持續 {1} 秒" +"{0} Chance to Block Attack Damage for each time you've Blocked in the past {1} seconds","在過去 {1} 秒內,你每格擋一次攻擊或法術,攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage from Taunted Enemies","對被嘲諷敵人時 {0} 額外攻擊傷害格擋機率" +"{0} Chance to Block Attack Damage if there are at least {1} nearby Enemies","若週圍有至少 {1} 個敵人,攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage if you have Blocked Attack Damage Recently","若你近期內格擋過攻擊傷害,則攻擊傷害格擋率 {0}" +"{0} Chance to Block Attack Damage if you have Blocked Spell Damage Recently","若你近期內格擋過法術傷害,攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage if you were Damaged by a Hit Recently","若你近期內因被擊中而受傷,攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage if you've dealt a Critical Strike Recently","若你近期內打出過暴擊,則攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently","近期你若已使用或已觸發一個護盾技能,則 {0} 攻擊傷害格擋機率" +"{0} Chance to Block Attack Damage per {1} Strength","每有 {1} 點力量,攻擊傷害格擋機率額外 {0}" +"{0} Chance to Block Attack Damage per Endurance Charge","每有一個耐力球,攻擊傷害格擋機率額外 {0}" +"{0} Chance to Block Attack Damage per Frenzy Charge","每有一個狂怒球,攻擊傷害格擋機率額外 {0}" +"{0} Chance to Block Attack Damage per Power Charge","每有一個暴擊球,攻擊傷害格擋機率額外 {0}" +"{0} Chance to Block Attack Damage per Summoned Skeleton","每召喚 1 個骷髏,{0} 攻擊傷害格擋機率" +"{0} Chance to Block Attack Damage when in Off Hand","裝備於副手時 {0} 額外攻擊傷害格擋機率" +"{0} Chance to Block Attack Damage while affected by Determination","受到【堅定】影響時攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage while at Maximum Endurance Charges","達到耐力球數量上限時 {0} 攻擊傷害格擋機率" +"{0} Chance to Block Attack Damage while Channelling","持續吟導時,{0} 攻擊傷害格擋機率" +"{0} Chance to Block Attack Damage while Dual Wielding","雙持時攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage while Dual Wielding Claws","雙持爪時攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage while Dual Wielding or holding a Shield","雙持或持盾牌時攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage while holding a Shield","持盾牌時攻擊傷害格擋率 {0}" +"{0} Chance to Block Attack Damage while not Cursed","未被詛咒時攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage while on Consecrated Ground","在奉獻地面上時攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage while wielding a Bow","持弓時攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage while wielding a Staff","持長杖時攻擊傷害格擋機率 {0}" +"{0} Chance to Block Attack Damage while you have at least {1} Crab Barriers","你擁有至少 {1} 個【深海屏障】時,攻擊傷害格擋機率 {0}" +"{0} Chance to Block Projectile Attack Damage","{0} 對投射物傷害格擋機率" +"{0} Chance to Block Spell Damage","{0} 法術格擋機率" +"{0} Chance to Block Spell Damage during Flask effect","藥劑持續期間,法術傷害格擋機率 {0}" +"{0} chance to Block Spell Damage if you have Blocked Attack Damage Recently","若你近期內格擋過攻擊傷害,則 {0} 法術傷害格擋率" +"{0} Chance to Block Spell Damage if you have Blocked Spell Damage Recently","若你近期內格擋過法術傷害,則 {0} 法術傷害格擋率" +"{0} Chance to Block Spell Damage if you have not Blocked Recently","若你近期內沒有格擋過敵人,則法術傷害格擋率 {0}" +"{0} Chance to Block Spell Damage if you were Damaged by a Hit Recently","若你近期內被擊中並受到傷害,則 {0} 的機率格擋法術傷害" +"{0} Chance to Block Spell Damage if you've Cast a Spell Recently","若你近期內施放過法術,則 {0} 法術傷害格擋機率" +"{0} Chance to Block Spell Damage per Power Charge","每個暴擊球可使法術傷害格擋機率 {0}" +"{0} Chance to Block Spell Damage while affected by Discipline","受到【紀律】影響時,{0} 的機率格擋法術傷害" +"{0} Chance to Block Spell Damage while at Maximum Power Charges","達到暴擊球上限時,{0} 法術傷害格擋機率" +"{0} Chance to Block Spell Damage while Channelling","持續吟導時,{0} 法術傷害格擋機率" +"{0} Chance to Block Spell Damage while Cursed","被詛咒時法術傷害格擋機率 {0}" +"{0} Chance to Block Spell Damage while Dual Wielding","雙持時法術傷害格擋機率 {0}" +"{0} Chance to Block Spell Damage while holding a Shield","持盾牌時有 {0} 的機率格擋法術傷害" +"{0} chance to Block Spell Damage while holding a Shield","持盾牌時有 {0} 的機率格擋法術傷害" +"{0} Chance to Block Spell Damage while on Low Life","低血時,法術傷害格擋機率額外 {0}" +"{0} Chance to Block Spell Damage while wielding a Bow","持弓時法術傷害格擋機率 {0}" +"{0} Chance to Block Spell Damage while wielding a Staff","持長杖時法術傷害格擋機率 {0}" +"{0} chance to Cast a linked Spell on Melee Kill","近戰擊敗敵人時,有 {0} 的機率觸發連接的法術寶石" +"{0} chance to Cast Level {1} Fire Burst on Hit","擊中時有 {0} 的機率施放 {1} 級的【火焰爆破】" +"{0} chance to cause Bleeding","有 {0} 的機率導致流血" +"{0} Chance to cause Bleeding Enemies to Flee on hit","擊中流血敵人時有 {0} 的機率使敵人逃跑" +"{0} chance to Cause Bleeding on Critical Strike","暴擊時有 {0} 的機率造成流血" +"{0} chance to cause Bleeding on Critical Strike","暴擊時有 {0} 的機率造成流血" +"{0} chance to cause Bleeding on Hit","擊中時有 {0} 的機率造成流血" +"{0} chance to cause Bleeding while in Blood Stance","血姿態下有 {0} 的機率導致流血" +"{0} chance to cause Enemies to Flee on use","使用時有 {0} 的機率使敵人逃跑" +"{0} Chance to Cause Monster to Flee on Block","格擋時有 {0} 的機率使怪物逃跑" +"{0} chance to Cause Monsters to Flee","{0} 的機率使敵人逃跑" +"{0} chance to cause Monsters to Flee when Hit","被擊中時有 {0} 的機率使敵人逃跑" +"{0} chance to Cause Poison on Critical Strike","暴擊時有 {0} 的機率造成中毒" +"{0} chance to Chain an additional time","有 {0} 的機率額外彈射一次" +"{0} chance to Chill Attackers for {1} seconds on Block","格擋時有 {0} 的機率冰緩攻擊者 {1} 秒" +"{0} chance to Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill","你使用非觸發型技能發射箭矢時,有 {0} 的機率消耗一枚【虛空之矢】來觸發該技能" +"{0} chance to Counterattack when Hit","被擊中時有 {0} 的機率反擊" +"{0} chance to Cover Enemies in Ash on Hit","擊中有 {0} 的機率給敵人施加餘燼纏身" +"{0} chance to Cover Enemies in Ash on Hit while you are Burning","你在燃燒狀態下,擊中時有 {0} 的機率給敵人施加【餘燼纏身】" +"{0} chance to cover Enemies in Ash when they Hit you","被擊中時有 {0} 的機率讓敵人受到【餘燼纏身】" +"{0} chance to Cover Rare or Unique Enemies in Ash for {1} Seconds on Hit","擊中時有 {0} 的機率用灰燼包裹稀有或傳奇敵人 {1} 秒" +"{0} chance to create a Charged Slam","{0} 的機率創造一次蓄力猛擊" +"{0} chance to create a Smoke Cloud on Kill","擊敗敵人時,有 {0} 的機率創造一團煙霧" +"{0} chance to create a Smoke Cloud when Hit","被擊中時有 {0} 的機率制造一團煙霧" +"{0} chance to create a Smoke Cloud when you lay a Mine or throw a Trap","當你放置地雷或陷阱時,有 {0} 的機率制造一團煙霧" +"{0} chance to create an additional Animate Weapon copy","【幻化武器】有 {0} 的機率額外召喚 1 個複製品" +"{0} chance to create an additional Blade","有 {0} 的機率產生一枚額外刀刃" +"{0} chance to create an additional Fissure","有 {0} 的機率產生一道額外裂縫" +"{0} chance to create Chilled Ground when Hit with an Attack","被攻擊擊中時,有 {0} 的機率制造冰緩地面" +"{0} chance to create Chilled Ground when you Freeze an Enemy","擊碎敵人時有 {0} 的機率制造冰緩地面" +"{0} chance to create Consecrated Ground when Hit, lasting {1} seconds","被擊中時有 {0} 的機率制造奉獻地面,持續 {1} 秒" +"{0} chance to create Consecrated Ground when you Block","格擋時有 {0} 的機率制造奉獻地面" +"{0} chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting {1} seconds","擊擊中稀有或傳奇敵人時,有 {0} 的機率創造【奉獻地面】,持續 {1} 秒" +"{0} chance to create Consecrated Ground when you Kill an Enemy","當你擊敗敵人時有 {0} 的機率制造奉獻地面" +"{0} chance to create Consecrated Ground when you Kill an Enemy, lasting {1} seconds","擊敗稀有或傳奇敵人時,有 {0} 的機率創造【奉獻地面】,持續 {1} 秒" +"{0} chance to create Consecrated Ground when you Shatter an Enemy","當你擊碎冰凍的敵人時,有 {0} 的機率制造奉獻地面" +"{0} chance to create Desecrated Ground when you Block","格擋時有 {0} 的機率制造腐化地面" +"{0} chance to create Shocked Ground when Hit","被擊中時有 {0} 的機率制造感電地面" +"{0} chance to create the wrong Bladestorm","有 {0} 的機率產生一道錯誤的劍刃風暴" +"{0} chance to Crush for {1} seconds on Hit","擊中有 {0} 的機率碾壓敵人 {1} 秒" +"{0} chance to Curse Enemies with a random Hex on Hit","擊中時有 {0} 的機率用一種隨機魔蠱詛咒敵人" +"{0} chance to Curse Enemies with Enfeeble on Hit","擊中敵人時有 {0} 的機率使敵人被衰弱" +"{0} chance to Curse Enemies with Flammability on Hit","擊中受詛咒的敵人時有 {0} 的機率造成易燃" +"{0} chance to Curse Enemies with Socketed Hex Curse Gem on Hit","擊中時有 {0} 的機率用插入的魔蠱詛咒敵人" +"{0} chance to Curse Enemies with Temporal Chains on Hit","擊中敵人時有 {0} 的機率用【時空鎖鏈】詛咒敵人" +"{0} chance to Curse Enemies with Vulnerability on Hit","擊中時有 {0} 的機率用脆弱詛咒敵人" +"{0} chance to Curse Enemies with Vulnerability on Hit, with {1} increased Effect","擊中時有 {0} 的機率用脆弱詛咒敵人,它的效果增加 {1}" +"{0} chance to Curse non-Cursed Enemies with a random Hex on Hit","擊中有 {0} 的機率用一種隨機魔蠱詛咒非詛咒敵人" +"{0} chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with {1} increased Effect","擊中時有 {0} 的機率用衰弱詛咒非詛咒敵人,其效果增加 {1}" +"{0} chance to Curse you with Punishment on Kill, with {1} increased Effect","擊敗敵人時有 {0} 的機率用懲戒詛咒你,其效果增加 {1}" +"{0} chance to deal Damage without removing Charges","造成傷害時有 {0} 的機率不移除充能球" +"{0} chance to deal Double Damage","有 {0} 的機率造成雙倍傷害" +"{0} chance to deal Double Damage if you have Stunned an Enemy Recently","若你近期內使敵人暈眩,則有 {0} 的機率造成雙倍傷害" +"{0} chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently","若你近期內用雙手近戰武器造成暴擊,則有 {0} 的機率造成雙倍傷害" +"{0} chance to deal Double Damage if you've Warcried in the past {1} seconds","你若過去 {1} 秒內使用過戰吼,則有 {0} 的機率造成雙倍傷害" +"{0} chance to deal Double Damage per {1} Rage","每 {1} 點怒火有 {0} 的機率造成雙倍傷害" +"{0} chance to deal Double Damage per {1} Strength","每擁有 {1} 點力量,便有 {0} 的機率造成雙倍傷害" +"{0} chance to deal Double Damage to Bleeding Enemies","有 {0} 的機率對流血敵人造成雙倍傷害" +"{0} chance to deal Double Damage while affected by Glorious Madness","受【瘋狂榮光】影響時有 {0} 的機率造成雙倍傷害" +"{0} chance to deal Double Damage while Focussed","專注時有 {0} 的機率造成雙倍傷害" +"{0} chance to deal Double Damage while using Pride","使用【尊嚴】時有 {0} 的機率造成雙倍傷害" +"{0} chance to deal Double Damage while wielding a Mace, Sceptre or Staff","持鎚類、短杖、長杖時,有 {0} 的機率造成雙倍傷害" +"{0} chance to deal Triple Damage","有 {0} 的機率造成三倍傷害" +"{0} chance to Debilitate Enemies for {1} second on Hit","擊中有 {0} 的機率使敵人疲憊 {1} 秒" +"{0} chance to Defend with Double Armour","有 {0} 的機率以雙倍護甲防禦" +"{0} chance to Destroy Corpses on Kill","擊敗敵人有 {0} 的機率摧毀屍體" +"{0} chance to Destroy Ignited Corpses on Killing Blow","致命一擊有 {0} 的機率摧毀被點燃的屍體" +"{0} chance to Detonate for Double Damage instead of Chaining","有 {0} 的機率使引爆傷害翻倍,而不造成連鎖" +"{0} chance to Dodge Attack and Spell Hits if you've been Hit Recently","若你近期內受到傷害,則有 {0} 的機率躲避攻擊和法術擊中" +"{0} chance to Dodge Attack and Spell Hits per {1} Maximum Mana, up to {2}","最大魔力每有 {1} 點,則有 {0} 的機率不被攻擊和法術擊中,最多 {2}" +"{0} chance to Dodge Attack and Spell Hits while moving","移動時有 {0} 的機率躲避攻擊和法術擊中" +"{0} chance to Dodge Attack and Spell Hits while you have Energy Shield","擁有能量護盾時有 {0} 的機率躲避攻擊和法術擊中" +"{0} chance to Dodge Attack Hits","{0} 的機率躲避攻擊擊中" +"{0} Chance to Dodge Attack Hits","{0} 的機率躲避攻擊擊中" +"{0} chance to Dodge Attack Hits from Cursed Enemies","面對被詛咒的敵人,有 {0} 的機率躲避攻擊擊中" +"{0} chance to Dodge Attack Hits if you have Blocked Recently","若你近期內有過格擋,則有 {0} 的機率躲避攻擊擊中" +"{0} chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recently","若你近期內完成過【蓄力疾風閃】的吟導施放,則有 {0} 的機率躲避攻擊擊中" +"{0} Chance to Dodge Attack Hits if you've taken a Critical Strike Recently","若你近期內受到暴擊,則獲得 {0} 的機率躲避攻擊擊中" +"{0} chance to Dodge Attack Hits if you've taken Spell Damage Recently","若你近期內受到過法術傷害,則有 {0} 的機率躲避攻擊擊中" +"{0} chance to Dodge Attack Hits per Endurance Charge","每有一個耐力球,便有 {0} 的機率不被攻擊擊中" +"{0} chance to Dodge Attack Hits per Frenzy Charge","每擁有 1 個狂怒球,有 {0} 的機率躲避攻擊擊中" +"{0} chance to Dodge Attack Hits per Power Charge","每有一個暴擊球,便有 {0} 的機率不被攻擊擊中" +"{0} chance to Dodge Attack Hits while affected by Grace","受到【優雅】影響時,有 {0} 的機率躲避攻擊擊中" +"{0} chance to Dodge Attack Hits while at maximum Blade Flurry stages","【刀刃亂舞】層數達到上限時,有 {0} 的機率躲避攻擊擊中" +"{0} chance to Dodge Attack Hits while Channelling","持續吟導時有 {0} 的機率不被攻擊擊中" +"{0} chance to Dodge Attack Hits while Focussed","專注時有 {0} 的機率不被攻擊擊中" +"{0} chance to Dodge Attack Hits while holding a Shield","持盾牌時有 {0} 的機率躲避攻擊擊中" +"{0} chance to Dodge Attack Hits while moving","移動時有 {0} 的機率不被攻擊擊中" +"{0} chance to Dodge Attack Hits while Phasing","【迷蹤】狀態時有 {0} 的機率躲避攻擊擊中" +"{0} chance to Dodge Attack Hits while your Off Hand is empty","你的副手為空時,有 {0} 的機率躲避攻擊擊中" +"{0} chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently","若你近期內擊中敵人,則有 {0} 的機率躲避攻擊或法術擊中" +"{0} chance to Dodge Spell Hits","{0} 的機率躲避法術擊中" +"{0} Chance to Dodge Spell Hits","{0} 的機率躲避法術擊中" +"{0} chance to Dodge Spell Hits if you have Energy Shield","若有能量護盾,有 {0} 的機率不被法術擊中" +"{0} chance to Dodge Spell Hits if you've taken Attack Damage Recently","若你近期內受到過攻擊傷害,則有 {0} 的機率躲避法術擊中" +"{0} chance to Dodge Spell Hits if you've taken Spell Damage Recently","若你近期內有承受法術傷害,則有 {0} 的機率躲避法術擊中" +"{0} chance to Dodge Spell Hits while affected by Haste","受到【迅捷】影響時,有 {0} 的機率躲避法術擊中" +"{0} chance to Dodge Spell Hits while Channelling","持續吟導時,有 {0} 的機率躲避法術擊中" +"{0} chance to Dodge Spell Hits while moving","移動時有 {0} 的機率不被法術擊中" +"{0} chance to Dodge Spell Hits while on Full Energy Shield","能量護盾全滿時,有 {0} 的機率躲避法術擊中" +"{0} chance to Dodge Spell Hits while Phasing","【迷蹤】狀態時有 {0} 的機率躲避法術傷害擊中" +"{0} chance to double Stun Duration","有 {0} 的機率使暈眩時間延長 1 倍" +"{0} chance to Evade Attack Hits","{0} 閃避攻擊擊中率" +"{0} chance to Evade Attack Hits if you haven't been Hit Recently","若你近期內沒有被擊中,{0} 閃避攻擊擊中率" +"{0} chance to Evade Attack Hits if you've taken a Savage Hit Recently","若你近期內受到【殘暴打擊】則 {0} 閃避攻擊擊中率" +"{0} chance to Evade Attack Hits while affected by Grace","受【優雅】影響時,{0} 閃避攻擊擊中率" +"{0} chance to Explode a nearby Corpse when Firing Projectiles","發射投射物時,有 {0} 的機率引爆一個週圍的屍體" +"{0} chance to find additional Heist Targets from Secret Reward Rooms","有 {0} 的機率從秘密獎勵室中找到額外賞金目標" +"{0} chance to Fire a caught Projectile when Hit","被擊中時有 {0} 的機率發射一枚可抓回的投射物" +"{0} chance to fire an additional sequence of arrows","有 {0} 的機率額外發射一串箭矢" +"{0} chance to Fortify on Melee hit","近戰擊中時有 {0} 的機率獲得護體效果" +"{0} chance to Freeze","{0} 的機率使用冰冷傷害擊中時冰凍敵人" +"{0} chance to Freeze during any Flask Effect","藥劑持續期間,有 {0} 的機率冰凍" +"{0} chance to Freeze enemies","{0} 的機率冰凍敵人" +"{0} chance to Freeze Enemies for {1} ms when Hit","被擊中時有 {0} 的機率冰凍敵人 {1} 毫秒" +"{0} chance to Freeze Enemies which are Chilled","有 {0} 的機率冰凍被冰緩的敵人" +"{0} chance to Freeze, Shock and Ignite","{0} 的機率使敵人受到冰凍,感電與點燃" +"{0} chance to Freeze, Shock and Ignite during any Flask Effect","藥劑持續期間,有 {0} 的機率冰凍,感電和點燃敵人" +"{0} chance to Freeze, Shock and Ignite during Flask effect","藥劑持續期間,冰凍、感電和點燃機率增加 {0}" +"{0} chance to Freeze, Shock and Ignite if you haven't Crit Recently","若你近期內沒有打出過暴擊,則有 {0} 的機率造成冰凍,感電,和點燃" +"{0} chance to Freeze, Shock and Ignite while affected by a Herald","受捷影響時,有 {0} 的機率造成冰凍、感電、點燃" +"{0} chance to gain {1} of Non-Chaos Damage with Hits as Extra Chaos Damage","有 {0} 的機率獲得額外混沌傷害,其數值等同於非混沌傷害的 {1}" +"{0} chance to gain {1} Rage on Hit","擊中有 {0} 的機率獲得 {1} 點怒火" +"{0} chance to gain {1} Rage on use","使用時有 {0} 的機率獲得 {1} 點怒火" +"{0} chance to gain {1} Rage when you Hit a Rare or Unique Enemy","擊中稀有或傳奇敵人時,有 {0} 的機率獲得 {1} 點怒火" +"{0} chance to gain {1} Rage when you use Supported Skills","你使用被輔助技能有 {0} 的機率獲得 {1} 點怒火" +"{0} chance to gain a Blitz Charge on Critical Strike","暴擊時有 {0} 的機率獲得疾電球" +"{0} chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance","在血姿態下擊中稀有或傳奇敵人時,有 {0} 的機率獲得一個挑戰球" +"{0} chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance","在沙姿態下擊敗敵人時,有 {0} 的機率獲得一個挑戰球" +"{0} chance to gain a Divine Charge on Hit","有 {0} 的機率在擊中時獲得神聖球" +"{0} chance to gain a Flask Charge when you deal a Critical Strike","暴擊時有 {0} 的機率獲得 1 充能" +"{0} chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges","狂怒球滿時,打出暴擊時有 {0} 的機率獲得 1 點充能" +"{0} chance to gain a Frenzy Charge and a Power Charge on Kill","擊敗敵人時有 {0} 的機率獲得 1 個狂怒球和 1 個暴擊球" +"{0} chance to gain a Frenzy Charge on Critical Strike","暴擊時有 {0} 的機率獲得狂怒球" +"{0} chance to gain a Frenzy Charge on Critical Strike at Close Range","近距離暴擊有 {0} 的機率獲得一個狂怒球" +"{0} chance to gain a Frenzy Charge on Hit","擊中時有 {0} 的機率獲得狂怒球" +"{0} chance to gain a Frenzy Charge on Kill","擊敗敵人有 {0} 的機率獲得狂怒球" +"{0} chance to gain a Frenzy Charge on Kill while Dual Wielding","雙持武器時,有 {0} 的機率在擊敗敵人時獲得一個狂怒球" +"{0} chance to gain a Frenzy Charge on Kill while holding a Shield","持盾牌時有 {0} 的機率在擊敗敵人時獲得狂怒球" +"{0} chance to gain a Frenzy Charge on Kill with Main Hand","主手武器擊敗敵人時,有 {0} 的機率獲得狂怒球" +"{0} chance to gain a Frenzy Charge on Killing a Frozen Enemy","擊敗被冰凍的敵人時有 {0} 的機率獲得 1 個狂怒球" +"{0} chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons","擊敗中毒 {1} 層以上的敵人時,有 {0} 的機率獲得 1 個狂怒球" +"{0} chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons","以致命一擊擊敗一名至少中毒 {1} 層的敵人時,有 {0} 的機率獲得一個狂怒球" +"{0} chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy","被輔助技能使地雷以敵人為目標引爆時,有 {0} 的機率獲得一個狂怒球" +"{0} chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy","地雷以敵人為目標引爆時,有 {0} 的機率獲得一個狂怒球" +"{0} chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area","每有一個敵人在該技能區域被擊敗,你有 {0} 的機率獲得 1 個狂怒球" +"{0} chance to gain a Frenzy Charge when Hit","被擊中時有 {0} 的機率獲得 1 個狂怒球" +"{0} chance to gain a Frenzy Charge when Hit while Channelling","持續吟導時,被擊中後有 {0} 的機率獲得一個狂怒球" +"{0} chance to gain a Frenzy Charge when you Block","你格擋時有 {0} 的機率獲得 1 個狂怒球" +"{0} chance to gain a Frenzy Charge when you Block Attack Damage","你格擋攻擊傷害時有 {0} 的機率獲得 1 個狂怒球" +"{0} chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy","擊中稀有或傳奇敵人時,有 {0} 的機率獲得 1 個狂怒球" +"{0} chance to gain a Frenzy Charge when you Stun an Enemy","暈眩敵人時有 {0} 的機率獲得 1 個狂怒球" +"{0} chance to gain a Frenzy Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,有 {0} 的機率獲得 1 個狂怒球" +"{0} chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage","近戰傷害擊退敵人時,有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to gain a Power Charge if you or your Totems kill an Enemy","你或你的圖騰擊敗敵人時有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to gain a Power Charge on Critical Strike","暴擊時有 {0} 的機率獲得暴擊球" +"{0} Chance to gain a Power Charge on Critical Strike with Ice Spear","【冰矛】暴擊時有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to gain a Power Charge on Hit","擊中時有 {0} 的機率獲得暴擊球" +"{0} chance to gain a Power Charge on Hit against Enemies that are on Full Life","擊中滿血敵人時有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to Gain a Power Charge on Hit while Poisoned","中毒時,擊中有 {0} 的機率獲得一個暴擊球" +"{0} chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web","擊中被 1 層蜘蛛網影響的敵人時,有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to gain a Power Charge on Kill","擊敗敵人有 {0} 的機率獲得暴擊球" +"{0} chance to gain a Power Charge on Kill while holding a Shield","持盾牌時擊敗敵人有 {0} 的機率獲得暴擊球" +"{0} chance to gain a Power Charge on Killing a Frozen Enemy","擊敗被冰凍的敵人時有 {0} 的機率獲得暴擊球" +"{0} chance to gain a Power Charge on Killing an Enemy affected by fewer than {1} Poisons","擊敗少於 {1} 層中毒狀態的敵人時,有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to gain a Power Charge on Killing Blow","有 {0} 的機率在致命一擊時獲得一個暴擊球" +"{0} chance to gain a Power Charge on Non-Critical Strike","非暴擊時有 {0} 的機率獲得一個暴擊球" +"{0} chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger","爪類或匕首非暴擊時,有 {0} 的機率獲得一個暴擊球" +"{0} chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy","地雷以敵人為目標引爆時,被輔助技能有 {0} 的機率獲得一個暴擊球" +"{0} chance to gain a Power Charge when a Mine is Detonated targeting an Enemy","地雷以敵人為目標引爆時,有 {0} 的機率獲得一個暴擊球" +"{0} chance to gain a Power Charge when an Enemy Dies while in this Skill's Area","每有一個敵人在該技能區域被擊敗,你有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy","投射物擊中稀有或傳奇敵人時,有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to gain a Power Charge when you Block","格擋時 {0} 的機率獲得 1 個暴擊球" +"{0} chance to gain a Power Charge when you Block Spell Damage","格擋法術傷害時有 {0} 的機率獲得暴擊球" +"{0} chance to gain a Power Charge when you Hit a Frozen Enemy","你擊中冰凍的敵人時,有 {0} 的機率獲得一個暴擊球" +"{0} chance to gain a Power Charge when you Hit a Rare or Unique Enemy","擊中稀有或傳奇敵人時,有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to gain a Power Charge when you Shock a Chilled Enemy","給冰緩的敵人造成感電效果時,有 {0} 的機率獲得一個暴擊球" +"{0} chance to gain a Power Charge when you Stun","暈眩時有 {0} 的機率獲得暴擊球" +"{0} chance to gain a Power Charge when you Stun with Melee Damage","被近戰傷害暈眩時有 {0} 的機率獲得暴擊球" +"{0} chance to gain a Power Charge when you Summon a Totem","當你召喚圖騰時,有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to gain a Power Charge when you Throw a Trap","投擲陷阱時,有 {0} 的機率獲得一個暴擊球" +"{0} chance to gain a Power Charge when you use a Mana Flask","你使用魔力藥劑時有 {0} 的機率獲得一個暴擊球" +"{0} chance to gain a Power Charge when you use a Vaal Skill","你使用瓦爾技能時有 {0} 的機率獲得 1 個暴擊球" +"{0} chance to gain a Power Charge when your Mine is Detonated targeting an Enemy","當你的地雷對敵人爆炸時,有 {0} 的機會獲得 1 個暴擊球" +"{0} chance to gain a Power Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,有 {0} 的機會獲得 1 個暴擊球" +"{0} chance to gain a Power, Frenzy or Endurance Charge on Hit","擊中時有 {0} 獲得 1 個暴擊球、狂怒球或耐力球" +"{0} chance to gain a Power, Frenzy or Endurance Charge on Kill","擊敗敵人時有 {0} 的機率獲得 1 個隨機能量球" +"{0} chance to gain a Rampage Kill when Minion hits a Unique Enemy","當召喚生物擊中傳奇敵人時,有 {0} 的機率獲得一層暴走狀態" +"{0} chance to gain a Siphoning Charge when you use a Skill","你使用技能時有 {0} 的機率獲得 1 個輪回球" +"{0} chance to gain a Spirit Charge on Kill","擊敗敵人後有 {0} 的機率獲得 1 個精神球" +"{0} Chance to gain an additional Power Charge on Kill with Power Siphon","使用【力量抽取】擊敗敵人時有 {0} 的機率獲得 1 個額外的暴擊球" +"{0} chance to gain an additional Stage when Hitting a Normal or Magic Enemy","擊中一個普通或魔法敵人時,有 {0} 的機率獲得額外一層" +"{0} chance to gain an additional Vaal Soul on Kill","擊敗敵人時有 {0} 的機率額外獲得 1 個瓦爾靈魂" +"{0} chance to gain an additional Vaal Soul per Enemy Shattered","擊碎敵人時有 {0} 的機率額外獲得 1 個瓦爾靈魂" +"{0} chance to gain an Endurance Charge each second while Channelling","持續吟導時,每秒有 {0} 的機率獲得一個耐力球" +"{0} chance to gain an Endurance Charge on Bow Critical Strike","弓類攻擊暴擊時有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance Charge on Critical Strike","暴擊時有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance Charge on Hit","擊中時有 {0} 的機率獲得耐力球" +"{0} chance to gain an Endurance Charge on Kill","擊敗敵人有 {0} 的機率時獲得耐力球" +"{0} chance to gain an Endurance Charge on Kill while holding a Shield","持盾牌時有 {0} 的機率在擊敗敵人時獲得耐力球" +"{0} chance to gain an Endurance Charge on Kill with Main Hand","主手武器擊敗敵人時,有 {0} 的機率獲得耐力球" +"{0} chance to gain an Endurance Charge on Kill with Off Hand","副手武器擊敗敵人時,有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance Charge on Melee Critical Strike","近戰暴擊時有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance Charge when Hit while Channelling","持續吟導時,被擊中後有 {0} 的機率獲得一個耐力球" +"{0} chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit","此技能近戰命中並暈眩敵人時,有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance Charge when you are Hit","被擊中時有 {0} 的機率獲得耐力球" +"{0} chance to gain an Endurance Charge when you Block","格擋時 {0} 的機率獲得耐力球" +"{0} chance to gain an Endurance Charge when you gain a Power Charge","獲得暴擊球時有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance Charge when you Hit a Bleeding Enemy","當你擊中 1 個流血敵人時,有 {0} 的機率獲得 1 個耐力球" +"{0} chance to Gain an Endurance Charge when you lose Fortify","當你失去護體效果時,有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance Charge when you Stun an Enemy","當你暈眩 1 個敵人時,有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit","你近戰命中並暈眩敵人時,有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills","當你使用被輔助技能近戰命中並暈眩敵人時,有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance Charge when you Taunt an Enemy","當你嘲諷 1 個敵人時,有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance Charge when you use a Fire skill","使用火焰技能時,有 {0} 的機率獲得一個耐力球" +"{0} chance to gain an Endurance Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,有 {0} 的機率獲得 1 個耐力球" +"{0} chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy","當你的任何陷阱被敵人觸發時,有 {0} 的機率獲得 1 個耐力球、狂怒球或暴擊球" +"{0} chance to gain an Inspiration Charge when you Spend Mana","當你消耗魔力時,有 {0} 的機率獲得激勵球" +"{0} chance to gain an Inspiration Charge when you Spend Mana for Supported Skills","當你為被輔助技能消耗魔力時,有 {0} 的機率獲得激勵球" +"{0} chance to gain an Inspiration Charge when you Spend Mana for this Skill","用該技能消耗魔力時,有 {0} 的機率獲得一個啟迪球" +"{0} chance to Gain Arcane Surge on Hit with Spells","法術擊中時有 {0} 的機率獲得【秘術增強】" +"{0} chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges","暴擊球滿時,法術擊中時有 {0} 的機率獲得【秘術增強】" +"{0} chance to Gain Arcane Surge when you deal a Critical Strike","你打出暴擊時有 {0} 的機率獲得【秘術增強】" +"{0} chance to gain Arcane Surge when you Hit a Unique enemy","你擊中傳奇敵人時,有 {0} 的機率獲得【秘術增強】" +"{0} chance to gain Arcane Surge when you Kill an Enemy","你擊敗敵人時有 {0} 的機率獲得【秘術增強】" +"{0} Chance to gain Elemental Conflux for {1} seconds when you Kill an Enemy","當你擊敗敵人時,有 {0} 的機率獲得【元素匯流】 {1} 秒" +"{0} chance to gain Elusive on Critical Strike","暴擊時有 {0} 的機率獲得【靈巧】" +"{0} chance to gain Elusive on Critical Strike with this Skill","該技能暴擊時有 {0} 的機率獲得【靈巧】" +"{0} chance to gain Elusive on Kill","擊敗敵人有 {0} 的機率獲得【靈巧】" +"{0} chance to gain Fortify when you Stun an Enemy with Melee Damage","你的近戰傷害暈眩敵人時有 {0} 的機率獲得護體" +"{0} chance to gain Her Blessing for {1} seconds when you Ignite an Enemy","點燃敵人時有 {0} 的機率獲得【女神的祝福】 {1} 秒" +"{0} chance to gain Innervation when you Shock a Unique Enemy","你使傳奇敵人感電時,有 {0} 的機率獲得閃電支配" +"{0} chance to gain Innervation when you Shock a Unique Enemy with Supported Skills","你用被輔助技能使傳奇敵人感電時,有 {0} 的機率獲得閃電支配" +"{0} chance to gain Onslaught for {1} seconds on Hit","擊中有 {0} 的機率獲得 {1} 秒猛攻" +"{0} chance to Gain Onslaught for {1} seconds on Hit while at maximum Frenzy Charges","狂怒球滿時,擊中時有 {0} 的機率獲得【猛攻效果】 {1} 秒" +"{0} chance to gain Onslaught for {1} seconds on Kill","擊敗敵人時有 {0} 的機率獲得 {1} 秒【猛攻】狀態" +"{0} chance to gain Onslaught for {1} seconds when Hit","被擊中時有 {0} 的機率獲得持續 {1} 秒的【猛攻】狀態" +"{0} chance to gain Onslaught for {1} Seconds when you Hit a Rare or Unique Enemy","擊中稀有或傳奇敵人時,有 {0} 的機率獲得【猛攻】效果,持續 {1} 秒" +"{0} chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy","你擊中傳奇敵人時,有 {0} 的機率獲得 {1} 秒猛攻" +"{0} chance to gain Onslaught when you use a Flask","使用藥劑時有 {0} 的機率獲得【猛攻】效果" +"{0} chance to gain Phasing for {1} seconds on Kill","擊敗敵人時有 {0} 的機率獲得 {1} 秒【迷蹤】狀態" +"{0} chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy","陷阱被敵人觸發時,有 {0} 的機率獲得 {1} 秒暗影迷蹤" +"{0} chance to gain Unholy Might for {1} seconds on Critical Strike","暴擊時,有 {0} 的機率獲得【不潔之力】,持續 {1} 秒" +"{0} chance to gain Unholy Might for {1} seconds on Kill","擊敗敵人時有 {0} 的機率獲得不潔之力 {1} 秒" +"{0} chance to Gain Unholy Might for {1} seconds on Melee Kill","近戰擊敗敵人時,有 {0} 的機率獲得不潔之力 {1} 秒" +"{0} chance to gain Unholy Might on block for {1} seconds","格擋時,有 {0} 的機率獲得【不潔之力】,持續 {1} 秒" +"{0} chance to grant a Frenzy Charge to nearby Allies on Hit","擊中時有 {0} 的機率給予週圍友軍 1 個狂怒球" +"{0} chance to grant a Frenzy Charge to nearby Allies on Kill","擊敗敵人時,有 {0} 的機率為週圍友軍提供一個狂怒球" +"{0} chance to grant a Power Charge to nearby Allies on Kill","擊敗敵人時有 {0} 的機率給予週圍友軍 1 個暴擊球" +"{0} chance to grant an Endurance Charge on Hit","擊中時有 {0} 的機率獲得一個耐力球" +"{0} chance to grant an Endurance Charge to nearby Allies on Hit","擊中時有 {0} 的機率為週圍友軍提供一個耐力球" +"{0} chance to grant Onslaught for {1} seconds on dealing a Killing Blow","造成致命一擊時,有 {0} 的機率獲得 {1} 秒猛攻" +"{0} chance to grant Onslaught to nearby Enemies on Kill","擊敗敵人時有 {0} 的機率給予週圍敵人【猛攻】狀態" +"{0} chance to grant Unholy Might to nearby Enemies on Kill","擊敗敵人時有 {0} 的機率給予週圍敵人不潔之力" +"{0} chance to Hinder Enemies on Hit with Spells, with {1} reduced Movement Speed","法術擊中時有 {0} 的機率使敵人的移動速度減少 {1}" +"{0} chance to Hinder Enemies on Hit, with {1} reduced Movement Speed","擊中有 {0} 的機率使敵人緩速,使其移動速度減慢 {1}" +"{0} chance to Hit an additional Enemy","有 {0} 的機率擊中一個額外敵人" +"{0} chance to Ignite","有 {0} 的機率點燃" +"{0} chance to Ignite during any Flask Effect","藥劑持續期間,有 {0} 的機率點燃" +"{0} chance to Ignite enemies","{0} 的機率點燃敵人" +"{0} chance to Ignite for each Stage","每階有 {0} 的機率點燃" +"{0} chance to Ignite when in Main Hand","在主手時,有 {0} 的機率點燃" +"{0} chance to Ignite while Ignited","被點燃時,攻擊有 {0} 的機率造成敵方點燃" +"{0} chance to Impale Enemies on Hit","擊中有 {0} 的機率穿刺敵人" +"{0} chance to Impale Enemies on Hit with Attacks","攻擊擊中時有 {0} 的機率穿刺敵人" +"{0} chance to Impale Enemies on Hit with Attacks while using Pride","使用【尊嚴】時,攻擊擊中有 {0} 的機率穿刺敵人" +"{0} chance to Impale Enemies on Hit with Axes or Swords","斧類或劍類擊中有 {0} 的機率【穿刺】敵人" +"{0} chance to Impale Enemies on Hit with Two Handed Weapons","用雙手武器擊中時,有 {0} 的機率穿刺敵人" +"{0} chance to Impale on Spell Hit","法術擊中有 {0} 的機率穿刺敵人" +"{0} chance to inflict a Hex on you when Hit per {1} Levels","每 {1} 級,被擊中時有 {0} 的機率給你施加一個魔蠱" +"{0} chance to inflict an additional Impale when this Skill inflicts Impale","該技能施加穿刺時,有 {0} 的機率施加一次額外穿刺" +"{0} chance to inflict Bleeding on Critical Strike with Attacks","攻擊打出暴擊時,有 {0} 的機率造成流血" +"{0} chance to inflict Bleeding on Hit with Attacks against Taunted Enemies","攻擊擊中被嘲諷的敵人時,有 {0} 的機率造成流血" +"{0} chance to inflict Bleeding with Hits on Maimed Enemies","擊中癱瘓的敵人有 {0} 的機率造成流血" +"{0} chance to inflict Brittle","{0} 的機率造成易碎" +"{0} chance to inflict Brittle on Enemies when you Block their Damage","你格擋敵人的傷害時,有 {0} 的機率給它們施加易碎" +"{0} chance to inflict Cold Exposure on Hit","擊中時有 {0} 的機率施加冰冷曝曬" +"{0} chance to inflict Cold Exposure on Hit if you have at least {1} Devotion","至少 {1} 奉獻時,擊中有 {0} 的機率附加【冰冷曝曬】" +"{0} chance to inflict Fire Exposure on Hit","擊中時有 {0} 的機率施加火焰曝曬" +"{0} chance to inflict Fire Exposure on Hit if you have at least {1} Devotion","至少 {1} 奉獻時,擊中有 {0} 的機率附加【火焰曝曬】" +"{0} chance to inflict Lightning Exposure on Hit","擊中時有 {0} 的機率施加閃電曝曬" +"{0} chance to inflict Lightning Exposure on Hit if you have at least {1} Devotion","至少 {1} 奉獻時,擊中有 {0} 的機率附加【畏電】" +"{0} chance to inflict Withered for {1} seconds on Hit","擊中有 {0} 的機率施加【枯萎】,持續 {1} 秒" +"{0} chance to inflict Withered for {1} seconds on Hit with this Weapon","用該武器擊中時有 {0} 的機率施加 {1} 秒枯萎" +"{0} chance to inflict Withered for two seconds on Hit if there are {1} or fewer Withered Debuffs on Enemy","若敵人身上最多有 {1} 個枯萎減益效果,則擊中有 {0} 的機率施加【枯萎】兩秒" +"{0} chance to inflict Withered on Hit","擊中後有 {0} 的機率造成【死亡凋零】" +"{0} chance to Intimidate Enemies for {1} seconds on Hit","擊中有 {0} 的機率恐嚇敵人 {1} 秒" +"{0} chance to Intimidate Enemies for {1} seconds on Hit with Attacks","攻擊擊中時有 {0} 的機率威嚇敵人 {1} 秒" +"{0} chance to Intimidate Enemies for {1} seconds on Hit with Attacks while at maximum Endurance Charges","耐力球滿時,攻擊擊中時有 {0} 的機率威嚇敵人 {1} 秒" +"{0} chance to Intimidate nearby Enemies for {1} seconds on Melee Kill","近戰擊敗敵人時,有 {0} 的機率【恐嚇】週圍的敵人,持續 {1} 秒" +"{0} chance to keep caught Projectiles when firing them by using Whirling Blades","回旋之刃發射投射物時有 {0} 的機率繼續抓回投射物" +"{0} chance to Knock Enemies Back on hit","擊中時有 {0} 的機率擊退敵人" +"{0} chance to Knock enemies Back on Hit","擊中時有額外 {0} 的機率擊退敵人" +"{0} chance to Knock Enemies Back on Hit with Spell Damage","法術傷害擊中有 {0} 的機率擊退敵人" +"{0} chance to Knock Enemies Back with Hits at Close Range","近程擊中時有 {0} 的機率擊退敵人" +"{0} chance to knockback on Counterattack","反擊時有 {0} 的機率擊退敵人" +"{0} chance to lose a Frenzy Charge when you use a Travel Skill","當你使用旅行技能時,有 {0} 的機率失去一個狂怒球" +"{0} chance to lose a Power Charge when you gain Elusive","獲得【靈巧】有 {0} 的機率失去一個暴擊球" +"{0} chance to Maim Enemies on Critical Strike with Attacks","攻擊打出暴擊時,有 {0} 的機率造成癱瘓" +"{0} chance to Maim on Hit","擊中時有 {0} 的機率造成癱瘓" +"{0} chance to Poison on Hit","擊中時有 {0} 的機率使目標中毒" +"{0} chance to Poison on Hit against Bleeding Enemies","擊中流血敵人時,有 {0} 的機率使其中毒" +"{0} chance to Poison on Hit against Cursed Enemies","已被詛咒的敵人有 {0} 的機率被擊中後中毒" +"{0} chance to Poison on Hit during any Flask Effect","藥劑持續期間,有 {0} 的機率擊中時使敵人中毒" +"{0} chance to Poison on Hit during Flask effect","藥劑持續期間,擊中有 {0} 的機率使敵人中毒" +"{0} chance to Poison on Hit with Attacks","攻擊擊中時有 {0} 的機率使目標中毒" +"{0} chance to Poison on Hit with Spell Damage","法術傷害擊中有 {0} 的機率施加【中毒】" +"{0} chance to Poison per Power Charge","每擁有 1 個暴擊球,有 {0} 的機率造成中毒" +"{0} chance to prevent Projectiles Chaining to or from you","有 {0} 的機率避免投射物連鎖彈射到你" +"{0} chance to receive additional Abyss items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外深淵物品" +"{0} chance to receive additional Armour items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外護甲物品" +"{0} chance to receive additional Blight items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外菌潮物品" +"{0} chance to receive additional Breach items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外裂隙物品" +"{0} chance to receive additional Corrupted items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外腐化物品" +"{0} chance to receive additional Delirium items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外驚悸迷霧物品" +"{0} chance to receive additional Delve items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外掘獄探險物品" +"{0} chance to receive additional Divination Card items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外命運卡物品" +"{0} chance to receive additional Essences when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外精華" +"{0} chance to receive additional Gem items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外寶石" +"{0} chance to receive additional Harbinger items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外先驅者物品" +"{0} chance to receive additional Jewellery when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外飾品" +"{0} chance to receive additional Legion items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外戰亂之殤物品" +"{0} chance to receive additional Metamorph items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外災變物品" +"{0} chance to receive additional Perandus items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外普蘭德斯物品" +"{0} chance to receive additional Talismans when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外魔符" +"{0} chance to receive additional Unique items when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外傳奇物品" +"{0} chance to receive additional Weapons when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得額外武器" +"{0} chance to receive an additional Heist Target when opening a Reward Chest in a Heist","在劫盜同盟中開啟獎勵寶箱時,有 {0} 的機率取得一個額外賞金目標" +"{0} chance to Recover {1} of Mana when you use a Skill","使用技能時有 {0} 的機率回復 {1} 魔力" +"{0} chance to Recover {1} of Mana when you use a Skill while affected by Clarity","受到【清晰】影響時,你使用技能時有 {0} 的機率回復 {1} 魔力" +"{0} chance to Reflect Enemy Chills and Freezes","有 {0} 的機率反射敵人的冰緩和冰凍" +"{0} chance to refresh Bleeding Duration on Hit","擊中有 {0} 的機率刷新流血持續時間" +"{0} chance to Sap Enemies","{0} 的機率造成殘喘" +"{0} chance to Sap Enemies in Chilling Areas","有 {0} 的機率使冰緩區域中的敵人【殘喘】" +"{0} chance to Sap Enemies when you Block their Damage","你格擋敵人的傷害時,有 {0} 的機率使它們殘喘" +"{0} chance to Scorch","有 {0} 的機率導致焦灼" +"{0} chance to Scorch Enemies","{0} 的機率焦灼敵人" +"{0} chance to Scorch Enemies when you Block their Damage","你格擋敵人的傷害時,有 {0} 的機率焦灼敵人" +"{0} chance to Shock","閃電傷害擊中時有 {0} 的機率使敵人受到感電效果影響" +"{0} chance to Shock Attackers for {1} seconds on Block","格擋時有 {0} 的機率使攻擊者感電 {1} 秒" +"{0} chance to Shock Chilled Enemies","有 {0} 的機率感電已被冰緩的敵人" +"{0} chance to Shock during any Flask Effect","藥劑持續期間,有 {0} 的機率感電" +"{0} chance to Shock enemies","{0} 的機率使敵人感電" +"{0} chance to spawn an additional Corpse","有 {0} 的機率喚起一具額外屍體" +"{0} chance to spread Tar when Hit","被擊中時有 {0} 的機率擴大瀝青的範圍" +"{0} chance to Spread when affected Enemy is Hit","受影響的敵人被擊中時有 {0} 的機率擴散" +"{0} chance to Steal Power, Frenzy, and Endurance Charges on Hit","擊中時有 {0} 的機率偷取暴擊,狂怒和耐力球" +"{0} chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows","弓類攻擊擊中時,有 {0} 的機率偷取暴擊、狂怒和耐力球" +"{0} chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws","爪類攻擊擊中時,有 {0} 的機率偷取暴擊、狂怒和耐力球" +"{0} chance to Summon a Lesser Elemental Golem when you Kill an Enemy using Elemental Damage","使用元素傷害擊敗敵人時,有 {0} 的機率召喚 1 個小型魔像" +"{0} Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster","擊中傳奇敵人時,有 {0} 的機率召喚 1 個【統禦哨兵】" +"{0} chance to Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow","當非幻靈召喚生物擊敗敵人時,有 {0} 的機率召喚 1 個幻靈" +"{0} chance to Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy","當非幻靈召喚生物擊中稀有或傳奇敵人時,有 {0} 的機率召喚 1 個幻靈" +"{0} chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow","當被輔助技能、或被輔助技能召喚的非幻靈召喚生物擊敗敵人時,有 {0} 的機率召喚 1 個幻靈" +"{0} chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy","當被輔助技能、或被輔助技能召喚的非幻靈召喚生物擊中稀有或傳奇敵人時,有 {0} 的機率召喚 1 個幻靈" +"{0} chance to Summon a Phantasm when this Skill deals a Killing Blow","當此技能擊敗敵人時,有 {0} 的機率召喚 1 個幻靈" +"{0} chance to Summon a Phantasm when this Skill Hits a Rare or Unique Enemy","當此技能擊中稀有或傳奇敵人時,有 {0} 的機率召喚 1 個幻靈" +"{0} chance to Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow","當此技能或非幻靈召喚生物擊敗敵人時,有 {0} 的機率召喚 1 個幻靈" +"{0} chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy","擊中稀有或傳奇敵人時,有 {0} 的機率召喚 1 個【純淨哨兵】" +"{0} chance to Summon a Skeleton Archer instead of a Skeleton Warrior","有 {0} 的機率召喚骷髏弓箭手取代骷髏戰士" +"{0} chance to Summon an additional Skeleton Warrior with Summon Skeleton","【召喚骷髏】有 {0} 的機率召喚 1 個額外骷髏戰士" +"{0} chance to take {1} less Area Damage from Hits","有 {0} 的機率使受到的範圍總傷害更少 {1}" +"{0} chance to Taunt Enemies on Hit with Attacks","攻擊擊中有 {0} 的機率嘲諷敵人" +"{0} chance to Taunt Enemies on Projectile Hit","投射物擊中時有 {0} 的機率嘲諷敵人" +"{0} chance to Taunt on Hit","擊中時有 {0} 的機率嘲諷敵人" +"{0} chance to throw an additional Trap","有 {0} 的機率投擲一個額外陷阱" +"{0} chance to throw up to {1} additional Trap or Mine","有 {0} 的機率投擲 {1} 個額外的陷阱或地雷" +"{0} chance to throw up to {1} additional Traps or Mines","有 {0} 的機率投擲 {1} 個額外的陷阱或地雷" +"{0} chance to travel to Winding Pier instead while on a Ley Fishing Line","在假想的魚線上時,有 {0} 的機率旅行至狂風碼頭" +"{0} chance to Trigger a linked Spell when you Crit an Enemy","暴擊時,有 {0} 的機率觸發連接的法術" +"{0} chance to Trigger a Socketed Bow Skill when you Attack with a Bow","當你使用弓箭攻擊時,有 {0} 的機率觸發一個插槽內的弓類法術" +"{0} chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow","持弓類施放法術時,有 {0} 的機率觸發一個插入的弓類技能" +"{0} chance to Trigger a Socketed Lightning Spell on Hit","擊中時有 {0} 的機率觸發插槽內的閃電法術" +"{0} chance to Trigger a Socketed Spell when you Attack with a Bow","當你用弓攻擊時,有 {0} 的機率觸發一個插槽內的法術" +"{0} chance to Trigger a Socketed Spell when you Attack with this Weapon","當你使用此武器攻擊時,有 {0} 的機率觸發一個插槽內的法術" +"{0} chance to Trigger a Socketed Spell when you Use a Skill","使用技能時有 {0} 的機率觸發一個插槽內的法術" +"{0} chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges","當你失去耐力球時,有 {0} 的機率觸發一個插槽內的戰吼" +"{0} chance to Trigger Commandment of Blades on Hit","擊中時有 {0} 的機率觸發【刀鋒之誡】" +"{0} chance to Trigger Commandment of Flames on Hit","擊中時有 {0} 的機率觸發【烈火之誡】" +"{0} chance to Trigger Commandment of Force on Hit","擊中時有 {0} 的機率觸發【原力之誡】" +"{0} chance to Trigger Commandment of Frost on Kill","擊敗敵人時有 {0} 的機率觸發【寒冰之誡】" +"{0} chance to Trigger Commandment of Fury on Hit","擊中時有 {0} 的機率觸發【狂怒之誡】" +"{0} chance to Trigger Commandment of Inferno on Critical Strike","暴擊時有 {0} 的機率觸發【鍊獄之誡】" +"{0} chance to Trigger Commandment of Inferno on Kill","擊敗敵人時有 {0} 的機率觸發【鍊獄之誡】" +"{0} chance to Trigger Commandment of Ire when Hit","被擊中時有 {0} 的機率觸發【雷霆之誡】" +"{0} chance to Trigger Commandment of Light when you take a Critical Strike","你被暴擊時有 {0} 的機率觸發【光之誡】" +"{0} chance to Trigger Commandment of Reflection when Hit","被擊中時有 {0} 的機率觸發【倒影之誡】" +"{0} chance to Trigger Commandment of Spite when Hit","被擊中時有 {0} 的機率觸發【怨恨之誡】" +"{0} chance to Trigger Commandment of the Grave when your Skills or Minions Kill","你的技能或召喚生物擊敗敵人時,有 {0} 的機率觸發【冰墓之誡】" +"{0} chance to Trigger Commandment of the Tempest on Hit","擊中時有 {0} 的機率觸發【風暴之誡】" +"{0} chance to Trigger Commandment of Thunder on Kill","擊敗敵人時有 {0} 的機率觸發【雷電之誡】" +"{0} chance to Trigger Commandment of War on Kill","擊敗時有 {0} 的機率觸發【戰爭之誡】" +"{0} chance to Trigger Commandment of Winter when Hit","被擊中時有 {0} 的機率觸發【冬之誡】" +"{0} chance to Trigger Decree of Blades on Hit","擊中時有 {0} 的機率觸發【刀鋒之令】" +"{0} chance to Trigger Decree of Flames on Hit","擊中時有 {0} 的機率觸發【烈火之令】" +"{0} chance to Trigger Decree of Force on Hit","擊中時有 {0} 的機率觸發【原力之令】" +"{0} chance to Trigger Decree of Frost on Kill","擊敗敵人時有 {0} 的機率觸發【寒冰之令】" +"{0} chance to Trigger Decree of Fury on Hit","擊中時有 {0} 的機率觸發【狂怒之令】" +"{0} chance to Trigger Decree of Inferno on Kill","擊敗敵人時有 {0} 的機率觸發【鍊獄之令】" +"{0} chance to Trigger Decree of Ire when Hit","被擊中時有 {0} 的機率觸發【雷霆之令】" +"{0} chance to Trigger Decree of Light when you take a Critical Strike","你被暴擊時有 {0} 的機率觸發【光之令】" +"{0} chance to Trigger Decree of Reflection when Hit","被擊中時有 {0} 的機率觸發【倒影之令】" +"{0} chance to Trigger Decree of Spite when Hit","被擊中時有 {0} 的機率觸發【怨恨之令】" +"{0} chance to Trigger Decree of the Grave when your Skills or Minions Kill","你的技能或召喚生物擊敗敵人時,有 {0} 的機率觸發【冰墓之令】" +"{0} chance to Trigger Decree of the Tempest on Hit","擊中時有 {0} 的機率觸發【風暴之令】" +"{0} chance to Trigger Decree of Thunder on Kill","擊敗敵人時有 {0} 的機率觸發【雷電之令】" +"{0} chance to Trigger Decree of War on Kill","擊敗時有 {0} 的機率觸發【戰爭之令】" +"{0} chance to Trigger Decree of Winter when Hit","被擊中時有 {0} 的機率觸發【冬之令】" +"{0} chance to Trigger Edict of Blades on Hit","擊中時有 {0} 的機率觸發【刀鋒之律】" +"{0} chance to Trigger Edict of Flames on Hit","擊中時有 {0} 的機率觸發【烈火之律】" +"{0} chance to Trigger Edict of Force on Hit","擊中時有 {0} 的機率觸發【原力之律】" +"{0} chance to Trigger Edict of Frost on Kill","擊敗敵人時有 {0} 的機率觸發【寒冰之律】" +"{0} chance to Trigger Edict of Fury on Hit","擊中時有 {0} 的機率觸發【狂怒之律】" +"{0} chance to Trigger Edict of Inferno on Kill","擊敗敵人時有 {0} 的機率觸發【鍊獄之律】" +"{0} chance to Trigger Edict of Ire when Hit","被擊中時有 {0} 的機率觸發【雷霆之律】" +"{0} chance to Trigger Edict of Light when you take a Critical Strike","你被暴擊時有 {0} 的機率觸發【光之律】" +"{0} chance to Trigger Edict of Reflection when Hit","被擊中時有 {0} 的機率觸發【倒影之律】" +"{0} chance to Trigger Edict of Spite when Hit","被擊中時有 {0} 的機率觸發【怨恨之律】" +"{0} chance to Trigger Edict of the Grave when your Skills or Minions Kill","你的技能或召喚生物擊敗敵人時,有 {0} 的機率觸發【冰墓之律】" +"{0} chance to Trigger Edict of the Tempest on Hit","擊中時有 {0} 的機率觸發【風暴之律】" +"{0} chance to Trigger Edict of Thunder on Kill","擊敗敵人時有 {0} 的機率觸發【雷電之律】" +"{0} chance to Trigger Edict of War on Kill","擊敗時有 {0} 的機率觸發【戰爭之律】" +"{0} chance to Trigger Edict of Winter when Hit","被擊中時有 {0} 的機率觸【冬之律】" +"{0} chance to Trigger Level {1} Animate Guardian's Weapon when Animated Guardian Kills an Enemy","當幻化守衛擊敗一個敵人時,有 {0} 的機率觸發 {1} 級的【幻化守衛武器】" +"{0} chance to Trigger Level {1} Animate Guardian's Weapon when Animated Weapon Kills an Enemy","當幻化武器擊敗一個敵人時,有 {0} 的機率觸發 {1} 級的【幻化守衛武器】" +"{0} chance to Trigger Level {1} Animate Weapon on Kill","擊敗敵人時有 {0} 的機率觸發 {1} 級的【幻化武器】" +"{0} chance to Trigger Level {1} Arcane Wake after Spending a total of {2} Mana","消耗總計 {2} 魔力後有 {0} 的機率觸發 {1} 級的【秘術蘇醒】" +"{0} chance to Trigger Level {1} Blood Rage when you Kill an Enemy","擊敗敵人時有 {0} 的機率觸發 {1} 級的鮮血狂怒" +"{0} chance to Trigger Level {1} Create Lesser Shrine when you Kill an Enemy","擊敗敵人時有 {0} 的機率召喚 {1} 級的低階神殿" +"{0} chance to Trigger Level {1} Glimpse of Eternity when Hit","被擊中時有 {0} 的機率觸發 {1} 級的【永恆窺視】" +"{0} chance to Trigger Level {1} Molten Burst on Melee Hit","近戰擊中有 {0} 的機率觸發 {1} 級的【熔岩爆破】" +"{0} chance to Trigger Level {1} Raise Spiders on Kill","擊敗敵人時有 {0} 的機率觸發 {1} 級的【召喚毒蛛】" +"{0} chance to Trigger Level {1} Shade Form when Hit","被擊中時有 {0} 的機率觸發 {1} 級暗影姿態" +"{0} chance to Trigger Level {1} Shade Form when you Use a Socketed Skill","當你使用物品上的技能時,有 {0} 的機率觸發 {1} 級的 【暗影姿態】" +"{0} chance to Trigger Level {1} Summon Raging Spirit on Kill","擊敗敵人時有 {0} 的機率觸發 {1} 級的【召喚憤怒狂靈】" +"{0} chance to Trigger Level {1} Summon Spectral Wolf on Critical Strike with this Weapon","使用該武器暴擊時,有 {0} 的機率觸發 {1} 級的【召喚幽狼】" +"{0} Chance to Trigger Level {1} Summon Spectral Wolf on Kill","擊敗敵人時有 {0} 的機率觸發 {1} 級的【召喚幽狼】" +"{0} chance to Trigger Level {1} Summon Volatile Anomaly on Kill","擊敗敵人時有 {0} 的機率觸發 {1} 級的【召喚極凍天體】" +"{0} chance to Trigger Level {1} Tentacle Whip on Kill","擊敗敵人時有 {0} 的機率觸發 {1} 級的【藤蔓抽擊】" +"{0} chance to Trigger Socketed Curse Skill when you cast a Curse Skill","你施放 1 個詛咒技能時,有 {0} 的機率觸發插槽中的詛咒技能" +"{0} chance to Trigger Socketed Minion Spells on Kill with this Weapon","使用該武器擊敗敵人時,有 {0} 的機率觸發插槽內的召喚生物法術" +"{0} chance to Trigger Socketed Spells on Killing a Shocked Enemy","擊敗感電敵人時有 {0} 的機率觸發插槽裡的法術" +"{0} chance to Trigger Socketed Spells when you Focus","專注時,你有 {0} 的機率觸發插槽內的法術" +"{0} chance to Trigger Supported Non-Minion Spells on Death","有 {0} 的機率在死亡時觸發被輔助的非召喚生物法術" +"{0} chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit","你被暈眩或格擋暈眩時有 {0} 的機率觸發連接的法術" +"{0} chance to Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack","你用非觸發型法杖攻擊發射的投射物有 {0} 的機率觸發被輔助的法術" +"{0} chance to Trigger Supported Spells when you take a total of {1} Damage","你累計受到 {1} 點傷害時,有 {0} 的機率觸發被輔助的法術" +"{0} chance to Trigger this Attack on Kill","擊敗敵人時有 {0} 的機率觸發該攻擊" +"{0} chance to Trigger this Skill after Spending a total of {1} Mana","消耗總計 {1} 魔力後有 {0} 的機率觸發該技能" +"{0} chance to Trigger this Skill on Melee Hit","近戰擊中時有 {0} 的機率觸發該技能" +"{0} chance to Trigger this Skill when an Animated Weapon Kills an Enemy","當你的幻化武器擊敗一個敵人時,有 {0} 的機率觸發此技能" +"{0} chance to Trigger this Skill when Critically Hit","被暴擊時有 {0} 的機率觸發該技能" +"{0} chance to Trigger this Skill when Hit","被擊中時有 {0} 的機率觸發該技能" +"{0} chance to Trigger this Skill when you Block","你格擋時有 {0} 的機率觸發該技能" +"{0} chance to Trigger this Skill when you Consume a corpse","當你吞噬屍體時有 {0} 的機率觸發該技能" +"{0} chance to Trigger this Skill when you Hit","擊中時有 {0} 的機率觸發該技能" +"{0} chance to Trigger this Skill when you Hit a Bleeding Enemy","擊中流血的敵人時,有 {0} 的機率觸發該技能" +"{0} chance to Trigger this Skill when you Hit a Frozen Enemy","你擊中冰凍的敵人時有 {0} 的機率觸發該技能" +"{0} chance to Trigger this Skill when your Animated Guardian Kills an Enemy","當你的幻化守衛擊敗一個敵人時,有 {0} 的機率觸發此技能" +"{0} chance to Trigger this Spell on Death","死亡時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell on Kill","擊敗敵人時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell on Melee Hit while Cursed","被詛咒的情況下,近戰擊中有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when one of your Traps is Triggered","當你的一個陷阱被觸發時有 {0} 的機率施放該法術" +"{0} chance to Trigger this Spell when you are Stunned, or Block a Stunning Hit","當你被暈眩或格擋暈眩時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you Attack","攻擊時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy","你在靠近敵人使用非瓦爾猛擊時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you Crit an Enemy","暴擊時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack","你用非觸發型法杖攻擊發射的投射物有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you Focus","專注時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you gain Avian's Might or Avian's Flight","你獲得【鳥之力量】或【鳥之鬥魄】時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you Hit","被擊中時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you Hit an Enemy while you are Cursed","當你被詛咒時擊中敵人,則有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you Rampage","當你暴走時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you take a total of {1} Damage","你累計承受 {1} 點傷害時,有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you use a Flask","你使用藥劑時,有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you Use a Skill","使用技能時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you Use a Skill Socketed in your Body Armour","當你使用身體護甲插槽中的技能時,有 {0} 的機率觸發此法術" +"{0} chance to Trigger this Spell when you Use a Skill while you have a Spirit Charge","在你有精神球時使用技能,有 {0} 的機率觸發此法術" +"{0} chance to Trigger this Spell when you're Damaged by a Hit","被擊中並受到傷害時有 {0} 的機率觸發該法術" +"{0} chance to Trigger this Spell when you're Hit","被擊中時有 {0} 的機率觸發該法術" +"{0} chance to Trigger when you Attack with a Bow","當你使用弓箭攻擊時,有 {0} 的機率觸發" +"{0} chance to Trigger Word of Blades on Hit","擊中時有 {0} 的機率觸發【刀鋒之誓】" +"{0} chance to Trigger Word of Flames on Hit","擊中時有 {0} 的機率觸發【烈火之誓】" +"{0} chance to Trigger Word of Force on Hit","擊中時有 {0} 的機率觸發【原力之誓】" +"{0} chance to Trigger Word of Frost on Kill","擊敗敵人時有 {0} 的機率觸發【寒冰之誓】" +"{0} chance to Trigger Word of Fury on Hit","擊中時有 {0} 的機率觸發【狂怒之誓】" +"{0} chance to Trigger Word of Inferno on Kill","擊敗敵人時有 {0} 的機率觸發【鍊獄之誓】" +"{0} chance to Trigger Word of Ire when Hit","被擊中時有 {0} 的機率觸發【雷霆之誓】" +"{0} chance to Trigger Word of Light when you take a Critical Strike","你被暴擊時有 {0} 的機率觸發【光之誓】" +"{0} chance to Trigger Word of Reflection when Hit","被擊中時有 {0} 的機率觸發【倒影之誓】" +"{0} chance to Trigger Word of Spite when Hit","被擊中時有 {0} 的機率觸發【怨恨之誓】" +"{0} chance to Trigger Word of the Grave when your Skills or Minions Kill","你的技能或召喚生物擊敗敵人時,有 {0} 的機率觸發【冰墓之誓】" +"{0} chance to Trigger Word of the Tempest on Hit","擊中時有 {0} 的機率觸發【風暴之誓】" +"{0} chance to Trigger Word of Thunder on Kill","擊敗敵人時有 {0} 的機率觸發【雷電之誓】" +"{0} chance to Trigger Word of War on Kill","擊敗敵人時有 {0} 的機率觸發【戰爭之誓】" +"{0} chance to Trigger Word of Winter when Hit","被擊中時有 {0} 的機率觸發【冬之誓】" +"{0} chance to Unnerve Enemies for {1} seconds on Hit","擊中時有 {0} 的機率恐懼敵人 {1} 秒" +"{0} chance when throwing Mines to throw up to {1} additional Mine","投擲地雷時有 {0} 的機率額外再投擲 {1} 個" +"{0} chance when you Kill a Magic Monster to gain its Non-Bloodline Modifiers for {1} seconds","擊敗魔法敵人時,有 {0} 的機率獲得它的非血族詞綴,持續 {1} 秒" +"{0} chance when you Kill a Scorched Enemy to Burn Each surrounding","你擊敗焦灼的敵人時有 {0} 的機率使週圍所有敵人燃燒 4 秒," +"{0} chance when you pay a Skill's Mana Cost to gain that much Mana","你施放技能時有 {0} 的機率獲得其等量的魔力" +"{0} Chaos Damage taken","{0} 承受的混沌傷害" +"{0} Chaos Damage taken from Attack Hits","攻擊擊中承受 {0} 混沌傷害" +"{0} Chaos Damage taken per second","每秒承受 {0} 混沌傷害" +"{0} Chaos Resistance against Damage Over Time","對持續傷害有 {0} 混沌抗性" +"{0} Cold Damage taken from Attack Hits","攻擊擊中承受 {0} 冰冷傷害" +"{0} Cold Damage taken from Hits","被擊中時 {0} 承受冰冷傷害" +"{0} Cold Damage taken per second per Frenzy Charge while moving","移動時每秒每顆狂怒球受到 {0} 冰冷傷害" +"{0} Cooldown Use","{0} 冷卻使用次數" +"{0} Cooldown Uses","{0} 冷卻使用次數" +"{0} Critical Strike Chance","{0} 法術暴擊率" +"{0} Critical Strike Chance per Power Charge","每個暴擊球 {0} 攻擊和法術基礎暴擊率" +"{0} Critical Strike Chance while at maximum Power Charges","當暴擊球達到上限時,{0} 攻擊和法術基礎暴擊率" +"{0} Critical Strike Multiplier while a Rare or Unique Enemy is Nearby","若週圍有稀有或傳奇敵人,則 {0} 基礎暴擊傷害加成" +"{0} Crucible slot","{0} 匣盒欄位" +"{0} Crucible slots","{0} 匣盒欄位" +"{0} decreased Attack Speed while Chilled","冰緩時攻擊速度減少 {0}" +"{0} decreased Cast Speed while Chilled","冰緩時,施放速度減少 {0}" +"{0} decreased Damage with Claws while on Low Life","在低血時,爪類傷害減少 {0}" +"{0} decreased Damage with Hits against Magic monsters","對抗魔法怪物時,擊中傷害減少 {0}" +"{0} decreased Elemental Resistances","元素抗性減少 {0}" +"{0} Defualt","{0} 預設" +"{0} Dex","{0} 敏捷" +"{0} Dexterity per {1} Dexterity on Allocated Passives in Radius","範圍內每 {1} 點配置敏捷為 {0} 敏捷" +"{0} Dexterity Requirement","{0} 敏捷需求" +"{0} Dream Furnace slot","{0} 邪夢冶煉欄位" +"{0} Dream Furnace slots","{0} 邪夢冶煉欄位" +"{0} Elemental Resistances while holding a Shield","持盾牌時 {0} 元素抗性" +"{0} Endurance Charges","{0} 耐力球" +"{0} Endurance Charges granted per one hundred nearby Enemies","週圍每 100 個敵人會給予玩家 {0} 個耐力球" +"{0} Endurance Charges granted per one hundred nearby enemies","週圍每 100 個敵人會給予玩家 {0} 個耐力球" +"{0} Enemy Writhing Worms escape the Flask when used","使用藥劑時產生 {0} 隻敵隊的蠕蟲" +"{0} Energy Shield from Equipped Shield","從盾牌獲取 {0} 的能量護盾" +"{0} Energy Shield gained for each Enemy hit by your Attacks","你的攻擊每擊中個敵人獲得 {0} 能量護盾" +"{0} Energy Shield gained for each Enemy Hit while affected by Discipline","被紀律影響時,每擊中 1 個敵人回復 {0} 能量護盾" +"{0} Energy Shield gained on Kill","{0} 擊殺回復能量護盾" +"{0} Energy Shield gained on Kill per Level","每等級每次擊殺獲得 {0} 能量護盾" +"{0} Energy Shield gained on Killing a Shocked Enemy","擊殺每個感電的敵人回復 {0} 點能量護盾" +"{0} Energy Shield gained when you Block","當你格擋時獲得 {0} 能量護盾" +"{0} Energy Shield granted to you and nearby Allies","你 {0} 的能量護盾分享給附近友方" +"{0} Evasion Rating from Equipped Shield","從盾牌獲取 {0} 的閃避值" +"{0} Evasion Rating while you have Tailwind","當你有流順之風 {0} 閃避值" +"{0} faster start of Energy Shield Recharge","能量護盾啟動回復比平常快 {0}" +"{0} faster start of Energy Shield Recharge during any Flask Effect","任何藥劑持續期間,能量護盾提早 {0} 開始回復" +"{0} faster start of Energy Shield Recharge while affected by Discipline","受到【紀律】影響時,能量護盾提早 {0} 開始恢復" +"{0} fewer Portals to Area","減少 {0} 個傳送門" +"{0} Fire Damage taken from Attack Hits","攻擊擊中承受 {0} 火焰傷害" +"{0} Fire Damage taken from Hits","被擊中時承受 {0} 火焰傷害" +"{0} Fire Damage taken per second per Endurance Charge if you've been Hit Recently","若你近期有被擊中,每秒每顆耐力球承受 {0} 火焰傷害" +"{0} fissure branching chance","裂縫分叉機率 {0}" +"{0} fissure branching chance per Endurance Charge","每個耐力球使裂縫分叉機率 {0}" +"{0} Flask Charges recovered every {1} seconds","每 {1} 秒恢復 {0} 藥劑充能" +"{0} Frenzy Charges","{0} 狂怒球" +"{0} Global chance to Blind Enemies on hit","擊中時有 {0} 的機率使敵人致盲" +"{0} Global Critical Strike Multiplier while you have no Frenzy Charges","當你沒有狂怒球時,{0} 全域暴擊傷害加成" +"{0} increased Abyssal Cry Duration","【深淵戰吼】持續時間延長 {0}" +"{0} increased Accuracy Rating","命中值增加 {0}" +"{0} increased Accuracy Rating if you haven't Killed Recently","若你近期內沒有擊敗敵人,則命中值增加 {0}" +"{0} increased Accuracy Rating if you've dealt a Critical Strike in the past {1} seconds","若你在過去 {1} 秒內打出過暴擊,則命中值增加 {0}" +"{0} increased Accuracy Rating per Frenzy Charge","每個狂怒球可使命中值增加 {0}" +"{0} increased Accuracy Rating when on Low Life","低血時命中值增加 {0}" +"{0} increased Accuracy Rating while Dual Wielding","雙持攻擊的命中值增加 {0}" +"{0} increased Accuracy Rating while you have Onslaught","你具有【猛攻】的情況下,命中值增加 {0}" +"{0} increased Accuracy Rating with Axes","斧類攻擊的命中值增加 {0}" +"{0} increased Accuracy Rating with Bows","弓類攻擊的命中值增加 {0}" +"{0} increased Accuracy Rating with Claws","爪類攻擊的命中值增加 {0}" +"{0} increased Accuracy Rating with Daggers","匕首攻擊的命中值增加 {0}" +"{0} increased Accuracy Rating with Maces or Sceptres","鎚類或短杖的命中值增加 {0}" +"{0} increased Accuracy Rating with One Handed Melee Weapons","近戰單手武器的攻擊命中值增加 {0}" +"{0} increased Accuracy Rating with Staves","長杖攻擊的命中值增加 {0}" +"{0} increased Accuracy Rating with Swords","劍類攻擊的命中值增加 {0}" +"{0} increased Accuracy Rating with Two Handed Melee Weapons","雙手近戰武器的攻擊命中值增加 {0}" +"{0} increased Accuracy Rating with Wands","法杖攻擊的命中值增加 {0}" +"{0} increased Accuracy with Area Skills","範圍技能的命中值增加 {0}" +"{0} increased Action Speed while Chilled","被冰緩時行動速度增加 {0}" +"{0} increased Activation frequency","啟動頻率增加 {0}" +"{0} increased Activation range","啟動射程延長 {0}" +"{0} increased Amount Recovered","回復量增加 {0}" +"{0} increased Ancestral Blademaster Totem Area of Effect","先祖大劍師圖騰範圍擴大 {0}" +"{0} increased Ancestral Blademaster Totem Damage","先祖大劍師圖騰傷害增加 {0}" +"{0} increased Ancestral Protector Totem Placement Speed","先祖衛士放置速度增加 {0}" +"{0} increased Ancestral Warchief Totem Area of Effect","先祖戰士長圖騰範圍擴大 {0}" +"{0} increased Ancestral Warchief Totem Damage","先祖戰士長圖騰傷害增加 {0}" +"{0} increased angle","角度擴大 {0}" +"{0} increased angle per stage, up to {1}","每階可使角度擴大 {0},最多{1}" +"{0} increased angle while in Sand Stance","沙姿態下使角度擴大 {0}" +"{0} increased Animate Weapon Duration","增加 {0} 幻化武器時間" +"{0} increased Arc Damage","【電弧】的傷害增加 {0}" +"{0} increased Arctic Armour Buff Effect","【極地裝甲】的增益效果增加 {0}" +"{0} increased Area Damage","範圍傷害增加 {0}" +"{0} increased Area Damage per {1} Devotion","每 {1} 點奉獻可使範圍傷害增加 {0}" +"{0} increased Area Damage per {1} Strength","每 {1} 點力量可使範圍傷害增加 {0}" +"{0} increased Area Damage taken from Hits","被擊中時承受的範圍傷害增加 {0}" +"{0} increased Area Damage while wielding a Two Handed Melee Weapon","持雙手近戰武器時,範圍傷害增加 {0}" +"{0} increased Area of Effect","效果區域擴大 {0}" +"{0} increased Area of Effect angle","效果區域的角度擴大 {0}" +"{0} increased Area of Effect during Flask Effect","藥劑持續期間,效果區域擴大 {0}" +"{0} increased Area of Effect each repeat","每次重復施放時,效果區域擴大 {0}" +"{0} increased Area of Effect for Attacks","攻擊技能的效果區域擴大 {0}" +"{0} increased Area of Effect for each Summoned Sentinel of Purity","每個【召喚純淨哨兵】的效果區域擴大 {0}" +"{0} increased Area of Effect for Skills used by Totems","圖騰使用技能的效果區域擴大 {0}" +"{0} increased Area of Effect from additional Melee Strike Range","額外近戰打擊範圍創造的效果區域擴大 {0}" +"{0} increased Area of Effect if you have at least {1} Strength","你擁有至少 {1} 點力量時,效果區域擴大 {0}" +"{0} increased Area of Effect if you have Blocked Recently","若你近期內有過格擋,則效果區域擴大 {0}" +"{0} increased Area of Effect if you have Stunned an Enemy Recently","若你近期內暈眩過敵人,則效果區域擴大 {0}" +"{0} increased Area of Effect if you've dealt a Culling Strike Recently","若你近期內使用過終結技,則效果區域擴大 {0}" +"{0} increased Area of Effect if you've Killed at least {1} Enemies Recently","若你近期內至少擊敗 {1} 名敵人,則效果區域擴大 {0}" +"{0} increased Area of Effect if you've Killed Recently","若你近期內有擊敗敵人,則效果區域擴大 {0}" +"{0} increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently","若你近期內用雙手近戰武器使一名敵人暈眩,則效果區域擴大 {0}" +"{0} increased Area of Effect of Aura Skills","光環技能範圍增加 {0}" +"{0} increased Area of Effect of Buffs affecting Party members","影響玩家的增益效果區域擴大 {0}" +"{0} increased Area of Effect of Curse Aura Skills","詛咒光環技能的效果區域擴大 {0}" +"{0} increased Area of Effect of Curses",詛咒範圍擴大{0} +"{0} increased Area of Effect of Hex Skills","魔蠱技能的效果區域擴大 {0}" +"{0} increased Area of Effect of Supported Curse Skills","被輔助詛咒的效果區域擴大 {0}" +"{0} increased Area of Effect per {1} additional Melee Strike Range","每 {1} 點額外的近戰打擊範圍都使效果區域擴大 {0}" +"{0} increased Area of Effect per {1} Intelligence","每 {1} 點智慧會使效果區域擴大 {0}" +"{0} increased Area of Effect per {1} Rampage Kills","每完成 {1} 次暴走連擊,效果區域擴大 {0}" +"{0} increased Area of Effect per {1} Strength","每 {1} 點力量可使效果區域擴大 {0}" +"{0} increased Area of Effect per {1} Unreserved Maximum Mana, up to {2}","每 {1} 點未保留的最大魔力使效果區域擴大 {0},最大 {2}" +"{0} increased Area of Effect per charge consumed","每消耗一發充能,就使效果區域擴大 {0}" +"{0} increased Area of Effect per Endurance Charge","每個耐力球可使效果區域擴大 {0}" +"{0} increased Area of Effect per Enemy killed recently, up to {1}","若你近期內有擊敗敵人,則效果區域擴大 {0},最多 {1}" +"{0} increased Area of Effect per Power Charge","每個暴擊球可使效果區域的擴大 {0}" +"{0} increased Area of Effect per Repeat","每次重復都使效果區域擴大 {0}" +"{0} increased Area of Effect per Stage","每階可使效果區域擴大 {0}" +"{0} increased Area of Effect when Cast on Frostbolt","在【寒冰彈】上施放時,效果區域擴大 {0}" +"{0} increased Area of Effect while Channelling","吟導時,效果區域擴大 {0}" +"{0} increased Area of Effect while Dead","死亡時效果區域擴大 {0}" +"{0} increased Area of Effect while Fortified","護體時效果區域擴大 {0}" +"{0} increased Area of Effect while in Sand Stance","沙姿態下,效果區域擴大 {0}" +"{0} increased Area of Effect while not Dual Wielding","未雙持武器時,效果區域擴大 {0}" +"{0} increased Area of Effect while Unarmed","空手時效果區域擴大 {0}" +"{0} increased Area of Effect while wielding a Bow","持弓時效果區域擴大 {0}" +"{0} increased Area of Effect while wielding a Staff","持長杖時效果區域擴大 {0}" +"{0} increased Area of Effect while wielding a Two Handed Melee Weapon","持雙手近戰武器時,效果區域擴大 {0}" +"{0} increased Area of Effect while you don't have Convergence","你沒有匯聚效果時,效果區域擴大 {0}" +"{0} increased Area of Effect while you have a Totem","有圖騰存在時效果區域擴大 {0}" +"{0} increased Area of Effect while you have Arcane Surge","擁有【秘術增強】時效果區域擴大 {0}" +"{0} increased Area of Effect while you have no Frenzy Charges","沒有狂怒球時,你的光環效果增加 {0}" +"{0} increased Armour","護甲增加 {0}" +"{0} increased Armour against Projectiles","承受投射物的攻擊時,護甲增加 {0}" +"{0} increased Armour and Energy Shield","該裝備的護甲與能量護盾增加 {0}" +"{0} increased Armour and Evasion","該裝備的護甲與閃避增加 {0}" +"{0} increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently","若你近期內有擊敗被嘲諷的敵人,則護甲和閃避值增加 {0}" +"{0} increased Armour and Evasion Rating when on Low Life","低血時,護甲和閃避值增加 {0}" +"{0} increased Armour and Evasion Rating while you have Fortify","【護體】狀態下,護甲和閃避值增加 {0}" +"{0} increased Armour during Flask effect","藥劑持續期間,護甲增加 {0}" +"{0} increased Armour from Equipped Shield","從盾牌獲取的護甲增加 {0}" +"{0} increased Armour if you haven't Killed Recently","若你近期內沒有擊敗敵人,則護甲增加 {0}" +"{0} increased Armour per {1} Strength","每 {1} 點力量都使護甲增加 {0}" +"{0} increased Armour per Endurance Charge","每有一個耐力球,護甲增加 {0}" +"{0} increased Armour while Bleeding","流血時護甲增加 {0}" +"{0} increased Armour while Chilled or Frozen","被冰凍或冰緩時護甲增加 {0}" +"{0} increased Armour while not Ignited, Frozen or Shocked","沒有被點燃,冰凍,感電時,護甲增加 {0}" +"{0} increased Armour while stationary","靜止時護甲增加 {0}" +"{0} increased Armour while you have Fortify","獲得護體時護甲增加 {0}" +"{0} increased Armour, Evasion and Energy Shield","該裝備的護甲、閃避和能量護盾增加 {0}" +"{0} increased Arrow Speed","箭矢速度增加 {0}" +"{0} increased Aspect of the Avian Buff Effect","【鳥之勢】增益效果增加 {0}" +"{0} increased Aspect of the Spider Area of Effect","【蛛之勢】的效果區域擴大 {0}" +"{0} increased Aspect of the Spider Debuff Duration","【蛛之勢】的減益持續時間增加 {0}" +"{0} increased Assassin's Mark Curse Effect","【暗影印記】的詛咒效果增加 {0}" +"{0} increased Assassin's Mark Duration","【暗影印記】持續時間延長 {0}" +"{0} increased Attack and Cast Speed","攻擊與施放速度增加 {0}" +"{0} increased Attack and Cast Speed during any Flask Effect","藥劑持續期間,攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed during Effect of any Mana Flask","任何魔力藥劑作用時間內,攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed during Onslaught","【猛攻】效果持續時,攻擊與施放速度增加 {0}" +"{0} increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}","近期內每消耗一具屍體,都使攻擊和施放速度加快 {0},最多 {1}" +"{0} increased Attack and Cast Speed if Corrupted","若腐化,則攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed if Energy Shield Recharge has started Recently","近期內若有能量護盾開始回復,則攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed if you haven't been Hit Recently","若你近期內沒有被擊中,則攻擊和施放速度加快 {0}" +"{0} increased Attack and Cast Speed if you've been Hit Recently","若你近期內有被擊中,則攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed if you've Hit an Enemy Recently","若你近期內擊中敵人,則攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed if you've Killed Recently","若你近期內有擊敗敵人,則攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed if you've summoned a Totem Recently","若你近期內有召喚圖騰,攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed if you've taken a Savage Hit Recently","若你近期內受到過【殘暴打擊】,則攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed if you've used a Movement Skill Recently","若你近期內使用過移動技能,則攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed per Endurance Charge","每個耐力球可使攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed per Frenzy Charge","每個狂怒球可使攻擊速度增加 {0}" +"{0} increased Attack and Cast Speed per Ghost Shroud","每層鬼影纏身可使攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed per Power Charge","每個暴擊球可使攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed per Summoned Raging Spirit","每個召喚的怒炎之靈可使攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed while affected by a Herald","受捷影響時,攻擊和施放速度加快 {0}" +"{0} increased Attack and Cast Speed while Channelling","持續吟導時,攻擊和施放速度加快 {0}" +"{0} increased Attack and Cast Speed while Elusive","【靈巧】效果下,攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed while Focussed","專注時攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed while Leeching","偷取時攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed while Leeching Energy Shield","偷取能量護盾時攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed while on Consecrated Ground","在奉獻地面上時,攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed while Physical Aegis is depleted","物理神盾消散時,攻擊和施放速度加快 {0}" +"{0} increased Attack and Cast Speed while you have a Totem","當你有圖騰存在時,攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed while you have Fortify","【護體】狀態下,攻擊和施放速度增加 {0}" +"{0} increased Attack and Cast Speed with Chaos Skills","混沌技能的攻擊和施放速度加快 {0}" +"{0} increased Attack and Cast Speed with Cold Skills","冰冷技能的攻擊和施放速度加快 {0}" +"{0} increased Attack and Cast Speed with Elemental Skills","元素技能的攻擊和施放速度加快 {0}" +"{0} increased Attack and Cast Speed with Fire Skills","火焰技能的攻擊和施放速度加快 {0}" +"{0} increased Attack and Cast Speed with Lightning Skills","閃電技能的攻擊和施放速度加快 {0}" +"{0} increased Attack and Cast Speed with Physical Skills","物理技能的攻擊和施放速度加快 {0}" +"{0} increased Attack and Cast Speed with Shield Skills","護盾技能的攻擊與施放速度增加 {0}" +"{0} increased Attack and Movement Speed while you have a Bestial Minion","當你擁有獸化的召喚生物時,攻擊和移動速度增加 {0}" +"{0} increased Attack and Movement Speed with Her Blessing","獲得【女神的祝福】時攻擊速度和移動速度增加 {0}" +"{0} increased Attack Cold Damage","攻擊造成的冰冷傷害增加 {0}" +"{0} increased Attack Cold Damage while Dual Wielding","雙持武器時,冰冷攻擊傷害增加 {0}" +"{0} increased Attack Critical Strike Chance per {1} Accuracy Rating","每 {1} 點命中值可使攻擊暴擊率增加 {0}" +"{0} increased Attack Critical Strike Chance while Dual Wielding","雙持武器時,攻擊暴擊率增加 {0}" +"{0} increased Attack Damage","攻擊傷害增加 {0}" +"{0} increased Attack Damage against Bleeding Enemies","對流血敵人的攻擊傷害增加 {0}" +"{0} increased Attack Damage against Maimed Enemies","對抗【癱瘓】的敵人時,攻擊傷害增加 {0}" +"{0} increased Attack Damage during Onslaught","【猛攻】狀態下攻擊傷害增加 {0}" +"{0} increased Attack Damage for each Map Item Modifier affecting the Area","每有 1 個地圖物品詞綴影響該地區,則攻擊傷害增加 {0}" +"{0} increased Attack Damage if Corrupted","若腐化,則攻擊傷害增加 {0}" +"{0} increased Attack Damage if you've Cast a Spell Recently","若你近期內有施放法術,則攻擊傷害增加 {0}" +"{0} increased Attack Damage if your other Ring is a Shaper Item","若你的其它戒指中有【塑界之器】,則攻擊傷害增加 {0}" +"{0} increased Attack Damage per {1} Armour","每 {1} 點護甲都使攻擊傷害增加 {0}" +"{0} increased Attack Damage per {1} Armour or Evasion Rating on Shield","盾牌上每 {1} 點護甲值或閃避值都使攻擊傷害增加 {0}" +"{0} increased Attack Damage per {1} Evasion Rating","每 {1} 點閃避值可使攻擊傷害增加 {0}" +"{0} increased Attack Damage per {1} Maximum Mana","每 {1} 點最大魔力會使攻擊傷害增加 {0}" +"{0} increased Attack Damage per {1} of the lowest of Armour and Evasion Rating","取護甲和閃避值之間的較低者,每 {1} 點可使攻擊傷害增加 {0}" +"{0} increased Attack Damage per Frenzy Charge","每個狂怒球可使攻擊傷害增加 {0}" +"{0} increased Attack Damage per Level","每級的攻擊傷害增加 {0}" +"{0} increased Attack Damage when on Full Life","滿血時攻擊傷害增加 {0}" +"{0} increased Attack Damage while affected by Precision","受到【精準】影響時,攻擊傷害增加 {0}" +"{0} increased Attack Damage while Channelling","持續吟導時攻擊傷害增加 {0}" +"{0} increased Attack Damage while Dual Wielding","雙持武器時,攻擊傷害增加 {0}" +"{0} increased Attack Damage while holding a Shield","持盾牌時造成的攻擊傷害增加 {0}" +"{0} increased Attack Damage while Leeching","偷取時攻擊傷害增加 {0}" +"{0} increased Attack Damage while you have Fortify","護體狀態下攻擊傷害增加 {0}" +"{0} increased Attack Damage with Main Hand","主手攻擊傷害增加 {0}" +"{0} increased Attack Damage with Off Hand","副手攻擊傷害增加 {0}" +"{0} increased Attack Fire Damage","攻擊造成的火焰傷害增加 {0}" +"{0} increased Attack Physical Damage","攻擊造成的物理傷害增加 {0}" +"{0} increased Attack Physical Damage while using Pride","使用【尊嚴】時,攻擊造成的物理傷害增加 {0}" +"{0} increased Attack Speed","攻擊速度增加 {0}" +"{0} increased Attack Speed during any Flask Effect","藥劑持續期間,攻擊速度增加 {0}" +"{0} increased Attack Speed during Flask effect","藥劑持續期間,攻擊速度增加 {0}" +"{0} increased Attack Speed for each Map Item Modifier affecting the Area","每有 1 個地圖物品詞綴影響該地區,則攻擊速度增加 {0}" +"{0} increased Attack Speed if you have at least {1} Strength","你若至少有 {1} 點力量,則攻擊速度加快 {0}" +"{0} increased Attack Speed if you have Blocked Recently","若你近期內有過格擋,則攻擊速度增加 {0}" +"{0} increased Attack Speed if you haven't Cast Dash recently","若你近期內沒有施放過衝刺,則攻擊速度加快 {0}" +"{0} increased Attack Speed if you haven't gained a Frenzy Charge Recently","若你近期內沒有獲得狂怒球,則攻擊速度加快 {0}" +"{0} increased Attack Speed if you haven't Killed Recently","若你近期內沒有擊敗敵人,則攻擊速度增加 {0}" +"{0} increased Attack Speed if you've Attacked Recently","若你近期內有進行攻擊,則攻擊速度增加 {0}" +"{0} increased Attack Speed if you've been Hit Recently","若你近期內被擊中,則攻擊速度增加 {0}" +"{0} increased Attack Speed if you've changed Stance Recently","若你近期內換過姿態,則攻擊速度加快 {0}" +"{0} increased Attack Speed if you've dealt a Critical Strike Recently","若你近期內打出過暴擊,則攻擊速度增加 {0}" +"{0} increased Attack Speed if you've Hit with your Main Hand Weapon Recently","若你近期內用主手武器擊中,則攻擊速度加快 {0}" +"{0} increased Attack Speed if you've Killed Recently","若你近期內有擊敗敵人,則攻擊速度增加 {0}" +"{0} increased Attack Speed if you've taken a Savage Hit Recently","若你近期內受到【殘暴打擊】,則攻擊速度增加 {0}" +"{0} increased Attack Speed per {1} Accuracy Rating","每 {1} 點命中值都使攻擊速度加快 {0}" +"{0} increased Attack Speed per {1} Dexterity","每 {1} 點敏捷會使攻擊速度增加 {0}" +"{0} increased Attack Speed per {1} Quality","每 {1} 品質使攻擊速度加快 {0}" +"{0} increased Attack Speed per Frenzy Charge","每個狂怒球可使攻擊速度增加 {0}" +"{0} increased Attack Speed per Reave stack","每堆疊一層衝擊波,攻擊速度便增加 {0}" +"{0} increased Attack Speed when on Full Life","滿血時攻擊速度增加 {0}" +"{0} increased Attack Speed when on Low Life","低血時攻擊速度增加 {0}" +"{0} increased Attack Speed while a Rare or Unique Enemy is Nearby","週圍有稀有或傳奇敵人時,攻擊速度增加 {0}" +"{0} increased Attack Speed while affected by Precision","受到【精準】影響時,攻擊速度增加 {0}" +"{0} increased Attack Speed while Chilled","冰緩時,攻擊速度加快 {0}" +"{0} increased Attack Speed while Dual Wielding","雙持攻擊的攻擊速度增加 {0}" +"{0} increased Attack Speed while holding a Shield","持盾牌時攻擊速度增加 {0}" +"{0} increased Attack Speed while Ignited","被點燃時攻擊速度增加 {0}" +"{0} increased Attack Speed while Leeching","生命偷取時攻擊速度增加 {0}" +"{0} increased Attack Speed while not on Low Mana","非低魔力時,攻擊速度加快 {0}" +"{0} increased Attack Speed while Phasing","迷蹤狀態下,攻擊速度加快 {0}" +"{0} increased Attack Speed while Totem is Active","當圖騰存在時,攻擊速度增加 {0}" +"{0} increased Attack Speed while you have Fortify","護體狀態下,攻擊速度增加 {0}" +"{0} increased Attack Speed with Axes","斧類攻擊的攻擊速度增加 {0}" +"{0} increased Attack Speed with Bows","弓類攻擊的攻擊速度增加 {0}" +"{0} increased Attack Speed with Claws","爪類攻擊的攻擊速度增加 {0}" +"{0} increased Attack Speed with Daggers","匕首攻擊的攻擊速度增加 {0}" +"{0} increased Attack Speed with Maces or Sceptres","鎚類或短杖的攻擊速度加快 {0}" +"{0} increased Attack Speed with Movement Skills","移動技能的攻擊速度增加 {0}" +"{0} increased Attack Speed with Off Hand","副手武器攻擊速度增加 {0}" +"{0} increased Attack Speed with One Handed Melee Weapons","近戰單手武器攻擊的攻擊速度增加 {0}" +"{0} increased Attack Speed with One Handed Weapons","單手武器攻擊的攻擊速度增加 {0}" +"{0} increased Attack Speed with Staves","長杖攻擊的攻擊速度增加 {0}" +"{0} increased Attack Speed with Swords","劍類攻擊的攻擊速度增加 {0}" +"{0} increased Attack Speed with Two Handed Melee Weapons","雙手近戰武器攻擊的攻擊速度增加 {0}" +"{0} increased Attack Speed with Unarmed Attacks","空手時攻擊速度增加 {0}" +"{0} increased Attack Speed with Wands","法杖攻擊的攻擊速度增加 {0}" +"{0} increased Attack, Cast and Movement Speed during Flask Effect","藥劑持續期間,攻擊速度,施放速度和移動速度增加 {0}" +"{0} increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently","若你近期內受到【殘暴打擊】,則攻擊速度,施放速度,移動速度增加 {0}" +"{0} increased Attack, Cast and Movement Speed while you do not have Iron Reflexes","當你沒有獲得【霸體】時,攻擊速度,施放速度和移動速度增加 {0}" +"{0} increased Attack, Cast and Movement Speed while you have Onslaught","你在猛攻狀態下,攻擊、施放、移動速度加快 {0}" +"{0} increased Attribute Requirements","屬性需求增加 {0}" +"{0} increased Attributes","所有屬性增加 {0}" +"{0} increased Attributes per allocated Keystone","每配置 1 點核心天賦,屬性增加 {0}" +"{0} increased Aura Area of Effect","光環效果區域擴大 {0}" +"{0} increased Aura effect","光環效果增加 {0}" +"{0} increased Ball Lightning Area of Effect","【天雷之珠】範圍擴大 {0}" +"{0} increased Ball Lightning Damage","【天雷之珠】傷害增加 {0}" +"{0} increased Ball Lightning Projectile Speed","【天雷之珠】投射物速度增加 {0}" +"{0} increased Barrage Attack Speed","【彈幕】攻擊速度增加 {0}" +"{0} increased Barrage Damage","【彈幕】的傷害增加 {0}" +"{0} increased Beam frequency","波束頻率增加 {0}" +"{0} increased beam length","光束長度延長 {0}" +"{0} increased beam width","波束寬度擴大 {0}" +"{0} increased Bear Trap Damage","【捕熊陷阱】的傷害增加 {0}" +"{0} increased Blade Flurry Area of Effect","【刀刃亂舞】範圍擴大 {0}" +"{0} increased Blade Flurry Damage","【刀刃亂舞】傷害增加 {0}" +"{0} increased Blade Vortex Area of Effect","【飛刃風暴】範圍擴大 {0}" +"{0} increased Blade Vortex Duration","【飛刃風暴】持續時間延長 {0}" +"{0} increased Blade Vortex Spell Damage","【飛刃風暴】的法術傷害增加 {0}" +"{0} increased Bladefall Area of Effect","【虛空刀雨】範圍擴大 {0}" +"{0} increased Bladefall Critical Strike Chance","【虛空刀雨】暴擊率增加 {0}" +"{0} increased Bladefall Damage","【虛空刀雨】的傷害增加 {0}" +"{0} increased Bleeding Duration","流血持續時間延長 {0}" +"{0} increased Bleeding Duration per {1} Intelligence","每 {1} 點智慧可使流血持續時間延長 {0}" +"{0} increased Blight Area of Effect","【枯萎】範圍擴大 {0}" +"{0} increased Blight Damage","【枯萎】的傷害增加 {0}" +"{0} increased Blight Duration","【枯萎】持續時間延長 {0}" +"{0} increased Blind duration","致盲的持續時間延長 {0}" +"{0} increased Blinding duration","致盲持續時間延長 {0}" +"{0} increased Block and Stun Recovery during Flask effect","藥劑持續期間,格擋和暈眩回復增加 {0}" +"{0} increased Block Recovery","格擋回復增加 {0}" +"{0} increased Blueprint Revealing Cost","破解宏圖花費增加 {0}" +"{0} increased Bodyswap Cast Speed","【靈體轉換】的施放速度增加 {0}" +"{0} increased Bodyswap Damage","【屍術傳送】的傷害增加 {0}" +"{0} increased Bone Offering Duration","【骸骨奉獻】持續時間延長 {0}" +"{0} increased Bow Physical Damage while holding a Shield","持盾牌時弓類攻擊的物理傷害增加 {0}" +"{0} increased branching angle","分支角度擴大 {0}" +"{0} increased Brand Activation frequency","烙印的啟動頻率增加 {0}" +"{0} increased Brand Activation Frequency if you haven't used a Brand Skill Recently","若你近期內沒有使用【烙印】技能,則烙印啟動頻率增加 {0}" +"{0} increased Brand Attachment range","烙印的附著範圍擴大 {0}" +"{0} increased Brand Critical Strike Chance","烙印暴擊率增加 {0}" +"{0} increased Brand Damage","烙印傷害增加 {0}" +"{0} increased Brand Damage per {1} Devotion","每 {1} 點奉獻使烙印傷害增加 {0} increased Brand Damage per 10 Devotion" +"{0} increased Buff and Debuff Duration","增益和減益持續時間延長 {0}" +"{0} increased Buff Duration per Endurance Charge removed","每消耗 1 個耐力球,可使增益效果持續時間延長 {0}" +"{0} increased Buff Effect","增益效果增加 {0}" +"{0} increased Buff Effect on Low Energy Shield","在能量護盾較低時,增益效果增加 {0}" +"{0} increased Burning Arrow Damage","【燃燒箭矢】的傷害增加 {0}" +"{0} increased Burning Damage","燃燒傷害增加 {0}" +"{0} increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently","近期內你每感電 1 個未被感電的敵人,則燃燒傷害增加 {0}" +"{0} increased Burning Damage if you've Ignited an Enemy Recently","點燃 1 個敵人後的短時間內,燃燒傷害增加 {0}" +"{0} increased Burning Damage taken","受到的燃燒傷害增加 {0}" +"{0} increased Cast Speed","施放速度增加 {0}" +"{0} increased Cast Speed during any Flask Effect","藥劑持續期間,施放速度增加 {0}" +"{0} increased Cast Speed during Flask effect","藥劑持續期間,施放速度增加 {0}" +"{0} increased Cast Speed for each corpse Consumed Recently","每消耗 1 具屍體後的短時間內,施放速度增加 {0}" +"{0} increased Cast Speed if a Minion has been Killed Recently","近期內你的召喚生物若被擊敗,則施放速度增加 {0}" +"{0} increased Cast Speed if you've Attacked Recently","若你近期內有進行攻擊,則施放速度增加 {0}" +"{0} increased Cast Speed if you've dealt a Critical Strike Recently","若你近期內有打出過暴擊,則施放速度增加 {0}" +"{0} increased Cast Speed if you've Killed Recently","若你近期內有擊敗敵人,則施放速度增加 {0}" +"{0} increased Cast Speed per Frenzy Charge","每個狂怒球可使施放速度增加 {0}" +"{0} increased Cast Speed per Power Charge","每個暴擊球可使施放速度增加 {0}" +"{0} increased Cast Speed when on Full Life","滿血時施放速度增加 {0}" +"{0} increased Cast Speed when on Low Life","低血時施放速度增加 {0}" +"{0} increased Cast Speed while affected by Zealotry","受到【狂熱】影響時,施放速度增加 {0}" +"{0} increased Cast Speed while Chilled","冰緩時,施放速度加快 {0}" +"{0} increased Cast Speed while Dual Wielding","雙持時施放速度增加 {0}" +"{0} increased Cast Speed while holding a Shield","持盾牌時施放速度增加 {0}" +"{0} increased Cast Speed while Ignited","被點燃時施放速度增加 {0}" +"{0} increased Cast Speed while wielding a Bow","持弓時施放速度增加 {0}" +"{0} increased Cast Speed while wielding a Staff","持長杖時施放速度增加 {0}" +"{0} increased Cast Speed with Brand Skills","烙印技能的施放速度加快 {0}" +"{0} increased Cast Speed with Chaos Skills","混沌技能施放速度增加 {0}" +"{0} increased Cast Speed with Cold Skills","冰冷技能施放速度增加 {0}" +"{0} increased Cast Speed with Elemental Skills","元素技能施放速度增加 {0}" +"{0} increased Cast Speed with Fire Skills","火焰技能施放速度增加 {0}" +"{0} increased Cast Speed with Lightning Skills","閃電技能施放速度增加 {0}" +"{0} increased Caustic Arrow Area of Effect","【腐蝕箭矢】範圍擴大 {0}" +"{0} increased Caustic Arrow Damage","【腐蝕箭矢】的傷害增加 {0}" +"{0} increased Caustic Arrow Duration","【腐蝕箭矢】持續時間延長 {0}" +"{0} increased Chaining range","連鎖範圍擴大 {0}" +"{0} increased Chance to Block Attack and Spell Damage","攻擊及法術傷害格擋機率增加 {0}" +"{0} increased Chaos Damage","混沌傷害增加 {0}" +"{0} increased Chaos Damage for each Corrupted Item Equipped","每裝備一個被腐化的物品時,混沌傷害增加 {0}" +"{0} increased Chaos Damage over Time taken while on Caustic Ground","當在腐蝕地面上時,受到的混沌持續傷害增加 {0}" +"{0} increased Chaos Damage per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 點智慧,混沌傷害增加 {0}" +"{0} increased Chaos Damage per {1} maximum Mana, up to a maximum of {2}","每 {1} 點最大魔力就使混沌傷害增加 {0},最多增加 {2}" +"{0} increased Chaos Damage per Level","每級增加 {0} 混沌傷害" +"{0} increased Chaos Damage taken","受到的混沌傷害增加 {0}" +"{0} increased Chaos Damage taken over time","受到的持續性混沌傷害增加 {0}" +"{0} increased Chaos Damage taken while Incubating","孕育時混沌傷害增加 {0}" +"{0} increased Chaos Damage while affected by Herald of Agony","受到【苦痛之捷】影響時,混沌傷害增加 {0}" +"{0} increased Chaos Damage with Attack Skills","攻擊技能可使混沌傷害增加 {0}" +"{0} increased Chaos Damage with Spell Skills","法術技能可使混沌傷害增加 {0}" +"{0} increased Chaos Damage with Weapons","武器攻擊的混沌傷害增加 {0}" +"{0} increased Character Size","角色體型增大 {0}" +"{0} increased Charge Recovery","增加 {0} 充能回復" +"{0} increased Charged Dash Damage","【蓄力疾風閃】的傷害增加 {0}" +"{0} increased Charges","{0} 額外補充量" +"{0} increased Charges gained by Other Flasks during Flask Effect","藥劑持續期間增加 {0} 其它藥劑獲得的充能" +"{0} increased Charges used","充能次數增加 {0}" +"{0} increased Charges used. {1} to this value when used","充能次數增加 {0}。使用時該數值 {1}" +"{0} increased Chill and Freeze Duration on Enemies","對敵人的冰緩和冰凍持續時間增加 {0}" +"{0} increased Chill Duration on Enemies","敵人被冰緩的持續時間延長 {0}" +"{0} increased Chill Duration on enemies","敵人被冰緩的持續時間延長 {0}" +"{0} increased Chill Duration on Enemies when in Off Hand","在副手時,對敵人的冰緩持續時間延長 {0}" +"{0} increased Chill Duration on you","你被冰緩的持續時間延長 {0}" +"{0} increased Chill Effect on Enemies","對敵人的冰緩效果增加 {0}" +"{0} increased Claw Physical Damage when on Low Life","低血時爪類攻擊的物理傷害增加 {0}" +"{0} increased Cleave Area of Effect","【劈砍】範圍擴大 {0}" +"{0} increased Cleave Attack Speed","劈砍攻擊速度增加 {0}" +"{0} increased Cleave Damage","【劈砍】的傷害增加 {0}" +"{0} increased Cold Attack Damage while holding a Shield","持盾牌時攻擊造成的冰冷傷害增加 {0}" +"{0} increased Cold Damage","冰冷傷害增加 {0}" +"{0} increased Cold Damage if you have used a Fire Skill Recently","若你近期內使用過火焰技能,則冰冷傷害增加 {0}" +"{0} increased Cold Damage over Time","冰冷持續傷害效果增加 {0}" +"{0} increased Cold Damage per {1} Chance to Block Attack Damage","每有 {1} 攻擊格檔率,冰冷傷害增加 {0}" +"{0} increased Cold Damage per {1} Cold Resistance above {2}","冰冷抗性高於 {2} 時,每高 {1},冰冷傷害便增加 {0}" +"{0} increased Cold Damage per {1} Dexterity","每 {1} 點敏捷都使冰冷傷害增加 {0}" +"{0} increased Cold Damage per {1} Intelligence","每 {1} 點智慧都使冰冷傷害增加 {0}" +"{0} increased Cold Damage per {1} Missing Cold Resistance","每失去 {1} 冰冷抗性,就使冰冷傷害增加 {0}" +"{0} increased Cold Damage per {1} Missing Cold Resistance, up to a maximum of {2}","每失去 {1} 冰冷抗性,冰冷傷害就增加 {0},最多增加 {2}" +"{0} increased Cold Damage per {1} Strength","每 {1} 點力量都使冰冷傷害增加 {0}" +"{0} increased Cold Damage per Frenzy Charge","每個狂怒球可使冰冷傷害增加 {0}" +"{0} increased Cold Damage taken","承受的冰冷傷害增加 {0}" +"{0} increased Cold Damage taken if you've been Hit Recently","若你近期內受到過傷害,則冰冷傷害增加 {0}" +"{0} increased Cold Damage while affected by Hatred","受到【憎恨】影響時,冰冷傷害增加 {0}" +"{0} increased Cold Damage while affected by Herald of Ice","受到【冰霜之捷】影響時,冰冷傷害增加 {0}" +"{0} increased Cold Damage while your Off Hand is empty","你的副手為空時,冰冷傷害增加 {0}" +"{0} increased Cold Damage with Attack Skills","攻擊技能的冰冷傷害增加 {0}" +"{0} increased Cold Damage with Axes","斧類攻擊的冰冷傷害增加 {0}" +"{0} increased Cold Damage with Bows","弓類攻擊的冰冷傷害增加 {0}" +"{0} increased Cold Damage with Claws","爪類攻擊的冰冷傷害增加 {0}" +"{0} increased Cold Damage with Daggers","匕首攻擊的冰冷傷害增加 {0}" +"{0} increased Cold Damage with Hits against Shocked Enemies","擊中被感電的敵人時,冰冷傷害增加 {0}" +"{0} increased Cold Damage with Maces or Sceptres","鎚類或短杖的冰冷傷害增加 {0}" +"{0} increased Cold Damage with One Handed Melee Weapons","近戰單手武器攻擊的冰冷傷害增加 {0}" +"{0} increased Cold Damage with Spell Skills","法術技能的冰冷傷害增加 {0}" +"{0} increased Cold Damage with Staves","長杖攻擊的冰冷傷害增加 {0}" +"{0} increased Cold Damage with Swords","劍類攻擊的冰冷傷害增加 {0}" +"{0} increased Cold Damage with Two Handed Melee Weapons","雙手近戰武器攻擊的冰冷傷害增加 {0}" +"{0} increased Cold Damage with Wands","法杖攻擊的冰冷傷害增加 {0}" +"{0} increased Cold Damage with Weapons","武器攻擊的冰冷傷害增加 {0}" +"{0} increased Cold Resistance","冰冷抗性增加 {0}" +"{0} increased Cold Snap Area of Effect","【霜暴】範圍擴大 {0}" +"{0} increased Cold Snap Damage","【霜暴】的傷害增加 {0}" +"{0} increased Conductivity Curse Effect","【導電】的詛咒效果增加 {0}" +"{0} increased Conductivity Duration","【導電】持續時間延長 {0}" +"{0} increased Consecrated Ground Area","奉獻地面的區域擴大 {0}" +"{0} increased Contagion Area of Effect","【瘟疫】範圍擴大 {0}" +"{0} increased Contagion Damage","【瘟疫】的傷害增加 {0}" +"{0} increased Contagion Duration","【瘟疫】持續時間延長 {0}" +"{0} increased Convocation Buff Effect","【號召】的增益效果增加 {0}" +"{0} increased Cooldown Recovery Rate","冷卻回復速度增加 {0}" +"{0} increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area","範圍中每有一個普通或魔法敵人,就使冷卻時間回復速度增加 {0}" +"{0} increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area","範圍中每有一個稀有或傳奇敵人,就使冷卻時間回復速度增加 {0}" +"{0} increased Cooldown Recovery Rate for Stance Skills","姿態技能的冷卻回復速度加快 {0}" +"{0} increased Cooldown Recovery Rate for throwing Traps","陷阱冷卻回復速度增加 {0}" +"{0} increased Cooldown Recovery Rate of Movement Skills","位移技能的的冷卻恢復速度增加 {0}" +"{0} increased Cooldown Recovery Rate of Movement Skills used while affected by Haste","受到【迅捷】影響時,移動技能的冷卻速度增加 {0}" +"{0} increased Cooldown Recovery Rate of Travel Skills","旅行技能的冷卻回復率增加 {0}" +"{0} increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge","每個狂怒球使旅行技能的冷卻回復速度增加 {0}" +"{0} increased Cooldown Recovery Rate per Brand, up to a maximum of {1}","每個烙印使冷卻回復速度加快 {0},最多 {1}" +"{0} increased Cost of Building and Upgrading Towers","建造和升級防禦塔的費用增加 {0}" +"{0} increased Creeping Frost Area of Effect","【電光寒霜】的效果區域增加 {0}" +"{0} increased Creeping Frost Damage","【電光寒霜】的傷害增加 {0}" +"{0} increased Creeping Frost Duration","【電光寒霜】的持續時間延長 {0}" +"{0} increased Cremation Cast Speed","【火葬】的施放速度增加 {0}" +"{0} increased Cremation Damage","【火葬】的傷害增加 {0}" +"{0} increased Critical Strike Chance","該裝備的攻擊暴擊率增加 {0}" +"{0} increased Critical Strike Chance against Bleeding Enemies","對流血敵人的攻擊和法術暴擊率增加 {0}" +"{0} increased Critical Strike Chance against Blinded Enemies","對致盲的敵人時,攻擊和法術暴擊率增加 {0}" +"{0} increased Critical Strike Chance against Chilled Enemies","對冰緩的目標的暴擊率增加 {0}" +"{0} increased Critical Strike Chance against Enemies affected by Elemental Ailments","對元素異常狀態敵人的暴擊率增加 {0}" +"{0} increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry","受到【狂熱】影響時,位於奉獻地面之上的敵人受到的暴擊機率增加 {0}" +"{0} increased Critical Strike Chance against Enemies on Full Life","對滿血敵人的攻擊和法術暴擊率增加 {0}" +"{0} increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments","對沒有受到元素異常狀態的敵人的暴擊率增加 {0}" +"{0} increased Critical Strike Chance against Marked Enemy","對抗標記的敵人時,暴擊率增加 {0}" +"{0} increased Critical Strike Chance against Poisoned Enemies","對中毒敵人的攻擊和法術暴擊率增加 {0}" +"{0} increased Critical Strike Chance against Shocked Enemies","對感電目標的暴擊率增加 {0}" +"{0} increased Critical Strike Chance against Taunted Enemies","對抗被嘲諷的敵人時,暴擊率增加 {0}" +"{0} increased Critical Strike Chance during any Flask Effect","藥劑持續期間,暴擊機率增加 {0}" +"{0} increased Critical Strike Chance during Flask Effect","藥劑持續期間,暴擊機率增加 {0}" +"{0} increased Critical Strike Chance for Attacks","攻擊暴擊率增加 {0}" +"{0} increased Critical Strike Chance for each blade","每個刀刃可使法術暴擊率增加 {0}" +"{0} increased Critical Strike Chance for each Mine Detonated Recently, up to {1}","近期每個引爆的地雷可使暴擊率增加 {0},最多 {1}" +"{0} increased Critical Strike Chance for Spells","法術暴擊率增加 {0}" +"{0} increased Critical Strike Chance for Spells if you've Killed Recently","若你近期內有擊敗敵人,則法術暴擊率增加 {0}" +"{0} increased Critical Strike Chance for Spells per {1} Player Maximum Life","每 {1} 點玩家最大生命使法術暴擊率增加 {0}" +"{0} increased Critical Strike Chance for Spells per Raised Spectre","每個【召喚幽魂】會使法術暴擊率增加 {0}" +"{0} increased Critical Strike Chance for Spells while Dual Wielding","雙持時法術暴擊機率增加 {0}" +"{0} increased Critical Strike Chance for Spells while holding a Shield","持盾牌時法術暴擊機率增加 {0}" +"{0} increased Critical Strike Chance for Spells while wielding a Staff","持長杖時,法術暴擊機率增加 {0}" +"{0} increased Critical Strike Chance if you have Killed Recently","若你近期內擊敗過敵人,則暴擊率增加 {0}" +"{0} increased Critical Strike Chance if you haven't Blocked Recently","若你近期內沒有格擋,則暴擊率增加 {0}" +"{0} increased Critical Strike Chance if you haven't Crit Recently","若你近期內沒有打出過暴擊,則暴擊率增加 {0}" +"{0} increased Critical Strike Chance if you haven't dealt a Critical Strike Recently","若你近期內沒有打出暴擊,則暴擊率增加 {0}" +"{0} increased Critical Strike Chance if you haven't gained a Power Charge Recently","若你近期內沒有獲得暴擊球,則暴擊率增加 {0}" +"{0} increased Critical Strike Chance if you've been Shocked Recently","若你近期內遭到感電效果,則暴擊率增加 {0}" +"{0} increased Critical Strike Chance if you've Killed Recently","若你近期內有擊敗敵人,則攻擊和法術暴擊率增加 {0}" +"{0} increased Critical Strike Chance per {1} Quality","每 {1} 品質使暴擊率增加 {0}" +"{0} increased Critical Strike Chance per {1} Strength","每 {1} 點力量可使暴擊率增加 {0}" +"{0} increased Critical Strike Chance per Blitz Charge","每個疾電球可使暴擊率增加 {0}" +"{0} increased Critical Strike Chance per Brand","每個烙印都使暴擊率增加 {0}" +"{0} increased Critical Strike Chance per Endurance Charge","每個耐力球可使暴擊率增加 {0}" +"{0} increased Critical Strike Chance per Frenzy Charge","每個狂怒球可使暴擊率增加 {0}" +"{0} increased Critical Strike Chance per Grand Spectrum","每個聚光之石都使暴擊率增加 {0}" +"{0} increased Critical Strike Chance per Inspiration Charge","每個激勵球可使暴擊率增加 {0}" +"{0} increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower","在力量和智慧中取低的那一個,每一點都使暴擊率增加 {0}" +"{0} increased Critical Strike Chance per Power Charge","每個暴擊球暴擊率增加 {0}" +"{0} increased Critical Strike Chance per Volley","每一波飛刃可使攻擊暴擊率增加 {0}" +"{0} increased Critical Strike Chance while affected by Wrath","受到【雷霆】影響時,暴擊率增加 {0}" +"{0} increased Critical Strike Chance while Channelling","持續吟導時,暴擊率增加 {0}" +"{0} increased Critical Strike Chance while Dual Wielding","雙持時暴擊率增加 {0}" +"{0} increased Critical Strike Chance while holding a Shield","持盾牌時攻擊暴擊率增加 {0}" +"{0} increased Critical Strike Chance while Physical Aegis is depleted","物理神盾消散時,暴擊率增加 {0}" +"{0} increased Critical Strike Chance while you have at least {1} Intelligence","至少有 {1} 點智慧時,暴擊率增加 {0}" +"{0} increased Critical Strike Chance while you have Avatar of Fire","當你獲得【火之化身】時,暴擊率增加 {0}" +"{0} increased Critical Strike Chance with arrows that Fork","分裂後的箭矢攻擊暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Axes","斧類攻擊的暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Bows","弓類攻擊的暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Chaos Skills","混沌技能的暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Claws","爪類攻擊的暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Cold Skills","冰冷技能暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Daggers","匕首攻擊的暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Elemental Skills","元素技能的暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Fire Skills","火焰技能暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Lightning Skills","閃電技能暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Maces or Sceptres","鎚類或短杖的暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Mines","地雷暴擊率增加 {0}" +"{0} increased Critical Strike Chance with One Handed Melee Weapons","近戰單手武器的攻擊暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Spells which remove the maximum number of Seals","若法術移除了封印數量上限,則該法術的暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Staves","長杖攻擊的暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Swords","劍類攻擊的暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Totem Skills","圖騰施放的技能暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Traps","陷阱暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Two Handed Melee Weapons","雙手近戰武器的攻擊暴擊率增加 {0}" +"{0} increased Critical Strike Chance with Wands","法杖攻擊的暴擊率增加 {0}" +"{0} increased Curse Duration","詛咒持續時間延長 {0}" +"{0} increased Cyclone Attack Speed","【旋風斬】攻擊速度增加 {0}" +"{0} increased Cyclone Damage","【旋風斬】的傷害增加 {0}" +"{0} increased Damage","傷害增加 {0}" +"{0} increased Damage against Abyssal Monsters","對深淵怪物的傷害增加 {0}" +"{0} increased Damage against Demons during Flask effect","藥劑持續期間,對惡魔的傷害增加 {0}" +"{0} increased Damage against Ignited Enemies","對被點燃敵人的傷害增加 {0}" +"{0} increased Damage against Taunted Enemies","對被嘲諷敵人的傷害增加 {0}" +"{0} increased Damage during any Flask Effect","藥劑持續期間,傷害增加 {0}" +"{0} increased Damage for each {1} Mana you have Spent Recently","近期內你每消耗 {1} 點魔力都使傷害增加 {0}" +"{0} increased Damage for each Herald affecting you","每有一個影響你的捷效果都使傷害增加 {0}" +"{0} increased Damage for each Magic Item Equipped","每裝備一個魔法物品,傷害增加 {0}" +"{0} increased Damage for each time this Skill has Chained","該技能每連鎖彈射 1 次,傷害便增加 {0}" +"{0} increased Damage for each time you've Warcried Recently","近期內你每次使用戰吼都使傷害增加 {0}" +"{0} increased Damage for each Trap and Mine you have","每存在一個你的陷阱和地雷,你的傷害增加 {0}" +"{0} increased Damage for each type of Abyss Jewel affecting you","每種影響你的【深淵珠寶】可使傷害增加 {0}" +"{0} increased Damage from Damage Over Time effects","持續傷害效果增加 {0}" +"{0} increased Damage if Corrupted","若腐化,則傷害增加 {0}" +"{0} increased Damage if firing at least {1} Projectiles","若至少發射了 {1} 枚投射物,則傷害增加 {0}" +"{0} increased Damage if not Consuming a Corpse","若沒有消耗屍體,則傷害增加 {0}" +"{0} increased Damage if three different Charge types removed","若移除三個不同類型的充能球,則傷害增加 {0}" +"{0} increased Damage if you Detonated Mines Recently","若你近期內引爆過地雷,則地雷傷害增加 {0}" +"{0} increased Damage if you have Consumed a corpse Recently","若你近期內有消耗屍體,則傷害增加 {0}" +"{0} increased Damage if you have Shocked an Enemy Recently","若你近期內感電任意敵人,則傷害增加 {0}" +"{0} increased Damage if you Summoned a Golem in the past {1} seconds","在召喚魔像後的 {1} 秒內傷害增加 {0}" +"{0} increased Damage if you've been Ignited Recently","若你近期內被點燃,則傷害增加 {0}" +"{0} increased Damage if you've dealt a Critical Strike in the past {1} seconds","若過去 {1} 秒內你打出過暴擊,則傷害增加 {0}" +"{0} increased Damage if you've dealt a Critical Strike Recently","若你近期內打出過暴擊,則傷害增加 {0}" +"{0} increased Damage if you've Frozen an Enemy Recently","若你近期內有冰凍敵人,則傷害增加 {0}" +"{0} increased Damage if you've killed a Bleeding Enemy Recently","若你近期內有擊敗流血的敵人,則傷害增加 {0}" +"{0} increased Damage if you've Killed a Cursed Enemy Recently","若你近期內有擊敗受到詛咒的敵人,則傷害增加 {0}" +"{0} increased Damage if you've Killed Recently","若你近期內有擊敗敵人,則傷害增加 {0}" +"{0} increased Damage if you've taken a Savage Hit Recently","若你近期內受到【殘暴打擊】,則傷害增加 {0}" +"{0} increased Damage if you've taken no Damage from Hits Recently","若你近期內被擊中但沒有受到傷害,則傷害增加 {0}" +"{0} increased Damage if you've used a Travel Skill Recently","若你近期內使用過旅行技能,則傷害增加 {0}" +"{0} increased Damage of each Damage Type for which you have a matching Golem","當你有魔像存在時,對應元素的傷害增加 {0}" +"{0} increased Damage on Burning Ground","在燃燒地面上的傷害增加 {0}" +"{0} increased Damage over Time","持續傷害效果增加 {0}" +"{0} increased Damage Over Time during Flask Effect","藥劑持續期間,持續傷害增加 {0}" +"{0} increased Damage over Time per Frenzy Charge","每個狂怒球的持續傷害增加 {0}" +"{0} increased Damage over Time per Power Charge","每個暴擊球的持續傷害增加 {0}" +"{0} increased Damage over Time while affected by a Herald","受捷影響時,持續傷害增加 {0}" +"{0} increased Damage over Time while Dual Wielding","雙持時的持續傷害增加 {0}" +"{0} increased Damage over Time while holding a Shield","持盾牌時的持續傷害增加 {0}" +"{0} increased Damage over Time while wielding a Two Handed Weapon","持雙手武器時持續傷害增加 {0}" +"{0} increased Damage Over Time with Attack Skills","攻擊類技能的持續傷害效果增加 {0}" +"{0} increased Damage Over Time with Bow Skills","弓類技能的持續傷害效果增加 {0}" +"{0} increased Damage per {1} Chance to Block Attack Damage","每有 {1} 攻擊格檔率,傷害增加 {0}" +"{0} increased Damage per {1} Dexterity","每 {1} 點敏捷可使傷害增加 {0}" +"{0} increased Damage per {1} Intelligence","每 {1} 點智慧可使傷害增加 {0}" +"{0} increased Damage per {1} Levels","每 {1} 級,傷害增加 {0}" +"{0} increased Damage per {1} of your lowest Attribute","你最低的屬性每有 {1} 點,傷害增加 {0}" +"{0} increased Damage per {1} Strength","每 {1} 點力量可使傷害增加 {0}" +"{0} increased Damage per Crab Barrier","每個【深海屏障】可使傷害增加 {0}" +"{0} increased Damage per Curse on you","自身的每個詛咒會使傷害增加 {0}" +"{0} increased Damage per Endurance Charge","每個耐力球可使傷害增加 {0}" +"{0} increased Damage per Enemy Killed by you or your Totems Recently","近期你或你的圖騰若有擊敗過敵人,則每擊敗 1 個,傷害增加 {0}" +"{0} increased Damage per Frenzy Charge","每個狂怒球可使傷害增加 {0}" +"{0} increased Damage per Frenzy Charge with Hits against Enemies on Low Life","對低血敵人,每個狂怒球可使傷害增加 {0}" +"{0} increased Damage per Frenzy, Power or Endurance Charge","每個狂怒球、暴擊球、耐力球可使傷害增加 {0}" +"{0} increased Damage per one hundred nearby Enemies","週圍每有 100 個敵人,傷害便增加 {0}" +"{0} increased Damage per Power Charge","每個暴擊球可使傷害增加 {0}" +"{0} increased Damage per Power Charge with Hits against Enemies on Full Life","對滿血敵人,每個暴擊球可使傷害增加 {0}" +"{0} increased Damage per Power Charge with Hits against Enemies on Low Life","對低血敵人,每個暴擊球可使傷害增加 {0}" +"{0} increased Damage per Raised Zombie","每個再生腐屍可使傷害增加 {0}" +"{0} increased Damage per Summoned Golem","每個召喚的魔像可使傷害增加 {0}" +"{0} increased Damage taken","承受傷害增加 {0}" +"{0} increased Damage Taken for {1} seconds after Spending a total of {2} Mana","消耗總計 {2} 魔力後,在 {1} 秒內受到的傷害增加 {0}" +"{0} increased Damage taken from Bleeding Enemies","承受來自流血敵人的傷害增加 {0}" +"{0} increased Damage taken from Blinded Enemies","承受來自致盲敵人的傷害增加 {0}" +"{0} increased Damage taken from Damage Over Time","受到的持續性傷害增加 {0}" +"{0} increased Damage taken from Demons","承受惡魔的傷害增加 {0}" +"{0} increased Damage taken from Demons during Flask effect","藥劑持續期間,承受惡魔的傷害增加 {0}" +"{0} increased Damage taken from Ghosts","受到鬼魂的傷害增加 {0}" +"{0} increased Damage taken from Hits","被擊中時承受的傷害增加 {0}" +"{0} increased Damage Taken from Hits from Labyrinth Traps","被帝王迷宮陷阱擊中所受到的傷害增加 {0}" +"{0} increased Damage taken from Melee Attacks","受到的近戰技能攻擊傷害增加 {0}" +"{0} increased Damage taken from Projectiles","受到的投射物技能攻擊傷害增加 {0}" +"{0} increased Damage taken from Skeletons","受到骷髏的傷害增加 {0}" +"{0} increased Damage taken from Taunted Enemies","來自受嘲諷的敵人的傷害增加 {0}" +"{0} increased Damage taken from Trap or Mine Hits","受到的陷阱與地雷傷害增加 {0}" +"{0} increased Damage taken if Corrupted","若腐化,則承受傷害增加 {0}" +"{0} increased Damage taken if you haven't been Hit Recently","若你近期內沒有被擊中,則承受的傷害增加 {0}" +"{0} increased Damage taken if you Killed a Taunted Enemy Recently","若你近期內有擊敗受到嘲諷的敵人,傷害增加 {0}" +"{0} increased Damage taken if you've been Frozen Recently","若你近期內被冰凍,則承受的傷害增加 {0}" +"{0} increased Damage taken if you've Killed Recently","若你近期內有擊敗敵人,則承受的傷害增加 {0}" +"{0} increased Damage taken if you've taken a Savage Hit Recently","若你近期內受到【殘暴打擊】,則傷害增加 {0}" +"{0} increased Damage taken if you've Taunted an Enemy Recently","若你近期內有成功嘲諷敵人,則受到的傷害增加 {0}" +"{0} increased Damage taken per {1} Dexterity","每 {1} 點敏捷會使承受的傷害增加 {0}" +"{0} increased Damage taken per {1} Intelligence","每 {1} 點智慧會使承受的傷害增加 {0}" +"{0} increased Damage taken per {1} Strength","每 {1} 點力量會使承受的傷害增加 {0}" +"{0} increased Damage taken per Frenzy Charge","每個狂怒球會使承受的傷害增加 {0}" +"{0} increased Damage taken per Ghost Shroud","每層【鬼影纏身】會使承受的傷害增加 {0}" +"{0} increased Damage taken while Elusive","【靈巧】效果下,承受的傷害增加 {0}" +"{0} increased Damage taken while Leeching","偷取時受到的傷害增加 {0}" +"{0} increased Damage taken while on Full Energy Shield","能量護盾全滿時,受到的傷害增加 {0}" +"{0} increased Damage taken while Phasing","迷蹤狀態下,承受的傷害增加 {0}" +"{0} increased Damage taken while there are at least two Rare or Unique Enemies nearby","若週圍至少有兩個稀有或傳奇敵人,則受到的傷害增加 {0}" +"{0} increased Damage to Close Range Enemies","對近距離敵人的傷害增加 {0}" +"{0} increased Damage to distant Enemies","對遠距敵人的傷害增加 {0}" +"{0} increased Damage when Cast on Frostbolt","對寒冰彈施放時,傷害增加 {0}" +"{0} increased Damage when not on Low Life","非低血狀態下傷害增加 {0}" +"{0} increased Damage when on Full Life","滿血時傷害增加 {0}" +"{0} increased Damage when on Low Life","低血時傷害增加 {0}" +"{0} increased Damage when successfully Backstabbing","偷襲成功時傷害增加 {0}" +"{0} increased Damage while affected by a Herald","受捷影響時,傷害增加 {0}" +"{0} increased Damage while Channelling","持續吟導時,傷害增加 {0}" +"{0} increased Damage while Dead","死亡時,傷害增加 {0}" +"{0} increased Damage while Ignited","被點燃時傷害增加 {0}" +"{0} increased Damage while in Blood Stance","血姿態下,傷害增加 {0}" +"{0} increased Damage while Leeching","偷取時傷害增加 {0}" +"{0} increased Damage while Leeching Energy Shield","偷取能量護盾時,傷害增加 {0}" +"{0} increased Damage while Leeching Life","偷取生命時傷害增加 {0}" +"{0} increased Damage while Leeching Mana","偷取魔力時傷害增加 {0}" +"{0} increased Damage while not on full Energy Shield","能量護盾沒有全滿時傷害增加 {0}" +"{0} increased Damage while on Consecrated Ground","在奉獻地面上時,傷害增加 {0}" +"{0} increased Damage while on Full Energy Shield","能量護盾全滿時傷害增加 {0}" +"{0} increased Damage while Shocked","感電時傷害增加 {0}" +"{0} increased Damage while there is only one nearby Enemy","週圍只有 1 個敵人時,傷害增加 {0}" +"{0} increased Damage while wielding a Wand","持法杖時,傷害增加 {0}" +"{0} increased Damage while you have {1} or fewer Blades","你最多有 {1} 枚刀刃時,傷害增加 {0}" +"{0} increased Damage while you have a Summoned Golem","當你有召喚的魔像存在時,傷害增加 {0}" +"{0} increased Damage while you have a Totem","當你有圖騰存在時,傷害增加 {0}" +"{0} increased Damage while you have Fortify","護體狀態下傷害增加 {0}" +"{0} increased Damage while you have no Energy Shield","你沒有能量護盾時傷害增加 {0}" +"{0} increased Damage while you have no Frenzy Charges","當你身上沒有狂怒球時,傷害增加 {0}" +"{0} increased Damage with Ailments","異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills","攻擊技能的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills while wielding a Bow","持弓時,攻擊技能造成的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills while wielding a Claw","持爪時,攻擊技能造成的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills while wielding a Dagger","持匕時,攻擊技能造成的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre","持鎚或短杖時,攻擊技能造成的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills while wielding a Melee Weapon","持近戰武器時,攻擊技能造成的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon","持單手武器時,攻擊技能造成的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills while wielding a Staff","持長杖時,攻擊類技能造成的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills while wielding a Sword","持劍時,攻擊技能造成的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon","持雙手武器時,攻擊技能造成的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills while wielding a Wand","持法杖時,攻擊類技能造成的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments from Attack Skills while wielding an Axe","持斧時,攻擊技能造成的異常狀態傷害增加 {0}" +"{0} increased Damage with Ailments per Elder Item Equipped","每裝備一個【尊師之物】,異常狀態的傷害增加 {0}" +"{0} increased Damage with Ailments per Frenzy Charge","每個狂怒球都使異常狀態傷害增加 {0}" +"{0} increased Damage with Axes","斧類攻擊的傷害增加 {0}" +"{0} increased Damage with Bleeding","流血傷害增加 {0}" +"{0} increased Damage with Bleeding inflicted on Poisoned Enemies","對中毒敵人造成的流血傷害增加 {0}" +"{0} increased Damage with Bleeding per Endurance Charge","每個耐力球可使流血傷害增加 {0}" +"{0} increased Damage with Bleeding you inflict on Maimed Enemies","你對癱瘓敵人施加的【流血】傷害增加 {0}" +"{0} increased Damage with Bows","弓類的傷害增加 {0}" +"{0} increased Damage with Claws","爪類攻擊傷害增加 {0}" +"{0} increased Damage with Claws while on Low Life","在低血時,爪類傷害增加 {0}" +"{0} increased Damage with Cold Skills","冰冷技能傷害增加 {0}" +"{0} increased Damage with Daggers","匕首傷害增加 {0}" +"{0} increased Damage with Fire Skills","火焰技能傷害增加 {0}" +"{0} increased Damage with Hits","擊中傷害增加 {0}" +"{0} increased Damage with Hits for each Level higher the Enemy is than you","每比敵人高一級,擊中傷害增加 {0}" +"{0} increased Damage with Hits against Chilled Enemies","擊中冰緩敵人的傷害增加 {0}" +"{0} increased Damage with Hits against Demons","擊中惡魔時,傷害增加 {0}" +"{0} increased Damage with Hits against Enemies affected by Elemental Ailments","對元素異常狀態的敵人的傷害增加 {0}" +"{0} increased Damage with Hits against Enemies on Full Life","對抗滿血敵人,擊中傷害增加 {0}" +"{0} increased Damage with Hits against Enemies that are on Low Life","擊中低血的敵人時,傷害增加 {0}" +"{0} increased Damage with Hits against Frozen Enemies","對被冰凍敵人的擊中傷害增加 {0}" +"{0} increased Damage with Hits against Frozen, Shocked or Ignited Enemies","對被冰凍、感電、點燃敵人的擊中傷害增加 {0}" +"{0} increased Damage with Hits against Magic monsters","對抗魔法怪物時,擊中傷害增加 {0}" +"{0} increased Damage with Hits against Rare and Unique Enemies","擊中稀有怪和傳奇怪傷害增加 {0}" +"{0} increased Damage with Hits against Rare monsters","對稀有怪的擊中傷害增加 {0}" +"{0} increased Damage with Hits against Shocked Enemies","對感電敵人的擊中傷害增加 {0}" +"{0} increased Damage with Hits and Ailments","擊中和異常狀態的傷害增加 {0}" +"{0} increased Damage with Hits and Ailments against Bleeding Enemies","擊中和異常狀態對流血敵人的傷害增加 {0}" +"{0} increased Damage with Hits and Ailments against Blinded Enemies","對致盲的敵人的擊中和異常狀態傷害增加 {0}" +"{0} increased Damage with Hits and Ailments against Burning Enemies","對燃燒敵人的擊中傷害和異常狀態傷害增加 {0}" +"{0} increased Damage with Hits and Ailments against Chilled Enemies","對冰緩敵人的擊中和異常狀態傷害增加 {0}" +"{0} increased Damage with Hits and Ailments against Cursed Enemies","對抗被詛咒的敵人時,擊中和異常狀態傷害增加 {0}" +"{0} increased Damage with Hits and Ailments against Enemies affected by {1} Spider's Webs","對受 {1} 層蜘蛛網影響的敵人,擊中和異常狀態傷害增加 {0}" +"{0} increased Damage with Hits and Ailments against Enemies affected by Ailments","對抗有異常狀態的敵人時,擊中和異常狀態傷害增加 {0}" +"{0} increased Damage with Hits and Ailments against Enemies that are on Full Life","對滿血敵人的擊中和異常狀態的傷害增加 {0}" +"{0} increased Damage with Hits and Ailments against Hindered Enemies","擊中和異常狀態對被幹擾敵人的傷害增加 {0}" +"{0} increased Damage with Hits and Ailments against Marked Enemy","對抗標記的敵人時,擊中和異常狀態傷害增加 {0}" +"{0} increased Damage with Hits and Ailments against Unique Enemies","對抗傳奇敵人時,擊中和異常狀態傷害增加 {0}" +"{0} increased Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒可使擊中和異常狀態的傷害增加 {0}" +"{0} increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","若敵人身上有冰凍、感電、點燃效果,每有一種都使對它的擊中和異常狀態傷害增加 {0}" +"{0} increased Damage with Hits and Poison","擊中傷害和中毒傷害增加 {0}" +"{0} increased Damage with Hits and Poison for each Poison on the Enemy","敵人的每層中毒狀態會使擊中傷害和中毒傷害增加 {0}" +"{0} increased Damage with Ignite inflicted on Chilled Enemies","對冰緩敵人造成的點燃傷害增加 {0}" +"{0} increased Damage with Lightning Skills","閃電技能傷害增加 {0}" +"{0} increased Damage with Maces or Sceptres","鎚類或短杖的傷害增加 {0}" +"{0} increased Damage with Maces, Sceptres or Staves","鎚類、短杖、長杖的傷害增加 {0}" +"{0} increased Damage with Movement Skills","移動技能的傷害增加 {0}" +"{0} increased Damage with One Handed Weapons","單手武器的攻擊傷害增加 {0}" +"{0} increased Damage with Poison","中毒傷害增加 {0}" +"{0} increased Damage with Poison if you have at least {1} Dexterity","若你有至少 {1} 點敏捷,則中毒傷害增加 {0}" +"{0} increased Damage with Poison inflicted on Bleeding Enemies","對流血敵人造成的中毒傷害增加 {0}" +"{0} increased Damage with Poison per Frenzy Charge","每個狂怒球可使中毒傷害增加 {0}" +"{0} increased Damage with Poison per Power Charge","每個暴擊球可使中毒傷害增加 {0}" +"{0} increased Damage with Shield Skills","護盾技能傷害增加 {0}" +"{0} increased Damage with Shield Skills per {1} Chance to Block Attack Damage","每有 {1} 攻擊傷害格檔率,護盾技能的傷害便增加 {0}" +"{0} increased Damage with Staves","長杖攻擊的傷害增加 {0}" +"{0} increased Damage with Swords","劍類攻擊的傷害增加 {0}" +"{0} increased Damage with Two Handed Weapons","雙手武器的攻擊傷害增加 {0}" +"{0} increased Damage with Unarmed Attacks","空手攻擊時傷害增加 {0}" +"{0} increased Damage with Unarmed Attacks against Bleeding Enemies","空手攻擊時對流血敵人的傷害增加 {0}" +"{0} increased Damage with Wands","法杖攻擊的傷害增加 {0}" +"{0} increased Damage with Wands if you've dealt a Critical Strike Recently","若你近期內造成暴擊,則法杖傷害增加 {0}" +"{0} increased Dark Pact Area of Effect","【暗夜血契】的範圍擴大 {0}" +"{0} increased Dark Pact Cast Speed","【暗夜血契】的施放速度增加 {0}" +"{0} increased Dark Pact Damage","【暗夜血契】的傷害增加 {0}" +"{0} increased Debuff Duration per Curse applied","每施加 1 個詛咒,負面效果持續時間延長 {0}" +"{0} increased Debuff Effect","減益效果增加 {0}" +"{0} increased Decoy Totem Area of Effect","【誘餌圖騰】範圍擴大 {0}" +"{0} increased Decoy Totem Life","誘餌圖騰的生命增加 {0}" +"{0} increased Defences from Equipped Shield","從盾牌獲取的防禦增加 {0}" +"{0} increased Defences from Equipped Shield per {1} Devotion","每 {1} 點奉獻使盾牌獲取的防禦增加 {0}" +"{0} increased delay between affected Areas","受影響區域之間的延遲增加 {0}" +"{0} increased Demolition speed","爆破速度加快 {0}" +"{0} increased Desecrate Damage","【褻瀆】的傷害增加 {0}" +"{0} increased Desecrate Duration","【褻瀆】的持續時間延長 {0}" +"{0} increased Despair Curse Effect","【絕望】的詛咒效果增加 {0}" +"{0} increased Despair Duration","【絕望】的詛咒持續時間延長 {0}" +"{0} increased Detonate Dead Area of Effect","【屍體爆炸】範圍擴大 {0}" +"{0} increased Detonate Dead Damage","【屍體爆炸】的傷害增加 {0}" +"{0} increased Devouring Totem Leech per second","吞噬圖騰的每秒偷取速度增加 {0}" +"{0} increased Dexterity","敏捷增加 {0}" +"{0} increased Dexterity if Strength is higher than Intelligence","力量高於智慧時,敏捷增加 {0}" +"{0} increased Dexterity Requirement","敏捷需求增加 {0}" +"{0} increased Discharge Damage","【解放】的傷害增加 {0}" +"{0} increased Discharge Radius","【解放】的範圍擴大 {0}" +"{0} increased distance between Firing Points","發射點之間的距離增加 {0}" +"{0} increased distance between Volleys","飛刃之間的距離增加 {0}" +"{0} increased Dominating Blow Damage","【霸氣之擊】的傷害增加 {0}" +"{0} increased Double Strike Attack Speed","【雙重打擊】攻擊速度增加 {0}" +"{0} increased Double Strike Critical Strike Chance","【雙重打擊】暴擊率增加 {0}" +"{0} increased Double Strike Damage","【雙重打擊】的傷害增加 {0}" +"{0} increased Dual Strike Attack Speed","【雙持打擊】攻擊速度增加 {0}" +"{0} increased Dual Strike Critical Strike Chance","【雙持打擊】暴擊率增加 {0}" +"{0} increased Dual Strike Damage","【雙持打擊】的傷害增加 {0}" +"{0} increased Duration","持續時間延長 {0}" +"{0} increased Duration of Ailments inflicted while wielding a Bow","持弓類時,施加的異常狀態持續時間延長 {0}" +"{0} increased Duration of Ailments on Enemies","造成的異常狀態持續時間延長 {0}" +"{0} increased Duration of Ailments you inflict while Focussed","專注時造成的異常狀態持續時間延長 {0}" +"{0} increased Duration of Buffs and Debuffs you create from skills","你獲得的增益與減益的持續時間延長 {0}" +"{0} increased Duration of Cold Ailments","冰冷異常狀態持續時間延長 {0}" +"{0} increased Duration of Curses on you","受到詛咒的持續時間延長 {0}" +"{0} increased Duration of Curses on you per {1} Devotion","每 {1} 點奉獻使自身受到詛咒的持續時間延長 {0}" +"{0} increased Duration of Damaging Ailments","傷害類異常狀態持續時間延長 {0}" +"{0} increased Duration of Elemental Ailments on Cursed enemies","被詛咒的敵人身上的元素異常狀態持續時間延長 {0}" +"{0} increased Duration of Elemental Ailments on Enemies","敵人受到的元素異常狀態時間延長 {0}" +"{0} increased Duration of Lightning Ailments","閃電異常狀態持續時間延長 {0}" +"{0} increased Duration of Poisons you inflict during Flask effect","藥劑持續期間,你造成的中毒持續時間延長 {0}" +"{0} increased Duration of Shrine Effects on Players","神殿持續時間延長 {0}" +"{0} increased Duration of Shrine Effects on you","神殿持續時間延長 {0}" +"{0} increased Duration of Supported Skills and Damaging Ailments they inflict","被輔助技能和該技能造成的傷害類異常狀態持續時間延長 {0}" +"{0} increased Duration of this Skill and Damaging Ailments","此技能和傷害性異常狀態時間延長 {0}" +"{0} increased Duration per {1} Strength","每 {1} 點力量可使持續時間延長 {0}" +"{0} increased Duration per Stage","每階可使持續時間延長 {0}" +"{0} increased Duration that Monsters do not Heal","敵人無法回復生命的持續時間延長 {0}" +"{0} increased Duration. {1} to this value when used","持續時間延長 {0},使用時該數值 {1}" +"{0} increased Earthquake Area of Effect","【震地】範圍擴大 {0}" +"{0} increased Earthquake Damage","【震地】的傷害增加 {0}" +"{0} increased Earthquake Duration","【震地】持續時間延長 {0}" +"{0} increased effect","效果增加 {0}" +"{0} increased Effect of Arcane Surge on you","你身上的秘術增強效果增加 {0}" +"{0} increased Effect of Arcane Surge on you per {1} Mana spent Recently, up to {2}","最近你每消耗 {1} 點魔力你身上的秘術增強效果增加 {0},最多 {2}" +"{0} increased effect of Aura","光環強度增加 {0}" +"{0} increased Effect of Auras from Mines","地雷的光環效果增加 {0}" +"{0} increased effect of Auras from your Skills","你技能的光環效果增加 {0}" +"{0} increased Effect of Buffs granted by Socketed Golem Skills","插槽內魔像技能的增益效果增加 {0}" +"{0} increased Effect of Buffs granted by your Active Ancestor Totems","啟動的先祖圖騰使增益效果增加 {0}" +"{0} increased Effect of Buffs granted by your Elemental Golems","元素魔像給予你的增益效果增加 {0}" +"{0} increased Effect of Buffs granted by your Golems","魔像的增益效果增加 {0}" +"{0} increased Effect of Buffs granted by your Golems per Summoned Golem","每個召喚的魔像可使它們為你提供的增益效果增加 {0}" +"{0} increased Effect of Buffs on you","你身上的增益效果增加 {0}" +"{0} increased Effect of Burning Ground on you","燃燒地面對你的效果增加 {0}" +"{0} increased Effect of Chill","冰緩效果增加 {0}" +"{0} increased Effect of Chill and Shock on you","你身上的冰緩和感電效果增加 {0}" +"{0} increased Effect of Chill on you","你受到的冰緩效果增加 {0}" +"{0} increased Effect of Chill you inflict with Critical Strikes","你暴擊施加的冰緩效果增加 {0}" +"{0} increased Effect of Chilled Ground","冰緩地面的效果增加 {0}" +"{0} increased Effect of Chilled Ground on you","冰緩地面對你的效果增加 {0}" +"{0} increased Effect of Cold Ailments","冰冷異常狀態效果增加 {0}" +"{0} increased Effect of Combat Rush","貼身戰鬥效果增加 {0}" +"{0} increased Effect of Combat Rush granted by Supported Skills","被輔助技能提供的貼身戰鬥效果增加 {0}" +"{0} increased Effect of Consecrated Ground","奉獻地面的效果增加 {0}" +"{0} increased Effect of Consecrated Ground you create","你創造的奉獻地面效果增加 {0}" +"{0} increased Effect of Curse","詛咒效果增加 {0}" +"{0} increased Effect of Curse against Players","對玩家的感電效果增加 {0}" +"{0} increased Effect of Curses applied by Bane","【混沌之毒】施加的詛咒效果增加 {0}" +"{0} increased Effect of Curses on Monsters","對怪物的詛咒效果增加 {0}" +"{0} increased Effect of Curses on Players","玩家受到的詛咒效果增加 {0}" +"{0} increased Effect of Curses on you","你受到的詛咒效果增加 {0}" +"{0} increased Effect of Curses on you during Effect of any Life or Mana Flask","任意生命和魔力藥劑持續期間,你身上的詛咒效果增加 {0}" +"{0} increased Effect of Curses on you while on Consecrated Ground","在【奉獻地面】上,你身上的詛咒效果增加 {0}" +"{0} increased Effect of Desecrated Ground on you","污染地面對你的效果增加 {0}" +"{0} increased effect of Elemental Equilibrium","【元素之相】的效果增加 {0}" +"{0} increased Effect of Elusive from Supported Skills","被輔助技能創造的【靈巧】效果增加 {0}" +"{0} increased Effect of Elusive from this Skill","該技能的【靈巧】效果增加 {0}" +"{0} increased Effect of Elusive on you per Power Charge","每個暴擊球使你的【靈巧】效果增加 {0}" +"{0} increased Effect of Fortify on you","你身上的護體效果增加 {0}" +"{0} increased Effect of Fortify on you while affected by Glorious Madness","受【瘋狂榮光】影響時,你身上的【護體】效果增加 {0}" +"{0} increased Effect of Fortify on you while Focussed","專注時,你身上的護體效果增加 {0}" +"{0} increased Effect of Fortify on you while Stationary","靜止時,你身上的護體效果增加 {0}" +"{0} increased Effect of Herald Buffs on you","你身上的捷增益效果增加 {0}" +"{0} increased effect of Hinder on you","你受到的阻礙效果增加 {0}" +"{0} increased Effect of Impales inflicted by Hits that also inflict Bleeding","若擊中造成【流血】,則其施加的【穿刺】效果增加 {0}" +"{0} increased Effect of Impales you inflict with Two Handed Weapons","你用雙手武器施加的穿刺效果增加 {0}" +"{0} increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies","對未被穿刺的敵人時,你用雙手武器施加的穿刺效果增加 {0}" +"{0} increased Effect of Infusion","【灌注】效果增加 {0}" +"{0} increased Effect of Lightning Ailments","閃電異常狀態效果增加 {0}" +"{0} increased Effect of Maim","癱瘓效果增加 {0}" +"{0} increased effect of Non-Curse Auras from your Skills","你技能的非詛咒類光環效果增加 {0}" +"{0} increased Effect of Non-Curse Auras from your Skills on Enemies","你的技能施加給敵人的非詛咒光環效果增加 {0}" +"{0} increased effect of Non-Curse Auras from your Skills on your Minions","你技能給予召喚生物的非詛咒光環效果增加 {0}" +"{0} increased effect of Non-Curse Auras per {1} Devotion","每 {1} 點奉獻使非詛咒類光環效果增加 {0}" +"{0} increased Effect of Non-Damaging Ailments","非傷害型異常狀態效果增加 {0}" +"{0} increased Effect of non-Damaging Ailments on Enemies","對敵人施加的非傷害性異常狀態效果增加 {0}" +"{0} increased Effect of non-Damaging Ailments on Enemies per {1} Devotion","每 {1} 點奉獻使對敵人施加的非傷害異常狀態效果增加 {0}" +"{0} increased Effect of Non-Damaging Ailments on Monsters","對怪物的非傷害型異常狀態效果增加 {0}" +"{0} increased Effect of Non-Damaging Ailments on you","你身上的非傷害型異常狀態效果增加 {0}" +"{0} increased Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask","任意生命和魔力藥劑持續期間,你身上的非傷害型異常狀態效果增加 {0}" +"{0} increased Effect of non-Damaging Ailments per Elder Item Equipped","每裝備一個【尊師之物】,非傷害性異常狀態的效果增加 {0}" +"{0} increased Effect of non-Damaging Ailments you inflict with Critical Strikes","你暴擊施加的非傷害型異常狀態效果增加 {0}" +"{0} increased Effect of non-Keystone Passive Skills in Radius","範圍內的非核心天賦技能效果增加 {0}" +"{0} increased effect of Offerings","奉獻效果增加 {0}" +"{0} increased effect of Onslaught on Players and Monsters","玩家和怪物的【猛攻】效果增加 {0}" +"{0} increased Effect of Scorch","焦灼效果增加 {0}" +"{0} increased Effect of Shock","感電效果增加 {0}" +"{0} increased Effect of Shock on you","你受到的感電效果增加 {0}" +"{0} increased Effect of Shock you inflict with Critical Strikes","你暴擊施加的感電效果增加 {0}" +"{0} increased Effect of Shocked Ground on you","感電地面對你的效果增加 {0}" +"{0} increased Effect of Shrine Buffs on you","神殿效果增加 {0}" +"{0} increased Effect of Socketed Jewels","插槽內的珠寶效果增加 {0}" +"{0} increased Effect of Supported Curses","被輔助的詛咒效果增加 {0}" +"{0} increased Effect of Tailwind on you","你身上的【流順之風】效果增加 {0}" +"{0} increased Effect of Tailwind on you for each Skill you've used Recently, up to {1}","近期內你若使用過技能,每使用 1 個技能,你身上的【流順之風】效果增加 {0},最多 {1}" +"{0} increased Effect of Tailwind on you per Gale Force","每個颶風之力使你身上的流順之風效果增加 {0}" +"{0} increased Effect of the Buff granted by your Carrion Golems","腐化魔像給與你的增益效果增加 {0}" +"{0} increased Effect of the Buff granted by your Chaos Golems","混沌魔像給予你的增益效果增加 {0}" +"{0} increased Effect of the Buff granted by your Flame Golems","烈燄魔像給予你的增益效果增加 {0}" +"{0} increased Effect of the Buff granted by your Ice Golems","寒冰魔像給予你的增益效果增加 {0}" +"{0} increased Effect of the Buff granted by your Lightning Golems","閃電魔像給予你的增益效果增加 {0}" +"{0} increased Effect of the Buff granted by your Stone Golems","巨石魔像給予你的增益效果增加 {0}" +"{0} increased Effect of Withered","枯萎效果增加 {0}" +"{0} increased Effect of your Curses","你所施放詛咒的效果增加 {0}" +"{0} increased Effect of your Curses if you've spent {1} total Mana Recently","若近期總計消耗魔力超過 {1} 點,則你所施放詛咒的效果增加 {0}" +"{0} increased Effect of your Marks","你的咒印效果效果增加 {0}" +"{0} increased effect. {1} to this value when used","效果增加 {0}。使用時該數值 {1}" +"{0} increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players","帝王迷宮陷阱對玩家的持續傷害效果增加 {0}" +"{0} increased Elemental Ailment Duration on you","自身受到的元素異常狀態時間延長 {0}" +"{0} increased Elemental Ailment Duration on you per {1} Devotion","每 {1} 點奉獻使自身受到的元素異常時間延長 {0}" +"{0} increased Elemental Damage","元素傷害增加 {0}" +"{0} increased Elemental Damage during any Flask Effect","藥劑持續期間,元素傷害增加 {0}" +"{0} increased Elemental Damage if you've Chilled an Enemy Recently","若你近期內使敵人冰緩,則元素傷害增加 {0}" +"{0} increased Elemental Damage if you've dealt a Critical Strike Recently","近期若打出過暴擊,則元素傷害增加 {0}" +"{0} increased Elemental Damage if you've Ignited an Enemy Recently","若你近期內點燃敵人,則元素傷害增加 {0}" +"{0} increased Elemental Damage if you've Killed a Cursed Enemy Recently","若你近期內有擊敗受到詛咒的敵人,則元素傷害增加 {0}" +"{0} increased Elemental Damage if you've Shocked an Enemy Recently","若你近期內使敵人感電,則元素傷害增加 {0}" +"{0} increased Elemental Damage if you've used a Warcry Recently","若你近期內有使用戰吼,則元素傷害增加 {0}" +"{0} increased Elemental Damage per {1} Devotion","每 {1} 點奉獻使元素傷害增加 {0}" +"{0} increased Elemental Damage per {1} Dexterity","每 {1} 點敏捷可使元素傷害增加 {0}" +"{0} increased Elemental Damage per {1} Intelligence","每 {1} 點智慧可使元素傷害增加 {0}" +"{0} increased Elemental Damage per {1} Strength","每 {1} 點力量可使元素傷害增加 {0}" +"{0} increased Elemental Damage per Divine Charge","每個神聖球可使元素傷害增加 {0}" +"{0} increased Elemental Damage per Frenzy Charge","每個狂怒球可使元素傷害增加 {0}" +"{0} increased Elemental Damage per Grand Spectrum","每 1 個聚光之石可使元素傷害增加 {0}" +"{0} increased Elemental Damage per Level","每級增加 {0}元素傷害" +"{0} increased Elemental Damage per Power charge","每個暴擊球可使元素傷害增加 {0}" +"{0} increased Elemental Damage per Sextant affecting the area","每有 1 個六分儀影響該地區,元素傷害便增加 {0}" +"{0} increased Elemental Damage taken","受到的元素傷害增加 {0}" +"{0} increased Elemental Damage taken during any Flask Effect","藥劑持續期間,元素傷害增加 {0}" +"{0} increased Elemental Damage taken from Hits per Endurance Charge","每個耐力球可使被擊中時承受元素傷害增加 {0}" +"{0} increased Elemental Damage taken if you haven't been Hit Recently","若你近期內沒有被擊中,則受到的元素傷害增加 {0}" +"{0} increased Elemental Damage taken per Endurance Charge","每個耐力球可使被擊中時受到的元素傷害增加 {0}" +"{0} increased Elemental Damage taken while at Maximum Endurance Charges","耐力球達到上限時,受到的元素傷害增加 {0}" +"{0} increased Elemental Damage Taken while stationary","靜止時受到的元素傷害增加 {0}" +"{0} increased Elemental Damage taken while stationary","靜止時受到的元素傷害增加 {0}" +"{0} increased Elemental Damage taken while you have an Endurance Charge","你擁有耐力球時,承受的元素傷害增加 {0}" +"{0} increased Elemental Damage while affected by a Herald","受捷影響時,元素傷害增加 {0}" +"{0} increased Elemental Damage while Channelling","吟導時,元素傷害增加 {0}" +"{0} increased Elemental Damage while in an area affected by a Sextant","當 1 個區域被 1 個六分儀影響時,元素傷害增加 {0}" +"{0} increased Elemental Damage with Attack Skills","攻擊技能的元素傷害增加 {0}" +"{0} increased Elemental Damage with Attack Skills during any Flask Effect","藥劑持續期間,攻擊技能造成的元素傷害增加 {0}" +"{0} increased Elemental Damage with Attack Skills per Power Charge","每個暴擊球可使攻擊技能的元素傷害增加 {0}" +"{0} increased Elemental Damage with Bows","弓類攻擊時的元素傷害增加 {0}" +"{0} increased Elemental Damage with Maces or Sceptres","鎚類或短杖的元素傷害增加 {0}" +"{0} increased Elemental Damage with Staves","長杖攻擊的元素傷害增加 {0}" +"{0} increased Elemental Damage with Wands","法杖攻擊的元素傷害增加 {0}" +"{0} increased Elemental Damage with Weapons","武器攻擊的元素傷害增加 {0}" +"{0} increased Elemental Damage with Weapons during any Flask Effect","藥劑持續期間,武器技能造成的元素傷害增加 {0}" +"{0} increased Elemental Damage with Weapons per Power Charge","每個暴擊球可使武器攻擊造成的元素傷害增加 {0}" +"{0} increased Elemental Hit Attack Speed","【元素打擊】攻擊速度增加 {0}" +"{0} increased Elemental Resistances","元素抗性增加 {0}" +"{0} increased Elemental Weakness Curse Effect","【元素要害】的詛咒效果增加 {0}" +"{0} increased Elemental Weakness Duration","【元素要害】持續時間延長 {0}" +"{0} increased Elusive Effect","靈巧效果增加 {0}" +"{0} increased Endurance Charge Duration","耐力球持續時間延長 {0}" +"{0} increased Endurance, Frenzy and Power Charge Duration","耐力球,狂怒球,以及暴擊球的持續時間延長 {0}" +"{0} increased Enduring Cry Buff Effect","【堅決戰吼】的增益效果增加 {0}" +"{0} increased Enemy Stun Threshold","敵人暈眩門檻增加 {0}" +"{0} increased Enemy Stun Threshold with this Weapon","使用該武器時,敵人暈眩門檻增加 {0}" +"{0} increased Energy Shield","該裝備的能量護盾增加 {0}" +"{0} increased Energy Shield during Flask effect","藥劑持續期間,能量護盾增加 {0}" +"{0} increased Energy Shield from Body Armour","身體護甲提供的能量護盾增加 {0}" +"{0} increased Energy Shield from Equipped Shield","從盾牌獲取的能量護盾增加 {0}" +"{0} increased Energy Shield per {1} Strength","每 {1} 點力量增加 {0} 能量護盾" +"{0} increased Energy Shield per Power Charge","每有一個暴擊球,能量護盾增加 {0}" +"{0} increased Energy Shield Recharge Rate","能量護盾的回復速度增加 {0}" +"{0} increased Energy Shield Recharge rate","能量護盾的回復速度增加 {0}" +"{0} increased Energy Shield Recharge Rate during any Flask Effect","藥劑持續期間,能量護盾回復速度增加 {0}" +"{0} increased Energy Shield Recovery rate","能量護盾回復率增加 {0}" +"{0} increased Energy Shield Recovery Rate if you haven't Killed Recently","若你近期內沒有擊敗敵人,則能量護盾回復率增加 {0}" +"{0} increased Energy Shield Recovery Rate while affected by Discipline","受到【紀律】影響時,能量護盾回復速度增加 {0}" +"{0} increased Energy Shield Regeneration rate","能量護盾的恢復速度增加 {0}" +"{0} increased Enfeeble Curse Effect","【衰弱】的詛咒效果增加 {0}" +"{0} increased Enfeeble Duration","【衰弱】持續時間延長 {0}" +"{0} increased Essence Drain Damage","【靈魂吸取】的傷害增加 {0}" +"{0} increased Essence Drain Duration","【靈魂吸取】持續時間延長 {0}" +"{0} increased Ethereal Knives Damage","【虛空匕首】的傷害增加 {0}" +"{0} increased Ethereal Knives Projectile Speed","【虛空匕首】投射物速度增加 {0}" +"{0} increased Evasion and Energy Shield","該裝備的閃避與能量護盾增加 {0}" +"{0} increased Evasion from Equipped Shield","從盾牌獲取的閃避增加 {0}" +"{0} increased Evasion if you have Hit an Enemy Recently","若你近期內擊中過敵人,則閃避增加 {0}" +"{0} increased Evasion Rating","閃避值增加 {0}" +"{0} increased Evasion Rating and Armour","閃避值與護甲增加 {0}" +"{0} increased Evasion Rating during Flask effect","藥劑持續期間,閃避值增加 {0}" +"{0} increased Evasion Rating during Onslaught","在【猛攻】狀態期間閃避值增加 {0}" +"{0} increased Evasion Rating if you have been Hit Recently","若你近期內被擊中,則閃避值增加 {0}" +"{0} increased Evasion Rating if you haven't been Hit Recently","若你近期內沒有被擊中,則閃避值增加 {0}" +"{0} increased Evasion Rating if you've Cast Dash recently","若你近期施放過衝刺,則閃避值增加 {0}" +"{0} increased Evasion Rating per {1} Intelligence","每 {1} 點智慧增加 {0} 閃避值" +"{0} increased Evasion Rating per Frenzy Charge","每個狂怒球增加 {0} 閃避值" +"{0} increased Evasion Rating while moving","移動時閃避值增加 {0}" +"{0} increased Evasion Rating while Moving","移動時,閃避值增加 {0}" +"{0} increased Evasion while Leeching","生命偷取或魔力偷取時,閃避增加 {0}" +"{0} increased Experience from Monsters Slain in Memories placed on this Location","在放置於此區域的回憶內,擊敗其中的怪物的經驗值獲取增加 {0}" +"{0} increased Experience gain","經驗值加成增加 {0}" +"{0} increased Experience Gain for Corrupted Gems","被腐化技能石獲取的經驗值增加 {0}" +"{0} increased Experience Gain of Gems","技能石經驗值獲取增加 {0}" +"{0} increased Experience loss on Death","死亡損失的經驗值增加 {0}" +"{0} increased Explicit Modifier magnitudes","外延詞綴幅度增加 {0}" +"{0} increased Explosion Area of Effect","爆炸效果區域擴大 {0}" +"{0} increased Extra Damage taken from Critical Strikes while Ignited","被點燃時,從暴擊受到的額外傷害增加 {0}" +"{0} increased Fire Attack Damage while Dual Wielding","雙持武器時,火焰攻擊傷害增加 {0}" +"{0} increased Fire Attack Damage while holding a Shield","持盾牌時攻擊造成的火焰傷害增加 {0}" +"{0} increased Fire Damage","火焰傷害增加 {0}" +"{0} increased Fire Damage if you have been Hit Recently","若你近期內被擊中過,則火焰傷害增加 {0}" +"{0} increased Fire Damage if you have used a Cold Skill Recently","若你近期內使用過冰冷技能,則火焰傷害增加 {0}" +"{0} increased Fire Damage over Time","火焰持續傷害效果增加 {0}" +"{0} increased Fire Damage per {1} Missing Fire Resistance","每失去 {1} 火焰抗性,就使火焰傷害增加 {0}" +"{0} increased Fire Damage per {1} Missing Fire Resistance, up to a maximum of {2}","每失去 {1} 火焰抗性,火焰傷害就增加 {0},最多增加 {2}" +"{0} increased Fire Damage per {1} Strength","每 {1} 點力量可使火焰傷害增加 {0}" +"{0} increased Fire Damage per Endurance Charge","每個耐力球可使火焰傷害增加 {0}" +"{0} increased Fire Damage taken","受到的火焰傷害增加 {0}" +"{0} increased Fire Damage taken while moving","移動時受到的火焰傷害增加 {0}" +"{0} increased Fire Damage while affected by Anger","受到【憤怒】影響時,火焰傷害增加 {0}" +"{0} increased Fire Damage while affected by Herald of Ash","受到【灰燼之捷】影響時,火焰傷害增加 {0}" +"{0} increased Fire Damage with Attack Skills","攻擊技能的火焰傷害增加 {0}" +"{0} increased Fire Damage with Axes","斧類攻擊的火焰傷害增加 {0}" +"{0} increased Fire Damage with Bows","弓類攻擊的火焰傷害增加 {0}" +"{0} increased Fire Damage with Claws","爪類攻擊的火焰傷害增加 {0}" +"{0} increased Fire Damage with Daggers","匕首攻擊的火焰傷害增加 {0}" +"{0} increased Fire Damage with Hits and Ailments against Bleeding Enemies","對流血敵人的擊中火焰傷害和異常狀態傷害增加 {0}" +"{0} increased Fire Damage with Hits and Ailments against Blinded Enemies","擊中和異常狀態對致盲敵人的火焰傷害增加 {0}" +"{0} increased Fire Damage with Maces or Sceptres","鎚類或短杖的火焰傷害增加 {0}" +"{0} increased Fire Damage with One Handed Melee Weapons","近戰單手武器攻擊的火焰傷害增加 {0}" +"{0} increased Fire Damage with Spell Skills","法術技能的火焰傷害增加 {0}" +"{0} increased Fire Damage with Staves","長杖攻擊的火焰傷害增加 {0}" +"{0} increased Fire Damage with Swords","劍類攻擊的火焰傷害增加 {0}" +"{0} increased Fire Damage with Two Handed Melee Weapons","雙手近戰武器攻擊的火焰傷害增加 {0}" +"{0} increased Fire Damage with Wands","法杖攻擊的火焰傷害增加 {0}" +"{0} increased Fire Damage with Weapons","武器攻擊的火焰傷害增加 {0}" +"{0} increased Fire Nova Cast Speed","【火焰新星】的地雷施放速度增加 {0}" +"{0} increased Fire Nova Mine Damage","【火焰新星】的地雷傷害增加 {0}" +"{0} increased Fire Resistance","火焰抗性增加 {0}" +"{0} increased Fire Trap Burning Damage","【火焰陷阱】燃燒傷害增加 {0}" +"{0} increased Fire Trap Burning Ground Duration","【火焰陷阱】造成的燃燒地面持續時間延長 {0}" +"{0} increased Fire Trap Damage","【火焰陷阱】的傷害增加 {0}" +"{0} increased Fireball Cast Speed","【火球】施放速度增加 {0}" +"{0} increased Fireball Damage","【火球】的傷害增加 {0}" +"{0} increased Firestorm Damage","【烈炎風暴】的傷害增加 {0}" +"{0} increased Firestorm Duration","【烈炎風暴】持續時間延長 {0}" +"{0} increased Firestorm explosion Area of Effect","【烈炎風暴】爆炸範圍擴大 {0}" +"{0} increased Fish Bite Sensitivity","魚咬的靈敏度增加 {0}" +"{0} increased Fishing Line Strength","釣魚線強度增加 {0}" +"{0} increased Fishing Pool Consumption","釣魚池消耗量增加 {0}" +"{0} increased Fishing Range","釣魚範圍擴大 {0}" +"{0} increased Fissure Length","裂縫長度延長 {0}" +"{0} increased Flame Dash Damage","【烈燄衝刺】的傷害增加 {0}" +"{0} increased Flame Surge Critical Strike Chance","【怒燄奔騰】暴擊率增加 {0}" +"{0} increased Flame Surge Damage","【怒燄奔騰】的傷害增加 {0}" +"{0} increased Flame Surge Damage against Burning Enemies","【怒燄奔騰】對燃燒中敵人的傷害增加 {0}" +"{0} increased Flameblast Area of Effect","【烈燄爆破】範圍擴大 {0}" +"{0} increased Flameblast Critical Strike Chance","【烈燄爆破】暴擊率增加 {0}" +"{0} increased Flameblast Damage","【烈燄爆破】的傷害增加 {0}" +"{0} increased Flammability Curse Effect","【易燃】的詛咒效果增加 {0}" +"{0} increased Flammability Duration","【易燃】持續時間延長 {0}" +"{0} increased Flask Charges gained","藥劑充能獲取增加 {0}" +"{0} increased Flask Charges gained during any Flask Effect","藥劑持續期間,獲得的充能數增加 {0}" +"{0} increased Flask Charges used","藥劑充能使用增加 {0}" +"{0} increased Flask Charges used from Mana Flasks","魔力藥劑充能使用增加 {0}" +"{0} increased Flask Effect Duration","藥劑效果的持續時間延長 {0}" +"{0} increased Flask Life Recovery rate","藥劑生命回復速度增加 {0}" +"{0} increased Flask Mana Recovery rate","藥劑魔力回復速度增加 {0}" +"{0} increased Flask Recovery rate","藥劑的回復速度增加 {0}" +"{0} increased Flesh Offering Duration","【血肉奉獻】持續時間延長 {0}" +"{0} increased Flicker Strike Damage","【閃現打擊】的傷害增加 {0}" +"{0} increased Flicker Strike Damage per Frenzy Charge","每個狂怒球可使【閃現打擊】的傷害增加 {0}" +"{0} increased Fortify duration","護體效果持續時間延長 {0}" +"{0} increased Fortify Duration per {1} Strength","每 {1} 點力量可使護體持續時間延長 {0}" +"{0} increased Fortify Effect","護體效果持續時間延長 {0}" +"{0} increased Fortify effect per Stage","每一階使【護體】效果增加 {0}" +"{0} increased Freeze Duration on Enemies","敵人被冰凍的持續時間延長 {0}" +"{0} increased Freeze Duration on enemies","冰凍敵人持續時間延長 {0}" +"{0} increased Freeze Duration on you","你被冰凍的持續時間延長 {0}" +"{0} increased Freeze Mine Area of Effect","【冰凍地雷】範圍擴大 {0}" +"{0} increased Freeze Mine Damage","【冰凍地雷】的傷害增加 {0}" +"{0} increased Freezing Pulse Cast Speed","【冰冷脈衝】施放速度增加 {0}" +"{0} increased Freezing Pulse Damage","【冰冷脈衝】的傷害增加 {0}" +"{0} increased Freezing Pulse Damage if you've Shattered an Enemy Recently","若你近期內粉碎過冰凍的敵人,則冰冷脈衝傷害增加 {0}" +"{0} increased Freezing Pulse Projectile Speed","【冰冷脈衝】投射物速度增加 {0}" +"{0} increased Frenzy Charge Duration","狂怒球持續時間延長 {0}" +"{0} increased Frenzy Charge Duration per Frenzy Charge","每個狂怒球持續時間延長 {0}" +"{0} increased Frenzy Damage","【狂怒】的傷害增加 {0}" +"{0} increased Frenzy Damage per Frenzy Charge","每個狂怒球可使狂怒傷害增加 {0}" +"{0} increased frequency of Tempest effects","該區域的風暴頻率增加 {0}" +"{0} increased Frost Blades Damage","【冰霜之刃】的傷害增加 {0}" +"{0} increased Frost Blades Projectile Speed","【冰霜之刃】的投射物速度增加 {0}" +"{0} increased Frost Bomb Area of Effect","【寒霜爆】範圍擴大 {0}" +"{0} increased Frost Bomb Damage","【寒霜爆】的傷害增加 {0}" +"{0} increased Frost Wall Damage","【冰牆】的傷害增加 {0}" +"{0} increased Frost Wall Duration","【冰牆】持續時間延長 {0}" +"{0} increased Frostbite Curse Effect","【凍傷】的詛咒效果增加 {0}" +"{0} increased Frostbite Duration","【凍傷】持續時間延長 {0}" +"{0} increased Frostbolt Cast Speed","【寒冰彈】施放速度增加 {0}" +"{0} increased Frostbolt Damage","【寒冰彈】傷害增加 {0}" +"{0} increased Galvanic Arrow Area of Effect","【電流箭矢】的效果區域擴大 {0}" +"{0} increased Galvanic Arrow Damage","【電流箭矢】的傷害增加 {0}" +"{0} increased Glacial Cascade Area of Effect","【冰川之刺】範圍擴大 {0}" +"{0} increased Glacial Cascade Damage","【冰川之刺】的傷害增加 {0}" +"{0} increased Glacial Hammer Damage","【冰霜之鎚】的傷害增加 {0}" +"{0} increased Global Accuracy Rating","命中值增加 {0}" +"{0} increased Global Armour while you have no Energy Shield","你沒有能量護盾時,全域護甲增加 {0}" +"{0} increased Global Attack Speed per Green Socket","每個綠色插槽會使全域攻擊速度增加 {0}" +"{0} increased Global Attack Speed per Level","每一級可使全域攻擊速度增加 {0}" +"{0} increased Global Critical Strike Chance","攻擊和法術暴擊率增加 {0}" +"{0} increased Global Critical Strike Chance if Corrupted","若腐化,則攻擊和法術暴擊機率增加 {0}" +"{0} increased Global Critical Strike Chance if you've Summoned a Totem Recently","若你近期內有召喚圖騰,攻擊和法術暴擊率增加 {0}" +"{0} increased Global Critical Strike Chance per Level","攻擊和法術暴擊率每級增加 {0}" +"{0} increased Global Critical Strike Chance when in Main Hand","裝備在主手時全域暴擊率增加 {0}" +"{0} increased Global Critical Strike Chance while wielding a Bow","持弓時,暴擊率增加 {0}" +"{0} increased Global Critical Strike Chance while wielding a Staff","持長杖時,暴擊率增加 {0}" +"{0} increased Global Damage","全域傷害增加 {0}" +"{0} increased Global Defences","全域防禦增加 {0}" +"{0} increased Global Defences per White Socket","每個白色插槽會使防禦增加 {0}" +"{0} increased Global Evasion Rating when on Full Life","滿血時最大閃避值增加 {0}" +"{0} increased Global Evasion Rating when on Low Life","低血時最大閃避值增加 {0}" +"{0} increased Global Physical Damage","物理傷害增加 {0}" +"{0} increased Global Physical Damage while Frozen","冰凍時物理傷害增加 {0}" +"{0} increased Global Physical Damage with Weapons per Red Socket","武器上的每個紅色插槽使物理傷害增加 {0}" +"{0} increased Golem Damage for each Type of Golem you have Summoned","每 1 個召喚出的不同魔像可使魔像傷害增加 {0}" +"{0} increased Golem Damage per Summoned Golem","每個召喚出的魔像可使魔像傷害增加 {0}" +"{0} increased Golem Size","魔像體型增大 {0}" +"{0} increased Ground Slam Area of Effect","【裂地之擊】範圍擴大 {0}" +"{0} increased Ground Slam Damage","【裂地之擊】的傷害增加 {0}" +"{0} increased Heavy Strike Attack Speed","【重擊】攻擊速度增加 {0}" +"{0} increased Heavy Strike Damage","【重擊】的傷害增加 {0}" +"{0} increased Herald of Ash Damage","【灰燼之捷】的傷害增加 {0}" +"{0} increased Herald of Ice Damage","【冰霜之捷】的傷害增加 {0}" +"{0} increased Herald of Thunder Damage","【閃電之捷】的傷害增加 {0}" +"{0} increased Hiring Fee of Rogues","賞金獵人招募費用增加 {0}" +"{0} increased Hit Rate for each blade","每層刀刃會使刀刃速率增加 {0}" +"{0} increased Ice Crash Area of Effect","【寒冰衝擊】範圍擴大 {0}" +"{0} increased Ice Crash Damage","【寒冰衝擊】的傷害增加 {0}" +"{0} increased Ice Nova Area of Effect","【冰冷新星】範圍擴大 {0}" +"{0} increased Ice Nova Damage","【冰冷新星】的傷害增加 {0}" +"{0} increased Ice Shot Area of Effect","【冰霜射擊】範圍擴大 {0}" +"{0} increased Ice Shot Damage","【冰霜射擊】的傷害增加 {0}" +"{0} increased Ice Shot Duration","【冰霜射擊】持續時間延長 {0}" +"{0} increased Ice Spear Critical Strike Chance in second form","【冰矛】第二階段的暴擊率增加 {0}" +"{0} increased Ice Spear Damage","【冰矛】的傷害增加 {0}" +"{0} increased Ice Trap Area of Effect","【冰凍陷阱】範圍擴大 {0}" +"{0} increased Ice Trap Damage","【冰凍陷阱】的傷害增加 {0}" +"{0} increased Icicle Mine Throwing Speed","冰錐地雷地雷投擲速度增加 {0}" +"{0} increased Ignite Duration","點燃持續時間延長 {0}" +"{0} increased Ignite Duration on Enemies","敵人被點燃的持續時間延長 {0}" +"{0} increased Ignite Duration on enemies","敵人被點燃的持續時間延長 {0}" +"{0} increased Ignite Duration on you","你被點燃的持續時間延長 {0}" +"{0} increased Immortal Call Duration","【不朽怒嚎】持續時間延長 {0}" +"{0} increased Impale Duration","穿刺持續時間延長 {0}" +"{0} increased Impale Effect","穿刺的效果增加 {0}" +"{0} increased Implicit Modifier magnitudes","{0} 固定基底詞綴效果加成" +"{0} increased Incinerate Damage","【燒毀】的傷害增加 {0}" +"{0} increased Incinerate Damage for each stage","【燒毀】的每一階傷害增加 {0}" +"{0} increased Incinerate Projectile Speed","【燒毀】投射物速度增加 {0}" +"{0} increased Infernal Blow Area of Effect","【鍊獄之擊】範圍擴大 {0}" +"{0} increased Infernal Blow Damage","【鍊獄之擊】的傷害增加 {0}" +"{0} increased Infernal Cry Damage","【鍊獄戰吼】的傷害增加 {0}" +"{0} increased Inspiration Charge Duration","激勵球持續時間延長 {0}" +"{0} increased Intelligence","智慧增加 {0}" +"{0} increased Intelligence for each Unique Item Equipped","你每裝備一個傳奇裝備,智慧增加 {0}" +"{0} increased Intelligence Requirement","智慧需求增加 {0}" +"{0} increased Item Quantity per White Socket","每個白色插槽會使物品掉落數量增加 {0}" +"{0} increased Item Rarity per White Socket","每個白色插槽會使物品掉落稀有度增加 {0}" +"{0} increased Job speed","任務速度加快 {0}" +"{0} increased Kinetic Blast Area of Effect","【力量爆破】範圍擴大 {0}" +"{0} increased Kinetic Blast Damage","【力量爆破】的傷害增加 {0}" +"{0} increased Knockback Distance","擊退距離延長 {0}" +"{0} increased Lacerate Area of Effect","【破空斬】範圍擴大 {0}" +"{0} increased Lacerate Critical Strike Chance","【破空斬】暴擊率增加 {0}" +"{0} increased Lacerate Damage","【破空斬】傷害增加 {0}" +"{0} increased Leap Slam Area of Effect","【躍擊】範圍擴大 {0}" +"{0} increased Leap Slam Attack Speed","【躍擊】攻擊速度增加 {0}" +"{0} increased Leap Slam Damage","【躍擊】的傷害增加 {0}" +"{0} increased Life and Mana Recovery from Flasks","藥劑的生命和魔力回復速度加快 {0}" +"{0} increased Life Recovered","生命回復增加 {0}" +"{0} increased Life Recovery from Flasks","藥劑回復的生命增加 {0}" +"{0} increased Life Recovery from Flasks used when on Low Life","低血時,使用藥劑會增加 {0} 生命回復量" +"{0} increased Life Recovery from Flasks while affected by Vitality","受到【活力】影響時,藥劑的生命回復增加 {0}" +"{0} increased Life Recovery rate","生命回復率增加 {0}" +"{0} increased Life Recovery Rate if you haven't Killed Recently","若你近期內沒有擊敗敵人,則生命回復率增加 {0}" +"{0} increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently","若你近期內受到敵人的火焰傷害,則生命回復速度增加 {0}" +"{0} increased Life Recovery Rate per {1} Strength on Allocated Passives in Radius","範圍內每配置 {1} 點力量,則生命回復速度加快 {0}" +"{0} increased Life Recovery Rate per {1} Strength on Unallocated Passives in Radius","範圍內每有 {1} 點未配置的力量,則生命回復速度加快 {0}" +"{0} increased Life Recovery Rate while affected by Vitality","受到【活力】影響時,生命回復速度增加 {0}" +"{0} increased Life Regeneration rate","生命再生率增加 {0}" +"{0} increased Life Regeneration rate when on Full Energy Shield","能量護盾全滿時,生命回復增加 {0}" +"{0} increased Lifeforce","命能增加 {0}" +"{0} increased Light Radius","照亮範圍擴大 {0}" +"{0} increased Light Radius during Flask effect","藥劑持續期間,照亮範圍擴大 {0}" +"{0} increased Light Radius while Phasing","【迷蹤】狀態時照亮範圍擴大 {0}" +"{0} increased Lightning Arrow Area of Effect","【閃電箭矢】範圍擴大 {0}" +"{0} increased Lightning Arrow Damage","【閃電箭矢】的傷害增加 {0}" +"{0} increased Lightning Damage","閃電傷害增加 {0}" +"{0} increased Lightning Damage per {1} Intelligence","每 {1} 點智慧可使閃電傷害增加 {0}" +"{0} increased Lightning Damage per {1} Lightning Resistance above {2}","閃電抗性高於 {2} 時,每高 {1},閃電傷害便增加 {0}" +"{0} increased Lightning Damage per Frenzy Charge","每個狂怒球會使閃電傷害增加 {0}" +"{0} increased Lightning Damage taken","承受的閃電傷害增加 {0}" +"{0} increased Lightning Damage while affected by Herald of Thunder","受到【閃電之捷】影響時,閃電傷害增加 {0}" +"{0} increased Lightning Damage while affected by Wrath","受到【雷霆】影響時,閃電傷害增加 {0}" +"{0} increased Lightning Damage with Attack Skills","攻擊技能的閃電傷害增加 {0}" +"{0} increased Lightning Damage with Hits against Chilled Enemies","對抗被【冰緩】的敵人時,擊中的閃電傷害增加 {0}" +"{0} increased Lightning Damage with Spell Skills","法術技能的閃電傷害增加 {0}" +"{0} increased Lightning Damage with Weapons","武器攻擊的閃電傷害增加 {0}" +"{0} increased Lightning Resistance","閃電抗性增加 {0}" +"{0} increased Lightning Strike Damage","【閃電打擊】的傷害增加 {0}" +"{0} increased Lightning Tendrils Area of Effect","【電能釋放】範圍擴大 {0}" +"{0} increased Lightning Tendrils Critical Strike Chance","【電能釋放】的暴擊率增加 {0}" +"{0} increased Lightning Tendrils Damage","【電能釋放】的傷害增加 {0}" +"{0} increased Lightning Trap Damage","閃電陷阱的傷害增加 {0}" +"{0} increased Lightning Trap Lightning Ailment Effect","閃電陷阱的閃電異常狀態效果增加 {0}" +"{0} increased Lightning Warp Cast Speed","【閃電傳送】施放速度增加 {0}" +"{0} increased Lightning Warp Damage","【閃電傳送】的傷害增加 {0}" +"{0} increased Lightning Warp Duration","【閃電傳送】持續時間延長 {0}" +"{0} increased Lockpicking speed","解密術速度加快 {0}" +"{0} increased Magic Pack Size","魔法怪物群大小增加 {0}" +"{0} increased Magma Orb Area of Effect","【熔岩之核】範圍擴大 {0}" +"{0} increased Magma Orb Damage","【熔岩之核】的傷害增加 {0}" +"{0} increased Main Hand Attack Damage while wielding two different Weapon Types","雙持兩種不同類型的武器時,主手攻擊傷害增加 {0}" +"{0} increased Mana Cost","技能魔耗增加 {0} (不包括魔力保留類技能)" +"{0} increased Mana Cost of Channelling Skills","吟導技能的魔力消耗增加 {0}" +"{0} increased Mana Cost of Minion Skills","召喚生物技能的魔力消耗增加 {0}" +"{0} increased Mana Cost of Raise Spectre","【召喚幽魂】的魔力消耗增加 {0}" +"{0} increased Mana Cost of Skills","技能魔力消耗增加 {0}" +"{0} increased Mana Cost of Skills during Flask Effect","藥劑持續期間,技能魔力消耗增加 {0}" +"{0} increased Mana Cost of Skills for each {1} total Mana you have Spent Recently","近期你每消耗 {1} 魔力,技能的魔力消耗就增加 {0}" +"{0} increased Mana Cost of Skills if you've been Hit Recently","若你近期內有被擊中,則技能的魔力消耗增加 {0}" +"{0} increased Mana Cost of Skills per {1} Devotion","每 {1} 點奉獻使技能魔力消耗增加 {0}" +"{0} increased Mana Cost of Skills that throw Traps","投擲地雷或投擲陷阱類技能的魔力消耗增加 {0}" +"{0} increased Mana Cost of Skills that throw Traps or Mines","投擲地雷或陷阱的魔力消耗增加 {0}" +"{0} increased Mana Cost of Skills when on Low Life","低血時,技能魔力消耗增加 {0}" +"{0} increased Mana Cost of Skills while on Consecrated Ground","在奉獻地面上時,技能魔力消耗增加 {0}" +"{0} increased Mana Cost of Skills while on Full Energy Shield","能量護盾全滿時,技能魔力消耗增加 {0}" +"{0} increased Mana Cost of Totem Skills that cast an Aura","施放光環圖騰技能時需要的魔力增加 {0}" +"{0} increased Mana Cost of your Skills while in Area","你在區域中的技能魔力消耗增加 {0}" +"{0} increased Mana Cost while not on Low Mana","非低魔時,魔力消耗增加 {0}" +"{0} increased Mana Recovered","魔力回復增加 {0}" +"{0} increased Mana Recovery from Flasks","藥劑回復的魔力增加 {0}" +"{0} increased Mana Recovery rate","魔力回復率增加 {0}" +"{0} increased Mana Recovery Rate during Effect of any Mana Flask","任何魔力藥劑作用時間內,魔力回復速度增加 {0}" +"{0} increased Mana Recovery Rate if you haven't Killed Recently","若你近期內沒有擊敗敵人,則魔力回復率增加 {0}" +"{0} increased Mana Recovery Rate per {1} Intelligence on Allocated Passives in Radius","範圍內每配置 {1} 點智慧,則魔力回復速度加快 {0}" +"{0} increased Mana Recovery Rate per {1} Intelligence on Unallocated Passives in Radius","範圍內每有 {1} 點未配置的智慧,則魔力回復速度加快 {0}" +"{0} increased Mana Recovery Rate while affected by Clarity","受到【清晰】影響時,魔力回復速度增加 {0}" +"{0} increased Mana Regeneration if you've used a Movement Skill Recently","若你近期內使用過位移技能,則魔力回復增加 {0}" +"{0} increased Mana Regeneration Rate","魔力回復速度增加 {0}" +"{0} increased Mana Regeneration Rate during any Flask Effect","藥劑持續期間,魔力回復增加 {0}" +"{0} increased Mana Regeneration Rate if you have Frozen an Enemy Recently","若你近期內冰凍過敵人,則魔力回復速度加快 {0}" +"{0} increased Mana Regeneration Rate if you have Shocked an Enemy Recently","若你近期內使敵人感電,則魔力回復速度加快 {0}" +"{0} increased Mana Regeneration Rate if you've cast a Spell Recently","若你近期內有施放法術,則魔力回復率增加 {0}" +"{0} increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently","若你近期內擊中被詛咒的敵人,則魔力回復速度增加 {0}" +"{0} increased Mana Regeneration Rate per {1} Chance to Block Spell Damage","每有 {1} 的法術傷害格擋機率,則魔力回復速度增加 {0}" +"{0} increased Mana Regeneration Rate per Power Charge","每個暴擊球增加 {0} 魔力回復速度" +"{0} increased Mana Regeneration Rate per Raised Spectre","每個復生的幽魂增加 {0} 魔力回復率" +"{0} increased Mana Regeneration Rate while moving","當移動時,魔力回復速度增加 {0}" +"{0} increased Mana Regeneration Rate while Phasing","【迷蹤】狀態時魔力回復速度增加 {0}" +"{0} increased Mana Regeneration Rate while stationary","靜止時魔力回復增加 {0}" +"{0} increased Mana Reservation of Banner Skills","旗幟技能的魔力保留增加 {0}" +"{0} increased Mana Reservation of Curse Aura Skills","詛咒光環技能的魔力保留增加 {0}" +"{0} increased Mana Reservation of Herald Skills","捷技能的魔力保留增加 {0}" +"{0} increased Mana Reservation of Skills that throw Mines","投擲地雷類技能的魔力保留增加 {0}" +"{0} increased Mana Reserved","魔力保留增加 {0}" +"{0} increased Mana Reserved per {1} total Attributes","總屬性每有 {1} 點,魔力保留增加 {0}" +"{0} increased maximum Energy Shield","最大能量護盾增加 {0}" +"{0} increased Maximum Energy Shield for each Corrupted Item Equipped","每裝備一個【被腐化的物品】,最大能量護盾增加 {0}" +"{0} increased maximum Energy Shield if Corrupted","若腐化,則最大能量護盾增加 {0}" +"{0} increased maximum Life","最大生命增加 {0}" +"{0} increased Maximum Life for each Corrupted Item Equipped","每裝備一個【被腐化的物品】,最大生命增加 {0}" +"{0} increased maximum Life if Corrupted","若腐化,則最大生命增加 {0}" +"{0} increased Maximum Life if no Equipped Items are Corrupted","身上未裝備已腐化的物品時,最大生命增加 {0}" +"{0} increased Maximum Life per Abyss Jewel affecting you","每個影響你的【深淵珠寶】可使最大生命增加 {0}" +"{0} increased maximum Life, Mana and Global Energy Shield","最大生命和最大魔力,以及全域能量護盾增加 {0}" +"{0} increased maximum Mana","最大魔力增加 {0}" +"{0} increased Maximum Mana per {1} Chance to Block Spell Damage","每有 {1} 法術格檔率,最大魔力增加 {0}" +"{0} increased Maximum Mana per Abyss Jewel affecting you","每個影響你的【深淵珠寶】可使最大魔力增加 {0}" +"{0} increased maximum number of Raised Zombies","殭屍復甦最大數量增加 {0}" +"{0} increased Maximum number of Summoned Raging Spirits","召喚憤怒狂靈的最大數量增加 {0}" +"{0} increased Maximum Recovery per Energy Shield Leech","從能量護盾偷取中獲得的最大總恢復量增加 {0}" +"{0} increased Maximum Recovery per Life Leech","從生命偷取中獲得的最大總恢復量增加 {0}" +"{0} increased Maximum Recovery per Mana Leech","從魔力偷取中獲得的最大總恢復量增加 {0}" +"{0} increased Maximum total Recovery per second from Energy Shield Leech","從能量護盾偷取中獲得的每秒最大總恢復量增加 {0}" +"{0} increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry","受到【狂熱】影響時,從能量護盾偷取中獲得的每秒最大總恢復量增加 {0}" +"{0} increased Maximum total Recovery per second from Life Leech","從生命偷取中獲得的每秒最大總恢復量增加 {0}" +"{0} increased Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently","你若近期受到【殘暴打擊】,則生命偷取得到的每秒最大總回復量增加 {0}" +"{0} increased Maximum total Recovery per second from Mana Leech","從魔力偷取中獲得的每秒最大總恢復量增加 {0}" +"{0} increased maximum travel distance","最大移動距離延長 {0}" +"{0} increased Melee Attack Speed","近戰攻擊速度增加 {0}" +"{0} increased Melee Cold Damage","近戰冰冷傷害增加 {0}" +"{0} increased Melee Cold Damage while holding a Shield","持盾牌時近戰冰冷傷害增加 {0}" +"{0} increased Melee Cold Damage while you have Fortify","你在【護體】狀態下,近戰冰冷傷害增加 {0}" +"{0} increased Melee Critical Strike Chance","近戰攻擊暴擊率增加 {0}" +"{0} increased Melee Critical Strike Chance if you've Warcried Recently","若你近期內使用過【戰吼】,則近戰暴擊率增加 {0}" +"{0} increased Melee Damage","近戰傷害增加 {0}" +"{0} increased Melee Damage against Bleeding Enemies","對流血敵人的近戰傷害增加 {0}" +"{0} increased Melee Damage against Frozen Enemies","對被冰凍敵人的近戰傷害增加 {0}" +"{0} increased Melee Damage against Ignited Enemies","對點燃敵人的近戰傷害增加 {0}" +"{0} increased Melee Damage against Shocked Enemies","對感電敵人的近戰傷害增加 {0}" +"{0} increased Melee Damage during any Flask Effect","藥劑持續期間,近戰傷害增加 {0}" +"{0} increased Melee Damage per Endurance Charge","每 1 個耐力球可使近戰傷害增加 {0}" +"{0} increased Melee Damage when on Full Life","滿血時近戰傷害增加 {0}" +"{0} increased Melee Damage while Totem is Active","當圖騰存在時,對流血敵人的近戰傷害增加 {0}" +"{0} increased Melee Damage while you have Fortify","護體時近戰傷害增加 {0}" +"{0} increased Melee Fire Damage","近戰火焰傷害增加 {0}" +"{0} increased Melee Fire Damage while holding a Shield","持盾牌時近戰火焰傷害增加 {0}" +"{0} increased Melee Physical Damage","近戰物理傷害增加 {0}" +"{0} increased Melee Physical Damage against Ignited Enemies","對點燃敵人的近戰物理傷害增加 {0}" +"{0} increased Melee Physical Damage per {1} Dexterity","每 {1} 點敏捷可使近戰物理傷害增加 {0}" +"{0} increased Melee Physical Damage per {1} Strength while Fortified","護體時,每 {1} 點力量可使近戰物理傷害增加 {0}" +"{0} increased Melee Physical Damage while holding a Shield","持盾牌時近戰物理傷害增加 {0}" +"{0} increased Melee Physical Damage while you have Fortify","獲得護體時,近戰物理傷害增加 {0}" +"{0} increased Melee Physical Damage with Unarmed Attacks","空手時近戰物理傷害增加 {0}" +"{0} increased Melee Splash Area of Effect","【近戰傷害擴散】的效果區域擴大 {0}" +"{0} increased Mine Arming Speed","地雷冷卻速度增加 {0}" +"{0} increased Mine Damage","地雷傷害增加 {0}" +"{0} increased Mine Detonation Area of Effect","地雷引爆範圍擴大 {0}" +"{0} increased Mine Duration","地雷持續時間延長 {0}" +"{0} increased Mine duration","地雷持續時間延長 {0}" +"{0} increased Mine Throwing Speed","地雷投擲速度增加 {0}" +"{0} increased Mine Throwing Speed if you Detonated Mines Recently","若你近期內引爆過地雷,則地雷放置投擲速度增加 {0}" +"{0} increased Mine Throwing Speed per Frenzy Charge","每個狂怒球使地雷投擲速度增加 {0}" +"{0} increased Minion Accuracy Rating","召喚生物命中值增加 {0}" +"{0} increased Minion Attack and Cast Speed per {1} Devotion","每 {1} 點奉獻使召喚生物攻擊和施放速度增加 {0}" +"{0} increased Minion Attack and Cast Speed per Skeleton you own","你每控制一個骷髏,召喚生物攻擊和施放速度便增加 {0}" +"{0} increased Minion Attack Speed","召喚生物攻擊速度增加 {0}" +"{0} increased Minion Attack Speed per {1} Dexterity","每 {1} 點敏捷可使召喚生物的攻擊速度增加 {0}" +"{0} increased Minion Cast Speed","召喚生物施放速度增加 {0}" +"{0} increased Minion Damage per Raised Spectre","每擁有一個幽魂,召喚生物傷害增加 {0}" +"{0} increased Minion Duration","召喚生物持續時間延長 {0}" +"{0} increased Minion Duration per Raised Zombie","每控制 1 個殭屍復甦,召喚生物持續時間延長 {0}" +"{0} increased Minion Maximum Life","召喚生物最大生命增加 {0}" +"{0} increased Minion Movement Speed","召喚生物移動速度增加 {0}" +"{0} increased Minion Movement Speed per {1} Dexterity","每 {1} 點敏捷可使召喚生物的移動速度增加 {0}" +"{0} increased Mirage Archer Duration","幻影弓手持續時間延長 {0}" +"{0} increased Molten Shell Buff Effect","【熔岩護盾】的增益效果增加 {0}" +"{0} increased Molten Shell Damage","【熔岩護盾】的傷害增加 {0}" +"{0} increased Molten Strike Area of Effect","【熔岩之擊】範圍擴大 {0}" +"{0} increased Molten Strike Damage","【熔岩之擊】的傷害增加 {0}" +"{0} increased Monster Attack Speed","怪物攻擊速度增加 {0}" +"{0} increased Monster Cast Speed","怪物施放速度增加 {0}" +"{0} increased Monster Damage","怪物傷害增加 {0}" +"{0} increased Monster Movement Speed","怪物移動速度增加 {0}" +"{0} increased Monster Responsiveness","怪物速度增加 {0}" +"{0} increased Movement Skill Mana Cost","位移技能消耗的魔力增加 {0}" +"{0} increased Movement Speed","移動速度增加 {0}" +"{0} increased Movement Speed during any Flask Effect","藥劑持續期間,移動速度增加 {0}" +"{0} increased Movement Speed during Flask effect","藥劑持續期間,移動速度增加 {0}" +"{0} increased Movement Speed for each nearby Enemy, up to {1}","身邊每有 1 個敵人,自己的移動速度增加 {0},最多 {1}" +"{0} increased Movement Speed for each time you've Blocked in the past {1} seconds","過去 {1} 秒內格擋的每個攻擊可使你的移動速度增加 {0}" +"{0} increased Movement Speed for you and nearby Allies","你和週圍友軍的移動速度增加 {0}" +"{0} increased Movement Speed if Corrupted","若腐化,則移動速度增加 {0}" +"{0} increased Movement Speed if you have Pierced Recently","若你近期內造成過穿刺,則移動速度增加 {0}" +"{0} increased Movement Speed if you have used a Vaal Skill Recently","若你近期內使用過瓦爾技能,則移動速度增加 {0}" +"{0} increased Movement Speed if you haven't been Hit Recently","若你近期內沒有被擊中,則移動速度增加 {0}" +"{0} increased Movement Speed if you haven't taken Damage Recently","若你近期內沒受到傷害,則移動速度增加 {0}" +"{0} increased Movement Speed if you've Cast Dash recently","若你近期施放過衝刺,則移動速度加快 {0}" +"{0} increased Movement Speed if you've dealt a Critical Strike Recently","若你近期內造成暴擊,則移動速度加快 {0}" +"{0} increased Movement Speed if you've Hit an Enemy Recently","若你近期內擊中敵人,則移動速度增加 {0}" +"{0} increased Movement Speed if you've Hit with your Off Hand Weapon Recently","若你近期內用副手武器擊中,則移動速度加快 {0}" +"{0} increased Movement Speed if you've Killed Recently","若你近期內有擊敗敵人,則移動速度增加 {0}" +"{0} increased Movement Speed if you've thrown a Trap or Mine Recently","若你近期內投擲過陷阱或地雷,則移動速度增加 {0}" +"{0} increased Movement Speed if you've used a Warcry Recently","若你近期內使用過戰吼,則移動速度增加 {0}" +"{0} increased Movement Speed on Shocked Ground","在感電地面上的移動速度增加 {0}" +"{0} increased Movement Speed per {1} Dexterity on Allocated Passives in Radius","範圍內每配置 {1} 點敏捷,移動速度增加 {0}" +"{0} increased Movement Speed per {1} Dexterity on Unallocated Passives in Radius","範圍內每有 {1} 點未配置的敏捷,則移動速度加快 {0}" +"{0} increased Movement Speed per Chest opened Recently","近期內每開啟 1 個箱子,移動速度增加 {0}" +"{0} increased Movement Speed per Endurance Charge","每個耐力球可使移動速度增加 {0}" +"{0} increased Movement Speed per Frenzy Charge","每個狂怒球可使移動速度增加 {0}" +"{0} increased Movement Speed per Nearby Enemy","週圍每有 1 個敵人,敵人的移動速度便增加 {0}" +"{0} increased Movement Speed per Power Charge","每個暴擊球可使移動速度增加 {0}" +"{0} increased Movement Speed per Summoned Totem","每個召喚的圖騰使移動速度增加 {0}" +"{0} increased Movement Speed when on Full Life","滿血時移動速度增加 {0}" +"{0} increased Movement Speed when on Low Life","低血時移動速度增加 {0}" +"{0} increased Movement Speed while affected by Grace","受到【優雅】影響時,移動速度增加 {0}" +"{0} increased Movement Speed while at maximum Power Charges","暴擊球抵達上限時,移動速度增加 {0}" +"{0} increased Movement Speed while Bleeding","流血時移動速度增加 {0}" +"{0} increased Movement Speed while Chilled","冰緩時,移動速度加快 {0}" +"{0} increased Movement Speed while Cursed","被詛咒時的移動速度增加 {0}" +"{0} increased Movement Speed while holding a Shield","持盾牌時,移動速度加快 {0}" +"{0} increased Movement Speed while Ignited","被點燃時移動速度增加 {0}" +"{0} increased Movement Speed while not affected by Elemental Ailments","無元素異常狀態時移動速度增加 {0}" +"{0} increased Movement Speed while on Burning Ground","在燃燒地面上時,移動速度增加 {0}" +"{0} increased Movement speed while on Burning, Chilled or Shocked ground","在燃燒,冰緩,感電地面上時,移動速度增加 {0}" +"{0} increased Movement Speed while on Full Energy Shield","能量護盾全滿時,移動速度增加 {0}" +"{0} increased Movement Speed while Phasing","【迷蹤】狀態時移動速度增加 {0}" +"{0} increased Movement Speed while Poisoned","中毒時,移動速度加快 {0}" +"{0} increased Movement Speed while Shocked","感電時移動速度增加 {0}" +"{0} increased Movement Speed while under no Flask Effects","沒有藥劑效果時,移動速度加快 {0}" +"{0} increased Movement Speed while you have Cat's Stealth","你獲得【貓之隱匿】時移動速度增加 {0}" +"{0} increased Movement Speed while you have Energy Shield","擁有能量護盾時移動速度增加 {0}" +"{0} increased Movement Speed while you have Fortify","護體狀態下移動速度增加 {0}" +"{0} increased Movement Speed while you have Infusion","【灌注】效果下,移動速度加快 {0}" +"{0} increased non-Minion Damage","非召喚生物的傷害增加 {0}" +"{0} increased Off Hand Attack Speed while wielding two different Weapon Types","雙持兩種不同類型的武器時,副手攻擊速度加快 {0}" +"{0} increased Onslaught duration","猛攻持續時間延長 {0}" +"{0} increased Onslaught Effect","【猛攻】效果增加 {0}" +"{0} increased Orb Movement Speed","法珠移動速度加快 {0}" +"{0} increased Orb of Storms Area of Effect","【風暴漩渦】範圍擴大 {0}" +"{0} increased Orb of Storms Critical Strike Chance","【風暴漩渦】暴擊率增加 {0}" +"{0} increased Orb of Storms Damage","【風暴漩渦】的傷害增加 {0}" +"{0} increased Overpowered Effect","逼迫效果增加 {0}" +"{0} increased Phase Run Duration","【暗影迷蹤】持續時間延長 {0}" +"{0} increased Physical Attack Damage while Dual Wielding","雙持武器時,物理攻擊傷害增加 {0}" +"{0} increased Physical Attack Damage while holding a Shield","持盾牌時攻擊造成的物理傷害增加 {0}" +"{0} increased Physical Damage","物理傷害增加 {0}" +"{0} increased Physical Damage against Poisoned Enemies","對中毒敵人的物理總傷害增加 {0}" +"{0} increased Physical Damage for each Map Item Modifier affecting the Area","每有 1 個地圖物品詞綴影響該地區,則物理傷害增加 {0}" +"{0} increased Physical Damage for each time you've Blocked in the past {1} seconds","過去 {1} 秒內格擋的每個攻擊可使你的物理傷害增加 {0}" +"{0} increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past {1} seconds","過去 {1} 秒內你若成功格擋傳奇怪物,則物理傷害增加 {0}" +"{0} increased Physical Damage over Time","物理持續傷害效果增加 {0}" +"{0} increased Physical Damage Over Time per {1} Dexterity","每 {1} 點敏捷可使持續物理傷害增加 {0}" +"{0} increased Physical Damage over Time taken while moving","移動時受到的物理持續傷害增加 {0}" +"{0} increased Physical Damage per {1} Rage","每 {1} 點怒火使物理傷害增加 {0}" +"{0} increased Physical Damage per Endurance Charge","每個耐力球可使物理傷害增加 {0}" +"{0} increased Physical Damage per Frenzy Charge","每個狂怒球可使物理傷害增加 {0}" +"{0} increased Physical Damage taken","受到的物理傷害增加 {0}" +"{0} increased Physical Damage taken over time","承受的持續物理傷害效果增加 {0}" +"{0} increased Physical Damage taken while at maximum Endurance Charges","耐力球達到上限時,受到的物理傷害增加 {0}" +"{0} increased Physical Damage taken while Frozen","冰凍時受到的物理傷害增加 {0}" +"{0} increased Physical Damage taken while moving","移動時受到的物理傷害增加 {0}" +"{0} increased Physical Damage while affected by Herald of Purity","受到【純淨之捷】影響時,物理傷害增加 {0}" +"{0} increased Physical Damage while Leeching Life","生命偷取時物理傷害增加 {0}" +"{0} increased Physical Damage while you have Resolute Technique","獲得堅毅之心時物理傷害增加 {0}" +"{0} increased Physical Damage while you have Unholy Might","獲得不潔之力時物理傷害增加 {0}" +"{0} increased Physical Damage with Attack Skills","攻擊技能物理傷害增加 {0}" +"{0} increased Physical Damage with Axes","斧類攻擊的物理傷害增加 {0}" +"{0} increased Physical Damage with Axes or Swords","斧類或劍類的物理傷害增加 {0}" +"{0} increased Physical Damage with Bows","弓類攻擊的物理傷害增加 {0}" +"{0} increased Physical Damage with Claws","爪類攻擊的物理傷害增加 {0}" +"{0} increased Physical Damage with Daggers","匕首攻擊的物理傷害增加 {0}" +"{0} increased Physical Damage with Hits and Ailments against Ignited Enemies","對點燃敵人的擊中物理傷害和異常狀態傷害增加 {0}" +"{0} increased Physical Damage with Maces or Sceptres","鎚類或短杖的物理傷害增加 {0}" +"{0} increased Physical Damage with One Handed Melee Weapons","近戰單手武器攻擊的物理傷害增加 {0}" +"{0} increased Physical Damage with Ranged Weapons","遠程武器攻擊的物理傷害增加 {0}" +"{0} increased Physical Damage with Spell Skills","法術技能的物理傷害增加 {0}" +"{0} increased Physical Damage with Staves","長杖攻擊的物理傷害增加 {0}" +"{0} increased Physical Damage with Swords","劍類攻擊的物理傷害增加 {0}" +"{0} increased Physical Damage with Two Handed Melee Weapons","雙手近戰武器攻擊的物理傷害增加 {0}" +"{0} increased Physical Damage with Wands","法杖攻擊的物理傷害增加 {0}" +"{0} increased Physical Damage with Weapons","武器物理傷害增加 {0}" +"{0} increased Physical Weapon Damage per {1} Strength","每 {1} 點力量會使武器物理傷害增加 {0}" +"{0} increased Player and Monster Movement Speed","玩家和怪物的移動速度增加 {0}" +"{0} increased Poacher's Mark Curse Effect","【盜獵者印記】的詛咒效果增加 {0}" +"{0} increased Poacher's Mark Duration","【盜獵者印記】持續時間延長 {0}" +"{0} increased Poison Duration","中毒持續時間延長 {0}" +"{0} increased Poison Duration for each Poison you have inflicted Recently","近期你每造成一層中毒效果,中毒持續時間便延長 {0}" +"{0} increased Poison Duration if you have at least {1} Intelligence","若你有至少 {1} 點智慧,則中毒持續時間延長 {0}" +"{0} increased Poison Duration per Power Charge","每個暴擊球可使中毒持續時間延長 {0}" +"{0} increased Power Charge Duration","暴擊球的持續時間延長 {0}" +"{0} increased Power Siphon Attack Speed","【力量抽取】攻擊速度增加 {0}" +"{0} increased Power Siphon Damage","【力量抽取】的傷害增加 {0}" +"{0} increased Projectile Attack Damage","投射物的攻擊傷害增加 {0}" +"{0} increased Projectile Attack Damage during any Flask Effect","藥劑持續期間,投射物攻擊傷害增加 {0}" +"{0} increased Projectile Attack Damage per {1} Accuracy Rating","每 {1} 命中值可使攻擊造成的投射物傷害增加 {0}" +"{0} increased Projectile Attack Damage while in Blood Stance","血姿態下,投射物攻擊傷害增加 {0}" +"{0} increased Projectile Attack Damage while you have at least {1} Dexterity","至少有 {1} 點敏捷時,投射物攻擊傷害增加 {0}" +"{0} increased Projectile Attack Damage with Claws or Daggers","爪類或匕首的投射物攻擊傷害增加 {0}" +"{0} increased Projectile Damage","投射物傷害增加 {0}" +"{0} increased Projectile Damage per Power Charge","每個暴擊球可使投射物傷害增加 {0}" +"{0} increased Projectile Damage to nearby Enemies","對週圍敵人的投射物傷害增加 {0}" +"{0} increased Projectile Damage while in Blood Stance","血姿態下,投射物傷害增加 {0}" +"{0} increased Projectile Damage with Hits against Nearby Enemies","投射物擊中週圍敵人時,傷害增加 {0}" +"{0} increased Projectile Damage with Hits against nearby Enemies","對週圍敵人的投射物擊中傷害增加 {0}" +"{0} increased Projectile Fork angle","投射物分裂角度擴大 {0}" +"{0} increased Projectile Frequency per Stage","每階可使投射物發射頻率增加 {0}" +"{0} increased Projectile Speed","投射物速度增加 {0}" +"{0} increased Projectile Speed per Frenzy Charge","每個狂怒球可使投射物速度增加 {0}" +"{0} increased Projectile Speed per Frenzy Charge if used by a Mine","被地雷使用時,每個狂怒球都使投射物速度加快 {0}" +"{0} increased Projectile Speed while in Sand Stance","沙姿態下,投射物速度加快 {0}" +"{0} increased Projectile spread","投射物擴散範圍擴大 {0}" +"{0} increased Pulse Frequency","脈衝頻率增加 {0}" +"{0} increased Puncture Damage","【放血】的傷害增加 {0}" +"{0} increased Puncture Duration","【放血】持續時間延長 {0}" +"{0} increased Punishment Curse Effect","【懲戒】的詛咒效果增加 {0}" +"{0} increased Punishment Duration","【懲戒】持續時間延長 {0}" +"{0} increased Quality of Items Found","物品掉落品質增加 {0}" +"{0} increased Quantity of Fish Caught","釣魚數量增加 {0}" +"{0} increased Quantity of Items contained in Vaal Vessel","瓦爾容器裡的物品數量增加 {0}" +"{0} increased Quantity of Items Dropped by enemies Slain by Minions","被此召喚生物擊敗的怪物增加 {0} 物品掉落數量" +"{0} increased Quantity of Items Dropped by enemies Slain by Minions or This Attack","此攻擊與召喚生物會使物品掉落數量增加 {0}" +"{0} increased Quantity of Items Dropped by Enemies Slain from Supported Skills","被輔助技能擊敗敵人時物品掉落數量增加 {0}" +"{0} increased Quantity of Items Dropped by Slain Enemies","擊敗敵人後物品掉落數量增加 {0}" +"{0} increased Quantity of Items Dropped by Slain enemies","擊敗敵人後物品掉落數量增加 {0}" +"{0} increased Quantity of Items Dropped by Slain Frozen Enemies","擊敗冰凍敵人後物品掉落數量增加 {0}" +"{0} increased Quantity of Items Dropped by Slain Maimed Enemies","擊敗癱瘓的敵人時物品掉落數量增加 {0}" +"{0} increased Quantity of Items Dropped by Slain Normal Enemies","擊敗普通怪物的物品掉落數量增加 {0}" +"{0} increased Quantity of Items Dropped by Synthesised Magic Monsters","虛空憶境的魔法怪物掉落的物品數量增加 {0}" +"{0} increased Quantity of Items Dropped by Synthesised Monsters","虛空憶境的怪物掉落的物品數量增加 {0}" +"{0} increased Quantity of Items Dropped by Synthesised Rare Monsters","虛空憶境的稀有怪物掉落的物品數量增加 {0}" +"{0} increased Quantity of Items dropped by Unique Boss","傳奇首領的物品掉落數量增加 {0}" +"{0} increased Quantity of Items dropped in Heists","劫盜同盟中掉落的物品數量增加 {0}" +"{0} increased Quantity of Items found","物品掉落數量增加 {0}" +"{0} increased Quantity of Items found during Flask effect","藥劑持續期間,物品數量增加 {0}" +"{0} increased Quantity of Items Found from Chests","箱子掉落物品數量增加 {0}" +"{0} increased Quantity of Items found per Chest opened Recently","近期內每開啟 1 個箱子,則物品掉落數量增加 {0}" +"{0} increased Quantity of Items found when on Low Life","低血時物品掉落數量增加 {0}" +"{0} increased Quantity of Items found with a Magic Item Equipped","裝備 1 件魔法物品時,物品掉落數量增加 {0}" +"{0} increased Quantity of Sockets","插槽數量增加 {0}" +"{0} increased Radius of Consecrated Ground created by this Flask","該藥劑創造的奉獻地面範圍擴大 {0}" +"{0} increased Rain of Arrows Area of Effect","【箭雨】範圍擴大 {0}" +"{0} increased Rain of Arrows Attack Speed","【箭雨】攻擊速度增加 {0}" +"{0} increased Rain of Arrows Damage","【箭雨】的傷害增加 {0}" +"{0} increased Raised Zombie Size","殭屍復甦體型增大 {0}" +"{0} increased raising of Alert Level","警報等級提升的速度加快 {0}" +"{0} increased raising of Alert Level from Killing Monsters","擊敗怪物警報等級提升的速度加快 {0}" +"{0} increased raising of Alert Level from opening Chests","開箱導致警報等級提升的速度加快 {0}" +"{0} increased Rallying Cry Buff Effect","【激勵戰吼】的增益效果增加 {0}" +"{0} increased Rallying Cry Duration","【激勵戰吼】持續時間延長 {0}" +"{0} increased Rampage Streak Duration","暴走持續時間延長 {0}" +"{0} increased Range","射程增加 {0}" +"{0} increased Rarity of Fish Caught","釣魚稀有度增加 {0}" +"{0} increased Rarity of Items contained in Vaal Vessel","瓦爾容器裡的物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Enemies killed with a Critical Strike","暴擊擊敗敵人時物品稀有度增加 {0}" +"{0} increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer","被【冰霜之錘】擊碎的敵人的物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by enemies Slain by Minions","被此召喚生物擊敗的怪物,其物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by enemies Slain by Minions or This Attack","此攻擊與召喚生物會使物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Enemies Slain from Supported Skills","被輔助技能擊敗敵人時物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Frozen Enemies","冰凍的敵人物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Shattered Enemies","被擊碎的敵人的物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Slain Enemies","擊敗敵人後掉落物品的稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Slain enemies","擊敗敵人後掉落物品的稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies","擊敗冰凍或感電敵人後物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Slain Magic Enemies","擊敗魔法怪物後的物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Slain Maimed Enemies","擊敗癱瘓的敵人時物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Slain Rare or Unique Enemies","擊敗稀有或傳奇敵人後掉落物品的稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Slain Shocked Enemies","擊敗感電敵人後物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Synthesised Magic Monsters","虛空憶境的魔法怪物掉落的物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Synthesised Monsters","虛空憶境的怪物掉落的物品稀有度增加 {0}" +"{0} increased Rarity of Items Dropped by Synthesised Rare Monsters","虛空憶境的稀有怪物掉落的物品稀有度增加 {0}" +"{0} increased Rarity of Items dropped by Unique Boss","傳奇首領掉落的物品稀有度增加 {0}" +"{0} increased Rarity of Items dropped in Heists","劫盜同盟中掉落的物品稀有度增加 {0}" +"{0} increased Rarity of Items found","物品稀有度增加 {0}" +"{0} increased Rarity of Items found during any Flask Effect","藥劑持續期間,物品掉落稀有度增加 {0}" +"{0} increased Rarity of Items found during Flask effect","藥劑持續期間,物品稀有度增加 {0}" +"{0} increased Rarity of Items found during Flask Effect","藥劑持續期間,物品掉落稀有度增加 {0}" +"{0} increased Rarity of Items Found from Chests","箱子掉落物品稀有度增加 {0}" +"{0} increased Rarity of Items found from Slain Unique Enemies","擊敗傳奇敵人的掉落物品稀有度增加 {0}" +"{0} increased Rarity of Items found when on Low Life","低血時物品稀有度增加 {0}" +"{0} increased Rarity of Items found while Phasing","【迷蹤】狀態時物品稀有度增加 {0}" +"{0} increased Rarity of Items found with a Normal Item Equipped","裝備 1 件普通物品時,物品稀有度增加 {0}" +"{0} increased Reave Damage","【衝擊波】的傷害增加 {0}" +"{0} increased Reave Radius","【衝擊波】範圍擴大 {0}" +"{0} increased Reckoning Damage","【清算】的傷害增加 {0}" +"{0} increased Recovery rate","回復速度增加 {0}" +"{0} increased Recovery rate of Life and Energy Shield","生命和能量護盾回復率增加 {0}" +"{0} increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently","近期內若你停止受到持續傷害,則生命和能量護盾回復速度增加 {0}" +"{0} increased Recovery Rate of Life and Energy Shield per Minion, up to {1}","每有一個召喚生物都使生命和能量護盾回復速度加快 {0},最多 {1}" +"{0} increased Recovery rate of Life and Energy Shield per Power Charge","每有 1 個暴擊球,生命和能量護盾回復率增加 {0}" +"{0} increased Recovery rate of Life and Energy Shield while affected by Malevolence","受到【怨毒光環】影響時,生命和能量護盾回復率增加 {0}" +"{0} increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently","若你近期內擊敗了有你持續傷害狀態的敵人,則生命,魔力,和能量護盾回復增加 {0}" +"{0} increased Recovery when on Low Life","低血時回復量增加 {0}" +"{0} increased Reflected Cold Damage taken while affected by Purity of Ice","受到【冰霜淨化】影響時,承受的反射冰冷傷害增加 {0}" +"{0} increased Reflected Damage taken","受到的反射傷害增加 {0}" +"{0} increased Reflected Elemental Damage taken","反射的元素傷害增加 {0}" +"{0} increased Reflected Elemental Damage taken while affected by Purity of Elements","受到【元素淨化】影響時,承受的反射元素傷害增加 {0}" +"{0} increased Reflected Fire Damage taken while affected by Purity of Fire","受到【火焰淨化】影響時,承受的反射火焰傷害增加 {0}" +"{0} increased Reflected Lightning Damage taken while affected by Purity of Lightning","受到【閃電淨化】影響時,承受的反射火焰傷害增加 {0}" +"{0} increased Reflected Physical Damage taken","反射的物理傷害增加 {0}" +"{0} increased Reflected Physical Damage taken while affected by Determination","受到【堅定】影響時,承受的反射物理傷害增加 {0}" +"{0} increased Rejuvenation Totem Aura Effect","回春圖騰的光環效果增加 {0}" +"{0} increased Relevancy of Items Found","物品掉落的關聯性增加 {0}" +"{0} increased Righteous Fire Area of Effect","【正義之火】範圍擴大 {0}" +"{0} increased Righteous Fire Damage","【正義之火】的傷害增加 {0}" +"{0} increased Riposte Damage","【擊刃】的傷害增加 {0}" +"{0} increased Rogue's Markers dropped by monsters","怪物掉落賞金獵人印記的機率增加 {0}" +"{0} increased Rolling Magma Area of Effect","熔岩翻騰效果區域增加 {0}" +"{0} increased Rolling Magma Damage","熔岩翻騰傷害增加 {0}" +"{0} increased Scorching Ray beam length","【灼熱光線】的光束長度延長 {0}" +"{0} increased Scorching Ray Cast Speed","【灼熱光線】的施放速度增加 {0}" +"{0} increased Scorching Ray Damage","【灼熱光線】的傷害增加 {0}" +"{0} increased Seal gain frequency while you are Channelling","你在吟導時,封印獲取頻率增加 {0}" +"{0} increased Seal gain frequency while you are not Channelling","你沒有吟導時,封印獲取頻率增加 {0}" +"{0} increased Searing Bond Damage","【灼熱連接】的傷害增加 {0}" +"{0} increased Searing Bond Totem Elemental Resistances","【灼熱連接】的元素抗性增加 {0}" +"{0} increased Searing Bond Totem Placement Speed","【灼熱連接】放置速度增加 {0}" +"{0} increased Secondary Duration","次要持續時間延長 {0}" +"{0} increased Sentinel of Dominance Duration","【統禦哨兵】持續時間延長 {0}" +"{0} increased Shield Charge Attack Speed","【重盾衝鋒】攻擊速度增加 {0}" +"{0} increased Shield Charge Damage","【重盾衝鋒】的傷害增加 {0}" +"{0} increased Shield Charge Damage per Enemy Hit","每擊中 1 個敵人,【重盾衝鋒】的傷害增加 {0}" +"{0} increased Shock Duration on Enemies","敵人的感電持續時間延長 {0}" +"{0} increased Shock Duration on enemies","對敵人的感電效果持續時間延長 {0}" +"{0} increased Shock Duration on you","你被感電的持續時間延長 {0}" +"{0} increased Shock Nova Area of Effect","【閃電新星】範圍擴大 {0}" +"{0} increased Shock Nova Damage","【閃電新星】的傷害增加 {0}" +"{0} increased Shockwave Totem Area of Effect","【震波圖騰】範圍擴大 {0}" +"{0} increased Shockwave Totem Cast Speed","【震波圖騰】的施放速度增加 {0}" +"{0} increased Shockwave Totem Damage","【震波圖騰】的傷害增加 {0}" +"{0} increased Size of Synthesised Monster Packs","虛空憶境怪物群規模擴大 {0}" +"{0} increased Skeleton Attack Speed","骷髏的攻擊速度增加 {0}" +"{0} increased Skeleton Cast Speed","骷髏的施放速度增加 {0}" +"{0} increased Skeleton Duration","骷髏的持續時間延長 {0}" +"{0} increased Skeleton Movement Speed","骷髏的移動速度增加 {0}" +"{0} increased Skill Cooldown","技能冷卻時間延長 {0}" +"{0} increased Skill Duration per Frenzy Charge removed","每消耗 1 個狂怒球,可使技能持續時間增加 {0}" +"{0} increased Skill Effect Duration","技能效果持續時間延長 {0}" +"{0} increased Skill Effect Duration if you've Killed a Maimed Enemy Recently","若你近期內有擊敗癱瘓的敵人,則技能效果持續時間延長 {0}" +"{0} increased Skill Effect Duration while affected by Malevolence","受到【怨毒光環】影響時,技能持續時間增加 {0}" +"{0} increased Skill Range","效果區域擴大 {0}" +"{0} increased Smoke Mine Duration","【煙霧地雷】持續時間延長 {0}" +"{0} increased Socket Connectivity","插槽的連線增加 {0}" +"{0} increased Soul Cost of Vaal Skills","瓦爾技能靈魂消耗量增加 {0}" +"{0} increased Spark Damage","【電球】的傷害增加 {0}" +"{0} increased Spark Duration","【電球】的持續時間延長 {0}" +"{0} increased Spark Projectile Speed","【電球】投射物速度增加 {0}" +"{0} increased Spectral Shield Throw Damage","【靈盾投擲】的投擲傷害增加 {0}" +"{0} increased Spectral Shield Throw Projectile Speed","【靈盾投擲】的投擲物速度增加 {0}" +"{0} increased Spectral Throw Damage","【靈體投擲】的傷害增加 {0}" +"{0} increased Spectral Throw Projectile Deceleration","【靈體投擲】投射物的懸停時間縮短 {0}" +"{0} increased Spectral Throw Projectile Speed","【靈體投擲】投射物速度增加 {0}" +"{0} increased Spell Cold Damage","法術造成的冰冷傷害增加 {0}" +"{0} increased Spell Damage","法術傷害增加 {0}" +"{0} increased Spell Damage during any Flask Effect","藥劑持續期間,法術傷害增加 {0}" +"{0} increased Spell Damage for each {1} total Mana you have Spent Recently, up to {2}","近期你每消耗 {1} 魔力,法術傷害便增加 {0},最多 {2}" +"{0} increased Spell Damage if Corrupted","若腐化,則法術傷害增加 {0}" +"{0} increased Spell Damage if you or your Totems have Killed in the past {1} seconds","過去 {1} 秒內若你或你的圖騰有擊敗敵人,則法術傷害增加 {0}" +"{0} increased Spell Damage if you've Blocked Recently","若你近期內有格擋法術,則法術傷害增加 {0}" +"{0} increased Spell Damage if you've Cast a Spell Recently","若你近期內有施放法術,則法術傷害增加 {0}" +"{0} increased Spell Damage if you've dealt a Critical Strike in the past {1} seconds","若過去 {1} 秒內你打出過暴擊,則法術傷害增加 {0}" +"{0} increased Spell Damage if you've dealt a Critical Strike Recently","近期若打出過暴擊,則法術傷害增加 {0}" +"{0} increased Spell Damage if your other Ring is an Elder Item","若你的其它戒指中有【裂界之器】,則法術傷害增加 {0}" +"{0} increased Spell Damage per {1} Chance to Block Attack Damage","每 {1} 的攻擊傷害格擋機率會使法術傷害增加 {0}" +"{0} increased Spell Damage per {1} Dexterity","每 {1} 點敏捷可使法術傷害增加 {0}" +"{0} increased Spell Damage per {1} Intelligence","每 {1} 點智慧會使法術傷害增加 {0}" +"{0} increased Spell Damage per {1} Maximum Mana","每 {1} 點魔力會使法術傷害增加 {0}" +"{0} increased Spell Damage per {1} Maximum Mana, up to {2}","每 {1} 點最大魔力會使法術傷害增加 {0},最多 {2}" +"{0} increased Spell Damage per {1} Player Maximum Life","每 {1} 玩家點最大生命使法術傷害增加 {0}" +"{0} increased Spell Damage per {1} Strength","每 {1} 點力量會使法術傷害增加 {0}" +"{0} increased Spell Damage per Level","每級的法術傷害增加 {0}" +"{0} increased Spell Damage per Power Charge","每個暴擊球可使法術傷害增加 {0}" +"{0} increased Spell Damage taken from Blinded Enemies","承受來自致盲敵人的法術傷害增加 {0}" +"{0} increased Spell Damage taken when on Low Mana","低魔時受到的法術傷害增加 {0}" +"{0} increased Spell Damage while Dual Wielding","雙持時法術傷害增加 {0}" +"{0} increased Spell Damage while holding a Shield","持盾牌時法術傷害增加 {0}" +"{0} increased Spell Damage while no Mana is Reserved","無魔力保留時,法術傷害增加 {0}" +"{0} increased Spell Damage while not on Low Mana","非低魔時,法術傷害增加 {0}" +"{0} increased Spell Damage while on Full Energy Shield","能量護盾全滿時,法術傷害增加 {0}" +"{0} increased Spell Damage while Shocked","處於感電狀態時,法術傷害增加 {0}" +"{0} increased Spell Damage while wielding a Bow","持弓時法術傷害增加 {0}" +"{0} increased Spell Damage while wielding a Staff","持長杖時法術傷害增加 {0}" +"{0} increased Spell Damage while you have Arcane Surge","擁有【秘術增強】時法術傷害增加 {0}" +"{0} increased Spell Elemental Damage","法術的元素傷害增加 {0}" +"{0} increased Spell Fire Damage","法術造成的火焰傷害增加 {0}" +"{0} increased Spirit Offering Duration","【靈魂奉獻】持續時間延長 {0}" +"{0} increased Split Arrow Critical Strike Chance","【分裂箭矢】暴擊率增加 {0}" +"{0} increased Split Arrow Damage","【分裂箭矢】的傷害增加 {0}" +"{0} increased Static Strike Area of Effect","【充能打擊】範圍擴大 {0}" +"{0} increased Static Strike Damage","【充能打擊】的傷害增加 {0}" +"{0} increased Static Strike Duration","【充能打擊】持續時間延長 {0}" +"{0} increased Stealth","潛行增加 {0}" +"{0} increased Storm Burst Area of Effect","【裂風雷球】的範圍擴大 {0}" +"{0} increased Storm Burst Damage","【裂風雷球】的傷害增加 {0}" +"{0} increased Storm Call Area of Effect","【風暴呼喚】範圍擴大 {0}" +"{0} increased Storm Call Damage","【風暴呼喚】的傷害增加 {0}" +"{0} increased Storm Call Duration","【風暴呼喚】持續時間延長 {0}" +"{0} increased Strength","力量增加 {0}" +"{0} increased Strength Requirement","力量需求增加 {0}" +"{0} increased Stun and Block Recovery","暈眩回復和格擋回復增加 {0}" +"{0} increased Stun and Block Recovery per Frenzy Charge","每個狂怒球可使暈眩回復和格擋回復增加 {0}" +"{0} increased Stun Duration against Enemies that are on Full Life","對滿血敵人的暈眩時間延長 {0}" +"{0} increased Stun Duration against Enemies that are on Low Life","對低血敵人的暈眩時間延長 {0}" +"{0} increased Stun Duration on Enemies","敵人被暈眩時間延長 {0}" +"{0} increased Stun Duration on enemies","敵人被暈眩時間延長 {0}" +"{0} increased Stun Duration on enemies at Maximum charge distance","到達最大衝鋒距離時,敵人暈眩時間延長 {0}" +"{0} increased Stun Duration on Enemies per Endurance Charge","每個耐力球可使敵人被暈眩時間延長 {0}" +"{0} increased Stun Duration on you","你被暈眩的時間延長 {0}" +"{0} increased Stun Duration per {1} Strength","每 {1} 點力量可使暈眩時間延長 {0}" +"{0} increased Stun Duration with Bows on Enemies","弓類攻擊造成的暈眩時間延長 {0}" +"{0} increased Stun Duration with Staves on Enemies","長杖攻擊造成的暈眩時間延長 {0}" +"{0} increased Stun Duration with Two Handed Melee Weapons on Enemies","雙手近戰武器攻擊造成的暈眩時間延長 {0}" +"{0} increased Stun Threshold","暈眩門檻增加 {0}" +"{0} increased Stun Threshold reduction on enemies at Maximum charge distance","到達最大衝鋒距離時,暈眩門檻減免效果增加 {0}" +"{0} increased Sweep Area of Effect","【橫掃】範圍擴大 {0}" +"{0} increased Sweep Damage","【橫掃】的傷害增加 {0}" +"{0} increased Taunt Duration","嘲諷持續時間延長 {0}" +"{0} increased teleport range","傳送距離延長 {0}" +"{0} increased Tempest Shield Damage","【暴風之盾】的傷害增加 {0}" +"{0} increased Temporal Chains Curse Effect","【時空鎖鏈】的詛咒效果增加 {0}" +"{0} increased Temporal Chains Duration","【時空鎖鏈】持續時間延長 {0}" +"{0} increased time before Lockdown","封鎖前的時間增加 {0}" +"{0} increased Tornado Shot Critical Strike Chance","【龍卷射擊】暴擊率增加 {0}" +"{0} increased Tornado Shot Damage","【龍卷射擊】的傷害增加 {0}" +"{0} increased Total Heist Fee","劫盜同盟總費用增加 {0}" +"{0} increased total Power counted by Warcries","戰吼計入的總威力值增加 {0}" +"{0} increased total Recovery per second from Energy Shield Leech","從能量護盾偷取中獲得的每秒總恢復量增加 {0}" +"{0} increased total Recovery per second from Life Leech","從生命偷取中獲得的每秒總恢復量增加 {0}" +"{0} increased total Recovery per second from Life Leech for each Corrupted Item Equipped","每裝備 1 個被腐化的物品時,從生命偷取中獲得的每秒總恢復量增加 {0}" +"{0} increased total Recovery per second from Life, Mana, or Energy Shield Leech","從生命偷取、魔力偷取、能量護盾偷取中獲得的每秒總恢復量增加 {0}" +"{0} increased total Recovery per second from Mana Leech","從魔力偷取中獲得的每秒總恢復量增加 {0}" +"{0} increased total Recovery per second from Mana Leech for each Corrupted Item Equipped","每裝備 1 個被腐化的物品時,從魔力偷取中獲得的每秒總恢復量增加 {0}" +"{0} increased Totem Damage","圖騰傷害增加 {0}" +"{0} increased Totem Damage if you haven't Summoned a Totem in the past {1} seconds","你若在過去 {1} 秒內沒有召喚圖騰,則圖騰傷害增加 {0}" +"{0} increased Totem Damage per {1} Devotion","每 {1} 點奉獻使圖騰傷害增加 {0}" +"{0} increased Totem Duration","圖騰的持續時間延長 {0}" +"{0} increased Totem Energy Shield","圖騰的能量護盾增加 {0}" +"{0} increased Totem Life","圖騰的生命增加 {0}" +"{0} increased totem life","圖騰的生命增加 {0}" +"{0} increased Totem Life per {1} Strength Allocated in Radius","範圍內每配置 {1} 點力量,圖騰生命增加 {0}" +"{0} increased Totem Mana","圖騰的魔力增加 {0}" +"{0} increased Totem Placement range","圖騰放置範圍擴大 {0}" +"{0} increased Totem Placement speed","圖騰放置速度增加 {0}" +"{0} increased Totem Range","圖騰的範圍擴大 {0}" +"{0} increased Trap and Mine Damage","陷阱和地雷傷害增加 {0}" +"{0} increased Trap and Mine Throwing Speed","陷阱和地雷投擲速度增加 {0}" +"{0} increased Trap Damage","陷阱傷害增加 {0}" +"{0} increased Trap Disarmament speed","解除陷阱速度加快 {0}" +"{0} increased Trap Duration","陷阱持續時間延長 {0}" +"{0} increased Trap duration","陷阱持續時間延長 {0}" +"{0} increased Trap Spread","陷阱擴散範圍擴大 {0}" +"{0} increased Trap Throwing Speed","陷阱投擲速度增加 {0}" +"{0} increased Trap Throwing Speed per Frenzy Charge","每個狂怒球可使陷阱投擲速度增加 {0}" +"{0} increased Trap Trigger Area of Effect","陷阱觸發範圍擴大 {0}" +"{0} increased Trap Trigger Radius per Power Charge","每個暴擊球都使陷阱觸發範圍擴大 {0}" +"{0} increased travel distance","移動距離延長 {0}" +"{0} increased Travel Fee","旅行報酬增加 {0}" +"{0} increased Unearth Cast Speed","【褻瀆之矛】的施放速度增加 {0}" +"{0} increased Unearth Damage","【褻瀆之矛】的傷害增加 {0}" +"{0} increased Vaal Skill Critical Strike Chance","瓦爾技能暴擊率增加 {0}" +"{0} increased Vaal Skill Effect Duration","瓦爾技能持續時間延長 {0}" +"{0} increased Vengeance Damage","【復仇】的傷害增加 {0}" +"{0} increased Vigilant Strike Damage","【戒備打擊】的傷害增加 {0}" +"{0} increased Vigilant Strike Fortify Duration","【戒備打擊】的護體持續時間延長 {0}" +"{0} increased Viper Strike Critical Strike Chance","【毒蛇打擊】暴擊率增加 {0}" +"{0} increased Viper Strike Damage","【毒蛇打擊】的傷害增加 {0}" +"{0} increased Viper Strike Duration","【毒蛇打擊】持續時間延長 {0}" +"{0} increased Visibility to Enemies","敵人視野範圍擴大 {0}" +"{0} increased Volatile Dead Cast Speed","【致命之息】的施放速度增加 {0}" +"{0} increased Volatile Dead Damage","【致命之息】的傷害增加 {0}" +"{0} increased Vortex Area of Effect","【旋渦】範圍擴大 {0}" +"{0} increased Vortex Damage","【旋渦】傷害增加 {0}" +"{0} increased Vortex Duration","【寒冰彈】持續時間延長 {0}" +"{0} increased Vulnerability Curse Effect","【脆弱】的詛咒效果增加 {0}" +"{0} increased Vulnerability Duration","【脆弱】持續時間延長 {0}" +"{0} increased Wand Damage per Power Charge","每個暴擊球可使法杖攻擊傷害增加 {0}" +"{0} increased Warcry Buff Effect","戰吼的增益效果增加 {0}" +"{0} increased Warcry Cooldown Recovery Rate","戰吼冷卻回復速度增加 {0}" +"{0} increased Warcry Duration","戰吼持續時間延長 {0}" +"{0} increased Warcry Speed","戰吼施放速度增加 {0}" +"{0} increased Warlord's Mark Curse Effect","【督軍印記】的詛咒效果增加 {0}" +"{0} increased Warlord's Mark Duration","【督軍印記】持續時間延長 {0}" +"{0} increased Whirling Blades Attack Speed","【回旋之刃】攻擊速度增加 {0}" +"{0} increased Whirling Blades Damage","【回旋之刃】的傷害增加 {0}" +"{0} increased Wild Strike Area of Effect","【野性打擊】範圍擴大 {0}" +"{0} increased Wild Strike Damage","【野性打擊】的傷害增加 {0}" +"{0} Inspiration Charges","{0} 啟發球" +"{0} Int","{0} 智慧" +"{0} Intelligence for each Unallocated Passive in Radius","範圍內每個未配置的天賦點 {0} 智慧" +"{0} Intelligence per {1} Intelligence on Allocated Passives in Radius","範圍內每 {1} 點配置智慧為 {0} 智慧" +"{0} Intelligence Requirement","{0} 智慧需求" +"{0} less Accuracy Rating","總命中值更少 {0}" +"{0} less Animate Weapon Duration","{0} 較少幻化武器時間" +"{0} less Area Damage","範圍攻擊總傷害更少 {0}" +"{0} less Area Damage with Hits per Intensity","每層凝聚使擊中的總區域傷害更少 {0}" +"{0} less Area of Effect","總效果區域縮小 {0}" +"{0} less Area of Effect after Splitting","分裂後,總效果區域額外縮小 {0}" +"{0} less Area of Effect if Consuming a corpse","吞噬屍體使總效果區域縮小 {0}" +"{0} less Area of Effect per Blade Vortex blade detonated","【飛刃風暴】每引爆一枚劍刃,都使總效果區域縮小 {0}" +"{0} less Area of Effect per Endurance Charge","每個耐力球使總效果區域縮小 {0}" +"{0} less Area of Effect per Stage","每層使總效果區域額外縮小 {0}" +"{0} less Area of Effect when Cast on Frostbolt","在【寒冰彈】上施放時,總效果區域縮小 {0}" +"{0} less Area of Effect while in Sand Stance","沙姿態下,總效果區域縮小 {0}" +"{0} less Attack Damage for each Non-Instant Spell you've Cast in the past {1} seconds","你在過去 {1} 秒內施放的每個非立即施放法術都使攻擊總傷害更少 {0}" +"{0} less Attack Damage per Frenzy Charge","每個狂怒球使攻擊總傷害更少 {0}" +"{0} less Attack Damage with Two Handed Weapons","雙手武器總攻擊傷害更多 {0}" +"{0} less Attack Speed","總攻擊速度更少 {0}" +"{0} Less Attack Speed if Dual Wielding","雙持武器時,總攻擊速度更少 {0}" +"{0} less Attack Speed per Blitz Charge","每個疾電球使總攻擊速度更少 {0}" +"{0} less Attack Speed per Frenzy Charge","每個狂怒球使總攻擊速度更少 {0}" +"{0} less Attack Speed while Totem is Active","當圖騰存在時,玩家總攻擊速度更少 {0}" +"{0} less Attack Speed while you're in a Blood Bladestorm","血姿態下的【劍刃風暴】使總攻擊速度更少 {0}" +"{0} less Attack Speed with Two Handed Weapons","雙手武器總攻擊速度更多 {0}" +"{0} less branching angle per Intensity","每層凝聚使總分支角度額外縮小 {0}" +"{0} less Burning Damage","燃燒總傷害更少 {0}" +"{0} less Cast Speed","總施放速度額外減慢 {0}" +"{0} less chance to Evade Attack Hits while not on full Energy Shield","能量護盾非全滿時,總閃避攻擊擊中率更少 {0}" +"{0} less chance to Evade Melee Attacks during Onslaught","【猛攻】狀態下閃避近戰攻擊的機率更少 {0}" +"{0} less chance to Evade Projectile Attacks during Onslaught","【猛攻】狀態下閃避投射物的總機率更少 {0}" +"{0} less chance to Hit while Blinded","被致盲時擊中機率更少 {0} 的機率" +"{0} less Chaos Damage","總混沌傷害更少 {0}" +"{0} less Chaos Damage with Attack Skills","攻擊技能可使混沌總傷害更少 {0}" +"{0} less Cold Damage","總冰冷傷害更少 {0}" +"{0} less Cold Damage taken","承受的冰冷總傷害減少 {0}" +"{0} less Critical Strike Chance","攻擊和法術總暴擊率更少 {0}" +"{0} less Critical Strike Chance against Enemies on that are Low Life","對低血敵人的攻擊和法術總暴擊率更少 {0}" +"{0} less Critical Strike Chance against Enemies that are on Full Life","對滿血敵人的攻擊和法術總暴擊率更少 {0}" +"{0} less Critical Strike Chance while Insane","瘋狂狀態下,總暴擊率更少 {0}" +"{0} less Damage","總傷害更少 {0}" +"{0} less Damage against Burning Enemies","對燃燒的敵人的總傷害更少 {0}" +"{0} less Damage against Unique Enemies","對傳奇的敵人的總傷害更少 {0}" +"{0} less Damage for each blade","每層刀刃的總傷害更少 {0}" +"{0} less Damage for each prior Mine in Detonation Sequence","傳爆序列中,每個之前的地雷都使總傷害更少 {0}" +"{0} less Damage for each remaining Chain","每剩 1 次連鎖彈射,總傷害更少 {0}" +"{0} less Damage for each time beam has Chained","光線每彈射 1 次,總傷害更少 {0}" +"{0} less Damage if Triggered","被觸發時總傷害更少 {0}" +"{0} less Damage if you've Killed Recently","若你近期內有擊敗敵人,則總傷害更少 {0}" +"{0} less Damage over Time","持續性總傷害更少 {0}" +"{0} less Damage per Chain","每次連鎖都使總傷害更少 {0}" +"{0} less Damage per Endurance Charge","每個耐力球可使總傷害更少 {0}" +"{0} less Damage per Power Charge","每個暴擊球可使總傷害更少 {0}" +"{0} less Damage per Summoned Totem","每個召喚的圖騰都使總傷害更少 {0}" +"{0} less Damage per Volley","每一波飛刃的總傷害更少 {0}" +"{0} less Damage taken","承受的總傷害減少 {0}" +"{0} less Damage taken from other Enemies near your Marked Enemy","若有敵人被你施加咒印,則它週圍的敵人對你造成的總傷害更少 {0}" +"{0} less Damage taken if you have not been Hit Recently","若你近期內未被擊中,則受到的總傷害更少 {0}" +"{0} less Damage taken per Gale Force","每個颶風之力都使承受的總傷害更少 {0}" +"{0} less Damage Taken per Summoned Totem","每個召喚的圖騰使承受的總傷害更少 {0}" +"{0} less Damage to surrounding targets","對週圍目標造成的總傷害更少 {0}" +"{0} less Damage when Cast on Frostbolt","在【寒冰彈】上施放時總傷害更少 {0}" +"{0} less Damage while Channelling","持續吟導時總傷害更少 {0}" +"{0} less Damage while Dead","死亡時總傷害更少 {0}" +"{0} less Damage while in Blood Stance","血姿態下,總傷害更少 {0}" +"{0} less Damage while Leeching Energy Shield","偷取能量護盾時,造成的總傷害更少 {0}" +"{0} less Damage while there is at most one Rare or Unique Enemy nearby","若週圍最多有一個稀有或傳奇敵人,你造成的總傷害更少 {0}" +"{0} less Damage while you have at least one nearby Ally","週圍至少有 1 個友軍時,攻擊總傷害更少 {0}" +"{0} less Damage with Ailments","異常狀態總傷害更少 {0}" +"{0} less Damage with Ailments for each blade","每層刀刃會使後續異常狀態總傷害更少 {0}" +"{0} less Damage with Ailments for each stage","每層會使後續異常狀態總傷害更少 {0}" +"{0} less Damage with Ailments per Snipe Stage","【狙擊】每積累一層,就使異常狀態總傷害更少 {0}" +"{0} less Damage with Attack Skills per Freeze Charge","每個狂怒球可使攻擊技能的總傷害更少 {0}" +"{0} less Damage with Attacks","攻擊造成的總傷害更少 {0}" +"{0} less Damage with Bleeding","流血總傷害更少 {0}" +"{0} less Damage with Bleeding while in Blood Stance","血姿態下使流血效果的總傷害更少 {0}" +"{0} less Damage with Hits against Burning enemies","對燃燒的敵人的擊中總傷害更少 {0}" +"{0} less Damage with Hits and Ailments against Bleeding enemies","對流血敵人的擊中和異常狀態總傷害減少 {0}" +"{0} less Damage with Hits and Ailments against Chilled Enemies","敵人被冰緩時,總傷害(擊中和異常狀態)更少 {0}" +"{0} less Damage with Hits and Ailments against Unique Enemies","對抗傳奇敵人時,擊中和異常狀態總傷害更少 {0}" +"{0} less Damage with Hits and Ailments for each stage","每一階會使擊中和異常狀態總傷害更少 {0}" +"{0} less Damage with Hits and Ailments per Intensity","每層凝聚使擊中和異常狀態的總傷害更少 {0}" +"{0} less Damage with Hits and Ailments per Repeat","每次重復會使擊中總傷害和異常狀態總傷害更少 {0}" +"{0} less Damage with Hits and Ailments per Stage","每一階會使擊中總傷害和異常狀態總傷害更少 {0}" +"{0} less Damage with Hits at Maximum Charge Distance","到達最大衝鋒距離時,擊中總傷害更少 {0}" +"{0} less Damage with Hits for each Poison on the Enemy, up to {1}","敵人每有一層中毒狀態,召喚生物擊中時的總傷害便更少 {0},最多 {1}" +"{0} less Damage with Hits per Snipe Stage","【狙擊】每積累一層,就使擊中總傷害更少 {0}" +"{0} less Damage with Ignite","點燃總傷害更少 {0}" +"{0} less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire","若你擊中的最高傷害類型為火焰,則你施加的點燃總傷害更少 {0}" +"{0} less Damage with Poison while Incubating and not at Maximum Plague Value","孕育且瘟疫值未全滿時,中毒總傷害更少 {0}" +"{0} less Duration","總持續時間額外縮短 {0}" +"{0} less Duration of Poisons on You","你身上的總中毒持續時間額外縮短 {0}" +"{0} less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold","若你擊中的最高傷害類型為冰冷,則你施加的總冰冷異常狀態效果更少 {0}" +"{0} less Effect of Curse against Players","對抗玩家時,詛咒總效果更少 {0}" +"{0} less effect of Curses on Monsters","對怪物的詛咒總效果更少 {0}" +"{0} less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning","若你擊中的最高傷害類型為閃電,則你施加的總閃電異常狀態效果更少 {0}" +"{0} less Elemental Damage","元素總傷害更少 {0}" +"{0} less Elemental Damage per Inspiration Charge","每有 1 個激勵球,元素總傷害更少 {0}" +"{0} less Elemental Damage taken","承受的總元素傷害減少 {0}" +"{0} less Elemental Damage taken per Endurance Charge removed","每移除一個耐力球都使承受的總元素傷害更少 {0}" +"{0} less Elemental Damage taken per Raised Zombie","每有 1 個再生腐屍,承受的元素總傷害更少 {0}" +"{0} less Evasion Rating while on full Energy Shield","能量護盾全滿時,總閃避率更少 {0}" +"{0} less Fire Damage taken","受到的火焰總傷害更少 {0}" +"{0} less Fire Damage taken from Hits","被擊中時,受到的火焰總傷害更少 {0}" +"{0} less Ignite Duration","總點燃持續時間額外縮短 {0}" +"{0} less Life Regeneration granted to Minions per corpse Consumed","每消耗 1 具屍體,召喚生物的生命回復便更少 {0}" +"{0} less Lightning Damage taken","受到的閃電總傷害更少 {0}" +"{0} less Main Hand attack speed","主手總攻擊速度額外減慢 {0}" +"{0} less Mana Cost of Skills","技能的總魔力消耗更少 {0}" +"{0} less Mana Reservation of Skills","技能的總魔力保留更少 {0}" +"{0} less maximum Energy Shield","總最大能量護盾更少 {0}" +"{0} less maximum Life","最大生命總值更少 {0}" +"{0} less Maximum Physical Attack Damage","最大物理攻擊總傷害更少 {0}" +"{0} less Melee Attack Speed","近戰總攻擊速度更少 {0}" +"{0} less Melee Damage while Totem is Active","當圖騰存在時,玩家近戰總傷害更少 {0}" +"{0} less Melee Physical Damage","近戰物理總傷害更少 {0}" +"{0} less Melee Physical Damage against Bleeding Enemies","對流血敵人造成的近戰物理總傷害更少 {0}" +"{0} less Melee Splash Area of Effect","近戰技能濺射總範圍額外縮小 {0}" +"{0} less Mine Damage","地雷總傷害更少 {0}" +"{0} less Mine Throwing Speed","地雷投擲總速度減少 {0}" +"{0} less Minimum Physical Attack Damage","最小物理攻擊總傷害更少 {0}" +"{0} less Minion Movement Speed","召喚生物的總移動速度額外減少 {0}" +"{0} less Movement Speed","總移動速度更少 {0}" +"{0} less Movement Speed while at maximum Stages","最大層數時,總移動速度額外減慢 {0}" +"{0} less Physical and Chaos Damage Taken while Sane","理智狀態下,承受的物理和混沌總傷害更少 {0}" +"{0} less Physical Damage","物理總傷害更少 {0}" +"{0} less Physical Damage taken","承受的總物理傷害減少 {0}" +"{0} less Physical Damage taken from Hits","被擊中時,受到的物理總傷害更少 {0}" +"{0} less Physical Damage taken per Endurance Charge removed","每消耗一個耐力球,就使承受的總物理傷害減少 {0}" +"{0} less Physical Damage while at maximum Frenzy Charges","狂怒球達到上限時,物理總傷害更少 {0}" +"{0} less Physical Damage with Unarmed Attacks","空手攻擊時的物理總傷害更少 {0}" +"{0} less Poison Duration","中毒持續總時間更少 {0}" +"{0} less Power Charge Duration","暴擊球總持續時間額外縮短 {0}" +"{0} less Projectile Attack Speed","投射物總攻擊速度更少 {0}" +"{0} less Projectile Damage with Hits per Intensity","{0} 每層凝聚使投射物擊中總傷害更少 {0}%" +"{0} less Projectile Speed","總投射物速度額外減慢 {0}" +"{0} less raising of Alert Level","警報等級提升的總速度額外減慢 {0}" +"{0} less raising of Alert Level from opening Reward Chests","開啟獎勵寶箱使警報等級提升的總速度更少 {0}" +"{0} less Skill Effect Duration","總技能持續時間額外縮短 {0}" +"{0} less Spell Damage","法術總傷害更少 {0}" +"{0} less Spell Damage for each stage","每層會使法術總傷害更少 {0}" +"{0} less Spell Damage per Repeat","每次重復使法術總傷害減少 {0}" +"{0} less Spell Fire Damage",法術火焰總傷害更少{0} +"{0} less Totem Damage per Summoned Totem","每個召喚的圖騰都使圖騰總傷害更少 {0}" +"{0} less Trap Damage","陷阱總傷害更少 {0}" +"{0} Life and Mana gained for each Enemy hit","你每擊中一個敵人時回復 {0} 生命及魔力" +"{0} Life and Mana gained for each Enemy hit by your Attacks","你的攻擊每擊中一個敵人時回復 {0} 生命及魔力" +"{0} Life gained for each Blinded Enemy Hit by this Weapon","此武器擊中每個致盲敵人回復 {0} 生命" +"{0} Life gained for each Cursed Enemy hit by your Attacks","每個你攻擊擊中的被詛咒敵人,獲得 {0} 生命" +"{0} Life gained for each Elemental Ailment on Enemies hit by your Attacks","攻擊擊中有元素常狀態的敵人時,獲得 {0} 生命" +"{0} Life gained for each Elemental Ailment on Enemies hit by your Spells","法術擊中有元素常狀態的敵人時,獲得 {0} 生命" +"{0} Life gained for each enemy Hit","擊中回復 {0} 生命" +"{0} Life gained for each Enemy hit by Attacks","你的攻擊每擊中一個敵人時生命回復 {0}" +"{0} Life gained for each Enemy hit by Attacks from Supported Skills","被輔助的技能擊中敵人時回復 {0} 生命" +"{0} Life gained for each enemy hit by Supported Attack","被輔助的技能擊中每個敵人時,角色 {0} 生命回復" +"{0} Life gained for each Enemy Hit by this Weapon while you are Leeching","當你在偷取時使用此武器擊中每個敵人回復 {0} 生命" +"{0} Life gained for each Enemy hit by your Attacks","你的攻擊擊中每個敵人會回復 {0} 生命" +"{0} Life gained for each Enemy hit by your Spells","你的法術擊中每個敵人會回復 {0} 生命" +"{0} Life gained for each Enemy Hit if you have used a Vaal Skill Recently","若你近期有使用瓦爾技能,擊中每個敵人回復 {0} 生命" +"{0} Life gained for each Enemy Hit while affected by Vitality","被活力影響時,擊中每個敵人回復 {0} 生命" +"{0} Life gained for each Ignited Enemy hit by your Attacks","你的攻擊擊中每個燃燒中的敵人回復 {0} 生命" +"{0} Life gained on Kill","{0} 擊殺回復生命" +"{0} Life gained on Kill per Frenzy Charge","每個狂怒球 {0} 擊殺回復生命" +"{0} Life gained on Kill per Level","每等級每次擊殺獲得 {0} 生命" +"{0} Life gained on Killing Ignited Enemies","擊殺被點燃的敵人時生命回復 {0}" +"{0} Life gained when you Block","當你格擋時獲得 {0} 生命" +"{0} Life per {1} Dexterity","每 {1} 點敏捷 {0} 生命" +"{0} Life per {1} increased Rarity of Items found","每 {1} 物品稀有度 {0} 生命" +"{0} Life per {1}% increased Rarity of Items found","每 {1}% 物品稀有度 {0} 生命" +"{0} Life Regenerated per Second while in Blood Stance","血腥姿態時每秒回復 {0} 生命" +"{0} Lightning Damage taken from Attack Hits","攻擊擊中承受 {0} 閃電傷害" +"{0} Lightning Damage taken from Hits","被擊中時 {0} 承受閃電傷害" +"{0} Lightning Damage taken per second per Power Charge if",若近期你的技能造成暴擊, +"{0} Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently","近期內你的技能若打出過暴擊,則每有 1 個暴擊球,就會每秒受到 {0} 閃電傷害" +"{0} Mana drained per second","每秒損失 {0} 魔力" +"{0} Mana gained for each Cursed Enemy hit by your Attacks","每個你攻擊擊中被詛咒的敵人,獲得 {0} 魔力" +"{0} Mana gained for each Cursed Enemy Hit by your Spells","每個你法術擊中的被詛咒敵人 {0} 魔力" +"{0} Mana gained for each Enemy hit","每個擊中的敵人 {0} 魔力" +"{0} Mana gained for each Enemy hit by Attacks","攻擊每擊中一個敵人時魔力回復 {0}" +"{0} Mana gained for each Enemy hit by Attacks from Supported Skills","每個被來自被輔助技能攻擊擊中的敵人 {0} 魔力" +"{0} Mana gained for each Enemy hit by your Attacks","你的攻擊每擊中個敵人獲得 {0} 魔力" +"{0} Mana gained for each Enemy Hit by your Spells","你的法術擊中的每個敵人 {0} 魔力" +"{0} Mana gained on Kill","{0} 擊殺回復魔力" +"{0} Mana gained on Kill per Level","每等級每次擊殺獲得 {0} 魔力" +"{0} Mana gained on Killing a Frozen Enemy","擊殺一個冰凍敵人 {0} 魔力" +"{0} Mana gained when you are Hit","{0} 被擊中回復魔力" +"{0} Mana gained when you Block","當你格擋時獲得 {0} 魔力" +"{0} Mana per {1} Strength","每 {1} 點力量 {0} 魔力" +"{0} maximum Beam Targets","光束對多 {0} 個目標" +"{0} maximum Critical Strike Chance","{0} 暴擊率上限" +"{0} maximum Energy Shield per {1} Strength","每 {1} 力量增加 {0} 最大能量護盾" +"{0} Maximum Energy Shield per Level","每級 {0} 最大能量護盾" +"{0} maximum Intensity","{0} 最大強化" +"{0} Maximum Life per Level","每級 {0} 最大生命" +"{0} Maximum Mana per Level","每級 {0} 最大魔力" +"{0} maximum Player Resistances","玩家的抗性上限 {0}" +"{0} maximum Player Resistances per {1} Alert Level","每 {1} 警報等級便使玩家的最大抗性 {0}" +"{0} maximum stages","最多 {0} 個階段" +"{0} maximum Stages","至多 {0} 層" +"{0} Maximum Void Charges","{0} 最大虛空能量球數量" +"{0} Monster Chaos Resistance","{0} 怪物的混沌抗性" +"{0} Monster Cold Resistance","{0} 怪物冰冷抗性" +"{0} Monster Elemental Resistance","{0} 怪物的元素抗性" +"{0} Monster Energy Shield Leech Resistance","怪物 {0} 能量護盾偷取抗性" +"{0} Monster Fire Resistance","{0} 怪物火焰抗性" +"{0} Monster Life Leech Resistance","怪物 {0} 生命偷取抗性" +"{0} Monster Lightning Resistance","{0} 怪物閃電抗性" +"{0} Monster Mana Leech Resistance","怪物 {0} 魔力偷取抗性" +"{0} Monster Physical Damage Reduction","怪物的物理減傷增加 {0}%" +"{0} Monsters in this Area will summon a Unique Monster from Beyond when Slain","區域中 {0} 個怪物將會在死亡後召喚超越頭目" +"{0} Monsters in this Area will summon Abaxoth when Slain","區域中 {0} 個怪物將會在死亡後召喚阿巴薩斯" +"{0} more Accuracy Rating","總命中值更多 {0}" +"{0} more Activation Frequency if {1} of Attached Duration expired","若附著持續時間消減了 {1},則總啟動頻率更多 {0}" +"{0} more Animate Weapon Duration","{0} 更多幻化武器時間" +"{0} more Area Damage","範圍攻擊總傷害更多 {0}" +"{0} more Area Damage with Hits per Intensity","每層凝聚使擊中的總區域傷害更多 {0}" +"{0} more Area of Effect","總效果區域擴大 {0}" +"{0} more Area of Effect after Splitting","分裂後,總效果區域額外擴大 {0}" +"{0} more Area of Effect for each stage","每層會使總範圍額外擴大 {0}" +"{0} more Area of Effect if Consuming a corpse","吞噬屍體使總效果區域擴大 {0}" +"{0} more Area of Effect per Blade Vortex blade detonated","【飛刃風暴】每引爆一枚劍刃,都使總效果區域擴大 {0}" +"{0} more Area of Effect per Endurance Charge","每個耐力球使總效果區域擴大 {0}" +"{0} more Area of Effect per Intensity","每層凝聚使總效果範圍額外擴大 {0}" +"{0} more Area of Effect per Stage","每層使總效果區域額外擴大 {0}" +"{0} more Area of Effect when Cast on Frostbolt","在【寒冰彈】上施放時,總效果區域擴大 {0}" +"{0} more Area of Effect while in Sand Stance","沙姿態下,總效果區域擴大 {0}" +"{0} more Area Radius against Enemies affected by an Ailment of the chosen Element","對受到所選元素異常狀態的敵人時,總範圍半徑額外擴大 {0}" +"{0} more Attack and Movement Speed per Challenger Charge","每個挑戰球使總攻擊和移動速度更多 {0}" +"{0} more Attack Damage for each Non-Instant Spell you've Cast in the past {1} seconds, up to a maximum of {2}","你在過去 {1} 秒內施放的每個非立即施放法術都使攻擊總傷害更多 {0},最多 {2}" +"{0} more Attack Damage per Frenzy Charge","每個狂怒球使攻擊總傷害更多 {0}" +"{0} more Attack Damage with Two Handed Weapons","雙手武器總攻擊傷害更多 {0}" +"{0} more Attack Speed","總攻擊速度更多 {0}" +"{0} More Attack Speed if Dual Wielding","雙持武器時,總攻擊速度更多 {0}" +"{0} more Attack Speed per Blitz Charge","每個疾電球使總攻擊速度更多 {0}" +"{0} more Attack Speed per Frenzy Charge","每個狂怒球可使總攻擊速度更多 {0}" +"{0} more Attack Speed while Totem is Active","當圖騰存在時,玩家總攻擊速度更多 {0}" +"{0} more Attack Speed while you're in a Blood Bladestorm","血姿態下的【劍刃風暴】使總攻擊速度更多 {0}" +"{0} more Attack Speed with Two Handed Weapons","雙手武器總攻擊速度更多 {0}" +"{0} more Burning Damage","燃燒總傷害更多 {0}" +"{0} more Cast Speed","總施放速度額外加快 {0}" +"{0} more chance to Evade Attack Hits while not on full Energy Shield","能量護盾非全滿時,總閃避攻擊擊中率更多 {0}" +"{0} more chance to Evade Melee Attacks during Onslaught","【猛攻】狀態下閃避近戰攻擊的機率更多 {0}" +"{0} more chance to Evade Projectile Attacks during Onslaught","【猛攻】狀態下閃避投射物的總機率更多 {0}" +"{0} more chance to Hit while Blinded","被致盲時擊中機率更多 {0}" +"{0} more Chaos Damage","總混沌傷害更多 {0}" +"{0} more Chaos Damage with Attack Skills","攻擊技能可使混沌總傷害更多 {0}" +"{0} more Cold Damage","總冰冷傷害更多 {0}" +"{0} more Cold Damage taken","承受的冰冷總傷害增加 {0}" +"{0} more Critical Strike Chance","攻擊和法術總暴擊率更多 {0}" +"{0} more Critical Strike Chance against Enemies that are on Full Life","對滿血敵人的攻擊和法術總暴擊率更多 {0}" +"{0} more Critical Strike Chance against Enemies that are on Low Life","對低血敵人的攻擊和法術總暴擊率更多 {0}" +"{0} more Critical Strike Chance while Insane","瘋狂狀態下,總暴擊率更多 {0}" +"{0} more Damage","總傷害更多 {0}" +"{0} more Damage against Burning Enemies","對燃燒的敵人的總傷害更多 {0}" +"{0} more Damage against Unique Enemies","對傳奇的敵人的總傷害更多 {0}" +"{0} more Damage for each blade","每層刀刃的總傷害更多 {0}" +"{0} more Damage for each prior Mine in Detonation Sequence","傳爆序列中,每個之前的地雷都使總傷害更多 {0}" +"{0} more Damage for each remaining Chain","每剩 1 次連鎖彈射,總傷害更多 {0}" +"{0} more Damage for each time beam has Chained","光線每彈射 1 次,總傷害更多 {0}" +"{0} more Damage if Triggered","被觸發時總傷害更多 {0}" +"{0} more Damage if you've Killed Recently","若你近期內有擊敗敵人,則總傷害更多 {0}" +"{0} more Damage if you've lost an Endurance Charge in the past {1} seconds","若你在過去 {1} 秒內失去過耐力球,則總傷害更多 {0}" +"{0} more Damage over Time","持續性總傷害更多 {0}" +"{0} more Damage per {1} Doom on Hex","每 {1} 點滅能就使魔蠱的總傷害更多 {0}" +"{0} more Damage per Chain","每次連鎖都使總傷害更多 {0}" +"{0} more Damage per Curse applied","每施加 1 個詛咒,總傷害增加 {0}" +"{0} more Damage per Elemental Ailment on the Enemy","敵人每受到一種元素異常狀態的影響,對其的總傷害便更多 {0}" +"{0} more Damage per Endurance Charge","每個耐力球可使總傷害更多 {0}" +"{0} more Damage per Power Charge","每個暴擊球可使總傷害更多 {0}" +"{0} more Damage per Summoned Totem","每個召喚的圖騰都使總傷害更多 {0}" +"{0} more Damage per Volley","每一波飛刃的總傷害更多 {0}" +"{0} more Damage required to Trigger","觸發需要的總傷害更多 {0}" +"{0} more Damage taken","承受的總傷害增加 {0}" +"{0} more Damage taken from other Enemies near your Marked Enemy","若有敵人被你施加咒印,則它週圍的敵人對你造成的總傷害更多 {0}" +"{0} more Damage taken if you have not been Hit Recently","若你近期內未被擊中,則受到的總傷害更多 {0}" +"{0} more Damage taken per Gale Force","每個颶風之力都使承受的總傷害更多 {0}" +"{0} more Damage Taken per Summoned Totem","每個召喚的圖騰使承受的總傷害更多 {0}" +"{0} more Damage to surrounding targets","對週圍目標造成的總傷害更多 {0}" +"{0} more Damage when Cast on Frostbolt","在【寒冰彈】上施放時總傷害更多 {0}" +"{0} more Damage while Channelling","持續吟導時總傷害更多 {0}" +"{0} more Damage while Dead","死亡時總傷害更多 {0}" +"{0} more Damage while in Blood Stance","血姿態下,總傷害更多 {0}" +"{0} more Damage while Leeching Energy Shield","偷取能量護盾時,造成的總傷害更多 {0}" +"{0} more Damage while there is at most one Rare or Unique Enemy nearby","若週圍最多有一個稀有或傳奇敵人,你造成的總傷害更多 {0}" +"{0} more Damage while you have at least one nearby Ally","週圍至少有 1 個友軍時,攻擊總傷害更多 {0}" +"{0} more Damage with Ailments","異常狀態總傷害更多 {0}" +"{0} more Damage with Ailments for each blade","每層刀刃會使後續異常狀態總傷害更多 {0}" +"{0} more Damage with Ailments for each stage","每層會使後續異常狀態總傷害更多 {0}" +"{0} more Damage with Ailments per {1} Doom on Hex with most Doom","魔蠱具有最大滅能時,每 {1} 點滅能都使異常狀態總傷害更多 {0}" +"{0} more Damage with Ailments per Snipe Stage","【狙擊】每積累一層,就使異常狀態總傷害更多 {0}" +"{0} More Damage with Arrow Hits at Close Range","近距離用弓擊中後的總傷害更多 {0}" +"{0} more Damage with Arrow Hits at Close Range while you have Iron Reflexes","當你獲得【霸體】時,近距離用弓擊中後的總傷害更多 {0}" +"{0} more Damage with Attack Skills per Frenzy Charge","每個狂怒球可使攻擊技能的總傷害更多 {0}" +"{0} more Damage with Attacks","攻擊造成的總傷害更多 {0}" +"{0} more Damage with Bleeding","流血總傷害更多 {0}" +"{0} more Damage with Bleeding while in Blood Stance","血姿態下使流血效果的總傷害更多 {0}" +"{0} more Damage with Hits against Burning enemies","對燃燒的敵人的擊中總傷害更多 {0}" +"{0} more Damage with Hits and Ailments against Bleeding enemies","對流血敵人的擊中和異常狀態總傷害增加 {0}" +"{0} more Damage with Hits and Ailments against Chilled Enemies","敵人被冰緩時,總傷害(擊中和異常狀態)更多 {0}" +"{0} more Damage with Hits and Ailments against Enemies that are on Full Life","對滿血敵人的傷害和異常狀態的效果更多 {0}" +"{0} more Damage with Hits and Ailments against Enemies that are on Low Life","對低血敵人的擊中和異常狀態總傷害增加 {0}" +"{0} more Damage with Hits and Ailments against Unique Enemies","對抗傳奇敵人時,擊中和異常狀態總傷害更多 {0}" +"{0} more Damage with Hits and Ailments for each stage","每一階會使擊中和異常狀態總傷害更多 {0}" +"{0} more Damage with Hits and Ailments if using your Life","若消耗你的生命,則後續的擊中和異常狀態總傷害更多 {0}" +"{0} more Damage with Hits and Ailments per Intensity","每層凝聚使擊中和異常狀態的總傷害更多 {0}" +"{0} more Damage with Hits and Ailments per Repeat","每次重復會使擊中總傷害和異常狀態總傷害更多 {0}" +"{0} more Damage with Hits and Ailments per Stage","每一階異常狀態會使擊中總傷害和異常狀態總傷害更多 {0}" +"{0} more Damage with Hits at Maximum Charge Distance","到達最大衝鋒距離時,擊中總傷害更多 {0}" +"{0} more Damage with Hits for each Poison on the Enemy, up to {1}","敵人每有一層中毒狀態,召喚生物擊中時的總傷害便更多 {0},最多 {1}" +"{0} more Damage with Hits per {1} Doom on Hex with most Doom","魔蠱具有最大滅能時,每 {1} 點滅能都使擊中總傷害更多 {0}" +"{0} more Damage with Hits per Snipe Stage","【狙擊】每積累一層,就使擊中總傷害更多 {0}" +"{0} more Damage with Ignite","點燃總傷害更多 {0}" +"{0} more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire","若你擊中的最高傷害類型為火焰,則你施加的點燃總傷害更多 {0}" +"{0} more Damage with Poison while Incubating and not at Maximum Plague Value","孕育且瘟疫值未全滿時,中毒總傷害更多 {0}" +"{0} more Divination Cards found in Area","區域可找到的命運卡數量增加 {0}" +"{0} more Duration","總持續時間額外延長 {0}" +"{0} more Duration of Poisons on You","你身上的總中毒持續時間額外延長 {0}" +"{0} more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold","若你擊中的最高傷害類型為冰冷,則你施加的總冰冷異常狀態效果更多 {0}" +"{0} more Effect of Curse against Players","對抗玩家時,詛咒總效果更多 {0}" +"{0} more effect of Curses on Monsters","對怪物的詛咒總效果更多 {0}" +"{0} more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning","若你擊中的最高傷害類型為閃電,則你施加的總閃電異常狀態效果更多 {0}" +"{0} more Elemental Damage","元素總傷害更多 {0}" +"{0} more Elemental Damage per Inspiration Charge","每有 1 個激勵球,元素總傷害更多 {0}" +"{0} more Elemental Damage taken","承受的總元素傷害增加 {0}" +"{0} more Elemental Damage taken per Endurance Charge removed","每移除一個耐力球都使承受的總元素傷害更多 {0}" +"{0} more Elemental Damage taken per Raised Zombie","每有 1 個再生腐屍,承受的元素總傷害更多 {0}" +"{0} more Evasion Rating while on full Energy Shield","能量護盾全滿時,總閃避率更多 {0}" +"{0} more Fire Damage taken","受到的火焰總傷害更多 {0}" +"{0} more Fire Damage taken from Hits","被擊中時,受到的火焰總傷害更多 {0}" +"{0} more Global Accuracy Rating","全域命中值更多 {0}" +"{0} more Ignite Duration","總點燃持續時間額外延長 {0}" +"{0} more Life Regeneration granted to Minions per corpse Consumed","每消耗 1 具屍體,召喚生物的生命回復便更多 {0}" +"{0} more Lightning Damage taken","受到的閃電總傷害更多 {0}" +"{0} more Magic Monsters","魔法怪物數量額外增加 {0}" +"{0} more Main Hand attack speed","主手總攻擊速度額外加快 {0}" +"{0} more Mana Cost of Skills","技能的總魔力消耗更多 {0}" +"{0} more Mana Reservation of Skills","技能的總魔力保留更多 {0}" +"{0} more Maps found in Area","區域可找到的異界地圖數量增加 {0}" +"{0} more maximum Energy Shield","總最大能量護盾更多 {0}" +"{0} more maximum Life","最大生命總值更多 {0}" +"{0} more Maximum Physical Attack Damage","最大物理攻擊總傷害更多 {0}" +"{0} more Melee Attack Speed","近戰總攻擊速度更多 {0}" +"{0} more Melee Damage while Totem is Active","當圖騰存在時,玩家近戰總傷害更多 {0}" +"{0} more Melee Physical Damage","近戰物理總傷害更多 {0}" +"{0} more Melee Physical Damage against Bleeding Enemies","對流血敵人造成的近戰物理總傷害更多 {0}" +"{0} more Melee Physical Damage during effect","藥劑持續期間,近戰物理總傷害更多 {0}" +"{0} more Melee Splash Area of Effect","近戰技能濺射總範圍額外擴大 {0}" +"{0} more Mine Damage","地雷總傷害更多 {0}" +"{0} more Mine Throwing Speed","地雷投擲總速度增加 {0}" +"{0} more Minimum Physical Attack Damage","最小物理攻擊總傷害更多 {0}" +"{0} more Minion Movement Speed","召喚生物的總移動速度額外增加 {0}" +"{0} more Monster Damage","怪物的總傷害更多 {0}" +"{0} more Monster Life","怪物的總生命更多 {0}" +"{0} more Movement Speed","總移動速度更多 {0}" +"{0} more Movement Speed while at maximum Stages","最大層數時,總移動速度額外加快 {0}" +"{0} more Physical and Chaos Damage Taken while Sane","理智狀態下,承受的物理和混沌總傷害更多 {0}" +"{0} more Physical Damage","物理總傷害更多 {0}" +"{0} more Physical Damage taken","承受的總物理傷害增加 {0}" +"{0} more Physical Damage taken from Hits","被擊中時,受到的物理總傷害更多 {0}" +"{0} more Physical Damage taken per Endurance Charge removed","每消耗一個耐力球,就使承受的總物理傷害增加 {0}" +"{0} more Physical Damage while at maximum Frenzy Charges","狂怒球達到上限時,物理總傷害更多 {0}" +"{0} more Physical Damage with Unarmed Attacks","空手攻擊時的物理總傷害更多 {0}" +"{0} more Poison Duration","中毒持續總時間額外延長 {0}" +"{0} more Power Charge Duration","暴擊球總持續時間額外延長 {0}" +"{0} more Projectile Attack Speed","投射物總攻擊速度更多 {0}" +"{0} more Projectile Damage with Hits per Intensity","每層凝聚使投射物擊中總傷害更多 {0}" +"{0} more Projectile Frequency while Channelling","持續吟導可使投射物總發射頻率增加 {0}" +"{0} more Projectile Speed","總投射物速度額外加快 {0}" +"{0} More Quantity of Items Dropped by Imprisoned Monsters","精髓怪物的 {0} 物品掉落總數量更多" +"{0} more raising of Alert Level","警報等級提升的總速度額外加快 {0}" +"{0} more raising of Alert Level from opening Reward Chests","開啟獎勵寶箱使警報等級提升的總速度更多 {0}" +"{0} more Rare Elder Items found in Area","區域可找到的稀有尊師物品數量增加 {0}" +"{0} more Rare Monsters","稀有怪物數量額外增加 {0}" +"{0} more Rare Shaper Items found in Area","區域可找到的稀有塑界者物品數量增加 {0}" +"{0} more Rarity of Items Dropped by Imprisoned Monsters","精髓怪物的物品總稀有度更多 {0}" +"{0} more Skill Effect Duration","總技能持續時間額外延長 {0}" +"{0} more Spell Damage","法術總傷害更多 {0}" +"{0} more Spell Damage for each stage","每層會使法術總傷害更多 {0}" +"{0} more Spell Damage per Repeat","每次重復使法術總傷害更多 {0}" +"{0} more Spell Fire Damage","法術火焰總傷害更多 {0}" +"{0} more Totem Damage per Summoned Totem","每個召喚的圖騰都使圖騰總傷害更多 {0}" +"{0} more Trap Damage","陷阱總傷害更多 {0}" +"{0} more Unique Items found in Area","區域可找到的傳奇物品數量增加 {0}" +"{0} of Attack Damage dealt by your Totems is Leeched to you as Mana","你圖騰造成的 {0} 攻擊傷害轉化為你的魔力偷取" +"{0} of Attack Damage Leeched as Life","攻擊傷害的 {0} 轉化為生命偷取" +"{0} of Attack Damage Leeched as Life against Bleeding Enemies","對流血敵人造成的攻擊傷害的 {0} 轉化為生命偷取" +"{0} of Attack Damage Leeched as Life against Chilled Enemies","對被冰緩敵人所造成的攻擊傷害的 {0} 轉化為生命偷取" +"{0} of Attack Damage Leeched as Life against Maimed Enemies","攻擊癱瘓的敵人時,攻擊傷害的 {0} 轉化為生命偷取" +"{0} of Attack Damage Leeched as Life against Poisoned Enemies","對中毒敵人造成攻擊傷害的 {0} 轉化為生命偷取" +"{0} of Attack Damage Leeched as Life against Taunted Enemies","攻擊被嘲諷的敵人時,攻擊傷害的 {0} 轉化為生命偷取" +"{0} of Attack Damage Leeched as Life and Mana if you've Killed Recently","若你近期內有擊敗敵人,則攻擊傷害的 {0} 轉化為偷取生命和魔力" +"{0} of Attack Damage Leeched as Life during Flask effect","藥劑持續期間,攻擊傷害的 {0} 作為生命偷取" +"{0} of Attack Damage Leeched as Life on Critical Strike","暴擊時攻擊傷害的 {0} 轉化為生命偷取" +"{0} of Attack Damage Leeched as Life per Frenzy Charge","每個狂怒球可使攻擊傷害的 {0} 轉化為生命偷取" +"{0} of Attack Damage Leeched as Mana","攻擊傷害的 {0} 轉化為魔力偷取" +"{0} of Attack Damage Leeched as Mana against Poisoned Enemies","對中毒敵人造成攻擊傷害的 {0} 轉化為魔力偷取" +"{0} of Attack Damage Leeched as Mana per Power Charge","每個暴擊球會提供攻擊傷害 {0} 的魔力偷取" +"{0} of Attack Physical Damage Leeched as Life","攻擊造成物理傷害的 {0} 轉化為生命" +"{0} of Burning Arrow Physical Damage gained as Extra Fire Damage","【燃燒箭矢】增加等同 {0} 物理傷害的火焰傷害" +"{0} of Chaos Damage is taken from Mana before Life","有 {0} 承受的混沌傷害優先從魔力扣除" +"{0} of Chaos Damage Leeched as Energy Shield","混沌傷害的 {0} 轉化為能量護盾偷取" +"{0} of Chaos Damage Leeched as Life","混沌傷害的 {0} 轉化為生命偷取" +"{0} of Chaos Damage Leeched as Life during Flask effect","藥劑持續期間,混沌傷害的 {0} 會轉化為生命偷取" +"{0} of Chaos Damage Leeched as Mana","混沌傷害的 {0} 轉化為魔力偷取" +"{0} of Cold Damage Converted to Chaos Damage","{0} 的冰冷傷害轉換為混沌傷害" +"{0} of Cold Damage Converted to Fire Damage","{0} 的冰冷傷害轉換為火焰傷害" +"{0} of Cold Damage from Hits taken as Fire Damage","受到擊中冰冷傷害的 {0} 轉為火焰傷害" +"{0} of Cold Damage from Hits taken as Lightning Damage","受到擊中冰冷傷害的 {0} 轉為閃電傷害" +"{0} of Cold Damage Leeched as Energy Shield","冰冷傷害的 {0} 轉化為能量護盾偷取" +"{0} of Cold Damage Leeched as Life","冰冷傷害的 {0} 轉化為生命偷取" +"{0} of Cold Damage Leeched as Mana","冰冷傷害的 {0} 轉化為魔力偷取" +"{0} of Cold Damage taken as Lightning","將承受的 {0} 冰冷傷害視為閃電傷害" +"{0} of Cold Damage taken Recouped as Life","將承受的冰冷傷害的 {0} 吸納為生命" +"{0} of Damage against Frozen Enemies Leeched as Life","對被冰凍敵人造成傷害的 {0} 轉化為生命偷取" +"{0} of Damage against Shocked Enemies Leeched as Mana","對感電敵人造成傷害的 {0} 轉化為魔力偷取" +"{0} of Damage dealt by your Mines is Leeched to you as Life","地雷造成 {0} 的傷害轉化為你的生命偷取" +"{0} of Damage dealt by your Totems is Leeched to you as Life","你偷取生命,數值等同於你的圖騰造成傷害的 {0}" +"{0} of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield","你或友軍在區域內時,區域內敵人對你們的擊中傷害在你們的生命或能量護盾承受前,其中的 {0} 傷害由冰冷護盾的生命承受" +"{0} of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield","你或友軍在區域內時,區域外敵人對你們的擊中傷害在你們的生命或能量護盾承受前,其中的 {0} 傷害由冰冷護盾的生命承受" +"{0} of Damage from Hits is taken from Buff before your Life or Energy Shield","擊中受到的傷害在生命和能量護盾承受之前,有 {0} 優先由增益效果承受" +"{0} of Damage from Hits is taken from the Buff before Life or Energy Shield","擊中受到的傷害在生命和能量護盾承受之前,有 {0} 優先由該增益效果承受" +"{0} of Damage from Hits is taken from the Buff before your Life or Energy Shield","擊中受到的傷害在生命和能量護盾承受之前,有 {0} 優先由該增益效果承受" +"{0} of Damage from Hits is taken from your Spectres' Life before you","被擊中時,有 {0} 的傷害優先由你的幽魂承受" +"{0} of Damage is taken from Mana before Life","{0} 的傷害優先從魔力扣除" +"{0} of Damage is taken from Mana before Life per Power Charge","每有一個暴擊球,你受到傷害的 {0} 由魔力先承擔" +"{0} of Damage is taken from Mana before Life while Focussed","專注時,{0} 的傷害優先從魔力扣除" +"{0} of Damage Leeched as Energy Shield","傷害的 {0} 轉化為能量護盾偷取" +"{0} of Damage Leeched as Energy Shield against Frozen Enemies","對被冰凍的敵人時,傷害的 {0} 轉化為能量護盾偷取" +"{0} of Damage Leeched as Life","傷害的 {0} 轉化為生命偷取" +"{0} of Damage Leeched as Life against Cursed Enemies","對受詛咒敵人造成傷害的 {0} 轉化為生命偷取" +"{0} of Damage Leeched as Life against Shocked Enemies","對感電敵人造成傷害的 {0} 轉化為生命偷取" +"{0} of Damage Leeched as Life and Mana if you've Killed Recently","若你近期內有擊敗敵人,則造成傷害的 {0} 轉化為偷取生命和魔力" +"{0} of Damage Leeched as Life for Skills used by Totems","圖騰使用技能造成傷害的 {0} 轉化為生命偷取" +"{0} of Damage Leeched as Life if you've Killed Recently","若你近期內有擊敗敵人,則造成傷害的 {0} 轉化為生命偷取" +"{0} of Damage Leeched as Life if you've taken a Savage Hit Recently","若你近期內受到【殘暴打擊】,則其傷害的 {0} 轉化為生命偷取" +"{0} of Damage Leeched as Life on Critical Strike","暴擊時偷取等同 {0} 傷害的生命" +"{0} of Damage Leeched as Life per Siphoning Charge","每個輪回球可使傷害的 {0} 轉化為生命偷取" +"{0} of Damage leeched as Life while affected by Vitality","受到【活力】影響時,傷害的 {0} 轉化為生命偷取" +"{0} of Damage Leeched as Life while Focussed","專注時,傷害的 {0} 轉化為生命偷取" +"{0} of Damage Leeched as Life while you have at least {1} total Endurance, Frenzy and Power Charges","若你的耐力球、狂怒球或暴擊球總共有 {1} 個時,將傷害的 {0} 轉化為生命偷取" +"{0} of Damage Leeched as Mana","傷害的 {0} 轉化為魔力偷取" +"{0} of Damage Leeched as Mana against Frozen Enemies","對冰凍敵人所造成傷害的 {0} 轉化為魔力偷取" +"{0} of Damage Taken from Hits is Leeched as Life","受到的擊中傷害的 {0} 轉化為生命偷取" +"{0} of Damage Taken from Hits is Leeched as Life during Flask Effect","藥劑持續期間,受到的擊中傷害的 {0} 轉化為生命偷取" +"{0} of Damage taken from Mana before Life while affected by Clarity","受到【清晰】影響時,受到傷害的 {0} 傷害優先從魔力扣除" +"{0} of Damage taken gained as Life over {1} seconds when Hit","被擊中時,{1} 秒內恢復等於傷害 {0} 的生命" +"{0} of Damage taken gained as Mana over {1} seconds when Hit","被擊中時, {1} 秒內回復等同於 {0} 傷害的魔力" +"{0} of Damage taken gained as Mana over {1} seconds when Hit if you've Warcried Recently","你若近期內使用過戰吼,被擊中時受到傷害的 {0} 在 {1} 秒內回復為魔力" +"{0} of Damage taken gained as Mana over {1} seconds when Hit while affected by Clarity","受到【清晰】影響時,被擊中時, {1} 秒內回復等同於 {0} 傷害的魔力" +"{0} of Damage taken Recouped as Life","將承受傷害的 {0} 吸納為生命" +"{0} of Damage taken Recouped as Mana","將承受傷害的 {0} 吸納為魔力" +"{0} of Damage taken Recouped as Mana if you've Warcried Recently","若你近期內使用過戰吼,便將承受傷害的 {0} 吸納為魔力" +"{0} of Damage taken reflected to Melee Attackers","{0} 的近戰攻擊傷害會反射" +"{0} of Damage taken while affected by Clarity Recouped as Mana","被清晰影響時,將承受傷害的 {0} 吸納為魔力" +"{0} of Damage you Reflect to Enemies when Hit is gained as Life","被擊中時,你反射給敵人的 {0} 傷害變為回復生命" +"{0} of Elemental Damage from Hits taken as Chaos Damage","受到擊中元素傷害的 {0} 轉換為混沌傷害" +"{0} of Elemental Damage Leeched as Energy Shield","元素傷害的 {0} 轉化為能量護盾偷取" +"{0} of Elemental Damage Leeched as Life","元素傷害的 {0} 轉化為生命偷取" +"{0} of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments","對元素異常狀態敵人造成 {0} 元素傷害的生命偷取" +"{0} of Elemental Damage Leeched as Mana","元素傷害的 {0} 轉化為魔力偷取" +"{0} of Energy Shield Lost per minute","每分鐘能量護盾損失 {0}" +"{0} of Energy Shield Recharged per second","每秒能量護盾回復 {0}" +"{0} of Evasion Rating is Regenerated as Life per second while Focussed","專注時,閃避值的 {0} 轉化為每秒生命回復" +"{0} of Fire Damage Converted to Chaos Damage","{0} 的火焰傷害轉換為混沌傷害" +"{0} of Fire Damage from Hits taken as Cold Damage","受到擊中火焰傷害的 {0} 轉為冰冷傷害" +"{0} of Fire Damage from Hits taken as Lightning Damage","受到擊中火焰傷害的 {0} 轉為閃電傷害" +"{0} of Fire Damage from Hits taken as Physical Damage","受到擊中火焰傷害的 {0} 轉為物理傷害" +"{0} of Fire Damage Leeched as Energy Shield","火焰傷害的 {0} 轉化為能量護盾偷取" +"{0} of Fire Damage Leeched as Life","火焰傷害的 {0} 轉化為生命偷取" +"{0} of Fire Damage Leeched as Life while affected by Anger","受到【憤怒】影響時,火焰傷害的 {0} 轉化為生命偷取" +"{0} of Fire Damage Leeched as Life while Ignited","被點燃時,火焰傷害的 {0} 轉化為生命偷取" +"{0} of Fire Damage Leeched as Mana","火焰傷害的 {0} 轉化為魔力偷取" +"{0} of Fire Damage taken as Lightning","將承受的 {0} 火焰傷害視為閃電傷害" +"{0} of Fire Damage taken causes extra Physical Damage","造成受到火焰傷害 {0} 的額外物理傷害" +"{0} of Fire Damage taken Recouped as Life","將承受的火焰傷害的 {0} 吸納為生命" +"{0} of Flask Life Recovery granted to Minions","藥劑的 {0} 生命回復效果套用於召喚生物" +"{0} of Galvanic Arrow Physical Damage gained as extra Lightning Damage","【電流箭矢】獲得等同其 {0} 物理傷害的額外閃電傷害" +"{0} of Glacial Cascade Physical Damage Converted to Cold Damage","【冰川之刺】的 {0} 物理傷害轉換為冰冷傷害" +"{0} of Glacial Hammer Physical Damage Converted to Cold Damage","【冰霜之錘】物理傷害的 {0} 轉化為冰冷傷害" +"{0} of Glacial Hammer Physical Damage gained as Extra Cold Damage","【冰霜之錘】獲得等同其 {0} 物理傷害的額外冰冷傷害" +"{0} of Ice Crash Physical Damage gained as Extra Cold Damage","【寒冰衝擊】獲得等同其 {0} 物理傷害的額外冰冷傷害" +"{0} of Infernal Blow Physical Damage gained as Extra Fire Damage","【鍊獄之擊】增加等同 {0} 物理傷害的火焰傷害" +"{0} of Life Leech applies to Enemies as Chaos Damage","生命偷取造成傷害的 {0} 轉化為混沌傷害" +"{0} of Life Recovery from Flasks is applied to nearby Allies instead of You","藥劑回復的 {0} 生命改為給週圍友軍回復" +"{0} of Life Regenerated per Second if you've dealt a Critical Strike in the past {1} seconds","若過去 {1} 秒內你造成過暴擊,則每秒生命再生 {0}" +"{0} of Life Regenerated per second per Fragile Regrowth","每次【脆弱重生】都每秒回復 {0} 生命" +"{0} of Lightning Damage Converted to Chaos Damage","{0} 的閃電傷害轉換為混沌傷害" +"{0} of Lightning Damage Converted to Cold Damage","{0} 的閃電傷害轉換為冰冷傷害" +"{0} of Lightning Damage Converted to Fire Damage","{0} 的閃電傷害轉換為火焰傷害" +"{0} of Lightning Damage from Hits taken as Cold Damage","受到擊中閃電傷害的 {0} 轉為冰冷傷害" +"{0} of Lightning Damage from Hits taken as Fire Damage","受到擊中閃電傷害的 {0} 轉為火焰傷害" +"{0} of Lightning Damage is Leeched as Energy Shield while affected by Wrath","受到【雷霆】影響時,閃電傷害的 {0} 轉化為能量護盾偷取" +"{0} of Lightning Damage is Leeched as Mana while affected by Wrath","受到【雷霆】影響時,閃電傷害的 {0} 轉化為魔力偷取" +"{0} of Lightning Damage is taken from Mana before Life","{0} 的閃電傷害優先從魔力中扣除" +"{0} of Lightning Damage Leeched as Energy Shield","閃電傷害的 {0} 轉化為能量護盾偷取" +"{0} of Lightning Damage Leeched as Life","閃電傷害的 {0} 轉化為生命偷取" +"{0} of Lightning Damage Leeched as Life during Flask effect","藥劑持續期間,閃電傷害的 {0} 轉化為生命偷取" +"{0} of Lightning Damage Leeched as Mana","閃電傷害的 {0} 轉化為魔力偷取" +"{0} of Lightning Damage Leeched as Mana during Flask effect","藥劑持續期間,閃電傷害的 {0} 轉化為魔力偷取" +"{0} of Lightning Damage taken Recouped as Life","將承受的閃電傷害的 {0} 吸納為生命" +"{0} of Mana Regenerated per second","每秒回復 {0} 魔力" +"{0} of Maximum Energy Shield taken as Physical Damage on Minion Death","召喚生物被擊敗時,承受你最大能量護盾 {0} 的物理傷害" +"{0} of Maximum Energy Shield to maximum Recovery per Energy Shield Leech","從能量護盾偷取中獲得的最大能量護盾每秒最大總恢復量 {0}" +"{0} of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech","從能量護盾偷取中獲得的最大能量護盾每秒最大總恢復量 {0}" +"{0} of Maximum Life Converted to Energy Shield","{0} 的最大生命轉化為能量護盾" +"{0} of Maximum Life taken as Chaos Damage per second","每秒受到等同 {0} 最大生命的混沌傷害" +"{0} of Maximum Life taken as Physical Damage on Minion Death","召喚生物被擊敗時,承受你最大生命 {0} 的物理傷害" +"{0} of Maximum Life taken per second as Chaos Damage","每秒受到等同最大生命 {0} 的混沌傷害" +"{0} of Maximum Life to maximum Recovery per Life Leech","每次偷取生命,最大生命的最大回復 {0}" +"{0} of Maximum Life to Maximum total Recovery per second from Life Leech","從生命偷取中獲得的最大生命每秒最大總恢復量 {0}" +"{0} of Maximum Mana to maximum Recovery per Mana Leech","每次偷取魔力,最大魔力的最大回復 {0}" +"{0} of Maximum Mana to maximum total Recovery per second from Mana Leech","從魔力偷取中獲得的最大魔力每秒最大總恢復量 {0}" +"{0} of Melee Physical Damage taken reflected to Attacker","受到近戰物理傷害的 {0} 會反射給攻擊者" +"{0} of Minion Cold Damage Converted to Fire Damage","召喚生物的 {0} 冰冷傷害轉化為火焰傷害" +"{0} of Minion Physical Damage Converted to Chaos Damage","召喚生物將物理傷害的 {0}轉化為混沌傷害" +"{0} of Minion Physical Damage Converted to Cold Damage","將召喚生物物理傷害的 {0} 轉化為冰冷傷害" +"{0} of Minion Physical Damage Converted to Fire Damage","召喚生物將物理傷害的 {0} 轉化為火焰傷害" +"{0} of Minion Physical Damage Converted to Lightning Damage","召喚生物的 {0} 物理傷害轉化為閃電傷害" +"{0} of Monster Damage is Converted to Cold","怪物 {0} 的傷害轉換為冰冷屬性" +"{0} of Monster Damage is Converted to Fire","怪物 {0} 的傷害轉換為火焰屬性" +"{0} of Monster Damage is Converted to Lightning","怪物 {0} 的傷害轉換為閃電屬性" +"{0} of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage","對被詛咒的敵人施加致命一擊時,將 {0} 溢出傷害以物理傷害的形式反射給其它敵人" +"{0} of Overkill Damage is Leeched as Life","溢出傷害的 {0} 轉為生命偷取" +"{0} of Physical Attack Damage Leeched as Life","物理攻擊傷害的 {0} 會轉化為生命偷取" +"{0} of Physical Attack Damage Leeched as Life and Mana","物理攻擊傷害的{0} 會轉化為生命和魔力偷取" +"{0} of Physical Attack Damage Leeched as Life during Flask effect","藥劑持續期間,物理攻擊傷害的 {0} 作為生命偷取" +"{0} of Physical Attack Damage Leeched as Life per Red Socket","每個紅色插槽會使你物理攻擊傷害的 {0} 轉化為生命偷取" +"{0} of Physical Attack Damage Leeched as Mana","物理攻擊傷害的 {0} 轉化為魔力偷取" +"{0} of Physical Attack Damage Leeched as Mana during Flask effect","藥劑持續期間,物理攻擊傷害的 {0} 作為魔力偷取" +"{0} of Physical Attack Damage Leeched as Mana per Blue Socket","每個藍色插槽會使你物理攻擊傷害的 {0} 轉化為魔力偷取" +"{0} of Physical Attack Damage Leeched as Mana per Power Charge","每個暴擊球所獲得物理攻擊傷害的 {0} 轉化為魔力偷取" +"{0} of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently","近期內你每被一種元素的法術傷害所擊中,你的額外物理傷害增加 {0}" +"{0} of Physical Damage converted to a random Element","將物理傷害的 {0} 轉化為一種隨機元素" +"{0} of Physical Damage Converted to Chaos Damage","{0} 的物理傷害轉換為混沌傷害" +"{0} of Physical Damage Converted to Chaos Damage per Level","每等級有 {0} 物理傷害轉化為混沌傷害" +"{0} of Physical Damage Converted to Cold Damage","{0} 的物理傷害轉換為冰冷傷害" +"{0} of Physical Damage Converted to Cold Damage while affected by Hatred","受到【憎恨】影響時,{0} 的物理傷害轉換為冰冷傷害" +"{0} of Physical Damage Converted to Cold Damage while Sphere has no Ailments","球體沒有異常狀態時,將 {0} 物理傷害轉化為冰冷傷害" +"{0} of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle","球體具有冰凍或易碎時,將{0} 物理傷害轉化為冰冷傷害" +"{0} of Physical Damage Converted to Cold Damage while you have at least {1} Devotion","至少 {1} 點奉獻時,{0} 的物理傷害轉換為冰冷傷害" +"{0} of Physical Damage Converted to Fire Damage","{0} 的物理傷害轉換為火焰傷害" +"{0} of Physical Damage Converted to Fire Damage against Ignited Enemies","對點燃的敵人所造成的 {0} 物理傷害轉化為火焰傷害" +"{0} of Physical Damage Converted to Fire Damage while affected by Anger","受到【憤怒】影響時,{0} 的物理傷害轉化為火焰傷害" +"{0} of Physical Damage Converted to Fire Damage while you have at least {1} Devotion","至少 {1} 點奉獻時,{0} 的物理傷害轉換為火焰傷害" +"{0} of Physical Damage Converted to Fire while you have Avatar of Fire","當你獲得【火之化身】時,{0} 的物理傷害轉換為火焰傷害" +"{0} of Physical Damage Converted to Fire, Cold or Lightning Damage","{0} 的物理傷害轉換為火焰、冰冷或閃電傷害" +"{0} of Physical Damage Converted to Lightning Damage","物理傷害的 {0} 轉換為閃電傷害" +"{0} of Physical Damage Converted to Lightning Damage while affected by Wrath","受到【雷霆】影響時,{0} 的物理傷害轉化為閃電傷害" +"{0} of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped","球體具有感電或殘喘時,將 {0} 物理傷害轉化為閃電傷害" +"{0} of Physical Damage Converted to Lightning Damage while you have at least {1} Devotion","至少 {1} 點奉獻時,{0} 的物理傷害轉換為閃電傷害" +"{0} of Physical Damage Converted to Lightning during Flask effect","藥劑持續期間,物理傷害的 {0} 轉換為閃電傷害" +"{0} of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags","根據烙印種類,將 {0} 物理傷害轉化為其它對應類型的傷害" +"{0} of Physical Damage Dealt with Bows Leeched as Life","弓類攻擊造成物理傷害的 {0} 會轉化為生命偷取" +"{0} of Physical Damage Dealt with Bows Leeched as Mana","弓類攻擊造成物理傷害的 {0} 會轉化為魔力偷取" +"{0} of Physical Damage Dealt with Claws Leeched as Life","爪類攻擊造成物理傷害的 {0} 會轉化為生命偷取" +"{0} of Physical Damage Dealt with Claws Leeched as Mana","爪類攻擊造成物理傷害的 {0} 會轉化為魔力偷取" +"{0} of Physical Damage from Hits taken as Chaos Damage","受到擊中物理傷害的 {0} 轉化為混沌傷害" +"{0} of Physical Damage from Hits taken as Cold Damage","受到擊中物理傷害的 {0} 轉化為冰冷傷害" +"{0} of Physical Damage from Hits taken as Cold Damage during Flask effect","藥劑持續期間,{0} 承受的擊中物理傷害轉化為冰冷傷害" +"{0} of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements","受到【元素淨化】影響時,受到擊中物理傷害的 {0} 轉換為冰冷傷害" +"{0} of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice","受到【冰霜淨化】影響時,受到擊中物理傷害的 {0} 轉換為冰冷傷害" +"{0} of Physical Damage from Hits taken as Damage of a Random Element","受到擊中物理傷害的 {0} 轉化為隨機元素傷害" +"{0} of Physical Damage from Hits taken as Fire Damage","受到擊中物理傷害的 {0} 轉化為火焰傷害" +"{0} of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements","受到【元素淨化】影響時,受到擊中物理傷害的 {0} 轉換為火焰傷害" +"{0} of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire","受到【火焰淨化】影響時,受到擊中物理傷害的 {0} 轉換為火焰傷害" +"{0} of Physical Damage from Hits taken as Lightning Damage","受到擊中物理傷害的 {0} 轉化為閃電傷害" +"{0} of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements","受到【元素淨化】影響時,受到擊中物理傷害的 {0} 轉換為閃電傷害" +"{0} of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning","受到【閃電淨化】影響時,受到擊中物理傷害的 {0} 轉換為閃電傷害" +"{0} of Physical Damage from Hits with this Weapon is Converted to a random Element","該武器擊中後造成的 {0} 物理傷害轉換為一種隨機元素傷害" +"{0} of Physical Damage gained as Extra Chaos Damage against Bleeding Enemies","對流血的敵人獲得等同 {0} 物理傷害的額外混沌傷害" +"{0} of Physical Damage gained as Extra Fire Damage while Totem is Active","當圖騰存在時,獲得額外火焰傷害, 其數值等同於自身物理傷害的 {0}" +"{0} of Physical Damage is taken from Mana before Life","{0} 的物理傷害優先從魔力中扣除" +"{0} of Physical Damage Leeched as Energy Shield","物理傷害的 {0} 轉化為能量護盾偷取" +"{0} of Physical Damage Leeched as Life","物理傷害的 {0} 轉化為生命偷取" +"{0} of Physical Damage Leeched as Mana","物理傷害的 {0} 轉化為魔力偷取" +"{0} of Recovery applied Instantly","立即回復{0} 回復量" +"{0} of Spell Damage Leeched as Energy Shield","法術傷害的 {0} 轉化為能量護盾偷取" +"{0} of Spell Damage Leeched as Energy Shield during Flask effect","藥劑持續期間,法術傷害的 {0} 轉化為能量護盾偷取" +"{0} of Spell Damage Leeched as Energy Shield for each Curse on Enemy","敵人身上每有 1 個詛咒,法術傷害的 {0} 便轉化為能量護盾偷取" +"{0} of Spell Damage Leeched as Life","法術傷害的 {0} 轉化為生命偷取" +"{0} of Spell Damage Leeched as Life if Equipped Shield has at least {1} Chance to Block","裝備的護盾格擋機率若不低於 {1},則法術傷害的 {0} 轉化為生命偷取" +"{0} of Spell Damage Leeched as Life while you have Arcane Surge","擁有【秘術增強】效果時,法術傷害的 {0} 轉化為生命偷取" +"{0} of Spell Damage Leeched as Mana","法術傷害的 {0} 轉化為魔力偷取" +"{0} of their Life as Physical Damage","{0} 生命的物理傷害" +"{0} of Total Physical Damage prevented from Hits in the past {1} seconds is Regenerated as Life per second","過去 {1} 秒內所吸收物理傷害總額的 {0} 轉化為每秒生命回復" +"{0} of Wand Physical Damage converted to Lightning Damage","{0} 的法杖物理傷害轉化為閃電傷害" +"{0} Omni","{0} 全知" +"{0} Passive Points","{0} 天賦點" +"{0} per {1} Dex","每 {1} 敏捷 {0}" +"{0} per {1} Int","每 {1} 智慧 {0}" +"{0} per {1} Mana","每 {1} 魔力 {0}" +"{0} per {1} Str","每 {1} 力量 {0}" +"{0} Physical Damage taken from Attack Hits","攻擊擊中 {0} 承受物理傷害" +"{0} Physical Damage taken from Hits","擊中 {0} 承受物理傷害" +"{0} Physical Damage taken from Hits by Animals","被動物擊中時承受 {0} 物理傷害" +"{0} Physical Damage taken from Hits per Level","每等級擊中 {0} 承受物理傷害" +"{0} Physical Damage taken from Projectile Attacks","{0} 承受的投射物攻擊的物理傷害" +"{0} Physical Damage taken on Minion Death","當你的召喚物死亡時承受 {0} 點物理傷害" +"{0} Physical Damage taken while stationary","靜止時受到的物理傷害增加 {0}" +"{0} Player Cold Resistance per {1} Alert Level","每 {1} 警報等級便使玩家的冰冷抗性 {0}" +"{0} Player Fire Resistance per {1} Alert Level","每 {1} 警報等級便使玩家的火焰抗性 {0}" +"{0} Player Lightning Resistance per {1} Alert Level","每 {1} 警報等級便使玩家的閃電抗性 {0}" +"{0} points gained from unallocating these nodes","取消這個天賦獲得 {0} 點天賦點" +"{0} points to node","{0} 點天賦點到這裡" +"{0} Power Charges","{0} 暴擊球" +"{0} Prefix Modifier allowed","允許前綴 {0}" +"{0} Prefix Modifiers allowed","允許前綴 {0}" +"{0} Radius if using your Life","若消耗你的生命 {0} 半徑" +"{0} Radius per {1} Rage","每 {1} 點怒火可使範圍 {0}" +"{0} redcued Action Speed while Chilled","被冰緩時行動速度減少 {0}" +"{0} redcued Spell Damage per {1} Maximum Mana","每 {1} 點魔力會使法術傷害減少 {0}" +"{0} reduced Abyssal Cry Duration","【深淵戰吼】持續時間縮短 {0}" +"{0} reduced Accuracy Rating","命中值減少 {0}" +"{0} reduced Accuracy Rating if you haven't Killed Recently","若你近期內沒有擊敗敵人,則命中值減少 {0}" +"{0} reduced Accuracy Rating if you've dealt a Critical Strike in the past {1} seconds","若你在過去 {1} 秒內打出過暴擊,則命中值減少 {0}" +"{0} reduced Accuracy Rating per Frenzy Charge","每個狂怒球可使命中值減少 {0}" +"{0} reduced Accuracy Rating when on Low Life","低血時命中值減少 {0}" +"{0} reduced Accuracy Rating while Dual Wielding","雙持攻擊命中值減少 {0}" +"{0} reduced Accuracy Rating while you have Onslaught","你具有【猛攻】的情況下,命中值減少 {0}" +"{0} reduced Accuracy Rating with Axes","斧類攻擊的命中值減少 {0}" +"{0} reduced Accuracy Rating with Bows","弓類攻擊的命中值減少 {0}" +"{0} reduced Accuracy Rating with Claws","爪類攻擊的命中值減少 {0}" +"{0} reduced Accuracy Rating with Daggers","匕首攻擊的命中值減少 {0}" +"{0} reduced Accuracy Rating with Maces or Sceptres","鎚類或短杖的命中值減少 {0}" +"{0} reduced Accuracy Rating with One Handed Melee Weapons","近戰單手武器的攻擊命中值減少 {0}" +"{0} reduced Accuracy Rating with Staves","長杖攻擊的命中值減少 {0}" +"{0} reduced Accuracy Rating with Swords","劍類攻擊的命中值減少 {0}" +"{0} reduced Accuracy Rating with Two Handed Melee Weapons","雙手近戰武器的攻擊命中值減少 {0}" +"{0} reduced Accuracy Rating with Wands","法杖攻擊的命中值減少 {0}" +"{0} reduced Accuracy with Area Skills","範圍技能的命中值減少 {0}" +"{0} reduced Activation frequency","啟動頻率減少 {0}" +"{0} reduced Activation range","啟動射程縮短 {0}" +"{0} reduced Amount Recovered","回復量減少 {0}" +"{0} reduced Ancestral Blademaster Totem Area of Effect","先祖大劍師圖騰範圍縮小 {0}" +"{0} reduced Ancestral Blademaster Totem Damage","先祖大劍師圖騰傷害減少 {0}" +"{0} reduced Ancestral Protector Totem Placement Speed","先祖衛士放置速度減少 {0}" +"{0} reduced Ancestral Warchief Totem Area of Effect","先祖戰士長圖騰範圍縮小 {0}" +"{0} reduced Ancestral Warchief Totem Damage","先祖戰士長圖騰傷害減少 {0}" +"{0} reduced angle","角度縮小 {0}" +"{0} reduced Animate Weapon Duration","減少 {0} 幻化武器時間" +"{0} reduced Arc Damage","【電弧】的傷害減少 {0}" +"{0} reduced Arctic Armour Buff Effect","【極地裝甲】的增益效果減少 {0}" +"{0} reduced Area Damage","範圍傷害減少 {0}" +"{0} reduced Area Damage per {1} Devotion","每 {1} 點奉獻可使範圍傷害減少 {0}" +"{0} reduced Area Damage per {1} Strength","每 {1} 點力量可使範圍傷害減少 {0}" +"{0} reduced Area Damage taken from Hits","被擊中時承受的範圍傷害減少 {0}" +"{0} reduced Area Damage while wielding a Two Handed Melee Weapon","持雙手近戰武器時,範圍傷害減少 {0}" +"{0} reduced Area of Effect","效果區域縮小 {0}" +"{0} reduced Area of Effect angle","效果區域的角度縮小 {0}" +"{0} reduced Area of Effect each repeat","每次重復施放時,效果區域減少 {0}" +"{0} reduced Area of Effect for Attacks","攻擊技能的效果區域縮小 {0}" +"{0} reduced Area of Effect for each Summoned Sentinel of Purity","每個【召喚純淨哨兵】的效果區域縮小 {0}" +"{0} reduced Area of Effect from additional Melee Strike Range","額外近戰範圍創造的效果區域縮小 {0}" +"{0} reduced Area of Effect if you have at least {1} Strength","你擁有至少 {1} 點力量時,效果區域縮小 {0}" +"{0} reduced Area of Effect if you have Blocked Recently","若你近期內有過格擋,則效果區域縮小 {0}" +"{0} reduced Area of Effect if you have Stunned an Enemy Recently","若你近期內暈眩過敵人,則效果區域縮小 {0}" +"{0} reduced Area of Effect if you've dealt a Culling Strike Recently","若你近期內使用過終結技,則效果區域縮小 {0}" +"{0} reduced Area of Effect if you've Killed at least {1} Enemies Recently","若你近期內至少擊敗 {1} 名敵人,則效果區域縮小 {0}" +"{0} reduced Area of Effect if you've Killed Recently","若你近期內有擊敗敵人,則效果區域縮小 {0}" +"{0} reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently","若你近期內用雙手近戰武器使一名敵人暈眩,則效果區域縮小 {0}" +"{0} reduced Area of Effect of Aura Skills","光環技能範圍減少 {0}" +"{0} reduced Area of Effect of Buffs affecting Party members","影響玩家的增益效果區域縮小 {0}" +"{0} reduced Area of Effect of Curse Aura Skills","詛咒光環技能的效果區域縮小 {0}" +"{0} reduced Area of Effect of Curses","詛咒範圍縮小 {0}" +"{0} reduced Area of Effect of Hex Skills","魔蠱技能的效果區域縮小 {0}" +"{0} reduced Area of Effect of Supported Curse Skills","被輔助詛咒的效果區域縮小 {0}" +"{0} reduced Area of Effect per {1} additional Melee Strike Range","每 {1} 點額外的近戰打擊範圍都使效果區域縮小 {0}" +"{0} reduced Area of Effect per {1} Intelligence","每 {1} 點智慧會使效果區域減少 {0}" +"{0} reduced Area of Effect per {1} Rampage Kills","每完成 {1} 次暴走連擊,效果區域縮小 {0}" +"{0} reduced Area of Effect per {1} Strength","每 {1} 點力量可使效果區域縮小 {0}" +"{0} reduced Area of Effect per charge consumed","每消耗一發充能,就使效果區域縮小 {0}" +"{0} reduced Area of Effect per Endurance Charge","每個耐力球可使效果區域縮小 {0}" +"{0} reduced Area of Effect per Enemy killed recently","若你近期內有擊敗敵人,則效果區域縮小 {0}" +"{0} reduced Area of Effect per Repeat","每次重復都使效果區域縮小 {0}" +"{0} reduced Area of Effect per Stage","每階可使效果區域縮小 {0}" +"{0} reduced Area of Effect when Cast on Frostbolt","在【寒冰彈】上施放時,效果區域縮小 {0}" +"{0} reduced Area of Effect while Channelling","吟導時,效果區域縮小 {0}" +"{0} reduced Area of Effect while Dead","死亡時效果區域縮小 {0}" +"{0} reduced Area of Effect while Fortified","護體時效果區域縮小 {0}" +"{0} reduced Area of Effect while in Sand Stance","沙姿態下,效果區域縮小 {0}" +"{0} reduced Area of Effect while not Dual Wielding","未雙持武器時,效果區域縮小 {0}" +"{0} reduced Area of Effect while Unarmed","空手時效果區域縮小 {0}" +"{0} reduced Area of Effect while wielding a Bow","持弓時效果區域縮小 {0}" +"{0} reduced Area of Effect while wielding a Staff","持長杖時效果區域縮小 {0}" +"{0} reduced Area of Effect while wielding a Two Handed Melee Weapon","持雙手近戰武器時,效果區域縮小 {0}" +"{0} reduced Area of Effect while you don't have Convergence","你沒有匯聚效果時,效果區域縮小 {0}" +"{0} reduced Area of Effect while you have a Totem","有圖騰存在時效果區域縮小 {0}" +"{0} reduced Area of Effect while you have Arcane Surge","擁有【秘術增強】時效果區域縮小 {0}" +"{0} reduced Area of Effect while you have no Frenzy Charges","沒有狂怒球時,你的光環效果減少 {0}" +"{0} reduced Armour","護甲減少 {0}" +"{0} reduced Armour against Projectiles","承受投射物的攻擊時,護甲減少 {0}" +"{0} reduced Armour and Energy Shield","該裝備的護甲與能量護盾減少 {0}" +"{0} reduced Armour and Evasion","該裝備的護甲與閃避減少 {0}" +"{0} reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently","若你近期內有擊敗被嘲諷的敵人,則護甲和閃避值減少 {0}" +"{0} reduced Armour and Evasion Rating when on Low Life","低血時,護甲和閃避值減少 {0}" +"{0} reduced Armour and Evasion Rating while you have Fortify","【護體】狀態下,護甲和閃避值減少 {0}" +"{0} reduced Armour from Equipped Shield","從盾牌獲取的護甲減少 {0}" +"{0} reduced Armour if you haven't Killed Recently","若你近期內沒有擊敗敵人,則護甲減少 {0}" +"{0} reduced Armour per {1} Strength","每 {1} 點力量都使護甲減少 {0}" +"{0} reduced Armour while Chilled or Frozen","被冰凍或冰緩時護甲減少 {0}" +"{0} reduced Armour while not Ignited, Frozen or Shocked","沒有被點燃,冰凍,感電時護甲減少 {0}" +"{0} reduced Armour while stationary","靜止時護甲減少 {0}" +"{0} reduced Armour while you have Fortify","獲得護體時護甲減少 {0}" +"{0} reduced Armour, Evasion and Energy Shield","該裝備的護甲、閃避和能量護盾減少 {0}" +"{0} reduced Arrow Speed","箭矢速度減少 {0}" +"{0} reduced Aspect of the Avian Buff Effect","【鳥之勢】增益效果減少 {0}" +"{0} reduced Aspect of the Spider Area of Effect","【蛛之勢】的效果區域縮小 {0}" +"{0} reduced Aspect of the Spider Debuff Duration","【蛛之勢】的減益持續時間減少 {0}" +"{0} reduced Assassin's Mark Curse Effect","【暗影印記】的詛咒效果減少 {0}" +"{0} reduced Assassin's Mark Duration","【暗影印記】持續時間縮短 {0}" +"{0} reduced Attack and Cast Speed","攻擊與施放速度減少 {0}" +"{0} reduced Attack and Cast Speed during any Flask Effect","藥劑持續期間,攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed during Effect of any Mana Flask","任何魔力藥劑作用時間內,攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed during Onslaught","【猛攻】效果持續時,攻擊與施放速度減少 {0}" +"{0} reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}","近期內每消耗一具屍體,都使攻擊和施放速度減慢 {0},最多 {1}" +"{0} reduced Attack and Cast Speed if Corrupted","若腐化,則攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed if Energy Shield Recharge has started Recently","近期內若有能量護盾開始回復,則攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed if you haven't been Hit Recently","若你近期內沒有被擊中,則攻擊和施放速度減慢 {0}" +"{0} reduced Attack and Cast Speed if you've been Hit Recently","若你近期內有被擊中,則攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed if you've Hit an Enemy Recently","若你近期內擊中敵人,則攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed if you've summoned a Totem Recently","若你近期內有召喚圖騰,攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed if you've taken a Savage Hit Recently","若你近期內受到過【殘暴打擊】,則攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed if you've used a Movement Skill Recently","若你近期內使用過移動技能,則攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed per Endurance Charge","每個耐力球可使攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed per Frenzy Charge","每個狂怒球可使攻擊速度減少 {0}" +"{0} reduced Attack and Cast Speed per Ghost Shroud","每層鬼影纏身可使攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed per Power Charge","每個暴擊球可使攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed per Summoned Raging Spirit","每個召喚的怒炎之靈可使攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed while affected by a Herald","受捷影響時,攻擊和施放速度減慢 {0}" +"{0} reduced Attack and Cast Speed while Channelling","持續吟導時,攻擊和施放速度減慢 {0}" +"{0} reduced Attack and Cast Speed while Elusive","【靈巧】效果下,攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed while Focussed","專注時攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed while Leeching","偷取時攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed while Leeching Energy Shield","偷取能量護盾時攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed while on Consecrated Ground","在奉獻地面上時攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed while Physical Aegis is depleted","物理神盾消散時,攻擊和施放速度減慢 {0}" +"{0} reduced Attack and Cast Speed while you have a Totem","當你有圖騰存在時,攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed while you have Fortify","【護體】狀態下,攻擊和施放速度減少 {0}" +"{0} reduced Attack and Cast Speed with Chaos Skills","混沌技能的攻擊和施放速度減慢 {0}" +"{0} reduced Attack and Cast Speed with Cold Skills","冰冷技能的攻擊和施放速度減慢 {0}" +"{0} reduced Attack and Cast Speed with Elemental Skills","元素技能的攻擊和施放速度減慢 {0}" +"{0} reduced Attack and Cast Speed with Fire Skills","火焰技能的攻擊和施放速度減慢 {0}" +"{0} reduced Attack and Cast Speed with Lightning Skills","閃電技能的攻擊和施放速度減慢 {0}" +"{0} reduced Attack and Cast Speed with Physical Skills","物理技能的攻擊和施放速度減慢 {0}" +"{0} reduced Attack and Cast Speed with Shield Skills","護盾技能的攻擊與施放速度減少 {0}" +"{0} reduced Attack and Movement Speed with Her Blessing","獲得【女神的祝福】時攻擊速度和移動速度減少 {0}" +"{0} reduced Attack Cold Damage","攻擊造成的冰冷傷害減少 {0}" +"{0} reduced Attack Cold Damage while Dual Wielding","雙持武器時,冰冷攻擊傷害減少 {0}" +"{0} reduced Attack Critical Strike Chance per {1} Accuracy Rating","每 {1} 點命中值可使攻擊暴擊率減少 {0}" +"{0} reduced Attack Critical Strike Chance while Dual Wielding","雙持武器時,攻擊暴擊率減少 {0}" +"{0} reduced Attack Damage","攻擊傷害減少 {0}" +"{0} reduced Attack Damage against Bleeding Enemies","對流血敵人的攻擊傷害減少 {0}" +"{0} reduced Attack Damage against Maimed Enemies","對抗【癱瘓】的敵人時,攻擊傷害減少 {0}" +"{0} reduced Attack Damage during Onslaught","【猛攻】狀態下攻擊傷害減少 {0}" +"{0} reduced Attack Damage if Corrupted","若腐化,則攻擊傷害減少 {0}" +"{0} reduced Attack Damage if you've Cast a Spell Recently","若你近期內有施放法術,則攻擊傷害減少 {0}" +"{0} reduced Attack Damage if your other Ring is a Shaper Item","若你的其它戒指中有【塑界之器】,則攻擊傷害減少 {0}" +"{0} reduced Attack Damage per {1} Armour or Evasion Rating on Shield","盾牌上每 {1} 點護甲值或閃避值都使攻擊傷害減少 {0}" +"{0} reduced Attack Damage per {1} Evasion Rating","每 {1} 點閃避值可使攻擊傷害減少 {0}" +"{0} reduced Attack Damage per {1} Maximum Mana","每 {1} 點最大魔力會使攻擊傷害減少 {0}" +"{0} reduced Attack Damage per Frenzy Charge","每個狂怒球可使攻擊傷害減少 {0}" +"{0} reduced Attack Damage per Level","每級的攻擊傷害減少 {0}" +"{0} reduced Attack Damage when on Full Life","滿血時攻擊傷害減少 {0}" +"{0} reduced Attack Damage while affected by Precision","受到【精準】影響時,攻擊傷害減少 {0}" +"{0} reduced Attack Damage while Channelling","持續吟導時攻擊傷害減少 {0}" +"{0} reduced Attack Damage while Dual Wielding","雙持武器時,攻擊傷害減少 {0}" +"{0} reduced Attack Damage while holding a Shield","持盾牌時造成的攻擊傷害減少 {0}" +"{0} reduced Attack Damage while Leeching","偷取時攻擊傷害減少 {0}" +"{0} reduced Attack Damage while you have Fortify","護體狀態下攻擊傷害減少 {0}" +"{0} reduced Attack Damage with Main Hand","主手攻擊傷害減少 {0}" +"{0} reduced Attack Damage with Off Hand","副手攻擊傷害減少 {0}" +"{0} reduced Attack Fire Damage","攻擊造成的火焰傷害減少 {0}" +"{0} reduced Attack Physical Damage","攻擊造成的物理傷害減少 {0}" +"{0} reduced Attack Physical Damage while using Pride","使用【尊嚴】時,攻擊造成的物理傷害減少 {0}" +"{0} reduced Attack Speed","攻擊速度減少 {0}" +"{0} reduced Attack Speed during any Flask Effect","藥劑持續期間,攻擊速度減少 {0}" +"{0} reduced Attack Speed during Flask effect","藥劑持續期間,攻擊速度減少 {0}" +"{0} reduced Attack Speed if you have at least {1} Strength","你若至少有 {1} 點力量,則攻擊速度減慢 {0}" +"{0} reduced Attack Speed if you have Blocked Recently","若你近期內有過格擋,則攻擊速度減少 {0}" +"{0} reduced Attack Speed if you haven't Cast Dash recently","若你近期內沒有施放過衝刺,則攻擊速度減慢 {0}" +"{0} reduced Attack Speed if you haven't gained a Frenzy Charge Recently","若你近期內沒有獲得狂怒球,則攻擊速度減慢 {0}" +"{0} reduced Attack Speed if you haven't Killed Recently","若你近期內沒有擊敗敵人,則攻擊速度減少 {0}" +"{0} reduced Attack Speed if you've Attacked Recently","若你近期內有進行攻擊,則攻擊速度減少 {0}" +"{0} reduced Attack Speed if you've been Hit Recently","若你近期內被擊中,則攻擊速度減少 {0}" +"{0} reduced Attack Speed if you've changed Stance Recently","若你近期內換過姿態,則攻擊速度減慢 {0}" +"{0} reduced Attack Speed if you've dealt a Critical Strike Recently","若你近期內打出過暴擊,則攻擊速度減少 {0}" +"{0} reduced Attack Speed if you've Hit with your Main Hand Weapon Recently","若你近期內用主手武器擊中,則攻擊速度減慢 {0}" +"{0} reduced Attack Speed if you've Killed Recently","若你近期內有擊敗敵人,則攻擊速度減少 {0}" +"{0} reduced Attack Speed per {1} Accuracy Rating","每 {1} 點命中值都使攻擊速度減慢 {0}" +"{0} reduced Attack Speed per {1} Dexterity","每 {1} 點敏捷會使攻擊速度減少 {0}" +"{0} reduced Attack Speed per Frenzy Charge","每個狂怒球可使攻擊速度減少 {0}" +"{0} reduced Attack Speed per Reave stack","每堆疊一層衝擊波,攻擊速度便減少 {0}" +"{0} reduced Attack Speed when on Full Life","滿血時攻擊速度減少 {0}" +"{0} reduced Attack Speed when on Low Life","低血時攻擊速度減少 {0}" +"{0} reduced Attack Speed while a Rare or Unique Enemy is Nearby","週圍有稀有或傳奇敵人時,攻擊速度減少 {0}" +"{0} reduced Attack Speed while affected by Precision","受到【精準】影響時,攻擊速度減少 {0}" +"{0} reduced Attack Speed while Dual Wielding","雙持攻擊的攻擊速度減少 {0}" +"{0} reduced Attack Speed while holding a Shield","持盾牌時攻擊速度減少 {0}" +"{0} reduced Attack Speed while Ignited","被點燃時攻擊速度減少 {0}" +"{0} reduced Attack Speed while Leeching","生命偷取時攻擊速度減少 {0}" +"{0} reduced Attack Speed while not on Low Mana","非低魔力時,攻擊速度減慢 {0}" +"{0} reduced Attack Speed while Phasing","迷蹤狀態下,攻擊速度減慢 {0}" +"{0} reduced Attack Speed while Totem is Active","當圖騰存在時,攻擊速度減少 {0}" +"{0} reduced Attack Speed while you have Fortify","護體狀態下,攻擊速度減少 {0}" +"{0} reduced Attack Speed with Axes","斧類攻擊的攻擊速度減少 {0}" +"{0} reduced Attack Speed with Bows","弓類攻擊的攻擊速度減少 {0}" +"{0} reduced Attack Speed with Claws","爪類攻擊的攻擊速度減少 {0}" +"{0} reduced Attack Speed with Daggers","匕首攻擊的攻擊速度減少 {0}" +"{0} reduced Attack Speed with Maces or Sceptres","鎚類或短杖的攻擊速度減慢 {0}" +"{0} reduced Attack Speed with Movement Skills","移動技能的攻擊速度減少 {0}" +"{0} reduced Attack Speed with One Handed Melee Weapons","近戰單手武器攻擊的攻擊速度減少 {0}" +"{0} reduced Attack Speed with One Handed Weapons","單手武器攻擊的攻擊速度減少 {0}" +"{0} reduced Attack Speed with Staves","長杖攻擊的攻擊速度減少 {0}" +"{0} reduced Attack Speed with Swords","劍類攻擊的攻擊速度減少 {0}" +"{0} reduced Attack Speed with Two Handed Melee Weapons","雙手近戰武器攻擊的攻擊速度減少 {0}" +"{0} reduced Attack Speed with Unarmed Attacks","空手時攻擊速度減少 {0}" +"{0} reduced Attack Speed with Wands","法杖攻擊的攻擊速度減少 {0}" +"{0} reduced Attack, Cast and Movement Speed during Flask Effect","藥劑持續期間,攻擊速度,施放速度和移動速度減少 {0}" +"{0} reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently","若你近期內受到【殘暴打擊】,則攻擊速度,施放速度,移動速度減少 {0}" +"{0} reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes","當你沒有獲得【霸體】時,攻擊速度,施放速度和移動速度減少 {0}" +"{0} reduced Attack, Cast and Movement Speed while you have Onslaught","你在猛攻狀態下,攻擊、施放、移動速度減慢 {0}" +"{0} reduced Attribute Requirements","屬性需求減少 {0}" +"{0} reduced Attributes","所有屬性減少 {0}" +"{0} reduced Attributes per allocated Keystone","每配置 1 點核心天賦,屬性減少 {0}" +"{0} reduced Aura Area of Effect","光環效果區域縮小 {0}" +"{0} reduced Aura effect","光環效果減少 {0}" +"{0} reduced Ball Lightning Area of Effect","【天雷之珠】範圍縮小 {0}" +"{0} reduced Ball Lightning Damage","【天雷之珠】傷害減少 {0}" +"{0} reduced Ball Lightning Projectile Speed","【天雷之珠】投射物速度減少 {0}" +"{0} reduced Barrage Attack Speed","【彈幕】攻擊速度減少 {0}" +"{0} reduced Barrage Damage","【彈幕】的傷害減少 {0}" +"{0} reduced beam length","光束長度減少 {0}" +"{0} reduced beam width","波束寬度縮小 {0}" +"{0} reduced Bear Trap Damage","【捕熊陷阱】的傷害減少 {0}" +"{0} reduced Blade Flurry Area of Effect","【刀刃亂舞】範圍縮小 {0}" +"{0} reduced Blade Flurry Damage","【刀刃亂舞】傷害減少 {0}" +"{0} reduced Blade Vortex Area of Effect","【飛刃風暴】範圍縮小 {0}" +"{0} reduced Blade Vortex Duration","【飛刃風暴】持續時間縮短 {0}" +"{0} reduced Blade Vortex Spell Damage","【飛刃風暴】的法術傷害減少 {0}" +"{0} reduced Bladefall Area of Effect","【虛空刀雨】範圍縮小 {0}" +"{0} reduced Bladefall Critical Strike Chance","【虛空刀雨】暴擊率減少 {0}" +"{0} reduced Bladefall Damage","【虛空刀雨】的傷害減少 {0}" +"{0} reduced Bleeding Duration","流血持續時間縮短 {0}" +"{0} reduced Bleeding Duration per {1} Intelligence","每 {1} 點智慧可使流血持續時間縮短 {0}" +"{0} reduced Blight Area of Effect","【枯萎】範圍縮小 {0}" +"{0} reduced Blight Damage","【枯萎】的傷害減少 {0}" +"{0} reduced Blight Duration","【枯萎】持續時間縮短 {0}" +"{0} reduced Blind duration","致盲的持續時間減少 {0}" +"{0} reduced Blinding duration","致盲持續時間縮短 {0}" +"{0} reduced Block Recovery","格擋回復減少 {0}" +"{0} reduced Blueprint Revealing Cost","破解宏圖花費減少 {0}" +"{0} reduced Bodyswap Cast Speed","【屍術傳送】的施放速度減少 {0}" +"{0} reduced Bodyswap Damage","【屍術傳送】的傷害減少 {0}" +"{0} reduced Bone Offering Duration","【骸骨奉獻】持續時間縮短 {0}" +"{0} reduced Bow Physical Damage while holding a Shield","持盾牌時弓類攻擊的物理傷害減少 {0}" +"{0} reduced branching angle","分支角度縮小 {0}" +"{0} reduced Brand Activation frequency","烙印的啟動頻率減少 {0}" +"{0} reduced Brand Activation Frequency if you haven't used a Brand Skill Recently","若你近期內沒有使用【烙印】技能,則烙印啟動頻率減少 {0}" +"{0} reduced Brand Attachment range","烙印的附著範圍縮小 {0}" +"{0} reduced Brand Critical Strike Chance","烙印暴擊率減少 {0}" +"{0} reduced Brand Damage","烙印傷害減少 {0}" +"{0} reduced Brand Damage per {1} Devotion","每 {1} 點奉獻使烙印傷害減少 {0}" +"{0} reduced Buff and Debuff Duration","增益和減益持續時間縮短 {0}" +"{0} reduced Buff Effect","增益效果減少 {0}" +"{0} reduced Buff Effect on Low Energy Shield","在能量護盾較低時,增益效果減少 {0}" +"{0} reduced Burning Arrow Damage","【燃燒箭矢】的傷害減少 {0}" +"{0} reduced Burning Damage","燃燒傷害減少 {0}" +"{0} reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently","近期內你每感電 1 個未被感電的敵人,則燃燒傷害減少 {0}" +"{0} reduced Burning Damage if you've Ignited an Enemy Recently","點燃 1 個敵人後的短時間內,燃燒傷害減少 {0}" +"{0} reduced Burning Damage taken","受到的燃燒傷害減少 {0}" +"{0} reduced Cast Speed","施放速度減少 {0}" +"{0} reduced Cast Speed during any Flask Effect","藥劑持續期間,施放速度減少 {0}" +"{0} reduced Cast Speed during Flask effect","藥劑持續期間,施放速度減少 {0}" +"{0} reduced Cast Speed for each corpse Consumed Recently","每消耗 1 具屍體後的短時間內,施放速度減少 {0}" +"{0} reduced Cast Speed if a Minion has been Killed Recently","近期內你的召喚生物若被擊敗,則施放速度減少 {0}" +"{0} reduced Cast Speed if you've Attacked Recently","若你近期內有進行攻擊,則施放速度減少 {0}" +"{0} reduced Cast Speed if you've dealt a Critical Strike Recently","若你近期內有打出過暴擊,則施放速度減少 {0}" +"{0} reduced Cast Speed if you've Killed Recently","若你近期內有擊敗敵人,則施放速度減少 {0}" +"{0} reduced Cast Speed per Frenzy Charge","每個狂怒球可使施放速度減少 {0}" +"{0} reduced Cast Speed when on Full Life","滿血時施放速度減少 {0}" +"{0} reduced Cast Speed when on Low Life","低血時施放速度減少 {0}" +"{0} reduced Cast Speed while Dual Wielding","雙持時施放速度減少 {0}" +"{0} reduced Cast Speed while holding a Shield","持盾牌時施放速度減少 {0}" +"{0} reduced Cast Speed while Ignited","被點燃時施放速度減少 {0}" +"{0} reduced Cast Speed while wielding a Bow","持弓時施放速度減少 {0}" +"{0} reduced Cast Speed while wielding a Staff","持長杖時施放速度減少 {0}" +"{0} reduced Cast Speed with Brand Skills","烙印技能的施放速度減慢 {0}" +"{0} reduced Cast Speed with Chaos Skills","混沌技能施放速度減少 {0}" +"{0} reduced Cast Speed with Cold Skills","冰冷技能施放速度減少 {0}" +"{0} reduced Cast Speed with Elemental Skills","元素技能施放速度減少 {0}" +"{0} reduced Cast Speed with Fire Skills","火焰技能施放速度減少 {0}" +"{0} reduced Cast Speed with Lightning Skills","閃電技能施放速度減少 {0}" +"{0} reduced Caustic Arrow Area of Effect","【腐蝕箭矢】範圍縮小 {0}" +"{0} reduced Caustic Arrow Damage","【腐蝕箭矢】的傷害減少 {0}" +"{0} reduced Caustic Arrow Duration","【腐蝕箭矢】持續時間縮短 {0}" +"{0} reduced Chaining range","連鎖範圍縮小 {0}" +"{0} reduced Chance to Block Attack and Spell Damage","攻擊及法術傷害格擋機率減少 {0}" +"{0} reduced Chaos Damage","混沌傷害減少 {0}" +"{0} reduced Chaos Damage for each Corrupted Item Equipped","每裝備一個被腐化的物品時,混沌傷害減少 {0}" +"{0} reduced Chaos Damage over Time taken while on Caustic Ground","當在腐蝕地面上時,受到的混沌持續傷害減少 {0}" +"{0} reduced Chaos Damage per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 點智慧,混沌傷害減少 {0}" +"{0} reduced Chaos Damage per Level","每級減少 {0} 混沌傷害" +"{0} reduced Chaos Damage taken","受到的混沌傷害減少 {0}" +"{0} reduced Chaos Damage taken over time","受到的持續性混沌傷害減少 {0}" +"{0} reduced Chaos Damage taken while Incubating","孕育時混沌傷害減少 {0}" +"{0} reduced Chaos Damage while affected by Herald of Agony","受到【苦痛之捷】影響時,混沌傷害減少 {0}" +"{0} reduced Chaos Damage with Attack Skills","攻擊技能可使混沌傷害減少 {0}" +"{0} reduced Chaos Damage with Spell Skills","法術技能可使混沌傷害減少 {0}" +"{0} reduced Chaos Damage with Weapons","武器攻擊的混沌傷害減少 {0}" +"{0} reduced Character Size","角色體型縮小 {0}" +"{0} reduced Charged Dash Damage","【蓄力疾風閃】的傷害減少 {0}" +"{0} reduced Charges used","充能次數減少 {0}" +"{0} reduced Charges used. {1} to this value when used","充能次數減少 {0}。使用時該數值 {1}" +"{0} reduced Chill and Freeze Duration on Enemies","對敵人的冰緩和冰凍持續時間減少 {0}" +"{0} reduced Chill Duration on Enemies","敵人被冰緩的持續時間縮短 {0}" +"{0} reduced Chill Duration on enemies","敵人被冰緩的時間縮短 {0}" +"{0} reduced Chill Duration on Enemies when in Off Hand","在副手時,對敵人冰緩的持續時間縮短 {0}" +"{0} reduced Chill Duration on you","你被冰緩的持續時間縮短 {0}" +"{0} reduced Chill Effect on Enemies","對敵人的冰緩效果減少 {0}" +"{0} reduced Claw Physical Damage when on Low Life","低血時爪類攻擊的物理傷害減少 {0}" +"{0} reduced Cleave Area of Effect","【劈砍】範圍縮小 {0}" +"{0} reduced Cleave Attack Speed","劈砍攻擊速度減少 {0}" +"{0} reduced Cleave Damage","【劈砍】的傷害減少 {0}" +"{0} reduced Cold Attack Damage while holding a Shield","持盾牌時攻擊造成的冰冷傷害減少 {0}" +"{0} reduced Cold Damage","冰冷傷害減少 {0}" +"{0} reduced Cold Damage if you have used a Fire Skill Recently","若你近期內使用過火焰技能,則冰冷傷害減少 {0}" +"{0} reduced Cold Damage over Time","冰冷持續傷害效果減少 {0}" +"{0} reduced Cold Damage per {1} Chance to Block Attack Damage","每有 {1} 攻擊格檔率,冰冷傷害減少 {0}" +"{0} reduced Cold Damage per {1} Missing Cold Resistance","每失去 {1} 冰冷抗性,就使冰冷傷害減少 {0}" +"{0} reduced Cold Damage per {1} Missing Cold Resistance, up to a maximum of {2}","每失去 {1} 冰冷抗性,冰冷傷害就減少 {0},最多減少 {2}" +"{0} reduced Cold Damage per Frenzy Charge","每個狂怒球可使冰冷傷害減少 {0}" +"{0} reduced Cold Damage taken","承受的冰冷傷害減少 {0}" +"{0} reduced Cold Damage taken if you've been Hit Recently","若你近期內受到過傷害,則冰冷傷害減少 {0}" +"{0} reduced Cold Damage while affected by Hatred","受到【憎恨】影響時,冰冷傷害減少 {0}" +"{0} reduced Cold Damage while affected by Herald of Ice","受到【冰霜之捷】影響時,冰冷傷害減少 {0}" +"{0} reduced Cold Damage while your Off Hand is empty","你的副手為空時,冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Attack Skills","攻擊技能的冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Axes","斧類攻擊的冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Bows","弓類攻擊的冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Claws","爪類攻擊的冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Daggers","匕首攻擊的冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Hits against Shocked Enemies","擊中被感電的敵人時,冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Maces or Sceptres","鎚類或短杖的冰冷傷害減少 {0}" +"{0} reduced Cold Damage with One Handed Melee Weapons","近戰單手武器攻擊的冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Spell Skills","法術技能的冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Staves","長杖攻擊的冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Swords","劍類攻擊的冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Two Handed Melee Weapons","雙手近戰武器的冰冷傷害攻擊減少 {0}" +"{0} reduced Cold Damage with Wands","法杖攻擊的冰冷傷害減少 {0}" +"{0} reduced Cold Damage with Weapons","武器攻擊的冰冷傷害減少 {0}" +"{0} reduced Cold Resistance","冰冷抗性減少 {0}" +"{0} reduced Cold Snap Area of Effect","【霜暴】範圍縮小 {0}" +"{0} reduced Cold Snap Damage","【霜暴】的傷害減少 {0}" +"{0} reduced Conductivity Curse Effect","【導電】的詛咒效果減少 {0}" +"{0} reduced Conductivity Duration","【導電】持續時間縮短 {0}" +"{0} reduced Consecrated Ground Area","奉獻地面的區域縮小 {0}" +"{0} reduced Contagion Area of Effect","【瘟疫】範圍縮小 {0}" +"{0} reduced Contagion Damage","【瘟疫】的傷害減少 {0}" +"{0} reduced Contagion Duration","【瘟疫】持續時間縮短 {0}" +"{0} reduced Convocation Buff Effect","【號召】的增益效果減少 {0}" +"{0} reduced Cooldown Recovery Rate","冷卻回復速度減少 {0}" +"{0} reduced Cooldown Recovery Rate for each Normal or Magic Enemy in Area","範圍中每有一個普通或魔法敵人,就使冷卻時間回復速度減少 {0}" +"{0} reduced Cooldown Recovery Rate for each Rare or Unique Enemy in Area","範圍中每有一個稀有或傳奇敵人,就使冷卻時間回復速度減少 {0}" +"{0} reduced Cooldown Recovery Rate for Stance Skills","姿態技能的冷卻回復速度減慢 {0}" +"{0} reduced Cooldown Recovery Rate for throwing Traps","陷阱冷卻回復速度減少 {0}" +"{0} reduced Cooldown Recovery Rate of Movement Skills","位移技能的的冷卻恢復速度減少 {0}" +"{0} reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste","受到【迅捷】影響時,移動技能的冷卻速度減少 {0}" +"{0} reduced Cooldown Recovery Rate of Travel Skills","旅行技能的冷卻回復率減少 {0}" +"{0} reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge","每個狂怒球使旅行技能的冷卻回復速度減少 {0}" +"{0} reduced Cooldown Recovery Rate per Brand","每個烙印使冷卻回復速度減慢 {0}" +"{0} reduced Cost of Building and Upgrading Towers","建造和升級防禦塔的費用減少 {0}" +"{0} reduced Creeping Frost Area of Effect","【電光寒霜】的效果區域減少 {0}" +"{0} reduced Creeping Frost Damage","【電光寒霜】的傷害減少 {0}" +"{0} reduced Creeping Frost Duration","【電光寒霜】的持續時間縮短 {0}" +"{0} reduced Cremation Cast Speed","【火葬】的施放速度減少 {0}" +"{0} reduced Cremation Damage","【火葬】的傷害減少 {0}" +"{0} reduced Critical Strike Chance","該裝備的攻擊暴擊率減少 {0}" +"{0} reduced Critical Strike Chance against Bleeding Enemies","對流血敵人的攻擊和法術暴擊率減少 {0}" +"{0} reduced Critical Strike Chance against Blinded Enemies","對致盲的敵人時,攻擊和法術暴擊率減少 {0}" +"{0} reduced Critical Strike Chance against Chilled Enemies","對冰緩的目標的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance against Enemies affected by Elemental Ailments","對元素異常狀態敵人的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance against Enemies on Full Life","對滿血敵人的攻擊和法術暴擊率減少 {0}" +"{0} reduced Critical Strike Chance against Enemies that are affected by no Elemental Ailments","對沒有受到元素異常狀態的敵人的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance against Marked Enemy","對抗標記的敵人時,暴擊率減少 {0}" +"{0} reduced Critical Strike Chance against Poisoned Enemies","對中毒敵人的攻擊和法術暴擊率減少 {0}" +"{0} reduced Critical Strike Chance against Shocked Enemies","對感電目標的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance against Taunted Enemies","對抗被嘲諷的敵人時,暴擊率減少 {0}" +"{0} reduced Critical Strike Chance during any Flask Effect","藥劑持續期間,暴擊機率減少 {0}" +"{0} reduced Critical Strike Chance during Flask Effect","藥劑持續期間,暴擊機率減少 {0}" +"{0} reduced Critical Strike Chance for Attacks","攻擊暴擊率減少 {0}" +"{0} reduced Critical Strike Chance for each blade","每個刀刃可使法術暴擊率減少 {0}" +"{0} reduced Critical Strike Chance for each Mine Detonated Recently, up to {1}","近期每個引爆的地雷可使暴擊率減少 {0},最多 {1}" +"{0} reduced Critical Strike Chance for Spells","法術暴擊率減少 {0}" +"{0} reduced Critical Strike Chance for Spells if you've Killed Recently","若你近期內有擊敗敵人,則法術暴擊率減少 {0}" +"{0} reduced Critical Strike Chance for Spells per {1} Player Maximum Life","每 {1} 點玩家最大生命使法術暴擊率減少 {0}" +"{0} reduced Critical Strike Chance for Spells per Raised Spectre","每個【召喚幽魂】會使暴擊率減少 {0}" +"{0} reduced Critical Strike Chance for Spells while Dual Wielding","雙持時法術暴擊機率減少 {0}" +"{0} reduced Critical Strike Chance for Spells while holding a Shield","持盾牌時法術暴擊機率減少 {0}" +"{0} reduced Critical Strike Chance for Spells while wielding a Staff","持長杖時,法術暴擊機率減少 {0}" +"{0} reduced Critical Strike Chance if you have Killed Recently","若你近期內擊敗過敵人,則暴擊率減少 {0}" +"{0} reduced Critical Strike Chance if you haven't Blocked Recently","若你近期內沒有格擋,則暴擊率減少 {0}" +"{0} reduced Critical Strike Chance if you haven't Crit Recently","若你近期內沒有打出過暴擊,則暴擊率減少 {0}" +"{0} reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently","若你近期內沒有打出暴擊,則暴擊率減少 {0}" +"{0} reduced Critical Strike Chance if you haven't gained a Power Charge Recently","若你近期內沒有獲得暴擊球,則暴擊率減少 {0}" +"{0} reduced Critical Strike Chance if you've been Shocked Recently","若你近期內遭到感電效果,則暴擊率減少 {0}" +"{0} reduced Critical Strike Chance per {1} Strength","每 {1} 點力量使暴擊率減少 {0}" +"{0} reduced Critical Strike Chance per Blitz Charge","每個疾電球可使暴擊率減少 {0}" +"{0} reduced Critical Strike Chance per Brand","每個烙印都使暴擊率減少 {0}" +"{0} reduced Critical Strike Chance per Endurance Charge","每個耐力球可使暴擊率減少 {0}" +"{0} reduced Critical Strike Chance per Frenzy Charge","每個狂怒球可使暴擊率減少 {0}" +"{0} reduced Critical Strike Chance per Inspiration Charge","每個激勵球可使暴擊率減少 {0}" +"{0} reduced Critical Strike Chance per Power Charge","每個暴擊球暴擊率減少 {0}" +"{0} reduced Critical Strike Chance per Volley","每一波飛刃可使攻擊暴擊率減少 {0}" +"{0} reduced Critical Strike Chance while affected by Wrath","受到【雷霆】影響時,暴擊率減少 {0}" +"{0} reduced Critical Strike Chance while Channelling","持續吟導時,暴擊率減少 {0}" +"{0} reduced Critical Strike Chance while Dual Wielding","雙持時暴擊率減少 {0}" +"{0} reduced Critical Strike Chance while holding a Shield","持盾牌時攻擊暴擊率減少 {0}" +"{0} reduced Critical Strike Chance while Physical Aegis is depleted","物理神盾消散時,暴擊率減少 {0}" +"{0} reduced Critical Strike Chance while you have at least {1} Intelligence","至少有 {1} 點智慧時,暴擊率減少 {0}" +"{0} reduced Critical Strike Chance while you have Avatar of Fire","當你獲得【火之化身】時,暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with arrows that Fork","分裂後的箭矢攻擊暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Axes","斧類攻擊的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Bows","弓類攻擊的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Chaos Skills","混沌技能的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Claws","爪類攻擊的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Cold Skills","冰冷技能暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Daggers","匕首攻擊的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Elemental Skills","元素技能的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Fire Skills","火焰技能暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Lightning Skills","閃電技能暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Maces or Sceptres","鎚類或短杖的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Mines","地雷暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with One Handed Melee Weapons","近戰單手武器的攻擊暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Spells which remove the maximum number of Seals","若法術移除了封印數量上限,則該法術的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Staves","長杖攻擊的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Swords","劍類攻擊的暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Totem Skills","圖騰施放的技能暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Traps","陷阱暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Two Handed Melee Weapons","雙手近戰武器的攻擊暴擊率減少 {0}" +"{0} reduced Critical Strike Chance with Wands","法杖攻擊的暴擊率減少 {0}" +"{0} reduced Curse Duration","詛咒持續時間縮短 {0}" +"{0} reduced Cyclone Attack Speed","【旋風斬】攻擊速度減少 {0}" +"{0} reduced Cyclone Damage","【旋風斬】的傷害減少 {0}" +"{0} reduced Damage","傷害減少 {0}" +"{0} reduced Damage against Abyssal Monsters","對深淵怪物的傷害減少 {0}" +"{0} reduced Damage against Demons during Flask effect","藥劑持續期間,對惡魔的傷害減少 {0}" +"{0} reduced Damage against Ignited Enemies","對被點燃敵人的傷害減少 {0}" +"{0} reduced Damage against Taunted Enemies",對被嘲諷敵人的傷害減少{0} +"{0} reduced Damage during any Flask Effect","藥劑持續期間,傷害減少 {0}" +"{0} reduced Damage for each {1} Mana you have Spent Recently","近期內你每消耗 {1} 點魔力都使傷害減少 {0}" +"{0} reduced Damage for each Herald affecting you","每有一個影響你的捷效果都使傷害減少 {0}" +"{0} reduced Damage for each Magic Item Equipped","每裝備一個魔法物品,傷害減少 {0}" +"{0} reduced Damage for each time you've Warcried Recently","近期內你每次使用戰吼都使傷害減少 {0}" +"{0} reduced Damage for each Trap and Mine you have","每存在一個你的陷阱和地雷,你的傷害減少 {0}" +"{0} reduced Damage for each type of Abyss Jewel affecting you","每種影響你的【深淵珠寶】可使傷害減少 {0}" +"{0} reduced Damage if Corrupted","若腐化,則傷害減少 {0}" +"{0} reduced Damage if firing at least {1} Projectiles","若至少發射了 {1} 枚投射物,則傷害減少 {0}" +"{0} reduced Damage if not Consuming a Corpse","若沒有消耗屍體,則傷害減少 {0}" +"{0} reduced Damage if three different Charge types removed","若移除三個不同類型的充能球,則傷害減少 {0}" +"{0} reduced Damage if you have Consumed a corpse Recently","若你近期內有消耗屍體,則傷害減少 {0}" +"{0} reduced Damage if you have Shocked an Enemy Recently","若你近期內感電任意敵人,則傷害減少 {0}" +"{0} reduced Damage if you Summoned a Golem in the past {1} seconds","在召喚魔像後的 {1} 秒內傷害減少 {0}" +"{0} reduced Damage if you've been Ignited Recently","若你近期內被點燃,則傷害減少 {0}" +"{0} reduced Damage if you've dealt a Critical Strike in the past {1} seconds","若過去 {1} 秒內你打出過暴擊,則傷害減少 {0}" +"{0} reduced Damage if you've dealt a Critical Strike Recently","若你近期內打出過暴擊,則傷害減少 {0}" +"{0} reduced Damage if you've Frozen an Enemy Recently","若你近期內有冰凍敵人,則傷害減少 {0}" +"{0} reduced Damage if you've killed a Bleeding Enemy Recently","若你近期內有擊敗流血的敵人,則傷害減少 {0}" +"{0} reduced Damage if you've Killed Recently","若你近期內有擊敗敵人,則傷害減少 {0}" +"{0} reduced Damage if you've taken no Damage from Hits Recently","若你近期內被擊中但沒有受到傷害,則傷害減少 {0}" +"{0} reduced Damage if you've used a Travel Skill Recently","若你近期內使用過旅行技能,則傷害減少 {0}" +"{0} reduced Damage over Time","持續傷害效果減少 {0}" +"{0} reduced Damage Over Time during Flask Effect","藥劑持續期間,持續傷害減少 {0}" +"{0} reduced Damage over Time while affected by a Herald","受捷影響時,持續傷害減少 {0}" +"{0} reduced Damage Over Time with Attack Skills","攻擊類技能的持續傷害效果減少 {0}" +"{0} reduced Damage Over Time with Bow Skills","弓類技能的持續傷害效果減少 {0}" +"{0} reduced Damage per {1} Chance to Block Attack Damage","每有 {1} 攻擊格檔率,傷害減少 {0}" +"{0} reduced Damage per {1} Levels","每 {1} 級,傷害減少 {0}" +"{0} reduced Damage per {1} of your lowest Attribute","你最低的屬性每有 {1} 點,傷害減少 {0}" +"{0} reduced Damage per Curse on you","自身的每個詛咒會使傷害減少 {0}" +"{0} reduced Damage per Endurance Charge","每個耐力球可使傷害減少 {0}" +"{0} reduced Damage per Enemy Killed by you or your Totems Recently","近期你或你的圖騰若有擊敗過敵人,則每擊敗 1 個,傷害減少 {0}" +"{0} reduced Damage per Frenzy Charge","每個狂怒球可使傷害減少 {0}" +"{0} reduced Damage per Frenzy Charge with Hits against Enemies on Low Life","對低血敵人,每個狂怒球可使傷害減少 {0}" +"{0} reduced Damage per Frenzy, Power or Endurance Charge","每個狂怒球、暴擊球、耐力球可使傷害減少 {0}" +"{0} reduced Damage per one hundred nearby Enemies","週圍每有 100 個敵人,傷害便減少 {0}" +"{0} reduced Damage per Power Charge","每個暴擊球可使傷害減少 {0}" +"{0} reduced Damage per Power Charge with Hits against Enemies on Full Life","對滿血敵人,每個暴擊球可使傷害減少 {0}" +"{0} reduced Damage per Power Charge with Hits against Enemies on Low Life","對低血敵人,每個暴擊球可使傷害減少 {0}" +"{0} reduced Damage per Raised Zombie","每個再生腐屍可使傷害減少 {0}" +"{0} reduced Damage per Summoned Golem","每個召喚的魔像可使傷害減少 {0}" +"{0} reduced Damage required to Trigger","觸發需要的傷害減少 {0}" +"{0} reduced Damage taken","承受傷害減少 {0}" +"{0} reduced Damage Taken for {1} seconds after Spending a total of {2} Mana","消耗總計 {2} 魔力後,在 {1} 秒內受到的傷害減少 {0}" +"{0} reduced Damage taken from Bleeding Enemies","承受來自流血敵人的傷害減少 {0}" +"{0} reduced Damage taken from Blinded Enemies","承受來自致盲敵人的傷害減少 {0}" +"{0} reduced Damage taken from Damage Over Time","受到的持續性傷害減少 {0}" +"{0} reduced Damage taken from Demons","承受惡魔的傷害減少 {0}" +"{0} reduced Damage taken from Demons during Flask effect","藥劑持續期間,承受惡魔的傷害減少 {0}" +"{0} reduced Damage taken from Ghosts","受到鬼魂的傷害減少 {0}" +"{0} reduced Damage taken from Hits","被擊中時承受的傷害減少 {0}" +"{0} reduced Damage Taken from Hits from Labyrinth Traps","被帝王迷宮陷阱擊中所受到的傷害減少 {0}" +"{0} reduced Damage taken from Melee Attacks","受到的近戰技能攻擊傷害減少 {0}" +"{0} reduced Damage taken from Projectiles","受到的投射物技能攻擊傷害減少 {0}" +"{0} reduced Damage taken from Skeletons","受到骷髏的傷害減少 {0}" +"{0} reduced Damage taken from Taunted Enemies","來自受嘲諷的敵人的傷害減少 {0}" +"{0} reduced Damage taken from Trap or Mine Hits","受到的陷阱與地雷傷害減少 {0}" +"{0} reduced Damage taken if Corrupted","若腐化,則承受傷害減少 {0}" +"{0} reduced Damage taken if you haven't been Hit Recently","若你近期內沒有被擊中,則承受的傷害減少 {0}" +"{0} reduced Damage taken if you Killed a Taunted Enemy Recently","若你近期內有擊敗受到嘲諷的敵人,傷害減少 {0}" +"{0} reduced Damage taken if you've been Frozen Recently","若你近期內被冰凍,則承受的傷害減少 {0}" +"{0} reduced Damage taken if you've Killed Recently","若你近期內有擊敗敵人,則承受的傷害減少 {0}" +"{0} reduced Damage taken if you've taken a Savage Hit Recently","若你近期內受到【殘暴打擊】,則傷害減少 {0}" +"{0} reduced Damage taken if you've Taunted an Enemy Recently","若你近期內有成功嘲諷敵人,則受到的傷害減少 {0}" +"{0} reduced Damage taken per {1} Dexterity","每 {1} 點敏捷會使承受的傷害減少 {0}" +"{0} reduced Damage taken per {1} Intelligence","每 {1} 點智慧會使承受的傷害減少 {0}" +"{0} reduced Damage taken per {1} Strength","每 {1} 點力量會使承受的傷害減少 {0}" +"{0} reduced Damage taken per Frenzy Charge","每個狂怒球會使承受的傷害減少 {0}" +"{0} reduced Damage taken per Ghost Shroud","每層【鬼影纏身】會使承受的傷害減少 {0}" +"{0} reduced Damage taken while Elusive","【靈巧】效果下,承受的傷害減少 {0}" +"{0} reduced Damage taken while Leeching","偷取時受到的傷害減少 {0}" +"{0} reduced Damage taken while on Full Energy Shield","能量護盾全滿時,受到的傷害減少 {0}" +"{0} reduced Damage taken while Phasing","迷蹤狀態下,承受的傷害減少 {0}" +"{0} reduced Damage taken while there are at least two Rare or Unique Enemies nearby","若週圍至少有兩個稀有或傳奇敵人時,則受到的傷害減少 {0}" +"{0} reduced Damage to distant Enemies","對遠距敵人的傷害減少 {0}" +"{0} reduced Damage when Cast on Frostbolt","對寒冰彈施放時,傷害減少 {0}" +"{0} reduced Damage when not on Low Life","非低血狀態下傷害減少 {0}" +"{0} reduced Damage when on Full Life","滿血時傷害減少 {0}" +"{0} reduced Damage when on Low Life","低血時傷害減少 {0}" +"{0} reduced Damage while affected by a Herald","受捷影響時,傷害減少 {0}" +"{0} reduced Damage while Channelling","持續吟導時,傷害減少 {0}" +"{0} reduced Damage while Dead","死亡時,傷害減少 {0}" +"{0} reduced Damage while Ignited","被點燃時傷害減少 {0}" +"{0} reduced Damage while in Blood Stance","血姿態下,傷害減少 {0}" +"{0} reduced Damage while Leeching","偷取時傷害減少 {0}" +"{0} reduced Damage while Leeching Energy Shield","偷取能量護盾時,傷害減少 {0}" +"{0} reduced Damage while Leeching Life","偷取生命時傷害減少 {0}" +"{0} reduced Damage while Leeching Mana","偷取魔力時傷害減少 {0}" +"{0} reduced Damage while not on full Energy Shield","能量護盾沒有全滿時傷害減少 {0}" +"{0} reduced Damage while on Consecrated Ground","在奉獻地面上時,傷害減少 {0}" +"{0} reduced Damage while on Full Energy Shield","能量護盾全滿時傷害減少 {0}" +"{0} reduced Damage while Shocked","感電時傷害減少 {0}" +"{0} reduced Damage while there is only one nearby Enemy","週圍只有 1 個敵人時,傷害減少 {0}" +"{0} reduced Damage while wielding a Wand","持法杖時,傷害減少 {0}" +"{0} reduced Damage while you have {1} or fewer Blades","你最多有 {1} 枚刀刃時,傷害減少 {0}" +"{0} reduced Damage while you have a Summoned Golem","當你有召喚的魔像存在時,傷害減少 {0}" +"{0} reduced Damage while you have a Totem","當你有圖騰存在時,傷害減少 {0}" +"{0} reduced Damage while you have Fortify","護體狀態下傷害減少 {0}" +"{0} reduced Damage while you have no Frenzy Charges","當你身上沒有狂怒球時傷害減少 {0}" +"{0} reduced Damage with Ailments","異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills","攻擊技能的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills while wielding a Bow","持弓時,攻擊技能造成的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills while wielding a Claw","持爪時,攻擊技能造成的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills while wielding a Dagger","持匕時,攻擊技能造成的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre","持鎚或短杖時,攻擊技能造成的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon","持近戰武器時,攻擊技能造成的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon","持單手武器時,攻擊技能造成的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills while wielding a Staff","持長杖時,攻擊類技能造成的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills while wielding a Sword","持劍時,攻擊技能造成的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon","持雙手武器時,攻擊技能造成的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills while wielding a Wand","持法杖時,攻擊類技能造成的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments from Attack Skills while wielding an Axe","持斧時,攻擊技能造成的異常狀態傷害減少 {0}" +"{0} reduced Damage with Ailments per Elder Item Equipped","每裝備一個【尊師之物】,異常狀態的傷害減少 {0}" +"{0} reduced Damage with Ailments per Frenzy Charge","每個狂怒球都使異常狀態傷害減少 {0}" +"{0} reduced Damage with Axes","斧類攻擊的傷害減少 {0}" +"{0} reduced Damage with Bleeding","流血傷害減少 {0}" +"{0} reduced Damage with Bleeding inflicted on Poisoned Enemies","對中毒敵人造成的流血傷害減少 {0}" +"{0} reduced Damage with Bleeding per Endurance Charge","每個耐力球可使流血傷害減少 {0}" +"{0} reduced Damage with Bleeding you inflict on Maimed Enemies","你對癱瘓敵人施加的【流血】傷害減少 {0}" +"{0} reduced Damage with Bows","弓類的傷害減少 {0}" +"{0} reduced Damage with Claws","爪類攻擊傷害減少 {0}" +"{0} reduced Damage with Cold Skills","冰冷技能傷害減少 {0}" +"{0} reduced Damage with Daggers","匕首傷害減少 {0}" +"{0} reduced Damage with Fire Skills","火焰技能傷害減少 {0}" +"{0} reduced Damage with Hits","擊中傷害減少 {0}" +"{0} reduced Damage with Hits against Chilled Enemies","擊中冰緩敵人的傷害減少 {0}" +"{0} reduced Damage with Hits against Demons","擊中惡魔時,傷害減少 {0}" +"{0} reduced Damage with Hits against Enemies on Full Life","對抗滿血敵人,擊中傷害減少 {0}" +"{0} reduced Damage with Hits against Frozen Enemies","對被冰凍敵人的擊中傷害減少 {0}" +"{0} reduced Damage with Hits against Frozen, Shocked or Ignited Enemies","對被冰凍、感電、點燃敵人的擊中傷害減少 {0}" +"{0} reduced Damage with Hits against Rare and Unique Enemies","擊中稀有怪和傳奇怪傷害減少 {0}" +"{0} reduced Damage with Hits against Rare monsters","對稀有怪的擊中傷害減少 {0}" +"{0} reduced Damage with Hits against Shocked Enemies","對感電敵人的擊中傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments","擊中和異常狀態的傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Bleeding Enemies","擊中和異常狀態對流血敵人的傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","若敵人身上有冰凍、感電、點燃效果,每有一種都使對它的擊中和異常狀態傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Bleeding Enemies","對流血敵人的擊中和異常狀態傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Blinded Enemies","對致盲的敵人的擊中和異常狀態傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Burning Enemies","對燃燒敵人的擊中傷害和異常狀態傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Chilled Enemies","對冰緩敵人的擊中和異常狀態傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Cursed Enemies","對抗被詛咒的敵人時,擊中和異常狀態傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Enemies affected by {1} Spider's Webs","對受 {1} 層蜘蛛網影響的敵人,擊中和異常狀態傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Enemies affected by Ailments","對抗有異常狀態的敵人時,擊中和異常狀態傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Enemies that are on Full Life","對滿血敵人的擊中和異常狀態的傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Hindered Enemies","擊中和異常狀態對被阻礙敵人的傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Marked Enemy","對抗標記的敵人時,擊中和異常狀態傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments against Unique Enemies","對抗傳奇敵人時,擊中和異常狀態傷害減少 {0}" +"{0} reduced Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒可使擊中和異常狀態的傷害減少 {0}" +"{0} reduced Damage with Hits and Poison","擊中傷害和中毒傷害減少 {0}" +"{0} reduced Damage with Hits and Poison for each Poison on the Enemy","敵人的每層中毒狀態會使擊中傷害和中毒傷害減少 {0}" +"{0} reduced Damage with Hits for each Level higher the Enemy is than you","每比敵人高一級,擊中傷害減少 {0}" +"{0} reduced Damage with Ignite inflicted on Chilled Enemies","對冰緩敵人造成的點燃傷害減少 {0}" +"{0} reduced Damage with Lightning Skills","閃電技能傷害減少 {0}" +"{0} reduced Damage with Maces or Sceptres","鎚類或短杖的傷害減少 {0}" +"{0} reduced Damage with Maces, Sceptres or Staves","鎚類、短杖、長杖的傷害減少 {0}" +"{0} reduced Damage with Movement Skills","移動技能的傷害減少 {0}" +"{0} reduced Damage with One Handed Weapons","單手武器的攻擊傷害減少 {0}" +"{0} reduced Damage with Poison","中毒傷害減少 {0}" +"{0} reduced Damage with Poison if you have at least {1} Dexterity","若你有至少 {1} 點敏捷,中毒傷害減少 {0}" +"{0} reduced Damage with Poison inflicted on Bleeding Enemies","對流血敵人造成的中毒傷害減少 {0}" +"{0} reduced Damage with Poison per Frenzy Charge","每個狂怒球可使中毒傷害減少 {0}" +"{0} reduced Damage with Poison per Power Charge","每個暴擊球可使中毒傷害減少 {0}" +"{0} reduced Damage with Shield Skills","護盾技能傷害減少 {0}" +"{0} reduced Damage with Shield Skills per {1} Chance to Block Attack Damage","每有 {1} 攻擊傷害格檔率,護盾技能的傷害便減少 {0}" +"{0} reduced Damage with Staves","長杖攻擊的傷害減少 {0}" +"{0} reduced Damage with Swords","劍類攻擊的傷害減少 {0}" +"{0} reduced Damage with Two Handed Weapons","雙手武器的攻擊傷害減少 {0}" +"{0} reduced Damage with Unarmed Attacks","空手攻擊時傷害減少 {0}" +"{0} reduced Damage with Unarmed Attacks against Bleeding Enemies",空手攻擊時對流血敵人的傷害減少{0} +"{0} reduced Damage with Wands","法杖攻擊的傷害減少 {0}" +"{0} reduced Damage with Wands if you've dealt a Critical Strike Recently","若你近期內造成暴擊,則法杖傷害減少 {0}" +"{0} reduced Dark Pact Area of Effect","【暗夜血契】的範圍縮小 {0}" +"{0} reduced Dark Pact Cast Speed","【暗夜血契】的施放速度增加 {0}" +"{0} reduced Dark Pact Damage","【暗夜血契】的傷害減少 {0}" +"{0} reduced Debuff Effect","減益效果減少 {0}" +"{0} reduced Decoy Totem Area of Effect","【誘餌圖騰】範圍縮小 {0}" +"{0} reduced Decoy Totem Life","誘餌圖騰的生命減少 {0}" +"{0} reduced Defences from Equipped Shield","從盾牌獲取的防禦減少 {0}" +"{0} reduced Defences from Equipped Shield per {1} Devotion","每 {1} 點奉獻使盾牌獲取的防禦減少 {0}" +"{0} reduced delay between affected Areas","受影響區域之間的延遲減少 {0}" +"{0} reduced Demolition speed","爆破速度減慢 {0}" +"{0} reduced Desecrate Damage","【褻瀆】的傷害減少 {0}" +"{0} reduced Desecrate Duration","【褻瀆】的持續時間縮短 {0}" +"{0} reduced Despair Curse Effect","【絕望】的詛咒效果減少 {0}" +"{0} reduced Despair Duration","【絕望】的詛咒持續時間縮短 {0}" +"{0} reduced Detonate Dead Area of Effect","【屍體爆炸】範圍縮小 {0}" +"{0} reduced Detonate Dead Damage","【屍體爆炸】的傷害減少 {0}" +"{0} reduced Devouring Totem Leech per second","吞噬圖騰的每秒偷取速度減少 {0}" +"{0} reduced Dexterity","敏捷減少 {0}" +"{0} reduced Dexterity if Strength is higher than Intelligence","力量高於智慧時,敏捷減少 {0}" +"{0} reduced Dexterity Requirement","敏捷需求減少 {0}" +"{0} reduced Discharge Damage","【解放】的傷害減少 {0}" +"{0} reduced Discharge Radius","【解放】的範圍減少 {0}" +"{0} reduced distance between Firing Points","發射點之間的距離減少 {0}" +"{0} reduced distance between Volleys","飛刃之間的距離減少 {0}" +"{0} reduced Dominating Blow Damage","【霸氣之擊】的傷害減少 {0}" +"{0} reduced Double Strike Attack Speed","【雙重打擊】攻擊速度減少 {0}" +"{0} reduced Double Strike Critical Strike Chance","【雙重打擊】暴擊率減少 {0}" +"{0} reduced Double Strike Damage","【雙重打擊】的傷害減少 {0}" +"{0} reduced Dual Strike Attack Speed","【雙持打擊】攻擊速度減少 {0}" +"{0} reduced Dual Strike Critical Strike Chance","【雙持打擊】暴擊率減少 {0}" +"{0} reduced Dual Strike Damage","【雙持打擊】的傷害減少 {0}" +"{0} reduced Duration","持續時間縮短 {0}" +"{0} reduced Duration of Ailments inflicted while wielding a Bow","持弓類時,施加的異常狀態持續時間縮短 {0}" +"{0} reduced Duration of Ailments on Enemies","造成的異常狀態持續時間縮短 {0}" +"{0} reduced Duration of Ailments you inflict while Focussed","專注時造成的異常狀態持續時間縮短 {0}" +"{0} reduced Duration of Buffs and Debuffs you create from skills","你獲得的增益與減益的持續時間縮短 {0}" +"{0} reduced Duration of Cold Ailments","冰冷異常狀態持續時間縮短 {0}" +"{0} reduced Duration of Curses on you","受到詛咒的持續時間縮短 {0}" +"{0} reduced Duration of Curses on you per {1} Devotion","每 {1} 點奉獻使自身受到詛咒的持續時間縮短 {0}" +"{0} reduced Duration of Damaging Ailments","傷害類異常狀態持續時間縮短 {0}" +"{0} reduced Duration of Elemental Ailments on Cursed enemies","被詛咒的敵人身上的元素異常狀態持續時間縮短 {0}" +"{0} reduced Duration of Elemental Ailments on Enemies","敵人受到的元素異常狀態時間縮短 {0}" +"{0} reduced Duration of Lightning Ailments","閃電異常狀態持續時間縮短 {0}" +"{0} reduced Duration of Poisons you inflict during Flask effect","藥劑持續期間,你造成的中毒持續時間縮短 {0}" +"{0} reduced Duration of Shrine Effects on you","神殿持續時間縮短 {0}" +"{0} reduced Duration of Supported Skills and Damaging Ailments they inflict","被輔助技能和該技能造成的傷害類異常狀態持續時間縮短 {0}" +"{0} reduced Duration of this Skill and Damaging Ailments","此技能和傷害性異常狀態時間縮短 {0}" +"{0} reduced Duration that Monsters do not Heal","敵人無法回復生命的持續時間縮短 {0}" +"{0} reduced Duration. {1} to this value when used","持續時間縮短 {0},使用時該數值 {1} to this value when used" +"{0} reduced Earthquake Area of Effect","【震地】範圍縮小 {0}" +"{0} reduced Earthquake Damage","【震地】的傷害減少 {0}" +"{0} reduced Earthquake Duration","【震地】持續時間縮短 {0}" +"{0} reduced effect","效果減少 {0}" +"{0} reduced Effect of Arcane Surge on you","你身上的秘術增強效果減少 {0}" +"{0} reduced Effect of Arcane Surge on you per {1} Mana spent Recently","最近你每消耗 {1} 點魔力你身上的秘術增強效果減少 {0}" +"{0} reduced effect of Aura","光環強度減少 {0}" +"{0} reduced Effect of Auras from Mines","地雷的光環效果減少 {0}" +"{0} reduced effect of Auras from your Skills","你技能的光環效果減少 {0}" +"{0} reduced Effect of Buffs granted by your Active Ancestor Totems","啟動的先祖圖騰使增益效果減少 {0}" +"{0} reduced Effect of Buffs granted by your Elemental Golems","元素魔像給予你的增益效果減少 {0}" +"{0} reduced Effect of Buffs granted by your Golems","魔像的增益效果減少 {0}" +"{0} reduced Effect of Buffs granted by your Golems per Summoned Golem","每個召喚的魔像可使它們為你提供的增益效果減少 {0}" +"{0} reduced Effect of Burning Ground on you","燃燒地面對你的效果減少 {0}" +"{0} reduced Effect of Chill","冰緩效果減少 {0}" +"{0} reduced Effect of Chill and Shock on you","你身上的冰緩和感電效果減少 {0}" +"{0} reduced Effect of Chill on you","你受到的冰緩效果減少 {0}" +"{0} reduced Effect of Chill you inflict with Critical Strikes","你暴擊施加的冰緩效果減少 {0}" +"{0} reduced Effect of Chilled Ground","冰緩地面的效果減少 {0}" +"{0} reduced Effect of Chilled Ground on you","冰緩地面對你的效果減少 {0}" +"{0} reduced Effect of Cold Ailments","冰冷異常狀態效果減少 {0}" +"{0} reduced Effect of Combat Rush","貼身戰鬥效果減少 {0}" +"{0} reduced Effect of Combat Rush granted by Supported Skills","被輔助技能提供的貼身戰鬥效果減少 {0}" +"{0} reduced Effect of Curse","詛咒效果減少 {0}" +"{0} reduced Effect of Curse against Players","對玩家的感電效果減少 {0}" +"{0} reduced Effect of Curses applied by Bane","【混沌之毒】施加的詛咒效果減少 {0}" +"{0} reduced Effect of Curses on Monsters","對怪物的詛咒效果減少 {0}" +"{0} reduced Effect of Curses on Players","玩家受到的詛咒效果減少 {0}" +"{0} reduced Effect of Curses on you","你受到的詛咒效果減少 {0}" +"{0} reduced Effect of Curses on you during Effect of any Life or Mana Flask","任意生命和魔力藥劑持續期間,你身上的詛咒效果減少 {0}" +"{0} reduced Effect of Curses on you while on Consecrated Ground","在【奉獻地面】上,你身上的詛咒效果減少 {0}" +"{0} reduced Effect of Desecrated Ground on you","污染地面對你的效果減少 {0}" +"{0} reduced Effect of Elusive from Supported Skills","被輔助技能創造的【靈巧】減少 {0}" +"{0} reduced Effect of Elusive from this Skill","該技能的【靈巧】效果減少 {0}" +"{0} reduced Effect of Elusive on you per Power Charge","每個暴擊球使你的【靈巧】效果減少 {0}" +"{0} reduced Effect of Fortify on you","你身上的護體效果減少 {0}" +"{0} reduced Effect of Fortify on you while affected by Glorious Madness","受【瘋狂榮光】影響時,你身上的【護體】效果減少 {0}" +"{0} reduced Effect of Fortify on you while Focussed","專注時,你身上的護體效果減少 {0}" +"{0} reduced Effect of Fortify on you while Stationary","靜止時,你身上的護體效果減少 {0}" +"{0} reduced Effect of Herald Buffs on you","你身上的捷增益效果減少 {0}" +"{0} reduced effect of Hinder on you","你受到的幹擾效果減少 {0}" +"{0} reduced Effect of Impales inflicted by Hits that also inflict Bleeding","若擊中造成【流血】,則其施加的【穿刺】效果減少 {0}" +"{0} reduced Effect of Impales you inflict with Two Handed Weapons","你用雙手武器施加的穿刺效果減少 {0}" +"{0} reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies","對未被穿刺的敵人時,你用雙手武器施加的穿刺效果減少 {0}" +"{0} reduced Effect of Infusion","【灌注】效果減少 {0}" +"{0} reduced Effect of Lightning Ailments","閃電異常狀態效果減少 {0}" +"{0} reduced Effect of Maim","癱瘓效果減少 {0}" +"{0} reduced effect of Non-Curse Auras from your Skills","你技能的非詛咒類光環效果減少 {0}" +"{0} reduced Effect of Non-Curse Auras from your Skills on Enemies","你的技能施加給敵人的非詛咒光環效果減少 {0}" +"{0} reduced effect of Non-Curse Auras per {1} Devotion","每 {1} 點奉獻使非詛咒類光環效果減少 {0}" +"{0} reduced Effect of Non-Damaging Ailments","非傷害型異常狀態效果減少 {0}" +"{0} reduced Effect of non-Damaging Ailments on Enemies","對敵人施加的非傷害性異常狀態效果減少 {0}" +"{0} reduced Effect of non-Damaging Ailments on Enemies per {1} Devotion","每 {1} 點奉獻使對敵人施加的非傷害異常狀態效果減少 {0}" +"{0} reduced Effect of Non-Damaging Ailments on Monsters","對怪物的非傷害型異常狀態效果減少 {0}" +"{0} reduced Effect of Non-Damaging Ailments on you","你身上的非傷害型異常狀態效果減少 {0}" +"{0} reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask","任意生命和魔力藥劑持續期間,你身上的非傷害型異常狀態效果減少 {0}" +"{0} reduced Effect of non-Damaging Ailments per Elder Item Equipped","每裝備一個【尊師之物】,非傷害性異常狀態的效果減少 {0}" +"{0} reduced Effect of non-Damaging Ailments you inflict with Critical Strikes","你暴擊施加的非傷害型異常狀態效果減少 {0}" +"{0} reduced Effect of non-Keystone Passive Skills in Radius","範圍內的非核心天賦效果減少 {0}" +"{0} reduced effect of Offerings","奉獻效果減少 {0}" +"{0} reduced effect of Onslaught on Players and Monsters","玩家和怪物的【猛攻】效果減少 {0}" +"{0} reduced Effect of Scorch","焦灼效果減少 {0}" +"{0} reduced Effect of Shock","感電效果減少 {0}" +"{0} reduced Effect of Shock on you","你受到的感電效果減少 {0}" +"{0} reduced Effect of Shock you inflict with Critical Strikes","你暴擊施加的感電效果減少 {0}" +"{0} reduced Effect of Shocked Ground on you","感電地面對你的效果減少 {0}" +"{0} reduced Effect of Shrine Buffs on you","神殿效果減少 {0}" +"{0} reduced Effect of Socketed Jewels","插槽內的珠寶效果減少 {0}" +"{0} reduced Effect of Supported Curses","被輔助的詛咒效果減少 {0}" +"{0} reduced Effect of Tailwind on you","你身上的【流順之風】效果減少 {0}" +"{0} reduced Effect of Tailwind on you for each Skill you've used Recently","近期內你若使用過技能,每使用 1 個技能,你身上的【流順之風】效果減少 {0}" +"{0} reduced Effect of the Buff granted by your Carrion Golems","腐化魔像給與你的增益效果減少 {0}" +"{0} reduced Effect of the Buff granted by your Chaos Golems","混沌魔像給予你的增益效果減少 {0}" +"{0} reduced Effect of the Buff granted by your Flame Golems","烈燄魔像給予你的增益效果減少 {0}" +"{0} reduced Effect of the Buff granted by your Ice Golems","寒冰魔像給予你的增益效果減少 {0}" +"{0} reduced Effect of the Buff granted by your Lightning Golems","閃電魔像給予你的增益效果減少 {0}" +"{0} reduced Effect of the Buff granted by your Stone Golems","巨石魔像給予你的增益效果減少 {0}" +"{0} reduced Effect of Withered","枯萎效果減少 {0}" +"{0} reduced Effect of your Curses","你所施放詛咒的效果減少 {0}" +"{0} reduced Effect of your Curses if you've spent {1} total Mana Recently","若近期總計消耗魔力超過 {1} 點,則你所施放詛咒的效果減少 {0}" +"{0} reduced Effect of your Marks","你的咒印效果效果減少 {0}" +"{0} reduced effect. {1} to this value when used","效果減少 {0}。使用時該數值 {1}" +"{0} reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players","帝王迷宮陷阱對玩家的持續傷害效果減少 {0}" +"{0} reduced Elemental Ailment Duration on you","自身受到的元素異常狀態時間縮短 {0}" +"{0} reduced Elemental Ailment Duration on you per {1} Devotion","每 {1} 點奉獻使自身受到的元素異常時間縮短 {0}" +"{0} reduced Elemental Damage","元素傷害減少 {0}" +"{0} reduced Elemental Damage during any Flask Effect","藥劑持續期間,元素傷害減少 {0}" +"{0} reduced Elemental Damage if you've Chilled an Enemy Recently","若你近期內使敵人冰緩,則元素傷害減少 {0}" +"{0} reduced Elemental Damage if you've dealt a Critical Strike Recently","近期若打出過暴擊,則元素傷害減少 {0}" +"{0} reduced Elemental Damage if you've Ignited an Enemy Recently","若你近期內點燃敵人,則元素傷害減少 {0}" +"{0} reduced Elemental Damage if you've Killed a Cursed Enemy Recently","若你近期內有擊敗受到詛咒的敵人,則元素傷害減少 {0}" +"{0} reduced Elemental Damage if you've Shocked an Enemy Recently","若你近期內使敵人感電,則元素傷害減少 {0}" +"{0} reduced Elemental Damage per {1} Devotion","每 {1} 點奉獻使元素傷害減少 {0}" +"{0} reduced Elemental Damage per {1} Dexterity","每 {1} 點敏捷可使元素傷害減少 {0}" +"{0} reduced Elemental Damage per {1} Intelligence","每 {1} 點智慧可使元素傷害減少 {0}" +"{0} reduced Elemental Damage per {1} Strength","每 {1} 點力量可使元素傷害減少 {0}" +"{0} reduced Elemental Damage per Divine Charge","每個神聖球可使元素傷害減少 {0}" +"{0} reduced Elemental Damage per Level","每級減少 {0}元素傷害" +"{0} reduced Elemental Damage per Power charge","每個暴擊球可使元素傷害減少 {0}" +"{0} reduced Elemental Damage per Sextant affecting the area","每有 1 個六分儀影響該地區,元素傷害便減少 {0}" +"{0} reduced Elemental Damage taken","受到的元素傷害減少 {0}" +"{0} reduced Elemental Damage taken during any Flask Effect","藥劑持續期間,元素傷害減少 {0}" +"{0} reduced Elemental Damage taken from Hits per Endurance Charge","每個耐力球可使被擊中時承受元素傷害減少 {0}" +"{0} reduced Elemental Damage taken if you haven't been Hit Recently","若你近期內沒有被擊中,則受到的元素傷害減少 {0}" +"{0} reduced Elemental Damage taken per Endurance Charge","每個耐力球可使被擊中時受到的元素傷害減少 {0}" +"{0} reduced Elemental Damage taken while at Maximum Endurance Charges","耐力球達到上限時,受到的元素傷害減少 {0}" +"{0} reduced Elemental Damage Taken while stationary","靜止時受到的元素傷害減少 {0}" +"{0} reduced Elemental Damage taken while stationary","靜止時受到的元素傷害減少 {0}" +"{0} reduced Elemental Damage taken while you have an Endurance Charge","你擁有耐力球時,承受的元素傷害減少 {0}" +"{0} reduced Elemental Damage while affected by a Herald","受捷影響時,元素傷害減少 {0}" +"{0} reduced Elemental Damage while Channelling","吟導時,元素傷害減少 {0}" +"{0} reduced Elemental Damage while in an area affected by a Sextant","當 1 個區域被 1 個六分儀影響時,元素傷害減少 {0}" +"{0} reduced Elemental Damage with Attack Skills","攻擊技能的元素傷害減少 {0}" +"{0} reduced Elemental Damage with Attack Skills during any Flask Effect","藥劑持續期間,攻擊技能造成的元素傷害減少 {0}" +"{0} reduced Elemental Damage with Attack Skills per Power Charge","每個暴擊球可使攻擊技能的元素傷害減少 {0}" +"{0} reduced Elemental Damage with Bows","弓類攻擊時的元素傷害減少 {0}" +"{0} reduced Elemental Damage with Maces or Sceptres","鎚類或短杖的元素傷害減少 {0}" +"{0} reduced Elemental Damage with Staves","長杖攻擊的元素傷害減少 {0}" +"{0} reduced Elemental Damage with Wands","法杖攻擊的元素傷害減少 {0}" +"{0} reduced Elemental Damage with Weapons","武器攻擊的的元素傷害增加 {0}" +"{0} reduced Elemental Damage with Weapons during any Flask Effect","藥劑持續期間,武器技能造成的元素傷害減少 {0}" +"{0} reduced Elemental Damage with Weapons per Power Charge","每個暴擊球可使武器攻擊造成的元素傷害減少 {0}" +"{0} reduced Elemental Hit Attack Speed","【元素打擊】攻擊速度減少 {0}" +"{0} reduced Elemental Weakness Curse Effect","【元素要害】的詛咒效果減少 {0}" +"{0} reduced Elemental Weakness Duration","【元素要害】持續時間縮短 {0}" +"{0} reduced Elusive Effect","靈巧效果減少 {0}" +"{0} reduced Endurance Charge Duration","耐力球持續時間縮短 {0}" +"{0} reduced Endurance, Frenzy and Power Charge Duration","耐力球,狂怒球,以及暴擊球的持續時間縮短 {0}" +"{0} reduced Enduring Cry Buff Effect","【堅決戰吼】的增益效果減少 {0}" +"{0} reduced Enemy Block Chance","敵人的攻擊和法術格擋率減少 {0}" +"{0} reduced Enemy Chance to Block Bow Attacks","敵人對弓類攻擊的格擋率減少 {0}" +"{0} reduced Enemy Chance to Block Sword Attacks","敵人對劍類攻擊的格擋率減少 {0}" +"{0} reduced Enemy chance to Dodge","敵人的躲避機率減少 {0}" +"{0} reduced Enemy Stun Threshold","敵人暈眩門檻減少 {0}" +"{0} reduced Enemy Stun Threshold during any Flask Effect","藥劑持續期間,敵人暈眩門檻減少 {0}" +"{0} reduced Enemy Stun Threshold while you have at least {1} Strength","你擁有至少 {1} 點力量時,敵人的暈眩門檻減少 {0}" +"{0} reduced Enemy Stun Threshold with Bows","弓類攻擊減少 {0} 敵人暈眩門檻" +"{0} reduced Enemy Stun Threshold with Maces or Sceptres","鎚類或短杖使敵人暈眩的門檻減少 {0}" +"{0} reduced Enemy Stun Threshold with this Weapon","使用該武器時,敵人暈眩門檻減少 {0}" +"{0} reduced Energy Shield","該裝備的能量護盾減少 {0}" +"{0} reduced Energy Shield from Equipped Shield","從盾牌獲取的能量護盾減少 {0}" +"{0} reduced Energy Shield Recharge Rate","能量護盾的回復速度減少 {0}" +"{0} reduced Energy Shield Recharge rate","能量護盾的回復速度減少 {0}" +"{0} reduced Energy Shield Recharge Rate during any Flask Effect","藥劑持續期間,能量護盾回復速度減少 {0}" +"{0} reduced Energy Shield Recovery rate","能量護盾回復率減少 {0}" +"{0} reduced Energy Shield Recovery Rate if you haven't Killed Recently","若你近期內沒有擊敗敵人,則能量護盾回復率減少 {0}" +"{0} reduced Energy Shield Recovery Rate while affected by Discipline","受到【紀律】影響時,能量護盾回復速度減少 {0}" +"{0} reduced Energy Shield Regeneration rate","能量護盾的恢復速度減少 {0}" +"{0} reduced Enfeeble Curse Effect","【衰弱】的詛咒效果減少 {0}" +"{0} reduced Enfeeble Duration","【衰弱】持續時間縮短 {0}" +"{0} reduced Essence Drain Damage","【靈魂吸取】的傷害減少 {0}" +"{0} reduced Essence Drain Duration","【靈魂吸取】持續時間縮短 {0}" +"{0} reduced Ethereal Knives Damage","【虛空匕首】的傷害減少 {0}" +"{0} reduced Ethereal Knives Projectile Speed","【虛空匕首】投射物速度減少 {0}" +"{0} reduced Evasion and Energy Shield","該裝備的閃避與能量護盾減少 {0}" +"{0} reduced Evasion from Equipped Shield","從盾牌獲取的閃避減少 {0}" +"{0} reduced Evasion if you have Hit an Enemy Recently","若你近期內擊中過敵人,則閃避減少 {0}" +"{0} reduced Evasion Rating","閃避值減少 {0}" +"{0} reduced Evasion Rating and Armour","閃避值與護甲減少 {0}" +"{0} reduced Evasion Rating during Onslaught","在【猛攻】狀態期間閃避值減少 {0}" +"{0} reduced Evasion Rating if you have been Hit Recently","若你近期內被擊中,則閃避值減少 {0}" +"{0} reduced Evasion Rating if you haven't been Hit Recently","若你近期內沒有被擊中,則閃避值減少 {0}" +"{0} reduced Evasion Rating if you've Cast Dash recently","若你近期施放過衝刺,則閃避值減少 {0}" +"{0} reduced Evasion Rating per Frenzy Charge","每個狂怒球減少 {0} 閃避值" +"{0} reduced Evasion Rating while moving","移動時閃避值減少 {0}" +"{0} reduced Evasion Rating while Moving","移動時,閃避值減少 {0}" +"{0} reduced Evasion while Leeching","生命偷取或魔力偷取時,閃避縮短 {0}" +"{0} reduced Experience from Monsters Slain in Memories placed on this Location","在放置於此區域的回憶內,擊敗其中的怪物的經驗值獲取減少 {0}" +"{0} reduced Experience gain","經驗值獲取減少 {0}" +"{0} reduced Experience Gain for Corrupted Gems","被腐化技能石獲取的經驗值減少 {0}" +"{0} reduced Experience Gain of Gems","技能石經驗值獲取減少 {0}" +"{0} reduced Experience loss on Death","死亡損失的經驗值減少 {0}" +"{0} reduced Explicit Modifier magnitudes","外延詞綴幅度減少 {0}" +"{0} reduced Explosion Area of Effect","爆炸效果區域縮小 {0}" +"{0} reduced Extra Damage taken from Critical Strikes while Ignited","被點燃時,從暴擊受到的額外傷害減少 {0}" +"{0} reduced Fire Attack Damage while Dual Wielding","雙持武器時,火焰攻擊傷害減少 {0}" +"{0} reduced Fire Attack Damage while holding a Shield","持盾牌時攻擊造成的火焰傷害減少 {0}" +"{0} reduced Fire Damage","火焰傷害減少 {0}" +"{0} reduced Fire Damage if you have been Hit Recently","若你近期內被擊中過,則火焰傷害減少 {0}" +"{0} reduced Fire Damage if you have used a Cold Skill Recently","若你近期內使用過冰冷技能,則火焰傷害減少 {0}" +"{0} reduced Fire Damage over Time","火焰持續傷害效果減少 {0}" +"{0} reduced Fire Damage per {1} Missing Fire Resistance","每失去 {1} 火焰抗性,就使火焰傷害減少 {0}" +"{0} reduced Fire Damage per {1} Missing Fire Resistance, up to a maximum of {2}","每失去 {1} 火焰抗性,火焰傷害就減少 {0},最多減少 {2}" +"{0} reduced Fire Damage per {1} Strength","每 {1} 點力量可使火焰傷害減少 {0}" +"{0} reduced Fire Damage per Endurance Charge","每個耐力球可使火焰傷害減少 {0}" +"{0} reduced Fire Damage taken","受到的火焰傷害減少 {0}" +"{0} reduced Fire Damage taken while moving","移動時受到的火焰傷害減少 {0}" +"{0} reduced Fire Damage while affected by Anger","受到【憤怒】影響時,火焰傷害減少 {0}" +"{0} reduced Fire Damage while affected by Herald of Ash","受到【灰燼之捷】影響時,火焰傷害減少 {0}" +"{0} reduced Fire Damage with Attack Skills","攻擊技能的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Axes","斧類攻擊的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Bows","弓類攻擊的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Claws","爪類攻擊的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Daggers","匕首攻擊的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Hits and Ailments against Bleeding Enemies","對流血敵人的擊中火焰傷害和異常狀態傷害減少 {0}" +"{0} reduced Fire Damage with Hits and Ailments against Blinded Enemies","擊中和異常狀態對致盲敵人的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Maces or Sceptres","鎚類或短杖的火焰傷害減少 {0}" +"{0} reduced Fire Damage with One Handed Melee Weapons","近戰單手武器攻擊的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Spell Skills","法術技能的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Staves","長杖攻擊的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Swords","劍類攻擊的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Two Handed Melee Weapons","雙手近戰武器攻擊的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Wands","法杖攻擊的火焰傷害減少 {0}" +"{0} reduced Fire Damage with Weapons","武器攻擊的火焰傷害減少 {0}" +"{0} reduced Fire Nova Cast Speed","【火焰新星】的地雷施放速度減少 {0}" +"{0} reduced Fire Nova Mine Damage","【火焰新星】的傷害減少 {0}" +"{0} reduced Fire Resistance","火焰抗性減少 {0}" +"{0} reduced Fire Trap Burning Damage","【火焰陷阱】燃燒傷害減少 {0}" +"{0} reduced Fire Trap Burning Ground Duration","【火焰陷阱】造成的燃燒地面持續時間縮短 {0}" +"{0} reduced Fire Trap Damage","【火焰陷阱】的傷害減少 {0}" +"{0} reduced Fireball Cast Speed","【火球】施放速度減少 {0}" +"{0} reduced Fireball Damage","【火球】的傷害減少 {0}" +"{0} reduced Firestorm Damage","【烈炎風暴】的傷害減少 {0}" +"{0} reduced Firestorm Duration","【烈炎風暴】持續時間縮短 {0}" +"{0} reduced Firestorm explosion Area of Effect","【烈炎風暴】爆炸範圍縮小 {0}" +"{0} reduced Fishing Line Strength","釣魚線強度減少 {0}" +"{0} reduced Fishing Pool Consumption","釣魚池消耗量減少 {0}" +"{0} reduced Fishing Range","釣魚範圍縮小 {0}" +"{0} reduced Fissure Length","裂縫長度縮短 {0}" +"{0} reduced Flame Dash Damage","【烈燄衝刺】的傷害減少 {0}" +"{0} reduced Flame Surge Critical Strike Chance","【怒燄奔騰】暴擊率減少 {0}" +"{0} reduced Flame Surge Damage","【怒燄奔騰】的傷害減少 {0}" +"{0} reduced Flame Surge Damage against Burning Enemies","【怒燄奔騰】對燃燒中敵人的傷害減少 {0}" +"{0} reduced Flameblast Area of Effect","【烈燄爆破】範圍縮小 {0}" +"{0} reduced Flameblast Critical Strike Chance","【烈燄爆破】暴擊率減少 {0}" +"{0} reduced Flameblast Damage","【烈燄爆破】的傷害減少 {0}" +"{0} reduced Flammability Curse Effect","【易燃】的詛咒效果減少 {0}" +"{0} reduced Flammability Duration","【易燃】持續時間縮短 {0}" +"{0} reduced Flask Charges gained","藥劑充能獲取減少 {0}" +"{0} reduced Flask Charges gained during any Flask Effect","藥劑持續期間,獲得的充能數減少 {0}" +"{0} reduced Flask Charges used","藥劑充能使用減少 {0}" +"{0} reduced Flask Charges used from Mana Flasks","魔力藥劑充能使用減少 {0}" +"{0} reduced Flask Effect Duration","藥劑效果的持續時間縮短 {0}" +"{0} reduced Flask Life Recovery rate","藥劑生命回復速度減少 {0}" +"{0} reduced Flask Mana Recovery rate","藥劑魔力回復速度減少 {0}" +"{0} reduced Flesh Offering Duration","【血肉奉獻】持續時間縮短 {0}" +"{0} reduced Flicker Strike Damage","【閃現打擊】的傷害減少 {0}" +"{0} reduced Flicker Strike Damage per Frenzy Charge","每個狂怒球可使【閃現打擊】的傷害減少 {0}" +"{0} reduced Fortify duration","護體效果持續時間縮短 {0}" +"{0} reduced Fortify Duration per {1} Strength","每 {1} 點力量可使護體持續時間縮短 {0}" +"{0} reduced Fortify Effect","護體效果持續時間縮短 {0}" +"{0} reduced Fortify effect per Stage","每一階使【護體】效果減少 {0}" +"{0} reduced Freeze Duration on Enemies","敵人被冰凍的持續時間縮短 {0}" +"{0} reduced Freeze Duration on enemies","冰凍敵人持續時間縮短 {0}" +"{0} reduced Freeze Duration on you","你被冰凍的持續時間縮短 {0}" +"{0} reduced Freeze Mine Area of Effect","【冰凍地雷】範圍縮小 {0}" +"{0} reduced Freeze Mine Damage","【冰凍地雷】的傷害減少 {0}" +"{0} reduced Freezing Pulse Cast Speed","【冰冷脈衝】施放速度減少 {0}" +"{0} reduced Freezing Pulse Damage","【冰冷脈衝】的傷害減少 {0}" +"{0} reduced Freezing Pulse Damage if you've Shattered an Enemy Recently","若你近期內粉碎過冰凍的敵人,則冰冷脈衝傷害減少 {0}" +"{0} reduced Freezing Pulse Projectile Speed","【冰冷脈衝】投射物速度減少 {0}" +"{0} reduced Frenzy Charge Duration","狂怒球持續時間縮短 {0}" +"{0} reduced Frenzy Charge Duration per Frenzy Charge","每個狂怒球持續時間縮短 {0}" +"{0} reduced Frenzy Damage","【狂怒】的傷害減少 {0}" +"{0} reduced Frenzy Damage per Frenzy Charge","每個狂怒球可使狂怒傷害減少 {0}" +"{0} reduced frequency of Tempest effects","該區域的風暴頻率減少 {0}" +"{0} reduced Frost Blades Damage","【冰霜之刃】的傷害減少 {0}" +"{0} reduced Frost Blades Projectile Speed","【冰霜之刃】的投射物速度減少 {0}" +"{0} reduced Frost Bomb Area of Effect","【寒霜爆】範圍縮小 {0}" +"{0} reduced Frost Bomb Damage","【寒霜爆】的傷害減少 {0}" +"{0} reduced Frost Wall Damage","【冰牆】的傷害減少 {0}" +"{0} reduced Frost Wall Duration","【冰牆】持續時間縮短 {0}" +"{0} reduced Frostbite Curse Effect","【凍傷】的詛咒效果減少 {0}" +"{0} reduced Frostbite Duration","【凍傷】持續時間縮短 {0}" +"{0} reduced Frostbolt Cast Speed","【寒冰彈】施放速度減少 {0}" +"{0} reduced Frostbolt Damage","寒冰彈傷害減少 {0}" +"{0} reduced Galvanic Arrow Area of Effect","【電流箭矢】的效果區域縮小 {0}" +"{0} reduced Galvanic Arrow Damage","【電流箭矢】的傷害減少 {0}" +"{0} reduced Glacial Cascade Area of Effect","【冰川之刺】範圍縮小 {0}" +"{0} reduced Glacial Cascade Damage","【冰川之刺】的傷害減少 {0}" +"{0} reduced Glacial Hammer Damage","【冰霜之錘】的傷害減少 {0}" +"{0} reduced Global Accuracy Rating","命中值減少 {0}" +"{0} reduced Global Armour while you have no Energy Shield","你沒有能量護盾時,全域護甲減少 {0}" +"{0} reduced Global Attack Speed per Level","每一級可使全域攻擊速度減少 {0}" +"{0} reduced Global Critical Strike Chance","攻擊和法術暴擊率減少 {0}" +"{0} reduced Global Critical Strike Chance if Corrupted","若腐化,則攻擊和法術暴擊機率減少 {0}" +"{0} reduced Global Critical Strike Chance per Level","攻擊和法術暴擊率每級減少 {0}" +"{0} reduced Global Critical Strike Chance while wielding a Bow","持弓時,暴擊率減少 {0}" +"{0} reduced Global Critical Strike Chance while wielding a Staff","持長杖時,暴擊率減少 {0}" +"{0} reduced Global Damage","全域傷害減少 {0}" +"{0} reduced Global Defences","全域防禦減少 {0}" +"{0} reduced Global Defences per White Socket","每個白色插槽會使防禦減少 {0}" +"{0} reduced Global Evasion Rating when on Full Life","滿血時最大閃避值減少 {0}" +"{0} reduced Global Evasion Rating when on Low Life","低血時最大閃避值減少 {0}" +"{0} reduced Global Physical Damage","物理傷害減少 {0}" +"{0} reduced Global Physical Damage while Frozen","冰凍時物理傷害減少 {0}" +"{0} reduced Golem Damage for each Type of Golem you have Summoned","每 1 個召喚出的不同魔像可使魔像傷害減少 {0}" +"{0} reduced Golem Damage per Summoned Golem","每個召喚出的魔像可使魔像傷害減少 {0}" +"{0} reduced Golem Size","魔像體型縮小 {0}" +"{0} reduced Ground Slam Area of Effect","【裂地之擊】範圍縮小 {0}" +"{0} reduced Ground Slam Damage","【裂地之擊】的傷害減少 {0}" +"{0} reduced Heavy Strike Speed","【重擊】攻擊速度減少 {0}" +"{0} reduced Heavy Strike Damage","【重擊】的傷害減少 {0}" +"{0} reduced Herald of Ash Damage","【灰燼之捷】的傷害減少 {0}" +"{0} reduced Herald of Ice Damage","【冰霜之捷】的傷害減少 {0}" +"{0} reduced Herald of Thunder Damage","【閃電之捷】的傷害減少 {0}" +"{0} reduced Hiring Fee of Rogues","賞金獵人招募費用減少 {0}" +"{0} reduced Hit Rate for each blade","每層刀刃會使刀刃速率減少 {0}" +"{0} reduced Ice Crash Area of Effect","【寒冰衝擊】範圍縮小 {0}" +"{0} reduced Ice Crash Damage","【寒冰衝擊】的傷害減少 {0}" +"{0} reduced Ice Nova Area of Effect","【冰冷新星】範圍縮小 {0}" +"{0} reduced Ice Nova Damage","【冰冷新星】的傷害減少 {0}" +"{0} reduced Ice Shot Area of Effect","【冰霜射擊】範圍縮小 {0}" +"{0} reduced Ice Shot Damage","【冰霜射擊】的傷害減少 {0}" +"{0} reduced Ice Shot Duration","【冰霜射擊】持續時間縮短 {0}" +"{0} reduced Ice Spear Critical Strike Chance in second form","【冰矛】第二階段的暴擊率減少 {0}" +"{0} reduced Ice Spear Damage","【冰矛】的傷害減少 {0}" +"{0} reduced Ice Trap Area of Effect","【冰凍陷阱】範圍縮小 {0}" +"{0} reduced Ice Trap Damage","【冰凍陷阱】的傷害減少 {0}" +"{0} reduced Icicle Mine Throwing Speed","冰錐地雷地雷投擲速度減少 {0}" +"{0} reduced Ignite Duration","點燃持續時間縮短 {0}" +"{0} reduced Ignite Duration on Enemies","敵人被點燃的持續時間縮短 {0}" +"{0} reduced Ignite Duration on enemies","敵人被點燃的持續時間縮短 {0}" +"{0} reduced Ignite Duration on you","你被點燃的持續時間縮短 {0}" +"{0} reduced Immortal Call Duration","【不朽怒嚎】持續時間縮短 {0}" +"{0} reduced Impale Duration","穿刺持續時間縮短 {0}" +"{0} reduced Impale Effect","穿刺的效果減少 {0}" +"{0} reduced Implicit Modifier magnitudes","{0} 固定基底詞綴效果減少" +"{0} reduced Incinerate Damage","【燒毀】的傷害減少 {0}" +"{0} reduced Incinerate Damage for each stage","【燒毀】的每一階傷害減少 {0}" +"{0} reduced Incinerate Projectile Speed","【燒毀】投射物速度減少 {0}" +"{0} reduced Infernal Blow Area of Effect","【鍊獄之擊】範圍縮小 {0}" +"{0} reduced Infernal Blow Damage","【鍊獄之擊】的傷害減少 {0}" +"{0} reduced Infernal Cry Damage","【鍊獄戰吼】的傷害減少 {0}" +"{0} reduced Inspiration Charge Duration","激勵球持續時間縮短 {0}" +"{0} reduced Intelligence","智慧減少 {0}" +"{0} reduced Intelligence Requirement","智慧需求減少 {0}" +"{0} reduced Job speed","任務速度減慢 {0}" +"{0} reduced Kinetic Blast Area of Effect","【力量爆破】範圍縮小 {0}" +"{0} reduced Kinetic Blast Damage","【力量爆破】的傷害減少 {0}" +"{0} reduced Knockback Distance","擊退距離縮短 {0}" +"{0} reduced Lacerate Area of Effect","【破空斬】範圍縮小 {0}" +"{0} reduced Lacerate Critical Strike Chance","【破空斬】暴擊率減少 {0}" +"{0} reduced Lacerate Damage","【破空斬】傷害減少 {0}" +"{0} reduced Leap Slam Area of Effect","【躍擊】範圍縮小 {0}" +"{0} reduced Leap Slam Attack Speed","【躍擊】攻擊速度減少 {0}" +"{0} reduced Leap Slam Damage","【躍擊】的傷害減少 {0}" +"{0} reduced Level Requirement","{0} 減少升級所需經驗" +"{0} reduced Life and Mana Recovery from Flasks","藥劑的生命和魔力回復速度減慢 {0}" +"{0} reduced Life Recovered","生命回復減少 {0}" +"{0} reduced Life Recovery from Flasks used when on Low Life","低血時,使用藥劑會減少 {0} 生命回復量" +"{0} reduced Life Recovery from Flasks while affected by Vitality","受到【活力】影響時,藥劑的生命回復減少 {0}" +"{0} reduced Life Recovery rate","生命回復率減少 {0}" +"{0} reduced Life Recovery Rate if you haven't Killed Recently","若你近期內沒有擊敗敵人,則生命回復率減少 {0}" +"{0} reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently","若你近期內受到敵人的火焰傷害,則生命回復速度減少 {0}" +"{0} reduced Life Recovery Rate per {1} Strength on Allocated Passives in Radius","範圍內每配置 {1} 點力量,則生命回復速度減慢 {0}" +"{0} reduced Life Recovery Rate per {1} Strength on Unallocated Passives in Radius","範圍內每有 {1} 點未配置的力量,則生命回復速度減慢 {0}" +"{0} reduced Life Recovery Rate while affected by Vitality","受到【活力】影響時,生命回復速度減少 {0}" +"{0} reduced Life Regeneration rate","生命再生率減少 {0}" +"{0} reduced Life Regeneration rate when on Full Energy Shield","能量護盾全滿時,生命回復減少 {0}" +"{0} reduced Light Radius","照亮範圍縮小 {0}" +"{0} reduced Light Radius while Phasing","【迷蹤】狀態時照亮範圍減少 {0}" +"{0} reduced Lightning Arrow Area of Effect","【閃電箭矢】範圍縮小 {0}" +"{0} reduced Lightning Arrow Damage","【閃電箭矢】的傷害減少 {0}" +"{0} reduced Lightning Damage","閃電傷害減少 {0}" +"{0} reduced Lightning Damage per {1} Intelligence","每 {1} 點智慧可使閃電傷害減少 {0}" +"{0} reduced Lightning Damage per Frenzy Charge","每個狂怒球會使閃電傷害減少 {0}" +"{0} reduced Lightning Damage taken","承受的閃電傷害減少 {0}" +"{0} reduced Lightning Damage while affected by Herald of Thunder","受到【閃電之捷】影響時,閃電傷害減少 {0}" +"{0} reduced Lightning Damage while affected by Wrath","受到【雷霆】影響時,閃電傷害減少 {0}" +"{0} reduced Lightning Damage with Attack Skills","攻擊技能的閃電傷害減少 {0}" +"{0} reduced Lightning Damage with Hits against Chilled Enemies","對抗被【冰緩】的敵人時,擊中的閃電傷害減少 {0}" +"{0} reduced Lightning Damage with Spell Skills","法術技能的閃電傷害減少 {0}" +"{0} reduced Lightning Damage with Weapons","武器攻擊的閃電傷害減少 {0}" +"{0} reduced Lightning Resistance","閃電抗性減少 {0}" +"{0} reduced Lightning Strike Damage","【閃電打擊】的傷害減少 {0}" +"{0} reduced Lightning Tendrils Area of Effect","【電能釋放】範圍縮小 {0}" +"{0} reduced Lightning Tendrils Critical Strike Chance","【電能釋放】的暴擊率減少 {0}" +"{0} reduced Lightning Tendrils Damage","【電能釋放】的傷害減少 {0}" +"{0} reduced Lightning Trap Damage","閃電陷阱的傷害減少 {0}" +"{0} reduced Lightning Trap Lightning Ailment Effect","閃電陷阱的閃電異常狀態效果減少 {0}" +"{0} reduced Lightning Warp Cast Speed","【閃電傳送】施放速度減少 {0}" +"{0} reduced Lightning Warp Damage","【閃電傳送】的傷害減少 {0}" +"{0} reduced Lightning Warp Duration","【閃電傳送】持續時間縮短 {0}" +"{0} reduced Lockpicking speed","解密術速度減慢 {0}" +"{0} reduced Magic Pack Size","魔法怪物群大小減少 {0}" +"{0} reduced Magma Orb Area of Effect","【熔岩之核】範圍縮小 {0}" +"{0} reduced Magma Orb Damage","【熔岩之核】的傷害減少 {0}" +"{0} reduced Main Hand Attack Damage while wielding two different Weapon Types","雙持兩種不同類型的武器時,主手攻擊傷害減少 {0}" +"{0} reduced Mana Cost","魔力消耗減少 {0}" +"{0} reduced Mana Cost of Channelling Skills","吟導技能的魔力消耗減少 {0}" +"{0} reduced Mana Cost of Minion Skills","召喚生物技能的魔力消耗減少 {0}" +"{0} reduced Mana Cost of Raise Spectre","【召喚幽魂】的魔力消耗減少 {0}" +"{0} reduced Mana Cost of Skills","技能魔力消耗減少 {0}" +"{0} reduced Mana Cost of Skills during Flask Effect","藥劑持續期間,技能魔力消耗減少 {0}" +"{0} reduced Mana Cost of Skills for each {1} total Mana you have Spent Recently","近期你每消耗 {1} 魔力,技能的魔力消耗就減少 {0}" +"{0} reduced Mana Cost of Skills if you've been Hit Recently","若你近期內有被擊中,則技能的魔力消耗減少 {0}" +"{0} reduced Mana Cost of Skills per {1} Devotion","每 {1} 點奉獻使技能魔力消耗減少 {0}" +"{0} reduced Mana Cost of Skills that throw Traps","投擲地雷或投擲陷阱類技能的魔力消耗減少 {0}" +"{0} reduced Mana Cost of Skills that throw Traps or Mines","投擲地雷或陷阱的魔力消耗減少 {0}" +"{0} reduced Mana Cost of Skills when on Low Life","低血時,技能魔力消耗減少 {0}" +"{0} reduced Mana Cost of Skills while on Consecrated Ground","在奉獻地面上時,技能魔力消耗減少 {0}" +"{0} reduced Mana Cost of Skills while on Full Energy Shield","能量護盾全滿時,技能魔力消耗減少 {0}" +"{0} reduced Mana Cost of Totem Skills that cast an Aura","施放光環圖騰技能時需要的魔力減少 {0}" +"{0} reduced Mana Cost of your Skills while in Area","你在區域中的技能魔力消耗減少 {0}" +"{0} reduced Mana Cost per Endurance Charge","每個耐力球會使魔力消耗減少 {0}" +"{0} reduced Mana Cost while not on Low Mana","非低魔時,魔力消耗減少 {0}" +"{0} reduced Mana Recovered","魔力回復減少 {0}" +"{0} reduced Mana Recovery rate","魔力回復率減少 {0}" +"{0} reduced Mana Recovery Rate during Effect of any Mana Flask","任何魔力藥劑作用時間內,魔力回復速度減少 {0}" +"{0} reduced Mana Recovery Rate if you haven't Killed Recently","若你近期內沒有擊敗敵人,則魔力回復率減少 {0}" +"{0} reduced Mana Recovery Rate per {1} Intelligence on Allocated Passives in Radius","範圍內每配置 {1} 點智慧,則魔力回復速度減慢 {0}" +"{0} reduced Mana Recovery Rate per {1} Intelligence on Unallocated Passives in Radius","範圍內每有 {1} 點未配置的智慧,則魔力回復速度減慢 {0}" +"{0} reduced Mana Recovery Rate while affected by Clarity","受到【清晰】影響時,魔力回復速度減少 {0}" +"{0} reduced Mana Regeneration if you've used a Movement Skill Recently","若你近期內使用過位移技能,則魔力回復減少 {0}" +"{0} reduced Mana Regeneration Rate","魔力回復速度減少 {0}" +"{0} reduced Mana Regeneration Rate during any Flask Effect","藥劑持續期間,魔力回復減少 {0}" +"{0} reduced Mana Regeneration Rate if you have Frozen an Enemy Recently","若你近期內冰凍過敵人,則魔力回復速度減慢 {0}" +"{0} reduced Mana Regeneration Rate if you have Shocked an Enemy Recently","若你近期內使敵人感電,則魔力回復速度減慢 {0}" +"{0} reduced Mana Regeneration Rate if you've cast a Spell Recently","若你近期內有施放法術,則魔力回復率減少 {0}" +"{0} reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently","若你近期內擊中被詛咒的敵人,則魔力回復速度減少 {0}" +"{0} reduced Mana Regeneration Rate per {1} Chance to Block Spell Damage","每有 {1} 的法術傷害格擋機率,則魔力回復速度減少 {0}" +"{0} reduced Mana Regeneration Rate per Power Charge","每個暴擊球減少 {0} 魔力回復速度" +"{0} reduced Mana Regeneration Rate per Raised Spectre","每個復生的幽魂減少 {0} 魔力回復率" +"{0} reduced Mana Regeneration Rate while moving","當移動時,魔力回復速度減少 {0}" +"{0} reduced Mana Regeneration Rate while Phasing","【迷蹤】狀態時魔力回復速度減少 {0}" +"{0} reduced Mana Regeneration Rate while stationary","靜止時魔力回復減少 {0}" +"{0} reduced Mana Reservation of Banner Skills","旗幟技能的魔力保留減少 {0}" +"{0} reduced Mana Reservation of Curse Aura Skills","詛咒光環技能的魔力保留減少 {0}" +"{0} reduced Mana Reservation of Herald Skills","捷技能的魔力保留減少 {0}" +"{0} reduced Mana Reservation of Skills that throw Mines","投擲地雷類技能的魔力保留減少 {0}" +"{0} reduced Mana Reserved","魔力保留減少 {0}" +"{0} reduced Mana Reserved per {1} total Attributes","總屬性每有 {1} 點,魔力保留減少 {0}" +"{0} reduced maximum Energy Shield","最大能量護盾減少 {0}" +"{0} reduced Maximum Energy Shield for each Corrupted Item Equipped","每裝備一個被腐化的物品,最大能量護盾減少 {0}" +"{0} reduced maximum Energy Shield if Corrupted","若腐化,則最大能量護盾減少 {0}" +"{0} reduced maximum Life","最大生命減少 {0}" +"{0} reduced Maximum Life for each Corrupted Item Equipped","每裝備一個被腐化的物品,最大生命減少 {0}" +"{0} reduced maximum Life if Corrupted","若腐化,則最大生命減少 {0}" +"{0} reduced Maximum Life per Abyss Jewel affecting you","每個影響你的【深淵珠寶】可使最大生命減少 {0}" +"{0} reduced maximum Life, Mana and Global Energy Shield","最大生命和最大魔力,以及全域能量護盾減少 {0}" +"{0} reduced maximum Mana","最大魔力減少 {0}" +"{0} reduced Maximum Mana per {1} Chance to Block Spell Damage","每有 {1} 法術格檔率,最大魔力減少 {0}" +"{0} reduced Maximum Mana per Abyss Jewel affecting you","每個影響你的【深淵珠寶】可使最大魔力減少 {0}" +"{0} reduced maximum number of Raised Zombies","【殭屍復甦】最大數量減少 {0}" +"{0} reduced Maximum number of Summoned Raging Spirits","召喚憤怒狂靈的最大數量減少 {0}" +"{0} reduced Maximum Recovery per Energy Shield Leech","從能量護盾偷取中獲得的最大總恢復量減少 {0}" +"{0} reduced Maximum Recovery per Life Leech","從生命偷取中獲得的最大總恢復量減少 {0}" +"{0} reduced Maximum Recovery per Mana Leech","從魔力偷取中獲得的最大總恢復量減少 {0}" +"{0} reduced Maximum total Recovery per second from Energy Shield Leech","從能量護盾偷取中獲得的每秒最大總恢復量減少 {0}" +"{0} reduced Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry","受到【狂熱】影響時,從能量護盾偷取中獲得的每秒最大總恢復量減少 {0}" +"{0} reduced Maximum total Recovery per second from Life Leech","從生命偷取中獲得的每秒最大總恢復量減少 {0}" +"{0} reduced Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently","你若近期受到【殘暴打擊】,則生命偷取得到的每秒最大總回復減少 {0}" +"{0} reduced Maximum total Recovery per second from Mana Leech","從魔力偷取中獲得的每秒最大總恢復量減少 {0}" +"{0} reduced Melee Attack Speed","近戰攻擊速度減少 {0}" +"{0} reduced Melee Cold Damage","近戰冰冷傷害減少 {0}" +"{0} reduced Melee Cold Damage while holding a Shield","持盾牌時近戰冰冷傷害減少 {0}" +"{0} reduced Melee Cold Damage while you have Fortify","你在【護體】狀態下,近戰冰冷傷害減少 {0}" +"{0} reduced Melee Critical Strike Chance","近戰攻擊暴擊率減少 {0}" +"{0} reduced Melee Damage","近戰傷害減少 {0}" +"{0} reduced Melee Damage against Bleeding Enemies","對流血敵人的近戰傷害減少 {0}" +"{0} reduced Melee Damage against Frozen Enemies","對被冰凍敵人的近戰傷害減少 {0}" +"{0} reduced Melee Damage against Ignited Enemies","對點燃點燃敵人的近戰傷害減少 {0}" +"{0} reduced Melee Damage against Shocked Enemies","對感電敵人的近戰傷害減少 {0}" +"{0} reduced Melee Damage during any Flask Effect","藥劑持續期間,近戰傷害減少 {0}" +"{0} reduced Melee Damage per Endurance Charge","每 1 個耐力球可使近戰傷害少 {0}" +"{0} reduced Melee Damage when on Full Life","滿血時近戰傷害減少 {0}" +"{0} reduced Melee Damage while Totem is Active","當圖騰存在時,對流血敵人的近戰傷害減少 {0}" +"{0} reduced Melee Damage while you have Fortify","護體時近戰傷害減少 {0}" +"{0} reduced Melee Fire Damage","近戰火焰傷害減少 {0}" +"{0} reduced Melee Fire Damage while holding a Shield","持盾牌時近戰火焰傷害減少 {0}" +"{0} reduced Melee Physical Damage","近戰物理傷害減少 {0}" +"{0} reduced Melee Physical Damage against Ignited Enemies","對點燃敵人的近戰物理傷害減少 {0}" +"{0} reduced Melee Physical Damage per {1} Strength while Fortified","護體時,每 {1} 點力量可使近戰物理傷害減少 {0}" +"{0} reduced Melee Physical Damage while holding a Shield","持盾牌時近戰物理傷害減少 {0}" +"{0} reduced Melee Physical Damage while you have Fortify","獲得護體時,近戰物理傷害減少 {0}" +"{0} reduced Melee Physical Damage with Unarmed Attacks","空手時近戰物理傷害減少 {0}" +"{0} reduced Melee Splash Area of Effect","【近戰傷害擴散】的效果區域縮小 {0}" +"{0} reduced Mine Arming Speed","地雷冷卻速度減少 {0}" +"{0} reduced Mine Damage","地雷傷害減少 {0}" +"{0} reduced Mine Detonation Area of Effect","地雷引爆範圍縮小 {0}" +"{0} reduced Mine Duration","地雷持續時間縮短 {0}" +"{0} reduced Mine duration","地雷持續時間縮短 {0}" +"{0} reduced Mine Throwing Speed","地雷投擲速度減少 {0}" +"{0} reduced Mine Throwing Speed per Frenzy Charge","每個狂怒球使地雷投擲速度減少 {0}" +"{0} reduced Minion Accuracy Rating","召喚生物命中值減少 {0}" +"{0} reduced Minion Attack and Cast Speed per {1} Devotion","每 {1} 點奉獻使召喚生物攻擊和施放速度減少 {0}" +"{0} reduced Minion Attack and Cast Speed per Skeleton you own","你每控制一個骷髏,召喚生物攻擊和施放速度便減少 {0}" +"{0} reduced Minion Attack Speed","召喚生物攻擊速度減少 {0}" +"{0} reduced Minion Attack Speed per {1} Dexterity","每 {1} 點敏捷可使召喚生物的攻擊速度減少 {0}" +"{0} reduced Minion Cast Speed","召喚生物施放速度減少 {0}" +"{0} reduced Minion Damage per Raised Spectre","每擁有一個幽魂,召喚生物傷害減少 {0}" +"{0} reduced Minion Duration","召喚生物持續時間縮短 {0}" +"{0} reduced Minion Duration per Raised Zombie","每控制 1 個殭屍復甦,召喚生物持續時間縮短 {0}" +"{0} reduced Minion Movement Speed","召喚生物移動速度減少 {0}" +"{0} reduced Minion Movement Speed per {1} Dexterity","每 {1} 點敏捷可使召喚生物的移動速度減少 {0}" +"{0} reduced Mirage Archer Duration","幻影弓手持續時間縮短 {0}" +"{0} reduced Molten Shell Buff Effect","【熔岩護盾】增益效果減少 {0}" +"{0} reduced Molten Shell Damage","【熔岩護盾】的傷害減少 {0}" +"{0} reduced Molten Strike Area of Effect","【熔岩之擊】範圍縮小 {0}" +"{0} reduced Molten Strike Damage","【熔岩之擊】的傷害減少 {0}" +"{0} reduced Monster Movement Speed","怪物移動速度減少 {0}" +"{0} reduced Monster Responsiveness","怪物速度減少 {0}" +"{0} reduced Movement Skill Mana Cost","位移技能消耗的魔力少 {0}" +"{0} reduced Movement Speed","移動速度減少 {0}" +"{0} reduced Movement Speed during any Flask Effect","藥劑持續期間,移動速度減少 {0}" +"{0} reduced Movement Speed for each time you've Blocked in the past {1} seconds","過去 {1} 秒內格擋的每個攻擊可使你的移動速度減少 {0}" +"{0} reduced Movement Speed for you and nearby Allies","你和週圍友軍的移動速度減少 {0}" +"{0} reduced Movement Speed if Corrupted","若腐化,則移動速度減少 {0}" +"{0} reduced Movement Speed if you have Pierced Recently","若你近期內造成過穿刺,則移動速度減少 {0}" +"{0} reduced Movement Speed if you have used a Vaal Skill Recently","若你近期內使用過瓦爾技能,則移動速度減少 {0}" +"{0} reduced Movement Speed if you haven't been Hit Recently","若你近期內沒有被擊中,則移動速度減少 {0}" +"{0} reduced Movement Speed if you haven't taken Damage Recently","若你近期內沒受到傷害,則移動速度減少 {0}" +"{0} reduced Movement Speed if you've Cast Dash recently","若你近期施放過衝刺,則移動速度減慢 {0}" +"{0} reduced Movement Speed if you've dealt a Critical Strike Recently","若你近期內造成暴擊,則移動速度減慢 {0}" +"{0} reduced Movement Speed if you've Hit an Enemy Recently","若你近期內擊中敵人,則移動速度減少 {0}" +"{0} reduced Movement Speed if you've Hit with your Off Hand Weapon Recently","若你近期內用副手武器擊中,則移動速度減慢 {0}" +"{0} reduced Movement Speed if you've Killed Recently","若你近期內有擊敗敵人,則移動速度減少 {0}" +"{0} reduced Movement Speed if you've thrown a Trap or Mine Recently","若你近期內投擲過陷阱或地雷,則移動速度減少 {0}" +"{0} reduced Movement Speed per {1} Dexterity on Allocated Passives in Radius","範圍內每配置 {1} 點敏捷,移動速度減少 {0}" +"{0} reduced Movement Speed per {1} Dexterity on Unallocated Passives in Radius","範圍內每有 {1} 點未配置的敏捷,則移動速度減慢 {0}" +"{0} reduced Movement Speed per Chest opened Recently","近期內每開啟 1 個箱子,移動速度減少 {0}" +"{0} reduced Movement Speed per Endurance Charge","每個耐力球可使移動速度減少 {0}" +"{0} reduced Movement Speed per Nearby Enemy","週圍每有 1 個敵人,敵人的移動速度便減少 {0}" +"{0} reduced Movement Speed per Power Charge","每個暴擊球可使移動速度減少 {0}" +"{0} reduced Movement Speed per Summoned Totem","每個召喚的圖騰使移動速度減少 {0}" +"{0} reduced Movement Speed when on Full Life","滿血時移動速度減少 {0}" +"{0} reduced Movement Speed when on Low Life","低血時移動速度減少 {0}" +"{0} reduced Movement Speed while affected by Grace",受到【優雅】影響時,移動速度減少{0} +"{0} reduced Movement Speed while at maximum Power Charges","暴擊球抵達上限時,移動速度減少 {0}" +"{0} reduced Movement Speed while Bleeding","流血時移動速度減少 {0}" +"{0} reduced Movement Speed while Chilled","冰緩時,移動速度減慢 {0}" +"{0} reduced Movement Speed while Cursed","被詛咒時的移動速度減少 {0}" +"{0} reduced Movement Speed while holding a Shield","持盾牌時,移動速度減慢 {0}" +"{0} reduced Movement Speed while Ignited","被點燃時移動速度減少 {0}" +"{0} reduced Movement Speed while on Burning Ground","在燃燒地面上時,移動速度減少 {0}" +"{0} reduced Movement speed while on Burning, Chilled or Shocked ground","在燃燒,冰緩,感電地面上時,移動速度減少 {0}" +"{0} reduced Movement Speed while on Full Energy Shield","能量護盾全滿時,移動速度減少 {0}" +"{0} reduced Movement Speed while Phasing","【迷蹤】狀態時移動速度減少 {0}" +"{0} reduced Movement Speed while Poisoned","中毒時,移動速度減慢 {0}" +"{0} reduced Movement Speed while Shocked","感電時移動速度減少 {0}" +"{0} reduced Movement Speed while under no Flask Effects","沒有藥劑效果時,移動速度減慢 {0}" +"{0} reduced Movement Speed while you have Cat's Stealth","你獲得【貓之隱匿】時移動速度減少 {0}" +"{0} reduced Movement Speed while you have Energy Shield","擁有能量護盾時移動速度減少 {0}" +"{0} reduced Movement Speed while you have Fortify","護體狀態下移動速度減少 {0}" +"{0} reduced Movement Speed while you have Infusion","【灌注】效果下,移動速度減慢 {0}" +"{0} reduced non-Minion Damage","非召喚生物的傷害減少 {0}" +"{0} reduced Off Hand Attack Speed while wielding two different Weapon Types","雙持兩種不同類型的武器時,副手攻擊速度減慢 {0}" +"{0} reduced Onslaught duration","猛攻持續時間縮短 {0}" +"{0} reduced Onslaught Effect","【猛攻】效果減少 {0}" +"{0} reduced Orb Movement Speed","法珠移動速度減慢 {0}" +"{0} reduced Orb of Storms Area of Effect","【風暴漩渦】範圍縮小 {0}" +"{0} reduced Orb of Storms Critical Strike Chance","【風暴漩渦】暴擊率減少 {0}" +"{0} reduced Orb of Storms Damage","【風暴漩渦】的傷害減少 {0}" +"{0} reduced Overpowered Effect","逼迫效果減少 {0}" +"{0} reduced Phase Run Duration","【暗影迷蹤】持續時間減少 {0}" +"{0} reduced Physical Attack Damage while Dual Wielding","雙持武器時,物理攻擊傷害減少 {0}" +"{0} reduced Physical Attack Damage while holding a Shield","持盾牌時攻擊造成的物理傷害減少 {0}" +"{0} reduced Physical Damage","物理傷害減少 {0}" +"{0} reduced Physical Damage against Poisoned Enemies","對中毒敵人的物理總傷害減少 {0}" +"{0} reduced Physical Damage for each time you've Blocked in the past {1} seconds","過去 {1} 秒內格擋的每個攻擊可使你的物理傷害減少 {0}" +"{0} reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past {1} seconds","過去 {1} 秒內你若成功格擋傳奇怪物,則物理傷害減少 {0}" +"{0} reduced Physical Damage over Time","物理持續傷害效果減少 {0}" +"{0} reduced Physical Damage over Time Damage taken while moving","移動時受到的物理持續傷害減少 {0}" +"{0} reduced Physical Damage Over Time per {1} Dexterity","每 {1} 點敏捷可使持續物理傷害減少 {0}" +"{0} reduced Physical Damage per {1} Rage","每 {1} 點怒火使物理傷害減少 {0}" +"{0} reduced Physical Damage per Endurance Charge","每個耐力球可使物理傷害減少 {0}" +"{0} reduced Physical Damage per Frenzy Charge","每個狂怒球可使物理傷害減少 {0}" +"{0} reduced Physical Damage taken","受到的物理傷害減少 {0}" +"{0} reduced Physical Damage taken over time","承受的持續物理傷害效果減少 {0}" +"{0} reduced Physical Damage taken while at maximum Endurance Charges","耐力球達到上限時,受到的物理傷害減少 {0}" +"{0} reduced Physical Damage taken while Frozen","冰凍時受到的物理傷害減少 {0}" +"{0} reduced Physical Damage taken while moving","移動時受到的物理傷害減少 {0}" +"{0} reduced Physical Damage while affected by Herald of Purity","受到【純淨之捷】影響時,物理傷害減少 {0}" +"{0} reduced Physical Damage while Leeching Life","生命偷取時物理傷害減少 {0}" +"{0} reduced Physical Damage while you have Resolute Technique","獲得堅毅之心時物理傷害減少 {0}" +"{0} reduced Physical Damage while you have Unholy Might","獲得不潔之力時物理傷害減少 {0}" +"{0} reduced Physical Damage with Attack Skills","攻擊技能物理傷害減少 {0}" +"{0} reduced Physical Damage with Axes","斧類攻擊的物理傷害減少 {0}" +"{0} reduced Physical Damage with Axes or Swords","斧類或劍類的物理傷害減少 {0}" +"{0} reduced Physical Damage with Bows","弓類攻擊的物理傷害減少 {0}" +"{0} reduced Physical Damage with Claws","爪類攻擊的物理傷害減少 {0}" +"{0} reduced Physical Damage with Daggers","匕首攻擊的物理傷害減少 {0}" +"{0} reduced Physical Damage with Hits and Ailments against Ignited Enemies","對點燃敵人的擊中物理傷害和異常狀態傷害減少 {0}" +"{0} reduced Physical Damage with Maces or Sceptres","鎚類或短杖的物理傷害減少 {0}" +"{0} reduced Physical Damage with One Handed Melee Weapons","近戰單手武器攻擊的物理傷害減少 {0}" +"{0} reduced Physical Damage with Ranged Weapons","遠程武器攻擊的物理傷害減少 {0}" +"{0} reduced Physical Damage with Spell Skills","法術技能的物理傷害減少 {0}" +"{0} reduced Physical Damage with Staves","長杖攻擊的物理傷害減少 {0}" +"{0} reduced Physical Damage with Swords","劍類攻擊的物理傷害減少 {0}" +"{0} reduced Physical Damage with Two Handed Melee Weapons","雙手近戰武器攻擊的物理傷害減少 {0}" +"{0} reduced Physical Damage with Wands","法杖攻擊的物理傷害減少 {0}" +"{0} reduced Physical Damage with Weapons","武器物理傷害減少 {0}" +"{0} reduced Physical Weapon Damage per {1} Strength","每 {1} 點力量會使武器物理傷害減少 {0}" +"{0} reduced Poacher's Mark Curse Effect","【盜獵者印記】的詛咒效果減少 {0}" +"{0} reduced Poacher's Mark Duration","【盜獵者印記】持續時間縮短 {0}" +"{0} reduced Poison Duration","中毒持續時間縮短 {0}" +"{0} reduced Poison Duration for each Poison you have inflicted Recently","近期你每造成一層中毒效果,中毒持續時間便縮短 {0}" +"{0} reduced Poison Duration if you have at least {1} Intelligence","若你有至少 {1} 點智慧,則中毒持續時間縮短 {0}" +"{0} reduced Poison Duration per Power Charge","每個暴擊球可使中毒持續時間縮短 {0}" +"{0} reduced Power Charge Duration","暴擊球的持續時間縮短 {0}" +"{0} reduced Power Siphon Attack Speed","【力量抽取】攻擊速度減少 {0}" +"{0} reduced Power Siphon Damage","【力量抽取】的傷害減少 {0}" +"{0} reduced Projectile Attack Damage","投射物的攻擊傷害減少 {0}" +"{0} reduced Projectile Attack Damage during any Flask Effect","藥劑持續期間,投射物攻擊傷害減少 {0}" +"{0} reduced Projectile Attack Damage per {1} Accuracy Rating","每 {1} 命中值可使攻擊造成的投射物傷害減少 {0}" +"{0} reduced Projectile Attack Damage while in Blood Stance","血姿態下,投射物攻擊傷害減少 {0}" +"{0} reduced Projectile Attack Damage while you have at least {1} Dexterity","至少有 {1} 點敏捷時,投射物攻擊傷害減少 {0}" +"{0} reduced Projectile Attack Damage with Claws or Daggers","爪類或匕首的投射物攻擊傷害減少 {0}" +"{0} reduced Projectile Damage","投射物傷害減少 {0}" +"{0} reduced Projectile Damage to nearby Enemies","對週圍敵人的投射物傷害減少 {0}" +"{0} reduced Projectile Damage while in Blood Stance","血姿態下,投射物傷害減少 {0}" +"{0} reduced Projectile Damage with Hits against Nearby Enemies","投射物擊中週圍敵人時,傷害減少 {0}" +"{0} reduced Projectile Damage with Hits against nearby Enemies","對週圍敵人的投射物擊中傷害減少 {0}" +"{0} reduced Projectile Fork angle","投射物分裂角度縮小 {0}" +"{0} reduced Projectile Speed","投射物速度減少 {0}" +"{0} reduced Projectile Speed per Frenzy Charge if used by a Mine","被地雷使用時,每個狂怒球都使投射物速度減慢 {0}" +"{0} reduced Projectile Speed while in Sand Stance","沙姿態下,投射物速度減慢 {0}" +"{0} reduced Projectile spread","投射物擴散範圍縮小 {0}" +"{0} reduced Pulse Frequency","脈衝頻率減少 {0}" +"{0} reduced Puncture Damage","【放血】的傷害減少 {0}" +"{0} reduced Puncture Duration","【放血】持續時間縮短 {0}" +"{0} reduced Punishment Curse Effect","【懲戒】的詛咒效果減少 {0}" +"{0} reduced Punishment Duration","【懲戒】持續時間縮短 {0}" +"{0} reduced Quality of Items Found","物品掉落品質減少 {0}" +"{0} reduced Quantity of Fish Caught","釣魚數量減少 {0}" +"{0} reduced Quantity of Items contained in Vaal Vessel","瓦爾容器裡的物品數量減少 {0}" +"{0} reduced Quantity of Items Dropped by enemies Slain by Minions","被此召喚生物擊敗的怪物減少 {0} 物品掉落數量" +"{0} reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack","此攻擊與召喚生物會使物品掉落數量減少 {0}" +"{0} reduced Quantity of Items Dropped by Enemies Slain from Supported Skills","被輔助技能擊敗敵人時物品掉落數量減少 {0}" +"{0} reduced Quantity of Items Dropped by Slain Enemies","擊敗敵人後物品掉落數量減少 {0}" +"{0} reduced Quantity of Items Dropped by Slain enemies","擊敗敵人後物品掉落數量減少 {0}" +"{0} reduced Quantity of Items Dropped by Slain Frozen Enemies","擊敗冰凍敵人後物品掉落數量減少 {0}" +"{0} reduced Quantity of Items Dropped by Slain Maimed Enemies","擊敗癱瘓的敵人時物品掉落數量減少 {0}" +"{0} reduced Quantity of Items Dropped by Slain Normal Enemies","擊敗普通怪物的物品數量減少 {0}" +"{0} reduced Quantity of Items dropped by Unique Boss","傳奇首領的物品掉落數量減少 {0}" +"{0} reduced Quantity of Items dropped in Heists","劫盜同盟中掉落的物品數量減少 {0}" +"{0} reduced Quantity of Items found","物品掉落數量減少 {0}" +"{0} reduced Quantity of Items Found from Chests","箱子掉落物品數量減少 {0}" +"{0} reduced Quantity of Items found per Chest opened Recently","近期內每開啟 1 個箱子,則物品掉落數量減少 {0}" +"{0} reduced Quantity of Items found when on Low Life","低血時物品掉落數量減少 {0}" +"{0} reduced Quantity of Items found with a Magic Item Equipped","裝備 1 件魔法物品時,物品掉落數量減少 {0}" +"{0} reduced Quantity of Sockets","插槽數量減少 {0}" +"{0} reduced Rain of Arrows Area of Effect","【箭雨】範圍縮小 {0}" +"{0} reduced Rain of Arrows Attack Speed","【箭雨】攻擊速度減少 {0}" +"{0} reduced Rain of Arrows Damage","【箭雨】的傷害減少 {0}" +"{0} reduced Raised Zombie Size","殭屍復甦體型縮小 {0}" +"{0} reduced raising of Alert Level","警報等級提升的速度減慢 {0}" +"{0} reduced raising of Alert Level from Killing Monsters","擊敗怪物警報等級提升的速度減慢 {0}" +"{0} reduced raising of Alert Level from opening Chests","開箱導致警報等級提升的速度減慢 {0}" +"{0} reduced Rallying Cry Buff Effect","【激勵戰吼】的增益效果減少 {0}" +"{0} reduced Rallying Cry Duration","【激勵戰吼】持續時間縮短 {0}" +"{0} reduced Rampage Streak Duration","暴走持續時間縮短 {0}" +"{0} reduced Range","射程減少 {0}" +"{0} reduced Rarity of Fish Caught","釣魚稀有度減少 {0}" +"{0} reduced Rarity of Items contained in Vaal Vessel","瓦爾容器裡的物品稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by Enemies killed with a Critical Strike","暴擊擊敗敵人時物品稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by enemies Slain by Minions","被此召喚生物擊敗的怪物,其物品稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack","此攻擊與召喚生物會使物品稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by Enemies Slain from Supported Skills","被輔助技能擊敗敵人時物品稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by Shattered Enemies","被擊碎的敵人的物品稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by Slain Enemies","擊敗敵人後掉落物品的稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by Slain enemies","擊敗敵人後掉落物品的稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies","擊敗冰凍或感電敵人後物品稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by Slain Magic Enemies","擊敗魔法怪物後的物品稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by Slain Maimed Enemies","擊敗癱瘓的敵人時物品稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by Slain Rare or Unique Enemies","擊敗稀有或傳奇敵人後掉落物品的稀有度減少 {0}" +"{0} reduced Rarity of Items Dropped by Slain Shocked Enemies","擊敗感電敵人後物品稀有度減少 {0}" +"{0} reduced Rarity of Items dropped by Unique Boss","傳奇首領掉落的物品稀有度減少 {0}" +"{0} reduced Rarity of Items dropped in Heists","劫盜同盟中掉落的物品稀有度減少 {0}" +"{0} reduced Rarity of Items found","物品稀有度減少 {0}" +"{0} reduced Rarity of Items found during any Flask Effect","藥劑持續期間,物品掉落稀有度減少 {0}" +"{0} reduced Rarity of Items found during Flask Effect","藥劑持續期間,物品掉落稀有度減少 {0}" +"{0} reduced Rarity of Items Found from Chests","箱子掉落物品稀有度減少 {0}" +"{0} reduced Rarity of Items found from Slain Unique Enemies","擊敗傳奇敵人的掉落物品稀有度減少 {0}" +"{0} reduced Rarity of Items found when on Low Life","低血時物品稀有度減少 {0}" +"{0} reduced Rarity of Items found with a Normal Item Equipped","裝備 1 件普通物品時,物品稀有度減少 {0}" +"{0} reduced Reave Damage","【衝擊波】的傷害減少 {0}" +"{0} reduced Reave Radius","【衝擊波】的範圍縮小 {0}" +"{0} reduced Reckoning Damage","【清算】的傷害減少 {0}" +"{0} reduced Recovery rate","回復速度減少 {0}" +"{0} reduced Recovery rate of Life and Energy Shield","生命和能量護盾回復率減少 {0}" +"{0} reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently","近期內若你停止受到持續傷害,則生命和能量護盾回復速度減少 {0}" +"{0} reduced Recovery Rate of Life and Energy Shield per Minion","每有一個召喚生物都使生命和能量護盾回復速度減慢 {0}" +"{0} reduced Recovery rate of Life and Energy Shield per Power Charge","每有 1 個暴擊球,生命和能量護盾回復率減少 {0}" +"{0} reduced Recovery rate of Life and Energy Shield while affected by Malevolence","受到【怨毒光環】影響時,生命和能量護盾回復率減少 {0}" +"{0} reduced Reflected Cold Damage taken while affected by Purity of Ice","受到【冰霜淨化】影響時,承受的反射冰冷傷害減少 {0}" +"{0} reduced Reflected Damage taken","受到的反射傷害減少 {0}" +"{0} reduced Reflected Elemental Damage taken","反射的元素傷害減少 {0}" +"{0} reduced Reflected Elemental Damage taken while affected by Purity of Elements","受到【元素淨化】影響時,承受的反射元素傷害減低 {0}" +"{0} reduced Reflected Fire Damage taken while affected by Purity of Fire","受到【火焰淨化】影響時,承受的反射火焰傷害減少 {0}" +"{0} reduced Reflected Lightning Damage taken while affected by Purity of Lightning","受到【閃電淨化】影響時,承受的反射火焰傷害減少 {0}" +"{0} reduced Reflected Physical Damage taken","反射的物理傷害減少 {0}" +"{0} reduced Reflected Physical Damage taken while affected by Determination","受到【堅定】影響時,承受的反射物理傷害減少 {0}" +"{0} reduced Rejuvenation Totem Aura Effect","回春圖騰的光環效果減少 {0}" +"{0} reduced Relevancy of Items Found","物品掉落的關聯性減少 {0}" +"{0} reduced Righteous Fire Area of Effect","【正義之火】範圍縮小 {0}" +"{0} reduced Righteous Fire Damage","【正義之火】的傷害減少 {0}" +"{0} reduced Riposte Damage","【擊刃】的傷害減少 {0}" +"{0} reduced Rogue's Markers dropped by monsters","怪物掉落賞金獵人印記的機率減少 {0}" +"{0} reduced Rolling Magma Area of Effect","熔岩翻騰效果區域減少 {0}" +"{0} reduced Rolling Magma Damage","熔岩翻騰傷害減少 {0}" +"{0} reduced Scorching Ray beam length","【灼熱光線】的光束長度縮短 {0}" +"{0} reduced Scorching Ray Cast Speed","【灼熱光線】的施放速度減少 {0}" +"{0} reduced Scorching Ray Damage","【灼熱光線】的傷害減少 {0}" +"{0} reduced Seal gain frequency while you are Channelling","你在吟導時,封印獲取頻率減少 {0}" +"{0} reduced Seal gain frequency while you are not Channelling","你沒有吟導時,封印獲取頻率減少 {0}" +"{0} reduced Searing Bond Damage","【灼熱連接】的傷害減少 {0}" +"{0} reduced Searing Bond Totem Elemental Resistances","【灼熱連接】的元素抗性減少 {0}" +"{0} reduced Searing Bond Totem Placement Speed","【灼熱連接】放置速度減少 {0}" +"{0} reduced Secondary Duration","次要持續時間縮短 {0}" +"{0} reduced Sentinel of Dominance Duration","【統禦哨兵】持續時間縮短 {0}" +"{0} reduced Shield Charge Attack Speed","【重盾衝鋒】攻擊速度減少 {0}" +"{0} reduced Shield Charge Damage","【重盾衝鋒】的傷害減少 {0}" +"{0} reduced Shield Charge Damage per Enemy Hit","每擊中 1 個敵人,【重盾衝鋒】的傷害減少 {0}" +"{0} reduced Shock Duration on Enemies",敵人的感電持續時間縮短{0} +"{0} reduced Shock Duration on enemies","對敵人的感電效果持續時間縮短 {0}" +"{0} reduced Shock Duration on you","你被感電的持續時間縮短 {0}" +"{0} reduced Shock Nova Area of Effect","【閃電新星】範圍縮小 {0}" +"{0} reduced Shock Nova Damage","【閃電新星】的傷害減少 {0}" +"{0} reduced Shockwave Totem Area of Effect","【震波圖騰】範圍縮小 {0}" +"{0} reduced Shockwave Totem Cast Speed","【震波圖騰】的施放速度減少 {0}" +"{0} reduced Shockwave Totem Damage","【震波圖騰】的傷害減少 {0}" +"{0} reduced Skeleton Attack Speed","骷髏的攻擊速度減少 {0}" +"{0} reduced Skeleton Cast Speed","骷髏的施放速度減少 {0}" +"{0} reduced Skeleton Duration","骷髏的持續時間縮短 {0}" +"{0} reduced Skeleton Movement Speed","骷髏的移動速度減少 {0}" +"{0} reduced Skill Cooldown","技能冷卻時間縮短 {0}" +"{0} reduced Skill Effect Duration","技能效果持續時間縮短 {0}" +"{0} reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently","若你近期內有擊敗癱瘓的敵人,則技能效果持續時間縮短 {0}" +"{0} reduced Skill Effect Duration while affected by Malevolence","受到【怨毒光環】影響時,技能持續時間減少 {0}" +"{0} reduced Skill Range","效果區域縮小 {0}" +"{0} reduced Smoke Mine Duration","【煙霧地雷】持續時間縮短 {0}" +"{0} reduced Socket Connectivity","插槽的連線減少 {0}" +"{0} reduced Soul Cost of Vaal Skills","瓦爾技能靈魂消耗量減少 {0}" +"{0} reduced Spark Damage","【電球】的傷害減少 {0}" +"{0} reduced Spark Duration","【電球】的持續時間縮短 {0}" +"{0} reduced Spark Projectile Speed","【電球】投射物速度減少 {0}" +"{0} reduced Spectral Shield Throw Damage","【靈盾投擲】的投擲傷害減少 {0}" +"{0} reduced Spectral Shield Throw Projectile Speed","【靈盾投擲】的投擲物速度減少 {0}" +"{0} reduced Spectral Throw Damage","【靈體投擲】的傷害減少 {0}" +"{0} reduced Spectral Throw Projectile Deceleration","【靈體投擲】投射物的懸停時間延長 {0}" +"{0} reduced Spectral Throw Projectile Speed","【靈體投擲】投射物速度減少 {0}" +"{0} reduced Spell Cold Damage","法術造成的冰冷傷害減少 {0}" +"{0} reduced Spell Damage","法術傷害減少 {0}" +"{0} reduced Spell Damage during any Flask Effect","藥劑持續期間,法術傷害減少 {0}" +"{0} reduced Spell Damage for each {1} total Mana you have Spent Recently","近期你每消耗 {1} 魔力,法術傷害便減少 {0}" +"{0} reduced Spell Damage if Corrupted","若腐化,則法術傷害減少 {0}" +"{0} reduced Spell Damage if you've Blocked Recently","若你近期內有格擋法術,則法術傷害減少 {0}" +"{0} reduced Spell Damage if you've Cast a Spell Recently","若你近期內有施放法術,則法術傷害減少 {0}" +"{0} reduced Spell Damage if you've dealt a Critical Strike in the past {1} seconds","若過去 {1} 秒內你打出過暴擊,則法術傷害減少 {0}" +"{0} reduced Spell Damage if you've dealt a Critical Strike Recently","近期若打出過暴擊,則法術傷害減少 {0}" +"{0} reduced Spell Damage if your other Ring is an Elder Item","若你的其它戒指中有【裂界之器】,則法術傷害減少 {0}" +"{0} reduced Spell Damage per {1} Dexterity","每 {1} 點敏捷可使法術傷害減少 {0}" +"{0} reduced Spell Damage per {1} Intelligence","每 {1} 點智慧會使法術傷害減少 {0}" +"{0} reduced Spell Damage per {1} Maximum Mana","每 {1} 點最大魔力會使法術傷害減少 {0}" +"{0} reduced Spell Damage per {1} Player Maximum Life","每 {1} 點玩家最大生命使法術傷害減少 {0}" +"{0} reduced Spell Damage per {1} Strength","每 {1} 點力量會使法術傷害減少 {0}" +"{0} reduced Spell Damage per Level","每級的法術傷害減少 {0}" +"{0} reduced Spell Damage taken from Blinded Enemies","承受來自致盲敵人的法術傷害減少 {0}" +"{0} reduced Spell Damage taken when on Low Mana","低魔時受到的法術傷害減少 {0}" +"{0} reduced Spell Damage while Dual Wielding","雙持時法術傷害減少 {0}" +"{0} reduced Spell Damage while holding a Shield","持盾牌時法術傷害減少 {0}" +"{0} reduced Spell Damage while no Mana is Reserved","無魔力保留時,法術傷害減少 {0}" +"{0} reduced Spell Damage while not on Low Mana","非低魔時,法術傷害減少 {0}" +"{0} reduced Spell Damage while on Full Energy Shield","能量護盾全滿時,法術傷害減少 {0}" +"{0} reduced Spell Damage while Shocked","處於感電狀態時,法術傷害減少 {0}" +"{0} reduced Spell Damage while wielding a Bow","持弓時法術傷害減少 {0}" +"{0} reduced Spell Damage while wielding a Staff","持長杖時法術傷害減少 {0}" +"{0} reduced Spell Damage while you have Arcane Surge","擁有【秘術增強】時法術傷害減少 {0}" +"{0} reduced Spell Fire Damage","法術造成的火焰傷害減少 {0}" +"{0} reduced Spirit Offering Duration","【靈魂奉獻】持續時間縮短 {0}" +"{0} reduced Split Arrow Critical Strike Chance","【分裂箭矢】暴擊率減少 {0}" +"{0} reduced Split Arrow Damage","【分裂箭矢】的傷害減少 {0}" +"{0} reduced Static Strike Area of Effect","【充能打擊】範圍縮小 {0}" +"{0} reduced Static Strike Damage","【充能打擊】的傷害減少 {0}" +"{0} reduced Static Strike Duration","【充能打擊】持續時間縮短 {0}" +"{0} reduced Stealth","潛行減少 {0}" +"{0} reduced Storm Burst Area of Effect","【裂風雷球】的範圍縮小 {0}" +"{0} reduced Storm Burst Damage","【裂風雷球】的傷害減少 {0}" +"{0} reduced Storm Call Area of Effect","【風暴呼喚】範圍縮小 {0}" +"{0} reduced Storm Call Damage","【風暴呼喚】的傷害減少 {0}" +"{0} reduced Storm Call Duration","【風暴呼喚】持續時間縮短 {0}" +"{0} reduced Strength","力量減少 {0}" +"{0} reduced Strength Requirement","力量需求減少 {0}" +"{0} reduced Stun and Block Recovery","暈眩回復和格擋回復減少 {0}" +"{0} reduced Stun and Block Recovery per Frenzy Charge","每個狂怒球可使暈眩回復和格擋回復減少 {0}" +"{0} reduced Stun Duration against Enemies that are on Full Life","對滿血敵人的暈眩時間縮短 {0}" +"{0} reduced Stun Duration against Enemies that are on Low Life","對低血敵人的暈眩時間縮短 {0}" +"{0} reduced Stun Duration on Enemies","敵人被暈眩時間縮短 {0}" +"{0} reduced Stun Duration on enemies","敵人被暈眩時間縮短 {0}" +"{0} reduced Stun Duration on enemies at Maximum charge distance","到達最大衝鋒距離時,敵人暈眩時間縮短 {0}" +"{0} reduced Stun Duration on Enemies per Endurance Charge","每個耐力球可使敵人被暈眩時間縮短 {0}" +"{0} reduced Stun Duration on you","你被暈眩的時間縮短 {0}" +"{0} reduced Stun Duration per {1} Strength","每 {1} 點力量可使可使暈眩時間縮短 {0}" +"{0} reduced Stun Duration with Bows on Enemies","弓類攻擊造成的暈眩時間縮短 {0}" +"{0} reduced Stun Duration with Staves on Enemies","長杖攻擊造成的暈眩時間縮短 {0}" +"{0} reduced Stun Duration with Two Handed Melee Weapons on Enemies","雙手近戰武器攻擊造成的暈眩時間縮短 {0}" +"{0} reduced Stun Threshold","暈眩門檻減少 {0}" +"{0} reduced Stun Threshold reduction on enemies at Maximum charge distance","到達最大衝鋒距離時,暈眩門檻減免效果減少 {0}" +"{0} reduced Sweep Area of Effect","【橫掃】範圍縮小 {0}" +"{0} reduced Sweep Damage","【橫掃】的傷害減少 {0}" +"{0} reduced Taunt Duration","嘲諷持續時間縮短 {0}" +"{0} reduced Tempest Shield Damage","【暴風之盾】的傷害減少 {0}" +"{0} reduced Temporal Chains Curse Effect","【時空鎖鏈】的詛咒效果減少 {0}" +"{0} reduced Temporal Chains Duration","【時空鎖鏈】持續時間縮短 {0}" +"{0} reduced time before Lockdown","封鎖前的時間減少 {0}" +"{0} reduced Tornado Shot Critical Strike Chance","【龍卷射擊】暴擊率減少 {0}" +"{0} reduced Tornado Shot Damage","【龍卷射擊】的傷害減少 {0}" +"{0} reduced Total Heist Fee","劫盜同盟總費用減少 {0}" +"{0} reduced total Power counted by Warcries","戰吼計入的總威力值減少 {0}" +"{0} reduced total Recovery per second from Energy Shield Leech","從能量護盾偷取中獲得的每秒總恢復量減少 {0}" +"{0} reduced total Recovery per second from Life Leech","從生命偷取中獲得的每秒總恢復量減少 {0}" +"{0} reduced total Recovery per second from Life Leech for each Corrupted Item Equipped","每裝備 1 個被腐化的物品時,從生命偷取中獲得的每秒總恢復量減少 {0}" +"{0} reduced total Recovery per second from Life, Mana, or Energy Shield Leech","從生命偷取、魔力偷取、能量護盾偷取中獲得的每秒總恢復量減少 {0}" +"{0} reduced total Recovery per second from Mana Leech","從魔力偷取中獲得的每秒總恢復量減少 {0}" +"{0} reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped","每裝備 1 個被腐化的物品時,從魔力偷取中獲得的每秒總恢復量減少 {0}" +"{0} reduced Totem Damage","圖騰傷害減少 {0}" +"{0} reduced Totem Damage if you haven't Summoned a Totem in the past {1} seconds","你若在過去 {1} 秒內沒有召喚圖騰,則圖騰傷害減少 {0}" +"{0} reduced Totem Damage per {1} Devotion","每 {1} 點奉獻使圖騰傷害減少 {0}" +"{0} reduced Totem Duration","圖騰的持續時間縮短 {0}" +"{0} reduced Totem Energy Shield","圖騰的能量護盾減少 {0}" +"{0} reduced Totem Life","圖騰的生命減少 {0}" +"{0} reduced totem life","圖騰的生命減少 {0}" +"{0} reduced Totem Life per {1} Strength Allocated in Radius","範圍內每配置 {1} 點力量,圖騰生命減少 {0}" +"{0} reduced Totem Mana","圖騰的魔力減少 {0}" +"{0} reduced Totem Placement range","圖騰放置範圍縮小 {0}" +"{0} reduced Totem Range","圖騰的範圍縮小 {0}" +"{0} reduced Trap and Mine Damage","陷阱和地雷傷害減少 {0}" +"{0} reduced Trap and Mine Throwing Speed","陷阱和地雷投擲速度減少 {0}" +"{0} reduced Trap Damage","陷阱傷害減少 {0}" +"{0} reduced Trap Disarmament speed","解除陷阱速度減慢 {0}" +"{0} reduced Trap Duration","陷阱持續時間縮短 {0}" +"{0} reduced Trap duration","陷阱持續時間縮短 {0}" +"{0} reduced Trap Spread","陷阱擴散範圍縮小 {0}" +"{0} reduced Trap Throwing Speed","陷阱投擲速度減少 {0}" +"{0} reduced Trap Throwing Speed per Frenzy Charge","每個狂怒球可使陷阱投擲速度減少 {0}" +"{0} reduced Trap Trigger Area of Effect","陷阱觸發範圍縮小 {0}" +"{0} reduced Trap Trigger Radius per Power Charge","每個暴擊球都使陷阱觸發範圍縮小 {0}" +"{0} reduced Travel Fee","旅行報酬減少 {0}" +"{0} reduced Unearth Cast Speed","【褻瀆之矛】的施放速度減少 {0}" +"{0} reduced Unearth Damage","【褻瀆之矛】的傷害減少 {0}" +"{0} reduced Vaal Skill Critical Strike Chance","瓦爾技能暴擊率減少 {0}" +"{0} reduced Vaal Skill Effect Duration","瓦爾技能持續時間縮短 {0}" +"{0} reduced Vengeance Damage","【復仇】的傷害減少 {0}" +"{0} reduced Vigilant Strike Damage","【戒備打擊】的傷害減少 {0}" +"{0} reduced Vigilant Strike Fortify Duration","【戒備打擊】的護體持續時間縮短 {0}" +"{0} reduced Viper Strike Critical Strike Chance","【毒蛇打擊】暴擊率減少 {0}" +"{0} reduced Viper Strike Damage","【毒蛇打擊】的傷害減少 {0}" +"{0} reduced Viper Strike Duration","【毒蛇打擊】持續時間縮短 {0}" +"{0} reduced Visibility to Enemies","敵人視野範圍縮小 {0}" +"{0} reduced Volatile Dead Cast Speed","【致命之息】的施放速度減少 {0}" +"{0} reduced Volatile Dead Damage","【致命之息】的傷害減少 {0}" +"{0} reduced Vortex Area of Effect","【旋渦】範圍縮小 {0}" +"{0} reduced Vortex Damage","【旋渦】傷害減少 {0}" +"{0} reduced Vortex Duration","寒冰彈持續時間縮短 {0}" +"{0} reduced Vulnerability Curse Effect","【脆弱】的詛咒效果減少 {0}" +"{0} reduced Vulnerability Duration","【脆弱】持續時間縮短 {0}" +"{0} reduced Warcry Buff Effect","戰吼的增益效果減少 {0}" +"{0} reduced Warcry Cooldown Recovery Rate","戰吼冷卻回復速度減少 {0}" +"{0} reduced Warcry Duration","戰吼持續時間縮短 {0}" +"{0} reduced Warcry Speed","戰吼施放速度減少 {0}" +"{0} reduced Warlord's Mark Curse Effect","【督軍印記】的詛咒效果減少 {0}" +"{0} reduced Warlord's Mark Duration","【督軍印記】持續時間縮短 {0}" +"{0} reduced Whirling Blades Attack Speed","【回旋之刃】攻擊速度減少 {0}" +"{0} reduced Whirling Blades Damage","【回旋之刃】的傷害減少 {0}" +"{0} reduced Wild Strike Area of Effect","【野性打擊】範圍縮小 {0}" +"{0} reduced Wild Strike Damage","【野性打擊】的傷害減少 {0}" +"{0} second to Base Placed Banner Duration per Stage","每層 {0} 秒基礎放置鬥旗持續時間" +"{0} second to Summon Skeleton Cooldown","{0} 秒召喚骷髏冷卻時間" +"{0} seconds additional Base Duration per {1} Intelligence","每 {1} 智慧額外增加 {0} 秒基礎持續時間" +"{0} seconds between appearance of Wall sections","牆出現延遲 {0} 秒" +"{0} seconds of Recovery","{0} 秒恢復時間" +"{0} seconds to Attack Time","{0} 秒攻擊時間" +"{0} seconds to Avian's Flight Duration","{0} 秒飛羽飄翔持續時間" +"{0} seconds to Avian's Might Duration","{0} 秒飛羽意志持續時間" +"{0} seconds to Base duration","基礎持續時間為 {0} 秒" +"{0} seconds to Base Duration per Endurance Charge removed","每顆被移除的耐力球 {0} 秒基礎持續時間" +"{0} seconds to Base Duration per Stage","每層 {0} 秒基礎持續時間" +"{0} seconds to Base Placed Banner Duration per Stage","每層 {0} 秒基礎放置鬥旗持續時間" +"{0} seconds to Buff Duration per Endurance Charge removed","每顆被移除的耐力球 {0} 秒增益效果持續時間" +"{0} seconds to Cat's Agility Duration","傲貓姣捷的持續時間 {0} 秒" +"{0} seconds to Cat's Stealth Duration","{0} 秒傲貓隱身持續時間" +"{0} seconds to Cooldown while you have Glorious Madness","你有榮耀瘋癲時,{0} 秒冷卻時間" +"{0} seconds to Duration of Frenzy and Power Charges on Culling Strike","撲殺時 {0} 秒狂怒和暴擊球的持續時間" +"{0} seconds to Mirage Archer Duration","幻影射手持續時間 {0} 秒" +"{0} seconds to Summon Skeleton Cooldown","{0} 秒召喚骷髏冷卻時間" +"{0} seconds while wielding an Axe","持 1 把斧時雙持打擊擊中威嚇敵人 {0} 秒" +"{0} slower start of Energy Shield Recharge","能量護盾啟動回復比平常慢 {0}" +"{0} slower start of Energy Shield Recharge during any Flask Effect","任何藥劑持續期間,能量護盾延後 {0} 開始回復" +"{0} slower start of Energy Shield Recharge while affected by Discipline","受到【紀律】影響時,能量護盾推遲 {0} 開始恢復" +"{0} Str","{0} 力量" +"{0} Strength and Intelligence Requirement","{0} 力量和智慧需求" +"{0} Strength per {1} Strength on Allocated Passives in Radius","範圍內每 {1} 點配置力量為 {0} 力量" +"{0} Strength Requirement","{0} 力量需求" +"{0} Suffix Modifier allowed","允許後綴 {0}" +"{0} Suffix Modifiers allowed","允許後綴 {0}" +"{0} Sweep Knockback Chance","{0} 橫掃擊退率" +"{0} to {1} (base damage from weapon)","{0} 至 {1} (武器基礎傷害)" +"{0} to {1} (total damage)","{0} 至 {1} (總計傷害)" +"{0} to {1} Added Attack Chaos Damage","給攻擊附加 {0} 到 {1} 點混沌傷害" +"{0} to {1} Added Attack Cold Damage","給攻擊附加 {0} - {1} 冰冷傷害" +"{0} to {1} Added Attack Fire Damage","給攻擊附加 {0} - {1} 火焰傷害" +"{0} to {1} Added Attack Lightning Damage","給攻擊附加 {0} - {1} 閃電傷害" +"{0} to {1} Added Attack Lightning Damage per {2} Accuracy Rating","每 {2} 命中值附加 {0} 至 {1} 攻擊閃電傷害" +"{0} to {1} Added Attack Physical Damage","附加 {0} 至 {1} 攻擊物理傷害" +"{0} to {1} Added Attack Physical Damage per {2} Dexterity while you are Unencumbered","當你無所拘束時,每 {2} 點敏捷附加 {0} 至 {1} 攻擊物理傷害" +"{0} to {1} Added Chaos Damage","附加 {0} 至 {1} 混沌傷害" +"{0} to {1} Added Chaos Damage with Bow Attacks","弓攻擊附加 {0} 至 {1} 混沌傷害" +"{0} to {1} Added Chaos Damage with Claw Attacks","爪攻擊附加 {0} 至 {1} 混沌傷害" +"{0} to {1} Added Chaos Damage with Dagger Attacks","匕首攻擊附加 {0} 至 {1} 混沌傷害" +"{0} to {1} Added Cold Damage","附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Cold Damage per Frenzy Charge","每顆狂怒球附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Cold Damage with Axe Attacks","斧攻擊附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Cold Damage with Bow Attacks","弓攻擊附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Cold Damage with Claw Attacks","爪攻擊附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Cold Damage with Dagger Attacks","匕首攻擊附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Cold Damage with Mace or Sceptre Attacks","錘和權杖攻擊附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Cold Damage with Staff Attacks","長杖攻擊附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Cold Damage with Sword Attacks","劍攻擊附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Cold Damage with Wand Attacks","法杖攻擊附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Fire Damage","附加 {0} 至 {1} 火焰傷害" +"{0} to {1} added Fire Damage against Burning Enemies","對燃燒的敵人附加 {0} 至 {1} 火焰傷害" +"{0} to {1} added Fire Damage per {2} of Maximum Life or Maximum Mana, whichever is lower","每 {2} 最大生命或最大魔力附加 {0} 至 {1} 火焰傷害,兩者取低者" +"{0} to {1} Added Fire Damage with Axe Attacks","斧攻擊附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Added Fire Damage with Bow Attacks","弓攻擊附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Added Fire Damage with Claw Attacks","爪攻擊附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Added Fire Damage with Dagger Attacks","匕首攻擊附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Added Fire Damage with Mace or Sceptre Attacks","錘和權杖攻擊附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Added Fire Damage with Staff Attacks","長杖攻擊附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Added Fire Damage with Sword Attacks","劍攻擊附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Added Fire Damage with Wand Attacks","法杖攻擊附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Added Lightning Damage","附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Added Lightning Damage with Axe Attacks","斧攻擊附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Added Lightning Damage with Bow Attacks","弓攻擊附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Added Lightning Damage with Claw Attacks","爪攻擊附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Added Lightning Damage with Dagger Attacks","匕首攻擊附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Added Lightning Damage with Mace or Sceptre Attacks","錘和權杖攻擊附加 {0} 至 {1} 閃電攻擊" +"{0} to {1} Added Lightning Damage with Staff Attacks","長杖攻擊附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Added Lightning Damage with Sword Attacks","劍攻擊附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Added Lightning Damage with Wand Attacks","法杖攻擊附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Added Physical Damage per {2} Armour or Evasion Rating on Shield","盾牌上每 {2} 點護甲或閃避值附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Physical Damage with Attacks while holding a Shield","持盾時攻擊附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Physical Damage with Axe Attacks","斧攻擊附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Physical Damage with Bow Attacks","弓攻擊附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Physical Damage with Claw Attacks","爪攻擊附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Physical Damage with Dagger Attacks","匕首攻擊附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Physical Damage with Mace or Sceptre Attacks","錘和權杖攻擊附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Physical Damage with Staff Attacks","長杖攻擊附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Physical Damage with Sword Attacks","劍攻擊附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Physical Damage with Unarmed Attacks","未裝備武器時攻擊附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Physical Damage with Wand Attacks","法杖攻擊附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Spell Chaos Damage while Dual Wielding","雙持武器時法術附加 {0} 至 {1} 混沌傷害" +"{0} to {1} Added Spell Chaos Damage while holding a Shield","持盾時法術附加 {0} 至 {1} 混沌傷害" +"{0} to {1} Added Spell Chaos Damage while wielding a Two Handed Weapon","持雙手武器時法術附加 {0} 至 {1} 混沌傷害" +"{0} to {1} Added Spell Cold Damage while Dual Wielding","雙持武器時法術附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Spell Cold Damage while holding a Shield","持盾時法術附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Spell Cold Damage while wielding a Two Handed Weapon","持雙手武器時法術附加 {0} 至 {1} 冰冷傷害" +"{0} to {1} Added Spell Fire Damage while Dual Wielding","雙持武器時法術附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Added Spell Fire Damage while holding a Shield","持盾時法術附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Added Spell Fire Damage while wielding a Two Handed Weapon","持雙手武器時法術附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Added Spell Lightning Damage while Dual Wielding","雙持武器時法術附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Added Spell Lightning Damage while holding a Shield","持盾時法術附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Added Spell Lightning Damage while wielding a Two Handed Weapon","持雙手武器時法術附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Added Spell Physical Damage while Dual Wielding","雙持武器時法術附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Spell Physical Damage while holding a Shield","持盾時法術附加 {0} 至 {1} 物理傷害" +"{0} to {1} Added Spell Physical Damage while wielding a Two Handed Weapon","持雙手武器時法術附加 {0} 至 {1} 物理傷害" +"{0} to {1} Base Off Hand Physical Damage","{0} 至 {1} 基礎副手物理傷害" +"{0} to {1} Base Physical Damage per {2} Strength","每 {2} 點力量附加 {0} 至 {1} 物理傷害" +"{0} to {1} Base Spell Physical Damage per {2} Shield Quality","每 {2} 盾牌品質都獲得 {0} 到 {1} 點基礎法術物理傷害" +"{0} to {1} Base Spell Physical Damage per {2}% Shield Quality","每 {2}% 盾牌品質有 {0} 至 {1} 基礎法術物理傷害" +"{0} to {1} Chaos Damage","{0} 至 {1} 混沌傷害" +"{0} to {1} Cold Damage","{0} 至 {1} 冰冷傷害" +"{0} to {1} Cold Damage per Frenzy Charge","每顆狂怒球有 {0} 至 {1} 冰冷傷害" +"{0} to {1} Fire Damage","{0} 至 {1} 火焰傷害" +"{0} to {1} Fire Damage per Endurance Charge","每顆耐力球附加 {0} 至 {1} 火焰傷害" +"{0} to {1} Lightning Damage","{0} 至 {1} 閃電傷害" +"{0} to {1} Lightning Damage per Power Charge","每顆暴擊球附加 {0} 至 {1} 閃電傷害" +"{0} to {1} Physical Damage","{0} 至 {1} 物理傷害" +"{0} to {1} x {2} (added damage multiplied by damage effectiveness)","{0} 至 {1} x {2} (更多 傷害倍數 從 傷害效果)" +"{0} to {1} x {2} (base damage from {3} multiplied by base damage multiplier)","{0} to {1}) x {2} (來自 {3} 倍基礎傷害的基礎傷害)" +"{0} to Accuracy against Bleeding Enemies","對流血的敵人 {0} 命中" +"{0} to Accuracy Rating","{0} 命中值" +"{0} to Accuracy Rating per {1} Dexterity on Unallocated Passives in Radius","範圍內未配置的天賦中,每 {1} 點敏捷 {0} 命中值" +"{0} to Accuracy Rating per {1} Intelligence on Unallocated Passives in Radius","範圍內每 {1} 點未配置智慧 {0} 命中值" +"{0} to Accuracy Rating while at Maximum Frenzy Charges","獲得最大狂怒球時 {0} 命中值" +"{0} to Accuracy Rating with Axes","使用斧類武器時 {0} 點命中" +"{0} to Accuracy Rating with Bows","使用弓類武器時 {0} 點命中" +"{0} to Accuracy Rating with Claws","使用爪類武器時 {0} 點命中" +"{0} to Accuracy Rating with Daggers","使用匕首類武器時 {0} 點命中" +"{0} to Accuracy Rating with Maces and Sceptres","鎚類和短杖類攻擊 {0} 點命中值" +"{0} to Accuracy Rating with Maces or Sceptres","使用錘類武器時 {0} 點命中" +"{0} to Accuracy Rating with Staves","使用長杖類武器時 {0} 點命中" +"{0} to Accuracy Rating with Swords","使用劍類武器時 {0} 點命中" +"{0} to Accuracy Rating with Wands","使用法杖類武器時 {0} 點命中" +"{0} to Adaptation Rating","{0} 適應值" +"{0} to Agility Level","靈敏等級 {0}" +"{0} to Agility Level for Heists","為劫盜 {0} 靈巧等級" +"{0} to all Attributes","{0} 全能力" +"{0} to All Attributes","{0} 全能力" +"{0} to all Elemental Resistances","{0} 所有元素抗性" +"{0} to all Elemental Resistances if Corrupted","若腐化,獲得 {0} 元素抗性" +"{0} to all Elemental Resistances per {1} Devotion","每 {1} 點奉獻 {0} 點所有元素抗性" +"{0} to all Elemental Resistances per {1} Levels","每 {1} 級 {0} 元素抗性" +"{0} to all Elemental Resistances per Endurance Charge","每個耐力球 {0} 所有元素抗性" +"{0} to all Elemental Resistances per Grand Spectrum","每個聚光之石都 {0} 所有元素抗性" +"{0} to all Elemental Resistances per Minion, up to {1}","每有 1 個召喚生物,{0} 點所有元素抗性,最多 {1}" +"{0} to all Elemental Resistances while on Low Life","低血時 {0} 元素抗性" +"{0} to all Elemental Resistances while you have at least {1} Strength","至少有 {1} 點力量時,{0} 元素抗性" +"{0} to all maximum Elemental Resistances","{0} 元素抗性上限" +"{0} to all maximum Elemental Resistances during Flask effect","藥劑持續期間, {0} 元素抗性上限" +"{0} to all maximum Resistances","{0} 全部抗性上限" +"{0} to all maximum Resistances if you have at least {1} Devotion","至少 {1} 點奉獻時,{0} 所有最大抗性" +"{0} to all maximum Resistances while Poisoned","中毒時 {0} 全部抗性上限" +"{0} to all maximum Resistances while you have no Endurance Charges","當不擁有耐力球時,所有屬性的最大抗性上限 {0}" +"{0} to all Resistances for each Corrupted Item Equipped","每裝備一個【被腐化的物品】,所有抗性 {0}" +"{0} to Ancestral Protector Totem Elemental Resistances","先祖衛士的元素抗性 {0}" +"{0} to Animated Guardian Elemental Resistances","{0} 幻化守衛的元素抗性" +"{0} to Area of Effect length","{0} 範圍效果長度" +"{0} to Armour","{0} 點護甲" +"{0} to Armour and Evasion Rating","{0} 護甲和閃避值" +"{0} to Armour and Evasion Rating per {1}% Chance to Block Attack Damage","每 {1}% 攻擊傷害格擋率 {0} 護甲和閃避值" +"{0} to Armour and Evasion Rating while Fortified","護體時 {0} 護甲和閃避值" +"{0} to Armour and Evasion Rating while you have Fortify","你有護體時 {0} 護甲和閃避值" +"{0} to Armour during Soul Gain Prevention","停止獲得靈魂期間內 {0} 護甲" +"{0} to Armour if you've Hit an Enemy Recently","若你近期有擊中敵人,{0} 護甲" +"{0} to Armour per {1} Evasion Rating on Equipped Shield","裝備中盾牌每 {1} 點閃避 {0} 點護甲" +"{0} to Armour per {1} Maximum Energy Shield on Helmet","頭盔上每 {1} 最大能量護盾 {0} 護甲" +"{0} to Armour per Endurance Charge","每顆耐力球 {0} 護甲" +"{0} to Armour per Level","{0} 點護甲等級" +"{0} to Armour while affected by a Guard Skill Buff","被守護技能增益效果影響時 {0} 護甲" +"{0} to Armour while affected by Determination","被堅定影響時 {0} 護甲" +"{0} to Armour while Fortified","護體時 {0} 護甲" +"{0} to Armour while Frozen","冰凍時 {0} 點護甲" +"{0} to Armour while you have Fortify","你有護體時 {0} 護甲" +"{0} to Attack Critical Strike Multiplier while Dual Wielding","雙持武器時, {0} 攻擊暴擊傷害加成" +"{0} to Beam Width Per Intensity","每層強化 {0} 射線寬度" +"{0} to Bow range","增加 {0} 弓箭射程" +"{0} to Bow Strike Range","增加 {0} 弓箭射程" +"{0} to Brand Critical Strike Multiplier","{0} 烙印暴擊傷害加成" +"{0} to Brute Force Level","兇蠻之力等級 {0}" +"{0} to Brute Force Level for Heists","為劫盜 {0} 蠻力等級" +"{0} to Chance to Evade while you have Energy Shield","擁有能量護盾時躲避機率 {0}" +"{0} to Chaos Damage over Time Multiplier","{0} 混沌持續傷害加成" +"{0} to Chaos Damage over Time Multiplier while affected by Malevolence","受【怨毒光環】影響時,{0} 混沌持續傷害加成" +"{0} to Chaos Golem Elemental Resistances","{0} 混沌魔像的元素抗性" +"{0} to Chaos Resistance","{0} 混沌抗性" +"{0} to Chaos Resistance during any Flask Effect","藥劑持續期間,增加 {0} 混沌抗性" +"{0} to Chaos Resistance per Endurance Charge","每個耐力球附加 {0} 混沌抗性" +"{0} to Chaos Resistance per Poison on you","你身上的每層中毒狀態使你獲得 {0} 混沌抗性" +"{0} to Chaos Resistance when on Low Life","低血時 {0} 混沌抗性" +"{0} to Chaos Resistance while affected by Herald of Agony","受到【苦痛之捷】影響時,{0} 混沌抗性" +"{0} to Chaos Resistance while affected by Purity of Elements","受到【元素淨化】影響時,{0} 混沌抗性" +"{0} to Chaos Resistance while stationary","靜止時,混沌抗性 {0}" +"{0} to Cold and Chaos Resistances","{0} 冰冷與混沌抗性" +"{0} to Cold and Lightning Resistances","{0} 冰冷與閃電抗性" +"{0} to Cold Damage over Time Multiplier","{0} 冰冷持續傷害加成" +"{0} to Cold Damage over Time Multiplier while affected by Malevolence","受【怨毒光環】影響時,{0} 冰冷持續傷害加成" +"{0} to Cold Resistance","{0} 冰冷抗性" +"{0} to Cold Resistance when Socketed with a Green Gem","插上 1 個綠色技能石時獲得 {0} 冰冷抗性" +"{0} to Cold Resistance while affected by Herald of Ice","受到【冰霜之捷】影響時,{0} 冰冷抗性" +"{0} to Counter-Thaumaturgy Level","逆向奇術等級 {0}" +"{0} to Counter-Thaumaturgy Level for Heists","為劫盜 {0} 解咒師等級" +"{0} to Critical Strike Chance","附加 {0} 攻擊和法術基礎暴擊率" +"{0} to Critical Strike Chance against Enemies on Consecrated Ground during Effect","在效果持續期間,對位於奉獻地面之上的敵人的暴擊機率 {0}" +"{0} to Critical Strike Chance of Herald Skills","捷技能 {0} 暴擊率" +"{0} to Critical Strike Chance per {1} Maximum Energy Shield on Shield","盾牌上每有 {1} 點最大能量護盾,便附加 {0} 攻擊和法術基礎暴擊率" +"{0} to Critical Strike Chance per Poison affecting Enemy, up to {1}","每對敵人造成一層中毒效果,便附加 {0} 攻擊和法術基礎暴擊率,最多 {1}" +"{0} to Critical Strike Chance while affected by Aspect of the Cat","受到【貓之勢】影響時,{0} 攻擊和法術基礎暴擊率" +"{0} to Critical Strike Chance while affected by Elusive","受到【靈巧】影響時,{0} 暴擊率" +"{0} to Critical Strike Chance while affected by Hatred","受到【憎恨】影響時,{0} 攻擊和法術基礎暴擊率" +"{0} to Critical Strike Chance while Dead","被擊敗時,暴擊率 {0}" +"{0} to Critical Strike Multiplier","{0} 攻擊暴擊傷害加成" +"{0} to Critical Strike Multiplier against Bleeding Enemies","對流血敵人的攻擊和法術基礎暴擊傷害加成增加 {0}" +"{0} to Critical Strike Multiplier against Burning Enemies","對燃燒敵人的攻擊和法術基礎暴擊傷害加成增加 {0}" +"{0} to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments","對元素異常狀態的敵人的暴擊傷害加成 {0}" +"{0} to Critical Strike Multiplier against Enemies that are on Full Life","對滿血敵人的攻擊和法術暴擊傷害增加 {0}" +"{0} to Critical Strike Multiplier against Taunted Enemies","對抗被嘲諷的敵人時,{0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier during any Flask Effect","藥劑持續期間,{0} 攻擊和法術暴擊傷害加成" +"{0} to Critical Strike Multiplier for each blade","每片刀刃 {0} 攻擊和法術暴擊傷害加成" +"{0} to Critical Strike Multiplier for each Mine Detonated Recently, up to {1}","近期每個引爆的地雷可 {0} 暴擊傷害加成,最多 {1}" +"{0} to Critical Strike Multiplier for Spells","{0} 法術暴擊傷害加成" +"{0} to Critical Strike Multiplier for Spells if you haven't Killed Recently","若你近期內沒有擊敗過敵人,則 {0} 法術暴擊傷害加成" +"{0} to Critical Strike Multiplier for Spells while Dual Wielding","雙持時,{0} 法術暴擊傷害加成" +"{0} to Critical Strike Multiplier for Spells while holding a Shield","持盾牌時,{0} 法術暴擊傷害加成" +"{0} to Critical Strike Multiplier for Spells while wielding a Staff","持長杖時,{0} 法術暴擊傷害加成" +"{0} to Critical Strike Multiplier if Dexterity is higher than Intelligence","如果敏捷高於智慧,則 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently","若你近期內用捷技能造成暴擊,則 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier if you have Blocked Recently","若你近期內有過格擋,則獲得 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently","若你近期內沒有打出過暴擊,則獲得 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier if you've been Channelling for at least {1} second","若你近期內至少持續吟導 {1} 秒,則 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently","若你近期內造成非暴擊傷害,則 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier if you've gained a Power Charge Recently","若你近期內獲得過暴擊球,則暴擊傷害加成 {0}" +"{0} to Critical Strike Multiplier if you've Killed Recently","若你近期內有擊敗敵人,則 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier if you've Shattered an Enemy Recently","若你近期內有擊碎敵人,則 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier if you've taken a Savage Hit Recently","若你近期內受到過【殘暴打擊】,則 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier of Herald Skills","捷技能 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier per {1} Chance to Block Attack Damage","每 {1} 攻擊傷害格擋機率 {0} 基礎暴擊傷害加成" +"{0} to Critical Strike Multiplier per {1} Maximum Energy Shield on Shield","盾牌上每有 {1} 點最大能量護盾,就 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier per {1} Strength on Unallocated Passives in Radius","範圍內若未配置力量,則每 {1} 點 {0} 攻擊和法術暴擊傷害加成" +"{0} to Critical Strike Multiplier per Nearby Enemy, up to {1}","每一個週圍的敵人 {0} 攻擊暴擊傷害加成,最大{1}" +"{0} to Critical Strike Multiplier per Power Charge","每個暴擊球 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier per Power Charge when used by Traps","使用陷阱時,每個暴擊球 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier while affected by Anger","受到【憤怒】影響時,{0} 攻擊和法術暴擊傷害加成" +"{0} to Critical Strike Multiplier while affected by Precision","受到【精準】影響時,{0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier while Dual Wielding","雙持時附加 {0} 基礎暴擊傷害加成" +"{0} to Critical Strike Multiplier while Elusive","【靈巧】效果下,{0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier with Axes","斧類攻擊 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier with Bows","弓類攻擊 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier with Chaos Skills","{0} 混沌技能暴擊傷害加成" +"{0} to Critical Strike Multiplier with Claws","爪類攻擊 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier with Claws or Daggers","爪類或匕首 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier with Cold Skills","{0} 冰冷技能暴擊傷害加成" +"{0} to Critical Strike Multiplier with Daggers","匕首攻擊 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier with Elemental Skills","{0} 元素技能暴擊傷害加成" +"{0} to Critical Strike Multiplier with Fire Skills","{0} 火焰技能暴擊傷害加成" +"{0} to Critical Strike Multiplier with Lightning Skills","{0} 閃電技能暴擊傷害加成" +"{0} to Critical Strike Multiplier with Maces or Sceptres","鎚類或短杖 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier with Mines","{0} 地雷暴擊傷害加成" +"{0} to Critical Strike Multiplier with One Handed Melee Weapons","近戰單手武器攻擊 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier with Staves","長杖攻擊 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier with Swords","劍類攻擊 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier with Totem Skills","{0} 圖騰技能暴擊傷害加成" +"{0} to Critical Strike Multiplier with Traps","{0} 陷阱暴擊傷害加成" +"{0} to Critical Strike Multiplier with Two Handed Melee Weapons","雙手近戰武器的攻擊 {0} 暴擊傷害加成" +"{0} to Critical Strike Multiplier with Wands","法杖攻擊 {0} 暴擊傷害加成" +"{0} to Damage over Time Multiplier","{0} 持續傷害加成" +"{0} to Damage over Time Multiplier for Ailments","{0} 異常狀態持續傷害加成" +"{0} to Damage over Time Multiplier for Ailments from Critical Strikes","暴擊造成異常狀態時,{0} 傷害持續時間加成" +"{0} to Damage over Time Multiplier for Ailments per Elder Item Equipped","每裝備一個【尊師之物】,異常狀態 {0} 傷害持續時間加成" +"{0} to Damage over Time Multiplier for Bleeding","{0} 流血持續傷害加成" +"{0} to Damage over Time Multiplier for Bleeding from Critical Strikes","{0} 暴擊導致的流血持續傷害加成" +"{0} to Damage over Time Multiplier for Bleeding from Hits with this Weapon","用該武器擊中時,流血的持續傷害加成 {0}" +"{0} to Damage over Time Multiplier for Bleeding per Frenzy Charge","每個狂怒球使流血 {0} 持續傷害加成" +"{0} to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe","持握斧類時,每點【怒火】都使【流血】 {0} 持續傷害加成" +"{0} to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies","你對中毒敵人施加的【流血】{0} 持續傷害加成" +"{0} to Damage over Time Multiplier for Ignite","{0} 點燃持續傷害加成" +"{0} to Damage over Time Multiplier for Ignite from Critical Strikes","{0} 暴擊導致的點燃持續傷害加成" +"{0} to Damage over Time Multiplier for Poison","{0} 中毒持續傷害加成" +"{0} to Damage over Time Multiplier for Poison from Critical Strikes","{0} 暴擊導致的中毒持續傷害加成" +"{0} to Damage over Time Multiplier for Poison per Frenzy Charge","每個狂怒球 {0} 中毒傷害持續時間加成" +"{0} to Damage over Time Multiplier for Poison while wielding a Claw or Dagger","持爪類或匕首時,{0} 中毒持續傷害加成" +"{0} to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies","你對流血的敵人施加的【中毒】{0} 中毒持續傷害加成" +"{0} to Damage over Time Multiplier if you've dealt a Critical Strike in the past {1} seconds","若過去 {1} 秒內你造成過暴擊,則持續傷害加成 {0}" +"{0} to Damage over Time Multiplier per {1} Intelligence on Unallocated Passives in Radius","範圍內每有 {1} 點未配置的智慧,便 {0} 持續傷害加成" +"{0} to Damage over Time Multiplier while affected by Malevolence","被【怨毒光環】影響時,{0} 傷害持續時間加成" +"{0} to Deception Level","欺詐等級 {0}" +"{0} to Deception Level for Heists","為劫盜 {0} 詐欺等級" +"{0} to Demolition Level","爆破等級 {0}" +"{0} to Demolition Level for Heists","為劫盜 {0} 拆除等級" +"{0} to Devotion","{0} 奉獻" +"{0} to Dexterity","{0} 敏捷" +"{0} to Dexterity and Intelligence","{0} 敏捷和智慧" +"{0} to Dexterity per Allocated Mastery Passive Skill","每個已配置的專精天賦 {0} 敏捷" +"{0} to Elemental Resistances during Flask Effect","藥劑持續期間, {0} 元素抗性" +"{0} to Energy Shield per {1} Evasion on Boots","鞋子上每 {1} 閃避 {0} 能量護盾" +"{0} to Engineering Level","工程學等級 {0}" +"{0} to Engineering Level for Heists","為劫盜 {0} 工程等級" +"{0} to Evasion Rating","{0} 點閃避值" +"{0} to Evasion Rating and Energy Shield","{0} 閃避值和能量護盾" +"{0} to Evasion Rating if Hit an Enemy Recently","若近期有擊中敵人,{0} 閃避值" +"{0} to Evasion Rating per {1} Armour on Gloves","手套上每 {1} 護甲 {0} 閃避值" +"{0} to Evasion Rating per {1} Maximum Energy Shield on Equipped Shield","裝備中盾牌每 {1} 點最大能量護盾 {0} 點閃避" +"{0} to Evasion Rating per {1} Maximum Energy Shield on Helmet","頭盔的每 {1} 點最大能量護盾 {0} 閃避值" +"{0} to Evasion Rating while in Sand Stance","沙戮姿態時 {0} 閃避值" +"{0} to Evasion Rating while on Full Life","滿血時 {0} 閃避值" +"{0} to Evasion Rating while on Low Life","貧血時 {0} 閃避值" +"{0} to Evasion Rating while you have Phasing","你有迷蹤時,{0} 閃避值" +"{0} to Explosion Radius per Energy","每層能量 {0} 爆炸範圍" +"{0} to Explosion Radius per Explosive Arrow on Target","目標身上每支爆炸箭矢 {0} 爆炸範圍" +"{0} to Explosion Radius per Explosive Arrow on Target, up to {1}","目標身上每支爆炸箭矢 {0} 爆炸範圍,至多 {1}" +"{0} to Explosion Radius per Fuse Charge","每根引線會使爆炸範圍擴大 {0}" +"{0} to Fire and Chaos Resistances","{0} 火焰與混沌抗性" +"{0} to Fire and Cold Resistances","{0} 火焰與冰冷抗性" +"{0} to Fire and Lightning Resistances","{0} 火焰與閃電抗性" +"{0} to Fire Damage over Time Multiplier","{0} 火焰持續傷害加成" +"{0} to Fire Damage over Time Multiplier while Burning","燃燒時,{0} 持續火焰傷害加成" +"{0} to Fire Resistance","{0} 火焰抗性" +"{0} to Fire Resistance when Socketed with a Red Gem","插上 1 個紅色技能石時獲得 {0} 火焰抗性" +"{0} to Fire Resistance while affected by Herald of Ash","受到【灰燼之捷】影響時,{0} 火焰抗性" +"{0} to Fire Resistance while on Low Life","低血時 {0} 火焰抗性" +"{0} to Global Armour while moving","移動時 {0} 全域護甲" +"{0} to Global Critical Strike Multiplier","{0} 攻擊和法術暴擊傷害加成" +"{0} to Global Critical Strike Multiplier per Green Socket","每個綠色插槽 {0} 攻擊和法術暴擊傷害加成" +"{0} to Global Critical Strike Multiplier while wielding a Bow","持弓時 {0} 攻擊和法術暴擊傷害加成" +"{0} to Global Critical Strike Multiplier while wielding a Staff","持長杖時 {0} 攻擊和法術暴擊傷害加成" +"{0} to Global Evasion Rating while moving","移動時 {0} 全域閃避值" +"{0} to Ice Golem Elemental Resistances","{0} 寒冰魔像的元素抗性" +"{0} to increased Flame Golem Elemental Resistances","{0} 烈燄魔像的元素抗性" +"{0} to Intelligence","{0} 智慧" +"{0} to Intelligence per Allocated Mastery Passive Skill","每個已配置的專精天賦 {0} 智慧" +"{0} to length per {1}% of Unreserved maximum Mana you have","每 {1}% 你未保留的最大魔力 {0} 長度" +"{0} to Level of Active Skills","{0} 等級到被輔助的主動技能寶石" +"{0} to Level of all Chaos Skill Gems","全部混沌技能寶石等級 {0}" +"{0} to Level of all Chaos Spell Skill Gems","全部混沌法術技能寶石 {0} 等級" +"{0} to Level of all Cold Skill Gems","全部冰冷技能寶石等級 {0}" +"{0} to Level of all Cold Spell Skill Gems","全部冰冷法術技能寶石 {0} 等級" +"{0} to Level of all Critical Support Gems","{0} 全部暴擊輔助寶石的等級" +"{0} to Level of all Dexterity Skill Gems","全部敏捷技能寶石等級 {0}" +"{0} to Level of all Fire Skill Gems","全部火焰技能寶石等級 {0}" +"{0} to Level of all Fire Spell Skill Gems","全部火焰法術技能寶石 {0} 等級" +"{0} to Level of all Intelligence Skill Gems","全部智慧技能寶石等級 {0}" +"{0} to Level of all Lightning Skill Gems","全部閃電技能寶石等級 {0}" +"{0} to Level of all Lightning Spell Skill Gems","全部閃電法術技能寶石 {0} 等級" +"{0} to Level of all Minion Skill Gems","全部召喚物技能寶石 {0} 等級" +"{0} to Level of all Physical Skill Gems","全部物理技能寶石等級 {0}" +"{0} to Level of all Physical Spell Skill Gems","全部物理法術技能寶石 {0} 等級" +"{0} to Level of all Raise Spectre Gems","全部喚醒幽魂寶石 {0} 等級" +"{0} to Level of all Raise Zombie Gems","全部殭屍復甦寶石 {0} 等級" +"{0} to Level of all Spell Skill Gems","全部法術技能寶石 {0} 等級" +"{0} to Level of all Strength Skill Gems","全部力量技能寶石等級 {0}" +"{0} to Level of all Summon Skeleton Gems","全部召喚骷髏寶石 {0} 等級" +"{0} to Level of all Totem Skill Gems","{0} 全部圖騰技能寶石的等級" +"{0} to Level of all Vaal Skill Gems","{0} 全部瓦爾技能寶石的等級" +"{0} to Level of dropped Reward Items","{0} 掉落物品等級" +"{0} to Level of Socketed Active Skill Gems","插槽中的主動技能寶石等級 {0}" +"{0} to Level of Socketed Active Skill Gems per {1} Player Levels","人物等級每到達 {1} 級,該插槽內的【主動技能石】等級 {0}" +"{0} to Level of Socketed AoE Gems","插槽中範圍效果寶石等級 {0}" +"{0} to Level of Socketed Aura Gems","此物品插槽中光環寶石等級 {0}" +"{0} to Level of Socketed Bow Gems","此物品插槽中弓寶石等級 {0}" +"{0} to Level of Socketed Chaos Gems","此物品插槽中混沌寶石等級 {0}" +"{0} to Level of Socketed Cold Gems","此物品插槽中冰冷寶石等級 {0}" +"{0} to Level of Socketed Curse Gems","此物品插槽中詛咒寶石等級 {0}" +"{0} to Level of Socketed Dexterity Gems","此物品插槽中敏捷寶石等級 {0}" +"{0} to Level of Socketed Duration Gems","插槽中持續時間寶石等級 {0}" +"{0} to Level of Socketed Elemental Gems","此物品插槽中元素寶石等級 {0}" +"{0} to Level of Socketed Fire Gems","此物品插槽中火焰寶石等級 {0}" +"{0} to Level of Socketed Gems","此物品插槽中寶石等級 {0}" +"{0} to Level of Socketed Golem Gems","此物品插槽中魔像寶石等級 {0}" +"{0} to Level of Socketed Herald Gems","此物品上捷光環寶石等級 {0}" +"{0} to Level of Socketed Intelligence Gems","此物品插槽中智慧寶石等級 {0}" +"{0} to Level of Socketed Lightning Gems","此物品插槽中閃電寶石等級 {0}" +"{0} to Level of Socketed Melee Gems","此物品插槽中近戰寶石等級 {0}" +"{0} to Level of Socketed Minion Gems","此物品插槽中召喚物寶石等級 {0}" +"{0} to Level of Socketed Movement Gems","此物品插槽中移動寶石等級 {0}" +"{0} to Level of Socketed Projectile Gems","此物品插槽中投射物寶石等級 {0}" +"{0} to Level of Socketed Spell Gems","此物品插槽中法術寶石等級 {0}" +"{0} to Level of Socketed Strength Gems","此物品插槽中力量寶石等級 {0}" +"{0} to Level of Socketed Support Gems","此物品插槽中輔助寶石等級 {0}" +"{0} to Level of Socketed Trap Gems","此物品插槽中陷阱寶石等級 {0}" +"{0} to Level of Socketed Trap or Mine Gems","插槽中陷阱或地雷寶石等級 {0}" +"{0} to Level of Socketed Vaal Gems","此物品插槽中瓦爾寶石等級 {0}" +"{0} to Level of Socketed Warcry Gems","此物品插槽中戰吼寶石等級 {0}" +"{0} to Level of Supported Active Skill Gems","{0} 主動技能寶石等級" +"{0} to Level of Supported Aura Skill Gems","被輔助的光環技能寶石等級 {0}" +"{0} to Level of Supported Chaos Skill Gems","{0} 被輔助混沌技能寶石的等級" +"{0} to Level of Supported Cold Skill Gems","被輔助的冰冷技能寶石等級 {0}" +"{0} to Level of Supported Curse Skill Gems","被輔助的詛咒技能寶石等級 {0}" +"{0} to Level of Supported Elemental Skill Gems","被輔助的元素技能寶石等級 {0}" +"{0} to Level of Supported Fire Skill Gems","被輔助的火焰技能寶石等級 {0}" +"{0} to Level of Supported Lightning Skill Gems","被輔助的閃電技能寶石等級 {0}" +"{0} to Level of Supported Minion Skill Gems","{0} 被輔助召喚物技能寶石的等級" +"{0} to Level of Supported Physical Skill Gems","{0} 被輔助物理技能寶石的等級" +"{0} to Level of Supported Strike Skill Gems","{0} 被輔助打擊技能寶石的等級" +"{0} to Life Recovered","{0} 生命恢復" +"{0} to Lightning and Chaos Resistances","{0} 閃電與混沌抗性" +"{0} to Lightning Damage over Time Multiplier","{0} 閃電持續傷害加成" +"{0} to Lightning Golem Elemental Resistances","{0} 閃電魔像的元素抗性" +"{0} to Lightning Resistance","{0} 閃電抗性" +"{0} to Lightning Resistance when Socketed with a Blue Gem","插上 1 個藍色技能石時獲得 {0} 閃電抗性" +"{0} to Lightning Resistance while affected by Herald of Thunder","受到【閃電之捷】影響時,{0} 閃電抗性" +"{0} to Lockpicking Level","解密術等級 {0}" +"{0} to Lockpicking Level for Heists","為劫盜 {0} 開鎖等級" +"{0} to Mana Recovered","{0} 魔力恢復" +"{0} to maximum Adaptations","{0} 最大適應" +"{0} to maximum Armour","{0} 最大護甲" +"{0} to maximum Blade Flurry stages","{0} 最大刀鋒亂舞疊層" +"{0} to Maximum Blitz Charges","{0} 閃電球上限" +"{0} to Maximum Blood Charges","{0} 最大血腥球" +"{0} to Maximum Challenger Charges","{0} 挑戰球最大上限" +"{0} to maximum Chance to Block Attack Damage","{0} 攻擊傷害格擋機率上限" +"{0} to maximum Chance to Block Spell Damage","法術傷害格擋機率額外 {0}" +"{0} to maximum Chance to Block Spell Damage per {1} Strength","每有 {1} 點力量,最大法術傷害格擋機率額外 {0}" +"{0} to maximum Chance to Dodge Attack Hits","{0} 躲避攻擊擊中機率上限" +"{0} to maximum Chance to Dodge Spell Hits","{0} 躲避法術擊中機率上限" +"{0} to maximum Chaos Resistance","{0} 混沌抗性上限" +"{0} to Maximum Charges","{0} 最大充能" +"{0} to Maximum Charges. {1} to this value when used","{0} 最大充能。使用時 {1} 此數值" +"{0} to maximum Cold Resistance","{0} 冰冷抗性上限" +"{0} to maximum Cold Resistance while affected by Herald of Ice","受到【冰霜之捷】影響時,最大冰冷抗性 {0}" +"{0} to maximum Divine Charges","{0} 最大神聖充能" +"{0} to Maximum Endurance Charges","{0} 最大耐力球" +"{0} to maximum Energy Shield","{0} 最大能量護盾" +"{0} to Maximum Energy Shield per {1} Armour on Equipped Shield","裝備中盾牌每 {1} 點護甲 {0} 最大能量護盾" +"{0} to maximum Energy Shield per {1} Evasion Rating on Body Armour","胸甲的每 {1} 點閃避率 {0} 最大能量護盾" +"{0} to maximum Energy Shield per {1} Reserved Life","每 {1} 生命保留 {0} 最大能量護盾" +"{0} to Maximum Energy Shield per Blue Socket","每個藍色插槽 {0} 最大能量護盾" +"{0} to Maximum Fanatic Charges","{0} 最大狂熱球" +"{0} to maximum Fire Resistance","{0} 火焰抗性上限" +"{0} to maximum Fire Resistance while affected by Herald of Ash","受到【灰燼之捷】影響時,最大火焰抗性 {0}" +"{0} to maximum Fortification","{0} 最大護體" +"{0} to maximum Fortification while affected by Glorious Madness","被榮耀瘋癲影響時,{0} 最大護體" +"{0} to maximum Fortification while Focused","專注時 {0} 最大護體" +"{0} to maximum Fortification while stationary","靜止時 {0} 最大護體" +"{0} to Maximum Frenzy Charges","{0} 最大狂怒球" +"{0} to Maximum Frenzy Charges and Maximum Power Charges","{0} 最大狂怒球和最大暴擊球數量" +"{0} to maximum Ghost Shrouds","{0} 最大幽魂屍布" +"{0} to maximum Intensity","{0} 最大強化" +"{0} to maximum Life","{0} 最大生命" +"{0} to Maximum Life per {1} Dexterity","每 {1} 點敏捷增加 {0} 最大生命" +"{0} to Maximum Life per {1} Intelligence","每 {1} 點智慧 {0} 最大生命" +"{0} to maximum Life per {1} Levels","每 {1} 等級 {0} 最大生命" +"{0} to Maximum Life per Elder Item Equipped","每件尊師之物 {0} 最大生命" +"{0} to Maximum Life per Red Socket","每個紅色插槽 {0} 最大生命" +"{0} to maximum Lightning Resistance","{0} 閃電抗性上限" +"{0} to maximum Lightning Resistance while affected by Herald of Thunder","受到【閃電之捷】影響時,最大閃電抗性 {0}" +"{0} to maximum Mana","{0} 最大魔力" +"{0} to Maximum Mana per {1} Dexterity on Unallocated Passives in Radius","範圍內每 {1} 點未配置敏捷 {0} 最大魔力" +"{0} to Maximum Mana per Green Socket","每個綠色插槽 {0} 最大魔力" +"{0} to maximum number of Animated Weapons","最多可同時擁有 {0} 個幻化武器" +"{0} to maximum number of Bladestorms","{0} 旋天劍舞最大數量" +"{0} to Maximum number of Crab Barriers","{0} 最大蟹將重盾層數" +"{0} to maximum number of Flame Walls","{0} 烈焰之牆最大數量" +"{0} to maximum number of Golems","最多可同時召喚額外 {0} 個魔像" +"{0} to maximum number of Raging Spirits","{0} 最大憤怒狂靈數量" +"{0} to maximum number of Raised Zombies","{0} 最大殭屍數量" +"{0} to Maximum number of Raised Zombies","{0} 最大殭屍數量" +"{0} to maximum number of Raised Zombies per {1} Strength","每 {1} 點力量可使殭屍的召喚上限 {0}" +"{0} to maximum number of Sentinels of Purity","{0} 純淨護衛最大數量" +"{0} to maximum number of Skeletons","{0} 最大骷髏數量" +"{0} to Maximum number of Skeletons","{0} 最大骷髏數量" +"{0} to maximum number of Spectres","{0} 最大幽魂數量" +"{0} to Maximum number of Spectres","{0} 最大幽魂數量" +"{0} to maximum number of Summoned Ballista Totems","召喚砲塔圖騰最大數量 {0}" +"{0} to maximum number of Summoned Golems","{0} 魔像最大上限" +"{0} to maximum number of Summoned Golems if you have {1} Primordial Items Socketed or Equipped","若你插槽中或裝備中有 {1} 個先祖物品,{0} 最大召喚魔像上限" +"{0} to maximum number of Summoned Holy Relics","{0} 召喚聖物最大數量" +"{0} to maximum number of Summoned Mirage Archers","{0} 召喚幻影射手的最大數量" +"{0} to maximum number of Summoned Phantasms","{0} 召喚幻影的最大數量" +"{0} to Maximum number of Summoned Raging Spirits","{0} 召喚憤怒狂靈最大數量" +"{0} to maximum number of Summoned Totems","{0} 召喚圖騰的最大數量" +"{0} to maximum number of Summoned Totems if you or your Totems have Killed in the past {1} seconds","若過去 {1} 秒你或你的圖騰被擊殺,{0} 召喚圖騰的最大數量" +"{0} to Maximum Power Charges","{0} 最大暴擊球" +"{0} to Maximum Power Charges and Maximum Endurance Charges","{0} 最大暴擊球和耐力球數量" +"{0} to Maximum Quality","最大品質 {0}" +"{0} to Maximum Rage","{0} 最大盛怒上限" +"{0} to Maximum Rage while wielding a Sword","持劍時 {0} 最大盛怒" +"{0} to Maximum Siphoning Charges per Elder or Shaper Item Equipped","每件裝備中尊師或塑者之物 {0} 最大虹吸能量球數量" +"{0} to maximum Sockets","{0} 最大插槽" +"{0} to Maximum Spirit Charges per Abyss Jewel affecting you","每顆你身上的深淵珠寶 {0} 最大靈體能量球數量" +"{0} to maximum Stages","{0} 最大層數" +"{0} to Maximum Stages","{0} 最大層數" +"{0} to Maximum Virulence","{0} 最大毒性" +"{0} to Melee Critical Strike Multiplier","{0} 近戰攻擊暴擊傷害加成" +"{0} to Melee Critical Strike Multiplier if you've Warcried Recently","若你近期內使用過【戰吼】,則 {0} 近戰暴擊傷害加成" +"{0} to Melee Critical Strike Multiplier while holding a Shield","持盾牌時近戰攻擊 {0} 暴擊傷害加成" +"{0} to Melee range","{0} 近戰範圍" +"{0} to Melee range with Axes","{0} 斧類近戰範圍" +"{0} to Melee range with Claws","{0} 爪類近戰範圍" +"{0} to Melee range with Daggers","{0} 匕首近戰範圍" +"{0} to Melee range with Maces and Sceptres","{0} 鎚類和短杖類近戰範圍" +"{0} to Melee range with One Handed Weapons","{0} 單手武器近戰範圍" +"{0} to Melee range with Staves","{0} 長杖類近戰範圍" +"{0} to Melee range with Swords","{0} 劍類類近戰範圍" +"{0} to Melee range with Two Handed Weapons","{0} 雙手武器近戰範圍" +"{0} to Melee Strike Range","{0} 近戰打擊範圍" +"{0} to Melee Strike Range if you have Killed Recently","若你近期有擊殺,{0} 近戰打擊距離" +"{0} to Melee Strike Range per White Socket","每個白色插槽 {0} 近戰打擊距離" +"{0} to Melee Strike Range while at least {1} Enemies are Nearby","附近至少有 {1} 名敵人時,{0} 近戰打擊範圍" +"{0} to Melee Strike Range while at Maximum Frenzy Charges","到達最大狂怒球時,{0} 近戰打擊距離" +"{0} to Melee Strike Range while Dual Wielding","雙持時,{0} 近戰打擊距離" +"{0} to Melee Strike Range while Fortified","護體時 {0} 近戰打擊距離" +"{0} to Melee Strike Range while Holding a Shield","持盾時,{0} 近戰打擊距離" +"{0} to Melee Strike Range while Unarmed","空手時 {0} 近戰打擊距離" +"{0} to Melee Strike Range with Axes","使用斧時,{0} 近戰打擊距離" +"{0} to Melee Strike Range with Claws","使用爪時,{0} 近戰打擊距離" +"{0} to Melee Strike Range with Daggers","使用匕首時,{0} 近戰打擊距離" +"{0} to Melee Strike Range with Maces and Sceptres","使用錘和權杖時,{0} 近戰打擊距離" +"{0} to Melee Strike Range with One Handed Weapons","使用單手武器時,{0} 近戰打擊距離" +"{0} to Melee Strike Range with Staves","使用長杖時,{0} 近戰打擊距離" +"{0} to Melee Strike Range with Swords","使用劍時,{0} 近戰打擊距離" +"{0} to Melee Strike Range with Two Handed Weapons","使用雙手武器時,{0} 近戰打擊距離" +"{0} to Melee Weapon and Unarmed Attack range","{0} 近戰與空手攻擊範圍" +"{0} to Melee Weapon and Unarmed Attack range while Holding a Shield","持盾牌時 {0} 近戰武器與空手攻擊範圍" +"{0} to Melee Weapon Range","{0} 近戰武器範圍" +"{0} to Melee Weapon Range if you have Killed Recently","近期內你若擊敗過敵人,{0} 近戰武器範圍" +"{0} to Melee Weapon Range per White Socket","每個白色插槽可以擴大 {0} 近戰武器範圍" +"{0} to Melee Weapon Range while at Maximum Frenzy Charges","狂怒球達到上限時,{0} 近戰武器範圍" +"{0} to Melee Weapon range while Dual Wielding","雙持武器時 {0} 近戰武器範圍" +"{0} to Melee Weapon Range while Fortified","護體時,{0} 近戰武器範圍" +"{0} to Minimum Endurance Charges","{0} 最小耐力球" +"{0} to Minimum Endurance Charges while on Low Life","貧血時 {0} 最小耐力球" +"{0} to Minimum Endurance Charges while you have at least {1} Devotion","當你至少有 {1} 個奉獻,{0} 最小耐力球" +"{0} to Minimum Endurance, Frenzy and Power Charges","{0} 最小耐力、狂怒和暴擊球" +"{0} to Minimum Frenzy Charges","{0} 最小狂怒球" +"{0} to Minimum Frenzy Charges while you have at least {1} Devotion","當你至少有 {1} 個奉獻,{0} 最小狂怒球" +"{0} to Minimum Power Charges","{0} 最小暴擊球" +"{0} to Minimum Power Charges while on Low Life","貧血時 {0} 最小暴擊球" +"{0} to Minimum Power Charges while you have at least {1} Devotion","當你至少有 {1} 個奉獻,{0} 最小暴擊球" +"{0} to Monster Critical Strike Multiplier","{0} 怪物暴擊傷害加成" +"{0} to Monster Level of Area","區域怪物等級 {0}" +"{0} to Non-Ailment Chaos Damage over Time Multiplier","{0} 非異常狀態的混沌持續傷害加成" +"{0} to number of Summoned Arbalists","{0} 召喚弩兵數量" +"{0} to Off Hand Critical Strike Chance","副手暴擊率 {0}" +"{0} to Perception Level","洞察等級 {0}" +"{0} to Perception Level for Heists","為劫盜 {0} 洞察力等級" +"{0} to Physical Damage over Time Multiplier","{0} 物理持續傷害加成" +"{0} to Physical Damage over Time Multiplier while wielding an Axe or Sword","持斧類或劍類時,{0} 持續物理傷害加成" +"{0} to Quality","{0} 品質" +"{0} to Quality of Socketed Active Skill Gems","插入的主動技能石品質 {0}" +"{0} to Quality of Socketed AoE Gems","此物品上裝備的【效果區域技能石】品質 {0}" +"{0} to Quality of Socketed Aura Gems","此物品上裝備的【光環技能石】品質 {0}" +"{0} to Quality of Socketed Bow Gems","此物品上裝備的【弓箭技能石】品質 {0}" +"{0} to Quality of Socketed Chaos Gems","此物品上裝備的【混沌技能石】品質 {0}" +"{0} to Quality of Socketed Cold Gems","此物品上裝備的【冰冷技能石】品質 {0}" +"{0} to Quality of Socketed Dexterity Gems","此物品上裝備的【敏捷技能石】品質 {0}" +"{0} to Quality of Socketed Fire Gems","此物品上裝備的【火焰技能石】品質 {0}" +"{0} to Quality of Socketed Gems","此物品上裝備的【技能石】品質 {0}" +"{0} to Quality of Socketed Intelligence Gems","此物品上裝備的【智慧技能石】品質 {0}" +"{0} to Quality of Socketed Lightning Gems","此物品上裝備的【閃電技能石】品質 {0}" +"{0} to Quality of Socketed Melee Gems","此物品上裝備的【近戰技能石】品質 {0}" +"{0} to Quality of Socketed Minion Gems","此物品上裝備的【召喚生物技能石】品質 {0}" +"{0} to Quality of Socketed Projectile Gems","此物品上裝備的【投射物技能石】品質 {0}" +"{0} to Quality of Socketed Strength Gems","此物品上裝備的【力量技能石】品質 {0}" +"{0} to Quality of Socketed Support Gems","此物品上裝備的【輔助技能石】品質 {0}" +"{0} to Quality of Supported Active Skill Gems","輔助的主動技能石 {0} 品質" +"{0} to radius","{0} 範圍半徑" +"{0} to Radius for each Stage","每層 {0} 範圍" +"{0} to radius of Consecrated Ground","{0} 奉獻地面範圍" +"{0} to Radius per {1}% Life Reserved by this Skill","此技能每 {1}% 生命保留 {0} 範圍" +"{0} to radius per Stage","每層 {0} 範圍" +"{0} to radius per stage, up to {1}","每階段 {0} 範圍,至多 {1}" +"{0} to Raised Spectre Elemental Resistances","{0} 召喚幽魂的元素抗性" +"{0} to Spectre maximum Life","{0} 幽魂最大生命" +"{0} to Spell Critical Strike Chance","法術暴擊率 {0}" +"{0} to Stone Golem Elemental Resistances","{0} 巨石魔像的元素抗性" +"{0} to Strength","{0} 力量" +"{0} to Strength and Dexterity","{0} 力量和敏捷" +"{0} to Strength and Intelligence","{0} 力量和智慧" +"{0} to Strength per Allocated Mastery Passive Skill","每個已配置的專精天賦 {0} 力量" +"{0} to Total Life Cost of Skills","{0} 總技能生命消耗" +"{0} to Total Mana Cost of Skills","{0} 技能總魔力消耗" +"{0} to Total Mana Cost of Skills for each Corrupted Item Equipped","每件裝備中已汙染物品 {0} 技能總魔力消耗" +"{0} to Total Mana Cost of Skills while affected by Clarity","被清晰影響時,{0} 技能的總魔力消耗" +"{0} to Trap Disarmament Level","解除陷阱等級 {0}" +"{0} to Trap Disarmament Level for Heists","為劫盜 {0} 拆除陷阱等級" +"{0} to Unarmed Attack Critical Strike Chance","空手攻擊時攻擊和法術基礎暴擊率 {0}" +"{0} to Unarmed Attack range","{0} 空手攻擊範圍" +"{0} to Vaal Skill Critical Strike Multiplier","瓦爾技能暴擊傷害加成增加 {0}" +"{0} to Ward","{0} 保護" +"{0} to Weapon range","{0} 武器攻擊範圍" +"{0} to Weapon Range","{0} 武器距離" +"{0} Volley","{0} 次齊射" +"{0} Volleys","{0} 次齊射" +"{0} Weapon Range per {1} Quality","每 {1} 品質 {0} 武器範圍" +"{0} Weapon Range per {1}% Quality","每 {1}% 品質 {0} 武器範圍" +"{0} x {1} - {2} (chance from non-crits)","{0} x {1} - {2} (非暴擊機率)" +"{0} x {1} - {2} (damage from non-crits)","{0} x {1} - {2} (來自非暴擊傷害)" +"{0}{1}% per second)","{0}{1}% 每秒)" +"{0}% (additional extra damage)","{0}% (額外的額外傷害)" +"{0}% (High tier)","{0}% (高階)" +"{0}% (Low tier)","{0}% (低階)" +"{0}% (Mid tier)","{0}% (中階)" +"{0}% additional chance for Slain monsters to drop Scrolls of Wisdom","額外 {0}% 機率掉落知識卷軸" +"{0}% additional chance to Dodge Attack Hits","{0}% 額外機率躲避攻擊擊中" +"{0}% additional chance to Dodge Spell Hits","{0}% 額外機率躲避法術擊中" +"{0}% additional Elemental Resistances during Flask effect","藥劑效果作用期間附加 {0}% 元素抗性" +"{0}% additional Physical Damage Reduction","{0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction against Abyssal Monsters","對深淵怪物獲得 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction during any Flask Effect","在任何藥劑效果持續時間內,有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction during Effect of any Life or Mana Flask","任何生命或魔力藥劑持續期間,有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction during Flask Effect","藥劑效果期間獲得 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of {1}%","近期你每下承受的擊中有 {0}%額外物理傷害減免,最多 {1}%" +"{0}% additional Physical Damage Reduction for each nearby Enemy, up to {1}%","身邊每存在 1 個敵人,受到的物理傷害便減少 {0}%,最多 {1}%" +"{0}% additional Physical Damage Reduction from Hits per Siphoning Charge","每顆虹吸能量球使被擊中有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently","若近期沒有被擊中傷害,減少 {0}% 額外物理傷害" +"{0}% additional Physical Damage Reduction if you've Warcried in the past {1} seconds","若你過去 {1} 秒有戰吼,有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction per {1} Strength on Allocated Passives in Radius","範圍內每 {1} 點配置力量有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction per Endurance Charge","每顆耐力球有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction per Frenzy Charge","每顆狂怒球有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction per Keystone","每顆關鍵天賦 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction per Minion, up to {1}%","每隻召喚物有 {0}% 額外物理傷害減免,至多 {1}%" +"{0}% additional Physical Damage Reduction per Power Charge","每顆暴擊球有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction per Summoned Sentinel of Purity","每個召喚的純淨護衛有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction when on Low Life","貧血時有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction while affected by a Guard Skill Buff","被守護技能增益效果影響時,{0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill","被非瓦爾守護技能影響時,有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction while affected by Determination","被堅定影響時,有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction while affected by Herald of Purity","被純淨之捷影響時,有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction while Bleeding","流血時 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction while Channelling","引導施放時有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction while Focused","專注時有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction while Focussed","專注時有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction while Frozen","被冰凍時有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction while moving","移動時有 {0}% 額外物理傷害減免" +"{0}% additional Physical Damage Reduction while stationary","靜止時,有額外 {0}% 物理傷害減免" +"{0}% additional Physical Damage Reduction while there",若附近只有一個敵人 +"{0}% additional Physical Damage Reduction while there is only one nearby Enemy","若附近只有 1 個敵人,則受到的物理傷害減少 {0}%" +"{0}% additional Physical Damage Reduction while you have at least {1} Devotion","至少 {1} 點奉獻時,額外獲得 {0}% 物理傷害減免" +"{0}% additional Physical Damage Reduction with an active Totem","啟動一個圖騰時,獲得額外 {0}% 物理傷害減免" +"{0}% additional Physical Damage Reduction with an Summoned Totem","1 個召喚圖騰有 {0}% 額外物理傷害減免" +"{0}% as Chaos","{0}% 為混沌" +"{0}% as Cold","{0}% 為冰冷" +"{0}% as Fire","{0}% 為火焰" +"{0}% as Lightning","{0}% 為閃電" +"{0}% as Physical","{0}% 物理" +"{0}% chance for {1}% of Elemental Damage to be gained as Extra Chaos Damage","有 {0}% 機率獲得等同於 {1}% 元素傷害的額外混沌傷害" +"{0}% chance for Attacks to Maim on Hit against Bleeding Enemies","攻擊擊中流血中的敵人時有 {0}% 機率造成癱瘓" +"{0}% chance for Attacks to Maim on Hit against Poisoned Enemies","攻擊擊中中毒的敵人有 {0}% 機率使其癱瘓" +"{0}% chance for Bleeding inflicted with this Weapon to deal {1}% more Damage","使用此武器攻擊所造成的流血有 {0}% 機率使流血造成 {1}% 更多傷害" +"{0}% chance for Blight Chests to contain an additional Reward","凋落保險箱有 {0}% 機率掉落 1 個額外獎勵" +"{0}% chance for Blight Chests to drop an additional Reward","枯疫寶箱有 {0}% 機率掉落一個額外的任務獎勵" +"{0}% chance for Brands to Attach to a new Enemy each time they Activate","烙印每次啟動時有 {0}% 機率附著至新的敵人" +"{0}% chance for Curses to apply to Hexproof Enemies","詛咒有 {0}% 機率套用於免疫詛咒的敵人" +"{0}% chance for Damage with Hits to be Lucky","擊中傷害有 {0}% 機率很幸運" +"{0}% chance for Detonated Blades to not be removed","引爆的劍刃有 {0}% 機率不會被移除" +"{0}% chance for Discharge to deal Damage without removing Charges","解放有 {0}% 機率在造成傷害時不移除能量球" +"{0}% chance for Energy Shield Recharge to start when you Block","當你格擋時,能量護盾有 {0}% 機率開始回復" +"{0}% chance for Energy Shield Recharge to start when you Kill an Enemy","'當你擊殺敵人時,有 {0}% 機率能量護盾開始充能" +"{0}% chance for Energy Shield Recharge to start when you use a Skill","當你使用技能時,有 {0}% 機率開始充能能量護盾" +"{0}% chance for Flasks to gain {1} Charges when you take a Critical Strike","當你受到暴擊時有 {0}% 機率獲得 {1} 點藥劑充能" +"{0}% chance for Flasks to gain a Charge when you take a Critical Strike","當你受到暴擊時有 {0}% 機率獲得一點藥劑充能" +"{0}% chance for Flasks you use to not consume Charges","{0}% 機率使你使用藥劑時不消耗充能" +"{0}% chance for Hexes to affect Hexproof Enemies","咒術有 {0}% 機率影響無咒的敵人" +"{0}% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom","你施放可獲得災厄的咒術,有 {0}% 機率套用最大災厄" +"{0}% chance for Immortal Call to increase Duration without removing Endurance Charges","{0}% 機率不用消耗耐力球,增加不朽怒嚎持續時間" +"{0}% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies","你擊殺的敵人,有 {0}% 機率使他們身上的穿刺對附近敵人造成反射傷害" +"{0}% chance for Kills to count twice for Rampage","擊殺有 {0}% 機率計算兩次暴怒效果" +"{0}% chance for Lightning to Strike the Marker when Cast","施放時有 {0}% 機率使閃電擊中印記" +"{0}% chance for Minions to be Created with maximum Frenzy Charges","{0}% 機率製造的召喚物有最大狂怒球" +"{0}% chance for Packs to be upgraded to Magic","怪物群有 {0}% 機率升級為魔法怪物" +"{0}% chance for Packs to be upgraded to Rare","怪物群有 {0}% 機率升級為稀有怪物" +"{0}% chance for Phase Run to increase Duration without removing Frenzy Charges","{0}% 機率不用消耗狂怒球,增加暗影迷蹤持續時間" +"{0}% chance for Poisons inflicted with this Weapon to deal {1}% more Damage","使用此武器攻擊所造成的中毒有 {0}% 機率使中毒造成 {1}% 更多傷害" +"{0}% Chance for Puncture to Maim on hit","放血擊中時有 {0}% 機率造成癱瘓" +"{0}% chance for Rare Packs to have an additional Rare Monster","稀有怪物群有 {0}% 機率有 1 隻額外稀有怪物" +"{0}% chance for Slain monsters to drop an additional Scroll of Wisdom","擊殺敵人有 {0}% 機率掉落 1 個額外知識卷軸" +"{0}% chance for Spectres to gain Soul Eater on Kill for {1} seconds","幽魂擊殺時有 {0}% 機率獲得噬魂者,持續 {1} 秒" +"{0}% chance for Spell Hits against you to inflict Poison","法術 {0}% 機率對你擊中造成中毒" +"{0}% chance for Synthesised Packs to be upgraded to Magic","追憶之怪物群有 {0}% 機率升級為魔法怪物" +"{0}% chance for Synthesised Packs to be upgraded to Rare","追憶之怪物群有 {0}% 機率升級為稀有怪物" +"{0}% chance for Synthesised Rare Packs to have an additional Rare Monster","{0}% 機率追億之稀有怪物群有 1 隻額外稀有怪物" +"{0}% chance for transforming to add a Link to the largest group of Linked Sockets","{0}% 機率轉化 1 個連結至最大組的連結插槽" +"{0}% chance for transforming to add a Socket","{0}% 機率轉化 1 個插槽" +"{0}% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment","{0}% 機率轉化 1 個變動詞綴至魔法或稀有裝備上" +"{0}% chance for transforming to apply a Corrupted Implicit Modifier to Items without one","{0}% 機率轉化 1 個已汙染固定詞綴至 1 個沒有固定詞綴的物品上" +"{0}% chance for transforming to grant an additional Beneficial Modifier","{0}% 機率轉化 1 個額外有利詞綴" +"{0}% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment","{0}% 機率轉化提升 1 階裝備上的有利詞綴" +"{0}% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment","{0}% 機率轉化降低 1 階裝備上的有害詞綴" +"{0}% chance for transforming to raise the tier of an Explicit Modifier on Equipment","{0}% 機率轉化裝備上 1 個變動詞綴提升階級" +"{0}% Chance for Traps to Trigger an additional time","陷阱有 {0}% 機率額外觸發一次" +"{0}% chance for you and your allies to Avoid being Stunned while you are wielding a Staff","持長杖時有 {0}% 機率使你和你的友軍避免被擊暈" +"{0}% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy","當你的圖騰擊殺燃燒中的敵人,你和你的圖騰有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance for your Flasks to not consume Charges","有 {0}% 機率使用藥劑時不消耗充能" +"{0}% chance in Heists for Basic Currency drops to be Duplicated","劫盜中有 {0}% 機率掉落的基礎通貨被複製" +"{0}% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead","劫盜中有 {0}% 機率混沌石掉落為祝福石" +"{0}% chance in Heists for Chaos Orbs to drop as Divine Orbs instead","劫盜中有 {0}% 機率混沌石掉落為神聖石" +"{0}% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead","劫盜中有 {0}% 機率混沌石掉落為崇高石" +"{0}% chance in Heists for Chromatic Orbs to drop as Jewellers Orbs instead","劫盜中有 {0}% 機率幻色石掉落為工匠石" +"{0}% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead","劫盜中有 {0}% 機率幻色石掉落為鏈結石" +"{0}% chance in Heists for Items to drop Corrupted","劫盜中有 {0}% 機率掉落已汙染的道具" +"{0}% chance in Heists for Items to drop fully linked","劫盜中有 {0}% 機率掉落最大連線的道具" +"{0}% chance in Heists for Items to drop Identified","劫盜中有 {0}% 機率掉落已鑑定道具" +"{0}% chance in Heists for Items to drop with an additional Socket","劫盜中有 {0}% 機率掉落的物品有 1 個額外插槽" +"{0}% chance in Heists for Items to drop with Elder Influence","劫盜中有 {0}% 機率掉落的道具有尊師勢力" +"{0}% chance in Heists for Items to drop with Shaper Influence","劫盜中有 {0}% 機率掉落的道具有塑界者勢力" +"{0}% chance in Heists for Jewellers Orbs to drop as Orbs of Fusing instead","劫盜中有 {0}% 機率工匠石掉落為鏈結石" +"{0}% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead","劫盜中有 {0}% 機率點金石掉落為祝福石" +"{0}% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead","劫盜中有 {0}% 機率點金石掉落為神聖石" +"{0}% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead","劫盜中有 {0}% 機率點金石掉落為崇高石" +"{0}% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead","劫盜中有 {0}% 機率改造石掉落為混沌石" +"{0}% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead","劫盜中有 {0}% 機率改造石掉落為點金石" +"{0}% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead","劫盜中有 {0}% 機率改造石掉落為富豪石" +"{0}% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead","劫盜中有 {0}% 機率增幅石掉落為混沌石" +"{0}% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead","劫盜中有 {0}% 機率增幅石掉落為點金石" +"{0}% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead","劫盜中有 {0}% 機率增幅石掉落為富豪石" +"{0}% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead","劫盜中有 {0}% 機率後悔石掉落為無效石" +"{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead","劫盜中有 {0}% 機率重鑄石掉落為無效石" +"{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead","劫盜中有 {0}% 機率重鑄石掉落為後悔石" +"{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead","劫盜中有 {0}% 機率重鑄石掉落為無效石" +"{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead","劫盜中有 {0}% 機率重鑄石掉落為後悔石" +"{0}% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead","劫盜中有 {0}% 機率蛻變石掉落為混沌石" +"{0}% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead","劫盜中有 {0}% 機率蛻變石掉落為點金石" +"{0}% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead","劫盜中有 {0}% 機率蛻變石掉落為富豪石" +"{0}% chance in Heists for Regal Orbs to drop as Blessed Orbs instead","劫盜中有 {0}% 機率富豪石掉落為祝福石" +"{0}% chance in Heists for Regal Orbs to drop as Divine Orbs instead","劫盜中有 {0}% 機率富豪石掉落為神聖石" +"{0}% chance in Heists for Regal Orbs to drop as Exalted Orbs instead","劫盜中有 {0}% 機率富豪石掉落為崇高石" +"{0}% chance not to consume Steel Shards","{0}% 機率不消耗鋼鐵碎片" +"{0}% chance not to Pierce Enemies","{0}% 機率不穿透敵人" +"{0}% chance not to remove Buff on Skill use","使用技能時有 {0}% 機率不移除增益效果" +"{0}% chance not to replace the Buff when you use a Skill","當你使用技能時,有 {0}% 機率不會取代增益效果" +"{0}% chance of Defusing Trapped Chests","{0}% 機率破解陷阱箱" +"{0}% chance of Fire Spreading between Enemies","{0}% 機率在敵人間散播點燃" +"{0}% chance on Critical Strike to create Consecrated Ground","{0}% 機率暴擊時產生奉獻地面" +"{0}% Chance on Frenzy to gain an additional Frenzy Charge","狂怒狀態時有 {0}% 獲得一個額外的狂怒球" +"{0}% Chance on Hit to Taunt an Enemy","擊中時 {0}% 機率嘲諷敵人" +"{0}% chance that if you would gain a Crab Barrier, you instead gain up to","你獲得 1 層蟹將重盾時,有 {0}% 機率" +"{0}% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers","有 {0}% 機率在你獲得 1 個【深海屏障】時,直接獲得最大上限的【深海屏障】" +"{0}% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges","獲得耐力球時有 {0}% 機率直接獲得你的最大上限耐力球數量" +"{0}% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges","獲得耐力球時有 {0}% 機率直接獲得你的最大上限耐力球數量" +"{0}% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges","若你獲得狂怒球,有 {0}% 機率獲得最大上限狂怒球" +"{0}% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges","當你可能獲得暴擊球時,有 {0}% 機率直接獲得最大數量的暴擊球" +"{0}% chance to add a Power Charge on Hit","擊中時有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to also create Consecrated Ground around you","有 {0}% 機率同時在你附近製造奉獻地面" +"{0}% chance to also Poison a nearby Enemy when you inflict Poison","當你造成中毒時,有 {0}% 機率同時使附近敵人中毒" +"{0}% Chance to apply an additional stack of Wither​","{0}% 機率造成 1 層額外凋零​" +"{0}% chance to apply an additional Withered Debuff if you Cast this spell yourself","若你自己施放此法術,有 {0}% 機率套用 1 個額外凋零減益效果" +"{0}% chance to apply an additional Withered Debuff if you Cast this Spell yourself","若你自己施放此法術,有 {0}% 機率套用 1 個額外凋零減益效果" +"{0}% chance to apply an additional Withered Debuff when inflicting Withered","當造成凋零時,有 {0}% 機率套用 1 層額外凋零減益效果" +"{0}% chance to apply linked Curses on Hit","擊中時有 {0}% 機率觸發連接的詛咒" +"{0}% chance to apply linked Hex Curses on Hit","擊中時有 {0}% 機率套用連結的咒術詛咒" +"{0}% chance to avoid Ailments from Critical Strikes","{0}% 機率避免來自暴擊的異常狀態" +"{0}% chance to Avoid All Damage from Hits","{0}% 機率避免來自擊中的所有傷害" +"{0}% chance to Avoid being Chilled","{0}% 機率避免被冰緩" +"{0}% chance to Avoid being Chilled during Flask effect","藥劑效果期間有 {0}% 機率避免被冰緩" +"{0}% chance to Avoid being Chilled during Flask Effect","藥劑效果期間內有 {0}% 機率避免被冰緩" +"{0}% chance to Avoid being Chilled during Onslaught","猛攻持續時間內,{0}% 機率避免被冰緩" +"{0}% chance to Avoid being Chilled or Frozen while Casting a Spell","施放法術時,{0}% 機率避免被冰緩或冰凍" +"{0}% chance to Avoid being Chilled, Frozen or Ignited during Onslaught","獲得猛攻時有 {0}% 機率避免被冰緩、冰凍及點燃" +"{0}% chance to Avoid being Frozen","{0}% 機率避免被冰凍" +"{0}% chance to Avoid being Frozen during Flask effect","藥劑效果期間有 {0}% 機率避免被冰凍" +"{0}% chance to Avoid being Frozen during Flask Effect","藥劑效果期間內有 {0}% 機率避免被冰凍" +"{0}% chance to Avoid being Frozen or Chilled if you have used a Fire Skill Recently","近期你若有使用火焰技能,獲得 {0}% 機率避免被冰凍或冰緩" +"{0}% chance to Avoid being Frozen, Chilled or Ignited with Her Blessing","獲得她的祝福時有 {0}% 機率避免被冰凍、冰緩,或點燃" +"{0}% chance to Avoid being Ignited","{0}% 機率避免被點燃" +"{0}% chance to Avoid being Ignited during Flask Effect","藥劑效果期間內有 {0}% 機率避免被點燃" +"{0}% chance to Avoid being Ignited while on Low Life","貧血時 {0}% 機率避免被點燃" +"{0}% chance to avoid being Impaled","{0}% 機率避免被穿刺" +"{0}% chance to Avoid being Impaled","{0}% 機率避免被穿刺" +"{0}% chance to Avoid being Interrupted","{0}% 機率避免被干擾" +"{0}% chance to Avoid being Knocked Back","有 {0}% 機率避免被擊退" +"{0}% chance to Avoid being Poisoned","{0}% 機率避免被中毒" +"{0}% chance to Avoid being Shocked","{0}% 機率避免被感電" +"{0}% chance to Avoid being Shocked during Flask Effect","藥劑效果期間內有 {0}% 機率避免被感電" +"{0}% chance to Avoid being Shocked while Chilled","被冰緩時,{0}% 機率避免被感電" +"{0}% chance to Avoid being Stunned","{0}% 機率避免被暈眩" +"{0}% Chance to avoid being Stunned during Flask Effect","藥劑效果持續時間內,有 {0}% 機率避免被暈眩" +"{0}% Chance to Avoid being Stunned during Flask Effect","藥劑效果持續時間內,有 {0}% 機率避免被暈眩" +"{0}% chance to avoid being Stunned for each Herald Buff affecting you","每個影響你的捷光環增益效果有 {0}% 機率避免被暈眩" +"{0}% chance to avoid being Stunned for each Herald Skill affecting you","每有一個影響你的捷光環,則避免暈眩的機率增加 {0}%" +"{0}% chance to Avoid being Stunned if you've Killed Recently","近期內你若有擊殺,獲得 {0}% 機率避免被暈眩" +"{0}% chance to Avoid being Stunned while Channelling","引導施放時,{0}% 機率避免被暈眩" +"{0}% chance to Avoid being Stunned while holding a Shield","持盾時,{0}% 機率避免被暈眩" +"{0}% chance to avoid Bleeding","{0}% 機率避免流血" +"{0}% chance to Avoid Bleeding","{0}% 機率避免流血" +"{0}% chance to Avoid Blind","{0}% 機率避免致盲" +"{0}% chance to Avoid Chaos Damage from Hits","{0}% 機率避免來自擊中的混沌傷害" +"{0}% chance to Avoid Cold Damage from Hits","{0}% 機率避免來自擊中的冰冷傷害" +"{0}% chance to avoid Corrupted Blood","{0}% 機率避免腐化之血" +"{0}% chance to Avoid Elemental Ailments","{0}% 機率避免元素異常狀態" +"{0}% chance to Avoid Elemental Ailments during any Flask Effect","任何藥劑效果持續時間內,{0}% 機率避免元素異常狀態" +"{0}% chance to Avoid Elemental Ailments per Summoned Golem","每隻魔像有 {0}% 機率避免元素異常狀態" +"{0}% chance to Avoid Elemental Ailments while holding a Shield","持盾時,{0}% 機率避免元素異常狀態" +"{0}% chance to Avoid Elemental Ailments while on Consecrated Ground","在奉獻地面上時,{0}% 機率避免元素異常狀態" +"{0}% chance to Avoid Elemental Ailments while Phasing","迷蹤時有 {0}% 機率避免元素異常狀態" +"{0}% chance to Avoid Elemental Ailments while you have Elusive","你有靈巧時有 {0}% 機率避免元素異常狀態" +"{0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention","停止獲得靈魂期間,{0}% 機率避免來自擊中的元素傷害" +"{0}% chance to Avoid Elemental Damage from Hits per Frenzy Charge","每顆狂怒球有 {0}% 機率避免來自擊中的元素傷害" +"{0}% chance to Avoid Elemental Damage from Hits while Phasing","當迷蹤時,{0}% 機率避免元素傷害擊中" +"{0}% chance to Avoid Fire Damage from Hits","{0}% 機率避免來自擊中的火焰傷害" +"{0}% chance to avoid Freeze, Shock, Ignite and Bleeding during any Flask Effect","在任何藥劑效果持續時間內,有 {0}% 機率避免冰緩、感電、點燃和流血" +"{0}% chance to Avoid interruption from Stuns while Casting","施放時有 {0}% 機率避免來自暈眩的干擾" +"{0}% chance to Avoid interruption from Stuns while Casting Storm Burst","當施放風爆時有 {0}% 機率避免因暈眩而中止施放" +"{0}% chance to avoid Interruption from Stuns while using Socketed Attack Skills","使用插槽中攻擊技能時,有 {0}% 機率避免來自暈眩的干擾" +"{0}% Chance to Avoid Interruption from Stuns While Using Supported Skills","使用被輔助的技能時,有 {0}% 機率避免暈眩干擾" +"{0}% Chance to Avoid Interruption from Stuns While Using this Skill","使用此技能時有 {0}% 機率避免暈眩干擾" +"{0}% chance to Avoid Lightning Damage from Hits","{0}% 機率避免來自擊中的閃電傷害" +"{0}% chance to avoid Maim","{0}% 機率避免癱瘓" +"{0}% chance to Avoid Physical Damage from Hits","{0}% 機率避免來自擊中的物理傷害" +"{0}% chance to Avoid Physical Damage from Hits while Phasing","迷蹤時,{0}% 機率避免來自擊中的物理傷害" +"{0}% chance to avoid Projectiles","{0}% 機率避免投射物" +"{0}% chance to avoid Projectiles if you've taken Projectile Damage Recently","若你近期有承受投射物傷害,有 {0}% 機率避免投射物" +"{0}% chance to avoid Projectiles that have Chained","{0}% 避免連鎖投射物傷害" +"{0}% chance to Avoid Projectiles while Phasing","迷蹤狀態下有 {0}% 機率避免投射物" +"{0}% chance to Avoid Stun if you've Killed Recently","若你近期有擊殺,{0}% 機率避免暈眩" +"{0}% chance to be cursed with Level {1} Punishment on Kill","擊敗敵人時,有 {0}% 機率得到 {1} 級的【懲戒詛咒】" +"{0}% chance to be Frozen, Shocked and Ignited","{0}% 機率被冰凍、感電和點燃" +"{0}% chance to be Ignited","{0}% 機率被點燃" +"{0}% chance to be inflicted with Bleeding when Hit by an Attack","被攻擊擊中時有 {0}% 機率進入流血狀態" +"{0}% chance to be Poisoned","{0}% 機率被中毒" +"{0}% chance to be Shocked","{0}% 機率受到感電" +"{0}% chance to Blind Chilled Enemies on Hit","擊中冰緩的敵人時有 {0}% 機率使其致盲" +"{0}% chance to Blind Enemies on Critical Strike","暴擊有 {0}% 機率致盲敵人" +"{0}% chance to Blind Enemies on hit","擊中時 {0}% 機率致盲敵人" +"{0}% chance to Blind enemies on hit","擊中時有 {0}% 機率致盲敵人" +"{0}% chance to Blind Enemies on Hit","擊中敵人時有 {0}% 機率致盲" +"{0}% chance to Blind Enemies on Hit with Attacks","攻擊擊中時有 {0}% 機率造成致盲" +"{0}% chance to Blind Enemies when they Hit you","當敵人擊中你時,他們有 {0}% 機率被致盲" +"{0}% chance to Blind Enemies which Hit you while affected by Grace","被優雅影響時,有 {0}% 機率致盲擊中你的敵人" +"{0}% chance to Blind Enemies with Off Hand Hits","使用副手擊中時有 {0}% 機率致盲敵人" +"{0}% chance to Blind nearby Enemies on being Ignited","被點燃時有 {0}% 機率致盲附近敵人" +"{0}% chance to Blind nearby Enemies when gaining Her Blessing","獲得她的祝福時有 {0}% 機率致盲附近敵人" +"{0}% chance to Blind nearby Enemies when you use an Elemental Skill","當你使用元素技能時,有 {0}% 機率致盲附近敵人" +"{0}% chance to Blind with Hits against Bleeding Enemies","對流血敵人攻擊時有 {0}% 致盲" +"{0}% Chance to Block","{0}% 格擋率" +"{0}% Chance to Block Attack and Spell Damage","{0}% 攻擊和法術傷害格擋率" +"{0}% Chance to Block Attack Damage","{0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage during Flask effect","藥劑效果持續時間內 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage for {1} seconds every {2} seconds","每 {2} 秒 {0}% 攻擊傷害格擋率,持續 {1} 秒" +"{0}% Chance to Block Attack Damage for each time you've Blocked in the past {1} seconds","過去 {1} 秒你每次格擋 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage from Taunted Enemies","對被嘲諷的敵人 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage if there are at least {1} nearby Enemies","若附近至少有 {1} 個敵人,{0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage if you have Blocked Attack Damage Recently","若你近期有格擋攻擊傷害,{0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage if you have Blocked Spell Damage Recently","若你近期有格擋法術傷害,{0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage if you have not Blocked Recently","若你近期沒有格擋,{0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage if you were Damaged by a Hit Recently","若你近期被擊中傷害,有 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage if you've dealt a Critical Strike Recently","若你近期有造成暴擊,{0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage if you've Stunned an Enemy Recently","若你近期有暈眩敵人,{0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently","若你近期有使用或觸發盾牌技能,{0}% 格擋攻擊傷害率" +"{0}% Chance to Block Attack Damage per {1} Strength","每 {1} 點力量 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage per {1}% Chance to Block on Equipped Shield","每 {1}% 裝備盾牌上的格擋率,{0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage per Endurance Charge","每顆耐力球 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage per Frenzy Charge","每顆狂怒球 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage per Power Charge","每顆暴擊球 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage per Summoned Skeleton","每隻召喚骷髏 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage when in Off Hand","當在副手時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while affected by Determination","被堅定影響時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while at Maximum Endurance Charges","到達最大耐力球時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while Channelling","引導施放時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while Dual Wielding","雙持時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while Dual Wielding Claws","雙持爪時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while Dual Wielding or holding a Shield","雙持或持盾 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while holding a Shield","持盾時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while not Cursed","沒有被詛咒時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while on Consecrated Ground","在奉獻地面上時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while wielding a Bow","持弓時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while wielding a Staff","持長杖時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Attack Damage while you have at least {1} Crab Barriers","當你至少有 {1} 層蟹將重盾時 {0}% 攻擊傷害格擋率" +"{0}% Chance to Block Projectile Attack Damage","{0}% 投射物攻擊傷害格擋率" +"{0}% chance to Block Projectile Spell Damage","{0}% 機率格擋投射物法術傷害" +"{0}% Chance to Block Spell Damage","{0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage during Flask effect","藥劑效果持續時間內 {0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage for each {1}% Overcapped Chance to Block Attack Damage","每 {1}% 超過上限的攻擊傷害格擋率 {0}% 法術傷害格擋率" +"{0}% chance to Block Spell Damage if you have Blocked Attack Damage Recently","若你近期有格擋攻擊傷害,有 {0}% 機率格擋法術傷害" +"{0}% Chance to Block Spell Damage if you have Blocked Spell Damage Recently","若你近期有格擋法術傷害,{0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage if you have not Blocked Recently","若你近期沒有格擋,{0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage if you were Damaged by a Hit Recently","若你近期有被擊中傷害,{0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage if you've Cast a Spell Recently","若你近期有施放法術,{0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage per Power Charge","每顆暴擊球 {0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage while affected by Discipline","被紀律影響時 {0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage while at Maximum Power Charges","到達最大暴擊球時,{0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage while Channelling","引導施放時 {0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage while Cursed","被詛咒時 {0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage while Dual Wielding","雙持時 {0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage while holding a Shield","持盾時 {0}% 法術傷害格擋率" +"{0}% chance to Block Spell Damage while holding a Shield","持盾時 {0}% 法術傷害格擋率" +"{0}% chance to Block Spell Damage while holding a Staff or Shield","持長杖或盾時,{0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage while on Low Life","貧血時 {0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage while wielding a Bow","持弓時 {0}% 法術傷害格擋率" +"{0}% Chance to Block Spell Damage while wielding a Staff","持長杖時 {0}% 法術傷害格擋率" +"{0}% chance to Cast a linked Spell on Melee Kill","近戰擊殺時有 {0}% 機率施放一項受輔助的法術" +"{0}% chance to Cast Level {1} Fire Burst on Hit","擊中時 {0}% 機率施放等級 {1} 的火焰爆破" +"{0}% chance to cause Bleeding","有 {0}% 機率造成流血" +"{0}% Chance to cause Bleeding Enemies to Flee on hit","擊中流血中敵人時有 {0}% 機率使敵人逃跑" +"{0}% chance to Cause Bleeding on Critical Strike","暴擊時有 {0}% 機率造成流血" +"{0}% chance to cause Bleeding on Critical Strike","暴擊時有 {0}% 機率造成流血" +"{0}% chance to cause Bleeding on Hit","擊中時 {0}% 機率造成流血" +"{0}% chance to cause Bleeding while in Blood Stance","在血腥姿態時,有 {0}% 機率造成流血" +"{0}% chance to cause Enemies to Flee on use","使用時有 {0}% 機率導致敵人逃跑" +"{0}% Chance to Cause Monster to Flee on Block","格擋時有 {0}% 機率造成怪物逃跑" +"{0}% chance to Cause Monsters to Flee","{0}% 機率使敵人逃跑" +"{0}% chance to cause Monsters to Flee when Hit","被擊中時 {0}% 機率使敵人逃跑" +"{0}% chance to Cause Poison on Critical Strike","暴擊時有 {0}% 機率造成中毒" +"{0}% chance to Chain an additional time","{0}% 機率額外連鎖 1 次" +"{0}% chance to Chill Attackers for {1} seconds on Block","格擋時有 {0}% 機率冰緩攻擊者 {1} 秒" +"{0}% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows","當你發射箭矢時,有 {0}% 機率消耗 1 個虛空之矢" +"{0}% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill","當你發射非觸發型技能的箭矢時,有 {0}% 機率消耗 1 科虛空能量球" +"{0}% chance to consume an Endurance Charge to create a Charged Slam","{0}% 的機率通過消耗耐力球來創造一次蓄力猛擊" +"{0}% chance to consume an Endurance Charge to create a larger Slam","{0}% 的機率通過消耗耐力球來創造一次更強力的猛擊" +"{0}% chance to Counterattack when Hit","被擊中時有 {0}% 機率反擊" +"{0}% chance to Cover Enemies in Ash on Hit","擊中時有 {0}% 機率使敵人餘燼纏身" +"{0}% chance to Cover Enemies in Ash on Hit while you are Burning","你燃燒時擊中時有 {0}% 機率使敵人餘燼纏身" +"{0}% chance to cover Enemies in Ash when they Hit you","被擊中時有 {0}% 機率使敵人餘燼纏身" +"{0}% chance to Cover Rare or Unique Enemies in Ash for {1} Seconds on Hit","擊中時有 {0}% 的機率用灰燼包裹稀有或傳奇敵人 {1} 秒" +"{0}% chance to create a Charged Slam","{0}% 機率製造 1 個充能之擊" +"{0}% chance to create a Smoke Cloud on Kill","擊殺時有 {0}% 機率製造迷霧" +"{0}% chance to create a Smoke Cloud when Hit","被擊中時 {0}% 機率製造一團煙霧" +"{0}% chance to create a Smoke Cloud when you lay a Mine or throw a Trap","當你設置地雷或陷阱時有 {0}% 機率製造一團煙霧" +"{0}% chance to create an additional Animate Weapon copy","幻化武器有 {0}% 機率額外召喚一個複製品" +"{0}% chance to create an additional Blade","{0}% 機率製造 1 個額外飛刃" +"{0}% chance to create an additional Fissure","{0}% 機率製造 1 個額外裂縫" +"{0}% chance to create Chilled Ground when Hit with an Attack","當攻擊擊中時,有 {0}% 機率製造冰緩地面" +"{0}% chance to create Chilled Ground when you Freeze an Enemy","冰凍敵人時,有 {0}% 機率製造冰緩地面" +"{0}% chance to create Consecrated Ground on Kill, lasting {1} seconds","擊殺時有 {0}% 機率產生奉獻地面持續 {1} 秒" +"{0}% chance to create Consecrated Ground when Hit, lasting {1} seconds","被擊中時有 {0}% 機率產生奉獻地面,持續 {1} 秒" +"{0}% chance to create Consecrated Ground when you Block","格擋時 {0}% 機率產生奉獻地面" +"{0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting {1} seconds","你擊中稀有或傳奇敵人時有 {0}% 機率製造奉獻地面,持續 {1} 秒" +"{0}% chance to create Consecrated Ground when you Kill an Enemy","當你擊殺敵人時有 {0}% 機率製造奉獻地面" +"{0}% chance to create Consecrated Ground when you Kill an Enemy, lasting {1} seconds","當你擊殺敵人時,有 {0}% 機率製造奉獻地面,持續 {1} 秒" +"{0}% chance to create Consecrated Ground when you Shatter an Enemy","當你擊碎冰凍的敵人有 {0}% 機率製造奉獻地面" +"{0}% chance to create Desecrated Ground when you Block","格擋時 {0}% 機率產生汙染地面" +"{0}% chance to create Shocked Ground when Hit","被擊中時 {0}% 機率產生感電地面" +"{0}% chance to create the wrong Bladestorm","{0}% 機率製造錯誤的旋天劍舞" +"{0}% chance to Crush for {1} seconds on Hit","擊中時有 {0}% 機率壓碎 {1} 秒" +"{0}% chance to Crush on Hit","擊中時有 {0}% 機率壓碎" +"{0}% chance to Curse Enemies with a random Curse on Hit","擊中時有 {0}% 機率對敵人施放 1 個隨機詛咒" +"{0}% chance to Curse Enemies with a random Hex on Hit","擊中時有 {0}% 機率使用隨機咒術詛咒敵人" +"{0}% chance to Curse Enemies with Conductivity on Hit","擊中時有 {0}% 機率使敵人受到導電詛咒" +"{0}% chance to Curse Enemies with Despair on Hit","擊中時有 {0}% 機率使敵人受到絕望詛咒" +"{0}% chance to Curse Enemies with Elemental Weakness on Hit","擊中時有 {0}% 機率使敵人受到元素要害詛咒" +"{0}% chance to Curse Enemies with Enfeeble on Hit","擊中時有 {0}% 機率使敵人受到衰弱詛咒" +"{0}% chance to Curse Enemies with Flammability on Hit","擊中時有 {0}% 機率使敵人受到易燃詛咒" +"{0}% chance to Curse Enemies with Frostbite on Hit","擊中時有 {0}% 機率使敵人受到凍傷詛咒" +"{0}% chance to Curse Enemies with Level {1} Vulnerability on Hit","擊中時有 {0}% 機率用 {1} 級的【脆弱】詛咒敵人" +"{0}% chance to Curse Enemies with Socketed Curse Gem on Hit","擊中時有 {0}% 機率使用插槽內的詛咒寶石對目標施放詛咒" +"{0}% chance to Curse Enemies with Socketed Hex Curse Gem on Hit","擊中時有 {0}% 機率使用插槽中的咒術詛咒寶石詛咒敵人" +"{0}% chance to Curse Enemies with Temporal Chains on Hit","擊中時有 {0}% 機率使敵人受到時空鎖鏈詛咒" +"{0}% chance to Curse Enemies with Vulnerability on Hit","擊中時有 {0}% 機率使未被詛咒的敵人受到脆弱詛咒" +"{0}% chance to Curse Enemies with Vulnerability on Hit, with {1}% increased Effect","擊中時有 {0}% 使用脆弱詛咒敵人,且增加 {1}% 效果" +"{0}% chance to Curse non-Cursed Enemies with a random Curse on Hit","擊中未被詛咒目標時,有 {0}% 機率對其施放任意詛咒" +"{0}% chance to Curse non-Cursed Enemies with a random Hex on Hit","擊中時有 {0}% 機率使用 1 個隨機咒術詛咒未被詛咒的敵人" +"{0}% chance to Curse non-Cursed Enemies with Enfeeble on Hit","擊中時有 {0}% 機率對未受詛咒的敵人施放【衰弱】詛咒" +"{0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with {1}% increased Effect","擊中時有 {0}% 機率使用衰弱詛咒未被詛咒的敵人,且增加 {1}% 效果" +"{0}% chance to Curse you with Punishment on Kill, with {1}% increased Effect","擊殺時有 {0}% 機率使用懲戒詛咒你,且增加 {1}% 效果" +"{0}% chance to Curse you with Silence when Hit","被擊中時有 {0}% 機率詛咒你沉默" +"{0}% chance to deal Damage without removing Charges","{0}% 機率在不移除能量球下造成傷害" +"{0}% chance to deal Double Damage","{0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage if you have Stunned an Enemy Recently","若你近期有暈眩敵人,有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently","若你近期有使用雙手近戰武器造成暴擊,有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage if you've Warcried in the past {1} seconds","若你過去 {1} 秒有戰吼,有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage per {1} Rage","每 {1} 層盛怒有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage per {1} Strength","每 {1} 點力量有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage per Grasping Vine","每層緩速藤蔓有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage to Bleeding Enemies","對流血的敵人有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage while affected by Glorious Madness","被榮耀瘋癲影響時,有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage while Focused","專注時有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage while Focussed","專注時有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage while using Pride","使用驕傲時有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage while wielding a Mace, Sceptre or Staff","持錘、權杖或長仗有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Double Damage with Attacks if Attack Time is longer than {1} second","若攻擊時間超過 {1} 秒,攻擊有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Triple Damage","{0}% 機率造成 3 倍傷害" +"{0}% chance to Debilitate Enemies for {1} second on Hit","擊中時有 {0}% 機率虛弱敵人 {1} 秒" +"{0}% chance to Defend with {1}% of Armour","{0}% 機率使用 {1}% 護甲防禦" +"{0}% chance to Defend with Double Armour","{0}% 機率使用 2 倍護甲防禦" +"{0}% chance to Destroy Corpses on Kill","擊殺時有 {0}% 機率摧毀屍體" +"{0}% chance to Destroy Ignited Corpses on Killing Blow","擊殺之擊有 {0}% 機率摧毀被點燃的屍體" +"{0}% chance to Detonate for Double Damage instead of Chaining","引爆時有 {0}% 機率造成 2 倍傷害,而不是連鎖" +"{0}% chance to Dodge Attack and Spell Hits if you've",若你近期有被擊中, +"{0}% chance to Dodge Attack and Spell Hits if you've been Hit Recently","近期內你若受到傷害,則有 {0}% 機率躲避攻擊和法術擊中" +"{0}% chance to Dodge Attack and Spell Hits per {1} Maximum Mana, up to {2}%","每 {1} 魔力有 {0}% 機率躲避攻擊和法術擊中,至多 {2}%" +"{0}% chance to Dodge Attack and Spell Hits while moving","移動時有 {0}% 機率躲避攻擊和法術擊中" +"{0}% chance to Dodge Attack and Spell Hits while you have Energy Shield","當你有能量護盾時有 {0}% 機率躲避攻擊和法術擊中" +"{0}% chance to Dodge Attack Hits","{0}% 機率躲避攻擊擊中" +"{0}% Chance to Dodge Attack Hits","{0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits from Cursed Enemies","被詛咒的敵人有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits if you have Blocked Recently","若你近期有格擋,有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recently","若你近期有完成引導施放雷霆衝鋒,有 {0}% 機率躲避攻擊擊中" +"{0}% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently","若你近期有受到暴擊傷害,有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits if you've taken Spell Damage Recently","若你近期有受到法術傷害,有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits per Endurance Charge","每顆耐力球有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits per Frenzy Charge","每顆狂怒球有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits per Power Charge","每顆暴擊球有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits while affected by Grace","被優雅影響時有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits while at maximum Blade Flurry stages","當刀鋒亂舞到最大層數時有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits while Channelling","引導施放時有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits while Focused","專注時 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits while Focussed","專注時 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits while holding a Shield","持盾時有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits while moving","移動時有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits while Phasing","迷蹤狀態時有 {0}% 機率躲避攻擊擊中" +"{0}% chance to Dodge Attack Hits while your Off Hand is empty","當沒有裝備副手時有 {0}% 機率躲避攻擊擊中" +"{0}% Chance to Dodge Attack Hits. {1}% less Armour, {2}% less Energy Shield, {3}% less Chance to Block Spell and Attack Damage","{0}% 機率躲避攻擊擊中。{1}% 更少護甲,{2}% 更少能量護盾,{3}% 更少法術和攻擊傷害格擋率" +"{0}% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently","若你近期有擊中敵人,有 {0}% 機率躲避攻擊或法術擊中" +"{0}% chance to Dodge Spell Hits","{0}% 機率躲避法術擊中" +"{0}% Chance to Dodge Spell Hits","{0}% 機率躲避法術擊中" +"{0}% chance to Dodge Spell Hits if you have Energy Shield","若你有能量護盾,有 {0}% 機率躲避法術擊中" +"{0}% chance to Dodge Spell Hits if you've",若你近期有受到法術傷害 +"{0}% chance to Dodge Spell Hits if you've taken Attack Damage Recently","若你近期有受到攻擊傷害,有 {0}% 機率躲避法術擊中" +"{0}% chance to Dodge Spell Hits if you've taken Spell Damage Recently","近期內你若有承受法術傷害,則有 {0}% 機率躲避法術擊中" +"{0}% chance to Dodge Spell Hits while affected by Haste","被迅捷影響時有 {0}% 機率躲避法術擊中" +"{0}% chance to Dodge Spell Hits while Channelling","引導施放時有 {0}% 機率躲避法術擊中" +"{0}% chance to Dodge Spell Hits while moving","移動時有 {0}% 機率躲避法術擊中" +"{0}% chance to Dodge Spell Hits while on Full Energy Shield","能量護盾全滿時有 {0}% 機率躲避法術擊中" +"{0}% chance to Dodge Spell Hits while Phasing","迷蹤狀態時有 {0}% 機率躲避法術擊中" +"{0}% chance to double Stun Duration","有 {0}% 機率增加暈眩時間 1 倍" +"{0}% chance to Evade Attack Hits","{0}% 閃避攻擊擊中率" +"{0}% chance to Evade Attack Hits if you haven't been Hit Recently","若你近期沒有被擊中,{0}% 閃避攻擊擊中率" +"{0}% chance to Evade Attack Hits if you've",若你近期承受殘暴打擊, +"{0}% chance to Evade Attack Hits if you've taken a Savage Hit Recently","你若近期內受到【殘暴打擊】則 {0}% 閃避攻擊擊中率" +"{0}% chance to Evade Attack Hits while affected by Grace","被優雅影響時, {0}% 閃避攻擊擊中率" +"{0}% chance to Evade Attacks","{0}% 閃避攻擊" +"{0}% chance to Evade Attacks if you've taken a Savage Hit Recently","近期內你若受到【殘暴打擊】,則有 {0}% 機率閃避攻擊" +"{0}% chance to Evade Attacks while affected by Grace","受到【優雅】影響時,有 {0}% 機率閃避攻擊" +"{0}% chance to Explode a nearby Corpse when Firing Projectiles","發射投射物時有 {0}% 機率引爆附近的屍體" +"{0}% chance to find additional Heist Targets from Secret Reward Rooms","暗房獎勵箱有 {0}% 機率找到額外劫盜目標" +"{0}% chance to Fire a caught Projectile when Hit","被擊中時有 {0}% 機率發射接住的投射物" +"{0}% chance to fire an additional sequence of arrows","{0}% 機率發射 1 次額外連續箭矢" +"{0}% chance to Fortify on Melee hit","近戰擊中時有 {0}% 機率導致護體" +"{0}% chance to Freeze","{0}% 機率使用冰冷傷害擊中敵人造成冰凍效果" +"{0}% chance to Freeze during any Flask Effect","任何藥劑效果持續時間內,有 {0}% 機率造成冰凍" +"{0}% chance to Freeze enemies","{0}% 機率冰凍敵人" +"{0}% chance to Freeze Enemies for {1} ms when Hit","被擊中時有 {0}% 機率冰凍敵人 {1} 毫秒" +"{0}% chance to Freeze Enemies which are Chilled","冰緩的敵人有 {0}% 機率被冰凍" +"{0}% chance to Freeze, Shock and Ignite","{0}% 機率使敵人冰凍、感電與點燃" +"{0}% chance to Freeze, Shock and Ignite during any Flask Effect","任何藥劑效果持續時間內,有 {0}% 機率造成冰凍、感電和點燃" +"{0}% chance to Freeze, Shock and Ignite during Flask effect","藥劑效果期間,有 {0}% 機率造成冰凍、感電和點燃" +"{0}% chance to Freeze, Shock and Ignite if you haven't Crit Recently","若近期你沒有暴擊,有 {0}% 機率造成冰凍、感電,和點燃" +"{0}% chance to Freeze, Shock and Ignite while affected by a Herald","被捷光環影響時,{0}% 機率造成冰凍、感電和點燃" +"{0}% chance to gain {1} Rage on Hit","擊中時有 {0}% 機率獲得 {1} 層盛怒" +"{0}% chance to gain {1} Rage on use","使用時有 {0}% 機率獲得 {1} 層盛怒" +"{0}% chance to gain {1} Rage when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,有 {0}% 機率獲得 {1} 層盛怒" +"{0}% chance to gain {1} Rage when you use Supported Skills","當你使用被輔助的技能時,有 {0}% 機率獲得 {1} 層盛怒" +"{0}% chance to gain {1}% of Non-Chaos Damage with Hits as Extra Chaos Damage","你的擊中有 {0}% 機率獲得 {1}% 非混沌傷害的額外混沌傷害" +"{0}% chance to gain a Blitz Charge on Critical Strike","暴擊時有 {0}% 機率獲得 1 顆閃電球" +"{0}% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance","在血腥姿態時,你擊中稀有或傳奇敵人有 {0}% 機率獲得 1 顆挑戰球" +"{0}% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance","在沙戮姿態時,你擊殺敵人有 {0}% 機率獲得 1 顆挑戰球" +"{0}% chance to gain a Divine Charge on Hit","擊中時有 {0}% 機率獲得 1 層神聖充能" +"{0}% chance to gain a Flask Charge when you deal a Critical Strike","暴擊時有 {0}% 機率獲得 1 點藥劑充能" +"{0}% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges","當狂怒球達上限時你造成暴擊,有 {0}% 機率獲得藥劑充能" +"{0}% chance to gain a Frenzy Charge and a Power Charge on Kill","擊殺時有 {0}% 機率獲得 1 顆狂怒球和 1 顆暴擊球" +"{0}% chance to gain a Frenzy Charge on Critical Strike","暴擊時有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge on Critical Strike at Close Range","近距離時暴擊有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge on Hit","擊中時有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge on Kill","{0}% 機率擊殺時獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge on Kill while Dual Wielding","雙持擊殺時有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge on Kill while holding a Shield","持盾時擊殺有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge on Kill with Main Hand","主手武器擊殺時有 {0}% 機率獲得狂怒球" +"{0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy","擊殺冰凍敵人時有 {0}% 機率獲得 1 個狂怒球" +"{0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons","擊殺中 {1} 層毒以上的敵人時,有 {0}% 機率獲得一顆狂怒球" +"{0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons","對至少有 {1} 層毒性的敵人造成擊殺之擊時,有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge when a Mine from Supported",當透過輔助技能製造的地雷對敵人引爆時, +"{0}% chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy","被輔助技能使地雷以敵人為目標引爆時,有 {0}% 機率獲得一個狂怒球" +"{0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy","當地雷對敵人引爆時,有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area","當敵人死於此技能的光環時,有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge when Hit","被擊中時 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge when Hit while Channelling","引導施放時被擊中,有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge when you Block","當你格擋時有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge when you Block Attack Damage","當你格擋攻擊傷害時,有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy","擊中稀有或傳奇敵人時有 {0}% 機率獲得一顆狂怒球" +"{0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy","當你擊中傳奇敵人時,有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge when you Shatter an Enemy","當你粉碎敵人時有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge when you Stun an Enemy","暈眩敵人時有 {0}% 機率獲得一顆狂怒球" +"{0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時有 {0}% 機率獲得 1 顆狂怒球" +"{0}% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage","近戰傷害擊退敵人時有 {0}% 的機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge if you or your Totems kill an Enemy","你或你的圖騰撃殺敵人時有 {0}% 機率獲得 1 個暴撃球" +"{0}% chance to gain a Power Charge on Critical Strike","暴擊時 {0}% 機率獲得暴擊球" +"{0}% Chance to gain a Power Charge on Critical Strike with Ice Spear","冰矛暴擊時有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge on Critical Strike with Wands","使用法杖暴擊時有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge on Hit","擊中時有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge on Hit against Enemies that are on Full Life","擊中滿血敵人時有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to Gain a Power Charge on Hit while Poisoned","中毒時擊中有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web","擊中被蛛網纏繞的敵人有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge on Kill","{0}% 機率擊殺時獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge on Kill while holding a Shield","持盾時擊殺有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge on Killing a Frozen Enemy","擊殺冰凍敵人時有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge on Killing an Enemy affected by fewer than {1} Poisons","擊殺少於 {1} 層中毒的敵人時,有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge on Killing Blow","擊殺之擊時有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge on Non-Critical Strike","非暴擊有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger","使用爪或匕首非暴擊時,有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when a Mine from Supported",當透過輔助技能製造的地雷對敵人引爆時, +"{0}% chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy","地雷以敵人為目標引爆時,被輔助技能有 {0}% 機率獲得一個暴擊球" +"{0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy","當地雷對敵人引爆時,有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area","當敵人死於此技能的光環時,有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when you Block","格擋時有 {0}% 機率獲得暴擊球" +"{0}% chance to gain a Power Charge when you Block Spell Damage","當你格擋法術傷害,有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when you Hit a Frozen Enemy","當你擊中冰凍的敵人時,有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when you Shock a Chilled Enemy","當你感電冰緩的敵人時,有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when you Stun","擊暈時有 {0}% 機率獲得暴擊球" +"{0}% chance to gain a Power Charge when you Stun with Melee Damage","當你使用近戰傷害暈眩時,有 {0}% 的機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when you Summon a Totem","當你放置圖騰時有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when you Throw a Trap","投擲陷阱時有 {0}% 的機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when you use a Mana Flask","當你使用魔力藥劑時有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when you use a Vaal Skill","當你使用瓦爾技能時,有 {0}% 機率獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy","當你的地雷對敵人爆炸時有 {0}% 的機會獲得 1 顆暴擊球" +"{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時有 {0}% 的機會獲得 1 顆暴擊球" +"{0}% chance to gain a Power, Frenzy or Endurance Charge on Hit","擊中時有 {0}% 機率獲得 1 顆暴擊球、狂怒球或耐力球" +"{0}% chance to gain a Power, Frenzy or Endurance Charge on Kill","擊殺時有 {0}% 機率隨機獲得 1 顆暴擊、狂怒或耐力球" +"{0}% chance to gain a Rampage Kill when Minion hits a Unique Enemy","當召喚物擊中傳奇敵人時,有 {0}% 機率獲得 1 層暴怒" +"{0}% chance to gain a Siphoning Charge when you use a Skill","當你使用技能時有 {0}% 機率獲得 1 顆虹吸能量球" +"{0}% chance to gain a Spirit Charge on Kill","擊殺時有 {0}% 機率獲得 1 顆靈體能量球" +"{0}% chance to gain Alchemist's Genius when you use a Flask","當你使用藥劑時有 {0}% 機率獲得鍊金之材" +"{0}% Chance to gain an additional Power Charge on Kill with Power Siphon","使用力量抽取擊殺敵人時有 {0}% 機率獲得 1 個額外的暴擊球" +"{0}% chance to gain an additional Stage when Hitting a Normal or Magic Enemy","當擊中普通或魔法敵人時,有 {0}% 機率獲得 1 層額外疊層" +"{0}% chance to gain an additional Vaal Soul on Kill","擊殺時有 {0}% 機率額外獲得 1 個瓦爾靈魂" +"{0}% chance to gain an additional Vaal Soul per Enemy Shattered","擊碎敵人時有 {0}% 機率額外獲得 1 個瓦爾靈魂" +"{0}% chance to gain an Endurance Charge each second while Channelling","引導施放時,每秒有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge on Bow Critical Strike","弓類武器暴擊時有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge on Critical Strike","暴擊時有 {0}% 機率獲得 1 個耐力球" +"{0}% chance to gain an Endurance Charge on Hit","擊中時有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge on Kill","{0}% 機率擊殺時獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge on Kill while holding a Shield","持盾時有 {0}% 機率在擊殺時獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge on Kill with Main Hand","主手武器擊殺時有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge on Kill with Off Hand","副手武器擊殺時有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge on Melee Critical Strike","近戰攻擊暴擊時有 {0}% 機率獲得 1 個耐力球" +"{0}% chance to gain an Endurance Charge when Hit while Channelling","引導施放時被擊中,有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit","當使用此技能近戰擊中暈眩敵人時,有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge when you are Hit","被擊中時 {0}% 機率獲得耐力球" +"{0}% chance to gain an Endurance Charge when you Block","格擋時 {0}% 機率獲得耐力球" +"{0}% chance to gain an Endurance Charge when you gain a Power Charge","獲得暴擊球時有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge when you Hit a Bleeding Enemy","當擊中流血的敵人時,有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to Gain an Endurance Charge when you lose Fortify","當你失去護體時,有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge when you Stun an Enemy","當你暈眩敵人時,有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit","當你使用近戰擊中暈眩敵人時,有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills","當你使用被輔助的技能近戰擊中暈眩敵人時,有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge when you Taunt an Enemy","當你嘲諷敵人時,有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge when you use a Fire skill","當你使用火焰技能時,有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to gain an Endurance, Frenzy or Power Charge when any",當你的陷阱被敵人觸發時, +"{0}% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy","當你的任何陷阱被敵人觸發時,有 {0}% 的機率獲得 1 個耐力球、狂怒球或暴擊球" +"{0}% chance to gain an Inspiration Charge when you Spend Mana","當你消耗魔力時,有 {0}% 機率獲得 1 顆啟發球" +"{0}% chance to gain an Inspiration Charge when you Spend Mana for Supported Skills","當你被輔助的技能消耗魔力時,有 {0}% 機率獲得 1 顆啟發球" +"{0}% chance to gain an Inspiration Charge when you Spend Mana for this Skill","當你為此技能消耗魔力時,有 {0}% 機率獲得 1 顆啟發球" +"{0}% chance to gain an Inspiration Charge when you Spend Mana on",你在被輔助技能的前期消耗和效果消耗魔力時, +"{0}% chance to gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill","你在此技能的前期消耗或效果消耗魔力時,有 {0}% 機率獲得 1 顆啟發球" +"{0}% chance to Gain Arcane Surge on Hit with Spells","法術擊中時有 {0}% 機率獲得秘能波動" +"{0}% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges","當暴擊球達上限時,有 {0}% 機率獲得秘能波動" +"{0}% chance to Gain Arcane Surge when you deal a Critical Strike","當你造成暴擊時,有 {0}% 機率獲得秘能波動" +"{0}% chance to gain Arcane Surge when you Hit a Unique enemy","當你擊中傳奇敵人,有 {0}% 機率獲得秘能波動" +"{0}% chance to gain Arcane Surge when you Kill an Enemy","當你擊殺敵人時,有 {0}% 機率獲得秘能波動" +"{0}% Chance to gain Elemental Conflux for {1} seconds when you Kill an Enemy","當你擊殺敵人時有 {0}% 機率獲得元素匯流 {1} 秒" +"{0}% chance to gain Elusive on Critical Strike","暴擊時有 {0}% 機率獲得靈巧" +"{0}% chance to gain Elusive on Critical Strike with this Skill","此技能暴擊時有 {0}% 機率獲得靈巧" +"{0}% chance to gain Elusive on Kill","擊殺時有 {0}% 機率獲得靈巧" +"{0}% chance to gain Elusive when you Block while Dual Wielding","當你雙持格擋時,有 {0}% 機率獲得靈巧" +"{0}% chance to gain Fortify when you Stun an Enemy with Melee Damage","當使用近戰傷害暈眩敵人時,有 {0}% 機率獲得護體" +"{0}% chance to gain Her Blessing for {1} seconds when you Ignite an Enemy","點燃敵人時有 {0}% 機率獲得她的祝福 {1} 秒" +"{0}% chance to gain Innervation when you Shock a Unique Enemy","當你感電傳奇敵人時,有 {0}% 機率獲得亢奮" +"{0}% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills","當你使用被輔助的技能感電傳奇敵人時,有 {0}% 機率獲得亢奮" +"{0}% chance to gain Onslaught for {1} seconds on Hit","擊中時有 {0}% 機率獲得猛攻 {1} 秒" +"{0}% chance to Gain Onslaught for {1} seconds on Hit while at maximum Frenzy Charges","當最大狂怒球數量時,擊中有 {0}% 機率獲得猛攻 {1} 秒" +"{0}% chance to gain Onslaught for {1} seconds on Kill","擊殺時有 {0}% 機率獲得猛攻 {1} 秒" +"{0}% chance to gain Onslaught for {1} seconds when Hit","被擊中時有 {0}% 機率獲得 {1} 秒猛攻" +"{0}% chance to gain Onslaught for {1} Seconds when you Hit a Rare or Unique Enemy","擊中稀有或傳奇敵人時,有 {0}% 機率獲得【猛攻】效果,持續 {1} 秒" +"{0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy","當你擊中傳奇敵人時,有 {0}% 機率獲得猛攻 {1} 秒" +"{0}% chance to gain Onslaught for 10 Seconds when you Hit a Rare","當你擊中稀有或傳奇敵人時,有 {0}% 機率" +"{0}% chance to gain Onslaught when you use a Flask","當你使用藥劑時,有 {0}% 機率獲得猛攻" +"{0}% chance to gain Phasing for {1} seconds on Kill","擊殺時有 {0}% 機率獲得 {1} 秒迷蹤狀態" +"{0}% chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy","陷阱被敵人觸發時有 {0}% 機率獲得 {1} 秒迷蹤狀態" +"{0}% chance to gain Unholy Might for {1} seconds on Critical Strike","暴擊時有 {0}% 機率獲得不潔之力 {1} 秒" +"{0}% chance to gain Unholy Might for {1} seconds on Kill","擊殺時有 {0}% 機率獲得 {1} 秒不潔之力" +"{0}% chance to Gain Unholy Might for {1} seconds on Melee Kill","近戰擊殺時有 {0}% 機率獲得不潔之力 {1} 秒" +"{0}% chance to gain Unholy Might on block for {1} seconds","格擋時有 {0}% 機率獲得 {1} 秒不潔之力" +"{0}% chance to grant {1} Trauma","{0}% 機率 {1} 創傷" +"{0}% chance to grant a Frenzy Charge to nearby Allies on Hit","擊中時有 {0}% 機率賦予附近友方 1 顆狂怒球" +"{0}% chance to grant a Frenzy Charge to nearby Allies on Kill","擊殺時有 {0}% 機率給予附近友方 1 顆狂怒球" +"{0}% chance to grant a Power Charge to nearby Allies on Kill","擊殺時有 {0}% 機率給予附近友方 1 顆暴擊球" +"{0}% chance to grant an Endurance Charge on Hit","擊中時有 {0}% 機率獲得 1 顆耐力球" +"{0}% chance to grant an Endurance Charge to nearby Allies on Hit","擊中時有 {0}% 機率給予附近友方 1 顆耐力球" +"{0}% chance to grant Onslaught for {1} seconds on dealing a Killing Blow","擊敗敵人時有 {0}% 機率獲得【猛攻】,持續 {1} 秒" +"{0}% chance to grant Onslaught for {2} seconds on","擊殺怪物時有 {0}% 機率" +"{0}% chance to grant Onslaught to nearby Enemies on Kill","擊殺時有 {0}% 機率給予附近敵人猛攻" +"{0}% chance to grant Unholy Might to nearby Enemies on Kill","擊殺時有 {0}% 機率給予附近敵人不潔之力" +"{0}% chance to Hinder Enemies on Hit with Spells, with {1}% reduced Movement Speed","法術擊中敵人時有 {0}% 機率減少敵人 {1}% 移動速度" +"{0}% chance to Hinder Enemies on Hit, with {1}% reduced Movement Speed","擊中時有 {0}% 機率阻礙敵人,減少 {1}% 移動速度" +"{0}% chance to Hit an additional Enemy","有 {0}% 機率擊中 1 個額外敵人" +"{0}% chance to Ignite","{0}% 機率使用火焰傷害擊中敵人造成點燃效果" +"{0}% chance to Ignite during any Flask Effect","任何藥劑效果持續時間內,有 {0}% 機率造成點燃" +"{0}% chance to Ignite enemies","{0}% 機率點燃敵人" +"{0}% chance to Ignite for each Stage","每階段 {0}% 機率點燃" +"{0}% chance to Ignite when in Main Hand","在主手 {0}% 機率點燃" +"{0}% chance to Ignite while Ignited","被點燃時,攻擊有 {0}% 機率造成敵方點燃" +"{0}% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies","{0}% 機率點燃、冰凍、感電和中毒被詛咒的敵人" +"{0}% chance to Impale Enemies on Hit","擊中時有 {0}% 機率穿刺敵人" +"{0}% chance to Impale Enemies on Hit with Attacks","攻擊擊中時有 {0}% 機率穿刺敵人" +"{0}% chance to Impale Enemies on Hit with Attacks while using Pride","使用驕傲時,攻擊擊中有 {0}% 機率穿刺敵人" +"{0}% chance to Impale Enemies on Hit with Axes or Swords","使用斧或劍擊中時有 {0}% 機率穿刺敵人" +"{0}% chance to Impale Enemies on Hit with Two Handed Weapons","使用雙手武器擊中時,有 {0}% 機率穿刺敵人" +"{0}% chance to Impale on Spell Hit","法術擊中有 {0}% 機率造成穿刺" +"{0}% chance to inflict a Curse on you when Hit per {1} Levels","每 {1} 級,被擊中時 {0}% 機率隨機詛咒" +"{0}% chance to inflict a Hex on you when Hit per {1} Levels","被擊中時,每 {1} 等有 {0}% 機率對你造成 1 個咒術" +"{0}% chance to inflict an additional Corrupted Blood Debuff","{0}% 機率造成 1 個額外腐化之血減益效果" +"{0}% chance to inflict an additional Impale on Enemies you Impale","有 {0}% 機率對你穿刺的敵人造成 1 次額外穿刺" +"{0}% chance to inflict an additional Impale when this Skill inflicts Impale","當此技能造成穿刺時,有 {0}% 機率造成額外 1 次穿刺" +"{0}% chance to inflict Bleeding on Critical Strike with Attacks","攻擊暴擊時有 {0}% 機率造成流血" +"{0}% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies","攻擊擊中被嘲諷的敵人時有 {0}% 機率造成流血" +"{0}% chance to inflict Bleeding with Hits on Maimed Enemies","對癱瘓敵人的擊中有 {0}% 機率造成流血" +"{0}% chance to inflict Brittle","{0}% 機率造成易碎" +"{0}% chance to inflict Brittle on Enemies when you Block their Damage","當你格擋敵人的傷害時,有 {0}% 機率對他們造成易碎" +"{0}% chance to inflict Cold Exposure on Hit","擊中時有 {0}% 機率造成冰冷曝曬" +"{0}% chance to inflict Cold Exposure on Hit if you have at least {1} Devotion","若你至少有 {1} 個奉獻,有 {0}% 機率造成冰冷曝曬" +"{0}% chance to inflict Fire Exposure on Hit","擊中時有 {0}% 機率造成火焰曝曬" +"{0}% chance to inflict Fire Exposure on Hit if you have at least {1} Devotion","若你至少有 {1} 個奉獻,有 {0}% 機率造成火焰曝曬" +"{0}% chance to inflict Lightning Exposure on Hit","擊中時有 {0}% 機率造成閃電曝曬" +"{0}% chance to inflict Lightning Exposure on Hit if you have at least {1} Devotion","若你至少有 {1} 個奉獻,有 {0}% 機率造成閃電曝曬" +"{0}% chance to inflict Withered for {1} seconds on Hit","擊中時有 {0}% 機率造成凋零,持續 {1} 秒" +"{0}% chance to inflict Withered for {1} seconds on Hit with this Weapon","使用此武器擊中時,有 {0}% 機率造成凋零 {1} 秒" +"{0}% chance to inflict Withered for two seconds on Hit if there are {1} or fewer Withered Debuffs on Enemy","若敵人身上的凋零少於 {1} 層,擊中時有 {0}% 機率造成 2 秒凋零" +"{0}% chance to inflict Withered on Hit","擊中時有 {0}% 機率造成凋零" +"{0}% chance to Intimidate Enemies for {1} seconds on Hit","擊中時有 {0}% 機率威嚇敵人 {1} 秒" +"{0}% chance to Intimidate Enemies for {1} seconds on Hit with Attacks","攻擊擊中時,有 {0}% 機率威嚇敵人 {1} 秒" +"{0}% chance to Intimidate Enemies for {1} seconds on Hit with Attacks while at maximum Endurance Charges","當最大耐力球數量時,攻擊擊中有 {0}% 機率威嚇敵人 {1} 秒" +"{0}% chance to Intimidate nearby Enemies for {1} seconds on Melee Kill","近戰擊殺時有 {0}% 機率威嚇附近敵人 {1} 秒" +"{0}% chance to keep caught Projectiles when firing them by using Whirling Blades","使用迴旋之刃發射投射物時,有 {0}% 機率保留抓住的投射物" +"{0}% chance to Knock Enemies Back on hit","{0}% 機率擊退敵人" +"{0}% chance to Knock enemies Back on Hit","擊中時有 {0}% 機率擊退敵人" +"{0}% chance to Knock Enemies Back on Hit with Spell Damage","法術傷害擊中時有 {0}% 機率擊退敵人" +"{0}% chance to Knock Enemies Back with Hits at Close Range","在近距離擊中時有 {0}% 機率擊退敵人" +"{0}% chance to knockback on Counterattack","反擊時有 {0}% 機率擊退" +"{0}% chance to lose a Frenzy Charge when you use a Travel Skill","當你使用快行技能,有 {0}% 機率失去 1 顆狂怒球" +"{0}% chance to lose a Power Charge when you gain Elusive","當你獲得靈巧,有 {0}% 機率失去 1 顆暴擊球" +"{0}% chance to Maim Enemies on Critical Strike with Attacks","攻擊暴擊時有 {0}% 機率使敵人癱瘓" +"{0}% chance to Maim Enemies with Main Hand Hits","使用主手擊中時有 {0}% 機率癱瘓敵人" +"{0}% chance to Maim on Hit","擊中時有 {0}% 機率造成癱瘓" +"{0}% chance to Poison on Hit","擊中時有 {0}% 機率使敵人中毒" +"{0}% chance to Poison on Hit against Bleeding Enemies","擊中流血敵人時有 {0}% 機率使其中毒" +"{0}% chance to Poison on Hit against Cursed Enemies","擊中被詛咒的敵人有 {0}% 機率造成中毒" +"{0}% chance to Poison on Hit during any Flask Effect","任何藥劑效果持續時間內,擊中時有 {0}% 機率造成中毒" +"{0}% chance to Poison on Hit during Flask effect","藥劑效果持續時間內有 {0}% 機率造成中毒" +"{0}% chance to Poison on Hit with Attacks","攻擊擊中時有 {0}% 機率使目標中毒" +"{0}% chance to Poison on Hit with Spell Damage","法術傷害擊中時有 {0}% 機率造成中毒" +"{0}% chance to Poison per Power Charge","每顆暴擊球有 {0}% 機率造成中毒" +"{0}% chance to prevent Projectiles Chaining to or from you","{0}% 機率避免投射物連鎖到你" +"{0}% chance to receive additional Abyss items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外深淵之物" +"{0}% chance to receive additional Armour items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外護甲道具" +"{0}% chance to receive additional Blight items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外凋落之物" +"{0}% chance to receive additional Breach items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外裂痕之物" +"{0}% chance to receive additional Corrupted items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外已汙染的道具" +"{0}% chance to receive additional Delirium items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外譫妄之物" +"{0}% chance to receive additional Delve items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外掘獄之物" +"{0}% chance to receive additional Divination Card items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外命運卡" +"{0}% chance to receive additional Essences when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外精髓" +"{0}% chance to receive additional Gem items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外寶石" +"{0}% chance to receive additional Harbinger items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外神諭之物" +"{0}% chance to receive additional Jewellery when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外飾品" +"{0}% chance to receive additional Legion items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外戰亂之物" +"{0}% chance to receive additional Metamorph items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外鍊魔之物" +"{0}% chance to receive additional Perandus items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外普蘭德斯之物" +"{0}% chance to receive additional Talismans when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外魔符" +"{0}% chance to receive additional Unique items when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外傳奇道具" +"{0}% chance to receive additional Weapons when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得額外武器" +"{0}% chance to receive an additional Heist Target when opening a Reward Chest in a Heist","劫盜中開啟獎勵箱時,有 {0}% 機率獲得 1 個額外劫盜目標" +"{0}% chance to Recover {1}% of Mana when you use a Skill","當你使用技能時,有 {0}% 機率恢復 {1}% 魔力" +"{0}% chance to Recover {1}% of Mana when you use a Skill while affected by Clarity","被清晰影響下使用技能時,有 {0}% 機率恢復 {1}% 最大魔力" +"{0}% chance to Reflect Enemy Chills and Freezes","{0}% 機率反射敵人冰緩和冰凍狀態" +"{0}% chance to Reflect Hexes","{0}% 機率反射咒術" +"{0}% chance to refresh Bleeding Duration on Hit","擊中時有 {0}% 機率刷新流血持續時間" +"{0}% chance to refresh Duration of granted Modifier by up to {1} seconds on Hitting a Rare or Unique Enemy","擊中稀有或傳奇敵人時,有 {0}% 機率刷新獲得詞綴的持續時間,最多 {1} 秒" +"{0}% chance to refresh Duration of granted Modifier by up to {1} seconds when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,有 {0}% 機率刷新獲得詞綴的持續時間,至多 {1} 秒" +"{0}% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills","當你使用被輔助的技能擊中稀有或傳奇敵人,有 {0}% 機率刷新獲得詞綴的持續時間" +"{0}% chance to Sap Enemies","{0}% 機率殘喘敵人" +"{0}% chance to Sap Enemies in Chilling Areas","{0}% 機率殘喘在冰緩地區的敵人" +"{0}% chance to Sap Enemies when you Block their Damage","當你格擋敵人的傷害時,有 {0}% 機率對他們造成殘喘" +"{0}% chance to Scorch","{0}% 機率造成焦灼" +"{0}% chance to Scorch Enemies","{0}% 機率焦灼敵人" +"{0}% chance to Scorch Enemies when you Block their Damage","當你格擋敵人的傷害時,有 {0}% 機率對他們造成焦灼" +"{0}% chance to Shock","{0}% 機率使用閃電傷害擊中敵人造成感電效果" +"{0}% chance to Shock Attackers for {1} seconds on Block","格擋時有 {0}% 機率感電攻擊者 {1} 秒" +"{0}% chance to Shock Chilled Enemies","{0}% 機率對被冰緩的敵人造成感電" +"{0}% chance to Shock during any Flask Effect","任何藥劑效果持續時間內,有 {0}% 機率造成感電" +"{0}% chance to Shock enemies","{0}% 機率感電敵人" +"{0}% chance to spawn an additional Corpse","{0}% 機率產生 1 個額外屍體" +"{0}% chance to spread Tar when Hit","被擊中時有 {0}% 機率散佈焦油" +"{0}% chance to Spread when affected Enemy is Hit","當被影響的敵人被擊中時,有 {0}% 機率擴散" +"{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit","擊中時有 {0}% 機率偷取暴擊、狂怒和耐力球" +"{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows","持弓擊中時,有 {0}% 機率偷取暴擊、狂怒和耐力球" +"{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws","持爪擊中時,有 {0}% 機率偷取暴擊、狂怒和耐力球" +"{0}% chance to Summon a Lesser Elemental Golem when you Kill an Enemy using Elemental Damage","使用元素傷害擊敗敵人時,有 {0}% 機率召喚 1 個小型魔像" +"{0}% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster","當你擊中傳奇怪物時有 {0}% 機率召喚 1 個普通統御護衛" +"{0}% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster","當你擊中傳奇怪物時有 {0}% 機率召喚 1 個普通統御護衛" +"{0}% chance to Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow","當非幻影召喚物造成致命一擊時,有 {0}% 機率召喚 1 個幻影" +"{0}% chance to Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy","當非幻影召喚物擊中稀有或傳奇敵人時,有 {0}% 機率召喚 1 個幻影" +"{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions",當被輔助的技能或來自被輔助技能的非幻影召喚物 +"{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow","當被輔助技能、或被輔助技能召喚的非幻靈召喚生物擊敗敵人時,有 {0}% 機率召喚 1 個幻靈" +"{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy","當被輔助技能、或被輔助技能召喚的非幻靈召喚生物擊中稀有或傳奇敵人時,有 {0}% 機率召喚 1 個幻靈" +"{0}% chance to Summon a Phantasm when this Skill deals a Killing Blow","當此技能造成致命一擊時有 {0}% 機率召喚 1 個幻影" +"{0}% chance to Summon a Phantasm when this Skill Hits a Rare or Unique Enemy","當此技能擊中稀有或傳奇敵人時,有 {0}% 機率召喚 1 個幻影" +"{0}% chance to Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow","當此技能或非幻影召喚物造成致命一擊時,有 {0}% 機率召喚 1 個幻影" +"{0}% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy","擊中稀有或傳奇敵人時有 {0}% 機率召喚 1 個赦免哨兵" +"{0}% chance to Summon a Sentinel of Absolution on Hitting a Unique Enemy","擊中傳奇敵人時有 {0}% 機率召喚 1 個赦免哨兵" +"{0}% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,有 {0}% 機率召喚 1 個純淨護衛" +"{0}% chance to Summon a Skeleton Archer instead of a Skeleton Warrior","有 {0}% 機率召喚骷髏射手而不是骷髏戰士" +"{0}% chance to Summon an additional Skeleton Warrior with Summon Skeleton","召喚骷髏有 {0}% 機率額外召喚一個骷髏戰士" +"{0}% chance to Suppress Spell Damage","{0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage for each Dagger you're Wielding","每個你裝備的匕首,{0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage if you've",若你近期有承受法術傷害, +"{0}% chance to Suppress Spell Damage if you've Hit an Enemy Recently","若你近期有擊中敵人,{0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently","若你近期有壓抑法術傷害,{0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion","若你的鞋子、頭盔和手套有閃避,{0}% 壓抑法術傷害率" +"{0}% Chance to Suppress Spell Damage per {1} Dexterity","每 {1} 點敏捷 {0} 法術傷害壓抑率" +"{0}% chance to Suppress Spell Damage per Endurance Charge","每顆耐力球 {0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage per Fortification","每層護體有 {0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage per Frenzy Charge","每顆狂怒球有 {0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage per Power Charge","每顆報擊球 {0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage while affected by Grace","被優雅影響時,{0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage while affected by Haste","被迅捷影響時,{0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage while Channelling","引導時 {0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage while holding a Shield","持盾時,{0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage while moving","移動時,{0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage while on Full Energy Shield","滿能量護盾時,{0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage while on Full Life","滿血時,{0}% 壓抑法術傷害率" +"{0}% chance to Suppress Spell Damage while your Off Hand is empty","你沒有副手時,{0}% 壓抑法術傷害率" +"{0}% chance to take {1}% less Area Damage from Hits","{0}% 機率承受 {1}% 更少範圍傷害" +"{0}% chance to Taunt Enemies on Hit with Attacks","攻擊擊中時有 {0}% 機率嘲諷敵人" +"{0}% chance to Taunt Enemies on Projectile Hit","投射物擊中時有 {0}% 機率嘲諷敵人" +"{0}% chance to Taunt on Hit","擊中時有 {0}% 機率嘲諷敵人" +"{0}% chance to throw an additional Trap","{0}% 機率投擲 1 個額外陷阱" +"{0}% chance to throw up to {1} additional Trap or Mine","有 {0}% 機率投擲額外 {1} 個陷阱或地雷" +"{0}% chance to throw up to {1} additional Traps","{0}% 機率投擲至多 {1} 個額外陷阱" +"{0}% chance to throw up to {1} additional Traps or Mines","{0}% 機率投擲至多 {1} 個額外陷阱或地雷" +"{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line","在釣魚時有 {0}% 機率改為前往狂風碼頭" +"{0}% chance to Trigger a linked Spell when you Crit an Enemy","當你暴擊敵人時,有 {0}% 機率觸發連結的技能" +"{0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow","當你使用弓攻擊時,有 {0}% 機率觸發插槽中 1 個弓技能" +"{0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a {1} second Cooldown","當你使用弓攻擊時有 {0}% 機率觸發插槽中的 {1} 個弓技能,有 1 秒冷卻時間" +"{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow","當你持弓施放法術時,有 {0}% 機率觸發插槽中的弓技能" +"{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a {1} second Cooldown","當你持弓時施放法術,有 {0}% 機率觸發 {1} 個插槽中的弓技能,有 1 秒冷卻時間" +"{0}% chance to Trigger a Socketed Lightning Spell on Hit","擊中時有 {0}% 機率觸發插槽中的閃電法術" +"{0}% chance to Trigger a Socketed Lightning Spell on Hit, with a {1} second Cooldown","擊中時有 {0}% 機率觸發插槽中 1 個閃電法術,有 {1} 秒的冷卻時間" +"{0}% chance to Trigger a Socketed Spell on Using a Skill, with a {1} second Cooldown","使用技能時有 {0}% 機率觸發插槽中的 1 個法術,有 {1} 秒冷卻時間" +"{0}% chance to Trigger a Socketed Spell on Using a Skill, with a {1} second Cooldown and {2}% more Cost","使用技能時有 {0}% 機率觸發插槽中 1 個法術,有 {1} 秒的冷卻時間並有 {2}% 更多消耗" +"{0}% chance to Trigger a Socketed Spell when you Attack with a Bow","當你使用弓攻擊時,有 {0}% 機率觸發 1 個插槽中的法術" +"{0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a {1} second Cooldown","當你使用弓攻擊時有 {0}% 機率觸發插槽中的 1 個法術,有 {1} 秒冷卻時間" +"{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon","當你使用此武器攻擊時,有 {0}% 機率觸發插槽中 1 個法術" +"{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a {1} second Cooldown","當你使用此武器攻擊時,有 {0}% 機率觸發 1 個插槽中的法術,有 {1} 秒冷卻時間" +"{0}% chance to Trigger a Socketed Spell when you Use a Skill","當你使用技能時,有 {0}% 機率觸發插槽中 1 個法術" +"{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges","當你失去耐力球時,有 {0}% 機率觸發 1 個插槽中的戰吼技能" +"{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a {1} second Cooldown","當你失去耐力球時有 {0}% 機率觸發插槽中 1 個戰吼技能,有 {1} 秒冷卻時間" +"{0}% chance to Trigger Commandment of Blades on Hit","擊中時有 {0}% 機率觸發刀鋒之誡" +"{0}% chance to Trigger Commandment of Flames on Hit","擊中時有 {0}% 機率觸發烈火之誡" +"{0}% chance to Trigger Commandment of Force on Hit","擊中時有 {0}% 機率觸發原力之誡" +"{0}% chance to Trigger Commandment of Frost on Kill","擊殺時有 {0}% 機率觸發寒冰之誡" +"{0}% chance to Trigger Commandment of Fury on Hit","擊中時有 {0}% 機率觸發狂怒之誡" +"{0}% chance to Trigger Commandment of Inferno on Critical Strike","暴擊時有 {0}% 機率觸發煉獄之誡" +"{0}% chance to Trigger Commandment of Inferno on Kill","擊殺時有 {0}% 機率觸發煉獄之誡" +"{0}% chance to Trigger Commandment of Ire when Hit","被擊中時有 {0}% 機率觸發雷霆之誡" +"{0}% chance to Trigger Commandment of Light when you take a Critical Strike","當你被暴擊時有 {0}% 機率觸發光之誡" +"{0}% chance to Trigger Commandment of Reflection when Hit","被擊中時有 {0}% 機率觸發倒影之誡" +"{0}% chance to Trigger Commandment of Spite when Hit","當被擊中時有 {0}% 機率觸發怨恨之誡" +"{0}% chance to Trigger Commandment of the Grave when your Skills or Minions Kill","當你的技能或召喚物擊殺時,有 {0}% 機率觸發冰墓之誡" +"{0}% chance to Trigger Commandment of the Tempest on Hit","擊中時有 {0}% 觸發風暴之誡" +"{0}% chance to Trigger Commandment of Thunder on Kill","擊殺時有 {0}% 機率觸發雷電之誡" +"{0}% chance to Trigger Commandment of War on Kill","擊殺時有 {0}% 機率觸發戰爭之誡" +"{0}% chance to Trigger Commandment of Winter when Hit","被擊中時有 {0}% 機率觸發冬之誡" +"{0}% chance to Trigger Decree of Blades on Hit","擊中時有 {0}% 機率觸發刀鋒之令" +"{0}% chance to Trigger Decree of Flames on Hit","擊中時有 {0}% 機率觸發烈火之令" +"{0}% chance to Trigger Decree of Force on Hit","擊中時有 {0}% 機率觸發原力之令" +"{0}% chance to Trigger Decree of Frost on Kill","擊殺時有 {0}% 機率觸發寒冰之令" +"{0}% chance to Trigger Decree of Fury on Hit","擊中時有 {0}% 機率觸發狂怒之令" +"{0}% chance to Trigger Decree of Inferno on Kill","擊殺時有 {0}% 機率觸發煉獄之令" +"{0}% chance to Trigger Decree of Ire when Hit","被擊中時有 {0}% 機率觸發雷霆之令" +"{0}% chance to Trigger Decree of Light when you take a Critical Strike","當你被暴擊時有 {0}% 機率觸發光之令" +"{0}% chance to Trigger Decree of Reflection when Hit","被擊中時有 {0}% 機率觸發倒影之令" +"{0}% chance to Trigger Decree of Spite when Hit","當被擊中時有 {0}% 機率觸發怨恨之令" +"{0}% chance to Trigger Decree of the Grave when your Skills or Minions Kill","當你的技能或召喚物擊殺時,有 {0}% 機率觸發冰墓之令" +"{0}% chance to Trigger Decree of the Tempest on Hit","擊中時有 {0}% 機率觸發風暴之令" +"{0}% chance to Trigger Decree of Thunder on Kill","擊殺時有 {0}% 機率觸發雷電之令" +"{0}% chance to Trigger Decree of War on Kill","擊殺時有 {0}% 機率觸發戰爭之令" +"{0}% chance to Trigger Decree of Winter when Hit","被擊中時有 {0}% 機率觸發冬之令" +"{0}% chance to Trigger Edict of Blades on Hit","擊中時有 {0}% 機率觸發刀鋒之律" +"{0}% chance to Trigger Edict of Flames on Hit","擊中時有 {0}% 機率觸發烈火之律" +"{0}% chance to Trigger Edict of Force on Hit","擊中時有 {0}% 機率觸發原力之律" +"{0}% chance to Trigger Edict of Frost on Kill","擊殺時有 {0}% 機率觸發寒冰之律" +"{0}% chance to Trigger Edict of Fury on Hit","擊中時有 {0}% 機率觸發狂怒之律" +"{0}% chance to Trigger Edict of Inferno on Kill","擊殺時有 {0}% 機率觸發煉獄之律" +"{0}% chance to Trigger Edict of Ire when Hit","被擊中時有 {0}% 機率觸發雷霆之律" +"{0}% chance to Trigger Edict of Light when you take a Critical Strike","你被暴擊時有 {0}% 機率觸發光之律" +"{0}% chance to Trigger Edict of Reflection when Hit","被擊中時有 {0}% 機率觸發倒影之律" +"{0}% chance to Trigger Edict of Spite when Hit","當被擊中時有 {0}% 機率觸發怨恨之律" +"{0}% chance to Trigger Edict of the Grave when your Skills or Minions Kill","當你的技能或召喚物擊殺時,有 {0}% 機率觸發冰墓之律" +"{0}% chance to Trigger Edict of the Tempest on Hit","擊中時有 {0}% 機率觸發風暴之律" +"{0}% chance to Trigger Edict of Thunder on Kill","擊殺時有 {0}% 機率觸發雷電之律" +"{0}% chance to Trigger Edict of War on Kill","擊殺時有 {0}% 機率觸發戰爭之律" +"{0}% chance to Trigger Edict of Winter when Hit","被擊中時有 {0}% 機率觸發冬之律" +"{0}% chance to Trigger Level {1} Animate Guardian's Weapon when Animated Guardian Kills an Enemy","當幻化守衛擊殺敵人時,有 {0}% 機率觸發等級 {1} 的幻化守衛武器" +"{0}% chance to Trigger Level {1} Animate Guardian's Weapon when Animated Weapon Kills an Enemy","當幻化武器擊殺敵人時,有 {0}% 機率觸發等級 {1} 的幻化守衛武器" +"{0}% chance to Trigger Level {1} Animate Weapon on Kill","擊殺時有 {0}% 機率觸發等級 {1} 的幻化武器" +"{0}% chance to Trigger Level {1} Arcane Wake after Spending a total of {2} Mana","消耗總計 {2} 魔力後有 {0}% 的機率觸發 {1} 級的【秘術蘇醒】" +"{0}% chance to Trigger Level {1} Arcane Wake after Spending a total of 200 Mana","消耗總計 {1}0 魔力時,有 {0}% 機率觸發等級 20 的秘能喚醒" +"{0}% chance to Trigger Level {1} Blood Rage when you Kill an Enemy","當你擊殺敵人時,有 {0}% 機率觸發等級 {1} 的鮮血狂怒" +"{0}% chance to Trigger Level {1} Create Lesser Shrine when you Kill an Enemy","當你擊殺敵人時,有 {0}% 機率觸發召喚等級 {1} 的低階神殿" +"{0}% chance to Trigger Level {1} Glimpse of Eternity when Hit","被擊中時有 {0}% 機率觸發等級 {1} 的永恆閃光" +"{0}% chance to Trigger Level {1} Molten Burst on Melee Hit","近戰擊中時有 {0}% 機率觸發等級 {1} 的熔岩爆破" +"{0}% chance to Trigger Level {1} Raise Spiders on Kill","擊敗敵人時有 {0}% 的機率觸發 {1} 級的【召喚毒蛛】" +"{0}% chance to Trigger Level {1} Shade Form when Hit","被擊中時有 {0}% 機率觸發等級 {1} 的暗影姿態" +"{0}% chance to Trigger Level {1} Shade Form when you Use a Socketed Skill","當你使用物品上的技能時,有 {0}% 機率觸發等級 {1} 的暗影姿態" +"{0}% chance to Trigger Level {1} Summon Raging Spirit on Kill","擊殺時有 {0}% 機率觸發等級 {1} 的召喚憤怒狂靈" +"{0}% chance to Trigger Level {1} Summon Spectral Wolf on Critical Strike with this Weapon","使用此武器暴擊時,有 {0}% 機率觸發等級 {1} 的召喚幽狼" +"{0}% Chance to Trigger Level {1} Summon Spectral Wolf on Kill","擊殺時有 {0}% 機率觸發等級 {1} 的召喚幽狼" +"{0}% chance to Trigger Level {1} Summon Volatile Anomaly on Kill","擊殺時有 {0}% 機率觸發等級 {1} 的召喚極凍天體" +"{0}% chance to Trigger Level {1} Tentacle Whip on Kill","擊殺時有 {0}% 機率觸發等級 {1} 的觸手鞭擊" +"{0}% chance to Trigger Level {1} Tornado when you gain Avian's Might or Avian's Flight","你獲得【鳥之力量】或【鳥之鬥魄】時有 {0}% 機率觸發 {1} 級的【鳥之龍卷】" +"{0}% chance to Trigger Level 1 Raise Spiders on Kill","擊殺時有 {0}% 機率觸發異蛛復甦" +"{0}% Chance to Trigger Level 10 Summon Spectral Wolf on Kill","擊殺時有 {0}% 機率觸發等級 18 的召喚幽狼" +"{0}% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy","當幻化武器擊殺敵人時,有 {0}% 機率觸發等級 20 的幻化守衛武器" +"{0}% chance to Trigger Socketed Curse Skill when you cast a Curse Skill","當你施放詛咒技能時,有 {0}% 機率觸發插槽中的詛咒技能" +"{0}% chance to Trigger Socketed Curse Skill when you cast a Curse Skill, with a {1} second Cooldown","當你施放詛咒技能時有 {0}% 機率觸發插槽中的詛咒技能,有 {1} 秒冷卻時間" +"{0}% chance to Trigger Socketed Minion Spells on Kill with this Weapon","使用此武器擊殺時有 {0}% 機率觸發插槽中召喚物法術" +"{0}% chance to Trigger Socketed Spells on Killing a Shocked Enemy","擊殺感電敵人時有 {0}% 機率觸發插槽中的法術" +"{0}% chance to Trigger Socketed Spells when","當你使用技能消耗至少 {0} 魔力時," +"{0}% chance to Trigger Socketed Spells when you Focus","當你專注時,有 {0}% 機率觸發插槽中的法術" +"{0}% chance to Trigger Socketed Spells when you Focus, with a {1} second Cooldown","當你專注時,有 {0}% 機率觸發插槽中的法術,有 {1} 秒冷卻時間" +"{0}% chance to Trigger Socketed Spells when you Spend at least {1} Mana to Use a Skill","使用至少 {1} 魔力施放技能時,有 {0}% 機率觸發插槽內的法術" +"{0}% chance to Trigger Supported Non-Minion Spells on Death","死亡時有 {0}% 機率觸發被輔助的非召喚物技能" +"{0}% chance to Trigger Supported Spells when you are Stunned, or","當你被暈眩或格擋暈眩一擊時,有 {0}% 機率觸發" +"{0}% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit","你被暈眩或格擋暈眩時有 {0}% 機率觸發連接的法術" +"{0}% chance to Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack","當你從非觸發型法杖攻擊發射投射物時,有 {0}% 機率觸發輔助的法術" +"{0}% chance to Trigger Supported Spells when you fire Projectiles from a Wand Attack","你用法杖發射投射物時,有 {0}% 機率觸發被輔助的法術" +"{0}% chance to Trigger Supported Spells when you take a total of {1} Damage","累計受到 {1} 傷害時有 {0}% 機率觸發連接的法術" +"{0}% chance to Trigger Supported Spells when you take a total of {2} Damage","當你承受總傷害達 {2} 時,有 {0}% 機率觸發被輔助的技能" +"{0}% chance to Trigger this Attack on Kill","擊殺時有 {0}% 機率觸發此攻擊" +"{0}% chance to Trigger this Skill after Spending a total of {1} Mana","消耗總計 {1} 魔力時,有 {0}% 機率觸發此技能" +"{0}% chance to Trigger this Skill on Melee Hit","當近戰擊中時,有 {0}% 機率觸發此技能" +"{0}% chance to Trigger this Skill when an Animated Weapon Kills an Enemy","當你幻化武器擊殺敵人時,有 {0}% 機率觸發此技能" +"{0}% chance to Trigger this Skill when Critically Hit","當暴擊擊中時,有 {0}% 機率觸發此技能" +"{0}% chance to Trigger this Skill when Hit","被擊中時有 {0}% 機率觸發此技能" +"{0}% chance to Trigger this Skill when you Block","當你格擋時,有 {0}% 機率觸發此技能" +"{0}% chance to Trigger this Skill when you Consume a corpse","當你消耗 1 個屍體有 {0}% 機率觸發此技能" +"{0}% chance to Trigger this Skill when you Hit","當你擊中時,有 {0}% 機率觸發此技能" +"{0}% chance to Trigger this Skill when you Hit a Bleeding Enemy","當你擊中流血的敵人時,有 {0}% 機率觸發此技能" +"{0}% chance to Trigger this Skill when you Hit a Frozen Enemy","當你擊中冰凍的敵人時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Skill when you kill a Bleeding Enemy","擊敗流血敵人時有 {0}% 機率觸發該技能" +"{0}% chance to Trigger this skill when you Kill a Frozen Enemy","你擊敗一個被冰凍的敵人時,有 {0}% 機率觸發此技能" +"{0}% chance to Trigger this Skill when your Animated Guardian Kills an Enemy","你的幻化守衛擊殺敵人時有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell on Death","死亡時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell on Kill","擊殺時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell on Melee Hit while Cursed","被詛咒時,近戰擊中有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when one of your Traps is Triggered","當你其中一個陷阱被觸發時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you are Stunned, or",當你被暈眩或格擋暈眩一擊時 +"{0}% chance to Trigger this Spell when you are Stunned, or Block a Stunning Hit","當你被暈眩或格擋暈眩時有 {0}% 機率觸發該法術" +"{0}% chance to Trigger this Spell when you Attack","當你攻擊時有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy","當你在敵人附近使用非瓦爾重擊技能攻擊,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you Crit an Enemy","當你暴擊敵人時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack","當你從非觸發型法杖攻擊發射投射物時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you fire Projectiles from a Wand Attack","你用法杖發射投射物時,有 {0}% 機率觸發該法術" +"{0}% chance to Trigger this Spell when you Focus","當你專注時,有 {0}% 機率觸發此技能" +"{0}% chance to Trigger this Spell when you gain Avian's Might or Avian's Flight","當你獲得飛羽意志或飛羽飄翔時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you Hit","當你擊中時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you Hit an Enemy while you are Cursed","當你被詛咒時擊中敵人,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you Rampage","當你暴怒時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you take a total of {1} Damage","當你承受總傷害達 {1} 時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you use a Flask","當你使用藥劑時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you Use a Skill","當你使用技能時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you Use a Skill Socketed in your Body Armour","當你使用鑲嵌於身體護甲的技能時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you Use a Skill while you have a Spirit Charge","當你有靈體能量球時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you're Damaged by a Hit","當你被擊中傷害時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger this Spell when you're Hit","你被擊中時,有 {0}% 機率觸發此法術" +"{0}% chance to Trigger when you Attack with a Bow","當你使用弓攻擊,有 {0}% 機率觸發" +"{0}% chance to Trigger Word of Blades on Hit","擊中時有 {0}% 機率觸發刀鋒之誓" +"{0}% chance to Trigger Word of Flames on Hit","擊中時有 {0}% 機率觸發烈火之誓" +"{0}% chance to Trigger Word of Force on Hit","擊中時有 {0}% 機率觸發原力之誓" +"{0}% chance to Trigger Word of Frost on Kill","擊殺時有 {0}% 機率觸發寒冰之誓" +"{0}% chance to Trigger Word of Fury on Hit","擊中時有 {0}% 機率觸發狂怒之誓" +"{0}% chance to Trigger Word of Inferno on Kill","擊殺時有 {0}% 機率觸發煉獄之誓" +"{0}% chance to Trigger Word of Ire when Hit","被擊中時有 {0}% 機率觸發雷霆之誓" +"{0}% chance to Trigger Word of Light when you take a Critical Strike","當你被暴擊時有 {0}% 機率觸發光之誓" +"{0}% chance to Trigger Word of Reflection when Hit","被擊中時有 {0}% 機率觸發倒影之誓" +"{0}% chance to Trigger Word of Spite when Hit","當被擊中時有 {0}% 機率觸發怨恨之誓" +"{0}% chance to Trigger Word of the Grave when your Skills or Minions Kill","當你的技能或召喚物擊殺時,有 {0}% 機率觸發冰墓之誓" +"{0}% chance to Trigger Word of the Tempest on Hit","擊中時有 {0}% 機率觸發風暴之誓" +"{0}% chance to Trigger Word of Thunder on Kill","擊殺時有 {0}% 機率觸發雷電之誓" +"{0}% chance to Trigger Word of War on Kill","擊殺時有 {0}% 觸發戰爭之誓" +"{0}% chance to Trigger Word of Winter when Hit","被擊中時有 {0}% 機率觸發冬之誓" +"{0}% chance to Unnerve Enemies for {1} seconds on Hit","擊中時有 {0}% 機率使敵人膽怯 {1} 秒" +"{0}% chance when Hit for double Armour effect","被擊中時有 {0}% 機率獲得雙倍護甲" +"{0}% chance when throwing Mines to throw up to {1} additional Mine","投擲地雷時有 {0}% 機率投擲至多 {1} 個額外地雷" +"{0}% chance when you Kill a Magic Monster to gain",當你擊殺魔法怪物時, +"{0}% chance when you Kill a Scorched Enemy to Burn Each surrounding","當你擊殺焦灼的敵人時,有 {0}% 機率燃燒附近每個敵人," +"{0}% chance when you pay a Skill's Cost to gain that much Mana","當你付出技能消耗時,有 {0}% 機率獲得等量的魔力" +"{0}% chance when you pay a Skill's Mana Cost to gain that much Mana","有 {0}% 機率使你獲得所花費技能的魔力消耗" +"{0}% Chaos Resistance against Damage Over Time","對持續傷害有 {0}% 混沌抗性" +"{0}% Critical Strike Chance","{0}% 暴擊率" +"{0}% Critical Strike Chance per Power Charge","每顆暴擊球 {0}% 暴擊率" +"{0}% Critical Strike Chance while at maximum Power Charges","當獲得最大暴擊球時 {0}% 暴擊率" +"{0}% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby","當附近有稀有或傳奇敵人時,{0}% 暴擊加成" +"{0}% decreased Attack Speed while Chilled","被冰緩時減少 {0}% 攻擊速度" +"{0}% decreased Cast Speed while Chilled","被冰緩時減少 {0}% 施放速度" +"{0}% decreased Damage with Claws while on Low Life","瀕血時減少 {0}% 爪的傷害" +"{0}% decreased Damage with Hits against Magic monsters","對魔法怪物的擊中減少 {0}% 傷害" +"{0}% decreased Elemental Resistances","減少 {0}% 元素抗性" +"{0}% Delirious","{0}% 譫妄" +"{0}% Elemental Resistances while holding a Shield","持盾時 {0}% 元素抗性" +"{0}% faster Restoration of Ward","保護回復加速 {0}%" +"{0}% faster start of Energy Shield Recharge","提前 {0}% 開始充能能量護盾" +"{0}% faster start of Energy Shield Recharge during any Flask Effect","在任何藥劑效果持續時間內,提前 {0}% 開始充能能量護盾" +"{0}% faster start of Energy Shield Recharge while affected by Discipline","被紀律影響時,提前 {0}% 開始充能能量護盾" +"{0}% fissure branching chance","{0}% 機率裂縫分支" +"{0}% fissure branching chance per Endurance Charge","每顆耐力球 {0}% 機率裂縫分支" +"{0}% Global chance to Blind Enemies on hit","擊中時有 {0}% 機率導致敵人致盲" +"{0}% Global Critical Strike Multiplier while you have no Frenzy Charges","當你沒有狂怒球時,{0}% 全域暴擊加成" +"{0}% improved Rewards","優化 {0}% 獎勵" +"{0}% increased","增加 {0}%" +"{0}% increased Absolution Cast Speed","增加 {0}% 赦免施放速度" +"{0}% increased Absolution Duration","增加 {0}% 赦免持續時間" +"{0}% increased Abyssal Cry Damage","【深淵戰吼】的傷害增加 {0}%" +"{0}% increased Abyssal Cry Duration","增加 {0}% 深淵戰吼持續時間" +"{0}% increased Accuracy Rating","增加 {0}% 命中值" +"{0}% increased Accuracy Rating against Unique Enemies","增加 {0}% 對傳奇敵人的命中值" +"{0}% increased Accuracy Rating during Flask effect","藥劑效果持續時間內,增加 {0}% 命中值" +"{0}% increased Accuracy Rating if you haven't Killed Recently","若近期沒有擊殺,增加 {0}% 命中值" +"{0}% increased Accuracy Rating if you've dealt a Critical Strike in the past {1} seconds","若你過去 {1} 秒有造成暴擊,增加 {0}% 命中值" +"{0}% increased Accuracy Rating per Frenzy Charge","每個狂怒球增加 {0}% 命中值" +"{0}% increased Accuracy Rating when on Low Life","貧血時增加 {0}% 命中值" +"{0}% increased Accuracy Rating while Dual Wielding","雙持武器時增加 {0}% 命中值" +"{0}% increased Accuracy Rating while you have Onslaught","你有猛攻時,增加 {0}% 命中值" +"{0}% increased Accuracy Rating with Axes","使用斧類武器時增加 {0}% 命中值" +"{0}% increased Accuracy Rating with Bows","使用弓類武器時增加 {0}% 命中值" +"{0}% increased Accuracy Rating with Claws","使用爪類武器時增加 {0}% 命中值" +"{0}% increased Accuracy Rating with Daggers","使用匕首類武器時增加 {0}% 命中值" +"{0}% increased Accuracy Rating with Maces and Sceptres","鎚類和短杖類攻擊的命中值增加 {0}%" +"{0}% increased Accuracy Rating with Maces or Sceptres","錘和權杖增加 {0}% 命中值" +"{0}% increased Accuracy Rating with One Handed Melee Weapons","使用單手近戰武器時增加 {0}% 命中值" +"{0}% increased Accuracy Rating with Staves","使用長杖類武器時增加 {0}% 命中值" +"{0}% increased Accuracy Rating with Swords","使用劍類武器時增加 {0}% 命中值" +"{0}% increased Accuracy Rating with Two Handed Melee Weapons","使用雙手近戰武器時增加 {0}% 命中值" +"{0}% increased Accuracy Rating with Wands","使用法杖類武器時增加 {0}% 命中值" +"{0}% increased Accuracy with Area Skills","範圍技能增加 {0}% 命中" +"{0}% increased Action Speed while Chilled","被冰緩時,增加 {0}% 行動速度" +"{0}% increased Activation frequency","增加 {0}% 啟動頻率" +"{0}% increased Activation range","增加 {0}% 啟動範圍" +"{0}% increased Adaptation Duration","增加 {0}% 適應持續時間" +"{0}% increased Adaptation Rating","增加 {0}% 適應值" +"{0}% increased Adaptation Rating during Flask effect","藥劑效果持續時間內,增加 {0}% 適應值" +"{0}% increased Ambush Cooldown Recovery Rate","增加 {0}% 伏擊冷卻時間恢復速度" +"{0}% increased Amount Recovered","增加 {0}% 恢復量" +"{0}% increased Ancestral Blademaster Totem Area of Effect","增加 {0}% 先祖大劍師圖騰範圍效果" +"{0}% increased Ancestral Blademaster Totem Damage","增加 {0}% 先祖大劍師傷害" +"{0}% increased Ancestral Protector Totem Placement Speed","增加 {0}% 先祖衛士圖騰放置速度" +"{0}% increased Ancestral Warchief Totem Area of Effect","增加 {0}% 先祖戰士長圖騰範圍效果" +"{0}% increased Ancestral Warchief Totem Damage","增加 {0}% 先祖戰士長圖騰傷害" +"{0}% increased angle","增加 {0}% 角度" +"{0}% increased angle per stage, up to {1}%","每個階段增加 {0}% 角度,至多 {1}%" +"{0}% increased angle while in Sand Stance","在沙戮姿態時,增加 {0}% 角度" +"{0}% increased Animate Weapon Duration","增加 {0}% 幻化武器時間" +"{0}% increased Arc Damage","增加 {0}% 電弧傷害" +"{0}% increased Arctic Armour Buff Effect","增加 {0}% 極地裝甲增益效果" +"{0}% increased Arctic Breath Area of Effect","【極地吐息】範圍擴大 {0}%" +"{0}% increased Arctic Breath Damage","【極地吐息】的傷害增加 {0}%" +"{0}% increased Arctic Breath Duration","【極地吐息】持續時間延長 {0}%" +"{0}% increased Area Damage","增加 {0}% 範圍傷害" +"{0}% increased Area Damage per {1} Devotion","每 {1} 個奉獻增加 {0}% 範圍傷害" +"{0}% increased Area Damage per {1} Strength","每 {1} 點力量增加 {0}% 範圍傷害" +"{0}% increased Area Damage taken from Hits","增加承受 {0}% 擊中範圍傷害" +"{0}% increased Area Damage while wielding a Two Handed Melee Weapon","持雙手近戰武器時,增加 {0}% 範圍傷害" +"{0}% increased Area of Effect","增加 {0}% 範圍效果" +"{0}% increased Area of Effect angle","增加 {0}% 範圍效果角度" +"{0}% increased Area of Effect during Flask Effect","藥劑效果期間增加 {0}% 範圍效果" +"{0}% increased Area of Effect each repeat","每重複施放增加 {0}% 範圍" +"{0}% increased Area of Effect for Attacks","增加攻擊技能 {0}% 範圍效果" +"{0}% increased Area of Effect for each Summoned Sentinel of Purity","每個召喚的純淨護衛增加 {0}% 範圍效果" +"{0}% increased Area of Effect for Skills used by Totems","增加 {0}% 圖騰使用的技能範圍" +"{0}% increased Area of Effect from additional Melee Range","額外近戰範圍創造的範圍效果增加 {0}%" +"{0}% increased Area of Effect from additional Melee Strike Range","來自額外近戰打擊距離增加 {0}% 範圍效果" +"{0}% increased Area of Effect if you have at least {1} Strength","若至少有 {1} 點力量,增加 {0}% 範圍效果" +"{0}% increased Area of Effect if you have Blocked Recently","若近期有格擋,增加 {0}% 範圍效果" +"{0}% increased Area of Effect if you have Stunned an Enemy Recently","若近期有暈眩敵人,增加 {0}% 範圍效果" +"{0}% increased Area of Effect if you've dealt a Critical Strike Recently","若你近期有造成暴擊,增加 {0}% 範圍效果" +"{0}% increased Area of Effect if you've dealt a Culling Strike Recently","若你近期有造成撲殺,增加 {0}% 範圍效果" +"{0}% increased Area of Effect if you've Killed at least {1} Enemies Recently","若你近期擊殺至少 {1} 個敵人,增加 {0}% 範圍效果" +"{0}% increased Area of Effect if you've Killed Recently","若你近期有擊殺,增加 {0}% 範圍效果" +"{0}% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently","若你近期有使用雙手近戰武器暈眩敵人,增加 {0}% 範圍效果" +"{0}% increased Area of Effect of Aura Skills","增加光環技能 {0}% 範圍效果" +"{0}% increased Area of Effect of Buffs affecting Party members","增加影響隊友增益效果的範圍 {0}%" +"{0}% increased Area of Effect of Curse Aura Skills","增加 {0}% 詛咒光環技能的範圍效果" +"{0}% increased Area of Effect of Curse Skills","詛咒範圍擴大 {0}%" +"{0}% increased Area of Effect of Curses",詛咒範圍擴大{0}% +"{0}% increased Area of Effect of Hex Skills","增加 {0}% 咒術技能的範圍效果" +"{0}% increased Area of Effect of Supported Curse Skills","增加 {0}% 被輔助詛咒技能的範圍效果" +"{0}% increased Area of Effect of Supported Curses","被輔助詛咒技能的範圍效果擴大 {0}%" +"{0}% increased Area of Effect per {1} additional Melee range","每 {1} 點額外的近戰範圍使範圍效果增加 {0}%" +"{0}% increased Area of Effect per {1} additional Melee Strike Range","每 {1} 額外近戰打擊距離增加 {0}% 範圍效果" +"{0}% increased Area of Effect per {1} Intelligence","每 {1} 點智慧增加 {0}% 範圍效果" +"{0}% increased Area of Effect per {1} Rampage Kills","每 {1} 層暴怒擊殺增加 {0}% 範圍效果" +"{0}% increased Area of Effect per {1} Strength","每 {1} 點力量增加 {0}% 範圍效果" +"{0}% increased Area of Effect per {1} Unreserved Maximum Mana, up to {2}%","每 {1} 未保留魔力增加 {0}% 範圍效果,至多 {2}%" +"{0}% increased Area of Effect per charge consumed","每顆消耗的能量球增加 {0}% 範圍效果" +"{0}% increased Area of Effect per Endurance Charge","每顆耐力球增加 {0}% 範圍效果" +"{0}% increased Area of Effect per Enemy killed recently, up to {1}%","近期每個擊殺敵人增加 {0}% 範圍效果,至多 {1}%" +"{0}% increased Area of Effect per Power Charge","每顆暴擊球增加 {0}% 範圍效果" +"{0}% increased Area of Effect per Power Charge, up to a maximum of {1}%","每顆暴擊球增加 {0}% 範圍效果,最多 {1}%" +"{0}% increased Area of Effect per Repeat","每次重復增加 {0}% 範圍效果" +"{0}% increased Area of Effect per Stage","每層增加 {0}% 範圍效果" +"{0}% increased Area of Effect when Cast on Frostbolt","當施放寒冰彈時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while Channelling","引導施放時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while Dead","死亡時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while Fortified","當有護體時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while in Sand Stance","沙戮姿態時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while not Dual Wielding","非雙持武器時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while Unarmed","空手時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while wielding a Bow","持弓時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while wielding a Staff","持長杖時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while wielding a Two Handed Melee Weapon","持雙手近戰武器時,增加 {0}% 範圍效果" +"{0}% increased Area of Effect while you don't have Convergence","你沒有聚輻時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while you have a Totem","當你有圖騰時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while you have Arcane Surge","當你有秘能波動時增加 {0}% 範圍效果" +"{0}% increased Area of Effect while you have no Frenzy Charges","你沒有狂怒球時,增加 {0}% 範圍效果" +"{0}% increased Area of Effect with Melee Skills while Totem is Active","圖騰啟動時,減少 {0}% 近戰技能的範圍效果" +"{0}% increased Armour","增加 {0}% 護甲" +"{0}% increased Armour against Projectiles","對投射物的攻擊增加 {0}% 護甲" +"{0}% increased Armour and Energy Shield","增加 {0}% 護甲與能量護盾" +"{0}% increased Armour And Evasion","護甲與閃避增加 {0}%" +"{0}% increased Armour and Evasion","增加 {0}% 護甲與閃避" +"{0}% increased Armour and Evasion Rating during Onslaught","猛攻期間增加 {0}% 護甲和閃避值" +"{0}% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently","若近期內有撃殺被嘲諷的敵人,增加 {0}% 護甲和閃避值" +"{0}% increased Armour and Evasion Rating when on Low Life","貧血時增加 {0}% 護甲和閃避值" +"{0}% increased Armour and Evasion Rating while you have Fortify","你有護體時,增加 {0}% 護甲和閃避值" +"{0}% increased Armour and Evasion while you have Fortify","有護體狀態時,護甲和閃避增加 {0}%" +"{0}% increased Armour during Flask effect","藥劑效果期間增加 {0}% 護甲" +"{0}% increased Armour from Equipped Shield","增加 {0}% 從盾牌獲取的護甲" +"{0}% increased Armour if you have been Hit Recently","若你近期有擊中,增加 {0}% 護甲" +"{0}% increased Armour if you haven't Killed Recently","若近期沒有擊殺,增加 {0}% 護甲" +"{0}% increased Armour per {1} Reserved Mana","每 {1} 保留魔力,增加 {0}% 護甲" +"{0}% increased Armour per {1} Strength","每 {1} 力量增加 {0}% 護甲" +"{0}% increased Armour per {1} Strength when in Off Hand","在副手時,每 {1} 力量增加 {0}% 護甲" +"{0}% increased Armour per Defiance","每層抗爭增加 {0}% 護甲" +"{0}% increased Armour per Endurance Charge","每顆耐力球增加 {0}% 護甲" +"{0}% increased Armour per Red Socket on Main Hand Weapon","主手武器上每顆紅色插槽增加 {0}% 護甲" +"{0}% increased Armour while Bleeding","流血時增加 {0}% 護甲" +"{0}% increased Armour while Chilled or Frozen","被冰凍或冰緩時增加 {0}% 護甲" +"{0}% increased Armour while not Ignited, Frozen or Shocked","當沒被點燃、冰凍、感電時增加 {0}% 護甲" +"{0}% increased Armour while stationary","靜止時,增加 {0}% 護甲" +"{0}% increased Armour while you have Fortify","獲得護體時增加 {0}% 護甲" +"{0}% increased Armour, Evasion and Energy Shield","增加 {0}% 護甲、閃避與能量護盾" +"{0}% increased Arrow Speed","增加 {0}% 箭矢速度" +"{0}% increased Aspect of the Avian Buff Effect","增加 {0}% 飛羽祝福效果" +"{0}% increased Aspect of the Spider Area of Effect","增加 {0}% 毒蛛祝福的範圍效果" +"{0}% increased Aspect of the Spider Debuff Duration","增加毒蛛祝福 {0}% 持續時間" +"{0}% increased Assassin's Mark Curse Effect","增加 {0}% 刺客印記的詛咒效果" +"{0}% increased Assassin's Mark Duration","增加 {0}% 刺客印記持續時間" +"{0}% increased Attachment Range","附著範圍擴大 {0}%" +"{0}% increased Attack and Cast Speed","增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed during any Flask Effect","在任何藥劑效果持續時間內,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed during Effect of any Mana Flask","任何魔力藥劑效果期間,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed during Onslaught","猛攻持續時間內,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed for each corpse Consumed Recently","每消耗 1 具屍體後的短時間內,攻擊和施放速度增加 {0}%" +"{0}% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}%","近期每個消耗屍體,增加 {0}% 攻擊和施放速度,至多 {1}%" +"{0}% increased Attack and Cast Speed if Corrupted","若已汙染增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed if Energy Shield Recharge has started Recently","近期內若有能量護盾開始回復,則攻擊和施放速度增加 {0}%" +"{0}% increased Attack and Cast Speed if you haven't been Hit Recently","若你近期沒有被擊中,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed if you've been Hit Recently","近期內你若有被擊中,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed if you've Hit an Enemy Recently","若你近期有擊中敵人,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed if you've Killed Recently","近期內你若有擊殺,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed if you've summoned a Totem Recently","近期內你若有召喚圖騰,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed if you've taken a Savage Hit Recently","近期內你若受到過【殘暴打擊】,則攻擊和施放速度增加 {0}%" +"{0}% increased Attack and Cast Speed if you've used a Movement Skill Recently","近期內你若有使用移動技能,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed per Adaptation to Cold","每個冰冷適應增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed per Endurance Charge","每顆耐力球增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed per Frenzy Charge","每個狂怒球增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed per Ghost Shroud","每個幽魂屍布增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed per Power Charge","每顆暴擊球增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed per Summoned Raging Spirit","每隻召喚憤怒狂靈增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while affected by a Herald","被捷光環影響時,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while at maximum Fortification","達到最大護體時,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while Channelling","引導施放時,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while Elusive","靈巧時增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while Focused","專注時增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while Focussed","專注時增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while Leeching","偷取時增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while Leeching Energy Shield","偷取能量護盾時,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while on Consecrated Ground","在奉獻地面增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while Physical Aegis is depleted","當物理聖盾被耗盡時,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while you have a Totem","當你有圖騰存在時,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed while you have Fortify","當你有護體時,增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed with Chaos Skills","混沌技能增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed with Cold Skills","冰冷技能增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed with Elemental Skills","元素技能增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed with Fire Skills","火焰技能增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed with Lightning Skills","閃電技能增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed with Physical Skills","物理技能增加 {0}% 攻擊和施放速度" +"{0}% increased Attack and Cast Speed with Shield Skills","增加 {0}% 盾牌技能的攻擊和施放速度" +"{0}% increased Attack and Movement Speed while you have a Bestial Minion","你有凶猛的召喚物時,增加 {0}% 攻擊速度和移動速度" +"{0}% increased Attack and Movement Speed with Her Blessing","獲得她的祝福時增加 {0}% 攻擊速度和移動速度" +"{0}% increased Attack Cold Damage","增加 {0}% 冰冷攻擊傷害" +"{0}% increased Attack Cold Damage while Dual Wielding","雙持時增加 {0}% 攻擊冰冷傷害" +"{0}% increased Attack Critical Strike Chance per {1} Accuracy Rating","每 {1} 點命中值增加 {0}% 攻擊暴擊率" +"{0}% increased Attack Critical Strike Chance while Dual Wielding","雙持時增加 {0}% 攻擊暴擊率" +"{0}% increased Attack Damage","增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage against Bleeding Enemies","增加對流血中敵人 {0}% 攻擊傷害" +"{0}% increased Attack Damage against Maimed Enemies","對癱瘓的敵人增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage during Onslaught","猛攻狀態下增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage for each Map Item Modifier affecting the Area","每個影響該地區地圖道具的詞綴,增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage if Corrupted","若已汙染增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage if you've Cast a Spell Recently","近期內你若有施放法術,增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage if your other Ring is a Shaper Item","若另一個戒指為塑者之物,增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage per {1} Armour","每 {1} 護甲增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage per {1} Armour or Evasion Rating on Shield","盾牌上每 {1} 護甲或閃避值增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage per {1} Evasion Rating","每 {1} 閃避值增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage per {1} Maximum Mana","每 {1} 魔力增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage per {1} of the lowest of Armour and Evasion Rating","護甲與閃避值兩者較低的數值每 {1} 點增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage per {1} Strength","每 {1} 點力量增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage per {1}% Chance to Block Attack Damage","每 {1}% 攻擊傷害格擋率,增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage per Frenzy Charge","每個狂怒球增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage per Level","每等級增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage when on Full Life","滿血時增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage while affected by Precision","被精準影響時,增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage while Channelling","引導施放時增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage while Dual Wielding","雙持時增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage while holding a Shield","持盾時增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage while Leeching","偷取時增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage while you have Fortify","你有護體時增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage with Main Hand","使用主手時增加 {0}% 攻擊傷害" +"{0}% increased Attack Damage with Main Hand while Dual Wielding","雙持時,增加 {0}% 主手攻擊傷害" +"{0}% increased Attack Damage with Off Hand","使用副手時增加 {0}% 攻擊傷害" +"{0}% increased Attack Fire Damage","增加 {0}% 火焰攻擊傷害" +"{0}% increased Attack Physical Damage","增加 {0}% 物理攻擊傷害" +"{0}% increased Attack Physical Damage while using Pride","使用驕傲時,增加 {0}% 攻擊物理傷害" +"{0}% increased Attack Speed","增加 {0}% 攻擊速度" +"{0}% increased Attack Speed during any Flask Effect","任何藥劑效果持續時間內,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed during Flask effect","藥劑效果期間增加 {0}% 攻擊速度" +"{0}% increased Attack Speed for each Map Item Modifier affecting the Area","每個影響該地區地圖道具的詞綴,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you have at least {1} Strength","若你至少有 {1} 點力量,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you have Blocked Recently","若近期有格擋,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you haven't Cast Dash recently","若你近期沒有施放幻步,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you haven't gained a Frenzy Charge Recently","若你近期沒有獲得狂怒球,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you haven't Killed Recently","若近期內沒有擊殺增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you haven’t Cast Dash recently","若你近期內沒有施放過衝刺,則攻擊速度加快 {0}%" +"{0}% increased Attack Speed if you've Attacked Recently","近期內你若有進行攻擊,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you've been Hit Recently","若你近期有被擊中,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you've changed Stance Recently","若你近期有切換姿態,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you've dealt a Critical Strike Recently","若近期有造成暴擊,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you've Hit with your Main Hand Weapon Recently","若你近期使用主手武器擊中,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you've Killed Recently","若你近期有擊殺,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you've taken a Savage Hit Recently","近期內你若受到了殘暴打擊,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed if you’ve changed Stance Recently","若你近期內換過姿態,則攻擊速度加快 {0}%" +"{0}% increased Attack Speed per {1} Accuracy Rating","每 {1} 命中值增加 {0}% 攻擊速度" +"{0}% increased Attack Speed per {1} Dexterity","每 {1} 點敏捷增加 {0}% 攻擊速度" +"{0}% increased Attack Speed per {1}% Quality","每 {1}% 品質增加 {0}% 攻擊速度" +"{0}% increased Attack Speed per Frenzy Charge","每個狂怒球增加 {0}% 攻擊速度" +"{0}% increased Attack Speed per one hundred nearby Enemies","週圍每有 100 名敵人,攻擊速度便增加 {0}%" +"{0}% increased Attack Speed per Reave stack","每一層衝擊波堆疊次數增加 {0}% 攻擊速度" +"{0}% increased Attack Speed per Trauma","每層創傷增加 {0}% 攻擊速度" +"{0}% increased Attack Speed when on Full Life","滿血時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed when on Low Life","貧血時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while a Rare or Unique Enemy is Nearby","當附近有稀有或傳奇敵人時,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while affected by Precision","被精準影響時,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while Chilled","被冰緩時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while Dual Wielding","雙持武器時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while Fortified","護體時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while holding a Shield","持盾時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while Ignited","被點燃時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while Leeching","偷取時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while not on Low Mana","不是瀕魔時,增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while Phasing","迷蹤時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while Totem is Active","當圖騰作用時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed while you have Fortify","護體狀態下增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Axes","使用斧類武器時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Bows","使用弓類武器時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Claws","使用爪類武器時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Daggers","使用匕首類武器時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Maces and Sceptres","鎚類和短杖類攻擊的攻擊速度增加 {0}%" +"{0}% increased Attack Speed with Maces or Sceptres","錘和權杖增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Movement Skills","移動技能增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Off Hand","增加副手武器 {0}% 攻擊速度" +"{0}% increased Attack Speed with Off Hand while Dual Wielding","雙持時,增加 {0}% 副手攻擊速度" +"{0}% increased Attack Speed with One Handed Melee Weapons","使用單手近戰武器時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with One Handed Weapons","持單手武器時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Staves","使用長杖類武器時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Swords","使用劍類武器時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Two Handed Melee Weapons","使用雙手近戰武器時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Unarmed Attacks","空手攻擊時增加 {0}% 攻擊速度" +"{0}% increased Attack Speed with Wands","使用法杖類武器時增加 {0}% 攻擊速度" +"{0}% increased Attack, Cast and Movement Speed during Flask Effect","藥劑效果持續時間內,增加 {0}% 攻擊、施放和移動速度" +"{0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently","如果近期受到殘暴打擊,增加 {0}% 攻擊速度、施放速度和移動速度" +"{0}% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes","當你沒有霸體時,增加 {0}% 攻擊、施放和移動速度" +"{0}% increased Attack, Cast and Movement Speed while you have Onslaught","你有猛攻時,增加 {0}% 攻擊、施放和移動速度" +"{0}% increased Attribute Requirements","增加 {0}% 能力值需求" +"{0}% increased Attributes","增加 {0}% 所有屬性" +"{0}% increased Attributes per allocated Keystone","每配置 1 核心天賦增加 {0}% 屬性" +"{0}% increased Aura Area of Effect","增加 {0}% 光環範圍效果" +"{0}% increased Aura effect","增加 {0}% 光環效果" +"{0}% increased Ball Lightning Area of Effect","增加 {0}% 天雷之珠範圍效果" +"{0}% increased Ball Lightning Damage","增加 {0}% 天雷之珠傷害" +"{0}% increased Ball Lightning Projectile Speed","增加 {0}% 天雷之珠投射物速度" +"{0}% increased Barrage Attack Speed","增加 {0}% 彈幕攻擊速度" +"{0}% increased Barrage Damage","增加 {0}% 彈幕傷害" +"{0}% increased Battlemage's Cry Buff Effect","增加 {0}% 戰法戰吼增益效果" +"{0}% increased Beam frequency","增加 {0}% 光束頻率" +"{0}% increased Beam frequency per Buff stack","每層增益效果可使光束發射頻率增加 {0}%" +"{0}% increased Beam frequency per Static Energy","每層靜電場可使光束發射頻率增加 {0}%" +"{0}% increased beam length","增加 {0}% 光束長度" +"{0}% increased beam width","增加 {0}% 射線寬度" +"{0}% increased Bear Trap Cooldown Recovery Speed","【捕熊陷阱】冷卻回復速度增加 {0}%" +"{0}% increased Bear Trap Damage","增加 {0}% 捕熊陷阱傷害" +"{0}% increased Blade Flurry Area of Effect","增加 {0}% 刀鋒亂舞範圍效果" +"{0}% increased Blade Flurry Damage","增加 {0}% 刀鋒亂舞傷害" +"{0}% increased Blade Trap Area of Effect","增加 {0}% 刀鋒陷阱範圍效果" +"{0}% increased Blade Trap Damage","增加 {0}% 刀鋒陷阱傷害" +"{0}% increased Blade Vortex Area of Effect","增加 {0}% 飛刃風暴範圍效果" +"{0}% increased Blade Vortex Duration","增加 {0}% 飛刃風暴持續時間" +"{0}% increased Blade Vortex Spell Damage","增加 {0}% 飛刃風暴法術傷害" +"{0}% increased Bladefall Area of Effect","增加 {0}% 刀雨範圍效果" +"{0}% increased Bladefall Critical Strike Chance","增加 {0}% 虛空刀雨暴擊率" +"{0}% increased Bladefall Damage","增加 {0}% 虛空刀雨傷害" +"{0}% increased Blast Rain Area of Effect","【爆裂箭雨】範圍擴大 {0}%" +"{0}% increased Blast Rain Damage","【爆裂箭雨】的傷害增加 {0}%" +"{0}% increased Bleeding Duration","增加 {0}% 流血持續時間" +"{0}% increased Bleeding Duration on you during Flask Effect","藥劑效果期間內,增加 {0}% 你身上流血持續時間" +"{0}% increased Bleeding Duration per {1} Intelligence","每 {1} 智慧增加 {0}% 流血持續時間" +"{0}% increased Blight Area of Effect","增加 {0}% 萎滅範圍效果" +"{0}% increased Blight Damage","增加 {0}% 萎滅傷害" +"{0}% increased Blight Duration","增加 {0}% 萎滅持續時間" +"{0}% increased Blind duration","增加 {0}% 致盲持續時間" +"{0}% increased Blind Effect","增加 {0}% 致盲效果" +"{0}% increased Blinding duration","增加 {0}% 致盲持續時間" +"{0}% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed","【閃現射擊】和【魅影射擊】冷卻回復速度增加 {0}%" +"{0}% increased Blink Arrow Cooldown Recovery Speed","【閃現射擊】冷卻回復速度增加 {0}%" +"{0}% increased Block and Stun Recovery during Flask effect","藥劑效果期間增加 {0}% 格擋及暈眩回復" +"{0}% increased Block Recovery","增加 {0}% 格擋恢復" +"{0}% increased Blueprint Revealing Cost","增加 {0}% 揭露藍圖消耗" +"{0}% increased Bodyswap Cast Speed","增加屍術傳送 {0}% 施放速度" +"{0}% increased Bodyswap Damage","增加 {0}% 屍術傳送傷害" +"{0}% increased Bone Offering Duration","增加 {0}% 骸骨奉獻持續時間" +"{0}% increased Boneshatter Damage","增加 {0}% 碎骨傷害" +"{0}% increased Boneshatter Stun Duration","增加 {0}% 碎骨暈眩持續時間" +"{0}% increased Bow Physical Damage while holding a Shield","持盾時增加 {0}% 弓類武器傷害" +"{0}% increased branching angle","增加 {0}% 分歧角度" +"{0}% increased Brand Activation frequency","增加 {0}% 烙印發動頻率" +"{0}% increased Brand Activation Frequency if you haven't used a Brand Skill Recently","若你近期沒有使用烙印技能,增加 {0}% 烙印發動頻率" +"{0}% increased Brand Attachment range","增加 {0}% 烙印附著距離" +"{0}% increased Brand Critical Strike Chance","增加 {0}% 烙印暴擊率" +"{0}% increased Brand Damage","增加 {0}% 烙印傷害" +"{0}% increased Brand Damage per {1} Devotion","每 {1} 奉獻增加 {0}% 烙印傷害" +"{0}% increased Buff and Debuff Duration","增加增益和減益持續時間 {0}%" +"{0}% increased Buff Duration per Endurance Charge removed","每顆移除的耐力球增加 {0}% 增益效果持續時間" +"{0}% increased Buff Effect","增加 {0}% 增益效果" +"{0}% increased Buff Effect on Low Energy Shield","瀕能量護盾時增加 {0}% 增益效果" +"{0}% increased Burning Arrow Damage","增加 {0}% 燃燒箭矢傷害" +"{0}% increased Burning Damage","增加 {0}% 燃燒傷害" +"{0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently","你近期每次感電非感電的敵人增加 {0}% 燃燒傷害" +"{0}% increased Burning Damage if you've Ignited an Enemy Recently","近期你若有點燃敵人,短時間内增加 {0}% 燃燒傷害" +"{0}% increased Burning Damage taken","增加 {0}% 承受的燃燒傷害" +"{0}% increased Cast Speed","增加 {0}% 施放速度" +"{0}% increased Cast Speed during any Flask Effect","在任何藥劑效果持續時間內,增加 {0}% 施放速度" +"{0}% increased Cast Speed during Flask effect","藥劑效果期間增加 {0}% 施放速度" +"{0}% increased Cast Speed for each corpse Consumed Recently","近期每個消耗的屍體增加 {0}% 施放速度" +"{0}% increased Cast Speed if a Minion has been Killed Recently","若近期有召喚物被擊殺,增加 {0}% 施放速度" +"{0}% increased Cast Speed if you've Attacked Recently","近期內你若有進行攻擊,增加 {0}% 施放速度" +"{0}% increased Cast Speed if you've dealt a Critical Strike Recently","若近期有造成暴擊,增加 {0}% 施放速度" +"{0}% increased Cast Speed if you've Killed Recently","若你近期有擊殺,增加 {0}% 施放速度" +"{0}% increased Cast Speed per Frenzy Charge","每個狂怒球增加 {0}% 施放速度" +"{0}% increased Cast Speed per Power Charge","每個暴擊球增加 {0}% 施放速度" +"{0}% increased Cast Speed when on Full Life","滿血時增加 {0}% 施放速度" +"{0}% increased Cast Speed when on Low Life","貧血時增加 {0}% 施放速度" +"{0}% increased Cast Speed while affected by Zealotry","被狂熱影響時,減少 {0}% 施放速度" +"{0}% increased Cast Speed while Chilled","被冰緩時增加 {0}% 施放速度" +"{0}% increased Cast Speed while Dual Wielding","雙持武器時增加 {0}% 施放速度" +"{0}% increased Cast Speed while holding a Shield","持盾時增加 {0}% 施放速度" +"{0}% increased Cast Speed while Ignited","被點燃時增加 {0}% 施放速度" +"{0}% increased Cast Speed while wielding a Bow","持弓時增加 {0}% 施放速度" +"{0}% increased Cast Speed while wielding a Staff","持長杖時增加 {0}% 施放速度" +"{0}% increased Cast Speed with Brand Skills","增加 {0}% 烙印技能施放速度" +"{0}% increased Cast Speed with Chaos Skills","增加 {0}% 混沌技能施放速度" +"{0}% increased Cast Speed with Cold Skills","增加 {0}% 冰冷技能施放速度" +"{0}% increased Cast Speed with Elemental Skills","元素技能增加 {0}% 施放速度" +"{0}% increased Cast Speed with Fire Skills","增加 {0}% 火焰技能施放速度" +"{0}% increased Cast Speed with Lightning Skills","增加 {0}% 閃電技能施放速度" +"{0}% increased Caustic Arrow Area of Effect","增加 {0}% 腐蝕箭矢範圍效果" +"{0}% increased Caustic Arrow Damage","增加 {0}% 腐蝕箭矢傷害" +"{0}% increased Caustic Arrow Duration","增加 {0}% 腐蝕箭矢持續時間" +"{0}% increased Chaining range","增加 {0}% 連鎖範圍" +"{0}% increased chance of Ritual Altars with Special Rewards","增加 {0}% 祭祀神壇出現特殊獎勵的機率" +"{0}% increased Chance to Block Attack and Spell Damage","增加 {0}% 攻擊和法術傷害格擋率" +"{0}% increased Chaos Damage","增加 {0}% 混沌傷害" +"{0}% increased Chaos Damage for each Corrupted Item Equipped","每件裝備中已汙染物品時增加 {0}% 混沌傷害" +"{0}% increased Chaos Damage over Time","增加 {0}% 混沌持續傷害" +"{0}% increased Chaos Damage over Time taken while on Caustic Ground","當站在腐蝕地面上時,增加 {0}% 承受混沌持續傷害" +"{0}% increased Chaos Damage per {1} Intelligence Allocated in Radius","範圍內每配置 {1} 點智慧,混沌傷害增加 {0}%" +"{0}% increased Chaos Damage per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 智慧增加 {0}% 混沌傷害" +"{0}% increased Chaos Damage per {1} maximum Mana, up to a maximum of {2}%","每 {1} 最大魔力增加 {0}% 混沌傷害,至多 {2}%" +"{0}% increased Chaos Damage per Level","每等級增加 {0}% 混沌傷害" +"{0}% increased Chaos Damage taken","增加 {0}% 承受的混沌傷害" +"{0}% increased Chaos Damage taken over time","受到的持續性混沌傷害增加 {0}%" +"{0}% increased Chaos Damage taken while Incubating","醞釀時增加 {0}% 承受混沌傷害" +"{0}% increased Chaos Damage while affected by Herald of Agony","被苦痛之捷影響時,增加 {0}% 混沌傷害" +"{0}% increased Chaos Damage with Attack Skills","攻擊技能增加 {0}% 混沌傷害" +"{0}% increased Chaos Damage with Spell Skills","法術技能增加 {0}% 混沌傷害" +"{0}% increased Chaos Damage with Weapons","增加 {0}% 武器混沌傷害" +"{0}% increased Character Size","增加 {0}% 角色體型" +"{0}% increased Charge Duration","增加 {0}% 充能持續時間" +"{0}% increased Charge Recovery","增加 {0}% 充能恢復" +"{0}% increased Charged Dash Damage","增加 {0}% 雷霆衝鋒傷害" +"{0}% increased Charges","{0}% 額外補充量" +"{0}% increased Charges gained by Other Flasks during Flask Effect","藥劑效果期間增加 {0}% 其它藥劑獲得的充能" +"{0}% increased Charges per use","每次使用增加 {0}% 充能" +"{0}% increased Charges per use. {1}% to this value when used","每次使用增加 {0}% 充能。使用時 {1}% 此數值" +"{0}% increased Charges used","增加 {0}% 充能消耗" +"{0}% increased Charges used. {1}% to this value when used","增加 {0}% 充能消耗。使用時 {1}% 此數值" +"{0}% increased Chill and Freeze Duration on Enemies","對敵人增加 {0}% 冰緩和冰凍期間" +"{0}% increased Chill Duration on Enemies","增加 {0}% 敵人冰緩持續時間" +"{0}% increased Chill Duration on enemies","增加 {0}% 敵人冰緩持續時間" +"{0}% increased Chill Duration on Enemies when in Off Hand","在副手增加 {0}% 對敵人冰緩持續時間" +"{0}% increased Chill Duration on you","增加 {0}% 你被冰緩的持續時間" +"{0}% increased Chill Effect on Enemies","對敵人增加 {0}% 冰緩效果" +"{0}% increased Claw Physical Damage per {1} Dexterity Allocated in Radius","範圍內每配置 {1} 點敏捷,爪類武器物理傷害增加 {0}%" +"{0}% increased Claw Physical Damage when on Low Life","貧血時增加 {0}% 爪類武器物理傷害" +"{0}% increased Cleave Area of Effect","增加 {0}% 劈砍範圍" +"{0}% increased Cleave Attack Speed","增加 {0}% 劈砍攻擊速度" +"{0}% increased Cleave Damage","增加 {0}% 劈砍傷害" +"{0}% increased Cold Attack Damage while holding a Shield","持盾時增加 {0}% 冰冷攻擊傷害" +"{0}% increased Cold Damage","增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage if you have used a Fire Skill Recently","若近期有使用火焰技能 ,增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage over Time","增加 {0}% 持續性冰冷傷害" +"{0}% increased Cold Damage per {1} Dexterity","每 {1} 點敏捷增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage per {1} Intelligence","每 {1} 點智慧增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage per {1} Strength","每 {1} 點力量增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage per {1}% Chance to Block Attack Damage","每 {1}% 攻擊傷害格擋率增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage per {1}% Cold Resistance above {2}%","每 {1}% 點超過 {2}% 的冰冷抗性,增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage per {1}% Missing Cold Resistance, up to a maximum of {2}%","每 {1}% 失去的冰冷抗性增加 {0}% 冰冷傷害,至多 {2}%" +"{0}% increased Cold Damage per Frenzy Charge","每顆狂怒球增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage taken","增加 {0}% 承受的冰冷傷害" +"{0}% increased Cold Damage taken if you've",若近期內被擊中 +"{0}% increased Cold Damage taken if you've been Hit Recently","近期內你若受到過傷害,則冰冷傷害增加 {0}%" +"{0}% increased Cold Damage while affected by Hatred","被憎恨影響時增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage while affected by Herald of Ice","被冰霜之捷影響時,增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage while your Off Hand is empty","未裝備副手時,增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Attack Skills","攻擊技能增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Axes","持斧類武器時增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Bows","持弓類武器時增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Claws","持爪類武器時增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Daggers","持匕首類武器時增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Hits against Shocked Enemies","對感電的敵人增加 {0}% 擊中冰冷傷害" +"{0}% increased Cold Damage with Maces and Sceptres","鎚類和短杖類攻擊的冰冷傷害增加 {0}%" +"{0}% increased Cold Damage with Maces or Sceptres","錘和權杖增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with One Handed Melee Weapons","持單手近戰武器時增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Spell Skills","法術技能增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Staves","持長杖類武器時增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Swords","持劍類武器時增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Two Handed Melee Weapons","持近戰雙手武器時增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Wands","持法杖類武器時增加 {0}% 冰冷傷害" +"{0}% increased Cold Damage with Weapons","增加 {0}% 武器冰冷傷害" +"{0}% increased Cold Resistance","增加 {0}% 冰冷抗性" +"{0}% increased Cold Snap Area of Effect","增加 {0}% 霜爆範圍效果" +"{0}% increased Cold Snap Cooldown Recovery Speed","【霜暴】冷卻回復速度增加 {0}%" +"{0}% increased Cold Snap Damage","增加 {0}% 霜暴傷害" +"{0}% increased Conductivity Curse Effect","增加 {0}% 導電的詛咒效果" +"{0}% increased Conductivity Duration","增加 {0}% 導電持續時間" +"{0}% increased Consecrated Ground Area","增加 {0}% 奉獻地面範圍" +"{0}% increased Contagion Area of Effect","增加 {0}% 瘟疫範圍效果" +"{0}% increased Contagion Damage","增加 {0}% 瘟疫傷害" +"{0}% increased Contagion Duration","增加 {0}% 瘟疫持續時間" +"{0}% increased Conversion Trap Cooldown Recovery Speed","【迷魅陷阱】冷卻回復速度增加 {0}%" +"{0}% increased Convocation Buff Effect","增加 {0}% 號召增益效果" +"{0}% increased Convocation Cooldown Recovery Speed","【號召】冷卻回復速度增加 {0}%" +"{0}% increased Cooldown Recovery of Travel Skills per Frenzy Charge","每個狂怒球使旅行技能的冷卻回復速度增加 {0}%" +"{0}% increased Cooldown Recovery Rate","增加 {0}% 冷卻恢復率" +"{0}% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area","範圍內每個普通或魔法敵人增加 {0}% 冷卻時間恢復速度" +"{0}% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area","範圍內每個稀有或傳奇敵人增加 {0}% 冷卻時間恢復速度" +"{0}% increased Cooldown Recovery Rate for Stance Skills","增加 {0}% 姿態技能冷卻時間恢復速度" +"{0}% increased Cooldown Recovery Rate for throwing Traps","增加 {0}% 陷阱冷卻恢復率" +"{0}% increased Cooldown Recovery Rate of Movement Skills","增加 {0}% 位移技能的冷卻時間恢復速度" +"{0}% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste","被迅捷影響時,增加 {0}% 移動技能冷卻時間恢復速度" +"{0}% increased Cooldown Recovery Rate of Travel Skills","增加 {0}% 快行技能冷卻時間恢復速度" +"{0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge","每顆狂怒球增加快行技能 {0}% 冷卻時間恢復速度" +"{0}% increased Cooldown Recovery Rate per Brand, up to a maximum of {1}%","每個烙印增加 {0}% 冷卻時間恢復速度,至多 {1}%" +"{0}% increased Cooldown Recovery Speed","冷卻回復速度增加 {0}%" +"{0}% increased Cooldown Recovery Speed for each Normal or Magic Enemy in Area","範圍中每有一個普通或魔法敵人,就使冷卻時間回復速度增加 {0}%" +"{0}% increased Cooldown Recovery Speed for each Rare or Unique Enemy in Area","範圍中每有一個稀有或傳奇敵人,就使冷卻時間回復速度增加 {0}%" +"{0}% increased Cooldown Recovery Speed for Stance Skills","姿態技能的冷卻回復速度加快 {0}%" +"{0}% increased Cooldown Recovery Speed for throwing Traps","陷阱冷卻回復速度增加 {0}%" +"{0}% increased Cooldown Recovery Speed of Movement Skills","位移技能的的冷卻恢復速度增加 {0}%" +"{0}% increased cooldown recovery speed of Movement Skills used while affected by Haste","受到【迅捷】影響時,移動技能的冷卻速度增加 {0}%" +"{0}% increased Cooldown Recovery Speed per Brand, up to a maximum of {1}%","每個烙印使冷卻回復速度加快 {0}%,最多 {1}%" +"{0}% increased Corrupting Fever Duration","增加 {0}% 腐化潮持續時間" +"{0}% increased Cost","增加 {0}% 消耗" +"{0}% increased Cost of Aura Skills that summon Totems","增加 {0}% 會召喚圖騰光環技能的消耗" +"{0}% increased Cost of Building and Upgrading Towers","增加 {0}% 建造和升級防守塔的消耗" +"{0}% increased Cost of Channelling Skills","增加 {0}% 引導施放技能的消耗" +"{0}% increased Cost of Skills","增加 {0}% 技能消耗" +"{0}% increased Cost of Skills for each {1} total Mana Spent Recently","近期每消耗 {1} 總魔力,增加 {0}% 技能消耗" +"{0}% increased Cost of Skills that throw Traps","增加 {0}% 投擲陷阱技能的消耗" +"{0}% increased Cost of Skills that throw Traps or Mines","增加 {0}% 投擲陷阱或地雷技能的消耗" +"{0}% increased Creeping Frost Area of Effect","增加 {0}% 寒霜滲透範圍效果" +"{0}% increased Creeping Frost Damage","增加 {0}% 寒霜滲透傷害" +"{0}% increased Creeping Frost Duration","增加 {0}% 寒霜滲透持續時間" +"{0}% increased Cremation Cast Speed","增加熔炎送葬 {0}% 施放速度" +"{0}% increased Cremation Damage","增加 {0}% 熔炎送葬傷害" +"{0}% increased Critical Strike Chance","減少 {0}% 暴擊率" +"{0}% increased Critical Strike Chance against Bleeding Enemies","對流血的敵人增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance against Blinded Enemies","對致盲的敵人增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance against Chilled Enemies","對冰緩的敵人增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance against Enemies affected","對元素異常狀態敵人 " +"{0}% increased Critical Strike Chance against Enemies affected by Elemental Ailments","對元素異常狀態敵人的暴擊率增加 {0}%" +"{0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect","藥劑效果持續時間內,對站在奉獻地面上的敵人增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry","被狂熱影響時,對站在奉獻地面上的敵人增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance against Enemies on Full Life","對滿血的敵人增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments","對沒有受到元素異常狀態的敵人的暴擊率增加 {0}%" +"{0}% increased Critical Strike Chance against Marked Enemy","對被印記的敵人增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance against Poisoned Enemies","對中毒敵人增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance against Shocked Enemies","對感電的敵人增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance against Taunted Enemies","對被嘲諷的敵人增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance during any Flask Effect","在任何藥劑效果期間增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance during Flask Effect","藥劑效果持續時間內,增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance for Attacks","攻擊增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance for each blade","每把飛刃增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance for each Mine Detonated","近期每個爆炸的地雷增加 {0}% 暴擊率," +"{0}% increased Critical Strike Chance for each Mine Detonated Recently, up to {1}%","近期每個引爆的地雷可使暴擊率增加 {0}%,最多 {1}%" +"{0}% increased Critical Strike Chance for Spells","增加 {0}% 法術暴擊率" +"{0}% increased Critical Strike Chance for Spells if you've Killed Recently","若你近期有擊殺,增加 {0}% 法術暴擊率" +"{0}% increased Critical Strike Chance for Spells per {1} Player Maximum Life","每 {1} 玩家最大生命,增加 {0}% 法術暴擊率" +"{0}% increased Critical Strike Chance for Spells per Raised Spectre","每個喚醒幽魂增加 {0}% 法術暴擊率" +"{0}% increased Critical Strike Chance for Spells while Dual Wielding","雙持武器時,增加 {0}% 法術暴擊率" +"{0}% increased Critical Strike Chance for Spells while holding a Shield","持盾時,增加 {0}% 法術暴擊率" +"{0}% increased Critical Strike Chance for Spells while wielding a Staff","持長杖時,增加 {0}% 法術暴擊率" +"{0}% increased Critical Strike Chance if you have Killed Recently","若近期有擊殺,增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance if you haven't Blocked Recently","若你近期沒有格擋,增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance if you haven't Crit Recently","若近期你沒有暴擊,增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently","若近期沒有造成暴擊,增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance if you haven't gained a Power Charge Recently","若你近期沒有獲得暴擊球,增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance if you haven’t Blocked Recently","若你近期內沒有格擋,則暴擊率增加 {0}%" +"{0}% increased Critical Strike Chance if you've been Shocked Recently","若你近期被感電,增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance if you've Killed Recently","近期內若有造成擊殺,增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per {1} Strength","每 {1} 點力量增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per {1}% Quality","每 {1}% 品質增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per Adaptation to Lightning","每個閃電適應增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per Blitz Charge","每顆閃電球增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per Brand","每個烙印增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per Endurance Charge","每顆耐力球增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per Frenzy Charge","每顆狂怒球增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per Grand Spectrum","每顆巨光譜增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per Inspiration Charge","每顆啟發球增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower","力量點或智慧點取低者,每點增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per Power Charge","每個暴擊球增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance per Volley","每次齊射增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance while affected by Wrath","被雷霆影響時增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance while Channelling","引導施放時增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance while Dual Wielding","雙持時增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance while holding a Shield","持盾時增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance while Physical Aegis is depleted","當物理聖盾被耗盡時,增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance while you have at least {1} Intelligence","當你至少有 {1} 點智慧時,增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance while you have Avatar of Fire","當你有火之化身時,增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with arrows that Fork","分裂的箭矢增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with Axes","增加 {0}% 斧暴擊率" +"{0}% increased Critical Strike Chance with Bows","使用弓類武器時增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with Brand Skills","烙印技能暴擊率增加 {0}%" +"{0}% increased Critical Strike Chance with Chaos Skills","增加 {0}% 混沌技能暴擊率" +"{0}% increased Critical Strike Chance with Claws","使用爪類武器時增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with Cold Skills","增加 {0}% 冰冷技能暴擊率" +"{0}% increased Critical Strike Chance with Daggers","使用匕首類武器時增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with Elemental Skills","增加 {0}% 全元素技能暴擊率" +"{0}% increased Critical Strike Chance with Fire Skills","增加 {0}% 火焰技能暴擊率" +"{0}% increased Critical Strike Chance with Lightning Skills","增加 {0}% 閃電技能暴擊率" +"{0}% increased Critical Strike Chance with Maces and Sceptres","鎚類和短杖類攻擊的暴擊率增加 {0}%" +"{0}% increased Critical Strike Chance with Maces or Sceptres","錘和權杖增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with Mines","增加 {0}% 地雷暴擊率" +"{0}% increased Critical Strike Chance with One Handed Melee Weapons","使用單手近戰武器時增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with Spells which remove the maximum number of Seals","移除封印的最大數量,增加法術 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with Staves","持長杖時增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with Swords","持劍時增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with Totem Skills","圖騰技能增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with Traps","增加 {0}% 陷阱暴擊率" +"{0}% increased Critical Strike Chance with Two Handed Melee Weapons","使用雙手近戰武器時增加 {0}% 暴擊率" +"{0}% increased Critical Strike Chance with Wands","持法杖時增加 {0}% 暴擊率" +"{0}% increased Curse Duration","增加 {0}% 詛咒的持續時間" +"{0}% increased Cyclone Attack Speed","增加 {0}% 旋風斬攻擊速度" +"{0}% increased Cyclone Damage","增加 {0}% 旋風斬傷害" +"{0}% increased Damage","增加 {0}% 傷害" +"{0}% increased Damage against Abyssal Monsters","對深淵怪物增加 {0}% 傷害" +"{0}% increased Damage against Demons during Flask effect","藥劑效果期間增加 {0}% 針對惡魔的傷害" +"{0}% increased Damage against Ignited Enemies","對被點燃的敵人增加 {0}% 傷害" +"{0}% increased Damage against Taunted Enemies","對被嘲諷的敵人增加 {0}% 傷害" +"{0}% increased Damage during any Flask Effect","在藥劑效果持續時間內,增加 {0}% 傷害" +"{0}% increased Damage for each {1} Mana you have Spent Recently","近期你每消耗 {1} 魔力,增加 {0}% 傷害" +"{0}% increased Damage for each Herald affecting you","每個影響你的捷光環增加 {0}% 傷害" +"{0}% increased Damage for each Magic Item Equipped","每件裝備中的魔法物品增加 {0}% 傷害" +"{0}% increased Damage for each of your Aura or Herald Skills affecting you","每個影響你的光環或捷技能,增加 {0}% 傷害" +"{0}% increased Damage for each Poison on you","你身上每層中毒增加 {0}% 傷害" +"{0}% increased Damage for each Poison on you up to a maximum of {1}%","你身上每層中毒增加 {0}% 傷害,最多 {1}%" +"{0}% increased Damage for each time this Skill has Chained","此技能每次連鎖時增加 {0}% 傷害" +"{0}% increased Damage for each time you've Warcried Recently","近期每次你獲得戰吼增加 {0}% 傷害" +"{0}% increased Damage for each Trap and Mine you have","每個你存在的陷阱和地雷增加你 {0}% 傷害" +"{0}% increased Damage for each type of Abyss Jewel affecting you","每種你身上的深淵珠寶增加 {0}% 傷害" +"{0}% increased Damage from Damage Over Time effects","增加 {0}% 持續傷害" +"{0}% increased Damage if Corrupted","若已汙染增加 {0}% 傷害" +"{0}% increased Damage if firing at least {1} Projectiles","若發射至少 {1} 個投射物,增加 {0}% 傷害" +"{0}% increased Damage if not Consuming a Corpse","若沒有消耗屍體,增加 {0}% 傷害" +"{0}% increased Damage if three different Charge types removed","若三種不同類型的能量球被移除,增加 {0}% 傷害" +"{0}% increased Damage if you Detonated Mines Recently","近期內你若有引爆地雷,增加 {0}% 地雷傷害" +"{0}% increased Damage if you have Consumed a corpse Recently","若你近期有消耗屍體,增加 {0}% 傷害" +"{0}% increased Damage if you have Shocked an Enemy Recently","若近期有感電敵人,增加 {0}% 傷害" +"{0}% increased Damage if you Summoned a Golem in the past {1} seconds","召喚魔像後 {1} 秒內傷害增加 {0}%" +"{0}% increased Damage if you've been Ignited Recently","若你近期被點燃,增加 {0}% 傷害" +"{0}% increased Damage if you've dealt a Critical Strike in the past {1} seconds","若你過去 {1} 秒有造成暴擊增加 {0}% 傷害" +"{0}% increased Damage if you've dealt a Critical Strike Recently","近期內你若打出過暴擊,則傷害增加 {0}%" +"{0}% increased Damage if you've Frozen an Enemy Recently","若近期你有使敵人冰凍則增加 {0}% 傷害" +"{0}% increased Damage if you've killed a Bleeding Enemy Recently","近期內你若有擊殺流血中的敵人,增加 {0}% 傷害" +"{0}% increased Damage if you've Killed a Cursed Enemy Recently","若你近期內有擊殺被詛咒的敵人,減少 {0}% 傷害" +"{0}% increased Damage if you've Killed Recently","若近期有擊殺,增加 {0}% 傷害" +"{0}% increased Damage if you've taken a Savage Hit Recently","近期內你若受到了殘暴打擊,增加 {0}% 傷害" +"{0}% increased Damage if you've taken no Damage from Hits Recently","近期內你若沒有被擊中受到傷害,增加 {0}% 傷害" +"{0}% increased Damage if you've used a Travel Skill Recently","若你近期有使用快行技能,增加 {0}% 傷害" +"{0}% increased Damage of each Damage Type for which you have a matching Golem","當你有魔像存在時,對應元素的傷害增加 {0}%" +"{0}% increased Damage on Burning Ground","在燃燒地面上增加 {0}% 傷害" +"{0}% increased Damage over Time","增加 {0}% 持續傷害" +"{0}% increased Damage Over Time during Flask Effect","藥劑效果期間增加 {0}% 持續傷害" +"{0}% increased Damage over Time per Frenzy Charge","每顆狂怒球增加 {0}% 持續傷害" +"{0}% increased Damage over Time per Power Charge","每顆暴擊球增加 {0}% 持續傷害" +"{0}% increased Damage over Time Taken while you have at least {1} Fortification","你至少有 {1} 層護體時,增加承受 {0}% 持續傷害" +"{0}% increased Damage over Time while affected by a Herald","被捷光環影響時,增加 {0}% 持續傷害" +"{0}% increased Damage over Time while Dual Wielding","雙持武器時增加 {0}% 持續傷害" +"{0}% increased Damage over Time while holding a Shield","持盾時增加 {0}% 持續傷害" +"{0}% increased Damage over Time while wielding a Two Handed Weapon","持雙手武器時增加 {0}% 持續傷害" +"{0}% increased Damage Over Time with Attack Skills","增加 {0}% 攻擊技能持續傷害" +"{0}% increased Damage Over Time with Bow Skills","增加 {0}% 弓技能持續傷害" +"{0}% increased Damage per {1} Dexterity","每 {1} 點敏捷增加 {0}% 傷害" +"{0}% increased Damage per {1} Intelligence","每 {1} 點智慧增加 {0}% 傷害" +"{0}% increased Damage per {1} Levels","每 {1} 級增加 {0}% 傷害" +"{0}% increased Damage per {1} of your lowest Attribute","每 {1} 點你最低的能力值,增加 {0}% 傷害" +"{0}% increased Damage per {1} Strength","每 {1} 點力量增加 {0}% 傷害" +"{0}% increased Damage per {1} Strength when in Main Hand","在主手時,每 {1} 力量增加 {0}% 傷害" +"{0}% increased Damage per {1}% Chance to Block Attack Damage","每 {1}% 攻擊傷害格擋率,增加 {0}% 傷害" +"{0}% increased Damage per Adaptation to Fire","每個火焰適應增加 {0}% 傷害" +"{0}% increased Damage per Crab Barrier","每層蟹將重盾增加 {0}% 傷害" +"{0}% increased Damage per Curse on you","自身上每個詛咒增加你 {0}% 傷害" +"{0}% increased Damage per Endurance Charge","每個耐力球增加 {0}% 傷害" +"{0}% increased Damage per Endurance, Frenzy or Power Charge","每顆狂怒、暴擊或耐力球增加 {0}% 傷害" +"{0}% increased Damage per Enemy Killed by you or your Totems Recently","若過去 4 秒內你或你的圖騰每擊殺一個敵人,增加 {0}% 傷害" +"{0}% increased Damage per Frenzy Charge","每顆狂怒球增加 {0}% 傷害" +"{0}% increased Damage per Frenzy Charge with Hits against Enemies on Low Life","擊中貧血敵人,每顆狂怒球增加 {0}% 傷害" +"{0}% increased Damage per Frenzy, Power or Endurance Charge","每顆狂怒、暴擊或耐力球增加 {0}% 傷害" +"{0}% increased Damage per Linked target","每個連結目標增加 {0}% 傷害" +"{0}% increased Damage per one hundred nearby Enemies","附近每 100 個敵人增加 {0}% 傷害" +"{0}% increased Damage per Power Charge","每顆暴擊球增加 {0}% 傷害" +"{0}% increased Damage per Power Charge with Hits against Enemies on Full Life","每顆暴擊球對滿血的敵人增加 {0}% 擊中傷害" +"{0}% increased Damage per Power Charge with Hits against Enemies on Low Life","擊中貧血敵人,每顆暴擊球增加 {0}% 傷害" +"{0}% increased Damage per Raised Zombie","每隻殭屍復甦增加 {0}% 傷害" +"{0}% increased Damage per Summoned Golem","每個召喚魔像增加 {0}% 傷害" +"{0}% increased Damage taken","增加 {0}% 承受傷害" +"{0}% increased Damage Taken for {1} seconds after Spending a total of {2} Mana","在消耗總 {2} 魔力後,增加 {0}% 承受傷害,持續 {1} 秒" +"{0}% increased Damage taken from Bleeding Enemies","增加承受來自流血的敵人 {0}% 傷害" +"{0}% increased Damage taken from Blinded Enemies","增加承受來自致盲敵人的 {0}% 傷害" +"{0}% increased Damage taken from Damage Over Time","增加 {0}% 所承受的持續性傷害" +"{0}% increased Damage taken from Demons","增加 {0}% 承受的惡魔的傷害" +"{0}% increased Damage taken from Demons during Flask effect","藥劑效果期間增加 {0}% 承受的惡魔的傷害" +"{0}% increased Damage taken from Ghosts","遭受鬼魂的傷害增加 {0}%" +"{0}% increased Damage taken from Hits","被擊中時增加 {0}% 承受傷害" +"{0}% increased Damage Taken from Hits from Labyrinth Traps","增加 {0}% 被帝王迷宮陷阱擊中傷害" +"{0}% increased Damage taken from Melee Attacks","增加 {0}% 承受的近戰技能攻擊傷害" +"{0}% increased Damage taken from Projectiles","增加 {0}% 承受的投射物技能攻擊傷害" +"{0}% increased Damage taken from Skeletons","遭受骷髏的傷害增加 {0}%" +"{0}% increased Damage taken from Taunted Enemies","增加 {0}% 來自受嘲諷的敵人的傷害" +"{0}% increased Damage taken from Trap or Mine Hits","增加承受 {0}% 來自陷阱或地雷擊中的傷害" +"{0}% increased Damage taken if Corrupted","若已汙染增加 {0}% 承受傷害" +"{0}% increased Damage taken if you haven't been Hit Recently","若你近期沒有被擊中,增加 {0}% 承受傷害" +"{0}% increased Damage taken if you Killed a Taunted Enemy Recently","近期內你若有擊殺受到嘲諷的敵人,增加 {0}% 傷害" +"{0}% increased Damage taken if you've been Frozen Recently","若你近期被冰凍,增加承受 {0}% 傷害" +"{0}% increased Damage taken if you've Killed Recently","若你近期有擊殺,增加 {0}% 承受的傷害" +"{0}% increased Damage taken if you've taken a Savage Hit Recently","若近期內受到殘暴打擊,增加 {0}% 傷害" +"{0}% increased Damage taken if you've Taunted an Enemy Recently","若近期內你有成功嘲諷敵人,增加 {0}% 承受的傷害" +"{0}% increased Damage taken per {1} Dexterity","每 {1} 點敏捷,增加 {0}% 承受傷害" +"{0}% increased Damage taken per {1} Intelligence","每 {1} 點智慧,增加 {0}% 承受傷害" +"{0}% increased Damage taken per {1} Strength","每 {1} 點力量,增加 {0}% 承受傷害" +"{0}% increased Damage taken per Frenzy Charge","承受每個狂怒球的傷害增加 {0}%" +"{0}% increased Damage taken per Ghost Shroud","每個幽魂屍布增加 {0}% 承受傷害" +"{0}% increased Damage taken while Elusive","靈巧時增加 {0}% 承受傷害" +"{0}% increased Damage taken while Leeching","偷取時增加 {0}% 承受傷害" +"{0}% increased Damage taken while on Full Energy Shield","能量護盾全滿時增加 {0}% 受到的傷害" +"{0}% increased Damage taken while on Full Life","滿血時增加承受 {0}% 傷害" +"{0}% increased Damage taken while Phasing","迷蹤時,增加 {0}% 承受傷害" +"{0}% increased Damage taken while there are at least two Rare or Unique Enemies nearby","當附近至少有 2 隻稀有或傳奇敵人,增加 {0}% 你承受傷害" +"{0}% increased Damage to Close Range Enemies","對近距離敵人增加 {0}% 傷害" +"{0}% increased Damage to distant Enemies","對遠距離敵人增加 {0}% 傷害" +"{0}% increased Damage when Cast on Frostbolt","施放寒冰彈時,增加 {0}% 傷害" +"{0}% increased Damage when not on Low Life","非貧血狀態下增加 {0}% 傷害" +"{0}% increased Damage when on Full Life","當滿血時增加 {0}% 傷害" +"{0}% increased Damage when on Low Life","貧血時增加 {0}% 傷害" +"{0}% increased Damage when successfully Backstabbing","偷襲成功增加 {0}% 傷害" +"{0}% increased Damage when you have no Energy Shield","當能量護盾歸零時,傷害增加 {0}%" +"{0}% increased Damage while affected by a Herald","被捷光環影響時,增加 {0}% 傷害" +"{0}% increased Damage while Channelling","引導施放時增加 {0}% 傷害" +"{0}% increased Damage while Dead","死亡時增加 {0}% 傷害" +"{0}% increased Damage while Ignited","點燃時增加 {0}% 傷害" +"{0}% increased Damage while in Blood Stance","血腥姿態時增加 {0}% 傷害" +"{0}% increased Damage while Leeching","偷取時增加 {0}% 傷害" +"{0}% increased Damage while Leeching Energy Shield","偷取能量護盾時,增加 {0}% 傷害" +"{0}% increased Damage while Leeching Life","偷取生命時,增加 {0}% 傷害" +"{0}% increased Damage while Leeching Mana","偷取魔力時,增加 {0}% 傷害" +"{0}% increased Damage while not on full Energy Shield","能量護盾沒有全滿時增加 {0}% 傷害" +"{0}% increased Damage while on Consecrated Ground","在奉獻地面上時,增加 {0}% 傷害" +"{0}% increased Damage while on Full Energy Shield","滿能量護盾時,增加 {0}% 傷害" +"{0}% increased Damage while Shocked","感電時增加 {0}% 傷害" +"{0}% increased Damage while there is only one nearby Enemy","附近只有 1 個敵人增加 {0}% 傷害" +"{0}% increased Damage while wielding a Wand","持法杖時增加 {0}% 傷害" +"{0}% increased Damage while wielding two different Weapon Types","當持兩件不同武器類型時,增加 {0}% 傷害" +"{0}% increased Damage while you are wielding a Bow and have a Totem","當你持弓和有 1 個圖騰時,增加 {0}% 傷害" +"{0}% increased Damage while you have {1} or fewer Blades","你有 {1} 個以下劍刃時,增加 {0}% 傷害" +"{0}% increased Damage while you have a Summoned Golem","當你召喚 1 隻魔像時,增加 {0}% 傷害" +"{0}% increased Damage while you have a Totem","當你有圖騰存在時,增加 {0}% 傷害" +"{0}% increased Damage while you have Fortify","護體狀態下增加 {0}% 傷害" +"{0}% increased Damage while you have no Energy Shield","當能量護盾歸零時增加 {0}% 傷害" +"{0}% increased Damage while you have no Frenzy Charges","當你身上沒有狂怒球時增加 {0}% 傷害" +"{0}% increased Damage with Ailments","增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills","攻擊技能增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills while wielding a Bow","持弓時攻擊技能增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills while wielding a Claw","持爪時攻擊技能增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills while wielding a Dagger","持匕首時攻擊技能增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre","持錘或權杖時,增加 {0}% 攻擊技能的異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon","持近戰武器時攻擊技能增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon","持單手武器時攻擊技能增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills while wielding a Staff","持長杖時攻擊技能增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills while wielding a Sword","持劍時攻擊技能增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon","持雙手武器時攻擊技能增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills while wielding a Wand","持法杖時攻擊技能增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments from Attack Skills while wielding an Axe","持斧時攻擊技能增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments per Elder Item Equipped","每件裝備中尊師之物增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Ailments per Frenzy Charge","每顆狂怒球增加 {0}% 異常狀態傷害" +"{0}% increased Damage with Attack Skills while Fortified","護體時增加 {0}% 攻擊技能傷害" +"{0}% increased Damage with Attack Skills while you have at least {1} Fortification","你至少有 {1} 層護體時,增加 {0}% 攻擊技能傷害" +"{0}% increased Damage with Axes","增加 {0}% 斧的傷害" +"{0}% increased Damage with Bleeding","增加 {0}% 流血傷害" +"{0}% increased Damage with Bleeding inflicted on Poisoned Enemies","對中毒的敵人增加 {0}% 流血傷害" +"{0}% increased Damage with Bleeding per Endurance Charge","每顆耐力球增加 {0}% 流血傷害" +"{0}% increased Damage with Bleeding you inflict on Maimed Enemies","對癱瘓敵人增加 {0}% 你造成的流血傷害" +"{0}% increased Damage with Bows","持弓類武器時增加 {0}% 傷害" +"{0}% increased Damage with Brand Skills","烙印技能傷害增加 {0}%" +"{0}% increased Damage with Brand Skills per {1} Devotion","每 {1} 點奉獻使烙印技能傷害增加 {0}%" +"{0}% increased Damage with Claws","增加 {0}% 爪的傷害" +"{0}% increased Damage with Claws while on Low Life","貧血時增加 {0}% 爪的傷害" +"{0}% increased Damage with Cold Skills","增加 {0}% 冰冷技能傷害" +"{0}% increased Damage with Daggers","增加 {0}% 匕首的傷害" +"{0}% increased Damage with Fire Skills","增加 {0}% 火焰技能傷害" +"{0}% increased Damage with Hits","增加 {0}% 擊中傷害" +"{0}% increased Damage with Hits for each Level higher the Enemy is than you","敵人每高過你一等,增加 {0}% 擊中傷害" +"{0}% increased Damage with Hits against Chilled Enemies","擊中冰緩敵人增加 {0}% 傷害" +"{0}% increased Damage with Hits against Demons","擊中惡魔時增加 {0}% 傷害" +"{0}% increased Damage with Hits against Enemies affected by Elemental Ailments","擊中元素異常狀態的敵人增加 {0}% 傷害" +"{0}% increased Damage with Hits against Enemies on Full Life","對滿血的敵人增加 {0}% 擊中傷害" +"{0}% increased Damage with Hits against Enemies that are on Low Life","對貧血的敵人增加 {0}% 擊中傷害" +"{0}% increased Damage with Hits against Frozen Enemies","擊中冰凍敵人增加 {0}% 傷害" +"{0}% increased Damage with Hits against Frozen, Shocked or Ignited Enemies","對冰凍、感電和點燃的敵人增加 {0}% 擊中傷害" +"{0}% increased Damage with Hits against Magic monsters","對魔法怪物的擊中增加 {0}% 傷害" +"{0}% increased Damage with Hits against Rare and Unique Enemies","擊中稀有怪和傳奇怪增加 {0}% 傷害" +"{0}% increased Damage with Hits against Rare monsters","擊中稀有怪物增加 {0}% 傷害" +"{0}% increased Damage with Hits against Shocked Enemies","對感電的敵人增加 {0}% 擊中傷害" +"{0}% increased Damage with Hits and Ailments","增加 {0}% 擊中和異常狀態傷害" +"{0}% increased Damage with Hits and Ailments against Bleeding Enemies","對流血敵人增加 {0}% 擊中和異常狀態傷害" +"{0}% increased Damage with Hits and Ailments against Blinded Enemies","對致盲的敵人增加 {0}% 擊中和異常狀態傷害" +"{0}% increased Damage with Hits and Ailments against Burning Enemies","擊中和異常狀態對燃燒敵人增加 {0}% 傷害" +"{0}% increased Damage with Hits and Ailments against Chilled Enemies","對冰緩的敵人增加 {0}% 擊中和異常狀態的傷害" +"{0}% increased Damage with Hits and Ailments against Cursed Enemies","對被詛咒的敵人增加 {0}% 擊中和異常狀態傷害" +"{0}% increased Damage with Hits and Ailments against Enemies affected by {1} Spider's Webs","對被蛛網纏繞 {1} 層的敵人增加 {0}% 擊中和異常狀態傷害" +"{0}% increased Damage with Hits and Ailments against Enemies affected by Ailments","對被異常狀態影響的敵人增加 {0}% 擊中和異常狀態傷害" +"{0}% increased Damage with Hits and Ailments against Enemies that are on Full Life","對滿血的敵人增加 {0}% 擊中和異常狀態傷害" +"{0}% increased Damage with Hits and Ailments against Hindered Enemies","擊中和異常狀態對緩速敵人增加 {0}% 傷害" +"{0}% increased Damage with Hits and Ailments against Marked Enemy","對被印記的敵人增加 {0}% 擊中和異常狀態傷害" +"{0}% increased Damage with Hits and Ailments against Unique Enemies","對傳奇敵人增加 {0}% 擊中和異常狀態傷害" +"{0}% increased Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒增加擊中和異常狀態 {0}% 傷害" +"{0}% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy","對被冰凍、感電、點燃敵人的擊中傷害和異常狀態傷害增加 {0}%" +"{0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每個冰凍、感電和點燃增加 {0}% 擊中和異常狀態傷害" +"{0}% increased Damage with Hits and Poison","增加 {0}% 擊中與中毒傷害" +"{0}% increased Damage with Hits and Poison for each Poison on the Enemy","根據敵人身上中毒層數,增加 {0}% 擊中和中毒傷害" +"{0}% increased Damage with Ignite inflicted on Chilled Enemies","對冰緩的敵人增加 {0}% 點燃傷害" +"{0}% increased Damage with Lightning Skills","增加 {0}% 閃電技能傷害" +"{0}% increased Damage with Maces and Sceptres","鎚類和短杖類攻擊傷害增加 {0}%" +"{0}% increased Damage with Maces or Sceptres","錘和權杖增加 {0}% 傷害" +"{0}% increased Damage with Maces, Sceptres or Staves","錘、權杖或長仗增加 {0}% 傷害" +"{0}% increased Damage with Movement Skills","移動技能增加 {0}% 傷害" +"{0}% increased Damage with Non-Vaal Skills during Soul Gain Prevention","停止獲得靈魂持續時間,增加 {0}% 非瓦爾技能傷害" +"{0}% increased Damage with One Handed Weapons","持單手武器時增加 {0}% 傷害" +"{0}% increased Damage with Poison","增加 {0}% 中毒傷害" +"{0}% increased Damage with Poison if you have at least {1} Dexterity","若你至少有 {1} 點敏捷,增加 {0}% 中毒傷害" +"{0}% increased Damage with Poison inflicted on Bleeding Enemies","對流血的敵人增加 {0}% 中毒傷害" +"{0}% increased Damage with Poison per Frenzy Charge","每顆狂怒球增加 {0}% 中毒傷害" +"{0}% increased Damage with Poison per Power Charge","每顆暴擊球增加 {0}% 中毒傷害" +"{0}% increased Damage with Shield Skills","增加 {0}% 盾牌技能傷害" +"{0}% increased Damage with Shield Skills per {1}% Chance to Block Attack Damage","每 {1}% 格擋攻擊傷害率,增加 {0}% 盾牌技能傷害" +"{0}% increased Damage with Skills that Cost Life","消耗生命的技能增加 {0}% 傷害" +"{0}% increased Damage with Staves","增加 {0}% 長杖的傷害" +"{0}% increased Damage with Swords","增加 {0}% 劍的傷害" +"{0}% increased Damage with Two Handed Weapons","持雙手武器時增加 {0}% 傷害" +"{0}% increased Damage with Unarmed Attacks","增加 {0}% 空手攻擊傷害" +"{0}% increased Damage with Unarmed Attacks against Bleeding Enemies","對流血的敵人空手攻擊時增加 {0}% 傷害" +"{0}% increased Damage with Vaal Skills","增加 {0}% 瓦爾技能傷害" +"{0}% increased Damage with Vaal Skills during effect","效果持續時間增加 {0}% 瓦爾技能傷害" +"{0}% increased Damage with Wands","增加 {0}% 法杖傷害" +"{0}% increased Damage with Wands if you've dealt a Critical Strike Recently","若你近期有造成暴擊,增加 {0}% 法仗傷害" +"{0}% increased Dark Pact Area of Effect","增加 {0}% 暗夜血契範圍效果" +"{0}% increased Dark Pact Cast Speed","增加 {0}% 暗夜血契施放速度" +"{0}% increased Dark Pact Damage","增加 {0}% 暗夜血契傷害" +"{0}% increased Debuff Duration per Curse applied","每個施放的詛咒增加 {0}% 減益效果持續時間" +"{0}% increased Debuff Effect","增加 {0}% 減益效果" +"{0}% increased Decoy Totem Area of Effect","增加 {0}% 誘餌圖騰範圍效果" +"{0}% increased Decoy Totem Life","增加 {0}% 誘餌圖騰生命" +"{0}% increased Defences from Equipped Shield","增加 {0}% 從盾牌獲取的防禦" +"{0}% increased Defences from Equipped Shield per {1} Devotion","每 {1} 個奉獻,增加 {0}% 已裝備盾牌的防禦" +"{0}% increased Defences while wielding a Staff","持長杖時,增加 {0}% 防禦" +"{0}% increased delay between affected Areas","增加 {0}% 被影響區域間的延遲" +"{0}% increased Demolition speed","增加 {0}% 拆除速度" +"{0}% increased Desecrate Cooldown Recovery Speed","【褻瀆】冷卻回復速度增加 {0}%" +"{0}% increased Desecrate Damage","增加 {0}% 褻瀆傷害" +"{0}% increased Desecrate Duration","增加褻瀆 {0}% 持續時間" +"{0}% increased Despair Curse Effect","增加 {0}% 絕望詛咒效果" +"{0}% increased Despair Duration","增加 {0}% 絕望持續時間" +"{0}% increased Destructive Link Duration","增加 {0}% 連結:破壞持續時間" +"{0}% increased Detonate Dead Area of Effect","增加 {0}% 屍體爆破範圍效果" +"{0}% increased Detonate Dead Damage","增加 {0}% 屍體爆破傷害" +"{0}% increased Devouring Totem Leech per second","增加 {0}% 吞噬圖騰每秒偷取速度" +"{0}% increased Dexterity","增加 {0}% 敏捷" +"{0}% increased Dexterity if Strength is higher than Intelligence","若力量高於智慧,增加 {0}% 敏捷" +"{0}% increased Dexterity Requirement","增加 {0}% 敏捷需求" +"{0}% increased Discharge Damage","增加 {0}% 解放的傷害" +"{0}% increased Discharge Radius","增加 {0}% 解放的範圍半徑" +"{0}% increased distance between Firing Points","增加 {0}% 發射點間的距離" +"{0}% increased distance between Volleys","增加 {0}% 齊射間的距離" +"{0}% increased Dominating Blow Damage","增加 {0}% 霸氣之擊的傷害" +"{0}% increased Double Strike Attack Speed","增加 {0}% 雙重打擊攻擊速度" +"{0}% increased Double Strike Critical Strike Chance","增加 {0}% 雙重打擊暴擊率" +"{0}% increased Double Strike Damage","增加 {0}% 雙重打擊傷害" +"{0}% increased Dual Strike Attack Speed","增加 {0}% 雙持打擊攻擊速度" +"{0}% increased Dual Strike Critical Strike Chance","增加 {0}% 雙持打擊暴擊率" +"{0}% increased Dual Strike Damage","增加 {0}% 雙持打擊傷害" +"{0}% increased Duration","增加 {0}% 持續時間" +"{0}% increased Duration of Ailments inflicted while wielding a Bow","增加 {0}% 持弓時造成異常狀態的持續時間" +"{0}% increased Duration of Ailments on Enemies","增加 {0}% 敵人身上異常狀態時間" +"{0}% increased Duration of Ailments you inflict while Focused","專注時增加 {0}% 你造成異常狀態的持續時間" +"{0}% increased Duration of Ailments you inflict while Focussed","專注時增加 {0}% 你造成異常狀態的持續時間" +"{0}% increased Duration of Buffs and Debuffs you create from skills","增加 {0}% 你從技能得到的增益與減益的持續時間" +"{0}% increased Duration of Cold Ailments","增加 {0}% 冰冷異常狀態持續時間" +"{0}% increased Duration of Curses on you","增加 {0}% 自身詛咒的持續時間" +"{0}% increased Duration of Curses on you per {1} Devotion","每 {1} 個奉獻,增加 {0}% 你身上詛咒的持續時間" +"{0}% increased Duration of Damaging Ailments","增加 {0}% 傷害型異常狀態持續時間" +"{0}% increased Duration of Elemental Ailments on Cursed enemies","增加 {0}% 被詛咒敵人身上元素異常狀態的持續時間" +"{0}% increased Duration of Elemental Ailments on Enemies","增加 {0}% 敵人身上元素異常狀態時間" +"{0}% increased Duration of Fire Ailments","增加 {0}% 火焰異常狀態持續時間" +"{0}% increased Duration of Lightning Ailments","增加 {0}% 閃電異常狀態持續時間" +"{0}% increased Duration of Poisons you inflict during Flask effect","藥劑效果持續時間內,增加 {0}% 你造成的中毒持續時間" +"{0}% increased Duration of Shrine Effects on Players","神殿持續時間增加 {0}%" +"{0}% increased Duration of Shrine Effects on you","增加 {0}% 神殿效果持續時間" +"{0}% increased Duration of Supported Skills and Damaging Ailments they inflict","增加 {0}% 輔助技能持續時間和異常狀態造成的傷害" +"{0}% increased Duration of this Skill and Damaging Ailments","增加 {0}% 此技能和傷害型異常狀態時間" +"{0}% increased Duration per {1} Strength","每 {1} 點力量增加 {0}% 持續時間" +"{0}% increased Duration per Stage","每層增加 {0}% 持續時間" +"{0}% increased Duration that Monsters do not Heal","增加 {0}% 敵人無法回復生命的持續時間" +"{0}% increased Duration. {1}% to this value when used","增加 {0}% 持續時間。使用時 {1}% 此數值" +"{0}% increased Earthquake Area of Effect","增加 {0}% 震地範圍效果" +"{0}% increased Earthquake Damage","增加 {0}% 震地傷害" +"{0}% increased Earthquake Duration","增加 {0}% 震地持續時間" +"{0}% increased effect","增加 {0}% 效果" +"{0}% increased Effect of Arcane Surge on you","增加你身上秘能波動 {0}% 效果" +"{0}% increased Effect of Arcane Surge on you per","近期每消耗 200 魔力," +"{0}% increased Effect of Arcane Surge on you per {1} Mana spent Recently, up to {2}%","最近你每消耗 {1} 點魔力你身上的秘術增強效果增加 {0}%,最多 {2}%" +"{0}% increased effect of Aura","增加 {0}% 光環效果" +"{0}% increased Effect of Auras from Mines","增加 {0}% 來自地雷的光環效果" +"{0}% increased effect of Auras from your Skills","你的技能增加 {0}% 光環效果" +"{0}% increased Effect of Auras on you","你身上的光環效果增加 {0}%" +"{0}% increased Effect of Auras on You for each Herald affecting you","每有一個影響你的捷效果,都使作用於你的光環效果增加 {0}%" +"{0}% increased Effect of Auras on your Minions","召喚生物身上的光環效果增加 {0}%" +"{0}% increased Effect of Buffs granted by Socketed Golem Skills","插槽中魔像技能的增益效果增加 {0}%" +"{0}% increased Effect of Buffs granted by your Active Ancestor Totems","增加 {0}% 從你先祖圖騰獲得的增益效果" +"{0}% increased Effect of Buffs granted by your Elemental Golems","增加 {0}% 元素魔像給你的增益效果" +"{0}% increased Effect of Buffs granted by your Golems","魔像的增益效果增加 {0}%" +"{0}% increased Effect of Buffs granted by your Golems per Summoned Golem","每隻召喚的魔像,增加 {0}% 你魔像提供的增益效果" +"{0}% increased Effect of Buffs on you","增加 {0}% 你身上的增益效果" +"{0}% increased Effect of Buffs your Ancestor Totems grant while Active","增加 {0}% 從你先祖圖騰獲得的增益效果" +"{0}% increased Effect of Burning Ground on you","增加 {0}% 燃燒地面對你的效果" +"{0}% increased Effect of Chill","增加 {0}% 冰緩效果" +"{0}% increased Effect of Chill and Shock on you","增加 {0}% 你身上冰緩和感電的效果" +"{0}% increased Effect of Chill on you","增加 {0}% 你所承受的冰緩效果" +"{0}% increased Effect of Chill on you during Flask Effect","藥劑效果期間內,增加 {0}% 你身上冰緩的效果" +"{0}% increased Effect of Chill you inflict with Critical Strikes","增加 {0}% 你暴擊所造成的冰緩效果" +"{0}% increased Effect of Chilled Ground","增加 {0}% 冰緩地面的效果" +"{0}% increased Effect of Chilled Ground on you","增加 {0}% 冰緩地面對你的效果" +"{0}% increased Effect of Cold Ailments","增加 {0}% 冰冷異常狀態效果" +"{0}% increased Effect of Cold Ailments you inflict on Shocked Enemies","增加 {0}% 感電敵人身上你造成冰冷異常狀態的效果" +"{0}% increased Effect of Combat Rush","增加 {0}% 疾戰效果" +"{0}% increased Effect of Combat Rush granted by Supported Skills","增加 {0}% 被輔助技能提供的疾戰效果" +"{0}% increased Effect of Consecrated Ground","增加 {0}% 奉獻地面效果" +"{0}% increased Effect of Consecrated Ground you create","增加 {0}% 你製造奉獻地面的效果" +"{0}% increased Effect of Cruelty","增加 {0}% 殘酷的效果" +"{0}% increased Effect of Cruelty gained by this Spell or Minions","增加 {0}% 此法術或召喚物獲得的殘酷效果" +"{0}% increased Effect of Cruelty granted by Minions","增加 {0}% 召喚物給予的殘酷效果" +"{0}% increased Effect of Cruelty granted by Supported Skills","增加 {0}% 被輔助技能給予的殘酷效果" +"{0}% increased Effect of Cruelty granted by This Attack or Minions","增加 {0}% 此攻擊或召喚物給予的殘酷效果" +"{0}% increased Effect of Cruelty granted by this Skill","增加 {0}% 此技能給予的殘酷效果" +"{0}% increased Effect of Curse","增加 {0}% 詛咒效果" +"{0}% increased Effect of Curse against Players","增加 {0}% 對玩家的詛咒效果" +"{0}% increased Effect of Curses applied by Bane","增加 {0}% 災厄套用的詛咒效果" +"{0}% increased Effect of Curses on Monsters","增加 {0}% 怪物所受詛咒效果" +"{0}% increased Effect of Curses on Players","玩家所受到的詛咒效果增加 {0}%" +"{0}% increased Effect of Curses on you","增加在你身上的詛咒效果 {0}%" +"{0}% increased Effect of Curses on you during Effect of any Life or Mana Flask","任何生命或魔力藥劑效果持續時間內,增加 {0}% 你身上的詛咒效果" +"{0}% increased Effect of Curses on you during Effect of any Mana Flask","在任何魔力藥劑效果持續時間內,增加 {0}% 你身上的詛咒效果" +"{0}% increased Effect of Curses on you during Flask Effect","藥劑效果期間內,增加 {0}% 你身上詛咒的效果" +"{0}% increased Effect of Curses on you while on Consecrated Ground","站在奉獻地面上時,增加 {0}% 你身上詛咒的效果" +"{0}% increased Effect of Desecrated Ground on you","增加 {0}% 腐蝕地面對你的效果" +"{0}% increased effect of Elemental Equilibrium","減少 {0}% 元素之相的效果" +"{0}% increased Effect of Elusive from Supported Skills","增加 {0}% 來自被輔助技能的靈巧效果" +"{0}% increased Effect of Elusive from this Skill","增加 {0}% 來自此技能的靈巧效果" +"{0}% increased Effect of Elusive on you per Power Charge","每顆暴擊球增加 {0}% 靈巧效果" +"{0}% increased Effect of Exposure inflicted with Elemental Equilibrium","增加 {0}% 元素之相造成曝曬的效果" +"{0}% increased Effect of Fortify on you","增加你身上 {0}% 護體的效果" +"{0}% increased Effect of Fortify on you while affected by Glorious Madness","被榮耀瘋癲影響時,增加 {0}% 你身上護體的效果" +"{0}% increased Effect of Fortify on you while Focused","專注時,增加 {0}% 你身上護體效果" +"{0}% increased Effect of Fortify on you while Focussed","專注時,增加 {0}% 你身上護體效果" +"{0}% increased Effect of Fortify on you while Stationary","靜止時增加 {0}% 你身上的護體效果" +"{0}% increased Effect of Freeze on you","增加 {0}% 你身上的冰凍效果" +"{0}% increased Effect of Herald Buffs on you","增加 {0}% 你身上捷光環的效果" +"{0}% increased Effect of Heralds on you","你身上的捷效果增加 {0}%" +"{0}% increased effect of Hinder on you","對你增加 {0}% 緩速效果" +"{0}% increased Effect of Impales inflicted by Hits that also inflict Bleeding","擊中造成穿刺和流血時,增加 {0}% 穿刺效果" +"{0}% increased Effect of Impales you inflict on non-Impaled Enemies","增加 {0}% 你對未被穿刺敵人造成穿刺的效果" +"{0}% increased Effect of Impales you inflict with Two Handed Weapons","使用雙手武器時增加 {0}% 你造成的穿刺效果" +"{0}% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies","增加 {0}% 你使用雙手武器對未被穿刺的敵人所造成的穿刺效果" +"{0}% increased Effect of Infusion","增加 {0}% 注入效果" +"{0}% increased Effect of Lightning Ailments","增加 {0}% 閃電異常狀態效果" +"{0}% increased Effect of Lightning Ailments you inflict on Chilled Enemies","增加 {0}% 冰緩敵人身上你造成閃電異常狀態的效果" +"{0}% increased Effect of Maim","增加 {0}% 癱瘓效果" +"{0}% increased effect of Non-Curse Auras from your Skills","增加 {0}% 你技能的非詛咒光環效果" +"{0}% increased Effect of Non-Curse Auras from your Skills on Enemies","增加 {0}% 你技能在敵人身上非詛咒光環的效果" +"{0}% increased effect of Non-Curse Auras from your Skills on your Minions","增加 {0}% 你的召喚物身上來自你技能非詛咒光環的效果" +"{0}% increased effect of Non-Curse Auras per {1} Devotion","每 {1} 個奉獻,增加 {0}% 非詛咒光環的效果" +"{0}% increased Effect of Non-Damaging Ailments","增加 {0}% 非傷害型異常狀態的效果" +"{0}% increased Effect of non-Damaging Ailments on Enemies","對敵人增加 {0}% 非傷害型異常狀態的效果" +"{0}% increased Effect of non-Damaging Ailments on Enemies per {1} Devotion","每 {1} 個奉獻,增加 {0}% 敵人身上非傷害型異常狀態的效果" +"{0}% increased Effect of Non-Damaging Ailments on Monsters","增加 {0}% 怪物身上非傷害型異常狀態的效果" +"{0}% increased Effect of Non-Damaging Ailments on you","增加 {0}% 你身上非傷害型異常狀態的效果" +"{0}% increased Effect of Non-Damaging Ailments on you during Effect of any Life Flask","任何生命藥劑效果持續時間內,增加 {0}% 你身上非傷害型異常狀態的效果" +"{0}% increased Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask","任何生命或魔力藥劑效果持續時間內,增加 {0}% 你身上非傷害型異常狀態的效果" +"{0}% increased Effect of non-Damaging Ailments per Elder Item Equipped","每件裝備中尊師之物,增加 {0}% 非傷害型異常狀態效果" +"{0}% increased Effect of Non-Damaging Ailments per Elder Item Equipped","每件裝備中尊師之物,增加 {0}% 非傷害型異常狀態效果" +"{0}% increased Effect of Non-Damaging Ailments you inflict during Flask Effect","藥劑效果持續時間內,增加 {0}% 你造成非傷害型異常狀態的效果" +"{0}% increased Effect of non-Damaging Ailments you inflict with Critical Strikes","增加 {0}% 你暴擊所造成非傷害型異常狀態的效果" +"{0}% increased Effect of non-Keystone Passive Skills in Radius","增加 {0}% 範圍內非關鍵天賦的效果" +"{0}% increased effect of Offering spells","奉獻型法術的效果增加 {0}%" +"{0}% increased effect of Offerings","增加 {0}% 奉獻效果" +"{0}% increased effect of Onslaught on Players and Monsters","玩家與怪物所受到的猛攻效果增加 {0}%" +"{0}% increased Effect of Scorch","增加 {0}% 焦灼效果" +"{0}% increased Effect of Shock","增加 {0}% 感電效果" +"{0}% increased Effect of Shock on you","增加 {0}% 你身上的感電效果" +"{0}% increased Effect of Shock on you during Flask Effect","藥劑效果期間內,增加 {0}% 你身上感電的效果" +"{0}% increased Effect of Shock you inflict with Critical Strikes","增加 {0}% 你暴擊造成感電的效果" +"{0}% increased Effect of Shocked Ground on you","增加 {0}% 感電地面對你的效果" +"{0}% increased Effect of Shocks you inflict during Flask effect","藥劑效果期間增加 {0}% 你造成感電的效果" +"{0}% increased Effect of Shrine Buffs on you","增加 {0}% 神殿效果" +"{0}% increased Effect of Socketed Abyss Jewels","增加 {0}% 插槽中深淵珠寶的效果" +"{0}% increased Effect of Socketed Jewels","增加 {0}% 插槽中珠寶效果" +"{0}% increased Effect of Supported Curses","增加 {0}% 輔助的詛咒效果" +"{0}% increased Effect of Tailwind on you","增加 {0}% 你身上流順之風的效果" +"{0}% increased Effect of Tailwind on you for each Skill you've used Recently, up to {1}%","近期內你若使用過技能,每使用 1 個技能,你身上的【流順之風】效果增加 {0}%,最多 {1}%" +"{0}% increased Effect of Tailwind on you per Gale Force","每個颶風之力增加 {0}% 你身上流順之風的效果" +"{0}% increased Effect of the Buff granted by your Carrion Golems","增加 {0}% 你食腐魔像提供的增益效果" +"{0}% increased Effect of the Buff granted by your Chaos Golems","增加 {0}% 混沌魔像賦予你的增益效果" +"{0}% increased Effect of the Buff granted by your Flame Golems","增加 {0}% 烈焰魔像賦予你的增益效果" +"{0}% increased Effect of the Buff granted by your Ice Golems","增加 {0}% 寒冰魔像賦予你的增益效果" +"{0}% increased Effect of the Buff granted by your Lightning Golems","增加 {0}% 雷電魔像賦予你的增益效果" +"{0}% increased Effect of the Buff granted by your Stone Golems","增加 {0}% 巨石魔像賦予你的增益效果" +"{0}% increased Effect of Withered","增加 {0}% 凋零效果" +"{0}% increased Effect of your Curses","增加 {0}% 你所施放詛咒的效果" +"{0}% increased Effect of your Curses if you've spent {1} total Mana Recently","若你近期總消耗 {1} 魔力,增加 {0}% 你的詛咒效果" +"{0}% increased Effect of your Marks","增加 {0}% 你印記的效果" +"{0}% increased effect. {1}% to this value when used","增加 {0}% 效果。使用時 {1}% 此數值" +"{0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players","對玩家增加 {0}% 帝王迷宮陷阱持續傷害效果" +"{0}% increased Elemental Ailment Duration on you","增加 {0}% 身上元素異常狀態時間" +"{0}% increased Elemental Ailment Duration on you per {1} Devotion","每 {1} 個奉獻,增加 {0}% 你身上元素異常狀態持續時間" +"{0}% increased Elemental Damage","增加 {0}% 元素傷害" +"{0}% increased Elemental Damage during any Flask Effect","在任何藥劑效果持續時間內,增加 {0}% 元素傷害" +"{0}% increased Elemental Damage if you've Chilled an Enemy Recently","若你近期有冰緩敵人,增加 {0}% 元素傷害" +"{0}% increased Elemental Damage if you've dealt a Critical Strike Recently","若你近期有造成暴擊,增加 {0}% 元素傷害" +"{0}% increased Elemental Damage if you've Ignited an Enemy Recently","若你近期有點燃敵人,增加 {0}% 元素傷害" +"{0}% increased Elemental Damage if you've Killed a Cursed Enemy Recently","若你近期有擊殺被詛咒的敵人,增加 {0}% 元素傷害" +"{0}% increased Elemental Damage if you've Shocked an Enemy Recently","若你近期有感電敵人,增加 {0}% 元素傷害" +"{0}% increased Elemental Damage if you've used a Warcry Recently","若近期你有使用戰吼,增加 {0}% 元素傷害" +"{0}% increased Elemental Damage per {1} Devotion","每 {1} 個奉獻增加 {0}% 元素傷害" +"{0}% increased Elemental Damage per {1} Dexterity","每 {1} 點敏捷增加 {0}% 元素傷害" +"{0}% increased Elemental Damage per {1} Intelligence","每 {1} 點智慧增加 {0}% 元素傷害" +"{0}% increased Elemental Damage per {1} Strength","每 {1} 點力量增加 {0}% 元素傷害" +"{0}% increased Elemental Damage per Divine Charge","每層神聖充能增加 {0}% 元素傷害" +"{0}% increased Elemental Damage per Frenzy Charge","每個狂怒球增加 {0}% 元素傷害" +"{0}% increased Elemental Damage per Grand Spectrum","每顆巨光譜增加 {0}% 元素傷害" +"{0}% increased Elemental Damage per Level","每等級增加 {0}% 元素傷害" +"{0}% increased Elemental Damage per Power charge","每顆暴擊球增加 {0}% 元素傷害" +"{0}% increased Elemental Damage per Sextant affecting the area","每個影響該地區的六分儀,增加 {0}% 元素傷害" +"{0}% increased Elemental Damage taken","增加 {0}% 承受的元素傷害" +"{0}% increased Elemental Damage taken during any Flask Effect","在任何藥劑效果持續時間內,增加 {0}% 承受元素傷害" +"{0}% increased Elemental Damage taken from Hits per Endurance Charge","每顆耐力球增加被擊中時承受 {0}% 元素傷害" +"{0}% increased Elemental Damage taken if you have been Hit Recently","若你近期有被擊中,增加承受 {0}% 元素傷害" +"{0}% increased Elemental Damage taken if you haven't been Hit Recently","近期內你若沒有被擊中,則受到的元素傷害增加 {0}%" +"{0}% increased Elemental Damage taken per Endurance Charge","每顆耐力球增加 {0}% 承受元素傷害" +"{0}% increased Elemental Damage taken while at Maximum Endurance Charges","耐力球達到上限時,增加 {0}% 受到的元素傷害" +"{0}% increased Elemental Damage Taken while stationary","不移動時受到的元素傷害增加 {0}%" +"{0}% increased Elemental Damage taken while stationary","靜止時,增加 {0}% 承受元素傷害" +"{0}% increased Elemental Damage taken while you have an Endurance Charge","你有耐力球時增加承受 {0}% 元素傷害" +"{0}% increased Elemental Damage while affected by a Herald","被捷光環影響時,增加 {0}% 元素傷害" +"{0}% increased Elemental Damage while Channelling","引導施放時增加 {0}% 元素傷害" +"{0}% increased Elemental Damage while in an area affected by a Sextant","當該地區被六分移影響時,增加 {0}% 元素傷害" +"{0}% increased Elemental Damage with Attack Skills","攻擊技能增加 {0}% 元素傷害" +"{0}% increased Elemental Damage with Attack Skills during any Flask Effect","任何藥劑效果持續時間內,增加 {0}% 攻擊技能的元素傷害" +"{0}% increased Elemental Damage with Attack Skills per Power Charge","每顆暴擊球增加 {0}% 攻擊技能元素傷害" +"{0}% increased Elemental Damage with Bows","持弓類武器時增加 {0}% 元素傷害" +"{0}% increased Elemental Damage with Maces and Sceptres","鎚類和短杖類攻擊的元素傷害增加 {0}%" +"{0}% increased Elemental Damage with Maces or Sceptres","錘和權杖增加 {0}% 元素傷害" +"{0}% increased Elemental Damage with Staves","增加 {0}% 長杖元素傷害" +"{0}% increased Elemental Damage with Wands","使用法杖類武器時增加 {0}% 元素傷害" +"{0}% increased Elemental Damage with Weapons","增加 {0}% 武器元素傷害" +"{0}% increased Elemental Damage with Weapons during any Flask Effect","任何藥劑效果持續時間內,增加 {0}% 武器的元素傷害" +"{0}% increased Elemental Damage with Weapons per Power Charge","每個暴擊球增加 {0}% 武器元素傷害" +"{0}% increased Elemental Hit Attack Speed","增加 {0}% 元素打擊攻擊速度" +"{0}% increased Elemental Resistances","增加 {0}% 元素抗性" +"{0}% increased Elemental Weakness Curse Effect","增加 {0}% 元素要害的詛咒效果" +"{0}% increased Elemental Weakness Duration","增加 {0}% 元素要害持續時間" +"{0}% increased Elusive Effect","增加 {0}% 靈巧效果" +"{0}% increased Endurance Charge Duration","增加 {0}% 耐力球持續時間" +"{0}% increased Endurance, Frenzy and Power Charge Duration","增加 {0}% 耐力球、狂怒球、以及暴擊球的持續時間" +"{0}% increased Enduring Cry Buff Effect","增加 {0}% 堅決戰吼增益效果" +"{0}% increased Enduring Cry Cooldown Recovery Speed","【堅決戰吼】冷卻回復速度增加 {0}%" +"{0}% increased Enemy Stun Threshold","增加 {0}% 敵人暈眩門檻" +"{0}% increased Enemy Stun Threshold with this Weapon","使用此武器時增加 {0}% 敵人暈眩門檻" +"{0}% increased Energy Shield","增加 {0}% 能量護盾" +"{0}% increased Energy Shield during Flask effect","藥劑效果期間增加 {0}% 能量護盾" +"{0}% increased Energy Shield from Body Armour","增加胸甲 {0}% 能量護盾" +"{0}% increased Energy Shield from Equipped Shield","增加 {0}% 從盾牌獲取的能量護盾" +"{0}% increased Energy Shield per {1} Strength","每 {1} 點力量增加 {0}% 能量護盾" +"{0}% increased Energy Shield per Power Charge","每顆暴擊球增加 {0}% 能量護盾" +"{0}% increased Energy Shield Recharge Rate","增加 {0}% 能量護盾充能率" +"{0}% increased Energy Shield Recharge rate","增加 {0}% 能量護盾充能率" +"{0}% increased Energy Shield Recharge Rate during any Flask Effect","在任何藥劑效果持續時間內,增加 {0}% 能量護盾充能率" +"{0}% increased Energy Shield Recovery rate","增加 {0}% 能量護盾恢復率" +"{0}% increased Energy Shield Recovery Rate if you haven't been Hit Recently","若你近期沒有被擊中,增加 {0}% 能量護盾恢復率" +"{0}% increased Energy Shield Recovery Rate if you haven't Killed Recently","若你近期沒有擊殺,增加 {0}% 能量護盾恢復率" +"{0}% increased Energy Shield Recovery Rate while affected by Discipline","被紀律影響時增加 {0}% 能量護盾恢復率" +"{0}% increased Energy Shield Regeneration rate","增加 {0}% 能量護盾回復率" +"{0}% increased Enfeeble Curse Effect","增加 {0}% 衰弱的詛咒效果" +"{0}% increased Enfeeble Duration","增加 {0}% 衰弱持續時間" +"{0}% increased Essence Drain Damage","增加 {0}% 靈魂吸取傷害" +"{0}% increased Essence Drain Duration","增加 {0}% 靈魂吸取持續時間" +"{0}% increased Ethereal Knives Damage","增加 {0}% 虛空匕首傷害" +"{0}% increased Ethereal Knives Projectile Speed","增加 {0}% 虛空匕首投射物速度" +"{0}% increased Evasion","閃避增加 {0}%" +"{0}% increased Evasion and Energy Shield","增加 {0}% 閃避與能量護盾" +"{0}% increased Evasion from Equipped Shield","增加 {0}% 從盾牌獲取的閃避" +"{0}% increased Evasion if you have Hit an Enemy Recently","若近期你有擊中敵人,增加 {0}% 閃避" +"{0}% increased Evasion Rating","增加 {0}% 閃避值" +"{0}% increased Evasion Rating and Armour","增加 {0}% 閃避值與護甲" +"{0}% increased Evasion Rating during Flask effect","藥劑效果期間增加 {0}% 閃避值" +"{0}% increased Evasion Rating during Onslaught","獲得猛攻時增加 {0}% 閃避值" +"{0}% increased Evasion Rating from your Body Armour","增加 {0}% 你胸甲的閃避值" +"{0}% increased Evasion Rating if you have been Hit Recently","若近期內有被擊中,增加 {0}% 閃避值" +"{0}% increased Evasion Rating if you haven't been Hit Recently","若你近期沒有被擊中,增加 {0}% 閃避值" +"{0}% increased Evasion Rating if you've Cast Dash recently","若你近期有施放幻步,增加 {0}% 閃避值" +"{0}% increased Evasion Rating per {1} Dexterity Allocated in Radius","範圍內每配置 {1} 點敏捷,閃避值增加 {0}%" +"{0}% increased Evasion Rating per {1} Intelligence","每 {1} 點智慧增加 {0}% 閃避值" +"{0}% increased Evasion Rating per {1} Maximum Mana, up to {2}%","每 {1} 最大魔力增加 {0}% 閃避值,最多 {2}%" +"{0}% increased Evasion Rating per Frenzy Charge","每個狂怒球增加 {0}% 閃避值" +"{0}% increased Evasion Rating per Green Socket on Main Hand Weapon","主手武器上每顆綠色插槽,增加 {0}% 閃避值" +"{0}% increased Evasion Rating while Focused","專注時增加 {0}% 閃避值" +"{0}% increased Evasion Rating while moving","移動時增加 {0}% 閃避值" +"{0}% increased Evasion Rating while Moving","移動時增加 {0}% 閃避值" +"{0}% increased Evasion Rating while Phasing","迷蹤時增加 {0}% 閃避值" +"{0}% increased Evasion Rating while you have Energy Shield","你有能量護盾時,增加 {0}% 閃避值" +"{0}% increased Evasion while Leeching","偷取時增加 {0}% 閃避" +"{0}% increased Experience from Monsters Slain in Memories placed on this Location","放置於此地區的記憶,增加 {0}% 擊殺怪物的經驗" +"{0}% increased Experience gain","增加 {0}% 經驗獲得" +"{0}% increased Experience Gain for Corrupted Gems","增加 {0}% 被汙染寶石經驗獲得" +"{0}% increased Experience Gain of Gems","增加 {0}% 寶石經驗獲得" +"{0}% increased Experience loss on Death","增加 {0}% 死亡損失經驗值" +"{0}% increased Explicit Modifier magnitudes","增加 {0}% 變動詞綴大小" +"{0}% increased Explosion Area of Effect","增加 {0}% 爆炸範圍效果" +"{0}% increased explosion Area of Effect","增加 {0}% 爆炸範圍效果" +"{0}% increased Explosive Arrow Area of Effect","【爆炸箭矢】範圍擴大 {0}%" +"{0}% increased Explosive Arrow Attack Speed","【爆炸箭矢】的攻擊速度增加 {0}%" +"{0}% increased Explosive Arrow Damage","【爆炸箭矢】的傷害增加 {0}%" +"{0}% increased Explosive Concoction Area of Effect","增加 {0}% 爆裂物範圍效果" +"{0}% increased Explosive Concoction Damage","增加 {0}% 爆裂物傷害" +"{0}% increased Explosive Placement Range","增加 {0}% 爆裂物放置範圍" +"{0}% increased Explosive Radius","增加 {0}% 爆炸範圍" +"{0}% increased Exsanguinate Duration","增加 {0}% 抽血持續時間" +"{0}% increased Extra Damage taken from Critical Strikes while Ignited","被點燃時,增加承受 {0}% 來自暴擊的額外傷害" +"{0}% increased Eye of Winter Damage","增加 {0}% 凜冬之眼傷害" +"{0}% increased Eye of Winter Projectile Speed","增加 {0}% 凜冬之眼投射物速度" +"{0}% increased Fire Attack Damage while Dual Wielding","雙持時增加 {0}% 火焰攻擊傷害" +"{0}% increased Fire Attack Damage while holding a Shield","持盾時增加 {0}% 火焰攻擊傷害" +"{0}% increased Fire Damage","增加 {0}% 火焰傷害" +"{0}% increased Fire Damage if you have been Hit Recently","近期你若有被擊中則增加 {0}% 火焰傷害" +"{0}% increased Fire Damage if you have used a Cold Skill Recently","若近期有使用冰冷技能,增加 {0}% 火焰傷害" +"{0}% increased Fire Damage over Time","增加 {0}% 持續性火焰傷害" +"{0}% increased Fire Damage per {1} Strength","每 {1} 點力量增加 {0}% 火焰傷害" +"{0}% increased Fire Damage per {1}% Missing Fire Resistance, up to a maximum of {2}%","每 {1}% 失去的火焰抗性增加 {0}% 火焰傷害,至多 {2}%" +"{0}% increased Fire Damage per Endurance Charge","每顆耐力球增加 {0}% 火焰傷害" +"{0}% increased Fire Damage taken","增加 {0}% 承受的火焰傷害" +"{0}% increased Fire Damage taken while moving","移動時增加 {0}% 承受火焰傷害" +"{0}% increased Fire Damage while affected by Anger","被憤怒影響時增加 {0}% 火焰傷害" +"{0}% increased Fire Damage while affected by Herald of Ash","被灰燼之捷影響時,增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Attack Skills","攻擊技能增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Axes","持斧類武器時增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Bows","持弓類武器時增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Claws","持爪類武器時增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Daggers","持匕首類武器時增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Hits and Ailments against Bleeding Enemies","對流血的敵人增加 {0}% 擊中和異常狀態的火焰傷害" +"{0}% increased Fire Damage with Hits and Ailments against Blinded Enemies","擊中和異常狀態對致盲敵人增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Maces and Sceptres","鎚類和短杖類攻擊的火焰傷害增加 {0}%" +"{0}% increased Fire Damage with Maces or Sceptres","錘和權杖增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with One Handed Melee Weapons","持單手近戰武器時增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Spell Skills","法術技能增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Staves","持長杖類武器時增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Swords","持劍類武器時增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Two Handed Melee Weapons","持近戰雙手武器時增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Wands","持法杖類武器時增加 {0}% 火焰傷害" +"{0}% increased Fire Damage with Weapons","增加 {0}% 武器火焰傷害" +"{0}% increased Fire Nova Cast Speed","增加 {0}% 火焰新星地雷施放速度" +"{0}% increased Fire Nova Mine Damage","增加 {0}% 火焰新星地雷傷害" +"{0}% increased Fire Resistance","增加 {0}% 火焰抗性" +"{0}% increased Fire Trap Burning Damage","增加 {0}% 火焰陷阱燃燒傷害" +"{0}% increased Fire Trap Burning Ground Duration","增加 {0}% 火焰陷阱燃燒地面持續時間" +"{0}% increased Fire Trap Cooldown Recovery Speed","【火焰陷阱】冷卻回復速度增加 {0}%" +"{0}% increased Fire Trap Damage","增加 {0}% 火焰陷阱傷害" +"{0}% increased Fire Weapon Damage while Dual Wielding","雙持攻擊時武器的火焰傷害增加 {0}%" +"{0}% increased Fireball Cast Speed","增加 {0}% 火球施放速度" +"{0}% increased Fireball Damage","增加 {0}% 火球傷害" +"{0}% increased Firestorm Damage","增加 {0}% 烈炎風暴傷害" +"{0}% increased Firestorm Duration","增加 {0}% 烈炎風暴持續時間" +"{0}% increased Firestorm explosion Area of Effect","增加 {0}% 烈炎風暴爆炸範圍效果" +"{0}% increased Fish Bite Sensitivity","增加 {0}% 魚咬靈敏度" +"{0}% increased Fishing Line Strength","增加 {0}% 釣魚線強度" +"{0}% increased Fishing Pool Consumption","增加 {0}% 釣魚池消耗量" +"{0}% increased Fishing Range","增加 {0}% 釣魚範圍" +"{0}% increased Fissure Length","增加 {0}% 裂縫長度" +"{0}% increased Flame Dash Cooldown Recovery Speed","【烈燄衝刺】冷卻回復速度增加 {0}%" +"{0}% increased Flame Dash Damage","增加 {0}% 烈焰衝刺傷害" +"{0}% increased Flame Link Duration","增加 {0}% 連結:烈焰持續時間" +"{0}% increased Flame Surge Critical Strike Chance","增加 {0}% 怒焰奔騰暴擊率" +"{0}% increased Flame Surge Damage","增加 {0}% 怒焰奔騰傷害" +"{0}% increased Flame Surge Damage against Burning Enemies","增加 {0}% 怒焰奔騰對燃燒中敵人的傷害" +"{0}% increased Flameblast Area of Effect","增加 {0}% 烈焰爆破範圍效果" +"{0}% increased Flameblast Critical Strike Chance","增加 {0}% 烈焰爆破暴擊率" +"{0}% increased Flameblast Damage","增加 {0}% 烈焰爆破傷害" +"{0}% increased Flamethrower Trap Throwing Speed","增加 {0}% 噴火陷阱投擲速度" +"{0}% increased Flammability Curse Effect","增加 {0}% 易燃的詛咒效果" +"{0}% increased Flammability Duration","增加 {0}% 易燃持續時間" +"{0}% increased Flask Charges gained","增加 {0}% 獲得藥劑充能" +"{0}% increased Flask Charges gained during any Flask Effect","任何藥劑效果持續時間內,增加 {0}% 藥劑充能" +"{0}% increased Flask Charges gained if you've dealt a Critical Strike Recently","若你近期有造成暴擊,增加 {0}% 藥劑充能獲得" +"{0}% increased Flask Charges used","增加 {0}% 藥劑充能使用" +"{0}% increased Flask Charges used from Mana Flasks","增加魔力藥劑 {0}% 使用藥劑充能" +"{0}% increased Flask Effect Duration","增加 {0}% 藥劑效果持續時間" +"{0}% increased Flask Life Recovery rate","增加 {0}% 藥劑生命恢復率" +"{0}% increased Flask Mana Recovery rate","增加 {0}% 藥劑魔力恢復率" +"{0}% increased Flask Recovery rate","增加 {0}% 藥劑恢復率" +"{0}% increased Flesh Offering Duration","增加 {0}% 血肉奉獻持續時間" +"{0}% increased Flicker Strike Cooldown Recovery Speed","【閃現打擊】冷卻回復速度增加 {0}%" +"{0}% increased Flicker Strike Damage","增加 {0}% 閃現打擊傷害" +"{0}% increased Flicker Strike Damage per Frenzy Charge","每個狂怒球增加閃現打擊 {0}% 傷害" +"{0}% increased Forbidden Rite Damage","增加 {0}% 禁忌儀式傷害" +"{0}% increased Forbidden Rite Projectile Speed","增加 {0}% 禁忌儀式投射物速度" +"{0}% increased Fortification Duration","增加 {0}% 護體持續時間" +"{0}% increased Fortification Duration per {1} Strength","每 {1} 點力量增加 {0}% 護體持續時間" +"{0}% increased Fortify duration","增加 {0}% 護體持續時間" +"{0}% increased Fortify Duration","增加 {0}% 護體效果持續時間" +"{0}% increased Fortify Duration per {1} Strength","每 {1} 點力量增加 {0}% 護體持續時間" +"{0}% increased Fortify Effect","增加 {0}% 護體效果" +"{0}% increased Fortify effect per Stage","每層疊層增加 {0}% 護體效果" +"{0}% increased Freeze Duration on Enemies","增加 {0}% 敵人冰凍持續時間" +"{0}% increased Freeze Duration on enemies","增加 {0}% 敵人冰凍持續時間" +"{0}% increased Freeze Duration on you","增加 {0}% 你被冰凍的持續時間" +"{0}% increased Freeze Duration on you during Flask Effect","藥劑效果期間內,增加 {0}% 你身上冰凍持續時間" +"{0}% increased Freeze Mine Area of Effect","增加 {0}% 冰凍地雷範圍效果" +"{0}% increased Freeze Mine Damage","增加 {0}% 冰凍地雷傷害" +"{0}% increased Freezing Pulse Cast Speed","增加 {0}% 冰霜脈衝施放速度" +"{0}% increased Freezing Pulse Damage","增加 {0}% 冰霜脈衝傷害" +"{0}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently","近期你若粉碎冰凍敵人,冰霜脈衝增加 {0}% 傷害" +"{0}% increased Freezing Pulse Projectile Speed","增加 {0}% 冰霜脈衝投射物速度" +"{0}% increased Frenzy Charge Duration","增加 {0}% 狂怒球持續時間" +"{0}% increased Frenzy Charge Duration per Frenzy Charge","每個狂怒球增加 {0}% 狂怒球持續時間" +"{0}% increased Frenzy Damage","增加 {0}% 狂怒傷害" +"{0}% increased Frenzy Damage per Frenzy Charge","每個狂怒球增加 {0}% 狂怒傷害" +"{0}% increased frequency of Tempest effects","區域的風暴頻率增加 {0}%" +"{0}% increased Frost Blades Damage","增加 {0}% 冰霜之刃的傷害" +"{0}% increased Frost Blades Projectile Speed","增加 {0}% 冰霜之刃的投射物速度" +"{0}% increased Frost Bomb Area of Effect","增加 {0}% 寒霜爆範圍效果" +"{0}% increased Frost Bomb Cooldown Recovery Speed","【寒霜爆】冷卻回復速度增加 {0}%" +"{0}% increased Frost Bomb Damage","增加 {0}% 寒霜爆傷害" +"{0}% increased Frost Wall Cooldown Recovery Speed","【冰牆】冷卻回復速度增加 {0}%" +"{0}% increased Frost Wall Damage","增加 {0}% 冰牆傷害" +"{0}% increased Frost Wall Duration","增加 {0}% 冰牆持續時間" +"{0}% increased Frostbite Curse Effect","增加 {0}% 凍傷的詛咒效果" +"{0}% increased Frostbite Duration","增加 {0}% 凍傷持續時間" +"{0}% increased Frostbolt Cast Speed","增加 {0}% 寒冰彈施放速度" +"{0}% increased Frostbolt Damage","增加 {0}% 寒冰彈傷害" +"{0}% increased Galvanic Arrow Area of Effect","電流箭矢增加 {0}% 範圍效果" +"{0}% increased Galvanic Arrow Damage","電流箭矢增加 {0}% 傷害" +"{0}% increased Glacial Cascade Area of Effect","增加 {0}% 冰川之刺範圍效果" +"{0}% increased Glacial Cascade Damage","增加 {0}% 冰川之刺傷害" +"{0}% increased Glacial Hammer Damage","增加 {0}% 冰霜之錘傷害" +"{0}% increased Global Accuracy Rating","增加 {0}% 全域命中值" +"{0}% increased Global Armour while you have no Energy Shield","當你沒有能量護盾時增加 {0}% 全域護甲值" +"{0}% increased Global Attack Speed per Green Socket","每個綠色插槽增加 {0}% 全域攻擊速度" +"{0}% increased Global Attack Speed per Level","每個等級增加 {0}% 全域攻擊速度" +"{0}% increased Global Critical Strike Chance","增加 {0}% 全域暴擊率" +"{0}% increased Global Critical Strike Chance if Corrupted","若已汙染增加 {0}% 全域暴擊率" +"{0}% increased Global Critical Strike Chance if you've Summoned a Totem in the past {1} seconds","若過去 {1} 秒內有召喚圖騰,攻擊和法術暴擊率增加 {0}%" +"{0}% increased Global Critical Strike Chance if you've Summoned a Totem Recently","若近期內有召喚圖騰,增加 {0}% 全域暴擊率" +"{0}% increased Global Critical Strike Chance per Level","每等級增加 {0}% 全域暴擊率" +"{0}% increased Global Critical Strike Chance when in Main Hand","裝備於主手時增加 {0}% 全域暴擊率" +"{0}% increased Global Critical Strike Chance while wielding a Bow","持弓時增加 {0}% 全域暴擊率" +"{0}% increased Global Critical Strike Chance while wielding a Staff","持長杖時增加 {0}% 全域暴擊率" +"{0}% increased Global Damage","增加 {0}% 全域傷害" +"{0}% increased Global Defences","增加 {0}% 全域防禦" +"{0}% increased Global Defences per White Socket","每個白色插槽增加 {0}% 全域防禦" +"{0}% increased Global Evasion Rating when on Full Life","滿血時增加 {0}% 全域閃避值" +"{0}% increased Global Evasion Rating when on Low Life","貧血時增加 {0}% 全域閃避值" +"{0}% increased Global maximum Energy Shield and reduced Lightning Resistance","增加 {0}% 全域能量護盾和減少閃電抗性" +"{0}% increased Global Physical Damage","增加 {0}% 全域物理傷害" +"{0}% increased Global Physical Damage while Frozen","被冰凍時增加 {0}% 全域物理攻擊" +"{0}% increased Global Physical Damage with Weapons per Red Socket","武器上每個紅色插槽增加 {0}% 全域物理傷害" +"{0}% increased Golem Damage for each Type of Golem you have Summoned","你所召喚的每一種魔像為你的魔像增加 {0}% 傷害" +"{0}% increased Golem Damage per Summoned Golem","每隻召喚魔像增加 {0}% 魔像傷害" +"{0}% increased Golem Size","增加 {0}% 魔像大小" +"{0}% increased Ground Slam Area of Effect","增加 {0}% 裂地之擊範圍" +"{0}% increased Ground Slam Damage","增加 {0}% 裂地之擊傷害" +"{0}% increased Heavy Strike Attack Speed","增加 {0}% 沉重之擊攻擊速度" +"{0}% increased Heavy Strike Damage","增加 {0}% 沉重之擊傷害" +"{0}% increased Herald of Ash Damage","增加 {0}% 灰燼之捷傷害" +"{0}% increased Herald of Ice Damage","增加 {0}% 冰霜之捷傷害" +"{0}% increased Herald of Thunder Damage","增加 {0}% 閃電之捷傷害" +"{0}% increased Hiring Fee of Rogues","增加 {0}% 盜賊的僱用費" +"{0}% increased Hit Rate for each blade","每把飛刀增加 {0}% 攻擊頻率" +"{0}% increased Ice Crash Area of Effect","增加 {0}% 寒冰衝擊範圍效果" +"{0}% increased Ice Crash Damage","增加 {0}% 寒冰衝擊傷害" +"{0}% increased Ice Nova Area of Effect","增加 {0}% 冰霜新星範圍" +"{0}% increased Ice Nova Damage","增加 {0}% 冰霜新星傷害" +"{0}% increased Ice Shot Area of Effect","增加 {0}% 冰霜射擊範圍" +"{0}% increased Ice Shot Damage","增加 {0}% 冰霜射擊傷害" +"{0}% increased Ice Shot Duration","增加 {0}% 冰霜射擊持續時間" +"{0}% increased Ice Spear Critical Strike Chance in second form","增加 {0}% 冰矛第二型態的暴擊率" +"{0}% increased Ice Spear Damage","增加 {0}% 冰矛傷害" +"{0}% increased Ice Trap Area of Effect","增加 {0}% 冰凍陷阱範圍效果" +"{0}% increased Ice Trap Cooldown Recovery Speed","【冰凍陷阱】冷卻回復速度增加 {0}%" +"{0}% increased Ice Trap Damage","增加 {0}% 冰凍陷阱傷害" +"{0}% increased Icicle Mine Throwing Speed","增加 {0}% 冰雹地雷投擲速度" +"{0}% increased Ignite Duration","增加 {0}% 點燃時間" +"{0}% increased Ignite Duration on Enemies","增加 {0}% 敵人點燃持續時間" +"{0}% increased Ignite Duration on enemies","增加 {0}% 敵人點燃持續時間" +"{0}% increased Ignite Duration on you","增加 {0}% 你被點燃的持續時間" +"{0}% increased Ignite Duration on you during Flask Effect","藥劑效果期間內,增加 {0}% 你身上點燃持續時間" +"{0}% increased Immortal Call Duration","增加 {0}% 不朽怒嚎持續時間" +"{0}% increased Impale Duration","增加 {0}% 穿刺持續時間" +"{0}% increased Impale Effect","增加 {0}% 穿刺效果" +"{0}% increased Implicit Modifier magnitudes","增加 {0}% 固定詞綴大小" +"{0}% increased Incinerate Damage","增加 {0}% 燒毀傷害" +"{0}% increased Incinerate Damage for each stage","增加燒毀 {0}% 每一階的傷害" +"{0}% increased Incinerate Projectile Speed","增加 {0}% 燒毀投射物速度" +"{0}% increased Infernal Blow Area of Effect","增加 {0}% 煉獄之擊範圍" +"{0}% increased Infernal Blow Damage","增加 {0}% 煉獄之擊傷害" +"{0}% increased Infernal Cry Damage","增加 {0}% 煉獄戰吼傷害" +"{0}% increased initial Duration","增加 {0}% 初始持續時間" +"{0}% increased Inspiration Charge Duration","增加 {0}% 啟發球持續時間" +"{0}% increased Intelligence","增加 {0}% 智慧" +"{0}% increased Intelligence for each Unique Item Equipped","每件裝備中傳奇物品增加 {0}% 智慧" +"{0}% increased Intelligence Requirement","增加 {0}% 智慧需求" +"{0}% increased Intuitive Link Duration","增加 {0}% 連結:直覺持續時間" +"{0}% increased Item Quantity per White Socket","每個白色插槽增加 {0}% 物品數量" +"{0}% increased Item Rarity per White Socket","每個白色插槽增加 {0}% 物品稀有度" +"{0}% increased Job speed","增加 {0}% 工作速度" +"{0}% increased Kinetic Blast Area of Effect","增加 {0}% 力量爆破範圍效果" +"{0}% increased Kinetic Blast Damage","增加 {0}% 力量爆破傷害" +"{0}% increased Knockback Distance","增加 {0}% 擊退距離" +"{0}% increased Lacerate Area of Effect","增加 {0}% 破空斬範圍效果" +"{0}% increased Lacerate Critical Strike Chance","增加 {0}% 破空斬暴擊率" +"{0}% increased Lacerate Damage","增加 {0}% 破空斬傷害" +"{0}% increased Leap Slam Area of Effect","增加 {0}% 躍擊範圍" +"{0}% increased Leap Slam Attack Speed","增加 {0}% 躍擊攻擊速度" +"{0}% increased Leap Slam Damage","增加 {0}% 躍擊傷害" +"{0}% increased Life and Mana Recovery from Flasks","增加 {0}% 來自藥劑恢復的生命和魔力" +"{0}% increased Life Cost","增加 {0}% 生命消耗" +"{0}% increased Life Cost of Skills","增加 {0}% 技能生命消耗" +"{0}% increased Life Maximum total Recovery per second from Leech if you've taken a Savage Hit Recently","若你近期承受殘暴打擊,增加 {0}% 來自偷取的每秒生命最大總恢復" +"{0}% increased Life Recovered","增加 {0}% 生命恢復" +"{0}% increased Life Recovery from Flasks","增加 {0}% 來自藥劑的生命恢復" +"{0}% increased Life Recovery from Flasks used when on Low Life","貧血時使用藥劑增加 {0}% 生命恢復" +"{0}% increased Life Recovery from Flasks while affected by Vitality","被活力影響時增加藥劑 {0}% 生命恢復" +"{0}% increased Life Recovery rate","增加 {0}% 生命恢復率" +"{0}% increased Life Recovery Rate if you haven't Killed Recently","若你近期沒有擊殺,增加 {0}% 生命恢復率" +"{0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently","若你近期承受來自敵人擊中的 火焰傷害,增加 {0}% 生命恢復率" +"{0}% increased Life Recovery Rate per {1} Strength on Allocated Passives in Radius","範圍內已配置的天賦中,每 {1} 點力量增加 {0}% 生命恢復率" +"{0}% increased Life Recovery Rate per {1} Strength on Unallocated Passives in Radius","範圍內未配置的天賦中,每 {1} 點力量增加 {0}% 生命恢復率" +"{0}% increased Life Recovery Rate while affected by Vitality","被活力影響時,增加 {0}% 生命恢復率" +"{0}% increased Life Regeneration rate","增加 {0}% 生命回復率" +"{0}% increased Life Regeneration rate when on Full Energy Shield","能量護盾全滿時增加 {0}% 生命回復" +"{0}% increased Life Reservation","增加 {0}% 生命保留" +"{0}% increased Life Reservation Efficiency of Skills","增加 {0}% 技能的生命保留效用" +"{0}% increased Life Reservation of Skills","增加 {0}% 技能生命保留" +"{0}% increased Lifeforce","增加 {0}% 生靈之力" +"{0}% increased Light Radius","增加 {0}% 照亮範圍" +"{0}% increased Light Radius during Flask effect","藥劑效果期間增加 {0}% 照亮範圍" +"{0}% increased Light Radius while Phasing","迷蹤狀態時增加 {0}% 照亮範圍" +"{0}% increased Lightning Arrow Area of Effect","增加 {0}% 閃電箭矢範圍" +"{0}% increased Lightning Arrow Damage","增加 {0}% 閃電箭矢傷害" +"{0}% increased Lightning Damage","增加 {0}% 閃電傷害" +"{0}% increased Lightning Damage per {1} Intelligence","每 {1} 智慧增加 {0}% 閃電傷害" +"{0}% increased Lightning Damage per {1}% Lightning Resistance above {2}%","每 {1}% 點超過 {2}% 的閃電抗性,增加 {0}% 閃電傷害" +"{0}% increased Lightning Damage per Frenzy Charge","每個狂怒球增加 {0}% 閃電傷害" +"{0}% increased Lightning Damage taken","增加 {0}% 承受的閃電傷害" +"{0}% increased Lightning Damage while affected by Herald of Thunder","被閃電之捷影響時,增加 {0}% 閃電傷害" +"{0}% increased Lightning Damage while affected by Wrath","被雷霆影響時,增加 {0}% 閃電傷害" +"{0}% increased Lightning Damage with Attack Skills","攻擊技能增加 {0}% 閃電傷害" +"{0}% increased Lightning Damage with Hits against Chilled Enemies","對冰緩的敵人增加 {0}% 擊中閃電傷害" +"{0}% increased Lightning Damage with Spell Skills","法術技能增加 {0}% 閃電傷害" +"{0}% increased Lightning Damage with Weapons","增加 {0}% 武器閃電傷害" +"{0}% increased Lightning Resistance","增加 {0}% 閃電抗性" +"{0}% increased Lightning Spire Trap Throwing Speed","增加 {0}% 鋒雷陷阱投擲速度" +"{0}% increased Lightning Strike Damage","增加 {0}% 閃電打擊傷害" +"{0}% increased Lightning Tendrils Area of Effect","增加 {0}% 電能釋放範圍" +"{0}% increased Lightning Tendrils Critical Strike Chance","增加 {0}% 電能釋放暴擊率" +"{0}% increased Lightning Tendrils Damage","增加 {0}% 電能釋放傷害" +"{0}% increased Lightning Trap Cooldown Recovery Speed","閃電陷阱的冷卻時間回復速度增加 {0}%" +"{0}% increased Lightning Trap Damage","增加 {0}% 閃電陷阱的傷害" +"{0}% increased Lightning Trap Lightning Ailment Effect","增加 {0}% 閃電陷阱的閃電異常狀態效果" +"{0}% increased Lightning Trap Shock Effect","閃電陷阱的感電效果增加 {0}%" +"{0}% increased Lightning Warp Cast Speed","增加 {0}% 閃電傳送施放速度" +"{0}% increased Lightning Warp Damage","增加 {0}% 閃電傳送傷害" +"{0}% increased Lightning Warp Duration","增加 {0}% 閃電傳送持續時間" +"{0}% increased Lockpicking speed","增加 {0}% 開鎖速度" +"{0}% increased Magic Pack Size","增加 {0}% 魔法怪物群大小" +"{0}% increased Magma Orb Area of Effect","【熔岩之核】範圍擴大 {0}%" +"{0}% increased Magma Orb Damage","【熔岩之核】的傷害增加 {0}%" +"{0}% increased Main Hand Attack Damage while wielding two different Weapon Types","持兩種不同武器類型,增加 {0}% 主手攻擊傷害" +"{0}% increased Main Hand Critical Strike Chance per",每顆影響你的殺戮之眼珠寶, +"{0}% increased Mana Cost","增加 {0}% 魔力消耗" +"{0}% increased Mana Cost of Channelling Skills","增加 {0}% 引導施放技能的魔力消耗" +"{0}% increased Mana Cost of Link Skills","增加 {0}% 連結技能的魔力消耗" +"{0}% increased Mana Cost of Minion Skills","召喚物技能增加 {0}% 魔力消耗" +"{0}% increased Mana Cost of Raise Spectre","增加 {0}% 喚醒幽魂的魔力消耗" +"{0}% increased Mana Cost of Skills","增加 {0}% 技能魔力消耗" +"{0}% increased Mana Cost of Skills during Flask Effect","藥劑效果持續時間內增加 {0}% 技能的魔力消耗" +"{0}% increased Mana Cost of Skills for each {1} total Mana you have Spent Recently","你近期每消耗總 {1} 魔力時,增加 {0}% 技能魔力消耗" +"{0}% increased Mana Cost of Skills if you've been Hit Recently","近期內你若有被擊中,增加 {0}% 技能的魔力消耗" +"{0}% increased Mana Cost of Skills per {1} Devotion","每 {1} 奉獻增加 {0}% 技能的魔力消耗" +"{0}% increased Mana Cost of Skills that throw Traps","增加投擲陷阱技能 {0}% 魔力消耗" +"{0}% increased Mana Cost of Skills that throw Traps or Mines","增加放置地雷或投擲陷阱 {0}% 的技能魔力消耗" +"{0}% increased Mana Cost of Skills when on Low Life","貧血時增加 {0}% 技能魔力消耗" +"{0}% increased Mana Cost of Skills while on Consecrated Ground","在奉獻地面上時,增加 {0}% 技能魔力消耗" +"{0}% increased Mana Cost of Skills while on Full Energy Shield","能量護盾全滿時增加 {0}% 技能魔力消耗" +"{0}% increased Mana Cost of Totem Skills that cast an Aura","增加 {0}% 施放光環圖騰技能時需要的魔力" +"{0}% increased Mana Cost of your Skills while in Area","在區域時,增加 {0}% 你技能的魔力消耗" +"{0}% increased Mana Cost while not on Low Mana","非貧魔時增加 {0}% 魔力消耗" +"{0}% increased Mana Recovered","增加 {0}% 魔力恢復" +"{0}% increased Mana Recovery from Flasks","增加 {0}% 來自藥劑的魔力恢復" +"{0}% increased Mana Recovery rate","增加 {0}% 魔力恢復率" +"{0}% increased Mana Recovery Rate during Effect of any Mana Flask","任何魔力藥劑效果期間,增加 {0}% 魔力恢復率" +"{0}% increased Mana Recovery Rate if you haven't Killed Recently","若你近期沒有擊殺,增加 {0}% 魔力恢復率" +"{0}% increased Mana Recovery Rate per {1} Intelligence on Allocated Passives in Radius","範圍內已配置的天賦中,每 {1} 點智慧增加 {0}% 魔力恢復率" +"{0}% increased Mana Recovery Rate per {1} Intelligence on Unallocated Passives in Radius","範圍內未配置的天賦中,每 {1} 點智慧增加 {0}% 魔力恢復率" +"{0}% increased Mana Recovery Rate while affected by Clarity","被清晰影響時,增加 {0}% 魔力恢復率" +"{0}% increased Mana Regeneration if you've used a Movement Skill Recently","近期內你若有使用移動技能,增加 {0}% 魔力回復" +"{0}% increased Mana Regeneration Rate","增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate during any Flask Effect","任何藥劑效果持續時間內,增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate if you have Frozen an Enemy Recently","若你近期有冰凍敵人,增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate if you have Shocked an Enemy Recently","若你近期有感電敵人,增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate if you've cast a Spell Recently","若你近期有施放魔法,增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently","若你近期有擊中被詛咒的敵人,增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate per {1}% Chance to Block Spell Damage","每 {1}% 法術傷害格擋率,增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate per Power Charge","每個暴擊球增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate per Raised Spectre","每隻喚醒幽魂增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate while moving","移動時增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate while Phasing","迷蹤狀態時增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate while Shocked","被感電時,增加 {0}% 魔力回復率" +"{0}% increased Mana Regeneration Rate while stationary","非移動時增加 {0}% 魔力回復率" +"{0}% increased Mana Reservation","增加 {0}% 魔力保留" +"{0}% increased Mana Reservation Efficiency of Banner Skills","增加 {0}% 鬥旗技能的魔力保留效用" +"{0}% increased Mana Reservation Efficiency of Curse Aura Skills","增加 {0}% 詛咒光環技能的魔力保留效用" +"{0}% increased Mana Reservation Efficiency of Herald Skills","增加 {0}% 捷技能的魔力保留效用" +"{0}% increased Mana Reservation Efficiency of Skills","增加 {0}% 技能的魔力保留效用" +"{0}% increased Mana Reservation Efficiency of Skills per {1} total Attributes","每 {1} 點總能力值,增加 {0}% 技能的魔力保留效用" +"{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger","增加 {0}% 被法術回音輔助技能的魔力保留效用" +"{0}% increased Mana Reservation Efficiency of Skills that throw Mines","增加 {0}% 投擲地雷技能的魔力保留效用" +"{0}% increased Mana Reservation Efficiency of Stance Skills","增加 {0}% 姿態技能的魔力保留效用" +"{0}% increased Mana Reservation of Banner Skills","增加鬥旗 {0}% 魔力保留" +"{0}% increased Mana Reservation of Curse Aura Skills","增加 {0}% 詛咒光環技能的魔力保留" +"{0}% increased Mana Reservation of Curse Auras","詛咒光環的魔力保留增加 {0}%" +"{0}% increased Mana Reservation of Herald Skills","增加 {0}% 捷光環魔力保留" +"{0}% increased Mana Reservation of Skills","增加 {0}% 技能魔力保留" +"{0}% increased Mana Reservation of Skills that throw Mines","增加投擲地雷技能 {0}% 魔力保留" +"{0}% increased Mana Reserved","增加 {0}% 魔力保留" +"{0}% increased Mana Reserved per {1} total Attributes","每 {1} 點總能力,增加 {0}% 魔力保留" +"{0}% increased Manabond Area of Effect","增加 {0}% 魔能束縛範圍效果" +"{0}% increased Manabond Damage","增加 {0}% 魔能束縛傷害" +"{0}% increased maximum Energy Shield","增加 {0}% 最大能量護盾" +"{0}% increased Maximum Energy Shield for each Corrupted Item Equipped","每件裝備中已汙染物品增加 {0}% 最大能量護盾" +"{0}% increased maximum Energy Shield if Corrupted","若已汙染增加 {0}% 最大能量護盾" +"{0}% increased maximum Life","增加 {0}% 最大生命" +"{0}% increased maximum Life and reduced Fire Resistance","增加 {0}% 最大生命和減少火焰抗性" +"{0}% increased Maximum Life for each Corrupted Item Equipped","每件裝備中已汙染物品增加 {0}% 最大生命" +"{0}% increased maximum Life if Corrupted","若已汙染增加 {0}% 最大生命" +"{0}% increased Maximum Life if no Equipped Items are Corrupted","所有裝備中物品無已汙染時增加 {0}% 最大生命" +"{0}% increased Maximum Life per Abyss Jewel affecting you","每顆裝備中的深淵珠寶增加 {0}% 最大生命" +"{0}% increased maximum Life, Mana and Global Energy Shield","增加 {0}% 最大生命、魔力和全域能量護盾" +"{0}% increased maximum Mana","增加 {0}% 最大魔力" +"{0}% increased maximum Mana and reduced Cold Resistance","增加 {0}% 最大魔力和減少冰冷抗性" +"{0}% increased Maximum Mana per {1}% Chance to Block Spell Damage","每 {1}% 法術傷害格擋率增加 {0}% 最大魔力" +"{0}% increased Maximum Mana per Abyss Jewel affecting you","每顆裝備中的深淵珠寶增加 {0}% 最大魔力" +"{0}% increased maximum number of Raised Zombies","增加 {0}% 殭屍復甦最大數量" +"{0}% increased Maximum number of Summoned Raging Spirits","增加 {0}% 最大召喚憤怒狂靈數量" +"{0}% increased Maximum Recovery per Energy Shield Leech","每個能量護盾偷取增加 {0}% 最大恢復" +"{0}% increased Maximum Recovery per Life Leech","每個生命偷取增加 {0}% 最大恢復" +"{0}% increased Maximum Recovery per Mana Leech","每個魔力偷取增加 {0}% 最大恢復" +"{0}% increased Maximum total Energy Shield Recovery per second from Leech","增加 {0}% 來自偷取每秒最大總能量護盾恢復" +"{0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry","被狂熱影響時,增加 {0}% 來自偷取每秒最大總能量護盾恢復" +"{0}% increased Maximum total Life Recovery per second from Leech","增加 {0}% 來自偷取每秒最大總生命恢復" +"{0}% increased Maximum total Life Recovery per second from Leech while you have Defiance","你有抗爭時,增加 {0}% 來自偷取的每秒最大總生命恢復" +"{0}% increased Maximum total Mana Recovery per second from Leech","增加 {0}% 來自偷取每秒最大總魔力恢復" +"{0}% increased Maximum total Recovery per second from Energy Shield Leech","增加 {0}% 能量護盾偷取的每秒最大總恢復" +"{0}% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry","被狂熱影響時,增加 {0}% 能量護盾偷取的每秒最大總恢復" +"{0}% increased Maximum total Recovery per second from Life Leech","增加 {0}% 生命偷取的每秒最大總恢復" +"{0}% increased Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently","若你近期受到殘暴之擊,增加 {0}% 生命偷取的每秒最大總恢復" +"{0}% increased Maximum total Recovery per second from Mana Leech","增加 {0}% 魔力偷取的每秒最大總恢復" +"{0}% increased maximum travel distance","增加 {0}% 最大快行距離" +"{0}% increased Melee Attack Speed","增加 {0}% 近戰攻擊速度" +"{0}% increased Melee Cold Damage","增加 {0}% 近戰冰冷傷害" +"{0}% increased Melee Cold Damage while holding a Shield","持盾時增加 {0}% 近戰冰冷傷害" +"{0}% increased Melee Cold Damage while you have Fortify","你有護體時增加 {0}% 近戰冰冷傷害" +"{0}% increased Melee Critical Strike Chance","增加 {0}% 近戰暴擊率" +"{0}% increased Melee Critical Strike Chance if you've Warcried Recently","若你近期有戰吼,增加 {0}% 近戰爆擊率" +"{0}% increased Melee Damage","增加 {0}% 近戰傷害" +"{0}% increased Melee Damage against Bleeding Enemies","對流血的敵人增加 {0}% 近戰傷害" +"{0}% increased Melee Damage against Frozen Enemies","對被冰凍的敵人增加 {0}% 的近戰傷害" +"{0}% increased Melee Damage against Ignited Enemies","對被點燃的敵人增加 {0}% 近戰傷害" +"{0}% increased Melee Damage against Shocked Enemies","對被感電的敵人增加 {0}% 物理傷害" +"{0}% increased Melee Damage during any Flask Effect","藥劑效果持續時間內增加 {0}% 近戰傷害" +"{0}% increased Melee Damage per Endurance Charge","每 1 個耐力球增加 {0}% 近戰傷害" +"{0}% increased Melee Damage when on Full Life","滿血時增加 {0}% 近戰傷害" +"{0}% increased Melee Damage while Totem is Active","當圖騰作用時增加 {0}% 近戰傷害" +"{0}% increased Melee Damage while you have Fortify","護體時增加 {0}% 近戰傷害" +"{0}% increased Melee Damage with Hits at Close Range","增加 {0}% 近距離的擊中近戰傷害" +"{0}% increased Melee Fire Damage","增加 {0}% 近戰火焰傷害" +"{0}% increased Melee Fire Damage while holding a Shield","持盾時增加 {0}% 近戰火焰傷害" +"{0}% increased Melee Physical Damage","增加 {0}% 近戰物理傷害" +"{0}% increased Melee Physical Damage against Ignited Enemies","對點燃的敵人增加 {0}% 近戰物理傷害" +"{0}% increased Melee Physical Damage per {1} Dexterity","每 {1} 點敏捷增加 {0}% 近戰物理傷害" +"{0}% increased Melee Physical Damage per {1} Strength while Fortified","護體時每 {1} 點力量增加 {0}% 近戰物理傷害" +"{0}% increased Melee Physical Damage while holding a Shield","持盾時增加 {0}% 近戰物理傷害" +"{0}% increased Melee Physical Damage while you have Fortify","獲得護體時增加 {0}% 近戰物理傷害" +"{0}% increased Melee Physical Damage with Unarmed Attacks","空手攻擊時增加 {0}% 近物理傷害" +"{0}% increased Melee Physical Damage with Unarmed Attacks per {1} Dexterity Allocated in Radius","空手攻擊時,範圍內每分配 {1} 點敏捷,近戰物理傷害增加 {0}%" +"{0}% increased Melee Splash Area of Effect","增加 {0}% 近戰擴散範圍效果" +"{0}% increased Mine Arming Speed","增加 {0}% 地雷組裝速度" +"{0}% increased Mine Damage","增加 {0}% 地雷傷害" +"{0}% increased Mine Detonation Area of Effect","增加 {0}% 地雷引爆範圍" +"{0}% increased Mine Duration","增加 {0}% 地雷持續時間" +"{0}% increased Mine duration","增加 {0}% 地雷持續時間" +"{0}% increased Mine Throwing Speed","增加 {0}% 地雷投擲速度" +"{0}% increased Mine Throwing Speed if you Detonated Mines Recently","若你近期有引爆地雷,增加 {0}% 地雷投擲速度" +"{0}% increased Mine Throwing Speed per Frenzy Charge","每顆狂怒球增加 {0}% 地雷投擲速度" +"{0}% increased Minion Accuracy Rating","增加 {0}% 召喚物命中值" +"{0}% increased Minion Attack and Cast Speed per {1} Devotion","每 {1} 個奉獻,增加 {0}% 召喚物攻擊和施放速度" +"{0}% increased Minion Attack and Cast Speed per Skeleton you own","每個你控制的骷髏增加 {0}% 召喚物傷害和施放速度" +"{0}% increased Minion Attack Speed","增加 {0}% 召喚物攻擊速度" +"{0}% increased Minion Attack Speed per {1} Dexterity","每 {1} 點敏捷,增加召喚物 {0}% 攻擊速度" +"{0}% increased Minion Cast Speed","增加 {0}% 召喚物施放速度" +"{0}% increased Minion Damage per Raised Spectre","每個你擁有的幽魂增加 {0}% 召喚物傷害" +"{0}% increased Minion Duration","增加 {0}% 召喚物持續時間" +"{0}% increased Minion Duration per Raised Zombie","每隻殭屍復甦增加 {0}% 召喚物持續時間" +"{0}% increased Minion Maximum Life","增加 {0}% 召喚物最大生命" +"{0}% increased Minion Movement Speed","增加 {0}% 召喚物移動速度" +"{0}% increased Minion Movement Speed per {1} Dexterity","每 {1} 點敏捷,增加召喚物 {0}% 移動速度" +"{0}% increased Mirage Archer Duration","增加 {0}% 幻影射手持續時間" +"{0}% increased Mirror Arrow Cooldown Recovery Speed","【魅影射擊】冷卻回復速度增加 {0}%" +"{0}% increased Molten Shell Buff Effect","增加 {0}% 熔岩護盾增益效果" +"{0}% increased Molten Shell Damage","增加 {0}% 熔岩護盾傷害" +"{0}% increased Molten Strike Area of Effect","增加 {0}% 熔岩之擊範圍" +"{0}% increased Molten Strike Damage","增加 {0}% 熔岩之擊傷害" +"{0}% increased Monster Attack Speed","增加 {0}% 怪物攻擊速度" +"{0}% increased Monster Cast Speed","增加 {0}% 怪物施放速度" +"{0}% increased Monster Damage","增加 {0}% 怪物傷害" +"{0}% increased Monster Movement Speed","增加 {0}% 怪物移動速度" +"{0}% increased Monster Responsiveness","增加 {0}% 怪物反應力" +"{0}% increased Movement Skill Mana Cost","增加 {0}% 位移技能魔力消耗" +"{0}% increased Movement Speed","增加 {0}% 移動速度" +"{0}% increased Movement Speed during any Flask Effect","任何藥劑效果持續時間內,增加 {0}% 移動速度" +"{0}% increased Movement Speed during Flask effect","藥劑效果期間增加 {0}% 移動速度" +"{0}% increased Movement Speed for {1} seconds on Throwing a Trap","投擲陷阱時移動速度增加 {0}%,持續 {1} 秒" +"{0}% increased Movement Speed for each nearby Enemy, up to {1}%","身邊每有 1 個敵人,自己的移動速度增加 {0}%,最多 {1}%" +"{0}% increased Movement Speed for each Poison on you","你身上每層中毒增加 {0}% 移動速度" +"{0}% increased Movement Speed for each Poison on you up to a maximum of {1}%","你身上每層中毒增加 {0}% 移動速度,最多 {1}%" +"{0}% increased Movement Speed for each time you've Blocked in the past {1} seconds","過去 {1} 秒內你每次格擋增加 {0}% 移動速度" +"{0}% increased Movement Speed for you and nearby Allies","你和附近友方增加 {0}% 移動速度" +"{0}% increased Movement Speed if Corrupted","若已汙染增加 {0}% 移動速度" +"{0}% increased Movement Speed if you have Pierced Recently","若近期你有造成穿刺,增加 {0}% 移動速度" +"{0}% increased Movement Speed if you have used a Vaal Skill Recently","若你近期有使用瓦爾技能增加 {0}% 移動速度" +"{0}% increased Movement Speed if you haven't been Hit Recently","近期內你若沒有被擊中,增加 {0}% 移動速度" +"{0}% increased Movement Speed if you haven't taken Damage Recently","若你近期沒受到傷害,增加 {0}% 移動速度" +"{0}% increased Movement Speed if you've cast a Mark Spell Recently","若你近期有施放印記法術,增加 {0}% 移動速度" +"{0}% increased Movement Speed if you've Cast Dash recently","若你近期有施放幻步,增加 {0}% 移動速度" +"{0}% increased Movement Speed if you've dealt a Critical Strike Recently","若你近期有造成暴擊,增加 {0}% 移動速度" +"{0}% increased Movement Speed if you've Hit an Enemy Recently","若你近期有擊中敵人,增加 {0}% 移動速度" +"{0}% increased Movement Speed if you've Hit with your Off Hand Weapon Recently","若你近期有使用副手武器擊中,增加 {0}% 移動速度" +"{0}% increased Movement Speed if you've Killed Recently","近期內你若有擊敗敵人,則移動速度增加 {0}%" +"{0}% increased Movement Speed if you've thrown a Trap or Mine Recently","若近期有放置地雷或投擲陷阱,增加 {0}% 移動速度" +"{0}% increased Movement Speed if you've used a Warcry Recently","使用戰吼增加 {0}% 移動速度" +"{0}% increased Movement Speed on Shocked Ground","在感電地面上增加 {0}% 移動速度" +"{0}% increased Movement Speed per {1} Dexterity on Allocated Passives in Radius","範圍內每 {1} 點配置敏捷增加 {0}% 移動速度" +"{0}% increased Movement Speed per {1} Dexterity on Unallocated Passives in Radius","範圍內未配置的天賦中,每 {1} 點敏捷增加 {0}% 移動速度" +"{0}% increased Movement Speed per {1} Evasion Rating, up to {2}%","每 {1} 閃避值增加 {0}% 移動速度,最多 {2}%" +"{0}% increased Movement Speed per Chest opened Recently","近期每打開一個箱子增加 {0}% 移動速度" +"{0}% increased Movement Speed per Endurance Charge","每顆耐力球增加 {0}% 移動速度" +"{0}% increased Movement Speed per Frenzy Charge","每個狂怒球增加 {0}% 移動速度" +"{0}% increased Movement Speed per Nearby Enemy","每個附近敵人使你增加 {0}% 移動速度" +"{0}% increased Movement Speed per Power Charge","每顆暴擊球增加 {0}% 移動速度" +"{0}% increased Movement Speed per Summoned Totem","每個召喚的圖騰增加 {0}% 移動速度" +"{0}% increased Movement Speed when on Full Life","滿血時增加 {0}% 移動速度" +"{0}% increased Movement Speed when on Low Life","貧血時增加 {0}% 移動速度" +"{0}% increased Movement Speed while affected by Grace","被優雅影響時,增加 {0}% 移動速度" +"{0}% increased Movement Speed while at maximum Power Charges","當到達大暴擊球,增加 {0}% 移動速度" +"{0}% increased Movement Speed while Bleeding","流血時增加 {0}% 移動速度" +"{0}% increased Movement Speed while Chilled","被冰緩時增加 {0}% 移動速度" +"{0}% increased Movement Speed while Cursed","增加 {0}% 被詛咒時的移動速度" +"{0}% increased Movement Speed while Dual Wielding","雙持時增加 {0}% 移動速度" +"{0}% increased Movement Speed while holding a Shield","持盾時增加 {0}% 移動速度" +"{0}% increased Movement Speed while Ignited","被點燃時增加 {0}% 移動速度" +"{0}% increased Movement Speed while not affected by Elemental Ailments","無元素異常狀態時增加 {0}% 移動速度" +"{0}% increased Movement Speed while on Burning Ground","在燃燒地面上時增加 {0}% 移動速度" +"{0}% increased Movement speed while on Burning, Chilled or Shocked ground","在燃燒、冰緩、感電地面上時增加 {0}% 移動速度" +"{0}% increased Movement Speed while on Full Energy Shield","能量護盾全滿時增加 {0}% 移動速度" +"{0}% increased Movement Speed while Phasing","迷蹤狀態下增加 {0}% 移動速度" +"{0}% increased Movement Speed while Poisoned","中毒時增加 {0}% 移動速度" +"{0}% increased Movement Speed while Shocked","感電時增加 {0}% 移動速度" +"{0}% increased Movement Speed while under no Flask Effects","沒有藥劑效果時,增加 {0}% 移動速度" +"{0}% increased Movement Speed while you have Cat's Stealth","當你有傲貓隱身時,增加 {0}% 移動速度" +"{0}% increased Movement Speed while you have Energy Shield","當你有能量護盾時,增加 {0}% 移動速度" +"{0}% increased Movement Speed while you have Fortify","護體狀態下增加 {0}% 移動速度" +"{0}% increased Movement Speed while you have Infusion","你有注入時,增加 {0}% 移動速度" +"{0}% increased non-Minion Damage","增加 {0}% 非召喚物的傷害" +"{0}% increased number of Explosives","增加 {0}% 爆炸數量" +"{0}% increased number of Magic Monsters","增加 {0}% 魔法怪物的數量" +"{0}% increased number of Rare Monsters","增加 {0}% 稀有怪物的數量" +"{0}% increased Off Hand Attack Speed while wielding two different Weapon Types","持兩種不同類型的武器時,增加 {0}% 副手攻擊速度" +"{0}% increased Onslaught duration","增加 {0}% 猛攻持續時間" +"{0}% increased Onslaught Effect","增加 {0}% 猛攻效果" +"{0}% increased Orb Movement Speed","增加球 {0}% 移動速度" +"{0}% increased Orb of Storms Area of Effect","增加 {0}% 風暴漩渦範圍效果" +"{0}% increased Orb of Storms Critical Strike Chance","增加 {0}% 風暴漩渦暴擊率" +"{0}% increased Orb of Storms Damage","增加 {0}% 風暴漩渦傷害" +"{0}% increased Overpowered Effect","增加 {0}% 壓制效果" +"{0}% increased Pack size in Nightmare","增加 {0}% 夢魘中怪物群大小" +"{0}% increased Phase Run Duration","增加 {0}% 暗影迷蹤持續時間" +"{0}% increased Physical Attack Damage while Dual Wielding","雙持時增加 {0}% 物理攻擊傷害" +"{0}% increased Physical Attack Damage while holding a Shield","增加 {0}% 持盾時物理攻擊傷害" +"{0}% increased Physical Damage","增加 {0}% 物理傷害" +"{0}% increased Physical Damage against Poisoned Enemies","對中毒的敵人造成 {0}% 更多傷害" +"{0}% increased Physical Damage for each Map Item Modifier affecting the Area","每個影響該地區地圖道具的詞綴,增加 {0}% 物理傷害" +"{0}% increased Physical Damage for each time you've Blocked in the past {1} seconds","過去 {1} 秒內你每次格擋增加 {0}% 物理傷害" +"{0}% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past {1} seconds","若過去 {1} 秒內你有格擋傳奇敵人的攻擊,增加 {0}% 物理傷害" +"{0}% increased Physical Damage over Time","增加 {0}% 物理持續傷害" +"{0}% increased Physical Damage Over Time per {1} Dexterity","每 {1} 敏捷增加 {0}% 持續性物理傷害" +"{0}% increased Physical Damage over Time taken while moving","移動時承受的物理持續傷害增加 {0}%" +"{0}% increased Physical Damage per {1} Rage","每 {1} 層盛怒增加 {0}% 物理傷害" +"{0}% increased Physical Damage per Endurance Charge","每個耐力球增加 {0}% 物理傷害" +"{0}% increased Physical Damage per Frenzy Charge","每個狂怒球增加 {0}% 物理傷害" +"{0}% increased Physical Damage taken","增加 {0}% 承受的物理傷害" +"{0}% increased Physical Damage taken over time","增加 {0}% 承受物理持續傷害" +"{0}% increased Physical Damage taken while at maximum Endurance Charges","最大耐力球時增加 {0}% 受到的物理傷害" +"{0}% increased Physical Damage taken while Frozen","冰凍時增加 {0}% 受到的物理傷害" +"{0}% increased Physical Damage taken while moving","移動時增加 {0}% 受到的物理傷害" +"{0}% increased Physical Damage while affected by Herald of Purity","被純淨之捷影響時,增加 {0}% 物理傷害" +"{0}% increased Physical Damage while Leeching Life","生命偷取時增加 {0}% 物理傷害" +"{0}% increased Physical Damage while using Pride","使用驕傲時,增加 {0}% 物理傷害" +"{0}% increased Physical Damage while you have Resolute Technique","當你有堅毅之心時,增加 {0}% 物理傷害" +"{0}% increased Physical Damage while you have Unholy Might","當你有不潔之力時,增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Attack Skills","攻擊技能增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Axes","斧類武器增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Axes or Swords","使用斧或劍時,增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Bows","持弓類武器時增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Claws","持爪類武器時增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Daggers","持匕首類武器時增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Hits and Ailments against Ignited Enemies","對被點燃的敵人增加 {0}% 擊中和異常狀態的物理傷害" +"{0}% increased Physical Damage with Maces and Sceptres","鎚類和短杖類攻擊的物理傷害增加 {0}%" +"{0}% increased Physical Damage with Maces or Sceptres","錘和權杖增加 {0}% 物理傷害" +"{0}% increased Physical Damage with One Handed Melee Weapons","持近戰單手武器時增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Ranged Weapons","增加 {0}% 遠程武器物理傷害" +"{0}% increased Physical Damage with Skills that Cost Life","增加 {0}% 消耗生命技能的物理傷害" +"{0}% increased Physical Damage with Spell Skills","法術技能增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Staves","持長杖類武器時增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Swords","持劍類武器時增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Two Handed Melee Weapons","持近戰雙手武器時增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Wands","持法杖類武器時增加 {0}% 物理傷害" +"{0}% increased Physical Damage with Weapons","增加 {0}% 武器物理傷害" +"{0}% increased Physical Weapon Damage per {1} Strength","每 {1} 力量增加 {0}% 物理武器傷害" +"{0}% increased Physical Weapon Damage while Dual Wielding","雙持攻擊時武器的物理傷害增加 {0}%" +"{0}% increased Player and Monster Movement Speed","增加玩家和怪物 {0}% 移動速度" +"{0}% increased Poacher's Mark Curse Effect","增加 {0}% 盜獵者印記的詛咒效果" +"{0}% increased Poacher's Mark Duration","增加 {0}% 盜獵者印記持續時間" +"{0}% increased Poison Duration","增加 {0}% 中毒持續時間" +"{0}% increased Poison Duration for each Poison you have inflicted Recently","近期每次造成中毒增加 {0}% 中毒持續時間" +"{0}% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of {1}%","近期每個你造成的中毒增加 {0}% 中毒持續時間,至多 {1}%" +"{0}% increased Poison Duration if you have at least {1} Intelligence","若你至少有 {1} 點智慧,增加 {0}% 中毒期間" +"{0}% increased Poison Duration on you during Flask Effect","藥劑效果期間內,增加 {0}% 你身上中毒持續時間" +"{0}% increased Poison Duration per Power Charge","每顆暴擊球增加 {0}% 中毒期間" +"{0}% increased Poisonous Concoction Area of Effect","增加 {0}% 毒藥範圍效果" +"{0}% increased Poisonous Concoction Damage","增加 {0}% 毒藥傷害" +"{0}% increased Power Charge Duration","增加 {0}% 暴擊球持續時間" +"{0}% increased Power Siphon Attack Speed","增加 {0}% 力量抽取攻擊速度" +"{0}% increased Power Siphon Damage","增加 {0}% 力量抽取傷害" +"{0}% increased Projectile Attack Damage","增加 {0}% 攻擊投射物傷害" +"{0}% increased Projectile Attack Damage during any Flask Effect","在任何藥劑效果持續時間內,增加 {0}% 投射物攻擊傷害" +"{0}% increased Projectile Attack Damage per {1} Accuracy Rating","每{1}命中值增加 {0}% 投射物攻擊傷害" +"{0}% increased Projectile Attack Damage while in Blood Stance","血腥姿態時增加 {0}% 投射物攻擊傷害" +"{0}% increased Projectile Attack Damage while you have at least {1} Dexterity","當你至少有 {1} 點敏捷時,增加 {0}% 投射物攻擊傷害" +"{0}% increased Projectile Attack Damage with Claws or Daggers","使用爪或匕首增加 {0}% 投射物攻擊傷害" +"{0}% increased Projectile Damage","增加 {0}% 投射物傷害" +"{0}% increased Projectile Damage per {1} Dexterity","每 {1} 點敏捷增加 {0}% 投射物傷害" +"{0}% increased Projectile Damage per Power Charge","每個暴擊球 {0}% 增加投射物傷害" +"{0}% increased Projectile Damage while in Blood Stance","血腥姿態時,增加 {0}% 投射物傷害" +"{0}% increased Projectile Damage with Hits against Nearby Enemies","投射物擊中週圍敵人時,傷害增加 {0}%" +"{0}% increased Projectile Damage with Hits against nearby Enemies","對附近敵人增加 {0}% 投射物擊中傷害" +"{0}% increased Projectile Fork angle","增加 {0}% 投射物分裂角度" +"{0}% increased Projectile Frequency per Stage","每層增加 {0}% 投射物發射頻率" +"{0}% increased Projectile Speed","增加 {0}% 投射物速度" +"{0}% increased Projectile Speed per Frenzy Charge","每個狂怒球增加 {0}% 投射物速度" +"{0}% increased Projectile Speed per Frenzy Charge if used by a Mine","若被地雷使用時,每顆狂怒球增加 {0}% 投射物速度" +"{0}% increased Projectile Speed while in Sand Stance","沙戮姿態時增加 {0}% 投射物速度" +"{0}% increased Projectile spread","增加 {0}% 投射物擴散" +"{0}% increased Projectile Weakness Curse Effect","【投射物要害】的詛咒效果增加 {0}%" +"{0}% increased Projectile Weakness Duration","【投射物要害】持續時間延長 {0}%" +"{0}% increased Protective Link Duration","增加 {0}% 連結:保護持續時間" +"{0}% increased Pulse Frequency","增加 {0}% 脈衝頻率" +"{0}% increased Puncture Damage","增加 {0}% 放血傷害" +"{0}% increased Puncture Duration","增加 {0}% 放血持續時間" +"{0}% increased Punishment Curse Effect","增加 {0}% 懲戒的詛咒效果" +"{0}% increased Punishment Duration","增加 {0}% 懲戒持續時間" +"{0}% increased Quality of Items Found","增加 {0}% 物品品質" +"{0}% increased quantity of Artifacts dropped by Monsters","增加 {0}% 怪物掉落文物的數量" +"{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters","增加 {0}% 魔符怪物掉落探險日誌的數量" +"{0}% increased Quantity of Expedition Logbooks found in Excavated Chests","增加 {0}% 發掘保險箱的探險日誌數量" +"{0}% increased Quantity of Fish Caught","增加 {0}% 釣魚數量" +"{0}% increased Quantity of Items contained in Vaal Vessel","增加 {0}% 瓦爾容器內的物品數量" +"{0}% increased Quantity of Items Dropped by enemies Slain by Minions","召喚物增加 {0}% 物品數量" +"{0}% increased Quantity of Items Dropped by enemies Slain by Minions or This Attack","攻擊與召喚物增加 {0}% 物品數量" +"{0}% increased Quantity of Items Dropped by enemies Slain by this Spell or Minions","增加 {0}% 被此法術或召喚物擊殺的掉落物品數量" +"{0}% increased Quantity of Items Dropped by Enemies Slain from Supported Skills","被輔助的技能擊殺敵人時,增加 {0}% 物品掉落數量" +"{0}% increased Quantity of Items Dropped by Slain Enemies","增加 {0}% 殺死敵人時物品數量" +"{0}% increased Quantity of Items Dropped by Slain enemies","增加 {0}% 殺死敵人時物品數量" +"{0}% increased Quantity of Items Dropped by Slain Frozen Enemies","擊殺冰凍敵人後增加 {0}% 物品數量" +"{0}% increased Quantity of Items Dropped by Slain Maimed Enemies","撃殺癱瘓的敵人時增加 {0}% 物品數量" +"{0}% increased Quantity of Items Dropped by Slain Normal Enemies","增加 {0}% 普通怪物擊殺時物品掉落數量" +"{0}% increased Quantity of Items Dropped by Synthesised Magic Monsters","增加 {0}% 追憶之魔法怪物物品掉落數量" +"{0}% increased Quantity of Items Dropped by Synthesised Monsters","增加 {0}% 追憶之怪物掉落物品數量" +"{0}% increased Quantity of Items Dropped by Synthesised Rare Monsters","增加 {0}% 追憶之稀有怪物掉落物品數量" +"{0}% increased Quantity of Items dropped by Unique Boss","增加 {0}% 傳奇頭目物品掉落數量" +"{0}% increased Quantity of Items dropped in Heists","劫盜時增加 {0}% 物品掉落數量" +"{0}% increased Quantity of Items found","增加 {0}% 物品數量" +"{0}% increased Quantity of Items found during Flask effect","藥劑效果期間增加 {0}% 物品數量" +"{0}% increased Quantity of Items Found from Chests","增加 {0}% 箱子物品數量" +"{0}% increased Quantity of Items found in Nightmare","增加 {0}% 夢魘中物品的掉落數量" +"{0}% increased Quantity of Items found per Chest opened Recently","近期每打開一個箱子增加 {0}% 物品掉落數量" +"{0}% increased Quantity of Items found when on Low Life","貧血時增加 {0}% 物品數量" +"{0}% increased Quantity of Items found with a Magic Item Equipped","裝備 1 件魔法物品時增加 {0}% 物品數量" +"{0}% increased Quantity of Sockets","增加 {0}% 插槽數量" +"{0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Areas","增加 {0}% 區域中怪物掉落刷新商店通貨的數量" +"{0}% increased Radius of Consecrated Ground created by this Flask","增加 {0}% 此藥劑製造奉獻地面的範圍" +"{0}% increased Rage Cost of Skills","增加 {0}% 技能的盛怒消耗" +"{0}% increased Rage Vortex Area of Effect","增加 {0}% 盛怒漩渦範圍效果" +"{0}% increased Rage Vortex Damage","增加 {0}% 盛怒漩渦傷害" +"{0}% increased Rain of Arrows Area of Effect","增加 {0}% 箭雨範圍" +"{0}% increased Rain of Arrows Attack Speed","增加 {0}% 箭雨攻擊速度" +"{0}% increased Rain of Arrows Damage","增加 {0}% 箭雨傷害" +"{0}% increased Raised Zombie Size","增加 {0}% 殭屍體積" +"{0}% increased raising of Alert Level","增加 {0}% 提升警戒等級" +"{0}% increased raising of Alert Level from Killing Monsters","擊殺怪物增加 {0}% 提升警戒等級" +"{0}% increased raising of Alert Level from opening Chests","開啟保險箱增加 {0}% 提升警戒等級" +"{0}% increased Rallying Cry Buff Effect","增加 {0}% 激勵戰吼增益效果" +"{0}% increased Rallying Cry Duration","增加 {0}% 激勵戰吼持續時間" +"{0}% increased Rampage Streak Duration","增加 {0}% 暴怒持續時間" +"{0}% increased Range","增加 {0}% 範圍" +"{0}% increased Rarity of Fish Caught","增加 {0}% 釣魚稀有度" +"{0}% increased Rarity of Items contained in Vaal Vessel","增加 {0}% 瓦爾容器內的物品稀有度" +"{0}% increased Rarity of Items Dropped by Enemies killed with a Critical Strike","暴擊並擊殺時增加 {0}% 物品稀有度" +"{0}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer","被冰霜之錘擊碎的敵人增加 {0}% 物品稀有度" +"{0}% increased Rarity of Items Dropped by enemies Slain by Minions","召喚物增加 {0}% 物品稀有度" +"{0}% increased Rarity of Items Dropped by enemies Slain by Minions or This Attack","攻擊與召喚物增加 {0}% 物品稀有度" +"{0}% increased Rarity of Items Dropped by enemies Slain by this Spell or Minions","增加 {0}% 被此法術或召喚物擊殺的掉落物品稀有度" +"{0}% increased Rarity of Items Dropped by Enemies Slain from Supported Skills","被輔助的技能擊殺敵人時,增加 {0}% 物品掉落稀有度" +"{0}% increased Rarity of Items Dropped by Frozen Enemies","冰凍的敵人增加 {0}% 掉落物品稀有度" +"{0}% increased Rarity of Items Dropped by Shattered Enemies","被擊碎的人物品稀有度增加 {0}%" +"{0}% increased Rarity of Items Dropped by Slain Enemies","增加 {0}% 殺死敵人時物品稀有度" +"{0}% increased Rarity of Items Dropped by Slain enemies","增加 {0}% 殺死敵人時物品稀有度" +"{0}% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies","擊殺被冰凍或感電的敵人增加 {0}% 掉落物品稀有度" +"{0}% increased Rarity of Items Dropped by Slain Magic Enemies","增加 {0}% 魔法怪物擊殺時掉落物品稀有度" +"{0}% increased Rarity of Items Dropped by Slain Maimed Enemies","撃殺癱瘓的敵人時增加 {0}% 物品稀有度" +"{0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies","擊殺稀有或傳奇敵人增加 {0}% 物品掉落稀有度" +"{0}% increased Rarity of Items Dropped by Slain Shocked Enemies","擊殺感電敵人後增加 {0}% 物品稀有度" +"{0}% increased Rarity of Items Dropped by Synthesised Magic Monsters","增加 {0}% 追憶之魔法怪物物品掉落稀有度" +"{0}% increased Rarity of Items Dropped by Synthesised Monsters","增加 {0}% 追憶之怪物掉落物品稀有度" +"{0}% increased Rarity of Items Dropped by Synthesised Rare Monsters","增加 {0}% 追憶之稀有怪物掉落物品稀有度" +"{0}% increased Rarity of Items dropped by Unique Boss","增加 {0}% 傳奇頭目掉落的物品稀有度" +"{0}% increased Rarity of Items dropped in Heists","劫盜時增加 {0}% 物品掉落稀有度" +"{0}% increased Rarity of Items found","增加 {0}% 物品稀有度" +"{0}% increased Rarity of Items found during any Flask Effect","任何藥劑效果持續時間內,增加 {0}% 掉落物品稀有度" +"{0}% increased Rarity of Items found during Flask effect","藥劑效果期間增加 {0}% 物品稀有度" +"{0}% increased Rarity of Items found during Flask Effect","藥劑效果持續時間內,增加 {0}% 掉落物品稀有度" +"{0}% increased Rarity of Items Found from Chests","增加 {0}% 箱子物品稀有度" +"{0}% increased Rarity of Items found from Slain Unique Enemies","擊殺傳奇敵人增加 {0}% 掉落物品稀有度" +"{0}% increased Rarity of Items found in Nightmare","增加 {0}% 夢魘中的物品稀有度" +"{0}% increased Rarity of Items found per {1} Rampage Kills","每 {1} 層暴走能量增加 {0}% 物品稀有度" +"{0}% increased Rarity of Items found when on Low Life","貧血時增加 {0}% 物品稀有度" +"{0}% increased Rarity of Items found while Phasing","迷蹤狀態時增加 {0}% 物品稀有度" +"{0}% increased Rarity of Items found with a Normal Item Equipped","裝備 1 件普通物品時增加 {0}% 物品稀有度" +"{0}% increased Reap Area of Effect","增加 {0}% 收割的範圍效果" +"{0}% increased Reave Damage","增加 {0}% 衝擊波傷害" +"{0}% increased Reave Radius","增加 {0}% 衝擊波的範圍半徑" +"{0}% increased Reckoning Cooldown Recovery Speed","【清算】冷卻回復速度增加 {0}%" +"{0}% increased Reckoning Damage","增加 {0}% 清算傷害" +"{0}% increased Recovery rate","增加 {0}% 恢復率" +"{0}% increased Recovery rate of Life and Energy Shield","增加 {0}% 生命和能量護盾恢復率" +"{0}% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently","若近期沒再受到持續傷害,增加 {0}% 生命和能量護盾恢復率" +"{0}% increased Recovery Rate of Life and Energy Shield per Minion, up to {1}%","每隻召喚物增加 {0}% 生命和能量護盾恢復率,至多 {1}%" +"{0}% increased Recovery rate of Life and Energy Shield per Power Charge","每顆暴擊球增加 {0}% 生命和能量護盾恢復率" +"{0}% increased Recovery rate of Life and Energy Shield while affected by Malevolence","被惡意影響時,增加 {0}% 生命和能量護盾恢復率" +"{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently","近期內若你擊殺了有你持續傷害狀態的敵人,減少 {0}% 生命、魔力和能量護盾恢復率" +"{0}% increased Recovery when on Low Life","貧血時增加 {0}% 回復量" +"{0}% increased Reeling Stability","增加 {0}% 收線穩定度" +"{0}% increased Reflected Cold Damage taken while affected by Purity of Ice","被冰霜淨化影響時增加 {0}% 反射冰冷傷害" +"{0}% increased Reflected Damage taken","增加 {0}% 受到的反射傷害" +"{0}% increased Reflected Damage taken during Flask Effect","藥劑效果期間增加承受 {0}% 反射傷害" +"{0}% increased Reflected Elemental Damage taken","增加 {0}% 反射元素傷害" +"{0}% increased Reflected Elemental Damage taken while affected by Purity of Elements","被元素淨化影響時增加 {0}% 反射元素傷害" +"{0}% increased Reflected Fire Damage taken while affected by Purity of Fire","被火焰淨化影響時增加 {0}% 反射火焰傷害" +"{0}% increased Reflected Lightning Damage taken while affected by Purity of Lightning","被閃電淨化影響時,增加 {0}% 反射承受閃電傷害" +"{0}% increased Reflected Physical Damage taken","增加 {0}% 反射物理傷害" +"{0}% increased Reflected Physical Damage taken while affected by Determination","被堅定影響時,增加 {0}% 反射承受物理傷害" +"{0}% increased Rejuvenation Totem Aura Effect","增加 {0}% 回春圖騰光環效果" +"{0}% increased Relevancy of Items Found","增加 {0}% 物品掉落的關聯性" +"{0}% increased Reservation","增加 {0}% 保留" +"{0}% increased Reservation Efficiency","增加 {0}% 保留效用" +"{0}% increased Reservation Efficiency of Curse Aura Skills","增加 {0}% 詛咒光環技能的保留效用" +"{0}% increased Reservation Efficiency of Skills","增加 {0}% 技能的保留效用" +"{0}% increased Reservation of Banner Skills","增加 {0}% 鬥旗技能的保留" +"{0}% increased Reservation of Curse Aura Skills","增加 {0}% 詛咒光環技能的保留" +"{0}% increased Reservation of Herald Skills","增加 {0}% 捷技能的保留" +"{0}% increased Reservation of Skills","增加 {0}% 技能保留" +"{0}% increased Reservation of Skills per {1} total Attributes","每 {1} 點總能力值,增加 {0}% 技能保留" +"{0}% increased Reservation of Skills that throw Mines","增加 {0}% 投擲地雷技能的保留" +"{0}% increased Reservation of Stance Skills","增加 {0}% 姿態技能保留" +"{0}% increased Righteous Fire Area of Effect","增加 {0}% 正義之火範圍" +"{0}% increased Righteous Fire Damage","增加 {0}% 正義之火傷害" +"{0}% increased Riposte Cooldown Recovery Speed","【擊刃】冷卻回復速度增加 {0}%" +"{0}% increased Riposte Damage","增加 {0}% 擊刃傷害" +"{0}% increased Rogue's Markers dropped by monsters","增加 {0}% 怪物掉落的盜賊之印" +"{0}% increased Rolling Magma Area of Effect","增加 {0}% 熔岩翻騰範圍" +"{0}% increased Rolling Magma Damage","增加 {0}% 熔岩翻騰傷害" +"{0}% increased rotation speed","增加 {0}% 旋轉速度" +"{0}% increased rotation speed if Dual Wielding","若雙持增加 {0}% 旋轉速度" +"{0}% increased Scorching Ray beam length","增加熾灼奔流 {0}% 光束長度" +"{0}% increased Scorching Ray Cast Speed","增加熾灼奔流 {0}% 施法速度" +"{0}% increased Scorching Ray Damage","增加熾灼奔流 {0}% 傷害" +"{0}% increased Seal gain frequency while you are Channelling","你引導施放時,增加 {0}% 封印獲得頻率" +"{0}% increased Seal gain frequency while you are not Channelling","你沒有引導施放時,增加 {0}% 封印獲得頻率" +"{0}% increased Searing Bond Damage","增加 {0}% 灼熱連結傷害" +"{0}% increased Searing Bond Totem Elemental Resistances","增加 {0}% 灼熱連結的元素抗性" +"{0}% increased Searing Bond Totem Placement Speed","增加 {0}% 灼熱連結放置速度" +"{0}% increased Secondary Duration","增加 {0}% 第二階段持續時間" +"{0}% increased Sentinel of Dominance Duration","增加 {0}% 統御護衛持續時間" +"{0}% increased Shard Spiral angle during flight","增加 {0}% 飛行期間碎片旋轉的角度" +"{0}% increased Shard Spiral Frequency during flight","增加 {0}% 飛行期間碎片旋轉的頻率" +"{0}% increased Shield Charge Attack Speed","增加 {0}% 重盾衝鋒攻擊速度" +"{0}% increased Shield Charge Damage","增加 {0}% 重盾衝鋒傷害" +"{0}% increased Shield Charge Damage per Enemy Hit","每擊中一個敵人增加 {0}% 重盾衝鋒傷害" +"{0}% increased Shield Crush Attack Speed","增加 {0}% 重盾粉碎攻擊速度" +"{0}% increased Shield Crush Damage","增加 {0}% 重盾粉碎傷害" +"{0}% increased Shock Duration on Enemies","增加 {0}% 敵人感電持續時間" +"{0}% increased Shock Duration on enemies","增加 {0}% 敵人感電持續時間" +"{0}% increased Shock Duration on you","增加 {0}% 你感電的持續時間" +"{0}% increased Shock Nova Area of Effect","增加 {0}% 閃電星新範圍效果" +"{0}% increased Shock Nova Damage","增加 {0}% 閃電新星傷害" +"{0}% increased Shockwave Totem Area of Effect","增加 {0}% 震波圖騰範圍效果" +"{0}% increased Shockwave Totem Cast Speed","增加 {0}% 震波圖騰施放速度" +"{0}% increased Shockwave Totem Damage","增加 {0}% 震波圖騰傷害" +"{0}% increased Shrapnel Shot Area of Effect","【流星射擊】範圍擴大 {0}%" +"{0}% increased Shrapnel Shot Damage","【流星射擊】的傷害增加 {0}%" +"{0}% increased Siege Ballista Attack Speed","【攻城砲台】攻擊速度增加 {0}%" +"{0}% increased Siege Ballista Damage","【攻城砲台】的傷害增加 {0}%" +"{0}% increased Siege Ballista Totem Placement Speed","攻城砲台的放置速度增加 {0}%" +"{0}% increased Size of Fish caught during Daytime","白天期間增加 {0}% 捕獲魚的大小" +"{0}% increased Size of Synthesised Monster Packs","增加 {0}% 追憶之怪物群大小" +"{0}% increased Skeleton Attack Speed","增加 {0}% 骷髏攻擊速度" +"{0}% increased Skeleton Cast Speed","增加 {0}% 骷髏施放速度" +"{0}% increased Skeleton Duration","增加 {0}% 骷髏持續時間" +"{0}% increased Skeleton Movement Speed","增加 {0}% 骷髏移動速度" +"{0}% increased Skill Cooldown","增加 {0}% 技能冷卻時間" +"{0}% increased Skill Duration per Frenzy Charge removed","每顆被移除的狂怒球增加 {0}% 技能持續時間" +"{0}% increased Skill Effect Duration","增加 {0}% 技能效果持續時間" +"{0}% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently","若近期內擊殺癱瘓的敵人增加 {0}% 技能效果持續時間" +"{0}% increased Skill Effect Duration while affected by Malevolence","被惡意影響時,增加 {0}% 技能效果持續時間" +"{0}% increased Skill Range","增加 {0}% 範圍效果半徑" +"{0}% increased Smoke Mine Duration","增加 {0}% 煙霧地雷持續時間" +"{0}% increased Socket Connectivity","增加 {0}% 連線插槽" +"{0}% increased Soul Cost of Vaal Skills","增加 {0}% 瓦爾技能的靈魂消耗" +"{0}% increased Soul Gain Prevention Duration","增加 {0}% 停止獲得靈魂持續時間" +"{0}% increased Soul Link Duration","增加 {0}% 連結:靈魂持續時間" +"{0}% increased Spark Damage","增加 {0}% 電球傷害" +"{0}% increased Spark Duration","增加 {0}% 電球持續時間" +"{0}% increased Spark Projectile Speed","增加 {0}% 電球投射物速度" +"{0}% increased Spectral Helix Damage","增加 {0}% 靈體旋武傷害" +"{0}% increased Spectral Helix Projectile Speed","增加 {0}% 靈體旋武投射物速度" +"{0}% increased Spectral Shield Throw Damage","增加 {0}% 盾靈投擲傷害" +"{0}% increased Spectral Shield Throw Projectile Speed","增加 {0}% 盾靈投擲投射物速度" +"{0}% increased Spectral Throw Damage","增加 {0}% 靈體投擲傷害" +"{0}% increased Spectral Throw Projectile Deceleration","增加靈體投擲 {0}% 投射物減速度" +"{0}% increased Spectral Throw Projectile Speed","增加 {0}% 靈體投擲投射物速度" +"{0}% increased Spell Cold Damage","法術增加 {0}% 冰冷傷害" +"{0}% increased Spell Damage","增加 {0}% 法術傷害" +"{0}% increased Spell Damage during any Flask Effect","在任何藥劑效果持續時間內,增加 {0}% 法術傷害" +"{0}% increased Spell Damage for each {1} total Mana you have Spent Recently, up to {2}%","近期你每施放總 {1} 魔力時,增加 {0}% 法術傷害,至多上限的 {2}%" +"{0}% increased Spell Damage if Corrupted","若已汙染增加 {0}% 法術傷害" +"{0}% increased Spell Damage if you or your Totems have Killed in the past {1} seconds","過去 {1} 秒內若你或你的圖騰有擊殺,增加 {0}% 法術傷害" +"{0}% increased Spell Damage if you've Blocked Recently","若你近期有格擋,增加 {0}% 法術傷害" +"{0}% increased Spell Damage if you've Cast a Spell Recently","近期內你若有施放法術,增加 {0}% 法術傷害" +"{0}% increased Spell Damage if you've dealt a Critical Strike in the past {1} seconds","若過去 {1} 秒你有造成暴擊,增加 {0}% 法術傷害" +"{0}% increased Spell Damage if you've dealt a Critical Strike Recently","若你近期造成暴擊,增加 {0}% 法術傷害" +"{0}% increased Spell Damage if your other Ring is an Elder Item","若另一個戒指為尊師之物,增加 {0}% 法術傷害" +"{0}% increased Spell Damage per {1} Dexterity","每 {1} 點敏捷增加 {0}% 法術傷害" +"{0}% increased Spell Damage per {1} Intelligence","每 {1} 點智慧增加 {0}% 法術傷害" +"{0}% increased Spell Damage per {1} Maximum Mana","每 {1} 最大魔力增加 {0}% 法術傷害" +"{0}% increased Spell Damage per {1} Maximum Mana, up to {2}%","每 {1} 最大魔力增加 {0}% 法術傷害,至多 {2}%" +"{0}% increased Spell Damage per {1} Player Maximum Life","每 {1} 玩家最大生命,增加 {0}% 法術傷害" +"{0}% increased Spell Damage per {1} Strength","每 {1} 點力量增加 {0}% 法術傷害" +"{0}% increased Spell Damage per {1}% Chance to Block Attack Damage","每 {1}% 攻擊傷害格擋率增加 {0}% 法術傷害" +"{0}% increased Spell Damage per {1}% Chance to Block Spell Damage","每 {1}% 法術傷害格擋率增加 {0}% 法術傷害" +"{0}% increased Spell Damage per Level","每等級增加 {0}% 法術傷害" +"{0}% increased Spell Damage per Power Charge","每個暴擊球增加 {0}% 法術傷害" +"{0}% increased Spell Damage taken from Blinded Enemies","增加承受來自致盲敵人 {0}% 的法術傷害" +"{0}% increased Spell Damage taken when on Low Mana","貧魔時增加 {0}% 承受的法術傷害" +"{0}% increased Spell Damage while Dual Wielding","雙持時增加 {0}% 法術傷害" +"{0}% increased Spell Damage while holding a Shield","持盾時增加 {0}% 法術傷害" +"{0}% increased Spell Damage while no Mana is Reserved","無魔力保留時增加 {0}% 法術傷害" +"{0}% increased Spell Damage while not on Low Mana","非貧魔時增加 {0}% 法術傷害" +"{0}% increased Spell Damage while on Full Energy Shield","能量護盾全滿時增加 {0}% 法術傷害" +"{0}% increased Spell Damage while Shocked","感電時增加 {0}% 法術傷害" +"{0}% increased Spell Damage while wielding a Bow","持弓時增加 {0}% 法術傷害" +"{0}% increased Spell Damage while wielding a Staff","持長杖時增加 {0}% 法術傷害" +"{0}% increased Spell Damage while you have Arcane Surge","當你有秘能波動時增加 {0}% 法術傷害" +"{0}% increased Spell Elemental Damage","增加 {0}% 元素法術傷害" +"{0}% increased Spell Fire Damage","增加 {0}% 火焰法術傷害" +"{0}% increased Spirit Offering Duration","增加 {0}% 靈魂奉獻持續時間" +"{0}% increased Split Arrow Critical Strike Chance","增加 {0}% 分裂箭矢暴擊率" +"{0}% increased Split Arrow Damage","增加 {0}% 分裂箭矢傷害" +"{0}% increased Static Strike Area of Effect","增加 {0}% 充能打擊範圍" +"{0}% increased Static Strike Damage","增加 {0}% 充能打擊傷害" +"{0}% increased Static Strike Duration","增加 {0}% 充能打擊持續時間" +"{0}% increased Stealth","增加 {0}% 隱身" +"{0}% increased Storm Burst Area of Effect","增加 {0}% 風爆範圍效果" +"{0}% increased Storm Burst Damage","增加 {0}% 風爆傷害" +"{0}% increased Storm Call Area of Effect","增加 {0}% 風暴呼喚範圍效果" +"{0}% increased Storm Call Damage","增加 {0}% 風暴呼喚傷害" +"{0}% increased Storm Call Duration","增加 {0}% 風暴呼喚持續時間" +"{0}% increased Storm Rain Damage","增加 {0}% 暴風雷雨傷害" +"{0}% increased Strength","增加 {0}% 力量" +"{0}% increased Strength Requirement","增加 {0}% 力量需求" +"{0}% increased Stun and Block Recovery","增加 {0}% 暈眩恢復和格擋恢復" +"{0}% increased Stun and Block Recovery per Frenzy Charge","每個狂怒球增加 {0}% 暈眩恢復和格擋恢復" +"{0}% increased Stun Duration against Enemies that are on Full Life","對滿血的敵人增加 {0}% 暈眩時間" +"{0}% increased Stun Duration against Enemies that are on Low Life","對貧血的敵人增加 {0}% 暈眩時間" +"{0}% increased Stun Duration on Enemies","增加 {0}% 敵人暈眩時間" +"{0}% increased Stun Duration on enemies","增加 {0}% 敵人暈眩時間" +"{0}% increased Stun Duration on enemies at Maximum charge distance","最大衝鋒距離時增加 {0}% 敵人暈眩時間" +"{0}% increased Stun Duration on Enemies per Endurance Charge","每顆耐力球增加敵人 {0}% 暈眩持續時間" +"{0}% increased Stun Duration on you","增加你 {0}% 被暈眩的時間" +"{0}% increased Stun Duration per {1} Strength","每 {1} 點力量增加 {0}% 暈眩持續時間" +"{0}% increased Stun Duration with Bows on Enemies","使用弓類武器時增加 {0}% 敵人暈眩時間" +"{0}% increased Stun Duration with Staves on Enemies","使用長杖類武器時增加 {0}% 敵人暈眩時間" +"{0}% increased Stun Duration with Two Handed Melee Weapons on Enemies","使用雙手近戰武器時增加 {0}% 敵人暈眩時間" +"{0}% increased Stun Threshold","增加 {0}% 暈眩門檻" +"{0}% increased Stun Threshold reduction on enemies at Maximum charge distance","到達最大衝鋒距離時,增加 {0}% 暈眩門檻降低" +"{0}% increased Summon Reaper Cooldown Recovery Rate","增加 {0}% 召喚奪魂鐮冷卻時間恢復速度" +"{0}% increased Sunder Area of Effect","【大地震擊】範圍擴大 {0}%" +"{0}% increased Sunder Attack Speed","【大地震擊】攻擊速度增加 {0}%" +"{0}% increased Sunder Damage","【大地震擊】的傷害增加 {0}%" +"{0}% increased Sweep Area of Effect","增加 {0}% 橫掃範圍效果" +"{0}% increased Sweep Damage","增加 {0}% 橫掃傷害" +"{0}% increased Taunt Duration","增加 {0}% 嘲諷持續時間" +"{0}% increased Tectonic Slam Area of Effect","【破釜一擊】範圍效果擴大 {0}%" +"{0}% increased Tectonic Slam Damage","【破釜一擊】的傷害增加 {0}%" +"{0}% increased teleport range","增加 {0}% 傳送範圍" +"{0}% increased Tempest Shield Damage","增加 {0}% 暴風之盾傷害" +"{0}% increased Temporal Chains Curse Effect","增加 {0}% 時空鎖鏈的詛咒效果" +"{0}% increased Temporal Chains Duration","增加 {0}% 時空鎖鍊持續時間" +"{0}% increased time before Lockdown","封鎖前增加 {0}% 時間" +"{0}% increased Tornado Area of Effect","增加 {0}% 龍捲風範圍效果" +"{0}% increased Tornado Damage","增加 {0}% 龍捲風傷害" +"{0}% increased Tornado Shot Critical Strike Chance","增加 {0}% 龍捲射擊暴擊率" +"{0}% increased Tornado Shot Damage","增加 {0}% 龍捲射擊傷害" +"{0}% increased Total Heist Fee","增加 {0}% 總計劫盜費用" +"{0}% increased total Power counted by Warcries","增加 {0}% 戰吼計算的總強度" +"{0}% increased total Recovery per second from Energy Shield Leech","增加 {0}% 能量護盾偷取的每秒總恢復" +"{0}% increased total Recovery per second from Life Leech","增加 {0}% 生命偷取的每秒總恢復" +"{0}% increased total Recovery per second from Life Leech for each Corrupted Item Equipped","每件裝備中已汙染物品,增加 {0}% 生命偷取的每秒總恢復" +"{0}% increased total Recovery per second from Life, Mana, or Energy Shield Leech","增加 {0}% 生命、魔力或能量護盾偷取的每秒總恢復" +"{0}% increased total Recovery per second from Mana Leech","增加 {0}% 魔力偷取的每秒總恢復" +"{0}% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped","每件裝備中已汙染物品,增加 {0}% 魔力偷取的每秒總恢復" +"{0}% increased Totem Damage","增加 {0}% 圖騰傷害" +"{0}% increased Totem Damage if you haven't Summoned a Totem in the past {1} seconds","若你過去 {1} 秒沒有召喚圖騰,增加 {0}% 圖騰傷害" +"{0}% increased Totem Damage per {1} Devotion","每 {1} 個奉獻,增加 {0}% 圖騰傷害" +"{0}% increased Totem Duration","增加 {0}% 圖騰持續時間" +"{0}% increased Totem Energy Shield","增加 {0}% 圖騰能量護盾" +"{0}% increased Totem Life","增加 {0}% 圖騰生命" +"{0}% increased totem life","增加 {0}% 圖騰生命" +"{0}% increased Totem Life per {1} Strength Allocated in Radius","範圍內每配置 {1} 力量增加 {0}% 圖騰生命" +"{0}% increased Totem Mana","增加 {0}% 圖騰魔力" +"{0}% increased Totem Placement range","增加 {0}% 圖騰放置距離" +"{0}% increased Totem Placement speed","增加 {0}% 圖騰放置速度" +"{0}% increased Totem Range","增加 {0}% 圖騰範圍" +"{0}% increased Trap and Mine Damage","增加 {0}% 陷阱和地雷傷害" +"{0}% increased Trap and Mine Throwing Speed","增加 {0}% 陷阱和地雷投擲速度" +"{0}% increased Trap Damage","增加 {0}% 陷阱傷害" +"{0}% increased Trap Disarmament speed","增加 {0}% 拆除陷阱速度" +"{0}% increased Trap Duration","增加 {0}% 陷阱持續時間" +"{0}% increased Trap duration","增加 {0}% 陷阱持續時間" +"{0}% increased Trap Spread","增加 {0}% 陷阱擴散" +"{0}% increased Trap Throwing Speed","增加 {0}% 陷阱投擲速度" +"{0}% increased Trap Throwing Speed per Frenzy Charge","每顆狂怒球增加 {0}% 陷阱投擲速度" +"{0}% increased Trap Trigger Area of Effect","增加 {0}% 陷阱觸發範圍" +"{0}% increased Trap Trigger Radius per Power Charge","每顆暴擊球增加 {0}% 陷阱觸發範圍" +"{0}% increased travel distance","增加 {0}% 快行距離" +"{0}% increased Travel Fee","增加 {0}% 旅費" +"{0}% increased Unarmed Attack Speed with Melee Skills","近戰技能增加 {0}% 空手攻擊速度" +"{0}% increased Unearth Cast Speed","增加 {0}% 屍術矢施放速度" +"{0}% increased Unearth Damage","增加 {0}% 屍術矢傷害" +"{0}% increased Unveiled Modifier magnitudes","增加 {0}% 已揭露詞綴的幅度" +"{0}% increased Vaal Skill Critical Strike Chance","增加 {0}% 瓦爾技能暴擊率" +"{0}% increased Vaal Skill Effect Duration","增加 {0}% 瓦爾技能持續時間" +"{0}% increased Vampiric Link Duration","增加 {0}% 連結:吸血持續時間" +"{0}% increased Vengeance Cooldown Recovery Speed","【復仇】冷卻回復速度增加 {0}%" +"{0}% increased Vengeance Damage","增加 {0}% 復仇傷害" +"{0}% increased Vigilant Strike Damage","增加 {0}% 戒備打擊傷害" +"{0}% increased Vigilant Strike Fortify Duration","增加 {0}% 戒備打擊的護體持續時間" +"{0}% increased Viper Strike Critical Strike Chance","增加 {0}% 毒蛇打擊暴擊率" +"{0}% increased Viper Strike Damage","增加 {0}% 毒蛇打擊傷害" +"{0}% increased Viper Strike Duration","增加 {0}% 毒蛇打擊持續時間" +"{0}% increased Visibility to Enemies","增加 {0}% 敵人發現你的距離" +"{0}% increased Volatile Dead Cast Speed","增加 {0}% 致命之息施放速度" +"{0}% increased Volatile Dead Damage","增加 {0}% 致命之息傷害" +"{0}% increased Voltaxic Burst Area of Effect","增加 {0}% 魔痕爆發範圍效果" +"{0}% increased Voltaxic Burst Damage","增加 {0}% 魔痕爆發傷害" +"{0}% increased Vortex Area of Effect","增加 {0}% 旋渦範圍效果" +"{0}% increased Vortex Damage","增加 {0}% 旋渦傷害" +"{0}% increased Vortex Duration","增加 {0}% 旋渦持續時間" +"{0}% increased Vulnerability Curse Effect","增加 {0}% 脆弱的詛咒效果" +"{0}% increased Vulnerability Duration","增加 {0}% 脆弱持續時間" +"{0}% increased Wand Damage per Power Charge","每個暴擊球增加 {0}% 法杖傷害" +"{0}% increased Warcry Buff Effect","增加 {0}% 戰吼的增益效果" +"{0}% increased Warcry Cooldown Recovery Rate","增加 {0}% 戰吼冷卻恢復率" +"{0}% increased Warcry Cooldown Recovery Speed","戰吼冷卻回復速度增加 {0}%" +"{0}% increased Warcry Duration","增加 {0}% 戰吼持續時間" +"{0}% increased Warcry Speed","增加 {0}% 戰吼施放速度" +"{0}% increased Ward","增加 {0}% 保護" +"{0}% increased Ward during Flask effect","藥劑效果持續時間增加 {0}% 保護" +"{0}% increased Warlord's Mark Curse Effect","增加 {0}% 督軍印記的詛咒效果" +"{0}% increased Warlord's Mark Duration","增加 {0}% 督軍印記持續時間" +"{0}% increased wave frequency","增加 {0}% 震波頻率" +"{0}% increased Weapon Cold Damage while Dual Wielding","雙持攻擊時武器的冰冷傷害增加 {0}%" +"{0}% increased Weapon Critical Strike Chance while Dual Wielding","雙持攻擊時武器暴擊率增加 {0}%" +"{0}% increased Weapon Damage while Dual Wielding","雙持攻擊時武器的傷害增加 {0}%" +"{0}% increased Whirling Blades Attack Speed","增加 {0}% 迴旋之刃攻擊速度" +"{0}% increased Whirling Blades Damage","增加 {0}% 迴旋之刃傷害" +"{0}% increased Wild Strike Area of Effect","增加 {0}% 野性打擊範圍效果" +"{0}% increased Wild Strike Damage","增加 {0}% 野性打擊傷害" +"{0}% less","更少 {0}%" +"{0}% less Accuracy Rating","更少 {0}% 命中值" +"{0}% less Animate Weapon Duration","{0}% 更少幻化武器時間" +"{0}% less Area Damage","{0}% 更少範圍傷害" +"{0}% less Area Damage per Intensity","每有一層法術凝聚,造成的範圍總傷害更少 {0}%" +"{0}% less Area Damage with Hits per Intensity","每層強化有 {0}% 更少範圍擊中傷害" +"{0}% less Area of Effect","{0}% 更少範圍效果" +"{0}% less Area of Effect after Splitting","裂化後有 {0}% 更少範圍效果" +"{0}% less Area of Effect if Consuming a corpse","若消耗屍體,有 {0}% 更少範圍效果" +"{0}% less Area of Effect per Blade Vortex blade detonated","每此飛刃風暴劍刃引爆,有 {0}% 更少範圍效果" +"{0}% less Area of Effect per Endurance Charge","每顆耐力球有 {0}% 更少範圍效果" +"{0}% less Area of Effect per Intensity","每層強化有 {0}% 更少範圍效果" +"{0}% less Area of Effect per Stage","每層有 {0}% 更少範圍效果" +"{0}% less Area of Effect when Cast on Frostbolt","施放寒冰彈時有 {0}% 更少範圍效果" +"{0}% less Area of Effect while in Sand Stance","沙戮姿態時有 {0}% 更少範圍效果" +"{0}% less Armour","{0}% 更少護甲" +"{0}% less Attack Damage for each Non-Instant Spell you've Cast in the past {1} seconds","過去 {1} 秒你使用的每個非立即施放的法術,有 {0}% 更少攻擊傷害" +"{0}% less Attack Damage per Frenzy Charge","每顆狂怒球有 {0}% 更少攻擊傷害" +"{0}% less Attack Damage taken if you haven't been Hit by an Attack Recently","若你近期沒有被擊中,承受 {0}% 更少攻擊傷害" +"{0}% less Attack Damage with Two Handed Weapons","持雙手武器有 {0}% 更少攻擊傷害" +"{0}% less Attack Speed","{0}% 更少攻擊速度" +"{0}% Less Attack Speed if Dual Wielding","當雙持武器時,{0}% 更少攻擊速度" +"{0}% less Attack Speed per Blitz Charge","每顆閃電球有 {0}% 更少攻擊速度" +"{0}% less Attack Speed per Frenzy Charge","每顆狂怒球有 {0}% 更少攻擊速度" +"{0}% less Attack Speed while Totem is Active","當圖騰作用時你有 {0}% 更少攻擊速度" +"{0}% less Attack Speed while you're in a Blood Bladestorm","你在血腥旋天劍舞時,有 {0}% 更少攻擊速度" +"{0}% less Attack Speed with Two Handed Weapons","持雙手武器有 {0}% 更少攻擊速度" +"{0}% less branching angle per Intensity","每層強化有 {0}% 更少分歧角度" +"{0}% less Burning Damage","{0}% 更少燃燒傷害" +"{0}% less Cast Speed","{0}% 更少施放速度" +"{0}% less chance to Evade Attack Hits while not on full Energy Shield","當能量護盾未滿時,有 {0}% 更少機率閃避攻擊擊中" +"{0}% less chance to Evade Attacks during Onslaught","猛攻期間有 {0}% 更少閃避攻擊率" +"{0}% less chance to Evade Attacks while not on full Energy Shield","能量護盾非全滿時,對攻擊的總閃避率更少 {0}%" +"{0}% less chance to Evade Melee Attacks","{0}% 較少機率閃避敵人近戰攻擊" +"{0}% less chance to Evade Melee Attacks during Onslaught","猛攻狀態下有 {0}% 更少機率閃避近戰攻擊" +"{0}% less chance to Evade Projectile Attacks during Onslaught","猛攻狀態下有 {0}% 更少機率閃避投射物攻擊" +"{0}% less chance to Hit while Blinded","當致盲時有 {0}% 更少機率擊中" +"{0}% less Chaos Damage","{0}% 更少混沌傷害" +"{0}% less Chaos Damage with Attack Skills","攻擊技能造成 {0}% 更少混沌傷害" +"{0}% less Cold Damage","{0}% 更少冰冷傷害" +"{0}% less Cold Damage taken","承受 {0}% 更少冰冷傷害" +"{0}% less Cold Resistance","{0}% 更少冰冷抗性" +"{0}% less Cooldown Recovery Rate","{0}% 更少冷卻時間恢復速度" +"{0}% less Critical Strike Chance","更少 {0}% 暴擊率" +"{0}% less Critical Strike Chance against Enemies on that are Low Life","對貧血的敵人有 {0}% 更少暴擊率" +"{0}% less Critical Strike Chance against Enemies that are on Full Life","對滿血的敵人有 {0}% 更少暴擊率" +"{0}% less Critical Strike Chance while Insane","瘋狂時有 {0}% 更少暴擊率" +"{0}% less Damage","{0}% 更少傷害" +"{0}% less Damage against Burning Enemies","對燃燒的敵人有 {0}% 更少傷害" +"{0}% less Damage against Unique Enemies","對傳奇的敵人的總傷害更少 {0}%" +"{0}% less Damage for each blade","每把飛刃有 {0}% 更少傷害" +"{0}% less Damage for each prior Mine in Detonation Sequence","爆炸序列中每個先前地雷造成 {0}% 更少傷害" +"{0}% less Damage for each remaining Chain","每個剩餘的連鎖有 {0}% 更少傷害" +"{0}% less Damage for each time beam has Chained","每次射線連鎖有 {0}% 更少傷害" +"{0}% less Damage if Triggered","被觸發時 {0}% 更少傷害" +"{0}% less Damage if you've Killed Recently","若近期內你有造成擊殺,{0}% 更少傷害" +"{0}% less Damage in Blood Stance","血姿態下總傷害更少 {0}%" +"{0}% less Damage over Time","造成 {0}% 更少持續傷害" +"{0}% less Damage over Time taken during Effect of any Life Flask","任何生命藥劑效果期間,承受 {0}% 更少持續傷害" +"{0}% less Damage per Chain","每次連鎖有 {0}% 更少傷害" +"{0}% less Damage per Endurance Charge","每顆耐力球造成 {0}% 更少傷害" +"{0}% less Damage per Power Charge","每顆暴擊球有 {0}% 更少傷害" +"{0}% less Damage per Summoned Totem","每個召喚圖騰有 {0}% 更少圖騰傷害" +"{0}% less Damage per Totem","每存在 1 個圖騰,總傷害更少 {0}%" +"{0}% less Damage per Trauma","每層創傷有 {0}% 更少傷害" +"{0}% less Damage per Volley","每一階段造成 {0}% 更少傷害" +"{0}% less Damage taken","承受 {0}% 更少傷害" +"{0}% less Damage taken for every {1}% Life Recovery per second from Leech","每秒來自偷取回復每 {1}% 生命,減少承受 {0}% 傷害" +"{0}% less Damage taken for every {1}% Recovery per second from Life Leech","每 {1}% 的生命偷取每秒恢復,承受 {0}% 更少傷害" +"{0}% less Damage Taken from Damage over Time","承受 {0}% 更少持續傷害" +"{0}% less Damage taken from other Enemies near your Marked Enemy","承受 {0}% 更少來自靠近被你印記敵人的其他敵人的傷害" +"{0}% less Damage taken if you have not been Hit Recently","若近期未被擊中,承受 {0}% 更少傷害" +"{0}% less Damage taken if you haven't been Hit Recently","若你近期沒有被擊中,{0}% 更少傷害承受" +"{0}% less Damage taken per Gale Force","每個颶風之力承受 {0}% 更少傷害" +"{0}% less Damage taken per Grasping Vine","每層緩速藤蔓承受 {0}% 更少傷害" +"{0}% less Damage Taken per Summoned Totem","每個召喚圖騰承受 {0}% 更少傷害" +"{0}% less Damage to surrounding targets","對附近敵人造成 {0}% 更少傷害" +"{0}% less Damage when Cast on Frostbolt","施放寒冰彈時有 {0}% 更少傷害" +"{0}% less Damage while Channelling","引導施放時造成 {0}% 更少傷害" +"{0}% less Damage while Dead","死亡時有 {0}% 更少傷害" +"{0}% less Damage while in Blood Stance","血之姿態 {0}% 更少傷害" +"{0}% less Damage while Leeching Energy Shield","偷取能量護盾時有 {0}% 更少傷害" +"{0}% less Damage while there is at most one Rare or Unique Enemy nearby","當附近最多至有 1 個稀有或傳奇敵人,你造成 {0}% 更少傷害" +"{0}% less Damage while you have at least one nearby Ally","當你附近至少有 1 個友方時,造成 {0}% 更少傷害" +"{0}% less Damage with Ailments","{0}% 更少異常狀態傷害" +"{0}% less Damage with Ailments for each blade","每個飛刃造成 {0}% 更少異常狀態傷害" +"{0}% less Damage with Ailments for each stage","造成 {0}% 更少每階段異常狀態傷害" +"{0}% less Damage with Ailments per Snipe Stage","每層狙擊有 {0}% 更少異常狀態傷害" +"{0}% less Damage with Attack Skills per Freeze Charge","攻擊技能根據每顆狂怒球造成 {0}% 更少傷害" +"{0}% less Damage with Attack Skills per Frenzy Charge","攻擊技能根據每顆狂怒球造成 {0}% 更少傷害" +"{0}% less Damage with Attacks","{0}% 更少攻擊傷害" +"{0}% less Damage with Bleeding","流血有 {0}% 更少傷害" +"{0}% less Damage with Bleeding while in Blood Stance","在血腥姿態時,有 {0}% 更少流血傷害" +"{0}% less Damage with Hits","{0}% 更少擊中傷害" +"{0}% less Damage with Hits against Burning enemies","對燃燒敵人造成 {0}% 更少傷害" +"{0}% less Damage with Hits and Ailments against Bleeding enemies","對流血的敵人有 {0}% 更少擊中和異常狀態傷害" +"{0}% less Damage with Hits and Ailments against Chilled Enemies","對冰緩敵人造成 {0}% 更少傷害" +"{0}% less Damage with Hits and Ailments against Enemies affected by at least {1} Poisons","對至少有 {1} 層中毒的敵人,有 {0}% 更少擊中和異常狀態傷害" +"{0}% less Damage with Hits and Ailments against Enemies on Low Life","對貧血的敵人有 {0}% 更少擊中和異常狀態傷害" +"{0}% less Damage with Hits and Ailments against Enemies that are on Low Life","對貧血敵人造成 {0}% 更少擊中和異常狀態傷害" +"{0}% less Damage with Hits and Ailments against Unique Enemies","對傳奇敵人有 {0}% 更少擊中和異常狀態傷害" +"{0}% less Damage with Hits and Ailments for each Cast of this Spell currently waiting","每次正等待施放的此法術,有 {0}% 更少擊中和異常狀態傷害" +"{0}% less Damage with Hits and Ailments for each stage","每階段造成 {0}% 更少擊中和異常狀態傷害" +"{0}% less Damage with Hits and Ailments per {1} Life Reserved by this Skill","此技能每 {1} 生命保留,有 {0}% 更少擊中和異常狀態傷害" +"{0}% less Damage with Hits and Ailments per Intensity","每層強化有 {0}% 更少擊中和異常狀態傷害" +"{0}% less Damage with Hits and Ailments per Repeat","造成 {0}% 更少每次重複增加擊中與異常狀態傷害" +"{0}% less Damage with Hits and Ailments per Stage","每層造成 {0}% 更少擊中和異常狀態傷害" +"{0}% less Damage with Hits at Maximum Charge Distance","最大衝擊距離擊中時造成 {0}% 更少傷害" +"{0}% less Damage with Hits for each Poison on the Enemy, up to {1}","根據敵人身上每層中毒造成 {0}% 更少擊中傷害,至多 {1}" +"{0}% less Damage with Hits per {1} seconds Duration","每 {1} 秒持續持續時間減少 {0}% 擊中傷害" +"{0}% less Damage with Hits per Snipe Stage","每層狙擊有 {0}% 更少擊中傷害" +"{0}% less Damage with Ignite","點燃有 {0}% 更少傷害" +"{0}% less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire","你擊中的最高傷害類型為火焰時,所造成的點燃有 {0}% 更少傷害" +"{0}% less Damage with Poison while Incubating and not at Maximum Plague Value","醞釀時且未達瘟疫值上限,有 {0}% 更少中毒傷害" +"{0}% less Duration","{0}% 更少持續時間" +"{0}% less Duration of Damaging Ailments","{0}% 更少傷害型異常狀態持續時間" +"{0}% less Duration of Ignite on You","{0}% 更少你身上點燃的持續時間" +"{0}% less Duration of Poisons on You","你身上的中毒有 {0}% 更少持續時間" +"{0}% less Duration of Supported Skills and Damaging Ailments they inflict","被輔助的技能和它們造成的傷害型異常狀態有 {0}% 更少持續時間" +"{0}% less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold","你擊中的最高傷害類型為冰冷時,所造成的冰冷異常狀態有 {0}% 更少效果" +"{0}% less Effect of Curse","{0}% 更少詛咒效果" +"{0}% less Effect of Curse against Players","對玩家有 {0}% 更少詛咒效果" +"{0}% less Effect of Curses from Socketed Hex Skills","{0}% 更少插槽中咒術技能的效果" +"{0}% less effect of Curses on Monsters","對怪物的詛咒有 {0}% 更少效果" +"{0}% less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning","你擊中的最高傷害類型為閃電時,所造成的閃電異常狀態有 {0}% 更少效果" +"{0}% less Effect of your Curses","你的詛咒有 {0}% 更少效果" +"{0}% less Elemental Damage","{0}% 更少元素傷害" +"{0}% less Elemental Damage per Inspiration Charge","每顆啟發球有 {0}% 更少元素傷害" +"{0}% less Elemental Damage taken","承受 {0}% 更少元素傷害" +"{0}% less Elemental Damage taken per Endurance Charge removed","每顆被移除的耐力球承受 {0}% 更少元素傷害" +"{0}% less Elemental Damage taken per Raised Zombie","每隻殭屍復甦承受 {0}% 更少元素傷害" +"{0}% less Energy Shield Recharge Rate","{0}% 更少能量護盾充能率" +"{0}% less Energy Shield Regeneration Rate","總能量護盾回復速度更少 {0}%" +"{0}% less Evasion Rating","{0}% 更少閃避值" +"{0}% less Evasion Rating if you haven't been Hit Recently","若你近期沒有被擊中,{0}% 更少閃避值" +"{0}% less Evasion Rating while on full Energy Shield","當滿能量護盾時,有 {0}% 更少閃避值" +"{0}% less Fire Damage taken","承受 {0}% 更少火焰傷害" +"{0}% less Fire Damage taken from Hits","承受 {0}% 更少來擊中的火焰傷害" +"{0}% less Flask Charges gained from Kills","擊殺時獲得 {0}% 更少藥劑充能" +"{0}% less Flask Effect Duration","{0}% 更少藥劑效果持續時間" +"{0}% less Ignite Duration","{0}% 更少點燃持續時間" +"{0}% less Life","{0}% 更少生命" +"{0}% less Life Recovery from Flasks","{0}% 更少藥劑生命回復" +"{0}% less Life Regeneration granted to Minions per corpse Consumed","每消耗 1 個屍體召喚物獲得 {0}% 更少生命回復" +"{0}% less Life Regeneration Rate","{0}% 更少生命回復率" +"{0}% less Lightning Damage taken","承受 {0}% 更少閃電傷害" +"{0}% less Lightning Resistance","{0}% 更少閃電抗性" +"{0}% less Main Hand attack speed","{0}% 更少主手攻擊速度" +"{0}% less Mana Cost of Skills","{0}% 更少技能消耗魔力" +"{0}% less Mana Reservation of Skills","{0}% 更少技能魔力保留" +"{0}% less Mana Reserved","{0}% 較少魔力保留" +"{0}% less maximum Energy Shield","{0}% 更少最大能量護盾" +"{0}% less maximum Life","{0}% 更少最大生命" +"{0}% less Maximum Physical Attack Damage","{0}% 更少物理最大攻擊傷害" +"{0}% less Maximum Physical Attack Damage with Daggers","匕首有 {0}% 更少最大物理攻擊傷害" +"{0}% less maximum Total Life Recovery per Second from Leech","{0}% 更少來自偷取的每秒最大總恢復" +"{0}% less Maximum total Recovery per Second from Energy Shield Leech","從能量護盾偷取中獲得的總最大恢復量更少 {0}%" +"{0}% less maximum Total Recovery per Second from Life Leech","{0}% 更少生命偷取每秒最大總恢復" +"{0}% less Melee Attack Speed","{0}% 更少近戰攻擊速度" +"{0}% less Melee Damage while Totem is Active","當圖騰作用時你有 {0}% 更少近戰傷害" +"{0}% less Melee Physical Damage","{0}% 更少近戰物理傷害" +"{0}% less Melee Physical Damage against Bleeding Enemies","對流血的敵人造成 {0}% 更少近戰物理傷害" +"{0}% less Melee Splash Area of Effect","{0}% 較小近戰擴散範圍效果" +"{0}% less Mine Damage","{0}% 更少地雷傷害" +"{0}% less Mine Throwing Speed","{0}% 更少地雷投擲速度" +"{0}% less Minimum Physical Attack Damage","{0}% 更少最小物理攻擊傷害" +"{0}% less Minion maximum Life","{0}% 更少召喚物最大生" +"{0}% less Minion Movement Speed","{0}% 更少召喚物移動速度" +"{0}% less Movement Speed","{0}% 更少移動速度" +"{0}% less Movement Speed while at maximum Stages","最大層時有 {0}% 更少移動速度" +"{0}% less Physical and Chaos Damage Taken while Sane","理智時,承受 {0}% 更少物理和混沌傷害" +"{0}% less Physical Damage","{0}% 更少物理傷害" +"{0}% less Physical Damage over Time","{0}% 更少物理持續傷害" +"{0}% less Physical Damage taken","承受 {0}% 更少物理傷害" +"{0}% less Physical Damage taken from Hits","被擊中時受到 {0}% 更少物理傷害" +"{0}% less Physical Damage taken per Endurance Charge removed","每顆移除的耐力球,承受 {0}% 更少物理傷害" +"{0}% less Physical Damage while at maximum Frenzy Charges","最大狂怒球時造成 {0}% 更少物理傷害" +"{0}% less Physical Damage with Unarmed Attacks","空手攻擊時有 {0}% 更少物理傷害" +"{0}% less Physical Damage with Unarmed Melee Attacks","空手近戰攻擊有 {0}% 更少物理傷害" +"{0}% less Poison Duration","{0}% 更少中毒期間" +"{0}% less Power Charge Duration","{0}% 更少暴擊球持續時間" +"{0}% less Projectile Attack Speed","{0}% 更少投射物攻擊速度" +"{0}% less Projectile Damage with Hits per Intensity","每層強化有 {0}% 更少投射物擊中傷害" +"{0}% less Projectile Speed","{0}% 更少投射物速度" +"{0}% less raising of Alert Level","提升 {0}% 更少警戒等級" +"{0}% less raising of Alert Level from opening Reward Chests","開啟獎勵箱提升 {0}% 更少警戒等級" +"{0}% less Skill Effect Duration","{0}% 更少技能效果持續時間" +"{0}% less Spell Damage","{0}% 更少法術傷害" +"{0}% less Spell Damage for each stage","造成 {0}% 更少每階段法術傷害" +"{0}% less Spell Damage per Repeat","每次重複造成 {0}% 更少法術傷害" +"{0}% less Spell Fire Damage","{0}% 更少火焰法術傷害" +"{0}% less Stun Duration with Two Handed Weapons","雙手武器有 {0}% 更少暈眩持續時間" +"{0}% less Totem Damage per Summoned Totem","每個召喚圖騰有 {0}% 更少圖騰傷害" +"{0}% less Totem Damage per Totem","每存在 1 個圖騰,圖騰總傷害更少 {0}%" +"{0}% less Trap Damage","{0}% 更少陷阱傷害" +"{0}% less Ward during Flask Effect","藥劑效果持續時間內有 {0}% 更少保護" +"{0}% maximum Critical Strike Chance","{0}% 最大暴擊率" +"{0}% maximum Player Resistances","玩家 {0}% 最大抗性" +"{0}% maximum Player Resistances per {1}% Alert Level","每 {1}% 警戒等級 {0}% 玩家抗性" +"{0}% Maximum total Mana Recovery per second from Leech","{0}% 來自偷取每秒最大總魔力恢復" +"{0}% Monster Chaos Resistance","{0}% 怪物的混沌抗性" +"{0}% Monster Cold Resistance","{0}% 怪物冰冷抗性" +"{0}% Monster Elemental Resistance","{0}% 怪物的元素抗性" +"{0}% Monster Energy Shield Leech Resistance","{0}% 怪物能量護盾偷取抗性" +"{0}% Monster Fire Resistance","{0}% 怪物火焰抗性" +"{0}% Monster Life Leech Resistance","怪物 {0}% 生命偷取抗性" +"{0}% Monster Lightning Resistance","{0}% 怪物閃電抗性" +"{0}% Monster Mana Leech Resistance","怪物 {0}% 魔力偷取抗性" +"{0}% Monster Physical Damage Reduction","{0}% 怪物物理傷害減免" +"{0}% more","更多 {0}%" +"{0}% more Accuracy Rating","更多 {0}% 命中值" +"{0}% more Activation Frequency if {1}% of Attached Duration expired","若附著持續時間過去 {1}%,有 {0}% 更多啟動頻率" +"{0}% more Animate Weapon Duration","{0}% 更多幻化武器時間" +"{0}% more Area Damage","{0}% 更多範圍傷害" +"{0}% more Area Damage per Intensity","每有一層法術凝聚,造成的範圍總傷害更多 {0}%" +"{0}% more Area Damage with Hits per Intensity","每層強化有 {0}% 更少範圍擊中傷害" +"{0}% more Area of Effect","{0}% 更多範圍效果" +"{0}% more Area of Effect after Splitting","裂化後有 {0}% 更多範圍效果" +"{0}% more Area of Effect for each stage","每階段有 {0}% 更多範圍效果" +"{0}% more Area of Effect if Consuming a corpse","若消耗屍體,有 {0}% 更多範圍效果" +"{0}% more Area of Effect per Blade Vortex blade detonated","每此飛刃風暴劍刃引爆,有 {0}% 更多範圍效果" +"{0}% more Area of Effect per Endurance Charge","每顆耐力球有 {0}% 更多範圍效果" +"{0}% more Area of Effect per Intensity","每層強化有 {0}% 更多範圍效果" +"{0}% more Area of Effect per Stage","每層有 {0}% 更多範圍效果" +"{0}% more Area of Effect when Cast on Frostbolt","施放寒冰彈時有 {0}% 更多範圍效果" +"{0}% more Area of Effect while in Sand Stance","沙戮姿態時有 {0}% 更多範圍效果" +"{0}% more Area Radius against Enemies affected by an Ailment of the chosen Element","對被選擇的元素異常狀態影響的敵人,有 {0}% 更多範圍半徑" +"{0}% more Armour","{0}% 更多護甲" +"{0}% more Attack and Movement Speed per Challenger Charge","每顆挑戰球有 {0}% 更多攻擊和移動速度" +"{0}% more Attack Damage for each Non-Instant Spell you've Cast in the past {1} seconds, up to a maximum of {2}%","過去 {1} 秒你使用的每個非立即施放的法術,有 {0}% 更多攻擊傷害,至多 {2}%" +"{0}% more Attack Damage per Frenzy Charge","每顆狂怒球有 {0}% 更多攻擊傷害" +"{0}% more Attack Damage taken if you have been Hit by an Attack Recently","若你近期被攻擊擊中,承受 {0}% 更多攻擊傷害" +"{0}% more Attack Damage with Two Handed Weapons","持雙手武器有 {0}% 更多攻擊傷害" +"{0}% more Attack Speed","{0}% 更多攻擊速度" +"{0}% More Attack Speed if Dual Wielding","當雙持武器時,{0}% 更多攻擊速度" +"{0}% more Attack Speed per Blitz Charge","每顆閃電球有 {0}% 更多攻擊速度" +"{0}% more Attack Speed per Frenzy Charge","每個狂怒球賦予 {0}% 更多攻擊速度" +"{0}% more Attack Speed while Totem is Active","當圖騰作用時你有 {0}% 更多攻擊速度" +"{0}% more Attack Speed while you are Unencumbered","當你無所拘束時有 {0}% 更多攻擊速度" +"{0}% more Attack Speed while you're in a Blood Bladestorm","你在血腥旋天劍舞時,有 {0}% 更多攻擊速度" +"{0}% more Attack Speed with Melee Skills while you are Unencumbered","當你無所拘束時有 {0}% 更多攻擊速度" +"{0}% more Attack Speed with Two Handed Weapons","持雙手武器有 {0}% 更多攻擊速度" +"{0}% more Burning Damage","{0}% 更多燃燒傷害" +"{0}% more Cast Speed","{0}% 更多施放速度" +"{0}% more chance to Evade Attack Hits while not on full Energy Shield","當能量護盾未滿時,有 {0}% 更多機率閃避攻擊擊中" +"{0}% more chance to Evade Attacks during Onslaught","猛攻期間有 {0}% 更多閃避攻擊率" +"{0}% more chance to Evade Attacks while not on full Energy Shield","能量護盾非全滿時,對攻擊的總閃避率更多 {0}%" +"{0}% more chance to Evade Melee Attacks during Onslaught","猛攻狀態下有額外 {0}% 機率閃避近戰攻擊" +"{0}% more chance to Evade Projectile Attacks","有 {0}% 更多機率閃避敵人遠程攻擊" +"{0}% more chance to Evade Projectile Attacks during Onslaught","猛攻狀態下有額外 {0}% 機率閃避投射物攻擊" +"{0}% more chance to Hit while Blinded","當致盲時有 {0}% 更多機率擊中" +"{0}% more Chaos Damage","{0}% 更多混沌傷害" +"{0}% more Chaos Damage with Attack Skills","攻擊技能造成 {0}% 更多混沌傷害" +"{0}% more Cold Damage","{0}% 更多冰冷傷害" +"{0}% more Cold Damage taken","承受 {0}% 更多冰冷傷害" +"{0}% more Critical Strike Chance","更多 {0}% 暴擊率" +"{0}% more Critical Strike Chance against Enemies that are on Full Life","對滿血的敵人有 {0}% 更多暴擊率" +"{0}% more Critical Strike Chance against Enemies that are on Low Life","對貧血的敵人有 {0}% 更多暴擊率" +"{0}% more Critical Strike Chance while Insane","瘋狂時有 {0}% 更多暴擊率" +"{0}% more Damage","{0}% 更多傷害" +"{0}% more Damage against Burning Enemies","對燃燒的敵人有 {0}% 更多傷害" +"{0}% more Damage against Unique Enemies","對傳奇的敵人的總傷害更多 {0}%" +"{0}% more Damage for each blade","每把飛刃有 {0}% 更多傷害" +"{0}% more Damage for each Endurance Charge lost recently, up to {1}%","近期內每失去一個耐力球就使總傷害更多 {0}%,最大 {1}%" +"{0}% more Damage for each prior Mine in Detonation Sequence","爆炸序列中每個先前地雷造成 {0}% 更多傷害" +"{0}% more Damage for each remaining Chain","每個剩餘的連鎖有 {0}% 更多傷害" +"{0}% more Damage for each time beam has Chained","每次射線連鎖有 {0}% 更多傷害" +"{0}% more Damage if Triggered","被觸發時 {0}% 更多傷害" +"{0}% more Damage if you've Killed Recently","若近期內你有造成擊殺,{0}% 更多傷害" +"{0}% more Damage if you've lost an Endurance Charge in the past {1} seconds","若過去 {1} 秒你失去 1 顆耐力球,有 {0}% 更多傷害" +"{0}% more Damage in Blood Stance","血姿態下總傷害更多 {0}%" +"{0}% more Damage over Time","造成 {0}% 更多持續傷害" +"{0}% more Damage over Time taken during Effect of any Life Flask","任何生命藥劑效果期間,承受 {0}% 更多持續傷害" +"{0}% more Damage Over Time with Herald Skills","{0}% 更多捷光環持續傷害" +"{0}% more Damage per {1} Doom on Hex","咒術每 {1} 層厄運有 {0}% 更多傷害" +"{0}% more Damage per Chain","每次連鎖有 {0}% 更多傷害" +"{0}% more Damage per Curse applied","每個施放的詛咒造成 {0}% 更多傷害" +"{0}% more Damage per Elemental Ailment on the Enemy","敵人身上每種元素異常狀態有 {0}% 更多傷害" +"{0}% more Damage per Endurance Charge","每顆耐力球造成 {0}% 更多傷害" +"{0}% more Damage per Power Charge","每顆暴擊球有 {0}% 更多傷害" +"{0}% more Damage per Summoned Totem","每個召喚圖騰有 {0}% 更多圖騰傷害" +"{0}% more Damage per Totem","每存在 1 個圖騰,總傷害更多 {0}%" +"{0}% more Damage per Trauma","每層創傷有 {0}% 更多傷害" +"{0}% more Damage per Volley","每一階段造成 {0}% 更多傷害" +"{0}% more Damage taken","承受 {0}% 更多傷害" +"{0}% more Damage Taken from Damage over Time","承受 {0}% 更多持續傷害" +"{0}% more Damage taken from other Enemies near your Marked Enemy","承受 {0}% 更多來自靠近被你印記敵人的其他敵人的傷害" +"{0}% more Damage taken if a Non-Vaal Guard Buff was lost Recently","若近期失去非瓦爾守護增益效果,承受 {0}% 更多傷害" +"{0}% more Damage taken if you have not been Hit Recently","若近期未被擊中,承受 {0}% 更多傷害" +"{0}% more Damage taken if you haven't Consumed a Corpse Recently","若你近期沒有消耗屍體,承受 {0}% 更多傷害" +"{0}% more Damage taken per Gale Force","每個颶風之力承受 {0}% 更多傷害" +"{0}% more Damage Taken per Summoned Totem","每個召喚圖騰承受 {0}% 更多傷害" +"{0}% more Damage to surrounding targets","對附近敵人造成 {0}% 更多傷害" +"{0}% more Damage when Cast on Frostbolt","施放寒冰彈時有 {0}% 更多傷害" +"{0}% more Damage while Channelling","引導施放時造成 {0}% 更多傷害" +"{0}% more Damage while Dead","死亡時有 {0}% 更多傷害" +"{0}% more Damage while in Blood Stance","血之姿態 {0}% 更多傷害" +"{0}% more Damage while Leeching Energy Shield","偷取能量護盾時有 {0}% 更多傷害" +"{0}% more Damage while there is at most one Rare or Unique Enemy nearby","當附近最多至有 1 個稀有或傳奇敵人,你造成 {0}% 更多傷害" +"{0}% more Damage while you have at least one nearby Ally","當你附近至少有 1 個友方時,造成 {0}% 更多傷害" +"{0}% more Damage with Ailments","{0}% 更多異常狀態傷害" +"{0}% more Damage with Ailments for each blade","每個飛刃造成 {0}% 更多異常狀態傷害" +"{0}% more Damage with Ailments for each stage","造成 {0}% 更多每階段異常狀態傷害" +"{0}% more Damage with Ailments per {1} Doom on Hex","咒術上每 {1} 厄運使異常狀態有 {0}% 更多傷害" +"{0}% more Damage with Ailments per {1} Doom on Hex with most Doom","厄運最多的咒術,每 {1} 層厄運有 {0}% 更多異常狀態傷害" +"{0}% more Damage with Ailments per Snipe Stage","每層狙擊有 {0}% 更多異常狀態傷害" +"{0}% More Damage with Arrow Hits at Close Range","近距離使用弓擊中時造成 {0}% 更多傷害" +"{0}% more Damage with Arrow Hits at Close Range while you have Iron Reflexes","當你有霸體時近距離使用弓擊中有 {0}% 更多傷害" +"{0}% more Damage with Attack Skills per Frenzy Charge","攻擊技能根據每顆狂怒球造成 {0}% 更多傷害" +"{0}% more Damage with Attacks","{0}% 更多攻擊傷害" +"{0}% more Damage with Bleeding","流血有 {0}% 更多傷害" +"{0}% more Damage with Bleeding while in Blood Stance","在血腥姿態時,有 {0}% 更多流血傷害" +"{0}% more Damage with Hits against Burning enemies","對燃燒敵人造成 {0}% 更多傷害" +"{0}% more Damage with Hits and Ailments against Bleeding enemies","對流血的敵人有 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits and Ailments against Chilled Enemies","對冰緩敵人造成 {0}% 更多傷害" +"{0}% more Damage with Hits and Ailments against Enemies affected by at least {1} Poisons","對至少有 {1} 層中毒的敵人,有 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits and Ailments against Enemies on Low Life","對貧血的敵人有 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits and Ailments against Enemies that are on Full Life","對滿血敵人有 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits and Ailments against Enemies that are on Low Life","對貧血敵人造成 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits and Ailments against Unique Enemies","對傳奇敵人有 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits and Ailments for each Cast of this Spell currently waiting","每次正等待施放的此法術,有 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits and Ailments for each stage","每階段造成 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits and Ailments if using your Life","若消耗你的生命,則有 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits and Ailments per {1} Life Reserved by this Skill","此技能每 {1} 生命保留,有 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits and Ailments per Intensity","每層強化有 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits and Ailments per Repeat","造成 {0}% 更多每次重複增加擊中與異常狀態傷害" +"{0}% more Damage with Hits and Ailments per Stage","每層造成 {0}% 更多擊中和異常狀態傷害" +"{0}% more Damage with Hits at Maximum Charge Distance","最大衝擊距離擊中時造成 {0}% 更多傷害" +"{0}% more Damage with Hits for each Poison on the Enemy, up to {1}","根據敵人身上每層中毒造成 {0}% 更多擊中傷害,至多 {1}" +"{0}% more Damage with Hits from Herald Skills","{0}% 更多捷光環擊中傷害" +"{0}% more Damage with Hits per {1} Doom on Hex","咒術上每 {1} 厄運使擊中有 {0}% 更多傷害" +"{0}% more Damage with Hits per {1} Doom on Hex with most Doom","厄運最多的咒術,每 {1} 層厄運有 {0}% 更多擊中傷害" +"{0}% more Damage with Hits per {1} seconds Duration","每 {1} 秒持續持續時間增加 {0}% 擊中傷害" +"{0}% more Damage with Hits per Snipe Stage","每層狙擊有 {0}% 更多擊中傷害" +"{0}% more Damage with Ignite","點燃有 {0}% 更多傷害" +"{0}% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire","你擊中的最高傷害類型為火焰時,所造成的點燃有 {0}% 更多傷害" +"{0}% more Damage with Poison while Incubating and not at Maximum Plague Value","醞釀時且未達瘟疫值上限,有 {0}% 更多中毒傷害" +"{0}% more Divination Cards found in Area","區域掉落 {0}% 更多命運卡" +"{0}% more Duration","{0}% 更多持續時間" +"{0}% more Duration of Ailments on you","{0}% 更多你身上異常狀態的持續時間" +"{0}% more Duration of Damaging Ailments","{0}% 更多傷害型異常狀態持續時間" +"{0}% more Duration of Ignite on You","{0}% 更多你身上點燃的持續時間" +"{0}% more Duration of Poisons on You","你身上的中毒有 {0}% 更多持續時間" +"{0}% more Duration of Supported Skills and Damaging Ailments they inflict","被輔助的技能和它們造成的傷害型異常狀態有 {0}% 更多持續時間" +"{0}% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold","你擊中的最高傷害類型為冰冷時,所造成的冰冷異常狀態有 {0}% 更多效果" +"{0}% more Effect of Curse","{0}% 更多詛咒效果" +"{0}% more Effect of Curse against Players","對玩家有 {0}% 更多詛咒效果" +"{0}% more effect of Curses on Monsters","對怪物的詛咒有 {0}% 更多效果" +"{0}% more Effect of Herald Buffs on you","{0}% 更多你身上捷光環的效果" +"{0}% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning","你擊中的最高傷害類型為閃電時,所造成的閃電異常狀態有 {0}% 更多效果" +"{0}% more Effect of your Curses","你的詛咒有 {0}% 更多效果" +"{0}% more Elemental Damage","{0}% 更多元素傷害" +"{0}% more Elemental Damage if you've dealt a Crit in the past {1} seconds","若你過去 {1} 秒有造成暴擊,獲得 {0}% 更多元素傷害" +"{0}% more Elemental Damage per Inspiration Charge","每顆啟發球有 {0}% 更多元素傷害" +"{0}% more Elemental Damage taken","承受 {0}% 更多元素傷害" +"{0}% more Elemental Damage taken per Endurance Charge removed","每顆被移除的耐力球承受 {0}% 更多元素傷害" +"{0}% more Elemental Damage taken per Raised Zombie","每隻殭屍復甦承受 {0}% 更多元素傷害" +"{0}% more Evasion Rating","{0}% 更多閃避值" +"{0}% more Evasion Rating if you have been Hit by an Attack Recently","若你近期被擊中,{0}% 更多閃避值" +"{0}% more Evasion Rating if you've been Hit Recently","若你近期有被擊中,{0}% 更多閃避值" +"{0}% more Evasion Rating while on full Energy Shield","當滿能量護盾時,有 {0}% 更多閃避值" +"{0}% more Fire Damage taken","承受 {0}% 更多火焰傷害" +"{0}% more Fire Damage taken from Hits","承受 {0}% 更多來擊中的火焰傷害" +"{0}% more Flask Charges gained from Kills","擊殺時獲得 {0}% 更多藥劑充能" +"{0}% more Flask Effect Duration","{0}% 更多藥劑效果持續時間" +"{0}% more Global Accuracy Rating","{0}% 更多全域命中值" +"{0}% more Ignite Duration","{0}% 更多點燃持續時間" +"{0}% more Life","{0}% 更多生命" +"{0}% more Life Regeneration granted to Minions per corpse Consumed","每消耗 1 個屍體召喚物獲得 {0}% 更多生命回復" +"{0}% more Lightning Damage taken","承受 {0}% 更多閃電傷害" +"{0}% more Magic Monsters","魔法怪物多 {0}%" +"{0}% more Main Hand attack speed","{0}% 更多主手攻擊速度" +"{0}% more Mana Cost of Skills","{0}% 更多技能消耗魔力" +"{0}% more Mana Reservation of Skills","{0}% 更多技能魔力保留" +"{0}% more Mana Reserved","{0}% 更多魔力保留" +"{0}% more Maps found in Area","區域內掉落 {0}% 更多地圖" +"{0}% more maximum Energy Shield","{0}% 更多最大能量護盾" +"{0}% more maximum Life","{0}% 更多最大生命" +"{0}% more Maximum Physical Attack Damage","{0}% 更多最大物理攻擊傷害" +"{0}% more Maximum Physical Attack Damage with Daggers","匕首有 {0}% 更多最大物理攻擊傷害" +"{0}% more Melee Attack Speed","{0}% 更多近戰攻擊速度" +"{0}% more Melee Critical Strike Chance while Blinded","被致盲時有 {0}% 更多近戰暴擊率" +"{0}% more Melee Damage while Totem is Active","當圖騰作用時你有 {0}% 更多近戰傷害" +"{0}% more Melee Physical Damage","{0}% 更多近戰物理傷害" +"{0}% more Melee Physical Damage against Bleeding Enemies","對流血的敵人造成 {0}% 更多近戰物理傷害" +"{0}% more Melee Physical Damage during effect","藥劑效果期間獲得 {0}% 更多近戰物理傷害" +"{0}% more Melee Splash Area of Effect","{0}% 更大近戰擴散範圍效果" +"{0}% more Mine Damage","{0}% 更多地雷傷害" +"{0}% more Mine Throwing Speed","{0}% 更多地雷投擲速度" +"{0}% more Minimum Physical Attack Damage","{0}% 更多最小物理攻擊傷害" +"{0}% more Minion maximum Life","{0}% 更多召喚物最大生命" +"{0}% more Minion Movement Speed","{0}% 更多召喚物移動速度" +"{0}% more Monster Damage","{0}% 更多怪物傷害" +"{0}% more Monster Life","{0}% 更多怪物生命" +"{0}% more Movement Speed","{0}% 更多移動速度" +"{0}% more Movement Speed while at maximum Stages","最大層時有 {0}% 更多移動速度" +"{0}% more Physical and Chaos Damage Taken while Sane","理智時,承受 {0}% 更多物理和混沌傷害" +"{0}% more Physical Damage","{0}% 更多物理傷害" +"{0}% more Physical Damage over Time","{0}% 更多物理持續傷害" +"{0}% more Physical Damage taken","承受 {0}% 更多物理傷害" +"{0}% more Physical Damage taken from Hits","被擊中時受到 {0}% 更多物理傷害" +"{0}% more Physical Damage taken per Endurance Charge removed","每顆移除的耐力球,承受 {0}% 更多物理傷害" +"{0}% more Physical Damage while at maximum Frenzy Charges","最大狂怒球時造成 {0}% 更多物理傷害" +"{0}% more Physical Damage with Unarmed Attacks","空手攻擊時有 {0}% 更多物理傷害" +"{0}% more Physical Damage with Unarmed Melee Attacks","空手近戰攻擊有 {0}% 更多物理傷害" +"{0}% more Poison Duration","{0}% 更多中毒期間" +"{0}% more Power Charge Duration","{0}% 更多暴擊球持續時間" +"{0}% more Projectile Attack Speed","{0}% 更多投射物攻擊速度" +"{0}% more Projectile Damage with Hits per Intensity","每層強化有 {0}% 更多投射物擊中傷害" +"{0}% more Projectile Frequency while Channelling","引導施放時 {0}% 更多投射物頻率" +"{0}% more Projectile Speed","{0}% 更多投射物速度" +"{0}% More Quantity of Items Dropped by Imprisoned Monsters","受精髓禁錮的怪物有 {0}% 更多物品掉落數量" +"{0}% more raising of Alert Level","提升 {0}% 更多警戒等級" +"{0}% more raising of Alert Level from opening Reward Chests","開啟獎勵箱提升 {0}% 更多警戒等級" +"{0}% more Rare Elder Items found in Area","區域內掉落 {0}% 更多稀有尊師之物" +"{0}% more Rare Monsters","稀有怪物多 {0}%" +"{0}% more Rare Shaper Items found in Area","區域掉落 {0}% 更多稀有塑者之物" +"{0}% more Rarity of Items Dropped by Imprisoned Monsters","受精髓禁錮的怪物增加 {0}% 掉落物品稀有度" +"{0}% more Recovery if used while on Low Life","若使用時貧血,有 {0}% 更多恢復" +"{0}% more Reservation of Skills","{0}% 更多技能保留" +"{0}% more Skill Effect Duration","{0}% 更多技能效果持續時間" +"{0}% more Spell Damage","{0}% 更多法術傷害" +"{0}% more Spell Damage for each stage","造成 {0}% 更多每階段法術傷害" +"{0}% more Spell Damage per Power Charge","每顆暴擊球 {0}% 更多法術傷害" +"{0}% more Spell Damage per Repeat","每次重複造成 {0}% 更多法術傷害" +"{0}% more Spell Damage when on Low Life","貧血時有 {0}% 更多法術傷害" +"{0}% more Spell Fire Damage","{0}% 更多火焰法術傷害" +"{0}% more Stun Duration with Two Handed Weapons","雙手武器有 {0}% 更多暈眩持續時間" +"{0}% more Totem Damage per Summoned Totem","每個召喚圖騰有 {0}% 更多圖騰傷害" +"{0}% more Totem Damage per Totem","每存在 1 個圖騰,圖騰總傷害更多 {0}%" +"{0}% more Trap Damage","{0}% 更多陷阱傷害" +"{0}% more Unique Items found in Area","區域掉落 {0}% 更多傳奇道具" +"{0}% more Ward during Flask Effect","藥劑效果持續時間內有 {0}% 更多保護" +"{0}% of Attack Damage dealt by your Totems is Leeched to you as Mana","你圖騰造成 {0}% 的攻擊傷害偷取為你的魔力" +"{0}% of Attack Damage Leeched as Life","{0}% 攻擊傷害偷取生命" +"{0}% of Attack Damage Leeched as Life against Bleeding Enemies","{0}% 對流血的敵人所造成的攻擊傷害偷取生命" +"{0}% of Attack Damage Leeched as Life against Chilled Enemies","{0}% 對冰緩的敵人所造成的攻擊傷害偷取生命" +"{0}% of Attack Damage Leeched as Life against Maimed Enemies","攻擊癱瘓的敵人時,偷取等同攻擊傷害 {0}% 的生命" +"{0}% of Attack Damage Leeched as Life against Poisoned Enemies","對中毒敵人有 {0}% 攻擊傷害偷取生命" +"{0}% of Attack Damage Leeched as Life against Taunted Enemies","攻擊受嘲諷的敵人時,偷取等同攻擊傷害 {0}% 的生命" +"{0}% of Attack Damage Leeched as Life and Mana if you've Killed Recently","若你近期有擊殺,{0}% 攻擊傷害偷取生命和魔力" +"{0}% of Attack Damage Leeched as Life during Flask effect","藥劑效果期間 {0}% 攻擊傷害偷取生命" +"{0}% of Attack Damage Leeched as Life on Critical Strike","暴擊時 {0}% 攻擊傷害偷取生命" +"{0}% of Attack Damage Leeched as Life per Frenzy Charge","每顆狂怒球,{0}% 攻擊傷害偷取生命" +"{0}% of Attack Damage Leeched as Mana","{0}% 攻擊傷害偷取魔力" +"{0}% of Attack Damage Leeched as Mana against Poisoned Enemies","對中毒敵人所造成傷害 {0}% 偷取魔力" +"{0}% of Attack Damage Leeched as Mana per Power Charge","你的每顆暴擊球皆提供攻擊傷害 {0}% 的魔力偷取" +"{0}% of Attack Physical Damage Leeched as Life","{0}% 攻擊物理傷害偷取生命" +"{0}% of base Life","基礎生命的 {0}%" +"{0}% of Burning Arrow Physical Damage gained as Extra Fire Damage","獲得等同 {0}% 燃燒箭矢物理傷害的額外火焰傷害" +"{0}% of Chaos Damage does not bypass Energy Shield","{0}% 混沌傷害不會略過能量護盾" +"{0}% of Chaos Damage is taken from Mana before Life","生命值所受的 {0}% 混沌傷害由魔力扣除" +"{0}% of Chaos Damage Leeched as Energy Shield","{0}% 混沌傷害偷取能量護盾" +"{0}% of Chaos Damage Leeched as Life","{0}% 混沌傷害偷取生命" +"{0}% of Chaos Damage Leeched as Life during Flask effect","藥劑效果期間 {0}% 混沌傷害偷取生命" +"{0}% of Chaos Damage Leeched as Mana","{0}% 的混沌傷害偷取魔力" +"{0}% of Cold and Lightning Damage taken as Fire Damage","承受的 {0}% 冰冷和閃電傷害視為火焰傷害" +"{0}% of Cold Damage Converted to Chaos Damage","{0}% 冰冷傷害轉換為混沌傷害" +"{0}% of Cold Damage Converted to Fire Damage","{0}% 冰冷傷害轉換為火焰傷害" +"{0}% of Cold Damage from Hits taken as Fire Damage","承受 {0}% 的擊中冰冷傷害視為火焰傷害" +"{0}% of Cold Damage from Hits taken as Lightning Damage","承受 {0}% 的擊中冰冷傷害視為閃電傷害" +"{0}% of Cold Damage Leeched as Energy Shield","{0}% 冰冷傷害偷取能量護盾" +"{0}% of Cold Damage Leeched as Life","{0}% 冰冷傷害偷取生命" +"{0}% of Cold Damage Leeched as Mana","{0}% 的冰冷傷害偷取魔力" +"{0}% of Cold Damage taken as Lightning","{0}% 承受的冰冷傷害視為閃電" +"{0}% of Cold Damage taken Recouped as Life","{0}% 承受的冰冷傷害補償為生命" +"{0}% of Damage against Frozen Enemies Leeched as Life","{0}% 對冰凍的敵人造成之傷害偷取生命" +"{0}% of Damage against Shocked Enemies Leeched as Mana","{0}% 對感電的敵人造成之傷害偷取魔力" +"{0}% of Damage bypasses Ward","{0}% 傷害無視保護" +"{0}% of Damage dealt by your Mines is Leeched to you as Life","你偷取等同 {0}% 你地雷造成的傷害之生命" +"{0}% of Damage dealt by your Totems is Leeched to you as Life","你偷取等同 {0}% 你圖騰造成的傷害之生命" +"{0}% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield","在區域內的敵人對在區域內的你和友方所造成的 {0}% 擊中傷害,在扣除你的生命或能量護盾前,先由寒霜護盾寒霜護盾的生命扣除" +"{0}% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield","在區域外的敵人對在區域內的你和友方所造成的 {0}% 擊中傷害,在扣除你的生命或能量護盾前,先由寒霜護盾的生命扣除" +"{0}% of Damage from Hits against target is taken from your Energy Shield before them","對目標擊中傷害的 {0}% ,先從你的能量護盾扣除" +"{0}% of Damage from Hits is taken from Buff before your Life or Energy Shield","生命或能量護盾承受擊中的 {0}% 傷害尤增益效果扣除" +"{0}% of Damage from Hits is taken from the Buff before Life or Energy Shield","你生命或能量護盾承受的 {0}% 傷害先由增益效果扣除" +"{0}% of Damage from Hits is taken from the Buff before your Life or Energy Shield","你的生命或能量護盾承受的 {0}% 傷害先由增益效果扣除" +"{0}% of Damage from Hits is taken from your nearest Totem's Life before you","被擊中時,生命值所受的 {0}% 傷害由最靠近你的圖騰扣除" +"{0}% of Damage from Hits is taken from your Spectres' Life before you","被擊中時,生命值所受的 {0}% 傷害由你的幽魂扣除" +"{0}% of Damage is taken from Mana before Life","生命值所受的 {0}% 傷害由魔力扣取" +"{0}% of Damage is taken from Mana before Life per Power Charge","每個暴擊球讓你生命值受到的 {0}% 傷害由魔力先承受" +"{0}% of Damage is taken from Mana before Life while Focused","專注時,生命值所受的 {0}% 傷害由魔力扣除" +"{0}% of Damage is taken from Mana before Life while Focussed","專注時,生命值所受的 {0}% 傷害由魔力扣除" +"{0}% of Damage Leeched as Energy Shield","{0}% 傷害偷取能量護盾" +"{0}% of Damage Leeched as Energy Shield against Frozen Enemies","對冰凍的敵人所造成傷害的 {0}% 偷取能量護盾" +"{0}% of Damage Leeched as Life","{0}% 傷害偷取生命" +"{0}% of Damage Leeched as Life against Cursed Enemies","對受詛咒的敵人 {0}% 造成傷害偷取生命" +"{0}% of Damage Leeched as Life against Shocked Enemies","對感電的敵人造成傷害的 {0}% 偷取生命" +"{0}% of Damage Leeched as Life and Mana if you've Killed Recently","近期內你若有擊殺,{0}% 造成的傷害偷取生命和魔力" +"{0}% of Damage Leeched as Life for Skills used by Totems","偷取生命等同 {0}% 圖騰使用的技能造成之傷害" +"{0}% of Damage Leeched as Life if you've Killed Recently","若近期內有擊殺 {0}% 造成傷害偷取生命" +"{0}% of Damage Leeched as Life if you've taken a Savage Hit Recently","近期內你若受到了殘暴打擊,{0}% 傷害偷取生命" +"{0}% of Damage Leeched as Life on Critical Strike","暴擊時偷取等同 {0}% 傷害的生命" +"{0}% of Damage Leeched as Life per Siphoning Charge","每顆虹吸能量球 {0}% 的傷害偷取生命" +"{0}% of Damage leeched as Life while affected by Vitality","被活力影響時,{0}% 的傷害偷取生命" +"{0}% of Damage Leeched as Life while Focused","專注時,{0}% 的傷害偷取生命" +"{0}% of Damage Leeched as Life while Focussed","專注時,{0}% 的傷害偷取生命" +"{0}% of Damage Leeched as Life while you have at least {1} total Endurance, Frenzy and Power Charges","你耐力、狂怒和暴擊求總計至少有 {1} 顆時,{0}% 傷害偷取生命" +"{0}% of Damage Leeched as Mana","{0}% 的傷害偷取魔力" +"{0}% of Damage Leeched as Mana against Frozen Enemies","對冰凍敵人所造成傷害 {0}% 偷取魔力" +"{0}% of Damage Taken from Hits is Leeched as Life","{0}% 承受的擊中傷害偷取生命" +"{0}% of Damage Taken from Hits is Leeched as Life during Flask Effect","藥劑效果持續時間內,{0}% 承受的擊中傷害偷取為生命" +"{0}% of Damage taken from Mana before Life while affected by Clarity","被清晰影響時,生命值所受的 {0}% 傷害由魔力扣除" +"{0}% of Damage taken gained as Life over {1} seconds when Hit","被擊中時,{1} 秒內恢復等於傷害 {0}% 的生命" +"{0}% of Damage taken gained as Mana over {1} seconds when Hit","被擊中時, {1} 秒內回復等同於 {0}% 傷害的魔力" +"{0}% of Damage taken gained as Mana over {1} seconds when Hit during Rallying Cry for you and Allies","在受到你或友軍的激勵戰吼期間,受到傷害的 {0}% 會在 {1} 秒內回復為魔力" +"{0}% of Damage taken gained as Mana over {1} seconds when Hit if you've Warcried Recently","你若近期內使用過戰吼,被擊中時受到傷害的 {0}% 在 {1} 秒內回復為魔力" +"{0}% of Damage taken gained as Mana over {1} seconds when Hit while affected by Clarity","受到【清晰】影響時,被擊中時, {1} 秒內回復等同於 {0}% 傷害的魔力" +"{0}% of Damage taken Recouped as Life","承受 {0}% 傷害補償為生命" +"{0}% of Damage taken Recouped as Mana","{0}% 的承受傷害補償為魔力" +"{0}% of Damage taken Recouped as Mana if you've Warcried Recently","若你近期有使用戰吼,{0}% 承受的傷害補償為魔力" +"{0}% of Damage taken reflected to Melee Attackers","{0}% 近戰攻擊傷害反射" +"{0}% of Damage taken while affected by Clarity Recouped as Mana","被清晰影響時,{0}% 承受的傷害補償為魔力" +"{0}% of Damage you Reflect to Enemies when Hit is gained as Life","被擊中時你反射敵人 {0}% 的傷害獲取為生命" +"{0}% of Elemental Damage from Hits taken as Chaos Damage","承受 {0}% 的擊中元素傷害視為混沌傷害" +"{0}% of Elemental Damage Leeched as Energy Shield","{0}% 元素傷害偷取能量護盾" +"{0}% of Elemental Damage Leeched as Life","{0}% 元素傷害偷取生命" +"{0}% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments","對元素異常狀態敵人造成 {0}% 元素傷害生命偷取" +"{0}% of Elemental Damage Leeched as Mana","{0}% 的元素傷害偷取魔力" +"{0}% of Elemental Damage taken as Chaos Damage","承受的 {0}% 元素傷害視為混沌傷害" +"{0}% of Energy Shield Lost per minute","每分鐘能量護盾損失 {0}%" +"{0}% of Energy Shield Recharged per second","每秒能量護盾回復 {0}%" +"{0}% of Evasion Rating is Regenerated as Life per second while Focused","專注時,每秒回復 {0}% 閃避值的生命" +"{0}% of Evasion Rating is Regenerated as Life per second while Focussed","專注時,每秒回復 {0}% 閃避值的生命" +"{0}% of Fire Damage Converted to Chaos Damage","{0}% 火焰傷害轉換為混沌傷害" +"{0}% of Fire Damage from Hits taken as Cold Damage","承受 {0}% 的擊中火焰傷害視為冰冷傷害" +"{0}% of Fire Damage from Hits taken as Lightning Damage","承受 {0}% 的擊中火焰傷害視為閃電傷害" +"{0}% of Fire Damage from Hits taken as Physical Damage","承受 {0}% 的擊中火焰傷害視為物理傷害" +"{0}% of Fire Damage Leeched as Energy Shield","{0}% 火焰傷害偷取能量護盾" +"{0}% of Fire Damage Leeched as Life","{0}% 火焰傷害偷取生命" +"{0}% of Fire Damage Leeched as Life while affected by Anger","被憤怒影響時,{0}% 火焰的傷害偷取生命" +"{0}% of Fire Damage Leeched as Life while Ignited","被點燃時 {0}% 火焰傷害吸取生命" +"{0}% of Fire Damage Leeched as Mana","{0}% 的火焰傷害偷取魔力" +"{0}% of Fire Damage taken as Lightning","{0}% 承受火焰傷害視為閃電" +"{0}% of Fire Damage taken causes extra Physical Damage","獲得等同 {0}% 承受之火焰傷害的額外物理傷害" +"{0}% of Fire Damage taken Recouped as Life","{0}% 承受的火焰傷害補償為生命" +"{0}% of Flask Life Recovery granted to Minions","{0}% 生命藥劑恢復套用至召喚物" +"{0}% of Galvanic Arrow Physical Damage gained as extra Lightning Damage","電流箭矢物理傷害的 {0}% 獲得為額外閃電傷害" +"{0}% of Glacial Cascade Physical Damage Converted to Cold Damage","冰川之刺的 {0}% 物理傷害轉換為冰冷傷害" +"{0}% of Glacial Hammer Physical Damage Converted to Cold Damage","冰霜之錘 {0}% 的物理傷害轉換為冰冷傷害" +"{0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage","獲得等同 {0}% 冰霜之錘物理傷害的額外冰冷傷害" +"{0}% of Ice Crash Physical Damage gained as Extra Cold Damage","獲得等同 {0}% 寒冰衝擊物理傷害的額外冰冷傷害" +"{0}% of Infernal Blow Physical Damage gained as Extra Fire Damage","獲得等同 {0}% 煉獄之擊物理傷害的額外火焰傷害" +"{0}% of Life Leech applies to Enemies as Chaos Damage","對敵人造成等同 {0}% 生命偷取的混沌傷害" +"{0}% of Life loss prevented is lost over {1} seconds","被預防的生命損失有 {0}% 在 {1} 秒内損失" +"{0}% of Life loss prevented this way is lost over {1} seconds","被預防的生命損失有 {0}% 在 {1} 秒内損失" +"{0}% of Life Recovery from Flasks is applied to nearby Allies instead of You","來自藥劑的 {0}% 生命恢復作用於附近友方而不是你" +"{0}% of Life Regenerated per second","每秒回復 {0}% 生命" +"{0}% of Life Regenerated per Second if you've dealt a Critical Strike in the past {1} seconds","若過去 {1} 秒你有造成暴擊,每秒回復 {0}% 生命" +"{0}% of Life Regenerated per second per Fragile Regrowth","每層脆弱再生使每秒回復 {0}% 生命" +"{0}% of Lightning Damage Converted to Chaos Damage","{0}% 閃電傷害轉換為混沌傷害" +"{0}% of Lightning Damage Converted to Cold Damage","{0}% 閃電傷害轉換為冰冷傷害" +"{0}% of Lightning Damage Converted to Fire Damage","{0}% 閃電傷害轉換為火焰傷害" +"{0}% of Lightning Damage from Hits taken as Cold Damage","承受 {0}% 的擊中閃電傷害視為冰冷傷害" +"{0}% of Lightning Damage from Hits taken as Fire Damage","承受 {0}% 的擊中閃電傷害視為火焰傷害" +"{0}% of Lightning Damage is Leeched as Energy Shield while affected by Wrath","被雷霆影響時,{0}% 閃電傷害偷取能量護盾" +"{0}% of Lightning Damage is Leeched as Mana while affected by Wrath","被雷霆影響時,{0}% 閃電傷害偷取魔力" +"{0}% of Lightning Damage is taken from Mana before Life","生命值所受的 {0}% 閃電傷害由魔力扣除" +"{0}% of Lightning Damage Leeched as Energy Shield","{0}% 閃電傷害偷取能量護盾" +"{0}% of Lightning Damage Leeched as Life","{0}% 閃電傷害偷取生命" +"{0}% of Lightning Damage Leeched as Life during Flask effect","藥劑效果期間 {0}% 閃電傷害偷取生命" +"{0}% of Lightning Damage Leeched as Mana","{0}% 的閃電傷害偷取魔力" +"{0}% of Lightning Damage Leeched as Mana during Flask effect","藥劑效果期間 {0}% 閃電傷害偷取魔力" +"{0}% of Lightning Damage taken Recouped as Life","{0}% 承受的閃電傷害補償為生命" +"{0}% of Lightning Damage with Attack Skills Converted to Chaos Damage","{0}% 攻擊技能閃電傷害轉化至混沌傷害" +"{0}% of Mana Regenerated per second","每秒回復 {0}% 最大魔力" +"{0}% of Maximum Energy Shield taken as Physical Damage on Minion Death","當你的召喚物死亡時承受 {0}% 你最大能量護盾的物理傷害" +"{0}% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech","{0}% 最大能量護盾至每個能量護盾偷取的最大恢復" +"{0}% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech","{0}% 最大能量護盾至能量護盾偷取的每秒最大總恢復" +"{0}% of Maximum Life Converted to Energy Shield","{0}% 最大生命值轉換為能量護盾" +"{0}% of Maximum Life taken as Chaos Damage per second","每秒受到等同 {0}% 最大生命的混沌傷害" +"{0}% of Maximum Life taken as Physical Damage on Minion Death","當你的召喚物死亡時承受 {0}% 你最大生命的物理傷害" +"{0}% of Maximum Life taken per second as Chaos Damage","每秒受到等同 {0}% 最大生命的混沌傷害" +"{0}% of Maximum Life to maximum Recovery per Life Leech","{0}% 最大生命至每個生命偷取的最大恢復" +"{0}% of Maximum Life to Maximum total Recovery per second from Life Leech","{0}% 最大生命至生命偷取的每秒最大總恢復" +"{0}% of Maximum Mana is Converted to twice that much Armour","{0}% 的最大魔力轉化為 2 倍的護甲" +"{0}% of Maximum Mana to maximum Recovery per Mana Leech","{0}% 最大魔力至每個魔力偷取的最大恢復" +"{0}% of Maximum Mana to maximum total Recovery per second from Mana Leech","{0}% 最大魔力至魔力偷取的每秒最大總恢復" +"{0}% of Melee Physical Damage taken reflected to Attacker","承受的近戰物理 {0}% 傷害反射給攻擊者" +"{0}% of Minion Cold Damage Converted to Fire Damage","召喚物 {0}% 寒冷傷害轉換為火焰傷害" +"{0}% of Minion Physical Damage Converted to Chaos Damage","召喚物的 {0}% 物理傷害轉化至混沌傷害" +"{0}% of Minion Physical Damage Converted to Cold Damage","召喚物的 {0}% 物理傷害轉化至冰冷傷害" +"{0}% of Minion Physical Damage Converted to Fire Damage","召喚物的 {0}% 物理傷害轉化至火焰傷害" +"{0}% of Minion Physical Damage Converted to Lightning Damage","召喚物 {0}% 物理傷害轉化成閃電傷害" +"{0}% of Monster Damage is Converted to Cold","怪物 {0}% 的傷害轉換為冰冷屬性" +"{0}% of Monster Damage is Converted to Fire","怪物 {0}% 的傷害轉換為火焰屬性" +"{0}% of Monster Damage is Converted to Lightning","怪物 {0}% 的傷害轉換為閃電屬性" +"{0}% of Non-Chaos Damage taken bypasses Energy Shield","{0}% 承受的非混沌傷害無視能量護盾" +"{0}% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage","對被詛咒敵人擊殺之擊溢出傷害的 {0}% ,以物理傷害反射至其他敵人" +"{0}% of Overkill Damage is Leeched as Life","{0}% 滿溢的傷害轉為生命偷取" +"{0}% of Physical Attack Damage Leeched as Life","{0}% 的物理攻擊傷害偷取生命" +"{0}% of Physical Attack Damage Leeched as Life and Mana","物理攻擊傷害的 {0}% 偷取為生命和魔力" +"{0}% of Physical Attack Damage Leeched as Life during Flask effect","藥劑效果期間 {0}% 物理攻擊傷害偷取生命" +"{0}% of Physical Attack Damage Leeched as Life per Red Socket","每個紅色插槽給予你 {0}% 物理攻擊傷害偷取生命" +"{0}% of Physical Attack Damage Leeched as Mana","{0}% 所造成的物理攻擊傷害偷取魔力" +"{0}% of Physical Attack Damage Leeched as Mana during Flask effect","藥劑效果期間{0}% 物理傷害偷取魔力" +"{0}% of Physical Attack Damage Leeched as Mana per Blue Socket","每個藍色插槽增加 {0}% 物理攻擊傷害偷取魔力" +"{0}% of Physical Attack Damage Leeched as Mana per Power Charge","每 1 顆暴擊球獲得 {0}% 物理攻擊傷害偷取魔力" +"{0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently","近期內每個你被法術傷害所擊中的元素增加你 {0}% 額外物理傷害" +"{0}% of Physical Damage converted to a random Element","{0}% 的物理傷害轉化至 1 個隨機元素" +"{0}% of Physical Damage Converted to Chaos Damage","{0}% 物理傷害轉換為混沌傷害" +"{0}% of Physical Damage Converted to Chaos Damage per Level","每級將 {0}% 的物理傷害轉化至混沌傷害" +"{0}% of Physical Damage Converted to Cold Damage","{0}% 物理傷害轉換為冰冷傷害" +"{0}% of Physical Damage Converted to Cold Damage while affected by Hatred","被憎恨影響時,{0}% 的物理傷害轉化為冰冷傷害" +"{0}% of Physical Damage Converted to Cold Damage while Sphere has no Ailments","球體沒有異常狀態時,{0}% 物理傷害轉化至冰冷傷害" +"{0}% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle","球體有冰凍或易碎時,{0}% 物理傷害轉化至冰冷傷害" +"{0}% of Physical Damage Converted to Cold Damage while you have at least {1} Devotion","當你至少有 {1} 個奉獻,{0}% 的物理傷害轉化為冰冷傷害" +"{0}% of Physical Damage Converted to Fire Damage","{0}% 物理傷害轉換為火焰傷害" +"{0}% of Physical Damage Converted to Fire Damage against Ignited Enemies","對點燃的敵人所造成的 {0}% 物理傷害轉化至火焰傷害" +"{0}% of Physical Damage Converted to Fire Damage while affected by Anger","被憤怒影響時,{0}% 的物理傷害轉化為火焰傷害" +"{0}% of Physical Damage Converted to Fire Damage while you have at least {1} Devotion","當你至少有 {1} 個奉獻,{0}% 的物理傷害轉化為火焰傷害" +"{0}% of Physical Damage Converted to Fire while you have Avatar of Fire","當你有火之化身時,{0}% 的物理傷害轉化為火焰傷害" +"{0}% of Physical Damage Converted to Fire, Cold or Lightning Damage","{0}% 的物理傷害隨機轉換成火焰、冰冷、或閃電傷害" +"{0}% of Physical Damage Converted to Lightning Damage","{0}% 物理傷害轉換為閃電傷害" +"{0}% of Physical Damage Converted to Lightning Damage while affected by Wrath","被雷霆影響時,{0}% 的物理傷害轉化為閃電傷害" +"{0}% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped","球體有感電或殘喘時,{0}% 物理傷害轉化至閃電傷害" +"{0}% of Physical Damage Converted to Lightning Damage while you have at least {1} Devotion","當你至少有 {1} 個奉獻,{0}% 的物理傷害轉化為閃電傷害" +"{0}% of Physical Damage Converted to Lightning during Flask effect","藥劑效果期間 {0}% 物理傷害轉換為閃電傷害" +"{0}% of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags","{0}% 物理傷害轉化至其他與烙印寶石標籤相符的傷害類型" +"{0}% of Physical Damage Dealt with Bows Leeched as Life","{0}% 的弓類武器造成的物理傷害偷取生命" +"{0}% of Physical Damage Dealt with Bows Leeched as Mana","{0}% 弓類武器造成的物理傷害偷取魔力" +"{0}% of Physical Damage Dealt with Claws Leeched as Life","{0}% 爪類武器造成的物理傷害偷取生命" +"{0}% of Physical Damage Dealt with Claws Leeched as Mana","{0}% 爪類武器造成的物理傷害偷取魔力" +"{0}% of Physical Damage from Hits taken as Chaos Damage","承受 {0}% 的擊中物理傷害視為混沌傷害" +"{0}% of Physical Damage from Hits taken as Cold Damage","承受 {0}% 的擊中物理傷害視為冰冷傷害" +"{0}% of Physical Damage from Hits taken as Cold Damage during Flask effect","藥劑效果持續時間內承受 {0}% 的擊中物理傷害視為冰冷傷害" +"{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements","被元素淨化影響時,{0}% 承受的擊中物理傷害視為冰冷傷害" +"{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice","被冰霜淨化影響時,{0}% 承受的擊中物理傷害視為冰冷傷害" +"{0}% of Physical Damage from Hits taken as Damage of a Random Element","{0}% 承受的擊中傷害視為 1 個隨機元素傷害" +"{0}% of Physical Damage from Hits taken as Fire Damage","承受 {0}% 的擊中物理傷害視為火焰傷害" +"{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements","被元素淨化影響時,{0}% 承受的物理傷害視為火焰傷害" +"{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire","被火焰淨化影響時,{0}% 承受的物理傷害視為火焰傷害" +"{0}% of Physical Damage from Hits taken as Lightning Damage","承受 {0}% 的擊中物理傷害視為閃電傷害" +"{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements","被元素淨化影響時,{0}% 承受的物理傷害視為閃電傷害" +"{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning","被閃電淨化影響時,{0}% 承受的物理傷害視為閃電傷害" +"{0}% of Physical Damage from Hits with this Weapon is Converted to a random Element","使用此武器攻擊時 {0}% 物理傷害轉化為隨機元素傷害" +"{0}% of Physical Damage gained as Extra Chaos Damage against Bleeding Enemies","對流血的敵人獲得等同 {0}% 物理傷害的額外混沌傷害" +"{0}% of Physical Damage gained as Extra Fire Damage while Totem is Active","當圖騰作用時獲得等同 {0}% 物理傷害的額外火焰傷害" +"{0}% of Physical Damage is taken from Mana before Life","生命值所受的 {0}% 物理傷害由魔力扣除" +"{0}% of Physical Damage Leeched as Energy Shield","{0}% 物理傷害偷取能量護盾" +"{0}% of Physical Damage Leeched as Life","{0}% 物理傷害偷取生命" +"{0}% of Physical Damage Leeched as Mana","{0}% 的物理傷害偷取魔力" +"{0}% of Physical, Cold and Lightning Damage Converted to Fire Damage","{0}% 物理、冰冷、閃電傷害轉換成火焰傷害。" +"{0}% of Recovery applied Instantly","{0}% 恢復量立即恢復" +"{0}% of Shrapnel Shot Physical Damage gained as extra Lightning Damage","【流星射擊】獲得等同其 {0}% 物理傷害的額外閃電傷害" +"{0}% of Spell Damage Leeched as Energy Shield","{0}% 法術傷害偷取能量護盾" +"{0}% of Spell Damage Leeched as Energy Shield during Flask effect","藥劑效果期間 {0}% 法術傷害偷取能量護盾" +"{0}% of Spell Damage Leeched as Energy Shield for each Curse on Enemy","每個敵人身上的詛咒,{0}% 法術傷害偷取能量護盾" +"{0}% of Spell Damage Leeched as Life","{0}% 法術傷害偷取生命" +"{0}% of Spell Damage Leeched as Life if Equipped Shield has at least {1}% Chance to Block","若裝備中的盾牌至少有 {1}% 格擋率,{0}% 的法術傷害偷取生命" +"{0}% of Spell Damage Leeched as Life while you have Arcane Surge","當你有秘能波動時,{0}% 法術傷害偷取生命" +"{0}% of Spell Damage Leeched as Mana","{0}% 的法術傷害偷取魔力" +"{0}% of their Life as Physical Damage","造成 {0}% 他們生命的物理傷害" +"{0}% of Total Physical Damage prevented from Hits in the past {1} seconds is Regenerated as Life per second","過去 {1} 秒阻止擊中的 {0}% 總物理傷害會每秒回復生命" +"{0}% of Wand Physical Damage converted to Lightning Damage","{0}% 法仗的物理傷害轉化為閃電傷害" +"{0}% per {1} Str","每 {1} 力量 {0}%" +"{0}% Physical Damage taken while stationary","靜止時承受 {0}% 物理傷害" +"{0}% Player Cold Resistance per {1}% Alert Level","每 {1}% 警戒等級,{0}% 玩家冰冷抗性" +"{0}% Player Fire Resistance per {1}% Alert Level","每 {1}% 警戒等級,{0}% 玩家火焰抗性" +"{0}% Player Lightning Resistance per {1}% Alert Level","每 {1}% 警戒等級,{0}% 玩家閃電抗性" +"{0}% redcued Action Speed while Chilled","被冰緩時,減少 {0}% 行動速度" +"{0}% redcued Spell Damage per {1} Maximum Mana","每 {1} 最大魔力減少 {0}% 法術傷害" +"{0}% reduced","減少 {0}%" +"{0}% reduced Absolution Cast Speed","減少 {0}% 赦免施放速度" +"{0}% reduced Absolution Duration","減少 {0}% 赦免持續時間" +"{0}% reduced Abyssal Cry Damage","【深淵戰吼】的傷害減少 {0}%" +"{0}% reduced Abyssal Cry Duration","減少 {0}% 深淵戰吼持續時間" +"{0}% reduced Accuracy Rating","減少 {0}% 命中值" +"{0}% reduced Accuracy Rating against Unique Enemies","減少 {0}% 對傳奇敵人的命中值" +"{0}% reduced Accuracy Rating if you haven't Killed Recently","若近期沒有擊殺,減少 {0}% 命中值" +"{0}% reduced Accuracy Rating if you've dealt a Critical Strike in the past {1} seconds","若你過去 {1} 秒有造成暴擊,減少 {0}% 命中值" +"{0}% reduced Accuracy Rating per Frenzy Charge","每個狂怒球減少 {0}% 命中值" +"{0}% reduced Accuracy Rating when on Low Life","貧血時減少 {0}% 命中值" +"{0}% reduced Accuracy Rating while Dual Wielding","雙持武器時減少 {0}% 命中值" +"{0}% reduced Accuracy Rating while you have Onslaught","你有猛攻時,減少 {0}% 命中值" +"{0}% reduced Accuracy Rating with Axes","使用斧類武器時減少 {0}% 命中值" +"{0}% reduced Accuracy Rating with Bows","使用弓類武器時減少 {0}% 命中值" +"{0}% reduced Accuracy Rating with Claws","使用爪類武器時減少 {0}% 命中值" +"{0}% reduced Accuracy Rating with Daggers","使用匕首類武器時減少 {0}% 命中值" +"{0}% reduced Accuracy Rating with Maces and Sceptres","鎚類和短杖類攻擊的命中值減少 {0}%" +"{0}% reduced Accuracy Rating with Maces or Sceptres","錘和權杖減少 {0}% 命中值" +"{0}% reduced Accuracy Rating with One Handed Melee Weapons","使用單手近戰武器時減少 {0}% 命中值" +"{0}% reduced Accuracy Rating with Staves","使用長杖類武器時減少 {0}% 命中值" +"{0}% reduced Accuracy Rating with Swords","使用劍類武器時減少 {0}% 命中值" +"{0}% reduced Accuracy Rating with Two Handed Melee Weapons","使用雙手近戰武器時減少 {0}% 命中值" +"{0}% reduced Accuracy Rating with Wands","使用法杖類武器時減少 {0}% 命中值" +"{0}% reduced Accuracy with Area Skills","範圍技能減少 {0}% 命中" +"{0}% reduced Activation frequency","減少 {0}% 啟動頻率" +"{0}% reduced Activation range","減少 {0}% 啟動範圍" +"{0}% reduced Adaptation Duration","減少 {0}% 適應持續時間" +"{0}% reduced Adaptation Rating","減少 {0}% 適應值" +"{0}% reduced Adaptation Rating during Flask effect","藥劑效果持續時間內,減少 {0}% 適應值" +"{0}% reduced Ambush Cooldown Recovery Rate","減少 {0}% 伏擊冷卻時間恢復速度" +"{0}% reduced Amount Recovered","減少 {0}% 恢復量" +"{0}% reduced Ancestral Blademaster Totem Area of Effect","減少 {0}% 先祖大劍師圖騰範圍效果" +"{0}% reduced Ancestral Blademaster Totem Damage","減少 {0}% 先祖大劍師傷害" +"{0}% reduced Ancestral Protector Totem Placement Speed","減少 {0}% 先祖衛士圖騰放置速度" +"{0}% reduced Ancestral Warchief Totem Area of Effect","減少 {0}% 先祖戰士長圖騰範圍效果" +"{0}% reduced Ancestral Warchief Totem Damage","減少 {0}% 先祖戰士長圖騰傷害" +"{0}% reduced angle","減少 {0}% 角度" +"{0}% reduced Animate Weapon Duration","減少 {0}% 幻化武器時間" +"{0}% reduced Arc Damage","減少 {0}% 電弧傷害" +"{0}% reduced Arctic Armour Buff Effect","減少 {0}% 極地裝甲增益效果" +"{0}% reduced Arctic Breath Area of Effect","【極地吐息】範圍縮小 {0}%" +"{0}% reduced Arctic Breath Damage","【極地吐息】的傷害減少 {0}%" +"{0}% reduced Arctic Breath Duration","【極地吐息】持續時間縮短 {0}%" +"{0}% reduced Area Damage","減少 {0}% 範圍傷害" +"{0}% reduced Area Damage per {1} Devotion","每 {1} 個奉獻減少 {0}% 範圍傷害" +"{0}% reduced Area Damage per {1} Strength","每 {1} 點力量減少 {0}% 範圍傷害" +"{0}% reduced Area Damage taken from Hits","減少承受 {0}% 擊中範圍傷害" +"{0}% reduced Area Damage while wielding a Two Handed Melee Weapon","持雙手近戰武器時,減少 {0}% 範圍傷害" +"{0}% reduced Area of Effect","減少 {0}% 範圍效果" +"{0}% reduced Area of Effect angle","減少 {0}% 範圍效果角度" +"{0}% reduced Area of Effect each repeat","每重複施放減少 {0}% 範圍" +"{0}% reduced Area of Effect for Attacks","减少攻擊技能 {0}% 範圍效果" +"{0}% reduced Area of Effect for each Summoned Sentinel of Purity","每個召喚的純淨護衛減少 {0}% 範圍效果" +"{0}% reduced Area of Effect from additional Melee Range","額外近戰範圍創造的範圍效果減少 {0}%" +"{0}% reduced Area of Effect from additional Melee Strike Range","來自額外近戰打擊距離減少 {0}% 範圍效果" +"{0}% reduced Area of Effect if you have at least {1} Strength","若至少有 {1} 點力量,減少 {0}% 範圍效果" +"{0}% reduced Area of Effect if you have Blocked Recently","若近期有格擋,減少 {0}% 範圍效果" +"{0}% reduced Area of Effect if you have Stunned an Enemy Recently","若近期有暈眩敵人,減少 {0}% 範圍效果" +"{0}% reduced Area of Effect if you've dealt a Critical Strike Recently","若你近期有造成暴擊,減少 {0}% 範圍效果" +"{0}% reduced Area of Effect if you've dealt a Culling Strike Recently","若你近期有造成撲殺,減少 {0}% 範圍效果" +"{0}% reduced Area of Effect if you've Killed at least {1} Enemies Recently","若你近期擊殺至少 {1} 個敵人,減少 {0}% 範圍效果" +"{0}% reduced Area of Effect if you've Killed Recently","若你近期有擊殺,減少 {0}% 範圍效果" +"{0}% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently","若你近期有使用雙手近戰武器暈眩敵人,減少 {0}% 範圍效果" +"{0}% reduced Area of Effect of Aura Skills","減少光環技能 {0}% 範圍效果" +"{0}% reduced Area of Effect of Buffs affecting Party members","減少影響隊友增益效果的範圍 {0}%" +"{0}% reduced Area of Effect of Curse Aura Skills","減少 {0}% 詛咒光環技能的範圍效果" +"{0}% reduced Area of Effect of Curse Skills","詛咒範圍縮小 {0}%" +"{0}% reduced Area of Effect of Curses","詛咒範圍縮小 {0}%" +"{0}% reduced Area of Effect of Hex Skills","減少 {0}% 咒術技能的範圍效果" +"{0}% reduced Area of Effect of Supported Curse Skills","減少 {0}% 被輔助詛咒技能的範圍效果" +"{0}% reduced Area of Effect of Supported Curses","被輔助詛咒技能的範圍效果縮小 {0}%" +"{0}% reduced Area of Effect per {1} additional Melee range","每 {1} 點額外的近戰範圍使範圍效果減少 {0}%" +"{0}% reduced Area of Effect per {1} additional Melee Strike Range","每 {1} 額外近戰打擊距離減少 {0}% 範圍效果" +"{0}% reduced Area of Effect per {1} Intelligence","每 {1} 點智慧減少 {0}% 範圍效果" +"{0}% reduced Area of Effect per {1} Rampage Kills","每 {1} 層暴怒擊殺減少 {0}% 範圍效果" +"{0}% reduced Area of Effect per {1} Strength","每 {1} 點力量減少 {0}% 範圍效果" +"{0}% reduced Area of Effect per charge consumed","每顆消耗的能量球減少 {0}% 範圍效果" +"{0}% reduced Area of Effect per Endurance Charge","每顆耐力球減少 {0}% 範圍效果" +"{0}% reduced Area of Effect per Enemy killed recently","近期每個擊殺敵人減少 {0}% 範圍效果" +"{0}% reduced Area of Effect per Repeat","每次重復減少 {0}% 範圍效果" +"{0}% reduced Area of Effect per Stage","每層減少 {0}% 範圍效果" +"{0}% reduced Area of Effect when Cast on Frostbolt","當施放寒冰彈時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while Channelling","引導施放時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while Dead","死亡時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while Fortified","當有護體時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while in Sand Stance","沙戮姿態時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while not Dual Wielding","非雙持武器時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while Unarmed","空手時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while wielding a Bow","持弓時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while wielding a Staff","持長杖時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while wielding a Two Handed Melee Weapon","持雙手近戰武器時,減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while you don't have Convergence","你沒有聚輻時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while you have a Totem","當你有圖騰時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while you have Arcane Surge","當你有秘能波動時減少 {0}% 範圍效果" +"{0}% reduced Area of Effect while you have no Frenzy Charges","你沒有狂怒球時,減少 {0}% 範圍效果" +"{0}% reduced Armour","減少 {0}% 護甲" +"{0}% reduced Armour against Projectiles","對投射物的攻擊減少 {0}% 護甲" +"{0}% reduced Armour and Energy Shield","減少 {0}% 護甲與能量護盾" +"{0}% reduced Armour and Evasion","減少 {0}% 護甲與閃避" +"{0}% reduced Armour and Evasion Rating during Onslaught","猛攻期間減少 {0}% 護甲和閃避值" +"{0}% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently","若近期內有撃殺被嘲諷的敵人,減少 {0}% 護甲和閃避值" +"{0}% reduced Armour and Evasion Rating when on Low Life","貧血時減少 {0}% 護甲和閃避值" +"{0}% reduced Armour and Evasion Rating while you have Fortify","你有護體時,減少 {0}% 護甲和閃避值" +"{0}% reduced Armour and Evasion while you have Fortify","有護體狀態時,護甲和閃避減少 {0}%" +"{0}% reduced Armour from Equipped Shield","減少 {0}% 從盾牌獲取的護甲" +"{0}% reduced Armour if you have been Hit Recently","若你近期有擊中,減少 {0}% 護甲" +"{0}% reduced Armour if you haven't Killed Recently","若近期沒有擊殺,減少 {0}% 護甲" +"{0}% reduced Armour per {1} Strength","每 {1} 力量減少 {0}% 護甲" +"{0}% reduced Armour per Defiance","每層抗爭減少 {0}% 護甲" +"{0}% reduced Armour per Red Socket on Main Hand Weapon","主手武器上每顆紅色插槽減少 {0}% 護甲" +"{0}% reduced Armour while Chilled or Frozen","被冰凍或冰緩時減少 {0}% 護甲" +"{0}% reduced Armour while not Ignited, Frozen or Shocked","當沒被點燃、冰凍、感電時減少 {0}% 護甲" +"{0}% reduced Armour while stationary","靜止時,減少 {0}% 護甲" +"{0}% reduced Armour while you have Fortify","獲得護體時減少 {0}% 護甲" +"{0}% reduced Armour, Evasion and Energy Shield","減少 {0}% 護甲、閃避與能量護盾" +"{0}% reduced Arrow Speed","減少 {0}% 箭矢速度" +"{0}% reduced Aspect of the Avian Buff Effect","減少{0}% 飛羽祝福效果" +"{0}% reduced Aspect of the Spider Area of Effect","減少 {0}% 毒蛛祝福的範圍效果" +"{0}% reduced Aspect of the Spider Debuff Duration","減少毒蛛祝福 {0}% 持續時間" +"{0}% reduced Assassin's Mark Curse Effect","減少 {0}% 刺客印記的詛咒效果" +"{0}% reduced Assassin's Mark Duration","減少 {0}% 刺客印記持續時間" +"{0}% reduced Attachment Range","附著範圍縮小 {0}%" +"{0}% reduced Attack and Cast Speed","減少 {0}% 攻擊與施放速度" +"{0}% reduced Attack and Cast Speed during any Flask Effect","在任何藥劑效果持續時間內,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed during Effect of any Mana Flask","任何魔力藥劑效果期間,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed during Onslaught","猛攻持續時間內,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed for each corpse Consumed Recently","每消耗 1 具屍體後的短時間內,攻擊和施放速度減少 {0}%" +"{0}% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}%","近期每個消耗屍體,減少 {0}% 攻擊和施放速度,至多 {1}%" +"{0}% reduced Attack and Cast Speed if Corrupted","若已汙染減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed if Energy Shield Recharge has started Recently","近期內若有能量護盾開始回復,則攻擊和施放速度減少 {0}%" +"{0}% reduced Attack and Cast Speed if you haven't been Hit Recently","若你近期沒有被擊中,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed if you've been Hit Recently","近期內你若有被擊中,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed if you've Hit an Enemy Recently","若你近期有擊中敵人,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed if you've summoned a Totem Recently","近期內你若有召喚圖騰,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed if you've taken a Savage Hit Recently","近期內你若受到過【殘暴打擊】,則攻擊和施放速度減少 {0}%" +"{0}% reduced Attack and Cast Speed if you've used a Movement Skill Recently","近期內你若有使用移動技能,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed per Adaptation to Cold","每個冰冷適應減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed per Endurance Charge","每顆耐力球減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed per Frenzy Charge","每個狂怒球減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed per Ghost Shroud","每個幽魂屍布減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed per Power Charge","每顆暴擊球減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed per Summoned Raging Spirit","每隻召喚憤怒狂靈減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while affected by a Herald","被捷光環影響時,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while at maximum Fortification","達到最大護體時,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while Channelling","引導施放時,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while Elusive","靈巧時減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while Focused","專注時減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while Focussed","專注時減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while Leeching","偷取時減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while Leeching Energy Shield","偷取能量護盾時,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while on Consecrated Ground","在奉獻地面減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while Physical Aegis is depleted","當物理聖盾被耗盡時,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while you have a Totem","當你有圖騰存在時,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed while you have Fortify","當你有護體時,減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed with Chaos Skills","混沌技能減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed with Cold Skills","冰冷技能減少 {0}% 攻擊和施放速度s" +"{0}% reduced Attack and Cast Speed with Elemental Skills","元素技能減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed with Fire Skills","火焰技能減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed with Lightning Skills","閃電技能減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed with Physical Skills","物理技能減少 {0}% 攻擊和施放速度" +"{0}% reduced Attack and Cast Speed with Shield Skills","減少 {0}% 盾牌技能的攻擊和施放速度" +"{0}% reduced Attack and Movement Speed with Her Blessing","獲得她的祝福時減少 {0}% 攻擊速度和移動速度" +"{0}% reduced Attack Cold Damage","減少 {0}% 冰冷攻擊傷害" +"{0}% reduced Attack Cold Damage while Dual Wielding","雙持時減少 {0}% 攻擊冰冷傷害" +"{0}% reduced Attack Critical Strike Chance per {1} Accuracy Rating","每 {1} 點命中值減少 {0}% 攻擊暴擊率" +"{0}% reduced Attack Critical Strike Chance while Dual Wielding","雙持時減少 {0}% 攻擊暴擊率" +"{0}% reduced Attack Damage","減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage against Bleeding Enemies","減少對流血中敵人 {0}% 攻擊傷害" +"{0}% reduced Attack Damage against Maimed Enemies","對癱瘓的敵人減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage during Onslaught","猛攻狀態下減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage if Corrupted","若已汙染減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage if you've Cast a Spell Recently","近期內你若有施放法術,減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage if your other Ring is a Shaper Item","若另一個戒指為塑者之物,減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage per {1} Armour or Evasion Rating on Shield","盾牌上每 {1} 護甲或閃避值減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage per {1} Evasion Rating","每 {1} 閃避值減少加 {0}% 攻擊傷害" +"{0}% reduced Attack Damage per {1} Maximum Mana","每 {1} 魔力減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage per {1} Strength","每 {1} 點力量減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage per {1}% Chance to Block Attack Damage","每 {1}% 攻擊傷害格擋率,減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage per Frenzy Charge","每個狂怒球減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage per Level","每等級減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage when on Full Life","滿血時減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage while affected by Precision","被精準影響時,減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage while Channelling","引導施放時減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage while Dual Wielding","雙持時減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage while holding a Shield","持盾時減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage while Leeching","偷取時減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage while you have Fortify","你有護體時減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage with Main Hand","使用主手時減少 {0}% 攻擊傷害" +"{0}% reduced Attack Damage with Main Hand while Dual Wielding","雙持時,減少 {0}% 主手攻擊傷害" +"{0}% reduced Attack Damage with Off Hand","使用副手時減少 {0}% 攻擊傷害" +"{0}% reduced Attack Fire Damage","減少 {0}% 火焰攻擊傷害" +"{0}% reduced Attack Physical Damage","減少 {0}% 物理攻擊傷害" +"{0}% reduced Attack Physical Damage while using Pride","使用驕傲時,減少 {0}% 攻擊物理傷害" +"{0}% reduced Attack Speed","減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed during any Flask Effect","任何藥劑效果持續時間內,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed during Flask effect","藥劑效果期間減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you have at least {1} Strength","若你至少有 {1} 點力量,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you have Blocked Recently","若近期有格擋,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you haven't Cast Dash recently","若你近期沒有施放幻步,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you haven't gained a Frenzy Charge Recently","若你近期沒有獲得狂怒球,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you haven't Killed Recently","若近期內沒有擊殺減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you haven’t Cast Dash recently","若你近期內沒有施放過衝刺,則攻擊速度減慢 {0}%" +"{0}% reduced Attack Speed if you've Attacked Recently","近期內你若有進行攻擊,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you've been Hit Recently","若你近期有被擊中,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you've changed Stance Recently","若你近期有切換姿態,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you've dealt a Critical Strike Recently","若近期有造成暴擊,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently","若你近期使用主手武器擊中,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you've Killed Recently","若你近期有擊殺,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed if you’ve changed Stance Recently","若你近期內換過姿態,則攻擊速度減慢 {0}%" +"{0}% reduced Attack Speed per {1} Accuracy Rating","每 {1} 命中值減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed per {1} Dexterity","每 {1} 敏捷減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed per Frenzy Charge","每個狂怒球減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed per one hundred nearby Enemies","週圍每有 100 名敵人,攻擊速度便減少 {0}%" +"{0}% reduced Attack Speed per Reave stack","每一層衝擊波堆疊次數減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed per Trauma","每層創傷減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed when on Full Life","滿血時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed when on Low Life","貧血時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed while a Rare or Unique Enemy is Nearby","當附近有稀有或傳奇敵人時,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed while affected by Precision","被精準影響時,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed while Dual Wielding","雙持武器時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed while Fortified","護體時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed while holding a Shield","持盾時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed while Ignited","被點燃時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed while Leeching","偷取時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed while not on Low Mana","不是瀕魔時,減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed while Phasing","迷蹤時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed while Totem is Active","當圖騰作用時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed while you have Fortify","護體狀態下減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Axes","使用斧類武器時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Bows","使用弓類武器時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Claws","使用爪類武器時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Daggers","使用匕首類武器時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Maces and Sceptres","鎚類和短杖類攻擊的攻擊速度減少 {0}%" +"{0}% reduced Attack Speed with Maces or Sceptres","錘和權杖減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Movement Skills","移動技能減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Off Hand while Dual Wielding","雙持時,減少 {0}% 副手攻擊速度" +"{0}% reduced Attack Speed with One Handed Melee Weapons","使用單手近戰武器時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with One Handed Weapons","持單手武器時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Staves","使用長杖類武器時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Swords","使用劍類武器時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Two Handed Melee Weapons","使用雙手近戰武器時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Unarmed Attacks","空手攻擊時減少 {0}% 攻擊速度" +"{0}% reduced Attack Speed with Wands","使用法杖類武器時減少 {0}% 攻擊速度" +"{0}% reduced Attack, Cast and Movement Speed during Flask Effect","藥劑效果持續時間內,減少 {0}% 攻擊、施放和移動速度" +"{0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently","如果近期受到殘暴打擊,減少 {0}% 攻擊速度、施放速度和移動速度" +"{0}% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes","當你沒有霸體時,減少 {0}% 攻擊、施放和移動速度" +"{0}% reduced Attack, Cast and Movement Speed while you have Onslaught","你有猛攻時,減少 {0}% 攻擊、施放和移動速度" +"{0}% reduced Attribute Requirements","減少 {0}% 能力值需求" +"{0}% reduced Attributes","減少 {0}% 所有屬性" +"{0}% reduced Attributes per allocated Keystone","每配置 1 核心天賦減少 {0}% 屬性" +"{0}% reduced Aura Area of Effect","減少 {0}% 光環範圍效果" +"{0}% reduced Aura effect","減少 {0}% 光環效果" +"{0}% reduced Ball Lightning Area of Effect","減少 {0}% 天雷之珠範圍效果" +"{0}% reduced Ball Lightning Damage","減少 {0}% 天雷之珠傷害" +"{0}% reduced Ball Lightning Projectile Speed","減少 {0}% 天雷之珠投射物速度" +"{0}% reduced Barrage Attack Speed","減少 {0}% 彈幕攻擊速度" +"{0}% reduced Barrage Damage","減少 {0}% 彈幕傷害" +"{0}% reduced Battlemage's Cry Buff Effect","減少 {0}% 戰法戰吼增益效果" +"{0}% reduced beam length","減少 {0}% 光束長度" +"{0}% reduced beam width","減少 {0}% 射線寬度" +"{0}% reduced Bear Trap Cooldown Recovery Speed","【捕熊陷阱】冷卻回復速度減少 {0}%" +"{0}% reduced Bear Trap Damage","減少 {0}% 捕熊陷阱傷害" +"{0}% reduced Blade Flurry Area of Effect","減少 {0}% 刀鋒亂舞範圍效果" +"{0}% reduced Blade Flurry Damage","減少 {0}% 刀鋒亂舞傷害" +"{0}% reduced Blade Trap Area of Effect","減少 {0}% 刀鋒陷阱範圍效果" +"{0}% reduced Blade Trap Damage","減少 {0}% 刀鋒陷阱傷害e" +"{0}% reduced Blade Vortex Area of Effect","減少 {0}% 飛刃風暴範圍效果" +"{0}% reduced Blade Vortex Duration","減少 {0}% 飛刃風暴持續時間" +"{0}% reduced Blade Vortex Spell Damage","減少 {0}% 飛刃風暴法術傷害" +"{0}% reduced Bladefall Area of Effect","減少 {0}% 刀雨範圍效果" +"{0}% reduced Bladefall Critical Strike Chance","減少 {0}% 虛空刀雨暴擊率" +"{0}% reduced Bladefall Damage","減少 {0}% 虛空刀雨傷害" +"{0}% reduced Blast Rain Area of Effect","【爆裂箭雨】範圍縮小 {0}%" +"{0}% reduced Blast Rain Damage","【爆裂箭雨】的傷害減少 {0}%" +"{0}% reduced Bleeding Duration","減少 {0}% 流血持續時間" +"{0}% reduced Bleeding Duration on you during Flask Effect","藥劑效果期間內,減少 {0}% 你身上流血持續時間" +"{0}% reduced Bleeding Duration per {1} Intelligence","每 {1} 智慧減少 {0}% 流血持續時間" +"{0}% reduced Blight Area of Effect","減少 {0}% 萎滅範圍效果" +"{0}% reduced Blight Damage","減少 {0}% 萎滅傷害" +"{0}% reduced Blight Duration","減少 {0}% 萎滅持續時間" +"{0}% reduced Blind duration","減少 {0}% 致盲持續時間" +"{0}% reduced Blind Effect","減少 {0}% 致盲效果" +"{0}% reduced Blinding duration","減少 {0}% 致盲持續時間" +"{0}% reduced Blink Arrow and Mirror Arrow Cooldown Recovery Speed","【閃現射擊】和【魅影射擊】冷卻回復速度減少 {0}%" +"{0}% reduced Blink Arrow Cooldown Recovery Speed","【閃現射擊】冷卻回復速度減少 {0}%" +"{0}% reduced Block Recovery","減少 {0}% 格擋恢復" +"{0}% reduced Blueprint Revealing Cost","減少 {0}% 揭露藍圖消耗" +"{0}% reduced Bodyswap Cast Speed","減少屍術傳送 {0}% 施放速度" +"{0}% reduced Bodyswap Damage","減少 {0}% 屍術傳送傷害" +"{0}% reduced Bone Offering Duration","減少 {0}% 骸骨奉獻持續時間" +"{0}% reduced Boneshatter Damage","減少 {0}% 碎骨傷害e" +"{0}% reduced Boneshatter Stun Duration","減少 {0}% 碎骨暈眩持續時間n" +"{0}% reduced Bow Physical Damage while holding a Shield","持盾時減少 {0}% 弓類武器傷害" +"{0}% reduced branching angle","減少 {0}% 分歧角度" +"{0}% reduced Brand Activation frequency","減少 {0}% 烙印發動頻率" +"{0}% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently","若你近期沒有使用烙印技能,減少 {0}% 烙印發動頻率" +"{0}% reduced Brand Attachment range","減少 {0}% 烙印附著距離" +"{0}% reduced Brand Critical Strike Chance","減少 {0}% 烙印暴擊率" +"{0}% reduced Brand Damage","減少 {0}% 烙印傷害" +"{0}% reduced Brand Damage per {1} Devotion","每 {1} 奉獻減少 {0}% 烙印傷害" +"{0}% reduced Buff and Debuff Duration","減少增益和減益持續時間 {0}%" +"{0}% reduced Buff Effect","減少 {0}% 增益效果" +"{0}% reduced Buff Effect on Low Energy Shield","瀕能量護盾時減少 {0}% 增益效果" +"{0}% reduced Burning Arrow Damage","減少 {0}% 燃燒箭矢傷害" +"{0}% reduced Burning Damage","減少 {0}% 燃燒傷害" +"{0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently","你近期每次感電非感電的敵人減少 {0}% 燃燒傷害" +"{0}% reduced Burning Damage if you've Ignited an Enemy Recently","近期你若有點燃敵人,短時間内減少 {0}% 燃燒傷害" +"{0}% reduced Burning Damage taken","減少 {0}% 承受的燃燒傷害" +"{0}% reduced Cast Speed","減少 {0}% 施放速度" +"{0}% reduced Cast Speed during any Flask Effect","在任何藥劑效果持續時間內,減少 {0}% 施放速度" +"{0}% reduced Cast Speed during Flask effect","藥劑效果期間減少 {0}% 施放速度" +"{0}% reduced Cast Speed for each corpse Consumed Recently","近期每個消耗的屍體減少 {0}% 施放速度" +"{0}% reduced Cast Speed if a Minion has been Killed Recently","若近期有召喚物被擊殺,減少 {0}% 施放速度" +"{0}% reduced Cast Speed if you've Attacked Recently","近期內你若有進行攻擊,減少 {0}% 施放速度" +"{0}% reduced Cast Speed if you've dealt a Critical Strike Recently","若近期有造成暴擊,減少 {0}% 施放速度" +"{0}% reduced Cast Speed if you've Killed Recently","若你近期有擊殺,減少 {0}% 施放速度" +"{0}% reduced Cast Speed per Frenzy Charge","每個狂怒球減少 {0}% 施放速度" +"{0}% reduced Cast Speed when on Full Life","滿血時減少 {0}% 施放速度" +"{0}% reduced Cast Speed when on Low Life","貧血時減少 {0}% 施放速度" +"{0}% reduced Cast Speed while Dual Wielding","雙持武器時減少 {0}% 施放速度" +"{0}% reduced Cast Speed while holding a Shield","持盾時減少 {0}% 施放速度" +"{0}% reduced Cast Speed while Ignited","被點燃時減少 {0}% 施放速度" +"{0}% reduced Cast Speed while wielding a Bow","持弓時減少 {0}% 施放速度" +"{0}% reduced Cast Speed while wielding a Staff","持長杖時減少 {0}% 施放速度" +"{0}% reduced Cast Speed with Brand Skills","減少 {0}% 烙印技能施放速度" +"{0}% reduced Cast Speed with Chaos Skills","減少 {0}% 混沌技能施放速度" +"{0}% reduced Cast Speed with Cold Skills","減少 {0}% 冰冷技能施放速度" +"{0}% reduced Cast Speed with Elemental Skills","元素技能減少 {0}% 施放速度" +"{0}% reduced Cast Speed with Fire Skills","減少 {0}% 火焰技能施放速度" +"{0}% reduced Cast Speed with Lightning Skills","減少 {0}% 閃電技能施放速度" +"{0}% reduced Caustic Arrow Area of Effect","減少 {0}% 腐蝕箭矢範圍效果" +"{0}% reduced Caustic Arrow Damage","減少 {0}% 腐蝕箭矢傷害" +"{0}% reduced Caustic Arrow Duration","減少 {0}% 腐蝕箭矢持續時間" +"{0}% reduced Chaining range","減少 {0}% 連鎖範圍" +"{0}% reduced chance of Ritual Altars with Special Rewards","減少 {0}% 祭祀神壇出現特殊獎勵的機率" +"{0}% reduced Chance to Block Attack and Spell Damage","減少 {0}% 攻擊和法術傷害格擋率" +"{0}% reduced Chaos Damage","減少 {0}% 混沌傷害" +"{0}% reduced Chaos Damage for each Corrupted Item Equipped","每件裝備中已汙染物品時減少 {0}% 混沌傷害" +"{0}% reduced Chaos Damage over Time","減少 {0}% 混沌持續傷害" +"{0}% reduced Chaos Damage over Time taken while on Caustic Ground","當站在腐蝕地面上時,減少 {0}% 承受混沌持續傷害" +"{0}% reduced Chaos Damage per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 智慧減少 {0}% 混沌傷害" +"{0}% reduced Chaos Damage per Level","每等級減少 {0}% 混沌傷害" +"{0}% reduced Chaos Damage taken","減少 {0}% 承受的混沌傷害" +"{0}% reduced Chaos Damage taken over time","受到的持續性混沌傷害減少 {0}%" +"{0}% reduced Chaos Damage taken while Incubating","醞釀時減少 {0}% 承受混沌傷害" +"{0}% reduced Chaos Damage while affected by Herald of Agony","被苦痛之捷影響時,減少 {0}% 混沌傷害" +"{0}% reduced Chaos Damage with Attack Skills","攻擊技能減少 {0}% 混沌傷害" +"{0}% reduced Chaos Damage with Spell Skills","法術技能減少 {0}% 混沌傷害" +"{0}% reduced Chaos Damage with Weapons","減少 {0}% 武器混沌傷害" +"{0}% reduced Character Size","減少 {0}% 角色體型" +"{0}% reduced Charge Recovery","增加 {0}% 充能恢復" +"{0}% reduced Charged Dash Damage","減少 {0}% 雷霆衝鋒傷害" +"{0}% reduced Charges per use","每次使用減少 {0}% 充能" +"{0}% reduced Charges per use. {1}% to this value when used","每次使用減少 {0}% 充能。使用時 {1}% 此數值" +"{0}% reduced Charges used","減少 {0}% 充能消耗" +"{0}% reduced Charges used. {1}% to this value when used","減少 {0}% 充能消耗。使用時 {1}% 此數值" +"{0}% reduced Chill and Freeze Duration on Enemies","對敵人減少 {0}% 冰緩和冰凍期間" +"{0}% reduced Chill and Freeze Duration per {1} Dexterity Allocated in Radius","範圍內每配置 {1} 點敏捷。冰緩和冰凍持續時間縮短 {0}%" +"{0}% reduced Chill Duration on Enemies","減少 {0}% 敵人冰緩持續時間" +"{0}% reduced Chill Duration on enemies","減少 {0}% 敵人冰緩持續時間" +"{0}% reduced Chill Duration on Enemies when in Off Hand","在副手減少 {0}% 對敵人冰緩持續時間" +"{0}% reduced Chill Duration on you","減少 {0}% 你被冰緩的持續時間" +"{0}% reduced Chill Effect on Enemies","對敵人減少 {0}% 冰緩效果" +"{0}% reduced Claw Physical Damage when on Low Life","貧血時減少 {0}% 爪類武器物理傷害" +"{0}% reduced Cleave Area of Effect","減少 {0}% 劈砍範圍" +"{0}% reduced Cleave Attack Speed","減少 {0}% 劈砍攻擊速度" +"{0}% reduced Cleave Damage","減少 {0}% 劈砍傷害" +"{0}% reduced Cold Attack Damage while holding a Shield","持盾時減少 {0}% 冰冷攻擊傷害" +"{0}% reduced Cold Damage","減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage if you have used a Fire Skill Recently","若近期有使用火焰技能 ,減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage over Time","減少 {0}% 持續性冰冷傷害" +"{0}% reduced Cold Damage per {1}% Chance to Block Attack Damage","每 {1}% 攻擊傷害格擋率減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage per {1}% Missing Cold Resistance, up to a maximum of {2}%","每 {1}% 失去的冰冷抗性減少 {0}% 冰冷傷害,至多 {2}%" +"{0}% reduced Cold Damage per Frenzy Charge","每顆狂怒球減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage taken","減少 {0}% 承受的冰冷傷害" +"{0}% reduced Cold Damage taken if you've",若近期內被擊中 +"{0}% reduced Cold Damage taken if you've been Hit Recently","近期內你若受到過傷害,則冰冷傷害減少 {0}%" +"{0}% reduced Cold Damage while affected by Hatred","被憎恨影響時減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage while affected by Herald of Ice","被冰霜之捷影響時,減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage while your Off Hand is empty","未裝備副手時,減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Attack Skills","攻擊技能減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Axes","持斧類武器時減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Bows","持弓類武器時減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Claws","持爪類武器時減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Daggers","持匕首類武器時減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Hits against Shocked Enemies","對感電的敵人減少 {0}% 擊中冰冷傷害" +"{0}% reduced Cold Damage with Maces and Sceptres","鎚類和短杖類攻擊的冰冷傷害減少 {0}%" +"{0}% reduced Cold Damage with Maces or Sceptres","錘和權杖減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with One Handed Melee Weapons","持單手近戰武器時減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Spell Skills","法術技能減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Staves","持長杖類武器時減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Swords","持劍類武器時減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Two Handed Melee Weapons","持近戰雙手武器時減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Wands","持法杖類武器時減少 {0}% 冰冷傷害" +"{0}% reduced Cold Damage with Weapons","減少 {0}% 武器冰冷傷害" +"{0}% reduced Cold Resistance","減少 {0}% 冰冷抗性" +"{0}% reduced Cold Snap Area of Effect","減少 {0}% 霜爆範圍效果" +"{0}% reduced Cold Snap Cooldown Recovery Speed","【霜暴】冷卻回復速度減少 {0}%" +"{0}% reduced Cold Snap Damage","減少 {0}% 霜暴傷害" +"{0}% reduced Conductivity Curse Effect","減少 {0}% 導電的詛咒效果" +"{0}% reduced Conductivity Duration","減少 {0}% 導電持續時間" +"{0}% reduced Consecrated Ground Area","減少 {0}% 奉獻地面範圍" +"{0}% reduced Contagion Area of Effect","減少 {0}% 瘟疫範圍效果" +"{0}% reduced Contagion Damage","減少 {0}% 瘟疫傷害" +"{0}% reduced Contagion Duration","減少 {0}% 瘟疫持續時間" +"{0}% reduced Conversion Trap Cooldown Recovery Speed","【迷魅陷阱】冷卻回復速度減少 {0}%" +"{0}% reduced Convocation Buff Effect","減少 {0}% 號召增益效果" +"{0}% reduced Convocation Cooldown Recovery Speed","【號召】冷卻回復速度減少 {0}%" +"{0}% reduced Cooldown Recovery of Travel Skills per Frenzy Charge","每個狂怒球使旅行技能的冷卻回復速度減少 {0}%" +"{0}% reduced Cooldown Recovery Rate","減少 {0}% 冷卻恢復率" +"{0}% reduced Cooldown Recovery Rate for each Normal or Magic Enemy in Area","範圍內每個普通或魔法敵人減少 {0}% 冷卻時間恢復速度" +"{0}% reduced Cooldown Recovery Rate for each Rare or Unique Enemy in Area","範圍內每個稀有或傳奇敵人減少 {0}% 冷卻時間恢復速度" +"{0}% reduced Cooldown Recovery Rate for Stance Skills","減少 {0}% 姿態技能冷卻時間恢復速度" +"{0}% reduced Cooldown Recovery Rate for throwing Traps","減少 {0}% 陷阱冷卻恢復率" +"{0}% reduced Cooldown Recovery Rate of Movement Skills","減少 {0}% 位移技能的冷卻時間恢復速度" +"{0}% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste","被迅捷影響時,減少 {0}% 移動技能冷卻時間恢復速度" +"{0}% reduced Cooldown Recovery Rate of Travel Skills","減少 {0}% 快行技能冷卻時間恢復速度" +"{0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge","每顆狂怒球減少快行技能 {0}% 冷卻時間恢復速度" +"{0}% reduced Cooldown Recovery Rate per Brand","每個烙印減少 {0}% 冷卻時間恢復速度" +"{0}% reduced Cooldown Recovery Speed","冷卻回復速度減少 {0}%" +"{0}% reduced Cooldown Recovery Speed for each Normal or Magic Enemy in Area","範圍中每有一個普通或魔法敵人,就使冷卻時間回復速度減少 {0}%" +"{0}% reduced Cooldown Recovery Speed for each Rare or Unique Enemy in Area","範圍中每有一個稀有或傳奇敵人,就使冷卻時間回復速度減少 {0}%" +"{0}% reduced Cooldown Recovery Speed for Stance Skills","姿態技能的冷卻回復速度減慢 {0}%" +"{0}% reduced Cooldown Recovery Speed for throwing Traps","陷阱冷卻回復速度減少 {0}%" +"{0}% reduced Cooldown Recovery Speed of Movement Skills","位移技能的的冷卻恢復速度減少 {0}%" +"{0}% reduced cooldown recovery speed of Movement Skills used while affected by Haste","受到【迅捷】影響時,移動技能的冷卻速度減少 {0}%" +"{0}% reduced Cooldown Recovery Speed per Brand","每個烙印使冷卻回復速度減慢 {0}%" +"{0}% reduced Corrupting Fever Duration","減少 {0}% 腐化潮持續時間" +"{0}% reduced Cost","減少 {0}% 消耗" +"{0}% reduced Cost of Aura Skills that summon Totems","減少 {0}% 會召喚圖騰光環技能的消耗" +"{0}% reduced Cost of Building and Upgrading Towers","減少 {0}% 建造和升級防守塔的消耗" +"{0}% reduced Cost of Channelling Skills","減少 {0}% 引導施放技能的消耗" +"{0}% reduced Cost of Skills","減少 {0}% 技能消耗" +"{0}% reduced Cost of Skills for each {1} total Mana Spent Recently","近期每消耗 {1} 總魔力,減少 {0}% 技能消耗" +"{0}% reduced Cost of Skills that throw Traps","減少 {0}% 投擲陷阱技能的消耗" +"{0}% reduced Cost of Skills that throw Traps or Mines","減少 {0}% 投擲陷阱或地雷技能的消耗" +"{0}% reduced Creeping Frost Area of Effect","減少 {0}% 寒霜滲透範圍效果" +"{0}% reduced Creeping Frost Damage","減少 {0}% 寒霜滲透傷害" +"{0}% reduced Creeping Frost Duration","減少 {0}% 寒霜滲透持續時間" +"{0}% reduced Cremation Cast Speed","減少熔炎送葬 {0}% 施放速度" +"{0}% reduced Cremation Damage","減少 {0}% 熔炎送葬傷害" +"{0}% reduced Critical Strike Chance","減少 {0}% 暴撃率" +"{0}% reduced Critical Strike Chance against Bleeding Enemies","對流血的敵人減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance against Blinded Enemies","對致盲的敵人減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance against Chilled Enemies","對冰緩的敵人減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance against Enemies affected","對元素異常狀態敵人 " +"{0}% reduced Critical Strike Chance against Enemies affected by Elemental Ailments","對元素異常狀態敵人的暴擊率減少 {0}%" +"{0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Flask effect","藥劑效果持續時間內,對站在奉獻地面上的敵人減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance against Enemies on Full Life","對滿血的敵人減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance against Enemies that are affected by no Elemental Ailments","對沒有受到元素異常狀態的敵人的暴擊率減少 {0}%" +"{0}% reduced Critical Strike Chance against Marked Enemy","對被印記的敵人減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance against Poisoned Enemies","對中毒敵人減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance against Shocked Enemies","對感電的敵人減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance against Taunted Enemies","對被嘲諷的敵人減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance during any Flask Effect","在任何藥劑效果期間減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance during Flask Effect","藥劑效果持續時間內,增加 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance for Attacks","攻擊減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance for each blade","每把飛刃減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance for each Mine Detonated","近期每個爆炸的地雷減少 {0}% 暴擊率," +"{0}% reduced Critical Strike Chance for each Mine Detonated Recently, up to {1}%","近期每個引爆的地雷可使暴擊率減少 {0}%,最多 {1}%" +"{0}% reduced Critical Strike Chance for Spells","減少 {0}% 法術暴擊率" +"{0}% reduced Critical Strike Chance for Spells if you've Killed Recently","若你近期有擊殺,減少 {0}% 法術暴擊率" +"{0}% reduced Critical Strike Chance for Spells per {1} Player Maximum Life","每 {1} 玩家最大生命,減少 {0}% 法術暴擊率" +"{0}% reduced Critical Strike Chance for Spells per Raised Spectre","每個喚醒幽魂減少 {0}% 法術暴擊率" +"{0}% reduced Critical Strike Chance for Spells while Dual Wielding","雙持武器時,減少 {0}% 法術暴擊率" +"{0}% reduced Critical Strike Chance for Spells while holding a Shield","持盾時,減少 {0}% 法術暴擊率" +"{0}% reduced Critical Strike Chance for Spells while wielding a Staff","持長杖時,減少 {0}% 法術暴擊率" +"{0}% reduced Critical Strike Chance if you have Killed Recently","若近期有擊殺,減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance if you haven't Blocked Recently","若你近期沒有格擋,減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance if you haven't Crit Recently","若近期你沒有暴擊,減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently","若近期沒有造成暴擊,減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance if you haven't gained a Power Charge Recently","若你近期沒有獲得暴擊球,減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance if you haven’t Blocked Recently","若你近期內沒有格擋,則暴擊率減少 {0}%" +"{0}% reduced Critical Strike Chance if you've been Shocked Recently","若你近期被感電,減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance per {1} Strength","每 {1} 點力量減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance per Adaptation to Lightning","每個閃電適應減少 {0}% 暴擊" +"{0}% reduced Critical Strike Chance per Blitz Charge","每顆閃電球減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance per Brand","每個烙印減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance per Endurance Charge","每顆耐力球減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance per Frenzy Charge","每顆狂怒球減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance per Inspiration Charge","每顆啟發球減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance per Power Charge","每個暴擊球減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance per Volley","每次齊射減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance while affected by Wrath","被雷霆影響時減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance while Channelling","引導施放時減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance while Dual Wielding","雙持時減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance while holding a Shield","持盾時減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance while Physical Aegis is depleted","當物理聖盾被耗盡時,減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance while you have at least {1} Intelligence","當你至少有 {1} 點智慧時,減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance while you have Avatar of Fire","當你有火之化身時,減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with arrows that Fork","分裂的箭矢减少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with Axes","減少 {0}% 斧暴擊率" +"{0}% reduced Critical Strike Chance with Bows","使用弓類武器時減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with Brand Skills","烙印技能暴擊率減少 {0}%" +"{0}% reduced Critical Strike Chance with Chaos Skills","減少 {0}% 混沌技能暴擊率" +"{0}% reduced Critical Strike Chance with Claws","使用爪類武器時減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with Cold Skills","減少 {0}% 冰冷技能暴擊率" +"{0}% reduced Critical Strike Chance with Daggers","使用匕首類武器時減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with Elemental Skills","減少 {0}% 全元素技能暴擊率" +"{0}% reduced Critical Strike Chance with Fire Skills","減少 {0}% 火焰技能暴擊率" +"{0}% reduced Critical Strike Chance with Lightning Skills","減少 {0}% 閃電技能暴擊率" +"{0}% reduced Critical Strike Chance with Maces and Sceptres","鎚類和短杖類攻擊的暴擊率減少 {0}%" +"{0}% reduced Critical Strike Chance with Maces or Sceptres","錘和權杖減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with Mines","減少 {0}% 地雷暴擊率" +"{0}% reduced Critical Strike Chance with One Handed Melee Weapons","使用單手近戰武器時減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with Spells which remove the maximum number of Seals","移除封印的最大數量,減少法術 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with Staves","持長杖時減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with Swords","持劍時減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with Totem Skills","圖騰技能減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with Traps","減少 {0}% 陷阱暴擊率" +"{0}% reduced Critical Strike Chance with Two Handed Melee Weapons","使用雙手近戰武器時減少 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance with Wands","持法杖時減少 {0}% 暴擊率" +"{0}% reduced Curse Duration","減少 {0}% 詛咒的持續時間" +"{0}% reduced Cyclone Attack Speed","減少 {0}% 旋風斬攻擊速度" +"{0}% reduced Cyclone Damage","減少 {0}% 旋風斬傷害" +"{0}% reduced Damage","減少 {0}% 傷害" +"{0}% reduced Damage against Abyssal Monsters","對深淵怪物減少 {0}% 傷害" +"{0}% reduced Damage against Demons during Flask effect","藥劑效果期間減少 {0}% 針對惡魔的傷害" +"{0}% reduced Damage against Ignited Enemies","對被點燃的敵人減少 {0}% 傷害" +"{0}% reduced Damage against Taunted Enemies","對被嘲諷的敵人減少 {0}% 傷害" +"{0}% reduced Damage during any Flask Effect","在藥劑效果持續時間內,減少 {0}% 傷害" +"{0}% reduced Damage for each {1} Mana you have Spent Recently","近期你每消耗 {1} 魔力,減少 {0}% 傷害" +"{0}% reduced Damage for each Herald affecting you","每個影響你的捷光環減少 {0}% 傷害" +"{0}% reduced Damage for each Magic Item Equipped","每件裝備中的魔法物品減少 {0}% 傷害" +"{0}% reduced Damage for each Poison on you","你身上每層中毒減少 {0}% 傷害" +"{0}% reduced Damage for each time you've Warcried Recently","近期每次你獲得戰吼減少 {0}% 傷害" +"{0}% reduced Damage for each Trap and Mine you have","每個你存在的陷阱和地雷減少你 {0}% 傷害" +"{0}% reduced Damage for each type of Abyss Jewel affecting you","每種你身上的深淵珠寶減少 {0}% 傷害" +"{0}% reduced Damage if Corrupted","若已汙染減少 {0}% 傷害" +"{0}% reduced Damage if firing at least {1} Projectiles","若發射至少 {1} 個投射物,減少 {0}% 傷害" +"{0}% reduced Damage if not Consuming a Corpse","若沒有消耗屍體,減少 {0}% 傷害" +"{0}% reduced Damage if three different Charge types removed","若三種不同類型的能量球被移除,減少 {0}% 傷害" +"{0}% reduced Damage if you have Consumed a corpse Recently","若你近期有消耗屍體,減少 {0}% 傷害" +"{0}% reduced Damage if you have Shocked an Enemy Recently","若近期有感電敵人,減少 {0}% 傷害" +"{0}% reduced Damage if you Summoned a Golem in the past {1} seconds","召喚魔像後 {1} 秒內傷害減少 {0}%" +"{0}% reduced Damage if you've been Ignited Recently","若你近期被點燃,減少 {0}% 傷害" +"{0}% reduced Damage if you've dealt a Critical Strike in the past {1} seconds","若你過去 {1} 秒有造成暴擊減少 {0}% 傷害" +"{0}% reduced Damage if you've dealt a Critical Strike Recently","近期內若有造成暴擊,減少 {0}% 傷害" +"{0}% reduced Damage if you've Frozen an Enemy Recently","若近期你有使敵人冰凍則減少 {0}% 傷害" +"{0}% reduced Damage if you've killed a Bleeding Enemy Recently","近期內你若有擊殺流血中的敵人,減少 {0}% 傷害" +"{0}% reduced Damage if you've Killed Recently","若近期有擊殺,減少 {0}% 傷害" +"{0}% reduced Damage if you've taken no Damage from Hits Recently","近期內你若沒有被擊中受到傷害,減少 {0}% 傷害" +"{0}% reduced Damage if you've used a Travel Skill Recently","若你近期有使用快行技能,減少 {0}% 傷害" +"{0}% reduced Damage over Time","減少 {0}% 持續傷害" +"{0}% reduced Damage Over Time during Flask Effect","藥劑效果期間減少 {0}% 持續傷害" +"{0}% reduced Damage over Time Taken while you have at least {1} Fortification","你至少有 {1} 層護體時,減少承受 {0}% 持續傷害" +"{0}% reduced Damage over Time while affected by a Herald","被捷光環影響時,減少 {0}% 持續傷害" +"{0}% reduced Damage Over Time with Attack Skills","減少 {0}% 攻擊技能持續傷害" +"{0}% reduced Damage Over Time with Bow Skills","減少 {0}% 弓技能持續傷害" +"{0}% reduced Damage per {1} Levels","每 {1} 級減少 {0}% 傷害" +"{0}% reduced Damage per {1} of your lowest Attribute","每 {1} 點你最低的能力值,減少 {0}% 傷害" +"{0}% reduced Damage per {1}% Chance to Block Attack Damage","每 {1}% 攻擊傷害格擋率,減少 {0}% 傷害" +"{0}% reduced Damage per Adaptation to Fire","每個火焰適應減少 {0}% 傷害" +"{0}% reduced Damage per Curse on you","自身上每個詛咒減少你 {0}% 傷害" +"{0}% reduced Damage per Endurance Charge","每個耐力球減少 {0}% 傷害" +"{0}% reduced Damage per Endurance, Frenzy or Power Charge","每顆狂怒、暴擊或耐力球減少 {0}% 傷害" +"{0}% reduced Damage per Enemy Killed by you or your Totems Recently","若過去 4 秒內你或你的圖騰每擊殺一個敵人,減少 {0}% 傷害" +"{0}% reduced Damage per Frenzy Charge","每顆狂怒球減少 {0}% 傷害" +"{0}% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life","擊中對貧血敵人,每顆狂怒球減少 {0}% 傷害" +"{0}% reduced Damage per Frenzy, Power or Endurance Charge","每顆狂怒、暴擊或耐力球減少 {0}% 傷害" +"{0}% reduced Damage per Linked target","每個連結目標減少 {0}% 傷害" +"{0}% reduced Damage per one hundred nearby Enemies","附近每 100 個敵人減少 {0}% 傷害" +"{0}% reduced Damage per Power Charge","每顆暴擊球減少 {0}% 傷害" +"{0}% reduced Damage per Power Charge with Hits against Enemies on Full Life","每顆暴擊球對滿血的敵人減少 {0}% 擊中傷害" +"{0}% reduced Damage per Power Charge with Hits against Enemies on Low Life","擊中貧血敵人,每顆暴擊球減少 {0}% 傷害" +"{0}% reduced Damage per Raised Zombie","每隻殭屍復甦減少 {0}% 傷害" +"{0}% reduced Damage per Summoned Golem","每個召喚魔像減少 {0}% 傷害" +"{0}% reduced Damage taken","減少 {0}% 承受傷害" +"{0}% reduced Damage Taken for {1} seconds after Spending a total of {2} Mana","在消耗總 {2} 魔力後,減少 {0}% 承受傷害,持續 {1} 秒" +"{0}% reduced Damage taken from Bleeding Enemies","減少承受來自流血的敵人 {0}% 傷害" +"{0}% reduced Damage taken from Blinded Enemies","減少承受來自致盲敵人的 {0}% 傷害" +"{0}% reduced Damage taken from Damage Over Time","減少 {0}% 所承受的持續性傷害" +"{0}% reduced Damage taken from Demons","減少 {0}% 承受的惡魔的傷害" +"{0}% reduced Damage taken from Demons during Flask effect","藥劑效果期間減少 {0}% 承受的惡魔的傷害" +"{0}% reduced Damage taken from Ghosts","遭受鬼魂的傷害減少 {0}%" +"{0}% reduced Damage taken from Hits","被擊中時減少 {0}% 承受傷害" +"{0}% reduced Damage Taken from Hits from Labyrinth Traps","減少 {0}% 被帝王迷宮陷阱擊中傷害" +"{0}% reduced Damage taken from Melee Attacks","減少 {0}% 承受的近戰技能攻擊傷" +"{0}% reduced Damage taken from Projectiles","減少 {0}% 承受的投射物技能攻擊傷害" +"{0}% reduced Damage taken from Skeletons","遭受骷髏的傷害減少 {0}%" +"{0}% reduced Damage taken from Taunted Enemies","減少 {0}% 來自受嘲諷的敵人的傷害" +"{0}% reduced Damage taken from Trap or Mine Hits","減少承受 {0}% 來自陷阱或地雷擊中的傷害" +"{0}% reduced Damage taken if Corrupted","若已汙染減少 {0}% 承受傷" +"{0}% reduced Damage taken if you haven't been Hit Recently","若你近期沒有被擊中,減少 {0}% 承受傷害" +"{0}% reduced Damage taken if you Killed a Taunted Enemy Recently","近期內你若有擊殺受到嘲諷的敵人,減少 {0}% 傷害" +"{0}% reduced Damage taken if you've been Frozen Recently","若你近期被冰凍,減少承受 {0}% 傷害" +"{0}% reduced Damage taken if you've Killed Recently","若你近期有擊殺,減少 {0}% 承受的傷害" +"{0}% reduced Damage taken if you've taken a Savage Hit Recently","若近期內受到殘暴打擊,減少 {0}% 傷害" +"{0}% reduced Damage taken if you've Taunted an Enemy Recently","若近期內你有成功嘲諷敵人,減少 {0}% 承受的傷害" +"{0}% reduced Damage taken per {1} Dexterity","每 {1} 點敏捷,減少 {0}% 承受傷害" +"{0}% reduced Damage taken per {1} Intelligence","每 {1} 點智慧,減少 {0}% 承受傷害" +"{0}% reduced Damage taken per {1} Strength","每 {1} 點力量,減少 {0}% 承受傷害" +"{0}% reduced Damage taken per Frenzy Charge","承受每個狂怒球的傷害減少 {0}%" +"{0}% reduced Damage taken per Ghost Shroud","每個幽魂屍布減少 {0}% 承受傷害" +"{0}% reduced Damage taken while Elusive","靈巧時減少 {0}% 承受傷害" +"{0}% reduced Damage taken while Leeching","偷取時減少 {0}% 承受傷害" +"{0}% reduced Damage taken while on Full Energy Shield","能量護盾全滿時減少 {0}% 受到的傷害" +"{0}% reduced Damage taken while on Full Life","滿血時減少承受 {0}% 傷害" +"{0}% reduced Damage taken while Phasing","迷蹤時,減少 {0}% 承受傷害" +"{0}% reduced Damage taken while there are at least two Rare or Unique Enemies nearby","當附近至少有 2 隻稀有或傳奇敵人,減少 {0}% 你承受傷害" +"{0}% reduced Damage to distant Enemies","對遠距離敵人減少 {0}% 傷害" +"{0}% reduced Damage when Cast on Frostbolt","施放寒冰彈時,減少 {0}% 傷害" +"{0}% reduced Damage when not on Low Life","非貧血狀態下減少 {0}% 傷害" +"{0}% reduced Damage when on Full Life","當滿血時減少 {0}% 傷害" +"{0}% reduced Damage when on Low Life","貧血時減少 {0}% 傷害" +"{0}% reduced Damage while affected by a Herald","被捷光環影響時,減少 {0}% 傷害" +"{0}% reduced Damage while Channelling","引導施放時減少 {0}% 傷害" +"{0}% reduced Damage while Dead","死亡時減少 {0}% 傷害" +"{0}% reduced Damage while Ignited","點燃時減少 {0}% 傷害" +"{0}% reduced Damage while in Blood Stance","血腥姿態時減少 {0}% 傷害" +"{0}% reduced Damage while Leeching","偷取時減少 {0}% 傷害" +"{0}% reduced Damage while Leeching Energy Shield","偷取能量護盾時,減少 {0}% 傷害" +"{0}% reduced Damage while Leeching Life","偷取生命時,減少 {0}% 傷害" +"{0}% reduced Damage while Leeching Mana","偷取魔力時,減少 {0}% 傷害" +"{0}% reduced Damage while not on full Energy Shield","能量護盾沒有全滿時減少 {0}% 傷害" +"{0}% reduced Damage while on Consecrated Ground","在奉獻地面上時,減少 {0}% 傷害" +"{0}% reduced Damage while on Full Energy Shield","滿能量護盾時,減少 {0}% 傷害" +"{0}% reduced Damage while Shocked","感電時減少 {0}% 傷害" +"{0}% reduced Damage while there is only one nearby Enemy","附近只有 1 個敵人減少 {0}% 傷害" +"{0}% reduced Damage while wielding a Wand","持法杖時減少 {0}% 傷害" +"{0}% reduced Damage while wielding two different Weapon Types","當持兩件不同武器類型時,減少 {0}% 傷害" +"{0}% reduced Damage while you are wielding a Bow and have a Totem","當你持弓和有 1 個圖騰時,減少 {0}% 傷害" +"{0}% reduced Damage while you have {1} or fewer Blades","你有 {1} 個以下劍刃時,減少 {0}% 傷害" +"{0}% reduced Damage while you have a Summoned Golem","當你召喚 1 隻魔像時,減少 {0}% 傷害" +"{0}% reduced Damage while you have a Totem","當你有圖騰存在時,減少 {0}% 傷害" +"{0}% reduced Damage while you have Fortify","護體狀態下減少 {0}% 傷害" +"{0}% reduced Damage while you have no Frenzy Charges","當你身上沒有狂怒球時減少 {0}% 傷害" +"{0}% reduced Damage with Ailments","減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments from Attack Skills","攻擊技能減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments from Attack Skills while wielding a Bow","持弓時攻擊技能減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments from Attack Skills while wielding a Claw","持爪時攻擊技能增加 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments from Attack Skills while wielding a Dagger","持匕首時攻擊技能減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre","持錘或權杖時,減少 {0}% 攻擊技能的異常狀態傷害" +"{0}% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon","持近戰武器時攻擊技能減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon","持單手武器時攻擊技能減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments from Attack Skills while wielding a Staff","持長杖時攻擊技能減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments from Attack Skills while wielding a Sword","持劍時攻擊技能減少 {0}% 異常狀態傷" +"{0}% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon","持雙手武器時攻擊技能減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments from Attack Skills while wielding a Wand","持法杖時攻擊技能減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments from Attack Skills while wielding an Axe","持斧時攻擊技能減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments per Elder Item Equipped","每件裝備中尊師之物減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Ailments per Frenzy Charge","每顆狂怒球減少 {0}% 異常狀態傷害" +"{0}% reduced Damage with Attack Skills while Fortified","護體時減少 {0}% 攻擊技能傷害" +"{0}% reduced Damage with Attack Skills while you have at least {1} Fortification","你至少有 {1} 層護體時,減少 {0}% 攻擊技能傷害" +"{0}% reduced Damage with Axes","減少 {0}% 斧的傷害" +"{0}% reduced Damage with Bleeding","減少 {0}% 流血傷害" +"{0}% reduced Damage with Bleeding inflicted on Poisoned Enemies","對中毒的敵人減少 {0}% 流血傷害" +"{0}% reduced Damage with Bleeding per Endurance Charge","每顆耐力球減少 {0}% 流血傷害" +"{0}% reduced Damage with Bleeding you inflict on Maimed Enemies","對癱瘓敵人減少 {0}% 你造成的流血傷害" +"{0}% reduced Damage with Bows","持弓類武器時減少 {0}% 傷害" +"{0}% reduced Damage with Brand Skills","烙印技能傷害減少 {0}%" +"{0}% reduced Damage with Brand Skills per {1} Devotion","每 {1} 點奉獻使烙印技能傷害減少 {0}%" +"{0}% reduced Damage with Claws","減少 {0}% 爪的傷害" +"{0}% reduced Damage with Cold Skills","減少 {0}% 冰冷技能傷害" +"{0}% reduced Damage with Daggers","減少 {0}% 匕首的傷害" +"{0}% reduced Damage with Fire Skills","減少 {0}% 火焰技能傷害" +"{0}% reduced Damage with Hits","減少 {0}% 擊中傷害" +"{0}% reduced Damage with Hits against Chilled Enemies","擊中冰緩敵人減少 {0}% 傷害" +"{0}% reduced Damage with Hits against Demons","擊中惡魔時減少 {0}% 傷害" +"{0}% reduced Damage with Hits against Enemies on Full Life","對滿血的敵人減少 {0}% 擊中傷害" +"{0}% reduced Damage with Hits against Frozen Enemies","擊中冰凍敵人減少 {0}% 傷害" +"{0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies","對冰凍、感電和點燃的敵人減少 {0}% 擊中傷害" +"{0}% reduced Damage with Hits against Rare and Unique Enemies","擊中稀有怪和傳奇怪減少 {0}% 傷害" +"{0}% reduced Damage with Hits against Rare monsters","擊中稀有怪物減少 {0}% 傷害" +"{0}% reduced Damage with Hits against Shocked Enemies","對感電的敵人減少 {0}% 擊中傷害" +"{0}% reduced Damage with Hits and Ailments","減少 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Bleeding Enemies","擊中和異常狀態對流血敵人減少 {0}% 傷害" +"{0}% reduced Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy","對被冰凍、感電、點燃敵人的擊中傷害和異常狀態傷害減少 {0}%" +"{0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每個冰凍、感電和點燃減少 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Bleeding Enemies","對流血敵人減少 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Blinded Enemies","對致盲的敵人減少 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Burning Enemies","擊中和異常狀態對燃燒敵人減少 {0}% 傷害" +"{0}% reduced Damage with Hits and Ailments against Chilled Enemies","對冰緩的敵人減少 {0}% 擊中和異常狀態的傷害" +"{0}% reduced Damage with Hits and Ailments against Cursed Enemies","對被詛咒的敵人減少 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Enemies affected by {1} Spider's Webs","對被蛛網纏繞 {1} 層的敵人減少 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Enemies affected by Ailments","對被異常狀態影響的敵人減少 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Enemies that are on Full Life","對滿血的敵人減少 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Hindered Enemies","擊中和異常狀態對緩速敵人減少 {0}% 傷害" +"{0}% reduced Damage with Hits and Ailments against Marked Enemy","對被印記的敵人減少 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Unique Enemies","對傳奇敵人減少 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒減少擊中和異常狀態 {0}% 傷害" +"{0}% reduced Damage with Hits and Poison","減少 {0}% 擊中與中毒傷害" +"{0}% reduced Damage with Hits and Poison for each Poison on the Enemy","根據敵人身上中毒層數,減少 {0}% 擊中和中毒傷害" +"{0}% reduced Damage with Hits for each Level higher the Enemy is than you","敵人每高過你一等,減少 {0}% 擊中傷害" +"{0}% reduced Damage with Ignite inflicted on Chilled Enemies","對冰緩的敵人減少 {0}% 點燃傷害" +"{0}% reduced Damage with Lightning Skills","減少 {0}% 閃電技能傷害" +"{0}% reduced Damage with Maces and Sceptres","鎚類和短杖類傷害減少 {0}%" +"{0}% reduced Damage with Maces or Sceptres","錘和權杖減少 {0}% 傷害" +"{0}% reduced Damage with Maces, Sceptres or Staves","錘、權杖或長仗減少 {0}% 傷害" +"{0}% reduced Damage with Movement Skills","移動技能減少 {0}% 傷害" +"{0}% reduced Damage with Non-Vaal Skills during Soul Gain Prevention","停止獲得靈魂持續時間,減少 {0}% 非瓦爾技能傷害" +"{0}% reduced Damage with One Handed Weapons","持單手武器時減少 {0}% 傷害" +"{0}% reduced Damage with Poison","減少 {0}% 中毒傷害" +"{0}% reduced Damage with Poison if you have at least {1} Dexterity","若你至少有 {1} 點敏捷,減少 {0}% 中毒傷害" +"{0}% reduced Damage with Poison inflicted on Bleeding Enemies","對流血的敵人減少 {0}% 中毒傷害" +"{0}% reduced Damage with Poison per Frenzy Charge","每顆狂怒球減少 {0}% 中毒傷害" +"{0}% reduced Damage with Poison per Power Charge","每顆暴擊球減少 {0}% 中毒傷害" +"{0}% reduced Damage with Shield Skills","減少 {0}% 盾牌技能傷害" +"{0}% reduced Damage with Shield Skills per {1}% Chance to Block Attack Damage","每 {1}% 格擋攻擊傷害率,減少 {0}% 盾牌技能傷害" +"{0}% reduced Damage with Skills that Cost Life","消耗生命的技能減少 {0}% 傷害" +"{0}% reduced Damage with Staves","減少 {0}% 長杖的傷害" +"{0}% reduced Damage with Swords","減少 {0}% 劍的傷害" +"{0}% reduced Damage with Two Handed Weapons","持雙手武器時減少 {0}% 傷害" +"{0}% reduced Damage with Unarmed Attacks","減少 {0}% 空手攻擊傷害" +"{0}% reduced Damage with Unarmed Attacks against Bleeding Enemies","對流血的敵人空手攻擊時減少 {0}% 傷害" +"{0}% reduced Damage with Vaal Skills","減少 {0}% 瓦爾技能傷害" +"{0}% reduced Damage with Vaal Skills during effect","效果持續時間減少 {0}% 瓦爾技能傷害" +"{0}% reduced Damage with Wands","減少 {0}% 法杖傷害" +"{0}% reduced Damage with Wands if you've dealt a Critical Strike Recently","若你近期有造成暴擊,減少 {0}% 法仗傷害" +"{0}% reduced Dark Pact Area of Effect","減少 {0}% 暗夜血契範圍效果" +"{0}% reduced Dark Pact Cast Speed","減少 {0}% 暗夜血契施放速度" +"{0}% reduced Dark Pact Damage","減少 {0}% 暗夜血契傷害" +"{0}% reduced Debuff Effect","減少 {0}% 減益效果" +"{0}% reduced Decoy Totem Area of Effect","減少 {0}% 誘餌圖騰範圍效果" +"{0}% reduced Decoy Totem Life","減少 {0}% 誘餌圖騰生命" +"{0}% reduced Defences from Equipped Shield","減少 {0}% 從盾牌獲取的防禦" +"{0}% reduced Defences from Equipped Shield per {1} Devotion","每 {1} 個奉獻,減少 {0}% 已裝備盾牌的防禦" +"{0}% reduced Defences while wielding a Staff","持長杖時,增加 {0}% 防禦f" +"{0}% reduced delay between affected Areas","減少 {0}% 被影響區域間的延遲" +"{0}% reduced Demolition speed","減少 {0}% 拆除速度" +"{0}% reduced Desecrate Cooldown Recovery Speed","【褻瀆】冷卻回復速度減少 {0}%" +"{0}% reduced Desecrate Damage","減少 {0}% 褻瀆傷害" +"{0}% reduced Desecrate Duration","減少褻瀆 {0}% 持續時間" +"{0}% reduced Despair Curse Effect","減少 {0}% 絕望詛咒效果" +"{0}% reduced Despair Duration","減少 {0}% 絕望持續時間" +"{0}% reduced Destructive Link Duration","減少 {0}% 連結:破壞持續時間" +"{0}% reduced Detonate Dead Area of Effect","減少 {0}% 屍體爆破範圍效果" +"{0}% reduced Detonate Dead Damage","減少 {0}% 屍體爆破傷害" +"{0}% reduced Devouring Totem Leech per second","減少 {0}% 吞噬圖騰每秒偷取速度" +"{0}% reduced Dexterity","減少 {0}% 敏捷" +"{0}% reduced Dexterity if Strength is higher than Intelligence","若力量高於智慧,減少 {0}% 敏捷" +"{0}% reduced Dexterity Requirement","減少 {0}% 敏捷需求" +"{0}% reduced Discharge Damage","減少 {0}% 解放的傷害" +"{0}% reduced Discharge Radius","減少 {0}% 解放的範圍半徑" +"{0}% reduced distance between Firing Points","減少 {0}% 發射點間的距離" +"{0}% reduced distance between Volleys","減少 {0}% 齊射間的距離" +"{0}% reduced Dominating Blow Damage","減少 {0}% 霸氣之擊的傷害" +"{0}% reduced Double Strike Attack Speed","減少 {0}% 雙重打擊攻擊速度" +"{0}% reduced Double Strike Critical Strike Chance","減少 {0}% 雙重打擊暴擊率" +"{0}% reduced Double Strike Damage","減少 {0}% 雙重打擊傷害" +"{0}% reduced Dual Strike Attack Speed","減少 {0}% 雙持打擊攻擊速度" +"{0}% reduced Dual Strike Critical Strike Chance","減少 {0}% 雙持打擊暴擊率" +"{0}% reduced Dual Strike Damage","減少 {0}% 雙持打擊傷害" +"{0}% reduced Duration","減少 {0}% 持續時間" +"{0}% reduced Duration of Ailments inflicted while wielding a Bow","減少 {0}% 持弓時造成異常狀態的持續時間" +"{0}% reduced Duration of Ailments on Enemies","減少 {0}% 敵人身上異常狀態時間" +"{0}% reduced Duration of Ailments you inflict while Focused","專注時減少 {0}% 你造成異常狀態的持續時間" +"{0}% reduced Duration of Ailments you inflict while Focussed","專注時減少 {0}% 你造成異常狀態的持續時間" +"{0}% reduced Duration of Buffs and Debuffs you create from skills","減少 {0}% 你從技能得到的增益與減益的持續時間" +"{0}% reduced Duration of Cold Ailments","減少 {0}% 冰冷異常狀態持續時間" +"{0}% reduced Duration of Curses on you","減少 {0}% 自身詛咒的持續時間" +"{0}% reduced Duration of Curses on you per {1} Devotion","每 {1} 個奉獻,減少 {0}% 你身上詛咒的持續時間" +"{0}% reduced Duration of Damaging Ailments","減少 {0}% 傷害型異常狀態持續時間" +"{0}% reduced Duration of Elemental Ailments on Cursed enemies","減少 {0}% 被詛咒敵人身上元素異常狀態的持續時間" +"{0}% reduced Duration of Elemental Ailments on Enemies","減少 {0}% 敵人身上元素異常狀態時間" +"{0}% reduced Duration of Elemental Ailments on you per {1} Intelligence","每 {1} 點智慧減少 {0}% 你身上元素異常狀態的持續時間" +"{0}% reduced Duration of Fire Ailments","減少 {0}% 火焰異常狀態持續時間" +"{0}% reduced Duration of Lightning Ailments","減少 {0}% 閃電異常狀態持續時" +"{0}% reduced Duration of Poisons you inflict during Flask effect","藥劑效果持續時間內,減少 {0}% 你造成的中毒持續時間" +"{0}% reduced Duration of Shrine Effects on you","減少 {0}% 神殿效果持續時間" +"{0}% reduced Duration of Supported Skills and Damaging Ailments they inflict","減少 {0}% 輔助技能持續時間和異常狀態造成的傷害" +"{0}% reduced Duration of this Skill and Damaging Ailments","減少 {0}% 此技能和傷害型異常狀態時間" +"{0}% reduced Duration that Monsters do not Heal","減少 {0}% 敵人無法回復生命的持續時間" +"{0}% reduced Duration. {1}% to this value when used","減少 {0}% 持續時間。使用時 {1}% 此數值" +"{0}% reduced Earthquake Area of Effect","減少 {0}% 震地範圍效果" +"{0}% reduced Earthquake Damage","減少 {0}% 震地傷害" +"{0}% reduced Earthquake Duration","減少 {0}% 震地持續時間" +"{0}% reduced effect","減少 {0}% 效果" +"{0}% reduced Effect of Arcane Surge on you","減少你身上秘能波動 {0}% 效果" +"{0}% reduced Effect of Arcane Surge on you per","近期每消耗 200 魔力," +"{0}% reduced Effect of Arcane Surge on you per {1} Mana spent Recently","最近你每消耗 {1} 點魔力你身上的秘術增強效果減少 {0}%" +"{0}% reduced effect of Aura","減少加 {0}% 光環效果" +"{0}% reduced Effect of Auras from Mines","減少 {0}% 來自地雷的光環效果" +"{0}% reduced effect of Auras from your Skills","你的技能減少 {0}% 光環效果" +"{0}% reduced Effect of Auras on You for each Herald affecting you","每有一個影響你的捷效果,都使作用於你的光環效果減少 {0}%" +"{0}% reduced Effect of Buffs granted by your Active Ancestor Totems","減少 {0}% 從你先祖圖騰獲得的增益效果" +"{0}% reduced Effect of Buffs granted by your Elemental Golems","減少 {0}% 元素魔像給你的增益效果" +"{0}% reduced Effect of Buffs granted by your Golems","魔像的增益效果減少 {0}%" +"{0}% reduced Effect of Buffs granted by your Golems per Summoned Golem","每隻召喚的魔像,減少 {0}% 你魔像提供的增益效果" +"{0}% reduced Effect of Buffs your Ancestor Totems grant while Active","減少 {0}% 從你先祖圖騰獲得的增益效果" +"{0}% reduced Effect of Burning Ground on you","減少 {0}% 燃燒地面對你的效果" +"{0}% reduced Effect of Chill","減少 {0}% 冰緩效果" +"{0}% reduced Effect of Chill and Shock on you","減少 {0}% 你身上冰緩和感電的效果" +"{0}% reduced Effect of Chill on you","減少 {0}% 你所承受的冰緩效果" +"{0}% reduced Effect of Chill on you during Flask Effect","藥劑效果期間內,減少 {0}% 你身上冰緩的效果" +"{0}% reduced Effect of Chill you inflict with Critical Strikes","減少 {0}% 你暴擊所造成的冰緩效果" +"{0}% reduced Effect of Chilled Ground","減少 {0}% 冰緩地面的效果" +"{0}% reduced Effect of Chilled Ground on you","減少 {0}% 冰緩地面對你的效果" +"{0}% reduced Effect of Cold Ailments","減少 {0}% 冰冷異常狀態效果" +"{0}% reduced Effect of Cold Ailments you inflict on Shocked Enemies","減少 {0}% 感電敵人身上你造成冰冷異常狀態的效果" +"{0}% reduced Effect of Combat Rush","減少 {0}% 疾戰效果h" +"{0}% reduced Effect of Combat Rush granted by Supported Skills","減少 {0}% 被輔助技能提供的疾戰效果" +"{0}% reduced Effect of Cruelty","減少 {0}% 殘酷的效果" +"{0}% reduced Effect of Cruelty gained by this Spell or Minions","減少 {0}% 此法術或召喚物獲得的殘酷效果" +"{0}% reduced Effect of Cruelty granted by Minions","減少 {0}% 召喚物給予的殘酷效果" +"{0}% reduced Effect of Cruelty granted by Supported Skills","減少 {0}% 被輔助技能給予的殘酷效果" +"{0}% reduced Effect of Cruelty granted by This Attack or Minions","減少 {0}% 此攻擊或召喚物給予的殘酷效果" +"{0}% reduced Effect of Cruelty granted by this Skill","減少 {0}% 此技能給予的殘酷效果" +"{0}% reduced Effect of Curse","減少 {0}% 詛咒效果" +"{0}% reduced Effect of Curse against Players","減少 {0}% 對玩家的詛咒效果" +"{0}% reduced Effect of Curses applied by Bane","減少 {0}% 災厄套用的詛咒效果" +"{0}% reduced Effect of Curses on Monsters","減少 {0}% 怪物所受詛咒效果" +"{0}% reduced Effect of Curses on Players","玩家所受到的詛咒效果減少 {0}%" +"{0}% reduced Effect of Curses on you","減少在你身上的詛咒效果 {0}%" +"{0}% reduced Effect of Curses on you during Effect of any Life or Mana Flask","任何生命或魔力藥劑效果持續時間內,減少 {0}% 你身上的詛咒效果" +"{0}% reduced Effect of Curses on you during Effect of any Mana Flask","在任何魔力藥劑效果持續時間內,減少 {0}% 你身上的詛咒效果" +"{0}% reduced Effect of Curses on you during Flask Effect","藥劑效果期間內,減少 {0}% 你身上詛咒的效果" +"{0}% reduced Effect of Curses on you while on Consecrated Ground","站在奉獻地面上時,減少 {0}% 你身上詛咒的效果" +"{0}% reduced Effect of Desecrated Ground on you","減少 {0}% 腐蝕地面對你的效果" +"{0}% reduced Effect of Elusive from Supported Skills","減少 {0}% 來自被輔助技能的靈巧效果" +"{0}% reduced Effect of Elusive from this Skill","減少 {0}% 來自此技能的靈巧效果" +"{0}% reduced Effect of Elusive on you per Power Charge","每顆暴擊球減少 {0}% 靈巧效果" +"{0}% reduced Effect of Exposure inflicted with Elemental Equilibrium","減少 {0}% 元素之相造成曝曬的效果" +"{0}% reduced Effect of Fortify on you","你身上的護體效果減少 {0}%" +"{0}% reduced Effect of Fortify on you while affected by Glorious Madness","被榮耀瘋癲影響時,減少 {0}% 你身上護體的效果" +"{0}% reduced Effect of Fortify on you while Focused","專注時,減少 {0}% 你身上護體效果" +"{0}% reduced Effect of Fortify on you while Focussed","專注時,減少 {0}% 你身上護體效果" +"{0}% reduced Effect of Fortify on you while Stationary","靜止時減少 {0}% 你身上的護體效果" +"{0}% reduced Effect of Freeze on you","減少 {0}% 你身上的冰凍效果" +"{0}% reduced Effect of Herald Buffs on you","減少 {0}% 你身上捷光環的效果" +"{0}% reduced Effect of Heralds on you","你身上的捷效果減少 {0}%" +"{0}% reduced effect of Hinder on you","對你減少 {0}% 緩速效果" +"{0}% reduced Effect of Impales inflicted by Hits that also inflict Bleeding","擊中造成穿刺和流血時,減少 {0}% 穿刺效果" +"{0}% reduced Effect of Impales you inflict on non-Impaled Enemies","減少 {0}% 你對未被穿刺敵人造成穿刺的效果" +"{0}% reduced Effect of Impales you inflict with Two Handed Weapons","使用雙手武器時減少 {0}% 你造成的穿刺效果" +"{0}% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies","減少 {0}% 你使用雙手武器對未被穿刺的敵人所造成的穿刺效果" +"{0}% reduced Effect of Infusion","減少 {0}% 注入效果" +"{0}% reduced Effect of Lightning Ailments","減少 {0}% 閃電異常狀態效果" +"{0}% reduced Effect of Lightning Ailments you inflict on Chilled Enemies","減少 {0}% 冰緩敵人身上你造成閃電異常狀態的效果" +"{0}% reduced Effect of Maim","減少 {0}% 癱瘓效果" +"{0}% reduced effect of Non-Curse Auras from your Skills","減少 {0}% 你技能的非詛咒光環效果" +"{0}% reduced Effect of Non-Curse Auras from your Skills on Enemies","減少 {0}% 你技能在敵人身上非詛咒光環的效果" +"{0}% reduced effect of Non-Curse Auras per {1} Devotion","每 {1} 個奉獻,減少 {0}% 非詛咒光環的效果" +"{0}% reduced Effect of Non-Damaging Ailments","減少 {0}% 非傷害型異常狀態的效果" +"{0}% reduced Effect of non-Damaging Ailments on Enemies","對敵人減少 {0}% 非傷害型異常狀態的效果" +"{0}% reduced Effect of non-Damaging Ailments on Enemies per {1} Devotion","每 {1} 個奉獻,減少 {0}% 敵人身上非傷害型異常狀態的效果" +"{0}% reduced Effect of Non-Damaging Ailments on Monsters","減少 {0}% 怪物身上非傷害型異常狀態的效果" +"{0}% reduced Effect of Non-Damaging Ailments on you","減少 {0}% 你身上非傷害型異常狀態的效果" +"{0}% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask","任何生命藥劑效果持續時間內,減少 {0}% 你身上非傷害型異常狀態的效果" +"{0}% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask","任何生命或魔力藥劑效果持續時間內,減少 {0}% 你身上非傷害型異常狀態的效果" +"{0}% reduced Effect of non-Damaging Ailments per Elder Item Equipped","每件裝備中尊師之物,減少 {0}% 非傷害型異常狀態效果" +"{0}% reduced Effect of Non-Damaging Ailments per Elder Item Equipped","每件裝備中尊師之物,減少 {0}% 非傷害型異常狀態效果" +"{0}% reduced Effect of Non-Damaging Ailments you inflict during Flask Effect","藥劑效果持續時間內,減少 {0}% 你造成非傷害型異常狀態的效果" +"{0}% reduced Effect of non-Damaging Ailments you inflict with Critical Strikes","減少 {0}% 你暴擊所造成非傷害型異常狀態的效果" +"{0}% reduced Effect of non-Keystone Passive Skills in Radius","減少 {0}% 範圍內非關鍵天賦的效果" +"{0}% reduced effect of Offering spells","奉獻型法術的效果減少 {0}%" +"{0}% reduced effect of Offerings","減少 {0}% 奉獻效果" +"{0}% reduced effect of Onslaught on Players and Monsters","玩家與怪物所受到的猛攻效果減少 {0}%" +"{0}% reduced Effect of Scorch","減少 {0}% 焦灼效果" +"{0}% reduced Effect of Shock","減少 {0}% 感電效果" +"{0}% reduced Effect of Shock on you","減少 {0}% 你身上的感電效果" +"{0}% reduced Effect of Shock on you during Flask Effect","藥劑效果期間內,減少 {0}% 你身上感電的效果" +"{0}% reduced Effect of Shock you inflict with Critical Strikes","減少 {0}% 你暴擊造成感電的效果" +"{0}% reduced Effect of Shocked Ground on you","減少 {0}% 感電地面對你的效果" +"{0}% reduced Effect of Shocks you inflict during Flask effect","藥劑效果期間減少 {0}% 你造成感電的效果" +"{0}% reduced Effect of Shrine Buffs on you","減少 {0}% 神殿效果" +"{0}% reduced Effect of Socketed Abyss Jewels","減少 {0}% 插槽中深淵珠寶的效果" +"{0}% reduced Effect of Socketed Jewels","減少 {0}% 插槽中珠寶效果" +"{0}% reduced Effect of Supported Curses","減少 {0}% 輔助的詛咒效果" +"{0}% reduced Effect of Tailwind on you","減少 {0}% 你身上流順之風的效果" +"{0}% reduced Effect of Tailwind on you for each Skill you've used Recently","近期內你若使用過技能,每使用 1 個技能,你身上的【流順之風】效果減少 {0}%" +"{0}% reduced Effect of Tailwind on you per Gale Force","每個颶風之力減少 {0}% 你身上流順之風的效果" +"{0}% reduced Effect of the Buff granted by your Carrion Golems","減少 {0}% 你食腐魔像提供的增益效果" +"{0}% reduced Effect of the Buff granted by your Chaos Golems","減少 {0}% 混沌魔像賦予你的增益效果" +"{0}% reduced Effect of the Buff granted by your Flame Golems","減少 {0}% 烈焰魔像賦予你的增益效果" +"{0}% reduced Effect of the Buff granted by your Ice Golems","減少 {0}% 寒冰魔像賦予你的增益效果" +"{0}% reduced Effect of the Buff granted by your Lightning Golems","減少 {0}% 雷電魔像賦予你的增益效果" +"{0}% reduced Effect of the Buff granted by your Stone Golems","減少 {0}% 巨石魔像賦予你的增益效果" +"{0}% reduced Effect of Withered","減少 {0}% 凋零效果" +"{0}% reduced Effect of your Curses","減少 {0}% 你所施放詛咒的效果" +"{0}% reduced Effect of your Curses if you've spent {1} total Mana Recently","若你近期總消耗 {1} 魔力,減少 {0}% 你的詛咒效果" +"{0}% reduced Effect of your Marks","減少 {0}% 你印記的效果" +"{0}% reduced effect. {1}% to this value when used","增加 {0}% 效果。使用時 {1}% 此數值" +"{0}% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players","對玩家減少 {0}% 帝王迷宮陷阱持續傷害效果" +"{0}% reduced Elemental Ailment Duration on you","減少 {0}% 身上元素異常狀態時間" +"{0}% reduced Elemental Ailment Duration on you per {1} Devotion","每 {1} 個奉獻,減少 {0}% 你身上元素異常狀態持續時間" +"{0}% reduced Elemental Damage","減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage during any Flask Effect","在任何藥劑效果持續時間內,減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage if you've Chilled an Enemy Recently","若你近期有冰緩敵人,減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage if you've dealt a Critical Strike Recently","若你近期有造成暴擊,減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage if you've Ignited an Enemy Recently","若你近期有點燃敵人,減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage if you've Killed a Cursed Enemy Recently","若你近期有擊殺被詛咒的敵人,減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage if you've Shocked an Enemy Recently","若你近期有感電敵人,減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage per {1} Devotion","每 {1} 個奉獻減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage per {1} Dexterity","每 {1} 點敏捷減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage per {1} Intelligence","每 {1} 點智慧減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage per {1} Strength","每 {1} 點力量減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage per Divine Charge","每層神聖充能減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage per Level","每等級減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage per Power charge","每顆暴擊球減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage per Sextant affecting the area","每個影響該地區的六分儀,減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage taken","減少 {0}% 承受的元素傷害" +"{0}% reduced Elemental Damage taken during any Flask Effect","在任何藥劑效果持續時間內,減少 {0}% 承受元素傷害" +"{0}% reduced Elemental Damage taken from Hits per Endurance Charge","每顆耐力球減少被擊中時承受 {0}% 元素傷害" +"{0}% reduced Elemental Damage taken if you have been Hit Recently","若你近期有被擊中,減少承受 {0}% 元素傷害" +"{0}% reduced Elemental Damage taken if you haven't been Hit Recently","近期內你若沒有被擊中,則受到的元素傷害減少 {0}%" +"{0}% reduced Elemental Damage taken per Endurance Charge","每顆耐力球減少 {0}% 承受元素傷害" +"{0}% reduced Elemental Damage taken while at Maximum Endurance Charges","耐力球達到上限時,減少 {0}% 受到的元素傷害" +"{0}% reduced Elemental Damage Taken while stationary","不移動時受到的元素傷害減少 {0}%" +"{0}% reduced Elemental Damage taken while stationary","靜止時,減少 {0}% 承受元素傷害" +"{0}% reduced Elemental Damage taken while you have an Endurance Charge","你有耐力球時減少承受 {0}% 元素傷害" +"{0}% reduced Elemental Damage while affected by a Herald","被捷光環影響時,減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage while Channelling","引導施放時減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage while in an area affected by a Sextant","當該地區被六分移影響時,減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage with Attack Skills","攻擊技能減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage with Attack Skills during any Flask Effect","任何藥劑效果持續時間內,減少 {0}% 攻擊技能的元素傷害" +"{0}% reduced Elemental Damage with Attack Skills per Power Charge","每顆暴擊球減少 {0}% 攻擊技能元素傷害" +"{0}% reduced Elemental Damage with Bows","持弓類武器時減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage with Maces and Sceptres","鎚類和短杖類攻擊的元素傷害減少 {0}%" +"{0}% reduced Elemental Damage with Maces or Sceptres","錘和權杖減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage with Staves","減少 {0}% 長杖元素傷害" +"{0}% reduced Elemental Damage with Wands","使用法杖類武器時減少 {0}% 元素傷害" +"{0}% reduced Elemental Damage with Weapons","減少 {0}% 武器元素傷害" +"{0}% reduced Elemental Damage with Weapons during any Flask Effect","任何藥劑效果持續時間內,增加 {0}% 武器的元素傷害" +"{0}% reduced Elemental Damage with Weapons per Power Charge","每個暴擊球減少 {0}% 武器元素傷害" +"{0}% reduced Elemental Hit Attack Speed","減少 {0}% 元素打擊攻擊速度" +"{0}% reduced Elemental Weakness Curse Effect","減少 {0}% 元素要害的詛咒效果" +"{0}% reduced Elemental Weakness Duration","減少 {0}% 元素要害持續時間" +"{0}% reduced Elusive Effect","減少 {0}% 靈巧效果" +"{0}% reduced Endurance Charge Duration","減少 {0}% 耐力球持續時間" +"{0}% reduced Endurance, Frenzy and Power Charge Duration","減少 {0}% 耐力球、狂怒球、以及暴擊球的持續時間" +"{0}% reduced Enduring Cry Buff Effect","減少 {0}% 堅決戰吼增益效果" +"{0}% reduced Enduring Cry Cooldown Recovery Speed","【堅決戰吼】冷卻回復速度減少 {0}%" +"{0}% reduced Enemy Block Chance","減少 {0}% 敵人格擋率" +"{0}% reduced Enemy Chance to Block Bow Attacks","減少 {0}% 敵人弓類攻擊格擋率" +"{0}% reduced Enemy Chance to Block Sword Attacks","減少 {0}% 敵人劍類攻擊格擋率" +"{0}% reduced Enemy chance to Dodge","減少 {0}% 敵人躲避機率" +"{0}% reduced Enemy Stun Threshold","減少 {0}% 敵人暈眩門檻" +"{0}% reduced Enemy Stun Threshold during any Flask Effect","任何藥劑效果持續時間內,減少敵人 {0}% 暈眩門檻" +"{0}% reduced Enemy Stun Threshold while you have at least {1} Strength","當你至少有 {1} 點力量,減少敵人 {0}% 暈眩門檻" +"{0}% reduced Enemy Stun Threshold with Bows","持弓時減少 {0}% 敵人暈眩門檻" +"{0}% reduced Enemy Stun Threshold with Maces and Sceptres","鎚類和短杖類攻擊減少 {0}% 敵人暈眩門檻" +"{0}% reduced Enemy Stun Threshold with Maces or Sceptres","錘和權杖減少 {0}% 敵人暈眩門檻" +"{0}% reduced Enemy Stun Threshold with this Weapon","使用此武器時減少 {0}% 敵人暈眩門檻" +"{0}% reduced Energy Shield","減少 {0}% 能量護盾" +"{0}% reduced Energy Shield from Equipped Shield","減少 {0}% 從盾牌獲取的能量護盾" +"{0}% reduced Energy Shield Recharge Rate","減少 {0}% 能量護盾充能率" +"{0}% reduced Energy Shield Recharge rate","減少 {0}% 能量護盾充能率" +"{0}% reduced Energy Shield Recharge Rate during any Flask Effect","在任何藥劑效果持續時間內,減少 {0}% 能量護盾充能率" +"{0}% reduced Energy Shield Recovery rate","減少 {0}% 能量護盾恢復率" +"{0}% reduced Energy Shield Recovery Rate if you haven't been Hit Recently","若你近期沒有被擊中,減少 {0}% 能量護盾恢復率" +"{0}% reduced Energy Shield Recovery Rate if you haven't Killed Recently","若你近期沒有擊殺,減少 {0}% 能量護盾恢復率" +"{0}% reduced Energy Shield Recovery Rate while affected by Discipline","被紀律影響時減少 {0}% 能量護盾恢復率" +"{0}% reduced Energy Shield Regeneration rate","減少 {0}% 能量護盾回復率" +"{0}% reduced Enfeeble Curse Effect","減少 {0}% 衰弱的詛咒效果" +"{0}% reduced Enfeeble Duration","減少 {0}% 衰弱持續時間" +"{0}% reduced Essence Drain Damage","減少 {0}% 靈魂吸取傷害" +"{0}% reduced Essence Drain Duration","減少 {0}% 靈魂吸取持續時間" +"{0}% reduced Ethereal Knives Damage","減少 {0}% 虛空匕首傷害" +"{0}% reduced Ethereal Knives Projectile Speed","減少 {0}% 虛空匕首投射物速度" +"{0}% reduced Evasion and Energy Shield","減少 {0}% 閃避與能量護盾" +"{0}% reduced Evasion from Equipped Shield","減少 {0}% 從盾牌獲取的閃避" +"{0}% reduced Evasion if you have Hit an Enemy Recently","若近期你有擊中敵人,減少 {0}% 閃避" +"{0}% reduced Evasion Rating","減少 {0}% 閃避值" +"{0}% reduced Evasion Rating and Armour","減少 {0}% 閃避值與護甲" +"{0}% reduced Evasion Rating during Onslaught","獲得猛攻時減少 {0}% 閃避值" +"{0}% reduced Evasion Rating from your Body Armour","減少 {0}% 你胸甲的閃避值" +"{0}% reduced Evasion Rating if you have been Hit Recently","若近期內有被擊中,減少 {0}% 閃避值" +"{0}% reduced Evasion Rating if you haven't been Hit Recently","若你近期沒有被擊中,減少 {0}% 閃避值" +"{0}% reduced Evasion Rating if you've Cast Dash recently","若你近期有施放幻步,減少 {0}% 閃避值" +"{0}% reduced Evasion Rating per Frenzy Charge","每個狂怒球減少 {0}% 閃避值" +"{0}% reduced Evasion Rating per Green Socket on Main Hand Weapon","主手武器上每顆綠色插槽,減少 {0}% 閃避值" +"{0}% reduced Evasion Rating while moving","移動時減少 {0}% 閃避值" +"{0}% reduced Evasion Rating while Moving","移動時減少 {0}% 閃避值" +"{0}% reduced Evasion Rating while you have Energy Shield","你有能量護盾時,減少 {0}% 閃避值" +"{0}% reduced Evasion while Leeching","偷取時減少 {0}% 閃避" +"{0}% reduced Experience from Monsters Slain in Memories placed on this Location","放置於此地區的記憶,減少 {0}% 擊殺怪物的經驗" +"{0}% reduced Experience gain","減少 {0}% 經驗獲得" +"{0}% reduced Experience Gain for Corrupted Gems","減少 {0}% 被汙染寶石經驗獲得" +"{0}% reduced Experience Gain of Gems","減少 {0}% 寶石經驗獲得" +"{0}% reduced Experience loss on Death","減少 {0}% 死亡損失經驗值" +"{0}% reduced Explicit Modifier magnitudes","減少 {0}% 變動詞綴大小" +"{0}% reduced Explosion Area of Effect","減少 {0}% 爆炸範圍效果" +"{0}% reduced explosion Area of Effect","減少 {0}% 爆炸範圍效果" +"{0}% reduced Explosive Arrow Area of Effect","【爆炸箭矢】範圍縮小 {0}%" +"{0}% reduced Explosive Arrow Attack Speed","【爆炸箭矢】的攻擊速度減少 {0}%" +"{0}% reduced Explosive Arrow Damage","【爆炸箭矢】的傷害減少 {0}%" +"{0}% reduced Explosive Concoction Area of Effect","減少 {0}% 爆裂物範圍效果" +"{0}% reduced Explosive Concoction Damage","減少 {0}% 爆裂物傷害" +"{0}% reduced Explosive Placement Range","減少 {0}% 爆裂物放置範圍" +"{0}% reduced Exsanguinate Duration","減少 {0}% 抽血持續時間" +"{0}% reduced Extra Damage taken from Critical Strikes while Ignited","被點燃時,減少承受 {0}% 來自暴擊的額外傷害" +"{0}% reduced Eye of Winter Damage","減少 {0}% 凜冬之眼傷害" +"{0}% reduced Eye of Winter Projectile Speed","減少 {0}% 凜冬之眼投射物速度" +"{0}% reduced Fire Attack Damage while Dual Wielding","雙持時減少 {0}% 火焰攻擊傷害" +"{0}% reduced Fire Attack Damage while holding a Shield","持盾時減少 {0}% 火焰攻擊傷害" +"{0}% reduced Fire Damage","減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage if you have been Hit Recently","近期你若有被擊中則減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage if you have used a Cold Skill Recently","若近期有使用冰冷技能,減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage over Time","減少 {0}% 持續性火焰傷害" +"{0}% reduced Fire Damage per {1} Strength","每 {1} 點力量減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage per {1}% Missing Fire Resistance, up to a maximum of {2}%","每 {1}% 失去的火焰抗性減少 {0}% 火焰傷害,至多 {2}%" +"{0}% reduced Fire Damage per Endurance Charge","每顆耐力球減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage taken","減少 {0}% 承受的火焰傷害" +"{0}% reduced Fire Damage taken while moving","移動時減少 {0}% 承受火焰傷害" +"{0}% reduced Fire Damage while affected by Anger","被憤怒影響時減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage while affected by Herald of Ash","被灰燼之捷影響時,減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Attack Skills","攻擊技能減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Axes","持斧類武器時減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Bows","持弓類武器時減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Claws","持爪類武器時減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Daggers","持匕首類武器時減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Hits and Ailments against Bleeding Enemies","對流血的敵人減少 {0}% 擊中和異常狀態的火焰傷害" +"{0}% reduced Fire Damage with Hits and Ailments against Blinded Enemies","擊中和異常狀態對致盲敵人減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Maces and Sceptres","鎚類和短杖類攻擊的火焰傷害減少 {0}%" +"{0}% reduced Fire Damage with Maces or Sceptres","錘和權杖減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with One Handed Melee Weapons","持單手近戰武器時減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Spell Skills","法術技能減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Staves","持長杖類武器時減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Swords","持劍類武器時減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Two Handed Melee Weapons","持近戰雙手武器時減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Wands","持法杖類武器時減少 {0}% 火焰傷害" +"{0}% reduced Fire Damage with Weapons","減少 {0}% 武器火焰傷害" +"{0}% reduced Fire Nova Cast Speed","減少 {0}% 火焰新星地雷施放速度" +"{0}% reduced Fire Nova Mine Damage","減少 {0}% 火焰新星地雷傷害" +"{0}% reduced Fire Resistance","減少 {0}% 火焰抗性" +"{0}% reduced Fire Trap Burning Damage","減少 {0}% 火焰陷阱燃燒傷害" +"{0}% reduced Fire Trap Burning Ground Duration","減少 {0}% 火焰陷阱燃燒地面持續時間" +"{0}% reduced Fire Trap Cooldown Recovery Speed","【火焰陷阱】冷卻回復速度減少 {0}%" +"{0}% reduced Fire Trap Damage","減少 {0}% 火焰陷阱傷害" +"{0}% reduced Fire Weapon Damage while Dual Wielding","雙持攻擊時武器的火焰傷害減少 {0}%" +"{0}% reduced Fireball Cast Speed","減少 {0}% 火球施放速度" +"{0}% reduced Fireball Damage","減少 {0}% 火球傷害" +"{0}% reduced Firestorm Damage","減少 {0}% 烈炎風暴傷害" +"{0}% reduced Firestorm Duration","減少 {0}% 烈炎風暴持續時間" +"{0}% reduced Firestorm explosion Area of Effect","減少 {0}% 烈炎風暴爆炸範圍效果" +"{0}% reduced Fishing Line Strength","減少 {0}% 釣魚線強度" +"{0}% reduced Fishing Pool Consumption","減少 {0}% 釣魚池消耗量" +"{0}% reduced Fishing Range","減少 {0}% 釣魚範圍" +"{0}% reduced Fissure Length","減少 {0}% 裂縫長度" +"{0}% reduced Flame Dash Cooldown Recovery Speed","【烈燄衝刺】冷卻回復速度減少 {0}%" +"{0}% reduced Flame Dash Damage","減少 {0}% 烈焰衝刺傷害" +"{0}% reduced Flame Link Duration","減少 {0}% 連結:烈焰持續時間" +"{0}% reduced Flame Surge Critical Strike Chance","減少 {0}% 怒焰奔騰暴擊率" +"{0}% reduced Flame Surge Damage","減少 {0}% 怒焰奔騰傷害" +"{0}% reduced Flame Surge Damage against Burning Enemies","減少 {0}% 怒焰奔騰對燃燒中敵人的傷害" +"{0}% reduced Flameblast Area of Effect","減少 {0}% 烈焰爆破範圍效果" +"{0}% reduced Flameblast Critical Strike Chance","減少 {0}% 烈焰爆破暴擊率" +"{0}% reduced Flameblast Damage","減少 {0}% 烈焰爆破傷害" +"{0}% reduced Flamethrower Trap Throwing Speed","減少 {0}% 噴火陷阱投擲速度" +"{0}% reduced Flammability Curse Effect","減少 {0}% 易燃的詛咒效果" +"{0}% reduced Flammability Duration","減少 {0}% 易燃持續時間" +"{0}% reduced Flask Charges gained","減少 {0}% 藥劑充能獲取" +"{0}% reduced Flask Charges gained during any Flask Effect","任何藥劑效果持續時間內,減少 {0}% 藥劑充能" +"{0}% reduced Flask Charges gained if you've dealt a Critical Strike Recently","若你近期有造成暴擊,減少 {0}% 藥劑充能獲得" +"{0}% reduced Flask Charges used","減少 {0}% 藥劑充能使用" +"{0}% reduced Flask Charges used from Mana Flasks","減少魔力藥劑 {0}% 使用藥劑充能" +"{0}% reduced Flask Effect Duration","減少 {0}% 藥劑效果持續時間" +"{0}% reduced Flask Life Recovery rate","減少 {0}% 藥劑生命恢復率" +"{0}% reduced Flask Mana Recovery rate","減少 {0}% 藥劑魔力恢復率" +"{0}% reduced Flesh Offering Duration","減少 {0}% 血肉奉獻持續時間" +"{0}% reduced Flicker Strike Cooldown Recovery Speed","【閃現打擊】冷卻回復速度減少 {0}%" +"{0}% reduced Flicker Strike Damage","減少 {0}% 閃現打擊傷害" +"{0}% reduced Flicker Strike Damage per Frenzy Charge","每個狂怒球減少閃現打擊 {0}% 傷害" +"{0}% reduced Forbidden Rite Damage","減少 {0}% 禁忌儀式傷害" +"{0}% reduced Forbidden Rite Projectile Speed","減少 {0}% 禁忌儀式投射物速度" +"{0}% reduced Fortification Duration","減少 {0}% 護體持續時間" +"{0}% reduced Fortification Duration per {1} Strength","每 {1} 點力量減少 {0}% 護體持續時間" +"{0}% reduced Fortify duration","減少 {0}% 護體持續時間" +"{0}% reduced Fortify Duration","減少 {0}% 護體效果持續時間" +"{0}% reduced Fortify Duration per {1} Strength","每 {1} 點力量減少 {0}% 護體持續時間" +"{0}% reduced Fortify Effect","減少 {0}% 護體效果" +"{0}% reduced Fortify effect per Stage","每層疊層減少 {0}% 護體效果" +"{0}% reduced Freeze Duration on Enemies","減少 {0}% 敵人冰凍持續時間" +"{0}% reduced Freeze Duration on enemies","減少 {0}% 敵人冰凍持續時間" +"{0}% reduced Freeze Duration on you","減少 {0}% 你被冰凍的持續時間" +"{0}% reduced Freeze Duration on you during Flask Effect","藥劑效果期間內,減少 {0}% 你身上冰凍持續時間" +"{0}% reduced Freeze Mine Area of Effect","減少 {0}% 冰凍地雷範圍效果" +"{0}% reduced Freeze Mine Damage","減少 {0}% 冰凍地雷傷害" +"{0}% reduced Freezing Pulse Cast Speed","減少 {0}% 冰霜脈衝施放速度" +"{0}% reduced Freezing Pulse Damage","減少 {0}% 冰霜脈衝傷害" +"{0}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently","近期你若粉碎冰凍敵人,冰霜脈衝減少 {0}% 傷害" +"{0}% reduced Freezing Pulse Projectile Speed","減少 {0}% 冰霜脈衝投射物速度" +"{0}% reduced Frenzy Charge Duration","減少 {0}% 狂怒球持續時間" +"{0}% reduced Frenzy Charge Duration per Frenzy Charge","每個狂怒球減少 {0}% 狂怒球持續時間" +"{0}% reduced Frenzy Damage","減少 {0}% 狂怒傷害" +"{0}% reduced Frenzy Damage per Frenzy Charge","每個狂怒球減少 {0}% 狂怒傷害" +"{0}% reduced frequency of Tempest effects","區域的風暴頻率減少 {0}%" +"{0}% reduced Frost Blades Damage","減少 {0}% 冰霜之刃的傷害" +"{0}% reduced Frost Blades Projectile Speed","減少 {0}% 冰霜之刃的投射物速度" +"{0}% reduced Frost Bomb Area of Effect","減少 {0}% 寒霜爆範圍效果" +"{0}% reduced Frost Bomb Cooldown Recovery Speed","【寒霜爆】冷卻回復速度減少 {0}%" +"{0}% reduced Frost Bomb Damage","減少 {0}% 寒霜爆傷害" +"{0}% reduced Frost Wall Cooldown Recovery Speed","【冰牆】冷卻回復速度減少 {0}%" +"{0}% reduced Frost Wall Damage","減少 {0}% 冰牆傷害" +"{0}% reduced Frost Wall Duration","減少 {0}% 冰牆持續時間" +"{0}% reduced Frostbite Curse Effect","減少 {0}% 凍傷的詛咒效果" +"{0}% reduced Frostbite Duration","減少 {0}% 凍傷持續時間" +"{0}% reduced Frostbolt Cast Speed","減少 {0}% 寒冰彈施放速度" +"{0}% reduced Frostbolt Damage","減少 {0}% 寒冰彈傷害" +"{0}% reduced Galvanic Arrow Area of Effect","電流箭矢減少 {0}% 範圍效果" +"{0}% reduced Galvanic Arrow Damage","電流箭矢減少 {0}% 傷害" +"{0}% reduced Glacial Cascade Area of Effect","減少 {0}% 冰川之刺範圍效果" +"{0}% reduced Glacial Cascade Damage","減少 {0}% 冰川之刺傷害" +"{0}% reduced Glacial Hammer Damage","減少 {0}% 冰霜之錘傷害" +"{0}% reduced Global Accuracy Rating","減少 {0}% 全域命中值" +"{0}% reduced Global Armour while you have no Energy Shield","當你沒有能量護盾時減少 {0}% 全域護甲值" +"{0}% reduced Global Attack Speed per Level","每個等級減少 {0}% 全域攻擊速度" +"{0}% reduced Global Critical Strike Chance","減少 {0}% 全域暴擊率" +"{0}% reduced Global Critical Strike Chance if Corrupted","若已汙染減少 {0}% 全域暴擊率" +"{0}% reduced Global Critical Strike Chance per Level","每等級減少 {0}% 全域暴擊率" +"{0}% reduced Global Critical Strike Chance while wielding a Bow","持弓時減少 {0}% 全域暴擊率" +"{0}% reduced Global Critical Strike Chance while wielding a Staff","持長杖時減少 {0}% 全域暴擊率" +"{0}% reduced Global Damage","減少 {0}% 全域傷害" +"{0}% reduced Global Defences","減少 {0}% 全域防禦" +"{0}% reduced Global Defences per White Socket","每個白色插槽減少 {0}% 全域防禦" +"{0}% reduced Global Evasion Rating when on Full Life","滿血時減少 {0}% 全域閃避值" +"{0}% reduced Global Evasion Rating when on Low Life","貧血時減少 {0}% 全域閃避值" +"{0}% reduced Global maximum Energy Shield and increased Lightning Resistance","減少 {0}% 全域能量護盾和增加閃電抗性" +"{0}% reduced Global Physical Damage","減少 {0}% 全域物理傷害" +"{0}% reduced Global Physical Damage while Frozen","被冰凍時減少 {0}% 全域物理攻擊" +"{0}% reduced Golem Damage for each Type of Golem you have Summoned","你所召喚的每一種魔像為你的魔像減少 {0}% 傷害" +"{0}% reduced Golem Damage per Summoned Golem","每隻召喚魔像減少 {0}% 魔像傷害" +"{0}% reduced Golem Size","減少 {0}% 魔像大小" +"{0}% reduced Ground Slam Area of Effect","減少 {0}% 裂地之擊範圍" +"{0}% reduced Ground Slam Damage","減少 {0}% 裂地之擊傷害" +"{0}% reduced Heavy Strike Speed","減少 {0}% 沉重之擊攻擊速度" +"{0}% reduced Heavy Strike Damage","減少 {0}% 沉重之擊傷害" +"{0}% reduced Herald of Ash Damage","減少 {0}% 灰燼之捷傷害" +"{0}% reduced Herald of Ice Damage","減少 {0}% 冰霜之捷傷害" +"{0}% reduced Herald of Thunder Damage","減少 {0}% 閃電之捷傷害" +"{0}% reduced Hiring Fee of Rogues","減少 {0}% 盜賊的僱用費" +"{0}% reduced Hit Rate for each blade","每把飛刃減少 {0}% 攻擊頻率" +"{0}% reduced Ice Crash Area of Effect","減少 {0}% 寒冰衝擊範圍效果" +"{0}% reduced Ice Crash Damage","減少 {0}% 寒冰衝擊傷害" +"{0}% reduced Ice Nova Area of Effect","減少 {0}% 冰霜新星範圍" +"{0}% reduced Ice Nova Damage","減少 {0}% 冰霜新星傷害" +"{0}% reduced Ice Shot Area of Effect","減少 {0}% 冰霜射擊範圍" +"{0}% reduced Ice Shot Damage","減少 {0}% 冰霜射擊傷害" +"{0}% reduced Ice Shot Duration","減少 {0}% 冰霜射擊持續時間" +"{0}% reduced Ice Spear Critical Strike Chance in second form","減少 {0}% 冰矛第二型態的暴擊率" +"{0}% reduced Ice Spear Damage","減少 {0}% 冰矛傷害" +"{0}% reduced Ice Trap Area of Effect","減少 {0}% 冰凍陷阱範圍效果" +"{0}% reduced Ice Trap Cooldown Recovery Speed","【冰凍陷阱】冷卻回復速度減少 {0}%" +"{0}% reduced Ice Trap Damage","減少 {0}% 冰凍陷阱傷害" +"{0}% reduced Icicle Mine Throwing Speed","減少 {0}% 冰雹地雷投擲速度" +"{0}% reduced Ignite Duration","減少 {0}% 點燃時間" +"{0}% reduced Ignite Duration on Enemies","減少 {0}% 敵人點燃持續時間" +"{0}% reduced Ignite Duration on enemies","減少 {0}% 敵人點燃持續時間" +"{0}% reduced Ignite Duration on you","減少 {0}% 你被點燃的持續時間" +"{0}% reduced Ignite Duration on you during Flask Effect","藥劑效果期間內,減少 {0}% 你身上點燃持續時間" +"{0}% reduced Immortal Call Duration","減少 {0}% 不朽怒嚎持續時間" +"{0}% reduced Impale Duration","減少 {0}% 穿刺持續時間" +"{0}% reduced Impale Effect","減少 {0}% 穿刺效果" +"{0}% reduced Implicit Modifier magnitudes","減少 {0}% 固定詞綴大小" +"{0}% reduced Incinerate Damage","減少 {0}% 燒毀傷害" +"{0}% reduced Incinerate Damage for each stage","減少燒毀 {0}% 每一階的傷害" +"{0}% reduced Incinerate Projectile Speed","減少 {0}% 燒毀投射物速度" +"{0}% reduced Infernal Blow Area of Effect","減少 {0}% 煉獄之擊範圍" +"{0}% reduced Infernal Blow Damage","減少 {0}% 煉獄之擊傷害" +"{0}% reduced Infernal Cry Damage","減少 {0}% 煉獄戰吼傷害" +"{0}% reduced initial Duration","減少 {0}% 初始持續時間" +"{0}% reduced Inspiration Charge Duration","減少 {0}% 啟發球持續時間" +"{0}% reduced Intelligence","減少 {0}% 智慧" +"{0}% reduced Intelligence Requirement","減少 {0}% 智慧需求" +"{0}% reduced Intuitive Link Duration","減少 {0}% 連結:直覺持續時間" +"{0}% reduced Job speed","減少 {0}% 工作速度" +"{0}% reduced Kinetic Blast Area of Effect","減少 {0}% 力量爆破範圍效果" +"{0}% reduced Kinetic Blast Damage","減少 {0}% 力量爆破傷害" +"{0}% reduced Knockback Distance","減少 {0}% 擊退距離" +"{0}% reduced Lacerate Area of Effect","減少 {0}% 破空斬範圍效果" +"{0}% reduced Lacerate Critical Strike Chance","減少 {0}% 破空斬暴擊率" +"{0}% reduced Lacerate Damage","減少 {0}% 破空斬傷害" +"{0}% reduced Leap Slam Area of Effect","減少 {0}% 躍擊範圍" +"{0}% reduced Leap Slam Attack Speed","減少 {0}% 躍擊攻擊速度" +"{0}% reduced Leap Slam Damage","減少 {0}% 躍擊傷害" +"{0}% reduced Life and Mana Recovery from Flasks","減少 {0}% 來自藥劑恢復的生命和魔力" +"{0}% reduced Life Cost","減少 {0}% 生命消耗" +"{0}% reduced Life Cost of Skills","減少 {0}% 技能生命消耗" +"{0}% reduced Life Maximum total Recovery per second from Leech if you've taken a Savage Hit Recently","若你近期承受殘暴打擊,減少 {0}% 來自偷取的每秒生命最大總恢復" +"{0}% reduced Life Recovered","減少 {0}% 生命恢復" +"{0}% reduced Life Recovery from Flasks","減少 {0}% 來自藥劑的生命恢復" +"{0}% reduced Life Recovery from Flasks used when on Low Life","貧血時使用藥劑減少 {0}% 生命恢復" +"{0}% reduced Life Recovery from Flasks while affected by Vitality","被活力影響時減少藥劑 {0}% 生命恢復" +"{0}% reduced Life Recovery rate","減少 {0}% 生命恢復率" +"{0}% reduced Life Recovery Rate if you haven't Killed Recently","若你近期沒有擊殺,減少 {0}% 生命恢復率" +"{0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently","若你近期承受來自敵人擊中的 火焰傷害,減少 {0}% 生命恢復率" +"{0}% reduced Life Recovery Rate per {1} Strength on Allocated Passives in Radius","範圍內已配置的天賦中,每 {1} 點力量減少 {0}% 生命恢復率" +"{0}% reduced Life Recovery Rate per {1} Strength on Unallocated Passives in Radius","範圍內未配置的天賦中,每 {1} 點力量減少 {0}% 生命恢復率" +"{0}% reduced Life Recovery Rate while affected by Vitality","被活力影響時,減少 {0}% 生命恢復率" +"{0}% reduced Life Regeneration rate","減少 {0}% 生命回復率" +"{0}% reduced Life Regeneration rate when on Full Energy Shield","能量護盾全滿時減少 {0}% 生命回復" +"{0}% reduced Life Reservation","減少 {0}% 生命保留" +"{0}% reduced Life Reservation Efficiency of Skills","減少 {0}% 技能的生命保留效用" +"{0}% reduced Life Reservation of Skills","減少 {0}% 技能生命保留" +"{0}% reduced Light Radius","減少 {0}% 照亮範圍" +"{0}% reduced Light Radius while Phasing","迷蹤狀態時減少 {0}% 照亮範圍" +"{0}% reduced Lightning Arrow Area of Effect","減少 {0}% 閃電箭矢範圍" +"{0}% reduced Lightning Arrow Damage","減少 {0}% 閃電箭矢傷害" +"{0}% reduced Lightning Damage","減少 {0}% 閃電傷害" +"{0}% reduced Lightning Damage per {1} Intelligence","每 {1} 智慧減少 {0}% 閃電傷害" +"{0}% reduced Lightning Damage per Frenzy Charge","每個狂怒球減少 {0}% 閃電傷害" +"{0}% reduced Lightning Damage taken","減少 {0}% 承受的閃電傷害" +"{0}% reduced Lightning Damage while affected by Herald of Thunder","被閃電之捷影響時,減少 {0}% 閃電傷害" +"{0}% reduced Lightning Damage while affected by Wrath","被雷霆影響時,減少 {0}% 閃電傷害" +"{0}% reduced Lightning Damage with Attack Skills","攻擊技能減少 {0}% 閃電傷害" +"{0}% reduced Lightning Damage with Hits against Chilled Enemies","對冰緩的敵人減少 {0}% 擊中閃電傷害" +"{0}% reduced Lightning Damage with Spell Skills","法術技能減少 {0}% 閃電傷害" +"{0}% reduced Lightning Damage with Weapons","減少 {0}% 武器閃電傷害" +"{0}% reduced Lightning Resistance","減少 {0}% 閃電抗性" +"{0}% reduced Lightning Spire Trap Throwing Speed","減少 {0}% 鋒雷陷阱投擲速度" +"{0}% reduced Lightning Strike Damage","減少 {0}% 閃電打擊傷害" +"{0}% reduced Lightning Tendrils Area of Effect","減少 {0}% 電能釋放範圍" +"{0}% reduced Lightning Tendrils Critical Strike Chance","減少 {0}% 電能釋放暴擊率" +"{0}% reduced Lightning Tendrils Damage","減少 {0}% 電能釋放傷害" +"{0}% reduced Lightning Trap Cooldown Recovery Speed","閃電陷阱的冷卻時間回復速度減少 {0}%" +"{0}% reduced Lightning Trap Damage","減少 {0}% 閃電陷阱的傷害" +"{0}% reduced Lightning Trap Lightning Ailment Effect","減少 {0}% 閃電陷阱的閃電異常狀態效果" +"{0}% reduced Lightning Trap Shock Effect","閃電陷阱的感電效果減少 {0}%" +"{0}% reduced Lightning Warp Cast Speed","減少 {0}% 閃電傳送施放速度" +"{0}% reduced Lightning Warp Damage","減少 {0}% 閃電傳送傷害" +"{0}% reduced Lightning Warp Duration","減少 {0}% 閃電傳送持續時間" +"{0}% reduced Lockpicking speed","減少 {0}% 開鎖速度" +"{0}% reduced Magic Pack Size","減少 {0}% 魔法怪物群大小" +"{0}% reduced Magma Orb Area of Effect","【熔岩之核】範圍縮小 {0}%" +"{0}% reduced Magma Orb Damage","【熔岩之核】的傷害減少 {0}%" +"{0}% reduced Main Hand Attack Damage while wielding two different Weapon Types","持兩種不同武器類型,減少 {0}% 主手攻擊傷害" +"{0}% reduced Main Hand Critical Strike Chance per",每顆影響你的殺戮之眼珠寶, +"{0}% reduced Mana Cost","減少 {0}% 魔力消耗" +"{0}% reduced Mana Cost of Channelling Skills","減少 {0}% 引導施放技能的魔力消耗" +"{0}% reduced Mana Cost of Link Skills","減少 {0}% 連結技能的魔力消耗" +"{0}% reduced Mana Cost of Minion Skills","召喚物技能減少 {0}% 魔力消耗" +"{0}% reduced Mana Cost of Raise Spectre","減少 {0}% 喚醒幽魂的魔力消耗" +"{0}% reduced Mana Cost of Skills","減少 {0}% 技能魔力消耗" +"{0}% reduced Mana Cost of Skills during Flask Effect","藥劑效果持續時間內減少 {0}% 技能的魔力消耗" +"{0}% reduced Mana Cost of Skills for each {1} total Mana you have Spent Recently","你近期每消耗總 {1} 魔力時,減少 {0}% 技能魔力消耗" +"{0}% reduced Mana Cost of Skills if you've been Hit Recently","近期內你若有被擊中,減少 {0}% 技能的魔力消耗" +"{0}% reduced Mana Cost of Skills per {1} Devotion","每 {1} 奉獻減少 {0}% 技能的魔力消耗" +"{0}% reduced Mana Cost of Skills that throw Traps","減少投擲陷阱技能 {0}% 魔力消耗" +"{0}% reduced Mana Cost of Skills that throw Traps or Mines","減少放置地雷或投擲陷阱 {0}% 的技能魔力消耗" +"{0}% reduced Mana Cost of Skills when on Low Life","貧血時減少 {0}% 技能魔力消耗" +"{0}% reduced Mana Cost of Skills while on Consecrated Ground","在奉獻地面上時,減少 {0}% 技能魔力消耗" +"{0}% reduced Mana Cost of Skills while on Full Energy Shield","能量護盾全滿時減少 {0}% 技能魔力消耗" +"{0}% reduced Mana Cost of Totem Skills that cast an Aura","減少 {0}% 施放光環圖騰技能時需要的魔力" +"{0}% reduced Mana Cost of your Skills while in Area","在區域時,減少 {0}% 你技能的魔力消耗" +"{0}% reduced Mana Cost per Endurance Charge","每個耐力球減少 {0}% 魔力消耗" +"{0}% reduced Mana Cost while not on Low Mana","非貧魔時減少 {0}% 魔力消耗" +"{0}% reduced Mana Recovered","減少 {0}% 魔力恢復" +"{0}% reduced Mana Recovery from Flasks","減少 {0}% 來自藥劑的魔力恢復" +"{0}% reduced Mana Recovery rate","減少 {0}% 魔力恢復率" +"{0}% reduced Mana Recovery Rate during Effect of any Mana Flask","任何魔力藥劑效果期間,減少 {0}% 魔力恢復率" +"{0}% reduced Mana Recovery Rate if you haven't Killed Recently","若你近期沒有擊殺,減少 {0}% 魔力恢復率" +"{0}% reduced Mana Recovery Rate per {1} Intelligence on Allocated Passives in Radius","範圍內已配置的天賦中,每 {1} 點智慧減少 {0}% 魔力恢復率" +"{0}% reduced Mana Recovery Rate per {1} Intelligence on Unallocated Passives in Radius","範圍內未配置的天賦中,每 {1} 點智慧減少 {0}% 魔力恢復率" +"{0}% reduced Mana Recovery Rate while affected by Clarity","被清晰影響時,減少 {0}% 魔力恢復率" +"{0}% reduced Mana Regeneration if you've used a Movement Skill Recently","近期內你若有使用移動技能,減少 {0}% 魔力回復" +"{0}% reduced Mana Regeneration Rate","減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate during any Flask Effect","任何藥劑效果持續時間內,減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently","若你近期有冰凍敵人,減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently","若你近期有感電敵人,減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate if you've cast a Spell Recently","若你近期有施放魔法,減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently","若你近期有擊中被詛咒的敵人,減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate per {1}% Chance to Block Spell Damage","每 {1}% 法術傷害格擋率,減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate per Power Charge","每個暴擊球減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate per Raised Spectre","每隻喚醒幽魂減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate while moving","移動時減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate while Phasing","迷蹤狀態時減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate while Shocked","被感電時,減少 {0}% 魔力回復率" +"{0}% reduced Mana Regeneration Rate while stationary","非移動時減少 {0}% 魔力回復率" +"{0}% reduced Mana Reservation","減少 {0}% 魔力保留" +"{0}% reduced Mana Reservation Efficiency of Banner Skills","減少 {0}% 鬥旗技能的魔力保留效用" +"{0}% reduced Mana Reservation Efficiency of Curse Aura Skills","減少 {0}% 詛咒光環技能的魔力保留效用" +"{0}% reduced Mana Reservation Efficiency of Herald Skills","減少 {0}% 捷技能的魔力保留效用" +"{0}% reduced Mana Reservation Efficiency of Skills","減少 {0}% 技能的魔力保留效用" +"{0}% reduced Mana Reservation Efficiency of Skills per {1} total Attributes","每 {1} 點總能力值,減少 {0}% 技能的魔力保留效用" +"{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger","減少 {0}% 被法術回音輔助技能的魔力保留效用" +"{0}% reduced Mana Reservation Efficiency of Skills that throw Mines","減少 {0}% 投擲地雷技能的魔力保留效用" +"{0}% reduced Mana Reservation Efficiency of Stance Skills","減少 {0}% 姿態技能的魔力保留效用" +"{0}% reduced Mana Reservation of Banner Skills","減少鬥旗 {0}% 魔力保留" +"{0}% reduced Mana Reservation of Curse Aura Skills","減少 {0}% 詛咒光環技能的魔力保留" +"{0}% reduced Mana Reservation of Curse Auras","詛咒光環的魔力保留減少 {0}%" +"{0}% reduced Mana Reservation of Herald Skills","減少 {0}% 捷光環魔力保留" +"{0}% reduced Mana Reservation of Skills","減少 {0}% 技能魔力保留" +"{0}% reduced Mana Reservation of Skills that throw Mines","減少投擲地雷技能 {0}% 魔力保留" +"{0}% reduced Mana Reserved","減少 {0}% 魔力保留" +"{0}% reduced Mana Reserved per {1} total Attributes","每 {1} 點總能力,減少 {0}% 魔力保留" +"{0}% reduced Manabond Area of Effect","減少 {0}% 魔能束縛範圍效果t" +"{0}% reduced Manabond Damage","減少 {0}% 魔能束縛傷害" +"{0}% reduced maximum Energy Shield","減少 {0}% 最大能量護盾" +"{0}% reduced Maximum Energy Shield for each Corrupted Item Equipped","每件裝備中已汙染物品減少 {0}% 最大能量護盾" +"{0}% reduced maximum Energy Shield if Corrupted","若已汙染減少 {0}% 最大能量護盾" +"{0}% reduced maximum Life","減少 {0}% 最大生命" +"{0}% reduced maximum Life and increased Fire Resistance","減少 {0}% 最大生命和增加火焰抗性" +"{0}% reduced Maximum Life for each Corrupted Item Equipped","每件裝備中已汙染物品減少 {0}% 最大生命" +"{0}% reduced maximum Life if Corrupted","若已汙染減少 {0}% 最大生命" +"{0}% reduced Maximum Life per Abyss Jewel affecting you","每顆裝備中的深淵珠寶減少 {0}% 最大生命" +"{0}% reduced maximum Life, Mana and Global Energy Shield","減少 {0}% 最大生命、魔力和全域能量護盾" +"{0}% reduced maximum Mana","減少 {0}% 最大魔力" +"{0}% reduced maximum Mana and increased Cold Resistance","減少 {0}% 最大魔力和增加冰冷抗性" +"{0}% reduced Maximum Mana per {1}% Chance to Block Spell Damage","每 {1}% 法術傷害格擋率減少 {0}% 最大魔力" +"{0}% reduced Maximum Mana per Abyss Jewel affecting you","每顆裝備中的深淵珠寶減少 {0}% 最大魔力" +"{0}% reduced maximum number of Raised Zombies","減少 {0}% 殭屍復甦最大數量" +"{0}% reduced Maximum number of Summoned Raging Spirits","減少 {0}% 最大召喚憤怒狂靈數量" +"{0}% reduced Maximum Recovery per Energy Shield Leech","每個能量護盾偷取減少 {0}% 最大恢復" +"{0}% reduced Maximum Recovery per Life Leech","每個生命偷取減少 {0}% 最大恢復" +"{0}% reduced Maximum Recovery per Mana Leech","每個魔力偷取減少 {0}% 最大恢復" +"{0}% reduced Maximum total Energy Shield Recovery per second from Leech","減少 {0}% 來自偷取每秒最大總能量護盾恢復" +"{0}% reduced Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry","被狂熱影響時,減少 {0}% 來自偷取每秒最大總能量護盾恢復" +"{0}% reduced Maximum total Life Recovery per second from Leech","減少 {0}% 來自偷取每秒最大總生命恢復" +"{0}% reduced Maximum total Life Recovery per second from Leech while you have Defiance","你有抗爭時,減少 {0}% 來自偷取的每秒最大總生命恢復" +"{0}% reduced Maximum total Mana Recovery per second from Leech","減少 {0}% 來自偷取每秒最大總魔力恢復" +"{0}% reduced Maximum total Recovery per second from Energy Shield Leech","減少 {0}% 能量護盾偷取的每秒最大總恢復" +"{0}% reduced Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry","被狂熱影響時,減少 {0}% 能量護盾偷取的每秒最大總恢復y" +"{0}% reduced Maximum total Recovery per second from Life Leech","減少 {0}% 生命偷取的每秒最大總恢復" +"{0}% reduced Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently","若你近期受到殘暴之擊,減少 {0}% 生命偷取的每秒最大總恢復" +"{0}% reduced Maximum total Recovery per second from Mana Leech","減少 {0}% 魔力偷取的每秒最大總恢復" +"{0}% reduced Melee Attack Speed","減少 {0}% 近戰攻擊速度" +"{0}% reduced Melee Cold Damage","增加 {0}% 近戰冰冷傷害" +"{0}% reduced Melee Cold Damage while holding a Shield","持盾時減少 {0}% 近戰冰冷傷害" +"{0}% reduced Melee Cold Damage while you have Fortify","你有護體時減少 {0}% 近戰冰冷傷害" +"{0}% reduced Melee Critical Strike Chance","減少 {0}% 近戰暴擊率" +"{0}% reduced Melee Damage","減少 {0}% 近戰傷害" +"{0}% reduced Melee Damage against Bleeding Enemies","對流血的敵人減少 {0}% 近戰傷害" +"{0}% reduced Melee Damage against Frozen Enemies","對被冰凍的敵人減少 {0}% 的近戰傷害" +"{0}% reduced Melee Damage against Ignited Enemies","對被點燃的敵人減少 {0}% 近戰傷害" +"{0}% reduced Melee Damage against Shocked Enemies","對被感電的敵人減少 {0}% 物理傷害" +"{0}% reduced Melee Damage during any Flask Effect","藥劑效果持續時間內減少 {0}% 近戰傷害" +"{0}% reduced Melee Damage per Endurance Charge","每 1 個耐力球減少 {0}% 近戰傷害" +"{0}% reduced Melee Damage when on Full Life","滿血時減少 {0}% 近戰傷害" +"{0}% reduced Melee Damage while Totem is Active","當圖騰作用時減少 {0}% 近戰傷害" +"{0}% reduced Melee Damage while you have Fortify","護體時減少 {0}% 近戰傷害" +"{0}% reduced Melee Damage with Hits at Close Range","減少 {0}% 近距離的擊中近戰傷害" +"{0}% reduced Melee Fire Damage","減少 {0}% 近戰火焰傷害" +"{0}% reduced Melee Fire Damage while holding a Shield","持盾時減少 {0}% 近戰火焰傷害" +"{0}% reduced Melee Physical Damage","減少 {0}% 近戰物理傷害" +"{0}% reduced Melee Physical Damage against Ignited Enemies","對點燃的敵人減少 {0}% 近戰物理傷害" +"{0}% reduced Melee Physical Damage per {1} Strength while Fortified","護體時每 {1} 點力量減少 {0}% 近戰物理傷害" +"{0}% reduced Melee Physical Damage while holding a Shield","持盾時減少 {0}% 近戰物理傷害" +"{0}% reduced Melee Physical Damage while you have Fortify","獲得護體時減少 {0}% 近戰物理傷害" +"{0}% reduced Melee Physical Damage with Unarmed Attacks","空手攻擊時減少 {0}% 近物理傷害" +"{0}% reduced Melee Physical Damage with Unarmed Attacks per {1} Dexterity Allocated in Radius","空手攻擊時,範圍內每分配 {1} 點敏捷,近戰物理傷害減少 {0}%" +"{0}% reduced Melee Splash Area of Effect","減少 {0}% 近戰擴散範圍效果" +"{0}% reduced Mine Arming Speed","減少 {0}% 地雷組裝速度" +"{0}% reduced Mine Damage","減少 {0}% 地雷傷害" +"{0}% reduced Mine Detonation Area of Effect","減少 {0}% 地雷引爆範圍" +"{0}% reduced Mine Duration","減少 {0}% 地雷持續時間" +"{0}% reduced Mine duration","減少 {0}% 地雷持續時間" +"{0}% reduced Mine Throwing Speed","減少 {0}% 地雷投擲速度" +"{0}% reduced Mine Throwing Speed per Frenzy Charge","每顆狂怒球減少 {0}% 地雷投擲速度" +"{0}% reduced Minion Accuracy Rating","減少 {0}% 召喚物命中值" +"{0}% reduced Minion Attack and Cast Speed per {1} Devotion","每 {1} 個奉獻,減少 {0}% 召喚物攻擊和施放速度" +"{0}% reduced Minion Attack and Cast Speed per Skeleton you own","每個你控制的骷髏減少 {0}% 召喚物傷害和施放速度" +"{0}% reduced Minion Attack Speed","減少 {0}% 召喚物攻擊速度" +"{0}% reduced Minion Attack Speed per {1} Dexterity","每 {1} 點敏捷,減少召喚物 {0}% 攻擊速度" +"{0}% reduced Minion Cast Speed","減少 {0}% 召喚物施放速度" +"{0}% reduced Minion Damage per Raised Spectre","每個你擁有的幽魂減少 {0}% 召喚物傷害" +"{0}% reduced Minion Duration","減少 {0}% 召喚物持續時間" +"{0}% reduced Minion Duration per Raised Zombie","每隻殭屍復甦減少 {0}% 召喚物持續時間" +"{0}% reduced Minion Movement Speed","減少 {0}% 召喚物移動速度" +"{0}% reduced Minion Movement Speed per {1} Dexterity","每 {1} 點敏捷,減少召喚物 {0}% 移動速度" +"{0}% reduced Mirage Archer Duration","減少 {0}% 幻影射手持續時間" +"{0}% reduced Mirror Arrow Cooldown Recovery Speed","【魅影射擊】冷卻回復速度減少 {0}%" +"{0}% reduced Molten Shell Buff Effect","減少 {0}% 熔岩護盾增益效果" +"{0}% reduced Molten Shell Damage","減少 {0}% 熔岩護盾傷害" +"{0}% reduced Molten Strike Area of Effect","減少 {0}% 熔岩之擊範圍" +"{0}% reduced Molten Strike Damage","減少 {0}% 熔岩之擊傷害" +"{0}% reduced Monster Movement Speed","減少 {0}% 怪物移動速度" +"{0}% reduced Monster Responsiveness","減少 {0}% 怪物反應力" +"{0}% reduced Movement Skill Mana Cost","減少 {0}% 位移技能魔力消耗" +"{0}% reduced Movement Speed","減少 {0}% 移動速度" +"{0}% reduced Movement Speed during any Flask Effect","任何藥劑效果持續時間內,減少 {0}% 移動速度" +"{0}% reduced Movement Speed for each Poison on you","你身上每層中毒減少 {0}% 移動速度" +"{0}% reduced Movement Speed for each time you've Blocked in the past {1} seconds","過去 {1} 秒內你每次格擋減少 {0}% 移動速度" +"{0}% reduced Movement Speed for you and nearby Allies","你和附近友方減少 {0}% 移動速度" +"{0}% reduced Movement Speed if Corrupted","若已汙染減少 {0}% 移動速度" +"{0}% reduced Movement Speed if you have Pierced Recently","若近期你有造成穿刺,減少 {0}% 移動速度" +"{0}% reduced Movement Speed if you have used a Vaal Skill Recently","若你近期有使用瓦爾技能減少 {0}% 移動速度" +"{0}% reduced Movement Speed if you haven't been Hit Recently","近期內你若沒有被擊中,減少 {0}% 移動速度" +"{0}% reduced Movement Speed if you haven't taken Damage Recently","若你近期沒受到傷害,減少 {0}% 移動速度" +"{0}% reduced Movement Speed if you've cast a Mark Spell Recently","若你近期有施放印記法術,減少 {0}% 移動速度" +"{0}% reduced Movement Speed if you've Cast Dash recently","若你近期有施放幻步,減少 {0}% 移動速度" +"{0}% reduced Movement Speed if you've dealt a Critical Strike Recently","若你近期有造成暴擊,減少 {0}% 移動速度" +"{0}% reduced Movement Speed if you've Hit an Enemy Recently","若你近期有擊中敵人,減少 {0}% 移動速度" +"{0}% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently","若你近期有使用副手武器擊中,減少 {0}% 移動速度" +"{0}% reduced Movement Speed if you've Killed Recently","若近期內有擊殺減少 {0}% 移動速度" +"{0}% reduced Movement Speed if you've thrown a Trap or Mine Recently","若近期有放置地雷或投擲陷阱,減少 {0}% 移動速度" +"{0}% reduced Movement Speed per {1} Dexterity on Allocated Passives in Radius","範圍內每 {1} 點配置敏捷減少 {0}% 移動速度" +"{0}% reduced Movement Speed per {1} Dexterity on Unallocated Passives in Radius","範圍內未配置的天賦中,每 {1} 點敏捷減少 {0}% 移動速度" +"{0}% reduced Movement Speed per Chest opened Recently","近期每打開一個箱子減少 {0}% 移動速度" +"{0}% reduced Movement Speed per Endurance Charge","每顆耐力球減少 {0}% 移動速度" +"{0}% reduced Movement Speed per Nearby Enemy","每個附近敵人使你減少 {0}% 移動速度" +"{0}% reduced Movement Speed per Power Charge","每顆暴擊球減少 {0}% 移動速度" +"{0}% reduced Movement Speed per Summoned Totem","每個召喚的圖騰減少 {0}% 移動速度" +"{0}% reduced Movement Speed when on Full Life","滿血時減少 {0}% 移動速度" +"{0}% reduced Movement Speed when on Low Life","貧血時減少 {0}% 移動速度" +"{0}% reduced Movement Speed while affected by Grace","被優雅影響時,減少 {0}% 移動速度" +"{0}% reduced Movement Speed while at maximum Power Charges","當到達大暴擊球,減少 {0}% 移動速度" +"{0}% reduced Movement Speed while Bleeding","流血時減少 {0}% 移動速度" +"{0}% reduced Movement Speed while Chilled","被冰緩時減少 {0}% 移動速度" +"{0}% reduced Movement Speed while Cursed","減少 {0}% 被詛咒時的移動速度" +"{0}% reduced Movement Speed while Dual Wielding","雙持時減少 {0}% 移動速度" +"{0}% reduced Movement Speed while holding a Shield","持盾時減少 {0}% 移動速度" +"{0}% reduced Movement Speed while Ignited","被點燃時減少 {0}% 移動速度" +"{0}% reduced Movement Speed while on Burning Ground","在燃燒地面上時減少 {0}% 移動速度" +"{0}% reduced Movement speed while on Burning, Chilled or Shocked ground","在燃燒、冰緩、感電地面上時减少 {0}% 移動速度" +"{0}% reduced Movement Speed while on Full Energy Shield","能量護盾全滿時減少 {0}% 移動速度" +"{0}% reduced Movement Speed while Phasing","迷蹤狀態下減少 {0}% 移動速度" +"{0}% reduced Movement Speed while Poisoned","中毒時減少 {0}% 移動速度" +"{0}% reduced Movement Speed while Shocked","感電時減少 {0}% 移動速度" +"{0}% reduced Movement Speed while under no Flask Effects","沒有藥劑效果時,減少 {0}% 移動速度" +"{0}% reduced Movement Speed while you have Cat's Stealth","當你有傲貓隱身時,減少 {0}% 移動速度" +"{0}% reduced Movement Speed while you have Energy Shield","當你有能量護盾時,減少 {0}% 移動速度" +"{0}% reduced Movement Speed while you have Fortify","護體狀態下減少 {0}% 移動速度" +"{0}% reduced Movement Speed while you have Infusion","你有注入時,減少 {0}% 移動速度" +"{0}% reduced non-Minion Damage","減少 {0}% 非召喚物的傷害" +"{0}% reduced Off Hand Attack Speed while wielding two different Weapon Types","持兩種不同類型的武器時,減少 {0}% 副手攻擊速度" +"{0}% reduced Onslaught duration","減少 {0}% 猛攻持續時間" +"{0}% reduced Onslaught Effect","減少 {0}% 猛攻效果" +"{0}% reduced Orb Movement Speed","減少球 {0}% 移動速度" +"{0}% reduced Orb of Storms Area of Effect","減少 {0}% 風暴漩渦範圍效果" +"{0}% reduced Orb of Storms Critical Strike Chance","減少 {0}% 風暴漩渦暴擊率" +"{0}% reduced Orb of Storms Damage","減少 {0}% 風暴漩渦傷害" +"{0}% reduced Overpowered Effect","減少 {0}% 壓制效果" +"{0}% reduced Pack size in Nightmare","減少 {0}% 夢魘中怪物群大小" +"{0}% reduced Phase Run Duration","減少 {0}% 暗影迷蹤持續時間" +"{0}% reduced Physical Attack Damage while Dual Wielding","雙持時減少 {0}% 物理攻擊傷害" +"{0}% reduced Physical Attack Damage while holding a Shield","減少 {0}% 持盾時物理攻擊傷害" +"{0}% reduced Physical Damage","減少 {0}% 物理傷害" +"{0}% reduced Physical Damage against Poisoned Enemies","對中毒的敵人造成 {0}% 更少傷害" +"{0}% reduced Physical Damage for each time you've Blocked in the past {1} seconds","過去 {1} 秒內你每次格擋減少 {0}% 物理傷害" +"{0}% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past {1} seconds","若過去 {1} 秒內你有格擋傳奇敵人的攻擊,減少 {0}% 物理傷害" +"{0}% reduced Physical Damage over Time","減少 {0}% 物理持續傷害" +"{0}% reduced Physical Damage over Time Damage taken while moving","移動時承受的物理持續傷害減少 {0}%" +"{0}% reduced Physical Damage Over Time per {1} Dexterity","每 {1} 敏捷減少 {0}% 持續性物理傷害" +"{0}% reduced Physical Damage per {1} Rage","每 {1} 層盛怒減少 {0}% 物理傷害" +"{0}% reduced Physical Damage per Endurance Charge","每個耐力球減少 {0}% 物理傷害" +"{0}% reduced Physical Damage per Frenzy Charge","每個狂怒球減少 {0}% 物理傷害" +"{0}% reduced Physical Damage taken","減少 {0}% 承受的物理傷害" +"{0}% reduced Physical Damage taken over time","減少 {0}% 承受物理持續傷害" +"{0}% reduced Physical Damage taken while at maximum Endurance Charges","最大耐力球時減少 {0}% 受到的物理傷害" +"{0}% reduced Physical Damage taken while Frozen","冰凍時減少 {0}% 受到的物理傷害" +"{0}% reduced Physical Damage taken while moving","移動時減少 {0}% 受到的物理傷害" +"{0}% reduced Physical Damage while affected by Herald of Purity","被純淨之捷影響時,減少 {0}% 物理傷害" +"{0}% reduced Physical Damage while Leeching Life","生命偷取時減少 {0}% 物理傷害" +"{0}% reduced Physical Damage while using Pride","使用驕傲時,減少 {0}% 物理傷害" +"{0}% reduced Physical Damage while you have Resolute Technique","當你有堅毅之心時,減少 {0}% 物理傷害" +"{0}% reduced Physical Damage while you have Unholy Might","當你有不潔之力時,減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Attack Skills","攻擊技能減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Axes","斧類武器減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Axes or Swords","使用斧或劍時,減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Bows","持弓類武器時減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Claws","持爪類武器時減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Daggers","持匕首類武器時減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Hits and Ailments against Ignited Enemies","對被點燃的敵人減少 {0}% 擊中和異常狀態的物理傷害" +"{0}% reduced Physical Damage with Maces and Sceptres","鎚類和短杖類攻擊的物理傷害減少 {0}%" +"{0}% reduced Physical Damage with Maces or Sceptres","錘和權杖減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with One Handed Melee Weapons","持近戰單手武器時減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Ranged Weapons","減少 {0}% 遠程武器物理傷害" +"{0}% reduced Physical Damage with Skills that Cost Life","減少 {0}% 消耗生命技能的物理傷害" +"{0}% reduced Physical Damage with Spell Skills","法術技能減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Staves","持長杖類武器時減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Swords","持劍類武器時減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Two Handed Melee Weapons","持近戰雙手武器時減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Wands","持法杖類武器時減少 {0}% 物理傷害" +"{0}% reduced Physical Damage with Weapons","減少 {0}% 武器物理傷害" +"{0}% reduced Physical Weapon Damage per {1} Strength","每 {1} 力量減少 {0}% 物理武器傷害" +"{0}% reduced Physical Weapon Damage while Dual Wielding","雙持攻擊時武器的物理傷害減少 {0}%" +"{0}% reduced Poacher's Mark Curse Effect","減少 {0}% 盜獵者印記的詛咒效果" +"{0}% reduced Poacher's Mark Duration","減少 {0}% 盜獵者印記持續時間" +"{0}% reduced Poison Duration","減少 {0}% 中毒持續時間" +"{0}% reduced Poison Duration for each Poison you have inflicted Recently","近期每個你造成的中毒減少 {0}% 中毒持續時間" +"{0}% reduced Poison Duration if you have at least {1} Intelligence","若你至少有 {1} 點智慧,減少 {0}% 中毒期間" +"{0}% reduced Poison Duration on you during Flask Effect","藥劑效果期間內,減少 {0}% 你身上中毒持續時間" +"{0}% reduced Poison Duration per Power Charge","每顆暴擊球減少 {0}% 中毒期間" +"{0}% reduced Poisonous Concoction Area of Effect","減少 {0}% 毒藥範圍效果" +"{0}% reduced Poisonous Concoction Damage","減少 {0}% 毒藥傷害" +"{0}% reduced Power Charge Duration","減少 {0}% 暴擊球持續時間" +"{0}% reduced Power Siphon Attack Speed","減少 {0}% 力量抽取攻擊速度" +"{0}% reduced Power Siphon Damage","減少 {0}% 力量抽取傷害" +"{0}% reduced Projectile Attack Damage","減少 {0}% 攻擊投射物傷害" +"{0}% reduced Projectile Attack Damage during any Flask Effect","在任何藥劑效果持續時間內,減少 {0}% 投射物攻擊傷害" +"{0}% reduced Projectile Attack Damage per {1} Accuracy Rating","每{1}命中值減少 {0}% 投射物攻擊傷害" +"{0}% reduced Projectile Attack Damage while in Blood Stance","血腥姿態時減少 {0}% 投射物攻擊傷害" +"{0}% reduced Projectile Attack Damage while you have at least {1} Dexterity","當你至少有 {1} 點敏捷時,減少 {0}% 投射物攻擊傷害" +"{0}% reduced Projectile Attack Damage with Claws or Daggers","使用爪或匕首減少 {0}% 投射物攻擊傷害" +"{0}% reduced Projectile Damage","減少 {0}% 投射物傷害" +"{0}% reduced Projectile Damage while in Blood Stance","血腥姿態時,減少 {0}% 投射物傷害" +"{0}% reduced Projectile Damage with Hits against Nearby Enemies","投射物擊中週圍敵人時,傷害減少 {0}%" +"{0}% reduced Projectile Damage with Hits against nearby Enemies","對附近敵人減少 {0}% 投射物擊中傷害" +"{0}% reduced Projectile Fork angle","減少 {0}% 投射物分裂角度" +"{0}% reduced Projectile Speed","減少 {0}% 投射物速度" +"{0}% reduced Projectile Speed per Frenzy Charge if used by a Mine","若被地雷使用時,每顆狂怒球減少 {0}% 投射物速度" +"{0}% reduced Projectile Speed while in Sand Stance","沙戮姿態時減少 {0}% 投射物速度" +"{0}% reduced Projectile spread","減少 {0}% 投射物擴散" +"{0}% reduced Projectile Weakness Curse Effect","【投射物要害】的詛咒效果減少 {0}%" +"{0}% reduced Projectile Weakness Duration","【投射物要害】持續時間縮短 {0}%" +"{0}% reduced Protective Link Duration","減少 {0}% 連結:保護持續時間" +"{0}% reduced Pulse Frequency","減少 {0}% 脈衝頻率" +"{0}% reduced Puncture Damage","減少 {0}% 放血傷害" +"{0}% reduced Puncture Duration","減少 {0}% 放血持續時間" +"{0}% reduced Punishment Curse Effect","減少 {0}% 懲戒的詛咒效果" +"{0}% reduced Punishment Duration","減少 {0}% 懲戒持續時間" +"{0}% reduced Quality of Items Found","減少 {0}% 物品品質" +"{0}% reduced quantity of Artifacts dropped by Monsters","減少 {0}% 怪物掉落文物的數量" +"{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters","減少 {0}% 魔符怪物掉落探險日誌的數量" +"{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests","減少 {0}% 發掘保險箱的探險日誌數量" +"{0}% reduced Quantity of Fish Caught","減少 {0}% 釣魚數量" +"{0}% reduced Quantity of Items contained in Vaal Vessel","減少 {0}% 瓦爾容器內的物品數量" +"{0}% reduced Quantity of Items Dropped by enemies Slain by Minions","召喚物減少 {0}% 物品數量" +"{0}% reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack","攻擊與召喚物減少 {0}% 物品數量" +"{0}% reduced Quantity of Items Dropped by enemies Slain by this Spell or Minions","減少 {0}% 被此法術或召喚物擊殺的掉落物品數量" +"{0}% reduced Quantity of Items Dropped by Enemies Slain from Supported Skills","被輔助的技能擊殺敵人時,減少 {0}% 物品掉落數量" +"{0}% reduced Quantity of Items Dropped by Slain Enemies","減少 {0}% 殺死敵人時物品數量" +"{0}% reduced Quantity of Items Dropped by Slain enemies","減少 {0}% 殺死敵人時物品數量" +"{0}% reduced Quantity of Items Dropped by Slain Frozen Enemies","擊殺冰凍敵人後減少 {0}% 物品數量" +"{0}% reduced Quantity of Items Dropped by Slain Maimed Enemies","撃殺癱瘓的敵人時減少 {0}% 物品數量" +"{0}% reduced Quantity of Items Dropped by Slain Normal Enemies","減少 {0}% 普通怪物擊殺時物品掉落數量" +"{0}% reduced Quantity of Items dropped by Unique Boss","減少 {0}% 傳奇頭目物品掉落數量" +"{0}% reduced Quantity of Items dropped in Heists","劫盜時減少 {0}% 物品掉落數量" +"{0}% reduced Quantity of Items found","減少 {0}% 物品數量" +"{0}% reduced Quantity of Items Found from Chests","減少 {0}% 箱子物品數量" +"{0}% reduced Quantity of Items found in Nightmare","減少 {0}% 夢魘中物品的掉落數量" +"{0}% reduced Quantity of Items found per Chest opened Recently","近期每打開一個箱子減少 {0}% 物品掉落數量" +"{0}% reduced Quantity of Items found when on Low Life","貧血時減少 {0}% 物品數量" +"{0}% reduced Quantity of Items found with a Magic Item Equipped","裝備 1 件魔法物品時減少 {0}% 物品數量" +"{0}% reduced Quantity of Sockets","減少 {0}% 插槽數量" +"{0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Areas","減少 {0}% 區域中怪物掉落刷新商店通貨的數量" +"{0}% reduced Rage Cost of Skills","減少 {0}% 技能的盛怒消耗" +"{0}% reduced Rage Vortex Area of Effect","減少 {0}% 盛怒漩渦範圍效果" +"{0}% reduced Rage Vortex Damage","減少 {0}% 盛怒漩渦傷" +"{0}% reduced Rain of Arrows Area of Effect","減少 {0}% 箭雨範圍" +"{0}% reduced Rain of Arrows Attack Speed","減少 {0}% 箭雨攻擊速度" +"{0}% reduced Rain of Arrows Damage","減少 {0}% 箭雨傷害" +"{0}% reduced Raised Zombie Size","減少 {0}% 殭屍體積" +"{0}% reduced raising of Alert Level","減少 {0}% 提升警戒等級" +"{0}% reduced raising of Alert Level from Killing Monsters","擊殺怪物減少 {0}% 提升警戒等級" +"{0}% reduced raising of Alert Level from opening Chests","開啟保險箱減少 {0}% 提升警戒等級" +"{0}% reduced Rallying Cry Buff Effect","減少 {0}% 激勵戰吼增益效果" +"{0}% reduced Rallying Cry Duration","減少 {0}% 激勵戰吼持續時間" +"{0}% reduced Rampage Streak Duration","減少 {0}% 暴怒持續時間" +"{0}% reduced Range","減少 {0}% 範圍" +"{0}% reduced Rarity of Fish Caught","減少 {0}% 釣魚稀有度" +"{0}% reduced Rarity of Items contained in Vaal Vessel","減少 {0}% 瓦爾容器內的物品稀有度" +"{0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike","暴擊並擊殺時減少 {0}% 物品稀有度" +"{0}% reduced Rarity of Items Dropped by enemies Slain by Minions","召喚物減少 {0}% 物品稀有度" +"{0}% reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack","攻擊與召喚物減少 {0}% 物品稀有度" +"{0}% reduced Rarity of Items Dropped by enemies Slain by this Spell or Minions","減少 {0}% 被此法術或召喚物擊殺的掉落物品稀有" +"{0}% reduced Rarity of Items Dropped by Enemies Slain from Supported Skills","被輔助的技能擊殺敵人時,減少 {0}% 物品掉落稀有度" +"{0}% reduced Rarity of Items Dropped by Shattered Enemies","被擊碎的人物品稀有度減少 {0}%" +"{0}% reduced Rarity of Items Dropped by Slain Enemies","減少 {0}% 殺死敵人時物品稀有度" +"{0}% reduced Rarity of Items Dropped by Slain enemies","減少 {0}% 殺死敵人時物品稀有度" +"{0}% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies","擊殺被冰凍或感電的敵人減少 {0}% 掉落物品稀有度" +"{0}% reduced Rarity of Items Dropped by Slain Magic Enemies","減少 {0}% 魔法怪物擊殺時掉落物品稀有度" +"{0}% reduced Rarity of Items Dropped by Slain Maimed Enemies","撃殺癱瘓的敵人時減少 {0}% 物品稀有度" +"{0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies","擊殺稀有或傳奇敵人減少 {0}% 物品掉落稀有度" +"{0}% reduced Rarity of Items Dropped by Slain Shocked Enemies","擊殺感電敵人後減少 {0}% 物品稀有度" +"{0}% reduced Rarity of Items dropped by Unique Boss","減少 {0}% 傳奇頭目掉落的物品稀有度" +"{0}% reduced Rarity of Items dropped in Heists","劫盜時減少 {0}% 物品掉落稀有度" +"{0}% reduced Rarity of Items found","減少 {0}% 物品稀有度" +"{0}% reduced Rarity of Items found during any Flask Effect","任何藥劑效果持續時間內,減少 {0}% 掉落物品稀有度" +"{0}% reduced Rarity of Items found during Flask Effect","藥劑效果持續時間內,減少 {0}% 掉落物品稀有度" +"{0}% reduced Rarity of Items Found from Chests","減少 {0}% 箱子物品稀有度" +"{0}% reduced Rarity of Items found from Slain Unique Enemies","擊殺傳奇敵人減少 {0}% 掉落物品稀有度" +"{0}% reduced Rarity of Items found in Nightmare","減少 {0}% 夢魘中的物品稀有度" +"{0}% reduced Rarity of Items found when on Low Life","貧血時減少 {0}% 物品稀有度" +"{0}% reduced Rarity of Items found with a Normal Item Equipped","裝備 1 件普通物品時減少 {0}% 物品稀有度" +"{0}% reduced Reap Area of Effect","減少 {0}% 收割的範圍效果" +"{0}% reduced Reave Damage","減少 {0}% 衝擊波傷害" +"{0}% reduced Reave Radius","減少 {0}% 衝擊波的範圍半徑" +"{0}% reduced Reckoning Cooldown Recovery Speed","【清算】冷卻回復速度減少 {0}%" +"{0}% reduced Reckoning Damage","減少 {0}% 清算傷害" +"{0}% reduced Recovery rate","減少 {0}% 恢復率" +"{0}% reduced Recovery rate of Life and Energy Shield","減少 {0}% 生命和能量護盾恢復率" +"{0}% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently","若近期沒再受到持續傷害,減少 {0}% 生命和能量護盾恢復率" +"{0}% reduced Recovery Rate of Life and Energy Shield per Minion","每隻召喚物減少 {0}% 生命和能量護盾恢復率,至多 20%" +"{0}% reduced Recovery rate of Life and Energy Shield per Power Charge","每顆暴擊球減少 {0}% 生命和能量護盾恢復率" +"{0}% reduced Recovery rate of Life and Energy Shield while affected by Malevolence","被惡意影響時,減少 {0}% 生命和能量護盾恢復率" +"{0}% reduced Reeling Stability","減少 {0}% 收線穩定度" +"{0}% reduced Reflected Cold Damage taken while affected by Purity of Ice","被冰霜淨化影響時減少 {0}% 反射冰冷傷害" +"{0}% reduced Reflected Damage taken","減少 {0}% 受到的反射傷害" +"{0}% reduced Reflected Damage taken during Flask Effect","藥劑效果期間減少承受 {0}% 反射傷害" +"{0}% reduced Reflected Elemental Damage taken","減少 {0}% 反射元素傷害" +"{0}% reduced Reflected Elemental Damage taken while affected by Purity of Elements","被元素淨化影響時減少 {0}% 反射元素傷害" +"{0}% reduced Reflected Fire Damage taken while affected by Purity of Fire","被火焰淨化影響時減少 {0}% 反射火焰傷害" +"{0}% reduced Reflected Lightning Damage taken while affected by Purity of Lightning","被閃電淨化影響時,減少 {0}% 反射承受閃電傷害" +"{0}% reduced Reflected Physical Damage taken","減少 {0}% 反射物理傷害" +"{0}% reduced Reflected Physical Damage taken while affected by Determination","被堅定影響時,減少 {0}% 反射承受物理傷害" +"{0}% reduced Rejuvenation Totem Aura Effect","減少 {0}% 回春圖騰光環效果" +"{0}% reduced Relevancy of Items Found","減少 {0}% 物品掉落的關聯性" +"{0}% reduced Reservation","減少 {0}% 保留" +"{0}% reduced Reservation Efficiency","減少 {0}% 保留效用" +"{0}% reduced Reservation Efficiency of Curse Aura Skills","減少 {0}% 詛咒光環技能的保留效用ls" +"{0}% reduced Reservation Efficiency of Skills","減少 {0}% 技能的保留效用" +"{0}% reduced Reservation of Banner Skills","減少 {0}% 鬥旗技能的保留" +"{0}% reduced Reservation of Curse Aura Skills","減少 {0}% 詛咒光環技能的保留" +"{0}% reduced Reservation of Herald Skills","減少 {0}% 捷技能的保留" +"{0}% reduced Reservation of Skills","減少 {0}% 技能保留" +"{0}% reduced Reservation of Skills per {1} total Attributes","每 {1} 點總能力值,減少 {0}% 技能保留" +"{0}% reduced Reservation of Skills that throw Mines","減少 {0}% 投擲地雷技能的保留" +"{0}% reduced Reservation of Stance Skills","減少 {0}% 姿態技能保留" +"{0}% reduced Righteous Fire Area of Effect","減少 {0}% 正義之火範圍" +"{0}% reduced Righteous Fire Damage","減少 {0}% 正義之火傷害" +"{0}% reduced Riposte Cooldown Recovery Speed","【擊刃】冷卻回復速度減少 {0}%" +"{0}% reduced Riposte Damage","減少 {0}% 擊刃傷害" +"{0}% reduced Rogue's Markers dropped by monsters","減少 {0}% 怪物掉落的盜賊之印" +"{0}% reduced Rolling Magma Area of Effect","減少 {0}% 熔岩翻騰範圍" +"{0}% reduced Rolling Magma Damage","減少 {0}% 熔岩翻騰傷害" +"{0}% reduced rotation speed","減少 {0}% 旋轉速度" +"{0}% reduced rotation speed if Dual Wielding","若雙持減少 {0}% 旋轉速度" +"{0}% reduced Scorching Ray beam length","減少熾灼奔流 {0}% 光束長度" +"{0}% reduced Scorching Ray Cast Speed","減少熾灼奔流 {0}% 施法速度" +"{0}% reduced Scorching Ray Damage","減少熾灼奔流 {0}% 傷害" +"{0}% reduced Seal gain frequency while you are Channelling","你引導施放時,減少 {0}% 封印獲得頻率" +"{0}% reduced Seal gain frequency while you are not Channelling","你沒有引導施放時,減少 {0}% 封印獲得頻率" +"{0}% reduced Searing Bond Damage","減少 {0}% 灼熱連結傷害" +"{0}% reduced Searing Bond Totem Elemental Resistances","減少 {0}% 灼熱連結的元素抗性" +"{0}% reduced Searing Bond Totem Placement Speed","減少 {0}% 灼熱連結放置速度" +"{0}% reduced Secondary Duration","減少 {0}% 第二階段持續時間" +"{0}% reduced Sentinel of Dominance Duration","減少 {0}% 統御護衛持續時間" +"{0}% reduced Shard Spiral angle during flight","減少 {0}% 飛行期間碎片旋轉的角度" +"{0}% reduced Shard Spiral Frequency during flight","減少 {0}% 飛行期間碎片旋轉的頻率" +"{0}% reduced Shield Charge Attack Speed","減少 {0}% 重盾衝鋒攻擊速度" +"{0}% reduced Shield Charge Damage","減少 {0}% 重盾衝鋒傷害" +"{0}% reduced Shield Charge Damage per Enemy Hit","每擊中一個敵人減少 {0}% 重盾衝鋒傷害" +"{0}% reduced Shield Crush Attack Speed","減少 {0}% 重盾粉碎攻擊速度" +"{0}% reduced Shield Crush Damage","減少 {0}% 重盾粉碎傷害" +"{0}% reduced Shock Duration on Enemies","減少 {0}% 敵人感電持續時間" +"{0}% reduced Shock Duration on enemies","減少 {0}% 敵人感電持續時間" +"{0}% reduced Shock Duration on you","減少 {0}% 你感電的持續時間" +"{0}% reduced Shock Nova Area of Effect","減少 {0}% 閃電星新範圍效果" +"{0}% reduced Shock Nova Damage","減少 {0}% 閃電新星傷害" +"{0}% reduced Shockwave Totem Area of Effect","減少 {0}% 震波圖騰範圍效果" +"{0}% reduced Shockwave Totem Cast Speed","減少 {0}% 震波圖騰施放速度" +"{0}% reduced Shockwave Totem Damage","減少 {0}% 震波圖騰傷害" +"{0}% reduced Shrapnel Shot Area of Effect","【流星射擊】範圍縮小 {0}%" +"{0}% reduced Shrapnel Shot Damage","【流星射擊】的傷害減少 {0}%" +"{0}% reduced Siege Ballista Attack Speed","【攻城砲台】攻擊速度減少 {0}%" +"{0}% reduced Siege Ballista Damage","【攻城砲台】的傷害減少 {0}%" +"{0}% reduced Siege Ballista Totem Placement Speed","攻城砲台的放置速度減少 {0}%" +"{0}% reduced Size of Fish caught during Daytime","白天期間減少 {0}% 捕獲魚的大小" +"{0}% reduced Skeleton Attack Speed","減少 {0}% 骷髏攻擊速" +"{0}% reduced Skeleton Cast Speed","減少 {0}% 骷髏施放速度" +"{0}% reduced Skeleton Duration","減少 {0}% 骷髏持續時間" +"{0}% reduced Skeleton Movement Speed","減少 {0}% 骷髏移動" +"{0}% reduced Skill Cooldown","減少 {0}% 技能冷卻時間" +"{0}% reduced Skill Effect Duration","減少 {0}% 技能效果持續時間" +"{0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently","若近期內擊殺癱瘓的敵人減少 {0}% 技能效果持續時間" +"{0}% reduced Skill Effect Duration while affected by Malevolence","被惡意影響時,減少 {0}% 技能效果持續時間" +"{0}% reduced Skill Range","減少 {0}% 範圍效果半徑" +"{0}% reduced Smoke Mine Duration","減少 {0}% 煙霧地雷持續時間" +"{0}% reduced Socket Connectivity","減少 {0}% 連線插槽" +"{0}% reduced Soul Cost of Vaal Skills","減少 {0}% 瓦爾技能的靈魂消耗" +"{0}% reduced Soul Gain Prevention Duration","減少 {0}% 停止獲得靈魂持續時間" +"{0}% reduced Soul Link Duration","減少 {0}% 連結:靈魂持續時間" +"{0}% reduced Spark Damage","減少 {0}% 電球傷害" +"{0}% reduced Spark Duration","減少 {0}% 電球持續時間" +"{0}% reduced Spark Projectile Speed","減少 {0}% 電球投射物速度" +"{0}% reduced Spectral Helix Damage","減少 {0}% 靈體旋武傷害" +"{0}% reduced Spectral Helix Projectile Speed","減少 {0}% 靈體旋武投射物速度" +"{0}% reduced Spectral Shield Throw Damage","減少 {0}% 盾靈投擲傷害" +"{0}% reduced Spectral Shield Throw Projectile Speed","減少 {0}% 盾靈投擲投射物速度" +"{0}% reduced Spectral Throw Damage","減少 {0}% 靈體投擲傷害" +"{0}% reduced Spectral Throw Projectile Deceleration","減少靈體投擲 {0}% 投射物減速度" +"{0}% reduced Spectral Throw Projectile Speed","減少 {0}% 靈體投擲投射物速度" +"{0}% reduced Spell Cold Damage","法術減少 {0}% 冰冷傷害" +"{0}% reduced Spell Damage","減少 {0}% 法術傷害" +"{0}% reduced Spell Damage during any Flask Effect","在任何藥劑效果持續時間內,減少 {0}% 法術傷害" +"{0}% reduced Spell Damage for each {1} total Mana you have Spent Recently","近期你每施放總 {1} 魔力時,減少 {0}% 法術傷害" +"{0}% reduced Spell Damage if Corrupted","若已汙染減少 {0}% 法術傷害" +"{0}% reduced Spell Damage if you've Blocked Recently","若你近期有格擋,減少 {0}% 法術傷害" +"{0}% reduced Spell Damage if you've Cast a Spell Recently","近期內你若有施放法術,減少 {0}% 法術傷害" +"{0}% reduced Spell Damage if you've dealt a Critical Strike in the past {1} seconds","若過去 {1} 秒你有造成暴擊,減少 {0}% 法術傷害" +"{0}% reduced Spell Damage if you've dealt a Critical Strike Recently","若你近期造成暴擊,減少 {0}% 法術傷害" +"{0}% reduced Spell Damage if your other Ring is an Elder Item","若另一個戒指為尊師之物,減少 {0}% 法術傷害" +"{0}% reduced Spell Damage per {1} Dexterity","每 {1} 點敏捷減少 {0}% 法術傷害" +"{0}% reduced Spell Damage per {1} Intelligence","每 {1} 點智慧減少 {0}% 法術傷害" +"{0}% reduced Spell Damage per {1} Maximum Mana","每 {1} 最大魔力減少 {0}% 法術傷害,至多 40%" +"{0}% reduced Spell Damage per {1} Player Maximum Life","每 {1} 玩家最大生命,減少 {0}% 法術傷害" +"{0}% reduced Spell Damage per {1} Strength","每 {1} 點力量減少 {0}% 法術傷害" +"{0}% reduced Spell Damage per Level","每等級減少 {0}% 法術傷害" +"{0}% reduced Spell Damage taken from Blinded Enemies","減少承受來自致盲敵人 {0}% 的法術傷害" +"{0}% reduced Spell Damage taken when on Low Mana","貧魔時減少 {0}% 承受的法術傷害" +"{0}% reduced Spell Damage while Dual Wielding","雙持時減少 {0}% 法術傷害" +"{0}% reduced Spell Damage while holding a Shield","持盾時減少 {0}% 法術傷害" +"{0}% reduced Spell Damage while no Mana is Reserved","無魔力保留時增減少 {0}% 法術傷害" +"{0}% reduced Spell Damage while not on Low Mana","非貧魔時減少 {0}% 法術傷害" +"{0}% reduced Spell Damage while on Full Energy Shield","能量護盾全滿時減少 {0}% 法術傷害" +"{0}% reduced Spell Damage while Shocked","感電時減少 {0}% 法術傷害" +"{0}% reduced Spell Damage while wielding a Bow","持弓時減少 {0}% 法術傷害" +"{0}% reduced Spell Damage while wielding a Staff","持長杖時減少 {0}% 法術傷害" +"{0}% reduced Spell Damage while you have Arcane Surge","當你有秘能波動時增加 {0}% 法術傷害" +"{0}% reduced Spell Fire Damage","減少 {0}% 火焰法術傷害" +"{0}% reduced Spirit Offering Duration","減少 {0}% 靈魂奉獻持續時間" +"{0}% reduced Split Arrow Critical Strike Chance","減少 {0}% 分裂箭矢暴擊率" +"{0}% reduced Split Arrow Damage","減少 {0}% 分裂箭矢傷害" +"{0}% reduced Static Strike Area of Effect","減少 {0}% 充能打擊範圍" +"{0}% reduced Static Strike Damage","減少 {0}% 充能打擊傷害" +"{0}% reduced Static Strike Duration","減少 {0}% 充能打擊持續時間" +"{0}% reduced Stealth","減少 {0}% 隱身" +"{0}% reduced Storm Burst Area of Effect","減少 {0}% 風爆範圍效果" +"{0}% reduced Storm Burst Damage","減少 {0}% 風爆傷害" +"{0}% reduced Storm Call Area of Effect","減少 {0}% 風暴呼喚範圍效果" +"{0}% reduced Storm Call Damage","減少 {0}% 風暴呼喚傷害" +"{0}% reduced Storm Call Duration","減少 {0}% 風暴呼喚持續時間" +"{0}% reduced Storm Rain Damage","減少 {0}% 暴風雷雨傷害" +"{0}% reduced Strength","減少 {0}% 力量" +"{0}% reduced Strength Requirement","減少 {0}% 力量需求" +"{0}% reduced Stun and Block Recovery","減少 {0}% 暈眩恢復和格擋恢復" +"{0}% reduced Stun and Block Recovery per Frenzy Charge","每個狂怒球減少 {0}% 暈眩恢復和格擋恢復" +"{0}% reduced Stun Duration against Enemies that are on Full Life","對滿血的敵人減少 {0}% 暈眩時間" +"{0}% reduced Stun Duration against Enemies that are on Low Life","對貧血的敵人減少 {0}% 暈眩時間" +"{0}% reduced Stun Duration on Enemies","減少 {0}% 敵人暈眩時間" +"{0}% reduced Stun Duration on enemies","減少 {0}% 敵人暈眩時間" +"{0}% reduced Stun Duration on enemies at Maximum charge distance","最大衝鋒距離時減少 {0}% 敵人暈眩時間" +"{0}% reduced Stun Duration on Enemies per Endurance Charge","每顆耐力球減少敵人 {0}% 暈眩持續時間" +"{0}% reduced Stun Duration on you","減少你 {0}% 被暈眩的時間" +"{0}% reduced Stun Duration per {1} Strength","每 {1} 點力量減少 {0}% 暈眩持續時間" +"{0}% reduced Stun Duration with Bows on Enemies","使用弓類武器時減少 {0}% 敵人暈眩時間" +"{0}% reduced Stun Duration with Staves on Enemies","使用長杖類武器時減少 {0}% 敵人暈眩時間" +"{0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies","使用雙手近戰武器時減少 {0}% 敵人暈眩時間" +"{0}% reduced Stun Threshold","減少 {0}% 暈眩門檻" +"{0}% reduced Stun Threshold reduction on enemies at Maximum charge distance","到達最大衝鋒距離時,減少 {0}% 暈眩門檻降低" +"{0}% reduced Summon Reaper Cooldown Recovery Rate","減少 {0}% 召喚奪魂鐮冷卻時間恢復速度" +"{0}% reduced Sunder Area of Effect","【大地震擊】範圍縮小 {0}%" +"{0}% reduced Sunder Attack Speed","【大地震擊】攻擊速度減少 {0}%" +"{0}% reduced Sunder Damage","【大地震擊】的傷害減少 {0}%" +"{0}% reduced Sweep Area of Effect","減少 {0}% 橫掃範圍效果" +"{0}% reduced Sweep Damage","減少 {0}% 橫掃傷害" +"{0}% reduced Taunt Duration","減少 {0}% 嘲諷持續時間" +"{0}% reduced Tectonic Slam Area of Effect","【破釜一擊】範圍效果縮小 {0}%" +"{0}% reduced Tectonic Slam Damage","【破釜一擊】的傷害減少 {0}%" +"{0}% reduced Tempest Shield Damage","減少 {0}% 暴風之盾傷害" +"{0}% reduced Temporal Chains Curse Effect","減少 {0}% 時空鎖鏈的詛咒效果" +"{0}% reduced Temporal Chains Duration","減少 {0}% 時空鎖鍊持續時間" +"{0}% reduced time before Lockdown","封鎖前減少 {0}% 時間" +"{0}% reduced Tornado Area of Effect","減少 {0}% 龍捲風範圍效果" +"{0}% reduced Tornado Damage","減少 {0}% 龍捲風傷害" +"{0}% reduced Tornado Shot Critical Strike Chance","減少 {0}% 龍捲射擊暴擊率" +"{0}% reduced Tornado Shot Damage","減少 {0}% 龍捲射擊傷害" +"{0}% reduced Total Heist Fee","減少 {0}% 總計劫盜費" +"{0}% reduced total Power counted by Warcries","減少 {0}% 戰吼計算的總強度" +"{0}% reduced total Recovery per second from Energy Shield Leech","減少 {0}% 能量護盾偷取的每秒總恢復" +"{0}% reduced total Recovery per second from Life Leech","減少 {0}% 生命偷取的每秒總恢復" +"{0}% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped","每件裝備中已汙染物品,減少 {0}% 生命偷取的每秒總恢復" +"{0}% reduced total Recovery per second from Life, Mana, or Energy Shield Leech","減少 {0}% 生命、魔力或能量護盾偷取的每秒總恢復" +"{0}% reduced total Recovery per second from Mana Leech","減少 {0}% 魔力偷取的每秒總恢復" +"{0}% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped","每件裝備中已汙染物品,減少 {0}% 魔力偷取的每秒總恢復" +"{0}% reduced Totem Damage","減少 {0}% 圖騰傷害" +"{0}% reduced Totem Damage if you haven't Summoned a Totem in the past {1} seconds","若你過去 {1} 秒沒有召喚圖騰,減少 {0}% 圖騰傷害" +"{0}% reduced Totem Damage per {1} Devotion","每 {1} 個奉獻,減少 {0}% 圖騰傷害" +"{0}% reduced Totem Duration","減少 {0}% 圖騰持續時間" +"{0}% reduced Totem Energy Shield","減少 {0}% 圖騰能量護盾" +"{0}% reduced Totem Life","減少 {0}% 圖騰生命" +"{0}% reduced totem life","減少 {0}% 圖騰生命" +"{0}% reduced Totem Life per {1} Strength Allocated in Radius","範圍內每配置 {1} 力量減少 {0}% 圖騰生命" +"{0}% reduced Totem Mana","減少 {0}% 圖騰魔力" +"{0}% reduced Totem Placement range","減少 {0}% 圖騰放置距離" +"{0}% reduced Totem Range","減少 {0}% 圖騰範圍" +"{0}% reduced Trap and Mine Damage","減少 {0}% 陷阱和地雷傷害" +"{0}% reduced Trap and Mine Throwing Speed","減少 {0}% 陷阱和地雷投擲速度" +"{0}% reduced Trap Damage","減少 {0}% 陷阱傷害" +"{0}% reduced Trap Disarmament speed","減少 {0}% 拆除陷阱速度" +"{0}% reduced Trap Duration","減少 {0}% 陷阱持續時間" +"{0}% reduced Trap duration","減少 {0}% 陷阱持續時間" +"{0}% reduced Trap Spread","減少 {0}% 陷阱擴散" +"{0}% reduced Trap Throwing Speed","減少 {0}% 陷阱投擲速度" +"{0}% reduced Trap Throwing Speed per Frenzy Charge","每顆狂怒球減少 {0}% 陷阱投擲速度" +"{0}% reduced Trap Trigger Area of Effect","減少 {0}% 陷阱觸發範圍" +"{0}% reduced Trap Trigger Radius per Power Charge","每顆暴擊球減少 {0}% 陷阱觸發範圍" +"{0}% reduced Travel Fee","減少 {0}% 旅費" +"{0}% reduced Unarmed Attack Speed with Melee Skills","近戰技能減少 {0}% 空手攻擊速度" +"{0}% reduced Unearth Cast Speed","減少 {0}% 屍術矢施放速度" +"{0}% reduced Unearth Damage","減少 {0}% 屍術矢傷害" +"{0}% reduced Vaal Skill Critical Strike Chance","減少 {0}% 瓦爾技能暴擊率" +"{0}% reduced Vaal Skill Effect Duration","減少 {0}% 瓦爾技能持續時間" +"{0}% reduced Vampiric Link Duration","減少 {0}% 連結:吸血持續時間" +"{0}% reduced Vengeance Cooldown Recovery Speed","【復仇】冷卻回復速度減少 {0}%" +"{0}% reduced Vengeance Damage","減少 {0}% 復仇傷害" +"{0}% reduced Vigilant Strike Damage","減少 {0}% 戒備打擊傷害" +"{0}% reduced Vigilant Strike Fortify Duration","減少 {0}% 戒備打擊的護體持續時間" +"{0}% reduced Viper Strike Critical Strike Chance","減少 {0}% 毒蛇打擊暴擊率" +"{0}% reduced Viper Strike Damage","減少 {0}% 毒蛇打擊傷害" +"{0}% reduced Viper Strike Duration","減少 {0}% 毒蛇打擊持續時間" +"{0}% reduced Visibility to Enemies","減少 {0}% 敵人發現你的距離" +"{0}% reduced Volatile Dead Cast Speed","減少 {0}% 致命之息施放速度" +"{0}% reduced Volatile Dead Damage","減少 {0}% 致命之息傷害" +"{0}% reduced Voltaxic Burst Area of Effect","減少 {0}% 魔痕爆發範圍效果" +"{0}% reduced Voltaxic Burst Damage","減少 {0}% 魔痕爆發傷害" +"{0}% reduced Vortex Area of Effect","減少 {0}% 旋渦範圍效果" +"{0}% reduced Vortex Damage","減少 {0}% 旋渦傷害" +"{0}% reduced Vortex Duration","減少 {0}% 旋渦持續時間" +"{0}% reduced Vulnerability Curse Effect","減少 {0}% 脆弱的詛咒效果" +"{0}% reduced Vulnerability Duration","減少 {0}% 脆弱持續時間" +"{0}% reduced Warcry Buff Effect","減少 {0}% 戰吼的增益效果" +"{0}% reduced Warcry Cooldown Recovery Rate","減少 {0}% 戰吼冷卻恢復率" +"{0}% reduced Warcry Cooldown Recovery Speed","戰吼冷卻回復速度減少 {0}%" +"{0}% reduced Warcry Duration","減少 {0}% 戰吼持續時間" +"{0}% reduced Warcry Speed","減少 {0}% 戰吼施放速度" +"{0}% reduced Ward","減少 {0}% 保護" +"{0}% reduced Ward during Flask effect","藥劑效果持續時間減少 {0}% 保護" +"{0}% reduced Warlord's Mark Curse Effect","減少 {0}% 督軍印記的詛咒效果" +"{0}% reduced Warlord's Mark Duration","減少 {0}% 督軍印記持續時間" +"{0}% reduced wave frequency","減少 {0}% 震波頻率" +"{0}% reduced Weapon Cold Damage while Dual Wielding","雙持攻擊時武器的冰冷傷害減少 {0}%" +"{0}% reduced Weapon Critical Strike Chance while Dual Wielding","雙持攻擊時武器暴擊率減少 {0}%" +"{0}% reduced Weapon Damage while Dual Wielding","雙持攻擊時武器的傷害減少 {0}%" +"{0}% reduced Whirling Blades Attack Speed","減少 {0}% 迴旋之刃攻擊速度" +"{0}% reduced Whirling Blades Damage","減少 {0}% 迴旋之刃傷害" +"{0}% reduced Wild Strike Area of Effect","減少 {0}% 野性打擊範圍效果" +"{0}% reduced Wild Strike Damage","減少 {0}% 野性打擊傷害" +"{0}% slower Restoration of Ward","保護回復減緩 {0}%" +"{0}% slower start of Energy Shield Recharge","延後 {0}% 開始充能能量護盾" +"{0}% slower start of Energy Shield Recharge during any Flask Effect","在任何藥劑效果持續時間內,延後 {0}% 開始充能能量護盾" +"{0}% slower start of Energy Shield Recharge while affected by Discipline","被紀律影響時,延後 {0}% 開始充能能量護盾" +"{0}% Sweep Knockback Chance","{0}% 橫掃擊退機率" +"{0}% to all Elemental Resistances","{0}% 全部元素抗性" +"{0}% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill","被非瓦爾守護技能影響時,{0}% 全部元素抗性和最大元素抗性" +"{0}% to all Elemental Resistances if Corrupted","若已汙染 {0}% 全部元素抗性" +"{0}% to all Elemental Resistances per {1} Devotion","每 {1} 個奉獻 {0}% 全部元素抗性" +"{0}% to all Elemental Resistances per {1} Levels","每 {1} 等級 {0}% 全部元素抗性" +"{0}% to all Elemental Resistances per Endurance Charge","每個耐力球 {0}% 全部元素抗性" +"{0}% to all Elemental Resistances per Grand Spectrum","每顆巨光譜 {0}% 全部元素抗性" +"{0}% to all Elemental Resistances per Minion, up to {1}%","每隻召喚物 {0}% 全部元素抗性,至多 {1}%" +"{0}% to all Elemental Resistances while on Low Life","貧血時 {0}% 全元素抗性" +"{0}% to all Elemental Resistances while you have at least {1} Strength","擁有超過 {1} 點力量時 {0}% 全元素抗性" +"{0}% to all maximum Elemental Resistances","{0}% 全部最大元素抗性" +"{0}% to all maximum Elemental Resistances during Flask effect","藥劑效果期間內 {0}% 全部最大元素抗性" +"{0}% to all maximum Resistances","{0}% 最大全部抗性" +"{0}% to all maximum Resistances if you have at least {1} Devotion","若你至少有 {1} 個奉獻,{0}% 全部最大抗性" +"{0}% to all maximum Resistances while Poisoned","當中毒時 {0}% 全部抗性" +"{0}% to all maximum Resistances while you have no Endurance Charges","當身上不存在耐力球時,增加 {0}% 所有屬性的最大抗性" +"{0}% to All Resistances","{0}% 全部抗性" +"{0}% to all Resistances for each Corrupted Item Equipped","每件裝備中已汙染物品 {0}% 全部抗性" +"{0}% to amount of Suppressed Spell Damage Prevented","{0}% 壓抑的法術傷害被阻止" +"{0}% to Ancestral Protector Totem Elemental Resistances","先祖衛士 {0}% 元素抗性" +"{0}% to Animated Guardian Elemental Resistances","幻化守衛 {0}% 元素抗性" +"{0}% to Attack Critical Strike Multiplier while Dual Wielding","雙持時 {0}% 攻擊暴擊加成" +"{0}% to Brand Critical Strike Multiplier","{0}% 烙印暴擊加成" +"{0}% to Chance to Evade while you have Energy Shield","當你有能量護盾時,{0}% 閃避率" +"{0}% to Chaos","{0}% 到混沌" +"{0}% to Chaos Damage over Time Multiplier","{0}% 混沌持續傷害加成" +"{0}% to Chaos Damage over Time Multiplier per {1}% Chaos Resistance","每 {1}% 混沌抗性 {0}% 混沌持續傷害加成" +"{0}% to Chaos Damage over Time Multiplier while affected by Malevolence","被惡意影響時,{0}% 混沌持續傷害加成" +"{0}% to Chaos Damage over Time Multiplier with Attack Skills","攻擊技能 {0}% 混沌持續傷害加成" +"{0}% to Chaos Golem Elemental Resistances","混沌魔像 {0}% 元素抗性" +"{0}% to Chaos Resistance","{0}% 混沌抗性" +"{0}% to Chaos Resistance during any Flask Effect","任何藥劑效果持續時間內,{0}% 混沌抗性" +"{0}% to Chaos Resistance per Endurance Charge","每顆耐力球 {0}% 混沌抗性" +"{0}% to Chaos Resistance per Poison on you","你身上的每層中毒 {0}% 混沌抗性" +"{0}% to Chaos Resistance when on Low Life","貧血時 {0}% 混沌抗性" +"{0}% to Chaos Resistance while affected by Herald of Agony","被苦痛之捷影響時,{0}% 混沌抗性" +"{0}% to Chaos Resistance while affected by Purity of Elements","被元素淨化影響時 {0}% 混沌抗性" +"{0}% to Chaos Resistance while stationary","靜止時 {0}% 混沌抗性" +"{0}% to Cold","{0}% 到冰冷" +"{0}% to Cold and Chaos Resistances","{0}% 冰冷和混沌抗性" +"{0}% to Cold and Lightning Resistances","{0}% 冰冷與閃電抗性" +"{0}% to Cold Damage over Time Multiplier","{0}% 冰冷持續傷害加成" +"{0}% to Cold Damage over Time Multiplier while affected by Malevolence","被惡意影響時,{0}% 冰冷持續傷害加成" +"{0}% to Cold Resistance","{0}% 冰冷抗性" +"{0}% to Cold Resistance when Socketed with a Green Gem","插上 1 個綠色寶石時獲得 {0}% 冰冷抗性" +"{0}% to Cold Resistance while affected by Herald of Ice","被冰霜之捷影響時,{0}% 冰冷抗性" +"{0}% to Critical Strike Chance","{0}% 暴擊率" +"{0}% to Critical Strike Chance against Enemies on Consecrated Ground during Effect","效果期間,對在奉獻地面上的敵人 {0}% 暴擊率" +"{0}% to Critical Strike Chance of Herald Skills","{0}% 捷技能的暴擊率" +"{0}% to Critical Strike Chance per {1} Maximum Energy Shield on Shield","盾牌上每 {1} 點最大能量護盾 {0}% 暴擊率" +"{0}% to Critical Strike Chance per Poison affecting Enemy, up to {1}%","每層對敵人造成的中毒,{0}% 暴擊率,至多 {1}%," +"{0}% to Critical Strike Chance while affected by Aspect of the Cat","被傲貓祝福影響時 {0}% 暴擊率" +"{0}% to Critical Strike Chance while affected by Elusive","被靈巧影響時,{0}% 暴擊率" +"{0}% to Critical Strike Chance while affected by Hatred","被憎恨影響時 {0}% 暴擊率" +"{0}% to Critical Strike Chance while Dead","死亡時 {0}% 暴擊率" +"{0}% to Critical Strike Multiplier","增加 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier against Bleeding Enemies","對流血中的敵人增加 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier against Burning Enemies","對燃燒的敵人 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments","對元素異常狀態的敵人的暴擊傷害加成 {0}%" +"{0}% to Critical Strike Multiplier against Enemies that are on Full Life","對滿血的敵人增加 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier against Taunted Enemies","對被嘲諷的敵人 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier against Unique Enemies","對傳奇敵人 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier during any Flask Effect","在任何藥劑效果期間 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier for each blade","每把飛刃 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier for each Mine Detonated","近期每個爆炸的地雷 {0}% 暴擊加成," +"{0}% to Critical Strike Multiplier for each Mine Detonated Recently, up to {1}%","近期每個引爆的地雷可 {0}% 暴擊傷害加成,最多 {1}%" +"{0}% to Critical Strike Multiplier for Spells","{0}% 基礎法術暴擊加成" +"{0}% to Critical Strike Multiplier for Spells if you haven't Killed Recently","若你近期沒有擊殺,{0}% 法術暴擊加成" +"{0}% to Critical Strike Multiplier for Spells while Dual Wielding","雙持武器時,{0}% 法術暴擊加成" +"{0}% to Critical Strike Multiplier for Spells while holding a Shield","持盾時,{0}% 法術暴擊加成" +"{0}% to Critical Strike Multiplier for Spells while wielding a Staff","持長杖時,{0}% 法術暴擊加成" +"{0}% to Critical Strike Multiplier if Dexterity is higher than Intelligence","若敏捷高於智慧,{0}% 暴擊加成" +"{0}% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently","若你近期有使用捷技能造成暴擊,{0}% 暴擊加成" +"{0}% to Critical Strike Multiplier if you have Blocked Recently","若近期有格擋,{0}% 暴擊加成" +"{0}% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently","若近期沒有造成暴擊,{0}% 暴擊加成" +"{0}% to Critical Strike Multiplier if you've been Channelling for at least {1} second","若你至少有引導施放 {1} 秒,{0}% 暴擊加成" +"{0}% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently","若近期你造成了非暴擊傷害則增加 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier if you've gained a Power Charge Recently","若你近期有獲得暴擊球,{0}% 暴擊加成" +"{0}% to Critical Strike Multiplier if you've Killed Recently","若近期有擊殺,{0}% 暴擊加成" +"{0}% to Critical Strike Multiplier if you've Shattered an Enemy Recently","若你近期有粉碎敵人,{0}% 暴擊加成" +"{0}% to Critical Strike Multiplier if you've taken a Savage Hit Recently","若你近期有承受殘暴打擊,{0}% 暴擊加成" +"{0}% to Critical Strike Multiplier of Herald Skills","捷技能 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier per {1} Maximum Energy Shield on Shield","盾牌上每 {1} 最大能量護盾 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier per {1} Strength on Unallocated Passives in Radius","範圍內每 {1} 點未配置力量 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier per {1}% Chance to Block Attack Damage","每 {1}% 攻擊傷害格擋率 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier per Nearby Enemy, up to {1}%","附近每個敵人 {0}% 暴擊加成,至多 {1}%" +"{0}% to Critical Strike Multiplier per Power Charge","每個暴擊球 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier per Power Charge when used by Traps","當使用陷阱時,每顆暴擊球 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier while affected by Anger","被憤怒影響時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier while affected by Precision","被精準影響時,{0}% 暴擊加成" +"{0}% to Critical Strike Multiplier while Dual Wielding","雙持時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier while Elusive","當靈巧時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier with Axes","持斧時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier with Bows","持弓時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier with Brand Skills","烙印技能 {0}% 暴擊傷害加成" +"{0}% to Critical Strike Multiplier with Chaos Skills","{0}% 混沌技能暴擊加成" +"{0}% to Critical Strike Multiplier with Claws","持爪時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier with Claws or Daggers","使用爪或匕首時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier with Cold Skills","{0}% 冰冷技能暴擊加成" +"{0}% to Critical Strike Multiplier with Daggers","持匕首時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier with Elemental Skills","{0}% 元素技能暴擊加成" +"{0}% to Critical Strike Multiplier with Fire Skills","{0}% 火焰技能暴擊加成" +"{0}% to Critical Strike Multiplier with Lightning Skills","{0}% 閃電技能暴擊加成" +"{0}% to Critical Strike Multiplier with Maces and Sceptres","鎚類和短杖類攻擊 {0}% 暴擊傷害加成" +"{0}% to Critical Strike Multiplier with Maces or Sceptres","錘和權杖 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier with Mines","{0}% 地雷暴擊加成" +"{0}% to Critical Strike Multiplier with One Handed Melee Weapons","持單手近戰武器時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier with Staves","持長杖時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier with Swords","持劍時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier with Totem Skills","{0}% 圖騰技能暴擊加成" +"{0}% to Critical Strike Multiplier with Traps","{0}% 陷阱暴擊加成" +"{0}% to Critical Strike Multiplier with Two Handed Melee Weapons","使用雙手近戰武器時 {0}% 暴擊加成" +"{0}% to Critical Strike Multiplier with Wands","持法杖時 {0}% 暴擊加成" +"{0}% to Damage over Time Multiplier","{0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Ailments","異常狀態 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Ailments from Critical Strikes","來自暴擊的異常狀態 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Ailments per Elder Item Equipped","每件裝備中的尊師之物 {0}% 異常狀態持續傷害加成" +"{0}% to Damage over Time Multiplier for Bleeding","流血 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Bleeding from Critical Strikes","來自暴擊的流血 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Bleeding from Hits with this Weapon","使用此武器的擊中 {0}% 流血持續傷害加成" +"{0}% to Damage over Time Multiplier for Bleeding per Endurance Charge","每顆耐力球 {0}% 流血持續傷害加成" +"{0}% to Damage over Time Multiplier for Bleeding per Frenzy Charge","每顆狂怒球 {0}% 流血的持續傷害加成" +"{0}% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe","持斧時每層盛怒使流血 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies","對中毒的敵人你所造成的流血 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Ignite","點燃 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Ignite from Critical Strikes","來自暴擊的點燃 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Poison","{0}% 中毒持續傷害加成" +"{0}% to Damage over Time Multiplier for Poison from Critical Strikes","來自暴擊的中毒 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Poison from Critical Strikes during Flask effect","藥劑效果持續時間內,來自暴擊的中毒 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Poison inflicted with this Weapon","此武器造成的中毒 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier for Poison per Frenzy Charge","每顆狂怒球 {0}% 中毒的持續傷害加成" +"{0}% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger","持爪或匕首 {0}% 中毒持續傷害加成" +"{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies","對流血的敵人 {0}% 你造成中毒的持續傷害加成" +"{0}% to Damage over Time Multiplier if you've dealt a Critical Strike in the past {1} seconds","若你過去 {1} 秒有造成暴擊,{0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier if you've Killed Recently","若你近期有擊殺,{0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier per {1} Intelligence on Unallocated Passives in Radius","範圍內未配置的天賦中,每 {1} 點智慧 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier while affected by Malevolence","被惡意影響時,{0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier with Attack Skills","攻擊技能 {0}% 持續傷害加成" +"{0}% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask","若紅玉藥劑消耗充能,{0}% 點燃持續傷害加成" +"{0}% to Elemental Resistances","{0}% 元素抗性" +"{0}% to Elemental Resistances during Flask Effect","藥劑效果期間內 {0}% 全部元素抗性" +"{0}% to enemy Chaos Resistance","敵人混沌抗性 {0}%" +"{0}% to enemy Elemental Resistances","敵人元素抗性 {0}%" +"{0}% to Fire","{0}% 到火焰" +"{0}% to Fire and Chaos Resistances","{0}% 火焰和混沌抗性" +"{0}% to Fire and Cold Resistances","{0}% 火焰與冰冷抗性" +"{0}% to Fire and Lightning Resistances","{0}% 火焰與閃電抗性" +"{0}% to Fire Damage over Time Multiplier","{0}% 火焰持續傷害加成" +"{0}% to Fire Damage over Time Multiplier while Burning","燃燒時 {0}% 火焰持續傷害加成" +"{0}% to Fire Damage over Time Multiplier with Attack Skills","攻擊技能 {0}% 火焰持續傷害加成" +"{0}% to Fire Resistance","{0}% 火焰抗性" +"{0}% to Fire Resistance when Socketed with a Red Gem","插上 1 個紅色寶石時獲得 {0}% 火焰抗性" +"{0}% to Fire Resistance while affected by Herald of Ash","被灰燼之捷影響時,{0}% 火焰抗性" +"{0}% to Fire Resistance while on Low Life","貧血時 {0}% 火焰抗性" +"{0}% to Global Critical Strike Multiplier","{0}% 全域暴擊加成" +"{0}% to Global Critical Strike Multiplier per Green Socket","每個綠色插槽 {0}% 全域暴擊加成" +"{0}% to Global Critical Strike Multiplier while wielding a Bow","持弓時 {0}% 全域暴擊加成" +"{0}% to Global Critical Strike Multiplier while wielding a Staff","持長杖時 {0}% 全域暴擊加成" +"{0}% to Ice Golem Elemental Resistances","寒冰魔像 {0}% 元素抗性" +"{0}% to increased Flame Golem Elemental Resistances","烈焰魔像 {0}% 元素抗性" +"{0}% to Lightning","{0}% 到閃電" +"{0}% to Lightning and Chaos Resistances","{0}% 閃電和混沌抗性" +"{0}% to Lightning Damage over Time Multiplier","{0}% 閃電持續傷害加成" +"{0}% to Lightning Golem Elemental Resistances","閃電魔像 {0}% 元素抗性" +"{0}% to Lightning Resistance","{0}% 閃電抗性" +"{0}% to Lightning Resistance when Socketed with a Blue Gem","插上 1 個藍色寶石時獲得 {0}% 閃電抗性" +"{0}% to Lightning Resistance while affected by Herald of Thunder","被閃電之捷影響時,{0}% 閃電抗性" +"{0}% to maximum Armour","{0}% 最大護甲" +"{0}% to maximum Chance to Block Attack Damage","{0}% 最大攻擊傷害格擋率" +"{0}% to maximum Chance to Block Spell Damage","{0}% 最大法術傷害格擋率" +"{0}% to maximum Chance to Block Spell Damage per {1} Strength","每 {1} 點力量 {0}% 最大法術傷害格擋率" +"{0}% to maximum Chance to Dodge Attack Hits","{0}% 至最大躲避攻擊擊中率" +"{0}% to maximum Chance to Dodge Spell Hits","{0}% 至最大躲避法術擊中率" +"{0}% to maximum Chaos Resistance","{0}% 最大混沌抗性" +"{0}% to maximum Cold Resistance","{0}% 最大冰冷抗性" +"{0}% to maximum Cold Resistance while affected by Herald of Ice","被冰霜之捷影響時,{0}% 最大冰冷抗性" +"{0}% to maximum Fire Resistance","{0}% 最大火焰抗性" +"{0}% to maximum Fire Resistance while affected by Herald of Ash","被灰燼之捷影響時,{0}% 最大火焰抗性" +"{0}% to maximum Lightning Resistance","{0}% 最大閃電抗性" +"{0}% to maximum Lightning Resistance while affected by Herald of Thunder","被閃電之捷影響時,{0}% 最大閃電抗性" +"{0}% to Maximum Quality","{0}% 最大品質" +"{0}% to Maximum total Energy Shield Recovery per second from Leech","{0}% 來自偷取每秒最大總能量護盾恢復" +"{0}% to Maximum total Life Recovery per second from Leech","{0}% 來自偷取每秒最大總生命恢復" +"{0}% to Melee Critical Strike Multiplier","{0}% 近戰暴擊加成" +"{0}% to Melee Critical Strike Multiplier if you've Warcried Recently","若你近期有戰吼,{0}% 近戰暴擊加成" +"{0}% to Melee Critical Strike Multiplier while holding a Shield","持盾時 {0}% 近戰暴擊加成" +"{0}% to Monster Critical Strike Multiplier","{0}% 怪物暴擊加成" +"{0}% to Non-Ailment Chaos Damage over Time Multiplier","{0}% 非異常狀態的混沌持續傷害加成" +"{0}% to Off Hand Critical Strike Chance","{0}% 副手暴擊率" +"{0}% to Off Hand Critical Strike Chance per {1} Maximum Energy Shield on Shield","盾牌上每 {1} 最大能量護盾 {0}% 副手暴擊率" +"{0}% to Off Hand Critical Strike Chance while Dual Wielding","雙持時 {0}% 副手暴擊率" +"{0}% to Off Hand Critical Strike Multiplier per {1} Maximum Energy Shield on Shield","盾牌上每 {1} 最大能量護盾 {0}% 副手暴擊加成" +"{0}% to Physical Damage over Time Multiplier","{0}% 物理持續傷害加成" +"{0}% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently","若你近期有造成暴擊 {0}% 物理持續傷害加成" +"{0}% to Physical Damage over Time Multiplier if you've Spent Life Recently","若你近期有消耗生命,{0}% 物理持續傷害加成" +"{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword","持斧或劍時,{0}% 物理持續傷害加成" +"{0}% to Physical Damage over Time Multiplier with Attack Skills","攻擊技能 {0}% 物理持續傷害加成" +"{0}% to Quality","{0}% 品質" +"{0}% to Quality of Socketed Active Skill Gems","{0}% 插槽中主動技能寶石的品質" +"{0}% to Quality of Socketed AoE Gems","插槽中的範圍寶石 {0}% 品質" +"{0}% to Quality of Socketed Aura Gems","插槽中的光環寶石 {0}% 品質" +"{0}% to Quality of Socketed Bow Gems","插槽中的弓寶石 {0}% 品質" +"{0}% to Quality of Socketed Chaos Gems","插槽中的混沌寶石 {0}% 品質" +"{0}% to Quality of Socketed Cold Gems","插槽中的冰冷寶石 {0}% 品質" +"{0}% to Quality of Socketed Dexterity Gems","插槽中的敏捷寶石 {0}% 品質" +"{0}% to Quality of Socketed Fire Gems","插槽中的火焰寶石 {0}% 品質" +"{0}% to Quality of Socketed Gems","此物品插槽中寶石品質 {0}%" +"{0}% to Quality of Socketed Intelligence Gems","插槽中的智慧寶石 {0}% 品質" +"{0}% to Quality of Socketed Lightning Gems","插槽中的閃電寶石 {0}% 品質" +"{0}% to Quality of Socketed Melee Gems","插槽中的近戰寶石 {0}% 品質" +"{0}% to Quality of Socketed Minion Gems","插槽中的召換物寶石 {0}% 品質" +"{0}% to Quality of Socketed Projectile Gems","插槽中的投射物寶石 {0}% 品質" +"{0}% to Quality of Socketed Strength Gems","插槽中的力量寶石 {0}% 品質" +"{0}% to Quality of Socketed Support Gems","此物品插槽中輔助寶石品質 {0}%" +"{0}% to Quality of Supported Active Skill Gems","{0}% 品質到輔助的主動技能寶石" +"{0}% to Raised Spectre Elemental Resistances","幽魂 {0}% 元素抗性" +"{0}% to Spell Critical Strike Chance","{0}% 法術暴擊率" +"{0}% to Stone Golem Elemental Resistances","巨石魔像 {0}% 元素抗性" +"{0}% to Unarmed Attack Critical Strike Chance","{0}% 空手攻擊暴擊率" +"{0}% to Unarmed Melee Attack Critical Strike Chance","{0}% 空手近戰攻擊暴擊率" +"{0}% to Vaal Skill Critical Strike Multiplier","增加 {0}% 瓦爾技能暴擊加成" +"{0}% to Weapon Critical Strike Multiplier while Dual Wielding","雙持攻擊 {0}% 暴擊傷害加成" +"{1} chance to Trigger Socketed Spells when you Spend at least {0} Mana to Use a Skill","使用至少 {1} 魔力施放技能時,有 {0} 的機率觸發插槽內的法術" +"{1} increased Armour per {0} Strength when in Off Hand","在副手時,每 {1} 力量增加 {0} 護甲" +"{1} increased Chaos Damage per {0} Intelligence Allocated in Radius","範圍內每配置 {1} 點智慧,混沌傷害增加 {0}" +"{1} increased Claw Physical Damage per {0} Dexterity Allocated in Radius","範圍內每配置 {1} 點敏捷,爪類武器物理傷害增加 {0}" +"{1} increased Damage per {0} Strength when in Main Hand","在主手時,每 {1} 力量增加 {0} 傷害" +"{1} increased Evasion Rating per {0} Dexterity Allocated in Radius","範圍內每配置 {1} 點敏捷,閃避值增加 {0}" +"{1} increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds","若過去 {1} 秒內有召喚圖騰,攻擊和法術暴擊率增加 {0}" +"{1} increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius","空手攻擊時,範圍內每分配 {1} 點敏捷,近戰物理傷害增加 {0}" +"{1} increased Movement Speed for {0} seconds on Throwing a Trap","投擲陷阱時移動速度增加 {0},持續 {1} 秒" +"{1} increased Movement Speed per {0} Evasion Rating, up to {2}","每 {1} 閃避值增加 {0} 移動速度,最多 {2}" +"{1} increased Rarity of Items found per {0} Rampage Kills","每 {1} 層暴走能量增加 {0} 物品稀有度" +"{1} Radius per {0} Rage","每 {0} 層盛怒 {1} 範圍" +"{1} reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius","範圍內每配置 {1} 點敏捷。冰緩和冰凍持續時間縮短 {0}" +"{1} reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius","空手攻擊時,範圍內每分配 {1} 點敏捷,近戰物理傷害減少 {0}" +"{1} to Level of Socketed Active Skill Gems per {0} Player Levels","每 {0} 等角色等級使插槽的主動技能寶石等級 {1}" +"{1} to maximum number of Raised Zombies per {0} Strength","每 {0} 點力量可使殭屍的召喚上限 {1}" +"{1}% increased Armour per {0} Strength when in Off Hand","在副手,每 {0} 力量增加 {1}% 護甲" +"{1}% increased Chaos Damage per {0} Intelligence Allocated in Radius","範圍內每分配 {0} 智慧增加 {1}% 混沌傷害" +"{1}% increased Claw Physical Damage per {0} Dexterity Allocated in Radius","範圍內配置每 {0} 敏捷增加爪類武器 {1}% 物理傷害" +"{1}% increased Damage per {0} Strength when in Main Hand","在主手,每 {0} 力量增加 {1}% 傷害" +"{1}% increased Evasion Rating per {0} Dexterity Allocated in Radius","範圍內配置每 {0} 敏捷增加 {1}% 閃避值" +"{1}% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius","範圍內已配置的天賦,每 {0} 點智慧增加 {1}% 護體持續時間" +"{1}% increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds","若過去 {0} 秒內有召喚圖騰,增加 {1}% 全域暴擊率" +"{1}% increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius","空手時範圍內每分配 {0} 敏捷增加 {1}% 近戰物理傷害" +"{1}% increased Movement Speed for {0} seconds on Throwing a Trap","投擲陷阱後 {0} 秒內增加 {1}% 移動速度" +"{1}% increased Movement Speed per {0} Evasion Rating, up to {2}%","每 {0} 閃避值增加 {1}% 移動速度,至多 {2}%" +"{1}% increased Rarity of Items found per {0} Rampage Kills","每 {0} 暴怒擊殺增加 {1}% 物品稀有度" +"{1}% reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius","範圍內每 {0} 敏捷減少冰緩和冰凍 {1}% 持續時間" +"{1}% reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius","空手時範圍內每分配 {0} 敏捷減少 {1}% 近戰物理傷害" +"/ {0} (damage rate modifier)","/ {0} (傷害速率詞綴)" +"/ {0} (debuff expires slower/faster)","/ {0} (減益效果時間 更快/更慢)" +"/ {0} (increased/reduced cooldown recovery)","/ {0} (增加/減少 冷卻回復)" +"/ {0} (increased/reduced enemy stun recovery)","/ {0} (增加/減少 敵人暈眩時間)" +"+ {0} to {1} (added damage)","+ {0} 至 {1} (附加傷害)" +"+ {0} x {1} (chance from crits)","+ {0} x {1} (暴擊機率)" +"+ {0} x {1} (damage from crits)","+ {0} x {1} (來自暴擊傷害)" +"+ {0} x {1} (portion of damage from crits)","+ {0} x {1} (來自暴擊傷害百分比)" +"+1 to maximum number of Raised Zombies per {0} Strength","每 {0} 點力量額外增加 1 個殭屍上限" +{0}},{0}} +"{0}% chance to contain additional Black Scythe Artifacts}}","{0}% 機率含有 1 個額外黑暗血鐮文物}}" +"{0}% chance to contain additional Breach Splinters}}","{0}% 機率含有 1 個額外裂痕裂片}}" +"{0}% chance to contain additional Broken Circle Artifacts}}","{0}% 機率含有 1 個額外破碎之環文物}}" +"{0}% chance to contain additional Currency Items}}","{0}% 機率含有 1 個額外通貨}}" +"{0}% chance to contain additional Currency Shards}}","{0}% 機率含有 1 個額外通貨碎片}}" +"{0}% chance to contain additional Legion Splinters}}","{0}% 機率含有 1 個額外戰亂裂片}}" +"{0}% chance to contain additional Order Artifacts}}","{0}% 機率含有 1 個額外秩序文物}}" +"{0}% chance to contain additional Simulacrum Splinters}}","{0}% 機率含有 1 個額外幻像斷片}}" +"{0}% chance to contain additional Sun Artifacts}}","{0}% 機率含有 1 個額外豔陽文物}}" +"{0}% chance to contain an additional Abyssal Jewel}}","{0}% 機率含有 1 顆額外深淵珠寶}}" +"{0}% chance to contain an additional Catalyst}}","{0}% 機率含有 1 個額外催化劑}}" +"{0}% chance to contain an additional Divination Card}}","{0}% 機率含有 1 張額外命運卡}}" +"{0}% chance to contain an additional Enchanted Item}}","{0}% 機率含有 1 個額外附魔物品}}" +"{0}% chance to contain an additional Essence}}","{0}% 機率含有 1 個額外精髓}}" +"{0}% chance to contain an additional Fossil}}","{0}% 機率含有 1 個額外化石}}" +"{0}% chance to contain an additional Fractured Item}}","{0}% 機率含有 1 個額外破裂之物}}" +"{0}% chance to contain an additional Gem}}","{0}% 機率含有 1 個額外寶石}}" +"{0}% chance to contain an additional Heist Contract}}","{0}% 機率含有 1 個額外通貨碎片}}" +"{0}% chance to contain an additional Incubator}}","{0}% 機率含有 1 個額外通貨碎片}}" +"{0}% chance to contain an additional Influenced Item}}","{0}% 機率含有 1 個額外勢力之物}}" +"{0}% chance to contain an additional Map}}","{0}% 機率含有 1 張額外地圖}}" +"{0}% chance to contain an additional Oil}}","{0}% 機率含有 1 個額外油瓶}}" +"{0}% chance to contain an additional Rare Armour Item}}","{0}% 機率含有 1 個額外稀有護甲}}" +"{0}% chance to contain an additional Rare Jewellery Item}}","{0}% 機率含有 1 個額外稀有珠寶}}" +"{0}% chance to contain an additional Rare Weapon}}","{0}% 機率含有 1 個額外稀有武器}}" +"{0}% chance to contain an additional Sacrifice Fragment}}","{0}% 機率含有 1 個額外奉獻碎片}}" +"{0}% chance to contain an additional Scarab}}","{0}% 機率含有 1 個額外聖甲蟲}}" +"{0}% chance to contain an additional Stacked Deck}}","{0}% 機率含有 1 個額外堆疊的命運卡}}" +"{0}% chance to contain an additional Talisman}}","{0}% 機率含有 1 個額外魔符}}" +"{0}% chance to contain an additional Unique Item}}","{0}% 機率含有 1 個額外傳奇物品}}" +"{0}% chance to drop additional Black Scythe Artifacts}}","{0}% 機率掉落 1 個額外黑暗血鐮文物}}" +"{0}% chance to drop additional Breach Splinters}}","{0}% 機率掉落 1 個額外裂痕裂片}}" +"{0}% chance to drop additional Broken Circle Artifacts}}","{0}% 機率掉落 1 個額外破碎之環文物}}" +"{0}% chance to drop additional Currency Items}}","{0}% 機率掉落 1 個額外通貨}}" +"{0}% chance to drop additional Currency Shards}}","{0}% 機率掉落 1 個額外通貨碎片}}" +"{0}% chance to drop additional Legion Splinters}}","{0}% 機率掉落 1 個額外戰亂斷片}}" +"{0}% chance to drop additional Order Artifacts}}","{0}% 機率掉落 1 個額外秩序文物}}" +"{0}% chance to drop additional Simulacrum Splinters}}","{0}% 機率掉落 1 個額外幻象斷片}}" +"{0}% chance to drop additional Sun Artifacts}}","{0}% 機率掉落 1 個額外豔陽文物}}" +"{0}% chance to drop an additional Abyssal Jewel}}","{0}% 機率掉落 1 個額外深淵珠寶}}" +"{0}% chance to drop an additional Catalyst}}","{0}% 機率掉落 1 個額外催化劑}}" +"{0}% chance to drop an additional Divination Card}}","{0}% 機率掉落 1 張額外命運卡}}" +"{0}% chance to drop an additional Enchanted Item}}","{0}% 機率掉落 1 個額外附魔之物}}" +"{0}% chance to drop an additional Essence}}","{0}% 機率掉落 1 個額外精髓}}" +"{0}% chance to drop an additional Fossil}}","{0}% 機率掉落 1 個額外化石}}" +"{0}% chance to drop an additional Fractured Item}}","{0}% 機率掉落 1 個額外破裂之物}}" +"{0}% chance to drop an additional Gem}}","{0}% 機率掉落 1 個額外寶石}}" +"{0}% chance to drop an additional Heist Contract}}","{0}% 機率掉落 1 個額外劫盜契約書}}" +"{0}% chance to drop an additional Incubator}}","{0}% 機率掉落 1 個額外培育器}}" +"{0}% chance to drop an additional Influenced Item}}","{0}% 機率掉落 1 個額外勢力之物}}" +"{0}% chance to drop an additional Map}}","{0}% 機率掉落 1 張額外地圖}}" +"{0}% chance to drop an additional Oil}}","{0}% 機率掉落 1 個額外油瓶}}" +"{0}% chance to drop an additional Rare Armour Item}}","{0}% 機率掉落 1 個額外稀有護甲}}" +"{0}% chance to drop an additional Rare Jewellery Item}}","{0}% 機率掉落 1 個額外稀有珠寶}}" +"{0}% chance to drop an additional Rare Weapon}}","{0}% 機率掉落 1 個額外稀有武器}}" +"{0}% chance to drop an additional Sacrifice Fragment}}","{0}% 機率掉落 1 個額外奉獻碎片}}" +"{0}% chance to drop an additional Scarab}}","{0}% 機率掉落 1 個額外聖甲蟲}}" +"{0}% chance to drop an additional Stacked Deck}}","{0}% 機率掉落 1 個額外疊層的命運卡}}" +"{0}% chance to drop an additional Talisman}}","{0}% 機率掉落 1 個額外魔符}}" +"{0}% chance to drop an additional Unique Item}}","{0}% 機率掉落 1 個額外傳奇物品}}" +"{0}% chance to drop Corrupted Items}}","{0}% 機率掉落 1 個額外已汙染物品}}" +"{0}% increased Experience}}","{0}% 經驗值}}" +"{0}% increased Pack size}}","{0}% 怪物群大小}}" +"{0}% increased Quantity of Artifacts dropped by Monsters}}","{0}% 怪物掉落文物的數量}}" +"{0}% increased Quantity of Artifacts found in Excavated Chests}}","{0}% 發掘保險箱的文物數量}}" +"{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters}}","{0}% 魔符怪物掉落探險日誌的數量}}" +"{0}% increased Quantity of Expedition Logbooks found in Excavated Chests}}","{0}% 發掘保險箱的探險日誌數量}}" +"{0}% increased Quantity of Items Dropped by Monsters}}","{0}% 怪物掉落物品的數量}}" +"{0}% increased Quantity of Items Found in Excavated Chests}}","{0}% 發掘保險箱的物品數量}}" +"{0}% increased Rarity of Items Dropped by Monsters}}","{0}% 怪物掉落物品的稀有度}}" +"{0}% increased Rarity of Items Found in Excavated Chests}}","{0}% 發掘保險箱的物品品質}}" +"{0}% reduced Experience}}","{0}% 經驗值}}" +"{0}% reduced Pack size}}","{0}% 怪物群大小}}" +"{0}% reduced Quantity of Artifacts dropped by Monsters}}","{0}% 怪物掉落文物的數量}}" +"{0}% reduced Quantity of Artifacts found in Excavated Chests}}","{0}% 發掘保險箱的文物數}}" +"{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters}}","{0}% 魔符怪物掉落探險日誌的數量}}" +"{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests}}","{0}% 發掘保險箱的探險日誌數量}}" +"{0}% reduced Quantity of Items Dropped by Monsters}}","{0}% 怪物掉落物品的數量}}" +"{0}% reduced Quantity of Items Found in Excavated Chests}}","{0}% 發掘保險箱的物品數量}}" +"{0}% reduced Rarity of Items Dropped by Monsters}}","{0}% 怪物掉落物品的稀有度}}" +"{0}% reduced Rarity of Items Found in Excavated Chests}}","{0}% 發掘保險箱的物品品質}}" +{0}},{0}} +"A Rune is Improved for each {0} Mana Spent","每消耗 {0} 魔力優化 1 個符文" +"Abyssal {0}","深淵 {0}" +"Abysses in Area have {0}% increased chance to lead to an Abyssal Depths","區域中的深淵增加 {0}% 機率引導至絕望深淵" +"Abysses in Area have {0}% reduced chance to lead to an Abyssal Depths","區域中的深淵減少 {0}% 機率引導至絕望深淵" +"Abysses in Area spawn {0}% increased Monsters","區域中的深淵增加 {0}% 怪物生成" +"Abysses in Area spawn {0}% reduced Monsters","區域中的深淵減少 {0}% 怪物生成" +"Act {0}{1}%)","第 {0} 章 {1}%)" +"Act: {0}","章節: {0}" +"Action Speed cannot be modified to below {0}% base value","行動速度無法被調整至低於 {0}% 基礎值" +"Activates every {0} second while Attached","附著時每 {0} 秒發動一次" +"Activates every {0} seconds while Attached","附著時每 {0} 秒發動一次" +"Active Skill {0}","主動技能 {0}" +"Active Skill {0} Main Minion Skill:","召喚物主技能(主動技能 {0}):" +"Added Chaos Damage equal to {0}% of Flask's Recovery Amount if Charges were consumed","若充能被消耗,造成等同 {0}% 藥劑回復總量的附加混沌傷害" +"Added Small Passive Skills grant: {0} increased Area of Effect","增加的小天賦還獲得:效果區域擴大 {0}" +"Added Small Passive Skills grant: {0} increased Area of Effect of Aura Skills","增加的小天賦還獲得:光環技能的效果區域擴大 {0}" +"Added Small Passive Skills grant: {0} increased Area of Effect of Hex Skills","增加的小天賦還獲得:魔蠱技能的效果區域擴大 {0}" +"Added Small Passive Skills grant: {0} increased Attack and Cast Speed while affected by a Herald","增加的小天賦還獲得:受捷影響時,攻擊和施放速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Chaos Skills","增加的小天賦還獲得:混沌技能的攻擊和施放速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Cold Skills","增加的小天賦還獲得:冰冷技能的攻擊和施放速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Elemental Skills","增加的小天賦還獲得:元素技能的攻擊和施放速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Fire Skills","增加的小天賦還獲得:火焰技能的攻擊和施放速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Lightning Skills","增加的小天賦還獲得:閃電技能的攻擊和施放速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Physical Skills","增加的小天賦還獲得:物理技能的攻擊和施放速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Attack Speed","增加的小天賦還獲得:攻擊速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Brand Attachment range","增加的小天賦還獲得:烙印附著範圍擴大 {0}" +"Added Small Passive Skills grant: {0} increased Cast Speed","增加的小天賦還獲得:施放速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Damage","增加的小天賦還獲得:傷害增加 {0}" +"Added Small Passive Skills grant: {0} increased Damage over Time","增加的小天賦還獲得:持續傷害增加 {0}" +"Added Small Passive Skills grant: {0} increased Duration of Elemental Ailments on Enemies","增加的小天賦還獲得:敵人身上的元素異常狀態持續時間延長 {0}" +"Added Small Passive Skills grant: {0} increased Flask Charges gained","增加的小天賦還獲得:藥劑使用次數增加 {0}" +"Added Small Passive Skills grant: {0} increased Mana Regeneration Rate","增加的小天賦還獲得:魔力回復速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Projectile Speed","增加的小天賦還獲得:投射物速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Totem Placement speed","增加的小天賦還獲得:圖騰放置速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Trap and Mine Throwing Speed","增加的小天賦還獲得:陷阱和地雷投擲速度加快 {0}" +"Added Small Passive Skills grant: {0} increased Warcry Duration","增加的小天賦還獲得:戰吼持續時間延長 {0}" +"Added Small Passive Skills grant: {0} to All Attributes","附加的小型天賦給予:{0} 全能力" +"Added Small Passive Skills grant: {0} to Armour","附加的小型天賦給予:{0} 護甲" +"Added Small Passive Skills grant: {0} to Chaos Resistance","增加的小天賦還獲得:{0} 混沌抗性" +"Added Small Passive Skills grant: {0} to Cold Resistance","增加的小天賦還獲得:{0} 冰冷抗性" +"Added Small Passive Skills grant: {0} to Critical Strike Multiplier","增加的小天賦還獲得:{0} 暴擊傷害加成" +"Added Small Passive Skills grant: {0} to Dexterity","附加的小天賦給予:{0} 敏捷" +"Added Small Passive Skills grant: {0} to Elemental Resistance","增加的小天賦還獲得:{0} 元素抗性" +"Added Small Passive Skills grant: {0} to Evasion","附加的小天賦給予:{0} 閃避" +"Added Small Passive Skills grant: {0} to Fire Resistance","增加的小天賦還獲得:{0} 火焰抗性" +"Added Small Passive Skills grant: {0} to Intelligence","附加的小天賦給予:{0} 智慧" +"Added Small Passive Skills grant: {0} to Lightning Resistance","增加的小天賦還獲得:{0} 閃電抗性" +"Added Small Passive Skills grant: {0} to Maximum Energy Shield","附加的小天賦給予:{0} 最大能量護盾" +"Added Small Passive Skills grant: {0} to Maximum Life","附加的小天賦給予:{0} 最大生命" +"Added Small Passive Skills grant: {0} to Maximum Mana","附加的小天賦給予:{0} 最大魔力" +"Added Small Passive Skills grant: {0} to Strength","附加的小天賦給予:{0} 力量" +"Added Small Passive Skills grant: {0}% increased Area of Effect","附加的小型天賦給予:增加 {0}% 範圍效果" +"Added Small Passive Skills grant: {0}% increased Area of Effect of Aura Skills","附加的小型天賦給予:增加 {0}% 光環技能的範圍效果" +"Added Small Passive Skills grant: {0}% increased Area of Effect of Curse Skills","增加的小天賦還獲得:詛咒技能的範圍效果擴大 {0}%" +"Added Small Passive Skills grant: {0}% increased Area of Effect of Hex Skills","附加的小天賦給予:增加 {0}% 咒術技能範圍效果" +"Added Small Passive Skills grant: {0}% increased Attack and Cast Speed while affected by a Herald","附加的小型天賦給予:被捷光環影響時增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Chaos Skills","附加的小型天賦給予:混沌技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Cold Skills","附加的小型天賦給予:冰冷技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Elemental Skills","附加的小型天賦給予:元素技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Fire Skills","附加的小型天賦給予:火焰技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Lightning Skills","附加的小型天賦給予:閃電技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Physical Skills","附加的小型天賦給予:物理技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills grant: {0}% increased Attack Speed","附加的小型天賦給予:增加 {0}% 攻擊速度" +"Added Small Passive Skills grant: {0}% increased Brand Attachment range","附加的小天賦給予:增加 {0}% 烙印附著距離" +"Added Small Passive Skills grant: {0}% increased Cast Speed","附加的小型天賦給予:增加 {0}% 施放速度" +"Added Small Passive Skills grant: {0}% increased Damage","附加的小天賦給予:增加 {0}% 傷害" +"Added Small Passive Skills grant: {0}% increased Damage over Time","附加的小天賦給予:增加 {0}% 持續傷害" +"Added Small Passive Skills grant: {0}% increased Duration of Elemental Ailments on Enemies","附加的小型天賦給予:增加 {0}% 敵人身上元素異常狀態持續時間" +"Added Small Passive Skills grant: {0}% increased Flask Charges gained","附加的小天賦給予:增加 {0}% 獲得藥劑充能" +"Added Small Passive Skills grant: {0}% increased Mana Regeneration Rate","附加的小天賦給予:增加 {0}% 魔力回復速度" +"Added Small Passive Skills grant: {0}% increased Projectile Speed","附加的小型天賦給予:增加 {0}% 投射物速度" +"Added Small Passive Skills grant: {0}% increased Totem Placement speed","附加的小天賦給予:增加 {0}% 圖騰放置速度" +"Added Small Passive Skills grant: {0}% increased Trap and Mine Throwing Speed","附加的小天賦給予:增加 {0}% 陷阱和地雷投擲速度" +"Added Small Passive Skills grant: {0}% increased Warcry Duration","附加的小天賦給予:增加 {0}% 戰吼持續時間" +"Added Small Passive Skills grant: {0}% to Chaos Resistance","附加的小天賦給予:{0}% 混沌抗性" +"Added Small Passive Skills grant: {0}% to Cold Resistance","附加的小天賦給予:{0}% 冰冷抗性" +"Added Small Passive Skills grant: {0}% to Critical Strike Multiplier","附加的小型天賦給予:{0}% 暴擊加成" +"Added Small Passive Skills grant: {0}% to Elemental Resistance","附加的小天賦給予:{0}% 元素抗性" +"Added Small Passive Skills grant: {0}% to Fire Resistance","附加的小天賦給予:{0}% 火焰抗性" +"Added Small Passive Skills grant: {0}% to Lightning Resistance","附加的小天賦給予:{0}% 閃電抗性" +"Added Small Passive Skills grant: Channelling Skills have {0} increased Attack and Cast Speed","增加的小天賦還獲得:吟導技能的攻擊和施放速度加快 {0}" +"Added Small Passive Skills grant: Channelling Skills have {0}% increased Attack and Cast Speed","附加的小型天賦給予:引導施放技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills grant: Minions have {0} increased Attack and Cast Speed","增加的小天賦還獲得:召喚生物的攻擊和施放速度加快 {0}" +"Added Small Passive Skills grant: Minions have {0} increased Attack and Cast Speed while you are affected by a Herald","增加的小天賦還獲得:你受捷影響時,召喚生物的攻擊和施放速度加快 {0}" +"Added Small Passive Skills grant: Minions have {0}% increased Attack and Cast Speed","附加的小天賦給予:召喚物增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills grant: Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald","附加的小天賦給予:你被捷光環影響時,召喚物增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills grant: Minions Regenerate {0} of Life per Second","增加的小天賦還獲得:召喚生物每秒回復 {0} 生命" +"Added Small Passive Skills grant: Minions Regenerate {0}% of Life per Second","附加的小天賦給予:召喚物每秒回復 {0}% 生命" +"Added Small Passive Skills grant: Regenerate {0} of Life per Second","增加的小天賦還獲得:每秒回復 {0} 生命" +"Added Small Passive Skills grant: Regenerate {0}% of Life per Second","附加的小天賦給予:每秒回復 {0}% 生命" +"Added Small Passive Skills have {0} increased Effect","增加的小天賦效果增加 {0}" +"Added Small Passive Skills have {0}% increased Effect","附加的小天賦增加 {0}% 效果" +"Additional {0} Mana drained per second while moving","移動時額外損失 {0} 魔力" +"Additional {0} seconds Base Duration per extra corpse Consumed","每具額外吞噬的屍體增加 {0} 秒基礎持續時間" +"Additional Debuff stages add {0} of Damage","為目標額外附加一層減益效果,其傷害增加 {0}" +"Additional Debuff stages add {0}% of Damage","負面層數每層將增加 {0}% 傷害" +"Adds {0} - {1} Physical Damage to Attacks while you have a Bestial Minion","當你擁有獸化的召喚生物時,攻擊附加 {0} - {1} 基礎物理傷害" +"Adds {0} Chaos Damage to Attacks while you have a Bestial Minion","當你擁有獸化的召喚生物時,攻擊時附加 {0} - {1} 基礎混沌傷害" +"Adds {0} Jewel Socket Passive Skill","附加 {0} 個珠寶插槽天賦" +"Adds {0} Jewel Socket Passive Skills","附加 {0} 個珠寶插槽天賦" +"Adds {0} maximum Cold Damage to Spells per Power Charge","每顆暴擊球為法術附加 {0} 最大冰冷傷害" +"Adds {0} maximum Lightning Damage per {1} Intelligence","每 {1} 點智慧附加 {0} 最大閃電傷害" +"Adds {0} maximum Lightning Damage to Attacks per {1} Dexterity Allocated in Radius","範圍內每配置 {1} 點敏捷,攻擊附加 {0} 點最大閃電傷害" +"Adds {0} minimum Cold Damage to Spells per Power Charge","每顆暴擊球為法術附加 {0} 最小冰冷傷害" +"Adds {0} Passive Skill","附加 {0} 個天賦" +"Adds {0} Passive Skills","附加 {0} 個天賦" +"Adds {0} Physical Damage to Attacks while you have a Bestial Minion","當你擁有獸化的召喚生物時,攻擊附加 {0} - {1} 基礎物理傷害" +"Adds {0} seconds to monster response time","附加 {0} 秒怪物反應時間" +"Adds {0} Small Passive Skill which grants nothing","{0} 個附加的小天賦沒有效果" +"Adds {0} Small Passive Skills which grant nothing","{0} 個附加的小天賦沒有效果" +"Adds {0} to {1} Attack Physical Damage to Melee Skills per {2} Dexterity while you are Unencumbered","當你無所拘束時,每 {2} 點敏捷附加 {0} 至 {1} 攻擊物理傷害" +"Adds {0} to {1} Chaos Damage","附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage for each Spider's Web on the Enemy","敵人身上每個蛛網附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage if you've dealt a Critical Strike Recently","若你近期造成暴擊,附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage if you've taken a Critical Strike Recently","近期內你若有受到暴擊,短時間内附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage in Off Hand","副手附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage to Attacks","攻擊附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage to Attacks per {2} Strength","每 {2} 點力量使攻擊附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage to Hits against Cursed Enemies","對被詛咒的敵人擊中附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage to Spells","法術附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect","在任何藥劑效果持續時間內,法術和攻擊附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage to Spells and Attacks per {2} Strength","每 {2} 點力量使法術和攻擊附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage to Spells while Dual Wielding","雙持武器時法術附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage to Spells while holding a Shield","持盾時法術附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Chaos Damage to Spells while wielding a Two Handed Weapon","持雙手武器時法術附加 {0} 至 {1} 混沌傷害" +"Adds {0} to {1} Cold Damage","附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage against Chilled Enemies","對冰緩敵人附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage against Chilled or Frozen Enemies","對冰緩或冰凍的敵人附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage if you've been Hit Recently","近期內你若有被擊中則附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage if you've dealt a Critical Strike Recently","若你近期有造成暴擊,附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage in Off Hand","副手附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Attacks","攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Attacks per {2} Dexterity","每 {2} 點敏捷攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Attacks with this Weapon per {2} Dexterity","每 {2} 點敏捷,使用此武器攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Axe Attacks","斧攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Bow Attacks","弓攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Claw Attacks","爪攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Counterattacks","反擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Dagger Attacks","匕首攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Mace and Sceptre Attacks","鎚和短杖攻擊附加 {0} - {1} 基礎冰冷傷害" +"Adds {0} to {1} Cold Damage to Mace or Sceptre Attacks","錘和權杖攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Spells","法術附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Spells and Attacks","攻擊和法術附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Spells per Power Charge","每顆暴擊球為法術附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Spells while Dual Wielding","雙持武器時法術附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Spells while holding a Shield","持盾時法術附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Spells while no Life is Reserved","當沒有生命保留時法術附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Spells while wielding a Two Handed Weapon","持雙手武器時法術附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Staff Attacks","長杖攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Sword Attacks","劍攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Wand Attacks","法杖攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage while affected by Hatred","被憎恨影響時附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage while you have Avian's Might","當你有飛羽意志附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Fire Attack Damage per Buff on you","你身上的每個增益效果為你的攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage","附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage against Ignited Enemies","對點燃的敵人附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage if you've Blocked Recently","若你近期有格擋,短時間內附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage if you've dealt a Critical Strike Recently","若你近期有造成暴擊,附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage if you've Killed Recently","若你近期內有擊敗敵人,則附加 {0} - {1} 基礎火焰傷害" +"Adds {0} to {1} Fire Damage in Main Hand","主手附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage per Buff on you","你身上的每個增益效果為你的攻擊及法術附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Attacks","攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Attacks against Ignited Enemies","對點燃敵人攻擊時附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Attacks per {2} Strength","每 {2} 點力量攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Attacks with this Weapon per {2} Strength","使用此武器攻擊,每 {2} 點力量附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Axe Attacks","斧攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Bow Attacks","弓攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Claw Attacks","爪攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Dagger Attacks","匕首攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Hits with this Weapon against Blinded Enemies","用此武器擊中被致盲的敵人附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Mace and Sceptre Attacks","鎚和短杖攻擊附加 {0} - {1} 基礎火焰傷害" +"Adds {0} to {1} Fire Damage to Mace or Sceptre Attacks","錘和權杖攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Spells","法術附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Spells and Attacks","攻擊和法術附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Spells while Dual Wielding","雙持武器時法術附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Spells while holding a Shield","持盾時法術附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Spells while no Life is Reserved","當沒有生命保留時法術附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Spells while wielding a Two Handed Weapon","持雙手武器時法術附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Staff Attacks","長杖攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Sword Attacks","劍攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Wand Attacks","法杖攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Spell Damage per Buff on you","你身上的每個增益效果為你的法術附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Lightning Damage","附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage against Shocked Enemies","對感電的敵人附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed Recently","近期內每擊殺一個感電怪物獲得 {0} 至 {1} 附加閃電傷害" +"Adds {0} to {1} Lightning Damage if you haven't Killed Recently","近期內你若沒有擊殺則附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage if you've dealt a Critical Strike Recently","若你近期有造成暴擊,附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Attacks","攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Attacks during Flask effect","藥劑效果期間攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Attacks per {2} Intelligence","每 {2} 點智慧攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Attacks with this Weapon per {2} Intelligence","使用此武器攻擊,每 {2} 點智慧附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Axe Attacks","斧攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Bow Attacks","弓攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Claw Attacks","爪攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Dagger Attacks","匕首攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Hits against Ignited Enemies","對點燃的敵人攻擊時附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Mace and Sceptre Attacks","鎚和短杖攻擊附加 {0} - {1} 基礎閃電傷害" +"Adds {0} to {1} Lightning Damage to Mace or Sceptre Attacks","錘和權杖攻擊附加 {0} 至 {1} 閃電攻擊" +"Adds {0} to {1} Lightning Damage to Spells","法術附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Spells and Attacks","攻擊和法術附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Spells during Flask effect","藥劑效果期間法術附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Spells per Power Charge","每顆暴擊球使法術附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Spells while Dual Wielding","雙持武器時法術附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Spells while holding a Shield","持盾時法術附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Spells while no Life is Reserved","當沒有生命保留時法術附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Spells while Unarmed","空手時法術附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Spells while wielding a Two Handed Weapon","持雙手武器時法術附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Staff Attacks","長杖攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Sword Attacks","劍攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Unarmed Attacks","空手攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Unarmed Melee Hits","附加 {0} 至 {1} 閃電傷害至空手近戰擊中" +"Adds {0} to {1} Lightning Damage to Wand Attacks","法杖攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage while you have Avian's Might","當你有飛羽意志附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Physical Damage","附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage against Bleeding Enemies","對流血的敵人附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage against Poisoned Enemies","對中毒的敵人附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage for each Impale on Enemy","敵人身上每個穿刺附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage if you've dealt a Critical Strike Recently","若你近期有造成暴擊,附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage per Endurance Charge","每顆耐力球附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Attacks","攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Attacks against Frozen Enemies","對冰凍敵人攻擊時附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Attacks and Spells per Siphoning Charge","每顆虹吸能量球使攻擊和法術附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Attacks if you've",近期內若造成暴擊 +"Adds {0} to {1} Physical Damage to Attacks if you've dealt a Critical Strike Recently","近期內若造成暴擊則給攻擊附加 {0} - {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Attacks per {2} Dexterity","每 {2} 點敏捷為攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Attacks per {2} Strength","每 {2} 點力量附加 {0} 至 {1} 物理傷害至攻擊" +"Adds {0} to {1} Physical Damage to Attacks per Level","每個等級為你的攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Attacks while holding a Shield","持盾時攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Attacks with this Weapon per {2} Player Levels","使用此武器攻擊玩家每 {2} 等級附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Attacks with Weapons","使用武器攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Axe Attacks","斧攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Bow Attacks","弓攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Claw Attacks","爪攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Counterattacks","反擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Dagger Attacks","匕首攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Hits against Cursed Enemies","對被詛咒敵人的擊中附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Mace and Sceptre Attacks","鎚和短杖攻擊附加 {0} - {1} 基礎物理傷害" +"Adds {0} to {1} Physical Damage to Mace or Sceptre Attacks","錘和權杖攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Spells","法術附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Spells while Dual Wielding","雙持武器時法術附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Spells while holding a Shield","持盾時法術附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Spells while wielding a Two Handed Weapon","持雙手武器時法術附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Staff Attacks","長杖攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Sword Attacks","劍攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Unarmed Attacks","未裝備武器時攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Physical Damage to Wand Attacks","法杖攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to Maximum Life per {1} Intelligence Allocated in Radius","範圍內每配置 {1} 點智慧,最大生命增加 {0} 點" +"Adds {0}{1} Chaos Damage to Attacks while you have a Bestial Minion","當你有凶猛的召喚物,攻擊時附加 {0} 至 {1} 混沌傷害" +"Adds {0}{1} Physical Damage to Attacks while you have a Bestial Minion","當你有凶猛的召喚物,攻擊時附加 {0} 至 {1} 物理傷害" +"Adds {1} maximum Lightning Damage to Attacks per {0} Dexterity Allocated in Radius","範圍內配置每 {0} 敏捷,攻擊附加 {1} 最大閃電傷害" +"Adds {1} to Maximum Life per {0} Intelligence Allocated in Radius","範圍內每配置 {0} 智慧增加 {1} 最大生命" +"Aegis can take {0} Cold Damage","聖盾可以承受 {0} 冰冷傷害" +"Aegis can take {0} Elemental Damage","聖盾可以承受 {0} 元素傷害" +"Aegis can take {0} Fire Damage","聖盾可以承受 {0} 火焰傷害" +"Aegis can take {0} Lightning Damage","聖盾可以承受 {0} 閃電傷害" +"Affected Minions have {0} increased Attack Speed","召喚生物受影響時,它們的攻擊速度加快 {0}" +"Affected Minions have {0} increased Cast Speed","召喚生物受影響時,它們的施放速度加快 {0}" +"Affected Minions have {0} increased Movement Speed","召喚生物受影響時,它們的移動速度加快 {0}" +"Affected Minions have {0} reduced Attack Speed","召喚生物受影響時,它們的攻擊速度減慢 {0}" +"Affected Minions have {0} reduced Cast Speed","召喚生物受影響時,它們的施放速度減慢 {0}" +"Affected Minions have {0} reduced Movement Speed","召喚生物受影響時,它們的移動速度減慢 {0}" +"Affected Minions have {0}% increased Attack Speed","被影響的召喚物增加 {0}% 攻擊速度" +"Affected Minions have {0}% increased Cast Speed","被影響的召喚物增加 {0}% 施放速度" +"Affected Minions have {0}% increased Movement Speed","被影響的召喚物增加 {0}% 移動速度" +"Affected Minions have {0}% reduced Attack Speed","被影響的召喚物減少 {0}% 攻擊速度" +"Affected Minions have {0}% reduced Cast Speed","被影響的召喚物減少 {0}% 施放速度" +"Affected Minions have {0}% reduced Movement Speed","被影響的召喚物減少 {0}% 移動速度" +"Aftershock deals {0} less Damage with Hits and Ailments","【餘震】造成的擊中和異常狀態更少 {0}" +"Aftershock deals {0} more Damage with Hits and Ailments","【餘震】造成的擊中和異常狀態總傷害更多 {0}" +"Aftershock deals {0} to {1} Added Attack Physical Damage","餘震附加 {0} 至 {1} 攻擊物理傷害" +"Aftershock deals {0}% less Damage with Hits and Ailments","餘震造成 {0}% 更少擊中和異常狀態傷害" +"Aftershock deals {0}% more Damage with Hits and Ailments","餘震造成 {0}% 更多擊中和異常狀態傷害" +"Agony Crawler deals {0} increased Damage","【苦痛爬行者】的傷害增加 {0}" +"Agony Crawler deals {0} increased Physical Damage per Virulence you have","每有一層【毒力】,【苦痛爬行者】的物理傷害便增加 {0}" +"Agony Crawler deals {0} reduced Damage","【苦痛爬行者】的傷害減少 {0}" +"Agony Crawler deals {0} reduced Physical Damage per Virulence you have","每有一層【毒力】,【苦痛爬行者】的物理傷害便減少 {0}" +"Agony Crawler deals {0}% increased Damage","苦痛毒蛛蠍增加 {0}% 傷害" +"Agony Crawler deals {0}% increased Physical Damage per Virulence you have","你身上的每層毒性,增加 {0}% 苦痛毒蛛蠍的物理傷害" +"Agony Crawler deals {0}% reduced Damage","苦痛毒蛛蠍減少 {0}% 傷害" +"Agony Crawler deals {0}% reduced Physical Damage per Virulence you have","你身上的每層毒性,減少 {0}% 苦痛毒蛛蠍的物理傷害" +"Agony Crawler has {0} chance to inflict Withered for {1} seconds on Hit","苦痛爬行者擊中時有 {0} 的機率施加 {1} 秒枯萎" +"Agony Crawler has {0} increased Attack Speed per Virulence you have","每有一層【毒力】,【苦痛爬行者】的攻擊速度便增加 {0}" +"Agony Crawler has {0} reduced Attack Speed per Virulence you have","每有一層【毒力】,【苦痛爬行者】的攻擊速度便減少 {0}" +"Agony Crawler has {0} to {1} Added Physical Damage per Virulence you have","你身上每層毒性使苦痛潛伏者附加 {0} 至 {1} 物理傷害" +"Agony Crawler has {0}% chance to inflict Withered for {1} seconds on Hit","苦痛毒蛛蠍擊中時有 {0}% 機率造成凋零 {1} 秒" +"Agony Crawler has {0}% increased Attack Speed per Virulence you have","你身上每層毒性增加苦痛潛伏者 {0}% 攻擊速度" +"Agony Crawler has {0}% reduced Attack Speed per Virulence you have","你身上每層毒性減少苦痛潛伏者 {0}% 攻擊速度" +"Agony Crawler inflicts Withered for {0} seconds on Hit","苦痛毒蛛蠍擊中時造成凋零 {0} 秒" +"Ailment Modifiers have {0} increased Effect","異常狀態詞綴的效果增加 {0}" +"Ailment Modifiers have {0} reduced Effect","異常狀態詞綴的效果減少 {0}" +"Ailment Modifiers have {0}% increased Effect","異常狀態詞綴增加 {0}% 效果" +"Ailment Modifiers have {0}% reduced Effect","異常狀態詞綴減少 {0}% 效果" +"Ailments inflicted on Cursed Enemies deal Damage {0} Faster","對被詛咒的敵人施加的異常狀態傷害生效速度加快 {0}" +"Ailments inflicted on Cursed Enemies deal Damage {0}% Faster","異常狀態在被詛咒敵人身上比平常快 {0}% 造成傷害" +"Alert Level increases by {0}% per second","警戒等級每秒增加 {0}%" +"Alert Level reduces by {0}% per second","警戒等級每秒減少 {0}%" +"All Towers in range of your Empowering Towers have {0} chance to deal Double Damage","你的賦能之塔範圍內所有防禦塔有 {0} 的機率造成雙倍傷害" +"All Towers in range of your Empowering Towers have {0}% chance to deal Double Damage","在你賦予塔範圍內的所有防守塔,有 {0}% 機率造成 2 倍傷害" +"Allocates {0}","配置 {0}" +"Also fires Projectiles from up to {0} point on each side of you","同時從你兩側至多 {0} 個點發射投射物" +"Also fires Projectiles from up to {0} points on each side of you","同時從你兩側至多 {0} 個點發射投射物" +"also grant Chance to Block Attack Damage at {0} of its value","也會以 {0} 的比例增加攻擊傷害格擋機率" +"also grant Chance to Block Attack Damage at {0}% of its value","同時會獲得 {0}% 等同於其數值的攻擊傷害格擋率" +"also grant Chance to Block Spell Damage at {0} of its value","也會以 {0} 的比例增加法術傷害格擋機率" +"also grant Chance to Block Spell Damage at {0}% of its value","同時會獲得 {0}% 等同於其數值的法術傷害格擋率" +"also grant Chance to Dodge Attack Hits at {0}% of its value","同時獲得等同 {0}% 其數值的躲避攻擊機率" +"also grant Chance to Suppress Spell Damage at {0}% of its value","同時以 {0}% 它們的值給予壓抑法術傷害率" +"Ancestor Totems have {0} increased Activation range","先祖圖騰使啟動射程增加 {0}" +"Ancestor Totems have {0} reduced Activation range","先祖圖騰使啟動射程減少 {0}" +"Ancestor Totems have {0}% increased Activation range","先祖圖騰增加 {0}% 啟動距離" +"Ancestor Totems have {0}% reduced Activation range","先祖圖騰減少 {0}% 啟動距離" +"Ancestral Blademaster Totem grants {0} of Physical Damage as Extra Fire Damage while Active","先祖大劍師圖騰生效時,給予你等同 {0} 物理傷害的額外火焰傷害" +"Ancestral Blademaster Totem grants {0}% of Physical Damage as Extra Fire Damage while Active","先祖大劍師圖騰作用時給予你等同 {0}% 物理傷害的額外火焰傷害" +"Ancestral Cry has a minimum of {0} Power","先祖戰吼有最小 {0} 強度" +"Ancestral Protector Totem deals {0} increased Damage","先祖衛士圖騰造成的傷害增加 {0}" +"Ancestral Protector Totem deals {0} reduced Damage","先祖衛士圖騰造成的傷害減少 {0}" +"Ancestral Protector Totem deals {0}% increased Damage","增加 {0}% 先祖衛士圖騰造成的傷害" +"Ancestral Protector Totem deals {0}% reduced Damage","減少 {0}% 先祖衛士圖騰造成的傷害" +"Ancestral Protector Totem grants {0} increased Attack Speed while Active","當先祖衛士圖騰存在時,攻擊速度增加 {0}" +"Ancestral Protector Totem grants {0} reduced Attack Speed while Active","當先祖衛士圖騰存在時,攻擊速度減少 {0}" +"Ancestral Protector Totem grants {0}% increased Attack Speed while Active","先祖衛士圖騰作用時給增加你 {0}% 攻擊速度" +"Ancestral Protector Totem grants {0}% reduced Attack Speed while Active","先祖衛士圖騰作用時給減少你 {0}% 攻擊速度" +"Ancestral Protector Totems gain {0} to all Elemental Resistances","【先祖衛士圖騰】獲得 {0} 元素抗性" +"Ancestral Protector Totems gain {0}% to all Elemental Resistances","先祖衛士圖騰獲得 {0}% 全部元素抗性" +"Ancestral Warchief Totem grants {0} increased Melee Damage while Active","先祖戰士長圖騰生效時,你的近戰傷害增加 {0}" +"Ancestral Warchief Totem grants {0} reduced Melee Damage while Active","先祖戰士長圖騰生效時,你的近戰傷害減少 {0}" +"Ancestral Warchief Totem grants {0}% increased Melee Damage while Active","先祖戰士長圖騰作用時增加你 {0}% 近戰傷害" +"Ancestral Warchief Totem grants {0}% reduced Melee Damage while Active","先祖戰士長圖騰作用時減少你 {0}% 近戰傷害" +"Ancestrally Boosted Slams deal {0} less Damage with Ailments","先祖加持的猛擊異常狀態的總傷害更少 {0}" +"Ancestrally Boosted Slams deal {0} less Damage with Hits","先祖加持的猛擊擊中的總傷害更少 {0}" +"Ancestrally Boosted Slams deal {0} more Damage with Ailments","先祖加持的猛擊異常狀態的總傷害更多 {0}" +"Ancestrally Boosted Slams deal {0} more Damage with Hits","先祖加持的猛擊擊中的總傷害更多 {0}" +"Ancestrally Boosted Slams deal {0}% less Damage with Ailments","先祖加持的重擊造成 {0}% 更少異常狀態傷害" +"Ancestrally Boosted Slams deal {0}% less Damage with Hits","先祖加持的重擊造成 {0}% 更少擊中傷害" +"Ancestrally Boosted Slams deal {0}% more Damage with Ailments","先祖加持的重擊造成 {0}% 更多異常狀態傷害" +"Ancestrally Boosted Slams deal {0}% more Damage with Hits","先祖加持的重擊造成 {0}% 更多擊中傷害" +"Ancestrally Boosted Slams have {0} increased Area of Effect","先祖加持的猛擊效果區域擴大 {0}" +"Ancestrally Boosted Slams have {0} increased Enemy Stun Threshold","先祖加持的猛擊使敵人暈眩門檻增加 {0}" +"Ancestrally Boosted Slams have {0} reduced Area of Effect","先祖加持的猛擊效果區域縮小 {0}" +"Ancestrally Boosted Slams have {0} reduced Enemy Stun Threshold","先祖加持的猛擊使敵人暈眩門檻減少 {0}" +"Ancestrally Boosted Slams have {0}% increased Area of Effect","先祖加持的重擊增加 {0}% 範圍效果" +"Ancestrally Boosted Slams have {0}% increased Enemy Stun Threshold","先祖加持的重擊增加 {0}% 敵人暈眩門檻" +"Ancestrally Boosted Slams have {0}% reduced Area of Effect","先祖加持的重擊減少 {0}% 範圍效果" +"Ancestrally Boosted Slams have {0}% reduced Enemy Stun Threshold","先祖加持的重擊減少 {0}% 敵人暈眩門檻" +"and nearby Allies have {0}% Chance to Block Attack Damage","附近友方 {0}% 攻擊傷害格擋率" +"and nearby Allies have {0}% Chance to Block Spell Damage","附近友方 {0}% 法術傷害格擋率" +"and nearby Allies Regenerate {0} Life per second","擊殺中毒的敵人時,附近友方每秒回復 {0} 生命" +"Anger has {0} increased Aura Effect","憤怒光環的效果增加 {0}" +"Anger has {0} increased Mana Reservation","【憤怒】的魔力保留增加 {0}" +"Anger has {0} reduced Aura Effect","憤怒光環的效果減少 {0}" +"Anger has {0} reduced Mana Reservation","【憤怒】的魔力保留減少 {0}" +"Anger has {0}% increased Aura Effect","憤怒增加 {0}% 光環效果" +"Anger has {0}% increased Mana Reservation","憤怒增加 {0}% 魔力保留" +"Anger has {0}% increased Mana Reservation Efficiency","憤怒增加 {0}% 魔力保留效用" +"Anger has {0}% increased Reservation","憤怒增加 {0}% 保留" +"Anger has {0}% reduced Aura Effect","憤怒減少 {0}% 光環效果" +"Anger has {0}% reduced Mana Reservation","憤怒減少 {0}% 魔力保留" +"Anger has {0}% reduced Mana Reservation Efficiency","憤怒減少 {0}% 魔力保留效用" +"Anger has {0}% reduced Reservation","憤怒減少 {0}% 保留" +"Animate Weapon can Animate up to {0} ranged weapons","幻化武器可以幻化至多 {0} 把遠程武器" +"Animate Weapon can Animate up to {0} Ranged Weapons","幻化武器可以幻化至多 {0} 把遠程武器" +"Animate Weapon will Animate Bows and Wands with {0} Dexterity from Passives in Radius","範圍內配置 {0} 點敏捷即可對弓及法杖使用幻化武器" +"Animated Guardian deals {0} increased Damage per Animated Weapon","每把幻化武器可使幻化守衛的傷害增加 {0}" +"Animated Guardian deals {0} reduced Damage per Animated Weapon","每把幻化武器可使幻化守衛的傷害減少 {0}" +"Animated Guardian deals {0}% increased Damage per Animated Weapon","每個幻化武器增加 {0}% 幻化守衛造成傷害" +"Animated Guardian deals {0}% reduced Damage per Animated Weapon","每個幻化武器減少 {0}% 幻化守衛造成傷害" +"Animated Guardian takes {0}% less Damage","幻化守衛承受 {0}% 更少傷害" +"Animated Guardian takes {0}% more Damage","幻化守衛承受 {0}% 更多傷害" +"Animated Guardians deal {0} increased Damage","【幻化守衛】造成的傷害增加 {0}" +"Animated Guardians deal {0} reduced Damage","【幻化守衛】造成的傷害減少 {0}" +"Animated Guardians deal {0}% increased Damage","增加 {0}% 幻化守衛造成的傷害" +"Animated Guardians deal {0}% reduced Damage","減少 {0}% 幻化守衛造成的傷害" +"Animated Lingering Blades deal {0} to {1} Added Attack Physical Damage","幻化的剩餘劍刃附加 {0} 至 {1} 攻擊物理傷害" +"Animated Minions' Melee Attacks deal {0} less Damage to surrounding targets","幻化類召喚生物的近戰攻擊對週圍目標造成的總傷害更少 {0}" +"Animated Minions' Melee Attacks deal {0} more Damage to surrounding targets","幻化類召喚生物的近戰攻擊對週圍目標造成的總傷害更多 {0}" +"Animated Minions' Melee Attacks deal {0}% less Damage to surrounding targets","幻化召喚物的近戰攻擊對附近目標造成 {0}% 更少傷害" +"Animated Minions' Melee Attacks deal {0}% more Damage to surrounding targets","幻化召喚物的近戰攻擊對附近目標造成 {0}% 更多傷害" +"Animated Weapons deal {0} increased Damage","【幻化武器】的傷害增加 {0}" +"Animated Weapons deal {0} reduced Damage","【幻化武器】的傷害減少 {0}" +"Animated Weapons deal {0}% increased Damage","增加 {0}% 幻化武器的傷害" +"Animated Weapons deal {0}% reduced Damage","減少 {0}% 幻化武器的傷害" +"Applied Curses have {0} increased Effect","施加的詛咒效果增加 {0}" +"Applied Curses have {0} reduced Effect","施加的詛咒效果減少 {0}" +"Applied Curses have {0}% increased Effect","施放的詛咒增加 {0}% 效果" +"Applied Curses have {0}% reduced Effect","施放的詛咒減少 {0}% 效果" +"Applies {0} Memory Modifiers to Memories placed on or next to this location","套用 {0} 個記憶詞綴至放置於此或旁邊位置的記憶" +"Applies beams to the closest {0} Enemies","發射射線至附近 {0} 名敵人" +"Applies beams to the closest {0} nearby Bleeding Enemies","對最靠近的 {0} 的流血敵人發射射線" +"Approximate evade chance: {0}%","閃避機率: {0}%" +"Approximate hit chance: {0}%","命中機率: {0}%" +"Arc Chains an additional {0} times","增加電弧額外 {0} 次連鎖" +"Arc deals {0} increased Damage for each time it has Chained","【電弧】每連鎖彈射 1 次,傷害便增加 {0}" +"Arc deals {0}% increased Damage for each time it has Chained","每次電弧連鎖時增加 {0}% 傷害" +"Arc has {0} chance to Shock","【電弧】有 {0} 的機率感電" +"Arc has {0}% chance to Shock","電弧有 {0}% 機率感電" +"Arcane Cloak grants Life Regeneration equal to {0} of Mana Spent per Second","【奧術鬥篷】獲得生命回復,等於每秒消耗魔力的 {0}" +"Arcane Cloak grants Life Regeneration equal to {0}% of Mana Spent per Second","祕能披風獲得等同於 {0}% 魔力消耗的每秒生命回復" +"Arcane Cloak Spends an additional {0} of current Mana","【奧術鬥篷】額外消耗 {0} 當前魔力" +"Arcane Cloak Spends an additional {0}% of current Mana","祕能披風消耗額外 {0}% 現有魔力" +"Arcane Surge grants {0} increased Cast Speed","秘術增強使施放速度加快 {0}" +"Arcane Surge grants {0} more Spell Damage","秘術增強使總法術傷害增加 {0}" +"Arcane Surge grants {0} of Mana Regenerated per second","秘術增強每秒提供 {0} 魔力再生" +"Arcane Surge grants {0}% increased Cast Speed","【秘術增強】會使施放速度更多 {0}%" +"Arcane Surge grants {0}% increased Mana Regeneration rate","秘能波動增加 {0}% 魔力回復率" +"Arcane Surge grants {0}% more Spell Damage","秘能波動有 {0}% 更多法術傷害" +"Arcane Surge grants {0}% of Mana Regenerated per second","秘能波動每秒回復 {0}% 魔力" +"Arcane Surge lasts {0} second","秘能波動持續 {0} 秒" +"Arcane Surge lasts {0} seconds","秘能波動持續 {0} 秒" +"Arcanist Brand has {0} increased Cast Speed","【奧法烙印】的施放速度加快 {0}" +"Arcanist Brand has {0} reduced Cast Speed","【奧法烙印】的施放速度減慢 {0}" +"Arcanist Brand has {0}% increased Cast Speed","奧術烙印增加 {0}% 施放速度" +"Arcanist Brand has {0}% reduced Cast Speed","奧術烙印增加 {0}% 施放速度" +"Arctic Armour has {0} increased Mana Reservation","【極地裝甲】的魔力保留增加 {0}" +"Arctic Armour has {0} reduced Mana Reservation","【極地裝甲】的魔力保留減少 {0}" +"Arctic Armour has {0}% increased Mana Reservation","極地裝甲增加 {0}% 魔力保留" +"Arctic Armour has {0}% increased Mana Reservation Efficiency","極地裝甲增加 {0}% 魔力保留效用" +"Arctic Armour has {0}% increased Reservation","極地裝甲增加 {0}% 保留" +"Arctic Armour has {0}% reduced Mana Reservation","極地裝甲減少 {0}% 魔力保留" +"Arctic Armour has {0}% reduced Mana Reservation Efficiency","極地裝甲減少 {0}% 魔力保留效用" +"Arctic Armour has {0}% reduced Reservation","極地裝甲減少 {0}% 保留" +"Arctic Breath's Chilling Area has {0}% increased Movement Speed","極地吐息的冰緩區域可使移動速度增加 {0}%" +"Arctic Breath's Chilling Area has {0}% reduced Movement Speed","極地吐息的冰緩區域可使移動速度減少 {0}%" +"Area contains {0} additional Abyss Bone Chest Clusters","區域含 {0} 個額外深淵骨箱堆" +"Area contains {0} additional Abysses","此區域含 {0} 個額外深淵" +"Area contains {0} additional Animated Weapon Packs","區域包含 {0}% 個額外幻化武器怪物群" +"Area contains {0} additional Blight Encounters","區域包含 {0} 個額外凋落事件" +"Area contains {0} additional Bloodworm Chest Clusters","區域含有 {0} 個額外血蟲箱堆" +"Area contains {0} additional Breaches","區域包含額外 {0} 個裂痕" +"Area contains {0} additional Chest Marker","區域含有 {0} 個額外保險箱標記" +"Area contains {0} additional Chest Markers","區域含有 {0} 個額外保險箱標記" +"Area contains {0} additional Chests Markers","區域含有 {0} 個額外保險箱標記" +"Area contains {0} additional Clusters of Mysterious Barrels","區域含有額外 {0} 組神秘木桶" +"Area contains {0} additional Essences","區域包含額外 {0} 個精髓" +"Area contains {0} additional Explosive Chest Clusters","區域含有 {0} 個額外爆炸箱堆" +"Area contains {0} additional Fungal Chest Clusters","區域含有 {0} 個額外真菌箱堆" +"Area contains {0} additional Gloom Shrines","區域含有 {0} 個額外漆黑神殿" +"Area contains {0} additional Harbingers","此區域含 {0} 個額外神諭" +"Area contains {0} additional Leaguestones","區域包含額外 {0} 個聯盟石" +"Area contains {0} additional Legion Encounters","區域內含 {0} 個額外戰亂事件" +"Area contains {0} additional Magic Monster packs","區域含有 {0} 個額外魔法怪物群" +"Area contains {0} additional Magic Packs which","區域含有 {0} 群魔法怪物," +"Area contains {0} additional Monster possessed by an Ancient Talisman","此區域有 {0} 個額外被魔符附身的怪物" +"Area contains {0} additional Monsters possessed by Ancient Talismans","該區域會出現 {0} 個被遠古魔符附身的怪物" +"Area contains {0} additional pack of Corrupted Vaal Monsters","區域包含額外 {0} 群已汙染瓦爾怪物" +"Area contains {0} additional packs of Corrupted Vaal Monsters","區域包含額外 {0} 群已汙染瓦爾怪物" +"Area contains {0} additional packs of Elder Fiends","區域內含 {0} 個額外異界尊師惡魔群" +"Area contains {0} additional packs of Monsters that Convert when Killed","區域含有額外 {0} 群被擊殺時會轉化的怪物" +"Area contains {0} additional packs of Monsters that deal Chaos Damage","區域包含額外 {0} 群會造成混沌傷害的怪物" +"Area contains {0} additional packs of Monsters that deal Cold Damage","區域包含額外 {0} 群會造成冰冷傷害的怪物" +"Area contains {0} additional packs of Monsters that deal Fire Damage","區域包含額外 {0} 群會造成火焰傷害的怪物" +"Area contains {0} additional packs of Monsters that deal Lightning Damage","區域包含額外 {0} 群會造成閃電傷害的怪物" +"Area contains {0} additional packs of Monsters that deal Physical Damage","區域包含額外 {0} 群會造成物理傷害的怪物" +"Area contains {0} additional packs of Monsters that Heal","區域包含額外 {0} 群會治癒的怪物" +"Area contains {0} additional packs of Poisonous Monsters","區域包含額外 {0} 群中毒的怪物" +"Area contains {0} additional packs of Shaper Creations","區域內含 {0} 個額外塑界者創造物" +"Area contains {0} additional packs with a Rare monster","區域含有 {0} 個額外有 1 隻稀有怪物的怪物群" +"Area contains {0} additional Packs with Mirrored Rare Monsters","區域包含額外 {0} 群複製的稀有怪物" +"Area contains {0} additional Parasitic Chest Clusters","區域含有 {0} 個額外寄生箱堆" +"Area contains {0} additional Perandus Chests","區域包含額外 {0} 個普蘭德斯保險箱" +"Area contains {0} additional Red Beast","區域內含 {0} 隻額外紅色野獸" +"Area contains {0} additional Red Beasts","區域內含 {0} 隻額外紅色野獸" +"Area contains {0} additional Resonating Shrines","區域含有 {0} 個額外共振神殿" +"Area contains {0} additional Scourge Bosses","區域含有 {0} 個額外災魘頭目" +"Area contains {0} additional Shrines","區域含有 {0} 個額外神殿" +"Area contains {0} additional Smuggler's Caches","區域含有 {0} 個額外走私者的祕寶" +"Area contains {0} additional Strongboxes","地圖裡有 {0} 個額外的保險箱" +"Area contains {0} additional Synthesised Chest which contains Magic Monsters","區域含有 {0} 個包含魔法怪物的額外追憶之匣" +"Area contains {0} additional Synthesised Chest which contains Normal Monsters","區域含有 {0} 個包含普通怪物的額外追憶之匣" +"Area contains {0} additional Synthesised Chest which contains Rare Monsters","區域含有 {0} 個包含稀有怪物的額外追憶之匣" +"Area contains {0} additional Synthesised Chests which contain Magic Monsters","區域含有 {0} 個包含魔法怪物的額外追憶之匣" +"Area contains {0} additional Synthesised Chests which contain Normal Monsters","區域含有 {0} 個包含普通怪物的額外追憶之匣" +"Area contains {0} additional Synthesised Chests which contain Rare Monsters","區域含有 {0} 個包含稀有怪物的額外追憶之匣" +"Area contains {0} additional Tormented Betrayers","區域含有 {0} 個額外苦痛反叛者" +"Area contains {0} additional Tormented Graverobbers","區域含有 {0} 個額外苦痛盜墓者" +"Area contains {0} additional Tormented Heretics","區域含有 {0} 個額外苦痛異教徒" +"Area contains {0} additional Underground Areas","區域含有 {0} 個額外地下區域" +"Area contains {0} additional Wealthy Barrel Clusters","區域含有 {0} 個額外富寶罐堆" +"Area contains {0} Bearers of the Guardian Bloodline Packs","區域包含 {0} 個衛者之責血族群" +"Area contains {0} Breaches","區域包含 {0} 個裂痕" +"Area contains {0} extra Gloom Shrines","區域含有 {0} 個額外漆黑神殿" +"Area contains {0} extra Harbingers","此區域含 {0} 個額外神諭" +"Area contains {0} extra Packs of Insects","區域含有 {0} 額外蟲群" +"Area contains {0} extra Resonating Shrines","區域含有 {0} 個額外共振神殿" +"Area contains {0} extra Shrines","地圖裡有 {0} 個額外的神殿" +"Area contains {0} extra Strongboxes","地圖裡有 {0} 個額外的保險箱" +"Area contains {0} Invasion Bosses","區域含有 {0} 個侵略頭目" +"Area contains {0} Monsters possessed by Ancient Talismans","區域包含 {0} 個受魔符附身的怪物" +"Area contains {0} Perandus Chests","此區域包含 {0} 個普蘭德斯保險箱" +"Area contains {0} Rare Monsters with Inner Treasure","區域包含額外 {0} 個珍寶之魂稀有怪物" +"Area contains {0} Rogue Exiles","區域包含 {0} 位盜賊流亡者" +"Area contains {0} Silver Coins","區域包含 {0} 枚銀幣" +"Area contains {0} Strongboxes","該區域會出現 {0} 個保險箱" +"Area contains {0} Tormented Spirits","區域包含 {0} 個罪魂" +"Area contains {0} Voidspawn of Abaxoth Bloodline Packs","區域包含 {0} 個阿巴薩斯之子血族群" +"Area contains {0}% increased number of Monster Markers","區域增加 {0}% 怪物標記的數量" +"Area contains {0}% increased number of Remnants","區域增加 {0}% 遺跡數量" +"Area contains {0}% increased number of Runic Monster Markers","區域增加 {0}% 魔符怪物標記的數量" +"Area contains {0}% reduced number of Monster Markers","區域減少 {0}% 怪物標記的數量" +"Area contains {0}% reduced number of Runic Monster Markers","區域減少 {0}% 魔符怪物標記的數量" +"Area contains a Rare Monster carrying a Tier {0} Talisman","區域包含一個受 {0} 階魔符附身的稀有怪物" +"Area contains a Unique Monster carrying a Tier {0} Talisman","區域包含一個受 {0} 階魔符附身的傳奇怪物" +"Area contains at least {0} Warband Pack","區域包含至少 {0} 個軍團" +"Area contains at least {0} Warband Packs","區域包含至少 {0} 個軍團" +"Area contains up to {0} Monster imprisoned by Essences","區域包含 {0} 個受精髓禁錮的怪物" +"Area contains up to {0} Monsters imprisoned by Essences","區域包含 {0} 個受精髓禁錮的怪物" +"Area contains up to {0} Shrine","區域包含 {0} 座神殿" +"Area contains up to {0} Shrines","區域包含 {0} 座神殿" +"Area has {0} chance to contain Gifts of the Red Queen per Mortal Fragment used","每使用 1 個凡人碎片就能讓該區域出現紅女王之禮的機率增加 {0}" +"Area has {0} chance to contain Gifts of the Sacrificed per Sacrifice Fragment used","每使用 1 個獻祭碎片就能讓該區域出現獻祭之禮的機率增加 {0}" +"Area has {0} Monsters that drop a Silver Coin","區域包含 {0} 個持有銀幣的怪物" +"Area has {0} seconds between monster waves","地圖裡每隔 {0} 秒有一波怪物" +"Area has {0} waves of monsters","地圖裡有 {0} 波怪物" +"Area has {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used","每個使用的凡人碎片,使區域有 {0}% 機率含有赤紅皇后之贈" +"Area has {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used","每個使用的奉獻碎片,使區域有 {0}% 機率含有奉獻之贈" +"Area has a {0} chance to contain Cadiro Perandus","該區域有 {0} 的機率出現【卡迪羅普蘭德斯】" +"Area has a {0}% chance to contain Cadiro Perandus","此區域有 {0}% 機率包含卡迪羅普蘭德斯" +"Area has patches of Shocked Ground which increase Damage taken by {0}","區域內有【感電地面】,使承受的傷害增加 {0}" +"Area has patches of Shocked Ground which increase Damage taken by {0}%","區域內有數道增加 {0}% 承受傷害的感電地面" +"Area is {0} larger","區域擴大 {0}" +"Area is {0}% larger","地圖大小增加 {0}%" +"Area is haunted by {0} additional Tormented Spirit","區域有額外 {0} 罪魂進行狩獵" +"Area is haunted by {0} additional Tormented Spirits","區域有額外 {0} 罪魂進行狩獵" +"Area is inhabited by {0} additional Invasion Bosses","地圖內包含 {0} 隻額外侵略聯盟的頭目" +"Area is inhabited by {0} additional Rogue Exile","地圖裡有額外 {0} 個盜賊流亡者" +"Area is inhabited by {0} additional Rogue Exiles","地圖裡有額外 {0} 個盜賊流亡者" +"Area is inhabited by {0} additional Warband","地圖裡有額外 {0} 個軍團" +"Area is inhabited by {0} additional Warbands","地圖裡有額外 {0} 個軍團" +"Area Skills have {0} chance to Knock Enemies Back on Hit","範圍技能擊中時,有 {0} 的機率擊退敵人" +"Area Skills have {0}% chance to Knock Enemies Back on Hit","範圍技能擊中敵人時有 {0}% 機率擊退" +"Areas have {0}% chance to contain an additional pack of Rogue Exiles","區域有 {0}% 機率含有 1 群額外的盜賊流亡者" +"Areas have {0}% chance to contain an Expedition Encounter","區域有 {0}% 機率含有 1 個探險事件" +"Areas have {0}% chance to contain Ritual Altars","區域 {0}% 機率含有祭祀神壇" +"Armageddon Brand Damage Penetrates {0} of Branded Enemy's Fire Resistance","【末日烙印】的傷害會穿透帶有烙印敵人火焰抗性的 {0}" +"Armageddon Brand Damage Penetrates {0}% of Branded Enemy's Fire Resistance","末日烙印傷害穿透被烙印敵人的 {0}% 火焰抗性" +"Armageddon Brand deals {0} increased Damage","【末日烙印】的傷害增加 {0}" +"Armageddon Brand deals {0} reduced Damage","【末日烙印】的傷害減少 {0}" +"Armageddon Brand deals {0}% increased Damage","末日烙印增加 {0}% 傷害" +"Armageddon Brand deals {0}% reduced Damage","末日烙印減少 {0}% 傷害" +"Armageddon Brand has {0} increased Activation Frequency","【末日烙印】的啟動頻率增加 {0}" +"Armageddon Brand has {0} reduced Activation Frequency","【末日烙印】的啟動頻率減少 {0}" +"Armageddon Brand has {0}% increased Activation Frequency","末日烙印增加 {0}% 發動頻率" +"Armageddon Brand has {0}% reduced Activation Frequency","末日烙印減少 {0}% 發動頻率" +"Armour Items absorb {0}% more Corruption","護甲吸收 {0}% 更多汙染" +"Arrows Chain {0} times","箭矢連鎖 {0} 次" +"Arrows deal {0} increased Damage with Hits and Ailments to Targets they Pierce","箭矢對其穿透的目標所造成的擊中傷害和異常狀態傷害增加 {0}" +"Arrows deal {0} reduced Damage with Hits and Ailments to Targets they Pierce","箭矢對其穿透的目標所造成的擊中傷害和異常狀態傷害減少 {0}" +"Arrows deal {0}% increased Damage with Hits and Ailments to Targets they Pierce","箭矢對穿透的目標增加 {0}% 擊中和異常狀態傷害" +"Arrows deal {0}% reduced Damage with Hits and Ailments to Targets they Pierce","箭矢對穿透的目標減少 {0}% 擊中和異常狀態傷害" +"Arrows fall within a {0} increased Area of Effect","落下箭矢的效果區域擴大 {0}" +"Arrows fall within a {0} reduced Area of Effect","落下箭矢的效果區域縮小 {0}" +"Arrows fall within a {0}% increased Area of Effect","箭矢落下範圍增加 {0}% 範圍效果" +"Arrows fall within a {0}% reduced Area of Effect","箭矢落下範圍減少 {0}% 範圍效果" +"Arrows fire Beams every {0} second","箭矢每 {0} 秒發射光束" +"Arrows fire Beams every {0} seconds","箭矢每 {0} 秒發射光束" +"Arrows fired from the fourth firing points Chain {0} time","從第 4 個發射點發射的箭矢 {0} 次連鎖" +"Arrows fired from the fourth firing points Chain {0} times","從第 4 個發射點發射的箭矢 {0} 次連鎖" +"Arrows gain Critical Strike Chance as they travel farther, up to {0} increased Critical Strike Chance","箭矢飛得越遠,暴擊率越高,暴擊率最多增加 {0}" +"Arrows gain Critical Strike Chance as they travel farther, up to {0}% increased Critical Strike Chance","隨著箭矢飛行越遠獲得暴擊率,至多增加 {0}% 暴擊率" +"Arrows gain Damage as they travel farther, dealing up to {0} increased Damage with Hits to targets","箭矢飛得越遠,傷害越高,擊中目標最多使傷害增加 {0}" +"Arrows gain Damage as they travel farther, dealing up to {0}% increased Damage with Hits to targets","箭矢隨著飛行越遠獲得傷害,對目標至多增加 {0}% 擊中傷害" +"Arrows Pierce {0} additional Target","箭矢貫穿 {0} 個額外目標" +"Arrows Pierce {0} additional Targets","箭矢穿透 {0} 個額外目標" +"Arrows Pierce {0} Target","箭矢穿透 {0} 個目標" +"Arrows Pierce {0} Targets","箭矢穿透 {0} 個目標" +"Arrows that Pierce have {0} chance to inflict Bleeding","穿透後的箭矢有 {0} 的機率造成流血" +"Arrows that Pierce have {0} to Critical Strike Multiplier","可穿透敵人的箭矢獲得 {0} 暴擊傷害加成" +"Arrows that Pierce have {0}% chance to inflict Bleeding","穿透的箭矢有 {0}% 造成流血" +"Arrows that Pierce have {0}% to Critical Strike Multiplier","穿透的箭矢 {0}% 暴擊加成" +"Artillery Ballista Damage Penetrates {0} Fire Resistance","【火力弩砲】的傷害穿透 {0} 的火焰抗性" +"Artillery Ballista Damage Penetrates {0}% Fire Resistance","火砲砲塔傷害穿透 {0}% 火焰抗性" +"Artillery Ballista fires {0} additional Arrows","火砲砲塔發射 {0} 支額外箭矢" +"as Extra Fire Damage for {0} seconds","其數值等同於物理傷害的 {0}%,持續 {0} 秒" +"Aspect of the Spider can inflict Spider's Web on Enemies {0} additional times","毒蛛祝福可以對敵人額外造成 {0} 次蛛網" +"Aspect of the Spider inflicts Spider's Webs and Hinder every {0} Seconds instead","毒蛛祝福現在每 {0} 秒造成蛛網和緩速" +"At {0} Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance","抗爭 {0} 層時,承受等同於最大生命的反射物理傷害,接著失去所有抗爭" +"At {0}% Quality:","當 {0}% 品質時:" +"At least {0} Rage required to start Berserking","至少需要 {0} 層盛怒來開始狂戰之魂" +"Attack Damage is Lucky if you've Blocked in the past {0} seconds","若過去 {0} 秒你有格檔,攻擊傷害很幸運" +"Attack Damage Penetrates {0}% of Enemy Chaos Resistance","攻擊傷害穿透 {0}% 敵人的混沌抗性" +"Attack Damage Penetrates {0}% of Enemy Cold Resistance","攻擊傷害穿透 {0}% 敵人的冰冷抗性" +"Attack Damage Penetrates {0}% of Enemy Elemental Resistances","攻擊傷害穿透 {0}% 敵人的元素抗性" +"Attack Damage Penetrates {0}% of Enemy Fire Resistance","攻擊傷害穿透 {0}% 敵人的火焰抗性" +"Attack Damage Penetrates {0}% of Enemy Lightning Resistance","攻擊傷害穿透 {0}% 敵人的閃電抗性" +"Attack deals {0} increased Damage","【殭屍復甦】的重擊攻擊傷害增加 {0}" +"Attack deals {0}% increased Damage","復甦殭屍的重擊攻擊增加 {0}% 傷害" +"Attack Hits against nearby Enemies have {0}% chance to inflict Bleeding","對附近敵人的攻擊擊中有 {0}% 機率造成流血" +"Attack Hits againts nearby Enemies have {0} chance to inflict Bleeding","對週圍敵人的攻擊擊中有 {0} 的機率造成流血" +"Attack Hits againts nearby Enemies have {0}% chance to inflict Bleeding","對附近敵人的攻擊擊中有 {0}% 機率造成流血" +"Attack Hits have {0} chance to Maim Cursed Enemies for {1} seconds","攻擊擊中有 {0} 的機率使被詛咒的敵人【癱瘓】,持續 {1} 秒" +"Attack Hits have {0}% chance to Maim Cursed Enemies for {1} seconds","攻擊擊中有 {0}% 機率癱瘓被詛咒的敵人 {1} 秒" +"Attack repeats {0} additional times","額外攻擊 {0} 次" +"Attack Skills deal {0} increased Damage while Dual Wielding","雙持武器時,攻擊技能的傷害增加 {0}" +"Attack Skills deal {0} increased Damage while holding a Shield","持盾牌時,攻擊技能的傷害增加 {0}" +"Attack Skills deal {0} increased Damage with Ailments while Dual Wielding","雙持時,攻擊技能造成的異常狀態傷害增加 {0}" +"Attack Skills deal {0} increased Damage with Ailments while holding a Shield","持盾牌時,攻擊技能造成的異常狀態傷害增加 {0}" +"Attack Skills deal {0} increased Damage with Ailments while wielding an Axe or Sword","持斧類或劍類時,攻擊技能的異常狀態傷害增加 {0}" +"Attack Skills deal {0} reduced Damage while Dual Wielding","雙持武器時,攻擊技能的傷害減少 {0}" +"Attack Skills deal {0} reduced Damage while holding a Shield","持盾牌時,攻擊技能的傷害減少 {0}" +"Attack Skills deal {0} reduced Damage with Ailments while Dual Wielding","雙持時,攻擊技能造成的異常狀態傷害減少 {0}" +"Attack Skills deal {0} reduced Damage with Ailments while holding a Shield","持盾牌時,攻擊技能造成的異常狀態傷害減少 {0}" +"Attack Skills deal {0} reduced Damage with Ailments while wielding an Axe or Sword","持斧類或劍類時,攻擊技能的異常狀態傷害減少 {0}" +"Attack Skills deal {0}% increased Damage while Dual Wielding","雙持時攻擊技能增加 {0}% 傷害" +"Attack Skills deal {0}% increased Damage while holding a Shield","持盾時攻擊技能增加 {0}% 傷害" +"Attack Skills deal {0}% increased Damage with Ailments while Dual Wielding","雙持武器時攻擊技能增加 {0}% 異常狀態傷害" +"Attack Skills deal {0}% increased Damage with Ailments while holding a Shield","持盾時攻擊技能增加 {0}% 異常狀態傷害" +"Attack Skills deal {0}% increased Damage with Ailments while wielding an Axe or Sword","持斧或劍時,攻擊技能增加 {0}% 異常狀態傷害" +"Attack Skills deal {0}% reduced Damage while Dual Wielding","雙持時攻擊技能減少 {0}% 傷害" +"Attack Skills deal {0}% reduced Damage while holding a Shield","持盾時攻擊技能減少 {0}% 傷害" +"Attack Skills deal {0}% reduced Damage with Ailments while Dual Wielding","雙持武器時攻擊技能減少 {0}% 異常狀態傷害" +"Attack Skills deal {0}% reduced Damage with Ailments while holding a Shield","持盾時攻擊技能減少 {0}% 異常狀態傷害" +"Attack Skills deal {0}% reduced Damage with Ailments while wielding an Axe or Sword","持斧或劍時,攻擊技能減少 {0}% 異常狀態傷害" +"Attack Skills fire {0} additional Projectiles while wielding a Claw or Dagger","持爪或匕首時,攻擊技能發射 {0} 個額外投射物" +"Attack Skills gain {0} of Physical Damage as Extra Fire Damage per Socketed Red Gem","每個插入的紅色技能石都使 {0} 的物理傷害轉化為額外火焰傷害" +"Attack Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem","每個插槽中的紅色寶石使攻擊技能獲得 {0}% 物理傷害的額外火焰傷害" +"Attack Skills have {0} to maximum number of Summoned Ballista Totems","攻擊技能使召喚砲塔圖騰最大數量 {0}" +"Attack Skills have {0} to maximum number of Summoned Totems","攻擊技能 {0} 召喚圖騰的最大數量" +"Attack Skills have Added Lightning Damage equal to {0} of maximum Mana","攻擊技能附加閃電傷害,等於最大魔力的 {0}" +"Attack Skills have Added Lightning Damage equal to {0}% of maximum Mana","攻擊技能附加等於同 {0}% 最大魔力的閃電傷害" +"Attacks are Ancestrally Boosted, no more than once every {0} seconds","攻擊被先祖加持,每 {0} 秒不會超過 1 次" +"Attacks Chain {0} additional times","攻擊有額外 {0} 次連鎖" +"Attacks Chain {0} additional times when in Main Hand","裝備於主手時,攻擊額外連鎖 {0} 次" +"Attacks Exerted by Ambush have {0}% to Critical Strike Multiplier","被伏擊竭盡的攻擊 {0}% 暴擊加成" +"Attacks Exerted by Ancestral Cry deal {0} increased Damage","被【先祖戰吼】增助的攻擊造成的傷害增加 {0}" +"Attacks Exerted by Ancestral Cry deal {0}% increased Damage","先祖戰吼竭盡的攻擊增加 {0}% 傷害" +"Attacks Exerted by Seismic Cry deal {0} increased Damage","被【震地戰吼】增助的攻擊其傷害增加 {0}" +"Attacks Exerted by Seismic Cry deal {0}% increased Damage","被裂地戰吼竭盡的攻擊增加 {0}% 傷害" +"Attacks fire {0} additional Projectiles","攻擊發射 {0} 個額外投射物" +"Attacks fire {0} additional Projectiles when in Off Hand","副手攻擊時發射 {0} 個額外投射物" +"Attacks have {0} chance to cause Bleeding","攻擊有 {0} 的機率導致流血" +"Attacks have {0} chance to Ignite","火焰傷害擊中時有 {0} 的機率點燃敵人" +"Attacks have {0} chance to inflict Bleeding when Hitting Cursed Enemies","攻擊擊中被詛咒的敵人時有 {0} 的機率造成流血" +"Attacks have {0} chance to Maim on Hit","攻擊擊中時有 {0} 的機率造成癱瘓" +"Attacks have {0} chance to Poison while at maximum Frenzy Charges","擁有最大數量的狂怒球時,攻擊有 {0} 的機率使敵人中毒" +"Attacks have {0} to Critical Strike Chance","攻擊附加 {0} 攻擊基礎暴擊率" +"Attacks have {0}% chance to cause Bleeding","攻擊有 {0}% 機率造成流血" +"Attacks have {0}% chance to Ignite","火焰傷害的攻擊有 {0}% 機率點燃敵人" +"Attacks have {0}% chance to inflict Bleeding when Hitting Cursed Enemies","當攻擊擊中被詛咒的敵人時有 {0}% 機率造成流血" +"Attacks have {0}% chance to Maim on Hit","攻擊擊中時有 {0}% 機率造成癱瘓" +"Attacks have {0}% chance to Poison while at maximum Frenzy Charges","當獲得最大狂怒球時,攻擊有 {0}% 機率造成中毒" +"Attacks have {0}% to Critical Strike Chance","攻擊有 {0}% 機率造成暴擊" +"Attacks Hits against Cursed Enemies have {0} chance to inflict Bleeding","對抗被詛咒的敵人時,攻擊擊中有 {0} 的機率造成流血" +"Attacks Hits against Cursed Enemies have {0}% chance to inflict Bleeding","攻擊擊中被詛咒的敵人,有 {0}% 機率造成流血" +"Attacks that Fire Projectiles Consume up to {0} additional Steel Shard","會發射投射物的攻擊消耗最多 {0} 個額外鋼鐵碎片" +"Attacks that Fire Projectiles Consume up to {0} additional Steel Shards","會發射投射物的攻擊消耗最多 {0} 個額外鋼鐵碎片" +"Attacks used by Totem have {0} less Attack Speed","圖騰施放的攻擊技能的總攻擊速度更少 {0}" +"Attacks used by Totem have {0} more Attack Speed","圖騰施放的攻擊技能的總攻擊速度更多 {0}" +"Attacks used by Totem have {0}% less Attack Speed","由圖騰施放的攻擊有 {0}% 較少攻擊速度" +"Attacks used by Totem have {0}% more Attack Speed","由圖騰施放的攻擊有 {0}% 更多攻擊速度" +"Attacks used by Totems have {0} increased Attack Speed","圖騰所使用攻擊的攻擊速度增加 {0}" +"Attacks used by Totems have {0}% increased Attack Speed","圖騰所使用的攻擊增加 {0}% 攻擊速度" +"Attacks with Axes or Swords grant {0} Rage on Hit, no more than once every second","使用斧或劍攻擊擊中時獲得 {0} 層盛怒,每秒不超過 1 層" +"Attacks with Energy Blades Penetrate {0}% Lightning Resistance","能量之刃攻擊穿透 {0}% 閃電抗性" +"Attacks with Melee Weapons deal {0} increased Damage with Ailments","近戰武器攻擊造成的異常狀態傷害增加 {0}" +"Attacks with Melee Weapons deal {0} increased Damage with Hits and Ailments","近戰武器攻擊造成的擊中和異常狀態傷害增加 {0}" +"Attacks with Melee Weapons deal {0} reduced Damage with Ailments","近戰武器攻擊造成的異常狀態傷害減少 {0}" +"Attacks with Melee Weapons deal {0} reduced Damage with Hits and Ailments","近戰武器攻擊造成的擊中和異常狀態傷害減少 {0}" +"Attacks with Melee Weapons deal {0}% increased Damage with Ailments","使用近戰武器攻擊增加 {0}% 異常狀態傷害" +"Attacks with Melee Weapons deal {0}% increased Damage with Hits and Ailments","使用近戰武器攻擊增加 {0}% 擊中和異常狀態傷害" +"Attacks with Melee Weapons deal {0}% reduced Damage with Ailments","使用近戰武器攻擊減少 {0}% 異常狀態傷害" +"Attacks with Melee Weapons deal {0}% reduced Damage with Hits and Ailments","使用近戰武器攻擊減少 {0}% 擊中和異常狀態傷害" +"Attacks with One Handed Melee Weapons deal {0} increased Damage with Ailments","單手近戰武器攻擊造成的異常狀態傷害增加 {0}" +"Attacks with One Handed Melee Weapons deal {0} increased Damage with Hits and Ailments","單手近戰武器攻擊造成的擊中和異常狀態傷害增加 {0}" +"Attacks with One Handed Melee Weapons deal {0} reduced Damage with Ailments","單手近戰武器攻擊造成的異常狀態傷害減少 {0}" +"Attacks with One Handed Melee Weapons deal {0} reduced Damage with Hits and Ailments","單手近戰武器攻擊造成的擊中和異常狀態傷害減少 {0}" +"Attacks with One Handed Melee Weapons deal {0}% increased Damage with Ailments","使用單手近戰武器攻擊增加 {0}% 異常狀態傷害" +"Attacks with One Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments","使用單手近戰武器攻擊增加 {0}% 擊中和異常狀態傷害" +"Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Ailments","使用單手近戰武器攻擊減少 {0}% 異常狀態傷害" +"Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments","使用單手近戰武器攻擊減少 {0}% 擊中和異常狀態傷害" +"Attacks with One Handed Weapons deal {0} increased Damage with Ailments","單手武器攻擊造成的異常狀態傷害增加 {0}" +"Attacks with One Handed Weapons deal {0} increased Damage with Hits and Ailments","單手武器攻擊造成的擊中和異常狀態傷害增加 {0}" +"Attacks with One Handed Weapons deal {0} reduced Damage with Ailments","單手武器攻擊造成的異常狀態傷害減少 {0}" +"Attacks with One Handed Weapons deal {0} reduced Damage with Hits and Ailments","單手武器攻擊造成的擊中和異常狀態傷害減少 {0}" +"Attacks with One Handed Weapons deal {0}% increased Damage with Ailments","使用單手武器攻擊增加 {0}% 異常狀態傷害" +"Attacks with One Handed Weapons deal {0}% increased Damage with Hits and Ailments","使用單手武器攻擊增加 {0}% 擊中和異常狀態傷害" +"Attacks with One Handed Weapons deal {0}% reduced Damage with Ailments","使用單手武器攻擊減少 {0}% 異常狀態傷害" +"Attacks with One Handed Weapons deal {0}% reduced Damage with Hits and Ailments","使用單手武器攻擊減少 {0}% 擊中和異常狀態傷害" +"Attacks with Supported Skill are Ancestrally Boosted, no more than once every {0} seconds","使用被輔助技能的攻擊被先祖加持,每 {0} 秒不會超過 1 次" +"Attacks with this Weapon deal {0} added Chaos Damage against Enemies affected by at least {1} Poisons","中毒 {1} 層以上的敵人被該武器攻擊擊中時,該武器附加 {0} - {1} 混沌傷害" +"Attacks with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies","使用此武器攻擊流血的敵人附加 {0} 至 {1} 火焰傷害" +"Attacks with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies","使用此武器攻擊被點燃的敵人附加 {0} 至 {1} 物理傷害" +"Attacks with this Weapon deal {0}{1} added Chaos Damage against","使用此武器攻擊中毒 5 層以上的敵人" +"Attacks with this Weapon have {0} chance to inflict Bleeding against Ignited Enemies","此武器攻擊擊中被點燃的敵人時,有 {0} 的機率造成流血" +"Attacks with this Weapon have {0} chance to inflict Bleeding while you do not have Avatar of Fire","當你沒有火之化身時,此武器攻擊擊中後有 {0} 的機率造成流血" +"Attacks with this Weapon have {0} increased Elemental Damage","此武器攻擊造成的元素傷害增加 {0}" +"Attacks with this Weapon have {0} increased Physical Damage per {1} Evasion Rating","使用此武器攻擊時,每 {1} 點閃避值可使物理傷害增加 {0}" +"Attacks with this Weapon have {0} reduced Elemental Damage","此武器攻擊造成的元素傷害減少 {0}" +"Attacks with this Weapon have {0} reduced Physical Damage per {1} Evasion Rating","使用此武器攻擊時,每 {1} 點閃避值可使物理傷害減少 {0}" +"Attacks with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies","使用此武器攻擊被點燃的敵人有 {0}% 機率造成流血" +"Attacks with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire","當你沒有火之化身時,使用此武器攻擊有 {0}% 機率造成流血" +"Attacks with this Weapon have {0}% increased Elemental Damage","這個武器攻擊會增加 {0}% 元素傷害" +"Attacks with this Weapon have {0}% increased Physical Damage per {1} Evasion Rating","使用此武器攻擊時,每 {1} 閃避值增加 {0}% 物理傷害" +"Attacks with this Weapon have {0}% reduced Elemental Damage","這個武器攻擊會減少 {0}% 元素傷害" +"Attacks with this Weapon have {0}% reduced Physical Damage per {1} Evasion Rating","使用此武器攻擊時,每 {1} 閃避值減少 {0}% 物理傷害" +"Attacks with this Weapon Penetrate {0} Chaos Resistance","此武器的攻擊穿透 {0} 混沌抗性" +"Attacks with this Weapon Penetrate {0} Cold Resistance","使用該武器攻擊可穿透 {0} 冰冷抗性" +"Attacks with this Weapon Penetrate {0} Elemental Resistances","此武器的攻擊穿透 {0} 元素抗性" +"Attacks with this Weapon Penetrate {0} Fire Resistance","使用該武器攻擊可穿透 {0} 火焰抗性" +"Attacks with this Weapon Penetrate {0} Lightning Resistance","使用該武器攻擊可穿透 {0} 閃電抗性" +"Attacks with this Weapon Penetrate {0}% Chaos Resistance","使用此武器攻擊穿透 {0}% 混沌抗性" +"Attacks with this Weapon Penetrate {0}% Cold Resistance","使用此武器攻擊穿透 {0}% 冰冷抗性" +"Attacks with this Weapon Penetrate {0}% Elemental Resistances","此武器進行的攻擊穿透 {0}% 元素抗性" +"Attacks with this Weapon Penetrate {0}% Fire Resistance","使用此武器攻擊穿透 {0}% 火焰抗性" +"Attacks with this Weapon Penetrate {0}% Lightning Resistance","使用此武器攻擊穿透 {0}% 閃電抗性" +"Attacks with Two Handed Melee Weapons deal {0} increased Damage with Ailments","雙手近戰武器攻擊造成的異常狀態傷害增加 {0}" +"Attacks with Two Handed Melee Weapons deal {0} increased Damage with Hits and Ailments","雙手近戰武器攻擊造成的擊中和異常狀態傷害增加 {0}" +"Attacks with Two Handed Melee Weapons deal {0} reduced Damage with Ailments","雙手近戰武器攻擊造成的異常狀態傷害減少 {0}" +"Attacks with Two Handed Melee Weapons deal {0} reduced Damage with Hits and Ailments","雙手近戰武器攻擊造成的擊中和異常狀態傷害減少 {0}" +"Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Ailments","使用雙手近戰武器攻擊增加 {0}% 異常狀態傷害" +"Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments","使用雙手近戰武器攻擊增加 {0}% 擊中和異常狀態傷害" +"Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Ailments","使用雙手近戰武器攻擊減少 {0}% 異常狀態傷害" +"Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments","使用雙手近戰武器攻擊減少 {0}% 擊中和異常狀態傷害" +"Attacks with Two Handed Weapons deal {0} increased Damage with Ailments","雙手武器攻擊造成的異常狀態傷害增加 {0}" +"Attacks with Two Handed Weapons deal {0} increased Damage with Hits and Ailments","雙手武器攻擊造成的擊中和異常狀態傷害增加 {0}" +"Attacks with Two Handed Weapons deal {0} reduced Damage with Ailments","雙手武器攻擊造成的異常狀態傷害減少 {0}" +"Attacks with Two Handed Weapons deal {0} reduced Damage with Hits and Ailments","雙手武器攻擊造成的擊中和異常狀態傷害減少 {0}" +"Attacks with Two Handed Weapons deal {0}% increased Damage with Ailments","使用雙手武器攻擊增加 {0}% 異常狀態傷害" +"Attacks with Two Handed Weapons deal {0}% increased Damage with Hits and Ailments","使用雙手武器攻擊增加 {0}% 擊中和異常狀態傷害" +"Attacks with Two Handed Weapons deal {0}% reduced Damage with Ailments","使用雙手武器攻擊減少 {0}% 異常狀態傷害" +"Attacks with Two Handed Weapons deal {0}% reduced Damage with Hits and Ailments","使用雙手武器攻擊減少 {0}% 擊中和異常狀態傷害" +"Attribute Modifiers have {0} increased Effect","屬性詞綴的效果增加 {0}" +"Attribute Modifiers have {0} reduced Effect","屬性詞綴的效果減少 {0}" +"Attribute Modifiers have {0}% increased Effect","能力值詞綴增加 {0}% 效果" +"Attribute Modifiers have {0}% reduced Effect","能力值詞綴減少 {0}% 效果" +"Aura Buffs from Skills have {0} increased Effect on you for each Herald affecting you, up to {1}","每有一個影響你的捷效果都使你身上來自技能的光環增益效果增加 {0},最多 {1}" +"Aura Buffs from Skills have {0} reduced Effect on you for each Herald affecting you","每有一個影響你的捷效果都使你身上來自技能的光環增益效果減少 {0}" +"Aura Buffs from Skills have {0}% increased Effect on you for each Herald affecting you, up to {1}%","來自技能的光環增益效果,使每個影響你的捷光環增加 {0}% 你身上的效果,至多 {1}%" +"Aura Buffs from Skills have {0}% reduced Effect on you for each Herald affecting you","來自技能的光環增益效果,使每個影響你的捷光環減少 {0}% 你身上的效果,至多 40%" +"Aura grants {0} chance to Shock","光環有 {0} 的機率使敵人感電" +"Aura grants {0} increased Attack and Cast Speed","光環的攻擊和施放速度加快 {0}" +"Aura grants {0} reduced Attack and Cast Speed","光環的攻擊和施放速度減慢 {0}" +"Aura grants {0} to {1} added Lightning Damage","光環給予附加 {0} 至 {1} 閃電傷害" +"Aura grants {0}% chance to Shock","光環給予 {0}% 機率造成感電" +"Aura grants {0}% increased Attack and Cast Speed","光環增加 {0}% 攻擊和施放速度" +"Aura grants {0}% reduced Attack and Cast Speed","光環減少 {0}% 攻擊和施放速度" +"Aura Lasts {0} seconds","光環持續 {0} 秒" +"Auras from your Skills grant {0} increased Attack and Cast Speed to you and Allies","你技能的光環可使你和週圍友軍的攻擊和施放速度增加 {0}" +"Auras from your Skills grant {0} increased Damage to you and Allies","你技能的光環可使你和週圍友軍的傷害增加 {0}" +"Auras from your Skills grant {0} of Life Regenerated per second to you and Allies","你技能的光環給你和週圍友軍每秒回復 {0} 生命" +"Auras from your Skills grant {0} Physical Damage Reduction to you and Allies","你技能的光環可使你和週圍友軍的物理傷害減免增加 {0}" +"Auras from your Skills grant {0}% increased Attack and Cast",你技能的光環可使你和週圍友軍的攻擊和施放 +"Auras from your Skills grant {0}% increased Attack and Cast Speed to you and Allies","你技能的光環可使你和週圍友軍的攻擊和施放速度增加 {0}%" +"Auras from your Skills grant {0}% increased Damage to you and Allies","你的技能光環給予你和友方增加 {0}% 傷害" +"Auras from your Skills grant {0}% of Life Regenerated per second to",你技能施放的光環給予你和友方 +"Auras from your Skills grant {0}% of Life Regenerated per second to you and Allies","你技能的光環給你和週圍隊友每秒回復 {0}% 生命" +"Auras from your Skills grant {0}% Physical Damage Reduction to you and Allies","你的技能光環給予你和友方 {0}% 物理傷害減免" +"Auras from your Skills have {0}% increased Effect on you","來自你技能的光環增加 {0}% 你身上的效果" +"Auras from your Skills have {0}% more Effect on you","來自你技能的光環在你身上有 {0}% 更多效果" +"Auras from your Skills have {0}% reduced Effect on you","來自你技能的光環減少 {0}% 你身上的效果" +"Average enemy accuracy: {0}","敵人命中值: {0}" +"Average enemy evasion: {0}","敵人閃避值: {0}" +"Axe Attacks deal {0} increased Damage with Ailments","斧類攻擊造成的異常狀態傷害增加 {0}" +"Axe Attacks deal {0} increased Damage with Hits and Ailments","斧類攻擊造成的擊中和異常狀態傷害增加 {0}" +"Axe Attacks deal {0} reduced Damage with Ailments","斧類攻擊造成的異常狀態傷害減少 {0}" +"Axe Attacks deal {0} reduced Damage with Hits and Ailments","斧類攻擊造成的擊中和異常狀態傷害減少 {0}" +"Axe Attacks deal {0}% increased Damage with Ailments","斧攻擊增加 {0}% 異常狀態傷害" +"Axe Attacks deal {0}% increased Damage with Hits and Ailments","斧攻擊增加 {0}% 擊中和異常狀態傷害" +"Axe Attacks deal {0}% reduced Damage with Ailments","斧攻擊減少 {0}% 異常狀態傷害" +"Axe Attacks deal {0}% reduced Damage with Hits and Ailments","斧攻擊減少 {0}% 擊中和異常狀態傷害" +"Axe or Sword Attacks deal {0} increased Damage with Ailments","斧類或劍類攻擊造成的異常狀態傷害增加 {0}" +"Axe or Sword Attacks deal {0} increased Damage with Hits and Ailments","斧類或劍類攻擊造成的擊中和異常狀態傷害增加 {0}" +"Axe or Sword Attacks deal {0} reduced Damage with Ailments","斧類或劍類攻擊造成的異常狀態傷害減少 {0}" +"Axe or Sword Attacks deal {0} reduced Damage with Hits and Ailments","斧類或劍類攻擊造成的擊中和異常狀態傷害減少 {0}" +"Axe or Sword Attacks deal {0}% increased Damage with Ailments","斧或劍攻擊增加 {0}% 異常狀態傷害" +"Axe or Sword Attacks deal {0}% increased Damage with Hits and Ailments","斧或劍攻擊增加 {0}% 擊中和異常狀態傷害" +"Axe or Sword Attacks deal {0}% reduced Damage with Ailments","斧或劍攻擊減少 {0}% 異常狀態傷害" +"Axe or Sword Attacks deal {0}% reduced Damage with Hits and Ailments","斧或劍攻擊減少 {0}% 擊中和異常狀態傷害" +"Azurite Veins contain {0}% less Azurite","碧藍礦脈含有 {0}% 更少碧藍礦" +"Azurite Veins contain {0}% more Azurite","碧藍礦脈含有 {0}% 更多碧藍礦" +"Ball Lightning fires {0} additional Projectiles","天雷之珠發射 {0} 個額外投射物" +"Bandits Skillpoints: {0}","盜賊技能點數: {0}" +"Bane deals {0} increased Damage","【混沌之毒】的傷害增加 {0}" +"Bane deals {0} reduced Damage","【混沌之毒】的傷害減少 {0}" +"Bane deals {0}% increased Damage","災厄增加 {0}% 傷害" +"Bane deals {0}% reduced Damage","災厄減少 {0}% 傷害" +"Bane has {0} increased Area of Effect","【混沌之毒】效果區域擴大 {0}" +"Bane has {0} reduced Area of Effect","【混沌之毒】效果區域縮小 {0}" +"Bane has {0}% increased Area of Effect","災厄增加 {0}% 範圍效果" +"Bane has {0}% reduced Area of Effect","災厄減少 {0}% 範圍效果" +"Banner lasts {0} seconds after being placed","鬥旗在放置後持續 {0} 秒" +"Banners you are carrying gain {0} Stage on Melee Hit, up to {1} per second","你背著的鬥旗在近戰擊中時獲得 {0} 層,每秒至多 {1} 層" +"Barrage fires {0} additional Projectiles","彈幕發射 {0} 個額外投射物" +"Barrage fires an additional {0} projectiles simultaneously on the first and final attacks","彈幕的第一次和最後一次攻擊附加 {0} 個額外的投射物" +"Base Burning Damage is {0} of Overkill Damage","基礎燃燒傷害為溢出傷害的 {0}" +"Base Burning Damage is {0}% of Overkill Damage","燃燒傷害為 {0}% 溢出傷害" +"Base Critical Strike Chance for Attacks with Weapons is {0}","基礎武器暴擊率為 {0}" +"Base Critical Strike Chance for Attacks with Weapons is {0}%","此武器攻擊的基礎暴擊率為 {0}%" +"Base Debuff Duration is {0} seconds","基礎減益效果持續時間 {0} 秒" +"Base duration is {0} seconds","{0} 秒基礎持續時間" +"Base Duration of {0} seconds after being Placed","放置鬥旗後有 {0} 秒基礎持續時間" +"Base Mine Detonation Time is {0} seconds","基礎地雷引爆時間為 {0} 秒" +"Base Off Hand Attack time is {0} seconds","副手基礎攻擊時間為 {0} 秒" +"Base Off Hand Critical Strike Chance is {0}","基礎副手暴擊率為 {0}" +"Base Off Hand Critical Strike Chance is {0}%","基礎副手暴擊率為 {0}%" +"Base secondary duration is {0} seconds","基礎額外效果持續時間 {0} 秒" +"Bathed in the blood of {0} sacrificed in the name of Ahuana","浸泡在以阿呼阿娜之名獻祭的 {0} 條生命中" +"Bathed in the blood of {0} sacrificed in the name of Ahuana(Ahuana-Xibaqua)","浸泡在以阿呼阿娜之名獻祭的 {0} 條生命中(阿呼阿娜-賽巴昆)" +"Bathed in the blood of {0} sacrificed in the name of Doryani","浸泡在以多里亞尼之名獻祭的 {0} 條生命中" +"Bathed in the blood of {0} sacrificed in the name of Doryani(Ahuana-Xibaqua)","浸泡在以多里亞尼之名獻祭的 {0} 條生命中(阿呼阿娜-賽巴昆)" +"Bathed in the blood of {0} sacrificed in the name of Xibaqua","浸泡在以賽巴昆之名獻祭的 {0} 條生命中" +"Bathed in the blood of {0} sacrificed in the name of Xibaqua(Ahuana-Xibaqua)","浸泡在以賽巴昆之名獻祭的 {0} 條生命中(阿呼阿娜-賽巴昆)" +"Bathed in the blood of {0} sacrificed in the name of Zerphi","浸泡在以澤佛伊之名獻祭的 {0} 條生命中" +"Bathed in the blood of {0} sacrificed in the name of Zerphi(Ahuana-Xibaqua)","浸泡在以澤佛伊之名獻祭的 {0} 條生命中(阿呼阿娜-賽巴昆)" +"Battlemage's Cry Exerts {0} additional Attack","戰法戰吼竭盡 {0} 次額外攻擊" +"Battlemage's Cry Exerts {0} additional Attacks","戰法戰吼竭盡 {0} 次額外攻擊" +"Beam deals {0} more Damage with Ailments per Stage after the first","在堆疊達到兩層後,每堆疊一層,射線對異常狀態的總傷害增加 {0}" +"Beam deals {0} more Damage with Hits per Stage after the first","在堆疊達到兩層後,每堆疊一層,射線擊中的總傷害增加 {0}" +"Beam deals {0}% more Damage with Ailments per Stage after the first","第一層之後的每層疊層,使光束造成 {0}% 更多異常狀態傷害" +"Beam deals {0}% more Damage with Hits per Stage after the first","第一層之後的每層疊層,使光束造成 {0}% 更多擊中傷害" +"Beams Chain {0} Time","光束連鎖 {0} 次" +"Beams Chain {0} Times","光束連鎖 {0} 次" +"Beams deal {0} less Damage","光束造成的總傷害更少 {0}" +"Beams deal {0} less Damage while Moving","移動時,光束造成的總傷害更少 {0}" +"Beams deal {0} more Damage","光束造成的總傷害更多 {0}" +"Beams deal {0} more Damage while Moving","移動時,光束造成的總傷害更多 {0}" +"Beams deal {0}% less Damage","光束造成 {0}% 更少傷害" +"Beams deal {0}% less Damage while Moving","移動時光束造成 {0}% 更少傷害" +"Beams deal {0}% less Damage while Stationary","靜止時,光束造成的總傷害更少 {0}%" +"Beams deal {0}% more Damage","光束造成 {0}% 更多傷害" +"Beams deal {0}% more Damage while Moving","移動時光束造成 {0}% 更多傷害" +"Beams deal {0}% more Damage while Stationary","靜止時,光束造成的總傷害更多 {0}%" +"Beams Hit Enemies every {0} second","光束每 {0} 秒擊中敵人" +"Beams Hit Enemies every {0} seconds","光束每 {0} 秒擊中敵人" +"Beams Split to hit {0} extra target","射線分裂會攻擊 {0} 個額外目標" +"Beams Split to hit {0} extra targets","射線分裂會攻擊 {0} 個額外目標" +"Beams Split towards {0} additional target","光束分裂擊中 {0} 個額外目標" +"Beams Split towards {0} additional targets","光束分裂擊中 {0} 個額外目標" +"Bear Trap has {0} increased Cooldown Recovery Rate","捕熊陷阱的冷卻回復率增加 {0}" +"Bear Trap has {0} reduced Cooldown Recovery Rate","捕熊陷阱的冷卻回復率減少 {0}" +"Bear Trap has {0}% increased Cooldown Recovery Rate","捕熊陷阱增加 {0}% 冷卻時間恢復速度" +"Bear Trap has {0}% reduced Cooldown Recovery Rate","捕熊陷阱減少 {0}% 冷卻時間恢復速度" +"Berserk has {0} increased Buff Effect","【盛怒】的增益效果增加 {0}" +"Berserk has {0} increased Rage loss per second","【盛怒】的怒火衰減速度每秒加快 {0}" +"Berserk has {0} reduced Buff Effect","【盛怒】的增益效果減少 {0}" +"Berserk has {0} reduced Rage loss per second","【盛怒】的怒火衰減速度每秒減少 {0}" +"Berserk has {0}% increased Buff Effect","狂戰增加 {0}% 增益效果" +"Berserk has {0}% increased Rage loss per second","狂戰增加 {0}% 每秒盛怒損失" +"Berserk has {0}% reduced Buff Effect","狂戰減少 {0}% 增益效果" +"Berserk has {0}% reduced Rage loss per second","狂戰減少 {0}% 每秒盛怒損失" +"Beyond Portals have a {0} chance to spawn an additional Beyond Demon","超越傳送門有 {0} 的機率額外召喚一個超越惡魔" +"Beyond Portals have a {0}% chance to spawn an additional Beyond Demon","超越傳送門有 {0}% 機率產生 1 個額外超越惡魔" +"Blade Blast deals {0} increased Damage","【亂劍穿心】的傷害增加 {0}" +"Blade Blast deals {0} reduced Damage","【亂劍穿心】的傷害減少 {0}" +"Blade Blast deals {0}% increased Damage","劍刃爆破增加 {0}% 傷害" +"Blade Blast deals {0}% reduced Damage","劍刃爆破減少 {0}% 傷害" +"Blade Blast detonates other Lingering Blades within an {0} increased Area","【亂劍穿心】引爆其它【徘徊之刃】的範圍擴大 {0}" +"Blade Blast detonates other Lingering Blades within an {0} reduced Area","【亂劍穿心】引爆其它【徘徊之刃】範圍縮小 {0}" +"Blade Blast detonates other Lingering Blades within an {0}% increased Area","劍刃爆破引爆增加 {0}% 範圍內的其它剩餘劍刃" +"Blade Blast detonates other Lingering Blades within an {0}% reduced Area","劍刃爆破引爆減少 {0}% 範圍內的其它剩餘劍刃" +"Blade Blast has {0} increased Area of Effect","【亂劍穿心】的效果區域擴大 {0}" +"Blade Blast has {0} reduced Area of Effect","【亂劍穿心】的效果區域縮小 {0}" +"Blade Blast has {0}% increased Area of Effect","劍刃爆破增加 {0}% 範圍效果" +"Blade Blast has {0}% reduced Area of Effect","劍刃爆破減少 {0}% 範圍效果" +"Blade Trap has {0}% increased rotation speed","刀鋒陷阱增加 {0}% 旋轉速度" +"Blade Trap has {0}% reduced rotation speed","刀鋒陷阱減少 {0}% 旋轉速度" +"Blade Trap rotates {0} times","刀鋒陷阱 {0} 次旋轉" +"Blade Vortex has {0} to Critical Strike Multiplier for each blade","【飛刃風暴】的每片刀刃 {0} 攻擊和法術暴擊傷害加成" +"Blade Vortex has {0}% to Critical Strike Multiplier for each blade","每把飛刃 {0}% 飛刃風暴暴擊加成" +"Bladefall has {0} additional Volleys","虛空刀雨有 {0} 次額外齊射" +"Bladestorm deals {0} increased Damage","【劍刃風暴】的傷害增加 {0}" +"Bladestorm deals {0} less Damage with Hits and Ailments","【劍刃風暴】造成的擊中和異常狀態總傷害更少 {0}" +"Bladestorm deals {0} more Damage with Hits and Ailments","【劍刃風暴】造成的擊中和異常狀態總傷害更多 {0}" +"Bladestorm deals {0} reduced Damage","【劍刃風暴】的傷害減少 {0}" +"Bladestorm deals {0}% increased Damage","旋天劍舞增加 {0}% 傷害" +"Bladestorm deals {0}% less Damage with Hits and Ailments","旋天劍舞造成 {0}% 更少擊中和異常狀態傷害" +"Bladestorm deals {0}% more Damage with Hits and Ailments","旋天劍舞造成 {0}% 更多擊中和異常狀態傷害" +"Bladestorm deals {0}% reduced Damage","旋天劍舞減少 {0}% 傷害" +"Blast Rain causes {0} Explosions","【爆裂箭雨】有 {0} 爆破次數" +"Blast Rain deals {0} increased Damage","【爆裂箭雨】的傷害增加 {0}" +"Blast Rain deals {0} reduced Damage","【爆裂箭雨】的傷害減少 {0}" +"Blast Rain deals {0}% increased Damage","爆裂箭雨增加 {0}% 傷害" +"Blast Rain deals {0}% reduced Damage","爆裂箭雨減少 {0}% 傷害" +"Blast Rain fires {0} additional Arrows","爆裂箭雨發射 {0} 支額外箭矢" +"Blast Rain has {0} increased Area of Effect","【爆裂箭雨】的效果區域擴大 {0}" +"Blast Rain has {0} reduced Area of Effect","【爆裂箭雨】的效果區域縮小 {0}" +"Blast Rain has {0}% increased Area of Effect","爆裂箭雨增加 {0}% 範圍效果" +"Blast Rain has {0}% reduced Area of Effect","爆裂箭雨減少 {0}% 範圍效果" +"Blast Rain has a {0} chance to fire an additional Arrow","【爆裂箭雨】有 {0} 的機率發射一支額外的箭矢" +"Blast Rain has a {0}% chance for an additional blast","【爆裂箭雨】有 {0}% 機率多爆破一次" +"Blast Rain has a {0}% chance to fire an additional Arrow","爆裂箭雨有 {0}% 機率發射 1 支額外箭矢" +"Blazing Salvo deals {0} increased Damage","怒炎穿心的傷害增加 {0}" +"Blazing Salvo deals {0} reduced Damage","怒炎穿心的傷害減少 {0}" +"Blazing Salvo deals {0}% increased Damage","熾熱魔炮增加 {0}% 傷害" +"Blazing Salvo deals {0}% reduced Damage","熾熱魔炮減少 {0}% 傷害" +"Blazing Salvo fires {0} additional Projectiles","熾熱魔炮發射 {0} 個額外投射物" +"Blazing Salvo Projectiles land in a {0} increased Area","怒炎穿心的投射物降落區域擴大 {0}" +"Blazing Salvo Projectiles land in a {0} reduced Area","怒炎穿心的投射物降落區域縮小 {0}" +"Blazing Salvo Projectiles land in a {0}% increased Area","熾熱魔炮投射物增加 {0}% 落下範圍" +"Blazing Salvo Projectiles land in a {0}% reduced Area","熾熱魔炮投射物減少 {0}% 落下範圍" +"Bleeding Enemies you Kill Explode, dealing {0} of their Maximum Life as Physical Damage","擊敗流血的敵人時產生爆炸,造成等同其 {0} 最大生命的物理傷害" +"Bleeding Enemies you Kill Explode, dealing {0}% of their Maximum Life as Physical Damage","擊敗流血的敵人時產生爆炸,造成等同其 {0}% 最大生命的物理傷害" +"Bleeding inflicted by Supported Skills deals Damage {0} faster","被輔助技能施加的流血效果傷害生效速度加快 {0}" +"Bleeding inflicted by Supported Skills deals Damage {0}% faster","被輔助技能造成的流血,比平常快 {0}% 造成傷害" +"Bleeding inflicted by this Skill deals Damage {0} faster","該技能造成的流血傷害生效速度加快 {0}" +"Bleeding inflicted by this Skill deals Damage {0}% faster","此技能造成的流血傷害加速 {0}%" +"Bleeding Lasts {0} seconds","流血持續 {0} 秒" +"Bleeding you inflict deals Damage {0} faster","你造成的流血的傷害生效速度加快 {0}" +"Bleeding you inflict deals Damage {0} faster per Frenzy Charge","每個狂怒球都使你施加的流血傷害生效速度加快 {0}" +"Bleeding you inflict deals Damage {0}% faster","你造成的流血傷害加速 {0}%" +"Bleeding you inflict deals Damage {0}% faster per Frenzy Charge","每顆狂怒球使你造成的流血傷害加速 {0}%" +"Bleeding you inflict on Maimed Enemies deals {0} less Damage","你對癱瘓敵人造成的流血總傷害更少 {0}" +"Bleeding you inflict on Maimed Enemies deals {0} more Damage","你對癱瘓敵人造成的流血總傷害更多 {0}" +"Bleeding you inflict on Maimed Enemies deals {0}% less Damage","你對癱瘓敵人造成的流血造成 {0}% 更少傷害" +"Bleeding you inflict on Maimed Enemies deals {0}% more Damage","你對癱瘓敵人造成的流血造成 {0}% 更多傷害" +"Blight Encounters in Areas contain up to {0} additional Blight Boss","區域中的凋落事件含有至多 {0} 個額外凋落頭目" +"Blight Encounters in Areas contain up to {0} additional Blight Bosses","區域中的凋落事件含有至多 {0} 個額外凋落頭目" +"Blight has {0} increased Area of Effect after Channelling for {1} second","【枯萎】技能在吟導 {1} 秒後,範圍擴大 {0}" +"Blight has {0} increased Hinder Duration","【枯萎】技能會使幹擾持續時間延長 {0}" +"Blight has {0} reduced Area of Effect after Channelling for {1} second","【枯萎】技能在吟導 {1} 秒後,範圍縮小 {0}" +"Blight has {0} reduced Hinder Duration","【枯萎】技能會使幹擾持續時間延長 {0}" +"Blight has {0}% increased Area of Effect after Channelling for {1} second","萎滅在引導 {1} 秒後增加 {0}% 範圍效果" +"Blight has {0}% increased Hinder Duration","萎滅增加 {0}% 緩速期間" +"Blight has {0}% reduced Area of Effect after Channelling for {1} second","萎滅在引導 {1} 秒後減少 {0}% 範圍效果" +"Blight has {0}% reduced Hinder Duration","萎滅減少 {0}% 緩速期間" +"Blight inflicts Withered for {0} seconds","萎滅造成 {0} 秒凋零" +"Blight Monsters in Areas spawn {0}% faster","區域中凋落怪物產生比平常快 {0}%" +"Blink Arrow and Blink Arrow Clones have {0} increased Attack Speed","【閃現射擊】攻擊速度增加 {0}" +"Blink Arrow and Blink Arrow Clones have {0} increased Damage","【閃現射擊】和其召喚生物的傷害增加 {0}" +"Blink Arrow and Blink Arrow Clones have {0} reduced Attack Speed","【閃現射擊】攻擊速度減少 {0}" +"Blink Arrow and Blink Arrow Clones have {0} reduced Damage","【閃現射擊】和其召喚生物的傷害減少 {0}" +"Blink Arrow and Blink Arrow Clones have {0}% increased Attack Speed","增加 {0}% 閃現射擊攻擊速度" +"Blink Arrow and Blink Arrow Clones have {0}% increased Damage","增加閃現射擊和其召喚物 {0}% 傷害" +"Blink Arrow and Blink Arrow Clones have {0}% reduced Attack Speed","減少 {0}% 閃現射擊攻擊速度" +"Blink Arrow and Blink Arrow Clones have {0}% reduced Damage","減少閃現射擊和其召喚物 {0}% 傷害" +"Blink Arrow and Mirror Arrow have {0} increased Cooldown Recovery Rate","閃現射擊和鏡像射擊的冷卻回復率增加 {0}" +"Blink Arrow and Mirror Arrow have {0} reduced Cooldown Recovery Rate","閃現射擊和鏡像射擊的冷卻回復率減少 {0}" +"Blink Arrow and Mirror Arrow have {0}% increased Cooldown Recovery Rate","閃現射擊和魅影射擊增加 {0}% 冷卻時間恢復速度" +"Blink Arrow and Mirror Arrow have {0}% reduced Cooldown Recovery Rate","閃現射擊和魅影射擊減少 {0}% 冷卻時間恢復速度" +"Blink Arrow has {0} increased Cooldown Recovery Rate","閃現射擊的冷卻回復率增加 {0}" +"Blink Arrow has {0} reduced Cooldown Recovery Rate","閃現射擊的冷卻回復率減少 {0}" +"Blink Arrow has {0}% increased Cooldown Recovery Rate","閃現射擊增加 {0}% 冷卻時間恢復速度" +"Blink Arrow has {0}% reduced Cooldown Recovery Rate","閃現射擊減少 {0}% 冷卻時間恢復速度" +"Blood and Sand has {0} increased Buff Effect","【血與沙】的增益效果增加 {0}" +"Blood and Sand has {0} reduced Buff Effect","【血與沙】的增益效果減少 {0}" +"Blood and Sand has {0}% increased Buff Effect","血腥殺戮增加 {0}% 增益效果" +"Blood and Sand has {0}% increased Mana Reservation Efficiency","血腥沙戮增加 {0}% 魔力保留效用" +"Blood and Sand has {0}% reduced Buff Effect","血腥殺戮減少 {0}% 增益效果" +"Blood and Sand has {0}% reduced Mana Reservation Efficiency","血腥沙戮減少 {0}% 魔力保留效用" +"Blood Bladestorm deals {0} increased Damage with Ailments","血姿態劍刃風暴的異常狀態傷害增加 {0}" +"Blood Bladestorm deals {0} reduced Damage with Ailments","血姿態劍刃風暴的異常狀態傷害減少 {0}" +"Blood Bladestorm deals {0}% increased Damage with Ailments","血腥旋天劍舞增加 {0}% 異常狀態傷害" +"Blood Bladestorm deals {0}% reduced Damage with Ailments","血腥旋天劍舞減少 {0}% 異常狀態傷害" +"Blood Rage grants additional {0} chance to gain a Frenzy Charge on Kill","【鮮血狂怒】有額外 {0} 的機率在擊敗敵人時獲得狂怒球" +"Blood Rage grants additional {0} increased Attack Speed","【鮮血狂怒】會使攻擊速度更多 {0}" +"Blood Rage grants additional {0} reduced Attack Speed","【鮮血狂怒】會使攻擊速度更少 {0}" +"Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill","鮮血狂怒有額外 {0}% 機率擊殺時獲得狂怒球" +"Blood Rage grants additional {0}% increased Attack Speed","鮮血狂怒額外增加 {0}% 攻擊速度" +"Blood Rage grants additional {0}% reduced Attack Speed","鮮血狂怒額外減少 {0}% 攻擊速度" +"Blueprints that drop in Areas have {0}% chance to be fully Revealed","區域中掉落的藍圖有 {0}% 機率為全部揭露" +"Bone Offering grants an additional {0} Chance to Block Attack Damage","【骸骨奉獻】提供的額外攻擊傷害格擋機率 {0}" +"Bone Offering grants an additional {0}% Chance to Block Attack Damage","骸骨奉獻給予額外 {0}% 攻擊傷害格擋率" +"Boneshatter has {0}% chance to grant {1} Trauma","碎骨有 {0}% 機率 {1} 創傷" +"Bounces up to {0} time","最多彈射 {0} 次" +"Bounces up to {0} times","最多彈射 {0} 次" +"Bow Attacks deal {0} increased Damage with Ailments","弓類攻擊造成的異常狀態傷害增加 {0}" +"Bow Attacks deal {0} increased Damage with Hits and Ailments","弓類攻擊造成的擊中和異常狀態傷害增加 {0}" +"Bow Attacks deal {0} reduced Damage with Ailments","弓類攻擊造成的異常狀態傷害減少 {0}" +"Bow Attacks deal {0} reduced Damage with Hits and Ailments","弓類攻擊造成的擊中和異常狀態傷害減少 {0}" +"Bow Attacks deal {0}% increased Damage with Ailments","弓攻擊增加 {0}% 異常狀態傷害" +"Bow Attacks deal {0}% increased Damage with Hits and Ailments","弓攻擊增加 {0}% 擊中和異常狀態傷害" +"Bow Attacks deal {0}% reduced Damage with Ailments","弓攻擊減少 {0}% 異常狀態傷害" +"Bow Attacks deal {0}% reduced Damage with Hits and Ailments","弓攻擊減少 {0}% 擊中和異常狀態傷害" +"Bow Attacks fire {0} additional Arrows","弓攻擊發射 {0} 個額外箭矢" +"Bow Attacks fire {0} additional Arrows if you haven't Cast Dash recently","若你近期沒有施放幻步,弓攻擊發射 {0} 支額外箭矢" +"Bow Attacks fire {0} additional Arrows if you haven’t Cast Dash recently","若你近期內沒有施放過衝刺,則弓類攻擊發射 {0} 枚額外箭矢" +"Bow Attacks fire {0} additional Arrows while Main Hand Accuracy Rating is at least {1}","當主手武器命中值至少 {1} 點時,弓發射 {0} 個額外箭矢" +"Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least {0}","當主手武器命中值至少 {0} 點時,弓發射 1 個額外箭矢" +"Bow Attacks have {0} chance to cause Bleeding","弓類攻擊有 {0} 的機率造成流血" +"Bow Attacks have {0}% chance to cause Bleeding","弓類攻擊有 {0}% 的機率造成流血" +"Bow Skills have {0} increased Area of Effect","弓類技能的效果區域擴大 {0}" +"Bow Skills have {0} increased Skill Effect Duration","弓類技能的技能效果持續時間延長 {0}" +"Bow Skills have {0} reduced Area of Effect","弓類技能的效果區域縮小 {0}" +"Bow Skills have {0} reduced Skill Effect Duration","弓類技能的技能效果持續時間縮短 {0}" +"Bow Skills have {0} to Damage over Time Multiplier","弓類技能 {0} 持續傷害加成" +"Bow Skills have {0}% increased Area of Effect","弓技能增加 {0}% 範圍效果" +"Bow Skills have {0}% increased Skill Effect Duration","弓技能增加 {0}% 技能效果持續時間" +"Bow Skills have {0}% reduced Area of Effect","弓技能減少 {0}% 範圍效果" +"Bow Skills have {0}% reduced Skill Effect Duration","弓技能減少 {0}% 技能效果持續時間" +"Bow Skills have {0}% to Damage over Time Multiplier","弓技能 {0}% 持續傷害加成" +"Brand Recall grants {0} increased Brand Attachment range to recalled Brands","【烙印召回】召回烙印的烙印附著範圍擴大 {0}" +"Brand Recall grants {0} reduced Brand Attachment range to recalled Brands","【烙印召回】召回烙印的烙印附著範圍減少 {0}" +"Brand Recall grants {0}% increased Brand Attachment range to recalled Brands","烙印呼喚對被喚回的烙印增加 {0}% 烙印附著距離" +"Brand Recall grants {0}% reduced Brand Attachment range to recalled Brands","烙印呼喚對被喚回的烙印減少 {0}% 烙印附著距離" +"Brand Recall has {0} increased Cooldown Recovery Rate","【烙印召回】冷卻回復速度增加 {0}" +"Brand Recall has {0} increased Cooldown Recovery Rate per Brand, up to a maximum of {1}","每個烙印使【烙印召回】的冷卻回復速度加快 {0},最多 {1}" +"Brand Recall has {0} reduced Cooldown Recovery Rate","【烙印召回】冷卻回復速度減少 {0}" +"Brand Recall has {0} reduced Cooldown Recovery Rate per Brand","每個烙印使【烙印召回】的冷卻回復速度減慢 {0}" +"Brand Recall has {0}% increased Cooldown Recovery Rate","烙印呼喚增加 {0}% 冷卻時間恢復速度" +"Brand Recall has {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of {1}%","每個烙印使烙印呼喚增加 {0}% 冷卻時間恢復速度,至多 {1}%" +"Brand Recall has {0}% increased Cooldown Recovery Speed","【烙印召回】冷卻回復速度增加 {0}%" +"Brand Recall has {0}% increased Cooldown Recovery Speed per Brand, up to a maximum of {1}%","每個烙印使【烙印召回】的冷卻回復速度加快 {0}%,最多 {1}%" +"Brand Recall has {0}% reduced Cooldown Recovery Rate","烙印呼喚減少 {0}% 冷卻時間恢復速度" +"Brand Recall has {0}% reduced Cooldown Recovery Rate per Brand","每個烙印使烙印呼喚減少 {0}% 冷卻時間恢復速度" +"Brand Recall has {0}% reduced Cooldown Recovery Speed","【烙印召回】冷卻回復速度減少 {0}%" +"Brand Recall has {0}% reduced Cooldown Recovery Speed per Brand","每個烙印使【烙印召回】的冷卻回復速度減慢 {0}%" +"Brand Skills deal {0}% increased Damage to Enemies they're Attached to","被附著烙印的敵人受到烙印技能的傷害增加 {0}%" +"Brand Skills deal {0}% reduced Damage to Enemies they're Attached to","被附著烙印的敵人受到烙印技能的傷害減少 {0}%" +"Brand Skills have {0} increased Duration","烙印技能的持續時間延長 {0}" +"Brand Skills have {0} reduced Duration","烙印技能的持續時間縮短 {0}" +"Brand Skills have {0}% increased Duration","烙印技能增加 {0}% 持續時間" +"Brand Skills have {0}% reduced Duration","烙印技能減少 {0}% 持續時間" +"Brands Attach to a new Enemy each time they Activate, no more than once every {0} seconds","每次烙印啟動時會附著至新的敵人,每 {0} 秒不超過 1 次" +"Brands gain {0} increased Attachment Range","烙印的附著範圍擴大 {0}" +"Brands gain {0} reduced Attachment Range","烙印的附著範圍縮小 {0}" +"Brands gain {0}% increased Attachment Range","烙印增加 {0}% 附著距離" +"Brands gain {0}% reduced Attachment Range","烙印減少 {0}% 附著距離" +"Brands have {0} more Activation Frequency if {1} of Attached Duration expired","若附著持續時間耗減了 {1},則烙印總啟動頻率額外加快 {0}" +"Brands have {0} more Activation Frequency until {1} of Attached Duration expired","烙印總啟動頻率額外加快 {0},直到附著持續時間耗減了 {1}" +"Brands have {0}% increased Area of Effect if {1}% of Attached Duration expired","若烙印附著持續時間過去 {1}%,烙印增加 {0}% 範圍效果" +"Brands have {0}% more Activation Frequency if {1}% of Attached Duration expired","若烙印附著持續時間過去 {1}%,烙印有 {0}% 更多啟動頻率" +"Brands have {0}% more Activation Frequency until {1}% of Attached Duration expired","烙印附著持續時間過去 {1}% 前,烙印有 {0}% 更多啟動頻率" +"Brands refresh their Attached Duration by up to {0} seconds","烙印刷新它們的附著持續時間至多 {0} 秒" +"Brands refresh their Detached Duration by up to {0} seconds","烙印刷新它們的脫離持續時間至多 {0} 秒" +"Breaches have {0} increased Monster density","裂隙的怪物密度增加 {0}" +"Breaches have {0}% increased Monster density","裂痕增加 {0}% 怪物密度" +"Breaches in Areas have {0} increased chance to belong to Esh","區域內裂隙歸屬艾許的機率增加 {0}" +"Breaches in Areas have {0} increased chance to belong to Tul","區域內裂隙歸屬託沃的機率增加 {0}" +"Breaches in Areas have {0} increased chance to belong to Uul-Netol","區域內裂隙歸屬烏爾尼多的機率增加 {0}" +"Breaches in Areas have {0} increased chance to belong to Xoph","區域內裂隙歸屬索伏的機率增加 {0}" +"Breaches in Areas have {0} reduced chance to belong to Esh","區域內裂隙歸屬艾許的機率減少 {0}" +"Breaches in Areas have {0} reduced chance to belong to Tul","區域內裂隙歸屬託沃的機率減少 {0}" +"Breaches in Areas have {0} reduced chance to belong to Uul-Netol","區域內裂隙歸屬烏爾尼多的機率減少 {0}" +"Breaches in Areas have {0} reduced chance to belong to Xoph","區域內裂隙歸屬索伏的機率減少 {0}" +"Breaches in Areas have {0}% increased chance to belong to Esh","區域中的裂痕增加 {0}% 機率為艾許" +"Breaches in Areas have {0}% increased chance to belong to Tul","區域中的裂痕增加 {0}% 機率為托沃" +"Breaches in Areas have {0}% increased chance to belong to Uul-Netol","區域中的裂痕增加 {0}% 機率為烏爾尼多" +"Breaches in Areas have {0}% increased chance to belong to Xoph","區域中的裂痕增加 {0}% 機率為索伏" +"Breaches in Areas have {0}% reduced chance to belong to Esh","區域中的裂痕減少 {0}% 機率為艾許" +"Breaches in Areas have {0}% reduced chance to belong to Tul","區域中的裂痕減少 {0}% 機率為托沃" +"Breaches in Areas have {0}% reduced chance to belong to Uul-Netol","區域中的裂痕減少 {0}% 機率為烏爾尼多" +"Breaches in Areas have {0}% reduced chance to belong to Xoph","區域中的裂痕減少 {0}% 機率為索伏" +"Buff can take {0} Damage","增益效果可以承受 {0} 傷害" +"Buff can take additional Damage equal to {0} of your Armour","增益效果能承受等於你護甲{0} 的額外傷害" +"Buff can take additional Damage equal to {0}% of your Armour","增益效果額外承受等同於你護甲 {0}% 的傷害" +"Buff can take Damage equal to {0}% of your Armour, up to a maximum of {1}","增益效果額外承受等同於你護甲 {0}% 的傷害,至多 {1}" +"Buff causes Debuffs on you to expire {0}% faster","增益效果使你身上的減益效果加速 {0}% 失效" +"Buff causes Debuffs on you to expire {0}% slower","增益效果使你身上的減益效果減緩 {0}% 失效" +"Buff causes your Hits to Overwhelm {0} Physical Damage Reduction per {1} Power, up to {2}","每 {1} 點威力值使增益效果讓你的擊中壓制 {0} 物理傷害減免,最大 {2}" +"Buff causes your Hits to Overwhelm {0}% Physical Damage Reduction per {1} Power, up to {2}%","每 {1} 強度增益效果使你的擊中鎮壓 {0}% 物理傷害減免,至多 {2}%" +"Buff Duration is refreshed after you spend a total of {0} Life","在你消耗總 {0} 生命後,刷新增益效果持續時間" +"Buff grants {0} additional Physical Damage Reduction per Endurance Charge","每個耐力球使增益效果獲得 {0} 額外物理傷害減免" +"Buff grants {0} chance to Freeze","增益效果有 {0} 的機率導致冰凍" +"Buff grants {0} chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy","你擊中稀有或傳奇敵人時,增益效果有 {0} 的機率獲得一個狂怒球" +"Buff grants {0} chance to gain a Frenzy Charge when you Hit a Unique Enemy","你擊中傳奇敵人時,增益效果有 {0} 的機率獲得一個狂怒球" +"Buff Grants {0} chance to Shock enemies","增益效果使敵人有 {0} 的機率獲得感電效果" +"Buff grants {0} increased Armour","增益效果使護甲增加 {0}" +"Buff grants {0} increased Attack and Cast Speed","增益效果使攻擊和施放速度加快 {0}" +"Buff grants {0} increased Cold Damage","增益效果的冰冷傷害增加 {0}" +"Buff grants {0} increased Critical Strike Chance","增益效果使暴擊率增加 {0}" +"Buff grants {0} increased Damage","增益效果使傷害增加 {0}" +"Buff grants {0} increased Damage if you've changed Stance recently","若你近期改變過姿態,則增益效果使傷害增加 {0}" +"Buff grants {0} increased Damage taken","增益效果使承受的傷害增加 {0}" +"Buff grants {0} increased Evasion Rating and Armour","增益效果的閃避值和護甲增加 {0}" +"Buff grants {0} increased Fire Damage","增益效果的火焰傷害增加 {0}" +"Buff grants {0} increased Lightning Damage","增益效果的閃電傷害增加 {0}" +"Buff grants {0} increased Movement Speed","增益效果使移動速度增加 {0}" +"Buff Grants {0} increased Spell Damage","增益效果使法術傷害增加 {0}" +"Buff grants {0} less Burning Damage","增益效果的總燃燒傷害更少 {0}" +"Buff grants {0} less Spell Damage","增益效果使總法術傷害減少 {0}" +"Buff grants {0} less Spell Fire Damage","增益效果的總法術火焰傷害更少 {0}" +"Buff grants {0} Melee Strike Range per {1} Power, up to a maximum of {2}","每 {1} 強度增益效果 {0} 近戰打擊範圍,至多 {2}" +"Buff grants {0} more Armour","增益效果使總護甲更多 {0}" +"Buff grants {0} more Burning Damage","增益效果的總燃燒傷害更多 {0}" +"Buff grants {0} more Spell Damage","增益效果使總法術傷害增加 {0}" +"Buff grants {0} more Spell Fire Damage","增益效果的總法術火焰傷害更多 {0}" +"Buff grants {0} of Elemental Attack Damage leeched as Life","增益效果使元素攻擊傷害的 {0} 轉化為生命偷取" +"Buff grants {0} reduced Armour","增益效果使護甲減少 {0}" +"Buff grants {0} reduced Attack and Cast Speed","增益效果使攻擊和施放速度減慢 {0}" +"Buff grants {0} reduced Damage","增益效果使傷害減少 {0}" +"Buff grants {0} reduced Damage if you've changed Stance recently","若你近期改變過姿態,則增益效果使傷害減少 {0}" +"Buff grants {0} reduced Damage taken","增益效果使承受的傷害減少 {0}" +"Buff grants {0} reduced Enemy Stun Threshold per {1} Power, up to a maximum of {2}","每 {1} 點威力值使增益效果的敵人暈眩門檻減少 {0},最多減少 {2}" +"Buff grants {0} reduced Evasion Rating and Armour","增益效果的閃避值和護甲減少 {0}" +"Buff grants {0} reduced Movement Speed","增益效果使移動速度減少 {0}" +"Buff Grants {0} reduced Spell Damage","增益效果使法術傷害減少 {0}" +"Buff grants {0} to {1} Added Attack Lightning Damage","增益效果附加 {0} 至 {1} 攻擊閃電傷害" +"Buff grants {0} to {1} Added Attack Physical Damage","增益效果附加 {0} 至 {1} 攻擊物理傷害" +"Buff grants {0} to {1} Added Lightning Damage per Stage","每層使增益效果附加 {0} 至 {1} 閃電傷害" +"Buff grants {0} to {1} Added Spell Lightning Damage","增益效果附加 {0} 至 {1} 法術閃電傷害" +"Buff grants {0} to {1} Added Spell Physical Damage per {2} Shield Quality","每 {2} 盾牌品質都使增益效果附加 {0} 到 {1} 點物理傷害" +"Buff grants {0} to {1} Added Spell Physical Damage per {2}% Shield Quality","每 {2}% 盾牌品質,使增益效果附加 {0} 至 {1} 法術物理傷害" +"Buff grants {0} to all Elemental Resistances per Endurance Charge","每個耐力球使增益效果 {0} 所有元素抗性" +"Buff grants {0} to all Resistances","增益效果使所有抗性 {0}" +"Buff grants {0} to Armour","增益效果 {0} 護甲" +"Buff grants {0} to Armour per {1} Power, up to a maximum of {2}","每 {1} 點威力值使增益效果 {0} 護甲值,最多 {2}" +"Buff grants {0} to Armour per {2} Power, up to a maximum of {1}","每 {2} 強度增益效果 {0} 護甲,至多 {1}" +"Buff grants {0}% additional Physical Damage Reduction per Endurance Charge","每顆耐力球使增益效果給予 {0}% 額外物理傷害減免" +"Buff grants {0}% Chance to Block Spell Damage while holding a Shield","持盾時,增益效果 {0}% 法術傷害格擋率" +"Buff grants {0}% chance to Freeze","增益效果有 {0}% 機率造成冰凍" +"Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,增益效果有 {0}% 機率獲得 1 顆狂怒球" +"Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy","當你擊中傳奇敵人時,增益效果有 {0}% 機率獲得 1 顆狂怒球" +"Buff Grants {0}% chance to Shock enemies","增益效果有 {0}% 機率感電敵人" +"Buff grants {0}% increased Armour","增益效果增加 {0}% 護甲" +"Buff grants {0}% increased Attack and Cast Speed","增益效果增加 {0}% 攻擊和施放速度" +"Buff grants {0}% increased Cold Damage","增益效果增加 {0}% 冰冷傷害" +"Buff grants {0}% increased Cooldown Recovery Rate","增益效果增加 {0}% 冷卻時間恢復速度" +"Buff grants {0}% increased Critical Strike Chance","增益效果增加 {0}% 暴擊率" +"Buff grants {0}% increased Critical Strike Chance per {1} power, up to a maximum of {2}%","每 {1} 強度使增益效果增加 {0}% 暴擊率,至多 {2}%" +"Buff grants {0}% increased Damage","增益效果增加 {0}% 傷害" +"Buff grants {0}% increased Damage if you've changed Stance recently","若你近期有切換姿態,增益效果增加 {0}% 傷害" +"Buff grants {0}% increased Damage taken","增益效果增加 {0}% 承受傷害" +"Buff grants {0}% increased Evasion Rating and Armour","增益效果增加 {0}% 閃避值和護甲" +"Buff grants {0}% increased Fire Damage","增益效果增加 {0}% 火焰傷害" +"Buff grants {0}% increased Lightning Damage","增益效果增加 {0}% 閃電傷害" +"Buff grants {0}% increased Movement Speed","增益效果增加 {0}% 移動速度" +"Buff Grants {0}% increased Spell Damage","增益效果增加 {0}% 法術傷害" +"Buff grants {0}% increased Stealth","增益效果增加 {0}% 隱匿" +"Buff grants {0}% less Burning Damage","增益效果給予 {0}% 更少燃燒傷害" +"Buff grants {0}% less Fire Damage taken from Hits while stationary","靜止時,增益效果承受 {0}% 更少來自擊中的火焰傷害" +"Buff grants {0}% less Maximum Energy Shield","增益給予 {0}% 更少最大能量護盾" +"Buff grants {0}% less Physical Damage taken from Hits while stationary","靜止時,增益效果承受 {0}% 更少來自擊中的物理傷害" +"Buff grants {0}% less Spell Damage","增益效果有 {0}% 更少法術傷害" +"Buff grants {0}% less Spell Fire Damage","增益效果給予 {0}% 更少法術火焰傷害" +"Buff grants {0}% more Armour","增益效果給予 {0}% 更多護甲" +"Buff grants {0}% more Burning Damage","增益效果給予 {0}% 更多燃燒傷害" +"Buff grants {0}% more Fire Damage taken from Hits while stationary","靜止時,增益效果承受 {0}% 更多來自擊中的火焰傷害" +"Buff grants {0}% more Maximum Energy Shield","增益給予 {0}% 更多最大能量護盾" +"Buff grants {0}% more Physical Damage taken from Hits while stationary","靜止時,增益效果承受 {0}% 更多來自擊中的物理傷害" +"Buff grants {0}% more Spell Damage","增益效果有 {0}% 更多法術傷害" +"Buff grants {0}% more Spell Fire Damage","增益效果給予 {0}% 更多法術火焰傷害" +"Buff grants {0}% of Elemental Attack Damage leeched as Life","增益效果的 {0}% 元素攻擊傷害偷取生命" +"Buff grants {0}% reduced Armour","增益效果減少 {0}% 護甲" +"Buff grants {0}% reduced Attack and Cast Speed","增益效果減少 {0}% 攻擊和施放速度" +"Buff grants {0}% reduced Cooldown Recovery Rate","增益效果增加 {0}% 冷卻時間恢復速度" +"Buff grants {0}% reduced Critical Strike Chance per {1} power","每 {1} 強度使增益效果減少 {0}% 暴擊率" +"Buff grants {0}% reduced Damage","增益效果減少 {0}% 傷害" +"Buff grants {0}% reduced Damage if you've changed Stance recently","若你近期有切換姿態,增益效果減少 {0}% 傷害" +"Buff grants {0}% reduced Damage taken","增益效果減少 {0}% 承受傷害" +"Buff grants {0}% reduced Enemy Stun Threshold per {1} Power, up to a maximum of {2}%","每 {1} 強度,增益效果減少 {0}% 敵人暈眩門檻,至多 {2}%" +"Buff grants {0}% reduced Evasion Rating and Armour","增益效果減少 {0}% 閃避值和護甲" +"Buff grants {0}% reduced Movement Speed","增益效果減少 {0}% 移動速度" +"Buff Grants {0}% reduced Spell Damage","增益效果減少 {0}% 法術傷害" +"Buff grants {0}% reduced Stealth","增益效果減少 {0}% 隱匿" +"Buff grants {0}% to all Elemental Resistances per Endurance Charge","每顆耐力球使增益效果 {0}% 全部元素抗性" +"Buff grants {0}% to all Resistances","增益效果 {0}% 全部抗性" +"Buff grants {0}% to all Resistances per Endurance Charge","每個耐力球使增益效果 {0}% 所有抗性" +"Buff grants {0}% to Maximum total Life Recovery per second from Leech","增益效果 {0}% 來自偷取的每秒最大總生命恢復" +"Buff grants Added Attack Damage equal to {0} of the Damage of your Main Hand Weapon per {1} Power, up to a maximum of {2}","每 {1} 點威力值使增益效果附加攻擊傷害,其等於你主手武器傷害的 {0},最大 {2}" +"Buff grants Added Attack Damage equal to {0}% of the Damage of your Main","每 5 點威力值使增益效果附加攻擊傷害," +"Buff grants Added Attack Damage equal to {0}% of the Damage of your Main Hand Weapon per {1} Power, up to a maximum of {2}%","每 {1} 點威力值使增益效果附加攻擊傷害,其等於你主手武器傷害的 {0}%,最大 {2}%" +"Buff grants Added Lightning Damage equal to {0} of Mana Spent by this Skill's effect","增益效果附加閃電傷害,等於該技能效果消耗魔力的 {0}" +"Buff grants Added Lightning Damage equal to {0}% of Mana Spent by this Skill's effect","增益效果附加的閃電傷害等同於 {0}% 此技能效果魔力消耗" +"Buff grants have {0} reduced Critical Strike Chance","增益效果使暴擊率減少 {0}" +"Buff grants have {0}% reduced Critical Strike Chance","增益效果減少 {0}% 暴擊率" +"Buff grants Life Regeneration equal to {0} of Mana Spent by this Skill's effect per Second","增益效果獲得生命回復,等於該技能效果每秒消耗魔力的 {0}" +"Buff grants Life Regeneration equal to {0}% of Mana Spent by this Skill's effect per Second","增益效果給予的每秒生命回復等同於 {0}% 此技能效果魔力消耗" +"Buff has {0} less Effect on your Minions","你召喚生物身上的總增益效果更少 {0}" +"Buff has {0} more Effect on your Minions","你召喚生物身上的總增益效果更多 {0}" +"Buff has {0}% less Effect on your Minions","增益效果在你召喚物身上有 {0}% 更少效果" +"Buff has {0}% more Effect on your Minions","增益效果在你召喚物身上有 {0}% 更多效果" +"Buff is applied for {0} seconds","效果持續 {0} 秒" +"Buff is applied for a Base Duration of {0} seconds","增益的基礎持續時間為 {0} 秒" +"Buff is removed after Exerting the next {0} Melee Attacks you perform","竭盡你下 {0} 次施放的近戰攻擊後移除增益效果" +"Buff Lasts {0} seconds","增益效果持續 {0} 秒" +"Buff makes Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value per {1} power, up to a maximum of {2}%","每 {1} 強度使增益效果增加和減少法術傷害以 {0}% 它們的值同時套用至攻擊,至多 {2}%" +"Buffs on You and nearby Allies expire {0} faster","你和週圍友軍身上的增益效果消減速度加快 {0}" +"Buffs on You and nearby Allies expire {0} slower","你和週圍友軍身上的增益效果消減速度減慢 {0}" +"Buffs on You and nearby Allies expire {0}% faster","你和附近友方身上的增益效果,比平常快 {0}% 失效" +"Buffs on You and nearby Allies expire {0}% slower","你和附近友方身上的增益效果,比平常慢 {0}% 失效" +"Burning Arrow can inflict {0} additional Ignites on an Enemy","燃燒箭矢對敵人造成額外 {0} 次點燃" +"Burning Arrow has {0} chance to Ignite","【燃燒箭矢】有 {0} 的機率點燃" +"Burning Arrow has {0} increased Debuff Effect","【燃燒箭矢】的減益效果增加 {0}" +"Burning Arrow has {0} reduced Debuff Effect","【燃燒箭矢】的減益效果減少 {0}" +"Burning Arrow has {0}% chance to Ignite","燃燒箭矢有 {0}% 機率點燃" +"Burning Arrow has {0}% increased Debuff Effect","燃燒箭矢增加 {0}% 減益效果" +"Burning Arrow has {0}% reduced Debuff Effect","燃燒箭矢減少 {0}% 減益效果" +"Burning Arrow has a {0} chance to spread Burning Ground if it Ignites an Enemy","【燃燒箭矢】有 {0} 的機率在點燃敵人時產生燃燒地面" +"Burning Arrow has a {0} chance to spread Tar if it does not Ignite an Enemy","【燃燒箭矢】有 {0} 的機率在沒有點燃敵人時產生焦油地面" +"Burning Arrow has a {0}% chance to spread Burning Ground if it Ignites an Enemy","燃燒箭矢有 {0}% 機率在點燃敵人時產生燃燒地面" +"Burning Arrow has a {0}% chance to spread Tar if it does not Ignite an Enemy","燃燒箭矢有 {0}% 機率在沒有點燃敵人時產生焦油地面" +"Burning Debuff can have a maximum of {0} stages","燃燒負面效果最多能疊加 {0} 層" +"Burning Ground deals {0}% of Fire Damage per second of Ignite affecting Enemy","燃燒地面每秒造成影響敵人點燃的 {0}% 火焰傷害" +"Bursts occur {0} faster","爆發產生速度加快 {0}" +"Bursts occur {0} slower","爆發產生速度減慢 {0}" +"Bursts occur {0}% faster","爆炸比平常快 {0}% 發生" +"Bursts occur {0}% slower","爆炸比平常慢 {0}% 發生" +"Cages created by Your Glacial Cage Towers are {0} larger","你的【冰籠之塔】產生的冰籠變大 {0}" +"Cages created by Your Glacial Cage Towers are {0}% larger","你寒冰牢籠製造的牢籠比平常大 {0}%" +"Call of Steel {0} reduced Use Speed","鋼鐵呼喚使用速度減慢 {0}" +"Call of Steel {0}% reduced Use Speed","鋼之呼喚減少 {0}% 使用速度" +"Call of Steel causes {0} increased Reflected Damage","鋼鐵呼喚反射傷害增加 {0}" +"Call of Steel causes {0} reduced Reflected Damage","鋼鐵呼喚反射傷害減少 {0}" +"Call of Steel causes {0}% increased Reflected Damage","鋼之呼喚使增加 {0}% 反射傷害" +"Call of Steel causes {0}% reduced Reflected Damage","鋼之呼喚使減少 {0}% 反射傷害" +"Call of Steel deals Reflected Damage with {0} increased Area of Effect","鋼鐵呼喚反射傷害的效果區域擴大 {0}" +"Call of Steel deals Reflected Damage with {0} reduced Area of Effect","鋼鐵呼喚反射傷害的效果區域縮小 {0}" +"Call of Steel deals Reflected Damage with {0}% increased Area of Effect","鋼之呼喚造成的反射傷害增加 {0}% 範圍效果" +"Call of Steel deals Reflected Damage with {0}% reduced Area of Effect","鋼之呼喚造成的反射傷害減少 {0}% 範圍效果" +"Call of Steel has {0} increased Use Speed","鋼鐵呼喚使用速度加快 {0}" +"Call of Steel has {0} to maximum Steel Shards","鋼之呼喚 {0} 鋼鐵碎片上限" +"Call of Steel has {0}% increased Use Speed","鋼之呼喚增加 {0}% 使用速度" +"Can affect {0} Minions","可以影響 {0} 個召喚物" +"Can be Anointed up to {0} times","最多可以抹油 {0} 次" +"Can be Attached for a total Duration of {0} seconds","可以被附著持續 {0} 秒" +"Can be Detached for a total Duration of {0} seconds","可以被分離持續 {0} 秒" +"Can catch up to {0} Returning Projectiles","可以追回至多 {0} 個返回投射物" +"Can Consume {0} additional Uncorrupted Support Gem","可以再吞噬 {0} 顆額外未汙染的輔助寶石" +"Can Consume {0} additional Uncorrupted Support Gems","可以再吞噬 {0} 顆額外未汙染的輔助寶石" +"Can Consume {0} Support Gem","可以吞噬 {0} 個輔助寶石" +"Can Consume {0} Uncorrupted Support Gem","可以吞噬 {0} 顆未汙染的輔助寶石" +"Can Consume {0} Uncorrupted Support Gems","可以吞噬 {0} 顆未汙染的輔助寶石" +"Can expand from {0} Frostbolt Projectile","可以從 {0} 個寒冰彈中延展" +"Can expand from up to {0} Frostbolt Projectiles","可以從至多 {0} 個寒冰彈中延展" +"Can explode from {0} Frostbolt Projectile","可以從 {0} 個寒冰彈中爆炸" +"Can explode from up to {0} Frostbolt Projectiles","可以從至多 {0} 個寒冰彈中爆炸" +"Can have {0} additional Brands Attached to an Enemy","可以對敵人附著 {0} 個額外烙" +"Can have {0} additional Crafted Modifier","可以有 {0} 個額外工藝詞綴" +"Can have {0} additional Crafted Modifiers","可以有 {0} 個額外工藝詞綴" +"Can have {0} additional Enchantment Modifiers","可以有 {0} 個額外附魔詞綴" +"Can have {0} Brand Attached to an Enemy","可以對敵人附著 {0} 個烙印" +"Can have {0} Brands Attached to an Enemy","可以對敵人附著 {0} 個烙印" +"Can have {0} extra Enchantment Modifiers","可以有 {0} 個額外附魔詞綴" +"Can have {0} fewer Remote Mine placed at a time","同時最多可以減少 {0} 個已放置的遙控地雷" +"Can have {0} fewer Remote Mines placed at a time","同時最多可以減少 {0} 個已放置的遙控地" +"Can have {0} fewer Trap placed at a time","減少 {0} 個同時可以放置的陷阱" +"Can have {0} fewer Traps placed at a time","減少 {0} 個同時可以放置的陷阱" +"Can have a up to {0} Implicit Modifier while Item has this Modifier","物品有此詞綴時可以有至多 {0} 個固定詞綴" +"Can have up to {0} active spinning blades","同時可擁有至多 {0} 把飛刃" +"Can have up to {0} additional Remote Mine placed at a time","同時最多可以有 {0} 個額外已放置的遙控地雷" +"Can have up to {0} additional Remote Mines placed at a time","同時最多可以有 {0} 個額外已放置的遙控地雷" +"Can have up to {0} additional Trap placed at a time","同時至多可以放置 {0} 個額外陷阱" +"Can have up to {0} additional Traps placed at a time","同時至多可以放置 {0} 個額外陷阱" +"Can have up to {0} Chilling Area","至多可以有 {0} 個冰緩區域" +"Can have up to {0} Chilling Areas","至多可以有 {0} 個冰緩區域" +"Can have up to {0} Crab Barriers","至多可以有 {0} 層蟹將重盾" +"Can have up to {0} Crafted Modifiers","可以至多有 {0} 個工藝詞綴" +"Can have up to {0} Implicit Modifiers while Item has this Modifier","物品有此詞綴時可以有至多 {0} 個固定詞綴" +"Can have up to {0} Remote Mine placed at a time","最多可同時擁有 {0} 個遙控地雷" +"Can have up to {0} Remote Mines placed at a time","同時間最多能擁有 {0} 個遙控地雷" +"Can have up to {0} Trap placed at a time","同時間最多能放置 {0} 個陷阱" +"Can have up to {0} Traps placed at a time","同時間最多能放置 {0} 個陷阱" +"Can inflict up to {0} Spider's Web on an Enemy","對敵人至多可以造成 {0} 層蛛網" +"Can inflict up to {0} Spider's Webs on an Enemy","對敵人至多可以造成 {0} 層蛛網" +"Can queue up to {0} uses","可以排序至多 {0} 次使用" +"Can unlock {0} Magical Chest after Lockdown per Wing","封鎖後每個側廂可以解鎖 {0} 個魔法保險箱" +"Can unlock {0} Magical Chests after Lockdown per Wing","封鎖後每個側廂可以解鎖 {0} 個魔法保險箱" +"Can unlock {0} Mechanical Chest after Lockdown per Wing","封鎖後每個側廂可以解鎖 {0} 個機械保險箱" +"Can unlock {0} Mechanical Chests after Lockdown per Wing","封鎖後每個側廂可以解鎖 {0} 個機械保險箱" +"Can use Items requiring up to Level {0}","使用物品要求提升到等級 {0}" +"Cannot be Stunned if you have at least {0} Crab Barriers","若你至少有 {0} 層蟹將重盾則無法被暈眩" +"Cannot be Stunned while you have at least {0} Rage","當你至少有 {0} 層盛怒時無法被暈眩" +"Cannot roll Modifiers with Required Level above {0}","無法骰出需求等級 {0} 以上的詞綴" +"Carved to glorify {0} new faithful converted by High Templar Avarius","為了禮讚 {0} 名受到聖宗伊爾莉斯感化的信眾所雕刻" +"Carved to glorify {0} new faithful converted by High Templar Avarius(Avarius-Maxarius)","為了禮讚 {0} 名受到聖宗伊爾莉斯感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯)" +"Carved to glorify {0} new faithful converted by High Templar Dominus","為了禮讚 {0} 名受到神主感化的信眾所雕刻" +"Carved to glorify {0} new faithful converted by High Templar Dominus(Avarius-Maxarius)","為了禮讚 {0} 名受到神主感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯)" +"Carved to glorify {0} new faithful converted by High Templar Maxarius","為了禮讚 {0} 名受到聖宗瑪薩里歐斯感化的信眾所雕刻" +"Carved to glorify {0} new faithful converted by High Templar Maxarius(Avarius-Maxarius)","為了禮讚 {0} 名受到聖宗瑪薩里歐斯感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯)" +"Carved to glorify {0} new faithful converted by High Templar Venarius","為了禮讚 {0} 名受到聖宗維那利斯感化的信眾所雕刻" +"Carved to glorify {0} new faithful converted by High Templar Venarius(Avarius-Maxarius)","為了禮讚 {0} 名受到聖宗維那利斯感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯)" +"Cast Level {0} Fire Burst on Hit","擊中時施放等級 {0} 的火焰爆破" +"Caster Damage Modifiers have {0} increased Effect","施放傷害詞綴的效果增加 {0}" +"Caster Damage Modifiers have {0} reduced Effect","施放傷害詞綴的效果減少 {0}" +"Caster Damage Modifiers have {0}% increased Effect","法術傷害詞綴增加 {0}% 效果" +"Caster Damage Modifiers have {0}% reduced Effect","法術傷害詞綴減少 {0}% 效果" +"Causes {0} Burst","造成 {0} 次爆炸" +"Causes {0} Bursts","造成 {0} 次爆炸" +"Causes {0} Explosions","造成 {0} 次爆炸" +"Causes {0} smaller explosions","造成 {0} 較小爆炸" +"Causes Bleeding on Hit for {0} seconds","擊中敵人時造成 {0} 秒流血" +"Causes smaller novas up to {0} times on enemies hit","擊中敵人時重複 {0} 次" +"Caustic Arrow deals {0} increased Damage over Time","【腐蝕箭矢】造成的持續傷害增加 {0}" +"Caustic Arrow deals {0} increased Damage with Hits","【腐蝕箭矢】造成的擊中傷害增加 {0}" +"Caustic Arrow deals {0} reduced Damage over Time","【腐蝕箭矢】造成的持續傷害減少 {0}" +"Caustic Arrow deals {0} reduced Damage with Hits","【腐蝕箭矢】造成的擊中傷害減少 {0}" +"Caustic Arrow deals {0}% increased Damage over Time","腐蝕箭矢增加 {0}% 持續傷害" +"Caustic Arrow deals {0}% increased Damage with Hits","腐蝕箭矢增加 {0}% 擊中傷害" +"Caustic Arrow deals {0}% reduced Damage over Time","腐蝕箭矢減少 {0}% 持續傷害" +"Caustic Arrow deals {0}% reduced Damage with Hits","腐蝕箭矢減少 {0}% 擊中傷害" +"Caustic Arrow has {0} chance to inflict Withered on Hit for {1} second base Duration","【腐蝕箭矢】擊中後有 {0} 的機率造成【死亡凋零】,持續 {1} 秒" +"Caustic Arrow has {0} chance to inflict Withered on Hit for {1} seconds base Duration","【腐蝕箭矢】擊中後有 {0} 的機率造成【死亡凋零】,持續 {1} 秒" +"Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration","腐蝕箭矢擊中時有 {0}% 機率造成凋零,有 {1} 秒基礎持續時間" +"Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration","腐蝕箭矢擊中時有 {0}% 機率造成凋零,有 {1} 秒基礎持續時間" +"Caustic Arrow has a {0} chance on Hit to Poison Enemies on Caustic Ground","【腐蝕箭矢】在擊中後位於腐蝕地面上的敵人後,有 {0} 的機率使其中毒" +"Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground","腐蝕箭矢擊中在腐蝕地面上的敵人有 {0}% 機率造成中毒" +"Caustic Arrow inflicts Withered on Hit for {0} second base Duration","腐蝕箭矢擊中時造成凋零,有 {0} 秒基礎持續時間" +"Caustic Arrow inflicts Withered on Hit for {0} seconds base Duration","腐蝕箭矢擊中時造成凋零,有 {0} 秒基礎持續時間" +"Central wave has {0}% less Area of Effect","中心震波有 {0}% 更少範圍效果" +"Central wave has {0}% more Area of Effect","中心震波有 {0}% 更多範圍效果" +"Chain Hook deals {0} increased Damage","【鉤鏈攻擊】的傷害增加 {0}" +"Chain Hook deals {0} reduced Damage","【鉤鏈攻擊】的傷害減少 {0}" +"Chain Hook deals {0}% increased Damage","奪魂勾索增加 {0}% 傷害" +"Chain Hook deals {0}% reduced Damage","奪魂勾索減少 {0}% 傷害" +"Chain Hook has {0} Radius per {1} Rage","奪魂勾索每 {1} 層盛怒 {0} 範圍" +"Chain Hook has a {0} chance to grant {1} Rage if it Hits Enemies","鉤鏈攻擊有 {0} 的機率在擊中敵人後獲得怒火 {1}" +"Chain Hook has a {0}% chance to grant {1} Rage if it Hits Enemies","若奪魂勾索擊中敵人,有 {0}% 機率 {1} 盛怒" +"Chains {0} Time","連鎖 {0} 次" +"Chains {0} Times","連鎖 {0} 次" +"Chance on Crit: {0}%","暴擊機率: {0}%" +"Chance on Non-crit: {0}%","非暴擊機率: {0}%" +"Channelling Skills deal {0} increased Attack Damage","持續吟導技能造成的攻擊傷害增加 {0}" +"Channelling Skills deal {0} increased Damage","持續吟導技能傷害增加 {0}" +"Channelling Skills deal {0} increased Damage per {1} Devotion","每 {1} 點奉獻使持續吟導技能的傷害增加 {0}" +"Channelling Skills deal {0} reduced Attack Damage","持續吟導技能造成的攻擊傷害減少 {0}" +"Channelling Skills deal {0} reduced Damage","持續吟導技能傷害減少 {0}" +"Channelling Skills deal {0} reduced Damage per {1} Devotion","每 {1} 點奉獻使持續吟導技能的傷害減少 {0}" +"Channelling Skills deal {0}% increased Attack Damage","引導施放技能時,增加 {0}% 攻擊傷害" +"Channelling Skills deal {0}% increased Damage","引導施放技能增加 {0}% 傷害" +"Channelling Skills deal {0}% increased Damage per {1} Devotion","每 {1} 個奉獻,引導施放技能增加 {0}% 傷害" +"Channelling Skills deal {0}% reduced Attack Damage","引導施放技能時,減少 {0}% 攻擊傷害" +"Channelling Skills deal {0}% reduced Damage","引導施放技能減少 {0}% 傷害" +"Channelling Skills deal {0}% reduced Damage per {1} Devotion","每 {1} 個奉獻,引導施放技能減少 {0}% 傷害" +"Channelling Skills have {0} increased Attack and Cast Speed","持續吟導技能的攻擊和施放速度增加 {0}" +"Channelling Skills have {0} increased Attack Speed","持續吟導技能的攻擊速度增加 {0}" +"Channelling Skills have {0} reduced Attack and Cast Speed","持續吟導技能的攻擊和施放速度減少 {0}" +"Channelling Skills have {0} reduced Attack Speed","持續吟導技能的攻擊速度減少 {0}" +"Channelling Skills have {0} to Total Life Cost","引導施放技能 {0} 總生命消耗" +"Channelling Skills have {0} to Total Mana Cost","{0} 引導施放技能的總魔力消耗" +"Channelling Skills have {0}% increased Attack and Cast Speed","引導施放技能增加 {0}% 攻擊和施放速度" +"Channelling Skills have {0}% increased Attack Speed","引導施放技能增加 {0}% 攻擊速度" +"Channelling Skills have {0}% reduced Attack and Cast Speed","引導施放技能減少 {0}% 攻擊和施放速度" +"Channelling Skills have {0}% reduced Attack Speed","引導施放技能減少 {0}% 攻擊速度" +"Chaos Golems deal {0} increased Damage","【混沌魔像】的傷害增加 {0}" +"Chaos Golems deal {0} reduced Damage","【混沌魔像】的傷害減少 {0}" +"Chaos Golems deal {0}% increased Damage","增加 {0}% 混沌魔像的傷害" +"Chaos Golems deal {0}% reduced Damage","減少 {0}% 混沌魔像的傷害" +"Chaos Modifiers have {0} increased Effect","混沌詞綴的效果增加 {0}" +"Chaos Modifiers have {0} reduced Effect","混沌詞綴的效果減少 {0}" +"Chaos Modifiers have {0}% increased Effect","混沌詞綴增加 {0}% 效果" +"Chaos Modifiers have {0}% reduced Effect","混沌詞綴減少 {0}% 效果" +"Chaos Skills have {0} chance to Hinder Enemies on Hit, with {1} reduced Movement Speed","混沌技能有 {0} 的機率在擊中時使敵人【緩速】,使它們的移動速度減慢 {1}" +"Chaos Skills have {0} chance to Ignite","混沌技能有 {0} 的機率點燃敵人" +"Chaos Skills have {0} increased Area of Effect","混沌技能的範圍擴大 {0}" +"Chaos Skills have {0} increased Skill Effect Duration","混沌技能效果持續時間延長 {0}" +"Chaos Skills have {0} reduced Area of Effect","混沌技能的範圍縮小 {0}" +"Chaos Skills have {0} reduced Skill Effect Duration","混沌技能效果持續時間縮短 {0}" +"Chaos Skills have {0}% chance to Hinder Enemies on Hit, with {1}% reduced Movement Speed","混沌技能擊中時有 {0}% 機率阻礙敵人,減少 {1}% 移動速度" +"Chaos Skills have {0}% chance to Ignite","混沌技能有 {0}% 機率點燃" +"Chaos Skills have {0}% increased Area of Effect","混沌技能增加 {0}% 範圍效果" +"Chaos Skills have {0}% increased Skill Effect Duration","增加 {0}% 混沌技能效果持續時間" +"Chaos Skills have {0}% reduced Area of Effect","混沌技能減少 {0}% 範圍效果" +"Chaos Skills have {0}% reduced Skill Effect Duration","減少 {0}% 混沌技能效果持續時間" +"Charged Dash has {0} less Movement Speed","【蓄力疾風閃】的總移動速度更少 {0}" +"Charged Dash has {0} more Movement Speed","【蓄力疾風閃】的總移動速度更多 {0}" +"Charged Dash has {0} to Radius of each Wave's last damage Area","雷霆衝鋒每波的最後傷害範圍 {0} 範圍" +"Charged Dash has {0}% less Movement Speed","雷霆衝鋒有 {0}% 更少移動速度" +"Charged Dash has {0}% more Movement Speed","雷霆衝鋒有 {0}% 更多移動速度" +"Charged Slam Deals {0}% less Damage","蓄力猛擊的總傷害更少 {0}%" +"Charged Slam Deals {0}% more Damage","蓄力猛擊的總傷害更多 {0}%" +"Charged Storm Cloud deals {0} more Damage","充能的暴風雲造成 {0} 更多傷害" +"Chests have {0} increased Item Quantity","箱子的物品數量增加 {0}" +"Chests have {0} increased Item Rarity","箱子的物品稀有度增加 {0}" +"Chests have {0} reduced Item Quantity","箱子的物品數量減少 {0}" +"Chests have {0} reduced Item Rarity","箱子的物品稀有度減少 {0}" +"Chests have {0}% increased Item Quantity","箱子增加 {0}% 物品數量" +"Chests have {0}% increased Item Rarity","箱子增加 {0}% 物品稀有度" +"Chests have {0}% reduced Item Quantity","箱子減少 {0}% 物品數量" +"Chests have {0}% reduced Item Rarity","箱子減少 {0}% 物品稀有度" +"Chill Attackers for {0} seconds on Block","格擋時冰緩攻擊者 {0} 秒" +"Chill Effect and Freeze Duration on you are based on {0} of Energy Shield","冰緩效果和冰凍時長基於你能量護盾的 {0} 計算" +"Chill Effect and Freeze Duration on you are based on {0}% of Energy Shield","冰緩和冰凍持續時間根據你 {0}% 的能量護盾計算" +"Chill Enemies for {0} second on Hit with this Weapon when in Off Hand","若此武器裝備在副手,此武器擊中敵人時造成冰緩 {0} 秒" +"Chill Enemies for {0} seconds on Hit with this Weapon when in Off Hand","若此武器裝備在副手,此武器擊中敵人時造成冰緩 {0} 秒" +"Chill Enemy for {0} second when Hit, reducing their Action Speed by {1}","被敵人擊中後使其冰緩 {0} 秒,行動速度減少 {1}" +"Chill Enemy for {0} second when Hit, reducing their Action Speed by {1}%","被擊中時冰緩敵人 {0} 秒,減少 {1}% 他們的行動速度" +"Chill Enemy for {0} seconds when Hit, reducing their Action Speed by {1}","被敵人擊中後使其冰緩 {0} 秒,行動速度減少 {1}" +"Chill Enemy for {0} seconds when Hit, reducing their Action Speed by {1}%","被擊中時冰緩敵人 {0} 秒,減少 {1}% 他們的行動速度" +"Chill nearby Enemies when you Focus, causing {0} reduced Action Speed","你在專注時,冰緩週圍敵人,使其行動速度減少 {0}" +"Chill nearby Enemies when you Focus, causing {0}% reduced Action Speed","當你專注時冰緩附近敵人,減少 {0}% 行動速度" +"Chilled Ground from this Skill has a base effect of {0}","該技能造成冰緩地面的基礎效果為 {0}" +"Chilled Ground from this Skill has a base effect of {0}%","此技能的冰緩地面有 {0}% 的基礎效果" +"Chilled Ground lasts {0} seconds","冰凍地面持續 {0} 秒" +"Chilling Area has {0} increased Movement Speed","冰緩區域可使移動速度增加 {0}" +"Chilling Area has {0} reduced Movement Speed","冰緩區域可使移動速度減少 {0}" +"Chilling Area has {0}% increased Movement Speed","冰緩區域增加 {0}% 移動速度" +"Chilling Area has {0}% reduced Movement Speed","冰緩區域減少 {0}% 移動速度" +"Chills Enemies as though dealing {0} less Damage","冰緩敵人如同總傷害更少 {0}" +"Chills Enemies as though dealing {0} more Damage","冰緩敵人如同總傷害更多 {0}" +"Chills Enemies as though dealing {0}% less Damage","冰緩敵人如同造成 {0}% 更少傷害" +"Chills Enemies as though dealing {0}% more Damage","冰緩敵人如同造成 {0}% 更多傷害" +"Chills from Ice Nova Hits always reduce Action Speed by at least {0}","【冰冷新星】擊中造成的冰緩必定使目標的行動速度減少 {0}" +"Chills from Ice Nova Hits always reduce Action Speed by at least {0}%","冰霜新星造成的冰緩總是減少至少 {0}% 行動速度" +"Chills from your Hits always reduce Action Speed by at least {0}","你擊中造成的冰緩效果始終使行動速度減少至少 {0}" +"Chills from your Hits always reduce Action Speed by at least {0}%","你擊中造成的冰緩總是至少減少 {0}% 行動速度" +"Clarity has {0} increased Mana Reservation","【清晰】的魔力保留增加 {0}" +"Clarity has {0} reduced Mana Reservation","【清晰】的魔力保留減少 {0}" +"Clarity has {0}% increased Mana Reservation","清晰增加 {0}% 魔力保留" +"Clarity has {0}% increased Mana Reservation Efficiency","清晰增加 {0}% 魔力保留效用" +"Clarity has {0}% increased Reservation","清晰增加 {0}% 保留" +"Clarity has {0}% reduced Mana Reservation","清晰減少 {0}% 魔力保留" +"Clarity has {0}% reduced Mana Reservation Efficiency","清晰減少 {0}% 魔力保留效用" +"Clarity has {0}% reduced Reservation","清晰減少 {0}% 保留" +"Claw Attacks deal {0} increased Damage with Ailments","爪類攻擊造成的異常狀態傷害增加 {0}" +"Claw Attacks deal {0} increased Damage with Hits and Ailments","爪類攻擊造成的擊中和異常狀態傷害增加 {0}" +"Claw Attacks deal {0} reduced Damage with Ailments","爪類攻擊造成的異常狀態傷害減少 {0}" +"Claw Attacks deal {0} reduced Damage with Hits and Ailments","爪類攻擊造成的擊中和異常狀態傷害減少 {0}" +"Claw Attacks deal {0}% increased Damage with Ailments","爪攻擊增加 {0}% 異常狀態傷害" +"Claw Attacks deal {0}% increased Damage with Hits and Ailments","爪攻擊增加 {0}% 擊中和異常狀態傷害" +"Claw Attacks deal {0}% reduced Damage with Ailments","爪攻擊減少 {0}% 異常狀態傷害" +"Claw Attacks deal {0}% reduced Damage with Hits and Ailments","爪攻擊減少 {0}% 擊中和異常狀態傷害" +"Claw or Dagger Attacks deal {0} increased Damage with Ailments","爪類或匕首攻擊造成的異常狀態傷害增加 {0}" +"Claw or Dagger Attacks deal {0} increased Damage with Hits and Ailments","爪類或匕首攻擊造成的擊中和異常狀態傷害增加 {0}" +"Claw or Dagger Attacks deal {0} reduced Damage with Ailments","爪類或匕首攻擊造成的異常狀態傷害減少 {0}" +"Claw or Dagger Attacks deal {0} reduced Damage with Hits and Ailments","爪類或匕首攻擊造成的擊中和異常狀態傷害減少 {0}" +"Claw or Dagger Attacks deal {0}% increased Damage with Ailments","爪或匕首攻擊增加 {0}% 異常狀態傷害" +"Claw or Dagger Attacks deal {0}% increased Damage with Hits and Ailments","爪或匕首攻擊增加 {0}% 擊中和異常狀態傷害" +"Claw or Dagger Attacks deal {0}% reduced Damage with Ailments","爪或匕首攻擊減少 {0}% 異常狀態傷害" +"Claw or Dagger Attacks deal {0}% reduced Damage with Hits and Ailments","爪或匕首攻擊減少 {0}% 擊中和異常狀態傷害" +"Cleave has {0} to Radius per Nearby Enemy, up to {1}","附近每個敵人使劈砍 {0} 範圍,至多 {1}" +"Clusters have {0} increased Projectile targeting range","刀簇的投射物目標射程擴大 {0}" +"Clusters have {0} reduced Projectile targeting range","刀簇的投射物目標射程縮小 {0}" +"Clusters have {0}% increased Projectile targeting range","鋼鐵增加 {0}% 投射物目標範圍" +"Clusters have {0}% reduced Projectile targeting range","鋼鐵減少 {0}% 投射物目標範圍" +"Cobra Lash Chains {0} additional times","毒蛇鞭笞連鎖額外 {0} 次" +"Cobra Lash deals {0} increased Damage","【毒蛇鞭擊】造成的傷害增加 {0}" +"Cobra Lash deals {0} reduced Damage","【毒蛇鞭擊】造成的傷害減少 {0}" +"Cobra Lash deals {0}% increased Damage","毒蛇鞭笞增加 {0}% 傷害" +"Cobra Lash deals {0}% reduced Damage","毒蛇鞭笞減少 {0}% 傷害" +"Cobra Lash has {0} increased Projectile Speed","【毒蛇鞭擊】的投射物速度增加 {0}" +"Cobra Lash has {0} reduced Projectile Speed","【毒蛇鞭擊】投射物速度減少 {0}" +"Cobra Lash has {0}% increased Projectile Speed","毒蛇鞭笞增加 {0}% 投射物速度" +"Cobra Lash has {0}% reduced Projectile Speed","毒蛇鞭笞減少 {0}% 投射物速度" +"Cold Damage is increased by {0} per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 點智慧,冰冷傷害增加 {0}" +"Cold Damage is increased by {0}% per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 點智慧,冰冷傷害增加 {0}%" +"Cold Damage is increased by {1}% per {0} Intelligence from Allocated Passives in Radius","範圍內每配置 {0} 點智慧增加 {1}% 冰冷傷害" +"Cold Exposure applies {0} to Cold Resistance","【冰冷曝曬】 {0} 冰冷抗性" +"Cold Exposure applies {0}% to Cold Resistance","冰冷曝曬 {0}% 冰冷抗性" +"Cold Exposure you inflict applies an extra {0}% to Cold Resistance","你造成的冰冷曝曬套用額外 {0}% 冰冷抗性" +"Cold Modifiers have {0} increased Effect","冰冷詞綴的效果增加 {0}" +"Cold Modifiers have {0} reduced Effect","冰冷詞綴的效果減少 {0}" +"Cold Modifiers have {0}% increased Effect","冰冷詞綴增加 {0}% 效果" +"Cold Modifiers have {0}% reduced Effect","冰冷詞綴減少 {0}% 效果" +"Cold Resistance is {0}","冰冷抗性 {0}" +"Cold Resistance is {0}%","冰冷抗性為 {0}%" +"Cold Skills have {0} chance to Poison on Hit","冰冷技能有 {0} 的機率使敵人中毒" +"Cold Skills have {0}% chance to Poison on Hit","冰冷技能擊中時有 {0}% 造成中毒" +"Cold Skills have a {0} chance to apply Cold Exposure on Hit","冰冷技能有 {0} 的機率在擊中時附加【冰冷曝曬】" +"Cold Skills have a {0}% chance to apply Cold Exposure on Hit","冰冷技能擊中時有 {0}% 機率造成冰冷曝曬" +"Cold Snap has {0} increased Cooldown Recovery Rate","霜暴的冷卻回復率增加 {0}" +"Cold Snap has {0} reduced Cooldown Recovery Rate","霜暴的冷卻回復率減少 {0}" +"Cold Snap has {0}% increased Cooldown Recovery Rate","霜暴增加 {0}% 冷卻時間恢復速度" +"Cold Snap has {0}% reduced Cooldown Recovery Rate","霜暴減少 {0}% 冷卻時間恢復速度" +"Cold Snap has a {0} chance to grant a Power Charge on Killing Blow","【霜暴】有 {0} 的機率在擊敗敵人時獲得暴擊球" +"Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow","霜暴在擊殺敵人時有 {0}% 機率獲得 1 顆暴擊球" +"Cold Spells have {0} of Physical Damage Converted to Cold Damage","冰冷法術可使 {0} 的物理傷害轉換為冰冷傷害" +"Cold Spells have {0}% of Physical Damage Converted to Cold Damage","冰冷法術使 {0}% 物理傷害轉化至冰冷傷害" +"Combat Rush grants {0} less Attack and Cast Speed to Travel Skills that are not Supported by Close Combat","如果旅行技能沒有受到【貼身戰鬥】輔助,【戰鬥衝擊】則使該技能的總攻擊和施放速度更少 {0}" +"Combat Rush grants {0} more Attack and Cast Speed to Travel Skills that are not Supported by Close Combat","如果旅行技能沒有受到【貼身戰鬥】輔助,【戰鬥衝擊】則使該技能的總攻擊和施放速度更多 {0}" +"Combat Rush grants {0}% less Attack and Cast Speed to Travel Skills that are not Supported by Close Combat","疾戰給予沒有被近身戰輔助的快行技能 {0}% 更少攻擊和施放速度" +"Combat Rush grants {0}% less Attack Speed to Travel Skills not Supported by Close Combat","疾戰給予沒有被近身戰輔助的快行技能 {0}% 更少攻擊速度" +"Combat Rush grants {0}% less Attack Speed to Travel Skills that are not Supported by Close Combat","疾戰給予沒有被近身戰輔助的快行技能有 {0}% 更少攻擊速度" +"Combat Rush grants {0}% more Attack and Cast Speed to Travel Skills that are not Supported by Close Combat","疾戰給予沒有被近身戰輔助的快行技能 {0}% 更多攻擊和施放速度" +"Combat Rush grants {0}% more Attack Speed to Travel Skills not Supported by Close Combat","疾戰給予沒有被近身戰輔助的快行技能 {0}% 更多攻擊速度" +"Combat Rush grants {0}% more Attack Speed to Travel Skills that are not Supported by Close Combat","疾戰給予沒有被近身戰輔助的快行技能有 {0}% 更多攻擊速度" +"Combat Rush lasts {0} second or until you use a Travel Skill","疾戰持續 {0} 秒或直到你使用快行技能" +"Combat Rush lasts {0} seconds or until you use a Travel Skill","疾戰持續 {0} 秒或直到你使用快行技能" +"Combust has {0} increased Area of Effect","燃盡的效果區域擴大 {0}" +"Combust has {0}% increased Area of Effect","戰燃增加 {0}% 範圍效果" +"Commanded leadership over {0} warriors under Akoya","阿寇亞指揮領導超過 {0} 戰士" +"Commanded leadership over {0} warriors under Akoya Passives in radius are Conquered by the Karui","獲得阿克雅麾下 {0} 名武士的領導權" +"Commanded leadership over {0} warriors under Akoya(Akoya-Rakiata)","阿寇亞指揮領導超過 {0} 戰士(阿寇亞-拉其塔)" +"Commanded leadership over {0} warriors under Kaom","岡姆指揮領導超過 {0} 戰士" +"Commanded leadership over {0} warriors under Kaom(Akoya-Rakiata)","岡姆指揮領導超過 {0} 戰士(阿寇亞-拉其塔)" +"Commanded leadership over {0} warriors under Kiloava","基洛瓦指揮領導超過 {0} 戰士" +"Commanded leadership over {0} warriors under Kiloava(Akoya-Rakiata)","基洛瓦指揮領導超過 {0} 戰士(阿寇亞-拉其塔)" +"Commanded leadership over {0} warriors under Rakiata","拉其塔指揮領導超過 {0} 戰士" +"Commanded leadership over {0} warriors under Rakiata Passives in radius are Conquered by the Karui","獲得拉凱爾塔麾下 {0} 名武士的領導權" +"Commanded leadership over {0} warriors under Rakiata(Akoya-Rakiata)","拉其塔指揮領導超過 {0} 戰士(阿寇亞-拉其塔)" +"Commissioned {0} coins to commemorate Cadiro","授銜 {0} 個硬幣以紀念卡迪羅" +"Commissioned {0} coins to commemorate Cadiro(Cadiro-Victario)","授銜 {0} 個硬幣以紀念卡迪羅(卡迪羅-維多里奧)" +"Commissioned {0} coins to commemorate Caspiro","授銜 {0} 個硬幣以紀念卡斯皮羅" +"Commissioned {0} coins to commemorate Caspiro(Cadiro-Victario)","授銜 {0} 個硬幣以紀念卡斯皮羅(卡迪羅-維多里奧)" +"Commissioned {0} coins to commemorate Chitus","授銜 {0} 個硬幣以紀念切特斯" +"Commissioned {0} coins to commemorate Chitus(Cadiro-Victario)","授銜 {0} 個硬幣以紀念切特斯(卡迪羅-維多里奧)" +"Commissioned {0} coins to commemorate Victario","授銜 {0} 個硬幣以紀念維多里奧" +"Commissioned {0} coins to commemorate Victario(Cadiro-Victario)","授銜 {0} 個硬幣以紀念維多里奧(卡迪羅-維多里奧)" +"Conductivity has {0} increased Mana Reservation if Cast as an Aura","以光環形式施放時,【導電】的魔力保留增加 {0}" +"Conductivity has {0} reduced Mana Reservation if Cast as an Aura","以光環形式施放時,【導電】的魔力保留減少 {0}" +"Conductivity has {0}% increased Mana Reservation","【導電】的魔力保留增加 {0}%" +"Conductivity has {0}% increased Mana Reservation if Cast as an Aura","若以光環施放導電,導電增加 {0}% 魔力保留" +"Conductivity has {0}% increased Reservation if Cast as an Aura","導電若以光環施放增加 {0}% 保留" +"Conductivity has {0}% reduced Mana Reservation","【導電】的魔力保留減少 {0}%" +"Conductivity has {0}% reduced Mana Reservation if Cast as an Aura","若以光環施放導電,導電減少 {0}% 魔力保留" +"Conductivity has {0}% reduced Reservation if Cast as an Aura","導電若以光環施放減少 {0}% 保留" +"Cone Area occurs {0} farther forward","錐形區域向前產生的速度加快 {0}" +"Cone Area occurs {0}% farther forward","扇形區域往前 {0}% 出現" +"Consecrated Ground applies {0} increased Damage taken to Enemies","奉獻地面使敵人承受的傷害增加 {0}" +"Consecrated Ground applies {0} reduced Damage taken to Enemies","奉獻地面使敵人承受的傷害減少 {0}" +"Consecrated Ground applies {0}% increased Damage taken to Enemies","奉獻地面對敵人增加 {0}% 承受傷害" +"Consecrated Ground applies {0}% reduced Damage taken to Enemies","奉獻地面對敵人減少 {0}% 承受傷害" +"Consecrated Ground created during Effect applies {0} increased Damage taken to Enemies","效果期間,你創造的【奉獻地面】可以使敵人承受的傷害增加 {0}" +"Consecrated Ground created during Effect applies {0}% increased Damage taken to Enemies","效果持續時間內製造的奉獻地面,增加 {0}% 敵人承受傷害" +"Consecrated Ground from Holy Flame Totem applies {0} increased Damage taken to Enemies","聖燄圖騰創造的【奉獻地面】可以使敵人承受的傷害增加 {0}" +"Consecrated Ground from Holy Flame Totem applies {0} reduced Damage taken to Enemies","聖燄圖騰創造的【奉獻地面】可以使敵人承受的傷害減少 {0}" +"Consecrated Ground from Holy Flame Totem applies {0}% increased Damage taken to Enemies","神聖火舌圖騰製造的奉獻地面,增加 {0}% 敵人承受傷害" +"Consecrated Ground from Holy Flame Totem applies {0}% reduced Damage taken to Enemies","神聖火舌圖騰製造的奉獻地面,減少 {0}% 敵人承受傷害" +"Consecrated Ground from Purifying Flame applies {0} increased Damage taken to Enemies","淨化烈燄創造的【奉獻地面】可以使敵人承受的傷害增加 {0}" +"Consecrated Ground from Purifying Flame applies {0} reduced Damage taken to Enemies","淨化烈燄創造的【奉獻地面】可以使敵人承受的傷害減少 {0}" +"Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies","淨化烈焰的奉獻地面增加 {0}% 敵人承受傷害" +"Consecrated Ground from Purifying Flame applies {0}% reduced Damage taken to Enemies","淨化烈焰的奉獻地面減少 {0}% 敵人承受傷害" +"Consecrated Ground you create applies {0} increased Damage taken to Enemies","你創造的【奉獻地面】可以使敵人承受的傷害增加 {0}" +"Consecrated Ground you create applies {0} reduced Damage taken to Enemies","你創造的【奉獻地面】可以使敵人承受的傷害減少 {0}" +"Consecrated Ground you create applies {0}% increased Damage taken to Enemies","你製造的奉獻地面使敵人增加 {0}% 承受傷害" +"Consecrated Ground you create applies {0}% reduced Damage taken to Enemies","你製造的奉獻地面使敵人減少 {0}% 承受傷害" +"Consecrated Ground you create grants {0} increased Damage to you and Allies","你制造的奉獻地面會使你與友軍的傷害增加 {0}" +"Consecrated Ground you create grants {0} Physical Damage Reduction to you and Allies","你制造的奉獻地面會使你與友軍獲得 {0} 物理傷害減免" +"Consecrated Ground you create grants {0}% increased Damage to you and Allies","你製造的奉獻地面增加你與友方 {0}% 傷害" +"Consecrated Ground you create grants {0}% Physical Damage Reduction to you and Allies","你製造的奉獻地面,給予你和友方 {0}% 物理傷害減免" +"Consecrated Ground you create while affected by Zealotry causes enemies to take {0} increased Damage","當你受到狂熱影響時,創造的【奉獻地面】可以使敵人承受的傷害增加 {0}" +"Consecrated Ground you create while affected by Zealotry causes enemies to take {0} reduced Damage","當你受到狂熱影響時,創造的【奉獻地面】可以使敵人承受的傷害減少 {0}" +"Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% increased Damage","被狂熱影響時你製造的奉獻地面,使敵人增加 {0}% 承受傷害" +"Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% reduced Damage","被狂熱影響時你製造的奉獻地面,使敵人減少 {0}% 承受傷害" +"Consecrated Path deals {0} increased Damage","【奉獻之路】的傷害增加 {0}" +"Consecrated Path deals {0} reduced Area of Effect","【奉獻之路】範圍效果縮小 {0}" +"Consecrated Path deals {0} reduced Damage","【奉獻之路】的傷害減少 {0}" +"Consecrated Path deals {0}% increased Damage","奉獻之路增加 {0}% 傷害" +"Consecrated Path deals {0}% reduced Area of Effect","【奉獻之路】範圍效果縮小 {0}%" +"Consecrated Path deals {0}% reduced Damage","奉獻之路減少 {0}% 傷害" +"Consecrated Path has {0} increased Area of Effect","奉獻之路的效果區域擴大 {0}" +"Consecrated Path has {0} increased teleport range","【奉獻之路】傳送範圍延長 {0}" +"Consecrated Path has {0} reduced Area of Effect","奉獻之路的效果區域縮小 {0}" +"Consecrated Path has {0}% increased Area of Effect","奉獻之路增加 {0}% 範圍效果" +"Consecrated Path has {0}% increased teleport range","奉獻之路增加 {0}% 傳送距離" +"Consecrated Path has {0}% reduced Area of Effect","奉獻之路減少 {0}% 範圍效果" +"Consumes {0} Charge from {1} Flask of each valid type, if possible","若可能從每種有效類型的 {1} 個藥劑消耗 {0} 充能" +"Consumes {0} Charge from {1} Life Flask, if possible","若可能從 {1} 個生命藥劑消耗 {0} 充能" +"Consumes {0} Charges from {1} Flask of each valid type, if possible","若可能從每種有效類型的 {1} 個藥劑消耗 {0} 充能" +"Consumes {0} Charges from {1} Life Flask, if possible","若可能從 {1} 個生命藥劑消耗 {0} 充能" +"Consumes {0} Endurance Charge on use","使用時消耗 {0} 個耐力球" +"Consumes {0} Endurance Charges on use","使用時消耗 {0} 個耐力球" +"Consumes {0} Frenzy Charge on use","使用時消耗 {0} 個狂怒球" +"Consumes {0} Frenzy Charges on use","使用時消耗 {0} 個狂怒球" +"Consumes {0} of {1} Charges on use","每次使用會從 {1} 充能次數中消耗 {0} 次" +"Consumes {0} Power Charge on use","使用時消耗 {0} 顆暴擊球" +"Consumes {0} Power Charges on use","使用時消耗 {0} 個暴擊球" +"Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows","當你發射箭矢時,會消耗 1 個虛空之矢來觸發 {0} 級的【虛空射擊】" +"Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows with a Non-Triggered Skill","當你發射非觸發型技能的箭矢,消耗 1 顆虛空能量球,觸發等級 {0} 的虛無疾射" +"Consumes up to {0} corpse","消耗至多 {0} 個屍體" +"Consumes up to {0} corpses","消耗至多 {0} 個屍體" +"Consumes up to {0} Steel Shard","消耗至多 {0} 個鋼鐵碎片" +"Consumes up to {0} Steel Shards","消耗至多 {0} 個鋼鐵碎片" +"Conversion Trap {0} increased Cooldown Recovery Rate","迷魅陷阱的冷卻回復率增加 {0}" +"Conversion Trap {0} reduced Cooldown Recovery Rate","迷魅陷阱的冷卻回復率減少 {0}" +"Conversion Trap {0}% increased Cooldown Recovery Rate","迷魅陷阱增加 {0}% 冷卻時間恢復速度" +"Conversion Trap {0}% reduced Cooldown Recovery Rate","迷魅陷阱減少 {0}% 冷卻時間恢復速度" +"Convert to {0}","轉換為 {0}" +"Converted Enemies deal {0} increased Damage","被轉化的敵人的傷害增加 {0}" +"Converted Enemies deal {0} reduced Damage","被轉化的敵人的傷害減少 {0}" +"Converted Enemies deal {0}% increased Damage","被轉化的敵人增加 {0}% 傷害" +"Converted Enemies deal {0}% reduced Damage","被轉化的敵人減少 {0}% 傷害" +"Converted Enemies have {0} chance to Taunt on Hit","被轉化的敵人擊中時有 {0} 的機率嘲諷敵人" +"Converted Enemies have {0} increased Damage","被你迷魅的敵人的傷害增加 {0}" +"Converted Enemies have {0} reduced Damage","被你迷魅的敵人的傷害減少 {0}" +"Converted Enemies have {0}% chance to Taunt on Hit","被轉化的敵人擊中時有 {0}% 機率嘲諷" +"Converted Enemies have {0}% increased Damage","增加被你迷魅的敵人 {0}% 傷害" +"Converted Enemies have {0}% reduced Damage","減少被你迷魅的敵人 {0}% 復害" +"Converts {0} of Physical Damage to a random Element","將物理傷害的 {0} 轉化為一種隨機元素" +"Converts {0}% of Physical Damage to a random Element","轉化 {0}% 的物理傷害至 1 個隨機元素" +"Convocation has {0} increased Cooldown Recovery Rate","號召的冷卻回復率增加 {0}" +"Convocation has {0} reduced Cooldown Recovery Rate","號召的冷卻回復率減少 {0}" +"Convocation has {0}% increased Cooldown Recovery Rate","號召增加 {0}% 冷卻時間恢復速度" +"Convocation has {0}% reduced Cooldown Recovery Rate","號召減少 {0}% 冷卻時間恢復速度" +"Corpses Spawned have {0} increased Maximum Life","喚起的屍體的最大生命增加 {0}" +"Corpses Spawned have {0} reduced Maximum Life","喚起的屍體的最大生命減少 {0}" +"Corpses Spawned have {0}% increased Maximum Life","產生的屍體增加 {0}% 最大生命" +"Corpses Spawned have {0}% reduced Maximum Life","產生的屍體減少 {0}% 最大生命" +"Corpses you Spawn have {0} increased Maximum Life","生成的屍體最大生命增加 {0}" +"Corpses you Spawn have {0} reduced Maximum Life","生成的屍體最大生命減少 {0}" +"Corpses you Spawn have {0}% increased Maximum Life","你產生的屍體增加 {0}% 最大生命" +"Corpses you Spawn have {0}% reduced Maximum Life","你產生的屍體減少 {0}% 最大生命" +"Corrupted Blood cannot be inflicted on you if you have at least {0} Corrupted Blood Debuffs on you","若你身上至少有 {0} 層腐化之血減益效果,則不能對你造成腐化之血" +"Corrupting Fever deals {0}% increased Damage","腐化潮增加 {0}% 傷害" +"Corrupting Fever deals {0}% reduced Damage","腐化潮減少 {0}% 傷害" +"Corrupting Fever has {0}% chance to inflict an additional Corrupted Blood Debuff","腐化潮 {0}% 機率造成 1 個額外腐化之血減益效果" +"Cost s{0}% less Life per Blood Charge","每顆血腥球消耗 {0}% 更少生命" +"Costs {0}% more Life per Blood Charge","每顆血腥球消耗 {0}% 更多生命" +"Counterattacks Debilitate Enemies for {0} second on Hit","反擊擊中時虛弱敵人 {0} 秒" +"Counterattacks have a {0}% chance to Debilitate on Hit for {1} second","反擊擊中時有 {0}% 機率虛弱敵人 {1} 秒" +"Cover Rare or Unique Enemies in Ash for {0} Seconds on Hit","擊中稀有或傳奇敵人時,使他們餘燼纏身 {0} 秒" +"Covers Enemies in Ash, causing {0} increased Fire Damage taken per {1} Power, up to {2}","用灰燼包裹敵人,每 {1} 點威力值使受到的火焰傷害增加 {0},最多 {2}" +"Covers Enemies in Ash, causing {0}% increased Fire Damage taken per {1} Power, up to {2}%","被餘燼纏繞的敵人,每 {1} 強度增加 {0}% 承受火焰傷害,至多 {2}%" +"Crackling Lance deals {0} increased Damage","電殛長槍的傷害增加 {0}" +"Crackling Lance deals {0} reduced Damage","電殛長槍的傷害減少 {0}" +"Crackling Lance deals {0}% increased Damage","碎雷電閃增加 {0}% 傷害" +"Crackling Lance deals {0}% reduced Damage","碎雷電閃減少 {0}% 傷害" +"Crackling Lance has {0} increased branching angle","電殛長槍的分支角度擴大 {0}" +"Crackling Lance has {0} increased Cast Speed","電殛長槍的施放速度加快 {0}" +"Crackling Lance has {0} reduced branching angle","電殛長槍的分支角度縮小 {0}" +"Crackling Lance has {0} reduced Cast Speed","電殛長槍的施放速度減慢 {0}" +"Crackling Lance has {0}% increased branching angle","碎雷電閃增加 {0}% 分歧角度" +"Crackling Lance has {0}% increased Cast Speed","碎雷電閃增加 {0}% 施放速度" +"Crackling Lance has {0}% reduced branching angle","碎雷電閃減少 {0}% 分歧角度" +"Crackling Lance has {0}% reduced Cast Speed","碎雷電閃減少 {0}% 施放速度" +"Crawler consumes {0}% increased Sulphite","潛伏號增加消耗 {0}% 硫酸" +"Crawler consumes {0}% reduced Sulphite","潛伏號減少消耗 {0}% 硫酸" +"Create Consecrated Ground on Kill, lasting {0} seconds","擊殺時產生奉獻地面持續 {0} 秒" +"Create Consecrated Ground when Hit, lasting {0} seconds","被擊中時產生奉獻地面,持續 {0} 秒" +"Create Consecrated Ground, lasting {0} seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every {1} seconds","當你擊中魔法、稀有或傳奇敵人時製造奉獻地面,持續 {0} 秒,每 {1} 秒至多 1 次" +"Creates {0} additional Spikes if you've changed Stance Recently","若你近期有切換姿態,製造 {0} 個額外尖刺" +"Creates {0} explosions","製造 {0} 個爆破" +"Creates {0} fewer Spikes","減少製造 {0} 個尖刺" +"Creates {0} fissure","製造 {0} 道裂縫" +"Creates {0} fissures","製造 {0} 道裂縫" +"Creates {0} markers","製造 {0} 個印記" +"Creates {0} Spikes","製造 {0} 個尖刺" +"Creeping Frost's Chilling Area has {0} increased Movement Speed","【電光寒霜】的冰緩區域中移動速度加快 {0}" +"Creeping Frost's Chilling Area has {0} reduced Movement Speed","【電光寒霜】的冰緩區域中移動速度減慢 {0}" +"Creeping Frost's Chilling Area has {0}% increased Movement Speed","寒霜滲透的冰緩地區增加 {0}% 移動速度" +"Creeping Frost's Chilling Area has {0}% reduced Movement Speed","寒霜滲透的冰緩地區減少 {0}% 移動速度" +"Cremation can have up to {0} additional Geyser at a time","熔炎送葬同時至多可以有 {0} 個熔炎泉" +"Cremation can have up to {0} additional Geysers at a time","熔炎送葬同時至多可以有 {0} 個熔炎泉" +"Critical Modifiers have {0} increased Effect","暴擊詞綴的效果增加 {0}" +"Critical Modifiers have {0} reduced Effect","暴擊詞綴的效果減少 {0}" +"Critical Modifiers have {0}% increased Effect","暴擊詞綴增加 {0}% 效果" +"Critical Modifiers have {0}% reduced Effect","暴擊詞綴減少 {0}% 效果" +"Critical Strike Chance is {0} for Hits with this Weapon","用該武器擊中時,暴擊率為 {0}" +"Critical Strike Chance is {0}% for Hits with this Weapon","使用此武器擊中的暴擊率為 {0}%" +"Critical Strikes have {0} chance to Blind Enemies while you have Cat's Stealth","擁有【貓之隱匿】時,暴擊有 {0} 的機率致盲敵人" +"Critical Strikes have {0}% chance to Blind Enemies while you have Cat's Stealth","當你有傲貓隱身時,暴擊有 {0}% 機率致盲敵人" +"Critical Strikes Penetrate {0} of Enemy Elemental Resistances while affected by Zealotry","受【狂熱】影響時,暴擊穿透敵人 {0} 的元素抗性" +"Critical Strikes Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry","被狂熱影響時,暴擊穿透敵人 {0}% 元素抗性" +"Critical Strikes with Bows have a {0} chance to Poison the Enemy","弓類暴擊有 {0} 的機率使敵人中毒" +"Critical Strikes with Bows have a {0}% chance to Poison the Enemy","使用弓暴擊時有 {0}% 機率使敵人中毒" +"Critical Strikes with Daggers have a {0} chance to Poison the Enemy","匕首攻擊的暴擊有 {0} 的機率使敵人中毒" +"Critical Strikes with Daggers have a {0}% chance to Poison the Enemy","使用匕首暴擊時有 {0}% 機率使敵人中毒" +"Cruelty granted by Supported Skills has {0}% increased Duration","被輔助技能給予的殘酷增加 {0}% 持續時間" +"Cruelty granted by Supported Skills has {0}% reduced Duration","被輔助技能給予的殘酷減少 {0}% 持續時間" +"Cruelty has a Base Duration of {0} second","殘酷有基礎持續時間 {0} 秒" +"Cruelty has a Base Duration of {0} seconds","殘酷有基礎持續時間 {0} 秒" +"Cruelty lasts {0} second","殘酷持續 {0} 秒" +"Cruelty lasts {0} seconds","殘酷持續 {0} 秒" +"Crush Enemies for {0} seconds when you Hit them while they are on Full Life","當敵人滿血時,你擊中時壓碎他們 {0} 秒" +"Crush for {0} seconds on Hit","擊中時壓碎 {0} 秒" +"Curse Enemies with Conductivity on Hit, with {0} increased Effect","擊中時用導電詛咒敵人,它的效果增加 {0}" +"Curse Enemies with Conductivity on Hit, with {0}% increased Effect","擊中時使用導電詛咒敵人,且增加 {0}% 效果" +"Curse Enemies with Despair on Hit, with {0} increased Effect","擊中時用絕望詛咒敵人,它的效果增加 {0}" +"Curse Enemies with Despair on Hit, with {0}% increased Effect","擊中時使用絕望詛咒敵人,且增加 {0}% 效果" +"Curse Enemies with Elemental Weakness on Hit, with {0} increased Effect","擊中時用元素要害詛咒敵人,它的效果增加 {0}" +"Curse Enemies with Elemental Weakness on Hit, with {0}% increased Effect","擊中時使用元素要害詛咒敵人,且增加 {0}% 效果" +"Curse Enemies with Elemental Weakness when you Block their Spell Damage, with {0} increased Effect and ignoring Curse Limit","你格擋法術傷害時,用元素要害詛咒敵人,其效果增加 {0},且無視詛咒限制" +"Curse Enemies with Elemental Weakness when you Block their Spell Damage, with {0}% increased Effect and ignoring Curse Limit","當你格擋敵人的法術傷害時,使用元素要害詛咒敵人,且增加 {0}% 效果並無視詛咒限制" +"Curse Enemies with Enfeeble on Hit, with {0} increased Effect","擊中時用衰弱詛咒敵人,它的效果增加 {0}" +"Curse Enemies with Enfeeble on Hit, with {0}% increased Effect","擊中時使用衰弱詛咒敵人,且增加 {0}% 效果" +"Curse Enemies with Flammability on Block, with {0} increased Effect","格擋時用易燃詛咒敵人,其效果增加 {0}" +"Curse Enemies with Flammability on Block, with {0}% increased Effect","格擋時使用易燃詛咒敵人,且增加 {0}% 效果" +"Curse Enemies with Flammability on Hit, with {0} increased Effect","擊中時用易燃詛咒敵人,它的效果增加 {0}" +"Curse Enemies with Flammability on Hit, with {0}% increased Effect","擊中時使用易燃詛咒敵人,且增加 {0}% 效果" +"Curse Enemies with Frostbite on Hit, with {0} increased Effect","擊中時用凍傷詛咒敵人,它的效果增加 {0}" +"Curse Enemies with Frostbite on Hit, with {0}% increased Effect","擊中時使用凍傷詛咒敵人,且增加 {0}% 效果" +"Curse Enemies with Level {0} Assassin's Mark on Hit","擊中敵人時,用 {0} 級的【暗影印記】詛咒敵人" +"Curse Enemies with Level {0} Conductivity on Hit","擊中敵人時,用 {0} 級的【導電】詛咒敵人" +"Curse Enemies with Level {0} Despair on Hit","擊中敵人時,用 {0} 級的【絕望】詛咒敵人" +"Curse Enemies with Level {0} Elemental Weakness on Hit","擊中敵人時,用 {0} 級的【元素要害】詛咒敵人" +"Curse Enemies with Level {0} Enfeeble on Hit","擊中敵人時,用 {0} 級的【衰弱】詛咒敵人" +"Curse Enemies with Level {0} Flammability on Hit","擊中敵人時,用 {0} 級的【易燃】詛咒敵人" +"Curse Enemies with Level {0} Frostbite on Hit","擊中敵人時,用 {0} 級的【凍傷】詛咒敵人" +"Curse Enemies with Level {0} Poacher's Mark on Hit","擊中敵人時,用 {0} 級的【盜獵者印記】詛咒敵人" +"Curse Enemies with Level {0} Poacher's Mark on Hit, which can apply to Hexproof Enemies","擊中時用 {0} 級的【盜獵者印記】詛咒敵人,對詛咒免疫的敵人也有效" +"Curse Enemies with Level {0} Projectile Weakness on Hit","擊中敵人時,用 {0} 級的【投射物要害】詛咒敵人" +"Curse Enemies with Level {0} Temporal Chains on Hit","擊中敵人時,用 {0} 級的【時空鎖鏈】詛咒敵人" +"Curse Enemies with Level {0} Vulnerability on Hit","擊中敵人時,用 {0} 級的【脆弱】詛咒敵人" +"Curse Enemies with Level {0} Warlord's Mark on Hit","擊中敵人時,用 {0} 級的【督軍印記】詛咒敵人" +"Curse Enemies with Punishment when you Block their Melee Damage, with {0} increased Effect and ignoring Curse Limit","你格擋近戰傷害時用懲戒詛咒敵人,其效果增加 {0},且無視詛咒限制" +"Curse Enemies with Punishment when you Block their Melee Damage, with {0}% increased Effect and ignoring Curse Limit","當你格擋敵人的近戰傷害時,使用懲戒詛咒敵人,且增加 {0}% 效果並無視詛咒限制" +"Curse Enemies with Temporal Chains on Hit, with {0} increased Effect","擊中時用時空鎖鏈詛咒敵人,它的效果增加 {0}" +"Curse Enemies with Temporal Chains on Hit, with {0}% increased Effect","擊中時使用時空鎖鏈詛咒敵人,且增加 {0}% 效果" +"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with {0} increased Effect and ignoring Curse Limit","你格擋投射物攻擊傷害時,用時空鎖鏈詛咒敵人,其效果增加 {0},且無視詛咒限制" +"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with {0}% increased Effect and ignoring Curse Limit","當你格擋敵人的投射物攻擊傷害時,使用時空鎖鏈詛咒敵人,且增加 {0}% 效果並無視詛咒限制" +"Curse Enemies with Vulnerability on Block, with {0} increased Effect","格擋時用脆弱詛咒敵人,其效果增加 {0}" +"Curse Enemies with Vulnerability on Block, with {0}% increased Effect","格擋時使用脆弱詛咒敵人,且增加 {0}% 效果" +"Curse Enemies with Vulnerability on Hit, with {0} increased Effect","擊中時用脆弱詛咒敵人,它的效果增加 {0}" +"Curse Enemies with Vulnerability on Hit, with {0}% increased Effect","擊中時使用脆弱詛咒敵人,且增加 {0}% 效果" +"Curse gains {0} Doom per second","詛咒每秒獲得 {0} 層厄運" +"Curse gains {0} Doom per second if you Cast this Spell yourself","若你自己施放此法術,詛咒每秒獲得 {0} 層厄運" +"Curse has {0} increased Doom gain rate","詛咒的滅能獲取率增加 {0}" +"Curse has {0} reduced Doom gain rate","詛咒的滅能獲取率減少 {0}" +"Curse has {0}% increased Doom gain rate","詛咒增加 {0}% 厄運獲取率" +"Curse has {0}% reduced Doom gain rate","詛咒減少 {0}% 厄運獲取率" +"Curse Lasts {0} seconds","詛咒持續 {0} 秒" +"Curse lasts {0} seconds","詛咒持續 {0} 秒" +"Curse Non-Cursed Enemies with Enfeeble on Hit, with {0} increased Effect","擊中時用衰弱詛咒非詛咒敵人,其效果增加 {0}" +"Curse Non-Cursed Enemies with Enfeeble on Hit, with {0}% increased Effect","擊中時使用衰弱詛咒未被詛咒的敵人,且增加 {0}% 效果" +"Curse Skills have {0} increased Cast Speed","詛咒技能的施放速度增加 {0}" +"Curse Skills have {0} increased Skill Effect Duration","詛咒技能的技能效果持續時間延長 {0}" +"Curse Skills have {0} reduced Cast Speed","詛咒技能的施放速度減少 {0}" +"Curse Skills have {0} reduced Skill Effect Duration","詛咒技能的技能效果持續時間縮短 {0}" +"Curse Skills have {0}% increased Cast Speed","詛咒技能增加 {0}% 施放速度" +"Curse Skills have {0}% increased Mana Reservation","詛咒技能的魔力保留增加 {0}%" +"Curse Skills have {0}% increased Skill Effect Duration","詛咒技能增加 {0}% 技能效果持續時間" +"Curse Skills have {0}% reduced Cast Speed","詛咒技能減少 {0}% 施放速度" +"Curse Skills have {0}% reduced Mana Reservation","詛咒技能的魔力保留減少 {0}%" +"Curse Skills have {0}% reduced Skill Effect Duration","詛咒技能減少 {0}% 技能效果持續時間" +"Cursed Enemies are Debilitated for {0} Seconds when they Hit","當被敵人擊中時。被詛咒的敵人被虛弱 {0} 秒" +"Cursed enemies grant {0} Energy Shield Leech when Hit","被詛咒的敵人被擊中時獲得 {0} 能量護盾偷取" +"Cursed enemies grant {0} increased Flask Charges","擊敗被詛咒敵人後藥劑使用次數額外增加 {0}" +"Cursed enemies grant {0} Life Leech when Hit","被詛咒的敵人被擊中時獲得 {0} 生命偷取" +"Cursed enemies grant {0} Life Leech when Hit by Attacks","被詛咒的敵人被攻擊擊中時獲得 {0} 生命偷取" +"Cursed enemies grant {0} Life when Hit by Attacks","受詛咒的敵人被攻擊擊中時會給予 {0} 生命" +"Cursed enemies grant {0} Life when Killed","受詛咒的敵人被擊殺時會給予 {0} 生命" +"Cursed enemies grant {0} Mana Leech when Hit","被詛咒的敵人被擊中時獲得 {0} 魔力偷取" +"Cursed enemies grant {0} Mana Leech when Hit by Attacks","被詛咒的敵人被攻擊擊中時獲得 {0} 魔力偷取" +"Cursed enemies grant {0} Mana when Hit by Attacks","受詛咒的敵人被攻擊擊中時會給予 {0} 魔力" +"Cursed enemies grant {0} Mana when Killed","受詛咒的敵人被擊殺時會給予 {0} 魔力" +"Cursed Enemies grant {0} Rage Regenerated over {1} second when Stunned","敵人被暈眩時,被詛咒的敵人在 {1} 秒內回復 {0} 盛怒" +"Cursed enemies grant {0}% Energy Shield Leech when Hit","被詛咒的敵人被擊中時獲得 {0}% 能量護盾偷取" +"Cursed Enemies grant {0}% increased Attack Speed on Melee hit","被詛咒的敵人近戰擊中你時,你的近戰攻擊速度增加 {0}%" +"Cursed enemies grant {0}% increased Attack Speed on Melee hit","被詛咒的敵人近戰擊中你時,你的攻擊速度增加 {0}%" +"Cursed enemies grant {0}% increased Flask Charges","殺死被詛咒敵人給予增加 {0}% 的藥劑充能" +"Cursed Enemies grant {0}% less Melee Physical Damage on Melee hit","被詛咒的敵人近戰擊中你時,你的近戰物理總傷害更少 {0}%" +"Cursed enemies grant {0}% less Melee Physical Damage on Melee hit","被詛咒的敵人近戰擊中你時,你的近戰物理總傷害更少 {0}%" +"Cursed enemies grant {0}% Life Leech when Hit","被詛咒的敵人被擊中時獲得 {0}% 生命偷取" +"Cursed enemies grant {0}% Life Leech when Hit by Attacks","被詛咒的敵人被攻擊擊中時,獲得 {0}% 生命偷取" +"Cursed enemies grant {0}% Mana Leech when Hit","被詛咒的敵人被擊中時獲得 {0}% 魔力偷取" +"Cursed enemies grant {0}% Mana Leech when Hit by Attacks","被詛咒的敵人被攻擊擊中時,獲得 {0}% 魔力偷取" +"Cursed Enemies grant {0}% more Melee Physical Damage on Melee hit","被詛咒的敵人近戰擊中你時,你的近戰物理總傷害更多 {0}%" +"Cursed enemies grant {0}% more Melee Physical Damage on Melee hit","被詛咒的敵人近戰擊中你時,你的近戰物理總傷害更多 {0}%" +"Cursed Enemies grant {0}% reduced Attack Speed on Melee hit","被詛咒的敵人近戰擊中你時,你的近戰攻擊速度減少 {0}%" +"Cursed enemies grant {0}% reduced Attack Speed on Melee hit","被詛咒的敵人近戰擊中你時,你的攻擊速度減少 {0}%" +"Cursed enemies have {0} increased Accuracy Rating","被詛咒敵人命中值增加 {0}" +"Cursed enemies have {0} increased Critical Strike Chance","被詛咒敵人的暴擊率增加 {0}" +"Cursed enemies have {0} increased Stun and Block Recovery","被詛咒敵人的暈眩和格擋回復增加 {0}" +"Cursed enemies have {0} less Evasion","被詛咒敵人的總閃避值更少 {0}" +"Cursed enemies have {0} more Evasion","被詛咒敵人的總閃避值更多 {0}" +"Cursed enemies have {0} reduced Accuracy Rating","被詛咒敵人命中值減少 {0}" +"Cursed enemies have {0} reduced Critical Strike Chance","被詛咒敵人的暴擊率減少 {0}" +"Cursed enemies have {0} reduced Stun and Block Recovery","被詛咒敵人的暈眩和格擋回復減少 {0}" +"Cursed enemies have {0} to Chaos Resistance","被詛咒的敵人獲得 {0} 混沌抗性" +"Cursed enemies have {0} to Cold Resistance","被詛咒敵人的冰冷抗性增加 {0}" +"Cursed enemies have {0} to Critical Strike Multiplier","被詛咒敵人額外獲得 {0} 攻擊和法術基礎暴擊傷害加成" +"Cursed enemies have {0} to Elemental Resistances","被詛咒敵人的元素抗性增加 {0}" +"Cursed enemies have {0} to Fire Resistance","被詛咒敵人的火焰抗性增加 {0}" +"Cursed enemies have {0} to Lightning Resistance","被詛咒敵人的閃電抗性增加 {0}" +"Cursed enemies have {0} to Physical Damage Reduction","被詛咒敵人 {0} 物理傷害減免" +"Cursed enemies have {0}% chance to be Frozen by Cold Damage","被詛咒敵人受到冰冷傷害時有 {0}% 機率被冰凍" +"Cursed enemies have {0}% chance to be Ignited by Fire Damage","被詛咒敵人受到火焰傷害時有 {0}% 機率被點燃" +"Cursed Enemies have {0}% chance to be Maimed for {1} seconds when Hit by Attacks","攻擊擊中被詛咒的敵人時,有 {0}% 機率使其殘廢 {1} 秒" +"Cursed enemies have {0}% chance to be Shocked by Lightning Damage","被詛咒敵人受到閃電攻擊時有 {0}% 機率被感電" +"Cursed Enemies have {0}% chance to Bleed when Hit by Attacks","被詛咒的敵人被攻擊擊中時有 {0}% 機率流血" +"Cursed enemies have {0}% increased Accuracy Rating","被詛咒敵人增加 {0}% 命中率" +"Cursed enemies have {0}% increased Critical Strike Chance","被詛咒敵人增加 {0}% 暴擊率" +"Cursed enemies have {0}% increased Stun and Block Recovery","受到詛咒的敵人增加 {0}% 暈眩和格擋回復" +"Cursed enemies have {0}% less Evasion","受詛咒的敵人有 {0}% 更少閃避值" +"Cursed enemies have {0}% less Evasion Rating","受詛咒的敵人有 {0}% 更少閃避值" +"Cursed enemies have {0}% more Evasion","受詛咒的敵人有 {0}% 更多閃避值" +"Cursed enemies have {0}% more Evasion Rating","受詛咒的敵人有 {0}% 更多閃避值" +"Cursed enemies have {0}% reduced Accuracy Rating","被詛咒敵人減少 {0}% 命中率" +"Cursed enemies have {0}% reduced Critical Strike Chance","被詛咒敵人減少 {0}% 暴擊率" +"Cursed enemies have {0}% reduced Stun and Block Recovery","受到詛咒的敵人減少 {0}% 暈眩和格擋回復" +"Cursed enemies have {0}% to Chaos Resistance","被詛咒的敵人 {0}% 混沌抗性" +"Cursed enemies have {0}% to Cold Resistance","被詛咒的敵人有 {0}% 的冰冷抗性" +"Cursed enemies have {0}% to Critical Strike Multiplier","受詛咒的敵人 {0}% 基礎暴擊加成" +"Cursed enemies have {0}% to Elemental Resistances","被詛咒的敵人有 {0}% 的元素抗性" +"Cursed enemies have {0}% to Fire Resistance","被詛咒的敵人有 {0}% 的火焰抗性" +"Cursed enemies have {0}% to Lightning Resistance","被詛咒的敵人有 {0}% 的閃電抗性" +"Cursed enemies have {0}% to Physical Damage Reduction","被詛咒的敵人 {0}% 物理傷害減免" +"Cursed Enemies have a {0} chance to grant a Frenzy Charge when Hit","被詛咒的敵人被擊中時有 {0} 的機率提供一個狂怒球" +"Cursed enemies have a {0} chance to grant a Frenzy Charge when slain","擊敗被詛咒敵人有 {0} 的機率獲得狂怒球" +"Cursed Enemies have a {0} chance to grant a Power Charge when Hit","被詛咒的敵人被擊中時有 {0} 的機率提供一個暴擊球" +"Cursed enemies have a {0} chance to grant a Power Charge when slain","擊敗被詛咒敵人有 {0} 的機率獲得暴擊球" +"Cursed Enemies have a {0} chance to grant an Endurance Charge when Hit","被詛咒的敵人被擊中時有 {0} 的機率提供一個耐力球" +"Cursed enemies have a {0} chance to grant an Endurance Charge when slain","擊敗被詛咒敵人有 {0} 的機率獲得耐力球" +"Cursed Enemies have a {0}% chance to grant a Frenzy Charge when Hit","被詛咒的敵人被擊中時有 {0}% 機率獲得 1 顆狂怒球" +"Cursed enemies have a {0}% chance to grant a Frenzy Charge when slain","受詛咒的敵人被擊殺時有 {0}% 機率給予 1 顆狂怒球" +"Cursed Enemies have a {0}% chance to grant a Power Charge when Hit","被詛咒的敵人被擊中時有 {0}% 機率獲得 1 顆暴擊球" +"Cursed enemies have a {0}% chance to grant a Power Charge when slain","受詛咒的敵人被擊殺時有 {0}% 機率給予 1 顆暴擊球" +"Cursed Enemies have a {0}% chance to grant an Endurance Charge when Hit","被詛咒的敵人被擊中時有 {0}% 機率獲得 1 顆耐力球" +"Cursed enemies have a {0}% chance to grant an Endurance Charge when slain","殺死被詛咒的敵人有 {0}% 機率獲得耐力球" +"Cursed enemies have an additional {0} chance to be Stunned","被詛咒敵人的被暈眩機率更多 {0}" +"Cursed enemies have an additional {0}% chance to be Stunned","被詛咒敵人承受額外 {0}% 被暈眩的機率" +"Cursed Enemies have an additional {0}% chance to be Stunned","被詛咒敵人承受額外 {0}% 被暈眩的機率" +"Cursed enemies take {0} decreased Physical Damage from Damage Over Time","被詛咒的敵人受到的物理持續傷害 {0}" +"Cursed enemies take {0} increased Damage","被詛咒的敵人承受的傷害增加 {0}" +"Cursed enemies take {0} increased Damage from Damage Over Time effects","被詛咒敵人受到的持續傷害增加 {0}" +"Cursed enemies take {0} increased Damage from Projectile Hits","被詛咒敵人受到的投射物傷害增加 {0}" +"Cursed Enemies take {0} increased Damage while on Low Life","被詛咒的敵人在低血時承受的傷害增加 {0}" +"Cursed enemies take {0} increased Extra Damage from Critical Strikes","被詛咒敵人受到的暴擊總傷害更多 {0}" +"Cursed enemies take {0} increased Physical Damage","被詛咒敵人受到的物理總傷害更多 {0}" +"Cursed enemies take {0} increased Physical Damage from Damage Over Time","被詛咒的敵人受到的物理持續傷害增加 {0}" +"Cursed enemies take {0} reduced Damage","被詛咒的敵人承受的傷害減少 {0}" +"Cursed Enemies take {0} reduced Damage while on Low Life","被詛咒的敵人在低血時承受的傷害減少 {0}" +"Cursed enemies take {0} reduced Extra Damage from Critical Strikes","被詛咒敵人受到的暴擊總傷害更少 {0}" +"Cursed enemies take {0}% decreased Physical Damage from Damage Over Time","被詛咒的敵人增加承受 {0}% 物理持續傷害" +"Cursed enemies take {0}% increased Damage","被詛咒的敵人增加承受 {0}% 傷害" +"Cursed enemies take {0}% increased Damage from Damage Over Time effects","被詛咒敵人承受增加 {0}% 持續傷害" +"Cursed enemies take {0}% increased Damage from Projectile Hits","被詛咒的敵人被投射物擊中增加 {0}% 承受傷害" +"Cursed Enemies take {0}% increased Damage while on Low Life","被詛咒的敵人在貧血時增加 {0}% 承受傷害" +"Cursed enemies take {0}% increased Extra Damage from Critical Strikes","受詛咒的敵人增加 {0}% 承受的暴擊傷害" +"Cursed enemies take {0}% increased Physical Damage","被詛咒敵人承受增加 {0}% 物理傷害" +"Cursed enemies take {0}% increased Physical Damage from Damage Over Time","被詛咒的敵人增加承受 {0}% 物理持續傷害" +"Cursed enemies take {0}% reduced Damage","被詛咒的敵人減少承受 {0}% 傷害" +"Cursed Enemies take {0}% reduced Damage while on Low Life","被詛咒的敵人在貧血時減少 {0}% 承受傷害" +"Cursed enemies take {0}% reduced Extra Damage from Critical Strikes","受詛咒的敵人減少 {0}% 承受的暴擊傷害" +"Cursed Enemies you or your Minions Kill have a {0} chance to Explode, dealing a quarter of their maximum Life as Chaos Damage","你或你的召喚生物擊敗的受詛咒敵人有 {0} 的機率爆炸,造成等同該敵人最大生命四分之一的混沌傷害" +"Cursed Enemies you or your Minions Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage","你或你的召喚物擊殺受詛咒的敵人有 {0}% 機率爆炸,並造成他們 1/4 最大生命的混沌傷害" +"Cursed Normal and Magic Enemies have {0} less Action Speed","被詛咒的普通和魔法敵人的行動速度減少 {0}" +"Cursed Normal and Magic Enemies have {0} more Action Speed","被詛咒的普通和魔法敵人的行動速度增加 {0}" +"Cursed Normal and Magic Enemies have {0}% less Action Speed","被詛咒的普通和魔法敵人有 {0}% 更少行動速度" +"Cursed Normal and Magic Enemies have {0}% more Action Speed","被詛咒的普通和魔法敵人有 {0}% 更多行動速度" +"Cursed Normal or Magic enemies deal {0} less Damage","被詛咒的普通和魔法敵人造成的總傷害更少 {0}" +"Cursed Normal or Magic enemies deal {0} more Damage","被詛咒的普通和魔法敵人造成的總傷害更多 {0}" +"Cursed Normal or Magic enemies deal {0}% less Damage","被詛咒的普通或魔法敵人造成 {0}% 更少傷害" +"Cursed Normal or Magic enemies deal {0}% more Damage","被詛咒的普通或魔法敵人造成 {0}% 更多傷害" +"Cursed Rare and Unique Enemies have {0} less Action Speed","被詛咒的稀有或傳奇敵人的行動速度減少 {0}" +"Cursed Rare and Unique Enemies have {0} more Action Speed","被詛咒的稀有或傳奇敵人的行動速度增加 {0}" +"Cursed Rare and Unique Enemies have {0}% less Action Speed","被詛咒的稀有或傳奇敵人有 {0}% 更少行動速度" +"Cursed Rare and Unique Enemies have {0}% more Action Speed","被詛咒的稀有或傳奇敵人有 {0}% 更多行動速度" +"Cursed Rare or Unique enemies deal {0} less Damage","被詛咒的稀有或傳奇敵人造成的總傷害更少 {0}" +"Cursed Rare or Unique enemies deal {0} more Damage","被詛咒的稀有或傳奇敵人造成的總傷害更多 {0}" +"Cursed Rare or Unique enemies deal {0}% less Damage","被詛咒的稀有或傳奇敵人造成 {0}% 更少傷害" +"Cursed Rare or Unique enemies deal {0}% more Damage","被詛咒的稀有或傳奇敵人造成 {0}% 更多傷害" +"Curses applied by Casting this Spell gain {0} Doom per second","施放此法術所套用的詛咒,每秒獲得 {0} 厄運" +"Curses have {0} increased effect on Monsters","對怪物施放的詛咒效果增加 {0}" +"Curses have {0} reduced effect on Monsters","對怪物施放的詛咒效果減少 {0}" +"Curses have {0}% increased effect on Monsters","對怪物施放的詛咒效果增加 {0}%" +"Curses have {0}% reduced effect on Monsters","對怪物施放的詛咒效果減少 {0}%" +"Curses inflicted by this Skill have {0} to maximum Doom","此技能造成的詛咒 {0} 最大厄運" +"Curses on Enemies in your Chilling Areas have {0}% increased Effect","在你冰緩區域上詛咒敵人,增加 {0}% 效果" +"Curses on Enemies in your Chilling Areas have {0}% reduced Effect","在你冰緩區域上詛咒敵人,減少 {0}% 效果" +"Curses on Slain Enemies are transferred to {0} nearby Enemies","被擊敗的敵人身上的詛咒將轉移給週圍 {0} 個敵人" +"Curses youd with Punishment on Kill, with {0} increased Effect","擊敗敵人時用懲戒詛咒你,其效果增加 {0}" +"Curses youd with Punishment on Kill, with {0}% increased Effect","擊殺時使用懲戒詛咒你,且增加 {0}% 效果" +"Dagger Attacks deal {0} increased Damage with Ailments","匕首攻擊造成的異常狀態傷害增加 {0}" +"Dagger Attacks deal {0} increased Damage with Hits and Ailments","匕首攻擊造成的擊中和異常狀態傷害增加 {0}" +"Dagger Attacks deal {0} reduced Damage with Ailments","匕首攻擊造成的異常狀態傷害減少 {0}" +"Dagger Attacks deal {0} reduced Damage with Hits and Ailments","匕首攻擊造成的擊中和異常狀態傷害減少 {0}" +"Dagger Attacks deal {0}% increased Damage with Ailments","匕首攻擊增加 {0}% 異常狀態傷害" +"Dagger Attacks deal {0}% increased Damage with Hits and Ailments","匕首攻擊增加 {0}% 擊中和異常狀態傷害" +"Dagger Attacks deal {0}% reduced Damage with Ailments","匕首攻擊減少 {0}% 異常狀態傷害" +"Dagger Attacks deal {0}% reduced Damage with Hits and Ailments","匕首攻擊減少 {0}% 擊中和異常狀態傷害" +"Damage Cone has {0} Radius per {1} Rage","每 {1} 點怒火使造成傷害的錐形範圍 {0}" +"Damage Cone has {1} Radius per {0} Rage","每 {0} 層盛怒,傷害扇形 {1} 範圍" +"Damage Modifiers have {0} increased Effect","傷害詞綴的效果增加 {0}" +"Damage Modifiers have {0} reduced Effect","傷害詞綴的效果減少 {0}" +"Damage Modifiers have {0}% increased Effect","傷害詞綴增加 {0}% 效果" +"Damage Modifiers have {0}% reduced Effect","傷害詞綴減少 {0}% 效果" +"Damage Over Time caused by Projectiles deals {0} less Damage","投射物造成的持續總傷害更少 {0}" +"Damage Over Time caused by Projectiles deals {0} more Damage","投射物造成的持續總傷害更多 {0}" +"Damage Over Time caused by Projectiles deals {0}% less Damage","投射物造成的持續傷害有 {0}% 更少傷害" +"Damage Over Time caused by Projectiles deals {0}% more Damage","投射物造成的持續傷害有 {0}% 更多傷害" +"Damage Penetrates {0} Chaos Resistance","傷害穿透 {0} 混沌抗性" +"Damage Penetrates {0} Cold Resistance","傷害穿透 {0} 冰冷抗性" +"Damage Penetrates {0} Cold Resistance against Chilled Enemies","對冰緩敵人穿透其 {0} 冰冷抗性" +"Damage Penetrates {0} Cold Resistance if you've used a Fire Skill in the past {1} seconds","若你 {1} 秒內使用過火焰技能,你的傷害穿透 {0} 冰冷抗性" +"Damage Penetrates {0} Cold Resistance while affected by Hatred","受到【憎恨】影響時,傷害穿透 {0} 冰冷抗性" +"Damage penetrates {0} Cold Resistance while affected by Herald of Ice","受到【冰霜之捷】影響時,傷害穿透 {0} 冰冷抗性" +"Damage Penetrates {0} Elemental Resistance if you haven't Killed Recently","若你近期內沒有擊敗過敵人,則傷害穿透 {0} 元素抗性" +"Damage Penetrates {0} Elemental Resistances","傷害穿透 {0} 元素抗性" +"Damage Penetrates {0} Elemental Resistances against Chilled Enemies","對冰緩敵人時,傷害穿透 {0} 元素抗性" +"Damage Penetrates {0} Elemental Resistances during any Flask Effect","藥劑持續期間,傷害穿透 {0} 元素抗性" +"Damage Penetrates {0} Elemental Resistances if you Detonated Mines Recently","若你近期內有引爆地雷,則傷害穿透 {0} 元素抗性" +"Damage Penetrates {0} Elemental Resistances while you are Chilled","你被冰緩時,傷害穿透 {0} 元素抗性" +"Damage Penetrates {0} Elemental Resistances while you have a Power Charge","你擁有暴擊球時,傷害穿透 {0} 元素抗性" +"Damage Penetrates {0} Fire Resistance","傷害穿透 {0} 火焰抗性" +"Damage Penetrates {0} Fire Resistance against Blinded Enemies","對致盲敵人的傷害穿透 {0} 火焰抗性" +"Damage Penetrates {0} Fire Resistance if you've used a Lightning Skill in the past {1} seconds","若你 {1} 秒內使用過閃電技能,你的傷害穿透 {0} 火焰抗性" +"Damage Penetrates {0} Fire Resistance while affected by Anger","受到【憤怒】影響時,傷害穿透 {0} 火焰抗性" +"Damage penetrates {0} Fire Resistance while affected by Herald of Ash","受到【灰燼之捷】影響時,傷害穿透 {0} 火焰抗性" +"Damage Penetrates {0} Lightning Resistance","傷害穿透 {0} 閃電抗性" +"Damage Penetrates {0} Lightning Resistance during Flask effect","藥劑持續期間,閃電傷害穿透 {0} 閃電抗性" +"Damage Penetrates {0} Lightning Resistance if you've used a Cold Skill in the past {1} seconds","若你 {1} 秒內使用過冰冷技能,你的傷害穿透 {0} 閃電抗性" +"Damage penetrates {0} Lightning Resistance while affected by Herald of Thunder","受到【雷霆之捷】影響時,傷害穿透 {0} 閃電抗性" +"Damage Penetrates {0} Lightning Resistance while affected by Wrath","受到【雷霆】影響時,傷害穿透 {0} 閃電抗性" +"Damage Penetrates {0} of Branded Enemy's Fire Resistance","傷害穿透帶有烙印敵人火焰抗性的 {0}" +"Damage Penetrates {0} of Branded Enemy's Lightning Resistance","傷害穿透帶有烙印敵人閃電抗性的 {0}" +"Damage Penetrates {0} of Enemy Elemental Resistances","傷害穿透敵人 {0} 的元素抗性" +"Damage Penetrates {0} of Enemy Elemental Resistances if you haven't Killed Recently","若你近期內沒有擊敗敵人,則傷害會穿透 {0} 敵人元素抗性" +"Damage Penetrates {0} of Fire Resistance if you have Blocked Recently","若你近期內有過格擋,則傷害穿透 {0} 火焰抗性" +"Damage Penetrates {0}% Chaos Resistance","傷害穿透 {0}% 混沌抗性" +"Damage Penetrates {0}% Cold Resistance","傷害穿透 {0}% 冰冷抗性" +"Damage Penetrates {0}% Cold Resistance against Chilled Enemies","傷害穿透冰緩敵人 {0}% 的冰冷抗性" +"Damage Penetrates {0}% Cold Resistance if you've used a Fire Skill in the past {1} seconds","若你 {1} 秒內使用過火焰技能,你的傷害穿透 {0}% 冰冷抗性" +"Damage Penetrates {0}% Cold Resistance while affected by Hatred","被憎恨影響時,傷害穿透 {0}% 冰冷抗性" +"Damage penetrates {0}% Cold Resistance while affected by Herald of Ice","被冰霜之捷影響時傷害穿透 {0}% 冰冷抗性" +"Damage Penetrates {0}% Elemental Resistance if you haven't Killed Recently","若近期沒有擊殺,傷害穿透 {0}% 元素抗性" +"Damage Penetrates {0}% Elemental Resistances","傷害穿透 {0}% 元素抗性" +"Damage Penetrates {0}% Elemental Resistances against Chilled Enemies","傷害對被冰緩的敵人穿透 {0}% 元素抗性" +"Damage Penetrates {0}% Elemental Resistances against Cursed Enemies","傷害對被詛咒的敵人穿透 {0}% 元素抗性" +"Damage Penetrates {0}% Elemental Resistances during any Flask Effect","任何藥劑效果持續時間內,傷害穿透 {0}% 元素抗性" +"Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently","近期內你若有引爆地雷,傷害穿透 {0}% 元素抗性" +"Damage Penetrates {0}% Elemental Resistances while you are Chilled","你被冰緩時,傷害穿透 {0}% 元素抗性" +"Damage Penetrates {0}% Elemental Resistances while you have a Power Charge","你有暴擊球時傷害穿透 {0}% 元素抗性" +"Damage Penetrates {0}% Fire Resistance","傷害穿透 {0}% 火焰抗性" +"Damage Penetrates {0}% Fire Resistance against Blinded Enemies","對致盲的敵人傷害穿透 {0}% 火焰抗性" +"Damage Penetrates {0}% Fire Resistance if you've used a Lightning Skill in the past {1} seconds","若你 {1} 秒內使用過閃電技能,你的傷害穿透 {0}% 火焰抗性" +"Damage Penetrates {0}% Fire Resistance while affected by Anger","被憤怒影響時,傷害穿透 {0}% 火焰抗性" +"Damage penetrates {0}% Fire Resistance while affected by Herald of Ash","被灰燼之捷影響時傷害穿透 {0}% 火焰抗性" +"Damage Penetrates {0}% Lightning Resistance","傷害穿透 {0}% 閃電抗性" +"Damage Penetrates {0}% Lightning Resistance during Flask effect","藥劑效果期間閃電傷害穿透 {0}% 閃電抗性" +"Damage Penetrates {0}% Lightning Resistance if you've used a Cold Skill in the past {1} seconds","若你 {1} 秒內使用過冰冷技能,你的傷害穿透 {0}% 閃電抗性" +"Damage penetrates {0}% Lightning Resistance while affected by Herald of Thunder","被閃電之捷影響時傷害穿透 {0}% 閃電抗性" +"Damage Penetrates {0}% Lightning Resistance while affected by Wrath","被雷霆影響時,傷害穿透 {0}% 閃電抗性" +"Damage Penetrates {0}% of Branded Enemy's Fire Resistance","傷害穿透 {0}% 被烙印的敵人的火焰抗性" +"Damage Penetrates {0}% of Branded Enemy's Lightning Resistance","傷害穿透 {0}% 被烙印的敵人的閃電抗性" +"Damage Penetrates {0}% of Enemy Elemental Resistances","傷害穿透敵人 {0}% 的元素抗性" +"Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed Recently","近期內你若沒有擊殺,傷害穿透 {0}% 敵人元素抗性" +"Damage Penetrates {0}% of Fire Resistance if you have Blocked Recently","近期若你有格擋則獲得 {0}% 火焰穿透" +"Damage with Weapons Penetrates {0} Chaos Resistance","武器造成的傷害穿透 {0} 混沌抗性" +"Damage with Weapons Penetrates {0} Cold Resistance","武器造成的傷害穿透 {0} 冰冷抗性" +"Damage with Weapons Penetrates {0} Elemental Resistance","武器造成的傷害穿透 {0} 元素抗性" +"Damage with Weapons Penetrates {0} Fire Resistance","武器造成的傷害穿透 {0} 火焰抗性" +"Damage with Weapons Penetrates {0} Lightning Resistance","武器造成的傷害穿透 {0} 閃電抗性" +"Damage with Weapons Penetrates {0}% Chaos Resistance","武器造成的傷害穿透 {0}% 混沌抗性" +"Damage with Weapons Penetrates {0}% Cold Resistance","武器造成的傷害穿透 {0}% 冰冷抗性" +"Damage with Weapons Penetrates {0}% Elemental Resistance","武器造成的傷害穿透 {0}% 元素抗性" +"Damage with Weapons Penetrates {0}% Fire Resistance","武器造成的傷害穿透 {0}% 火焰抗性" +"Damage with Weapons Penetrates {0}% Lightning Resistance","武器造成的傷害穿透 {0}% 閃電抗性" +"Damages {0} nearby Enemies when you gain Stages","當你獲得疊層時傷害附近 {0} 個敵人" +"Damaging Ailments deal damage {0} faster","傷害型異常狀態生效速度加快 {0}" +"Damaging Ailments deal damage {0}% faster","傷害型異常狀態造成傷害加速 {0}%" +"Damaging Ailments inflicted by Minions deal damage {0} faster","由召喚生物造成傷害施加的傷害型異常狀態生效速度加快 {0}" +"Damaging Ailments inflicted by Minions deal damage {0}% faster","召喚物造成的傷害型異常狀態,造成的傷害加速 {0}%" +"Damaging Ailments inflicted by this Attack or Minions deal damage {0} faster","由該攻擊或召喚生物造成的傷害施加的傷害型異常狀態生效速度加快 {0}" +"Damaging Ailments inflicted by this Attack or Minions deal damage {0}% faster","此攻擊或召喚物造成的傷害型異常狀態,造成的傷害加速 {0}%" +"Damaging Ailments inflicted by this Spell or Minions deal damage {0}% faster","此法術或召喚物造成的傷害型異常狀態造成傷害加速 {0}%" +"Damaging Ailments inflicted with Supported Skills deal damage {0} faster","被輔助技能施加的傷害型異常狀態生效速度加快 {0}" +"Damaging Ailments inflicted with Supported Skills deal damage {0}% faster","被輔助技能造成的傷害型異常狀態,造成的傷害加速 {0}%" +"Damaging Ailments you inflict deal Damage {0} faster while affected by Malevolence","受【怨毒光環】影響時,你造成的傷害類異常狀態的傷害生效速度增加 {0}" +"Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence","被惡意影響時,你造成的傷害型異常狀態所造成的傷害加速 {0}%" +"Dash has {0} Cooldown","衝刺具有 {0} 冷卻時間" +"Dash has {0} Cooldown Use","幻步 {0} 冷卻使用次數" +"Dash has {0} Cooldown Uses","幻步 {0} 冷卻使用次數" +"Dash has {0} Cooldowns","衝刺具有 {0} 冷卻時間" +"Dash travels {0} increased distance","衝刺的移動距離增加 {0}" +"Dash travels {0} reduced distance","衝刺的移動距離縮短 {0}" +"Dash travels {0}% increased distance","幻步增加 {0}% 移動距離" +"Dash travels {0}% reduced distance","幻步減少 {0}% 移動距離" +"Deal {0} of your maximum Life as Fire Damage to nearby Enemies when Hit","被擊中時對週圍敵人造成等同你 {0} 最大生命的火焰傷害" +"Deal {0} to {1} Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge","當你失去 1 顆暴擊、狂怒或耐力球時,對附近敵人造成 {0} 至 {1} 閃電傷害" +"Deal {0}% of your maximum Life as Fire Damage to nearby Enemies when Hit","被擊中時對附近敵人造成等同你 {0}% 最大生命的火焰傷害" +"Deal up to {0} less Melee Damage to Enemies, based on proximity","基於距離對敵人的總近戰傷害最多更少 {0}" +"Deal up to {0} more Melee Damage to Enemies, based on proximity","基於距離對敵人的總近戰傷害最多更多 {0}" +"Deal up to {0}% less Melee Damage to Enemies, based on proximity","根據敵人離多近,造成至少 {0}% 更少近戰傷害" +"Deal up to {0}% more Melee Damage to Enemies, based on proximity","根據敵人離多近,造成至少 {0}% 更多近戰傷害" +"Deals {0} Base Chaos Damage per second","每秒造成 {0} 基本混沌傷害" +"Deals {0} Base Cold Damage per second","每秒造成 {0} 基礎冰冷傷害" +"Deals {0} Base Fire Damage per second","每秒造成 {0} 基本火焰傷害" +"Deals {0} Base Physical Damage per second","每秒造成 {0} 基礎物理傷害" +"Deals {0} Chaos Damage per second","每秒造成 {0} 混沌傷害" +"Deals {0} Chaos Damage per second to nearby Enemies","每秒對附近敵人造成 {0} 混沌傷害" +"Deals {0} Cold Damage per second","每秒造成 {0} 冰冷傷害" +"Deals {0} Fire Damage per second","造成每秒 {0} 火焰傷害" +"Deals {0} increased Damage if you've lost an Endurance Charge in the past {1} seconds","若你在過去 {1} 秒內失去過耐力球,則傷害增加 {0}" +"Deals {0} less Damage to Branded Enemy","對帶有烙印的敵人造成的總傷害更少 {0}" +"Deals {0} less Damage with Hits and Ailments per affected Minion","每個受影響的召喚生物都使擊中和異常狀態的總傷害更少 {0}" +"Deals {0} more added damage","附加總傷害更多 {0}" +"Deals {0} more Damage to Branded Enemy","對帶有烙印的敵人造成的總傷害更多 {0}" +"Deals {0} more Damage while Channelling if Illusion has finished moving","吟導時,若幻影停止移動,則總傷害更多 {0}" +"Deals {0} more Damage with Hits and Ailments per affected Minion","每個受影響的召喚生物都使擊中和異常狀態的總傷害更多 {0}" +"Deals {0} of Attack Damage","造成 {0} 基礎攻擊傷害" +"Deals {0} of Base Attack Damage","造成 {0} 基礎攻擊傷害" +"Deals {0} of Base Damage","造成 {0} 基礎傷害" +"Deals {0} of Damage","造成 {0} 基礎傷害" +"Deals {0} of Physical Damage","造成 {0} 基礎物理傷害" +"Deals {0} of Sacrificed Energy Shield and Life as Fire Damage per second","每秒造成所犧牲生命和能量護盾 {0} 的火焰傷害" +"Deals {0} of your Maximum Energy Shield as Base Fire Damage per second","每秒造成你最大能量護盾 {0} 的基礎火焰傷害" +"Deals {0} of your Maximum Life as Base Fire Damage per second","每秒造成你最大生命 {0} 的基礎火焰傷害" +"Deals {0} Physical Damage per second","每秒造成 {0} 物理傷害" +"Deals {0} reduced Damage if you've lost an Endurance Charge in the past {1} seconds","若你在過去 {1} 秒內失去過耐力球,則傷害減少 {0}" +"Deals {0} to {1} Added Cold Damage if Charges were consumed from a Sapphire Flask","若消耗藍玉藥劑充能,附加 {0} 至 {1} 冰冷傷害" +"Deals {0} to {1} Added Lightning Damage if Charges were consumed from a Topaz Flask","若消耗黃玉藥劑充能,附加 {0} 至 {1} 閃電傷害" +"Deals {0} to {1} base Cold Damage per {2} Intelligence","每 {2} 點智慧造成 {0} 至 {1} 基礎冰冷傷害" +"Deals {0} to {1} base Cold Damage per Frenzy Charge removed","每顆被移除的狂怒球造成 {0} 至 {1} 基礎冰冷傷害" +"Deals {0} to {1} base Fire Damage per Endurance Charge removed","每顆被移除的耐力球造成 {0} 至 {1} 基礎火焰傷害" +"Deals {0} to {1} base Lightning Damage per Power Charge removed","每顆被移除的暴擊球造成 {0} 至 {1} 基礎閃電傷害" +"Deals {0} to {1} Chaos Damage","造成 {0} 至 {1} 混沌傷害" +"Deals {0} to {1} Cold Damage","造成 {0} 至 {1} 冰冷傷害" +"Deals {0} to {1} Cold Damage per {2} Intelligence","每 {2} 點智慧造成 {0} 至 {1} 冰冷傷害" +"Deals {0} to {1} Fire Damage","造成 {0} 至 {1} 火焰傷害" +"Deals {0} to {1} Lightning Damage","造成 {0} 至 {1} 閃電傷害" +"Deals {0} to {1} Physical Damage","造成 {0} 至 {1} 物理傷害" +"Deals {0}% increased Damage if you've lost an Endurance Charge in the past {1} seconds","若過去 {1} 秒你有失去耐力球,增加 {0}% 傷害" +"Deals {0}% less Attack Damage","造成 {0}% 更少攻擊傷害" +"Deals {0}% less Damage","造成 {0}% 更少傷害" +"Deals {0}% less Damage per Blood Charge","每顆血腥球造成 {0}% 更少傷害" +"Deals {0}% less Damage to Branded Enemy","對烙印的敵人造成 {0}% 更少傷害" +"Deals {0}% less Damage with Hits against Branded Enemy","對烙印的敵人造成 {0}% 更少擊中傷害" +"Deals {0}% less Damage with Hits and Ailments per affected Minion","每個被影響的召喚物造成 {0}% 更少擊中和異常狀態傷害" +"Deals {0}% less Damage with Ignite if Charges were consumed from a Ruby Flask","若消耗紅玉藥劑充能,造成 {0}% 更多點燃傷害" +"Deals {0}% less Physical Damage","造成 {0}% 更少物理傷害" +"Deals {0}% more added damage","造成 {0}% 更少附加傷害" +"Deals {0}% more Attack Damage","造成 {0}% 更多攻擊傷害" +"Deals {0}% more Damage","造成 {0}% 更多傷害" +"Deals {0}% more Damage per Blood Charge","每顆血腥球造成 {0}% 更多傷害" +"Deals {0}% more Damage to Branded Enemy","對烙印的敵人造成 {0}% 更多傷害" +"Deals {0}% more Damage while Channelling if Illusion has finished moving","引導施放時若幻影已結束移動,造成 {0}% 更多傷害" +"Deals {0}% more Damage with Hits against Branded Enemy","對烙印的敵人造成 {0}% 更多擊中傷害" +"Deals {0}% more Damage with Hits and Ailments per affected Minion","每個被影響的召喚物造成 {0}% 更多擊中和異常狀態傷害" +"Deals {0}% more Damage with Ignite if Charges were consumed from a Ruby Flask","若消耗紅玉藥劑充能,造成 {0}% 更多點燃傷害" +"Deals {0}% more Physical Damage","造成 {0}% 更多物理傷害" +"Deals {0}% of Attack Damage","造成 {0}% 攻擊傷害" +"Deals {0}% of Base Attack Damage","造成 {0}% 基本攻擊傷害" +"Deals {0}% of Base Damage","造成 {0}% 基本傷害" +"Deals {0}% of Damage","造成 {0}% 傷害" +"Deals {0}% of Physical Damage","造成 {0}% 物理傷害" +"Deals {0}% of Sacrificed Energy Shield and Life as Fire Damage per second","每秒造成 {0}% 獻祭能量護盾和生命的額外火焰傷害" +"Deals {0}% of your maximum Energy Shield as base Chaos Damage","造成 {0}% 你最大能量護盾的基礎混沌傷害" +"Deals {0}% of your Maximum Energy Shield as Base Fire Damage per second","每秒造成 {0}% 你最大能量護盾的基礎火焰傷害" +"Deals {0}% of your maximum Life as base Chaos Damage","造成 {0}% 你最大生命的基礎混沌傷害" +"Deals {0}% of your Maximum Life as Base Fire Damage per second","每秒造成 {0}% 你最大生命的基礎火焰傷害" +"Deals {0}% reduced Damage if you've lost an Endurance Charge in the past {1} seconds","若過去 {1} 秒你有失去耐力球,減少 {0}% 傷害" +"Deals base Lightning Damage equal to {0}% of missing Unreserved Mana","造成等同於 {0}% 遺失未保留魔力的基礎閃點傷害" +"Deals Damage every {0} second","每 {0} 秒造成傷害" +"Deals Damage every {0} seconds","每 {0} 秒造成傷害" +"Deals up to {0} less Damage to closer targets","對近身目標造成的總傷害最多更少 {0}" +"Deals up to {0} more Damage to closer targets","對近身目標造成的總傷害最多更多 {0}" +"Deals up to {0} more Melee Damage to Enemies, based on proximity","基於距離對敵人的總近戰傷害最多更多 {0}" +"Deals up to {0}% less Damage to closer targets","對近距離敵人造成至多 {0}% 更少傷害" +"Deals up to {0}% more Damage to closer targets","對近距離敵人造成至多 {0}% 更多傷害" +"Deals up to {0}% more Melee Damage to Enemies, based on proximity","根據敵人離多近,造成至多 {0}% 更多近戰傷害" +"dealt by Frost Blades Penetrates {0} Cold Resistance","的近戰傷害穿透 {0} 冰冷抗性" +"dealt by Frost Blades Penetrates {0}% Cold Resistance","的近戰傷害穿透 {0}% 冰冷抗性" +"Debilitate Enemies for {0} second on Hit","擊中時虛弱敵人 {0} 秒" +"Debilitate Enemies for {0} second when you Suppress their Spell Damage","當你壓抑敵人的法術時,虛弱敵人 {0} 秒" +"Debilitate nearby Enemies for {0} Seconds when Flask Effect ends","當藥劑效果結束時虛弱附近敵人 {0} 秒" +"Debuff applies {0} Fire Resistance per stage","每層減益減少 {0} 火焰抗性" +"Debuff applies {0} to all Resistances","減益效果使所有抗性 {0}" +"Debuff applies {0}% Fire Resistance per stage","每層負面效果附加 {0}% 火焰抗性" +"Debuff applies {0}% to all Resistances","減益效果 {0}% 全部抗性" +"Debuff can have up to {0} layers of Damage","負面效果能疊加 {0} 層傷害" +"Debuff deals {0} more Damage per Stage","每層減益效果的總傷害更多 {0}" +"Debuff deals {0} of Damage per Charge","每層減益效果造成 {0} 傷害" +"Debuff deals {0}% more Damage per Stage","每層使減益效果造成 {0}% 更多傷害" +"Debuff deals {0}% of Damage per Charge","減益效果每個充能造成 {0}% 的傷害" +"Debuff deals Fire Damage per second equal to {0} of Ignite Damage per second","該減益效果每秒造成火焰傷害,等於 {0} 的每秒點燃傷害" +"Debuff deals Fire Damage per second equal to {0}% of Ignite Damage per second","減益效果造成等同於每秒燃燒傷害 {0}% 的每秒火焰傷害" +"Debuff Lasts {0} seconds","減益效果持續 {0} 秒" +"Debuffs on you expire {0} faster","你身上的減益效果消失速度增加 {0}" +"Debuffs on you expire {0} faster while affected by Haste","受到【迅捷】影響時,你身上的負面效果消退速度加快 {0}" +"Debuffs on you expire {0} slower","你身上的減益效果消失速度減慢 {0}" +"Debuffs on you expire {0} slower while affected by Haste","受到【迅捷】影響時,你身上的負面效果消退速度減緩 {0}" +"Debuffs on you expire {0}% faster","加速減益效果失效 {0}%" +"Debuffs on you expire {0}% faster while affected by Haste","被迅捷影響時,你身上的減益效果消逝速度提高 {0}%" +"Debuffs on you expire {0}% slower","減緩減益效果失效 {0}%" +"Debuffs on you expire {0}% slower while affected by Haste","被迅捷影響時,你身上的減益效果消逝速度減慢 {0}%" +"Defence Modifiers have {0} increased Effect","防禦詞綴的效果增加 {0}" +"Defence Modifiers have {0} reduced Effect","防禦詞綴的效果減少 {0}" +"Defence Modifiers have {0}% increased Effect","防禦詞綴增加 {0}% 效果" +"Defence Modifiers have {0}% reduced Effect","防禦詞綴減少 {0}% 效果" +"Defend with {0}% of Armour while not on Low Energy Shield","非貧能量護盾時,以 {0}% 護甲防禦" +"Defiance Banner has {0}% increased Aura Effect","反抗之旗增加 {0}% 光環效果" +"Defiance Banner has {0}% increased Mana Reservation Efficiency","反抗之旗增加 {0}% 魔力保留效用" +"Defiance Banner has {0}% increased Taunt duration","反抗之旗增加 {0}% 嘲諷持續時間" +"Defiance Banner has {0}% reduced Aura Effect","反抗之旗減少 {0}% 光環效果" +"Defiance Banner has {0}% reduced Mana Reservation Efficiency","反抗之旗減少 {0}% 魔力保留效用" +"Defiance Banner has {0}% reduced Taunt duration","反抗之旗減少 {0}% 嘲諷持續時間n" +"Degenerate {0} of Life per second while you have a Totem","當你有圖騰存在時,每秒扣除 {0} 生命" +"Degenerate {0}% of Life per second while you have a Totem","當你有圖騰時,每秒失去 {0}% 生命" +"Delirium Reward Type: {0}",譫妄獎勵類型:{0} +"Denoted service of {0} dekhara in the akhara of Asenath","{0} 位部屬宣誓服從於安賽娜絲的血脈" +"Denoted service of {0} dekhara in the akhara of Asenath(Asenath-Nasima)","{0} 位部屬宣誓服從於安賽娜絲的血脈(安賽娜絲-納西瑪)" +"Denoted service of {0} dekhara in the akhara of Balbala","{0} 位部屬宣誓服從於貝爾巴拉的血脈" +"Denoted service of {0} dekhara in the akhara of Balbala(Asenath-Nasima)","{0} 位部屬宣誓服從於貝爾巴拉的血脈(安賽娜絲-納西瑪)" +"Denoted service of {0} dekhara in the akhara of Deshret","{0} 位部屬宣誓服從於迪虛瑞特的血脈" +"Denoted service of {0} dekhara in the akhara of Deshret(Asenath-Nasima)","{0} 位部屬宣誓服從於迪虛瑞特的血脈(安賽娜絲-納西瑪)" +"Denoted service of {0} dekhara in the akhara of Nasima","{0} 位部屬宣誓服從於納西瑪的血脈" +"Denoted service of {0} dekhara in the akhara of Nasima(Asenath-Nasima)","{0} 位部屬宣誓服從於納西瑪的血脈(安賽娜絲-納西瑪)" +"Desecrate and Unearth have {0} to Maximum number of corpses allowed","褻瀆和屍術矢 {0} 屍體最大上限" +"Desecrate has {0} increased Cooldown Recovery Rate","褻瀆的冷卻回復率增加 {0}" +"Desecrate has {0} reduced Cooldown Recovery Rate","褻瀆的冷卻回復率減少 {0}" +"Desecrate has {0}% increased Cooldown Recovery Rate","褻瀆增加 {0}% 冷卻時間恢復速度" +"Desecrate has {0}% reduced Cooldown Recovery Rate","褻瀆減少 {0}% 冷卻時間恢復速度" +"Desecrate Spawns {0} additional corpses","褻瀆產生 {0} 個額外屍體" +"Despair has {0} increased Mana Reservation if Cast as an Aura","以光環形式施放時,【絕望】的魔力保留增加 {0}" +"Despair has {0} reduced Mana Reservation if Cast as an Aura","以光環形式施放時,【絕望】的魔力保留減少 {0}" +"Despair has {0}% increased Mana Reservation","【絕望】的魔力保留增加 {0}%" +"Despair has {0}% increased Mana Reservation if Cast as an Aura","若以光環施放絕望,絕望增加 {0}% 魔力保留" +"Despair has {0}% increased Reservation if Cast as an Aura","絕望若以光環施放增加 {0}% 保留" +"Despair has {0}% reduced Mana Reservation","【絕望】的魔力保留減少 {0}%" +"Despair has {0}% reduced Mana Reservation if Cast as an Aura","若以光環施放絕望,絕望減少 {0}% 魔力保留" +"Despair has {0}% reduced Reservation if Cast as an Aura","絕望若以光環施放減少 {0}% 保留" +"Determination has {0} increased Aura Effect","【堅定】的光環效果增加 {0}" +"Determination has {0} increased Mana Reservation","【堅定】的魔力保留增加 {0}" +"Determination has {0} reduced Aura Effect","【堅定】的光環效果減少 {0}" +"Determination has {0} reduced Mana Reservation","【堅定】的魔力保留減少 {0}" +"Determination has {0}% increased Aura Effect","堅定增加 {0}% 光環效果" +"Determination has {0}% increased Mana Reservation","堅定增加 {0}% 魔力保留" +"Determination has {0}% increased Mana Reservation Efficiency","堅定增加 {0}% 魔力保留效用" +"Determination has {0}% increased Reservation","堅定增加 {0}% 保留" +"Determination has {0}% reduced Aura Effect","堅定減少 {0}% 光環效果" +"Determination has {0}% reduced Mana Reservation","堅定減少 {0}% 魔力保留" +"Determination has {0}% reduced Mana Reservation Efficiency","堅定減少 {0}% 魔力保留效用" +"Determination has {0}% reduced Reservation","堅定減少 {0}% 保留" +"Detonate Dead has a {0} chance to detonate an additional corpse","【屍體爆炸】有 {0} 的機率引爆 1 個額外屍體" +"Detonate Dead has a {0}% chance to detonate an additional corpse","屍體爆破有 {0}% 機率爆炸 1 個額外屍體" +"Devouring Totem has {0} Chance to Consume an additional corpse","【吞噬圖騰】有 {0} 的機率吞噬 1 個額外屍體" +"Devouring Totem has {0}% Chance to Consume an additional corpse","吞噬圖騰有 {0}% 機率消耗 1 個額外屍體" +"Dexterity's Accuracy Bonus instead grants {0} to Accuracy Rating per Dexterity","敏捷的命中加成改為每點敏捷 {0} 命中值" +"Discharge Cooldown is {0} ms","解放冷卻時間為 {0} 毫秒" +"Discharge deals {0} less Damage","解放的總傷害更少 {0}" +"Discharge deals {0} more Damage","解放的總傷害更多 {0}" +"Discharge deals {0}% less Damage","解放造成 {0}% 更少傷害" +"Discharge deals {0}% more Damage","解放造成 {0}% 更多傷害" +"Discharge has {0} less Area of Effect","解放的總效果區域額外縮小 {0}" +"Discharge has {0} more Area of Effect","解放的總效果區域額外擴大 {0}" +"Discharge has {0} to Radius","解放 {0} 範圍" +"Discharge has {0}% less Area of Effect","解放有 {0}% 更少範圍效果" +"Discharge has {0}% more Area of Effect","解放有 {0}% 更多範圍效果" +"Discipline has {0} increased Aura Effect","【紀律】的光環效果增加 {0}" +"Discipline has {0} increased Mana Reservation","【紀律】的魔力保留增加 {0}" +"Discipline has {0} reduced Aura Effect","【紀律】的光環效果減少 {0}" +"Discipline has {0} reduced Mana Reservation","【紀律】的魔力保留減少 {0}" +"Discipline has {0}% increased Aura Effect","紀律增加 {0}% 光環效果" +"Discipline has {0}% increased Mana Reservation","紀律增加 {0}% 魔力保留" +"Discipline has {0}% increased Mana Reservation Efficiency","紀律增加 {0}% 魔力保留效用" +"Discipline has {0}% increased Reservation","紀律增加 {0}% 保留" +"Discipline has {0}% reduced Aura Effect","紀律減少 {0}% 光環效果" +"Discipline has {0}% reduced Mana Reservation","紀律減少 {0}% 魔力保留" +"Discipline has {0}% reduced Mana Reservation Efficiency","紀律減少 {0}% 魔力保留效用" +"Discipline has {0}% reduced Reservation","紀律減少 {0}% 保留" +"Divine Ire Damages {0} additional nearby Enemies when gaining Stages","當獲得疊層時,盛怒攻擊 {0} 個附近額外敵人" +"Divine Ire deals {0} increased Damage","【聖怨】的傷害增加 {0}" +"Divine Ire deals {0} reduced Damage","【聖怨】的傷害減少 {0}" +"Divine Ire deals {0}% increased Damage","聖怒增加 {0}% 傷害" +"Divine Ire deals {0}% reduced Damage","聖怒減少 {0}% 傷害" +"Divine Ire's beam has {0} increased width","【聖怨】的光波寬度擴大 {0}" +"Divine Ire's beam has {0} reduced width","【聖怨】的光波寬度縮小 {0}" +"Divine Ire's beam has {0}% increased width","聖怒的光束增加 {0}% 寬度" +"Divine Ire's beam has {0}% reduced width","聖怒的光束減少 {0}% 寬度" +"Dominating Blow can summon {0} additional Magic Sentinels of Dominance","霸氣之擊可以召喚 {0} 個額外魔法統御護衛" +"Dominating Blow can summon {0} additional Rare Sentinels of Dominance","霸氣之擊可以召喚 {0} 個額外稀有統御護衛" +"Double Strike has a {0} chance to deal Double Damage to Bleeding Enemies","【雙重打擊】有 {0} 的機率對流血敵人造成雙倍傷害" +"Double Strike has a {0} chance Trigger On Kill Effects twice","【雙重打擊】有 {0} 的機率觸發擊敗效果兩次" +"Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies","雙重打擊對流血的敵人有 {0}% 機率造成 2 倍傷害" +"Double Strike has a {0}% chance Trigger On Kill Effects twice","雙重打擊有 {0}% 機率觸發擊殺效果兩次" +"Doubles have {0} increased Movement Speed","復生體移動速度增加 {0}" +"Doubles have {0} reduced Movement Speed","復生體移動速度減少 {0}" +"Doubles have {0}% increased Movement Speed","連擊增加 {0}% 移動速度" +"Doubles have {0}% reduced Movement Speed","連擊減少 {0}% 移動速度" +"Dread Banner has {0} increased Aura Effect","【恐怖之旗】的光環效果增加 {0}" +"Dread Banner has {0} increased Fortify duration","【恐怖之旗】的【護體】持續時間延長 {0}" +"Dread Banner has {0} reduced Aura Effect","【恐怖之旗】的光環效果減少 {0}" +"Dread Banner has {0} reduced Fortify duration","【恐怖之旗】的【護體】持續時間縮短 {0}" +"Dread Banner has {0}% increased Aura Effect","恐懼之旗增加 {0}% 光環效果" +"Dread Banner has {0}% increased Fortification duration","恐懼之旗增加 {0}% 護體持續時間" +"Dread Banner has {0}% increased Fortify duration","恐懼之旗增加 {0}% 護體持續時間" +"Dread Banner has {0}% increased Mana Reservation Efficiency","恐懼之旗增加 {0}% 魔力保留效用" +"Dread Banner has {0}% reduced Aura Effect","恐懼之旗減少 {0}% 光環效果" +"Dread Banner has {0}% reduced Fortification duration","恐懼之旗減少 {0}% 護體持續時間" +"Dread Banner has {0}% reduced Fortify duration","恐懼之旗減少 {0}% 護體持續時間" +"Dread Banner has {0}% reduced Mana Reservation Efficiency","恐懼之旗減少 {0}% 魔力保留效用" +"Drenched Enemies have Cold and Lightning Exposure, applying {0} to Resistances","浸濕的敵人具有冰冷和閃電的曝曬效果,其抗性 {0}" +"Drenched Enemies have Cold and Lightning Exposure, applying {0}% to Resistances","濕透的敵人有冰冷和閃電曝曬,{0}% 抗性" +"Drops Burning Ground while moving, dealing {0} Fire Damage per second","移動時制造燃燒地面,每秒造成 {0} 火焰傷害" +"Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} second","移動時留下燃燒地面,每秒造成 {0} 火焰傷害,持續 {1} 秒" +"Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} seconds","移動時留下燃燒地面,每秒造成 {0} 火焰傷害,持續 {1} 秒" +"Drops Scorched Ground while moving, lasting {0} seconds","移動時留下焦灼地面,持續 {0} 秒" +"Drops Shocked Ground while moving, lasting {0} seconds","移動時留下感電地面,持續 {0} 秒" +"Dual Strike has {0} increased Accuracy Rating while wielding a Sword","持握劍類時,【雙持打擊】的命中值增加 {0}" +"Dual Strike has {0} increased Attack Speed while wielding a Claw","持握爪類時,【雙持打擊】的攻擊速度加快 {0}" +"Dual Strike has {0} reduced Accuracy Rating while wielding a Sword","持握劍類時,【雙持打擊】的命中值減少 {0}" +"Dual Strike has {0} reduced Attack Speed while wielding a Claw","持握爪類時,【雙持打擊】的攻擊速度減慢 {0}" +"Dual Strike has {0} to Critical Strike Multiplier while wielding a Dagger","持握匕首時,【雙持打擊】{0} 暴擊傷害加成" +"Dual Strike has {0}% increased Accuracy Rating while wielding a Sword","雙持打擊持 1 把劍時增加 {0}% 命中值" +"Dual Strike has {0}% increased Attack Speed while wielding a Claw","雙持打擊持 1 把爪時增加 {0}% 攻擊速度" +"Dual Strike has {0}% reduced Accuracy Rating while wielding a Sword","雙持打擊持 1 把劍時減少 {0}% 命中值" +"Dual Strike has {0}% reduced Attack Speed while wielding a Claw","雙持打擊持 1 把爪時減少 {0}% 攻擊速度" +"Dual Strike has {0}% to Critical Strike Multiplier while wielding a Dagger","雙持打擊持 1 把匕首時 {0}% 暴擊加成" +"Dual Strike has a {0} chance to deal Double Damage with the Main-Hand Weapon","雙持打擊時主武器有 {0} 的機率造成雙倍傷害" +"Dual Strike has a {0}% chance to deal Double Damage with the Main-Hand Weapon","雙持打擊時主手武器有 {0}% 機率造成 2 倍傷害" +"Dual Strike Intimidates Enemies for {0} seconds on Hit while wielding an Axe","雙持打擊持 1 把斧擊中時,威嚇敵人 {0} 秒" +"Duelist: {0} of Attack Damage Leeched as Life","決鬥者:攻擊傷害的 {0} 會轉化為生命偷取" +"Duelist: {0} to Melee Strike Range","決鬥者:{0} 近戰打擊範圍" +"Duelist: {0}% of Attack Damage Leeched as Life","決鬥者:{0}% 攻擊傷害偷取生命" +"Duplicate {0} Rare Monsters","複製 {0} 個稀有怪物" +"Duplicate up to {0} Synthesised Rare Monsters","復製至多 {0} 個追憶之稀有怪物" +"Duration is {0} seconds","技能持續時間為 {0}" +"During Flask Effect, {0} increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest","藥劑持續期間,你絕對抗性最低的元素屬性,會使你受到的該屬性傷害增加 {0}" +"During Flask Effect, {0} reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest","藥劑持續期間,你絕對抗性最低的元素屬性,會使你受到的該屬性傷害減少 {0}" +"During Flask Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest","藥劑效果期間,你絕對抗性最低的屬性,你所受到該屬性的傷害增加 {0}%" +"During Flask Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest","藥劑效果期間,你絕對抗性最低的屬性,你所受到該屬性的傷害減少 {0}%" +"During Flask Effect, Damage Penetrates {0} Resistance of each Element for which your Uncapped Elemental Resistance is highest","藥劑持續期間,你絕對抗性最高的元素屬性,會使你穿透 {0} 該抗性" +"During Flask Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest","藥劑效果期間,你絕對抗性最高的屬性,你所造成該屬性的傷害穿透 {0}% 該抗性" +"During initial Duration, can be hit by your Projectiles up to {0} times","在初始持續時間內,最多可以被你的投射物擊中 {0} 次" +"Each Arrow can fire {0} Beam","每支箭矢可以發射 {0} 光束" +"Each Arrow can fire {0} Beams","每支箭矢可以發射 {0} 光束" +"Each Corpse spawned has {0} chance to be a Forgotten Corpse","每個喚起的屍體都有 {0} 的機率是遺落屍體" +"Each Corpse spawned has {0}% chance to be a Forgotten Corpse","每個產生的屍體有 {0}% 機率成為被遺忘的屍體" +"Each Mine Adds {0} to {1} Fire Damage to Hits against Enemies near it, up","每個地雷對它附近敵人的擊中附加 {0} 至 {1} 火焰傷害," +"Each Mine applies {0} chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1}","每個地雷有 {0} 的機率對附近被擊中的敵人造成雙倍傷害,最高 {1}" +"Each Mine applies {0} increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1}","每個地雷對附近被擊中敵人的暴擊率增加 {0},最高 {1}" +"Each Mine applies {0} increased Damage dealt to Enemies near it, up to {1}","每個地雷對它附近的敵人造成的傷害增加 {0},最高 {1}" +"Each Mine applies {0} increased Damage Taken to Enemies near it, up","每個地雷使它附近敵人承受的傷害增加 {0}," +"Each Mine applies {0} increased Damage taken to Enemies near it, up to {1}","每個地雷使它附近敵人承受的傷害增加 {0},最高 {1}" +"Each Mine applies {0} reduced Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1}","每個地雷對附近被擊中敵人的暴擊率減少 {0},最低 {1}" +"Each Mine applies {0} reduced Damage dealt to Enemies near it, up to {1}","每個地雷對它附近敵人造成的傷害減少 {0},最低 {1}" +"Each Mine applies {0} reduced Damage Taken to Enemies near it, up","每個地雷使它附近敵人承受的傷害減少 {0}," +"Each Mine applies {0} reduced Damage taken to Enemies near it, up to {1}","每個地雷使它附近敵人承受傷害減少 {0},最低 {1}" +"Each Mine applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1}%","每個地雷對它附近敵人的擊中有 {0}% 機率造成 2 倍傷害,至多 {1}%" +"Each Mine applies {0}% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1}%","每個地雷對它附近敵人的擊中增加 {0}% 暴擊率,至多 {1}%" +"Each Mine applies {0}% increased Damage dealt to Enemies near it, up to {1}%","每個地雷對它附近敵人增加 {0}% 造成傷害,至多 {1}%" +"Each Mine applies {0}% increased Damage Taken to Enemies near it, up","每個地雷使它附近敵人承受的傷害增加 {0}%," +"Each Mine applies {0}% increased Damage taken to Enemies near it, up to {1}%","每個地雷對它附近敵人增加 {0}% 承受傷害,至多 {1}%" +"Each Mine applies {0}% reduced Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1}%","每個地雷對它附近敵人的擊中減少 {0}% 暴擊率,至多 {1}%" +"Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to {1}%","每個地雷對它附近敵人減少 {0}% 造成傷害,至多 {1}%" +"Each Mine applies {0}% reduced Damage Taken to Enemies near it, up","每個地雷使它附近敵人承受的傷害減少 {0}%," +"Each Mine applies {0}% reduced Damage taken to Enemies near it, up to {1}%","每個地雷對它附近敵人減少 {0}% 承受傷害,至多 {1}%" +"Each Mine from Supported Skills applies {0} chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1}","被輔助的技能使每個地雷有 {0} 的機率對附近被擊中的敵人造成雙倍傷害,最高 {1}" +"Each Mine from Supported Skills applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1}%","透過輔助技能的每個地雷,擊中它附近敵人有 {0}% 機率造成 2 倍傷害,上限為 {1}%" +"Each Phantasmal Might Buff grants {0} to {1} Added Spell Physical Damage","每個幻影之力增益效果附加 {0} 至 {1} 法術物理傷害" +"Each second, {0} more Rage loss Rate","每秒使怒火衰減速度加快 {0}" +"Each second, {0}% more Rage loss Rate","每秒 {0}% 更多盛怒損失率" +"Each Snare applies {0} less Movement Speed to Normal or Magic Enemies","每個圈套使普通或魔法敵人的總移動速度更少 {0}" +"Each Snare applies {0} less Movement Speed to Rare Enemies","每個圈套使稀有敵人的總移動速度更少 {0}" +"Each Snare applies {0} less Movement Speed to Unique Enemies","每個圈套使稀有敵人的總移動速度更少 {0}" +"Each Snare applies {0} more Movement Speed to Normal or Magic Enemies","每個圈套使普通或魔法敵人的總移動速度更多 {0}" +"Each Snare applies {0} more Movement Speed to Rare Enemies","每個圈套使稀有敵人的總移動速度更多 {0}" +"Each Snare applies {0} more Movement Speed to Unique Enemies","每個圈套使傳奇敵人的總移動速度更多 {0}" +"Each Snare applies {0}% less Movement Speed to Normal or Magic Enemies","每次誘捕對普通或魔法敵人套用 {0}% 更少移動速度" +"Each Snare applies {0}% less Movement Speed to Rare Enemies","每次誘捕對稀有敵人套用 {0}% 更少移動速度" +"Each Snare applies {0}% less Movement Speed to Unique Enemies","每次誘捕對傳奇敵人套用 {0}% 更少移動速度" +"Each Snare applies {0}% more Movement Speed to Normal or Magic Enemies","每次誘捕對普通或魔法敵人套用 {0}% 更多移動速度" +"Each Snare applies {0}% more Movement Speed to Rare Enemies","每次誘捕對稀有敵人套用 {0}% 更多移動速度" +"Each Snare applies {0}% more Movement Speed to Unique Enemies","每次誘捕對傳奇敵人套用 {0}% 更多移動速度" +"Each Spider grants {0} increased Attack Speed","每只蜘蛛可使攻擊速度增加 {0}" +"Each Spider grants {0} increased Damage with Poison","每只蜘蛛可使中毒傷害增加 {0}" +"Each Spider grants {0} reduced Attack Speed","每只蜘蛛可使攻擊速度減少 {0}" +"Each Spider grants {0} reduced Damage with Poison","每只蜘蛛可使中毒傷害減少 {0}" +"Each Spider grants {0}% increased Attack Speed","每隻蜘蛛增加 {0}% 攻擊速度" +"Each Spider grants {0}% increased Damage with Poison","每隻蜘蛛增加 {0}% 中毒傷害" +"Each Spider grants {0}% reduced Attack Speed","每隻蜘蛛減少 {0}% 攻擊速度" +"Each Spider grants {0}% reduced Damage with Poison","每隻蜘蛛減少 {0}% 中毒傷害" +"Each Spore Pod applies {0} less Movement Speed to nearby Enemies, to a maximum of {1}","每個孢囊可使週圍的敵人速度減少 {0},最多 {1}" +"Each Spore Pod applies {0}% less Movement Speed to nearby Enemies, to a maximum of {1}%","每個黴孢造成附近敵人 {0}% 更少移動速度,至多 {1}%" +"Each Spore Pod fires {0} Thorn Arrows","每個黴孢發射 {0} 個荊棘箭矢" +"Each Steel Ward grants {0} Chance to Block Projectile Attack Damage","每個鋼刃結界都使投射物攻擊傷害的格擋率 {0}" +"Each Steel Ward grants {0}% Chance to Block Projectile Attack Damage","每個鐵籠 {0}% 投射物攻擊格擋率" +"Each Totem applies {0} increased Damage taken to Enemies near it","每個圖騰都使其週圍敵人承受的傷害增加 {0}" +"Each Totem applies {0} reduced Damage taken to Enemies near it","每個圖騰都使其週圍敵人承受的傷害減少 {0}" +"Each Totem applies {0}% increased Damage taken to Enemies near it","每個圖騰對靠近它的敵人增加 {0}% 承受傷害" +"Each Totem applies {0}% reduced Damage taken to Enemies near it","每個圖騰對靠近它的敵人減少 {0}% 承受傷害" +"Each Viper Strike Charge deals {0} Base Chaos Damage per second","每個毒蛇打擊造成每秒 {0} 基礎混沌傷害" +"Each Weapon Hits separately if Dual Wielding, dealing {0} less Damage","雙持武器時每個武器單獨擊中,造成的總傷害更少 {0}" +"Each Weapon Hits separately if Dual Wielding, dealing {0} more Damage","雙持武器時每個武器單獨擊中,造成的總傷害更多 {0}" +"Each Weapon Hits separately if Dual Wielding, dealing {0}% less Damage","若雙持武器每個武器分別擊中,造成 {0}% 更少傷害" +"Each Weapon Hits separately if Dual Wielding, dealing {0}% more Damage","若雙持武器每個武器分別擊中,造成 {0}% 更多傷害" +"Earthquake deals {0} increased Damage per {1} seconds Duration","每 {1} 秒持續時間都使【震地】的傷害增加 {0}" +"Earthquake deals {0} reduced Damage per {1} seconds Duration","每 {1} 秒持續時間都使【震地】的傷害減少 {0}" +"Earthquake deals {0}% increased Damage per {1} seconds Duration","每 {1} 秒持續時間使震地增加 {0}% 傷害" +"Earthquake deals {0}% reduced Damage per {1} seconds Duration","每 {1} 秒持續時間使震地減少 {0}% 傷害" +"Earthshatter creates {0} fissures","碎地重擊製造 {0} 裂縫" +"Earthshatter deals {0} increased Damage","【尖刺戰吼】的傷害增加 {0}" +"Earthshatter deals {0} reduced Damage","【尖刺戰吼】的傷害減少 {0}" +"Earthshatter deals {0}% increased Damage","碎地重擊增加 {0}% 傷害" +"Earthshatter deals {0}% reduced Damage","碎地重擊減少 {0}% 傷害" +"Earthshatter has {0} increased Area of Effect","【尖刺戰吼】的效果區域擴大 {0}" +"Earthshatter has {0} reduced Area of Effect","【尖刺戰吼】的效果區域縮小 {0}" +"Earthshatter has {0}% increased Area of Effect","碎地重擊增加 {0}% 範圍效果" +"Earthshatter has {0}% reduced Area of Effect","碎地重擊減少 {0}% 範圍效果" +"Effects of Consecrated Ground you create Linger for {0} second","你製造的奉獻地面效果多留存 {0} 秒" +"Effects of Consecrated Ground you create Linger for {0} seconds","你製造的奉獻地面效果多留存 {0} 秒" +"Effects of Consecrated Ground you create while affected by Zealotry Linger for {0} seconds","被狂熱影響時,你製造的奉獻地面效果持續 {0} 秒" +"Elemental Ailments caused by Supported Skills spread to other enemies in a Radius of {0}","被輔助的技能造成元素異常擴散至半徑 {0} 的敵人" +"Elemental Ailments inflicted on Enemies Exposed by you have {0} increased Duration","施加在被你曝曬的敵人身上的元素異常狀態持續時間延長 {0}" +"Elemental Ailments inflicted on Enemies Exposed by you have {0} reduced Duration","施加在被你曝曬的敵人身上的元素異常狀態持續時間縮短 {0}" +"Elemental Ailments inflicted on Enemies Exposed by you have {0}% increased Duration","敵人被你曝曬造成的元素異常狀態,增加 {0}% 持續時間" +"Elemental Ailments inflicted on Enemies Exposed by you have {0}% reduced Duration","敵人被你曝曬造成的元素異常狀態,減少 {0}% 持續時間" +"Elemental Ailments inflicted on you spread to Enemies in a radius of {0}","對你造成的元素異常狀態,擴散至範圍 {0} 內的敵人" +"Elemental Hit and Wild Strike deal {0} less Cold Damage","【元素打擊】和【狂野打擊】的總冰冷傷害更少 {0}" +"Elemental Hit and Wild Strike deal {0} less Fire Damage","【元素打擊】和【狂野打擊】的總火焰傷害更少 {0}" +"Elemental Hit and Wild Strike deal {0} less Lightning Damage","【元素打擊】和【狂野打擊】的總閃電傷害更少 {0}" +"Elemental Hit and Wild Strike deal {0}% less Cold Damage","元素打擊和野性打擊造成 {0}% 更少冰冷傷害" +"Elemental Hit and Wild Strike deal {0}% less Fire Damage","元素打擊和野性打擊造成 {0}% 更少火焰傷害" +"Elemental Hit and Wild Strike deal {0}% less Lightning Damage","元素打擊和野性打擊造成 {0}% 更少閃電傷害" +"Elemental Hit deals {0} increased Damage","【元素打擊】的傷害增加 {0}" +"Elemental Hit deals {0} reduced Damage","【元素打擊】的傷害減少 {0}" +"Elemental Hit deals {0}% increased Damage","增加 {0}% 元素打擊傷害" +"Elemental Hit deals {0}% reduced Damage","減少 {0}% 元素打擊傷害" +"Elemental Hit has {0} chance to Freeze, Shock and Ignite","【元素打擊】造成冰凍,感電,點燃的機率增加 {0}" +"Elemental Hit has {0}% chance to Freeze, Shock and Ignite","元素打擊擊中時有 {0}% 機率造成冰凍、感電、點燃" +"Elusive also grants {0}% to Critical Strike Multiplier for Skills Supported by Nightblade","靈巧同時 {0}% 暴擊加成至被夜刃輔助的技能" +"Elusive from Supported Skills also grants {0} to Critical Strike Multiplier for Skills Supported by Nightblade","被輔助技能創造的【靈巧】對被夜刃輔助的技能還提供 {0} 暴擊傷害加成" +"Elusive from Supported Skills also grants {0}% to Critical Strike Multiplier for",透過輔助技能的靈巧同時給予 +"Elusive from Supported Skills also grants {0}% to Critical Strike Multiplier for Skills Supported by Nightblade","被輔助技能創造的【靈巧】對被夜刃輔助的技能還提供 {0}% 暴擊傷害加成" +"Elusive from this Skill also grants {0} to Critical Strike Multiplier for Skills Supported by Nightblade","該技能創造的【靈巧】對被夜刃輔助的技能還提供 {0} 暴擊傷害加成" +"Elusive from this Skill also grants {0}% to Critical Strike Multiplier for",透過輔助技能的靈巧同時給予 +"Elusive from this Skill also grants {0}% to Critical Strike Multiplier for Skills Supported by Nightblade","該技能創造的【靈巧】對被夜刃輔助的技能還提供 {0}% 暴擊傷害加成" +"Encounter duration is {0} seconds shorter","事件持續時間減少 {0} 秒" +"Encounters have {0}% chance to be rarer","事件有 {0}% 機率更稀有" +"Encounters have {0}% chance to contain an extra Reward Chest","事件有 {0}% 機率含有 1 個額外獎勵保險箱" +"Enduring Cry grants {0} additional Endurance Charge","堅決戰吼獲得 {0} 顆額外耐力球" +"Enduring Cry grants {0} additional Endurance Charges","堅決戰吼獲得 {0} 顆額外耐力球" +"Enduring Cry has {0} increased Cooldown Recovery Rate","堅決戰吼的冷卻回復率增加 {0}" +"Enduring Cry has {0} reduced Cooldown Recovery Rate","堅決戰吼的冷卻回復率減少 {0}" +"Enduring Cry has {0}% increased Cooldown Recovery Rate","堅決戰吼增加 {0}% 冷卻時間恢復速度" +"Enduring Cry has {0}% reduced Cooldown Recovery Rate","堅決戰吼減少 {0}% 冷卻時間恢復速度" +"Enemies affected by Bear Trap take {0} increased Damage from Trap or Mine Hits","踩中【捕熊陷阱】的敵人受到陷阱或地雷的擊中傷害增加 {0}" +"Enemies affected by Bear Trap take {0} reduced Damage from Trap or Mine Hits","踩中【捕熊陷阱】的敵人受到陷阱或地雷的擊中傷害減少 {0}" +"Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits","被捕熊陷阱影響的敵人,增加承受 {0}% 來自陷阱或地雷擊中的傷害" +"Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits","被捕熊陷阱影響的敵人,減少承受 {0}% 來自陷阱或地雷擊中的傷害" +"Enemies affected by your Spider's Webs deal {0} increased Damage","被你覆蓋蜘蛛網的敵人的傷害增加 {0}" +"Enemies affected by your Spider's Webs deal {0} reduced Damage","被你覆蓋蜘蛛網的敵人傷害減少 {0}" +"Enemies affected by your Spider's Webs deal {0}% increased Damage","被你蛛網纏繞的敵人增加 {0}% 傷害" +"Enemies affected by your Spider's Webs deal {0}% reduced Damage","被你蛛網纏繞的敵人減少 {0}% 傷害" +"Enemies affected by your Spider's Webs have {0} to All Resistances","受你至少 1 層蜘蛛網影響的敵人,所有抗性 {0}" +"Enemies affected by your Spider's Webs have {0}% to All Resistances","被你蛛網纏繞的敵人 {0}% 全部抗性" +"Enemies are Frozen as if you had dealt {0} less Damage","冰凍敵人的時間按照總傷害更少 {0} 的結果計算" +"Enemies are Frozen as if you had dealt {0} more Damage","冰凍敵人的時間按照總傷害更多 {0} 的結果計算" +"Enemies are Frozen as if you had dealt {0}% less Damage","冰凍敵人如同你造成 {0}% 更少傷害" +"Enemies are Frozen as if you had dealt {0}% more Damage","冰凍敵人如同你造成 {0}% 更多傷害" +"Enemies Become Chilled as they Unfreeze, causing {0}% reduced Action Speed","敵人從解凍時變冰緩,減少 {0}% 行動速度" +"Enemies Blinded by you have {0} increased Critical Strike Chance","被你致盲的敵人的暴擊率增加 {0}" +"Enemies Blinded by you have {0} reduced Critical Strike Chance","被你致盲的敵人的暴擊率減少 {0}" +"Enemies Blinded by you have {0}% increased Critical Strike Chance","被你致盲的敵人增加 {0}% 暴擊率" +"Enemies Blinded by you have {0}% reduced Critical Strike Chance","被你致盲的敵人減少 {0}% 暴擊率" +"Enemies Chilled by Minions take {0} increased Cold Damage over Time","被召喚生物所冰緩的敵人,其受到的冰冷持續傷害增加 {0}" +"Enemies Chilled by Minions take {0} reduced Cold Damage over Time","被召喚生物所冰緩的敵人,其受到的冰冷持續傷害減少 {0}" +"Enemies Chilled by Minions take {0}% increased Cold Damage over Time","被召喚物冰緩的敵人,增加 {0}% 承受冰冷持續傷害" +"Enemies Chilled by Minions take {0}% reduced Cold Damage over Time","被召喚物冰緩的敵人,減少 {0}% 承受冰冷持續傷害" +"Enemies Chilled by Supported Skills take {0} increased Cold Damage over Time","被輔助技能所冰緩的敵人,其受到的冰冷持續傷害增加 {0}" +"Enemies Chilled by Supported Skills take {0} reduced Cold Damage over Time","被輔助技能所冰緩的敵人,其受到的冰冷持續傷害減少 {0}" +"Enemies Chilled by Supported Skills take {0}% increased Cold Damage over Time","被輔助技能冰緩的敵人,增加 {0}% 承受冰冷持續傷害" +"Enemies Chilled by Supported Skills take {0}% reduced Cold Damage over Time","被輔助技能冰緩的敵人,減少 {0}% 承受冰冷持續傷害" +"Enemies Chilled by this Skill or Minions take {0} increased Cold Damage over Time","被該技能或召喚生物所冰緩的敵人,其受到的冰冷持續傷害增加 {0}" +"Enemies Chilled by this Skill or Minions take {0} reduced Cold Damage over Time","被該技能或召喚生物所冰緩的敵人,其受到的冰冷持續傷害減少 {0}" +"Enemies Chilled by this Skill or Minions take {0}% increased Cold Damage over Time","被此技能或召喚物冰緩的敵人,增加 {0}% 承受冰冷持續傷害" +"Enemies Chilled by this Skill or Minions take {0}% reduced Cold Damage over Time","被此技能或召喚物冰緩的敵人,減少 {0}% 承受冰冷持續傷害" +"Enemies Chilled by this Skill take {0} increased Cold Damage over Time","被該技能所冰緩的敵人,其受到的冰冷持續傷害增加 {0}" +"Enemies Chilled by this Skill take {0} reduced Cold Damage over Time","被該技能所冰緩的敵人,其受到的冰冷持續傷害減少 {0}" +"Enemies Chilled by this Skill take {0}% increased Cold Damage over Time","被此技能冰緩的敵人,增加 {0}% 承受冰冷持續傷害" +"Enemies Chilled by this Skill take {0}% reduced Cold Damage over Time","被此技能冰緩的敵人,減少 {0}% 承受冰冷持續傷害" +"Enemies Chilled by this Spell or Minions take {0}% increased Cold Damage over Time","被此法術或召喚物冰緩的敵人,增加承受 {0}% 冰冷持續傷害" +"Enemies Chilled by this Spell or Minions take {0}% reduced Cold Damage over Time","被此法術或召喚物冰緩的敵人,減少承受 {0}% 冰冷持續傷害" +"Enemies Chilled by you take {0} increased Burning Damage","被冰緩的敵人受到的燃燒傷害增加 {0}" +"Enemies Chilled by you take {0}% increased Burning Damage","敵人被冰緩增加 {0}% 燃燒傷害" +"Enemies Cursed by you are Hindered with {0} reduced Movement Speed if {1} of Curse Duration expired","若詛咒持續時間耗減了 {1},則被你詛咒的敵人也被【緩速】,移動速度減慢 {0}" +"Enemies Cursed by you are Hindered with {0}% reduced Movement","若詛咒持續時間過去 25%," +"Enemies Cursed by you are Hindered with {0}% reduced Movement Speed if {1}% of Curse Duration expired","若詛咒持續時間耗減了 {1}%,則被你詛咒的敵人也被【緩速】,移動速度減慢 {0}%" +"Enemies Cursed by you have {0}% increased Life Regeneration Rate","被你詛咒的敵人增加 {0}% 生命回復率" +"Enemies Cursed by you have {0}% reduced Life Regeneration Rate","被你詛咒的敵人減少 {0}% 生命回復率" +"Enemies Cursed by you have Malediction if {0} of Curse Duration expired","若持續時間耗減了 {0},則被你詛咒的敵人受到【惡語術】影響" +"Enemies Cursed by you have Malediction if {0}% of Curse Duration expired","若詛咒持續時間過去 {0}%,被你詛咒的敵人有惡語術" +"Enemies Cursed by you take {0} increased Damage if {1} of Curse Duration expired","若持續時間耗減了 {1},則被你詛咒的敵人受到的傷害增加 {0}" +"Enemies Cursed by you take {0} reduced Damage if {1} of Curse Duration expired","若持續時間耗減了 {1},則被你詛咒的敵人受到的傷害減少 {0}" +"Enemies Cursed by you take {0}% increased Damage if {1}% of Curse Duration expired","若詛咒持續時間過去 {1}%,被你詛咒的敵人增加 {0}% 承受傷害" +"Enemies Cursed by you take {0}% reduced Damage if {1}% of Curse Duration expired","若詛咒持續時間過去 {1}%,被你詛咒的敵人減少 {0}% 承受傷害" +"Enemies do not block your movement for {0} second on Rampage","暴怒時無視敵人碰撞 {0} 秒" +"Enemies do not block your movement for {0} seconds on Rampage","暴怒時無視敵人碰撞 {0} 秒" +"Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0} to Resistances","被水弒界浸濕的敵人有冰冷和閃電曝曬效果,抗性 {0}" +"Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0}% to Resistances","被水弒界溼透的敵人有冰冷和閃電曝曬,{0}% 抗性" +"Enemies Frozen by Supported Skills have {0} to Cold Resistance","被輔助技能導致敵人冰凍時,它的冰冷抗性 {0}" +"Enemies Frozen by Supported Skills have {0}% to Cold Resistance","被輔助技能冰凍的敵人 {0}% 冰冷抗性" +"Enemies Frozen by this Skill have {0} to Cold Resistance","若敵人被該技能冰凍,則它們的冰冷抗性 {0}" +"Enemies Frozen by this Skill have {0}% to Cold Resistance","被此技能冰凍的敵人 {0}% 冰冷抗性" +"Enemies Frozen by you take {0} increased Damage","被你冰凍的敵人額外承受 {0} 傷害" +"Enemies Frozen by you take {0}% increased Damage","被你冰凍的敵人額外承受 {0}% 傷害" +"Enemies get {0} to Chaos Resistance","敵人獲得 {0} 混沌抗性" +"Enemies get {0}% to Chaos Resistance","敵人獲得 {0}% 混沌抗性" +"Enemies have {0} chance to Block Attack or Spell Damage from Minions","敵人對抗召喚生物時,格擋攻擊傷害或法術傷害的機率 {0}" +"Enemies have {0} chance to Block Attack or Spell Damage from Supported Skills","敵人格擋來自被輔助技能的攻擊傷害或法術傷害的機率 {0}" +"Enemies have {0} chance to Block Attack or Spell Damage from this Skill","敵人對抗該技能時,格擋攻擊傷害或法術傷害的機率 {0}" +"Enemies have {0} chance to Block Attack or Spell Damage from this Skill or Minions","敵人格擋來自該技能或召喚生物的攻擊傷害或法術傷害的機率 {0}" +"Enemies have {0} chance to Dodge Attack or Spell Hits from Minions","敵人對抗召喚生物時,躲避攻擊擊中或法術擊中的機率 {0}" +"Enemies have {0} chance to Dodge Attack or Spell Hits from Supported Skills","敵人躲避來自被輔助技能的攻擊擊中或法術擊中的機率 {0}" +"Enemies have {0} chance to Dodge Attack or Spell Hits from this Skill","敵人對抗該技能時,躲避攻擊擊中或法術擊中的機率 {0}" +"Enemies have {0} chance to Dodge Attack or Spell Hits from this Skill or Minions","敵人躲避來自該技能或召喚生物的攻擊擊中或法術擊中的機率 {0}" +"Enemies have {0} chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage","敵人有 {0} 的機率在擊敗時爆炸,造成等同其最大生命四分之一的混沌傷害" +"Enemies have {0} increased Action Speed","敵人的行動速度減少 {0}" +"Enemies have {0} increased Evasion if you have Hit them Recently","若你近期內擊中過敵人,則它們的閃避增加 {0}" +"Enemies have {0} less Movement Speed when the Debuff starts","當該減益效果生效時,敵人的總移動速度更少 {0}" +"Enemies have {0} more Movement Speed when the Debuff starts","當該減益效果生效時,敵人的總移動速度更多 {0}" +"Enemies have {0} reduced Action Speed","敵人的行動速度增加 {0}" +"Enemies have {0} reduced chance to Dodge Hits from Supported Skills","被輔助技能會使敵人的躲避擊中的機率減少 {0}" +"Enemies have {0} reduced chance to Dodge Hits from this Skill","敵人對此技能的躲避擊中機率減少 {0}" +"Enemies have {0} reduced chance to Dodge your Hits","敵人躲避你擊中它的機率減少 {0}" +"Enemies have {0} reduced Evasion if you have Hit them Recently","若你近期內擊中過敵人,則它們的閃避減少 {0}" +"Enemies have {0}% chance to Block Attack or Spell Damage from Minions","敵人對此技能和召喚物 {0}% 格擋攻擊或法術傷害率" +"Enemies have {0}% chance to Block Attack or Spell Damage from Supported Skills","透過被輔助的技能,敵人 {0}% 格擋攻擊或法術傷害率" +"Enemies have {0}% chance to Block Attack or Spell Damage from this Skill","敵人對此技能 {0}% 格擋攻擊或法術傷害率" +"Enemies have {0}% chance to Block Attack or Spell Damage from this Skill or Minions","敵人對此技能或召喚物 {0}% 格擋攻擊或法術傷害率" +"Enemies have {0}% chance to Dodge Attack or Spell Hits from Minions","敵人對此技能和召喚物減少 {0}% 機率躲避攻擊或法術擊中" +"Enemies have {0}% chance to Dodge Attack or Spell Hits from Supported Skills","透過被輔助的技能,敵人 {0}% 機率躲避攻擊或法術擊中" +"Enemies have {0}% chance to Dodge Attack or Spell Hits from this Skill","敵人對此技能 {0}% 機率躲避攻擊或法術擊中" +"Enemies have {0}% chance to Dodge Attack or Spell Hits from this Skill or Minions","敵人對此技能或召喚物 {0}% 機率躲避攻擊或法術擊中" +"Enemies have {0}% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage","敵人死亡時有 {0}% 機率爆炸,造成他們最大生命四分之一的混沌傷害" +"Enemies have {0}% increased Action Speed","敵人增加 {0}% 行動速度" +"Enemies have {0}% increased Evasion if you have Hit them Recently","若你近期有擊中敵人,增加他們 {0}% 閃避值" +"Enemies have {0}% less Movement Speed when the Debuff starts","當減溢效果開始時,敵人有 {0}% 更少移動速度" +"Enemies have {0}% more Movement Speed when the Debuff starts","當減溢效果開始時,敵人有 {0}% 更多移動速度" +"Enemies have {0}% reduced Action Speed","敵人減少 {0}% 行動速度" +"Enemies have {0}% reduced chance to Dodge Hits from Supported Skills","敵人對被輔助的技能減少 {0}% 機率躲避擊中" +"Enemies have {0}% reduced chance to Dodge Hits from this Skill","敵人對此技能減少 {0}% 機率躲避擊中" +"Enemies have {0}% reduced chance to Dodge your Hits","敵人對你的擊中減少 {0}% 機率躲避" +"Enemies have {0}% reduced Evasion if you have Hit them Recently","若你近期有擊中敵人,減少他們 {0}% 閃避值" +"Enemies have {0}% to Total Physical Damage Reduction against this Weapon's Hits","敵人對抗該武器擊中的總物理傷害減免 {0}%" +"Enemies have {0}% to Total Physical Damage Reduction against your Hits","敵人對抗你的擊中時,總物理傷害減免 {0}%" +"Enemies Hindered by Blight take {0} increased Chaos Damage","被【枯萎】技能幹擾的敵人受到 {0} 混沌傷害" +"Enemies Hindered by Blight take {0}% increased Chaos Damage","被萎滅緩速的敵人增加 {0}% 承受混沌傷害" +"Enemies Hindered by you deal {0} increased Chaos Damage","若敵人被你緩速,則它們的混沌傷害增加 {0}" +"Enemies Hindered by you deal {0} reduced Chaos Damage","若敵人被你緩速,則它們的混沌傷害減少 {0}" +"Enemies Hindered by you deal {0}% increased Chaos Damage","被你阻礙的敵人增加 {0}% 混沌傷害" +"Enemies Hindered by you deal {0}% reduced Chaos Damage","被你阻礙的敵人減少 {0}% 混沌傷害" +"Enemies Hindered by you have {0} increased Life Regeneration rate","被你緩速的敵人的生命回復率增加 {0}" +"Enemies Hindered by you have {0} reduced Life Regeneration rate","被你緩速的敵人的生命回復率減少 {0}" +"Enemies Hindered by you have {0}% increased Life Regeneration rate","被你阻礙的敵人增加 {0}% 生命回復率" +"Enemies Hindered by you have {0}% reduced Life Regeneration rate","被你阻礙的敵人減少 {0}% 生命回復率" +"Enemies Hindered by you take {0} increased Chaos Damage","被你緩速的敵人受到的混沌傷害增加 {0}" +"Enemies Hindered by you take {0} reduced Chaos Damage","被你緩速的敵人受到的混沌傷害減少 {0}" +"Enemies Hindered by you take {0}% increased Chaos Damage","被你阻礙的敵人增加承受 {0}% 混沌傷害" +"Enemies Hindered by you take {0}% reduced Chaos Damage","被你阻礙的敵人減少承受 {0}% 混沌傷害" +"Enemies Hitting you have {0}% chance to gain an Endurance, ","擊中你的敵人有 {0}% 機率獲得 1 顆耐力、" +"Enemies Ignited by Minions have {0} to Fire Resistance","被召喚生物點燃的敵人,其火焰抗性增加 {0}" +"Enemies Ignited by Minions have {0}% to Fire Resistance","被召喚物點燃的敵人 {0}% 火焰抗性" +"Enemies Ignited by Supported Skills have {0} to Fire Resistance","被輔助技能點燃的敵人,其火焰抗性增加 {0}" +"Enemies Ignited by Supported Skills have {0}% to Fire Resistance","被輔助技能點燃的敵人 {0}% 火焰抗性" +"Enemies Ignited by this Attack or Minions have {0} to Fire Resistance","被此攻擊或召喚生物點燃的敵人,其火焰抗性增加 {0}" +"Enemies Ignited by this Attack or Minions have {0}% to Fire Resistance","被此攻擊或召喚物點燃的敵人 {0}% 火焰抗性" +"Enemies Ignited by this Skill have {0} to Fire Resistance","被該技能點燃的敵人,其火焰抗性增加 {0}" +"Enemies Ignited by this Skill have {0}% to Fire Resistance","被此技能點燃的敵人 {0}% 火焰抗性" +"Enemies Ignited by this Spell or Minions have {0}% to Fire Resistance","被此法術或召喚物點燃的敵人 {0}% 火焰抗性" +"Enemies Ignited by you during Flask Effect take {0} increased Damage","藥劑持續期間,被你點燃的敵人受到的傷害增加 {0}" +"Enemies Ignited by you during Flask Effect take {0} reduced Damage","藥劑持續期間,被你點燃的敵人受到的傷害減少 {0}" +"Enemies Ignited by you during Flask Effect take {0}% increased Damage","在你藥劑效果期間內被點燃的敵人,增加承受 {0}% 傷害" +"Enemies Ignited by you during Flask Effect take {0}% reduced Damage","在你藥劑效果期間內被點燃的敵人,減少承受 {0}% 傷害" +"Enemies Ignited by you have {0} of Physical Damage they deal converted to Fire","被你點燃的敵人將它們物理傷害的 {0} 轉化為火焰傷害" +"Enemies Ignited by you have {0} to Fire Resistance","被你點燃的敵人 {0} 火焰抗性" +"Enemies Ignited by you have {0}% of Physical Damage they deal converted to Fire","被你點燃的敵人所造成 {0}% 物理傷害轉化至火焰" +"Enemies Ignited by you have {0}% to Fire Resistance","被你點燃的敵人 {0}% 火焰抗性" +"Enemies Ignited or Chilled by you have {0}% to Elemental Resistances","你點燃或冰緩的敵人 {0}% 元素抗性" +"Enemies Impaled by Minions have {0}% to Total Physical Damage Reduction against Impale Hits","被召喚生物穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}%" +"Enemies Impaled by Supported Skills have {0}% to Total Physical Damage Reduction against Impale Hits","被輔助技能穿刺敵人使其對抗穿刺擊中的總物理傷害減免 {0}%" +"Enemies Impaled by this skill have {0}% to Total Physical Damage Reduction against Impale Hits","被該技能穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}%" +"Enemies Impaled by This Skill or Minions have {0}% to Total Physical Damage Reduction against Impale Hits","被該技能或召喚生物穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}%" +"Enemies in Area deal {0} less Damage while at maximum Stages","最大層數時,區域內敵人的總傷害更少 {0}" +"Enemies in Area deal {0} more Damage while at maximum Stages","最大層數時,區域內敵人的總傷害更多 {0}" +"Enemies in Area deal {0}% less Damage while at maximum Stages","最大層時,範圍內敵人造成 {0}% 更少傷害" +"Enemies in Area deal {0}% more Damage while at maximum Stages","最大層時,範圍內敵人造成 {0}% 更多傷害" +"Enemies in Chilling Areas from Minion's Skills take {0} increased Cold Damage over Time","召喚生物造成的冰緩區域內的敵人,其受到的冰冷持續傷害增加 {0}" +"Enemies in Chilling Areas from Minion's Skills take {0} reduced Cold Damage over Time","召喚生物造成的冰緩區域內的敵人,其受到的冰冷持續傷害減少 {0}" +"Enemies in Chilling Areas from Minion's Skills take {0}% increased Cold Damage over Time","敵人在召喚物技能製造的冰緩範圍內,增加 {0}% 承受冰冷持續傷害" +"Enemies in Chilling Areas from Minion's Skills take {0}% reduced Cold Damage over Time","敵人在召喚物技能製造的冰緩範圍內,減少 {0}% 承受冰冷持續傷害" +"Enemies in Chilling Areas from Supported Skills take {0} increased Cold Damage over Time","被輔助技能造成的冰緩區域內的敵人,其受到的冰冷持續傷害增加 {0}" +"Enemies in Chilling Areas from Supported Skills take {0} reduced Cold Damage over Time","被輔助技能造成的冰緩區域內的敵人,其受到的冰冷持續傷害減少 {0}" +"Enemies in Chilling Areas from Supported Skills take {0}% increased Cold Damage over Time","敵人在被輔助技能製造的冰緩範圍內,增加 {0}% 承受冰冷持續傷害" +"Enemies in Chilling Areas from Supported Skills take {0}% reduced Cold Damage over Time","敵人在被輔助技能製造的冰緩範圍內,減少 {0}% 承受冰冷持續傷害" +"Enemies in Chilling Areas from this Skill take {0} increased Cold Damage over Time","該技能造成的冰緩區域內的敵人,其受到的冰冷持續傷害增加 {0}" +"Enemies in Chilling Areas from this Skill take {0} reduced Cold Damage over Time","該技能造成的冰緩區域內的敵人,其受到的冰冷持續傷害減少 {0}" +"Enemies in Chilling Areas from this Skill take {0}% increased Cold Damage over Time","敵人在此技能製造的冰緩範圍內,增加 {0}% 承受冰冷持續傷害" +"Enemies in Chilling Areas from this Skill take {0}% reduced Cold Damage over Time","敵人在此技能製造的冰緩範圍內,減少 {0}% 承受冰冷持續傷害" +"Enemies in range are Hindered with {0}% reduced Movement Speed","範圍內敵人被阻礙減少 {0}% 移動速度" +"Enemies in range are Hindered, with up to {0} reduced Movement Speed, based on distance from the Void Sphere","射程內的敵人被緩速,基於跟虛空法球的距離,移動速度最多減慢 {0}" +"Enemies in range are Hindered, with up to {0}% reduced Movement Speed, based on distance from the Void Sphere","範圍內敵人被阻礙,且根據和虛無玉的距離減少至多 {0}% 移動速度" +"Enemies in range take up to {0} increased Damage, based on distance from the Void Sphere","射程內的敵人基於跟虛空法球的距離,承受的傷害最多增加 {0}" +"Enemies in range take up to {0} reduced Damage, based on distance from the Void Sphere","射程內的敵人基於跟虛空法球的距離,承受的傷害最多減少 {0}" +"Enemies in range take up to {0}% increased Damage, based on distance from the Void Sphere","敵人根據和虛無玉的距離,在範圍內增加承受至多 {0}% 傷害" +"Enemies in range take up to {0}% reduced Damage, based on distance from the Void Sphere","敵人根據和虛無玉的距離,在範圍內減少承受至多 {0}% 傷害" +"Enemies in Void Sphere's range take up to {0} increased Damage, based on distance from the Void Sphere","虛空法球射程內的敵人基於跟虛空法球的距離,承受的傷害最多增加 {0}" +"Enemies in Void Sphere's range take up to {0} reduced Damage, based on distance from the Void Sphere","虛空法球射程內的敵人基於跟虛空法球的距離,承受的傷害最多減少 {0}" +"Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere","在虛無玉範圍內的敵人,根據和虛無玉的距離至多增加承受 {0}% 傷害" +"Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere","在虛無玉範圍內的敵人,根據和虛無玉的距離至多減少承受 {0}% 傷害" +"Enemies in your Chilling Areas take {0} increased Lightning Damage","敵人在你造成的冰緩區域裡,受到的閃電傷害增加 {0}" +"Enemies in your Chilling Areas take {0} reduced Lightning Damage","敵人在你造成的冰緩區域裡,受到的閃電傷害減少 {0}" +"Enemies in your Chilling Areas take {0}% increased Lightning Damage","在你冰緩地區的敵人增加承受 {0}% 閃電傷害" +"Enemies in your Chilling Areas take {0}% reduced Lightning Damage","在你冰緩地區的敵人減少承受 {0}% 閃電傷害" +"Enemies inside Glacial Cage take {0} increased Damage","冰籠內的敵人承受的傷害增加 {0}" +"Enemies inside Glacial Cage take {0} reduced Damage","冰籠內的敵人承受的傷害減少 {0}" +"Enemies inside Glacial Cage take {0}% increased Damage","在寒冰牢籠中的敵人增加 {0}% 承受傷害" +"Enemies inside Glacial Cage take {0}% reduced Damage","在寒冰牢籠中的敵人減少 {0}% 承受傷害" +"Enemies Intimidated by you have {0} increased duration of stuns against them","對抗被你恐嚇的敵人時,它們的暈眩時間延長 {0}" +"Enemies Intimidated by you have {0} reduced duration of stuns against them","對抗被你恐嚇的敵人時,它們的暈眩時間減少縮短 {0}" +"Enemies Intimidated by you have {0}% increased duration of stuns against them","被你威嚇的敵人,增加 {0}% 對他們的暈眩持續時間" +"Enemies Intimidated by you have {0}% reduced duration of stuns against them","被你威嚇的敵人,減少 {0}% 對他們的暈眩持續時間" +"Enemies killed by Zombies explode dealing {0}% of their Maximum Life as Fire Damage","被殭屍擊敗的敵人爆炸,造成敵人最大生命 {0}% 的火焰傷害" +"Enemies Killed by Zombies' Hits Explode, dealing {0} of their Life as Fire Damage","被殭屍的擊中擊敗的敵人會爆炸,造成其生命 {0} 的火焰傷害" +"Enemies Killed by Zombies' Hits Explode, dealing {0}% of their Life as Fire Damage","被殭屍擊殺的敵人會爆炸,造成 {0}% 它們生命的火焰傷害" +"Enemies killed explode dealing {0}% of their Life as Chaos Damage","擊敗的敵人會爆炸,造成等同 {0}% 生命的混沌傷害" +"Enemies killed explode dealing {0}% of their Life as Fire Damage","敵人死後爆炸,造成敵人生命 {0}% 的火焰傷害" +"Enemies Killed with Attack Hits have a {0} chance to Explode, dealing a tenth of their Life as Physical Damage","被攻擊擊中擊敗的敵人有 {0} 的機率爆炸,造成其生命十分之一的物理傷害" +"Enemies Killed with Attack Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage","被你攻擊擊中擊殺的怪物有 {0}% 爆炸,造成它們最大生命十分之一的物理傷害" +"Enemies Killed with Attack or Spell Hits Explode, dealing {0} of their Life as Chaos Damage","被攻擊或法術擊中擊敗的敵人會爆炸,造成其生命 {0} 的混沌傷害" +"Enemies Killed with Attack or Spell Hits Explode, dealing {0} of their Life as Fire Damage","被攻擊或法術擊中擊敗的敵人會爆炸,造成其生命 {0} 的火焰傷害" +"Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Chaos Damage","被攻擊或法術擊中擊殺的敵人會爆炸,造成 {0}% 它們生命的混沌傷害" +"Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Fire Damage","被攻擊或法術擊中擊殺的敵人會爆炸,造成 {0}% 它們生命的火焰傷害" +"Enemies Killed with Wand Hits have a {0} chance to Explode, dealing a quarter of their Life as Chaos Damage","被法杖擊中擊敗的敵人有 {0} 的機率爆炸,造成其生命四分之一的混沌傷害" +"Enemies Killed with Wand Hits have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage","被你法仗擊中擊殺的敵人有 {0}% 機率爆炸,造成它們生命四分之一的混沌傷害" +"Enemies lose {0} Cold Resistance while Frozen","被冰凍時,敵人的冰冷抗性減少 {0}" +"Enemies lose {0}% Cold Resistance while Frozen","冰凍時減低敵人 {0}% 冰冷抗性" +"Enemies Maimed by Minions take {0} increased Physical Damage","被召喚生物使敵人癱瘓時,敵人受到的物理傷害增加 {0}" +"Enemies Maimed by Minions take {0} reduced Physical Damage","被召喚生物使敵人癱瘓時,敵人受到的物理傷害減少 {0}" +"Enemies Maimed by Minions take {0}% increased Physical Damage","敵人被召喚物癱瘓增加 {0}% 承受物理傷害" +"Enemies Maimed by Minions take {0}% reduced Physical Damage","敵人被召喚物癱瘓減少 {0}% 承受物理傷害" +"Enemies Maimed by Supported Skills take {0} increased Physical Damage","被輔助技能使敵人癱瘓時,它受到的物理傷害增加 {0}" +"Enemies Maimed by Supported Skills take {0} reduced Physical Damage","被輔助技能使敵人癱瘓時,它受到的物理傷害減少 {0}" +"Enemies Maimed by Supported Skills take {0}% increased Physical Damage","被輔助技能癱瘓的敵人增加 {0}% 承受的物理傷害" +"Enemies Maimed by Supported Skills take {0}% reduced Physical Damage","被輔助技能癱瘓的敵人減少 {0}% 承受的物理傷害" +"Enemies Maimed by this Attack and Minions take {0} increased Physical Damage","被此攻擊和召喚生物癱瘓的敵人,所受到的物理總傷害增加 {0}" +"Enemies Maimed by this Attack and Minions take {0} reduced Physical Damage","被此攻擊和召喚生物癱瘓的敵人,所受到的物理總傷害減少 {0}" +"Enemies Maimed by this Attack and Minions take {0}% increased Physical Damage","敵人被此攻擊和召喚物癱瘓時,承受 {0}% 更多物理傷害" +"Enemies Maimed by this Attack and Minions take {0}% reduced Physical Damage","敵人被此攻擊和召喚物癱瘓時,承受 {0}% 更少物理傷害" +"Enemies Maimed by this Skill take {0} increased Physical Damage","被該技能癱瘓的敵人受到的物理傷害增加 {0}" +"Enemies Maimed by this Skill take {0} reduced Physical Damage","被該技能癱瘓的敵人受到的物理傷害減少 {0}" +"Enemies Maimed by this Skill take {0}% increased Physical Damage","被此技能癱瘓的敵人,增加 {0}% 承受的物理傷害" +"Enemies Maimed by this Skill take {0}% reduced Physical Damage","被此技能癱瘓的敵人,減少 {0}% 承受的物理傷害" +"Enemies Maimed by you take {0} increased Damage Over Time","被你癱瘓的敵人受到的持續傷害增加 {0}" +"Enemies Maimed by you take {0} increased Physical Damage","被你癱瘓的敵人受到的物理傷害增加 {0}" +"Enemies Maimed by you take {0} reduced Damage Over Time","被你癱瘓的敵人受到的持續傷害減少 {0} reduced Damage Over Time" +"Enemies Maimed by you take {0} reduced Physical Damage","被你癱瘓的敵人受到的物理傷害減少 {0}" +"Enemies Maimed by you take {0}% increased Damage Over Time","被你癱瘓的敵人增加 {0}% 承受持續傷害" +"Enemies Maimed by you take {0}% increased Physical Damage","被你癱瘓的敵人增加承受 {0}% 物理傷害" +"Enemies Maimed by you take {0}% reduced Damage Over Time","被你癱瘓的敵人減少 {0}% 承受持續傷害" +"Enemies Maimed by you take {0}% reduced Physical Damage","被你癱瘓的敵人減少承受 {0}% 物理傷害" +"Enemies near your Totems deal {0} less Damage","在你圖騰週圍,敵人造成的總傷害更少 {0}" +"Enemies near your Totems deal {0} more Damage","在你圖騰週圍,敵人造成的總傷害更多 {0}" +"Enemies near your Totems deal {0}% less Damage","在你圖騰附近敵人造成 {0}% 更少傷害" +"Enemies near your Totems deal {0}% more Damage","在你圖騰附近敵人造成 {0}% 更多傷害" +"Enemies near your Totems take {0} increased Physical and Fire Damage","在你圖騰週圍,敵人承受的物理和火焰傷害增加 {0}" +"Enemies near your Totems take {0} reduced Physical and Fire Damage","在你圖騰週圍,敵人承受的物理和火焰傷害減少 {0}" +"Enemies near your Totems take {0}% increased Physical and Fire Damage","在你圖騰附近敵人增加 {0}% 承受的物理和火焰傷害" +"Enemies near your Totems take {0}% reduced Physical and Fire Damage","在你圖騰附近敵人減少 {0}% 承受的物理和火焰傷害" +"Enemies on Fungal Ground you Kill Explode, dealing {0} of their Life as Chaos Damage","在真菌地表上被你擊敗的敵人會爆炸,造成它們 {0} 生命的混沌傷害" +"Enemies on Fungal Ground you Kill Explode, dealing {0}% of their Life as Chaos Damage","你擊殺毒菌地面上的敵人時爆炸,造成他們生命 {0}% 的混沌傷害" +"Enemies on Fungal Ground you Kill have {0} chance to Explode, dealing {1} of their Life as Chaos Damage","在真菌地表上被你擊敗的敵人有 {0} 的機率爆炸,造成它們 {1} 生命的混沌傷害" +"Enemies on Fungal Ground you Kill have {0}% chance to Explode, dealing {1}% of their Life as Chaos Damage","你擊殺毒菌地面上的敵人時有 {0}% 機率爆炸,造成他們生命 {1}% 的混沌傷害" +"Enemies on Low Life take {0} increased Damage per Frenzy Charge","每個狂怒球可使敵人在低血時受到的傷害增加 {0}" +"Enemies on Low Life take {0}% increased Damage per Frenzy Charge","貧血時 {0}% 增加對敵人造成的傷害" +"Enemies Petrified by Your Stone Gaze Towers take {0} increased Damage","被你的【石化之塔】石化的敵人受到的傷害增加 {0}" +"Enemies Petrified by Your Stone Gaze Towers take {0}% increased Damage","被你石化凝視塔石化的敵人,增加 {0}% 承受傷害" +"Enemies Poisoned by you have {0} to Chaos Resistance","因你而中毒的敵人 {0} 混沌抗性" +"Enemies Poisoned by you have {0}% to Chaos Resistance","被你中毒影響的敵人 {0}% 混沌抗性" +"Enemies Shocked by Minions take {0} increased Physical Damage","若敵人的感電來自召喚生物,則它們承受的物理傷害增加 {0}" +"Enemies Shocked by Minions take {0} reduced Physical Damage","若敵人的感電來自召喚生物,則它們承受的物理傷害減少 {0}" +"Enemies Shocked by Minions take {0}% increased Physical Damage","被召喚物感電的敵人增加承受 {0}% 物理傷害" +"Enemies Shocked by Minions take {0}% reduced Physical Damage","被召喚物感電的敵人減少承受 {0}% 物理傷害" +"Enemies Shocked by Supported Skills take {0} increased Physical Damage","被輔助技能使敵人感電時,它承受的物理傷害增加 {0}" +"Enemies Shocked by Supported Skills take {0} reduced Physical Damage","被輔助技能使敵人感電時,它承受的物理傷害減少 {0}" +"Enemies Shocked by Supported Skills take {0}% increased Physical Damage","被輔助技能感電的敵人增加承受 {0}% 物理傷害" +"Enemies Shocked by Supported Skills take {0}% reduced Physical Damage","被輔助技能感電的敵人減少承受 {0}% 物理傷害" +"Enemies Shocked by This Attack and Minions take {0} increased Physical Damage","若敵人的感電來自該攻擊和召喚生物,則它們承受的物理傷害增加 {0}" +"Enemies Shocked by This Attack and Minions take {0} reduced Physical Damage","若敵人的感電來自該攻擊和召喚生物,則它們承受的物理傷害減少 {0}" +"Enemies Shocked by This Attack and Minions take {0}% increased Physical Damage","被此攻擊和召喚物感電的敵人增加承受 {0}% 物理傷害" +"Enemies Shocked by This Attack and Minions take {0}% reduced Physical Damage","被此攻擊和召喚物感電的敵人減少承受 {0}% 物理傷害" +"Enemies Shocked by you have {0} of Physical Damage they deal converted to Lightning","被你感電的敵人將物理傷害的 {0} 轉化為閃電傷害" +"Enemies Shocked by you have {0}% of Physical Damage they deal converted to Lightning","被你感電的敵人所造成 {0}% 物理傷害轉化至閃電" +"Enemies Shocked or Frozen by you take {0}% increased Elemental Damage","被你感電或冰凍的敵人,增加承受 {0}% 元素傷害" +"Enemies Shocked or Frozen by you take {0}% reduced Elemental Damage","被你感電或冰凍的敵人,減少承受 {0}% 元素傷害" +"Enemies Shocked take {0} increased Physical Damage","感電的敵人承受的物理傷害增加 {0}" +"Enemies Shocked take {0} reduced Physical Damage","感電的敵人承受的物理傷害減少 {0}" +"Enemies Shocked take {0}% increased Physical Damage","被感電的敵人增加承受 {0}% 物理傷害" +"Enemies Shocked take {0}% reduced Physical Damage","被感電的敵人減少承受 {0}% 物理傷害" +"Enemies slain by Socketed Gems drop {0} increased item quantity","使用此此物品上的技能石技能擊敗怪物時,物品掉落數量增加 {0}" +"Enemies slain by Socketed Gems drop {0} reduced item quantity","使用此此物品上的技能石技能擊敗怪物時,物品掉落數量減少 {0}" +"Enemies slain by Socketed Gems drop {0}% increased item quantity","使用此物品插槽中寶石技能擊殺怪物時增加 {0}% 物品掉落數量" +"Enemies slain by Socketed Gems drop {0}% reduced item quantity","使用此物品插槽中寶石技能擊殺怪物時減少 {0}% 物品掉落數量" +"Enemies take {0} increased Damage for each of your Brands Attached to them","你每使敵人附著一種烙印,它們受到的傷害便增加 {0}" +"Enemies take {0} increased Damage for each type of Ailment you have inflicted on them","你每使敵人受到一種異常狀態,它們受到的傷害便增加 {0}" +"Enemies take {0} increased Damage from Trap or Mine Hits","敵人受到陷阱或地雷的擊中傷害增加 {0}" +"Enemies take {0} increased Elemental Damage from your Hits for each Withered you have inflicted on them","給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害增加 {0}" +"Enemies take {0} reduced Damage for each of your Brands Attached to them","你每使敵人附著一種烙印,它們受到的傷害便減少 {0}" +"Enemies take {0} reduced Damage for each type of Ailment you have inflicted on them","你每使敵人受到一種異常狀態,它們受到的傷害便減少 {0}" +"Enemies take {0} reduced Damage from Trap or Mine Hits","敵人受到陷阱或地雷的擊中傷害減少 {0}" +"Enemies take {0} reduced Elemental Damage from your Hits for each Withered you have inflicted on them","給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害減少 {0}" +"Enemies take {0}% increased Damage for each of your Brands Attached to them","每個你附著敵人身上的烙印,增加 {0}% 他們承受傷害" +"Enemies take {0}% increased Damage for each type of Ailment you have inflicted on them","對敵人造成的異常狀況,每種可以增加 {0}% 承受傷害" +"Enemies take {0}% increased Damage from Trap or Mine Hits","敵人增加 {0}% 來自陷阱或地雷擊中的傷害" +"Enemies take {0}% increased Elemental Damage from your Hits for",根據你套用在敵人身上的每層凋零, +"Enemies take {0}% increased Elemental Damage from your Hits for each Withered you have inflicted on them","給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害增加 {0}%" +"Enemies take {0}% reduced Damage for each of your Brands Attached to them","每個你附著敵人身上的烙印,減少 {0}% 他們承受傷害" +"Enemies take {0}% reduced Damage for each type of Ailment you have inflicted on them","對敵人造成的異常狀況,每種可以減少 {0}% 承受傷害" +"Enemies take {0}% reduced Damage from Trap or Mine Hits","敵人減少 {0}% 來自陷阱或地雷擊中的傷害" +"Enemies take {0}% reduced Elemental Damage from your Hits for",根據你套用在敵人身上的每層凋零, +"Enemies take {0}% reduced Elemental Damage from your Hits for each Withered you have inflicted on them","給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害減少 {0}%" +"Enemies Taunted by you deal {0} less Area Damage","被你嘲諷的敵人總範圍傷害更少 {0}" +"Enemies Taunted by you deal {0} less Damage with Hits and Ailments against other targets","被你嘲諷的敵人攻擊其它目標時,造成的擊中和異常狀態總傷害更少 {0}" +"Enemies Taunted by you deal {0} more Area Damage","被你嘲諷的敵人總範圍傷害更多 {0}" +"Enemies Taunted by you deal {0} more Damage with Hits and Ailments against other targets","被你嘲諷的敵人攻擊其它目標時,造成的擊中和異常狀態總傷害更多 {0}" +"Enemies Taunted by you deal {0}% less Area Damage","被你嘲諷的敵人造成 {0}% 更少範圍傷害" +"Enemies Taunted by you deal {0}% less Damage with Hits and",被你嘲諷的敵人攻擊其它目標時,造成的擊中和 +"Enemies Taunted by you deal {0}% less Damage with Hits and Ailments against other targets","被你嘲諷的敵人攻擊其它目標時,造成的擊中和異常狀態總傷害更少 {0}%" +"Enemies Taunted by you deal {0}% more Area Damage","被你嘲諷的敵人造成 {0}% 更多範圍傷害" +"Enemies Taunted by you deal {0}% more Damage with Hits and",被你嘲諷的敵人攻擊其它目標時,造成的擊中和 +"Enemies Taunted by you deal {0}% more Damage with Hits and Ailments against other targets","被你嘲諷的敵人攻擊其它目標時,造成的擊中和異常狀態總傷害更多 {0}%" +"Enemies Taunted by you take {0} increased Damage","受到你嘲諷的敵人所承受的傷害增加 {0}" +"Enemies Taunted by you take {0} reduced Damage","受到你嘲諷的敵人所承受的傷害減少 {0}" +"Enemies Taunted by you take {0}% increased Damage","受到你嘲諷的敵人增加 {0}% 承受的傷害" +"Enemies Taunted by you take {0}% reduced Damage","受到你嘲諷的敵人減少 {0}% 承受的傷害" +"Enemies Taunted by your Warcries Explode on death, dealing {0} of their maximum Life as Chaos Damage","被你的戰吼嘲諷的敵人在擊敗時爆炸,造成其 {0} 最大生命的混沌傷害" +"Enemies Taunted by your Warcries Explode on death, dealing {0}% of their maximum Life as Chaos Damage","被你的戰吼嘲諷的敵人死亡時爆炸,造成他們最大生命 {0}% 的混沌傷害" +"Enemies Taunted by your Warcries have {0} chance to Explode on death, dealing {1} of their maximum Life as Chaos Damage","被你的戰吼嘲諷的敵人有 {0} 的機率在擊敗時爆炸,造成其 {1} 最大生命的混沌傷害" +"Enemies Taunted by your Warcries have {0}% chance to Explode on death, dealing {1}% of their maximum Life as Chaos Damage","被你的戰吼嘲諷的敵人死亡時有 {0}% 機率爆炸,造成他們最大生命 {1}% 的混沌傷害" +"Enemies Taunted by your Warcries take {0} increased Damage","被你的戰吼嘲諷的敵人受到的傷害增加 {0}" +"Enemies Taunted by your Warcries take {0} reduced Damage","被你的戰吼嘲諷的敵人受到的傷害減少 {0}" +"Enemies Taunted by your Warcries take {0}% increased Damage","被你戰吼嘲諷的敵人增加 {0}% 承受傷害" +"Enemies Taunted by your Warcries take {0}% reduced Damage","被你戰吼嘲諷的敵人減少 {0}% 承受傷害" +"Enemies Taunted this way deal {0}% less Damage","被此方式嘲諷的敵人造成 {0}% 更少傷害" +"Enemies that have Hit you with an Attack Recently have {0} increased Attack Speed","若近期敵人用攻擊擊中過你,則它們的攻擊速度增加 {0}" +"Enemies that have Hit you with an Attack Recently have {0} reduced Attack Speed","若近期敵人用攻擊擊中過你,則它們的攻擊速度減少 {0}" +"Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed","敵人近期攻擊有擊中你,增加 {0}% 攻擊速度" +"Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed","敵人近期攻擊有擊中你,減少 {0}% 攻擊速度" +"Enemies Withered by you have {0} to all Resistances","被你枯萎的敵人 {0} 所有抗性" +"Enemies Withered by you have {0}% to all Resistances","被你凋零的敵人 {0}% 全部抗性" +"Enemies you Attack have {0} chance to Reflect {1} to {2} Chaos Damage to you","你攻擊的目標有 {0} 的機率反射 {1} - {2} 混沌傷害" +"Enemies you Attack have {0}% chance to Reflect {1} to {2} Chaos Damage to you","你攻擊的敵人有 {0}% 機率對你反射 {1} 至 {2} 混沌傷害" +"Enemies you Attack Reflect {0} Physical Damage to you","你攻擊的敵人對你反射 {0} 物理傷害" +"Enemies you Attack Reflect {0} to {1} Chaos Damage to you","你攻擊的敵人對你反射 {0} 至 {1} 混沌傷害" +"Enemies you Attack Reflect {0} to {1} Physical Damage to you","你攻擊的敵人對你反射 {0} 至 {1} 物理傷害" +"Enemies you Curse are Hindered, with {0} reduced Movement Speed","被你詛咒的敵人同時被【緩速】,移動速度減慢 {0}" +"Enemies you Curse are Hindered, with {0}% reduced Movement Speed","你詛咒的敵人被阻礙,減少 {0}% 移動速度" +"Enemies you Curse have {0} to Chaos Resistance","受到你詛咒的敵人 {0} 混沌抗性" +"Enemies you Curse have {0}% to Chaos Resistance","受到你詛咒的敵人 {0}% 混沌抗性" +"Enemies you Curse take {0} increased Damage","受到你詛咒的敵人承受的傷害增加 {0}" +"Enemies you Curse take {0}% increased Damage","受到你詛咒的敵人增加 {0}% 承受的傷害" +"Enemies you Impale have {0}% to Total Physical Damage Reduction against Impale Hits","被你穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}%" +"Enemies you inflict Bleeding on grant {0} increased Flask Charges","因你而流血的敵人給予的藥劑充能增加 {0}" +"Enemies you inflict Bleeding on grant {0} reduced Flask Charges","因你而流血的敵人給予的藥劑充能減少 {0}" +"Enemies you inflict Bleeding on grant {0}% increased Flask Charges","對你造成流血的敵人增加 {0}% 藥劑充能" +"Enemies you inflict Bleeding on grant {0}% reduced Flask Charges","對你造成流血的敵人減少 {0}% 藥劑充能" +"Enemies you inflict Bleeding on have {0} increased Movement Speed","被你造成流血的敵人移動速度增加 {0}" +"Enemies you inflict Bleeding on have {0} reduced Movement Speed","被你造成流血的敵人移動速度減少 {0}" +"Enemies you inflict Bleeding on have {0}% increased Movement Speed","被你造成出血狀態的敵人增加 {0}% 移動速度" +"Enemies you inflict Bleeding on have {0}% reduced Movement Speed","被你造成出血狀態的敵人減少 {0}% 移動速度" +"Enemies you Kill Explode, dealing {0} of their Life as Physical Damage","被你擊敗的敵人會爆炸,造成其 {0} 生命的物理傷害" +"Enemies you Kill Explode, dealing {0}% of their Life as Physical Damage","被你擊殺的敵人會爆炸,造成 {0}% 它們生命的物理傷害" +"Enemies you Kill have a {0} chance to Explode, dealing a quarter of their maximum Life as Chaos Damage","你擊敗的敵人有 {0} 的機率爆炸,造成等同該敵人最大生命四分之一的混沌傷害" +"Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage","你擊殺的敵人有 {0}% 機率爆炸,造成等同四分之一其最大生命的混沌傷害" +"Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage","你擊殺的敵人有 {0}% 機率爆炸,造成他們最大生命十分之一的物理傷害" +"Enemies you Kill while affected by Glorious Madness have a {0} chance to Explode, dealing a quarter of their Life as Chaos Damage","受【瘋狂榮光】影響時,被你擊敗的敵人有 {0} 的機率爆炸,造成其生命四分之一的混沌傷害" +"Enemies you Kill while affected by Glorious Madness have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage","被榮耀瘋癲影響時,你擊殺的敵人有 {0}% 機率爆炸,造成它們生命四分之一的混沌傷害" +"Enemies you Shock have {0} increased Cast Speed","被你感電的敵人施放速度增加 {0}" +"Enemies you Shock have {0} increased Movement Speed","被你感電的敵人移動速度增加 {0}" +"Enemies you Shock have {0} reduced Cast Speed","被你感電的敵人施放速度減少 {0}" +"Enemies you Shock have {0} reduced Movement Speed","被你感電的敵人移動速度減少 {0}" +"Enemies you Shock have {0}% increased Cast Speed","被你感電的敵人增加 {0}% 施放速度" +"Enemies you Shock have {0}% increased Movement Speed","被你感電的敵人增加 {0}% 移動速度" +"Enemies you Shock have {0}% reduced Cast Speed","被你感電的敵人减少 {0}% 施放速度" +"Enemies you Shock have {0}% reduced Movement Speed","被你感電的敵人减少 {0}% 移動速度" +"Enemies you Taunt have a {0} increased chance to be Stunned","受到你嘲諷的敵人被你暈眩的機率增加 {0}" +"Enemies you Taunt have a {0} reduced chance to be Stunned","受到你嘲諷的敵人被你暈眩的機率減少 {0}" +"Enemies you Taunt have a {0}% increased chance to be Stunned","受到你嘲諷的敵人增加 {0}% 被你暈眩的機率" +"Enemies you Taunt have a {0}% reduced chance to be Stunned","受到你嘲諷的敵人減少 {0}% 被你暈眩的機率" +"Enemy Action Speed is reduced by {0} every {1} seconds","敵人的行動速度每 {1} 秒減少 {0}" +"Enemy Action Speed is reduced by {0}% every {1} seconds","每 {1} 秒減少 {0}% 敵人行動速度" +"Enemy Block Chance reduced by {0} against this Skill","敵人對此技能的攻擊和法術格擋率減少 {0}" +"Enemy Block Chance reduced by {0} against this Skill and Minions","此攻擊與召喚生物可以使敵人的攻擊和法術格擋率減少 {0}" +"Enemy Block Chance reduced by {0}% against this Skill","技能對敵人 {0}% 格擋率減少" +"Enemy Block Chance reduced by {0}% against this Skill and Minions","攻擊與召喚物造成 {0}% 敵人格擋率減少" +"Enemy for {0} seconds, dealing {1} of the Killed Enemy's Life as Fire Damage per second","每秒造成被擊敗敵人 {1} 生命的火焰傷害" +"Enemy for {0} seconds, dealing {1}% of the Killed Enemy's Life as Fire Damage per second","持續 {0} 秒,每秒造成被擊殺敵人生命 {1}% 的火焰傷害" +"Enemy level: {0} (can be overridden in the Configuration tab)","敵人等級: {0} (可以在 配置 選項卡中調整)" +"Enemy Physical Hit Damage: {0} (can be overridden in the Configuration tab)","敵人擊中物理傷害: {0} (可以在 配置 選項卡中調整)" +"Enemy resistance: {0}%","敵人抗性: {0}%" +"Enemy you or your Minions have Killed Recently, up to {0}% per second","每秒回復 {0}% 能量護盾,至多每秒 {0}%" +"Enemy, up to {0}","使劈砍 +1 範圍,至多 {0}" +"Energy Blades Grant {0}% chance to Shock","能量之刃有 {0}% 機率感電" +"Energy Blades Grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage","能量之刃將 {0}% 攻擊閃電傷害轉化至混沌傷害" +"Energy Blades have {0} to {1} Lightning Damage","能量之刃有 {0} 至 {1} 閃電傷害" +"Energy Blades have {0}% increased Attack Speed","能量之刃增加 {0}% 攻擊速度" +"Energy Blades have {0}% increased Critical Strike Chance","能量之刃增加 {0}% 暴擊率" +"Energy Blades have {0}% reduced Attack Speed","能量之刃減少 {0}% 攻擊速度" +"Energy Blades have {0}% reduced Critical Strike Chance","能量之刃減少 {0}% 暴擊率" +"Energy Blades have maximum Lightning Damage equal to {2}% of Energy Shield, plus {0}","能量之刃的最高閃電傷害等同於 {2}% 能量護盾,加上 {0}" +"Energy Blades have minimum Lightning Damage equal to {2}% of Energy Shield, plus {0}","能量之刃的最低閃電傷害等同於 {2}% 能量護盾,加上 {0}" +"Ensnared Enemies take {0} decreased Projectile Damage from Attack Hits","被捕獲的敵人從攻擊擊中承受的投射物傷害減少 {0}" +"Ensnared Enemies take {0} increased Projectile Damage from Attack Hits","被捕獲的敵人從攻擊擊中承受的投射物傷害增加 {0}" +"Ensnared Enemies take {0} increased Spell Damage","被誘捕的敵人承受的法術傷害增加 {0}" +"Ensnared Enemies take {0} reduced Spell Damage","被誘捕的敵人承受的法術傷害減少 {0}" +"Ensnared Enemies take {0}% decreased Projectile Damage from Attack Hits","被誘捕的敵人減少 {0}% 承受攻擊擊中的投射物傷害" +"Ensnared Enemies take {0}% increased Projectile Damage from Attack Hits","被誘捕的敵人增加 {0}% 承受攻擊擊中的投射物傷害" +"Ensnared Enemies take {0}% increased Spell Damage","被誘捕的敵人增加承受 {0}% 法術傷害" +"Ensnared Enemies take {0}% reduced Spell Damage","被誘捕的敵人減少承受 {0}% 法術傷害" +"Ensnaring Arrow has {0} increased Area of Effect","【誘捕之箭】的效果區域擴大 {0}" +"Ensnaring Arrow has {0} increased Debuff Effect","【誘捕之箭】的減益效果增加 {0}" +"Ensnaring Arrow has {0} reduced Area of Effect","【誘捕之箭】的效果區域縮小 {0}" +"Ensnaring Arrow has {0} reduced Debuff Effect","【誘捕之箭】的減益效果減少 {0}" +"Ensnaring Arrow has {0}% increased Area of Effect","誘捕箭矢增加 {0}% 範圍效果" +"Ensnaring Arrow has {0}% increased Debuff Effect","誘捕箭矢增加 {0}% 減益效果" +"Ensnaring Arrow has {0}% reduced Area of Effect","誘捕箭矢減少 {0}% 範圍效果" +"Ensnaring Arrow has {0}% reduced Debuff Effect","誘捕箭矢減少 {0}% 減益效果" +"equal to {0}% of Sacrificed Mana for {1} seconds","附加最大閃電傷害,持續 {1} 秒" +"Equipping this item in Abyssal {0} will give you:","(深淵 {0})使用這個物品會給你:" +"Equipping this item in Ring {0} will give you:","(戒指 {0})使用這個物品會給你:" +"Equipping this item in Socket {0} will give you:","(插槽 {0})使用這個物品會給你:" +"Equipping this item in Weapon {0} will give you:","(武器 {0})使用這個物品會給你:" +"Essence Drain Regenerates {0} of Debuff Damage as Life","【靈魂吸取】造成的 {0} 持續傷害會回復你的生命" +"Essence Drain Regenerates {0}% of Debuff Damage as Life","靈魂吸取造成的 {0}% 持續傷害回復你的生命" +"Ethereal Knives fires {0} additional Projectiles","虛空匕首額外發射 {0} 枚投射物" +"Ethereal Knives Pierces {0} additional Targets","虛空匕首穿透 {0} 個額外目標" +"Every {0} seconds for {1} seconds, Curses have no effect on you","每 {0} 秒中有 {1} 秒 詛咒無法影響你" +"Every {0} seconds you gain Elemental Overload for {1} seconds","每 {0} 秒獲得 {1} 秒的元素超載" +"Every {0} seconds you gain Iron Reflexes for {1} seconds","每 {0} 秒獲得 {1} 秒的霸體" +"Every {0} seconds, gain {1} increased Area of Effect for {2} seconds","每 {0} 秒,效果區域擴大 {1},持續 {2} 秒" +"Every {0} seconds, gain {1} increased Elemental Damage for {2} seconds","每 {0} 秒獲得 {1} 的元素傷害增益,持續 {2} 秒" +"Every {0} seconds, gain {1} of Physical Damage as Extra Fire Damage for {2} seconds","每 {0} 秒,獲得額外火焰傷害, 其數值等同於物理傷害的 {1},持續 {2} 秒" +"Every {0} seconds, gain {1} reduced Area of Effect for {2} seconds","每 {0} 秒,效果區域縮小 {1},持續 {2} 秒" +"Every {0} seconds, gain {1} reduced Elemental Damage for {2} seconds","每 {0} 秒獲得 {1} 的元素傷害增益,持續 {2} 秒" +"Every {0} seconds, gain {1}% increased Area of Effect for {2} seconds","每 {0} 秒,範圍效果擴大 {1}%,持續 {2} 秒" +"Every {0} seconds, gain {1}% increased Elemental Damage for {2} seconds","每 {0} 秒獲得 {1}% 的元素傷害增益,持續 {2} 秒" +"Every {0} seconds, gain {1}% of Physical Damage as Extra Fire Damage for {2} seconds","每 {0} 秒,獲得額外火焰傷害, 其數值等同於物理傷害的 {1}%,持續 {2} 秒" +"Every {0} seconds, gain {1}% reduced Area of Effect for {2} seconds","每 {0} 秒,範圍效果縮小 {1}%,持續 {2} 秒" +"Every {0} seconds, gain {1}% reduced Elemental Damage for {2} seconds","每 {0} 秒獲得 {1}% 的元素傷害增益,持續 {2} 秒" +"Every {0} seconds, gain a Ghost Shroud, up to a maximum of {1}","每 {0} 秒獲得 1 層幽魂屍布,最多 {1} 層。被擊中時," +"Every {0} seconds, gain Avatar of Fire for {1} seconds","每 {0} 秒獲得 {1} 秒的火之化身" +"Every {0} seconds, Regenerate {1} of Life over one second","每隔 {0} 秒便在一秒內再生 {1} 生命" +"Every {0} seconds, Regenerate {1}% of Life over one second","每隔 {0} 秒,在一秒內回復 {1}% 生命" +"Every {0} seconds, remove Curses and Elemental Ailments from you","每 {0} 秒移除身上組咒和元素異常狀態" +"Every {0} seconds:","每 {0} 秒:" +"Every {0} Volleys leave a Lingering Blade in the ground","每 {0} 次齊射留下 1 把剩餘劍刃於地面" +"Every {1} seconds, {2}% chance to Freeze nearby Chilled Unique Enemies for {0} seconds","每 {1} 秒有 {2}% 機率冰凍 {0} 秒附近被冰緩的傳奇敵人" +"Every {1} seconds, Freeze nearby Chilled Non-Unique Enemies for {0} seconds","每 {1} 秒冰凍 {0} 秒附近被冰緩的非傳奇敵人" +"Every {1} seconds, gain {0}% increased Area of Effect for {2} seconds","每 {1} 秒增加 {0}% 範圍效果 {2} 秒" +"Every {1} seconds, gain {0}% increased Elemental Damage for {2} seconds","每 {1} 秒獲得增加 {0}% 元素傷害 {2} 秒" +"Every {1} seconds, gain {0}% of Physical Damage","每 {1} 秒,獲得額外火焰傷害," +"Every {1} seconds, gain {0}% reduced Area of Effect for {2} seconds","每 {1} 秒減少 {0}% 範圍效果 {2} 秒" +"Every {1} seconds, gain {0}% reduced Elemental Damage for {2} seconds","每 {1} 秒獲得減少 {0}% 元素傷害 {2} 秒" +"Every {1} seconds, gain a Ghost Shroud, up to a maximum of {0}","每 {1} 秒獲得 1 個幽魂屍布,至多最大上限 {0}" +"Every {1} seconds, Regenerate {0}% of Life over one second","每 {1} 秒在 1 秒內回復 {0}% 生命" +"Every {1} seconds, Runic Monsters Regenerate {0}% of Life over one second","每 {1} 秒,魔符怪物在 1 秒內回復 {0}% 生命" +"Every {1} seconds, take no Damage over Time for {0} second","每 {1} 秒,不受到持續傷害 {0} 秒" +"Every {1} seconds, take no Damage over Time for {0} seconds","每 {1} 秒,不受到持續傷害 {0} 秒" +"Every second, Consume a nearby Corpse to Recover {0}% of Life and Mana","每秒消耗附近 1 個屍體回復 {0}% 生命和魔力" +"Every second, inflict Withered on nearby Enemies for {0} seconds","每秒對附近敵人造成 {0} 秒凋零" +"Every third successive strike Freezes enemies as though dealing {0} more Damage","現在每三次連續打擊會冰凍敵人,如同造成 {0} 傷害" +"Every third successive strike Freezes enemies as though dealing {0}% more Damage","每個第三次成功的打擊有如造成 {0}% 更多傷害來冰凍敵人" +"Excavated Chests have a {0}% chance to contain twice as many Items","發掘的保險箱有 {0}% 機率含有 2 倍的物品" +"Exerted Attacks deal {0} increased Damage","增助攻擊傷害增加 {0}" +"Exerted Attacks deal {0} less Damage","增助攻擊的總傷害更少 {0}" +"Exerted Attacks deal {0} less Damage per previous Attack Exerted by this Warcry","該戰吼之前每次攻擊增助都使增助攻擊總傷害更少 {0}" +"Exerted Attacks deal {0} more Damage","增助攻擊的總傷害更多 {0}" +"Exerted Attacks deal {0} more Damage if a Warcry Sacrificed Rage Recently","若戰吼在近期內獻祭過怒火,則增助攻擊的總傷害更多 {0}" +"Exerted Attacks deal {0} more Damage per affected Ally, to a maximum of {1}","每有一個受影響的友軍,增助攻擊的總傷害更多 {0},最多 {1}" +"Exerted Attacks deal {0} more Damage per previous Attack Exerted by this Warcry","該戰吼之前每次攻擊增助都使增助攻擊的總傷害更多 {0}" +"Exerted Attacks deal {0} reduced Damage","增助攻擊的傷害減少 {0}" +"Exerted Attacks deal {0}% increased Damage","竭盡攻擊增加 {0}% 傷害" +"Exerted Attacks deal {0}% less Damage","竭盡攻擊造成 {0}% 更少傷害" +"Exerted Attacks deal {0}% less Damage if a Warcry Sacrificed Rage Recently","若近期戰吼有獻祭盛怒,竭盡攻擊造成 {0}% 更少傷害" +"Exerted Attacks deal {0}% less Damage per previous Attack Exerted by this Warcry","每個前次透過此戰吼竭盡的攻擊,使竭盡攻擊造成 {0}% 更少傷害" +"Exerted Attacks deal {0}% more Damage","竭盡攻擊造成 {0}% 更多傷害" +"Exerted Attacks deal {0}% more Damage if a Warcry Sacrificed Rage Recently","若近期戰吼有獻祭盛怒,竭盡攻擊造成 {0}% 更多傷害" +"Exerted Attacks deal {0}% more Damage per affected Ally, to a maximum of {1}%","每個被影響的友方使竭盡攻擊造成 {0}% 更多傷害,至多 {1}%" +"Exerted Attacks deal {0}% more Damage per previous Attack Exerted by this Warcry","每個前次透過此戰吼竭盡的攻擊,使竭盡攻擊造成 {0}% 更多傷害" +"Exerted Attacks deal {0}% reduced Damage","竭盡攻擊減少 {0}% 傷害" +"Exerted Attacks have {0} chance to deal Double Damage","增助攻擊有 {0} 的機率造成雙倍傷害" +"Exerted Attacks have {0} increased Area of Effect","增助攻擊的效果區域擴大 {0}" +"Exerted Attacks have {0} increased Area of Effect per previous Attack Exerted by this Warcry","該戰吼之前每次攻擊增助都使增助攻擊的效果區域擴大 {0}" +"Exerted Attacks have {0} reduced Area of Effect","增助攻擊的效果區域縮小 {0}" +"Exerted Attacks have {0} reduced Area of Effect per previous Attack Exerted by this Warcry","該戰吼之前每次攻擊增助都使增助攻擊的效果區域縮小 {0}" +"Exerted Attacks have {0}% chance to deal Double Damage","竭盡攻擊有 {0}% 機率造成 2 倍傷害" +"Exerted Attacks have {0}% increased Area of Effect","竭盡攻擊增加 {0}% 範圍效果" +"Exerted Attacks have {0}% increased Area of Effect per previous Attack Exerted by this Warcry","每個前次透過此戰吼竭盡的攻擊,使竭盡攻擊增加 {0}% 範圍效果" +"Exerted Attacks have {0}% increased Critical Strike Chance","竭盡攻擊增加 {0}% 暴擊率" +"Exerted Attacks have {0}% reduced Area of Effect","竭盡攻擊減少 {0}% 範圍效果" +"Exerted Attacks have {0}% reduced Area of Effect per previous Attack Exerted by this Warcry","每個前次透過此戰吼竭盡的攻擊,使竭盡攻擊減少 {0}% 範圍效果" +"Exerted Attacks have {0}% reduced Critical Strike Chance","竭盡攻擊減少 {0}% 暴擊率" +"Exerted Attacks have {0}% to Critical Strike Chance","竭盡攻擊 {0}% 暴擊率" +"Exerted Attacks have {0}% to Critical Strike Multiplier","竭盡攻擊 {0}% 暴擊加成" +"Exerted Attacks have a {0} chance to Knock Enemies Back on Hit","增助攻擊擊中時,有 {0} 的機率擊退敵人" +"Exerted Attacks have a {0}% chance to Knock Enemies Back on Hit","竭盡攻擊擊中時有 {0}% 機率擊退敵人" +"Exerted Attacks Overwhelm {0} of Physical Damage Reduction","增助攻擊壓制 {0} 物理傷害減免" +"Exerted Attacks Overwhelm {0}% of Physical Damage Reduction","竭盡攻擊鎮壓 {0}% 物理傷害減免" +"Exerted Strikes target {0} additional Enemies","竭盡打擊瞄準 {0} 個額外敵人" +"Exerted Strikes target {0} additional Enemy","竭盡打擊瞄準 {0} 個額外敵人" +"Exerts the next {0} Melee Attacks you perform","竭盡你下 {0} 次施放的近戰攻擊" +"Exerts the next {0} Melee Slam Attacks you perform","竭盡你下 {0} 次施放的近戰重擊攻擊" +"Exerts the next {0} Melee Strike Attacks you perform","竭盡你下 {0} 次施放的近戰打擊攻擊" +"Expeditions in Area have {0} Remnants","區域中探險 {0} 遺跡" +"Exploding Orbs deal {0} of Skill Damage for each {1} seconds of remaining Duration","爆炸的能量球在剩餘的持續時間內,每 {1} 秒造成 {0} 技能傷害" +"Exploding Orbs deal {0}% of Skill Damage for each {1} seconds of remaining Duration","剩餘持續時間每 {1} 秒爆炸的球造成 {0}% 技能傷害" +"Explosion deals {0} increased Damage if the Corpse is Ignited","若屍體被點燃,它爆炸的傷害增加 {0}" +"Explosion deals {0} less Base Damage","爆炸的總基礎傷害更少 {0}" +"Explosion deals {0} less Damage with Hits and Ailments","爆炸會使擊中總傷害和異常狀態總傷害更少 {0}" +"Explosion deals {0} more Base Damage","爆炸的總基礎傷害更多 {0}" +"Explosion deals {0} more Damage with Hits and Ailments","爆炸會使擊中總傷害和異常狀態總傷害更多 {0}" +"Explosion deals {0} more Damage with Hits and Ailments per Explosive Arrow on Target","目標身上每支爆炸箭矢都在爆炸時使擊中和異常狀態總傷害更多 {0}" +"Explosion deals {0} reduced Damage if the Corpse is Ignited","若屍體被點燃,它爆炸的傷害減少 {0}" +"Explosion deals {0} to {1} Base Fire Damage per Fuse Charge","每根箭矢爆炸時造成 {0} 至 {1} 基礎火焰傷害" +"Explosion deals {0}% increased Damage if the Corpse is Ignited","若屍體被點燃,爆炸增加 {0}% 傷害" +"Explosion deals {0}% less Base Damage","爆炸造成 {0}% 更少基礎傷害" +"Explosion deals {0}% less Damage with Hits and Ailments","爆炸對擊中和異常狀態造成 {0}% 更少傷害" +"Explosion deals {0}% more Base Damage","爆炸造成 {0}% 更多基礎傷害" +"Explosion deals {0}% more Damage with Hits and Ailments","爆炸對擊中和異常狀態造成 {0}% 更多傷害" +"Explosion deals {0}% more Damage with Hits and Ailments per Explosive Arrow on Target","爆炸根據目標身上每隻爆炸箭矢造成 {0}% 更多擊中和異常狀態傷害" +"Explosion deals {0}% more Damage with Hits per Explosive Arrow on Target","爆炸根據目標身上每隻爆炸箭矢造成 {0}% 更多擊中傷害" +"Explosion deals {0}% more Damage with Ignite per Explosive Arrow on Target","目標身上每支爆炸箭矢都使點燃效果下爆炸造成的總傷害更多 {0}%" +"Explosion deals {0}% of Base Damage","爆炸造成 {0}% 的基礎傷害" +"Explosion deals {0}% reduced Damage if the Corpse is Ignited","若屍體被點燃,爆炸增加 {0}% 傷害" +"Explosion deals base Chaos Damage equal to {0} of the corpse's Maximum Life","爆炸造成基礎混沌傷害,等於屍體最大生命的 {0}" +"Explosion deals base Chaos Damage equal to {0}% of the corpse's Maximum Life","爆炸造成等同於 {0}% 屍體最大生命的基礎混沌傷害" +"Explosion deals base Fire Damage equal to {0} of the corpse's Maximum Life","爆炸造成的火焰傷害等同於屍體最大生命的 {0}" +"Explosion deals base Fire Damage equal to {0} of the Minion's maximum Life","爆炸造成的基礎火焰傷害等於屍體最大生命的 {0}" +"Explosion deals base Fire Damage equal to {0}% of the corpse's Maximum Life","爆炸造成等同於 {0}% 屍體最大生命的基礎火焰傷害" +"Explosion deals base Fire Damage equal to {0}% of the Minion's maximum Life","爆炸造成等同於召喚物最大生命 {0}% 的基礎火焰傷害" +"Explosion deals base Lightning Damage equal to {0}% of corpse's Maximum Life","爆炸造成等同於屍體最大生命 {0}% 的基礎閃電傷害" +"Explosion deals Chaos Damage equal to {0} of the Monster's maximum Life","爆炸造成混沌傷害,數值等同於該怪物最大生命的 {0}" +"Explosion deals Chaos Damage equal to {0}% of the Monster's maximum Life","爆炸造成等同該怪物最大生命 {0}% 的混沌傷害" +"Explosion deals Fire Damage equal to {0} of the Monster's maximum Life","爆炸造成火焰傷害,數值等同於該怪物最大生命的 {0}" +"Explosion deals Fire Damage equal to {0}% of the Monster's maximum Life","爆炸造成等同於怪物最大生命 {0}% 的火焰傷害" +"Explosion has {0} chance to apply Uncharged Debuff on Hit","爆炸擊中時有 {0} 的機率施加一個不充能的減益效果" +"Explosion has {0}% chance to apply Uncharged Debuff on Hit","爆炸擊中時有 {0}% 機率造成無充能的減益效果" +"Explosion will have {0} to {1} added Fire Damage","爆炸有附加 {0} 至 {1} 火焰傷害" +"Explosions deal {0} less Damage with Ailments per Energy after the first","第一層能量之後,每層能量使異常狀態爆炸造成的總傷害更少 {0}" +"Explosions deal {0} less Damage with Hits per Energy after the first","第一層能量之後,每層能量使擊中的爆炸造成的總傷害更少 {0}" +"Explosions deal {0} more Damage with Ailments per Energy after the first","第一層能量之後,每層能量使異常狀態爆炸造成的總傷害更多 {0}" +"Explosions deal {0} more Damage with Hits per Energy after the first","第一層能量之後,每層能量使擊中的爆炸造成的總傷害更多 {0}" +"Explosions deal {0}% less Damage with Ailments per Energy after the first","第 1 次爆炸後,每個能量使爆炸造成 {0}% 更少異常狀態傷害" +"Explosions deal {0}% less Damage with Hits per Energy after the first","第 1 次能量後,每個能量使爆炸造成 {0}% 更少擊中傷害" +"Explosions deal {0}% more Damage with Ailments per Energy after the first","第 1 次爆炸後,每個能量使爆炸造成 {0}% 更多異常狀態傷害" +"Explosions deal {0}% more Damage with Hits per Energy after the first","第 1 次能量後,每個能量使爆炸造成 {0}% 更多擊中傷害" +"Explosive Arrow deals {0} increased Damage","【爆炸箭矢】的傷害增加 {0}" +"Explosive Arrow deals {0} reduced Damage","【爆炸箭矢】的傷害減少 {0}" +"Explosive Arrow deals {0}% increased Damage","爆炸箭矢增加 {0}% 傷害" +"Explosive Arrow deals {0}% reduced Damage","爆炸箭矢減少 {0}% 傷害" +"Explosive Arrow has {0} increased Area of Effect","【爆炸箭矢】的效果區域擴大 {0}" +"Explosive Arrow has {0} increased Attack Speed","【爆炸箭矢】的攻擊速度增加 {0}" +"Explosive Arrow has {0} increased Duration","【爆炸箭矢】的持續時間增加 {0}" +"Explosive Arrow has {0} reduced Area of Effect","【爆炸箭矢】的效果區域縮小 {0}" +"Explosive Arrow has {0} reduced Duration","【爆炸箭矢】的持續時間減少 {0}" +"Explosive Arrow has {0} reduced Speed","【爆炸箭矢】的攻擊速度減少 {0}" +"Explosive Arrow has {0}% increased Area of Effect","爆炸箭矢增加 {0}% 範圍效果" +"Explosive Arrow has {0}% increased Attack Speed","爆炸箭矢增加 {0}% 攻擊速度" +"Explosive Arrow has {0}% increased Duration","爆炸箭矢增加 {0}% 持續時間" +"Explosive Arrow has {0}% reduced Area of Effect","爆炸箭矢減少 {0}% 範圍效果" +"Explosive Arrow has {0}% reduced Duration","爆炸箭矢減少 {0}% 持續時間" +"Explosive Arrow has {0}% reduced Speed","爆炸箭矢減少 {0}% 攻擊速度" +"Explosive Concoction uses {0}% increased Flask Charges","爆裂物增加 {0}% 藥劑充能使用" +"Explosive Concoction uses {0}% reduced Flask Charges","爆裂物減少 {0}% 藥劑充能使用s" +"Explosive Trap causes {0} additional smaller explosions","爆裂陷阱造成 {0} 次額外小爆炸" +"Explosive Trap deals {0} increased Damage","【爆炸陷阱】的傷害增加 {0}" +"Explosive Trap deals {0} reduced Damage","【爆炸陷阱】的傷害減少 {0}" +"Explosive Trap deals {0}% increased Damage","爆裂陷阱增加 {0}% 傷害" +"Explosive Trap deals {0}% reduced Damage","爆裂陷阱減少 {0}% 傷害" +"Explosive Trap has {0} increased Area of Effect","【爆炸陷阱】效果區域擴大 {0}" +"Explosive Trap has {0} reduced Area of Effect","【爆炸陷阱】效果區域縮小 {0}" +"Explosive Trap has {0}% increased Area of Effect","爆裂陷阱增加 {0}% 範圍效果" +"Explosive Trap has {0}% reduced Area of Effect","爆裂陷阱減少 {0}% 範圍效果" +"Exposure applies {0} to Elemental Resistance matching highest Damage taken","根據敵人受到的最高傷害的類型,使其對該元素的抗性 {0}" +"Exposure applies {0}% to Elemental Resistance matching highest Damage taken","曝曬使承受最高的元素傷害,{0}% 對應的元素抗性" +"Exposure inflicted this way applies {0}% to Resistances","以此方式造成的曝曬 {0}% 抗性" +"Exposure you inflict applies an extra {0} to the affected Resistance","你施加的曝曬效果會使受影響的抗性額外 {0}" +"Exposure you inflict applies an extra {0}% to the affected Resistance","你造成的曝曬額外 {0}% 至影響的抗性" +"Exposure you inflict applies at least {0}% to the affected Resistance","你造成的曝曬至少套用 {0}% 被影響的抗性" +"Exsanguinate deals {0}% increased Damage","抽血增加 {0}% 傷害" +"Exsanguinate deals {0}% reduced Damage","抽血減少 {0}% 傷害" +"Exsanguinate has a {0}% chance to Chain an additional time","抽血有 {0}% 機率連鎖額外1 次" +"Extra Targets can be found {0} further away","可以設置距離 {0} 以外的額外目標" +"Extra Targets can be found {0}% further away","額外的目標可以遠 {0}% 被找到" +"Extra Targets for Supported Skills can be found {0} further away","被輔助技能可以設置距離 {0} 以外的額外目標" +"Extra Targets for Supported Skills can be found {0}% further away","被輔助技能的額外目標可以遠 {0}% 被找到" +"Eye of Winter fires Shard projectiles with {0}% increased Frequency during flight","凜冬之眼飛行期間增加 {0}% 頻率發射碎片投射物" +"Eye of Winter fires Shard projectiles with {0}% reduced Frequency during flight","凜冬之眼飛行期間減少 {0}% 頻率發射碎片投射物" +"Feeding Frenzy base Duration is {0} second","豢養狂熱基礎持續時間 {0} 秒" +"Feeding Frenzy base Duration is {0} seconds","豢養狂熱基礎持續時間 {0} 秒" +"Feeding Frenzy lasts {0} second","豢養狂熱持續 {0} 秒" +"Feeding Frenzy lasts {0} seconds","豢養狂熱持續 {0} 秒" +"Final Burst Deals {0} more Damage","最後一次爆發造成的總傷害更多 {0}" +"Final Burst Deals {0}% less Damage","最終的爆炸造成 {0}% 更少傷害" +"Final Burst Deals {0}% more Damage","最終的爆炸造成 {0}% 更多傷害" +"Final Burst has {0} more Area of Effect","最後一次爆發的總效果區域擴大 {0}" +"Final Burst has {0}% more Area of Effect","最終的爆炸有 {0}% 更少範圍效果" +"Final Flurry has {0} increased Area of Effect","最後一道刀刃亂舞的效果區域擴大 {0}" +"Final Flurry has {0} reduced Area of Effect","最後一道刀刃亂舞的效果區域縮小 {0}" +"Final Flurry has {0}% increased Area of Effect","最終的亂舞增加 {0}% 範圍效果" +"Final Flurry has {0}% reduced Area of Effect","最終的亂舞減少 {0}% 範圍效果" +"Final Repeat deals {0} less Damage","最後一次重復的總傷害更少 {0}" +"Final Repeat deals {0} more Damage","最後一次重復的總傷害更多 {0}" +"Final Repeat deals {0}% less Damage","最終重複造成 {0}% 更少傷害" +"Final Repeat deals {0}% more Damage","最終重複造成 {0}% 更多傷害" +"Final Repeat has {0} chance to deal Double Damage","最後一次重復 {0} 的機率造成雙倍傷害" +"Final Repeat has {0}% chance to deal Double Damage","最後的重複有 {0}% 機率造成 2 倍傷害" +"Final Repeat of Spells has {0}% increased Area of Effect","最終重複的法術增加 {0}% 範圍效果" +"Final Repeat of Spells has {0}% reduced Area of Effect","最終重複的法術減少 {0}% 範圍效果" +"Final Repeat of Supported Skills deals {0} less Damage","被輔助技能最後一次重復的總傷害更少 {0}" +"Final Repeat of Supported Skills deals {0} more Damage","被輔助技能最後一次重復的總傷害更多 {0}" +"Final Repeat of Supported Skills deals {0}% less Damage","被輔助技能的最終重複造成 {0}% 更少傷害" +"Final Repeat of Supported Skills deals {0}% more Damage","被輔助技能的最終重複造成 {0}% 更多傷害" +"Final Repeat of Supported Skills has {0} chance to deal Double Damage","被輔助技能最後一次重復有 {0} 的機率造成雙倍傷害" +"Final Repeat of Supported Skills has {0}% chance to deal Double Damage","被輔助技能的第一次重複有 {0}% 機率造成 2 倍傷害" +"Final Repeat of this Spell or Minion's Spells deals {0}% less Damage","此法術或召喚物法術的最終重複造成 {0}% 更少傷害" +"Final Repeat of this Spell or Minion's Spells deals {0}% more Damage","此法術或召喚物法術的最終重複造成 {0}% 更多傷害" +"Final wave deals {0} less Damage with Hits","最後一波的擊中總傷害更少 {0}" +"Final wave deals {0} less Damage with Ignite","最後一波的點燃總傷害更少 {0}" +"Final wave deals {0} more Damage with Hits","最後一波的擊中總傷害更多 {0}" +"Final wave deals {0} more Damage with Ignite","最後一波的點燃總傷害更多 {0}" +"Final wave deals {0} of Damage per stage","每有一層,可使最後一波造成 {0} 傷害" +"Final wave deals {0}% less Damage with Hits","最後一波擊中造成 {0}% 更少傷害" +"Final wave deals {0}% less Damage with Ignite","最後一波點燃造成 {0}% 更少傷害" +"Final wave deals {0}% more Damage with Hits","最後一波擊中造成 {0}% 更多傷害" +"Final wave deals {0}% more Damage with Ignite","最後一波點燃造成 {0}% 更多傷害" +"Final wave deals {0}% of Damage per stage","最終波造成每層 {0}% 的傷害" +"Fire Damage is increased by {0} per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 點智慧,火焰傷害增加 {0}" +"Fire Damage is increased by {0}% per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 點智慧,火焰傷害增加 {0}%" +"Fire Damage is increased by {1}% per {0} Intelligence from Allocated Passives in Radius","範圍內每配置 {0} 點智慧增加 {1}% 火焰傷害" +"Fire Elementals have {0} increased maximum Life","火元素的最大生命增加 {0}" +"Fire Elementals have {0} reduced maximum Life","火元素的最大生命減少 {0}" +"Fire Elementals have {0}% increased maximum Life","火元素增加 {0}% 最大生命" +"Fire Elementals have {0}% reduced maximum Life","火元素減少 {0}% 最大生命" +"Fire Exposure applies {0} to Fire Resistance","【火焰曝曬】 {0} 火焰抗性" +"Fire Exposure applies {0}% to Fire Resistance","火焰曝曬 {0}% 火焰抗性" +"Fire Exposure you inflict applies an extra {0}% to Fire Resistance","你造成的火焰曝曬套用額外 {0}% 火焰抗性" +"Fire Modifiers have {0} increased Effect","火焰詞綴的效果增加 {0}" +"Fire Modifiers have {0} reduced Effect","火焰詞綴的效果減少 {0}" +"Fire Modifiers have {0}% increased Effect","火焰詞綴增加 {0}% 效果" +"Fire Modifiers have {0}% reduced Effect","火焰詞綴減少 {0}% 效果" +"Fire Nova Mine repeats an additional {0} times","火焰新星地雷額外施放 {0} 次" +"Fire Resistance is {0}","火焰抗性 {0}" +"Fire Resistance is {0}%","火焰抗性為 {0}%" +"Fire Skills have {0} chance to Poison on Hit","火焰技能有 {0} 的機率使敵人中毒" +"Fire Skills have {0}% chance to Poison on Hit","火焰技能擊中時有 {0}% 機率造成中毒" +"Fire Skills have a {0} chance to apply Fire Exposure on Hit","火焰技能在擊中時有 {0} 的機率附加【火焰曝曬】" +"Fire Skills have a {0}% chance to apply Fire Exposure on Hit","火焰技能擊中時有 {0}% 機率造成火焰曝曬" +"Fire Spells have {0} of Physical Damage Converted to Fire Damage","火焰法術的 {0} 物理傷害轉換為火焰傷害" +"Fire Spells have {0}% of Physical Damage Converted to Fire Damage","火焰法術 {0}% 物理傷害轉化至火焰傷害" +"Fire Trap has {0} increased Cooldown Recovery Rate","火焰陷阱的冷卻回復率增加 {0}" +"Fire Trap has {0} reduced Fire Trap Cooldown Recovery Rate","火焰陷阱的冷卻回復率減少 {0}" +"Fire Trap has {0}% increased Cooldown Recovery Rate","火焰陷阱增加 {0}% 冷卻時間恢復速度" +"Fire Trap has {0}% reduced Fire Trap Cooldown Recovery Rate","火焰陷阱減少 {0}% 冷卻時間恢復速度" +"Fire Trap throws up to {0} additional Trap","火焰陷阱投擲至多 {0} 個額外陷阱" +"Fire Trap throws up to {0} additional Traps","火焰陷阱投擲至多 {0} 個額外陷阱" +"Fireball has {0} chance to Ignite","火球有 {0} 的機率點燃" +"Fireball has {0} chance to Scorch","【火球】有 {0} 的機率導致焦灼" +"Fireball has {0}% chance to Ignite","火球有 {0}% 機率點燃" +"Fireball has {0}% chance to Scorch","火球 {0}% 機率焦灼" +"Fireball Projectiles gain Area as they travel farther, up to {0} increased Area of Effect","火球投射物的爆炸範圍將隨飛行距離擴大,最多擴大 {0}" +"Fireball Projectiles gain Area as they travel farther, up to {0} reduced Area of Effect","火球投射物爆炸範圍將隨飛行距離縮小,最多縮小 {0}" +"Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect","火球投射物爆炸範圍將隨著飛行距離提升,最多增加 {0}% 範圍" +"Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect","火球投射物爆炸範圍將隨著飛行距離減少,最多減少 {0}% 範圍" +"Fireball Projectiles gain Radius as they travel farther, up to {0} Radius","火球投射物爆炸範圍將隨著飛行距離提升,最多增加 {0} 範圍半徑" +"Fires {0} additional Arrows","發射 {0} 個額外箭矢" +"Fires {0} additional Projectiles","發射 {0} 個額外投射物" +"Fires {0} additional Projectiles per Intensity","每層強化發射 {0} 個額外投射物" +"Fires {0} additional sequences of arrows","發射 {0} 次額外連續箭矢" +"Fires {0} Arrow","發射 {0} 箭矢" +"Fires {0} Arrow in a random direction","以隨機方位發射 {0} 箭矢" +"Fires {0} Arrows","發射 {0} 箭矢" +"Fires {0} Arrows in a circle","以環狀型式發射 {0} 箭矢" +"Fires {0} Arrows in a Nova","新星狀發射 {0} 支箭矢" +"Fires {0} Arrows in a spiral","以螺旋型式發射 {0} 箭矢" +"Fires {0} Arrows in each of two mirrored spirals","以兩個鏡像螺旋型式發射 {0} 箭矢" +"Fires {0} Arrows in random directions","以隨機方位發射 {0} 箭矢" +"Fires {0} Arrows sequentially","連續發射 {0} 箭矢" +"Fires {0} fewer Projectile per Intensity","每層強化少發射 {0} 個額外投射物" +"Fires {0} fewer Projectiles per Intensity","每層強化少發射 {0} 個額外投射物" +"Fires {0} less Projectiles per Steel Shard consumed","每消耗一枚鋼刃碎片,就使投射物發射總量額外減少 {0}" +"Fires {0} more Projectiles per Steel Shard consumed","每消耗一枚鋼刃碎片,就使投射物發射總量額外增多 {0}" +"Fires {0} Projectile","發射 {0} 投射物" +"Fires {0} Projectile in a random direction","以隨機方位發射 {0} 投射物" +"Fires {0} Projectiles","發射 {0} 投射物" +"Fires {0} Projectiles at each nearby Enemy","發射 {0} 投射物至附近每個敵" +"Fires {0} Projectiles in a circle","以環狀型式發射 {0} 投射物" +"Fires {0} Projectiles in a Nova","新星狀發射 {0} 個投射物" +"Fires {0} Projectiles in a spiral","以螺旋型式發射 {0} 投射物" +"Fires {0} Projectiles in each of two mirrored spirals","以兩個鏡像螺旋型式發射 {0} 投射物" +"Fires {0} Projectiles in random directions","以隨機方位發射 {0} 投射物" +"Fires {0} Projectiles sequentially","連續發射 {0} 投射物" +"Fires {0} secondary Projectile","發射 {0} 個二段投射物" +"Fires {0} secondary Projectiles","發射 {0} 個二段投射物" +"Fires {0} sequences of {1} Arrows","持續 {0} 次發射 {1} 枚箭矢" +"Fires {0} Shard Projectiles in a Spiral when Projectile ends","當投射物結束時,以螺旋型式發射 {0} 碎片投射物" +"Fires {0}% less Projectiles per Steel Shard consumed","每個消耗的鋼鐵碎片,發射 {0}% 更少投射物" +"Fires {0}% more Projectiles per Steel Shard consumed","每個消耗的鋼鐵碎片,發射 {0}% 更多投射物" +"Fires {5} sequences of {0} Arrows","發射 {0} 箭矢在 {5} 次序列中" +"Fires 1 sequence of {0} Arrows","發射一串 {0} 支箭矢" +"Fires a sequence of {0} Arrows","發射 {0} 箭矢在 1 次序列中" +"Fires an additional Projectile for every {0} prior Mines in Detonation Sequence","爆炸序列中每 {0} 個先前地雷發射 1 個額外投射物" +"Fires extra Projectiles at up to {0} surrounding Enemies","對附近最多 {0} 個敵人發射額外投射物" +"Fires Projectiles {0} faster","投射物發射速度加快 {0}" +"Fires Projectiles {0} slower","投射物發射速度減慢 {0}" +"Fires Projectiles {0}% faster","發射投射物加速 {0}%" +"Fires Projectiles {0}% slower","發射投射物減慢 {0}%" +"Fires projectiles every {0} seconds","每 {0} 秒發射一波投射物" +"Fires Projectiles every {0} seconds","每 {0} 秒發射投射物" +"Fires tendrils at up to {0} Targets","向最多 {0} 個目標發射射線" +"First Hit deals {0} less Damage","第一擊造成的總傷害更少 {0}" +"First Hit deals {0} more Damage","第一擊造成的總傷害更多 {0}" +"First Hit deals {0}% less Damage","第一次擊中造成 {0}% 更少傷害" +"First Hit deals {0}% more Damage","第一次擊中造成 {0}% 更多傷害" +"First Impact deals {0} less Damage with Hits and Ailments","首次撞擊的擊中和異常狀態總傷害更少 {0}" +"First Impact deals {0} less damage","首次撞擊的總傷害更少 {0}" +"First Impact deals {0} more damage","首次撞擊的總傷害更多 {0}" +"First Impact deals {0} more Damage with Hits and Ailments","首次撞擊的擊中和異常狀態總傷害更多 {0}" +"First Impact deals {0}% less Damage with Hits and Ailments","第一次撞擊造成 {0}% 更少擊中和異常狀態傷害" +"First Impact deals {0}% more Damage with Hits and Ailments","第一次撞擊造成 {0}% 更多擊中和異常狀態傷害" +"First Impact has {0} less area of effect","首次撞擊的總效果區域額外縮小 {0}" +"First Impact has {0} less Area of Effect","首次撞擊的總效果區域額外縮小 {0}" +"First Impact has {0} more area of effect","首次撞擊的總效果區域額外擴大 {0}" +"First Impact has {0} more Area of Effect","首次撞擊的總效果區域額外擴大 {0}" +"First Impact has {0}% less Area of Effect","第一次撞擊有 {0}% 更少範圍效果" +"First Impact has {0}% more Area of Effect","第一次撞擊有 {0}% 更多範圍效果" +"First Repeat deals {0} less Damage","第一次重復造成的總傷害更少 {0}" +"First Repeat deals {0} more Damage","第一次重復造成的總傷害更多 {0}" +"First Repeat deals {0}% less Damage","第一次重複造成 {0}% 更少傷害" +"First Repeat deals {0}% more Damage","第一次重複造成 {0}% 更多傷害" +"First Repeat of Supported Skills deals {0} less Damage","第一個重復的被輔助技能造成的總傷害更少 {0}" +"First Repeat of Supported Skills deals {0} more Damage","第一個重復的被輔助技能造成的總傷害更多 {0}" +"First Repeat of Supported Skills deals {0}% less Damage","被輔助的技能第一次重複造成 {0}% 更少傷害" +"First Repeat of Supported Skills deals {0}% more Damage","被輔助的技能第一次重複造成 {0}% 更多傷害" +"First Stage deals {0} less Damage","第一層的總傷害更少 {0}" +"First Stage deals {0} more Damage","第一層的總傷害更多 {0}" +"First Stage deals {0}% less Damage","第一階段造成 {0}% 更少傷害" +"First Stage deals {0}% more Damage","第一階段造成 {0}% 更多傷害" +"Fissures deal {0} less Damage","裂縫的總傷害更少 {0}" +"Fissures deal {0} more Damage","裂縫的總傷害更多 {0}" +"Fissures deal {0}% less Damage","裂縫造成 {0}% 更少傷害" +"Fissures deal {0}% more Damage","裂縫造成 {0}% 更多傷害" +"Flame Dash has {0} increased Cooldown Recovery Rate","烈燄衝刺的冷卻回復率增加 {0}" +"Flame Dash has {0} reduced Cooldown Recovery Rate","烈燄衝刺的冷卻回復率減少 {0}" +"Flame Dash has {0}% increased Cooldown Recovery Rate","烈焰衝刺增加 {0}% 冷卻時間恢復速度" +"Flame Dash has {0}% reduced Cooldown Recovery Rate","烈焰衝刺減少 {0}% 冷卻時間恢復速度" +"Flame Golems have {0} increased Damage","【烈燄魔像】的傷害增加 {0}" +"Flame Golems have {0} reduced Damage","【烈燄魔像】的傷害減少 {0}" +"Flame Golems have {0}% increased Damage","增加 {0}% 烈焰魔像的傷害" +"Flame Golems have {0}% reduced Damage","減少 {0}% 烈焰魔像的傷害" +"Flame Wall deals {0} increased Damage","烈燄之牆的傷害增加 {0}" +"Flame Wall deals {0} reduced Damage","烈燄之牆的傷害減少 {0}" +"Flame Wall deals {0}% increased Damage","烈焰之牆增加 {0}% 傷害" +"Flame Wall deals {0}% reduced Damage","烈焰之牆減少 {0}% 傷害" +"Flame Wall grants {0} to {1} Added Fire Damage to Projectiles","烈焰之牆使投射物附加 {0} 至 {1} 火焰傷害" +"Flamethrower Trap deals {0} increased Damage","【擲火陷阱】的傷害增加 {0}" +"Flamethrower Trap deals {0} reduced Damage","【擲火陷阱】的傷害減少 {0}" +"Flamethrower Trap deals {0}% increased Damage","噴火陷阱增加 {0}% 傷害" +"Flamethrower Trap deals {0}% reduced Damage","噴火陷阱減少 {0}% 傷害" +"Flamethrower Trap has {0} additional Flames","噴火陷阱有 {0} 道額外火焰" +"Flamethrower Trap has {0} increased Cast Speed","【擲火陷阱】的施放速度增加 {0}" +"Flamethrower Trap has {0} increased Cooldown Recovery Rate","【擲火陷阱】的冷卻回復速度增加 {0}" +"Flamethrower Trap has {0} increased Skill Effect Duration","【擲火陷阱】的技能效果持續時間延長 {0}" +"Flamethrower Trap has {0} reduced Cast Speed","【擲火陷阱】的施放速度減少 {0}" +"Flamethrower Trap has {0} reduced Cooldown Recovery Rate","【擲火陷阱】的冷卻回復速度減少 {0}" +"Flamethrower Trap has {0} reduced Skill Effect Duration","【擲火陷阱】的技能效果持續時間縮短 {0}" +"Flamethrower Trap has {0}% increased Cast Speed","噴火陷阱增加 {0}% 施放速度" +"Flamethrower Trap has {0}% increased Cooldown Recovery Rate","噴火陷阱增加 {0}% 冷卻時間恢復速度" +"Flamethrower Trap has {0}% increased Cooldown Recovery Speed","【擲火陷阱】的冷卻回復速度增加 {0}%" +"Flamethrower Trap has {0}% increased Skill Effect Duration","噴火陷阱增加 {0}% 技能效果持續時間" +"Flamethrower Trap has {0}% reduced Cast Speed","噴火陷阱減少 {0}% 施放速度" +"Flamethrower Trap has {0}% reduced Cooldown Recovery Rate","噴火陷阱減少 {0}% 冷卻時間恢復速度" +"Flamethrower Trap has {0}% reduced Cooldown Recovery Speed","【擲火陷阱】的冷卻回復速度減少 {0}%" +"Flamethrower Trap has {0}% reduced Skill Effect Duration","噴火陷阱減少 {0}% 技能效果持續時間" +"Flammability has {0} increased Mana Reservation if Cast as an Aura","以光環形式施放時,【易燃】的魔力保留增加 {0}" +"Flammability has {0} reduced Mana Reservation if Cast as an Aura","以光環形式施放時,【易燃】的魔力保留減少 {0}" +"Flammability has {0}% increased Mana Reservation","【易燃】的魔力保留增加 {0}%" +"Flammability has {0}% increased Mana Reservation if Cast as an Aura","若以光環施放易燃,易燃增加 {0}% 魔力保留" +"Flammability has {0}% increased Reservation if Cast as an Aura","易燃若以光環施放增加 {0}% 保留" +"Flammability has {0}% reduced Mana Reservation","【易燃】的魔力保留減少 {0}%" +"Flammability has {0}% reduced Mana Reservation if Cast as an Aura","若以光環施放易燃,易燃減少 {0}% 魔力保留" +"Flammability has {0}% reduced Reservation if Cast as an Aura","易燃若以光環施放減少 {0}% 保留" +"Flask {0}","藥劑 {0}" +"Flask effect modifier: {0}%","藥劑效果加成: {0}%" +"Flasks applied to you have {0} increased Effect","你身上的藥劑效果增加 {0}" +"Flasks applied to you have {0} reduced Effect","你身上的藥劑效果減少 {0}" +"Flasks applied to you have {0}% increased Effect","作用於你的藥劑增加 {0}% 效果" +"Flasks applied to you have {0}% reduced Effect","作用於你的藥劑減少 {0}% 效果" +"Flasks gain {0} Charge per second if you've Hit a Unique Enemy Recently","若你近期有擊中傳奇敵人,每秒藥劑獲得 {0} 充能" +"Flasks gain {0} Charges every {1} seconds","藥劑每 {1} 秒獲得 {0} 個充能" +"Flasks gain {0} Charges every {1} seconds while they are inactive","藥劑未啟用時,每 {1} 秒獲得 {0} 充能" +"Flasks Gain {0} Charges per empty Flask Slot every {1} seconds","每 {1} 秒藥劑根據每個空藥劑欄位獲得 {0} 充能" +"Flasks gain {0} Charges per second if you've Hit a Unique Enemy Recently","若你近期有擊中傳奇敵人,每秒藥劑獲得 {0} 充能" +"Flasks gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second","當你擊中非傳奇敵人,藥劑獲得 {0} 充能,每秒不超過 1 次" +"Flasks gain {0} Charges when you take a Critical Strike","當你受到暴擊時獲得 {0} 點藥劑充能" +"Flasks gain a Charge every {0} seconds","藥劑每 {0} 秒獲得一個充能" +"Flesh and Stone has {0} increased Mana Reservation","【血肉與岩石】的魔力保留增加 {0}" +"Flesh and Stone has {0} reduced Mana Reservation","【血肉與岩石】的魔力保留減少 {0}" +"Flesh and Stone has {0}% increased Mana Reservation","血肉骸骨增加 {0}% 魔力保留" +"Flesh and Stone has {0}% increased Mana Reservation Efficiency","血肉骸骨增加 {0}% 魔力保留效用" +"Flesh and Stone has {0}% increased Reservation","血肉骸骨增加 {0}% 保留" +"Flesh and Stone has {0}% reduced Mana Reservation","血肉骸骨減少 {0}% 魔力保留" +"Flesh and Stone has {0}% reduced Mana Reservation Efficiency","血肉骸骨減少 {0}% 魔力保留效用" +"Flesh and Stone has {0}% reduced Reservation","血肉骸骨減少 {0}% 保留" +"Flesh Offering grants an additional {0} increased Attack Speed","【血肉奉獻】提供的召喚生物攻擊速度增加 {0}" +"Flesh Offering grants an additional {0} reduced Attack Speed","【血肉奉獻】提供的召喚生物攻擊速度減少 {0}" +"Flesh Offering grants an additional {0}% increased Attack Speed","增加 {0}% 血肉奉獻提供的召喚物攻擊速度" +"Flesh Offering grants an additional {0}% reduced Attack Speed","減少 {0}% 血肉奉獻提供的召喚物攻擊速度" +"Flicker Strike has {0} increased Cooldown Recovery Rate","閃現打擊的冷卻回復率增加 {0}" +"Flicker Strike has {0} reduced Flicker Strike Cooldown Recovery Rate","閃現打擊的冷卻回復率減少 {0}" +"Flicker Strike has {0}% increased Cooldown Recovery Rate","閃現打擊增加 {0}% 冷卻時間恢復速度" +"Flicker Strike has {0}% reduced Flicker Strike Cooldown Recovery Rate","閃現打擊減少 {0}% 冷卻時間恢復速度" +"Focus has {0} Cooldown","專注 {0} 冷卻時間" +"Focus has {0} increased Cooldown Recovery Rate","專注的冷卻回復速度增加 {0}" +"Focus has {0} reduced Cooldown Recovery Rate","專注的冷卻回復速度減少 {0}" +"Focus has {0}% increased Cooldown Recovery Rate","專注增加 {0}% 冷卻時間恢復速度" +"Focus has {0}% increased Cooldown Recovery Speed","專注的冷卻回復速度增加 {0}%" +"Focus has {0}% reduced Cooldown Recovery Rate","專注減少 {0}% 冷卻時間恢復速度" +"Focus has {0}% reduced Cooldown Recovery Speed","專注的冷卻回復速度減少 {0}%" +"For {0} seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them","你穿刺敵人後 {0} 秒,他們不能再次被穿刺,鋼之呼喚不能從他們身上移除穿刺" +"For each Element you've been hit by Damage of Recently, {0} increased Damage of that Element","近期內,每個擊中你的元素可使你的該元素傷害增加 {0}" +"For each Element you've been hit by Damage of Recently, {0} increased Damage taken of that Element","近期內,每個擊中你的元素可使你所承受的該元素傷害增加 {0}" +"For each Element you've been hit by Damage of Recently, {0} reduced Damage of that Element","近期內,可使你的該元素傷害減少 {0}" +"For each Element you've been hit by Damage of Recently, {0} reduced Damage taken of that Element","近期內,每個擊中你的元素可使你所承受的該元素傷害減少 {0}" +"For each Element you've been hit by Damage of Recently, {0}% increased Damage of that Element","在 4 秒內每個擊中你的元素增加你 {0}% 該元素傷害" +"For each Element you've been hit by Damage of Recently, {0}% increased Damage taken of that Element","在 4 秒內每個擊中你的元素增加你 {0}% 承受的該元素傷害" +"For each Element you've been hit by Damage of Recently, {0}% reduced Damage of that Element","在 4 秒內每個擊中你的元素減少你 {0}% 該元素傷害" +"For each Element you've been hit by Damage of Recently, {0}% reduced Damage taken of that Element","在 4 秒內每個擊中你的元素減少你 {0}% 承受的該元素傷害" +"For each nearby corpse, Regenerate {0} Life per second, up to {1}","週圍每個屍體都使你每秒再生 {0} 生命,最多 {1}" +"For each nearby corpse, Regenerate {0}% Life per second, up to {1}%","附近每個屍體,每秒回復 {0}% 生命,至多 {1}%" +"For each nearby corpse, you and nearby Allies Regenerate {0} Mana per second, up to {1} per second","週圍每個屍體使你和週圍友軍每秒回復 {0} 魔力,最多每秒 {1} 點" +"For each nearby corpse, you and nearby Allies Regenerate {0} of Energy Shield per second, up to {1} per second","週圍每個屍體使你和週圍友軍每秒回復 {0} 能量護盾,每秒最多 {1}" +"For each nearby corpse, you and nearby Allies Regenerate {0}% of Energy Shield per second, up to {1}% per second","附近每個屍體,你和附近友方每秒回復 {0}% 能量護盾,至多每秒 {1}%" +"For freeze to apply, target must have no more than {0} life.","要冰凍敵人, 目標生命不能低於 {0}" +"For shock to apply, target must have no more than {0} life.","要感電敵人, 目標生命不能低於 {0}" +"Forbidden Rite fires {0} additional Projectiles","禁忌儀式發射 {0} 個額外投射物" +"Forbidden Rite fires extra Projectiles at up to {0} surrounding Enemies","禁忌儀式對附近最多 {0} 名敵人發射額外投射物" +"Fortifies you and Nearby Allies for {0} seconds","戒備打擊使附近友方獲得 {0} 秒護體" +"Fortify Buffs you create instead grant {0} more Evasion Rating","你創造的【護體】改為使總閃避值更多 {0}" +"Fortify Buffs you create instead grant {0}% more Evasion Rating","你製造的護體效果改為提供 {0}% 更多閃避值" +"Fortify Duration is increased by {0} per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 點智慧,護體持續時間增加 {0}" +"Fortify Duration is increased by {0}% per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 點智慧,護體持續時間增加 {0}%" +"Fortify Duration is increased by {1}% per {0} Intelligence from Allocated Passives in Radius","範圍內每配置 {0} 點智慧增加 {1}% 護體持續時間" +"Fortifying Hits against Unique Enemies grant {0}% increased Fortification","對傳奇敵人的護體擊中增加 {0}% 護體" +"Fortifying Hits against Unique Enemies grant {0}% reduced Fortification","對傳奇敵人的護體擊中減少 {0}% 護體" +"Fortifying Hits grant {0}% increased Fortification","護體擊中增加 {0}% 護體" +"Fortifying Hits grant {0}% reduced Fortification","護體擊中減少 {0}% 護體" +"Found Items have {0} chance to drop Corrupted in Area","區域內找到的物品有 {0} 的機率在掉落時腐化" +"Found Items have {0}% chance to drop Corrupted in Area","區域中掉落的物品有 {0}% 機率為已汙染" +"Found Items have a {0} chance to drop Corrupted in Area","該區域掉落的物品有 {0} 機率已被腐化" +"Found Items have a {0}% chance to drop Corrupted in Area","該區域掉落的物品有 {0}% 機率已被腐化" +"Freeze Chilled Enemies as though dealing {0} less Damage","冰凍冰緩的敵人如同總傷害更少 {0}" +"Freeze Chilled Enemies as though dealing {0} more Damage","冰凍冰緩的敵人如同總傷害更多 {0}" +"Freeze Chilled Enemies as though dealing {0}% less Damage","冰凍被冰緩的敵人,有如造成 {0}% 更少傷害" +"Freeze Chilled Enemies as though dealing {0}% more Damage","冰凍被冰緩的敵人,有如造成 {0}% 更多傷害" +"Freeze Enemies as though dealing {0} more Damage","冰凍敵人如同總傷害更多 {0}" +"Freeze Enemies as though dealing {0}% more Damage","冰凍的敵人如同造成 {0}% 更多傷害" +"Freeze Mine causes Enemies to lose an additional {0} Cold Resistance while Frozen","冰凍地雷冰凍敵人時,使其冰冷抗性更少 {0}" +"Freeze Mine causes Enemies to lose an additional {0}% Cold Resistance while Frozen","冰凍地雷造成冰凍的敵人減少額外 {0}% 冰冷抗性" +"Freezes enemies as though dealing {0} more Damage","額外獲得 {0} 總傷害下的冰凍效果" +"Freezes enemies as though dealing {0}% more Damage","冰凍敵人如同造成 {0}% 更多傷害" +"Freezes on Cursed enemies have {0} increased Duration","被詛咒敵人的冰凍持續時間延長 {0}" +"Freezes on Cursed enemies have {0} reduced Duration","被詛咒敵人的冰凍持續時間縮短 {0}" +"Freezes on Cursed enemies have {0}% increased Duration","被詛咒敵人增加 {0}% 冰凍持續時間" +"Freezes on Cursed enemies have {0}% reduced Duration","被詛咒敵人減少 {0}% 冰凍持續時間" +"Freezes you inflict spread to other Enemies within a Radius of {0}","你造成的冰凍擴散至距離 {0} 內的其他敵人" +"Freezing Pulse fires {0} additional Projectiles","【冰冷脈衝】增加 {0} 個拋射物" +"Frost Blades Melee Damage Penetrates {0} Cold Resistance","冰霜之刃的近戰傷害穿透 {0} 冰冷抗性" +"Frost Blades Melee Damage Penetrates {0}% Cold Resistance","冰霜之刃的近戰傷害穿透 {0}% 冰冷抗性" +"Frost Blades Projectiles chain {0} additional times","冰霜之刃附加額外 {0} 次連鎖" +"Frost Bomb has {0} increased Cooldown Recovery Rate","霜寒爆的冷卻回復率增加 {0}" +"Frost Bomb has {0} increased Debuff Duration","【寒霜爆】技能會使減益效果的持續時間延長 {0}" +"Frost Bomb has {0} reduced Cooldown Recovery Rate","霜寒爆的冷卻回復率減少 {0}" +"Frost Bomb has {0} reduced Debuff Duration","【寒霜爆】技能會使減益效果的持續時間延長 {0}" +"Frost Bomb has {0}% increased Cooldown Recovery Rate","寒霜爆增加 {0}% 冷卻時間恢復速度" +"Frost Bomb has {0}% increased Debuff Duration","寒霜爆增加 {0}% 減益效果持續時間" +"Frost Bomb has {0}% reduced Cooldown Recovery Rate","寒霜爆減少 {0}% 冷卻時間恢復速度" +"Frost Bomb has {0}% reduced Debuff Duration","寒霜爆減少 {0}% 減益效果持續時間" +"Frost Shield has {0} Cooldown Use","寒霜護盾 {0} 冷卻使用次數" +"Frost SHield has {0} Cooldown Uses","寒霜護盾 {0} 冷卻使用次數" +"Frost Shield has {0} maximum Life per Stage","每層使寒霜護盾有 {0} 最大生命" +"Frost Shield has {0} to maximum Life per Stage","寒霜護盾每層 {0} 最大生命" +"Frost Shield Regenerates {0} of its Life per second","冰冷護盾每秒為自己再生 {0} 生命" +"Frost Shield Regenerates {0}% of its Life per second","寒霜護盾每秒回復 {0}% 自己的生命" +"Frost Wall has {0} increased Cooldown Recovery Rate","冰牆的冷卻回復率增加 {0}" +"Frost Wall has {0} reduced Cooldown Recovery Rate","冰牆的冷卻回復率減少 {0}" +"Frost Wall has {0}% increased Cooldown Recovery Rate","冰牆增加 {0}% 冷卻時間恢復速度" +"Frost Wall has {0}% reduced Cooldown Recovery Rate","冰牆減少 {0}% 冷卻時間恢復速度" +"Frostbite has {0} increased Mana Reservation if Cast as an Aura","以光環形式施放時,【凍傷】的魔力保留增加 {0}" +"Frostbite has {0} reduced Mana Reservation if Cast as an Aura","以光環形式施放時,【凍傷】的魔力保留減少 {0}" +"Frostbite has {0}% increased Mana Reservation","【凍傷】的魔力保留增加 {0}%" +"Frostbite has {0}% increased Mana Reservation if Cast as an Aura","若以光環施放凍傷,凍傷增加 {0}% 魔力保留" +"Frostbite has {0}% increased Reservation if Cast as an Aura","凍傷若以光環施放增加 {0}% 保留" +"Frostbite has {0}% reduced Mana Reservation","【凍傷】的魔力保留減少 {0}%" +"Frostbite has {0}% reduced Mana Reservation if Cast as an Aura","若以光環施放凍傷,凍傷減少 {0}% 魔力保留" +"Frostbite has {0}% reduced Reservation if Cast as an Aura","凍傷若以光環施放減少 {0}% 保留" +"Frostblink has {0} increased Cooldown Recovery Rate","冰冷閃現的冷卻回復速度增加 {0}" +"Frostblink has {0} increased Duration","【冰冷閃現】持續時間增加 {0}" +"Frostblink has {0} increased maximum travel distance","冰冷閃現的最大移動距離增加 {0}" +"Frostblink has {0} reduced Cooldown Recovery Rate","冰冷閃現的冷卻回復速度減少 {0}" +"Frostblink has {0} reduced Duration","【冰冷閃現】持續時間減少 {0}" +"Frostblink has {0} reduced maximum travel distance","冰冷閃現的最大移動距離減少 {0}" +"Frostblink has {0}% increased Cooldown Recovery Rate","霜漣之瞬增加 {0}% 冷卻時間恢復速度" +"Frostblink has {0}% increased Cooldown Recovery Speed","冰冷閃現的冷卻回復速度增加 {0}%" +"Frostblink has {0}% increased Duration","霜漣之瞬增加 {0}% 持續時間" +"Frostblink has {0}% increased maximum travel distance","霜漣之瞬增加 {0}% 最大移動距離" +"Frostblink has {0}% reduced Cooldown Recovery Rate","霜漣之瞬減少 {0}% 冷卻時間恢復速度" +"Frostblink has {0}% reduced Cooldown Recovery Speed","冰冷閃現的冷卻回復速度減少 {0}%" +"Frostblink has {0}% reduced Duration","霜漣之瞬減少 {0}% 持續時間" +"Frostblink has {0}% reduced maximum travel distance","霜漣之瞬減少 {0}% 最大移動距離" +"Frostbolt fires {0} additional Projectiles","寒冰彈額外發射 {0} 枚投射物" +"Frostbolt has {0} chance to Freeze","【寒冰彈】有 {0} 的機率冰凍" +"Frostbolt has {0}% chance to Freeze","寒冰彈冰凍機率 {0}%" +"Frostbolt Projectiles gain {0} increased Projectile Speed per second","【寒冰彈】每秒可使投射物速度增加 {0}" +"Frostbolt Projectiles gain {0} reduced Projectile Speed per second","【寒冰彈】每秒可使投射物速度減少 {0}" +"Frostbolt Projectiles gain {0}% increased Projectile Speed per second","寒冰彈每秒增加 {0}% 投射物速度" +"Frostbolt Projectiles gain {0}% reduced Projectile Speed per second","寒冰彈每秒減少 {0}% 投射物速度" +"Gain {0} Armour per Grand Spectrum","每 1 個巨光譜增加 {0} 護甲" +"Gain {0} chance to deal Double Damage for {1} seconds when you cast a Spell, up to once every {2} seconds","你施放時,有 {0} 的機率造成雙倍傷害,持續 {1} 秒,每 {2} 秒只能觸發一次" +"Gain {0} Charge when you are Hit by an Enemy","當你被敵人擊中時獲得 {0} 充能" +"Gain {0} Charges when you are Hit by an Enemy","當你被敵人擊中時獲得 {0} 充能" +"Gain {0} Endurance Charge every second if you've been Hit Recently","若你近期被擊中,每秒獲得 {0} 顆耐力球" +"Gain {0} Endurance Charge every second if you've used a Warcry Recently","若近期你有使用戰吼,每秒獲得 {0} 顆耐力球" +"Gain {0} Endurance Charge on use","使用時獲得 {0} 顆耐力球" +"Gain {0} Endurance Charge per {1} Power, minimum {2} Charge","每 {1} 點威力值獲得 {0} 個耐力球,最少 {2} 個" +"Gain {0} Endurance Charge per Second during Flask Effect","藥劑效果持續時間內每秒獲得 {0} 顆耐力球" +"Gain {0} Endurance Charges every {1} seconds while Stationary","靜止時,每 {1} 秒獲得 {0} 顆耐力球" +"Gain {0} Endurance Charges every second if you've been Hit Recently","若你近期被擊中,每秒獲得 {0} 顆耐力球" +"Gain {0} Endurance Charges every second if you've used a Warcry Recently","若近期你有使用戰吼,每秒獲得 {0} 顆耐力球" +"Gain {0} Endurance Charges on use","使用時獲得 {0} 顆耐力球" +"Gain {0} Endurance, Frenzy or Power Charges every {1} seconds","每 {1} 秒獲得 {0} 顆耐力、狂怒或暴擊球" +"Gain {0} Energy Shield for each Enemy you Hit which is affected by a Spider's Web","你每次擊中被蛛網纏繞的敵人獲得 {0} 能量護盾" +"Gain {0} Energy Shield per corpse Consumed","每個屍體被消耗時獲得 {0} 能量護盾" +"Gain {0} Fanatic Charge every second if you've Attacked in the past second","若你在過去 1 秒前有攻擊,每秒獲得 {0} 顆狂熱球" +"Gain {0} Fanatic Charges every second if you've Attacked the past second","若你在過去 1 秒前有攻擊,每秒獲得 {0} 顆狂熱球" +"Gain {0} Flask Charges per empty Flask Slot every {1} seconds","每 {1} 秒每個空藥劑欄位獲得 {0} 藥劑充能" +"Gain {0} Flask Charges when you deal a Critical Strike","暴擊時獲得 {0} 點藥劑充能" +"Gain {0} Fragile Regrowth each second","每秒獲得 {0} 脆弱生長" +"Gain {0} Frenzy Charge on use","使用時獲得 {0} 顆狂怒球" +"Gain {0} Frenzy Charges after Spending a total of {1} Mana","消耗總 {1} 魔力後獲得 {0} 顆狂怒球" +"Gain {0} Frenzy Charges on use","使用時獲得 {0} 顆狂怒球" +"Gain {0} Gale Force when you use a Skill","當你使用技能時獲得 {0} 颶風之力" +"Gain {0} Grasping Vines each second while stationary","靜止時,每秒獲得 {0} 層緩速藤蔓" +"Gain {0} increased Area of Effect for {1} seconds","效果區域擴大 {0},持續 {1} 秒" +"Gain {0} increased Area of Effect for {1} seconds after Spending a total of {2} Mana","消耗總計 {2} 點魔力後,效果區域擴大 {0},持續 {1} 秒" +"Gain {0} increased Armour per {1} Power for {2} seconds when you Warcry, up to a maximum of {3}","你使用戰吼時,每 {1} 點威力值使護甲在 {2} 秒內增加 {0},最大 {3}" +"Gain {0} increased Attack and Cast Speed for {1} seconds when you Attack, up to once every {2} seconds","你攻擊時,攻擊和施放速度增加 {0},持續 {1} 秒,每 {2} 秒只能觸發一次" +"Gain {0} increased Attack Speed for {1} seconds when you Kill a Rare or Unique Enemy","擊敗稀有或者傳奇敵人使攻擊速度增加 {0},持續 {1} 秒" +"Gain {0} increased Elemental Damage for {1} seconds","元素傷害增加 {0},持續 {1} 秒" +"Gain {0} increased Movement Speed for {1} seconds when you Kill an Enemy","擊敗敵人使移動速度增加 {0},持續 {1} 秒" +"Gain {0} Life on Culling Strike","撲殺時獲得 {0} 生命" +"Gain {0} Life per corpse Consumed","每個屍體被消耗時獲得 {0} 生命" +"Gain {0} Life when you Hit a Bleeding Enemy","擊中流血中的敵人時回復 {0} 生命" +"Gain {0} Life when you lose an Endurance Charge","當你失去 1 顆耐力球時回復 {0} 生命" +"Gain {0} Life when you Stun an Enemy","暈眩敵人時獲得 {0} 生命" +"Gain {0} Life when you Taunt an Enemy","嘲諷每個敵人回復 {0} 生命" +"Gain {0} Mana on Culling Strike","撲殺時獲得 {0} 魔力" +"Gain {0} Mana per corpse Consumed","每個屍體被消耗時獲得 {0} 魔力" +"Gain {0} Mana per Enemy Hit by Attacks if you've used a Mana Flask in the past {1} seconds","若過去 {1} 秒你有使用魔力藥劑,每次敵人攻擊擊中獲得 {0} 魔力" +"Gain {0} Mana per Grand Spectrum","每 1 個巨光譜增加 {0} 魔力" +"Gain {0} Mana when you hit a Taunted Enemy","擊中受到嘲諷的敵人時回復 {0} 魔力" +"Gain {0} of Cold Damage as Extra Chaos Damage","獲得額外混沌傷害, 其數值等同於冰冷傷害的 {0}" +"Gain {0} of Cold Damage as Extra Chaos Damage per Frenzy Charge","每有一個狂怒球則獲得額外混沌傷害, 其數值等同於冰冷傷害的 {0}" +"Gain {0} of Cold Damage as Extra Fire Damage","獲得額外火焰傷害, 其數值等同於冰冷傷害的 {0}" +"Gain {0} of Elemental Damage as Extra Chaos Damage","獲得額外混沌傷害,其數值等同於元素傷害的 {0}" +"Gain {0} of Elemental Damage as Extra Chaos Damage during effect","藥劑持續期間,獲得額外混沌傷害,其數值等同於 {0} 元素傷害" +"Gain {0} of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped","每裝備一個【塑界者物品】,獲得額外混沌傷害,等同於元素傷害的 {0}" +"Gain {0} of Fire Damage as Extra Chaos Damage","獲得額外混沌傷害, 其數值等同於火焰傷害的 {0}" +"Gain {0} of Fire Damage as Extra Chaos Damage per Endurance Charge","每有一個耐力球則獲得額外混沌傷害, 其數值等同於火焰傷害的 {0}" +"Gain {0} of Lightning Damage as Extra Chaos Damage","獲得額外混沌傷害, 其數值等同於閃電傷害的 {0}" +"Gain {0} of Lightning Damage as Extra Chaos Damage per Power Charge","每有一個暴擊球則獲得額外混沌傷害, 其數值等同於閃電傷害的 {0}" +"Gain {0} of Lightning Damage as Extra Cold Damage","獲得額外冰冷傷害, 其數值等同於閃電傷害的 {0}" +"Gain {0} of Lightning Damage as Extra Cold Damage against Chilled Enemies","對抗被【冰緩】的敵人時,獲得等同於 {0} 閃電傷害的額外冰冷傷害" +"Gain {0} of Lightning Damage as Extra Fire Damage","獲得額外火焰傷害, 其數值等同於閃電傷害的 {0}" +"Gain {0} of Maximum Life as Extra Armour","獲得等同 {0} 最大生命的額外護甲" +"Gain {0} of Maximum Life as Extra Maximum Energy Shield","獲得等同 {0} 最大生命的額外能量護盾" +"Gain {0} of Maximum Mana as Extra Maximum Energy Shield","獲得等同 {0} 魔力的額外能量護盾" +"Gain {0} of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity","受到【清晰】影響時,獲得等同最大魔力 {0} 的額外最大能量護盾" +"Gain {0} of Maximum Mana as Extra Maximum Energy Shield while you have at least {1} Devotion","至少有 {1} 點奉獻時,獲得等同 {0} 最大魔力的額外最大能量護盾" +"Gain {0} of Non-Chaos Damage as extra Chaos Damage","獲得額外混沌傷害,其數值等同於非混沌傷害的 {0}" +"Gain {0} of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge","每有 1 個輪回球,便獲得額外混沌傷害,其數值等同於非混沌傷害的 {0}" +"Gain {0} of Physical Attack Damage as Extra Cold Damage","獲得額外冰冷傷害, 其數值等同於物理攻擊傷害的 {0}" +"Gain {0} of Physical Attack Damage as Extra Fire Damage","獲得等同 {0} 物理攻擊傷害的火焰傷害" +"Gain {0} of Physical Attack Damage as Extra Lightning Damage","獲得等同 {0} 物理攻擊傷害的閃電傷害" +"Gain {0} of Physical Damage as Extra Chaos Damage","獲得額外混沌傷害,其數值等同於物理傷害的 {0}" +"Gain {0} of Physical Damage as Extra Chaos Damage against Poisoned Enemies","對中毒敵人時,獲得額外混沌傷害,其數值等同於物理傷害的 {0}" +"Gain {0} of Physical Damage as Extra Chaos Damage during effect","藥劑持續期間,獲得額外混沌傷害,其數值等同於 {0} 物理傷害" +"Gain {0} of Physical Damage as Extra Chaos Damage per Elder Item Equipped","每裝備一個尊師之物,就將物理傷害的 {0} 視為額外混沌傷害" +"Gain {0} of Physical Damage as Extra Chaos Damage while at maximum Power Charges","當暴擊球達到上限時,獲得等同 {0} 物理傷害的混沌傷害" +"Gain {0} of Physical Damage as Extra Cold Damage","獲得額外冰冷傷害, 其數值等同於物理傷害的 {0}" +"Gain {0} of Physical Damage as Extra Cold Damage during effect","藥劑持續期間,獲得等同 {0} 物理傷害的冰冷傷害" +"Gain {0} of Physical Damage as Extra Damage of a random Element","獲得等同 {0} 物理傷害的 1 個隨機元素傷害" +"Gain {0} of Physical Damage as Extra Damage of a random Element while you are Ignited","你被點燃時,將物理傷害的 {0} 視為一種隨機元素額外傷害" +"Gain {0} of Physical Damage as Extra Fire Damage","獲得額外火焰傷害, 其數值等同於物理傷害的 {0}" +"Gain {0} of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently","若你近期內或你的圖騰有擊敗敵人,則獲得等同 {0} 物理傷害的額外火焰傷害" +"Gain {0} of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently","若你近期內打出過暴擊,則獲得物理傷害 {0} 的額外火焰傷害" +"Gain {0} of Physical Damage as Extra Fire Damage if you've Killed Recently","若你近期內有擊敗敵人,則獲得等同 {0} 物理傷害的額外火焰傷害" +"Gain {0} of Physical Damage as Extra Fire Damage per {1} Rage","每 {1} 點怒火都獲得額外火焰傷害, 其數值等同於物理傷害的 {0}" +"Gain {0} of Physical Damage as Extra Fire Damage while affected by Anger","受到【憤怒】影響時,獲得物理傷害 {0} 的額外火焰傷害" +"Gain {0} of Physical Damage as Extra Lightning Damage","獲得額外閃電傷害, 其數值等同於物理傷害的 {0}" +"Gain {0} of Physical Damage as Extra Lightning Damage while affected by Wrath","受到【雷霆】影響時,獲得物理傷害 {0} 的額外閃電傷害" +"Gain {0} of Rejuvenation Totem Life Regeneration as extra Mana Regeneration","回春圖騰 {0} 的生命回復會作為魔力回復" +"Gain {0} of Sword Physical Damage as Extra Fire Damage","獲得額外火焰傷害,其數值等同於 {0} 劍類物理傷害" +"Gain {0} of Wand Physical Damage as Extra Chaos Damage","獲得等同於 {0} 法杖物理傷害的額外混沌傷害" +"Gain {0} of Wand Physical Damage as Extra Cold Damage","獲得額外冰冷傷害, 其數值等同於法杖物理傷害的 {0}" +"Gain {0} of Wand Physical Damage as Extra Fire Damage","獲得額外火焰傷害, 其數值等同於法杖物理傷害的 {0}" +"Gain {0} of Wand Physical Damage as Extra Lightning Damage","獲得額外閃電傷害, 其數值等同於法杖物理傷害的 {0}" +"Gain {0} of Weapon Physical Damage as Extra Damage of a random Element","獲得等同武器物理傷害 {0} 的隨機一種額外火焰,冰冷,或者閃電傷害" +"Gain {0} of Weapon Physical Damage as Extra Damage of each Element","獲得等同武器物理傷害 {0} 的全部三種額外火焰,冰冷和閃電傷害" +"Gain {0} of your Physical Damage as Extra Chaos Damage","獲得額外混沌傷害,其數值等同於自身物理傷害的 {0}" +"Gain {0} of your Physical Damage as Extra Fire Damage","獲得額外火焰傷害, 其數值等同於自身物理傷害的 {0}" +"Gain {0} Power Charge on use","使用時獲得 {0} 顆暴擊球" +"Gain {0} Power Charges on use","使用時獲得 {0} 顆暴擊球" +"Gain {0} Power Charges when you Warcry","當你使用戰吼時,獲得 {0} 顆暴擊球" +"Gain {0} Rage if this Skill Hits any Enemies","若使用此技能擊中任何敵人獲得 {0} 層盛怒" +"Gain {0} Rage on Critical Hit with attacks, no more than once every {1} seconds","攻擊造成暴擊獲得 {0} 點怒火。每 {1} 秒只會發生一次" +"Gain {0} Rage on Hit","擊中時獲得 {0} 盛怒" +"Gain {0} Rage on Hit with Attacks, no more than once every {1} seconds","攻擊擊中獲得 {0} 點怒火。每 {1} 秒只會發生一次" +"Gain {0} Rage on Melee Hit, no more than once every {1} seconds","被輔助的技能近戰擊中獲得 {0} 點怒火。每 {1} 只會發生一次" +"Gain {0} Rage when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時獲得 {0} 層盛怒" +"Gain {0} Rage when you Kill an Enemy","當你擊殺 1 個敵人時獲得 {0} 層盛怒" +"Gain {0} Rage when you use a Warcry","當你使用戰吼時獲得 {0} 層盛怒" +"Gain {0} reduced Area of Effect for {1} seconds","效果區域縮小 {0},持續 {1} 秒" +"Gain {0} reduced Armour per {1} Power for {2} seconds when you Warcry","你使用戰吼時,每 {1} 點威力值使護甲在 {2} 秒內減少 {0}" +"Gain {0} reduced Elemental Damage for {1} seconds","元素傷害減少 {0},持續 {1} 秒" +"Gain {0} Souls for Vaal Skills on Rampage","暴怒狀態時為瓦爾技能補充 {0} 個靈魂" +"Gain {0} Stage when you Impale an Enemy while carrying the Banner, up to {1} per second","當你背著鬥旗穿刺敵人時獲得 {0} 層疊層,每秒至多 {1} 層" +"Gain {0} Stage when you Kill an Enemy while carrying the Banner","當你背著旗幟擊殺敵人時獲得 {0} 層疊層" +"Gain {0} to Critical Strike Chance for {1} seconds after Spending a total of {2} Mana","當你總計消耗超過 {2} 點魔力後,獲得 {0} 攻擊和法術基礎暴擊率,持續 {1} 秒" +"Gain {0} Trauma the first time this Attack Hits an Enemy","此攻擊初次擊中敵人獲得 {0} 創傷" +"Gain {0} Vaal Soul Per Second during effect","每秒效果期間獲得 {0} 瓦爾靈魂" +"Gain {0} Vaal Souls on use","使用時獲得 {0} 瓦爾靈魂" +"Gain {0} Vaal Souls Per Second during effect","每秒效果期間獲得 {0} 瓦爾靈魂" +"Gain {0}% chance to deal Double Damage for {1} seconds when you cast a Spell, up to once every {2} seconds","當你施放法術時,有 {0}% 機率造成 2 倍傷害持續 {1} 秒,每 {2} 秒至多 1 次" +"Gain {0}% increased Area of Effect for {1} seconds","增加 {0}% 範圍效果 {1} 秒" +"Gain {0}% increased Area of Effect for {1} seconds after Spending a total of {2} Mana","消耗總計 {2} 魔力後,增加 {0}% 範圍效果 {1} 秒" +"Gain {0}% increased Armour per {1} Power for {2} seconds when you Warcry, up to a maximum of {3}%","當你使用戰吼時,每 {1} 強度增加 {0}% 護甲 {2} 秒,至多 {3}%" +"Gain {0}% increased Attack and Cast Speed for {1} seconds when you Attack, up to once every {2} seconds","當你攻擊時,每 {1} 秒增加 {0}% 攻擊和施放速度,每 {2} 秒至多 1 次" +"Gain {0}% increased Attack Speed for {1} seconds when you Kill a Rare or Unique Enemy","當你擊殺稀有或傳奇敵人時,增加 {0}% 攻擊速度,持續 {1} 秒" +"Gain {0}% increased Elemental Damage for {1} seconds","增加 {0}% 元素傷害 {1} 秒" +"Gain {0}% increased Movement Speed for {1} seconds when you Kill an Enemy","當你擊殺敵人時,增加 {0}% 移動速度,持續 {1} 秒" +"Gain {0}% of Cold Damage as Extra Chaos Damage","附加 {0}% 冰冷傷害的混沌傷害" +"Gain {0}% of Cold Damage as Extra Chaos Damage per Frenzy Charge","每顆狂怒球獲得 {0}% 冰冷傷害的額外混沌傷害" +"Gain {0}% of Cold Damage as Extra Fire Damage","獲得 {0}% 冰冷傷害的火焰傷害" +"Gain {0}% of Elemental Damage as Extra Chaos Damage","獲得等同 {0}% 元素傷害的額外混沌傷害" +"Gain {0}% of Elemental Damage as Extra Chaos Damage during effect","藥劑效果期間獲得等同 {0}% 元素傷害視為混沌傷害" +"Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped","每件裝備中的塑者之物獲得 {0}% 元素傷害的額外混沌傷害" +"Gain {0}% of Evasion Rating as Extra Armour","獲得 {0}% 閃避值的額外護甲" +"Gain {0}% of Fire Damage as Extra Chaos Damage","附加 {0}% 火焰傷害的混沌傷害" +"Gain {0}% of Fire Damage as Extra Chaos Damage per Endurance Charge","每顆耐力球獲得 {0}% 火焰傷害的額外混沌傷害" +"Gain {0}% of Lightning Damage as Extra Chaos Damage","附加 {0}% 閃電傷害的混沌傷害" +"Gain {0}% of Lightning Damage as Extra Chaos Damage per Power Charge","每顆暴擊球獲得 {0}% 閃電傷害的額外混沌傷害" +"Gain {0}% of Lightning Damage as Extra Cold Damage","獲得 {0}% 閃電傷害的冰冷傷害" +"Gain {0}% of Lightning Damage as Extra Cold Damage against Chilled Enemies","對冰緩的敵人獲得 {0}% 閃電傷害的額外冰冷傷害" +"Gain {0}% of Lightning Damage as Extra Fire Damage","獲得 {0}% 閃電傷害的火焰傷害" +"Gain {0}% of Maximum Life as Extra Armour","獲得等同 {0}% 最大生命值的額外護甲" +"Gain {0}% of Maximum Life as Extra Maximum Energy Shield","獲得等同 {0}% 最大生命值的額外能量護盾" +"Gain {0}% of Maximum Mana as Extra Maximum Energy Shield","獲得等同 {0}% 魔力的額外能量護盾" +"Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity","被清晰的影響時,獲得等同於 {0}% 最大魔力的額外最大能量護盾" +"Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while you have at least {1} Devotion","當你至少有 {1} 個奉獻,獲得 {0}% 最大魔力的額外最大能量護盾" +"Gain {0}% of Non-Chaos Damage as extra Chaos Damage","獲得等同 {0}% 非混沌傷害的額外混沌傷害" +"Gain {0}% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge","每顆虹吸能量球獲得 {0}% 非混沌傷害的額外混沌傷害" +"Gain {0}% of Physical Attack Damage as Extra Cold Damage","獲得 {0}% 物理傷害的額外冰冷傷害" +"Gain {0}% of Physical Attack Damage as Extra Fire Damage","獲得 {0}% 物理攻擊傷害的額外火焰傷害" +"Gain {0}% of Physical Attack Damage as Extra Lightning Damage","獲得 {0}% 物理攻擊傷害的額外閃電傷害" +"Gain {0}% of Physical Damage as Extra Chaos Damage","獲得 {0}% 物理傷害的混沌傷害" +"Gain {0}% of Physical Damage as Extra Chaos Damage against","對中毒的敵人有 {0}% 物理傷害的" +"Gain {0}% of Physical Damage as Extra Chaos Damage against Poisoned Enemies","對中毒敵人時,獲得額外混沌傷害,其數值等同於物理傷害的 {0}%" +"Gain {0}% of Physical Damage as Extra Chaos Damage during effect","藥劑效果期間獲得等同 {0}% 物理傷害視為混沌傷害" +"Gain {0}% of Physical Damage as Extra Chaos Damage per Elder Item Equipped","每件裝備的尊師之物,獲得 {0}% 物理傷害的額外混沌傷害" +"Gain {0}% of Physical Damage as Extra Chaos Damage while at maximum Power Charges","當獲得最大暴擊球時,獲得 {0}% 物理攻擊的額外混沌傷害" +"Gain {0}% of Physical Damage as Extra Cold Damage","獲得 {0}% 物理傷害的冰冷傷害" +"Gain {0}% of Physical Damage as Extra Cold Damage during effect","效果持續時間,獲得等同 {0}% 物理傷害的冰冷傷害" +"Gain {0}% of Physical Damage as Extra Damage of a random Element","獲得等同 {0}% 物理傷害的一個隨機元素傷害" +"Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited","你被點燃時,獲得 {0}% 物理傷害的 1 個額外隨機元素傷害" +"Gain {0}% of Physical Damage as Extra Fire Damage","獲得 {0}% 物理傷害的火焰傷害" +"Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently","若近期內你或你的圖騰有造成擊殺,獲得等同 {0}% 物理傷害的額外火焰傷害" +"Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently","若你近期有造成暴擊,獲得 {0}% 物理傷害的額外火焰傷害" +"Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed Recently","若你近期內有擊殺,獲得等同 {0}% 物理傷害的額外火焰傷害" +"Gain {0}% of Physical Damage as Extra Fire Damage per {1} Rage","每 {1} 點怒火都獲得額外火焰傷害, 其數值等同於物理傷害的 {0}%" +"Gain {0}% of Physical Damage as Extra Fire Damage per 1 Rage","每層盛怒獲得 {0}% 物理傷害的額外火焰傷害" +"Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger","被憤怒影響時,獲得 {0}% 物理傷害的額外火焰傷害" +"Gain {0}% of Physical Damage as Extra Lightning Damage","獲得 {0}% 物理傷害的閃電傷害" +"Gain {0}% of Physical Damage as Extra Lightning Damage while affected by Wrath","被雷霆影響時,獲得 {0}% 物理傷害的額外閃電傷害" +"Gain {0}% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration","獲得回春圖騰 {0}% 的生命回復作為額外的魔力回復" +"Gain {0}% of Sword Physical Damage as Extra Fire Damage","獲得等同於 {0}% 劍物理傷害的額外火焰傷害" +"Gain {0}% of Wand Physical Damage as Extra Chaos Damage","獲得 {0}% 法仗物理傷害的額外混沌傷害" +"Gain {0}% of Wand Physical Damage as Extra Cold Damage","獲得等同 {0}% 法杖物理傷害的額外冰冷傷害" +"Gain {0}% of Wand Physical Damage as Extra Fire Damage","獲得等同 {0}% 法杖物理傷害的額外火焰傷害" +"Gain {0}% of Wand Physical Damage as Extra Lightning Damage","獲得等同 {0}% 法杖物理傷害的額外閃電傷害" +"Gain {0}% of Weapon Physical Damage as Extra Damage of a random Element","獲得 {0}% 武器物理傷害的額外一種元素傷害" +"Gain {0}% of Weapon Physical Damage as Extra Damage of each Element","獲得 {0}% 武器物理傷害的額外每種元素傷害" +"Gain {0}% of your Physical Damage as Extra Chaos Damage","獲得等同你 {0}% 物理傷害的額外混沌傷害" +"Gain {0}% of your Physical Damage as Extra Fire Damage","獲得等同 {0}% 物理傷害的額外火焰傷害" +"Gain {0}% reduced Area of Effect for {1} seconds","減少 {0}% 範圍效果 {1} 秒" +"Gain {0}% reduced Armour per {1} Power for {2} seconds when you Warcry","當你使用戰吼時,每 {1} 強度減少 {0}% 護甲 {2} 秒" +"Gain {0}% reduced Elemental Damage for {1} seconds","減少 {0}% 元素傷害 {1} 秒" +"Gain {0}% to Critical Strike Chance for {1} seconds after Spending a total of {2} Mana","當你總共消耗 {2} 點魔力時,獲得 {1} 秒 {0}% 暴擊率" +"Gain {1} Endurance Charge per {0} Power","每 {0} 強度獲得 {1} 顆耐力球" +"Gain {1} Rage on Critical Hit with attacks, no more than once every {0} seconds","攻擊暴擊擊中時獲得 {1} 層盛怒,每 {0} 秒不超過 1 層" +"Gain {1} Rage on Hit with Attacks, no more than once every {0} seconds","攻擊擊中時獲得 {1} 層盛怒,每 {0} 秒不會超過 1 層" +"Gain {1} Rage on Melee Hit, no more than once every {0} seconds","近戰擊中時獲得 {1} 層盛怒,每 {0} 秒不會超過 1 層" +"Gain {1} Stage every {0} second while an Enemy is Nearby","當附近有敵人時,每 {0} 秒獲得 {1} 疊層" +"Gain {1} Stage every {0} seconds while an Enemy is Nearby","當附近有敵人時,每 {0} 秒獲得 {1} 疊層" +"Gain {1} to maximum Fortification for {0} second per Stage on Placing the Banner","放置鬥旗時,每層獲得 {1} 最大護體 {0} 秒" +"Gain {1} to maximum Fortification for {0} seconds per Stage on Placing the Banner","放置鬥旗時,每層獲得 {1} 最大護體 {0} 秒" +"Gain a Frenzy Charge after Spending a total of {0} Mana","消耗總 {0} 魔力後獲得 1 顆狂怒球" +"Gain a Frenzy Charge on every {0}th Rampage Kill","每 {0} 層暴怒擊殺獲得 1 顆狂怒球" +"Gain a Frenzy Charge on Killing Blow against Enemies with at least {0} Poisons","對至少有 {0} 層毒性的敵人造成擊殺之擊時,獲得 1 顆狂怒球" +"Gain a Power Charge after Spending a total of {0} Mana","總消耗 {0} 點魔力時獲得 1 顆暴擊球" +"Gain a Spirit Charge every {0} seconds","每 {0} 秒獲得 1 顆靈體能量球" +"Gain a Steel Ward if you have at least {0} Steel Shards, up to a maximum of {1}","若你至少有 {0} 個鋼鐵碎片,獲得鐵籠,至多 {1}" +"Gain a Void Charge every {0} seconds","每 {0} 秒獲得 1 顆虛空能量球" +"Gain Added Chaos Damage equal to {0}% of Ward","獲得等同於 {0}% 保護的附加混沌傷害" +"Gain Adrenaline for {0} second per Stage on Placing the Banner","放置鬥旗時,每層獲得 {0} 秒腎上腺素" +"Gain Adrenaline for {0} second when Ward Breaks","當保護破損時,獲得腎上腺素 {0} 秒" +"Gain Adrenaline for {0} seconds per Stage on Placing the Banner","放置鬥旗時,每層獲得 {0} 秒腎上腺素" +"Gain Adrenaline for {0} seconds when Ward Breaks","當保護破損時,獲得腎上腺素 {0} 秒" +"Gain Adrenaline for {0} seconds when you reach Low Life if you",若你沒有腎上腺素到達貧血時 +"Gain Adrenaline for {0} seconds when you reach Low Life if you do not have Adrenaline","若你沒有【腎上腺素】,則低血時獲得【腎上腺素】,持續 {0} 秒" +"Gain an Endurance Charge every {0} seconds while Stationary","靜止時,每 {0} 秒獲得 1 顆耐力球" +"Gain an Endurance, Frenzy or Power Charge every {0} seconds","每 {0} 秒獲得 1 顆耐力、狂怒或暴擊球" +"Gain Arcane Surge after Channelling for {0} second","引導施放 {0} 秒後獲得秘能波動" +"Gain Arcane Surge after Spending a total of {0} Mana on",在被輔助技能的前期消耗和效果的 +"Gain Arcane Surge after Spending a total of {0} Mana on Upfront Costs and Effects of this Spell","在此法術的前期消耗和效果的總消耗 {0} 魔力時獲得秘能波動" +"Gain Arcane Surge after Spending a total of {0} Mana with a Supported Skill","被輔助的技能消耗總 {0} 魔力後,獲得秘能波動" +"Gain Arcane Surge after Spending a total of {0} Mana with Supported Skills","使用被輔助的技能消耗 {0} 總魔力後獲得秘能波動" +"Gain Arcane Surge after Spending a total of {0} Mana with this Spell","使用此技能消耗總 {0} 魔力後獲得秘能波動" +"Gain Arcane Surge for {0} seconds when you create Consecrated Ground while affected by Zealotry","被狂熱影響時,你製造奉獻地面會獲得 {0} 秒秘能波動" +"Gain Arcane Surge on Hit with Spells if you have at least {0} Devotion","若你只少有 {0} 個奉獻,法術擊中時護得秘能波動" +"Gain Chilling Conflux for {0} seconds","獲得 {0} 秒冰緩匯流" +"Gain Chilling, Shocking and Igniting Conflux for {0} seconds","獲得 {0} 秒元素匯流" +"Gain Convergence when you Hit a Unique Enemy, no more than once every {0} seconds","當你擊中傳奇敵人時獲得聚輻,每 {0} 秒不超過 1 次" +"Gain Defiance for {1} seconds on losing Life to an Enemy Hit, no more than once every {0} seconds","敵人擊中而失去生命時獲得抗爭 {1} 秒,每 {0} 秒不會超過一次" +"Gain Elemental Conflux for {0} seconds when you Kill a Rare or Unique Enemy","擊殺稀有或傳奇怪物時獲得 {0} 秒元素匯流" +"Gain Fanaticism for {0} seconds on reaching Maximum Fanatic Charges","到達最大狂熱球時獲得 {0} 秒狂熱" +"Gain Fortify for {0} second per Stage on Placing the Banner","放置鬥旗時,每層獲得 {0} 秒護體" +"Gain Fortify for {0} seconds on Melee Hit with a Mace, Sceptre or Staff","使用錘、權杖或長仗近戰擊中時,獲得護體 {0} 秒" +"Gain Fortify for {0} seconds per Stage on Placing the Banner","放置鬥旗時,每層獲得 {0} 秒護體" +"Gain Her Blessing for {0} seconds when you Ignite an Enemy","點燃敵人時獲得她的祝福 {0} 秒" +"Gain Her Embrace for {0} seconds when you Ignite an Enemy","當你點燃敵人時,獲得 {0} 秒女神的擁抱" +"Gain Igniting Conflux for {0} seconds","獲得 {0} 秒點燃匯流" +"Gain Immunity to Physical Damage for {0} second on Rampage","暴走狀態時免疫物理傷害 {0} 秒" +"Gain Immunity to Physical Damage for {0} seconds on Rampage","暴怒狀態時免疫物理傷害 {0} 秒" +"Gain Infusion after Channelling a Supported Skill for {0} second","引導施放被輔助的技能 {0} 秒後獲得注入" +"Gain Infusion after Channelling a Supported Skill for {0} seconds","引導施放被輔助的技能 {0} 秒後獲得注入" +"Gain Infusion after Channelling for {0} second","引導施放 {0} 秒後獲得注入" +"Gain Infusion after Channelling for {0} seconds","引導施放 {0} 秒後獲得注入" +"Gain Lifetap after Spending a total of {0} Life on Upfront",在被輔助技能的前期消耗和效果的 +"Gain Lifetap after Spending a total of {0} Life on Upfront Costs and Effects of this Skill","在此技能的前期消耗和效果的總消耗 {0} 生命時獲得活栓" +"Gain Lifetap after Spending a total of {0} Life with a Supported Skill","被輔助的技能消耗總 {0} 生命後獲得活栓" +"Gain Lifetap after Spending a total of {0} Life with this Skill","此技能消耗總 {0} 生命後獲得活栓" +"Gain Maddening Presence for {0} seconds when you Kill a Rare or Unique Enemy","當你擊殺稀有或傳奇敵人時,獲得衰退之像 {0} 秒" +"Gain Onslaught for {0} second per Frenzy Charge on use","身上每顆狂怒球獲得 {0} 秒猛攻效果" +"gain Onslaught for {0} seconds on Hit","擊中時獲得猛攻 {0} 秒" +"Gain Onslaught for {0} seconds on Hit","擊中時獲得猛攻 {0} 秒" +"Gain Onslaught for {0} seconds on Hit while at maximum Frenzy Charges","當最大狂怒球數量時,擊中獲得猛攻 {0} 秒" +"Gain Onslaught for {0} seconds on Kill","擊殺時獲得猛攻 {0} 秒" +"Gain Onslaught for {0} seconds on Killing a Shocked Enemy","當殺死被感電的敵人時獲得 {0} 秒猛攻" +"Gain Onslaught for {0} seconds per Frenzy Charge on use","身上每顆狂怒球獲得 {0} 秒猛攻效果" +"Gain Onslaught for {0} seconds when Hit","被擊中時有獲得 {0} 秒猛攻" +"Gain Onslaught for {0} seconds when you Cast Socketed Golem Skill","施放插槽中魔像技能後獲得 {0} 秒猛攻" +"Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy","擊殺稀有或傳奇敵人時獲得猛攻 {0} 秒" +"Gain Onslaught for {0} seconds when you Warcry","當你使用戰吼時獲得猛攻 {0} 秒" +"Gain Phasing for {0} seconds on Kill","擊殺時獲得 {0} 秒迷蹤狀態" +"Gain Phasing for {0} seconds when your Trap is triggered by an Enemy","陷阱被敵人觸發時獲得 {0} 秒迷蹤狀態" +"Gain Sacrificial Zeal when you use a Skill, dealing you {0} of the Skill's Mana Cost as Physical Damage per Second","你使用技能時獲得熱情犧牲效果,每秒造成等於其魔力消耗 {0} 的物理傷害" +"Gain Sacrificial Zeal when you use a Skill, dealing you {0}% of the Skill's Mana Cost as Physical Damage per Second","當你使用技能時獲得犧牲狂熱,每秒造成 {0}% 你技能魔力消耗的物理傷害" +"Gain Shaper's Presence for {0} seconds when you kill a Rare or Unique Enemy","當你擊殺稀有或傳奇敵人時,獲得 {0} 秒塑者光環" +"Gain Shocking Conflux for {0} seconds","獲得 {0} 秒感電匯流" +"Gain Soul Eater for {0} seconds on Rare Monster Kill","殺死稀有怪物時獲得噬魂者 {0} 秒" +"Gain Soul Eater for {0} seconds when you use a Vaal Skill","當你使用瓦爾技能時獲得噬魂者 {0} 秒" +"Gain Unholy Might for {0} second on Rampage","暴走狀態時獲得【不潔之力】{0} 秒" +"Gain Unholy Might for {0} seconds on Critical Strike","暴擊時獲得不潔之力 {0} 秒" +"Gain Unholy Might for {0} seconds on Kill","擊殺時獲得 {0} 秒不潔之力" +"Gain Unholy Might for {0} seconds on Melee Critical Strike","近戰暴擊時獲得不潔之力 {0} 秒" +"Gain Unholy Might for {0} seconds on Rampage","暴怒狀態時獲得不潔之力 {0} 秒" +"Gain Unholy Might on block for {0} seconds","格擋獲得 {0} 秒不潔之力" +"Gains {0} Stage every {1} seconds while Channelling","持續吟導時,每 {1} 秒獲得 {0} 階" +"Gains {1} Stage every {0} seconds while Channelling","引導施放時,每 {0} 秒獲得 {1} 層" +"Gains {1} Stage every {0} seconds while you are losing Energy Shield","你失去能量護盾時,每 {0} 秒獲得 {1} 層" +"Gains a Seal every {0} seconds, to a maximum of {1} Seals","每 {0} 秒獲得一個封印,最多 {1} 個" +"Gains a Seal every {0} seconds, to a maximum of {2} Seals","每 {0} 秒獲得 1 層封印,至多 {2} 層封印" +"Gains a Stage when you Spend a total of {0} Mana while in Area","在區域內時,當你消耗總 {0} 魔力獲得 1 層" +"Galvanic Arrow deals {0} increased Area Damage","【電流箭矢】的範圍傷害增加 {0}" +"Galvanic Arrow deals {0} reduced Area Damage","【電流箭矢】的範圍傷害減少 {0}" +"Galvanic Arrow deals {0}% increased Area Damage","電流箭矢增加 {0}% 範圍傷害" +"Galvanic Arrow deals {0}% reduced Area Damage","電流箭矢減少 {0}% 範圍傷害" +"Galvanic Arrow has {0} increased Projectile Speed","【電流箭矢】的投射物速度增加 {0}" +"Galvanic Arrow has {0} reduced Projectile Speed","【電流箭矢】的投射物速度減少 {0}" +"Galvanic Arrow has {0}% increased Projectile Speed","電流箭矢增加 {0}% 投射物速度" +"Galvanic Arrow has {0}% reduced Projectile Speed","電流箭矢減少 {0}% 投射物速度" +"Gems Socketed in Blue Sockets gain {0} increased Experience","藍色插槽內的技能石額外獲得 {0} 經驗" +"Gems Socketed in Blue Sockets gain {0}% increased Experience","寶石鑲嵌於藍色插槽時增加 {0}% 經驗獲得" +"Gems Socketed in Green Sockets have {0} to Quality","綠色插槽內的技能石 {0} 品質" +"Gems Socketed in Green Sockets have {0}% to Quality","寶石鑲嵌於綠色插槽時 {0}% 品質" +"Gems Socketed in Red Sockets have {0} to Level","寶石鑲嵌於紅色插槽 {0} 等級" +"General's Cry has {0} increased Cooldown Recovery Rate","【將軍之吼】的冷卻回復速度加快 {0}" +"General's Cry has {0} to maximum number of Mirage Warriors","將軍戰吼 {0} 幻影戰士最大數量" +"General's Cry has {0}% increased Cooldown Recovery Rate","將軍戰吼增加 {0}% 冷卻時間恢復速度" +"General's Cry has {0}% increased Cooldown Recovery Speed","【將軍之吼】的冷卻回復速度加快 {0}%" +"Glacial Cascade gains {0} of Physical Damage as Extra Cold Damage","冰川之刺將物理傷害的 {0} 視為額外冰冷傷害" +"Glacial Cascade gains {0}% of Physical Damage as Extra Cold Damage","冰川之刺獲得 {0}% 物理傷害的額外冰冷傷害" +"Glacial Cascade gains an additional Burst with {0} Intelligence from Passives in Radius","天賦範圍內有 {0} 點智慧時,冰川之刺有 1 次額外爆炸" +"Glacial Cascade gains an additional stage with {0} Intelligence from Passives in Radius","範圍內配置 {0} 點智慧,【冰川之刺】即可更多 1 個階段" +"Glacial Cascade has {0} additional Bursts","冰川之刺額外爆炸 {0} 次" +"Glacial Hammer has {0} chance to Freeze","冰霜之錘有 {0} 的機率冰凍" +"Glacial Hammer has {0}% chance to Freeze","冰霜之錘有 {0}% 機率冰凍" +"Glorious Madness inflicts a random Touched Debuff every {0} seconds","榮耀瘋癲每 {0} 秒隨機造成 1 個觸之減益效果" +"Golem Skills have {0} increased Cooldown Recovery Rate","魔像施放技能的冷卻速度增加 {0}" +"Golem Skills have {0} reduced Cooldown Recovery Rate","魔像施放技能的冷卻速度減少 {0}" +"Golem Skills have {0}% increased Cooldown Recovery Rate","魔像技能增加 {0}% 冷卻恢復率" +"Golem Skills have {0}% increased Cooldown Recovery Speed","魔像施放技能的冷卻速度增加 {0}%" +"Golem Skills have {0}% reduced Cooldown Recovery Rate","魔像技能減少 {0}% 冷卻恢復率" +"Golem Skills have {0}% reduced Cooldown Recovery Speed","魔像施放技能的冷卻速度減少 {0}%" +"Golems Deal {0} less Damage","魔像的總傷害更少 {0}" +"Golems Deal {0} more Damage","魔像的總傷害更多 {0}" +"Golems deal {0} more Damage per Non-Golem Minion near them, up to {1}","該魔像使週圍每個非魔像召喚生物造成的總傷害更多 {0},最高 {1}" +"Golems Deal {0}% less Damage","魔像造成 {0}% 更少傷害" +"Golems Deal {0}% more Damage","魔像造成 {0}% 更多傷害" +"Golems deal {0}% more Damage per Non-Golem Minion near them, up to {1}%","每個靠近魔像的非魔像召喚物,使魔像造成 {0}% 更多傷害,至多 {1}%" +"Golems grant {0} additional Physical Damage Reduction","魔像會使玩家獲得額外 {0} 物理傷害減免" +"Golems Grant {0} increased Accuracy","魔像會使玩家的命中值增加 {0}" +"Golems grant {0} increased Attack and Cast Speed","魔像會使玩家的攻擊與施放速度增加 {0}" +"Golems Grant {0} increased Critical Strike Chance","魔像會使玩家的攻擊和法術暴擊率增加 {0}" +"Golems Grant {0} increased Damage","魔像會使玩家的傷害增加 {0}" +"Golems grant {0} Life Regenerated per second","魔像賦予你 {0} 每秒生命回復" +"Golems Grant {0} reduced Accuracy","魔像會使玩家的命中值減少 {0}" +"Golems grant {0} reduced Attack and Cast Speed","魔像會使玩家的攻擊與施放速度減少 {0}" +"Golems Grant {0} reduced Critical Strike Chance","魔像會使玩家的攻擊和法術暴擊率減少 {0}" +"Golems Grant {0} reduced Damage","魔像會使玩家的傷害減少 {0}" +"Golems grant {0} to {1} additional Physical Damage for Non-Golem Minions","魔像給予非魔像召喚物 {0} 至 {1} 額外物理傷害" +"Golems grant {0}% additional Physical Damage Reduction","魔像使你獲得 {0}% 額外物理傷害減免" +"Golems Grant {0}% increased Accuracy","魔像使你增加 {0}% 命中" +"Golems grant {0}% increased Attack and Cast Speed","魔像使你增加 {0}% 攻擊和施放速度" +"Golems Grant {0}% increased Critical Strike Chance","魔像使你增加 {0}% 暴擊率" +"Golems Grant {0}% increased Damage","魔像使你增加 {0}% 傷害" +"Golems Grant {0}% reduced Accuracy","魔像使你減少 {0}% 命中" +"Golems grant {0}% reduced Attack and Cast Speed","魔像使你減少 {0}% 攻擊和施放速度" +"Golems Grant {0}% reduced Critical Strike Chance","魔像使你減少 {0}% 暴擊率" +"Golems Grant {0}% reduced Damage","魔像使你減少 {0}% 傷害" +"Golems have {0} increased Attack and Cast Speed","魔像的攻擊和施放速度增加 {0}" +"Golems have {0} increased Maximum Life","魔像的最大生命增加 {0}" +"Golems have {0} increased Movement Speed","魔像移動速度增加 {0}" +"Golems have {0} less Life","魔像的總生命更少 {0}" +"Golems have {0} more Life","魔像的總生命更多 {0}" +"Golems have {0} reduced Attack and Cast Speed","魔像的攻擊和施放速度減少 {0}" +"Golems have {0} reduced Maximum Life","魔像的最大生命減少 {0}" +"Golems have {0} reduced Movement Speed","魔像移動速度減少 {0}" +"Golems have {0} to Armour","魔像有 {0} 護甲值" +"Golems have {0}% increased Attack and Cast Speed","魔像增加 {0}% 攻擊和施放速度" +"Golems have {0}% increased Cooldown Recovery Speed","【召喚魔像】的冷卻速度增加 {0}%" +"Golems have {0}% increased Maximum Life","增加魔像 {0}% 最大生命" +"Golems have {0}% increased Maximum Mana","魔像增加 {0}% 最大魔力" +"Golems have {0}% increased Movement Speed","魔像增加 {0}%移動速度" +"Golems have {0}% less Life","魔像有 {0}% 更少生命" +"Golems have {0}% more Life","魔像有 {0}% 更多生命" +"Golems have {0}% reduced Attack and Cast Speed","魔像減少 {0}% 攻擊和施放速度" +"Golems have {0}% reduced Cooldown Recovery Speed","【召喚魔像】的冷卻速度減少 {0}%" +"Golems have {0}% reduced Maximum Life","減少魔像 {0}% 最大生命" +"Golems have {0}% reduced Maximum Mana","魔像減少 {0}% 最大魔力" +"Golems have {0}% reduced Movement Speed","魔像減少 {0}%移動速度" +"Golems Summoned in the past {0} seconds deal {1} increased Damage","魔像在召喚後的 {0} 秒內傷害增加 {1}" +"Golems Summoned in the past {0} seconds deal {1} reduced Damage","魔像在召喚後的 {0} 秒內傷害減少 {1}" +"Golems Summoned in the past {0} seconds deal {1}% increased Damage","魔像在召喚後的 {0} 秒內傷害增加 {1}%" +"Golems Summoned in the past {0} seconds deal {1}% reduced Damage","魔像在召喚後的 {0} 秒內傷害減少 {1}%" +"Golems Summoned in the past {1} seconds deal {0}% increased Damage","魔像在召喚後的 {1} 秒內傷害增加 {0}%" +"Golems Summoned in the past {1} seconds deal {0}% reduced Damage","魔像在召喚後的 {1} 秒內傷害減少 {0}%" +"Grace has {0} increased Aura Effect","【優雅】的光環效果增加 {0}" +"Grace has {0} increased Mana Reservation","【優雅】的魔力保留增加 {0}" +"Grace has {0} reduced Aura Effect","【優雅】的光環效果減少 {0}" +"Grace has {0} reduced Mana Reservation","【優雅】的魔力保留減少 {0}" +"Grace has {0}% increased Aura Effect","優雅增加 {0}% 光環效果" +"Grace has {0}% increased Mana Reservation","優雅增加 {0}% 魔力保留" +"Grace has {0}% increased Mana Reservation Efficiency","優雅增加 {0}% 魔力保留效用" +"Grace has {0}% increased Reservation","優雅增加 {0}% 保留" +"Grace has {0}% reduced Aura Effect","優雅減少 {0}% 光環效果" +"Grace has {0}% reduced Mana Reservation","優雅減少 {0}% 魔力保留" +"Grace has {0}% reduced Mana Reservation Efficiency","優雅減少 {0}% 魔力保留效用" +"Grace has {0}% reduced Reservation","優雅減少 {0}% 保留" +"grant {0} increased Flask Charges","增加 {0} 藥劑充能" +"grant {0}% increased Flask Charges","增加 {0}% 藥劑充能" +"grant {0}% reduced Flask Charges","減少 {0}% 藥劑充能" +"Grants {0} additional Endurance Charge","獲得 {0} 顆額外耐力球" +"Grants {0} additional Endurance Charges","獲得 {0} 顆額外耐力球" +"Grants {0} additional Physical Damage Reduction per Crab Barrier","每層【深海屏障】可使你獲得額外 {0} 的物理傷害減免" +"Grants {0} chance to Poison on Hit","擊中時有 {0} 的機率使目標中毒" +"Grants {0} increased Accuracy per {1} Quality","每 {1} 品質使命中值增加增加 {0}" +"Grants {0} increased Area of Effect per {1} Quality","每 {1} 品質使效果區域擴大 {0}" +"Grants {0} increased Damage Taken for each affected Enemy","每個受到影響的敵人會使玩家承受的傷害增加 {0}" +"Grants {0} increased Elemental Damage per {1} Quality","每 {1} 品質使元素傷害增加 {0}" +"Grants {0} less Damage with Bleeding","流血總傷害更少 {0}" +"Grants {0} less Physical Damage","使總物理傷害更少 {0}" +"Grants {0} less Poison Damage","中毒總傷害更少 {0}" +"Grants {0} less Spell Damage","法術總傷害更少 {0}" +"Grants {0} more Damage with Bleeding","流血總傷害更多 {0}" +"Grants {0} more Physical Damage","使總物理傷害更多 {0}" +"Grants {0} more Poison Damage","中毒總傷害更多 {0}" +"Grants {0} more Spell Damage","法術總傷害更多 {0}" +"Grants {0} of Life Recovery to Minions","召喚生物獲得 {0} 生命回復" +"Grants {0} reduced Damage Taken for each affected Enemy","每個受到影響的敵人會使玩家承受的傷害減少 {0}" +"Grants {0} Steel Shard for each Impale removed","每個移除的穿刺獲得 {0} 個鋼鐵碎片" +"Grants {0} Steel Shards every {1} seconds","每 {1} 秒獲得 {0} 個鋼鐵碎片" +"Grants {0} to Cold Resistance per {1} Quality","每 {1} 品質 {0} 冰冷抗性" +"Grants {0} to Damage over Time Multiplier for Poison while Infecting","傳染時,{0} 傷害持續時間加成" +"Grants {0} to Dexterity per {1} Quality","每 {1} 品質 {0} 敏捷" +"Grants {0} to Dexterity per {1}% Quality","每 {1}% 品質 {0} 敏捷" +"Grants {0} to Fire Resistance per {1} Quality","每 {1} 品質 {0} 火焰抗性" +"Grants {0} to Intelligence per {1} Quality","每 {1} 品質 {0} 智慧" +"Grants {0} to Intelligence per {1}% Quality","每 {1}% 品質 {0} 智慧" +"Grants {0} to Lightning Resistance per {1} Quality","每 {1} 品質 {0} 閃電抗性" +"Grants {0} to Maximum Life per {1} Quality","每 {1} 品質 {0} 最大生命" +"Grants {0} to Maximum Life per {1}% Quality","每 {1}% 品質 {0} 最大生命" +"Grants {0} to Maximum Mana per {1} Quality","每 {1} 品質 {0} 最大魔力" +"Grants {0} to Maximum Mana per {1}% Quality","每 {1}% 品質 {0} 最大魔力" +"Grants {0} to Strength per {1} Quality","每 {1} 品質 {0} 力量" +"Grants {0} to Strength per {1}% Quality","每 {1}% 品質 {0} 力量" +"Grants {0}% additional Physical Damage Reduction per Crab Barrier","每層蟹將重盾有 {0}% 額外物理傷害減免" +"Grants {0}% chance to Poison on Hit","擊中時有 {0}% 機率造成中毒" +"Grants {0}% increased Accuracy per {1}% Quality","每 {1}% 品質增加 {0}% 命中" +"Grants {0}% increased Area of Effect per {1}% Quality","每 {1}% 品質增加 {0}% 範圍效果" +"Grants {0}% increased Damage Taken for each affected Enemy","每個被影響的敵人,獲得增加 {0}% 承受傷害" +"Grants {0}% increased Elemental Damage per {1}% Quality","每 {1}% 品質增加 {0}% 元素傷害" +"Grants {0}% less Damage with Bleeding","獲得 {0}% 更少流血傷害" +"Grants {0}% less Damage with Ignite","點燃有 {0}% 更少傷害" +"Grants {0}% less Physical Damage","獲得 {0}% 更少物理傷害" +"Grants {0}% less Poison Damage","獲得 {0}% 更少中毒傷害" +"Grants {0}% less Spell Damage","獲得 {0}% 更少法術傷害" +"Grants {0}% more Damage with Bleeding","獲得 {0}% 更多流血傷害" +"Grants {0}% more Damage with Ignite","點燃有 {0}% 更多傷害" +"Grants {0}% more Physical Damage","獲得 {0}% 更多物理傷害" +"Grants {0}% more Poison Damage","獲得 {0}% 更多中毒傷害" +"Grants {0}% more Spell Damage","獲得 {0}% 更多法術傷害" +"Grants {0}% of Life Recovery to Minions","得到 {0}% 召喚物生命恢復" +"Grants {0}% reduced Damage Taken for each affected Enemy","每個被影響的敵人,獲得減少 {0}% 承受傷害" +"Grants {0}% to Cold Resistance per {1}% Quality","每 {1}% 品質 {0}% 冰冷抗性" +"Grants {0}% to Damage over Time Multiplier for Poison while Infecting","感染時給予中毒 {0}% 持續傷害加成" +"Grants {0}% to Fire Resistance per {1}% Quality","每 {1}% 品質 {0}% 火焰抗性" +"Grants {0}% to Lightning Resistance per {1}% Quality","每 {1}% 品質 {0}% 閃電抗性" +"Grants Armour equal to {0} of your Reserved Life to you and nearby Allies","給予你和週圍友軍等同你 {0} 生命保留的額外護甲" +"Grants Armour equal to {0}% of your Reserved Life to you and nearby Allies","賦予你和附近友方等同你 {0}% 生命保留的額外護甲" +"Grants attacked Enemy {0}% less Melee Physical Damage","被攻擊的敵人受到的近戰物理總傷害更少 {0}%" +"Grants attacked Enemy {0}% more Melee Physical Damage","被攻擊的敵人受到的近戰物理總傷害更多 {0}%" +"Grants Fortify for {0} seconds on Melee hit","近戰擊中時獲得護體 {0} 秒" +"Grants Immunity to Bleeding for {0} seconds if used while Bleeding","若使用時流血,獲得免疫流血 {0} 秒" +"Grants Immunity to Chill for {0} seconds if used while Chilled","若使用時被冰緩,獲得免疫冰緩 {0} 秒" +"Grants Immunity to Corrupted Blood for {0} seconds if used while affected by Corrupted Blood","若使用時被腐化之血影響,獲得免疫腐化之血 {0} 秒" +"Grants Immunity to Freeze for {0} seconds if used while Frozen","若使用時被冰凍,獲得免疫冰凍 {0} 秒" +"Grants Immunity to Hinder for {0} seconds if used while Hindered","若使用時被阻礙,獲得免疫阻礙 {0} 秒" +"Grants Immunity to Ignite for {0} seconds if used while Ignited","若使用時被點燃,獲得免疫點燃 {0} 秒" +"Grants Immunity to Maim for {0} seconds if used while Maimed","若使用時被癱瘓,獲得免疫癱瘓 {0} 秒" +"Grants Immunity to Poison for {0} seconds if used while Poisoned","若使用時中毒,獲得免疫中毒 {0} 秒" +"Grants Immunity to Shock for {0} seconds if used while Shocked","若使用時被感電,獲得免疫感電 {0} 秒" +"Grants Last Breath when you Use a Skill during Flask Effect, for {0} of Mana Cost","藥劑持續期間使用技能會獲得【終息】,魔力消耗 {0}" +"Grants Last Breath when you Use a Skill during Flask Effect, for {0}% of Mana Cost","當你在藥劑效果持續時間內,使用技能消耗 {0}% 魔力,獲得瀕死之息" +"Grants Level {0} Abyssal Cry Skill","獲得 {0} 級的主動技能【深淵戰吼】" +"Grants Level {0} Anger Skill","獲得等級 {0} 的憤怒技能" +"Grants Level {0} Aspect of the Avian Skill","獲得等級 {0} 的飛羽祝福技能" +"Grants Level {0} Aspect of the Cat Skill","獲得等級 {0} 的傲貓祝福技能" +"Grants Level {0} Aspect of the Crab Skill","獲得等級 {0} 的蟹將祝福技能" +"Grants Level {0} Aspect of the Spider Skill","獲得等級 {0} 的毒蛛祝福技能" +"Grants Level {0} Assassin's Mark Skill","獲得等級 {0} 的刺客印記技能" +"Grants Level {0} Bear Trap Skill","獲得等級 {0} 的捕熊陷阱技能" +"Grants Level {0} Blight Skill","獲得等級 {0} 的萎滅技能" +"Grants Level {0} Blood Offering Skill","獲得等級 {0} 的鮮血奉獻技能" +"Grants Level {0} Blood Sacrament Skill","獲得等級 {0} 的血祭聖禮技能" +"Grants Level {0} Bone Armour Skill","獲得等級 {0} 的骸骨鎧甲技能" +"Grants Level {0} Brandsurge Skill","獲得等級 {0} 的烙印波動技能" +"Grants Level {0} Clarity Skill","獲得等級 {0} 的清晰技能" +"Grants Level {0} Conductivity Skill","獲得等級 {0} 的導電技能" +"Grants Level {0} Dash Skill","獲得等級 {0} 的幻步技能" +"Grants Level {0} Death Aura Skill","獲得等級 {0} 的亡靈領域技能" +"Grants Level {0} Death Wish Skill","獲得等級 {0} 的咒死技能" +"Grants Level {0} Decoy Totem Skill","獲得等級 {0} 誘餌圖騰技能" +"Grants Level {0} Despair Curse Aura during Flask Effect","藥劑效果持續時間內獲得等級 {0} 的絕望詛咒光環" +"Grants Level {0} Despair Skill","獲得等級 {0} 的絕望技能" +"Grants Level {0} Determination Skill","獲得等級 {0} 的堅定技能" +"Grants Level {0} Discipline Skill","獲得等級 {0} 的紀律技能" +"Grants Level {0} Doryani's Touch Skill","獲得技能等級 {0} 的多里亞尼之觸" +"Grants Level {0} Elemental Weakness Skill","獲得等級 {0} 的元素要害技能" +"Grants Level {0} Embrace Madness Skill","獲得等級 {0} 的擁抱瘋魔技能" +"Grants Level {0} Enduring Cry Skill","獲得等級 {0} 堅決戰吼技能" +"Grants Level {0} Envy Skill","獲得等級 {0} 的忌妒技能" +"Grants Level {0} Flammability Skill","獲得等級 {0} 的易燃技能" +"Grants Level {0} Frostbite Skill","獲得等級 {0} 的凍傷技能" +"Grants Level {0} Frostblink Skill","獲得等級 {0} 的霜漣之瞬技能" +"Grants Level {0} Gluttony of Elements Skill","獲得等級 {0} 的元素之癒技能" +"Grants Level {0} Grace Skill","獲得等級 {0} 的優雅技能" +"Grants Level {0} Haste Skill","獲得等級 {0} 的迅捷技能" +"Grants Level {0} Hatred Skill","獲得等級 {0} 的憎恨技能" +"Grants Level {0} Herald of Agony Skill","獲得等級 {0} 的苦痛之捷技能" +"Grants Level {0} Herald of Ash Skill","獲得等級 {0} 灰燼之捷技能" +"Grants Level {0} Herald of Ice Skill","獲得等級 {0} 冰霜之捷技能" +"Grants Level {0} Herald of Purity Skill","獲得等級 {0} 的純淨之捷技能" +"Grants Level {0} Herald of Thunder Skill","獲得等級 {0} 閃電之捷技能" +"Grants Level {0} Icestorm Skill","獲得等級 {0} 的冰風暴技能" +"Grants Level {0} Illusory Warp Skill","獲得等級 {0} 的幻影傳送技能" +"Grants Level {0} Intimidating Cry Skill","獲得等級 {0} 的恫嚇戰吼技能" +"Grants Level {0} Lightning Warp Skill","獲得等級 {0} 的閃電傳送技能" +"Grants Level {0} Malevolence Skill","獲得等級 {0} 的惡意技能" +"Grants Level {0} Petrification Statue Skill","獲得等級 {0} 的石化雕像技能" +"Grants Level {0} Precision Skill","獲得等級 {0} 的精準技能" +"Grants Level {0} Pride Skill","獲得等級 {0} 的驕傲技能" +"Grants Level {0} Projectile Weakness Skill","獲得 {0} 級的主動技能【投射物要害】,且可被此道具上的技能石輔助" +"Grants Level {0} Purity of Elements Skill","獲得等級 {0} 的元素淨化技能" +"Grants Level {0} Purity of Fire Skill","獲得等級 {0} 的火焰淨化技能" +"Grants Level {0} Purity of Ice Skill","獲得等級 {0} 的冰冷淨化技能" +"Grants Level {0} Purity of Lightning Skill","獲得等級 {0} 的閃電淨化技能" +"Grants Level {0} Queen's Demand Skill","獲得等級 {0} 的女王之慾技能" +"Grants Level {0} Rallying Cry Skill","獲得等級 {0} 激勵戰吼技能" +"Grants Level {0} Reckoning Skill","獲得等級 {0} 的清算技能" +"Grants Level {0} Scorching Ray Skill","獲得等級 {0} 的熾灼奔流技能" +"Grants Level {0} Smite Skill","獲得等級 {0} 的雷鳴重擊技能" +"Grants Level {0} Snipe Skill","獲得等級 {0} 的狙擊技能" +"Grants Level {0} Sniper's Mark Skill","獲得等級 {0} 的狙擊者印記技能" +"Grants Level {0} Summon Bestial Rhoa Skill","獲得等級 {0} 的召喚兇猛恐喙鳥技能" +"Grants Level {0} Summon Bestial Snake Skill","獲得等級 {0} 的召喚兇猛蟒蛇技能" +"Grants Level {0} Summon Bestial Ursa Skill","獲得等級 {0} 的召喚兇猛之爪技能" +"Grants Level {0} Summon Doedre's Effigy Skill","獲得等級 {0} 的召喚德瑞肖像技能" +"Grants Level {0} Summon Stone Golem Skill","獲得等級 {0} 的召喚巨石魔像技能" +"Grants Level {0} Temporal Chains Skill","獲得等級 {0} 的時空鎖鏈技能" +"Grants Level {0} Thirst for Blood Skill","獲得等級 {0} 的嗜血技能" +"Grants Level {0} Unhinge Skill","獲得等級 {0} 的錯亂技能" +"Grants Level {0} Vaal Impurity of Fire Skill","獲得等級 {0} 的瓦爾.不淨之火技能" +"Grants Level {0} Vaal Impurity of Ice Skill","獲得等級 {0} 的瓦爾.不淨之冰技能" +"Grants Level {0} Vaal Impurity of Lightning Skill","獲得等級 {0} 的瓦爾.不淨之雷技能" +"Grants Level {0} Vengeance Skill","獲得等級 {0} 的復仇技能" +"Grants Level {0} Vitality Skill","獲得等級 {0} 的活力技能" +"Grants Level {0} Vulnerability Skill","獲得等級 {0} 的脆弱技能" +"Grants Level {0} Wintertide Brand","獲得等級 {0} 冬潮烙印" +"Grants Level {0} Wintertide Brand Skill","獲得等級 {0} 的冬潮烙印技能" +"Grants Level {0} Wrath Skill","獲得等級 {0} 的雷霆技能" +"Grants Level {0} Zealotry Skill","獲得等級 {0} 的狂熱技能" +"Grants Malachai's Endurance, Frenzy and Power for {0} seconds each, in sequence","每 {0} 秒依序獲得瑪拉凱之耐力、瑪拉凱之狂怒和瑪拉凱之暴擊" +"Grants maximum Energy Shield equal to {0} of your Reserved Mana to you and nearby Allies","給予你和週圍友軍等同你 {0} 魔力保留的額外能量護盾" +"Grants maximum Energy Shield equal to {0}% of your Reserved Mana toyou and nearby Allies","給予你和週圍友軍等同你 {0}% 魔力保留的額外能量護盾" +"Grants Minions {0} Chance to Block Attack Damage","召喚生物的攻擊傷害格擋機率增加 {0}" +"Grants Minions {0} Chance to Block Spell Damage","召喚生物的法術傷害格擋機率增加 {0}" +"Grants Minions {0} increased Attack Speed","召喚生物的攻擊速度增加 {0}" +"Grants Minions {0} increased Cast Speed","召喚生物的施放速度增加 {0}" +"Grants Minions {0} increased Damage","召喚生物的傷害增加 {0}" +"Grants Minions {0} increased Movement Speed","召喚生物的移動速度增加 {0}" +"Grants Minions {0} of Damage Leeched as Life","將召喚生物傷害的 {0} 轉化為生命偷取" +"Grants Minions {0} reduced Attack Speed","召喚生物的攻擊速度減少 {0}" +"Grants Minions {0} reduced Cast Speed","召喚生物的施放速度減少 {0}" +"Grants Minions {0} reduced Damage","召喚生物的傷害減少 {0}" +"Grants Minions {0} reduced Movement Speed","召喚生物的移動速度減少 {0}" +"Grants Minions {0} to Chaos Resistance","使召喚生物 {0} 混沌抗性" +"Grants Minions {0}% Chance to Block Attack Damage","給予召喚物 {0}% 攻擊傷害格擋率" +"Grants Minions {0}% Chance to Block Spell Damage","給予召喚物 {0}% 法術傷害格擋率" +"Grants Minions {0}% increased Attack Speed","召喚物增加 {0}% 攻擊速度" +"Grants Minions {0}% increased Cast Speed","召喚物增加 {0}% 施放速度" +"Grants Minions {0}% increased Damage","獲得召喚物增加 {0}% 傷害" +"Grants Minions {0}% increased Movement Speed","召喚物增加 {0}% 移動速度" +"Grants Minions {0}% of Damage Leeched as Life","召喚物 {0}% 的傷害偷取生命" +"Grants Minions {0}% of Life Regenerated per Second if they have Blocked recently","若召喚物近期有格擋,召喚物每秒回復 {0}% 生命" +"Grants Minions {0}% reduced Attack Speed","召喚物減少 {0}% 攻擊速度" +"Grants Minions {0}% reduced Cast Speed","召喚物減少 {0}% 施放速度" +"Grants Minions {0}% reduced Damage","獲得召喚物減少 {0}% 傷害" +"Grants Minions {0}% reduced Movement Speed","召喚物減少 {0}% 移動速度" +"Grants Minions {0}% to Chaos Resistance","給予召喚物 {0}% 混沌抗性" +"Grants Phasing for {0} seconds","獲得迷蹤 {0} 秒" +"Ground effects last {0} seconds","地面效果持續 {0} 秒" +"Ground Slam has a {0} chance to grant an Endurance Charge when you Stun an Enemy","【裂地之擊】在暈眩敵人時有 {0} 的機率獲得耐力球" +"Ground Slam has a {0} increased angle","【裂地之擊】的角度擴大 {0}" +"Ground Slam has a {0} reduced angle","【裂地之擊】的角度縮小 {0}" +"Ground Slam has a {0}% chance to grant an Endurance Charge when you Stun an Enemy","【裂地之擊】在暈眩敵人時有 {0}% 機率獲得耐力球" +"Ground Slam has a {0}% increased angle","裂地之擊增加 {0}% 角度" +"Ground Slam has a {0}% reduced angle","裂地之擊減少 {0}% 角度" +"Guard Skills have {0} increased Cooldown Recovery Rate","防衛技能的冷卻回復速度增加 {0}" +"Guard Skills have {0} increased Duration","防衛技能的持續時間延長 {0}" +"Guard Skills have {0} reduced Cooldown Recovery Rate","防衛技能的冷卻回復速度減少 {0}" +"Guard Skills have {0} reduced Duration","防衛技能的持續時間縮短 {0}" +"Guard Skills have {0}% increased Cooldown Recovery Rate","守護技能增加 {0}% 冷卻時間恢復速度" +"Guard Skills have {0}% increased Cooldown Recovery Speed","防衛技能的冷卻回復速度增加 {0}%" +"Guard Skills have {0}% increased Duration","守衛技能增加 {0}% 持續時間" +"Guard Skills have {0}% reduced Cooldown Recovery Rate","守護技能減少 {0}% 冷卻時間恢復速度" +"Guard Skills have {0}% reduced Cooldown Recovery Speed","防衛技能的冷卻回復速度減少 {0}%" +"Guard Skills have {0}% reduced Duration","守衛技能減少 {0}% 持續時間" +"Guards deal {0} increased Damage","守衛的傷害增加 {0}" +"Guards deal {0} reduced Damage","守衛的傷害減少 {0}" +"Guards deal {0}% increased Damage","守衛增加 {0}% 傷害" +"Guards deal {0}% reduced Damage","守衛減少 {0}% 傷害" +"Guards have {0} chance to be Magic","守衛有 {0} 的機率是魔法怪物" +"Guards have {0} chance to be Rare","守衛有 {0} 的機率是稀有怪物" +"Guards have {0}% chance to be Magic","守衛有 {0}% 機率為魔法" +"Guards have {0}% chance to be Rare","守衛有 {0}% 機率為稀有" +"Guards take {0} increased Damage","守衛承受的傷害增加 {0}" +"Guards take {0} reduced Damage","守衛承受的傷害減少 {0}" +"Guards take {0}% increased Damage","守衛增加 {0}% 承受傷害" +"Guards take {0}% reduced Damage","守衛減少 {0}% 承受傷害" +"Harbingers in Areas have {0}% chance to be replaced by a powerful Harbinger boss","區域中的神諭有 {0}% 機率被強力的神諭頭目取代" +"Has {0} Abyssal Socket","有 {0} 個深淵插槽" +"Has {0} Abyssal Sockets","有 {0} 個深淵插槽" +"Has {0} blades","有 {0} 把飛刃" +"Has {0} Flames","有 {0} 道火焰" +"has {0} increased Area of Effect per Chain","【熔岩之核】每次連鎖彈射的範圍擴大 {0}" +"Has {0} Socket","有 {0} 個插槽" +"Has {0} Sockets","有 {0} 個插槽" +"Has {0} White Socket","有 {0} 個白色插槽" +"Has {0} White Sockets","有 {0} 個白色插槽" +"has {0}% increased Area of Effect per Chain","熔岩翻騰每次連鎖增加 {0}% 範圍" +"has {0}% reduced Area of Effect per Chain","熔岩翻騰每次連鎖減少 {0}% 範圍" +"has a {0}% chance to grant a Power Charge on Killing Blow","霜暴在擊殺敵人時有 {0}% 機率獲得 1 顆暴擊球" +"Has Consumed {0} Gem","已吞噬 {0} 顆寶石" +"Haste has {0} increased Mana Reservation","【迅捷】的魔力保留增加 {0}" +"Haste has {0} reduced Mana Reservation","【迅捷】的魔力保留減少 {0}" +"Haste has {0}% increased Mana Reservation","迅捷增加 {0}% 魔力保留" +"Haste has {0}% increased Mana Reservation Efficiency","迅捷增加 {0}% 魔力保留效用" +"Haste has {0}% increased Reservation","迅捷增加 {0}% 保留" +"Haste has {0}% reduced Mana Reservation","迅捷減少 {0}% 魔力保留" +"Haste has {0}% reduced Mana Reservation Efficiency","迅捷減少 {0}% 魔力保留效用" +"Haste has {0}% reduced Reservation","迅捷減少 {0}% 保留" +"Hatred has {0} increased Aura Effect","【憎恨】的光環效果增加 {0}" +"Hatred has {0} increased Mana Reservation","【憎恨】的魔力保留增加 {0}" +"Hatred has {0} less Mana Reservation","憎恨的總魔力保留更少 {0}" +"Hatred has {0} more Mana Reservation","憎恨的總魔力保留更多 {0}" +"Hatred has {0} reduced Aura Effect","【憎恨】的光環效果減少 {0}" +"Hatred has {0} reduced Mana Reservation","【憎恨】的魔力保留減少 {0}" +"Hatred has {0}% increased Aura Effect","憎恨增加 {0}% 光環效果" +"Hatred has {0}% increased Mana Reservation","憎恨增加 {0}% 魔力保留" +"Hatred has {0}% increased Mana Reservation Efficiency","憎恨增加 {0}% 魔力保留效用" +"Hatred has {0}% increased Reservation","憎恨增加 {0}% 保留" +"Hatred has {0}% less Mana Reservation","憎恨有 {0}% 更少魔力保留" +"Hatred has {0}% less Reservation","憎恨有 {0}% 更少保留" +"Hatred has {0}% more Mana Reservation","憎恨有 {0}% 更多魔力保留" +"Hatred has {0}% more Reservation","憎恨有 {0}% 更多保留" +"Hatred has {0}% reduced Aura Effect","憎恨減少 {0}% 光環效果" +"Hatred has {0}% reduced Mana Reservation","憎恨減少 {0}% 魔力保留" +"Hatred has {0}% reduced Mana Reservation Efficiency","憎恨減少 {0}% 魔力保留效用" +"Hatred has {0}% reduced Reservation","憎恨減少 {0}% 保留" +"have {0} increased Attack Speed","你和週圍友軍的攻擊速度增加 {0}" +"have {0} increased Attack, Cast and Movement Speed, and drop {1} more items","他們的攻擊,施放,移動速度更多 {0},並掉落 {1} 更多物品" +"have {0}% increased Attack Speed","你和週圍友軍的攻擊速度增加 {0}%" +"have {0}% increased Attack, Cast and Movement Speed, and drop {1}% more items","他們將增加 {0}% 攻擊、施法、移動速度,並且掉落 {1}% 更多物品" +"have {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less items","他們將減少 {0}% 攻擊、施法、移動速度,並且掉落 {1}% 更少物品" +"Heavy Strike has a {0} chance to deal Double Damage","【重擊】有 {0} 的機率造成雙倍傷害" +"Heavy Strike has a {0}% chance to deal Double Damage","沉重之擊有 {0}% 機率造成 2 倍傷害" +"Heist Chests have a {0} chance to contain more valuable Uniques","珍寶箱有 {0} 的機率有更寶貴的傳奇物品" +"Heist Chests have a {0} chance to contain twice as many Uniques","珍寶箱有 {0} 的機率使其中的傳奇物品翻倍" +"Heist Chests have a {0} chance to Duplicate contained Basic Currency","珍寶箱有 {0} 的機率複製其中的基礎通貨物品" +"Heist Chests have a {0} chance to Duplicate contained Blighted Maps and Catalysts","珍寶箱有 {0} 的機率複製其中的菌潮地圖和催化劑" +"Heist Chests have a {0} chance to Duplicate contained Breach Splinters","珍寶箱有 {0} 的機率複製其中的裂隙碎片" +"Heist Chests have a {0} chance to Duplicate contained Catalysts","珍寶箱有 {0} 的機率複製其中的催化劑" +"Heist Chests have a {0} chance to Duplicate contained Currency","珍寶箱有 {0} 機率複製其中的通貨物品" +"Heist Chests have a {0} chance to Duplicate contained Delirium Orbs and Splinters","珍寶箱有 {0} 的機率複製其中的霧魘寶珠和裂片" +"Heist Chests have a {0} chance to Duplicate contained Divination Cards","珍寶箱有 {0} 的機率複製其中的命運卡" +"Heist Chests have a {0} chance to Duplicate contained Essences","珍寶箱有 {0} 的機率複製其中的精華" +"Heist Chests have a {0} chance to Duplicate contained Jewels","珍寶箱有 {0} 的機率複製其中的珠寶" +"Heist Chests have a {0} chance to Duplicate contained Legion Splinters","珍寶箱有 {0} 的機率複製其中的軍團裂片" +"Heist Chests have a {0} chance to Duplicate contained Map Fragments","珍寶箱有 {0} 的機率複製其中的地圖碎片" +"Heist Chests have a {0} chance to Duplicate contained Maps","珍寶箱有 {0} 的機率複製其中的地圖" +"Heist Chests have a {0} chance to Duplicate contained Oils","珍寶箱有 {0} 的機率複製其中的聖油" +"Heist Chests have a {0} chance to Duplicate contained Scarabs","珍寶箱有 {0} 的機率複製其中的聖甲蟲" +"Heist Chests have a {0} chance to Duplicate contained Sextants","珍寶箱有 {0} 的機率複製其中的六分儀" +"Heist Chests have a {0} chance to Duplicate their contents","珍寶箱有 {0} 的機率複製其中的物品" +"Heist Chests have a {0}% chance to contain more valuable Uniques","劫盜保險箱有 {0}% 機率內含更多有價值的傳奇" +"Heist Chests have a {0}% chance to contain twice as many Uniques","劫盜保險箱有 {0}% 機率內含 2 倍傳奇" +"Heist Chests have a {0}% chance to Duplicate contained Basic Currency","劫盜保險箱有 {0}% 機率複製內含的基礎通貨" +"Heist Chests have a {0}% chance to Duplicate contained Blighted Maps and Catalysts","劫盜保險箱有 {0}% 機率複製內含的凋落地圖和催化劑" +"Heist Chests have a {0}% chance to Duplicate contained Breach Splinters","劫盜保險箱有 {0}% 機率複製內含的裂痕裂片" +"Heist Chests have a {0}% chance to Duplicate contained Catalysts","劫盜保險箱有 {0}% 機率複製內含的催化劑" +"Heist Chests have a {0}% chance to Duplicate contained Delirium Orbs and Splinters","劫盜保險箱有 {0}% 機率複製內含的譫妄玉和裂片" +"Heist Chests have a {0}% chance to Duplicate contained Divination Cards","劫盜保險箱有 {0}% 機率複製內含的命運卡" +"Heist Chests have a {0}% chance to Duplicate contained Essences","劫盜保險箱有 {0}% 機率複製內含的精髓" +"Heist Chests have a {0}% chance to Duplicate contained Jewels","劫盜保險箱有 {0}% 機率複製內含的珠寶" +"Heist Chests have a {0}% chance to Duplicate contained Legion Splinters","劫盜保險箱有 {0}% 機率複製內含的戰亂裂片" +"Heist Chests have a {0}% chance to Duplicate contained Map Fragments","劫盜保險箱有 {0}% 機率複製內含的地圖碎片" +"Heist Chests have a {0}% chance to Duplicate contained Maps","劫盜保險箱有 {0}% 機率複製內含的地圖" +"Heist Chests have a {0}% chance to Duplicate contained Oils","劫盜保險箱有 {0}% 機率複製內含的油瓶" +"Heist Chests have a {0}% chance to Duplicate contained Scarabs","劫盜保險箱有 {0}% 機率複製內含的聖甲蟲" +"Heist Chests have a {0}% chance to Duplicate contained Sextants","劫盜保險箱有 {0}% 機率複製內含的六分儀" +"Heist Chests have a {0}% chance to Duplicate their contents","劫盜保險箱有 {0}% 機率複製內含物" +"Herald of Agony has {0} increased Buff Effect","【苦痛之捷】的增益效果增加 {0}" +"Herald of Agony has {0} increased Mana Reservation","【苦痛之捷】的魔力保留增加 {0}" +"Herald of Agony has {0} reduced Buff Effect","【苦痛之捷】的增益效果減少 {0}" +"Herald of Agony has {0} reduced Mana Reservation","【苦痛之捷】的魔力保留減少 {0}" +"Herald of Agony has {0}% increased Buff Effect","苦痛之捷增加 {0}% 增益效果" +"Herald of Agony has {0}% increased Mana Reservation","苦痛之捷增加 {0}% 魔力保留" +"Herald of Agony has {0}% increased Mana Reservation Efficiency","苦痛之捷增加 {0}% 魔力保留效用" +"Herald of Agony has {0}% increased Reservation","苦痛之捷增加 {0}% 保留" +"Herald of Agony has {0}% reduced Buff Effect","苦痛之捷減少 {0}% 增益效果" +"Herald of Agony has {0}% reduced Mana Reservation","苦痛之捷減少 {0}% 魔力保留" +"Herald of Agony has {0}% reduced Mana Reservation Efficiency","苦痛之捷減少 {0}% 魔力保留效用" +"Herald of Agony has {0}% reduced Reservation","苦痛之捷減少 {0}% 保留" +"Herald of Ash has {0} increased Buff Effect","【灰燼之捷】的增益效果增加 {0}" +"Herald of Ash has {0} increased Mana Reservation","【灰燼之捷】的魔力保留增加 {0}" +"Herald of Ash has {0} reduced Buff Effect","【灰燼之捷】的增益效果減少 {0}" +"Herald of Ash has {0} reduced Mana Reservation","【灰燼之捷】的魔力保留減少 {0}" +"Herald of Ash has {0}% increased Buff Effect","灰燼之捷增加 {0}% 增益效果" +"Herald of Ash has {0}% increased Mana Reservation","灰燼之捷增加 {0}% 魔力保留" +"Herald of Ash has {0}% increased Mana Reservation Efficiency","灰燼之捷增加 {0}% 魔力保留效用" +"Herald of Ash has {0}% increased Reservation","灰燼之捷增加 {0}% 保留" +"Herald of Ash has {0}% reduced Buff Effect","灰燼之捷減少 {0}% 增益效果" +"Herald of Ash has {0}% reduced Mana Reservation","灰燼之捷減少 {0}% 魔力保留" +"Herald of Ash has {0}% reduced Mana Reservation Efficiency","灰燼之捷減少 {0}% 魔力保留效用" +"Herald of Ash has {0}% reduced Reservation","灰燼之捷減少 {0}% 保留" +"Herald of Ice has {0} increased Buff Effect","【冰霜之捷】的增益效果增加 {0}" +"Herald of Ice has {0} increased Mana Reservation","【冰霜之捷】的魔力保留增加 {0}" +"Herald of Ice has {0} reduced Buff Effect","【冰霜之捷】的增益效果減少 {0}" +"Herald of Ice has {0} reduced Mana Reservation","【冰霜之捷】的魔力保留減少 {0}" +"Herald of Ice has {0}% increased Buff Effect","冰霜之捷增加 {0}% 增益效果" +"Herald of Ice has {0}% increased Mana Reservation","冰霜之捷增加 {0}% 魔力保留" +"Herald of Ice has {0}% increased Mana Reservation Efficiency","冰霜之捷增加 {0}% 魔力保留效用" +"Herald of Ice has {0}% increased Reservation","冰霜之捷增加 {0}% 保留" +"Herald of Ice has {0}% reduced Buff Effect","冰霜之捷減少 {0}% 增益效果" +"Herald of Ice has {0}% reduced Mana Reservation","冰霜之捷減少 {0}% 魔力保留" +"Herald of Ice has {0}% reduced Mana Reservation Efficiency","冰霜之捷減少 {0}% 魔力保留效用" +"Herald of Ice has {0}% reduced Reservation","冰霜之捷減少 {0}% 保留" +"Herald of Purity has {0} increased Buff Effect","【純淨之捷】的增益效果增加 {0}" +"Herald of Purity has {0} increased Mana Reservation","【純淨之捷】的魔力保留增加 {0}" +"Herald of Purity has {0} reduced Buff Effect","【純淨之捷】的增益效果減少 {0}" +"Herald of Purity has {0} reduced Mana Reservation","【純淨之捷】的魔力保留減少 {0}" +"Herald of Purity has {0}% increased Buff Effect","純淨之捷增加 {0}% 增益效果" +"Herald of Purity has {0}% increased Mana Reservation","純淨之捷增加 {0}% 魔力保留" +"Herald of Purity has {0}% increased Mana Reservation Efficiency","純淨之捷增加 {0}% 魔力保留效用" +"Herald of Purity has {0}% increased Reservation","純淨之捷增加 {0}% 保留" +"Herald of Purity has {0}% reduced Buff Effect","純淨之捷減少 {0}% 增益效果" +"Herald of Purity has {0}% reduced Mana Reservation","純淨之捷減少 {0}% 魔力保留" +"Herald of Purity has {0}% reduced Mana Reservation Efficiency","純淨之捷減少 {0}% 魔力保留效用" +"Herald of Purity has {0}% reduced Reservation","純淨之捷減少 {0}% 保留" +"Herald of Thunder has {0} increased Buff Effect","【閃電之捷】的增益效果增加 {0}" +"Herald of Thunder has {0} increased Mana Reservation","【閃電之捷】的魔力保留增加 {0}" +"Herald of Thunder has {0} reduced Buff Effect","【閃電之捷】的增益效果減少 {0}" +"Herald of Thunder has {0} reduced Mana Reservation","【閃電之捷】的魔力保留減少 {0}" +"Herald of Thunder has {0}% increased Buff Effect","閃電之捷增加 {0}% 增益效果" +"Herald of Thunder has {0}% increased Mana Reservation","閃電之捷增加 {0}% 魔力保留" +"Herald of Thunder has {0}% increased Mana Reservation Efficiency","閃電之捷增加 {0}% 魔力保留效用" +"Herald of Thunder has {0}% increased Reservation","閃電之捷增加 {0}% 保留" +"Herald of Thunder has {0}% reduced Buff Effect","閃電之捷減少 {0}% 增益效果" +"Herald of Thunder has {0}% reduced Mana Reservation","閃電之捷減少 {0}% 魔力保留" +"Herald of Thunder has {0}% reduced Mana Reservation Efficiency","閃電之捷減少 {0}% 魔力保留效用" +"Herald of Thunder has {0}% reduced Reservation","閃電之捷減少 {0}% 保留" +"Herald of Thunder's Storms Hit Enemies with {0} increased Frequency","【閃電之捷】的風暴擊中敵人的頻率增加 {0}" +"Herald of Thunder's Storms Hit Enemies with {0} reduced Frequency","閃電之捷】的風暴擊中敵人的頻率減少 {0}" +"Herald of Thunder's Storms Hit Enemies with {0}% increased Frequency","閃電之捷的風暴增加 {0}% 擊中敵人的頻率" +"Herald of Thunder's Storms Hit Enemies with {0}% reduced Frequency","閃電之捷的風暴減少 {0}% 擊中敵人的頻率" +"Herald Skills deal {0} increased Damage","捷技能造成的傷害增加 {0}" +"Herald Skills deal {0} increased Damage over Time","捷技能造成的持續傷害增加 {0}" +"Herald Skills deal {0} reduced Damage","捷技能造成的傷害減少 {0}" +"Herald Skills deal {0} reduced Damage over Time","捷技能造成的持續傷害減少 {0}" +"Herald Skills deal {0}% increased Damage","捷技能增加 {0}% 傷害" +"Herald Skills deal {0}% increased Damage over Time","捷技能增加 {0}% 持續傷害" +"Herald Skills deal {0}% reduced Damage","捷技能減少 {0}% 傷害" +"Herald Skills deal {0}% reduced Damage over Time","捷技能減少 {0}% 持續傷害" +"Herald Skills have {0} increased Area of Effect","捷技能的效果區域擴大 {0}" +"Herald Skills have {0} reduced Area of Effect","捷技能的效果區域縮小 {0}" +"Herald Skills have {0}% increased Area of Effect","捷技能增加 {0}% 範圍效果" +"Herald Skills have {0}% reduced Area of Effect","捷技能減少 {0}% 範圍效果" +"Hex has {0} chance to affect Hexproof Enemies","魔蠱有 {0} 的機率影響無咒的敵人" +"Hex has {0}% chance to affect Hexproof Enemies","咒術有 {0}% 機率影響無咒的敵人" +"Hex Skills have {0} increased Cast Speed","魔蠱技能的施放速度加快 {0}" +"Hex Skills have {0} increased Skill Effect Duration","魔蠱技能的技能效果持續時間增加 {0}" +"Hex Skills have {0} reduced Cast Speed","魔蠱技能的施放速度減慢 {0}" +"Hex Skills have {0} reduced Skill Effect Duration","魔蠱技能的技能效果持續時間減少 {0}" +"Hex Skills have {0}% increased Cast Speed","咒術技能增加 {0}% 施放速度" +"Hex Skills have {0}% increased Skill Effect Duration","咒術技能增加 {0}% 技能效果持續時間" +"Hex Skills have {0}% reduced Cast Speed","咒術技能減少 {0}% 施放速度" +"Hex Skills have {0}% reduced Skill Effect Duration","咒術技能減少 {0}% 技能效果持續時間" +"Hexblast deals {0} increased Damage","魔蠱爆炸的傷害增加 {0}" +"Hexblast deals {0} reduced Damage","魔蠱爆炸的傷害減少 {0}" +"Hexblast deals {0}% increased Damage","厄運枯萎增加 {0}% 傷害" +"Hexblast deals {0}% reduced Damage","厄運枯萎減少 {0}% 傷害" +"Hexblast has {0} chance to not remove a Hex","魔蠱爆炸有 {0} 的機率不移除魔蠱" +"Hexblast has {0} increased Area of Effect","魔蠱爆炸的效果區域擴大 {0}" +"Hexblast has {0} reduced Area of Effect","魔蠱爆炸的效果區域縮小 {0}" +"Hexblast has {0}% chance to not remove a Hex","咒術枯萎有 {0}% 機率不移除 1 個咒術" +"Hexblast has {0}% increased Area of Effect","厄運枯萎增加 {0}% 範圍效果" +"Hexblast has {0}% reduced Area of Effect","厄運枯萎減少 {0}% 範圍效果" +"Hexes applied by Supported Curse Skills have {0} chance to affect Hexproof Enemies","被輔助詛咒施加的魔蠱有 {0} 的機率影響無咒的敵人" +"Hexes applied by Supported Curse Skills have {0}% chance to affect Hexproof Enemies","被輔助詛咒技能產生的咒術有 {0}% 機率影響無咒的敵人" +"Hexes expire {0} seconds after reaching maximum Doom","在達到最大厄運後,咒術在 {0} 秒後失效" +"Hexes from Socketed Skills can apply {0} additional Curses","來自插槽技能的咒術可以套用額外 {0} 詛咒" +"Hexes have {0} increased Doom gain rate","魔蠱的滅能獲取率增加 {0}" +"Hexes have {0} reduced Doom gain rate","魔蠱的滅能獲取率減少 {0}" +"Hexes have {0}% increased Doom gain rate","咒術增加 {0}% 厄運獲得率" +"Hexes have {0}% reduced Doom gain rate","咒術減少 {0}% 厄運獲得率" +"Hexes on Slain Enemies are transferred to {0} nearby Enemies","被擊殺敵人身上的咒術會轉移至附近 {0} 個敵人" +"Hexes you inflict have {0} Doom","你造成的咒術 {0} 厄運" +"Hexes you inflict have {0} to maximum Doom","你造成的咒術 {0} 最大厄運" +"Hinder Enemies on Hit with Spells, with {0} reduced Movement Speed","法術擊中時使敵人的移動速度減少 {0}" +"Hinder Enemies on Hit with Spells, with {0}% reduced Movement Speed","法術擊中敵人時減少敵人 {0}% 移動速度" +"Hinder Enemies on Hit, with {0} reduced Movement Speed","擊中使敵人緩速,使其移動速度減慢 {0}" +"Hinder Enemies on Hit, with {0}% reduced Movement Speed","擊中時阻礙敵人,減少 {0}% 移動速度" +"Hinder nearby Enemies with {0}% reduced Movement Speed for {1} seconds if used while not on Full Mana","若使用時非滿魔,阻礙附進敵人減少 {0}% 移動速度 {1} 秒" +"Hindered Enemies deal {0} increased Chaos Damage","敵人被緩速時,它們的混沌傷害增加 {0}" +"Hindered Enemies deal {0} reduced Chaos Damage","敵人被緩速時,它們的混沌傷害減少 {0}" +"Hindered Enemies deal {0}% increased Chaos Damage","被阻礙的敵人增加 {0}% 混沌傷害" +"Hindered Enemies deal {0}% reduced Chaos Damage","被阻礙的敵人減少 {0}% 混沌傷" +"Hindered Enemies take {0} increased Chaos Damage","被幹擾的敵人受到的混沌傷害增加 {0}" +"Hindered Enemies take {0}% increased Chaos Damage","被緩速的敵人增加承受 {0}% 混沌傷害" +"Hinders nearby Enemies with {0}% reduced Movement Speed for {1} seconds if used while not on Full Life","若使用時非滿血,阻礙附進敵人減少 {0}% 移動速度 {1} 秒" +"Hits after the first on each Enemy deal {0} less Damage","首次擊中每個敵人後,總傷害更少 {0}" +"Hits after the first on each Enemy deal {0} more Damage","首次擊中每個敵人後,總傷害更多 {0}" +"Hits after the first on each Enemy deal {0}% less Damage","對每個敵人初始後的擊中造成 {0}% 更少傷害" +"Hits after the first on each Enemy deal {0}% more Damage","對每個敵人初始後的擊中造成 {0}% 更多傷害" +"Hits against Cursed Enemies have {0} chance to double Stun Duration","對抗被詛咒的敵人時,擊中有 {0} 的機率使暈眩時間翻倍" +"Hits against Cursed Enemies have {0} chance to Freeze","對抗被詛咒的敵人時,擊中的冰凍機率 {0}" +"Hits against Cursed Enemies have {0} chance to Ignite","對抗被詛咒的敵人時,擊中的點燃機率 {0}" +"Hits against Cursed Enemies have {0} chance to Shock","對抗被詛咒的敵人時,擊中的感電機率 {0}" +"Hits against Cursed Enemies have {0} to Critical Strike Chance","對被詛咒敵人的擊中獲得 {0} 基礎暴擊機率" +"Hits against Cursed Enemies have {0} to Critical Strike Multiplier","對抗被詛咒的敵人時,擊中的暴擊傷害加成 {0}" +"Hits against Cursed Enemies have {0}% chance to double Stun Duration","對被詛咒敵人的擊中有 {0}% 機率使暈眩持續時間 2 倍" +"Hits against Cursed Enemies have {0}% chance to Freeze","對被詛咒敵人的擊中 {0}% 機率造成冰凍" +"Hits against Cursed Enemies have {0}% chance to Ignite","對被詛咒敵人的擊中 {0}% 機率造成點燃" +"Hits against Cursed Enemies have {0}% chance to Shock","對被詛咒敵人的擊中 {0}% 機率造成感電" +"Hits against Cursed Enemies have {0}% to Critical Strike Chance","擊中被詛咒的敵人 {0}% 暴擊率" +"Hits against Cursed Enemies have {0}% to Critical Strike Multiplier","對被詛咒敵人的擊中 {0}% 暴擊加成" +"Hits against Enemies Unnerved by you have {0} increased Spell Critical Strike Chance","擊中被你恐懼的敵人時,法術暴擊率增加 {0}" +"Hits against Enemies Unnerved by you have {0} reduced Spell Critical Strike Chance","擊中被你恐懼的敵人時,法術暴擊率減少 {0}" +"Hits against Enemies Unnerved by you have {0}% increased Spell Critical Strike Chance","對被你膽怯敵人的擊中,增加 {0}% 法術暴擊率" +"Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Strike Chance","對被你膽怯敵人的擊中,減少 {0}% 法術暴擊率" +"Hits against Nearby Enemies have {0} increased Critical Strike Chance","擊中週圍敵人時,暴擊機率增加 {0}" +"Hits against Nearby Enemies have {0} reduced Critical Strike Chance","對週圍敵人的擊中暴擊機率減少 {0}" +"Hits against Nearby Enemies have {0}% increased Critical Strike Chance","對附近敵人的擊中增加 {0}% 暴擊率" +"Hits against Nearby Enemies have {0}% reduced Critical Strike Chance","對附近敵人的擊中減少 {0}% 暴擊率" +"Hits Enemies every {0} Seconds","每 {0} 秒對敵人進行攻擊" +"Hits for which the highest Damage Type is Elemental cause you to gain {0} Resonance of other Elements per second for {1} seconds","最高傷害類型的元素擊中,使你每秒獲得其他元素 {0} 共鳴,持續 {1} 秒" +"Hits from Supported Skills Overwhelm {0} of Physical Damage Reduction while you have Fortify","你在護體狀態下時,被輔助技能的擊中壓制{0} 的物理傷害減免" +"Hits from Supported Skills Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification","達到最大護體時,來自被輔助技能的擊中鎮壓 {0}% 物理傷害減免" +"Hits from Supported Skills Overwhelm {0}% of Physical Damage Reduction while you have Fortify","你有護體時,來自被輔助技能的擊中鎮壓 {0}% 物理傷害減免" +"Hits have {0} additional Critical Strike Chance against you","擊中你的額外暴擊機率 {0}" +"Hits have {0} increased Critical Strike Chance against you","擊中你時的暴擊率增加 {0}" +"Hits have {0} reduced Critical Strike Chance against you","擊中你時的暴擊率減少 {0}" +"Hits have {0}% additional Critical Strike Chance against you","對你的擊中有 {0}% 額外暴擊率" +"Hits have {0}% increased Critical Strike Chance against you","對你的擊中增加 {0}% 暴擊率" +"Hits have {0}% reduced Critical Strike Chance against you","對你的擊中減少 {0}% 暴擊率" +"Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past {0} seconds","若你過去 {0} 秒有格擋,擊中無視敵人怪物物理傷害減免" +"Hits on Cursed Enemies have an additional {0} chance to Knockback","擊中被詛咒敵人時有額外 {0} 的機率將其擊退" +"Hits on Cursed Enemies have an additional {0}% chance to Knockback","擊中被詛咒敵人有額外 {0}% 機率擊退" +"Hits on Ignited Enemies create Burning Ground, no more than once every {0} seconds","擊中被點燃的敵人時製造燃燒地面,每 {0} 秒不超過 1 次" +"Hits Overwhelm {0} of Physical Damage Reduction while you have Fortify","你在護體狀態下時,擊中壓制 {0} 物理傷害減免" +"Hits Overwhelm {0} of Physical Damage Reduction while you have Sacrificial Zeal","你有熱情犧牲時,擊中壓制 {0} 物理傷害減免" +"Hits Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification","達到最大護體時,擊中鎮壓 {0}% 物理傷害減免" +"Hits Overwhelm {0}% of Physical Damage Reduction while you have Fortify","你有護體時,擊中鎮壓 {0}% 物理傷害減免" +"Hits Overwhelm {0}% of Physical Damage Reduction while you have Sacrificial Zeal","你有犧牲狂熱時,擊中鎮壓 {0}% 物理傷害減免" +"Hits up to {0} additional enemies near the target","額外擊中 {0} 個目標附近敵人" +"Hits up to {0} additional enemy near the target","最多可以擊中目標週圍的 {0} 個額外敵人" +"Hits with Melee Movement Skills have {0}% chance to Fortify","此用位移技能擊中有 {0}% 機率護體" +"Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain {0} Resonance of other Elements per second for {1} seconds","最高傷害類型的元素由被輔助的技能擊中,使你每秒獲得其他元素 {0} 共鳴,持續 {1} 秒" +"Hits with this Weapon deal {0} increased Damage to Frozen Enemies","該武器對被冰凍敵人的擊中傷害增加 {0}" +"Hits with this Weapon deal {0} increased Damage to Ignited Enemies","該武器對被點燃敵人的擊中傷害增加 {0}" +"Hits with this Weapon deal {0} increased Damage to Shocked Enemies","該武器對被感電敵人的擊中傷害增加 {0}" +"Hits with this Weapon deal {0} reduced Damage to Frozen Enemies","該武器對被冰凍敵人的擊中傷害減少 {0}" +"Hits with this Weapon deal {0} reduced Damage to Ignited Enemies","該武器對被點燃敵人的擊中傷害減少 {0}" +"Hits with this Weapon deal {0} reduced Damage to Shocked Enemies","該武器對被感電敵人的擊中傷害減少 {0}" +"Hits with this Weapon deal {0}% increased Damage to Frozen Enemies","使用此武器攻擊被冰凍的敵人增加 {0}% 傷害" +"Hits with this Weapon deal {0}% increased Damage to Ignited Enemies","使用此武器攻擊被點燃的敵人增加 {0}% 傷害" +"Hits with this Weapon deal {0}% increased Damage to Shocked Enemies","使用此武器攻擊被感電的敵人增加 {0}% 傷害" +"Hits with this Weapon deal {0}% reduced Damage to Frozen Enemies","使用此武器攻擊被冰凍的敵人減少 {0}% 傷害" +"Hits with this Weapon deal {0}% reduced Damage to Ignited Enemies","使用此武器攻擊被點燃的敵人減少 {0}% 傷害" +"Hits with this Weapon deal {0}% reduced Damage to Shocked Enemies","使用此武器攻擊被感電的敵人減少 {0}% 傷害" +"Hits with this Weapon Freeze Enemies as though dealing {0}% less Damage","此武器擊中冰凍敵人,有如造成 {0}% 更少傷害" +"Hits with this Weapon Freeze Enemies as though dealing {0}% more Damage","此武器擊中冰凍敵人,有如造成 {0}% 更多傷害" +"Hits with this Weapon gain {0} of Physical Damage as Extra Cold or Lightning Damage","用該武器擊中時,獲得額外冰冷或閃電傷害,等於物理傷害的 {0}" +"Hits with this Weapon gain {0}% of Physical Damage as Extra Cold or Lightning Damage","使用此武器擊中時,獲得 {0}% 物理傷害的額外冰冷或閃電傷害" +"Hits with this Weapon Overwhelm {0} Physical Damage Reduction","用該武器擊中時壓制 {0} 物理傷害減免" +"Hits with this Weapon Overwhelm {0}% Physical Damage Reduction","使用此武器擊中鎮壓 {0}% 物理傷害減免" +"Hits with this Weapon Shock Enemies as though dealing {0}% less Damage","此武器擊中感電敵人,有如造成 {0}% 更少傷害" +"Hits with this Weapon Shock Enemies as though dealing {0}% more Damage","此武器擊中感電敵人,有如造成 {0}% 更多傷害" +"Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds","使用戒備打擊擊中護體你和附近友方 {0} 秒" +"Holy Flame Totem deals {0} increased Damage","【聖燄圖騰】的傷害增加 {0}" +"Holy Flame Totem deals {0} reduced Damage","【聖燄圖騰】的傷害減少 {0}" +"Holy Flame Totem deals {0}% increased Damage","神聖火舌圖騰增加 {0}% 傷害" +"Holy Flame Totem deals {0}% reduced Damage","神聖火舌圖騰減少 {0}% 傷害" +"Holy Flame Totem fires {0} additional Projectiles","神聖火舌圖騰發射 {0} 個額外投射物s" +"Holy Flame Totem has {0} increased Projectile Speed","【聖燄圖騰】投射物速度增加 {0}" +"Holy Flame Totem has {0} reduced Projectile Speed","【聖燄圖騰】投射物速度減少 {0}" +"Holy Flame Totem has {0}% increased Projectile Speed","神聖火舌圖騰增加 {0}% 投射物速度" +"Holy Flame Totem has {0}% reduced Projectile Speed","神聖火舌圖騰減少 {0}% 投射物速度" +"Holy Relic's Nova Skill grants {0} Life regenerated per second to Allies","聖物的新星技能給予友方每秒回復 {0} 生命" +"Holy Relic's Nova Skill grants {0} Life regenerated per second to Minions","聖物的新星技能給予召喚物每秒回復 {0} 生命" +"Hydrosphere deals {0} increased Damage","水弒界的傷害增加 {0}" +"Hydrosphere deals {0} reduced Damage","水弒界的傷害減少 {0}" +"Hydrosphere deals {0}% increased Damage","水弒界增加 {0}% 傷害" +"Hydrosphere deals {0}% reduced Damage","水弒界減少 {0}% 傷害" +"Hydrosphere has {0} increased Pulse Frequency","水弒界的脈衝頻率加快 {0}" +"Hydrosphere has {0} reduced Pulse Frequency","水弒界的脈衝頻率減慢 {0}" +"Hydrosphere has {0}% increased Pulse Frequency","水弒界增加 {0}% 脈衝頻率" +"Hydrosphere has {0}% reduced Pulse Frequency","水弒界減少 {0}% 脈衝頻率" +"Ice Golems deal {0} increased Damage","【寒冰魔像】的傷害增加 {0}" +"Ice Golems deal {0} reduced Damage","【寒冰魔像】的傷害減少 {0}" +"Ice Golems deal {0}% increased Damage","增加 {0}% 寒冰魔像的傷害" +"Ice Golems deal {0}% reduced Damage","減少 {0}% 寒冰魔像的傷害" +"Ice Nova has {0} chance to Freeze","冰冷新星有 {0} 冰凍機率" +"Ice Nova has {0}% chance to Freeze","冰霜新星有 {0}% 機率冰凍" +"Ice Shot has {0} increased Area of Effect angle","【冰霜射擊】的效果區域角度擴大 {0}" +"Ice Shot has {0} reduced Area of Effect angle","【冰霜射擊】的效果區域角度縮小 {0}" +"Ice Shot has {0}% increased Area of Effect angle","冰霜射擊增加 {0}% 範圍效果角度" +"Ice Shot has {0}% reduced Area of Effect angle","冰霜射擊減少 {0}% 範圍效果角度" +"Ice Shot Pierces {0} additional Targets","冰霜射擊穿透 {0} 個額外目標" +"Ice Spear fires {0} additional Projectiles","冰矛發射 {0} 個額外投射物" +"Ice Spear travels {0} increased distance before changing forms","在改變形態前,【冰矛】的飛行距離延長 {0}" +"Ice Spear travels {0} reduced distance before changing forms","在改變形態前,【冰矛】的飛行距離縮短 {0}" +"Ice Spear travels {0}% increased distance before changing forms","冰矛在改變型態前增加 {0}% 飛行距離" +"Ice Spear travels {0}% reduced distance before changing forms","冰矛在改變型態前減少 {0}% 飛行距離" +"Ice Trap Damage Penetrates {0} Cold Resistance","【冰凍陷阱】的傷害穿透 {0} 冰冷抗性" +"Ice Trap Damage Penetrates {0}% Cold Resistance","冰凍陷阱傷害穿透 {0}% 冰冷抗性" +"Ice Trap has {0} increased Cooldown Recovery Rate","冰凍陷阱的冷卻回復率增加 {0}" +"Ice Trap has {0} reduced Cooldown Recovery Rate","冰凍陷阱的冷卻回復率減少 {0}" +"Ice Trap has {0}% increased Cooldown Recovery Rate","冰凍陷阱增加 {0}% 冷卻時間恢復速度" +"Ice Trap has {0}% reduced Cooldown Recovery Rate","冰凍陷阱減少 {0}% 冷卻時間恢復速度" +"Icicle Mine deals {0} increased Damage","冰錐地雷的傷害增加 {0}" +"Icicle Mine deals {0} reduced Damage","冰錐地雷的傷害減少 {0}" +"Icicle Mine deals {0}% increased Damage","冰雹地雷增加 {0}% 傷害" +"Icicle Mine deals {0}% reduced Damage","冰雹地雷減少 {0}% 傷害" +"Icicle Mine has {0} increased Throwing Speed","冰錐地雷投擲速度增加 {0}" +"Icicle Mine has {0} reduced Throwing Speed","冰錐地雷投擲速度減少 {0}" +"Icicle Mine has {0} to Critical Strike Multiplier","冰錐地雷 {0} 暴擊傷害加成" +"Icicle Mine has {0}% increased Throwing Speed","冰雹地雷增加 {0}% 投擲速度" +"Icicle Mine has {0}% reduced Throwing Speed","冰雹地雷減少 {0}% 投擲速度" +"Icicle Mine has {0}% to Critical Strike Multiplier","冰雹地雷 {0}% 暴擊加成" +"If a skill deals at least {0} Fire Damage, it leeches {1} of damage dealt as Energy Shield","若一個技能至少造成 {0} 的火焰傷害,則該傷害的 {1} 轉化為能量護盾" +"If a skill deals at least {0}% Fire Damage, it leeches {1}% of damage dealt as Energy Shield","若一個技能至少造成 {0}% 的火焰傷害,則該傷害的 {1}% 轉化為能量護盾" +"If a skill deals at least {1}% Fire Damage, it leeches {0}% of damage dealt as Energy Shield","若技能至少造成 {1}% 火焰傷害,則它偷取 {0}% 所造成傷害的能量護盾" +"If at least {0} Dexterity is Allocated in Radius, gain {1} of Physical Damage as Extra Chaos Damage","若範圍內配置 {0} 點敏捷以上,獲得額外混沌傷害,數值等同於物理傷害的 {1}" +"If at least {0} Dexterity is Allocated in Radius, gain {1}% of Physical Damage as Extra Chaos Damage","若範圍內配置 {0} 點敏捷以上,獲得額外混沌傷害,數值等同於物理傷害的 {1}%" +"If at least {0} Strength is Allocated in Radius, {1} increased Life Recovery rate","若範圍內配置 {0} 點力量以上,生命回復速度增加 {1}" +"If at least {0} Strength is Allocated in Radius, {1}% increased Life Recovery rate","若範圍內配置 {0} 點力量以上,生命回復速度增加 {1}%" +"If at least {1} Dexterity is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage","若範圍內配置 {1} 點敏捷以上,獲得物理傷害 {0}% 的額外混沌傷害" +"If at least {1} Strength is Allocated in Radius, {0}% increased Life Recovery rate","若範圍內配置 {1} 點力量以上, 增加 {0}% 生命恢復率" +"If you Consumed a corpse Recently, you and nearby Allies Regenerate {0} of Life per second","若近期內你吞噬過屍體,則你和週圍友軍每秒回復 {0} 生命" +"If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of Life per second","若你近期有消耗屍體,你和附近友方每秒回復 {0}% 生命" +"If you have Blocked Recently, you and nearby Allies Regenerate {0} of Life per second","若你近期內有過格擋,你和週圍友軍每秒回復 {0} 生命" +"If you have Blocked Recently, you and nearby Allies Regenerate {0}% of Life per second","若你近期有格擋,你和附近友方每秒回復 {0}% 生命" +"If you have no Steel Shards, only Fires {0} Projectile","若你沒有鋼鐵碎片,只會發射 {0} 個投射物" +"If you've Attacked Recently, you and nearby Allies have {0} Chance to Block Attack Damage","若你近期內有進行攻擊,你和週圍友軍有 {0} 的機率格擋攻擊傷害" +"If you've Attacked Recently, you and nearby Allies have {0}% Chance to Block Attack Damage","近期內你若有進行攻擊,你和週圍友軍有 {0}% 機率格擋攻擊傷害" +"If you've Blocked in the past {0} seconds, you","若你過去 {0} 秒有格擋,你" +"If you've Cast a Spell Recently, you and nearby Allies have {0} Chance to Block Spell Damage","若你近期內有施放法術,你和週圍友軍有 {0} 的機率格擋法術傷害" +"If you've Cast a Spell Recently, you and nearby Allies have {0}% Chance to Block Spell Damage","近期內你若有施放法術,你和週圍友軍有 {0}% 機率格擋法術傷害" +"If you've Consumed a corpse Recently, you and your Minions have {0} increased Area of Effect","若你近期內有吞噬 1 個屍體,你和你的召喚生物的效果區域增加 {0}" +"If you've Consumed a corpse Recently, you and your Minions have {0} reduced Area of Effect","若你近期內有吞噬 1 個屍體,你和你的召喚生物效果區域減少 {0}" +"If you've Consumed a corpse Recently, you and your Minions have {0}% increased Area of Effect","若你近期有消耗屍體,你和你的召喚物增加 {0}% 範圍效果" +"If you've Consumed a corpse Recently, you and your Minions have {0}% reduced Area of Effect","若你近期有消耗屍體,你和你的召喚物減少 {0}% 範圍效果" +"If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0} of Life per second","若你近期內擊中敵人,你和週圍友軍每秒回復 {0} 生命" +"If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of Life per second","若你近期有擊中敵人,你和附近友方每秒回復 {0}% 生命" +"If you've Impaled an Enemy Recently, you and nearby Allies have {0} to Armour","若你近期內穿刺過敵人,你和週圍友軍獲得護甲 {0}" +"If you've Warcried Recently, you and nearby allies deal {0} increased Damage","若你近期內有使用戰吼,你和週圍友軍的傷害增加 {0}" +"If you've Warcried Recently, you and nearby allies deal {0}% increased Damage","若你近期有戰吼,你和附近友方增加 {0}% 傷害" +"If you've Warcried Recently, you and nearby allies have {0} increased Attack, Cast and Movement Speed","若你近期內有使用戰吼,你和週圍友軍的攻擊,施放和移動速度增加 {0}" +"If you've Warcried Recently, you and nearby allies have {0}% increased Attack, Cast and Movement Speed","若你近期有戰吼,你和附近友方增加 {0}% 攻擊、施放和移動速度" +"Ignite mode: {0} (can be changed in the Configuration tab)","點燃方式: {0} (可以在 配置 選項卡中更改)" +"Ignite on Cursed enemies has {0} increased Duration","被詛咒敵人的點燃持續時間延長 {0}" +"Ignite on Cursed enemies has {0} reduced Duration","被詛咒敵人的點燃持續時間縮短 {0}" +"Ignite on Cursed enemies has {0}% increased Duration","被詛咒敵人增加 {0}% 點燃持續時間" +"Ignite on Cursed enemies has {0}% reduced Duration","被詛咒敵人減少 {0}% 點燃持續時間" +"Ignited Enemies Burn {0} slower","被點燃敵人的燃燒減緩 {0}" +"Ignited Enemies Burn {0}% slower","被點燃敵人減緩燃燒 {0}%" +"Ignites caused by Supported Skills spread to other Enemies within a Radius of {0}","被輔助的技能造成點燃時,擴散至範圍 {0} 內的敵人" +"Ignites from Supported Skills deal Damage {0} faster","被輔助技能施加的點燃效果傷害生效速度加快 {0}" +"Ignites from Supported Skills deal Damage {0} slower","被輔助技能施加的點燃效果傷害生效速度減慢 {0}" +"Ignites from Supported Skills deal Damage {0}% faster","被輔助技能造成的點燃,比平常快 {0}% 造成傷害" +"Ignites from Supported Skills deal Damage {0}% slower","被輔助技能造成的點燃,比平常慢 {0}% 造成傷害" +"Ignites inflicted with this Weapon deal {0}% less Damage","此武器造成的點燃造成 {0}% 更少傷害" +"Ignites inflicted with this Weapon deal {0}% more Damage","此武器造成的點燃造成 {0}% 更多傷害" +"Ignites you inflict deal Damage {0} faster","你造成的點燃的傷害生效速度加快 {0}" +"Ignites you inflict deal Damage {0} slower","你施加的點燃傷害生效速度減慢 {0}" +"Ignites you inflict deal Damage {0}% faster","你造成的點燃傷害加速 {0}%" +"Ignites you inflict deal Damage {0}% slower","你造成的點燃比平常慢 {0}% 造成傷害" +"Ignites you inflict spread to other Enemies within a Radius of {0}","你造成的點燃擴散至距離 {0} 內的其他敵人" +"Ignites you inflict with Attacks deal Damage {0} faster","你攻擊造成的點燃的傷害生效速度加快 {0}" +"Ignites you inflict with Attacks deal Damage {0}% faster","你攻擊造成的點燃傷害加速 {0}%" +"Illusion moves at {0} of your Movement Speed","幻象以你移動速度的 {0} 前進" +"Illusion moves at {0}% of your Movement Speed","幻影移動速度為 {0}% 你的移動速度" +"Immortal Call Grants {0} less Elemental Damage taken per Endurance Charge removed","每移除一個耐力球都使不朽怒嚎承受的總元素傷害更少 {0}" +"Immortal Call Grants {0} more Elemental Damage taken per Endurance Charge removed","每移除一個耐力球都使不朽怒嚎承受的總元素傷害更多 {0}" +"Immortal Call Grants {0}% less Elemental Damage taken per Endurance Charge removed","每顆移除的耐力球,使不朽怒嚎承受 {0}% 更少元素傷害" +"Immortal Call Grants {0}% more Elemental Damage taken per Endurance Charge removed","每顆移除的耐力球,使不朽怒嚎承受 {0}% 更多元素傷害" +"Immortal Call has {0} decreased Buff Duration per Endurance Charge removed","每消耗一個耐力球,【不朽怒嚎】的增益效果持續時間縮短 {0}" +"Immortal Call has {0} increased Buff Duration per Endurance Charge removed","每消耗一個耐力球,【不朽怒嚎】的增益效果持續時間延長 {0}" +"Immortal Call has {0}% decreased Buff Duration per Endurance Charge removed","每顆移除的耐力球,不朽怒嚎減少 {0}% 增益效果持續時間" +"Immortal Call has {0}% increased Buff Duration per Endurance Charge removed","每顆移除的耐力球,不朽怒嚎增加 {0}% 增益效果持續時間" +"Immune to Curses while you have at least {0} Rage","當你至少有 {0} 層盛怒時,免疫詛咒" +"Immune to Elemental Ailments while on Consecrated Ground if you have at least {0} Devotion","若你至少有 {0} 個奉獻,站在奉獻地面上時免疫元素異常狀態" +"Impale Damage dealt to Enemies Impaled by Minions Overwhelms {0} Physical Damage Reduction","召喚生物對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免" +"Impale Damage dealt to Enemies Impaled by Minions Overwhelms {0}% Physical Damage Reduction","對被召喚物穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免" +"Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms {0} Physical Damage Reduction","被輔助技能對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免" +"Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms {0}% Physical Damage Reduction","對被輔助技能穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免" +"Impale Damage dealt to Enemies Impaled by this Skill or Minions Overwhelms {0} Physical Damage Reduction","該技能和召喚生物對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免" +"Impale Damage dealt to Enemies Impaled by this Skill or Minions Overwhelms {0}% Physical Damage Reduction","對被此技能或召喚物穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免" +"Impale Damage dealt to Enemies Impaled by this Skill Overwhelms {0} Physical Damage Reduction","該技能對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免" +"Impale Damage dealt to Enemies Impaled by this Skill Overwhelms {0}% Physical Damage Reduction","對被此技能穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免" +"Impale Damage dealt to Enemies Impaled by you Overwhelms {0} Physical Damage Reduction","你對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免" +"Impale Damage dealt to Enemies Impaled by you Overwhelms {0}% Physical Damage Reduction","對被你穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免" +"Impales you inflict last {0} additional Hit","你造成的穿刺持續額外 {0} 次擊中" +"Impales you inflict last {0} additional Hits","你造成的穿刺持續額外 {0} 次擊中" +"Impales you inflict last {0} additional Hits while using Pride","使用驕傲時,你造成的穿刺額外延長 {0} 次擊中" +"Implicit {0}","基底 {0}" +"Imprisoned Monsters deal {0} increased Damage","精髓怪物的傷害增加 {0}" +"Imprisoned Monsters deal {0} reduced Damage","精髓怪物的傷害減少 {0}" +"Imprisoned Monsters deal {0}% increased Damage","受精髓禁錮的怪物增加 {0}% 傷害" +"Imprisoned Monsters deal {0}% reduced Damage","受精髓禁錮的怪物減少 {0}% 傷害" +"Imprisoned Monsters have {0} additional Essences","精髓怪物額外持有 {0} 個精髓" +"Imprisoned Monsters have {0} increased Action Speed","精髓怪物的行動速度增加 {0}" +"Imprisoned Monsters have {0} reduced Action Speed","精髓怪物的行動速度減少 {0}" +"Imprisoned Monsters have {0}% increased Action Speed","受精髓禁錮的怪物增加 {0}% 行動速度" +"Imprisoned Monsters have {0}% reduced Action Speed","受精髓禁錮的怪物減少 {0}% 行動速度" +"Imprisoned Monsters take {0} increased Damage","精髓怪物受到的傷害增加 {0}" +"Imprisoned Monsters take {0}% increased Damage","受精髓禁錮的怪物承受傷害增加 {0}%" +"Incinerate has {0} increased Area of Effect","【燒毀】效果區域擴大 {0}" +"Incinerate has {0} reduced Area of Effect","【燒毀】效果區域縮小 {0}" +"Incinerate has {0} to maximum stages","燒毀最多有 {0} 階段" +"Incinerate has {0}% increased Area of Effect","燒毀增加 {0}% 範圍效果" +"Incinerate has {0}% reduced Area of Effect","燒毀減少 {0}% 範圍效果" +"Increase Attack, Cast and Movement Speed by {0} every second during Flask Effect","藥劑持續期間,攻擊速度,施放速度和移動速度增加 {0}" +"Increase Attack, Cast and Movement Speed by {0}% every second during Flask Effect","藥劑效果持續時間內,每秒增加 {0}% 攻擊、施放和移動速度" +"Increases and Reductions to Armour also apply to Energy Shield Recharge rate at {0}% of their value","增加和減少護甲同時以 {0}% 它們的值套用至能量護盾充能率" +"Increases and Reductions to Cast Speed apply to Attack Speed at {0} of their value","對施放速度的增強與減弱也作用於攻擊速度,等於其數值的 {0}" +"Increases and Reductions to Cast Speed apply to Attack Speed at {0}% of their value","增加和減少施放速度以他們值的 {0}% 套用至攻擊速度" +"Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at {0} of their value","範圍內能量護盾的增減轉換成 {0} 的護甲" +"Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at {0}% of their value","範圍內能量護盾的增減轉換成 {0}% 的護甲" +"Increases and Reductions to Life in Radius are Transformed to apply to Mana at {0} of their value","範圍內增減的生命轉換成 {0} 魔力" +"Increases and Reductions to Life in Radius are Transformed to apply to Mana at {0}% of their value","範圍內增減的生命轉換成 {0}% 魔力" +"Increases and Reductions to Light Radius also apply to Area of Effect at {0} of their value","照亮範圍的擴大和縮小也同樣作用於效果區域,等於其數值的 {0}" +"Increases and Reductions to Light Radius also apply to Area of Effect at {0}% of their value","增加和減少照亮範圍以 {0}% 它們的值套用至範圍效果" +"Increases and reductions to Maximum Mana also apply to Shock Effect at {0}% of their value","增加和減少最大魔力同時以 {0}% 它們的值套用至感電效果" +"Increases and Reductions to Minion Damage also affect you at {0} of their value","增加或減少召喚生物傷害的效果也作用於你自身,等於其數值的 {0}" +"Increases and Reductions to Minion Damage also affect you at {0}% of their value","增加和減少召喚物傷害同時以他們數值的 {0}% 影響你" +"Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at {0} of their value","對法術傷害的增幅與減益也套用於該技能的攻擊傷害,等於其數值的 {0}" +"Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at {0}% of their value","增加和減少法術傷害以 {0}% 它們的數值同時影響此技能的攻擊傷害" +"Increases and Reductions to Spell Damage also apply to Attacks at {0} of their value","對法術傷害的增幅與減益也套用於攻擊,等於其數值的 {0}" +"Increases and Reductions to Spell Damage also apply to Attacks at {0} of their value while wielding a Wand","持法杖時,對法術傷害的增幅與減益也套用於攻擊,等於其數值的 {0}" +"Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value","增加和減少法術傷害同時以 {0}% 它們的數值套用至攻擊" +"Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value while wielding a Wand","持法杖時增加和減少法術傷害同時以 {0}% 它們的數值套用至攻擊" +"Increases wall length by {0}","牆的長度增加 {0}" +"Infernal Blow Debuff deals an additional {0} of Damage per Charge","【鍊獄之擊】的減益效果每層可額外造成 {0} 傷害" +"Infernal Blow Debuff deals an additional {0}% of Damage per Charge","煉獄之擊減益效果造成每個充能 1 次額外 {0}% 的傷害" +"Infernal Blow Explosion has {0} chance to apply Uncharged Debuff on Hit","鍊獄之擊的爆炸擊中有 {0} 的機率施加不充能的減益效果" +"Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit","煉獄之擊爆炸擊中時,有 {0}% 機率造成無充能的減益效果" +"Infernal Cry has {0} increased Cooldown Recovery Rate","【鍊獄戰吼】的冷卻回復速度加快 {0}" +"Infernal Cry has {0}% increased Cooldown Recovery Rate","煉獄戰吼增加 {0}% 冷卻時間恢復速度" +"Infernal Cry has {0}% increased Cooldown Recovery Speed","【鍊獄戰吼】的冷卻回復速度加快 {0}%" +"Inflict {0} additional Impales on Enemies you Impale","對你穿刺的敵人造成 {0} 次額外穿刺" +"Inflict Cold Exposure on Hit if you have at least {0} Devotion","若你至少有 {0} 個奉獻造成冰冷曝曬" +"Inflict Fire Exposure on Hit if you have at least {0} Devotion","若你至少有 {0} 個奉獻造成火焰曝曬" +"Inflict Lightning Exposure on Hit if you have at least {0} Devotion","若你至少有 {0} 個奉獻造成閃電曝曬" +"Inflict non-Damaging Ailments as though dealing {0} less Damage","施加的非傷害型異常狀態如同總傷害更少 {0}" +"Inflict non-Damaging Ailments as though dealing {0} more Damage","施加的非傷害型異常狀態如同總傷害更多 {0}" +"Inflict non-Damaging Ailments as though dealing {0}% less Damage","造成非傷害型異常狀態有如造成 {0}% 更少傷害" +"Inflict non-Damaging Ailments as though dealing {0}% more Damage","造成非傷害型異常狀態有如造成 {0}% 更多傷害" +"Inflict Overpowered for {0} seconds when Blocked","格擋時造成 {0} 秒壓制" +"Inflict Withered for {0} seconds on Hit","擊中時造成凋零,持續 {0} 秒" +"Inflict Withered for {0} seconds on Hit with this Weapon","使用此武器擊中時,造成凋零 {0} 秒" +"Inflict Withered for two seconds on Hit if there are {0} or fewer Withered Debuffs on Enemy","若敵人身上的凋零少於 {0} 層,擊中時造成 2 秒凋零" +"Inflicts {0} Withered Debuff the first time each Enemy enters the Area","每個第一次進入此範圍的敵人,造成 {0} 層凋零減益效果" +"Inflicts {0} Withered Debuffs the first time each Enemy enters the Area","每個第一次進入此範圍的敵人,造成 {0} 層凋零減益效果" +"Inflicts a random Hex on you when your Totems die, with {0} more Effect","你的圖騰被毀時,給你施加一種隨機魔蠱,其總效果更多 {0}" +"Inflicts a random Hex on you when your Totems die, with {0}% more Effect","當你的圖騰死亡時造成 1 個隨機咒術,有 {0}% 更多效果" +"Inflicts a random Level {0} Curse on you when your Totems die","當你的圖騰死亡時,玩家受到 1 個 {0} 級的隨機詛咒" +"Inflicts Fire Exposure for {0} seconds when Enemies enter the wall, applying {1} to their Fire Resistance","對進入火牆的敵人施加 {0} 秒火焰曝曬,使它們的火焰抗性 {1}" +"Inflicts Fire Exposure for {1} seconds when Enemies enter the wall, applying {0}% to their Fire Resistance","當敵人進入牆時造成火焰曝曬 {1} 秒,{0}% 他們的火焰抗性" +"Inflicts Spider's Webs and Hinder every {0} Seconds","每 {0} 秒造成蛛網和緩速" +"Inflicts Withered for {0} seconds on Hit","擊中時造成凋零 {0} 秒" +"Infusion grants {0} less Chaos Damage","【灌注】賦予的混沌總傷害更少 {0}" +"Infusion grants {0} less Cold Damage","【灌注】賦予的冰冷總傷害更少 {0}" +"Infusion grants {0} less Damage of Types matching Supported Skill Gem's tags","根據被輔助寶石對應的傷害種類,【灌注】賦予 {0} 的總傷害減少" +"Infusion grants {0} less Fire Damage","【灌注】賦予的火焰總傷害更少 {0}" +"Infusion grants {0} less Lightning Damage","【灌注】賦予的閃電總傷害更少 {0}" +"Infusion grants {0} less Physical Damage","【灌注】賦予的物理總傷害更少 {0}" +"Infusion grants {0} more Chaos Damage","【灌注】賦予的混沌總傷害更多 {0}" +"Infusion grants {0} more Cold Damage","【灌注】賦予的冰冷總傷害更多 {0}" +"Infusion grants {0} more Damage of Types matching Supported Skill Gem's tags","根據被輔助寶石對應的傷害種類,【灌注】賦予 {0} 的總傷害增加" +"Infusion grants {0} more Fire Damage","【灌注】賦予的火焰總傷害更多 {0}" +"Infusion grants {0} more Lightning Damage","【灌注】賦予的閃電總傷害更多 {0}" +"Infusion grants {0} more Physical Damage","【灌注】賦予的物理總傷害更多 {0}" +"Infusion grants {0} of Life Regenerated per second","灌注提供每秒生命再生 {0}" +"Infusion grants {0}% less Chaos Damage","注入給予 {0}% 更少混沌傷害" +"Infusion grants {0}% less Cold Damage","注入給予 {0}% 更少冰冷傷害" +"Infusion grants {0}% less Damage of Types matching Supported Skill Gem's tags","符合被輔助技能寶石的標籤,注入獲得 {0}% 更少傷害" +"Infusion grants {0}% less Fire Damage","注入給予 {0}% 更少火焰傷害" +"Infusion grants {0}% less Lightning Damage","注入給予 {0}% 更少閃電傷害" +"Infusion grants {0}% less Physical Damage","注入獲得 {0}% 更少物理傷害" +"Infusion grants {0}% more Chaos Damage","注入給予 {0}% 更多混沌傷害" +"Infusion grants {0}% more Cold Damage","注入給予 {0}% 更多冰冷傷害" +"Infusion grants {0}% more Damage of Types matching Supported Skill Gem's tags","符合被輔助技能寶石的標籤,注入獲得 {0}% 更多傷害" +"Infusion grants {0}% more Fire Damage","注入給予 {0}% 更多火焰傷害" +"Infusion grants {0}% more Lightning Damage","注入給予 {0}% 更多閃電傷害" +"Infusion grants {0}% more Physical Damage","注入獲得 {0}% 更多物理傷害" +"Infusion grants {0}% of Life Regenerated per second","注入使每秒回復 {0}% 生命" +"Infusion lasts {0} second after you finish Channelling","你結束引導施放後,注入持續 {0} 秒" +"Infusion lasts {0} seconds after you finish Channelling","你結束引導施放後,注入持續 {0} 秒" +"Inherent loss of Rage is {0} faster","怒火固有損耗加快 {0}" +"Inherent loss of Rage is {0} slower","怒火固有損耗減慢 {0}" +"Inherent loss of Rage is {0}% faster","失去固有的盛怒比平常快 {0}%" +"Inherent loss of Rage is {0}% slower","失去固有的盛怒比平常慢 {0}%" +"Initial Slam has {0} increased Area of Effect","初始猛擊的效果區域擴大 {0}" +"Initial Slam has {0} reduced Area of Effect","初始猛擊的效果區域縮小 {0}" +"Initial Slam has {0}% increased Area of Effect","初始的重擊增加 {0}% 範圍效果" +"Initial Slam has {0}% reduced Area of Effect","初始的重擊減少 {0}% 範圍效果" +"Innervation grants {0} to {1} Lightning Damage","亢奮給予 {0} 至 {1} 閃電傷害" +"Innervation lasts {0} second","亢奮持續 {0} 秒" +"Innervation lasts {0} seconds","亢奮持續 {0} 秒" +"Instant Leech per hit: {0}","每次擊中瞬間偷取: {0}" +"Instant Leech per second: {0}","每秒瞬間偷取: {0}" +"Instant Leech: {0}","瞬間偷取: {0}" +"instead grant: {0} increased Mana Cost of Skills and {1} increased Spell Damage","技能魔力消耗增加 {0},法術傷害增加 {1}" +"instead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage","增加 {0}% 技能魔力消耗和增加 {1}% 法術傷害" +"instead grant: Minions have {0}% increased Movement Speed","給予:召喚物增加 {0}% 移動速度" +"instead grant: Minions have {0}% reduced Movement Speed","給予:召喚物減少 {0}% 移動速度" +"instead grant: Minions take {0}% increased Damage","給予:召喚物增加 {0}% 承受傷害" +"instead grant: Minions take {0}% reduced Damage","給予:召喚物減少 {0}% 承受傷害" +"Intensity is lowered every {0} seconds while moving, or immediately if you teleport","移動時,【法術凝聚】每 {0} 秒減少一次,或在傳送時徹底失去" +"Intimidate Enemies for {0} seconds on Block while holding a Shield","持盾格擋時,威嚇敵人 {0} 秒" +"Intimidate Enemies for {0} seconds on Hit","擊中時威嚇敵人 {0} 秒" +"Intimidate Enemies for {0} seconds on Hit with Attacks","攻擊擊中時,威嚇敵人 {0} 秒" +"Intimidate Enemies for {0} seconds on Hit with Attacks while at maximum Endurance Charges","當最大耐力球數量時,攻擊擊中威嚇敵人 {0} 秒" +"Intimidate nearby Enemies for {0} seconds","威嚇附近敵人 {0} 秒" +"Intimidating Cry has {0} increased Area of Effect","【威嚇戰吼】的效果區域擴大 {0}" +"Intimidating Cry has {0} increased Cooldown Recovery Rate","【威嚇戰吼】的冷卻回復速度加快 {0}" +"Intimidating Cry has {0}% increased Area of Effect","威嚇戰吼增加 {0}% 範圍效果" +"Intimidating Cry has {0}% increased Cooldown Recovery Rate","威嚇戰吼增加 {0}% 冷卻時間恢復速度" +"Intimidating Cry has {0}% increased Cooldown Recovery Speed","【威嚇戰吼】的冷卻回復速度加快 {0}%" +"Invasion Bosses are guarded by {0} Magic Packs","侵略頭目被 {0} 群魔法怪物守護著" +"Invasion Bosses drop {0} additional Vaal Orbs","侵略頭目額外掉落 {0} 個瓦爾寶珠" +"Invasion Bosses have {0} less Quantity and Rarity of dropped Items","侵略首領的物品掉落總數量和物品總稀有度更少 {0}" +"Invasion Bosses have {0} more Quantity and Rarity of dropped Items","侵略首領的物品掉落總數量和物品總稀有度更多 {0}" +"Invasion Bosses have {0}% less Quantity and Rarity of dropped Items","侵略頭目有 {0}% 更少物品掉落數量和物品稀有度" +"Invasion Bosses have {0}% more Quantity and Rarity of dropped Items","侵略頭目有 {0}% 更多物品掉落數量和物品稀有度" +"Item Quantity increases amount of Rewards Al-Hezmin drops by {0}% of its value","物品數量以 {0}% 它的值增加奧赫茲明掉落獎勵的總量" +"Item Quantity increases amount of Rewards Baran drops by {0}% of its value","物品數量以 {0}% 它的值增加巴倫掉落獎勵的總量" +"Item Quantity increases amount of Rewards Drox drops by {0}% of its value","物品數量以 {0}% 它的值增加圖拉克斯掉落獎勵的總量" +"Item Quantity increases amount of Rewards Veritania drops by {0}% of its value","物品數量以 {0}% 它的值增加維羅提尼亞掉落獎勵的總量" +"Items and Gems have {0} increased Attribute Requirements","裝備和技能石的屬性需求增加 {0}" +"Items and Gems have {0} reduced Attribute Requirements","裝備和技能石的屬性需求減少 {0}" +"Items and Gems have {0}% increased Attribute Requirements","裝備和寶石增加 {0}% 能力值需求" +"Items and Gems have {0}% reduced Attribute Requirements","裝備和寶石減少 {0}% 能力值需求" +"Items dropped by Corrupted Vaal Monsters have {0} chance to be Corrupted","腐化瓦爾怪物掉落的物品有 {0} 的機率被腐化" +"Items dropped by Corrupted Vaal Monsters have {0}% chance to be Corrupted","已汙染瓦爾怪物掉落的物品有 {0}% 機率為已汙染" +"Items dropped by Invasion Bosses have {0} additional Sockets","侵略頭目掉落的物品有額外 {0} 個插槽" +"Items dropped by Synthesised Magic Monsters have {0} chance to be Corrupted","虛空憶境的魔法怪物掉落的物品有 {0} 的機率被腐化" +"Items dropped by Synthesised Magic Monsters have {0}% chance to be Corrupted","追憶之魔法怪物掉落的物品有 {0}% 機率被汙染" +"Items dropped by Synthesised Monsters have {0} chance to be Corrupted","虛空憶境的怪物掉落的物品有 {0} 的機率被腐化" +"Items dropped by Synthesised Monsters have {0}% chance to be Corrupted","追憶之怪物掉落的物品有 {0}% 機率被汙染" +"Items dropped by Synthesised Rare Monsters have {0} chance to be Corrupted","虛空憶境的稀有怪物掉落的物品有 {0} 的機率被腐化" +"Items dropped by Synthesised Rare Monsters have {0}% chance to be Corrupted","追憶之稀有怪物掉落的物品有 {0}% 機率被汙染" +"its Non-Bloodline Modifiers for {0} seconds","有 {0}% 機率獲得它的非血族詞綴 {0} 秒" +"Izaro deals {0} decreased Damage","伊澤洛的傷害減少 {0}" +"Izaro deals {0} increased Damage","伊澤洛的傷害增加 {0}" +"Izaro deals {0}% decreased Damage","伊澤洛減少 {0}% 傷害" +"Izaro deals {0}% increased Damage","伊澤洛增加 {0}% 傷害" +"Izaro has {0} decreased Area of Effect","伊澤洛的效果區域縮小 {0}" +"Izaro has {0} decreased Attack, Cast, and Movement Speed","伊澤洛的攻擊速度、施放速度、移動速度減慢 {0}" +"Izaro has {0} decreased maximum Life","伊澤洛的最大生命減少 {0}" +"Izaro has {0} increased Area of Effect","伊澤洛的效果區域擴大 {0}" +"Izaro has {0} increased Attack, Cast, and Movement Speed","伊澤洛的攻擊速度、施放速度、移動速度加快 {0}" +"Izaro has {0} increased maximum Life","伊澤洛的最大生命增加 {0}" +"Izaro has {0}% decreased Area of Effect","伊澤洛減少 {0}% 範圍效果" +"Izaro has {0}% decreased Attack, Cast, and Movement Speed","伊澤洛減少 {0}% 攻擊、施放和移動速度" +"Izaro has {0}% decreased maximum Life","伊澤洛減少 {0}% 最大生命" +"Izaro has {0}% increased Area of Effect","伊澤洛增加 {0}% 範圍效果" +"Izaro has {0}% increased Attack, Cast, and Movement Speed","伊澤洛增加 {0}% 攻擊、施放和移動速度" +"Izaro has {0}% increased maximum Life","伊澤洛增加 {0}% 最大生命" +"Izaro will drop {0} additional Treasure Keys on Death","伊澤洛死亡時額外掉落 {0} 把古銅鑰" +"Izaro will drop {0} additional Unique Items on Death","伊澤洛死亡時額外掉落 {0} 個傳奇物品" +"Jewellery absorbs {0}% more Corruption","飾品吸收 {0}% 更多汙染" +"Kill Enemies that have {0} Life or lower when Hit by Supported Skills","被輔助技能擊中生命小於 {0} 的敵人時,會將其秒殺" +"Kill Enemies that have {0} or lower Life when Hit by your Skills","血量低於 {0} 的敵人被你的技能擊中時,會直接被終結" +"Kill Enemies that have {0}% Life or lower when Hit by Supported Skills","輔助的技能擊中生命值等於小於 {0}% 的敵人時將之撲殺" +"Kill Enemies that have {0}% or lower Life when Hit by your Skills","血量等於低於 {0}% 的敵人被你的技能擊中時將被擊殺" +"Killed Enemies Explode, dealing {0}% of their Life as Physical Damage","擊敗的敵人會爆炸,造成等同於其 {0}% 生命的物理傷害" +"Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for {0} seconds","近戰武器對稀有怪物使用輔助打擊技能的擊殺之擊,獲得他們其中一個詞綴 {0} 秒" +"Kinetic Blast creates {0} additional explosion","動能爆破有 {0} 次額外爆破" +"Kinetic Blast creates {0} additional explosions","動能爆破有 {0} 次額外爆破" +"Kinetic Blast has a {0} chance for an additional explosion","【力量爆破】有 {0} 的機率增加一次爆破" +"Kinetic Blast has a {0}% chance for an additional explosion","力量爆破有 {0}% 機率增加一次爆破" +"Kinetic Blast Projectiles gain {0} increased Area of Effect after Forking","力量爆破的投射物分叉後,效果區域擴大 {0}" +"Kinetic Blast Projectiles gain {0}% increased Area of Effect after Forking","力量爆破投射物分裂後增加 {0}% 範圍效果" +"Kinetic Bolt changes direction {0} additional time","力量穿引額外改變方向 {0} 次" +"Kinetic Bolt changes direction {0} additional times","力量穿引額外改變方向 {0} 次" +"Kinetic Bolt has {0} increased Attack Speed","【念動飛箭】的攻擊速度加快 {0}" +"Kinetic Bolt has {0} increased Projectile Speed","【念動飛箭】的投射物速度加快 {0}" +"Kinetic Bolt has {0} reduced Attack Speed","【念動飛箭】的攻擊速度減慢 {0}" +"Kinetic Bolt has {0} reduced Projectile Speed","【念動飛箭】的投射物速度減慢 {0}" +"Kinetic Bolt has {0}% increased Attack Speed","力量穿引增加 {0}% 攻擊速度" +"Kinetic Bolt has {0}% increased Projectile Speed","力量穿引增加 {0}% 投射物速度" +"Kinetic Bolt has {0}% reduced Attack Speed","力量穿引減少 {0}% 攻擊速度" +"Kinetic Bolt has {0}% reduced Projectile Speed","力量穿引減少 {0}% 投射物速度" +"Labyrinth Monsters deal {0} decreased Damage","帝王迷宮怪物的傷害減少 {0}" +"Labyrinth Monsters deal {0} increased Damage","帝王迷宮怪物的傷害增加 {0}" +"Labyrinth Monsters deal {0}% decreased Damage","帝王迷宮怪物減少 {0}% 傷害" +"Labyrinth Monsters deal {0}% increased Damage","帝王迷宮怪物增加 {0}% 傷害" +"Labyrinth Monsters have {0} decreased Attack, Cast, and Movement Speed","帝王迷宮怪物的攻擊速度、施放速度、移動速度減慢 {0}" +"Labyrinth Monsters have {0} decreased maximum Life","帝王迷宮怪物的最大生命減少 {0}" +"Labyrinth Monsters have {0} increased Attack, Cast, and Movement Speed","帝王迷宮怪物的攻擊速度、施放速度、移動速度加快 {0}" +"Labyrinth Monsters have {0} increased maximum Life","帝王迷宮怪物的最大生命增加 {0}" +"Labyrinth Monsters have {0}% decreased Attack, Cast, and Movement Speed","帝王迷宮怪物減少 {0}% 攻擊、施放和移動速度" +"Labyrinth Monsters have {0}% decreased maximum Life","帝王迷宮怪物減少 {0}% 最大生命" +"Labyrinth Monsters have {0}% increased Attack, Cast, and Movement Speed","帝王迷宮怪物增加 {0}% 攻擊、施放和移動速度" +"Labyrinth Monsters have {0}% increased maximum Life","帝王迷宮怪物增加 {0}% 最大生命" +"Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies","破空斬對流血的敵人附加 {0} 至 {1} 物理傷害" +"Lancing Steel deals {0} increased Damage","【斷金之刃】的傷害增加 {0}" +"Lancing Steel deals {0} reduced Damage","【斷金之刃】的傷害減少 {0}" +"Lancing Steel deals {0}% increased Damage","鋼之突刺增加 {0}% 傷害" +"Lancing Steel deals {0}% reduced Damage","鋼之突刺減少 {0}% 傷害" +"Lancing Steel fires {0} additional Projectiles","鋼之突刺發射 {0} 個額外投射物" +"Lancing Steel has {0} chance count as consumeing Steel Shards without Consuming them","斷金之刃有 {0} 機率視為消耗鋼刃碎片" +"Lancing Steel has {0} chance count as consuming Steel Shards without Consuming them","斷金之刃有 {0} 的機率視為消耗鋼刃碎片" +"Lancing Steel has {0}% chance count as consuming Steel Shards without Consuming them","鋼之突刺有 {0}% 機率在沒有消耗鋼鐵碎片下視為有消耗" +"Lancing Steel has {0}% chance to count as consuming Steel Shards without Consuming them","鋼之突刺有 {0}% 機率在沒有消耗鋼鐵碎片下視為有消耗" +"Lancing Steel's additional Projectiles have {0} chance to Impale Enemies","【斷金之刃】的額外投射物穿刺敵人的機率 {0}" +"Lancing Steel's additional Projectiles have {0}% chance to Impale Enemies","鋼之突刺的額外投射物 {0}% 機率穿刺敵人" +"Lancing Steel's primary Projectile Pierces {0} additional Target","鋼之突刺的主要投射物穿透 {0} 個額外目標" +"Lancing Steel's primary Projectile Pierces {0} additional Targets","鋼之突刺的主要投射物穿透 {0} 個額外目標" +"Lanes of Blight Encounters in Areas have {0} additional Reward Chests","區域中凋落事件的路線有 {0} 個額外獎勵保險箱" +"Lanes of Blight Encounters in Areas have {0}% chance for an additional Reward Chest","區域中凋落事件的路線有 {0}% 機率有 1 個額外獎勵保險箱" +"Lasts {0} Seconds","持續 {0} 秒" +"Leaves {0} fewer Lingering Blades in the ground if you don't Cast this Spell yourself","若非親自施放該法術,則地面留下的【徘徊之刃】總數減少 {0}" +"Leaves {0} more Lingering Blades in the ground if you don't Cast this Spell yourself","若非親自施放該法術,則地面留下的【徘徊之刃】總數增加 {0}" +"Leaves {0}% fewer Lingering Blades in the ground if you don't Cast this Spell yourself","若你不自己施放此法術,留下 {0}% 更少剩餘的劍刃於地面" +"Leaves {0}% more Lingering Blades in the ground if you don't Cast this Spell yourself","若你不自己施放此法術,留下 {0}% 更多剩餘的劍刃於地面" +"Leaves a Lingering Blade in the ground for every {0} Projectiles fired","每 {0} 次投射物發射留下 1 剩餘劍刃於地面" +"Leaves a Lingering Blade in the ground for every {0} Volleys","每 {0} 次齊射流下 1 剩餘劍刃於地面" +"Leaves a Lingering Blades in the ground for every {0} Projectiles fired","每 {0} 次投射物發射留下 1 把剩餘劍刃於地面" +"Leech {0} Life for each Spell you Cast","你施放的法術偷取 {0} 生命" +"Leech {0} of Damage as Life against Poisoned Enemies","對中毒的敵人造成傷害的 {0} 轉化為生命偷取" +"Leech {0} of your Armour as Life when you Block","格擋時根據護甲的 {0} 偷取生命" +"Leech {0}% of Damage as Life against Poisoned Enemies","偷取等同對中毒敵人所造成傷害 {0}% 的生命" +"Leech {0}% of your Armour as Life when you Block","格擋時偷取 {0}% 護甲的生命" +"Leech rate cap: {0}","偷取速率上限: {0}" +"Leeches {0} Life to you for each corpse Consumed","消耗屍體偷取 {0} 生命" +"Leeches {0} Mana to you for each corpse Consumed","消耗屍體偷取 {0} 魔力" +"Left ring slot: {0} increased Mana Regeneration Rate","左戒指欄位:魔力回復速度增加 {0}" +"Left ring slot: {0} to maximum Energy Shield","左戒指欄位:{0} 最大能量護盾" +"Left ring slot: {0} to maximum Mana","左戒指欄位: {0} 最大魔力" +"Left ring slot: {0}% increased Mana Regeneration Rate","左戒指欄位:增加 {0}% 魔力回復率" +"Left ring slot: {0}% increased Reflected Elemental Damage taken","左戒指欄位:反射的元素傷害增加 {0}%" +"Left ring slot: {0}% reduced Reflected Elemental Damage taken","左戒指欄位:反射的元素傷害減少 {0}%" +"Left ring slot: Regenerate {0} Mana per Second","左戒指欄位:每秒回復 {0} 魔力" +"Left ring slot: You and your Minions take {0} increased Reflected Elemental Damage","左戒指欄位:你和你的召喚生物受到的反射元素傷害增加 {0}" +"Left ring slot: You and your Minions take {0} reduced Reflected Elemental Damage","左戒指欄位:你和你的召喚生物受到的反射元素傷害減少 {0}" +"Left ring slot: You and your Minions take {0}% increased Reflected Elemental Damage","左戒指欄位:你和你的召喚物增加承受 {0}% 反射元素傷害" +"Left ring slot: You and your Minions take {0}% reduced Reflected Elemental Damage","左戒指欄位:你和你的召喚物減少承受 {0}% 反射元素傷害" +"Leftmost {0} Magic Utility Flask constantly applies its Flask Effect to you","最左邊 {0} 的魔法功能型藥劑持續套用它的藥劑效果至你身上" +"Leftmost {0} Magic Utility Flasks constantly apply their Flask Effects to you","最左邊 {0} 的魔法功能型藥劑持續套用它的藥劑效果至你身上" +"Level {0} Ascendant","等級 {0} 昇華使徒" +"Level {0} Assassin","等級 {0} 刺客" +"Level {0} Berserker","等級 {0} 暴徒" +"Level {0} Champion","等級 {0} 冠軍" +"Level {0} Chieftain","等級 {0} 酋長" +"Level {0} Deadeye","等級 {0} 銳眼" +"Level {0} Elementalist","等級 {0} 元素使" +"Level {0} Gladiator","等級 {0} 衛士" +"Level {0} Guardian","等級 {0} 守護者" +"Level {0} Hierophant","等級 {0} 聖宗" +"Level {0} Inquisitor","等級 {0} 判官" +"Level {0} Juggernaut","等級 {0} 勇士" +"Level {0} Necromancer","等級 {0} 死靈師" +"Level {0} Occultist","等級 {0} 秘術家" +"Level {0} Pathfinder","等級 {0} 追獵者" +"Level {0} Raider","等級 {0} 俠客" +"Level {0} Saboteur","等級 {0} 破壞者" +"Level {0} Slayer","等級 {0} 處刑者" +"Level {0} Trickster","等級 {0} 詐欺師" +"Life Flasks gain {0} Charge every {1} seconds","生命藥劑每 {1} 秒獲得 {0} 充能" +"Life Flasks gain {0} Charges every {1} seconds","生命藥劑每 {1} 秒獲得 {0} 充能" +"Life Flasks gain {0} Charges every {1} seconds if you haven't used a Life Flask Recently","若近期沒使用生命藥劑,生命藥劑每 {1} 秒獲得 {0} 充能" +"Life Flasks gain {0} Charges when you hit your Marked Enemy, no more than once every {1} seconds","當你擊中印記的敵人,生命藥劑獲得 {0} 充能,每 {1} 秒不超過 1 次" +"Life Flasks gain {0} Charges when you Suppress Spell Damage","當你壓抑法術傷害時,生命藥劑獲得 {0} 充能" +"Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every {0} seconds","當你擊中印記的敵人,生命藥劑獲得 1 充能,每 {0} 秒不超過 1 次" +"Life Modifiers have {0} increased Effect","生命詞綴的效果增加 {0}" +"Life Modifiers have {0} reduced Effect","生命詞綴的效果減少 {0}" +"Life Modifiers have {0}% increased Effect","生命詞綴增加 {0}% 效果" +"Life Modifiers have {0}% reduced Effect","生命詞綴減少 {0}% 效果" +"Lifetap lasts {0} second","活栓持續 {0} 秒" +"Lifetap lasts {0} seconds","活栓持續 {0} 秒" +"Lightning Arrow has {0} chance to Hit an additional Enemy","閃電箭矢有 {0} 的機率擊中一個額外敵人" +"Lightning Arrow has {0}% chance to Hit an additional Enemy","閃電箭矢有 {0}% 機率擊中 1 個額外敵人" +"Lightning Arrow hits {0} additional Enemies","閃電箭矢擊中目標附近額外 {0} 名敵人" +"Lightning Exposure applies {0} to Lightning Resistance","【弱電】 {0} 閃電抗性" +"Lightning Exposure applies {0}% to Lightning Resistance","閃電曝曬 {0}% 閃電抗性" +"Lightning Golems deal {0} increased Damage","【閃電魔像】的傷害增加 {0}" +"Lightning Golems deal {0} reduced Damage","【閃電魔像】的傷害減少 {0}" +"Lightning Golems deal {0}% increased Damage","增加 {0}% 雷電魔像的傷害" +"Lightning Golems deal {0}% reduced Damage","減少 {0}% 雷電魔像的傷害" +"Lightning Modifiers have {0} increased Effect","閃電詞綴的效果增加 {0}" +"Lightning Modifiers have {0} reduced Effect","閃電詞綴的效果減少 {0}" +"Lightning Modifiers have {0}% increased Effect","閃電詞綴增加 {0}% 效果" +"Lightning Modifiers have {0}% reduced Effect","閃電詞綴減少 {0}% 效果" +"Lightning Resistance is {0}","閃電抗性 {0}" +"Lightning Resistance is {0}%","閃電抗性為 {0}%" +"Lightning Skills have {0} chance to Poison on Hit","閃電技能擊中有 {0} 的機率造成中毒" +"Lightning Skills have {0} increased Enemy Stun Threshold","閃電技能使敵人暈眩的門檻增加 {0}" +"Lightning Skills have {0} reduced Enemy Stun Threshold","閃電技能使敵人暈眩的門檻減少 {0}" +"Lightning Skills have {0}% chance to Poison on Hit","閃電技能擊中有 {0}% 機率造成中毒" +"Lightning Skills have {0}% increased Enemy Stun Threshold","閃電技能增加 {0}% 敵人暈眩門檻" +"Lightning Skills have {0}% reduced Enemy Stun Threshold","閃電技能減少 {0}% 敵人暈眩門檻" +"Lightning Skills have a {0} chance to apply Lightning Exposure on Hit","閃電技能在擊中時有 {0} 的機率附加【畏電】" +"Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit","閃電技能擊中時有 {0}% 機率造成閃電曝曬" +"Lightning Spells have {0} of Physical Damage Converted to Lightning Damage","閃電法術可將物理傷害的 {0} 轉換為閃電傷害" +"Lightning Spells have {0}% of Physical Damage Converted to Lightning Damage","閃電法術 {0}% 物理傷害轉化至閃電傷害" +"Lightning Spire Trap deals {0} increased Damage","【電塔陷阱】的傷害增加 {0}" +"Lightning Spire Trap deals {0} reduced Damage","【電塔陷阱】的傷害減少 {0}" +"Lightning Spire Trap deals {0}% increased Damage","鋒雷陷阱增加 {0}% 傷害" +"Lightning Spire Trap deals {0}% reduced Damage","鋒雷陷阱減少 {0}% 傷害" +"Lightning Spire Trap has {0} increased Cast Speed","【電塔陷阱】的施放速度增加 {0}" +"Lightning Spire Trap has {0} increased Cooldown Recovery Rate","【電塔陷阱】的冷卻回復速度增加 {0}" +"Lightning Spire Trap has {0} increased Skill Effect Duration","【電塔陷阱】的技能效果持續時間延長 {0}" +"Lightning Spire Trap has {0} reduced Cast Speed","【電塔陷阱】的施放速度減少 {0}" +"Lightning Spire Trap has {0} reduced Cooldown Recovery Rate","【電塔陷阱】的冷卻回復速度減少 {0}" +"Lightning Spire Trap has {0} reduced Skill Effect Duration","【電塔陷阱】的技能效果持續時間縮短 {0}" +"Lightning Spire Trap has {0}% increased Cast Speed","鋒雷陷阱增加 {0}% 施放速度" +"Lightning Spire Trap has {0}% increased Cooldown Recovery Rate","鋒雷陷阱增加 {0}% 冷卻時間恢復速度" +"Lightning Spire Trap has {0}% increased Cooldown Recovery Speed","【電塔陷阱】的冷卻回復速度增加 {0}%" +"Lightning Spire Trap has {0}% increased Skill Effect Duration","鋒雷陷阱增加 {0}% 技能效果持續時間" +"Lightning Spire Trap has {0}% reduced Cast Speed","鋒雷陷阱減少 {0}% 施放速度" +"Lightning Spire Trap has {0}% reduced Cooldown Recovery Rate","鋒雷陷阱減少 {0}% 冷卻時間恢復速度" +"Lightning Spire Trap has {0}% reduced Cooldown Recovery Speed","【電塔陷阱】的冷卻回復速度減少 {0}%" +"Lightning Spire Trap has {0}% reduced Skill Effect Duration","鋒雷陷阱減少 {0}% 技能效果持續時間" +"Lightning Spire Trap strikes {0} additional areas","鋒雷陷阱落雷至 {0} 個額外區域" +"Lightning Strike fires {0} additional Projectiles","閃電打擊發射 {0} 個額外投射物" +"Lightning Strike pierces {0} additional Targets","閃電打擊穿透 {0} 個額外目標" +"Lightning Tendrils has {0} increased Area of Effect per Enemy Hit","【電能釋放】每擊中 1 個敵人,範圍擴大 {0}" +"Lightning Tendrils has {0} reduced Area of Effect per Enemy Hit","【電能釋放】每擊中 1 個敵人,範圍縮小 {0}" +"Lightning Tendrils has {0}% increased Area of Effect per Enemy Hit","電能釋放每擊中一個敵人增加 {0}% 範圍效果" +"Lightning Tendrils has {0}% reduced Area of Effect per Enemy Hit","電能釋放每擊中一個敵人減少 {0}% 範圍效果" +"Lightning Trap Damage Penetrates {0} Lightning Resistance","【閃電陷阱】的傷害穿透 {0} 閃電抗性" +"Lightning Trap Damage Penetrates {0}% Lightning Resistance","閃電陷阱傷害穿透 {0}% 閃電抗性" +"Lightning Trap has {0} increased Cooldown Recovery Rate","閃電陷阱的冷卻回復率增加 {0}" +"Lightning Trap has {0} reduced Lightning Trap Cooldown Recovery Rate","閃電陷阱的冷卻回復率減少 {0}" +"Lightning Trap has {0}% increased Cooldown Recovery Rate","閃電陷阱增加 {0}% 冷卻時間恢復速度" +"Lightning Trap has {0}% reduced Lightning Trap Cooldown Recovery Rate","閃電陷阱減少 {0}% 冷卻時間恢復速度" +"Lightning Trap pierces {0} additional Targets","閃電陷阱穿透 {0} 個額外目標" +"Link breaks if target leaves range or line of sight for {0} seconds","若目標離開範圍或視線 {0} 秒,連結會破壞" +"Link Skills have {0}% increased Buff Effect","連結技能增加 {0}% 增益效果" +"Link Skills have {0}% increased Cast Speed","連結技能增加 {0}% 施放速度" +"Link Skills have {0}% increased Skill Effect Duration","連結技能增加 {0}% 技能效果持續時間" +"Link Skills have {0}% reduced Buff Effect","連結技能減少 {0}% 增益效果" +"Link Skills have {0}% reduced Cast Speed","連結技能減少 {0}% 施放速度" +"Link Skills have {0}% reduced Skill Effect Duration","連結技能減少 {0}% 技能效果持續時間" +"Linked target deals {0}% increased Damage when on Full Life","連結的目標滿血時,增加 {0}% 傷害" +"Linked target deals {0}% reduced Damage when on Full Life","連結的目標滿血時,減少 {0}% 傷害" +"Linked target gains {0} to {1} Added Fire Damage","連結的目標附加 {0} 至 {1} 火焰傷害" +"Linked target gains Added Fire Damage equal to {0}% of your Maximum Life","連結的目標獲得等同 {0}% 你最大生命的附加火焰傷害" +"Linked target has {0}% chance to Ignite","連結的目標有 {0}% 機率點燃" +"Linked target has {0}% increased Accuracy Rating","連結的目標增加 {0}% 命中值" +"Linked target has {0}% increased Mana Regeneration Rate","連結的目標增加 {0}% 魔力回復率" +"Linked target has {0}% increased Stun Threshold","連結的目標增加 {0}% 暈眩門檻" +"Linked target has {0}% reduced Accuracy Rating","連結的目標減少 {0}% 命中值" +"Linked target has {0}% reduced Mana Regeneration Rate","連結的目標減少 {0}% 魔力回復率" +"Linked target has {0}% reduced Stun Threshold","連結的目標減少 {0}% 暈眩門檻" +"Linked target has {0}% to Critical Strike Multiplier","連結的目標 {0}% 暴擊加成" +"Linked target Recovers {0} Life when they Block","當目標格擋時,連結的目標回復 {0} 生命" +"Linked target takes {0}% less Damage","連結的目標承受 {0}% 更少傷害" +"Linked target takes {0}% more Damage","連結的目標承受 {0}% 更多傷害" +"Lose {0} Energy Shield when you Block","當你格擋時失去 {0} 能量護盾" +"Lose {0} Fanatic Charge every second if you've Attacked the past second","若你在過去 1 秒前有攻擊,每秒失去 {0} 顆狂熱球" +"Lose {0} Fanatic Charges every second if you've Attacked the past second","若你在過去 1 秒前有攻擊,每秒失去 {0} 顆狂熱球" +"Lose {0} Fragile Regrowth each second","每秒失去 {0} 脆弱生長" +"Lose {0} Life for each Enemy hit by your Attacks","你的攻擊擊中每個敵人會失去 {0} 生命" +"Lose {0} Life for each Enemy hit by your Spells","你的法術擊中每個敵人會失去 {0} 生命" +"Lose {0} Life when you Block","當你格擋時失去 {0} 生命" +"Lose {0} Mana per Second","每秒失去 {0} 魔力" +"Lose {0} Mana when you Block","當你格擋時失去 {0} 魔力" +"Lose {0} of Energy Shield on Kill","擊敗敵人失去 {0} 能量護盾" +"Lose {0} of Energy Shield when you deal a Critical Strike","你造成暴擊時,失去 {0} 能量護盾" +"Lose {0} of Life on Kill","擊敗敵人失去 {0} 生命" +"Lose {0} of Life per second if you have been Hit Recently","若你近期內被擊中,則每秒失去 {0} 生命" +"Lose {0} of Life per second per Rage while you are not losing Rage","不損失怒火時,每一點怒火就會每秒失去 {0} 生命" +"Lose {0} of Life when you deal a Critical Strike","你造成暴擊時,失去 {0} 生命" +"Lose {0} of Mana per Second","每秒失去 {0} 魔力" +"Lose {0} of Mana when you Shock an Enemy","你使敵人感電時,失去 {0} 魔力" +"Lose {0} of Mana when you use an Attack Skill","你使用攻擊技能時失去 {0} 魔力" +"Lose {0} of your Energy Shield when you Block","格擋時能量護盾減少 {0}" +"Lose {0} Rage per second","每秒失去 {0} 層盛怒" +"Lose {0} Rage when you Hit an Enemy, no more than once every {1} seconds","當你擊中敵人時失去 {0} 層盛怒,每 {1} 秒不超過 1 次" +"Lose {0} Resonance per second of each Element you are not gaining","每個你沒有獲得的元素,每秒失去 {0} 共鳴" +"Lose {0} stack of Exposed to Corruption every {1} seconds","每 {1} 秒失去 {0} 層曝曬於汙染疊" +"Lose {0} Stage every {1} seconds while not Channelling","非持續吟導時每 {1} 秒失去 {0} 階" +"Lose {0}% of Blood on Killing a Scourge Monster","擊殺災魘怪物時失去 {0}% 鮮血" +"Lose {0}% of Energy Shield on Kill","擊殺時失去 {0}% 能量護盾" +"Lose {0}% of Energy Shield per second","每秒失去 {0}% 能量護盾" +"Lose {0}% of Energy Shield when you deal a Critical Strike","當你造成暴擊時失去 {0}% 能量護盾" +"Lose {0}% of Life and Energy Shield when you use a Chaos Skill","當你使用混沌技能時,失去 {0}% 生命和能量護盾" +"Lose {0}% of Life on Kill","擊殺時失去 {0}% 生命" +"Lose {0}% of Life per second if you have been Hit Recently","若你近期被擊中,每秒失去 {0}% 生命" +"Lose {0}% of Life per second per Rage while you are not losing Rage","當你沒有失去盛怒時,每層盛怒每秒失去 {0}% 生命" +"Lose {0}% of Life when you deal a Critical Strike","當你造成暴擊時失去 {0}% 生命" +"Lose {0}% of Mana on Kill","擊殺時失去 {0}% 魔力" +"Lose {0}% of Mana per Second","每秒失去 {0}% 魔力" +"Lose {0}% of Mana when you Shock an Enemy","當你感電敵人時,失去 {0}% 魔力" +"Lose {0}% of Mana when you use an Attack Skill","當你使用攻擊技能時,失去 {0}% 魔力" +"Lose {0}% of your Energy Shield when you Block","格擋時減少 {0}% 能量護盾" +"Lose {1} Stage every {0} seconds while not Channelling","當沒有引導施放時,每 {0} 秒失去 {1} 層" +"Lose a Blood Charge and Recover {0}% of Life when an Enemy Dies while affected by this Skill's Debuff","被此技能減益效果影響時,有敵人死亡時失去 1 顆血腥球並獲得 {0}% 生命" +"Lose all Inspiration Charges after Spending {0} total Mana on Upfront Costs and Effects of this Skill","在此技能的前期消耗和效果的總消耗 {0} 魔力時失去全部啟發球" +"Lose all Inspiration Charges after Spending {0} total Mana with this Skill","在此技能消耗總 {0} 魔力後,失去所有啟發球" +"Lose all Inspiration Charges after Spending a total of {0} Mana on Upfront Costs and Effects of Supported Skills","在被輔助技能的前期消耗和效果的總消耗 {0} 魔力時失去全部啟發球" +"Lose all Inspiration Charges after Spending a total of {0} Mana with Supported Skills","被輔助的技能消耗總 {0} 魔力後,失去所有啟發球" +"Lose Blood from Blood Crucible {0}% faster","血腥匣盒失去鮮血加快 {0}%" +"Lose Blood from Blood Crucible {0}% slower","鮮血從血腥匣盒流失減緩 {0}%" +"Lose Intensity {0} faster while moving","移動時,凝聚喪失速度加快 {0}" +"Lose Intensity {0} slower while moving","移動時,凝聚喪失速度減慢 {0}" +"Loses {0} Intensity immediately if you teleport","每 {0} 秒失去 1 強化" +"Loses {1} Intensity every {0} seconds while moving","移動時,每 {0} 秒喪失 {1} 層凝聚" +"Loses 1 Intensity every {0} seconds while moving",移動或你立即傳送時, +"Loses Intensity with {0} increased frequency while moving","移動時,失去凝聚的頻率增加 {0}" +"Loses Intensity with {0} reduced frequency while moving","移動時,失去凝聚的頻率減少 {0}" +"Loses Intensity with {0}% increased frequency while moving","移動時增加 {0}% 失去強化頻率" +"Loses Intensity with {0}% reduced frequency while moving","移動時減少 {0}% 失去強化頻率" +"Mace or Sceptre Attacks deal {0} increased Damage with Ailments","鎚類或短杖攻擊造成的異常狀態傷害增加 {0}" +"Mace or Sceptre Attacks deal {0} increased Damage with Hits and Ailments","鎚類或短杖攻擊造成的擊中和異常狀態傷害增加 {0}" +"Mace or Sceptre Attacks deal {0} reduced Damage with Ailments","鎚類或短杖攻擊造成的異常狀態傷害減少 {0}" +"Mace or Sceptre Attacks deal {0} reduced Damage with Hits and Ailments","鎚類或短杖攻擊造成的擊中和異常狀態傷害減少 {0}" +"Mace or Sceptre Attacks deal {0}% increased Damage with Ailments","錘或權杖增加 {0}% 異常狀態傷害" +"Mace or Sceptre Attacks deal {0}% increased Damage with Hits and Ailments","錘或權杖攻擊增加 {0}% 擊中和異常狀態傷害" +"Mace or Sceptre Attacks deal {0}% reduced Damage with Ailments","錘或權杖減少 {0}% 異常狀態傷害" +"Mace or Sceptre Attacks deal {0}% reduced Damage with Hits and Ailments","錘或權杖攻擊減少 {0}% 擊中和異常狀態傷害" +"Mace, Sceptre or Staff Attacks deal {0} increased Damage with Ailments","鎚類、短杖、長杖攻擊造成的異常狀態傷害增加 {0}" +"Mace, Sceptre or Staff Attacks deal {0} increased Damage with Hits and Ailments","鎚類、短杖、長杖攻擊造成的擊中和異常狀態傷害增加 {0}" +"Mace, Sceptre or Staff Attacks deal {0} reduced Damage with Ailments","鎚類、短杖、長杖攻擊造成的異常狀態傷害減少 {0}" +"Mace, Sceptre or Staff Attacks deal {0} reduced Damage with Hits and Ailments","鎚類、短杖、長杖攻擊造成的擊中和異常狀態傷害減少 {0}" +"Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Ailments","錘、權杖或長杖攻擊增加 {0}% 異常狀態傷害" +"Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Hits and Ailments","錘、權杖或長杖攻擊增加 {0}% 擊中和異常狀態傷害" +"Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Ailments","錘、權杖或長杖攻擊減少 {0}% 異常狀態傷害" +"Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Hits and Ailments","錘、權杖或長杖攻擊減少 {0}% 擊中和異常狀態傷害" +"Magic Monsters in this Area Regenerate {0} of Life per second","此區域的魔法怪物每秒回復 {0} 生命" +"Magic Monsters in this Area Regenerate {0}% of Life per second","此區域的魔法怪物每秒回復 {0}% 生命" +"Magic Monsters take {0} increased Damage","魔法怪物受到的傷害增加 {0}" +"Magic Monsters take {0} reduced Damage","魔法怪物受到的傷害減少 {0}" +"Magic Monsters take {0}% increased Damage","魔法怪物增加 {0}% 承受傷害" +"Magic Monsters take {0}% reduced Damage","魔法怪物減少 {0}% 承受傷害" +"Magma Orb Chains an additional {0} times","【熔岩之核】額外連鎖彈射 {0} 次" +"Magma Orb deals {0} less Damage","【熔岩之核】的總傷害更少 {0}" +"Magma Orb deals {0} less Damage per Chain","【熔岩之核】每次連鎖的總傷害更少 {0}" +"Magma Orb deals {0} more Damage","【熔岩之核】的總傷害更多 {0}" +"Magma Orb deals {0} more Damage per Chain","【熔岩之核】每次連鎖的總傷害更多 {0}" +"Magma Orb deals {0}% less Damage","【熔岩之核】的總傷害更少 {0}%" +"Magma Orb deals {0}% less Damage per Chain","【熔岩之核】每次連鎖的總傷害更少 {0}%" +"Magma Orb deals {0}% more Damage","【熔岩之核】的總傷害更多 {0}%" +"Magma Orb deals {0}% more Damage per Chain","【熔岩之核】每次連鎖的總傷害更多 {0}%" +"Magma Orb fires {0} additional Projectiles","【熔岩之核】可以額外發射 {0} 個投射物" +"Magma Orb has {0} increased Area of Effect per Chain","【熔岩之核】的每次連鎖彈射範圍擴大 {0} 範圍" +"Magma Orb has {0} reduced Area of Effect per Chain","【熔岩之核】的每次連鎖彈射範圍減少 {0}" +"Magma Orb has {0}% increased Area of Effect per Chain","【熔岩之核】的每次連鎖彈射範圍擴大 {0}% 範圍" +"Magma Orb has {0}% reduced Area of Effect per Chain","【熔岩之核】的每次連鎖彈射範圍減少 {0}%" +"Malevolence has {0} increased Aura Effect","【怨毒光環】的光環效果增加 {0}" +"Malevolence has {0} increased Mana Reservation","【怨毒光環】的魔力保留增加 {0}" +"Malevolence has {0} reduced Aura Effect","【怨毒光環】的光環效果減少 {0}" +"Malevolence has {0} reduced Mana Reservation","【怨毒光環】的魔力保留減少 {0}" +"Malevolence has {0}% increased Aura Effect","惡意增加 {0}% 光環效果" +"Malevolence has {0}% increased Mana Reservation","惡意增加 {0}% 魔力保留" +"Malevolence has {0}% increased Mana Reservation Efficiency","惡意增加 {0}% 魔力保留效用" +"Malevolence has {0}% increased Reservation","惡意增加 {0}% 保留" +"Malevolence has {0}% reduced Aura Effect","惡意減少 {0}% 光環效果" +"Malevolence has {0}% reduced Mana Reservation","惡意減少 {0}% 魔力保留" +"Malevolence has {0}% reduced Mana Reservation Efficiency","惡意減少 {0}% 魔力保留效用" +"Malevolence has {0}% reduced Reservation","惡意減少 {0}% 保留" +"Mana Flasks gain {0} Charge every {1} seconds","魔力藥劑每 {1} 秒獲得 {0} 充能" +"Mana Flasks gain {0} Charges every {1} seconds","魔力藥劑每 {1} 秒獲得 {0} 充能" +"Mana Modifiers have {0} increased Effect","魔力詞綴的效果增加 {0}" +"Mana Modifiers have {0} reduced Effect","魔力詞綴的效果減少 {0}" +"Mana Modifiers have {0}% increased Effect","魔力詞綴增加 {0}% 效果" +"Mana Modifiers have {0}% reduced Effect","魔力詞綴減少 {0}% 效果" +"Mana Reservation Lasts {0} seconds","魔力保留持續 {0} 秒" +"Mana Reservation of Herald Skills is always {0}","捷光環的魔力保留總是 {0}" +"Mana Reservation of Herald Skills is always {0}%","捷光環技能魔力保留維持 {0}%" +"Manabond Penetrates {0}% Lightning Resistance while on Low Mana","貧魔時魔能束縛穿透 {0}% 閃電抗性" +"Manifest Dancing Dervish also manifests {0} copies of Dancing Dervish","幻化狂舞德爾維希同時會幻化 {0} 個複製狂舞德爾維希" +"Map areas are {0} Tier","地圖區域 {0} 階級" +"Map has {0} additional random Modifier","地圖有 {0} 個額外詞綴" +"Map has {0} additional random Modifiers","地圖有 {0} 個額外詞綴" +"Map has {0} additional random Prefix","地圖有 {0} 個額外隨機前綴" +"Map has {0} additional random Prefixes","地圖有 {0} 個額外隨機前綴" +"Map has {0} additional random Suffix","地圖有 {0} 個額外隨機後綴" +"Map has {0} additional random Suffixes","地圖有 {0} 個額外隨機後綴" +"Map has {0} additional Synthesis Global Modifier","地圖有 {0} 個額外追憶全域詞綴" +"Map has {0} additional Synthesis Global Modifiers","地圖有 {0} 個額外追憶全域詞綴" +"Map has {0} Quality","該地圖的品質為 {0}" +"Map has {0}% Quality","地圖有 {0}% 品質" +"Map owner gains {0} more Sulphite","地圖擁有者獲取的亞硫酸增加 {0}" +"Map owner gains {0}% more Sulphite","地圖擁有者獲得 {0}% 更多硫酸" +"Map's Item Quantity Modifiers also affect Blight Chest count at {0}% value","地圖物品數量詞綴同時以 {0}% 的值影響凋落保險箱" +"Maps absorb {0}% more Corruption","地圖吸收 {0}% 更多汙染" +"Marauder: {0}% of Life Regenerated per second","野蠻人:每秒回復 {0}% 生命" +"Marauder: Melee Skills have {0} increased Area of Effect","野蠻人: 近戰技能範圍擴大 {0}" +"Marauder: Melee Skills have {0}% increased Area of Effect","野蠻人:近戰技能增加 {0}% 範圍效果" +"Mark Skills have {0} increased Cast Speed","咒印技能的施放速度加快 {0}" +"Mark Skills have {0} increased Skill Effect Duration","咒印技能的技能效果持續時間增加 {0}" +"Mark Skills have {0} reduced Cast Speed","咒印技能的施放速度減慢 {0}" +"Mark Skills have {0} reduced Skill Effect Duration","咒印技能的技能效果持續時間減少 {0}" +"Mark Skills have {0}% increased Cast Speed","印記技能增加 {0}% 施放速度" +"Mark Skills have {0}% increased Skill Effect Duration","印記技能增加 {0}% 技能效果持續時間" +"Mark Skills have {0}% reduced Cast Speed","印記技能減少 {0}% 施放速度" +"Mark Skills have {0}% reduced Skill Effect Duration","印記技能減少 {0}% 技能效果持續時間" +"Marked Enemy grants {0} increased Flask Charges to you","被標記的敵人使你的藥劑充能增加 {0}" +"Marked Enemy grants {0} reduced Flask Charges to you","被標記的敵人使你的藥劑充能減少 {0}" +"Marked Enemy grants {0}% increased Flask Charges to you","被印記的敵人使你增加 {0}% 藥劑充能" +"Marked Enemy grants {0}% reduced Flask Charges to you","被印記的敵人使你減少 {0}% 藥劑充能" +"Marked Enemy has {0} increased Accuracy Rating","被標記的敵人的命中值增加 {0}" +"Marked Enemy has {0} reduced Accuracy Rating","被標記的敵人的命中值減少 {0}" +"Marked Enemy has {0}% increased Accuracy Rating","被印記的敵人增加 {0}% 命中值" +"Marked Enemy has {0}% reduced Accuracy Rating","被印記的敵人減少 {0}% 命中值" +"Marked Enemy takes {0} increased Damage","被標記的敵人的傷害增加 {0}" +"Marked Enemy takes {0} reduced Damage","被標記的敵人的傷害減少 {0}" +"Marked Enemy takes {0}% increased Damage","被印記的敵人增加 {0}% 承受傷害" +"Marked Enemy takes {0}% reduced Damage","被印記的敵人減少 {0}% 承受傷害" +"Max: {0}%","上限: {0}%" +"Maximum {0} Animated Weapon","幻靈武器上限 {0}" +"Maximum {0} Animated Weapons","幻靈武器上限 {0}" +"Maximum {0} Arrows in the ground","地面上最多 {0} 支箭矢" +"Maximum {0} Explosive Arrows stuck in an Enemy","敵人身上最多卡 {0} 支爆炸箭矢" +"Maximum {0} Firestorms at a time","同時至多 {0} 個烈炎風暴" +"Maximum {0} Flame Walls at a time","同時至多 {0} 道烈焰之牆" +"Maximum {0} Fragile Regrowth","至多 {0} 層脆弱再生" +"Maximum {0} Icestorms at a time","同時至多 {0} 個冰風暴" +"Maximum {0} Intensity","最多 {0} 層【法術凝聚】" +"Maximum {0} Lingering Blades can be left in the ground at a time","同時最多可於地面留下 {0} 把剩餘劍刃" +"Maximum {0} Link from any source per target","每個目標最多 {0} 個來自任何來源的連結" +"Maximum {0} Mirage Warriors","最多 {0} 個蜃影武士" +"Maximum {0} Ragestorm","最多 {0} 盛怒風暴" +"Maximum {0} Ragestorms","最多 {0} 盛怒風暴" +"Maximum {0} Raised Spectre","喚醒幽魂上限 {0}" +"Maximum {0} Raised Spectres","喚醒幽魂上限 {0}" +"Maximum {0} Raised Spiders","召喚蜘蛛上限 {0}" +"Maximum {0} Raised Zombie","殭屍復甦上限 {0}" +"Maximum {0} Raised Zombies","殭屍復甦上限 {0}" +"Maximum {0} Snares per Enemy","每個敵人最多 {0} 次誘捕" +"Maximum {0} Spike","最多 {0} 個尖刺" +"Maximum {0} Spikes","最多 {0} 個尖刺" +"Maximum {0} Stage","最大 {0} 層" +"Maximum {0} Stages","至多 {0} 層" +"Maximum {0} Steel Shards","最多 {0} 個鋼鐵碎片" +"Maximum {0} Summoned Agony Crawler","至多召喚 {0} 個苦痛潛伏者" +"Maximum {0} Summoned Agony Crawlers","至多召喚 {0} 個苦痛潛伏者" +"Maximum {0} Summoned Bestial Minion","召喚野獸召喚物上限 {0}" +"Maximum {0} summoned Burrowing Viper","召喚穴居毒蛇上限 {0}" +"Maximum {0} summoned Burrowing Vipers","召喚穴居毒蛇上限 {0}" +"Maximum {0} Summoned Double","最多召喚 {0} 個雙體" +"Maximum {0} Summoned Doubles","最多召喚 {0} 個雙體" +"Maximum {0} Summoned Effigy","召喚雕像上限 {0}" +"Maximum {0} Summoned Golem","召喚魔像上限 {0}" +"Maximum {0} Summoned Golems","召喚魔像上限 {0}" +"Maximum {0} Summoned Harbinger","召喚神諭上限 {0}" +"Maximum {0} Summoned Holy Relic","至多召喚 {0} 個聖物" +"Maximum {0} Summoned Holy Relics","至多召喚 {0} 個聖物" +"Maximum {0} Summoned Magic Sentinel of Dominance","至多召喚 {0} 個魔法統御護衛" +"Maximum {0} Summoned Magic Sentinels of Dominance","至多召喚 {0} 個魔法統御護衛" +"Maximum {0} Summoned Mirage Archer","最多 {0} 個召喚的幻影射手" +"Maximum {0} Summoned Mirage Archers","最多 {0} 個召喚的幻影射手" +"Maximum {0} Summoned Mirage Saviour","至多 {0} 個召喚幻影救世主" +"Maximum {0} Summoned Mirage Saviours","至多 {0} 個召喚幻影救世主" +"Maximum {0} Summoned Mirage Warriors","最多召喚 {0} 個幻影戰士" +"Maximum {0} Summoned Normal Sentinel of Dominance","至多召喚 {0} 個普通統御護衛" +"Maximum {0} Summoned Normal Sentinels of Dominance","至多召喚 {0} 個普通統御護衛" +"Maximum {0} Summoned Phantasm","同時至多可以召喚 {0} 個幻影" +"Maximum {0} Summoned Phantasms","同時至多可以召喚 {0} 個幻影" +"Maximum {0} Summoned Raging Spirit","召喚憤怒狂靈最大上限 {0}" +"Maximum {0} Summoned Raging Spirits","召喚憤怒狂靈最大上限 {0}" +"Maximum {0} Summoned Rare Sentinel of Dominance","至多召喚 {0} 個稀有統御護衛" +"Maximum {0} Summoned Rare Sentinels of Dominance","至多召喚 {0} 個稀有統御護衛" +"Maximum {0} Summoned Reaper","最多召喚 {0} 個奪魂鐮" +"Maximum {0} Summoned Reapers","最多召喚 {0} 個奪魂鐮" +"Maximum {0} Summoned Sentinel of Purity","至多召喚 {0} 個純淨護衛" +"Maximum {0} Summoned Sentinels of Absolution","最多召喚 {0} 赦免哨兵" +"Maximum {0} Summoned Sentinels of Purity","至多召喚 {0} 個純淨護衛" +"Maximum {0} Summoned Skeleton","召喚骷髏上限 {0}" +"Maximum {0} Summoned Skeletons","召喚骷髏上限 {0}" +"Maximum {0} Summoned Skitterbot of each type","每種召喚探測機獸上限 {0}" +"Maximum {0} Summoned Spectral Wolf","至多 {0} 隻召喚幽狼" +"Maximum {0} Summoned Spectral Wolves","至多 {0} 隻召喚幽狼" +"Maximum {0} Summoned Totem","最多召喚 {0} 個圖騰" +"Maximum {0} Summoned Totems","最多召喚 {0} 個圖騰" +"Maximum {0} Tornado","最多 {0} 個龍捲風" +"Maximum {0} Tornadoes","最多 {0} 個龍捲風" +"Maximum {0} Virulence","最多 {0} 層毒性" +"Maximum Chance to Dodge Spell Hits is {0}%","最大躲避法術擊中率為 {0}%" +"Maximum Damage Reduction for any Damage Type is {0}%","對任何傷害類型的最大傷害減免為 {0}%" +"Maximum Life becomes {0}, Immune to Chaos Damage","最大生命變成 {0},免疫混沌傷害" +"Maximum of {0} Bladestorms at a time","同時至多 {0} 個旋天劍舞" +"Maximum of {0} corpses allowed","至多允許 {0} 個屍體" +"Maximum of {0} Geysers at a time","同時最多 {0} 個熔炎泉" +"Maximum of {0} Orbs at a time","同時最多 {0} 顆球" +"Maximum Plague Value is {0}","瘟疫值上限為 {0}" +"Melee Attacks have {0} chance to cause Bleeding","近戰攻擊有 {0} 的機率造成流血" +"Melee Attacks have {0} chance to Poison on Hit","近戰攻擊擊中後有 {0} 的機率造成中毒" +"Melee Attacks have {0}% chance to cause Bleeding","近戰攻擊有 {0}% 機率造成流血效果" +"Melee Attacks have {0}% chance to Poison on Hit","近戰攻擊命中時 {0}% 機率造成中毒" +"Melee Critical Strikes have {0} chance to cause Bleeding","近戰暴擊有 {0} 的機率造成流血" +"Melee Critical Strikes have {0} chance to Poison the Enemy","近戰暴擊有 {0} 的機率使敵人中毒" +"Melee Critical Strikes have {0}% chance to cause Bleeding","近戰暴擊有 {0}% 機率造成流血效果" +"Melee Critical Strikes have {0}% chance to Poison the Enemy","近戰暴擊 {0}% 機率使敵人中毒" +"Melee Hits Fortify for {0} seconds","近戰擊中護體 {0} 秒" +"Melee Hits from Supported Skills have {0}% chance to Fortify","來自被輔助技能的近戰擊中有 {0}% 機率護體" +"Melee Hits from this Attack and Minions have {0}% chance to Fortify","來自此攻擊和召喚物的近戰擊中有 {0}% 機率護體" +"Melee Hits have {0}% chance to Fortify","近戰擊中有 {0}% 機率護體" +"Melee Hits which Stun have {0}% chance to Fortify","近戰擊中造成暈眩有 {0}% 機率護體" +"Melee Hits with a Maces, Sceptres or Staves Fortify for {0} seconds","使用錘、權杖或長杖近戰擊中護體 {0} 秒" +"Melee Movement Skills have {0} chance to Fortify on Hit","近戰移動技能擊中時有 {0} 的機率獲得護體效果" +"Melee Movement Skills have {0}% chance to Fortify on Hit","近戰位移技能擊中時有 {0}% 機率獲得護體" +"Melee Skills deal {0} less Area Damage while in Blood Stance","在血姿態下近戰技能造成的範圍總傷害更少 {0}" +"Melee Skills deal {0} less Area Damage while in Sand Stance","在沙姿態下近戰技能造成的範圍總傷害更少 {0}" +"Melee Skills deal {0} more Area Damage while in Blood Stance","在血姿態下近戰技能造成的範圍總傷害更多 {0}" +"Melee Skills deal {0} more Area Damage while in Sand Stance","在沙姿態下近戰技能造成的範圍總傷害更多 {0}" +"Melee Skills deal {0}% less Area Damage while in Blood Stance","在血腥姿態時,近戰技能造成 {0}% 更少範圍傷害" +"Melee Skills deal {0}% less Area Damage while in Sand Stance","在沙戮姿態時,近戰技能造成 {0}% 更少範圍傷害" +"Melee Skills deal {0}% more Area Damage while in Blood Stance","在血腥姿態時,近戰技能造成 {0}% 更多範圍傷害" +"Melee Skills deal {0}% more Area Damage while in Sand Stance","在沙戮姿態時,近戰技能造成 {0}% 更多範圍傷害" +"Melee Skills have {0} increased Area of Effect","近戰技能的範圍擴大 {0}" +"Melee Skills have {0} less Area of Effect while in Blood Stance","在血姿態下近戰技能的總效果區域更少 {0}" +"Melee Skills have {0} less Area of Effect while in Sand Stance","在沙姿態下近戰技能的總效果區域更少 {0}" +"Melee Skills have {0} more Area of Effect while in Blood Stance","在血姿態下近戰技能的總效果區域額外擴大 {0}" +"Melee Skills have {0} more Area of Effect while in Sand Stance","在沙姿態下近戰技能的總效果區域額外擴大 {0}" +"Melee Skills have {0} reduced Area of Effect","近戰技能的範圍縮小 {0}" +"Melee Skills have {0}% increased Area of Effect","近戰技能增加 {0}% 範圍效果" +"Melee Skills have {0}% less Area of Effect while in Blood Stance","在血腥姿態時,近戰技能有 {0}% 更少範圍效果" +"Melee Skills have {0}% less Area of Effect while in Sand Stance","在沙戮姿態時,近戰技能有 {0}% 更少範圍效果" +"Melee Skills have {0}% more Area of Effect while in Blood Stance","在血腥姿態時,近戰技能有 {0}% 更多範圍效果" +"Melee Skills have {0}% more Area of Effect while in Sand Stance","在沙戮姿態時,近戰技能有 {0}% 更多範圍效果" +"Melee Skills have {0}% reduced Area of Effect","近戰技能減少 {0}% 範圍效果" +"Melee Strikes target {0} additional nearby Enemies","近戰打擊瞄準 {0} 個額外附近敵人" +"Melee Strikes target {0} additional nearby Enemy","近戰打擊瞄準 {0} 個額外附近敵人" +"Memories placed on this location are {0} Level Higher","放置於此地區的記憶等級高 {0} 等" +"Memories placed on this location are {0} Levels Higher","放置於此地區的記憶等級高 {0} 等" +"Memories placed on this location can be run {0} additional times before Decaying","放置於此地區的記憶在腐敗前可以進行額外 {0} 次" +"Metamorph Boss Organs found in Areas always have at least {0} reward","區域中鍊魔頭目掉落的器官,必定有至少 {0} 個獎勵" +"Metamorph Boss Organs found in Areas always have at least {0} rewards","區域中鍊魔頭目掉落的器官,必定有至少 {0} 個獎勵" +"Metamorph Bosses which drop an Itemised Sample drop {0} additional Itemised Samples","掉落物品化樣本的鍊魔頭目掉落 1 個額外物品化樣本" +"Mine Damage Penetrates {0} Elemental Resistances","地雷傷害可以穿透 {0} 元素抗性" +"Mine Damage Penetrates {0}% Elemental Resistances","地雷傷害穿透 {0}% 元素抗性" +"Mine Detonation Time is {0} seconds","地雷引爆時間為 {0} 秒" +"Mine lasts {0} seconds","地雷持續 {0} 秒" +"Mines can be Detonated {0} additional times","地雷可以被處發額外 {0} 次" +"Mines cannot be Damaged for {0} seconds after being thrown","地雷投擲後 {0} 秒不會被傷害" +"Mines from Supported Skills have {0} increased Detonation Speed","被輔助技能創造的地雷引爆速度增加 {0}" +"Mines from Supported Skills have {0} reduced Detonation Speed","被輔助技能創造的地雷引爆速度減少 {0}" +"Mines from Supported Skills have {0}% increased Detonation Speed","透過輔助技能製造的地雷增加 {0}% 引爆速度" +"Mines from Supported Skills have {0}% reduced Detonation Speed","透過輔助技能製造的地雷減少 {0}% 引爆速度" +"Mines get {0} more Detonation Speed for each prior Mine in Detonation Sequence","傳爆序列中每個之前的地雷都使總引爆速度更多 {0}" +"Mines get {0}% less Detonation Speed for each prior Mine in Detonation Sequence","爆炸序列中每個先前地雷使地雷獲得 {0}% 更少引爆速度" +"Mines get {0}% more Detonation Speed for each prior Mine in Detonation Sequence","傳爆序列中每個之前的地雷都使總引爆速度更多 {0}%" +"Mines have {0} increased Detonation Speed","地雷引爆速度增加 {0}" +"Mines have {0} reduced Detonation Speed","地雷引爆速度減少 {0}" +"Mines have {0}% increased Detonation Speed","地雷增加 {0}% 引爆速度" +"Mines have {0}% reduced Detonation Speed","地雷減少 {0}% 引爆速度" +"Mines have a {0} chance to be Detonated an Additional Time","地雷有 {0} 的機率額外引爆一次" +"Mines have a {0}% chance to be Detonated an Additional Time","地雷有 {0}% 機率被引爆額外 1 次" +"Mines Hinder Enemies near them for {0} seconds when they Land,","地雷著陸時使它們附近的敵人緩速 {0} 秒," +"reducing Movement Speed by {0}%","移動速度減少 {0}%" +"Minimum {0} second between Stages","疊層間至少 {0} 秒" +"Minimum of {0} Power","最小 {0} 強度" +"Minion Converts {0}% of Physical Damage to Chaos Damage","召喚物轉化 {0}% 物理傷害至混沌傷害" +"Minion Converts {0}% of Physical Damage to Cold Damage","召喚物轉化 {0}% 物理傷害至冰冷傷害" +"Minion Converts {0}% of Physical Damage to Fire Damage","召喚物轉化 {0}% 物理傷害至火焰傷害" +"Minion deals {0} Base Fire Damage per second to Enemies near it","召喚物對靠近它的敵人造成每秒 {0} 基礎火焰傷害" +"Minion deals {0}% less Damage","召喚物造成 {0}% 更少傷害" +"Minion deals {0}% less Damage to the Prey","召喚物對獵物造成 {0}% 更少傷害" +"Minion deals {0}% less Damage with Bleeding","召喚物造成 {0}% 更少流血傷害" +"Minion deals {0}% less Elemental Damage","召喚物造成 {0}% 更少元素傷害" +"Minion deals {0}% less Physical Damage","召喚物造成 {0}% 更少物理傷害" +"Minion deals {0}% more Damage","召喚物造成 {0}% 更多傷害" +"Minion deals {0}% more Damage to the Prey","召喚物對獵物造成 {0}% 更多傷害" +"Minion deals {0}% more Damage with Bleeding","召喚物造成 {0}% 更多流血傷害" +"Minion deals {0}% more Elemental Damage","召喚物造成 {0}% 更多元素傷害" +"Minion deals {0}% more Physical Damage","召喚物造成 {0}% 更多物理傷害" +"Minion gains {0}% less Added Damage","召喚物有 {0}% 更少附加傷害" +"Minion gains {0}% more Added Damage","召喚物有 {0}% 更多附加傷害" +"Minion has {0} Maximum Life","召喚物有 {0} 最大生命" +"Minion has {0}% increased Critical Strike Chance against the Prey","召喚物對獵物增加 {0}% 暴擊率" +"Minion has {0}% less Attack Speed","召喚物有 {0}% 更少攻擊速度" +"Minion has {0}% less Duration","召喚物有 {0}% 更少持續傷害" +"Minion has {0}% more Attack Speed","召喚物有 {0}% 更多攻擊速度" +"Minion has {0}% more Duration","召喚物有 {0}% 更多持續傷害" +"Minion has {0}% reduced Critical Strike Chance against the Prey","召喚物對獵物減少 {0}% 暴擊率" +"Minion has {0}% to Critical Strike Multiplier against the Prey","召喚物對獵物 {0}% 暴擊加成" +"Minion Leeches {0}% of Elemental Damage as Life","召喚物偷取 {0}% 元素傷害的生命" +"Minion Recovers {0}% of Life on Hit","召喚物擊中時回復 {0}% 生命" +"Minion Spells Triggered by this Item have a {0} second Cooldown with {1} Uses","此物品觸發召喚物法術有 {0} 秒冷卻時間,有 {1} 使用次數" +"Minion takes {0}% of its Maximum Life as Fire Damage per second","召喚物每秒承受 {0}% 它最大生命的火焰傷害" +"Minion's Attack Skills Leech {0} of Damage as Mana","召喚生物的攻擊技能獲得 {0} 魔力偷取" +"Minion's Attack Skills Leech {0}% of Damage as Mana","召喚物的攻擊技能 {0}% 傷害偷取魔力" +"Minion's Attacks have {0}% chance to inflict Bleeding","召喚物的攻擊有 {0}% 機率造成流血" +"Minion's Final Repeat deals {0} less Damage","召喚生物最後一次重復的總傷害更少 {0}" +"Minion's Final Repeat deals {0} more Damage","召喚生物最後一次重復的總傷害更多 {0}" +"Minion's Final Repeat deals {0}% less Damage","召喚物的最終重複造成 {0}% 更少傷害" +"Minion's Final Repeat deals {0}% more Damage","召喚物的最終重複造成 {0}% 更多傷害" +"Minion's have {0} increased delay between affected Areas","召喚生物受影響區域之間的延遲增加 {0}" +"Minion's have {0} reduced delay between affected Areas","召喚生物受影響區域之間的延遲減少 {0}" +"Minion's have {0}% increased delay between affected Areas","召喚物增加 {0}% 被影響地區間的延遲" +"Minion's have {0}% reduced delay between affected Areas","召喚物減少 {0}% 被影響地區間的延遲" +"Minion's Melee Attack's First Repeat deals {0} less Damage","召喚生物重復的第一個近戰攻擊造成的總傷害更少 {0}" +"Minion's Melee Attack's First Repeat deals {0} more Damage","召喚生物重復的第一個近戰攻擊造成的總傷害更多 {0}" +"Minion's Melee Attack's First Repeat deals {0}% less Damage","召喚物的近戰攻擊第一次重複造成 {0}% 更少傷害" +"Minion's Melee Attack's First Repeat deals {0}% more Damage","召喚物的近戰攻擊第一次重複造成 {0}% 更多傷害" +"Minion's Melee Attack's Second Repeat deals {0} less Damage","召喚生物重復的第二個近戰攻擊造成的總傷害更少 {0}" +"Minion's Melee Attack's Second Repeat deals {0} more Damage","召喚生物重復的第二個近戰攻擊造成的總傷害更多 {0}" +"Minion's Melee Attack's Second Repeat deals {0}% less Damage","召喚物的近戰攻擊第二次重複造成 {0}% 更少傷害" +"Minion's Melee Attack's Second Repeat deals {0}% more Damage","召喚物的近戰攻擊第二次重複造成 {0}% 更多傷害" +"Minion's Melee Attack's Third Repeat deals {0} less Damage","召喚生物近戰攻擊的第三次重復造成的總傷害更少 {0}" +"Minion's Melee Attack's Third Repeat deals {0} more Damage","召喚生物近戰攻擊的第三次重復造成的總傷害更多 {0}" +"Minion's Melee Attack's Third Repeat deals {0}% less Damage","召喚物近戰攻擊的第三次重複造成 {0}% 更少傷害" +"Minion's Melee Attack's Third Repeat deals {0}% more Damage","召喚物近戰攻擊的第三次重複造成 {0}% 更多傷害" +"Minion's Melee Attacks have {0} increased Area of Effect per Repeat","召喚生物的近戰攻擊每次重復都使效果區域擴大 {0}" +"Minion's Melee Attacks have {0} reduced Area of Effect per Repeat","召喚生物的近戰攻擊每次重復都使效果區域縮小 {0}" +"Minion's Melee Attacks have {0}% increased Area of Effect per Repeat","召喚物的近戰攻擊每次重複增加 {0}% 範圍效果" +"Minion's Melee Attacks have {0}% reduced Area of Effect per Repeat","召喚物的近戰攻擊每次重複減少 {0}% 範圍效果" +"Minion's Melee Attacks repeat {0} additional times","召喚物近戰攻擊額外重複 {0} 次" +"Minion's Projectiles Fork {0} additional times","召喚物的投射物分裂額外 {0} 次" +"Minion's Projectiles have {0} chance to Return to them","召喚生物的投射物有 {0} 的機率返回" +"Minion's Projectiles have {0} chance to Return to them from final target","召喚生物的投射物有 {0} 的機率從最後的目標返回" +"Minion's Projectiles have {0} chance to Return to them, {1} chance from a final target","召喚生物的投射物有 {0} 的機率返回,從最後的目標返回的機率 {1}" +"Minion's Projectiles have {0} chance to Return to you from final Target","召喚生物的投射物有 {0} 機率從最後的目標返回" +"Minion's Projectiles have {0}% chance to Return to them","召喚物的投射物有 {0}% 機率返回你" +"Minion's Projectiles have {0}% chance to Return to them from final target","召喚物的投射物有 {0}% 機率從最終目標返回你" +"Minion's Projectiles have {0}% chance to Return to them, {1}% chance from a final target","召喚物的投射物有 {0}% 機率返回你,{1}% 機率從最終目標" +"Minion's Projectiles Pierce {0} additional Targets","召喚物的投射物穿透 {0} 個額外目標" +"Minion's Projectiles Return to them from final target, and have {0} chance to Return at end of flight","召喚生物的投射物從最後的目標返回,有 {0} 的機率在飛行結束後返回" +"Minion's Projectiles Return to them from final target, and have {0}% chance to Return at end of flight","召喚物的投射物從最終目標返回你,並有 {0}% 機率在最終距離返回" +"Minion's Projectiles Split into {0}","召喚生物的投射物可以分裂為 {0} 個" +"Minion's Projectiles that have Pierced deal {0} increased Damage","召喚生物的投射物貫穿傷害增加 {0}" +"Minion's Projectiles that have Pierced deal {0} reduced Damage","召喚生物的投射物貫穿傷害減少 {0}" +"Minion's Projectiles that have Pierced deal {0}% increased Damage","召喚物的穿透投射物增加 {0}% 傷害" +"Minion's Projectiles that have Pierced deal {0}% reduced Damage","召喚物的穿透投射物減少 {0}% 傷害" +"Minion's Ruthless Blows deal {0} more Damage with Bleeding caused by Melee Hits","召喚生物的近戰攻擊擊中時,所觸發的【無情一擊】會使流血總傷害更多 {0}" +"Minion's Ruthless Blows deal {0} more Melee Damage","召喚生物的【無情一擊】會使近戰總傷害更多 {0}" +"Minion's Ruthless Blows deal {0}% more Damage with Bleeding caused by Melee Hits","召喚物的殘暴之擊造成 {0}% 更多近戰擊中造成的流血傷害" +"Minion's Ruthless Blows deal {0}% more Melee Damage","召喚物的殘暴之擊造成 {0}% 更多近戰傷害" +"Minion's Ruthless Blows have a base Stun Duration of {0} seconds","召喚物的殘暴之擊有基礎的 {0} 秒暈眩時間" +"Minion's Skills Chain {0} Times","召喚物的技能連鎖 {0} 次" +"Minion's Spells Repeat an additional {0} times","召喚物法術重複施放 {0} 次" +"Minions also fire Projectiles from up to {0} point on each side of them","召喚物從他們兩側至多 {0} 個點發射投射物" +"Minions Attacks have {0} chance to Maim on Hit","召喚生物的攻擊有 {0} 的機率使敵人癱瘓" +"Minions Attacks have {0}% chance to Maim on Hit","召喚物攻擊擊中時有 {0}% 機率造成癱瘓" +"Minions Attacks Overwhelm {0}% Physical Damage Reduction","召喚物攻擊鎮壓 {0}% 物理傷害減免" +"Minions can have {0} additional Mines placed at a time","召喚物有額外 {0} 個地雷數量上限" +"Minions can have {0} additional Traps placed at a time","召喚物有額外 {0} 個陷阱數量上限" +"Minions can hear the whispers for {0} seconds after they deal a Critical Strike","召喚物造成暴擊後,可以聽到低語 {0} 秒" +"Minions can't be Damaged for {0} second after being Summoned","召喚物被召喚後 {0} 秒內不會被傷害" +"Minions can't be Damaged for {0} seconds after being Summoned","召喚物被召喚後 {0} 秒內不會被傷害" +"Minions convert {0} of Physical Damage to Chaos Damage","召喚生物 {0} 的物理傷害轉化為混沌傷害" +"Minions convert {0} of Physical Damage to Chaos Damage per White Socket","每個白色插槽使召喚生物 {0} 的物理傷害轉化為混沌傷害" +"Minions convert {0} of Physical Damage to Cold Damage","召喚生物 {0} 的物理傷害轉化為冰冷傷害" +"Minions convert {0} of Physical Damage to Cold Damage per Green Socket","每個綠色插槽使召喚生物 {0} 的物理傷害轉化為冰冷傷害" +"Minions convert {0} of Physical Damage to Fire Damage","召喚生物 {0} 的物理傷害轉化為火焰傷害" +"Minions convert {0} of Physical Damage to Fire Damage per Red Socket","每個紅色插槽使召喚生物 {0} 的物理傷害轉化為火焰傷害" +"Minions convert {0} of Physical Damage to Lightning Damage","召喚生物 {0} 的物理傷害轉化為閃電傷害" +"Minions convert {0} of Physical Damage to Lightning Damage per Blue Socket","每個藍色插槽使召喚生物 {0} 的物理傷害轉化為閃電傷害" +"Minions Convert {0} of their Maximum Life to Maximum Energy Shield per {1} Chaos Resistance they have","召喚生物每有 {1} 混沌抗性就將其 {0} 最大生命轉化為最大能量護盾" +"Minions convert {0}% of Physical Damage to Chaos Damage","召喚物轉化 {0}% 物理傷害為混沌傷害" +"Minions Convert {0}% of Physical Damage to Chaos Damage","召喚物的 {0}% 物理傷害轉化至混沌傷害" +"Minions convert {0}% of Physical Damage to Chaos Damage per White Socket","每個白色插槽使召喚物轉化 {0}% 物理傷害為混沌傷害" +"Minions convert {0}% of Physical Damage to Cold Damage","召喚物轉化 {0}% 物理傷害為冰冷傷害" +"Minions Convert {0}% of Physical Damage to Cold Damage","召喚物的 {0}% 物理傷害轉化至冰冷傷害" +"Minions convert {0}% of Physical Damage to Cold Damage per Green Socket","每個綠色插槽使召喚物轉化 {0}% 物理傷害為冰冷傷害" +"Minions convert {0}% of Physical Damage to Fire Damage","召喚物轉化 {0}% 物理傷害為火焰傷害" +"Minions Convert {0}% of Physical Damage to Fire Damage","召喚物的 {0}% 物理傷害轉化至火焰傷害" +"Minions convert {0}% of Physical Damage to Fire Damage per Red Socket","每個紅色插槽使召喚物轉化 {0}% 物理傷害為火焰傷害" +"Minions convert {0}% of Physical Damage to Lightning Damage","召喚物轉化 {0}% 物理傷害為閃電傷害" +"Minions Convert {0}% of Physical Damage to Lightning Damage","召喚物 {0}% 物理傷害轉化至閃電傷害" +"Minions convert {0}% of Physical Damage to Lightning Damage per Blue Socket","每個藍色插槽使召喚物轉化 {0}% 物理傷害為閃電傷害" +"Minions Convert {0}% of their Maximum Life to Maximum Energy","召喚物每 1% 混沌抗性," +"Minions Convert {0}% of their Maximum Life to Maximum Energy Shield per {1}% Chaos Resistance they have","召喚生物每有 {1}% 混沌抗性就將其 {0}% 最大生命轉化為最大能量護盾" +"Minions created Recently have {0} increased Attack and Cast Speed","近期內創造的召喚生物攻擊和施放速度加快 {0}" +"Minions created Recently have {0} increased Movement Speed","近期內創造的召喚生物移動速度加快 {0}" +"Minions created Recently have {0} reduced Attack and Cast Speed","近期內創造的召喚生物攻擊和施放速度減慢 {0}" +"Minions created Recently have {0} reduced Movement Speed","近期內創造的召喚生物移動速度減慢 {0}" +"Minions created Recently have {0}% increased Attack and Cast Speed","近期製造的召喚物增加 {0}% 攻擊和施放速度" +"Minions created Recently have {0}% increased Movement Speed","近期製造的召喚物增加 {0}% 移動速度" +"Minions created Recently have {0}% reduced Attack and Cast Speed","近期製造的召喚物減少 {0}% 攻擊和施放速度" +"Minions created Recently have {0}% reduced Movement Speed","近期製造的召喚物減少 {0}% 移動速度" +"Minions deal {0} Base Fire Damage per second to Enemies near them","召喚物每秒對他們附近敵人造成 {0} 基礎火焰傷害" +"Minions deal {0} increased Area Damage","召喚生物的範圍傷害增加 {0}" +"Minions deal {0} increased Attack Damage","召喚生物的攻擊技能傷害增加 {0}" +"Minions deal {0} increased Burning Damage","召喚生物的燃燒傷害增加 {0}" +"Minions deal {0} increased Chaos Damage","召喚生物的混沌傷害增加 {0}" +"Minions deal {0} increased Cold Damage","召喚生物的冰冷傷害增加 {0}" +"Minions deal {0} increased Damage","召喚生物的傷害增加 {0}" +"Minions deal {0} increased Damage against Abyssal Monsters","召喚生物對深淵怪物的傷害增加 {0}" +"Minions deal {0} increased Damage against Ignited Enemies","對抗被【點燃】的敵人時,召喚生物的傷害增加 {0}" +"Minions deal {0} increased Damage if you've Hit Recently","若你近期內擊中敵人,則召喚生物的傷害增加 {0}" +"Minions deal {0} increased Damage if you've used a Minion Skill Recently","若你近期內使用了召喚生物技能,則召喚生物的傷害增加 {0}" +"Minions deal {0} increased Damage over Time","召喚生物造成的持續傷害增加 {0}" +"Minions deal {0} increased Damage per {1} Dexterity","每 {1} 點敏捷增加 {0} 召喚生物造成的傷害" +"Minions deal {0} increased Damage while Leeching Energy Shield","偷取能量護盾時,召喚生物造成的傷害增加 {0}" +"Minions deal {0} increased Damage while Leeching Life","偷取生命時,召喚生物的傷害增加 {0}" +"Minions deal {0} increased Damage while Leeching Mana","偷取魔力時,召喚生物的傷害增加 {0}" +"Minions deal {0} increased Damage while on Full Life","召喚生物滿血時的傷害增加 {0}" +"Minions deal {0} increased Damage while you are affected by a Herald","你受捷影響時,召喚生物的傷害增加 {0}" +"Minions deal {0} increased Damage with Ailments","召喚生物的異常狀態傷害增加 {0}" +"Minions deal {0} increased Damage with Hits against Enemies that are on Low Life","對抗低血敵人時,召喚生物的擊中傷害增加 {0}" +"Minions deal {0} increased Damage with Hits and Ailments per Curse on Enemy","敵人身上的每個詛咒都使召喚生物的擊中和異常狀態傷害增加 {0}" +"Minions deal {0} increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每種冰凍、感電、點燃效果都使召喚生物的擊中和異常狀態傷害增加 {0}" +"Minions deal {0} increased Elemental Damage","召喚生物的元素傷害增加 {0}" +"Minions deal {0} increased Elemental Damage with Weapons","召喚生物的武器元素傷害增加 {0}" +"Minions deal {0} increased Fire Damage","召喚生物的火焰傷害增加 {0}" +"Minions deal {0} increased Lightning Damage","召喚生物的閃電傷害增加 {0}" +"Minions deal {0} increased Melee Damage","召喚生物的近戰傷害增加 {0}" +"Minions deal {0} increased Melee Damage against Bleeding Enemies","召喚生物對流血敵人造成的近戰物理傷害增加 {0}" +"Minions deal {0} increased Physical Damage","召喚生物造成的物理傷害增加 {0}" +"Minions deal {0} increased Physical Damage with Melee Attacks","召喚生物的近戰物理傷害增加 {0}" +"Minions deal {0} increased Projectile Damage","召喚生物造成投射物傷害增加 {0}" +"Minions deal {0} increased Projectile Damage to nearby Enemies","召喚生物對週圍敵人的投射物傷害增加 {0}" +"Minions deal {0} increased Projectile Damage with Hits to nearby Enemies","召喚生物對週圍敵人的投射物擊中傷害增加 {0}" +"Minions deal {0} increased Spell Damage","召喚生物的法術傷害增加 {0}" +"Minions deal {0} less Area Damage","召喚生物的範圍總傷害更少 {0}" +"Minions deal {0} less Attack Damage","召喚生物的攻擊總傷害更少 {0}" +"Minions deal {0} less Chaos Damage","召喚生物造成的混沌總傷害更少 {0}" +"Minions deal {0} less Cold Damage Over Time","召喚生物造成的持續性冰冷總傷害更少 {0}" +"Minions deal {0} less Damage","召喚生物的總傷害更少 {0}" +"Minions deal {0} less Damage over Time","召喚生物造成的持續性總傷害更少 {0}" +"Minions deal {0} less Damage per Power Charge","每個暴擊球可使召喚生物的總傷害更少 {0}" +"Minions deal {0} less Damage to Enemies that are Near you","召喚生物對你週圍的敵人造成的總傷害更少 {0}" +"Minions deal {0} less Damage to the Prey","召喚生物對獵物的總傷害更少 {0}" +"Minions deal {0} less Damage while Leeching Energy Shield","偷取能量護盾時,召喚生物造成的總傷害更少 {0}" +"Minions deal {0} less Damage while on Full Energy Shield","滿能量護盾時,召喚生物造成的總傷害更少 {0}" +"Minions deal {0} less Damage while you have Feeding Frenzy","【狂噬】狀態下,召喚生物造成的總傷害更少 {0}" +"Minions deal {0} less Damage with Ailments","對異常狀態下的敵人,召喚生物的總傷害更少 {0}" +"Minions deal {0} less Damage with Ailments caused by Melee Hits","召喚生物在近戰擊中時造成的異常狀態總傷害更少 {0}" +"Minions deal {0} less Damage with Attack Skills while on Full Life","滿血時,召喚生物的攻擊技能總傷害更少 {0}" +"Minions deal {0} less Damage with Bleeding and Poison caused by Melee Hits","召喚生物的近戰攻擊擊中後,所造成的流血和中毒總傷害更少 {0}" +"Minions deal {0} less Damage with Hits","召喚生物擊中時總傷害更少 {0}" +"Minions deal {0} less Damage with Hits and Ailments against Chilled Enemies","敵人被冰緩時,召喚生物的總傷害(擊中和異常狀態)更少 {0}" +"Minions deal {0} less Damage with Hits for each Poison on the Enemy, up to {1}","敵人每有一層中毒狀態,召喚生物擊中時的總傷害便更少{0},最多 {1}" +"Minions deal {0} less Damage with Ignite","召喚生物造成的點燃總傷害更少 {0}" +"Minions deal {0} less Damage with Poison","召喚生物造成的中毒總傷害更少 {0}" +"Minions deal {0} less Elemental Damage","召喚生物造成的元素總傷害更少 {0}" +"Minions deal {0} less Elemental Damage with Attack Skills","召喚生物的攻擊技能會使元素總傷害更少 {0}" +"Minions deal {0} less Fire Damage","召喚生物的火焰總傷害更少 {0}" +"Minions deal {0} less Melee Area Damage","召喚生物的近戰範圍總傷害減少 {0}" +"Minions deal {0} less Melee Damage","召喚生物造成的近戰總傷害更少 {0}" +"Minions deal {0} less Melee Physical Damage","召喚生物造成的近戰物理總傷害更少 {0}" +"Minions deal {0} less Melee Physical Damage against Bleeding Enemies","召喚生物對流血敵人造成的近戰物理總傷害更少 {0}" +"Minions deal {0} less Physical Damage","召喚生物造成的物理總傷害更少 {0}" +"Minions deal {0} less Physical Projectile Attack Damage","召喚生物造成的投射物攻擊總傷害更少 {0}" +"Minions deal {0} less Projectile Damage","召喚生物造成的投射物總傷害更少 {0}" +"Minions deal {0} less Spell Damage","召喚生物的法術總傷害更少 {0}" +"Minions deal {0} less Trap and Mine Damage","召喚生物造成的陷阱與地雷總傷害更少 {0}" +"Minions deal {0} more Area Damage","召喚生物的範圍總傷害更多 {0}" +"Minions deal {0} more Attack Damage","召喚生物的攻擊總傷害更多 {0}" +"Minions deal {0} more Chaos Damage","召喚生物造成的混沌總傷害更多 {0}" +"Minions deal {0} more Cold Damage Over Time","召喚生物造成的持續性冰冷總傷害更多 {0}" +"Minions deal {0} more Damage","召喚生物的總傷害更多 {0}" +"Minions deal {0} more Damage over Time","召喚生物造成的持續性總傷害更多 {0}" +"Minions deal {0} more Damage per Power Charge","每個暴擊球可使召喚生物的總傷害更多 {0}" +"Minions deal {0} more Damage to Enemies that are Near you","召喚生物對你週圍的敵人造成的總傷害更多 {0}" +"Minions deal {0} more Damage to the Prey","召喚生物對獵物的總傷害更多 {0}" +"Minions deal {0} more Damage while Leeching Energy Shield","偷取能量護盾時,召喚生物造成的總傷害更多 {0}" +"Minions deal {0} more Damage while on Full Energy Shield","滿能量護盾時,召喚生物造成的總傷害更多 {0}" +"Minions deal {0} more Damage while you have Feeding Frenzy","【狂噬】狀態下,召喚生物造成的總傷害更多 {0}" +"Minions deal {0} more Damage with Ailments","對異常狀態下的敵人,召喚生物的總傷害更多 {0}" +"Minions deal {0} more Damage with Ailments caused by Melee Hits","召喚生物在近戰擊中時造成的異常狀態總傷害更多 {0}" +"Minions deal {0} more Damage with Attack Skills while on Full Life","滿血時,召喚生物的攻擊技能總傷害更多 {0}" +"Minions deal {0} more Damage with Bleeding and Poison caused by Melee Hits","召喚生物的近戰攻擊擊中後,所造成的流血和中毒總傷害更多 {0}" +"Minions deal {0} more Damage with Hits","召喚生物擊中時總傷害更多 {0}" +"Minions deal {0} more Damage with Hits and Ailments against Chilled Enemies","敵人被冰緩時,召喚生物的總傷害(擊中和異常狀態)更多 {0}" +"Minions deal {0} more Damage with Hits for each Poison on the Enemy, up to {1}","敵人每有一層中毒狀態,召喚生物擊中時的總傷害便更多 {0},最多 {1}" +"Minions deal {0} more Damage with Ignite","召喚生物造成的點燃總傷害更多 {0}" +"Minions deal {0} more Damage with Poison","召喚生物造成的中毒總傷害更多 {0}" +"Minions deal {0} more Elemental Damage","召喚生物造成的元素總傷害更多 {0}" +"Minions deal {0} more Elemental Damage with Attack Skills","召喚生物的攻擊技能會使元素總傷害更多 {0}" +"Minions deal {0} more Fire Damage","召喚生物的火焰總傷害更多 {0}" +"Minions deal {0} more Melee Area Damage","召喚生物的近戰範圍總傷害增加 {0}" +"Minions deal {0} more Melee Damage","召喚生物造成的近戰總傷害更多 {0}" +"Minions deal {0} more Melee Physical Damage","召喚生物造成的近戰物理總傷害更多 {0}" +"Minions deal {0} more Melee Physical Damage against Bleeding Enemies","召喚生物對流血敵人造成的近戰物理總傷害更多 {0}" +"Minions deal {0} more Physical Damage","召喚生物造成的物理總傷害更多 {0}" +"Minions deal {0} more Physical Projectile Attack Damage","召喚生物造成的投射物攻擊總傷害更多 {0}" +"Minions deal {0} more Projectile Damage","召喚生物造成的投射物總傷害更多 {0}" +"Minions deal {0} more Spell Damage","召喚生物的法術總傷害更多 {0}" +"Minions deal {0} more Trap and Mine Damage","召喚生物造成的陷阱與地雷總傷害更多 {0}" +"Minions deal {0} of Damage","召喚生物造成 {0} 基礎傷害" +"Minions deal {0} of Physical Damage","召喚生物造成 {0} 物理傷害" +"Minions deal {0} of Physical Damage as Extra Lightning Damage","召喚生物的 {0} 物理傷害轉化為額外閃電傷害" +"Minions deal {0} of their Physical Damage as Extra Chaos Damage","召喚生物造成額外混沌傷害,其數值等同於物理傷害的 {0}" +"Minions deal {0} of their Physical Damage as Extra Fire Damage","召喚生物的 {0} 物理傷害轉化為額外火焰傷害" +"Minions deal {0} reduced Area Damage","召喚生物的範圍傷害減少 {0}" +"Minions deal {0} reduced Attack Damage","召喚生物的攻擊技能傷害減少 {0}" +"Minions deal {0} reduced Burning Damage","召喚生物的燃燒傷害減少 {0}" +"Minions deal {0} reduced Chaos Damage","召喚生物的混沌傷害減少 {0}" +"Minions deal {0} reduced Cold Damage","召喚生物的冰冷傷害減少 {0}" +"Minions deal {0} reduced Damage","召喚生物的傷害減少 {0}" +"Minions deal {0} reduced Damage against Abyssal Monsters","召喚生物對深淵怪物的傷害減少 {0}" +"Minions deal {0} reduced Damage against Ignited Enemies","對抗被【點燃】的敵人時,召喚生物的傷害減少 {0}" +"Minions deal {0} reduced Damage if you've Hit Recently","若你近期內擊中敵人,則召喚生物的傷害減少 {0}" +"Minions deal {0} reduced Damage if you've used a Minion Skill Recently","若你近期內使用了召喚生物技能,則召喚生物的傷害減少 {0}" +"Minions deal {0} reduced Damage over Time","召喚生物造成的持續傷害減少 {0}" +"Minions deal {0} reduced Damage per {1} Dexterity","每 {1} 點敏捷減少 {0} 召喚生物造成的傷害" +"Minions deal {0} reduced Damage while Leeching Energy Shield","偷取能量護盾時,召喚生物造成的傷害減少 {0}" +"Minions deal {0} reduced Damage while Leeching Life","此攻擊和召喚生物的傷害減少 {0}" +"Minions deal {0} reduced Damage while Leeching Mana","此攻擊和召喚生物的傷害減少 {0}" +"Minions deal {0} reduced Damage while on Full Life","召喚生物滿血時的傷害減少 {0}" +"Minions deal {0} reduced Damage while you are affected by a Herald","你受捷影響時,召喚生物的傷害減少 {0}" +"Minions deal {0} reduced Damage with Ailments","召喚生物的異常狀態傷害減少 {0}" +"Minions deal {0} reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每種冰凍、感電、點燃效果都使召喚生物的擊中和異常狀態傷害減少 {0}" +"Minions deal {0} reduced Damage with Hits and Ailments per Curse on Enemy","敵人身上的每個詛咒都使召喚生物的擊中和異常狀態傷害減少 {0}" +"Minions deal {0} reduced Elemental Damage","召喚生物的元素傷害減少 {0}" +"Minions deal {0} reduced Elemental Damage with Weapons","召喚生物的武器元素傷害減少 {0}" +"Minions deal {0} reduced Fire Damage","召喚生物的火焰傷害減少 {0}" +"Minions deal {0} reduced Lightning Damage","召喚生物的閃電傷害減少 {0}" +"Minions deal {0} reduced Melee Damage","召喚生物的近戰傷害減少 {0}" +"Minions deal {0} reduced Melee Damage against Bleeding Enemies","召喚生物對流血敵人造成的近戰物理傷害減少 {0}" +"Minions deal {0} reduced Physical Damage","召喚生物造成的物理傷害減少 {0}" +"Minions deal {0} reduced Physical Damage with Melee Attacks","召喚生物的近戰物理傷害減少 {0}" +"Minions deal {0} reduced Projectile Damage","召喚生物造成的投射物傷害減少 {0}" +"Minions deal {0} reduced Projectile Damage to nearby Enemies","召喚生物對週圍敵人的投射物傷害減少 {0}" +"Minions deal {0} reduced Projectile Damage with Hits to nearby Enemies","召喚生物對週圍敵人的擊中傷害減少 {0}" +"Minions deal {0} reduced Spell Damage","召喚生物的法術傷害減少 {0}" +"Minions deal {0} to {1} Added Attack Physical Damage","召喚物附加 {0} 至 {1} 攻擊物理傷害" +"Minions deal {0} to {1} added Fire Damage against Burning Enemies","召喚物對燃燒的敵人附加 {0} 至 {1} 火焰傷害" +"Minions deal {0} to {1} Added Lightning Damage","召喚物造成額外 {0} 至 {1} 閃電傷害" +"Minions deal {0} to {1} additional Attack Physical Damage","召喚物附加 {0} 至 {1} 攻擊物理傷害" +"Minions deal {0} to {1} additional Chaos Damage","召喚物造成額外 {0} 至 {1} 混沌傷害" +"Minions deal {0} to {1} additional Cold Damage","召喚物造成額外 {0} 至 {1} 冰冷傷害" +"Minions deal {0} to {1} additional Fire Damage","召喚物造成額外 {0} 至 {1} 火焰傷害" +"Minions deal {0} to {1} additional Lightning Damage","召喚物造成額外 {0} 至 {1} 閃電傷害" +"Minions deal {0} to {1} additional Physical Damage","召喚物造成額外 {0} 至 {1} 物理傷害" +"Minions deal {0}% increased Area Damage","召喚物增加 {0}% 範圍傷害" +"Minions deal {0}% increased Attack Damage","增加 {0}% 召喚物攻擊傷害" +"Minions deal {0}% increased Burning Damage","召喚物增加 {0}% 燃燒傷害" +"Minions deal {0}% increased Chaos Damage","召喚物增加 {0}% 混沌傷害" +"Minions deal {0}% increased Cold Damage","召喚物增加 {0}% 冰冷傷害" +"Minions deal {0}% increased Damage","增加 {0}% 召喚物所造成的傷害" +"Minions deal {0}% increased Damage against Abyssal Monsters","召喚物對深淵怪物增加 {0}% 傷害" +"Minions deal {0}% increased Damage against Ignited Enemies","召喚物對點燃的敵人增加 {0}% 傷害" +"Minions deal {0}% increased Damage if you've Hit Recently","若你近期有擊中,召喚物增加 {0}% 傷害" +"Minions deal {0}% increased Damage if you've used a Minion Skill Recently","若你近期有使用召喚物技能,召喚物增加 {0}% 傷害" +"Minions deal {0}% increased Damage over Time","召喚物增加 {0}% 持續傷害" +"Minions deal {0}% increased Damage per {1} Dexterity","每 {1} 點敏捷增加 {0}% 召喚物所造成的傷害" +"Minions deal {0}% increased Damage per 5 Dexterity","每 10 點敏捷增加 {0}% 召喚物所造成的傷害" +"Minions deal {0}% increased Damage while Leeching Energy Shield","偷取能量護盾時,召喚物增加 {0}% 傷害" +"Minions deal {0}% increased Damage while Leeching Life","偷取生命時,召喚物增加 {0}% 傷害" +"Minions deal {0}% increased Damage while Leeching Mana","偷取魔力時,召喚物增加 {0}% 傷害" +"Minions deal {0}% increased Damage while on Full Life","召喚物滿血時增加 {0}% 傷害" +"Minions deal {0}% increased Damage while you are affected by a Herald","你被捷光環影響時,召喚物增加 {0}% 傷害" +"Minions deal {0}% increased Damage with Ailments","召喚物增加 {0}% 異常狀態傷害" +"Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life","召喚物對貧血的敵人增加 {0}% 擊中和異常狀態傷害" +"Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒,使召喚物增加 {0}% 擊中和異常狀態傷害" +"Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每個冰凍、感電或點燃,使召喚物增加 {0}% 擊中和異常狀態傷害" +"Minions deal {0}% increased Elemental Damage","召喚物造成的元素傷害增加 {0}%" +"Minions deal {0}% increased Elemental Damage with Weapons","召喚物增加 {0}% 武器元素傷害" +"Minions deal {0}% increased Fire Damage","召喚物增加 {0}% 火焰傷害" +"Minions deal {0}% increased Lightning Damage","召喚物增加 {0}% 閃電傷害" +"Minions deal {0}% increased Melee Damage","召喚物增加 {0}% 近戰傷害" +"Minions deal {0}% increased Melee Damage against Bleeding Enemies","召喚物對流血中敵人造成的近戰物理傷害增加 {0}%" +"Minions deal {0}% increased Physical Damage","召喚物增加 {0}% 物理傷害" +"Minions deal {0}% increased Physical Damage with Melee Attacks","召喚物近戰攻擊增加 {0}% 物理傷害" +"Minions deal {0}% increased Projectile Damage","召喚物造成增加 {0}% 投射物傷害" +"Minions deal {0}% increased Projectile Damage with Hits to nearby Enemies","召喚物對附近敵人增加 {0}% 投射物擊中傷害" +"Minions deal {0}% increased Spell Damage","召喚物的法術傷害增加 {0}%" +"Minions deal {0}% less Area Damage","召喚物造成 {0}% 更少範圍傷害" +"Minions deal {0}% less Attack Damage","召喚物造成 {0}% 更少攻擊傷害" +"Minions deal {0}% less Chaos Damage","召喚物造成 {0}% 更少混沌傷害" +"Minions deal {0}% less Cold Damage Over Time","召喚物造成 {0}% 更少冰冷持續傷害" +"Minions deal {0}% less Damage","召喚物造成 {0}% 更少傷害" +"Minions deal {0}% less Damage over Time","召喚物造成 {0}% 更少持續傷害" +"Minions deal {0}% less Damage per Power Charge","每顆暴擊球使召喚物造成 {0}% 更少傷害" +"Minions deal {0}% less Damage to Enemies that are Near you","召喚物對你附近敵人造成 {0}% 更少傷害" +"Minions deal {0}% less Damage to the Prey","召喚物對獵物造成 {0}% 更少傷害" +"Minions deal {0}% less Damage to your Deathmarked Enemy","被輔助技能創造的召喚生物對【亡印】敵人的總傷害更少 {0}%" +"Minions deal {0}% less Damage while Leeching Energy Shield","召喚物在偷取能量護盾時造成 {0}% 更少傷害" +"Minions deal {0}% less Damage while on Full Energy Shield","召喚物在滿能量護盾時造成 {0}% 更少傷害" +"Minions deal {0}% less Damage while they are on Low Life","召喚物貧血時造成 {0}% 更少傷害" +"Minions deal {0}% less Damage while you have Feeding Frenzy","當你有豢養狂熱時,召喚物造成 {0}% 更少傷害" +"Minions deal {0}% less Damage with Ailments","召喚物造成 {0}% 更少異常狀態傷害" +"Minions deal {0}% less Damage with Ailments caused by Melee Hits","召喚物近戰擊中導致的異常狀態造成 {0}% 更少傷害" +"Minions deal {0}% less Damage with Attack Skills while on Full Life","當滿血時,召喚物造成 {0}% 更少攻擊技能傷害" +"Minions deal {0}% less Damage with Bleeding and Poison caused by Melee Hits","召喚物造成 {0}% 更少近戰擊中時造成的流血和中毒傷害" +"Minions deal {0}% less Damage with Hits","召喚物造成 {0}% 更少擊中傷害" +"Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies","召喚物對冰緩的敵人造成 {0}% 更少傷害" +"Minions deal {0}% less Damage with Hits and Ailments against Enemies on Low Life","召喚物對貧血的敵人造成 {0}% 更少擊中和異常狀態傷害" +"Minions deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}","召喚物根據敵人身上每層中毒造成 {0}% 更少擊中傷害,至多 {1}" +"Minions deal {0}% less Damage with Ignite","召喚物造成 {0}% 更少點燃傷害" +"Minions deal {0}% less Damage with Poison","召喚物造成 {0}% 更少中毒傷害" +"Minions deal {0}% less Elemental Damage","召喚物造成 {0}% 更少元素傷害" +"Minions deal {0}% less Elemental Damage with Attack Skills","召喚物使用攻擊技能造成 {0}% 更少元素傷害" +"Minions deal {0}% less Fire Damage","召喚物造成 {0}% 更少火焰傷害" +"Minions deal {0}% less Melee Area Damage","召喚物造成 {0}% 更少近戰範圍傷害" +"Minions deal {0}% less Melee Damage","召喚物造成 {0}% 更少近戰傷害" +"Minions deal {0}% less Melee Physical Damage","召喚物有 {0}% 更少近戰物理傷害" +"Minions deal {0}% less Melee Physical Damage against Bleeding Enemies","召喚物對流血中的敵人造成 {0}% 更少近戰物理傷害" +"Minions deal {0}% less Physical Damage","召喚物造成 {0}% 更少物理傷害" +"Minions deal {0}% less Physical Projectile Attack Damage","召喚物造成 {0}% 更少投射物攻擊傷害" +"Minions deal {0}% less Projectile Damage","召喚物有 {0}% 更少投射物傷害" +"Minions deal {0}% less Spell Damage","召喚物造成 {0}% 更少法術" +"Minions deal {0}% less Trap and Mine Damage","召喚物造成 {0}% 更少陷阱與地雷傷害" +"Minions deal {0}% more Area Damage","召喚物造成 {0}% 更多範圍傷害" +"Minions deal {0}% more Attack Damage","召喚物造成 {0}% 更多攻擊傷害" +"Minions deal {0}% more Chaos Damage","召喚物造成 {0}% 更多混沌傷害" +"Minions deal {0}% more Cold Damage Over Time","召喚物造成 {0}% 更多冰冷持續傷害" +"Minions deal {0}% more Damage","召喚物造成 {0}% 更多傷害" +"Minions deal {0}% more Damage over Time","召喚物造成 {0}% 更多持續傷害" +"Minions deal {0}% more Damage per Power Charge","每顆暴擊球使召喚物造成 {0}% 更多傷害" +"Minions deal {0}% more Damage to Enemies that are Near you","召喚物對你附近敵人造成 {0}% 更多傷害" +"Minions deal {0}% more Damage to the Prey","召喚物對獵物造成 {0}% 更多傷害" +"Minions deal {0}% more Damage to your Deathmarked Enemy","召喚生物對【亡印】敵人的總傷害更多 {0}%" +"Minions deal {0}% more Damage while Leeching Energy Shield","召喚物在偷取能量護盾時造成 {0}% 更多傷害" +"Minions deal {0}% more Damage while on Full Energy Shield","召喚物在滿能量護盾時造成 {0}% 更多傷害" +"Minions deal {0}% more Damage while they are on Low Life","召喚物貧血時造成 {0}% 更多傷害" +"Minions deal {0}% more Damage while you have Feeding Frenzy","當你有豢養狂熱時,召喚物造成 {0}% 更多傷害" +"Minions deal {0}% more Damage with Ailments","召喚物造成 {0}% 更多異常狀態傷害" +"Minions deal {0}% more Damage with Ailments caused by Melee Hits","召喚物近戰擊中導致的異常狀態造成 {0}% 更多傷害" +"Minions deal {0}% more Damage with Attack Skills while on Full Life","當滿血時,召喚物造成 {0}% 更多攻擊技能傷害" +"Minions deal {0}% more Damage with Bleeding and Poison caused by Melee Hits","召喚物造成 {0}% 更多近戰擊中時造成的流血和中毒傷害" +"Minions deal {0}% more Damage with Hits","召喚物造成 {0}% 更多擊中傷害" +"Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies","召喚物對冰緩的敵人造成 {0}% 更多傷害" +"Minions deal {0}% more Damage with Hits and Ailments against Enemies on Low Life","召喚物對貧血的敵人造成 {0}% 更多擊中和異常狀態傷害" +"Minions deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}","召喚物根據敵人身上每層中毒造成 {0}% 更多擊中傷害,至多 {1}" +"Minions deal {0}% more Damage with Ignite","召喚物造成 {0}% 更多點燃傷害" +"Minions deal {0}% more Damage with Poison","召喚物造成 {0}% 更多中毒傷害" +"Minions deal {0}% more Elemental Damage","召喚物造成 {0}% 更多元素傷害" +"Minions deal {0}% more Elemental Damage with Attack Skills","召喚物使用攻擊技能造成 {0}% 更多元素傷害" +"Minions deal {0}% more Fire Damage","召喚物造成 {0}% 更多火焰傷害" +"Minions deal {0}% more Melee Area Damage","召喚物造成 {0}% 更多近戰範圍傷害" +"Minions deal {0}% more Melee Damage","召喚物造成 {0}% 更多近戰傷害" +"Minions deal {0}% more Melee Physical Damage","召喚物有 {0}% 更多近戰物理傷害" +"Minions deal {0}% more Melee Physical Damage against Bleeding Enemies","召喚物對流血中的敵人造成 {0}% 更多近戰物理傷害" +"Minions deal {0}% more Physical Damage","召喚物造成 {0}% 更多物理傷害" +"Minions deal {0}% more Physical Projectile Attack Damage","召喚物造成 {0}% 更多投射物攻擊傷害" +"Minions deal {0}% more Projectile Damage","召喚物有 {0}% 更多投射物傷害" +"Minions deal {0}% more Spell Damage","召喚物造成 {0}% 更多法術傷害" +"Minions deal {0}% more Trap and Mine Damage","召喚物造成 {0}% 更多陷阱與地雷傷害" +"Minions deal {0}% of Damage","召喚物造成 {0}% 傷害" +"Minions deal {0}% of Physical Damage","召喚物造成 {0}% 的物理傷害" +"Minions deal {0}% of Physical Damage as Extra Lightning Damage","召喚物自身 {0}% 物理傷害轉換為額外閃電傷害" +"Minions deal {0}% of their Physical Damage as Extra Chaos Damage","召喚物造成 {0}% 他們物理傷害的額外混沌傷害" +"Minions deal {0}% of their Physical Damage as Extra Fire Damage","召喚物自身 {0}% 物理傷害轉換為額外火焰傷害" +"Minions deal {0}% reduced Area Damage","召喚物減少 {0}% 範圍傷害" +"Minions deal {0}% reduced Attack Damage","減少 {0}% 召喚物攻擊傷害" +"Minions deal {0}% reduced Burning Damage","召喚物減少 {0}% 燃燒傷害" +"Minions deal {0}% reduced Chaos Damage","召喚物減少 {0}% 混沌傷害" +"Minions deal {0}% reduced Cold Damage","召喚物減少 {0}% 冰冷傷害" +"Minions deal {0}% reduced Damage","減少 {0}% 召喚物所造成的傷害" +"Minions deal {0}% reduced Damage against Abyssal Monsters","召喚物對深淵怪物減少 {0}% 傷害" +"Minions deal {0}% reduced Damage against Ignited Enemies","召喚物對點燃的敵人減少 {0}% 傷害" +"Minions deal {0}% reduced Damage if you've Hit Recently","若你近期有擊中,召喚物減少 {0}% 傷害" +"Minions deal {0}% reduced Damage if you've used a Minion Skill Recently","若你近期有使用召喚物技能,召喚物減少 {0}% 傷害" +"Minions deal {0}% reduced Damage over Time","召喚物減少 {0}% 持續傷害" +"Minions deal {0}% reduced Damage per {1} Dexterity","每 {1} 點敏捷減少 {0}% 召喚物所造成的傷害" +"Minions deal {0}% reduced Damage per 5 Dexterity","每 10 點敏捷減少 {0}% 召喚物所造成的傷害" +"Minions deal {0}% reduced Damage while Leeching Energy Shield","偷取能量護盾時,召喚物減少 {0}% 傷害" +"Minions deal {0}% reduced Damage while Leeching Life","偷取生命時,召喚物減少 {0}% 傷害" +"Minions deal {0}% reduced Damage while Leeching Mana","偷取魔力時,召喚物減少 {0}% 傷害" +"Minions deal {0}% reduced Damage while on Full Life","召喚物滿血時減少 {0}% 傷害" +"Minions deal {0}% reduced Damage while you are affected by a Herald","你被捷光環影響時,召喚物減少 {0}% 傷害" +"Minions deal {0}% reduced Damage with Ailments","召喚物減少 {0}% 異常狀態傷害" +"Minions deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每個冰凍、感電或點燃,使召喚物減少 {0}% 擊中和異常狀態傷害" +"Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒,使召喚物減少 {0}% 擊中和異常狀態傷害" +"Minions deal {0}% reduced Elemental Damage","召喚物造成的元素傷害減少 {0}%" +"Minions deal {0}% reduced Elemental Damage with Weapons","召喚物減少 {0}% 武器元素傷害" +"Minions deal {0}% reduced Fire Damage","召喚物減少 {0}% 火焰傷害" +"Minions deal {0}% reduced Lightning Damage","召喚物減少 {0}% 閃電傷害" +"Minions deal {0}% reduced Melee Damage","召喚物減少 {0}% 近戰傷害" +"Minions deal {0}% reduced Melee Damage against Bleeding Enemies","召喚物對流血中敵人造成的近戰物理傷害減少 {0}%" +"Minions deal {0}% reduced Physical Damage","召喚物減少 {0}% 物理傷害" +"Minions deal {0}% reduced Physical Damage with Melee Attacks","召喚物近戰攻擊減少 {0}% 物理傷害" +"Minions deal {0}% reduced Projectile Damage","召喚物造成減少 {0}% 投射物傷害" +"Minions deal {0}% reduced Projectile Damage with Hits to nearby Enemies","召喚物對附近敵人減少 {0}% 投射物擊中傷害" +"Minions deal {0}% reduced Spell Damage","召喚物的法術傷害減少 {0}%" +"Minions deal up to {0} more Melee Damage to Enemies, based on proximity","召喚生物基於距離對敵人的總近戰傷害最多更多 {0}" +"Minions deal up to {0}% more Melee Damage to Enemies, based on proximity","召喚物根據敵人離多近,造成至多 {0}% 更多近戰傷害" +"Minions Explode when reduced to Low Life, dealing {0}% of their Life as Fire Damage to surrounding Enemies","召喚物瀕死時爆炸,對附近敵人造成 {0}% 最大生命的火焰傷害" +"Minions fire {0} additional Projectile","召喚生物發射 {0} 個額外投射物" +"Minions fire {0} additional Projectiles","召喚物發射 {0} 個額外投射物" +"Minions fire Projectiles from up to {0} points on each side of them","召喚物從他們兩側至多 {0} 個點發射投射物" +"Minions from Herald Skills deal {0}% more Damage","來自捷光環的召喚物造成 {0}% 更多傷害" +"Minions from Supported Skill Leech {0} of Elemental Damage as Life","被輔助技能召喚生物時,它們將 {0} 的元素傷害轉化為生命偷取" +"Minions from Supported Skill Leech {0}% of Elemental Damage as Life","來自被輔助技能的召喚物 {0}% 元素傷害偷取生命" +"Minions from Supported Skills deal {0} Fire Damage per second to Enemies near them","透過輔助技能製造的召喚物對靠近他們的敵人每秒造成 {0} 火焰傷害" +"Minions from Supported Skills deal {0} increased Burning Damage","被輔助技能召喚生物時,它們的燃燒傷害增加 {0}" +"Minions from Supported Skills deal {0} increased Damage","被輔助技能創造的召喚生物傷害增加 {0}" +"Minions from Supported Skills deal {0} increased Damage while on Full Life","被輔助技能召喚生物時,它們滿血時的傷害增加 {0}" +"Minions from Supported Skills deal {0} increased Damage with Ailments","被輔助技能召喚生物時,它們的異常狀態傷害增加 {0}" +"Minions from Supported Skills deal {0} less Damage","被被輔助技能創造的召喚生物造成的總傷害更少 {0}" +"Minions from Supported Skills deal {0} less Damage to Enemies that are Near you","被輔助技能創造的召喚生物對你週圍的敵人造成的總傷害更少 {0}" +"Minions from Supported Skills deal {0} less Damage to the Prey","來自被輔助技能的召喚生物對獵物的總傷害更少 {0}" +"Minions from Supported Skills deal {0} less Damage while you have Feeding Frenzy","【狂噬】狀態下,被輔助技能創造的召喚生物造成的總傷害更少 {0}" +"Minions from Supported Skills deal {0} less Elemental Damage","被輔助技能創造的召喚生物的元素總傷害更少 {0}" +"Minions from Supported Skills deal {0} more Damage","被輔助技能創造的召喚生物造成的總傷害更多 {0}" +"Minions from Supported Skills deal {0} more Damage to Enemies that are Near you","被輔助技能創造的召喚生物對你週圍的敵人造成的總傷害更多 {0}" +"Minions from Supported Skills deal {0} more Damage to the Prey","來自被輔助技能的召喚生物對獵物的總傷害更多 {0}" +"Minions from Supported Skills deal {0} more Damage while you have Feeding Frenzy","【狂噬】狀態下,被輔助技能創造的召喚生物造成的總傷害更多 {0}" +"Minions from Supported Skills deal {0} more Elemental Damage","被輔助技能創造的召喚生物的元素總傷害更多 {0}" +"Minions from Supported Skills deal {0} reduced Burning Damage","被輔助技能召喚生物時,它們的燃燒傷害減少 {0}" +"Minions from Supported Skills deal {0} reduced Damage","被輔助技能創造的召喚生物傷害減少 {0}" +"Minions from Supported Skills deal {0} reduced Damage while on Full Life","被輔助技能召喚生物時,它們滿血時的傷害減少 {0}" +"Minions from Supported Skills deal {0} reduced Damage with Ailments","被輔助技能召喚生物時,它們的異常狀態傷害減少 {0}" +"Minions from Supported Skills deal {0}% increased Burning Damage","來自被輔助技能的召喚物增加 {0}% 燃燒傷害" +"Minions from Supported Skills deal {0}% increased Damage","透過輔助技能製造的召喚物增加 {0}% 傷害" +"Minions from Supported Skills deal {0}% increased Damage while on Full Life","滿血時來自被輔助技能的召喚物增加 {0}% 傷害" +"Minions from Supported Skills deal {0}% increased Damage with Ailments","來自被輔助技能的召喚物增加 {0}% 異常狀態傷害" +"Minions from Supported Skills deal {0}% less Damage","透過輔助技能製造的召喚物造成 {0}% 更少傷害" +"Minions from Supported Skills deal {0}% less Damage to Enemies that are Near you","透過輔助技能製造的召喚物,對你附近的敵人造成 {0}% 更少傷害" +"Minions from Supported Skills deal {0}% less Damage to the Prey","來自被輔助技能的召喚物,對獵物造成 {0}% 更少傷害" +"Minions from Supported Skills deal {0}% less Damage to your Deathmarked Enemy","被輔助技能創造的召喚生物對【亡印】敵人的總傷害更少 {0}%" +"Minions from Supported Skills deal {0}% less Damage while you have Feeding Frenzy","透過輔助技能製造的召喚物,當你有豢養狂熱時造成 {0}% 更少傷害" +"Minions from Supported Skills deal {0}% less Elemental Damage","被輔助技能製造的召喚物造成 {0}% 更少元素傷害" +"Minions from Supported Skills deal {0}% more Damage","透過輔助技能製造的召喚物造成 {0}% 更多傷害" +"Minions from Supported Skills deal {0}% more Damage to Enemies that are Near you","透過輔助技能製造的召喚物,對你附近的敵人造成 {0}% 更多傷害" +"Minions from Supported Skills deal {0}% more Damage to the Prey","來自被輔助技能的召喚物,對獵物造成 {0}% 更多傷害" +"Minions from Supported Skills deal {0}% more Damage to your Deathmarked Enemy","被輔助技能創造的召喚生物對【亡印】敵人的總傷害更多 {0}%" +"Minions from Supported Skills deal {0}% more Damage while you have Feeding Frenzy","透過輔助技能製造的召喚物,當你有豢養狂熱時造成 {0}% 更多傷害" +"Minions from Supported Skills deal {0}% more Elemental Damage","被輔助技能製造的召喚物造成 {0}% 更多元素傷害" +"Minions from Supported Skills deal {0}% reduced Burning Damage","來自被輔助技能的召喚物減少 {0}% 燃燒傷害" +"Minions from Supported Skills deal {0}% reduced Damage","透過輔助技能製造的召喚物減少 {0}% 傷害" +"Minions from Supported Skills deal {0}% reduced Damage while on Full Life","滿血時來自被輔助技能的召喚物減少 {0}% 傷害" +"Minions from Supported Skills deal {0}% reduced Damage with Ailments","來自被輔助技能的召喚物減少 {0}% 異常狀態傷害" +"Minions from Supported Skills have {0} additional Physical Damage Reduction","被輔助技能創造的召喚生物有 {0} 的機率獲得額外的物理傷害減免" +"Minions from Supported Skills have {0} Chance to Block Attack Damage","被輔助技能召喚生物時,它們的攻擊傷害格擋機率 {0}" +"Minions from Supported Skills have {0} chance to deal Double Damage","被輔助技能召喚生物時,它們有 {0} 的機率傷害翻倍" +"Minions from Supported Skills have {0} chance to grant Feeding Frenzy to you on Hit","被輔助技能創造的召喚生物擊中有 {0} 的機率獲得【狂噬】" +"Minions from Supported Skills have {0} chance to inflict Exposure on Hit, applying {1} to the Elemental Resistance matching highest Damage type taken by Enemy","被輔助技能創造的召喚生物擊中敵人有 {0} 的機率施加【曝曬】,使其 {1} 元素抗性,其類型由該敵人所受最高傷害類型決定" +"Minions from Supported Skills have {0} chance to Taunt on Hit","被輔助技能創造的召喚生物擊中時有 {0} 的機率嘲諷" +"Minions from Supported Skills have {0} increased Cooldown Recovery Rate","被輔助技能召喚生物時,它們的冷卻回復率增加 {0}" +"Minions from Supported Skills have {0} increased Critical Strike Chance against the Prey","來自被輔助技能的召喚生物對獵物的暴擊率增加 {0}" +"Minions from Supported Skills have {0} increased Projectile Speed","被輔助技能召喚生物時,它們的投射物速度加快 {0}" +"Minions from Supported Skills have {0} reduced Cooldown Recovery Rate","被輔助技能召喚生物時,它們的冷卻回復率減少 {0}" +"Minions from Supported Skills have {0} reduced Critical Strike Chance against the Prey","來自被輔助技能的召喚生物對獵物的暴擊率減少 {0}" +"Minions from Supported Skills have {0} reduced Projectile Speed","被輔助技能召喚生物時,它們的投射物速度減慢 {0}" +"Minions from Supported Skills have {0} to all Elemental Resistances","被輔助技能創造的召喚生物獲得 {0} 全元素抗性" +"Minions from Supported Skills have {0} to all maximum Elemental Resistances","被輔助技能創造的召喚生物獲得 {0} 最大全元素抗性" +"Minions from Supported Skills have {0} to Critical Strike Multiplier against the Prey","來自被輔助技能的召喚生物對獵物的暴擊傷害加成 {0}" +"Minions from Supported Skills have {0} to Radius of their Burning Effect","透過輔助技能製造的召喚物 {0} 他們燃燒效果的範圍" +"Minions from Supported Skills have {0}% additional Physical Damage Reduction","透過輔助技能製造的召喚物有 {0}% 額外物理傷害減免" +"Minions from Supported Skills have {0}% Chance to Block Attack Damage","來自被輔助技能的召喚物 {0}% 攻擊傷害格擋率" +"Minions from Supported Skills have {0}% chance to deal Double Damage","來自被輔助技能的召喚物有 {0}% 機率造成 2 倍傷害" +"Minions from Supported Skills have {0}% chance to grant Feeding Frenzy to you on Hit","透過輔助技能製造的召喚物擊中時有 {0}% 機率提供你豢養狂熱" +"Minions from Supported Skills have {0}% chance to inflict Exposure on Hit, applying {1}% to the Elemental Resistance matching highest Damage type taken by Enemy","透過輔助技能製造的召喚物擊中時有 {0}% 機率造成曝曬,根據敵人受到最高的傷害種類 {1}% 對應的元素抗性" +"Minions from Supported Skills have {0}% chance to Taunt on Hit","透過輔助技能的召喚物,有 {0}% 機率在擊中時嘲諷" +"Minions from Supported Skills have {0}% increased Cooldown Recovery Rate","來自被輔助技能的召喚物增加 {0}% 冷卻時間恢復速度" +"Minions from Supported Skills have {0}% increased Critical Strike Chance against the Prey","來自被輔助技能的召喚物,對獵物增加 {0}% 暴擊率" +"Minions from Supported Skills have {0}% increased Projectile Speed","來自被輔助技能的召喚物增加 {0}% 投射物速度" +"Minions from Supported Skills have {0}% less Maximum Life","來自被輔助技能的召喚物有 {0}% 更少最大生命" +"Minions from Supported Skills have {0}% more Maximum Life","來自被輔助技能的召喚物有 {0}% 更多最大生命" +"Minions from Supported Skills have {0}% reduced Cooldown Recovery Rate","來自被輔助技能的召喚物減少 {0}% 冷卻時間恢復速度" +"Minions from Supported Skills have {0}% reduced Critical Strike Chance against the Prey","來自被輔助技能的召喚物,對獵物減少 {0}% 暴擊率" +"Minions from Supported Skills have {0}% reduced Projectile Speed","來自被輔助技能的召喚物減少 {0}% 投射物速度" +"Minions from Supported Skills have {0}% to all Elemental Resistances","透過輔助技能製造的召喚物 {0}% 全部元素抗性" +"Minions from Supported Skills have {0}% to all maximum Elemental Resistances","透過輔助技能製造的召喚物 {0}% 全部最大元素抗性" +"Minions from Supported Skills have {0}% to Critical Strike Multiplier against the Prey","來自被輔助技能的召喚物,對獵物 {0}% 暴擊加成" +"Minions from Supported Skills inflict Exposure on Hit, applying {0} to the Elemental Resistance matching highest Damage type taken by Enemy","被輔助技能創造的召喚生物擊中敵人後施加【曝曬】,使其 {0} 元素抗性,其類型由該敵人所受最高傷害類型決定" +"Minions from Supported Skills inflict Exposure on Hit, applying {0}% to the Elemental Resistance matching highest Damage type taken by Enemy","透過輔助技能製造的召喚物擊中時造成曝曬,根據敵人受到最高的傷害種類 {0}% 對應的元素抗性" +"Minions from Supported Skills recover {0} of Life on Hit","被輔助技能召喚生物時,它們擊中回復 {0} 生命" +"Minions from Supported Skills recover {0}% of Life on Hit","來自被輔助技能的召喚物擊中時回復 {0}% 生命" +"Minions from Supported Skills take {0} increased Fire Damage","被輔助技能創造的召喚生物承受的火焰傷害增加 {0}" +"Minions from Supported Skills take {0} less Damage","被輔助技能創造的召喚生物的總傷害更少 {0}" +"Minions from Supported Skills take {0} more Damage","被輔助技能創造的召喚生物的總傷害更多 {0}" +"Minions from Supported Skills take {0} of their Maximum Life as Fire Damage per second","被輔助技能創造的召喚生物每秒受到等同 {0} 最大生命的火焰傷害" +"Minions from Supported Skills take {0} reduced Fire Damage","被輔助技能創造的召喚生物承受的火焰傷害減少 {0}" +"Minions from Supported Skills take {0}% increased Fire Damage","透過輔助技能製造的召喚物增加 {0}% 承受火焰傷害" +"Minions from Supported Skills take {0}% less Damage","透過輔助技能製造的召喚物承受 {0}% 更少傷害" +"Minions from Supported Skills take {0}% more Damage","透過輔助技能製造的召喚物承受 {0}% 更多傷害" +"Minions from Supported Skills take {0}% of their Maximum Life as Fire Damage per second","透過輔助技能製造的召喚物每秒承受 {0}% 他們最大生命的火焰傷害" +"Minions from Supported Skills take {0}% reduced Fire Damage","透過輔助技能製造的召喚物減少 {0}% 承受火焰傷害" +"Minions gain {0} chance to deal Double Damage","召喚生物有 {0} 的機率造成雙倍傷害" +"Minions gain {0} less Added Damage","召喚生物的附加總傷害更少 {0}" +"Minions gain {0} Life for each enemy they Hit","召喚物得到 {0} 擊中回復生命" +"Minions gain {0} more Added Damage","召喚生物的附加總傷害更多 {0}" +"Minions gain {0} of Elemental Damage as Extra Chaos Damage","召喚生物獲得額外混沌傷害,其數值等同於元素傷害的 {0}" +"Minions gain {0} of Maximum Life as Extra Maximum Energy Shield","召喚生物獲得等同 {0} 最大生命的額外能量護盾" +"Minions gain {0} of Physical Damage as Extra Chaos Damage","召喚生物將物理傷害的 {0} 視為額外混沌傷害" +"Minions gain {0} of Physical Damage as Extra Cold Damage","召喚生物獲得等同 {0} 物理傷害的額外冰冷傷害" +"Minions gain {0} of Physical Damage as Extra Fire Damage","召喚生物獲得等同於 {0} 物理傷害的額外火焰傷害" +"Minions gain {0} of their Maximum Life as Extra Maximum Energy Shield for each corpse Consumed","每消耗 1 具屍體,召喚生物便獲得等同於自身最大生命 {0} 的額外能量護盾" +"Minions gain {0} of their Physical Damage as Extra Chaos Damage","召喚生物獲得額外混沌傷害,其數值等同於自身物理傷害的 {0}" +"Minions gain {0} to all Elemental Resistances","召喚生物獲得 {0} 元素抗性" +"Minions gain {0}% chance to deal Double Damage","召喚物有 {0}% 機率造成 2 倍傷害" +"Minions gain {0}% less Added Damage","召喚物有 {0}% 更少附加傷害" +"Minions gain {0}% more Added Damage","召喚物有 {0}% 更多附加傷害" +"Minions gain {0}% of Elemental Damage as Extra Chaos Damage","召喚物獲得 {0}% 元素傷害的額外混沌傷害" +"Minions gain {0}% of Maximum Life as Extra Maximum Energy Shield","召喚物獲得 {0}% 最大生命的額外最大能量護盾" +"Minions gain {0}% of Physical Damage as Extra Chaos Damage","召喚物獲得 {0}% 物理傷害的額外混沌傷害" +"Minions gain {0}% of Physical Damage as Extra Cold Damage","召喚物獲得等同 {0}% 物理傷害的額外冰冷傷害" +"Minions gain {0}% of Physical Damage as Extra Fire Damage","召喚物獲得 {0}% 物理傷害的額外火焰傷害" +"Minions gain {0}% of their Maximum Life as Extra Maximum Energy Shield for each corpse Consumed","每消耗 1 具屍體,召喚生物便獲得等同於自身最大生命 {0}% 的額外能量護盾" +"Minions gain {0}% of their Physical Damage as Extra Chaos Damage","召喚物獲得等同它們 {0}% 物理傷害的額外混沌傷害" +"Minions gain {0}% to all Elemental Resistances","召喚物獲得 {0}% 全部元素抗性" +"Minions gain a Frenzy Charge on Killing Blow against Enemies with at least {0} Poisons","召喚物對至少有 {0} 層毒性的敵人造成擊殺之擊時,獲得 1 顆狂怒球" +"Minions gain Onslaught for {0} seconds on Kill","召喚物擊殺時獲得猛攻 {0} 秒" +"Minions gain Unholy Might for {0} seconds on Kill","召喚物擊殺時獲得不潔之力 {0} 秒" +"Minions have {0} additional Accuracy Rating","召喚物增加 {0} 命中" +"Minions have {0} additional Physical Damage Reduction","召喚生物有 {0} 額外物理傷害減免" +"Minions have {0} base maximum Life","召喚物擁有 {0} 基本最大生命" +"Minions have {0} chance to Blind Enemies on hit","召喚生物擊中時有 {0} 的機率使敵人致盲" +"Minions have {0} chance to Blind enemies on hit","召喚生物擊中時有 {0} 的機率使敵人致盲" +"Minions have {0} chance to Blind on Hit with Attacks","攻擊擊中時,召喚生物有 {0} 的機率致盲敵人" +"Minions have {0} Chance to Block Attack Damage","召喚生物有{0} 攻擊傷害格擋機率" +"Minions have {0} Chance to Block Spell Damage","召喚生物獲得 {0} 格擋法術傷害率" +"Minions have {0} chance to cause Monsters to Flee when Hit","召喚生物被擊中時有 {0} 的機率使敵人逃跑" +"Minions have {0} chance to deal Double Damage","召喚生物有 {0} 的機率造成雙倍傷害" +"Minions have {0} chance to deal Double Damage while they are on Full Life","召喚生物在滿血時,有 {0} 的機率造成雙倍傷害" +"Minions have {0} chance to Dodge Attack Hits","召喚生物有額外 {0} 躲避擊中機率" +"Minions have {0} chance to Dodge Spell Hits","召喚生物有 {0} 的機率躲避法術擊中" +"Minions have {0} chance to Fortify on Melee hit","召喚生物的近戰攻擊擊中時,有 {0} 的機率獲得護體效果" +"Minions have {0} chance to Freeze enemies","召喚生物有 {0} 的機率冰凍敵人" +"Minions have {0} chance to Freeze Enemies which are Chilled","召喚生物有 {0} 的機率冰凍被冰緩的敵人" +"Minions have {0} chance to Freeze, Shock and Ignite","召喚生物有 {0} 的機率使敵人受到冰凍,感電與點燃" +"Minions have {0} chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons","召喚生物以致命一擊擊敗一名至少中毒 {1} 層的敵人時,有 {0} 的機率獲得一個狂怒球" +"Minions have {0} chance to gain a Power Charge on Critical Strike","召喚生物暴擊時有 {0} 的機率獲得暴擊球" +"Minions have {0} chance to gain a Power Charge on Hit","召喚生物擊中時,有 {0} 的機率獲得一個暴擊球" +"Minions have {0} chance to gain a Power Charge on Killing Blow","召喚生物有 {0} 的機率在致命一擊時獲得一個暴擊球" +"Minions have {0} chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit","召喚生物近戰命中並暈眩敵人時,有 {0} 的機率獲得 1 個耐力球" +"Minions have {0} chance to gain Onslaught for {1} seconds on dealing a Killing Blow","召喚生物造成致命一擊時,有 {0} 的機率獲得 {1} 秒猛攻" +"Minions have {0} chance to gain Onslaught for {1} seconds on Kill","擊敗敵人時,召喚生物有 {0} 的機率獲得 {1} 秒【猛攻】狀態" +"Minions have {0} chance to gain Onslaught for {1} seconds when they Hit a Unique Enemy","召喚生物擊中傳奇敵人時,有 {0} 的機率獲得 {1} 秒猛攻" +"Minions have {0} chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy","擊中傳奇敵人時,召喚生物有 {0} 機率獲得【猛攻】效果,持續 {1} 秒" +"Minions have {0} chance to gain Unholy Might for {1} seconds on Kill","擊敗敵人時,召喚生物有 {0} 的機率獲得不潔之力 {1} 秒" +"Minions have {0} chance to grant Feeding Frenzy to you on Hit","召喚生物擊中時,有 {0} 的機率使你獲得【狂噬】" +"Minions have {0} chance to Hinder Enemies on Hit with Spells, with {1} reduced Movement Speed","召喚生物的法術擊中時有 {0} 的機率使敵人的移動速度減少 {1}" +"Minions have {0} chance to Ignite","召喚生物有 {0} 的機率施加【點燃】" +"Minions have {0} chance to Ignite enemies","召喚生物的火焰傷害有 {0} 的機率點燃敵人" +"Minions have {0} chance to inflict Exposure on Hit, applying {1} to the Elemental Resistance matching highest Damage type taken by Enemy","召喚生物擊中敵人後有 {0} 的機率造成【曝曬】,使其 {1} 元素抗性,其類型由該敵人所受最高傷害類型決定" +"Minions have {0} chance to inflict Withered on Hit","召喚生物擊中敵人後有 {0} 的機率造成【死亡凋零】" +"Minions have {0} chance to Intimidate Enemies for {1} seconds on Hit","召喚生物在擊中時有 {0} 的機率威嚇敵人 {1} 秒" +"Minions have {0} chance to Knock Enemies Back on Hit with Attacks","召喚生物的攻擊擊中有 {0} 的機率擊退敵人" +"Minions have {0} chance to Knock Enemies Back with Hits at Close Range","召喚生物近程擊中時有 {0} 的機率擊退敵人" +"Minions have {0} chance to Maim Enemies on Hit with Attacks","召喚生物的攻擊擊中有 {0} 的機率癱瘓敵人" +"Minions have {0} chance to Poison Enemies on Hit","召喚生物擊中時有 {0} 的機率使目標中毒" +"Minions have {0} chance to Poison on Hit","召喚生物在擊中時有 {0} 的機率使敵人中毒" +"Minions have {0} chance to Shock enemies","召喚生物有 {0} 的機率使敵人感電" +"Minions have {0} chance to Taunt on Hit","召喚生物擊中時有 {0} 的機率嘲諷" +"Minions have {0} chance to Taunt on Hit with Attacks","攻擊擊中時,召喚生物有 {0} 的機率嘲諷敵人" +"Minions have {0} faster start of Energy Shield Recharge","召喚生物的能量護盾提前 {0} 開始回復" +"Minions have {0} increased Accuracy Rating","召喚生物的總命中值增加 {0}" +"Minions have {0} increased Area of Effect","召喚生物的效果區域擴大 {0}" +"Minions have {0} increased Area of Effect if you have used a Minion Skill Recently","若你近期內使用了召喚生物技能,則召喚生物的效果區域擴大 {0}" +"Minions have {0} increased Attack and Cast Speed","召喚生物的攻擊和施放速度加快 {0}" +"Minions have {0} increased Attack and Cast Speed if you or your Minions have Killed Recently","若你近期內或你的召喚生物擊敗過敵人,則召喚生物攻擊和施放速度增加 {0}" +"Minions have {0} increased Attack and Cast Speed while you are affected by a Herald","你受捷影響時,召喚生物的攻擊和施放速度加快 {0}" +"Minions have {0} increased Attack Speed","召喚生物的攻擊速度增加 {0}" +"Minions have {0} increased Attack Speed when on Low Life","召喚生物低血時,其攻擊速度增加 {0}" +"Minions have {0} increased Attack Speed while they have at least {1} Rage","召喚生物至少有 {1} 點怒火時,它們的攻擊速度加快 {0}" +"Minions have {0} increased Aura Area of Effect","召喚生物的光環範圍擴大 {0}" +"Minions have {0} increased Blinding duration","召喚生物造成的致盲時間延長 {0}" +"Minions have {0} increased Burning Damage","召喚生物造成的燃燒傷害增加 {0}" +"Minions have {0} increased Cast Speed","召喚生物的施放速度增加 {0}" +"Minions have {0} increased Cast Speed when on Low Life","召喚生物低血時,其施放速度增加 {0}" +"Minions have {0} increased Chill Duration on enemies","召喚生物使敵人冰緩的時間延長 {0}" +"Minions have {0} increased Chill Effect","召喚生物的冰緩效果增加 {0}" +"Minions have {0} increased Cooldown Recovery Rate","召喚生物的冷卻回復率增加 {0}" +"Minions have {0} increased Critical Strike Chance","召喚生物的暴擊率增加 {0}" +"Minions have {0} increased Critical Strike Chance against Blinded Enemies","對抗目盲的敵人時,召喚生物的暴擊率增加 {0}" +"Minions have {0} increased Critical Strike Chance against the Prey","召喚生物對獵物的暴擊率增加 {0}" +"Minions have {0} increased Critical Strike Chance per Maximum Power Charge you have","你每有一個暴擊球便使召喚生物的暴擊率增加 {0}" +"Minions have {0} increased Damage with Poison","召喚生物造成的中毒傷害增加 {0}" +"Minions have {0} increased distance between Firing Points","召喚生物的發射點之間的距離增加 {0}" +"Minions have {0} increased Duration","召喚生物的持續時間延長 {0}" +"Minions have {0} increased Duration of Ailments on Enemies","召喚生物會使敵人受到的冰緩、點燃、冰凍和感電狀態持續時間延長 {0}" +"Minions have {0} increased Duration of Skills and Duration of Damaging Ailments","召喚生物的技能和異常狀態持續時間延長 {0}" +"Minions Have {0} increased Effect of Cold Ailments","召喚生物的冰冷異常狀態效果增加 {0}" +"Minions have {0} increased Effect of Lightning Ailments","召喚生物的閃電異常狀態效果增加 {0}" +"Minions have {0} increased Effect of non-Damaging Ailments on Enemies","召喚生物對敵人施加的非傷害性異常狀態效果增加 {0}" +"Minions have {0} increased effect of their Auras","召喚生物的光環效果增加 {0}" +"Minions have {0} increased Enemy Stun Threshold","召喚生物的敵人暈眩門檻增加 {0}" +"Minions have {0} increased Flask Charges used","召喚生物的藥劑使用次數增加 {0}" +"Minions have {0} increased Flask Effect Duration","召喚生物的藥劑效果持續時間增加 {0}" +"Minions have {0} increased Freeze Duration on enemies","召喚生物使敵人冰凍的時間延長 {0}" +"Minions have {0} increased Ignite Duration on enemies","召喚生物點燃敵人的持續時間延長 {0}" +"Minions have {0} increased Knockback Distance","召喚生物的擊退距離延長 {0}" +"Minions have {0} increased maximum Energy Shield","召喚生物的能量護盾增加 {0}" +"Minions have {0} increased maximum Life","召喚生物的最大生命增加 {0}" +"Minions have {0} increased maximum Mana","召喚生物的魔力增加 {0}" +"Minions have {0} increased Movement Speed","召喚生物的移動速度增加 {0}" +"Minions have {0} increased Movement Speed for each Herald affecting you","每有一個影響你的捷效果,都使召喚生物的移動速度加快 {0}" +"Minions have {0} increased Poison Duration","召喚生物造成的中毒持續時間延長 {0}" +"Minions have {0} increased Projectile Speed","召喚生物的投射物速度加快 {0}" +"Minions have {0} increased Shock Duration on enemies","召喚生物對敵人造成的感電狀態時間延長 {0}" +"Minions have {0} increased Shock Effect","召喚生物的感電效果增加 {0}" +"Minions have {0} increased Stun Duration on enemies","召喚生物使敵人暈眩的時間延長 {0}" +"Minions have {0} less Area of Effect","召喚生物的效果區域總面積額外縮小 {0}" +"Minions have {0} less Attack Speed","召喚生物的總攻擊速度額外減慢 {0}" +"Minions have {0} less Cast Speed","召喚生物的總施放速度更少 {0}" +"Minions have {0} less Duration","召喚生物的總持續時間額外縮短 {0}" +"Minions have {0} less Energy Shield","召喚生物的總能量護盾更多 {0}" +"Minions have {0} less Life","召喚生物的總生命更多 {0}" +"Minions have {0} less maximum Life","召喚生物的最大生命總值更少 {0}" +"Minions have {0} less Maximum Life","召喚生物的最大生命總值更少 {0}" +"Minions have {0} less Melee Attack Speed","召喚生物的近戰總攻擊速度更少 {0}" +"Minions have {0} less Melee Splash Area of Effect","召喚生物的近戰技能濺射總範圍更少 {0}" +"Minions have {0} less Projectile Attack Speed","召喚生物的投射物總攻擊速度更少 {0}" +"Minions have {0} maximum Life","召喚物有 {0} 最大生命" +"Minions have {0} more Area of Effect","召喚生物的效果區域總面積額外擴大 {0}" +"Minions have {0} more Attack Speed","召喚生物的總攻擊速度額外加快 {0}" +"Minions have {0} more Cast Speed","召喚生物的總施放速度更多 {0}" +"Minions have {0} more Duration","召喚生物的總持續時間額外延長 {0}" +"Minions have {0} more Energy Shield","召喚生物的總能量護盾更多 {0}" +"Minions have {0} more Life","召喚生物的總生命更多 {0}" +"Minions have {0} more maximum Life","召喚生物的最大生命總值更多 {0}" +"Minions have {0} more Maximum Life","召喚生物的最大生命總值更多 {0}" +"Minions have {0} more Melee Attack Speed","召喚生物的近戰總攻擊速度更多 {0}" +"Minions have {0} more Melee Splash Area of Effect","召喚生物的近戰技能濺射總範圍更多 {0}" +"Minions have {0} more Projectile Attack Speed","召喚生物的投射物總攻擊速度更多 {0}" +"Minions have {0} of Chaos Damage Leeched as Life","召喚生物將混沌傷害的 {0} 轉化為生命偷取" +"Minions have {0} reduced Accuracy Rating","召喚生物的總命中值減少 {0}" +"Minions have {0} reduced Area of Effect","召喚生物的效果區域縮小 {0}" +"Minions have {0} reduced Area of Effect if you have used a Minion Skill Recently","若你近期內使用了召喚生物技能,則召喚生物的效果區域減少 {0}" +"Minions have {0} reduced Attack and Cast Speed","召喚生物的攻擊和施放速度減慢 {0}" +"Minions have {0} reduced Attack and Cast Speed if you or your Minions have Killed Recently","若你近期內或你的召喚生物擊敗過敵人,則召喚生物攻擊和施放速度減少 {0}" +"Minions have {0} reduced Attack and Cast Speed while you are affected by a Herald","你受捷影響時,召喚生物的攻擊和施放速度減慢 {0}" +"Minions have {0} reduced Attack Speed","召喚生物的攻擊速度減少 {0}" +"Minions have {0} reduced Attack Speed when on Low Life","召喚生物低血時,其攻擊速度減少 {0}" +"Minions have {0} reduced Aura Area of Effect","召喚生物的光環範圍縮小 {0}" +"Minions have {0} reduced Blinding duration","召喚生物造成的致盲時間縮短 {0}" +"Minions have {0} reduced Burning Damage","召喚生物造成的燃燒傷害減少 {0}" +"Minions have {0} reduced Cast Speed","召喚生物的施放速度減少 {0}" +"Minions have {0} reduced Cast Speed when on Low Life","召喚生物低血時,其施放速度減少 {0}" +"Minions have {0} reduced Chill Duration on enemies","召喚生物使敵人冰緩的時間縮短 {0}" +"Minions have {0} reduced Chill Effect","召喚生物的冰緩效果減少 {0}" +"Minions have {0} reduced Cooldown Recovery Rate","召喚生物的冷卻回復率減少 {0}" +"Minions have {0} reduced Critical Strike Chance","召喚生物的暴擊率減少 {0}" +"Minions have {0} reduced Critical Strike Chance against Blinded Enemies","對抗目盲的敵人時,召喚生物的暴擊率減少 {0}" +"Minions have {0} reduced Critical Strike Chance against the Prey","召喚生物對獵物的暴擊率減少 {0}" +"Minions have {0} reduced Critical Strike Chance per Maximum Power Charge you have","你每有一個暴擊球便使召喚生物的暴擊率減少 {0}" +"Minions have {0} reduced Damage with Poison","召喚生物造成的中毒傷害減少 {0}" +"Minions have {0} reduced distance between Firing Points","召喚生物的發射點發射點之間的距離減少 {0}" +"Minions have {0} reduced Duration","召喚生物的持續時間縮短 {0}" +"Minions have {0} reduced Duration of Ailments on Enemies","召喚生物會使敵人受到的冰緩、點燃、冰凍和感電狀態持續時間縮短 {0}" +"Minions have {0} reduced Duration of Skills and Damaging Ailments","召喚生物技能和異常狀態持續時間縮短 {0}" +"Minions Have {0} reduced Effect of Cold Ailments","召喚生物的冰冷異常狀態效果減少 {0}" +"Minions have {0} reduced Effect of Lightning Ailments","召喚生物的閃電異常狀態效果減少 {0}" +"Minions have {0} reduced Effect of non-Damaging Ailments on Enemies","召喚生物對敵人施加的非傷害性異常狀態效果減少 {0}" +"Minions have {0} reduced effect of their Auras","召喚生物的光環效果減少 {0}" +"Minions have {0} reduced Enemy Stun Threshold","召喚生物的敵人暈眩門檻減少 {0}" +"Minions have {0} reduced Flask Charges used","召喚生物的藥劑使用次數減少 {0}" +"Minions have {0} reduced Flask Effect Duration","召喚生物的藥劑效果持續時間減少 {0}" +"Minions have {0} reduced Freeze Duration on enemies","召喚生物使敵人冰凍的時間縮短 {0}" +"Minions have {0} reduced Ignite Duration on enemies","召喚生物點燃敵人的持續時間縮短 {0}" +"Minions have {0} reduced Knockback Distance","召喚生物的擊退距離縮短 {0}" +"Minions have {0} reduced maximum Energy Shield","召喚生物的能量護盾減少 {0}" +"Minions have {0} reduced maximum Life","召喚生物的最大生命減少 {0}" +"Minions have {0} reduced maximum Mana","召喚生物的魔力減少 {0}" +"Minions have {0} reduced Movement Speed","召喚生物的移動速度減少 {0}" +"Minions have {0} reduced Movement Speed for each Herald affecting you","每有一個影響你的捷效果,都使召喚生物的移動速度減慢 {0}" +"Minions have {0} reduced Poison Duration","召喚生物造成的中毒持續時間縮短 {0}" +"Minions have {0} reduced Projectile Speed","召喚生物的投射物速度減慢 {0}" +"Minions have {0} reduced Shock Duration on enemies","召喚生物對敵人造成的感電狀態時間縮短 {0}" +"Minions have {0} reduced Shock Effect","召喚生物的感電效果減少 {0}" +"Minions have {0} reduced Stun Duration on enemies","召喚生物使敵人暈眩的時間縮短 {0}" +"Minions have {0} slower start of Energy Shield Recharge","召喚生物的能量護盾延後 {0} 開始回復" +"Minions have {0} to {1} added Cold Damage per Frenzy Charge","召喚物根據每顆狂怒球附加 {0} 至 {1} 冰冷傷害" +"Minions have {0} to Accuracy Rating","召喚物 {0} 命中值" +"Minions have {0} to Accuracy Rating per {1} Devotion","每 {1} 個奉獻召喚物 {0} 命中值" +"Minions have {0} to all Elemental Resistances","召喚生物獲得 {0} 元素抗性" +"Minions have {0} to all maximum Elemental Resistances","召喚生物獲得 {0} 最大全元素抗性" +"Minions have {0} to Armour","召喚物有 {0} 點護甲" +"Minions have {0} to Chaos Resistance","召喚生物有 {0} 混沌抗性" +"Minions have {0} to Cold Resistance","召喚生物有 {0} 冰冷抗性" +"Minions have {0} to Critical Strike Multiplier","召喚生物 {0} 暴擊傷害加成" +"Minions have {0} to Critical Strike Multiplier against the Prey","召喚生物對獵物的暴擊傷害加成 {0}" +"Minions have {0} to Fire Resistance","召喚生物的火焰抗性 {0}" +"Minions have {0} to Minimum Power Charges","召喚物 {0} 最小暴擊球" +"Minions have {0} to Radius of their Burning Effect","召喚物 {0} 他們的燃燒效果範圍" +"Minions have {0}% additional Physical Damage Reduction","召喚物有 {0}% 額外物理傷害減免" +"Minions have {0}% chance to Blind Enemies on hit","召喚物擊中敵人時有 {0}% 機率造成致盲" +"Minions have {0}% chance to Blind enemies on hit","召喚物有 {0}% 機率擊中使敵人致盲" +"Minions have {0}% chance to Blind on Hit with Attacks","攻擊擊中時召喚物有 {0}% 機率造成致盲" +"Minions have {0}% Chance to Block Attack Damage","召喚物有 {0}% 攻擊傷害格擋率" +"Minions have {0}% Chance to Block Spell Damage","召喚物有 {0}% 格擋法術傷害機率" +"Minions have {0}% chance to cause Monsters to Flee when Hit","召喚物擊中有 {0}% 機率使敵人逃跑" +"Minions have {0}% chance to deal Double Damage","召喚物有 {0}% 機率造成 2 倍傷害" +"Minions have {0}% chance to deal Double Damage while they are on Full Life","召喚物滿血時有 {0}% 機率造成 2 倍傷害" +"Minions have {0}% chance to Dodge Attack Hits","召喚物有 {0}% 機率躲避攻擊擊中" +"Minions have {0}% chance to Dodge Spell Hits","召喚物有 {0}% 機率躲避法術擊中" +"Minions have {0}% chance to Fortify on Melee hit","召喚物近戰攻擊命中時有 {0}% 機率獲得護體效果" +"Minions have {0}% chance to Freeze enemies","召喚物有 {0}% 機率冰凍敵人" +"Minions have {0}% chance to Freeze Enemies which are Chilled","召喚物有 {0}% 機率冰凍受到冰緩的敵人" +"Minions have {0}% chance to Freeze, Shock and Ignite","召喚物有 {0}% 機率造成冰凍、感電和點燃" +"Minions have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons","召喚物對至少有 {1} 層毒性的敵人造成擊殺之擊時,有 {0}% 機率獲得 1 顆狂怒球" +"Minions have {0}% chance to gain a Power Charge on Critical Strike","召喚物暴擊時有 {0}% 機率獲得暴擊球" +"Minions have {0}% chance to gain a Power Charge on Hit","召喚物擊中時有 {0}% 獲得 1 顆暴擊球" +"Minions have {0}% chance to gain a Power Charge on Killing Blow","召喚物在擊殺之擊時有 {0}% 機率獲得 1 顆暴擊球" +"Minions have {0}% chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit","當召喚物用近戰擊中暈眩敵人時,有 {0}% 機率獲得 1 顆耐力球" +"Minions have {0}% chance to gain Onslaught for {1} seconds on dealing a Killing Blow","召喚生物擊敗敵人時有 {0}% 機率獲得【猛攻】,持續 {1} 秒" +"Minions have {0}% chance to gain Onslaught for {1} seconds on Kill","召喚物擊殺時有 {0}% 機率獲得猛攻 {1} 秒" +"Minions have {0}% chance to gain Onslaught for {1} seconds when they Hit a Unique Enemy","當召喚物擊中傳奇敵人時,召喚物有 {0}% 機率獲得猛攻 {1} 秒" +"Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy","擊中傳奇敵人時,召喚生物有 {0}% 機率獲得【猛攻】效果,持續 {1} 秒" +"Minions have {0}% chance to gain Onslaught for {2} seconds on",召喚物一擊必殺時 +"Minions have {0}% chance to gain Unholy Might for {1} seconds on Kill","召喚物擊殺時有 {0}% 機率獲得不潔之力 {1} 秒" +"Minions have {0}% chance to grant Feeding Frenzy to you on Hit","召喚物擊中時有 {0}% 機率給予你豢養狂熱" +"Minions have {0}% chance to Hinder Enemies on Hit with Spells, with {1}% reduced Movement Speed","召喚物使用法術擊中敵人時,有 {0}% 機率減少敵人 {1}% 移動速度" +"Minions have {0}% chance to Ignite","召喚物有 {0}% 機率造成點燃" +"Minions have {0}% chance to Ignite enemies","召喚物火焰傷害有 {0}% 機率點燃敵人" +"Minions have {0}% chance to inflict Cold Exposure on Hit","召喚物擊中時有 {0}% 機率造成冰冷曝曬" +"Minions have {0}% chance to inflict Exposure on Hit, applying {1}% to the Elemental Resistance matching highest Damage type taken by Enemy","召喚物擊中時有 {0}% 機率造成曝曬,根據敵人受到最高的傷害種類 {1}% 對應的元素抗性" +"Minions have {0}% chance to inflict Fire Exposure on Hit","召喚物擊中時有 {0}% 機率造成火焰曝曬" +"Minions have {0}% chance to inflict Lightning Exposure on Hit","召喚物擊中時有 {0}% 機率造成閃電曝曬" +"Minions have {0}% chance to inflict Withered on Hit","召喚物擊中時有 {0}% 機率造成凋零" +"Minions have {0}% chance to Intimidate Enemies for {1} seconds on Hit","召喚物擊中時有 {0}% 機率威嚇敵人 {1} 秒" +"Minions have {0}% chance to Knock Enemies Back on Hit with Attacks","召喚物攻擊擊中有 {0}% 機率擊退敵人" +"Minions have {0}% chance to Knock Enemies Back with Hits at Close Range","召喚物在近距離擊中時有 {0}% 機率擊退敵人" +"Minions have {0}% chance to Maim Enemies on Hit with Attacks","召喚物使用攻擊擊中時,有 {0}% 機率癱瘓敵人" +"Minions have {0}% chance to Poison Enemies on Hit","召喚物擊中時有 {0}% 機率使敵人中毒" +"Minions have {0}% chance to Poison on Hit","召喚物擊中時有 {0}% 機率造成中毒" +"Minions have {0}% chance to refresh Duration of their granted Modifier by up to {1} seconds on Hitting a Rare or Unique Enemy","召喚物擊中稀有或傳奇敵人時,有 {0}% 機率刷新它們獲得詞綴的持續時間,至多 {1} 秒" +"Minions have {0}% chance to Shock enemies","召喚物有 {0}% 機率感電敵人" +"Minions have {0}% chance to Suppress Spell Damage","召喚物有 {0}% 壓抑法術傷害率" +"Minions have {0}% chance to Taunt on Hit","召喚物擊中時有 {0}% 機率嘲諷" +"Minions have {0}% chance to Taunt on Hit with Attacks","攻擊擊中時召喚物有 {0}% 機率造成嘲諷" +"Minions have {0}% faster start of Energy Shield Recharge","召喚物比平常快 {0}% 回復能量護盾" +"Minions have {0}% increased Accuracy Rating","召喚物增加 {0}% 命中率" +"Minions have {0}% increased Area of Effect","召喚物增加 {0}% 範圍效果" +"Minions have {0}% increased Area of Effect if you have used a Minion Skill Recently","若你近期有使用召喚物技能,召喚物增加 {0}% 範圍效果" +"Minions have {0}% increased Attack and Cast Speed","召喚物增加 {0}% 攻擊和施放速度" +"Minions have {0}% increased Attack and Cast Speed if you or your Minions have Killed Recently","若近期你或你的召喚物有擊殺,召喚物增加 {0}% 攻擊和施放速度" +"Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald","你被捷光環影響時,召喚物增加 {0}% 攻擊和施放速度" +"Minions have {0}% increased Attack Speed","召喚物增加 {0}% 攻擊速度" +"Minions have {0}% increased Attack Speed when on Low Life","召喚物貧血時增加 {0}% 攻擊速度" +"Minions have {0}% increased Attack Speed while they have at least {1} Rage","召喚物至少有 {1} 層盛怒時,增加 {0}% 攻擊速度" +"Minions have {0}% increased Aura Area of Effect","增加召喚物光環技能 {0}% 範圍效果" +"Minions have {0}% increased Blinding duration","增加召喚物 {0}% 導致的致盲時間" +"Minions have {0}% increased Burning Damage","召喚物增加 {0}% 燃燒傷害" +"Minions have {0}% increased Cast Speed","召喚物增加 {0}% 施放速度" +"Minions have {0}% increased Cast Speed when on Low Life","召喚物貧血時增加 {0}% 施放速度" +"Minions have {0}% increased Chill Duration on enemies","召喚物增加 {0}% 敵人冰緩時間" +"Minions have {0}% increased Chill Effect","召喚物增加 {0}% 冰緩效果" +"Minions have {0}% increased Cooldown Recovery Rate","召喚物增加 {0}% 冷卻時間恢復速度" +"Minions have {0}% increased Critical Strike Chance","召喚物增加 {0}% 暴擊率" +"Minions have {0}% increased Critical Strike Chance against Blinded Enemies","對致盲的敵人增加 {0}% 暴擊率" +"Minions have {0}% increased Critical Strike Chance against the Prey","召喚物對獵物增加 {0}% 暴擊率" +"Minions have {0}% increased Critical Strike Chance per Maximum Power Charge you have","召喚物根據你身上每顆最大暴擊球,增加 {0}% 暴擊率" +"Minions have {0}% increased Damage with Poison","召換物造成的中毒傷害增加 {0}%" +"Minions have {0}% increased distance between Firing Points","召喚物增加 {0}% 發射點間的距離" +"Minions have {0}% increased Duration","召喚物增加 {0}% 持續時間" +"Minions have {0}% increased Duration of Ailments on Enemies","召喚物增加 {0}% 敵人異常狀態時間" +"Minions have {0}% increased Duration of Cruelty","召喚物增加 {0}% 殘酷的持續時間" +"Minions have {0}% increased Duration of Skills and Damaging Ailments","召喚物增加 {0}% 技能和傷害型異常狀態的持續時間" +"Minions have {0}% increased Duration of Skills and Duration of Damaging Ailments","召喚物增加 {0}% 技能持續時間和傷害型異常狀態時間" +"Minions Have {0}% increased Effect of Cold Ailments","召喚物增加 {0}% 冰冷異常狀態效果" +"Minions have {0}% increased Effect of Lightning Ailments","召喚物增加 {0}% 閃電異常狀態效果" +"Minions have {0}% increased Effect of non-Damaging Ailments on Enemies","召喚物對敵人增加 {0}% 非傷害型異常狀態的效果" +"Minions have {0}% increased effect of their Auras","召喚物增加 {0}% 自身的光環效果" +"Minions have {0}% increased Enemy Stun Threshold","召喚物增加 {0}% 敵人暈眩門檻" +"Minions have {0}% increased Flask Charges used","召喚物增加 {0}% 使用藥劑充能" +"Minions have {0}% increased Flask Effect Duration","召喚物增加 {0}% 藥劑效果持續時間" +"Minions have {0}% increased Freeze Duration on enemies","召喚物增加 {0}% 敵人冰凍時間" +"Minions have {0}% increased Ignite Duration on enemies","召喚物增加 {0}% 敵人點燃時間" +"Minions have {0}% increased Knockback Distance","召喚物增加 {0}% 擊退距離" +"Minions have {0}% increased Life Recovery rate","召喚物增加 {0}% 生命恢復率" +"Minions have {0}% increased maximum Energy Shield","召喚物增加 {0}% 最大能量護盾" +"Minions have {0}% increased maximum Life","召喚物增加 {0}% 最大生命" +"Minions have {0}% increased maximum Mana","召喚物增加 {0}% 最大魔力" +"Minions have {0}% increased Movement Speed","召喚物增加 {0}% 移動速度" +"Minions have {0}% increased Movement Speed for each Herald affecting you","每個影響你的捷光環,召喚物增加 {0}% 移動速度" +"Minions have {0}% increased Poison Duration","召喚物造成的中毒持續時間增加 {0}%" +"Minions have {0}% increased Projectile Speed","召喚物增加 {0}% 投射物速度" +"Minions have {0}% increased Shock Duration on enemies","召喚物增加 {0}% 敵人感電時間" +"Minions have {0}% increased Shock Effect","召喚物增加 {0}% 感電效果" +"Minions have {0}% increased Stun Duration on enemies","召喚物增加 {0}% 敵人暈眩時間" +"Minions have {0}% less Area of Effect","召喚物有 {0}% 更少範圍效果" +"Minions have {0}% less Attack Speed","召喚物有 {0}% 更少攻擊速度" +"Minions have {0}% less Cast Speed","召喚物 {0}% 更少施放速度" +"Minions have {0}% less Critical Strike Chance","召喚物有 {0}% 更少暴擊率" +"Minions have {0}% less Duration","減少召喚物 {0}% 時間" +"Minions have {0}% less Energy Shield","召喚物有 {0}% 更少能量護盾" +"Minions have {0}% less Life","召喚物有 {0}% 較少生命" +"Minions have {0}% less maximum Life","召喚物有 {0}% 更多最大生命" +"Minions have {0}% less Maximum Life","召喚物有 {0}% 更少最大生命" +"Minions have {0}% less Melee Attack Speed","召喚物有 {0}% 更少近戰攻擊速度" +"Minions have {0}% less Melee Splash Area of Effect","召換物有 {0}% 更少近戰擴散範圍效果" +"Minions have {0}% less Projectile Attack Speed","召喚物擁有 {0}% 更少投射物攻擊速度" +"Minions have {0}% more Area of Effect","召喚物有 {0}% 更多範圍效果" +"Minions have {0}% more Attack Speed","召喚物有 {0}% 更多攻擊速度" +"Minions have {0}% more Cast Speed","召喚物 {0}% 更多施放速度" +"Minions have {0}% more Critical Strike Chance","召喚物有 {0}% 更多暴擊率" +"Minions have {0}% more Duration","增加召喚物 {0}% 時間" +"Minions have {0}% more Energy Shield","召喚物有 {0}% 更多能量護盾" +"Minions have {0}% more Life","召喚物有 {0}% 更多生命" +"Minions have {0}% more maximum Life","召喚物有 {0}% 更多最大生命" +"Minions have {0}% more Maximum Life","召喚物有 {0}% 更多最大生命" +"Minions have {0}% more Melee Attack Speed","召喚物有 {0}% 更多近戰攻擊速度" +"Minions have {0}% more Melee Splash Area of Effect","召換物有 {0}% 更多近戰擴散範圍效果" +"Minions have {0}% more Projectile Attack Speed","召喚物擁有 {0}% 更多投射物攻擊速度" +"Minions have {0}% of Chaos Damage Leeched as Life","召喚物的 {0}% 混沌傷害偷取生命of Chaos Damage Leeched as Life" +"Minions have {0}% reduced Accuracy Rating","召喚物減少 {0}% 命中率" +"Minions have {0}% reduced Area of Effect","召喚物減少 {0}% 範圍效果" +"Minions have {0}% reduced Area of Effect if you have used a Minion Skill Recently","若你近期有使用召喚物技能,召喚物減少 {0}% 範圍效果" +"Minions have {0}% reduced Attack and Cast Speed","召喚物減少 {0}% 攻擊和施放速度" +"Minions have {0}% reduced Attack and Cast Speed if you or your Minions have Killed Recently","若近期你或你的召喚物有擊殺,召喚物減少 {0}% 攻擊和施放速度" +"Minions have {0}% reduced Attack and Cast Speed while you are affected by a Herald","你被捷光環影響時,召喚物減少 {0}% 攻擊和施放速度" +"Minions have {0}% reduced Attack Speed","召喚物減少 {0}% 攻擊速度" +"Minions have {0}% reduced Attack Speed when on Low Life","召喚物貧血時減少 {0}% 攻擊速度" +"Minions have {0}% reduced Aura Area of Effect","減少召換物光環技能 {0}% 範圍效果" +"Minions have {0}% reduced Blinding duration","召喚物減少 {0}% 導致的致盲時間" +"Minions have {0}% reduced Burning Damage","召喚物減少 {0}% 燃燒傷害" +"Minions have {0}% reduced Cast Speed","召喚物減少 {0}% 施放速度" +"Minions have {0}% reduced Cast Speed when on Low Life","召喚物貧血時減少 {0}% 施放速度" +"Minions have {0}% reduced Chill Duration on enemies","召喚物減少 {0}% 敵人冰緩時間" +"Minions have {0}% reduced Chill Effect","召喚物減少 {0}% 冰緩效果" +"Minions have {0}% reduced Cooldown Recovery Rate","召喚物減少 {0}% 冷卻時間恢復速度" +"Minions have {0}% reduced Critical Strike Chance","召喚物減少 {0}% 暴擊率" +"Minions have {0}% reduced Critical Strike Chance against Blinded Enemies","對致盲的敵人減少 {0}% 暴擊率" +"Minions have {0}% reduced Critical Strike Chance against the Prey","召喚物對獵物減少 {0}% 暴擊率" +"Minions have {0}% reduced Critical Strike Chance per Maximum Power Charge you have","召喚物根據你身上每顆最大暴擊球,減少 {0}% 暴擊率" +"Minions have {0}% reduced Damage with Poison","召換物造成的中毒傷害減少 {0}%" +"Minions have {0}% reduced distance between Firing Points","召喚物減少 {0}% 發射點間的距離" +"Minions have {0}% reduced Duration","召喚物減少 {0}% 持續時間" +"Minions have {0}% reduced Duration of Ailments on Enemies","召喚物減少 {0}% 敵人異常狀態時間" +"Minions have {0}% reduced Duration of Cruelty","召喚物減少 {0}% 殘酷的持續時間" +"Minions have {0}% reduced Duration of Skills and Damaging Ailments","召喚物減少 {0}% 技能和傷害型異常狀態的持續時間" +"Minions Have {0}% reduced Effect of Cold Ailments","召喚物減少 {0}% 冰冷異常狀態效果" +"Minions have {0}% reduced Effect of Lightning Ailments","召喚物減少 {0}% 閃電異常狀態效果" +"Minions have {0}% reduced Effect of non-Damaging Ailments on Enemies","召喚物對敵人減少 {0}% 非傷害型異常狀態的效果" +"Minions have {0}% reduced effect of their Auras","召喚物減少 {0}% 自身的光環效果" +"Minions have {0}% reduced Enemy Stun Threshold","召喚物減少 {0}% 敵人暈眩門檻" +"Minions have {0}% reduced Flask Charges used","召喚物減少 {0}% 使用藥劑充能" +"Minions have {0}% reduced Flask Effect Duration","召喚物減少 {0}% 藥劑效果持續時間" +"Minions have {0}% reduced Freeze Duration on enemies","召喚物減少 {0}% 敵人冰凍時間" +"Minions have {0}% reduced Ignite Duration on enemies","召喚物減少 {0}% 敵人點燃時間" +"Minions have {0}% reduced Knockback Distance","召喚物減少 {0}% 擊退距離" +"Minions have {0}% reduced Life Recovery rate","召喚物減少 {0}% 生命恢復率" +"Minions have {0}% reduced maximum Energy Shield","召喚物減少 {0}% 最大能量護盾" +"Minions have {0}% reduced maximum Life","召喚物減少 {0}% 最大生命" +"Minions have {0}% reduced maximum Mana","召喚物減少 {0}% 最大魔力" +"Minions have {0}% reduced Movement Speed","召喚物減少 {0}% 移動速度" +"Minions have {0}% reduced Movement Speed for each Herald affecting you","每個影響你的捷光環,召喚物減少 {0}% 移動速度" +"Minions have {0}% reduced Poison Duration","召喚物造成的中毒持續時間減少 {0}%" +"Minions have {0}% reduced Projectile Speed","召喚物減少 {0}% 投射物速度" +"Minions have {0}% reduced Shock Duration on enemies","召喚物減少 {0}% 敵人感電時間" +"Minions have {0}% reduced Shock Effect","召喚物減少 {0}% 感電效果" +"Minions have {0}% reduced Stun Duration on enemies","召喚物減少 {0}% 敵人暈眩時間" +"Minions have {0}% slower start of Energy Shield Recharge","召喚物比平常慢 {0}% 回復能量護盾" +"Minions have {0}% to all Elemental Resistances","召喚物 {0}% 全元素抗性" +"Minions have {0}% to all maximum Elemental Resistances","召喚物 {0}% 全部最大元素抗性" +"Minions have {0}% to Chaos Resistance","召喚物有 {0}% 混沌抗性" +"Minions have {0}% to Cold Resistance","召喚物有 {0}% 冰冷抗性" +"Minions have {0}% to Critical Strike Multiplier","召喚物 {0}% 暴擊加成" +"Minions have {0}% to Critical Strike Multiplier against the Prey","召喚物對獵物 {0}% 暴擊加成" +"Minions have {0}% to Fire Resistance","召喚物 {0}% 火焰抗性" +"Minions have a {0} chance to Impale on Hit with Attacks","召喚生物的攻擊擊中有 {0} 的機率施加【穿刺】" +"Minions have a {0}% chance to Impale on Hit with Attacks","召喚物攻擊擊中時,有 {0}% 機率造成穿刺" +"Minions have an additional {0} chance to Knock Enemies Back on Hit","召喚生物擊中時有額外 {0} 的機率擊退敵人" +"Minions have an additional {0}% chance to Knock Enemies Back on Hit","召喚物有額外 {0}% 機率擊中敵人時造成擊退" +"Minions Hinder Enemies on Hit with Spells, with {0} reduced Movement Speed","召喚生物的法術擊中時,使敵人的移動速度減少 {0}" +"Minions Hinder Enemies on Hit with Spells, with {0}% reduced Movement Speed","召喚物使用法術擊中敵人時,減少敵人 {0}% 移動速度" +"Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds","召喚物擊中造成腐化,每秒造成 {0} 混沌傷害,持續 {1} 秒" +"Minions inflict Exposure on Hit, applying {0} to the Elemental Resistance matching highest Damage type taken by Enemy","召喚生物擊中敵人後造成【曝曬】,使其 {0} 元素抗性,其類型由該敵人所受最高傷害類型決定" +"Minions inflict Exposure on Hit, applying {0}% to the Elemental Resistance matching highest Damage type taken by Enemy","召喚物擊中時造成曝曬,根據敵人受到最高的傷害種類 {0}% 對應的元素抗性" +"Minions inflict Overpowered for a base Duration of {0} seconds when Their Hits are Blocked","當召喚物擊中被格擋時,他們造成壓制持續 {0} 秒的基礎持續時間" +"Minions Intimidate Enemies for {0} seconds on Hit","召喚物擊中時威嚇敵人 {0} 秒" +"Minions Killing a Rare Monster with a Hit from a Strike Skill with a Melee Weapon gain one of its Modifiers for a base Duration of {0} seconds","召喚物使用近戰武器的打擊技能擊殺稀有怪物獲得它其中一個詞綴,有基礎持續時間 {0} 秒" +"Minions Last {0} seconds","召喚物存在 {0} 秒" +"Minions Leech {0} of Damage as Energy Shield","召喚生物造成傷害的 {0} 轉化為能量護盾偷取" +"Minions Leech {0} of Damage as Life","召喚生物獲得 {0} 生命偷取" +"Minions Leech {0} of Damage as Life against Poisoned Enemies","召喚生物對中毒的敵人造成傷害的 {0} 轉化為生命偷取" +"Minions Leech {0} of Elemental Damage as Life","召喚生物將元素傷害的 {0} 轉化為生命偷取" +"Minions Leech {0}% of Damage as Energy Shield","召喚物偷取 {0}% 傷害的能量護盾" +"Minions Leech {0}% of Damage as Life","召喚物偷取 {0}% 生命" +"Minions Leech {0}% of Damage as Life against Poisoned Enemies","召喚物對中毒敵人造成的 {0}% 傷害偷取生命" +"Minions Leech {0}% of Elemental Damage as Life","召喚物 {0}% 元素傷害偷取生命" +"Minions lose {0} Accuracy Rating","召喚物減少 {0} 命中" +"Minions Overwhelm {0} Physical Damage Reduction","召喚生物壓制 {0} 物理傷害減免" +"Minions Overwhelm {0}% Physical Damage Reduction","召喚物鎮壓 {0}% 物理傷害減免" +"Minions Penetrate {0} Chaos Resistance","召喚生物穿透 {0} 混沌抗性" +"Minions Penetrate {0} Cold Resistance","召喚生物穿透 {0} 冰冷抗性" +"Minions Penetrate {0} Elemental Resistances","召喚生物穿透 {0} 元素抗性" +"Minions Penetrate {0} Fire Resistance","召喚生物穿透 {0} 火焰抗性" +"Minions Penetrate {0} Lightning Resistance","召喚生物穿透 {0} 閃電抗性" +"Minions Penetrate {0}% Chaos Resistance","召喚物穿透 {0}% 混沌抗性" +"Minions Penetrate {0}% Cold Resistance","召喚物穿透 {0}% 冰冷抗性" +"Minions Penetrate {0}% Elemental Resistances","召喚物穿透 {0}% 元素抗性" +"Minions Penetrate {0}% Fire Resistance","召喚物穿透 {0}% 火焰抗性" +"Minions Penetrate {0}% Lightning Resistance","召喚物穿透 {0}% 閃電抗性" +"Minions Penetrate {0}% of Cursed Enemies' Elemental Resistances","召喚物穿透 {0}% 被詛咒敵人的元素抗性" +"Minions recover {0} Life when they Block","召喚物格擋時恢復它們 {0} 生命" +"Minions recover {0} of Life on Hit","擊中時,召喚生物回復 {0} 生命" +"Minions Recover {0} of Life on Killing a Poisoned Enemy","擊敗中毒敵人後,召喚生物回復 {0} 生命" +"Minions Recover {0} of Life on Minion Death","召喚生物被擊敗時,其它召喚生物回復 {0} 生命" +"Minions Recover {0} of Life when you Stun an Enemy","你暈眩敵人時,召喚生物回復 {0} 生命" +"Minions Recover {0} of their Life when they Block","召喚生物格擋時,回復它 {0} 生命" +"Minions Recover {0} of their Life when you Focus","你在專注時,召喚生物回復 {0} 生命" +"Minions recover {0}% of Life on Hit","召喚物擊中時恢復 {0}% 生命" +"Minions Recover {0}% of Life on Killing a Poisoned Enemy","擊殺中毒敵人時,召喚物恢復 {0}% 生命" +"Minions Recover {0}% of Life on Minion Death","召喚物死亡時,召喚物恢復 {0}% 生命" +"Minions Recover {0}% of Life when you Stun an Enemy","當你暈眩敵人時,召喚物回復 {0}% 生命" +"Minions Recover {0}% of their Life when they Block","當召喚物格擋時,他們恢復 {0}% 生命" +"Minions Recover {0}% of their Life when you Focus","當你專注時,召喚物恢復 {0}% 它的的生命" +"Minions Regenerate {0} Life per second","召喚物每秒回復 {0} 生命" +"Minions Regenerate {0} Life per second per Raging Spirit you own","每個你擁有的憤怒狂靈讓你的召喚物每秒回復 {0} 生命" +"Minions Regenerate {0} of Life per second","召喚生物每秒回復 {0} 生命" +"Minions Regenerate {0} of Sacrificed Life per second","召喚生物每秒獲得所犧牲生命 {0} 的生命回復" +"Minions Regenerate {0}% of Life per second","召喚物每秒回復 {0}% 生命" +"Minions Regenerate {0}% of Life per Second if they have Blocked recently","若召喚物近期有格檔,每秒回復 {0}% 生命" +"Minions Regenerate {0}% of Sacrificed Life per second","召喚物每秒回復 {0}% 獻祭的生命" +"Minions Skills have {0} reduced Attack Speed while they have at least {1} Rage","召喚生物至少有 {1} 點怒火時,它們的攻擊速度減慢 {0}" +"Minions Skills have {0}% reduced Attack Speed while they have at least {1} Rage","召喚物至少有 {1} 層盛怒時,減少 {0}% 攻擊速度" +"Minions summoned by Your Scout Tower have {0}% increased Damage","你的偵察之塔創造的召喚生物傷害增加 {0}%" +"Minions summoned by Your Scout Tower have {0}% reduced Damage","你的偵察之塔創造的召喚生物傷害減少 {0}%" +"Minions summoned by Your Scout Towers have {0} increased Damage","你的偵察之塔創造的召喚生物傷害增加 {0}" +"Minions summoned by Your Scout Towers have {0} increased Life","你的偵察之塔創造的召喚生物生命增加 {0}" +"Minions summoned by Your Scout Towers have {0} increased Movement Speed","你的偵察之塔創造的召喚生物移動速度增加 {0}" +"Minions summoned by Your Scout Towers have {0} reduced Damage","你的偵察之塔創造的召喚生物傷害減少 {0}" +"Minions summoned by Your Scout Towers have {0} reduced Life","你的偵察之塔創造的召喚生物生命減少 {0}" +"Minions summoned by Your Scout Towers have {0} reduced Movement Speed","你的偵察之塔創造的召喚生物移動速度減少 {0}" +"Minions summoned by Your Scout Towers have {0}% increased Damage","你哨兵塔召喚的召喚物增加 {0}% 傷害" +"Minions summoned by Your Scout Towers have {0}% increased Life","你哨兵塔召喚的召喚物增加 {0}% 生命" +"Minions summoned by Your Scout Towers have {0}% increased Movement Speed","你哨兵塔召喚的召喚物增加 {0}% 移動速度" +"Minions summoned by Your Scout Towers have {0}% reduced Damage","你哨兵塔召喚的召喚物減少 {0}% 傷害" +"Minions summoned by Your Scout Towers have {0}% reduced Life","你哨兵塔召喚的召喚物減少 {0}% 生命" +"Minions summoned by Your Scout Towers have {0}% reduced Movement Speed","你哨兵塔召喚的召喚物減少 {0}% 移動速度" +"Minions summoned by Your Sentinel Towers have {0} increased Damage","你的哨兵之塔創造的召喚生物傷害增加 {0}" +"Minions summoned by Your Sentinel Towers have {0} increased Life","你的哨兵之塔創造的召喚生物生命增加 {0}" +"Minions summoned by Your Sentinel Towers have {0} increased Movement Speed","你的哨兵之塔創造的召喚生物移動速度增加 {0}" +"Minions summoned by Your Sentinel Towers have {0} reduced Damage","你的哨兵之塔創造的召喚生物傷害減少 {0}" +"Minions summoned by Your Sentinel Towers have {0} reduced Life","你的哨兵之塔創造的召喚生物生命減少 {0}" +"Minions summoned by Your Sentinel Towers have {0} reduced Movement Speed","你的哨兵之塔創造的召喚生物移動速度減少 {0}" +"Minions summoned by Your Sentinel Towers have {0}% increased Damage","你衛士塔召喚的召喚物增加 {0}% 傷害" +"Minions summoned by Your Sentinel Towers have {0}% increased Life","你衛士塔召喚的召喚物增加 {0}% 生命" +"Minions summoned by Your Sentinel Towers have {0}% increased Movement Speed","你衛士塔召喚的召喚物增加 {0}% 移動速度" +"Minions summoned by Your Sentinel Towers have {0}% reduced Damage","你衛士塔召喚的召喚物減少 {0}% 傷害" +"Minions summoned by Your Sentinel Towers have {0}% reduced Life","你衛士塔召喚的召喚物減少 {0}% 生命" +"Minions summoned by Your Sentinel Towers have {0}% reduced Movement Speed","你衛士塔召喚的召喚物減少 {0}% 移動速度" +"Minions summoned by Your Sentinel Towers Leech {0} of Damage as Life","你的【哨兵之塔】創造的召喚生物將 {0} 的傷害偷取為生命" +"Minions summoned by Your Sentinel Towers Leech {0}% of Damage as Life","你衛士塔召喚的召喚物 {0}% 傷害偷取生命" +"Minions summoned by Your Summoning Towers have {0} increased Damage","你的召喚之塔創造的召喚生物傷害增加 {0}" +"Minions summoned by Your Summoning Towers have {0} increased Life","你的召喚之塔創造的召喚生物生命增加 {0}" +"Minions summoned by Your Summoning Towers have {0} increased Movement Speed","你的召喚之塔創造的召喚生物移動速度增加 {0}" +"Minions summoned by Your Summoning Towers have {0} reduced Damage","你的召喚之塔創造的召喚生物傷害減少 {0}" +"Minions summoned by Your Summoning Towers have {0} reduced Movement Speed","你的召喚之塔創造的召喚生物移動速度減少 {0}" +"Minions summoned by Your Summoning Towers have {0}% increased Damage","你召喚塔召喚的召喚物增加 {0}% 傷害" +"Minions summoned by Your Summoning Towers have {0}% increased Life","你召喚塔召喚的召喚物減少 {0}% 生命" +"Minions summoned by Your Summoning Towers have {0}% increased Movement Speed","你召喚塔召喚的召喚物增加 {0}% 移動速度" +"Minions summoned by Your Summoning Towers have {0}% reduced Damage","你召喚塔召喚的召喚物減少 {0}% 傷害" +"Minions summoned by Your Summoning Towers have {0}% reduced Movement Speed","你召喚塔召喚的召喚物減少 {0}% 移動速度" +"Minions take {0} increased Damage","召喚生物受到的傷害增加 {0}" +"Minions take {0} increased Fire Damage","召喚生物的火焰傷害增加 {0}" +"Minions take {0} less Damage","召喚生物受到的總傷害更少 {0}" +"Minions take {0} more Damage","召喚生物受到的總傷害更多 {0}" +"Minions take {0} of their Maximum Life as Fire Damage per second","召喚生物每秒受到等同 {0} 最大生命的火焰傷害" +"Minions take {0} reduced Damage","召喚生物受到的傷害減少 {0}" +"Minions take {0} reduced Fire Damage","召喚生物的火焰傷害減少 {0}" +"Minions take {0}% increased Damage","召喚物增加 {0}% 承受傷害" +"Minions take {0}% increased Fire Damage","召喚物增加承受 {0}% 火焰傷害" +"Minions take {0}% less Damage","召喚物承受 {0}% 更少傷害" +"Minions take {0}% more Damage","召喚物承受 {0}% 更多傷害" +"Minions take {0}% of their Maximum Life as Fire Damage per second","召喚物每秒承受 {0}% 他們最大生命的火焰傷害" +"Minions take {0}% reduced Damage","召喚物減少 {0}% 承受傷害" +"Minions take {0}% reduced Fire Damage","召喚物減少承受 {0}% 火焰傷害" +"Minions take Chaos Damage equal to {0} of their Life over one second Life when Created","召喚生物產生時在一秒內承受等於它 {0} 生命的傷害" +"Minions take Chaos Damage equal to {0} of their Life over one second when Raised","召喚生物喚起時在一秒內承受等於它 {0} 生命的混沌傷害" +"Minions take Chaos Damage equal to {0}% of their Life over one second Life when Created","當召喚物被製造時,在 1 秒內承受等同於他們生命 {0}% 的混沌傷害" +"Minions take Chaos Damage equal to {0}% of their Life over one second when Raised","召喚物被喚醒時,在 1 秒內承受等同於他們生命 {0}% 的混沌傷害" +"Minions throw up to {0} additional Mine","召喚物投擲至多 {0} 個額外地雷" +"Minions throw up to {0} additional Mines","召喚物投擲至多 {0} 個額外地雷" +"Minions throw up to {0} additional Trap","召喚物投擲至多 {0} 個額外陷阱" +"Minions throw up to {0} additional Traps","召喚物投擲至多 {0} 個額外陷阱" +"Minions' Attacks deal {0} to {1} additional Physical Damage","召喚物的攻擊額外造成 {0} 至 {1} 物理傷害" +"Minions' Attacks have {0} chance to cause Bleeding","召喚生物的攻擊有 {0} 的機率使敵人流血" +"Minions' Attacks have {0} chance to Impale Enemies on Hit","召喚生物的的攻擊擊中時有 {0} 的機率穿刺敵人" +"Minions' Attacks have {0} chance to Maim Enemies on Hit","召喚生物的攻擊擊中有 {0} 的機率癱瘓敵人" +"Minions' Attacks have {0} increased Impale Effect","召喚生物的攻擊使穿刺效果增加 {0}" +"Minions' Attacks have {0} reduced Impale Effect","召喚生物的攻擊使穿刺效果減少 {0}" +"Minions' Attacks have {0}% chance to cause Bleeding","召喚物的攻擊有 {0}% 機率造成流血" +"Minions' Attacks have {0}% chance to Impale Enemies on Hit","召喚物的攻擊擊中時有 {0}% 機率穿刺敵人" +"Minions' Attacks have {0}% chance to Maim Enemies on Hit","召喚物的攻擊擊中有 {0}% 機率癱瘓敵人" +"Minions' Attacks have {0}% increased Impale Effect","召喚物的攻擊增加 {0}% 穿刺效果" +"Minions' Attacks have {0}% reduced Impale Effect","召喚物的攻擊減少 {0}% 穿刺效果" +"Minions' Melee Hits have {0}% chance to Fortify","召喚物的近戰擊中有 {0}% 機率護體" +"Minions' Projectiles Split towards {0} additional targets","召喚物的投射物對 {0} 個額外目標裂化" +"Minions' Skills have {0} increased Critical Strike Chance per Power Charge if used by Mines","暴擊球用於地雷時,每個可使召喚生物的技能暴擊率增加 {0}" +"Minions' Skills have {0} reduced Critical Strike Chance per Power Charge if used by Mines","暴擊球用於地雷時,每個可使召喚生物的技能暴擊率減少 {0}" +"Minions' Skills have {0} to Critical Strike Multiplier per Power Charge when used by Traps","暴擊球用於陷阱時,每個可使召喚生物的技能 {0} 暴擊傷害加成" +"Minions' Skills have {0}% increased Critical Strike Chance per Power Charge if used by Mines","召喚物的技能若被地雷使用,每顆暴擊球增加 {0}% 暴擊率" +"Minions' Skills have {0}% reduced Critical Strike Chance per Power Charge if used by Mines","召喚物的技能若被地雷使用,每顆暴擊球減少 {0}% 暴擊率" +"Minions' Skills have {0}% to Critical Strike Multiplier per Power Charge when used by Traps","當召喚物的技能被陷阱使用時,每顆暴擊球 {0}% 暴擊加成" +"Minions's Attacks deal {0} more Damage with Bleeding and Poison caused by Projectile Hits","召喚生物的攻擊技能在投射物擊中後,所造成的流血和中毒總傷害更多 {0}" +"Minions's Attacks deal {0}% more Damage with Bleeding and Poison caused by Projectile Hits","召喚物的攻擊造成 {0}% 更少投射物擊中時造成的流血和中毒傷害" +"Mirage Archer deals {0} less Damage with Supported Skills","【幻影弓手】使用被輔助技能時所造成的傷害更少 {0}" +"Mirage Archer deals {0} more Damage with Supported Skills","【幻影弓手】使用被輔助技能所造成的傷害更多 {0}" +"Mirage Archer deals {0}% less Damage with Supported Skills","幻影射手有被輔助的技能時造成 {0}% 更少傷害" +"Mirage Archer deals {0}% more Damage with Supported Skills","幻影射手有被輔助的技能時造成 {0}% 更多傷害" +"Mirage Archer fires {0} additional Projectiles","幻影射手發射 {0} 個額外投射物" +"Mirage Archer fires {0} additional Projectiles with Supported Skills","幻影射手使用被輔助的技能發射 {0} 個額外投射物" +"Mirage Archer lasts {0} seconds","幻影射手持續 {0} 秒" +"Mirage Archer uses Supported Skill with {0} less Attack Speed","【幻影弓手】使用被輔助技能時,總攻擊速度更少 {0}" +"Mirage Archer uses Supported Skill with {0} more Attack Speed","【幻影弓手】使用被輔助技能時,總攻擊速度更多 {0}" +"Mirage Archer uses Supported Skill with {0}% less Attack Speed","幻影射手使用被輔助的技能有 {0}% 更少攻擊速度" +"Mirage Archer uses Supported Skill with {0}% more Attack Speed","幻影射手使用被輔助的技能有 {0}% 更多攻擊速度" +"Mirage Archer uses this Skill with {0} less Attack Speed","【幻影弓手】使用此技能時,總攻擊速度更少 {0}" +"Mirage Archer uses this Skill with {0} more Attack Speed","【幻影弓手】使用此技能時,總攻擊速度更多 {0}" +"Mirage Archer uses this Skill with {0}% less Attack Speed","幻影射手使用此技能有 {0}% 更少攻擊速度" +"Mirage Archer uses this Skill with {0}% more Attack Speed","幻影射手使用此技能有 {0}% 更多攻擊速度" +"Mirage Warriors have {0} increased Movement Speed","蜃影武士的移動速度加快 {0}" +"Mirage Warriors have {0} reduced Movement Speed","蜃影武士的移動速度減慢 {0}" +"Mirage Warriors have {0}% increased Movement Speed","幻影戰士增加 {0}% 移動速度" +"Mirage Warriors have {0}% reduced Movement Speed","幻影戰士減少 {0}% 移動速度" +"Mirror Arrow and Clone Arrow spawn {0} additional Clones","魅影射擊和閃現射擊額外 {0} 個分身" +"Mirror Arrow and Mirror Arrow Clones deal {0} increased Damage","【魅影射擊】和其召喚生物的傷害增加 {0}" +"Mirror Arrow and Mirror Arrow Clones deal {0} reduced Damage","【魅影射擊】和其召喚生物的傷害減少 {0}" +"Mirror Arrow and Mirror Arrow Clones deal {0}% increased Damage","增加魅影射擊和其召喚物 {0}% 傷害" +"Mirror Arrow and Mirror Arrow Clones deal {0}% reduced Damage","減少魅影射擊和其召喚物 {0}% 傷害" +"Mirror Arrow and Mirror Arrow Clones have {0} increased Attack Speed","【魅影射擊】和該技能的召喚生物攻擊速度增加 {0}" +"Mirror Arrow and Mirror Arrow Clones have {0} reduced Attack Speed","【魅影射擊】和該技能的召喚生物攻擊速度減少 {0}" +"Mirror Arrow and Mirror Arrow Clones have {0}% increased Attack Speed","增加魅影射擊和魅影射擊召喚物 {0}% 攻擊速度" +"Mirror Arrow and Mirror Arrow Clones have {0}% reduced Attack Speed","減少魅影射擊和魅影射擊召喚物 {0}% 攻擊速度" +"Mirror Arrow has {0} increased Cooldown Recovery Rate","鏡像射擊的冷卻回復率增加 {0}" +"Mirror Arrow has {0} reduced Cooldown Recovery Rate","鏡像射擊的冷卻回復率減少 {0}" +"Mirror Arrow has {0}% increased Cooldown Recovery Rate","魅影射擊增加 {0}% 冷卻時間恢復速度" +"Mirror Arrow has {0}% reduced Cooldown Recovery Rate","魅影射擊減少 {0}% 冷卻時間恢復速度" +"Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at {0}% of their value","壓抑法術傷害率詞綴以 {0}% 它們的值套用至躲避法術擊中率" +"Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at {0}% of their value","暴擊加成詞綴同時以它們數值的 {0}% 套用至來自暴擊異常狀態的持續傷害" +"Molten Shell has {0} increased Skill Effect Duration","【熔岩護盾】的技能效果持續時間延長 {0}" +"Molten Shell has {0} reduced Skill Effect Duration","【熔岩護盾】的技能效果持續時間縮短 {0}" +"Molten Shell has {0}% increased Skill Effect Duration","熔岩護盾增加 {0}% 技能效果持續時間" +"Molten Shell has {0}% reduced Skill Effect Duration","熔岩護盾減少 {0}% 技能效果持續時間" +"Molten Shell Reflected Damage Penetrates {0} of Enemy Fire Resistance","熔岩護盾的反射傷害穿透 {0} 火焰抗性" +"Molten Shell Reflected Damage Penetrates {0}% of Enemy Fire Resistance","熔岩護盾反射傷害穿透 {0}% 敵人火焰抗性" +"Molten Strike fires {0} additional Projectiles","熔岩之擊有 {0} 個額外投射物" +"Molten Strike fires {0} less Projectiles","【熔岩之擊】發射的總投射物額外減少 {0}" +"Molten Strike fires {0} more Projectiles","【熔岩之擊】發射的總投射物額外增加 {0}" +"Molten Strike fires {0}% less Projectiles","熔岩之擊發射 {0}% 更少投射物" +"Molten Strike fires {0}% more Projectiles","熔岩之擊發射 {0}% 更多投射物" +"Molten Strike Projectiles Chain {0} time","熔岩之擊投射物連鎖 {0} 次" +"Molten Strike Projectiles Chain {0} times","熔岩之擊投射物連鎖 {0} 次" +"Monster Damage Penetrates {0} Elemental Resistances","召喚生物的傷害穿透 {0} 元素抗性" +"Monster Damage penetrates {0} of Chaos Resistance","怪物傷害穿透 {0} 混沌抗性" +"Monster Damage penetrates {0} of Cold Resistance","怪物傷害穿透 {0} 冰冷抗性" +"Monster Damage penetrates {0} of Fire Resistance","怪物傷害穿透 {0} 火焰抗性" +"Monster Damage penetrates {0} of Lightning Resistance","怪物傷害穿透 {0} 閃電抗性" +"Monster Damage Penetrates {0}% Elemental Resistances","怪物傷害穿透 {0}% 元素抗性" +"Monster Damage penetrates {0}% of Chaos Resistance","怪物傷害穿透 {0}% 混沌抗性" +"Monster Damage penetrates {0}% of Cold Resistance","怪物傷害穿透 {0}% 冰冷抗性" +"Monster Damage penetrates {0}% of Fire Resistance","怪物傷害穿透 {0}% 火焰抗性" +"Monster Damage penetrates {0}% of Lightning Resistance","怪物傷害穿透 {0}% 閃電抗性" +"Monster Level: {0}",怪物等級:{0} +"Monster's targets have {0}% to Total Physical Damage Reduction against Monsters' Hits","對抗怪物擊中時,怪物的目標 {0}% 總物理傷害減免" +"Monsters deal {0} extra Physical Damage as Chaos","怪物造成的 {0} 額外物理傷害視為混沌傷害" +"Monsters deal {0} extra Physical Damage as Cold","怪物造成的 {0} 額外物理傷害視為冰冷傷害" +"Monsters deal {0} extra Physical Damage as Fire","怪物造成的 {0} 額外物理傷害視為火焰傷害" +"Monsters deal {0} extra Physical Damage as Lightning","怪物造成的 {0} 額外物理傷害視為閃電傷害" +"Monsters deal {0}% extra Damage as Cold","怪物造成 {0}% 額外冰冷傷害" +"Monsters deal {0}% extra Damage as Fire","怪物造成 {0}% 額外火焰傷害" +"Monsters deal {0}% extra Damage as Lightning","怪物造成 {0}% 額外閃電傷害" +"Monsters deal {0}% extra Physical Damage as Chaos","怪物造成 {0}% 額外物理傷害的混沌傷害" +"Monsters deal {0}% extra Physical Damage as Cold","怪物造成 {0}% 額外物理傷害視為冰冷" +"Monsters deal {0}% extra Physical Damage as Fire","怪物造成 {0}% 額外物理傷害視為火焰" +"Monsters deal {0}% extra Physical Damage as Lightning","怪物造成 {0}% 額外物理傷害視為閃電" +"Monsters deal {0}% increased Damage","怪物減少 {0}% 傷害" +"Monsters deal {0}% increased Damage while on Low Life","怪物貧血時增加 {0}% 傷害" +"Monsters deal {0}% reduced Damage while on Low Life","怪物貧血時減少 {0}% 傷害" +"Monsters drop items {0} Level higher","怪物的掉落物提高 {0} 物品等級" +"Monsters drop items {0} Levels higher","怪物的掉落物提高 {0} 物品等級" +"Monsters fire {0} additional Projectiles","怪物發射 {0} 額外投射物" +"Monsters from Beyond have {0} less Quantity and Rarity of Dropped Items","超越怪物的物品掉落數量和物品稀有度更少 {0}" +"Monsters from Beyond have {0} more Quantity and Rarity of Dropped Items","超越怪物的物品掉落數量和物品稀有度更多 {0}" +"Monsters from Beyond have {0}% less Quantity and Rarity of Dropped Items","超越怪物減少 {0}% 物品掉落數量和物品稀有度" +"Monsters from Beyond have {0}% more Quantity and Rarity of Dropped Items","超越怪物增加 {0}% 物品掉落數量和物品稀有度" +"Monsters gain {0} Endurance Charge every {1} seconds","怪物每{1}秒獲得 {0} 個耐力球" +"Monsters gain {0} Endurance Charges every {1} seconds","怪物每{1}秒獲得 {0} 個耐力球" +"Monsters gain {0} Frenzy Charge every {1} seconds","怪物每{1}秒獲得 {0} 個狂怒球" +"Monsters gain {0} Frenzy Charges every {1} seconds","怪物每{1}秒獲得 {0} 個狂怒球" +"Monsters gain {0} Power Charge every {1} seconds","怪物每{1}秒獲得 {0} 個暴擊球" +"Monsters gain {0} Power Charges every {1} seconds","怪物每{1}秒獲得 {0} 個暴擊球" +"Monsters gain {0}% additional Critical Strike Multiplier each time they are Revived","怪物每次復活時,增加 {0}% 暴擊加成" +"Monsters gain {0}% additional Physical Damage Reduction each time they are Revived","怪物每次復活時,獲得 {0}% 額外物理傷害減免" +"Monsters gain {0}% additional Resistances each time they are Revived","怪物每次復活時,增加 {0}% 抗性" +"Monsters gain {0}% chance to Avoid being Stunned each time they are Revived","怪物每次復活時,{0}% 機率避免被暈眩" +"Monsters gain {0}% chance to deal Double Damage each time they are Revived","怪物每次復活時,{0}% 機率造成 2 倍傷害" +"Monsters gain {0}% increased Armour each time they are Revived","怪物每次復活時,增加 {0}% 護甲" +"Monsters gain {0}% increased Attack and Cast Speed each time they are Revived","怪物每次復活時,增加 {0}% 攻擊和施放速度" +"Monsters gain {0}% increased Critical Strike Chance each time they are Revived","怪物每次復活時,增加 {0}% 暴擊率" +"Monsters gain {0}% increased Maximum Life each time they are Revived","怪物每次復活時,增加 {0}% 最大生命" +"Monsters gain {0}% increased Movement Speed each time they are Revived","怪物每次復活時,增加 {0}% 移動速度" +"Monsters gain {0}% of Physical Damage as Extra Chaos Damage","怪物獲得 {0}% 物理傷害的額外混沌傷害" +"Monsters gain {0}% reduced Armour each time they are Revived","怪物每次復活時,減少 {0}% 護甲" +"Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived","怪物每次復活時,減少 {0}% 攻擊和施放速度" +"Monsters gain {0}% reduced Critical Strike Chance each time they are Revived","怪物每次復活時,減少 {0}% 暴擊率" +"Monsters gain {0}% reduced Maximum Life each time they are Revived","怪物每次復活時,減少 {0}% 最大生命" +"Monsters gain {0}% reduced Movement Speed each time they are Revived","怪物每次復活時,減少 {0}% 移動速度" +"Monsters grant {0} increased Experience","怪物的經驗值增加 {0}" +"Monsters grant {0} reduced Experience","怪物的經驗值減少 {0}" +"Monsters grant {0}% increased Experience","怪物增加 {0}% 經驗獲得" +"Monsters grant {0}% reduced Experience","怪物減少 {0}% 經驗獲得" +"Monsters have {0} chance to Avoid Ailments","怪物有 {0} 的機率免疫異常狀態" +"Monsters have {0} chance to Avoid being Chilled or Frozen","怪物有 {0} 的機率避免被冰緩或冰凍" +"Monsters have {0} chance to Avoid being Ignited","怪物有 {0} 的機率避免被點燃" +"Monsters have {0} chance to Avoid being Shocked","怪物有 {0} 的機率避免被感電" +"Monsters have {0} chance to Avoid Elemental Ailments","怪物有 {0} 的機率免疫元素異常狀態" +"Monsters have {0} chance to Duplicate dropped Rogue's Marker","怪物有 {0} 的機率複製掉落的賞金獵人印記" +"Monsters have {0} chance to gain a Frenzy Charge on Hit","怪物有 {0} 的機率在擊中時獲得狂怒球" +"Monsters have {0} chance to gain a Power Charge on Hit","怪物有 {0} 的機率在擊中時獲得暴擊球" +"Monsters have {0} chance to gain an Endurance Charge on Hit","怪物有 {0} 的機率在擊中時獲得耐力球" +"Monsters have {0} chance to Hinder on Hit with Spells","怪物的法術擊中有 {0} 的機率施加【緩速】" +"Monsters have {0} chance to Impale with Attacks","怪物攻擊有 {0} 的機率施加【穿刺】" +"Monsters have {0} chance to inflict a random Hex on Hit","怪物擊中有 {0} 的機率施加一種隨機魔蠱" +"Monsters have {0} chance to inflict Brittle","怪物有 {0} 的機率施加【脆弱】" +"Monsters have {0} chance to inflict Sapped","怪物有 {0} 的機率施加【殘喘】" +"Monsters have {0} chance to inflict Scorch","怪物有 {0} 的機率造成【焦灼】" +"Monsters have {0} chance to Maim on Hit with Attacks","怪物的攻擊擊中有 {0} 的機率施加【癱瘓】" +"Monsters have {0} chance to remove a Flask Charge on Hit","怪物擊中時有 {0} 的機率移除一次藥劑使用次數" +"Monsters have {0} chance to remove Power, Frenzy and Endurance charges on Hit","怪物擊中時有 {0} 的機率移除暴擊球,狂暴球,耐力球" +"Monsters have {0} chance to steal Power, Frenzy and Endurance charges on Hit","怪物擊中時有 {0} 的機率偷取暴擊球,狂暴球,耐力球" +"Monsters have {0} increased Accuracy Rating","怪物的命中值增加 {0}" +"Monsters have {0} increased Area of Effect","怪物效果區域的擴大 {0}" +"Monsters have {0} increased Attack, Cast and Movement Speed","怪物的攻擊,施放,移動速度增加 {0}" +"Monsters have {0} increased chance to spawn a Beyond Portal","怪物產生超越傳送門的機率增加 {0}" +"Monsters have {0} increased Critical Strike Chance","怪物暴擊率增加 {0}" +"Monsters have {0} reduced Accuracy Rating","怪物的命中值減少 {0}" +"Monsters have {0} reduced Area of Effect",怪物效果區域的縮小 {0} +"Monsters have {0} reduced Attack, Cast and Movement Speed","怪物的攻擊,施放,移動速度減少 {0}" +"Monsters have {0} reduced chance to spawn a Beyond Portal","怪物產生超越傳送門的機率減少 {0}" +"Monsters have {0} reduced Critical Strike Chance","怪物暴擊率減少 {0}" +"Monsters have {0}% chance to Avoid Ailments","怪物有 {0}% 機率避免異常狀態" +"Monsters have {0}% chance to Avoid All Damage from Hits","怪物有 {0}% 機率避免全部擊中傷害" +"Monsters have {0}% chance to Avoid being Chilled","怪物有 {0}% 機率避免被冰緩" +"Monsters have {0}% chance to Avoid being Chilled or Frozen","怪物有 {0}% 機率避免被冰緩或冰凍" +"Monsters have {0}% chance to Avoid being Frozen","怪物有 {0}% 機率避免被冰凍" +"Monsters have {0}% chance to Avoid being Ignited","怪物有 {0}% 機率避免被點燃" +"Monsters have {0}% chance to Avoid being Shocked","怪物有 {0}% 機率避免被感電" +"Monsters have {0}% chance to Avoid Elemental Ailments","怪物有 {0}% 機率避免異常狀態" +"Monsters have {0}% Chance to Block Attack Damage","怪物 {0}% 攻擊傷害格擋率" +"Monsters have {0}% Chance to Block Spell Damage","怪物 {0}% 法術傷害格擋率" +"Monsters have {0}% chance to Dodge Attack Hits","怪物有 {0}% 機率躲避攻擊擊中" +"Monsters have {0}% chance to Dodge Spell Hits","怪物有 {0}% 機率躲避法術擊中" +"Monsters have {0}% chance to drop a Fossil","怪物有 {0}% 機率掉落 1 個化石" +"Monsters have {0}% chance to Duplicate dropped Rogue's Marker","怪物有 {0}% 機率複製掉落的盜賊之印" +"Monsters have {0}% chance to gain a Frenzy Charge on Hit","怪物擊中時有 {0}% 機率獲得 1 顆狂怒球" +"Monsters have {0}% chance to gain a Power Charge on Hit","怪物擊中時有 {0}% 機率獲得 1 顆暴擊球" +"Monsters have {0}% chance to gain an Endurance Charge on Hit","怪物擊中時有 {0}% 機率獲得 1 顆耐力球" +"Monsters have {0}% chance to Hinder on Hit with Spells","怪物法術擊中時有 {0}% 機率造成阻礙" +"Monsters have {0}% chance to Impale Enemies on Hit with Attacks","怪物攻擊擊中時有 {0}% 機率穿刺敵人" +"Monsters have {0}% chance to Impale with Attacks","怪物攻擊有 {0}% 機率造成穿刺" +"Monsters have {0}% chance to inflict a random Curse on Hit","怪物擊中時有 {0}% 機率施加一個隨機詛咒" +"Monsters have {0}% chance to inflict a random Hex on Hit","怪物擊中時有 {0}% 機率造成 1 個隨機咒術" +"Monsters have {0}% chance to inflict Brittle","怪物有 {0}% 機率造成易碎" +"Monsters have {0}% chance to inflict Sapped","怪物有 {0}% 機率造成殘喘" +"Monsters have {0}% chance to inflict Scorch","怪物有 {0}% 機率造成焦灼" +"Monsters have {0}% chance to Maim on Hit with Attacks","怪物攻擊擊中時有 {0}% 機率造成癱瘓" +"Monsters have {0}% chance to remove a Flask Charge on Hit","怪物擊中時有 {0}% 機率移除 1 藥劑充能" +"Monsters have {0}% chance to remove Power, Frenzy and Endurance charges on Hit","怪物擊中時有 {0}% 機率移除暴擊、狂怒和耐力球" +"Monsters have {0}% chance to steal Power, Frenzy and Endurance charges on Hit","怪物擊中時有 {0}% 機率偷取暴擊、狂怒和耐力球" +"Monsters have {0}% increased Accuracy Rating","怪物增加 {0}% 命中值" +"Monsters have {0}% increased Area of Effect","增加怪物 {0}% 範圍效果" +"Monsters have {0}% increased Attack Speed","怪物增加 {0}% 攻擊速度" +"Monsters have {0}% increased Attack Speed while on Low Life","怪物貧血時增加 {0}% 攻擊速度" +"Monsters have {0}% increased Attack, Cast and Movement Speed","怪物增加 {0}% 攻擊、施放、移動速度" +"Monsters have {0}% increased Bleeding Duration","怪物增加 {0}% 流血持續時間" +"Monsters have {0}% increased Cast Speed","怪物增加 {0}% 施放速度" +"Monsters have {0}% increased Cast Speed while on Low Life","怪物貧血時增加 {0}% 施放速度" +"Monsters have {0}% increased chance of having Rewards","怪物增加 {0}% 有獎勵的機率" +"Monsters have {0}% increased chance to spawn a Beyond Portal","怪物增加 {0}% 產生超越傳送門的機率" +"Monsters have {0}% increased Critical Strike Chance","怪物增加 {0}% 暴擊率" +"Monsters have {0}% increased Critical Strike Chance against Enemies on Full Life","怪物對滿血的敵人增加 {0}% 暴擊率" +"Monsters have {0}% increased Effect of Shock","怪物增加 {0}% 感電效果" +"Monsters have {0}% increased Freeze Duration","怪物增加 {0}% 冰凍持續時間" +"Monsters have {0}% increased Ignite Duration","怪物增加 {0}% 點燃持續時間" +"Monsters have {0}% increased Impale Effect","怪物增加 {0}% 穿刺效果" +"Monsters have {0}% increased Maximum Life","怪物增加 {0}% 最大生命" +"Monsters have {0}% increased Movement Speed","怪物增加 {0}% 移動速度" +"Monsters have {0}% increased Movement Speed while on Low Life","怪物貧血時增加 {0}% 移動速度" +"Monsters have {0}% increased Poison Duration","怪物增加 {0}% 中毒持續時間" +"Monsters have {0}% reduced Accuracy Rating","怪物減少 {0}% 命中值" +"Monsters have {0}% reduced Area of Effect","減少怪物 {0}% 範圍效果" +"Monsters have {0}% reduced Attack Speed","怪物減少 {0}% 攻擊速度" +"Monsters have {0}% reduced Attack Speed while on Low Life","怪物貧血時減少 {0}% 攻擊速度" +"Monsters have {0}% reduced Attack, Cast and Movement Speed","怪物減少 {0}% 攻擊、施放、移動速度" +"Monsters have {0}% reduced Bleeding Duration","怪物減少 {0}% 流血持續時間" +"Monsters have {0}% reduced Cast Speed","怪物減少 {0}% 施放速度" +"Monsters have {0}% reduced Cast Speed while on Low Life","怪物貧血時減少 {0}% 施放速度" +"Monsters have {0}% reduced chance of having Rewards","怪物減少 {0}% 有獎勵的機率" +"Monsters have {0}% reduced chance to spawn a Beyond Portal","怪物減少 {0}% 產生超越傳送門的機率" +"Monsters have {0}% reduced Critical Strike Chance","怪物減少 {0}% 暴擊率" +"Monsters have {0}% reduced Critical Strike Chance against Enemies on Full Life","怪物對滿血的敵人減少 {0}% 暴擊率" +"Monsters have {0}% reduced Effect of Shock","怪物減少 {0}% 感電效果" +"Monsters have {0}% reduced Freeze Duration","怪物減少 {0}% 冰凍持續時間" +"Monsters have {0}% reduced Ignite Duration","怪物減少 {0}% 點燃持續時間" +"Monsters have {0}% reduced Impale Effect","怪物減少 {0}% 穿刺效果" +"Monsters have {0}% reduced Maximum Life","怪物減少 {0}% 最大生命" +"Monsters have {0}% reduced Movement Speed","怪物減少 {0}% 移動速度" +"Monsters have {0}% reduced Movement Speed while on Low Life","怪物貧血時減少 {0}% 移動速度" +"Monsters have {0}% reduced Poison Duration","怪物減少 {0}% 中毒持續時間" +"Monsters have {0}% to all maximum Resistances","怪物 {0}% 全部最大抗性" +"Monsters have {0}% to all Resistances","怪物 {0}% 全部抗性" +"Monsters have {0}% to maximum Chance to Block Attack Damage","怪物 {0}% 最大攻擊傷害格擋率" +"Monsters have {0}% to maximum Chance to Block Spell Damage","怪物 {0}% 最大法術傷害格擋率" +"Monsters have a {0} chance to avoid Poison, Blind, and Bleeding","怪物有 {0} 的機率免疫中毒,致盲和流血" +"Monsters have a {0} chance to cause Elemental Ailments on Hit","怪物擊中時有 {0} 的機率造成元素異常狀態" +"Monsters have a {0}% chance to avoid Poison, Blind, and Bleeding","怪物有 {0}% 機率避免中毒、致盲和流血" +"Monsters have a {0}% chance to cause Elemental Ailments on Hit","怪物擊中時有 {0}% 機率造成元素異常狀態" +"Monsters have base Ward equal to {0}% of their maximum Life","怪物有等同於他們最大生命 {0}% 的基礎保護" +"Monsters Imprisoned by Essences have a {0} chance to contain a Remnant of Corruption","被禁錮的精髓怪物有 {0} 的機率出現一個遺忘的腐化器皿" +"Monsters Imprisoned by Essences have a {0} chance to contain an additional Remnant of Corruption","被禁錮的精髓怪物有 {0} 的機率額外出現一個遺忘的腐化器皿" +"Monsters Imprisoned by Essences have a {0}% chance to contain a Remnant of Corruption","被精髓囚禁的怪物有 {0}% 機率含有 1 個遺忘的污染器皿" +"Monsters Imprisoned by Essences have a {0}% chance to contain an additional Remnant of Corruption","被精髓囚禁的怪物有 {0}% 機率含有 1 個額外遺忘的污染器皿" +"Monsters in Nightmare deal {0}% less Damage","夢魘中的怪物造成 {0}% 更少傷害" +"Monsters in Nightmare deal {0}% more Damage","夢魘中的怪物造成 {0}% 更多傷害" +"Monsters in Nightmare grant {0}% less Experience","夢魘中的怪物有 {0}% 更少經驗" +"Monsters in Nightmare grant {0}% more Experience","夢魘中的怪物有 {0}% 更多經驗" +"Monsters in Nightmare have {0}% less Maximum Life","夢魘中的怪物有 {0}% 更少最大生命" +"Monsters in Nightmare have {0}% more Maximum Life","夢魘中的怪物有 {0}% 更多最大生命" +"Monsters in Nightmare Regenerate {0}% of Life per second","夢魘中的怪物每秒回復 {0}% 生命" +"Monsters in Nightmare take {0}% less Damage","夢魘中的怪物承受 {0}% 更少傷害" +"Monsters in Nightmare take {0}% more Damage","夢魘中的怪物承受 {0}% 更多傷害" +"Monsters initially carrying a Talisman drop {0} additional Rare Items","起初就受魔符附身的怪物將會掉落額外 {0} 個稀有物品" +"Monsters Kill things with {0}% or lower Life on Hit","怪物擊中擊殺低於 {0}% 生命的東西" +"Monsters Overwhelm {0} Physical Damage Reduction","怪物壓制 {0} 物理傷害減免" +"Monsters Overwhelm {0}% of Physical Damage Reduction for each time they have been Revived","怪物每次被復活時,鎮壓 {0}% 物理傷害減免" +"Monsters Overwhelm {0}% Physical Damage Reduction","怪物鎮壓 {0}% 物理傷害減免" +"Monsters Penetrate {0}% Chaos Resistance","怪物穿透 {0}% 混沌抗性" +"Monsters Penetrate {0}% Cold Resistance","怪物穿透 {0}% 冰冷抗性" +"Monsters Penetrate {0}% Fire Resistance","怪物穿透 {0}% 火焰抗性" +"Monsters Penetrate {0}% Lightning Resistance","怪物穿透 {0}% 閃電抗性" +"Monsters Penetrate {0}% of Enemy Resistances for each time they have been Revived","怪物每次被復活時,穿透 {0}% 敵人抗性" +"Monsters Possessed by Tormented Spirits take {0} increased Damage","受【罪魂】附身的怪物承受的傷害增加 {0}" +"Monsters Possessed by Tormented Spirits take {0} reduced Damage","受【罪魂】附身的怪物承受的傷害減少 {0}" +"Monsters Possessed by Tormented Spirits take {0}% increased Damage","受罪魂附身的怪物增加承受傷害 {0}%" +"Monsters Possessed by Tormented Spirits take {0}% reduced Damage","受罪魂附身的怪物減少承受傷害 {0}%" +"Monsters reflect {0} of Elemental Damage","怪物會反射 {0} 元素傷害" +"Monsters reflect {0} of Physical Damage","怪物會反射 {0} 物理傷害" +"Monsters reflect {0}% of Elemental Damage","怪物反射 {0}% 元素傷害" +"Monsters reflect {0}% of Physical Damage","怪物反射 {0}% 物理傷害" +"Monsters Regenerate {0}% of Life per second for each time they have been Revived","怪物每次被復活時,每秒回復 {0}% 生命" +"Monsters remove {0} of Mana on hit","怪物擊中時移除 {0} 魔力" +"Monsters remove {0}% of Mana on hit","怪物擊中移除 {0}% 魔力" +"Monsters Sacrificed at Ritual Altars in Areas grant {0}% increased Tribute","區域中於祭祀神壇獻祭的怪物增加 {0}% 貢禮" +"Monsters Sacrificed at Ritual Altars in Areas grant {0}% reduced Tribute","區域中於祭祀神壇獻祭的怪物減少 {0}% 貢禮" +"Monsters take {0} increased Extra Damage from Critical Strikes","怪物受到的暴擊傷害增加 {0}" +"Monsters take {0} reduced Extra Damage from Critical Strikes","怪物受到的暴擊傷害減少 {0}" +"Monsters take {0}% increased Damage","怪物增加承受 {0}% 傷害" +"Monsters take {0}% increased Extra Damage from Critical Strikes","增加 {0}% 怪物承受的暴擊傷害" +"Monsters take {0}% reduced Damage","怪物減少承受 {0}% 傷害" +"Monsters take {0}% reduced Extra Damage from Critical Strikes","減少 {0}% 怪物承受的暴擊傷害" +"Monsters with Silver Coins drop {0} additional Basic Currency Items","有銀幣的怪物掉落 {0} 個額外基礎通貨" +"Monsters with Silver Coins drop {0} additional Currency Items","持有銀幣的怪物會額外掉落 {0} 個通貨" +"Monsters with Silver Coins drop {0} additional Rare Items","持有銀幣的怪物會額外掉落 {0} 個稀有物品" +"Monsters with Silver Coins drop {0} additional Silver Coins","持有銀幣的怪物額外掉落 {0} 枚銀幣" +"Monsters with Silver Coins have {0} increased Quantity of Items Dropped, and are highlighted","持有銀幣的怪物會被高亮,掉落物品數量增加 {0}" +"Monsters with Silver Coins have {0}% increased Quantity of Items Dropped, and are highlighted","持有銀幣的怪物更加顯眼並增加 {0}% 掉落物品數量" +"Monsters' Attack Hits have {0}% chance to inflict Bleeding","怪物的攻擊擊中有 {0}% 機率造成流血" +"Monsters' Hits have {0}% chance to Freeze","怪物的擊中有 {0}% 機率造成冰凍" +"Monsters' Hits have {0}% chance to Ignite","怪物的擊中有 {0}% 機率造成點燃" +"Monsters' Hits have {0}% chance to Shock","怪物的擊中有 {0}% 機率造成感電" +"Monsters' Hits Overwhelm {0}% Physical Damage Reduction","怪物的擊中鎮壓 {0}% 物理傷害減免" +"Monsters' Hits remove {0}% of current Energy Shield","怪物的擊中移除目前 {0}% 的能量護盾" +"Monsters' Hits remove {0}% of current Mana","怪物的擊中移除目前 {0}% 的魔力" +"Monsters' skills Chain {0} additional times","怪物的技能附加 {0} 次連鎖" +"Movement Attack Skills have {0} increased Attack Speed","位移攻擊技能的攻擊速度增加 {0}" +"Movement Attack Skills have {0} reduced Attack Speed","位移攻擊技能的攻擊速度減少 {0}" +"Movement Attack Skills have {0}% increased Attack Speed","位移攻擊技能增加 {0}% 攻擊速度" +"Movement Attack Skills have {0}% reduced Attack Speed","位移攻擊技能減少 {0}% 攻擊速度" +"Murderous Eye Jewel affecting you, up to a maximum of {0}%","增加 {0}% 主手暴擊率,最多 {0}%" +"Nearby Allies deal {0}% increased Damage","附近友方增加 {0}% 傷害" +"Nearby allies gain {0} increased Damage","週圍友軍的傷害增加 {0}" +"Nearby Allies gain {0} increased Mana Regeneration Rate","週圍友軍獲得 {0} 魔力回復" +"Nearby Allies gain {0} of Life Regenerated per second","週圍友軍獲得每秒回復 {0} 生命" +"Nearby allies gain {0}% increased Damage","附近友方獲得增加 {0}% 傷害" +"Nearby Allies gain {0}% increased Mana Regeneration Rate","附近的友軍獲得 {0}% 魔力回復" +"Nearby Allies gain {0}% of Life Regenerated per second","附近友方獲得每秒回復 {0}% 生命" +"Nearby Allies have {0} Fortification","附近友方有 {0} 護體" +"Nearby Allies have {0} increased Cast Speed per {1} Intelligence you have","你每有 {1} 點智慧,週圍友軍的施放速度便增加 {0}" +"Nearby Allies have {0} increased Defences per {1} Strength you have","你每有 {1} 點力量,週圍友軍的防禦屬性便增加 {0}" +"Nearby Allies have {0} increased Item Rarity","週圍友軍獲得物品稀有度增加 {0}" +"Nearby Allies have {0} reduced Cast Speed per {1} Intelligence you have","你每有 {1} 點力量,週圍友軍的智慧便減少 {0}" +"Nearby Allies have {0} reduced Defences per {1} Strength you have","你每有 {1} 點力量,週圍友軍的防禦屬性便減少 {0}" +"Nearby Allies have {0} reduced Item Rarity","週圍友軍獲得物品稀有度減少 {0}" +"Nearby Allies have {0} to Critical Strike Multiplier","週圍友軍獲得 {0} 暴擊傷害加成" +"Nearby Allies have {0} to Critical Strike Multiplier per {1} Dexterity you have","你每有 {1} 點敏捷,週圍友軍獲得 {0} 暴擊傷害加成" +"Nearby Allies have {0}% Chance to Block Attack Damage per {1} Strength you have","每 {1} 點你的力量,使附近友方有 {0}% 攻擊傷害格擋率" +"Nearby Allies have {0}% chance to Intimidate Enemies for {1} seconds on Hit","附近友方擊中時有 {0}% 機率威嚇敵人 {1} 秒" +"Nearby Allies have {0}% chance to Unnerve Enemies for {1} seconds on Hit","附近友方擊中時有 {0}% 機率膽怯敵人 {1} 秒" +"Nearby Allies have {0}% increased Area of Effect","附近友方增加 {0}% 範圍效果" +"Nearby Allies have {0}% increased Attack, Cast and Movement Speed","附近友方增加 {0}% 攻擊、施放和移動速度" +"Nearby Allies have {0}% increased Cast Speed per {1} Intelligence you have","附近友方根據你每 {1} 點智會增加 {0}% 施放速度" +"Nearby Allies have {0}% increased Defences per {1} Strength you have","附近友方根據你每 {1} 點力量增加 {0}% 防禦" +"Nearby Allies have {0}% increased Item Rarity","附近友方增加 {0}% 物品稀有度" +"Nearby Allies have {0}% reduced Area of Effect","附近友方減少 {0}% 範圍效果" +"Nearby Allies have {0}% reduced Attack, Cast and Movement Speed","附近友方減少 {0}% 攻擊、施放和移動速度" +"Nearby Allies have {0}% reduced Cast Speed per {1} Intelligence you have","附近友方根據你每 {1} 點智會減少 {0}% 施放速度" +"Nearby Allies have {0}% reduced Defences per {1} Strength you have","附近友方根據你每 {1} 點力量減少 {0}% 防禦" +"Nearby Allies have {0}% reduced Item Rarity","附近友方減少 {0}% 物品稀有度" +"Nearby Allies have {0}% to Critical Strike Multiplier","附近友方 {0}% 暴擊加成" +"Nearby Allies have {0}% to Critical Strike Multiplier per {1} Dexterity you have","附近友方根據你每 {1} 點敏捷 {0}% 暴擊加成" +"Nearby Allies Intimidate Enemies for {0} seconds on Hit","附近友方擊中時威嚇敵人 {0} 秒" +"Nearby allies Recover {0} of your Maximum Life when you Die","你被擊敗時,週圍友軍回復等同你最大生命 {0} 的生命" +"Nearby allies Recover {0}% of your Maximum Life when you Die","附近友方在你死亡時會恢復等同你最大生命 {0}% 的生命" +"Nearby Allies Unnerve Enemies for {0} seconds on Hit","附近友方擊中時膽怯敵人 {0} 秒" +"Nearby Chilled Enemies deal {0}% increased Damage with Hits","附近被冰緩的敵人增加 {0}% 擊中傷害" +"Nearby Chilled Enemies deal {0}% reduced Damage with Hits","附近被冰緩的敵人減少 {0}% 擊中傷害" +"Nearby Enemies are Crushed while you have at least {0} Rage","當你只少有 {0} 層盛怒時,附近敵人被壓碎" +"Nearby Enemies are Crushed while you have least {0} Rage","你至少有 {0} 點怒火時,週圍敵人被壓垮" +"Nearby Enemies are Hindered, with {0} increased Movement Speed","週圍敵人被幹擾,移動速度增加 {0}" +"Nearby Enemies are Hindered, with {0} reduced Movement Speed","週圍敵人被幹擾,移動速度減少 {0}" +"Nearby Enemies are Hindered, with {0}% increased Movement Speed","附近敵人被緩速,增加 {0}% 移動速度" +"Nearby Enemies are Hindered, with {0}% reduced Movement Speed","附近敵人被緩速,減少 {0}% 移動速度" +"Nearby Enemies deal {0} less Damage","週圍敵人的總傷害更少 {0}" +"Nearby Enemies deal {0} more Damage","週圍敵人的總傷害更多 {0}" +"Nearby Enemies deal {0}% less Damage","附近敵人造成 {0}% 更少傷害" +"Nearby Enemies deal {0}% less Elemental Damage","附近敵人造成 {0}% 更少元素傷害" +"Nearby Enemies deal {0}% more Damage","附近敵人造成 {0}% 更多傷害" +"Nearby Enemies deal {0}% more Elemental Damage","附近敵人造成 {0}% 更多元素傷害" +"Nearby Enemies deal {0}% reduced Damage","附近友方減少 {0}% 傷害" +"Nearby Enemies grant {0} increased Flask Charges","週圍敵人給予的藥劑充能增加 {0}" +"Nearby Enemies grant {0} reduced Flask Charges","週圍敵人給予的藥劑充能減少 {0}" +"Nearby Enemies grant {0}% increased Flask Charges","附近敵人給予增加 {0}% 藥劑充能" +"Nearby Enemies grant {0}% reduced Flask Charges","附近敵人給予減少 {0}% 藥劑充能" +"Nearby Enemies have {0} increased Effect of Curses on them","週圍敵人被詛咒的效果增加 {0}" +"Nearby Enemies have {0} increased Fire and Cold Resistances","週圍敵人的火焰和冰冷抗性增加 {0}" +"Nearby Enemies have {0} increased Stun and Block Recovery","週圍敵人的暈眩和格擋回復增加 {0}" +"Nearby Enemies have {0} less Accuracy Rating","週圍敵人的命中值減少 {0}" +"Nearby Enemies have {0} less Accuracy Rating while you have Phasing","【迷蹤】狀態下,週圍敵人的總命中值更少 {0}" +"Nearby Enemies have {0} more Accuracy Rating","週圍敵人的命中值增加 {0}" +"Nearby Enemies have {0} more Accuracy Rating while you have Phasing","【迷蹤】狀態下,週圍敵人的總命中值更多 {0}" +"Nearby Enemies have {0} reduced Fire and Cold Resistances","週圍敵人的火焰和冰冷抗性減少 {0}" +"Nearby Enemies have {0} reduced Stun and Block Recovery","週圍敵人的暈眩和格擋回復減少 {0}" +"Nearby Enemies have {0} to all Resistances","週圍敵人的所有抗性增加 {0}" +"Nearby Enemies have {0} to Chaos Resistance","週圍敵人獲得 {0} 混沌抗性" +"Nearby Enemies have {0} to Cold Resistance","週圍敵人獲得 {0} 冰冷抗性" +"Nearby Enemies have {0} to Fire Resistance","週圍敵人獲得 {0} 火焰抗性" +"Nearby Enemies have {0} to Lightning Resistance","週圍敵人獲得 {0} 閃電抗性" +"Nearby Enemies have {0} to Physical Damage Reduction","週圍敵人有 {0} 物理傷害減免" +"Nearby Enemies have {0}% chance to be Frozen when Hit","被擊中時,附近敵人 {0}% 機率被冰凍" +"Nearby Enemies have {0}% chance to be Ignited when Hit","被擊中時,附近敵人 {0}% 機率被點燃" +"Nearby Enemies have {0}% chance to be Shocked when Hit","被擊中時,附近敵人 {0}% 機率被感電" +"Nearby Enemies have {0}% increased Critical Strike Chance","附近敵人增加 {0}% 暴擊率" +"Nearby Enemies have {0}% increased Effect of Curses on them","附近敵人增加 {0}% 被詛咒的效果" +"Nearby Enemies have {0}% increased Fire and Cold Resistances","附近敵人增加 {0}% 火焰和冰冷抗性最終效用" +"Nearby Enemies have {0}% increased Life Regeneration rate","附近敵人增加 {0}% 生命回復" +"Nearby Enemies have {0}% increased Stun and Block Recovery","附近敵人增加 {0}% 暈眩和格擋恢復" +"Nearby Enemies have {0}% less Accuracy Rating","附近敵人有 {0}% 更少命中率" +"Nearby Enemies have {0}% less Accuracy Rating while you have Phasing","當你有迷蹤時,附近敵人有 {0}% 更少命中值" +"Nearby Enemies have {0}% more Accuracy Rating","附近敵人有 {0}% 更多命中率" +"Nearby Enemies have {0}% more Accuracy Rating while you have Phasing","當你有迷蹤時,附近敵人有 {0}% 更多命中值" +"Nearby Enemies have {0}% reduced Critical Strike Chance","附近敵人減少 {0}% 暴擊率" +"Nearby Enemies have {0}% reduced Fire and Cold Resistances","附近敵人減少 {0}% 火焰和冰冷抗性最終效用" +"Nearby Enemies have {0}% reduced Life Regeneration rate","附近敵人減少 {0}% 生命回復" +"Nearby Enemies have {0}% reduced Stun and Block Recovery","附近敵人減少 {0}% 暈眩和格擋恢復" +"Nearby Enemies have {0}% to all Resistances","附近敵人有 {0}% 全部抗性" +"Nearby Enemies have {0}% to Chaos Resistance","附近敵人 {0}% 混沌抗性" +"Nearby Enemies have {0}% to Cold Resistance","附近敵人 {0}% 冰冷抗性" +"Nearby enemies have {0}% to Critical Strike Multiplier","附近敵人 {0}% 暴擊加成" +"Nearby Enemies have {0}% to Critical Strike Multiplier","附近敵人 {0}% 暴擊加成" +"Nearby Enemies have {0}% to Fire Resistance","附近敵人 {0}% 火焰抗性" +"Nearby Enemies have {0}% to Lightning Resistance","附近敵人 {0}% 閃電抗性" +"Nearby Enemies have {0}% to Physical Damage Reduction","附近敵人有 {0}% 物理傷害減免" +"Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0} to those Resistances","【迷蹤】狀態下,附近的敵人獲得火焰、冰冷、閃電曝曬,並使它們的抗性 {0}" +"Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0}% to those Resistances","當你有迷蹤時,附近敵人有火焰、冰冷和閃電曝曬,{0}% 這些元素抗性" +"Nearby Enemies take {0} Chaos Damage per second","附近敵人每秒受到 {0} 混沌傷害" +"Nearby Enemies take {0} increased Elemental Damage","週圍敵人受到的元素傷害增加 {0}" +"Nearby Enemies take {0} increased Physical Damage","週圍敵人受到的物理傷害增加 {0}" +"Nearby Enemies take {0} Lightning Damage per second","附近敵人每秒受到 {0} 閃電傷害" +"Nearby Enemies take {0}% increased Elemental Damage","附近敵人增加承受 {0}% 元素傷害" +"Nearby Enemies take {0}% increased Physical Damage","附近敵人增加承受 {0}% 物理傷害" +"Nearby Enemies take {0}% reduced Elemental Damage","附近敵人減少 {0}% 承受的元素傷害" +"Nearby Enemies take at least {0} more Physical Damage,","週圍敵人受到的總物理傷害至少更多 {0}," +"Nearby Enemies take at least {0}% more Physical Damage,","附近敵人承受至少 {0}% 更多物理傷害," +"Nearby Enemies take Chaos Damage equal to {0} of granted Life Regeneration per second","週圍敵人承受混沌傷害,等於每秒生命再生的 {0}" +"Nearby Hindered Enemies deal {0}% increased Damage over Time","附近被阻礙的敵人增加 {0}% 持續傷害" +"Nearby Hindered Enemies deal {0}% reduced Damage over Time","附近被阻礙的敵人減少 {0}% 持續傷害" +"Nemesis Monsters drop {0} additional Basic Currency Item","復仇怪物掉落 {0} 個額外基礎通貨" +"Nemesis Monsters drop {0} additional Basic Currency Items","復仇怪物掉落 {0} 個額外基礎通貨" +"Nemesis Monsters drop {0} additional Currency Item","擁有復仇類詞綴的怪物,物品掉落額外增加 {0} 件" +"Nemesis Monsters drop {0} additional Currency Items","擁有復仇類詞綴的怪物,物品掉落額外增加 {0} 件" +"Non-Aura Vaal Skills require {0}% increased Souls Per Use","非光環瓦爾技能每次使用增加 {0}% 靈魂需求" +"Non-Aura Vaal Skills require {0}% increased Souls Per Use during Effect","非光環瓦爾技能效果持續時間每次使用增加 {0}% 需要靈魂" +"Non-Aura Vaal Skills require {0}% reduced Souls Per Use","非光環瓦爾技能每次使用減少 {0}% 靈魂需求" +"Non-Aura Vaal Skills require {0}% reduced Souls Per Use during Effect","非光環瓦爾技能效果持續時間每次使用減少 {0}% 需要靈魂" +"Non-Channelling Skills have {0} to Total Life Cost","非引導施放技能 {0} 總生命消耗" +"Non-Channelling Skills have {0} to Total Mana Cost","非引導施放技能 {0} 總魔力消耗" +"Non-Channelling Skills have {0} to Total Mana Cost while affected by Clarity","被清晰影響時,非引導施放技能 {0} 總魔力消耗" +"Non-critical strikes deal {0} less Damage","非暴擊打擊的總傷害更少 {0}" +"Non-critical strikes deal {0} more Damage","非暴擊打擊的總傷害更多 {0}" +"Non-critical strikes deal {0}% Damage","非暴擊造成 {0}% 傷害" +"Non-critical strikes deal {0}% less Damage","非暴擊造成 {0}% 更少傷害" +"Non-critical strikes deal {0}% more Damage","非暴擊造成 {0}% 更多傷害" +"Non-Critical Strikes Penetrate {0} of Enemy Elemental Resistances","非暴擊傷害穿透敵人 {0} 的元素抗性" +"Non-Critical Strikes Penetrate {0}% of Enemy Elemental Resistances","非暴擊穿透敵人 {0}% 的元素抗性" +"Non-Curse Aura Skills have {0} increased Duration","非詛咒光環技能的持續時間延長 {0}" +"Non-Curse Aura Skills have {0} reduced Duration","非詛咒光環技能的持續時間縮短 {0}" +"Non-Curse Aura Skills have {0}% increased Duration","非詛咒光環技能增加 {0}% 持續時間" +"Non-Curse Aura Skills have {0}% reduced Duration","非詛咒光環技能減少 {0}% 持續時間" +"Non-Curse Auras from Supported Skills have {0} increased Effect","被輔助技能的非詛咒類光環效果增加 {0}" +"Non-Curse Auras from Supported Skills have {0} reduced Effect","被輔助技能的非詛咒類光環效果減少 {0}" +"Non-Curse Auras from Supported Skills have {0}% increased Effect","被輔助的技能為非詛咒光環增加 {0}% 效果" +"Non-Curse Auras from Supported Skills have {0}% reduced Effect","被輔助的技能為非詛咒光環減少 {0}% 效果" +"Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for {0} seconds","你對未被詛咒的敵人造成非光環的詛咒時,使敵人被致盲 {0} 秒" +"Non-Damaging Ailments have {0}% increased Effect on you while you have Arcane Surge","當你有秘能波動時,增加 {0}% 你身上非傷害型異常狀態的效果" +"Non-Damaging Ailments have {0}% reduced Effect on you while you have Arcane Surge","當你有秘能波動時,減少 {0}% 你身上非傷害型異常狀態的效果" +"Non-Projectile Chaining Lightning Skills Chain {0} times","非投射物連鎖閃電技能連鎖 {0} 次" +"Non-Unique Flasks applied to you have {0} increased Effect","你身上的非傳奇藥劑效果增加 {0}" +"Non-Unique Flasks applied to you have {0} reduced Effect","你身上的非傳奇藥劑效果減少 {0}" +"Non-Unique Flasks applied to you have {0}% increased Effect","作用於你的非傳奇藥劑增加 {0}% 效果" +"Non-Unique Flasks applied to you have {0}% reduced Effect","作用於你的非傳奇藥劑減少 {0}% 效果" +"Non-Unique Monsters in this Area Regenerate {0} of Life per second","此區域的非傳奇怪物每秒回復 {0} 生命" +"Non-Unique Monsters in this Area Regenerate {0}% of Life per second","此區域的非傳奇怪物每秒回復 {0}% 生命" +"Non-Vaal Skills deal {0} increased Damage during Soul Gain Prevention","【阻靈術】生效期間,非瓦爾技能的傷害增加 {0}" +"Non-Vaal Skills deal {0} reduced Damage during Soul Gain Prevention","【阻靈術】生效期間,非瓦爾技能的傷害減少 {0}" +"Non-Vaal Skills deal {0}% increased Damage during Soul Gain Prevention","停止獲得靈魂期間內,非瓦爾技能增加 {0}% 傷害" +"Non-Vaal Skills deal {0}% reduced Damage during Soul Gain Prevention","停止獲得靈魂期間內,非瓦爾技能減少 {0}% 傷害" +"Normal Monsters in this Area Regenerate {0} of Life per second","此區域的普通怪物每秒回復 {0} 生命" +"Normal Monsters in this Area Regenerate {0}% of Life per second","此區域的普通怪物秒回復 {0}% 生命" +"Nova Spells deal {0} less Damage to Players","新星法術對玩家造成的總傷害更少 {0}" +"Nova Spells deal {0}% less Damage to Players","新星法術對玩家造成 {0}% 更少傷害" +"Nova Spells have {0} less Area of Effect","新星法術的總效果區域縮小 {0}" +"Nova Spells have {0} more Area of Effect","新星法術的總效果區域擴大 {0}" +"Nova Spells have {0}% less Area of Effect","新星法術有 {0}% 更少範圍效果" +"Nova Spells have {0}% more Area of Effect","新星法術有 {0}% 更多範圍效果" +"of their movement, increasing to {0} as they travel farther","並隨飛行距離逐漸增強為 {0}" +"of their movement, increasing to {0}% as they travel farther","隨著飛行越遠增加至 {0}%" +"of their movement, reducing to {0} as they travel farther","並隨飛行距離逐漸衰減為 {0}" +"of their movement, reducing to {0}% as they travel farther","隨著飛行越遠減少至 {0}%" +"Offering Skills have {0} increased Duration","奉獻技能的持續時間增加 {0}" +"Offering Skills have {0} reduced Duration","奉獻技能的持續時間減少 {0}" +"Offering Skills have {0}% increased Duration","奉獻技能增加 {0}% 持續時間" +"Offering Skills have {0}% reduced Duration","奉獻技能減少 {0}% 持續時間" +"One impact every {0} seconds","每 {0} 秒一次衝擊" +"Ongoing effect ends after {0} Aftershocks","持續效果在 {0} 次餘震後結束" +"Only applies Curses from Skill Gems requiring Level {0} or lower","只會施加來自 {0} 級或更低等級的技能寶石上的詛咒" +"Only applies Hexes from Curse Skill Gems requiring Level {0} or lower","只會從詛咒技能寶石造成咒術,該寶石等級需低於 {0}" +"Orb of Storms has {0} increased Cast Speed","【風暴漩渦】的施放速度增加 {0}" +"Orb of Storms has {0}% increased Cast Speed","增加 {0}% 風暴漩渦施放速度" +"Orbs jump every {0} seconds","球體每 {0} 秒彈跳一次" +"Other effects on Cursed enemies expire {0} faster","被詛咒敵人身上的增益與減益持續時間縮短 {0}" +"Other effects on Cursed enemies expire {0} slower","被詛咒敵人身上的增益與減益持續時間延長 {0}" +"Other effects on Cursed enemies expire {0}% faster","被詛咒敵人減少 {0}% 身上增益與減益的持續時間" +"Other effects on Cursed enemies expire {0}% slower","被詛咒敵人增加 {0}% 身上增益與減益的持續時間" +"Overcharged Brands Activate {0} faster, {1} every {2} seconds","超載的烙印啟動速度加快 {0},每 {2} 秒 {1}" +"Overcharged Brands Activate {0}% faster, {0}% every {1} seconds","超載的烙印比平常快 {0}% 啟動,每 {1} 秒 {0}%" +"Overcharged Brands Activate {0}% faster, {1}% every {2} seconds","超載的烙印啟動速度加快 {0}%,每 {2} 秒 {1}%" +"Overcharged Brands expire {0} faster, {1} every {2} seconds","超載的烙印耗竭速度加快 {0},每 {2} 秒 {1}" +"Overcharged Brands expire {0}% faster, {0}% every {1} seconds","超載的烙印比平常快 {0}% 失效,每 {1} 秒 {0}%" +"Overcharged Brands expire {0}% faster, {1}% every {2} seconds","超載的烙印耗竭速度加快 {0}%,每 {2} 秒 {1}%" +"Overpowered applies {0} chance to Block Attack and Spell Damage","【碾壓】會使攻擊傷害和法術傷害格擋機率 {0}" +"Overpowered applies {0}% chance to Block Attack and Spell Damage","壓制造成 {0}% 格擋攻擊和法術傷害率" +"Overwhelm {0} Physical Damage Reduction","壓制 {0} 物理傷害減免" +"Overwhelm {0}% Physical Damage Reduction","鎮壓 {0}% 物理傷害減免" +"Passive Skills in Radius also grant: {0} increased Attack Speed with Unarmed Attacks","範圍內的天賦技能還獲得:徒手攻擊的攻擊速度加快 {0}" +"Passive Skills in Radius also grant: {0} reduced Attack Speed with Unarmed Attacks","範圍內的天賦技能還獲得:徒手攻擊的攻擊速度減慢 {0}" +"Passive Skills in Radius also grant: {0}% increased Attack Speed with Unarmed Attacks","範圍內天賦同時給予:空手攻擊時增加 {0}% 攻擊速度" +"Passive Skills in Radius also grant: {0}% increased Unarmed Attack Speed with Melee Skills","範圍內天賦同時給予:近戰技能增加 {0}% 空手攻擊速度" +"Passive Skills in Radius also grant: {0}% reduced Attack Speed with Unarmed Attacks","範圍內天賦同時給予:空手攻擊時減少 {0}% 攻擊速度" +"Passive Skills in Radius also grant: {0}% reduced Unarmed Attack Speed with Melee Skills","範圍內天賦同時給予:近戰技能減少 {0}% 空手攻擊速度" +"Passive Skills in Radius also grant: Traps and Mines deal {0} to {1} added Physical Damage","範圍內天賦同時給予:陷阱和地雷附加 {0} 至 {1} 物理傷害" +"Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at {0} of its value","範圍內增加冰冷抗性的天賦也會以 {0} 的比例增加躲避攻擊擊中機率" +"Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at {0}% of its value","範圍內增加冰冷抗性的天賦也會以 {0}% 的比例增加躲避攻擊擊中機率" +"Patrol Pack Members have {0} chance to be Magic","巡邏隊有 {0} 的機率有魔法怪物" +"Patrol Pack Members have {0} chance to be Rare","巡邏隊有 {0} 的機率有稀有怪物" +"Patrol Pack Members have {0}% chance to be Magic","巡守群成員有 {0}% 機率為魔法" +"Patrol Pack Members have {0}% chance to be Rare","巡守群成員有 {0}% 機率為稀有" +"Patrol Packs have {0} increased chance to be replaced by an Elite Patrol Pack","巡邏隊被精英巡邏隊取代的機率增加 {0}" +"Patrol Packs have {0} reduced chance to be replaced by an Elite Patrol Pack","巡邏隊被精英巡邏隊取代的機率減少 {0}" +"Patrol Packs have {0}% increased chance to be replaced by an Elite Patrol Pack","巡守群增加 {0}% 機率被菁英巡守群取代" +"Patrol Packs have {0}% reduced chance to be replaced by an Elite Patrol Pack","巡守群減少 {0}% 機率被菁英巡守群取代" +"Patrol Packs take {0} increased damage","巡邏隊承受的傷害增加 {0}" +"Patrol Packs take {0} reduced damage","巡邏隊承受的傷害減少 {0}" +"Patrol Packs take {0}% increased damage","巡守群增加承受 {0}% 傷害" +"Patrol Packs take {0}% reduced damage","巡守群減少承受 {0}% 傷害" +"Patrolling Monsters deal {0} increased Damage","巡邏怪物的傷害增加 {0}" +"Patrolling Monsters deal {0} reduced Damage","巡邏怪物的傷害減少 {0}" +"Patrolling Monsters deal {0}% increased Damage","巡守怪物增加 {0}% 傷害" +"Patrolling Monsters deal {0}% reduced Damage","巡守怪物減少 {0}% 傷害" +"Penance Brand deals {0} increased Damage","【懺悔烙印】的傷害增加 {0}" +"Penance Brand deals {0} reduced Damage","【懺悔烙印】的傷害減少 {0}" +"Penance Brand deals {0}% increased Damage","贖罪烙印增加 {0}% 傷害" +"Penance Brand deals {0}% reduced Damage","贖罪烙印減少 {0}% 傷害" +"Penance Brand has {0} increased Area of Effect","【懺悔烙印】的效果區域擴大 {0}" +"Penance Brand has {0} increased Cast Speed","【懺悔烙印】的施放速度加快 {0}" +"Penance Brand has {0} reduced Area of Effect","【懺悔烙印】的效果區域縮小 {0}" +"Penance Brand has {0} reduced Cast Speed","【懺悔烙印】的施放速度減慢 {0}" +"Penance Brand has {0}% increased Area of Effect","贖罪烙印增加 {0}% 範圍效果" +"Penance Brand has {0}% increased Cast Speed","贖罪烙印增加 {0}% 施放速度" +"Penance Brand has {0}% reduced Area of Effect","贖罪烙印減少 {0}% 範圍效果" +"Penance Brand has {0}% reduced Cast Speed","贖罪烙印減少 {0}% 施放速度" +"Penetrate {0} Elemental Resistances per Frenzy Charge","每個暴擊球穿透 {0} 元素抗性" +"Penetrate {0}% Elemental Resistances per Frenzy Charge","每個暴擊球穿透 {0}% 元素抗性" +"Penetrates {0} Chaos Resistance","穿透 {0} 混沌抗性" +"Penetrates {0} Cold Resistance","{0} 冰冷抗性穿透" +"Penetrates {0} Elemental Resistances","穿透 {0} 元素抗性" +"Penetrates {0} Fire Resistance","{0} 火焰抗性穿透" +"Penetrates {0} Lightning Resistance","{0} 閃電抗性穿透" +"Penetrates {0}% Chaos Resistance","穿透 {0}% 混沌抗性" +"Penetrates {0}% Cold Resistance","穿透 {0}% 冰冷抗性" +"Penetrates {0}% Elemental Resistances","穿透 {0}% 元素抗性" +"Penetrates {0}% Fire Resistance","穿透 {0}% 火焰抗性" +"Penetrates {0}% Lightning Resistance","穿透 {0}% 閃電抗性" +"Penetrates {0}% Lightning Resistance if on Low Mana","若貧魔時穿透 {0}% 閃電抗性" +"Perandus Chests have {0} more Quantity of Items Dropped","普蘭德斯寶箱的物品掉落總數量更多 {0}" +"Perandus Chests have {0} more Rarity of Items Dropped","普蘭德斯寶箱的物品總稀有度更多 {0}" +"Perandus Chests have {0}% more Quantity of Items Dropped","普蘭德斯保險箱有 {0}% 更多物品掉落數量" +"Perandus Chests have {0}% more Rarity of Items Dropped","普蘭德斯保險箱有 {0}% 更多物品稀有度" +"Perandus Monsters have a {0} chance to drop Perandus Coins","普蘭德斯怪物有 {0} 的機率掉落普蘭德斯金幣" +"Perandus Monsters have a {0}% chance to drop Perandus Coins","普蘭德斯怪物有 {0}% 機率掉落普蘭德斯硬幣" +"Perforate creates {0} Spike","裂地刺穿製造 {0} 個尖刺" +"Perforate creates {0} Spikes","裂地刺穿製造 {0} 個尖刺" +"Perforate deals {0} increased Damage","【鑿擊】的傷害增加 {0}" +"Perforate deals {0} reduced Damage","【鑿擊】的傷害減少 {0}" +"Perforate deals {0}% increased Damage","裂地刺穿增加 {0}% 傷害" +"Perforate deals {0}% reduced Damage","裂地刺穿減少 {0}% 傷害" +"Perforate has {0} increased Area of Effect","【鑿擊】效果區域擴大 {0}" +"Perforate has {0} reduced Area of Effect","【鑿擊】效果區域縮小 {0}" +"Perforate has {0}% increased Area of Effect","裂地刺穿增加 {0}% 範圍效果" +"Perforate has {0}% reduced Area of Effect","裂地刺穿減少 {0}% 範圍效果" +"Pestilent Strike deals {0} increased Damage","【致疫打擊】的傷害增加 {0}" +"Pestilent Strike deals {0} reduced Damage","【致疫打擊】的傷害減少 {0}" +"Pestilent Strike deals {0}% increased Damage","瘟疫打擊增加 {0}% 傷害" +"Pestilent Strike deals {0}% reduced Damage","瘟疫打擊減少 {0}% 傷害" +"Pestilent Strike has {0} increased Area of Effect","【致疫打擊】的效果區域擴大 {0}" +"Pestilent Strike has {0} increased Duration","【致疫打擊】的技能持續時間增加 {0}" +"Pestilent Strike has {0} reduced Area of Effect","【致疫打擊】的效果區域縮小 {0}" +"Pestilent Strike has {0} reduced Duration","【致疫打擊】的技能持續時間減少 {0}" +"Pestilent Strike has {0}% increased Area of Effect","瘟疫打擊增加 {0}% 範圍效果" +"Pestilent Strike has {0}% increased Duration","瘟疫打擊增加 {0}% 持續時間" +"Pestilent Strike has {0}% reduced Area of Effect","瘟疫打擊減少 {0}% 範圍效果" +"Pestilent Strike has {0}% reduced Duration","瘟疫打擊減少 {0}% 持續時間" +"Petrified Blood has {0}% increased Mana Reservation Efficiency","石化之血增加 {0}% 魔力保留效用" +"Petrified Blood has {0}% increased Reservation","石化之血增加 {0}% 保留" +"Petrified Blood has {0}% reduced Mana Reservation Efficiency","石化之血減少 {0}% 魔力保留效用" +"Petrified Blood has {0}% reduced Reservation","石化之血減少 {0}% 保留" +"Phantasms last {0} seconds","幻影持續 {0} 秒" +"Phase Run has {0} chance not to replace the Buff when you use a Skill","你使用技能時暗影迷蹤有 {0} 的機率不會替換該增益效果" +"Phase Run has {0}% chance not to replace the Buff when you use a Skill","當你使用技能時,暗影迷蹤有 {0}% 機率不會取代增益效果" +"Physical Attack Damage is increased by {0} per {1} Dexterity from Allocated Passives in Radius","範圍內每配置 {1} 點敏捷,物理攻擊傷害增加 {0}" +"Physical Attack Damage is increased by {0} per {1} Strength from Allocated Passives in Radius","範圍內每配置 {1} 點力量,物理攻擊傷害增加 {0}" +"Physical Attack Damage is increased by {0}% per {1} Dexterity from Allocated Passives in Radius","範圍內每配置 {1} 點敏捷,物理攻擊傷害增加 {0}%" +"Physical Attack Damage is increased by {0}% per {1} Strength from Allocated Passives in Radius","範圍內每配置 {1} 點力量,物理攻擊傷害增加 {0}%" +"Physical Attack Damage is increased by {1}% per {0} Dexterity from Allocated Passives in Radius","範圍內每配置 {0} 點敏捷增加 {1}% 物理傷害" +"Physical Attack Damage is increased by {1}% per {0} Strength from Allocated Passives in Radius","範圍內每配置 {0} 點力量增加 {1}% 物理攻擊傷害" +"Physical Damage is increased by {0} per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 點智慧,物理傷害增加 {0}" +"Physical Damage is increased by {0}% per {1} Intelligence from Allocated Passives in Radius","範圍內每配置 {1} 點智慧,物理傷害增加 {0}%" +"Physical Damage is increased by {1}% per {0} Intelligence from Allocated Passives in Radius","範圍內每配置 {0} 點智慧增加 {1}% 物理傷害" +"Physical Modifiers have {0} increased Effect","物理詞綴的效果增加 {0}" +"Physical Modifiers have {0} reduced Effect","物理詞綴的效果減少 {0}" +"Physical Modifiers have {0}% increased Effect","物理詞綴增加 {0}% 效果" +"Physical Modifiers have {0}% reduced Effect","物理詞綴減少 {0}% 效果" +"Placed Banners also grant {0} increased Attack Damage to you and Allies","放置的旗幟也使你和友軍的攻擊傷害增加 {0}" +"Placed Banners also grant {0} reduced Attack Damage to you and Allies","放置的旗幟也使你和友軍的攻擊傷害減少 {0}" +"Placed Banners also grant {0}% increased Attack Damage to you and Allies","放置鬥旗增加 {0}% 你和友方的攻擊傷害" +"Placed Banners also grant {0}% reduced Attack Damage to you and Allies","放置鬥旗減少 {0}% 你和友方的攻擊傷害" +"Plague Bearer Buff grants {0} to Poison Damage over Time Multiplier while Infecting","傳染時,【瘟疫使徒】增益效果 {0} 中毒持續傷害加成" +"Plague Bearer Buff grants {0}% to Poison Damage over Time Multiplier while Infecting","當感染時,病疫之難增益效果 {0}% 中毒持續傷害加成" +"Plague Bearer deals Damage based on an additional {0} of Plague Value","【瘟疫使徒】基於瘟疫值的 {0} 造成額外傷害" +"Plague Bearer deals Damage based on an additional {0}% of Plague Value","病疫之難根據額外 {0}% 瘟疫值造成傷害" +"Plague Bearer Grants {0} increased Chaos Damage taken while Incubating","瘟疫使徒在孕育時,使承受的混沌傷害增加 {0}" +"Plague Bearer Grants {0} increased Movement Speed while Infecting","瘟疫使徒在傳染時,使移動速度加快 {0}" +"Plague Bearer Grants {0} reduced Chaos Damage taken while Incubating","瘟疫使徒在孕育時,使承受的混沌傷害減少 {0}" +"Plague Bearer Grants {0} reduced Movement Speed while Infecting","瘟疫使徒在傳染時,使移動速度減慢 {0}" +"Plague Bearer Grants {0}% increased Chaos Damage taken while Incubating","醞釀時,病疫之難增加承受 {0}% 混沌傷害" +"Plague Bearer Grants {0}% increased Movement Speed while Infecting","感染時,病疫之難增加 {0}% 移動速度" +"Plague Bearer Grants {0}% reduced Chaos Damage taken while Incubating","醞釀時,病疫之難減少承受 {0}% 混沌傷害" +"Plague Bearer Grants {0}% reduced Movement Speed while Infecting","感染時,病疫之難減少 {0}% 移動速度" +"Plague Bearer has {0}% increased Maximum Plague Value","病疫之難增加 {0}% 最大瘟疫值" +"Plague Bearer has {0}% reduced Maximum Plague Value","病疫之難減少 {0}% 最大瘟疫值" +"Players and Monsters deal {0} increased Damage per Curse on them","玩家和怪物每相互施加一個詛咒都使傷害增加 {0}" +"Players and Monsters deal {0} reduced Damage per Curse on them","玩家和怪物每相互施加一個詛咒都使傷害減少 {0}" +"Players and Monsters deal {0}% increased Damage per Curse on them","玩家和怪物身上每個詛咒增加 {0}% 傷害" +"Players and Monsters deal {0}% reduced Damage per Curse on them","玩家和怪物身上每個詛咒減少 {0}% 傷害" +"Players and Monsters fire {0} additional Projectiles","玩家與怪物發射 {0} 額外投射物" +"Players and Monsters have {0} increased Critical Strike Chance","怪物和玩家的暴擊率增加 {0}" +"Players and Monsters have {0} reduced Critical Strike Chance","怪物和玩家的暴擊率減少 {0}" +"Players and Monsters have {0}% increased Critical Strike Chance","怪物和玩家增加 {0}% 暴擊率" +"Players and Monsters have {0}% increased Damage per Curse on them","怪物和玩家每受到一個詛咒,他們的傷害就增加 {0}%" +"Players and Monsters have {0}% reduced Critical Strike Chance","怪物和玩家减少 {0}% 暴擊率" +"Players and Monsters have {0}% reduced Damage per Curse on them","怪物和玩家每受到一個詛咒,他們的傷害就減少 {0}%" +"Players and Monsters take {0} increased Chaos Damage","玩家和怪物受到的混沌傷害增加 {0}" +"Players and Monsters take {0} increased Cold Damage","玩家和怪物受到的冰冷傷害增加 {0}" +"Players and Monsters take {0} increased Damage while stationary","玩家和怪物靜止時受到的傷害增加 {0}" +"Players and Monsters take {0} increased Fire Damage","玩家和怪物受到的火焰傷害增加 {0}" +"Players and Monsters take {0} increased Lightning Damage","玩家和怪物受到的閃電傷害增加 {0}" +"Players and Monsters take {0} increased Physical Damage","玩家和怪物受到的物理傷害增加 {0}" +"Players and Monsters take {0} reduced Chaos Damage","玩家和怪物受到的混沌傷害減少 {0}" +"Players and Monsters take {0} reduced Cold Damage","玩家和怪物受到的冰冷傷害減少 {0}" +"Players and Monsters take {0} reduced Fire Damage","玩家和怪物受到的火焰傷害減少 {0}" +"Players and Monsters take {0} reduced Lightning Damage","玩家和怪物受到的閃電傷害減少 {0}" +"Players and Monsters take {0} reduced Physical Damage","玩家和怪物受到的物理傷害減少 {0}" +"Players and Monsters take {0}% increased Chaos Damage","玩家與怪物增加 {0}% 所受混沌傷害" +"Players and Monsters take {0}% increased Cold Damage","玩家與怪物增加 {0}% 所受冰冷傷害" +"Players and Monsters take {0}% increased Damage while stationary","玩家與怪物不移動時增加 {0}% 所受傷害" +"Players and Monsters take {0}% increased Fire Damage","玩家與怪物增加 {0}% 所受火焰傷害" +"Players and Monsters take {0}% increased Lightning Damage","玩家與怪物增加 {0}% 所受閃電傷害" +"Players and Monsters take {0}% increased Physical Damage","玩家與怪物增加 {0}% 所受物理傷害" +"Players and Monsters take {0}% reduced Chaos Damage","玩家與怪物減少 {0}% 所受混沌傷害" +"Players and Monsters take {0}% reduced Cold Damage","玩家與怪物減少 {0}% 所受冰冷傷害" +"Players and Monsters take {0}% reduced Fire Damage","玩家與怪物減少 {0}% 所受火焰傷害" +"Players and Monsters take {0}% reduced Lightning Damage","玩家與怪物減少 {0}% 所受閃電傷害" +"Players and Monsters take {0}% reduced Physical Damage","玩家與怪物減少 {0}% 所受物理傷害" +"Players are Cursed with a random Hex every {0} seconds","玩家每 {0} 秒被 1 個隨機咒術詛咒" +"Players are Cursed with a random Hex every {0} seconds, with {1} increased Effect","玩家每隔 {0} 秒就被一種隨機魔蠱詛咒,其效果增加 {1}" +"Players are Cursed with a random Hex every {1} seconds, with {0}% increased Effect","玩家每 {1} 秒被 1 個隨機咒術詛咒,且增加 {0}% 效果" +"Players are Cursed with Conductivity, with {0} increased Effect","玩家被導電詛咒,其效果增加 {0}" +"Players are Cursed with Conductivity, with {0}% increased Effect","玩家被導電詛咒,且增加 {0}% 效果" +"Players are Cursed with Despair, with {0} increased Effect","玩家被絕望詛咒,其效果增加 {0}" +"Players are Cursed with Despair, with {0}% increased Effect","玩家被絕望詛咒,且增加 {0}% 效果" +"Players are Cursed with Elemental Weakness, with {0} increased Effect","玩家被元素要害詛咒,其效果增加 {0}" +"Players are Cursed with Elemental Weakness, with {0}% increased Effect","玩家被元素要害詛咒,且增加 {0}% 效果" +"Players are Cursed with Enfeeble, with {0} increased Effect","玩家被衰弱詛咒,其效果增加 {0}" +"Players are Cursed with Enfeeble, with {0}% increased Effect","玩家被衰弱詛咒,且增加 {0}% 效果" +"Players are Cursed with Flammability, with {0} increased Effect","玩家被易燃詛咒,其效果增加 {0}" +"Players are Cursed with Flammability, with {0}% increased Effect","玩家被易燃詛咒,且增加 {0}% 效果" +"Players are Cursed with Frostbite, with {0} increased Effect","玩家被凍傷詛咒,其效果增加 {0}" +"Players are Cursed with Frostbite, with {0}% increased Effect","玩家被凍傷詛咒,且增加 {0}% 效果" +"Players are Cursed with Punishment, with {0} increased Effect","玩家被懲戒詛咒,其效果增加 {0}" +"Players are Cursed with Punishment, with {0}% increased Effect","玩家被懲戒詛咒,且增加 {0}% 效果" +"Players are Cursed with Silence, with {0} increased Effect","玩家被沉默詛咒,其效果增加 {0}" +"Players are Cursed with Silence, with {0}% increased Effect","玩家被沉默詛咒,且增加 {0}% 效果" +"Players are Cursed with Temporal Chains, with {0} increased Effect","玩家被時空鎖鏈詛咒,其效果增加 {0}" +"Players are Cursed with Temporal Chains, with {0}% increased Effect","玩家被時空鎖鏈詛咒,且增加 {0}% 效果" +"Players are Cursed with Vulnerability, with {0} increased Effect","玩家被脆弱詛咒,其效果增加 {0}" +"Players are Cursed with Vulnerability, with {0}% increased Effect","玩家被脆弱詛咒,且增加 {0}% 效果" +"Players deal {0} increased Damage for each Poison on them","玩家每受到一種中毒屬性傷害,則傷害增加 {0}" +"Players deal {0} increased Damage while stationary","玩家靜止時,傷害增加 {0}" +"Players deal {0} increased Damage with Hits to Breach Monsters","玩家對裂隙怪的擊中傷害增加 {0}" +"Players deal {0} less Projectile Damage","玩家的投射物總傷害更少 {0}" +"Players deal {0} more Projectile Damage","玩家的投射物總傷害更多 {0}" +"Players deal {0} reduced Damage for each Poison on them","玩家每受到一種中毒屬性傷害,則傷害減少 {0}" +"Players deal {0} reduced Damage while stationary","玩家靜止時,傷害減少 {0}" +"Players deal {0}% increased Damage for each Poison on them","玩家身上每個中毒效果增加 {0}% 玩家造成傷害" +"Players deal {0}% increased Damage while stationary","玩家靜止時造成傷害增加 {0}%" +"Players deal {0}% increased Damage with Hits to Breach Monsters","玩家對裂痕怪物擊中增加 {0}% 傷害" +"Players deal {0}% less Projectile Damage","玩家造成 {0}% 更少投射物傷害" +"Players deal {0}% more Projectile Damage","玩家造成 {0}% 更多投射物傷害" +"Players deal {0}% reduced Damage for each Poison on them","玩家身上每個中毒效果減少 {0}% 玩家造成傷害" +"Players deal {0}% reduced Damage while stationary","玩家靜止時造成傷害減少 {0}%" +"Players fire {0} additional Projectiles","玩家發射 {0} 額外投射物" +"Players gain {0} chance to Dodge Attack Hits while under a Shrine Effect","獲得神殿效果時,玩家獲得 {0} 的機率躲避攻擊擊中" +"Players gain {0} increased Flask Charges","玩家獲得的藥劑充能增加 {0}" +"Players gain {0} increased Flask Charges per {1} Alert Level","每 {1} 警報等級便使玩家的藥劑充能增加 {0}" +"Players gain {0} reduced Flask Charges","玩家獲得的藥劑充能減少 {0}" +"Players gain {0} reduced Flask Charges per {1} Alert Level","每 {1} 警報等級便使玩家的藥劑充能減少 {0}" +"Players gain {0}% chance to Dodge Attack Hits while under a Shrine Effect","玩家在神殿效果下獲得 {0}% 機率躲避攻擊擊中" +"Players gain {0}% increased Flask Charges","玩家獲得的藥劑充能增加 {0}%" +"Players gain {0}% increased Flask Charges per {1}% Alert Level","每 {1}% 警戒等級,玩家增加 {0}% 藥劑充能" +"Players gain {0}% reduced Flask Charges","玩家獲得的藥劑充能減少 {0}%" +"Players gain {0}% reduced Flask Charges per {1}% Alert Level","每 {1}% 警戒等級,玩家減少 {0}% 藥劑充能" +"Players gain a Random Mod from Slain Rare Monsters for {0} seconds","玩家擊殺稀有怪物時,隨機獲得 1 個它的詞綴 {0} 秒" +"Players gain Modifiers from Slain Rare Monsters for {0} seconds","玩家獲得被擊殺的稀有怪物詞綴,持續 {0} 秒" +"Players gain Onslaught for {0} seconds when they Kill a Rare Monster","玩家擊殺稀有敵人時獲得猛攻 {0} 秒" +"Players gain Onslaught on Kill for {0} seconds","玩家擊殺時獲得 {0} 秒猛攻效果" +"Players gain Soul Eater for {0} seconds on Rare Monster Kill","殺死稀有怪物時獲得噬魂者 {0} 秒" +"Players have {0} chance to Dodge Spell Hits","玩家有 {0} 的機率躲避法術擊中" +"Players have {0} chance to gain an additional Vaal Soul on Kill","擊敗敵人時,玩家有 {0} 的機率獲得一個額外的瓦爾之靈" +"Players have {0} increased Action Speed while Chilled","玩家被冰緩時行動速度增加 {0}" +"Players have {0} increased Attack, Cast and Movement Speed while they have Onslaught","玩家在【猛攻】效果下攻擊,施放,移動速度增加 {0}" +"Players have {0} increased Chance to Block","玩家的格擋機率增加 {0}" +"Players have {0} increased Cooldown Recovery Rate for Movement Skills","玩家移動技能的冷卻回復速度增加 {0}" +"Players have {0} increased Experience gain","玩家獲得的經驗值增加 {0}" +"Players have {0} increased Movement Speed","玩家的移動速度增加 {0}" +"Players have {0} increased Movement Speed for each Poison on them","玩家每受到一種中毒屬性傷害,移動速度便增加 {0}" +"Players have {0} increased Rarity of Items Found per {1} Rampage Kills","玩家每有 {1} 層暴走能量,物品稀有度增加 {0}" +"Players have {0} less Area of Effect","玩家技能的總範圍額外縮小 {0}" +"Players have {0} less Armour","玩家的總護甲更少 {0}" +"Players have {0} less Armour per {1} Alert Level","每 {1} 警報等級便使玩家的總護甲更少 {0}" +"Players have {0} less Energy Shield Recovery Rate per {1} Alert Level","每 {1} 警報等級便使玩家的總能量護盾回復率減少 {0}" +"Players have {0} less Evasion per {1} Alert Level","每 {1} 警報等級便使玩家的總閃避值更少 {0}" +"Players have {0} less Life Recovery Rate per {1} Alert Level","每 {1} 警報等級便使玩家的總生命回復率更少 {0}" +"Players have {0} less Mana Recovery Rate per {1} Alert Level","每 {1} 警報等級便使玩家的總魔力回復率更少 {0}" +"Players have {0} less Recovery of Life, Mana and Energy Shield","玩家的生命回復、魔力回復、能量護盾回復速度更少 {0}" +"Players have {0} less Recovery Rate of Life and Energy Shield","玩家的生命和能量護盾總回復速度更少 {0}" +"Players have {0} more Area of Effect","玩家技能的總範圍額外擴大 {0}" +"Players have {0} more Armour","玩家的總護甲更多 {0}" +"Players have {0} more Armour per {1} Alert Level","每 {1} 警報等級便使玩家的總護甲更多 {0}" +"Players have {0} more Energy Shield Recovery Rate per {1} Alert Level","每 {1} 警報等級便使玩家的總能量護盾回復率更多 {0}" +"Players have {0} more Evasion per {1} Alert Level","每 {1} 警報等級便使玩家的總閃避值更多 {0}" +"Players have {0} more Life Recovery Rate per {1} Alert Level","每 {1} 警報等級便使玩家的總生命回復率更多 {0}" +"Players have {0} more Mana Recovery Rate per {1} Alert Level","每 {1} 警報等級便使玩家的總魔力回復率更多 {0}" +"Players have {0} more Recovery of Life, Mana and Energy Shield","玩家的生命回復、魔力回復、能量護盾回復速度更多 {0}" +"Players have {0} more Recovery Rate of Life and Energy Shield","玩家的生命和能量護盾總回復速度更多 {0}" +"Players have {0} reduced Action Speed while Chilled","玩家被冰緩時行動速度減少 {0}" +"Players have {0} reduced Attack, Cast and Movement Speed while they have Onslaught","玩家在【猛攻】效果下攻擊,施放,移動速度減少 {0}" +"Players have {0} reduced Chance to Block","玩家的格擋機率減少 {0}" +"Players have {0} reduced Experience gain","玩家獲得的經驗值減少 {0}" +"Players have {0} reduced Movement Speed","玩家移動速度減少 {0}" +"Players have {0} reduced Movement Speed for each Poison on them","玩家每受到一種中毒屬性傷害,移動速度便減少 {0}" +"Players have {0} reduced Rarity of Items Found per {1} Rampage Kills","玩家每有 {1} 層暴走能量,物品稀有度減少 {0}" +"Players have {0} to All Resistances","玩家的全抗性 {0}" +"Players have {0}% additional Physical Damage Reduction while in Nightmare","在夢魘時,玩家有 {0}% 額外物理傷害減免" +"Players have {0}% chance to Block Attack Damage while in Nightmare","在夢魘時,玩家有 {0}% 攻擊傷害格擋率" +"Players have {0}% chance to Dodge Spell Hits","玩家有 {0}% 機率躲避法術擊中" +"Players have {0}% chance to Evade Attack Hits while in Nightmare","在夢魘時,玩家有 {0}% 閃避攻擊擊中率" +"Players have {0}% chance to gain an additional Vaal Soul on Kill","玩家擊殺時,有 {0}% 機率額外獲得 1 個瓦爾靈魂" +"Players have {0}% chance to Suppress Spell Damage while in Nightmare","在夢魘時,玩家有 {0}% 壓抑法術傷害率" +"Players have {0}% increased Action Speed while Chilled","被冰緩時,玩家增加 {0}% 行動速度" +"Players have {0}% increased Attack, Cast and Movement Speed while they have Onslaught","玩家在猛攻效果下增加 {0}% 攻擊、施放、移動速度" +"Players have {0}% increased Chance to Block","玩家增加 {0}% 格擋率" +"Players have {0}% increased Cooldown Recovery Rate for Movement Skills","玩家的移動速度增加 {0}% 冷卻恢復速度" +"Players have {0}% increased Cooldown Recovery Speed for Movement Skills","玩家移動技能的冷卻回復速度增加 {0}%" +"Players have {0}% increased Experience gain","玩家增加 {0}% 獲得經驗" +"Players have {0}% increased Movement Speed","玩家增加 {0}% 移動速度" +"Players have {0}% increased Movement Speed for each Poison on them","每個中毒效果增加玩家 {0}% 移動速度" +"Players have {0}% increased Movement Speed while in Nightmare","在夢魘時,玩家增加 {0}% 移動速度" +"Players have {0}% increased Rarity of Items Found per {1} Rampage Kills","玩家每 {1} 暴怒層數增加 {0}% 物品稀有度" +"Players have {0}% less Area of Effect","玩家有 {0}% 更少的範圍效果" +"Players have {0}% less Armour","玩家有 {0}% 更少護甲" +"Players have {0}% less Armour per {1}% Alert Level","每 {1}% 警戒,等級玩家有 {0}% 更少護甲" +"Players have {0}% less Energy Shield Recovery Rate per {1}% Alert Level","每 {1}% 警戒等級,玩家有 {0}% 更少能量護盾恢復率" +"Players have {0}% less Evasion per {1}% Alert Level","每 {1}% 警戒等級,玩家有 {0}% 更少閃避" +"Players have {0}% less Life Recovery Rate per {1}% Alert Level","每 {1}% 警戒等級,玩家有 {0}% 更少生命恢復率" +"Players have {0}% less Mana Recovery Rate per {1}% Alert Level","每 {1}% 警戒等級,玩家有 {0}% 更少魔力恢復率" +"Players have {0}% less Recovery of Life, Mana and Energy Shield","玩家有 {0}% 較少生命回復、魔力回復,和能量護盾回復" +"Players have {0}% less Recovery Rate of Life and Energy Shield","玩家有 {0}% 更少生命和能量護盾恢復率" +"Players have {0}% less Recovery Rate of Life, Mana and Energy Shield","玩家有 {0}% 更少生命、魔力和能量護盾恢復率" +"Players have {0}% more Area of Effect","玩家有 {0}% 更多的範圍效果" +"Players have {0}% more Armour","玩家有 {0}% 更多護甲" +"Players have {0}% more Armour per {1}% Alert Level","每 {1}% 警戒,等級玩家有 {0}% 更多護甲" +"Players have {0}% more Energy Shield Recovery Rate per {1}% Alert Level","每 {1}% 警戒等級,玩家有 {0}% 更多能量護盾恢復率" +"Players have {0}% more Evasion per {1}% Alert Level","每 {1}% 警戒等級,玩家有 {0}% 更多閃避" +"Players have {0}% more Life Recovery Rate per {1}% Alert Level","每 {1}% 警戒等級,玩家有 {0}% 更多生命恢復率" +"Players have {0}% more Mana Recovery Rate per {1}% Alert Level","每 {1}% 警戒等級,玩家有 {0}% 更多魔力恢復率" +"Players have {0}% more Recovery of Life, Mana and Energy Shield","玩家有 {0}% 更多生命回復、魔力回復,和能量護盾回復" +"Players have {0}% more Recovery Rate of Life and Energy Shield","玩家有 {0}% 更多生命和能量護盾恢復率" +"Players have {0}% more Recovery Rate of Life, Mana and Energy Shield","玩家有 {0}% 更多生命、魔力和能量護盾恢復率" +"Players have {0}% reduced Action Speed while Chilled","被冰緩時,玩家減少 {0}% 行動速度" +"Players have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught","玩家在猛攻效果下減少 {0}% 攻擊、施放、移動速度" +"Players have {0}% reduced Chance to Block","玩家減少 {0}% 格擋率" +"Players have {0}% reduced Experience gain","玩家減少 {0}% 獲得經驗" +"Players have {0}% reduced Movement Speed","玩家減少 {0}% 移動速度" +"Players have {0}% reduced Movement Speed for each Poison on them","每個中毒效果減少玩家 {0}% 移動速度" +"Players have {0}% reduced Movement Speed while in Nightmare","在夢魘時,玩家減少 {0}% 移動速度" +"Players have {0}% reduced Rarity of Items Found per {1} Rampage Kills","玩家每 {1} 暴怒層數減少 {0}% 物品稀有度" +"Players have {0}% to All Resistances","玩家 {0}% 全部抗性" +"Players have {0}% to amount of Suppressed Spell Damage Prevented","玩家有 {0}% 壓抑法術傷害被阻止" +"Players have {0}% to Physical Damage Reduction while in Nightmare","在夢魘時,玩家有 {0}% 額外物理傷害減免" +"Players have a {0} chance to gain Onslaught on Kill For {1} seconds","玩家擊敗敵人時有 {0} 的機率獲得 {1} 秒【猛攻】效果" +"Players have a {0} chance when they Kill a Rare Monster to gain {1} of its Modifiers for {2} seconds","玩家擊敗稀有怪物時有 {0} 的機率獲得該怪物 {1} 個詞綴 {2} 秒" +"Players have a {0}% chance to gain Onslaught on Kill For {1} seconds","玩家擊殺時有 {0}% 機率獲得 {1} 秒猛攻效果" +"Players have a {0}% chance when they Kill a Rare Monster to gain {1} of its Modifiers for {2} seconds","當玩家擊殺稀有怪物時,有 {0}% 機率獲得它其中 {1} 個詞綴,持續 {2} 秒" +"Players in Area are {0} Delirious","區域裡的玩家 {0} 亢奮" +"Players in Area are {0}% Delirious","此區域玩家 {0}% 瘋癲" +"Players lose {0} Energy Shield per second while in Nightmare","在夢魘時,玩家每秒失去 {0} 能量護盾" +"Players lose {0} Life per second while in Nightmare","在夢魘時,玩家每秒失去 {0} 生命" +"Players Prevent {0}% of Suppressed Spell Damage","玩家阻止 {0}% 壓抑法術傷害" +"Players Regenerate {0} of Life per second per {1} Rampage Kills","玩家每擁有 {1} 層【暴走能量】,便每秒回復 {0} 生命" +"Players Regenerate {0}% of Life per second per {1} Rampage Kills","每 {1} 暴怒擊殺,玩家每秒回復 {0}% 生命" +"Players take {0} Chaos Damage per second","玩家每秒承受 {0} 混沌傷害" +"Players take {0} increased Damage from Breach Monsters","裂隙怪物對玩家所造成的傷害增加 {0}" +"Players take {0} increased Damage from Monsters from Beyond","區域中玩家受到的超越怪物傷害增加 {0}" +"Players take {0} increased Damage while stationary","玩家靜止時,受到的傷害增加 {0}" +"Players take {0} reduced Damage from Breach Monsters","裂隙怪物對玩家所造成的傷害減少 {0}" +"Players take {0} reduced Damage from Monsters from Beyond","區域中玩家受到的超越怪物傷害減少 {0}" +"Players take {0} reduced Damage while stationary","玩家靜止時,受到的傷害減少 {0}" +"Players take {0}% increased Damage from Breach Monsters","裂痕怪物對玩家所造成傷害增加 {0}%" +"Players take {0}% increased Damage from Monsters from Beyond","區域中玩家受到超越怪物的傷害增加 {0}%" +"Players take {0}% increased Damage while stationary","玩家靜止時所受傷害增加 {0}%" +"Players take {0}% reduced Damage from Breach Monsters","裂痕怪物對玩家所造成減少 {0}%" +"Players take {0}% reduced Damage from Monsters from Beyond","區域中玩家受到超越怪物的傷害減少 {0}%" +"Players take {0}% reduced Damage while stationary","玩家靜止時所受傷害減少 {0}%" +"Players with at least {0} Rampage Kills take {1} increased Damage","玩家持有至少 {0} 層【暴走能量】時,受到的傷害增加 {1}" +"Players with at least {0} Rampage Kills take {1} reduced Damage","玩家持有至少 {0} 層【暴走能量】時,受到的傷害減少 {1}" +"Players with at least {0} Rampage Kills take {1}% increased Damage","玩家持有至少 {0} 層【暴走能量】時,受到的傷害增加 {1}%" +"Players with at least {0} Rampage Kills take {1}% reduced Damage","玩家持有至少 {0} 層【暴走能量】時,受到的傷害減少 {1}%" +"Players with at least {1} Rampage Kills take {0}% increased Damage","玩家持有至少 {1} 暴怒層數時承受傷害增加 {0}%" +"Players with at least {1} Rampage Kills take {0}% reduced Damage","玩家持有至少 {1} 暴怒層數時承受傷害減少 {0}%" +"Poison Lasts {0} seconds","中毒持續 {0} 秒" +"Poison you inflict is Reflected to you if you have fewer than {0} Poisons on you","若你身上少於 {0} 層中毒,你造成的中毒反射至你" +"Poison you inflict with Critical Strikes deals {0} less Damage","你暴擊造成的中毒總傷害更少 {0}" +"Poison you inflict with Critical Strikes deals {0} more Damage","你暴擊造成的中毒總傷害更多 {0}" +"Poison you inflict with Critical Strikes deals {0}% less Damage","你暴擊造成的中毒造成 {0}% 更少傷害" +"Poison you inflict with Critical Strikes deals {0}% more Damage","你暴擊造成的中毒造成 {0}% 更多傷害" +"Poisonous Concoction uses {0}% increased Flask Charges","毒藥增加 {0}% 藥劑充能使用" +"Poisonous Concoction uses {0}% reduced Flask Charges","毒藥減少 {0}% 藥劑充能使用" +"Poisons from Supported Skills deal Damage {0} faster","被輔助技能施加的中毒效果傷害生效速度加快 {0}" +"Poisons from Supported Skills deal Damage {0}% faster","被輔助技能造成的中毒,比平常快 {0}% 造成傷害" +"Poisons on you expire {0} faster","你身上的中毒效果消失速度加快 {0}" +"Poisons on you expire {0} slower","你身上的中毒效果消失速度減慢 {0}" +"Poisons on you expire {0}% faster","你身上的中毒消逝速度提高 {0}%" +"Poisons on you expire {0}% slower","你身上的中毒消逝速度減慢 {0}%" +"Poisons you inflict deal Damage {0} faster","你造成的中毒的傷害生效速度加快 {0}" +"Poisons you inflict deal Damage {0}% faster","你造成的中毒傷害加速 {0}%" +"Poisons you inflict during any Flask Effect have {0} chance to deal {1} more Damage","在藥劑生效期間,你造成的中毒效果有 {0} 的機率傷害增加 {1}" +"Poisons you inflict during any Flask Effect have {0}% chance to deal {1}% more Damage","藥劑效果持續時間你造成中毒有 {0}% 機率造成 {1}% 更多傷害" +"Poisons you inflict on non-Poisoned Enemies deal {0} increased Damage","你對非中毒敵人施加的【中毒】傷害增加 {0}" +"Poisons you inflict on non-Poisoned Enemies deal {0} reduced Damage","你對非中毒敵人施加的【中毒】傷害減少 {0}" +"Poisons you inflict on non-Poisoned Enemies deal {0}% increased Damage","你對非中毒的敵人造成中毒,增加 {0}% 傷害" +"Poisons you inflict on non-Poisoned Enemies deal {0}% reduced Damage","你對非中毒的敵人造成中毒,減少 {0}% 傷害" +"Portion of total damage: {0}%","總傷害佔比: {0}%" +"Power Siphon fires {0} additional Projectiles","力量抽取發射 {0} 個額外投射物" +"Pre {0}","{0} 版" +"Precision has {0} increased Mana Reservation","【精準】的魔力保留增加 {0}" +"Precision has {0} less Mana Reservation","【精準】使總魔力保留更少 {0}" +"Precision has {0} reduced Mana Reservation","【精準】的魔力保留減少 {0}" +"Precision has {0}% increased Mana Reservation","精準增加 {0}% 魔力保留" +"Precision has {0}% increased Mana Reservation Efficiency","精準增加 {0}% 魔力保留效用" +"Precision has {0}% increased Reservation","精準增加 {0}% 保留" +"Precision has {0}% less Mana Reservation","精準有 {0}% 更少魔力保留" +"Precision has {0}% less Reservation","精準有 {0}% 更少保留" +"Precision has {0}% reduced Mana Reservation","精準減少 {0}% 魔力保留" +"Precision has {0}% reduced Mana Reservation Efficiency","精準減少 {0}% 魔力保留效用" +"Precision has {0}% reduced Reservation","精準減少 {0}% 保留" +"Prevent {0}% of Suppressed Spell Damage","阻止 {0}% 的壓抑法術傷害" +"Pride has {0} increased Aura Effect","【尊嚴】的光環效果增加 {0}" +"Pride has {0} increased Mana Reservation","【尊嚴】的魔力保留增加 {0}" +"Pride has {0} reduced Aura Effect","【尊嚴】的光環效果減少 {0}" +"Pride has {0} reduced Mana Reservation","【尊嚴】的魔力保留減少 {0}" +"Pride has {0}% increased Aura Effect","驕傲增加 {0}% 光環效果" +"Pride has {0}% increased Mana Reservation","驕傲增加 {0}% 魔力保留" +"Pride has {0}% increased Mana Reservation Efficiency","驕傲增加 {0}% 魔力保留效用" +"Pride has {0}% increased Reservation","驕傲增加 {0}% 保留" +"Pride has {0}% reduced Aura Effect","驕傲減少 {0}% 光環效果" +"Pride has {0}% reduced Mana Reservation","驕傲減少 {0}% 魔力保留" +"Pride has {0}% reduced Mana Reservation Efficiency","驕傲減少 {0}% 魔力保留效用" +"Pride has {0}% reduced Reservation","驕傲減少 {0}% 保留" +"Primal Aegis can take {0} Damage per Allocated Notable Passive Skill","每個已配置的強力天賦,使始祖聖盾可以承受 {0} 傷害" +"Primal Aegis can take {0} Elemental Damage per Allocated Notable Passive Skill","每個配置的強力天賦使始祖聖盾可以承受 {0} 元素傷害" +"Primary Projectile Chains {0} Time","主要投射物連鎖 {0} 次" +"Primary Projectile Chains {0} Times","主要投射物連鎖 {0} 次" +"Primary Projectile has {0} chance to Impale Enemies on Hit","擊中時主投射物穿刺敵人的機率 {0}" +"Primary Projectile has {0}% chance to Impale Enemies on Hit","主要投射物擊中時 {0}% 機率穿刺敵人" +"Primary Projectile Pierces {0} Target","主要投射物穿透 {0} 個目標" +"Primary Projectile Pierces {0} Targets","主要投射物穿透 {0} 個目標" +"Prismatic Skills deal {0}% less Cold Damage","三相技能造成 {0}% 更少冰冷傷害" +"Prismatic Skills deal {0}% less Fire Damage","三相技能造成 {0}% 更少火焰傷害" +"Prismatic Skills deal {0}% less Lightning Damage","三相技能造成 {0}% 更少閃電傷害" +"Projectile Attack Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","投射物攻擊擊中目標時,在起始位置造成至多 {0}% 更多傷害,隨著投射物飛行越遠對目標造成傷害減少" +"Projectile Attack Skills have {0} increased Critical Strike Chance","投射物攻擊技能的暴擊率增加 {0}" +"Projectile Attack Skills have {0} reduced Critical Strike Chance","投射物攻擊技能的暴擊率減少 {0}" +"Projectile Attack Skills have {0}% increased Critical Strike Chance","投射物攻擊技能增加 {0}% 暴擊率" +"Projectile Attack Skills have {0}% reduced Critical Strike Chance","投射物攻擊技能減少 {0}% 暴擊率" +"Projectile Attack Skills have {0}% to Critical Strike Multiplier","投射物攻擊技能 {0}% 暴擊加成" +"Projectile changes direction {0} times","投射物改變方向 {0} 次" +"Projectile Damage is increased by {0} per {1} Dexterity from Allocated Passives in Radius","範圍內每配置 {1} 點敏捷,投射物傷害增加 {0}" +"Projectile Damage is increased by {0}% per {1} Dexterity from Allocated Passives in Radius","範圍內每配置 {1} 點敏捷,投射物傷害增加 {0}%" +"Projectile Damage is increased by {1}% per {0} Dexterity from Allocated Passives in Radius","範圍內每配置 {0} 點敏捷增加 {1}% 投射物傷害" +"Projectiles Chain {0} Time","投射物連鎖 {0} 次" +"Projectiles Chain {0} Times","投射物連鎖 {0} 次" +"Projectiles Chain {0} times while you have Phasing","你有迷蹤時,投射物連鎖 {0} 次" +"Projectiles continuously gain Damage, up to {0}% more Damage by the time they dissipate","投射物持續增加傷害,當它們消逝時最多造成 {0}% 更多傷害" +"Projectiles continuously lose Damage, up to {0}% less Damage by the time they dissipate","投射物持續減少傷害,當它們消逝時最多造成 {0}% 更少傷害" +"Projectiles deal {0} increased Damage for each Enemy Pierced","每穿透 1 個敵人,投射物的傷害就增加 {0}" +"Projectiles deal {0} increased Damage for each remaining Chain","每根保留的鎖鏈,都使投射物傷害增加 {0}" +"Projectiles deal {0} increased Damage for each time they have Chained","每連鎖彈射 1 個敵人,投射物傷害便增加 {0}" +"Projectiles deal {0} increased Damage with Hits and Ailments for each remaining Chain","每次剩餘連鎖都使投射物的擊中和異常狀態傷害增加 {0}" +"Projectiles deal {0} increased Damage with Hits and Ailments to targets they Chain from","連鎖產生的投射物對目標造成的擊中和異常狀態傷害增加 {0}" +"Projectiles deal {0} increased Damage with Hits to nearby Enemies","投射物擊中週圍敵人時,傷害增加 {0}" +"Projectiles deal {0} increased Damage with Hits to targets at the start","投射物在飛行開始時擊中目標的傷害增加 {0}," +"Projectiles deal {0} less Damage","投射物的總傷害更少 {0}" +"Projectiles deal {0} less Damage for each remaining Chain","每根保留的鎖鏈,都使投射物造成的總傷害更少 {0}" +"Projectiles deal {0} less Damage with Hits for each remaining Chain","每次剩餘連鎖都使投射物擊中的總傷害更少 {0}" +"Projectiles deal {0} more Damage","投射物的總傷害更多 {0}" +"Projectiles deal {0} more Damage for each remaining Chain","每根保留的鎖鏈,都使投射物造成的總傷害更多 {0}" +"Projectiles deal {0} more Damage with Hits for each remaining Chain","每次剩餘連鎖都使投射物擊中的總傷害更多 {0}" +"Projectiles deal {0} reduced Damage for each remaining Chain","每根保留的鎖鏈,都使投射物傷害減少 {0}" +"Projectiles deal {0} reduced Damage with Hits and Ailments for each remaining Chain","每次剩餘連鎖都使投射物的擊中和異常狀態傷害減少 {0}" +"Projectiles deal {0} reduced Damage with Hits and Ailments to targets they Chain from","連鎖產生的投射物對目標造成的擊中和異常狀態傷害減少 {0}" +"Projectiles deal {0} reduced Damage with Hits to nearby Enemies","投射物擊中週圍敵人時,傷害減少 {0}" +"Projectiles deal {0} reduced Damage with Hits to targets at the start","投射物在飛行開始時擊中目標的傷害減少 {0}," +"Projectiles deal {0}% increased Damage for each Enemy Pierced","投射物每穿透 1 個敵人增加 {0}% 傷害" +"Projectiles deal {0}% increased Damage for each remaining Chain","每根保留的鎖鏈,都使投射物傷害增加 {0}%" +"Projectiles deal {0}% increased Damage for each time they have Chained","投射物每次連鎖增加 {0}% 傷害" +"Projectiles deal {0}% increased Damage with Hits and Ailments for each remaining Chain","投射物根據每剩餘的連鎖,增加 {0}% 擊中和異常狀態傷害" +"Projectiles deal {0}% increased Damage with Hits and Ailments to targets they Chain from","投射物對被連鎖的敵人增加 {0}% 擊中和異常狀態傷害" +"Projectiles deal {0}% increased Damage with Hits to nearby Enemies","投射物對附近敵人增加 {0}% 擊中傷害" +"Projectiles deal {0}% increased Damage with Hits to targets at the start","投射物在起始位置擊中目標增加 {0}% 傷害," +"Projectiles deal {0}% less Damage","較少 {0}% 投射物傷害" +"Projectiles deal {0}% less Damage for each remaining Chain","每根保留的鎖鏈,都使投射物造成的總傷害更少 {0}%" +"Projectiles deal {0}% less Damage with Hits for each remaining Chain","投射物根據每剩餘的連鎖,造成 {0}% 更少擊中傷害" +"Projectiles deal {0}% more Damage","更多 {0}% 投射物傷害" +"Projectiles deal {0}% more Damage for each remaining Chain","每根保留的鎖鏈,都使投射物造成的總傷害更多 {0}%" +"Projectiles deal {0}% more Damage with Hits for each remaining Chain","投射物根據每剩餘的連鎖,造成 {0}% 更多擊中傷害" +"Projectiles deal {0}% reduced Damage for each remaining Chain","每根保留的鎖鏈,都使投射物傷害減少 {0}%" +"Projectiles deal {0}% reduced Damage with Hits and Ailments for each remaining Chain","投射物根據每剩餘的連鎖,減少 {0}% 擊中和異常狀態傷害" +"Projectiles deal {0}% reduced Damage with Hits and Ailments to targets they Chain from","投射物對被連鎖的敵人減少 {0}% 擊中和異常狀態傷害" +"Projectiles deal {0}% reduced Damage with Hits to nearby Enemies","投射物對附近敵人減少 {0}% 擊中傷害" +"Projectiles deal {0}% reduced Damage with Hits to targets at the start","投射物在起始位置擊中目標減少 {0}% 傷害," +"Projectiles deal up to {0} increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther","投射物在開始移動時,擊中和異常狀態傷害最多增加 {0},它們飛得越遠,加成越低" +"Projectiles deal up to {0} less Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther","投射物開始移動時,每消耗一枚鋼刃碎片,它們的擊中和異常狀態總傷害最多更少 {0},它們飛得越遠,懲罰越低" +"Projectiles deal up to {0} more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther","投射物開始移動時,每消耗一枚鋼刃碎片,它們的擊中和異常狀態總傷害最多更多 {0},它們飛得越遠,加成越低" +"Projectiles deal up to {0} reduced Damage with Hits and Ailments at the start of their movement, lowering this penalty as they travel farther","投射物在開始移動時,擊中和異常狀態傷害最多減少 {0},它們飛得越遠,懲罰越低" +"Projectiles deal up to {0}% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther","投射物在他們的初始位置增加至多 {0}% 擊中和異常狀態傷害,當它們飛行越遠時減少此加成" +"Projectiles deal up to {0}% less Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther","每個消耗的鋼鐵碎片,使投射物在它們初始的位置造成至多 {0}% 更少擊中和異常狀態傷害,當它們飛行越遠時減少此懲罰" +"Projectiles deal up to {0}% less Damage with Hits per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther","投射物在初始位置根據每個消耗的鋼鐵碎片,使投射物造成 {0}% 更少擊中傷害,隨著投射物飛行越遠而降低懲罰效果" +"Projectiles deal up to {0}% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther","每個消耗的鋼鐵碎片,使投射物在它們初始的位置造成至多 {0}% 更多擊中和異常狀態傷害,當它們飛行越遠時減少此加成" +"Projectiles deal up to {0}% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther","投射物在初始位置根據每個消耗的鋼鐵碎片,使投射物造成 {0}% 更多擊中傷害,隨著投射物飛行越遠而降低加成效果" +"Projectiles deal up to {0}% reduced Damage with Hits and Ailments at the start of their movement, lowering this penalty as they travel farther","投射物在他們的初始位置減少至多 {0}% 擊中和異常狀態傷害,當它們飛行越遠時減少此懲罰" +"Projectiles Fired by Minions have {0} chance for an additional Projectile when Forking","召喚生物發射的投射物分叉時,有 {0} 的機率產生一枚額外投射物" +"Projectiles Fired by Minions have {0} chance not to Pierce Enemies","召喚生物發射的投射物有 {0} 的機率不會貫穿敵人" +"Projectiles Fired by Minions have {0} increased Projectile spread","召喚生物發射的投射物擴散範圍擴大 {0}" +"Projectiles Fired by Minions have {0} reduced Projectile spread","召喚生物發射的投射物擴散範圍縮小 {0}" +"Projectiles Fired by Minions have {0}% chance for an additional Projectile when Forking","召喚物發射的投射物有 {0}% 機率分裂時有 1 個額外投射物" +"Projectiles Fired by Minions have {0}% chance not to Pierce Enemies","召喚物發射的投射物有 {0}% 機率不穿透敵人" +"Projectiles Fired by Minions have {0}% increased Projectile spread","召喚物發射的投射物增加 {0}% 投射物擴散" +"Projectiles Fired by Minions have {0}% reduced Projectile spread","召喚物發射的投射物減少 {0}% 投射物擴散" +"Projectiles Fired by Minions Pierce all Targets within {0} units","召喚物發射的投射物穿透 {0} 單位內全部目標" +"Projectiles Fired by Supported Skills have {0} chance not to Pierce Enemies","被輔助技能發射的投射物有 {0} 的機率不會貫穿敵人" +"Projectiles Fired by Supported Skills have {0} increased Projectile spread","被輔助技能發射投射物的擴散範圍擴大 {0}" +"Projectiles Fired by Supported Skills have {0} reduced Projectile spread","被輔助技能發射投射物的擴散範圍縮小 {0}" +"Projectiles Fired by Supported Skills have {0}% chance not to Pierce Enemies","被輔助技能發射的投射物有 {0}% 機率不穿透敵人" +"Projectiles Fired by Supported Skills have {0}% increased Projectile spread","被輔助技能發射的投射物增加 {0}% 投射物擴散" +"Projectiles Fired by Supported Skills have {0}% reduced Projectile spread","被輔助技能發射的投射物減少 {0}% 投射物擴散" +"Projectiles Fork {0} times","投射物分裂 {0} 次" +"Projectiles freom Supported Skills Split towards {0} targets","被輔助技能的投射物分裂攻擊 {0} 個目標" +"Projectiles from Attacks Fork {0} additional times","來自攻擊的投射物會分裂額外 {0} 次" +"Projectiles from Attacks have {0} chance to inflict Bleeding on Hit while you have a Bestial Minion","當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0} 的機率造成流血" +"Projectiles from Attacks have {0} chance to Maim on Hit while you have a Bestial Minion","當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0} 的機率造成癱瘓" +"Projectiles from Attacks have {0} chance to Poison on Hit while you have a Bestial Minion","當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0} 的機率造成中毒" +"Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit while you have a Bestial Minion","當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0}% 機率造成流血" +"Projectiles from Attacks have {0}% chance to Maim on Hit while you have a Bestial Minion","當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0}% 機率造成癱瘓" +"Projectiles from Attacks have {0}% chance to Poison on Hit while you have a Bestial Minion","當你擁有獸化的召喚生物時,投射物攻擊擊中時有 {0}% 機率造成中毒" +"Projectiles from Supported Skills deal {0} increased Damage with Hits to nearby Enemies","來自被輔助技能的投射物擊中週圍敵人時傷害增加 {0}" +"Projectiles from Supported Skills deal {0} reduced Projectile Damage with Hits to nearby Enemies","來自被輔助技能的投射物擊中週圍敵人時投射物擊中傷害減少 {0}" +"Projectiles from Supported Skills deal {0}% increased Damage with Hits to nearby Enemies","來自被輔助技能的投射物對附近敵人增加 {0}% 擊中傷害" +"Projectiles from Supported Skills deal {0}% reduced Projectile Damage with Hits to nearby Enemies","來自被輔助技能的投射物對附近敵人減少 {0}% 擊中傷害" +"Projectiles from Supported Skills Fork {0} additional Times","來自被輔助技能的投射物分裂額外 {0} 次" +"Projectiles from Supported Skills have {0} chance for an additional Projectile when Forking","被輔助技能發射的投射物在分叉時,有 {0} 的機率產生一枚額外投射物" +"Projectiles from Supported Skills have {0} chance to Return to you","來自被輔助技能的投射物有 {0} 的機率返回" +"Projectiles from Supported Skills have {0} chance to Return to you from final target","來自被輔助技能的投射物有 {0} 的機率從最後的目標返回" +"Projectiles from Supported Skills have {0} chance to Return to you, {1} chance from a final target","來自被輔助技能的投射物有 {0} 的機率返回,從最後的目標返回的機率 {1}" +"Projectiles from Supported Skills have {0}% chance for an additional Projectile when Forking","來自被輔助技能的投射物有 {0}% 機率在分裂時有 1 個額外投射物" +"Projectiles from Supported Skills have {0}% chance to Return to you","來自被輔助技能的投射物有 {0}% 機率返回你" +"Projectiles from Supported Skills have {0}% chance to Return to you from final target","來自被輔助技能的投射物有 {0}% 機率從最終目標返回你" +"Projectiles from Supported Skills have {0}% chance to Return to you, {1}% chance from a final target","來自被輔助技能的投射物有 {0}% 機率返回你,{1}% 機率從最終目標" +"Projectiles from Supported Skills Pierce {0} additional Target","來自被輔助技能的投射物穿透 {0} 個額外目標" +"Projectiles from Supported Skills Pierce {0} additional Targets","來自被輔助技能的投射物穿透 {0} 個額外目標" +"Projectiles from Supported Skills Pierce all Targets within {0} units","來自被輔助技能的投射物穿透所有在 {0} 單位內的目標" +"Projectiles from Supported Skills Return to you from final target, and have {0} chance to Return at end of flight","來自被輔助技能的投射物從最後的目標返回,有 {0} 的機率在飛行結束後返回" +"Projectiles from Supported Skills Return to you from final target, and have {0}% chance to Return at end of flight","來自被輔助技能的投射物從最終目標返回你,並有 {0}% 機率在最終距離返回" +"Projectiles from Supported Skills Split towards {0} targets","來自被輔助技能的投射物對 {0} 個目標裂化" +"Projectiles from Supported Skills that have Pierced deal {0} increased Damage","若投射物來自被輔助的技能,則它們的貫穿傷害增加 {0}" +"Projectiles from Supported Skills that have Pierced deal {0} reduced Damage","若投射物來自被輔助的技能,則它們的貫穿傷害減少 {0}" +"Projectiles from Supported Skills that have Pierced deal {0}% increased Damage","來自被輔助技能的穿透投射物增加 {0}% 傷害" +"Projectiles from Supported Skills that have Pierced deal {0}% reduced Damage","來自被輔助技能的穿透投射物減少 {0}% 傷害" +"Projectiles gain {0} increased Area of Effect after Forking","投射物在分叉後的效果區域擴大 {0}" +"Projectiles gain {0} of Non-Chaos Damage as extra Chaos Damage per Chain","每連鎖彈射 1 次,投射物獲得額外混沌傷害,其數值等同於非混沌傷害的 {0}" +"Projectiles gain {0}% increased Area of Effect after Forking","投射物分裂後增加 {0}% 範圍效果" +"Projectiles gain {0}% of Non-Chaos Damage as extra Chaos Damage per Chain","每個連鎖投射物獲得 {0}% 非混沌傷害的額外混沌傷害" +"Projectiles gain Damage as they travel farther, dealing up to {0}% less Damage with Hits","投射物隨著飛行距離的延長而傷害增加,擊中時最多總傷害更少 {0}%" +"Projectiles gain Damage as they travel farther, dealing up to {0}% more Damage with Hits","投射物隨著飛行距離的延長而傷害增加,擊中時最多總傷害更多 {0}%" +"Projectiles gain Damage over time, dealing up to {0} more Damage by the time they dissipate","投射物獲得持續傷害,在它們消失時總傷害最多更多 {0}" +"Projectiles gain Damage over time, dealing up to {0}% more Damage by the time they dissipate","投射物獲得持續傷害,消失時造成 {0}% 更多傷害" +"Projectiles gain Radius as they travel farther, up to {0} Radius","投射物隨著飛行越遠獲得範圍效果,至多 {0} 範圍" +"Projectiles have {0} chance for an additional Projectile when Forking","投射物分裂時,有 {0} 的機率發射一個額外投射物" +"Projectiles have {0} chance to be able to Chain when colliding with terrain","投射物擊中地面有 {0} 的機率產生連鎖效果" +"Projectiles have {0} chance to be Supercharged","投射物有 {0} 的機率獲得超級聚能" +"Projectiles have {0} chance to Freeze","投射物有 {0} 的機率造成冰凍" +"Projectiles have {0} chance to Freeze, which is lost over the first quarter of their flight","投射物有 {0} 的機率冰凍敵人,該機率在它飛行四分之一後消失。" +"Projectiles have {0} chance to Ignite","投射物擊中時有 {0} 的機率點燃敵人" +"Projectiles have {0} chance to Return to you","投射物有 {0} 的機率返回" +"Projectiles have {0} chance to Return to you from final Target","投射物有 {0} 機率從最後的目標返回" +"Projectiles have {0} chance to Return to you from final target","投射物有 {0} 的機率從最後的目標返回" +"Projectiles have {0} chance to Return to you, {1} chance from a final target","投射物有 {0} 的機率返回,從最後的目標返回的機率 {1}" +"Projectiles have {0} chance to Shock","投射物有 {0} 的機率造成感電" +"Projectiles have {0} increased Critical Strike Chance against Targets they do not Pierce","投射物攻擊無法被穿透的目標時,對它們的暴擊率增加 {0}" +"Projectiles have {0} increased Critical Strike Chance against Targets they Pierce","投射物穿透目標後,投射物對它們的暴擊率增加 {0}" +"Projectiles have {0} reduced Critical Strike Chance against Targets they do not Pierce","投射物攻擊無法被穿透的目標時,對它們的暴擊率減少 {0}" +"Projectiles have {0} reduced Critical Strike Chance against Targets they Pierce","投射物穿透目標後,投射物對它們的暴擊率減少 {0}" +"Projectiles have {0}% chance for an additional Projectile when Forking","投射物分裂時有 {0}% 機率有 1 個額外投射物" +"Projectiles have {0}% chance to be able to Chain when colliding with terrain","當投射物撞擊地面時,有 {0}% 機率會連鎖" +"Projectiles have {0}% chance to be Supercharged","投射物有 {0}% 機率超載" +"Projectiles have {0}% chance to Freeze","投射物有 {0}% 機率冰凍" +"Projectiles have {0}% chance to Freeze, which is lost over the first quarter of their flight","投射物有 {0}% 機率造成冰凍,在飛行超過 1/4 時失效" +"Projectiles have {0}% chance to Ignite","投射物有 {0}% 機率點燃" +"Projectiles have {0}% chance to Return to you","投射物有 {0}% 機率返回你" +"Projectiles have {0}% chance to Return to you from final target","投射物有 {0}% 機率從最終目標返回你" +"Projectiles have {0}% chance to Return to you, {1}% chance from a final target","投射物有 {0}% 機率返回你,{1}% 機率從最終目標" +"Projectiles have {0}% chance to Shock","投射物有 {0}% 機率感電" +"Projectiles have {0}% increased Critical Strike Chance against Targets they do not Pierce","投射物對沒有穿透的目標增加 {0}% 暴擊率" +"Projectiles have {0}% increased Critical Strike Chance against Targets they Pierce","投射物對穿透的目標增加 {0}% 暴擊率" +"Projectiles have {0}% reduced Critical Strike Chance against Targets they do not Pierce","投射物對沒有穿透的目標減少 {0}% 暴擊率" +"Projectiles have {0}% reduced Critical Strike Chance against Targets they Pierce","投射物對穿透的目標減少 {0}% 暴擊率" +"Projectiles lose Damage over time, dealing up to {0} less Damage by the time they dissipate","投射物的傷害持續減少,在它們消失前最多總共減少 {0}" +"Projectiles lose Damage over time, dealing up to {0}% less Damage by the time they dissipate","投射物失去持續傷害,消失時造成 {0}% 更少傷害" +"Projectiles move at {0} increased Speed","投射物速度增加 {0}" +"Projectiles move at {0} reduced Speed","投射物速度減少 {0}" +"Projectiles move at {0}% increased Speed","投射物增加 {0}% 速度" +"Projectiles move at {0}% reduced Speed","投射物減少 {0}% 速度" +"Projectiles Pierce {0} additional Targets","投射物穿透 {0} 個額外目標" +"Projectiles Pierce {0} additional Targets while you have Phasing","你在迷蹤狀態時,投射物穿透 {0} 個額外目標" +"Projectiles Pierce {0} Target","投射物穿透 {0} 個目標" +"Projectiles Pierce {0} Targets","投射物穿透 {0} 個目標" +"Projectiles Pierce all Targets within {0} units","投射物穿透 {0} 單位內全部目標" +"Projectiles Return to you from final target, and have {0} chance to Return at end of flight","投射物會從最後的目標返回,有 {0} 的機率在飛行結束後返回" +"Projectiles Return to you from final target, and have {0}% chance to Return at end of flight","投射物從最終目標返回你,並有 {0}% 機率在最終距離返回" +"Projectiles Split into {0}","投射物分裂為 {0} 個" +"Projectiles Split into {0} on hit","投射物分裂為 {0} 個" +"Projectiles Split towards {0} additional targets","投射物對 {0} 個額外目標裂化" +"Projectiles Split towards {0} targets","投射物對 {0} 個目標裂化" +"Projectiles that have Chained gain {0} of Non-Chaos Damage as extra Chaos Damage","連鎖的投射物將 {0} 非混沌傷害作為其額外混沌傷害" +"Projectiles that have Chained gain {0}% of Non-Chaos Damage as extra Chaos Damage","有連鎖的投射物獲得 {0}% 非混沌傷害的額外混沌傷害" +"Projectiles that have Pierced deal {0} increased Damage","貫穿的投射物傷害增加 {0}" +"Projectiles that have Pierced deal {0} reduced Damage","貫穿的投射物傷害減少 {0}" +"Projectiles that have Pierced deal {0}% increased Damage","穿透的投射物增加 {0}% 傷害" +"Projectiles that have Pierced deal {0}% reduced Damage","穿透的投射物減少 {0}% 傷害" +"Projectiles travel {0} increased distance before changing forms","在改變形態前,投射物的飛行距離延長 {0}" +"Projectiles travel {0} reduced distance before changing forms","在改變形態前,投射物的飛行距離縮短 {0}" +"Projectiles travel {0}% increased distance before changing forms","在改變形態前,投射物的飛行距離延長 {0}%" +"Projectiles travel {0}% reduced distance before changing forms","在改變形態前,投射物的飛行距離縮短 {0}%" +"Projectiles which have Split deal {0} less Damage","分裂的投射物造成的總傷害更少 {0}" +"Projectiles which have Split deal {0} more Damage","分裂的投射物造成的總傷害更多 {0}" +"Projectiles which have Split deal {0}% less Damage","已經分裂的投射物造成 {0}% 更少傷害" +"Projectiles which have Split deal {0}% more Damage","已經分裂的投射物造成 {0}% 更多傷害" +"Projectiles which Hit Cursed Enemies Split towards {0} additional targets","投射物擊中被詛咒的敵人,向 {0} 個額外目標裂化" +"Projectiles which pass through the wall deal {0} to {1} Added Fire Damage","穿過牆的投射物附加 {0} 至 {1} 火焰傷害" +"Pulse deals {0}% more Damage with Hits and Ailments","脈衝造成 {0}% 更多擊中和異常狀態傷害" +"Pulse has {0}% increased Area of Effect per {1}s of Stun Duration, up to {2}%","每 {1} 秒暈眩持續時間,使脈衝增加 {0}% 範圍效果,至多 {2}%" +"Pulse has {0}% reduced Area of Effect per {1}s of Stun Duration","每 {1} 秒暈眩持續時間,使脈衝減少 {0}% 範圍效果" +"Pulses every {0} second","每 {0} 秒脈衝一次" +"Pulses every {0} seconds","每 {0} 秒脈衝一次" +"Pulses every {0} seconds while Frozen, Shocked, Brittle or Sapped","冰凍、感電、易碎或殘喘時,每 {0} 秒發射脈衝" +"Purifying Flame deals {0} increased Damage","【淨化烈燄】的傷害增加 {0}" +"Purifying Flame deals {0} reduced Damage","【淨化烈燄】的傷害減少 {0}" +"Purifying Flame deals {0}% increased Damage","淨化烈焰增加 {0}% 傷害" +"Purifying Flame deals {0}% reduced Damage","淨化烈焰減少 {0}% 傷害" +"Purifying Flame has {0} increased Area of Effect if targeting Consecrated Ground","若目標區域有奉獻地面,則【淨化烈燄】的範圍擴大 {0}" +"Purifying Flame has {0} reduced Area of Effect if targeting Consecrated Ground","若目標區域有奉獻地面,則【淨化烈燄】的範圍縮小 {0}" +"Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground","淨化烈焰若瞄準奉獻地面,增加 {0}% 範圍效果" +"Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground","淨化烈焰若瞄準奉獻地面,減少 {0}% 範圍效果" +"Purity of Elements has {0} increased Aura Effect","【元素淨化】的光環效果增加 {0}" +"Purity of Elements has {0} increased Mana Reservation","【元素淨化】的魔力保留增加 {0}" +"Purity of Elements has {0} reduced Aura Effect","【元素淨化】的光環效果減少 {0}" +"Purity of Elements has {0} reduced Mana Reservation","【元素淨化】的魔力保留減少 {0}" +"Purity of Elements has {0}% increased Aura Effect","元素淨化增加 {0}% 光環效果" +"Purity of Elements has {0}% increased Mana Reservation","元素淨化增加 {0}% 魔力保留" +"Purity of Elements has {0}% increased Mana Reservation Efficiency","元素淨化增加 {0}% 魔力保留效用" +"Purity of Elements has {0}% increased Reservation","元素淨化增加 {0}% 保留" +"Purity of Elements has {0}% reduced Aura Effect","元素淨化減少 {0}% 光環效果" +"Purity of Elements has {0}% reduced Mana Reservation","元素淨化減少 {0}% 魔力保留" +"Purity of Elements has {0}% reduced Mana Reservation Efficiency","元素淨化減少 {0}% 魔力保留效用" +"Purity of Elements has {0}% reduced Reservation","元素淨化減少 {0}% 保留" +"Purity of Fire has {0} increased Aura Effect","【火焰淨化】的光環效果增加 {0}" +"Purity of Fire has {0} increased Mana Reservation","【火焰淨化】的魔力保留增加 {0}" +"Purity of Fire has {0} reduced Aura Effect","【火焰淨化】的光環效果減少 {0}" +"Purity of Fire has {0} reduced Mana Reservation","【火焰淨化】的魔力保留減少 {0}" +"Purity of Fire has {0}% increased Aura Effect","火焰淨化增加 {0}% 光環效果" +"Purity of Fire has {0}% increased Mana Reservation","火焰淨化增加 {0}% 魔力保留" +"Purity of Fire has {0}% increased Mana Reservation Efficiency","火焰淨化增加 {0}% 魔力保留效用" +"Purity of Fire has {0}% increased Reservation","火焰淨化增加 {0}% 保留" +"Purity of Fire has {0}% reduced Aura Effect","火焰淨化減少 {0}% 光環效果" +"Purity of Fire has {0}% reduced Mana Reservation","火焰淨化減少 {0}% 魔力保留" +"Purity of Fire has {0}% reduced Mana Reservation Efficiency","火焰淨化減少 {0}% 魔力保留效用" +"Purity of Fire has {0}% reduced Reservation","火焰淨化減少 {0}% 保留" +"Purity of Ice has {0} increased Aura Effect","【冰霜淨化】的光環效果增加 {0}" +"Purity of Ice has {0} increased Mana Reservation","【冰霜淨化】的魔力保留增加 {0}" +"Purity of Ice has {0} reduced Aura Effect","【冰霜淨化】的光環效果減少 {0}" +"Purity of Ice has {0} reduced Mana Reservation","【冰霜淨化】的魔力保留減少 {0}" +"Purity of Ice has {0}% increased Aura Effect","冰霜淨化增加 {0}% 光環效果" +"Purity of Ice has {0}% increased Mana Reservation","冰霜淨化增加 {0}% 魔力保留" +"Purity of Ice has {0}% increased Mana Reservation Efficiency","冰霜淨化增加 {0}% 魔力保留效用" +"Purity of Ice has {0}% increased Reservation","冰霜淨化增加 {0}% 保留" +"Purity of Ice has {0}% reduced Aura Effect","冰霜淨化減少 {0}% 光環效果" +"Purity of Ice has {0}% reduced Mana Reservation","冰霜淨化減少 {0}% 魔力保留" +"Purity of Ice has {0}% reduced Mana Reservation Efficiency","冰霜淨化減少 {0}% 魔力保留效用" +"Purity of Ice has {0}% reduced Reservation","冰霜淨化減少 {0}% 保留" +"Purity of Lightning has {0} increased Aura Effect","【閃電淨化】的光環效果增加 {0}" +"Purity of Lightning has {0} increased Mana Reservation","【閃電淨化】的魔力保留增加 {0}" +"Purity of Lightning has {0} reduced Aura Effect","【閃電淨化】的光環效果減少 {0}" +"Purity of Lightning has {0} reduced Mana Reservation","【閃電淨化】的魔力保留減少 {0}" +"Purity of Lightning has {0}% increased Aura Effect","閃電淨化增加 {0}% 光環效果" +"Purity of Lightning has {0}% increased Mana Reservation","閃電淨化增加 {0}% 魔力保留" +"Purity of Lightning has {0}% increased Mana Reservation Efficiency","閃電淨化增加 {0}% 魔力保留效用" +"Purity of Lightning has {0}% increased Reservation","閃電淨化增加 {0}% 保留" +"Purity of Lightning has {0}% reduced Aura Effect","閃電淨化減少 {0}% 光環效果" +"Purity of Lightning has {0}% reduced Mana Reservation","閃電淨化減少 {0}% 魔力保留" +"Purity of Lightning has {0}% reduced Mana Reservation Efficiency","閃電淨化減少 {0}% 魔力保留效用" +"Purity of Lightning has {0}% reduced Reservation","閃電淨化減少 {0}% 保留" +"Puryfing Flame has {0} chance to also create Consecrated Ground around you","淨化烈燄有 {0} 的機率也會在你週圍產生奉獻地面" +"Puryfing Flame has {0}% chance to also create Consecrated Ground around you","淨化烈焰有 {0}% 機率同時在你附近製造奉獻地面" +"Pyroclast Mine deals {0} increased Damage","火屑地雷的傷害增加 {0}" +"Pyroclast Mine deals {0} reduced Damage","火屑地雷的傷害減少 {0}" +"Pyroclast Mine deals {0}% increased Damage","炎爆新星地雷增加 {0}% 傷害" +"Pyroclast Mine deals {0}% reduced Damage","炎爆新星地雷減少 {0}% 傷害" +"Pyroclast Mine fires {0} additional Projectiles","炎爆新星地雷發射 {0} 個額外投射物" +"Pyroclast Mine has {0} increased Throwing Speed","火屑地雷投擲速度增加 {0}" +"Pyroclast Mine has {0} reduced Throwing Speed","火屑地雷投擲速度減少 {0}" +"Pyroclast Mine has {0}% increased Throwing Speed","炎爆新星地雷增加 {0}% 投擲速度" +"Pyroclast Mine has {0}% reduced Throwing Speed","炎爆新星地雷減少 {0}% 投擲速度" +"Queen's Demand can Trigger Level {0} Flames of Judgement","女王之慾可以觸發等級 {0} 的審判烈焰" +"Queen's Demand can Trigger Level {0} Storm of Judgement","女王之慾可以觸發等級 {0} 的審判風暴" +"Questpoints: {0}","任務點數: {0}" +"Quivers absorb {0}% more Corruption","箭袋吸收 {0}% 更多汙染" +"Radius: {0}","半徑: {0}" +"Rage Vortex Sacrifices {0}% of Rage","盛怒漩渦獻祭 {0}% 盛怒" +"Ragestorm deals {0}% less Damage per {1} Rage Sacrificed","每 {0} 犧牲的盛怒,使盛怒風暴造成 5% 更少傷害" +"Ragestorm deals {0}% more Damage per {1} Rage Sacrificed","每 {0} 犧牲的盛怒,使盛怒風暴造成 5% 更多傷害" +"Ragestorm has {0} to Radius per {1} Rage sacrificed","每 {1} 犧牲的盛怒,使盛怒風暴 {0} 範圍" +"Ragestorm Hits {0}% less Frequently","盛怒風暴有 {0}% 更少擊中頻率" +"Ragestorm Hits {0}% more Frequently","盛怒風暴有 {0}% 更多擊中頻率" +"Ragestorm moves with {0}% increased speed","盛怒風暴增加 {0}% 移動速度" +"Ragestorm moves with {0}% reduced speed","盛怒風暴減少 {0}% 移動速度" +"Rain of Arrows has {0} chance to fire an additional sequence of arrows","【箭雨】有 {0} 的機率額外發射一串箭矢" +"Rain of Arrows has {0}% chance to fire an additional sequence of arrows","箭雨有 {0}% 機率發射 1 次額外連續箭矢" +"Raised Spectres are Level {0}","喚醒幽魂等級 {0}" +"Raised Spectres, Raised Zombies, and Summoned Skeletons have {0} to Critical Strike Multiplier","【喚醒的幽魂】、【復甦的殭屍】、【骷髏】{0} 暴擊傷害加成" +"Raised Spectres, Raised Zombies, and Summoned Skeletons have {0}% to Critical Strike Multiplier","喚醒幽魂、殭屍復甦和召喚骷髏 {0}% 暴擊加成" +"Raised Zombies deal {0} increased Damage","殭屍復甦傷害增加 {0}" +"Raised Zombies deal {0} increased Physical Damage","殭屍復甦物理傷害增加 {0}" +"Raised Zombies deal {0} less Physical Damage","殭屍復甦物理總傷害更少 {0}" +"Raised Zombies deal {0} more Physical Damage","殭屍復甦物理總傷害更多 {0}" +"Raised Zombies deal {0} reduced Damage","殭屍復甦傷害減少 {0}" +"Raised Zombies deal {0} reduced Physical Damage","殭屍復甦物理傷害減少 {0}" +"Raised Zombies deal {0}% increased Damage","增加 {0}% 殭屍造成的傷害" +"Raised Zombies deal {0}% increased Physical Damage","增加 {0}% 殭屍物理傷害" +"Raised Zombies deal {0}% less Physical Damage","殭屍造成 {0}% 更少物理傷害" +"Raised Zombies deal {0}% more Physical Damage","殭屍造成 {0}% 更多物理傷害" +"Raised Zombies deal {0}% reduced Damage","減少 {0}% 殭屍造成的傷害" +"Raised Zombies deal {0}% reduced Physical Damage","減少 {0}% 殭屍物理傷害" +"Raised Zombies have {0} chance to Taunt Enemies on Hit","【復甦的殭屍】有 {0} 的機率在擊中時【嘲諷】敵人" +"Raised Zombies have {0} increased Attack Speed","殭屍復甦攻擊速度增加 {0}" +"Raised Zombies have {0} increased maximum Life","殭屍復甦最大生命增加 {0}" +"Raised Zombies have {0} reduced Attack Speed","殭屍復甦攻擊速度減少 {0}" +"Raised Zombies have {0} reduced maximum Life","殭屍復甦的最大生命減少 {0}" +"Raised Zombies have {0} to all Resistances","殭屍抗性增加 {0}%" +"Raised Zombies have {0} to Elemental Resistances","{0} 殭屍復甦元素抗性" +"Raised Zombies have {0} to maximum Life","殭屍復甦 {0} 最大生命" +"Raised Zombies have {0}% chance to Taunt Enemies on Hit","殭屍復甦擊中時有 {0}% 嘲諷敵人" +"Raised Zombies have {0}% increased Attack Speed","殭屍增加 {0}% 攻擊速度" +"Raised Zombies have {0}% increased maximum Life","殭屍增加 {0}% 最大生命" +"Raised Zombies have {0}% reduced Attack Speed","殭屍減少 {0}% 攻擊速度" +"Raised Zombies have {0}% reduced maximum Life","殭屍減少 {0}% 最大生命" +"Raised Zombies have {0}% to all Resistances","殭屍復甦 {0}% 全部抗性" +"Raised Zombies have {0}% to Elemental Resistances","殭屍復甦 {0}% 元素抗性" +"Raised Zombies have a {0} chance to Cover Enemies in Ash on Hit","復甦的殭屍有 {0} 的機率擊中施加餘燼纏身" +"Raised Zombies have a {0}% chance to Cover Enemies in Ash on Hit","殭屍復甦擊中時,有 {0}% 機率使敵人餘燼纏身" +"Raised Zombies take {0} of their Maximum Life per second as Fire Damage","復甦的殭屍每秒將它們最大生命的 {0} 視為火焰傷害" +"Raised Zombies take {0}% of their Maximum Life per second as Fire Damage","殭屍復甦每秒承受 {0}% 他們最大生命的火焰傷害" +"Raised Zombies' Slam Attack deals {0} increased Damage","【殭屍復甦】打出重擊攻擊時,傷害增加 {0}" +"Raised Zombies' Slam Attack deals {0}% increased Damage","復甦的殭屍重擊攻擊增加 {0}% 傷害" +"Raised Zombies' Slam Attack has {0} increased Area of Effect","【殭屍復甦】的重擊攻擊效果範圍擴大 {0}" +"Raised Zombies' Slam Attack has {0} increased Cooldown Recovery Rate","【殭屍復甦】打出重擊攻擊時,冷卻回復速度增加 {0}" +"Raised Zombies' Slam Attack has {0} reduced Area of Effect","【殭屍復甦】的重擊攻擊效果範圍縮小 {0}" +"Raised Zombies' Slam Attack has {0}% increased Area of Effect","復甦的殭屍的重擊增加 {0}% 範圍效果" +"Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate","復甦的殭屍重擊攻擊增加 {0}% 冷卻恢復率" +"Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Speed","【殭屍復甦】打出重擊攻擊時,冷卻回復速度增加 {0}%" +"Raised Zombies' Slam Attack has {0}% reduced Area of Effect","復甦的殭屍的重擊減少 {0}% 範圍效果" +"raising up to {0} as they stay in the Aura for {1} seconds","留在光環內 {1} 秒可使該傷害最多增加至 {0}" +"raising up to {0}% as they stay in the Aura for {1} seconds","當敵人待在光環 {1} 秒提升至 {0}%" +"Rallying Cry Exerts {0} additional Attack","激勵戰吼竭盡 {0} 次額外攻擊" +"Rallying Cry Exerts {0} additional Attacks","激勵戰吼竭盡 {0} 次額外攻擊" +"Ranger: {0} increased Movement Speed","遊俠:移動速度增加 {0}" +"Ranger: {0}% increased Flask Charges gained","遊俠:增加 {0}% 獲得藥劑充能" +"Ranger: {0}% increased Movement Speed","遊俠:增加 {0}% 移動速度" +"Rare Breach Monsters drop {0} additional Catalysts","稀有裂痕怪物掉落 {0} 個額外催化劑" +"Rare Breach Monsters drop {0} additional Currency Items","稀有裂痕怪物掉落 {0} 個額外通貨" +"Rare Breach Monsters drop {0} additional Currency Shards","稀有裂痕怪物掉落 {0} 個額外通貨碎片" +"Rare Breach Monsters drop {0} additional Divination Cards","稀有裂痕怪物掉落 {0} 個額外命運卡" +"Rare Breach Monsters drop {0} additional Enchanted Items","稀有裂痕怪物掉落 {0} 個額外附魔之物" +"Rare Breach Monsters drop {0} additional Essences","稀有裂痕怪物掉落 {0} 個額外精髓" +"Rare Breach Monsters drop {0} additional Fossils","稀有裂痕怪物掉落 {0} 個額外化石" +"Rare Breach Monsters drop {0} additional Gems","稀有裂痕怪物掉落 {0} 個額外寶石" +"Rare Breach Monsters drop {0} additional Incubators","稀有裂痕怪物掉落 {0} 個額外培育器" +"Rare Breach Monsters drop {0} additional Legion Splinters","稀有裂痕怪物掉落 {0} 個額外戰亂碎片" +"Rare Breach Monsters drop {0} additional Oils","稀有裂痕怪物掉落 {0} 個額外油瓶" +"Rare Breach Monsters drop {0} additional Splinters","稀有裂痕怪物會額外掉落 {0} 個裂片" +"Rare Breach Monsters have {0}% chance to drop an additional Map","稀有裂痕怪物有 {0}% 機率掉落 1 張額外地圖" +"Rare Breach Monsters have {0}% chance to drop an additional Map Fragment","稀有裂痕怪物有 {0}% 機率掉落 1 個額外地圖碎片" +"Rare Breach Monsters have {0}% chance to drop an additional Scarab","稀有裂痕怪物有 {0}% 機率掉落 1 個額外聖甲蟲" +"Rare Breach Monsters have {0}% chance to drop an additional Unique Item","稀有裂痕怪物有 {0}% 機率掉落 1 個額外傳奇物品" +"Rare Monsters are Hindered, with {0} increased Movement Speed","稀有怪物受到幹擾,移動速度增加 {0}" +"Rare Monsters are Hindered, with {0} reduced Movement Speed","稀有怪物受到幹擾,移動速度減少 {0}" +"Rare Monsters are Hindered, with {0}% increased Movement Speed","稀有怪受到阻礙,增加 {0}% 移動速度" +"Rare Monsters are Hindered, with {0}% reduced Movement Speed","稀有怪受到阻礙,減少 {0}% 移動速度" +"Rare Monsters drop {0} additional Rare Items","稀有怪物額外掉落 {0} 個稀有物品" +"Rare Monsters from Breaches have a {0} chance to Drop a Breach Ring","該區域的稀有怪物有 {0} 的機率掉落裂隙戒指" +"Rare Monsters from Breaches have a {0}% chance to Drop a Breach Ring","區域的稀有裂痕怪物有 {0}% 機率掉落裂痕戒指" +"Rare Monsters have {0} chance to drop a Rare Prismatic Ring","稀有怪物有 {0} 的機率掉落 1 個三相戒指" +"Rare Monsters have {0}% chance to drop a Rare Prismatic Ring","稀有怪物有 {0}% 機率掉落 1 個稀有三相戒指" +"Rare Monsters in this Area Regenerate {0} of Life per second","此區域的稀有怪物每秒回復 {0} 生命" +"Rare Monsters in this Area Regenerate {0}% of Life per second","此區域的稀有怪物每秒回復 {0}% 生命" +"Rare Scourge Monsters drop {0} additional Abyssal Jewel","稀有災魘怪物掉落 {0} 個額外深淵珠寶" +"Rare Scourge Monsters drop {0} additional Abyssal Jewels","稀有災魘怪物掉落 {0} 個額外深淵珠寶" +"Rare Scourge Monsters drop {0} additional Basic Currency Item","稀有災魘怪物掉落 {0} 個額外基礎通貨" +"Rare Scourge Monsters drop {0} additional Basic Currency Items","稀有災魘怪物掉落 {0} 個額外基礎通貨" +"Rare Scourge Monsters drop {0} additional Blight Oil","稀有災魘怪物掉落 {0} 個額外凋落油瓶" +"Rare Scourge Monsters drop {0} additional Blight Oils","稀有災魘怪物掉落 {0} 個額外凋落油瓶" +"Rare Scourge Monsters drop {0} additional Catalyst","稀有災魘怪物掉落 {0} 個額外催化劑" +"Rare Scourge Monsters drop {0} additional Catalysts","稀有災魘怪物掉落 {0} 個額外催化劑" +"Rare Scourge Monsters drop {0} additional Enchanted Item","稀有災魘怪物掉落 {0} 個額外附魔物品" +"Rare Scourge Monsters drop {0} additional Enchanted Items","稀有災魘怪物掉落 {0} 個額外附魔物品" +"Rare Scourge Monsters drop {0} additional Essence","稀有災魘怪物掉落 {0} 個額外精髓" +"Rare Scourge Monsters drop {0} additional Essences","稀有災魘怪物掉落 {0} 個額外精髓" +"Rare Scourge Monsters drop {0} additional Fossil","稀有災魘怪物掉落 {0} 個額外化石" +"Rare Scourge Monsters drop {0} additional Fossils","稀有災魘怪物掉落 {0} 個額外化石" +"Rare Scourge Monsters drop {0} additional Fractured Item","稀有災魘怪物掉落 {0} 個額外破裂物品" +"Rare Scourge Monsters drop {0} additional Fractured Items","稀有災魘怪物掉落 {0} 個額外破裂物品" +"Rare Scourge Monsters drop {0} additional Gem","稀有災魘怪物掉落 {0} 個額外寶石" +"Rare Scourge Monsters drop {0} additional Gems","稀有災魘怪物掉落 {0} 個額外寶石" +"Rare Scourge Monsters drop {0} additional Incubator","稀有災魘怪物掉落 {0} 個額外培育器" +"Rare Scourge Monsters drop {0} additional Incubators","稀有災魘怪物掉落 {0} 個額外培育器" +"Rare Scourge Monsters drop {0} additional Influenced Item","稀有災魘怪物掉落 {0} 個額外勢力物品" +"Rare Scourge Monsters drop {0} additional Influenced Items","稀有災魘怪物掉落 {0} 個額外勢力物品" +"Rare Scourge Monsters drop {0} additional Map","稀有災魘怪物掉落 {0} 張額外地圖" +"Rare Scourge Monsters drop {0} additional Maps","稀有災魘怪物掉落 {0} 張額外地圖" +"Rare Scourge Monsters drop {0} additional Scarab","稀有災魘怪物掉落 {0} 個額外聖甲蟲" +"Rare Scourge Monsters drop {0} additional Scarabs","稀有災魘怪物掉落 {0} 個額外聖甲蟲" +"Rare Scourge Monsters drop {0} additional Scourged Item","稀有災魘怪物掉落 {0} 個額外災魘物品" +"Rare Scourge Monsters drop {0} additional Scourged Items","稀有災魘怪物掉落 {0} 個額外災魘物品" +"Rare Scourge Monsters drop {0} additional stack of Breach Splinters","稀有災魘怪物掉落 {0} 個額外堆疊的裂痕裂片" +"Rare Scourge Monsters drop {0} additional stack of Expedition Currency","稀有災魘怪物掉落 {0} 個額外堆疊的探險通貨" +"Rare Scourge Monsters drop {0} additional stack of Legion Splinters","稀有災魘怪物掉落 {0} 個額外堆疊的戰亂碎片" +"Rare Scourge Monsters drop {0} additional stack of Simulacrum Splinters","稀有災魘怪物掉落 {0} 個額外堆疊的幻像斷片" +"Rare Scourge Monsters drop {0} additional Stacked Deck","稀有災魘怪物掉落 {0} 個額外堆疊的命運卡" +"Rare Scourge Monsters drop {0} additional Stacked Decks","稀有災魘怪物掉落 {0} 個額外堆疊的命運卡" +"Rare Scourge Monsters drop {0} additional stacks of Breach Splinters","稀有災魘怪物掉落 {0} 個額外堆疊的裂痕裂片" +"Rare Scourge Monsters drop {0} additional stacks of Expedition Currency","稀有災魘怪物掉落 {0} 個額外堆疊的探險通貨" +"Rare Scourge Monsters drop {0} additional stacks of Legion Splinters","稀有災魘怪物掉落 {0} 個額外堆疊的戰亂碎片" +"Rare Scourge Monsters drop {0} additional stacks of Simulacrum Splinters","稀有災魘怪物掉落 {0} 個額外堆疊的幻像斷片" +"Rare Scourge Monsters drop {0} additional Tainted Currency Item","稀有災魘怪物掉落 {0} 個額外玷污的通貨" +"Rare Scourge Monsters drop {0} additional Tainted Currency Items","稀有災魘怪物掉落 {0} 個額外玷污的通貨" +"Rare Scourge Monsters drop {0} additional Unique Item","稀有災魘怪物掉落 {0} 個額外傳奇物品" +"Rare Scourge Monsters drop {0} additional Unique Items","稀有災魘怪物掉落 {0} 個額外傳奇物品" +"Rare Scourge Monsters drop items {0} level higher","稀有災魘怪物掉落高 {0} 階的物品" +"Rare Scourge Monsters drop items {0} levels higher","稀有災魘怪物掉落高 {0} 階的物品" +"Ravens have {0} increased maximum Life","烏鴉的最大生命增加 {0}" +"Ravens have {0} reduced maximum Life","烏鴉的最大生命減少 {0}" +"Ravens have {0}% increased maximum Life","烏鴉增加 {0}% 最大生命" +"Ravens have {0}% reduced maximum Life","烏鴉減少 {0}% 最大生命" +"Reap deals {0}% increased Damage","收割增加 {0}% 傷害" +"Reap deals {0}% reduced Damage","收割減少 {0}% 傷害" +"Reaper causes your Non-Reaper Minions to deal {0}% less Damage","奪魂鐮使你的非奪魂鐮召喚物造成 {0}% 更少傷害" +"Reaper causes your Non-Reaper Minions to deal {0}% more Damage","奪魂鐮使你的非奪魂鐮召喚物造成 {0}% 更多傷害" +"Reaper causes your Non-Reaper Minions to have {0}% less Maximum Life","奪魂鐮使你的非奪魂鐮召喚物有 {0}% 更少最大生命" +"Reaper causes your Non-Reaper Minions to have {0}% more Maximum Life","奪魂鐮使你的非奪魂鐮召喚物有 {0}% 更多最大生命" +"Recently, up to {0}%","至多 {0}%" +"Recharges {0} Charge when you Consume an Ignited corpse","當你消耗 1 個被點燃的屍體時補充 {0} 充能" +"Recharges {0} Charge when you deal a Critical Strike","攻擊或法術暴擊時獲得 {0} 充能" +"Recharges {0} Charge when you Kill a Demon","擊殺惡魔時補充 {0}" +"Recharges {0} Charge when you take a Critical Strike","當你被攻擊或法術暴擊時補充 {0} 充能次數" +"Recharges {0} Charges when you Consume an Ignited corpse","當你消耗 1 個被點燃的屍體時補充 {0} 充能" +"Recharges {0} Charges when you deal a Critical Strike","當你造成暴擊時補充 {0} 充能" +"Recharges {0} Charges when you Kill a Demon","擊殺惡魔時補充 {0}" +"Recharges {0} Charges when you take a Critical Strike","當你被暴擊時補充 {0} 充能次數" +"Reckoning has {0} increased Cooldown Recovery Rate","清算的冷卻回復率增加 {0}" +"Reckoning has {0} reduced Cooldown Recovery Rate","清算的冷卻回復率減少 {0}" +"Reckoning has {0}% increased Cooldown Recovery Rate","清算增加 {0}% 冷卻時間恢復速度" +"Reckoning has {0}% reduced Cooldown Recovery Rate","清算減少 {0}% 冷卻時間恢復速度" +"Recover {0} Energy Shield when you Block Spell Damage","當你格檔法術傷害時,恢復 {0} 能量護盾" +"Recover {0} Energy Shield when you Suppress Spell Damage","當你壓抑法術傷害時,恢復 {0} 能量護盾" +"Recover {0} Energy Shield when your Trap is triggered by an Enemy","你的陷阱被敵人觸發時恢復 {0} 能量護盾" +"Recover {0} Life when you Block","格擋時恢復 {0} 生命" +"Recover {0} Life when you Ignite an Enemy","點燃一個敵人恢復 {0} 生命" +"Recover {0} Life when your Trap is triggered by an Enemy","你的陷阱被敵人觸發時恢復 {0} 生命" +"Recover {0} of Energy Shield on Kill","擊敗敵人回復 {0} 能量護盾" +"Recover {0} of Energy Shield when you Block","格擋時補充 {0} 的能量護盾" +"Recover {0} of Energy Shield when you Kill an Enemy during Flask Effect","在藥劑持續期間,擊敗敵人會補充 {0} 的能量護盾" +"Recover {0} of Energy Shield when you lose a Spirit Charge","每失去一個精神球,回復 {0} 的能量護盾" +"Recover {0} of Life and Mana when you use a Warcry","施放戰吼時回復 {0} 生命和魔力" +"Recover {0} of Life at the end of the Flask Effect","藥劑效果結束時,回復 {0} 生命" +"Recover {0} of Life for each Mine Detonated","每引爆一個地雷,就回復 {0} 生命" +"Recover {0} of Life on Kill","擊敗敵人時回復 {0} 生命" +"Recover {0} of Life on Killing a Chilled Enemy","擊敗冰緩的敵人回復 {0} 生命" +"Recover {0} of Life on Rampage","暴走狀態時回復 {0} 生命" +"Recover {0} of Life on use","使用時回復 {0} 生命" +"Recover {0} of Life per Poison affecting Enemies you Kill","你擊敗的敵人身上每層中毒效果,使你回復 {0} 生命" +"Recover {0} of Life when Supported Skills Cull an Enemy","被輔助技能終結敵人時,回復 {0} 生命" +"Recover {0} of Life when this Skill Culls an Enemy","該技能終結敵人時回復 {0} 生命" +"Recover {0} of Life when you Block","格擋時回復 {0} 生命" +"Recover {0} of Life when you Consume a corpse","吞噬屍體時,回復你 {0} 生命" +"Recover {0} of Life when you gain Adrenaline","當你獲得【腎上腺素】時回復 {0} 生命" +"Recover {0} of Life when you Ignite an Enemy","點燃一個敵人後回復 {0} 生命" +"Recover {0} of Life when you Kill an Enemy during Flask Effect","在藥劑持續期間,擊敗敵人會補充 {0} 的生命" +"Recover {0} of Life when you Kill an Enemy while you have Rage","你具有怒火時,擊敗敵人回復 {0} 生命" +"Recover {0} of Life when you lose a Spirit Charge","當精神球失效或被消耗時,回復 {0} 生命" +"Recover {0} of Life when you Stun an Enemy","你暈眩敵人時回復 {0} 生命" +"Recover {0} of Life when you Stun an Enemy with Supported Skills","你用被輔助技能暈眩敵人時,回復 {0} 生命" +"Recover {0} of Life when you use a Flask","你使用藥劑時回復 {0} 生命" +"Recover {0} of Life when you use a Mana Flask","使用魔力藥劑時也會回復 {0} 生命" +"Recover {0} of Life when you use a Warcry","你使用戰吼時回復 {0} 生命" +"Recover {0} of Mana and Energy Shield when you Focus","專注時補充 {0} 的魔力和能量護盾" +"Recover {0} of Mana on Kill","擊敗敵人時回復 {0} 魔力" +"Recover {0} of Mana over {1} second when you use a Guard Skill","你使用防衛技能時,在 {1} 秒內回復 {0} 魔力" +"Recover {0} of Mana when you Freeze an Enemy","你在冰凍敵人時,回復 {0} 魔力" +"Recover {0} of Mana when you Kill a Cursed Enemy","擊敗被詛咒的敵人時回復 {0} 魔力" +"Recover {0} of Mana when you Kill an Enemy during Flask Effect","在藥劑持續期間,擊敗敵人會補充 {0} 的魔力" +"Recover {0} of Mana when you Shock an Enemy","你使敵人感電時,回復 {0} 魔力" +"Recover {0} of your maximum Mana when you Block","格擋時回復 {0} 最大魔力" +"Recover {0}% of Energy Shield on Kill","擊殺時恢復 {0}% 能量護盾" +"Recover {0}% of Energy Shield when you Block","當你格擋時,恢復 {0}% 能量護盾" +"Recover {0}% of Energy Shield when you Block Spell Damage while wielding a Staff","當你持長杖格擋法術傷害時,恢復 {0}% 能量護盾" +"Recover {0}% of Energy Shield when you Kill an Enemy during Flask Effect","在藥劑效果期間內,當你擊殺 1 個敵人時回復 {0}% 能量護盾" +"Recover {0}% of Energy Shield when you lose a Spirit Charge","當你失去 1 顆靈體能量球時,恢復 {0}% 能量護盾" +"Recover {0}% of Life and Mana when you use a Warcry","當你使用戰吼時恢復 {0}% 生命和魔力" +"Recover {0}% of Life at the end of the Flask Effect","藥劑效果結束時回復 {0}% 生命" +"Recover {0}% of Life for each Mine Detonated","每個引爆的地雷,回復 {0}% 生命" +"Recover {0}% of Life on Kill","擊殺時恢復 {0}% 生命" +"Recover {0}% of Life on Kill if you've Spent Life Recently","若你近期有消耗生命,擊殺時恢復 {0}% 生命" +"Recover {0}% of Life on Killing a Chilled Enemy","擊殺被冰緩的敵人時恢復 {0}% 生命" +"Recover {0}% of Life on Killing a Poisoned Enemy","擊殺中毒敵人恢復 {0}% 生命" +"Recover {0}% of Life on Rampage","暴怒時恢復 {0}% 生命" +"Recover {0}% of Life on use","使用時恢復 {0}% 生命" +"Recover {0}% of Life per Endurance Charge on use","使用時每顆耐力球恢復 {0}% 生命" +"Recover {0}% of Life per Poison affecting Enemies you Kill","每個你擊殺的中毒敵人,恢復 {0}% 生命" +"Recover {0}% of Life when an Enemy Dies while affected by this Skill's Debuff","被此技能減益效果影響時,有敵人死亡時獲得 {0}% 生命" +"Recover {0}% of Life when Supported Skills Cull an Enemy","當被輔助的技能撲殺敵人時,恢復 {0}% 生命" +"Recover {0}% of Life when this Skill Culls an Enemy","當此技能撲殺敵人時,回復 {0}% 生命" +"Recover {0}% of Life when you Block","當你格擋時,恢復 {0}% 生命" +"Recover {0}% of Life when you Block Attack Damage while wielding a Staff","當你持長杖格擋攻擊傷害時,恢復 {0}% 生命" +"Recover {0}% of Life when you Consume a corpse","當你消耗屍體時,恢復 {0}% 生命" +"Recover {0}% of Life when you gain Adrenaline","當你獲得腎上腺素時,恢復 {0}% 生命" +"Recover {0}% of Life when you Ignite a non-Ignited Enemy","當你點燃未被點燃的敵人時,恢復 {0}% 生命" +"Recover {0}% of Life when you Ignite an Enemy","當你點燃敵人時,恢復 {0}% 生命" +"Recover {0}% of Life when you Kill a Cursed Enemy","當你擊殺被詛咒的敵人時,恢復 {0}% 生命" +"Recover {0}% of Life when you Kill an Enemy during Flask Effect","在藥劑效果期間內,當你擊殺 1 個敵人時回復 {0}% 生命" +"Recover {0}% of Life when you Kill an Enemy while you have Rage","你有盛怒時擊殺敵人,恢復 {0}% 生命" +"Recover {0}% of Life when you lose a Spirit Charge","當你失去 1 顆靈體能量球時,恢復 {0}% 生命" +"Recover {0}% of Life when you Stun an Enemy","當你暈眩敵人時,回復 {0}% 生命" +"Recover {0}% of Life when you Stun an Enemy with Supported Skills","當你使用被輔助的技能暈眩敵人時,恢復 {0}% 生命" +"Recover {0}% of Life when you use a Flask","當你使用藥劑時恢復 {0}% 生命" +"Recover {0}% of Life when you use a Life Flask while on Low Life","當你貧血時使用生命藥劑,恢復 {0}% 生命" +"Recover {0}% of Life when you use a Mana Flask","當你使用魔力藥劑時,恢復 {0}% 生命" +"Recover {0}% of Life when you use a Warcry","當你使用戰吼時恢復 {0}% 生命" +"Recover {0}% of Mana and Energy Shield when you Focus","當你專注時,恢復 {0}% 魔力和能量護盾" +"Recover {0}% of Mana on Kill","擊殺時恢復 {0}% 魔力" +"Recover {0}% of Mana over {1} second when you use a Guard Skill","當你使用守衛技能,在 {1} 秒內恢復 {0}% 魔力" +"Recover {0}% of Mana when a Brand expires while Attached","當烙印附著時失效,恢復 {0}% 魔力" +"Recover {0}% of Mana when you Freeze an Enemy","當你冰凍敵人時,恢復 {0}% 魔力" +"Recover {0}% of Mana when you Kill a Cursed Enemy","當你擊殺被詛咒的敵人時,恢復 {0}% 魔力" +"Recover {0}% of Mana when you Kill an Enemy during Flask Effect","在藥劑效果期間內,當你擊殺 1 個敵人時回復 {0}% 魔力" +"Recover {0}% of Mana when you Shock an Enemy","當你感電敵人時,恢復 {0}% 魔力" +"Recover {0}% of your maximum Mana when you Block","格擋恢復 {0}% 最大魔力" +"Recover an additional {0}% of Flask's Life Recovery Amount over {1} seconds if used while not on Full Life","若使用時非滿血,在 {1} 秒內恢復額外 {0}% 藥劑的生命恢復總量" +"Recover Energy Shield equal to {0}% of your Evasion Rating when you lose a Ghost Shroud due to being Hit","當你因為被擊中而失去幽魂屍布時,恢復等同於 {0}% 你閃避值的能量護盾" +"Recovers {0} Life over {1} Seconds","{1} 秒內回復 {0} 生命" +"Recovers {0} Mana over {1} Seconds","{1} 秒內回復 {0} 魔力" +"Reduce Attack, Cast and Movement Speed {0} every second during Flask Effect","藥劑持續期間,攻擊速度,施放速度和移動速度減少 {0}" +"Reduce Attack, Cast and Movement Speed {0}% every second during Flask Effect","藥劑效果持續時間內,每秒減少 {0}% 攻擊、施放和移動速度" +"Reduction from Armour: {0}%","護甲減少: {0}%" +"Reflect Physical Damage equal to {0}% of Physical Damage prevented when Hit","被擊中時,反射物理傷害等同於 {0}% 以阻止物理傷害" +"Reflected Damage increased by {0}","反射傷害增加至 {0}" +"Reflected Damage increased by {0}%","反射的傷害增加 {0}%" +"Reflected Damage is dealt with {0} increased Area of Effect","反射傷害的效果區域擴大 {0}" +"Reflected Damage is dealt with {0} reduced Area of Effect","反射傷害的效果區域縮小 {0}" +"Reflected Damage is dealt with {0}% increased Area of Effect","反射所造成的傷害增加 {0}% 範圍效果" +"Reflected Damage is dealt with {0}% reduced Area of Effect","反射所造成的傷害減少 {0}% 範圍效果" +"Reflected Damage Penetrates {0} of Enemy Fire Resistance","反射的傷害穿透敵人 {0} 火焰抗性" +"Reflected Damage Penetrates {0}% of Enemy Fire Resistance","反射傷害穿透敵人 {0}% 火焰抗性" +"Reflected Damage reduced by {0}","反射傷害減少至 {0}" +"Reflected Damage reduced by {0}%","反射的傷害減少 {0}%" +"Reflects {0} Chaos Damage to Melee Attackers","反射 {0} 混沌傷害給近戰攻擊者" +"Reflects {0} Chaos Damage when Hit","被擊中時反射 {0} 混沌傷害" +"Reflects {0} Cold Damage to Melee Attackers","反射 {0} 冰冷傷害給近戰攻擊者" +"Reflects {0} Cold Damage when Hit","被擊中時反射 {0} 冰冷傷害" +"Reflects {0} Fire Damage to Attackers on Block","格擋時反射 {0} 火焰傷害至攻擊者" +"Reflects {0} Fire Damage to Melee Attackers","反射 {0} 火焰傷害給近戰攻擊者" +"Reflects {0} Fire Damage when Hit","被擊中時反射 {0} 火焰傷害" +"Reflects {0} Lightning Damage to Attackers on Block","格擋時反射 {0} 閃電傷害" +"Reflects {0} Lightning Damage to Melee Attackers","反射 {0} 閃電傷害給近戰攻擊者" +"Reflects {0} Lightning Damage when Hit","被擊中時反射 {0} 閃電傷害" +"Reflects {0} Physical Damage to Attackers on Block","格擋時反射 {0} 物理傷害" +"Reflects {0} Physical Damage to Melee Attackers","反射 {0} 物理傷害給近戰攻擊者" +"Reflects {0} Physical Damage when Hit","被擊中時反射 {0} 物理傷害" +"Reflects {0} to {1} Chaos Damage to Melee Attackers","反射 {0} 至 {1} 混沌傷害給近戰攻擊者" +"Reflects {0} to {1} Cold Damage to Melee Attackers","反射 {0} 至 {1} 冰冷傷害給近戰攻擊者" +"Reflects {0} to {1} Fire Damage to Melee Attackers","反射 {0} 至 {1} 火焰傷害給近戰攻擊者" +"Reflects {0} to {1} Lightning Damage to Attackers on Block","格擋時反射 {0} 至 {1} 閃電傷害" +"Reflects {0} to {1} Lightning Damage to Melee Attackers","反射 {0} 至 {1} 閃電傷害給近戰攻擊者" +"Reflects {0} to {1} Physical Damage to Attackers on Block","格擋時反射 {0} 至 {1} 物理傷害" +"Reflects {0} to {1} Physical Damage to Melee Attackers","反射 {0} 至 {1} 物理傷害給近戰攻擊者" +"Reflects {0}% of Damage taken from Buff as Fire Damage each second,","每秒反射增益效果承受 {0}% 傷害的火焰傷害," +"Reflects {0}% of Damage taken from Buff as Fire Damage when Buff expires or is depleted","當增益效果過期或被消耗完畢,反射增益效果承受 {0}% 傷害的火焰傷害" +"Reflects {0}% of Damage Taken to Enemies","在第二階段持續時間,反射 {0}% 承受的傷害至敵人" +"Reflects {0}% of Physical Damage dealt by Cursed Magic Enemies","反射被詛咒魔法怪物 {0}% 的物理傷害" +"Reflects {0}% of Physical Damage dealt by Cursed Normal Enemies","反射被詛咒普通怪物 {0}% 的物理傷害" +"Reflects {0}% of Physical Damage dealt by Cursed Rare Enemies","反射被詛咒稀有怪物 {0}% 的物理傷害" +"Reflects {0}% of Physical Damage dealt by Cursed Unique Enemies","反射被詛咒傳奇怪物 {0}% 的物理傷害" +"Regenerate {0} Energy Shield per second","每秒回復 {0} 能量護盾" +"Regenerate {0} Energy Shield per second if all Equipped items are Corrupted","所有裝備中物品皆為已汙染時每秒回復 {0} 能量護盾" +"Regenerate {0} Energy Shield per Second per Poison on you, up to {1} per second","你身上每層中毒,每秒回復 {0} 能量護盾,至多每秒回復 {1}" +"Regenerate {0} Energy Shield per second while a Rare or Unique Enemy is Nearby","當附近有稀有或傳奇敵人時,每秒回復 {0} 能量護盾" +"Regenerate {0} Energy Shield per Second while on Consecrated Ground","站在奉獻地面上時,每秒回復 {0} 能量護盾" +"Regenerate {0} Life over {1} second","{1} 秒內回復 {0} 生命" +"Regenerate {0} Life over {1} second when you Cast a Spell","你施放法術後在 {1} 秒內回復 {0} 生命" +"Regenerate {0} Life over one second when Hit while Sane","理智狀態下,被擊中時在一秒內再生 {0} 生命" +"Regenerate {0} Life per second","{0} 每秒生命回復" +"Regenerate {0} Life per second for each affected Enemy","每個被射線影響的敵人,獲得每秒 {0} 生命回復" +"Regenerate {0} Life per second for each Uncorrupted Item Equipped","每件裝備中未汙染物品,每秒回復 {0} 生命" +"Regenerate {0} Life per second if no Equipped Items are Corrupted","所有裝備中物品無已汙染時每秒回復 {0} 生命" +"Regenerate {0} Life per second if you have at least {1} Maximum Energy Shield","若你至少有 {1} 最大能量護盾,每秒回復 {0} 生命" +"Regenerate {0} Life per second per Buff on you","身上作用中的每個增益效果每秒回復 {0} 最大生命" +"Regenerate {0} Life per second per Endurance Charge","每個耐力球增加 {0} 每秒生命回復" +"Regenerate {0} Life per second per Level","每等級每秒回復 {0} 生命" +"Regenerate {0} Life per Second while affected by Vitality","被活力影響時,每秒回復 {0} 生命" +"Regenerate {0} Life per second while any Enemy is affected","若有任何敵人被射線影響,獲得每秒 {0} 生命回復" +"Regenerate {0} Life per second while Ignited","被點燃時,每秒回復 {0} 生命" +"Regenerate {0} Life per second while moving","移動時每秒回復 {0} 生命" +"Regenerate {0} Life per Second while you have Avian's Flight","當你有飛羽飄翔時,每秒回復 {0} 生命" +"Regenerate {0} Mana per second","每秒 {0} 基本魔力回復" +"Regenerate {0} Mana per second for each affected Enemy","每個被射線影響的敵人,獲得每秒 {0} 魔力回復" +"Regenerate {0} Mana per second if all Equipped Items are Corrupted","所有裝備中物品皆為已汙染時每秒回復 {0} 魔力" +"Regenerate {0} Mana per second if you've Hit an Enemy Recently","若你近期有擊中敵人,每秒回復 {0} 魔力" +"Regenerate {0} Mana per second if you've used a Movement Skill Recently","若近期有使用位移技能,每秒回復 {0} 魔力" +"Regenerate {0} Mana per Second per {1} Devotion","每 {1} 個奉獻每秒 {0} 魔力回復" +"Regenerate {0} Mana per Second per Power Charge","每顆暴擊球每秒回復 {0} 魔力" +"Regenerate {0} Mana per second while any Enemy is affected","若有任何敵人被射線影響,獲得每秒 {0} 魔力回復" +"Regenerate {0} Mana per Second while Dual Wielding","雙持武器時,每秒回復 {0} 魔力" +"Regenerate {0} Mana per Second while holding a Shield","持盾時,每秒回復 {0} 魔力" +"Regenerate {0} Mana per Second while on Consecrated Ground","站在奉獻地面上時,每秒回復 {0} 魔力" +"Regenerate {0} Mana per second while wielding a Staff","持長杖時,每秒回復 {0} 魔力" +"Regenerate {0} Mana per second while you have Arcane Surge","你有秘能波動時,每秒回復 {0} 魔力" +"Regenerate {0} Mana per Second while you have Avian's Flight","當你有飛羽飄翔每秒回復 {0} 魔力" +"Regenerate {0} of Debuff Damage as Life","減益效果傷害的 {0} 轉化為生命回復" +"Regenerate {0} of Energy Shield over {1} seconds when you Consume a corpse","每吞噬一個屍體,便每 {1} 秒回復 {0} 能量護盾" +"Regenerate {0} of Energy Shield per second","每秒回復 {0} 能量護盾" +"Regenerate {0} of Energy Shield per second for each affected Enemy","每個受影響的敵人都使能量護盾每秒再生 {0}" +"Regenerate {0} of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to {1} per second","近期內,你或你的召喚生物每擊敗一個敵人則每秒回復你 {0} 能量護盾,每秒最多 {1}" +"Regenerate {0} of Energy Shield per Second for every {1} Intelligence on Allocated Passives in Radius","範圍內每配置 {1} 點智慧便每秒回復 {0} 能量護盾" +"Regenerate {0} of Energy Shield per second if you've Cursed an Enemy Recently","若你近期內詛咒了敵人,則每秒回復 {0} 能量護盾" +"Regenerate {0} of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently","若你近期內用該武器造成暴擊,則每秒再生 {0} 的能量護盾" +"Regenerate {0} of Energy Shield per second if you've Hit an Enemy Recently","若你近期內擊中敵人,則每秒回復 {0} 能量護盾" +"Regenerate {0} of Energy Shield per second if you've Killed an Enemy Recently","若你近期內擊敗過敵人,則每秒回復 {0} 能量護盾" +"Regenerate {0} of Energy Shield per Second while affected by Discipline","受到【紀律】影響時,每秒回復 {0} 能量護盾" +"Regenerate {0} of Energy Shield per second while on Low Life","低血時每秒回復 {0} 能量護盾" +"Regenerate {0} of Energy Shield per second while Shocked","感電時,每秒回復 {0} 能量護盾" +"Regenerate {0} of Energy Shield per second while stationary","靜止時,每秒回復 {0} 能量護盾" +"Regenerate {0} of Life over {1} second when you use Supported Skills","你使用被輔助技能時,在 {1} 秒內再生 {0} 生命" +"Regenerate {0} of Life per second","每秒回復 {0} 生命" +"Regenerate {0} of Life per second during any Flask Effect","藥劑持續期間,每秒回復 {0} 生命" +"Regenerate {0} of Life per second during Flask Effect","藥劑持續期間,每秒回復 {0} 生命" +"Regenerate {0} of Life per second for each Mine Detonated Recently, up to {1} per second","近期內,每個引爆的地雷使每秒回復 {0} 生命,最多 {1}" +"Regenerate {0} of Life per second for each Raised Zombie","每有一個復甦的殭屍便使每秒回復 {0} 生命" +"Regenerate {0} of Life per Second for each Trap Triggered Recently, up to {1} per second","近期內每個觸發的陷阱使每秒回復 {0} 生命,最多 {1}" +"Regenerate {0} of Life per second if a Minion has Died Recently","若近期內有召喚生物被擊敗,則每秒回復 {0} 生命" +"Regenerate {0} of Life per second if you have been Hit Recently","若你近期內被擊中,則每秒回復 {0} 生命" +"Regenerate {0} of Life per second if you were Hit Recently","若你近期內有被擊中,則每秒回復 {0} 生命" +"Regenerate {0} of Life per second if you've Consumed a corpse Recently","若你近期內消耗一個屍體,每秒回復 {0} 生命" +"Regenerate {0} of Life per second if you've taken a Savage Hit in the past {1} second","受到【殘暴打擊】後的 {1} 秒內,每秒回復 {0} 生命" +"Regenerate {0} of Life per second if you've taken Fire Damage from an Enemy Hit Recently","近期內,你若被一名敵人擊中並受到火焰傷害,則每秒回復 {0} 生命" +"Regenerate {0} of Life per second if you've Taunted an Enemy Recently","若你近期內有嘲諷敵人,則每秒回復 {0} 生命" +"Regenerate {0} of Life per second on Chilled Ground","在冰緩地面上每秒回復 {0} 生命" +"Regenerate {0} of Life per second per {1} Maximum Energy Shield","每有 {1} 層能量護盾可每秒回復 {0} 生命" +"Regenerate {0} of Life per second per Endurance Charge","每個耐力球便使每秒回復 {0} 生命" +"Regenerate {0} of Life per second per Frenzy Charge","每個狂怒球每秒回復 {0} 生命" +"Regenerate {0} of Life per second per Power Charge","每個暴擊球可使每秒回復 {0} 生命" +"Regenerate {0} of Life per second while affected by a Guard Skill Buff","被防衛技能的增益效果影響時,每秒回復 {0} 生命" +"Regenerate {0} of Life per second while affected by Vitality","被活力影響時每秒再生 {0} 生命" +"Regenerate {0} of Life per second while Burning","燃燒時,每秒回復 {0} 生命" +"Regenerate {0} of Life per second while Channelling","持續吟導時,每秒回復 {0} 生命" +"Regenerate {0} of Life per second while Frozen","冰凍時每秒回復 {0} 生命" +"Regenerate {0} of Life per second while moving","移動時每秒回復 {0} 生命" +"Regenerate {0} of Life per second while on Low Life","低血時每秒回復 {0} 生命" +"Regenerate {0} of Life per second while stationary","靜止時每秒回復 {0} 生命" +"Regenerate {0} of Life per second while while affected by Vitality","被活力影響時,每秒再生 {0} 生命" +"Regenerate {0} of Life per second while you have a Totem","當你有圖騰存在時,每秒回復 {0} 生命" +"Regenerate {0} of Life per second while you have Fortify","護體狀態下,每秒回復 {0} 生命" +"Regenerate {0} of Life per second with at least {1} Strength","至少有 {1} 點力量時,每秒回復 {0} 生命" +"Regenerate {0} of Mana and Energy Shield per second for {1} seconds when you Freeze, Shock or Ignite an Enemy","當你冰凍、感電、或點燃敵人時,每秒回復 {0} 魔力和能量護盾,持續 {1} 秒" +"Regenerate {0} of Mana and Energy Shield per second while on Consecrated Ground","在奉獻地面上時,每秒回復 {0} 魔力和能量護盾" +"Regenerate {0} of Mana over {1} seconds when you Consume a corpse","每吞噬一個屍體,便每 {1} 秒回復 {0} 魔力" +"Regenerate {0} of Mana per second","每秒回復 {0} 魔力" +"Regenerate {0} of Mana per second for each Summoned Totem","每個召喚的圖騰使你每秒回復 {0} 魔力" +"Regenerate {0} of Mana per second if you've Hit an Enemy Recently","若你近期內擊中敵人,則每秒回復 {0} 魔力" +"Regenerate {0} of Mana per second if you've inflicted Exposure Recently","若近期內你施加過曝曬效果,則每秒再生 {0} 魔力" +"Regenerate {0} of Mana per second per Power Charge","每個暴擊球便使每秒回復 {0} 魔力" +"Regenerate {0} of your Armour as Life over {1} second when you Block","格擋時每 {1} 秒回復等同 {0} 護甲的生命" +"Regenerate {0} Rage per second","每秒回復 {0} 盛怒" +"Regenerate {0}% Life over one second when Hit while Sane","理智時被擊中在 1 秒內回復 {0}% 生命" +"Regenerate {0}% of Debuff Damage as Life","減益狀態造成的傷害有 {0}% 回復生命" +"Regenerate {0}% of Energy Shield over {1} seconds when you Consume a corpse","當你消耗屍體時,{1} 秒內回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per second","每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per Second for","範圍內每配置 10 點智慧" +"Regenerate {0}% of Energy Shield per second for each",近期每個你或你的召喚物擊殺的敵人, +"Regenerate {0}% of Energy Shield per second for each affected Enemy","每個附著的敵人,每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to {1}% per second","近期內,你或你的召喚生物每擊敗一個敵人則每秒回復你 {0}% 能量護盾,每秒最多 {1}%" +"Regenerate {0}% of Energy Shield per Second for every {1} Intelligence on Allocated Passives in Radius","範圍內每配置 {1} 點智慧便每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per second if you've Cursed an Enemy Recently","若你近期有詛咒敵人,每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently","若你近期使用此武器造成暴擊,每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per second if you've Hit an Enemy Recently","若你近期有擊中敵人,每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per second if you've Killed an Enemy Recently","若你近期有擊殺敵人,每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per second if you’ve Cursed an Enemy Recently","若你近期內詛咒了敵人,則每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per second if you’ve Killed an Enemy Recently","你若近期內擊敗過敵人,則每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per Second while affected by Discipline","被紀律影響時,每秒回復 {0}% 最大能量護盾" +"Regenerate {0}% of Energy Shield per second while on Low Life","貧血時每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per second while Shocked","當你感電時每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Energy Shield per second while stationary","靜止時,每秒回復 {0}% 能量護盾" +"Regenerate {0}% of Life over {1} second when you use Supported Skills","當你使用被輔助的技能時,在 {1} 秒內回復 {0}% 生命" +"Regenerate {0}% of Life per second","每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second during any Flask Effect","任何藥劑效果持續時間,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second during Flask Effect","藥劑效果持續時間內,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second for each Mine Detonated Recently, up to {1}% per second","近期每個你爆炸的地雷每秒回復 {0}% 生命,至多每秒 {1}%" +"Regenerate {0}% of Life per second for each Raised Zombie","每隻殭屍復甦每秒回復 {0}% 生命" +"Regenerate {0}% of Life per Second for each Trap Triggered Recently, up to {1}% per second","近期每個你被觸發的陷阱每秒回復 {0}% 生命,至多每秒 {1}%" +"Regenerate {0}% of Life per second if a Minion has Died Recently","若近期有召喚物死亡,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second if you have been Hit Recently","若你近期被擊中每秒回復 {0}% 生命" +"Regenerate {0}% of Life per Second if you have Blocked recently","若你近期有格擋,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second if you have Stunned an Enemy Recently","若你近期有暈眩敵人,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second if you were Hit Recently","若你近期被擊中,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second if you've Consumed a corpse Recently","若你近期有消耗屍體,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per Second if you've Detonated a Mine Recently","若你近期有引爆地雷,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second if you've Hit a Cursed Enemy Recently","若你近期有擊中被詛咒的敵人,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second if you've taken a Savage Hit in the past {1} second","若過去 {1} 秒內有遭受殘暴打撃,獲得 {0}% 生命回復" +"Regenerate {0}% of Life per second if you've taken Fire Damage from an Enemy Hit Recently","若你近期有被火焰傷害擊中,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second if you've Taunted an Enemy Recently","若近期內你有成功嘲諷敵人,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per Second if you've used a Life Flask in the past {1} seconds","若過去 {1} 秒你有使用生命藥劑,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second on Chilled Ground","在冰緩地面上每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second per {1} Maximum Energy Shield","每 {1} 能量護盾每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second per Endurance Charge","每顆耐力球每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second per Frenzy Charge","每個狂怒球每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second per Power Charge","每顆暴擊球每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second while affected by a Guard Skill Buff","被守護增益效果影響時,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second while affected by Vitality","被活力影響時,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second while Burning","燃燒時每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second while Channelling","引導施放時,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second while Frozen","冰凍時每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second while moving","移動時每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second while on Low Life","貧血時每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second while stationary","靜止時,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second while you have a Totem","當你有圖騰時,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second while you have Fortify","當你有護體時,每秒回復 {0}% 生命" +"Regenerate {0}% of Life per second with at least {1} Strength","若你有至少 {1} 點力量,每秒回復 {0}% 生命" +"Regenerate {0}% of Mana and Energy Shield per second for {1} seconds when you Freeze, Shock or Ignite an Enemy","當你冰凍、感電,或點燃敵人時,每秒回復 {0}% 最大魔力和能量護盾,持續 {1} 秒" +"Regenerate {0}% of Mana and Energy Shield per second while on Consecrated Ground","當站在奉獻地面上時,每秒回復 {0}% 魔力和能量護盾" +"Regenerate {0}% of Mana over {1} seconds when you Consume a corpse","當你消耗屍體時,{1} 秒內回復 {0}% 魔力" +"Regenerate {0}% of Mana per second","{0}% 每秒魔力回復" +"Regenerate {0}% of Mana per second for each Summoned Totem","每個召喚的圖騰每秒回復 {0}% 魔力" +"Regenerate {0}% of Mana per second for each Totem","每個圖騰使你每秒回復 {0}% 魔力" +"Regenerate {0}% of Mana per second if you've Hit an Enemy Recently","若你近期有擊中敵人,每秒回復 {0}% 的魔力" +"Regenerate {0}% of Mana per second if you've inflicted Exposure Recently","若你近期有造成曝曬,每秒回復 {0}% 魔力" +"Regenerate {0}% of Mana per second per Power Charge","每顆暴擊球每秒回復 {0}% 魔力" +"Regenerate {0}% of your Armour as Life over {1} second when you Block","格擋時每 {1} 秒回復等同 {0}% 護甲的生命" +"Regenerate {0}% of your Armour as Life over 1 second when you Block","格擋時每秒回復等同 {0}% 護甲的生命" +"Reinforcements have {0} increased Attack Speed","援軍的攻擊速度加快 {0}" +"Reinforcements have {0} increased Cast Speed","援軍的施放速度加快 {0}" +"Reinforcements have {0} increased Movement Speed","援軍的移動速度加快 {0}" +"Reinforcements have {0} reduced Attack Speed","援軍的攻擊速度減慢 {0}" +"Reinforcements have {0} reduced Cast Speed","援軍的施放速度減慢 {0}" +"Reinforcements have {0} reduced Movement Speed","援軍的移動速度減慢 {0}" +"Reinforcements have {0}% increased Attack Speed","支援增加 {0}% 攻擊速度" +"Reinforcements have {0}% increased Cast Speed","支援增加 {0}% 施放速度" +"Reinforcements have {0}% increased Movement Speed","支援增加 {0}% 移動速度" +"Reinforcements have {0}% reduced Attack Speed","支援減少 {0}% 攻擊速度" +"Reinforcements have {0}% reduced Cast Speed","支援減少 {0}% 施放速度" +"Reinforcements have {0}% reduced Movement Speed","支援減少 {0}% 移動速度" +"Releases {0} waves","釋放 {0} 道衝擊波" +"Releases {0} waves every {1} seconds","每 {1} 秒釋放 {0} 道衝擊波" +"Releases a Stronger Pulse every {0} Pulses","每 {0} 次脈衝釋放 1 個較強的脈衝" +"Releases waves every {0} seconds","每 {0} 秒釋放衝擊波" +"Remnants have {0} additional Suffix Modifiers","遺跡有 {0} 個額外後綴" +"Remnants have {0}% chance to have an additional Suffix Modifier","遺跡有 {0}% 機率有 1 個額外後綴" +"Remove {0} of Mana on hit","擊中時移除 {0} 魔力" +"Remove {0}% of Mana on hit","被擊中時移除 {0}% 魔力" +"Remove a Curse after Channelling for {0} seconds","引導施放 {0} 秒後移除 1 個詛咒" +"Remove up to {0} Curses after Channelling for {1} seconds","引導施放 {1} 秒後移除至多 {0} 個詛咒" +"Removed life is Regenerated as Energy Shield over {0} seconds","扣除的生命將在 {0} 秒內轉換為能量護盾" +"Removes {0} of Life Recovered from Life when used","使用時會扣除生命,等同於生命回復值的 {0}" +"Removes {0} of Life Recovered from Mana when used","使用時會扣除魔力,等同於生命回復值的 {0}" +"Removes {0} of Mana Recovered from Life when used","使用時會扣除生命,等同於魔力回復值的 {0}" +"Removes {0} of your maximum Energy Shield on use","使用時扣除最大能量護盾的 {0}" +"Removes {0}% of Life Recovered from Life when used","使用時,會扣除生命恢復值 {0}% 的生命" +"Removes {0}% of Life Recovered from Mana when used","使用時,會扣除生命恢復值 {0}% 的魔力" +"Removes {0}% of Mana Recovered from Life when used","使用時,會扣除魔力恢復值 {0}% 的生命" +"Removes {0}% of your maximum Energy Shield on use","使用時扣除最大能量護盾的 {0}%" +"Removing this item from Abyssal {0} will give you:","(深淵 {0})取消這個物品會給你:" +"Removing this item from Ring {0} will give you:","(戒指 {0})取消這個物品會給你:" +"Removing this item from Socket {0} will give you:","(插槽 {0})取消這個物品會給你:" +"Removing this item from Weapon {0} will give you:","(武器 {0})取消這個物品會給你:" +"Replenishes Energy Shield by {0} of Armour when you Block","格擋時回復能量護盾,數值等同於 {0} 的護甲" +"Replenishes Energy Shield by {0}% of Armour when you Block","格擋時回復 {0}% 護甲的能量護盾" +"Required level: {0}","等級需求: {0}" +"Required Level: {0}","所需等級: {0}" +"Requires Level {0}","需求等級 {0}" +"Rerolling Favours at Ritual Altars in Areas costs {0}% less Tribute","區域中於祭祀神壇重骰恩賜之物消耗 {0}% 更少貢禮" +"Rerolling Favours at Ritual Altars in Areas costs {0}% more Tribute","區域中於祭祀神壇重骰恩賜之物消耗 {0}% 更多貢禮" +"Reservation Lasts {0} seconds","保留持續 {0} 秒" +"Reserves {0} of Life","保留 {0} 生命" +"Reserves {0}% of Life","保留 {0}% 生命" +"Resistance Modifiers have {0} increased Effect","抗性詞綴的效果增加 {0}" +"Resistance Modifiers have {0} reduced Effect","抗性詞綴的效果減少 {0}" +"Resistance Modifiers have {0}% increased Effect","抗性詞綴增加 {0}% 效果" +"Resistance Modifiers have {0}% reduced Effect","抗性詞綴減少 {0}% 效果" +"Returning Projectiles deal {0} less Damage","返回的投射物造成的總傷害更少 {0}" +"Returning Projectiles deal {0} more Damage","返回的投射物造成的總傷害更多 {0}" +"Returning Projectiles deal {0}% less Damage","返回的投射物造成 {0}% 更少傷害" +"Returning Projectiles deal {0}% more Damage","返回的投射物造成 {0}% 更多傷害" +"Reward Room Monsters deal {0} increased Damage","獎勵室怪物的傷害增加 {0}" +"Reward Room Monsters deal {0} reduced Damage","獎勵室怪物的傷害減少 {0}" +"Reward Room Monsters deal {0}% increased Damage","獎勵房怪物增加 {0}% 傷害" +"Reward Room Monsters deal {0}% reduced Damage","獎勵房怪物減少 {0}% 傷害" +"Reward Room Monsters take {0} increased Damage","獎勵室怪物承受的傷害增加 {0}" +"Reward Room Monsters take {0} reduced Damage","獎勵室怪物承受的傷害減少 {0}" +"Reward Room Monsters take {0}% increased Damage","獎勵房怪物增加承受 {0}% 傷害" +"Reward Room Monsters take {0}% reduced Damage","獎勵房怪物減少承受 {0}% 傷害" +"Reward Rooms have {0} increased Monsters","獎勵室的怪物增加 {0}" +"Reward Rooms have {0} reduced Monsters","獎勵室的怪物減少 {0}" +"Reward Rooms have {0}% increased Monsters","獎勵房增加 {0}% 怪物" +"Reward Rooms have {0}% reduced Monsters","獎勵房減少 {0}% 怪物" +"Right ring slot: {0} to Energy Shield","右戒指欄位:{0} 能量護盾" +"Right ring slot: {0} to maximum Mana","右戒指欄位:{0} 最大魔力" +"Right ring slot: {0}% increased Reflected Physical Damage taken","右戒指欄位:反射的物理傷害增加 {0}%" +"Right ring slot: {0}% reduced Reflected Physical Damage taken","右戒指欄位:反射的物理傷害減少 {0}%" +"Right ring slot: Projectiles from Spells Chain {0} times","右戒指欄位:法術的投射物連鎖 {0} 次" +"Right ring slot: Regenerate {0} of Energy Shield per second","右戒指欄位:每秒回復 {0} 能量護盾" +"Right ring slot: Regenerate {0}% of Energy Shield per second","右戒指欄位:每秒回復 {0}% 能量護盾" +"Right ring slot: You and your Minions take {0} increased Reflected Physical Damage","右戒指欄位:你和你的召喚生物受到的反射物理傷害增加 {0}" +"Right ring slot: You and your Minions take {0} reduced Reflected Physical Damage","右戒指欄位:反射物理傷害減少 {0}" +"Right ring slot: You and your Minions take {0}% increased Reflected Physical Damage","右戒指欄位:你和你的召喚物增加承受 {0}% 反射物理傷害" +"Right ring slot: You and your Minions take {0}% reduced Reflected Physical Damage","右戒指欄位:你和你的召喚物減少承受 {0}% 反射物理傷害" +"Righteous Fire grants {0} increased Spell Damage","【正義之火】的法術傷害增加 {0}" +"Righteous Fire grants {0} reduced Spell Damage","【正義之火】的法術傷害減少 {0}" +"Righteous Fire grants {0}% increased Spell Damage","正義之火增加 {0}% 法術傷害" +"Righteous Fire grants {0}% reduced Spell Damage","正義之火減少 {0}% 法術傷害" +"Ring deals {0} increased Damage","【閃電新星】的傷害增加 {0}" +"Ring deals {0} less Damage","閃電新星的總傷害更少 {0}" +"Ring deals {0} more Damage","閃電新星的總傷害更多 {0}" +"Ring deals {0} reduced Damage","【閃電新星】的傷害減少 {0}" +"Ring deals {0}% increased Damage","增加 {0}% 電圈造成的傷害" +"Ring deals {0}% less Damage","閃電新星造成 {0}% 更少傷害" +"Ring deals {0}% more Damage","閃電新星造成 {0}% 更多傷害" +"Ring deals {0}% reduced Damage","減少 {0}% 電圈造成的傷害" +"Ring has {0} chance to Shock","新星有 {0} 的機率導致感電" +"Ring has {0}% chance to Shock","電環有 {0}% 機率感電" +"Ring Shocks as if dealing {0} less Damage","新星的感電效果視為總傷害更少 {0}" +"Ring Shocks as if dealing {0} more Damage","新星的感電效果視為總傷害更多 {0}" +"Ring Shocks as if dealing {0}% less Damage","電環感電如同造成 {0}% 更少傷害" +"Ring Shocks as if dealing {0}% more Damage","電環感電如同造成 {0}% 更多傷害" +"Riposte has {0} increased Cooldown Recovery Rate","【擊刃】冷卻回復速度增加 {0}" +"Riposte has {0} reduced Cooldown Recovery Rate","【擊刃】冷卻回復速度減少 {0}" +"Riposte has {0}% increased Cooldown Recovery Rate","擊刃增加 {0}% 冷卻恢復率" +"Riposte has {0}% reduced Cooldown Recovery Rate","擊刃減少 {0}% 冷卻恢復率" +"Ritual Altars in Areas allow rerolling Favours {0} additional times","區域中的祭祀神壇可以重骰恩賜之物額外 {0} 次" +"Rogue Exiles deal {0} increased Damage","【盜賊流放者】的傷害增加 {0}" +"Rogue Exiles deal {0} reduced Damage","【盜賊流放者】的傷害減少 {0}" +"Rogue Exiles deal {0}% increased Damage","盜賊流亡者所造成傷害增加 {0}%" +"Rogue Exiles deal {0}% reduced Damage","盜賊流亡者所造成傷害減少 {0}%" +"Rogue Exiles drop {0} additional Basic Currency Items","盜賊流亡者掉落 {0} 個額外基礎通貨" +"Rogue Exiles drop {0} additional Currency Items","【盜賊流放者】額外掉落 {0} 個通貨" +"Rogue Exiles drop {0} additional Jewels","盜賊流亡者額外掉落 {0} 顆珠寶" +"Rogue Exiles have {0} increased Attack, Cast and Movement Speed","【盜賊流放者】的攻擊,施放,移動速度增加 {0}" +"Rogue Exiles have {0} increased Maximum Life","【盜賊流放者】最大生命增加 {0}" +"Rogue Exiles have {0} more Rarity of Items Dropped","【盜賊流放者】的物品稀有度更多 {0}" +"Rogue Exiles have {0} reduced Maximum Life","【盜賊流放者】最大生命減少 {0}" +"Rogue Exiles have {0}% increased Attack, Cast and Movement Speed","盜賊流亡者增加 {0}% 攻擊、施放、移動速度" +"Rogue Exiles have {0}% increased Maximum Life","盜賊流亡者生命增加 {0}%" +"Rogue Exiles have {0}% less Maximum Life","盜賊流亡者有 {0}% 更少最大生命" +"Rogue Exiles have {0}% more Maximum Life","盜賊流亡者有 {0}% 更多最大生命" +"Rogue Exiles have {0}% more Rarity of Items Dropped","盜賊流亡者有 {0}% 更多掉落物品稀有度" +"Rogue Exiles have {0}% reduced Maximum Life","盜賊流亡者生命減少 {0}%" +"Rolling Magma Chains an additional {0} times","增加熔岩翻騰 {0} 次額外連鎖" +"Rolling Magma deals {0} less Damage","熔岩翻騰總傷害更少 {0}" +"Rolling Magma deals {0} less Damage per Chain","熔岩翻騰每次連鎖的總傷害更少 {0}" +"Rolling Magma deals {0} more Damage","熔岩翻騰總傷害更多 {0}" +"Rolling Magma deals {0} more Damage per Chain","熔岩翻騰每次連鎖的總傷害更多 {0}" +"Rolling Magma deals {0}% less Damage","熔岩翻騰造成 {0}% 更少傷害" +"Rolling Magma deals {0}% less Damage per Chain","熔岩翻騰每次連鎖造成 {0}% 更少傷害" +"Rolling Magma deals {0}% more Damage","熔岩翻騰造成 {0}% 更多傷害" +"Rolling Magma deals {0}% more Damage per Chain","熔岩翻騰每次連鎖造成 {0}% 更多傷害" +"Rolling Magma fires {0} additional Projectiles","熔岩翻騰發射 {0} 個額外投射物" +"Rolling Magma has {0} increased Area of Effect per Chain","熔岩翻騰每次連鎖的效果區域擴大 {0}" +"Rolling Magma has {0} reduced Area of Effect per Chain","熔岩翻騰每次連鎖的效果區域縮小 {0}" +"Rolling Magma has {0}% increased Area of Effect per Chain","熔岩翻騰每次連鎖增加 {0}% 範圍效果" +"Rolling Magma has {0}% reduced Area of Effect per Chain","熔岩翻騰每次連鎖減少 {0}% 範圍效果" +"Rotates {0} times","旋轉 {0} 次" +"Rotates {0} times if Dual Wielding","若雙持旋轉 {0} 次" +"Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past {0} second","若過去 {0} 秒你沒有引爆符文,符文爆破會將你傳送至爆破的符文" +"Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past {0} seconds","若過去 {0} 秒你沒有引爆符文,符文爆破會將你傳送至爆破的符文" +"Runes can be improved {0} times","符文可被優化 {0} 次" +"Runes deal {0} less Damage with Hits and Ailments for each time they have been Improved","每次增強符紋都使其造成的總傷害更少 {0}" +"Runes deal {0} more Damage with Hits and Ailments for each time they have been Improved","每次增強符紋都使其造成的總傷害更多 {0}" +"Runes deal {0}% less Damage for each time they have been Improved","每次增強符紋都使其造成的總傷害更少 {0}%" +"Runes deal {0}% less Damage with Hits and Ailments for each time they have been Improved","每次符文被優化時,符文造成 {0}% 更少擊中和異常狀態傷害" +"Runes deal {0}% more Damage for each time they have been Improved","每次增強符紋都使其造成的總傷害更多 {0}%" +"Runes deal {0}% more Damage with Hits and Ailments for each time they have been Improved","每次符文被優化時,符文造成 {0}% 更多擊中和異常狀態傷害" +"Runes have {0} increased Area of Effect for each time they've been Improved","每次增強符紋都使其效果區域擴大 {0}" +"Runes have {0} less Area of Effect for each time they have been Improved","每次增強符紋都使其總效果區域縮小 {0}" +"Runes have {0} more Area of Effect for each time they have been Improved","每次增強符紋都使其總效果區域擴大 {0}" +"Runes have {0} reduced Area of Effect for each time they've been Improved","每次增強符紋都使其效果區域縮小 {0}" +"Runes have {0}% increased Area of Effect for each time they've been Improved","每次符文被優化時,符文增加 {0}% 範圍效果" +"Runes have {0}% less Area of Effect for each time they have been Improved","每次符文被優化時,符文有 {0}% 更少範圍效果" +"Runes have {0}% more Area of Effect for each time they have been Improved","每次符文被優化時,符文有 {0}% 更多範圍效果" +"Runes have {0}% reduced Area of Effect for each time they've been Improved","每次符文被優化時,符文減少 {0}% 範圍效果" +"Runic Monsters apply {0} random Hex on Hit","符文怪物擊中時套用 {0} 個隨機咒術" +"Runic Monsters inflict Petrification for {0} seconds on Hit","符文怪物擊中時造成石化 {0} 秒" +"Ruthless Blows deal {0} more Damage with Bleeding caused by Melee Hits","近戰攻擊擊中時,所觸發的【無情一擊】會使流血總傷害更多 {0}" +"Ruthless Blows deal {0} more Melee Damage","【無情一擊】會使近戰總傷害更多 {0}" +"Ruthless Blows deal {0}% more Damage with Bleeding caused by Melee Hits","殘暴之擊造成 {0}% 更多近戰擊中時造成的流血傷害" +"Ruthless Blows deal {0}% more Melee Damage","殘暴之擊造成 {0}% 更多近戰傷害" +"Ruthless Blows from this Attack or Minions deal {0} more Damage with Bleeding caused by Melee Hits","此攻擊技能或召喚生物的近戰攻擊擊中時,所觸發的【無情一擊】會使流血總傷害更多 {0}" +"Ruthless Blows from this Attack or Minions deal {0} more Melee Damage","此攻擊技能或召喚生物的【無情一擊】會使近戰總傷害更多 {0}" +"Ruthless Blows from this Attack or Minions deal {0}% more Damage with Bleeding caused by Melee Hits","此攻擊或召喚物的殘暴之擊造成 {0}% 更多近戰擊中造成的流血傷害" +"Ruthless Blows from this Attack or Minions deal {0}% more Melee Damage","此攻擊或召喚物的殘暴之擊造成 {0}% 更多近戰傷害" +"Ruthless Blows from this Attack or Minions have a base Stun Duration of {0} seconds","此攻擊或召喚物的殘暴之擊有基礎的 {0} 秒暈眩時間" +"Ruthless Blows have a base Stun Duration of {0} seconds","殘暴之擊有 {0} 秒基礎暈眩時間" +"Ruthless Blows with Supported Skills deal {0} more Damage with Bleeding caused by Melee Hits","被輔助技能會使【無情一擊】在近戰擊中時的流血總傷害更多 {0}" +"Ruthless Blows with Supported Skills deal {0} more Melee Damage","被輔助技能會使【無情一擊】的近戰總傷害更多 {0}" +"Ruthless Blows with Supported Skills deal {0}% more Damage with Bleeding caused by Melee Hits","殘暴之擊被技能輔助時,造成 {0}% 更多近戰擊中時造成的流血傷害" +"Ruthless Blows with Supported Skills deal {0}% more Melee Damage","殘暴之擊被技能輔助時造成 {0}% 更多近戰傷害" +"Ruthless Blows with Supported Skills have a base Stun Duration of {0} seconds","殘暴之擊被技能輔助時有基礎 {0} 秒暈眩時間" +"Ruthless Hits Intimidate Enemies for {0} seconds","殘暴之擊威嚇敵人 {0} 秒" +"Sacrifice {0} of Life to gain that much Energy Shield when you Cast a Spell","你施放時,獻祭生命的 {0} 來獲得等量的能量護盾" +"Sacrifice {0} of your Life when you Use or Trigger a Spell Skill","當你使用或觸發法術技能時,獻祭 {0} 的生命" +"Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell","當你施放法術時獻祭 {0}% 生命獲得等同於其值的能量護盾" +"Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill","當你使用或觸發法術技能時,獻祭你 {0}% 生命" +"Sacrifices {0} of Skeleton's Life to deal that much Chaos Damage","犧牲 {0} 骷髏的生命,並造成等量混沌傷害" +"Sacrifices {0} of your Life","犧牲你生命的 {0}" +"Sacrifices {0} of your total Energy Shield and Life","犧牲你生命和能量護盾的 {0}" +"Sacrifices {0}% of Rage to create a Ragestorm, if you have at least {1} Rage","若你至少有 {1} 盛怒,犧牲 {0}% 的盛怒來製造一個盛怒風暴" +"Sacrifices {0}% of Skeleton's Life to deal that much Chaos Damage","犧牲 {0}% 骷髏的生命造成相等的混沌傷害" +"Sacrifices {0}% of your Life","獻祭 {0}% 你的生命" +"Sacrifices {0}% of your total Energy Shield and Life","獻祭 {0}% 你的總能量護盾和生命" +"Sand Bladestorms grant {0} increased Movement Speed to you","沙姿態下的【劍刃風暴】使移動速度增加 {0}" +"Sand Bladestorms grant {0} reduced Movement Speed to you","沙姿態下的【劍刃風暴】使移動速度減少 {0}" +"Sand Bladestorms grant {0}% increased Movement Speed to you","沙戮旋天劍舞使你增加 {0}% 移動速度" +"Sand Bladestorms grant {0}% reduced Movement Speed to you","沙戮旋天劍舞使你減少 {0}% 移動速度" +"Sand Bladestorms move with {0} increased speed","黃沙劍刃風暴的移動速度增加 {0}" +"Sand Bladestorms move with {0} reduced speed","黃沙劍刃風暴的移動速度減少 {0}" +"Sand Bladestorms move with {0}% increased speed","沙戮風暴增加 {0}% 移動速度" +"Sand Bladestorms move with {0}% reduced speed","沙戮風暴減少 {0}% 移動速度" +"Scion: {0} to All Attributes","貴族:{0} 全能力" +"Scion: {0}% increased Damage","貴族:增加 {0}% 傷害" +"Scorching Ray Debuff applies {0} Fire Resistance at max stages","【灼熱光線】的減益效果疊加到最大層數時, {0} 火焰抗性" +"Scorching Ray Debuff applies {0} Fire Resistance per stage","【灼熱光線】的減益效果每層附加 {0} 火焰抗性" +"Scorching Ray Debuff applies {0}% Fire Resistance at max stages","熾灼奔流達最大層數時負面效果將附帶 {0}% 火焰抗性" +"Scorching Ray Debuff applies {0}% Fire Resistance per stage","熾灼奔流每層負面效果將附帶 {0}% 火焰抗性" +"Scourge Arrow creates {0} additional spore pods at Maximum Stages","天譴之箭在最大層數時,製造 {0} 個額外黴孢" +"Scourge Arrow deals {0} increased Damage","【天災之箭】的傷害增加 {0}" +"Scourge Arrow deals {0} reduced Damage","【天災之箭】的傷害減少 {0}" +"Scourge Arrow deals {0}% increased Damage","天譴之箭增加 {0}% 傷害" +"Scourge Arrow deals {0}% reduced Damage","天譴之箭減少 {0}% 傷害" +"Scourge Arrow has {0} chance to Poison per Stage","每一階【天災之箭】有 {0} 的機率造成中毒" +"Scourge Arrow has {0}% chance to Poison per Stage","天譴之箭每層有 {0}% 機率造成中毒" +"Second form has {0} increased Critical Strike Chance","第二型態的暴擊率增加 {0}" +"Second form has {0} less Projectile Speed","第二形態的投射物總速度減少 {0}" +"Second form has {0} more Projectile Speed","第二形態的投射物總速度增加 {0}" +"Second form has {0} reduced Critical Strike Chance","第二型態的暴擊率減少 {0}" +"Second form has {0} to Critical Strike Multiplier","第二形態 {0} 攻擊暴擊傷害加成" +"Second form has {0}% increased Critical Strike Chance","第二型態增加 {0}% 暴擊率" +"Second form has {0}% less Projectile Speed","第二型態有 {0}% 更少投射物速度" +"Second form has {0}% more Projectile Speed","第二型態有 {0}% 更多投射物速度" +"Second form has {0}% reduced Critical Strike Chance","第二型態減少 {0}% 暴擊率" +"Second form has {0}% to Critical Strike Multiplier","第二型態 {0}% 暴擊加成" +"Second Repeat deals {0} less Damage","第二次重復造成的總傷害更少 {0}" +"Second Repeat deals {0} more Damage","第二次重復造成的總傷害更多 {0}" +"Second Repeat deals {0}% less Damage","第二次重複造成 {0}% 更少傷害" +"Second Repeat deals {0}% more Damage","第二次重複造成 {0}% 更多傷害" +"Second Repeat of Supported Skills deals {0} less Damage","第二個重復的被輔助技能造成的總傷害更少 {0}" +"Second Repeat of Supported Skills deals {0} more Damage","第二個重復的被輔助技能造成的總傷害更多 {0}" +"Second Repeat of Supported Skills deals {0}% less Damage","被輔助的技能第二次重複造成 {0}% 更少傷害" +"Second Repeat of Supported Skills deals {0}% more Damage","被輔助的技能第二次重複造成 {0}% 更多傷害" +"Second Stage deals {0} less Damage","第二層會使總傷害更少 {0}" +"Second Stage deals {0} more Damage","第二層會使總傷害更多 {0}" +"Second Stage deals {0}% less Damage","第二擊造成 {0}% 更少傷害" +"Second Stage deals {0}% more Damage","第二擊造成 {0}% 更多傷害" +"Secondary Buff Lasts {0} second","二階段增益效果持續 {0} 秒" +"Secondary Buff Lasts {0} seconds","二階段增益效果持續 {0} 秒" +"Secondary Debuff Deals {0} Base Fire Damage per second","次要的減益效果每秒造成 {0} 基礎火焰傷害" +"Secondary Debuff Deals {0} Fire Damage per second","第二階段減益效果每秒造成 {0} 火焰傷害" +"Secondary Debuff deals {0} of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage","次要減益效果將被擊敗敵人身上 {0} 的所有剩餘中毒傷害轉化為混沌傷害" +"Secondary Debuff deals {0}% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage","二階段減益效果每秒造成敵人身上所有剩餘中毒傷害的 {0}% 混沌傷害" +"Secondary Debuff Lasts {0} seconds","附屬益效果持續 {0} 秒" +"Secondary Duration is {0} seconds","附帶持續時間為 {0} 秒" +"Seismic Cry has a minimum of {0} Power","裂地戰吼有最小 {0} 強度" +"Seismic Trap deals {0} increased Damage","【震波陷阱】的傷害增加 {0}" +"Seismic Trap deals {0} reduced Damage","【震波陷阱】的傷害減少 {0}" +"Seismic Trap deals {0}% increased Damage","地裂陷阱增加 {0}% 傷害" +"Seismic Trap deals {0}% reduced Damage","地裂陷阱減少 {0}% 傷害" +"Seismic Trap has {0} increased Cooldown Recovery Rate","【震波陷阱】的冷卻回復速度增加 {0}" +"Seismic Trap has {0} increased Skill Effect Duration","【震波陷阱】的技能效果持續時間延長 {0}" +"Seismic Trap has {0} reduced Cooldown Recovery Rate","【震波陷阱】的冷卻回復速度減少 {0}" +"Seismic Trap has {0} reduced Skill Effect Duration","【震波陷阱】的技能效果持續時間縮短 {0}" +"Seismic Trap has {0}% increased Cooldown Recovery Rate","地裂陷阱增加 {0}% 冷卻時間恢復速度" +"Seismic Trap has {0}% increased Cooldown Recovery Speed","【震波陷阱】的冷卻回復速度增加 {0}%" +"Seismic Trap has {0}% increased Skill Effect Duration","地裂陷阱增加 {0}% 技能效果持續時間" +"Seismic Trap has {0}% reduced Cooldown Recovery Rate","地裂陷阱減少 {0}% 冷卻時間恢復速度" +"Seismic Trap has {0}% reduced Cooldown Recovery Speed","【震波陷阱】的冷卻回復速度減少 {0}%" +"Seismic Trap has {0}% reduced Skill Effect Duration","地裂陷阱減少 {0}% 技能效果持續時間" +"Seismic Trap releases {0} additional Waves","地裂陷阱釋放 {0} 道額外衝擊波" +"Sends beams to {0} Enemies, including the Branded Enemy","發射光束至 {0} 個敵人,包含被烙印的敵人" +"Sentinels of Purity deal {0} increased Damage","【純淨哨兵】的傷害增加 {0}" +"Sentinels of Purity deal {0} reduced Damage","【純淨哨兵】的傷害減少 {0}" +"Sentinels of Purity deal {0}% increased Damage","純淨護衛增加 {0}% 傷害" +"Sentinels of Purity deal {0}% reduced Damage","純淨護衛減少 {0}% 傷害" +"Shadow: {0} to Critical Strike Chance","暗影:{0} 暴擊率" +"Shadow: {0}% increased Attack and Cast Speed","暗影刺客:增加 {0}% 攻擊和施放速度" +"Shadow: {0}% to Critical Strike Chance","暗影刺客:{0}% 暴擊率" +"Shard Projectiles Deal {0} less Damage","碎片投擲物的總傷害更少 {0}" +"Shard Projectiles Deal {0} more Damage","碎片投擲物的總傷害更多 {0}" +"Shard Projectiles Deal {0}% less Damage","碎片投射物造成 {0}% 更少傷害" +"Shard Projectiles Deal {0}% more Damage","碎片投射物造成 {0}% 更多傷害" +"Shattering Spikes deal {0} less damage","破碎尖刺的總傷害更少 {0}" +"Shattering Spikes deal {0} more damage","破碎尖刺的總傷害更多 {0}" +"Shattering Spikes deal {0}% less damage","粉碎尖刺造成 {0}% 更少傷害" +"Shattering Spikes deal {0}% more damage","粉碎尖刺造成 {0}% 更多傷害" +"Shattering Steel deals {0} increased Damage","【斷金之刃】的傷害增加 {0}" +"Shattering Steel deals {0} reduced Damage","【斷金之刃】的傷害減少 {0}" +"Shattering Steel deals {0}% increased Damage","鋼之碎擊增加 {0}% 傷害" +"Shattering Steel deals {0}% reduced Damage","鋼之碎擊減少 {0}% 傷害" +"Shattering Steel fires {0} additional Projectiles","鋼之碎擊發射 {0} 個額外投射物" +"Shattering Steel has {0} chance to not consume Steel Shards","破碎鐵刃有 {0} 的機率不消耗鋼刃碎片" +"Shattering Steel has {0}% chance to not consume Steel Shards","鋼之碎擊有 {0}% 機率不消耗鋼鐵碎片" +"Shield Crush central wave has {0}% less Area of Effect","重盾粉碎中心波有 {0}% 更少範圍效果" +"Shield Crush central wave has {0}% more Area of Effect","重盾粉碎中心波有 {0}% 更多範圍效果" +"Shields break after {0} total Damage is prevented","吸收 {0} 傷害後護盾破裂" +"Shock Attackers for {0} seconds on Block","格擋時感電攻擊者 {0} 秒" +"Shock Enemies as though dealing {0} less Damage","使敵人感電如同總傷害更少 {0}" +"Shock Enemies as though dealing {0} more Damage","使敵人感電如同總傷害更多 {0}" +"Shock Enemies as though dealing {0}% less Damage","感電敵人如同造成 {0}% 更少傷害" +"Shock Enemies as though dealing {0}% more Damage","感電的敵人如同造成 {0}% 更多傷害" +"Shock nearby Enemies for {0} Seconds when you Focus","當你專注時,感電附近敵人 {0} 秒" +"Shock Nova ring deals {0} increased Damage","【閃電新星】的電圈傷害增加 {0}" +"Shock Nova ring deals {0} reduced Damage",【閃電新星】的電圈傷害減少{0} +"Shock Nova ring deals {0}% increased Damage","增加閃電新星 {0}% 電圈傷害" +"Shock Nova ring deals {0}% reduced Damage","減少閃電新星 {0}% 電圈傷害" +"Shock Nova Ring has {0} chance to Shock","閃電新星有 {0} 的機率使敵人感電" +"Shock Nova Ring has {0}% chance to Shock","閃電新星電環有 {0}% 機率感電" +"Shock Nova Ring Shocks as if dealing {0} less Damage","閃電新星的感電視為總傷害更少 {0}" +"Shock Nova Ring Shocks as if dealing {0} more Damage","閃電新星的感電視為總傷害更多 {0}" +"Shock Nova Ring Shocks as if dealing {0}% less Damage","閃電新星電環感電如同造成 {0}% 更少傷害" +"Shock Nova Ring Shocks as if dealing {0}% more Damage","閃電新星電環感電如同造成 {0}% 更多傷害" +"Shocked Enemies you Kill Explode, dealing {0} of their Life as Lightning Damage which cannot Shock","感電的敵人被你擊敗時會爆炸,造成等同敵人生命 {0} 的閃電傷害,該傷害無法造成感電" +"Shocked Enemies you Kill Explode, dealing {0}% of","你擊殺感電的敵人爆炸造成等同於 {0}% 敵人最大生命的閃電傷害" +"Shocked Enemies you Kill Explode, dealing {0}% of their Life as Lightning Damage which cannot Shock","感電的敵人被你擊敗時會爆炸,造成等同敵人生命 {0}% 的閃電傷害,該傷害無法造成感電" +"Shocked Enemies you Kill Explode, dealing {0}% of their Maximum Life as Lightning Damage which cannot Shock","擊敗感電敵人時會爆炸,造成等同敵人最大生命 {0}% 的閃電傷害" +"Shocked Ground causes {0} increased Damage taken","感電地面會使受到的傷害增加 {0}" +"Shocked Ground causes {0} reduced Damage taken","感電地面會使受到的傷害減少 {0}" +"Shocked Ground causes {0}% increased Damage taken","感電地面增加 {0}% 承受傷害" +"Shocked Ground causes {0}% reduced Damage taken","感電地面減少 {0}% 承受傷害" +"Shocked Ground you create causes {0} increased Damage taken","你創造的感電地面會使受到的傷害增加 {0}" +"Shocked Ground you create causes {0} reduced Damage taken","你創造的感電地面會使受到的傷害減少 {0}" +"Shocked Ground you create causes {0}% increased Damage taken","你製造的感電地面增加 {0}% 承受傷害" +"Shocked Ground you create causes {0}% reduced Damage taken","你製造的感電地面減少 {0}% 承受傷害" +"Shocks Enemies as though dealing {0} less Damage","感電敵人如同總傷害更少 {0}" +"Shocks Enemies as though dealing {0} more Damage","感電敵人如同總傷害更多 {0}" +"Shocks Enemies as though dealing {0}% less Damage","感電敵人如同造成 {0}% 更少傷害" +"Shocks Enemies as though dealing {0}% more Damage","感電敵人如同造成 {0}% 更多傷害" +"Shocks from your Hits always increase Damage taken by at least {0}","你擊中造成的感電效果始終使承受的傷害增加至少 {0}" +"Shocks from your Hits always increase Damage taken by at least {0}%","你造成的感電一定會增加至少 {0}% 的承受傷害" +"Shocks nearby Enemies during Flask effect, causing {0} increased Damage taken","藥劑持續期間,使週圍的敵人感電,他們受到的傷害增加 {0}" +"Shocks nearby Enemies during Flask effect, causing {0}% increased Damage taken","藥劑效果期間感電附近的敵人,增加他們 {0}% 承受傷害" +"Shocks on Cursed enemies have {0} increased Duration","被詛咒敵人的感電持續時間延長 {0}" +"Shocks on Cursed enemies have {0} reduced Duration","被詛咒敵人的感電持續時間縮短 {0}" +"Shocks on Cursed enemies have {0}% increased Duration","被詛咒敵人增加 {0}% 感電持續時間" +"Shocks on Cursed enemies have {0}% reduced Duration","被詛咒敵人減少 {0}% 感電持續時間" +"Shocks you inflict during Flask effect spread to other Enemies in a radius of {0}","藥劑效果期間你造成的感電擴散至半徑 {0} 內的其它敵人" +"Shocks you inflict spread to other Enemies within a Radius of {0}","你造成的感電擴散至範圍 {0} 內的其他敵人" +"Shockwave deals {0} less Damage","衝擊波造成的總傷害更少 {0}" +"Shockwave deals {0} more Damage","衝擊波造成的總傷害更多 {0}" +"Shockwave deals {0}% less Damage","衝擊波造成 {0}% 更少傷害" +"Shockwave deals {0}% more Damage","衝擊波造成 {0}% 更多傷害" +"Shockwaves deal {0} less Damage","【大地震擊】的衝擊波造成的總傷害更少 {0}" +"Shockwaves deal {0} more Damage","【大地震擊】的衝擊波造成的總傷害更多 {0}" +"Shockwaves deal {0}% less Damage","大地震擊的衝擊波造成 {0}% 更少傷害" +"Shockwaves deal {0}% more Damage","大地震擊的衝擊波造成 {0}% 更多傷害" +"Shockwaves have {0} increased Area of Effect","震波的效果區域擴大 {0}" +"Shockwaves have {0} reduced Area of Effect","震波的效果區域縮小 {0}" +"Shockwaves have {0}% increased Area of Effect","衝擊波增加 {0}% 範圍效果" +"Shockwaves have {0}% reduced Area of Effect","衝擊波減少 {0}% 範圍效果" +"Shrapnel Ballista fires {0} additional Arrows","彈片砲塔發射 {0} 支額外箭矢" +"Shrapnel Ballista has {0} increased Projectile Speed","【散射弩砲】的投射物速度增加 {0}" +"Shrapnel Ballista has {0} reduced Projectile Speed","【散射弩砲】的投射物速度減少 {0}" +"Shrapnel Ballista has {0} to maximum number of Summoned Totems per {1} Strength","每 {1} 點力量使彈片砲塔 {0} 召喚圖騰的最大數量" +"Shrapnel Ballista has {0}% increased Projectile Speed","彈片砲塔增加 {0}% 投射物速度" +"Shrapnel Ballista has {0}% reduced Projectile Speed","彈片砲塔減少 {0}% 投射物速度" +"Shrapnel Ballista Pierces {0} additional Targets","彈片砲塔穿透 {0} 個額外目標" +"Shrapnel Shot's cone has a {0}% chance to deal Double Damage","【流星射擊】的錐形範圍內會有 {0}% 機率造成雙倍傷害" +"Shrines drop {0} Basic Currency Items when used","神殿被使用時掉落 {0} 個基礎通貨" +"Shrines drop {0} Currency Items when used","神殿使用後掉落 {0} 個通貨" +"Side passages contain {0}% more Azurite Veins","測通道包含 {0}% 更多碧藍礦脈" +"Side passages contain {0}% more Currency Chests","測通道包含 {0}% 更多通貨保險箱" +"Side passages contain {0}% more Fossilised Remains","側通道包含 {0}% 更多化石遺跡" +"Side passages contain {0}% more Resonator Chests","測通道包含 {0}% 更多鑄新儀保險箱" +"Siege Ballista deals {0} increased Damage","【攻城砲台】的傷害增加 {0}" +"Siege Ballista deals {0} reduced Damage","【攻城砲台】的傷害減少 {0}" +"Siege Ballista deals {0}% increased Damage","攻城砲塔增加 {0}% 傷害" +"Siege Ballista deals {0}% reduced Damage","攻城砲塔減少 {0}% 傷害" +"Siege Ballista has {0} increased Attack Speed","【攻城砲台】的攻擊速度增加 {0}" +"Siege Ballista has {0} increased Totem Placement Speed","【攻城砲台】的圖騰放置速度增加 {0}" +"Siege Ballista has {0} reduced Attack Speed","【攻城砲台】的攻擊速度減少 {0}" +"Siege Ballista has {0} reduced Totem Placement Speed","【攻城砲台】的圖騰放置速度減少 {0}" +"Siege Ballista has {0} to maximum number of Summoned Totems per {1} Dexterity","攻城炮台每 {1} 點敏捷 {0} 召喚圖騰的最大數量" +"Siege Ballista has {0}% increased Attack Speed","攻城砲塔增加 {0}% 攻擊速度" +"Siege Ballista has {0}% increased Totem Placement Speed","攻城砲塔增加 {0}% 圖騰放置速度" +"Siege Ballista has {0}% reduced Attack Speed","攻城砲塔減少 {0}% 攻擊速度" +"Siege Ballista has {0}% reduced Totem Placement Speed","攻城砲塔減少 {0}% 圖騰放置速度" +"Sigil of Power requires {0} increased Mana Spent to gain a Stage","威能法印需要魔力消耗增加 {0}來獲取一層" +"Sigil of Power requires {0} reduced Mana Spent to gain a Stage","威能法印需要魔力消耗減少 {0}來獲取一層" +"Sigil of Power requires {0}% increased Mana Spent to gain a Stage","咒符之力增加 {0}% 獲得層數所需消耗的魔力" +"Sigil of Power requires {0}% reduced Mana Spent to gain a Stage","咒符之力減少 {0}% 獲得層數所需消耗的魔力" +"Sigil of Power's Buff also grants {0} increased Critical Strike Chance per Stage","每層威能法印增益效果都使暴擊率增加 {0}" +"Sigil of Power's Buff also grants {0} reduced Critical Strike Chance per Stage","每層威能法印增益效果都使暴擊率減少 {0}" +"Sigil of Power's Buff also grants {0}% increased Critical Strike Chance per Stage","咒符之力的增益效果,每層增加 {0}% 暴擊率" +"Sigil of Power's Buff also grants {0}% reduced Critical Strike Chance per Stage","咒符之力的增益效果,每層減少 {0}% 暴擊率" +"Sigil of Power's Buff grants {0} to {1} Added Lightning Damage per Stage","咒符之力的增益效果,每層附加 {0} 至 {1} 閃電傷害" +"Siphoning Trap deals {0} increased Damage","【虹吸陷阱】的傷害增加 {0}" +"Siphoning Trap deals {0} reduced Damage","【虹吸陷阱】的傷害減少 {0}" +"Siphoning Trap deals {0}% increased Damage","虹吸陷阱增加 {0}% 傷害" +"Siphoning Trap deals {0}% reduced Damage","虹吸陷阱減少 {0}% 傷害" +"Siphoning Trap has {0} increased Chill Effect","【虹吸陷阱】的冰緩效果增加 {0}" +"Siphoning Trap has {0} increased Skill Effect Duration","【虹吸陷阱】的技能效果持續時間延長 {0}" +"Siphoning Trap has {0} reduced Chill Effect","【虹吸陷阱】的冰緩效果減少 {0}" +"Siphoning Trap has {0} reduced Skill Effect Duration","【虹吸陷阱】的技能效果持續時間縮短 {0}" +"Siphoning Trap has {0}% increased Chill Effect","虹吸陷阱增加 {0}% 冰緩效果" +"Siphoning Trap has {0}% increased Skill Effect Duration","虹吸陷阱增加 {0}% 技能效果持續時間" +"Siphoning Trap has {0}% reduced Chill Effect","虹吸陷阱減少 {0}% 冰緩效果" +"Siphoning Trap has {0}% reduced Skill Effect Duration","虹吸陷阱減少 {0}% 技能效果持續時間" +"Siphoning Trap's beam to you grants {0} increased Damage taken for each other beam","【虹吸陷阱】的光線連接到你,每有一條其它光線,都會使你承受的傷害增加 {0}" +"Siphoning Trap's beam to you grants {0} reduced Damage taken for each other beam","【虹吸陷阱】的光線連接到你,每有一條其它光線,都會使你承受的傷害減少 {0}" +"Siphoning Trap's beam to you grants {0}% increased Damage taken for each other beam","虹吸陷阱的其他每個射線對你增加承受 {0}% 傷害" +"Siphoning Trap's beam to you grants {0}% reduced Damage taken for each other beam","虹吸陷阱的其他每個射線對你減少承受 {0}% 傷害" +"Skeletons deal {0} increased Damage","【骷髏造成】的傷害增加 {0}" +"Skeletons deal {0} reduced Damage","【骷髏造成】的傷害減少 {0}" +"Skeletons deal {0}% increased Damage","增加 {0}% 骷髏造成的傷害" +"Skeletons deal {0}% reduced Damage","減少 {0}% 骷髏造成的傷害" +"Skill Duration is {0} seconds","技能效果持續 {0} 秒" +"Skill has {0} less Trap and Mine Throwing Time","技能的陷阱與地雷總投擲時間額外縮短 {0}" +"Skill has {0} more Trap and Mine Throwing Time","技能的陷阱與地雷總投擲時間額外延長 {0}" +"Skill has {0}% less Trap and Mine Throwing Time","技能有 {0}% 更少陷阱和地雷投擲時間" +"Skill has {0}% more Trap and Mine Throwing Time","技能有 {0}% 更多陷阱和地雷投擲時間" +"Skills Chain {0} additional times while at maximum Frenzy Charges","最大狂怒球時技能額外連鎖 {0} 次" +"Skills Chain {0} times","技能連鎖 {0}" +"Skills Cost {0} Rage","技能消耗 {0} 盛怒" +"Skills deal {0} increased Brand Damage with Hits and Ailments to their Branded Enemy","技能的擊中和異常狀態對其施加烙印的敵人造成的烙印傷害增加 {0}" +"Skills deal {0} reduced Brand Damage with Hits and Ailments to their Branded Enemy","技能的擊中和異常狀態對其施加烙印的敵人造成的烙印傷害減少 {0}" +"Skills deal {0}% increased Brand Damage with Hits and Ailments to their Branded Enemy","技能對被烙印的敵人增加 {0}% 擊中和異常狀態烙印傷害" +"Skills deal {0}% reduced Brand Damage with Hits and Ailments to their Branded Enemy","技能對被烙印的敵人減少 {0}% 擊中和異常狀態烙印傷害" +"Skills Fire {0} additional Projectile for 4 seconds after","你消耗總 12 個鋼鐵碎片後," +"Skills fire {0} additional Projectiles","技能發射 {0} 個額外投射物" +"Skills fire {0} additional Projectiles during Flask Effect","藥劑效果持續時間內,技能發射 {0} 個額外投射物" +"Skills Fire {0} additional Projectiles for 4 seconds after","你消耗總 12 個鋼鐵碎片後," +"Skills fire {0} additional Projectiles if you've been Hit Recently","若你近期有被擊中,技能發射 {0} 個額外投射物" +"Skills fire {0} additional Projectiles if you've used a Movement Skill Recently","若你近期有使用位移技能,技能發射 {0} 個額外投射物" +"Skills fire {0} less projectiles","技能發射的投射物總量額外下降 {0}" +"Skills fire {0} more projectiles","技能發射的投射物總量額外增加 {0}" +"Skills fire {0}% less projectiles","技能發射 {0}% 更少投射物" +"Skills fire {0}% more projectiles","技能發射 {0}% 更多投射物" +"Skills from your Boots Leech {0} of Damage as Life","你腳部裝備上的技能所造成的 {0} 傷害轉化為生命偷取" +"Skills from your Boots Leech {0}% of Damage as Life","你腳部裝備上的技能所造成的 {0}% 傷害偷取生命" +"Skills from your Gloves have {0} increased Area of Effect","你手部裝備上的技能範圍擴大 {0}" +"Skills from your Gloves have {0}% increased Area of Effect","你手部裝備上的技能增加 {0}% 範圍效果" +"Skills from your Helmet Penetrate {0} Elemental Resistances","你頭部裝備上的技能穿透 {0} 元素抗性" +"Skills from your Helmet Penetrate {0}% Elemental Resistances","你頭部裝備上的技能穿透 {0}% 元素抗性" +"Skills gain a Base Life Cost equal to {0}% of Base Mana Cost while not on Low Life","非貧血時,技能等同於 {0}% 基礎魔力消耗的基礎生命消耗" +"Skills in your Helm have {0} to maximum number of Summoned Totems","頭盔上的技能 {0} 召喚圖騰最大數量" +"Skills Repeat an additional {0} Times","技能重複施放 {0} 次" +"Skills supported by Intensify have {0} to maximum Intensity","【法術凝聚】輔助的技能 {0} 最大法術凝聚" +"Skills Supported by Nightblade have {0}% increased Effect of Elusive","被夜刃輔助的技能增加 {0}% 靈巧的效果" +"Skills Supported by Nightblade have {0}% reduced Effect of Elusive","被夜刃輔助的技能減少 {0}% 靈巧的效果" +"Skills Supported by Spellslinger have {0} increased Cooldown Recovery Rate","技能被【法術節魔】輔助時,其冷卻回復速度加快 {0}" +"Skills Supported by Spellslinger have {0} increased Mana Reservation","技能被【法術節魔】輔助時,其魔力保留增加 {0}" +"Skills Supported by Spellslinger have {0} reduced Cooldown Recovery Rate","技能被【法術節魔】輔助時,其被輔助技能的冷卻回復速度減慢 {0}" +"Skills Supported by Spellslinger have {0} reduced Mana Reservation","技能被【法術節魔】輔助時,其魔力保留減少 {0}" +"Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Rate","被法術回音輔助的技能增加 {0}% 冷卻時間恢復速度" +"Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Speed","技能被【法術節魔】輔助時,其冷卻回復速度加快 {0}%" +"Skills Supported by Spellslinger have {0}% increased Mana Reservation","被法術回音輔助的技能增加 {0}% 魔力保留" +"Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Rate","被法術回音輔助的技能減少 {0}% 冷卻時間恢復速度" +"Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Speed","技能被【法術節魔】輔助時,其被輔助技能的冷卻回復速度減慢 {0}%" +"Skills Supported by Spellslinger have {0}% reduced Mana Reservation","被法術回音輔助的技能減少 {0}% 魔力保留" +"Skills Supported by Unleash have {0} increased Seal gain frequency","技能被【釋出】輔助時,其封印獲取頻率增加 {0}" +"Skills Supported by Unleash have {0} reduced Seal gain frequency","技能被【釋出】輔助時,其封印獲取頻率減少 {0}" +"Skills supported by Unleash have {0} to maximum number of Seals","被釋放輔助的技能 {0} 封印最大數量" +"Skills Supported by Unleash have {0}% increased Seal gain frequency","被釋放輔助的技能增加 {0}% 封印獲得頻率" +"Skills Supported by Unleash have {0}% reduced Seal gain frequency","被釋放輔助的技能減少 {0}% 封印獲得頻率" +"Skills that have dealt a Critical Strike in the past {0} seconds deal {1}% more Elemental Damage with Hits and Ailments","過去 {0} 秒內技能造成暴擊,造成 {1}% 更多元素擊中和異常狀態傷害" +"Skills that leave Lingering Blades have {0} to Maximum Lingering Blades","會留下剩餘劍刃的技能,有 {0} 最大剩餘劍刃" +"Skills that leave Lingering Blades have {0}% chance to leave two Lingering Blades instead of one","會留下剩餘劍刃的技能有 {0}% 機率留下 2 把而非 1 把" +"Skills that would Summon a Totem have {0}% chance to Summon two Totems instead","召喚圖騰的技能有 {0}% 機率召喚 2 個圖騰" +"Skills used by Mines deal {0} increased Area Damage if you Detonated a Mine Recently","若你近期內引爆過地雷,則地雷類技能造成的範圍傷害增加 {0}" +"Skills used by Mines deal {0} reduced Area Damage if you Detonated a Mine Recently","若你近期內引爆過地雷,則地雷類技能造成的範圍傷害減少 {0}" +"Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine Recently","若你近期有引爆地雷,被地雷使用的技能增加 {0}% 範圍傷害" +"Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine Recently","若你近期有引爆地雷,被地雷使用的技能減少 {0}% 範圍傷害" +"Skills used by Mines have {0} increased Area of Effect","地雷類技能的效果區域擴大 {0}" +"Skills used by Mines have {0} increased Area of Effect if you Detonated a Mine Recently","若你近期內引爆過地雷,則地雷類技能的效果範圍擴大 {0}" +"Skills used by Mines have {0} reduced Area of Effect","地雷類技能的效果區域縮小 {0}" +"Skills used by Mines have {0} reduced Area of Effect if you Detonated a Mine Recently","若你近期內引爆過地雷,則地雷類技能的效果範圍減少 {0}" +"Skills used by Mines have {0}% increased Area of Effect","被地雷使用的技能增加 {0}% 範圍效果" +"Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine Recently","若你近期有引爆地雷,被地雷使用的技能增加 {0}% 範圍效果" +"Skills used by Mines have {0}% reduced Area of Effect","被地雷使用的技能減少 {0}% 範圍效果" +"Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine Recently","若你近期有引爆地雷,被地雷使用的技能減少 {0}% 範圍效果" +"Skills used by Mirage Chieftains deal {0} less Damage","【蜃影酋長】使用的技能總傷害更少 {0}" +"Skills used by Mirage Chieftains deal {0} more Damage","【蜃影酋長】使用的技能總傷害更多 {0}" +"Skills used by Mirage Chieftains deal {0}% less Damage","被幻影酋長使用的技能造成 {0}% 更少傷害" +"Skills used by Mirage Chieftains deal {0}% more Damage","被幻影酋長使用的技能造成 {0}% 更多傷害" +"Skills used by Mirage Saviours deal {0} less Damage","蜃影救世者使用的技能造成的總傷害更少 {0}" +"Skills used by Mirage Saviours deal {0}% less Damage","被幻影救世主使用的技能造成 {0}% 更少傷害" +"Skills used by Mirage Warriors deal {0}% less Damage","蜃影武士的技能造成的總傷害更少 {0}%" +"Skills used by Totems have a {0} chance to Taunt on Hit","圖騰所使用的技能擊中時,有 {0} 的機率嘲諷敵人" +"Skills used by Totems have a {0}% chance to Taunt on Hit","圖騰所使用的技能擊中時有 {0}% 機率嘲諷敵人" +"Skills used by Traps have {0} increased Area of Effect","陷阱所使用的技能範圍擴大 {0}" +"Skills used by Traps have {0} reduced Area of Effect","陷阱所使用的技能範圍縮小 {0}" +"Skills used by Traps have {0}% increased Area of Effect","被陷阱使用的技能增加 {0}% 範圍效果" +"Skills used by Traps have {0}% reduced Area of Effect","被陷阱使用的技能減少 {0}% 範圍效果" +"Skills which create Brands create {0} additional Brands","製造烙印的技能製造 {0} 個額外烙印" +"Skills which create Brands have {0} chance to create an additional Brand","產生烙印的技能有 {0} 的機率產生一個額外烙印" +"Skills which create Brands have {0}% chance to create an additional Brand","製造烙印的技能有 {0}% 機率製造 1 個額外烙印" +"Skills which throw Mines throw up to {0} additional Mine if you have at least {1} Dexterity","若你至少有 {1} 點敏捷,放置地雷技能至多放置 {0} 個額外地雷" +"Skills which throw Mines throw up to {0} additional Mine if you have at least {1} Intelligence","若你至少有 {1} 點智慧,放置地雷技能至多放置 {0} 個額外地雷" +"Skills which throw Mines throw up to {0} additional Mines if you have at least {1} Dexterity","若你至少有 {1} 點敏捷,放置地雷技能至多放置 {0} 個額外地雷" +"Skills which throw Mines throw up to {0} additional Mines if you have at least {1} Intelligence","若你至少有 {1} 點智慧,放置地雷技能至多放置 {0} 個額外地雷" +"Skills which Throw Traps have {0} Cooldown Use","投擲陷阱的技能 {0} 冷卻使用次數" +"Skills which Throw Traps have {0} Cooldown Uses","投擲陷阱的技能 {0} 冷卻使用次數" +"Skills which Throw Traps throw up to {0} additional Trap","投擲陷阱的技能額外投擲 {0} 個陷阱" +"Skills which Throw Traps throw up to {0} additional Traps","投擲陷阱的技能額外投擲 {0} 個陷阱" +"Skitterbots grant {0} less Trap and Mine Damage","飛掠者使陷阱和地雷總傷害更少 {0}" +"Skitterbots grant {0} more Trap and Mine Damage","飛掠者使陷阱和地雷總傷害更多 {0}" +"Skitterbots grant {0}% less Trap and Mine Damage","探測機獸給予 {0}% 更少陷阱和地雷傷害" +"Skitterbots grant {0}% more Trap and Mine Damage","探測機獸給予 {0}% 更多陷阱和地雷傷害" +"Slaying Enemies close together has a {0} chance to attract monsters from Beyond","擊敗聚集的敵人有 {0} 的機率吸引來自【超越聯盟】的怪物" +"Slaying Enemies close together has a {0}% chance to attract monsters from Beyond","擊殺群聚的敵人有 {0}% 機率吸引來自超越的怪物" +"Slipstreams grant {0} increased Action Speed","迅捷之域可使行動速度增加 {0}" +"Slipstreams grant {0} reduced Action Speed","迅捷之域可使行動速度減少 {0}" +"Slipstreams grant {0}% increased Action Speed","激流增加 {0}% 行動速度" +"Slipstreams grant {0}% reduced Action Speed","激流減少 {0}% 行動速度" +"Smite deals {0} increased Damage","【懲擊】的傷害增加 {0}" +"Smite deals {0} reduced Damage","【懲擊】的傷害減少 {0}" +"Smite deals {0}% increased Damage","雷鳴重擊增加 {0}% 傷害" +"Smite deals {0}% reduced Damage","雷鳴重擊減少 {0}% 傷害" +"Smite has {0} increased Aura Effect","【懲擊】的光環效果增加 {0}" +"Smite has {0}% increased Aura Effect","雷鳴重擊增加 {0}% 光環效果" +"Smite has a {0} chance for lightning to strike another target","【懲擊】有 {0} 的機率電擊另一個目標" +"Smite has a {0}% chance for lightning to strike another target","雷鳴重擊有 {0}% 機率始閃電擊中其他目標" +"Smoke Mine grants additional {0} increased Movement Speed","【煙霧地雷】可使移動速度更多 {0}" +"Smoke Mine grants additional {0} reduced Movement Speed","【煙霧地雷】可使移動速度更少 {0}" +"Smoke Mine grants additional {0}% increased Movement Speed","煙霧地雷額外增加 {0}% 移動速度" +"Smoke Mine grants additional {0}% reduced Movement Speed","煙霧地雷額外減少 {0}% 移動速度" +"Smuggler's Cache's have {0} chance to Duplicate contained Rogue's Markers","走私者秘藏有 {0} 的機率複製其中的賞金獵人印記" +"Smuggler's Cache's have {0}% chance to Duplicate contained Rogue's Markers","走私者的祕寶有 {0}% 機率複製內含的盜賊之印" +"Sniper's Mark has {0} increased Curse Effect","狙擊之印的詛咒效果增加 {0}" +"Sniper's Mark has {0} increased Duration","狙擊之印的持續時間延長 {0}" +"Sniper's Mark has {0} reduced Curse Effect","狙擊之印的詛咒效果減少 {0}" +"Sniper's Mark has {0} reduced Duration","狙擊之印的持續時間縮短 {0}" +"Sniper's Mark has {0}% increased Curse Effect","狙擊者印記增加 {0}% 詛咒效果" +"Sniper's Mark has {0}% increased Duration","狙擊者印記增加 {0}% 持續時間" +"Sniper's Mark has {0}% reduced Curse Effect","狙擊者印記減少 {0}% 詛咒效果" +"Sniper's Mark has {0}% reduced Duration","狙擊者印記減少 {0}% 持續時間" +"Socket {0}","插槽 {0}" +"Socketed Attacks have {0} to Critical Strike Chance","插槽內的攻擊技能獲得 {0} 基礎暴擊率" +"Socketed Attacks have {0} to Critical Strike Multiplier","插槽內的攻擊技能獲得 {0} 暴擊傷害加成" +"Socketed Attacks have {0} to Total Mana Cost","插槽中的攻擊 {0} 總魔力消耗" +"Socketed Attacks have {0}% to Critical Strike Chance","插槽中的攻擊 {0}% 暴擊率" +"Socketed Attacks have {0}% to Critical Strike Multiplier","插槽中的攻擊 {0}% 暴擊加成" +"Socketed Curse Gems have {0} increased Mana Reservation","此物品上的詛咒技能石增加 {0} 魔力保留" +"Socketed Curse Gems have {0} reduced Mana Reservation","此物品上的詛咒技能石減少 {0} 魔力保留" +"Socketed Curse Gems have {0}% increased Mana Reservation","插槽中詛咒寶石增加 {0}% 魔力保留" +"Socketed Curse Gems have {0}% increased Reservation","插槽中的詛咒寶石增加 {0}% 保留" +"Socketed Curse Gems have {0}% increased Reservation Efficiency","插槽中詛咒寶石增加 {0}% 保留效用" +"Socketed Curse Gems have {0}% reduced Mana Reservation","插槽中詛咒寶石減少 {0}% 魔力保留" +"Socketed Curse Gems have {0}% reduced Reservation","插槽中的詛咒寶石減少 {0}% 保留" +"Socketed Curse Gems have {0}% reduced Reservation Efficiency","插槽中詛咒寶石減少 {0}% 保留效用" +"Socketed Gems are Supported by Level {0} {1}","插槽中的寶石被等級 {0} 的 {1} 輔助" +"Socketed Gems are Supported by Level {0} Added Chaos Damage","插槽中寶石被等級 {0} 的附加混沌傷害輔助" +"Socketed Gems are Supported by Level {0} Added Cold Damage","插槽中寶石被等級 {0} 的附加冰冷傷害輔助" +"Socketed Gems are Supported by Level {0} Added Fire Damage","插槽中寶石被等級 {0} 的附加火焰傷害輔助" +"Socketed Gems are Supported by Level {0} Added Lightning Damage","插槽中寶石被等級 {0} 的附加閃電傷害輔助" +"Socketed Gems are supported by Level {0} Additional Accuracy","插槽中寶石被等級 {0} 的額外命中輔助" +"Socketed Gems are Supported by Level {0} Advanced Traps","插槽中寶石被等級 {0} 的陷阱冷卻輔助" +"Socketed Gems are Supported by Level {0} Ancestral Call","插槽中寶石被等級 {0} 的先祖怒嚎輔助" +"Socketed Gems are Supported by Level {0} Arcane Surge","插槽中寶石被等級 {0} 的秘能波動輔助" +"Socketed Gems are Supported by Level {0} Archmage","插槽中寶石被等級 {0} 的魔幻輔助" +"Socketed Gems are Supported by Level {0} Arrogance","插槽中寶石被等級 {0} 的傲慢輔助" +"Socketed Gems are Supported by Level {0} Arrow Nova","插槽中寶石被等級 {0} 的箭矢新星輔助" +"Socketed Gems are Supported by Level {0} Awakened Added Chaos Damage","此物品插槽中寶石被等級 {0} 覺醒.附加混沌傷害輔助" +"Socketed Gems are Supported by Level {0} Awakened Added Cold Damage","此物品插槽中寶石被等級 {0} 覺醒.附加冰冷傷害輔助" +"Socketed Gems are Supported by Level {0} Awakened Added Fire Damage","此物品插槽中寶石被等級 {0} 覺醒.附加火焰傷害輔助" +"Socketed Gems are Supported by Level {0} Awakened Added Lightning Damage","此物品插槽中寶石被等級 {0} 覺醒.附加閃電傷害輔助" +"Socketed Gems are Supported by Level {0} Awakened Ancestral Call","此物品插槽中寶石被等級 {0} 覺醒.先祖怒嚎輔助" +"Socketed Gems are Supported by Level {0} Awakened Arrow Nova","此物品插槽中寶石被等級 {0} 覺醒.箭矢新星輔助" +"Socketed Gems are Supported by Level {0} Awakened Blasphemy","此物品插槽中寶石被等級 {0} 覺醒.詛咒光環輔助" +"Socketed Gems are Supported by Level {0} Awakened Brutality","此物品插槽中寶石被等級 {0} 覺醒.殘暴輔助" +"Socketed Gems are Supported by Level {0} Awakened Burning Damage","此物品插槽中寶石被等級 {0} 覺醒.燃燒傷害輔助" +"Socketed Gems are Supported by Level {0} Awakened Cast On Critical Strike","此物品插槽中寶石被等級 {0} 覺醒.暴擊時施放輔助" +"Socketed Gems are Supported by Level {0} Awakened Cast While Channelling","此物品插槽中寶石被等級 {0} 覺醒.引導時施放輔助" +"Socketed Gems are Supported by Level {0} Awakened Chain","此物品插槽中寶石被等級 {0} 覺醒.連鎖輔助" +"Socketed Gems are Supported by Level {0} Awakened Cold Penetration","此物品插槽中寶石被等級 {0} 覺醒.冰冷穿透輔助" +"Socketed Gems are Supported by Level {0} Awakened Controlled Destruction","此物品插槽中寶石被等級 {0} 覺醒.精準破壞輔助" +"Socketed Gems are Supported by Level {0} Awakened Curse On Hit","此物品上的技能石受到 {0} 級的【強化版擊中附加詛咒】輔助" +"Socketed Gems are Supported by Level {0} Awakened Deadly Ailments","此物品插槽中寶石被等級 {0} 覺醒.致命異常輔助" +"Socketed Gems are Supported by Level {0} Awakened Elemental Damage With Attacks","此物品插槽中寶石被等級 {0} 覺醒.元素攻擊傷害輔助" +"Socketed Gems are Supported by Level {0} Awakened Elemental Focus","此物品插槽中寶石被等級 {0} 覺醒.元素集中輔助" +"Socketed Gems are Supported by Level {0} Awakened Fire Penetration","此物品插槽中寶石被等級 {0} 覺醒.火焰穿透輔助" +"Socketed Gems are Supported by Level {0} Awakened Fork","此物品插槽中寶石被等級 {0} 覺醒.分裂輔助" +"Socketed Gems are Supported by Level {0} Awakened Generosity","此物品插槽中寶石被等級 {0} 覺醒.和善輔助" +"Socketed Gems are Supported by Level {0} Awakened Greater Multiple Projectiles","此物品插槽中寶石被等級 {0} 覺醒.高階多重投射物輔助" +"Socketed Gems are Supported by Level {0} Awakened Hextouch","此物品插槽中寶石被等級 {0} 覺醒.咒術降臨輔助" +"Socketed Gems are Supported by Level {0} Awakened Increased Area Of Effect","此物品插槽中寶石被等級 {0} 覺醒.增大範圍輔助" +"Socketed Gems are Supported by Level {0} Awakened Lightning Penetration","此物品插槽中寶石被等級 {0} 覺醒.閃電穿透輔助" +"Socketed Gems are Supported by Level {0} Awakened Melee Physical Damage","此物品插槽中寶石被等級 {0} 覺醒.近戰物理傷害輔助" +"Socketed Gems are Supported by Level {0} Awakened Melee Splash","此物品插槽中寶石被等級 {0} 覺醒.近戰傷害擴散輔助" +"Socketed Gems are Supported by Level {0} Awakened Minion Damage","此物品插槽中寶石被等級 {0} 覺醒.召喚物傷害輔助" +"Socketed Gems are Supported by Level {0} Awakened Multistrike","此物品插槽中寶石被等級 {0} 覺醒.多重打擊輔助" +"Socketed Gems are Supported by Level {0} Awakened Spell Cascade","此物品插槽中寶石被等級 {0} 覺醒.秘能爆發輔助" +"Socketed Gems are Supported by Level {0} Awakened Spell Echo","此物品插槽中寶石被等級 {0} 覺醒.施放迴響輔助" +"Socketed Gems are Supported by Level {0} Awakened Swift Affliction","此物品插槽中寶石被等級 {0} 覺醒.極速苦痛輔助" +"Socketed Gems are Supported by Level {0} Awakened Unbound Ailments","此物品插槽中寶石被等級 {0} 覺醒.無邊異能輔助" +"Socketed Gems are Supported by Level {0} Awakened Unleash","此物品插槽中寶石被等級 {0} 覺醒.釋放輔助" +"Socketed Gems are Supported by Level {0} Awakened Vicious Projectiles","此物品插槽中寶石被等級 {0} 覺醒.猛毒投射物輔助" +"Socketed Gems are Supported by Level {0} Awakened Void Manipulation","此物品插槽中寶石被等級 {0} 覺醒.虛空操縱輔助" +"Socketed Gems are Supported by Level {0} Ballista Totem","插槽中寶石被等級 {0} 的砲塔圖騰輔助" +"Socketed Gems are Supported by Level {0} Barrage","插槽中寶石被等級 {0} 的彈幕輔助" +"Socketed Gems are Supported by Level {0} Behead","插槽中寶石被等級 {0} 的斬首輔助" +"Socketed Gems are Supported by Level {0} Blasphemy","此物品插槽中詛咒寶石由等級 {0} 詛咒光環輔助" +"Socketed Gems are Supported by Level {0} Blastchain Mine","此物品插槽中寶石受到等級 {0} 的連鎖爆破地雷輔助" +"Socketed Gems are Supported by Level {0} Blessing","插槽中寶石被等級 {0} 的祝福輔助" +"Socketed Gems are supported by Level {0} Blind","插槽中寶石被等級 {0} 的致盲輔助" +"Socketed Gems are Supported by Level {0} Block Chance Reduction","插槽中寶石被等級 {0} 的減少格擋率輔助" +"Socketed Gems are Supported by Level {0} Blood Magic","此物品插槽中寶石由等級 {0} 的血魔法輔助" +"Socketed Gems are Supported by Level {0} Bloodlust","插槽中寶石被等級 {0} 的嗜血輔助" +"Socketed Gems are Supported by Level {0} Bloodthirst","插槽中的寶石被等級 {0} 的嗜血輔助" +"Socketed Gems are Supported by Level {0} Bonechill","插槽中寶石被等級 {0} 的寒冰刺骨輔助" +"Socketed Gems are Supported by Level {0} Brutality","插槽中寶石被等級 {0} 的殘虐輔助" +"Socketed Gems are Supported by Level {0} Burning Damage","插槽中寶石被等級 {0} 的燃燒傷害輔助" +"Socketed Gems are supported by Level {0} Cast On Critical Strike","此物品上寶石受到等級 {0} 的暴擊時施放輔助" +"Socketed Gems are supported by Level {0} Cast on Death","插槽中寶石被等級 {0} 的死亡時施放輔助" +"Socketed Gems are Supported by Level {0} Cast On Melee Kill","插槽中寶石被等級 {0} 的近戰擊殺時施放輔助" +"Socketed Gems are Supported by Level {0} Cast when Damage Taken","插槽中寶石被等級 {0} 的受傷時施放輔助" +"Socketed Gems are supported by Level {0} Cast when Stunned","插槽中寶石被等級 {0} 的暈眩時施放輔助" +"Socketed Gems are Supported by Level {0} Cast While Channelling","插槽中寶石被等級 {0} 的引導時施放輔助" +"Socketed Gems are Supported by Level {0} Chain","插槽中寶石被等級 {0} 的連鎖輔助" +"Socketed Gems are Supported by Level {0} Chance To Bleed","插槽中寶石被等級 {0} 的機率流血輔助" +"Socketed Gems are supported by Level {0} Chance to Bleed","插槽中的寶石被等級 {0} 的機率流血輔助" +"Socketed Gems are supported by Level {0} Chance to Flee","插槽中寶石被等級 {0} 的機率逃跑輔助" +"Socketed Gems are Supported by Level {0} Chance to Poison","插槽中寶石被等級 {0} 的機率中毒輔助" +"Socketed Gems are Supported by Level {0} Charged Mines","插槽中物品被等級 {0} 的地雷充能輔助" +"Socketed Gems are Supported by Level {0} Charged Traps","插槽中寶石被等級 {0} 的陷阱充能輔助" +"Socketed Gems are Supported by Level {0} Close Combat","插槽中寶石被等級 {0} 的近身戰輔助" +"Socketed Gems are Supported by Level {0} Cluster Trap","此物品上寶石受到等級 {0} 的散彈陷阱輔助" +"Socketed Gems are Supported by Level {0} Cold Penetration","插槽中寶石被等級 {0} 的冰冷穿透輔助" +"Socketed Gems are Supported by Level {0} Cold to Fire","插槽中寶石被等級 {0} 的寒冰轉烈焰輔助" +"Socketed Gems are Supported by Level {0} Combustion","插槽中寶石被等級 {0} 的燃燒輔助" +"Socketed Gems are Supported by Level {0} Concentrated Effect","插槽中寶石被等級 {0} 的集中效應輔助" +"Socketed Gems are Supported by Level {0} Controlled Destruction","插槽中寶石被等級 {0} 精準破壞輔助" +"Socketed Gems are Supported by Level {0} Critical Strike Affliction","插槽中寶石被等級 {0} 的暴擊苦痛輔助" +"Socketed Gems are Supported by Level {0} Cruelty","插槽中的寶石被等級 {0} 的殘酷輔助" +"Socketed Gems are Supported by Level {0} Culling Strike","插槽中寶石被等級 {0} 的撲殺輔助" +"Socketed Gems are Supported by Level {0} Curse On Hit","此物品上的技能石受到 {0} 級的 擊中附加詛咒 輔助" +"Socketed Gems are Supported by Level {0} Damage On Full Life","插槽中寶石被等級 {0} 的滿血傷害輔助" +"Socketed Gems are Supported by Level {0} Deadly Ailments","插槽中寶石被等級 {0} 的致命異常輔助" +"Socketed Gems are Supported by Level {0} Deathmark","插入的技能石被 {0} 級的【亡印】輔助" +"Socketed Gems are Supported by Level {0} Decay","插槽中寶石被等級 {0} 的腐化輔助" +"Socketed Gems are Supported by Level {0} Earthbreaker","插槽中寶石被等級 {0} 的地破輔助" +"Socketed Gems are Supported by Level {0} Efficacy","插槽中寶石被等級 {0} 的效能輔助" +"Socketed Gems are Supported by Level {0} Elemental Army Support","插槽中寶石被等級 {0} 的元素軍隊輔助" +"Socketed Gems are supported by Level {0} Elemental Damage with Attacks","此物品上寶石受到等級 {0} 的元素傷害攻擊輔助" +"Socketed Gems are Supported by Level {0} Elemental Focus","插槽中寶石被等級 {0} 的元素集中輔助" +"Socketed Gems are Supported by Level {0} Elemental Penetration","插槽中寶石被等級 {0} 的元素穿透輔助" +"Socketed Gems are Supported by Level {0} Elemental Proliferation","插槽中寶石被等級 {0} 的元素擴散輔助" +"Socketed Gems are Supported by Level {0} Empower","插槽中寶石被等級 {0} 的賦予輔助" +"Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun","插槽中寶石被等級 {0} 的近戰擊暈獲得耐力球輔助" +"Socketed Gems are Supported by Level {0} Energy Leech","插槽中寶石被等級 {0} 的能量偷取輔助" +"Socketed Gems are Supported by Level {0} Enhance","插槽中寶石被等級 {0} 的增幅輔助" +"Socketed Gems are Supported by Level {0} Enlighten","插槽中寶石被等級 {0} 的啟蒙輔助" +"Socketed Gems are Supported by Level {0} Faster Attacks","插槽中寶石被等級 {0} 的快速攻擊輔助" +"Socketed Gems are Supported by Level {0} Faster Casting","插槽中寶石被等級 {0} 的快速施放輔助" +"Socketed Gems are supported by Level {0} Faster Projectiles","插槽中寶石被等級 {0} 的快速投射輔助" +"Socketed Gems are Supported by Level {0} Feeding Frenzy","插槽中寶石被等級 {0} 的豢養狂熱輔助" +"Socketed Gems are Supported by Level {0} Fire Penetration","插槽中寶石被等級 {0} 的火焰穿透輔助" +"Socketed Gems are Supported by Level {0} Fist of War","插槽中寶石被等級 {0} 的拳霸輔助" +"Socketed Gems are Supported by Level {0} Focused Ballista","插槽中寶石被等級 {0} 的專注砲塔輔助" +"Socketed Gems are supported by Level {0} Fork","插槽中寶石被等級 {0} 的分裂輔助" +"Socketed Gems are Supported by Level {0} Fortify","此物品插槽中寶石受到等級 {0} 的護體輔助" +"Socketed Gems are Supported by Level {0} Generosity","插槽中寶石被等級 {0} 的和善輔助" +"Socketed Gems are Supported by Level {0} Greater Multiple Projectiles","插槽中寶石被等級 {0} 的高階多重投射輔助" +"Socketed Gems are Supported by Level {0} Greater Spell Echo","插槽中寶石被等級 {0} 的高階施放迴響輔助" +"Socketed Gems are Supported by Level {0} Greater Volley","插槽中寶石被等級 {0} 的高階齊射輔助" +"Socketed Gems are Supported by Level {0} Hextouch","插槽中寶石被等級 {0} 的咒術降臨輔助" +"Socketed Gems are Supported by Level {0} High-Impact Mine","插槽中寶石被等級 {0} 的高能地雷輔助" +"Socketed Gems are Supported by Level {0} Hypothermia","插槽中寶石被等級 {0} 的急凍輔助" +"Socketed Gems are Supported by Level {0} Ice Bite","插槽中寶石被等級 {0} 的霜咬輔助" +"Socketed Gems are Supported by Level {0} Ignite Proliferation","插槽中寶石被等級 {0} 的點燃擴散輔助" +"Socketed Gems are Supported by Level {0} Immolate","插槽中寶石被等級 {0} 的犧牲輔助" +"Socketed Gems are Supported by Level {0} Impale","插槽中寶石被等級 {0} 的穿刺輔助" +"Socketed Gems are Supported by Level {0} Impending Doom","插槽中寶石被等級 {0} 的末日厄運輔助" +"Socketed Gems are Supported by Level {0} Increased Area of Effect","插槽中寶石被等級 {0} 的增大範圍輔助" +"Socketed Gems are supported by Level {0} Increased Critical Damage","插槽中寶石被等級 {0} 的增加暴擊傷害輔助" +"Socketed Gems are Supported by Level {0} Increased Critical Damage","插槽中寶石被等級 {0} 的增加暴擊傷害輔助" +"Socketed Gems are Supported by Level {0} Increased Critical Strikes","插槽中寶石被等級 {0} 的增加暴擊率輔助" +"Socketed Gems are Supported by Level {0} Increased Duration","插槽中寶石被等級 {0} 的增加持續時間輔助" +"Socketed Gems are Supported by Level {0} Infernal Legion","插槽中寶石被等級 {0} 的煉獄軍團輔助" +"Socketed Gems are Supported by Level {0} Infused Channelling","插槽中的寶石被等級 {0} 的注入引導輔助" +"Socketed Gems are Supported by Level {0} Innervate","插槽中的寶石被等級 {0} 的亢奮輔助" +"Socketed Gems are Supported by Level {0} Inspiration","插槽中寶石被等級 {0} 的啟發輔助" +"Socketed Gems are Supported by Level {0} Intensify","此物品插槽中寶石被等級 {0} 的強化輔助" +"Socketed Gems are Supported by Level {0} Iron Grip","插槽中寶石被等級 {0} 的鋼鐵之握輔助" +"Socketed Gems are Supported by Level {0} Iron Will","插槽中寶石被等級 {0} 的鋼鐵意志輔助" +"Socketed Gems are Supported by Level {0} Item Quantity","插槽中寶石被等級 {0} 的物品數量增幅輔助" +"Socketed Gems are Supported by Level {0} Item Rarity","插槽中寶石被等級 {0} 的物品稀有度增幅輔助" +"Socketed Gems are Supported by Level {0} Knockback","此物品插槽中的寶石由等級 {0} 的擊退輔助" +"Socketed Gems are Supported by Level {0} Less Duration","插槽中寶石被等級 {0} 的持續時間縮短輔助" +"Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles","插槽中寶石被等級 {0} 的低階多重投射輔助" +"Socketed Gems are Supported by Level {0} Lesser Poison","插槽中的寶石被等級 {0} 的低階中毒輔助" +"Socketed Gems are Supported by Level {0} Life Gain On Hit","插槽中寶石被等級 {0} 的擊中生命回復輔助" +"Socketed Gems are supported by Level {0} Life Leech","插槽中寶石被等級 {0} 的生命偷取輔助" +"Socketed Gems are Supported by Level {0} Lifetap","插槽中的寶石被等級 {0} 的活栓輔助" +"Socketed Gems are Supported by Level {0} Lightning Penetration","插槽中寶石被等級 {0} 的閃電穿透輔助" +"Socketed Gems are Supported by Level {0} Maim","插槽中寶石被等級 {0} 的癱瘓輔助" +"Socketed Gems are Supported by Level {0} Mana Leech","插槽中寶石被等級 {0} 的魔力偷取輔助" +"Socketed Gems are Supported by Level {0} Meat Shield","插槽中寶石被等級 {0} 的肉盾輔助" +"Socketed Gems are Supported by Level {0} Melee Physical Damage","插槽中寶石被等級 {0} 的近戰物理傷害輔助" +"Socketed Gems are supported by Level {0} Melee Splash","插槽中寶石被等級 {0} 的近戰傷害擴散輔助" +"Socketed Gems are Supported by Level {0} Minefield","插槽中寶石被等級 {0} 的地雷網輔助" +"Socketed Gems are Supported by Level {0} Minion Damage","此物品上寶石受到等級 {0} 的召喚物傷害輔助" +"Socketed Gems are Supported by Level {0} Minion Life","插槽中寶石被等級 {0} 的召喚物生命輔助" +"Socketed Gems are Supported by Level {0} Minion Speed","此物品上寶石受到等級 {0} 的召喚物速度輔助" +"Socketed Gems are Supported by Level {0} Mirage Archer","插槽中寶石被等級 {0} 的幻影射手輔助" +"Socketed Gems are Supported by Level {0} Multiple Totems","插槽中寶石被等級 {0} 的多重圖騰輔助" +"Socketed Gems are Supported by Level {0} Multiple Traps","此物品上寶石受到等級 {0} 的多重陷阱輔助" +"Socketed Gems are supported by Level {0} Multistrike","插槽中寶石被等級 {0} 的多重打擊輔助" +"Socketed Gems are Supported by Level {0} Nightblade","插槽中的寶石被等級 {0} 的夜刃輔助" +"Socketed Gems are Supported by Level {0} Onslaught","插槽中寶石被等級 {0} 的猛攻輔助" +"Socketed Gems are Supported by Level {0} Physical To Lightning","插槽中寶石被等級 {0} 的物理轉閃電輔助" +"Socketed Gems are supported by Level {0} Pierce","插槽中寶石被等級 {0} 的穿透輔助" +"Socketed Gems are Supported by Level {0} Pierce","插槽中寶石被等級 {0} 的穿透輔助" +"Socketed Gems are Supported by Level {0} Pinpoint","插槽中寶石被等級 {0} 的精確輔助" +"Socketed Gems are Supported by Level {0} Point Blank","插槽中寶石被等級 {0} 的零點射擊輔助" +"Socketed Gems are Supported by Level {0} Poison","插槽中寶石被等級 {0} 的中毒輔助" +"Socketed Gems are Supported by Level {0} Power Charge On Critical Strike","插槽中寶石被等級 {0} 的暴擊獲得暴擊球輔助" +"Socketed Gems are Supported by Level {0} Predator","插槽中寶石被等級 {0} 的掠奪者輔助" +"Socketed Gems are Supported by Level {0} Pulverise","插槽中寶石被等級 {0} 的磨鍊輔助" +"Socketed Gems are Supported by Level {0} Rage","插槽中寶石被等級 {0} 的盛怒輔助" +"Socketed Gems are Supported by Level {0} Ranged Attack Totem","此物品上的技能石受到 {0} 級的 遠距離攻擊圖騰 輔助" +"Socketed Gems are Supported by Level {0} Ruthless","插槽中寶石被等級 {0} 的殘暴輔助" +"Socketed Gems are Supported by Level {0} Second Wind","插槽中寶石被等級 {0} 的恢復輔助" +"Socketed Gems are Supported by Level {0} Shockwave","插槽中寶石被等級 {0} 的震波輔助" +"Socketed Gems are Supported by Level {0} Slower Projectiles","插槽中寶石被等級 {0} 的投射物減速輔助" +"Socketed Gems are Supported by Level {0} Spell Cascade","插槽中寶石被等級 {0} 的秘能爆發輔助" +"Socketed Gems are Supported by Level {0} Spell Echo","插槽中寶石被等級 {0} 的施放迴響輔助" +"Socketed Gems are Supported by Level {0} Spell Totem","插槽中寶石被等級 {0} 的法術圖騰輔助" +"Socketed Gems are supported by Level {0} Stun","插槽中寶石被等級 {0} 的暈眩輔助" +"Socketed Gems are Supported by Level {0} Summon Phantasm","插槽中寶石被等級 {0} 的擊殺召喚幻影輔助" +"Socketed Gems are Supported by Level {0} Swift Affliction","插槽中寶石被等級 {0} 的極速苦痛輔助" +"Socketed Gems are Supported by Level {0} Swift Assembly","插槽中寶石被等級 {0} 的迅速集合輔助" +"Socketed Gems are Supported by Level {0} Swiftbrand","插槽中寶石被等級 {0} 的迅速烙印輔助" +"Socketed Gems are Supported by Level {0} Trap","插槽中寶石被等級 {0} 的陷阱輔助" +"Socketed Gems are Supported by Level {0} Trap And Mine Damage","此物品上寶石受到等級 {0} 的陷阱及地雷傷害輔助" +"Socketed Gems are Supported by Level {0} Trinity","插槽中寶石被等級 {0} 的三體輔助" +"Socketed Gems are Supported by Level {0} Unbound Ailments","插槽中寶石被等級 {0} 的無邊異能輔助" +"Socketed Gems are Supported by Level {0} Unleash","插槽中的寶石被等級 {0} 的釋放輔助" +"Socketed Gems are Supported by Level {0} Urgent Orders","插槽中的寶石被等級 {0} 的釋緊急詔令輔助" +"Socketed Gems are Supported by Level {0} Vicious Projectiles","插槽中寶石被等級 {0} 的猛毒投射物輔助" +"Socketed Gems are Supported by Level {0} Vile Toxins","插槽中的寶石被等級 {0} 的罪惡毒素輔助" +"Socketed Gems are Supported by Level {0} Void Manipulation","插槽中寶石被等級 {0} 的虛空操縱輔助" +"Socketed Gems are Supported by Level {0} Volley","插槽中寶石被等級 {0} 的齊射輔助" +"Socketed Gems are Supported by Level {0} Withering Touch","插槽中寶石被等級 {0} 的凋零之觸輔助" +"Socketed Gems Chain {0} additional times","此物品插槽中寶石額外連鎖 {0} 次" +"Socketed Gems deal {0} less Damage over Time","此物品上的技能石持續總傷害更少 {0}" +"Socketed Gems deal {0} more Damage over Time","此物品上的技能石持續總傷害更多 {0}" +"Socketed Gems deal {0} more Elemental Damage","此物品上的技能石元素總傷害更多 {0}" +"Socketed Gems deal {0} to {1} Added Fire Damage","插槽中的寶石造成 {0} 至 {1} 額外火焰傷害" +"Socketed Gems deal {0} to {1} additional Fire Damage","插槽中的寶石造成 {0} 至 {1} 額外火焰傷害" +"Socketed Gems deal {0}% less Damage over Time","此物品插槽中寶石造成 {0}% 更少持續傷害" +"Socketed Gems deal {0}% more Damage over Time","此物品插槽中寶石造成 {0}% 更多持續傷害" +"Socketed Gems deal {0}% more Damage while on Low Life","貧血時,插槽中的寶石造成 {0}% 更多傷害" +"Socketed Gems deal {0}% more Elemental Damage","插槽中的寶石造成 {0}% 更多元素傷害" +"Socketed Gems fire {0} additional Projectiles","此物品插槽中寶石射出 {0} 個額外投射物" +"Socketed Gems gain {0} of Physical Damage as extra Lightning Damage","此物品上的技能石獲得 {0} 物理傷害,並轉化為額外閃電傷害" +"Socketed Gems gain {0}% of Physical Damage as extra Lightning Damage","插槽中的寶石獲得等同物理傷害 {0}% 的額外閃電傷害" +"Socketed Gems have {0} chance to cause Enemies to Flee on Hit","此物品上的技能石有 {0} 的機率使敵人逃跑" +"Socketed Gems have {0} chance to Ignite","此物品上的技能石有 {0} 的機率點燃敵人" +"Socketed Gems have {0} Critical Strike Chance","插入的技能石 {0} 暴擊率" +"Socketed Gems have {0} increased Elemental Equilibrium effect","此物品上的技能石獲得【元素之相】,效果增加 {0}" +"Socketed Gems have {0} increased Mana Cost","此物品上的技能石魔力消耗增加 {0}" +"Socketed Gems have {0} increased Mana Reservation","此物品上的技能石增加 {0} 魔力保留" +"Socketed Gems have {0} increased Skill Effect Duration","此物品上的技能石延長 {0} 技能效果持續時間" +"Socketed Gems have {0} more Attack and Cast Speed","此物品上的技能石總攻擊和施放速度更多 {0}" +"Socketed Gems have {0} reduced Elemental Equilibrium effect","此物品上的技能石獲得【元素之相】,效果減少 {0}" +"Socketed Gems have {0} reduced Mana Cost","此物品上的技能石魔力消耗減少 {0}" +"Socketed Gems have {0} reduced Mana Reservation","此物品上的技能石減少 {0} 魔力保留" +"Socketed Gems have {0} reduced Skill Effect Duration","此物品上的技能石縮短 {0} 技能效果持續時間" +"Socketed Gems have {0}% chance to cause Enemies to Flee on Hit","此物品插槽中寶石有 {0}% 機率使敵人逃跑" +"Socketed Gems have {0}% chance to Ignite","此物品插槽中寶石有 {0}% 機率造成點燃" +"Socketed Gems have {0}% Critical Strike Chance","此物品插槽中寶石有 {0}% 暴擊率" +"Socketed Gems have {0}% increased Effect of Exposure inflicted by Elemental Equilibrium","插槽中的寶石增加 {0}% 元素之相造成曝曬的效果" +"Socketed Gems have {0}% increased Elemental Equilibrium effect","插槽中寶石增加 {0}% 元素之相的效果" +"Socketed Gems have {0}% increased Mana Cost","插槽中的寶石增加 {0}% 魔力消耗" +"Socketed Gems have {0}% increased Mana Reservation","插槽中寶石增加 {0}% 魔力保留" +"Socketed Gems have {0}% increased Reservation","插槽中的寶石增加 {0}% 保留" +"Socketed Gems have {0}% increased Reservation Efficiency","插槽中寶石增加 {0}% 保留效用" +"Socketed Gems have {0}% increased Skill Effect Duration","此物品插槽中寶石增加 {0}% 技能效果持續時間" +"Socketed Gems have {0}% more Attack and Cast Speed","插槽中的寶石有 {0}% 更多攻擊與施放速度" +"Socketed Gems have {0}% reduced Effect of Exposure inflicted by Elemental Equilibrium","插槽中的寶石減少 {0}% 元素之相造成曝曬的效果m" +"Socketed Gems have {0}% reduced Elemental Equilibrium effect","插槽中寶石減少 {0}% 元素之相的效果" +"Socketed Gems have {0}% reduced Mana Cost","插槽中的寶石減少 {0}% 魔力消耗" +"Socketed Gems have {0}% reduced Mana Reservation","插槽中寶石減少 {0}% 魔力保留" +"Socketed Gems have {0}% reduced Reservation","插槽中的寶石減少 {0}% 保留" +"Socketed Gems have {0}% reduced Reservation Efficiency","插槽中寶石減少 {0}% 保留效用" +"Socketed Gems have {0}% reduced Skill Effect Duration","此物品插槽中寶石減少 {0}% 技能效果持續時間" +"Socketed Golem Skills gain {0} of Maximum Life as Extra Maximum Energy Shield","插槽內魔像技能獲得等同最大生命 {0} 的額外能量護盾" +"Socketed Golem Skills gain {0}% of Maximum Life as Extra Maximum Energy Shield","插槽中魔像技能獲得等同最大生命 {0}% 的額外能量護盾" +"Socketed Golem Skills have {0} chance to Taunt on Hit","插槽內魔像技能擊中時有 {0} 的機率嘲諷" +"Socketed Golem Skills have {0} increased Attack and Cast Speed","插槽內魔像技能攻擊和施放速度增加 {0}" +"Socketed Golem Skills have {0}% chance to Taunt on Hit","插槽中魔像技能擊中時有 {0}% 機率嘲諷" +"Socketed Golem Skills have {0}% increased Attack and Cast Speed","插槽中魔像技能增加 {0}% 攻擊和施放速度" +"Socketed Golem Skills have Minions Regenerate {0} of Life per second","插槽內的魔像技能每秒回復 {0} 生命" +"Socketed Golem Skills have Minions Regenerate {0}% of Life per second","插槽中的魔像技能使召喚物每秒回復 {0}% 生命" +"Socketed Lightning Spells deal {0} increased Spell Damage if Triggered","觸發後,插槽內閃電法術的法術傷害增加 {0}" +"Socketed Lightning Spells deal {0}% increased Spell Damage if Triggered","觸發插槽的閃電法術增加 {0}% 法術傷害" +"Socketed Melee Gems have {0} increased Area of Effect","插槽內的的近戰技能石範圍擴大 {0}" +"Socketed Melee Gems have {0} reduced Area of Effect","插槽內的的近戰技能石範圍減少 {0}" +"Socketed Melee Gems have {0}% increased Area of Effect","插槽中近戰寶石增加 {0}% 範圍" +"Socketed Melee Gems have {0}% reduced Area of Effect","插槽中近戰寶石減少 {0}% 範圍" +"Socketed Minion Gems are Supported by Level {0} Life Leech","此物品上的【召喚生物技能石】由 {0} 級的 生命偷取 輔助" +"Socketed Non-Curse Aura Gems have {0} increased Aura Effect","插槽內的非詛咒類【範圍技能石】光環效果增加 {0}" +"Socketed Non-Curse Aura Gems have {0} reduced Aura Effect","插槽內的非詛咒類【範圍技能石】光環效果減少 {0}" +"Socketed Non-Curse Aura Gems have {0}% increased Aura Effect","此物品上非詛咒的光環寶石增加 {0}% 效果" +"Socketed Non-Curse Aura Gems have {0}% reduced Aura Effect","此物品上非詛咒的光環寶石減少 {0}% 效果" +"Socketed Red Gems get {0} Physical Damage as Extra Fire Damage","此物品上的紅色技能石額外獲得 {0} 的物理傷害,並轉化為火焰傷害" +"Socketed Red Gems get {0}% Physical Damage as Extra Fire Damage","增加此物品插槽中紅色技能寶石等同 {0}% 物理傷害的火焰傷害" +"Socketed Skill Gems get a {0} Mana Multiplier","此物品上的技能石魔力消耗倍率為原來的 {0}" +"Socketed Skill Gems get a {0}% Cost & Reservation Multiplier","插槽中的技能寶石有 {0}% 消耗和保留加成" +"Socketed Skill Gems get a {0}% Mana Multiplier","此物品插槽中寶石有 {0}% 魔力加成" +"Socketed Skills deal {0} less Attack Damage","插槽內的技能造成的攻擊總傷害更少 {0}" +"Socketed Skills deal {0} less Spell Damage","插槽內的技能造成的法術總傷害更少 {0}" +"Socketed Skills deal {0} more Attack Damage","插槽內的技能造成的攻擊總傷害更多 {0}" +"Socketed Skills deal {0} more Spell Damage","插槽內的技能造成的法術總傷害更多 {0}" +"Socketed Skills deal {0}% less Attack Damage","插槽中的技能造成 {0}% 更少攻擊傷害" +"Socketed Skills deal {0}% less Spell Damage","插槽中的技能造成 {0}% 更少法術傷害" +"Socketed Skills deal {0}% more Attack Damage","插槽中的技能造成 {0}% 更多攻擊傷害" +"Socketed Skills deal {0}% more Spell Damage","插槽中的技能造成 {0}% 更多法術傷害" +"Socketed Skills have {0} increased Attack Speed","插槽內的技能攻擊速度增加 {0}" +"Socketed Skills have {0} increased Cast Speed","插槽內的技能施放速度增加 {0}" +"Socketed Skills have {0} reduced Attack Speed","插槽內的技能攻擊速度減少 {0}" +"Socketed Skills have {0} reduced Cast Speed","插槽內的技能施放速度減少 {0}" +"Socketed Skills have {0}% increased Attack Speed","插槽中的技能增加 {0}% 攻擊速度" +"Socketed Skills have {0}% increased Cast Speed","插槽中的技能增加 {0}% 施放速度" +"Socketed Skills have {0}% reduced Attack Speed","插槽中的技能減少 {0}% 攻擊速度" +"Socketed Skills have {0}% reduced Cast Speed","插槽中的技能減少 {0}% 施放速度" +"Socketed Spells have {0} increased Mana Cost","插槽內的法術魔力消耗增加 {0}" +"Socketed Spells have {0} reduced Mana Cost","插槽內的法術魔力消耗減少 {0}" +"Socketed Spells have {0} to Critical Strike Chance","插槽內的法術獲得 {0} 法術基礎暴擊率" +"Socketed Spells have {0} to Critical Strike Multiplier","插槽內的法術獲得 {0} 暴擊傷害加成" +"Socketed Spells have {0}% increased Mana Cost","插槽中的法術增加 {0}% 魔力消耗" +"Socketed Spells have {0}% reduced Mana Cost","插槽中的法術減少 {0}% 魔力消耗" +"Socketed Spells have {0}% to Critical Strike Chance","插槽中的法術 {0}% 暴擊率" +"Socketed Spells have {0}% to Critical Strike Multiplier","插槽中的法術 {0}% 暴擊加成" +"Socketed Travel Skills deal {0} less Damage","插入的旅行技能的總傷害更少 {0}" +"Socketed Travel Skills deal {0} more Damage","插入的旅行技能的總傷害更多 {0}" +"Socketed Travel Skills deal {0}% less Damage","插槽中快行技能造成 {0}% 更少傷害" +"Socketed Travel Skills deal {0}% more Damage","插槽中快行技能造成 {0}% 更多傷害" +"Socketed Triggered Bow Skills deal {0} less Damage","插入的弓類技能觸發時,造成的總傷害更少 {0}" +"Socketed Triggered Bow Skills deal {0} more Damage","插入的弓類技能觸發時,造成的總傷害更多 {0}" +"Socketed Triggered Bow Skills deal {0}% less Damage","插槽中觸發型的弓技能造成 {0}% 更少傷害" +"Socketed Triggered Bow Skills deal {0}% more Damage","插槽中被觸發的弓技能造成 {0}% 更多傷害" +"Socketed Triggered Bow Skills gain a {0} second Cooldown","插槽中觸發型弓技能有 {0} 秒冷卻時間" +"Socketed Vaal Skills deal {0}% less Damage","插槽中的瓦爾技能造成 {0}% 更少傷害" +"Socketed Vaal Skills deal {0}% more Damage","插槽中的瓦爾技能造成 {0}% 更多傷害" +"Socketed Vaal Skills have {0}% chance to regain consumed Souls when used","使用被輔助的瓦爾技能時,有 {0}% 機率回收消耗的靈魂" +"Socketed Vaal Skills have {0}% increased Area of Effect","插槽中的瓦爾技能增加 {0}% 範圍效果" +"Socketed Vaal Skills have {0}% increased Aura Effect","插槽中的瓦爾技能增加 {0}% 光環效果" +"Socketed Vaal Skills have {0}% increased Projectile Speed","插槽中的瓦爾技能增加 {0}% 投射物速度" +"Socketed Vaal Skills have {0}% increased Skill Effect Duration","插槽中的瓦爾技能增加 {0}% 技能效果持續時間" +"Socketed Vaal Skills have {0}% increased Soul Gain Prevention Duration","插槽中的瓦爾技能增加 {0}% 停止獲得靈魂持續時間" +"Socketed Vaal Skills have {0}% reduced Area of Effect","插槽中的瓦爾技能減少 {0}% 範圍效果" +"Socketed Vaal Skills have {0}% reduced Aura Effect","插槽中的瓦爾技能減少 {0}% 光環效果" +"Socketed Vaal Skills have {0}% reduced Projectile Speed","插槽中的瓦爾技能減少 {0}% 投射物速度" +"Socketed Vaal Skills have {0}% reduced Skill Effect Duration","插槽中的瓦爾技能減少 {0}% 技能效果持續時間" +"Socketed Vaal Skills have {0}% reduced Soul Gain Prevention Duration","插槽中的瓦爾技能減少 {0}% 停止獲得靈魂持續時間" +"Socketed Vaal Skills require {0}% less Souls per Use","每次使用插槽中的瓦爾技能需求 {0}% 更少靈魂" +"Socketed Vaal Skills require {0}% more Souls per Use","每次使用插槽中的瓦爾技能需求 {0}% 更多靈魂" +"Soulrend also Hinders Enemies, with {0} increased Movement Speed","【裂魂術】也會使敵人緩速,移動速度增加 {0}" +"Soulrend also Hinders Enemies, with {0} reduced Movement Speed","【裂魂術】也會使敵人緩速,移動速度減少 {0}" +"Soulrend also Hinders Enemies, with {0}% increased Movement Speed","靈體撕裂同時阻礙敵人,增加 {0}% 移動速度" +"Soulrend also Hinders Enemies, with {0}% reduced Movement Speed","靈體撕裂同時阻礙敵人,減少 {0}% 移動速度" +"Soulrend deals {0} increased Damage","【裂魂術】的傷害增加 {0}" +"Soulrend deals {0} reduced Damage","【裂魂術】的傷害減少 {0}" +"Soulrend deals {0}% increased Damage","靈體撕裂增加 {0}% 傷害" +"Soulrend deals {0}% reduced Damage","靈體撕裂減少 {0}% 傷害" +"Soulrend fires {0} additional Projectiles","靈體撕裂有 {0} 個額外投射物" +"Spark fires {0} additional Projectiles","電球發射 {0} 個額外投射物" +"Spawns {0} corpses","產生 {0} 個屍體" +"Spawns corpses up to Level {0}","產生至高等級 {0} 的屍體" +"Spawns corpses with Level {0}","產生等級 {0} 的屍體" +"Spectral Helix can Bounce up to {0} time","靈體旋武可以最多彈射 {0} 次" +"Spectral Helix can Bounce up to {0} times","靈體旋武可以最多彈射 {0} 次" +"Spectral Helix Projectile spirals through {0} rotations","靈體旋武投射物螺旋穿過 {0} 旋轉" +"Spectral Shield Throw fires {0} additional Shard Projectiles","盾靈投擲發射 {0} 個額外碎片投射物" +"Spectral Shield Throw fires {0} less Shard Projectiles","【靈盾投擲】連鎖彈射的碎片投射物總量減少 {0}" +"Spectral Shield Throw fires {0} more Shard Projectiles","【靈盾投擲】連鎖彈射的碎片投射物總量增加 {0}" +"Spectral Shield Throw fires {0}% less Shard Projectiles","盾靈投擲發射 {0}% 更少碎片投射物" +"Spectral Shield Throw fires {0}% more Shard Projectiles","盾靈投擲發射 {0}% 更多碎片投射物" +"Spectral Shield Throw's Shield Projectile Chains {0} additional times","盾靈投擲的盾牌投射物連鎖額外 {0} 次" +"Spectral Throw deals {0} increased Damage per Enemy Hit","【靈體投擲】每次擊中時,傷害增加 {0}" +"Spectral Throw deals {0}% increased Damage per Enemy Hit","靈體投擲每次擊中時增加 {0}% 傷害" +"Spectral Throw has {0} chance on Hit to give a Vaal soul to Vaal Spectral Throw","【靈體投擲】擊中時有 {0} 的機率為【瓦爾靈體投擲】提供 1 個【瓦爾之靈】" +"Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw","靈體投擲擊中時有 {0}% 機率給瓦爾.靈體投擲 1 個瓦爾靈魂" +"Spectres have {0} increased Attack and Cast Speed","【幽魂】的攻擊和施放速度增加 {0}" +"Spectres have {0} increased Critical Strike Chance","幽魂的暴擊率增加 {0}" +"Spectres have {0} increased Damage","幽魂的傷害增加 {0}" +"Spectres have {0} increased maximum Life","靈體的最大生命增加 {0}" +"Spectres have {0} reduced Attack and Cast Speed","【幽魂】的攻擊和施放速度減少 {0}" +"Spectres have {0} reduced Damage","幽魂的傷害減少 {0}" +"Spectres have {0} reduced maximum Life","靈體的最大生命減少 {0}" +"Spectres have {0}% increased Attack and Cast Speed","增加 {0}% 幽魂的攻擊和施放速度" +"Spectres have {0}% increased Critical Strike Chance","幽魂增加 {0}% 暴擊率" +"Spectres have {0}% increased Damage","增加幽魂 {0}% 傷害" +"Spectres have {0}% increased maximum Life","幽魂增加 {0}% 最大生命" +"Spectres have {0}% reduced Attack and Cast Speed","減少 {0}% 幽魂的攻擊和施放速度" +"Spectres have {0}% reduced Damage","減少幽魂 {0}% 傷害" +"Spectres have {0}% reduced maximum Life","幽魂減少 {0}% 最大生命" +"Spectres have a Base Duration of {0} seconds","幽魂有基礎持續時間 {0} 秒" +"Spectres Last {0} seconds","幽魂持續 {0} 秒" +"Speed Modifiers have {0} increased Effect","速度詞綴的效果增加 {0}" +"Speed Modifiers have {0} reduced Effect","速度詞綴的效果減少 {0}" +"Speed Modifiers have {0}% increased Effect","速度詞綴增加 {0}% 效果" +"Speed Modifiers have {0}% reduced Effect","速度詞綴減少 {0}% 效果" +"Spell has {0} less Cast Speed","總施放速度更少 {0}" +"Spell has {0} more Cast Speed","總施放速度更多 {0}" +"Spell has {0}% less Cast Speed","法術有 {0}% 更少施放速度" +"Spell has {0}% more Cast Speed","法術有 {0}% 更多施放速度" +"Spell Hits have {0} chance to Hinder Cursed Enemies with {1} reduced Movement Speed for {2} seconds","法術擊中有 {0} 的機率使被詛咒的敵人緩速,移動速度減慢 {1},持續 {2} 秒" +"Spell Hits have {0}% chance to Hinder Cursed Enemies with {1}% reduced Movement Speed for {2} seconds","法術擊中有 {0}% 機率阻礙被詛咒的敵人,減少 {1}% 移動速度 {2} 秒" +"Spell Hits have {0}% chance to Hinder You with {1}% reduced Movement Speed for {2} seconds","法術擊中有 {0}% 機率阻礙你,減少 {1}% 移動速度 {2} 秒" +"Spell Hits Hinder You with {0}% reduced Movement Speed for {1} seconds","法術擊中阻礙你,減少 {0}% 移動速度 {1} 秒" +"Spell Repeats {0} times","重複施放法術 {0} 次" +"Spell Repeats an additional {0} times","額外施放法術 {0} 次" +"Spell Skills have {0} increased Area of Effect","法術技能的效果區域擴大 {0}" +"Spell Skills have {0} reduced Area of Effect","法術技能的效果區域縮小 {0}" +"Spell Skills have {0} to Critical Strike Multiplier on final Repeat","法術技能最後一次重復時 {0} 暴擊傷害加成" +"Spell Skills have {0} to Damage over Time Multiplier for Poison","法術技能 {0} 中毒持續傷害加成" +"Spell Skills have {0}% increased Area of Effect","法術技能增加 {0}% 範圍效果" +"Spell Skills have {0}% reduced Area of Effect","法術技能減少 {0}% 範圍效果" +"Spell Skills have {0}% to Critical Strike Multiplier on final Repeat","法術技能在最中重複時 {0}% 暴擊加成" +"Spell Skills have {0}% to Damage over Time Multiplier for Poison","法術技能 {0}% 中毒持續傷害加成" +"Spells Cast by Totem have {0} less Cast Speed","圖騰施放的法術的總施放速度更少 {0}" +"Spells Cast by Totem have {0} more Cast Speed","圖騰施放的法術的總施放速度更多 {0}" +"Spells Cast by Totem have {0}% less Cast Speed","由圖騰施放的法術有 {0}% 較少施放速度" +"Spells Cast by Totem have {0}% more Cast Speed","由圖騰施放的法術有 {0}% 更多施放速度" +"Spells cast by Totems deal {0} increased Damage","圖騰施放的法術造成的傷害增加 {0}" +"Spells cast by Totems deal {0} reduced Damage","圖騰施放的法術造成的傷害減少 {0}" +"Spells cast by Totems deal {0}% increased Damage","圖騰施放的法術增加 {0}% 傷害" +"Spells cast by Totems deal {0}% reduced Damage","圖騰施放的法術減少 {0}% 傷害" +"Spells Cast by Totems have {0} increased Cast Speed","圖騰所使用法術的施放速度增加 {0}" +"Spells Cast by Totems have {0}% increased Cast Speed","圖騰所使用的法術增加 {0}% 施放速度" +"Spells deal {0} increased Area Damage while in Blood Stance","血姿態下,法術的區域傷害增加 {0}" +"Spells deal {0} reduced Area Damage while in Blood Stance","血姿態下,法術區域傷害減少 {0}" +"Spells deal {0}% increased Area Damage while in Blood Stance","血腥姿態時,法術增加 {0}% 範圍傷害" +"Spells deal {0}% reduced Area Damage while in Blood Stance","血腥姿態時,法術減少 {0}% 範圍傷害" +"Spells fire {0} additional Projectiles","法術發射 {0} 個額外投射物" +"Spells have {0} increased Area of Effect while in Sand Stance","沙姿態下,法術的效果區域擴大 {0}" +"Spells have {0} increased Critical Strike Chance per Intensity","每層凝聚使法術的暴擊率增加 {0}" +"Spells have {0} of Physical Damage Converted to Fire Damage","法術的 {0} 物理傷害轉換為火焰傷害" +"Spells have {0} reduced Area of Effect while in Sand Stance","沙姿態下,法術的效果區域縮小 {0}" +"Spells have {0} reduced Critical Strike Chance per Intensity","每層凝聚使法術的暴擊率減少 {0}" +"Spells have {0}% increased Area of Effect while in Sand Stance","沙戮姿態時,法術增加 {0}% 範圍效果" +"Spells have {0}% increased Critical Strike Chance per Intensity","每層強化使法術增加 {0}% 暴擊率" +"Spells have {0}% of Physical Damage Converted to Fire Damage","法術 {0}% 物理傷害轉化至火焰傷害" +"Spells have {0}% reduced Area of Effect while in Sand Stance","沙戮姿態時,法術減少 {0}% 範圍效果" +"Spells have {0}% reduced Critical Strike Chance per Intensity","每層強化使法術減少 {0}% 暴擊率" +"Spells have {0}% to Critical Strike Chance","法術獲得 {0}% 基礎暴擊率" +"Spells have a {0} chance to deal Double Damage","法術有 {0} 的機率造成雙倍傷害" +"Spells have a {0}% chance to deal Double Damage","法術有 {0}% 機率造成 2 倍傷害" +"Spells in this item Repeat an additional {0} times","在物品上的法術重複施放 {0} 次" +"Spells lose Intensity with {0} increased frequency while moving","移動時,法術失去凝聚的頻率增加 {0}" +"Spells lose Intensity with {0} reduced frequency while moving","移動時,法術失去凝聚的頻率減少 {0}" +"Spells lose Intensity with {0}% increased frequency while moving","移動時增加 {0}% 法術失去強化頻率" +"Spells lose Intensity with {0}% reduced frequency while moving","移動時減少 {0}% 法術失去強化頻率" +"Spells Repeat an additional {0} Times","法術重複施放 {0} 次" +"Spells Triggered by Arcanist Brand Unnerve enemies on Hit for {0} seconds","被奧術烙印觸發的法術擊中敵人時,造成膽怯 {0} 秒" +"Spells Triggered this way have {0}% more Cost","以此方式觸發的法術有 {0}% 更多消耗" +"Spells which can gain Intensity have {0} to maximum Intensity","可以獲得強化的法術 {0} 最大強化" +"Spells which have gained Intensity Recently gain {1} Intensity every {0} Seconds","近期獲得強化的法術,每 {0} 秒獲得 {1} 強化" +"Spells which have gained Intensity Recently lose {1} Intensity every {0} Seconds","近期獲得強化的法術,每 {0} 秒失去 {1} 強化" +"Spells you Cast have Added Spell Damage equal to {0} of the Damage of your Main Hand Weapon","你施放的法術附加法術傷害,其等於你主手武器傷害的 {0}" +"Spells you Cast have Added Spell Damage equal to {0}% of the Damage of your Main Hand Weapon","你施放的法術附加等同於你主手武器 {0}% 傷害的法術傷害" +"Spends {0} of Brand's Mana Cost","耗用 {0} 點烙印的魔力消耗" +"Spends {0} of current Mana","消耗 {0} 當前魔力" +"Spends {0}% of Brand's Cost","花費 {0}% 烙印的消耗" +"Spends {0}% of Brand's Mana Cost","花費 {0}% 烙印的魔力消耗" +"Spends {0}% of current Mana","消耗 {0}% 現有魔力" +"Spikes deal {0} less Damage","尖刺的總傷害更少 {0}" +"Spikes deal {0} more Damage","尖刺的總傷害更多 {0}" +"Spikes deal {0}% less Damage","尖刺造成 {0}% 更少傷害" +"Spikes deal {0}% more Damage","尖刺造成 {0}% 更多傷害" +"Spirals through {0} rotations","螺旋通過 {0} 旋轉" +"Spirit Offering grants {0} of Physical Damage as Extra Chaos Damage","【靈魂奉獻】給予等同 {0} 物理傷害的額外混沌傷害" +"Spirit Offering grants {0}% of Physical Damage as Extra Chaos Damage","靈魂奉獻給予等同 {0}% 物理傷害的額外混沌傷害" +"Split Arrow fires {0} additional arrows","分裂箭矢發射 {0} 個額外投射物" +"Split Arrow fires {0} additional Projectiles","分裂箭矢發射 {0} 個額外投射物" +"Split Arrow fires an additional arrow with {0} Dexterity from Passives in Radius","範圍內有 {0} 點敏捷,分裂箭矢發射 1 個額外投射物" +"Splitting Steel deals {0} increased Damage","分裂鋼刃的傷害增加 {0}" +"Splitting Steel deals {0} reduced Damage","分裂鋼刃的傷害減少 {0}" +"Splitting Steel deals {0}% increased Damage","鋼之裂化增加 {0}% 傷害" +"Splitting Steel deals {0}% reduced Damage","鋼之裂化減少 {0}% 傷害" +"Splitting Steel has {0} chance to not consume Steel Shards","分裂鋼刃有 {0} 的機率不消耗鋼刃碎片" +"Splitting Steel has {0} increased Area of Effect","分裂鋼刃的效果區域擴大 {0}" +"Splitting Steel has {0} reduced Area of Effect","分裂鋼刃的效果區域縮小 {0}" +"Splitting Steel has {0}% chance to not consume Steel Shards","鋼之裂化有 {0}% 機率不消耗鋼鐵碎片" +"Splitting Steel has {0}% increased Area of Effect","鋼之裂化增加 {0}% 範圍效果" +"Splitting Steel has {0}% reduced Area of Effect","鋼之裂化減少 {0}% 範圍效果" +"Staff Attacks deal {0} increased Damage with Ailments","長杖攻擊造成的異常狀態傷害增加 {0}" +"Staff Attacks deal {0} increased Damage with Hits and Ailments","長杖攻擊造成的擊中和異常狀態傷害增加 {0}" +"Staff Attacks deal {0} reduced Damage with Ailments","長杖攻擊造成的異常狀態傷害減少 {0}" +"Staff Attacks deal {0} reduced Damage with Hits and Ailments","長杖攻擊造成的擊中和異常狀態傷害減少 {0}" +"Staff Attacks deal {0}% increased Damage with Ailments","長杖攻擊增加 {0}% 異常狀態傷害" +"Staff Attacks deal {0}% increased Damage with Hits and Ailments","長杖攻擊增加 {0}% 擊中和異常狀態傷害" +"Staff Attacks deal {0}% reduced Damage with Ailments","長杖攻擊減少 {0}% 異常狀態傷害" +"Staff Attacks deal {0}% reduced Damage with Hits and Ailments","長杖攻擊減少 {0}% 擊中和異常狀態傷害" +"Static Strike has {0} maximum Beam Targets","充能打擊 {0} 最多光束目標" +"Steelskin Buff can take {0} increased amount of Damage","鋼鐵之膚可以承受的傷害增加 {0}" +"Steelskin Buff can take {0} reduced amount of Damage","鋼鐵之膚可以承受的傷害減少 {0}" +"Steelskin Buff can take {0}% increased amount of Damage","鋼筋鐵骨增益效果增加 {0}% 可承受傷害總量" +"Steelskin Buff can take {0}% reduced amount of Damage","鋼筋鐵骨增益效果減少 {0}% 可承受傷害總量" +"Steelskin grants {0} additional Physical Damage Reduction","鋼鐵之膚會使玩家獲得額外 {0} 物理傷害減免" +"Steelskin grants {0}% additional Physical Damage Reduction","鋼筋鐵骨獲得 {0}% 額外物理傷害減免" +"Stone Golems deal {0} increased Damage","【巨石魔像】的傷害增加 {0}" +"Stone Golems deal {0} reduced Damage","【巨石魔像】的傷害減少 {0}" +"Stone Golems deal {0}% increased Damage","增加 {0}% 巨石魔像的傷害" +"Stone Golems deal {0}% reduced Damage","減少 {0}% 巨石魔像的傷害" +"Storm Brand Damage Penetrates {0} of Branded Enemy's Lightning Resistance","【風暴烙印】的傷害會穿透帶有烙印敵人閃電抗性的 {0}" +"Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance","風暴烙印傷害穿透被烙印敵人的 {0}% 閃電抗性" +"Storm Brand deals {0} increased Damage","【風暴烙印】的傷害增加 {0}" +"Storm Brand deals {0} reduced Damage","【風暴烙印】的傷害減少 {0}" +"Storm Brand deals {0}% increased Damage","風暴烙印增加 {0}% 傷害" +"Storm Brand deals {0}% reduced Damage","風暴烙印減少 {0}% 傷害" +"Storm Brand has a {0} chance to Chain an additional time","【風暴烙印】有 {0} 的機率額外彈射一次" +"Storm Brand has a {0}% chance to Chain an additional time","風暴烙印有 {0}% 機率額外連鎖 1 次" +"Storm Burst fires {0} additional Projectiles","風爆發射 {0} 個額外投射物" +"Storm Burst has a {0} chance to create an additional Orb","【裂風雷球】有 {0} 的機率創造一個額外的雷球" +"Storm Burst has a {0}% chance to create an additional Orb","風爆有 {0}% 機率製造 1 個額外電球" +"Storm Cloud Charges when you use {0} Lightning Skills in Range","暴風雲在當你在範圍內使用 {0} 個閃電技能時充能" +"Storm Hits an Enemy every {0} Seconds","風暴每 {0} 秒擊中 1 個敵人" +"Storm Rain fires {0} additional Arrows","暴風雷雨發射 {0} 支額外箭矢" +"Storm Rain has {0}% increased Beam frequency","風暴雷雨增加 {0}% 光束頻率" +"Storm Rain has {0}% reduced Beam frequency","風暴雷雨減少 {0}% 光束頻率" +"Stormbind deals {0} increased Damage","【縛雷之紋】的傷害增加 {0}" +"Stormbind deals {0} reduced Damage","【縛雷之紋】的傷害減少 {0}" +"Stormbind deals {0}% increased Damage","風暴術符增加 {0}% 傷害" +"Stormbind deals {0}% reduced Damage","風暴術符減少 {0}% 傷害" +"Stormbind has {0} increased Area of Effect","【縛雷之紋】的效果區域擴大 {0}" +"Stormbind has {0} reduced Area of Effect","【縛雷之紋】的效果區域縮小 {0}" +"Stormbind has {0}% increased Area of Effect","風暴術符增加 {0}% 範圍效果" +"Stormbind has {0}% reduced Area of Effect","風暴術符減少 {0}% 範圍效果" +"Stormblast Mine deals {0} increased Damage","雷暴地雷的傷害增加 {0}" +"Stormblast Mine deals {0} reduced Damage","雷暴地雷的傷害減少 {0}" +"Stormblast Mine deals {0}% increased Damage","風爆地雷增加 {0}% 傷害" +"Stormblast Mine deals {0}% reduced Damage","風爆地雷減少 {0}% 傷害" +"Stormblast Mine has {0} increased Aura Effect","雷暴地雷光環效果增加 {0}" +"Stormblast Mine has {0} increased Throwing Speed","雷暴地雷的投擲速度增加 {0}" +"Stormblast Mine has {0} reduced Aura Effect","雷暴地雷光環效果減少 {0}" +"Stormblast Mine has {0} reduced Throwing Speed","雷暴地雷的投擲速度減少 {0}" +"Stormblast Mine has {0}% increased Aura Effect","風爆地雷增加 {0}% 光環效果" +"Stormblast Mine has {0}% increased Throwing Speed","風爆地雷增加 {0}% 投擲速度" +"Stormblast Mine has {0}% reduced Aura Effect","風爆地雷減少 {0}% 光環效果" +"Stormblast Mine has {0}% reduced Throwing Speed","風爆地雷減少 {0}% 投擲速度" +"Strength's Damage bonus also applies to Reeling Speed at {0}% of its value","力量的傷害加成同時以 {0}% 它的值套用至收線速度" +"Strength's Damage Bonus instead grants {0} increased Melee Physical Damage per {1} Strength","不再通過力量獲得傷害加成,每 {1} 點力量會使近戰物理傷害增加 {0}" +"Strength's Damage Bonus instead grants {0}% increased Melee Physical Damage per {1} Strength","不再通過力量獲得傷害加成,每 {1} 點力量會使近戰物理傷害增加 {0}%" +"Strike Skills target {0} additional nearby Enemies","打擊技能瞄準 {0} 個額外附近敵人" +"Strike Skills target {0} additional nearby Enemy","打擊技能瞄準 {0} 個額外附近敵人" +"Strike Skills which target additional Enemies can do so from {0}% further away","瞄準額外敵人的打擊技能可以從 {0}% 更遠的地方進行" +"Strikes {0} Areas","落雷至 {0} 個區域" +"Strikes {0} Areas every {1} seconds","每 {1} 秒落雷至 {0} 個區域" +"Strikes an Enemy every {0} second","每 {0} 秒落雷 1 個敵人" +"Strikes an Enemy every {0} seconds","每 {0} 秒落雷 1 個敵人" +"Strikes every {0} second","每 {0} 秒落雷" +"Strikes every {0} seconds","每 {0} 秒落雷" +"Strongbox Monsters have {0} increased Item Quantity","保險箱裡怪物的掉落物品品質增加 {0}" +"Strongbox Monsters have {0} reduced Item Quantity","保險箱裡怪物的掉落物品品質減少 {0}" +"Strongbox Monsters have {0}% increased Item Quantity","保險箱怪物增加 {0}% 掉落物品數量" +"Strongbox Monsters have {0}% reduced Item Quantity","保險箱怪物減少 {0}% 掉落物品數量" +"Strongboxes each contain {0} additional random Rare Items","保險箱額外包含 {0} 個稀有物品" +"Strongboxes grant Onslaught for {0} seconds when opened","玩家打開保險箱時獲得 {0} 秒猛攻" +"Strongboxes in Area have {0} chance to contain an additional Vaal Orb","保險箱有 {0} 的機率內含 1 個額外瓦爾寶珠" +"Strongboxes in Area have {0}% chance to contain an additional Vaal Orb","保險箱有 {0}% 機率額外含有 1 顆瓦爾寶珠" +"Stronger Pulse has {0} to Radius","較強的脈衝 {0} 範圍" +"Stronger Pulses deal {0} less Damage with Hits and Ailments","【強力脈衝】會使擊中總傷害和異常狀態總傷害更少 {0}" +"Stronger Pulses deal {0} more Damage with Hits and Ailments","【強力脈衝】會使擊中總傷害和異常狀態總傷害更多 {0}" +"Stronger Pulses deal {0}% less Damage with Hits and Ailments","較強的脈衝造成 {0}% 更少擊中和異常狀態傷害" +"Stronger Pulses deal {0}% more Damage with Hits and Ailments","較強的脈衝造成 {0}% 更多擊中和異常狀態傷害" +"Stun Threshold is based on {0} of your Mana instead of Life","你的暈眩門檻將基於魔力的 {0},而非生命" +"Stun Threshold is based on {0}% of your Energy Shield instead of Life","暈眩門檻根據 {0}% 你的能量護盾,而非生命" +"Stun Threshold is based on {0}% of your Mana instead of Life","你的暈眩門檻由生命改為以 {0}% 魔力作為基礎" +"Stuns from Critical Strikes have {0}% increased Duration","暴擊造成的暈眩增加 {0}% 持續時間" +"Subtracts {0} from Accuracy Rating","減去 {0} 命中" +"Summon {0} additional Skeleton Warriors with Summon Skeleton","召喚骷髏召喚 {0} 個額外骷髏戰士" +"Summon Raging Spirit has {0} chance to summon an extra Minion","召喚憤怒狂靈時有 {0} 的機率額外再召喚一只" +"Summon Raging Spirit has {0} increased Duration","召喚憤怒狂靈的持續時間延長 {0}" +"Summon Raging Spirit has {0} reduced Duration","召喚憤怒狂靈的持續時間縮短 {0}" +"Summon Raging Spirit has {0}% chance to summon an extra Minion","召喚憤怒狂靈時有 {0}% 的機率額外再召喚一只" +"Summon Raging Spirit has {0}% increased Duration","召喚憤怒狂靈增加 {0}% 持續時間" +"Summon Raging Spirit has {0}% reduced Duration","召喚憤怒狂靈減少 {0}% 持續時間" +"Summon Skeletons can Summon up to {0} Skeleton Mages","召喚骷髏可以召喚至多 {0} 個骷髏法師" +"Summon Skitterbots has {0} increased Mana Reservation","【召喚飛掠者】的魔力保留增加 {0}" +"Summon Skitterbots has {0} reduced Mana Reservation","召喚飛掠者的魔力保留減少 {0}" +"Summon Skitterbots has {0}% increased Mana Reservation","召喚探測機獸增加 {0}% 魔力保留" +"Summon Skitterbots has {0}% increased Mana Reservation Efficiency","S召喚探測機獸增加 {0}% 魔力保留效用" +"Summon Skitterbots has {0}% increased Reservation","召喚探測機獸增加 {0}% 保留" +"Summon Skitterbots has {0}% reduced Mana Reservation","召喚探測機獸減少 {0}% 魔力保留n" +"Summon Skitterbots has {0}% reduced Mana Reservation Efficiency","召喚探測機獸減少 {0}% 魔力保留效用" +"Summon Skitterbots has {0}% reduced Reservation","召喚探測機獸減少 {0}% 保留" +"Summoned Agony Crawler fires {0} additional Projectile","召喚的苦痛潛伏者發射 {0} 個額外投射物" +"Summoned Agony Crawler fires {0} additional Projectiles","召喚的苦痛潛伏者發射 {0} 個額外投射物" +"Summoned Arbalists Convert {0}% of Physical Damage to Cold Damage","召喚弩兵轉化 {0}% 物理傷害至冰冷傷害" +"Summoned Arbalists Convert {0}% of Physical Damage to Fire Damage","召喚弩兵轉化 {0}% 物理傷害至火焰傷害" +"Summoned Arbalists Convert {0}% of Physical Damage to Lightning Damage","召喚弩兵轉化 {0}% 物理傷害至閃電傷害" +"Summoned Arbalists fire {0} additional Projectiles","召喚弩兵發射 {0} 額外投射物" +"Summoned Arbalists gain {0}% of Physical Damage as Extra Cold Damage","召喚弩兵獲得 {0}% 物理傷害的額外冰冷傷害" +"Summoned Arbalists gain {0}% of Physical Damage as Extra Fire Damage","召喚弩兵獲得 {0}% 物理傷害的額外火焰傷害" +"Summoned Arbalists gain {0}% of Physical Damage as Extra Lightning Damage","召喚弩兵獲得 {0}% 物理傷害的額外閃電傷害" +"Summoned Arbalists have {0}% chance to Crush on Hit","召喚弩兵擊中時有 {0}% 機率粉碎" +"Summoned Arbalists have {0}% chance to deal Double Damage","召喚弩兵有 {0}% 機率造成 2 倍傷害" +"Summoned Arbalists have {0}% chance to Freeze, Shock, and Ignite","召喚弩兵有 {0}% 機率造成冰凍、感電和點燃" +"Summoned Arbalists have {0}% chance to inflict Cold Exposure on Hit","召喚弩兵擊中時有 {0}% 機率造成冰冷曝曬" +"Summoned Arbalists have {0}% chance to inflict Fire Exposure on Hit","召喚弩兵擊中時有 {0}% 機率造成火焰曝曬" +"Summoned Arbalists have {0}% chance to inflict Lightning Exposure on Hit","召喚弩兵擊中時有 {0}% 機率造成閃電曝曬" +"Summoned Arbalists have {0}% chance to Intimidate for {1} seconds on Hit","召喚弩兵擊中時有 {0}% 機率威嚇 {1} 秒" +"Summoned Arbalists have {0}% chance to Maim for {1} seconds on Hit","召喚弩兵擊中時有 {0}% 機率癱瘓 {1} 秒" +"Summoned Arbalists have {0}% chance to Poison","召喚弩兵有 {0}% 機率造成中毒" +"Summoned Arbalists have {0}% chance to Unnerve for {1} seconds on Hit","召喚弩兵擊中時有 {0}% 機率膽怯 {1} 秒" +"Summoned Arbalists have {0}% increased Attack Speed","召喚弩兵增加 {0}% 攻擊速度" +"Summoned Arbalists have {0}% reduced Attack Speed","召喚弩兵減少 {0}% 攻擊速度" +"Summoned Arbalists' Attacks have {0}% chance to inflict Bleeding","召喚弩兵的攻擊有 {0}% 機率造成流血" +"Summoned Arbalists' Projectiles Chain {0} times","召喚弩兵的投射物可以連鎖 {0} 次" +"Summoned Arbalists' Projectiles Pierce {0} additional Targets","召喚弩兵的投射物穿透 {0} 額外目標" +"Summoned Arbalists' Projectiles Split into {0}","召喚弩兵的投射物分化至 {0}" +"Summoned Carrion Golems deal {0} increased Damage","召喚的腐化魔像造成的傷害增加 {0}" +"Summoned Carrion Golems deal {0} reduced Damage","召喚的腐化魔像造成的傷害減少 {0}" +"Summoned Carrion Golems deal {0}% increased Damage","召喚食腐魔像增加 {0}% 傷害" +"Summoned Carrion Golems deal {0}% reduced Damage","召喚食腐魔像減少 {0}% 傷害" +"Summoned Carrion Golems have {0} to all Elemental Resistances","召喚的腐化魔像獲得 {0} 所有元素抗性" +"Summoned Carrion Golems have {0}% to all Elemental Resistances","召喚食腐魔像 {0}% 全部元素抗性" +"Summoned Golems are Resummoned {0} second after being Killed","召喚魔像被擊殺後 {0} 秒重新被召喚" +"Summoned Golems are Resummoned {0} seconds after being Killed","召喚魔像被擊殺後 {0} 秒重新被召喚" +"Summoned Golems have {0} increased Cooldown Recovery Rate","召喚魔像時,它們的冷卻回復率增加 {0}" +"Summoned Golems have {0} reduced Cooldown Recovery Rate","召喚魔像時,它們的冷卻回復率減少 {0}" +"Summoned Golems have {0}% increased Cooldown Recovery Rate","召喚的魔像增加 {0}% 冷卻時間恢復速度" +"Summoned Golems have {0}% reduced Cooldown Recovery Rate","召喚的魔像減少 {0}% 冷卻時間恢復速度" +"Summoned Golems Regenerate {0} of their Life per second","召喚的魔像每秒回復 {0} 生命" +"Summoned Golems Regenerate {0}% of their Life per second","召喚魔像每秒回復 {0}% 他們的生命" +"Summoned Holy Relics deal {0} increased Damage","【召喚聖物】的傷害增加 {0}" +"Summoned Holy Relics deal {0} reduced Damage","【召喚聖物】的傷害減少 {0}" +"Summoned Holy Relics deal {0}% increased Damage","召喚聖物增加 {0}% 傷害" +"Summoned Holy Relics deal {0}% reduced Damage","召喚聖物減少 {0}% 傷害" +"Summoned Holy Relics have {0} increased Area of Effect","【召喚聖物】的效果區域擴大 {0}" +"Summoned Holy Relics have {0} increased Buff Effect","召喚的聖物的增益效果增加 {0}" +"Summoned Holy Relics have {0} increased Cooldown Recovery Rate","【召喚聖物】的冷卻恢復速度增加 {0}" +"Summoned Holy Relics have {0} reduced Area of Effect","【召喚聖物】的效果區域縮小 {0}" +"Summoned Holy Relics have {0} reduced Cooldown Recovery Rate","【召喚聖物】的冷卻恢復速度減少 {0}" +"Summoned Holy Relics have {0}% increased Area of Effect","召喚聖物增加 {0}% 範圍效果" +"Summoned Holy Relics have {0}% increased Buff Effect","召喚聖物增加 {0}% 增益效果" +"Summoned Holy Relics have {0}% increased Cooldown Recovery Rate","召喚的聖物增加 {0}% 冷卻時間恢復速度" +"Summoned Holy Relics have {0}% increased Cooldown Recovery Speed","【召喚聖物】的冷卻恢復速度增加 {0}%" +"Summoned Holy Relics have {0}% reduced Area of Effect","召喚聖物減少 {0}% 範圍效果" +"Summoned Holy Relics have {0}% reduced Cooldown Recovery Rate","召喚的聖物減少 {0}% 冷卻時間恢復速度" +"Summoned Holy Relics have {0}% reduced Cooldown Recovery Speed","【召喚聖物】的冷卻恢復速度減少 {0}%" +"Summoned Phantasms have {0} chance to refresh their Duration when they Hit a Unique Enemy","召喚的幻靈擊中傳奇敵人時,有 {0} 的機率刷新持續時間" +"Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Unique Enemy","當召喚幻影擊中傳奇敵人時,有 {0}% 機率刷新他們的持續時間" +"Summoned Raging Spirits deal {0} increased Damage","召喚憤怒狂靈的傷害增加 {0}" +"Summoned Raging Spirits deal {0} reduced Damage","召喚憤怒狂靈的傷害減少 {0}" +"Summoned Raging Spirits deal {0}% increased Damage","召喚憤怒狂靈增加 {0}% 傷害" +"Summoned Raging Spirits deal {0}% reduced Damage","召喚憤怒狂靈減少 {0}% 傷害" +"Summoned Raging Spirits have {0} chance to refresh their Duration when they Hit a Unique Enemy","召喚的憤怒狂靈擊中傳奇敵人時有 {0} 的機率刷新持續時間" +"Summoned Raging Spirits have {0} increased maximum Life","憤怒狂靈的最大生命增加 {0}" +"Summoned Raging Spirits have {0} reduced maximum Life","憤怒狂靈的最大生命減少 {0}" +"Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Unique Enemy","當召喚憤怒狂靈擊中傳奇敵人,有 {0}% 機率刷新他們的持續時間" +"Summoned Raging Spirits have {0}% increased maximum Life","召喚憤怒狂靈增加 {0}% 最大生命" +"Summoned Raging Spirits have {0}% reduced maximum Life","召喚憤怒狂靈減少 {0}% 最大生命" +"Summoned Raging Spirits take {0} of their Maximum Life per second as Chaos Damage","憤怒狂靈每秒受到等同於最大生命 {0} 的混沌傷害" +"Summoned Raging Spirits take {0}% of their Maximum Life per second as Chaos Damage","召喚憤怒狂靈每秒承受 {0}% 他們最大生命的混沌傷害" +"Summoned Reaper deals {0}% increased Damage","召喚奪魂鐮增加 {0}% 傷害" +"Summoned Reaper deals {0}% reduced Damage","召喚奪魂鐮減少 {0}% 傷害" +"Summoned Reaper has {0}% to Physical Damage over Time Multiplier","召喚奪魂鐮 {0}% 物理持續傷害加成" +"Summoned Sentinels have {0} increased Cooldown Recovery Rate","召喚的純淨哨兵冷卻回復速度加快 {0}" +"Summoned Sentinels have {0} reduced Cooldown Recovery Rate","召喚的純淨哨兵冷卻回復速度減慢 {0}" +"Summoned Sentinels have {0}% increased Cooldown Recovery Rate","召喚衛士增加 {0}% 冷卻時間恢復速度" +"Summoned Sentinels have {0}% increased Cooldown Recovery Speed","召喚的純淨哨兵冷卻回復速度加快 {0}%" +"Summoned Sentinels have {0}% reduced Cooldown Recovery Rate","召喚衛士減少 {0}% 冷卻時間恢復速度" +"Summoned Sentinels have {0}% reduced Cooldown Recovery Speed","召喚的純淨哨兵冷卻回復速度減慢 {0}%" +"Summoned Sentinels of Absolution have {0}% increased Area of Effect","召喚的赦免哨兵增加 {0}% 範圍效果" +"Summoned Sentinels of Absolution have {0}% reduced Area of Effect","召喚的赦免哨兵減少 {0}% 範圍效果" +"Summoned Sentinels of Dominance deal {0} increased Damage","【召喚統禦哨兵】的效果區域擴大 {0}" +"Summoned Sentinels of Dominance deal {0} reduced Damage","【召喚統禦哨兵】的效果區域縮小 {0}" +"Summoned Sentinels of Dominance deal {0}% increased Damage","召喚的統御護衛增加 {0}% 傷害" +"Summoned Sentinels of Dominance deal {0}% reduced Damage","召喚的統御護衛減少 {0}% 傷害" +"Summoned Sentinels of Purity have {0} increased Area of Effect","【召喚純淨哨兵】的效果區域擴大 {0}" +"Summoned Sentinels of Purity have {0} reduced Area of Effect","【召喚純淨哨兵】的效果區域縮小 {0}" +"Summoned Sentinels of Purity have {0}% increased Area of Effect","召喚的純淨護衛增加 {0}% 範圍效果" +"Summoned Sentinels of Purity have {0}% reduced Area of Effect","召喚的純淨護衛減少 {0}% 範圍效果" +"Summoned Skeletons have {0} chance to Wither Enemies for {1} seconds on Hit","【骷髏】擊中時有 {0} 的機率使敵人【枯萎】,持續 {1} 秒" +"Summoned Skeletons have {0} of Physical Damage Converted to Chaos Damage","【召喚骷髏】將其 {0} 物理傷害轉化為混沌傷害" +"Summoned Skeletons have {0}% chance to Wither Enemies for {1} seconds on Hit","召喚的骷髏擊中時有 {0}% 機率凋零敵人 {1} 秒" +"Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage","召喚骷髏的 {0}% 物理傷害轉化為混沌傷害" +"Summoned Skeletons have a {0} chance to Cover Enemies in Ash on Hit","召喚骷髏被擊中時有 {0} 的機率讓敵人受到【餘燼纏身】" +"Summoned Skeletons have a {0}% chance to Cover Enemies in Ash on Hit","召喚骷髏擊中敵人時有 {0}% 機率使敵人餘燼纏身" +"Summoned Skeletons take {0} of their Maximum Life per second as Fire Damage","召喚骷髏每秒將其最大生命的 {0} 轉化為火焰傷害" +"Summoned Skeletons take {0}% of their Maximum Life per second as Fire Damage","召喚骷髏每秒承受 {0}% 他們最大生命的火焰傷害" +"Summoned Skitterbots have {0} increased Area of Effect","召喚的飛掠者效果區域增加 {0}" +"Summoned Skitterbots have {0} reduced Area of Effect","召喚的飛掠者效果區域減少 {0}" +"Summoned Skitterbots have {0}% increased Area of Effect","召喚探測機獸增加 {0}% 範圍效果" +"Summoned Skitterbots have {0}% increased Cooldown Recovery","召喚探測機獸增加 {0}% 冷卻時間恢復" +"Summoned Skitterbots have {0}% reduced Area of Effect","召喚探測機獸減少 {0}% 範圍效果" +"Summoned Skitterbots have {0}% reduced Cooldown Recovery","召喚探測機獸減少 {0}% 冷卻時間恢復" +"Summons {0} Arbalist","召喚 {0} 名弩兵" +"Summons {0} Arbalists","召喚 {0} 名弩兵" +"Summons {0} Ballista Totems which use this Skill","召喚 {0} 個使用此技能的砲塔圖騰" +"Summons {0} Skeleton Archer","召喚 {0} 個骷髏弓箭手" +"Summons {0} Skeleton Archers","召喚 {0} 隻骷髏弓箭手" +"Summons {0} Skeleton General","召喚 {0} 個骷髏將軍" +"Summons {0} Skeleton Generals","召喚 {0} 隻骷髏將軍" +"Summons {0} Skeleton Mage","召喚 {0} 個骷髏法師" +"Summons {0} Skeleton Mages","召喚 {0} 隻骷髏法師" +"Summons {0} Skeleton Warrior","召喚 {0} 個骷髏戰士" +"Summons {0} Skeleton Warriors","召喚 {0} 個骷髏戰士" +"Summons {0} Totems which use this Skill","召喚 {0} 個使用此技能的圖騰" +"Summons Mirage Warriors from {0} Corpses per {1} Power","每 {1} 點威力值從 {0} 個屍體召喚蜃影武士" +"Summons Mirage Warriors from {0} corpses per {1} Power, minimum {2} corpse","每 {1} 點威力值從 {0} 個屍體召喚蜃影武士,最少需要 {2}個屍體" +"Summons Mirage Warriors from {0} corpses per {1} Power, minimum 1 corpse","每 {1} 強度從 {0} 個屍體召喚幻影戰士" +"Sunder has {0} increased Area of Effect","【大地震擊】的效果區域擴大 {0}" +"Sunder has {0} increased Attack Speed","【大地震擊】的攻擊速度加快 {0}" +"Sunder has {0} increased Damage","【大地震擊】的傷害增加 {0}" +"Sunder has {0} increased delay between Areas in the Wave","【大地震擊】的衝擊波區域增加延遲 {0}" +"Sunder has {0} reduced Area of Effect","【大地震擊】的效果區域縮小 {0}" +"Sunder has {0} reduced Attack Speed","【大地震擊】的攻擊速度減慢 {0}" +"Sunder has {0} reduced Damage","【大地震擊】的傷害減少 {0}" +"Sunder has {0} reduced delay between Areas in the Wave","【大地震擊】的衝擊波區域減少延遲 {0}" +"Sunder has {0}% increased Area of Effect","大地震擊增加 {0}% 範圍效果" +"Sunder has {0}% increased Attack Speed","大地震擊增加 {0}% 攻擊速度" +"Sunder has {0}% increased Damage","大地震擊增加 {0}% 傷害" +"Sunder has {0}% increased delay between Areas in the Wave","大地震擊增加 {0}% 震波在區域間的延遲" +"Sunder has {0}% reduced Area of Effect","大地震擊減少 {0}% 範圍效果" +"Sunder has {0}% reduced Attack Speed","大地震擊減少 {0}% 攻擊速度" +"Sunder has {0}% reduced Damage","大地震擊減少 {0}% 傷害" +"Sunder has {0}% reduced delay between Areas in the Wave","大地震擊減少 {0}% 震波在區域間的延遲" +"Supported Active Skill Gems gain {0} increased Experience","所輔助的主動技能石獲得的經驗值增加 {0}" +"Supported Active Skill Gems gain {0} reduced Experience","所輔助的主動技能石所獲得的經驗值減少 {0}" +"Supported Active Skill Gems gain {0}% increased Experience","增加 {0}% 輔助的主動技能寶石所獲得之經驗值" +"Supported Active Skill Gems gain {0}% reduced Experience","減少 {0}% 輔助的主動技能寶石所獲得之經驗值" +"Supported Attack Skills deal {0} less Damage while on Full Life","滿血時,被輔助的攻擊技能造成的總傷害更少 {0}" +"Supported Attack Skills deal {0} less Elemental Damage","被輔助的攻擊技能造成的元素總傷害更少 {0}" +"Supported Attack Skills deal {0} more Damage while on Full Life","滿血時,被輔助的攻擊技能造成的總傷害更多 {0}" +"Supported Attack Skills deal {0} more Damage with Bleeding and Poison caused by Projectile Hits","被輔助攻擊技能的投射物擊中造成的流血和中毒總傷害更多 {0}" +"Supported Attack Skills deal {0} more Elemental Damage","被輔助的攻擊技能造成的元素總傷害更多 {0}" +"Supported Attack Skills deal {0}% less Damage while on Full Life","滿血時,被輔助的攻擊技能造成 {0}% 更少傷害" +"Supported Attack Skills deal {0}% less Elemental Damage","被輔助的攻擊技能造成 {0}% 更少元素傷害" +"Supported Attack Skills deal {0}% more Damage while on Full Life","滿血時,被輔助的攻擊技能造成 {0}% 更多傷害" +"Supported Attack Skills deal {0}% more Damage with Bleeding and Poison caused by Projectile Hits","被輔助的攻擊技能造成 {0}% 更少投射物擊中時造成的流血和中毒傷害" +"Supported Attack Skills deal {0}% more Elemental Damage","被輔助的攻擊技能造成 {0}% 更多元素傷害" +"Supported Attacks deal {0} increased Damage with Bleeding","被輔助的攻擊技能造成的流血傷害增加 {0}" +"Supported Attacks deal {0} less Damage with Bleeding","被輔助的攻擊技能造成的流血總傷害更少 {0}" +"Supported Attacks deal {0} more Damage with Bleeding","被輔助的攻擊技能造成的流血總傷害更多 {0}" +"Supported Attacks deal {0} reduced Damage with Bleeding","被輔助的攻擊技能造成的流血傷害減少 {0}" +"Supported Attacks deal {0} to {1} added Physical Damage with Weapons","被輔助且使用武器進行的攻擊附加 {0} 至 {1} 物理傷害" +"Supported Attacks deal {0} to {1} added Physical Damage with Weapons per {2} Rage","每 {2} 層盛怒,被輔助的攻擊使用武器附加 {0} 至 {1} 物理傷害" +"Supported Attacks deal {0} to {1} added Physical Damage with Weapons while you have at least {2} Rage","當你至少有 {2} 層盛怒,被輔助的攻擊附加 {0} 至 {1} 物理傷害" +"Supported Attacks deal {0}% increased Damage with Bleeding","被輔助的攻擊增加 {0}% 流血傷害" +"Supported Attacks deal {0}% less Damage","被輔助的攻擊造成 {0}% 更少傷害" +"Supported Attacks deal {0}% less Damage with Bleeding","被輔助的攻擊造成 {0}% 更少流血傷害" +"Supported Attacks deal {0}% more Damage","被輔助的攻擊造成 {0}% 更多傷害" +"Supported Attacks deal {0}% more Damage with Bleeding","被輔助的攻擊造成 {0}% 更多流血傷害" +"Supported Attacks deal {0}% reduced Damage with Bleeding","被輔助的攻擊減少 {0}% 流血傷害" +"Supported Attacks have {0} chance to cause Bleeding","被輔助攻擊有 {0} 的機率導致流血" +"Supported Attacks have {0} chance to Impale Enemies on Hit","被輔助的攻擊擊中時有 {0} 的機率穿刺敵人" +"Supported Attacks have {0} chance to Maim on Hit","被輔助的攻擊技能擊中時有 {0} 的機率癱瘓敵人" +"Supported Attacks have {0} increased Bleeding Duration","被輔助攻擊的流血持續時間延長 {0}" +"Supported Attacks have {0} increased Impale Effect","被輔助的攻擊使穿刺效果增加 {0}" +"Supported Attacks have {0} of Damage Leeched as Mana","被輔助攻擊的 {0} 傷害會轉化為魔力偷取" +"Supported Attacks have {0} reduced Bleeding Duration","被輔助攻擊的流血持續時間縮短 {0}" +"Supported Attacks have {0} reduced Impale Effect","被輔助的攻擊使穿刺效果減少 {0}" +"Supported Attacks have {0}% chance to cause Bleeding","被輔助的攻擊有 {0}% 機率造成流血" +"Supported Attacks have {0}% chance to Impale Enemies on Hit","被輔助的攻擊有 {0}% 機率在擊中時穿刺敵人" +"Supported Attacks have {0}% chance to Maim on Hit","被輔助的攻擊擊中時有 {0}% 機率造成癱瘓" +"Supported Attacks have {0}% increased Bleeding Duration","被輔助的攻擊增加 {0}% 流血持續時間" +"Supported Attacks have {0}% increased Impale Effect","被輔助的攻擊增加 {0}% 穿刺效果" +"Supported Attacks have {0}% of Damage Leeched as Mana","被輔助的攻擊 {0}% 傷害偷取魔力" +"Supported Attacks have {0}% reduced Bleeding Duration","被輔助的攻擊減少 {0}% 流血持續時間" +"Supported Attacks have {0}% reduced Impale Effect","被輔助的攻擊減少 {0}% 穿刺效果" +"Supported Attacks have a {0} chance to Trigger a Supported Spell when you Crit an Enemy","暴擊時,被輔助的攻擊技能有 {0} 的機率觸發連接的法術" +"Supported Attacks have a {0}% chance to Trigger a Supported Spell when you Crit an Enemy","當你暴擊敵人時,被輔助的攻擊有 {0}% 機率觸發被輔助的法術" +"Supported Channelling Skills deal {0} increased Damage","被輔助持續吟導技能的傷害增加 {0}" +"Supported Channelling Skills deal {0} reduced Damage","被輔助持續吟導技能的傷害減少 {0}" +"Supported Channelling Skills deal {0}% increased Damage","被輔助的引導技能增加 {0}% 傷害" +"Supported Channelling Skills deal {0}% reduced Damage","被輔助的引導技能減少 {0}% 傷害" +"Supported Curse Skills have {0}% chance to apply to Hexproof Enemies","被輔助的詛咒技能有 {0}% 機率套用於免疫詛咒的敵人" +"Supported Melee Attacks have a {0} chance to Trigger a Supported Spell on Kill","擊敗敵人時,被輔助的近戰攻擊技能有 {0} 的機率觸發連接的法術" +"Supported Melee Attacks have a {0}% chance to Trigger a Supported Spell on Kill","當擊殺敵人時,被輔助的近戰攻擊有 {0}% 機率觸發被輔助的法術" +"Supported Non-Instant Skills have {0} Cooldown Use","被輔助的非立即施放技能 {0} 冷卻使用次數" +"Supported Non-Instant Skills have {0} Cooldown Uses","被輔助的非立即施放技能 {0} 冷卻使用次數" +"Supported Non-InstantSkills have {0} Cooldown Uses","被輔助的非立即生效技能 {0} 冷卻時間次數" +"Supported Projectile Skills deal {0} less Projectile Damage","被輔助技能造成的投射物總傷害更少 {0}" +"Supported Projectile Skills deal {0} more Projectile Damage","被輔助技能造成的投射物總傷害更多 {0}" +"Supported Projectile Skills deal {0}% less Projectile Damage","輔助的投射物技能造成 {0}% 更少投射物傷害" +"Supported Projectile Skills deal {0}% more Projectile Damage","輔助的投射物技能造成 {0}% 更多投射物傷害" +"Supported Skill have {0} increased Effect of Maim","被輔助技能的癱瘓效果增加 {0}" +"Supported Skill have {0} reduced Effect of Maim","被輔助技能的癱瘓效果減少 {0}" +"Supported Skill have {0}% increased Effect of Maim","被輔助的技能增加 {0}% 癱瘓效果" +"Supported Skill have {0}% reduced Effect of Maim","被輔助的技能減少 {0}% 癱瘓效果" +"Supported Skills also fire Projectiles from up to {0} point on each side of you","被輔助的技能同時從你的兩側 {0} 個點發射投射物" +"Supported Skills also fire Projectiles from up to {0} points on each side of you","被輔助的技能同時從你的兩側 {0} 個點發射投射物" +"Supported Skills can apply {0} additional Curses","被輔助的技能只可套用 {0} 個額外詛咒" +"Supported Skills can have up to {0} additional Remote Mine placed at a time","被輔助的技能同時最多可以額外放置 {0} 個遙控地雷" +"Supported Skills can have up to {0} additional Remote Mines placed at a time","被輔助的技能同時最多可以額外放置 {0} 個遙控地雷" +"Supported Skills can have up to {0} additional Trap placed at a time","被輔助的技能同時最多可以額外放置 {0} 個陷阱" +"Supported Skills can have up to {0} additional Traps placed at a time","被輔助的技能同時最多可以額外放置 {0} 個陷阱" +"Supported Skills Chain {0} times","被輔助技能連鎖增加 {0} 次" +"Supported Skills convert {0} of Physical Damage to a random Element","被輔助技能將物理傷害的 {0} 轉化為一種隨機元素" +"Supported Skills convert {0}% of Physical Damage to a random Element","被輔助的技能轉化 {0}% 物理傷害至 1個隨機元素" +"Supported Skills Crush Enemies for {0} seconds on Hit","被輔助的技能在擊中時壓碎敵人 {0} 秒" +"Supported Skills Crush for {0} seconds on Hit","被輔助的技能擊中時壓碎 {0} 秒" +"Supported Skills deal {0} increased Area Damage","被輔助技能會使範圍傷害增加 {0}" +"Supported Skills deal {0} increased Attack Damage","被輔助技能的攻擊傷害增加 {0}" +"Supported Skills deal {0} increased Attack damage per {1} Accuracy Rating","每 {1} 點命中值都使被輔助技能的攻擊傷害增加 {0}" +"Supported Skills deal {0} increased Burning Damage","被輔助技能的燃燒傷害增加 {0}" +"Supported Skills deal {0} increased Chaos Damage","被輔助技能造成的混沌傷害增加 {0}" +"Supported Skills deal {0} increased Cold Damage","被輔助技能造成的冰冷傷害增加 {0}" +"Supported Skills deal {0} increased Damage","被輔助技能的傷害增加 {0}" +"Supported Skills deal {0} increased Damage if you've lost an Endurance Charge in the past {1} seconds","若你在過去 {1} 秒內失去過耐力球,則被輔助技能的傷害增加 {0}" +"Supported Skills deal {0} increased Damage over Time","被輔助技能造成的持續性傷害增加 {0}" +"Supported Skills deal {0} increased Damage per Endurance Charge","每個耐力球都使被輔助技能的傷害增加 {0}" +"Supported Skills deal {0} increased Damage per Frenzy Charge","每個狂怒球都使被輔助技能的傷害增加 {0}" +"Supported Skills deal {0} increased Damage per Power Charge","每個暴擊球都使被輔助技能的傷害增加 {0}" +"Supported Skills deal {0} increased Damage when on Full Life","滿血時,被輔助技能的傷害增加 {0}" +"Supported Skills Deal {0} increased Damage when on Low Life","低血時,被輔助技能的傷害增加 {0}" +"Supported Skills deal {0} increased Damage while Leeching Energy Shield","偷取能量護盾時,被輔助技能造成的傷害增加 {0}" +"Supported Skills deal {0} increased Damage while Leeching Life","偷取生命時,被輔助技能的傷害增加 {0}" +"Supported Skills deal {0} increased Damage while Leeching Mana","偷取魔力時,被輔助技能的傷害增加 {0}" +"Supported Skills deal {0} increased Damage while on Full Energy Shield","能量護盾全滿時,被輔助技能的傷害增加 {0}" +"Supported Skills deal {0} increased Damage while you are affected by an Ailment","你被異常狀態影響時,被輔助技能的傷害增加 {0}" +"Supported Skills deal {0} increased Damage with Ailments","被輔助技能的異常狀態傷害增加 {0}" +"Supported Skills deal {0} increased Damage with Hits","被輔助技能的擊中傷害增加 {0}" +"Supported Skills deal {0} increased Damage with Hits against Enemies that are on Low Life","對抗低血敵人時,被輔助技能的擊中傷害增加 {0}" +"Supported Skills deal {0} increased Damage with Hits against Frozen Enemies","被輔助技能對被冰凍敵人的傷害增加 {0}" +"Supported Skills deal {0} increased Damage with Hits and Ailments against Enemies that are on Full Life","對抗滿血敵人時,被輔助技能的擊中和異常狀態傷害增加 {0}" +"Supported Skills deal {0} increased Damage with Hits and Ailments per Curse on Enemy","敵人身上的每個詛咒都使被輔助技能的擊中和異常狀態傷害增加 {0}" +"Supported Skills deal {0} increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每種冰凍、感電、點燃效果都使被輔助技能的擊中和異常狀態傷害增加 {0}" +"Supported Skills deal {0} increased Damage with Poison","被輔助技能造成的中毒傷害增加 {0}" +"Supported Skills deal {0} increased Elemental Damage","被輔助技能造成的元素傷害增加 {0}" +"Supported Skills deal {0} increased Elemental Damage with Weapons","被輔助技能增加 {0} 武器元素傷害" +"Supported Skills deal {0} increased Fire Damage","被輔助技能造成的火焰傷害增加 {0}" +"Supported Skills deal {0} increased Lightning Damage","被輔助技能造成的閃電傷害增加 {0}" +"Supported Skills deal {0} increased Melee Damage","被輔助技能造成的近戰傷害增加 {0}" +"Supported Skills deal {0} increased Melee Damage against Bleeding Enemies","被輔助技能對流血敵人的近戰傷害增加 {0}" +"Supported Skills deal {0} increased Melee Physical Damage","被輔助技能造成的近戰物理傷害增加 {0}" +"Supported Skills deal {0} increased Physical Damage","被輔助技能造成的物理傷害增加 {0}" +"Supported Skills deal {0} increased Projectile Damage","被輔助的投射物技能傷害增加 {0}" +"Supported Skills deal {0} increased Projectile Damage to nearby Enemies","被輔助技能對週圍敵人的投射物傷害增加 {0}" +"Supported Skills deal {0} increased Spell Damage","被輔助技能造成的法術傷害增加 {0}" +"Supported Skills deal {0} increased Trap Damage","被輔助技能增加 {0} 陷阱傷害" +"Supported Skills deal {0} less Area Damage","被輔助技能造成的範圍總傷害更少 {0}" +"Supported Skills deal {0} less Attack Damage","被輔助技能造成的攻擊總傷害更少 {0}" +"Supported Skills deal {0} less Burning Damage","被輔助技能造成的燃燒總傷害更少 {0}" +"Supported Skills deal {0} less Chaos Damage","被輔助技能造成的混沌總傷害更少 {0}" +"Supported Skills deal {0} less Chaos Damage over Time","被輔助技能造成的持續性混沌總傷害更少 {0}" +"Supported Skills deal {0} less Cold Damage Over Time","被輔助技能造成的持續性冰冷總傷害更少 {0}" +"Supported Skills deal {0} less Damage","被輔助技能造成的總傷害更少 {0}" +"Supported Skills deal {0} less Damage for each prior Mine in Detonation Sequence","傳爆序列中,每個之前的地雷都使被輔助技能造成的總傷害更少 {0}" +"Supported Skills deal {0} less Damage over Time","被輔助技能造成的持續性總傷害更少 {0}" +"Supported Skills deal {0} less Damage per Power Charge","每個暴擊球可使被輔助技能造成的總傷害更少 {0}" +"Supported Skills Deal {0} less Damage to Branded Enemy","被輔助技能對帶有烙印的敵人造成的總傷害更少 {0}" +"Supported Skills deal {0} less Damage to main target","被輔助技能對主要目標造成的總傷害更少 {0}" +"Supported Skills deal {0} less Damage to surrounding targets","被輔助技能對週圍目標造成的總傷害更少 {0}" +"Supported Skills deal {0} less Damage when Reoccurring","被輔助技能重復施放時,造成的總傷害更少 {0}" +"Supported Skills deal {0} less Damage while Leeching Energy Shield","偷取能量護盾時,被輔助技能造成的總傷害更少 {0}" +"Supported Skills deal {0} less Damage while on Full Energy Shield","滿能量護盾時,被輔助技能造成的總傷害更少 {0}" +"Supported Skills deal {0} less Damage with Ailments","被輔助技能對異常狀態的總傷害更少 {0}" +"Supported Skills deal {0} less Damage with Ailments caused by Melee Hits","被輔助技能在近戰擊中時造成的異常狀態總傷害更少 {0}" +"Supported Skills deal {0} less Damage with Bleeding and Poison caused by Melee Hits","被輔助技能在近戰擊中時造成的流血和中毒總傷害更少 {0}" +"Supported Skills deal {0} less Damage with Hits","被輔助技能擊中後的總傷害更少 {0}" +"Supported Skills deal {0} less Damage with Hits and Ailments against Chilled Enemies","敵人被冰緩時,輔助技能的總傷害(擊中和異常狀態)縮短 {0}" +"Supported Skills deal {0} less Damage with Hits for each Poison on the Enemy, up to {1}","被輔助技能擊中中毒目標時,每層中毒效果造成的總傷害更少 {0},最多 {1} 層中毒效果" +"Supported Skills deal {0} less Damage with Ignite","被輔助技能造成的點燃總傷害更少 {0}" +"Supported Skills deal {0} less Damage with Poison","被輔助技能造成的中毒總傷害更少 {0}" +"Supported Skills deal {0} less Elemental Damage","被輔助技能造成的元素總傷害更少 {0}" +"Supported Skills deal {0} less Elemental Damage per {1} of lowest Resonance","每 {1} 點最低的共振效果使被輔助技能造成的總元素傷害更少 {0}" +"Supported Skills deal {0} less Elemental Damage per Inspiration Charge","每有 1 個激勵球,被輔助技能造成的元素總傷害更少 {0}" +"Supported Skills deal {0} less Fire Damage","被輔助技能造成的火焰總傷害更少 {0}" +"Supported Skills deal {0} less Melee Area Damage","被輔助技能造成的近戰範圍總傷害更少 {0}" +"Supported Skills deal {0} less Melee Damage","被輔助技能造成的近戰物理總傷害更少 {0}" +"Supported Skills deal {0} less Melee Physical Damage","被輔助技能造成的近戰物理總傷害更少 {0}" +"Supported Skills deal {0} less Melee Physical Damage against Bleeding enemies","被輔助技能對流血敵人造成的物理總傷害更少 {0}" +"Supported Skills deal {0} less Mine Damage with Hits","被輔助的技能石擊中時更少 {0} 地雷總傷害" +"Supported Skills deal {0} less Physical Damage","被輔助技能造成的物理總傷害更少 {0}" +"Supported Skills deal {0} less Physical Damage over Time","被輔助技能造成的持續性物理總傷害更少 {0}" +"Supported Skills deal {0} less Physical Projectile Attack Damage","被輔助的攻擊技能更少 {0} 投射物物理總傷害" +"Supported Skills deal {0} less Physical Projectile Spell Damage","被輔助的攻擊技能更少 {0} 投射物法術總傷害" +"Supported Skills deal {0} less Projectile Damage","被輔助技能造成的投射物總傷害更少 {0}" +"Supported Skills deal {0} less Projectile Damage with Hits per Intensity","每層凝聚都使被輔助技能的投射物擊中總傷害更少 {0}" +"Supported Skills deal {0} less Spell Damage","被輔助技能造成的法術傷害更少 {0}" +"Supported Skills deal {0} less Spell Damage while you have Arcane Surge","你擁有【秘術增強】時,被輔助技能造成的法術總傷害更少 {0}" +"Supported Skills deal {0} less Trap and Mine Damage","被輔助技能更少 {0} 陷阱和地雷總傷害" +"Supported Skills deal {0} less Trap Damage","被輔助技能造成的陷阱總傷害更少 {0}" +"Supported Skills deal {0} less Trap Damage with Hits","被輔助的技能石擊中時更少 {0} 陷阱總傷害" +"Supported Skills deal {0} less Weapon Elemental Damage","被輔助技能造成的武器元素總傷害更少 {0}" +"Supported Skills deal {0} more Area Damage","被輔助技能造成的範圍總傷害更多 {0}" +"Supported Skills deal {0} more Attack Damage","被輔助技能造成的攻擊總傷害更多 {0}" +"Supported Skills deal {0} more Burning Damage","被輔助技能造成的燃燒總傷害更多 {0}" +"Supported Skills deal {0} more Chaos Damage","被輔助技能造成的混沌總傷害更多 {0}" +"Supported Skills deal {0} more Chaos Damage over Time","被輔助技能造成的持續性混沌總傷害更多 {0}" +"Supported Skills deal {0} more Cold Damage Over Time","被輔助技能造成的持續性冰冷總傷害更多 {0}" +"Supported Skills deal {0} more Damage","被輔助技能造成的總傷害更多 {0}" +"Supported Skills deal {0} more Damage for each prior Mine in Detonation Sequence","傳爆序列中,每個之前的地雷都使被輔助技能造成的總傷害更多 {0}" +"Supported Skills deal {0} more Damage over Time","被輔助技能造成的持續性總傷害更多 {0}" +"Supported Skills deal {0} more Damage per Power Charge","每個暴擊球可使被輔助技能造成的總傷害更多 {0}" +"Supported Skills Deal {0} more Damage to Branded Enemy","被輔助技能對帶有烙印的敵人造成的總傷害更多 {0}" +"Supported Skills deal {0} more Damage to main target","被輔助技能對主要目標造成的總傷害更多 {0}" +"Supported Skills deal {0} more Damage to surrounding targets","被輔助技能對週圍目標造成的總傷害更多 {0}" +"Supported Skills deal {0} more Damage when Reoccurring","被輔助技能重復施放時,造成的總傷害更多 {0}" +"Supported Skills deal {0} more Damage while Leeching Energy Shield","偷取能量護盾時,被輔助技能造成的總傷害更多 {0}" +"Supported Skills deal {0} more Damage while on Full Energy Shield","滿能量護盾時,被輔助技能造成的總傷害更多 {0}" +"Supported Skills deal {0} more Damage with Ailments","被輔助技能對異常狀態的總傷害更多 {0}" +"Supported Skills deal {0} more Damage with Ailments caused by Melee Hits","被輔助技能在近戰擊中時造成的異常狀態總傷害更多 {0}" +"Supported Skills deal {0} more Damage with Bleeding and Poison caused by Melee Hits","被輔助技能在近戰擊中時造成的流血和中毒總傷害更多 {0}" +"Supported Skills deal {0} more Damage with Hits","被輔助技能擊中後的總傷害更多 {0}" +"Supported Skills deal {0} more Damage with Hits and Ailments against Chilled Enemies","敵人被冰緩時,輔助技能的總傷害(擊中和異常狀態)更多 {0}" +"Supported Skills deal {0} more Damage with Hits for each Poison on the Enemy, up to {1}","被輔助技能擊中中毒目標時,每層中毒效果造成的總傷害更多 {0},最多 {1} 層中毒效果" +"Supported Skills deal {0} more Damage with Ignite","被輔助技能造成的點燃總傷害更多 {0}" +"Supported Skills deal {0} more Damage with Poison","被輔助技能造成的中毒總傷害更多 {0}" +"Supported Skills deal {0} more Elemental Damage","被輔助技能造成的元素總傷害更多 {0}" +"Supported Skills deal {0} more Elemental Damage per {1} of lowest Resonance","每 {1} 點最低的共振效果使被輔助技能造成的總元素傷害更多 {0}" +"Supported Skills deal {0} more Elemental Damage per Inspiration Charge","每有 1 個激勵球,被輔助技能造成的元素總傷害更多 {0}" +"Supported Skills deal {0} more Fire Damage","被輔助技能造成的火焰總傷害更多 {0}" +"Supported Skills deal {0} more Melee Area Damage","被輔助技能造成的近戰範圍總傷害更多 {0}" +"Supported Skills deal {0} more Melee Damage","被輔助技能造成的近戰總傷害更多 {0}" +"Supported Skills deal {0} more Melee Physical Damage","被輔助技能造成的近戰物理總傷害更多 {0}" +"Supported Skills deal {0} more Melee Physical Damage against Bleeding enemies","被輔助技能對流血敵人造成的物理總傷害更多 {0}" +"Supported Skills deal {0} more Mine Damage with Hits","被輔助的技能石擊中時更多 {0} 地雷總傷害" +"Supported Skills deal {0} more Physical Damage","被輔助技能造成的物理總傷害更多 {0}" +"Supported Skills deal {0} more Physical Damage over Time","被輔助技能造成的持續性物理總傷害更多 {0}" +"Supported Skills deal {0} more Physical Projectile Attack Damage","被輔助的攻擊技能更多 {0} 投射物物理總傷害" +"Supported Skills deal {0} more Physical Projectile Spell Damage","被輔助的攻擊技能更多 {0} 投射物法術總傷害" +"Supported Skills deal {0} more Projectile Damage","被輔助技能造成的投射物總傷害更多 {0}" +"Supported Skills deal {0} more Projectile Damage with Hits per Intensity","每層凝聚都使被輔助技能的投射物擊中總傷害更多 {0}" +"Supported Skills deal {0} more Spell Damage","被輔助技能造成的法術傷害更多 {0}" +"Supported Skills deal {0} more Spell Damage while you have Arcane Surge","你擁有【秘術增強】時,被輔助技能造成的法術總傷害更多 {0}" +"Supported Skills deal {0} more Trap and Mine Damage","被輔助技能更多 {0} 陷阱和地雷總傷害" +"Supported Skills deal {0} more Trap Damage","被輔助技能造成的陷阱總傷害更多 {0}" +"Supported Skills deal {0} more Trap Damage with Hits","被輔助的技能石擊中時更多 {0} 陷阱總傷害" +"Supported Skills deal {0} more Weapon Elemental Damage","被輔助技能造成的武器元素總傷害更多 {0}" +"Supported Skills deal {0} reduced Area Damage","被輔助技能會使範圍傷害減少 {0}" +"Supported Skills deal {0} reduced Attack Damage","被輔助技能的攻擊傷害減少 {0}" +"Supported Skills deal {0} reduced Attack damage per {1} Accuracy Rating","每 {1} 點命中值都使被輔助技能的攻擊傷害減少 {0}" +"Supported Skills deal {0} reduced Burning Damage","被輔助技能的燃燒傷害減少 {0}" +"Supported Skills deal {0} reduced Chaos Damage","被輔助技能造成的混沌傷害減少 {0}" +"Supported Skills deal {0} reduced Cold Damage","被輔助技能造成的冰冷傷害減少 {0}" +"Supported Skills deal {0} reduced Damage","被輔助技能的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage if you've lost an Endurance Charge in the past {1} seconds","若你在過去 {1} 秒內失去過耐力球,則被輔助技能的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage over Time","被輔助技能造成的持續性傷害減少 {0}" +"Supported Skills deal {0} reduced Damage per Endurance Charge","每個耐力球都使被輔助技能的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage per Frenzy Charge","每個狂怒球都使被輔助技能的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage per Power Charge","每個暴擊球都使被輔助技能的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage when on Full Life","滿血時,被輔助技能的傷害減少 {0}" +"Supported Skills Deal {0} reduced Damage when on Low Life","低血時,被輔助技能的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage while Leeching Energy Shield","偷取能量護盾時,被輔助技能造成的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage while Leeching Life","偷取生命時,被輔助技能的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage while Leeching Mana","偷取魔力時,被輔助技能的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage while on Full Energy Shield","能量護盾全滿時,被輔助技能的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage while you are affected by an Ailment","你被異常狀態影響時,被輔助技能的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage with Ailments","被輔助技能的異常狀態異常狀態傷害減少 {0}" +"Supported Skills deal {0} reduced Damage with Hits","被輔助技能的擊中傷害減少 {0}" +"Supported Skills deal {0} reduced Damage with Hits against Frozen Enemies","被輔助技能對被冰凍敵人的傷害減少 {0}" +"Supported Skills deal {0} reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每種冰凍、感電、點燃效果都使被輔助技能的擊中和異常狀態傷害減少 {0}" +"Supported Skills deal {0} reduced Damage with Hits and Ailments against Enemies that are on Full Life","對抗滿血敵人時,被輔助技能的擊中和異常狀態傷害減少 {0}" +"Supported Skills deal {0} reduced Damage with Hits and Ailments per Curse on Enemy","敵人身上的每個詛咒都使被輔助技能的擊中和異常狀態傷害減少 {0}" +"Supported Skills deal {0} reduced Damage with Poison","被輔助技能造成的中毒傷害減少 {0}" +"Supported Skills deal {0} reduced Elemental Damage","被輔助技能造成的元素傷害減少 {0}" +"Supported Skills deal {0} reduced Elemental Damage with Weapons","被輔助技能減少 {0} 武器元素傷害" +"Supported Skills deal {0} reduced Fire Damage","被輔助技能造成的火焰傷害減少 {0}" +"Supported Skills deal {0} reduced Lightning Damage","被輔助技能造成的閃電傷害減少 {0}" +"Supported Skills deal {0} reduced Melee Damage","被輔助技能造成的近戰傷害減少 {0}" +"Supported Skills deal {0} reduced Melee Damage against Bleeding Enemies","被輔助技能對流血敵人的近戰傷害減少 {0}" +"Supported Skills deal {0} reduced Melee Physical Damage","被輔助技能造成的近戰物理傷害減少 {0}" +"Supported Skills deal {0} reduced Physical Damage","被輔助技能造成的物理傷害減少 {0}" +"Supported Skills deal {0} reduced Projectile Damage","被輔助的投射物技能傷害減少 {0}" +"Supported Skills deal {0} reduced Projectile Damage to nearby Enemies","被輔助技能對週圍敵人的投射物傷害減少 {0}" +"Supported Skills deal {0} reduced Spell Damage","被輔助技能造成的法術傷害減少 {0}" +"Supported Skills deal {0} reduced Trap Damage","被輔助技能減少 {0} 陷阱傷害" +"Supported Skills deal {0} to {1} added Fire Damage against Burning Enemies","被輔助的技能對燃燒的敵人附加 {0} 至 {1} 的火焰傷害" +"Supported Skills deal {0}% increased Area Damage","被輔助的技能增加 {0}% 範圍傷害" +"Supported Skills deal {0}% increased Attack Damage","被輔助的技能增加 {0}% 攻擊傷害" +"Supported Skills deal {0}% increased Attack damage per {1} Accuracy Rating","每 {1} 命中值,使被輔助的技能增加 {0}% 攻擊傷害" +"Supported Skills deal {0}% increased Burning Damage","被輔助的技能增加 {0}% 燃燒傷害" +"Supported Skills deal {0}% increased Chaos Damage","被輔助的技能增加 {0}% 混沌傷害" +"Supported Skills deal {0}% increased Cold Damage","被輔助的技能增加 {0}% 冰冷傷害" +"Supported Skills deal {0}% increased Damage","被輔助的技能增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage if you've lost an Endurance Charge in the past {1} seconds","若過去 {1} 秒你有失去 1 顆耐力球,被輔助的技能增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage over Time","被輔助的技能增加 {0}% 持續傷害" +"Supported Skills deal {0}% increased Damage per Endurance Charge","每顆耐力球使被輔助的技能增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage per Frenzy Charge","每顆狂怒球使被輔助的技能增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage per Power Charge","每顆暴擊球使被輔助的技能增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage when on Full Life","滿血時,被輔助的技能增加 {0}% 傷害" +"Supported Skills Deal {0}% increased Damage when on Low Life","瀕血時,被輔助的技能增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage while Leeching Energy Shield","被輔助的技能在偷取能量護盾時增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage while Leeching Life","被輔助的技能在偷取生命時增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage while Leeching Mana","被輔助的技能在偷取魔法時增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage while on Full Energy Shield","滿能量護盾時,被輔助的技能增加 {0}% 傷害" +"Supported Skills Deal {0}% increased Damage while on Low Life","貧血時,被輔助的技能增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage while you are affected by an Ailment","你被異常狀態影響時,被輔助的技能增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage with Ailments","被輔助的技能增加 {0}% 異常狀態傷害" +"Supported Skills deal {0}% increased Damage with Hits","被輔助的技能增加 {0}% 擊中傷害" +"Supported Skills deal {0}% increased Damage with Hits against Enemies that are on Low Life","被輔助的技能對貧血的敵人增加 {0}% 擊中傷害" +"Supported Skills deal {0}% increased Damage with Hits against Frozen Enemies","被輔助的技能對冰凍的敵人增加 {0}% 傷害" +"Supported Skills deal {0}% increased Damage with Hits and Ailments against Enemies that are on Full Life","被輔助的技能對滿血的敵人增加 {0}% 擊中和異常狀態傷害" +"Supported Skills deal {0}% increased Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒,使被輔助的技能增加 {0}% 擊中和異常狀態傷害" +"Supported Skills deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每個冰凍、感電或點燃,使被輔助的技能增加 {0}% 擊中和異常狀態傷害" +"Supported Skills deal {0}% increased Damage with Poison","被輔助的技能增加 {0}% 中毒傷害" +"Supported Skills deal {0}% increased Elemental Damage","被輔助的技能增加 {0}% 元素傷害" +"Supported Skills deal {0}% increased Elemental Damage with Weapons","被輔助的技能增加 {0}% 武器元素傷害" +"Supported Skills deal {0}% increased Fire Damage","被輔助的技能增加 {0}% 火焰傷害" +"Supported Skills deal {0}% increased Lightning Damage","被輔助的技能增加 {0}% 閃電傷害" +"Supported Skills deal {0}% increased Melee Damage","被輔助的技能增加 {0}% 近戰傷害" +"Supported Skills deal {0}% increased Melee Damage against Bleeding Enemies","被輔助的技能對流血的敵人增加 {0}% 近戰傷害" +"Supported Skills deal {0}% increased Melee Physical Damage","被輔助的技能增加 {0}% 近戰物理傷害" +"Supported Skills deal {0}% increased Physical Damage","被輔助的技能增加 {0}% 物理傷害" +"Supported Skills deal {0}% increased Projectile Damage","被輔助的技能增加 {0}% 投射物傷害" +"Supported Skills deal {0}% increased Spell Damage","被輔助的技能增加 {0}% 法術傷害" +"Supported Skills deal {0}% increased Trap Damage","被輔助的技能增加 {0}% 陷阱傷害" +"Supported Skills deal {0}% less Area Damage","被輔助的技能造成 {0}% 更少範圍傷害" +"Supported Skills deal {0}% less Area Damage per Intensity","每有一層法術凝聚,被輔助技能造成的範圍總傷害更少 {0}%" +"Supported Skills deal {0}% less Area Damage with Hits per Intensity","每層強化使被輔助的技能造成 {0}% 更少範圍擊中傷害" +"Supported Skills deal {0}% less Attack Damage","被輔助的技能造成 {0}% 更少攻擊傷害" +"Supported Skills deal {0}% less Burning Damage","被輔助的技能造成 {0}% 更少燃燒傷害" +"Supported Skills deal {0}% less Chaos Damage","被輔助的技能造成 {0}% 更少混沌傷害" +"Supported Skills deal {0}% less Chaos Damage over Time","被輔助的技能造成 {0}% 更少混沌持續傷害" +"Supported Skills deal {0}% less Cold Damage","被輔助的技能造成 {0}% 更少冰冷傷害" +"Supported Skills deal {0}% less Cold Damage Over Time","被輔助的技能造成 {0}% 更少冰冷持續傷害" +"Supported Skills deal {0}% less Damage","被輔助的技能造成 {0}% 更少傷害" +"Supported Skills deal {0}% less Damage for each prior Mine in Detonation Sequence","被輔助的技能,每個前個爆炸序列的地雷造成 {0}% 更少傷害" +"Supported Skills deal {0}% less Damage over Time","被輔助的技能造成 {0}% 更少持續傷害" +"Supported Skills deal {0}% less Damage per Power Charge","每顆暴擊球使被輔助的技能造成 {0}% 更少傷害" +"Supported Skills Deal {0}% less Damage to Branded Enemy","被輔助的技能對被烙印的敵人造成 {0}% 更少傷害" +"Supported Skills deal {0}% less Damage to main target","被輔助的技能對主要目標造成 {0}% 更少傷害" +"Supported Skills deal {0}% less Damage to surrounding targets","被輔助的技能對附近的目標造成 {0}% 更少傷害" +"Supported Skills deal {0}% less Damage when Reoccurring","被輔助的技能再次被觸發時,造成 {0}% 更少傷害" +"Supported Skills deal {0}% less Damage while Leeching Energy Shield","被輔助的技能在偷取能量護盾時造成 {0}% 更少傷害" +"Supported Skills deal {0}% less Damage while on Full Energy Shield","被輔助的技能在滿能量護盾時造成 {0}% 更少傷害" +"Supported Skills deal {0}% less Damage while you have Lifetap","你有活栓時,被輔助的技能造成 {0}% 更少傷害" +"Supported Skills deal {0}% less Damage with Ailments","被輔助的技能造成 {0}% 更少異常狀態傷害" +"Supported Skills deal {0}% less Damage with Ailments caused by Melee Hits","被輔助的技能使近戰擊中導致的異常狀態造成 {0}% 更少傷害" +"Supported Skills deal {0}% less Damage with Bleeding and Poison caused by Melee Hits","被輔助的技能造成 {0}% 更少近戰擊中時造成的流血和中毒傷害" +"Supported Skills deal {0}% less Damage with Hits","被輔助技能擊中時造成 {0}% 更少傷害" +"Supported Skills Deal {0}% less Damage with Hits against Branded Enemy","被輔助的技能對烙印的敵人造成 {0}% 更少擊中傷害" +"Supported Skills deal {0}% less Damage with Hits and Ailments against Chilled Enemies","被輔助的技能對擊中和冰緩的敵人造成 {0}% 更少傷害" +"Supported Skills deal {0}% less Damage with Hits and Ailments against Enemies on Low Life","被輔助技能對貧血的敵人造成 {0}% 更少擊中和異常狀態傷害" +"Supported Skills deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}","被輔助的技能依據敵人身上每層中毒造成 {0}% 更少傷害,至多 {1}" +"Supported Skills deal {0}% less Damage with Ignite","被輔助的技能造成 {0}% 更少點燃傷害" +"Supported Skills deal {0}% less Damage with Poison","被輔助的技能造成 {0}% 更少中毒傷害" +"Supported Skills deal {0}% less Elemental Damage","被輔助的技能造成 {0}% 更少元素傷害" +"Supported Skills deal {0}% less Elemental Damage per {1} of lowest Resonance","被輔助的技能根據每 {1} 最低的共鳴,造成 {0}% 更少元素傷害" +"Supported Skills deal {0}% less Elemental Damage per Inspiration Charge","被輔助的技能,每顆啟發球造成 {0}% 更少元素傷害" +"Supported Skills deal {0}% less Fire Damage","被輔助的技能造成 {0}% 更少火焰傷害" +"Supported Skills deal {0}% less Melee Area Damage","被輔助的技能造成 {0}% 更少近戰範圍傷害" +"Supported Skills deal {0}% less Melee Damage","被輔助的技能造成 {0}% 更少近戰傷害" +"Supported Skills deal {0}% less Melee Physical Damage","被輔助的技能造成 {0}% 更少近戰物理傷害" +"Supported Skills deal {0}% less Melee Physical Damage against Bleeding enemies","被輔助的技能對流血敵人造成 {0}% 更少近戰物理傷害" +"Supported Skills deal {0}% less Mine Damage with Hits","被輔助的技能擊中時造成 {0}% 更少地雷傷害" +"Supported Skills deal {0}% less Physical Damage","被輔助的技能造成 {0}% 更少物理傷害" +"Supported Skills deal {0}% less Physical Damage over Time","被輔助的技能造成 {0}% 更少物理持續傷害" +"Supported Skills deal {0}% less Physical Projectile Attack Damage","被輔助的技能造成 {0}% 更少物理投射物攻擊傷害" +"Supported Skills deal {0}% less Physical Projectile Spell Damage","被輔助的技能造成 {0}% 更少物理投射物法術傷害" +"Supported Skills deal {0}% less Projectile Damage","被輔助的技能造成 {0}% 更少投射物傷害" +"Supported Skills deal {0}% less Projectile Damage with Hits per Intensity","每層強化使被輔助的技能造成 {0}% 更少投射物擊中傷害" +"Supported Skills deal {0}% less Spell Damage","被輔助的技能造成 {0}% 更少法術傷害" +"Supported Skills deal {0}% less Spell Damage while you have Arcane Surge","當你有秘能波動時,被輔助的技能造成 {0}% 更少法術傷害" +"Supported Skills deal {0}% less Trap and Mine Damage","被輔助的技能造成 {0}% 更多陷阱和地雷傷害" +"Supported Skills deal {0}% less Trap Damage","被輔助的技能造成 {0}% 更少陷阱傷害" +"Supported Skills deal {0}% less Trap Damage with Hits","被輔助的技能擊中時造成 {0}% 更少陷阱傷害" +"Supported Skills deal {0}% less Weapon Elemental Damage","被輔助的技能造成 {0}% 更少武器元素傷害" +"Supported Skills deal {0}% more Area Damage","被輔助的技能造成 {0}% 更多範圍傷害" +"Supported Skills deal {0}% more Area Damage per Intensity","每有一層法術凝聚,被輔助技能造成的範圍總傷害更多 {0}%" +"Supported Skills deal {0}% more Area Damage with Hits per Intensity","每層強化使被輔助的技能造成 {0}% 更多範圍擊中傷害" +"Supported Skills deal {0}% more Attack Damage","被輔助的技能造成 {0}% 更多攻擊傷害" +"Supported Skills deal {0}% more Burning Damage","被輔助的技能造成 {0}% 更多燃燒傷害" +"Supported Skills deal {0}% more Chaos Damage","被輔助的技能造成 {0}% 更多混沌傷害" +"Supported Skills deal {0}% more Chaos Damage over Time","被輔助的技能造成 {0}% 更多混沌持續傷害" +"Supported Skills deal {0}% more Cold Damage","被輔助的技能造成 {0}% 更多冰冷傷害" +"Supported Skills deal {0}% more Cold Damage Over Time","被輔助的技能造成 {0}% 更多冰冷持續傷害" +"Supported Skills deal {0}% more Damage","被輔助的技能造成 {0}% 更多傷害" +"Supported Skills deal {0}% more Damage for each prior Mine in Detonation Sequence","被輔助的技能,每個前個爆炸序列的地雷造成 {0}% 更多傷害" +"Supported Skills deal {0}% more Damage over Time","被輔助的技能造成 {0}% 更多持續傷害" +"Supported Skills deal {0}% more Damage per Power Charge","每顆暴擊球使被輔助的技能造成 {0}% 更多傷害" +"Supported Skills Deal {0}% more Damage to Branded Enemy","被輔助的技能對被烙印的敵人造成 {0}% 更多傷害" +"Supported Skills deal {0}% more Damage to main target","被輔助的技能對主要目標造成 {0}% 更多傷害" +"Supported Skills deal {0}% more Damage to surrounding targets","被輔助的技能對附近的目標造成 {0}% 更多傷害" +"Supported Skills deal {0}% more Damage when Reoccurring","被輔助的技能再次被觸發時,造成 {0}% 更多傷害" +"Supported Skills deal {0}% more Damage while Leeching Energy Shield","被輔助的技能在偷取能量護盾時造成 {0}% 更多傷害" +"Supported Skills deal {0}% more Damage while on Full Energy Shield","被輔助的技能在滿能量護盾時造成 {0}% 更多傷害" +"Supported Skills deal {0}% more Damage while you have Lifetap","你有活栓時,被輔助的技能造成 {0}% 更多傷害" +"Supported Skills deal {0}% more Damage with Ailments","被輔助的技能造成 {0}% 更多異常狀態傷害" +"Supported Skills deal {0}% more Damage with Ailments caused by Melee Hits","被輔助的技能使近戰擊中導致的異常狀態造成 {0}% 更多傷害" +"Supported Skills deal {0}% more Damage with Bleeding and Poison caused by Melee Hits","被輔助的技能造成 {0}% 更多近戰擊中時造成的流血和中毒傷害" +"Supported Skills deal {0}% more Damage with Hits","被輔助技能擊中時造成 {0}% 更多傷害" +"Supported Skills Deal {0}% more Damage with Hits against Branded Enemy","被輔助的技能對烙印的敵人造成 {0}% 更多擊中傷害" +"Supported Skills deal {0}% more Damage with Hits and Ailments against Chilled Enemies","被輔助的技能對擊中和冰緩的敵人造成 {0}% 更多傷害" +"Supported Skills deal {0}% more Damage with Hits and Ailments against Enemies on Low Life","被輔助技能對貧血的敵人造成 {0}% 更多擊中和異常狀態傷害" +"Supported Skills deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}","被輔助的技能依據敵人身上每層中毒造成 {0}% 更多傷害,至多 {1}" +"Supported Skills deal {0}% more Damage with Ignite","被輔助的技能造成 {0}% 更多點燃傷害" +"Supported Skills deal {0}% more Damage with Poison","被輔助的技能造成 {0}% 更多中毒傷害" +"Supported Skills deal {0}% more Elemental Damage","被輔助的技能造成 {0}% 更多元素傷害" +"Supported Skills deal {0}% more Elemental Damage per {1} of lowest Resonance","被輔助的技能根據每 {1} 最低的共鳴,造成 {0}% 更多元素傷害" +"Supported Skills deal {0}% more Elemental Damage per Inspiration Charge","被輔助的技能,每顆啟發球造成 {0}% 更多元素傷害" +"Supported Skills deal {0}% more Fire Damage","被輔助的技能造成 {0}% 更多火焰傷害" +"Supported Skills deal {0}% more Melee Area Damage","被輔助的技能造成 {0}% 更多近戰範圍傷害" +"Supported Skills deal {0}% more Melee Damage","被輔助的技能造成 {0}% 更多近戰傷害" +"Supported Skills deal {0}% more Melee Physical Damage","被輔助的技能造成 {0}% 更多近戰物理傷害" +"Supported Skills deal {0}% more Melee Physical Damage against Bleeding enemies","被輔助的技能對流血敵人造成 {0}% 更多近戰物理傷害" +"Supported Skills deal {0}% more Mine Damage with Hits","被輔助的技能擊中時造成 {0}% 更多地雷傷害" +"Supported Skills deal {0}% more Physical Damage","被輔助的技能造成 {0}% 更多物理傷害" +"Supported Skills deal {0}% more Physical Damage over Time","被輔助的技能造成 {0}% 更多物理持續傷害" +"Supported Skills deal {0}% more Physical Projectile Attack Damage","被輔助的技能造成 {0}% 更多物理投射物攻擊傷害" +"Supported Skills deal {0}% more Physical Projectile Spell Damage","被輔助的技能造成 {0}% 更多物理投射物法術傷害" +"Supported Skills deal {0}% more Projectile Damage","被輔助的技能造成 {0}% 更多投射物傷害" +"Supported Skills deal {0}% more Projectile Damage with Hits per Intensity","每層強化使被輔助的技能造成 {0}% 更多投射物擊中傷害" +"Supported Skills deal {0}% more Spell Damage","被輔助的技能造成 {0}% 更多法術傷害" +"Supported Skills deal {0}% more Spell Damage while you have Arcane Surge","當你有秘能波動時,被輔助的技能造成 {0}% 更多法術傷害" +"Supported Skills deal {0}% more Trap and Mine Damage","被輔助的技能造成 {0}% 更多陷阱和地雷傷害" +"Supported Skills deal {0}% more Trap Damage","被輔助的技能造成 {0}% 更多陷阱傷害" +"Supported Skills deal {0}% more Trap Damage with Hits","被輔助的技能擊中時造成 {0}% 更多陷阱傷害" +"Supported Skills deal {0}% more Weapon Elemental Damage","被輔助的技能造成 {0}% 更多武器元素傷害" +"Supported Skills deal {0}% reduced Area Damage","被輔助的技能減少 {0}% 範圍傷害" +"Supported Skills deal {0}% reduced Attack Damage","被輔助的技能減少 {0}% 攻擊傷害" +"Supported Skills deal {0}% reduced Attack damage per {1} Accuracy Rating","每 {1} 命中值,使被輔助的技能減少 {0}% 攻擊傷害" +"Supported Skills deal {0}% reduced Burning Damage","被輔助的技能減少 {0}% 燃燒傷害" +"Supported Skills deal {0}% reduced Chaos Damage","被輔助的技能減少 {0}% 混沌傷害" +"Supported Skills deal {0}% reduced Cold Damage","被輔助的技能減少 {0}% 冰冷傷害" +"Supported Skills deal {0}% reduced Damage","被輔助的技能減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage if you've lost an Endurance Charge in the past {1} seconds","若過去 {1} 秒你有失去 1 顆耐力球,被輔助的技能減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage over Time","被輔助的技能減少 {0}% 持續傷害" +"Supported Skills deal {0}% reduced Damage per Endurance Charge","每顆耐力球使被輔助的技能減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage per Frenzy Charge","每顆狂怒球使被輔助的技能減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage per Power Charge","每顆暴擊球使被輔助的技能減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage when on Full Life","滿血時,被輔助的技能減少 {0}% 傷害" +"Supported Skills Deal {0}% reduced Damage when on Low Life","瀕血時,被輔助的技能減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage while Leeching Energy Shield","被輔助的技能在偷取能量護盾時減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage while Leeching Life","被輔助的技能在偷取生命時減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage while Leeching Mana","被輔助的技能在偷取魔法時減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage while on Full Energy Shield","滿能量護盾時,被輔助的技能減少 {0}% 傷害" +"Supported Skills Deal {0}% reduced Damage while on Low Life","貧血時,被輔助的技能減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage while you are affected by an Ailment","你被異常狀態影響時,被輔助的技能減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage with Ailments","被輔助的技能減少 {0}% 異常狀態傷害" +"Supported Skills deal {0}% reduced Damage with Hits","被輔助的技能減少 {0}% 擊中傷害" +"Supported Skills deal {0}% reduced Damage with Hits against Frozen Enemies","被輔助的技能對冰凍的敵人減少 {0}% 傷害" +"Supported Skills deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每個冰凍、感電或點燃,使被輔助的技能減少 {0}% 擊中和異常狀態傷害" +"Supported Skills deal {0}% reduced Damage with Hits and Ailments against Enemies that are on Full Life","被輔助的技能對滿血的敵人減少 {0}% 擊中和異常狀態傷害" +"Supported Skills deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒,使被輔助的技能減少 {0}% 擊中和異常狀態傷害" +"Supported Skills deal {0}% reduced Damage with Poison","被輔助的技能減少 {0}% 中毒傷害" +"Supported Skills deal {0}% reduced Elemental Damage","被輔助的技能減少 {0}% 元素傷害" +"Supported Skills deal {0}% reduced Elemental Damage with Weapons","被輔助的技能減少 {0}% 武器元素傷害" +"Supported Skills deal {0}% reduced Fire Damage","被輔助的技能減少 {0}% 火焰傷害" +"Supported Skills deal {0}% reduced Lightning Damage","被輔助的技能減少 {0}% 閃電傷害" +"Supported Skills deal {0}% reduced Melee Damage","被輔助的技能減少 {0}% 近戰傷害" +"Supported Skills deal {0}% reduced Melee Damage against Bleeding Enemies","被輔助的技能對流血的敵人減少 {0}% 近戰傷害" +"Supported Skills deal {0}% reduced Melee Physical Damage","被輔助的技能減少 {0}% 近戰物理傷害" +"Supported Skills deal {0}% reduced Physical Damage","被輔助的技能減少 {0}% 物理傷害" +"Supported Skills deal {0}% reduced Projectile Damage","被輔助的技能減少 {0}% 投射物傷害" +"Supported Skills deal {0}% reduced Spell Damage","被輔助的技能減少 {0}% 法術傷害" +"Supported Skills deal {0}% reduced Trap Damage","被輔助的技能減少 {0}% 陷阱傷害" +"Supported Skills deal up to {0} more Melee Damage to Enemies, based on proximity","被輔助技能基於距離對敵人的總近戰傷害最多更多 {0}" +"Supported Skills deal up to {0}% more Melee Damage to Enemies, based on proximity","被輔助的技能根據敵人離多近,造成至多 {0}% 更多近戰傷害" +"Supported Skills fire {0} additional Projectiles","被輔助的技能發射 {0} 個額外投射物" +"Supported Skills fire {0} additional Projectiles per Intensity","每層強化使被輔助的技能發射 {0} 個額外投射物" +"Supported Skills fire {0} fewer Projectile per Intensity","每層強化使被輔助的技能少發射 {0} 個額外投射物" +"Supported Skills fire {0} fewer Projectiles per Intensity","每層強化使被輔助的技能少發射 {0} 個額外投射物" +"Supported Skills gain {0} of Cold Damage as Extra Fire Damage","被輔助技能獲得額外 {0} 冰冷傷害,並轉化為火焰傷害" +"Supported Skills gain {0} of Physical Damage as Extra Chaos Damage","被輔助技能額外獲得 {0} 物理傷害,並轉化為混沌傷害" +"Supported Skills gain {0} of Physical Damage as Extra Fire Damage","被輔助技能額外獲得 {0} 物理傷害,並轉化為火焰傷害" +"Supported Skills gain {0} of Physical Damage as Extra Lightning Damage","被輔助技能額外獲得 {0} 物理傷害,並轉化為閃電傷害" +"Supported Skills gain {0}% of Cold Damage as Extra Fire Damage","被輔助的技能從 {0}% 的冰冷傷害中獲得額外火焰傷害" +"Supported Skills gain {0}% of Physical Damage as Extra Chaos Damage","被輔助的技能獲得 {0}% 物理傷害的額外混沌傷害" +"Supported Skills gain {0}% of Physical Damage as Extra Fire Damage","被輔助的技能從 {0}% 的物理傷害中獲得額外火焰傷害" +"Supported Skills gain {0}% of Physical Damage as Extra Lightning Damage","被輔助的技能從 {0}% 的物理傷害中獲得額外閃電傷害" +"Supported Skills gain Added Cold Damage equal to {0} of Mana Cost, if Mana Cost is not higher than the maximum you could spend","被輔助技能獲得等於魔力消耗 {0} 的附加冰冷傷害,只要魔力消耗不高於你可以花費的最大值" +"Supported Skills gain Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend","若魔力消耗沒有高於你最大可消耗的值,被輔助的技能獲得等同於 {0}% 魔力消耗的附加冰冷傷害" +"Supported Skills gain Added Lightning Damage equal to {0} of Mana Cost, if Mana Cost is not higher than the maximum you could spend","被輔助技能獲得等於魔力消耗 {0} 的附加閃電傷害,只要魔力消耗不高於你可以花費的最大值" +"Supported Skills gain Added Lightning Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend","消耗若魔力消耗沒有比你最大可消耗量高,獲得等同於 {0}% 魔力消耗的附加閃電傷害" +"Supported Skills gain Onslaught for {0} seconds on Killing a Shocked Enemy","被輔助的技能擊殺感電的敵人時,獲得 {0} 秒猛攻效果" +"Supported Skills grant {0} Rage on Melee Hit, no more than once every {1} seconds","被輔助的技能近戰擊中獲得 {0} 點怒火。每 {1} 秒只會發生一次" +"Supported Skills grant {1} Rage on Melee Hit, no more than once every {0} seconds","被輔助的技能在近戰擊中時獲得 {1} 層盛怒,每 {0} 秒不會超過 1 層" +"Supported Skills have {0} chance for Coin Shower on Kill","被輔助技能擊敗敵人時有 {0} 的機率產生撒錢效果" +"Supported Skills have {0} chance for Damage with Hits to be Lucky","被輔助技能有 {0} 的機率使傷害具有幸運一擊效果" +"Supported Skills have {0} chance for Damage with Hits to be Unlucky","被輔助技能有 {0} 的機率使傷害具有厄運一擊效果" +"Supported Skills have {0} chance to Blind enemies on hit","被輔助技能擊中時會有 {0} 的機率致盲敵人" +"Supported Skills have {0} chance to Cause Monsters to Flee","被輔助技能有 {0} 的機率使敵人逃跑" +"Supported Skills have {0} chance to Crush for {1} seconds on Hit","被輔助技能擊中時,有 {0} 的機率碾壓敵人 {1} 秒" +"Supported Skills have {0} chance to Destroy Ignited Corpses on Kill","被輔助技能擊敗敵人時,有 {0} 機率摧毀被點燃的屍體" +"Supported Skills have {0} chance to Destroy Ignited Corpses on Killing Blow","被輔助技能擊敗敵人時,有 {}% 的機率摧毀被點燃的屍體" +"Supported Skills have {0} chance to double Stun Duration","被輔助技能有 {0} 的機率使暈眩時間翻倍" +"Supported Skills have {0} chance to Freeze","被輔助技能有 {0} 的機率冰凍敵人" +"Supported Skills have {0} chance to Freeze Enemies which are Chilled","被輔助技能有 {0} 的機率冰凍被冰緩的敵人" +"Supported Skills have {0} chance to Freeze, Shock and Ignite","被輔助技能有 {0} 的機率導致冰凍、感電和點燃效果" +"Supported Skills have {0} chance to gain a Frenzy Charge on Killing a Frozen Enemy","被輔助技能擊敗冰凍敵人時有 {0} 的機率獲得狂怒球" +"Supported Skills have {0} chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons","被輔助技能在擊敗一名至少中毒 {1} 層的敵人時,有 {0} 的機率獲得一個狂怒球" +"Supported Skills have {0} chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons","被輔助技能以致命一擊擊敗一名至少中毒 {1} 層的敵人時,有 {0} 的機率獲得一個狂怒球" +"Supported Skills have {0} chance to gain a Frenzy Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,被輔助技能有 {0} 的機會獲得 1 個狂怒球" +"Supported Skills have {0} chance to gain a Power Charge on Critical Strike","被輔助技能暴擊時有 {0} 的機率獲得暴擊球" +"Supported Skills have {0} chance to gain a Power Charge on Kill","被輔助技能擊敗敵人時,有 {0} 的機率獲得一個暴擊球" +"Supported Skills have {0} chance to gain a Power Charge on Killing Blow","被輔助技能有 {0} 的機率在致命一擊時獲得一個暴擊球" +"Supported Skills have {0} chance to gain a Power Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,被輔助技能有 {0} 的機率獲得 1 個暴擊球" +"Supported Skills have {0} chance to grant Fortify on Melee hit","被輔助技能在近戰擊中時有 {0} 的機率獲得護體效果" +"Supported Skills have {0} chance to grant Onslaught for {1} seconds on",被輔助技能造成致命一擊時, +"Supported Skills have {0} chance to grant Onslaught for {1} seconds on dealing a Killing Blow","被輔助技能擊敗時有 {0} 機率獲得持續 {1} 秒的猛攻狀態" +"Supported Skills have {0} chance to grant Onslaught for {1} seconds when you Hit a Unique Enemy","你擊中傳奇敵人時,被輔助技能有 {0} 的機率獲得 {1} 秒猛攻" +"Supported Skills have {0} chance to Ignite","被輔助技能有 {0} 的機率點燃敵人" +"Supported Skills have {0} chance to inflict an additional Impale on Enemies they Impale","被輔助技能對被它穿刺的敵人有 {0} 的機率施加一次額外穿刺" +"Supported Skills have {0} chance to inflict Bleeding on Maimed Enemies","被輔助技能對癱瘓的敵人有 {0} 的機率造成流血" +"Supported Skills have {0} chance to inflict Withered on Hit","被輔助技能擊中敵人後有 {0} 的機率造成【死亡凋零】" +"Supported Skills have {0} chance to Knock Enemies Back on hit","被輔助技能擊中時有 {0} 的機率擊退敵人" +"Supported Skills have {0} chance to Knock Enemies Back with Hits at Close Range","近程擊中時,被輔助技能有 {0} 的機率擊退敵人" +"Supported Skills have {0} chance to Poison on Hit","被輔助技能在擊中時有 {0} 的機率使敵人中毒" +"Supported Skills have {0} chance to refresh Bleeding Duration on Hit","被輔助技能擊中時有 {0} 的機率刷新流血持續時間" +"Supported Skills have {0} chance to Shock","被輔助技能有 {0} 的機率使敵人感電" +"Supported Skills have {0} chance to throw an additional Trap","被輔助技能有 {0} 的機率投擲一個額外陷阱" +"Supported Skills have {0} chance to throw up to {1} additional Mine","被輔助技能有 {0} 的機率投擲 {1} 個額外地雷" +"Supported Skills have {0} chance to throw up to {1} additional Trap or Mine","被輔助技能有 {0} 的機率投擲 {1} 個額外的陷阱或地雷" +"Supported Skills have {0} chance to throw up to {1} additional Traps or Mines","被輔助技能有 {0} 的機率投擲 {1} 個額外的陷阱或地雷" +"Supported Skills have {0} increased Accuracy Rating","被輔助技能會使命中值增加 {0}" +"Supported Skills have {0} increased Activation frequency","被輔助技能的啟動頻率加快 {0}" +"Supported Skills have {0} increased Area of Effect","被輔助技能的效果區域擴大 {0}" +"Supported Skills have {0} increased Area of Effect per Repeat","被輔助技能每次重復都使效果區域擴大 {0}" +"Supported Skills have {0} increased Area of Effect while Dead","被輔助技能會使死亡時產生的效果區域擴大 {0}" +"Supported Skills have {0} increased Attack and Cast Speed","被輔助技能的攻擊和施放速度加快 {0}" +"Supported Skills have {0} increased Attack and Cast Speed during Onslaught","猛攻期間,被輔助技能的攻擊和施放速度加快 {0}" +"Supported Skills have {0} increased Attack and Cast Speed while each Resonance is at least {1}","每種至少 {1} 點的共振使被輔助技能的攻擊和施放速度加快 {0}" +"Supported Skills have {0} increased Attack Critical Strike Chance","被輔助技能的攻擊暴擊率增加 {0}" +"Supported Skills have {0} increased Attack Speed","被輔助技能的攻擊速度增加 {0}" +"Supported Skills have {0} increased Attack Speed while you have at least {1} Rage","你至少有 {1} 點怒火時,被輔助技能的攻擊速度加快 {0}" +"Supported Skills have {0} increased Aura Area of Effect","被輔助技能的光環範圍擴大 {0}" +"Supported Skills have {0} increased Aura effect","被輔助技能的光環強度增加 {0}" +"Supported Skills have {0} increased Blinding duration","被輔助技能的致盲持續時間延長 {0}" +"Supported Skills have {0} increased Buff Effect","被輔助技能的增益效果增加 {0}" +"Supported Skills have {0} increased Cast Speed","被輔助技能的施放速度增加 {0}" +"Supported Skills have {0} increased Chaining range","被輔助技能的連鎖範圍擴大 {0}" +"Supported Skills have {0} increased Chill Duration on Enemies","被輔助技能對敵人冰緩的持續時間延長 {0}" +"Supported Skills have {0} increased Cooldown Recovery Rate","被輔助技能的冷卻回復速度加快 {0}" +"Supported Skills have {0} increased Cooldown Recovery Rate for throwing Traps","被輔助陷阱技能的冷卻回復速度增加 {0}" +"Supported Skills have {0} increased Critical Strike Chance","被輔助技能的攻擊和法術暴擊率增加 {0}" +"Supported Skills have {0} increased Critical Strike Chance against Blinded Enemies","被輔助技能對抗目盲的敵人時,暴擊率增加 {0}" +"Supported Skills have {0} increased Critical Strike Chance per Inspiration Charge","每有 1 個激勵球,被輔助技能的攻擊和法術暴擊率增加 {0}" +"Supported Skills have {0} increased Critical Strike Chance per Power Charge when used by Mines","暴擊球用於地雷時,每個可使被輔助技能的暴擊率增加 {0}" +"Supported Skills have {0} increased Curse Duration","被輔助的詛咒技能持續時間延長 {0}" +"Supported Skills have {0} increased Damage for each {1} Mana you have Spent Recently","近期內你每消耗 {1} 點魔力,就使被輔助技能的傷害增加 {0}" +"Supported Skills have {0} increased delay between affected Areas","被輔助技能在受影響區域之間的延遲增加 {0}" +"Supported Skills have {0} increased duration","被輔助的地雷持續時間延長 {0}" +"Supported Skills have {0} increased Duration of Ailments on Enemies","被輔助技能會使敵人受到的冰緩、點燃、冰凍、流血、中毒和感電狀態持續時間延長 {0}" +"Supported Skills have {0} increased Effect of Chill on Enemies","被輔助技能對敵人冰緩的效果增加 {0}" +"Supported Skills have {0} increased Effect of Cold Ailments","被輔助技能的冰冷異常狀態效果增加 {0}" +"Supported Skills have {0} increased Effect of Lightning Ailments","被輔助技能的閃電異常狀態效果增加 {0}" +"Supported Skills have {0} increased Effect of non-Damaging Ailments on Enemies","被輔助技能對敵人施加的非傷害性異常狀態效果增加 {0}" +"Supported Skills have {0} increased Enemy Stun Threshold","被輔助技能會使敵人暈眩門檻增加 {0}" +"Supported Skills have {0} increased Fortify duration","被輔助技能會使護體效果持續時間延長 {0}" +"Supported Skills have {0} increased Fortify Effect","被輔助技能的護體效果增加 {0}" +"Supported Skills have {0} increased Freeze Duration on Enemies","被輔助技能對敵人的冰凍持續時間延長 {0}" +"Supported Skills have {0} increased Ignite Duration on Enemies","被輔助技能對敵人的點燃持續時間延長 {0}" +"Supported Skills have {0} increased Inspiration Charge Duration","被輔助技能的啟迪球持續時間增加 {0}" +"Supported Skills have {0} increased Knockback Distance","被輔助技能的擊退距離延長 {0}" +"Supported Skills have {0} increased Mana Cost","被輔助技能的魔耗(不包括魔力保留類技能)增加 {0}" +"Supported Skills have {0} increased Mana Reserved","被輔助技能的魔力保留增加 {0}" +"Supported Skills have {0} increased Maximum Recovery per Energy Shield Leech","每次能量護盾偷取都使被輔助技能的最大回復率增加 {0}" +"Supported Skills have {0} increased Maximum Recovery per Life Leech","每次生命偷取都使被輔助技能的最大回復率增加 {0}" +"Supported Skills have {0} increased Mine Detonation Area of Effect","被輔助的地雷技能的引爆範圍擴大 {0}" +"Supported Skills have {0} increased Mine Throwing Speed","被輔助的地雷技能的投擲速度增加 {0}" +"Supported Skills have {0} increased Mine Throwing Speed per Frenzy Charge","每個狂怒球使被輔助技能的地雷投擲速度增加 {0}" +"Supported Skills have {0} increased Minion Attack Speed","被輔助技能的召喚生物攻擊速度增加 {0}" +"Supported Skills have {0} increased Minion Cast Speed","被輔助技能的召喚生物施放速度增加 {0}" +"Supported Skills have {0} increased Minion maximum Life","被輔助技能的召喚生物最大生命增加 {0}" +"Supported Skills have {0} increased Minion Movement Speed","被輔助技能的召喚生物移動速度增加 {0}" +"Supported Skills have {0} increased Overpowered Effect","被輔助技能的逼迫效果增加 {0}" +"Supported Skills have {0} increased Poison Duration","被輔助技能造成的中毒持續時間延長 {0}" +"Supported Skills have {0} increased Projectile Speed","被輔助技能的投射物速度增加 {0}" +"Supported Skills have {0} increased Projectile Speed per Frenzy Charge when used by a Mine","被輔助技能由地雷使用時,每個狂怒球都使投射物速度加快 {0}" +"Supported Skills have {0} increased Seal gain frequency","被輔助技能的封印獲取頻率增加 {0}" +"Supported Skills have {0} increased Seal gain frequency while you are Channelling","你在吟導時,被輔助技能的封印獲取頻率增加 {0}" +"Supported Skills have {0} increased Seal gain frequency while you are not Channelling","你沒有吟導時,被輔助技能的封印獲取頻率增加 {0}" +"Supported Skills have {0} increased Shock Duration on Enemies","被輔助技能對敵人的感電持續時間延長 {0}" +"Supported Skills have {0} increased Skill Effect Duration","被輔助技能的持續時間延長 {0}" +"Supported Skills have {0} increased Skill Effect Duration while Dead","被擊敗時,被輔助技能的技能效果持續時間延長 {0}" +"Supported Skills have {0} increased Spell Critical Strike Chance","被輔助技能的法術暴擊率增加 {0}" +"Supported Skills have {0} increased Stun Duration on Enemies","被輔助技能會使敵人的暈眩時間延長 {0}" +"Supported Skills have {0} increased Trap Duration","被輔助技能的陷阱持續時間延長 {0}" +"Supported Skills have {0} increased Trap Spread","被輔助技能的陷阱擴散擴大 {0}" +"Supported Skills have {0} increased Trap Throwing Speed","被輔助技能增加 {0} 陷阱投擲速度" +"Supported Skills have {0} increased Trap Throwing Speed per Frenzy Charge","每有一個狂怒球,被輔助技能增加 {0} 陷阱投擲速度" +"Supported Skills have {0} increased Trap Trigger Area of Effect","被輔助技能擴大 {0} 陷阱引爆範圍" +"Supported Skills have {0} increased Trap Trigger Radius per Power Charge","每個暴擊球都使被輔助技能的陷阱觸發範圍擴大 {0}" +"Supported Skills have {0} increased Warcry Speed","被輔助技能戰吼速度加快 {0}" +"Supported Skills have {0} less Activation frequency","被輔助技能的總啟動頻率額外減慢 {0}" +"Supported Skills have {0} less Added Damage","被輔助技能的總附加傷害更少 {0}" +"Supported Skills have {0} less Area of Effect","被輔助技能的總效果區域額外縮小 {0}" +"Supported Skills have {0} less Attached Duration","被輔助技能的總附著持續時間額外縮短 {0}" +"Supported Skills have {0} less Attack Speed","被輔助技能的總攻擊速度更少 {0}" +"Supported Skills have {0} less Attack Time per Projectile","每個投射物使被輔助技能攻擊時間更少 {0}" +"Supported Skills have {0} less Cast Speed","被輔助技能的總施放速度更少 {0}" +"Supported Skills have {0} less Critical Strike Chance","被輔助技能的攻擊和法術總暴擊率更少 {0}" +"Supported Skills have {0} less Detached Duration","被輔助技能的總解除持續時間額外縮短 {0}" +"Supported Skills have {0} less Melee Attack Speed","被輔助技能的總近戰攻擊速度更少 {0}" +"Supported Skills have {0} less Melee Splash Area of Effect","被輔助技能會使近戰技能濺射總範圍額外縮小 {0}" +"Supported Skills have {0} less Mine Throwing Speed","被輔助的地雷技能的總投擲速度額外縮短 {0}" +"Supported Skills have {0} less Minion maximum Life","被輔助技能的召喚生物最大生命總值更少 {0}" +"Supported Skills have {0} less Projectile Attack Speed","被輔助技能更少 {0} 投射物攻擊總速度" +"Supported Skills have {0} less Projectile Speed","被輔助技能的投射物總速度更少 {0}" +"Supported Skills have {0} less Skill Effect Duration","被輔助技能的技能效果總持續時間額外縮短 {0}" +"Supported Skills have {0} less Trap and Mine Throwing Time per Projectile","每個投射物使被輔助技能的陷阱和地雷總投擲速度更少 {0}" +"Supported Skills have {0} more Activation frequency","被輔助技能的總啟動頻率額外加快 {0}" +"Supported Skills have {0} more Activation Frequency if {1} of Attached Duration expired","若被輔助技能的附著持續時間消減了 {1},則它的總啟動頻率更多 {0}" +"Supported Skills have {0} more Added Damage","被輔助技能的總附加傷害更多 {0}" +"Supported Skills have {0} more Area of Effect","被輔助技能的總效果區域額外擴大 {0}" +"Supported Skills have {0} more Attached Duration","被輔助技能的總附著持續時間額外延長 {0}" +"Supported Skills have {0} more Attack Speed","被輔助技能的總攻擊速度更多 {0}" +"Supported Skills have {0} more Attack Time per Projectile","每個投射物使被輔助技能總攻擊間隔額外延長 {0}" +"Supported Skills have {0} more Cast Speed","被輔助技能的總施放速度更多 {0}" +"Supported Skills have {0} more Critical Strike Chance","被輔助技能的攻擊和法術總暴擊率更多 {0}" +"Supported Skills have {0} more Detached Duration","被輔助技能的總解除持續時間額外延長 {0}" +"Supported Skills have {0} more Melee Attack Speed","被輔助技能的總近戰攻擊速度更多 {0}" +"Supported Skills have {0} more Melee Splash Area of Effect","被輔助技能會使近戰技能濺射總範圍額外擴大 {0}" +"Supported Skills have {0} more Mine Throwing Speed","被輔助的地雷技能的投擲總速度更多 {0}" +"Supported Skills have {0} more Minion maximum Life","被輔助技能的召喚生物最大生命總值更多 {0}" +"Supported Skills have {0} more Projectile Attack Speed","被輔助技能更多 {0} 投射物攻擊總速度" +"Supported Skills have {0} more Projectile Speed","被輔助技能的投射物總速度更多 {0}" +"Supported Skills have {0} more Skill Effect Duration","被輔助技能的技能效果總持續時間額外延長 {0}" +"Supported Skills have {0} more Trap and Mine Throwing Time per Projectile","每個投射物使被輔助技能的陷阱和地雷總投擲速度更多 {0}" +"Supported Skills have {0} of Attack Damage Leeched as Life","被輔助技能將攻擊傷害的 {0} 轉化為生命偷取" +"Supported Skills have {0} of Chaos Damage Leeched as Life","被輔助技能將混沌傷害的 {0} 轉化為生命偷取" +"Supported Skills have {0} of Cold Damage Converted to Fire Damage","被輔助技能的 {0} 冰冷傷害轉換為火焰傷害" +"Supported Skills have {0} of Damage Leeched as Energy Shield","被輔助技能的 {0} 傷害會轉化為能量護盾偷取" +"Supported Skills have {0} of Damage Leeched as Life","被輔助技能的 {0} 傷害會轉化為生命偷取" +"Supported Skills have {0} of Damage Leeched as Mana","被輔助技能的 {0} 傷害會轉化為魔力偷取" +"Supported Skills have {0} of Physical Damage Converted to Chaos Damage","被輔助技能將物理傷害的 {0} 轉化為混沌傷害" +"Supported Skills have {0} of Physical Damage Converted to Cold Damage","被輔助技能將物理傷害的 {0} 轉化為冰冷傷害" +"Supported Skills have {0} of Physical Damage Converted to Fire Damage","被輔助技能將物理傷害的 {0} 轉化為火焰傷害" +"Supported Skills have {0} of Physical Damage Converted to Lightning Damage","被輔助技能的 {0} 物理傷害轉換為閃電傷害" +"Supported Skills have {0} reduced Accuracy Rating","被輔助技能會使命中值減少 {0}" +"Supported Skills have {0} reduced Activation frequency","被輔助技能的啟動頻率減慢 {0}" +"Supported Skills have {0} reduced Area of Effect","被輔助技能的效果區域縮小 {0}" +"Supported Skills have {0} reduced Area of Effect per Repeat","被輔助技能每次重復都使效果區域縮小 {0}" +"Supported Skills have {0} reduced Area of Effect while Dead","被輔助技能會使死亡時產生的效果區域縮小 {0}" +"Supported Skills have {0} reduced Attack and Cast Speed","被輔助技能的攻擊和施放速度減慢 {0}" +"Supported Skills have {0} reduced Attack and Cast Speed during Onslaught","猛攻期間,被輔助技能的攻擊和施放速度減慢 {0}" +"Supported Skills have {0} reduced Attack and Cast Speed while each Resonance is at least {1}","每種至少 {1} 點的共振使被輔助技能的攻擊和施放速度減慢 {0}" +"Supported Skills have {0} reduced Attack Critical Strike Chance","被輔助技能的攻擊暴擊率減少 {0}" +"Supported Skills have {0} reduced Attack Speed","被輔助技能的攻擊速度減少 {0}" +"Supported Skills have {0} reduced Attack Speed while you have at least {1} Rage","你至少有 {1} 點怒火時,被輔助技能的攻擊速度減慢 {0}" +"Supported Skills have {0} reduced Aura Area of Effect","被輔助技能的光環範圍縮小 {0}" +"Supported Skills have {0} reduced Aura effect","被輔助技能的光環強度減少 {0}" +"Supported Skills have {0} reduced Blinding duration","被輔助技能的致盲持續時間縮短 {0}" +"Supported Skills have {0} reduced Buff Effect","被輔助技能的增益效果減少 {0}" +"Supported Skills have {0} reduced Cast Speed","被輔助技能的施放速度減少 {0}" +"Supported Skills have {0} reduced Chaining range","被輔助技能的連鎖範圍縮小 {0}" +"Supported Skills have {0} reduced Chill Duration on Enemies","被輔助技能對敵人冰緩的持續時間縮短 {0}" +"Supported Skills have {0} reduced Cooldown Recovery Rate","被輔助技能的冷卻回復速度減慢 {0}" +"Supported Skills have {0} reduced Cooldown Recovery Rate for throwing Traps","被輔助陷阱技能冷卻回復速度減少 {0}" +"Supported Skills have {0} reduced Critical Strike Chance","被輔助技能的攻擊和法術暴擊率減少 {0}" +"Supported Skills have {0} reduced Critical Strike Chance against Blinded Enemies","被輔助技能對抗目盲的敵人時,暴擊率減少 {0}" +"Supported Skills have {0} reduced Critical Strike Chance per Inspiration Charge","每有 1 個激勵球,被輔助技能的攻擊和法術暴擊率減少 {0}" +"Supported Skills have {0} reduced Critical Strike Chance per Power Charge when used by Mines","暴擊球用於地雷時,每個可使被輔助技能的暴擊率增加 {0}" +"Supported Skills have {0} reduced Curse Duration","被輔助的詛咒技能持續時間縮短 {0}" +"Supported Skills have {0} reduced Damage for each {1} Mana you have Spent Recently","近期內你每消耗 {1} 點魔力,就使被輔助技能的傷害減少 {0}" +"Supported Skills have {0} reduced delay between affected Areas","被輔助技能在受影響區域之間的延遲減少 {0}" +"Supported Skills have {0} reduced duration","被輔助的地雷持續時間縮短 {0}" +"Supported Skills have {0} reduced Duration of Ailments on Enemies","被輔助技能會使敵人受到的冰緩、點燃、冰凍、流血、中毒和感電狀態持續時間縮短 {0}" +"Supported Skills have {0} reduced Effect of Chill on Enemies","被輔助技能對敵人冰緩的效果減少 {0}" +"Supported Skills have {0} reduced Effect of Cold Ailments","被輔助技能的冰冷異常狀態效果減少 {0}" +"Supported Skills have {0} reduced Effect of Lightning Ailments","被輔助技能的閃電異常狀態效果減少 {0}" +"Supported Skills have {0} reduced Effect of non-Damaging Ailments on Enemies","被輔助技能對敵人施加的非傷害性異常狀態效果減少 {0}" +"Supported Skills have {0} reduced Enemy Block Chance","被輔助技能會使敵人的格擋率減少 {0}" +"Supported Skills have {0} reduced Enemy Stun Threshold","被輔助技能會使敵人暈眩門檻減少 {0}" +"Supported Skills have {0} reduced Fortify duration","被輔助技能會使護體效果持續時間縮短 {0}" +"Supported Skills have {0} reduced Fortify Effect","被輔助技能的護體效果減少 {0}" +"Supported Skills have {0} reduced Freeze Duration on Enemies","被輔助技能對敵人的冰凍持續時間縮短 {0}" +"Supported Skills have {0} reduced Ignite Duration on Enemies","被輔助技能對敵人的點燃持續時間縮短 {0}" +"Supported Skills have {0} reduced Inspiration Charge Duration","被輔助技能的啟迪球持續時間減少 {0}" +"Supported Skills have {0} reduced Knockback Distance","被輔助技能的擊退距離縮短 {0}" +"Supported Skills have {0} reduced Mana Cost","被輔助技能的魔耗(不包括魔力保留類技能)減少 {0}" +"Supported Skills have {0} reduced Mana Reserved","被輔助技能的魔力保留減少 {0}" +"Supported Skills have {0} reduced Maximum Recovery per Energy Shield Leech","每次能量護盾偷取都使被輔助技能的最大回復率減少 {0}" +"Supported Skills have {0} reduced Maximum Recovery per Life Leech","每次生命偷取都使被輔助技能的最大回復率減少 {0}" +"Supported Skills have {0} reduced Mine Detonation Area of Effect","被輔助的地雷技能的引爆範圍縮小 {0}" +"Supported Skills have {0} reduced Mine Throwing Speed","被輔助的地雷技能的投擲速度縮短 {0}" +"Supported Skills have {0} reduced Mine Throwing Speed per Frenzy Charge","每個狂怒球使被輔助技能的地雷投擲速度減少 {0}" +"Supported Skills have {0} reduced Minion Attack Speed","被輔助技能的召喚生物攻擊速度減少 {0}" +"Supported Skills have {0} reduced Minion Cast Speed","被輔助技能的召喚生物施放速度減少 {0}" +"Supported Skills have {0} reduced Minion maximum Life","被輔助技能的召喚生物最大生命減少 {0}" +"Supported Skills have {0} reduced Minion Movement Speed","被輔助技能的召喚生物移動速度減少 {0}" +"Supported Skills have {0} reduced Overpowered Effect","被輔助技能的壓迫效果減少 {0}" +"Supported Skills have {0} reduced Poison Duration","被輔助技能造成的中毒持續時間縮短 {0}" +"Supported Skills have {0} reduced Projectile Speed","被輔助技能的投射物速度減少 {0}" +"Supported Skills have {0} reduced Projectile Speed per Frenzy Charge when used by a Mine","被輔助技能由地雷使用時,每個狂怒球都使投射物速度減慢 {0}" +"Supported Skills have {0} reduced Seal gain frequency","被輔助技能的封印獲取頻率減少 {0}" +"Supported Skills have {0} reduced Seal gain frequency while you are Channelling","你在吟導時,被輔助技能的封印獲取頻率減少 {0}" +"Supported Skills have {0} reduced Seal gain frequency while you are not Channelling","你沒有吟導時,被輔助技能的封印獲取頻率減少 {0}" +"Supported Skills have {0} reduced Shock Duration on Enemies","被輔助技能對敵人的感電持續時間縮短 {0}" +"Supported Skills have {0} reduced Skill Effect Duration","被輔助技能的持續時間縮短 {0}" +"Supported Skills have {0} reduced Skill Effect Duration while Dead","被擊敗時,被輔助技能的技能效果持續時間縮短 {0}" +"Supported Skills have {0} reduced Spell Critical Strike Chance","被輔助技能的法術暴擊率減少 {0}" +"Supported Skills have {0} reduced Stun Duration on Enemies","被輔助技能會使敵人的暈眩時間縮短 {0}" +"Supported Skills have {0} reduced Trap Duration","被輔助技能的陷阱持續時間縮短 {0}" +"Supported Skills have {0} reduced Trap Spread","被輔助技能的陷阱擴散縮小 {0}" +"Supported Skills have {0} reduced Trap Throwing Speed","被輔助技能減少 {0} 陷阱投擲速度" +"Supported Skills have {0} reduced Trap Throwing Speed per Frenzy Charge","每有一個狂怒球,被輔助技能減少 {0} 陷阱投擲速度" +"Supported Skills have {0} reduced Trap Trigger Area of Effect","被輔助技能縮小 {0} 陷阱引爆範圍" +"Supported Skills have {0} reduced Trap Trigger Radius per Power Charge","每個暴擊球都使被輔助技能的陷阱觸發範圍縮小 {0}" +"Supported Skills have {0} reduced Warcry Speed","被輔助技能戰吼速度減慢 {0}" +"Supported Skills have {0} seconds to Cooldown","被輔助的技能 {0} 秒冷卻時間" +"Supported Skills have {0} to {1} added Chaos Damage","被輔助的技能附加 {0} 至 {1} 混沌傷害" +"Supported Skills have {0} to {1} added Cold Damage","被輔助的技能附加 {0} 至 {1} 冰冷傷害" +"Supported Skills have {0} to {1} added Cold Damage per Frenzy Charge","被輔助的技能根據每顆狂怒球附加 {0} 至 {1} 冰冷傷害" +"Supported Skills have {0} to {1} added Fire Damage","被輔助的技能附加 {0} 至 {1} 火焰傷害" +"Supported Skills have {0} to {1} added Lightning Damage","被輔助的技能附加 {0} 至 {1} 閃電傷害" +"Supported Skills have {0} to {1} added Physical Damage","被輔助的技能附加 {0} 至 {1} 物理傷害" +"Supported Skills have {0} to Accuracy Rating","被輔助的技能增加 {0} 命中率" +"Supported Skills have {0} to Critical Strike Chance","被輔助技能的攻擊和法術基礎暴擊率增加 {0}" +"Supported Skills have {0} to Critical Strike Chance while Dead","被擊敗時,被輔助技能的暴擊率 {0}" +"Supported Skills have {0} to Critical Strike Chance while Elusive","【靈巧】效果下,被輔助技能獲得 {0} 暴擊機率" +"Supported Skills have {0} to Critical Strike Multiplier","被輔助技能獲得 {0} 攻擊和法術基礎暴擊傷害加成" +"Supported Skills have {0} to Critical Strike Multiplier per Power Charge when used by Traps","使用陷阱時,每個暴擊球可使被輔助技能 {0} 暴擊傷害加成" +"Supported Skills have {0} to Critical Strike Multiplier while Elusive","【靈巧】效果下,被輔助技能獲得 {0} 暴擊傷害加成" +"Supported Skills have {0} to Damage over Time Multiplier","被輔助技能的持續傷害加成 {0}" +"Supported Skills have {0} to Damage over Time Multiplier for Ailments from Critical Strikes","被輔助技能的暴擊造成異常狀態時,持續傷害加成 {0}" +"Supported Skills have {0} to Fire Damage over Time Multiplier","被輔助技能的持續火焰傷害加成 {0}" +"Supported Skills have {0} to maximum number of Summoned Ballista Totems","被輔助的技能對召喚砲塔圖騰最大數量 {0}" +"Supported Skills have {0} to maximum number of Summoned Totems","被輔助的技能 {0} 召喚圖騰最大數量" +"Supported Skills have {0} to Melee Strike Range","被輔助的技能 {0} 近戰打擊範圍" +"Supported Skills have {0}% chance for Coin Shower on Kill","擊殺時被輔助的有 {0}% 機率灑幣" +"Supported Skills have {0}% chance for Damage with Hits to be Lucky","被輔助技能的擊中傷害有 {0}% 機率很幸運" +"Supported Skills have {0}% chance for Damage with Hits to be Unlucky","被輔助技能的擊中傷害有 {0}% 機率很不幸" +"Supported Skills have {0}% chance to Blind enemies on hit","被輔助的技能擊中時有 {0}% 機率致盲敵人" +"Supported Skills have {0}% chance to Cause Monsters to Flee","被輔助的技能有 {0}% 機率造成怪物逃跑" +"Supported Skills have {0}% chance to Crush Enemies for {1} seconds on Hit","被輔助的技能有 {0}% 機率在擊中時壓碎敵人 {1} 秒" +"Supported Skills have {0}% chance to Crush for {1} seconds on Hit","被輔助的技能擊中時有 {0}% 機率壓碎 {1} 秒" +"Supported Skills have {0}% chance to Destroy Ignited Corpses on Killing Blow","被輔助的技能有 {0}% 機率在擊殺之擊時摧毀被點燃的屍體" +"Supported Skills have {0}% chance to double Stun Duration","被輔助的技能有 {0}% 機率加倍暈眩持續時間" +"Supported Skills have {0}% chance to Freeze","輔助的冰冷技能有 {0}% 機率造成冰凍" +"Supported Skills have {0}% chance to Freeze Enemies which are Chilled","被輔助的技能有 {0}% 機率冰凍被冰緩的敵人" +"Supported Skills have {0}% chance to Freeze, Shock and Ignite","被輔助的技能有 {0}% 機率造成冰凍、感電和點燃" +"Supported Skills have {0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy","被輔助的技能擊殺冰凍的敵人時,有 {0}% 機率獲得 1 顆狂怒球" +"Supported Skills have {0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons","被輔助的技能擊殺至少被 {1} 層中毒影響的敵人時,有 {0}% 機率獲得 1 顆狂怒球" +"Supported Skills have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons","被輔助的技能對至少有 {1} 層毒性的敵人造成擊殺之擊時,有 {0}% 機率獲得 1 顆狂怒球" +"Supported Skills have {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,被輔助的技能有 {0}% 機率獲得 1 顆狂怒球" +"Supported Skills have {0}% chance to gain a Power Charge on Critical Strike","被輔助的技能有 {0}% 機率暴擊時獲得暴擊球" +"Supported Skills have {0}% chance to gain a Power Charge on Kill","擊殺時被輔助的技能有 {0}% 機率獲得 1 顆暴擊球" +"Supported Skills have {0}% chance to gain a Power Charge on Killing Blow","被輔助的技能在擊殺之擊時有 {0}% 機率獲得 1 顆暴擊球" +"Supported Skills have {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,被輔助的技能有 {0}% 機率獲得 1 顆暴擊球" +"Supported Skills have {0}% chance to grant Fortify on Melee hit","被輔助的技能在近戰擊中時有 {0}% 機率獲得護體效果" +"Supported Skills have {0}% chance to grant Onslaught for {1} seconds on",被輔助的技能擊殺時 +"Supported Skills have {0}% chance to grant Onslaught for {1} seconds on dealing a Killing Blow","被輔助技能擊敗時有 {0}% 機率獲得持續 {1} 秒的猛攻狀態" +"Supported Skills have {0}% chance to grant Onslaught for {1} seconds when you Hit a Unique Enemy","當你擊中傳奇敵人時,被輔助的技能有 {0}% 機率獲得猛攻 {1} 秒" +"Supported Skills have {0}% chance to Ignite","被輔助的火焰技能有 {0}% 機率造成點燃" +"Supported Skills have {0}% chance to inflict an additional Impale on Enemies they Impale","被輔助的技能有 {0}% 機率對它們穿刺的敵人造成 1 個額外穿刺" +"Supported Skills have {0}% chance to inflict Bleeding on Maimed Enemies","被輔助的技能有 {0}% 機率對癱瘓的敵人造成流血" +"Supported Skills have {0}% chance to inflict Cold Exposure on Hit","被輔助的技能擊中時有 {0}% 機率造成冰冷曝曬" +"Supported Skills have {0}% chance to inflict Fire Exposure on Hit","被輔助的技能擊中時有 {0}% 機率造成火焰曝曬" +"Supported Skills have {0}% chance to inflict Lightning Exposure on Hit","被輔助的技能擊中時有 {0}% 機率造成閃電曝曬" +"Supported Skills have {0}% chance to inflict Withered on Hit","被輔助的技能擊中有 {0}% 機率造成凋零" +"Supported Skills have {0}% chance to Intimidate Enemies for {1} seconds on Hit","被輔助的技能有 {0}% 機率在擊中時威嚇敵人 {1} 秒" +"Supported Skills have {0}% chance to Knock Enemies Back on hit","被輔助的技能擊中敵人時有 {0}% 機率造成擊退" +"Supported Skills have {0}% chance to Knock Enemies Back with Hits at Close Range","被輔助的技能在近距離時有 {0}% 機率使用擊中擊退敵人" +"Supported Skills have {0}% chance to Poison on Hit","被輔助的技能擊中時有 {0}% 機率造成中毒" +"Supported Skills have {0}% chance to refresh Bleeding Duration on Hit","被輔助的技能擊中時有 {0}% 機率刷新流血持續時間" +"Supported Skills have {0}% chance to Shock","被輔助的技能有 {0}% 機率造成感電" +"Supported Skills have {0}% chance to throw an additional Trap","被輔助的技能有 {0}% 機率投擲 1 個額外陷阱" +"Supported Skills have {0}% chance to throw up to {1} additional Mine","被輔助的技能有 {0}% 機率投擲至多 {1} 個額外地雷" +"Supported Skills have {0}% chance to throw up to {1} additional Trap or Mine","被輔助的技能有 {0}% 機率投擲至多 {1} 個額外陷阱或地雷" +"Supported Skills have {0}% chance to throw up to {1} additional Traps or Mines","被輔助的技能有 {0}% 機率投擲至多 {1} 個額外陷阱或地雷" +"Supported Skills have {0}% chance to Unnerve Enemies for {1} seconds on Hit","被輔助的技能有 {0}% 機率在擊中時膽怯敵人 {1} 秒" +"Supported Skills have {0}% Damage over Time Multiplier for Ailments from Critical Strikes","被輔助的技能使來自暴擊的異常狀態 {0}% 持續傷害加成" +"Supported Skills have {0}% increased Accuracy Rating","被輔助的技能增加 {0}% 命中率" +"Supported Skills have {0}% increased Activation frequency","被輔助的技能增加 {0}% 啟動頻率" +"Supported Skills have {0}% increased Area of Effect","被輔助技能增加 {0}% 效果範圍" +"Supported Skills have {0}% increased Area of Effect per Repeat","被輔助的技能每次重複增加 {0}% 範圍效果" +"Supported Skills have {0}% increased Area of Effect while Dead","死亡時被輔助的技能增加 {0}% 範圍效果" +"Supported Skills have {0}% increased Attack and Cast Speed","被輔助的技能增加 {0}% 攻擊和施放速度" +"Supported Skills have {0}% increased Attack and Cast Speed during Onslaught","猛攻期間被輔助的技能增加 {0}% 攻擊和施放速度" +"Supported Skills have {0}% increased Attack and Cast Speed while each Resonance is at least {1}","每個共鳴至少 {1} 時,被輔助的技能增加 {0}% 攻擊和施放速度" +"Supported Skills have {0}% increased Attack Critical Strike Chance","被輔助的技能增加 {0}% 攻擊暴擊率" +"Supported Skills have {0}% increased Attack Speed","被輔助的技能增加 {0}% 攻擊速度" +"Supported Skills have {0}% increased Attack Speed when on Low Life","貧血時,被輔助的技能增加 {0}% 攻擊速度" +"Supported Skills have {0}% increased Attack Speed while you have at least {1} Rage","你至少有 {1} 層盛怒時,被輔助的技能增加 {0}% 攻擊速度" +"Supported Skills have {0}% increased Aura Area of Effect","被輔助的技能增加 {0}% 光環範圍效果" +"Supported Skills have {0}% increased Aura effect","被輔助的技能增加 {0}% 光環效果" +"Supported Skills have {0}% increased Blinding duration","被輔助的技能增加 {0}% 致盲持續時間" +"Supported Skills have {0}% increased Buff Effect","被輔助的技能增加 {0}% 增益效果" +"Supported Skills have {0}% increased Cast Speed","被輔助的技能增加 {0}% 施法速度" +"Supported Skills have {0}% increased Chaining range","被輔助的技能增加 {0}% 連鎖範圍" +"Supported Skills have {0}% increased Chill Duration on Enemies","被輔助的技能增加 {0}% 敵人冰緩時間" +"Supported Skills have {0}% increased Cooldown Recovery Rate","被輔助的技能增加 {0}% 冷卻時間恢復速度" +"Supported Skills have {0}% increased Cooldown Recovery Rate for throwing Traps","被輔助的技能加快 {0}% 陷阱投擲冷卻時間恢復速度" +"Supported Skills have {0}% increased Cooldown Recovery Speed","被輔助技能的冷卻回復速度加快 {0}%" +"Supported Skills have {0}% increased Cooldown Recovery Speed for throwing Traps","被輔助陷阱技能的冷卻回復速度增加 {0}%" +"Supported Skills have {0}% increased Cost","被輔助的技能增加 {0}% 消耗" +"Supported Skills have {0}% increased Critical Strike Chance","被輔助的技能增加 {0}% 暴擊率" +"Supported Skills have {0}% increased Critical Strike Chance against Blinded Enemies","被輔助的技能對致盲的敵人增加 {0}% 暴擊率" +"Supported Skills have {0}% increased Critical Strike Chance per",被輔助的技能被地雷使用時, +"Supported Skills have {0}% increased Critical Strike Chance per Inspiration Charge","被輔助的技能,每顆啟發球增加 {0}% 暴擊率" +"Supported Skills have {0}% increased Critical Strike Chance per Power Charge when used by Mines","暴擊球用於地雷時,每個可使被輔助技能的暴擊率增加 {0}%" +"Supported Skills have {0}% increased Curse Duration","被輔助的技能增加 {0}% 詛咒時間" +"Supported Skills have {0}% increased Damage for each {1} Mana you have Spent Recently","近期你每消耗 {1} 魔力,使被輔助的技能增加 {0}% 傷害" +"Supported Skills have {0}% increased delay between affected Areas","被輔助的技能增加 {0}% 被影響區域間的延遲" +"Supported Skills have {0}% increased duration","被輔助的地雷增加 {0}% 持續時間" +"Supported Skills have {0}% increased Duration of Ailments on Enemies","被輔助的技能增加 {0}% 敵人異常狀態時間" +"Supported Skills have {0}% increased Effect of Chill on Enemies","被輔助的技能對敵人增加 {0}% 冰緩效果" +"Supported Skills have {0}% increased Effect of Cold Ailments","被輔助的技能增加 {0}% 冰冷異常狀態效果" +"Supported Skills have {0}% increased Effect of Lightning Ailments","被輔助的技能增加 {0}% 閃電異常狀態效果" +"Supported Skills have {0}% increased Effect of non-Damaging Ailments on Enemies","被輔助的技能對敵人增加 {0}% 非傷害型異常狀態的效果" +"Supported Skills have {0}% increased Enemy Stun Threshold","被輔助的技能增加 {0}% 敵人暈眩門檻" +"Supported Skills have {0}% increased Fortification Duration","被輔助的技能增加 {0}% 護體持續時間" +"Supported Skills have {0}% increased Fortify duration","被輔助的技能增加 {0}% 護體效果時間" +"Supported Skills have {0}% increased Fortify Effect","被輔助的技能增加 {0}% 護體效果" +"Supported Skills have {0}% increased Freeze Duration on Enemies","被輔助的技能增加 {0}% 敵人冰凍時間" +"Supported Skills have {0}% increased Ignite Duration on Enemies","被輔助的技能增加 {0}% 敵人點燃時間" +"Supported Skills have {0}% increased Inspiration Charge Duration","被輔助的技能增加 {0}% 啟發球持續時間" +"Supported Skills have {0}% increased Knockback Distance","被輔助的技能增加 {0}% 擊退距離" +"Supported Skills have {0}% increased Life Cost","被輔助的技能增加 {0}% 生命消耗" +"Supported Skills have {0}% increased Life Reservation","被輔助的技能增加 {0}% 生命保留" +"Supported Skills have {0}% increased Life Reservation Efficiency","被輔助的技能增加 {0}% 生命保留效用" +"Supported Skills have {0}% increased Mana Cost","輔助技能增加 {0}% 魔力消耗" +"Supported Skills have {0}% increased Mana Reservation","被輔助的技能增加 {0}% 魔力保留" +"Supported Skills have {0}% increased Mana Reserved","被輔助的技能增加 {0}% 魔力保留" +"Supported Skills have {0}% increased Maximum Recovery per Energy Shield Leech","每個能量護盾偷取,使被輔助的技能增加 {0}% 最大回復" +"Supported Skills have {0}% increased Maximum Recovery per Life Leech","每個生命偷取,使被輔助的技能增加 {0}% 最大回復" +"Supported Skills have {0}% increased Mine Detonation Area of Effect","被輔助的技能增加 {0}% 引爆地雷範圍效果" +"Supported Skills have {0}% increased Mine Throwing Speed","被輔助的技能增加 {0}% 地雷投擲速度" +"Supported Skills have {0}% increased Mine Throwing Speed per Frenzy Charge","被輔助的技能每顆狂怒球增加 {0}% 地雷投擲速度" +"Supported Skills have {0}% increased Minion Attack Speed","被輔助的技能增加 {0}% 召喚物攻擊速度" +"Supported Skills have {0}% increased Minion Cast Speed","被輔助的技能增加 {0}% 召喚物施法速度" +"Supported Skills have {0}% increased Minion maximum Life","被輔助的技能增加 {0}% 召喚物最大生命" +"Supported Skills have {0}% increased Minion Movement Speed","被輔助的技能增加 {0}% 召喚物移動速度" +"Supported Skills have {0}% increased Overpowered Effect","被輔助的技能增加 {0}% 壓制效果" +"Supported Skills have {0}% increased Poison Duration","被輔助的技能增加 {0}% 中毒持續時間" +"Supported Skills have {0}% increased Projectile Speed","被輔助的技能增加 {0}% 投射物速度" +"Supported Skills have {0}% increased Projectile Speed per Frenzy Charge when used by a Mine","被輔助的技能被地雷使用時,每顆狂怒球增加 {0}% 投射物速度" +"Supported Skills have {0}% increased Reservation","被輔助的技能增加 {0}% 保留" +"Supported Skills have {0}% increased Reservation Efficiency","被輔助的技能增加 {0}% 保留效用" +"Supported Skills have {0}% increased Seal gain frequency","被輔助的技能增加 {0}% 封印獲得頻率" +"Supported Skills have {0}% increased Seal gain frequency while you are Channelling","你引導施放時,被輔助的技能增加 {0}% 封印獲得頻率" +"Supported Skills have {0}% increased Seal gain frequency while you are not Channelling","你沒有引導施放時,被輔助的技能增加 {0}% 封印獲得頻率" +"Supported Skills have {0}% increased Shock Duration on Enemies","被輔助的技能增加 {0}% 敵人感電時間" +"Supported Skills have {0}% increased Skill Effect Duration","被輔助的技能增加 {0}% 技能持續時間" +"Supported Skills have {0}% increased Skill Effect Duration while Dead","死亡時被輔助的技能增加 {0}% 技能效果持續時間" +"Supported Skills have {0}% increased Spell Critical Strike Chance","被輔助的技能增加 {0}% 法術暴擊率" +"Supported Skills have {0}% increased Stun Duration on Enemies","被輔助的技能增加 {0}% 敵人暈眩時間" +"Supported Skills have {0}% increased Totem Placement speed","被輔助的技能增加 {0}% 圖騰放置速度" +"Supported Skills have {0}% increased Trap Duration","被輔助的技能增加 {0}% 陷阱持續時間" +"Supported Skills have {0}% increased Trap Spread","被輔助的技能增加 {0}% 陷阱擴散" +"Supported Skills have {0}% increased Trap Throwing Speed","被輔助的技能增加 {0}% 陷阱投擲速度" +"Supported Skills have {0}% increased Trap Throwing Speed per Frenzy Charge","每顆狂怒球使被輔助的技能增加 {0}% 陷阱投擲速度" +"Supported Skills have {0}% increased Trap Trigger Area of Effect","被輔助的技能增加 {0}% 陷阱觸發影響範圍" +"Supported Skills have {0}% increased Trap Trigger Radius per Power Charge","每顆暴擊球使被輔助的技能增加 {0}% 陷阱觸發範圍" +"Supported Skills have {0}% increased Warcry Speed","被輔助的技能增加 {0}% 戰吼速度" +"Supported Skills have {0}% less Activation frequency","被輔助的技能有 {0}% 更少啟動頻率" +"Supported Skills have {0}% less Added Damage","被輔助的技能有 {0}% 更少附加傷害" +"Supported Skills have {0}% less Area of Effect","被輔助的技能有 {0}% 更少範圍效果" +"Supported Skills have {0}% less Area of Effect per Intensity","每層強化使被輔助的技能有 {0}% 更少範圍效果" +"Supported Skills have {0}% less Attached Duration","被輔助的技能有 {0}% 更少附著持續時間" +"Supported Skills have {0}% less Attack Speed","被輔助的技能有 {0}% 更少攻擊速度" +"Supported Skills have {0}% less Attack Time per Projectile","被輔助的技能依每個投射物有 {0}% 更少攻擊時間" +"Supported Skills have {0}% less Cast Speed","被輔助的技能有 {0}% 更少施放速度" +"Supported Skills have {0}% less Critical Strike Chance","被輔助的技能有 {0}% 更少暴擊率" +"Supported Skills have {0}% less Detached Duration","被輔助的技能有 {0}% 更少分離持續時間" +"Supported Skills have {0}% less Melee Attack Speed","被輔助的技能有 {0}% 更少近戰攻擊速度" +"Supported Skills have {0}% less Melee Splash Area of Effect","被輔助的技能有 {0}% 較小近戰擴散範圍效果" +"Supported Skills have {0}% less Mine Throwing Speed","被輔助的技能有 {0}% 更少地雷投擲速度" +"Supported Skills have {0}% less Minion maximum Life","被輔助的技能有 {0}% 更少召喚物最大生命" +"Supported Skills have {0}% less Projectile Attack Speed","被輔助的技能有 {0}% 更慢投射物攻擊速度" +"Supported Skills have {0}% less Projectile Speed","被輔助的技能有 {0}% 更慢投射物速度" +"Supported Skills have {0}% less Skill Effect Duration","被輔助的技能有 {0}% 更少技能持續時間" +"Supported Skills have {0}% less Trap and Mine Throwing Time per Projectile","被輔助的技能根據每個投射物有 {0}% 更少陷阱和地雷投擲時間" +"Supported Skills have {0}% less Trap Throwing Speed","被輔助的技能有 {0}% 更少陷阱投擲速度" +"Supported Skills have {0}% more Activation frequency","被輔助的技能有 {0}% 更多啟動頻率" +"Supported Skills have {0}% more Activation Frequency if {1}% of Attached Duration expired","若附著持續時間過去 {1}%,被輔助的技能有 {0}% 更多啟動頻率" +"Supported Skills have {0}% more Added Damage","被輔助的技能有 {0}% 更多附加傷害" +"Supported Skills have {0}% more Area of Effect","被輔助的技能有 {0}% 更多範圍效果" +"Supported Skills have {0}% more Area of Effect per Intensity","每層強化使被輔助的技能有 {0}% 更多範圍效果" +"Supported Skills have {0}% more Attached Duration","被輔助的技能有 {0}% 更多附著持續時間" +"Supported Skills have {0}% more Attack Speed","被輔助的技能有 {0}% 更多攻擊速度" +"Supported Skills have {0}% more Attack Time per Projectile","被輔助的技能依每個投射物有 {0}% 更多攻擊時間" +"Supported Skills have {0}% more Cast Speed","被輔助的技能有 {0}% 更多施放速度" +"Supported Skills have {0}% more Critical Strike Chance","被輔助的技能有 {0}% 更多暴擊率" +"Supported Skills have {0}% more Detached Duration","被輔助的技能有 {0}% 更多分離持續時間" +"Supported Skills have {0}% more Melee Attack Speed","被輔助的技能有 {0}% 更多近戰攻擊速度" +"Supported Skills have {0}% more Melee Splash Area of Effect","被輔助的技能有 {0}% 更大近戰擴散範圍效果" +"Supported Skills have {0}% more Mine Throwing Speed","被輔助的技能有 {0}% 更多地雷投擲速度" +"Supported Skills have {0}% more Minion maximum Life","被輔助的技能有 {0}% 更多召喚物最大生命" +"Supported Skills have {0}% more Projectile Attack Speed","被輔助的技能有 {0}% 更快投射物攻擊速度" +"Supported Skills have {0}% more Projectile Speed","被輔助的技能有 {0}% 更快投射物速度" +"Supported Skills have {0}% more Skill Effect Duration","被輔助的技能有 {0}% 更多技能持續時間" +"Supported Skills have {0}% more Trap and Mine Throwing Time per Projectile","被輔助的技能根據每個投射物有 {0}% 更多陷阱和地雷投擲時間" +"Supported Skills have {0}% more Trap Throwing Speed","被輔助的技能有 {0}% 更多陷阱投擲速度" +"Supported Skills have {0}% of Attack Damage Leeched as Life","被輔助的技能 {0}% 攻擊傷害偷取生命" +"Supported Skills have {0}% of Chaos Damage Leeched as Life","被輔助的技能 {0}% 混沌傷害偷取生命" +"Supported Skills have {0}% of Cold Damage Converted to Fire Damage","被輔助的技能將 {0}% 的冰冷傷害轉化為火焰傷害" +"Supported Skills have {0}% of Damage Leeched as Energy Shield","被輔助的技能 {0}% 傷害偷取能量護盾" +"Supported Skills have {0}% of Damage Leeched as Life","被輔助的技能有 {0}% 傷害為生命偷取" +"Supported Skills have {0}% of Damage Leeched as Mana","被輔助的技能有 {0}% 傷害為魔力偷取" +"Supported Skills have {0}% of Physical Damage Converted to Chaos Damage","被輔助的技能將 {0}% 的物理傷害轉化至混沌傷害" +"Supported Skills have {0}% of Physical Damage Converted to Cold Damage","被輔助的技能將 {0}% 的物理傷害轉化至冰冷傷害" +"Supported Skills have {0}% of Physical Damage Converted to Fire Damage","被輔助的技能將 {0}% 的物理傷害轉化至火焰傷害" +"Supported Skills have {0}% of Physical Damage Converted to Lightning Damage","被輔助的技能將 {0}% 的物理傷害轉化為閃電傷害" +"Supported Skills have {0}% reduced Accuracy Rating","被輔助的技能減少 {0}% 命中率" +"Supported Skills have {0}% reduced Activation frequency","被輔助的技能減少 {0}% 啟動頻率" +"Supported Skills have {0}% reduced Area of Effect","被輔助技能減少 {0}% 效果範圍" +"Supported Skills have {0}% reduced Area of Effect per Repeat","被輔助的技能每次重複減少 {0}% 範圍效果" +"Supported Skills have {0}% reduced Area of Effect while Dead","死亡時被輔助的技能減少 {0}% 範圍效果" +"Supported Skills have {0}% reduced Attack and Cast Speed","被輔助的技能減少 {0}% 攻擊和施放速度" +"Supported Skills have {0}% reduced Attack and Cast Speed during Onslaught","猛攻期間被輔助的技能減少 {0}% 攻擊和施放速度" +"Supported Skills have {0}% reduced Attack and Cast Speed while each Resonance is at least {1}","每個共鳴至少 {1} 時,被輔助的技能減少 {0}% 攻擊和施放速度" +"Supported Skills have {0}% reduced Attack Critical Strike Chance","被輔助的技能減少 {0}% 攻擊暴擊率" +"Supported Skills have {0}% reduced Attack Speed","被輔助的技能減少 {0}% 攻擊速度" +"Supported Skills have {0}% reduced Attack Speed when on Low Life","貧血時,被輔助的技能減少 {0}% 攻擊速度" +"Supported Skills have {0}% reduced Attack Speed while you have at least {1} Rage","你至少有 {1} 層盛怒時,被輔助的技能減少 {0}% 攻擊速度" +"Supported Skills have {0}% reduced Aura Area of Effect","被輔助的技能減少 {0}% 光環範圍效果" +"Supported Skills have {0}% reduced Aura effect","被輔助的技能減少 {0}% 光環效果" +"Supported Skills have {0}% reduced Blinding duration","被輔助的技能減少 {0}% 致盲持續時間" +"Supported Skills have {0}% reduced Buff Effect","被輔助的技能減少 {0}% 增益效果" +"Supported Skills have {0}% reduced Cast Speed","被輔助的技能減少 {0}% 施法速度" +"Supported Skills have {0}% reduced Chaining range","被輔助的技能減少 {0}% 連鎖範圍" +"Supported Skills have {0}% reduced Chill Duration on Enemies","被輔助的技能減少 {0}% 敵人冰緩時間" +"Supported Skills have {0}% reduced Cooldown Recovery Rate","被輔助的技能減少 {0}% 冷卻時間恢復速度" +"Supported Skills have {0}% reduced Cooldown Recovery Rate for throwing Traps","被輔助的技能減緩 {0}% 陷阱投擲冷卻時間恢復速度" +"Supported Skills have {0}% reduced Cooldown Recovery Speed","被輔助技能的冷卻回復速度減慢 {0}%" +"Supported Skills have {0}% reduced Cooldown Recovery Speed for throwing Traps","被輔助陷阱技能冷卻回復速度減少 {0}%" +"Supported Skills have {0}% reduced Cost","被輔助的技能減少 {0}% 消耗" +"Supported Skills have {0}% reduced Critical Strike Chance","被輔助的技能減少 {0}% 暴擊率" +"Supported Skills have {0}% reduced Critical Strike Chance against Blinded Enemies","被輔助的技能對致盲的敵人減少 {0}% 暴擊率" +"Supported Skills have {0}% reduced Critical Strike Chance per",被輔助的技能被地雷使用時, +"Supported Skills have {0}% reduced Critical Strike Chance per Inspiration Charge","被輔助的技能,每顆啟發球減少 {0}% 暴擊率" +"Supported Skills have {0}% reduced Critical Strike Chance per Power Charge when used by Mines","暴擊球用於地雷時,每個可使被輔助技能的暴擊率增加 {0}%" +"Supported Skills have {0}% reduced Curse Duration","被輔助的技能減少 {0}% 詛咒時間" +"Supported Skills have {0}% reduced Damage for each {1} Mana you have Spent Recently","近期你每消耗 {1} 魔力,使被輔助的技能減少 {0}% 傷害" +"Supported Skills have {0}% reduced delay between affected Areas","被輔助的技能減少 {0}% 被影響區域間的延遲" +"Supported Skills have {0}% reduced duration","被輔助的地雷減少 {0}% 持續時間" +"Supported Skills have {0}% reduced Duration of Ailments on Enemies","被輔助的技能減少 {0}% 敵人異常狀態時間" +"Supported Skills have {0}% reduced Effect of Chill on Enemies","被輔助的技能對敵人減少 {0}% 冰緩效果" +"Supported Skills have {0}% reduced Effect of Cold Ailments","被輔助的技能減少 {0}% 冰冷異常狀態效果" +"Supported Skills have {0}% reduced Effect of Lightning Ailments","被輔助的技能減少 {0}% 閃電異常狀態效果" +"Supported Skills have {0}% reduced Effect of non-Damaging Ailments on Enemies","被輔助的技能對敵人減少 {0}% 非傷害型異常狀態的效果" +"Supported Skills have {0}% reduced Enemy Block Chance","被輔助的技能減少敵人 {0}% 格擋機率" +"Supported Skills have {0}% reduced Enemy Stun Threshold","被輔助的技能減少 {0}% 敵人暈眩門檻" +"Supported Skills have {0}% reduced Fortification Duration","被輔助的技能減少 {0}% 護體持續時間" +"Supported Skills have {0}% reduced Fortify duration","被輔助的技能減少 {0}% 護體效果時間" +"Supported Skills have {0}% reduced Fortify Effect","被輔助的技能減少 {0}% 護體效果" +"Supported Skills have {0}% reduced Freeze Duration on Enemies","被輔助的技能減少 {0}% 敵人冰凍時間" +"Supported Skills have {0}% reduced Ignite Duration on Enemies","被輔助的技能減少 {0}% 敵人點燃時間" +"Supported Skills have {0}% reduced Inspiration Charge Duration","被輔助的技能減少 {0}% 啟發球持續時間" +"Supported Skills have {0}% reduced Knockback Distance","被輔助的技能減少 {0}% 擊退距離" +"Supported Skills have {0}% reduced Life Cost","被輔助的技能減少 {0}% 生命消耗" +"Supported Skills have {0}% reduced Life Reservation","被輔助的技能減少 {0}% 生命保留" +"Supported Skills have {0}% reduced Life Reservation Efficiency","被輔助的技能減少 {0}% 生命保留效用" +"Supported Skills have {0}% reduced Mana Cost","輔助技能減少 {0}% 魔力消耗" +"Supported Skills have {0}% reduced Mana Reservation","被輔助的技能減少 {0}% 魔力保留" +"Supported Skills have {0}% reduced Mana Reserved","被輔助的技能減少 {0}% 魔力保留" +"Supported Skills have {0}% reduced Maximum Recovery per Energy Shield Leech","每個能量護盾偷取,使被輔助的技能減少 {0}% 最大回復" +"Supported Skills have {0}% reduced Maximum Recovery per Life Leech","每個生命偷取,使被輔助的技能減少 {0}% 最大回復" +"Supported Skills have {0}% reduced Mine Detonation Area of Effect","被輔助的技能減少 {0}% 引爆地雷範圍效果" +"Supported Skills have {0}% reduced Mine Throwing Speed","被輔助的技能減少 {0}% 地雷投擲速度" +"Supported Skills have {0}% reduced Mine Throwing Speed per Frenzy Charge","被輔助的技能每顆狂怒球減少 {0}% 地雷投擲速度" +"Supported Skills have {0}% reduced Minion Attack Speed","被輔助的技能減少 {0}% 召喚物攻擊速度" +"Supported Skills have {0}% reduced Minion Cast Speed","被輔助的技能減少 {0}% 召喚物施法速度" +"Supported Skills have {0}% reduced Minion maximum Life","被輔助的技能減少 {0}% 召喚物最大生命" +"Supported Skills have {0}% reduced Minion Movement Speed","被輔助的技能減少 {0}% 召喚物移動速度" +"Supported Skills have {0}% reduced Overpowered Effect","被輔助的技能減少 {0}% 壓制效果" +"Supported Skills have {0}% reduced Poison Duration","被輔助的技能減少 {0}% 中毒持續時間" +"Supported Skills have {0}% reduced Projectile Speed","被輔助的技能減少 {0}% 投射物速度" +"Supported Skills have {0}% reduced Projectile Speed per Frenzy Charge when used by a Mine","被輔助的技能被地雷使用時,每顆狂怒球減少 {0}% 投射物速度" +"Supported Skills have {0}% reduced Reservation","被輔助的技能減少 {0}% 保留" +"Supported Skills have {0}% reduced Reservation Efficiency","被輔助的技能減少 {0}% 保留效用" +"Supported Skills have {0}% reduced Seal gain frequency","被輔助的技能減少 {0}% 封印獲得頻率" +"Supported Skills have {0}% reduced Seal gain frequency while you are Channelling","你引導施放時,被輔助的技能減少 {0}% 封印獲得頻率" +"Supported Skills have {0}% reduced Seal gain frequency while you are not Channelling","你沒有引導施放時,被輔助的技能減少 {0}% 封印獲得頻率" +"Supported Skills have {0}% reduced Shock Duration on Enemies","被輔助的技能減少 {0}% 敵人感電時間" +"Supported Skills have {0}% reduced Skill Effect Duration","被輔助的技能減少 {0}% 技能持續時間" +"Supported Skills have {0}% reduced Skill Effect Duration while Dead","死亡時被輔助的技能減少 {0}% 技能效果持續時間" +"Supported Skills have {0}% reduced Spell Critical Strike Chance","被輔助的技能減少 {0}% 法術暴擊率" +"Supported Skills have {0}% reduced Stun Duration on Enemies","被輔助的技能減少 {0}% 敵人暈眩時間" +"Supported Skills have {0}% reduced Totem Placement speed","被輔助的技能減少 {0}% 圖騰放置速度" +"Supported Skills have {0}% reduced Trap Duration","被輔助的技能減少 {0}% 陷阱持續時間" +"Supported Skills have {0}% reduced Trap Spread","被輔助的技能減少 {0}% 陷阱擴散" +"Supported Skills have {0}% reduced Trap Throwing Speed","被輔助的技能減少 {0}% 陷阱投擲速度" +"Supported Skills have {0}% reduced Trap Throwing Speed per Frenzy Charge","每顆狂怒球使被輔助的技能減少 {0}% 陷阱投擲速度" +"Supported Skills have {0}% reduced Trap Trigger Area of Effect","被輔助的技能減少 {0}% 陷阱觸發影響範圍" +"Supported Skills have {0}% reduced Trap Trigger Radius per Power Charge","每顆暴擊球使被輔助的技能減少 {0}% 陷阱觸發範圍" +"Supported Skills have {0}% reduced Warcry Speed","被輔助的技能減少 {0}% 戰吼速度" +"Supported Skills have {0}% to Critical Strike Chance","被輔助的技能增加 {0}% 暴擊率" +"Supported Skills have {0}% to Critical Strike Chance while Dead","死亡時被輔助的技能 {0}% 暴擊率" +"Supported Skills have {0}% to Critical Strike Chance while Elusive","當靈巧時,被輔助的技能 {0}% 暴擊率" +"Supported Skills have {0}% to Critical Strike Multiplier","被輔助的技能增加 {0}% 暴擊加成" +"Supported Skills have {0}% to Critical Strike Multiplier per Power Charge when used by Traps","使用陷阱時每顆暴擊球使被輔助的技能 {0}% 暴擊加成" +"Supported Skills have {0}% to Critical Strike Multiplier while Elusive","當靈巧時,被輔助的技能 {0}% 暴擊加成" +"Supported Skills have {0}% to Damage over Time Multiplier","被輔助的技能 {0}% 持續傷害加成" +"Supported Skills have {0}% to Damage over Time Multiplier for Ailments from Critical Strikes","被輔助的技能使來自暴擊的異常狀態 {0}% 持續傷害加成" +"Supported Skills have {0}% to Fire Damage over Time Multiplier","被輔助的技能 {0}% 火焰持續傷害加成" +"Supported Skills have a {0} Chance to apply an additional stack of Wither​","被輔助技能有 {0} 的機率施加一層額外枯萎" +"Supported Skills have a {0} chance to apply Supported Curses on Hit","被輔助技能擊中時有 {0} 的機率觸發連接的詛咒" +"Supported Skills have a {0} Chance to Avoid Interruption from Stuns While Using this Skill","使用該技能時,被輔助技能有 {0} 的機率避免被暈眩打斷" +"Supported Skills have a {0} chance to grant Elusive on Critical Strike","被輔助技能暴擊時有 {0} 的機率獲得【靈巧】" +"Supported Skills have a {0} chance to Trigger Shockwave on Melee Hit","被輔助技能在近戰範圍擊中時有 {0} 的機率觸發【震波】" +"Supported Skills have a {0}% Chance to apply an additional stack of Wither​","被輔助的技能有 {0}% 機率造成 1 層額外凋零​" +"Supported Skills have a {0}% chance to apply an additional Withered Debuff when inflicting Withered","被輔助的技能造成凋零時,有 {0}% 機率套用 1 層額外的凋零減益效果" +"Supported Skills have a {0}% chance to apply Supported Curses on Hit","被輔助的技能擊中時 {0}% 機率觸發詛咒" +"Supported Skills have a {0}% Chance to Avoid Interruption from Stuns While Using this Skill","使用此技能時,被輔助的技能有 {0}% 機率避免來自暈眩的干擾" +"Supported Skills have a {0}% chance to grant Elusive on Critical Strike","被輔助的技能有 {0}% 機率在暴擊時獲得靈巧" +"Supported Skills have a {0}% chance to Trigger Shockwave on Melee Hit","被輔助的技能有 {0}% 機率在近戰擊中時觸發震波" +"Supported Skills have a Base Mine Detonation Time of {0} seconds","被輔助的技能有基礎地雷引爆時間 {0} 秒" +"Supported Skills have Added Spell Damage equal to {0} of Damage of Equipped Wand","被輔助技能附加法術傷害,等於所裝備法杖傷害的 {0}" +"Supported Skills have Added Spell Damage equal to {0}% of Damage of Equipped Wand","被輔助的技能附加等同於 {0}% 裝備中法杖傷害的法術傷害" +"Supported Skills have base Mana Cost equal to {0} of Unreserved Maximum Mana, if that value is higher","被輔助技能的基礎魔力消耗等於未保留的最大魔力的 {0},只要後者更高" +"Supported Skills have base Mana Cost equal to {0}% of Unreserved Maximum Mana, if that value is higher","若基礎魔力消耗比未保留最大魔力高,有等同於 {0}% 未保留最大魔力的基礎魔力消耗" +"Supported Skills have minimum of {0} Power","被輔助的技能有最小 {0} 強度" +"Supported Skills inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds","被輔助的技能擊中時造成腐化,每秒造成 {0} 混沌傷害,持續 {1} 秒" +"Supported Skills inflict Overpowered for {0} seconds when Blocked","格檔時被輔助的技能造成壓制 {0} 秒" +"Supported Skills Intimidate Enemies for {0} seconds on Hit","被輔助的技能在擊中時威嚇敵人 {0} 秒" +"Supported Skills lose Added Lightning Damage equal to {0} of Mana Cost, if Mana Cost is not higher than the maximum you could spend","被輔助技能失去等於魔力消耗 {0} 的附加閃電傷害,只要魔力消耗不高於你可以花費的最大值" +"Supported Skills lose Added Lightning Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend","消耗若魔力消耗沒有比你最大可消耗量高,失去等同於 {0}% 魔力消耗的附加閃電傷害" +"Supported Skills lose Intensity every {0} seconds while moving, or immediately if you teleport","移動時,被輔助技能每 {0} 秒失去一部分法術凝聚,或傳送時徹底失去" +"Supported Skills Overwhelm {0} Physical Damage Reduction","被輔助技能壓制 {0} 物理傷害減免" +"Supported Skills Overwhelm {0}% Physical Damage Reduction","被輔助的技能壓制 {0}% 物理傷害減免" +"Supported Skills Penetrate {0} Chaos Resistance","被輔助技能穿透 {0} 混沌抗性" +"Supported Skills Penetrate {0} Cold Resistance","被輔助技能可以穿透 {0} 冰冷抗性" +"Supported Skills Penetrate {0} Elemental Resistances","被輔助技能可以穿透 {0} 元素抗性" +"Supported Skills penetrate {0} Elemental Resistances while each Resonance is at least {1}","每種至少 {1} 點的共振使被輔助技能穿透 {0} 元素抗性" +"Supported Skills Penetrate {0} Fire Resistance","被輔助技能可以穿透 {0} 火焰抗性" +"Supported Skills Penetrate {0} Lightning Resistance","被輔助技能可以穿透 {0} 閃電抗性" +"Supported Skills Penetrate {0}% Chaos Resistance","被輔助的技能穿透 {0}% 混沌抗性" +"Supported Skills Penetrate {0}% Cold Resistance","被輔助的技能穿透 {0}% 冰冷抗性" +"Supported Skills Penetrate {0}% Elemental Resistances","被輔助的技能穿透 {0}% 元素抗性" +"Supported Skills penetrate {0}% Elemental Resistances while each Resonance is at least {1}","每個共鳴至少 {1} 時,被輔助的技能穿透 {0}% 元素抗性" +"Supported Skills Penetrate {0}% Fire Resistance","被輔助的技能穿透 {0}% 火焰抗性" +"Supported Skills Penetrate {0}% Lightning Resistance","被輔助的技能穿透 {0}% 閃電抗性" +"Supported Skills Repeat {0} additional times","被輔助的技能額外重複 {0} 次" +"Supported Skills Repeat an additional {0} times","被輔助的技能額外重複 {0} 次" +"Supported Skills require {0} increased amount of Damage taken to Trigger","被輔助技能需要承受的傷害量增加 {0} 才能觸發" +"Supported Skills require {0} reduced amount of Damage taken to Trigger","被輔助技能需要承受的傷害量減少 {0} 才能觸發" +"Supported Skills require {0}% increased amount of Damage taken to Trigger","被輔助的技能增加 {0}% 觸發所需承受的傷害總量" +"Supported Skills require {0}% reduced amount of Damage taken to Trigger","被輔助的技能減少 {0}% 觸發所需承受的傷害總量" +"Supported Skills split into {0}","被輔助技能的投射物可以分裂為 {0} 個" +"Supported Skills throw up to {0} additional Mine","被輔助的技能投擲至多 {0} 個額外地雷" +"Supported Skills throw up to {0} additional Mines","被輔助的技能投擲至多 {0} 個額外地雷" +"Supported Skills throw up to {0} additional Trap","被輔助的技能投擲至多 {0} 個額外陷阱" +"Supported Skills throw up to {0} additional Traps","被輔助的技能投擲至多 {0} 個額外陷阱" +"Supported Skills Unnerve Enemies for {0} seconds on Hit","被輔助的技能在擊中時膽怯敵人 {0} 秒" +"Supported Skills will summon {0} Ballista Totems which use that Skill","被輔助的技能會召換 {0} 個使用該技能的砲塔圖騰" +"Supported Skills will summon {0} Totems which use that Skill","被輔助的技能會召換 {0} 個使用該技能的圖騰" +"Supported Skills' Projectile Attack Hits deal up to {0} more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","被輔助技能的投射物攻擊近距離目標時造成的總傷害最多更多 {0},但攻擊遠距離目標時總傷害則會更少" +"Supported Skills' Projectile Attack Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","被輔助技能的投射物攻擊擊中目標時,在起始位置造成至多 {0}% 更多傷害,隨著投射物飛行越遠對目標造成傷害減少" +"Supported Spells deal {0} increased Spell Damage","被輔助的法術造成的法術傷害增加 {0}" +"Supported Spells deal {0} reduced Spell Damage","被輔助的法術造成的法術傷害減少 {0}" +"Supported Spells deal {0}% increased Spell Damage","被輔助的技能增加 {0}% 法術傷害" +"Supported Spells deal {0}% less Damage","被輔助的觸發法術造成 {0}% 更少傷害" +"Supported Spells deal {0}% more Damage","被輔助的觸發法術造成 {0}% 更多傷害" +"Supported Spells deal {0}% reduced Spell Damage","被輔助的技能減少 {0}% 法術傷害" +"Supported Spells gain a Seal every {0} seconds, to a maximum of {1} Seals","被輔助法術每 {0} 秒獲得一個封印,最多 {1} 個" +"Supported Spells gain a Seal every {0} seconds, to a maximum of {2} Seals","被輔助的法術每 {0} 秒獲得 1 層封印,至多 {2} 層封印" +"Supported Spells gain Intensity when you Cast them, to a maximum of {0}","當你施放被輔助的法術時它們獲得強化,至多 {0}" +"Supported Spells have {0} less Spell Damage","被輔助的法術造成的法術總傷害更少 {0}" +"Supported Spells have {0} more Spell Damage","被輔助的法術造成的法術總傷害更多 {0}" +"Supported Spells have {0}% increased Cooldown Recovery Rate","被輔助的法術增加 {0}% 冷卻時間恢復速度" +"Supported Spells have {0}% increased Cooldown Recovery Speed","被輔助法術的冷卻回復速度增加 {0}%" +"Supported Spells have {0}% less Spell Damage","被輔助的技能有 {0}% 更少法術傷害" +"Supported Spells have {0}% more Spell Damage","被輔助的技能有 {0}% 更多法術傷害" +"Supported Spells have {0}% reduced Cooldown Recovery Rate","被輔助的法術減少 {0}% 冷卻時間恢復速度" +"Supported Spells have {0}% reduced Cooldown Recovery Speed","被輔助法術的冷卻回復速度減少 {0}%" +"Supported Spells lose {0} Intensity every {1} seconds while moving, or immediately if you teleport","移動或你立即傳送時,被輔助的法術每 {1} 秒失去 {0} 強化" +"Supported Spells lose Intensity with {0} increased frequency while moving","移動時,被輔助法術失去凝聚的頻率增加 {0}" +"Supported Spells lose Intensity with {0} reduced frequency while moving","移動時,被輔助法術失去凝聚的頻率減少 {0}" +"Supported Spells lose Intensity with {0}% increased frequency while moving","移動時,被輔助的法術增加 {0}% 失去強化頻率" +"Supported Spells lose Intensity with {0}% reduced frequency while moving","移動時,被輔助的法術減少 {0}% 失去強化頻率" +"Supported Strike Skills target {0} additional nearby Enemies","被輔助的打擊技能瞄準 {0} 個額外附近敵人" +"Supported Strike Skills target {0} additional nearby Enemy","被輔助的打擊技能瞄準 {0} 個額外附近敵人" +"Supported Triggered Spells deal {0} increased Damage","被輔助的觸發類法術造成的總傷害更多 {0}" +"Supported Triggered Spells deal {0} less Damage","被輔助的觸發類法術造成的總傷害更少 {0}" +"Supported Triggered Spells deal {0} more Damage","被輔助的觸發類法術造成的總傷害更多 {0}" +"Supported Triggered Spells deal {0} reduced Damage","被輔助的觸發類法術造成的總傷害更少 {0}" +"Supported Triggered Spells deal {0}% increased Damage","被輔助的觸發法型術增加 {0}% 傷害" +"Supported Triggered Spells deal {0}% less Damage","被輔助的觸發法術造成 {0}% 更少傷害" +"Supported Triggered Spells deal {0}% more Damage","被輔助的觸發法術造成 {0}% 更多傷害" +"Supported Triggered Spells deal {0}% reduced Damage","被輔助的觸發法型術減少 {0}% 傷害" +"Sweep has a {0} chance to grant an Endurance Charge on Hit","【橫掃】擊中時有 {0} 的機率獲得一個耐力球" +"Sweep has a {0}% chance to grant an Endurance Charge on Hit","橫掃擊中時有 {0}% 機率獲得 1 顆耐力球" +"Sword Attacks deal {0} increased Damage with Ailments","劍類攻擊造成的異常狀態傷害增加 {0}" +"Sword Attacks deal {0} increased Damage with Hits and Ailments","劍類攻擊造成的擊中和異常狀態傷害增加 {0}" +"Sword Attacks deal {0} reduced Damage with Ailments","劍類攻擊造成的異常狀態傷害減少 {0}" +"Sword Attacks deal {0} reduced Damage with Hits and Ailments","劍類攻擊造成的擊中和異常狀態傷害減少 {0}" +"Sword Attacks deal {0}% increased Damage with Ailments","劍攻擊增加 {0}% 異常狀態傷害" +"Sword Attacks deal {0}% increased Damage with Hits and Ailments","劍攻擊增加 {0}% 擊中和異常狀態傷害" +"Sword Attacks deal {0}% reduced Damage with Ailments","劍攻擊減少 {0}% 異常狀態傷害" +"Sword Attacks deal {0}% reduced Damage with Hits and Ailments","劍攻擊減少 {0}% 擊中和異常狀態傷害" +"Synthesised Magic Monsters drop {0} additional Currency Items","追憶之魔法怪物掉落 {0} 個額外通貨" +"Synthesised Magic Monsters drop {0} additional Currency Shards","追憶之魔法怪物掉落 {0} 個額外通貨碎片" +"Synthesised Magic Monsters drop {0} additional Quality Currency Items","追憶之魔法怪物掉落 {0} 個額外品質通貨" +"Synthesised Magic Monsters grant {0} increased Experience","虛空憶境的魔法怪物給予的經驗值增加 {0}" +"Synthesised Magic Monsters grant {0}% increased Experience","追憶之魔法怪物增加 {0}% 經驗獲得" +"Synthesised Magic Monsters have {0} chance to drop a Breach Splinter","虛空憶境的魔法怪物有 {0} 的機率掉落 1 個裂隙碎片" +"Synthesised Magic Monsters have {0} chance to drop a Currency Item","虛空憶境的魔法怪物有 {0} 的機率掉落 1 個通貨物品" +"Synthesised Magic Monsters have {0} chance to drop a Currency Shard","虛空憶境的魔法怪物有 {0} 的機率掉落 1 個通貨碎片" +"Synthesised Magic Monsters have {0} chance to drop a Divination Card","虛空憶境的魔法怪物有 {0} 的機率掉落 1 個命運卡" +"Synthesised Magic Monsters have {0} chance to drop a Fossil","虛空憶境的魔法怪物有 {0} 的機率掉落 1 個化石" +"Synthesised Magic Monsters have {0} chance to drop a Quality Currency Item","虛空憶境的魔法怪物有 {0} 的機率掉落 1 個品質通貨物品" +"Synthesised Magic Monsters have {0} chance to drop a Shaper Item","虛空憶境的魔法怪物有 {0} 的機率掉落 1 個塑界者物品" +"Synthesised Magic Monsters have {0} chance to drop an Elder Item","虛空憶境的魔法怪物有 {0} 的機率掉落 1 個尊師物品" +"Synthesised Magic Monsters have {0} increased chance to drop a Fractured Item","虛空憶境的魔法怪物掉落一個分裂之物的機率增加 {0}" +"Synthesised Magic Monsters have {0} increased chance to drop a Map","虛空憶境的魔法怪物掉落一張地圖的機率增加 {0}" +"Synthesised Magic Monsters have {0} increased chance to drop a Unique Item","虛空憶境的魔法怪物掉落一個傳奇物品的機率增加 {0}" +"Synthesised Magic Monsters have {0}% chance to drop a Breach Splinter","追憶之魔法怪物有 {0}% 機率掉落 1 個裂痕裂片" +"Synthesised Magic Monsters have {0}% chance to drop a Currency Item","追憶之魔法怪物有 {0}% 機率掉落 1 個通貨" +"Synthesised Magic Monsters have {0}% chance to drop a Currency Shard","追憶之魔法怪物有 {0}% 機率掉落 1 個通貨碎片" +"Synthesised Magic Monsters have {0}% chance to drop a Divination Card","追憶之魔法怪物有 {0}% 機率掉落 1 張命運卡" +"Synthesised Magic Monsters have {0}% chance to drop a Fossil","追憶之魔法怪物有 {0}% 機率掉落 1 個化石" +"Synthesised Magic Monsters have {0}% chance to drop a Quality Currency Item","追憶之魔法怪物有 {0}% 機率掉落 1 個品質通貨" +"Synthesised Magic Monsters have {0}% chance to drop a Shaper Item","追憶之魔法怪物有 {0}% 機率掉落 1 件塑者之物" +"Synthesised Magic Monsters have {0}% chance to drop an Elder Item","追憶之稀有怪物有 {0}% 機率掉落 1 件尊師之物" +"Synthesised Magic Monsters have {0}% increased chance to drop a Fractured Item","追憶之魔法怪物增加 {0}% 機率掉落 1 件破裂之物" +"Synthesised Magic Monsters have {0}% increased chance to drop a Map","追憶之魔法怪物增加 {0}% 機率掉落 1 張地圖" +"Synthesised Magic Monsters have {0}% increased chance to drop a Unique Item","追憶之魔法怪物增加 {0}% 機率掉落 1 件傳奇物品" +"Synthesised Monsters grant {0} increased Experience","虛空憶境的怪物給予的經驗值增加 {0}" +"Synthesised Monsters grant {0}% increased Experience","追憶之怪物增加 {0}% 經驗獲得" +"Synthesised Monsters have {0} chance to drop a Breach Splinter","虛空憶境的怪物有 {0} 的機率掉落 1 個裂隙碎片" +"Synthesised Monsters have {0} chance to drop a Currency Item","虛空憶境的怪物有 {0} 的機率掉落 1 個通貨物品" +"Synthesised Monsters have {0} chance to drop a Currency Shard","虛空憶境的怪物有 {0} 的機率掉落 1 個通貨碎片" +"Synthesised Monsters have {0} chance to drop a Divination Card","虛空憶境的怪物有 {0} 的機率掉落 1 個命運卡" +"Synthesised Monsters have {0} chance to drop a Fossil","虛空憶境的怪物有 {0} 的機率掉落 1 個化石" +"Synthesised Monsters have {0} chance to drop a Quality Currency Item","虛空憶境的怪物有 {0} 的機率掉落 1 個品質通貨物品" +"Synthesised Monsters have {0} chance to drop a Shaper Item","虛空憶境的怪物有 {0} 的機率掉落 1 個塑界者物品" +"Synthesised Monsters have {0} chance to drop an Elder Item","虛空憶境的怪物有 {0} 的機率掉落 1 個尊師物品" +"Synthesised Monsters have {0} increased chance to drop a Fractured Item","虛空憶境的怪物掉落一個分裂之物的機率增加 {0}" +"Synthesised Monsters have {0} increased chance to drop a Map","虛空憶境的怪物掉落一張地圖的機率增加 {0}" +"Synthesised Monsters have {0} increased chance to drop a Unique Item","虛空憶境的怪物掉落一個傳奇物品的機率增加 {0}" +"Synthesised Monsters have {0}% chance to drop a Breach Splinter","追憶之魔法怪物有 {0}% 機率掉落 1 個裂痕裂片" +"Synthesised Monsters have {0}% chance to drop a Currency Item","追憶之怪物有 {0}% 機率掉落 1 個通貨" +"Synthesised Monsters have {0}% chance to drop a Currency Shard","追憶之怪物有 {0}% 機率掉落 1 個通貨碎片" +"Synthesised Monsters have {0}% chance to drop a Divination Card","追憶之怪物有 {0}% 機率掉落 1 張命運卡" +"Synthesised Monsters have {0}% chance to drop a Fossil","追憶之怪物有 {0}% 機率掉落 1 個化石" +"Synthesised Monsters have {0}% chance to drop a Quality Currency Item","追憶之怪物有 {0}% 機率掉落 1 個品質通貨" +"Synthesised Monsters have {0}% chance to drop a Shaper Item","追憶之怪物有 {0}% 機率掉落 1 件塑者之物" +"Synthesised Monsters have {0}% chance to drop an Elder Item","追憶之怪物有 {0}% 機率掉落 1 件尊師之物" +"Synthesised Monsters have {0}% increased chance to drop a Fractured Item","追憶之怪物增加 {0}% 機率掉落 1 個破裂之物" +"Synthesised Monsters have {0}% increased chance to drop a Map","追憶之怪物增加 {0}% 機率掉落 1 張地圖" +"Synthesised Monsters have {0}% increased chance to drop a Unique Item","追憶之怪物增加 {0}% 機率掉落 1 件傳奇物品" +"Synthesised Rare Monsters drop {0} additional Breach Splinters","追憶之稀有怪物掉落 {0} 個額外裂痕裂片" +"Synthesised Rare Monsters drop {0} additional Currency Items","追憶之稀有怪物掉落 {0} 個額外通貨" +"Synthesised Rare Monsters drop {0} additional Currency Shards","追憶之稀有怪物掉落 {0} 個額外通貨碎片" +"Synthesised Rare Monsters drop {0} additional Quality Currency Items","追憶之稀有怪物掉落 {0} 個額外品質通貨" +"Synthesised Rare Monsters grant {0} increased Experience","虛空憶境的稀有怪物給予的經驗值增加 {0}" +"Synthesised Rare Monsters grant {0}% increased Experience","追憶之稀有怪物增加 {0}% 經驗獲得" +"Synthesised Rare Monsters have {0} chance to drop a Breach Splinter","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個裂隙碎片" +"Synthesised Rare Monsters have {0} chance to drop a Currency Item","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個通貨物品" +"Synthesised Rare Monsters have {0} chance to drop a Divination Card","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個命運卡" +"Synthesised Rare Monsters have {0} chance to drop a Fossil","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個化石" +"Synthesised Rare Monsters have {0} chance to drop a Jewel","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個珠寶" +"Synthesised Rare Monsters have {0} chance to drop a Map","虛空憶境的稀有怪物有 {0} 的機率掉落 1 張地圖" +"Synthesised Rare Monsters have {0} chance to drop a Quality Currency Item","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個品質通貨物品" +"Synthesised Rare Monsters have {0} chance to drop a Shaper Item","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個塑界者物品" +"Synthesised Rare Monsters have {0} chance to drop a Talisman","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個魔符" +"Synthesised Rare Monsters have {0} chance to drop a Vaal Fragment","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個瓦爾碎片" +"Synthesised Rare Monsters have {0} chance to drop a Veiled Item","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個隱匿物品" +"Synthesised Rare Monsters have {0} chance to drop an Abyss Jewel","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個深淵珠寶" +"Synthesised Rare Monsters have {0} chance to drop an Elder Item","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個尊師物品" +"Synthesised Rare Monsters have {0} chance to drop an Essence","虛空憶境的稀有怪物有 {0} 的機率掉落 1 個精華" +"Synthesised Rare Monsters have {0} increased chance to drop a Fractured Item","虛空憶境的稀有怪物掉落一個分裂之物的機率增加 {0}" +"Synthesised Rare Monsters have {0} increased chance to drop a Map","虛空憶境的稀有怪物掉落一張地圖的機率增加 {0}" +"Synthesised Rare Monsters have {0} increased chance to drop a Unique Item","虛空憶境的稀有怪物掉落一個傳奇物品的機率增加 {0}" +"Synthesised Rare Monsters have {0}% chance to drop a Breach Splinter","追憶之稀有怪物增加 {0}% 機率掉落 1 個裂痕裂片" +"Synthesised Rare Monsters have {0}% chance to drop a Currency Item","追憶之稀有怪物有 {0}% 機率掉落 1 個通貨" +"Synthesised Rare Monsters have {0}% chance to drop a Divination Card","追憶之稀有怪物有 {0}% 機率掉落 1 張命運卡" +"Synthesised Rare Monsters have {0}% chance to drop a Fossil","追憶之稀有怪物有 {0}% 機率掉落 1 個化石" +"Synthesised Rare Monsters have {0}% chance to drop a Jewel","追憶之稀有怪物有 {0}% 機率掉落 1 個珠寶" +"Synthesised Rare Monsters have {0}% chance to drop a Map","追憶之稀有怪物有 {0}% 機率掉落 1 張地圖" +"Synthesised Rare Monsters have {0}% chance to drop a Quality Currency Item","追憶之稀有怪物有 {0}% 機率掉落 1 個品質通貨" +"Synthesised Rare Monsters have {0}% chance to drop a Shaper Item","追憶之稀有怪物有 {0}% 機率掉落 1 件塑者之物" +"Synthesised Rare Monsters have {0}% chance to drop a Talisman","追憶之稀有怪物有 {0}% 機率掉落 1 個魔符" +"Synthesised Rare Monsters have {0}% chance to drop a Vaal Fragment","追憶之稀有怪物有 {0}% 機率掉落 1 個瓦爾碎片" +"Synthesised Rare Monsters have {0}% chance to drop a Veiled Item","追憶之稀有怪物有 {0}% 機率掉落 1 件隱匿物品" +"Synthesised Rare Monsters have {0}% chance to drop an Abyss Jewel","追憶之稀有怪物增加 {0}% 機率掉落 1 個深淵珠寶" +"Synthesised Rare Monsters have {0}% chance to drop an Elder Item","追憶之稀有怪物有 {0}% 機率掉落 1 件尊師之物" +"Synthesised Rare Monsters have {0}% chance to drop an Essence","追憶之稀有怪物有 {0}% 機率掉落 1 個精髓" +"Synthesised Rare Monsters have {0}% increased chance to drop a Fractured Item","追憶之稀有怪物增加 {0}% 機率掉落 1 件破裂之物" +"Synthesised Rare Monsters have {0}% increased chance to drop a Map","追憶之稀有怪物增加 {0}% 掉落地圖機率" +"Synthesised Rare Monsters have {0}% increased chance to drop a Unique Item","追憶之稀有怪物增加 {0}% 機率掉落 1 件傳奇物品" +"Synthesised Rare Monsters have a {0} chance to resurrect as an Ally when slain","虛空憶境的稀有怪物若為友軍,則有 {0} 的機率在被擊敗時復活" +"Synthesised Rare Monsters have a {0}% chance to resurrect as an Ally when slain","當擊殺追憶之稀有怪物時,有 {0}% 機率復活成為友方" +"Take {0} Chaos Damage","承受 {0} 混沌傷害" +"Take {0} Chaos Damage per Second during Flask effect","在藥劑效果持續時間內,每秒承受 {0} 混沌傷害" +"Take {0} Cold Damage on reaching Maximum Power Charges","到達最大暴擊球時承受 {0} 冰冷傷害" +"Take {0} Fire Damage when you Ignite an Enemy","當你點燃敵人時受到 {0} 火焰傷害" +"Take {0} Fire Damage when you Shift into or out of Nightmare","當你轉移至或轉出夢魘時,承受 {0} 火焰傷害" +"Take {0} increased Elemental Damage while on Consecrated Ground","在奉獻地面上時,承受的元素傷害增加 {0}" +"Take {0} Lightning Damage when Herald of Thunder Hits an Enemy","當閃電之捷擊中敵人承受 {0} 閃電傷害" +"Take {0} Lightning Damage when you Shift into or out of Nightmare","當你轉移至或轉出夢魘時,承受 {0} 閃電傷害" +"Take {0} Physical Damage per Second per Siphoning Charge if you've used a Skill Recently","若你近期有使用技能,每秒每顆虹吸能量球承受 {0} 物理傷害" +"Take {0} Physical Damage per Trauma when you gain Trauma","當你獲得創傷時,根據每層創傷承受 {0} 物理傷害" +"Take {0} Physical Damage when you Shift into or out of Nightmare","當你轉移至或轉出夢魘時,承受 {0} 物理傷害" +"Take {0} Physical Damage when you use a Movement Skill","當你使用位移技能時受到 {0} 物理傷害" +"Take {0} reduced Elemental Damage while on Consecrated Ground","在奉獻地面上時,承受的元素傷害減少 {0}" +"Take {0}% increased Elemental Damage while on Consecrated Ground","在奉獻地面上時增加 {0}% 承受的元素傷害" +"Take {0}% less Damage over Time if you've started taking Damage over Time in the past second","若你在過去 1 秒開始受到持續傷害,承受 {0}% 更少持續傷害。" +"Take {0}% of maximum Life and {1}% of maximum Energy Shield as Chaos Damage","承受 {0}% 最大生命和 {1}% 最大能量護盾為混沌傷害" +"Take {0}% reduced Elemental Damage while on Consecrated Ground","在奉獻地面上時減少 {0}% 承受的元素傷害" +"Talismans found in this Area are {0} Tier higher","此區域尋獲的魔符將會高 {0} 階級" +"Talismans found in this Area are {0} Tiers higher","此區域尋獲的魔符將會高 {0} 階級" +"Targets {0} additional nearby Enemies","瞄準 {0} 個額外附近敵人" +"Targets {0} additional nearby Enemy","瞄準 {0} 個額外附近敵人" +"Taunt nearby Enemies for {0} second per Stage on Placing the Banner","放置鬥旗時每個疊層嘲諷附近敵人 {0} 秒" +"Taunt nearby Enemies for {0} seconds per Stage on Placing the Banner","放置鬥旗時每個疊層嘲諷附近敵人 {0} 秒" +"Tectonic Slam deals {0} increased Damage","【破釜一擊】的傷害增加 {0}" +"Tectonic Slam deals {0} reduced Damage","【破釜一擊】的傷害減少 {0}" +"Tectonic Slam deals {0}% increased Damage","破體之擊增加 {0}% 傷害" +"Tectonic Slam deals {0}% reduced Damage","破體之擊減少 {0}% 傷害" +"Tectonic Slam has {0} chance to create a Charged Slam","【破釜一擊】有 {0} 的機率創造一次蓄力猛擊" +"Tectonic Slam has {0} fissure branching chance","破釜一擊 {0} 裂縫分叉機率" +"Tectonic Slam has {0} increased Area of Effect","【破釜一擊】效果區域擴大 {0}" +"Tectonic Slam has {0} reduced Area of Effect","【破釜一擊】效果區域縮小 {0}" +"Tectonic Slam has {0}% chance to create a Charged Slam","破體之擊有 {0}% 機率製造 1 次充能之擊" +"Tectonic Slam has {0}% fissure branching chance","破體之擊 {0}% 機率裂縫分支" +"Tectonic Slam has {0}% increased Area of Effect","破體之擊增加 {0}% 範圍效果" +"Tectonic Slam has {0}% reduced Area of Effect","破體之擊減少 {0}% 範圍效果" +"Tempest Effects have {0} increased Area of Effect","風暴效果的範圍擴大 {0}" +"Tempest Effects have {0} reduced Area of Effect","風暴效果的範圍縮小 {0}" +"Tempest Effects have {0}% increased Area of Effect","風暴效果增加 {0}% 範圍效果" +"Tempest Effects have {0}% reduced Area of Effect","風暴效果減少 {0}% 範圍效果" +"Tempest Shield chains an additional {0} times","暴風之盾額外連鎖 {0} 次" +"Templar: {0}% Chance to Block Attack and Spell Damage","聖堂武僧:{0}% 攻擊和法術傷害格擋率" +"Templar: Damage Penetrates {0} Elemental Resistances","聖堂武僧:傷害穿透 {0} 元素抗性" +"Templar: Damage Penetrates {0}% Elemental Resistances","聖堂武僧:傷害穿透 {0}% 元素抗性" +"Temple Architects drop {0} additional Map Currency Items","神廟建築師掉落 {0} 個額外地圖通貨物品" +"Temple Architects drop {0} additional Map Currency Items","神殿建築師掉落 {0} 張額外地圖" +"Temporal Chains has {0} increased Effect on you","你受到的時空鎖鏈效果增加 {0}" +"Temporal Chains has {0} increased Mana Reservation if Cast as an Aura","以光環形式施放時,【時空鎖鏈】的魔力保留增加 {0}" +"Temporal Chains has {0} reduced Effect on you","你受到的時空鎖鏈效果減少 {0}" +"Temporal Chains has {0} reduced Mana Reservation if Cast as an Aura","以光環形式施放時,【時空鎖鏈】的魔力保留減少 {0}" +"Temporal Chains has {0}% increased Effect on you","增加 {0}% 你所承受的時空鎖鏈效果" +"Temporal Chains has {0}% increased Mana Reservation","【時空鎖鏈】的魔力保留增加 {0}%" +"Temporal Chains has {0}% increased Mana Reservation if Cast as an Aura","若以光環施放時空鎖鏈,時空鎖鏈增加 {0}% 魔力保留" +"Temporal Chains has {0}% increased Reservation if Cast as an Aura","時空鎖鏈若以光環施放增加 {0}% 保留" +"Temporal Chains has {0}% reduced Effect on you","減少 {0}% 你所承受的時空鎖鏈效果" +"Temporal Chains has {0}% reduced Mana Reservation","【時空鎖鏈】的魔力保留減少 {0}%" +"Temporal Chains has {0}% reduced Mana Reservation if Cast as an Aura","若以光環施放時空鎖鏈,時空鎖鏈減少 {0}% 魔力保留" +"Temporal Chains has {0}% reduced Reservation if Cast as an Aura","時空鎖鏈若以光環施放減少 {0}% 保留" +"Temporal Rift has {0}% increased Cooldown Recovery Rate","時空裂隙增加 {0}% 冷卻時間恢復率" +"than once every {0} seconds","每 {0} 秒不超過 1 次" +"The First {0} Possessed Monsters drop an additional Gilded Scarab","最初 {0} 個被附身的怪物掉落 1 個額外鍍金聖甲蟲" +"The First {0} Possessed Monsters drop an additional Map","最初 {0} 個被附身的怪物掉落 1 個額外地圖" +"The First {0} Possessed Monsters drop an additional Polished Scarab","最初 {0} 個被附身的怪物掉落 1 個額外圓滑聖甲蟲" +"The First {0} Possessed Monsters drop an additional Rusted Scarab","最初 {0} 個被附身的怪物掉落 1 個額外銹蝕聖甲蟲" +"The First {0} Possessed Monsters drop an additional Unique Item","最初 {0} 個被附身的怪物掉落 1 個額外傳奇道具" +"The First {0} Possessed Monsters drop an additional Winged Scarab","前 {0} 個被附身的怪物掉落 1 個額外展翅聖甲蟲" +"The First {0} Possessed Monsters have a {1} chance to drop an additional Gilded Scarab","前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的鍍金聖甲蟲" +"The First {0} Possessed Monsters have a {1} chance to drop an additional Map","前 {0} 個被附身的怪物有 {1} 的機率掉落 1 張額外的地圖" +"The First {0} Possessed Monsters have a {1} chance to drop an additional Polished Scarab","前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的拋光聖甲蟲" +"The First {0} Possessed Monsters have a {1} chance to drop an additional Rusted Scarab","前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的鏽蝕聖甲蟲" +"The First {0} Possessed Monsters have a {1} chance to drop an additional Unique Item","前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的傳奇物品" +"The First {0} Possessed Monsters have a {1}% chance to drop an additional Gilded Scarab","前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的鍍金聖甲蟲" +"The First {0} Possessed Monsters have a {1}% chance to drop an additional Map","前 {0} 個被附身的怪物有 {1}% 機率掉落 1 張額外的地圖" +"The First {0} Possessed Monsters have a {1}% chance to drop an additional Polished Scarab","前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的拋光聖甲蟲" +"The First {0} Possessed Monsters have a {1}% chance to drop an additional Rusted Scarab","前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的鏽蝕聖甲蟲" +"The First {0} Possessed Monsters have a {1}% chance to drop an additional Unique Item","前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的傳奇物品" +"The First {1} Possessed Monsters have a {0}% chance to drop an additional Gilded Scarab","最初 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外鍍金聖甲蟲" +"The First {1} Possessed Monsters have a {0}% chance to drop an additional Map","最初 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外地圖" +"The First {1} Possessed Monsters have a {0}% chance to drop an additional Polished Scarab","最初 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外圓滑聖甲蟲" +"The First {1} Possessed Monsters have a {0}% chance to drop an additional Rusted Scarab","最初 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外銹蝕聖甲蟲" +"The First {1} Possessed Monsters have a {0}% chance to drop an additional Unique Item","最初 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外傳奇道具" +"The First {1} Possessed Monsters have a {0}% chance to drop an additional Winged Scarab","前 {1} 個被附身的怪物有 {0}% 機率掉落 1 個額外展翅聖甲蟲" +"The first Strongbox Opened in this Area is guarded by {0} additional Rare Monsters","開啟的第一個保險箱額外受到 {0} 個稀有怪物的保護" +"The first time a Player reaches {0} Rampage Kills in this Area, {1} Basic Currency Items will drop","在此區域中玩家第一次到達 {0} 層暴怒,將會掉落 {1} 個基礎通貨" +"The first time a Player reaches {0} Rampage Kills in this Area, {1} Currency Items will drop","玩家首次達到 {0} 層【暴走能量】時掉落 {1} 個通貨" +"The first time a Player reaches {0} Rampage Kills in this Area, they will encounter a Powerful Monster","此區域中玩家首次達到 {0} 層暴怒時召喚出強大的怪物" +"The Ring's Cut increased by {0}","秘環抽成增加至 {0}" +"The Ring's Cut increased by {0}%","邪戒抽成增加 {0}%" +"The Ring's Cut reduced by {0}","秘環抽成減少至 {0}" +"The Ring's Cut reduced by {0}%","邪戒抽成減少 {0}%" +"Third Repeat deals {0} less Damage","第三次重復造成的總傷害更少 {0}" +"Third Repeat deals {0} more Damage","第三次重復造成的總傷害更多 {0}" +"Third Repeat deals {0}% less Damage","第三次重複造成 {0}% 更少傷害" +"Third Repeat deals {0}% more Damage","第三次重複造成 {0}% 更多傷害" +"Third Repeat of Supported Skills deals {0} less Damage","第三個重復的被輔助技能造成的總傷害更多 {0}" +"Third Repeat of Supported Skills deals {0} more Damage","第三個重復的被輔助技能造成的總傷害更多 {0}" +"Third Repeat of Supported Skills deals {0}% less Damage","被輔助技能的第三次重複造成 {0}% 更少傷害" +"Third Repeat of Supported Skills deals {0}% more Damage","被輔助技能的第三次重複造成 {0}% 更多傷害" +"Third Stage deals {0} less Damage","第三層會使總傷害更少 {0}" +"Third Stage deals {0} more Damage","第三層會使總傷害更多 {0}" +"Third Stage deals {0}% less Damage","第三次命中時造成 {0}% 更少傷害" +"Third Stage deals {0}% more Damage","第三次命中時造成 {0}% 更多傷害" +"This Attack and Minion's Attack Skills Leech {0} of Damage as Mana","此攻擊與召喚生物的攻擊技能造成 {0} 魔力偷取" +"This Attack and Minion's Attack Skills Leech {0}% of Damage as Mana","此攻擊和召喚物的攻擊技能偷取 {0}% 傷害的魔力" +"This Attack and Minion's Melee Attacks have {0} increased Area of Effect per Repeat","該攻擊和召喚生物的近戰攻擊每次重復都使效果區域擴大 {0}" +"This Attack and Minion's Melee Attacks have {0} reduced Area of Effect per Repeat","該攻擊和召喚生物的近戰攻擊每次重復都使效果區域縮小 {0}" +"This Attack and Minion's Melee Attacks have {0}% increased Area of Effect per Repeat","此攻擊和召喚物的近戰攻擊每次重複增加 {0}% 範圍效果" +"This Attack and Minion's Melee Attacks have {0}% reduced Area of Effect per Repeat","此攻擊和召喚物的近戰攻擊每次重複減少 {0}% 範圍效果" +"This Attack and Minions Attacks have {0} chance to Maim on Hit","此攻擊和召喚生物擊中敵人時有 {0} 的機率使其癱瘓" +"This Attack and Minions Attacks have {0}% chance to Maim on Hit","攻擊和召喚物攻擊擊中有 {0}% 機率造成癱瘓" +"This Attack and Minions deal {0} increased Damage over Time","此攻擊和召喚生物的持續性傷害增加 {0}" +"This Attack and Minions deal {0} increased Damage while Leeching Energy Shield","偷取能量護盾時,此攻擊和召喚生物造成的傷害增加 {0}" +"This Attack and Minions deal {0} increased Damage while Leeching Life","偷取生命時,此攻擊和召喚生物的傷害增加 {0}" +"This Attack and Minions deal {0} increased Damage while Leeching Mana","偷取魔力時,此攻擊和召喚生物的傷害增加 {0}" +"This Attack and Minions deal {0} increased Damage with Hits against Enemies that are on Low Life","對抗低血敵人時,該攻擊和召喚生物的擊中傷害增加 {0}" +"This Attack and Minions deal {0} increased Damage with Hits and Ailments per Curse on Enemy","敵人身上的每個詛咒都使該攻擊和召喚生物的擊中和異常狀態傷害增加 {0}" +"This Attack and Minions deal {0} increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每種冰凍、感電、點燃效果都使該攻擊和召喚生物的擊中和異常狀態傷害增加 {0}" +"This Attack and Minions deal {0} increased Melee Damage against Bleeding Enemies","此攻擊與召喚生物對流血的敵人增加 {0} 近戰傷害" +"This Attack and Minions deal {0} less Cold Damage Over Time","此攻擊與召喚物的持續性冰冷總傷害更少 {0}" +"This Attack and Minions deal {0} less Damage over Time","此攻擊與召喚物的持續性總傷害更少 {0}" +"This Attack and Minions deal {0} less Damage per Power Charge","每個暴擊球可使此攻擊與召喚物的總傷害更少 {0}" +"This Attack and Minions deal {0} less Damage while Leeching Energy Shield","偷取能量護盾時,此攻擊和召喚生物造成的總傷害更少 {0}" +"This Attack and Minions deal {0} less Damage with Ailments","此攻擊和召喚生物更少 {0} 異常狀態總傷害" +"This Attack and Minions deal {0} less Damage with Hits","此攻擊和召喚生物的擊中總傷害更少 {0}" +"This Attack and Minions deal {0} less Damage with Hits and Ailments against Chilled Enemies","此攻擊與召喚生物攻擊被冰緩的敵人時,擊中和異常狀態總傷害更少 {0}" +"This Attack and Minions deal {0} less Damage with Hits for each Poison on the Enemy, up to {1}","敵人每有一層中毒效果,此攻擊和召喚生物的擊中總傷害就更少 {0},最多 {1}" +"This Attack and Minions deal {0} less Damage with Ignite","此攻擊和召喚生物的點燃總傷害更少 {0}" +"This Attack and Minions deal {0} less Damage with Poison","此攻擊和召喚生物的中毒總傷害更少 {0}" +"This Attack and Minions deal {0} less Elemental Damage","此攻擊和召喚生物的元素總傷害更少 {0}" +"This Attack and Minions deal {0} less Fire Damage","此攻擊和召喚生物的火焰總傷害更少 {0}" +"This Attack and Minions deal {0} less Melee Area Damage","此攻擊和召喚生物的近戰範圍總傷害更少 {0}" +"This Attack and Minions deal {0} less Melee Physical Damage against Bleeding Enemies","此攻擊與召喚生物攻擊流血敵人時,近戰物理總傷害更少 {0}" +"This Attack and Minions deal {0} less Physical Damage","此攻擊和召喚生物的物理總傷害更少 {0}" +"This Attack and Minions deal {0} less Trap and Mine Damage","此攻擊與召喚生物的陷阱與地雷總傷害更少 {0}" +"This Attack and Minions deal {0} more Cold Damage Over Time","此攻擊與召喚物的持續性冰冷總傷害更多 {0}" +"This Attack and Minions deal {0} more Damage over Time","此攻擊與召喚物的持續性總傷害更多 {0}" +"This Attack and Minions deal {0} more Damage per Power Charge","每個暴擊球可使此攻擊與召喚物的總傷害更多 {0}" +"This Attack and Minions deal {0} more Damage while Leeching Energy Shield","偷取能量護盾時,此攻擊和召喚生物造成的總傷害更多 {0}" +"This Attack and Minions deal {0} more Damage with Ailments","此攻擊和召喚生物更多 {0} 異常狀態總傷害" +"This Attack and Minions deal {0} more Damage with Hits","此攻擊和召喚生物的擊中總傷害更多 {0}" +"This Attack and Minions deal {0} more Damage with Hits and Ailments against Chilled Enemies","此攻擊與召喚生物攻擊被冰緩的敵人時,擊中和異常狀態總傷害更多 {0}" +"This Attack and Minions deal {0} more Damage with Hits for each Poison on the Enemy, up to {1}","敵人每有一層中毒效果,此攻擊和召喚生物的擊中總傷害就更多 {0},最多 {1}" +"This Attack and Minions deal {0} more Damage with Ignite","此攻擊和召喚生物的點燃總傷害更多 {0}" +"This Attack and Minions deal {0} more Damage with Poison","此攻擊和召喚生物的中毒總傷害更多 {0}" +"This Attack and Minions deal {0} more Elemental Damage","此攻擊和召喚生物的元素總傷害更多 {0}" +"This Attack and Minions deal {0} more Fire Damage","此攻擊和召喚生物的火焰總傷害更多 {0}" +"This Attack and Minions deal {0} more Melee Area Damage","此攻擊和召喚生物的近戰範圍總傷害更多 {0}" +"This Attack and Minions deal {0} more Melee Physical Damage against Bleeding Enemies","此攻擊與召喚生物攻擊流血敵人時,近戰物理總傷害更多 {0}" +"This Attack and Minions deal {0} more Physical Damage","此攻擊和召喚生物造成的物理總傷害更多 {0}" +"This Attack and Minions deal {0} more Trap and Mine Damage","此攻擊與召喚生物的陷阱與地雷總傷害更多 {0}" +"This Attack and Minions deal {0} reduced Damage over Time","此攻擊和召喚生物的持續性傷害減少 {0}" +"This Attack and Minions deal {0} reduced Damage while Leeching Energy Shield","偷取能量護盾時,此攻擊和召喚生物造成的傷害減少 {0}" +"This Attack and Minions deal {0} reduced Damage while Leeching Life","偷取生命時,此攻擊和召喚生物的傷害減少 {0}" +"This Attack and Minions deal {0} reduced Damage while Leeching Mana","偷取魔力時,此攻擊和召喚生物的傷害減少 {0}" +"This Attack and Minions deal {0} reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每種冰凍、感電、點燃效果都使該攻擊和召喚生物的擊中和異常狀態傷害減少 {0}" +"This Attack and Minions deal {0} reduced Damage with Hits and Ailments per Curse on Enemy","敵人身上的每個詛咒都使該攻擊和召喚生物的擊中和異常狀態傷害減少 {0}" +"This Attack and Minions deal {0} reduced Melee Damage against Bleeding Enemies","此攻擊與召喚生物對流血的敵人減少 {0} 近戰傷害" +"This Attack and Minions deal {0} to {1} added Fire Damage against Burning Enemies","攻擊和召喚物對燃燒敵人附加 {0} 至 {1} 火焰傷害" +"This Attack and Minions deal {0}% increased Damage over Time","增加 {0}% 這個攻擊和召喚物造成的持續傷害" +"This Attack and Minions deal {0}% increased Damage while Leeching Energy Shield","此攻擊和召喚物在偷取能量護盾時增加 {0}% 傷害" +"This Attack and Minions deal {0}% increased Damage while Leeching Life","此攻擊和召喚物在偷取生命時增加 {0}% 傷害" +"This Attack and Minions deal {0}% increased Damage while Leeching Mana","此攻擊和召喚物在偷取魔力時增加 {0}% 傷害" +"This Attack and Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life","此攻擊和召喚物對貧血的敵人增加 {0}% 擊中傷害" +"This Attack and Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒,使此攻擊和召喚物增加 {0}% 擊中和異常狀態傷害" +"This Attack and Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每個冰凍、感電或點燃,使此攻擊和召喚物增加 {0}% 擊中和異常狀態傷害" +"This Attack and Minions deal {0}% increased Melee Damage against Bleeding Enemies","此攻擊與召喚物對流血的敵人增加 {0}% 近戰傷害" +"This Attack and Minions deal {0}% less Cold Damage Over Time","此攻擊和召喚物造成 {0}% 更少冰冷持續傷害" +"This Attack and Minions deal {0}% less Damage over Time","攻擊和召喚物造成 {0}% 更少持續傷害" +"This Attack and Minions deal {0}% less Damage per Power Charge","每顆暴擊球使此攻擊和召喚物造成 {0}% 更少傷害" +"This Attack and Minions deal {0}% less Damage while Leeching Energy Shield","此攻擊和召喚物在偷取能量護盾時造成 {0}% 更少傷害" +"This Attack and Minions deal {0}% less Damage with Ailments","攻擊和召喚物對異常狀態的敵人造成 {0}% 更少傷害" +"This Attack and Minions deal {0}% less Damage with Hits","攻擊和召喚物擊中敵人時造成 {0}% 更少傷害" +"This Attack and Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies","對冰緩的敵人,攻擊和召喚物造成 {0}% 更少傷害" +"This Attack and Minions deal {0}% less Damage with Hits and Ailments against Enemies on Low Life","此攻擊和召喚物對貧血的敵人造成 {0}% 更少擊中和異常狀態傷害" +"This Attack and Minions deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}","攻擊和召喚物根據敵人身上每層中毒造成 {0}% 更少擊中傷害,至多 {1}" +"This Attack and Minions deal {0}% less Damage with Ignite","攻擊和召喚物造成 {0}% 更少點燃傷害" +"This Attack and Minions deal {0}% less Damage with Poison","攻擊和召喚物造成 {0}% 更少中毒傷害" +"This Attack and Minions deal {0}% less Elemental Damage","此攻擊和召喚物造成 {0}% 更少元素傷害" +"This Attack and Minions deal {0}% less Fire Damage","攻擊和召喚物造成 {0}% 更少火焰傷害" +"This Attack and Minions deal {0}% less Melee Area Damage","此攻擊和召喚物造成 {0}% 更少近戰範圍傷害" +"This Attack and Minions deal {0}% less Melee Physical Damage against Bleeding Enemies","此攻擊與召喚物對流血的敵人造成 {0}% 更少近戰物理傷害" +"This Attack and Minions deal {0}% less Physical Damage","攻擊和召喚物造成 {0}% 更少物理傷害" +"This Attack and Minions deal {0}% less Trap and Mine Damage","此攻擊與召喚物造成 {0}% 更少陷阱與地雷傷害" +"This Attack and Minions deal {0}% more Cold Damage Over Time","此攻擊和召喚物造成 {0}% 更多冰冷持續傷害" +"This Attack and Minions deal {0}% more Damage over Time","攻擊和召喚物造成 {0}% 更多持續傷害" +"This Attack and Minions deal {0}% more Damage per Power Charge","每顆暴擊球使此攻擊和召喚物造成 {0}% 更多傷害" +"This Attack and Minions deal {0}% more Damage while Leeching Energy Shield","此攻擊和召喚物在偷取能量護盾時造成 {0}% 更多傷害" +"This Attack and Minions deal {0}% more Damage with Ailments","攻擊和召喚物對異常狀態的敵人造成 {0}% 更多傷害" +"This Attack and Minions deal {0}% more Damage with Hits","攻擊和召喚物擊中敵人時造成 {0}% 更多傷害" +"This Attack and Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies","對冰緩的敵人,攻擊和召喚物造成 {0}% 更多傷害" +"This Attack and Minions deal {0}% more Damage with Hits and Ailments against Enemies on Low Life","此攻擊和召喚物對貧血的敵人造成 {0}% 更多擊中和異常狀態傷害" +"This Attack and Minions deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}","攻擊和召喚物根據敵人身上每層中毒造成 {0}% 更多擊中傷害,至多 {1}" +"This Attack and Minions deal {0}% more Damage with Ignite","攻擊和召喚物造成 {0}% 更多點燃傷害" +"This Attack and Minions deal {0}% more Damage with Poison","攻擊和召喚物造成 {0}% 更多中毒傷害" +"This Attack and Minions deal {0}% more Elemental Damage","此攻擊和召喚物造成 {0}% 更多元素傷害" +"This Attack and Minions deal {0}% more Fire Damage","攻擊和召喚物造成 {0}% 更多火焰傷害" +"This Attack and Minions deal {0}% more Melee Area Damage","此攻擊和召喚物造成 {0}% 更多近戰範圍傷害" +"This Attack and Minions deal {0}% more Melee Physical Damage against Bleeding Enemies","此攻擊與召喚物對流血的敵人造成 {0}% 更多近戰物理傷害" +"This Attack and Minions deal {0}% more Physical Damage","攻擊和召喚物造成 {0}% 更多物理傷害" +"This Attack and Minions deal {0}% more Trap and Mine Damage","此攻擊與召喚物造成 {0}% 更多陷阱與地雷傷害" +"This Attack and Minions deal {0}% reduced Damage over Time","減少 {0}% 這個攻擊和召喚物造成的持續傷害" +"This Attack and Minions deal {0}% reduced Damage while Leeching Energy Shield","此攻擊和召喚物在偷取能量護盾時減少 {0}% 傷害" +"This Attack and Minions deal {0}% reduced Damage while Leeching Life","此攻擊和召喚物在偷取生命時減少 {0}% 傷害" +"This Attack and Minions deal {0}% reduced Damage while Leeching Mana","此攻擊和召喚物在偷取魔力時減少 {0}% 傷害" +"This Attack and Minions deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每個冰凍、感電或點燃,使此攻擊和召喚物減少 {0}% 擊中和異常狀態傷害" +"This Attack and Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒,使此攻擊和召喚物減少 {0}% 擊中和異常狀態傷害" +"This Attack and Minions deal {0}% reduced Melee Damage against Bleeding Enemies","此攻擊與召喚物對流血的敵人減少 {0}% 近戰傷害" +"This Attack and Minions gain {0} Life for each enemy Hit","攻擊與召喚物擊中回復 {0} 生命" +"This Attack and Minions gain a Frenzy Charge on Killing Blow against Enemies with at least {0} Poisons","此攻擊和召喚物對至少有 {0} 層毒性的敵人造成擊殺之擊時,獲得 1 顆狂怒球" +"This Attack and Minions have {0} Accuracy Rating","此攻擊與召喚物有 {0} 命中值" +"This Attack and Minions have {0} additional Accuracy Rating","此攻擊與召喚物額外增加 {0} 命中值" +"This Attack and Minions have {0} chance to Blind enemies on hit","此攻擊與召喚生物擊中時有 {0} 的機率致盲敵人" +"This Attack and Minions have {0} chance to cause Bleeding","此攻擊和召喚生物有 {0} 的機率造成流血" +"This Attack and Minions have {0} chance to cause Monsters to Flee when Hit","該攻擊與召喚生物使怪物被擊中時有 {0} 的機率使逃跑" +"This Attack and Minions have {0} chance to Fortify on Melee hit","此攻擊與召喚生物在近戰擊中時有 {0} 的機率獲得護體效果" +"This Attack and Minions have {0} chance to Freeze enemies","此攻擊與召喚生物擊中時有 {0} 的機率冰凍敵人" +"This Attack and Minions have {0} chance to Freeze Enemies which are Chilled","此攻擊與召喚生物有 {0} 的機率冰凍被冰緩的敵人" +"This Attack and Minions have {0} chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons","該攻擊和召喚生物以致命一擊擊敗一名至少中毒 {1} 層的敵人時,有 {0} 的機率獲得一個狂怒球" +"This Attack and Minions have {0} chance to gain a Power Charge on Critical Strike","此攻擊與召喚生物造成暴擊時有 {0} 的機率獲得暴擊球" +"This Attack and Minions have {0} chance to gain a Power Charge on Killing Blow","該攻擊和召喚生物有 {0} 的機率在致命一擊時獲得一個暴擊球" +"This Attack and Minions have {0} chance to gain Endurance Charges when Stunning Enemies with Melee Damage","此攻擊和召喚生物使用近戰傷害暈眩敵人時有 {0} 的機率獲得耐力球" +"This Attack and Minions have {0} chance to gain Onslaught for {1} seconds on",該攻擊和召喚生物造成致命一擊時, +"This Attack and Minions have {0} chance to gain Onslaught for {1} seconds on dealing a Killing Blow","此攻擊和召喚生物擊敗敵人時,有 {0} 機率獲得持續 {1} 秒的【猛攻】狀態" +"This Attack and Minions have {0} chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy","你擊中傳奇敵人時,該攻擊和召喚生物有 {0} 的機率獲得 {1} 秒猛攻" +"This Attack and Minions have {0} chance to Ignite enemies","此攻擊與召喚生物造成的火焰傷害有 {0} 的機率點燃敵人" +"This Attack and Minions have {0} chance to inflict Withered on Hit","此攻擊和召喚生物擊中敵人後有 {0} 的機率造成【死亡凋零】" +"This Attack and Minions have {0} chance to Knock Enemies Back with Hits at Close Range","該攻擊和召喚生物近程擊中時有 {0} 的機率擊退敵人" +"This Attack and Minions have {0} chance to Poison on Hit","此攻擊和召喚生物擊中敵人後有 {0} 的機率使其中毒" +"This Attack and Minions have {0} chance to Shock enemies","此攻擊與召喚生物擊中時有 {0} 的機率使敵人附加感電狀態" +"This Attack and Minions have {0} increased Accuracy Rating","此攻擊與召喚生物的命中值增加 {0}" +"This Attack and Minions have {0} increased Area of Effect","此攻擊與召喚生物會使效果區域擴大 {0}" +"This Attack and Minions have {0} increased Attack Speed","此攻擊與召喚生物的攻擊速度增加 {0}" +"This Attack and Minions have {0} increased Attack Speed when on Low Life","瀕血時攻擊與召喚生物的攻擊速度增加 {0}" +"This Attack and Minions have {0} increased Blinding duration","此攻擊與召喚生物造成的致盲時間延長 {0}" +"This Attack and Minions have {0} increased Burning Damage","此攻擊與召喚生物會使燃燒傷害增加 {0}" +"This Attack and Minions have {0} increased Chill Duration on enemies","此攻擊與召喚生物對敵人的冰緩時間延長 {0}" +"This Attack and Minions have {0} increased Chill Effect on enemies","此攻擊與召喚生物對敵人的冰緩效果增加 {0}" +"This Attack and Minions have {0} increased Critical Strike Chance","此攻擊與召喚生物的暴擊率增加 {0}" +"This Attack and Minions have {0} increased Critical Strike Chance against Blinded Enemies","對抗目盲的敵人時,該攻擊和召喚生物的暴擊率增加 {0}" +"This Attack and Minions have {0} increased Damage with Poison","此攻擊和召喚生物造成的中毒傷害增加 {0}" +"This Attack and Minions Have {0} increased Effect of Cold Ailments","T該攻擊和召喚生物的冰冷異常狀態效果增加 {0}" +"This Attack and Minions have {0} increased Effect of Lightning Ailments","該攻擊和召喚生物的閃電異常狀態效果增加 {0}" +"This Attack and Minions have {0} increased Enemy Stun Threshold","此攻擊與召喚生物會使敵人的暈眩門檻增加 {0}" +"This Attack and Minions have {0} increased Freeze Duration on enemies","此攻擊與召喚生物對敵人的冰凍時間延長 {0}" +"This Attack and Minions have {0} increased Ignite Duration on Enemies","此攻擊與召喚生物對敵人的點燃時間延長 {0}" +"This Attack and Minions have {0} increased Knockback Distance","此攻擊與召喚生物的擊退距離延長 {0}" +"This Attack and Minions have {0} increased Poison Duration","此攻擊和召喚生物造成的中毒持續時間延長 {0}" +"This Attack and Minions have {0} increased Shock Duration on enemies","此攻擊與召喚生物對敵人的感電時間延長 {0}" +"This Attack and Minions have {0} increased Stun Duration on enemies","此攻擊與召喚生物對敵人的暈眩時間延長 {0}" +"This Attack and Minions have {0} less Area of Effect","此攻擊與召喚生物會使效果總範圍額外縮小 {0}" +"This Attack and Minions have {0} less Attack Speed","此攻擊與召喚生物的總攻擊速度更少 {0}" +"This Attack and Minions have {0} less Melee Attack Speed","此攻擊與召喚生物的近戰攻擊總速度更少 {0}" +"This Attack and Minions have {0} less Melee Splash Area of Effect","此攻擊和召喚生物的近戰濺射總範圍額外縮小 {0}" +"This Attack and Minions have {0} more Area of Effect","此攻擊與召喚生物會使效果總範圍額外擴大 {0}" +"This Attack and Minions have {0} more Attack Speed","此攻擊與召喚生物的總攻擊速度更多 {0}" +"This Attack and Minions have {0} more Melee Attack Speed","此攻擊與召喚生物的近戰攻擊總速度更多 {0}" +"This Attack and Minions have {0} more Melee Splash Area of Effect","此攻擊和召喚生物的近戰濺射總範圍額外擴大 {0}" +"This Attack and Minions have {0} of Chaos Damage Leeched as Life","該攻擊和召喚生物將混沌傷害的 {0} 轉化為生命偷取" +"This Attack and Minions have {0} reduced Accuracy Rating","此攻擊與召喚生物的命中值減少 {0}" +"This Attack and Minions have {0} reduced Area of Effect","此攻擊與召喚生物會使效果區域縮小 {0}" +"This Attack and Minions have {0} reduced Attack Speed","此攻擊與召喚生物的攻擊速度減少 {0}" +"This Attack and Minions have {0} reduced Attack Speed when on Low Life","瀕血時攻擊與召喚生物的攻擊速度減少 {0}" +"This Attack and Minions have {0} reduced Blinding duration","此攻擊與召喚生物造成的致盲時間縮短 {0}" +"This Attack and Minions have {0} reduced Burning Damage","此攻擊與召喚生物會使燃燒傷害減少 {0}" +"This Attack and Minions have {0} reduced Chill Duration on enemies","此攻擊與召喚生物對敵人的冰緩時間縮短 {0}" +"This Attack and Minions have {0} reduced Chill Effect on enemies","此攻擊與召喚生物對敵人的冰緩效果減少 {0}" +"This Attack and Minions have {0} reduced Critical Strike Chance","此攻擊與召喚生物的暴擊率減少 {0}" +"This Attack and Minions have {0} reduced Critical Strike Chance against Blinded Enemies","對抗目盲的敵人時,該攻擊和召喚生物的暴擊率減少 {0}" +"This Attack and Minions have {0} reduced Damage with Poison","此攻擊和召喚生物造成的中毒傷害減少 {0}" +"This Attack and Minions Have {0} reduced Effect of Cold Ailments","該攻擊和召喚生物的冰冷異常狀態效果減少 {0}" +"This Attack and Minions have {0} reduced Effect of Lightning Ailments","該攻擊和召喚生物的閃電異常狀態效果減少 {0}" +"This Attack and Minions have {0} reduced Enemy Stun Threshold","此攻擊與召喚生物會使敵人的暈眩門檻減少 {0}" +"This Attack and Minions have {0} reduced Freeze Duration on enemies","此攻擊與召喚生物對敵人的冰凍時間縮短 {0}" +"This Attack and Minions have {0} reduced Ignite Duration on Enemies","此攻擊與召喚生物對敵人的點燃時間縮短 {0}" +"This Attack and Minions have {0} reduced Knockback Distance","此攻擊與召喚生物的擊退距離縮短 {0}" +"This Attack and Minions have {0} reduced Poison Duration","此攻擊和召喚生物造成的中毒持續時間縮短 {0}" +"This Attack and Minions have {0} reduced Shock Duration on enemies","此攻擊與召喚生物對敵人的感電時間縮短 {0}" +"This Attack and Minions have {0} reduced Stun Duration on enemies","此攻擊與召喚生物對敵人的暈眩時間縮短 {0}" +"This Attack and Minions have {0} to Critical Strike Multiplier","此攻擊和召喚生物獲得 {0} 基礎暴擊傷害加成" +"This Attack and Minions have {0}% chance to Blind enemies on hit","攻擊與召喚物有 {0}% 機率擊中致盲敵人" +"This Attack and Minions have {0}% chance to cause Bleeding","攻擊和召喚物有 {0}% 機率造成流血" +"This Attack and Minions have {0}% chance to cause Monsters to Flee when Hit","攻擊與召喚物擊中時有 {0}% 機率使敵人逃跑" +"This Attack and Minions have {0}% chance to Fortify on Melee hit","此攻擊與召喚物近戰命中時有 {0}% 機率獲得護體" +"This Attack and Minions have {0}% chance to Freeze enemies","攻擊與召喚物擊中時有 {0}% 機率冰凍敵人" +"This Attack and Minions have {0}% chance to Freeze Enemies which are Chilled","此攻擊與召喚物有 {0}% 機率對冰緩的敵人造成冰凍" +"This Attack and Minions have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons","此攻擊和召喚物對至少有 {1} 層毒性的敵人造成擊殺之擊時,有 {0}% 機率獲得 1 顆狂怒球" +"This Attack and Minions have {0}% chance to gain a Power Charge on Critical Strike","攻擊與召喚物造成暴擊時有 {0}% 機率獲得暴擊球" +"This Attack and Minions have {0}% chance to gain a Power Charge on Killing Blow","此攻擊和召喚物在擊殺之擊時有 {0}% 機率獲得 1 顆暴擊球" +"This Attack and Minions have {0}% chance to gain Endurance Charges when Stunning Enemies with Melee Damage","此攻擊和召喚物用近戰傷害暈眩敵人時有 {0}% 機率獲得 1 顆耐力球" +"This Attack and Minions have {0}% chance to gain Onslaught for {1} seconds on dealing a Killing Blow","此攻擊和召喚生物擊敗敵人時,有 {0}% 機率獲得持續 {1} 秒的【猛攻】狀態" +"This Attack and Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy","當你擊中傳奇敵人時,此攻擊和召喚物有 {0}% 機率獲得猛攻 {1} 秒" +"This Attack and Minions have {0}% chance to gain Onslaught for {2} seconds on",攻擊和召喚物一擊必殺時 +"This Attack and Minions have {0}% chance to Ignite enemies","攻擊與召喚物造成火焰傷害有 {0}% 機率點燃敵人" +"This Attack and Minions have {0}% chance to inflict Withered on Hit","此攻擊和召喚物擊中時,有 {0}% 機率造成凋零" +"This Attack and Minions have {0}% chance to Knock Enemies Back with Hits at Close Range","此攻擊和召喚物在近距離擊中時有 {0}% 機率擊退敵人" +"This Attack and Minions have {0}% chance to Poison on Hit","攻擊和召喚物擊中時有 {0}% 機率造成中毒" +"This Attack and Minions have {0}% chance to Shock enemies","攻擊與召喚物擊中時有 {0}% 機率感電敵人" +"This Attack and Minions have {0}% increased Accuracy Rating","此攻擊與召喚物增加 {0}% 命中值" +"This Attack and Minions have {0}% increased Area of Effect","此攻擊與召喚物增加 {0}% 範圍效果" +"This Attack and Minions have {0}% increased Attack Speed","攻擊與召喚物增加 {0}% 攻擊速度" +"This Attack and Minions have {0}% increased Attack Speed when on Low Life","貧血時攻擊與召喚物增加 {0}% 攻擊速度" +"This Attack and Minions have {0}% increased Blinding duration","攻擊與召喚物增加 {0}% 導致的致盲時間" +"This Attack and Minions have {0}% increased Burning Damage","攻擊與召喚物增加 {0}% 燃燒傷害" +"This Attack and Minions have {0}% increased Chill Duration on enemies","攻擊與召喚物增加 {0}% 敵人冰緩時間" +"This Attack and Minions have {0}% increased Chill Effect on enemies","此攻擊和召喚物對敵人增加 {0}% 冰緩效果" +"This Attack and Minions have {0}% increased Critical Strike Chance","此攻擊和召喚物增加 {0}% 暴擊率" +"This Attack and Minions have {0}% increased Critical Strike Chance against Blinded Enemies","對致盲的敵人增加 {0}% 暴擊率" +"This Attack and Minions have {0}% increased Damage with Poison","增加 {0}% 這個攻擊和召喚物造成的中毒傷害" +"This Attack and Minions Have {0}% increased Effect of Cold Ailments","此攻擊和召喚物增加 {0}% 冰冷異常狀態效果" +"This Attack and Minions have {0}% increased Effect of Lightning Ailments","此攻擊和召喚物增加 {0}% 閃電異常狀態效果" +"This Attack and Minions have {0}% increased Enemy Stun Threshold","攻擊與召喚物增加 {0}% 敵人暈眩門檻" +"This Attack and Minions have {0}% increased Freeze Duration on enemies","攻擊與召喚物增加 {0}% 敵人冰凍時間" +"This Attack and Minions have {0}% increased Ignite Duration on Enemies","攻擊與召喚物增加 {0}% 敵人點燃時間" +"This Attack and Minions have {0}% increased Knockback Distance","攻擊與召喚物增加 {0}% 擊退距離" +"This Attack and Minions have {0}% increased Poison Duration","增加 {0}% 這個攻擊和召喚物造成的中毒持續時間" +"This Attack and Minions have {0}% increased Shock Duration on enemies","攻擊與召喚物增加 {0}% 敵人感電時間" +"This Attack and Minions have {0}% increased Stun Duration on enemies","攻擊與召喚物增加 {0}% 敵人暈眩時間" +"This Attack and Minions have {0}% less Area of Effect","此攻擊和召喚物有 {0}% 更少範圍效果" +"This Attack and Minions have {0}% less Attack Speed","此攻擊和召喚物有 {0}% 更少攻擊速度" +"This Attack and Minions have {0}% less Critical Strike Chance","此攻擊和召喚物有 {0}% 更少暴擊率" +"This Attack and Minions have {0}% less Melee Attack Speed","攻擊與召喚物有 {0}% 更少近戰攻擊速度" +"This Attack and Minions have {0}% less Melee Splash Area of Effect","此攻擊與召換物有 {0}% 更少近戰擴散範圍效果" +"This Attack and Minions have {0}% more Area of Effect","此攻擊和召喚物有 {0}% 更多範圍效果" +"This Attack and Minions have {0}% more Attack Speed","此攻擊和召喚物有 {0}% 更多攻擊速度" +"This Attack and Minions have {0}% more Critical Strike Chance","此攻擊和召喚物有 {0}% 更多暴擊率" +"This Attack and Minions have {0}% more Melee Attack Speed","攻擊與召喚物有 {0}% 更多近戰攻擊速度" +"This Attack and Minions have {0}% more Melee Splash Area of Effect","此攻擊與召換物有 {0}% 更多近戰擴散範圍效果" +"This Attack and Minions have {0}% of Chaos Damage Leeched as Life","此攻擊和召喚物的 {0}% 混沌傷害偷取生命" +"This Attack and Minions have {0}% reduced Accuracy Rating","此攻擊與召喚物減少 {0}% 命中值" +"This Attack and Minions have {0}% reduced Area of Effect","此攻擊與召喚物減少 {0}% 範圍效果" +"This Attack and Minions have {0}% reduced Attack Speed","攻擊與召喚物減少 {0}% 攻擊速度" +"This Attack and Minions have {0}% reduced Attack Speed when on Low Life","貧血時攻擊與召喚物減少 {0}% 攻擊速度" +"This Attack and Minions have {0}% reduced Blinding duration","攻擊與召喚物減少 {0}% 導致的致盲時間" +"This Attack and Minions have {0}% reduced Burning Damage","攻擊與召喚物減少 {0}% 燃燒傷害" +"This Attack and Minions have {0}% reduced Chill Duration on enemies","攻擊與召喚物減少 {0}% 敵人冰緩時間" +"This Attack and Minions have {0}% reduced Chill Effect on enemies","此攻擊和召喚物對敵人減少 {0}% 冰緩效果" +"This Attack and Minions have {0}% reduced Critical Strike Chance","此攻擊和召喚物減少 {0}% 暴擊率" +"This Attack and Minions have {0}% reduced Critical Strike Chance against Blinded Enemies","對致盲的敵人減少 {0}% 暴擊率" +"This Attack and Minions have {0}% reduced Damage with Poison","減少 {0}% 這個攻擊和召喚物的造成中毒傷害" +"This Attack and Minions Have {0}% reduced Effect of Cold Ailments","此攻擊和召喚物減少 {0}% 冰冷異常狀態效果" +"This Attack and Minions have {0}% reduced Effect of Lightning Ailments","此攻擊和召喚物減少 {0}% 閃電異常狀態效果" +"This Attack and Minions have {0}% reduced Enemy Stun Threshold","攻擊與召喚物減少 {0}% 敵人暈眩門檻" +"This Attack and Minions have {0}% reduced Freeze Duration on enemies","攻擊與召喚物減少 {0}% 敵人冰凍時間" +"This Attack and Minions have {0}% reduced Ignite Duration on Enemies","攻擊與召喚物減少 {0}% 敵人點燃時間" +"This Attack and Minions have {0}% reduced Knockback Distance","攻擊與召喚物減少 {0}% 擊退距離" +"This Attack and Minions have {0}% reduced Poison Duration","減少 {0}% 這個攻擊和召喚物造成的中毒持續時間" +"This Attack and Minions have {0}% reduced Shock Duration on enemies","攻擊與召喚物減少 {0}% 敵人感電時間" +"This Attack and Minions have {0}% reduced Stun Duration on enemies","攻擊與召喚物減少 {0}% 敵人暈眩時間" +"This Attack and Minions have {0}% to Critical Strike Multiplier","此攻擊和召喚物 {0}% 基礎暴擊加成" +"This Attack and Minions have an additional {0} chance to Knock Enemies Back on Hit","此攻擊和召喚生物有額外 {0} 的機率擊退敵人" +"This Attack and Minions have an additional {0}% chance to Knock Enemies Back on Hit","此攻擊和召喚物有額外 {0}% 機率擊中敵人時造成擊退" +"This Attack and Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds","攻擊和召喚物擊中時造成腐化,每秒造成 {0} 混沌傷害,持續 {1} 秒" +"This Attack and Minions Leech {0} of Damage as Energy Shield","此攻擊與召喚生物造成傷害的 {0} 轉化為能量護盾偷取" +"This Attack and Minions Leech {0} of Damage as Life","此攻擊與召喚生物造成 {0} 生命偷取" +"This Attack and Minions Leech {0}% of Damage as Energy Shield","此攻擊和召喚物 {0}% 傷害偷取能量護盾" +"This Attack and Minions Leech {0}% of Damage as Life","攻擊與召喚物偷取 {0}% 生命" +"This Attack and Minions Overwhelm {0} Physical Damage Reduction","該攻擊和召喚生物壓制 {0} 物理傷害減免" +"This Attack and Minions Overwhelm {0}% Physical Damage Reduction","此攻擊和召喚物鎮壓 {0}% 物理傷害減免" +"This Attack and Minions Penetrate {0} Chaos Resistance","該攻擊和召喚生物穿透 {0} 混沌抗性" +"This Attack and Minions Penetrate {0} Cold Resistance","此攻擊與召喚生物穿透 {0} 冰冷抗性" +"This Attack and Minions Penetrate {0} Elemental Resistances","此攻擊與召喚生物穿透 {0} 冰冷抗性" +"This Attack and Minions Penetrate {0} Fire Resistance","此攻擊與召喚生物穿透 {0} 火焰抗性" +"This Attack and Minions Penetrate {0} Lightning Resistance","此攻擊與召喚生物穿透 {0} 閃電抗性" +"This Attack and Minions Penetrate {0}% Chaos Resistance","此攻擊和召喚物穿透 {0}% 混沌抗性" +"This Attack and Minions Penetrate {0}% Cold Resistance","攻擊與召喚物穿透 {0}% 冰冷抗性" +"This Attack and Minions Penetrate {0}% Elemental Resistances","此攻擊和召喚物穿透 {0}% 元素抗性" +"This Attack and Minions Penetrate {0}% Fire Resistance","攻擊與召喚物穿透 {0}% 火焰抗性" +"This Attack and Minions Penetrate {0}% Lightning Resistance","攻擊與召喚物穿透 {0}% 閃電抗性" +"This Attack and Minions Projectiles that have Pierced deal {0} increased Damage","該攻擊和召喚生物的貫穿投射物的傷害增加 {0}" +"This Attack and Minions Projectiles that have Pierced deal {0} reduced Damage","該攻擊和召喚生物的貫穿投射物的傷害減少 {0}" +"This Attack and Minions Projectiles that have Pierced deal {0}% increased Damage","此攻擊和召喚物穿透的投射物增加 {0}% 傷害" +"This Attack and Minions Projectiles that have Pierced deal {0}% reduced Damage","此攻擊和召喚物穿透的投射物減少 {0}% 傷害" +"This Attack and Minions' Attacks have {0} chance to Impale Enemies on Hit","該攻擊和召喚生物的攻擊擊中時有 {0} 的機率穿刺敵人" +"This Attack and Minions' Attacks have {0} increased Impale Effect","該攻擊和召喚生物的攻擊使穿刺效果擴大 {0}" +"This Attack and Minions' Attacks have {0} reduced Impale Effect","該攻擊和召喚生物的攻擊使穿刺效果縮小 {0}" +"This Attack and Minions' Attacks have {0}% chance to Impale Enemies on Hit","此攻擊和召喚物的攻擊有 {0}% 機率擊中時穿刺敵人" +"This Attack and Minions' Attacks have {0}% increased Impale Effect","此攻擊和召喚物的攻擊,增加 {0}% 穿刺效果" +"This Attack and Minions' Attacks have {0}% reduced Impale Effect","此攻擊和召喚物的攻擊,減少 {0}% 穿刺效果" +"This Attack's and Minion's Melee Attack's First Repeat deals {0} less Damage","此攻擊和召喚生物重復的第一個近戰攻擊造成的總傷害更少 {0}" +"This Attack's and Minion's Melee Attack's First Repeat deals {0} more Damage","此攻擊和召喚生物重復的第一個近戰攻擊造成的總傷害更多 {0}" +"This Attack's and Minion's Melee Attack's First Repeat deals {0}% less Damage","此攻擊和召喚物近戰攻擊的第一次重複造成 {0}% 更少傷害" +"This Attack's and Minion's Melee Attack's First Repeat deals {0}% more Damage","此攻擊和召喚物近戰攻擊的第一次重複造成 {0}% 更多傷害" +"This Attack's and Minion's Melee Attack's Second Repeat deals {0} less Damage","此攻擊和召喚生物重復的第二個近戰攻擊造成的總傷害更少 {0}" +"This Attack's and Minion's Melee Attack's Second Repeat deals {0} more Damage","此攻擊和召喚生物重復的第二個近戰攻擊造成的總傷害更多 {0}" +"This Attack's and Minion's Melee Attack's Second Repeat deals {0}% less Damage","此攻擊和召喚物近戰攻擊的第二次重複造成 {0}% 更少傷害" +"This Attack's and Minion's Melee Attack's Second Repeat deals {0}% more Damage","此攻擊和召喚物近戰攻擊的第二次重複造成 {0}% 更多傷害" +"This Attack's and Minion's Melee Attack's Third Repeat deals {0} less Damage","該攻擊和召喚生物近戰攻擊的第三次重復造成的總傷害更少 {0}" +"This Attack's and Minion's Melee Attack's Third Repeat deals {0} more Damage","該攻擊和召喚生物近戰攻擊的第三次重復造成的總傷害更多 {0}" +"This Attack's and Minion's Melee Attack's Third Repeat deals {0}% less Damage","此攻擊和召喚物近戰攻擊的第三次重複造成 {0}% 更少傷害" +"This Attack's and Minion's Melee Attack's Third Repeat deals {0}% more Damage","此攻擊和召喚物近戰攻擊的第三次重複造成 {0}% 更多傷害" +"This Curse has {0}% chance to apply to Hexproof Enemies","該詛咒有 {0}% 機率套用於免疫詛咒的敵人" +"This Gem can only Support Skill Gems requiring Level {0} or lower","這顆寶石只輔助需求等級 {0} 或以下的技能寶石" +"This Gem gains {0} increased Experience","技能石經驗值獲取增加 {0}" +"This Gem gains {0} reduced Experience","技能石經驗值獲取減少 {0}" +"This Gem gains {0}% increased Experience","增加 {0}% 寶石經驗獲得" +"This Gem gains {0}% reduced Experience","減少 {0}% 寶石經驗獲得" +"This Jewel's Socket has {0} increased effect per Allocated Passive Skill between it and your Class' starting location","從你職業的出發位置到該珠寶槽之間每一點配置的天賦就使該珠寶插槽的效果增加 {0}" +"This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between",每個此珠寶插槽和你職業起始位置間 +"This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between it and your Class' starting location","從你職業的出發位置到該珠寶槽之間每一點配置的天賦就使該珠寶插槽的效果增加 {0}%" +"This Skill and Minions deal {0} less Damage","此技能和召喚生物造成的總傷害更少 {0}" +"This Skill and Minions deal {0} more Damage","此技能和召喚生物造成的總傷害更多 {0}" +"This Skill and Minions deal {0}% less Damage","此技能和召喚物造成 {0}% 更少傷害" +"This Skill and Minions deal {0}% more Damage","此技能和召喚物造成 {0}% 更多傷害" +"This Skill and Minions deal up to {0} more Melee Damage to Enemies, based on proximity","被輔助技能基於距離對敵人的總近戰傷害最多更多 {0}" +"This Skill and Minions deal up to {0}% more Melee Damage to Enemies, based on proximity","此技能和召喚物根據敵人離多近,造成至多 {0}% 更多近戰傷害" +"This Skill and Minions have {0} chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy","地雷以敵人為目標引爆時,該技能和召喚生物有 {0} 的機率獲得一個狂怒球" +"This Skill and Minions have {0} chance to gain a Frenzy Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,此技能和召喚生物有 {0} 的機會獲得 1 個狂怒球" +"This Skill and Minions have {0} chance to gain a Power Charge when a Mine is Detonated targeting an Enemy","地雷以敵人為目標引爆時,該技能和召喚生物有 {0} 的機率獲得一個暴擊球" +"This Skill and Minions have {0} chance to gain a Power Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,此技能和召喚生物有 {0} 的機會獲得 1 個暴擊球" +"This Skill and Minions have {0} chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy","擊中稀有或傳奇敵人時,此技能和召喚生物有 {0} 機率獲得【猛攻】效果,持續 {1} 秒" +"This Skill and Minions have {0} chance to throw up to {1} additional Trap or Mine","該技能和召喚生物有 {0} 的機率投擲 {1} 個額外的陷阱或地雷" +"This Skill and Minions have {0} chance to throw up to {1} additional Traps or Mines","該技能和召喚生物有 {0} 的機率投擲 {1} 個額外的陷阱或地雷" +"This Skill and Minions have {0} increased Mine Throwing Speed per Frenzy Charge","每個狂怒球使該技能和召喚生物的地雷投擲速度增加 {0}" +"This Skill and Minions have {0} increased Trap Throwing Speed per Frenzy Charge","每個狂怒球可使此技能和召喚生物的陷阱投擲速度增加 {0}" +"This Skill and Minions have {0} reduced Mine Throwing Speed per Frenzy Charge","每個狂怒球使該技能和召喚生物的地雷投擲速度減少 {0}" +"This Skill and Minions have {0} reduced Trap Throwing Speed per Frenzy Charge","每個狂怒球可使此技能和召喚生物的陷阱投擲速度減少 {0}" +"This Skill and Minions have {0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy","當地雷對敵人引爆時,此技能和召喚物有 {0}% 機率獲得 1 顆狂怒球" +"This Skill and Minions have {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,此技能和召喚物有 {0}% 機率獲得 1 顆狂怒球" +"This Skill and Minions have {0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy","當地雷對敵人引爆時,此技能和召喚物有 {0}% 機率獲得 1 顆暴擊球" +"This Skill and Minions have {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,此技能和召喚物有 {0}% 機率獲得 1 顆暴擊球" +"This Skill and Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy","擊中稀有或傳奇敵人時,此技能和召喚生物有 {0}% 機率獲得【猛攻】效果,持續 {1} 秒" +"This Skill and Minions have {0}% chance to throw up to {1} additional Trap or Mine","此技能和召喚物有 {0}% 機率投擲至多 {1} 個額外陷阱或地雷" +"This Skill and Minions have {0}% chance to throw up to {1} additional Traps or Mines","此技能和召喚物有 {0}% 機率投擲至多 {1} 個額外陷阱或地雷" +"This Skill and Minions have {0}% increased Mine Throwing Speed","此技能和召喚物增加 {0}% 地雷投擲速度" +"This Skill and Minions have {0}% increased Mine Throwing Speed per Frenzy Charge","此技能和召喚物,每顆狂怒球增加 {0}% 地雷投擲速度" +"This Skill and Minions have {0}% increased Trap Throwing Speed per Frenzy Charge","每顆狂怒球使此技能和召喚物增加 {0}% 陷阱投擲速度" +"This Skill and Minions have {0}% reduced Mine Throwing Speed","此技能和召喚物減少 {0}% 地雷投擲速度" +"This Skill and Minions have {0}% reduced Mine Throwing Speed per Frenzy Charge","此技能和召喚物,每顆狂怒球減少 {0}% 地雷投擲速度" +"This Skill and Minions have {0}% reduced Trap Throwing Speed per Frenzy Charge","每顆狂怒球使此技能和召喚物減少 {0}% 陷阱投擲速度" +"This Skill has {0} increased Critical Strike Chance per Inspiration Charge","每個啟迪球使該技能的暴擊率增加 {0}" +"This Skill has {0} increased Critical Strike Chance per Power Charge if used by a Mine","暴擊球用於地雷時,每個可使該技能的暴擊率增加 {0}" +"This Skill has {0} less Elemental Damage per Inspiration Charge","每個啟迪球使該技能的元素傷害更少 {0}" +"This Skill has {0} more Elemental Damage per Inspiration Charge","每個啟迪球使該技能的元素傷害更多 {0}" +"This Skill has {0} reduced Critical Strike Chance per Inspiration Charge","每個啟迪球使該技能的暴擊率減少 {0}" +"This Skill has {0} reduced Critical Strike Chance per Power Charge if used by a Mine","暴擊球用於地雷時,每個可使該技能的暴擊率減少 {0}" +"This Skill has {0}% increased Critical Strike Chance per Inspiration Charge","此技能每顆啟發球增加 {0}% 暴擊率" +"This Skill has {0}% increased Critical Strike Chance per Power Charge if used by a Mine","若此技能被地雷使用,每顆暴擊球增加 {0}% 暴擊率" +"This Skill has {0}% less Elemental Damage per Inspiration Charge","此技能每顆啟發球有 {0}% 更少元素傷害" +"This Skill has {0}% more Elemental Damage per Inspiration Charge","此技能每顆啟發球有 {0}% 更多元素傷害" +"This Skill has {0}% reduced Critical Strike Chance per Inspiration Charge","此技能每顆啟發球減少 {0}% 暴擊率" +"This Skill has {0}% reduced Critical Strike Chance per Power Charge if used by a Mine","若此技能被地雷使用,每顆暴擊球減少 {0}% 暴擊率" +"This Skill has a {0} chance to Trigger Shockwave Skill on Hit","該技能擊中時有 {0} 的機率觸發【震波】" +"This Skill has a {0}% chance to Trigger Shockwave Skill on Hit","此技能擊中時有 {0}% 機率觸發震波技能" +"This Skill targets {0} additional nearby Enemies","此技能瞄準 {0} 個額外附近敵人" +"This Skill targets {0} additional nearby Enemy","此技能瞄準 {0} 個額外附近敵人" +"This Skill's Arrows deal {0} less Damage with Ailments per Stage","每層該技能箭矢的異常狀態總傷害更少 {0}" +"This Skill's Arrows deal {0} less Damage with Hits per Stage","每層使該技能箭矢的總傷害更少 {0}" +"This Skill's Arrows deal {0} more Damage with Ailments per Stage","每層使該技能箭矢的異常狀態總傷害更多 {0}" +"This Skill's Arrows deal {0} more Damage with Hits per Stage","每層使該技能箭矢的擊中總傷害更多 {0}" +"This Skill's Arrows deal {0}% less Damage with Ailments per Stage","此技能的箭矢,每層造成 {0}% 更少異常狀態傷害" +"This Skill's Arrows deal {0}% less Damage with Hits per Stage","此技能的箭矢,每層造成 {0}% 更少擊中傷害" +"This Skill's Arrows deal {0}% more Damage with Ailments per Stage","此技能的箭矢,每層造成 {0}% 更多異常狀態傷害" +"This Skill's Arrows deal {0}% more Damage with Hits per Stage","此技能的箭矢,每層造成 {0}% 更多擊中傷害" +"This Skill's effects deal {0} less Damage when Reoccurring","此技能重復施放時,總傷害更少 {0}" +"This Skill's effects deal {0} more Damage when Reoccurring","此技能重復施放時,總傷害更多 {0}" +"This Skill's effects deal {0}% less Damage when Reoccurring","再次觸發時,此技能的效果造成 {0}% 更少傷害" +"This Skill's effects deal {0}% more Damage when Reoccurring","再次觸發時,此技能的效果造成 {0}% 更多傷害" +"This Spell and Minion's Spells Repeat an additional {0} times","此法術和召喚物的法術重複額外 {0} 次" +"This Spell and Minions Convert {0}% of Physical Damage to Lightning Damage","此法術和召喚物轉化 {0}% 的物理裡傷害至閃電傷害" +"This Spell and Minions deal {0} to {1} added Fire Damage against Burning Enemies","此法術和召喚物對燃燒的敵人附加 {0} 至 {1} 火焰傷害" +"This Spell and Minions deal {0}% increased Damage while Leeching Energy Shield","偷取能量護盾時,此法術和召喚物增加 {0}% 傷害" +"This Spell and Minions deal {0}% increased Damage while Leeching Life","偷取生命時,此法術和召喚物增加 {0}% 傷害" +"This Spell and Minions deal {0}% increased Damage while Leeching Mana","偷取魔力時,此法術和召喚物增加 {0}% 傷害" +"This Spell and Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life","此法術和召喚物對貧血的敵人增加 {0}% 擊中傷害" +"This Spell and Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒,使此法術和召喚物增加 {0}% 擊中和異常狀態傷害" +"This Spell and Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每個冰凍、感電或點燃,使此法術和召喚物增加 {0}% 擊中和異常狀態傷害" +"This Spell and Minions deal {0}% less Damage while Leeching Energy Shield","此法術和召喚物偷取能量護盾時造成 {0}% 更少傷害" +"This Spell and Minions deal {0}% less Damage while on Full Energy Shield","此法術和召喚物滿能量護盾時造成 {0}% 更少傷害" +"This Spell and Minions deal {0}% less Damage with Ailments","此法術和召喚物造成 {0}% 更少異常狀態傷害" +"This Spell and Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies","此法術和召喚物對冰緩的敵人造成 {0}% 更少擊中和異常狀態傷害" +"This Spell and Minions deal {0}% more Damage while Leeching Energy Shield","此法術和召喚物偷取能量護盾時造成 {0}% 更多傷害" +"This Spell and Minions deal {0}% more Damage while on Full Energy Shield","此法術和召喚物滿能量護盾時造成 {0}% 更多傷害" +"This Spell and Minions deal {0}% more Damage with Ailments","此法術和召喚物造成 {0}% 更多異常狀態傷害" +"This Spell and Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies","此法術和召喚物對冰緩的敵人造成 {0}% 更多擊中和異常狀態傷害" +"This Spell and Minions deal {0}% reduced Damage while Leeching Energy Shield","偷取能量護盾時,此法術和召喚物減少 {0}% 傷害" +"This Spell and Minions deal {0}% reduced Damage while Leeching Life","偷取生命時,此法術和召喚物減少 {0}% 傷害" +"This Spell and Minions deal {0}% reduced Damage while Leeching Mana","偷取魔力時,此法術和召喚物減少 {0}% 傷害" +"This Spell and Minions deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy","敵人身上每個冰凍、感電或點燃,使此法術和召喚物減少 {0}% 擊中和異常狀態傷害" +"This Spell and Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy","敵人身上每個詛咒,使此法術和召喚物減少 {0}% 擊中和異常狀態傷害" +"This Spell and Minions have {0} increased Cast Speed","該法術與召喚生物的施放速度增加 {0}" +"This Spell and Minions have {0} increased Cast Speed when on Low Life","當低血時,該法術與召喚生物的施放速度增加 {0}" +"This Spell and Minions have {0} less Cast Speed","該法術與召喚生物的總施放速度更少 {0}" +"This Spell and Minions have {0} more Cast Speed","該法術與召喚生物的總施放速度更多 {0}" +"This Spell and Minions have {0} reduced Cast Speed","該法術與召喚生物的施放速度減少 {0}" +"This Spell and Minions have {0} reduced Cast Speed when on Low Life","當低血時,該法術與召喚生物的施放速度減少 {0}" +"This Spell and Minions have {0} to Radius of their Burning Effect","此法術和召喚物 {0} 它們燃燒效果的範圍" +"This Spell and Minions have {0}% chance to Blind on Hit","此法術和召喚物擊中時有 {0}% 機率造成致盲" +"This Spell and Minions have {0}% chance to cause Monsters to Flee on Hit","此法術和召喚物擊中時有 {0}% 機率使怪物逃跑" +"This Spell and Minions have {0}% chance to Freeze enemies","此法術和召喚物有 {0}% 機率冰凍敵人" +"This Spell and Minions have {0}% chance to Freeze Enemies which are Chilled","此法術和召喚物對冰緩的敵人 {0}% 機率造成冰凍" +"This Spell and Minions have {0}% chance to gain a Power Charge on Critical Strike","此法術和召喚物暴擊時有 {0}% 機率獲得 1 顆暴擊球" +"This Spell and Minions have {0}% chance to gain a Power Charge on Killing Blow","此法術和召喚物的擊殺之擊有 {0}% 機率獲得 1 顆暴擊球" +"This Spell and Minions have {0}% chance to Ignite enemies","此法術和召喚物有 {0}% 機率點燃敵人" +"This Spell and Minions have {0}% chance to inflict Cold Exposure on Hit","此法術和召喚物擊中時有 {0}% 機率造成冰冷曝曬" +"This Spell and Minions have {0}% chance to inflict Fire Exposure on Hit","此法術和召喚物擊中時有 {0}% 機率造成火焰曝曬" +"This Spell and Minions have {0}% chance to inflict Lightning Exposure on Hit","此法術和召喚物擊中時有 {0}% 機率造成閃電曝曬" +"This Spell and Minions have {0}% chance to inflict Withered on Hit","此法術和召喚物擊中時有 {0}% 機率造成凋零" +"This Spell and Minions have {0}% chance to Knock Enemies Back with Hits at Close Range","此法術和召喚物在近距離擊中時有 {0}% 機率擊退敵人" +"This Spell and Minions have {0}% chance to Poison on Hit","此法術和召喚物擊中時有 {0}% 機率造成中毒" +"This Spell and Minions have {0}% chance to Shock enemies","此法術和召喚物有 {0}% 機率感電敵人" +"This Spell and Minions have {0}% increased Area of Effect","此法術和召喚物增加 {0}% 範圍效果" +"This Spell and Minions have {0}% increased Blinding duration","此法術和召喚物增加 {0}% 流血持續時間" +"This Spell and Minions have {0}% increased Cast Speed","法術與召喚物增加 {0}% 施放速度" +"This Spell and Minions have {0}% increased Cast Speed when on Low Life","貧血時法術與召喚物增加 {0}% 施放速度" +"This Spell and Minions have {0}% increased Chill Duration","此法術和召喚物增加 {0}% 冰緩持續時間" +"This Spell and Minions have {0}% increased Chill Effect","此法術和召喚物增加 {0}% 冰緩效果" +"This Spell and Minions have {0}% increased Critical Strike Chance","此法術和召喚物增加 {0}% 暴擊率" +"This Spell and Minions have {0}% increased Critical Strike Chance against Blinded Enemies","此法術和召喚物對被致盲的敵人增加 {0}% 暴擊率" +"This Spell and Minions have {0}% increased Duration of Ailments","此法術和召喚物增加 {0}% 異常狀態持續時間" +"This Spell and Minions have {0}% increased Duration of Cruelty","法術和召喚物增加 {0}% 殘酷的持續時間" +"This Spell and Minions Have {0}% increased Effect of Cold Ailments","此法術和召喚物增加 {0}% 冰冷異常狀態效果" +"This Spell and Minions have {0}% increased Effect of Lightning Ailments","此法術和召喚物增加 {0}% 閃電異常狀態的效果" +"This Spell and Minions have {0}% increased Effect of non-Damaging Ailments","此法術和召喚物增加 {0}% 非傷害型異常狀態的效果" +"This Spell and Minions have {0}% increased Enemy Stun Threshold","此法術和召喚物增加 {0}% 敵人暈眩門檻" +"This Spell and Minions have {0}% increased Freeze Duration","此法術和召喚物增加 {0}% 冰凍持續時間" +"This Spell and Minions have {0}% increased Ignite Duration","此法術和召喚物增加 {0}% 點燃持續時間" +"This Spell and Minions have {0}% increased Knockback Distance","此法術和召喚物增加 {0}% 擊退距離" +"This Spell and Minions have {0}% increased Poison Duration","此法術和召喚物增加 {0}% 中毒持續時間" +"This Spell and Minions have {0}% increased Shock Duration","此法術和召喚物增加 {0}% 感電持續時間" +"This Spell and Minions have {0}% increased Shock Effect","此法術和召喚物增加 {0}% 感電效果" +"This Spell and Minions have {0}% increased Stun Duration on enemies","此法術和召喚物增加 {0}% 敵人的暈眩持續時間" +"This Spell and Minions have {0}% less Area of Effect","此法術和召喚物有 {0}% 更少範圍效果" +"This Spell and Minions have {0}% less Cast Speed","法術與召喚物 {0}% 更少施放速度" +"This Spell and Minions have {0}% less Critical Strike Chance","此法術和召喚物有 {0}% 更少暴擊率" +"This Spell and Minions have {0}% more Area of Effect","此法術和召喚物有 {0}% 更多範圍效果" +"This Spell and Minions have {0}% more Cast Speed","法術與召喚物 {0}% 更多施放速度" +"This Spell and Minions have {0}% more Critical Strike Chance","此法術和召喚物有 {0}% 更多暴擊率" +"This Spell and Minions have {0}% of Chaos Damage Leeched as Life","此法術和召喚物的 {0}% 混沌傷害偷取為生命" +"This Spell and Minions have {0}% reduced Area of Effect","此法術和召喚物減少 {0}% 範圍效果" +"This Spell and Minions have {0}% reduced Blinding duration","此法術和召喚物減少 {0}% 流血持續時間" +"This Spell and Minions have {0}% reduced Cast Speed","法術與召喚物減少 {0}% 施放速度" +"This Spell and Minions have {0}% reduced Cast Speed when on Low Life","貧血時法術與召喚物減少 {0}% 施放速度" +"This Spell and Minions have {0}% reduced Chill Duration","此法術和召喚物減少 {0}% 冰緩持續時間" +"This Spell and Minions have {0}% reduced Chill Effect","此法術和召喚物減少 {0}% 冰緩效果" +"This Spell and Minions have {0}% reduced Critical Strike Chance","此法術和召喚物減少 {0}% 暴擊率" +"This Spell and Minions have {0}% reduced Critical Strike Chance against Blinded Enemies","此法術和召喚物對被致盲的敵人減少 {0}% 暴擊率" +"This Spell and Minions have {0}% reduced Duration of Ailments","此法術和召喚物減少 {0}% 異常狀態持續時間" +"This Spell and Minions have {0}% reduced Duration of Cruelty","法術和召喚物減少 {0}% 殘酷的持續時間" +"This Spell and Minions Have {0}% reduced Effect of Cold Ailments","此法術和召喚物減少 {0}% 冰冷異常狀態效果" +"This Spell and Minions have {0}% reduced Effect of Lightning Ailments","此法術和召喚物減少 {0}% 閃電異常狀態的效果" +"This Spell and Minions have {0}% reduced Effect of non-Damaging Ailments","此法術和召喚物減少 {0}% 非傷害型異常狀態的效果" +"This Spell and Minions have {0}% reduced Enemy Stun Threshold","此法術和召喚物減少 {0}% 敵人暈眩門檻" +"This Spell and Minions have {0}% reduced Freeze Duration","此法術和召喚物減少 {0}% 冰凍持續時間" +"This Spell and Minions have {0}% reduced Ignite Duration","此法術和召喚物減少 {0}% 點燃持續時間" +"This Spell and Minions have {0}% reduced Knockback Distance","此法術和召喚物減少 {0}% 擊退距離" +"This Spell and Minions have {0}% reduced Poison Duration","此法術和召喚物減少 {0}% 中毒持續時間" +"This Spell and Minions have {0}% reduced Shock Duration","此法術和召喚物減少 {0}% 感電持續時間" +"This Spell and Minions have {0}% reduced Shock Effect","此法術和召喚物減少 {0}% 感電效果" +"This Spell and Minions have {0}% reduced Stun Duration on enemies","此法術和召喚物減少 {0}% 敵人的暈眩持續時間" +"This Spell and Minions have {0}% to Critical Strike Multiplier","此法術和召喚物 {0}% 暴擊加成" +"This Spell and Minions have an additional {0}% chance to Knock Enemies Back on Hit","此法術和召喚物擊中時有 {0}% 額外機率擊退敵人" +"This Spell and Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds","此法術和召喚物擊中時造成腐化,每秒造成 {0} 混沌傷害持續 {1} 秒" +"This Spell and Minions Leech {0}% of Damage as Energy Shield","此法術和召喚物的 {0}% 傷害偷取為能量護盾" +"This Spell and Minions Leech {0}% of Damage as Life","此法術和召喚物的 {0}% 傷害偷取為生命" +"This Spell and Minions Penetrate {0}% Chaos Resistance","此法術和召喚物穿透 {0}% 混沌抗性" +"This Spell and Minions Penetrate {0}% Cold Resistance","此法術和召喚物穿透 {0}% 冰冷抗性" +"This Spell and Minions Penetrate {0}% Elemental Resistances","此法術和召喚物穿透 {0}% 閃電抗性" +"This Spell and Minions Penetrate {0}% Fire Resistance","此法術和召喚物穿透 {0}% 火焰抗性" +"This Spell and Minions Penetrate {0}% Lightning Resistance","此法術和召喚物穿透 {0}% 閃電抗性" +"This Spell deals {0} to {1}, plus {2} of your maximum Life, as base Fire Damage","此法術造成 {0} - {1} 點傷害,並附加等同於你最大生命 {2} 的基礎火焰傷害" +"This Spell deals {0} to {1}, plus {2}% of your maximum Life, as base Fire Damage","此法術造成 {0} 至 {1} 加上 {2}% 你最大生命的火焰傷害" +"This Spell gains Intensity when you Cast it, to a maximum of {0}","當你施放此法術時獲得強化,至多 {0}" +"This Spell loses {0} Intensity every {1} seconds while moving, or immediately if you teleport","移動或你立即傳送時,此法術每 {1} 秒失去 {0} 強化" +"Thorn Arrows deal {0} less Damage","【荊棘箭】造成的總傷害更少 {0}" +"Thorn Arrows deal {0} more Damage","【荊棘箭】造成的總傷害更多 {0}" +"Thorn Arrows deal {0}% less Damage","荊棘箭矢造成 {0}% 更少傷害" +"Thorn Arrows deal {0}% more Damage","荊棘箭矢造成 {0}% 更多傷害" +"Throw {0} additional Mines","放置 {0} 個額外的地雷" +"Throw up to {0} additional Trap","投擲至多 {0} 個額外陷阱" +"Throw up to {0} additional Traps","投擲至多 {0} 個額外陷阱" +"Throws {0} Remote Mines which use the Supported Skill when detonated","投擲 {0} 個遙控地雷,爆炸時使用被輔助的技能" +"Throws {0} Remote Mines which use this Skill when detonated","投擲 {0} 個遙控地雷,當引爆時使用此技能" +"Throws up to {0} Traps which use this Skill when Triggered","當觸發時使用此技能投擲 {0} 個陷阱" +"Time to reach cap: {0}","達到上限時間: {0}" +"Time to reach max: {0}","達到最大時間: {0}" +"to {0} increased Damage with Hits to targets","擊中目標時最多增加 {0}" +"to {0}% increased Damage with Hits to targets","擊中目標時至多增加 {0}% 傷害" +"to {0}% of Maximum Life while on Low Life","附加等同於 {0}% 最大生命的武器傷害" +"to a maximum of {0}","最高 {0}" +"to a maximum of {0} to {1}","至多 {0} 至 {1}" +"to a maximum of {0}%","最低 {0}%" +"Tormented Spirits drop {0} additional Rare Item","罪魂額外掉落 {0} 件物品" +"Tormented Spirits drop {0} additional Rare Items","罪魂額外掉落 {0} 件物品" +"Tormented Spirits have {0} increased Duration","【罪魂】持續時間延長 {0}" +"Tormented Spirits have {0} increased Movement Speed","【罪魂】移動速度增加 {0}" +"Tormented Spirits have {0} reduced Duration","【罪魂】持續時間縮短 {0}" +"Tormented Spirits have {0} reduced Movement Speed","【罪魂】移動速度減少 {0}" +"Tormented Spirits have {0}% increased Duration","罪魂增加 {0}% 持續時間" +"Tormented Spirits have {0}% increased Movement Speed","罪魂增加 {0}% 移動速度" +"Tormented Spirits have {0}% reduced Duration","罪魂減少 {0}% 持續時間" +"Tormented Spirits have {0}% reduced Movement Speed","罪魂減少 {0}% 移動速度" +"Tornado deals Damage with {0}% increased Frequency","龍捲風增加 {0}% 造成傷害頻率" +"Tornado deals Damage with {0}% reduced Frequency","龍捲風減少 {0}% 造成傷害頻率" +"Tornado has {0}% increased initial Duration","龍捲風增加 {0}% 初始持續時間" +"Tornado has {0}% increased Movement Speed","龍捲風增加 {0}% 移動速度" +"Tornado has {0}% reduced initial Duration","龍捲風減少 {0}% 初始持續時間" +"Tornado has {0}% reduced Movement Speed","龍捲風減少 {0}% 移動速度" +"Tornado Shot fires {0} additional secondary Projectiles","龍捲射擊發射 {0} 個額外二段投射物" +"Total Fire Resistance penalty from all Beams cannot exceed {0}","【灼熱光線】對火焰抗性的減少不會超過 {0}" +"Total Fire Resistance penalty from all Beams cannot exceed {0}%","來自所有光束的火焰抗性減少不能夠大於 {0}%" +"Total: {0}%","總計: {0}%" +"Totem lasts {0} seconds","圖騰持續 {0} 秒" +"Totem range: {0}","圖騰範圍效果 : {0}" +"Totems and Minions summoned by Supported Skills have {0} Cold Resistance","被輔助技能召喚的圖騰和召喚生物有 {0} 冰冷抗性" +"Totems and Minions summoned by Supported Skills have {0} Fire Resistance","被輔助技能召喚的圖騰和召喚生物有 {0} 火焰抗性" +"Totems and Minions summoned by Supported Skills have {0} Lightning Resistance","被輔助技能召喚的圖騰和召喚生物有 {0} 閃電抗性" +"Totems and Minions summoned by Supported Skills have {0}% Cold Resistance","被輔助的技能召喚的圖騰和召喚物有 {0}% 冰冷抗性" +"Totems and Minions summoned by Supported Skills have {0}% Fire Resistance","被輔助的技能召喚的圖騰和召喚物有 {0}% 火焰抗性" +"Totems and Minions summoned by Supported Skills have {0}% Lightning Resistance","被輔助的技能召喚的圖騰和召喚物有 {0}% 閃電抗性" +"Totems and Minions summoned by this Skill have {0} Cold Resistance","被召喚的圖騰和召喚生物有 {0} 冰冷抗性" +"Totems and Minions summoned by this Skill have {0} Fire Resistance","被召喚的圖騰和召喚生物有 {0} 火焰抗性" +"Totems and Minions summoned by this Skill have {0} Lightning Resistance","被此技能召喚的圖騰和召喚生物有 {0} 閃電抗性" +"Totems and Minions summoned by this Skill have {0}% Cold Resistance","被召喚的圖騰和召喚物有 {0}% 冰冷抗性" +"Totems and Minions summoned by this Skill have {0}% Fire Resistance","被召喚的圖騰和召喚物有 {0}% 火焰抗性" +"Totems and Minions summoned by this Skill have {0}% Lightning Resistance","被召喚的圖騰和召喚物有 {0}% 閃電抗性" +"Totems Explode for {0} of their Life as Fire Damage when on Low Life","圖騰低血時會爆炸,造成其 {0} 生命的火焰傷害" +"Totems Explode for {0}% of their Life as Fire Damage when on Low Life","你的圖騰貧血時爆炸,造成等同 {0}% 最大生命的火焰傷害" +"Totems Explode for {0}% of their Maximum Life as Fire Damage when on Low Life","你的圖騰低血時會爆炸,造成等同它 {0}% 最大生命的火焰傷害" +"Totems Explode on Death, dealing {0} of their Life as Physical Damage","圖騰被擊敗時爆炸,造成等於它 {0} 生命的物理傷害" +"Totems Explode on Death, dealing {0}% of their Life as Physical Damage","圖騰死亡時爆炸,造成它們最大生命 {0}% 的物理傷害o" +"Totems fire {0} additional Projectile","圖騰發射 {0} 個額外投射物" +"Totems fire {0} additional Projectiles","圖騰發射額外 {0} 投射物" +"Totems gain {0} to all Elemental Resistances","圖騰 {0} 元素抗性" +"Totems gain {0} to all Elemental Resistances per Summoned Totem","每個召喚的圖騰都使圖騰 {0} 所有元素抗性" +"Totems gain {0} to Chaos Resistance","圖騰 {0} 混沌抗性" +"Totems gain {0}% to all Elemental Resistances","圖騰 {0}% 全部元素抗性" +"Totems gain {0}% to all Elemental Resistances per active Totem","每 1 個生效中的圖騰可使圖騰的元素抗性增加 {0}%" +"Totems gain {0}% to all Elemental Resistances per Summoned Totem","每個召喚圖騰使圖騰 {0}% 全部元素抗性" +"Totems gain {0}% to Chaos Resistance","圖騰 {0}% 混沌抗性" +"Totems have {0} additional Physical Damage Reduction","圖騰有 {0} 額外物理傷害減免" +"Totems have {0} increased Attack Speed per Summoned Totem","每個召喚的圖騰可使圖騰的攻擊速度增加 {0}" +"Totems have {0} increased Cast Speed per Summoned Totem","每個召喚的圖騰可使圖騰的施放速度增加 {0}" +"Totems have {0} of your Armour","圖騰獲得你 {0} 的護甲值" +"Totems have {0} reduced Attack Speed per Summoned Totem","每個召喚的圖騰可使圖騰的攻擊速度減少 {0}" +"Totems have {0} reduced Cast Speed per Summoned Totem","每個召喚的圖騰可使圖騰的施放速度減少 {0}" +"Totems have {0}% additional Physical Damage Reduction","圖騰有 {0}% 額外物理傷害減免" +"Totems have {0}% increased Attack Speed per active Totem","每 1 個生效的圖騰可使圖騰的攻擊速度增加 {0}%" +"Totems have {0}% increased Attack Speed per Summoned Totem","每個召喚圖騰使圖騰增加 {0}% 攻擊速度" +"Totems have {0}% increased Cast Speed per active Totem","每 1 個生效的圖騰可使圖騰的施放速度增加 {0}%" +"Totems have {0}% increased Cast Speed per Summoned Totem","每個召喚圖騰使圖騰增加 {0}% 施放速度" +"Totems have {0}% of your Armour","圖騰有你 {0}% 的護甲值" +"Totems have {0}% reduced Attack Speed per active Totem","每 1 個生效的圖騰可使圖騰的攻擊速度減少 {0}%" +"Totems have {0}% reduced Attack Speed per Summoned Totem","每個召喚圖騰使圖騰減少 {0}% 攻擊速度" +"Totems have {0}% reduced Cast Speed per active Totem","每 1 個生效的圖騰可使圖騰的施放速度減少 {0}%" +"Totems have {0}% reduced Cast Speed per Summoned Totem","每個召喚圖騰使圖騰減少 {0}% 施放速度" +"Totems Hinder Enemies near them when Summoned, with {0} reduced Movement Speed","圖騰召喚後,會使它們週圍敵人【緩速】,移動速度減慢 {0}" +"Totems Hinder Enemies near them when Summoned, with {0}% reduced Movement Speed","圖騰被召喚時阻礙它們附近的敵人,減少 {0}% 移動速度" +"Totems lose {0} to Chaos Resistance","圖騰 {0} 混沌抗性" +"Totems lose {0}% to Chaos Resistance","圖騰 {0}% 混沌抗性" +"Totems Reflect {0} of their maximum Life as Fire Damage to nearby Enemies when Hit","圖騰被擊中時對週圍敵人反射火焰傷害,等同它們 {0} 的最大生命" +"Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit","圖騰被擊中時對附近敵人造成等同圖騰 {0}% 最大生命的火焰傷害" +"Totems Regenerate {0} of Life per second","圖騰每秒再生 {0} 生命" +"Totems Regenerate {0}% of Life per second","圖騰每秒回復 {0}% 生命" +"Totems Taunt Enemies around them for {0} seconds when Summoned","圖騰被召喚時嘲諷它們附近的敵人 {0} 秒" +"Towers deal {0} less Damage","防禦塔的總傷害更少 {0}" +"Towers deal {0} more Damage","防禦塔的總傷害更多 {0}" +"Towers deal {0}% less Damage","防守塔造成 {0}% 更少傷害" +"Towers deal {0}% more Damage","防守塔造成 {0}% 更多傷害" +"Toxic Rain deals {0} increased Damage","【毒雨】的傷害增加 {0}" +"Toxic Rain deals {0} reduced Damage","【毒雨】的傷害減少 {0}" +"Toxic Rain deals {0}% increased Damage","腐蝕毒雨增加 {0}% 傷害" +"Toxic Rain deals {0}% reduced Damage","腐蝕毒雨減少 {0}% 傷害" +"Toxic Rain fires {0} additional Arrow","腐蝕毒雨發射 {0} 個額外箭矢" +"Toxic Rain fires {0} additional Arrows","腐蝕毒雨發射 {0} 個額外箭矢" +"Toxic Rain gains {0} of Physical Damage as Extra Chaos Damage","【毒雨】獲得額外混沌傷害,其數值等同於物理傷害的 {0}" +"Toxic Rain gains {0}% of Physical Damage as Extra Chaos Damage","腐蝕毒雨獲得 {0}% 物理傷害的額外混沌傷害" +"Transfers {0} of Damage taken by each nearby enemy to the target","將週圍敵人受到傷害的 {0} 轉移到目標身上" +"Transfers {0}% of Damage taken by each nearby enemy to the target","將附近敵人承受的 {0}% 傷害轉移到目標身上" +"Trap and Mine Damage Penetrates {0} Elemental Resistances","陷阱和地雷傷害可以穿透 {0} 元素抗性" +"Trap and Mine Damage Penetrates {0}% Elemental Resistances","陷阱和地雷傷害穿透 {0}% 元素抗性" +"Trap Damage Penetrates {0} Elemental Resistances","陷阱傷害可以穿透 {0} 元素抗性" +"Trap Damage Penetrates {0}% Elemental Resistances","陷阱傷害穿透 {0}% 元素抗性" +"Trap lasts {0} seconds","陷阱持續 {0} 秒" +"Traps and Mines deal {0} to {1} additional Physical Damage","陷阱及地雷造成 {0} 至 {1} 額外物理傷害" +"Traps and Mines have a {0} chance to Poison on Hit","陷阱和地雷擊中時,有 {0} 的機率使敵人中毒" +"Traps and Mines have a {0}% chance to Poison on Hit","陷阱和地雷擊中時有 {0}% 機率使敵人中毒" +"Traps cannot be Damaged for {0} seconds after being Thrown","陷阱投擲後 {0} 秒不會被傷害" +"Traps deal {0} increased Damage with Hits and Ailments if they were not Armed Recently","若近期內沒有放置過陷阱,那麼陷阱造成的擊中和後續異常狀態傷害增加 {0}" +"Traps deal {0} less Damage with Hits and Ailments if they were not Armed Recently","近期內若沒有放置過陷阱,則陷阱造成的擊中和後續異常狀態總傷害更少 {0}" +"Traps deal {0} more Damage with Hits and Ailments if they were not Armed Recently","近期內若沒有放置過陷阱,則陷阱造成的擊中和後續異常狀態總傷害更多 {0}" +"Traps deal {0} reduced Damage with Hits and Ailments if they were not Armed Recently","若近期內沒有放置過陷阱,那麼那麼陷阱造成的擊中和後續異常狀態傷害減少 {0}" +"Traps deal {0}% increased Damage with Hits and Ailments if they were not Armed Recently","近期沒有裝置過的陷阱,增加 {0}% 擊中和異常狀態傷害" +"Traps deal {0}% less Damage with Hits and Ailments if they were not Armed Recently","近期內未裝置過的陷阱,造成 {0}% 更少擊中和異常狀態傷害" +"Traps deal {0}% more Damage with Hits and Ailments if they were not Armed Recently","近期內未裝置過的陷阱,造成 {0}% 更多擊中和異常狀態傷害" +"Traps deal {0}% reduced Damage with Hits and Ailments if they were not Armed Recently","近期沒有裝置過的陷阱,減少 {0}% 擊中和異常狀態傷害" +"Trauma lasts {0} second","創傷持續 {0} 秒" +"Trauma lasts {0} seconds","創傷持續 {0} 秒" +"Travel Skills have {0}% increased Cooldown Recovery Speed","旅行技能的冷卻回復速度增加 {0}%" +"Travels {0} increased distance before changing forms","改變形態前,移動距離延長 {0}" +"Travels {0} reduced distance before changing forms","改變形態前,移動距離縮短 {0}" +"Travels {0}% increased distance before changing forms","改變型態前,增加 {0}% 飛行距離" +"Travels {0}% reduced distance before changing forms","改變型態前,減少 {0}% 飛行距離" +"Trigger a linked Spell every {0} seconds while Channelling","引導施放時,每 {0} 秒觸發一個連結的法術" +"Trigger a Socketed Bow Skill when you Attack with a Bow, with a {0} second Cooldown","當你使用弓攻擊時觸發插槽中的 {0} 個弓技能,有 1 秒冷卻時間" +"Trigger a Socketed Cold Spell on Melee Critical Strike, with a {0} second Cooldown","近戰暴擊時觸發 1 個插槽中的冰冷法術,有 {0} 秒冷卻時間" +"Trigger a Socketed Lightning Spell on Hit, with a {0} second Cooldown","擊中時觸發插槽中 1 個閃電法術,有 {0} 秒的冷卻時間" +"Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown","使用技能時觸發插槽中的 1 個法術,有 {0} 秒冷卻時間" +"Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown and {1}% more Cost","使用技能時觸發插槽中 1 個法術,有 {0} 秒的冷卻時間並有 {1}% 更多消耗" +"Trigger a Socketed Spell when you Attack with a Bow, with a {0} second Cooldown","當你使用弓攻擊時觸發插槽中的 1 個法術,有 {0} 秒冷卻時間" +"Trigger a Socketed Spell when you Attack with this Weapon, with a {0} second Cooldown","當你使用此武器攻擊時,觸發 1 個插槽中的法術,有 {0} 秒冷卻時間" +"Trigger a Socketed Spell when you Use a Skill, with a {0} second Cooldown","使用技能時觸發插槽中的 1 個法術,有 {0} 秒冷卻時間" +"Trigger a Socketed Spell when you Use a Skill, with a {0} second Cooldown and {1}% more Cost","使用技能時觸發插槽中 1 個法術,有 {0} 秒的冷卻時間並有 {1}% 更多消耗" +"Trigger a Socketed Warcry Skill on losing Endurance Charges, with a {0} second Cooldown","當你失去耐力球時觸發插槽中 1 個戰吼技能,有 {0} 秒冷卻時間" +"Trigger a Supported Spell every {0} seconds while Channelling Supported Skills","引導被輔助的技能時,每 {0} 秒觸發被輔助的法術" +"Trigger Level {0} Abyssal Cry on Hit","擊中時觸發 {0} 級的【深淵戰吼】" +"Trigger Level {0} Animate Guardian's Weapon when Animated Guardian Kills an Enemy","當幻化守衛擊殺敵人時觸發等級 {0} 的幻化守衛武器" +"Trigger Level {0} Animate Guardian's Weapon when Animated Weapon Kills an Enemy","當幻化武器擊殺敵人時觸發等級 {0} 的幻化守衛武器" +"Trigger Level {0} Arcane Wake after Spending a total of 200 Mana","消耗總計 {0}0 魔力時觸發等級 20 的秘能喚醒" +"Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,觸發等級 {0} 的刺客印記" +"Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark","當你擊中稀有或傳奇敵人且沒有印記時,觸發等級 {0} 的刺客印記" +"Trigger Level {0} Blood Rage when you Kill an Enemy","當你擊殺敵人時觸發等級 {0} 的鮮血狂怒" +"Trigger Level {0} Bone Nova when you Hit a Bleeding Enemy","當你擊中流血的敵人時,觸發等級 {0} 的刺骨新星" +"Trigger Level {0} Bone Nova when you Kill a Bleeding Enemy","擊敗流血敵人時觸發 {0} 級的【裂骨新星】" +"Trigger Level {0} Bone Offering, Flesh Offering or Spirit Offering every {1} seconds","每 {1} 秒觸發等級 {0} 的骸骨奉獻、血肉奉獻或靈魂奉獻" +"Trigger Level {0} Consecrate when you deal a Critical Strike","當你暴擊時觸發等級 {0} 的奉獻" +"Trigger Level {0} Contaminate when you Kill an Enemy","當你擊殺敵人時觸發等級 {0} 的污毒之域" +"Trigger Level {0} Create Lesser Shrine when you Kill an Enemy","當你擊殺敵人時,觸發召喚等級 {0} 的低階神殿" +"Trigger Level {0} Darktongue's Kiss when you Cast a Curse Skill","當你施放詛咒技能時觸發等級 {0} 的禁忌之吻" +"Trigger Level {0} Elemental Warding on Melee Hit while Cursed","被詛咒時,近戰擊中觸發等級 {0} 的元素守護" +"Trigger Level {0} Elemental Warding when you Hit an Enemy while Cursed","被詛咒時你擊中一個敵人,觸發 {0} 級的【元素守衛】" +"Trigger Level {0} Feast of Flesh every {1} seconds","每 {1} 秒觸發等級 {0} 的血肉盛宴" +"Trigger Level {0} Fiery Impact on Melee Hit with this Weapon","使用此武器近戰擊中時,觸發等級 {0} 的熾熱衝擊" +"Trigger Level {0} Fire Burst on Kill","擊殺時觸發等級 {0} 的火焰爆破" +"Trigger Level {0} Flame Dash when you use a Socketed Skill","當你使用插槽中的技能時,觸發等級 {0} 的烈焰衝刺" +"Trigger Level {0} Fog of War when your Trap is triggered","當你的陷阱被觸發時,施放等級 {0} 的戰爭迷霧" +"Trigger Level {0} Glimpse of Eternity when Hit","被擊中時觸發等級 {0} 的永恆閃光" +"Trigger Level {0} Gore Shockwave on Melee Hit if you have at least {1} Strength","若你至少有 {1} 點力量,近戰擊中時觸發等級 {0} 的濺血震波" +"Trigger Level {0} Icicle Burst when you Hit a Frozen Enemy","當你擊中冰凍的敵人時,觸發等級 {0} 的冰柱爆裂" +"Trigger Level {0} Icicle Burst when you Kill a Frozen Enemy","你擊敗被冰凍的敵人時觸發 {0} 級的【爆環冰刺】" +"Trigger Level {0} Intimidating Cry on Hit","擊中時觸發等級 {0} 的威嚇戰吼" +"Trigger Level {0} Intimidating Cry when you lose Cat's Stealth","你失去傲貓隱身時觸發等級 {0} 的恫嚇戰吼" +"Trigger Level {0} Lightning Bolt when you deal a Critical Strike","當你暴擊時觸發等級 {0} 的雷擊" +"Trigger Level {0} Lightning Warp on Hit with this Weapon","使用此武器擊中時觸發等級 {0} 的閃電傳送" +"Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,觸發等級 {0} 的盜獵者印記" +"Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark","當你擊中稀有或傳奇敵人且沒有印記時,觸發等級 {0} 的盜獵者印記" +"Trigger Level {0} Rain of Arrows when you Attack with a Bow","當你使用弓攻擊時,觸發等級 {0} 的箭雨" +"Trigger Level {0} Shade Form when Hit","被擊中時觸發等級 {0} 的暗影姿態" +"Trigger Level {0} Shield Shatter when you Block","當你格擋時觸發等級 {0} 的盾牌碎裂" +"Trigger Level {0} Shock Ground when Hit","被擊中時觸發等級 {0} 的感電地面" +"Trigger Level {0} Spirit Burst when you Use a Skill while you have a Spirit Charge","當你有靈體能量球使用技能時,觸發等級 {0} 的靈體爆破" +"Trigger Level {0} Stalking Pustule on Kill","擊殺時觸發等級 {0} 的潛行毒玉" +"Trigger Level {0} Storm Cascade when you Attack","當你攻擊時觸發等級 {0} 的風暴突襲" +"Trigger Level {0} Summon Phantasm Skill when you Consume a corpse","當你消耗 1 個屍體時觸發等級 {0} 的召喚幻影技能" +"Trigger Level {0} Summon Raging Spirit on Kill","擊殺時觸發等級 {0} 的召喚憤怒狂靈" +"Trigger Level {0} Summon Spectral Wolf on Critical Strike with this Weapon","使用此武器暴擊時,觸發等級 {0} 的召喚幽狼" +"Trigger Level {0} Summon Spectral Wolf on Kill","擊殺時觸發等級 {0} 的召喚幽狼" +"Trigger Level {0} Summon Taunting Contraption when you use a Flask","當你使用藥劑時,觸發等級 {0} 召喚嘲諷裝置" +"Trigger Level {0} Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy","當你在敵人附近使用非瓦爾重擊技能攻擊,觸發等級 {0} 的塔赫亞的抉擇" +"Trigger Level {0} Tornado when you gain Avian's Might or Avian's Flight","當你獲得飛羽意志或飛羽飄翔時,觸發等級 {0} 的龍捲風" +"Trigger Level {0} Toxic Rain when you Attack with a Bow","當你使用弓攻擊時,觸發等級 {0} 的腐蝕毒雨" +"Trigger Level {0} Twister when you gain Avian's Might or Avian's Flight","當你獲得飛羽意志或飛羽飄翔時,觸發等級 {0} 的旋風" +"Trigger Level {0} Unseen Strike every {1} seconds while Phasing","迷蹤時,每 {1} 秒觸發等級 {0} 的隱匿突擊" +"Trigger Level {0} Void Gaze when you use a Skill","當你使用技能時觸發等級 {0} 的虛空凝視" +"Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,觸發等級 {0} 的督軍印記" +"Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark","當你擊中稀有或傳奇敵人且沒有印記時,觸發等級 {0} 的督軍印記" +"Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,觸發等級 {0} 督軍印記" +"Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark","當你擊中稀有或傳奇敵人且沒有印記時,觸發等級 {0} 的督軍印記" +"Trigger Socketed Curse Skill when you cast a Curse Skill, with a {0} second Cooldown","當你施放詛咒技能時觸發插槽中的詛咒技能,有 {0} 秒冷卻時間" +"Trigger Socketed Spells when you Focus, with a {0} second Cooldown","當你專注時,觸發插槽中的法術,有 {0} 秒冷卻時間" +"Trigger Socketed Spells when you Spend at least {0} Mana on an","你在前期消耗使用或觸發技能至少 {0} 魔力時," +"Trigger Socketed Spells when you Spend at least {0} Mana to Use a Skill","使用至少 {0} 魔力施放技能時,觸發插槽內的法術" +"Trigger Supported Spells when you take a total of {0} Damage","當你承受總傷害達 {0} 時,觸發被輔助的技能" +"Trigger this Skill after Spending a total of {0} Mana","消耗總計 {0} 魔力時觸發此技能" +"Triggered Spells deal {0} increased Spell Damage","被觸發法術的法術傷害增加 {0}" +"Triggered Spells deal {0} reduced Spell Damage","被觸發法術的法術傷害減少 {0}" +"Triggered Spells deal {0}% increased Spell Damage","被觸發的法術增加 {0}% 法術傷害" +"Triggered Spells deal {0}% reduced Spell Damage","被觸發的法術減少 {0}% 法術傷害" +"Triggers Level {0} Abberath's Fury when Equipped","裝備時施放等級 {0} 的艾貝拉斯之怒" +"Triggers Level {0} Blinding Aura when Equipped","裝備時觸發等級 {0} 的致盲光環" +"Triggers Level {0} Cold Aegis when Equipped","當裝備時觸發等級 {0} 的冰冷聖盾" +"Triggers Level {0} Corpse Walk when Equipped","裝備時觸發等級 {0} 的行屍走肉" +"Triggers Level {0} Death Walk when Equipped","裝備時觸發等級 {0} 的屍行" +"Triggers Level {0} Elemental Aegis when Equipped","當裝備時觸發等級 {0} 的元素聖盾" +"Triggers Level {0} Fire Aegis when Equipped","當裝備時觸發等級 {0} 的火焰聖盾" +"Triggers Level {0} Lightning Aegis when Equipped","當裝備時觸發等級 {0} 的閃電聖盾" +"Triggers Level {0} Manifest Dancing Dervish on Rampage","當暴怒時觸發等級 {0} 的幻化狂舞德爾維希" +"Triggers Level {0} Physical Aegis when Equipped","裝備時觸發等級 {0} 的物理聖盾" +"Triggers Level {0} Primal Aegis when Allocated","配置時觸發等級 {0} 的始祖聖盾" +"Triggers Level {0} Reflection when Equipped","裝備時觸發等級 {0} 的反射" +"Triggers Level {0} Spectral Spirits when Equipped","裝備時施放等級 {0} 的幽魂之靈" +"Triggers Level {0} Summon Arbalists when Equipped","裝備時觸發等級 {0} 的召喚弩兵" +"Two Handed Energy Blades have {0}% more Lightning Damage","雙手能量之刃有 {0}% 更多閃電傷害" +"Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within {0}","若最大生命和最大魔力在 {0} 內,不被點燃或感電影響" +"Unattached Brands gain {0} increased Brand Attachment Range per second, up to {1}","未附著的烙印其烙印附著範圍每秒擴大 {0},最大 {1}" +"Unattached Brands gain {0} reduced Brand Attachment Range per second","未附著的烙印其烙印附著範圍每秒縮小 {0}" +"Unattached Brands gain {0}% increased Brand Attachment Range per second","【未附著的烙印】的烙印附著範圍每秒擴大 {0}%" +"Unattached Brands gain {0}% increased Brand Attachment Range per second, up to {1}%","未附著的烙印每秒增加 {0}% 烙印附著距離,至多 {1}%" +"Unattached Brands gain {0}% reduced Brand Attachment Range per second","未附著的烙印每秒減少 {0}% 烙印附著距離" +"Unearth Spawns corpses with {0} Level","屍術矢產生 {0} 等級的屍體" +"Unique Boss deals {0} increased Damage","傳奇首領的傷害增加 {0}" +"Unique Boss deals {0}% increased Damage","傳奇頭目增加 {0}% 傷害" +"Unique Boss drops {0} additional Currency Items","傳奇頭目掉落 {0} 個額外通貨" +"Unique Boss drops {0} additional Fossils","傳奇頭目掉落 {0} 個額外化石" +"Unique Boss drops {0} additional Maps","傳奇頭目掉落 {0} 個額外地圖" +"Unique Boss drops {0} additional Rare {1}","傳奇頭目掉落 {0} 個額外稀有 {1}" +"Unique Boss drops {0} additional Unique Item","傳奇頭目掉落額外 {0} 件傳奇物品" +"Unique Boss drops {0} additional Unique Items","傳奇頭目掉落額外 {0} 件傳奇物品" +"Unique Boss drops {0} additional Vaal Items","已汙染地圖中傳奇頭目額外掉落 {0} 個瓦爾物品" +"Unique Boss gains {0}% of Physical Damage as Extra Cold Damage","傳奇頭目獲得 {0}% 物理傷害的額外冰冷傷害" +"Unique Boss gains {0}% of Physical Damage as Extra Fire Damage","傳奇頭目獲得 {0}% 物理傷害的額外火焰傷害" +"Unique Boss gains {0}% of Physical Damage as Extra Lightning Damage","傳奇頭目獲得 {0}% 物理傷害的額外閃電傷害" +"Unique Boss gives {0} increased Experience","傳奇首領給予 {0} 更多經驗值" +"Unique Boss gives {0}% increased Experience","傳奇頭目給予 {0}% 更多經驗值" +"Unique Boss has {0} increased Area of Effect","傳奇首領的效果區域擴大 {0}" +"Unique Boss has {0} increased Attack and Cast Speed","傳奇首領的攻擊速度及施放速度增加 {0}" +"Unique Boss has {0} increased Life","傳奇首領的生命增加 {0}" +"Unique Boss has {0} reduced Area of Effect","傳奇首領的效果區域縮小 {0}" +"Unique Boss has {0} reduced Life","傳奇首領的生命減少 {0}" +"Unique Boss has {0}% increased Area of Effect","傳奇頭目增加 {0}% 範圍技能" +"Unique Boss has {0}% increased Attack and Cast Speed","傳奇頭目增加 {0}% 攻擊速度及施放速度" +"Unique Boss has {0}% increased Life","傳奇頭目增加 {0}% 生命" +"Unique Boss has {0}% more maximum Life","傳奇頭目有 {0}% 更多最大生命" +"Unique Boss has {0}% reduced Area of Effect","傳奇頭目減少 {0}% 範圍技能" +"Unique Boss has {0}% reduced Life","傳奇頭目減少 {0}% 生命" +"Unique Monsters from Beyond have a {0} chance to Summon another Unique Monster from Beyond when Slain","【超越首領】死後有 {0} 的機率召喚【超越首領】" +"Unique Monsters from Beyond have a {0}% chance to Summon another Unique Monster from Beyond when Slain","【超越首領】死後有 {0}% 機率召喚【超越首領】" +"Unnerve Enemies for {0} seconds on Hit","擊中時使敵人膽怯 {0} 秒" +"Unnerve Enemies for {0} seconds on Hit with Wands","使用法杖擊中時,膽怯敵人 {0} 秒" +"Unnerve nearby Enemies for {0} seconds","膽怯附近敵人 {0} 秒" +"Up to {0} to Energy spread radius, scaled by distance from Brand","根據烙印距離範圍,至多 {0} 能量擴散範圍" +"Upfront Cost to Use or Trigger a Skill, with a {0} second Cooldown","觸發插槽中的法術,有 {0} 秒冷卻" +"Utility Flasks gain {0} Charge every {1} seconds","每 {1} 秒功能型藥劑回復 {0} 充能" +"Utility Flasks gain {0} Charges every {1} seconds","每 {1} 秒功能型藥劑回復 {0} 充能" +"Vaal Skills deal {0} increased Damage","瓦爾技能傷害增加 {0}" +"Vaal Skills deal {0} increased Damage during effect","生效期間,瓦爾技能的傷害增加 {0}" +"Vaal Skills deal {0} less Damage during Effect","生效期間,瓦爾技能的總傷害更少 {0}" +"Vaal Skills deal {0} more Damage during Effect","生效期間,瓦爾技能的總傷害更多 {0}" +"Vaal Skills deal {0} reduced Damage","瓦爾技能傷害減少 {0}" +"Vaal Skills deal {0} reduced Damage during effect","生效期間,瓦爾技能的傷害減少 {0}" +"Vaal Skills deal {0}% increased Damage","瓦爾技能增加 {0}% 傷害" +"Vaal Skills deal {0}% increased Damage during effect","瓦爾技能增加 {0}% 傷害持續效果" +"Vaal Skills deal {0}% less Damage during Effect","瓦爾技能造成 {0}% 更少傷害持續效果" +"Vaal Skills deal {0}% more Damage during Effect","瓦爾技能造成 {0}% 更多傷害持續效果" +"Vaal Skills deal {0}% reduced Damage","瓦爾技能減少 {0}% 傷害" +"Vaal Skills deal {0}% reduced Damage during effect","瓦爾技能減少 {0}% 傷害持續效果" +"Vaal Skills have {0} increased Critical Strike Chance during effect","生效期間,瓦爾技能的暴擊率增加 {0}" +"Vaal Skills have {0} increased Soul Cost during effect","生效期間,瓦爾技能的靈魂消耗增加 {0}" +"Vaal Skills have {0} reduced Critical Strike Chance during effect","生效期間,瓦爾技能的暴擊率減少 {0}" +"Vaal Skills have {0} reduced Soul Cost during effect","生效期間,瓦爾技能的靈魂消耗減少 {0}" +"Vaal Skills have {0}% chance to regain consumed Souls when used","使用瓦爾技能時有 {0}% 機率回收消耗的靈魂" +"Vaal Skills have {0}% increased Critical Strike Chance during effect","瓦爾技能效果持續時間內增加 {0}% 暴擊率" +"Vaal Skills have {0}% increased Soul Cost during effect","瓦爾技能增加 {0}% 靈魂消耗" +"Vaal Skills have {0}% reduced Critical Strike Chance during effect","瓦爾技能效果持續時間內減少 {0}% 暴擊率" +"Vaal Skills have {0}% reduced Soul Cost during effect","瓦爾技能減少 {0}% 靈魂消耗" +"Vaal Skills require {0}% increased Souls Per Use","瓦爾技能每次使用增加 {0}% 需求靈魂" +"Vaal Skills require {0}% increased Souls Per Use during effect","效果持續時間,每次使用瓦爾技能增加 {0}% 需求靈魂" +"Vaal Skills require {0}% reduced Souls Per Use","瓦爾技能每次使用減少 {0}% 需求靈魂" +"Vaal Skills require {0}% reduced Souls Per Use during effect","效果持續時間,每次使用瓦爾技能減少 {0}% 需求靈魂" +"Vaal Skills used during effect have {0} increased Soul Gain Prevention Duration","生效期間,使用瓦爾技能有 {0} 的機率增加阻靈術的持續時間" +"Vaal Skills used during effect have {0} reduced Soul Gain Prevention Duration","生效期間,使用瓦爾技能有 {0} 的機率減少阻靈術的持續時間" +"Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration","增加 {0}% 停止獲得靈魂持續時間" +"Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration","減少 {0}% 停止獲得靈魂持續時間" +"Vaal Vessel contains {0} additional Corrupted Unique Items","瓦爾容器包含 {0} 個額外已汙染傳奇道具" +"Vaal Vessel contains {0} additional Corrupted Unique Items with two Implicit Modifiers","瓦爾容器包含 {0} 格額外有兩個固定詞綴的已汙染傳奇道具" +"Vaal Vessel contains {0} additional Divination Cards that give Corrupted Items","瓦爾容器包含 {0} 個額外給予已汙染道具的命運卡" +"Vaal Vessel contains {0} additional Fossils","瓦爾容器包含 {0} 個額外化石" +"Vaal Vessel contains {0} additional Mortal Fragments","瓦爾容器包含 {0} 個額外凡人碎片" +"Vaal Vessel contains {0} additional Prophecies","瓦爾容器包含 {0} 個額外預言" +"Vaal Vessel contains {0} additional Rare Items with an Incursion Modifier","瓦爾容器包含 {0} 個額外有穿越詞綴的稀有道具" +"Vaal Vessel contains {0} additional Sacrifice Fragments","瓦爾容器包含 {0} 個額外奉獻碎片" +"Vaal Vessel contains {0} additional Vaal Gems with Experience","瓦爾容器包含 {0} 個額外有經驗的瓦爾寶石" +"Vaal Vessel contains {0} additional Vaal Orbs","瓦爾容器包含 {0} 個額外瓦爾寶珠" +"Variant: Current {0} variants)","多版本: 當前 {0} 版)" +"Varieties of Items contained in {0} Blight Chests are Lucky","{0} 個凋落保險箱內含的物品種類很幸運" +"Vengeance has {0} increased Cooldown Recovery Rate","復仇的冷卻回復率增加 {0}" +"Vengeance has {0} reduced Cooldown Recovery Rate","復仇的冷卻回復率減少 {0}" +"Vengeance has {0}% increased Cooldown Recovery Rate","復仇增加 {0}% 冷卻時間恢復速度" +"Vengeance has {0}% reduced Cooldown Recovery Rate","復仇增減少 {0}% 冷卻時間恢復速度" +"Venom Gyre deals {0} increased Damage","【劇毒旋風】的傷害增加 {0}" +"Venom Gyre deals {0} reduced Damage","【劇毒旋風】的傷害減少 {0}" +"Venom Gyre deals {0}% increased Damage","猛毒迴旋增加 {0}% 傷害" +"Venom Gyre deals {0}% reduced Damage","猛毒迴旋減少 {0}% 傷害" +"Venom Gyre has a {0} chance to inflict Withered for {1} seconds on Hit","【劇毒旋風】擊中時有 {0} 的機率施加【枯萎】,持續 {1} 秒" +"Venom Gyre has a {0} chance to keep caught Projectiles fired by using Whirling Blades","【劇毒旋風】有 {0} 的機率繼續抓回【回旋之刃】發射的投射物" +"Venom Gyre has a {0}% chance to inflict Withered for {1} seconds on Hit","猛毒迴旋擊中時,有 {0}% 機率造成凋零 {1} 秒" +"Venom Gyre has a {0}% chance to keep caught Projectiles fired by using Whirling Blades","猛毒迴旋有 {0}% 機率使被接住的投射物在使用迴旋之刃時發射" +"Venom Gyre inflicts Withered for {0} seconds on Hit","猛毒迴旋擊中時,造成凋零 {0} 秒" +"Vigilant Strike Fortifies you and Nearby Allies for {0} seconds","戒備打擊使你與附近的友方護體 {0} 秒" +"Vigilant Strike has {0}% increased Fortification Duration","戒備打擊增加 {0}% 護體持續時間" +"Vigilant Strike has {0}% reduced Fortification Duration","戒備打擊減少 {0}% 護體持續時間" +"Viper Strike deals {0} increased Damage with Hits and Poison for each Poison on the Enemy","敵人身上的每層中毒會使【毒蛇打擊】的擊中和中毒傷害增加 {0}" +"Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy","毒蛇打擊根據敵人身上每個中毒增加 {0}% 擊中和中毒傷害" +"Viper Strike grants Unholy Might for {0} seconds on Hit per Poison on Enemy","範圍內若配置 {0}0 點敏捷,毒蛇打擊擊中時獲得 4 秒不潔之力" +"Viper Strike has a {0} chance to grant Unholy Might for {1} seconds on Hit per Poison on Enemy","【毒蛇打擊】擊中中毒的敵人時,每一層中毒效果有 {0} 的機率獲得 {1} 秒不潔之力" +"Viper Strike has a {0}% chance to grant Unholy Might for {1} seconds on Hit per Poison on Enemy","範圍內若配置 {1}0 點敏捷,毒蛇打擊擊中時有 {0}% 機率獲得 4 秒不潔之力" +"Vitality has {0} increased Mana Reservation","【活力】的魔力保留增加 {0}" +"Vitality has {0} reduced Mana Reservation","【活力】的魔力保留減少 {0}" +"Vitality has {0}% increased Mana Reservation","活力增加 {0}% 魔力保留" +"Vitality has {0}% increased Mana Reservation Efficiency","活力增加 {0}% 魔力保留效用" +"Vitality has {0}% increased Reservation","活力增加 {0}% 保留" +"Vitality has {0}% reduced Mana Reservation","活力減少 {0}% 魔力保留" +"Vitality has {0}% reduced Mana Reservation Efficiency","活力減少 {0}% 魔力保留效用" +"Vitality has {0}% reduced Reservation","活力減少 {0}% 保留" +"Void Sphere has {0} increased Cooldown Recovery Rate","虛空法球的冷卻回復率增加 {0}" +"Void Sphere has {0} increased Pulse Frequency","虛空法球的脈衝頻率增加 {0}" +"Void Sphere has {0} reduced Pulse Frequency","虛空法球的脈衝頻率減少 {0}" +"Void Sphere has {0}% increased Cooldown Recovery Rate","虛無玉增加 {0}% 冷卻時間恢復速度" +"Void Sphere has {0}% increased Pulse Frequency","虛無玉增加 {0}% 脈衝頻率" +"Void Sphere has {0}% reduced Pulse Frequency","虛無玉減少 {0}% 脈衝頻率" +"Volatile Dead Consumes up to {0} additional corpse","致命之息至多消耗 {0} 個額外屍體" +"Volatile Dead Consumes up to {0} additional corpses","致命之息至多消耗 {0} 個額外屍體" +"Voltaxic Burst deals {0}% increased Damage per {1} seconds of Duration","每 {1} 秒持續時間,魔痕爆發增加 {0}% 傷害" +"Voltaxic Burst deals {0}% reduced Damage per {1} seconds of Duration","每 {1} 秒持續時間,魔痕爆發減少 {0}% 傷害" +"Vortex has {0} increased Area of Effect when Cast on Frostbolt","在【寒冰彈】上施放時,【漩渦】的效果區域擴大 {0}" +"Vortex has {0} increased Cooldown Recovery Rate","【漩渦】的冷卻回復速度增加 {0}" +"Vortex has {0} reduced Area of Effect when Cast on Frostbolt","在【寒冰彈】上施放時,【漩渦】的效果區域縮小 {0}" +"Vortex has {0} reduced Cooldown Recovery Rate","【漩渦】的冷卻回復速度減少 {0}" +"Vortex has {0}% increased Area of Effect when Cast on Frostbolt","當漩渦被寒冰彈施放時增加 {0}% 範圍效果" +"Vortex has {0}% increased Cooldown Recovery Rate","旋渦增加 {0}% 冷卻時間恢復速度" +"Vortex has {0}% increased Cooldown Recovery Speed","【漩渦】的冷卻回復速度增加 {0}%" +"Vortex has {0}% reduced Area of Effect when Cast on Frostbolt","當漩渦被寒冰彈施放時減少 {0}% 範圍效果" +"Vortex has {0}% reduced Cooldown Recovery Rate","旋渦減少 {0}% 冷卻時間恢復速度" +"Vortex has {0}% reduced Cooldown Recovery Speed","【漩渦】的冷卻回復速度減少 {0}%" +"Vulnerability has {0} increased Mana Reservation if Cast as an Aura","以光環形式施放時,【脆弱】的魔力保留增加 {0}" +"Vulnerability has {0} reduced Mana Reservation if Cast as an Aura","以光環形式施放時,【脆弱】的魔力保留減少 {0}" +"Vulnerability has {0}% increased Mana Reservation","【脆弱】的魔力保留增加 {0}%" +"Vulnerability has {0}% increased Mana Reservation if Cast as an Aura","若以光環施放脆弱,脆弱增加 {0}% 魔力保留" +"Vulnerability has {0}% increased Reservation if Cast as an Aura","脆弱若以光環施放增加 {0}% 保留" +"Vulnerability has {0}% reduced Mana Reservation","【脆弱】的魔力保留減少 {0}%" +"Vulnerability has {0}% reduced Mana Reservation if Cast as an Aura","若以光環施放脆弱,脆弱減少 {0}% 魔力保留" +"Vulnerability has {0}% reduced Reservation if Cast as an Aura","脆弱若以光環施放減少 {0}% 保留" +"Wall will be {0} units long","牆有 {0} 個單位長度" +"Wand Attacks deal {0} increased Damage with Ailments","法杖攻擊造成的異常狀態傷害增加 {0}" +"Wand Attacks deal {0} increased Damage with Hits and Ailments","法杖攻擊造成的擊中和異常狀態傷害增加 {0}" +"Wand Attacks deal {0} reduced Damage with Ailments","法杖攻擊造成的異常狀態傷害減少 {0}" +"Wand Attacks deal {0} reduced Damage with Hits and Ailments","法杖攻擊造成的擊中和異常狀態傷害減少 {0}" +"Wand Attacks deal {0}% increased Damage with Ailments","法杖攻擊增加 {0}% 異常狀態傷害" +"Wand Attacks deal {0}% increased Damage with Hits and Ailments","法杖攻擊增加 {0}% 擊中和異常狀態傷害" +"Wand Attacks deal {0}% reduced Damage with Ailments","法杖攻擊減少 {0}% 異常狀態傷害" +"Wand Attacks deal {0}% reduced Damage with Hits and Ailments","法杖攻擊減少 {0}% 擊中和異常狀態傷害" +"War Banner has {0} increased Adrenaline duration","【戰旗】的【腎上腺素】持續時間延長 {0}" +"War Banner has {0} increased Aura Effect","【戰旗】的光環效果增加 {0}" +"War Banner has {0} reduced Adrenaline duration","【戰旗】的【腎上腺素】持續時間縮短 {0}" +"War Banner has {0} reduced Aura Effect","【戰旗】的光環效果減少 {0}" +"War Banner has {0}% increased Adrenaline duration","戰爭之旗增加 {0}% 腎上腺素持續時間" +"War Banner has {0}% increased Aura Effect","戰爭之旗增加 {0}% 光環效果" +"War Banner has {0}% increased Mana Reservation Efficiency","戰爭之旗增加 {0}% 魔力保留效用" +"War Banner has {0}% reduced Adrenaline duration","戰爭之旗減少 {0}% 腎上腺素持續時間" +"War Banner has {0}% reduced Aura Effect","戰爭之旗減少 {0}% 光環效果" +"War Banner has {0}% reduced Mana Reservation Efficiency","戰爭之旗減少 {0}% 魔力保留效用" +"Warbands have {0} more Quantity of Items Dropped","軍團的物品掉落總數量更多 {0}" +"Warbands have {0} more Rarity of Items Dropped","軍團的物品總稀有度更多 {0}" +"Warbands have {0}% more Quantity of Items Dropped","軍團有 {0}% 更多物品掉落數量" +"Warbands have {0}% more Rarity of Items Dropped","軍團有 {0}% 更多掉落物品稀有度" +"Warbands in the Area have {0} additional Elite Members","此區域的軍團將會額外包含 {0} 位精英" +"Warbands in the Area have {0} additional Elites Members","此區域的軍團將會額外包含 {0} 位精英" +"Warbands in the Area have {0} additional Support Members","此區域的軍團將會額外包含 {0} 位輔助者" +"Warbands in this Area have {0} additional Members","此區域的軍團將會額外包含 {0} 位嘍囉" +"Warcries count as having {0} additional nearby Enemies","【戰吼】視為週圍有 {0} 個額外的敵人" +"Warcries Debilitate Enemies for {0} second","戰吼使敵人虛弱 {0} 秒" +"Warcries Exert {0} additional Attack","戰吼加強 {0} 次額外攻擊" +"Warcries Exert {0} additional Attacks","戰吼加強 {0} 次額外攻擊" +"Warcries grant {0} Rage per {1} Power if you have less than {2} Rage","若你的怒火低於 {2} 點,每 {1} 點威力值使戰吼獲得 {0}點怒火" +"Warcries grant {0} Rage per {1} Power if you have less than 25 Rage","若你盛怒低於 2{1} 層,每 5 強度戰吼獲得 {0} 層盛怒" +"Warcries grant Arcane Surge to you and Allies, with {0} increased effect per {1} power, up to {2}","戰吼使你和友軍獲得【秘術增強】,每 {1} 點威力值使效果增加 {0},最高 {2}" +"Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per {1} power, up to {2}%","戰吼給予你和友方秘能波動,每 {1} 強度增加 {0}% 秘能波動效果,至多 {2}%" +"Warcries have {0} Chance to grant an Endurance, Frenzy or Power Charge per Power","每點威力值使戰吼有 {0} 的機率獲得一個耐力球、狂怒球或暴擊球" +"Warcries have {0}% Chance to grant an Endurance, Frenzy or Power Charge per Power","戰吼根據每層強度有 {0}% 機率獲得 1 顆耐力、狂怒或暴擊球" +"Warcries have a minimum of {0} Power","戰吼最低有 {0} 強度" +"Warcries Sacrifice {0} Rage if you have at least {1} Rage","若你有至少 {1} 層盛怒,戰吼獻祭 {0} 層盛怒" +"Warcry Skills have {0} increased Area of Effect","戰吼技能的效果區域擴大 {0}" +"Warcry Skills have {0} seconds to Cooldown","戰吼技能 {0} 秒冷卻時間" +"Warcry Skills have {0}% increased Area of Effect","戰吼技能增加 {0}% 範圍效果" +"Warcry Skills' Cooldown Time is {0} seconds","戰吼技能冷卻時間為 {0} 秒" +"Wave cannot stop before Damaging {0} Areas","震波在傷害 {0} 個區域前不會停止" +"Wave causes Shockwaves from up to {0} Enemies in each Area","每個地區的震波至多從 {0} 個敵人造成衝擊波" +"Wave Damages {0} Areas","震波傷害 {0} 個地區" +"Wave gains {0} to radius with each Area in the Sequence","每個連續的地區使震波 {0} 範圍" +"Wave has {0} increased Area of Effect","衝擊波的效果區域擴大 {0}" +"Wave has {0} increased delay between Areas","衝擊波區域間隔延遲加快 {0}" +"Wave has {0} reduced Area of Effect","衝擊波的效果區域縮小 {0}" +"Wave has {0} reduced delay between Areas","衝擊波的區域間隔延遲減慢 {0}" +"Wave has {0}% increased Area of Effect","震波增加 {0}% 範圍效果" +"Wave has {0}% increased delay between Areas","震波增加 {0}% 區域間的延遲" +"Wave has {0}% reduced Area of Effect","震波減少 {0}% 範圍效果" +"Wave has {0}% reduced delay between Areas","震波減少 {0}% 區域間的延遲" +"Wave of Conviction deals {0} increased Damage","【定罪波】的傷害增加 {0}" +"Wave of Conviction deals {0} reduced Damage","【定罪波】的傷害減少 {0}" +"Wave of Conviction deals {0}% increased Damage","信念浪湧增加 {0}% 傷害" +"Wave of Conviction deals {0}% reduced Damage","信念浪湧減少 {0}% 傷害" +"Wave of Conviction has {0} increased Duration","【定罪波】持續時間延長 {0}" +"Wave of Conviction has {0} reduced Duration","【定罪波】持續時間縮短 {0}" +"Wave of Conviction has {0}% increased Duration","信念浪湧增加 {0}% 持續時間" +"Wave of Conviction has {0}% reduced Duration","信念浪湧減少 {0}% 持續時間" +"Wave of Conviction's Exposure applies {0} Elemental Resistance","【定罪波】的特效會使元素抗性 {0}" +"Wave of Conviction's Exposure applies {0}% Elemental Resistance","信念浪湧的曝曬 {0}% 元素抗性" +"Weapons absorb {0}% more Corruption","武器吸收 {0}% 更多汙染" +"Weapons you Animate create {0} additional copies","你幻化的武器將額外複製出 {0} 把" +"When a Bloodline Pack is Slain, it drops {0} Basic Currency Items","當擊殺血族怪物群時,會掉落 {0} 個基礎通貨" +"When a Bloodline Pack is Slain, it drops {0} Currency Items","擊敗血族怪物群會掉落額外 {0} 個通貨" +"When a Bloodline Pack is Slain, it drops {0} Rare Items","擊殺血族怪群掉落額外 {0} 個稀有物品" +"When a Player Kills a Rare Monster, they have {0} chance to gain its Modifiers for {1} seconds","玩家擊敗稀有怪物時有 {0} 的機率獲得該怪物詞綴 {1} 秒" +"When a Player Kills a Rare Monster, they have {0}% chance to gain its Modifiers for {1} seconds","當玩家擊殺稀有怪物時,他們有 {0}% 機率獲得它的詞綴,持續 {1} 秒" +"When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for {0} seconds","當玩家擊殺追憶之稀有怪物,獲得它的詞綴 {0} 秒" +"When a Player Kills a Synthesised Rare Monster, they have {0} chance to gain its Modifiers for {1} seconds","玩家擊敗一個虛空憶境稀有怪物時有 {0} 的機率獲得該怪物詞綴 {1} 秒" +"When a Player Kills a Synthesised Rare Monster, they have {0}% chance to gain its Modifiers for {1} seconds","當玩家擊殺追憶之稀有怪物,有 {0}% 機率獲得它的詞綴 {1} 秒" +"When Dual Wielding, Deals {0} Damage from each Weapon combined","雙持武器時,每把武器造成 {0} 傷害" +"When Dual Wielding, Deals {0}% Damage from each Weapon combined","雙持武器時,每把武器造成 {0}% 傷害" +"When Hit, lose a Ghost Shroud and Recover Energy Shield equal to {0} of your Evasion Rating","被擊中時,失去一層【鬼影纏身】,並恢復等同於你閃避值 {0} 的能量護盾" +"When Hit, lose a Ghost Shroud and Recover Energy Shield equal to {0}% of your Evasion Rating","當被擊中時,失去 1 個幽魂屍布並回復等同於你閃避值 {0}% 的能量護盾" +"When placed, {0} increased Area of Effect per Stage","放置後,每階可使效果區域擴大 {0}" +"When placed, {0} increased Aura effect per Stage","放置後,每階可使光環效果增加 {0}" +"When placed, {0} reduced Area of Effect per Stage","放置後,每階可使效果區域縮小 {0}" +"When placed, {0} reduced Aura effect per Stage","放置後,每階可使光環效果減少 {0}" +"When placed, {0}% increased Area of Effect per Stage","當放置時,每層疊層增加 {0}% 範圍效果" +"When placed, {0}% increased Aura effect per Stage","當放置時,每層疊層增加 {0}% 光環效果" +"When placed, {0}% reduced Area of Effect per Stage","當放置時,每層疊層減少 {0}% 範圍效果" +"When placed, {0}% reduced Aura effect per Stage","當放置時,每層疊層減少 {0}% 光環效果" +"When Players Kill a Rare Monster they will gain {0} of its Modifiers for {1} seconds","當玩家擊殺稀有怪物時,獲得它其中 {0} 個詞綴,持續 {1} 秒" +"When taking Damage from Hits, {0}% of Life loss below half Life is Prevented","當承受擊中的傷害時,預防下半生命 {0}% 的生命損失" +"When taking Damage from Hits, {0}% of Life loss below half Life is Prevented, then {1}% of Life loss prevented this way is lost over {2} seconds","當承受擊中的傷害時,預防下半生命 {0}% 的生命損失,被預防的生命損失有 {1}% 在 {2} 秒内損失" +"When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to {0} of Sacrificed Mana for {1} seconds","當你施放法術時,獻祭所有魔力,獲得等同於獻祭魔力 {0} 的附加最大閃電傷害,持續 {1} 秒" +"When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to {0}% of Sacrificed Mana for {1} seconds","當你施放法術時,獻祭所有魔力,獲得等同於獻祭魔力 {0}% 的附加最大閃電傷害,持續 {1} 秒" +"When you create a Banner, it gains {0} of the Stages of your placed Banner","當你建立旗幟時,它會獲得你當前放置旗幟等階的 {0}" +"When you create a Banner, it gains {0}% of the Stages of your placed Banner","當你製造鬥旗時,它獲得你已放置過鬥旗 {0}% 的疊層" +"When you inflict Poison while Incubating, adds {0} of the Expected Poison","孕育時,施加中毒使 {0}" +"When you inflict Poison while Incubating, adds {0}% of the Expected Poison","孕育時,施加中毒使 {0}%" +"When you Kill a Magic Monster gain its Non-Bloodline Modifiers for {0} seconds","當你擊殺魔法怪物時,獲得它的非血族詞綴 {0} 秒" +"When you Kill a Rare Monster, {0} chance to gain one of its Modifiers for {1} seconds","當你擊敗稀有怪物時,有 {0} 的機率獲得該怪物的一個詞綴 {1} 秒" +"When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for {1} seconds","當你擊殺稀有怪物,有 {0}% 機率獲得它其中 1 個詞綴,持續 {1} 秒" +"When you Kill a Rare monster, you gain {0} of its Modifiers for {1} seconds","當你擊殺稀有怪物時,你會獲得它其中 {0} 個詞綴 {1} 秒" +"When you Kill a Rare monster, you gain its Modifiers for {0} seconds","當你擊殺稀有怪物時,獲得它的詞綴 {0} 秒" +"When you Kill an Enemy, for each Curse on that Enemy, gain {0} of Non-Chaos Damage as extra Chaos Damage for {1} seconds","當你擊敗敵人時,敵人身上每有 1 個詛咒,便給予你等同 {0} 非混沌傷害的額外混沌傷害,持續 {1} 秒" +"When you Kill an Enemy, for each Curse on that Enemy, gain {0}% of Non-Chaos Damage as extra Chaos Damage for {1} seconds","當你擊敗敵人時,敵人身上每有 1 個詛咒,便給予你等同 {0}% 非混沌傷害的額外混沌傷害,持續 {1} 秒" +"When you or your Totems Kill a Burning Enemy, {0} chance for you and your Totems to each gain an Endurance Charge","當你或你的圖騰擊敗了燃燒中的敵人,你和你的圖騰有 {0} 的機率各獲得 1 個耐力球" +"When you or your Totems Kill a Burning Enemy, {0}% chance for you",當你或你的圖騰擊殺了燃燒中的敵人, +"When you or your Totems Kill a Burning Enemy, {0}% chance for you and your Totems to each gain an Endurance Charge","當你或你的圖騰擊敗了燃燒中的敵人,你和你的圖騰有 {0}% 機率各獲得 1 個耐力球" +"When you place a Banner, you and nearby Allies Recover {0} of Life for each Stage the Banner has","當你放置一面旗幟,該旗幟每階使你和週圍友軍回復 {0} 生命" +"When you place a Banner, you and nearby Allies Recover {0}% of Life for",當你放置鬥旗時,鬥旗的每層疊層 +"When you place a Banner, you and nearby Allies Recover {0}% of Life for each Stage the Banner has","當你放置一面旗幟,該旗幟每階使你和週圍隊友回復 {0}% 生命" +"When you Warcry, you and nearby Allies gain Onslaught for {0} seconds","當你戰吼時,你和附近友方獲得 {0} 秒猛攻" +"While Channelling a Supported Skill, take {0} less Damage from Hits of types matching the Skill Gem's Tags","當持續吟導一個被輔助技能時,被輔助寶石對應的傷害種類所造成的擊中總傷害減少 {0}" +"While Channelling a Supported Skill, take {0}% less Damage from Hits of types matching the Skill Gem's Tags","引導施放被輔助的技能時,承受 {0}% 更少符合技能寶石標籤的擊中傷害" +"While Channelling Supported Skills, take {0} less Physical Damage from Hits","持續吟導被輔助技能時,受到的擊中物理總傷害更少 {0}" +"While Channelling Supported Skills, take {0} more Physical Damage from Hits","持續吟導被輔助技能時,受到的擊中物理總傷害更多 {0}" +"While Channelling Supported Skills, take {0}% less Physical Damage from Hits","引導施放被輔助的技能時,承受 {0}% 更少擊中的物理傷害" +"While Channelling Supported Skills, take {0}% more Physical Damage from Hits","引導施放被輔助的技能時,承受 {0}% 更多擊中的物理傷害" +"While Channelling this Skill, you take {0} less Chaos Damage from Hits","持續吟導此技能時,你受到的擊中混沌總傷害減少 {0}" +"While Channelling this Skill, you take {0} less Cold Damage from Hits","持續吟導此技能時,你受到的擊中冰冷總傷害減少 {0}" +"While Channelling this Skill, you take {0} less Fire Damage from Hits","持續吟導此技能時,你受到的擊中火焰總傷害減少 {0}" +"While Channelling this Skill, you take {0} less Lightning Damage from Hits","持續吟導此技能時,你受到的擊中閃電總傷害減少 {0}" +"While Channelling this Skill, you take {0} less Physical Damage from Hits","持續吟導此技能時,你受到的擊中物理總傷害減少 {0}" +"While Channelling this Skill, you take {0}% less Chaos Damage from Hits","引導施放此技能時,你承受 {0}% 更少擊中混沌傷害" +"While Channelling this Skill, you take {0}% less Cold Damage from Hits","引導施放此技能時,你承受 {0}% 更少擊中冰冷傷害" +"While Channelling this Skill, you take {0}% less Fire Damage from Hits","引導施放此技能時,你承受 {0}% 更少擊中火焰傷害" +"While Channelling this Skill, you take {0}% less Lightning Damage from Hits","引導施放此技能時,你承受 {0}% 更少擊中閃電傷害" +"While Channelling this Skill, you take {0}% less Physical Damage from Hits","引導施放此技能時,你承受 {0}% 更少擊中物理傷害" +"While in a Scourged Map, Items absorb {0}% more Corruption for each time the Map has been transformed","在災魘地圖時,物品根據每次地圖轉化吸收 {0}% 更多汙染" +"While in Her Embrace, take {0} of your total Maximum Life and Energy Shield as Fire Damage per second per Level","受到【她的擁抱】影響時,每級根據你的最大生命和最大護盾總量,造成每秒 {0} 火焰傷害" +"While in Her Embrace, take {0}% of your total Maximum Life and Energy Shield as Fire Damage per second per Level","當有女神擁抱時,每等級每秒受到 {0}% 你的總最大生命和能量護盾的火焰傷害" +"While Infecting, deals Chaos Damage per second equal to {0} of the Plague Value when Infecting began, and loses Plague Value at the same rate","傳染時,每秒造成的混沌傷害等於傳染開始時瘟疫值的 {0},並以相同倍率失去瘟疫值" +"While Infecting, deals Chaos Damage per second equal to {0}% of the Plague Value when Infecting began, and loses Plague Value at the same rate","在感染開始時,每秒造成等同於 {0}% 瘟疫值的混沌傷害,並以同樣速率失去瘟疫值" +"While not on Full Life, Sacrifice {0}% of Mana per Second to Recover that much Life","當不是滿血時,每秒獻祭 {0}% 魔力回復等值的生命" +"While on Elemental Ground, Players have {0} increased Damage of the associated Damage Type","在燃燒,冰緩,感電地面上,相應屬性的傷害增加 {0}" +"While on Elemental Ground, Players have {0}% increased Damage of the associated Damage Type","玩家立於元素地面時,增加 {0}% 對應元素傷害" +"While stationary, gain {0} additional Physical Damage Reduction every second, up to a maximum of {1}","靜止時,每秒獲得 {0} 額外物理減傷,最多 {1}" +"While stationary, gain {0} increased Area of Effect every second, up to a maximum of {1}","靜止時,效果區域每秒擴大 {0},最大 {1}" +"While stationary, gain {0} of Life Regenerated per second every second, up to a maximum of {1}","靜止時,每秒獲得 {0} 每秒生命回復,最多 {1}" +"While stationary, gain {0} reduced Area of Effect every second, up to a maximum of {1}","靜止時,效果區域每秒縮小 {0},最小 {1}" +"While stationary, gain {0}% additional Physical Damage Reduction every second, up to a maximum of {1}%","靜止時,每秒獲得 {0}% 額外物理減免,最多 {1}%" +"While stationary, gain {0}% increased Area of Effect every second, up to a maximum of {1}%","靜止時,每秒增加 {0}% 範圍效果,至多 {1}%" +"While stationary, gain {0}% of Life Regenerated per second every second, up to a maximum of {1}%","靜止時,每秒獲得 {0}% 每秒生命回復,最多 {1}%" +"While stationary, gain {0}% reduced Area of Effect every second, up to a maximum of {1}%","靜止時,每秒減少 {0}% 範圍效果,至多 {1}%" +"While there is at least one nearby Ally, you and nearby Allies deal {0} less Damage","當週圍有至少 1 個友軍,你與週圍友軍的總傷害更少 {0}" +"While there is at least one nearby Ally, you and nearby Allies deal {0} more Damage","當週圍有至少 1 個友軍,你與週圍友軍的總傷害更多 {0}" +"While there is at least one nearby Ally, you and nearby Allies deal {0}% less Damage","當附近至少有 1 個友方,你和附近友方造成 {0}% 更少傷害" +"While there is at least one nearby Ally, you and nearby Allies deal {0}% more Damage","當附近至少有 1 個友方,你和附近友方造成 {0}% 更多傷害" +"Wild Strike Chains an additional {0} times","【野性打擊】會額外連鎖 {0} 次" +"Wild Strike's Beam Chains an additional {0} times","野性打擊的光束連鎖額外 {0} 次" +"Winter Orb deals {0} increased Damage","【寒冬寶珠】的傷害增加 {0}" +"Winter Orb deals {0} reduced Damage","【寒冬寶珠】的傷害減少 {0}" +"Winter Orb deals {0}% increased Damage","凜冬之球增加 {0}% 傷害" +"Winter Orb deals {0}% reduced Damage","凜冬之球減少 {0}% 傷害" +"Winter Orb has {0} increased Area of Effect per Stage","寒冬寶珠每階可使效果區域擴大 {0}" +"Winter Orb has {0} Maximum Stages","凜冬之球 {0} 最大疊層" +"Winter Orb has {0} reduced Area of Effect per Stage","寒冬寶珠每階可使效果區域縮小 {0}" +"Winter Orb has {0}% increased Area of Effect per Stage","凜冬之球每層增加 {0}% 範圍效果" +"Winter Orb has {0}% reduced Area of Effect per Stage","凜冬之球每層減少 {0}% 範圍效果" +"Wintertide Brand deals {0} increased Damage","【冬潮烙印】的傷害增加 {0}" +"Wintertide Brand deals {0} reduced Damage","【冬潮烙印】的傷害減少 {0}" +"Wintertide Brand deals {0}% increased Damage","冬潮烙印增加 {0}% 傷害" +"Wintertide Brand deals {0}% reduced Damage","冬潮烙印減少 {0}% 傷害" +"Wintertide Brand has {0} increased Chill Effect","【冬潮烙印】的冰緩效果增加 {0}" +"Wintertide Brand has {0} reduced Chill Effect","【冬潮烙印】的冰緩效果減少 {0}" +"Wintertide Brand has {0} to maximum Stages","冬潮烙印 {0} 最大疊層" +"Wintertide Brand has {0}% increased Chill Effect","冬潮烙印增加 {0}% 冰緩效果" +"Wintertide Brand has {0}% reduced Chill Effect","冬潮烙印減少 {0}% 冰緩效果" +"Witch: {0} of Mana Regenerated per second","女巫:每秒回復 {0} 魔力" +"Witch: {0}% increased Skill Effect Duration","女巫:增加 {0}% 技能效果持續時間" +"Witch: {0}% of Mana Regenerated per second","女巫:每秒回復 {0}% 最大魔" +"With {0} Corrupted Items Equipped: {1} of Chaos Damage does not bypass Energy Shield, and {2} of Physical Damage bypasses Energy Shield","裝備 {0} 個被腐化物品時:受到混沌傷害的 {1} 由能量護盾承受,受到物理傷害的 {2} 會穿透能量護盾" +"With {0} Corrupted Items Equipped: {1}% of Chaos Damage does not bypass Energy Shield, and {2}% of Physical Damage bypasses Energy Shield","裝備 {0} 個已汙染物品時:{1}% 受到的混沌傷害由能量護盾承受,{2}% 受到的物理傷害會穿透能量護盾" +"With {0} Corrupted Items Equipped: Gain Soul Eater for {1} seconds on Vaal Skill use","裝備 {0} 個被腐化物品時,瓦爾技能獲得 {1} 秒【靈魂吞食】" +"With {0} Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead","裝備 {0} 個已汙染物品時:生命偷取只以造成的混沌傷害計算" +"With {0} Intelligence in Radius, {1} of Glacial Cascade Physical Damage","若範圍內含有 {0} 點智慧,【冰川之刺】物理傷害的 {1}" +"With {0} Intelligence in Radius, {1}% of Glacial Cascade Physical Damage","若範圍內含有 {0} 點智慧,【冰川之刺】物理傷害的 {1}%" +"With {0} Intelligence in Radius, Glacial Cascade has {1} additional Bursts","若範圍內含有 {0} 點智慧,【冰川之刺】將額外爆炸 {1} 次" +"With {0} Intelligence in Radius, Glacial Cascade has an additional Burst","若範圍內含 {0} 點智慧,冰川之刺可以額外爆炸一次" +"With {0} Notables Allocated in Radius, When you Kill a Rare monster, you gain {1} of its Modifiers for {2} seconds","若範圍內配置了 {0} 個關鍵天賦點,當你擊敗稀有怪物時,你會獲得該怪物的 {1} 詞綴 {2} 秒" +"With {0} total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning","若範圍內含 {0} 點敏捷和力量,元素打擊和野性打擊不能選擇閃電" +"With {0} total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal {1} less Lightning Damage","範圍內敏捷和力量總計 {0} 點時,【元素打擊】和【狂野打擊】的總閃電傷害更少 {1}" +"With {0} total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal {1}% less Lightning Damage","若範圍內含 {0} 點敏捷和力量,元素打擊和野性打擊造成 {1}% 更少閃電傷害" +"With {0} total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning","若範圍內含總 {0} 智慧和敏捷,三相技能不能選擇閃電" +"With {0} total Dexterity and Strength in Radius, Prismatic Skills deal {1}% less Lightning Damage","若範圍內含總 {0} 敏捷和力量,三相技能造成 {1}% 更少閃電傷害" +"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw Chains {1} times","範圍內配置的敏捷和力量總計 {0} 點時,【靈盾投擲】連鎖彈射次數 {1}" +"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1} less Shard Projectiles","範圍內配置的敏捷和力量總計 {0} 點時,【靈盾投擲】連鎖彈射的碎片投射物總量額外減少 {1}" +"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1} more Shard Projectiles","範圍內配置的敏捷和力量總計 {0} 點時,【靈盾投擲】連鎖彈射的碎片投射物總量額外增加 {1}" +"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1}% less Shard Projectiles","範圍內配置的敏捷和力量總計 {0} 點時,【靈盾投擲】連鎖彈射的碎片投射物總量額外減少 {1}%" +"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1}% more Shard Projectiles","範圍內配置的敏捷和力量總計 {0} 點時,【靈盾投擲】連鎖彈射的碎片投射物總量額外增加 {1}%" +"With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining","若範圍內總共有 {0} 點敏捷和力量,盾靈投擲連鎖時發射碎片投射物" +"With {0} total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire","若範圍內含 {0} 點智力和敏捷,元素打擊和野性打擊不能選擇火焰" +"With {0} total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal {1} less Fire Damage","範圍內智慧和敏捷總計 {0} 點時,【元素打擊】和【狂野打擊】的總火焰傷害更少 {1}" +"With {0} total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal {1}% less Fire Damage","若範圍內含 {0} 點智力和敏捷,元素打擊和野性打擊造成 {1}% 更少火焰傷害" +"With {0} total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire","若範圍內含總 {0} 智慧和敏捷,三相技能不能選擇火焰" +"With {0} total Intelligence and Dexterity in Radius, Prismatic Skills deal {1}% less Fire Damage","若範圍內含總 {0} 智慧和敏捷,三相技能造成 {1}% 更少火焰傷害" +"With {0} total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold","若範圍內含 {0} 點力量和智力,元素打擊和野性打擊不能選擇冰冷" +"With {0} total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal {1} less Cold Damage","範圍內力量和智慧總計 {0} 點時,【元素打擊】和【狂野打擊】的總冰冷傷害更少 {1}" +"With {0} total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal {1}% less Cold Damage","若範圍內含 {0} 點力量和智力,元素打擊和野性打擊造成 {1}% 更少冰冷傷害" +"With {0} total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold","若範圍內含總 {0} 力量和智慧,三相技能不能選擇冰冷" +"With {0} total Strength and Intelligence in Radius, Prismatic Skills deal {1}% less Cold Damage","若範圍內含總 {0} 力量和智慧,三相技能造成 {1}% 更少冰冷傷害" +"With {1} Corrupted Items Equipped: Gain Soul Eater for {0} seconds on Vaal Skill use","裝備 {1} 個已汙染物品時,瓦爾技能獲得 {0} 秒噬魂者" +"With {1} Intelligence in Radius, {0}% of Glacial Cascade Physical Damage","若範圍內含有 {1} 點智慧,【冰川之刺】物理傷害的 {0}%" +"With {1} Intelligence in Radius, Glacial Cascade has {0} additional Bursts","若範圍內含 {1} 點智慧,冰川之刺可以額外爆炸 {0} 次" +"With {1} Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for {2} seconds","範圍內配置 {1} 個核心天賦,當你擊殺稀有怪物時,你會獲得它其中 {0} 個詞綴 {2} 秒" +"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw Chains {0} times","若範圍內總共有 {1} 點敏捷和力量,盾靈投擲連鎖 {0} 次" +"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles","若範圍內總共有 {1} 點敏捷和力量,盾靈投擲發射 {0}% 更少碎片投射物" +"With {1} total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles","若範圍內總共有 {1} 點敏捷和力量,盾靈投擲發射 {0}% 更多碎片投射物" +"With a Ghastly Eye Jewel Socketed, Minions have {0} to Accuracy Rating","插槽中有 1 顆極懼之眼珠寶,召喚物 {0} 點命中" +"With a Murderous Eye Jewel Socketed, Intimidate Enemies for {0} seconds on Hit with Attacks","裝備殺戮之眼珠寶時,攻擊擊中時威嚇敵人 {0} 秒" +"With a Searching Eye Jewel Socketed, Maim Enemies for {0} seconds on Hit with Attacks","裝備勘查之眼珠寶時,攻擊擊中時癱瘓敵人 {0} 秒" +"With at least {0} Dexterity in Radius, Animate Weapon can Animate up to {1} Ranged Weapons","若範圍內含有 {0} 點敏捷,【幻化武器】可以幻化最多 {1} 把遠程武器" +"With at least {0} Dexterity in Radius, Barrage fires an additional {1} projectiles simultaneously on the first and final attacks","若範圍內含有 {0} 點敏捷,【彈幕】的第一次和最後一次攻擊會附加 {1} 個額外的投射物" +"With at least {0} Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks","若範圍內含 {0} 點敏捷,彈幕的第一次和最後一次攻擊附加一個額外的投射物" +"With at least {0} Dexterity in Radius, Burning Arrow can inflict","若範圍內含 {0} 點敏捷," +"With at least {0} Dexterity in Radius, Burning Arrow can inflict {1} additional Ignites on an Enemy","若範圍內至少有 {0} 點敏捷, 則【燃燒箭矢】對一名敵人造成 {1} 次點燃,且無法施加燃燒減益效果" +"With at least {0} Dexterity in Radius, Burning Arrow has a {1} chance to spread Burning Ground if it Ignites an Enemy","若範圍內含有 {0} 點敏捷,則【燃燒箭矢】有 {1} 的機率在點燃敵人時產生燃燒地面" +"With at least {0} Dexterity in Radius, Burning Arrow has a {1} chance to spread Tar if it does not Ignite an Enemy","若範圍內含有 {0} 點敏捷,則【燃燒箭矢】有 {1} 的機率在沒有點燃敵人時產生焦油地面" +"With at least {0} Dexterity in Radius, Burning Arrow has a {1}% chance to spread Burning Ground if it Ignites an Enemy","若範圍內含有 {0} 點敏捷,則【燃燒箭矢】有 {1}% 機率在點燃敵人時產生燃燒地面" +"With at least {0} Dexterity in Radius, Burning Arrow has a {1}% chance to spread Tar if it does not Ignite an Enemy","若範圍內含有 {0} 點敏捷,則【燃燒箭矢】有 {1}% 機率在沒有點燃敵人時產生焦油地面" +"With at least {0} Dexterity in Radius, Burning Arrow spreads Burning Ground if it Ignites an Enemy","若範圍內含 {0} 點敏捷,燃燒箭矢在點燃敵人時產生燃燒地面" +"With at least {0} Dexterity in Radius, Burning Arrow spreads Tar if it does not Ignite an Enemy","若範圍內含 {0} 點敏捷,燃燒箭矢在沒有點燃敵人時產生焦油地面" +"With at least {0} Dexterity in Radius, Caustic Arrow deals {1} increased Damage over Time","若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的持續傷害增加 {1}" +"With at least {0} Dexterity in Radius, Caustic Arrow deals {1} increased Damage with Hits","若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的擊中傷害增加 {1}" +"With at least {0} Dexterity in Radius, Caustic Arrow deals {1} reduced Damage over Time","若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的持續傷害減少 {1}" +"With at least {0} Dexterity in Radius, Caustic Arrow deals {1} reduced Damage with Hits","若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的擊中傷害減少 {1}" +"With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% increased Damage over Time","若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的持續傷害增加 {1}%" +"With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% increased Damage with Hits","若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的擊中傷害增加 {1}%" +"With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% reduced Damage over Time","若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的持續傷害減少 {1}%" +"With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% reduced Damage with Hits","若範圍內含有至少 {0} 點敏捷, 【腐蝕箭矢】的擊中傷害減少 {1}%" +"With at least {0} Dexterity in Radius, Caustic Arrow has a {1} chance on Hit to Poison Enemies on Caustic Ground","若範圍內含有至少 {0} 點敏捷,【腐蝕箭矢】在擊中後位於腐蝕地面上的敵人後,有 {1} 的機率使其中毒" +"With at least {0} Dexterity in Radius, Caustic Arrow has a {1}% chance on Hit to Poison Enemies on Caustic Ground","若範圍內含有至少 {0} 點敏捷,【腐蝕箭矢】在擊中後位於腐蝕地面上的敵人後,有 {1}% 機率使其中毒" +"With at least {0} Dexterity in Radius, Double Strike has a {1} chance Trigger On Kill Effects twice","若範圍內含有 {0} 點敏捷,【雙重打擊】有 {1} 的機率觸發擊敗效果兩次" +"With at least {0} Dexterity in Radius, Double Strike has a {1}% chance Trigger On Kill Effects twice","若範圍內含有 {0} 點敏捷,【雙重打擊】有 {1}% 機率觸發擊敗效果兩次" +"With at least {0} Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage","若範圍內含 {0} 敏捷," +"With at least {0} Dexterity in Radius, Dual Strike deals Splash Damage","若範圍內含 {0} 敏捷," +"With at least {0} Dexterity in Radius, Dual Strike has {1} increased Accuracy Rating while wielding a Sword","若範圍內至少有 {0} 點敏捷,【雙持打擊】持握劍類時命中值增加 {1}" +"With at least {0} Dexterity in Radius, Dual Strike has {1} increased Attack Speed while wielding a Claw","若範圍內至少有 {0} 點敏捷,【雙持打擊】持握爪類時攻擊速度加快 {1}" +"With at least {0} Dexterity in Radius, Dual Strike has {1} reduced Accuracy Rating while wielding a Sword","若範圍內至少有 {0} 點敏捷,【雙持打擊】持握劍類時命中值減少 {1}" +"With at least {0} Dexterity in Radius, Dual Strike has {1} reduced Attack Speed while wielding a Claw","若範圍內至少有 {0} 點敏捷,【雙持打擊】持握爪類時攻擊速度減慢 {1}" +"With at least {0} Dexterity in Radius, Dual Strike has {1} to Critical Strike Multiplier while wielding a Dagger","若範圍內至少有 {0} 點敏捷,【雙持打擊】持握匕首時 {1} 暴擊傷害加成" +"With at least {0} Dexterity in Radius, Dual Strike has {1}% increased Accuracy Rating while wielding a Sword","若範圍內至少有 {0} 點敏捷,【雙持打擊】持握劍類時命中值增加 {1}%" +"With at least {0} Dexterity in Radius, Dual Strike has {1}% increased Attack Speed while wielding a Claw","若範圍內至少有 {0} 點敏捷,【雙持打擊】持握爪類時攻擊速度加快 {1}%" +"With at least {0} Dexterity in Radius, Dual Strike has {1}% reduced Accuracy Rating while wielding a Sword","若範圍內至少有 {0} 點敏捷,【雙持打擊】持握劍類時命中值減少 {1}%" +"With at least {0} Dexterity in Radius, Dual Strike has {1}% reduced Attack Speed while wielding a Claw","若範圍內至少有 {0} 點敏捷,【雙持打擊】持握爪類時攻擊速度減慢 {1}%" +"With at least {0} Dexterity in Radius, Dual Strike has {1}% to Critical Strike Multiplier while wielding a Dagger","若範圍內至少有 {0} 點敏捷,【雙持打擊】持握匕首時 {1}% 暴擊傷害加成" +"With at least {0} Dexterity in Radius, Dual Strike has a {1} chance to deal Double Damage with the Main-Hand Weapon","若範圍內含有 {0} 點敏捷,雙持打擊時主手武器有 {1} 的機率造成雙倍傷害" +"With at least {0} Dexterity in Radius, Dual Strike has a {1}% chance to deal Double Damage with the Main-Hand Weapon","若範圍內含有 {0} 點敏捷,雙持打擊時主手武器有 {1}% 機率造成雙倍傷害" +"With at least {0} Dexterity in Radius, Dual Strike Hits Intimidate Enemies for","若範圍內含 {0} 敏捷," +"With at least {0} Dexterity in Radius, each Spectral Throw Projectile gains {1} increased Damage each time it Hits","若範圍內含有 {0} 點敏捷,【靈體投擲】每次擊中時,傷害增加 {1}" +"With at least {0} Dexterity in Radius, each Spectral Throw Projectile gains {1}% increased Damage each time it Hits","若範圍內含有 {0} 點敏捷,【靈體投擲】每次擊中時,傷害增加 {1}%" +"With at least {0} Dexterity in Radius, Ethereal Knives fires {1} additional Projectiles","若範圍內含有 {0} 點敏捷, 則【虛空匕首】會額外發射 {1} 個投射物" +"With at least {0} Dexterity in Radius, Ethereal Knives fires Projectiles in a circle","若範圍內含 {0} 點敏捷,虛空匕首以圓形型式發射投射物" +"With at least {0} Dexterity in Radius, Fire Trap throws up to {1} additional Trap","若範圍內含 {0} 點敏捷,火焰陷阱投擲至多 {1} 個額外陷阱" +"With at least {0} Dexterity in Radius, Fire Trap throws up to {1} additional Traps","若範圍內含有 {0} 點敏捷,【火焰陷阱】會扔出最多 {1} 個額外陷阱" +"With at least {0} Dexterity in Radius, Frost Blades has {1} increased Projectile Speed","若範圍內含有 {0} 點敏捷, 【冰霜之刃】的投射物速度增加 {1}" +"With at least {0} Dexterity in Radius, Frost Blades has {1} reduced Projectile Speed","若範圍內含有 {0} 點敏捷, 【冰霜之刃】的投射物速度減少 {1}" +"With at least {0} Dexterity in Radius, Frost Blades has {1}% increased Projectile Speed","若範圍內含有 {0} 點敏捷, 【冰霜之刃】的投射物速度增加 {1}%" +"With at least {0} Dexterity in Radius, Frost Blades has {1}% reduced Projectile Speed","若範圍內含有 {0} 點敏捷, 【冰霜之刃】的投射物速度減少 {1}%" +"With at least {0} Dexterity in Radius, Galvanic Arrow deals {1} decreased Area Damage","若範圍內至少有 {0} 點敏捷,【電流箭矢】的範圍傷害減少 {1}" +"With at least {0} Dexterity in Radius, Galvanic Arrow deals {1} increased Area Damage","若範圍內至少有 {0} 點敏捷,【電流箭矢】的範圍傷害增加 {1}" +"With at least {0} Dexterity in Radius, Galvanic Arrow deals {1}% decreased Area Damage","若範圍內至少有 {0} 點敏捷,【電流箭矢】的範圍傷害減少 {1}%" +"With at least {0} Dexterity in Radius, Galvanic Arrow deals {1}% increased Area Damage","若範圍內至少有 {0} 點敏捷,【電流箭矢】的範圍傷害增加 {1}%" +"With at least {0} Dexterity in Radius, Galvanic Arrow has {1} increased Area of Effect","若範圍內至少有 {0} 點敏捷, 則【電流箭矢】的效果區域擴大 {1}" +"With at least {0} Dexterity in Radius, Galvanic Arrow has {1}% increased Area of Effect","若範圍內至少有 {0} 點敏捷, 則【電流箭矢】的範圍效果擴大 {1}%" +"With at least {0} Dexterity in Radius, Ice Shot has {1} increased Area of Effect","若範圍內含 {0} 點敏捷,【冰霜射擊】的範圍擴大 {1}" +"With at least {0} Dexterity in Radius, Ice Shot has {1}% increased Area of Effect","若範圍內含 {0} 點敏捷,【冰霜射擊】的範圍擴大 {1}%" +"With at least {0} Dexterity in Radius, Ice Shot Pierces {1} additional Targets","若範圍內含 {0} 點敏捷,【冰霜射擊】會穿透 {1} 個額外目標" +"With at least {0} Dexterity in Radius, Ice Shot Pierces an additional Target","若範圍內含 {0} 點敏捷,冰霜射擊額外穿透一個目標" +"With at least {0} Dexterity in Radius, Melee Damage","若範圍內含 {0} 點敏捷,冰霜之刃造成" +"With at least {0} Dexterity in Radius, Shrapnel Shot has {1}% increased Area of Effect","若範圍內含有 {0} 點敏捷, 則【流星射擊】的範圍效果擴大 {1}%" +"With at least {0} Dexterity in Radius, Shrapnel Shot's cone has a {1}% chance to deal Double Damage","若範圍內含有 {0} 點敏捷,【流星射擊】的錐形範圍內有 {1}% 機率造成雙倍傷害" +"With at least {0} Dexterity in Radius, Spectral Throw has {1} chance on Hit to give a Vaal soul to Vaal Spectral Throw","若範圍內含有 {0} 點敏捷,【靈體投擲】擊中時有 {1} 的機率為【瓦爾靈體投擲】提供 1 個【瓦爾之靈】" +"With at least {0} Dexterity in Radius, Spectral Throw has {1}% chance on Hit to give a Vaal soul to Vaal Spectral Throw","若範圍內含有 {0} 點敏捷,【靈體投擲】擊中時有 {1}% 機率為【瓦爾靈體投擲】提供 1 個【瓦爾之靈】" +"With at least {0} Dexterity in Radius, Split Arrow fires Projectiles in Parallel","若範圍內含 {0} 點敏捷,分裂箭矢發射以平行方式發射" +"With at least {0} Dexterity in Radius, Viper Strike deals {1} increased Damage with Hits and Poison for each Poison on the Enemy","若範圍內有 {0} 點敏捷,敵人身上的每層中毒會使【毒蛇打擊】的擊中和中毒傷害增加 {1}" +"With at least {0} Dexterity in Radius, Viper Strike deals {1}% increased Damage with Hits and Poison for each Poison on the Enemy","若範圍內有 {0} 點敏捷,敵人身上的每層中毒會使【毒蛇打擊】的擊中和中毒傷害增加 {1}%" +"With at least {0} Dexterity in Radius, Viper Strike has a {1} chance per Poison on Enemy to grant Unholy Might for {2} seconds on Hit","若範圍內含有 {0} 點敏捷,【毒蛇打擊】每次造成中毒時有 {1} 的機率獲得 {2} 秒不潔之力" +"With at least {0} Dexterity in Radius, Viper Strike has a {1}% chance per Poison on Enemy to grant Unholy Might for {2} seconds on Hit","若範圍內含有 {0} 點敏捷,【毒蛇打擊】每次造成中毒時有 {1}% 機率獲得 {2} 秒不潔之力" +"With at least {0} Intelligence Allocated in Radius, You can apply an additional Curse","若範圍內已配置至少 {0} 點智慧,你可以施放 1 個額外詛咒" +"With at least {0} Intelligence in Radius, {1} additional Spark Projectile","若範圍內含 {0} 點智慧,電球額外獲得 {1} 顆投射物" +"With at least {0} Intelligence in Radius, {1} additional Spark Projectiles","若範圍內含有 {0} 點智慧,則額外獲得 {1} 個【電球】的投射物" +"With at least {0} Intelligence in Radius, {1} increased Freezing Pulse Damage if you've Shattered an Enemy Recently","當範圍內含有至少 {0} 點智慧時,若你近期內粉碎被冰凍的敵人,則【冰冷脈衝】傷害增加 {1}" +"With at least {0} Intelligence in Radius, {1} of Damage taken gained as Mana over {2} seconds when Hit if you've Warcried Recently","若範圍內至少有 {0} 點智慧,並你若近期內使用過戰吼,被擊中時受到傷害的 {1} 在 {2} 秒內回復為魔力" +"With at least {0} Intelligence in Radius, {1} of Damage taken Recouped as Mana if you've Warcried Recently","若你近期內使用過戰吼,且範圍內至少有 {0} 點智慧,便將承受傷害的 {1} 吸納為魔力" +"With at least {0} Intelligence in Radius, {1} reduced Freezing Pulse Damage if you've Shattered an Enemy Recently","當範圍內含有至少 {0} 點智慧時,若你近期內粉碎被冰凍的敵人,則【冰冷脈衝】傷害減少 {1}" +"With at least {0} Intelligence in Radius, {1}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently","當範圍內含有至少 {0} 點智慧時,近期內你若粉碎被冰凍的敵人,則【冰冷脈衝】傷害增加 {1}%" +"With at least {0} Intelligence in Radius, {1}% of Damage taken gained as Mana over {2} seconds when Hit during Rallying Cry for you and Allies","若範圍內含有 {0} 點智慧,在受到你或友軍的【激勵戰吼】期間,受到傷害的 {1}% 會在 {2} 秒內回復為魔力" +"With at least {0} Intelligence in Radius, {1}% of Damage taken gained as Mana over {2} seconds when Hit if you've Warcried Recently","若範圍內至少有 {0} 點智慧,並你若近期內使用過戰吼,被擊中時受到傷害的 {1}% 在 {2} 秒內回復為魔力" +"With at least {0} Intelligence in Radius, {1}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently","當範圍內含有至少 {0} 點智慧時,近期內你若粉碎被冰凍的敵人,則【冰冷脈衝】傷害減少 {1}%" +"With at least {0} Intelligence in Radius, Blight has {1} increased Area of Effect after {2} second of Channelling","若範圍內含有 {0} 點智慧,【枯萎】吟導 {2} 秒後,範圍擴大 {1}" +"With at least {0} Intelligence in Radius, Blight has {1} increased Hinder Duration","若範圍內含有 {0} 點智慧,【枯萎】的幹擾持續時間延長 {1}" +"With at least {0} Intelligence in Radius, Blight has {1}% increased Area of Effect after {2} second of Channelling","若範圍內含有 {0} 點智慧,【枯萎】吟導 {2} 秒後,範圍擴大 {1}%" +"With at least {0} Intelligence in Radius, Blight has {1}% increased Hinder Duration","若範圍內含有 {0} 點智慧,【枯萎】的幹擾持續時間延長 {1}%" +"With at least {0} Intelligence in Radius, Blight inflicts Withered for {1} seconds","若範圍內含 {0} 點智慧時,萎滅造成凋零 {1} 秒" +"With at least {0} Intelligence in Radius, Cold Snap","若範圍內含 {0} 點智慧," +"With at least {0} Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area","若範圍內含 {0} 點智慧,敵人死於霜暴範圍時獲得暴擊球,而不是狂怒球" +"With at least {0} Intelligence in Radius, Cold Snap has a {1} chance to grant a Power Charge on Killing Blow","若範圍內含有 {0} 點智慧,【霜暴】有 {1} 的機率在擊敗敵人時獲得暴擊球" +"With at least {0} Intelligence in Radius, Cold Snap has a {1}% chance to grant a Power Charge on Killing Blow","若範圍內含有 {0} 點智慧,【霜暴】有 {1}% 機率在擊敗敵人時獲得暴擊球" +"With at least {0} Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges","若範圍內含 {0} 點智慧,霜暴的冷卻時間可以使用暴擊球無視,而不是狂怒球" +"With at least {0} Intelligence in Radius, Discharge deals {1} less Damage","若範圍內至少有 {0} 點智慧,解放的總傷害更少 {1}" +"With at least {0} Intelligence in Radius, Discharge deals {1} more Damage","若範圍內至少有 {0} 點智慧,解放的總傷害更多 {1}" +"With at least {0} Intelligence in Radius, Discharge has {1} less Area of Effect","若範圍內至少有 {0} 點智慧,解放的總效果區域額外縮小 {1}" +"With at least {0} Intelligence in Radius, Discharge has {1} more Area of Effect","若範圍內至少有 {0} 點智慧,解放的總效果區域額外擴大 {1}" +"With at least {0} Intelligence in Radius, each Lightning Tendrils Repeat has {1} increased Area of Effect per Enemy Hit","若範圍內含有 {0} 點智慧,【電能釋放】擊中每個敵人時,範圍擴大 {1}" +"With at least {0} Intelligence in Radius, each Lightning Tendrils Repeat has {1}% increased Area of Effect per Enemy Hit","若範圍內含有 {0} 點智慧,【電能釋放】擊中每個敵人時,範圍擴大 {1}%" +"With at least {0} Intelligence in Radius, Enemies Hindered by Blight take {1} increased Chaos Damage","若範圍內含有 {0} 點智慧,被【枯萎】幹擾的敵人受到的混沌傷害增加 {1}" +"With at least {0} Intelligence in Radius, Enemies Hindered by Blight take {1}% increased Chaos Damage","若範圍內含有 {0} 點智慧,被【枯萎】幹擾的敵人受到的混沌傷害增加 {1}%" +"With at least {0} Intelligence in Radius, Fireball cannot ignite","若範圍內含 {0} 點智慧,火球不能點燃" +"With at least {0} Intelligence in Radius, Fireball has {1} chance to inflict scorch","若範圍內至少有 {0} 點智慧,【火球】 {1} 的機率造成【焦灼】" +"With at least {0} Intelligence in Radius, Fireball has {1}% chance to inflict scorch","若範圍內至少有 {0} 點智慧,【火球】 {1}% 機率造成【焦灼】" +"With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1} increased Area of Effect","若範圍內含有 {0} 點智慧,火球投射物的爆炸範圍將隨飛行距離擴大,最多擴大 {1}" +"With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1} reduced Area of Effect","若範圍內含有 {0} 點智慧,火球投射物的爆炸範圍將隨飛行距離縮小,最多縮小 {1}" +"With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1}% increased Area of Effect","若範圍內含有 {0} 點智慧,火球投射物的爆炸範圍將隨飛行距離擴大,最多擴大 {1}%" +"With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1}% reduced Area of Effect","若範圍內含有 {0} 點智慧,火球投射物的爆炸範圍將隨飛行距離縮小,最多縮小 {1}%" +"With at least {0} Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to {1} Radius","若範圍內含有 {0} 點智慧,火球投射物的爆炸範圍將隨飛行距離擴大,最多擴大至 {1}" +"With at least {0} Intelligence in Radius, Freezing Pulse fires {1} additional Projectiles","若範圍內含有 {0} 點智慧,則【冰冷脈衝】額外發射 {1} 個投射物" +"With at least {0} Intelligence in Radius, Freezing Pulse fires an additional Projectile","若範圍內含 {0} 點智慧,冰霜脈衝額外發射 1 顆投射物" +"With at least {0} Intelligence in Radius, Frostbolt fires {1} additional Projectiles","若範圍內含有 {0} 點智慧,【寒冰彈】會額外發射 {1} 個投射物" +"With at least {0} Intelligence in Radius, Frostbolt fires an additional Projectile","若範圍內含 {0} 點智慧,寒冰彈額外發射 1 枚投射物" +"With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1} increased Projectile Speed per second","若範圍內含有 {0} 點智慧, 【寒冰彈】會每秒增加 {1} 投射物速度" +"With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1} reduced Projectile Speed per second","若範圍內含有 {0} 點智慧, 【寒冰彈】會每秒減少 {1} 投射物速度" +"With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1}% increased Projectile Speed per second","若範圍內含有 {0} 點智慧, 【寒冰彈】會每秒增加 {1}% 投射物速度" +"With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1}% reduced Projectile Speed per second","若範圍內含有 {0} 點智慧, 【寒冰彈】會每秒減少 {1}% 投射物速度" +"With at least {0} Intelligence in Radius, Magma Orb deals {1} less Damage","若範圍內至少有 {0} 點智慧,【熔岩之核】的總傷害更少 {1}" +"With at least {0} Intelligence in Radius, Magma Orb deals {1} less Damage per Chain","若範圍內至少有 {0} 點智慧,【熔岩之核】每次連鎖的總傷害更少 {1}" +"With at least {0} Intelligence in Radius, Magma Orb deals {1} more Damage","若範圍內至少有 {0} 點智慧,【熔岩之核】的總傷害更多 {1}" +"With at least {0} Intelligence in Radius, Magma Orb deals {1} more Damage per Chain","若範圍內至少有 {0} 點智慧,【熔岩之核】每次連鎖的總傷害更多 {1}" +"With at least {0} Intelligence in Radius, Magma Orb deals {1}% less Damage","若範圍內至少有 {0} 點智慧,【熔岩之核】的總傷害更少 {1}%" +"With at least {0} Intelligence in Radius, Magma Orb deals {1}% less Damage per Chain","若範圍內至少有 {0} 點智慧,【熔岩之核】每次連鎖的總傷害更少 {1}%" +"With at least {0} Intelligence in Radius, Magma Orb deals {1}% more Damage","若範圍內至少有 {0} 點智慧,【熔岩之核】的總傷害更多 {1}%" +"With at least {0} Intelligence in Radius, Magma Orb deals {1}% more Damage per Chain","若範圍內至少有 {0} 點智慧,【熔岩之核】每次連鎖的總傷害更多 {1}%" +"With at least {0} Intelligence in Radius, Magma Orb fires {1} additional Projectiles","若範圍內含有 {0} 點智慧,【熔岩之核】會額外發射 {1} 個投射物" +"With at least {0} Intelligence in Radius, Raised","若範圍內含 {0} 點智慧," +"With at least {0} Intelligence in Radius, Raised Spectres have a {1} chance to gain Soul Eater for {2} seconds on Kill","若範圍內至少有 {0} 點智慧,【召喚幽魂】擊敗敵人時有 {1} 的機率獲得 {2} 秒的噬魂者效果" +"With at least {0} Intelligence in Radius, Raised Spectres have a {1}% chance to gain Soul Eater for {2} seconds on Kill","若範圍內至少有 {0} 點智慧,【召喚靈體】擊敗敵人時有 {1}% 機率獲得 {2} 秒的噬魂者效果" +"With at least {0} Intelligence in Radius, Raised Zombies' Slam","若範圍內含 {0} 點智慧," +"With at least {0} Intelligence in Radius, Rolling Magma","若範圍內含 {0} 點智慧," +"With at least {0} Intelligence in Radius, Rolling Magma deals {1} less Damage","若範圍內至少有 {0} 點智慧,則熔岩翻騰總傷害更少 {1}" +"With at least {0} Intelligence in Radius, Rolling Magma deals {1} less Damage per Chain","若範圍內至少有 {0} 點智慧,則熔岩翻騰每次連鎖的總傷害更少 {1}" +"With at least {0} Intelligence in Radius, Rolling Magma deals {1} more Damage","若範圍內至少有 {0} 點智慧,則熔岩翻騰總傷害更多 {1}" +"With at least {0} Intelligence in Radius, Rolling Magma deals {1} more Damage per Chain","若範圍內至少有 {0} 點智慧,則熔岩翻騰每次連鎖的總傷害更多 {1}" +"With at least {0} Intelligence in Radius, Rolling Magma fires an additional Projectile","若範圍內含 {0} 點智慧,熔岩翻騰額外發射 1 枚投射物" +"With at least {0} Intelligence in Radius, Rolling Magma has {1} increased Area of Effect per Chain","若範圍內至少有 {0} 點智慧,則熔岩翻騰每次連鎖的效果區域擴大 {1}" +"With at least {0} Intelligence in Radius, Rolling Magma has {1} reduced Area of Effect per Chain","若範圍內至少有 {0} 點智慧,則熔岩翻騰每次連鎖的效果區域縮小 {1}" +"With at least {0} Intelligence in Radius, Spark fires {1} additional Projectiles","若範圍內含有 {0} 點智慧,【電球】會發射 {1} 個額外投射物" +"With at least {0} Intelligence in Radius, Spark fires an additional Projectile","若範圍內含 {0} 點智慧,電球發射一個額外投射物" +"With at least {0} Intelligence in Radius, Spark fires Projectiles in a circle","若範圍內含 {0} 點智慧,電球以圓形型式發射投射物" +"With at least {0} Intelligence in Radius, Spark Projectiles chain {1} additional times","若範圍內含有 {0} 點智慧,則【電球】的投射物額外連鎖彈射 {1} 次" +"With at least {0} Intelligence in Radius, Spark Projectiles chain an additional time","若範圍內含 {0} 點智慧,電球投射物額外連鎖 1 次" +"With at least {0} Intelligence in Radius, Summon Skeletons can Summon up to {1} Skeleton Mages","若範圍內至少有 {0} 點智慧,則【召喚骷髏】技能可以召喚最多 {1} 個骷髏法師" +"With at least {0} Strength in Radius, {1} increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer","若範圍內含有 {0} 點力量,被【冰霜之錘】擊碎的敵人的物品稀有度增加 {1}" +"With at least {0} Strength in Radius, {1} of Glacial Hammer Physical Damage Converted to Cold Damage","若範圍內含有 {0} 點力量,則【冰霜之錘】{1} 的物理傷害會轉化為冰冷傷害" +"With at least {0} Strength in Radius, {1}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer","若範圍內含有 {0} 點力量,被【冰霜之錘】擊碎的敵人的物品稀有度增加 {1}%" +"With at least {0} Strength in Radius, {1}% of Glacial Hammer Physical Damage Converted to Cold Damage","若範圍內含有 {0} 點力量,則【冰霜之錘】{1}% 的物理傷害會轉化為冰冷傷害" +"With at least {0} Strength in Radius, Cleave has {1} to Radius per Nearby Enemy, up to {2}","若範圍內至少有 {0} 點力量,則週圍每有一個敵人就使【劈砍】的擴散範圍 {1},最大 {2}" +"With at least {0} Strength in Radius, Cleave has +1 to Radius per Nearby","若範圍內含 {0} 點力量,附近每個敵人" +"With at least {0} Strength in Radius, Glacial Hammer deals","若範圍內含 {0} 點力量," +"With at least {0} Strength in Radius, Ground Slam grants an Endurance Charge on Stun","若範圍內含有 {0} 點力量,【裂地之擊】在暈眩敵人時獲得耐力球" +"With at least {0} Strength in Radius, Ground Slam has a {1} chance to grant an Endurance Charge when you Stun an Enemy","若範圍內含有 {0} 點力量,【裂地之擊】在暈眩敵人時有 {1} 的機率獲得耐力球" +"With at least {0} Strength in Radius, Ground Slam has a {1} increased angle","若範圍內含有 {0} 點力量,【裂地之擊】的角度擴大 {1}" +"With at least {0} Strength in Radius, Ground Slam has a {1} reduced angle","若範圍內含有 {0} 點力量,【裂地之擊】的角度縮小 {1}" +"With at least {0} Strength in Radius, Ground Slam has a {1}% chance to grant an Endurance Charge when you Stun an Enemy","若範圍內含有 {0} 點力量,【裂地之擊】在暈眩敵人時有 {1}% 機率獲得耐力球" +"With at least {0} Strength in Radius, Ground Slam has a {1}% increased angle","若範圍內含有 {0} 點力量,【裂地之擊】的角度擴大 {1}%" +"With at least {0} Strength in Radius, Ground Slam has a {1}% reduced angle","若範圍內含有 {0} 點力量,【裂地之擊】的角度縮小 {1}%" +"With at least {0} Strength in Radius, Heavy Strike has a {1} chance to deal Double Damage","若範圍內含有 {0} 點力量,【重擊】有 {1} 的機率造成雙倍傷害" +"With at least {0} Strength in Radius, Heavy Strike has a {1}% chance to deal Double Damage","若範圍內含有 {0} 點力量,【重擊】有 {1}% 機率造成雙倍傷害" +"With at least {0} Strength in Radius, Hits with Cleave Fortify","範圍內至少有 {0} 點力量,使用劈砍擊中護體" +"With at least {0} Strength in Radius, Molten Strike fires {1} additional Projectiles","若範圍內含有 {0} 點力量,【熔岩之擊】會額外發射 {1} 個投射物" +"With at least {0} Strength in Radius, Molten Strike fires {1} less Projectiles","若範圍內至少有 {0} 點力量,【熔岩之擊】發射的總投射物額外減少 {1}" +"With at least {0} Strength in Radius, Molten Strike fires {1} more Projectiles","若範圍內至少有 {0} 點力量,【熔岩之擊】發射的總投射物額外增加 {1}" +"With at least {0} Strength in Radius, Molten Strike fires {1}% less Projectiles","若範圍內至少有 {0} 點力量,【熔岩之擊】發射的總投射物額外減少 {1}%" +"With at least {0} Strength in Radius, Molten Strike fires {1}% more Projectiles","若範圍內至少有 {0} 點力量,【熔岩之擊】發射的總投射物額外增加 {1}%" +"With at least {0} Strength in Radius, Molten Strike fires an additional Projectile","若範圍內含 {0} 點力量,熔岩之擊額外發射 1 枚投射物" +"With at least {0} Strength in Radius, Molten Strike has {1} increased Area of Effect","若範圍內含有 {0} 點力量,【熔岩之擊】的範圍擴大 {1}" +"With at least {0} Strength in Radius, Molten Strike has {1}% increased Area of Effect","若範圍內含有 {0} 點力量,【熔岩之擊】的範圍擴大 {1}%" +"With at least {0} Strength in Radius, Molten Strike Projectiles Chain {1} time","若範圍內至少有 {0} 點力量,【熔岩之擊】的投射物 {1} 次連鎖" +"With at least {0} Strength in Radius, Molten Strike Projectiles Chain {1} times","若範圍內至少有 {0} 點力量,【熔岩之擊】的投射物 {1} 次連鎖" +"With at least {0} Strength in Radius, Molten Strike Projectiles Chain on impacting ground","若範圍內含 {0} 力量,熔岩之擊投射物擊中地面時連鎖" +"With at least {0} Strength in Radius, Vigilant Strike","若範圍內含 {0} 力量," +"With at least {0} Strength, {1} of Damage dealt by your Raised Zombies is Leeched to you as Life","當力量超過 {0} 時,殭屍復甦造成傷害的 {1} 轉化為給你的生命偷取" +"With at least {0} Strength, {1}% of Damage dealt by your Raised Zombies is Leeched to you as Life","當力量超過 {0} 時,殭屍復甦造成傷害的 {1}% 轉化為給你的生命偷取" +"With at least {1} Dexterity in Radius, Animate Weapon can Animate up to {0} Ranged Weapons","若範圍內含 {1} 點敏捷,幻化武器可以幻化至多 {0} 把遠程武器" +"With at least {1} Dexterity in Radius, Barrage fires an additional {0} projectiles simultaneously on the first and final attacks","若範圍內含 {1} 點敏捷,彈幕的第一次最後一次攻擊附加 {0} 個額外的投射物" +"With at least {1} Dexterity in Radius, Burning Arrow can inflict {0} additional Ignites on an Enemy","若範圍內至少有 {1} 點敏捷, 則【燃燒箭矢】對一名敵人造成 {0} 次點燃,且無法施加燃燒減益效果" +"With at least {1} Dexterity in Radius, Burning Arrow has a {0}% chance to spread Burning Ground if it Ignites an Enemy","若範圍內含 {1} 點敏捷,燃燒箭矢有 {0}% 機率在點燃敵人時產生燃燒地面" +"With at least {1} Dexterity in Radius, Burning Arrow has a {0}% chance to spread Tar if it does not Ignite an Enemy","若範圍內含 {1} 點敏捷,燃燒箭矢有 {0}% 機率在沒有點燃敵人時產生焦油地面" +"With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% increased Damage over Time","若範圍內含 {1} 點敏捷,腐蝕箭矢增加 {0}% 持續傷害" +"With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% increased Damage with Hits","若範圍內含 {1} 點敏捷,腐蝕箭矢增加 {0}% 擊中傷害" +"With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage over Time","若範圍內含 {1} 點敏捷,腐蝕箭矢減少 {0}% 持續傷害" +"With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage with Hits","若範圍內含 {1} 點敏捷,腐蝕箭矢減少 {0}% 擊中傷害" +"With at least {1} Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground","若範圍內至少有 {1} 點敏捷,腐蝕箭矢擊中在腐蝕地面上的敵人有 {0}% 機率造成中毒" +"With at least {1} Dexterity in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice","若範圍內含 {1} 點敏捷,雙重打擊有 {0}% 機率觸發擊殺效果兩次" +"With at least {1} Dexterity in Radius, Dual Strike has {0}% increased","若範圍內含 {1} 敏捷," +"With at least {1} Dexterity in Radius, Dual Strike has {0}% increased Attack","若範圍內含 {1} 敏捷," +"With at least {1} Dexterity in Radius, Dual Strike has {0}% reduced","若範圍內含 {1} 敏捷," +"With at least {1} Dexterity in Radius, Dual Strike has {0}% reduced Attack","若範圍內含 {1} 敏捷," +"With at least {1} Dexterity in Radius, Dual Strike has {0}% to Critical Strike","若範圍內含 {1} 敏捷," +"With at least {1} Dexterity in Radius, Dual Strike has a {0}% chance","若範圍內含 {1} 敏捷," +"With at least {1} Dexterity in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits","若範圍內含 {1} 點敏捷,靈體投擲每次擊中時增加 {0}% 傷害" +"With at least {1} Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles","若範圍內含有 {1} 點敏捷, 則【虛空匕首】會額外發射 {0} 個投射物" +"With at least {1} Dexterity in Radius, Fire Trap throws up to {0} additional Traps","若範圍內含 {1} 點敏捷,火焰陷阱投擲至多 {0} 個額外陷阱" +"With at least {1} Dexterity in Radius, Frost Blades has {0}% increased Projectile Speed","若範圍內含 {1} 敏捷,增加 {0}% 冰霜之刃的投射物速度" +"With at least {1} Dexterity in Radius, Frost Blades has {0}% reduced Projectile Speed","若範圍內含 {1} 敏捷,減少 {0}% 冰霜之刃的投射物速度" +"With at least {1} Dexterity in Radius, Galvanic Arrow deals {0}% decreased Area Damage","若範圍內含 {1} 點敏捷,電流箭矢減少 {0}% 範圍傷害" +"With at least {1} Dexterity in Radius, Galvanic Arrow deals {0}% increased Area Damage","若範圍內含 {1} 點敏捷,電流箭矢增加 {0}% 範圍傷害" +"With at least {1} Dexterity in Radius, Galvanic Arrow has {0}% increased Area of Effect","若範圍內含 {1} 點敏捷,電流箭矢增加 {0}% 範圍效果" +"With at least {1} Dexterity in Radius, Ice Shot has {0}% increased Area of Effect","若範圍內含 {1} 點敏捷,冰霜射擊增加 {0}% 範圍" +"With at least {1} Dexterity in Radius, Ice Shot Pierces {0} additional Targets","若範圍內含 {1} 點敏捷,冰霜射擊額外穿透 {0} 個目標" +"With at least {1} Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw","若範圍內含 {1} 點敏捷,靈體投擲擊中時有 {0}% 機率給瓦爾.靈體投擲 1 個瓦爾靈魂" +"With at least {1} Dexterity in Radius, Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy","範圍內至少有 {1} 點敏捷時,毒蛇打擊根據敵人身上每個中毒增加 {0}% 擊中和中毒傷害" +"With at least {1} Dexterity in Radius, Viper Strike has a {0}% chance per Poison on Enemy to grant Unholy Might for {2} seconds on Hit","若範圍內含有 {1} 點敏捷,【毒蛇打擊】每次造成中毒時有 {0}% 的機率獲得 {2} 秒不潔之力" +"With at least {1} Intelligence in Radius, {0} additional Spark Projectiles","若範圍內含 {1} 點智慧,電球額外獲得 {0} 顆投射物" +"With at least {1} Intelligence in Radius, {0}% of Damage taken Recouped as Mana if you've Warcried Recently","若範圍內至少有 {1} 點智慧,若你近期有使用戰吼,{0}% 承受的傷害補償為魔力" +"With at least {1} Intelligence in Radius, Blight has {0}% increased Area of Effect after {2} second of Channelling","若附近內含 {1} 點智慧,萎滅引導 {2} 秒後增加 {0}% 範圍效果" +"With at least {1} Intelligence in Radius, Blight has {0}% increased Hinder Duration","若範圍內含 {1} 點智慧時,萎滅增加 {0}% 緩速時間" +"With at least {1} Intelligence in Radius, Blight inflicts Withered for {0} seconds","若範圍內含 {1} 點智慧時,萎滅造成凋零 {0} 秒" +"With at least {1} Intelligence in Radius, Discharge Cooldown is {0} ms","若範圍內含 {1} 點智慧,解放冷卻時間為 {0} 毫秒" +"With at least {1} Intelligence in Radius, Discharge deals {0}% less Damage","若範圍內含 {1} 點智慧,解放造成 {0}% 更少傷害" +"With at least {1} Intelligence in Radius, Discharge deals {0}% more Damage","若範圍內含 {1} 點智慧,解放造成 {0}% 更多傷害" +"With at least {1} Intelligence in Radius, Discharge has {0}% less Area of Effect","若範圍內含 {1} 點智慧,解放有 {0}% 更少範圍效果" +"With at least {1} Intelligence in Radius, Discharge has {0}% more Area of Effect","若範圍內含 {1} 點智慧,解放有 {0}% 更多範圍效果" +"With at least {1} Intelligence in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit","若範圍內含 {1} 點智慧,電能釋放擊中每位敵人增加 {0}% 範圍" +"With at least {1} Intelligence in Radius, Fireball has {0}% chance to inflict scorch","若範圍內含 {1} 點智慧,火球 {0}% 機率造成焦灼" +"With at least {1} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect","若範圍內含 {1} 智慧,火球投射物爆炸範圍將隨著飛行距離提升,最多增加 {0}% 範圍" +"With at least {1} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect","若範圍內含 {1} 智慧,火球投射物爆炸範圍將隨著飛行距離減少,最多減少 {0}% 範圍" +"With at least {1} Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to {0} Radius","若範圍內含 {1} 智慧,火球投射物爆炸範圍將隨著飛行距離提升,最多增加 {0} 範圍" +"With at least {1} Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles","若範圍內含 {1} 點智慧,冰霜脈衝額外發射 {0} 顆投射物" +"With at least {1} Intelligence in Radius, Frostbolt fires {0} additional Projectiles","若範圍內含 {1} 點智慧,寒冰彈額外發射 {0} 枚投射物" +"With at least {1} Intelligence in Radius, Magma Orb fires {0} additional Projectiles","若範圍內含有 {1} 點智慧,【熔岩之核】會額外發射 {0} 個投射物" +"With at least {1} Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for {2} seconds on Kill","若範圍內含 {1} 點智慧,喚醒幽魂擊殺時有 {0}% 機率獲得噬魂者,持續 {2} 秒" +"With at least {1} Intelligence in Radius, Rolling Magma deals {0}% less Damage","若範圍內含 {1} 智慧,熔岩翻騰造成 {0}% 更少傷害" +"With at least {1} Intelligence in Radius, Rolling Magma deals {0}% less Damage per Chain","若範圍內含 {1} 智慧,每次連鎖熔岩翻騰造成 {0}% 更少傷害" +"With at least {1} Intelligence in Radius, Rolling Magma deals {0}% more Damage","若範圍內含 {1} 智慧,熔岩翻騰造成 {0}% 更多傷害" +"With at least {1} Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain","若範圍內含 {1} 智慧,每次連鎖熔岩翻騰造成 {0}% 更多傷害" +"With at least {1} Intelligence in Radius, Rolling Magma fires {0} additional Projectiles","若範圍內含 {1} 點智慧,熔岩翻騰額外發射 {0} 枚投射物" +"With at least {1} Intelligence in Radius, Spark fires {0} additional Projectiles","若範圍內含 {1} 點智慧,電球發射 {0} 個額外投射物" +"With at least {1} Intelligence in Radius, Spark Projectiles chain {0} additional times","若範圍內含 {1} 點智慧,電球投射物額外連鎖 {0} 次" +"With at least {1} Intelligence in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages","若範圍內含 {1} 點智慧,召喚骷髏可以召喚至多 {0} 個骷髏法師" +"With at least {1} Strength in Radius, {0}% of Glacial","若範圍內含 {1} 點力量," +"With at least {1} Strength in Radius, Ground Slam has a {0}% chance","若範圍內含 {1} 點力量," +"With at least {1} Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds","範圍內至少有 {1} 點力量,使用戒備打擊擊中護體你和附近友方 {0} 秒" +"With at least {1} Strength in Radius, Molten Strike fires {0} additional Projectiles","若範圍內含 {1} 點力量,熔岩之擊額外發射 {0} 枚投射物" +"With at least {1} Strength in Radius, Molten Strike fires {0}% less Projectiles","若範圍內含 {1} 力量,熔岩之擊發射 {0}% 更少投射物" +"With at least {1} Strength in Radius, Molten Strike fires {0}% more Projectiles","若範圍內含 {1} 力量,熔岩之擊發射 {0}% 更多投射物" +"With at least {1} Strength in Radius, Molten Strike has {0}% increased Area of Effect","若範圍內含 {1} 點力量,熔岩之擊增加 {0}% 範圍" +"With at least {1} Strength in Radius, Molten Strike Projectiles Chain {0} time","若範圍內含 {1} 力量,熔岩之擊投射物連鎖 {0} 次" +"With at least {1} Strength in Radius, Molten Strike Projectiles Chain {0} times","若範圍內含 {1} 力量,熔岩之擊投射物連鎖 {0} 次" +"With at least {1} Strength, {0}% of Damage dealt by your Raised Zombies is Leeched to you as Life","當力量超過 {1} 時,召喚殭屍所造成傷害的 {0}% 為你偷取生命" +"With at least one nearby corpse, nearby Enemies deal {0} increased Damage","當週圍有至少 1 個屍體,週圍敵人的傷害增加 {0}" +"With at least one nearby corpse, nearby Enemies deal {0} reduced Damage","當週圍有至少 1 個屍體,週圍敵人的傷害減少 {0}" +"With at least one nearby corpse, nearby Enemies deal {0}% increased Damage","附近至少有 1 個屍體,附近敵人增加 {0}% 傷害" +"With at least one nearby corpse, nearby Enemies deal {0}% reduced Damage","附近至少有 1 個屍體,附近敵人減少 {0}% 傷害" +"With at least one nearby corpse, you and nearby Allies deal {0} less Damage","當週圍有至少 1 個屍體,你與週圍友軍的總傷害更少 {0}" +"With at least one nearby corpse, you and nearby Allies deal {0} more Damage","當週圍有至少 1 個屍體,你與週圍友軍的總傷害更多 {0}" +"With at least one nearby corpse, you and nearby Allies deal {0}% less Damage","附近至少有 1 個屍體,你和附近友方造成 {0}% 更少傷害" +"With at least one nearby corpse, you and nearby Allies deal {0}% more Damage","附近至少有 1 個屍體,你和附近友方造成 {0}% 更多傷害" +"Wither has {0} increased Area of Effect","【死亡凋零】範圍擴大 {0}" +"Wither has {0} increased Duration","【死亡凋零】持續時間延長 {0}" +"Wither has {0} reduced Area of Effect","【死亡凋零】範圍縮小 {0}" +"Wither has {0} reduced Duration","【死亡凋零】持續時間縮短 {0}" +"Wither has {0}% increased Area of Effect","死亡凋零增加 {0}% 範圍效果" +"Wither has {0}% increased Duration","增加 {0}% 死亡凋零持續時間" +"Wither has {0}% reduced Area of Effect","死亡凋零減少 {0}% 範圍效果" +"Wither has {0}% reduced Duration","減少 {0}% 死亡凋零持續時間" +"Withered inflicted by Minions has a base duration of {0} second","召喚物造成的凋零有 {0} 秒基礎持續時間" +"Withered inflicted by Minions has a base duration of {0} seconds","召喚物造成的凋零有 {0} 秒基礎持續時間" +"Withered inflicted by this Spell or Minions has a base duration of {0} second","此法術或召喚物造成的凋零有 {0} 秒的基礎持續時間" +"Withered inflicted by this Spell or Minions has a base duration of {0} seconds","此法術或召喚物造成的凋零有 {0} 秒的基礎持續時間" +"Withered lasts {0} second","凋零持續 {0} 秒" +"Withered lasts {0} seconds","凋零持續 {0} 秒" +"Withered you Inflict expires {0} faster","你施加的【枯萎】耗竭速度加快 {0}" +"Withered you Inflict expires {0} slower","你施加的【枯萎】耗竭速度減慢 {0}" +"Withered you Inflict expires {0}% faster","你造成的凋零加速 {0}% 失效" +"Withered you Inflict expires {0}% slower","你造成的凋零減緩 {0}% 失效" +"Withering Step has {0} increased Elusive Effect","【凋零步】的【靈巧】效果增加 {0}" +"Withering Step has {0} reduced Elusive Effect","【凋零步】的【靈巧】效果減少 {0}" +"Withering Step has {0}% increased Elusive Effect","凋零之步增加 {0}% 靈巧效果" +"Withering Step has {0}% reduced Elusive Effect","凋零之步減少 {0}% 靈巧效果" +"Withering Step inflicts {0} additional Withered Debuffs","凋零之步造成 {0} 次額外凋零減益效果" +"Wrath has {0} increased Aura Effect","【雷霆】的光環效果增加 {0}" +"Wrath has {0} increased Mana Reservation","【雷霆】的魔力保留增加 {0}" +"Wrath has {0} reduced Aura Effect","【雷霆】的光環效果減少 {0}" +"Wrath has {0} reduced Mana Reservation","【雷霆】的魔力保留減少 {0}" +"Wrath has {0}% increased Aura Effect","雷霆增加 {0}% 光環效果" +"Wrath has {0}% increased Mana Reservation","雷霆增加 {0}% 魔力保留" +"Wrath has {0}% increased Mana Reservation Efficiency","雷霆增加 {0}% 魔力保留效用" +"Wrath has {0}% increased Reservation","雷霆增加 {0}% 保留" +"Wrath has {0}% reduced Aura Effect","雷霆減少 {0}% 光環效果" +"Wrath has {0}% reduced Mana Reservation","雷霆減少 {0}% 魔力保留" +"Wrath has {0}% reduced Mana Reservation Efficiency","雷霆減少 {0}% 魔力保留效用" +"Wrath has {0}% reduced Reservation","雷霆減少 {0}% 保留" +"x {0} (ailment effect modifier)","x {0} (異常狀態效果詞綴)" +"x {0} (attack rate)","x {0} (攻擊速度)" +"x {0} (average instances)","x {0} (平均實例)" +"x {0} (base leech rate is {1}% per second)","x {0} (每秒偷取速率基礎 {1}%)" +"x {0} (bleed deals {1}% per second)","x {0} (每秒流血 {1}%)" +"x {0} (cast rate)","x {0} (施放速度)" +"x {0} (chance to deal double damage)","x {0} (造成雙倍傷害機率)" +"x {0} (chance to hit)","x {0} (擊中機率)" +"x {0} (DPS multiplier for this skill)","x {0} (此技能秒傷 倍數)" +"x {0} (duration modifier)","x {0} (持續時間詞綴)" +"x {0} (effective DPS modifier)","x {0} (有效秒傷詞綴)" +"x {0} (hit rate)","x {0} (擊中速度)" +"x {0} (ignite duration)","x {0} (點燃持續時間)" +"x {0} (increased/reduced duration)","x {0} (增加/減少 持續時間)" +"x {0} (increased/reduced extra crit damage taken by enemy)","x {0} (增加/減少 敵人額外暴擊傷害)" +"x {0} (increased/reduced mana cost)","x {0} (增加/減少 魔力消耗)" +"x {0} (increased/reduced stun duration)","x {0} (增加/減少 暈眩時間)" +"x {0} (increased/reduced)","x {0} (增加/減少)" +"x {0} (instance duration)","x {0} (實例持續時間)" +"x {0} (life multiplier for this totem type)","x {0} (此類圖騰生命倍率)" +"x {0} (mana cost multiplier)","x {0} (魔力消耗倍率)" +"x {0} (more/less duration)","x {0} (更多/更少 持續時間)" +"x {0} (more/less mana cost)","x {0} (更多/更少 魔力消耗)" +"x {0} (more/less)","x {0} (更多/更少)" +"x {0} (poison duration)","x {0} (中毒持續時間)" +"x {0} (portion of instances created by crits)","x {0} (暴擊實例部分)" +"x {0} (portion of instances created by main hand)","x {0} (主手實例部分)" +"x {0} (portion of instances created by non-crits)","x {0} (非暴擊實例部分)" +"x {0} (portion of instances created by off hand)","x {0} (副手實例部分)" +"x {0} (ruthless blow effect modifier)","x {0} (無情效果加成)" +"x {0} (totem life modifier)","x {0} (圖騰生命詞綴)" +"x {0} {1}% converted to other damage types)","x {0} ({1}% 轉換為其它傷害類型)" +"x {0} leech rate modifier","x {0} 偷取速率詞綴" +"x {0}% (percentage of life to maximum leech rate)","x {0}% (最大生命偷取速率百分比)" +"You and Allies affected by Auras from your Skills {0}% reduced Attack and Cast Speed","你和友軍受你的光環影響時,攻擊和施放速度減少 {0}%" +"You and Allies affected by Auras from your Skills deal {0}% increased Damage","你和友軍受你的光環影響時,傷害增加 {0}%" +"You and Allies affected by Auras from your Skills deal {0}% reduced Damage","你和友軍受你的光環影響時,傷害減少 {0}%" +"You and Allies affected by Auras from your Skills have {0}% Chance to Block Attack Damage","你和友軍受你的光環影響時,獲得 {0}% 額外攻擊傷害格擋機率" +"You and Allies affected by Auras from your Skills have {0}% increased Attack and Cast Speed","你和友軍受你的光環影響時,攻擊和施放速度增加 {0}%" +"You and Allies affected by Auras from your Skills have {0}% increased Attack, Cast and Movement Speed","你和友軍受你的光環影響時,攻擊速度,施放速度,移動速度增加 {0}%" +"You and Allies affected by Auras from your Skills have {0}% reduced Attack, Cast and Movement Speed","你和友軍受你的光環影響時,攻擊速度,施放速度,移動速度減少 {0}%" +"You and Allies affected by Auras from your Skills have {0}% to Chaos Resistance","你和友軍受你的光環影響時,獲得 {0}% 混沌抗性" +"You and Allies affected by Auras from your Skills have {0}% to Elemental Resistances","你和友軍受你的光環影響時,元素抗性 {0}%" +"You and Allies affected by your placed Banners Regenerate {0} of",你和友軍受到你放置的旗幟影響, +"You and Allies affected by your placed Banners Regenerate {0} of Life per second for each Stage","你和友軍受到你放置的旗幟影響,每階每秒回復 {0} 生命" +"You and Allies affected by your placed Banners Regenerate {0}% of",你和友方被你放置的鬥旗影響時,根據每層 +"You and Allies affected by your placed Banners Regenerate {0}% of Life per second for each Stage","你和隊友受到你放置的旗幟影響,每階每秒回復 {0}% 生命" +"You and Enemies have {0} increased Movement Speed while inflicted with an Ailment","被施加異常狀態時,你和敵人的移動速度加快 {0}" +"You and Enemies have {0} increased Movement Speed while inflicted with an Ailment from Supported Skills","若施加的異常狀態來自被輔助技能,則你和敵人的移動速度加快 {0}" +"You and Enemies have {0} reduced Movement Speed while inflicted with an Ailment","被施加異常狀態時,你和敵人的移動速度減慢 {0}" +"You and Enemies have {0} reduced Movement Speed while inflicted with an Ailment from Supported Skills","若施加的異常狀態來自被輔助技能,你和敵人的移動速度減慢 {0}" +"You and Enemies have {0}% increased Movement Speed while inflicted with an Ailment","被異常狀態影響時,你和敵人增加 {0}% 移動速度" +"You and Enemies have {0}% increased Movement Speed while inflicted with an Ailment from Supported Skills","受到來自被輔助技能的異常狀態影響時,你和敵人增加 {0}% 移動速度" +"You and Enemies have {0}% reduced Movement Speed while inflicted with an Ailment","被異常狀態影響時,你和敵人減少 {0}% 移動速度" +"You and Enemies have {0}% reduced Movement Speed while inflicted with an Ailment from Supported Skills","受到來自被輔助技能的異常狀態影響時,你和敵人減少 {0}% 移動速度" +"You and nearby allies {0} reduced Skill Effect Duration","你和週圍友軍的技能效果持續時間減少 {0}" +"You and nearby allies {0}% reduced Skill Effect Duration","你和附近友方減少 {0}% 技能效果持續時間" +"You and nearby Allies deal {0} decreased Damage","你和週圍友軍的傷害減少 {0}" +"You and nearby Allies deal {0} decreased Damage with Ailments","你和週圍友軍的異常狀態傷害減少 {0}" +"You and nearby Allies deal {0} increased Burning Damage","你和週圍友軍的燃燒傷害增加 {0}" +"You and nearby Allies deal {0} increased Damage","你和週圍友軍的傷害增加 {0}" +"You and nearby Allies deal {0} increased Damage while on Full Life","滿血時,你和週圍友軍的傷害增加 {0}" +"You and nearby Allies deal {0} increased Damage while you have Fortify","當你有護體時,你和週圍友軍的傷害增加 {0}" +"You and nearby Allies deal {0} increased Damage with Ailments","你和週圍友軍的異常狀態傷害增加 {0}" +"You and nearby allies deal {0} less Cold Damage","你與週圍友軍的冰冷總傷害更少 {0}" +"You and nearby allies deal {0} less Damage over Time","你與週圍友軍的總持續性傷害更少 {0}" +"You and nearby allies deal {0} less Spell Damage with Spells","你與週圍友軍的法術總傷害更少 {0}" +"You and nearby allies deal {0} less Spell Lightning Damage with Spells","你與週圍友軍施放法術時造成的閃電總傷害更少 {0}" +"You and nearby allies deal {0} more Cold Damage","你與週圍友軍的冰冷總傷害更多 {0}" +"You and nearby allies deal {0} more Damage over Time","你與週圍友軍的總持續性傷害更多 {0}" +"You and nearby allies deal {0} more Spell Damage","你與週圍友軍的法術總傷害更多 {0}" +"You and nearby allies deal {0} more Spell Lightning Damage","你與週圍友軍施放法術時造成的閃電總傷害更多 {0}" +"You and nearby Allies deal {0} reduced Burning Damage","你和週圍友軍的燃燒傷害減少 {0}" +"You and nearby Allies deal {0} reduced Damage","你和週圍友軍的傷害減少 {0}" +"You and nearby Allies deal {0} reduced Damage while you have Fortify","當你有護體時,你和週圍友軍的傷害減少 {0}" +"You and nearby allies deal {0} to {1} additional Chaos Damage with Attacks","你和附近友軍的攻擊額外造成 {0} 至 {1} 混沌傷害" +"You and nearby allies deal {0} to {1} additional Chaos Damage with Spells","你和附近友軍的法術額外造成 {0} 至 {1} 混沌傷害" +"You and nearby allies deal {0} to {1} additional Fire Damage with Attacks","你和附近友軍的攻擊額外造成 {0} 至 {1} 火焰傷害" +"You and nearby allies deal {0} to {1} additional Fire Damage with Spells","你和附近友軍的法術額外造成 {0} 至 {1} 火焰傷害" +"You and nearby allies deal {0} to {1} additional Lightning Damage with Attacks","你和附近友軍的攻擊額外造成 {0} 至 {1} 閃電傷害" +"You and nearby Allies deal {0}% decreased Damage","你和附近友方減少 {0}% 傷害" +"You and nearby Allies deal {0}% decreased Damage with Ailments","你和附近友方減少 {0}% 異常狀態傷害" +"You and nearby Allies deal {0}% increased Burning Damage","你和附近友方增加 {0}% 燃燒傷害" +"You and nearby Allies deal {0}% increased Damage","你和附近友方增加 {0}% 傷害" +"You and nearby Allies deal {0}% increased Damage while on Full Life","滿血時,你和附近友方增加 {0}% 傷害" +"You and nearby Allies deal {0}% increased Damage while you have Fortify","當你有護體時,你和附近友方增加 {0}% 傷害" +"You and nearby Allies deal {0}% increased Damage with Ailments","你和附近友方增加 {0}% 異常狀態傷害" +"You and nearby allies deal {0}% less Cold Damage","你和附近友方造成 {0}% 更少冰冷傷害" +"You and nearby allies deal {0}% less Damage over Time","你和附近友方造成 {0}% 更少持續傷害" +"You and nearby allies deal {0}% less Spell Damage with Spells","你和附近友方造成 {0}% 更少法術傷害" +"You and nearby allies deal {0}% less Spell Lightning Damage with Spells","你和附近的隊友造成 {0}% 更少閃電法術傷害" +"You and nearby allies deal {0}% more Cold Damage","你和附近友方造成 {0}% 更多冰冷傷害" +"You and nearby allies deal {0}% more Damage over Time","你和附近友方造成 {0}% 更多持續傷害" +"You and nearby allies deal {0}% more Spell Damage","你和附近友方造成 {0}% 更多法術傷害" +"You and nearby allies deal {0}% more Spell Lightning Damage","你和附近的隊友造成 {0}% 更多閃電法術傷害" +"You and nearby Allies deal {0}% reduced Burning Damage","你和附近友方減少 {0}% 燃燒傷害" +"You and nearby Allies deal {0}% reduced Damage","你和附近友方減少 {0}% 傷害" +"You and nearby Allies deal {0}% reduced Damage while you have Fortify","當你有護體時,你和附近友方減少 {0}% 傷害" +"You and nearby allies gain {0} additional Armour","你與附近的隊友獲得 {0} 額外護甲" +"You and nearby allies gain {0} additional Cold Resistance","你與週圍友軍的冰冷抗性增加 {0}" +"You and nearby allies gain {0} additional Energy Shield","你與附近的隊友獲得 {0} 額外能量護盾" +"You and nearby allies gain {0} additional Evasion Rating","你與附近的隊友獲得 {0} 額外閃避值" +"You and nearby allies gain {0} additional Fire Resistance","你與週圍友軍的火焰抗性增加 {0}" +"You and nearby allies gain {0} additional Lightning Resistance","你與週圍友軍的閃電抗性增加 {0}" +"You and nearby allies gain {0} additional maximum Cold Resistance","你與週圍友軍的冰冷抗性上限增加 {0}" +"You and nearby allies gain {0} additional maximum Fire Resistance","你與週圍友軍的火焰抗性上限增加 {0}" +"You and nearby allies gain {0} additional maximum Lightning Resistance","你與週圍友軍的閃電抗性上限增加 {0}" +"You and nearby allies gain {0} increased Accuracy Rating","你與週圍友軍的命中值增加 {0}" +"You and nearby allies gain {0} increased Attack Speed","你與週圍友軍的攻擊速度增加 {0}" +"You and nearby allies gain {0} increased Cast Speed","你與週圍友軍的施放速度增加 {0}" +"You and nearby allies gain {0} increased Critical Strike Chance","你與週圍友軍的攻擊和法術暴擊率增加 {0}" +"You and nearby allies gain {0} increased Damage","你和友軍的傷害增加 {0}" +"You and nearby Allies gain {0} increased Energy Shield Recharge rate","你與週圍友軍的能量護盾回復速度增加 {0}" +"You and nearby Allies gain {0} increased Melee Physical Damage per {1} Strength","每 {1} 點力量可使你和週圍友軍的近戰物理傷害增加 {0}" +"You and nearby allies gain {0} increased Movement Speed","你與週圍友軍的移動速度增加 {0}" +"You and nearby allies gain {0} increased Physical Damage","你與週圍友軍的物理傷害增加 {0}" +"You and nearby allies gain {0} more Armour","你與週圍友軍的總護甲更多 {0}" +"You and nearby allies gain {0} more Evasion rating","你與週圍友軍的總閃避值更多 {0}" +"You and nearby Allies gain {0} of Evasion Rating as Extra Armour","你和週圍友軍將 {0} 閃避值視為額外護甲" +"You and nearby allies gain {0} of Physical Damage as Extra Cold Damage","你與週圍友軍額外獲得 {0} 物理傷害,並轉化為冰冷傷害" +"You and nearby allies gain {0} reduced Accuracy Rating","你與週圍友軍的命中值減少 {0}" +"You and nearby allies gain {0} reduced Attack Speed","你與週圍友軍的攻擊速度減少 {0}" +"You and nearby allies gain {0} reduced Cast Speed","你與週圍友軍的施放速度減少 {0}" +"You and nearby allies gain {0} reduced Critical Strike Chance","你與週圍友軍的攻擊和法術暴擊率減少 {0}" +"You and nearby Allies gain {0} reduced Energy Shield Recharge rate","你與週圍友軍的能量護盾回復速度減少 {0}" +"You and nearby allies gain {0} reduced Movement Speed","你與週圍友軍的移動速度減少 {0}" +"You and nearby allies gain {0} reduced Physical Damage","你與週圍友軍的物理傷害減少 {0}" +"You and nearby allies gain {0} to Accuracy Rating","你和附近友方 {0} 命中值" +"You and nearby allies gain {0} to all Elemental Resistances","你與週圍友軍獲得 {0} 元素抗性" +"You and nearby allies gain {0}% additional Cold Resistance","你與附近的隊友獲得 {0}% 額外冰冷抗性" +"You and nearby allies gain {0}% additional Fire Resistance","你與附近的隊友獲得 {0}% 額外火焰抗性" +"You and nearby allies gain {0}% additional Lightning Resistance","你與附近的隊友獲得 {0}% 額外閃電抗性" +"You and nearby allies gain {0}% additional maximum Cold Resistance","你與附近的隊友獲得 {0}% 額外最大冰冷抗性" +"You and nearby allies gain {0}% additional maximum Fire Resistance","你與附近的隊友獲得 {0}% 額外最大火焰抗性" +"You and nearby allies gain {0}% additional maximum Lightning Resistance","你與附近的隊友獲得 {0}% 額外最大閃電抗性" +"You and nearby allies gain {0}% increased Accuracy Rating","你與附近的隊友獲得 {0}% 命中值" +"You and nearby allies gain {0}% increased Attack Speed","你與附近的隊友獲得 {0}% 攻擊速度" +"You and nearby allies gain {0}% increased Cast Speed","你與附近的隊友獲得 {0}% 施放速度" +"You and nearby allies gain {0}% increased Critical Strike Chance","你和附近友方增加 {0}% 暴擊率" +"You and nearby allies gain {0}% increased Damage","你跟友方增加 {0}% 傷害" +"You and nearby Allies gain {0}% increased Energy Shield Recharge rate","你和附近友方獲得增加 {0}% 能量護盾充能率" +"You and nearby Allies gain {0}% increased Melee Physical Damage per {1} Strength","每 {1} 點力量增加你和附近友軍 {0}% 近戰物理傷害" +"You and nearby allies gain {0}% increased Movement Speed","你與附近的隊友獲得 {0}% 移動速度" +"You and nearby allies gain {0}% increased Physical Damage","你與附近的隊友獲得 {0}% 物理傷害" +"You and nearby allies gain {0}% more Armour","你與附近的隊友獲得 {0}% 更多護甲" +"You and nearby allies gain {0}% more Evasion rating","你與附近的隊友獲得 {0}% 閃避值" +"You and nearby Allies gain {0}% of Evasion Rating as Extra Armour","你和附近友方獲得 {0}% 閃避值得額外護甲" +"You and nearby allies gain {0}% of Physical Damage as Extra Cold Damage","你和附近友軍獲得等同 {0}% 物理傷害的額外冰冷傷害" +"You and nearby allies gain {0}% reduced Accuracy Rating","你與附近的隊友減少 {0}% 命中值" +"You and nearby allies gain {0}% reduced Attack Speed","你與附近的隊友減少 {0}% 攻擊速度" +"You and nearby allies gain {0}% reduced Cast Speed","你與附近的隊友減少 {0}% 施放速度" +"You and nearby allies gain {0}% reduced Critical Strike Chance","你和附近友方減少 {0}% 暴擊率" +"You and nearby Allies gain {0}% reduced Energy Shield Recharge rate","你和附近友方獲得減少 {0}% 能量護盾充能率" +"You and nearby allies gain {0}% reduced Movement Speed","你與附近的隊友減少 {0}% 移動速度" +"You and nearby allies gain {0}% reduced Physical Damage","你與附近的隊友減少 {0}% 物理傷害" +"You and nearby allies gain {0}% to all Elemental Resistances","你與附近的隊友獲得 {0}% 全元素抗性" +"You and nearby Allies have {0} chance to avoid being Frozen","你和週圍友軍有 {0} 的機率避免被冰凍" +"You and nearby Allies have {0} chance to avoid being Ignited","你和週圍友軍有 {0} 的機率避免被點燃" +"You and nearby Allies have {0} chance to avoid being Shocked","你和週圍友軍有 {0} 的機率避免感電效果" +"You and nearby Allies have {0} chance to Avoid being Stunned","你和週圍友軍有 {0} 的機率避免被暈眩" +"You and nearby Allies have {0} chance to Avoid Chaos Damage from Hits","你和週圍友軍被擊中時,有 {0} 的機率避免混沌傷害" +"You and nearby Allies have {0} chance to avoid Elemental Ailments","你和週圍友軍有 {0} 的機率避免元素異常狀態" +"You and nearby Allies have {0} Chance to Block Attack Damage","你和週圍的友軍獲得 {0} 攻擊傷害格擋機率" +"You and nearby Allies have {0} chance to Impale Enemies on Hit with Attacks","你與週圍友軍攻擊擊中時有 {0} 的機率穿刺敵人" +"You and nearby Allies have {0} faster start of Energy Shield Recharge","你和週圍友軍的能量護盾充能時間提前 {0}" +"You and nearby Allies have {0} increased Attack and Cast Speed","你和週圍友軍的攻擊和施放速度增加 {0}" +"You and nearby Allies have {0} increased Attack, Cast and Movement Speed","你和週圍友軍的攻擊速度、施放速度、移動速度增加 {0}" +"You and nearby Allies have {0} increased Chill and Freeze Duration","你和週圍友軍的冰緩和冰凍持續時間延長 {0}" +"You and nearby Allies have {0} increased Critical Strike Chance","你和週圍友軍的暴擊率增加 {0}" +"You and nearby Allies have {0} increased Damage while on Full Energy Shield","能量護盾全滿時,你和週圍友軍的傷害增加 {0}" +"You and nearby Allies have {0} increased Damage while on Full Mana","魔力全滿時,你和週圍友軍的傷害增加 {0}" +"You and nearby Allies have {0} increased Impale Effect","你和週圍友軍的穿刺效果增加 {0}" +"You and Nearby Allies have {0} increased Item Rarity","你和週圍友軍的物品稀有度增加 {0}" +"You and nearby Allies have {0} increased Mana Recovery from Flasks","你和週圍友軍的藥劑魔力回復效果增加 {0}" +"You and nearby Allies have {0} increased Mana Regeneration Rate","你和週圍友軍的魔力再生率增加 {0}" +"You and nearby Allies have {0} increased Movement Speed while on Chilled Ground","你和週圍友軍在冰緩地面上時,移動速度加快 {0}" +"You and nearby Allies have {0} increased Projectile Speed","你和週圍友軍的投射物速度加快 {0}" +"You and nearby allies have {0} increased Skill Effect Duration","你和週圍友軍的技能效果持續時間延長 {0}" +"You and nearby allies have {0} increased Spell Critical Strike Chance","你與週圍友軍的法術暴擊機率增加 {0}" +"You and nearby Allies have {0} increased Totem Placement speed","你和週圍友軍的圖騰放置速度加快 {0}" +"You and nearby Allies have {0} less Area of Effect","你和週圍友軍的總效果區域額外縮小 {0}" +"You and nearby Allies have {0} more Area of Effect","你和週圍友軍的總效果區域額外擴大 {0}" +"You and nearby Allies have {0} reduced Attack and Cast Speed","你和週圍友軍的攻擊和施放速度減少 {0}" +"You and nearby Allies have {0} reduced Attack, Cast and Movement Speed","你和週圍友軍的攻擊速度、施放速度、移動速度減少 {0}" +"You and nearby Allies have {0} reduced Chill and Freeze Duration","你和週圍友軍的冰緩和冰凍持續時間縮短 {0}" +"You and nearby Allies have {0} reduced Critical Strike Chance","你和週圍友軍的暴擊率減少 {0}" +"You and nearby Allies have {0} reduced Damage while on Full Energy Shield","能量護盾全滿時,你和週圍友軍的傷害減少 {0}" +"You and nearby Allies have {0} reduced Damage while on Full Mana","魔力全滿時,你和週圍友軍的傷害減少 {0}" +"You and nearby Allies have {0} reduced Impale Effect","你和週圍友軍的穿刺效果減少 {0}" +"You and Nearby Allies have {0} reduced Item Rarity","你和週圍友軍的物品稀有度減少 {0}" +"You and nearby Allies have {0} reduced Mana Regeneration Rate","你和週圍友軍的魔力再生率減少 {0}" +"You and nearby Allies have {0} reduced Movement Speed while on Chilled Ground","你和週圍友軍在冰緩地面上時,移動速度減慢 {0}" +"You and nearby Allies have {0} reduced Projectile Speed","你和週圍友軍的投射物速度減慢 {0}" +"You and nearby allies have {0} reduced Spell Critical Strike Chance","你與週圍友軍的法術暴擊機率減少 {0}" +"You and nearby Allies have {0} reduced Totem Placement speed","你和週圍友軍的圖騰放置速度減慢 {0}" +"You and nearby Allies have {0} slower start of Energy Shield Recharge","你和週圍友軍的能量護盾充能時間延後 {0}" +"You and Nearby Allies have {0} to {1} added Chaos Damage per White Socket","每個白色插槽使你和附近友方附加 {0} 至 {1} 混沌傷害" +"You and Nearby Allies have {0} to {1} added Cold Damage per Green Socket","每個綠色插槽使你和附近友方附加 {0} 至 {1} 冰冷傷害" +"You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket","每個紅色插槽使你和附近友方附加 {0} 至 {1} 火焰傷害" +"You and Nearby Allies have {0} to {1} added Lightning Damage per Blue Socket","每個藍色插槽使你和附近友方附加 {0} 至 {1} 閃電傷害" +"You and nearby Allies have {0} to Chaos Resistance","你和週圍友軍獲得 {0} 混沌抗性" +"You and nearby Allies have {0} to Critical Strike Multiplier","你和週圍友軍 {0} 暴擊傷害加成" +"You and nearby Allies have {0} to Elemental Resistances","你和週圍友軍的元素抗性 {0}" +"You and nearby Allies have {0}% chance to avoid being Frozen","你和附近友方有 {0}% 機率避免被冰凍" +"You and nearby Allies have {0}% chance to avoid being Ignited","你和附近友方有 {0}% 機率避免被點燃" +"You and nearby Allies have {0}% chance to avoid being Shocked","你和附近友方有 {0}% 機率避免被感電" +"You and nearby Allies have {0}% chance to Avoid being Stunned","你和附近友方有 {0}% 機率避免被暈眩" +"You and nearby Allies have {0}% chance to Avoid Chaos Damage from Hits","你和附近友方有 {0}% 機率避免來自擊中的混沌傷害" +"You and nearby Allies have {0}% chance to avoid Elemental Ailments","你和附近友方有 {0}% 機率避免元素異常狀態" +"You and nearby Allies have {0}% Chance to Block Attack Damage","你和附近友方 {0}% 攻擊傷害格擋率" +"You and nearby allies have {0}% chance to Evade Attack Hits","你和附近友方 {0}% 閃避攻擊擊中率" +"You and nearby Allies have {0}% chance to Impale Enemies on Hit with Attacks","你和附近友方攻擊擊中時,有 {0}% 機率穿刺敵人" +"You and nearby Allies have {0}% faster start of Energy Shield Recharge","你和附近友方比平常快 {0}% 開始充能能量護盾" +"You and nearby Allies have {0}% increased Armour and Evasion Rating","你和附近友方增加 {0}% 護甲和閃避值" +"You and nearby Allies have {0}% increased Attack and Cast Speed","你和附近友方增加 {0}% 攻擊和施放速度" +"You and nearby Allies have {0}% increased Attack, Cast and Movement Speed","你和附近友方增加 {0}% 攻擊、施放和移動速度" +"You and nearby Allies have {0}% increased Chill and Freeze Duration","你和附近友方增加 {0}% 冰緩和冰凍持續時間" +"You and nearby Allies have {0}% increased Critical Strike Chance","你和附近友方增加 {0}% 暴擊率" +"You and nearby Allies have {0}% increased Damage while on Full Energy Shield","滿能量護盾時,你和附近友方增加 {0}% 傷害" +"You and nearby Allies have {0}% increased Damage while on Full Mana","滿魔力時,你和附近友方增加 {0}% 傷害" +"You and nearby Allies have {0}% increased Impale Effect","你和附近友方增加 {0}% 穿刺效果" +"You and Nearby Allies have {0}% increased Item Rarity","你和附近友方增加 {0}% 物品稀有度" +"You and nearby Allies have {0}% increased Mana Recovery from Flasks","你和附近友方增加 {0}% 來自藥劑的魔力回復" +"You and nearby Allies have {0}% increased Mana Regeneration Rate","你和附近友方增加 {0}% 魔力回復率" +"You and nearby Allies have {0}% increased Movement Speed","你和友軍增加 {0}% 移動速度" +"You and nearby Allies have {0}% increased Movement Speed while on Chilled Ground","在冰緩地面上時,你和附近友方增加 {0}% 移動速度" +"You and nearby Allies have {0}% increased Projectile Speed","你和附近友方增加 {0}% 投射物速度" +"You and nearby allies have {0}% increased Skill Effect Duration","你和附近友方增加 {0}% 技能效果持續時間" +"You and nearby allies have {0}% increased Spell Critical Strike Chance","你和附近友方增加 {0}% 法術暴擊率" +"You and nearby Allies have {0}% increased Totem Placement speed","你和附近友方增加 {0}% 圖騰放置速度" +"You and nearby Allies have {0}% less Area of Effect","你和附近友方有 {0}% 更少範圍效果" +"You and nearby Allies have {0}% more Area of Effect","你和附近友方有 {0}% 更多範圍效果" +"You and nearby Allies have {0}% reduced Armour and Evasion Rating","你和附近友方減少 {0}% 護甲和閃避值" +"You and nearby Allies have {0}% reduced Attack and Cast Speed","你和附近友方減少 {0}% 攻擊和施放速度" +"You and nearby Allies have {0}% reduced Attack, Cast and Movement Speed","你和附近友方減少 {0}% 攻擊、施放和移動速度" +"You and nearby Allies have {0}% reduced Chill and Freeze Duration","你和附近友方減少 {0}% 冰緩和冰凍持續時間" +"You and nearby Allies have {0}% reduced Critical Strike Chance","你和附近友方減少 {0}% 暴擊率" +"You and nearby Allies have {0}% reduced Damage while on Full Energy Shield","滿能量護盾時,你和附近友方減少 {0}% 傷害" +"You and nearby Allies have {0}% reduced Damage while on Full Mana","滿魔力時,你和附近友方減少 {0}% 傷害" +"You and nearby Allies have {0}% reduced Impale Effect","你和附近友方減少 {0}% 穿刺效果" +"You and Nearby Allies have {0}% reduced Item Rarity","你和附近友方減少 {0}% 物品稀有度" +"You and nearby Allies have {0}% reduced Mana Regeneration Rate","你和附近友方減少 {0}% 魔力回復率" +"You and nearby Allies have {0}% reduced Movement Speed","你和友軍減少 {0}% 移動速度" +"You and nearby Allies have {0}% reduced Movement Speed while on Chilled Ground","在冰緩地面上時,你和附近友方減少 {0}% 移動速度" +"You and nearby Allies have {0}% reduced Projectile Speed","你和附近友方減少 {0}% 投射物速度" +"You and nearby allies have {0}% reduced Spell Critical Strike Chance","你和附近友方減少 {0}% 法術暴擊率" +"You and nearby Allies have {0}% reduced Totem Placement speed","你和附近友方減少 {0}% 圖騰放置速度" +"You and nearby Allies have {0}% slower start of Energy Shield Recharge","你和附近友方比平常慢 {0}% 開始充能能量護盾" +"You and nearby Allies have {0}% to Chaos Resistance","你和附近友方 {0}% 混沌抗性" +"You and nearby Allies have {0}% to Critical Strike Multiplier","你和附近友方 {0}% 暴擊加成" +"You and nearby Allies have {0}% to Elemental Resistances","你和附近友方 {0}% 元素抗性" +"You and nearby allies have a {0}% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting {1} seconds","你和週圍友軍有 {0}% 的機率在擊中一個稀有或傳奇敵人時,制造一個持續 {1} 秒的奉獻地面" +"You and nearby Allies Leech {0} of Physical Attack Damage as Life","你和週圍友軍將 {0} 物理攻擊傷害偷取為生命" +"You and nearby Allies Leech {0}% of Physical Attack Damage as Life","你和附近友方 {0}% 物理攻擊傷害偷取生命" +"You and nearby Allies Regenerate {0} Life per second","你和附近友方每秒回復 {0} 生命" +"You and nearby Allies Regenerate {0} Mana per second","你與附近的隊友獲得每秒 {0} 魔力回復" +"You and nearby Allies Regenerate {0} of Life per second","你與週圍友軍每秒回復 {0} 生命" +"You and nearby Allies Regenerate {0}% of Life per second","你和附近友方每秒回復 {0}% 生命" +"You and nearby Non-Minion Allies have a {0} chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting {1} seconds","你和週圍非召喚生物友軍有 {0} 的機率在擊中一個稀有或傳奇敵人時,制造一個持續 {1} 秒的奉獻地面" +"You and nearby Non-Minion Allies have a {0}% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting {1} seconds","你和附近非召喚物友方擊中稀有或傳奇敵人時,有 {0}% 機率製造奉獻地面,持續 {1} 秒" +"You and nearby Party members gain {0} Rage when you Warcry","當你戰吼時,你和附近隊伍成員獲得 {0} 層盛怒" +"You and your Minions have {0} additional Physical Damage Reduction for each Raised Zombie","每控制 1 個殭屍復甦,你和召喚生物的物理傷害減免增加 {0}" +"You and your Minions have {0} increased Attack and Cast Speed if you've Consumed a corpse Recently","若你近期內有吞噬 1 個屍體,你和你的召喚生物攻擊和施放速度增加 {0}" +"You and your Minions have {0} increased Damage if you've Consumed a corpse Recently","若你近期內有吞噬屍體,則傷害增加 {0}" +"You and your Minions have {0} Physical Damage Reduction","你和你的召喚生物的物理傷害減免增加 {0}" +"You and your Minions have {0} reduced Attack and Cast Speed if you've Consumed a corpse Recently","若你近期內有吞噬 1 個屍體,你和你的召喚生物攻擊和施放速度減少 {0}" +"You and your Minions have {0}% additional Physical Damage Reduction for each Raised Zombie","每隻殭屍復甦給予你和你的召喚物 {0}% 額外物理傷害減免" +"You and your Minions have {0}% increased Attack and Cast Speed if",若你近期有消耗屍體 +"You and your Minions have {0}% increased Attack and Cast Speed if you've Consumed a corpse Recently","近期內你若有吞噬 1 個屍體,你和你的召喚生物攻擊和施放速度增加 {0}%" +"You and your Minions have {0}% increased Damage if you've Consumed a corpse Recently","若你近期有消耗屍體,你和你的召喚物增加 {0}% 傷害" +"You and your Minions have {0}% Physical Damage Reduction","增加你和你的召喚物 {0}% 物理傷害減免" +"You and your Minions have {0}% reduced Attack and Cast Speed if",若你近期有消耗屍體 +"You and your Minions have {0}% reduced Attack and Cast Speed if you've Consumed a corpse Recently","近期內你若有吞噬 1 個屍體,你和你的召喚生物攻擊和施放速度減少 {0}%" +"You and your Minions take {0} increased Reflected Damage","你和你的召喚生物受到的反射傷害增加 {0}" +"You and your Minions take {0} increased Reflected Elemental Damage","你和你的召喚生物受到的反射元素傷害增加 {0}" +"You and your Minions take {0} increased Reflected Physical Damage","你和你的召喚生物受到的反射物理傷害增加 {0}" +"You and your Minions take {0} reduced Reflected Damage","你和你的召喚生物受到的反射傷害減少 {0}" +"You and your Minions take {0} reduced Reflected Elemental Damage","你和你的召喚生物受到的反射元素傷害減少 {0}" +"You and your Minions take {0} reduced Reflected Physical Damage","你和你的召喚生物受到的反射物理傷害減少 {0}" +"You and your Minions take {0}% increased Reflected Damage","你和你的召喚物增加承受 {0}% 反射傷害" +"You and your Minions take {0}% increased Reflected Elemental Damage","你和你的召喚物增加承受 {0}% 反射元素傷害" +"You and your Minions take {0}% increased Reflected Physical Damage","你和你的召喚物增加承受 {0}% 反射物理傷害" +"You and your Minions take {0}% reduced Reflected Damage","你和你的召喚物減少承受 {0}% 反射傷害" +"You and your Minions take {0}% reduced Reflected Elemental Damage","你和你的召喚物減少承受 {0}% 反射元素傷害" +"You and your Minions take {0}% reduced Reflected Physical Damage","你和你的召喚物減少承受 {0}% 反射物理傷害" +"You and your Totems Regenerate {0} of Life per second for each Summoned Totem","每個召喚的圖騰都使你和你的圖騰每秒回復 {0} 生命" +"You and your Totems Regenerate {0}% of Life per second for each Summoned Totem","每個召喚的圖騰使你和你的圖騰每秒回復 {0}% 生命" +"You and your Totems Regenerate {0}% of Life per second per Totem","每有 1 個圖騰,你和你的圖騰每秒便回復 {0}% 生命" +"You are Cursed with Level {0} Vulnerability","你受到 {0} 級【脆弱】的詛咒" +"You are Cursed with Vulnerability, with {0} increased Effect","你被脆弱詛咒,其效果增加 {0}" +"You are Cursed with Vulnerability, with {0}% increased Effect","你被脆弱詛咒,且增加 {0}% 效果" +"You are Shocked during Flask effect, causing {0} increased Damage taken","藥劑持續期間你會被感電,受到的傷害增加 {0}" +"You are Shocked during Flask effect, causing {0}% increased Damage taken","你在藥劑效果期間被感電,增加 {0}% 承受傷害" +"You Burn for {0} of your Maximum Energy Shield per second as Fire Damage","你被點燃,每秒承受你最大能量護盾 {0} 的火焰傷害" +"You Burn for {0} of your Maximum Life per second as Fire Damage","你被點燃,每秒承受你最大生命 {0} 的火焰傷害" +"You Burn for {0}% of your Maximum Energy Shield per second as Fire Damage","你被燃燒,每秒承受你最大能量護盾 {0}% 的火焰傷害" +"You Burn for {0}% of your Maximum Life per second as Fire Damage","你被燃燒,每秒承受你最大生命 {0}% 的火焰傷害" +"You can apply {0} additional Curses","你可以造成 {0} 個額外詛咒" +"You can apply {0} additional Curses while at maximum Power Charges","當暴擊球達最大數量時,你可以施放 {0} 個額外的詛咒" +"You can Cast {0} additional Brands","你可以施放 {0} 個額外烙印" +"You can have {0} additional Brands Attached to an Enemy","可以對敵人附著 {0} 個額外烙印" +"You can inflict {0} additional Ignites on an Enemy","你可以對敵人造成額外 {0} 個點燃效果" +"You can inflict Bleeding on an Enemy up to {0} times","你可造成敵人流血,至多 {0} 次" +"You can inflict up to {0} Ignites on an Enemy","你可以對單一敵人造成最多 {0} 個點燃狀態" +"You can only generate a Soul every {0} seconds","每 {0} 秒獲得 1 個瓦爾之靈" +"You cannot be Chilled for {0} second after being Chilled","在被冰緩後你有 {0} 秒不會被冰緩" +"You cannot be Chilled for {0} seconds after being Chilled","在被冰緩後你有 {0} 秒不會被冰緩" +"You cannot be Frozen for {0} second after being Frozen","在被冰凍後你有 {0} 秒不會被冰凍" +"You cannot be Frozen for {0} seconds after being Frozen","在被冰凍後你有 {0} 秒不會被冰凍" +"You cannot be Ignited for {0} second after being Ignited","在被點燃後你有 {0} 秒不會點燃" +"You cannot be Ignited for {0} seconds after being Ignited","在被點燃後你有 {0} 秒不會點燃" +"You cannot be Poisoned if there is at least {0} Poison on you","若你身上至少有 {0} 層中毒,則你不能被中毒" +"You cannot be Poisoned while there are at least {0} Poisons on you","若你身上至少有 {0} 層中毒,則你不能被中毒" +"You cannot be Shocked for {0} second after being Shocked","在被感電後你有 {0} 秒不會被感電" +"You cannot be Shocked for {0} seconds after being Shocked","在被感電後你有 {0} 秒不會被感電" +"You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past {0} seconds","若過去 {0} 秒你被暈眩或是格擋暈眩一擊,你將無法再被暈眩" +"You gain {0} Endurance Charges on use","使用時獲得 {0} 個耐力球" +"You gain {0} Frenzy Charges on use","使用時獲得 {0} 個狂怒球" +"You gain {0} increased Area of Effect for each Mine","每個地雷可使你的技能範圍擴大 {0}" +"You gain {0} increased Damage for each Trap","每個陷阱可使你的傷害增加 {0}" +"You gain {0} Life Flask Charges when you Hit Cursed Enemy, no more","當你擊中被詛咒的敵人時,你獲得 {0} 生命藥劑充能," +"You gain {0} Life Flask Charges when you Hit Cursed Enemy, no more than once every {1} seconds","你擊中被詛咒的敵人時,獲得 {0} 次生命藥劑充能,每 {1} 秒只發生一次" +"You gain {0} Mana Flask Charges when you Hit Cursed Enemy, no more","當你擊中被詛咒的敵人時,你獲得 {0} 魔力藥劑充能," +"You gain {0} Mana Flask Charges when you Hit Cursed Enemy, no more than once every {1} seconds","你擊中被詛咒的敵人時,獲得 {0} 次魔力藥劑充能,每 {1} 秒只發生一次" +"You gain {0} Power Charges on use","使用時獲得 {0} 個暴擊球" +"You gain {0} to Spell Critical Strike Chance per Stage while in Area","在區域內時,每層使你的法術暴擊率 {0}" +"You gain {0}% increased Area of Effect for each Mine","每個地雷增加你 {0}% 範圍效果" +"You gain {0}% increased Damage for each Trap","每個陷阱增加你 {0}% 傷害" +"You gain {0}% to Spell Critical Strike Chance per Stage while in Area","在區域內時,每層使你 {0}% 法術暴擊率" +"You gain a Mana Flask Charge when you Hit Cursed Enemy, no more than once every {0} seconds","你擊中被詛咒的敵人時,獲得一次魔力藥劑充能,每 {0} 秒只發生一次" +"You gain Divinity for {0} seconds on reaching maximum Divine Charges","神聖充能到達最大疊層時,你獲得神聖 {0} 秒" +"You gain Onslaught for {0} second on being Ignited","被點燃時獲得猛攻 {0} 秒" +"You gain Onslaught for {0} second per Endurance Charge when Hit","被擊中時每個耐力球獲得 {0} 秒的猛攻" +"You gain Onslaught for {0} seconds at maximum Endurance Charges","達到最大耐力球時獲得 {0} 秒猛攻" +"You gain Onslaught for {0} seconds on being Ignited","被點燃時獲得猛攻 {0} 秒" +"You gain Onslaught for {0} seconds on Critical Strike","暴擊後獲得 {0} 秒的猛攻" +"You gain Onslaught for {0} seconds on Culling Strike","使用撲殺時獲得猛攻 {0} 秒" +"You gain Onslaught for {0} seconds on Hit","你擊中時獲得 {0} 秒猛攻" +"You gain Onslaught for {0} seconds on Kill","擊殺時獲得 {0} 秒猛攻" +"You gain Onslaught for {0} seconds on Kill while affected by Haste","被迅捷影響時,你擊殺時獲得 {0} 秒猛攻" +"You gain Onslaught for {0} seconds on Killing Taunted Enemies","擊殺被嘲諷的敵人獲得 {0} 秒猛攻" +"You gain Onslaught for {0} seconds on using a Vaal Skill","使用瓦爾技能時獲得猛攻持續 {0} 秒" +"You gain Onslaught for {0} seconds per Endurance Charge when Hit","被擊中時每個耐力球獲得 {0} 秒的猛攻" +"You gain Onslaught for {0} seconds when Hit","被擊中時你得到 {0} 秒猛攻" +"You gain Onslaught for {0} seconds when you Stun an Enemy","暈眩敵人時獲得 {0} 秒猛攻" +"You gain Phasing for {0} seconds on using a Vaal Skill","使用瓦爾技能時獲得迷蹤狀態 {0} 秒" +"You grant {0} Frenzy Charges to allies on Death","你死亡時給予友方 {0} 狂怒球" +"You have {0} chance to deal Double Damage while on Full Life","滿血時,有 {0} 的機率造成雙倍傷害" +"You have {0} Fortification","你有 {0} 層護體" +"You have {0} increased Movement Speed while Infecting","傳染時,你的移動速度加快 {0}" +"You have {0} reduced Chance to Block Attack Damage from in front of you","你正面的攻擊傷害格擋機率減少 {0}" +"You have {0} reduced Movement Speed while Infecting","傳染時,你的移動速度減慢 {0}" +"You have {0}% chance to deal Double Damage while on Full Life","滿血時你有 {0}% 機率造成 2 倍傷害" +"You have {0}% increased Movement Speed while Infecting","感染時,你增加 {0}% 移動速度" +"You have {0}% reduced Chance to Block Attack Damage from in front of you","你對前方減少 {0}% 攻擊傷害格擋率" +"You have {0}% reduced Movement Speed while Infecting","感染時,你減少 {0}% 移動速度" +"You have an additional {0} Chance to Block Attack Damage from in front of you","你正面的攻擊傷害格擋機率額外 {0}" +"You have an additional {0}% Chance to Block Attack Damage from in front of you","你對前方有額外 {0}% 攻擊傷害格擋率" +"You have Chilling Conflux for {0} seconds every {1} seconds","你每 {1} 秒會獲得 {0} 秒冰緩匯流" +"You have Igniting Conflux for {0} seconds every {1} seconds","你每 {1} 秒會獲得 {0} 秒點燃匯流" +"You have Shocking Conflux for {0} seconds every {1} seconds","你每 {1} 秒會獲得 {0} 秒感電匯流" +"You lose {0} Energy Shield per second","你每秒失去 {0} 能量護盾" +"You lose {0} of Energy Shield per second","每秒失去 {0} 能量護盾" +"You lose {0}% of Energy Shield per second","每秒失去 {0}% 能量護盾" +"You lose Rage {0}% faster","你的【怒火】消退加快 {0}%" +"You lose Rage {0}% slower","你的【怒火】消退減慢 {0}%" +"You lose Virulence {0} faster","你的【毒力】消退加快 {0}" +"You lose Virulence {0} slower","你的【毒力】消退減緩 {0}" +"You lose Virulence {0}% faster","你失去毒性速度加快 {0}%" +"You lose Virulence {0}% slower","你失去毒性速度減緩 {0}%" +"You only lose {0} Crab Barriers when you take Physical Damage from a Hit","你被物理傷害擊中時,只會失去 {0} 層蟹將重盾" +"you Spend at least {0} Mana to Use a Skill","有 {1}% 機率觸發插槽中的法術" +"you Spend at least {0} Mana to Use a Skill, with a {1} second Cooldown","有 {0}% 機率觸發插槽中的法術,有 {1} 秒冷卻時間" +"You spread Caustic Ground on Death, dealing {0} of your maximum Life as Chaos Damage per second","你死亡時產生腐蝕地面,每秒造成等同自身 {0} 最大生命的混沌傷害" +"You spread Caustic Ground on Death, dealing {0}% of your maximum Life as Chaos Damage per second","你死亡時擴散腐蝕地面,每秒造成 {0}% 你最大生命的混沌傷害" +"You take {0} Chaos Damage per second for {1} seconds on Kill","擊敗敵人後 {1} 秒內持續承受 {0} 混沌傷害" +"You take {0} increased Extra Damage from Critical Strikes","受到的暴擊傷害增加 {0}" +"You take {0} increased Extra Damage from Critical Strikes per Endurance Charge","每個耐力球使你受到的暴擊傷害增加 {0}" +"You take {0} increased Extra Damage from Critical Strikes while affected by Determination","受到【堅定】影響時,你被暴擊時受到的額外傷害增加 {0}" +"You take {0} increased Extra Damage from Critical Strikes while you have no Power Charges","當你沒有暴擊球時,受到的暴擊傷害增加 {0}" +"You take {0} more Damage from Attacks from Enemies that aren't nearby while in Sand Stance","處於【沙姿態】時,若敵人不在你週圍,對你造成的攻擊總傷害增加 {0}" +"You take {0} of Damage from Blocked Hits","被格擋的攻擊對你造成 {0} 傷害" +"You take {0} of the damage from hits you Block","被格擋的擊中對你造成 {0} 傷害" +"You take {0} of your Maximum Energy Shield per second as Physical Damage","每秒受到最大能量護盾 {0} 的物理傷害" +"You take {0} of your maximum Life as Chaos Damage on use","使用時承受最大生命 {0} 的混沌傷害" +"You take {0} of your Maximum Life per second as Chaos Damage","每秒受到最大生命 {0} 的混沌傷害" +"You take {0} of your Maximum Life per second as Physical Damage","每秒受到最大生命 {0} 的物理傷害" +"You take {0} reduced Extra Damage from Critical Strikes","受到的暴擊傷害減少 {0}" +"You take {0} reduced Extra Damage from Critical Strikes per Endurance Charge","每個耐力球使你受到的暴擊傷害減少 {0}" +"You take {0} reduced Extra Damage from Critical Strikes while affected by Determination","受到【堅定】影響時,你被暴擊時受到的額外傷害減少 {0}" +"You take {0} reduced Extra Damage from Critical Strikes while you have no Power Charges","當你沒有暴擊球時,受到的暴擊傷害減少 {0}" +"You take {0}% increased Extra Damage from Critical Strikes","增加 {0}% 承受的暴擊傷害" +"You take {0}% increased Extra Damage from Critical Strikes per Endurance Charge","每個耐力球使你承受的暴擊傷害增加 {0}%" +"You take {0}% increased Extra Damage from Critical Strikes while affected by Determination","被堅定影響時,你增加承受 {0}% 暴擊的額外傷害" +"You take {0}% increased Extra Damage from Critical Strikes while you have no Power Charges","當你沒有暴擊球時,你增加承受 {0}% 暴擊的額外傷害" +"You take {0}% increased Extra Damage from Suppressed Critical Strikes","你增加承受 {0}% 來自被壓抑暴擊的額外傷害" +"You take {0}% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance","在沙戮姿態時,你承受 {0}% 更少來自非附近敵人的攻擊傷害" +"You take {0}% more Damage from Attacks from Enemies that aren't nearby while in Sand Stance","在沙戮姿態時,你承受 {0}% 更多來自非附近敵人的攻擊傷害" +"You take {0}% of Damage from Blocked Hits","你承受 {0}% 來自格擋擊中的傷害" +"You take {0}% of the damage from hits you Block","你受到 {0}% 你格擋擊中的傷害" +"You take {0}% of your Maximum Energy Shield per second as Physical Damage","你每秒承受等同你 {0}% 最大能量護盾的物理傷害" +"You take {0}% of your maximum Life as Chaos Damage on use","使用時承受最大生命 {0}% 的混沌傷害" +"You take {0}% of your Maximum Life per second as Chaos Damage","你每秒承受等同你 {0}% 最大生命的混沌傷害" +"You take {0}% of your Maximum Life per second as Physical Damage","你每秒承受等同你 {0}% 最大生命的物理傷害" +"You take {0}% reduced Extra Damage from Critical Strikes","減少 {0}% 承受的暴擊傷害" +"You take {0}% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently","若你近期受到暴擊,你減少承受 {0}% 來自暴擊的額外傷害" +"You take {0}% reduced Extra Damage from Critical Strikes per Endurance Charge","每個耐力球使你承受的暴擊傷害減少 {0}%" +"You take {0}% reduced Extra Damage from Critical Strikes while affected by Determination","被堅定影響時,你減少承受 {0}% 暴擊的額外傷害" +"You take {0}% reduced Extra Damage from Critical Strikes while you have no Power Charges","當你沒有暴擊球時,你減少承受 {0}% 暴擊的額外傷害" +"You take {0}% reduced Extra Damage from Suppressed Critical Strikes","你減少承受 {0}% 來自被壓抑暴擊的額外傷害" +"You take {1} Chaos Damage per second for {0} seconds on Kill","殺死敵人後 {0} 秒內持續承受 {1} 混沌傷害" +"You will receive {0} additional uses of the Divine Font","你獲得額外使用 {0} 次神聖之泉的機會" +"Your and nearby Allies' Damage Penetrates {0} Chaos Resistance","你和週圍友軍的傷害穿透 {0} 混沌抗性" +"Your and nearby Allies' Damage Penetrates {0} Cold Resistance","你和週圍友軍的傷害穿透 {0} 冰冷抗性" +"Your and nearby Allies' Damage Penetrates {0} Elemental Resistances","你和週圍友軍的傷害穿透 {0} 元素抗性" +"Your and nearby Allies' Damage Penetrates {0} Fire Resistance","你和週圍友軍的傷害穿透 {0} 火焰抗性" +"Your and nearby Allies' Damage Penetrates {0} Lightning Resistance","你和週圍友軍的傷害穿透 {0} 閃電抗性" +"Your and nearby Allies' Damage Penetrates {0}% Chaos Resistance","你和附近友方的傷害穿透 {0}% 混沌抗性" +"Your and nearby Allies' Damage Penetrates {0}% Cold Resistance","你和附近友方的傷害穿透 {0}% 冰冷傷害" +"Your and nearby Allies' Damage Penetrates {0}% Elemental Resistances","你和附近友方的傷害穿透 {0}% 元素抗性" +"Your and nearby Allies' Damage Penetrates {0}% Fire Resistance","你和附近友方的傷害穿透 {0}% 火焰傷害" +"Your and nearby Allies' Damage Penetrates {0}% Lightning Resistance","你和附近友方的傷害穿透 {0}% 閃電傷害" +"Your Arc Towers dea {0} reduced Damage","電弧之塔的傷害減少 {0}" +"Your Arc Towers dea {0}% reduced Damage","你的電弧塔減少 {0}% 傷害" +"Your Arc Towers deal {0} increased Damage","你的電弧之塔傷害增加 {0}" +"Your Arc Towers deal {0} reduced Damage","你的電弧之塔傷害減少 {0}" +"Your Arc Towers deal {0}% increased Damage","你的電弧塔增加 {0}% 傷害" +"Your Arc Towers deal {0}% reduced Damage","你的電弧塔減少 {0}% 傷害" +"Your Arc Towers have {0} additional chains","你的電弧塔有 {0} 次額外連鎖" +"Your Arc Towers have {0} chance to inflict Sap","怪物有 {0} 的機率施加【殘喘】" +"Your Arc Towers have {0} increased Range","你的冰冷之塔範圍擴大 {0}" +"Your Arc Towers have {0} reduced Range","你的冰冷之塔範圍縮小 {0}" +"Your Arc Towers have {0}% chance to inflict Sap","你的電弧塔有 {0}% 機率造成殘喘" +"Your Arc Towers have {0}% increased Range","你的電弧塔增加 {0}% 範圍" +"Your Arc Towers have {0}% reduced Range","你的電弧塔減少 {0}% 範圍" +"Your Arc Towers repeats {0} additional Times","你的電弧塔額外重複 {0} 次" +"Your Attacks deal {0} Physical Damage","你的攻擊造成 {0} 物理傷害" +"Your Chaos Damage has {0} chance to Poison Enemies","你的混沌傷害有 {0} 的機率使敵人中毒" +"Your Chaos Damage has {0}% chance to Poison Enemies","你的混沌傷害有 {0}% 機率造成敵人中毒" +"Your Chilling Towers deal {0} increased Damage","你的冰冷之塔傷害增加 {0}" +"Your Chilling Towers deal {0} reduced Damage","你的冰冷之塔傷害減少 {0}" +"Your Chilling Towers deal {0}% increased Damage","你的冰緩塔增加 {0}% 傷害" +"Your Chilling Towers deal {0}% reduced Damage","你的冰緩塔減少 {0}% 傷害" +"Your Chilling Towers freeze enemies for {0} seconds while they are affected by chilling beams","當敵人被冰緩射線影響時,你的冰緩塔冰凍敵人 {0} 秒" +"Your Chilling Towers have {0} increased Duration","你的冰冷之塔持續時間增加 {0}" +"Your Chilling Towers have {0} increased effect of Chill","你的冰冷之塔的冰緩效果增加 {0}" +"Your Chilling Towers have {0} increased Range","冰冷之塔的範圍擴大 {0}" +"Your Chilling Towers have {0} reduced Duration","你的冰冷之塔持續時間減少 {0}" +"Your Chilling Towers have {0} reduced effect of Chill","你的冰冷之塔的冰緩效果減少 {0}" +"Your Chilling Towers have {0} reduced Range","冰冷之塔的範圍縮小 {0}" +"Your Chilling Towers have {0}% increased Duration","你的冰緩塔增加 {0}% 持續時間" +"Your Chilling Towers have {0}% increased effect of Chill","你的冰緩塔增加 {0}% 冰緩效果" +"Your Chilling Towers have {0}% increased Range","你的冰緩塔增加 {0}% 範圍" +"Your Chilling Towers have {0}% reduced Duration","你的冰緩塔減少 {0}% 持續時間" +"Your Chilling Towers have {0}% reduced effect of Chill","你的冰緩塔減少 {0}% 冰緩效果" +"Your Chilling Towers have {0}% reduced Range","你的冰緩塔減少 {0}% 範圍" +"Your Chills can reduce Action Speed by up to a maximum of {0}","你的冰緩效果可以減少行動速度,最多減少 {0}" +"Your Chills can reduce Action Speed by up to a maximum of {0}%","你的冰緩可以減少行動速度,至多 {0}%" +"Your Critical Strike Multiplier is {0}","你的暴擊傷害加成為 {0}" +"Your Critical Strike Multiplier is {0}%","你的暴擊加成為 {0}%" +"Your Critical Strikes have a {0} chance to deal Double Damage","暴擊有 {0} 的機率造成雙倍傷害" +"Your Critical Strikes have a {0}% chance to deal Double Damage","你的暴擊有 {0}% 機率造成 2 倍傷害" +"Your Curses have {0} increased Effect if {1} of Curse Duration expired","若持續時間耗減了 {1},你的詛咒效果增加 {0}" +"Your Curses have {0} reduced Effect if {1} of Curse Duration expired","若持續時間耗減了 {1},你的詛咒效果減少 {0}" +"Your Curses have {0}% increased Effect if {1}% of Curse Duration expired","若詛咒持續時間過去 {1}%,你的詛咒增加 {0}% 效果" +"Your Curses have {0}% reduced Effect if {1}% of Curse Duration expired","若詛咒持續時間過去 {1}%,你的詛咒減少 {0}% 效果" +"Your Empowering Towers also grant {0} increased Cast Speed","你的賦能之塔施放速度增加 {0}" +"Your Empowering Towers also grant {0} increased Damage","你的賦能之塔傷害增加 {0}" +"Your Empowering Towers also grant {0} reduced Cast Speed","你的賦能之塔施放速度減少 {0}" +"Your Empowering Towers also grant {0} reduced Damage","你的賦能之塔傷害減少 {0}" +"Your Empowering Towers also grant {0}% increased Cast Speed","你的賦予塔同時給予增加 {0}% 施放速度" +"Your Empowering Towers also grant {0}% increased Damage","你的賦予塔同時給予增加 {0}% 傷害" +"Your Empowering Towers also grant {0}% reduced Cast Speed","你的賦予塔同時給予減少 {0}% 施放速度" +"Your Empowering Towers also grant {0}% reduced Damage","你的賦予塔同時給予減少 {0}% 傷害" +"Your Empowering Towers have {0} increased Effect","你的賦能之塔效果增加 {0}" +"Your Empowering Towers have {0} increased Range","你的賦能之塔範圍擴大 {0}" +"Your Empowering Towers have {0} reduced Effect","你的賦能之塔效果減少 {0}" +"Your Empowering Towers have {0} reduced Range","你的賦能之塔範圍縮小 {0}" +"Your Empowering Towers have {0}% increased Effect","你的賦予塔給予增加 {0}% 效果" +"Your Empowering Towers have {0}% increased Range","你的賦予塔增加 {0}% 範圍" +"Your Empowering Towers have {0}% reduced Effect","你的賦予塔給予減少 {0}% 效果" +"Your Empowering Towers have {0}% reduced Range","你的賦予塔減少 {0}% 範圍" +"Your Fireball Towers deal {0} increased Damage","你的火球之塔傷害增加 {0}" +"Your Fireball Towers deal {0} reduced Damage","你的火球之塔傷害減少 {0}" +"Your Fireball Towers deal {0}% increased Damage","你的火球塔增加 {0}% 傷害" +"Your Fireball Towers deal {0}% reduced Damage","你的火球塔減少 {0}% 傷害" +"Your Fireball Towers fire {0} additional Projectiles","你的火球塔發射 {0} 個額外投射物" +"Your Fireball Towers fire an additional {0} Projectiles","你的火球塔發射 {0} 個額外投射物" +"Your Fireball Towers have {0} increased Cast Speed","你的火球之塔施放速度增加 {0}" +"Your Fireball Towers have {0} increased Range","你的火球之塔範圍擴大 {0}" +"Your Fireball Towers have {0} reduced Cast Speed","你的火球之塔施放速度減少 {0}" +"Your Fireball Towers have {0} reduced Range","你的火球之塔範圍縮小 {0}" +"Your Fireball Towers have {0}% increased Cast Speed","你的火球塔增加 {0}% 施放速度" +"Your Fireball Towers have {0}% increased Range","你的火球塔增加 {0}% 範圍" +"Your Fireball Towers have {0}% reduced Cast Speed","你的火球塔減少 {0}% 施放速度" +"Your Fireball Towers have {0}% reduced Range","你的火球塔減少 {0}% 範圍" +"Your Flamethrower Towers deal {0} increased Damage","你的擲火之塔傷害增加 {0}" +"Your Flamethrower Towers deal {0} reduced Damage","你的擲火之塔傷害減少 {0}" +"Your Flamethrower Towers deal {0}% increased Damage","你的噴火塔增加 {0}% 傷害" +"Your Flamethrower Towers deal {0}% reduced Damage","你的噴火塔減少 {0}% 傷害" +"Your Flamethrower Towers have {0} chance to inflict Scorch","你的【擲火之塔】有 {0} 的機率造成【焦灼】" +"Your Flamethrower Towers have {0} increased Cast Speed","你的擲火之塔施放速度增加 {0}" +"Your Flamethrower Towers have {0} increased Range","你的擲火之塔範圍擴大 {0}" +"Your Flamethrower Towers have {0} reduced Cast Speed","你的擲火之塔施放速度減少 {0}" +"Your Flamethrower Towers have {0} reduced Range","你的擲火之塔範圍縮小 {0}" +"Your Flamethrower Towers have {0}% chance to inflict Scorch","你的噴火塔有 {0}% 機率造成焦灼" +"Your Flamethrower Towers have {0}% increased Cast Speed","你的噴火塔增加 {0}% 施放速度" +"Your Flamethrower Towers have {0}% increased Range","你的噴火塔增加 {0}% 範圍" +"Your Flamethrower Towers have {0}% reduced Cast Speed","你的噴火塔減少 {0}% 施放速度" +"Your Flamethrower Towers have {0}% reduced Range","你的噴火塔減少 {0}% 範圍" +"Your Freezebolt Towers deal {0} increased Damage","你的冰箭之塔傷害增加 {0}" +"Your Freezebolt Towers deal {0} reduced Damage","你的冰箭之塔傷害減少 {0}" +"Your Freezebolt Towers deal {0}% increased Damage","你的冰凍彈塔增加 {0}% 傷害" +"Your Freezebolt Towers deal {0}% reduced Damage","你的冰凍彈塔減少 {0}% 傷害" +"Your Freezebolt Towers fire {0} additional Projectiles","你的冰凍彈塔發射 {0} 個額外投射物" +"Your Freezebolt Towers have {0} chance to inflict Brittle","你的【冰箭之塔】有 {0} 的機率施加【易碎】" +"Your Freezebolt Towers have {0} increased Range","你的冰箭之塔範圍擴大 {0}" +"Your Freezebolt Towers have {0} reduced Range","你的冰箭之塔範圍縮小 {0}" +"Your Freezebolt Towers have {0}% chance to inflict Brittle","你的冰凍彈塔有 {0}% 機率造成易碎" +"Your Freezebolt Towers have {0}% increased Range","你的冰凍彈塔增加 {0}% 範圍" +"Your Freezebolt Towers have {0}% reduced Range","你的冰凍彈塔減少 {0}% 範圍" +"Your Glacial Cage Towers have {0} increased Cooldown Recovery Rate","你的冰籠之塔冷卻回復速度增加 {0}" +"Your Glacial Cage Towers have {0} increased Duration","你的冰籠之塔持續時間增加 {0}" +"Your Glacial Cage Towers have {0} increased Range","你的冰籠之塔範圍擴大 {0}" +"Your Glacial Cage Towers have {0} reduced Cooldown Recovery Rate","你的冰籠之塔冷卻回復速度減少 {0}" +"Your Glacial Cage Towers have {0} reduced Duration","你的冰籠之塔持續時間減少 {0}" +"Your Glacial Cage Towers have {0} reduced Range","你的冰籠之塔範圍縮小 {0}" +"Your Glacial Cage Towers have {0}% increased Cooldown Recovery","你的冰籠之塔冷卻回復速度增加 {0}%" +"Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate","你的寒冰牢籠塔增加 {0}% 冷卻時間恢復速度" +"Your Glacial Cage Towers have {0}% increased Duration","你的寒冰牢籠塔增加 {0}% 持續時間" +"Your Glacial Cage Towers have {0}% increased Range","你的寒冰牢籠塔增加 {0}% 範圍" +"Your Glacial Cage Towers have {0}% reduced Cooldown Recovery","你的冰籠之塔冷卻回復速度減少 {0}%" +"Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate","你的寒冰牢籠塔減少 {0}% 冷卻時間恢復速度" +"Your Glacial Cage Towers have {0}% reduced Duration","你的寒冰牢籠塔減少 {0}% 持續時間" +"Your Glacial Cage Towers have {0}% reduced Range","你的寒冰牢籠塔減少 {0}% 範圍" +"Your Hex Curse Spells create a Hexed Area for {0} second if you Cast them yourself","你的咒術詛咒法術製造 {0} 個咒術區域 1 秒" +"Your Hits inflict Decay, dealing {0} Chaos Damage per second for {1} seconds","你擊中造成腐化,每秒造成 {0} 混沌傷害,持續 {1} 秒" +"Your Hits Intimidate Enemies for {0} seconds while you are using Pride","你使用驕傲時,你的擊中威嚇敵人 {0} 秒" +"Your Hits treat Chaos Resistance as {0}% higher than actual value","你的擊中將混沌抗性視為比實際值高 {0}%" +"Your Hits treat Cold Resistance as {0} higher than actual value","你的擊中將冰冷抗性視為比實際高 {0}" +"Your Hits treat Cold Resistance as {0}% higher than actual value","你的擊中將冰冷抗性視為比實際值高 {0}%" +"Your Hits treat Fire Resistance as {0}% higher than actual value","你的擊中將火焰抗性視為比實際值高 {0}%" +"Your Hits treat Lightning Resistance as {0}% higher than actual value","你的擊中將閃電抗性視為比實際值高 {0}%" +"Your Imbuing Towers also grant {0} increased Critical Strike Chance","你的灌注之塔暴擊率增加 {0}" +"Your Imbuing Towers also grant {0} increased Damage","你的灌注之塔傷害增加 {0}" +"Your Imbuing Towers also grant {0} reduced Critical Strike Chance","你的灌注之塔暴擊率減少 {0}" +"Your Imbuing Towers also grant {0} reduced Damage","你的灌注之塔傷害減少 {0}" +"Your Imbuing Towers also grant {0}% increased Critical Strike Chance","你的湧泉塔同時增加 {0}% 暴擊率" +"Your Imbuing Towers also grant {0}% increased Damage","你的湧泉塔同時增加 {0}% 傷害" +"Your Imbuing Towers also grant {0}% reduced Critical Strike Chance","你的湧泉塔同時減少 {0}% 暴擊率" +"Your Imbuing Towers also grant {0}% reduced Damage","你的湧泉塔同時減少 {0}% 傷害" +"Your Imbuing Towers have {0} increased Effect","你的灌注之塔效果增加 {0}" +"Your Imbuing Towers have {0} increased Range","你的灌注之塔範圍擴大 {0}" +"Your Imbuing Towers have {0} reduced Effect","你的灌注之塔效果減少 {0}" +"Your Imbuing Towers have {0} reduced Range","你的灌注之塔範圍縮小 {0}" +"Your Imbuing Towers have {0}% increased Effect","你的湧泉塔增加 {0}% 效果" +"Your Imbuing Towers have {0}% increased Range","你的湧泉塔增加 {0}% 範圍" +"Your Imbuing Towers have {0}% reduced Effect","你的湧泉塔減少 {0}% 效果" +"Your Imbuing Towers have {0}% reduced Range","你的湧泉塔減少 {0}% 範圍" +"Your Lightning Storm Towers deal {0} increased Damage","你的雷暴之塔傷害增加 {0}" +"Your Lightning Storm Towers deal {0} reduced Damage","你的雷暴之塔傷害減少 {0}" +"Your Lightning Storm Towers deal {0}% increased Damage","你的雷霆風暴塔增加 {0}% 傷害" +"Your Lightning Storm Towers deal {0}% reduced Damage","你的雷霆風暴塔減少 {0}% 傷害" +"Your Lightning Storm Towers have {0} increased explosion Area of Effect","你的雷暴之塔爆發效果區域擴大 {0}" +"Your Lightning Storm Towers have {0} increased Impact Delay","你的雷暴之塔衝擊延遲效果增加 {0}" +"Your Lightning Storm Towers have {0} increased Range","你的雷暴之塔範圍增加 {0}" +"Your Lightning Storm Towers have {0} reduced explosion Area of Effect","你的雷暴之塔爆發效果區域縮小 {0}" +"Your Lightning Storm Towers have {0} reduced Impact Delay","你的雷暴之塔衝擊延遲效果增加減少 {0}" +"Your Lightning Storm Towers have {0} reduced Range","你的雷暴之塔範圍減少 {0}" +"Your Lightning Storm Towers have {0}% increased explosion Area of Effect","你的雷霆風暴塔增加 {0}% 爆炸範圍效果" +"Your Lightning Storm Towers have {0}% increased Impact Delay","你的雷霆風暴塔增加 {0}% 衝擊延遲" +"Your Lightning Storm Towers have {0}% increased Range","你的雷霆風暴塔增加 {0}% 範圍" +"Your Lightning Storm Towers have {0}% reduced explosion Area of Effect","你的雷霆風暴塔減少 {0}% 爆炸範圍效果" +"Your Lightning Storm Towers have {0}% reduced Impact Delay","你的雷霆風暴塔減少 {0}% 衝擊延遲" +"Your Lightning Storm Towers have {0}% reduced Range","你的雷霆風暴塔減少 {0}% 範圍" +"Your Linked targets deal {0}% increased Damage","你的連結目標增加 {0}% 傷害" +"Your Linked targets deal {0}% reduced Damage","你的連結目標減少 {0}% 傷害" +"Your Linked Targets take {0}% increased Damage","你的連結目標增加承受 {0}% 傷害" +"Your Linked Targets take {0}% reduced Damage","你的連結目標增加減少 {0}% 傷害" +"Your Mark has a {0} chance to transfer to another Enemy when Marked Enemy dies","被標記的敵人被擊敗後,你的咒印有 {0} 的機率轉移給另一個敵人" +"Your Mark has a {0}% chance to transfer to another Enemy when Marked Enemy dies","當被印記的敵人死亡時,你的印記有 {0}% 機率轉移至其它敵人" +"Your Maximum Resistances are {0}","你的最大抗性為 {0}" +"Your Maximum Resistances are {0}%","你的最大抗性為 {0}%" +"Your Meteor Towers create Burning Ground for {0} seconds on Hit","你的隕石塔擊中時製造燃燒地面,持續 {0} 秒" +"Your Meteor Towers deal {0} increased Damage","你的隕星之塔傷害增加 {0}" +"Your Meteor Towers deal {0} reduced Damage","你的隕星之塔傷害減少 {0}" +"Your Meteor Towers deal {0}% increased Damage","你的隕石塔增加 {0}% 傷害" +"Your Meteor Towers deal {0}% reduced Damage","你的隕石塔減少 {0}% 傷害" +"Your Meteor Towers drop {0} additional Meteors","你的隕石塔掉落 {0} 個額外隕石" +"Your Meteor Towers have {0} increased Range","你的隕星之塔範圍增加 {0}" +"Your Meteor Towers have {0} reduced Range","你的隕星之塔範圍減少 {0}" +"Your Meteor Towers have {0}% increased Range","你的隕石塔增加 {0}% 範圍" +"Your Meteor Towers have {0}% reduced Range","你的隕石塔減少 {0}% 範圍" +"Your Minions spread Burning Ground on Death, dealing {0} of their maximum Life as Fire Damage per second","你的召喚生物死亡時產生燃燒地面,每秒造成等同它們最大生命 {0} 的火焰傷害" +"Your Minions spread Burning Ground on Death, dealing {0}% of their maximum Life as Fire Damage per second","你的召喚物死亡後擴散燃燒地面,每秒造成他們最大生命 {0}% 的火焰傷害" +"Your Minions spread Caustic Ground on Death, dealing {0} of their maximum Life as Chaos Damage per second","你的召喚生物死亡時產生腐蝕地面,每秒造成等同它們 {0} 最大生命的混沌傷害" +"Your Minions spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second","你的召喚物死亡時擴散腐蝕地面,每秒造成 {0}% 他們最大生命的混沌傷害" +"Your Movement Speed is {0} of its base value","你的移動速度變為基礎值的 {0}" +"Your Movement Speed is {0}% of its base value","你的移動速度為 {0}% 它的基礎值" +"Your Offerings have {0} increased Effect on you","你的奉獻技能對自身的效果增加 {0}" +"Your Offerings have {0} reduced Effect on you","你的奉獻技能對自身的效果減少 {0}" +"Your Offerings have {0}% increased Effect on you","你的奉獻技能對你增加 {0}% 效果" +"Your Offerings have {0}% reduced Effect on you","你的奉獻技能對你減少 {0}% 效果" +"Your Raised Zombies spread Caustic Ground on Death, dealing {0} of their maximum Life as Chaos Damage per second","你的【殭屍復甦】死亡時產生腐蝕地面,每秒造成等同它們 {0} 最大生命的混沌傷害" +"Your Raised Zombies spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second","你的殭屍復甦死亡時擴散腐蝕地面,每秒造成 {0}% 他們最大生命的混沌傷害" +"Your Scout Towers have {0} increased Range","你的偵察之塔範圍增加 {0}" +"Your Scout Towers have {0} reduced Range","你的偵察之塔範圍減少 {0}" +"Your Scout Towers have {0}% increased Range","你的哨兵塔增加 {0}% 範圍" +"Your Scout Towers have {0}% reduced Range","你的哨兵塔減少 {0}% 範圍" +"Your Scout Towers summon an {0} fewer minions","你的哨兵塔少召喚 {0} 個召喚物" +"Your Scout Towers summon an additional {0} minions","你的哨兵塔召喚 {0} 個額外召喚物" +"Your Seismic Towers deal {0} increased Damage","你的震地之塔傷害增加 {0}" +"Your Seismic Towers deal {0} reduced Damage","你的震地之塔傷害減少 {0}" +"Your Seismic Towers deal {0}% increased Damage","你的地裂塔增加 {0}% 傷害" +"Your Seismic Towers deal {0}% reduced Damage","你的地裂塔減少 {0}% 傷害" +"Your Seismic Towers has {0}% increased length and range of Cascades","你的震地之塔地刺長度和範圍增加 {0}%" +"Your Seismic Towers has {0}% reduced length and range of Cascades","你的震地之塔地刺長度和範圍減少 {0}%" +"Your Seismic Towers have {0} additional Cascades","你的地裂塔有 {0} 個額外地刺" +"Your Seismic Towers have {0} increased length and range of Cascades","你的震地之塔地刺長度和範圍增加 {0}" +"Your Seismic Towers have {0} increased Range","你的震地之塔範圍增加 {0}" +"Your Seismic Towers have {0} increased Stun Duration","你的震地之塔暈眩持續增加 {0}" +"Your Seismic Towers have {0} reduced length and range of Cascades","你的震地之塔地刺長度和範圍減少 {0}" +"Your Seismic Towers have {0} reduced Range","你的震地之塔範圍減少 {0}" +"Your Seismic Towers have {0} reduced Stun Duration","你的暈眩持續減少 {0}" +"Your Seismic Towers have {0}% increased length and range of Cascades","你的地裂塔增加 {0}% 長度和地刺範圍" +"Your Seismic Towers have {0}% increased Range","你的地裂塔增加 {0}% 範圍" +"Your Seismic Towers have {0}% increased Stun Duration","你的地裂塔增加 {0}% 暈眩持續時間" +"Your Seismic Towers have {0}% reduced length and range of Cascades","你的地裂塔減少 {0}% 長度和地刺範圍" +"Your Seismic Towers have {0}% reduced Range","你的地裂塔減少 {0}% 範圍" +"Your Seismic Towers have {0}% reduced Stun Duration","你的地裂塔減少 {0}% 暈眩持續時間" +"Your Sentinel Towers have {0} increased Range","你的哨兵之塔範圍擴大 {0}" +"Your Sentinel Towers have {0} reduced Range","你的哨兵之塔範圍縮小 {0}" +"Your Sentinel Towers have {0}% increased Range","你的衛士塔增加 {0}% 範圍" +"Your Sentinel Towers have {0}% reduced Range","你的衛士塔減少 {0}% 範圍" +"Your Shock Nova Towers deal {0} increased Damage","你的閃電之塔傷害增加 {0}" +"Your Shock Nova Towers deal {0} reduced Damage","你的閃電之塔傷害減少 {0}" +"Your Shock Nova Towers deal {0}% increased Damage","你的閃電新星塔增加 {0}% 傷害" +"Your Shock Nova Towers deal {0}% reduced Damage","你的閃電新星塔減少 {0}% 傷害" +"Your Shock Nova Towers have {0} increased area of effect per repeat","你的閃電之塔每次重復可使效果區域擴大 {0}" +"Your Shock Nova Towers have {0} increased effect of Shock","你的閃電之塔範圍擴大 {0}" +"Your Shock Nova Towers have {0} increased Range","你的閃電之塔範圍增加 {0}" +"Your Shock Nova Towers have {0} reduced area of effect per repeat","你的閃電之塔每次重復可使效果區域縮小 {0}" +"Your Shock Nova Towers have {0} reduced effect of Shock","你的閃電之塔範圍縮小 {0}" +"Your Shock Nova Towers have {0} reduced Range","你的閃電之塔範圍減少 {0}" +"Your Shock Nova Towers have {0}% increased area of effect per repeat","你的感電新星塔每次重複增加 {0}% 範圍效果" +"Your Shock Nova Towers have {0}% increased effect of Shock","你的閃電新星塔增加 {0}% 感電效果" +"Your Shock Nova Towers have {0}% increased Range","你的閃電新星塔增加 {0}% 範圍" +"Your Shock Nova Towers have {0}% reduced area of effect per repeat","你的感電新星塔每次重複減少 {0}% 範圍效果" +"Your Shock Nova Towers have {0}% reduced effect of Shock","你的閃電新星塔減少 {0}% 感電效果" +"Your Shock Nova Towers have {0}% reduced Range","你的閃電新星塔減少 {0}% 範圍" +"Your Shock Nova Towers repeats {0} additional Times","你的閃電新星塔重複額外 {0} 次" +"Your ShockNova Towers deal {0}% reduced Damage","你的閃電之塔傷害減少 {0}%" +"Your Shocks can increase Damage taken by up to a maximum of {0}","你的感電效果可以增加受到的傷害,最大 {0}" +"Your Shocks can increase Damage taken by up to a maximum of {0}%","你的感電可以增加承受傷害,至多 {0}%" +"Your Shocks can only increase Damage taken by up to a maximum of {0}","你的感電效果只能增加承受傷害,最大 {0}" +"Your Shocks can only increase Damage taken by up to a maximum of {0}%","你的感電只可增加承受傷害,至多 {0}%" +"Your Skills can have {0} additional Brands Attached to an Enemy","你的技能可以對敵人附著 {0} 個額外烙" +"Your Skills deal you {0} of Mana Spent on Skill Mana Costs as Physical Damage","你的技能對你造成等同技能魔力消耗 {0} 的物理傷害" +"Your Skills deal you {0}% of Mana Spent on Skill Mana Costs as Physical Damage","你的技能對你造成物理傷害等同於 {0}% 你所使用技能的魔力消耗" +"Your Skills deal you {0}% of Mana Spent on Upfront Skill Mana Costs as Physical Damage","你的技能對你造成 {0}% 你魔力消耗在前期技能魔力消耗的物理傷害" +"Your Smothering Towers also grant {0} chance to be Frozen, Shocked and Ignited","你的【窒息之塔】還有有 {0} 的機率導致【冰凍】、【感電】和【點燃】" +"Your Smothering Towers also grant {0} increased Damage","你的窒息之塔傷害增加 {0}" +"Your Smothering Towers also grant {0} increased Movement Speed","你的窒息之塔還使移動速度增加 {0}" +"Your Smothering Towers also grant {0} reduced Damage","你的窒息之塔傷害減少 {0}" +"Your Smothering Towers also grant {0} reduced Movement Speed","你的窒息之塔還使移動速度減少 {0}" +"Your Smothering Towers also grant {0}% chance to be Frozen, Shocked and Ignited","你的禁閉塔同時有 {0}% 機率冰凍、感電和點燃" +"Your Smothering Towers also grant {0}% increased Damage","Your Smothering Towers also grant {0}% increased Damage" +"Your Smothering Towers also grant {0}% increased Movement Speed","你的禁閉塔同時增加 {0}% 移動速度" +"Your Smothering Towers also grant {0}% reduced Damage","Your Smothering Towers also grant {0}% reduced Damage" +"Your Smothering Towers also grant {0}% reduced Movement Speed","你的禁閉塔同時減少 {0}% 移動速度" +"Your Smothering Towers have {0} reduced Range","你的窒息之塔範圍縮小 {0}" +"Your Smothering Towers have {0}% reduced Range","你的禁閉塔減少 {0}% 範圍" +"Your Smothering Towers have {0} increased Effect","你的窒息之塔效果增加 {0}" +"Your Smothering Towers have {0} increased Range","你的窒息之塔範圍擴大 {0}" +"Your Smothering Towers have {0} reduced Effect","你的窒息之塔效果減少 {0}" +"Your Smothering Towers have {0}% increased Effect","你的禁閉塔增加 {0}% 效果" +"Your Smothering Towers have {0}% increased Range","你的禁閉塔增加 {0}% 範圍" +"Your Smothering Towers have {0}% reduced Effect","你的禁閉塔減少 {0}% 效果" +"Your spells have {0} chance to Shock against Frozen Enemies","你的法術有 {0} 的機率對冰凍的敵人造成感電" +"Your spells have {0}% chance to Shock against Frozen Enemies","你的法術有 {0}% 機率對冰凍的敵人造成感電" +"Your Stone Gaze Cage Towers have {0} increased Range","你的石化之塔範圍擴大 {0}" +"Your Stone Gaze Cage Towers have {0} reduced Range","你的石化之塔範圍縮小 {0}" +"Your Stone Gaze Cage Towers have {0}% increased Range","你的石化凝視塔增加 {0}% 範圍" +"Your Stone Gaze Cage Towers have {0}% reduced Range","你的石化凝視塔減少 {0}% 範圍" +"Your Stone Gaze Towers have {0} increased Cooldown Recovery Rate","你的石化之塔冷卻回復速度增加 {0}" +"Your Stone Gaze Towers have {0} increased Duration","你的石化之塔持續時間增加 {0}" +"Your Stone Gaze Towers have {0} increased Petrification Delay","你的石化之塔石化延遲時間增加 {0}" +"Your Stone Gaze Towers have {0} reduced Cooldown Recovery Rate","你的石化之塔冷卻回復速度減少 {0}" +"Your Stone Gaze Towers have {0} reduced Duration","你的石化之塔持續時間減少 {0}" +"Your Stone Gaze Towers have {0} reduced Petrification Delay","你的石化之塔石化延遲時間減少 {0}" +"Your Stone Gaze Towers have {0}% increased Cooldown Recovery","你的石化之塔冷卻回復速度增加 {0}%" +"Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate","你的石化凝視塔增加 {0}% 冷卻時間恢復速度" +"Your Stone Gaze Towers have {0}% increased Duration","你的石化凝視塔增加 {0}% 持續時間" +"Your Stone Gaze Towers have {0}% increased Petrification Delay","你的石化凝視塔增加 {0}% 石化延遲" +"Your Stone Gaze Towers have {0}% reduced Cooldown Recovery","你的石化之塔冷卻回復速度減少 {0}%" +"Your Stone Gaze Towers have {0}% reduced Cooldown Recovery Rate","你的石化凝視塔減少 {0}% 冷卻時間恢復速度" +"Your Stone Gaze Towers have {0}% reduced Duration","你的石化凝視塔減少 {0}% 持續時間" +"Your Stone Gaze Towers have {0}% reduced Petrification Delay","你的石化凝視塔減少 {0}% 石化延遲" +"Your Summoning Tower summons {0} additional Minions","你的召喚之塔召喚 {0} 個額外的生物" +"Your Summoning Towers have {0} increased Range","你的召喚之塔範圍擴大 {0}" +"Your Summoning Towers have {0} reduced Range","你的召喚之塔範圍縮小 {0}" +"Your Summoning Towers have {0}% increased Range","你的召喚塔增加 {0}% 範圍" +"Your Summoning Towers have {0}% reduced Range","你的召喚塔減少 {0}% 範圍" +"Your Summoning Towers summon {0} additional Minions","你的召喚塔召喚 {0} 個額外召喚物" +"Your Temporal Towers also grant you {0} increased action speed","你的時間之塔還使你的行動速度增加 {0}" +"Your Temporal Towers also grant you {0} reduced action speed","你的時間之塔還使你的行動速度減少 {0}" +"Your Temporal Towers also grant you {0}% increased action speed","你的時空塔同時增加你 {0}% 行動速度" +"Your Temporal Towers also grant you {0}% reduced action speed","你的時空塔同時減少你 {0}% 行動速度" +"Your Temporal Towers effects decay {0} faster","你的時間之塔效果衰減速度加快 {0}" +"Your Temporal Towers effects decay {0} slower","你的時間之塔效果衰減速度減慢 {0}" +"Your Temporal Towers effects decay {0}% faster","你的時空塔效果逝去加速 {0}%" +"Your Temporal Towers effects decay {0}% slower","你的時空塔效果逝去減緩 {0}%" +"Your Temporal Towers have {0} increased Effect","你的時間之塔效果增加 {0}" +"Your Temporal Towers have {0} increased Range","你的時間之塔範圍擴大 {0}" +"Your Temporal Towers have {0} reduced Effect","你的時間之塔效果減少 {0}" +"Your Temporal Towers have {0} reduced Range","你的時間之塔範圍縮小 {0}" +"Your Temporal Towers have {0}% increased Effect","你的時空塔增加 {0}% 效果" +"Your Temporal Towers have {0}% increased Range","你的時空塔增加 {0}% 範圍" +"Your Temporal Towers have {0}% reduced Effect","你的時空塔減少 {0}% 效果" +"Your Temporal Towers have {0}% reduced Range","你的時空塔減少 {0}% 範圍" +"Your Totems have {0} to Maximum Energy Shield","你的圖騰有 {0} 最大能量護盾" +"Your Towers deal {0} increased Damage per Type of Tower Active","每有一種啟動的防禦塔,就使你防禦塔造成的傷害增加 {0}" +"Your Towers deal {0}% increased Damage per Type of Tower Active","每種啟動的防守塔,使你的防守塔增加 {0}% 傷害" +"Your Traps deal {0} less Damage with Hits and Ailments if they Armed Recently","近期內若有放置過陷阱,則陷阱造成的擊中和後續異常狀態總傷害更少 {0}" +"Your Traps deal {0} more Damage with Hits and Ailments if they Armed Recently","近期內若有放置過陷阱,則陷阱造成的擊中和後續異常狀態總傷害更多 {0}" +"Your Traps deal {0}% less Damage with Hits and Ailments if they Armed Recently","若近期有放置陷阱,則陷阱擊中和異常狀態造成 {0}% 更少傷害" +"Your Traps deal {0}% more Damage with Hits and Ailments if they Armed Recently","若近期有放置陷阱,則陷阱擊中和異常狀態造成 {0}% 更多傷害" +"Zealotry has {0} increased Aura Effect","【狂熱】的光環效果增加 {0}" +"Zealotry has {0} increased Mana Reservation","【狂熱】的魔力保留增加 {0}" +"Zealotry has {0} reduced Aura Effect","【狂熱】的光環效果減少 {0}" +"Zealotry has {0} reduced Mana Reservation","【狂熱】的魔力保留減少 {0}" +"Zealotry has {0}% increased Aura Effect","狂熱增加 {0}% 光環效果" +"Zealotry has {0}% increased Mana Reservation","狂熱增加 {0}% 魔力保留" +"Zealotry has {0}% increased Mana Reservation Efficiency","狂熱增加 {0}% 魔力保留效用" +"Zealotry has {0}% increased Reservation","狂熱增加 {0}% 保留" +"Zealotry has {0}% reduced Aura Effect","狂熱減少 {0}% 光環效果" +"Zealotry has {0}% reduced Mana Reservation","狂熱減少 {0}% 魔力保留" +"Zealotry has {0}% reduced Mana Reservation Efficiency","狂熱減少 {0}% 魔力保留效用" +"Zealotry has {0}% reduced Reservation","狂熱減少 {0}% 保留" +"Zombies' Slam Attack has {0} increased Cooldown Recovery Rate","【殭屍復甦】的重擊攻擊會使冷卻回復速度增加 {0}" +"Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate","復甦的殭屍重擊攻擊增加 {0}% 冷卻恢復率" +"Zombies' Slam Attack has {0}% increased Cooldown Recovery Speed","【殭屍復甦】的重擊攻擊會使冷卻回復速度增加 {0}%" +"Enemy physical damage reduction: {0}%","敵人物理傷害減少: {0}%" +"{0} to {1} (added damage)","{0} 至 {1} (附加傷害)" +"{0}% per Grand Spectrum","每個巨光譜 {0}%" +"{0}% per Inspiration Charge","每個啟發球 {0}%" +"{0}% per Frenzy Charge","每個狂怒球 {0}%" +"= {0} casts per second","= {0} 每秒施放" +"from Default: {0}","來自預設: {0}" +"x Taken: {0}","x 承受: {0}" +"Enemy Pen: {0}","敵人穿透: {0}" +"{0} incoming damage","{0} 傳入傷害" +"x {0} damage mult","x {0} 傷害加成" +"x {0} enemy attack/cast time","x {0} 敵人攻擊/施放時間" +"= {0} seconds (total time it would take to die)","= {0} 秒 (承受到死亡之總時間)" +"{0} Warnings","{0} 警告" +"+ Flat: {0}","+ 數值: {0}" +"{0}% less Effect of your Hexes","你的咒術效果更少 {0}%" +"{0}% of monster damage","怪物傷害 {0}%" +"{0}% penetration","穿透 {0}%" +"{0} average damage","{0} 平均傷害" +"Buff grants {0}% of your Physical Damage as Extra Fire Damage","增益獲得 {0}% 你物理傷害的額外火焰傷害" +"{0}% reduced Effect of Marks from Supported Skills","減少 {0}% 來自被輔助技能的印記效果" +"{0}% increased Effect of Marks from Supported Skills","增加 {0}% 來自被輔助技能的印記效果" +"{0}% to Critical Strike Multiplier for Spell Damage","{0}% 法術傷害的暴擊加成" +"Supported Skills Cost {0} Mana","被輔助的技能消耗 {0} 魔力" +"Auras from Supported Skills have a base duration of {0} seconds","來自被輔助技能的光環有 {0} 秒的基礎持續時間" +"{0}% less duration","{0}% 更少持續時間" +"{0} additional Projectiles during Flask Effect","藥劑效果期間發射 {0} 個額外投射物" +"{0}% to enemy Armour","敵人護甲 {0}%" +"{0}% less to enemy Damage taken","敵人承受傷害更少 {0}%" +"Attribute Requirements can be satisfied by {0}% of Omniscience","{0}% 的全知能滿足能力需求" +"{0}% more chance to Evade Attacks if you have been Hit by an Attack Recently","若你近期被攻擊擊中,{0}% 更多閃避攻擊率" +"{0}% to Maximum Effect of Shock","{0}% 最大感電效果" +"Flask uptime: {0}% average, {1}% minimum","藥劑正常運行時間: {0}% 平均, {1}% 最小值" +"Charge gain modifier: {0}%","充能獲得加成: {0}%" +"Chance to not consume charges: {0}%","不消耗充能機率: {0}%" +"Flask uptime: {0}%","藥劑正常運行時間: {0}%" +"{0}% reduced Physical Damage over Time taken while moving","移動時承受的物理持續傷害減少 {0}%" +"Enemies you've Hit Recently have {0}% reduced Life Regeneration rate","近期你擊中的敵人減少 {0}% 生命回復率" +"target must have no more than {0} Ailment Threshold.","目標的異常狀態門檻不得超過 {0} ." +"Summons a Totem which uses this Skill","召喚 1 個使用此技能的圖騰" +"Summons a Ballista Totem which uses this Skill","召喚 1 個使用此技能的砲塔圖騰" +"Modifiers to number of Projectiles only apply to the final Spiral",投射物數量詞綴只會套用至最終的螺旋 +"Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency",增加和減少施放速度同時影響此技能的發動頻率 +"This Attack Repeats {0} additional time","此攻擊重複額外 {0} 次" +"This Attack Repeats {0} additional times","此攻擊重複額外 {0} 次" +"Can have an additional Brand Attached to an Enemy","可以對敵人附著 1 個額外烙印" +"Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration",增加和減少地雷持續時間同時套用至此技能的增益效果持續時間 +"{0}% increased Effect of Ancestor Totem Buff","增加 {0}% 先祖圖騰增益效果" +"{0}% reduced Effect of Ancestor Totem Buff","減少 {0}% 先祖圖騰增益效果" +"Avoid Interruption from Stuns While Using this Skill",使用此技能時避免暈眩干擾 +"Always Freezes Enemies on Hit",擊中時必定冰凍敵人 +"Always Freeze",所有冰冷傷害擊中敵人造成冰凍效果 +"Always Ignite",所有火焰傷害擊中敵人造成點燃效果 +"Always Shock",所有閃電傷害擊中敵人造成感電效果 +"Fires a beam every {0} second","每 {0} 秒發射一道光束" +"Fires a beam every {0} seconds","每 {0} 秒發射一道光束" +"Gain {0} Life per Enemy Hit","每個擊中的敵人獲得 {0} 生命" +"Lose {0} Life per Enemy Hit","每個擊中敵人的攻擊,失去 {0} 生命" +"Fires an additional Arrow","發射 1 個額外箭矢" +"Spend Life instead of Mana for Effects of this Skill",此技能的效果消耗生命而非魔力 +"Leaves a Lingering Blade in the ground for every Volley","每次齊射流下 1 剩餘劍刃於地面" +"Poison a nearby Enemy when you inflict Poison",當你造成中毒時,同時使附近敵人中毒 +"Melee Hits Fortify",近戰擊中護體 +"Gain a Frenzy Charge on Killing a Frozen Enemy","擊殺冰凍敵人時獲得 1 個狂怒球" +"Always Scorch",一定造成焦灼 +"Spread when affected Enemy is Hit",當被影響的敵人被擊中時擴散 +"Converted Enemies Taunt on Hit",被轉化的敵人擊中時嘲諷 +"Increases and Reductions to Cast Speed also apply to Projectile Frequency",增加和減少施放速度同時套用於投射物頻率 +"Leaves a Lingering Blade in the ground for every Projectile fired","每次投射物發射留下 1 把剩餘劍刃於地面" +"Fires Beams with {0}% increased Frequency","發射光束增加 {0}% 頻率" +"Fires Beams with {0}% reduced Frequency","發射光束減少 {0}% 頻率" +"Gain {0} Mana per Enemy Hit","每個擊中的敵人獲得 {0} 魔力" +"Lose {0} Mana per Enemy Hit","每個擊中的敵人,失去 {0} 魔力" +"Modifiers to number of Projectiles instead apply to",投射物數量詞綴套用至 +"the number of targets Projectile Splits towards",投射物裂化目標數量 +"Fires an additional Projectile","發射 1 個額外投射物" +"Strikes every {0} second, and when you use a Lightning Skill near the Orb","當你在漩渦附近使用閃電技能時,每 {0} 秒雷擊" +"Strikes every {0} seconds, and when you use a Lightning Skill near the Orb","當你在漩渦附近使用閃電技能時,每 {0} 秒雷擊" +"Projectiles Pierce an additional Target",投射物穿透一個額外目標 +"Projectiles Fork",投射物分裂 +"Projectiles Return to you from final target",投射物從最終目標返回你 +"Projectiles Return to you",投射物返回你 +"Projectiles Return to you at end of flight",投射物從最終距離返回你 +"Fires an additional sequence of arrows","發射 1 次額外連續箭矢" +"Modifiers to number of Projectiles instead apply to the number of Bounces",投射物數量詞綴改為套用至彈射次數 +"This Spell's Cast Time is added to its Cooldown if Triggered",若此法術被觸發,施放時間被增加至它的冷卻時間 +"Passives in radius are Conquered by the Vaal",範圍內的天賦臣服於瓦爾 +"Passives in radius are Conquered by the Karui",範圍內的天賦臣服於卡魯 +"Passives in radius are Conquered by the Maraketh",範圍內的天賦臣服於馬拉克斯 +"Passives in radius are Conquered by the Templars",範圍內的天賦臣服於聖宗 +"Passives in radius are Conquered by the Eternal Empire",範圍內的天賦臣服於不朽帝國 +"Only affects Passives in Small Ring(Small Ring-Very Large Ring)",只會影響小範圍內的天賦(小範圍-非常大範圍) +"Only affects Passives in Medium Ring(Small Ring-Very Large Ring)",只會影響中範圍內的天賦(小範圍-非常大範圍) +"Only affects Passives in Large Ring(Small Ring-Very Large Ring)",只會影響大範圍內的天賦(小範圍-非常大範圍) +"Only affects Passives in Very Large Ring(Small Ring-Very Large Ring)",只會影響非常大範圍內的天賦(小範圍-非常大範圍) +"Only affects Passives in Massive Ring",只會影響極大範圍內的天賦 +"Non-Aura Hexes expire upon reaching {0}% of base Effect","非光環咒術在到達 {0}% 基礎效果時失效" +Historic,威宏史觀 +"Your and nearby allies' Energy Shield Recharges are not delayed by Damage",你與附近的隊友不會因為承受傷害而延遲能量護盾回復的間隔時間 +"Your and nearby allies' Skills Cost no Mana",你與附近的隊友的技能施放不需魔力花費 +"Taking Elemental Damage instead heals you and Nearby Allies",你和附近友方承受元素傷害而不是回復生命 +"You and Nearby Allies cannot gain Vaal Souls",你和附近友方無法獲得瓦爾靈魂 +"You and nearby Allies Impale Enemies on Hit with Attacks",你和附近友方攻擊擊中時穿刺敵人 +"You and nearby Allies Avoid Chaos Damage from Hits",你和附近友方避免來自擊中的混沌傷害 +"You and nearby Allies deal {0}% reduced Damage with Ailments","你和附近友方減少 {0}% 異常狀態傷害" +"You and nearby allies are Immune to Chill",你和附近的隊友免疫冰緩 +"You and nearby allies are Immune to Freeze",你和附近的隊友免疫冰凍 +"You and nearby allies are Immune to Ignite",你和附近的隊友免疫點燃 +"You and nearby allies are Immune to Shock",你和附近的隊友免疫感電 +"Suppressed Spell Damage dealt to you is Unlucky",對你造成的壓抑法術傷害很不幸 +"Nearby Enemies' Cold Resistance is Ignored by Hits",擊中附近敵人無視他們的冰冷抗性 +"Nearby Enemies' Fire Resistance is Ignored by Hits",擊中附近敵人無視他們的火焰抗性 +"Nearby Enemies' Lightning Resistance is Ignored by Hits",擊中附近敵人無視他們的閃電抗性 +"You and nearby allies are Immune to Curses",你和附近友方免疫詛咒 +"You and nearby allies are Immune to all Elemental Ailments",你和附近友方免疫全部元素異常狀態 +" raising up to {0}% as they stay in the Aura for {1} seconds","當敵人待在光環 {1} 秒提升至 {0}%" +"Disables your Non-Blessing Skills which Reserve Mana",你有魔力保留的非祝福技能失效 +"Sends beam to the Branded Enemy",發射光束至被烙印的敵人 +"Buff grants {0} to {1} Added Attack Cold Damage","增益效果附加 {0} 至 {1} 攻擊冰冷傷害" +"Buff grants {0} to {1} Added Spell Cold Damage","增益效果附加 {0} 至 {1} 法術冰冷傷害" +"Buff grants Phasing",增益效果獲得迷蹤 +"Buff grants Immunity to Freeze",增益效果給予免疫冰凍 +"Linked target's Chance to Block Attack Damage is equal to yours",連結目標的攻擊傷害格擋率等同你的 +"Linked target's Maximum Chance to Block Attack Damage is equal to yours",連結目標的最大攻擊傷害格擋率等同你的 +"Linked target's Main Hand Critical Strike Chance is equal to yours",連結目標的主手暴擊率等同你的 +"Buff grants Immunity to Bleeding",增益效果給予免疫流血 +"Life Recovery other than Flasks cannot Recover Life to above Low Life",生命回復除了藥劑外不能恢復生命至瀕血以上 +"Life Leech effects are not removed at Full Life",滿血時不會移除生命偷取效果 +"Life Leech effects apply Recovery Linked Target instead of you",生命偷取效果改為恢復連結的目標而不是你 +"Linked target's Maximum total Life Recovery per second from Leech is equal to yours",連結目標偷取的每秒最大總生命恢復等同你的 +"Buff grants {0}% increased Shock Duration","增益效果增加 {0}% 感電持續時間" +"Buff grants {0}% reduced Shock Duration","增益效果減少 {0}% 感電持續時間" +"Buff grants Immunity to Shock",增益效果免疫感電 +"Buff makes you Unaffected by Temporal Chains",增益使你不受時空鎖鏈影響 +"You die if Linked target dies",若連結的目標死亡你也會死 +"Projectiles Pierce Cursed Enemies",投射物穿透詛咒敵人 +"You cannot Cast this Spell directly",不能直接施放法術 +"This Curse is Cast as an Aura applying to nearby Enemies",此詛咒以光環施放並對附近敵人造成影響 +"Gain {0} Flask Charge when you Hit a Cursed Enemy, no more than once every {1} seconds","當你擊中被詛咒的敵人時,獲得 {0} 藥劑充能,每 {1} 秒不超過 1 次" +"Gain {0} Flask Charges when you Hit a Cursed Enemy, no more than once every {1} seconds","當你擊中被詛咒的敵人時,獲得 {0} 藥劑充能,每 {1} 秒不超過 1 次" +"Spell Hits have {0}% chance to Hinder Cursed Enemies","法術擊中有 {0}% 機率阻礙被詛咒的敵人" +"Cursed Enemies grant an Endurance Charge when Hit","被詛咒的敵人被擊中時獲得 1 顆耐力球" +"Cursed Enemies grant a Frenzy Charge when Hit","被詛咒的敵人被擊中時獲得 1 顆狂怒球" +"Cursed Enemies grant a Power Charge when Hit","被詛咒的敵人被擊中時獲得 1 顆暴擊球" +"You gain a Life Flask Charge when you Hit Cursed Enemy, no more","當你擊中被詛咒的敵人時,你獲得 1 生命藥劑充能," +"You gain a Mana Flask Charge when you Hit Cursed Enemy, no more","當你擊中被詛咒的敵人時,你獲得 1 魔力藥劑充能," +"{0}% increased Effect of Mark","增加 {0}% 印記效果" +"{0}% reduced Effect of Mark","減少 {0}% 印記效果" +"Cursed enemies take {0}% reduced Physical Damage from Damage Over Time","被詛咒的敵人增加承受 {0}% 物理持續傷害" +"{0}% increased Duration of Bleeding on Cursed Enemies","增加 {0}% 被詛咒敵人身上的流血持續時間" +"{0}% reduced Duration of Bleeding on Cursed Enemies","減少 {0}% 被詛咒敵人身上的流血持續時間" +"Trigger Doom Blast when Curse ends",當詛咒結束時觸發厄運枯萎 +"Modifiers to Debuff Duration also apply to this Skill's Soul Gain Prevention",減益效果詞綴同時影響此技能的停止獲得靈魂 +"All Damage from Monster's Hits can Freeze",怪物的所有擊中傷害可以造成冰凍 +"All Damage from Monster's Hits can Ignite",怪物的所有擊中傷害可以造成點燃 +"All Damage from Monster's Hits can Poison",怪物的所有擊中傷害可以造成中毒 +"All Damage from Monster's Hits can Shock",怪物的所有擊中傷害可以造成感電 +"Monsters' Hits are always Critical Strikes",怪物的擊中必定暴擊 +"Runic Monsters apply a random Hex on Hit","符文怪物擊中時套用 1 個隨機咒術" +"Runic Monsters apply Death Geas on Hit",符文怪物擊中時套用死亡禁咒 +"Monsters Impale Enemies on Hit with Attacks",怪物攻擊擊中時穿刺敵人 +"Monsters' Hits always Freeze",怪物的擊中必定造成冰凍 +"Monsters' Hits always Ignite",怪物的擊中必定造成點燃 +"Monsters' Hits always Shock",怪物的擊中必定造成感電 +"Monsters cannot inflict Bleeding",怪物不能造成流血 +"Monsters' Attack Hits inflict Bleeding",怪物的攻擊擊中造成流血 +"Damage cannot Leech Life from Monsters",傷害不能偷取怪物生命 +"Damage cannot Leech Mana from Monsters",傷害不能偷取怪物魔力 +"Runic Monsters are Duplicated",符文怪物被複製 +"Monsters' Hits can't be Evaded",怪物的擊中不能被閃避 +"Monsters Poison on Hit",被怪物擊中時中毒 +"Monsters are Immune to Curses",怪物免疫詛咒 +"Monsters do not grant Flask Charges when Slain",怪物被擊殺時不會給予藥劑充能 +"Hits against Monsters cannot be Critical Strikes",對怪物的擊中不能暴擊 +"{0}% chance to contain an additional valuable Gem}}","{0}% 機率含有 1 個額外有價值的寶石}}" +"{0}% chance to drop an additional valuable Gem}}","{0}% 機率掉落 1 個額外有價值的寶石}}" +"Supported Curse Skills apply their Curses as Auras",被輔助的詛咒技能以光環套用它們的詛咒 +"Supported Curse Skills also count as Aura Skills",被輔助的詛咒技能同時被視為光環技能 +"Using Supported Skills is Instant",立即使用被輔助的技能 +"Supported Strike Skills cannot target additional Enemies",被輔助的打擊技能不能瞄準額外目標 +"Supported Skills Cost Life instead of Mana",被輔助的技能消耗生命而非魔力 +"Supported Skills Reserve Life instead of Mana",被輔助的技能保留生命而非魔力 +"Spend Life instead of Mana for effects of Supported Skills",被輔助技能的效果消耗生命而非魔力 +"Supported Skills fire a Payload Arrow into the air","被輔助的技能發射 1 個裝載彈藥的箭矢至空中" +"Projectiles from the Supported Skill Fire from where the Payload Arrow lands",被輔助技能的投射物從裝載彈藥箭矢的落地點發射 +"Supported Skills Fire Projectiles in random directions",被輔助技能以隨機方向發射投射物 +"Supported Skills Fire Projectiles in a spiral",被輔助技能以螺旋型式發射投射物 +"Supported Skills Fire Projectiles in two mirrored spirals",被輔助技能以兩個鏡像螺旋型式發射投射物 +"Supported Skills Fire Projectiles in a circle",被輔助技能以迴旋型式發射投射物 +"Supported Skills Fire Projectiles sequentially",被輔助技能以連續型式發射投射物 +"Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills",力量的傷害加成套用至投射物攻擊傷害和被輔助的技能 +"Strength's Damage bonus applies to all Spell Damage as well for Supported Skills",力量的傷害加成套用至全部法術傷害和被輔助的技能 +"Throws a Remote Mine which uses the Supported Skill when detonated","投擲 1 個遙控地雷,爆炸時使用被輔助的技能" +"Supported Skills throw Traps randomly around targeted location",被輔助的技能對附近目標位置隨機投擲陷阱 +"Supported Skills will summon a Totem which uses that Skill","被輔助的技能會召換 1 個使用該技能的圖騰" +"Supported Skills will summon a Ballista Totem which uses that Skill","被輔助的技能會召換 1 個使用該技能的砲塔圖騰" +"Supported Skills Summon two Totems instead of one","被輔助的技能召喚 2 個圖騰,而不是 1 個" +"Projectiles from Supported Skills Fork",來自被輔助技能的投射物分裂 +"Projectiles from Supported Skills Fork an additional Time","來自被輔助技能的投射物分裂額外 1 次" +"Projectiles from Supported Skills Return to you from final target",來自被輔助技能的投射物從最終目標返回你 +"Projectiles from Supported Skills Return to you",來自被輔助技能的投射物返回你 +"Projectiles from Supported Skills Return to you at end of flight",來自被輔助技能的投射物從最終距離返回你 +"{0} Life gained per Enemy Hit with Supported Attacks","每個使用被輔助攻擊擊中的敵人,獲得 {0} 生命" +"{0} Life lost per Enemy Hit with Supported Attacks","每個使用被輔助攻擊擊中的敵人,失去 {0} 生命" +"{0} Mana gained per Enemy Hit with Supported Attacks","每個使用被輔助攻擊擊中的敵人,獲得 {0} 魔力" +"{0} Mana lost per Enemy Hit with Supported Attacks","每個使用被輔助攻擊擊中的敵人,失去 {0} 魔力" +"Supported Skills deal Splash Damage to surrounding targets",被輔助的技能對目標附近敵人造成擴散傷害 +"Supported Skills Repeat an additional time","被輔助的技能額外重複 1 次" +"Supported Skills apply supported Curses on Hit",被輔助的技能擊中時觸發詛咒 +"You cannot Cast Supported Curse Spells",你不能施放被輔助的詛咒法術 +"Supported Attacks will Trigger a Supported Spell when you Crit an Enemy",當你暴擊敵人時,被輔助的攻擊觸發被輔助的法術 +"Supported Melee Attacks will Trigger a Supported Spell on Kill",當擊殺敵人時,被輔助的近戰攻擊觸發被輔助的法術 +"Trigger Doom Blast when a Hex from Supported Curse Skills ends",當來自被輔助詛咒技能的咒術結束時,觸發厄運枯萎 +"You cannot Cast Supported Triggerable Spells directly",不能直接施放受輔助的觸發法術 +"Block a Stunning Hit","有 {0}% 機率觸發此法術" +"Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack",當你從非觸發型法杖攻擊發射投射物時,觸發輔助的法術 +"{0}% more Effect of Supported Curses","被輔助的詛咒有 {0}% 更多效果" +"{0}% less Effect of Supported Curses","被輔助的詛咒有 {0}% 更少效果" +"Supported Auras do not affect you",被輔助的光環不會對你有效果 +"Supported Skills grant Elusive on Critical Strike",被輔助的技能在暴擊時獲得靈巧 +"Supported Skills Poison Enemies on Hit",被輔助的技能擊中敵人時造成中毒 +"Supported Skills always Poison on Hit",被輔助的技能擊中時造成中毒 +"Supported Skills always inflict Withered on Hit",被輔助的技能擊中造成凋零 +"Supported Skills cannot inflict Elemental Ailments",被輔助的技能無法造成元素異常狀態 +"Upfront Costs and Effects of a Supported Skill","總消耗 {0} 魔力時獲得秘能波動" +"Gain Innervation on Killing a Shocked Enemy with Supported Skills",當使用輔助技能擊殺感電的敵人時,獲得亢奮 +"Every third Attack with Supported Melee Attacks deals a Ruthless Blow",被輔助的近戰攻擊每三次觸發一次殘暴之擊 +"Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect",被輔助技能冰緩的敵人,隨著冰緩效果而增加承受冰冷傷害 +"Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect",敵人在被輔助技能製造的冰緩範圍內,隨著冰緩效果而增加承受冰冷傷害 +"Power Charge when used by Mines","每顆暴擊球減少 {0}% 暴擊率" +"Ancestral Boost does not apply to repeats of the Attack",先祖加持不會套用至重複的攻擊 +"Hits from Supported Skills grant Cruelty",來自被輔助技能的擊中獲得殘酷 +"Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill",增加和減少法術傷害同時影響此技能的攻擊傷害 +"Supported Skills gain a Power Charge on Critical Strike",被輔助的技能暴擊時獲得暴擊球 +"Supported Skills fire an additional Projectile per Intensity","每層強化使被輔助的技能發射 1 個額外投射物" +"Supported Attacks always Impale Enemies on Hit",被輔助的攻擊在擊中時穿刺敵人 +"Avoid Interruption from Stuns While Using Supported Skills",使用被輔助的技能時避免暈眩干擾 +"Supported Skills always Freeze Enemies on Hit",被輔助的冰冷技能擊中目標時造成冰凍 +"Supported Skills always Freeze",被輔助的冰冷技能造成冰凍 +"Supported Skills always Ignite",被輔助的火焰技能造成點燃 +"Supported Skills always Shock",被輔助的技能造成感電 +"Supported Skills deal no Chaos Damage",被輔助的技能無法造成混沌傷害 +"Supported Skills create Cursed Ground with a base Duration of {0} second","被輔助的技能製造詛咒地面,基礎持續時間 {0} 秒" +"Hexes from Supported Skills have no Duration",來自被輔助技能的咒術沒有持續時間 +"Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex",敵人站在來自被輔助技能的詛咒被該咒術詛咒 +"Limit {0} area of Cursed Ground","詛咒地面區域上限為 {0}" +"Supported Skills create Cursed Ground with a base Duration of {0} seconds","被輔助的技能製造詛咒地面,基礎持續時間 {0} 秒" +"Maximum {0} area of Cursed Ground","詛咒地面的區域最大為 {0}" +"Supported Skills Inflict Cold Exposure on Hit",被輔助的技能擊中時造成冰冷曝曬 +"Supported Skills Inflict Fire Exposure on Hit",被輔助的技能擊中時造成火焰曝曬 +"Supported Skills Inflict Lightning Exposure on Hit",被輔助的技能擊中時造成閃電曝曬 +"Supported Skills have no Reservation",被輔助的技能沒有保留 +"Supported Attacks cannot cause Bleeding",被輔助的攻擊不能造成流血 +"Supported Attacks cause Bleeding",被輔助的攻擊不能造成流血 +"Supported Attacks deal Added Physical Damage with Weapons equal",貧血時,被輔助的攻擊 +"Melee Hits from Supported Skills Fortify",來自被輔助技能的近戰擊中護體 +"Supported Skills always Freeze, Shock and Ignite",被輔助的技能一定造成冰凍、感電和點燃 +"Supported Skills gain a Frenzy Charge on Killing a Frozen Enemy","被輔助的技能擊殺冰凍的敵人時獲得 1 顆狂怒球" +"from Supported Skills, Hit a Rare or Unique Enemy","擊中稀有或傳奇敵人時,召喚 1 個幻影" +"Summon a Phantasm when Supported Skills, or Non-Phantasm Minions",當被輔助的技能或來自被輔助技能的非幻影召喚物 +"{0}% increased Damage with Hits to Close Range Enemies","增加 {0}% 對近距離敵人的擊中傷害" +"Supported Skills deal no Elemental Damage",被輔助的技能無法造成元素傷害 +"Totems cannot gain Infusion",圖騰無法獲得注入 +"Elemental Damage from Supported Skills cannot be Reflected",來自被輔助技能的元素傷害不能被反射 +"Enemies Shocked by supported Skills have {0}% increased Movement Speed","被輔助技能感電的敵人增加 {0}% 移動速度" +"Enemies Shocked by supported Skills have {0}% reduced Movement Speed","被輔助技能感電的敵人減少 {0}% 移動速度" +"If two Wands are Equipped, each contributes half as much Added Damage",若裝備兩把法杖,每把附加一半數值的傷害 +"Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills","當你使用被輔助的技能近戰擊中暈眩敵人時,獲得 1 顆耐力球" +"Upfront Costs or Effects of Supported Skills","有 {0}% 機率獲得 1 顆啟發球" +"Gain an Inspiration Charge when you Spend Mana on Upfront",你在被輔助技能的前期消耗和效果消耗魔力時, +"Costs or Effects of Supported Skills","獲得 1 顆啟發球" +"Supported Skills gain a Vaal Soul on Hit","被輔助的技能擊中時獲得 1 個瓦爾靈魂" +"Projectiles from Supported Skills deal {0}% more Damage with Hits per Intensity","來自被輔助技能的投射物,根據強化造成 {0}% 更多擊中傷害" +"Projectiles from Supported Skills deal {0}% less Damage with Hits per Intensity","來自被輔助技能的投射物,根據強化造成 {0}% 更少擊中傷害" +"Supported Skills have {0}% increased Hex Transfer range","被輔助的技能增加 {0}% 咒術轉移範圍" +"Supported Skills have {0}% reduced Hex Transfer range","被輔助的技能減少 {0}% 咒術轉移範圍" +"Attacks with Supported Skills count as Exerted",使用被輔助技能的攻擊視為竭盡 +"Supported Skills have {0}% increased Effect of Maim","被輔助的技能增加 {0}% 癱瘓效果" +"Supported Skills have {0}% reduced Effect of Maim","被輔助的技能減少 {0}% 癱瘓效果" +"Supported Attacks always Maim on Hit",被輔助的攻擊擊中時造成癱瘓 +"Skills Supported by Nightblade","被夜刃輔助的技能 {0}% 暴擊加成" +"Supported Skills Cost nothing",被輔助的技能不消耗東西 +"Supported Skills can apply an additional Curse","被輔助的技能只可套用 1 個額外詛咒" +"Supported Skills fire an additional Projectile","被輔助的技能發射 1 個額外投射物" +"Skills is Detonated targeting an Enemy","有 {0}% 機率獲得 1 顆暴擊球" +"Supported Skills gain a Frenzy Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,被輔助的技能獲得 1 顆狂怒球" +"Supported Skills gain a Power Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,被輔助的技能獲得 1 顆暴擊球" +"Projectiles Fired by Supported Skills cannot Pierce Enemies",被輔助技能發射的投射物不穿透敵人 +"Supported Skills have limited Projectile Range",被輔助的技能限制投射物距離 +"Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile",來自被輔助技能的砲塔圖騰,只會在你發射攻擊投射物時進行攻擊 +"Recover {0}% of Life when you use Supported Skills","當你使用被輔助的技能時,恢復 {0}% 生命" +"Supported Skills refresh Bleeding Duration on Hit",被輔助的技能擊中時刷新流血持續時間 +"Supported Skills gain a Base Reservation equal to Base Mana and Life Cost",被輔助的技能獲得等同於基礎魔力和生命消耗的基礎保留 +"{0}% increased Effect of Shocks inflicted with Critical Strikes from Supported Skills","增加 {0}% 來自輔助技能暴擊造成感電的效果" +"{0}% reduced Effect of Shocks inflicted with Critical Strikes from Supported Skills","減少 {0}% 來自輔助技能暴擊造成感電的效果" +"Supported Skills also count as Blessing Skills",被輔助的技能被視為祝福技能 +"You can only have one Aura on you from your Blessing Skills","你身上只能有 1 個來自你祝福技能的光環" +"Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you",當你身上有來自被輔助技能的光環時,你有魔力保留的非祝福技能失效 +"When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill",當你被輔助技能的箭矢擊中敵人時,召喚一個也會使用該技能的幻影射手 +"Supported Skills will Trigger Shockwave on Melee Hit",被輔助的技能在近戰擊中時觸發震波 +"Supported Triggered Spells have {0}% increased Effect of Non-Damaging Ailments","被輔助的觸發型法術增加 {0}% 非傷害型異常狀態的效果" +"Supported Triggered Spells have {0}% reduced Effect of Non-Damaging Ailments","被輔助的觸發型法術減少 {0}% 非傷害型異常狀態的效果" +"Gain Innervation when you Shock a Unique Enemy with Supported Skills",當你使用被輔助的技能感電傳奇敵人時獲得亢奮 +"Costs and Effects of a Supported Skill","總消耗 {0} 生命時獲得活栓" +"Minions from Supported Skills deal {0}% more Damage with Hits and Ailments to Enemies that are Near you","來自被輔助技能的召喚物,對你附近敵人造成 {0}% 更多擊中和異常狀態傷害" +"Minions from Supported Skills deal {0}% less Damage with Hits and Ailments to Enemies that are Near you","來自被輔助技能的召喚物,對你附近敵人造成 {0}% 更少擊中和異常狀態傷害" +"Minions from Supported Skills deal {0}% more Damage to the Prey with Hits and Ailments","來自被輔助技能的召喚物,對獵物造成 {0}% 更多擊中和異常狀態傷害" +"Minions from Supported Skills deal {0}% less Damage to the Prey with Hits and Ailments","來自被輔助技能的召喚物,對獵物造成 {0}% 更少擊中和異常狀態傷害" +"Minions from Supported Skills always target the Prey if possible",來自被輔助技能的召喚物盡可能瞄準獵物 +"Projectiles from Supported Skills deal {0}% more Physical Spell Damage","來自被輔助技能的投射物,造成 {0}% 更多物理法術傷害" +"Projectiles from Supported Skills deal {0}% less Physical Spell Damage","來自被輔助技能的投射物,造成 {0}% 更少物理法術傷害" +"Supported Skills Shock Enemies as though dealing {0}% more Damage","被輔助的技能感電敵人如同造成 {0}% 更多傷害" +"Supported Skills Shock Enemies as though dealing {0}% less Damage","被輔助的技能感電敵人如同造成 {0}% 更少傷害" +"dealing a Killing Blow","獲得猛攻 {0} 秒" +"Supported Skills grant Combat Rush on Hit",被輔助的技能擊中時獲得疾戰 +"Supported Area of Effect Skills also affect areas in front of and behind the targeted area",被輔助的範圍效果技能同時也能影響目標的前後區域 +"Supported Area of Effect Skills also affect areas in front of, behind,",被輔助的範圍效果技能同時也能影響 +"and on each side of the targeted area",目標的前後左右區域 +"Supported Skills deal {0}% more Damage with Hits and Ailments","被輔助的技能造成 {0}% 更多擊中和異常狀態傷害" +"Supported Skills deal {0}% less Damage with Hits and Ailments","被輔助的技能造成 {0}% 更少擊中和異常狀態傷害" +"Supported Skills can only be used with Axes or Swords",被輔助的技能只能被斧和劍使用 +"Supported Skills can only be used with Bows",被輔助的技能只能被弓使用 +"Supported Skills can only be used with Claws or Daggers",被輔助的技能只能被爪和匕首使用 +"Supported Skills can only be used with Maces, Sceptres or Staves",被輔助的技能只能被錘、權杖和長杖使用 +"Supported Skills can only be used with Bows or Wands",被輔助的技能只能被弓和法杖使用 +"Hexes from Supported Skills Transfer to all Enemies in a range of {0} when Hexed Enemy dies","來自被輔助技能的咒術在被咒術敵人死亡時,轉移至 {0} 範圍內的全部敵人" +"Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack",當你使用攻擊擊中稀有或傳奇敵人時,觸發被輔助的技能 +"Supported Spells are Triggered by Intuitive Link",被輔助的法術被連結:直覺觸發 +"Supported Skills are Triggered by Arcanist Brand, from the Brand's location",從奧術烙印的位置觸發被輔助的技能 +"Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry",被輔助的法術被戰法戰吼的竭盡攻擊觸發 +"Supported Skills are used by Mirage Warriors Summoned by General's Cry",被輔助的技能被將軍戰吼召喚的幻影戰士使用 +"Supported Skills count as Triggered",被輔助的技能視為觸發型 +"Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost",被輔助的法術當施放時解除封印,且它們的效果隨每層失去的封印重複觸發 +"Minions from Supported Skills are Aggressive",透過輔助技能製造的召喚物有侵略性 +"Minions from Supported Skills are Defensive",透過輔助技能製造的召喚物有防守性 +"This Attack and Minions have {0} Life gained per Enemy Hit","此攻擊和召喚物根據每個擊中的敵人,獲得 {0} 生命" +"This Attack and Minions have {0} Life lost per Enemy Hit","此攻擊和召喚物根據每個擊中的敵人,失去 {0} 生命" +"This Attack and Minions Knock Enemies back on Hit",此攻擊和召喚物擊中敵人時造成擊退 +"This Attack and Minions always Freeze Enemies",攻擊與召喚物擊中時總是冰凍敵人 +"Elemental Ailments caused by this Attack or Minions spread to other nearby Enemies",攻擊或召喚物造成元素異常狀態時,也會影響到附近敵人 +"Ignites caused by this Attack or Minions spread to other nearby Enemies",攻擊和召喚物造成點燃時擴散至附近敵人 +"This Attack and Minions have Culling Strike",攻擊與召喚物帶有撲殺效果 +"This Attack and Minions have Point Blank",攻擊與召喚物帶有零點射擊效果 +"This Attack and Minions have {0}% increased Projectile Speed","此攻擊和召喚物增加 {0}% 投射物速度" +"This Attack and Minions have {0}% reduced Projectile Speed","此攻擊和召喚物減少 {0}% 投射物速度" +"This Attack and Minion's Melee Strike Skills deal Splash Damage to surrounding targets",此攻擊和召喚物的近戰打擊技能對目標附近造成擴散傷害 +"This Attack and Minoins gain a Power Charge on Critical Strike",攻擊與召喚物造成暴擊時獲得暴擊球 +"This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage","此攻擊和召喚物用近戰傷害暈眩敵人時獲得 1 顆耐力球" +"Melee Hits from this Attack and Minions Fortify",來自此攻擊和召喚物的近戰擊中護體 +"This Attack and Minions cannot inflict Elemental Ailments",攻擊和召喚物無法造成元素異常狀態 +"This Attack and Minions Poison Enemies on Hit",這個攻擊和召喚物擊中敵人時造成中毒 +"Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow","當此技能或非幻影召喚物造成致命一擊時 1 個召喚幻影" +"Every third use of This Attack or Minion's Attacks deals a Ruthless Blow with Melee Hits","每使用 3 次此攻擊或召喚物攻擊,近戰擊中時會造成殘暴之擊" +"This Attack and Minions' Attacks always Impale Enemies on Hit",此攻擊和召喚物的攻擊擊中時穿刺敵人 +"This Attack and Minions always Poison on Hit",攻擊和召喚物擊中時造成中毒 +"This Attack and Minions deal no Chaos Damage",攻擊和召喚物無法造成混沌傷害 +"This Attack and Minions cause Bleeding",攻擊和召喚物造成流血 +"This Attack and Minions cannot cause Bleeding",攻擊和召喚物無法造成流血 +"This Attack and Minions deal no Elemental Damage",攻擊和召喚物無法造成元素傷害 +"Summon a Normal Sentinel of Dominance on Hitting a Unique Monster","當你擊中傳奇怪物時召喚 1 個普通統御護衛" +"Enemies Shocked by this Attack or Minions have {0}% increased Movement Speed","被此攻擊或召喚物感電的敵人,增加 {0}% 移動速度" +"Enemies Shocked by this Attack or Minions have {0}% reduced Movement Speed","被此攻擊或召喚物感電的敵人,減少 {0}% 移動速度" +"Hits from this Attack grant Cruelty",來自此攻擊的擊中獲得殘酷 +"Minions gain Cruelty on Hit",召喚物擊中時獲得殘酷 +"This Attack and Minions Attacks always Maim on Hit",攻擊和召喚物攻擊擊中造成癱瘓 +"Projectiles from this Attack and Minions that have Pierced deal {0}% increased Damage","來自此攻擊和召喚物的投射物穿透時,增加 {0}% 傷害" +"Projectiles from this Attack and Minions that have Pierced deal {0}% reduced Damage","來自此攻擊和召喚物的投射物穿透時,減少 {0}% 傷害" +"{0}% increased Effect of Shocks this Attack or Minions inflict with Critical Strikes","增加 {0}% 此攻擊或召喚物暴擊造成的感電效果" +"{0}% reduced Effect of Shocks this Attack or Minions inflict with Critical Strikes","減少 {0}% 此攻擊或召喚物暴擊造成的感電效果" +"Enemies Chilled by this Skill or Minions have Cold Damage taken increased by Chill Effect",被此技能或召喚物冰緩的敵人,隨著冰緩效果而增加承受冰冷傷害 +"This Attack and Minions deal {0}% more Damage","此攻擊和召喚物造成 {0}% 更多傷害" +"This Attack and Minions deal {0}% less Damage","此攻擊和召喚物造成 {0}% 更少傷害" +"This Attack and Minions Shock Enemies as though dealing {0}% more Damage","此攻擊和召喚物感電敵人如同造成 {0}% 更多傷害" +"This Attack and Minions Shock Enemies as though dealing {0}% less Damage","此攻擊和召喚物感電敵人如同造成 {0}% 更少傷害" +"This Attack and Minions inflict Withered on Hit",此攻擊和召喚物擊中時造成凋零 +"Minions can have an additional Trap placed at a time",召喚物有額外一個陷阱數量上限 +"Minions can have an additional Mine placed at a time",召喚物有額外一個地雷數量上限 +"Traps are thrown randomly",陷阱投擲至隨機處 +"Minions gain {0} Life per Enemy they Hit","召喚物根據每次他們擊中敵人獲得 {0} 生命" +"Minions lose {0} Life per Enemy they Hit","召喚物根據每次他們擊中敵人失去 {0} 生命" +"Minions knock Enemies Back on Hit",召喚物擊中敵人時造成擊退 +"Minions always Freeze Enemies",召喚物總是冰凍敵人 +"Elemental Ailments caused by Minions also spread to nearby enemies",召喚物造成元素異常狀態時,也會影響附近敵人 +"Ignites caused by Minions spread to other nearby Enemies",召喚物造成點燃時擴散至附近敵人 +"Minions' Attacks cause Bleeding",召喚物的攻擊造成流血 +"Minions cannot cause Bleeding",召喚物的攻擊無法造成流血 +"Minions have Culling Strike",召喚物帶有撲殺效果 +"Minions have Point Blank",召喚物帶有零點射擊效果 +"Minion's Projectiles Fork",召喚物的投射物分裂 +"Minion's Projectiles Return to them from final target",召喚物的投射物從最終目標返回你 +"Minion's Projectiles Return to them",召喚物的投射物返回你 +"Minion's Projectiles Return to them at end of flight",召喚物的投射物從最終距離返回你 +"Minion's Melee Strike Skills deal Splash Damage to Surrounding Targets",召喚物的近戰打擊技能對目標附近造成擴散傷害 +"Minions gain a Power Charge on Critical Strike",召喚物暴擊時獲得暴擊球 +"Minions gain an Endurance Charge when they Stun an Enemy with a Melee Hit","當召喚物用近戰擊中暈眩敵人時,獲得 1 顆耐力球" +"Minions' Skills Cost Life instead of Mana",召喚物的技能消耗生命而非魔力 +"Minions' Skills Reserve Life instead of Mana",召喚物的技能保留生命而非魔力 +"This Skill and Minions Spend Life instead of Mana for Skill Effects",此技能和召喚物的技能效果消耗生命而非魔力 +"Minions' Melee Hits Fortify",召喚物的近戰擊中護體 +"Minions cannot inflict Elemental Ailments",召喚物無法造成元素異常狀態 +"Minions Poison Enemies on Hit",召喚物擊中時使敵人中毒 +"Every third use of Minion's Attacks deals a Ruthless Blow with Melee Hits","召喚物每 3 下近戰攻擊造成 1 次殘暴之擊" +"Increases and Reductions to Damage with Bows also apply to Minions",增加和減少弓的傷害同時影響召喚物 +"Minions' Attacks always Impale Enemies on Hit",召喚物的攻擊擊中時穿刺敵人 +"Minions always Poison on Hit",召喚物擊中時造成中毒 +"Minions deal no Chaos Damage",召喚物無法造成混沌傷害 +"Minions inflict Cold Exposure on Hit",召喚物擊中時造成冰冷曝曬 +"Minions inflict Fire Exposure on Hit",召喚物擊中時造成火焰曝曬 +"Minions inflict Lightning Exposure on Hit",召喚物擊中時造成閃電曝曬 +"Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy","當非幻影召喚物擊中稀有或傳奇敵人時,召喚 1 個幻影" +"Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow","當非幻影召喚物造成致命一擊時召喚 1 個幻影" +"Minions have {0}% chance to Crush for {1} seconds on Hit","召喚物擊中時有 {0}% 機率壓碎 {1} 秒" +"Minions Crush for {0} seconds on Hit","召喚物擊中時壓碎 {0} 秒" +"Minions deal no Elemental Damage",召喚物無法造成元素傷害 +"Chilling Skitterbot's Aura Chills Enemies near it",冰緩探測機獸的光環冰緩靠近它的敵人 +"Shocking Skitterbot's Aura Shocks Enemies near it",感電探測機獸的光環感電靠近它的敵人 +"Enemies Shocked by Minions have {0}% increased Movement Speed","被召喚物感電的敵人增加 {0}% 移動速度" +"Enemies Shocked by Minions have {0}% reduced Movement Speed","被召喚物感電的敵人減少 {0}% 移動速度" +"Minions inflict Fire, Cold, and Lightning Exposure on Hit",怪物擊中時造成火焰、冰冷和閃電曝曬 +"Minions Attacks always Maim on Hit",召喚物攻擊擊中時造成癱瘓 +"{0}% chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy","當召喚物擊中傳奇敵人時,有 {0}% 機率獲得 1 層暴怒擊殺" +"Gain a Rampage Kill when Minions Hit a Rare or Unique Enemy","當召喚物擊中傳奇敵人時,獲得 1 層暴怒擊殺" +"Minions cannot Taunt Enemies",召喚物無法嘲諷敵人 +"Modifiers to Claw Critical Strike Chance also apply to Minions",爪的暴擊詞綴同時套用至召喚物 +"Modifiers to Claw Critical Strike Multiplier also apply to Minions",爪的暴擊加成詞綴同時套用至召喚物 +"This Skill and Minions gain a Frenzy Charge when a Mine is Detonated targeting an Enemy","當地雷對敵人引爆時,此技能和召喚物獲得 1 顆狂怒球" +"This Skill and Minions have gain a Frenzy Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,此技能和召喚物獲得 1 顆狂怒球" +"This Skill and Minions gain a Power Charge when a Mine is Detonated targeting an Enemy","當地雷對敵人引爆時,此技能和召喚物獲得 1 顆暴擊球" +"This Skill and Minions gain a Power Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時,此技能和召喚物獲得 1 顆暴擊球" +"Minion's Projectiles Pierce an additional Target",召喚物的投射物穿透一個額外目標 +"Projectiles Fired by Minions Cannot Pierce Enemies",召喚物發射的投射物不穿透敵人 +"Minions' Projectiles that have Pierced deal {0}% increased Damage","召喚物的穿透投射物增加 {0}% 傷害" +"Minions' Projectiles that have Pierced deal {0}% reduced Damage","召喚物的穿透投射物減少 {0}% 傷害" +"Minions' Projectiles deal {0}% increased Damage with Hits to nearby Enemies","召喚物的投射物對附近敵人,增加 {0}% 擊中傷害" +"Minions' Projectiles deal {0}% reduced Damage with Hits to nearby Enemies","召喚物的投射物對附近敵人,減少 {0}% 擊中傷害" +"{0}% increased Effect of Shocks Minions inflict with Critical Strikes","增加 {0}% 召喚物暴擊造成的感電效果" +"{0}% reduced Effect of Shocks Minions inflict with Critical Strikes","減少 {0}% 召喚物暴擊造成的感電效果" +"Enemies in Chilling Areas from Minion's Skills have Cold Damage taken increased by Chill Effect",敵人在召喚物技能製造的冰緩範圍內,隨著冰緩效果而增加承受冰冷傷害 +"Enemies Chilled by Minions have Cold Damage taken increased by Chill Effect",被召喚物冰緩的敵人,隨著冰緩效果而增加承受冰冷傷害 +"Minions deal {0}% more Damage to the Prey with Hits and Ailments","召喚物對獵物造成 {0}% 更多擊中和異常狀態傷害" +"Minions deal {0}% less Damage to the Prey with Hits and Ailments","召喚物對獵物造成 {0}% 更少擊中和異常狀態傷害" +"Minions always target the Prey if possible",召喚物盡可能瞄準獵物 +"Minions Shock Enemies as though dealing {0}% more Damage","召喚物感電敵人如同造成 {0}% 更多傷害" +"Minions Shock Enemies as though dealing {0}% less Damage","召喚物感電敵人如同造成 {0}% 更少傷害" +"Minions inflict Withered on Hit",召喚物擊中時造成凋零 +"This Spell and Minions knock Enemies Back on Hit",此法術和召喚物擊中時擊退敵人 +"This Spell and Minions always Freeze Enemies",此法術和召喚物必定冰凍敵人 +"Elemental Ailments caused by this Spell or Minions also spread to nearby enemies",此法術或召喚物造成的元素異常狀同時擴散至附近敵人 +"Ignites caused by this Spell or Minions spread to other nearby Enemies",此法術或召喚物造成的點燃擴散至其他附近敵人 +"This Spell and Minion's Spells Repeat an additional time","此法術和召喚物的法術重複額外 1 次" +"This Spell and Minions gain a Power Charge on Critical Strike","此法術和召喚物暴擊時獲得 1 顆暴擊球" +"This Spell and Minions cannot inflict Elemental Ailments",此法術和召喚物不能造成元素異常狀態 +"This Spell and Minions Poison Enemies on Hit",此法術和召喚物擊中時中毒敵人 +"This Spell and Minions always Poison on Hit",此法術和召喚物擊中時必定造成中毒 +"This Spell and Minions inflict Cold Exposure on Hit",此法術和召喚物擊中時造成冰冷曝曬 +"This Spell and Minions inflict Fire Exposure on Hit",此法術和召喚物擊中時造成火焰曝曬 +"This Spell and Minions inflict Lightning Exposure on Hit",此法術和召喚物擊中時造成閃電曝 +"Enemies Shocked by this Spell or Minions have {0}% increased Movement Speed","被此法術或召喚物感電的敵人,增加 {0}% 移動速度" +"Enemies Shocked by this Spell or Minions have {0}% reduced Movement Speed","被此法術或召喚物感電的敵人,減少 {0}% 移動速度" +"This Spell and Minions gain Cruelty on Hit",此法術和召喚物擊中時獲得殘酷 +"This Spell and Minions inflict Fire, Cold, and Lightning Exposure on Hit",此法術和召喚物擊中時造成火焰、冰冷和閃電曝曬 +"{0}% increased Effect of Shocks this Spell or Minions inflict with Critical Strikes","增加 {0}% 此法術或召喚物暴擊造成的感電效果" +"{0}% reduced Effect of Shocks this Spell or Minions inflict with Critical Strikes","減少 {0}% 此法術或召喚物暴擊造成的感電效果" +"Enemies Chilled by this Spell or Minions have Cold Damage taken increased by Chill Effect",被此法術或召喚物冰緩的敵人增加承受冰緩效果的冰冷傷害 +"This Spell and Minions deal {0}% more Damage","此法術和召喚物造成 {0}% 更多傷害" +"This Spell and Minions deal {0}% less Damage","此法術和召喚物造成 {0}% 更少傷害" +"This Spell and Minions Shock Enemies as though dealing {0}% more Damage","此法術和召喚物感電敵人如同造成 {0}% 更多傷害" +"This Spell and Minions Shock Enemies as though dealing {0}% less Damage","此法術和召喚物感電敵人如同造成 {0}% 更少傷害" +"This Spell and Minions inflict Withered on Hit",此法術和召喚物擊中時造成凋零 +"Minion's Melee Strike Skills deal Fire-only Splash Damage to Surrounding Targets",召喚物的近戰打擊技能,對附近的目標造成火焰限定擴散傷害 +"Curse Immune",免疫詛咒 +Hexproof,無咒的 +"Burns Ground on Death",死亡時燃燒地面 +"Chills Ground on Death",死亡時造成冰緩地面 +"Spreads Tar on Death",死亡時噴灑焦油 +"Spreads Caustic Ground on Death",死亡時擴散腐蝕地面 +"Can raise Magic monsters",呼喚魔法怪物 +"Can raise Rare or Magic monsters",呼喚稀有或魔法怪物 +"Can raise Unique, Rare or Magic monsters",呼喚傳奇、稀有或魔法怪物 +"Avoids Frozen",避免冰凍 +"Cannot be Frozen",不能被冰凍 +"Avoids Chilled",避免冰緩 +"Cannot be Chilled",不能被冰緩 +"Avoids Ignited",避免點燃 +"Cannot be Ignited",不能被點燃 +"Avoids Shocked",避免感電 +"Cannot be Shocked",不能被感電 +"Spikes on Death",死亡時射出尖刺 +"Ice Spears on Death",死亡時射出冰矛 +"Casts Lightning Nova",施放電光新星 +"Casts Fire Nova",施放火焰新星 +"Removes Flask Charges",移除藥劑充能 +"Causes Bleeding",造成流血 +"Enemies take increased Damage",增加敵人受到傷害 +"Enemies are affected by Temporal Chains",敵人受到傷害時空鎖鏈效果 +"Enemies take Damage when using Movement skills",敵人使用位移技能時受到傷害 +"Enrages on Low Life",貧血時暴怒 +"Cannot be Slowed",不會被緩速 +"Cannot be fully Slowed",無法被完全減速 +"Cannot be Life-Leeched",無法被吸血 +"Ignores Summoning Towers",無視召喚塔 +"Resilient to Cold Towers",適應冰冷塔 +"Resilient to Fire Towers",適應火焰塔 +"Resilient to Lightning Towers",適應閃電塔 +"Resilient to Physical Towers",適應物理塔 +"Blocks Projectiles while charging",衝鋒時格擋投射物 +"You and nearby Allies have Tailwind",你和附近友方有流順之風 +"Nearby Enemy Monsters' Action Speed is at most {0}% of base value","附近敵人怪物的行動速度最多為基礎值的 {0}%" +"Nearby Enemies are Blinded",附近敵人被致盲 +"Nearby Enemies cannot deal Critical Strikes",附近敵人無法造成暴擊 +"Gain a Frenzy Charge on Kill","擊殺敵人獲得 1 顆狂怒球" +"Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating",將所有閃避值轉換為護甲,敏捷不提供額外閃避值 +"Deal no Non-Fire Damage",除火焰傷害外不造成其他傷害 +"Spend Energy Shield before Mana for Skill Mana Costs",優先使用能量護盾代替魔力消耗 +"Energy Shield protects Mana instead of Life",能量護盾從生命護盾變成魔力護盾 +"You can't deal Damage with Skills yourself",你的技能無法造成傷害 +"Converts all Physical Damage to Fire Damage",將所有物理傷害轉換為火焰傷害 +"Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage",力量的傷害加成套用至投射物攻擊傷害和近戰傷害 +"Share Endurance, Frenzy and Power Charges with nearby party members",與附近友方分享耐力、狂怒與暴擊球 +"Evasion Rating is Doubled against Projectile Attacks","閃避值對投射物攻擊為 2 倍" +"{0}% less Evasion Rating against Melee Attacks","對近戰攻擊有 {0}% 更少閃避值" +"Removes all mana",移除全部魔力 +"Skills Cost Life instead of Mana",技能消耗生命而不是魔力 +"Skills Reserve Life instead of Mana",技能保留生命而不是魔力 +"Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements",擊中造成的元素傷害移除該元素曝曬並造成其他元素曝曬 +"Total Recovery per second from Life Leech is doubled",來自生命偷取的每秒總恢復加倍 +"Maximum total Life Recovery per second from Leech is doubled",來自偷取的每秒最大生命恢復加倍 +"Life Regeneration has no effect",生命回復沒有效果 +"Life Regeneration is applied to Energy Shield instead",生命回復套用到能量護盾上 +"Your hits can't be Evaded",你的攻擊和法術無法被閃避 +"Never deal Critical Strikes",不會暴擊 +"Cannot Evade enemy Attacks",無法閃避敵人攻擊 +"Cannot be Stunned",不會被暈眩 +"Can be allocated without connection to the tree",可以點選天賦樹中未連結的技能點 +"Blind Enemies on Hit",擊中敵人時致盲 +"Skills fire an additional Projectile","技能發射 1 個額外投射物" +"Can Allocate Passives from the Marauder's starting point",可以從野蠻人的起點配置天賦 +"Can Allocate Passives from the Ranger's starting point",可以從遊俠的起點配置天賦 +"Can Allocate Passives from the Witch's starting point",可以從女巫的起點配置天賦 +"Can Allocate Passives from the Duelist's starting point",可以從決鬥者的起點配置天賦 +"Can Allocate Passives from the Templar's starting point",可以從聖堂武僧的起點配置天賦 +"Can Allocate Passives from the Shadow's starting point",可以從暗影刺客的起點配置天賦 +"Your Bleeding does not deal extra Damage while the Enemy is moving",當敵人移動時,你的流血無法造成無外傷害 +"Nearby Enemies have {0}% increased Life Regeneration Rate","附近敵人增加 {0}% 生命回復率" +"Nearby Enemies have {0}% reduced Life Regeneration Rate","附近敵人減少 {0}% 生命回復率" +"Projectile Barrages have no spread",投射彈幕不會擴散 +Phasing,迷蹤狀態 +"No path found to your Class' starting location",沒有路線連至你職業的起始位置 +"Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies",攻擊投射物一並造成流血、癱瘓和擊退敵人 +"Projectiles cannot Pierce, Fork or Chain",投射物不會穿透、分裂或連鎖 +"You are Blind",你瞎了 +"Blind does not affect your Light Radius",致盲不影響你的光線範圍 +"Using Warcries is Instant",戰吼立即施放 +"Warcries share their Cooldown",戰吼共享冷卻時間 +"All Damage taken bypasses Energy Shield",承受的所有傷害穿透能量護盾 +"Cannot Recover Energy Shield to above Armour",能量護盾無法回復超過護甲 +"{0}% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second","近期被防止擊中的 {0}% 總物理傷害,以每秒回復為能量護盾" +"Your Critical Strikes do not deal extra Damage",你的暴擊不造成額外傷害 +"Ailments never count as being from Critical Strikes",異常狀態永不透過暴擊計算 +"Life Recovery from Flasks also applies to Energy Shield",藥劑的生命回復同時套用至能量護盾 +"Energy Shield Recharge instead applies to Life",能量護盾充能套用至生命 +"Mana Recovery from Regeneration is not applied",不會套用至來自恢復的魔力恢復 +"{0} Rage Regenerated for every {1} Mana Regeneration per Second","每秒每 {1} 魔力回復產生 {0} 盛怒" +"Cannot Recover Energy Shield to above Evasion Rating",能量護盾無法回復超過閃避值 +"When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating","失去 1 層幽魂屍布以回復 5% 等同於你閃避值的能量護盾" +"Leech Energy Shield instead of Life",偷取能量護盾而不是生命 +"Maximum total Energy Shield Recovery per second from Leech is doubled",來自偷取每秒能量護盾的最大總恢復加倍 +"Cannot Recharge Energy Shield",能量護盾不能充能 +"Chance to Block Attack Damage is doubled",格擋攻擊傷害率加倍 +"Chance to Block Spell Damage is doubled",格擋法術傷害率加倍 +"You can only have one Herald","你只能有 1 個捷光環" +"Your Aura Skills are Disabled",你的光環技能無效 +"Your Hexes have infinite Duration",你的咒術有無限的持續時間 +"When your Hits Impale Enemies, also Impale other Enemies near them",當你的擊中穿刺敵人時,同時穿刺他們附近敵人 +"Dexterity provides no inherent bonus to Evasion Rating",敏捷不提供固有的閃避值加成 +"Nearby Allies and Enemies Share Charges with you",附近友方和敵人與你共享能量球 +"Frenzy or Power Charge",狂怒或暴擊球 +"Maximum Energy Shield is 0","最大能量護盾為 0" +"{0}% more Attack Damage if Accuracy Rating is higher than Maximum Life","若命中值高於最大生命,有 {0}% 更多攻擊傷害" +"Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage",護甲套用承受火焰、冰冷和閃電擊中傷害,而不是物理傷害 +"Gain Power Charges instead of Frenzy Charges",獲得暴擊球而不是狂怒球 +"You can have an additional Brand Attached to an Enemy","你可以對敵人附著 1 個額外烙印" +"Cannot Ignite, Chill, Freeze or Shock",不能點燃、冰緩、冰凍或感電 +"Critical Strikes inflict Scorch, Brittle and Sapped",暴擊造成焦灼、易碎和殘喘 +"All Damage will cause Elemental Ailments you are suffering",擊中的所有傷害都會造成你正承受的元素異常狀態 +"Remove Elemental Ailments from you when you inflict them",你造成的元素異常狀態將會從你身上移除 +"Can't use Helmets",不能使用頭盔 +"Your Critical Strike Chance is Lucky",幸運的暴擊率 +"Your Damage with Critical Strikes is Lucky",你暴擊的傷害很幸運 +"Enemies' Damage with Critical Strikes against you is Lucky",敵人的暴擊傷害對你很幸運 +"Intelligence provides no inherent bonus to Energy Shield",智慧不提供固有的能量護盾加成 +"Energy Shield starts at zero","能量護盾從 0 開始" +"Cannot Recharge or Regenerate Energy Shield",無法充能或回復能量護盾 +"Life Leech effects are not removed when Unreserved Life is Filled",當未保留生命滿時,生命偷取效果不會被移除 +"Life Leech effects Recover Energy Shield instead while on Full Life",滿血時生命偷取效果改為恢復能量護盾 +"Your Energy Shield starts at zero","你的能量護盾從 0 開始" +"Life Recovery from Non-Instant Leech is not applied",來自非立即偷取的生命回覆沒有被套用 +"Auras from your Skills can only affect you",來自你技能的光環只會影響你 +"Aura Skills have {0}% more Aura Effect per {1}% of maximum Mana they Reserve","每 {1}% 光環保留的最大魔力,使光環技能有 {0}% 更多光環效果" +"{0}% more Mana Reservation of Aura Skills","{0}% 更多光環技能的魔力保留" +"Ignore Attribute Requirements",無視能力值需求 +"Gain no inherent bonuses from Attributes",無法獲得能力值既定的加成 +"You count as Dual Wielding while you are Unencumbered",當你無所拘束時視為雙持武器 +"Energy Shield Recharge is not interrupted by Damage if Recharge began Recently",若能量護盾在近期開始充能,則不會被傷害阻斷 +"Strength's Damage bonus applies to all Spell Damage as well",力量加成的傷害同時套用至全部法術 +"Final Boss drops {0} additional Awakened Sextant","最終頭目掉落 {0} 個額外製圖六分儀.覺醒" +"Final Boss drops {0} additional Awakened Sextants","最終頭目掉落 {0} 個額外製圖六分儀.覺醒" +"Final Boss drops {0} additional Blessed Orb","最終頭目掉落 {0} 個額外祝福石" +"Final Boss drops {0} additional Blessed Orbs","最終頭目掉落 {0} 個額外祝福石" +"Final Boss drops {0} additional Cartographer's Chisel","最終頭目掉落 {0} 個額外製圖釘" +"Final Boss drops {0} additional Cartographer's Chisels","最終頭目掉落 {0} 個額外製圖釘" +"Final Boss drops {0} additional Chaos Orb","最終頭目掉落 {0} 個額外混沌石" +"Final Boss drops {0} additional Chaos Orbs","最終頭目掉落 {0} 個額外混沌石" +"Final Boss drops {0} additional Chromatic Orb","最終頭目掉落 {0} 個額外幻色石" +"Final Boss drops {0} additional Chromatic Orbs","最終頭目掉落 {0} 個額外幻色石" +"Final Boss drops {0} additional Eldritch Ember Currency Item","最終頭目掉落 {0} 個額外異能灰燼通貨" +"Final Boss drops {0} additional Eldritch Ember Currency Items","最終頭目掉落 {0} 個額外異能灰燼通貨" +"Final Boss drops {0} additional Item with a Searing Exarch Implicit Modifier","最終頭目掉落 {0} 個額外有 1 個卓烙總督固定詞綴的物品" +"Final Boss drops {0} additional Items with a Searing Exarch Implicit Modifier","最終頭目掉落 {0} 個額外有 1 個卓烙總督固定詞綴的物品" +"Final Boss drops {0} additional Basic Currency Item","最終頭目掉落 {0} 個額外基礎通貨" +"Final Boss drops {0} additional Basic Currency Items","最終頭目掉落 {0} 個額外基礎通貨" +"Final Boss drops an additional Divination Card which rewards a Corrupted Item","最終頭目掉落 1 張額外獎勵 1 件已汙染物品的命運卡" +"Final Boss drops {0} additional Divination Cards which reward a Corrupted Item","最終頭目掉落 {0} 張額外獎勵 1 件已汙染物品的命運卡" +"Final Boss drops an additional Divination Card which rewards Basic Currency","最終頭目掉落 1 張額外獎勵基礎通貨的命運卡" +"Final Boss drops {0} additional Divination Cards which reward Basic Currency","最終頭目掉落 {0} 張額外獎勵基礎通貨的命運卡" +"Final Boss drops an additional Divination Card which rewards Exotic Currency","最終頭目掉落 1 張額外獎勵異域通貨的命運卡" +"Final Boss drops {0} additional Divination Cards which reward Exotic Currency","最終頭目掉落 {0} 張額外獎勵異域通貨的命運卡" +"Final Boss drops an additional Divination Card which rewards League Currency","最終頭目掉落 1 張額外獎勵聯盟通貨的命運卡" +"Final Boss drops {0} additional Divination Cards which reward League Currency","最終頭目掉落 {0} 張額外獎勵聯盟通貨的命運卡" +"Final Boss drops an additional Divination Card which rewards Currency","最終頭目掉落 1 張額外獎勵通貨的命運卡" +"Final Boss drops {0} additional Divination Cards which reward Currency","最終頭目掉落 {0} 張額外獎勵通貨的命運卡" +"Final Boss drops an additional Divination Card which rewards Levelled Gems","最終頭目掉落 1 張額外獎勵有等級寶石的命運卡" +"Final Boss drops {0} additional Divination Cards which reward Levelled Gems","最終頭目掉落 {0} 張額外獎勵有等級寶石的命運卡" +"Final Boss drops an additional Divination Card which rewards Quality Gems","最終頭目掉落 1 張額外獎勵有品質寶石的命運卡" +"Final Boss drops {0} additional Divination Cards which reward Quality Gems","最終頭目掉落 {0} 張額外獎勵有品質寶石的命運卡" +"Final Boss drops an additional Divination Card which rewards Gems","最終頭目掉落 1 張額外獎勵寶石的命運卡" +"Final Boss drops {0} additional Divination Cards which reward Gems","最終頭目掉落 {0} 張額外獎勵寶石的命運卡" +"Final Boss drops an additional Divination Card which rewards other Divination Cards","最終頭目掉落 1 張額外獎勵其它命運卡的命運卡" +"Final Boss drops {0} additional Divination Cards which reward other Divination Cards","最終頭目掉落 {0} 張額外獎勵其它命運卡的命運卡" +"Final Boss drops an additional Divination Card which rewards a Map","最終頭目掉落 1 張額外獎勵 1 張地圖的命運卡" +"Final Boss drops {0} additional Divination Cards which reward a Map","最終頭目掉落 {0} 張額外獎勵 1 張地圖的命運卡" +"Final Boss drops an additional Divination Card which rewards a Unique Map","最終頭目掉落 1 張額外獎勵 1 張傳奇地圖的命運卡" +"Final Boss drops {0} additional Divination Cards which reward a Unique Map","最終頭目掉落 {0} 張額外獎勵 1 張傳奇地圖的命運卡" +"Final Boss drops an additional Divination Card","最終頭目掉落 1 張額外命運卡" +"Final Boss drops {0} additional Divination Cards","最終頭目掉落 {0} 張額外命運卡" +"Final Boss drops an additional Divination Card which rewards a Unique Armour","最終頭目掉落 1 張額外獎勵 1 個傳奇護甲的命運卡" +"Final Boss drops {0} additional Divination Cards which reward a Unique Armour","最終頭目掉落 {0} 張額外獎勵 1 個傳奇護甲的命運卡" +"Final Boss drops an additional Divination Card which rewards a Corrupted Unique Item","最終頭目掉落 1 張額外獎勵 1 個已汙染傳奇物品的命運卡" +"Final Boss drops {0} additional Divination Cards which reward a Corrupted Unique Item","最終頭目掉落 {0} 張額外獎勵 1 個已汙染傳奇物品的命運卡" +"Final Boss drops an additional Divination Card which rewards Unique Jewellery","最終頭目掉落 1 張額外獎勵傳奇飾品的命運卡" +"Final Boss drops {0} additional Divination Cards which reward Unique Jewellery","最終頭目掉落 {0} 張額外獎勵傳奇飾品的命運卡" +"Final Boss drops an additional Divination Card which rewards a Unique Item","最終頭目掉落 1 張額外獎勵 1 個傳奇物品的命運卡" +"Final Boss drops {0} additional Divination Cards which reward a Unique Item","最終頭目掉落 {0} 張額外獎勵 1 個傳奇物品的命運卡" +"Final Boss drops an additional Divination Card which rewards a Unique Weapon","最終頭目掉落 1 張額外獎勵 1 個傳奇武器的命運卡" +"Final Boss drops {0} additional Divination Cards which reward a Unique Weapon","最終頭目掉落 {0} 張額外獎勵 1 個傳奇武器的命運卡" +"Final Boss drops {0} additional Divine Orb","最終頭目掉落 {0} 個額外神聖石" +"Final Boss drops {0} additional Divine Orbs","最終頭目掉落 {0} 個額外神聖石" +"Final Boss drops {0} additional Eldritch Chaos Orb","最終頭目掉落 {0} 個額外異能混沌石" +"Final Boss drops {0} additional Eldritch Chaos Orbs","最終頭目掉落 {0} 個額外異能混沌石" +"Final Boss drops {0} additional Eldritch Exalted Orb","最終頭目掉落 {0} 個額外異能崇高石" +"Final Boss drops {0} additional Eldritch Exalted Orbs","最終頭目掉落 {0} 個額外異能崇高石" +"Final Boss drops {0} additional Eldritch Orb of Annulment","最終頭目掉落 {0} 個額外異能無效石" +"Final Boss drops {0} additional Eldritch Orbs of Annulment","最終頭目掉落 {0} 個額外異能無效石" +"Final Boss drops {0} additional Enkindling Orb","最終頭目掉落 {0} 個額外點燃石" +"Final Boss drops {0} additional Enkindling Orbs","最終頭目掉落 {0} 個額外點燃石" +"Final Boss drops {0} additional Exalted Orb","最終頭目掉落 {0} 個額外崇高石" +"Final Boss drops {0} additional Exalted Orbs","最終頭目掉落 {0} 個額外崇高石" +"Final Boss drops {0} additional Orb of Fusing","最終頭目掉落 {0} 個額外鏈結石" +"Final Boss drops {0} additional Orbs of Fusing","最終頭目掉落 {0} 個額外鏈結石" +"Final Boss drops {0} additional Gemcutter's Prism","最終頭目掉落 {0} 個額外寶石匠的稜鏡" +"Final Boss drops {0} additional Gemcutter's Prisms","最終頭目掉落 {0} 個額外寶石匠的稜鏡" +"Final Boss drops {0} additional Gem","最終頭目掉落 {0} 個額外寶石" +"Final Boss drops {0} additional Gems","最終頭目掉落 {0} 個額外寶石" +"Final Boss drops {0} additional Glassblower's Bauble","最終頭目掉落 {0} 個額外玻璃彈珠" +"Final Boss drops {0} additional Glassblower's Baubles","最終頭目掉落 {0} 個額外玻璃彈珠" +"Final Boss drops {0} additional Grand Eldritch Ember","最終頭目掉落 {0} 個額外宏偉異能灰燼" +"Final Boss drops {0} additional Grand Eldritch Embers","最終頭目掉落 {0} 個額外宏偉異能灰燼" +"Final Boss drops {0} additional Grand Eldritch Ichor","最終頭目掉落 {0} 個額外宏偉異能靈液" +"Final Boss drops {0} additional Grand Eldritch Ichors","最終頭目掉落 {0} 個額外宏偉異能靈液" +"Final Boss drops {0} additional Greater Eldritch Ember","最終頭目掉落 {0} 個額外高階異能灰燼" +"Final Boss drops {0} additional Greater Eldritch Embers","最終頭目掉落 {0} 個額外高階異能灰燼" +"Final Boss drops {0} additional Greater Eldritch Ichor","最終頭目掉落 {0} 個額外高階異能靈液" +"Final Boss drops {0} additional Greater Eldritch Ichors","最終頭目掉落 {0} 個額外高階異能靈液" +"Final Boss drops {0} additional Instilling Orb","最終頭目掉落 {0} 個額外滴注石" +"Final Boss drops {0} additional Instilling Orbs","最終頭目掉落 {0} 個額外滴注石" +"Final Boss drops {0} additional Jeweller's Orb","最終頭目掉落 {0} 個額外工匠石" +"Final Boss drops {0} additional Jeweller's Orbs","最終頭目掉落 {0} 個額外工匠石" +"Final Boss drops {0} additional Lesser Eldritch Ember","最終頭目掉落 {0} 個額外低階異能灰燼" +"Final Boss drops {0} additional Lesser Eldritch Embers","最終頭目掉落 {0} 個額外低階異能灰燼" +"Final Boss drops {0} additional Lesser Eldritch Ichor","最終頭目掉落 {0} 個額外低階異能靈液" +"Final Boss drops {0} additional Lesser Eldritch Ichors","最終頭目掉落 {0} 個額外低階異能靈液" +"Final Boss drops an additional Map Currency Item","最終頭目掉落 {0} 張額外地圖" +"Final Boss drops {0} additional Map Currency Items","最終頭目掉落 {0} 張額外地圖" +"Final Boss drops an additional Map","最終頭目掉落 1 張額外地圖" +"Final Boss drops {0} additional Maps","最終頭目掉落 {0} 張額外地圖" +"Final Boss drops {0} additional Orb of Alteration","最終頭目掉落 {0} 個額外改造石" +"Final Boss drops {0} additional Orbs of Alteration","最終頭目掉落 {0} 個額外改造石" +"Final Boss drops {0} additional Orb of Annulment","最終頭目掉落 {0} 個額外無效石" +"Final Boss drops {0} additional Orbs of Annulment","最終頭目掉落 {0} 個額外無效石" +"Final Boss drops {0} additional Orb of Binding","最終頭目掉落 {0} 個額外束縛石" +"Final Boss drops {0} additional Orbs of Binding","最終頭目掉落 {0} 個額外束縛石" +"Final Boss drops {0} additional Orb of Horizons","最終頭目掉落 {0} 個額外地平石" +"Final Boss drops {0} additional Orbs of Horizons","最終頭目掉落 {0} 個額外地平石" +"Final Boss drops {0} additional Orb of Regret","最終頭目掉落 {0} 個額外後悔石" +"Final Boss drops {0} additional Orbs of Regret","最終頭目掉落 {0} 個額外後悔石" +"Final Boss drops {0} additional Orb of Scouring","最終頭目掉落 {0} 個額外重鑄石" +"Final Boss drops {0} additional Orbs of Scouring","最終頭目掉落 {0} 個額外重鑄石" +"Final Boss drops {0} additional Orb of Unmaking","最終頭目掉落 {0} 個額外撤銷石" +"Final Boss drops {0} additional Orbs of Unmaking","最終頭目掉落 {0} 個額外撤銷石" +"Final Boss drops {0} additional Regal Orb","最終頭目掉落 {0} 個額外富豪石" +"Final Boss drops {0} additional Regal Orbs","最終頭目掉落 {0} 個額外富豪石" +"Final Boss drops {0} additional Gilded Abyss Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金深淵" +"Final Boss drops {0} additional Gilded Abyss Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金深淵" +"Final Boss drops {0} additional Polished Abyss Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑深淵" +"Final Boss drops {0} additional Polished Abyss Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑深淵" +"Final Boss drops {0} additional Rusted Abyss Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕深淵" +"Final Boss drops {0} additional Rusted Abyss Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕深淵" +"Final Boss drops {0} additional Gilded Bestiary Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金獸獵" +"Final Boss drops {0} additional Gilded Bestiary Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金獸獵" +"Final Boss drops {0} additional Polished Bestiary Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑獸獵" +"Final Boss drops {0} additional Polished Bestiary Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑獸獵" +"Final Boss drops {0} additional Rusted Bestiary Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕獸獵" +"Final Boss drops {0} additional Rusted Bestiary Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕獸獵" +"Final Boss drops {0} additional Gilded Blight Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金凋落" +"Final Boss drops {0} additional Gilded Blight Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金凋落" +"Final Boss drops {0} additional Polished Blight Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑凋落" +"Final Boss drops {0} additional Polished Blight Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑凋落" +"Final Boss drops {0} additional Rusted Blight Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕凋落" +"Final Boss drops {0} additional Rusted Blight Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕凋落" +"Final Boss drops {0} additional Gilded Breach Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金裂痕" +"Final Boss drops {0} additional Gilded Breach Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金裂痕" +"Final Boss drops {0} additional Polished Breach Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑裂痕" +"Final Boss drops {0} additional Polished Breach Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑裂痕" +"Final Boss drops {0} additional Rusted Breach Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕裂痕" +"Final Boss drops {0} additional Rusted Breach Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕裂痕" +"Final Boss drops {0} additional Gilded Divination Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金命運" +"Final Boss drops {0} additional Gilded Divination Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金命運" +"Final Boss drops {0} additional Polished Divination Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑命運" +"Final Boss drops {0} additional Polished Divination Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑命運" +"Final Boss drops {0} additional Rusted Divination Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕命運" +"Final Boss drops {0} additional Rusted Divination Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕命運" +"Final Boss drops {0} additional Gilded Elder Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金尊師" +"Final Boss drops {0} additional Gilded Elder Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金尊師" +"Final Boss drops {0} additional Polished Elder Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑尊師" +"Final Boss drops {0} additional Polished Elder Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑尊師" +"Final Boss drops {0} additional Rusted Elder Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕尊師" +"Final Boss drops {0} additional Rusted Elder Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕尊師" +"Final Boss drops {0} additional Gilded Harbinger Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金神諭" +"Final Boss drops {0} additional Gilded Harbinger Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金神諭" +"Final Boss drops {0} additional Polished Harbinger Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑神諭" +"Final Boss drops {0} additional Polished Harbinger Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑神諭" +"Final Boss drops {0} additional Rusted Harbinger Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕神諭" +"Final Boss drops {0} additional Rusted Harbinger Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕神諭" +"Final Boss drops {0} additional Gilded Legion Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金戰亂" +"Final Boss drops {0} additional Gilded Legion Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金戰亂" +"Final Boss drops {0} additional Polished Legion Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑戰亂" +"Final Boss drops {0} additional Polished Legion Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑戰亂" +"Final Boss drops {0} additional Rusted Legion Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕戰亂" +"Final Boss drops {0} additional Rusted Legion Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕戰亂" +"Final Boss drops {0} additional Gilded Cartography Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金製圖" +"Final Boss drops {0} additional Gilded Cartography Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金製圖" +"Final Boss drops {0} additional Polished Cartography Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑製圖" +"Final Boss drops {0} additional Polished Cartography Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑製圖" +"Final Boss drops {0} additional Rusted Cartography Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕製圖" +"Final Boss drops {0} additional Rusted Cartography Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕製圖" +"Final Boss drops {0} additional Gilded Metamorph Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金鍊魔" +"Final Boss drops {0} additional Gilded Metamorph Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金鍊魔" +"Final Boss drops {0} additional Polished Metamorph Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑鍊魔" +"Final Boss drops {0} additional Polished Metamorph Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑鍊魔" +"Final Boss drops {0} additional Rusted Metamorph Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕鍊魔" +"Final Boss drops {0} additional Rusted Metamorph Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕鍊魔" +"Final Boss drops {0} additional Gilded Expedition Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金探險" +"Final Boss drops {0} additional Gilded Expedition Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金探險" +"Final Boss drops {0} additional Polished Expedition Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑探險" +"Final Boss drops {0} additional Polished Expedition Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑探險" +"Final Boss drops {0} additional Rusted Expedition Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕探險" +"Final Boss drops {0} additional Rusted Expedition Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕探險" +"Final Boss drops {0} additional Gilded Shaper Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金塑者" +"Final Boss drops {0} additional Gilded Shaper Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金塑者" +"Final Boss drops {0} additional Polished Shaper Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑塑者" +"Final Boss drops {0} additional Polished Shaper Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑塑者" +"Final Boss drops {0} additional Rusted Shaper Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕塑者" +"Final Boss drops {0} additional Rusted Shaper Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕塑者" +"Final Boss drops {0} additional Gilded Ambush Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金伏擊" +"Final Boss drops {0} additional Gilded Ambush Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金伏擊" +"Final Boss drops {0} additional Polished Ambush Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑伏擊" +"Final Boss drops {0} additional Polished Ambush Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑伏擊" +"Final Boss drops {0} additional Rusted Ambush Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕伏擊" +"Final Boss drops {0} additional Rusted Ambush Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕伏擊" +"Final Boss drops {0} additional Gilded Sulphite Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金硫酸" +"Final Boss drops {0} additional Gilded Sulphite Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金硫酸" +"Final Boss drops {0} additional Polished Sulphite Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑硫酸" +"Final Boss drops {0} additional Polished Sulphite Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑硫酸" +"Final Boss drops {0} additional Rusted Sulphite Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕硫酸" +"Final Boss drops {0} additional Rusted Sulphite Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕硫酸" +"Final Boss drops {0} additional Scarab","最終頭目掉落 {0} 個額外聖甲蟲" +"Final Boss drops {0} additional Scarabs","最終頭目掉落 {0} 個額外聖甲蟲" +"Final Boss drops {0} additional Gilded Torment Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金苦痛" +"Final Boss drops {0} additional Gilded Torment Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金苦痛" +"Final Boss drops {0} additional Polished Torment Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑苦痛" +"Final Boss drops {0} additional Polished Torment Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑苦痛" +"Final Boss drops {0} additional Rusted Torment Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕苦痛" +"Final Boss drops {0} additional Rusted Torment Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕苦痛" +"Final Boss drops {0} additional Gilded Reliquary Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鍍金聖物" +"Final Boss drops {0} additional Gilded Reliquary Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鍍金聖物" +"Final Boss drops {0} additional Polished Reliquary Scarab","最終頭目掉落 {0} 個額外聖甲蟲:圓滑聖物" +"Final Boss drops {0} additional Polished Reliquary Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:圓滑聖物" +"Final Boss drops {0} additional Rusted Reliquary Scarab","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕聖物" +"Final Boss drops {0} additional Rusted Reliquary Scarabs","最終頭目掉落 {0} 個額外聖甲蟲:鏽蝕聖物" +"Final Boss drops {0} additional Eldritch Ichor Currency Item","最終頭目掉落 {0} 個額外異能靈液通貨" +"Final Boss drops {0} additional Eldritch Ichor Currency Items","最終頭目掉落 {0} 個額外異能靈液通貨" +"Final Boss drops {0} additional Item with an Eater of Worlds Implicit Modifier","最終頭目掉落 {0} 個有 1 個吞噬天地固定詞綴的物品" +"Final Boss drops {0} additional Items with an Eater of Worlds Implicit Modifier","最終頭目掉落 {0} 個有 1 個吞噬天地固定詞綴的物品" +"Final Boss drops {0} additional Unique Item","最終頭目掉落 {0} 個額外傳奇物品" +"Final Boss drops {0} additional Unique Items","最終頭目掉落 {0} 個額外傳奇物品" +"Final Boss drops {0} additional Vaal Orb","最終頭目掉落 {0} 個額外瓦爾寶珠" +"Final Boss drops {0} additional Vaal Orbs","最終頭目掉落 {0} 個額外瓦爾寶珠" +"Final Boss drops {0} additional Veiled Chaos Orb","最終頭目掉落 {0} 個額外隱匿混沌石" +"Final Boss drops {0} additional Veiled Chaos Orbs","最終頭目掉落 {0} 個額外隱匿混沌石" +"{0}% increased Quantity of Items found in this Area","增加 {0}% 此區域物品數量" +"{0}% reduced Quantity of Items found in this Area","減少 {0}% 此區域物品數量" +"{0}% increased Rarity of Items found in this Area","此地圖增加 {0}% 物品稀有度" +"{0}% reduced Rarity of Items found in this Area","此地圖減少 {0}% 物品稀有度" +"Basic Currency Items dropped by slain Enemies have {0}% chance to be Duplicated","擊殺怪物掉落的基礎通貨有 {0}% 機率被複製" +"Divination Cards dropped by slain Enemies have {0}% chance to be Duplicated","擊殺怪物掉落的命運卡有 {0}% 機率被複製" +"Gems dropped by slain Enemies have {0}% chance to be Duplicated","擊殺怪物掉落的寶石有 {0}% 機率被複製" +"Maps dropped by slain Enemies have {0}% chance to be Duplicated","擊殺怪物掉落的地圖有 {0}% 機率被複製" +"Scarabs dropped by slain Enemies have {0}% chance to be Duplicated","擊殺怪物掉落的聖甲蟲有 {0}% 機率被複製" +"Unique Items dropped by slain Enemies have {0}% chance to be Duplicated","擊殺怪物掉落的傳奇物品有 {0}% 機率被複製" +"Gain {0} Inspiration at the start of each Floor","每層樓開始時獲得 {0} 啟發" +"Gain {0} Inspiration when you receive an Affliction","當你受到異常狀態時,獲得 {0} 啟發" +"Gain {0} Aureus Coins when you complete a Room","當你完成房間時,獲得 {0} 奧瑞厄斯幣" +"Bosses take {0}% increased Damage","頭目增加承受 {0}% 傷害" +"Bosses take {0}% reduced Damage","頭目減少承受 {0}% 傷害" +"Bosses impact {0}% increased Resolve","頭目影響增加 {0}% 決心" +"Bosses impact {0}% reduced Resolve","頭目影響減少 {0}% 決心" +"Guards impact {0}% increased Resolve","守衛影響增加 {0}% 決心" +"Guards impact {0}% reduced Resolve","守衛影響減少 {0}% 決心" +"Monsters impact {0}% increased Resolve","怪物影響增加 {0}% 決心" +"Monsters impact {0}% reduced Resolve","怪物影響減少 {0}% 決心" +"{0}% chance to Avoid gaining an Affliction","{0}% 機率避免獲得苦痛" +"Cannot gain Afflictions",不會獲得苦痛 +"Chests have {0}% chance to drop Double Aureus Coins","保險箱有 {0}% 機率掉落 2 倍奧瑞厄斯幣" +"Gain {0} Maximum Resolve when you kill a Boss","當你擊殺頭目時,獲得 {0} 最大決心" +"Gain {0} Maximum Resolve when you use a Fountain","當你使用噴泉時,獲得 {0} 最大決心" +"Gain {0} Resolve when you kill a Boss","當你擊殺頭目時,獲得 {0} 決心" +"Gain {0} Resolve when you use a Fountain","當你使用噴泉時,獲得 {0} 決心" +"Recover {0} Resolve when you complete a Room","當你完成房間時,獲得 {0} 決心" +"{0}% increased Resolve Recovered","增加 {0}% 恢復決心" +"{0}% reduced Resolve Recovered","減少 {0}% 恢復決心" +"An additional Room is revealed on the Sanctum Map","額外揭露聖域地圖上 1 個房間" +"{0} additional Rooms are revealed on the Sanctum Map","額外揭露聖域地圖上 {0} 個房間" +"The Merchant has an additional Choice","商人有 1 個額外選擇" +"The Merchant has {0} additional Choices","商人有 {0} 個額外選擇" +"{0}% increased Merchant Prices","增加 {0}% 販售價格" +"{0}% reduced Merchant Prices","減少 {0}% 販售價格" +"Monsters have {0}% chance to drop Double Aureus Coins","怪物有 {0}% 機率掉落 2 倍奧瑞厄斯幣" +"Gain {0} Aureus Coins at the start of the Sanctum","聖域開始時,獲得 {0} 奧瑞厄斯幣" +"{0}% increased Maximum Resolve","增加 {0}% 最大決心" +"{0}% reduced Maximum Resolve","減少 {0}% 最大決心" +"{0} to Maximum Resolve","{0} 最大決心" +"Gain {0} Inspiration at the start of the Sanctum","聖域開始時,獲得 {0} 啟發" +"{0}% chance for found Sentinels to be Duplicated","掉落的守望有 {0}% 機率被複製" +"Spawns Worms",產生蟲群 +"Grants Level {0} Anger Aura","獲得等級 {0} 的憤怒光環" +"Grants Level {0} Purity of Ice Aura","獲得等級 {0} 的冰霜淨化光環" +"Grants Level {0} Determination Aura","獲得等級 {0} 的堅定光環" +"Grants Level {0} Discipline Aura","獲得等級 {0} 的紀律光環" +"Grants Level {0} Purity of Fire Aura","獲得等級 {0} 的火焰淨化光環" +"Grants Level {0} Grace Aura","獲得等級 {0} 的優雅光環" +"Grants Level {0} Haste Aura","獲得等級 {0} 的迅捷光環" +"Grants Level {0} Hatred Aura","獲得等級 {0} 的憎恨光環" +"Grants Level {0} Purity of Lightning Aura","獲得等級 {0} 的閃電淨化光環" +"Grants Level {0} Malevolence Aura","獲得等級 {0} 的惡意光環" +"Grants Level {0} Purity of Elements Aura","獲得等級 {0} 的元素淨化光環" +"Grants Level {0} Wrath Aura","獲得等級 {0} 的雷霆光環" +"Grants Level {0} Zealotry Aura","獲得等級 {0} 的狂熱光環" +"Cannot Empower Enemies",不能賦予敵人 +"{0} to Charge","{0} 充能" +"{0} second to Duration","{0} 秒持續時間" +"{0} seconds to Duration","{0} 秒持續時間" +"Empowers many enemies in one shot",一發射擊可賦予許多敵人 +"Can only empower Rare enemies",只能賦予稀有敵人 +"Can only empower Rare or Unique enemies",只能賦予稀有或傳奇敵人 +"{0}% increased number of Empowered Enemies","增加 {0}% 賦予敵人的數量" +"{0}% reduced number of Empowered Enemies","減少 {0}% 賦予敵人的數量" +"Empowers {0} Enemies","賦予 {0} 敵人" +"Found Normal-rarity Sentinels from Monsters you kill are upgraded to Magic rarity",你擊殺怪物掉落的普通稀有度守望被升級至魔法稀有度 +"Found Normal-rarity Sentinels from Chests you open are upgraded to Magic rarity",你開啟保險箱掉落的普通稀有度守望被升級至魔法稀有度 +"Beams Chain an additional time","光束連鎖額外 1 次" +"Beams Chain {0} times","光束連鎖 {0} 次" +"Stalker Sentinels do not Empower Normal rarity enemies",潛行守望不會賦予普通稀有度的怪物 +"Stalker Sentinels have {0}% increased Cast Speed","潛行守望增加 {0}% 施放速度" +"Stalker Sentinels have {0}% reduced Cast Speed","潛行守望減少 {0}% 施放速度" +"Stalker Sentinels have {0}% increased Chaining range","潛行守望增加 {0}% 連鎖範圍" +"Stalker Sentinels have {0}% reduced Chaining range","潛行守望減少 {0}% 連鎖範圍" +"Stalker Sentinels have {0}% increased chance to add Rewards","潛行守望增加 {0}% 機率附加獎勵" +"Stalker Sentinels have {0}% reduced chance to add Rewards","潛行守望減少 {0}% 機率附加獎勵" +"Stalker Sentinels have {0}% chance to not consume Charge on use","潛行守望使用時有 {0}% 機率不消耗充能" +"Stalker Sentinels do not consume Charge on use",潛行守望使用時不消耗充能 +"Stalker Sentinels have {0}% chance to duplicate non-unique Enemies when they are Empowered","當非傳奇敵人被賦予時,潛行守望有 {0}% 機率複製它們" +"Stalker Sentinels duplicate non-unique Enemies when they are Empowered",當非傳奇敵人被賦予時,潛行守望複製它們 +"Stalker Sentinels fire an additional Beam","潛行守望發射 1 道額外射線" +"Stalker Sentinels fire {0} additional Beams","潛行守望發射 {0} 道額外射線" +"Stalker Sentinel Beams Chain an additional time","潛行守望額外連鎖 1 次" +"Stalker Sentinel Beams Chain {0} times","潛行守望額外連鎖 {0} 次" +"{0}% increased number of Enemies Empowered by Stalker Sentinels","增加 {0}% 潛行守望賦予敵人的數量" +"{0}% reduced number of Enemies Empowered by Stalker Sentinels","減少 {0}% 潛行守望賦予敵人的數量" +"Pandemonium Sentinels can be Deployed an additional time each area","萬劫守望在每個區域可以額外被佈署 1 次" +"Pandemonium Sentinels can be Deployed {0} additional times each area","萬劫守望在每個區域可以額外被佈署 {0} 次" +"Pandemonium Sentinels have {0}% increased Cast Speed","萬劫守望增加 {0}% 施放速度" +"Pandemonium Sentinels have {0}% reduced Cast Speed","萬劫守望減少 {0}% 施放速度" +"Pandemonium Sentinels have {0}% increased Chaining range","萬劫守望增加 {0}% 連鎖範圍" +"Pandemonium Sentinels have {0}% reduced Chaining range","萬劫守望減少 {0}% 連鎖範圍" +"Pandemonium Sentinels have {0}% chance to not consume Charge on use","使用萬劫守望時,有 {0}% 機率不會消耗充能" +"Pandemonium Sentinels do not consume Charge on use",使用萬劫守望時,不會消耗充能 +"Pandemonium Sentinels have {0}% increased Duration","萬劫守望增加 {0}% 持續時間" +"Pandemonium Sentinels have {0}% reduced Duration","萬劫守望減少 {0}% 持續時間" +"Pandemonium Sentinels fire an additional Beam","萬劫守望發射 1 道額外射線" +"Pandemonium Sentinels fire {0} additional Beams","萬劫守望發射 {0} 道額外射線" +"Pandemonium Sentinel Beams Chain an additional time","萬劫守望額外連鎖 1 次" +"Pandemonium Sentinel Beams Chain {0} times","萬劫守望額外連鎖 {0} 次" +"Pandemonium Sentinels restore all of the Character's Flask Charges on Deployment",佈署萬劫守望時,回復角色的全部藥劑充能 +"Pandemonium Sentinels grant maximum Vaal Souls to one of the Character's Vaal Skills on Deployment",佈署萬劫守望時,給予角色其中一個瓦爾技能最大瓦爾靈魂 +"Pandemonium Sentinels spawn packs of Monsters on Deployment",佈署萬劫守望時產生怪物群 +"{0}% increased number of Enemies Empowered by Pandemonium Sentinels","增加 {0}% 萬劫守望賦予敵人的數量" +"{0}% reduced number of Enemies Empowered by Pandemonium Sentinels","減少 {0}% 萬劫守望賦予敵人的數量" +"Apex Sentinels can be re-deployed after being dismissed",解散巔峰守望後,可以再次被佈署 +"Apex Sentinels do not Empower Rare rarity enemies",巔峰守望不會賦予稀有敵人 +"Apex Sentinels have {0}% increased Cast Speed","巔峰守望增加 {0}% 施放速度" +"Apex Sentinels have {0}% reduced Cast Speed","巔峰守望減少 {0}% 施放速度" +"Apex Sentinels have {0}% chance to not consume Charge on use","使用巔峰守望時,有 {0}% 機率不消耗充能" +"Apex Sentinels do not consume Charge on use",使用巔峰守望時,不消耗充能 +"Apex Sentinels have {0}% increased Empowerment","巔峰守望增加 {0}% 賦予" +"Apex Sentinels have {0}% reduced Empowerment","巔峰守望減少 {0}% 賦予" +"Apex Sentinels have {0}% increased Duration","巔峰守望增加 {0}% 持續時間" +"Apex Sentinels have {0}% reduced Duration","巔峰守望減少 {0}% 持續時間" +"Apex Sentinels grant {0}% increased Rewards","巔峰守望增加 {0}% 獎勵" +"Apex Sentinels grant {0}% reduced Rewards","巔峰守望減少 {0}% 獎勵" +"Apex Sentinels Sap Enemies for {0} Seconds with maximum effect on Empowering them","巔峰守望賦予敵人時,殘喘最大效果量至它們 {0} 秒" +"Enemies Empowered by Apex Sentinels have {0}% chance for Rewards to be doubled","巔峰守望賦予的敵人有 {0}% 獎勵加倍" +"Enemies Empowered by Apex Sentinels have Rewards doubled",巔峰守望賦予的敵人獎勵加倍 +"Apex Sentinels can Empower an additional Enemy","巔峰守望可以賦予額外 1 個敵人" +"Apex Sentinels can Empower {0} additional Enemies","巔峰守望可以賦予額外 {0} 個敵人" +"Enemies Empowered by Apex Sentinels have Onslaught",巔峰守望賦予的敵人有猛攻 +"Enemies Empowered by Apex Sentinels have {0}% to all Resistances","巔峰守望賦予的敵人 {0}% 全部元素抗性" +"Cleanses Corrupted Fish",淨化已汙染的魚 +"Purifies Corrupted Water",淨化已汙染的水 +"{0}% increased chance to add Rewards","增加 {0}% 機率附加獎勵" +"{0}% reduced chance to add Rewards","減少 {0}% 機率附加獎勵" +"Debilitates Empowered Enemies for {0} second","虛弱賦予的敵人 {0} 秒" +"Debilitates Empowered Enemies for {0} seconds","虛弱賦予的敵人 {0} 秒" +"Destroyed on Empowering target Enemy",賦予目標敵人時摧毀 +"Sentinels have {0}% increased Aggro Radius","守望增加 {0}% 爭鬥範圍" +"Sentinels have {0}% reduced Aggro Radius","守望減少 {0}% 爭鬥範圍" +"Sentinels have {0}% increased Cast Speed","守望增加 {0}% 施放速度" +"Sentinels have {0}% reduced Cast Speed","守望減少 {0}% 施放速度" +"Sentinels have {0}% chance to not consume Charge on use","使用守望時,有 {0}% 機率不消耗充能" +"Sentinels do not consume Charge on use",使用守望時不消耗充能 +"Sentinels have {0}% increased Empowerment","守望增加 {0}% 賦予" +"Sentinels have {0}% reduced Empowerment","守望減少 {0}% 賦予" +"Sentinels have {0}% increased Duration","守望增加 {0}% 持續時間" +"Sentinels have {0}% reduced Duration","守望減少 {0}% 持續時間" +"Character Gains Acceleration Shrine for {0} second on deployment","佈署時,角色獲得迅速神殿 {0} 秒" +"Character Gains Acceleration Shrine for {0} seconds on deployment","佈署時,角色獲得迅速神殿 {0} 秒" +"Character Gains Adrenaline for {0} second on deployment","佈署時,角色獲得腎上腺素 {0} 秒" +"Character Gains Adrenaline for {0} seconds on deployment","佈署時,角色獲得腎上腺素 {0} 秒" +"Character Gains Diamond Shrine for {0} second on deployment","佈署時,角色獲得鑽石神殿 {0} 秒" +"Character Gains Diamond Shrine for {0} seconds on deployment","佈署時,角色獲得鑽石神殿 {0} 秒" +"Character Gains Echoing Shrine for {0} second on deployment","佈署時,角色獲得回響神殿 {0} 秒" +"Character Gains Echoing Shrine for {0} seconds on deployment","佈署時,角色獲得回響神殿 {0} 秒" +"Character Gains Endurance Charges for {0} second on deployment","佈署時,角色獲得耐力球 {0} 秒" +"Character Gains Endurance Charges for {0} seconds on deployment","佈署時,角色獲得耐力球 {0} 秒" +"Character Gains Frenzy Charges for {0} second on deployment","佈署時,角色獲得狂怒球 {0} 秒" +"Character Gains Frenzy Charges for {0} seconds on deployment","佈署時,角色獲得狂怒球 {0} 秒" +"Character Gains Gloom Shrine for {0} second on deployment","佈署時,角色獲得漆黑神殿 {0} 秒" +"Character Gains Gloom Shrine for {0} seconds on deployment","佈署時,角色獲得漆黑神殿 {0} 秒" +"Character Gains Impenetrable Shrine for {0} second on deployment","佈署時,角色獲得無畏神殿 {0} 秒" +"Character Gains Impenetrable Shrine for {0} seconds on deployment","佈署時,角色獲得無畏神殿 {0} 秒" +"Character Gains Massive Shrine for {0} second on deployment","佈署時,角色獲得威猛神殿 {0} 秒" +"Character Gains Massive Shrine for {0} seconds on deployment","佈署時,角色獲得威猛神殿 {0} 秒" +"Character Gains Power Charges for {0} second on deployment","佈署時,角色獲得暴擊球 {0} 秒" +"Character Gains Power Charges for {0} seconds on deployment","佈署時,角色獲得暴擊球 {0} 秒" +"Character Gains Resistance Shrine for {0} second on deployment","佈署時,角色獲得抗性神殿 {0} 秒" +"Character Gains Resistance Shrine for {0} seconds on deployment","佈署時,角色獲得抗性神殿 {0} 秒" +"Character Gains Charged Shrine for {0} second on deployment","佈署時,角色獲得充能神殿 {0} 秒" +"Character Gains Charged Shrine for {0} seconds on deployment","佈署時,角色獲得充能神殿 {0} 秒" +"Character Gains Tailwind for {0} second on deployment","佈署時,角色獲得流順之風 {0} 秒" +"Character Gains Tailwind for {0} seconds on deployment","佈署時,角色獲得流順之風 {0} 秒" +"Character Gains Unholy Might for {0} second on deployment","佈署時,角色獲得不潔之力 {0} 秒" +"Character Gains Unholy Might for {0} seconds on deployment","佈署時,角色獲得不潔之力 {0} 秒" +"Map Item Quantity affects number of rewards from Empowered Enemy",地圖物品數量影響賦予敵人的獎勵數量 +"When a Character Kills an Empowered Rare Monster,",當角色擊殺賦予稀有怪物時, +"they have {0}% chance to gain its Modifiers for {1} seconds","有 {0}% 機率獲得它的詞綴 {1} 秒" +"they gain its Modifiers for {0} seconds","獲得它的詞綴 {0} 秒" +"Petrifies Empowered Enemies for {0} second","石化賦予敵人 {0} 秒" +"Petrifies Empowered Enemies for {0} seconds","石化賦予敵人 {0} 秒" +"{0}% chance for found Power Cores to be Duplicated","掉落的動力核心有 {0}% 機率被複製" +"Found Power Cores are Duplicated",掉落的動力核心被複製 +"{0}% chance to be Deployable an additional time","有 {0}% 機率可以被佈署額外 1 次" +"Can be Deployed an additional time","可以被佈署額外 1 次" +"{0}% increased Rewards","增加 {0}% 獎勵" +"{0}% reduced Rewards","減少 {0}% 獎勵" +"Rewards are {0}% more likely to be Sentinel Rewards","獎勵有 {0}% 更高機率為守望獎勵" +"Rewards are {0}% less likely to be Sentinel Rewards","獎勵有 {0}% 更低機率為守望獎勵" +"Rewards are more likely to be less common types",獎勵有高機率為罕見類型 +"{0}% chance for Empowered Enemies to have an Abyss Reward","賦予怪物有 {0}% 機率有 1 個深淵獎勵" +"{0}% chance for Empowered Enemies to have an Armour Reward","賦予怪物有 {0}% 機率有 1 個護甲獎勵" +"Fires an additional Beam","發射 1 道額外射線" +"Fires {0} additional Beams","發射 {0} 道額外射線" +"{0}% chance for Empowered Enemies to have a Blight Reward","賦予怪物有 {0}% 機率有 1 個凋落獎勵" +"{0}% chance for Empowered Enemies to have a Breach Reward","賦予怪物有 {0}% 機率有 1 個裂痕獎勵" +"{0}% chance for Empowered Enemies to have a Currency Reward","賦予敵人有 {0}% 機率有通貨獎勵" +"{0}% chance for Empowered Enemies to have a Delirium Reward","賦予怪物有 {0}% 機率有 1 個譫妄獎勵" +"{0}% more Empowerment for each Enemy Empowered","每個賦予的敵人有 {0}% 更多賦予" +"{0}% less Empowerment for each Enemy Empowered","每個賦予的敵人有 {0}% 更少賦予" +"{0}% chance for Empowered Enemies to have a Divination Card Reward","賦予怪物有 {0}% 機率有 1 張命運卡獎勵" +"{0}% chance for Rewards to be Doubled","獎勵有 {0}% 機率為 2 倍" +"Rewards are Doubled","獎勵為 2 倍" +"{0}% chance for Empowered Enemies to have an Essence Reward","賦予敵人有 {0}% 機率有 1 個精髓獎勵" +"{0}% chance for Empowered Enemies to have an Expedition Reward","賦予怪物有 {0}% 機率有 1 個探險獎勵" +"{0}% chance for Empowered Enemies to have a Fossil Reward","賦予怪物有 {0}% 機率有 1 個化石獎勵" +"{0}% chance for Empowered Enemies to have a Fragment Reward","賦予怪物有 {0}% 機率有 1 個碎片獎勵" +"{0}% chance for Empowered Enemies to have a Gem Reward","賦予怪物有 {0}% 機率有 1 個寶石獎勵" +"{0}% chance for Empowered Enemies to have a Harbinger Reward","賦予怪物有 {0}% 機率有 1 個神諭獎勵" +"{0}% chance for Empowered Enemies to have a Heist Reward","賦予怪物有 {0}% 機率有 1 個劫盜獎勵" +"{0}% chance for Empowered Enemies to have a Legion Reward","賦予怪物有 {0}% 機率有 1 個戰亂獎勵" +"{0}% chance for Empowered Enemies to have a Map Reward","賦予怪物有 {0}% 機率有 1 張地圖獎勵" +"{0}% chance for Empowered Enemies to have a Metamorphosis Reward","賦予怪物有 {0}% 機率有 1 個鍊魔獎勵" +"Empowered Enemies do not drop Items",賦予敵人不會掉落物品 +"Empowered Enemies cannot gain Rewards",賦予敵人不會獲得獎勵 +"{0}% increased chance to add a Reward for each Enemy Empowered","每個賦予敵人,增加 {0}% 機率附加 1 個獎勵" +"{0}% reduced chance to add a Reward for each Enemy Empowered","每個賦予敵人,減少 {0}% 機率附加 1 個獎勵" +"{0}% chance for Empowered Enemies to have a Ritual Reward","賦予怪物有 {0}% 機率有 1 個祭祀獎勵" +"{0}% chance for Empowered Enemies to have a Scarab Reward","賦予怪物有 {0}% 機率有 1 個聖甲蟲獎勵" +"{0}% chance for Empowered Enemies to have a Sentinel Reward","賦予怪物有 {0}% 機率有 1 個守望獎勵" +"{0}% chance for Empowered Enemies to have a Jewellery Reward","賦予怪物有 {0}% 機率有 1 個飾品獎勵" +"{0}% chance for Empowered Enemies to have a Unique Reward","賦予敵人有 {0}% 機率有 1 個傳奇獎勵" +"{0}% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered","當普通敵人被賦予時,有 {0}% 機率升級至稀有" +"{0}% chance for Empowered Enemies to have a Weapon Reward","賦予怪物有 {0}% 機率有 1 個武器獎勵" +"Empowered Enemies gain {0}% increased Damage","賦予敵人增加 {0}% 傷害" +"Empowered Enemies gain {0}% reduced Damage","賦予敵人減少 {0}% 傷害" +"Empowered Monsters have {0}% increased Quantity of Items Found","賦予怪物增加 {0}% 物品掉落數量" +"Empowered Monsters have {0}% reduced Quantity of Items Found","賦予怪物減少 {0}% 物品掉落數量" +"Empowered Monsters have {0}% increased Rarity of Items Found","賦予怪物增加 {0}% 物品掉落稀有度" +"Empowered Monsters have {0}% reduced Rarity of Items Found","賦予怪物減少 {0}% 物品掉落稀有度" +"Empowered Monsters drop {0} Currency Rewards","賦予怪物掉落 {0} 個通貨獎勵" +"Empowered Monsters drop {0} Divination Card Rewards","賦予怪物掉落 {0} 張命運卡獎勵" +"Empowered Monsters drop {0} Fragment Rewards","賦予怪物掉落 {0} 個碎片獎勵" +"Empowered Monsters drop {0} Map Rewards","賦予怪物掉落 {0} 張地圖獎勵" +"Empowered Monsters drop {0} Scarab Rewards","賦予怪物掉落 {0} 個聖甲蟲獎勵" +"Empowered Monsters drop {0} Sentinel Rewards","賦予怪物掉落 {0} 個守望獎勵" +"Empowered Monsters drop {0} Unique Rewards","賦予怪物掉落 {0} 個傳奇獎勵" +"Empowered Monsters grant {0}% increased Sentinel Power","賦予怪物增加 {0}% 守望動力" +"Empowered Monsters grant {0}% reduced Sentinel Power","賦予怪物減少 {0}% 守望動力" +"Minion's Attacks inflict Bleeding",召喚物的攻擊造成流血g +"Minion cannot inflict Bleeding",召喚物不能造成流血 +"{0}% chance to gain a Rampage Kill when Minion hits a Rare or Unique Enemy","當召喚物擊中稀有或傳奇敵人時,有 {0}% 機率獲得 1 層暴怒擊殺" +"Gain a Rampage Kill when Minion hits a Rare or Unique Enemy","當召喚物擊中稀有或傳奇敵人時,獲得 1 層暴怒擊殺" +"Minion cannot Taunt Enemies",召喚物不能嘲諷敵人 +"Minion deals {0}% more Damage to the Prey with Hits and Ailments","召喚物對獵物造成 {0}% 更多擊中和異常狀態傷害" +"Minion deals {0}% less Damage to the Prey with Hits and Ailments","召喚物對獵物造成 {0}% 更少擊中和異常狀態傷害" +"Minion always targets the Prey if possible",召喚物盡可能瞄準獵物 +"Minion Shocks Enemies as though dealing {0}% more Damage","召喚物感電敵人如同造成 {0}% 更多傷害" +"Minion Shocks Enemies as though dealing {0}% less Damage","召喚物感電敵人如同造成 {0}% 更少傷害" +"You cannot use this Skill yourself, your Statues will use this Skill for you",你無法施放該技能,雕像會為你施放該技能 +"Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left",反射周遭敵人物理傷害等同移除穿刺效果的傷害乘以其剩餘層數 +"Grants {0}% increased Cast Speed","增加 {0}% 施放速度" +"Grants {0}% reduced Cast Speed","減少 {0}% 施放速度" +"Modifiers to Spell Damage apply to this Skill's Damage Over Time effect",法術傷害效果同時影響此技能持續傷害效果 +"Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect",投射物傷害效果同時影響此技能持續傷害效果 +"Increases and Reductions to Light Radius also apply to this Skill's Area of Effect",增加和減少照亮範圍同時套用至此技能的範圍效果 +"Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention",技能效果持續時間詞綴同時影響此技能的停止獲得靈魂 +"Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention",圖騰持續效果詞綴同時影響此技能的停止獲得靈魂 +"Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention",增益效果持續時間同時影響此技能的停止獲得靈魂 +"Throws a Remote Mine which uses this Skill when detonated","投擲 1 個遙控地雷,當引爆時使用此技能" +"Throws a Trap which uses this Skill when Triggered","當觸發時使用此技能投擲 1 個陷阱" +"Traps are thrown randomly around targeted location",對附近目標地區隨機投擲陷阱 +"Skill cannot be used with Melee Weapons",無法用近戰武器使用此技能 +"Fires Projectiles at each nearby Enemy",發射投射物至附近每個敵人 +"Fires Projectiles in random directions",以隨機方位發射投射物 +"Fires Projectiles in a spiral",以螺旋型式發射投射物 +"Fires Projectiles in a circle",以環狀型式發射投射物 +"Fires Projectiles sequentially",連續發射投射物 +"Grants {0}% increased Attack Speed","增加 {0}% 攻擊速度" +"Grants {0}% reduced Attack Speed","減少 {0}% 攻擊速度" +"Knocks enemies Back on Hit",擊中時擊退敵人 +"Curse Duration is infinite",詛咒持續時間為無限 +"Curse Duration is {0} seconds","詛咒持續時間為 {0} 秒" +"Projectiles Pierce all Targets",投射物穿透所有目標 +"Projectiles cannot Pierce",投射物無法穿透 +"Arrows Pierce all Targets",箭矢穿透所有目標 +"Always Freezes enemies",總是冰凍敵人 +"Locks enemy in place",鎖定敵人在原地 +"Gain {0} Life for each Enemy Hit","每次敵人擊中獲得 {0} 生命" +"Lose {0} Life for each Enemy Hit","每次敵人擊中失去 {0} 生命" +"Minion Movement Speed is Capped",召喚物移動速度已達極限 +"Minion Instability",復仇之靈 +"Stuns Enemies",暈眩敵人 +"Elemental Ailments caused by this skill spread to other nearby enemies",技能造成元素異常狀態時,擴散至附近敵人 +"Ignites caused by this Skill spread to other nearby Enemies",技能造成點燃時擴散至附近敵人 +"Cannot inflict Elemental Ailments",無法造成元素異常狀態 +"Spend Life instead of Mana for effects of this Skill",此技能的效果消耗生命而非魔力 +"Culling Strike",撲殺 +"Point Blank",零點射擊 +"This Spell gains Intensity when you Cast it",當你施放此法術時,它獲得強化 +"Totems Summoned by this Skill cannot Evade",此技能召喚的圖騰無法閃避 +"Blind enemies on hit",擊中時致盲敵人 +"Explosion deals {0}% more Damage with Ailments per Explosive Arrow on Target","爆炸根據目標身上每隻爆炸箭矢造成 {0}% 更多異常狀態傷害" +"Uses your Life if no Skeletons in range",若附近沒有骷髏則消耗你的生命 +"Melee Strike Skills deal Splash Damage to surrounding targets",近戰打擊技能對目標附近造成擴散傷害 +"Attack Repeats {0} times","攻擊重複 {0} 次" +"Gain a Power Charge on Critical Strike",暴擊時獲得暴擊球 +"Applies linked Hex Curses on Hit",擊中時套用連結的咒術詛咒 +"Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit","當使用此技能近戰擊中暈眩敵人時,獲得 1 顆耐力球" +"Trigger a linked Spell when you Crit an Enemy",當你暴擊敵人時,觸發連結的技能 +"Cast a linked Spell on Melee Kill",近戰擊殺時施放一項受輔助的法術 +"Trigger this Skill when Hit",被擊中時觸發此技能 +"Trigger this Skill when Critically Hit",當暴擊擊中時,觸發此技能 +"Trigger this Skill when you Block",當你格擋時,觸發此技能 +"You cannot use this Attack directly",無法直接施放此技能 +"Trigger this Attack on Kill",擊殺時觸發此攻擊 +"Trigger this Spell when you Attack",當你攻擊時觸發此法術 +"Trigger this Spell when you Use a Skill",當你使用技能時,觸發此法術 +"Trigger this Spell on Kill",擊殺時,觸發此法術 +"Trigger this Spell when you Use a Skill Socketed in your Body Armour",當你使用鑲嵌於身體護甲的技能時,觸發此法術 +"Trigger this Spell when you Use a Skill while you have a Spirit Charge",當你有靈體能量球時,觸發此法術 +"Trigger this Spell when you're Damaged by a Hit",當你被擊中傷害時,觸發此法術 +"Trigger this Spell when you're Hit",你被擊中時,觸發此法術 +"Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack",當你從非觸發型法杖攻擊發射投射物時,觸發此法術 +"Trigger this Spell when you gain Avian's Might or Avian's Flight",當你獲得飛羽意志或飛羽飄翔時觸發此法術 +"Trigger this Spell when you Hit",當你擊中時,觸發此法術 +"Trigger this Spell when you Hit an Enemy while you are Cursed",當你被詛咒時擊中敵人觸發此法術 +"Trigger this Spell when you lose Cat's Stealth",當你失去傲貓隱身時觸發此法術 +"Trigger this Spell on Melee Hit while Cursed",被詛咒時,近戰擊中觸發此法術 +"Trigger this Skill when you Hit",當你擊中時,觸發此技能 +"Trigger this Skill on Melee Hit",當近戰擊中時,觸發此技能 +"Trigger this Spell when one of your Traps is Triggered",當你其中一個陷阱被觸發時,觸發此法術 +"Can't be Evaded",無法閃避 +"Cannot Freeze",無法冰凍 +"Cannot Ignite",無法點燃 +"Damage cannot be Reflected",傷害無法被反射 +"Projectiles leave Shocked Ground",投射物留下感電地面 +"Only Deals Damage of the chosen Element",只會造成被選擇的元素傷害 +"Deals no Damage of other Damage Types",其他傷害類型不會造成傷害 +"Always Freeze, Shock and Ignite",總是使敵人冰凍、感電與點燃 +"Grants Phasing",獲得迷蹤 +"Always Poison on Hit",擊中時使敵人中毒 +"Buff grants {0}% chance to Poison on Hit","擊中時增益 {0}% 機率造成中毒" +"Poisons Enemies on Hit",擊中時使敵人中毒 +"{0}% more Projectile Damage","{0}% 更多投射物傷害" +"{0}% less Projectile Damage","{0}% 更少投射物傷害" +"Returning Projectiles deal {0}% more Damage with Hits and Ailments","返回的投射物造成 {0}% 更多擊中和異常狀態傷害" +"Returning Projectiles deal {0}% less Damage with Hits and Ailments","返回的投射物造成 {0}% 更少擊中和異常狀態傷害" +"Deals up to {0}% more Damage with Hits to closer targets","對近距離目標造成最多 {0}% 更多擊中傷害" +"Deals up to {0}% less Damage with Hits to closer targets","對近距離目標造成最多 {0}% 更少擊中傷害" +"Returning Projectiles Pierce all Targets",返回的投射物穿透所有目標 +"Gain Innervation on Killing a Shocked Enemy",擊殺感電敵人時獲得亢奮效果 +"Every third Attack deals a Ruthless Blow with Melee Hits",每三次攻擊造成一次近戰的殘暴之擊 +"Projectiles deal {0}% more Damage with Hits and Ailments","投射物造成 {0}% 更多擊中和異常狀態傷害" +"Projectiles deal {0}% less Damage with Hits and Ailments","投射物造成 {0}% 更少擊中和異常狀態傷害" +"Grants an Endurance Charge on Hit","擊中時獲得 1 顆耐力球" +"{0}% to Critical Strike Chance while Elusive","靈巧時,{0}% 暴擊率" +"Fires an additional Projectile per Intensity","每層強化發射 1 個額外投射物" +"Increases and Reductions to Projectile Speed also apply to",增加和減少投射物速度 +"this Skill's Area of Effect",同時套用至此技能的範圍效果 +"Fire Damage from Hits is taken from the Aegis before your Life or Energy Shield",在你的生命或能量護盾承受火焰傷害前,先由聖盾扣除 +"Cold Damage from Hits is taken from the Aegis before your Life or Energy Shield",在你的生命或能量護盾承受冰冷傷害前,先由聖盾扣除 +"Elemental Damage from Hits is taken from the Aegis before your Life or Energy Shield",在你的生命或能量護盾承受元素傷害前,先由聖盾扣除 +"Lightning Damage from Hits is taken from the Aegis before your Life or Energy Shield",在你的生命或能量護盾承受閃電傷害前,先由聖盾扣除 +"Burning Ground deals {0}% of the Fire Damage per Second of strongest Ignite on Enemy","燃燒地面根據敵人身上最強的點燃,造成每秒 {0}% 火焰傷害" +"Caustic Ground deals {0}% of the Chaos Damage per Second of strongest Poison on Enemy","腐蝕地面根據敵人身上最強的中毒,造成每秒 {0}% 混沌傷害" +"Can create each Ground effect no more than once each second","製造每個地面效果每秒不超過 1 次" +"All Damage can Ignite, Freeze, and Shock",全部傷害可以點燃、冰凍和感電 +"If you have no Steel Shards, Projectile counts as already having Split",若你沒有鋼鐵碎片,投射物視為已經裂化 +"Damaging Hits always Stun Enemies that are on Full Life",傷害擊中一定暈眩滿血的敵人 +"This Curse is applied by Bane",此詛咒被災厄施放 +"Buff can take Damage equal to Mana Spent by this Skill's effect",增益效果能承受的傷害等同於消耗此技能效果的魔力 +"Nearby Enemies are Blinded while in Sand Stance",在沙戮姿態時,附近敵人被致盲 +"Nearby Enemies are Maimed while in Blood Stance",在血腥姿態時,附近敵人被癱瘓 +"Trigger this Skill when you Hit a Bleeding Enemy",當你擊中流血的敵人時,觸發此技能 +"Impale Enemies on Hit",擊中時穿刺敵人 +"Avoid All Damage from Hits",避免來自擊中的所有傷害 +"{0} seconds to Cooldown","{0} 秒冷卻" +"Deals no Chaos Damage",無法造成混沌傷害 +"Damage with Hits is Lucky",擊中的傷害很幸運 +"Damage with Hits is Unlucky",擊中的傷害很不幸 +"Can target each enemy only once every {0} second","每 {0} 秒只能瞄準每個敵人 1 次" +"Can target each enemy only once every {0} seconds","每 {0} 秒只能瞄準每個敵人 1 次" +"Inflict Cold Exposure on Hit",擊中時造成冰冷曝曬 +"Inflict Fire Exposure on Hit",擊中時造成火焰曝曬 +"Inflict Lightning Exposure on Hit",擊中時造成閃電曝曬 +"Lightning strikes {0} target","雷擊 {0} 個目標" +"Lightning strikes {0} targets","雷擊 {0} 個目標" +"Never Hits Enemies",不攻擊敵人 +"Each Volley leaves a Lingering Blade in the ground","每次齊射留下 1 把剩餘劍刃於地面" +"Cannot cause Bleeding",不能造成流血 +"Gain a Blood Charge if this Skill Hits Enemies and none of them Die","若此技能擊中敵人且無人死亡,獲得 1 顆血腥球" +"Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff","被此技能減益效果影響時,有敵人死亡時失去 1 顆血腥球" +"Aura makes Smite strike {0} target with lightning","光環使雷鳴重擊用雷擊 {0} 個目標" +"Aura makes Smite strike {0} targets with lightning","光環使雷鳴重擊用雷擊 {0} 個目標" +"Trigger this Spell when you Crit an Enemy",當你暴擊敵人時,觸發此法術 +"Trigger this Spell when you use a Flask",當你使用藥劑時,觸發此法術 +"This Spell is Triggered when Gained",當獲得時觸發此法術 +"Causes Bleeding while in Blood Stance",在血腥姿態時造成流血 +"Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area","若敵人在此技能光環內,每秒獲得 1 顆狂怒球" +"Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area","當敵人死於此技能的光環時,獲得 1 顆狂怒球" +"Every second, gain a Power Charge if an Enemy is in this Skill's Area","若敵人在此技能光環內,每秒獲得 1 顆暴擊球" +"Gain a Power Charge when an Enemy Dies while in this Skill's Area","當敵人死於此技能的光環時,獲得 1 顆暴擊球" +"Every second, gain a Power Charge if an Enemy is in Skill's Area","若敵人在此技能光環內,每秒獲得 1 顆暴擊球" +"Gain a Power Charge when Projectile Hits a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,獲得 1 顆暴擊球" +"Always Scorch Enemies",總是焦灼敵人 +"Summon a Phantasm when this Skill Hits a Rare or Unique Enemy","當此技能擊中稀有或傳奇敵人時,召喚 1 個幻影" +"Summon a Phantasm when this Skill deals a Killing Blow","當此技能造成致命一擊時召喚 1 個幻影" +"Trigger this Skill when your Animated Guardian Kills an Enemy",你的幻化守衛擊殺敵人時觸發此法術 +"Trigger this Skill when an Animated Weapon Kills an Enemy",當你幻化武器擊殺敵人時觸發此技能 +"Chaos Damage with Hits is Resisted by lowest Resistance instead",擊中的混沌傷害改為被最低的抗性抵抗 +"Hits from Final wave deal {0}% of Damage per stage","來自最終波浪的擊中,每層造成 {0}% 傷害" +"{0}% more Cleave Area of Effect","{0}% 更多劈砍範圍效果" +"{0}% less Cleave Area of Effect","{0}% 更少劈砍範圍效果" +"Consecrated Ground grants Immunity to Curses to you and Allies",奉獻地面給予你和友方免疫詛咒 +"Cover Enemies in Ash on Hit",擊中時使敵人餘燼纏身 +"Creates a storm when you Kill a Shocked Enemy","當你擊殺感電的敵人時,製造 1 個風暴" +"Creates a storm when you Kill a Shocked Enemy or Shock an Enemy","當你擊殺感電的敵人或感電敵人時,製造 1 個風暴" +"Deals no Elemental Damage",無法造成元素傷害 +"Only one Mine of this type can Detonate in each Detonation Sequence","每個爆炸序列中,此種類的地雷只能引爆 1 個" +"Deals Damage without removing Charges",不移除能量球下造成傷害 +"Fires an additional Projectile for each prior Mine in Detonation Sequence","爆炸序列中每個先前地雷發射 1 個額外投射物" +"Applied Curses have {0}% more Effect","施放的詛咒有 {0}% 更多效果" +"Applied Curses have {0}% less Effect","施放的詛咒有 {0}% 更少效果" +"First Mine Detonates Instantly",第一個地雷立即引爆 +"Strike Skills used by Mirage Saviours cannot target additional Enemies",被幻影戰士使用的打擊技能不能瞄準額外敵人 +"Modifiers to Melee Strike Range also apply to this Skill's Area radius",近戰打擊距離詞綴同時影響此技能的範圍距離 +"Projectiles can Chain when impacting the ground",當投射物撞擊地面時可以連鎖 +"Projectiles do not change direction when Chaining",當連鎖時,投射物不會改變方向 +"Triggers either Flames of Judgement or Storm of Judgement,",觸發審判烈焰或審判風暴, +"alternating between the two",在兩者之間替換 +"Cannot be Cast or Triggered while Elusive",靈巧時不能施放或觸發 +"Grants Elusive",獲得靈巧 +"Buff expiry rate cannot be modified",增益效果消逝時間無法被調整 +"This Skill's Cooldown does not recover during its effect",此技能的冷卻時間在它的效果持續時間內不會恢復 +"Become Flame-Touched",變成烈焰之觸 +"Triggers a Supported Spell from Linked target's location when they Hit an Enemy","當目標擊中敵人時,從連結目標的位置觸發 1 個被輔助的法術" +"Grants Insanity",獲得瘋狂 +"Monsters from the Breach do not grant Experience or drop Items",裂痕中的怪物不會給予經驗值或者掉落物品 +"Gains an additional Stage when Hitting a Rare or Unique Enemy","當擊中稀有或傳奇敵人時,獲得 1 層額外疊層" +"Elemental Damage cannot be Reflected",元素傷害不能被反射 +"Enemies Taunted by this Warcry are Intimidated",被此戰吼嘲諷的敵人被威嚇 +"Enemies Shocked by this Skill have {0}% increased Movement Speed","被此技能感電的敵人增加 {0}% 移動速度" +"Enemies Shocked by this Skill have {0}% reduced Movement Speed","被此技能感電的敵人減少 {0}% 移動速度" +"{0}% more Damage with Hits per {1}% Shock Effect on Enemy","敵人身上每 {1}% 感電效果,使擊中有 {0}% 更多傷害" +"{0}% less Damage with Hits per {1}% Shock Effect on Enemy","敵人身上每 {1}% 感電效果,使擊中有 {0}% 更少傷害" +"Final wave always Ignites",最後一波必定點燃 +"This Skill's Duration cannot be modified",此技能的持續時間無法被調整 +"{0}% more Damage with Ailments per {1} Life Reserved by this Skill","此技能每 {1} 生命保留,使異常狀態有 {0}% 更多傷害" +"{0}% less Damage with Ailments per {1} Life Reserved by this Skill","此技能每 {1} 生命保留,使異常狀態有 {0}% 更少傷害" +"{0}% more Damage with Hits per {1} Life Reserved by this Skill","此技能每 {1} 生命保留,使擊中有 {0}% 更多傷害" +"{0}% less Damage with Hits per {1} Life Reserved by this Skill","此技能每 {1} 生命保留,使擊中有 {0}% 更少傷害" +"Modifiers to Cast Speed apply to the rotation speed of the Flames",施放速度詞綴影響火焰的旋轉速度 +"{0}% more Damage with Hits and Ailments against Burning Enemies","對燃燒的敵人造成 {0}% 更多擊中和異常狀態傷害" +"{0}% less Damage with Hits and Ailments against Burning Enemies","對燃燒的敵人造成 {0}% 更少擊中和異常狀態傷害" +"Can consume Charges from Ruby, Sapphire, and Topaz Flasks",可以消耗紅玉、藍玉和黃玉藥劑充能 +"Melee Hits Fortify at Close Range",近距離近戰擊中護體 +"Projectiles gain {0}% increased Projectile Speed per second","投射物每秒增加 {0}% 投射物速度" +"Projectiles gain {0}% reduced Projectile Speed per second","投射物每秒減少 {0}% 投射物速度" +"{0}% chance to Summon an additional Statue without consuming a Cooldown use","有 {0}% 機率不消耗冷卻使用次數召喚 1 個額外雕像" +"Gain Elusive on Critical Strike with this Skill",此技能暴擊時獲得靈巧 +"Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill","你在此技能的前期消耗或效果消耗魔力時,獲得 1 顆啟發球" +"Field gains {0}% more Damage with Hits per {1}% Shock Effect on Enemy when created","當領域被製造時,根據敵人身上每 {1}% 感電效果,擊中有 {0}% 更多傷害" +"Field gains {0}% less Damage with Hits per {1}% Shock Effect on Enemy when created","當領域被製造時,根據敵人身上每 {1}% 感電效果,擊中有 {0}% 更少傷害" +"Field gains {0} to Radius per {1}% Shock Effect on Enemy when created","當領域被製造時,領域根據敵人身上每 {1}% 感電效果 {0} 範圍" +"Cannot Knockback Unique Enemies more than once per second","每秒不能擊退傳奇敵人超過 1 次" +"Final Burst cannot Knockback",最終的爆炸不能擊退 +"Maim on Hit",擊中時造成癱瘓 +"Glorious Madness inflicts a random Touched Debuff every second","榮耀瘋癲每秒隨機造成 1 個觸之減益效果" +"Projectiles deal {0}% more Damage with Hits per Intensity","投射物根據強化造成 {0}% 更多擊中傷害" +"Projectiles deal {0}% less Damage with Hits per Intensity","投射物根據強化造成 {0}% 更少擊中傷害" +"Grants Virulence when you Poison an Enemy",當你使敵人中毒獲得毒性 +"Buff grants {0}% more Damage with Poison","增益給予 {0}% 更多中毒傷害" +"Buff grants {0}% less Damage with Poison","增益給予 {0}% 更少中毒傷害" +"Summon a Sentinel of Purity when you Kill an Enemy","當你擊殺敵人時召喚 1 個純淨護衛" +"Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,召喚 1 個純淨護衛" +"Buff grants {0}% more Physical Damage","增益給予 {0}% 更多物理傷害" +"Buff grants {0}% less Physical Damage","增益給予 {0}% 更少物理傷害" +"Hexes from Supported Skills Transfer to all Enemies in range {0} when Hexed Enemy dies","當被咒術的敵人死亡時,來自被輔助技能的咒術轉移至範圍 {0} 內的全部敵人" +"{0}% more Damage with Ailments if Enemy is Hexed","若敵人被咒術,有 {0}% 更多異常狀態傷害" +"{0}% more Damage with Hits if Enemy is Hexed","若敵人被咒術,有 {0}% 更多擊中傷害" +"Removes a Hex after Damaging","造成傷害後移除 1 個咒術" +"Hits grant Cruelty",擊中時獲得殘酷 +"Hits ignore Enemy Monster Resistances",擊中無視敵人怪物抗性 +"Hits ignore Enemy Monster Physical Damage Reduction",擊中無視敵人怪物物理傷害減免 +"Can only be Hit once every {0} second","每 {0} 秒只能擊中 1 次" +"Can only be Hit once every {0} seconds","每 {0} 秒只能擊中 1 次" +"Explosion applies Uncharged Debuff on Hit",爆炸擊中時造成無充能的減益效果 +"Inflicts Fire, Cold, and Lightning Exposure on Hit",擊中時造成火焰、冰冷和閃電曝曬 +"Attacks with this Skill count as Exerted",使用此技能的攻擊視為竭盡 +"Modifiers which would cause projectiles to Fork instead cause them to change direction additional times",使投射物分裂的詞綴,改為額外改變方向次數 +"Projectiles deal up to {0}% increased Damage at the start of their movement, lowering this bonus as they travel farther","投射物在它們的初始位置增加至多 {0}% 傷害,隨著投射物飛行越遠而降低加成效果" +"Projectiles deal up to {0}% reduced Damage at the start of their movement, lowering this penalty as they travel farther","投射物在它們的初始位置減少至多 {0}% 傷害,隨著投射物飛行越遠而降低懲罰效果" +"Hit an additional Enemy","擊中 1 個額外敵人" +"Maximum {0} Field","最多 {0} 個領域" +"Maximum {0} Fields","最多 {0} 個領域" +"Maximum {0} caught Projectiles","最多接住 {0} 個投射物" +"Creates up to {0} caught Projectiles immediately","立刻製造最多 {0} 個已接住的投射物" +"Creates {0} caught Projectiles per second","每秒製造 {0} 個已接住的投射物" +"Mines cannot be Re-armed",地雷無法重新佈署 +"Mine Detonation is Instant",地雷為立即引爆 +"Minions are Created with maximum Frenzy Charges",製造的召喚物有最大狂怒球 +"or when Buff expires or is depleted",或當增益效果過期或被消耗完畢時反射 +"This Skill Costs nothing",此技能不消耗東西 +"Strikes every {0} second while Channelling a Lightning Skill near the Orb","在漩渦附近引導施放閃電技能時,每 {0} 秒雷擊" +"Strikes every {0} seconds while Channelling a Lightning Skill near the Orb","在漩渦附近引導施放閃電技能時,每 {0} 秒雷擊" +"Orb disappears after {0} Strikes","{0} 次雷擊後漩渦消失" +"Gain a Frenzy Charge when a Mine is Detonated targeting an Enemy","當地雷對敵人引爆時,獲得 1 顆狂怒球" +"Gain a Frenzy Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時獲得 1 顆狂怒球" +"Gain a Power Charge when a Mine is Detonated targeting an Enemy","當地雷對敵人引爆時,獲得 1 顆暴擊球" +"Gain a Power Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時獲得 1 顆暴擊球" +"Each Summoned Phantasm grants you Phantasmal Might",每個召喚的幻影給予你幻影之力 +"do not replace the Buff when you use a Skill",當你使用技能時不會取代增益效果 +"Primary Projectile Impales Enemies on Hit",主要投射物擊中時穿刺敵人 +"Projectiles can Split without hitting a target",投射物可以在不擊中目標裂化 +"Projectiles can Split from hitting terrain",投射物可以在擊地形時裂化 +"Projectiles Split at end of flight",投射物可以在最終距離時裂化 +"Cannot Pierce Enemies",不穿透敵人 +"Projectile Range is Limited",投射物範圍被限制 +"Fires a Payload Arrow into the air",發射一支裝載彈藥的箭矢至空中 +"Projectiles Fire from where the Payload Arrow lands",投射物從箭矢落地點發射 +"Also create Consecrated Ground around you",同時在你附近製造奉獻地面 +"Ballista Totems only Attack when you fire an Attack Projectile",砲塔圖騰只會在你發射攻擊投射物時進行攻擊 +"Recover {0}% of Life when you use this Skill","當你使用此技能時,恢復 {0}% 生命" +"Consumes one Cooldown Use per Statue Summoned","每個召喚的雕像消耗 1 冷卻次數" +"Runes can be improved once","符文可被優化 1 次" +"{0}% increased Effect of Shocks inflicted with Critical Strikes","增加 {0}% 暴擊造成的感電效果" +"{0}% reduced Effect of Shocks inflicted with Critical Strikes","減少{0}% 暴擊造成的感電效果" +"Ring always Shocks",電環必定感電 +"Grants Elusive when Used",使用時獲得靈巧 +"This Skill is Triggered by a Unique Item",此技能被傳奇道具觸發 +"This Skill is Triggered by Snipe",此技能被狙擊觸發 +"Trigger this Spell when you Focus",當你專注時觸發此技能 +"Skills used by Mirage Chieftains cannot Repeat",被幻影酋長使用的技能不能重複 +"{0}% chance to keep each caught Projectile fired with Whirling Blades","{0}% 機率保留迴旋之刃發射的每個已接住投射物" +"This Spell's Cast Speed cannot be modified",此技能的施放速度不能被修正 +"This Spell is Triggered by a Crafted Modifier",此法術被工藝詞綴觸發 +"{0}% chance to Hinder Enemies on Hit","擊中時有 {0}% 機率阻礙敵人" +"Hinder Enemies on Hit",擊中時阻礙敵人 +"This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified",此技能的魔力保留為被輔助技能的總魔力保留,且不能被改變 +"Grants Minions {0}% increased Critical Strike Chance","召喚物增加 {0}% 暴擊率" +"Grants Minions {0}% reduced Critical Strike Chance","召喚物減少 {0}% 暴擊率" +"Grants Minions {0}% to Critical Strike Multiplier","召喚物 {0}% 暴擊加成" +"Does not consume Steel Shards",不消耗鋼鐵碎片 +"Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage","能量之刃將 {0}% 攻擊閃電傷害轉化至混沌傷害" +"Energy Blades grant {0}% chance to Shock","能量之刃有 {0}% 機率感電" +"When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill","當你的技能發射箭矢擊中敵人時,召喚 1 個也使用此技能的幻影射手" +"When you deal a Critical Strike with The Saviour, Summon a Mirage Warrior which uses that Attack Skill","當你使用救世主造成暴擊,召喚 1 個使用該攻擊技能的幻影戰士" +"This Skill will Trigger Shockwave Skill on Hit",此技能擊中時觸發震波技能 +"Enemies in Chilling Areas from this Skill have Cold Damage taken increased by Chill Effect",敵人在此技能製造的冰緩範圍內,隨著冰緩效果而增加承受冰冷傷害 +"Enemies Chilled by this Skill have Cold Damage taken increased by Chill Effect",此技能冰緩的敵人,隨著冰緩效果而增加承受冰冷傷害 +"Gain Innervation when you Shock a Unique Enemy",當你感電傳奇敵人時,獲得亢奮 +"Grants Combat Rush on Hit",擊中時獲得疾戰 +"Also affects areas in front of and behind the targeted area",同時影響目標範圍前後區域 +"Also affects areas in front of, behind, and on each side of targeted area",同時影響目標範圍前後左右區域 +"This Skill can only be used with Axes or Swords",此技能只能被斧或劍使用 +"This Skill can only be used with Bows",此技能只能被弓使用 +"This Skill can only be used with Claws or Daggers",此技能只能被爪和匕首使用 +"This Skill can only be used with Maces, Sceptres or Staves",此技能只能被錘、權杖和長杖使用 +"This Skill can only be used with Bows or Wands",此技能只能被弓和法杖使用 +"Ensnared Enemies take {0}% reduced Projectile Damage from Attack Hits","被誘捕的敵人減少 {0}% 承受攻擊擊中的投射物傷害" +"Enemies in range are Hindered","範圍內敵人被阻礙減少 {0}% 移動速度" +"Trigger this Skill when you Hit a Rare or Unique Enemy with an Attack",當你使用攻擊擊中稀有或傳奇敵人時,觸發此技能 +"Trigger this Attack when you Attack with a Bow",當你使用弓攻擊時觸發此攻擊 +"Trigger this Skill when you Consume a corpse","當你消耗 1 個屍體觸發此技能" +"Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark",當你擊中稀有或傳奇敵人且沒有印記時觸發此技能 +"Trigger this Skill when you Hit a Frozen Enemy",當你擊中冰凍的敵人時,觸發此法術 +"Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill","當你發射非觸發型技能的箭矢時,消耗 1 科虛空能量球" +"Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy",當你在敵人附近使用非瓦爾重擊技能攻擊,觸發此法術 +"Trigger this Spell when Intuitive Link's target Hits an Enemy, from the target's location",當連結:直覺的目標擊中敵人時從目標的位置觸發此法術 +"This Skill is Triggered by Arcanist Brand, from the Brand's location",從奧術烙印的位置觸發此技能 +"This Spell is Triggered by Attacks Exerted by Battlemage's Cry",此法術被戰法戰吼的竭盡攻擊觸發 +"This Skill is Triggered by Attacks Exerted by Infernal Cry",此技能被煉獄戰吼的竭盡攻擊觸發 +"This Skill is Triggered by the Item granting it",此技能透過物品給予而被觸發 +"This Skill is used by Mirage Warriors Summoned by General's Cry",此技能被將軍戰吼召喚的幻影戰士使用 +"This Skill counts as Triggered",此技能視為觸發型 +"Trigger This Skill when a Hex from Supported Skills ends",當來自被輔助技能的咒術結束時,觸發此技能 +"{0}% more Damage Taken while Channelling","引導施放時承受 {0}% 更多傷害" +"{0}% less Damage Taken while Channelling","引導施放時承受 {0}% 更少傷害" +"Base Circle Radius is {0}","基礎環形範圍為 {0}" +"{0} to Circle Radius per Stage","每層 {0} 環形範圍" +"Channelling stops when Total Circle Radius reaches {0}","當總環形範圍到達 {0} 時,停止引導施放" +"Buff grants Culling Strike with Cleave",增益使劈砍有撲殺 +"Buff grants {0}% more Cleave Area of Effect","增益使劈砍有 {0}% 更多範圍效果" +"Buff grants {0}% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life","增益使劈砍對貧血敵人造成 {0}% 更多傷害" +"This Attack can be Exerted as though it was not a Vaal Skill",此攻擊可以竭盡有如它不是瓦爾技能 +"Fissure erupts {0} times","縫隙爆發 {0} 次" +"Creates Cursed Ground for {0} second","製造詛咒地面 {0} 秒" +"Enemies on the Cursed Ground are Cursed with this Hex",詛咒地面上的敵人被此咒術詛咒 +"Creates Cursed Ground for {0} seconds","製造詛咒地面 {0} 秒" +"You can apply an additional Curse","你可以造成 1 個額外詛咒" +"Fissure travels {0}% faster","縫隙蔓延加速 {0}%" +"Fissure travels {0}% slower","縫隙蔓延減緩 {0}%" +"Knocks back and Interrupts Enemies in a smaller Area",小範圍擊退和干擾敵人 +"Has infinite Power",有無限強度 +"Counts total Power of Enemies in Range",計算範圍內敵人的總強度 +"Counts total Power of Enemies and Allies in Range",計算範圍內敵人和友方的總強度 +"Counts total Power of Enemies and Corpses in Range",計算範圍內敵人和屍體的總強度 +"Counts total Power of Enemies, Aliies and Corpses in Range",計算範圍內敵人、友方和屍體的總強度 +"Buff is removed to Exert the next Melee Attack you perform",移除增益效果來竭盡你下次施放的近戰攻擊 +"Attacks Exerted by this Skill cannot be Exerted by other Skills",被此技能竭盡的攻擊不能被其它技能竭盡 +"Exerted Attacks Trigger a Supported Spell with their first Melee Hit","竭盡攻擊的初次近戰擊中觸發 1 個被輔助的法術" +"Exerted Attacks Trigger Combust the first time they deal a Melee Hit",竭盡攻擊在第一次近戰擊中時觸發戰燃 +"Exerted Attacks deal Double Damage","竭盡攻擊造成 2 倍傷害" +"Exerted Attacks Knock Enemies Back on Hit",竭盡攻擊擊中時擊退敵人 +"Inflicts Withered on Hit",擊中時有造成凋零 +"Buff is not removed on Skill use",使用技能時不移除增益效果 +"Unsealed when cast, and effects Reoccur for each Seal lost",當施放時解除封印,效果隨每層失去的封印重複觸發 +"Minions are Aggressive",召喚物有侵略性 +"Minions are Defensive",召喚物有防守性 +"it and your Class' starting location","已配置的天賦點,增加此珠寶插槽 {0}% 效果。" +"Can be modified while Corrupted",已汙染時仍可調整 +"Only affects Passives in Small Ring",只會影響小範圍內的天賦 +"Only affects Passives in Medium Ring",只會影響中範圍內的天賦 +"Only affects Passives in Large Ring",只會影響大範圍內的天賦 +"Only affects Passives in Very Large Ring",只會影響非常大範圍內的天賦 +"Can have a second Enchantment Modifier",可以有第二個附魔詞綴 +"Can roll Minion Modifiers",可以骰出召喚物詞綴 +"Can roll Totem Modifiers",可以骰出圖騰詞綴 +"Prefixes Cannot Be Changed",前綴無法被變更 +"Implicit Modifiers Cannot Be Changed",固定詞綴不能被改變 +"Suffixes Cannot Be Changed",後綴無法被變更 +"Cannot roll Caster Modifiers",無法骰出法術詞綴 +"Cannot roll Attack Modifiers",無法骰出攻擊詞綴 +"Implicit Modifier magnitudes are doubled",固定詞綴大小變兩倍 +"Implicit Modifier magnitudes are tripled",固定詞綴大小變三倍 +"Has no Blue Sockets",沒有藍色插槽 +"Has no Green Sockets",沒有綠色插槽 +"Has no Red Sockets",沒有紅色插槽 +"Has no Sockets",沒有插槽 +"Sockets cannot be modified",插槽不能被改變 +"All Sockets Linked",所有插槽連線 +"All Sockets are Blue",全部插槽為藍色 +"All Sockets are Green",全部插槽為綠色 +"All Sockets are Red",全部插槽為紅色 +"All Sockets are White",所有插槽都是白色 +"Has one socket of each colour",每個顏色的插槽都有 +"Area contains {0} Harbinger Portals","區域含有 {0} 個神諭傳送門" +"Area is Breached",區域為裂痕 +"Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirit","區域中的稀有和傳奇敵人被至少 {0} 個罪魂附身" +"Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirits","區域中的稀有和傳奇敵人被至少 {0} 個罪魂附身" +"Harvests in Area contain {0} Crops","區域中的豐收含有 {0} 個作物" +"Area contains {0} additional Abysses that have already fully opened","區域含有 {0} 個額外完全開啟的深淵" +"Abysses contain monsters from Beyond this realm",深淵含有此領域的超越怪物 +"Area contains a Breach","區域包含 1 個裂痕" +"{0} Monsters are imprisoned by Essences","{0} 個怪物被精髓禁錮" +"Area contains {0} Temporal Incursions","區域含有 {0} 個短暫穿越" +"Temporal Incursion Portals have their direction reversed",穿越傳送門的方向相反 +"Area contains an additional Strongbox","地圖裡有 1 個額外的保險箱" +"Players in Area take on the form of Harbingers",區域中的玩家化身神諭 +"Gems can be Socketed in this Item ignoring Socket Colour",寶石鑲嵌於此物品時可忽略插槽顏色 +"Breach Hands are small",裂痕隻手很小 +"Harbingers have {0}% increased Cooldown Recovery Rate","神諭增加 {0}% 冷卻時間恢復速度" +"Harbingers have {0}% reduced Cooldown Recovery Rate","神諭減少 {0}% 冷卻時間恢復速度" +"Incursion Architects have {0}% chance to drop an additional Rare Incursion Item","穿越建造者有 {0}% 機率掉落 1 個額外稀有穿越物品" +"Incursion Architects drop an additional Rare Incursion Item","穿越建造者掉落 1 個額外稀有穿越物品" +"Strongboxes are found in Sequences of {0}","保險箱出現在 {0} 序列中" +"Area has {0}% chance to contain a Boss from Beyond","區域有 {0}% 機率含有 1 個來自超越的頭目" +"Area contains a Boss from Beyond","區域含有 1 個來自超越的頭目" +"Crops in Area are larger in size",區域中的作物較大 +"Imprisoned Monsters have {0} Essences","被禁錮的怪物有 {0} 個精髓" +"Rare and Unique Monsters in Area are Possessed by up to {0} Tormented Spirits and their Minions are Touched","區域中的稀有和傳奇敵人被至多 {0} 個罪魂附身,且它們的召喚物被觸碰" +"Area contains {0} Clasped Hands","區域含有 {0} 個抑制之手" +"Players have {0}% chance to summon a pack of Harbinger Monsters on Kill","玩家擊殺時有 {0}% 機率召喚 1 群神諭怪物" +"Players summon a pack of Harbinger Monsters on Kill","玩家擊殺時召喚 1 群神諭怪物" +"Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level",當插槽內未汙染的輔助寶石達到最大等級時吞噬該寶石 +"Has not Consumed any Gems",尚未吞噬任何寶石 +"Abyss Jewels found have {0}% chance to be Corrupted and have {1} or {2} random Modifiers","掉落的深淵珠寶有 {0}% 機率為已汙染且有 {1} 或 {2} 個隨機詞綴" +"Abyss Jewels found are Corrupted and have {0} or {1} random Modifiers","掉落的深淵珠寶為已汙染且有 {0} 或 {1} 個隨機詞綴" +"Breaches open and close {0}% faster","裂痕開啟和關閉加速 {0}%" +"Breaches open and close {0}% slower","裂痕開啟和關閉減緩 {0}%" +"Essences imprison a Rogue Exile","精髓禁錮 1 個盜賊流亡者" +"Harvest Seeds in Area are at least Tier {0}","區域中的豐收種子階級至少為 {0}" +"Items found in Area are replaced by stacks of Currency Shards",區域中掉落的物品被通貨碎片取代 +"Breach has {0}% chance to contain a Boss","裂痕有 {0}% 機率含有 1 個頭目" +"Strongboxes have {0}% chance to be an Operative's Strongbox","保險箱有 {0}% 機率為技工的保險箱" +"Breaches have {0}% increased Area of Effect","裂痕增加 {0}% 範圍效果" +"Breach Splinters have {0}% chance to drop as Breachstones instead","裂痕裂片有 {0}% 機率改為掉落裂痕石" +"Breach Bosses Defeated in Area have {0}% chance to drop a Breachstone","區域中擊敗裂痕頭目有 {0}% 機率掉落 1 顆裂痕石" +"Essences found are a tier higher","掉落的精髓高 1 階" +"Essences found have {0}% chance to be a tier higher","掉落的精髓有 {0}% 機率高 1 階" +"Tier {1} Harvest Seeds in Area have {0}% chance to be upgraded to Tier {2}","區域中階級 {1} 的豐收種子有 {0}% 機率升級至階級 {2}" +"Strongboxes have {0}% chance to be guarded by an additional Pack of Monsters","保險箱有 {0}% 機率被 1 群額外怪物守護" +"Breach Monsters have {0}% increased Maximum Life","裂痕怪物增加 {0}% 最大生命" +"Breach Monsters have {0}% reduced Maximum Life","裂痕怪物減少 {0}% 最大生命" +"Corrupting Imprisoned Monsters cannot release them",汙染被禁錮的怪物不會釋放它們 +"Monsters contained in Strongboxes have {0}% increased Life","保險箱中的怪物增加 {0}% 生命" +"Breach Monsters deal {0}% increased Damage","裂痕怪物增加 {0}% 傷害" +"Breach Monsters deal {0}% reduced Damage","裂痕怪物減少 {0}% 傷害" +"Monsters Imprisoned by a Shrieking Essence will be Duplicated when released",被尖嘯精髓禁錮的怪物被釋放時會被複製 +"Monsters contained in Strongboxes deal {0}% increased Damage","保險箱中的怪物增加 {0}% 傷害" +"Imprisoned Monsters have {0}% chance to drop an additional Rare Item with an Essence Modifier","被禁錮的怪物有 {0}% 機率額外掉落有 1 個精髓詞綴的稀有物品" +"Imprisoned Monsters drop an additional Rare Item with an Essence Modifier","被禁錮的怪物額外掉落有 1 個精髓詞綴的稀有物品" +"Your Action Speed is at least {0}% of base value","你的行動速度至少為基礎值的 {0}%" +"{0} to Level of Socketed Non-Vaal Gems","插槽中的非瓦爾寶石等級 {0}" +"Socketed Support Gems can also Support Skills from your Body Armour",插槽中的輔助寶時同時輔助你胸甲的技能 +"Socketed Support Gems can also Support Skills from your Main Hand",插槽中的輔助寶時同時輔助你主手的技能 +"Socketed Gems are Supported by Level {0} Divine Blessing","插槽中寶石被等級 {0} 的神聖祝福輔助" +"Socketed Gems are Supported by Level {0} Cursed Ground","插槽中寶石被等級 {0} 的詛咒地面輔助" +"Socketed Gems are Supported by Level {0} Eternal Blessing","插槽中寶石被等級 {0} 的永恆祝福輔助" +"Socketed Gems are Supported by Level {0} Hex Bloom","插槽中寶石被等級 {0} 的咒術綻放輔助" +"Socketed Gems are Supported by Level {0} Mark On Hit","插槽中寶石被等級 {0} 的擊中時標記輔助" +"Socketed Gems are Supported by Level {0} Overcharge","插槽中寶石被等級 {0} 的超負荷輔助" +"Socketed Non-Channelling Bow Skills are Triggered by Snipe",插槽中非引導施放的弓技能被狙擊觸發 +"Socketed Triggered Skills deal Double Damage","插槽中觸發型技能造成 2 倍傷害" +"Socketed Gems are Supported by Level {0} Awakened Empower","此物品插槽中寶石被等級 {0} 覺醒.賦予輔助" +"Socketed Gems are Supported by Level {0} Awakened Enhance","此物品插槽中寶石被等級 {0} 覺醒.增幅輔助" +"Socketed Gems are Supported by Level {0} Awakened Enlighten","此物品插槽中寶石被等級 {0} 覺醒.啟蒙輔助" +"Socketed Gems Cost and Reserve Life instead of Mana",插槽中寶石消耗和保留生命而非魔力 +"Socketed Gems have no Reservation",插槽中寶石沒有保留 +"Your Blessing Skills are Disabled",你的祝福技能失效 +"Socketed Gems always Ignite",此物品上的技能寶石必定造成點燃 +"Hexes applied by Socketed Curse Skills are Reflected back to you",插槽中詛咒技能所造成的咒術被反射至你身上 +"Socketed Gems have Iron Will",此物品插槽中寶石有鋼鐵意志效果 +"Socketed Gems have +3.5% Critical Strike Chance","此物品插槽中寶石增加 3.5% 暴擊率" +"Spells in this item Repeat an additional time","在物品上的法術重複施放 1 次" +"Avoid Interruption from Stuns while using Socketed Attack Skills",使用插槽中攻擊技能時,避免來自暈眩的干擾 +"Curse Auras from Socketed Skills also affect you",來自插槽中技能的詛咒光環也會影響你 +"Socketed Skills apply Fire, Cold and Lightning Exposure on Hit",插槽中技能擊中時套用火焰、冰冷和閃電曝曬 +"Socketed Projectile Spells deal {0}% more Damage with Hits","插槽中的投射物法術造成 {0}% 更多擊中傷害" +"Socketed Projectile Spells deal {0}% less Damage with Hits","插槽中的投射物法術造成 {0}% 更少擊中傷害" +"Socketed Projectile Spells have {0} seconds to Cooldown","插槽中的投射物法術 {0} 秒冷卻時間" +"Socketed Movement Skills Cost no Mana",插槽中位移技能不消耗魔力 +"Socketed Skills deal Double Damage","插槽中寶石造成 2 倍傷害" +"Projectiles from Socketed Gems Fork",插槽中寶石的投射物會分裂 +"Socketed Vaal Skills grant Elusive when Used",使用插槽中的瓦爾技能時獲得靈巧 +"Damage with Hits from Socketed Vaal Skills is Lucky",來自插槽中的瓦爾技能的擊中傷害很幸運 +"Damage with Hits from Socketed Vaal Skills is Unlucky",來自插槽中的瓦爾技能的擊中傷害很不幸 +"Hits from Socketed Vaal Skills ignore Enemy Monster Physical Damage Reduction",來自插槽中的瓦爾技能擊中無視敵人怪物物理傷害減免 +"Hits from Socketed Vaal Skills ignore Enemy Monster Resistances",來自插槽中的瓦爾技能擊中無視敵人怪物抗性 +"Socketed Warcry Skills have {0} Cooldown Use","插槽中的戰吼技能 {0} 冷卻使用次數" +"Socketed Warcry Skills have {0} Cooldown Uses","插槽中的戰吼技能 {0} 冷卻使用次數" +"Spend Energy Shield before Mana for Costs of Socketed Skills",插槽中技能的消耗先使用能量護盾再使用魔力 +"You have Tailwind if you've used a Socketed Vaal Skill Recently",若你近期有使用插槽中的瓦爾技能,你獲得流順之風 +"Socketed Gems have Elemental Equilibrium",此物品插槽中寶石額外獲得元素之相 +"Socketed Gems have Secrets of Suffering",插槽中寶石有磨難秘辛 +"Socketed Gems fire an additional Projectile","此物品插槽中寶石射出 1 個額外投射物" +"Socketed Projectile Spells fire an additional Projectile","插槽中的投射物法術發射 1 個額外投射物" +"Socketed Projectile Spells fire {0} additional Projectiles","插槽中的投射物法術發射 {0} 個額外投射物" +"Socketed Gems fire Projectiles in a circle",插槽中寶石以圓形型式發射投射物 +"Socketed Projectile Spells fire Projectiles in a circle",插槽中的投射物法術以圓形型式發射投射物 +"Socketed Projectile Spells have {0}% more Skill Effect Duration","插槽中的投射物法術有 {0}% 更多技能持續時間" +"Socketed Projectile Spells have {0}% less Skill Effect Duration","插槽中的投射物法術有 {0}% 更少技能持續時間" +"Traps from Socketed Skills create a Smoke Cloud when triggered",當觸發插槽中的陷阱時,製造一團迷霧 +"Grants Summon Harbinger of the Arcane Skill",獲得召喚奧術神諭技能 +"Grants Summon Harbinger of Time Skill",獲得召喚時空神諭技能 +"Grants Summon Harbinger of Focus Skill",獲得召喚專注神諭技能 +"Grants Summon Harbinger of Directions Skill",獲得召喚象限神諭技能 +"Grants Summon Harbinger of Storms Skill",獲得召喚風暴神諭技能 +"Grants Summon Harbinger of Brutality Skill",獲得召喚暴虐神諭技能 +"Grants Summon Greater Harbinger of the Arcane Skill",獲得召喚高階奧術神諭技能 +"Grants Summon Greater Harbinger of Time Skill",獲得召喚高階時空神諭技能 +"Grants Summon Greater Harbinger of Focus Skill",獲得召喚高階專注神諭技能 +"Grants Summon Greater Harbinger of Directions Skill",獲得召喚高階象限神諭技能 +"Grants Summon Greater Harbinger of Storms Skill",獲得召喚高階風暴神諭技能 +"Grants Summon Greater Harbinger of Brutality Skill",獲得召喚高階暴虐神諭技能 +"Has an additional Implicit Mod","有 1 個額外固定詞綴" +"Trigger Level {0} Death Aura when Equipped","裝備時觸發等級 {0} 死亡光環" +"Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned",被召喚時插槽中的咒術詛咒技能被德瑞肖像觸發 +"Grants Call of Steel",獲得鋼之呼喚 +"Grants Level {0} Approaching Flames Skill","獲得等級 {0} 的無極赤炎技能" +"Trigger Level {0} Darktongue's Kiss when you Cast a Curse Spell","當你施放詛咒法術時,觸發等級 {0} 的禁忌之吻" +"Trigger Socketed Minion Spells on Kill with this Weapon",使用此武器擊殺時觸發插槽中召喚物法術 +"{0}% chance to Trigger Level 10 Summon Raging Spirit on Kill","擊殺時有 {0}% 機率觸發等級 8 的召喚憤怒狂靈" +"Trigger Level 10 Summon Raging Spirit on Kill","擊殺時觸發等級 8 的召喚憤怒狂靈" +"Trigger Commandment of Inferno on Critical Strike",暴擊時觸發煉獄之誡 +"Offering Skills Triggered this way also affect you",以此方式觸發的奉獻技能同時影響你 +"{0}% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a {1} second Cooldown","當你施放詛咒法術時,有 {0}% 機率觸發插槽中的詛咒法術,有 {1} 秒冷卻時間" +"Trigger Socketed Curse Spell when you Cast a Curse Spell, with a {0} second Cooldown","當你施放詛咒法術時,觸發插槽中的詛咒法術,有 {0} 秒冷卻時間" +"Socketed Lightning Spells have no Cost if Triggered",觸發時,插槽中的閃電法術沒有消耗 +"Other Aegis Skills are Disabled",其他聖盾技能失效 +"Gain a Flask Charge when you deal a Critical Strike","暴擊時獲得 1 點藥劑充能" +"Loses all Charges when you enter a new area",當你進入新區域時失去所有充能 +"Life Recovery from Flasks also applies to Energy Shield during Effect",效果持續時間,透過藥劑恢復生命同時套用在能量護盾 +"Instant Recovery when on Low Life",貧血時立即恢復 +"Instant Recovery",立即恢復 +"Debilitate nearby Enemies for {0} Seconds when Effect ends","當效果結束時虛弱附近敵人 {0} 秒" +"Effect is removed when Hit by a Player",被玩家擊中時效果被移除 +"Effect is not removed when Unreserved Mana is Filled",當未保留魔力滿時,效果不會被移除 +"Effect does not Queue",效果不會列隊 +"Mana Recovery occurs instantly at the end of Effect",效果結束時,立即觸發魔力恢復 +"Effect is removed when Ward Breaks",當保護破損時,效果被移除 +"Recover {0}% of Life at the end of the Effect","效果結束時恢復 {0}% 生命" +"Recover Full Life at the end of the Effect",效果結束時恢復所有生命 +"Recover Full Life on use",使用時恢復所有生命 +"Creates Consecrated Ground on Use",使用時製造奉獻地面 +"Creates Chilled Ground on Use",使用時製造冰緩地面 +"Consecrated Ground created by this Flask has Tripled Radius","此藥劑製造的奉獻地面有 3 倍的範圍" +"Consecrated Ground created by this Flask has Doubled Radius","此藥劑製造的奉獻地面有 2 倍的範圍" +"Consumes Maximum Charges to use",使用時消耗最大充能 +"Consumes Endurance Charges on use",使用時消耗所有耐力球 +"Consumes Frenzy Charges on use",使用時消耗所有狂怒球 +"Consumes Power Charges on use",使用時消耗所有暴擊球 +"Gain Vaal Souls equal to Charges Consumed when used",使用時獲得等同於消耗充能的瓦爾靈魂 +"Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used",使用時造成附近敵人火焰、冰冷和閃電曝曬 +"Lose all Endurance Charges on use",使用時失去所有耐力球 +"Taunts nearby Enemies on use",使用時嘲諷附近敵人 +"Knocks Back Enemies in an Area when you use a Flask",使用藥劑時將區域內敵人擊退 +"Creates a Smoke Cloud on Use",使用時製造一團煙霧 +"Removes Curses on use",使用時移除詛咒 +"Removes all Burning when used",使用時移除全部燃燒 +"Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Life","若使用時不是滿血,阻礙附近敵人減少 {0}% 移動速度" +"Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Mana","若使用時不是滿魔,阻礙附近敵人減少 {0}% 移動速度" +"Removes Frozen and Chilled on use",驅散冰凍與冰緩 +"Adapt to each Element on use",使用時適應每個元素 +"Immunity to Ignite during Effect",效果持續時間免疫點燃 +"Removes Burning on use",使用時移除燃燒狀態 +"Restores Ward on use",使用時回復保護 +"An Enemy Writhing Worms escape the Flask when used","使用藥劑時產生 1 隻敵隊的蠕蟲" +"Writhing Worms are destroyed when Hit",蠕蟲被擊中時被摧毀 +"Used when an adjacent Flask is used",當相鄰的藥劑被使用時使用 +"Used when you start Bleeding",當你開始流血時使用 +"Used when you become Chilled",當你被冰緩時使用 +"Used when you become Frozen",當你被冰凍時使用 +"Used when you become Ignited",當你被點燃時使用 +"Used when you become Poisoned",當你被中毒時使用 +"Used when you become Shocked",當你被感電時使用 +"Used when you Block",當你格擋時使用 +"Reused at the end of this Flask's effect",藥劑效果結束時再次使用 +"Used when Charges reach full",當充能滿時使用 +"Used when you lose a Guard Skill Buff",當你失去守衛技能增益效果時使用 +"Used when you Use a Guard Skill",當你使用守衛技能時使用 +"Used when you Hit a Rare or Unique Enemy, if not already in effect",若沒有效果時,當你擊中稀有或傳奇敵人時使用 +"Used when you take a Savage Hit",當你承受殘暴之擊時使用 +"Used when you Use a Travel Skill",當你使用快行技能時使用 +"Used when you use a Life Flask",當你使用生命藥劑時使用 +"{0}% increased Armour during Effect","效果持續時間,增加 {0}% 護甲" +"{0}% increased Evasion Rating during Effect","效果持續時間,增加 {0}% 閃避值" +"{0}% increased Energy Shield during Effect","效果持續時間,增加 {0}% 能量護盾" +"{0}% increased Ward during Effect","效果持續時間,增加 {0}% 保護" +"{0}% reduced Ward during Effect","效果持續時間,減少 {0}% 保護" +"Ward does not Break during Effect",效果持續時間,保護不會破損 +"{0}% increased Adaptation Rating during Effect","效果持續時間,增加 {0}% 適應值" +"{0}% reduced Adaptation Rating during Effect","效果持續時間,減少 {0}% 適應值" +"Adaptations apply to all Elemental Damage during Effect",效果持續時間,適應套用至全部元素傷害 +"{0}% increased Accuracy Rating during Effect","效果持續時間,增加 {0}% 命中值" +"{0}% increased Attack Speed during Effect","效果持續時間,增加 {0}% 攻擊速度" +"{0}% reduced Attack Speed during Effect","效果持續時間,減少 {0}% 攻擊速度" +"{0}% increased Cast Speed during Effect","效果持續時間,增加 {0}% 施放速度" +"{0}% reduced Cast Speed during Effect","效果持續時間,減少 {0}% 施放速度" +"{0}% increased Movement Speed during Effect","效果持續時間,增加 {0}% 移動速度" +"{0}% increased Block and Stun Recovery during Effect","效果持續時間,增加 {0}% 格擋及暈眩恢復" +"{0}% additional Elemental Resistances during Effect","效果持續時間,有 {0}% 額外元素抗性" +"{0}% of Physical Attack Damage Leeched as Life during Effect","效果持續時間,{0}% 物理攻擊傷害偷取生命" +"{0}% of Spell Damage Leeched as Energy Shield during Effect","效果持續時間,{0}% 法術傷害偷取能量護盾" +"{0}% of Attack Damage Leeched as Life during Effect","效果持續時間,{0}% 攻擊傷害偷取生命" +"{0}% of Physical Attack Damage Leeched as Mana during Effect","效果持續時間,{0}% 物理傷害偷取魔力" +"Adds Knockback to Melee Attacks during Effect",效果持續時間,近戰攻擊附加擊退敵人 +"{0}% of Physical Damage from Hits taken as Cold Damage during Effect","效果持續時間,承受 {0}% 的擊中物理傷害視為冰冷傷害" +"{0}% chance to Avoid being Chilled during Effect","效果持續時間,{0}% 機率避免被冰緩" +"Chaos Damage taken does not bypass Energy Shield during effect",效果持續時間,承受的混沌傷害不會無視能量護盾 +"{0}% chance to Avoid being Frozen during Effect","效果持續時間,{0}% 機率避免被冰凍" +"Grants Last Breath when you Use a Skill during Effect, for {0}% of Mana Cost","效果持續時間,使用技能消耗 {0}% 魔力,獲得瀕死之息" +"{0}% chance to Avoid being Ignited during Effect","效果持續時間,{0}% 機率避免被點燃" +"{0}% chance to Avoid being Shocked during Effect","效果持續時間,{0}% 機率避免被感電" +"{0}% chance to Poison on Hit during Effect","效果持續時間,有 {0}% 機率造成中毒" +"{0}% additional Physical Damage Reduction during Effect","效果持續時間,獲得 {0}% 額外物理傷害減免" +"Hits Knockback during Effect",效果持續時間附加擊退 +"{0}% increased Area of Effect during Effect","效果持續時間,增加 {0}% 範圍效果" +"{0}% Chance to Avoid being Stunned during Effect","效果持續時間,{0}% 機率避免被暈眩" +"Cannot be Stunned during Effect",效果持續時間不會被擊暈 +"{0}% chance to Freeze, Shock and Ignite during Effect","效果持續時間,有 {0}% 機率造成冰凍、感電和點燃" +"{0}% increased Critical Strike Chance during Effect","效果持續時間,增加 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance during Effect","效果持續時間,增加 {0}% 暴擊率" +"Culling Strike during Effect",效果持續時間撲殺 +"Gain {0} Endurance Charge per Second during Effect","效果持續時間,每秒獲得 {0} 顆耐力球" +"Immunity to Bleeding and Corrupted Blood during Effect",效果持續時間,免疫流血和腐化之血 +"Immunity to Damage during Effect",效果持續時間,免疫傷害 +"Immunity to Freeze and Chill during Effect",效果持續時間,免疫冰緩和冰凍 +"Immunity to Poison during Effect",效果持續時間,免疫中毒 +"Immunity to Shock during Effect",效果持續時間,免疫感電 +"Petrified during Effect",效果持續時間被石化 +"{0}% increased Rarity of Items found during Effect","效果持續時間,增加 {0}% 掉落物品稀有度" +"{0}% reduced Rarity of Items found during Effect","效果持續時間,減少 {0}% 掉落物品稀有度" +"Life Leech is instant during Effect",效果持續時間,生命偷取為立即 +"{0}% of Damage Taken from Hits is Leeched as Life during Effect","效果持續時間,{0}% 承受的擊中傷害偷取為生命" +"Regenerate {0}% of Life per second during Effect","效果持續時間,每秒回復 {0}% 生命" +"Cannot gain Mana during effect",效果期間無法獲得魔力 +"{0}% increased Effect of Non-Damaging Ailments you inflict during Effect","效果持續時間,增加 {0}% 你造成非傷害型異常狀態的效果" +"{0}% reduced Effect of Non-Damaging Ailments you inflict during Effect","效果持續時間,減少 {0}% 你造成非傷害型異常狀態的效果" +"Skills fire an additional Projectile during Effect","效果持續時間,技能發射 1 個額外投射物" +"Skills fire {0} additional Projectiles during Effect","效果持續時間,技能發射 {0} 個額外投射物" +"{0}% increased Reflected Damage taken during Effect","效果持續時間,增加承受 {0}% 反射傷害" +"{0}% reduced Reflected Damage taken during Effect","效果持續時間,減少承受 {0}% 反射傷害" +"{0}% increased Mana Cost of Skills during Effect","效果持續時間,增加 {0}% 技能的魔力消耗" +"{0}% reduced Mana Cost of Skills during Effect","效果持續時間,減少 {0}% 技能的魔力消耗" +"Your Critical Strikes do not deal extra Damage during Effect",效果持續時間,你的暴擊無法造成額外暴擊傷害 +"{0}% increased Duration of Poisons you inflict during Effect","效果持續時間,增加 {0}% 你造成的中毒持續時間" +"{0}% reduced Duration of Poisons you inflict during Effect","效果持續時間,減少 {0}% 你造成的中毒持續時間" +"{0}% increased Bleeding Duration on you during Effect","效果持續時間,增加 {0}% 你身上流血持續時間" +"{0}% reduced Bleeding Duration on you during Effect","效果持續時間,減少 {0}% 你身上流血持續時間" +"{0}% increased Effect of Chill on you during Effect","效果持續時間,增加 {0}% 你身上冰緩的效果" +"{0}% reduced Effect of Chill on you during Effect","效果持續時間,減少 {0}% 你身上冰緩的效果" +"{0}% increased Effect of Curses on you during Effect","效果持續時間,增加 {0}% 你身上詛咒的效果" +"{0}% reduced Effect of Curses on you during Effect","效果持續時間,減少 {0}% 你身上詛咒的效果" +"{0}% increased Freeze Duration on you during Effect","效果持續時間,增加 {0}% 你身上冰凍持續時間" +"{0}% reduced Freeze Duration on you during Effect","效果持續時間,減少 {0}% 你身上冰凍持續時間" +"{0}% increased Ignite Duration on you during Effect","效果持續時間,增加 {0}% 你身上點燃持續時間" +"{0}% reduced Ignite Duration on you during Effect","效果持續時間,減少 {0}% 你身上點燃持續時間" +"{0}% increased Poison Duration on you during Effect","效果持續時間,增加 {0}% 你身上中毒持續時間" +"{0}% reduced Poison Duration on you during Effect","效果持續時間,減少 {0}% 你身上中毒持續時間" +"{0}% increased Effect of Shock on you during Effect","效果持續時間,增加 {0}% 你身上感電的效果" +"{0}% reduced Effect of Shock on you during Effect","效果持續時間,減少 {0}% 你身上感電的效果" +"{0}% more Ward during Effect","效果持續時間,有 {0}% 更多保護" +"{0}% less Ward during Effect","效果持續時間,有 {0}% 更少保護" +"{0}% to all maximum Elemental Resistances during Effect","效果持續時間,{0}% 全部最大元素抗性" +"{0}% Chance to Block Attack Damage during Effect","效果持續時間,{0}% 攻擊傷害格擋率" +"Cannot gain Life during effect",效果持續時間內無法獲得生命 +"{0}% increased Charges gained by Other Flasks during Effect","效果持續時間,增加 {0}% 其他藥劑獲得的充能" +"{0}% to Damage over Time Multiplier for Poison from Critical Strikes during Effect","效果持續時間,來自暴擊的中毒 {0}% 持續傷害加成" +"{0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect","效果持續時間,對站在奉獻地面上的敵人增加 {0}% 暴擊率" +"{0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Effect","效果持續時間,對站在奉獻地面上的敵人減少 {0}% 暴擊率" +"{0}% increased Damage Over Time during Effect","效果持續時間,增加 {0}% 持續傷害" +"{0}% reduced Damage Over Time during Effect","效果持續時間,減少 {0}% 持續傷害" +"{0}% increased Damage with Hits against Demons during Effect","效果持續時間,對惡魔增加 {0}% 擊中傷害" +"{0}% reduced Damage with Hits against Demons during Effect","效果持續時間,對惡魔減少 {0}% 擊中傷害" +"{0}% increased Damage taken from Demons during Effect","效果持續時間,增加 {0}% 承受的惡魔的傷害" +"{0}% reduced Damage taken from Demons during Effect","效果持續時間,減少 {0}% 承受的惡魔的傷害" +"{0}% increased Quantity of Items found during Effect","效果持續時間,增加 {0}% 掉落物品數量" +"Immunity to Freeze, Chill, Curses and Stuns during Effect",效果持續時間,免疫冰凍,冰緩,詛咒和擊暈 +"{0}% of Chaos Damage Leeched as Life during Effect","效果持續時間,{0}% 混沌傷害偷取生命" +"{0}% increased Light Radius during Effect","效果持續時間,增加 {0}% 照亮範圍" +"Grants Level {0} Despair Curse Aura during Effect","效果持續時間,獲得等級 {0} 的絕望詛咒光環" +"Skills Cost no Mana during Effect",效果持續時間,你的技能不消耗魔力 +"{0}% to Elemental Resistances during Effect","效果持續時間,{0}% 全部元素抗性" +"{0}% Chance to Block Spell Damage during Effect","效果持續時間,{0}% 法術傷害格擋率" +"{0}% increased Critical Strike Chance with Vaal Skills during effect","效果期間增加 {0}% 瓦爾技能的暴擊率" +"{0}% reduced Critical Strike Chance with Vaal Skills during effect","效果期間減少 {0}% 瓦爾技能的暴擊率" +"Vaal Skills used during effect do not apply Soul Gain Prevention",瓦爾技能使用持續時間效果不會作用於停止獲得靈魂 +"When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned",在任何藥劑效果持續時間內擊殺中毒的敵人,附近敵人都會中毒 +"Take {0} Chaos Damage per Second during Effect","效果持續時間,每秒承受 {0} 混沌傷害" +"Enemies Ignited by you during Effect take {0}% increased Damage","在你效果持續時間被點燃的敵人,增加承受 {0}% 傷害" +"Enemies Ignited by you during Effect take {0}% reduced Damage","在你效果持續時間被點燃的敵人,減少承受 {0}% 傷害" +"Recover {0}% of Life when you Kill an Enemy during Effect","效果持續時間,當你擊殺 1 個敵人時恢復 {0}% 生命" +"Recover {0}% of Mana when you Kill an Enemy during Effect","效果持續時間,當你擊殺 1 個敵人時恢復 {0}% 魔力" +"Recover {0}% of Energy Shield when you Kill an Enemy during Effect","效果持續時間,當你擊殺 1 個敵人時恢復 {0}% 能量護盾" +"{0}% increased Attack, Cast and Movement Speed during Effect","效果持續時間,增加 {0}% 攻擊、施放和移動速度" +"{0}% reduced Attack, Cast and Movement Speed during Effect","效果持續時間,減少 {0}% 攻擊、施放和移動速度" +"Increase Attack, Cast and Movement Speed by {0}% every second during Effect","效果持續時間,每秒增加 {0}% 攻擊、施放和移動速度" +"Reduce Attack, Cast and Movement Speed {0}% every second during Effect","效果持續時間,每秒減少 {0}% 攻擊、施放和移動速度" +"Unholy Might during Effect",效果持續時間獲得不潔之力 +"Prevents Death during Effect",效果持續時間不會死亡 +"During Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest","效果持續時間,你絕對抗性最低的元素,你所受到該元素的傷害增加 {0}%" +"During Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest","效果持續時間,你絕對抗性最低的元素,你所受到該元素的傷害減少 {0}%" +"During Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest","效果持續時間,你絕對抗性最高的元素,你所造成該元素的傷害穿透 {0}% 該抗性" +"Shocks nearby Enemies during Effect, causing {0}% increased Damage taken","效果持續時間感電附近敵人,增加他們 {0}% 承受傷害" +"You are Shocked during Effect, causing {0}% increased Damage taken","你在效果持續時間被感電,增加 {0}% 承受傷害" +"{0}% of Physical Damage Converted to Lightning during Effect","效果持續時間,{0}% 物理傷害轉換為閃電傷害" +"Damage Penetrates {0}% Lightning Resistance during Effect","效果持續時間,閃電傷害穿透 {0}% 閃電抗性" +"{0}% increased Effect of Shocks you inflict during Effect","效果持續時間,增加 {0}% 你造成感電的效果" +"{0}% reduced Effect of Shocks you inflict during Effect","效果持續時間,減少 {0}% 你造成感電的效果" +"Shocks you inflict during Effect spread to other Enemies in a radius of {0}","效果持續時間,你造成的感電擴散至範圍 {0} 內的其它敵人" +"Adds {0} to {1} Lightning Damage to Attacks during Effect","效果持續時間,攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Spells during Effect","效果持續時間,法術附加 {0} 至 {1} 閃電傷害" +"{0}% of Lightning Damage Leeched as Life during Effect","效果持續時間,{0}% 閃電傷害偷取生命" +"{0}% of Lightning Damage Leeched as Mana during Effect","效果持續時間,{0}% 閃電傷害偷取魔力" +"Life and Mana Leech are instant during effect",效果持續時間內立即獲得生命和魔力偷取 +"Gains no Charges during Effect",效果持續時間,不會獲得充能 +"Gains no Charges during Effect of any Overflowing Chalice Flask",在任何滿溢聖杯藥劑效果期間無法獲得藥劑充能 +"Gains no Charges during Effect of any Soul Ripper Flask",在任何碎魂者藥劑效果期間不會獲得充能 +"Ghost Reaver during Effect",效果持續時間,獲得靈能護體 +"Zealot's Oath during Effect",效果持續時間,獲得狂熱誓言 +"Eldritch Battery during Effect",效果持續時間,獲得異能魔力 +"Grants Perfect Agony during effect",效果持續時間,獲得絕對受難 +"Passives in Radius can be Allocated without being connected to your tree",天賦樹中在範圍內未連結的技能仍然可以配置 +"Uses both hand slots",占用所有武器欄位 +"Cannot be used with Chaos Inoculation",不能搭配異靈之體 +"No Dexterity Requirement",無敏捷需求 +"No Intelligence Requirement",無智慧需求 +"Has no Attribute Requirements",無能力限制 +"Has no Energy Shield",沒有能量護盾 +"No Strength Requirement",無力量需求 +"Gain Exposed to Corruption stacks twice as frequently","獲得曝曬於汙染疊層頻率為 2 倍" +"Often Shift into Nightmare on Killing a Rare or Unique Enemy",擊殺稀有或傳奇敵人時,有時會轉移至夢魘 +"Only shift into Nightmare on reaching maximum Blood",只有達到最大鮮血時會轉移至夢魘 +"Lose all Blood when you shift out of Nightmare",當你轉出夢魘時失去全部鮮血 +"Only Shift into and out of Nightmare randomly",只能隨機轉移或轉出夢魘 +"Area contains an additional Scourge Boss","區域含有 1 個額外災魘頭目" +"Prevent {0}% of Suppressed Spell Damage while on Full Energy Shield","滿能量護盾時,防止 {0}% 壓抑法術傷害" +"{0}% to amount of Suppressed Spell Damage Prevented while on Full Energy Shield","滿能量護盾時,{0}% 防止壓抑法術傷害的總量" +"Chance to Block Spell Damage is equal to Chance to Block Attack Damage",法術格擋率等於攻擊格擋率 +"Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage",最大法術格擋率等於最大攻擊格擋率 +"Chance to Block Spell Damage is Lucky",法術傷害格擋率很幸運 +"Chance to Block Spell Damage is Unlucky",法術傷害格擋率很不幸 +"Your Offering Skills also affect you",你的奉獻技能同時影響你 +"Bone Offering has {0}% increased Effect","骸骨奉獻增加 {0}% 效果" +"Bone Offering has {0}% reduced Effect","骸骨奉獻減少 {0}% 效果" +"Flesh Offering has {0}% increased Effect","血肉奉獻增加 {0}% 效果" +"Flesh Offering has {0}% reduced Effect","血肉奉獻減少 {0}% 效果" +"Spirit Offering has {0}% increased Effect","靈魂奉獻增加 {0}% 效果" +"Spirit Offering has {0}% reduced Effect","靈魂奉獻減少 {0}% 效果" +"Modifiers to Attributes instead apply to Omniscience",能力詞綴改為套用至全知 +"{0}% to all Elemental Resistances per {1} Omniscience","每 {1} 全知 {0}% 全部元素抗性" +"Penetrate {0}% Elemental Resistances per {1} Omniscience","每 {1} 全知穿透 {0}% 元素抗性" +"No Physical Damage",沒有物理傷害 +"Adds {0} to {1} Physical Damage to Attacks against you","對你的攻擊附加 {0} 至 {1} 物理傷害" +"Adds {0} to {1} Fire Damage to Hits against you","對你的擊中附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Fire Damage to Attacks against you","對你的攻擊附加 {0} 至 {1} 火焰傷害" +"Adds {0} to {1} Cold Damage to Hits against you","對你的擊中附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Cold Damage to Attacks against you","對你的攻擊附加 {0} 至 {1} 冰冷傷害" +"Adds {0} to {1} Lightning Damage to Hits against you","對你的擊中附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Lightning Damage to Attacks against you","對你的攻擊附加 {0} 至 {1} 閃電傷害" +"Adds {0} to {1} Chaos Damage to Attacks against you","對你的攻擊附加 {0} 至 {1} 混沌傷害" +"Critical Strikes with Daggers Poison the Enemy",使用匕首暴擊時使敵人中毒 +"Critical Strikes with Bows Poison the Enemy",使用弓類武器暴擊時使敵人中毒 +"{0}% to Critical Strike Multiplier for Attack Damage","{0}% 攻擊傷害的暴擊加成" +"Knocks Enemies Back on Hit",擊退敵人 +"Cannot be Knocked Back",無法被擊退 +"Knocks Enemies Back when Hit by a Bow",裝備弓類武器時擊退敵人 +"Knocks Enemies Back when Hit by a Staff",裝備長杖類武器時擊退敵人 +"Knocks Enemies Back when Hit by a Wand",裝備法杖類武器時擊退敵人 +"Energy Shield Recharge not delayed by Damage",能量護盾回復不會因傷害而延遲 +"Lose {0} Life per second","每秒失去 {0} 生命" +"Lose {0} Mana per second","每秒失去 {0} 魔力" +"Cannot be Damaged",無法被傷害 +"Can't use other Rings",不能使用其他戒指 +"Immune to Fire Damage",免疫火焰傷害 +"Totems are Immune to Fire Damage",圖騰免疫火焰傷害 +"{0}% more Damage for each different type of Mastery you have Allocated","根據你配置每個不同類型的專精,有 {0}% 更多傷害" +"{0}% less Damage for each different type of Mastery you have Allocated","根據你配置每個不同類型的專精,有 {0}% 更少傷害" +"{0}% of Physical Attack Damage Leeched by Enemy as Life","{0}% 的物理攻擊傷害被敵人偷取為生命" +"Recover {0}% of Life on Kill for each different type of Mastery you have Allocated","根據你配置每個不同類型的專精,擊殺時恢復 {0}% 生命" +"{0}% of Physical Damage Leeched by Enemy as Life","{0}% 物理傷害被敵人偷取為生命" +"{0}% of Fire Damage Leeched by Enemy as Life","{0}% 火焰傷害被敵人偷取為生命" +"Recover {0}% of Energy Shield on Kill for each different type of Mastery you have Allocated","根據你配置每個不同類型的專精,擊殺時恢復 {0}% 能量護盾" +"{0}% of Cold Damage Leeched by Enemy as Life","{0}% 冰冷傷害被敵人偷取為生命" +"{0}% of Lightning Damage Leeched by Enemy as Life","{0}% 閃電傷害被敵人偷取為生命" +"{0}% of Chaos Damage Leeched by Enemy as Life","{0}% 混沌傷害被敵人偷取為生命" +"Recover {0}% of Mana on Kill for each different type of Mastery you have Allocated","根據你配置每個不同類型的專精,擊殺時恢復 {0}% 魔力" +"{0}% of Physical Attack Damage Leeched by Enemy as Mana","{0}% 物理攻擊傷害被敵人偷取為魔力" +"{0}% of Physical Damage Leeched by Enemy as Mana","{0}% 物理傷害被敵人偷取為魔力" +"{0}% of Fire Damage Leeched by Enemy as Mana","{0}% 火焰傷害被敵人偷取為魔力" +"{0}% of Lightning Damage Leeched by Enemy as Mana","{0}% 閃電傷害被敵人偷取為魔力" +"{0}% of Chaos Damage Leeched by Enemy as Mana","{0}% 混沌傷害被敵人偷取為魔力" +"Gain {0} Life per Enemy Hit with Attacks","攻擊擊中每個敵人會獲得 {0} 生命" +"Lose {0} Life per Enemy Hit with Attacks","攻擊擊中每個敵人會失去 {0} 生命" +"Grants {0} Life per Enemy Hit","每個擊中敵人的攻擊,獲得 {0} 生命" +"Gain {0} Life per Enemy Hit with Spells","法術擊中每個敵人獲得{0} 生命" +"Lose {0} Life per Enemy Hit with Spells","法術擊中每個敵人失去 {0} 生命" +"Gain {0} Life and Mana per Enemy Hit with Attacks","每個使用攻擊擊中的敵人,獲得 {0} 生命和魔力" +"Lose {0} Life and Mana per Enemy Hit with Attacks","每個使用攻擊擊中的敵人,失去 {0} 生命和魔力" +"Grants {0} Life and Mana per Enemy Hit","每個擊中敵人的攻擊,獲得 {0} 生命和魔力" +"Lose {0} Life and Mana per Enemy Hit","每個擊中敵人的攻擊,失去 {0} 生命和魔力" +"Gain {0} Life for each Ignited Enemy hit with Attacks","每個使用攻擊擊中的被點燃敵人,獲得 {0} 生命" +"Lose {0} Life for each Ignited Enemy hit with Attacks","每個使用攻擊擊中的被點燃敵人,失去 {0} 生命" +"Gain {0} Mana per Enemy Hit with Attacks","每個使用攻擊擊中的敵人,獲得 {0} 魔力" +"Lose {0} Mana per Enemy Hit with Attacks","每個使用攻擊擊中的敵人,失去 {0} 魔力" +"Grants {0} Mana per Enemy Hit","每個擊中的敵人,獲得 {0} 魔力" +"Gain {0} Energy Shield per Enemy Hit with Attacks","每個使用攻擊擊中的敵人,獲得 {0} 能量護盾" +"Lose {0} Energy Shield per Enemy Hit with Attacks","每個使用攻擊擊中的敵人,失去 {0} 能量護盾" +"Gain {0} Life per Enemy Killed","每個被擊殺的敵人,獲得 {0} 生命" +"Lose {0} Life per Enemy Killed","每個被擊殺的敵人,失去 {0} 生命" +"Gain {0} Life per Ignited Enemy Killed","每個被擊殺的點燃敵人,獲得 {0} 生命" +"Lose {0} Life per Ignited Enemy Killed","每個被擊殺的點燃敵人,失去 {0} 生命" +"Gain {0} Energy Shield when you Block","當你格擋時獲得 {0} 能量護盾" +"Gain {0} Mana per Enemy Killed","每個被擊殺的敵人,獲得 {0} 魔力" +"Lose {0} Mana per Enemy Killed","每個被擊殺的敵人,失去 {0} 魔力" +"Gain {0} Mana per Taunted Enemy Hit","每個擊中被嘲諷的敵人,獲得 {0} 魔力" +"Lose {0} Mana per Taunted Enemy Hit","每個擊中被嘲諷的敵人,失去 {0} 魔力" +"Buffs affect your Party members",你的增益會影響隊友 +"Projectiles do not Chain",投射物不會連鎖 +"Arrows Pierce an additional Target",箭矢穿透一個額外目標 +"Bow Attacks fire an additional Arrow","弓攻擊發射 1 個額外箭矢" +"Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows",到達最大狂怒球時失去全部狂怒球,使你下個弓的弓擊發射許多額外箭矢 +"Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges",你的耐力球最大數量等於你的狂怒球最大數量 +"Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges",最小耐力球詞綴改為套用為最小殘暴球 +"Maximum Brutal Charges is equal to Maximum Endurance Charges",最大殘暴球等於最大耐力球 +"Your Maximum Frenzy Charges is equal to your Maximum Power Charges",你的最大狂怒球等於你的最大暴擊球 +"Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges",最小狂怒球詞綴改為套用最小苦痛球 +"Maximum Affliction Charges is equal to Maximum Frenzy Charges",最大苦痛球等於最大狂怒球 +"Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges",最小暴擊球詞綴改為套用最小吸收球 +"Maximum Absorption Charges is equal to Maximum Power Charges",最大吸收球等於最大暴擊球 +"Gain an Endurance Charge on Critical Strike","暴擊時獲得 1 個耐力球" +"Gain an Endurance Charge on Melee Critical Strike","近戰攻擊暴擊時獲得 1 個耐力球" +"Gain an Endurance Charge on Bow Critical Strike","弓類武器暴擊時獲得 1 顆耐力球" +"Gain a Power Charge on Killing a Frozen Enemy","擊殺冰凍敵人時獲得 1 顆暴擊球" +"Skills Chain an additional time while at maximum Frenzy Charges","最大狂怒球時技能額外連鎖 1 次" +"Projectiles can Chain when colliding with terrain",當投射物撞擊地面時連鎖 +"Gain a Frenzy Charge on Critical Strike","暴擊時獲得 1 顆狂怒球" +"Gain a Power Charge on Melee Critical Strike",近戰暴擊時獲得暴擊球 +"Gain an Endurance Charge when you take a Critical Strike","受到暴擊時獲得 1 顆耐力球" +"Gain an Endurance Charge when you suffer an Elemental Ailment","受到元素異常狀態時獲得 1 顆耐力球" +"Cannot be Poisoned",不會中毒 +"Bleeding cannot be inflicted on you",流血對你沒有影響 +"Hits always Ignite",你的擊中必定點燃 +"Hits always Shock",你的擊中必定感電 +"Always Stuns Enemies on Hit",擊中時必定暈眩敵人 +"Your Hits cannot Stun Enemies",你的擊中不能暈眩敵人 +"Skills Cost {0} Energy Shield","技能消耗 {0} 能量護盾" +"Skills Cost {0} Life","技能消耗 {0} 生命" +"Skills Cost {0} Mana","技能消耗 {0} 魔力" +"Your Attacks do not cost Mana",你的攻擊不會花費魔力 +"Avoid interruption from Stuns while Casting",施放時避免來自暈眩的干擾 +"Damaged Monsters do not Heal",敵人無法回復生命 +"Enemies you kill are Shocked",你擊殺的敵人被感電 +"While Casting, Enemies that Hit you are Shocked",當你在施法時,攻擊你的敵人會感電 +"Has maximum Quality",有最大品質 +"Quality does not increase Defences",品質不會增加防禦 +"Quality does not increase Physical Damage",品質不會增加物理傷害 +"Extra Socket",額外插槽 +"Cannot Evade Enemy Attacks",無法閃避 +"Socketed Gems Do Not Gain Experience",此物品插槽中寶石不會獲得經驗 +"Hits against you gain {0}% of Physical Damage as Extra Fire Damage","對你的擊中獲得 {0}% 物理傷害的額外火焰傷害" +"Lose {0}% of Life per second","每秒失去 {0}% 生命" +"Knocks Back Enemies if you get a Critical Strike",暴擊時擊退敵人 +"Knocks Back Enemies if you get a Critical Strike with a Bow",持弓暴擊時擊退敵人 +"Knocks Back Enemies if you get a Critical Strike with a Staff",持長杖暴擊時擊退敵人 +"Knocks Back Enemies if you get a Critical Strike with a Wand",持法杖暴擊時擊退敵人 +"Gain no inherent bonuses from Strength",不會獲得力量的固有加成 +"Strength provides no bonus to Maximum Life",力量不再提供最大生命加成 +"Intelligence provides no inherent bonus to Maximum Mana",智慧不提供最大魔力的加成 +"Always inflict Brittle",總是造成易碎 +"Critical Strikes do not inherently Freeze",暴擊不會造成冰凍 +"Always Sap Enemies",總是殘喘敵人 +"Hits that Stun Enemies have Culling Strike",造成敵人暈眩的攻擊和法術帶有撲殺效果 +"Hits can't be Evaded",攻擊和法術無法被閃避 +"All hits are Critical Strikes",永遠暴擊 +"While at maximum Frenzy Charges, Attacks Poison Enemies",最大狂怒球時,攻擊造成敵人中毒 +"Attacks always Poison while at maximum Frenzy Charges",當獲得最大狂怒球時,攻擊造成中毒 +"{0}% Global Critical Strike Multiplier while you have a Frenzy Charge","你有狂怒球時 {0}% 全域暴擊加成" +"Gain a Power Charge when a Minion Dies","你的召喚物死亡時獲得 1 顆暴擊球" +"Flasks gain a Charge when you take a Critical Strike",當你受到暴擊時獲得一點藥劑充能 +"Gain an Endurance Charge when you Block",格擋時獲得耐力球 +"Gain a Frenzy Charge when an Enemy Blocks your Damage","當你的攻擊被敵人格擋時獲得 1 個狂怒球" +"Gain a Power Charge when you Block","格擋時獲得 1 顆暴擊球" +"Gain a Power Charge when your Mine is Detonated targeting an Enemy","當你的地雷對敵人爆炸時獲得 1 顆暴擊球" +"Gain a Power Charge when you Kill a Shocked Enemy",殺死感電的敵人獲得暴擊球 +"Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell",當你被打斷施法時獲得暴擊球 +"Nearby Party members gain Endurance Charges whenever you do",你獲得耐力球則附近友方獲得耐力球 +"Nearby Party members gain Frenzy Charges whenever you do",你獲得狂怒球則附近友方獲得狂怒球 +"Nearby Party members gain Power Charges whenever you do",你獲得暴擊球則附近友方獲得暴擊球 +"Removes all Armour",移除所有護甲 +"Removes all Energy Shield",移除所有能量護盾 +"Provides Immunity to Chaos Damage",免疫混沌傷害 +"You can apply one fewer Curse","你可以少造成 1 個詛咒" +"An additional Curse can be applied to you","你可以受到 1 個額外的詛咒" +"Cannot be Stunned when on Low Life",貧血時免疫暈眩 +"All Physical Damage Converted to Fire Damage",所有物理傷害轉換為火焰傷害 +"Removes all Mana",移除所有魔力 +"Ignore all Movement Penalties from Armour",無視穿著護甲所帶來的減少移動速度效果 +"Your Minions use your Flasks when summoned",當召喚召喚物時消耗你的藥劑 +"Cannot Resist Cold Damage",不能抵抗冰冷傷害 +"All bonuses from an Equipped Shield apply to your Minions instead of you",所有盾牌上的屬性套用到你的召喚物身上而非角色本身 +"Elemental Ailments you cause also affect other nearby Enemies",你造成元素異常狀態時也會影響敵人附近 +"You can't deal Damage with your Skills yourself",你的技能無法造成傷害 +"Cannot Block Attacks",無法格擋攻擊 +"Share Endurance Charges with nearby party members",與附近的隊友分享耐力球 +"Share Frenzy Charges with nearby party members",與附近的隊友分享狂怒球 +"Share Power Charges with nearby party members",與附近的隊友分享暴擊球 +"You do not inherently take less Damage for having Fortification",你有護體時,不再固有的承受更少傷害 +"{0}% increased Melee Cold Damage while Fortified","護體時增加 {0}% 近戰冰冷傷害" +"{0}% reduced Melee Cold Damage while Fortified","護體時減少 {0}% 近戰冰冷傷害" +"{0}% increased Melee Physical Damage while Fortified","護體時增加 {0}% 近戰物理傷害" +"{0}% reduced Melee Physical Damage while Fortified","護體時減少 {0}% 近戰物理傷害" +"You have no Life Regeneration",無法回復生命 +"You have no Mana Regeneration",無法回復魔力 +"Area contains a Unique Boss","區域含有 1 個傳奇頭目" +"Unique Boss drops an additional Unique Item","傳奇頭目掉落 1 個額外傳奇物品" +"Unique Boss drops an additional Unique Ring","傳奇頭目掉落 1 個額外傳奇戒指" +"Unique Boss's Hits are always Critical Strikes",傳奇頭目的擊中必定暴擊 +"Area is a Maze",迷宮地圖 +"City Chambers may contain unusual Chests",古城密室可能含有不尋常的保險箱 +"Area contains unbridged gaps to cross",地圖裡有未橋接的裂縫 +"Area has increased monster variety",地圖裡的怪物種類被增加了 +"Fractured Walls only conceal Azurite Veins",壁痕之牆只會隱蔽碧藍礦脈 +"Fractured Walls only conceal Currency Chests",壁痕之牆只會隱蔽通貨保險箱 +"Fractured Walls only conceal Fossilised Remains",壁痕之牆只會隱蔽化石遺跡 +"Fractured Walls only conceal Resonator Chests",壁痕之牆只會隱蔽鑄新儀保險箱 +"Area has patches of Burning Ground",地圖裡有燃燒地面 +"Area has patches of Chilled Ground",地圖裡有冰緩地面 +"Area has patches of Shocked Ground",區域內有數道感電地面 +"Area has patches of tar",地圖裡有焦油地面 +"Area has patches of desecrated ground",地圖裡有汙染地面 +"Areas Have the Same Layout for all Players",所有玩家都有相同的地圖布局 +"Minimap is Revealed",迷你地圖全開 +"Life, Mana, Energy Shield and Flasks are not refilled in Towns",回城鎮裡不會補充生命、魔力、能量護盾和藥劑 +"Area contains many Totems",地圖裡有許多圖騰 +"Area has Damaging Totems",地圖裡有攻擊性圖騰 +"Area is inhabited by Skeletons",地圖裡有許多骷髏 +"Area is inhabited by Bandits",地圖裡有許多強盜 +"Area is inhabited by Goatmen",地圖裡有許多羊男 +"Area is inhabited by Animals",地圖裡有許多動物 +"Area is inhabited by Demons",地圖裡有許多惡魔 +"Area is inhabited by Humanoids",地圖裡有許多人型生物 +"Area is inhabited by Sea Witches and their Spawn",地圖裡有許多海巫和它的召喚物 +"Area is inhabited by Undead",地圖裡有許多不死生物 +"Area is inhabited by ranged monsters",地圖裡有許多遠程怪物 +"Area is inhabited by wild Animals",此區域被野生的動物所佔據 +"Unique Boss drops an additional Map","傳奇頭目掉落 1 個額外地圖" +"Area contains an additional Shrine","區域含有 1 個額外神殿" +"Shrines are corrupted by Darkness",神殿被黑影所污染 +"Area can contain Mysterious Harbingers",區域內含神秘的神諭 +"Ancient Talismans possess monsters throughout Wraeclast",被魔符附身的怪物散佈在瓦爾克拉斯大陸 +"Caches of Perandus wealth can be found throughout Wraeclast",瓦爾克拉斯充斥著藏有普蘭德斯財寶的保險箱 +"Area contains a Stone Circle",此區域有一個石陣 +"Monsters Fracture",怪物分裂 +"Players have Blood Magic",玩家有血魔法 +"Players cannot inflict Exposure",玩家不能造成曝曬 +"Players have Chaos Inoculation",玩家有異靈之體 +"Players are Cursed with Vulnerability",玩家被脆弱詛咒 +"Players are Cursed with Enfeeble",玩家被衰弱詛咒 +"Players are Cursed with Temporal Chains",玩家被時空鎖鏈詛咒 +"Players are Cursed with Elemental Weakness",玩家被元素要害詛咒 +"Players are Cursed with Punishment",玩家被懲戒詛咒 +"Players are Cursed with Flammability",玩家被易燃詛咒 +"Players are Cursed with Frostbite",玩家被凍傷詛咒 +"Players are Cursed with Conductivity",玩家被導電詛咒 +"Players are Cursed with Despair",玩家被絕望詛咒 +"Players are Cursed with Silence",玩家被沉默詛咒 +"Players have no Life or Mana Regeneration",玩家不會回復生命或魔力 +"Players convert all Physical Damage to Fire",玩家所有物理傷害轉換成火焰傷害 +"{0}% less Monster Life","{0}% 更少怪物生命" +"Monsters are Unaffected by Shock",怪物不受感電影響 +"Cannot Leech from Monsters",不能偷取怪物 +"Cannot Leech Life from Monsters",無法偷取怪物生命 +"Cannot Leech Mana from Monsters",無法偷取怪物魔力 +"Monsters have Onslaught",地圖中怪物帶有猛攻 +"Monsters cannot be Stunned",怪物不會被暈眩 +"Monsters deal extra Chaos Damage",怪物造成額外混沌傷害 +"Monsters are Immune to randomly chosen Elemental Ailments or Stun",怪物免疫隨機的元素異常狀態或暈眩 +"Monsters' Melee Attacks apply random Hexes on Hit",怪物的近戰攻擊擊中時,造成隨機咒術 +"Monsters inflict a random Hex on Hit","怪物擊中時造成 1 個隨機咒術" +"Monsters Reflect Hexes",怪物反射咒術 +"Monsters convert all Physical Damage to Fire",怪物所有物理傷害轉換成火焰傷害 +"Monsters drop Burning Ground on death",怪物死亡造成燃燒地面 +"Monsters are Hexproof",怪物無法受到詛咒 +"Monsters drop no items",怪物不會掉落物品 +"Area contains two Unique Bosses",地圖裡有兩個傳奇頭目 +"Unique Boss deals {0}% more Damage","傳奇頭目造成 {0}% 更多傷害" +"Unique Boss deals {0}% less Damage","傳奇頭目造成 {0}% 更少傷害" +"Unique Boss has {0}% more Life","傳奇頭目有 {0}% 更多生命" +"Unique Boss has {0}% less Life","傳奇頭目有 {0}% 更少生命" +"Final Area Boss drops an additional Conqueror Map","最終區域頭目掉落 1 張額外征服者地圖" +"Final Area Boss drops an additional Elder Guardian Map (Tier {0}+)","最終區域頭目掉落 1 張額外尊師守護者地圖 (Tier {0}+)" +"Final Area Boss drops an additional Shaper Guardian Map (Tier {0}+)","最終區域頭目掉落 1 張額外塑界者守護者地圖 (Tier {0}+)" +"Area contains no monsters",地圖裡沒有怪物 +"Enemies Cannot Leech Life From you",敵人無法偷取你的生命 +"Enemies Cannot Leech Mana From you",敵人無法偷取你的魔力 +"Bow Knockback at Close Range",近距離時弓擊退敵人 +"You take Chaos Damage instead of Physical Damage from Bleeding",流血對你造成混沌傷害而不是物理傷害 +"You take Chaos Damage instead of Fire Damage from Ignite",你承受來自點燃的傷害為混沌傷害,而非火焰傷害 +"Cannot Leech",無法偷取 +"Recover Energy Shield equal to {0}% of Armour when you Block","當你格擋時,恢復等同於 {0}% 護甲的能量護盾" +"Poisonous Hit",攻擊擊中時使敵人中毒 +"All Damage from Hits with This Weapon can Poison",使用此武器的全部擊中傷害會造成中毒 +"Hex Reflection",咒術反射 +"Unaffected by Curses",不被詛咒影響 +"Attacks deal no Physical Damage",攻擊不造成物理傷害 +"Causes Bleeding on Hit",擊中時造成流血效果 +"Causes Bleeding when you Stun",擊暈時造成流血 +"Melee Critical Strikes cause Bleeding",近戰暴擊造成流血效果 +"Melee Attacks cause Bleeding",近戰攻擊造成流血效果 +"Bow Attacks cause Bleeding","弓類武器攻擊有 {0}% 機率造成流血" +"Attacks cannot cause Bleeding",攻擊無法造成流血 +"Attacks cause Bleeding",攻擊造成流血 +"Minions have {0}% chance to cause Bleeding with Attacks","召喚物的攻擊有 {0}% 機率造成流血" +"Minions cause Bleeding with Attacks",召喚物的攻擊造成流血 +"Golden Radiance",黃金光輝 +"Supported Attack Skills cannot be used with Melee Weapons",輔助攻擊技能不能使用在近戰武器上 +"Increases and Reductions to Light Radius also apply to Damage",增加和減少照亮範圍同時套用至傷害 +"You have Phasing while at maximum Frenzy Charges",你在最大狂怒球時得到迷蹤狀態 +"You have Phasing during Onslaught",你在獲得猛攻時得到迷蹤狀態 +"You have Phasing if Energy Shield Recharge has started Recently",近期內若能量護盾開始回復,獲得迷蹤狀態 +"Chaos Damage taken does not bypass Energy Shield",承受的混沌傷害不會無視能量護盾 +"Spreads Tar when you take a Critical Strike",當你受到暴擊時噴灑焦油 +"Curse Enemies with Enfeeble on Hit",擊中時使敵人受到衰弱詛咒 +"Curse Enemies with Conductivity on Hit",擊中時使敵人受到導電詛咒 +"Curse Enemies with Despair on Hit",擊中時使敵人受到絕望詛咒 +"Curse Enemies with Elemental Weakness on Hit",擊中時使敵人受到元素要害詛咒 +"Curse Enemies with Flammability on Hit",擊中時使敵人受到易燃詛咒 +"Curse Enemies with Frostbite on Hit",擊中時使敵人受到凍傷詛咒 +"Curse Enemies with Temporal Chains on Hit",擊中時使敵人受到時空鎖鏈詛咒 +"Curse Enemies with Vulnerability on Hit",擊中時使敵人受到脆弱詛咒 +"Curse Non-Cursed Enemies with Enfeeble on Hit",擊中時使未被詛咒的敵人受到衰弱詛咒 +"{0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit","擊中時有 {0}% 機率使未被詛咒的敵人受到衰弱詛咒" +"Your Spells have Culling Strike",你的法術擁有撲殺效果 +"Nearby Allies have Culling Strike",附近友方獲得撲殺 +"Life Leech is instant",立即獲得生命偷取 +"Life Leech from Hits with this Weapon is instant",立即獲得此武器擊中的生命偷取 +"Life and Mana Leech from Critical Strikes are instant",立即獲得暴擊的生命和魔力偷取 +"Restless Dead",無限復生 +"Area is a large Maze",地圖是個大迷宮 +"Area contains a Large Chest",地圖有大寶箱 +"Gain a Power Charge for each Enemy you hit with a Critical Strike","擊中並造成暴擊時,每個敵人給予你 1 顆暴擊球" +"You cannot increase the Rarity of Items found",你無法增加掉落物品稀有度 +"You cannot increase the Quantity of Items found",你無法增加掉落物品數量 +"Inflicts a random Hex on you when your Totems die","當你圖騰死亡時,對你造成 1 個隨機咒術" +"Enemy hits on you roll low Damage",敵人擊中你皆為最小傷害 +"Emits a golden glow",發出金色光芒 +"Damage of Enemies Hitting you is Lucky while you are on Low Life",當你貧血時,敵人造成的傷害很幸運 +"Damage of Enemies Hitting you is Unlucky while you are on Low Life",當你貧血時,敵人造成的傷害很不幸 +"Item drops on death",死亡時掉落 +"Item drops on Death if Equipped by an Animated Guardian",幻化守衛裝備之物品將在幻化守衛死亡時掉落 +"Cannot inflict Ignite",不能造成點燃 +"Cannot inflict Freeze",不能造成冰凍 +"Cannot inflict Freeze or Chill",不能造成冰凍或冰緩 +"Cannot inflict Shock",不能造成感電 +"Cannot Leech Life",不能偷取生命 +"Cannot Leech Mana",不能偷取魔力 +"Cannot Leech or Regenerate Mana",無法偷取或自然回復魔力 +"Cannot Leech when on Low Life",貧血時不能偷取 +"Gain {0} Energy Shield per Enemy Killed","每個被擊殺的敵人,獲得 {0} 能量護盾" +"Lose {0} Energy Shield per Enemy Killed","每個被擊殺的敵人,失去 {0} 能量護盾" +"Create a Smoke Cloud when Hit",被擊中時製造一團煙霧 +"Create Shocked Ground when Hit",被擊中時產生感電地面 +"{0}% reduced Totem Placement speed","減少 {0}% 圖騰放置速度" +"Can't use Chest armour",不能使用胸甲 +"Ignited Enemies Killed by your Hits are destroyed",你擊中擊殺的被點燃敵人被摧毀 +"Your Hexes can affect Hexproof Enemies",你的咒術可以影響無咒的敵人 +"Despair can affect Hexproof Enemies",絕望可以影響無咒的敵人 +"Frostbite can affect Hexproof Enemies",凍傷可以影響無咒的敵人 +"Elemental Weakness can affect Hexproof Enemies",元素要害可以影響無咒的敵人 +"Enfeeble can affect Hexproof Enemies",衰弱可以影響無咒的敵人 +"Flammability can affect Hexproof Enemies",易燃可以影響無咒的敵人 +"Conductivity can affect Hexproof Enemies",導電可以影響無咒的敵人 +"Punishment can affect Hexproof Enemies",懲戒可以影響無咒的敵人 +"Temporal Chains can affect Hexproof Enemies",時空鎖鏈可以影響無咒的敵人 +"Vulnerability can affect Hexproof Enemies",脆弱可以影響無咒的敵人 +"Rogue Exiles roam Wraeclast",地圖有盜賊流亡者 +"Strongboxes are guarded by ambushing monsters",保險箱會有伏擊的怪物守衛著 +"Area can contain Breaches",此區域可能含有裂痕 +"Area contains Immortal Syndicate activity",此區域可能含有永恆密教活動 +"Monsters and bosses invade from elsewhere in Wraeclast",在瓦爾克拉斯有怪物和首領在隱密處伏擊 +"Area is inhabited by an additional Invasion Boss","地圖內包含 {0} 隻額外侵略聯盟的頭目" +"Tormented Spirits haunt Wraeclast",罪魂縈繞在瓦爾克拉斯的大地上 +"Powerful Tempests can affect both Monsters and you",強力的風暴同時影響怪物和你 +"Powerful Shrines can affect both Monsters and you",強力的神殿會同時影響怪物和你 +"Slaying Enemies in a kill streak grants Rampage bonuses",快速擊殺敵人以累積暴怒獎勵 +"Slaying Enemies close together can attract monsters from Beyond this realm",擊殺敵人將會吸引更強大的怪物登場 +"Gain an Endurance Charge on Kill","擊殺時獲得 1 顆耐力球" +"{0}% chance to lose an Endurance Charge on Kill","擊殺時有 {0}% 機率失去 1 顆耐力球" +"Lose an Endurance Charge on Kill","擊殺時失去 1 顆耐力球" +"{0}% chance to lose a Frenzy Charge on Kill","擊殺時有 {0}% 機率失去 1 顆狂怒球" +"{0}% chance to lose a Power Charge on Kill","擊殺時有 {0}% 機率失去 1 顆暴擊球" +"Gain an Endurance Charge when you lose a Power Charge","當你失去 1 顆暴擊球時獲得 1 顆耐力球" +"Creates Consecrated Ground on Critical Strike",暴擊時產生奉獻地面 +"Right ring slot: You cannot Regenerate Mana",右戒指欄位:不能回復魔力 +"Left ring slot: You cannot Recharge or Regenerate Energy Shield",左戒指欄位:你不能充能和每秒回復能量護盾 +"Left ring slot: {0}% increased Duration of Ailments on You","左戒指欄位:增加 {0}% 你身上異常狀態持續時間" +"Left ring slot: {0}% reduced Duration of Ailments on You","左戒指欄位:減少 {0}% 你身上異常狀態持續時間" +"Left ring slot: {0}% of Cold Damage from Hits taken as Fire Damage","左戒指欄位:承受來自擊中的 {0}% 冰冷傷害視為火焰傷害" +"Left ring slot: {0}% increased Effect of Curses on you","左戒指欄位:增加 {0}% 你身上的詛咒效果" +"Left ring slot: {0}% reduced Effect of Curses on you","左戒指欄位:減少 {0}% 你身上的詛咒效果" +"Left ring slot: {0}% of Fire Damage from Hits taken as Lightning Damage","左戒指欄位:承受來自擊中的 {0}% 火焰傷害視為閃電傷害" +"Left ring slot: {0}% of Lightning Damage from Hits taken as Cold Damage","左戒指欄位:承受來自擊中的 {0}% 閃電傷害視為冰冷傷害" +"Left ring slot: Minions take {0}% increased Damage","左戒指欄位:召喚物增加承受 {0}% 傷害" +"Left ring slot: Minions take {0}% reduced Damage","左戒指欄位:召喚物減少承受 {0}% 傷害" +"Left ring slot: {0}% increased Skill Effect Duration","左戒指欄位:增加 {0}% 技能效果持續時間" +"Left ring slot: {0}% reduced Skill Effect Duration","左戒指欄位:減少 {0}% 技能效果持續時間" +"Right ring slot: {0}% increased Duration of Ailments on You","右戒指欄位:增加 {0}% 你身上異常狀態持續時間" +"Right ring slot: {0}% reduced Duration of Ailments on You","右戒指欄位:減少 {0}% 你身上異常狀態持續時間" +"Right ring slot: {0}% of Cold Damage from Hits taken as Lightning Damage","右戒指欄位:承受來自擊中的 {0}% 冰冷傷害視為閃電傷害" +"Right ring slot: {0}% increased Effect of Curses on you","右戒指欄位:增加 {0}% 你身上的詛咒效果" +"Right ring slot: {0}% reduced Effect of Curses on you","右戒指欄位:減少 {0}% 你身上的詛咒效果" +"Right ring slot: {0}% of Fire Damage from Hits taken as Cold Damage","右戒指欄位:承受來自擊中的 {0}% 火焰傷害視為冰冷傷害" +"Right ring slot: {0}% of Lightning Damage from Hits taken as Fire Damage","右戒指欄位:承受來自擊中的 {0}% 閃電傷害視為火焰傷害" +"Right ring slot: Minions take {0}% increased Damage","右戒指欄位:召喚物增加承受 {0}% 傷害" +"Right ring slot: Minions take {0}% reduced Damage","右戒指欄位:召喚物減少承受 {0}% 傷害" +"Right ring slot: {0}% increased Skill Effect Duration","右戒指欄位:增加 {0}% 技能效果持續時間" +"Right ring slot: {0}% reduced Skill Effect Duration","右戒指欄位:減少 {0}% 技能效果持續時間" +"You cannot Recharge or Regenerate Energy Shield",不能回復能量護盾 +"Your Critical Strike Chance is Unlucky",不幸的暴擊率 +"You cannot be killed by reflected Elemental Damage",不會被元素傷害反射殺死 +"Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies",你的暴擊無法冰凍、感電或點燃敵人 +"You cannot Cast Curse Spells",你不能施放詛咒法術 +"Insufficient Mana doesn't prevent your Melee Attacks",魔力不足仍然可以使用近戰攻擊 +"Modifiers to Spell Damage also apply to Attack Damage",法術傷害加成也會套用在攻擊傷害 +"Increases and Reductions to Spell Damage also apply to Attacks",對法術傷害的增幅與減益也會套用在攻擊上 +"Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand",持法杖時增加和減少法術傷害同時套用至攻擊 +"Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills",增加或減少瓦爾技能的傷害同時影響非瓦爾技能 +"Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls",你使用的瓦爾技能消耗盛怒而不是靈魂 +"Counts as Dual Wielding",視同雙持武器 +"Attacks always Ignite",火焰傷害的攻擊點燃敵人 +"Projectiles always Ignite",投射物點燃 +"Projectiles always Freeze",投射物冰凍 +"Projectiles always Shock",投射物感電 +"{0}% of Damage you Reflect to Enemies when Hit is leeched as Life","{0}% 你反射至敵人的傷害擊中時偷取為生命" +"You can only deal Damage with this Weapon or Ignite",只能使用這個武器造成傷害並點燃 +"Cannot Block while you have no Energy Shield",你沒有能量護盾時不能格擋 +"You have Unholy Might while you have no Energy Shield",你沒有能量護盾時獲得不潔之力 +"Light Radius is based on Energy Shield instead of Life",基於能量護盾的照亮範圍 +"Magic Utility Flasks applied to you have {0}% increased Effect","套用至你的魔法功能藥劑增加 {0}% 效果" +"Magic Utility Flasks applied to you have {0}% reduced Effect","套用至你的魔法功能藥劑減少 {0}% 效果" +"{0}% increased Damage taken from Projectile Hits","增加 {0}% 承受來自投射物擊中的傷害" +"{0}% reduced Damage taken from Projectile Hits","減少 {0}% 承受來自投射物擊中的傷害" +"Gain an Endurance Charge when you are Hit",被擊中時獲得耐力球 +"You lose all Endurance Charges on reaching maximum Endurance Charges",達到最大耐力球時失去所有耐力球 +"You cannot gain Endurance Charges during Onslaught",當你在猛攻狀態時不能獲得耐力球 +"Removes Burning when you use a Flask",使用藥劑時驅散燃燒 +"Always Ignite when in Main Hand",在主手總是點燃 +"Gain an Endurance Charge when you Stun an Enemy with a Melee Hit","當你使用近戰擊中暈眩敵人時,獲得 1 顆耐力球" +"Melee Critical Strikes Poison the Enemy",近戰暴擊使敵人中毒 +"Shocks you cause are reflected back to you",感電反射回自己 +"Traps do not Trigger at the end of their Duration",在持續時間結束後陷阱不會觸發 +"Traps Trigger at the end of their Duration",陷阱持續時間結束時觸發 +"Detonating Mines is Instant",即時引爆地雷 +"Deal no Non-Physical Damage",不會造成非物理傷害 +"Deal no Cold Damage",不會造成冰冷傷害 +"Deal no Non-Lightning Damage",不會造成非閃電傷害 +"Weapons you Animate create an additional copy","你幻化的武器將額外複製出 1 把" +"When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy",當你擊殺一名感電敵人,對附近敵人造成相同的感電效果 +"When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy",當你擊殺一名點燃敵人,對附近敵人造成相同的點燃效果 +"Attack Projectiles Return to you from final Target",攻擊投射物從最終目標返還 +"Attack Projectiles Return to you at end of flight",攻擊投射物達行跡終點後返還 +"Attack Projectiles Return to you",攻擊投射物會返還 +"You lose all Endurance Charges when Hit",被擊中時你失去所有的耐力球 +"You gain an Endurance Charge on Kill","擊殺時你獲得 1 顆耐力球" +"Elemental Resistances are Zero",零元素抗性 +"Culling Strike against Burning Enemies",撲殺燃燒中的敵人 +"Gain a Frenzy Charge if an Attack Ignites an Enemy","當攻擊使怪物點燃時,獲得 1 個狂怒球" +"Final Boss drops higher Level Items",最終頭目掉落更高等級物品 +"Rhoa Feather Lure",恐喙鳥羽毛魚餌 +"Siren Worm Bait",海妖蟲魚餌 +"Totemic Wood Lure",圖騰木魚餌 +"Thaumaturgical Lure",奇術魚餌 +"Karui Stone Hook",卡魯石魚鉤 +"Ezomyte Shell Hook",艾澤麥殼魚鉤 +"Vaal Soul Hook",瓦爾魂魚鉤 +"Eternal Iron Hook",永恆鐵魚鉤 +"On Killing a Poisoned Enemy, nearby Enemies are Poisoned",擊殺中毒的敵人可使附近敵人中毒 +"On Killing a Poisoned Enemy, nearby Allies Regenerate Life",擊殺中毒的敵人時,附近友方回復血量 +"Reflects your other Ring",映像你的其他戒指 +"You can catch Exotic Fish",你可以捕獲外來魚種 +"You can catch Corrupted Fish",你可以捕獲汙染魚 +"Your Fire Damage can Shock but not Ignite",你的火焰傷害可以感電但無法點燃 +"Your Cold Damage can Ignite but not Freeze or Chill",你的冰冷傷害可以點燃但無法冰凍或冰緩 +"Your Lightning Damage can Freeze but not Shock",你的閃電傷害可以冰凍但無法感電 +"All Damage can Ignite",所有傷害可以造成點燃 +"All Damage with Hits can Chill",擊中的所有傷害都可以冰緩 +"All Damage can Freeze",所有傷害可以造成冰凍 +"All Damage can Shock",所有傷害可以造成感電 +"All Damage Taken from Hits can Chill you",來自擊中的全部傷害可以冰緩你 +"All Damage from Hits can cause Elemental Ailments you are suffering",擊中的所有傷害都會造成你正承受的元素異常狀態 +"Your Cold Damage can Poison",你的冰冷傷害可以造成中毒 +"Your Fire Damage can Poison",你的火焰傷害可以造成中毒 +"Your Lightning Damage can Poison",你的閃電傷害可以造成中毒 +"Your Chaos Damage can Chill",你的混沌傷害可以冰緩 +"Your Chaos Damage can Freeze",你的混沌傷害可以造成冰凍 +"Your Chaos Damage can Shock",混沌傷害可以感電 +"Your Cold Damage can Ignite",你的冰冷傷害可以造成點燃 +"Your Cold Damage can Shock",你的冰冷傷害可以造成感電 +"Your Elemental Damage can Shock",你的元素傷害可以造成感電 +"Your Fire Damage can Chill",你的火焰傷害可以造成冰緩 +"Your Fire Damage can Freeze",你的火焰傷害可以造成冰凍 +"Your Fire Damage can Shock",你的火焰傷害可以感電 +"Your Lightning Damage can Chill",你的閃電傷害可以造成冰緩 +"Your Lightning Damage can Ignite",你的閃電傷害可以點燃 +"Your Physical Damage can Chill",物理傷害可以冰緩 +"Your Physical Damage can Freeze",你的物理傷害可以造成冰凍 +"Your Physical Damage can Shock",你的物理傷害造成感電 +"Your Lightning Damage can Freeze",你的閃電傷害可以冰凍 +"Your Fire Damage cannot Ignite",你的火焰傷害無法點燃 +"Your Cold Damage cannot Freeze",你的冰冷傷害無法冰凍 +"Your Cold Damage cannot Chill",你的冰冷傷害無法冰緩 +"Chaos Damage can Ignite, Chill and Shock",混沌傷害可以點燃、冰緩和感電 +"Your Chaos Damage cannot Poison",你的混沌傷害無法造成中毒 +"Your Lightning Damage cannot Shock",你的閃電傷害無法感電 +"Your Physical Damage cannot Poison",你的物理傷害無法造成中毒 +"Immune to Chill",免疫冰緩 +"You cannot be Shocked while Frozen",你冰凍時不會被感電 +"Gain a Power Charge on Non-Critical Strike","非暴擊獲得 1 顆暴擊球" +"Lose all Power Charges on Critical Strike",暴擊時失去所有暴擊球 +"Unholy Might",不潔之力 +"Hexes Transfer to all Enemies in a range of {0} when Hexed Enemy dies","當被咒術的敵人死亡時,咒術轉移至範圍 {0} 內的全部敵人" +"Gain a Power Charge if you Knock an Enemy Back with Melee Damage","近戰傷害擊退敵人時獲得 1 顆暴擊球" +"You gain a Power Charge when you Throw a Trap","投擲陷阱時獲得 1 顆暴擊球" +"Always Ignite while Ignited",被點燃時,攻擊必然造成敵方點燃 +"Steal Power, Frenzy, and Endurance Charges on Hit with Claws",持爪擊中時,偷取暴擊、狂怒和耐力球 +"Steal Power, Frenzy, and Endurance Charges on Hit with Bows",持弓擊中時,偷取暴擊、狂怒和耐力球 +"{0}% increased Damage with Hits and Ailments against Ignited Enemies","對點燃的敵人增加 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Ignited Enemies","對點燃的敵人減少 {0}% 擊中和異常狀態傷害" +"Removes Elemental Ailments on Rampage",暴怒時解除元素異常狀態 +"{0}% increased Physical Damage with Hits and Ailments against Poisoned Enemies","對中毒的敵人增加 {0}% 物理擊中和異常狀態傷害" +"{0}% reduced Physical Damage with Hits and Ailments against Poisoned Enemies","對中毒的敵人減少 {0}% 物理擊中和異常狀態傷害" +"Creates a Smoke Cloud on Rampage",暴怒狀態時創造一團煙霧 +"Gain {0} Life on Kill per Level","每等級每次擊殺獲得 {0} 生命" +"Gain {0} Mana on Kill per Level","每等級每次擊殺獲得 {0} 魔力" +"Gain {0} Energy Shield on Kill per Level","每等級每次擊殺獲得 {0} 能量護盾" +"Cannot be Blinded",不會被致盲 +"Curse Enemies with Vulnerability on Block",格擋時使敵人被脆弱詛咒 +"Curse Enemies with Flammability on Block",格擋時使敵人被易燃詛咒 +"Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit",當你格擋敵人的近戰傷害時,使敵人被懲戒詛咒,無視詛咒上限 +"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit",當你格擋敵人的投射物攻擊傷害時,使敵人被時空鎖鏈詛咒,無視詛咒上限 +"Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit",當你格擋敵人的法術傷害時,使敵人被元素要害詛咒,無視詛咒上限 +"Area becomes fatal after some time",一段時間後此區域將會變得致命 +"Steal Power, Frenzy, and Endurance Charges on Hit",擊中時偷取暴擊、狂怒和耐力球。 +"Cannot Knock Enemies Back",無法擊退敵人 +"All Attack Damage Chills when you Stun",擊暈時所有攻擊傷害造成冰緩 +"Contains the Immortalised Grandmasters",有永生化的元帥 +"PvP damage scaling in effect","PvP 傷害調整生效中" +"Cannot gain Power Charges",無法獲得暴擊球 +"Maximum Power Charges is 0","最大暴擊球為 0" +"Knockback direction is reversed",擊退方向顛倒 +"Allies' Aura Buffs do not affect you",無法獲得友方光環效果 +"You can have two different Banners at the same time",你同時可以有兩個不同的鬥旗 +"Your Aura Buffs do not affect allies",光環效果對友方沒有作用 +"Your Hits can only Kill Frozen Enemies",你的攻擊或法術命中時只能撃殺被冰凍的敵人 +"Your Chaos Damage Poisons Enemies",你的混沌傷害造成敵人中毒 +"Mines can be Detonated an additional time","地雷可以被觸發額外 1 次" +"Taking Fire Damage instead heals you",你承受的治療會被轉化為承受火焰傷害 +"Taking Cold Damage instead heals you",你承受的治療會被轉化為承受冰冷傷害 +"Taking Lightning Damage instead heals you",你承受的治療會被轉化為承受閃電傷害 +"Taking Elemental Damage instead heals you",你承受的治療會被轉化為承受元素傷害 +"{0}% chance to Avoid being Ignited, Chilled, or Frozen during Onslaught","猛攻持續時間內,{0}% 機率避免被點燃、冰緩或冰凍" +"Ignites you cause are reflected back to you",你造成的點燃會被反射回自身 +"Blind nearby Enemies on being Ignited",被點燃時致盲附近敵人 +Transmogrification,化形 +"Atziri's Influence",阿茲里之息 +"Living Weapons",幻靈武器 +"Strength from Passives in Radius is Transformed to Dexterity",將範圍內天賦所賦予的力量轉換成敏捷 +"Strength from Passives in Radius is Transformed to Intelligence",將範圍內天賦所賦予的力量轉換成智慧 +"Dexterity from Passives in Radius is Transformed to Strength",將範圍內天賦所賦予的敏捷轉換成力量 +"Dexterity from Passives in Radius is Transformed to Intelligence",將範圍內天賦所賦予的敏捷轉換成智慧 +"Intelligence from Passives in Radius is Transformed to Strength",將範圍內天賦所賦予的智慧轉換成力量 +"Intelligence from Passives in Radius is Transformed to Dexterity",將範圍內天賦所賦予的智慧轉換成敏捷 +"Totems cannot be Stunned",圖騰無法被擊暈 +"Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers",範圍內近戰和近戰武器加成轉換成弓類武器加成 +"Passives in Radius apply to Minions instead of you",範圍內配置的天賦能力值由你的召喚物獲得 +"This Passive applies to your Minions instead of you",此天賦能力由你的招喚物獲得 +"Gain {0} Life per Elemental Ailment on Enemies Hit with Attacks","攻擊擊中有元素常狀態的敵人時,獲得 {0} 生命" +"Gain {0} Life per Elemental Ailment on Enemies Hit with Spells","使用法術擊中敵人時,根據他們身上每個元素異常狀態獲得 {0} 生命" +"Lose {0} Life per Elemental Ailment on Enemies Hit with Spells","使用法術擊中敵人時,根據他們身上每個元素異常狀態失去 {0} 生命" +"You cannot be Cursed with Silence",你不會被沉默 +"With {0} Corrupted Items Equipped: {1}% of Chaos Damage taken does not bypass Energy Shield, and {2}% of Physical Damage taken bypasses Energy Shield","裝備 {0} 個已汙染物品時:{1}% 承受的混沌傷害不會無視能量護盾,且 {2}% 承受的物理傷害無視能量護盾" +"Spend Energy Shield before Mana for Skill Costs",優先使用能量護盾代替魔力消耗 +"Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability",當你被脆弱詛咒時,來自敵人的傷害很幸運 +"Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability",當你被脆弱詛咒時,來自敵人的傷害很不幸 +"Cannot gain Energy Shield",無法獲得能量護盾 +"You count as on Full Life while you are Cursed with Vulnerability",你被脆弱詛咒時,你視為滿血 +"You count as on Low Life while you are Cursed with Vulnerability",當你被脆弱詛咒時視為貧血 +"Curses you with Punishment on Kill",擊殺時使你被懲戒詛咒 +"{0}% chance to Curse you with Punishment on Kill","擊殺時有 {0}% 機率使你被懲戒詛咒" +"You are Cursed with Vulnerability",你被脆弱詛咒 +"Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage",範圍內其他傷害類型的增減轉換成火焰傷害 +"Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage",範圍內物理傷害的增減轉換成冰冷傷害 +"Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage",範圍內冰冷傷害的增減轉換成物理傷害 +"Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield",範圍內生命的增減轉換成能量護盾 +"Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus",範圍內來自天賦的敏捷和智慧轉為力量近戰傷害加成 +"1% increased Projectile Damage per {0} Dexterity from Allocated Passives in Radius","範圍內每 {0} 點已配置敏捷,增加 {1}% 投射物傷害" +"Split Arrow fires an additional arrow","分裂箭矢發射 1 個額外投射物" +"Animate Weapon can Animate Bows",能對弓使用幻化武器 +"Animate Weapon can Animate Wands",能對法杖使用幻化武器 +"Poison on Hit",擊中時使目標中毒 +"Always Poison on Hit with Attacks",攻擊擊中時使目標中毒 +"Moving while Bleeding doesn't cause Minions to take extra Damage",流血時移動不使召喚物承受額外傷害 +"Moving while Bleeding doesn't cause you to take extra Damage",流血狀態下移動不再承受額外的傷害 +"Players have Corrupting Blood",流亡者擁有腐化之血 +"Action Speed cannot be modified to below base value",行動速度無法被調整至低於基礎值 +"Movement Speed cannot be modified to below base value",你的移動速度加成不會讓你降至基礎速度以下 +"{0}% increased Damage while Fortified","護體時增加 {0}% 傷害" +"{0}% reduced Damage while Fortified","護體時減少 {0}% 傷害" +"Regenerate {0}% of Life per second while Fortified","護體時每秒回復 {0}% 生命" +"Cannot be Stunned while Leeching",生命偷取時無法被暈眩 +"taken Spell Damage Recently","{0}% 壓抑法術傷害率" +"to grant an Endurance Charge when you Stun an Enemy","裂地之擊在暈眩敵人時有 {0}% 機率獲得耐力球" +"Barrage fires an additional projectile simultaneously on the first and final attacks",彈幕的第一次和最後一次攻擊附加一個額外的投射物 +"Cannot Block",無法格擋 +"No Chance to Block",沒有格擋率 +"Gain Rampage while at Maximum Endurance Charges",耐力球達到上限時獲得暴怒 +"Lose all Endurance Charges when Rampage ends",暴怒狀態結束時失去所有耐力球 +"Always Blind nearby Enemies when gaining Her Blessing",獲得她的祝福時致盲附近敵人 +"{0}% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing","有她的祝福時,{0}% 機率避免被點燃、冰緩或冰凍" +"Always Poison on Hit against Bleeding Enemies",擊中流血敵人時使其中毒 +"200 Mana spent Recently, up to 50%","增加你身上秘能波動 {0}% 效果,至多 50%" +"200 Mana spent Recently","減少你身上秘能波動 {0}% 效果" +"{0}% increased Effect of Onslaught on you","增加 {0}% 你身上的猛攻效果" +"{0}% reduced Effect of Onslaught on you","減少 {0}% 你身上的猛攻效果" +"Attacks always Maim on Hit against Poisoned Enemies",攻擊擊中中毒的敵人使其癱瘓 +"Removes Elemental Ailments when you use a Flask",當使用藥劑時移除元素異常狀態 +"Always Poison on Hit during any Flask Effect",任何藥劑效果持續時間內,擊中時造成中毒 +"You and your allies cannot be Stunned while you are wielding a Staff",持長杖時你和你的友軍不會被擊暈 +"Attacks Maim on Hit against Bleeding Enemies",攻擊擊中流血中的敵人時造成癱瘓 +"{0}% increased Movement Speed while Fortified","護體時增加 {0}% 移動速度" +"{0}% reduced Movement Speed while Fortified","護體時減少 {0}% 移動速度" +"Elemental Ailments are removed when you reach Low Life",貧血時解除身上元素異常狀態 +"Gain a Frenzy Charge on Kill with Main Hand",主手武器擊殺時獲得狂怒球 +"You gain an Endurance Charge on Kill with Main Hand","主手武器擊殺時獲得 1 顆耐力球" +"and your Totems to each gain an Endurance Charge","你和你的圖騰有 {0}% 機率各獲得 1 顆耐力球" +"You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy","當你的圖騰擊殺燃燒中的敵人,你和你的圖騰獲得 1 顆耐力球" +"Your Damaging Hits always Stun Enemies that are on Full Life",擊中滿血的敵人並造成傷害時必造成暈眩 +"Armour received from Body Armour is doubled","從身體護甲獲得的護甲增加 1 倍" +"Triggers Level {0} Manifest Dancing Dervishes on Rampage","暴怒時觸發等級 {0} 的幻化狂舞德爾維希" +"Manifested Dancing Dervishes disables both weapon slots",幻化狂舞德爾維希使你主手和副手武器裝備欄失效 +"Manifested Dancing Dervishes die when Rampage ends",幻化狂舞德爾維希在暴怒結束時死亡 +"Minions grant Onslaught",召喚物賦予你猛攻 +"Cold-only Splash Damage to surrounding targets",冰霜之錘對附近敵人造成冰冷傷害 +"Hammer Physical Damage Converted to Cold Damage","冰霜之錘 {0}% 的物理傷害轉換為冰冷傷害" +"Haste has {0}% increased Aura Effect","迅捷增加 {0}% 光環效果" +"Haste has {0}% reduced Aura Effect","迅捷減少 {0}% 光環效果" +"Avoid Physical Damage from Hits",避免來自擊中的物理傷害 +"Avoid Elemental Damage from Hits while you have Frenzy Charges",當你有狂怒球時避免來自擊中的元素傷害 +"Avoid Fire Damage from Hits",避免來自擊中的火焰傷害 +"Avoid Cold Damage from Hits",避免來自擊中的冰冷傷害 +"Avoid Lightning Damage from Hits",避免來自擊中的閃電傷害 +"Avoid Chaos Damage from Hits",避免來自擊中的混沌傷害 +"Grant Onslaught to nearby Enemies on Kill",擊殺時給予附近敵人猛攻 +"Grant Unholy Might to nearby Enemies on Kill",擊殺時給予附近敵人不潔之力 +"Grant a Power Charge to nearby Allies on Kill","擊殺時給予附近友方 1 顆暴擊球" +"Grant a Frenzy Charge to nearby Allies on Hit","擊中時賦予附近友方 1 顆狂怒球" +"Removes Bleeding when you use a Flask",使用藥劑時移除流血狀態 +"Removes Corrupted Blood when you use a Flask",當你使用藥劑時移除腐化之血 +"Nearby Enemies are Crushed",附近敵人被壓碎 +"Nearby Enemies have Malediction",附近敵人有惡語術 +"Nearby Enemies are Scorched",附近敵人被焦灼 +"Create Chilled Ground when you Freeze an Enemy",冰凍敵人時,製造冰緩地面 +"Create Consecrated Ground when you Kill an Enemy",當你擊殺敵人時製造奉獻地面 +"Frost Blades Projectiles chain an additional time",冰霜之刃附加額外一次連鎖 +"Discharge deals Damage without removing Charges",解放造成傷害時不移除能量球 +"Piercing Attacks cause Bleeding",穿透的攻擊造成流血 +"{0}% chance for Energy Shield Recharge to start when you Suppress Spell Damage","當你壓抑法術傷害時,有 {0}% 機率開始充能能量護盾" +"Energy Shield Recharge starts when you Suppress Spell Damage",當你壓抑法術傷害時,開始充能能量護盾 +"Gain Soul Eater during any Flask Effect",在任何藥劑效果持續時間內獲得噬魂者 +"Lose all Eaten Souls when you use a Flask",當你使用藥劑時,失去全部吞噬靈魂 +"Minions Taunt on Hit with Attacks",攻擊擊中時召喚物造成嘲諷 +"Critical Strikes have Culling Strike",你的暴擊擁有撲殺能力 +"Gain an Endurance Charge on Kill with Off Hand","副手武器擊殺時獲得 1 顆耐力球" +"Your Hex Curse Spells are Cast as Auras",你的咒術詛咒法術以光環施放 +"Critical Strikes ignore Enemy Monster Elemental Resistances",造成暴擊時無視敵人的元素抗性 +"Shield Defences are also granted to nearby Allies",盾牌的防禦同時套用在附近友方身上 +"Immune to Elemental Ailments while Phasing",在迷蹤狀態時免疫元素異常狀態 +"Movement Skills Cost no Mana",移動技能不消耗魔力 +"{0}% chance to lose {1}% of Mana when you use a Skill","當你使用技能時,有 {0}% 機率失去 {1}% 魔力" +"When your Traps Trigger, your nearby Traps also Trigger",當你的陷阱觸發時,你附近的陷阱也跟著觸發 +"Trigger Word of Blades on Hit",擊中時觸發刀鋒之誓 +"Trigger Edict of Blades on Hit",擊中時有觸發刀鋒之律 +"Trigger Decree of Blades on Hit",擊中時觸發刀鋒之令 +"Trigger Commandment of Blades on Hit",擊中時觸發刀鋒之誡 +"Trigger Word of Winter when Hit",被擊中時觸發冬之誓 +"Trigger Edict of Winter when Hit",被擊中時觸發冬之律 +"Trigger Decree of Winter when Hit",被擊中時觸發冬之令 +"Trigger Commandment of Winter when Hit",被擊中時觸發冬之誡 +"Trigger Word of Inferno on Kill",擊殺時觸發煉獄之誓 +"Trigger Edict of Inferno on Kill",擊殺時觸發煉獄之律 +"Trigger Decree of Inferno on Kill",擊殺時觸發煉獄之令 +"Trigger Commandment of Inferno on Kill",擊殺時觸發煉獄之誡 +"Trigger Word of the Tempest on Hit",擊中時觸發風暴之誓 +"Trigger Edict of the Tempest on Hit",擊中時觸發風暴之律 +"Trigger Decree of the Tempest on Hit",擊中時觸發風暴之令 +"Trigger Commandment of the Tempest on Hit",擊中時觸發風暴之誡 +"Trigger Word of the Grave when your Skills or Minions Kill",當你的技能或召喚物擊殺時,觸發冰墓之誓 +"Trigger Edict of the Grave when your Skills or Minions Kill",當你的技能或召喚物擊殺時,觸發冰墓之律 +"Trigger Decree of the Grave when your Skills or Minions Kill",當你的技能或召喚物擊殺時,觸發冰墓之令 +"Trigger Commandment of the Grave when your Skills or Minions Kill",當你的技能或召喚物擊殺時,觸發冰墓之誡 +"Trigger Word of Reflection when Hit",被擊中時觸發倒影之誓 +"Trigger Edict of Reflection when Hit",被擊中時觸發倒影之律 +"Trigger Decree of Reflection when Hit",被擊中時觸發倒影之令 +"Trigger Commandment of Reflection when Hit",被擊中時觸發倒影之誡 +"Trigger Word of Force on Hit",擊中時觸發原力之誓 +"Trigger Edict of Force on Hit",擊中時觸發原力之律 +"Trigger Decree of Force on Hit",擊中時觸發原力之令 +"Trigger Commandment of Force on Hit",擊中時觸發原力之誡 +"Trigger Word of Light when you take a Critical Strike",當你被暴擊時觸發光之誓 +"Trigger Edict of Light when you take a Critical Strike",你被暴擊時觸發光之律 +"Trigger Decree of Light when you take a Critical Strike",當你被暴擊時觸發光之令 +"Trigger Commandment of Light when you take a Critical Strike",當你被暴擊時觸發光之誡 +"Trigger Word of War on Kill",擊殺時觸發戰爭之誓 +"Trigger Edict of War on Kill",擊殺時觸發戰爭之律 +"Trigger Decree of War on Kill",擊殺時觸發戰爭之令 +"Trigger Commandment of War on Kill",擊殺時觸發戰爭之誡 +"Trigger Word of Fury on Hit",擊中時觸發狂怒之誓 +"Trigger Edict of Fury on Hit",擊中時觸發狂怒之律 +"Trigger Decree of Fury on Hit",擊中時觸發狂怒之令 +"Trigger Commandment of Fury on Hit",擊中時觸發狂怒之誡 +"Trigger Word of Spite when Hit",當被擊中時觸發怨恨之誓 +"Trigger Edict of Spite when Hit",當被擊中時觸發怨恨之律 +"Trigger Decree of Spite when Hit",當被擊中時觸發怨恨之令 +"Trigger Commandment of Spite when Hit",當被擊中時觸發怨恨之誡 +"Trigger Word of Flames on Hit",擊中時觸發烈火之誓 +"Trigger Edict of Flames on Hit",擊中時觸發烈火之律 +"Trigger Decree of Flames on Hit",擊中時觸發烈火之令 +"Trigger Commandment of Flames on Hit",擊中時觸發烈火之誡 +"Trigger Word of Frost on Kill",擊殺時觸發寒冰之誓 +"Trigger Edict of Frost on Kill",擊殺時觸發寒冰之律 +"Trigger Decree of Frost on Kill",擊殺時觸發寒冰之令 +"Trigger Commandment of Frost on Kill",擊殺時觸發寒冰之誡 +"Trigger Word of Thunder on Kill",擊殺時觸發雷電之誓 +"Trigger Edict of Thunder on Kill",擊殺時觸發雷電之律 +"Trigger Decree of Thunder on Kill",擊殺時觸發雷電之令 +"Trigger Commandment of Thunder on Kill",擊殺時觸發雷電之誡 +"Throw an additional Mine","放置 1 個額外的地雷" +"Gain {0} Life per Bleeding Enemy Hit","每個擊中流血的敵人,獲得 {0} 生命" +"Lose {0} Life per Bleeding Enemy Hit","每個擊中流血的敵人,失去 {0} 生命" +"Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills",爪傷害詞綴同時套用至使用近戰技能的空手攻擊傷害 +"Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills",爪攻擊速度詞綴同時套用至使用近戰技能的空手攻擊速度 +"Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills",爪暴擊率詞綴同時套用至使用近戰技能的空手暴擊率 +"Arrows Fork",箭矢分裂 +"This Map's Modifiers to Quantity of Items found also apply to Rarity",此地圖的物品數量加成同時套用在物品稀有度上 +Onslaught,猛攻 +"Damage with Weapons Penetrates {0}% Elemental Resistances","武器造成的傷害穿透 {0}% 元素抗性" +"Gain a Endurance Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時獲得 1 顆耐力球" +"Lose all Power Charges on reaching Maximum Power Charges",達到暴擊球最大數量時,失去所有的暴擊球 +"Shocks you when you reach Maximum Power Charges",當獲得最大暴擊球數量時你被感電 +"Gain a Frenzy Charge on reaching Maximum Power Charges","達到最大暴擊球數量時獲得 1 顆狂怒球" +Petrified,震懾 +"Immune to Poison",免疫中毒 +"Elemental Ailments caused by your Skills spread to other nearby Enemies","你的技能造成元素異常狀態時擴散至附近敵人 " +"Chill effects on you Proliferate to nearby Enemies",你身上的冰緩狀態擴散至附近敵人身上 +"Freeze effects on you Proliferate to nearby Enemies",你身上的冰凍狀態擴散至附近敵人身上 +"You cannot have non-Golem Minions",你不能有非魔像的召喚物 +"Orb of Storms deals {0}% increased Damage","風暴漩渦增加 {0}% 傷害" +"Orb of Storms deasl {0}% reduced Damage","風暴漩渦減少 {0}% 傷害" +"Cannot Be Stunned while you have Energy Shield",當你有能量護盾時無法被暈眩 +"Flasks do not apply to you",不會獲得藥劑的效果 +"Flasks you Use apply to your Raised Zombies and Spectres",你使用的藥劑套用至你的殭屍復甦和幽魂 +"Modifiers to Minion Damage also affect you",召喚物傷害的加成同時套用在你身上 +"Increases and Reductions to Minion Attack Speed also affect you",增加和減少召喚物攻擊速度同時影響你 +"Modifiers to Minion Cast Speed also affect you",召喚物施法速度的加成同時套用在你身上 +"Modifiers to Minion Life Regeneration also affect you",召喚物生命回復的加成同時套用在你身上 +"Modifiers to Minion Movement Speed also affect you",召喚物移動速度的加成同時套用在你身上 +"Modifiers to Minion Resistances also affect you",召喚物抗性的加成同時套用在你身上 +"Enemies you Curse have Malediction",你詛咒的敵人有惡語術 +"Attacks with this Weapon deal Double Damage to Chilled Enemies","此武器進行的攻擊對冰緩的敵人造成 2 倍傷害" +"All Attacks are Critical Strikes",攻擊永遠暴擊 +"Counts as all One Handed Melee Weapon Types",可視為所有類型的單手近戰武器 +"you and Allies","每秒回復 {0}% 生命" +"Nearby Enemies cannot gain Power, Frenzy or Endurance Charges",附近敵人無法獲得暴擊、狂怒,或耐力球 +"This Weapon's Critical Strike Chance is {0}%","此武器的暴擊率為 {0}%" +"Traps Trigger an additional time",陷阱額外觸發一次 +"and nearby Allies cannot be Stunned",和附近友方無法被暈眩 +"Sweep grants an Endurance Charge on Hit","橫掃擊中時獲得 1 顆耐力球" +"Lightning Strike fires an additional Projectile","閃電打擊發射 1 個額外投射物" +"Molten Strike fires an additional Projectile","熔岩之擊有 1 個額外投射物" +"Spark fires an additional Projectile",電球發射一個額外投射物 +"Split Arrow fires an additional Projectile","分裂箭矢發射 1 個額外投射物" +"Barrage fires an additional Projectile","彈幕發射 1 個額外投射物" +"Tornado Shot fires an additional secondary Projectile","龍捲射擊發射 1 個額外二段投射物" +"Rolling Magma Chains an additional time","增加熔岩翻騰 1 次額外連鎖" +"Arc Chains an additional time","增加電弧額外 1 次連鎖" +"Holy Flame Totem fires an additional Projectile","神聖火舌圖騰發射 1 個額外投射物" +"Lightning Strike pierces an additional Target",閃電打擊穿透一個額外目標 +"Lightning Trap pierces an additional Target",閃電陷阱穿透一個額外目標 +"Burning Arrow Always Ignites",燃燒箭矢必定點燃 +"Fireball Always Ignites",火球必定點燃 +"Glacial Hammer Always Freezes",冰霜之錘必定冰凍 +"Ice Nova Always Freezes",冰霜新星必定冰凍 +"Arc Always Shocks",電弧必定感電 +"{0}% increased Flame Surge Damage with Hits and Ailments against Burning Enemies","對燃燒的敵人增加 {0}% 怒焰奔騰擊中和異常狀態傷害" +"{0}% reduced Flame Surge with Hits and Ailments Damage against Burning Enemies","對燃燒的敵人減少 {0}% 怒焰奔騰擊中和異常狀態傷害" +"Elemental Hit Always Freezes, Shocks and Ignites",元素打擊擊中必定造成冰凍、感電、點燃 +"{0}% increased Flame Golem Elemental Resistances","烈焰魔像 {0}% 元素抗性" +"Blast Rain fires an additional Arrow","爆裂箭雨發射 1 支額外箭矢" +"Wild Strike's Beam Chains an additional time","野性打擊的光束連鎖額外 1 次" +"Summon an additional Skeleton with Summon Skeletons","使用召喚骷髏召喚 1 個額外骷髏" +"Summon {0} additional Skeleton with Summon Skeletons","使用召喚骷髏召喚 {0} 個額外骷髏" +"Trigger Word of Ire when Hit",被擊中時觸發雷霆之誓 +"Trigger Edict of Ire when Hit",被擊中時觸發雷霆之律 +"Trigger Decree of Ire when Hit",被擊中時觸發雷霆之令 +"Trigger Commandment of Ire when Hit",被擊中時觸發雷霆之誡 +"Immortal Call increases Duration without removing Endurance Charges",不用消耗耐力球,增加不朽怒嚎持續時間 +"Phase Run increases Duration without removing Frenzy Charges",不用消耗狂怒球,增加暗影迷蹤持續時間 +"Tempest Shield chains an additional time",暴風之盾額外連鎖一次 +"by Elemental Ailments","減少 {0}% 暴擊率" +"Gain additional Elemental Damage Reduction equal to half your Chaos Resistance",獲得等同你混沌抗性一半的額外元素傷害減免 +"Life per second for each Stage","每秒回復 {0}% 生命" +"you've Consumed a corpse Recently","你和你的召喚物減少 {0}% 攻擊和施放速度" +"Your Critical Strikes with Attacks Maim Enemies",你的攻擊暴擊時造成敵人癱瘓 +"You have Onslaught while on full Frenzy Charges",狂怒球達到最大數量時,你獲得猛攻 +"Projectiles gain Damage as they travel farther, dealing up",投射物傷害隨著飛行距離而提升, +"{0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any Flask Effect","在任何藥劑效果持續時間內,有 {0}% 機率避免冰緩、感電、點燃和流血" +"You and nearby Allies deal {0}% increased Damage while you are Fortified","你護體時,你和附近友方增加 {0}% 傷害" +"You and nearby Allies deal {0}% reduced Damage while you are Fortified","你護體時,你和附近友方減少 {0}% 傷害" +"Traps and Mines Poison on Hit",陷阱和地雷擊中時使敵人中毒 +"Your Elemental Golems are Immune to Elemental Damage",你的元素魔像免疫元素傷害 +"Summoned Golems are Immune to Elemental Damage",召喚魔像免疫元素傷害 +"Immune to Cold Damage",免疫冰冷傷害 +"Immune to lightning Damage",免疫閃電傷害 +Hindered,被阻礙 +"Kinetic Blast has an additional explosion",力量爆破增加一次爆破 +"You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other",你和附近友方互相分享耐力、狂怒、暴撃球 +"Desecrate Spawns an additional corpse","褻瀆產生 1 個額外屍體" +"Lightning Arrow hits an additional Enemy",閃電箭矢擊中目標附近額外一名敵人 +"Create Consecrated Ground when you Shatter an Enemy",當你擊碎冰凍的敵人製造奉獻地面 +"Glows while in an Area containing a Unique Fish",在有傳奇魚出沒的區域會發出光芒 +"Attacks Chain an additional time",攻擊有額外一次連鎖 +"Attacks with this Weapon Maim on hit",使用此武器攻擊擊中時造成癱瘓 +"Warcries have no Cost",戰吼無消耗 +"Always Critically Strike Shocked Enemies",對感電的敵人必定暴撃 +"You cannot deal Critical Strikes against non-Shocked Enemies",你無法對未感電敵人造成暴擊 +"Frostbolt Always Freezes",寒冰彈必定冰凍 +"Minions cannot be Blinded",召喚物不會被致盲 +"Found Magic Items drop Identified",掉落的魔法物品已經被鑑定 +"{0}% chance to Avoid Elemental Ailments per Grand Spectrum","每顆巨光譜有 {0}% 機率避免元素異常狀態" +"{0}% increased Maximum Life per Grand Spectrum","每顆巨光譜增加 {0}% 最大生命" +"{0}% reduced Maximum Life per Grand Spectrum","每顆巨光譜減少 {0}% 最大生命" +"{0} to Minimum Endurance Charges per Grand Spectrum","每顆巨光譜 {0} 最小耐力球" +"{0} to Minimum Frenzy Charges per Grand Spectrum","每顆巨光譜 {0} 最小狂怒球" +"{0} to Minimum Power Charges per Grand Spectrum","每顆巨光譜 {0} 最小暴擊球" +"Minions have {0}% to Critical Strike Multiplier per Grand Spectrum","每顆巨光譜使召喚物 {0}% 暴擊加成" +"You cannot be Shocked while at maximum Endurance Charges",你在最大耐力球時不會被感電 +"Attacks Chain an additional time when in Main Hand","裝備於主手時,攻擊額外連鎖 1 次" +"Attacks fire an additional Projectile","攻擊發射 1 個額外投射物" +"Attacks fire an additional Projectile when in Off Hand","副手攻擊時發射 1 個額外投射物" +"Poison Cursed Enemies on hit",擊中被詛咒的敵人時造成中毒 +"Always Poison on Hit against Cursed Enemies",擊中被詛咒的敵人造成中毒 +"You are Immune to Bleeding",免疫流血 +"You are Immune to Bleeding while Leeching",你偷取時免疫流血 +"Immune to Elemental Ailments during any Flask Effect",任何藥劑效果持續時間內,免疫元素異常狀態 +"Always Freeze, Shock and Ignite during any Flask Effect",任何藥劑效果持續時間內,造成冰凍、感電和點燃 +"Enemies you Kill that are affected by Elemental Ailments",擊殺受元素異常狀態影響的敵人 +"{0}% increased Armour and Evasion Rating while Fortified","護體時增加 {0}% 護甲和閃避值" +"{0}% reduced Armour and Evasion Rating while Fortified","護體時減少 {0}% 護甲和閃避值" +"{0}% increased Melee Damage while Fortified","護體時增加 {0}% 近戰傷害" +"{0}% reduced Melee Damage while Fortified","護體時減少 {0}% 近戰傷害" +"Your Hits permanently Intimidate Enemies that are on Full Life",擊中滿血敵人將使它們永久受到威嚇 +"Melee Attacks Poison on Hit",近戰攻擊命中造成中毒 +"Chill Nearby Enemies when you Block",當你格擋時冰緩附近敵人 +"Adds {0} to {1} Cold Damage to Hits against you per Frenzy Charge","對你的擊中根據每顆狂怒球附加 {0} 至 {1} 冰冷傷害" +"Stun Threshold is based on Energy Shield instead of Life",你的暈眩門檻由生命改為以能量護盾作為基礎 +"Cannot Leech Life from Critical Strikes",暴擊無法吸血 +"Causes Bleeding on Melee Critical Strike",近戰暴擊造成流血效果 +"Gain Elusive on Critical Strike",暴擊時獲得靈巧 +"Gain Elusive on Kill",擊殺時獲得靈巧 +"Area contains many Sentinel Traps",區域中有許多衛士陷阱 +"Take no Extra Damage from Critical Strikes",不會受到暴擊產成的額外暴擊傷害 +"Area contains an additional Shrine guarded by a Pantheon Monster","區域含有 1 個額外被眾神怪物守衛的神殿" +"Areas contain {0} additional Shrines guarded by Pantheon Monsters","區域含有 {0} 個額外被眾神怪物守衛的神殿" +"{0}% increased Effect of Shrine Buffs on Players","增加 {0}% 玩家身上神殿增益的效果" +"{0}% reduced Effect of Shrine Buffs on Players","減少 {0}% 玩家身上神殿增益的效果" +"Incursion Monsters have {0}% more Maximum Life","穿越怪物有 {0}% 更多最大生命" +"Incursion Monsters have {0}% less Maximum Life","穿越怪物有 {0}% 更少最大生命" +"Incursion Monsters deal {0}% more Damage","穿越怪物造成 {0}% 更多傷害" +"Incursion Monsters deal {0}% less Damage","穿越怪物造成 {0}% 更少傷害" +"Arrows that Pierce cause Bleeding",穿透的箭矢造成流血效果 +"Arrows Pierce all Targets after Chaining",連鎖後的箭矢穿透所有目標 +"Spells fire an additional Projectile","法術發射 1 個額外投射物" +"Increases and Reductions to Minion Damage also affect you",召喚物傷害的增減同時套用在你身上 +"Adds {0} to {1} Physical Damage to Attacks while you have a Bestial Minion","你有凶猛的召喚物時,附加 {0} 至 {1} 攻擊物理傷害" +"Adds {0} to {1} Chaos Damage to Attacks while you have a Bestial Minion","你有凶猛的召喚物時,附加 {0} 至 {1} 攻擊混沌傷害" +"Cannot be Stunned by Spells if your other Ring is a Shaper Item",若另一個戒指為塑者之物則無法被法術暈眩 +"Cannot be Stunned by Attacks if your other Ring is an Elder Item",若另一個戒指為尊師之物則無法被攻擊暈眩 +"Gain a Siphoning Charge when you use a Skill","當你使用技能時獲得 1 顆虹吸能量球" +"Non-instant Mana Recovery from Flasks is also Recovered as Life",非立即透過藥劑恢復魔力也會恢復生命 +"Cannot lose Crab Barriers if you have lost Crab Barriers Recently",若你近期有失去蟹將重盾則無法再失去蟹將重盾 +"your maximum number of Crab Barriers",獲得你最大層數的蟹將重盾 +"Hits with this Weapon always Ignite, Freeze, and Shock",使用此武器擊中總是造成點燃、冰凍和感電 +"Gain a Spirit Charge every second","每秒獲得 1 顆靈體能量球" +"Gain a Spirit Charge on Kill","擊殺時獲得 1 顆靈體能量球" +"You lose all Spirit Charges when taking a Savage Hit",當你受到殘暴打擊時,失去所有靈體能量球 +"Gain a Divine Charge on Hit","擊中時獲得 1 層神聖充能" +"Lose all Divine Charges when you gain Divinity",當你獲得神聖時失去所有神聖充能 +"Lose a Frenzy Charge when you use a Travel Skill","當你使用快行技能,失去 1 顆狂怒球" +"Lose a Power Charge when you gain Elusive","當你獲得靈巧,失去 1 顆暴擊球" +"each Withered you have inflicted on them","使敵人減少承受 {0}% 來自你的元素傷害" +"Lose all Fragile Regrowth when Hit",被擊中時失去所有脆弱再生 +"Shield per 1% Chaos Resistance they have","將他們 {0}% 的最大生命轉化為最大能量護盾" +"Chaos Damage taken does not bypass Minions' Energy Shield",承受的混沌傷害不會無視召喚物的能量護盾 +"While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances",召喚物有能量護盾時,他們的擊中無視怪物的元素抗性 +"Arrows fired from the first firing points always Pierce",從初始發射位置發射的箭矢一定穿透 +"Arrows fired from the second firing points Fork","從第 2 個發射點發射的箭矢會分裂" +"Arrows fired from the third firing points Return to you","從第 3 個發射點發射的箭矢會返回你" +"Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand",你主手為此武器時,召喚骷髏戰士和士兵持此武器 +"Mirage Archers are not attached to you",幻影射手不會附著於你 +"Cannot Summon Mirage Archers while near your Mirage Archers",靠近你的幻影射手時不能召喚幻影射手 +"Magic Utility Flasks cannot be Used",魔法功能型藥劑不能使用 +"Magic Utility Flask Effects cannot be removed",魔法功能型藥劑效果不能被移除 +"You gain a Grasping Vine when you take a Critical Strike","當你承受暴擊時,你獲得 1 層緩速藤蔓" +"You gain {0} Grasping Vines when you take a Critical Strike","當你承受暴擊時,你獲得 {0} 層緩速藤蔓" +"Nearby stationary Enemies gain a Grasping Vine every second","附近靜止的敵人每秒獲得 1 層緩速藤蔓" +"Nearby stationary Enemies gain a Grasping Vine every {0} seconds","附近靜止的敵人每 {0} 秒獲得 1 層緩速藤蔓" +"All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vine","對身上至少有 {0} 層緩速藤蔓的敵人,造成的全部傷害造成中毒" +"All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vines","對身上至少有 {0} 層緩速藤蔓的敵人,造成的全部傷害造成中毒" +"You take {0}% increased Extra Damage from Critical Strikes by Cursed Enemies","你增加承受 {0}% 來自被詛咒敵人暴擊的額外傷害" +"You take {0}% reduced Extra Damage from Critical Strikes by Cursed Enemies","你增加承受 {0}% 來自被詛咒敵人暴擊的額外傷害" +"You take {0}% increased Extra Damage from Critical Strikes by Poisoned Enemies","你增加承受 {0}% 來自中毒敵人暴擊的額外傷害" +"You take {0}% reduced Extra Damage from Critical Strikes by Poisoned Enemies","你減少承受 {0}% 來自中毒敵人暴擊的額外傷害" +"{0} to Accuracy Rating per Frenzy Charge","每顆狂怒球 {0} 命中值" +"{0} to Accuracy Rating per Green Socket on Equipped Bow","已裝備的弓上每個綠色插槽 {0} 命中值" +"{0}% increased Action Speed while affected by Haste","被迅捷影響時,增加 {0}% 行動速度" +"{0}% reduced Action Speed while affected by Haste","被迅捷影響時,減少 {0}% 行動速度" +"Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past {0} seconds","若你過去 {0} 秒有施放時空鎖鏈,行動速度不能被降低至基礎值以下" +"{0}% reduced Action Speed","減少 {0}% 行動速度" +"{0}% increased Action Speed","增加 {0}% 行動速度" +"Gain a Power Charge on Hit while Poisoned","中毒時擊中獲得 1 顆暴擊球" +"Inflict {0} Grasping Vine on Hit","擊中時造成 {0} 層緩速藤蔓" +"Inflict {0} Grasping Vines on Hit","擊中時造成 {0} 層緩速藤蔓" +"Dominating Blow can summon an additional Magic Sentinel of Dominance","霸氣之擊可以召喚 1 個額外魔法統御護衛" +"Dominating Blow can summon an additional Rare Sentinel of Dominance","霸氣之擊可以召喚 1 個額外稀有統御護衛" +"{0}% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently","若你近期有擊殺被詛咒的敵人,{0}% 全部最大元素抗性" +"{0}% to all maximum Elemental Resistances while affected by Purity of Elements","被元素淨化影響時,{0}% 全部最大元素抗性" +"Skills which create Brands create an additional Brand","製造烙印的技能製造 1 個額外烙印" +"taken a Savage Hit Recently","{0}% 閃避攻擊擊中機率" +"Increases and Reductions to Armour also apply to Energy Shield Recharge rate",增加和減少護甲同時套用至能量護盾充能率 +"Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed",增加和減少施放速度同時影響陷阱投擲速度 +"Transfiguration of Soul",靈體扭曲 +"Transfiguration of Body",肉體扭曲 +"Transfiguration of Mind",意志扭曲 +"{0}% increased Alchemist's Mark Curse Effect","增加 {0}% 煉金術士印記的詛咒效果" +"{0}% reduced Alchemist's Mark Curse Effect","減少 {0}% 煉金術士印記的詛咒效果" +"All Damage from Hits can Poison",全部來自擊中的傷害可以造成中毒 +"All Damage with Maces and Sceptres inflicts Chill",錘和權杖的所有傷害可以造成冰緩 +"All Damage Taken from Hits can Ignite you",承受來自擊中的全部傷害可以點燃你 +"All Damage taken from Hits can Sap you",全部來自擊中的傷害可以殘喘你 +"All Damage taken from Hits can Scorch you",全部來自擊中的傷害可以焦灼你 +"{0} to Level of all Skill Gems","全部技能寶石等級 {0}" +"{0}% to Quality of all Skill Gems","全部技能寶石品質 {0}%" +"The Blood Crucible can transform Unique Equipment",血腥匣盒可以轉化傳奇裝備 +"You can have an Offering of each type",你可以擁有每種奉獻效果 +"Always inflict Brittle while affected by Hatred",被憎恨影響時,必定造成易碎 +"You always Ignite while Burning",燃燒時造成點燃 +"Always Sap while affected by Wrath",被雷霆影響時,必定造成殘喘 +"Always Scorch while affected by Anger",被憤怒影響時,必定造成焦灼 +"Buffs from Active Ancestor Totems Linger for {0} second","來自啟動先祖圖騰的增益停留 {0} 秒" +"Buffs from Active Ancestor Totems Linger for {0} seconds","來自啟動先祖圖騰的增益停留 {0} 秒" +"Ancestral Cry Exerts {0} additional Attack","先祖戰吼竭盡額外 {0} 次攻擊" +"Ancestral Cry Exerts {0} additional Attacks","先祖戰吼竭盡額外 {0} 次攻擊" +"Anger has no Reservation",憤怒無保留 +"Animated Minions' Melee Attacks deal Splash Damage to surrounding targets",幻化召喚物的近戰攻擊對目標附近造成擴散傷害 +"Cover Enemies in Ash when they Hit you",被擊中時使敵人餘燼纏身 +"{0}% increased Effect of Arcane Surge on you while affected by Clarity","被清晰影響時,增加 {0}% 你身上秘能波動的效果" +"{0}% reduced Effect of Arcane Surge on you while affected by Clarity","被清晰影響時,減少 {0}% 你身上秘能波動的效果" +"Arctic Armour has no Reservation",極地裝甲沒有保留 +"{0}% of Armour applies to Fire, Cold and Lightning Damage taken from Hits","{0}% 護甲套用至承受來自擊中的火焰、冰冷和閃電傷害" +"{0}% increased Armour from Equipped Helmet and Gloves","增加 {0}% 已裝備頭盔和手套的護甲" +"{0}% reduced Armour from Equipped Helmet and Gloves","減少 {0}% 已裝備頭盔和手套的護甲" +"Armour is increased by Overcapped Fire Resistance",護甲被超過上限的火焰抗性增加 +"Increases and Reductions to Projectile Speed also apply to Damage with Bows",增加和減少投射物速度同時套用至弓的傷害 +"Arrows Pierce all Targets after Forking",箭矢分裂後穿透所有目標 +"Arrows Pierce 1 additional Target",箭矢穿透一個額外目標 +"Arrows which Pierce also Return",穿透的箭矢會返回 +"Artillery Ballista Projectiles fall in two perpendicular lines instead",火砲砲塔投射物改為垂直降落的兩條線 +"Artillery Ballista fires an additional Arrow","火砲砲塔發射 1 支額外箭矢" +"Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies",飛羽祝福使附近友方也獲得飛羽意志和飛羽飄翔 +"Aspect of the Spider can inflict Spider's Web on Enemies an additional time","毒蛛祝福可以對敵人額外造成 1 次蛛網" +"{0}% Chance to Block Attack Damage for every {1} Fire Damage taken from Hits Recently","近期每承受來自擊中的 {1} 火焰傷害,{0}% 格擋攻擊傷害率" +"Attack Critical Strikes ignore Enemy Monster Elemental Resistances",攻擊暴擊無視敵人怪物元素抗性 +"{0}% increased Mana Cost of Attacks","增加 {0}% 攻擊的魔力消耗" +"{0}% reduced Mana Cost of Attacks","減少 {0}% 攻擊的魔力消" +"Projectiles from Attacks Fork",來自攻擊的投射物會分裂 +"Projectiles from Attacks Fork an additional time","來自攻擊的投射物會分裂額外 1 次" +"Attack Skills fire an additional Projectile while wielding a Claw or Dagger","持爪或匕首時,攻擊技能發射 1 個額外投射物" +"{0}% reduced Attack Speed while Chilled","被冰緩時減少 {0}% 攻擊速度" +"Attacks always inflict Bleeding while you have Cat's Stealth",你有傲貓隱身時攻擊造成流血 +"Attacks Cause Bleeding when Hitting Cursed Enemies",攻擊擊中受詛咒的敵人時造成流血 +"Blind Enemies on Hit with Attacks",攻擊擊中時造成致盲 +"Taunt Enemies on Hit with Attacks",攻擊擊中時嘲諷敵人 +"{0}% chance to inflict Corrosion on Hit with Attacks","攻擊擊中時有 {0}% 機率造成腐蝕" +"Impale Enemies on Hit with Attacks",攻擊擊中時穿刺敵人 +"Auras from your Skills have {0}% increased Effect on you for",每個影響你的捷光環, +"each Herald affecting you, up to {0}%","增加 {0}% 你身上來自你技能的光環效果,最多 {0}%" +"Auras from your Skills have {0}% reduced Effect on you for",每個影響你的捷光環, +"each Herald affecting you","減少 {0}% 你身上來自你技能的光環效果,最多 40%" +"Avoid Projectiles that have Chained",避免連鎖投射物傷害 +"{0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently","若你近期有使用火焰技能,{0}% 機率避免被冰緩或冰凍" +"You cannot be Impaled",你不會被穿刺 +"You cannot be Maimed",你無法被癱瘓 +"Ball Lightning fires an additional Projectile","天雷之珠發射 1 個額外投射物" +"Banner Skills have no Reservation",鬥旗技能沒有保留 +"All Damage from Hits will cause Elemental Ailments you are suffering",擊中的所有傷害都會造成你正承受的元素異常狀態 +"Armour also applies to Chaos Damage taken",護甲同時承受混沌傷害 +"Armour also applies to Lightning Damage taken from Hits",護甲同時承受來自擊中的閃電傷害 +"Chance to Block Attack Damage is Lucky",攻擊傷害格擋率很幸運 +"Chance to Block Attack Damage is Unlucky",攻擊傷害格擋率很不幸 +"Avoid Projectiles",避免投射物 +"Cannot gain Endurance Charges",無法獲得耐力球 +"Cannot Leech Energy Shield",無法偷取能量護盾 +"Deal Triple Damage","造成 3 倍傷害" +"Your Chaos Damage can Ignite",你的混沌傷害可以點燃 +"{0}% of Chaos Damage taken does not bypass Energy Shield","{0}% 承受的混沌傷害不會無視能量護盾" +"{0}% of Damage taken bypasses Ward","{0}% 承受的傷害無視保護" +"Deal no Chaos Damage",無法造成混沌傷害 +"Deal no Fire Damage",無法造成火焰傷害 +"Deal no Lightning Damage",無法造成閃電傷害 +"Immune to Cold Ailments",免疫冰冷異常狀態 +"Immune to Freeze",免疫冰凍 +"Immune to Ignite",免疫點燃 +"Immune to Shock",免疫感電 +"Life Leech effects Recover Energy Shield instead",生命偷取效果轉為恢復能量護盾 +"Your Skills can have an additional Brand Attached to an Enemy","你的技能可以對敵人附著 1 個額外烙印" +"Skills gain a Base Life Cost equal to {0}% of Base Mana Cost","技能獲得等同 {0}% 基礎魔力消耗的基礎生命消耗" +"Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon",法術的基礎法術暴擊率等同於主手武器 +"You can Cast an additional Brand","你可以施放 1 個額外烙印" +"Unaffected by Poison",不受中毒影響 +"Exerted Attacks deal {0}% more Attack Damage if a Warcry Sacrificed Rage Recently","若近期戰吼有獻祭盛怒,竭盡攻擊造成 {0}% 更多攻擊傷害" +"Exerted Attacks deal {0}% less Attack Damage if a Warcry Sacrificed Rage Recently","若近期戰吼有獻祭盛怒,竭盡攻擊造成 {0}% 更少攻擊傷害" +"{0}% more Cold Damage taken from Hits","承受 {0}% 更多來擊中的冰冷傷害" +"{0}% less Cold Damage taken from Hits","承受 {0}% 更少來擊中的冰冷傷害" +"Bladefall has an additional Volley","虛空刀雨有 1 次額外齊射" +"Blazing Salvo fires an additional Projectile","熾熱魔炮發射 1 個額外投射物" +"Bleeding you inflict is Reflected to you",你造成的流血會反射到你身上 +"{0}% increased Blight Cast Speed","增加 {0}% 凋落施放速度" +"{0}% reduced Blight Cast Speed","減少 {0}% 凋落施放速度" +"All Towers in range of your Empowering Towers deal Double Damage","在你賦予塔範圍內的所有防守塔,造成 2 倍傷害" +"Your Fireball Towers fire an additional Projectile","你的火球塔發射 1 個額外投射物" +"Your Fireball Towers Projectiles fire in a circle",你的火球塔以圓形型式發射投射物 +"Your Flamethrower Towers deal full damage to Fire Enemies",你的噴火塔對火焰敵人造成全部傷害 +"Your Freezebolt Tower deal full damage to Cold Enemies",你的冰凍彈塔對冰冷敵人造成全部傷害 +"Your Freezebolt Towers fire an additional Projectile","你的冰凍彈塔發射 1 個額外投射物" +"Your Imbuing Towers also grant Onslaught",你的湧泉塔同時給予猛攻 +"Your Lightning Storm Towers create Storms centred on Enemies",你的雷霆風暴塔在敵人中心製造風暴 +"Your Meteor Towers drop an additional Meteor","你的隕石塔掉落 1 個額外隕石" +"Your Meteor Towers always Stun",你的隕石塔必定暈眩 +"Your Scout Towers summon an additional minion","你的哨兵塔召喚 1 個額外召喚物" +"Minions summoned by Your Scout Towers inflict Malediction on Hit",你哨兵塔召喚的召喚物擊中時造成惡語術 +"Your Seismic Towers have an additional Cascade","你的地裂塔有 1 個額外地刺" +"Your Shock Nova Towers deal full damage to Lightning Enemies",你的閃電新星塔對閃電敵人造成全部傷害 +"Your Temporal Towers also grant Stun Immunity",你的時空塔同時給予暈眩免疫 +"Blind Chilled Enemies on Hit",擊中冰緩的敵人時使其致盲 +"Blind does not affect your Chance to Hit",致盲不影響你擊中的機率 +"Blind Enemies which Hit you while affected by Grace",被優雅影響時致盲擊中你的敵人 +"Blind you inflict is Reflected to you",你造成的致盲反射回你 +"{0}% Chance to Block Attack Damage from Cursed Enemies","來自被詛咒的敵人 {0}% 攻擊傷害格擋率" +"{1}% less Damage Taken per {0} Dexterity","每 {0} 點敏捷,承受 {1}% 更少傷害" +"{1}% less Damage Taken per {0} Intelligence","每 {0} 點智慧,承受 {1}% 更少傷害" +"{1}% less Damage Taken per {0} Strength","每 {0} 點力量,承受 {1}% 更少傷害" +"Gain an Endurance Charge every {0} seconds","每 {0} 秒獲得 1 顆耐力球" +"Gain a Frenzy Charge every {0} seconds","每 {0} 秒獲得 1 顆狂怒球" +"Gain a Power Charge every {0} seconds","每 {0} 秒獲得 1 顆暴擊球" +"Drops Brittle Ground while moving, lasting {0} seconds","移動時留下易碎地面,持續 {0} 秒" +"Drops Sapped Ground while moving, lasting {0} seconds","移動時留下殘喘地面,持續 {0} 秒" +"Bow Attacks have Culling Strike",弓攻擊有撲殺 +"Rare Breach Monsters drop an additional Catalyst","稀有裂痕怪物掉落 1 個額外催化劑" +"Rare Breach Monsters drop additional Currency Items",稀有裂痕怪物掉落額外通貨 +"Rare Breach Monsters drop additional Simulacrum Splinters",稀有裂痕怪物掉落額外幻像斷片 +"Rare Breach Monsters drop an additional Divination Card","稀有裂痕怪物掉落 1 個額外命運卡" +"Rare Breach Monsters drop an additional Enchanted Item","稀有裂痕怪物掉落 1 個額外附魔之物" +"Rare Breach Monsters drop an additional Essence","稀有裂痕怪物掉落 1 個額外精髓" +"Rare Breach Monsters drop an additional Fossil","稀有裂痕怪物掉落 1 個額外化石" +"Rare Breach Monsters drop an additional Gem","稀有裂痕怪物掉落 1 個額外寶石" +"Rare Breach Monsters drop an additional Currency Shard","稀有裂痕怪物掉落 1 個額外通貨碎片" +"Rare Breach Monsters drop an additional Incubator","稀有裂痕怪物掉落 1 個額外培育器" +"Rare Breach Monsters drop an additional Legion Splinter","稀有裂痕怪物掉落 1 個額外戰亂碎片" +"Rare Breach Monsters drop an additional Oil","稀有裂痕怪物掉落 1 個額外油瓶" +"{0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of {1}%","近期每次你感電未被感電的敵人,增加 {0}% 燃燒傷害,最多 {1}%" +"{0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of {1}%","近期每次你感電未被感電的敵人,減少 {0}% 燃燒傷害,最多 {1}%" +"You can catch Scourged Fish",你可以捕抓災魘魚 +"Maximum {0} Buff from an Active Ancestor Totem at a time","一次最多 {0} 個來自啟動先祖圖騰的增益" +"Cannot Adapt to Cold Damage",不能適應冰冷傷害 +"Cannot Adapt to Fire Damage",不能適應火焰傷害 +"Cannot Adapt to Lightning Damage",不能適應閃電傷害 +"Cannot be Blinded while affected by Precision",被精準影響時無法被致盲 +"You cannot be Chilled or Frozen while you have an Ice Golem Summoned",你有召喚寒冰魔像時不會被冰緩或冰凍 +"Cannot be Chilled or Frozen while moving",移動時無法被冰緩或冰凍 +"Cannot be Chilled while at maximum Frenzy Charges",達到最大狂怒球時無法被冰緩 +"Cannot be Chilled while Burning",燃燒時不能被冰緩 +"Cannot be Frozen if Energy Shield Recharge has started Recently",若能量護盾近期開始充能,則無法被冰凍 +"You cannot be Frozen if you've been Frozen Recently",如果你近期被冰凍,你將不會再被冰凍 +"Cannot be Frozen if Dexterity is higher than Intelligence",若敏捷高於智慧則不會被冰凍 +"You cannot be Ignited if you've been Ignited Recently",若你近期有被點燃,你不能被點燃 +"Cannot be Ignited while at maximum Endurance Charges",達到最大耐力球時無法被點燃 +"You cannot be Ignited while you have a Flame Golem Summoned",你有召喚烈焰魔像時不會被點燃 +"Cannot be Ignited if Strength is higher than Dexterity",若力量高於敏捷則不會被點燃 +"Corrupted Blood cannot be inflicted on you",腐化之血對你沒有影響 +"You cannot be Shocked if you've been Shocked Recently",若你近期被感電,你不能被感電 +"Cannot be Shocked or Ignited while moving",移動時不能被感電或點燃 +"Cannot be Shocked while at maximum Power Charges",達到最大暴擊球時無法被感電 +"You cannot be Shocked while you have a Lightning Golem Summoned",你有召喚閃電魔像時不會被感電 +"Cannot be Shocked if Intelligence is higher than Strength",若智慧高於力量則不會被感電 +"Cannot be Stunned by Hits you Block",你格擋的攻擊無法暈眩 +"Cannot be Stunned if you haven't been Hit Recently",若你近期沒有被擊中則無法被暈眩 +"You cannot be Stunned if you've been Stunned Recently",如果你近期被暈眩,你將無法再被暈眩 +"You cannot be Stunned if you've Blocked a Stunning Hit Recently",若近期有格擋暈眩一擊,你將無法再被暈眩 +"Cannot be Stunned while you have Ghost Shrouds",當你有幽魂屍布時無法被暈眩 +"Cannot be Stunned while Fortified",護體時不會被暈眩 +"Chaos Skills ignore interruption from Stuns",混沌技能無視暈眩的中斷 +"Cannot Block Spells",無法格擋法術 +"Cannot Cast Spells",無法施放法術 +"Cannot deal Critical Strikes with Attacks",攻擊不能造成暴擊 +"Cannot Fish while standing in Water",站在水中時不能釣魚 +"Cannot gain Charges",不能獲得充能 +"You cannot gain Rage during Soul Gain Prevention",停止獲得靈魂持續時間你無法獲得盛怒 +"Enemies Cannot Leech Energy Shield From you",敵人無法偷取你的能量護盾 +"Your Hits cannot Penetrate or ignore Elemental Resistances",你的擊中不能穿透或無視元素抗性 +"Cursed Enemies cannot inflict Elemental Ailments on You",被詛咒的敵人不能對你造成元素異常狀態 +"You cannot Recharge Energy Shield",無法充能能量護盾 +"Cannot Recover Life or Energy Shield to above {0}%","生命或能量護盾不能恢復超過 {0}%" +"You cannot Regenerate Energy Shield",無法自動回復能量護盾 +"Cannot take Reflected Elemental Damage",不會承受反射的元素傷害 +"Cannot take Reflected Physical Damage",不會承受反射的物理傷害 +"Cannot Taunt Enemies",無法嘲諷敵人 +"Can't use Flask in Fifth Slot","不能使用第 5 欄位的藥劑" +"Increases and Reductions to Cast Speed apply to Attack Speed",增加和減少施放速度套用至攻擊速度 +"{0}% reduced Cast Speed while Chilled","被冰緩時減少 {0}% 施放速度" +"Aspect of the Cat has no Reservation",傲貓祝福無保留 +"{0}% chance to drop an additional Awakened Sextant","{0}% 機率掉落 1 個額外製圖六分儀.覺醒" +"{0}% chance to drop an additional Blessed Orb","{0}% 機率掉落 1 個額外祝福石" +"{0}% chance to drop an additional Cartographer's Chisel","{0}% 機率掉落 1 個額外製圖釘" +"{0}% chance to drop an additional Chaos Orb","{0}% 機率掉落 1 個額外混沌石" +"{0}% chance to drop an additional Chromatic Orb","{0}% 機率掉落 1 個額外幻色石" +"{0}% chance to drop an additional Divine Orb","{0}% 機率掉落 1 個額外神聖石" +"{0}% chance to drop an additional Eldritch Chaos Orb","{0}% 機率掉落 1 個額外異能混沌石" +"{0}% chance to drop an additional Eldritch Exalted Orb","{0}% 機率掉落 1 個額外異能崇高石" +"{0}% chance to drop an additional Eldritch Orb of Annulment","{0}% 機率掉落 1 個額外異能無效石" +"{0}% chance to drop an additional Enkindling Orb","{0}% 機率掉落 1 個額外點燃石" +"{0}% chance to drop an additional Exalted Orb","{0}% 機率掉落 1 個額外崇高石" +"{0}% chance to drop an additional Orb of Fusing","{0}% 機率掉落 1 個額外鏈結石" +"{0}% chance to drop an additional Gemcutter's Prism","{0}% 機率掉落 1 個額外寶石匠的稜鏡" +"{0}% chance to drop an additional Glassblower's Bauble","{0}% 機率掉落 1 個額外玻璃彈珠" +"{0}% chance to drop an additional Grand Eldritch Ember","{0}% 機率掉落 1 個額外宏偉異能灰燼" +"{0}% chance to drop an additional Grand Eldritch Ichor","{0}% 機率掉落 1 個額外宏偉異能靈液" +"{0}% chance to drop an additional Greater Eldritch Ember","{0}% 機率掉落 1 個額外高階異能灰燼" +"{0}% chance to drop an additional Greater Eldritch Ichor","{0}% 機率掉落 1 個額外高階異能靈液" +"{0}% chance to drop an additional Instilling Orb","{0}% 機率掉落 1 個額外滴注石" +"{0}% chance to drop an additional Jeweller's Orb","{0}% 機率掉落 1 個額外工匠石" +"{0}% chance to drop an additional Lesser Eldritch Ember","{0}% 機率掉落 1 個額外低階異能灰燼" +"{0}% chance to drop an additional Lesser Eldritch Ichor","{0}% 機率掉落 1 個額外低階異能靈液" +"{0}% chance to drop an additional Orb of Alteration","{0}% 機率掉落 1 個額外改造石" +"{0}% chance to drop an additional Orb of Annulment","{0}% 機率掉落 1 個額外無效石" +"{0}% chance to drop an additional Orb of Binding","{0}% 機率掉落 1 個額外束縛石" +"{0}% chance to drop an additional Orb of Horizons","{0}% 機率掉落 1 個額外地平石" +"{0}% chance to drop an additional Orb of Regret","{0}% 機率掉落 1 個額外後悔石" +"{0}% chance to drop an additional Orb of Scouring","{0}% 機率掉落 1 個額外重鑄石" +"{0}% chance to drop an additional Orb of Unmaking","{0}% 機率掉落 1 個額外撤銷石" +"{0}% chance to drop an additional Regal Orb","{0}% 機率掉落 1 個額外富豪石" +"{0}% chance to drop an additional Vaal Orb","{0}% 機率掉落 1 個額外瓦爾寶珠" +"{0}% chance to drop an additional Veiled Chaos Orb","{0}% 機率掉落 1 個額外隱匿混沌石" +"Heist Chests Duplicate their contents",劫盜保險箱複製內含物 +"Skills which Exert an Attack have {0}% chance to not count that Attack","竭盡攻擊的技能有 {0}% 機率不會視為該攻擊" +"{0}% chance to drop an additional Eldritch Ember Currency Item","{0}% 機率掉落 1 個額外異能灰燼通貨" +"{0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier","{0}% 機率額外掉落有 1 個灼烙總督固定詞綴的物品" +"{0}% chance to drop an additional Basic Currency Item","{0}% 機率掉落 1 個額外基礎通貨" +"{0}% chance to drop an additional Divination Card","{0}% 機率掉落 1 張額外命運卡" +"{0}% chance to drop an additional Divination Card which rewards a Corrupted Item","{0}% 機率掉落 1 張額外獎勵 1 件已汙染物品的命運卡" +"{0}% chance to drop an additional Divination Card which rewards Currency","{0}% 機率掉落 1 張額外獎勵通貨的命運卡" +"{0}% chance to drop an additional Divination Card which rewards Basic Currency","{0}% 機率掉落 1 張額外獎勵基礎通貨的命運卡" +"{0}% chance to drop an additional Divination Card which rewards Exotic Currency","{0}% 機率掉落 1 張額外獎勵異域通貨的命運卡" +"{0}% chance to drop an additional Divination Card which rewards League Currency","{0}% 機率掉落 1 張額外獎勵聯盟通貨的命運卡" +"{0}% chance to drop an additional Divination Card which rewards Gems","{0}% 機率掉落 1 張額外獎勵寶石的命運卡" +"{0}% chance to drop an additional Divination Card which rewards Levelled Gems","{0}% 機率掉落 1 張額外獎勵有等級寶石的命運卡" +"{0}% chance to drop an additional Divination Card which rewards Quality Gems","{0}% 機率掉落 1 張額外獎勵有品質寶石的命運卡" +"{0}% chance to drop an additional Divination Card which rewards other Divination Cards","{0}% 機率掉落 1 張額外獎勵其它命運卡的命運卡" +"{0}% chance to drop an additional Divination Card which rewards a Map","{0}% 機率掉落 1 張額外獎勵 1 張地圖的命運卡" +"{0}% chance to drop an additional Divination Card which rewards a Unique Map","{0}% 機率掉落 1 張額外獎勵 1 張傳奇地圖的命運卡" +"{0}% chance to drop an additional Divination Card which rewards a Unique Item","{0}% 機率掉落 1 張額外獎勵 1 件傳奇物品的命運卡" +"{0}% chance to drop an additional Divination Card which rewards a Unique Armour","{0}% 機率掉落 1 張額外獎勵 1 件傳奇護甲的命運卡" +"{0}% chance to drop an additional Divination Card which rewards a Corrupted Unique Item","{0}% 機率掉落 1 張額外獎勵 1 件已汙染傳奇物品的命運卡" +"{0}% chance to drop an additional Divination Card which rewards Unique Jewellery","{0}% 機率掉落 1 張額外獎勵 1 件傳奇飾品的命運卡" +"{0}% chance to drop an additional Divination Card which rewards a Unique Weapon","{0}% 機率掉落 1 張額外獎勵 1 件傳奇武器的命運卡" +"{0}% chance to drop an additional Gem","{0}% 機率掉落 1 個額外寶石" +"{0}% chance to drop an additional Map","{0}% 機率掉落 1 張額外地圖" +"{0}% chance to drop an additional Map Currency Item","{0}% 機率掉落 1 個額外地圖通貨" +"{0}% chance to drop an additional Scarab","{0}% 機率掉落 1 個額外聖甲蟲" +"{0}% chance to drop an additional Gilded Abyss Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金深淵" +"{0}% chance to drop an additional Polished Abyss Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑深淵" +"{0}% chance to drop an additional Rusted Abyss Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕深淵" +"{0}% chance to drop an additional Gilded Bestiary Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金獸獵" +"{0}% chance to drop an additional Polished Bestiary Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑獸獵" +"{0}% chance to drop an additional Rusted Bestiary Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕獸獵" +"{0}% chance to drop an additional Gilded Blight Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金凋落" +"{0}% chance to drop an additional Polished Blight Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑凋落" +"{0}% chance to drop an additional Rusted Blight Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕凋落" +"{0}% chance to drop an additional Gilded Breach Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金裂痕" +"{0}% chance to drop an additional Polished Breach Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑裂痕" +"{0}% chance to drop an additional Rusted Breach Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕裂痕" +"{0}% chance to drop an additional Gilded Divination Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金命運" +"{0}% chance to drop an additional Polished Divination Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑命運" +"{0}% chance to drop an additional Rusted Divination Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕命運" +"{0}% chance to drop an additional Gilded Elder Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金尊師" +"{0}% chance to drop an additional Polished Elder Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑尊師" +"{0}% chance to drop an additional Rusted Elder Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕尊師" +"{0}% chance to drop an additional Gilded Harbinger Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金神諭" +"{0}% chance to drop an additional Polished Harbinger Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑神諭" +"{0}% chance to drop an additional Rusted Harbinger Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕神諭" +"{0}% chance to drop an additional Gilded Legion Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金戰亂" +"{0}% chance to drop an additional Polished Legion Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑戰亂" +"{0}% chance to drop an additional Rusted Legion Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕戰亂" +"{0}% chance to drop an additional Gilded Cartography Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金製圖" +"{0}% chance to drop an additional Polished Cartography Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑製圖" +"{0}% chance to drop an additional Rusted Cartography Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕製圖" +"{0}% chance to drop an additional Gilded Metamorph Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金鍊魔" +"{0}% chance to drop an additional Polished Metamorph Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑鍊魔" +"{0}% chance to drop an additional Rusted Metamorph Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕鍊魔" +"{0}% chance to drop an additional Gilded Expedition Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金探險" +"{0}% chance to drop an additional Polished Expedition Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑探險" +"{0}% chance to drop an additional Rusted Expedition Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕探險" +"{0}% chance to drop an additional Gilded Shaper Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金塑者" +"{0}% chance to drop an additional Polished Shaper Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑塑者" +"{0}% chance to drop an additional Rusted Shaper Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕塑者" +"{0}% chance to drop an additional Gilded Ambush Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金伏擊" +"{0}% chance to drop an additional Polished Ambush Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑伏擊" +"{0}% chance to drop an additional Rusted Ambush Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕伏擊" +"{0}% chance to drop an additional Gilded Sulphite Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金硫酸" +"{0}% chance to drop an additional Polished Sulphite Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑硫酸" +"{0}% chance to drop an additional Rusted Sulphite Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕硫酸" +"{0}% chance to drop an additional Gilded Torment Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金苦痛" +"{0}% chance to drop an additional Polished Torment Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑苦痛" +"{0}% chance to drop an additional Rusted Torment Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕苦痛" +"{0}% chance to drop an additional Gilded Reliquary Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鍍金聖物" +"{0}% chance to drop an additional Polished Reliquary Scarab","{0}% 機率掉落 1 個額外聖甲蟲:圓滑聖物" +"{0}% chance to drop an additional Rusted Reliquary Scarab","{0}% 機率掉落 1 個額外聖甲蟲:鏽蝕聖物" +"{0}% chance to drop an additional Eldritch Ichor Currency Item","{0}% 機率掉落 1 個額外異能靈液通貨" +"{0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier","{0}% 機率額外掉落有 1 個吞噬天地固定詞綴的物品" +"{0}% chance to drop an additional Unique Item","{0}% 機率掉落 1 個額外傳奇物品" +"Spell Hits have {0}% chance to Hinder you","法術擊中有 {0}% 機率阻礙你" +"Spell Hits Hinder you",法術擊中阻礙你 +"{0}% chance to be Sapped when Hit","被擊中時有 {0}% 機率殘喘" +"{0}% chance to be Scorched when Hit","被擊中時有 {0}% 機率焦灼" +"Crush on Hit",擊中時壓碎 +"{0}% chance to deal Double Damage while you have at least {1} Strength","你至少有 {1} 點力量時,有 {0}% 機率造成 2 倍傷害" +"Deal Double Damage while Focused","專注時造成 2 倍傷害" +"{0}% chance to deal Double Damage if you've cast Vulnerability in the past {1} seconds","若你過去 {1} 秒有施放過脆弱,有 {0}% 機率造成 2 倍傷害" +"{0}% chance to deal Triple Damage while you have at least {1} Strength","你至少有 {1} 點力量時,有 {0}% 機率造成 3 倍傷害" +"Melee Hits which Stun Fortify",近戰擊中造成暈眩護體 +"{0}% chance to Freeze Enemies for {1} second when they Hit you","敵人擊中你時有 {0}% 機率冰凍它們 {1} 秒" +"Gain a Frenzy Charge when you Block Attack Damage","當你格擋攻擊傷害時,獲得 1 顆狂怒球" +"Gain a Frenzy Charge when you Block","當你格擋時獲得 1 顆狂怒球" +"or Unique Enemy","獲得猛攻 10 秒" +"Gain a Power Charge when you Hit a Rare or Unique Enemy","當你擊中稀有或傳奇敵人時,獲得 1 顆暴擊球" +"Grant an Endurance Charge to nearby Allies on Hit","擊中時給予附近友方 1 顆耐力球" +"Grant a Frenzy Charge to nearby Allies on Kill","擊殺時給予附近友方 1 顆狂怒球" +"Inflict an additional Impale on Enemies you Impale","對你穿刺的敵人造成 1 次額外穿刺" +"Inflict Brittle on Enemies when you Block their Damage",當你格擋敵人的傷害時,對他們造成易碎 +"Sap Enemies when you Block their Damage",當你格擋敵人的傷害時,對他們造成殘喘 +"Scorch Enemies when you Block their Damage",當你格擋敵人的傷害時,對他們造成焦灼 +"Always Sap Enemies in Chilling Areas",必定殘喘在冰緩地區的敵人 +"Chaos Damage taken does not bypass Energy Shield while not on Low Life",非貧血時,承受的混沌傷害不會無視能量護盾 +"Take {0} Chaos Damage per second during any Flask Effect","藥劑效果期間每秒承受 {0} 混沌傷害" +"Chaos Damage is taken from Mana before Life",生命值所受的混沌傷害由魔力扣除 +"Chaos Resistance is doubled",混沌抗性加倍 +"Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead",你擊中造成的混沌傷害改為被最低的抗性抵抗 +"{0}% of Chaos Damage taken as Fire Damage","{0}% 承受的混沌傷害視為火焰傷害" +"{0}% of Chaos Damage taken as Lightning Damage","{0}% 承受的混沌傷害視為閃電傷害" +"Chaos Spells have {0}% chance to Hinder Enemies on Hit","混沌法術擊中時有 {0}% 機率阻礙敵人" +"Contains additional Divination Cards that give Corrupted Items",額外包含授予腐化道具的命運卡 +"Contains additional Divination Cards that give Currency",額外包含授予通貨的命運卡 +"Contains additional Divination Cards from the current Area",額外包含當前區域專屬的命運卡 +"Contains additional Divination Cards from the same set",額外包含相同牌組的命運卡 +"Contains additional Divination Cards that give Unique Items",額外包含授予傳奇物品的命運卡 +"Contains an additional Pirate Unique item","額外包含 1 個海盜傳奇物品" +"The Effect of Chill on you is reversed",冰緩效果對你是相反的 +"Create Chilled Ground when Hit with an Attack",當攻擊擊中時,製造冰緩地面 +"You are Chilled while you are Bleeding",當你流血時被冰緩 +"You are Chilled when you are Poisoned",當你中毒時你被冰緩 +"Enemies Chilled by your Hits can be Shattered as though Frozen",被你擊中而冰緩的敵人,可以像冰凍那樣被粉碎 +"Temporal Rift has no Reservation",時空裂隙沒有保留 +"Clarity has no Reservation",清晰無保留 +"{0}% reduced Damage with Claws while on Low Life","貧血時減少 {0}% 爪的傷害" +"Hits with Cleave Fortify",劈砍擊中護體 +"Cobra Lash Chains an additional time","毒蛇鞭笞連鎖額外 1 次" +"{0}% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire","被火焰淨化影響時,承受 {0}% 的冰冷和閃電傷害視為火焰傷害" +"Gain {0}% of Cold Damage as Extra Fire Damage per {1}% Chill Effect on Enemy","根據敵人身上每 {1}% 冰緩效果,獲得 {0}% 冰冷傷害的額外火焰傷害" +"Gain {0}% of Cold Damage as Extra Fire Damage against Frozen Enemies","對被冰凍的敵人獲得 {0}% 冰冷傷害的額外火焰傷害" +"been Hit Recently","減少 {0}% 冰冷傷害" +"Inflict Cold Exposure on Hit, applying {0}% to Cold Resistance","擊中時造成冰冷曝曬,{0}% 冰冷抗性" +"{0}% of Cold Damage taken as Fire Damage","{0}% 的冰冷傷害承受為火焰傷害" +"{0}% of Cold Damage taken as Lightning Damage","{0}% 的冰冷傷害承受為閃電傷害" +"Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area",當敵人死於霜暴範圍內時,給予暴擊球而不是狂怒球 +"Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges",霜暴的冷卻時間可以使用暴擊球無視,而不是狂怒球 +"Combust is Disabled",戰燃失效 +"Conductivity has no Reservation if Cast as an Aura",若導電以光環施放則沒有保留 +"Consecrated Ground you create grants Immunity to Curses to you and Allies",你製造的奉獻地面給予你和友方免疫詛咒 +"Consecrated Ground you create grants Immunity to Elemental Ailments",你製造的奉獻地面給予你和友方 +"to you and Allies",免疫元素異常狀態 +"{0}% chance to create Consecrated Ground on Death, lasting {1} seconds","死亡時有 {0}% 機率製造奉獻地面,持續 {1} 秒" +"Create Consecrated Ground on Death, lasting {0} seconds","死亡時製造奉獻地面,持續 {0} 秒" +"{0}% chance to create Consecrated Ground on Hit, lasting {1} seconds","擊中時有 {0}% 機率製造奉獻地面,持續 {1} 秒" +"Create Consecrated Ground on Hit, lasting {0} seconds","擊中時製造奉獻地面,持續 {0} 秒" +"You have Consecrated Ground around you while stationary",你靜止時,你附近會有奉獻地面 +"{0}% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past {1} seconds","若你過去 {1} 秒有失放過時空鎖鏈,增加 {0}% 冷卻時間恢復速度" +"{0}% increased Cooldown Recovery Rate per Power Charge","每顆暴擊球增加 {0}% 冷卻時間恢復速度" +"{0}% reduced Cooldown Recovery Rate per Power Charge","每顆暴擊球減少 {0}% 冷卻時間恢復速度" +"Your Counterattacks deal Double Damage","你的反擊造成 2 倍傷害" +"Cover Enemies in Ash for {0} seconds when you Ignite them","當你點燃敵人時,餘燼纏身他們 {0} 秒" +"Cover Enemies in Frost for {0} seconds when you Freeze them","當你冰凍敵人時,霜寒纏身他們 {0} 秒" +"Cover Enemies in Frost on Hit",擊中時霜寒纏身敵人 +"Create a Blighted Spore when your Skills or Minions Kill a Rare Monster","當你的技能或召喚物擊殺稀有怪物時,製造 1 個凋落毒孢" +"{0}% chance to be targeted by a Meteor when you use a Flask","當你使用藥劑時,有 {0}% 機率被隕石瞄準" +"Targeted by a Meteor when you use a Flask",當你使用藥劑時,被隕石瞄準 +"Herald of Thunder also creates a storm when you Shock an Enemy","當你感電敵人時,閃電之捷也會製造 1 個風暴" +"Create Profane Ground instead of Consecrated Ground",製造褻瀆地面,而不是奉獻地面 +"{0}% more Critical Strike chance while affected by Precision","被精準影響時,有 {0}% 更多暴擊率" +"{0}% less Critical Strike chance while affected by Precision","被精準影響時,有 {0}% 更少暴擊率" +"{0}% increased Critical Strike Chance against Cursed Enemies","增加 {0}% 對被詛咒敵人的暴擊率" +"{0}% reduced Critical Strike Chance against Cursed Enemies","減少 {0}% 對被詛咒敵人的暴擊率" +"Critical Strike Chance is increased by Lightning Resistance",暴擊率隨著閃電抗性增加 +"Critical Strike Chance is increased by Overcapped Lightning Resistance",超過上限的閃電抗性增加為暴擊率 +"Critical Strike Chance is increased by chance to Suppress Spell Damage",壓抑法術傷害率增加為暴擊率 +"Damage from your Critical Strikes cannot be Reflected",你的暴擊傷害無法被反射 +"{0}% to Critical Strike Multiplier if you've cast Enfeeble in the past {1} seconds","若你過去 {1} 秒有施放過衰弱,{0}% 暴擊加成" +"Your Critical Strikes Knock Back Shocked Enemies",你的暴擊擊退感電的敵人 +"Critical Strikes deal no Damage",暴擊無法造成傷害 +"Critical Strikes do not inherently apply non-Damaging Ailments",暴擊不會造成非傷害型的異常狀態 +"Critical Strikes which inflict Bleeding also inflict Rupture",暴擊造成流血時同時造成撕裂 +"Culling Strike against Enemies Cursed with Poacher's Mark",撲殺被盜獵者印記詛咒的敵人 +"You have Culling Strike against Cursed Enemies",你對被詛咒的敵人有撲殺 +"Culling Strike against Marked Enemy",對被印記的敵人有撲殺 +"{0}% increased Mana Cost of Curse Skills","增加 {0}% 詛咒技能的魔力消耗" +"{0}% reduced Mana Cost of Curse Skills","減少 {0}% 詛咒技能的魔力消耗" +"{0} to Level of all Curse Skill Gems",全部詛咒技能寶石等級{0} +"{0}% chance to Curse Enemies with Punishment on Hit","擊中時有 {0}% 機率使用懲戒詛咒敵人" +"Curse Enemies with Punishment on Hit",擊中時使用懲戒詛咒敵人 +"Cursed Enemies you Kill are destroyed",你擊殺被詛咒的敵人被摧毀 +"Curses you with Silence when Hit",被擊中時詛咒你沉默 +"Curses you inflict are reflected back to you",你造成的詛咒會反射至你 +"Non-Aura Curses you inflict are not removed from Dying Enemies",你造成的非光環詛咒不會從垂死的敵人移除 +"{0}% increased Damage with Bow Skills","增加 {0}% 弓技能的傷害" +"{0}% reduced Damage with Bow Skills","減少 {0}% 弓技能的傷害" +"Damage taken from Blocked Hits cannot bypass Energy Shield",承受來自格擋的擊中傷害不會無視能量護盾 +"Damage taken from Unblocked hits always bypasses Energy Shield",承受來自未格擋的擊中傷害必定無視能量護盾 +"Damage Penetrates {0}% Elemental Resistances if you haven't Killed Recently","若你近期沒有擊殺,傷害穿透 {0}% 元素抗性" +"{0}% reduced Damage per {1} Dexterity","每 {1} 點敏捷減少 {0}% 傷害" +"{0}% reduced Damage per {1} Intelligence","每 {1} 點智慧減少 {0}% 傷害" +"{0}% reduced Damage per {1} Strength","每 {1} 點力量減少 {0}% 傷害" +"{0}% increased Damage with Hits and Ailments against Abyssal Monsters","對深淵怪物增加 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Abyssal Monsters","對深淵怪物減少 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits against Magic monsters","對魔法怪物的擊中減少 {0}% 傷害" +"{0}% increased Damage with Hits and Ailments against Taunted Enemies","對被附身的敵人增加 {0}% 擊中和異常狀態傷害" +"{0}% reduced Damage with Hits and Ailments against Taunted Enemies","對被附身的敵人減少 {0}% 擊中和異常狀態傷害" +"{0}% of Damage Taken Recouped as Life, Mana and Energy Shield","{0}% 承受的傷害補償為生命、魔力和能量護盾" +"Inflict Decay on Enemies you Curse with Hex Skills, dealing {0} Chaos Damage per Second for {1} Seconds","你使用咒術或印記技能詛咒敵人,對敵人造成腐敗,每秒造成 {0} 混沌傷害持續 {1} 秒" +"Deal Double Damage to Enemies that are on Full Life","對滿血的敵人造成 2 倍傷害" +"Deal no Damage when not on Low Life",非貧血時,不會造成傷害 +"Deal no Elemental Damage",無法造成元素傷害 +"Deal no Physical or Elemental Damage",無法造成物理或元素傷害 +"Cannot deal non-Chaos Damage",不能造成非混沌傷害 +"Deal no Non-Elemental Damage",無法造成非元素傷害 +"Defences are Zero","防禦為 0" +"Defences of Items attached to Animated Guardian also apply to Animated Weapons",幻化守衛上附加的防禦道具也套用至幻化武器 +"Malevolence has no Reservation",惡意無保留 +"Monsters' Projectiles always Pierce",怪物的投射物必定穿透 +"Despair has no Reservation if Cast as an Aura",若絕望以光環施放沒有保留 +"Determination has no Reservation",堅定無保留 +"Discipline has no Reservation",紀律無保留 +"Remove Bleeding when you use a Guard Skill",當你使用守護技能時移除流血 +"Remove Corrupted Blood when you use a Guard Skill",當你使用守護技能時移除腐化之血 +"Nearby Enemies Gain {0}% of their Physical Damage as Extra Chaos Damage","附近敵人獲得 {0}% 他們物理傷害的額外混沌傷害" +"Nearby Enemies Gain {0}% of their Physical Damage as Extra Cold Damage","附近敵人獲得 {0}% 他們物理傷害的額外冰冷傷害" +"Nearby Enemies Gain {0}% of their Physical Damage as Extra Fire Damage","附近敵人獲得 {0}% 他們物理傷害的額外火焰傷害" +"Nearby Enemies Gain {0}% of their Physical Damage as Extra Lightning Damage","附近敵人獲得 {0}% 他們物理傷害的額外閃電傷害" +"Eldritch Tentacles",異能觸手 +"Area contains an Alluring Vaal Side Area","區域含有 1 個誘人的瓦爾區域" +"Area contains a Corrupting Tempest","區域含有 1 個腐化風暴" +"Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess","區域含有 1 個獎勵優化女神祭品的迷宮試煉" +"Contains waves of Monsters",含有幾波怪物 +"Contains additional waves of Undead Monsters",含有額外幾波不死怪物 +"Modifiers to Item Quantity affect the amount of rewards dropped by the boss by {0}% of their value","物品數量詞綴以它們 {0}% 的值,影響頭目掉落的總獎勵數量" +"Modifiers to Item Quantity affect the amount of rewards dropped by the boss",物品數量詞綴影響頭目掉落的總獎勵數量 +"Modifiers to Item Quantity will affect the number of encounter rewards dropped by {0}% of their value","物品數量詞綴以它們 {0}% 的值,影響事件的總獎勵數量" +"Modifiers to Item Quantity will affect the number of encounter rewards dropped",物品數量詞綴影響事件的總獎勵數量 +"Unique Boss is augmented by Player choices",傳奇頭目被玩家的選擇增強 +"Area is inhabited by Lunaris fanatics",區域內有許多月影神信徒 +"Area is inhabited by Solaris fanatics",區域內有許多日耀神信徒 +"The Labyrinth's rewards have been enriched",帝王迷宮的獎勵變豐富了 +"The Divine Font may bless belts",神聖之泉可以祝福腰帶 +"Area contains Einhar",區域含有埃哈 +"Area contains Alva",區域含有艾瓦 +"Area contains Niko",區域含有尼科 +"Area contains Jun",區域含有瓊恩 +"Area contains Zana",區域含有札娜 +"Areas contain additional Abysses",區域含有額外深淵 +"Abysses have already fully opened",深淵已全部開啟 +"Areas contain additional Strongboxes",區域含有額外保險箱 +"Strongboxes contain Unique Map Bosses",保險箱含有傳奇地圖頭目 +"Strongboxes are found in Sequences",保險箱為連續出現 +"Strongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked",當系列中的前個保險箱解鎖時,會接續解鎖 +"Rogues Exiles are equipped Unique Items",盜賊流放者身上有傳奇物品 +"Rogue Exiles drop their equipped Unique Items",盜賊流放者掉落身上的傳奇物品 +"Areas contain many additional Rogue Exiles",區域含有許多盜賊流亡者 +"Rogues Exiles are found in Groups",盜賊流亡者會成群結隊 +"Rogue Exiles can drop Fractured Items",盜賊流亡者會掉落破裂物品 +"Areas contain Einhar",區域含有埃哈 +"Areas can contain capturable Harvest Beasts",區域可以含有可捕捉的豐收野獸 +"Betrayal Targets ambush players",背叛目標會伏擊玩家 +"Areas are Breached",區域為裂痕 +"Areas contain additional Large Breach Hands",區域含有額外大型裂痕之手 +"Breach Bosses have a chance to drop a Breachstone","裂痕頭目有機率掉落 1 顆裂痕石" +"Areas contain many additional Breaches",區域含有許多額外裂痕 +"Breaches open and close faster",裂痕開啟和關閉更快 +"Areas contain additional Shrines",區域含有額外神殿 +"Shrines grant multiple Effects when activated",神殿啟動時會獲獲得多種效果 +"Shrine Monsters drop Currency Items",神殿怪物掉落通貨 +"Area contains Shrines guarded by Pantheon Monsters",區域含有被眾神殿怪物守衛的神殿 +"Essences contain multiple Rare Monsters with Essences",精華包含多種帶精華的稀有怪物 +"Areas contain additional Essences",區域含有額外精髓 +"Essences contain Rogue Exiles",精髓包含盜賊流亡者 +"Players in Areas take on the form of Harbingers",區域中玩家化身為神諭 +"Items found in Areas are replaced by stacks of Currency Shards",區域中掉落的物品被通貨碎片取代 +"Areas contain additional Harbinger Portals",區域含有額外神諭傳送門 +"Harbinger Portals drop additional Currency Shards when destroyed",神諭傳送門被摧毀時掉落額外通貨 +"Areas contain The Sacred Grove",區域含有聖殿密園 +"Crops are larger in size",作物更大 +"Crops contain higher tier seeds",作物含有高階種子 +"Areas contain additional Temporal Incursions",區域含有額外穿越 +"Players in Areas are Possessed",區域中的玩家被附身 +"Players in Areas Touch monsters on Hit",區域中的玩家擊中怪物時觸碰 +"Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched",區域中的稀有和傳奇怪物被附身,且它們的召喚物被觸碰 +"Contains additional Divination Cards that give Shaper or Elder items",包含額外給予塑者或尊師之物的命運卡 +"Divine Ire Damages an additional nearby Enemy when gaining Stages","當獲得疊層時,盛怒攻擊 1 個附近額外敵人" +"Enemies lose {0} Flask Charges every {1} seconds and cannot gain Flask Charges for {2} seconds after being Hit","敵人每 {1} 秒失去 {0} 藥劑充能且被擊中後不會獲得藥劑充能 {2} 秒" +"Dread Banner grants an additional {0} to maximum Fortification when placing the Banner","當放置恐懼之旗時,額外 {0} 最大護體" +"Dual Strike deals Double Damage with the Main-Hand Weapon","雙持打擊時主手武器造成 2 倍傷害" +"Dual Strike deals Splash Damage to surrounding targets while wielding a Mace","雙持打擊持 1 把錘時對附近敵人造成擴散傷害" +"Dual Strike deals Off-Hand Splash Damage to surrounding targets",雙持打擊時副手武器對附近敵人造成擴散傷害 +"Final Repeat of Attack Skills deals {0}% more Damage","攻擊技能的最後重複造成 {0}% 更多傷害" +"Final Repeat of Attack Skills deals {0}% less Damage","攻擊技能的最後重複造成 {0}% 更少傷害" +"Elemental Ailments you inflict are Reflected to you",你造成的元素異常狀態反射至你 +"Elemental Damage with Hits is Lucky while you are Shocked",你被感電時,擊中的元素傷害很幸運 +"{0}% reduced Elemental Resistances","減少 {0}% 元素抗性" +"Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead",你擊中所造成的元素傷害改為最低元素抗性抵抗 +"Prismatic Skills cannot choose Cold",三相技能打擊不能選擇冰冷 +"Prismatic Skills cannot choose Fire",三相技能打擊不能選擇火焰 +"Prismatic Skills cannot choose Lightning",三相技能打擊不能選擇閃電 +"Elemental Resistances are capped by your highest Maximum Elemental Resistance instead",元素抗性上限改為你最高的元素抗性 +"Deal Triple Damage with Elemental Skills","造成 3 倍元素技能傷害" +"Elemental Weakness has no Reservation if Cast as an Aura",元素要害若以光環施放沒有保留 +"{0}% chance to gain an Endurance Charge on Hitting an Enemy with no Armour","擊中沒有護甲的敵人有 {0}% 機率獲得 1 顆耐力球" +"Enemies Blinded by you while you are Blinded have Malediction",你致盲時致盲的敵人有惡語術 +"Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect",被你擊中而冰緩的敵人所造成的傷害減少,傷害減少效果為冰緩效果的一半。 +"Enemies Chilled by your Hits increase Damage taken by half of Chill Effect",被你擊中而冰緩的敵人承受傷害增加,傷害增加效果為冰緩效果的一半。 +"Enemies Chilled by your Hits are Shocked",被你擊中冰緩的敵人被感電 +"Enemies Killed by your Hits are destroyed",被你擊中擊殺的敵人被摧毀 +"Enemies Killed by your Hits are destroyed while Insane",瘋狂時被你的擊中擊殺的敵人會被摧毀 +"Lightning Damage of Enemies Hitting you is Lucky",來自敵人擊中你的閃電傷害很幸運 +"{0}% chance for Enemies to drop Burning Ground when Hitting you, no more than once every {1} seconds","敵人擊中你時有 {0}% 機率留下燃燒地面,每 {1} 秒不會超過 1 次" +"Enemies drop Burning Ground when Hitting you, no more than once every {0} seconds","敵人擊中你時留下燃燒地面,每 {0} 秒不會超過 1 次" +"{0}% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every {1} seconds","敵人擊中你時有 {0}% 機率留下冰緩地面,每 {1} 秒不會超過 1 次" +"Enemies drop Chilled Ground when Hitting you, no more than once every {0} seconds","敵人擊中你時留下冰緩地面,每 {0} 秒不會超過 1 次" +"{0}% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every {1} seconds","敵人擊中你時有 {0}% 機率留下感電地面,每 {1} 秒不會超過 1 次" +"Enemies drop Shocked Ground when Hitting you, no more than once every {0} seconds","敵人擊中你時留下感電地面,每 {0} 秒不會超過 1 次" +"Enemies near corpses you Spawned Recently are Chilled and Shocked",敵人靠近你近期產生的屍體被冰緩和感電 +"Enemies near corpses affected by your Curses are Blinded",敵人靠近被你詛咒的屍體時被致盲 +"Enemies Killed near corpses affected by your Curses explode, dealing",敵人靠近被你詛咒的屍體被擊殺時爆炸, +"Enemies near your Linked targets have Fire, Cold and Lightning Exposure",你連結目標附近敵人有火焰、冰冷和閃電曝曬 +"Enemies near your Marked Enemy are Blinded",靠近被你印記敵人的敵人被致盲 +"Enemies Poisoned by you cannot deal Critical Strikes",被你中毒的敵人不會造成暴擊 +"Enemies Poisoned by you cannot Regenerate Life",被你中毒的敵人無法回復生命 +"Enemies Shocked by your Hits are Chilled",被你感電的敵人被冰緩 +"Enemies Taunted by you cannot Evade Attacks",被你嘲諷的敵人無法閃避攻擊 +"Enemies Taunted by your Warcries are Intimidated",被你戰吼嘲諷的敵人被威嚇 +"Enemies Taunted by your Warcries are Unnerved",被你戰吼嘲諷的敵人被膽怯 +"Enemy Hits inflict Temporal Chains on you",敵人的擊中對你造成時空鎖鏈 +"Enemies you Curse are Intimidated",你詛咒的敵人被威嚇 +"Enemies you Curse are Unnerved",你詛咒的敵人被膽怯 +"Enemies you Curse cannot Recharge Energy Shield",你詛咒的敵人不能充能能量護盾 +"Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite",被你點燃的敵人承受來自點燃的傷害為混沌,而不是火焰傷害 +"Withered does not expire on Enemies Ignited by you",被你點燃的敵人身上的凋零不會失效 +"Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped","你有裝備 1 個魔法戒指時,敵人擊中你的傷害很幸運" +"Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped","你有裝備 1 個魔法戒指時,敵人擊中你的傷害很不幸" +"Damage of Enemies Hitting you is Lucky while you are on Full Life",當你滿血時,來自敵人擊中你的傷害很幸運 +"Damage of Enemies Hitting you is Unlucky while you are on Full Life",當你滿血時,來自敵人擊中你的傷害很不幸 +"Enemies you've Hit Recently have {0}% increased Life Regeneration rate","近期你擊中的敵人增加 {0}% 生命回復率" +"Increases and Reductions to Maximum Energy Shield instead apply to Ward",增加和減少最大能量護盾改為套用至保護 +"{0}% increased Maximum Energy Shield from Equipped Gloves and Boots","增加 {0}% 已裝備手套和鞋子的最大能量護盾" +"{0}% reduced Maximum Energy Shield from Equipped Gloves and Boots","減少 {0}% 已裝備手套和鞋子的最大能量護盾" +"Gain {0} Energy Shield per Enemy Hit while affected by Discipline","被紀律影響時,每個擊中的敵人獲得 {0} 能量護盾" +"Lose {0} Energy Shield per Enemy Hit while affected by Discipline","被紀律影響時,每個擊中的敵人失去 {0} 能量護盾" +"Energy Shield Leech effects are not removed when Energy Shield is Filled",當能量護盾滿時,能量護盾偷取效果不會被移除 +"Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield",滿能量護盾時,來自攻擊的能量護盾偷取效果不會移除 +"Energy Shield Recharge starts when you are Stunned",當你被暈眩時開始充能能量護盾 +"Enfeeble has no Reservation if Cast as an Aura",衰弱若以光環施放沒有保留 +"Envy has no Reservation",忌妒無保留 +"Attacks with this Weapon have Added Maximum Lightning Damage equal to {0}% of your Maximum Energy Shield","使用此武器攻擊附加等同於 {0}% 你最大能量護盾的最大閃電傷害" +"Ethereal Knives fires an additional Projectile","虛空匕首額外發射 1 枚投射物" +"Ethereal Knives Pierces an additional Target","虛空匕首穿透 1 個額外目標" +"Ethereal Knives fires Projectiles in a circle",虛空匕首以圓形型式發射投射物 +"{0}% increased Evasion Rating from Equipped Helmet and Boots","增加 {0}% 已裝備頭盔和鞋子的閃避值" +"{0}% reduced Evasion Rating from Equipped Helmet and Boots","減少 {0}% 已裝備頭盔和鞋子的閃避值" +"Evasion Rating is increased by Overcapped Cold Resistance",超過上限的冰冷抗性增加為閃避值 +"Enemies you Kill while using Pride have {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage","你使用驕傲擊殺敵人時,敵人有 {0}% 機率爆炸並造成 10% 他們最大生命的物理傷害" +"{0}% chance to Extinguish Enemies on Hit","擊中有 {0}% 機率熄滅敵人" +"Your Critical Strike Chance is Lucky while Focused",專注時,你的暴擊率很幸運 +"Your Critical Strike Chance is Unlucky while Focused",專注時,你的暴擊率很不幸 +"Your Critical Strike Chance is Lucky while on Low Life",貧血時你的暴擊率很幸運 +"Your Critical Strike Chance is Unlucky while on Low Life",貧血時你的暴擊率很不幸 +"Lightning Damage with Non-Critical Strikes is Lucky",非暴擊的閃電傷害很幸運 +"{0}% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice","被冰霜淨化影響時,承受 {0}% 的火焰和閃電傷害視為冰冷傷害" +"Scorching Ray debuff spreads to nearby Enemies on death",熾灼奔流的負面效果會在目標死亡時擴散至附近敵人 +"Take {0} Fire Damage per Second while Flame-Touched","烈焰之觸時,每秒承受 {0} 火焰傷害" +"Inflict Fire Exposure on Hit, applying {0}% to Fire Resistance","擊中時造成火焰曝曬,{0}% 火焰抗性" +"{0}% of Fire Damage taken as Lightning Damage","{0}% 的火焰傷害承受為閃電傷害" +"Fireball cannot Ignite",火球不能點燃 +"Fish Rot upon being Caught",釣到魚腐爛 +"Flamethrower Trap has an additional Flame","噴火陷阱有 1 道額外火焰" +"{0}% less Damage with Hits and Ailments against Burning Enemies","對燃燒的敵人造成 {0}% 更少擊中和異常狀態傷害" +"Flammability has no Reservation if Cast as an Aura",若易燃以光環施放沒有保留 +"Life and Mana Recovery from Flasks are instant",來自藥劑的生命和魔力立即恢復 +"Flesh and Stone has {0}% increased Area of Effect","血肉骸骨增加 {0}% 範圍效果" +"Flesh and Stone has {0}% reduced Area of Effect","血肉骸骨減少 {0}% 範圍效果" +"Flesh and Stone has no Reservation",血肉骸骨沒有保留 +"Forbidden Rite fires an additional Projectile","禁忌儀式發射 1 個額外投射物" +"{0}% increased Duration of Freezes you inflict on Cursed Enemies","增加 {0}% 被詛咒敵人身上你造成冰凍的持續時間" +"{0}% reduced Duration of Freezes you inflict on Cursed Enemies","減少 {0}% 被詛咒敵人身上你造成冰凍的持續時間" +"Freezing Pulse fires an additional Projectile","冰霜脈衝額外發射 1 顆投射物" +"{0}% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating","擊中沒有閃避值的敵人有 {0}% 機率獲得 1 顆狂怒球" +"Frostbite has no Reservation if Cast as an Aura",若凍傷以光環施放沒有保留 +"Frozen Legion has {0} Cooldown Use","戰亂.凍結 {0} 冷卻使用次數" +"Frozen Legion has {0} Cooldown Uses","戰亂.凍結 {0} 冷卻使用次數" +"Frozen Legion has {0}% increased Cooldown Recovery Rate","戰亂.凍結增加 {0}% 冷卻時間恢復速度" +"Frozen Legion has {0}% reduced Cooldown Recovery Rate","戰亂.凍結減少 {0}% 冷卻時間恢復速度" +"Frozen Legion has {0}% chance to Summon an additional Statue without consuming a Cooldown use","戰亂.凍結有 {0}% 機率不消耗冷卻使用次數召喚 1 個額外雕像" +"Frozen Sweep deals {0}% increased Damage","橫掃.凍結增加 {0}% 傷害" +"Frozen Sweep deals {0}% reduced Damage","橫掃.凍結減少 {0}% 傷害" +"You have Fungal Ground around you while stationary",當你靜止時,你附近會有毒菌地面 +"Gain Absorption Charges instead of Power Charges",獲得吸收球而不暴擊球 +"Gain Accuracy Rating equal to twice your Strength","獲得等同於你力量 2 倍的命中值" +"Gain Accuracy Rating equal to your Strength",獲得等同於你力量點的命中值 +"Gain Adrenaline for {0} second on kill","擊殺時獲得腎上腺素 {0} 秒" +"Gain Adrenaline for {0} seconds on kill","擊殺時獲得腎上腺素 {0} 秒" +"Gain Adrenaline for {0} seconds when you reach Low Life","當你到達貧血時,獲得腎上腺素 {0} 秒" +"Gain Adrenaline when you become Flame-Touched",當你變成烈焰之觸時,獲得腎上腺素 +"Gain Affliction Charges instead of Frenzy Charges",獲得苦痛球而不是狂怒球 +"Gain Alchemist's Genius when you use a Flask",當你使用藥劑時獲得鍊金之材 +"Kills grant an additional Vaal Soul if you have Rampaged Recently","若你近期有暴怒,擊殺獲得 1 個額外瓦爾靈魂" +"Gain Arcane Surge when you deal a Critical Strike",當你造成暴擊時獲得秘能波動 +"Gain Arcane Surge on Hit with Spells while at maximum Power Charges",當暴擊球達上限時,獲得秘能波動 +"Gain Arcane Surge on Hit with Spells",法術擊中時獲得秘能波動 +"Gain Arcane Surge when you Kill an Enemy",當你擊殺敵人時獲得秘能波動 +"Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell",當你或你的圖騰使用法術擊中敵人時獲得秘能波動 +"Gain Arcane Surge when your Mine is Detonated targeting an Enemy",當你的地雷瞄準敵人引爆時,獲得秘能波動 +"Gain Arcane Surge when your Trap is Triggered by an Enemy",當你的陷阱被敵人觸發時,獲得秘能波動 +"Gain Arcane Surge when you Summon a Totem",當你召喚圖騰時,獲得秘能波動 +"Gain a Blitz Charge on Critical Strike","暴擊時獲得 1 顆閃電球" +"Gain Brutal Charges instead of Endurance Charges",獲得殘暴球而不是耐力球 +"Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance","在血腥姿態時,你擊中稀有或傳奇敵人獲得 1 顆挑戰球" +"Gain a Challenger Charge when you Kill an Enemy while in Sand Stance","在沙戮姿態時,你擊殺敵人獲得 1 顆挑戰球" +"Gain Elusive on reaching Low Life",到達貧血時獲得靈巧 +"Gain an Endurance Charge if an Attack Freezes an Enemy","若攻擊冰凍敵人,獲得 1 顆耐力球" +"{0}% chance to gain an Endurance Charge when you stop being Fortified","當你停止護體時,有 {0}% 機率獲得 1 顆耐力球" +"Gain an Endurance Charge when you stop being Fortified","當你停止護體時,獲得 1 顆耐力球" +"Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges",當狂怒球達上限時你造成暴擊,獲得藥劑充能 +"Melee Hits with Maces, Sceptres or Staves Fortify for {0} seconds","使用錘、權杖或長杖近戰擊中護體 {0} 秒" +"{0}% chance to gain a Frenzy Charge on Hit while Blinded","致盲時擊中有 {0}% 機率獲得 1 顆狂怒球" +"Gain a Frenzy Charge on Hit while Bleeding","流血狀態下擊中敵人獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge when you Hit your Marked Enemy","當你擊中被標記的敵人時,有 {0}% 機率獲得 1 顆狂怒球" +"Gain a Frenzy Charge when you Hit a Unique Enemy","當你擊中傳奇敵人時,獲得 1 顆狂怒球" +"{0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike","你的暴擊擊中敵人有 {0}% 機率獲得 1 顆狂怒球" +"Gain a Frenzy Charge for each Enemy you hit with a Critical Strike","你的暴擊擊中敵人獲得 1 顆狂怒球" +"Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill","當你使用瓦爾技能時獲得 1 顆耐力球、狂怒球和暴擊球" +"When you Kill a Magic Monster gain its Modifiers for {0} seconds","當你擊殺魔法怪物時,獲得它的詞綴 {0} 秒" +"{0}% chance when you Kill a Magic Monster to gain its Modifiers for {1} seconds","當你擊殺魔法怪物時,有 {0}% 機率獲得它的詞綴 {1} 秒" +"When you lose Temporal Chains you gain maximum Rage",當你失去時空鎖鏈時獲得最大層盛怒 +"Gain up to maximum Endurance Charges when you take a Critical Strike","當你承受暴擊時,最多獲得 1 顆耐力球" +"{0}% Chance to gain up to maximum Endurance Charges when you take a Critical Strike","當你承受暴擊時,有 {0}% 機率最多獲得 1 顆耐力球" +"Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility",當你獲得傲貓姣捷時,獲得你最大數量的狂怒和耐力球 +"Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth",當你獲得傲貓隱身時獲得你最大上限數量的狂怒球和暴擊球 +"Gain up to maximum Power Charges when you use a Vaal Skill",當你使用瓦爾技能時,獲得至多上限的暴擊球 +"You have Onslaught during Soul Gain Prevention",停止獲得靈魂期間你獲得猛攻 +"You have Onslaught while at maximum Endurance Charges",達到最大耐力球數量時獲得猛攻 +"You have Onslaught while not on Low Mana",非貧魔狀態時獲得猛攻 +"You have Onslaught while on Low Life",當你貧血時獲得猛攻 +"You have Onslaught while you have Cat's Agility",你有傲貓姣捷時,你獲得猛攻 +"You have Onslaught while Fortified",護體時你有猛攻 +"You have Perfect Agony if you've dealt a Critical Strike recently",若你近期有造成暴擊,你會獲得絕對受難 +"You have Phasing if you've Killed Recently",若你近期有擊殺,短時間内獲得迷蹤狀態 +"You have Phasing while affected by Haste",被迅捷影響時你獲得迷蹤狀態 +"You have Phasing while you have Cat's Stealth",當你有傲貓隱身時獲得迷蹤狀態 +"You have Phasing while on Low Life",貧血時你有迷蹤狀態 +"Gain {0}% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past {1} seconds","若你過去 {1} 秒有施放過元素要害,{0}% 物理傷害視為 1 個隨機元素" +"{0}% chance to gain a Power Charge when you Cast a Curse Spell","當你施放 1 個詛咒法術,有 {0}% 機率獲得 1 顆暴擊球" +"Gain a Power Charge when you Hit a Frozen Enemy","當你擊中冰凍的敵人時,獲得 1 顆暴擊球" +"Gain a Power Charge when you use a Vaal Skill","當你使用瓦爾技能時,獲得 1 顆暴擊球" +"Gain a Power Charge every Second if you haven't lost Power Charges Recently","若你近期沒有失去暴擊球,獲得 1 顆暴擊球" +"Gain a Power or Frenzy Charge each second while Channelling","引導施放時,每秒獲得 1 顆暴擊球或狂怒球" +"Gain an Endurance, Frenzy or Power charge when you Block","當你格擋時,獲得 1 顆耐力球、狂怒球或暴擊球" +"Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary","當你靜止時,每秒獲得 1 顆狂怒球、耐力球或暴擊球" +"You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal",你兩個最高的能力值相等時,你有焦灼匯流、易碎匯流和殘喘匯流 +"Eat a Soul when you Hit a Unique Enemy, no more than once every second","當你擊中傳奇敵人吞噬 1 個靈魂,每秒不超過 1 次" +"Eat a Soul when you Hit a Unique Enemy, no more than once every {0} seconds","當你擊中傳奇敵人吞噬 1 個靈魂,每 {0} 秒不超過 1 次" +"Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it","每 5 次你支付法術時,你會獲得等同於它前期消耗的魔力" +"Gain up to maximum Fragile Regrowth when Hit",被擊中時獲得最大脆弱生長 +"You have Vaal Pact if you've dealt a Critical Strike Recently",若你近期有造成暴擊,你會獲得瓦爾冥約 +"You have Vaal Pact while Focused",專注時你有瓦爾冥約 +"Gain Vaal Soul on Hit",命中時獲得瓦爾之靈 +"Intelligence is added to Accuracy Rating with Wands",智慧增加至法杖的命中值 +"Galvanic Field fires Beams with {0}% increased Frequency","電光領域增加 {0}% 發射光束頻率" +"Galvanic Field fires Beams with {0}% reduced Frequency","電光領域減少 {0}% 發射光束頻率" +"Galvanic Field has {0}% increased Cast Speed","電光領域增加 {0}% 施放速度" +"Galvanic Field deals {0}% increased Damage","電光領域增加 {0}% 傷害" +"Galvanic Field deasl {0}% reduced Damage","電光領域減少 {0}% 傷害" +"Galvanic Field Chains an additional time","電光領域連鎖額外 1 次" +"Galvanic Field Chains {0} additional times","電光領域連鎖額外 {0} 次" +"Glacial Cascade has an additional Burst",冰川之刺額外爆炸一次 +"Glacial Hammer deals Cold-only Splash Damage to surrounding targets",冰霜之錘對附近敵人造成冰冷擴散傷害 +"{0}% increased Defences per Frenzy Charge","每顆狂怒球增加 {0}% 防禦" +"{0}% reduced Defences per Frenzy Charge","每顆狂怒球減少 {0}% 防禦" +"Golems have {0} to {1} Added Attack Physical Damage","魔像附加 {0} 至 {1} 攻擊物理傷害" +"Grace has no Reservation",優雅無保留 +"If you've used a Skill Recently, you and nearby Allies have Tailwind",若你近期有使用技能,你和附近友方獲得流順之風 +"Ground Slam grants an Endurance Charge on Stun",裂地之擊在暈眩敵人時獲得耐力球 +"Spreads Tar when you Block",當你格擋時噴灑焦油 +"While there are at least five nearby Allies, you and nearby Allies have Onslaught","當附近至少有 5 個友方,你和附近友方獲得猛攻" +"Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments",避免被感電機率的詞綴套用至全部元素異常狀態 +"Your Curse Limit is equal to your maximum Power Charges",你的詛咒上限等同你的最大暴擊球 +"Modifiers to Ignite Duration on you apply to all Elemental Ailments",你身上點燃持續時間詞綴套用至全部元素異常狀態 +"You have Onslaught if you've Summoned a Totem Recently",若你近期有召喚圖騰,你會獲得猛攻 +"Cannot be Stunned if you've been Stunned during Effect",若你在效果持續時間被暈眩,則不能被暈眩 +"You have Lesser Brutal Shrine Buff",你有低階猛擊神殿增益效果 +"You have Lesser Massive Shrine Buff",你有低階巨大神殿增益效果 +"Haste has no Reservation",迅捷無保留 +"Hatred has no Reservation",憎恨無保留 +"Guards add additional Alert Level on Death",守衛死亡時增加額外警戒等級 +"Guards remove Alert Level on Death",守衛死亡時減少額外警戒等級 +"Heist Chests Duplicate contained Blighted Maps and Catalysts",劫盜保險箱複製內含的凋落地圖和催化劑 +"Heist Chests Duplicate contained Breach Splinters",劫盜保險箱複製內含的裂痕裂片 +"Heist Chests Duplicate contained Catalysts",劫盜保險箱複製內含的催化劑 +"Heist Chests Duplicate contained Basic Currency",劫盜保險箱複製內含的基礎通貨 +"Heist Chests Duplicate contained Delirium Orbs and Splinters",劫盜保險箱複製內含的譫妄玉和裂片 +"Heist Chests Duplicate contained Divination Cards",劫盜保險箱複製內含的命運卡 +"Heist Chests Duplicate contained Essences",劫盜保險箱複製內含的精髓 +"Heist Chests Duplicate contained Jewels",劫盜保險箱複製內含的珠寶 +"Heist Chests Duplicate contained Legion Splinters",劫盜保險箱複製內含的戰亂裂片 +"Heist Chests Duplicate contained Map Fragments",劫盜保險箱複製內含的地圖碎片 +"Heist Chests Duplicate contained Maps",劫盜保險箱複製內含的地圖 +"Heist Chests Duplicate contained Oils",劫盜保險箱複製內含的油瓶 +"Heist Chests Duplicate contained Scarabs",劫盜保險箱複製內含的聖甲蟲 +"Heist Chests duplicate contained Sextants",劫盜保險箱複製內含的六分儀 +"Smuggler's Caches have {0}% chance to Duplicate contained Rogue's Markers","走私者的祕寶有 {0}% 機率複製內含的盜賊之印" +"Smuggler's Caches Duplicate contained Rogue's Markers",走私者的祕寶複製內含的盜賊之印 +"Monsters Duplicate dropped Rogue's Marker",怪物複製掉落的盜賊之印 +"The Ring takes no Cut",邪戒不會抽成 +"No Travel Cost",沒有旅費 +"In Heists Orbs of Alchemy drop as Blessed Orbs instead",劫盜中點金石掉落為祝福石 +"In Heists Orbs of Alchemy drop as Divine Orbs instead",劫盜中點金石掉落為神聖石 +"In Heists Orbs of Alchemy drop as Exalted Orbs instead",劫盜中點金石掉落為崇高石 +"In Heists Orbs of Alteration drop as Orbs of Alchemy instead",劫盜中改造石掉落為點金石 +"In Heists Orbs of Alteration drop as Chaos Orbs instead",劫盜中改造石掉落為混沌石 +"In Heists Orbs of Alteration drop as Regal Orbs instead",劫盜中改造石掉落為富豪石 +"In Heists Orbs of Augmentation drop as Orbs of Alchemy instead",劫盜中增幅石掉落為點金石 +"In Heists Orbs of Augmentation drop as Chaos Orbs instead",劫盜中增幅石掉落為混沌石 +"In Heists Orbs of Augmentation drop as Regal Orbs instead",劫盜中增幅石掉落為富豪石 +"In Heists Chaos Orbs drop as Blessed Orbs instead",劫盜中混沌石掉落為祝福石 +"In Heists Chaos Orbs drop as Divine Orbs instead",劫盜中混沌石掉落為神聖石 +"In Heists Chaos Orbs drop as Exalted Orbs instead",劫盜中混沌石掉落為崇高石 +"In Heists Chromatic Orbs drop as Orbs of Fusing instead",劫盜中幻色石掉落為鏈結石 +"{0}% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead","劫盜中有 {0}% 機率幻色石掉落為工匠石" +"In Heists Chromatic Orbs drop as Jeweller's Orbs instead",劫盜中幻色石掉落為工匠石 +"{0}% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead","劫盜中有 {0}% 機率工匠石掉落為鏈結石" +"In Heists Jeweller's Orbs drop as Orbs of Fusing instead",劫盜中工匠石掉落為鏈結石 +"In Heists Regal Orbs drop as Blessed Orbs instead",劫盜中富豪石掉落為祝福石 +"In Heists Regal Orbs drop as Divine Orbs instead",劫盜中富豪石掉落為神聖石 +"In Heists Regal Orbs drop as Exalted Orbs instead",劫盜中富豪石掉落為崇高石 +"In Heists Orbs of Regret drop as Orbs of Annulment instead",劫盜中後悔石掉落為無效石 +"In Heists Orbs of Scouring drop as Orbs of Annulment instead",劫盜中重鑄石掉落為無效石 +"In Heists Orbs of Scouring drop as Orbs of Regret instead",劫盜中重鑄石掉落為後悔石 +"In Heists Orbs of Transmutation drop as Orbs of Alchemy instead",劫盜中蛻變石掉落為點金石 +"In Heists Orbs of Transmutation drop as Chaos Orbs instead",劫盜中蛻變石掉落為混沌石 +"In Heists Orbs of Transmutation drop as Regal Orbs instead",劫盜中蛻變石掉落為富豪石 +"Basic Currency drops in Heists are Duplicated",劫盜中掉落的基礎通貨被複製 +"{0}% increased Explicit Ailment Modifier magnitudes","增加 {0}% 變動異常狀態詞綴的大小" +"{0}% reduced Explicit Ailment Modifier magnitudes","減少 {0}% 變動異常狀態詞綴的大小" +"{0}% increased Explicit Attribute Modifier magnitudes","增加 {0}% 變動能力詞綴的大小" +"{0}% reduced Explicit Attribute Modifier magnitudes","減少 {0}% 變動能力詞綴的大小" +"{0}% increased Explicit Caster Modifier magnitudes","增加 {0}% 變動法術詞綴的大小" +"{0}% reduced Explicit Caster Modifier magnitudes","減少 {0}% 變動法術詞綴的大小" +"{0}% increased Explicit Chaos Modifier magnitudes","增加 {0}% 變動混沌詞綴的大小" +"{0}% reduced Explicit Chaos Modifier magnitudes","減少 {0}% 變動混沌詞綴的大小" +"{0}% increased Explicit Cold Modifier magnitudes","增加 {0}% 變動冰冷詞綴的大小" +"{0}% reduced Explicit Cold Modifier magnitudes","減少 {0}% 變動冰冷詞綴的大小" +"{0}% increased Explicit Critical Modifier magnitudes","增加 {0}% 變動暴擊詞綴的大小" +"{0}% reduced Explicit Critical Modifier magnitudes","減少 {0}% 變動暴擊詞綴的大小" +"{0}% increased Explicit Damage Modifier magnitudes","增加 {0}% 變動傷害詞綴的大小" +"{0}% reduced Explicit Damage Modifier magnitudes","減少 {0}% 變動傷害詞綴的大小" +"{0}% increased Explicit Defence Modifier magnitudes","增加 {0}% 變動防禦詞綴的大小" +"{0}% reduced Explicit Defence Modifier magnitudes","減少 {0}% 變動防禦詞綴的大小" +"{0}% increased Explicit Fire Modifier magnitudes","增加 {0}% 變動火焰詞綴的大小" +"{0}% reduced Explicit Fire Modifier magnitudes","減少 {0}% 變動火焰詞綴的大小" +"{0}% increased Explicit Life Modifier magnitudes","增加 {0}% 變動生命詞綴的大小" +"{0}% reduced Explicit Life Modifier magnitudes","減少 {0}% 變動生命詞綴的大小" +"{0}% increased Explicit Lightning Modifier magnitudes","增加 {0}% 變動閃電詞綴的大小" +"{0}% reduced Explicit Lightning Modifier magnitudes","減少 {0}% 變動閃電詞綴的大小" +"{0}% increased Explicit Mana Modifier magnitudes","增加 {0}% 變動魔力詞綴的大小" +"{0}% reduced Explicit Mana Modifier magnitudes","減少 {0}% 變動魔力詞綴的大小" +"{0}% increased Explicit Physical Modifier magnitudes","增加 {0}% 變動物理詞綴的大小" +"{0}% reduced Explicit Physical Modifier magnitudes","減少 {0}% 變動物理詞綴的大小" +"{0}% increased Explicit Resistance Modifier magnitudes","增加 {0}% 變動抗性詞綴的大小" +"{0}% reduced Explicit Resistance Modifier magnitudes","減少 {0}% 變動抗性詞綴的大小" +"{0}% increased Explicit Speed Modifier magnitudes","增加 {0}% 變動速度詞綴的大小" +"{0}% reduced Explicit Speed Modifier magnitudes","減少 {0}% 變動速度詞綴的大小" +"Items in Heists drop fully linked",劫盜中掉落最大連線的道具 +"Items in Heists drop Corrupted",劫盜中掉落已汙染的道具 +"Items in Heists drop Identified",劫盜中掉落已鑑定道具 +"Items in Heists drop with Elder Influence",劫盜中掉落的道具有尊師勢力 +"Items in Heists drop with an additional Socket","劫盜中掉落的物品有 1 個額外插槽" +"Items in Heists drop with Shaper Influence",劫盜中掉落的道具有塑界者勢力 +"Lockdown occurs immediately when Alert Level is full",達到警戒等級上限時,立刻封鎖 +"Can Scout nearby Enemy Patrols and Elite Patrols during Heists",劫盜期間可以偵查附近敵人巡守和菁英巡守 +"Discovers a Blueprint Reveal upon completion of a Heist Contract Mission","完成劫盜契約書任務時發現 1 張藍圖揭露" +"Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission","完成劫盜契約書任務時發現 {0} 張藍圖揭露" +"Is a powerful Combatant and provides strong Buffs to Allies",是個提供友方強大戰鬥力的增益效果 +"Summoned Sentinels use Crusade Slam",召喚的護衛使用聖戰之擊 +"You are Hexproof if you have a Magic Ring in right slot",若你右戒指欄位為魔法戒指,你為無咒的 +"Your Hits can't be Evaded by Blinded Enemies",被致盲的敵人無法閃避你的攻擊 +"Crush Enemies on hit with Maces and Sceptres",錘和權杖擊中時壓碎敵人 +"Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items",若全部裝備為尊師之物,擊中無視敵人怪物混沌抗性 +"Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items",若全部已裝備物品為塑者之物,擊中無視怪物敵人的混沌抗性 +"Hits ignore Enemy Monster Fire Resistance while you are Ignited",當你被點燃時,攻擊無視怪物敵人的火焰抗性 +"Ice Shot Pierces an additional Target",冰霜射擊穿透一個額外目標 +"Ice Spear fires an additional Projectile","冰矛發射 1 個額外投射物" +"{0}% increased Damage with Ignites inflicted on Cursed Enemies","增加 {0}% 對被詛咒敵人造成的點燃傷害" +"{0}% reduced Damage with Ignites inflicted on Cursed Enemies","減少 {0}% 對被詛咒敵人造成的點燃傷害" +"Hits ignore Enemy Cold Resistance",擊中無視敵人冰冷抗性 +"Hits ignore Enemy Fire Resistance",擊中無視敵人火焰抗性 +"Hits ignore Enemy Lightning Resistance",擊中無視敵人閃電抗性 +"Immortal Call has {0}% reduced Buff Duration per Endurance Charge removed","每顆移除的耐力球,不朽怒嚎減少 {0}% 增益效果持續時間" +"Immune to Burning Ground, Shocked Ground and Chilled Ground",免疫燃燒、感電、冰緩地面 +"Immune to Curses if you've cast Despair in the past {0} seconds","若你過去 {0} 秒有施放過絕望,免疫詛咒" +"Immune to Curses while Channelling",引導施放時免疫詛咒 +"Immune to Elemental Ailments while on Consecrated Ground",站在奉獻地面時免疫元素異常狀態 +"Immune to Elemental Ailments while you have Arcane Surge",當你有秘能波動時免疫元素異常狀態 +"Immune to Exposure if you've cast Elemental Weakness in the past {0} seconds","若你過去 {0} 秒施放過元素要害,免疫曝曬" +"Immune to Freeze and Chill while Ignited",被點燃時免疫冰凍和冰緩 +"Immune to Freeze while affected by Purity of Ice",被冰霜淨化影響時免疫冰凍 +"Immune to Hinder",免疫阻礙 +"Immune to Ignite and Shock",免疫點燃和感電 +"Immune to Ignite while affected by Purity of Fire",被火焰淨化影響時免疫點燃 +"Immune to Maim",免疫癱瘓 +"Immune to Reflected Damage if you've cast Punishment in the past {0} seconds","若你過去 {0} 秒施放過懲戒,免疫反射傷害" +"Immune to Shock while affected by Purity of Lightning",被閃電淨化影響時免疫感電 +"You are Immune to Ailments while Focused",專注時你免疫異常狀態 +"Immune to Wither",免疫凋零 +"{0}% increased Effect of Impales inflicted with Spells","增加 {0}% 法術造成的穿刺效果" +"{0}% reduced Effect of Impales inflicted with Spells","減少 {0}% 法術造成的穿刺效果" +"Infernal Blow Explosion applies Uncharged Debuff on Hit",煉獄之擊爆炸擊中時造成無充能的減益效果 +"Infernal Cry has {0}% increased Area of Effect","煉獄戰吼增加 {0}% 範圍效果" +"Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite","煉獄戰吼竭盡的攻擊造成 {0}% 更多點燃傷害" +"Inflict Fire, Cold, and Lightning Exposure on Hit",擊中時造成火焰、冰冷和閃電曝曬 +"Cold Exposure on Hit if you've cast Frostbite in the past {0} seconds","若你過去 {0} 秒施放過凍傷,擊中時造成冰冷曝曬" +"Inflict Fire Exposure on Hit if you've cast Flammability in the past {0} seconds","若你過去 {0} 秒施放過易燃,擊中時造成火焰曝曬" +"Inflict Lightning Exposure on Hit if you've cast Conductivity in the past {0} seconds","若你過去 {0} 秒施放過導電,擊中時造成閃電曝曬" +"Inflict Withered for {0} seconds on Hit if you've cast Despair in the past {1} seconds","若你過去 {1} 秒施放過絕望,擊中時造成凋零 {0} 秒" +"You have no Intelligence",你沒有智慧 +"Intimidate Enemies on Hit if you've cast Punishment in the past {0} seconds","若你過去 {0} 秒施放過懲戒,擊中時威嚇敵人" +"Area is infested with Fungal Growths",區域被毒菌滋長蔓延 +"Map's Item Quantity Modifiers also affect Blight Chest count at 25% value","地圖物品數量詞綴同時以 20% 的值影響凋落保險箱" +"Map's Item Quantity Modifiers also affect Blight Chest count at 50% value","地圖物品數量詞綴同時以 40% 的值影響凋落保險箱" +"Shepherd of Souls",靈魂牧者 +"Impales on Enemies you Kill Reflect Damage to surrounding Enemies",你擊殺的敵人,使他們身上的穿刺對附近敵人造成反射傷害 +"Kills count twice for Rampage",擊殺計算兩次暴怒效果 +"Knock Back Enemies if you get a Critical Strike with Projectile Damage",若你使用投射物傷害造成暴擊,擊退敵人 +"Labyrinth Traps are disabled in the Aspirant's Trial",昇華試煉帝王迷宮陷阱已經失效 +"You will receive an additional use of the Divine Font","你獲得額外使用 1 次神聖之泉的機會" +"Izaro will drop an additional Unique Item on Death",伊澤洛死亡時額外掉落一個傳奇物品 +"Izaro will drop an additional Treasure Key on Death",伊澤洛死亡時額外掉落一把古銅鑰匙 +"Players in the Labyrinth will be affected by Acceleration Shrine",在帝王迷宮的玩家將受到迅速神殿影響 +"Players in the Labyrinth will be affected by Lightning Shrine",在帝王迷宮的玩家將受到雷霆神殿影響 +"Players in the Labyrinth will be affected by Freezing Shrine",在帝王迷宮的玩家將受到霜寒神殿影響 +"Players in the Labyrinth will be affected by Burning Shrine",在帝王迷宮的玩家將受到燃燒神殿影響 +"Players in the Labyrinth will be affected by Static Shrine",在帝王迷宮的玩家將受到靜電神殿影響 +"Players in the Labyrinth will be affected by Diamond Shrine",在帝王迷宮的玩家將受到鑽石神殿影響 +"Players in the Labyrinth will be affected by Brutal Shrine",在帝王迷宮的玩家將受到狂擊神殿影響 +"Players in the Labyrinth will be affected by Thorned Shrine",在帝王迷宮的玩家將受到荊棘神殿影響 +"Players in the Labyrinth will be affected by Replenishing Shrine",在帝王迷宮的玩家將受到回復神殿影響 +"Players in the Labyrinth will be affected by Massive Shrine",在帝王迷宮的玩家將受到威猛神殿影響 +"Players in the Labyrinth will be affected by Impenetrable Shrine",在帝王迷宮的玩家將受到無畏神殿影響 +"Players in the Labyrinth will be affected by Resistance Shrine",在帝王迷宮的玩家將受到抗性神殿影響 +"Players in the Labyrinth will be affected by Divine Shrine",在帝王迷宮的玩家將受到聖潔神殿影響 +"Players in the Labyrinth will be affected by Echoing Shrine",在帝王迷宮的玩家將受到回響神殿影響 +"Players in the Labyrinth will be affected by Hexing Shrine",在帝王迷宮的玩家將受到邪法神殿影響 +"Players in the Labyrinth will be affected by Skeletal Shrine",在帝王迷宮的玩家將受到骷髏神殿影響 +"Players in the Labyrinth will be affected by Shrouded Shrine",在帝王迷宮的玩家將受到迷霧神殿影響 +"Lancing Steel's additional Projectiles Impale Enemies",鋼之突刺的額外投射物穿刺敵人 +"Lancing Steel fires an additional Projectile","鋼之突刺發射 1 個額外投射物" +"Life Flasks gain a Charge when you hit an Enemy, no more than once each second","當你擊中敵人時獲得 1 生命藥劑充能,每秒不超過 1 次" +"Gain {0} Life per Enemy Hit while affected by Vitality","被活力影響時,每個擊中的敵人獲得 {0} 生命" +"Lose {0} Life per Enemy Hit while affected by Vitality","被活力影響時,每個擊中的敵人失去 {0} 生命" +"Gain {0} Life per Enemy Hit if you have used a Vaal Skill Recently","若你近期有使用瓦爾技能,每個擊中的敵人獲得 {0} 生命" +"Lose {0} Life per Enemy Hit if you have used a Vaal Skill Recently","若你近期有使用瓦爾技能,每個擊中的敵人失去 {0} 生命" +"Gain {0} Life per Cursed Enemy Hit with Attacks","每個使用攻擊擊中被詛咒的敵人,失去 {0} 生命" +"{0}% of Damage Leeched by Enemy as Life while Focused","專注時,{0}% 的傷害被敵人偷取生命" +"{0}% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge","每顆耐力球增加 {0}% 生命、魔力和能量護盾恢復率" +"{0}% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge","每顆耐力球減少 {0}% 生命、魔力和能量護盾恢復率" +"Life Recovery from Regeneration is not applied",不會套用至來自恢復的生命恢復 +"For each nearby corpse, Regenerate {0} Life per second","附近每個屍體,每秒回復 {0} 生命" +"Regenerate {0} Life per Second while on Low Life","貧血時,每秒回復 {0} 生命" +"Increases and Reductions to Light Radius also apply to Accuracy",增加和減少照亮範圍同時套用至命中 +"Increases and Reductions to Light Radius also apply to Area of Effect",增加和減少照亮範圍同時套用至範圍效果 +"Lightning Arrow Hits an additional Enemy","閃電箭矢擊中 1 個額外敵人" +"Lightning Conduit has {0}% increased Area of Effect","導雷增加 {0}% 範圍效果" +"Lightning Conduit has {0}% reduced Area of Effect","導雷減少 {0}% 範圍效果" +"Lightning Conduit has {0}% increased Cast Speed","導雷增加 {0}% 施放速度" +"Lightning Conduit deals {0}% increased Damage","導雷增加 {0}% 傷害" +"Lightning Conduit deals {0}% reduced Damage","導雷減少 {0}% 傷害" +"Inflict Lightning Exposure on Hit, applying {0}% to Lightning Resistance","擊中時造成閃電曝曬,{0}% 閃電抗性" +"{0}% of Lightning Damage taken as Fire Damage","{0}% 的閃電傷害承受為火焰傷害" +"Lightning Resistance does not affect Lightning Damage taken",閃電抗性不影響承受閃電傷害 +"Lightning Spire Trap strikes an additional area","鋒雷陷阱落雷至 1 個額外區域" +"Link Skills can target Damageable Minions",連結技能可以瞄準傷害型召喚物 +"Enemies inflict Elemental Ailments on you instead of Linked targets",怪物對你造成元素異常狀態而不是連結的目標 +"Added Small Passive Skills grant Nothing",附加的小天賦沒有效果 +"Added Small Passive Skills also grant: {0} to All Attributes","附加的小型天賦給予:{0} 全能力" +"Added Small Passive Skills also grant: {0} to Armour","附加的小型天賦給予:{0} 護甲" +"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed while affected by a Herald","附加的小型天賦給予:被捷光環影響時增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills also grant: Channelling Skills have {0}% increased Attack and Cast Speed","附加的小型天賦給予:引導施放技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Chaos Skills","附加的小型天賦給予:混沌技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Cold Skills","附加的小型天賦給予:冰冷技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Elemental Skills","附加的小型天賦給予:元素技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Fire Skills","附加的小型天賦給予:火焰技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Lightning Skills","附加的小型天賦給予:閃電技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Physical Skills","附加的小型天賦給予:物理技能增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills also grant: {0}% increased Attack Speed","附加的小型天賦給予:增加 {0}% 攻擊速度" +"Added Small Passive Skills also grant: {0}% increased Area of Effect of Aura Skills","附加的小型天賦給予:增加 {0}% 光環技能的範圍效果" +"Added Small Passive Skills also grant: {0}% increased Cast Speed","附加的小型天賦給予:增加 {0}% 施放速度" +"Added Small Passive Skills also grant: {0}% to Critical Strike Multiplier","附加的小型天賦給予:{0}% 暴擊加成" +"Added Small Passive Skills also grant: {0}% increased Duration of Elemental Ailments on Enemies","附加的小型天賦給予:增加 {0}% 敵人身上元素異常狀態持續時間" +"Added Small Passive Skills also grant: {0}% increased Projectile Speed","附加的小型天賦給予:增加 {0}% 投射物速度" +"Added Small Passive Skills also grant: {0}% increased Area of Effect","附加的小型天賦給予:增加 {0}% 範圍效果" +"Added Small Passive Skills also grant: {0}% to Chaos Resistance","附加的小天賦給予:{0}% 混沌抗性" +"Added Small Passive Skills also grant: {0}% increased Flask Charges gained","附加的小天賦給予:增加 {0}% 獲得藥劑充能" +"Added Small Passive Skills also grant: {0}% to Cold Resistance","附加的小天賦給予:{0}% 冰冷抗性" +"Added Small Passive Skills also grant: {0}% increased Area of Effect of Hex Skills","附加的小天賦給予:增加 {0}% 咒術技能範圍效果" +"Added Small Passive Skills also grant: {0}% increased Damage over Time","附加的小天賦給予:增加 {0}% 持續傷害" +"Added Small Passive Skills also grant: {0}% increased Damage","附加的小天賦給予:增加 {0}% 傷害" +"Added Small Passive Skills also grant: {0} to Dexterity","附加的小天賦給予:{0} 敏捷" +"Added Small Passive Skills also grant: {0}% to all Elemental Resistances","附加的小天賦給予:{0}% 全部元素抗性" +"Added Small Passive Skills also grant: {0} to Evasion","附加的小天賦給予:{0} 閃避" +"Added Small Passive Skills also grant: {0}% to Fire Resistance","附加的小天賦給予:{0}% 火焰抗性" +"Added Small Passive Skills also grant: {0} to Intelligence","附加的小天賦給予:{0} 智慧" +"Added Small Passive Skills also grant: {0}% to Lightning Resistance","附加的小天賦給予:{0}% 閃電抗性" +"Added Small Passive Skills also grant: {0}% increased Mana Regeneration Rate","附加的小天賦給予:增加 {0}% 魔力回復率" +"Added Small Passive Skills also grant: {0} to Maximum Energy Shield","附加的小天賦給予:{0} 最大能量護盾" +"Added Small Passive Skills also grant: {0} to Maximum Life","附加的小天賦給予:{0} 最大生命" +"Added Small Passive Skills also grant: {0} to Maximum Mana","附加的小天賦給予:{0} 最大魔力" +"Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed","附加的小天賦給予:召喚物增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald","附加的小天賦給予:你被捷光環影響時,召喚物增加 {0}% 攻擊和施放速度" +"Added Small Passive Skills also grant: Minions Regenerate {0}% of Life per Second","附加的小天賦給予:召喚物每秒回復 {0}% 生命" +"Added Small Passive Skills also grant: Regenerate {0}% of Life per Second","附加的小天賦給予:每秒回復 {0}% 生命" +"Added Small Passive Skills also grant: {0}% increased Brand Attachment range","附加的小天賦給予:增加 {0}% 烙印附著距離" +"Added Small Passive Skills also grant: {0} to Strength","附加的小天賦給予:{0} 力量" +"Added Small Passive Skills also grant: {0}% increased Totem Placement speed","附加的小天賦給予:增加 {0}% 圖騰放置速度" +"Added Small Passive Skills also grant: {0}% increased Trap and Mine Throwing Speed","附加的小天賦給予:增加 {0}% 陷阱和地雷投擲速度" +"Added Small Passive Skills also grant: {0}% increased Warcry Duration","附加的小天賦給予:增加 {0}% 戰吼持續時間" +"Cause Bleeding on Critical Strike",暴擊時造成流血 +"You can only Socket Corrupted Gems in this item",此物品只能插入腐化技能寶石 +"Critical Strikes with this Weapon have Culling Strike",使用此武器暴擊時有撲殺效果 +"Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently",若你近期有造成暴擊,使用此武器擊中時有撲殺效果 +"Hits with this Weapon have Culling Strike against Bleeding Enemies",使用此武器擊中流血的敵人時有撲殺效果 +"Curse Enemies with Socketed Hex Curse Gem on Hit",擊中時使用插槽中的咒術詛咒寶石詛咒敵人 +"Nearby Enemies Killed by anyone count as being Killed by you instead",附近被任何人擊殺的敵人視為被你擊殺 +"Gain a Void Charge every second","每秒獲得 1 顆虛空能量球" +"Nearby Allies' Action Speed cannot be modified to below base value",附近友方的行動速度無法被調整至基礎值以下 +"Nearby Allies' Damage with Hits is Lucky",附近友方的擊中傷害很幸運 +"Nearby Enemies are Chilled",附近敵人被冰緩 +"Nearby Enemies are Intimidated",附近敵人受到威嚇 +"Nearby Enemies have Fire Exposure",附近敵人有火焰曝曬 +"Nearby Enemies take {0}% reduced Physical Damage","附近敵人減少承受 {0}% 物理傷害" +"You are Crushed",你被壓碎 +"Take {0}% more Damage from Hits for {1} seconds","{1} 秒承受 {0}% 更多來自擊中傷害" +"Take {0}% more Damage over Time for {1} seconds","{1} 秒承受 {0}% 更多持續傷害" +"Take {0}% less Damage from Hits for {1} seconds","{1} 秒承受 {0}% 更少來自擊中傷害" +"Take {0}% less Damage over Time for {1} seconds","{1} 秒承受 {0}% 更少持續傷害" +"Enemies inflict Elemental Ailments on you instead of nearby Allies",敵人對你造成元素異常狀態,而不是附近友方 +"Attacks with this Weapon deal Double Damage","使用此武器攻擊造成 2 倍傷害" +"Hits with this Weapon can't be Evaded if you have Blocked Recently",若你近期有格擋,此武器擊中無法被閃避 +"Immune to Curses if Corrupted",若已汙染免疫詛咒 +"Critical Strikes have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant","若吞噬天地支配,暴擊有 {0}% 機率造成惡之狂亂" +"Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant",若吞噬天地支配,暴擊造成惡之狂亂 +"Has Elder, Shaper and all Conqueror Influences",有異界尊師、塑界者和全部征服者勢力 +"Item sells for much more to vendors",物品販售給商人更有價值 +"Properties are doubled while in a Breach",裂痕中此道具屬性有雙倍效果 +"Allocated Small Passive Skills in Radius grant nothing",配置範圍內的小天賦不會獲得效果 +"Grants all bonuses of Unallocated Small Passive Skills in Radius",獲得範圍內所有未配置的小天賦效果 +"With at least {0} Strength in Radius, Combust is Disabled","若範圍內至少有 {0} 點力量,戰燃失效" +"Adds Disciple of Kitava",附加奇塔弗之律 +"Adds Hollow Palm Technique",附加空掌之術 +"Adds Kineticism",附加動力學 +"Adds Lone Messenger",附加孤獨信使 +"Adds Nature's Patience",附加自然之耐 +"Adds Pitfighter",附加地獄鬥士 +"Adds Secrets of Suffering",附加磨難秘辛 +"Adds Veteran's Awareness",附加老鳥意識 +"With at least {1} Strength in Radius, Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite","若範圍內至少有 {1} 點力量,煉獄戰吼竭盡的攻擊造成 {0}% 更多點燃傷害" +"Kill Enemies that have {0}% or lower Life on Hit if The Searing Exarch is dominant","若灼烙總督支配,擊中撲殺生命低於 {0}% 的敵人" +"Left Ring slot: Cover Enemies in Ash for {0} seconds when you Ignite them","左戒指欄位:當你點燃敵人時,餘燼纏身他們 {0} 秒" +"Left ring slot: Projectiles from Spells cannot Chain",左戒指欄位:法術的投射物無法連鎖 +"Left ring slot: Projectiles from Spells Fork",左戒指欄位:法術的投射物會分裂 +"Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead",左戒指欄位:你冰緩探測機獸的光環改施放插槽中的咒術詛咒 +"Gain {0} Life per Blinded Enemy Hit with this Weapon","每個使用此武器擊中被致盲的敵人,獲得 {0} 生命" +"Lose {0} Life per Blinded Enemy Hit with this Weapon","每個使用此武器擊中被致盲的敵人,失去 {0} 生命" +"Gain {0} Life per Enemy Hit with this Weapon while you are Leeching","你偷取時,每個使用此武器擊中的敵人,獲得 {0} 生命" +"Lose {0} Life per Enemy Hit with this Weapon while you are Leeching","你偷取時,每個使用此武器擊中的敵人,失去 {0} 生命" +"Cause Poison on Critical Strike",暴擊時造成中毒 +"Right Ring slot: Cover Enemies in Frost for {0} seconds when you Freeze them","右戒指欄位:當你冰凍敵人時,霜寒纏身他們 {0} 秒" +"Right ring slot: Projectiles from Spells cannot Fork",右戒指欄位:法術的投射物無法分裂 +"Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead",右戒指欄位:你感電探測機獸的光環改施放插槽中的咒術詛咒 +"{0}% increased Empowerment","增加 {0}% 賦予" +"{0}% reduced Empowerment","減少 {0}% 賦予" +"With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells","插槽中有 1 顆催眠之眼珠寶,法術擊中時獲得秘能波動" +"Enemies you Kill during Effect have a {0}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element","效果持續時間你擊殺的敵人有 {0}% 機率爆炸,造成他們最大生命十分之一的 1 種隨機元素傷害" +"With at least {1} Intelligence in Radius, Blight has {0}% increased Cast Speed","若範圍內含 {1} 點智慧時,凋落增加 {0}% 施放速度" +"With at least {1} Intelligence in Radius, Blight has {0}% reduced Cast Speed","若範圍內含 {1} 點智慧時,凋落減少 {0}% 施放速度" +"Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage",範圍內的冰冷與閃電抗性轉換為增加近戰傷害 +"Passives granting Cold Resistance or all Elemental Resistances in Radius",範圍內給予冰冷抗性或全部抗性的天賦, +"also grant an equal chance to gain a Frenzy Charge on Kill","同時提供等同其數值的擊殺時獲得 1 顆狂怒球機率" +"Accuracy Rating while wielding a Sword","持 1 把劍時雙持打擊減少 {0}% 命中值" +"Speed while wielding a Claw","持 1 把爪時雙持打擊減少 {0}% 攻擊速度" +"Multiplier while wielding a Dagger","持 1 把匕首時雙持打擊 {0}% 暴擊加成" +"to deal Double Damage with the Main-Hand Weapon","雙持打擊時主手武器有 {0}% 機率造成雙倍傷害" +"to surrounding targets while wielding a Mace","持 1 把錘時雙持打擊對附近目標造成擴散傷害" +"to surrounding targets",雙持打擊時副手武器對附近敵人造成擴散傷害 +"Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage",範圍內的火焰和冰冷抗性轉換為增加法術傷害 +"Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage",範圍內的火焰和閃電抗性轉換為增加投射物攻擊傷害 +"Passives granting Fire Resistance or all Elemental Resistances in Radius",範圍內的火焰抗性或全元素抗性 +"also grant an equal chance to gain an Endurance Charge on Kill","同時提供等同其數值的擊殺時獲得 1 顆耐力球機率" +"Passives granting Lightning Resistance or all Elemental Resistances in Radius",範圍內的閃電抗性或全元素抗性 +"also grant an equal chance to gain a Power Charge on Kill","同時提供等同其數值的擊殺時獲得 1 顆暴擊球機率" +"Notable Passive Skills in Radius grant nothing",範圍內的強力天賦沒有效果 +"With at least {1} Dexterity in Radius, Galvanic Arrow deals {0}% reduced Area Damage","若範圍內含 {1} 點敏捷,電流箭矢減少 {0}% 範圍傷害" +"Lose Adrenaline when you cease to be Flame-Touched",當你停止被烈焰之觸時,失去腎上腺素 +"Lose all Frenzy, Endurance, and Power Charges when you Move",當你移動時失去所有狂怒球、耐力球和暴擊球 +"Lose all Fanatic Charges on reaching Maximum Fanatic Charges",到達最大狂熱球時失去全部狂熱球 +"Lose all Gale Force when Hit",被擊中時失去所有颶風之力 +"Lose all Power Charges when you Block",當你格擋時失去所有暴擊球 +"Lose a Power Charge each second if you have not Detonated Mines Recently","若你近期沒有引爆地雷,每秒失去 1 顆暴擊球" +"Lose {0} Mana when you use a Skill","當你使用技能時失去 {0} 魔力" +"Lose an Eaten Soul every second while no Unique Enemy is in your Presence","沒有傳奇敵人在你的視線時,每秒失去 1 吞噬靈魂" +"Lose an Eaten Soul every {0} seconds while no Unique Enemy is in your Presence","沒有傳奇敵人在你的視線時,每 {0} 秒失去 1 吞噬靈魂" +"Rolling Magma fires an additional Projectile","熔岩翻騰發射 1 個額外投射物" +"Attacks always Maim on Hit",攻擊擊中時造成癱瘓 +"Murderous Eye Jewel affecting you","減少 {0}% 主手暴擊率" +"Your hits inflict Malediction",你的擊中造成惡語術 +"Gain {0} Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past {1} seconds","若過去 {1} 秒你有使用魔力藥劑,每次敵人攻擊擊中獲得 {0} 魔力" +"Gain {0} Mana per Cursed Enemy Hit with Attacks","每個使用攻擊擊中被詛咒的敵人,獲得 {0} 魔力" +"Lose {0} Mana per Cursed Enemy Hit with Attacks","每個使用攻擊擊中被詛咒的敵人,失去 {0} 魔力" +"Gain {0} Mana per Enemy Hit with Spells","每個使用法術擊中的敵人,獲得 {0} 魔力" +"Lose {0} Mana per Enemy Hit with Spells","每個使用法術擊中的敵人,失去 {0} 魔力" +"Gain {0} Mana per Cursed Enemy Hit with Spells","每個使用法術擊中被詛咒的敵人,獲得 {0} 魔力" +"Lose {0} Mana per Cursed Enemy Hit with Spells","每個使用法術擊中被詛咒的敵人,失去 {0} 魔力" +"Manifest Dancing Dervish also manifests a copy of Dancing Dervish","幻化狂舞德爾維希同時會幻化 1 個複製狂舞德爾維希" +"{0} Red Beast in Area is replaced by a Harvest Beast","區域中 {0} 隻紅色野獸被 1 隻豐收野獸取代" +"{0} Red Beasts in Area are replaced by Harvest Beasts","區域中 {0} 隻紅色野獸被豐收野獸取代" +"Delirium Reward Bars fill {0}% faster","譫妄獎勵條加速 {0}% 填滿" +"Delirium Reward Bars fill {0}% slower","譫妄獎勵條減緩 {0}% 填滿" +"Temple Architects drop an additional Map Currency Item","神殿建築師掉落 1 張額外地圖" +"Area is influenced by The Shaper",區域被塑界者控制 +"Area is influenced by The Elder",區域被異界尊師控制 +"Area contains an Arcanist's Strongbox","區域包含 1 個奧術師的保險箱" +"Area contains an Avatar of Ambush",區域包含伏擊化身 +"Area contains an Avatar of Anarchy",區域包含混亂化身 +"Area contains an Avatar of Beyond",區域包含超越化身 +"Area contains an Avatar of Bloodlines",區域包含血族化身 +"Area contains an Avatar of Breach",區域包含裂痕化身 +"Area contains an Avatar of Domination",區域包含支配化身 +"Area contains an Avatar of Essence",區域包含精髓化身 +"Area contains an Avatar of Invasion",區域包含侵略化身 +"Area contains an Avatar of Nemesis",區域包含復仇化身 +"Area contains an Avatar of Onslaught",區域包含猛攻化身 +"Area contains an Avatar of Perandus",區域包含普蘭德斯化身 +"Area contains an Avatar of Prophecy",區域包含預言化身 +"Area contains an Avatar of Rampage",區域包含暴怒化身 +"Area contains an Avatar of Talisman",區域包含魔符化身 +"Area contains an Avatar of Tempest",區域包含風暴化身 +"Area contains an Avatar of Torment",區域包含苦痛化身 +"Area contains an Avatar of Warbands",區域包含軍團化身 +"Area contains a Cartographer's Strongbox","區域包含 1 個製圖師的保險箱" +"Area contains an additional Perandus Treasury","區域包含 1 個普蘭德斯藏寶箱" +"Area contains a Gemcutter's Strongbox","區域包含 1 個珠寶匠的保險箱" +"Area contains a Grandmaster Ally",此區域包含一位友軍元帥 +"Area contains an additional Perandus Jewellery Box","區域包含 1 個普蘭德斯珠寶箱" +"Area contains an additional Perandus Archive","區域包含 1 個普蘭德斯藏書箱" +"Area contains Metamorph Monsters",區域包含鍊魔怪物 +"Area contains an additional Perandus Coffer","區域包含 1 個普蘭德斯藏金盒" +"Areas contain Ritual Altars",區域含有祭祀神壇 +"Area contains a Tormented Embezzler",區域包含罪魂:盜用者 +"Area contains a Tormented Seditionist",區域包含罪魂:煽動者 +"Area contains a Tormented Vaal Cultist",區域包含罪魂:瓦爾信徒 +"Area contains an additional Perandus Locker","區域包含 1 個普蘭德斯密封箱" +"Area contains a Unique Strongbox","區域包含 1 個傳奇保險箱" +"Area is Overgrown with Caustic Plants",區域內長滿腐蝕性的植物 +"Area has {0}% chance to contain Ritual Altars","區域 {0}% 機率含有祭祀神壇" +"Area contains Ritual Altars",區域含有祭祀神壇 +"Beasts in Area deal {0}% more Damage","區域中的野獸造成 {0}% 更多傷害" +"Beasts in Area deal {0}% less Damage","區域中的野獸造成 {0}% 更少傷害" +"Beasts in Area have {0}% more Maximum Life","區域中的野獸有 {0}% 更多最大生命" +"Beasts in Area have {0}% less Maximum Life","區域中的野獸有 {0}% 更少最大生命" +"{0}% increased Intelligence gained from Immortal Syndicate targets","增加 {0}% 永生密教目標獲取的情報" +"{0}% reduced Intelligence gained from Immortal Syndicate targets","減少 {0}% 永生密教目標獲取的情報" +"Beyond Portals spawn an additional Beyond Demon","超越傳送門產生 1 個額外超越惡魔" +"Blight Chests contain an additional Reward","凋落保險箱掉落 1 個額外獎勵" +"Blight Chests drop an additional Reward","凋落保險箱掉落 1 個額外獎勵" +"Blight Monsters spawn {0}% faster","凋落怪物產生加速 {0}%" +"Lanes of Blight Encounters have {0}% chance for an additional Reward Chest","凋落事件的路線有 {0}% 機率有 1 個額外獎勵保險箱" +"Lanes of Blight Encounters have an additional Reward Chest","凋落事件的路線有 1 個額外獎勵保險箱" +"Lanes of Blight Encounters have {0} additional Reward Chests","凋落事件的路線有 {0} 個額外獎勵保險箱" +"Oils found in Area have {0}% chance to be {1} tier higher","區域中掉落的油瓶有 {0}% 機率高 {1} 階" +"Oils found in Area are {0} tier higher","區域中掉落的油瓶高 {0} 階" +"Cost of Building and Upgrading Blight Towers is doubled","凋落防守塔的建造和升級費用為 2 倍" +"Blight Encounters contain up to {0} additional Blight Boss","凋落事件最多含有 {0} 個額外凋落頭目" +"Blight Encounters contain up to {0} additional Blight Bosses","凋落事件最多含有 {0} 個額外凋落頭目" +"When a Bloodline Pack is Slain, it drops a Basic Currency Item","當擊殺血族怪物群時,會掉落 1 個基礎通貨" +"When a Bloodline Pack is Slain, it drops a Rare Item","擊殺血族怪群掉落額外 1 個稀有物品" +"Blueprints that drop in Area have {0}% chance to be fully Revealed","區域中掉落的藍圖有 {0}% 機率為完全揭露" +"Unique Boss is accompanied by Bodyguards",傳奇頭目伴隨著護衛 +"Unique Boss is accompanied by a mysterious Harbinger","傳奇頭目伴隨著 1 個神祕的神諭" +"Unique Boss drops additional Currency Shards",傳奇頭目掉落額外通貨碎片 +"Unique Boss drops Corrupted Items",傳奇頭目所掉落的物品已汙染 +"Unique Bosses are Possessed",傳奇頭目被附身 +"Map Boss is surrounded by Tormented Spirits",地圖頭目被罪魂包圍 +"Unique Boss drops an additional Vaal Item",已汙染地圖中傳奇頭目額外掉落一個瓦爾物品 +"Breaches in Area have {0}% increased chance to belong to Esh","區域中裂痕增加 {0}% 機率為艾許" +"Breaches in Area have {0}% reduced chance to belong to Esh","區域中裂痕減少 {0}% 機率為艾許" +"Breaches in Area have {0}% increased chance to belong to Tul","區域中裂痕增加 {0}% 機率為托沃" +"Breaches in Area have {0}% reduced chance to belong to Tul","區域中裂痕減少 {0}% 機率為托沃" +"Breaches in Area have {0}% increased chance to belong to Uul-Netol","區域中裂痕增加 {0}% 機率為烏爾尼多" +"Breaches in Area have {0}% reduced chance to belong to Uul-Netol","區域中裂痕減少 {0}% 機率為烏爾尼多" +"Breaches in Area have {0}% increased chance to belong to Xoph","區域中裂痕增加 {0}% 機率為索伏" +"Breaches in Area have {0}% reduced chance to belong to Xoph","區域中裂痕減少 {0}% 機率為索伏" +"Breaches each contain a Breachlord",每個裂痕包含一位裂痕領主 +"Breaches contain a Breachlord's Clasped Hand",裂痕包含一位領主的抑制 +"Breaches in Area belong to Uul-Netol",區域中裂痕為烏爾尼多 +"Breaches in Area belong to Xoph",區域中裂痕為索伏 +"Breaches in Area belong to Tul",區域中裂痕為托沃 +"Breaches in Area belong to Esh",區域中裂痕為艾許 +"Breaches in Area belong to Chayula",區域中裂痕為夏烏拉 +"Breaches in Area contain {0} additional Clasped Hand","區域中的裂痕含有 {0} 個額外抑制之手" +"Breaches in Area contain {0} additional Clasped Hands","區域中的裂痕含有 {0} 個額外抑制之手" +"Area contains The Sacred Grove",區域含有聖殿密園 +"Area contains an additional Breach","區域包含額外 1 個裂痕" +"Area contains an additional Chrysalis Talisman","區域額外包含 1 個蟲蛹魔符" +"Area contains an additional Clutching Talisman","區域額外包含 1 個咒箍魔符" +"Area contains an additional Fangjaw Talisman","區域額外包含 1 個齒鯊魔符" +"Area contains an additional Mandible Talisman","區域額外包含 1 個巨顎魔符" +"Area contains an additional Three Rat Talisman","區域額外包含 1 個三鼠魔符" +"Area contains an additional Tormented Betrayer","區域含有 1 個額外苦痛反叛者" +"Area contains an additional Tormented Graverobber","區域含有 1 個額外苦痛盜墓者" +"Area contains an additional Tormented Heretic","區域含有 1 個額外苦痛異教徒" +"Area contains an additional Unique Talisman","區域額外包含 1 個傳奇魔符" +"Area contains an additional Writhing Talisman","區域額外包含 1 個狂癲魔符" +"Area contains a Chayula Breach","區域包含 1 個夏烏拉裂痕" +"Map contains Baran's Citadel",地圖含有巴倫的壁壘 +"Map contains Veritania's Citadel",地圖含有維羅提尼亞的壁壘 +"Map contains Al-Hezmin's Citadel",地圖含有奧赫茲明的壁壘 +"Map contains Drox's Citadel",地圖含有圖拉克斯的壁壘 +"A Strongbox in this Area is Corrupted","區域中 1 個保險箱受到汙染" +"Area contains Creeping Agony",區域含有蔓延苦痛 +"Area contains a Keepers of the Trove Bloodline Pack",區域包含珍寶護衛血族怪物 +"Area contains a Forsaken Master",此區域有一位大師 +"Area contains Yama the White",區域包含雅瑪小白 +"Area contains Yama the Generous",區域包含慷慨的雅瑪小白 +"At least one Perandus Chest is guarded by a Unique Monster","區域中至少 1 個普蘭德斯保險箱受到傳奇怪物的保護" +"Area contains an Uul-Netol Breach",區域包含烏爾尼多裂痕 +"Area contains an additional Magic Pack of Wealth","區域包含 1 群富裕的魔法怪物" +"Area contains an additional Magic Monster pack","區域含有 1 個額外魔法怪物群" +"Area contains additional Normal Monsters",區域含有額外普通怪物 +"Area contains hunted traitors",區域包含許多背叛者 +"Area contains an additional pack with a Rare monster","區域含有 1 個額外有 1 隻稀有怪物的怪物群" +"Area contains a Rare Monster with Inner Treasure","區域包含額外 1 個珍寶之魂稀有怪物" +"Non-Unique Heist Contracts found in Area have {0}% chance to have an additional Implicit Modifier","區域中掉落的非傳奇劫盜契約書有 {0}% 機率有 1 個額外固定詞綴" +"Non-Unique Heist Contracts found in Area have an additional Implicit Modifier","區域中掉落的非傳奇劫盜契約書有 1 個額外固定詞綴" +"Area contains additional waves of Ghosts",區域含有額外幾波幽靈 +"Area contains additional waves of Oriathan Zombies",區域含有額外幾波奧瑞亞殭屍 +"Area contains additional waves of Phantasms",區域含有額外幾波幻影 +"Area contains additional waves of Raging Spirits",區域含有額外幾波憤怒狂靈 +"Area contains additional waves of Bone Rhoas",區域含有額外幾波枯骨恐喙鳥 +"Area contains additional waves of Ravager Maws",區域含有額外幾波殘暴裂齒獸 +"Area contains additional waves of Zombies",區域含有額外幾波殭屍 +"Monsters take {0}% more Damage","怪物承受 {0}% 更多傷害" +"Monsters take {0}% less Damage","怪物承受 {0}% 更少傷害" +"Unique Boss drops an additional Currency Item","傳奇頭目掉落 1 個額外通貨" +"Areas contain deposits of Voltaxic Sulphite",區域包含沉積的魔暴硫酸 +"Area is Alluring",此區域吸引人 +"Area is always Alluring",此區域總是吸引人 +"Area is Repulsive",此區域令人反感 +"Area is always Repulsive",此區域總是令人反感 +"Area is very Alluring",此區域非常吸引人 +"Area is always very Alluring",此區域總是非常吸引人 +"Area is very Repulsive",此區域非常令人反感 +"Area is always very Repulsive",此區域總是非常令人反感 +"Area is extremely Alluring",此區域極度吸引人 +"Area is always extremely Alluring",此區域總是極度吸引人 +"Area is extremely Repulsive",此區域極度令人反感 +"Area is always extremely Repulsive",此區域總是極度令人反感 +"Area is incredibly Alluring",此區域難以置信的極度吸引人 +"Area is always incredibly Alluring",此區域總是難以置信的極度吸引人 +"Area is incredibly Repulsive",此區域難以置信的極度令人反感 +"Area is always incredibly Repulsive",此區域總是難以置信的極度令人反感 +"Area is alluringly Alluring",此區域絕對難以置信的極度吸引人 +"Area is always alluringly Alluring",此區域總是絕對難以置信的極度吸引人 +"Area is alluringly Repulsive",此區域絕對難以置信的極度令人反感 +"Area is always alluringly Repulsive",此區域總是絕對難以置信的極度令人反感 +"Strongbox Monsters are Enraged",保險箱的怪物受到激怒效果影響 +"Does not consume Sextant Uses",不消耗六分儀使用次數 +"Maps found in Area are Corrupted with {0} Modifiers","區域中掉落的地圖為已汙染且有 {0} 個詞綴" +"{0}% chance for Map Drops to be Duplicated","{0}% 機率掉落的地圖被複製" +"{0}% chance to create a copy of Beasts Captured in Area","{0}% 機率在區域中製造已捕捉野獸的複製體" +"Create a copy of Beasts Captured in Area",在區域中製造已捕捉野獸的複製體 +"Map is occupied by The Enslaver",地圖被異界.奴役佔據 +"Map is occupied by The Eradicator",地圖被異界.根除佔據 +"Map is occupied by The Constrictor",地圖被異界.干擾佔據 +"Map is occupied by The Purifier",地圖被異界.淨化佔據 +"Found Items drop Identified in Area",此區域掉落物品皆已鑑定 +"Essences found in this Area are Corrupted",此區域尋獲的精髓已被腐化 +"Imprisoned Monsters have an additional Essence","精髓怪物額外持有 1 個精髓" +"Essences found in this Area are a higher level",此區域所尋獲的精髓將為高階精髓 +"{0}% chance to contain an Expedition Encounter","{0}% 機率含有 1 個探險事件" +"Contains an additional Expedition Encounter","含有 1 個探險事件" +"Area contains an Expedition Encounter","區域含有 1 個探險事件" +"Area contains an additional Underground Area","區域含有 1 個額外地下區域" +"Area contains Medved, Feller of Heroes",區域含有墮落英雄.梅德偉 +"Area contains Vorana, Last to Fall",區域含有最後生還.沃拉娜 +"Area contains Uhtred, Covetous Traitor",區域含有貪婪叛徒.烏特雷 +"Area contains Olroth, Origin of the Fall",區域含有失落起源.奧爾羅斯 +"{0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area","增加 {0}% 區域中怪物掉落刷新商人的通貨數量" +"{0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Area","減少 {0}% 區域中怪物掉落刷新商人的通貨數量" +"Remnants have an additional Suffix Modifier","遺跡有 1 個額外後綴" +"Area contains an additional Essence","區域包含額外 1 個精髓" +"An additional Basic Currency Item drops when the first Invasion Boss is slain","當第一個侵略頭目被擊殺時,掉落 1 個額外基礎通貨" +"The first Strongbox Opened in this Area is guarded by an additional Rare Monster","開啟的第一個保險箱額外受到 1 個稀有怪物的保護" +"A Beyond Unique drops when the first Unique Monster from Beyond is slain","擊殺的第一個超越頭目額外掉落 1 個超越傳奇物品" +"Map has a Vaal Side Area","地圖有 1 個瓦爾地區" +"Unique Monsters have {0}% increased Maximum Life","傳奇怪物增加 {0}% 最大生命" +"Unique Monsters have {0}% reduced Maximum Life","傳奇怪物減少 {0}% 最大生命" +"Players have Level {0} Dash Skill","玩家有等級 {0} 的幻步技能" +"Area has patches of Consecrated Ground",區域有數道奉獻地面 +"Area contains Slipstreams",區域含有激流 +"Harbingers have {0}% chance to drop an additional Stack of Currency Shards","神諭有 {0}% 機率掉落 1 個額外有疊層的通貨碎片" +"Unique Boss drops an additional Harbinger Scroll","傳奇頭目掉落 1 個額外神諭卷軸" +"Harbingers drop additional Currency Shards",神諭掉落額外通貨碎片 +"Plants Harvested in Area are more likely to give less common Crafting Options",區域中豐收的作物有更高的機率給予罕見的工藝選項 +"Lifeforce dropped by Harvest Monsters is Duplicated",豐收怪物掉落的生靈之力被複製 +"Harvest Monsters have {0}% more Life","豐收怪物有 {0}% 更多生命" +"Harvest Monsters have {0}% less Life","豐收怪物有 {0}% 更少生命" +"Harvests contain at least one Crop of Purple Plants","豐收含有至少 1 個紫色作物" +"Harvests contain at least one Crop of Yellow Plants","豐收含有至少 1 個黃色作物" +"Harvests contain at least one Crop of Blue Plants","豐收含有至少 1 個藍色作物" +"Areas can contain Essences",此區域有受精髓禁錮的怪物 +"Completing a Heist generates an additional Reveal","完成劫盜時產生 1 個額外揭露" +"Completing a Heist generates {0} additional Reveals","完成劫盜時產生 {0} 個額外揭露" +"Heist Chests have {0}% chance to contain nothing","劫盜保險箱有 {0}% 機率什麼都沒有" +"Rogue Equipment cannot be found",不會掉落到賊裝備 +"{0}% more Rogue's Marker value of primary Heist Target","主要劫盜目標有 {0}% 更多盜賊之印" +"{0}% less Rogue's Marker value of primary Heist Target","主要劫盜目標有 {0}% 更少盜賊之印" +"Monsters have {0}% more Life","怪物有 {0}% 更多生命" +"Monsters have {0}% less Life","怪物有 {0}% 更少生命" +"Rogue Perks are doubled","盜賊補貼為 2 倍" +"Rogue Perks have {0}% more effect","盜賊補貼有 {0}% 更多有效" +"Unique Bosses are possessed by Tormented Arsonist",傳奇頭目被罪魂:縱火者附身 +"Unique Bosses are possessed by Tormented Blasphemer",傳奇頭目被罪魂:褻瀆者附身 +"Unique Bosses are possessed by Tormented Cannibal",傳奇頭目被罪魂:食人魔附身 +"Unique Bosses are possessed by Tormented Charlatan",傳奇頭目被罪魂:詐欺者附身 +"Unique Bosses are possessed by Tormented Vaal Cultist",傳奇頭目被罪魂:瓦爾信徒附身 +"Unique Bosses are possessed by Tormented Forger",傳奇頭目被罪魂:偽造者附身 +"Unique Bosses are possessed by Tormented Cutthroat",傳奇頭目被罪魂:割喉者附身 +"Unique Bosses are possessed by Tormented Embezzler",傳奇頭目被罪魂:盜用者附身 +"Unique Bosses are possessed by Tormented Storm Cultist",傳奇頭目被罪魂:風暴信徒附身 +"Unique Bosses are possessed by Tormented Illegal Fisherman",傳奇頭目被罪魂:不法漁者附身 +"Unique Bosses are possessed by Tormented Aurora Cultist",傳奇頭目被罪魂:暮光信徒附身 +"Unique Bosses are possessed by Tormented Seditionist",傳奇頭目被罪魂:煽動者附身 +"Unique Bosses are possessed by Tormented Martyr",傳奇頭目被罪魂:烈士附身 +"Unique Bosses are possessed by Tormented Mutilator",傳奇頭目被罪魂:肢解者附身 +"Unique Bosses are possessed by Tormented Necromancer",傳奇頭目被罪魂:亡靈附身 +"Unique Bosses are possessed by Tormented Alchemist",傳奇頭目被罪魂:煉金術士附身 +"Unique Bosses are possessed by Tormented Rogue",傳奇頭目被罪魂:盜賊附身 +"Unique Bosses are possessed by Tormented Smuggler",傳奇頭目被罪魂:走私者附身 +"Unique Bosses are possessed by Tormented Spy",傳奇頭目被罪魂:間諜附身 +"Unique Bosses are possessed by Tormented Thief",傳奇頭目被罪魂:竊賊附身 +"Unique Bosses are possessed by Tormented Thug",傳奇頭目被罪魂:暴徒附身 +"Unique Bosses are possessed by Tormented Warlord",傳奇頭目被罪魂:督軍附身 +"Area is Overgrown with Large Caustic Plants",區域被大型腐蝕植物蔓延 +"Area is Overgrown with Parasitic Caustic Plants",區域被寄生腐蝕植物蔓延 +"Invasion Bosses are Duplicated",侵略頭目成雙出現 +"Invasion Bosses drop an additional Vaal Orb","侵略頭目額外掉落 1 個瓦爾寶珠" +"Items dropped by Invasion Bosses are fully Linked",侵略頭目所掉落的物品為最大連線 +"Items dropped by Invasion Bosses have an additional Socket","侵略頭目掉落的物品有額外 1 個插槽" +"Invasion Bosses are guarded by a Magic Pack","侵略頭目被 1 群魔法怪物守護著" +"This Map's Quality also applies to Rarity of Items found",該地圖的品質加成將同時套用在掉落物品稀有度上 +"Izaro has {0}% reduced Area of Effect","伊澤洛減少 {0}% 範圍效果" +"Izaro has {0}% reduced Attack, Cast, and Movement Speed","伊澤洛減少 {0}% 攻擊、施放和移動速度" +"Izaro deals {0}% reduced Damage","伊澤洛減少 {0}% 傷害" +"Izaro has {0}% reduced maximum Life","伊澤洛減少 {0}% 最大生命" +"Labyrinth Monsters have {0}% reduced Attack, Cast, and Movement Speed","帝王迷宮怪物減少 {0}% 攻擊、施放和移動速度" +"Labyrinth Monsters deal {0}% reduced Damage","帝王迷宮怪物減少 {0}% 傷害" +"Labyrinth Monsters have {0}% reduced maximum Life","帝王迷宮怪物減少 {0}% 最大生命" +"Area contains an additional Leaguestone","區域包含額外 1 個聯盟石" +"Area is controlled by a Warband Boss",區域受到軍團首領的控制 +"Area is inhabited by Redblade Warbands",區域被紅刃軍團守衛著 +"Area is inhabited by Mutewind Warbands",區域被啞風軍團守衛著 +"Area is inhabited by Brinerot Warbands",區域被布琳洛特軍團守衛著 +"Area is inhabited by Renegade Warbands",區域被混沌軍團守衛著 +"Area contains an Essence of Hysteria","區域包含 1 個浮誇精髓" +"Area contains an Essence of Insanity","區域包含 1 個錯亂精髓" +"Area contains an Essence of Horror","區域包含 1 個極恐精髓" +"Area contains an Essence of Delirium","區域包含 1 個譫妄精髓" +"Area contains a Remnant of Corruption","區域包含 1 個被汙染的器皿" +"Area contains an Invasion Boss","區域含有 1 個侵略頭目" +"Area contains a Perandus Chest","此區域包含 1 個普蘭德斯保險箱" +"Area contains a Silver Coin","區域包含 1 枚銀幣" +"Area contains a Rogue Exile","區域包含 1 位盜賊流亡者" +"Area contains a Strongbox","區域包含 1 個保險箱" +"Area contains a Monster possessed by an Ancient Talisman","區域包含 1 個受魔符附身的怪物" +"Area contains a Tormented Spirit","區域包含 1 個罪魂" +"Monsters guarding Shrines are Magic",下個區域神殿受到魔法怪物的守護 +"Some Monsters guarding Shrines are Rare",下個區域神殿受到一些稀有怪物的守護 +"At least one Shine in this Area is an Acceleration Shrine","下個區域包含至少 1 座迅速神殿" +"At least one Shine in this Area is an Echoing Shrine","下個區域包含至少 1 座回響神殿" +"At least one Shine in this Area is a Divine Shrine","下個區域包含至少 1 座聖潔神殿" +"Strongboxes are Magic",保險箱皆為魔法 +"Strongboxes are Rare",保險箱皆為稀有 +"A Monster in this Area will summon Abaxoth when Slain","區域中 1 個怪物將會在死亡後召喚阿巴薩斯" +"A Monster in this Area will summon a Unique Monster from Beyond when Slain","區域中 1 個怪物將會在死亡後召喚超越頭目" +"Area contains an additional Legion Encounter","區域內含 1 個額外戰亂事件" +"Each Legion is accompanied by a General","每個戰亂伴隨 1 位將軍" +"Each Legion contains a War Hoard","每個戰亂包含 1 個征戰儲物箱" +"Legion Monsters have {0}% more Life","戰亂怪物有 {0}% 更多生命" +"Legion Monsters have {0}% less Life","戰亂怪物有 {0}% 更少生命" +"Splinters and Emblems dropped by Legion Monsters are duplicated",戰亂怪物掉落的裂片和徽印被複製 +"Randomly dropped Items are Normal instead of Magic",隨機掉落的魔法物品被普通物品替代 +"Magic Monsters are Maimed",魔法怪物被癱瘓 +"{0}% increased Maps found in your Maps","增加 {0}% 你地圖中掉落的地圖" +"All Metamorph Monsters have Rewards",全部鍊魔怪物都有獎勵 +"Catalysts dropped by Metamorphs are duplicated",鍊魔掉落的催化劑被複製 +"Metamorph Boss Organs found in Area always have at least {0} reward","區域中鍊魔頭目掉落的器官必定有至少 {0} 個獎勵" +"Metamorph Boss Organs found in Area always have at least {0} rewards","區域中鍊魔頭目掉落的器官必定有至少 {0} 個獎勵" +"Metamorph Boss Organs found in Area construct more difficult Metamorph Bosses",區域中鍊魔頭目掉落的器官可構成更困難的鍊魔頭目 +"Metamorphs have {0}% more Life","鍊魔有 {0}% 更多生命" +"Metamorphs have {0}% less Life","鍊魔有 {0}% 更少生命" +"Areas contain additional Metamorph monsters",區域包含額外鍊魔怪物 +"Monsters Imprisoned around Essences in Area are Magic",受精髓禁錮的怪物附近為魔法怪物 +"Monsters gain an Endurance Charge on Hit","怪物擊中時獲得 1 顆耐力球" +"Monsters gain a Frenzy Charge on Hit","怪物擊中時獲得 1 顆狂怒球" +"Monsters gain a Power Charge on Hit","怪物擊中時獲得 1 顆暴擊球" +"{0}% Monster Elemental Resistances","{0}% 怪物的元素抗性" +"All Damage from Monsters' Hits inflicts Chill",來自怪物擊中的所有傷害都造成冰緩 +"All Damage from Monsters' Hits inflicts Shock",來自怪物擊中的所有傷害都造成感電 +"All Monster Damage from Hits always Ignites",怪物傷害必定造成點燃 +"Monsters are Revived as Allies on Kill",怪物擊殺後將復活成為友軍 +"Monsters have a {0}% chance to avoid Poison, Impale, and Bleeding","怪物有 {0}% 機率避免中毒、穿刺和流血" +"Monsters cannot be Taunted",怪物不能被嘲諷 +"Monsters have {0}% chance to Blind on Hit","怪物擊中時有 {0}% 機率致盲" +"Monsters Blind on Hit",怪物擊中時致盲 +"Monsters inflict Impale with Attacks",怪物攻擊造成穿刺 +"Monsters inflict Brittle",怪物造成易碎 +"Monsters inflict Sapped",怪物造成殘喘 +"Monsters inflict Scorch",怪物造成焦灼 +"Cannot Leech Energy Shield from Monsters",無法偷取怪物能量護盾 +"Monsters Maim on Hit with Attacks",怪物攻擊擊中時造成癱瘓 +"Monsters gain {0}% of Maximum Life as Extra Maximum Energy Shield","怪物獲得 {0}% 最大生命的額外最大能量護盾" +"Monsters' Action Speed cannot be modified to below base value",怪物的行動速度無法被調整至低於基礎值 +"Monsters near Shrines are Chilled",神殿附近的怪物受到冰緩 +"Monsters have {0}% chance to remove Charges on Hit","怪物擊中時有 {0}% 機率移除能量球" +"Monsters remove Charges on Hit",怪物擊中時移除能量球 +"Monsters initially carrying a Talisman drop an additional Rare Item","起初就受魔符附身的怪物將會掉落額外 1 個稀有物品" +"Monsters have {0}% chance to Suppress Spell Damage","怪物 {0}% 壓抑法術傷害率" +"Monsters Hinder on Hit with Spells",怪物法術擊中時造成阻礙 +"Monsters steal Power, Frenzy and Endurance charges on Hit",怪物擊中時偷取暴擊、狂怒和耐力球 +"Monsters with Silver Coins drop an additional Silver Coin","持有銀幣的怪物額外掉落 1 枚銀幣" +"Monsters with Silver Coins drop an additional Basic Currency Item","有銀幣的怪物掉落 1 個額外基礎通貨" +"Monsters with Silver Coins drop an additional Rare Item","持有銀幣的怪物額外掉落 1 個稀有物品" +"Area's inhabitants are lying in ambush",區域內怪物都處於伏擊狀態 +"Area contains a Bearers of the Guardian Bloodline Pack","區域包含 1 個衛者之責血族群" +"Area contains a Voidspawn of Abaxoth Bloodline Pack","區域包含 1 個阿巴薩斯之子血族群" +"Dropped Items cannot be Magic",不會掉落魔法物品 +"Dropped Items cannot be Rare",不會掉落稀有物品 +"Stashes cannot be used",無法使用倉庫 +"Randomly dropped Items cannot be Unique",隨機掉落的物品不會是傳奇物品 +"Items cannot be sold to or purchased from NPCs","無法透過 NPC 販賣或購買物品" +"Items cannot drop as Magic or Rare",不會掉落魔法和稀有物品 +"Randomly dropped Items are Magic instead of Normal",隨機掉落的普通物品被魔法物品替代 +"Natural inhabitants of this area have been removed",此區域原生怪物被移除 +"Area contains an additional Abyss","此區域含 1 個額外深淵" +"Area contains a Blight Encounter","區域含有 1 個凋落事件" +"Area contains an additional Gloom Shrine","區域含有 1 個額外漆黑神殿" +"Area contains an additional Harbinger",此區域含一個額外神諭 +"Area contains an additional Resonating Shrine","區域含有 1 個額外共振神殿" +"Area has a Monster that drops a Silver Coin","區域包含 1 個持有銀幣的怪物" +"An additional Map drops on Completing Area","完成此區域額外掉落 1 張地圖" +"Area is inhabited by Abominations",區域含有大量被創造生物 +"Area is inhabited by Blackguards",區域裡有許多烏旗守衛 +"Area is inhabited by Ghosts",區域內有許多鬼魂 +"Area is inhabited by Cultists of Kitava",區域內有許多奇塔弗的信徒 +"Area is inhabited by Spiders",區域裡有許多蜘蛛 +"Area is inhabited by the Vaal",區域裡有許多瓦爾人 +"Perandus Chests are guarded by additional Rare monsters",普蘭德斯保險箱受到額外稀有怪物守護 +"Players have {0}% more Accuracy Rating","玩家有 {0}% 更多命中值" +"Players have {0}% less Accuracy Rating","玩家有 {0}% 更少命中值" +"Buffs on Players expire {0}% faster","玩家身上的增益效果加速 {0}% 失效" +"Buffs on Players expire {0}% slower","玩家身上的增益效果減緩 {0}% 失效" +"Players gain an additional Vaal Soul on Kill","玩家擊殺時額外獲得 1 個瓦爾靈魂" +"Players have {0}% more Cooldown Recovery Rate","玩家有 {0}% 更多冷卻時間恢復速度" +"Players have {0}% less Cooldown Recovery Rate","玩家有 {0}% 更少冷卻時間恢復速度" +"Players' Vaal Skills do not apply Soul Gain Prevention",玩家的瓦爾技能不套用停止獲得靈魂 +"Player's Life and Mana Recovery from Flasks are instant",玩家透過藥劑立刻恢復生命和魔力 +"Players have {0}% increased effect of Non-Curse Auras from Skills","玩家增加 {0}% 來自技能的非詛咒光環效果" +"Players have {0}% reduced effect of Non-Curse Auras from Skills","玩家減少 {0}% 來自技能的非詛咒光環效果" +"Player's and Monster's Hexes are Reflected",玩家和怪物的咒術被反射 +"Players and Monsters have Onslaught if they have been Hit Recently",若近期玩家或怪物有被擊中,他將獲得猛攻 +"Players and Monsters have Resolute Technique",玩家與怪物擁有堅毅之心 +"Players are Poisoned while moving",玩家移動時受中毒影響 +"Players cannot gain Endurance Charges",玩家無法獲得耐力球 +"Players cannot gain Frenzy Charges",玩家無法獲得狂怒球 +"Players cannot gain Power Charges",玩家無法獲得暴擊球 +"Players and their Minions cannot take Reflected Damage",玩家和他們的召喚物無法承受反射傷害 +"Players have Onslaught while using Flasks",玩家在藥劑效果下獲得猛攻 +"Players have Point Blank",玩家有零點射擊 +"Players cannot Regenerate Life, Mana or Energy Shield",玩家無法回復生命、魔力和能量護盾 +"Map Portals do not expire",傳送門不會關閉 +"If this Area contains any Unique Monsters, one is Possessed","若區域含有任何傳奇怪物,其中 1 個將會受到附身" +"Map has an additional random Modifier from Kirac's Crafting Bench","地圖有 1 個額外來自基拉克工藝台的隨機詞綴" +"Rare Breach Monsters drop an additional Splinter","稀有裂痕怪物會額外掉落 1 個裂片" +"Rare Monsters drop a Rare Prismatic Ring","稀有怪物會掉落 1 個稀有三相戒指" +"Rare Monsters drop an additional Rare Item","稀有怪物額外掉落 1 個稀有物品" +"Rare Monsters have Inner Treasure in addition to their other Modifiers",稀有怪物除了本身的詞綴外還有珍寶之魂 +"Ritual Altars in Area allow rerolling Favours an additional time","區域中祭祀神壇允許重骰恩賜之物額外 1 次" +"Ritual Altars in Area allow rerolling Favours {0} additional times","區域中祭祀神壇允許重骰恩賜之物額外 {0} 次" +"Rerolling Favours at Ritual Altars has no Cost the first time","祭祀神壇重骰恩賜之物前 {0} 次免費" +"Rerolling Favours at Ritual Altars has no Cost the first {0} times","祭祀神壇重骰恩賜之物前 {0} 次免費" +"Monsters Sacrificed at Ritual Altars in Area grant {0}% increased Tribute","區域中祭祀神壇獻祭怪物增加 {0}% 獲得貢禮" +"Monsters Sacrificed at Ritual Altars in Area grant {0}% reduced Tribute","區域中祭祀神壇獻祭怪物減少 {0}% 獲得貢禮" +"Rogue Exiles each drop a Skill Gem with Quality",盜賊流亡者將掉落附有品質的技能寶石 +"Rogue Exiles each have a Rogue Exile ally",盜賊流亡者成對出現 +"Rogue Exiles drop an additional Jewel","盜賊流亡者額外掉落 1 顆珠寶" +"Items dropped by Rogue Exiles are Corrupted",盜賊流亡者所掉落的物品受到汙染 +"Items dropped by Rogue Exiles are Mirrored",盜賊流亡者所掉落的物品為已複製 +"Items dropped by Rogue Exiles are fully Linked",盜賊流亡者所掉落的物品為最大連線 +"Monsters worshipping Shrines have {0}% more Life","敬拜神殿的怪物有 {0}% 更多生命" +"Shrines drop a Basic Currency Item when used","神殿被使用時掉落 1 個基礎通貨" +"Shrines grant a random additional Shrine Effect","此區域神殿將隨機提供額外 1 個神殿效果" +"Areas can contain Abysses",此區域可能有深淵 +"Areas contain a Mirror of Delirium","此區域含有 1 個譫妄之鏡" +"Areas contain Beasts to hunt",此區域可以獸獵 +"Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain",超越頭目死後召喚超越頭目 +"Area contains Cadiro Perandus",此區域包含卡迪羅普蘭德斯 +"Area contains an additional Perandus Chest","區域包含額外 1 個普蘭德斯保險箱" +"Area contains a Smuggler's Cache","區域含有 1 個走私者的祕寶" +"Areas contain Temporal Incursions",此區域有短暫的穿越任務 +"Area contains an additional Smuggler's Cache","區域含有 1 個額外走私者的祕寶" +"Area contains {0} additional Map Boss","區域含有 {0} 個額外地圖頭目" +"Area contains {0} additional Map Bosses","區域含有 {0} 個額外地圖頭目" +"Strongbox contents are Mirrored",保險箱內含複製物品 +"Strongboxes in Area are Corrupted",區域內的保險箱已被腐化 +"Strongboxes in Area are at least Rare",區域內的保險箱最低稀有度為稀有等級 +"Strongboxes each contain an additional random Rare Item","保險箱額外包含 1 個稀有物品" +"Strongboxes in Area are at least Magic",區域內的保險箱最低稀有度為魔法等級 +"Strongboxes in Area are at least Unique",區域內的保險箱最低稀有度為傳奇等級 +"Areas contain Memory Fragments",區域含有記憶碎片 +"Synthesised Magic Monsters drop a Breach Splinter","追憶之魔法怪物掉落 1 個裂痕裂片" +"Synthesised Magic Monsters drop a Currency Item","追憶之魔法怪物掉落 1 個通貨" +"Synthesised Magic Monsters drop a Currency Shard","追憶之魔法怪物掉落 1 個通貨碎片" +"Synthesised Magic Monsters drop a Divination Card","追憶之魔法怪物掉落 1 張命運卡" +"Synthesised Magic Monsters drop an Elder Item","追憶之稀有怪物掉落 1 件尊師之物" +"Synthesised Magic Monsters drop a Fossil","追憶之魔法怪物掉落 1 個化石" +"Synthesised Magic Monsters drop a Quality Currency Item","追憶之魔法怪物掉落 1 個品質通貨" +"Synthesised Magic Monsters drop a Shaper Item","追憶之魔法怪物掉落 1 件塑者之物" +"Synthesised Magic Monsters drop an additional Currency Item","追憶之魔法怪物掉落 1 個額外通貨" +"Synthesised Magic Monsters drop an additional Currency Shard","追憶之魔法怪物掉落 1 個額外通貨碎片" +"Synthesised Magic Monsters drop an additional Quality Currency Item","追憶之魔法怪物掉落 1 個額外品質通貨" +"Items dropped by Synthesised Magic Monsters are Corrupted",追憶之魔法怪物掉落的物品被汙染 +"Synthesised Monsters drop a Breach Splinter","追憶之魔法怪物掉落 1 個裂痕裂片" +"Synthesised Monsters drop a Currency Item","追憶之怪物掉落 1 個通貨" +"Synthesised Monsters drop a Currency Shard","追憶之怪物掉落 1 個通貨碎片" +"Synthesised Monsters drop a Divination Card","追憶之怪物掉落 1 張命運卡" +"Synthesised Monsters drop an Elder Item","追憶之怪物掉落 1 件尊師之物" +"Synthesised Monsters drop a Fossil","追憶之怪物掉落 1 個化石" +"Synthesised Monsters drop a Quality Currency Item","追憶之怪物掉落 1 個品質通貨" +"Synthesised Monsters drop a Shaper Item","追憶之怪物掉落 1 件塑者之物" +"Items dropped by Synthesised Monsters are Corrupted",追憶之怪物掉落的物品被汙染 +"Synthesised Rare Monsters drop an Abyss Jewel","追憶之稀有怪物掉落 1 個深淵珠寶" +"Synthesised Rare Monsters drop a Breach Splinter","追憶之稀有怪物掉落 1 個裂痕裂片" +"Synthesised Rare Monsters drop a Currency Item","追憶之稀有怪物掉落 1 個通貨" +"Synthesised Rare Monsters drop an additional Currency Shard","追憶之稀有怪物掉落 1 個額外通貨碎片" +"Synthesised Rare Monsters drop a Divination Card","追憶之稀有怪物掉落 1 張命運卡" +"Synthesised Rare Monsters drop an Elder Item","追憶之稀有怪物掉落 1 件尊師之物" +"Synthesised Rare Monsters drop an Essence","追憶之稀有怪物掉落 1 個精髓" +"Synthesised Rare Monsters drop a Fossil","追憶之稀有怪物掉落 1 個化石" +"Synthesised Rare Monsters drop a Jewel","追憶之稀有怪物掉落 1 個珠寶" +"Synthesised Rare Monsters drop a Map","追憶之稀有怪物掉落 1 張地圖" +"Synthesised Rare Monsters drop a Quality Currency Item","追憶之稀有怪物掉落 1 個品質通貨" +"Synthesised Rare Monsters drop a Shaper Item","追憶之稀有怪物掉落 1 件塑者之物" +"Synthesised Rare Monsters drop a Talisman","追憶之稀有怪物掉落 1 個魔符" +"Synthesised Rare Monsters drop a Vaal Fragment","追憶之稀有怪物掉落 1 個瓦爾碎片" +"Synthesised Rare Monsters drop a Veiled Item","追憶之稀有怪物掉落 1 件隱匿物品" +"Synthesised Rare Monsters drop an additional Breach Splinter","追憶之稀有怪物掉落 1 個額外裂痕裂片" +"Synthesised Rare Monsters drop an additional Currency Item","追憶之稀有怪物掉落 1 個額外通貨" +"Synthesised Rare Monsters drop an additional Quality Currency Item","追憶之稀有怪物掉落 1 個額外品質通貨" +"Items dropped by Synthesised Rare Monsters are Corrupted",追憶之稀有怪物掉落的物品被汙染 +"Synthesised Rare Monsters are resurrected as an Ally when slain",當擊殺追憶之稀有怪物時,復活成為友方 +"Talismans found in this Area are Rare",此區域尋獲的魔符為稀有魔符 +"Unique Boss drops divination cards",傳奇頭目掉落命運卡 +"Unique Monsters drop Corrupted Items",傳奇頭目掉落腐化物品 +"Items dropped by Corrupted Vaal Monsters are Corrupted",已汙染瓦爾怪物掉落的物品為已汙染 +"Area contains an additional guarded Vaal Vessel","區域含有 1 個額外被守護的瓦爾容器" +"Area contains {0} additional guarded Vaal Vessels","區域含有 {0} 個額外被守護的瓦爾容器" +"Vaal Vessel contains an additional Divination Card that give Corrupted Items","瓦爾容器包含 1 個額外給予已汙染道具的命運卡" +"Vaal Vessel contains an additional Fossil","瓦爾容器包含 1 個額外化石" +"Vaal Vessel contains an additional Vaal Gem with Experience","瓦爾容器包含 1 個額外有經驗的瓦爾寶石" +"Vaal Vessel contains an additional Mortal Fragment","瓦爾容器包含 1 個額外凡人碎片" +"Vaal Vessel contains an additional Prophecy","瓦爾容器包含 1 個額外預言" +"Vaal Vessel contains an additional Rare Item with an Incursion Modifier","瓦爾容器包含 1 個額外有穿越詞綴的稀有道具" +"Vaal Vessel contains an additional Sacrifice Fragment","瓦爾容器包含 1 個額外奉獻碎片" +"Vaal Vessel contains an additional Vaal Orb","瓦爾容器包含 1 個額外瓦爾寶珠" +"Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers","瓦爾容器包含 1 格額外有兩個固定詞綴的已汙染傳奇道具" +"Vaal Vessel contains an additional Corrupted Unique Item","瓦爾容器包含 1 個額外已汙染傳奇道具" +"Warbands in the Area have an additional Elite Member","此區域的軍團將會額外包含 1 位精英" +"Warbands in this Area have an additional Member","此區域的軍團將會額外包含 1 位嘍囉" +"Warbands in the Area have an additional Support Member","此區域的軍團將會額外包含 1 位輔助者" +"Deal {0}% more Damage","造成 {0}% 更多傷害" +"Deal {0}% less Damage","造成 {0}% 更少傷害" +"Take {0}% more Damage","承受 {0}% 更多傷害" +"Take {0}% less Damage","承受 {0}% 更少傷害" +"Marks you inflict are not removed from Dying Enemies",你造成的印記不會從瀕死的敵人移除 +"Maven releases all Bosses at once",釋界一次釋放全部頭目 +"You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently",若你近期沒有格擋,你會達到最大攻擊傷害格擋率 +"Maximum Critical Strike Chance is {0}%","最大暴擊率為 {0}%" +"{0} to Maximum Endurance Charges while affected by Determination","被堅定影響時,{0} 最大耐力球" +"{0} to Maximum Frenzy Charges while affected by Grace","被優雅影響時,{0} 最大狂怒球" +"{0} to Maximum Power Charges while affected by Discipline","被紀律影響時,{0} 最大暴擊球" +"Strike Skills also target the previous location they were Used",打擊技能同時瞄準它們先前被使用的位置 +"Mines cannot be Damaged",地雷不能被傷害 +"Adds {0} to {1} Chaos Damage for each Curse on the Enemy","敵人身上每個詛咒附加 {0} 至 {1} 混沌傷害" +"Minimum Endurance Charges equal to Maximum while stationary",靜止時,最小耐力球等於最大 +"Minimum Frenzy Charges equal to Maximum while stationary",靜止時,最小狂怒球等於最大 +"Minimum Power Charges equal to Maximum while stationary",靜止時,最小暴擊球等於最大 +"Minions Blind on Hit with Attacks",攻擊擊中時召喚物造成致盲 +"Minions always Freeze, Shock and Ignite",召喚物必定造成冰凍、感電和點燃 +"Minions deal {0}% increased Damage with Hits and Ailments against Ignited Enemies","召喚物對點燃的敵人增加 {0}% 擊中和異常狀態傷害" +"Minions deal {0}% reduced Damage with Hits and Ailments against Ignited Enemies","召喚物對點燃的敵人減少 {0}% 擊中和異常狀態傷害" +"Minions deal {0}% increased Damage with Hits and Ailments against Abyssal Monsters","召喚物對深淵怪物增加 {0}% 擊中和異常狀態傷害" +"Minions deal {0}% reduced Damage with Hits and Ailments against Abyssal Monsters","召喚物對深淵怪物減少 {0}% 擊中和異常狀態傷害" +"Minions deal no Non-Cold Damage",召喚物不會造成非冰冷傷害 +"Minions have Unholy Might",召喚物有不潔之力 +"Minions Maim Enemies on Hit with Attacks",召喚物使用攻擊擊中時,癱瘓敵人 +"Your Minions inflict Malediction on Hit",你的召喚物擊中時造成惡語術 +"Minions have {0}% chance to Hinder Enemies on Hit with Spells","召喚物使用法術擊中時有 {0}% 機率阻礙敵人" +"Minions Hinder Enemies on Hit with Spells",召喚物使用法術擊中時阻礙敵人 +"Minions created Recently cannot be Damaged",近期製造的召喚物不會受傷 +"Half of your Strength is added to your Minions",你一半的力量被加到你的召喚物上 +"Minions' Hits can only Kill Ignited Enemies",召喚物擊中只能擊殺點燃敵人 +"Minions take {0}% increased Reflected Damage","召喚物增加承受 {0}% 反射傷害" +"Minions take {0}% reduced Reflected Damage","召喚物減少承受 {0}% 反射傷害" +"Molten Strike Projectiles Chain when impacting the ground",熔岩之擊投射物擊中地面時連鎖 +"{0}% chance to drop Burning Ground on Death, lasting {1} seconds","死亡時有 {0}% 機率留下燃燒地面,持續 {1} 秒" +"Drops Burning Ground on Death, lasting {0} seconds","死亡時留下燃燒地面,持續 {0} 秒" +"{0}% chance to drop Chilled Ground on Death, lasting {1} seconds","死亡時有 {0}% 機率留下冰緩地面,持續 {1} 秒" +"Drops Chilled Ground on Death, lasting {0} seconds","死亡時留下冰緩地面,持續 {0} 秒" +"Pyroclast Mine fires an additional Projectile","炎爆新星地雷發射 1 個額外投射物" +"Movement Skills deal no Physical Damage",位移技能無法造成物理傷害 +"For each nearby corpse, {0}% increased Movement Speed","附近每個屍體,增加 {0}% 移動速度" +"Nearby Enemies are Blinded while Physical Aegis is not depleted",物理聖盾未耗盡時,附近敵人被致盲 +"Projectiles cannot collide with Enemies at Close Range",投射物在近距離時不能碰撞敵人 +"Nearby Enemies have Cold Exposure while you are affected by Herald of Ice",你被冰霜之捷影響時,附近敵人有冰冷曝曬 +"Nearby Enemies have Fire Exposure while you are affected by Herald of Ash",你被灰燼之捷影響時,附近敵人有火焰曝曬 +"Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder",你被閃電之捷影響時,附近敵人有閃電曝曬 +"Nearby Enemies have Lightning Resistance equal to yours",附近敵人的閃電抗性等於你的閃電抗性 +"Your nearby party members maximum Endurance Charges is equal to yours",你附近隊伍成員最大耐力球等於你的 +"Necrotic Footprints",死靈足跡 +"Dual Wielding does not inherently grant chance to Block Attack Damage",雙持時不會獲得固有的格擋攻擊傷害機率 +"Non-Aura Hexes gain {0}% increased Effect per second","每秒非光環咒術增加 {0}% 效果" +"Non-Chilled Enemies you inflict Bleeding on are Chilled",你造成流血的非冰緩敵人被冰緩 +"Non-Chilled Enemies you Poison are Chilled",你造成中毒的非冰緩敵人被冰緩 +"Non-Critical Strikes deal no Damage",非暴擊無法造成傷害 +"Non-Damaging Ailments you inflict are reflected back to you",你造成的非傷害型異常狀態反射至你 +"Non-Damaging Elemental Ailments you inflict spread to nearby enemies in a radius of {0}","你造成的非傷害型元素異常狀態擴散至附近範圍 {0} 內的敵人" +"Non-Travel Attack Skills Repeat an additional Time","非快行攻擊技能重複額外 1 次" +"Non-Travel Attack Skills Repeat {0} additional Times","非快行攻擊技能重複額外 {0} 次" +"Nova Spells deal {0}% less Damage to Players with Hits and Ailments","新星法術對玩家造成 {0}% 更少擊中和異常狀態傷害" +"Nova Spells Cast at the targeted location instead of around you",新星法術於目標為至施放,而不是你附近 +"You can apply an additional Curse while affected by Malevolence","被惡意影響時,你可以套用 1 個額外詛咒" +"You can apply {0} additional Curses while affected by Malevolence","被惡意影響時,你可以套用 {0} 個額外詛咒" +"You can apply an additional Curse while at maximum Power Charges","當暴擊球達最大數量時,你可以施放 1 個額外的詛咒" +"You can inflict an additional Ignite on an Enemy","你可以對敵人造成額外 1 個點燃效果" +"Skills fire an additional Projectile if you've been Hit Recently","若你近期有被擊中,技能發射 1 個額外投射物" +"Skills fire an additional Projectile if you've used a Movement Skill Recently","若你近期有使用位移技能,技能發射 1 個額外投射物" +"Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword",持劍時,副手命中等同於主手命中 +"When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage","當你施放法術,獻祭所有魔力以獲得等同 {0}% 獻祭魔力的" +"each Stage the Banner has","使你和附近友方恢復 {0}% 生命" +"Number of Perandus Coins dropped in this Area is Doubled","區域掉落的普蘭德斯金幣為 2 倍" +"Gain an Endurance Charge each second while Channelling","引導施放時,每秒獲得 1 顆耐力球" +"of your Traps are Triggered by an Enemy","有 {0}% 機率獲得 1 顆耐力、狂怒或暴擊球" +"Permanently Intimidate Enemies on Block",格擋後對敵人造成威嚇 +"Summoned Phantasms refresh their Duration when they Hit a Unique Enemy",當召喚幻影擊中傳奇敵人時,刷新他們的持續時間 +"Phase Run does not replace the Buff when you use a Skill",當你使用技能時,暗影迷蹤不會取代增益效果 +"You have Phasing if you have Blocked Recently",若你近期有格擋,你獲得迷蹤 +"Seismic Trap releases an additional Wave","地裂陷阱釋放 1 道額外衝擊波" +"Poisoned Enemies",額外混沌傷害 +"is only one nearby Enemy","則有 {0}% 額外物理傷害減免" +"{0}% of Physical Damage taken Recouped as Life","{0}% 承受的物理傷害補償為生命" +"{0}% of Physical Damage taken as Fire Damage","{0}% 的物理傷害承受為火焰傷害" +"You can be Touched by Tormented Spirits",你可以被罪魂觸碰 +"Critical Strikes Poison the Enemy",暴擊使敵人中毒 +"Power Siphon fires an additional Projectile","力量抽取發射 1 個額外投射物" +"Precision has no Reservation",精準無保留 +"Prevent Projectiles Chaining to or from you",避免投射物連鎖到你 +"Impale Enemies on Hit with Attacks while using Pride",使用驕傲時,攻擊擊中穿刺敵人 +"Pride has no Reservation",驕傲無保留 +"Projectiles deal {0}% increased Damage with Hits and Ailments for each time they have Chained","投射物根據每次連鎖,增加 {0}% 擊中和異常狀態傷害" +"Projectiles deal {0}% increased Damage with Hits and Ailments for each Enemy Pierced","投射物根據每次穿透敵人,增加 {0}% 擊中和異常狀態傷害" +"Projectiles deal {0}% increased Damage with Hits against nearby Enemies","投射物對附近敵人增加 {0}% 擊中傷害" +"Projectiles deal {0}% reduced Damage with Hits against nearby Enemies","投射物對附近敵人減少 {0}% 擊中傷害" +"Projectile Spells have {0} seconds to Cooldown","投射物法術 {0} 冷卻時間" +"Enemy Projectiles Pierce you",敵人的投射物穿透你 +"Projectiles from Spells cannot Pierce",法術的投射物無法穿透 +"Projectiles Pierce all nearby Targets",投射物穿透所有附近目標 +"Projectiles Pierce all Targets while you have Phasing",你在迷蹤效果時投射物穿透所有目標 +"Projectiles Pierce an additional Target while you have Phasing",你在迷狀態時,投射物穿透一個額外目標 +"Punishment has no Reservation if Cast as an Aura",若懲戒以光環施放沒有保留 +"Wave of Conviction's Exposure applies an extra {0}% to Elemental Resistance","信念浪湧的爆炸套用額外 {0}% 元素抗性" +"Purifying Flame also creates Consecrated Ground around you",淨化烈焰同時在你附近製造奉獻地面 +"Purity of Elements has no Reservation",元素淨化無保留 +"Purity of Fire has no Reservation",火焰淨化無保留 +"Purity of Ice has no Reservation",冰霜淨化無保留 +"Purity of Lightning has no Reservation",閃電淨化無保留 +"Quicksilver Flasks you Use also apply to nearby Allies",你使用的快銀藥劑同時套用至附近友方 +"Projectiles Pierce 2 additional Targets",投射物穿透兩個額外目標 +"Projectiles Pierce 3 additional Targets",投射物穿透三個額外目標 +"Inherent effects from having Rage are Tripled","固有的盛怒效果 3 倍" +"Summoned Raging Spirits' Hits always Ignite",召喚憤怒狂靈的擊中總是點燃 +"Summoned Raging Spirits refresh their Duration when they Hit a Unique Enemy",當召喚憤怒狂靈擊中傳奇敵人,刷新他們的持續時間 +"Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy",當召喚憤怒狂靈擊殺被點燃的敵人,會重新刷新他們的持續時間 +"Raise Zombie does not require a corpse",殭屍復甦不需要屍體 +"Your Raised Zombies count as corpses",你的殭屍復甦視為屍體 +"Raised Zombies Cover Enemies in Ash on Hit",殭屍復甦擊中時使敵人餘燼纏身 +"Raised Zombies have Avatar of Fire",殭屍復甦有火之化身 +"{0}% chance to Curse Enemies which Hit you with a random Hex, ignoring Curse Limit","{0}% 機率使用 1 個隨機咒術詛咒擊中你的敵人,無視詛咒上限" +"Curse Enemies which Hit you with a random Hex, ignoring Curse Limit","{0}% 機率使用 1 個隨機咒術詛咒擊中你的敵人,無視詛咒上限" +"Projectiles are fired in random directions",投射物以隨機方向發射 +"Non-Damaging Elemental Ailments you inflict have {0}% more Effect","你造成的非傷害型異常狀態有 {0}% 更多效果" +"Non-Damaging Elemental Ailments you inflict have {0}% less Effect","你造成的非傷害型異常狀態有 {0}% 更少效果" +"Gain a Flask Charge when you deal a Critical Strike while affected by Precision","被精準影響時,你造成暴擊獲得 1 藥劑充能" +"Recoup Effects instead occur over {0} seconds","補償效果改為 {0} 秒內發生" +"Recover {0}% of Energy Shield when you Kill a Cursed Enemy","當你擊殺被詛咒的敵人時,恢復 {0}% 能量護盾" +"Recover {0}% of Life when you Curse a Non-Cursed Enemy","當你詛咒未被詛咒的敵人時,恢復 {0}% 生命" +"Recover {0}% of Mana when you Curse a Non-Cursed Enemy","當你詛咒未被詛咒的敵人時,恢復 {0}% 魔力" +"Recover {0} Life when you Suppress Spell Damage","當你壓抑法術傷害時,恢復 {0} 生命" +"Life Regeneration also Recovers Energy Shield",恢復生命同時恢復能量護盾 +"Recover {0}% of Life when you use a Skill","當你使用技能時,恢復 {0}% 生命" +"Chill and Freeze Reflection",反射冰緩和冰凍狀態 +"{0}% chance to Reflect Enemy Non-Damaging Ailments","{0}% 機率反射敵人非傷害型異常狀態" +"Non-Damaging Ailments Reflection",反射非傷害型異常狀態 +"Shock Reflection",反射感電狀態 +"Reflect Shocks applied to you to all Nearby Enemies",反射感電狀態將同時對附近敵人產生效果 +"Refresh Duration of Ignite, Chill and Shock on Enemies you Curse",刷新你詛咒敵人身上的點燃、冰緩和感電持續時間 +"Regenerate {0}% Life over one second when hit while affected by Vitality","被活力影響時,被擊中時 1 秒內回復 {0}% 生命" +"Regenerate {1} Rage per second for every {0} Life Recovery per second from Regeneration","每秒每從恢復中恢復 {0} 生命,每秒產生 {1} 盛怒" +"Regenerate {1} Rage per second for every {0} Mana Recovery per second from Regeneration","每秒每從恢復中恢復 {0} 魔力,每秒產生 {1} 盛怒" +"Remove all Ailments and Burning when you gain Adrenaline",當你獲得腎上腺素時,移除所有異常狀態和燃燒 +"Elemental Ailments you inflict are removed from you",你造成的元素異常狀態將會從你身上移除 +"Remove Bleeding when you use a Life Flask",當你使用生命藥劑時移除流血 +"Removes Bleeding when you use a Warcry",當你使用戰吼時移除流血 +"Remove Chill and Freeze when you use a Flask",使用藥劑時移除冰緩和冰凍 +"Remove a Curse when you use a Mana Flask","當你使用魔力藥劑時移除 1 個詛咒" +"{0}% chance to remove Elemental Ailments when you Cast a Curse Spell","當你施放詛咒法術時,有 {0}% 機率移除元素異常狀態" +"Remove Elemental Ailments when you Cast a Curse Spell",當你施放詛咒法術時,移除元素異常狀態 +"Remove Ignite and Burning when you use a Flask",使用藥劑時移除點燃和燃燒 +"Remove Maim and Hinder when you use a Flask",當你使用藥劑時移除癱瘓和阻礙 +"Remove an Ailment when you use a Flask if all Equipped Items are Elder Items","若裝備中物品皆為尊師之物,使用藥劑時移除 1 個異常狀態" +"Remove an Ailment when you Warcry","當你使用戰吼時移除 1 個異常狀態" +"{0}% chance to remove a random Charge from Enemy on Hit","擊中時有 {0}% 機率移除敵人身上隨機 1 顆能量球" +"Remove a random Elemental Ailment when you use a Mana Flask","當你使用魔力藥劑時移除隨機 1 個元素異常狀態" +"Remove a random non-Elemental Ailment when you use a Life Flask","當你使用生命藥劑時,移除 1 個隨機非元素異常狀態" +"Remove Shock when you use a Flask",使用藥劑時移除感電 +"Life that would be lost by taking Damage is instead Reserved",將承受傷害損失的生命改為保留, +"until you take no Damage to Life for {0} second","直到你 {0} 秒內沒受到傷害" +"until you take no Damage to Life for {0} seconds","直到你 {0} 秒內沒受到傷害" +"Critical Strikes with Lightning Skills Sap the Enemy",閃電技能暴擊時殘喘敵人 +"Scorch Enemies in Close Range when you Block",當你格擋時,焦灼近距離的敵人 +"{0}% increased Bleed Duration on you","增加 {0}% 你身上流血的持續時間" +"{0}% reduced Bleed Duration on you","減少 {0}% 你身上流血的持續時間" +"When you Attack, take {0}% of Life as Physical Damage for",當你攻擊時,每個戰吼竭盡的攻擊 +"each Warcry Exerting the Attack","使你承受 {0}% 生命的物理傷害" +"{0}% increased Poison Duration on you","增加 {0}% 你身上中毒的持續時間" +"{0}% reduced Poison Duration on you","減少 {0}% 你身上中毒的持續時間" +"Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently",若近期受到暴擊傷害,則不再受到暴擊的額外傷害 +"Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot",若你左戒指欄位為魔法戒指,不會受到來自暴擊的額外傷害 +"You take no Extra Damage from Critical Strikes while there is only one nearby Enemy","當附近只有 1 個敵人時,你不會承受暴擊的額外傷害" +"While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Strikes","當附近至多有 1 個稀有或傳奇敵人,你不會承受暴擊的額外傷害" +"You take no Extra Damage from Critical Strikes while Elusive",靈巧時,你不會承受暴擊的額外傷害 +"Bleeding Enemies you Kill with Hits Shatter",你擊中擊殺流血的敵人會粉碎 +"Poisoned Enemies you Kill with Hits Shatter",你擊中擊殺中毒的敵人會粉碎 +"Hits at Close Range with Shattering Steel Fortify",使用鋼之碎擊近距離擊中護體 +"Shattering Steel fires an additional Projectile","鋼之碎擊發射 1 個額外投射物" +"{0}% increased Effect of Shocks you inflict on Cursed Enemies","增加 {0}% 你對被詛咒敵人造成感電的效果" +"{0}% reduced Effect of Shocks you inflict on Cursed Enemies","減少 {0}% 你對被詛咒敵人造成感電的效果" +"Shock yourself for {0} Seconds when you Focus","當你專注時,感電自己 {0} 秒" +"their Life as Lightning Damage which cannot Shock",爆炸無法造成感電 +"{0}% chance to create Shocked Ground on Death, lasting {1} seconds","死亡時有 {0}% 機率製造感電地面,持續 {1} 秒" +"Create Shocked Ground on Death, lasting {0} seconds","死亡時製造感電地面,持續 {0} 秒" +"Shrapnel Ballista fires an additional Arrow","彈片砲塔發射 1 支額外箭矢" +"Shrapnel Ballista Pierces an additional Target","彈片砲塔穿透 1 個額外目標" +"Explosive Trap causes an additional smaller explosion","爆裂陷阱造成 1 次額外小爆炸" +"Summoned Skeleton Warriors are Permanent and Follow you",召喚的骷髏戰視為永久並且跟隨你 +"Channelling Skills Cost {0} Mana","引導施放技能消耗 {0} 魔力" +"Non-Channelling Skills Cost {0} Mana","非引導施放技能消耗 {0} 魔力" +"Non-Aura Skills Cost no Mana or Life while Focused",專注時非光環技能不會消耗魔力或生命 +"you consume a total of 12 Steel Shards","技能發射 {0} 個額外投射物持續 4 秒" +"Venom Gyre has a {0}% chance to keep each caught Projectile fired with Whirling Blades","猛毒迴旋有 {0}% 機率保留迴旋之刃發射的每個已接住投射物" +"Maximum {0} Eaten Soul","吞噬靈魂上限 {0}" +"Maximum {0} Eaten Souls","吞噬靈魂上限 {0}" +"Soulrend fires an additional Projectile","靈體撕裂有 1 個額外投射物" +"Spark fires Projectiles in a circle",電球以圓形型式發射投射物 +"Spectral Shield Throw's Shield Projectile Chains an additional time","盾靈投擲的盾牌投射物連鎖額外 1 次" +"Spectral Shield Throw fires an additional Shard Projectile","盾靈投擲發射 1 個額外碎片投射物" +"Shard Projectiles Pierce all Targets",碎片投射物穿透所有目標 +"Your Raised Spectres also gain Arcane Surge when you do",當你獲得秘能波動時,你的喚醒幽魂也會獲得 +"Spectres do not travel between Areas",幽魂無法跨越地區 +"Spells Deal Double Damage","法術造成 2 倍傷害" +"Spell Hits against you to inflict Poison",法術對你擊中造成中毒 +"Critical Strikes with Spells have {0}% chance to inflict Impale","法術暴擊有 {0}% 機率造成穿刺" +"Critical Strikes with Spells inflict Impale",法術暴擊造成穿刺 +"Spell Skills always deal Critical Strikes on final Repeat",法術技能在最終重複時一定造成暴擊 +"Spell Skills deal no Damage",法術技能無法造成傷害 +"Spell Skills cannot deal Critical Strikes except on final Repeat",法術技能除了在最終重複外,不能造成暴擊 +"{0}% chance to Hinder Enemies on Hit with Spells","法術擊中時有 {0}% 機率阻礙敵人" +"Hinder Enemies on Hit with Spells",法術擊中時阻礙敵人 +"Spirit Offering grants Minions {0}% increased Critical Strike Chance","靈魂奉獻給予召喚物增加 {0}% 暴擊率" +"Spirit Offering grants Minions {0}% reduced Critical Strike Chance","靈魂奉獻給予召喚物減少 {0}% 暴擊率" +"Spirit Offering grants {0}% to Critical Strike Multiplier","靈魂奉獻 {0}% 暴擊加成" +"Split Arrow fires Projectiles in Parallel",分裂箭矢以平行方式發射 +"Storm Burst fires an additional Projectile","風爆發射 1 個額外投射物" +"Storm Rain fires an additional Arrow","暴風雷雨發射 1 支額外箭矢" +"Melee Hits with Strike Skills always Knockback",使用打擊技能近戰擊中必定擊退 +"Skills that would Summon a Totem Summon two Totems instead","召喚 1 個圖騰的技能會召喚 2 個圖騰" +"Summoned Arbalists' Projectiles Fork",召喚弩兵的投射物分裂 +"Summoned Arbalists have {0}% chance to Freeze","召喚弩兵有 {0}% 機率造成冰凍" +"Summoned Arbalists have {0}% chance to Ignite","召喚弩兵有 {0}% 機率造成點燃" +"Summoned Arbalists have {0}% chance to Shock","召喚弩兵有 {0}% 機率造成感電" +"Summoned Raging Spirits' Melee Strikes deal Fire-only Splash",召喚憤怒狂靈的近戰打擊 +"Damage to Surrounding Targets",對附近敵人造成火焰限定擴散傷害 +"{0}% chance to Summon an additional Skeleton with Summon Skeletons","有 {0}% 機率使用召喚骷髏召喚 1 個額外骷髏" +"Summoned Phantasms have no Duration",召喚的幻影沒有持續時間 +"Summoned Skeletons Cover Enemies in Ash on Hit",召喚骷髏擊中敵人時使敵人餘燼纏身 +"Summoned Skeletons' hits can't be Evaded",召喚骷髏的攻擊無法被閃避 +"Doubles the values of Global Mods affecting Memories placed next to this Location","放置於此地區旁邊的記憶,全域詞綴數值 2 倍" +"Doubles the values of Memory Modifiers affecting Memories placed on this location","放置於此地區的記憶,記憶詞綴數值 2 倍" +"Triples the values of Global Mods affecting Memories placed on this location","放置於此地區的記憶,全域詞綴數值 3 倍" +"Memories at this location do not collapse",此地區的記憶不會崩塌 +"Allow for memories at or adjacent to this location have BONUS",允許此地區和相鄰地區的記憶有加成 +"Memories placed on this location can be run an additional time before Decaying","放置於此地區的記憶在腐敗前可以進行額外 1 次" +"Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories","若所有相鄰地區都有記憶,放置於此地區的記憶全域詞綴數值 3 倍" +"Applies a Memory Modifier to Memories placed on or next to this location","套用 1 個記憶詞綴至放置於此或旁邊位置的記憶" +"Memories placed on this location are unaffected by Global Mods",放置於此地區的記憶不受全域詞綴影響 +"Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters",放置於地區記憶中的特別怪物被追憶之怪物取代 +"Doubles bonuses to Quantity of Items Found in Memories placed on this location","放置於此地區的記憶,掉落物品數量加成 2 倍" +"Doubles bonuses to Rarity of Items Found in Memories placed on this location","放置於此地區的記憶,掉落物品稀有度加成 2 倍" +"Monsters Slain within Memories placed on this location drop no Items",擊殺放置於此地區記憶的怪物不會掉落物品 +"Doubles bonuses to Monster Pack Size in Memories placed on this location","放置於此地區記憶中的怪物群大小加成 2 倍" +"You have Tailwind if you have dealt a Critical Strike Recently",若你近期有造成暴擊,你獲得流順之風 +"Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past {0} seconds","若你過去 {0} 秒有施放過衰弱,不會承受來自暴擊的額外傷害" +"Tempest Shield has {0}% increased Buff Effect","暴風之盾增加 {0}% 增益效果" +"Tempest Shield has {0}% reduced Buff Effect","暴風之盾減少 {0}% 增益效果" +"Temporal Chains has no Reservation if Cast as an Aura",若時空鎖鏈以光環施放沒有保留 +"Total Recovery per second from Life Leech is Doubled","來自生命偷取的總恢復為 2 倍" +"Totems' Action Speed cannot be modified to below base value",圖騰的行動速度不能被調整至基礎值之下 +"Totems are Immune to Chaos Damage",圖騰免疫混沌傷害 +"Totems Hinder Enemies near them when Summoned",圖騰被召喚時,阻礙它們附近敵人 +"Totems Taunt Enemies around them for {0} second when Summoned","圖騰被召喚時嘲諷它們附近敵人 {0} 秒" +"Traps cannot be triggered by Enemies",陷阱不能被敵人觸發 +"Traps cannot be Damaged",陷阱不能被傷害 +"Warcries cannot Exert Travel Skills",戰吼不能竭盡快行技能 +"Poison you inflict with Travel Skills is Reflected to you if you","若你身上中毒少於 5 層," +"have fewer than 5 Poisons on you",你快行技能造成的中毒反射至你 +"You are Unaffected by Bleeding if you've cast Vulnerability in the past {0} seconds","若你過去 {0} 秒有施放過脆弱,你不會被流血影響" +"Unaffected by Bleeding while affected by Malevolence",被惡意影響時,不受流血影響 +"You are Unaffected by Bleeding while Leeching",偷取時你不被流血影響 +"Unaffected by Blind",不受致盲影響 +"Unaffected by Burning Ground",不被燃燒地面影響 +"Unaffected by Burning Ground while affected by Purity of Fire",在受到火焰淨化影響時,不被燃燒地面影響 +"Unaffected by Chill",不受冰緩影響 +"Unaffected by Chilled Ground",不被冰緩地面影響 +"Unaffected by Chilled Ground while affected by Purity of Ice",在受到冰霜淨化影響時,不被冰緩地面影響 +"Unaffected by Conductivity while affected by Purity of Lightning",在受到閃電淨化影響時,不被導電影響 +"You are Unaffected by Corrupted Blood while Leeching",偷取時你不會受到腐化之血的影響 +"Unaffected by Curses while affected by Zealotry",被狂熱影響時,不受到詛咒影響 +"Unaffected by Desecrated Ground",不被腐蝕地面影響 +"Unaffected by Elemental Weakness while affected by Purity of Elements",在受到元素淨化影響時,不被元素要害影響 +"Unaffected by Enfeeble while affected by Grace",在受到優雅影響時,不被衰弱影響 +"Unaffected by Flammability while affected by Purity of Fire",在受到火焰淨化影響時,不被易燃影響 +"You are Unaffected by Freeze if you've cast Frostbite in the past {0} seconds","若你過去 {0} 秒有施放過凍傷,你不會被冰凍影響" +"Unaffected by Frostbite while affected by Purity of Ice",在受到冰霜淨化影響時,不被凍傷影響 +"Unaffected by Ignite",不被點燃影響 +"You are Unaffected by Ignite if you've cast Flammability in the past {0} seconds","若你過去 {0} 秒有施放過易燃,你不會被點燃影響" +"Unaffected by Poison while affected by Malevolence",被惡意影響時,不受到中毒影響 +"Unaffected by Shock",不被感電影響 +"You are Unaffected by Shock if you've cast Conductivity in the past {0} seconds","若你過去 {0} 秒有施放過導電,你不會被感電影響" +"Unaffected by Shocked Ground",不被感電地面影響 +"Unaffected by Shocked Ground while affected by Purity of Lightning",在受到閃電淨化影響時,不被感電地面影響 +"Unaffected by Temporal Chains",不被時空鎖鏈影響 +"Unaffected by Temporal Chains while affected by Haste",被迅捷影響時,不被時空鎖鏈影響 +"Unaffected by Vulnerability while affected by Determination",在受到堅定影響時,不被脆弱影響 +"Skills deal {0}% more Damage for each Warcry Exerting them","每個戰吼竭盡技能,造成 {0}% 更多傷害" +"Skills deal {0}% less Damage for each Warcry Exerting them","每個戰吼竭盡技能,造成 {0}% 更少傷害" +"While your Passive Skill Tree connects to the Marauder's starting location, you gain:",當你天賦樹和野蠻人起始點相連,你獲得: +"While your Passive Skill Tree connects to the Duelist's starting location, you gain:",當你天賦樹和決鬥者起始點相連,你獲得: +"While your Passive Skill Tree connects to the Ranger's starting location, you gain:",當你天賦樹和遊俠起始點相連,你獲得: +"While your Passive Skill Tree connects to the Shadow's starting location, you gain:",當你天賦樹和暗影刺客起始點相連,你獲得: +"While your Passive Skill Tree connects to the Witch's starting location, you gain:",當你天賦樹和女巫起始點相連,你獲得: +"While your Passive Skill Tree connects to the Templar's starting location, you gain:",當你天賦樹和聖堂武僧起始點相連,你獲得: +"While your Passive Skill Tree connects to the Scion's starting location, you gain:",當你天賦樹和貴族起始點相連,你獲得: +"While your Passive Skill Tree connects to a class' starting location, you gain:",當你天賦樹和職業起始點相連,你獲得: +"Allocates {0} if you have the matching modifier on Forbidden Flesh","若禁忌血肉上有符合的詞綴,配置 {0}" +"Allocates {0} if you have the matching modifier on Forbidden Flame","若禁忌烈焰上有符合的詞綴,配置 {0}" +"{0}% more Maximum Life","{0}% 更多最大生命" +"{0}% less Maximum Life","{0}% 更少最大生命" +"When Hit during effect, {0}% of Life loss from Damage taken occurs over {1} seconds instead","當效果持續時間被擊中時,承受傷害失去的 {0}% 生命改為 {1} 秒內失去" +"Lose a Power Charge when Hit","被擊中時失去 1 顆暴擊球" +"{0}% more Energy Shield Recharge Rate","{0}% 更多能量護盾充能率" +"Traps from Skills are thrown randomly around targeted location",來自技能的陷阱被隨機投擲到目標位置附近 +"You take no damage from hits you Block",你不會受到你格擋擊中的傷害 +"Scourge Arrow creates an additional spore pod at Maximum Stages","天譴之箭在最大層數時,製造 1 個額外黴孢" +"Vitality has no Reservation",活力無保留 +"Volcanic Fissure deals {0}% increased Damage","炎火脈動增加 {0}% 傷害" +"Volcanic Fissure deals {0}% reduced Damage","炎火脈動減少 {0}% 傷害" +"Volcanic Fissure fires an additional Projectile","炎火脈動發射 1 個額外投射物" +"Volcanic Fissure fires {0} additional Projectiles","炎火脈動發射 {0} 個額外投射物" +"Volcanic Fissure travels {0}% faster","炎火脈動蔓延加速 {0}%" +"Volcanic Fissure travels {0}% slower","炎火脈動蔓延減緩 {0}%" +"Vulnerability has no Reservation if Cast as an Aura",若脆弱以光環施放沒有保留 +"Wand Attacks fire an additional Projectile","法杖攻擊發射 1 個額外投射物" +"Warcries Knock Back and Interrupt Enemies in a smaller Area",戰吼小範圍擊退和干擾敵人 +"Warcries have infinite Power",戰吼有無限強度 +"Warcries count total Power of Enemies in Range",戰吼計算範圍內敵人的總強度 +"Warcries count total Power of Enemies and Allies in Range",戰吼計算範圍內敵人和友方的總強度 +"Warcries count total Power of Enemies and Corpses in Range",戰吼計算範圍內敵人和屍體的總強度 +"Warcries count total Power of Enemies, Aliies and Corpses in Range",戰吼計算範圍內敵人、友方和屍體的總強度 +"Enemies Cursed by you are Hindered if {0}% of Curse Duration expired","若詛咒持續時間過去 {0}%,你詛咒的敵人被阻礙" +"Speed if 25% of Curse Duration expired","你詛咒的敵人被阻礙減少 {0}% 移動速度" +"Wrath has no Reservation",雷霆無保留 +"If you've Attacked Recently, you",若你近期有攻擊,你和 +"If you've Cast a Spell Recently, you",若你近期有施放法術,你和 +"You are Cursed with Conductivity",你被導電詛咒 +"You are Cursed with Despair",你被絕望詛咒 +"You are Cursed with Elemental Weakness",你被元素要害詛咒 +"You are Cursed with Enfeeble",你被衰弱詛咒 +"You are Cursed with Flammability",你被易燃詛咒 +"You are Cursed with Frostbite",你被凍傷詛咒 +"You are Cursed with Temporal Chains",你被時空鎖鏈詛咒 +"You cannot be Hindered",你無法被阻礙 +"You cannot have non-Animated Minions",你無法獲得非幻化的召喚物 +"You cannot have Non-Spectre Minions",你不能有非幽魂的召喚物 +"Cannot inflict Curses",不能造成詛咒 +"You count as on Low Life while not on Full Life",當你沒有滿血時視為貧血 +"You have no Armour or Maximum Energy Shield",你沒有護甲或最大能量護盾 +"Aura Skills other than Anger are Disabled",除了憤怒外的光環技能都失效 +"Aura Skills other than Clarity are Disabled",除了清晰外的光環技能都失效 +"Aura Skills other than Determination are Disabled",除了堅定外的光環技能都失效 +"Aura Skills other than Discipline are Disabled",除了紀律外的光環技能都失效 +"Aura Skills other than Grace are Disabled",除了優雅外的光環技能都失效 +"Aura Skills other than Haste are Disabled",除了迅捷外的光環技能都失效 +"Aura Skills other than Hatred are Disabled",除了憎恨外的光環技能都失效 +"Aura Skills other than Malevolence are Disabled",除了惡意外的光環技能都失效 +"Aura Skills other than Precision are Disabled",除了精準外的光環技能都失效 +"Aura Skills other than Pride are Disabled",除了驕傲外的光環技能都失效 +"Aura Skills other than Purity of Elements are Disabled",除了元素淨化外的光環技能都失效 +"Aura Skills other than Purity of Fire are Disabled",除了火焰淨化外的光環技能都失效 +"Aura Skills other than Purity of Ice are Disabled",除了冰霜淨化外的光環技能都失效 +"Aura Skills other than Purity of Lightning are Disabled",除了閃電淨化外的光環技能都失效 +"Aura Skills other than Vitality are Disabled",除了活力外的光環技能都失效 +"Aura Skills other than Wrath are Disabled",除了雷霆外的光環技能都失效 +"Aura Skills other than Zealotry are Disabled",除了狂熱外的光環技能都失效 +"Your Mark Transfers to another Enemy when Marked Enemy dies",當被印記的敵人死亡時,你的印記轉移至其他敵人 +"Your Mark has a {0}% chance to Transfer to another Enemy when Marked Enemy dies","當被印記的敵人死亡時,你的印記有 {0}% 機率轉移至其他敵人" +"Your Movement Skills are Disabled",你的位移技能失效 +"Effects of Profane Ground you create Linger for {0} second","你製造褻瀆地面的效果停留 {0} 秒" +"Effects of Profane Ground you create Linger for {0} seconds","你製造褻瀆地面的效果停留 {0} 秒" +"Your Spells are disabled",你的法術被禁用了 +"Travel Skills other than Dash are Disabled",除了幻步的快行技能無法使用 +"All Damage inflicts Poison while affected by Glorious Madness",被榮耀瘋癲影響時,所有傷害造成中毒 +"You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness",被榮耀瘋癲影響時,你獲得點燃、冰緩和感電匯流 +"Immune to Elemental Ailments while affected by Glorious Madness",被榮耀瘋癲影響時,免疫元素異常狀態 +"your Skills have dealt a Critical Strike Recently","每秒每顆暴擊球承受 {0} 閃電傷害" +"When used in the Synthesiser, the new item will have an additional Herald Modifier","當在追憶喚器使用時,新物品會有 1 個額外捷光環詞綴" +Survival,存活 +Primordial,先祖 +"Zealotry has no Reservation",狂熱無保留 +"Chaos Resistance is Zero","混沌抗性為 0" +"Summoned Golems are Aggressive",召喚魔像有侵略性 +"Notable Passive Skills in Radius are Transformed to",範圍內的強力天賦轉化為 +"Melee Hits count as Rampage Kills",近戰擊中是為暴怒擊殺 +Rampage,暴怒 +Acrobatics,移形換影 +"Perfect Agony",絕對受難 +"Ancestral Bond",先祖魂約 +"Avatar of Fire",火之化身 +Battlemage,戰法 +"Blood Magic",祭血術 +"Call to Arms",武裝召喚 +"Chaos Inoculation",異靈之體 +Conduit,能量連結 +"Corrupted Soul",腐化之魂 +"Crimson Dance",緋紅舞蹈 +"Divine Flesh",神聖血肉 +"Divine Shield",聖盾 +"Eldritch Battery",異能魔力 +"Elemental Equilibrium",元素之相 +"Elemental Overload",元素超載 +"Supreme Decadence",至高.頹廢 +"Eternal Youth",青春永駐 +"Everlasting Sacrifice",永恆奉獻 +"Ghost Dance",鬼舞 +"Ghost Reaver",靈能護體 +"Glancing Blows",側身之擊 +"Hex Master",咒術大師 +"Hollow Palm Technique",空掌之術 +"The Impaler",穿刺者 +"Iron Reflexes",霸體 +"Lethe Shade",忘卻陰影 +Magebane,咒術災厄 +"Mind Over Matter",心靈昇華 +"The Agnostic",不可知論 +"Pain Attunement",苦痛靈曲 +"Precise Technique",精準科技 +"Arrow Dancing",箭矢閃躍 +"Inner Conviction",內觀信念 +"Zealot's Oath",狂熱誓言 +Runebinder,束縛印 +"Imbalanced Guard",不平衡守衛 +"Secrets of Suffering",磨難秘辛 +"Shared Suffering",苦難共磨 +Solipsism,唯我論 +"Immortal Ambition",不朽野望 +"Iron Grip",堅鐵之力 +"Supreme Ego",至高.自我 +"Unwavering Stance",烈士意志 +"Vaal Pact",瓦爾冥約 +"Versatile Combatant",多重戰 +"Wicked Ward",惡毒牢房 +"Wind Dancer",風魔舞者 +"Far Shot",狙擊 +"Resolute Technique",堅毅之心 +"Iron Will",鋼鐵意志 +"Summoned Skeletons have Avatar of Fire",召喚有火之化身的骷髏 +"Attacks Cost Life instead of Mana",攻擊消耗生命而非魔力 +"You have Crimson Dance if you have dealt a Critical Strike Recently",若你近期有造成暴擊則獲得緋紅舞蹈 +"You have Crimson Dance while you have Cat's Stealth",當你有傲貓隱身時獲得緋紅舞蹈 +"You have Iron Reflexes while at maximum Frenzy Charges",當狂怒球達上限時,你獲得霸體 +"You have Mind over Matter while at maximum Power Charges",當暴擊球達上限時,你獲得心靈昇華 +"You have Vaal Pact while at maximum Endurance Charges",當耐力球達上限時,你獲得瓦爾冥約 +"You have Vaal Pact while all Socketed Gems are Red",當所有插槽中寶石為紅色時,你獲得瓦爾冥約 +"Iron Reflexes while stationary",靜止時獲得霸體 +"You have Resolute Technique while you do not have Elemental Overload",當你沒有元素超載時獲得堅毅之心 +"Skills which throw Traps Cost Life instead of Mana",投擲陷阱的技能消耗生命而非魔力 +"You have Zealot's Oath if you haven't been hit recently",若你近期沒有被擊中,你會有狂熱誓言 +"You have Far Shot while you do not have Iron Reflexes",當你沒有霸體時獲得狙擊 +"Gore Footprints",瘀血爪印 +"Celestial Footprints",絢麗眾星 +"Demigod Footprints",半神爪印 +"Extra gore",更多鮮血 +"Burning Hoofprints",燃燒蹄印 +"Mercury Footprints",水銀爪印 +"The Herald of the Scourge drops an additional Balance of Terror with an extra Modifier","災魘先鋒掉落 1 個額外有 1 個額外詞綴的恐怖平衡" +"Aureus Coins are converted to Experience upon defeating the Herald of the Scourge",災魘先鋒後,奧瑞厄斯幣轉化至經驗 +"Aureus Coins are converted to Relics upon defeating the Herald of the Scourge",災魘先鋒後,奧瑞厄斯幣轉化至聖物 +"Aureus Coins are converted to Unique Items upon defeating the Herald of the Scourge",災魘先鋒後,奧瑞厄斯幣轉化至傳奇物品 +"The Herald of the Scourge deals {0}% more Damage","災魘先鋒造成 {0}% 更多傷害" +"The Herald of the Scourge deals {0}% less Damage","災魘先鋒造成 {0}% 更少傷害" +"The Herald of the Scourge takes {0}% more Damage","災魘先鋒承受 {0}% 更多傷害" +"The Herald of the Scourge takes {0}% less Damage","災魘先鋒承受 {0}% 更少傷害" +"The Herald of the Scourge drops an additional Sanctified Relic","災魘先鋒掉落 1 個額外神化聖物" +"The Herald of the Scourge drops {0} additional Sanctified Relics","災魘先鋒掉落 {0} 個額外神化聖物" +"The Herald of the Scourge drops an additional Invocation","災魘先鋒掉落 1 個額外祈禱" +"The Herald of the Scourge drops {0} additional Invocations","災魘先鋒掉落 {0} 個額外祈禱" +"The Herald of the Scourge drops the Original Sin",災魘先鋒掉落原罪 +"Cannot have Inspiration",不會有啟發 +"Cannot recover Resolve",不會恢復決心 +"Rooms are unknown on the Sanctum Map",聖域地圖上房間為未知 +"Maximum Resolve is {0}","最大決心為 {0}" +"Cannot have Boons",不會有恩惠 +"This item is destroyed when your Sanctum ends",當你的聖域結束時,此物品被摧毀 +"All Elemental Damage Converted to Chaos Damage",全部元素傷害轉化至混沌傷害 +"Nearby Enemies' Chaos Resistance is 0","附近敵人的混沌抗性為 0" +"Summons {0} Skeleton Soldiers","召喚 {0} 個骷髏士兵" +"Grants {0}% increased Critical Strike Chance","增加 {0}% 暴擊率" +"Grants {0}% reduced Critical Strike Chance","減少 {0}% 暴擊率" +"Buff grants {0}% increased Critical Strike Chance per Stage","每層增益增加 {0}% 暴擊率" +"Buff grants {0}% reduced Critical Strike Chance per Stage","每層增益減少 {0}% 暴擊率" +"Labyrinth owner receives an additional use of the Divine Font","帝王迷宮持有者獲得額外使用 1 次神聖之泉" +"Labyrinth owner receives {0} additional uses of the Divine Font","帝王迷宮持有者獲得額外使用 {0} 次神聖之泉" diff --git a/PoeCharm/Pob/translate_tw/stats_words_prefix.csv b/PoeCharm/Pob/translate_tw/stats_words_prefix.csv new file mode 100644 index 0000000..83ea51b --- /dev/null +++ b/PoeCharm/Pob/translate_tw/stats_words_prefix.csv @@ -0,0 +1,393 @@ +k,v +" Abyss"," 深淵" +" Apex"," 絕境" +" Bind"," 羈絆" +" Cage"," 囚籠" +" Chambers"," 密室" +" Coffers"," 冥棺" +" Core"," 星核" +" Court"," 靜院" +" Cradle"," 搖籃" +" Crag"," 絕壁" +" Cramp"," 劇痛之境" +" Crate"," 堅籠" +" Crest"," 桂冠" +" Depths"," 黑淵" +" Dregs"," 沉積物" +" Edge"," 刀鋒" +" Frontier"," 壁壘" +" Haven"," 庇蔭" +" Keep"," 堅城" +" Nexus"," 聖域" +" Oubliette"," 窖間" +" Panorama"," 望景" +" Pit"," 巨坑" +" Point"," 巔峰" +" Reaches"," 驛站" +" Refuge"," 庇護所" +" Refuse"," 凶兆" +" Remains"," 殘跡" +" Remnant"," 遺地" +" Rupture"," 破裂之境" +" Sanctum"," 聖地" +" Scum"," 泥潭" +" Secrets"," 密境" +" Sepulchre"," 墓場" +" Shadows"," 影域" +" Shard"," 破碎之地" +" Slag"," 殘石" +" Solitude"," 孤獨之境" +" Spires"," 尖塔" +" Trap"," 陷阱" +" Vault"," 寶庫" +" View"," 美景" +" Vine"," 藤壁" +" Waste"," 荒原" +" Ziggurat"," 靈間" +" Abode"," 居所" +" Quarters"," 戒哨" +" Roost"," 棲地" +" Sector"," 轄域" +" Zone"," 管區" +" Precinct",苦行之域 +" Dwelling"," 住處" +" Aegis"," 神盾" +" Anthem"," 聖曲" +" Arbiter",仲裁者 +" Arch"," 之弦" +" Arrow"," 箭矢" +" Badge"," 之徽" +" Band"," 靈環" +" Bane"," 禁域" +" Barb"," 利勾" +" Barrage"," 連砲" +" Barrier"," 屏障" +" Bastion"," 堅堡" +" Batter"," 重傷" +" Beads"," 寶符" +" Beak"," 尖喙" +" Beam"," 光輝" +" Bite"," 慧齒" +" Blast"," 炎暴" +" Blow"," 強擊" +" Blunt"," 聖拳" +" Bolt"," 重矢" +" Bond"," 護環" +" Braid"," 護鏈" +" Branch"," 森靈" +" Brand"," 神章" +" Breaker"," 壞甲者" +" Breeze"," 風語" +" Brow"," 堅額" +" Buckle"," 腹甲" +" Bulwark"," 守護" +" Burst"," 地裂" +" Butcher"," 屠斧" +" Call"," 靈喚" +" Carapace"," 魔甲" +" Caress"," 加護" +" Chant"," 聖曲" +" Charm"," 禮器" +" Choker"," 聖符" +" Circle"," 魔環" +" Clasp"," 扣環" +" Claw"," 殺手爪" +" Cloak"," 隱袍" +" Clutches"," 靈掌" +" Coat"," 神袍" +" Coil"," 指套" +" Collar"," 頸符" +" Cord"," 護腰環" +" Corona"," 陽光之冠" +" Cowl"," 護冠" +" Crack"," 裂骨錘" +" Crown"," 皇家之冠" +" Crusher"," 衝鋒錘" +" Cry"," 戰具" +" Curtain"," 夜幕" +" Dart"," 利芒" +" Dash"," 疾影" +" Dome"," 圓頂盔" +" Duty"," 哨衛" +" Emblem"," 榮耀之紋" +" Etcher"," 骨雕" +" Eye"," 之眼" +" Fang"," 利牙" +" Fend"," 鐵衛" +" Finger"," 閃耀之指" +" Fingers"," 護指套" +" Fist"," 力量之拳" +" Fletch"," 利眼" +" Flight"," 飛矢" +" Girdle"," 護帶" +" Glance"," 護盔" +" Glare",眩光 +" Globe",圓體 +" Gnarl"," 靈曲" +" Gnash"," 石崩" +" Goad"," 風喚" +" Gorget"," 安魂符" +" Grasp"," 魂掌" +" Grinder"," 靈杵" +" Grip"," 靈指" +" Guard"," 軍衛" +" Guardian"," 守衛者" +" Guide"," 真眼" +" Gutter"," 剖刃" +" Gyre"," 風環" +" Hail"," 尋風矢" +" Halo"," 虹影" +" Hand"," 健臂" +" Harness"," 腹套" +" Heart"," 護心符" +" Hide"," 防身甲" +" Hold"," 神力" +" Hoof"," 足跡" +" Horn"," 戰角" +" Hunger"," 嗜魂具" +" Idol"," 魔偶" +" Impaler"," 穿體" +" Iridescence",彩虹 +" Jack"," 保身" +" Knell"," 喪儀" +" Knot"," 魔語" +" Knuckle"," 靈具" +" Lash"," 飾帶" +" League"," 盟誓" +" Leash"," 護繩" +" Leer",睨視 +" Lock"," 堅鎖" +" Locket"," 保護符" +" Loop"," 圓環" +" Mangler"," 撕裂者" +" Mantle"," 護障" +" March"," 行靴" +" Mark"," 寶記" +" Mast"," 晴空" +" Medallion"," 獎章" +" Mitts"," 護手" +" Nail"," 寶戒" +" Nails"," 掌爪" +" Needle"," 魔針" +" Nock"," 影弦" +" Noose"," 護頸索" +" Pace"," 步伐" +" Palm"," 護掌" +" Paw"," 護指" +" Peak"," 獨峰" +" Pelt"," 韌衣" +" Pendant"," 頸飾" +" Pile"," 聖棒" +" Pillar"," 靈柱" +" Pith"," 靈光" +" Pole"," 自然之力" +" Post"," 之權" +" Quill"," 凌羽" +" Rain"," 之雨" +" Ram"," 衝撞者" +" Razor"," 剃刃" +" Reach"," 目光" +" Rend"," 斬刃" +" Road"," 之途" +" Roar"," 巨吼" +" Rock"," 岩石" +" Rod"," 之棒" +" Rook"," 城塔" +" Rosary"," 花符" +" Ruin"," 裂毀者" +" Salvation"," 救贖者" +" Sanctuary"," 殿堂" +" Saw"," 之鋸" +" Scalpel"," 剖刀" +" Scarab"," 聖物" +" Scratch"," 刃痕" +" Sever"," 斷魂者" +" Shackle"," 縛靈" +" Shatter"," 裂空" +" Shell"," 堅殼" +" Shelter"," 避難所" +" Shot"," 嘯空矢" +" Shroud"," 幽影" +" Siege"," 破城弩" +" Skewer"," 銳刃" +" Skin"," 鋼膚" +" Slayer"," 裂劈" +" Slicer"," 斬殺" +" Slippers"," 涼靴" +" Smasher"," 巨錘" +" Snare"," 浮雲" +" Sole"," 之足" +" Song"," 之曲" +" Span"," 漫幕" +" Spark"," 夜星" +" Spawn"," 再生" +" Spear"," 長鋒" +" Spell"," 之術" +" Sphere",天體 +" Spike"," 尖矢" +" Spiker"," 鋒刃" +" Spiral"," 之旋" +" Spire"," 術渦" +" Splitter"," 切割者" +" Spur"," 套靴" +" Star"," 之星" +" Stinger"," 刺針" +" Strap"," 縛帶" +" Stride"," 行靴" +" Strike"," 戰弦" +" Suit"," 戰服" +" Sunder"," 殘燼" +" Talisman"," 巫符" +" Talons"," 爪鋒" +" Tether"," 束靈" +" Thirst"," 渴望" +" Thread"," 綢帶" +" Thresher"," 之鏈" +" Thunder"," 雷鳴" +" Torc"," 頸環" +" Touch"," 溫存" +" Tower"," 之塔" +" Track"," 蹤跡" +" Trail"," 遠道" +" Tread"," 漫步" +" Turn"," 彎環" +" Twine"," 無盡之弦" +" Twirl"," 之輪" +" Urge"," 迅步" +" Veil"," 之幕" +" Visage"," 慧眼" +" Vise"," 猛鉗" +" Visor"," 真視" +" Volley"," 和諧之弦" +" Ward"," 真實之衛" +" Watch"," 眺望" +" Weaver"," 織術者" +" Whorl"," 螺旋" +" Wish"," 希望" +" Wind"," 破風" +" Wing"," 光翼" +" Wrap"," 覆身" +" Wreck"," 遺骸" +" Watcher"," 觀察者" +" Construct"," 構造" +" Sentry"," 哨兵" +" Machine"," 機械" +" Keeper"," 守護者" +" Warden"," 典獄長" +" Artifice"," 詭計" +" Cast"," 之模" +" Line"," 之線" +" Tackle"," 捕繩" +" Lure"," 誘餌" +" Bait"," 之餌" +" Fish"," 魚影" +" Breach"," 魚籠" +" Angler"," 長竿" +" Sinker"," 沉籠" +" Chum"," 誘捕者" +" Gill"," 鰓網" +" Jig"," 跳籠" +" Prism",稜鏡 +" Hope",希望 +" Dream",夢境 +" Bliss",明亮 +" Delirium",迷幻 +" Solace",撫慰 +" Wisdom",智慧 +" Desire",渴望 +" Creed",教則 +" Wound",傷口 +" Blood",鮮血 +" Scar",瘡疤 +" Drop",水滴 +" Essence",精華 +" Dew",露水 +" Ichor",蝕骨 +" Stone",贈禮 +" Sliver",流銀 +" Splinter",碎片 +" Vessel"," 之器" +" Joy",歡愉 +" Cut",切口 +" Glimmer",光澤 +" Glisten",色澤 +" Shine",光芒 +" Ember",餘燼 +" Lens",透鏡 +" Bloom",繁花 +" Breath",之息 +" Pause",歇息 +" Ornament",之飾 +" Curio",逸品 +" Flame",火焰 +" Gaze",凝視 +" Stare",注視 +" Vision",遠見 +" Portent",預兆 +" Sight",遠目 +" Oculus",睛體 +" Orb",天體 +" Writ"," 令狀" +" Oath"," 誓言" +" Deed"," 契據" +" Scripture"," 聖經" +" Orders"," 命令" +" Pledge"," 保證" +" Manifesto"," 宣言" +" Pact"," 協議" +" Covenant"," 盟約" +" Testament"," 遺囑" +" Vow"," 發誓" +" Tool"," 工具" +" Kit"," 套件" +" Gear"," 齒輪" +" Implement"," 實行" +" Device"," 設備" +" Apparatus"," 儀器" +" Instrument"," 儀器" +" Material"," 材料" +" Equipment"," 設備" +" Contraption"," 陷害" +" Disguise"," 偽裝" +" Cover"," 掩飾" +" Bauble"," 玩具" +" Trinket"," 飾品" +" Fetish"," 戀物癖" +" Bead"," 珠子" +" Relic"," 遺跡" +" Invitation",邀請 +" Passage",通道 +" Key",關鍵 +" Offer",提供 +" Summons",召喚 +" Bid",出價 +" Excursion"," 旅程" +" Undertaking"," 承諾" +" Enterprise"," 企業" +" Exploration"," 勘探" +" Journey"," 旅行" +" Expedition"," 遠征" +" Voyage"," 航程" +" Trek"," 跋涉" +" Campaign"," 活動" +" Quest"," 尋求" +" Mission"," 使命" +" Colony"," 殖民" +" Outpost"," 前哨" +" Mandate"," 授權" +" Territory"," 領土" +" Lands"," 土地" +" Excavation"," 挖掘" +" Tale"," 故事" +" Saga"," 佐賀" +" Myth"," 神話" +" Ballad"," 民謠" +" Folktale"," 民間故事" +" Rite",儀式 +" Challenge",挑戰 +" Provocation",挑釁 +" Instigation",唆使 +" Incitement",煽動 +" Invocation",祈願 +" Liturgy",禮拜 +" Inscription",銘文 diff --git a/PoeCharm/Pob/translate_tw/stats_words_suffix.csv b/PoeCharm/Pob/translate_tw/stats_words_suffix.csv new file mode 100644 index 0000000..03a6255 --- /dev/null +++ b/PoeCharm/Pob/translate_tw/stats_words_suffix.csv @@ -0,0 +1,172 @@ +k,v +Dire,不祥 +Cinder,燃盡 +Iron,鍛鐵 +Steel,堅鋼 +Agony,苦痛 +Dark,幽暗 +Cruel,殘忍 +Death,死寂 +Chaos,混沌 +Blood,鮮血 +Terror,恐懼 +Pain,劇痛 +Savage,暴行 +Grim,冷酷 +Whispering,低語 +Foul,惡臭之源 +Enthralling,著迷 +Hollow,魔域 +Void,虛空 +Voidtouched,虛空之觸 +Interdimensional,跨維度 +Celestial,星際 +Cosmic,宇宙 +Planar,平面 +Otherworldly,超凡 +Transcendental,卓越 +Mythic,神話 +Malevolent,惡意 +Pernicious,邪惡 +Ominous,不祥 +Cryptic,隱祕 +Nebulous,朦朧 +Eerie,怪異 +Abandoned,遺棄 +Ancestral,先祖 +Ancient,遠古 +Anguish,悲痛 +Arcane,秘術 +Arid,旱地 +Barren,荒蕪 +Black,漆黑 +Blasted,烈火 +Bleak,刺骨 +Breeding,多產 +Buried,葬禮 +Cabal,謀害 +Cursed,詛咒 +Cyclopean,巨岩 +Damned,巫咒 +Desecrated,瀆靈 +Desolate,蒼涼 +Destiny,命運 +Dread,恐慌 +Dream,夢境 +Evil,惡靈 +Fetid,腥臭 +Forbidden,禁禮 +Forgotten,忘卻 +Forsaken,遺落 +Fungus,霉氣 +Ghastly,幽暗 +Ghost,鬼魂 +Godless,神逐 +Graven,靈象 +Hate,仇恨 +Haunted,鬼語 +Hidden,淡隱 +Horror,幽懼 +Insane,狂語 +Lost,迷失 +Morbid,災病 +Mystic,秘言 +Nightmare,夢魘 +Profane,粗陋 +Putrid,敗壞 +Remote,遙望 +Rotting,腐朽 +Rugged,峭寒 +Secluded,靜嵐 +Spectre,幽魂 +Stained,汙濁 +Torture,暴虐 +Tranquil,寧靜 +Twisted,災變 +Unholy,邪靈 +Vortex,靈漩 +Warped,曲空 +Wraith,惡靈 +wraith,凶靈 +Ambush,強襲 +Anarchy,無法者 +Apocalypse,天啟 +Armageddon,末日 +Beast,獸語 +Behemoth,巨獸 +Blight,邪風 +Borealis,極光 +Bramble,刺荊 +Brimstone,硫石 +Brood,種裔 +Carrion,腐屍 +Cataclysm,災變 +Chimeric,嵌合 +Corpse,亡體 +Corruption,墮道 +Damnation,咒縛 +Domination,霸主 +Demon,惡魔 +Doom,毀滅 +Dragon,巨龍 +Dusk,暮色 +Eagle,鷹翼 +Eclipse,日蝕 +Eldritch,異像 +Empyrian,寰宇 +Empyrean,蒼空 +Entropy,亂世 +Eternity,永恆 +Fate,命運 +Foe,宿敵 +Gale,勁風 +Ghoul,活屍 +Gloom,昏暗 +Glyph,符紋 +Golem,魔像 +Havoc,禍害 +Honour,榮譽 +Hypnotic,迷途 +Invasion,侵略 +Infinity,無限 +Kraken,海怪 +Loath,惡行 +Maelström,魔暴 +Mind,心靈 +Miracle,奇蹟 +Nemesis,怨懟 +Nova,新星 +Oblivion,遺忘 +Onslaught,猛攻 +Pandemonium,魔域 +Paradox,矛盾 +Phoenix,鳳鳴 +Plague,疫源 +Rage,怒火 +Rapture,狂喜 +Rift,術痕 +Rune,奇術 +Skull,顱祭 +Sol,太陽神 +Sorrow,憂傷 +Soul,靈魂 +Spirit,精魂 +Storm,風暴 +Tempest,暴風 +Torment,責難 +Vengeance,復仇 +Victory,勝利 +Viper,蛇牙 +Woe,災禍 +Wrath,暴怒 +Wet,潮溼 +Zenith,極盛 +Doomed,災難 +Luminous,鮮明 +Vivid,清晰 +Fulgent,耀眼 +Ill-fated,不幸 +Arduous,艱鉅 +Legendary,傳奇 +Mythical,神話 +Lonely,孤獨 diff --git a/PoeCharm/Pob/translate_tw/tree_dn.csv b/PoeCharm/Pob/translate_tw/tree_dn.csv new file mode 100644 index 0000000..bc64df0 --- /dev/null +++ b/PoeCharm/Pob/translate_tw/tree_dn.csv @@ -0,0 +1,1526 @@ +k,v +"Lava Lash",熔岩之力 +"Two Handed Melee Damage and Leech",雙手武器近戰傷害和偷取 +"Two Handed Melee Damage",雙手武器近戰傷害 +"Two Handed Melee Damage and Attack Speed",雙手武器傷害和攻擊速度 +"Totem Life and Physical Damage Reduction",圖騰生命和物理傷害減免 +"Staff Block",長杖格擋 +"Whirling Barrier",杖影屏障 +"Shield Spell Block and Elemental Resistances with a Shield",持盾盾牌法術格擋和元素抗性 +"Life Regeneration",生命回復 +"Elemental Resistances with a Shield",持盾元素抗性 +"Shield Block and Block Recovery",盾牌格擋與格擋恢復 +Sanctuary,聖所 +"Sword Damage",劍的傷害 +"Smashing Strikes",沉重之擊 +"Staff Damage and Stun Duration",長杖傷害和暈眩持續時間 +"Mace Damage and Reduced Enemy Stun Threshold",錘的傷害和減低敵人暈眩門檻 +"Mace Damage and Area of Effect",錘的傷害和範圍效果 +"Skull Cracking",碎顱 +"Mace Damage",錘的傷害 +"Mace Damage and Stun Duration",錘的傷害和暈眩持續時間 +"Bone Breaker",破骨 +"Life and Armour",生命與護甲 +"Spiked Bulwark",荊棘壁壘 +Armour,護甲 +"Armour and Elemental Resistances",護甲和元素抗性 +"Armour and Energy Shield",護甲和能量護盾 +"Axe Damage and Attack Speed",斧的傷害和攻擊速度 +"Hatchet Master",斧刃宗師 +Slaughter,"屠殺 " +"Axe Damage",斧的傷害 +"Bleed Chance",流血機率 +"Born to Fight",為戰而生 +"Physical Attack Damage",物理攻擊傷害 +Life,生命 +Stamina,充沛精力 +Endurance,耐力 +Vigour,活力之源 +Mana,魔力 +"Mana and Guard Skill Cooldown Recovery",魔力和守護技能冷卻時間恢復 +"Mana and Reduced Mana Cost",魔力和減少魔力消耗 +"Life Regeneration per Endurance Charge",耐力球生命回復 +"Life Leech and Attack Speed",生命偷取和攻擊速度 +"Lust for Carnage",汲血者 +"Life Leech Speed and Attack Speed",生命偷取速度和攻擊速度 +"Blunt Trauma",麻痺創傷 +"Knockback Chance",擊退機率 +"Knockback Distance",擊退距離 +Fending,自衛術 +"Endurance Charge Duration",耐力球持續時間 +Bloodless,無血之體 +"Stun Threshold Reduction",暈眩門檻降低 +"Armour and Life",護甲和生命 +"Elemental Resistances",元素抗性 +"Life and Energy Shield",生命與能量護盾 +"Accuracy and Critical Strike Chance",命中和暴擊率 +"Eagle Eye",鷹眼 +"Warrior's Blood",戰士之血 +"Arcing Blows",電能之擊 +"Weapon Cold Damage",武器冰冷傷害 +"Wand Elemental Damage",法杖元素傷害 +"Wand Elemental Damage and Penetration",法杖元素傷害和穿透 +Fusillade,聚靈之杖 +"Spell Damage per Power Charge",暴擊球法術傷害 +"Shock Chance",感電機率 +"Static Blows",充能之擊 +"Lightning Damage and Shock Chance",閃電傷害和感電機率 +Wandslinger,鬥杖者之力 +"Wand Physical Damage and Attack Speed",法杖物理傷害和攻擊速度 +"Wand Physical Damage",法杖物理傷害 +"Wand Damage",法仗傷害 +"Wand Damage and Attack Speed",法杖傷害和攻擊速度 +"Elder Power",智慧之力 +"Dagger Critical Strike Multiplier",匕首暴擊加成 +"Dagger Critical Strike Chance and Leech",匕首暴擊率和偷取 +Nightstalker,夜襲 +"Dagger Critical Strike Chance and Multiplier",匕首暴擊率和暴擊加成 +"Dagger Damage",匕首傷害 +Flaying,剝皮刃 +"Claws of the Magpie",鵲爪 +"Claw Damage",爪的傷害 +"Claws of the Falcon",獵鷹之爪 +"Grave Intentions",亡靈之誓 +"Death Attunement",亡靈諧曲 +"Minion Life",召喚物生命 +"Minion Life and Chaos Resistance",召喚物生命和混沌抗性 +"Minion Life Regeneration",召喚物生命回復 +"Minion Damage and Accuracy",召喚物傷害和命中 +"Minion Damage",召喚物傷害 +"Wand Lightning Damage",法杖閃電傷害 +"Energy Shield",能量護盾 +Overcharge,強化聚能 +"Mind Drinker",汲靈術 +"Heart of Thunder",雷霆之心 +"Lightning Critical Strike Multiplier",閃電傷害 +"Lightning Walker",雷靈之道 +"Lightning Damage",閃電傷害 +"Freeze Chance",冰凍機率 +"Flask Charges Gained",獲得藥劑充能 +"Fire Damage",火焰傷害 +"Fire Walker",火靈之道 +"Burning Damage Multiplier",燃燒傷害加成 +"Fire Damage and Life Regeneration",火焰傷害和生命回復 +Arsonist,縱火 +"Energy Shield and Energy Shield Recharge Rate",能量護盾和能量護盾回復率 +"Fingers of Frost",凜冽之指 +"Frost Walker",冰靈之道 +"Cold Damage",冰冷傷害 +"Cold Damage and Freeze Chance",冰冷傷害和冰凍機率 +"Heart of Ice",冰雪之心 +"Cold Ailment Duration",冰冷異常狀態持續時間 +"Cold Damage Over Time Multiplier",冰冷持續傷害加成 +"Holy Fire",神聖之火 +"Spell Critical Strike Chance",法術暴擊率 +"Spell Critical Strike Multiplier",法術暴擊加成 +"Arcane Potency",秘能爆發 +Amplify,增幅 +"Area of Effect",影響範圍 +"Area of Effect Damage",範圍傷害 +"Deep Thoughts",沉靜思維 +"Mana Regeneration and Life",魔力回復與生命 +"Mana Regeneration and Reduced Mana Cost",魔力回復和減少魔力消耗 +"Critical Strike Multiplier",暴擊加成 +Nimbleness,巧語 +"Cast Speed",施放速度 +"Cast Speed and Spell Critical Strike Chance",施放速度 +Vampirism,吸血主義 +"Fangs of Frost",刺骨寒冰 +"Wrecking Ball",崩雷 +"Skill Duration",技能持續時間 +"One With Nature",自然合一 +"Adder's Touch",毒蛇之觸 +"Sword Damage and Block",劍的傷害和格擋 +"Sword Damage and Attack Speed",劍的傷害和攻擊速度 +"Blade Master",刀劍宗師 +"Poisonous Fangs",迴轉死神 +"Dagger Damage and Attack Speed",匕首傷害和攻擊速度 +"From the Shadows",影刃 +"Life Raker",生靈收割者 +Intuition,直覺 +"Claw Damage and Attack Speed",爪傷害和攻擊速度 +"Heavy Draw",強弩 +"Physical Bow Damage and Stun Threshold",物理弓傷害和暈眩門檻 +"Bow Damage Over Time",弓持續傷害 +"Bow Critical Strike Chance and Multiplier",弓暴擊率和加成 +"Bow Damage",弓傷害 +"Bow Damage and Attack Speed",弓的傷害和攻擊速度 +"Bow Damage and Accuracy",弓的傷害和命中 +"Bow Damage and Critical Strike Chance",弓的傷害和暴擊率 +"Poison Chance and Damage",中毒機率和傷害 +"Hunter's Gambit",獵人之局 +Fervour,激情 +Frenetic,狂熱 +Savagery,野性之心 +"King of the Hill",強弩之弦 +"Frenzy Charge Duration",狂怒球持續時間 +Herbalism,藥草學 +"Evasion Per Frenzy Charge",每顆狂怒球閃避 +"Evasion and Spell Suppression",閃避和法術壓抑 +"Life and Stun Avoidance",生命和避免暈眩 +"Mana and Mana Regeneration",魔力和魔力回復 +"Mana Flows",魔力之流 +"Mana and Flask Charges Gained",魔力和藥劑充能獲得 +"Heart of Oak",橡木之心 +"Shock Avoidance",避免感電 +"Ignite Avoidance",避免點燃 +"Freeze and Chill Avoidance",避免冰凍與冰緩 +"Dual Wield Attack Speed",雙持攻擊速度 +"Projectile Damage and Accuracy",投射物傷害和命中 +"Projectile Damage and Attack Speed",投射物傷害與攻擊速度 +"Accuracy and Attack Speed",命中和攻擊速度 +"Accuracy and Elemental Resistances",命中和元素抗性 +"Weathered Hunter",夜之狩獵 +"Depth Perception",潛意識 +Acuity,心眼 +Ballistics,彈道學 +"Projectile Damage",投射物傷害 +MARAUDER,野蠻人 +WITCH,女巫 +RANGER,遊俠 +DUELIST,決鬥者 +TEMPLAR,聖堂武僧 +"Two Handed Melee Damage and Life Leech Speed",雙手武器近戰傷害和收命偷取 +Executioner,處決者 +Cleaving,劈砍 +"Shield Defences",盾牌防禦 +"Shield Damage and Block",盾牌傷害和格擋 +"Blood Siphon",血液抽取 +"Accuracy and Attack Damage",命中和攻擊傷害 +"Weapon Artistry",舞刃宗師 +"Dual Wield Damage",雙持傷害 +Ambidexterity,卓越 +"Critical Strike Chance",暴擊率 +Heartseeker,刺心者 +"Razor's Edge",剃刃 +"Weapon Elemental Damage",武器元素傷害 +"Aspect of the Eagle",鷹靈祝福 +Butchery,屠戮 +"Two Handed Melee Damage and Area of Effect",雙手武器近戰傷害和範圍效果 +Destroyer,破壞者 +"Two Handed Attack Speed",雙手武器攻擊速度 +"Attack Speed",攻擊速度 +"Brutal Blade",殘暴之刃 +"Bow Accuracy",弓的命中 +"Bow Attack Speed and Accuracy",弓的攻擊速度和命中 +"Projectile Attack Critical Strike Chance",投射物攻擊暴擊率 +Lethality,致命鋒芒 +"Projectile Attack Critical Strike Chance and Multiplier",投射物攻擊暴擊率和加成 +"Master Fletcher",飛矢宗師 +Testudo,龜甲盾 +"Evasion and Life",閃避和生命 +"Melee Damage and Life",近戰傷害和生命 +"Blade Barrier",劍刃屏障 +"Sword Critical Strike Chance and Multiplier",劍的暴擊率和加成 +"Crystal Skin",魔晶之膚 +"Mana and Life",魔力和生命 +SIX,六 +"Melee Damage",近戰傷害 +"One Handed Melee Damage",單手武器近戰傷害 +"Melee Critical Strike Multiplier",近戰暴擊加成 +"Spell Damage and Mana",法術傷害和魔力 +"Damage and Mana",傷害和魔力 +"Spell Damage",法術傷害 +"Movement Speed and Spell Suppression",移動速度和法術壓抑 +"Diamond Skin",珍鑽肌膚 +Evasion,閃避 +"Arcane Focus",秘能之心 +Instability,聚能之界 +Infused,灌注 +"Mana Regeneration",魔力回復 +Disemboweling,開腸剖肚 +"Melee Critical Strike Chance",近戰暴擊率 +"Divine Fervour",聖情 +Throatseeker,割喉者 +"Minion Attack and Cast Speed",召喚物攻擊和施放速度 +Prowess,無畏 +Strength,力量 +Beef,壯漢 +Physique,壯碩之體 +"Master of the Arena",決戰宗師 +"Heart of the Warrior",戰士之心 +"Art of the Gladiator",鬥士藝術 +Agility,靈敏 +Dexterity,敏捷 +Alacrity,迅捷 +Precision,精準 +Proficiency,熟能生巧 +Expertise,超群身法 +"Ancestral Knowledge",先祖智慧 +Intelligence,智慧 +"Deep Wisdom",沉靜智慧 +"Arcanist's Dominion",奧術師之統御 +"Thief's Craft",盜賊工藝 +"Wisdom of the Glade",原野智慧 +"Holy Dominion",聖御 +"Galvanic Hammer",聚能之錘 +"Mace Critical Strike Chance and Multiplier",錘的暴擊率和加成 +"Hard Knocks",靜修 +Coordination,和諧之體 +Finesse,嫻熟 +Presage,預示 +Might,堅強力量 +"Movement Speed",移動速度 +"Attack Damage",攻擊傷害 +Dervish,修行之刃 +Berserking,狂戰之魂 +"Twin Terrors",雙重懼刃 +"Dual Wield Critical Strike Multiplier and Accuracy",雙持武器暴擊加成和命中 +"Doom Cast",滅世之靈 +Trickery,詭計 +"Sleight of Hand",戲法 +"One Handed Damage",單手武器傷害 +"Shield Block and Elemental Resistances with a Shield",盾牌格擋和持盾元素抗性 +"Sword Critical Strike Chance",劍的暴擊率 +"Savage Wounds",殘疤 +"Golem's Blood","魔像血統 " +"Evasion and Elemental Resistances",閃避與元素抗性 +Reflexes,反射 +Swagger,雙刃之舞 +Block,格擋 +"Dual Wield Block and Attack Speed",雙持格擋和攻擊速度 +"Ignite Chance and Duration",點燃機率和持續時間 +"Heart of Flame",火焰之心 +"Revenge of the Hunted",死亡通緝 +"Life and Elemental Ailment Avoidance",生命和避免元素異常狀態 +"Blast Radius",法術範圍增幅 +"Lord of the Dead",亡靈之主 +Gravepact,亡靈之約 +"Minion Life and Damage",召喚物生命和傷害 +Accuracy,命中 +"Fury Bolts",破空彈 +"Minion Instability",復仇之靈 +Conduit,能量連結 +Acrobatics,移形換影 +"Iron Reflexes",霸體 +"Resolute Technique",堅毅之心 +"Unwavering Stance",烈士意志 +"Chaos Inoculation",異靈之體 +"Eldritch Battery",異能魔力 +"Blood Magic",祭血術 +Versatility,俊敏 +"Attack and Cast Speed, Accuracy",命中、攻擊速度與施放速度 +Sacrifice,獻祭 +"Thick Skin",強化之膚 +"Written in Blood",血書 +"Cruel Preparation",殘忍準備 +"Faith and Steel",鋼之信仰 +"Necromantic Aegis",靈能神盾 +"Pain Attunement",苦痛靈曲 +"Elemental Equilibrium",元素之相 +"Iron Grip",堅鐵之力 +"Point Blank",零點射擊 +"Arrow Dancing",箭矢閃躍 +"Whispers of Doom",滅世之語 +Devotion,奉獻 +"Discipline and Training",嚴峻訓練 +"Reservation Efficiency",保留效用 +Leadership,領導精神 +"Aura Area of Effect",光環範圍效果 +"Unnatural Calm",沉寂之心 +"Purity of Flesh",肉體之純潔 +"Coldhearted Calculation",冷酷計算 +"Evasion and Energy Shield",閃避和能量護盾 +"Fangs of the Viper",毒蛇之牙 +Assassination,刺殺 +"Fire Damage and Area of Effect",火焰傷害和範圍效果 +"Attack Ignite Chance and Attack Speed",攻擊點燃機率和攻擊速度 +"Weapon Lightning Damage",武器閃電傷害 +"Trap and Mine Throwing Speed",陷阱與地雷投擲速度 +"Trap Critical Strike Chance and Multiplier",陷阱暴擊率和加成 +"Mine Critical Strike Chance and Multiplier",地雷爆擊率和加成 +"Ancestral Bond",先祖魂約 +"Attack Speed and Accuracy",攻擊速度與命中 +"Soul of Steel",堅鋼之靈 +"Mana Regeneration and Intelligence",魔力回復與智慧 +"Spell Damage and Intelligence",法術傷害與智慧 +"Projectile Damage and Dexterity",投射物傷害與敏捷 +"Attack Speed and Dexterity",攻擊速度與敏捷 +"Life and Strength",生命與力量 +"Physical Damage and Strength",物理傷害與力量 +"Physical Damage",物理傷害 +"Fire Resistance",火焰抗性 +"Cold Resistance",冰冷抗性 +"Lightning Resistance",閃電抗性 +"Ghost Reaver",靈能護體 +"Vaal Pact",瓦爾冥約 +"Void Barrier",虛影屏障 +"Armour and Evasion",護甲和閃避 +"Cloth and Chain",迅影秘術 +"Serpent Stance",蛇影戰陣 +"Energy Shield Recharge Rate",能量護盾充能率 +"Zealot's Oath",狂熱誓言 +"Mana and Aura Area of Effect",魔力和光環範圍效果 +"Primal Spirit",原始精神 +"Mana and Flask Effect",魔力和藥劑效果 +Seven,七 +"Totem Damage and Placement Speed",圖騰傷害和放置速度 +"Totem Attack and Cast Speed",圖騰攻擊和施放速度 +"Shamanistic Fury",薩滿之怒 +"Totem Life and Elemental Resistances",圖騰生命和元素抗性 +Ironwood,鐵木 +"Primal Manifestation",圖騰專精 +"Totem Placement Speed and Duration",圖騰放置速度和持續時間 +"Totem Life and Placement Speed",圖騰生命和放置速度 +"Totemic Zeal",熱情圖騰 +"Trap Damage",陷阱傷害 +"Trap and Mine Damage",陷阱和地雷傷害 +"Mine Detonation Speed",地雷引爆速度 +"Volatile Mines",零秒出手 +"Trap Throwing Speed",陷阱投擲速度 +"Master Sapper",工兵大師 +"High Explosives",煉獄炸彈 +"Mine Damage",地雷傷害 +"Clever Construction",聰明的建設 +Saboteur,破壞者 +"Path of the Warrior",戰士之路 +"Path of the Savant",賢者之路 +"Path of the Hunter",獵人之路 +Shaper,聖杯 +Sentinel,哨兵 +Harrier,海獵鷹 +"Avatar of Fire",火之化身 +"Mind Over Matter",心靈昇華 +"Essence Infusion",精髓灌注 +"Aura Effect",光環效果 +Influence,影響 +Charisma,魅力 +Sovereignty,主權 +"Attack Speed and Rage ",攻擊速度和盛怒 +"Mace Damage and Attack Speed",錘的傷害和攻擊速度 +"Damage Over Time",持續傷害 +"Chaos Damage and Withered Expiry Rate",混沌傷害和凋零失效率 +Entropy,亂世 +"Chaos Damage",混沌傷害 +"Chaos Damage Over Time Multiplier",混沌持續傷害加成 +"Chaos Resistance",混沌抗性 +"One with Evil",邪靈合一 +Corruption,腐化 +"Minion Block",召喚物格擋 +"Decay Ward",腐蝕之衛 +"Minion Spell Block",召喚物法術格擋 +"Strong Arm",強壯手臂 +"Stun Duration",暈眩持續 +Goliath,巨靈 +"Axe Damage and Impale Chance",斧傷害和穿刺機率 +"Physical and Chaos Damage and Life",物理和混沌傷害與生命 +"Physical and Chaos Damage",物理與混沌傷害 +"Soul Siphon",靈魂吸收 +"Clever Thief",聰穎盜賊 +"Blood Drinker",嗜血者 +"Energy Shield and Mana",能量護盾和魔力 +"Energy Shield and Mana Regeneration",能量護盾和魔力回復 +"Energy Shield and Recovery",能量護盾和回復 +"Heart and Soul",心與靈 +Annihilation,橫掃千軍 +"Elemental Damage",元素傷害 +"Cold Ailment Effect",冰冷異常狀態效果 +"Chance to Ignite",點燃機率 +"Lightning Ailment Effect",閃電異常狀態效果 +"Prism Weave",綾彩交織 +"Wand Attack Speed and Accuracy",法杖攻擊速度和精準 +"Curse Effect",詛咒效果 +"Skittering Runes",飛掠符文 +"Curse Cast Speed",詛咒施放速度 +"Defiled Forces",玷汙之利 +"Practical Application",化虛為實 +"Avoid Interruption while Casting and Elemental Resistances",施放時避免干擾和元素抗性 +"Chance for Extra Fork Projectile",額外分裂投射物機率 +Pierce,穿透 +"Piercing Shots",穿射箭矢 +"Essence Surge",精純之潮 +Survivalist,死裡逃生 +"Avoid Status Ailments",避免異常狀態 +Constitution,構成 +Foresight,先見之明 +"Druidic Rite",德魯伊的儀式 +"Forces of Nature",自然之力 +"Fatal Blade",致命之刃 +Revelry,狂歡 +"Bow Damage and Evasion",弓的傷害和閃避 +"Avatar of the Hunt",狩獵之徵 +"Weapon Fire Damage",武器火焰傷害 +"Elemental Damage and Resistances",元素傷害和抗性 +"Ash, Frost and Storm",三相之力 +"Mental Rapidity",精神迅捷 +"Quick Recovery",快速回復 +"Combat Stamina",戰鬥精力 +"Martial Experience",武術經驗 +Dynamo,蓄電 +"Battle Rouse",戰鬥鼓舞 +"Exceptional Performance",卓越的表現 +"Command of Steel",鋼鐵命令 +"Mana and Flasks",魔力與藥劑 +"Arcane Chemistry",祕法學 +"Life and Flasks",生命與藥劑 +"Profane Chemistry",生物學 +"Master of Blades",劍刃大師 +"Life and Life on Kill",生命與擊殺回復生命 +"Hired Killer",受雇殺手 +"Mana and Mana on Kill",魔力與擊殺回復魔力 +"Thrill Killer",驚險殺手 +Dreamer,幻夢者 +Melding,融合 +"True Strike",真實之擊 +"Armour and Life Regeneration",護甲與生命回復 +"Claw Critical Strike Chance and Accuracy",爪暴擊率和命中 +"Claw Critical Strike Chance",爪暴擊率 +"Staff Critical Strike Chance",長杖暴擊率和傷害 +"Staff Critical Strike Chance and Multiplier",長杖暴擊率和加成 +"Claw Attack Speed",爪攻擊速度 +"Potency of Will",意志之力 +"Champion of the Cause",起源 +Quickstep,疾步 +"Ribcage Crusher",碎胸者 +"Breath of Flames",火焰之息 +"Breath of Lightning",閃電之息 +"Breath of Rime",霜雪之息 +"Tempest Blast",風暴衝擊 +"Claw Ailment Damage and Poison Duration",爪的異常狀態傷害和中毒持續時間 +"Claw Critical Strike Chance and Multiplier",爪暴擊率和加成 +"Claw Ailment Damage and Poison Chance",爪的異常狀態傷害和中毒機率 +"Dual Wield Damage and Attack Speed",雙持傷害和攻擊速度 +"Dual Wield Damage and Block",雙持傷害和格擋 +"Wand Critical Strike Chance and Multiplier",法杖暴擊率和加成 +"Mace Elemental Damage and Accuracy",錘的元素傷害與命中 +"Physical Attack Damage and Life",物理傷害與生命 +"Armour, Evasion and Life",護甲、閃避與生命 +Bravery,英勇 +"Attack Damage with Shield",持盾攻擊傷害 +"Defences with Shield",持盾防禦 +Defiance,反抗 +"Dual Wield Accuracy",雙持武器命中 +"Two Handed Melee Accuracy",雙手武器近戰命中 +"Life Recoup",生命補償 +Retribution,制裁 +Sanctity,聖潔之力 +"Light of Divinity",神聖啟蒙 +"Righteous Decree",正義審判 +Robust,堅固 +"Melee Attack Speed",近戰攻擊速度 +"Life and Elemental Resistances",生命與元素抗性 +Barbarism,野蠻 +Juggernaut,勇士 +"Block Chance and Attack Damage with Shield",持盾格擋率和攻擊傷害 +"Attack Damage and Attack Speed with Shield",持盾攻擊傷害和攻擊速度 +Retaliation,復仇 +"Shield Block and Elemental Resistances",盾牌格擋和元素抗性 +"Cold and Lightning Damage",冰冷與閃電傷害 +"Storm Weaver",風暴織者 +"Faster Bleeding",加速流血 +"Maximum Lightning Resistance",最大閃電抗性 +"Sword Critical Strike Multiplier",劍暴擊加成 +"Blade of Cunning",巧刃 +"Sword Accuracy and Critical Strike Chance",劍的命中和暴擊率 +"Life and Reduced Cost",生命與減少消耗 +Tireless,冷酷 +"Sanctum of Thought",靈思聖殿 +"Mana and Life Regeneration",生命回復和魔力回復 +"Bleed Damage and Chance",流血傷害和機率 +"Bleed Damage Multiplier",流血傷害加成 +Bloodletting,出血 +"Basic Jewel Socket",基礎珠寶插槽 +"Large Jewel Socket",巨型珠寶插槽 +"Power Charge Duration",暴擊球持續時間 +"Cold Damage and Cold Ailment Effect",冰冷傷害和冰冷異常狀態效果 +"Flash Freeze",閃現冰凍 +"Armour, Evasion and Onslaught Effect",胸甲、閃避和猛攻效果 +"Graceful Assault",權貴攻擊 +"Life Leech",生命偷取 +Hematophagy,吸血 +"Life and Mana Leech",生命與魔力偷取 +"Mana Leech",魔力偷取 +"Spirit Void",精華抽取 +"Mana on Hit",擊中獲得魔力 +"Essence Sap",靈魂虛空 +"Vitality Void",活力虛空 +"Dagger Damage and Movement Speed",匕首的傷害和移動速度 +"Attack Damage while Fortified",護體時攻擊傷害 +"Fortification Gain",獲得護體 +"Fortification Duration",護體持續時間 +Rampart,壁壘 +"Explosive Elements",爆炸元素 +"Totem Critical Strike Chance",圖騰暴擊率 +"Totem Critical Strike Multiplier",圖騰暴擊加成 +"Shaman's Dominion",薩滿領地 +"Ignite Chance",點燃機率 +"Fire Damage and Cast Speed",火焰傷害和施放速度 +"Explosive Impact",暴烈衝擊 +"Lightning Damage and Cast Speed",閃電傷害和施放速度 +"Crackling Speed",神速暴裂 +"Fire and Cold Damage",火焰和冰冷傷害 +Snowforged,雪鍛 +"High Voltage",高壓伏特 +"Armour, Endurance Charge Duration",護甲、耐力球持續時間 +"Armour, Attack Speed",護甲、攻擊速度 +"Armour, Movement Speed",護甲、移動速度 +"Armour, Stun Duration",護甲、暈眩持續時間 +"Armour, Stun Threshold",護甲、暈眩門檻 +Unstoppable,勢不可擋 +Unbreakable,堅不可破 +Unyielding,屹立不搖 +Undeniable,不可置疑 +Unflinching,永不動搖 +Unrelenting,殺無赦 +Untiring,不懈 +"Armour, Life Regeneration",護甲、生命回復 +"Physical Damage, Life Leeched per Second",物理傷害、每秒生命偷取 +"Physical Damage, Critical Strike Chance",物理傷害、暴擊率 +"Physical Damage, Attack Speed",物理傷害、攻擊速度 +"Physical Damage, Warcry Speed",物理傷害、戰吼速度 +"War Bringer",戰爭使者 +"Rite of Ruin",毀滅儀式 +"Defy Pain",抵禦苦痛 +"Flawless Savagery",純淨殘暴 +"Crave the Slaughter",屠戮之慾 +"Aspect of Carnage",血肉之章 +Blitz,閃電戰 +"Life Regeneration, Endurance Charge on Kill",生命回復、擊殺時獲得耐力球 +"Life Regeneration, Fire Damage",生命回復、火焰傷害 +"Life Regeneration, Area of Effect",生命回復、範圍效果 +"Life Regeneration, Totem Placement Speed",生命回復、圖騰放置速度 +"Arohongui, Moon's Presence",月使.亞歐紅古 +"Ngamahu, Flame's Advance",火徒.拿瑪乎 +"Hinekora, Death's Fury",死之狂怒.悉妮蔻拉 +"Tasalio, Cleansing Water",淨化之水.塔薩里奧 +"Tukohama, War's Herald",戰爭使者.圖克哈瑪 +"Tawhoa, Forest's Strength",森林之力.塔赫亞 +"Ramako, Sun's Light",烈陽之光.雷默科 +"Life Regeneration, Fire Resistance",生命回復、火焰抗性 +"Valako, Storm's Embrace",風暴之擁.瓦拉庫 +"Evasion, Frenzy Charge Duration",閃避、狂怒球持續時間 +"Way of the Poacher",盜獵者之途 +"Avatar of the Slaughter",殺戮使徒 +"Evasion, Onslaught Effect",閃避、猛攻效果 +"Rapid Assault",極速進攻 +"Avatar of the Chase",追獵使徒 +"Evasion, Elemental Damage",閃避、元素傷害 +"Quartz Infusion",石英化身 +"Avatar of the Veil",面紗女神 +"Projectile Damage, Mark Cast Speed",投射物傷害、印記施放速度 +"Focal Point",焦點 +"Projectile Damage, Attack Speed",投射物傷害、攻擊速度 +Ricochet,彈射 +"Projectile Damage, Accuracy",投射物傷害、命中率 +"Endless Munitions",無限彈藥 +"Projectile Damage, Projectile Speed",投射物傷害、投射物速度 +"Far Shot",狙擊 +Rupturing,斷裂 +"Projectile Damage, Critical Strike Chance",投射物傷害、暴擊率 +"Projectile Damage, Mirage Archer Duration",投射物傷害、幻影射手持續時間 +"Gathering Winds",集風 +"Occupying Force",侵佔部隊 +"Wind Ward",風之守衛 +"Flask Effect and Duration",藥劑效果和持續時間 +"Nature's Adrenaline",大自然的腎上腺素 +"Master Surgeon",手術大師 +"Flask Effect and Charges Gained",藥劑效果和充能 +"Nature's Boon",自然的恩賜 +"Master Alchemist",煉金術大師 +"Flask Effect, Attack Damage",藥劑效果、攻擊傷害 +"Veteran Bowyer",製箭大師 +"Flask Effect, Chaos Damage",藥劑效果、混沌傷害 +"Nature's Reprisal",大自然的報仇 +"Flask Effect, Poison Duration",藥劑效果、中毒持續時間 +"Master Toxicist",毒物大師 +"Energy Shield, Curse Effect",能量護盾、詛咒效果 +"Energy Shield, Cold and Chaos Damage",能量護盾、冰冷和混沌傷害 +"Energy Shield, Power Charge Duration",能量護盾、暴擊球持續時間 +"Energy Shield, Energy Shield Recharge Rate",能量護盾、能量護盾回復速率 +"Profane Bloom",穢言亡語 +"Unholy Authority",不潔權威 +"Vile Bastion",殘劣壁壘 +"Void Beacon",虛無之塔 +"Forbidden Power",禁忌力量 +"Energy Shield, Chaos Damage",能量護盾、混沌傷害 +"Energy Shield, Cold Damage",能量護盾、冰冷傷害 +"Withering Presence",凋零光環 +"Frigid Wake",寒凜喚醒 +"Elemental Damage, Attack and Cast Speed",元素傷害、攻擊和施放速度 +"Liege of the Primordial",先祖諸王 +"Mastermind of Discord",混沌天才 +"Heart of Destruction",毀滅之心 +"Bastion of Elements",元素壁壘 +Elemancer,元能者 +"Elemental Damage, Fire Damage over Time Multiplier",元素傷害、火焰持續傷害加成 +"Elemental Damage, Lightning Ailment Effect",元素傷害、閃電異常狀態效果 +"Elemental Damage, Cold Ailment Effect",元素傷害、冰冷異常狀態效果 +"Shaper of Flames",火焰雕塑者 +"Shaper of Storms",風暴雕塑者 +"Shaper of Winter",寒冬雕塑者 +"Minion Damage and Life",召喚物傷害和生命 +"Minion Damage, Skill Duration",召喚物傷害、技能持續時間 +"Minion Damage, Mana",召喚物傷害、魔力 +"Minion Damage, Aura Effect",召喚物傷害、光環效果 +"Mindless Aggression",無意識侵略 +"Unnatural Strength",超自然之力 +"Bone Barrier",骸骨屏障 +"Mistress of Sacrifice",奉獻女魔 +"Essence Glutton",吞噬精華 +"Commander of Darkness",黑暗統御者 +"Minion Damage, Cast Speed",召喚物傷害、施放速度 +Plaguebringer,瘟疫帶原者 +"Corpse Pact",屍骨盟約 +"Attack Damage, Critical Strike Chance",攻擊傷害、暴擊率 +"Attack Damage, Attack Speed",攻擊傷害、攻擊速度 +"Attack Damage, Life Leech",攻擊傷害、生命偷取 +"Attack Damage, Area of Effect",攻擊傷害、範圍效果 +Headsman,獵頭者 +Overwhelm,鎮壓 +"Bane of Legends",神話災難 +"Endless Hunger",無盡飢餓 +"Brutal Fervour",殘暴熱情 +Impact,衝擊 +"Attack Damage, Frenzy and Endurance Charge Duration",攻擊傷害、狂怒和耐力球持續時間 +"Masterful Form",神采之形 +"Attack Speed, Physical Damage",攻擊速度、物理傷害 +"Attack Speed, Block Chance",攻擊速度、格擋率 +"Attack Speed and One Handed Damage",攻擊速度和單手武器傷害 +"Gratuitous Violence",免費暴力 +"Blood in the Eyes",血之眼 +"Outmatch and Outlast",完美勝出 +Painforged,痛苦鑄造 +"Violent Retaliation",暴力復仇 +"Reigning Veteran",在位老鳥 +"Attack Speed, Movement Speed",攻擊速度、移動速度 +"Arena Challenger",競技場挑戰者 +"Armour and Evasion, Taunt Duration",護甲和閃避、嘲諷持續時間 +"Armour and Evasion, Attack Damage while Fortified",護甲和閃避、護體時攻擊傷害 +"Armour and Evasion, Aura Effect",護甲和閃避、光環效果 +"Armour and Evasion, Attack Damage",護甲和閃避、攻擊傷害 +Fortitude,堅忍 +"Unstoppable Hero",不敗英雄 +Conqueror,征服者 +"Worthy Foe",可敬的對手 +Inspirational,啟發 +"First to Strike, Last to Fall",嗜戰如命 +"Armour and Evasion, Impale Chance",護甲和閃避、穿刺機率 +"Master of Metal",鐵金剛 +"Elemental Damage, Life Regeneration",元素傷害、生命回復速度 +"Elemental Damage, Critical Strike Multiplier",元素傷害、暴擊加成 +"Righteous Providence",正義之庭 +"Inevitable Judgement",命運審判 +"Augury of Penitence",懺悔之卜 +"Pious Path",廉簡之途 +"Instruments of Zeal",狂熱儀 +"Instruments of Virtue",美德儀 +"Mana Regeneration, Arcane Surge Effect",魔力回復速度、秘能波動效果 +"Mana Regeneration, Totem Placement Speed",魔力回復速度、圖騰放置速度 +"Mana Regeneration, Mana",魔力回復速度、魔力 +"Divine Guidance",神聖指引 +"Sanctuary of Thought",意識聖殿 +"Pursuit of Faith",信念之訴 +"Ritual of Awakening",昇華儀式 +"Conviction of Power",力量定罪 +"Illuminated Devotion",無上奉獻 +"Arcane Blessing",秘能庇護 +"Mana Regeneration, Brand Damage",魔力回復速度、烙印傷害 +"Sign of Purpose",標記之印 +"Armour and Energy Shield, Block Chance",護甲和能量護盾、格擋率 +"Time of Need",緊急時刻 +"Radiant Faith",信念之輝 +"Bastion of Hope",希望壁壘 +"Armour and Energy Shield, Life Regeneration",護甲和能量護盾、生命回復 +"Armour and Energy Shield, Aura Effect",護甲和能量護盾、光環效果 +"Armour and Energy Shield, Charge Duration",護甲和能量護盾、充能球持續時間 +"Harmony of Purpose",和諧之源 +"Unwavering Faith",不動信念 +"Armour and Energy Shield, Minion Damage",護甲和能量護盾、召喚物傷害 +"Radiant Crusade",光輝遠征 +"Unwavering Crusade",堅定聖戰 +"Critical Strike Chance, Power Charge Duration",暴擊率、暴擊球持續時間 +"Unstable Infusion",不穩定化身 +"Deadly Infusion",致命專注 +"Critical Strike Chance and Multiplier",暴擊率和加成 +"Ambush and Assassinate",伏擊與刺殺 +Opportunistic,投機 +"Critical Strike Chance, Damage Over Time",暴擊率、持續傷害 +"Toxic Delivery",毒物走私 +"Noxious Strike",淬毒打擊 +"Critical Strike Chance, Elusive Effect",暴擊率、靈巧效果 +Mistwalker,霧行者 +"Evasion and Energy Shield, Frenzy Charge Duration",閃避和能量護盾、狂怒球持續時間 +"Swift Killer",敏捷殺手 +Polymath,博學 +"Evasion and Energy Shield, Movement Speed",閃避和能量護盾、移動速度 +Heartstopper,心靈永止 +"Escape Artist",逃脫大師 +"Evasion and Energy Shield, Attack and Cast Speed",閃避和能量護盾、攻擊和施放速度 +Spellbreaker,破法 +"Evasion and Energy Shield, Energy Shield Leech",閃避和能量護盾、能量護盾偷取 +"One Step Ahead",先行 +"Evasion and Energy Shield, Damage",閃避和能量護盾、傷害 +"Evasion and Energy Shield, Energy Shield Recharge",閃避和能量護盾、能量護盾充能 +"Trap and Mine Damage, Movement Speed",陷阱和地雷傷害、移動速度 +Pyromaniac,縱火狂 +"Born in the Shadows",生在影中 +"Trap and Mine Damage, Elemental Resistances",陷阱和地雷傷害、元素傷害和抗性 +"Explosives Expert",爆破專家 +"Trap and Mine Damage, Mine Throwing Speed",陷阱和地雷傷害、地雷投擲速度 +"Bomb Specialist",炸彈專家 +"Trap and Mine Damage, Trap Throwing Speed",陷阱和地雷傷害、陷阱投擲速度 +"Perfect Crime",完美犯罪 +"Demolitions Specialist",爆破天才 +"Chain Reaction",連鎖反應 +"Will of Blades",刀刃意志 +"Path of the Ranger",遊俠之道 +"Path of the Witch",女巫之道 +"Path of the Marauder",野蠻人之道 +"Path of the Duelist",決鬥者之道 +"Path of the Shadow",暗影刺客之道 +"Path of the Templar",聖堂武僧之道 +"Passive Point",天賦點數 +"Strength and Dexterity",力量和敏捷 +"Strength and Intelligence",力量和智慧 +"Dexterity and Intelligence",敏捷和智慧 +"Marauder Ascendancy",野蠻人昇華職業 +"Ranger Ascendancy",遊俠昇華職業 +"Witch Ascendancy",女巫昇華職業 +"Duelist Ascendancy",決鬥者昇華職業 +"Templar Ascendancy",聖堂武僧昇華職業 +"Shadow Ascendancy",暗影刺客昇華職業 +Berserker,暴徒 +Chieftain,酋長 +Raider,俠客 +Deadeye,銳眼 +Pathfinder,追獵者 +Occultist,秘術家 +Elementalist,元素使 +Necromancer,死靈師 +Slayer,處刑者 +Gladiator,衛士 +Champion,冠軍 +Inquisitor,判官 +Hierophant,聖宗 +Guardian,守護者 +Assassin,刺客 +Trickster,詐欺師 +"Soul Drinker",飲魂者 +"Damage Over Time Multiplier and Life Regeneration",持續傷害加成與生命回復 +"Damage Over Time Multiplier",持續傷害加成 +"Growth and Decay",成長與衰變 +Atrophy,萎縮 +"Physical Damage and Attack and Cast Speed",物理傷害和攻擊和施放速度 +"Force Shaper",力量成形 +"Aspect of the Lynx",山貓之靈 +"Poison Chance",中毒機率 +"Poison Damage Multiplier",中毒傷害加成 +"Fatal Toxins",致命之毒 +"Poison Chance and Duration",中毒機率和持續時間 +"Elemental Focus",元素專注 +Ascendant,昇華使徒 +"Trap Trigger Area",陷阱觸發範圍 +"Unstable Munitions",不穩定彈藥 +"Trap Cooldown Recovery",陷阱冷卻時間恢復 +Overprepared,過度準備 +"Trap Throwing Speed and Trigger Area",陷阱拋射速度與觸發範圍 +"Expeditious Munitions",快速彈藥 +"Mine Duration",地雷持續時間 +"Destructive Apparatus",毀滅裝置 +"Elemental Overload",元素超載 +Overcharged,超載 +"Charge on Kill",擊殺時充能 +"Physical Damage as Extra Cold Damage",物理傷害的額外冰冷傷害 +"Winter Spirit",寒冬之靈 +"Weapon Elemental Damage, Status Ailment Chance",武器元素傷害,異常狀態機率 +"Weapon Elemental Damage and Ailment Effect",武器元素傷害和異常狀態效果 +"Primeval Force",太古之力 +Insightfulness,洞見觀瞻 +Counterweight,平衡反擊 +"Ailment Damage",異常狀態傷害 +"Damaging Ailment Duration",傷害行異常狀態持續時間 +"Dirty Techniques",三流手段 +"Perfect Agony",絕對受難 +"Toxic Strikes",毒化之擊 +"Chain Distance",連鎖距離 +"Crimson Dance",緋紅舞蹈 +"Damage with Life Cost Skills and Reduced Life Cost",消耗生命的技能傷害和降低生命消耗 +"Cannibalistic Rite",食人儀式 +"Damage and Energy Shield",傷害和能量護盾 +"Attack and Cast Speed",攻擊和施放速度 +"Devastating Devices",破壞設置 +"Minion Accuracy",召喚物命中 +"Physical and Minion Damage",物理和召喚物傷害 +"Minion Damage and Attack and Cast Speed",召喚物傷害和攻擊和施放速度 +"Righteous Army",正義軍團 +"Spiritual Command",精神號令 +Redemption,救贖 +"Spiritual Aid",精神救助 +"Life Regeneration and Stun Threshold",生命回復和暈眩門檻 +Admonisher,告誡者 +"Natural Authority",自然權威 +"Arcane Will",秘能意志 +Runebinder,束縛印 +"Brand Damage",烙印傷害 +"Brand Damage and Duration",烙印傷害和持續時間 +"Brand Range and Brand Recall Cooldown Recovery",烙印距離和烙印呼喚冷卻時間恢復 +Runesmith,魔符匠 +"Brand Critical Strike Chance",烙印暴擊率 +"Explosive Runes",爆裂魔符 +"Energy Shield Leech",能量護盾偷取 +"Increased Energy Shield Leeched",增加能量護盾偷取 +"Ethereal Feast",虛空盛宴 +"Light Eater",嗜光者 +Avoidance,避免 +"Stun Avoidance",暈眩避免 +"Bleed Avoidance",避免流血 +"Poison Avoidance",避免中毒 +"Taste for Blood",血味 +Tolerance,寬容 +"Physical and Lightning Damage",物理和閃電傷害 +"Physical and Fire Damage",物理和火焰傷害 +"Physical and Elemental Damage",物理和元素傷害 +"Chance to Ignite, Freeze and Shock",點燃、冰凍和感電機率 +"Ailment Effect",異常狀態效果 +"Divine Judgement",聖之審判 +"Divine Fury",聖之狂怒 +"Divine Wrath",聖之雷霆 +"Life and Energy Shield on Kill",擊殺時獲得生命和能量護盾 +Resourcefulness,足智多謀 +"Soul Thief",竊魂者 +"Life and Mana on Hit",擊中時獲得生命和魔力 +"Dual Wield Cast Speed",雙持施放速度 +"Dual Wield Cast Speed and Movement Skill Cooldown Recovery",雙持施放速度和位移技能冷卻時間恢復 +"Dual Wield Spell Damage and Movement Speed",雙持法術傷害和移動速度 +Mysticism,玄幻之意 +"Dual Wield Attack and Cast Speed and Block",雙持攻擊和施放速度和格擋 +"Dual Wield Attack and Cast Speed",雙持攻擊和施放速度 +"Dual Wield Spell Damage and Spell Block",雙持法術傷害和法術格擋 +"Dark Arts",黯黑藝術 +"Staff Spell Damage",長杖法術傷害 +"Staff Area of Effect",長杖範圍效果 +"Staff Spell Damage and Spell Block",長杖法術傷害和法術格擋 +"Staff Spell Damage and Block",長杖法術傷害和格擋 +"Enigmatic Defence",謎樣防禦 +"Enigmatic Reach",謎樣之域 +"Shield Spell Block",盾牌法術格擋 +"Block Recovery and Energy Shield",格擋恢復和能量護盾 +"Arcane Guarding",秘能守護 +"Shield Spell Damage",盾牌法術傷害 +"Shield Spell Damage and Spell Block",盾牌法術傷害和法術格擋 +"Shield Cast Speed",盾牌施放速度 +"Arcane Sanctuary",秘能聖所 +"Spell Area of Effect and Damage",法術範圍效果和傷害 +"Arcane Expanse",秘能擴張 +"Wicked Ward",惡毒牢房 +"Poison Damage and Chance",中毒傷害和機率 +"Attack Speed and Poison Duration",攻擊速度和中毒持續時間 +"Swift Venoms",迅速猛毒 +"Attack Damage and Leech",攻擊傷害和偷取 +"Attack Damage and Speed",攻擊傷害和速度 +"Gladiator's Perseverance",衛士之毅 +"Melee Area of Effect and Damage",近戰範圍效果和傷害 +Brinkmanship,邊緣政策 +"Evasion and Movement Speed",閃避和移動速度 +"Evasion and Movement Skill Cooldown Recovery",閃避和位移技能冷卻時間恢復 +Fleetfoot,飛毛腿 +"Evasion and Blind Effect",閃避和致盲效果 +"Blind Duration",致盲持續時間 +"Silent Steps",悄無聲息 +"Evasion and Phasing",閃避和迷蹤 +"Freedom of Movement",解放行動 +Inexorable,無可避免 +"Armour and Guard Skill Cooldown Recovery",護甲和守護技能冷卻時間恢復 +Adamant,堅定不移 +Dismembering,肢解 +"Maximum Fortification",最大護體 +Steadfast,堅貞不渝 +"Season of Ice",冰霜季節 +"Spell Suppression",法術壓抑 +Inveterate,根深蒂固 +"Impale Effect",穿刺效果 +"Impale Chance and Physical Attack Damage",穿刺機率和物理攻擊傷害 +"Merciless Skewering",無情串燒 +"Impale Chance",穿刺激率 +"Forceful Skewering",強勢刺穿 +"Physical Damage as Extra Fire Damage",物理傷害的額外火焰傷害 +"Magmatic Strikes",岩漿之擊 +"Blind Chance",致盲機率 +"Critical Strikes against Blinded Enemies",對致盲敵人的暴擊 +"Dazzling Strikes",閃耀之擊 +"Movement Speed per Frenzy Charge",移動速度 +"Attack Speed per Frenzy Charge",每顆狂怒球攻擊速度 +"Disciple of the Slaughter",屠宰者之使徒 +"Stun Duration per Endurance Charge",每顆耐力球暈眩持續時間 +"Armour per Endurance Charge",每顆耐力球護甲 +"Area of Effect per Endurance Charge",每顆耐力球範圍效果 +"Disciple of the Unyielding",不屈之徒 +"Projectile Damage and Speed",投射物和速度 +Longshot,長射 +"Utmost Swiftness",極度迅速 +"Utmost Might",極度權勢 +"Utmost Intellect",極度聰穎 +"Maximum Cold Resistance",最大冰冷抗性 +"Maximum Fire Resistance",最大火焰抗性 +"Prismatic Skin",稜彩之膚 +"Axe Damage and Accuracy",斧的傷害和命中 +"Axe Damage and Critical Strike Chance",斧的傷害和暴擊率 +"Feller of Foes",開墾之敵 +"Pain Forger",偽痛 +Courage,勇氣 +"Mace Critical Strike Multiplier",錘的暴擊加成 +"Mace Critical Strike Chance",錘的暴擊率 +"Mace Damage and Critical Strike Chance",錘的傷害和暴擊率 +"Blacksmith's Clout",鐵匠之擊 +Spinecruncher,碎脊者 +"Spell Suppression and Life Flask Recovery",法術壓抑和生命藥劑恢復 +Entrench,壕溝戰 +"Sword Damage and Melee Range",劍的傷害和近戰範圍 +Bladedancer,舞劍者 +"Bow Area of Effect",弓的範圍效果 +Farsight,遠視 +"Physical Bow Damage",物理弓傷害 +"Claws of the Hawk",鷹爪功 +"Claw Attack Speed and Poison Chance",爪的攻擊速度和中毒機率 +"Claw Critical Strike Multiplier",爪的暴擊率加成 +Backstabbing,背刺 +"Dagger Ailment Damage",匕首的異常狀態傷害 +"Dagger Critical Strike Multiplier and Poison Duration",匕首的暴擊加成和中毒持續時間 +"Dagger Ailment Damage and Poison Chance",匕首的異常狀態傷害和中毒機率 +"Dagger Critical Strike Chance",匕首的暴擊率 +Wasting,浪費 +Disintegration,異變 +"Two Handed Melee Critical Strike Chance and Accuracy",雙手武器近戰暴擊率和命中 +"Titanic Impacts",巨大影響 +"Two Handed Melee Damage and Stun Duration",雙手武器近戰傷害和暈眩持續時間 +"Two Handed Melee Damage and Reduced Enemy Stun Threshold",雙手武器近戰傷害和減低敵人暈眩門檻 +"Kinetic Impacts",動能影響 +"Dual Wield Critical Strike Chance",雙持武器暴擊率 +"Shield Damage and Defences",盾牌傷害和防禦 +"Shield Damage",盾牌傷害 +"Aggressive Bastion",進擊的壁壘 +"Spell Block",法術格擋 +"Spell Block and Elemental Resistances",法術格擋和元素抗性 +Safeguard,庇護 +"Life on Hit",擊中獲得生命 +"Life on Kill and Recoup",擊殺時護的生命和補償 +"Warrior Training",戰士訓練 +"Staff Damage and Block",長杖傷害和格擋 +"Staff Damage and Armour",長杖傷害和護甲 +"Steelwood Stance",鋼木之姿 +"Staff Elemental Damage and Penetration",長杖元素傷害和穿透 +"One with the River",河流之子 +"Staff Accuracy",長杖命中 +"Deadly Draw",致命箭矢 +"Mana and Arcane Surge Effect",魔力和秘能波動效果 +"Arcane Capacitor",秘能容器 +"Life and Mana on Kill against Cursed Enemies",擊殺被詛咒的敵人獲得生命和魔力 +"Life on Kill against Cursed Enemies",擊殺被詛咒的敵人獲得生命 +"Last Rites",最後儀式 +"Mana Regeneration per Power Charge",每顆暴擊球魔力回復 +"Critical Strike Chance per Power Charge",每顆暴擊球暴擊率 +"Critical Strike Multiplier per Power Charge",每顆暴擊球暴擊加成 +"Disciple of the Forbidden",禁忌紀律 +"Mana and Spell Damage",魔力和法術傷害 +"Prodigal Perfection",完美浪子 +"Mana and Spell Block",魔力和法術格擋 +"Mystic Bulwark",神幻壁壘 +"Mana Flasks",魔力藥劑 +"Essence Extraction",萃取精華 +"Ravenous Horde",貪婪之徒 +"Minion Damage and Duration",召喚物傷害和持續時間 +"Enduring Bond",持久合作 +"Minion Critical Strike Chance",召喚物暴擊率 +"Fearsome Force",恐怖之力 +"Minion Life and Elemental Resistances",召喚物生命和元素抗性 +"Minion Life and Physical Damage Reduction",召喚物生命和物理傷害減免 +"Indomitable Army",頑固軍隊 +"Link Mana Cost",連結魔力消耗 +"Link Mana Cost and Cast Speed",連結魔力消耗和施放速度 +"Inspiring Bond",啟發之繫 +"Golem Life and Buff Effect",魔像生命和增益效果 +"Golem Commander",魔像指揮官 +"Life Flasks and Flask Duration",生命藥劑和藥劑持續時間 +"Field Medicine",野戰醫學 +"Mine Area of Effect",地雷範圍效果 +"Blast Waves",爆炸浪潮 +"Mine Throwing Speed",地雷投擲速度 +"Mine Critical Strike Chance",地雷爆擊率 +"Mine Critical Strike Multiplier",地雷爆擊加成 +"Successive Detonations",連續爆破 +"Mine Damage and Reservation Efficiency",地雷傷害和保留效用 +"Efficient Explosives",高能炸彈 +"Searing Heat",灼熱 +"Faster Ignite",快速點燃 +"Dire Torment",悲慘折磨 +"Critical Ailment Damage Over Time Multiplier",暴擊異常狀態持續傷害加成 +"Totem Attack and Placement Speed",圖騰攻擊和放置速度 +"Totem Critical Strike Chance and Multiplier",圖騰暴擊率和加成 +Watchtowers,看守塔 +"Totem Damage and Attack Speed",圖騰傷害和攻擊速度 +Surveillance,監視 +Panopticon,圓牢 +"Powerful Bond",強大之繫 +"Link Duration and Cast Speed",連結持續時間和施放速度 +"Link Duration",連結持續時間 +"Burning Brutality",燃燒殘暴 +"Attack Ignite Chance",攻擊點燃機率 +"Burning Damage Multiplier with Attacks",攻擊燃燒傷害加成 +"Call to Arms",武裝召喚 +"Eternal Youth",青春永駐 +"Glancing Blows",側身之擊 +"Wind Dancer",風魔舞者 +"The Agnostic",不可知論 +"Supreme Ego",至高.自我 +"Warcry Buff Effect",戰吼增益效果 +"Warcry Speed and Duration",戰吼速度和持續時間 +"Warcry Cooldown Recovery and Duration",戰吼冷卻時間恢復和持續時間 +"Warcry Speed and Area of Effect",戰吼速度和範圍效果 +"Warcry Cooldown Recovery and Area of Effect",戰吼冷卻時間恢復和範圍效果 +"Warcry Speed",戰吼速度 +"Warcry Speed and Cooldown Recovery",戰吼速度冷卻時間恢復 +"Warcry Cooldown Recovery",戰吼冷卻時間恢復 +"Warcry Area of Effect",戰吼範圍效果 +"Deep Breaths",深呼吸 +"Exerted Attack Damage",竭盡攻擊傷害 +"Warcry Cooldown Recovery and Exerted Attack Damage",戰吼冷卻時間恢復和竭盡攻擊傷害 +"Warcry Speed and Exerted Attack Damage",戰吼速度和竭盡攻擊傷害 +"Measured Fury",縝密狂怒 +Unfaltering,堅定不移 +"Reservation Efficiency of Heralds",捷光環保留效用 +"Herald Buff Effect",捷光環增益效果 +"Discord Artisan",不諧匠師 +"Melee Damage and Strike Range",近戰傷害和打擊範圍 +"Adjacent Animosity",相鄰憎恨 +"Reduced Skill Duration",減少技能持續時間 +"Window of Opportunity",機會之窗 +"Damage if Consumed a Corpse",若消耗屍體的傷害 +"Corpse Life",屍體生命 +Undertaker,送葬者 +Bannerman,掌旗手 +"Spell Suppression and Energy Shield Recharge Rate",法術壓抑和能量護盾充能率 +Instinct,本能 +"Assured Strike",珍重打擊 +"Ignite Resistance",點燃抗性 +"Chill and Freeze Resistance",冰緩和冰凍抗性 +"Shock Resistance",感電抗性 +"Anointed Flesh",聖油鮮肉 +"Impale Effect with Two Handed Weapons",雙手武器穿刺效果 +"Impale Chance with Two Handed Weapons",雙手武器穿刺機率 +Harpooner,魚叉手 +"Chance to Poison with Spells",法術中毒機率 +"Poison Damage and Cast Speed",中毒傷害和施放速度 +"Serpentine Spellslinger",毒蛇法術回音 +"Mana Regeneration and Increased Mana Cost",魔力回復和增加魔力消耗 +Forethought,前瞻性 +"Infused Flesh",注入肉體 +"Imbalanced Guard",不平衡守衛 +"The Impaler",穿刺者 +"Brand Duration",烙印持續時間 +"Brand Recall Cooldown Recovery",烙印呼喚冷卻時間恢復 +"Brand Equity",烙印正義 +"Trick Shot",花式射擊 +"Split Shot",分裂射擊 +"Forking Angle",分裂角度 +Deflection,偏斜 +"Life Flask Charge Gain",生命藥劑獲得充能 +"Mana Flask Charge Gain",魔力藥劑獲得充能 +"Replenishing Remedies",補藥 +Acrimony,尖酸刻薄 +"Harvester of Foes",勁敵收割 +"Hex Master",咒術大師 +"Curse Mana Reservation Efficiency",詛咒魔力保留效用 +"Malicious Intent",惡之意 +"Mark Effect",印記效果 +"Damage against Marked Enemy",對詛咒敵人傷害 +"Marked for Death",死亡印記 +"Critical Strike Chance against Marked Enemy",對印記的敵人暴擊率 +"Marked Enemy Reduced Accuracy",被印記的敵人減少命中 +"Mark the Prey",獵物印記 +Hearty,爽朗 +"Physical Damage Over Time Multiplier",物理持續傷害加成 +"Physical Damage and Overwhelm",物理傷害和鎮壓 +Vanquisher,勝者 +Relentless,狠勁 +"Veteran Soldier",老兵 +"Curse Effect on You and Chaos Resistance",你身上的詛咒和混沌抗性 +Asylum,避難所 +"Careful Conservationist",謹慎資源保護者 +"Flask Effect Duration",藥劑效果持續時間 +"Flask Charges Used",藥劑充能使用 +"Natural Remedies",自然療法 +Magebane,咒術災厄 +"Iron Will",鋼鐵意志 +Solipsism,唯我論 +"Ghost Dance",鬼舞 +"Divine Shield",聖盾 +"Versatile Combatant",多重戰 +"Lethe Shade",忘卻陰影 +"Bastion Breaker",堡壘破壞者 +"Precise Technique",精準科技 +"Bow Attack Speed and Phasing",弓的攻擊速度和迷蹤 +"Curse Mana Cost",詛咒魔力消耗 +"Hex Area of Effect",咒術範圍效果 +"Curse Duration",詛咒持續時間 +"Mana on Kill against Cursed Enemies",擊殺被詛咒的敵人獲得魔力 +"Steeped in the Profane",褻瀆之身 +"Minion Critical Strike Multiplier",召喚物暴擊加成 +"Accuracy Mastery",命中專精 +"Armour Mastery",護甲專精 +"Fortify Mastery",護體專精 +"Armour and Energy Shield Mastery",護甲和能量護盾專精 +"Attack Mastery",攻擊專精 +"Spell Suppression Mastery",法術壓抑專精 +"Impale Mastery",穿刺專精 +"Blind Mastery",致盲專精 +"Flask Mastery",藥劑專精 +"Leech Mastery",偷取專精 +"Axe Mastery",斧專精 +"Bleeding Mastery",流血專精 +"Bow Mastery",弓專精 +"Projectile Mastery",投射物專精 +"Brand Mastery",烙印專精 +"Lightning Mastery",閃電專精 +"Caster Mastery",法術專精 +"Chaos Mastery",混沌專精 +"Charge Mastery",充能專精 +"Claw Mastery",爪專精 +"Cold Mastery",冰冷專精 +"Critical Mastery",暴擊專精 +"Curse Mastery",詛咒專精 +"Mark Mastery",印記專精 +"Link Mastery",連結專精 +"Dagger Mastery",匕首專精 +"Life Mastery",生命專精 +"Damage Over Time Mastery",持續傷害專精 +"Dual Wielding Mastery",雙持專精 +"Block Mastery",格擋專精 +"Duration Mastery",持續時間專精 +"Elemental Mastery",元素專精 +"Energy Shield Mastery",能量護盾專精 +"Evasion and Energy Shield Mastery",閃避和能量護盾專精 +"Evasion Mastery",閃避專精 +"Armour and Evasion Mastery",護甲和閃避專精 +"Fire Mastery",火焰專精 +"Mace Mastery",錘專精 +"Mana Mastery",魔力專精 +"Physical Mastery",物理專精 +"Mine Mastery",地雷專精 +"Minion Offence Mastery",召喚物侵略專精 +"Minion Defence Mastery",召喚物防禦專精 +"Poison Mastery",中毒專精 +"Reservation Mastery",保留專精 +"Shield Mastery",盾牌專精 +"Staff Mastery",長杖專精 +"Sword Mastery",劍專精 +"Totem Mastery",圖騰專精 +"Trap Mastery",陷阱專精 +"Two Hand Mastery",雙手武器專精 +"Wand Mastery",法杖專精 +"Warcry Mastery",戰吼專精 +"Attributes Mastery",能力專精 +"Resistance and Ailment Protection Mastery",抗性和異常狀態保護專精 +"Way of the Warrior",戰士之道 +"Deadly Inclinations",致命愛好 +"Mystic Talents",神幻天賦 +"Heart of Darkness",黑暗之心 +"Vengeant Cascade",復仇浪湧 +"Tribal Fury",部落之怒 +Tenacity,不屈不撓 +Tranquility,寧靜 +Crusader,十字軍 +Persistence,堅持不懈 +"Hardened Scars",硬疤 +"Cleansed Thoughts",淨化思想 +"Aspect of Stone",巨石祝福 +"Prodigious Defence",出奇防禦 +"Advance Guard",進階守衛 +"Gladiatorial Combat",衛士戰鬥 +"Strike Leader",罷工領袖 +"Powerful Ward",強力守衛 +"Enduring Ward",耐久守衛 +"Gladiator's Fortitude",衛士的毅力 +"Precise Retaliation",精確復仇 +"Veteran Defender",防禦老手 +"Iron Breaker",碎鐵者 +"Deep Cuts",深度切割 +"Master the Fundamentals",精通基礎 +"Force Multiplier",原力加成 +"Furious Assault",狂暴突襲 +"Vicious Skewering",惡毒穿刺 +"Grim Oath",殘酷誓言 +Battle-Hardened,固守戰場 +"Replenishing Presence",補充光環 +"Master of Command",引導大師 +"Spiteful Presence",惡意光環 +"Purposeful Harbinger",果斷的神諭 +"Destructive Aspect",破壞面 +"Electric Presence",電力光環 +"Volatile Presence",變動光環 +"Righteous Path",正道 +"Mortifying Aspect",屈辱面 +"Frantic Aspect",瘋狂面 +Introspection,自我反省 +Skullbreaker,碎骨者 +"Pressure Points",壓力點 +"Overwhelming Malice",壓倒性的惡意 +Magnifier,放大 +"Savage Response",殘暴應對 +"Eye of the Storm",風暴之眼 +"Basics of Pain",苦痛之基 +"Quick Getaway",迅速逃離 +"Assert Dominance",維護地位 +"Vast Power",投入力量 +"Powerful Assault",猛烈襲擊 +Intensity,劇烈 +"Titanic Swings",泰坦揮擊 +"Towering Threat",聳天威脅 +"Ancestral Echo",先祖回響 +"Ancestral Reach",先祖所向 +"Ancestral Might",先祖之力 +"Ancestral Preservation",先祖庇護 +"Snaring Spirits",咆嘯靈魂 +"Sleepless Sentries",無眠哨兵 +"Ancestral Guidance",先祖指引 +"Ancestral Inspiration",先祖啟發 +"Vital Focus",活力專注 +"Rapid Infusion",極速注入 +"Unwavering Focus",堅定專注 +"Enduring Focus",耐久專注 +"Precise Focus",精確專注 +"Stoic Focus",專注禁慾 +"Hex Breaker",破魔者 +"Arcane Adept",祕能專精 +"Distilled Perfection",完美淬鍊 +"Spiked Concoction",尖刺混物 +Fasting,快速 +"Mender's Wellspring",治癒湧泉 +"Special Reserve",特別保留 +"Numbing Elixir",無感不死藥 +"Mob Mentality",暴民心理 +"Cry Wolf",狼嚎 +"Haunting Shout",鬼魅呼嘯 +"Lead By Example",模範領導 +Provocateur,挑唆者 +"Warning Call",預警呼喚 +"Rattling Bellow",慌亂吼叫 +Bloodscent,血腥味 +"Run Through",迅速略過 +"Wound Aggravation",創傷加劇 +Overlord,封建霸主 +"Expansive Might",擴展之力 +"Weight Advantage",優勢權重 +Wind-up,風起 +"Fan of Blades",刀鋒狂熱 +"Disease Vector",病原體 +"Arcing Shot",弧射 +"Tempered Arrowheads",鍛煉的箭頭 +Broadside,舷側砲 +"Explosive Force",爆破力 +"Opportunistic Fusilade",機會主義福斯雷 +"Storm's Hand",風暴之手 +"Battlefield Dominator",戰場統治者 +"Martial Mastery",武術精通 +"Surefooted Striker",踏實打手 +"Graceful Execution",優雅處刑 +"Brutal Infamy",殘暴惡名 +"Fearsome Warrior",膽怯戰士 +"Combat Rhythm",戰鬥韻律 +"Hit and Run",打帶跑 +"Insatiable Killer",貪得無厭的殺手 +"Mage Bane",魔術災厄 +"Martial Momentum",武術氣勢 +"Deadly Repartee",致命才能 +"Quick and Deadly",迅速與致命 +"Smite the Weak",弱點打擊 +"Heavy Hitter",沉重打手 +"Martial Prowess",武術英勇 +Calamitous,災難 +Devastator,毀滅者 +"Fuel the Fight",刺激戰鬥 +"Drive the Destruction",破壞之意 +"Feed the Fury",豢養狂怒 +"Aggressive Defence",積極防禦 +"Seal Mender",封口修補 +"Conjured Wall",召喚之璧 +"Arcane Heroism",祕能英雄 +"Practiced Caster",見習術士 +"Burden Projection",重擔投射 +Thaumophage,噬菌體 +"Essence Rush",精華湧現 +"Sap Psyche",心靈乾枯 +Sadist,施虐者 +"Corrosive Elements",腐蝕元素 +"Doryani's Lesson",多里亞尼的教程 +"Disorienting Display",迷茫之列 +"Prismatic Heart",多稜之心 +"Widespread Destruction",毀滅擴散 +"Master of Fire",火焰大師 +"Smoking Remains",殘煙 +Cremator,焚屍爐 +Snowstorm,暴風雪 +"Storm Drinker",風暴狂飲 +Paralysis,麻痺 +Supercharge,超負荷 +"Blanketed Snow",拂雪 +"Cold to the Core",冰心 +"Cold-Blooded Killer",冷血殺手 +"Touch of Cruelty",殘酷之觸 +"Unwaveringly Evil",堅定邪靈 +"Unspeakable Gifts",不可描述之贈 +"Dark Ideation",黑暗觀念 +"Unholy Grace",不潔優雅 +"Wicked Pall",邪惡棺木 +Renewal,換新 +"Raze and Pillage",抹除和掠奪 +"Rotten Claws",腐鏽之爪 +"Call to the Slaughter",屠殺惡夢 +"Skeletal Atrophy",骷髏萎縮 +"Hulking Corpses",龐大屍堆 +"Vicious Bite",惡毒之咬 +"Primordial Bond",原始連繫 +Blowback,後座力 +"Fan the Flames",搧風點火 +"Cooked Alive",現宰 +"Burning Bright",燃燒閃耀 +"Wrapped in Flame",火焰包覆 +"Vivid Hues",生動色調 +Rend,撕裂 +"Disorienting Wounds",迷茫之殤 +"Compound Injury",複合傷害 +"Blood Artist",血腥藝術家 +Phlebotomist,放血屍 +"Septic Spells",腐爛法術 +"Low Tolerance",低容忍 +"Steady Torment",持續折磨 +"Eternal Suffering",永恆磨難 +"Eldritch Inspiration",怪異靈感 +"Wasting Affliction",耗盡苦難 +Haemorrhage,滲血 +"Flow of Life",生機流動 +"Exposure Therapy",曝曬療法 +"Brush with Death",死神之拂 +"Vile Reinvigoration",復興邪惡 +"Circling Oblivion",閉鎖遺忘 +"Brewed for Potency",釀造之力 +"Astonishing Affliction",驚奇痛楚 +"Cold Conduction",冷傳導 +"Inspired Oppression",啟發壓迫 +"Chilling Presence",冰緩光環 +"Deep Chill",深層冰緩 +Blast-Freeze,爆凍 +Thunderstruck,雷擊 +Stormrider,風暴馭者 +Overshock,過度震驚 +"Evil Eye",邪眼 +"Forbidden Words",禁咒 +"Doedre's Spite",德瑞的怨恨 +"Victim Maker",加害人 +"Master of Fear",恐懼大師 +"Wish for Death",求死 +"Lord of Drought",枯旱之君 +"Blizzard Caller",暴雪舵手 +"Tempt the Storm",誘惑風暴 +"Misery Everlasting",永恆苦難 +"Exploit Weakness",攻其之弱 +"Hound's Mark",獵犬印記 +"Doedre's Gluttony",德瑞的暴食 +"Doedre's Apathy",德瑞的冷漠 +"Master of the Maelstrom",混亂大師 +Heraldry,符紋學 +Endbringer,終焉使者 +Cult-Leader,邪教教主 +"Empowered Envoy",授權使徒 +"Dark Messenger",黑暗信使 +"Agent of Destruction",破壞特工 +"Lasting Impression",持續印象 +"Self-Fulfilling Prophecy",自我實現預言 +"Invigorating Portents",振奮預兆 +"Pure Agony",純粹苦痛 +Disciples,紀律 +"Dread March",驚懼遊行 +"Blessed Rebirth",祝禱重生 +"Life from Death",死而復生 +"Feasting Fiends",宴請邪魔 +Bodyguards,保鑣 +Follow-Through,貫徹始終 +Streamlined,流線型 +"Shrieking Bolts",尖嘯音波 +"Eye to Eye",對視 +Repeater,背誦者 +Aerodynamics,氣動學 +"Chip Away",抹除 +"Seeker Runes",符文探尋者 +Remarkable,非凡 +"Brand Loyalty",品牌忠誠 +"Holy Conquest",神聖征服 +"Grand Design",宏偉設計 +"Set and Forget",設定和遺忘 +"Expert Sabotage",破壞專精 +"Guerilla Tactics",游擊戰術 +Expendability,擴展性 +"Arcane Pyrotechnics",祕能煙花 +"Surprise Sabotage",驚喜破壞 +"Careful Handling",細心掌控 +"Peak Vigour",活力之巔 +Fettle,修補 +"Feast of Flesh",血肉盛宴 +"Sublime Sensation",崇高之覺 +"Surging Vitality",活力湧現 +"Peace Amidst Chaos",混沌中的平靜 +Adrenaline,腎上腺素 +"Wall of Muscle",肉璧 +Mindfulness,謹慎 +"Liquid Inspiration",液態啟發 +Openness,開放 +"Daring Ideas",大膽的想法 +"Clarity of Purpose",明淨之志 +"Scintillating Idea",靈光乍現 +"Holistic Health",整體健康 +Genius,天才 +Improvisor,即興詩人 +"Stubborn Student",頑固學生 +"Savour the Moment",享受時光 +"Energy From Naught",虛無淬能 +"Will Shaper",意志雕塑 +"Spring Back",彈回 +"Conservation of Energy",節能 +Self-Control,自制力 +"Heart of Iron",鋼鐵之心 +"Prismatic Carapace",多稜甲殼 +Militarism,軍國主義 +"Second Skin",換皮 +"Dragon Hunter",獵龍幻士 +"Enduring Composure",耐久鎮靜 +Uncompromising,永不妥協 +"Prismatic Dance",多稜舞蹈 +"Natural Vigour",自然活力 +Untouchable,無法觸碰 +"Shifting Shadow",替換陰影 +Readiness,準備就緒 +"Sublime Form",昇華之型 +"Confident Combatant",自信戰士 +"Flexible Sentry",機動哨兵 +"Vicious Guard",惡毒護衛 +"Mystical Ward",魔幻守衛 +"Rote Reinforcement",加強記憶 +"Mage Hunter",魔術獵手 +"Riot Queller",暴動殺手 +"One with the Shield",持盾者 +Aerialist,高空特技 +"Elegant Form",高雅之姿 +"Darting Movements",猛突位移 +"No Witnesses",無目擊者 +"Molten One's Mark",熔火之印 +"Fire Attunement",火焰曲調 +"Pure Might",純粹之力 +Blacksmith,鐵匠 +Non-Flammable,非易燃 +"Winter Prowler",冬季竊賊 +Hibernator,冬眠 +"Pure Guile",純粹詭計 +Alchemist,鍊金術師 +Antifreeze,抗凍 +Wizardry,巫術 +Capacitor,容器 +"Pure Aptitude",純粹才能 +Sage,哲人 +Insulated,絕緣 +"Born of Chaos",混沌之誕 +Antivenom,抗毒 +Rot-Resistant,抗鏽 +Blessed,祝福 +"Student of Decay",腐朽之徒 +"Medium Jewel Socket",中型珠寶插槽 +"Small Jewel Socket",小型珠寶插槽 +"Position Proxy",位置取代 diff --git a/PoeCharm/Pob/translate_tw/tree_sd.csv b/PoeCharm/Pob/translate_tw/tree_sd.csv new file mode 100644 index 0000000..ccc8428 --- /dev/null +++ b/PoeCharm/Pob/translate_tw/tree_sd.csv @@ -0,0 +1,1778 @@ +k,v +"30% increased Fire Damage with Attack Skills","攻擊技能增加 30% 火焰傷害" +"Damage with Weapons Penetrates 8% Fire Resistance","武器造成的傷害穿透 8% 火焰抗性" +"12% increased Physical Damage with Two Handed Melee Weapons","持近戰雙手武器時增加 12% 物理傷害" +"Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments","使用雙手近戰武器攻擊增加 12% 異常狀態傷害" +"0.8% of Physical Attack Damage Leeched as Life","0.8% 的物理攻擊傷害偷取生命" +"16% increased Physical Damage with Two Handed Melee Weapons","持近戰雙手武器時增加 16% 物理傷害" +"Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments","使用雙手近戰武器攻擊增加 16% 異常狀態傷害" +"0.4% of Physical Attack Damage Leeched as Life","0.4% 的物理攻擊傷害偷取生命" +"3% increased Attack Speed with Two Handed Melee Weapons","使用雙手近戰武器時增加 3% 攻擊速度" +"15% increased Totem Life","增加 15% 圖騰生命" +"Totems have 15% additional Physical Damage Reduction","圖騰有 15% 額外物理傷害減免" +"+3% Chance to Block Attack Damage while wielding a Staff","持長杖時 +3% 攻擊傷害格擋率" +"+3% Chance to Block Spell Damage while wielding a Staff","持長杖時 +3% 法術傷害格擋率" +"+6% Chance to Block Attack Damage while wielding a Staff","持長杖時 +6% 攻擊傷害格擋率" +"+6% Chance to Block Spell Damage while wielding a Staff","持長杖時 +6% 法術傷害格擋率" +"20% chance to gain a Power Charge when you Block","格擋時 20% 機率獲得 1 顆暴擊球" +"+2% Chance to Block Spell Damage while holding a Shield","持盾時 +2% 法術傷害格擋率" +"+6% Elemental Resistances while holding a Shield","持盾時 +6% 元素抗性" +"Regenerate 0.6% of Life per second","每秒回復 0.6% 生命" +"+3% Chance to Block Attack Damage while holding a Shield","持盾時 +3% 攻擊傷害格擋率" +"30% increased Block Recovery","增加 30% 格擋恢復" +"+4% Chance to Block Attack Damage while holding a Shield","持盾時 +4% 攻擊傷害格擋率" +"+4% Chance to Block Spell Damage while holding a Shield","持盾時 +4% 法術傷害格擋率" +"+12% Elemental Resistances while holding a Shield","持盾時 +12% 元素抗性" +"Sword Attacks deal 16% increased Damage with Ailments","劍攻擊增加 16% 異常狀態傷害" +"16% increased Physical Damage with Swords","持劍類武器時增加 16% 物理傷害" +"30% increased Critical Strike Chance with Staves","持長杖時增加 30% 暴擊率" +"Staff Attacks deal 30% increased Damage with Hits and Ailments","長杖攻擊增加 30% 擊中和異常狀態傷害" +"10% chance to gain an Endurance Charge on Melee Critical Strike","近戰攻擊暴擊時有 10% 機率獲得 1 個耐力球" +"10% increased Stun Duration with Staves on Enemies","使用長杖類武器時增加 10% 敵人暈眩時間" +"Staff Attacks deal 15% increased Damage with Hits and Ailments","長杖攻擊增加 15% 擊中和異常狀態傷害" +"Mace or Sceptre Attacks deal 16% increased Damage with Ailments","錘或權杖增加 16% 異常狀態傷害" +"16% increased Physical Damage with Maces or Sceptres","錘和權杖增加 16% 物理傷害" +"5% reduced Enemy Stun Threshold with Maces or Sceptres","錘和權杖減少 5% 敵人暈眩門檻" +"Mace or Sceptre Attacks deal 14% increased Damage with Ailments","錘或權杖增加 14% 異常狀態傷害" +"14% increased Physical Damage with Maces or Sceptres","錘和權杖增加 14% 物理傷害" +"8% increased Area of Effect","增加 8% 範圍效果" +"Mace or Sceptre Attacks deal 36% increased Damage with Ailments","錘或權杖增加 36% 異常狀態傷害" +"36% increased Physical Damage with Maces or Sceptres","錘和權杖增加 36% 物理傷害" +"12% reduced Enemy Stun Threshold with Maces or Sceptres","錘和權杖減少 12% 敵人暈眩門檻" +"Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments","錘或權杖攻擊增加 12% 擊中和異常狀態傷害" +"5% increased Area of Effect","增加 5% 範圍效果" +"Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments","錘或權杖攻擊增加 10% 擊中和異常狀態傷害" +"20% increased Stun Duration on Enemies","增加 20% 敵人暈眩時間" +"Mace or Sceptre Attacks deal 30% increased Damage with Ailments","錘或權杖增加 30% 異常狀態傷害" +"30% increased Physical Damage with Maces or Sceptres","錘和權杖增加 30% 物理傷害" +"12% increased Area of Effect","增加 12% 範圍效果" +"4% increased maximum Life","增加 4% 最大生命" +"10% increased Armour","增加 10% 護甲" +"28% increased Armour","增加 28% 護甲" +"Reflects 50 Physical Damage to Melee Attackers","反射 50 物理傷害給近戰攻擊者" +"14% increased Armour","增加 14% 護甲" +"+5% to all Elemental Resistances","+5% 全部元素抗性" +"4% increased maximum Energy Shield","增加 4% 最大能量護盾" +"5% increased maximum Energy Shield","增加 5% 最大能量護盾" +"3% increased Attack Speed with Axes","使用斧類武器時增加 3% 攻擊速度" +"Axe Attacks deal 12% increased Damage with Ailments","斧攻擊增加 12% 異常狀態傷害" +"12% increased Physical Damage with Axes","斧類武器增加 12% 物理傷害" +"10% increased Attack Speed with Axes","使用斧類武器時增加 10% 攻擊速度" +"Axe Attacks deal 24% increased Damage with Hits and Ailments","斧攻擊增加 24% 擊中和異常狀態傷害" +"20% chance to gain Onslaught for 4 seconds on Kill","擊殺時有 20% 機率獲得 4 秒猛攻效果" +"+5 to Maximum Rage","+5 最大盛怒上限" +"8% increased Attack Speed with Axes","使用斧類武器時增加 8% 攻擊速度" +"Axe Attacks deal 25% increased Damage with Ailments","斧攻擊增加 25% 異常狀態傷害" +"25% increased Physical Damage with Axes","斧類武器增加 25% 物理傷害" +"Axe Attacks deal 14% increased Damage with Ailments","斧攻擊增加 14% 異常狀態傷害" +"14% increased Physical Damage with Axes","斧類武器增加 14% 物理傷害" +"Axe Attacks deal 18% increased Damage with Ailments","斧攻擊增加 18% 異常狀態傷害" +"18% increased Physical Damage with Axes","斧類武器增加 18% 物理傷害" +"Attacks have 15% chance to cause Bleeding","攻擊有 15% 機率造成流血" +"+20 to Strength","+20 力量" +"4% increased Attack Speed","增加 4% 攻擊速度" +"26% increased Physical Damage","增加 26% 物理傷害" +"16% increased Attack Physical Damage","增加 16% 物理攻擊傷害" +"12% increased Attack Physical Damage","增加 12% 物理攻擊傷害" +"5% increased maximum Life","增加 5% 最大生命" +"+1 to Maximum Endurance Charges","+1 最大耐力球數量" +"8% increased maximum Mana","增加 8% 最大魔力" +"10% increased maximum Mana","增加 10% 最大魔力" +"Guard Skills have 20% increased Cooldown Recovery Rate","守護技能增加 20% 冷卻時間恢復速度" +"5% increased maximum Mana","增加 5% 最大魔力" +"3% reduced Mana Cost of Skills","減少 3% 技能魔力消耗" +"Regenerate 0.2% of Life per second per Endurance Charge","每顆耐力球每秒回復 0.2% 生命" +"3% increased Attack Speed","增加 3% 攻擊速度" +"12% increased Attack Speed","增加 12% 攻擊速度" +"60% increased total Recovery per second from Life Leech","增加 60% 生命偷取的每秒總恢復" +, +"1.2% of Physical Attack Damage Leeched as Life","1.2% 的物理攻擊傷害偷取生命" +"40% increased total Recovery per second from Life Leech","增加 40% 生命偷取的每秒總恢復" +"Knocks Back Enemies if you get a Critical Strike with a Staff",持長杖暴擊時擊退敵人 +"40% increased Critical Strike Chance with Staves","持長杖時增加 40% 暴擊率" +"+20% to Critical Strike Multiplier with Staves","持長杖時 +20% 暴擊加成" +"10% chance to Knock Enemies Back on hit","10% 機率擊退敵人" +"25% increased Knockback Distance","增加 25% 擊退距離" +"15% chance to Knock Enemies Back on hit","15% 機率擊退敵人" +"20% increased Endurance Charge Duration","增加 20% 耐力球持續時間" +"10% increased maximum Life","增加 10% 最大生命" +"Enemies Cannot Leech Life From you",敵人無法偷取你的生命 +"10% reduced Enemy Stun Threshold","減少 10% 敵人暈眩門檻" +"3% increased maximum Life","增加 3% 最大生命" +"12% increased Armour","增加 12% 護甲" +"+30 to Armour","+30 點護甲" +"+16 to maximum Life","+16 最大生命" +"+20 to Armour","+20 點護甲" +"12% increased Global Accuracy Rating","增加 12% 全域命中值" +"12% increased Critical Strike Chance","增加 12% 暴擊率" +"+150 to Accuracy Rating","+150 點命中" +"20% increased Global Accuracy Rating","增加 20% 全域命中值" +"20% increased Critical Strike Chance","增加 20% 暴擊率" +"20% increased Stun Threshold","增加 20% 暈眩門檻" +"Regenerate 1.8% of Life per second","每秒回復 1.8% 生命" +"30% increased Lightning Damage with Attack Skills","攻擊技能增加 30% 閃電傷害" +"Damage with Weapons Penetrates 8% Lightning Resistance","武器造成的傷害穿透 8% 閃電抗性" +"12% increased Cold Damage with Attack Skills","攻擊技能增加 12% 冰冷傷害" +"12% increased Elemental Damage with Wands","使用法杖類武器時增加 12% 元素傷害" +"10% increased Elemental Damage with Wands","使用法杖類武器時增加 10% 元素傷害" +"Damage with Weapons Penetrates 2% Elemental Resistances","武器造成的傷害穿透 2% 元素抗性" +"15% increased Attack Speed with Wands","使用法杖類武器時增加 15% 攻擊速度" +"30% increased Accuracy Rating with Wands","使用法杖類武器時增加 30% 命中值" +"4% increased Spell Damage per Power Charge","每個暴擊球增加 4% 法術傷害" +"15% chance to Shock","15% 機率使用閃電傷害擊中敵人造成感電效果" +"30% increased Effect of Lightning Ailments","增加 30% 閃電異常狀態效果" +"50% increased Duration of Lightning Ailments","增加 50% 閃電異常狀態持續時間" +"30% increased Damage if you have Shocked an Enemy Recently","若近期有感電敵人,增加 30% 傷害" +"10% increased Lightning Damage","增加 10% 閃電傷害" +"10% chance to Shock","10% 機率使用閃電傷害擊中敵人造成感電效果" +"10% increased Attack Speed with Wands","使用法杖類武器時增加 10% 攻擊速度" +"30% increased Damage while wielding a Wand","持法杖時增加 30% 傷害" +"4% increased Attack Speed with Wands","使用法杖類武器時增加 4% 攻擊速度" +"Wand Attacks deal 12% increased Damage with Ailments","法杖攻擊增加 12% 異常狀態傷害" +"12% increased Physical Damage with Wands","持法杖類武器時增加 12% 物理傷害" +"14% increased Damage while wielding a Wand","持法杖時增加 14% 傷害" +"10% increased Damage while wielding a Wand","持法杖時增加 10% 傷害" +"10% increased Wand Damage per Power Charge","每個暴擊球增加 10% 法杖傷害" +"10% chance to gain a Power Charge on Kill","10% 機率擊殺時獲得 1 顆暴擊球" +"+15% to Critical Strike Multiplier with Daggers","持匕首時 +15% 暴擊加成" +"20% increased Critical Strike Chance with Daggers","使用匕首類武器時增加 20% 暴擊率" +"0.8% of Attack Damage Leeched as Life","0.8% 攻擊傷害偷取生命" +"+30% to Critical Strike Multiplier with Daggers","持匕首時 +30% 暴擊加成" +"0.6% of Attack Damage Leeched as Life","0.6% 攻擊傷害偷取生命" +"0.6% of Attack Damage Leeched as Mana","0.6% 攻擊傷害偷取魔力" +"18% increased Critical Strike Chance with Daggers","使用匕首類武器時增加 18% 暴擊率" +"+14% to Critical Strike Multiplier with Daggers","持匕首時 +14% 暴擊加成" +"Dagger Attacks deal 12% increased Damage with Hits and Ailments","匕首攻擊增加 12% 擊中和異常狀態傷害" +"12% increased Attack Speed with Daggers","使用匕首類武器時增加 12% 攻擊速度" +"18% increased Accuracy Rating with Daggers","使用匕首類武器時增加 18% 命中值" +"Dagger Attacks deal 24% increased Damage with Hits and Ailments","匕首攻擊增加 24% 擊中和異常狀態傷害" +"10% increased Attack Speed with Claws","使用爪類武器時增加 10% 攻擊速度" +"Claw Attacks deal 25% increased Damage with Hits and Ailments","爪攻擊增加 25% 擊中和異常狀態傷害" +"25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws","持爪擊中時,有 25% 機率偷取暴擊、狂怒和耐力球" +"Claw Attacks deal 12% increased Damage with Hits and Ailments","爪攻擊增加 12% 擊中和異常狀態傷害" +"15% increased Accuracy Rating with Claws","使用爪類武器時增加 15% 命中值" +"+40% to Critical Strike Multiplier with Claws","持爪時 +40% 暴擊加成" +"Minions have +27% to Chaos Resistance","召喚物有 +27% 混沌抗性" +"Minions gain 20% of Maximum Life as Extra Maximum Energy Shield","召喚物獲得 20% 最大生命的額外最大能量護盾" +"+1 to Maximum number of Raised Zombies","+1 最大殭屍數量" +"+1 to Maximum number of Spectres","+1 最大幽魂數量" +"+1 to Maximum number of Skeletons","+1 最大骷髏數量" +"Minions have 10% increased maximum Life","召喚物增加 10% 最大生命" +"Minions have 12% increased maximum Life","召喚物增加 12% 最大生命" +"Minions have 8% increased maximum Life","召喚物增加 8% 最大生命" +"Minions have +13% to Chaos Resistance","召喚物有 +13% 混沌抗性" +"Minions Regenerate 1.5% of Life per second","召喚物每秒回復 1.5% 生命" +"Minions deal 12% increased Damage","召喚物增加 12% 傷害" +"12% increased Minion Accuracy Rating","增加 12% 召喚物命中值" +"Minions deal 15% increased Damage","召喚物增加 15% 傷害" +"Gain 5% of Wand Physical Damage as Extra Lightning Damage","獲得等同 5% 法杖物理傷害的額外閃電傷害" +"6% increased maximum Energy Shield","增加 6% 最大能量護盾" +"+1 to Maximum Power Charges","+1 最大暴擊球數量" +"20% increased maximum Mana","增加 20% 最大魔力" +"Recover 2% of Mana on Kill","擊殺時恢復 2% 魔力" +"30% increased Lightning Damage","增加 30% 閃電傷害" +"Damage Penetrates 6% Lightning Resistance","傷害穿透 6% 閃電抗性" +"+12% to Critical Strike Multiplier with Lightning Skills","+12% 閃電技能暴擊加成" +"25% increased Lightning Damage","增加 25% 閃電傷害" +"+15% to Lightning Resistance","+15% 閃電抗性" +"5% increased Cast Speed with Lightning Skills","增加 5% 閃電技能施放速度" +"12% increased Lightning Damage","增加 12% 閃電傷害" +"16% increased Lightning Damage","增加 16% 閃電傷害" +"15% chance to Freeze","15% 機率使用冰冷傷害擊中敵人造成冰凍效果" +"10% increased Flask Charges gained","增加 10% 藥劑充能獲取" +"16% increased Fire Damage","增加 16% 火焰傷害" +"25% increased Fire Damage","增加 25% 火焰傷害" +"+15% to Fire Resistance","+15% 火焰抗性" +"5% increased Cast Speed with Fire Skills","增加 5% 火焰技能施放速度" +"+4% to Fire Damage over Time Multiplier","+4% 火焰持續傷害加成" +"+5% to Fire Damage over Time Multiplier","+5% 火焰持續傷害加成" +"12% increased Fire Damage","增加 12% 火焰傷害" +"Regenerate 0.4% of Life per second","每秒回復 0.4% 生命" +"+10% to Fire Damage over Time Multiplier","+10% 火焰持續傷害加成" +"Regenerate 1.2% of Life per second","每秒回復 1.2% 生命" +"+15 to maximum Energy Shield","+15 最大能量護盾" +"10% increased Energy Shield Recharge Rate","增加 10% 能量護盾充能率" +"30% increased Effect of Cold Ailments","增加 30% 冰冷異常狀態效果" +"30% increased Duration of Cold Ailments","增加 30% 冰冷異常狀態持續時間" +"30% chance to Freeze Enemies which are Chilled","冰緩的敵人有 30% 機率被冰凍" +"25% increased Cold Damage","增加 25% 冰冷傷害" +"+15% to Cold Resistance","+15% 冰冷抗性" +"5% increased Cast Speed with Cold Skills","增加 5% 冰冷技能施放速度" +"16% increased Cold Damage","增加 16% 冰冷傷害" +"10% increased Cold Damage","增加 10% 冰冷傷害" +"12% increased Cold Damage","增加 12% 冰冷傷害" +"30% increased Cold Damage","增加 30% 冰冷傷害" +"Damage Penetrates 6% Cold Resistance","傷害穿透 6% 冰冷抗性" +"20% increased Duration of Cold Ailments","增加 20% 冰冷異常狀態持續時間" +"+6% to Cold Damage over Time Multiplier","+6% 冰冷持續傷害加成" +"+12% to Fire Damage over Time Multiplier","+12% 火焰持續傷害加成" +"+24% to Fire Resistance","+24% 火焰抗性" +"+6% to Fire Damage over Time Multiplier","+6% 火焰持續傷害加成" +"20% increased Critical Strike Chance for Spells","增加 20% 法術暴擊率" +"+10% to Critical Strike Multiplier for Spell Damage","+10% 法術傷害的暴擊加成" +"30% increased Critical Strike Chance for Spells","增加 30% 法術暴擊率" +"+30% to Critical Strike Multiplier for Spell Damage","+30% 法術傷害的暴擊加成" +"20% increased Area Damage","增加 20% 範圍傷害" +"10% increased Area of Effect","增加 10% 範圍效果" +"10% increased Area Damage","增加 10% 範圍傷害" +"+20 to Intelligence","+20 智慧" +"20% increased Mana Regeneration Rate","增加 20% 魔力回復率" +"10% increased Mana Regeneration Rate","增加 10% 魔力回復率" +"5% reduced Mana Cost of Skills","減少 5% 技能魔力消耗" +"+12% to Critical Strike Multiplier","+12% 基礎暴擊加成" +"8% increased Cast Speed","增加 8% 施放速度" +"+15% to Critical Strike Multiplier for Spell Damage","+15% 法術傷害的暴擊加成" +"4% increased Cast Speed","增加 4% 施放速度" +"3% increased Cast Speed","增加 3% 施放速度" +"10% increased Critical Strike Chance for Spells","增加 10% 法術暴擊率" +"Recover 3% of Life on Kill","擊殺時恢復 3% 生命" +"12% of Damage taken Recouped as Life","承受 12% 傷害補償為生命" +"30% increased Cold Damage with Attack Skills","攻擊技能增加 30% 冰冷傷害" +"Damage with Weapons Penetrates 8% Cold Resistance","武器造成的傷害穿透 8% 冰冷抗性" +"10% increased Attack Speed with Two Handed Melee Weapons","使用雙手近戰武器時增加 10% 攻擊速度" +"40% increased Stun Duration with Two Handed Melee Weapons on Enemies","使用雙手近戰武器時增加 40% 敵人暈眩時間" +"Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments","使用雙手近戰武器攻擊增加 25% 擊中和異常狀態傷害" +"10% increased Skill Effect Duration","增加 10% 技能效果持續時間" +"+8% to all Elemental Resistances","+8% 全部元素抗性" +"24% increased Critical Strike Chance for Attacks","攻擊增加 24% 暴擊率" +"24% increased Elemental Damage with Attack Skills","攻擊技能增加 24% 元素傷害" +"+25% to Damage over Time Multiplier for Poison from Critical Strikes","來自暴擊的中毒 +25% 持續傷害加成" +"Critical Strikes with Daggers Poison the Enemy",使用匕首暴擊時使敵人中毒 +"+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield","雙持或持盾 +2% 攻擊傷害格擋率" +"Sword Attacks deal 12% increased Damage with Hits and Ailments","劍攻擊增加 12% 擊中和異常狀態傷害" +"4% increased Attack Speed with Swords","使用劍類武器時增加 4% 攻擊速度" +"Sword Attacks deal 10% increased Damage with Ailments","劍攻擊增加 10% 異常狀態傷害" +"10% increased Physical Damage with Swords","持劍類武器時增加 10% 物理傷害" +"+200 to Accuracy Rating with Swords","使用劍類武器時 +200 點命中" +"8% increased Attack Speed with Swords","使用劍類武器時增加 8% 攻擊速度" +"Sword Attacks deal 20% increased Damage with Ailments","劍攻擊增加 20% 異常狀態傷害" +"20% increased Physical Damage with Swords","持劍類武器時增加 20% 物理傷害" +"6% increased Attack Speed with Claws","使用爪類武器時增加 6% 攻擊速度" +"Claw Attacks deal 25% increased Damage with Ailments","爪攻擊增加 25% 異常狀態傷害" +"+10% to Damage over Time Multiplier for Poison","+10% 中毒持續傷害加成" +"4% increased Attack Speed with Daggers","使用匕首類武器時增加 4% 攻擊速度" +"Dagger Attacks deal 8% increased Damage with Hits and Ailments","匕首攻擊增加 8% 擊中和異常狀態傷害" +"40% increased Elusive Effect","增加 40% 靈巧效果" +"12% increased Attack Speed with Claws","使用爪類武器時增加 12% 攻擊速度" +"12% increased Accuracy Rating with Claws","使用爪類武器時增加 12% 命中值" +"Gain 6 Life per Enemy Hit with Attacks","攻擊擊中每個敵人會獲得 6 生命" +"15% increased Evasion Rating","增加 15% 閃避值" +"+8% chance to Suppress Spell Damage","+8% 壓抑法術傷害率" +"4% increased Attack Speed with Claws","使用爪類武器時增加 4% 攻擊速度" +"Claw Attacks deal 8% increased Damage with Hits and Ailments","爪攻擊增加 8% 擊中和異常狀態傷害" +"50% increased Stun Duration with Bows on Enemies","使用弓類武器時增加 50% 敵人暈眩時間" +"30% increased Physical Damage with Bows","持弓類武器時增加 30% 物理傷害" +"30% increased Damage Over Time with Bow Skills","增加 30% 弓技能持續傷害" +"10% increased Physical Damage with Bows","持弓類武器時增加 10% 物理傷害" +"10% reduced Enemy Stun Threshold with Bows","持弓時減少 10% 敵人暈眩門檻" +"10% increased Damage Over Time with Bow Skills","增加 10% 弓技能持續傷害" +"20% increased Damage Over Time with Bow Skills","增加 20% 弓技能持續傷害" +"18% increased Critical Strike Chance with Bows","使用弓類武器時增加 18% 暴擊率" +"+12% to Critical Strike Multiplier with Bows","持弓時 +12% 暴擊加成" +"12% increased Damage with Bows","持弓類武器時增加 12% 傷害" +"12% increased Damage Over Time with Bow Skills","增加 12% 弓技能持續傷害" +"10% increased Damage with Bows","持弓類武器時增加 10% 傷害" +"4% increased Attack Speed with Bows","使用弓類武器時增加 4% 攻擊速度" +"6% increased Accuracy Rating with Bows","使用弓類武器時增加 6% 命中值" +"15% increased Damage with Bows","持弓類武器時增加 15% 傷害" +"20% increased Critical Strike Chance with Bows","使用弓類武器時增加 20% 暴擊率" +"15% increased Damage Over Time with Bow Skills","增加 15% 弓技能持續傷害" +"+4% to Damage over Time Multiplier for Poison","+4% 中毒持續傷害加成" +"10% chance to Poison on Hit with Attacks","攻擊擊中時有 10% 機率使目標中毒" +"+10% to Chaos Damage over Time Multiplier","+10% 混沌持續傷害加成" +"25% increased Damage Over Time with Bow Skills","增加 25% 弓技能持續傷害" +"4% increased Attack Speed with Axes","使用斧類武器時增加 4% 攻擊速度" +"Axe Attacks deal 8% increased Damage with Hits and Ailments","斧攻擊增加 8% 擊中和異常狀態傷害" +"+1 to Maximum Frenzy Charges","+1 最大狂怒球數量" +"100% increased Critical Strike Chance with Bows","使用弓類武器時增加 100% 暴擊率" +"20% increased Frenzy Charge Duration","增加 20% 狂怒球持續時間" +"30% increased Flask Recovery rate","增加 30% 藥劑恢復率" +"4% increased Evasion Rating per Frenzy Charge","每個狂怒球增加 4% 閃避值" +"12% increased Evasion Rating","增加 12% 閃避值" +"+4% chance to Suppress Spell Damage","+4% 壓抑法術傷害率" +"8% chance to Avoid being Stunned","8% 機率避免被暈眩" +"16% increased maximum Mana","增加 16% 最大魔力" +"30% increased Mana Regeneration Rate","增加 30% 魔力回復率" +"8% increased maximum Life","增加 8% 最大生命" +"20% chance to Avoid being Stunned","20% 機率避免被暈眩" +"Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds","若過去 10 秒你有使用生命藥劑,每秒回復 2% 生命" +"20% chance to Avoid being Shocked","20% 機率避免被感電" +"20% chance to Avoid being Ignited","20% 機率避免被點燃" +"20% chance to Avoid being Chilled","20% 機率避免被冰緩" +"20% chance to Avoid being Frozen","20% 機率避免被冰凍" +"4% increased Attack Speed while Dual Wielding","雙持武器時增加 4% 攻擊速度" +"+30 to Accuracy Rating","+30 點命中" +"16% increased Projectile Damage","增加 16% 投射物傷害" +"10% increased Projectile Damage","增加 10% 投射物傷害" +"10% increased Global Accuracy Rating","增加 10% 全域命中值" +"+4% to all Elemental Resistances","+4% 全部元素抗性" +"+100 to Accuracy Rating","+100 點命中" +"+10% to all Elemental Resistances","+10% 全部元素抗性" +"15% increased Critical Strike Chance","增加 15% 暴擊率" +"25% increased Critical Strike Chance","增加 25% 暴擊率" +"6% increased Attack Speed","增加 6% 攻擊速度" +"+20 to Dexterity","+20 敏捷" +"20% increased Projectile Damage","增加 20% 投射物傷害" +"20% increased Projectile Speed","增加 20% 投射物速度" +"60% increased Damage with Hits against Enemies that are on Low Life","對貧血的敵人增加 60% 擊中傷害" +"15% increased Area of Effect if you've Killed Recently","若你近期有擊殺,增加 15% 範圍效果" +"Axe Attacks deal 30% increased Damage with Ailments","斧攻擊增加 30% 異常狀態傷害" +"30% increased Physical Damage with Axes","斧類武器增加 30% 物理傷害" +"15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks","攻擊擊中時,有 15% 機率威嚇敵人 4 秒" +"40% increased Defences from Equipped Shield","增加 40% 從盾牌獲取的防禦" +"10% increased Attack Damage while holding a Shield","持盾時增加 10% 攻擊傷害" +"Gain 10 Life per Enemy Killed","每個被擊殺的敵人,獲得 10 生命" +"8% increased Attack Damage","增加 8% 攻擊傷害" +"8% increased Global Accuracy Rating","增加 8% 全域命中值" +"+2 to Melee Strike Range","+2 近戰打擊距離" +"8% increased Attack Speed","增加 8% 攻擊速度" +"+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield","雙持或持盾 +4% 攻擊傷害格擋率" +"Attack Skills deal 12% increased Damage while Dual Wielding","雙持時攻擊技能增加 12% 傷害" +"60% increased Attack Damage with Main Hand while Dual Wielding","雙持時,增加 60% 主手攻擊傷害" +"30% increased Attack Speed with Off Hand while Dual Wielding","雙持時,增加 30% 副手攻擊速度" +"+30% to Critical Strike Multiplier","+30% 基礎暴擊加成" +"Sword Attacks deal 35% increased Damage with Ailments","劍攻擊增加 35% 異常狀態傷害" +"35% increased Physical Damage with Swords","持劍類武器時增加 35% 物理傷害" +"Overwhelm 20% Physical Damage Reduction","鎮壓 20% 物理傷害減免" +"12% increased Elemental Damage with Attack Skills","攻擊技能增加 12% 元素傷害" +"20% increased Damage with Bows","持弓類武器時增加 20% 傷害" +"6% increased Attack Speed with Bows","使用弓類武器時增加 6% 攻擊速度" +"10% increased Accuracy Rating with Bows","使用弓類武器時增加 10% 命中值" +"5% increased Attack Speed with Two Handed Melee Weapons","使用雙手近戰武器時增加 5% 攻擊速度" +"25% increased Physical Damage with Two Handed Melee Weapons","持近戰雙手武器時增加 25% 物理傷害" +"Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments","使用雙手近戰武器攻擊增加 25% 異常狀態傷害" +"14% increased Physical Damage with Two Handed Melee Weapons","持近戰雙手武器時增加 14% 物理傷害" +"Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments","使用雙手近戰武器攻擊增加 14% 異常狀態傷害" +"25% increased Stun Duration with Two Handed Melee Weapons on Enemies","使用雙手近戰武器時增加 25% 敵人暈眩時間" +"4% increased Attack Speed with Two Handed Melee Weapons","使用雙手近戰武器時增加 4% 攻擊速度" +"5% increased Attack Speed","增加 5% 攻擊速度" +"+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield","雙持或持盾 +6% 攻擊傷害格擋率" +"Sword Attacks deal 24% increased Damage with Hits and Ailments","劍攻擊增加 24% 擊中和異常狀態傷害" +"20% chance to gain a Frenzy Charge when you Block Attack Damage","當你格擋攻擊傷害時,有 20% 機率獲得 1 顆狂怒球" +"15% increased Accuracy Rating with Bows","使用弓類武器時增加 15% 命中值" +"8% increased Accuracy Rating with Bows","使用弓類武器時增加 8% 命中值" +"Projectile Attack Skills have 25% increased Critical Strike Chance","投射物攻擊技能增加 25% 暴擊率" +"Projectile Attack Skills have 20% increased Critical Strike Chance","投射物攻擊技能增加 20% 暴擊率" +"Projectile Attack Skills have 50% increased Critical Strike Chance","投射物攻擊技能增加 50% 暴擊率" +"Projectile Attack Skills have +30% to Critical Strike Multiplier","投射物攻擊技能 +30% 暴擊加成" +"Projectile Attack Skills have 10% increased Critical Strike Chance","投射物攻擊技能增加 10% 暴擊率" +"Projectile Attack Skills have +10% to Critical Strike Multiplier","投射物攻擊技能 +10% 暴擊加成" +"15% increased Attack Speed with Bows","使用弓類武器時增加 15% 攻擊速度" +"20% increased Accuracy Rating with Bows","使用弓類武器時增加 20% 命中值" +"+6% Chance to Block Attack Damage while holding a Shield","持盾時 +6% 攻擊傷害格擋率" +"60% increased Block Recovery","增加 60% 格擋恢復" +"Recover 30 Life when you Block","格擋時恢復 30 生命" +"+30 to Evasion Rating","+30 點閃避值" +"16% increased Melee Physical Damage","增加 16% 近戰物理傷害" +"50% increased Block Recovery","增加 50% 格擋恢復" +"+5% Chance to Block Attack Damage while Dual Wielding","雙持時 +5% 攻擊傷害格擋率" +"Attack Skills deal 25% increased Damage while Dual Wielding","雙持時攻擊技能增加 25% 傷害" +"20% increased Critical Strike Chance with Swords","持劍時增加 20% 暴擊率" +"+10% to Critical Strike Multiplier with Swords","持劍時 +10% 暴擊加成" +"20% chance to Avoid Elemental Ailments","20% 機率避免元素異常狀態" +"+1% to all maximum Elemental Resistances","+1% 全部最大元素抗性" +"12% increased Melee Physical Damage","增加 12% 近戰物理傷害" +"16% increased Physical Damage with One Handed Melee Weapons","持近戰單手武器時增加 16% 物理傷害" +"Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments","使用單手近戰武器攻擊增加 16% 異常狀態傷害" +"+12% to Melee Critical Strike Multiplier","+12% 近戰暴擊加成" +"16% increased Spell Damage","增加 16% 法術傷害" +"+16 to maximum Mana","+16 最大魔力" +"12% increased Damage","增加 12% 傷害" +"+10 to maximum Mana","+10 最大魔力" +"10% increased Spell Damage","增加 10% 法術傷害" +"3% increased Movement Speed","增加 3% 移動速度" +"+3% chance to Suppress Spell Damage","+3% 壓抑法術傷害率" +"+15% to all Elemental Resistances","+15% 全部元素抗性" +"+14 to maximum Life","+14 最大生命" +"+20 to Evasion Rating","+20 點閃避值" +"14% increased Evasion Rating","增加 14% 閃避值" +"+10 to Intelligence","+10 智慧" +"10% faster start of Energy Shield Recharge","比平常快 10% 開始充能能量護盾" +"20% increased maximum Energy Shield","增加 20% 最大能量護盾" +"12% increased Spell Damage","增加 12% 法術傷害" +"50% increased Melee Critical Strike Chance","增加 50% 近戰暴擊率" +"+25% to Melee Critical Strike Multiplier","+25% 近戰暴擊加成" +"20% increased Melee Critical Strike Chance","增加 20% 近戰暴擊率" +"+10% to Melee Critical Strike Multiplier","+10% 近戰暴擊加成" +"25% increased Melee Critical Strike Chance","增加 25% 近戰暴擊率" +"20% increased Attack Damage","增加 20% 攻擊傷害" +"+10 to Strength and Intelligence","增加 +10 力量與智慧" +"30% increased Melee Critical Strike Chance","增加 30% 近戰暴擊率" +"+25 to maximum Mana","+25 最大魔力" +"Minions have 4% increased Cast Speed","召喚物增加 4% 施放速度" +"Minions have 4% increased Attack Speed","召喚物增加 4% 攻擊速度" +"+30 to Strength","+30 力量" +"+10 to Strength","+10 力量" +"+3 to Melee Strike Range","+3 近戰打擊距離" +"10% increased Melee Physical Damage","增加 10% 近戰物理傷害" +"Regenerate 1% of Life per second","每秒回復 1% 生命" +"+20 to maximum Life","+20 最大生命" +"10% increased Attack Speed","增加 10% 攻擊速度" +"Ignore all Movement Penalties from Armour",無視穿著護甲所帶來的減少移動速度效果 +"+30 to Dexterity","+30 敏捷" +"+10 to Dexterity","+10 敏捷" +"6% increased Attack and Cast Speed","增加 6% 攻擊與施放速度" +"+30 to Intelligence","+30 智慧" +"+20 to maximum Mana","+20 最大魔力" +"+20 to maximum Energy Shield","+20 最大能量護盾" +"20% increased Spell Damage","增加 20% 法術傷害" +"5% increased Cast Speed","增加 5% 施放速度" +"24% increased Elemental Damage","增加 24% 元素傷害" +"+12% to all Elemental Resistances","+12% 全部元素抗性" +"10% chance to Freeze, Shock and Ignite","10% 機率使敵人冰凍、感電與點燃" +"25% increased Critical Strike Chance for Spells","增加 25% 法術暴擊率" +"10% increased Accuracy Rating with Maces or Sceptres","錘和權杖增加 10% 命中值" +"30% increased Elemental Damage with Maces or Sceptres","錘和權杖增加 30% 元素傷害" +"Damage with Weapons Penetrates 5% Elemental Resistances","武器造成的傷害穿透 5% 元素抗性" +"16% increased Critical Strike Chance with Maces or Sceptres","錘和權杖增加 16% 暴擊率" +"+16% to Critical Strike Multiplier with Maces or Sceptres","錘和權杖 +16% 暴擊加成" +"+10 to Dexterity and Intelligence","增加 +10 敏捷與智慧" +"15% increased Global Accuracy Rating","增加 15% 全域命中值" +"Herald Skills have 25% increased Area of Effect","捷技能增加 25% 範圍效果" +"20% increased Mana Reservation Efficiency of Herald Skills","增加 20% 捷技能的魔力保留效用" +"12% increased Attack Damage","增加 12% 攻擊傷害" +"+3% Chance to Block Attack Damage while Dual Wielding","雙持時 +3% 攻擊傷害格擋率" +"6% increased Attack Speed while Dual Wielding","雙持武器時增加 6% 攻擊速度" +"Attack Skills deal 24% increased Damage while Dual Wielding","雙持時攻擊技能增加 24% 傷害" +"+10 to Maximum Rage","+10 最大盛怒上限" +"100% increased Attack Critical Strike Chance while Dual Wielding","雙持時增加 100% 攻擊暴擊率" +"8% increased Accuracy Rating while Dual Wielding","雙持武器時增加 8% 命中值" +"+10% to Attack Critical Strike Multiplier while Dual Wielding","雙持時 +10% 攻擊暴擊加成" +"60% increased Critical Strike Chance for Spells","增加 60% 法術暴擊率" +"20% increased Damage","增加 20% 傷害" +"8% increased Attack Speed with One Handed Weapons","持單手武器時增加 8% 攻擊速度" +"20% increased Damage with One Handed Weapons","持單手武器時增加 20% 傷害" +"Attacks with One Handed Weapons deal 30% increased Damage with Ailments","使用單手武器攻擊增加 30% 異常狀態傷害" +"14% increased Damage with One Handed Weapons","持單手武器時增加 14% 傷害" +"Attacks with One Handed Weapons deal 20% increased Damage with Ailments","使用單手武器攻擊增加 20% 異常狀態傷害" +"+2% Chance to Block Attack Damage while holding a Shield","持盾時 +2% 攻擊傷害格擋率" +"25% increased Critical Strike Chance with Swords","持劍時增加 25% 暴擊率" +"Sword Attacks deal 14% increased Damage with Ailments","劍攻擊增加 14% 異常狀態傷害" +"14% increased Physical Damage with Swords","持劍類武器時增加 14% 物理傷害" +"Bleeding you inflict deals Damage 15% faster","你造成的流血傷害加速 15%" +"Regenerate 0.3% of Life per second","每秒回復 0.3% 生命" +"Regenerate 0.8% of Life per second","每秒回復 0.8% 生命" +"Regenerate 1.6% of Life per second","每秒回復 1.6% 生命" +"30% increased Evasion Rating","增加 30% 閃避值" +"+100 to Evasion Rating","+100 點閃避值" +"+10% chance to Suppress Spell Damage","+10% 壓抑法術傷害率" +"25% chance to gain a Frenzy Charge when you Block","當你格擋時有 25% 機率獲得 1 顆狂怒球" +"+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield","雙持或持盾 +3% 攻擊傷害格擋率" +"15% increased Ignite Duration on Enemies","增加 15% 敵人點燃持續時間" +"15% chance to Ignite","15% 機率使用火焰傷害擊中敵人造成點燃效果" +"30% increased Fire Damage","增加 30% 火焰傷害" +"Damage Penetrates 6% Fire Resistance","傷害穿透 6% 火焰抗性" +"10% increased Evasion Rating","增加 10% 閃避值" +"18% increased Evasion Rating","增加 18% 閃避值" +"+10% chance to Suppress Spell Damage while on Full Life","滿血時,+10% 壓抑法術傷害率" +"4% chance to Avoid Elemental Ailments","4% 機率避免元素異常狀態" +"Minions deal 20% increased Damage","召喚物增加 20% 傷害" +"Minions have 15% increased maximum Life","召喚物增加 15% 最大生命" +"30% increased Minion Accuracy Rating","增加 30% 召喚物命中值" +"Minions have 6% chance to deal Double Damage","召喚物有 6% 機率造成 2 倍傷害" +"Minions deal 10% increased Damage","召喚物增加 10% 傷害" +"Minions deal 16% increased Damage","召喚物增加 16% 傷害" +"12% increased Projectile Damage","增加 12% 投射物傷害" +"Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies","召喚物瀕死時爆炸,對附近敵人造成 33% 最大生命的火焰傷害" +"Share Endurance, Frenzy and Power Charges with nearby party members",與附近友方分享耐力、狂怒與暴擊球 +"Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value\nMaximum Chance to Dodge Spell Hits is 75%","壓抑法術傷害率詞綴以 50% 它們的值套用至躲避法術擊中率\n最大躲避法術擊中率為 75%" +"Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating",將所有閃避值轉換為護甲,敏捷不提供額外閃避值 +"Your hits can't be Evaded\nNever deal Critical Strikes","你的攻擊和法術無法被閃避\n無法造成暴擊" +"Cannot Evade enemy Attacks\nCannot be Stunned","無法閃避敵人攻擊\n不會被暈眩" +"Maximum Life becomes 1, Immune to Chaos Damage","最大生命變成 1,免疫混沌傷害" +"Spend Energy Shield before Mana for Skill Mana Costs\nEnergy Shield protects Mana instead of Life\n50% less Energy Shield Recharge Rate","優先使用能量護盾代替魔力消耗\n能量護盾從生命護盾變成魔力護盾\n50% 更少能量護盾充能速度" +"Removes all mana\n10% more maximum Life\nSkills Cost Life instead of Mana\nSkills Reserve Life instead of Mana","移除全部魔力\n10% 更多最大生命\n技能消耗生命而不是魔力\n技能保留生命而不是魔力" +"+20 to Accuracy Rating","+20 點命中" +"6% increased Global Accuracy Rating","增加 6% 全域命中值" +"5% increased Movement Speed","增加 5% 移動速度" +"+20 to Dexterity and Intelligence","增加 +20 敏捷與智慧" +"4% increased Attack and Cast Speed","增加 4% 攻擊與施放速度" +"Minions have 20% increased maximum Life","召喚物增加 20% 最大生命" +"Minions Regenerate 1% of Life per second","召喚物每秒回復 1% 生命" +"8% chance to Avoid Elemental Ailments","8% 機率避免元素異常狀態" +"10% increased maximum Energy Shield","增加 10% 最大能量護盾" +"6% increased maximum Life","增加 6% 最大生命" +"15% increased Armour","增加 15% 護甲" +"All bonuses from an Equipped Shield apply to your Minions instead of you",所有盾牌上的屬性套用到你的召喚物身上而非角色本身 +"30% more Spell Damage when on Low Life","貧血時有 30% 更多法術傷害" +"Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements\nExposure inflicted this way applies -25% to Resistances","擊中造成的元素傷害移除該元素曝曬並造成其他元素曝曬\n以此方式造成的曝曬 -25% 抗性" +"8% increased Armour","增加 8% 護甲" +"Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage",力量的傷害加成套用至投射物攻擊傷害和近戰傷害 +"Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","投射物攻擊擊中目標時,在起始位置造成至多 30% 更多傷害,隨著投射物飛行越遠對目標造成傷害減少" +"Evasion Rating is Doubled against Projectile Attacks\n25% less Evasion Rating against Melee Attacks","閃避值對投射物攻擊為 2 倍\n對近戰攻擊有 25% 更少閃避值" +"You can apply an additional Curse","你可以造成 1 個額外詛咒" +"5% increased effect of Non-Curse Auras from your Skills","增加 5% 你技能的非詛咒光環效果" +"+30 to maximum Life","+30 最大生命" +"8% increased Mana Reservation Efficiency of Skills","增加 8% 技能的魔力保留效用" +"6% increased effect of Non-Curse Auras from your Skills","增加 6% 你技能的非詛咒光環效果" +"30% increased Area of Effect of Aura Skills","增加光環技能 30% 範圍效果" +"12% increased Area of Effect of Aura Skills","增加光環技能 12% 範圍效果" +"18% increased maximum Energy Shield","增加 18% 最大能量護盾" +"15% increased Energy Shield Recharge Rate","增加 15% 能量護盾充能率" +"+1% to maximum Lightning Resistance","+1% 最大閃電抗性" +"8% increased maximum Energy Shield","增加 8% 最大能量護盾" +"+8% to Chaos Resistance","+8% 混沌抗性" +"20% increased Chaos Damage","增加 20% 混沌傷害" +"20% increased Physical Damage","增加 20% 物理傷害" +"+25% to Critical Strike Multiplier","+25% 基礎暴擊加成" +"8% increased Fire Damage","增加 8% 火焰傷害" +"Attacks have 10% chance to Ignite","火焰傷害的攻擊有 10% 機率點燃敵人" +"12% increased Lightning Damage with Attack Skills","攻擊技能增加 12% 閃電傷害" +"8% increased Evasion Rating","增加 8% 閃避值" +"4% increased Mine Throwing Speed","增加 4% 地雷投擲速度" +"4% increased Trap Throwing Speed","增加 4% 陷阱投擲速度" +"24% increased Critical Strike Chance with Traps","增加 24% 陷阱暴擊率" +"+8% to Critical Strike Multiplier with Traps","+8% 陷阱暴擊加成" +"20% increased Critical Strike Chance with Mines","增加 20% 地雷暴擊率" +"+10% to Critical Strike Multiplier with Mines","+10% 地雷暴擊加成" +"You can't deal Damage with Skills yourself\n+1 to maximum number of Summoned Totems","你的技能無法造成傷害\n+1 召喚圖騰的最大上限" +"+25 to Accuracy Rating","+25 點命中" +"30% increased Armour","增加 30% 護甲" +"+150 to Armour","+150 點護甲" +"+5 to Intelligence","+5 智慧" +"+5 to Dexterity","+5 敏捷" +"+5 to Strength","+5 力量" +"+12 to maximum Life","+12 最大生命" +"10% increased Physical Damage","增加 10% 物理傷害" +"8% increased Physical Damage","增加 8% 物理傷害" +"+18% to Fire Resistance","+18% 火焰抗性" +"+18% to Cold Resistance","+18% 冰冷抗性" +"+18% to Lightning Resistance","+18% 閃電抗性" +"8% increased Spell Damage","增加 8% 法術傷害" +"8% increased Projectile Damage","增加 8% 投射物傷害" +"Leech Energy Shield instead of Life\nMaximum total Energy Shield Recovery per second from Leech is doubled\nCannot Recharge Energy Shield","偷取能量護盾而不是生命\n來自偷取每秒能量護盾的最大總恢復加倍\n能量護盾不能充能" +"Total Recovery per second from Life Leech is doubled\nMaximum total Life Recovery per second from Leech is doubled\nLife Regeneration has no effect","來自生命偷取的每秒總恢復加倍\n生命偷取每秒最大總恢復加倍\n生命回復沒有效果" +"12% increased maximum Energy Shield","增加 12% 最大能量護盾" +"+10% chance to Suppress Spell Damage while on Full Energy Shield","滿能量護盾時,+10% 壓抑法術傷害率" +"12% increased Evasion Rating and Armour","增加 12% 閃避值與護甲" +"24% increased Evasion Rating and Armour","增加 24% 閃避值與護甲" +"+5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently","若你近期有造成暴擊,+5% 攻擊傷害格擋率" +"40% increased Global Critical Strike Chance while wielding a Staff","持長杖時增加 40% 全域暴擊率" +"+30% to Global Critical Strike Multiplier while wielding a Staff","持長杖時 +30% 全域暴擊加成" +"Life Regeneration is applied to Energy Shield instead",生命回復套用到能量護盾上 +"10% increased Area of Effect of Aura Skills","增加光環技能 10% 範圍效果" +"+20 to Strength and Intelligence","增加 +20 力量與智慧" +"Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds","若過去 10 秒你有使用魔力藥劑,每次敵人攻擊擊中獲得 4 魔力" +"Flasks applied to you have 5% increased Effect","作用於你的藥劑增加 5% 效果" +"10% increased Totem Damage","增加 10% 圖騰傷害" +"5% increased Totem Placement speed","增加 5% 圖騰放置速度" +"Spells Cast by Totems have 5% increased Cast Speed","圖騰所使用的法術增加 5% 施放速度" +"Attacks used by Totems have 6% increased Attack Speed","圖騰所使用的攻擊增加 6% 攻擊速度" +"10% increased Totem Placement speed","增加 10% 圖騰放置速度" +"25% increased Totem Damage","增加 25% 圖騰傷害" +"25% increased Totem Placement speed","增加 25% 圖騰放置速度" +"Totems have 10% additional Physical Damage Reduction","圖騰有 10% 額外物理傷害減免" +"Totems gain +16% to all Elemental Resistances","圖騰 +16% 全部元素抗性" +"30% increased Totem Life","增加 30% 圖騰生命" +"+150 Armour per Summoned Totem","每個召喚的圖騰 +150 護甲" +"Totems gain +30% to all Elemental Resistances","圖騰 +30% 全部元素抗性" +"30% increased Totem Damage","增加 30% 圖騰傷害" +"50% increased Totem Duration","增加 50% 圖騰持續時間" +"Spells Cast by Totems have 4% increased Cast Speed","圖騰所使用的法術增加 4% 施放速度" +"Attacks used by Totems have 5% increased Attack Speed","圖騰所使用的攻擊增加 5% 攻擊速度" +"30% increased Totem Duration","增加 30% 圖騰持續時間" +"15% increased Totem Placement speed","增加 15% 圖騰放置速度" +"10% increased Totem Life","增加 10% 圖騰生命" +"Spells Cast by Totems have 8% increased Cast Speed","圖騰所使用的法術增加 8% 施放速度" +"30% increased Totem Placement speed","增加 30% 圖騰放置速度" +"Attacks used by Totems have 10% increased Attack Speed","圖騰所使用的攻擊增加 10% 攻擊速度" +"12% increased Trap Damage","增加 12% 陷阱傷害" +"14% increased Mine Damage","增加 14% 地雷傷害" +"14% increased Trap Damage","增加 14% 陷阱傷害" +"16% increased Trap Damage","增加 16% 陷阱傷害" +"Mines have 20% increased Detonation Speed","地雷增加 20% 引爆速度" +"30% increased Mine Duration","增加 30% 地雷持續時間" +"Mines have 30% increased Detonation Speed","地雷增加 30% 引爆速度" +"Can have up to 3 additional Remote Mines placed at a time","同時最多可以有 3 個額外已放置的遙控地雷" +"5% increased Trap Throwing Speed","增加 5% 陷阱投擲速度" +"30% increased Trap Damage","增加 30% 陷阱傷害" +"Can have up to 2 additional Traps placed at a time","同時至多可以放置 2 個額外陷阱" +"15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時有 15% 機率獲得 1 顆狂怒球" +"60% increased Critical Strike Chance with Traps","增加 60% 陷阱暴擊率" +"+20% to Critical Strike Multiplier with Traps","+20% 陷阱暴擊加成" +"15% chance to gain a Power Charge when your Trap is triggered by an Enemy","當你的陷阱被敵人觸發時有 15% 的機會獲得 1 顆暴擊球" +"16% increased Mine Damage","增加 16% 地雷傷害" +"10% Chance for Traps to Trigger an additional time","陷阱有 10% 機率額外觸發一次" +"30% increased Mine Damage","增加 30% 地雷傷害" +"Can have up to 2 additional Remote Mines placed at a time","同時最多可以有 2 個額外已放置的遙控地雷" +"16% increased Physical Damage","增加 16% 物理傷害" +"+50 to Armour","+50 點護甲" +"40% increased Mana Regeneration Rate","增加 40% 魔力回復率" +"6% increased Cast Speed","增加 6% 施放速度" +"50% of Physical, Cold and Lightning Damage Converted to Fire Damage\nDeal no Non-Fire Damage","50% 物理、冰冷、閃電傷害轉換成火焰傷害。\n除火焰傷害外不造成其他傷害" +"40% of Damage is taken from Mana before Life","生命值所受的 40% 傷害由魔力扣除" +"15% faster start of Energy Shield Recharge","比平常快 15% 開始充能能量護盾" +"30% increased Energy Shield Recharge Rate","增加 30% 能量護盾充能率" +"14% increased effect of Non-Curse Auras from your Skills","增加 14% 你技能的非詛咒光環效果" +"16% increased Mana Reservation Efficiency of Skills","增加 16% 技能的魔力保留效用" +"10% increased effect of Non-Curse Auras from your Skills","增加 10% 你技能的非詛咒光環效果" +"12% increased Mana Reservation Efficiency of Skills","增加 12% 技能的魔力保留效用" +"Inherent loss of Rage is 20% slower","失去固有的盛怒比平常慢 20%" +"3% increased Attack Speed with Maces or Sceptres","錘和權杖增加 3% 攻擊速度" +"Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments","錘或權杖攻擊增加 8% 擊中和異常狀態傷害" +"10% increased Damage over Time","增加 10% 持續傷害" +"10% increased Chaos Damage","增加 10% 混沌傷害" +"Withered you Inflict expires 10% slower","你造成的凋零減緩 10% 失效" +"Regenerate 0.5% of Life per second","每秒回復 0.5% 生命" +"23% increased Damage over Time","增加 23% 持續傷害" +"12% increased Chaos Damage","增加 12% 混沌傷害" +"+5% to Chaos Damage over Time Multiplier","+5% 混沌持續傷害加成" +"+11% to Chaos Resistance","+11% 混沌抗性" +"+23% to Chaos Resistance","+23% 混沌抗性" +"+1% to maximum Chaos Resistance","+1% 最大混沌抗性" +"35% increased Effect of Withered","增加 35% 凋零效果" +"Minions have +12% Chance to Block Attack Damage","召喚物有 +12% 攻擊傷害格擋率" +"Minions have +18% Chance to Block Attack Damage","召喚物有 +18% 攻擊傷害格擋率" +"Minions have +18% Chance to Block Spell Damage","召喚物有 +18% 格擋法術傷害機率" +"Minions Recover 2% of their Life when they Block","當召喚物格擋時,他們恢復 2% 生命" +"Minions have +12% Chance to Block Spell Damage","召喚物有 +12% 格擋法術傷害機率" +"5% increased Attack Speed with One Handed Melee Weapons","使用單手近戰武器時增加 5% 攻擊速度" +"25% increased Physical Damage with One Handed Melee Weapons","持近戰單手武器時增加 25% 物理傷害" +"Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments","使用單手近戰武器攻擊增加 25% 異常狀態傷害" +"25% increased Stun Duration on Enemies","增加 25% 敵人暈眩時間" +"30% increased Stun and Block Recovery","增加 30% 暈眩恢復和格擋恢復" +"20% chance to double Stun Duration","有 20% 機率增加暈眩時間 1 倍" +"20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit","當你使用近戰擊中暈眩敵人時,有 20% 機率獲得 1 顆耐力球" +"10% chance to Impale Enemies on Hit with Attacks","攻擊擊中時有 10% 機率穿刺敵人" +"14% increased Chaos Damage","增加 14% 混沌傷害" +"14% increased Physical Damage","增加 14% 物理傷害" +"12% increased Physical Damage","增加 12% 物理傷害" +"18% increased maximum Mana","增加 18% 最大魔力" +"Gain 10 Mana per Enemy Killed","每個被擊殺的敵人,獲得 10 魔力" +"1% of Attack Damage Leeched as Life","1% 攻擊傷害偷取生命" +"1% of Attack Damage Leeched as Mana","1% 攻擊傷害偷取魔力" +"Recover 2% of Life on Kill","擊殺時恢復 2% 生命" +"+14 to maximum Energy Shield","+14 最大能量護盾" +"25% increased Mana Regeneration Rate","增加 25% 魔力回復率" +"+16 to maximum Energy Shield","+16 最大能量護盾" +"+10 to maximum Energy Shield","+10 最大能量護盾" +"12% increased maximum Mana","增加 12% 最大魔力" +"50% increased Critical Strike Chance for Spells","增加 50% 法術暴擊率" +"10% increased Elemental Damage","增加 10% 元素傷害" +"20% increased Effect of Cold Ailments","增加 20% 冰冷異常狀態效果" +"20% chance to Ignite","20% 機率使用火焰傷害擊中敵人造成點燃效果" +"20% increased Effect of Lightning Ailments","增加 20% 閃電異常狀態效果" +"10% chance to Freeze","10% 機率使用冰冷傷害擊中敵人造成冰凍效果" +"6% increased Attack Speed with Wands","使用法杖類武器時增加 6% 攻擊速度" +"24% increased Elemental Damage with Wands","使用法杖類武器時增加 24% 元素傷害" +"5% increased Attack Speed with Wands","使用法杖類武器時增加 5% 攻擊速度" +"8% increased Accuracy Rating with Wands","使用法杖類武器時增加 8% 命中值" +"5% increased Effect of your Curses","增加 5% 你所施放詛咒的效果" +"20% reduced Mana Cost of Curse Skills","減少 20% 詛咒技能的魔力消耗" +"50% increased Area of Effect of Hex Skills","增加 50% 咒術技能的範圍效果" +"20% increased Mana Reservation Efficiency of Curse Aura Skills","增加 20% 詛咒光環技能的魔力保留效用" +"Curse Skills have 10% increased Cast Speed","詛咒技能增加 10% 施放速度" +"Remove Elemental Ailments when you Cast a Curse Spell",當你施放詛咒法術時,移除元素異常狀態 +"Refresh Duration of Ignite, Chill and Shock on Enemies you Curse",刷新你詛咒敵人身上的點燃、冰緩和感電持續時間 +"+20 to Strength and Dexterity","增加 +20 力量與敏捷" +"25% chance to Avoid interruption from Stuns while Casting","施放時有 25% 機率避免來自暈眩的干擾" +"+3% to all Elemental Resistances","+3% 全部元素抗性" +"15% chance to Avoid interruption from Stuns while Casting","施放時有 15% 機率避免來自暈眩的干擾" +"Projectiles have 25% chance for an additional Projectile when Forking","投射物分裂時有 25% 機率有 1 個額外投射物" +"Projectiles Pierce an additional Target",投射物穿透一個額外目標 +"Projectiles Pierce 2 additional Targets","投射物穿透 2 個額外目標" +"20% faster start of Energy Shield Recharge","比平常快 20% 開始充能能量護盾" +"+30 to maximum Energy Shield","+30 最大能量護盾" +"24% increased Evasion Rating","增加 24% 閃避值" +"+1% to maximum Cold Resistance","+1% 最大冰冷抗性" +"10% chance to Avoid Elemental Ailments","10% 機率避免元素異常狀態" +"14% increased maximum Energy Shield","增加 14% 最大能量護盾" +"20% increased Flask Effect Duration","增加 20% 藥劑效果持續時間" +"Attack Damage Penetrates 10% of Enemy Elemental Resistances","攻擊傷害穿透 10% 敵人的元素抗性" +"50% increased Critical Strike Chance with Swords","持劍時增加 50% 暴擊率" +"+25% to Critical Strike Multiplier with Swords","持劍時 +25% 暴擊加成" +"15% increased maximum Mana","增加 15% 最大魔力" +"10% increased Effect of Non-Curse Auras from your Skills on Enemies","增加 10% 你技能在敵人身上非詛咒光環的效果" +"30% increased Damage with Bows","持弓類武器時增加 30% 傷害" +"+200 to Evasion Rating","+200 點閃避值" +"6% increased Movement Speed","增加 6% 移動速度" +"12% increased Fire Damage with Attack Skills","攻擊技能增加 12% 火焰傷害" +"30% increased Elemental Damage","增加 30% 元素傷害" +"30% increased Effect of Non-Damaging Ailments","增加 30% 非傷害型異常狀態的效果" +"10% increased Cast Speed","增加 10% 施放速度" +"7% increased maximum Life","增加 7% 最大生命" +"20% increased Armour","增加 20% 護甲" +"100% increased total Recovery per second from Life Leech","增加 100% 生命偷取的每秒總恢復" +"30% increased Physical Damage with Two Handed Melee Weapons","持近戰雙手武器時增加 30% 物理傷害" +"Overwhelm 12% Physical Damage Reduction","鎮壓 12% 物理傷害減免" +"Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments","使用雙手近戰武器攻擊增加 30% 異常狀態傷害" +"Guard Skills have 40% increased Duration","守衛技能增加 40% 持續時間" +"10% of Damage taken Recouped as Mana","10% 的承受傷害補償為魔力" +"25% increased Skill Effect Duration","增加 25% 技能效果持續時間" +"+5% Chance to Block Attack Damage while holding a Shield","持盾時 +5% 攻擊傷害格擋率" +"30% increased Attack Damage while holding a Shield","持盾時增加 30% 攻擊傷害" +"15% increased Mana Recovery from Flasks","增加 15% 來自藥劑的魔力恢復" +"30% increased Mana Recovery from Flasks","增加 30% 來自藥劑的魔力恢復" +"Mana Flasks gain 1 Charge every 3 seconds","魔力藥劑每 3 秒獲得 1 充能" +"10% increased Life Recovery from Flasks","增加 10% 來自藥劑的生命恢復" +"30% increased Life Recovery from Flasks","增加 30% 來自藥劑的生命恢復" +"Life Flasks gain 1 Charge every 3 seconds","生命藥劑每 3 秒獲得 1 充能" +"30% increased Physical Damage","增加 30% 物理傷害" +"Overwhelm 10% Physical Damage Reduction","鎮壓 10% 物理傷害減免" +"Gain 15 Mana per Enemy Killed","每個被擊殺的敵人,獲得 15 魔力" +"10% reduced Mana Cost of Skills","減少 10% 技能魔力消耗" +"15% increased Mana Regeneration Rate","增加 15% 魔力回復率" +"Gain 3% of Maximum Life as Extra Maximum Energy Shield","獲得等同 3% 最大生命值的額外能量護盾" +"45% increased Critical Strike Chance","增加 45% 暴擊率" +"+15% to Critical Strike Multiplier","+15% 基礎暴擊加成" +"8% increased Accuracy Rating with Claws","使用爪類武器時增加 8% 命中值" +"20% increased Critical Strike Chance with Claws","使用爪類武器時增加 20% 暴擊率" +"20% increased Global Critical Strike Chance while wielding a Staff","持長杖時增加 20% 全域暴擊率" +"+10% to Global Critical Strike Multiplier while wielding a Staff","持長杖時 +10% 全域暴擊加成" +"5% increased Attack Speed with Claws","使用爪類武器時增加 5% 攻擊速度" +"8% increased Reservation Efficiency of Skills","增加 8% 技能的保留效用" +"6% increased Attack Speed with Maces or Sceptres","錘和權杖增加 6% 攻擊速度" +"Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments","錘或權杖攻擊增加 24% 擊中和異常狀態傷害" +"15% increased Area of Effect if you have Stunned an Enemy Recently","若近期有暈眩敵人,增加 15% 範圍效果" +"50% increased Effect of Lightning Ailments","增加 50% 閃電異常狀態效果" +"50% increased Effect of Cold Ailments","增加 50% 冰冷異常狀態效果" +"Wand Attacks deal 12% increased Damage with Hits and Ailments","法杖攻擊增加 12% 擊中和異常狀態傷害" +"Wand Attacks deal 16% increased Damage with Hits and Ailments","法杖攻擊增加 16% 擊中和異常狀態傷害" +"Gain 20% of Wand Physical Damage as Extra Lightning Damage","獲得等同 20% 法杖物理傷害的額外閃電傷害" +"Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments","錘或權杖攻擊增加 14% 擊中和異常狀態傷害" +"Claw Attacks deal 15% increased Damage with Ailments","爪攻擊增加 15% 異常狀態傷害" +"5% increased Poison Duration","增加 5% 中毒持續時間" +"+10% to Critical Strike Multiplier with Claws","持爪時 +10% 暴擊加成" +"3% increased Attack Speed while Dual Wielding","雙持武器時增加 3% 攻擊速度" +"Attack Skills deal 10% increased Damage while Dual Wielding","雙持時攻擊技能增加 10% 傷害" +"Attack Skills deal 10% increased Damage with Ailments while Dual Wielding","雙持武器時攻擊技能增加 10% 異常狀態傷害" +"30% increased Critical Strike Chance with Wands","持法杖時增加 30% 暴擊率" +"+12% to Critical Strike Multiplier with Wands","持法杖時 +12% 暴擊加成" +"30% increased Global Critical Strike Chance while wielding a Staff","持長杖時增加 30% 全域暴擊率" +"8% increased Accuracy Rating with Maces or Sceptres","錘和權杖增加 8% 命中值" +"12% increased Elemental Damage with Maces or Sceptres","錘和權杖增加 12% 元素傷害" +"14% increased Attack Physical Damage","增加 14% 物理攻擊傷害" +"6% increased Evasion Rating and Armour","增加 6% 閃避值與護甲" +"Attack Skills deal 12% increased Damage while holding a Shield","持盾時攻擊技能增加 12% 傷害" +"60% increased Defences from Equipped Shield","增加 60% 從盾牌獲取的防禦" +"Attack Skills deal 24% increased Damage while holding a Shield","持盾時攻擊技能增加 24% 傷害" +"12% increased Accuracy Rating while Dual Wielding","雙持武器時增加 12% 命中值" +"12% increased Accuracy Rating with Two Handed Melee Weapons","使用雙手近戰武器時增加 12% 命中值" +"6% of Damage taken Recouped as Life","承受 6% 傷害補償為生命" +"15% increased Damage","增加 15% 傷害" +"5% increased Attack and Cast Speed","增加 5% 攻擊與施放速度" +"10% increased Light Radius","增加 10% 照亮範圍" +"22% increased maximum Mana","增加 22% 最大魔力" +"6% reduced Mana Cost of Skills","減少 6% 技能魔力消耗" +"Regenerate 10 Life per second","10 每秒生命回復" +"Attacks with Melee Weapons deal 12% increased Damage with Ailments","使用近戰武器攻擊增加 12% 異常狀態傷害" +"5% increased Melee Attack Speed","增加 5% 近戰攻擊速度" +"4% increased Melee Attack Speed","增加 4% 近戰攻擊速度" +"14% increased Damage","增加 14% 傷害" +"+14 to maximum Mana","+14 最大魔力" +"+8% to Fire Resistance","+8% 火焰抗性" +"+1% to maximum Fire Resistance","+1% 最大火焰抗性" +"24% increased Armour","增加 24% 護甲" +"12% increased Elemental Damage","增加 12% 元素傷害" +"Attack Skills deal 8% increased Damage while holding a Shield","持盾時攻擊技能增加 8% 傷害" +"3% increased Attack Speed while holding a Shield","持盾時增加 3% 攻擊速度" +"Attack Skills deal 10% increased Damage while holding a Shield","持盾時攻擊技能增加 10% 傷害" +"8% increased Attack Speed while holding a Shield","持盾時增加 8% 攻擊速度" +"Attack Skills deal 20% increased Damage while holding a Shield","持盾時攻擊技能增加 20% 傷害" +"+4% Elemental Resistances while holding a Shield","持盾時 +4% 元素抗性" +"8% increased Cold Damage","增加 8% 冰冷傷害" +"8% increased Lightning Damage","增加 8% 閃電傷害" +"Enemies Shocked or Frozen by you take 5% increased Elemental Damage","被你感電或冰凍的敵人,增加承受 5% 元素傷害" +"Bleeding you inflict deals Damage 5% faster","你造成的流血傷害加速 5%" +"+12% to Critical Strike Multiplier with Swords","持劍時 +12% 暴擊加成" +"15% increased Accuracy Rating with Swords","使用劍類武器時增加 15% 命中值" +"45% increased Critical Strike Chance with Swords","持劍時增加 45% 暴擊率" +"+15% to Critical Strike Multiplier with Swords","持劍時 +15% 暴擊加成" +"6% increased Accuracy Rating with Swords","使用劍類武器時增加 6% 命中值" +"3% reduced Cost of Skills","減少 3% 技能消耗" +"6% reduced Cost of Skills","減少 6% 技能消耗" +"18% increased Armour","增加 18% 護甲" +"You take 30% reduced Extra Damage from Critical Strikes","減少 30% 承受的暴擊傷害" +"15% increased Damage with Bleeding","增加 15% 流血傷害" +"Attacks have 10% chance to cause Bleeding","攻擊有 10% 機率造成流血" +"+6% to Damage over Time Multiplier for Bleeding","流血 +6% 持續傷害加成" +"+15% to Damage over Time Multiplier for Bleeding","流血 +15% 持續傷害加成" +"40% increased Attack Damage against Bleeding Enemies","增加對流血中敵人 40% 攻擊傷害" +"20% increased Power Charge Duration","增加 20% 暴擊球持續時間" +"6% increased Elemental Damage","增加 6% 元素傷害" +"4% increased maximum Mana","增加 4% 最大魔力" +"4% increased Projectile Damage","增加 4% 投射物傷害" +"4% increased Melee Physical Damage","增加 4% 近戰物理傷害" +"Attacks with Melee Weapons deal 4% increased Damage with Ailments","使用近戰武器攻擊增加 4% 異常狀態傷害" +"10% increased Effect of Cold Ailments","增加 10% 冰冷異常狀態效果" +"14% increased Evasion Rating and Armour","增加 14% 閃避值與護甲" +"15% increased Effect of Onslaught on you","增加 15% 你身上的猛攻效果" +"10% increased Evasion Rating and Armour","增加 10% 閃避值與護甲" +"30% increased Effect of Onslaught on you","增加 30% 你身上的猛攻效果" +"30% increased Armour and Evasion Rating during Onslaught","猛攻期間增加 30% 護甲和閃避值" +"10% chance to gain Onslaught for 4 seconds on Kill","擊殺時有 10% 機率獲得 4 秒猛攻效果" +"0.6% of Physical Attack Damage Leeched as Life","0.6% 的物理攻擊傷害偷取生命" +"10% increased Maximum total Life Recovery per second from Leech","增加 10% 來自偷取每秒最大總生命恢復" +"50% increased total Recovery per second from Life Leech","增加 50% 生命偷取的每秒總恢復" +"40% increased Damage while Leeching","偷取時增加 40% 傷害" +"0.4% of Attack Damage Leeched as Life","0.4% 攻擊傷害偷取生命" +"0.4% of Attack Damage Leeched as Mana","0.4% 攻擊傷害偷取魔力" +"40% increased total Recovery per second from Mana Leech","增加 40% 魔力偷取的每秒總恢復" +"60% increased total Recovery per second from Mana Leech","增加 60% 魔力偷取的每秒總恢復" +"25% increased Maximum total Mana Recovery per second from Leech","增加 25% 來自偷取每秒最大總魔力恢復" +"0.8% of Attack Damage Leeched as Mana","0.8% 攻擊傷害偷取魔力" +"Gain 3 Mana per Enemy Hit with Attacks","每個使用攻擊擊中的敵人,獲得 3 魔力" +"100% increased total Recovery per second from Mana Leech","增加 100% 魔力偷取的每秒總恢復" +"50% increased Maximum total Mana Recovery per second from Leech","增加 50% 來自偷取每秒最大總魔力恢復" +"0.5% of Attack Damage Leeched as Mana","0.5% 攻擊傷害偷取魔力" +"15% increased Maximum total Life Recovery per second from Leech","增加 15% 來自偷取每秒最大總生命恢復" +"Dagger Attacks deal 10% increased Damage with Hits and Ailments","匕首攻擊增加 10% 擊中和異常狀態傷害" +"14% increased Damage with Attack Skills while Fortified","護體時增加 14% 攻擊技能傷害" +"16% increased Damage with Attack Skills while Fortified","護體時增加 16% 攻擊技能傷害" +"Fortifying Hits grant 40% increased Fortification","護體擊中增加 40% 護體" +"40% increased Fortification Duration","增加 40% 護體持續時間" +"Fortifying Hits against Unique Enemies grant 100% increased Fortification","對傳奇敵人的護體擊中增加 100% 護體" +"40% increased Damage with Attack Skills while you have at least 20 Fortification","你至少有 20 層護體時,增加 40% 攻擊技能傷害" +"12% increased Mine Damage","增加 12% 地雷傷害" +"Mine Damage Penetrates 10% Elemental Resistances","地雷傷害穿透 10% 元素抗性" +"20% increased Critical Strike Chance with Totem Skills","圖騰技能增加 20% 暴擊率" +"25% increased Critical Strike Chance with Totem Skills","圖騰技能增加 25% 暴擊率" +"+20% to Critical Strike Multiplier with Totem Skills","+20% 圖騰技能暴擊加成" +"60% increased Critical Strike Chance with Totem Skills","圖騰技能增加 60% 暴擊率" +"24% increased Lightning Damage","增加 24% 閃電傷害" +"Enemies Ignited or Chilled by you have -5% to Elemental Resistances","你點燃或冰緩的敵人 -5% 元素抗性" +"100% increased Critical Strike Chance against Shocked Enemies","對感電的敵人增加 100% 暴擊率" +"15% increased Endurance Charge Duration","增加 15% 耐力球持續時間" +"4% increased Movement Speed","增加 4% 移動速度" +"Cannot be Stunned",不會被暈眩 +"10% increased Movement Speed","增加 10% 移動速度" +"Action Speed cannot be modified to below base value",行動速度無法被調整至低於基礎值 +"Movement Speed cannot be modified to below base value",你的移動速度加成不會讓你降至基礎速度以下 +"8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits","8% 護甲套用至承受來自擊中的火焰、冰冷和閃電傷害" +"Armour received from Body Armour is doubled","從身體護甲獲得的護甲增加 1 倍" +"8% increased Damage per Endurance Charge","每個耐力球增加 8% 傷害" +"10% increased Stun Duration on Enemies per Endurance Charge","每顆耐力球增加敵人 10% 暈眩持續時間" +"6% increased Area of Effect per Endurance Charge","每顆耐力球增加 6% 範圍效果" +"25% chance to gain an Endurance Charge when you Stun an Enemy","當你暈眩敵人時,有 25% 機率獲得 1 顆耐力球" +"+500 to Accuracy Rating","+500 點命中" +"1% increased Attack Speed per 150 Accuracy Rating","每 150 命中值增加 1% 攻擊速度" +"Gain Accuracy Rating equal to twice your Strength","獲得等同於你力量 2 倍的命中值" +"30% chance to gain an Endurance Charge when you are Hit","被擊中時 30% 機率獲得耐力球" +"Gain 1 Endurance Charge every second if you've been Hit Recently","若你近期被擊中,每秒獲得 1 顆耐力球" +"25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges","獲得耐力球時有 25% 機率直接獲得你的最大上限耐力球數量" +"+4% to Chaos Resistance per Endurance Charge","每顆耐力球 +4% 混沌抗性" +"1% additional Physical Damage Reduction per Endurance Charge","每顆耐力球有 1% 額外物理傷害減免" +"8% reduced Elemental Damage taken while at Maximum Endurance Charges","耐力球達到上限時,減少 8% 受到的元素傷害" +"40% increased Life Regeneration rate","增加 40% 生命回復率" +"1.5% of Physical Damage prevented from Hits in the past\n10 seconds is Regenerated as Life per second","過去 10 秒阻止擊中的 1.5% 總物理傷害會每秒回復生命" +"30% increased total Recovery per second from Life Leech","增加 30% 生命偷取的每秒總恢復" +"20% increased Warcry Speed","增加 20% 戰吼施放速度" +"Warcries grant 10 Rage per 5 Power if you have less than 25 Rage","若你盛怒低於 25 層,每 5 強度戰吼獲得 10 層盛怒" +"Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently","若你有至少 25 層盛怒,戰吼獻祭 10 層盛怒\n若近期戰吼有獻祭盛怒,竭盡攻擊造成 50% 更多攻擊傷害" +"Inherent effects from having Rage are Tripled","固有的盛怒效果 3 倍" +"Cannot be Stunned while you have at least 25 Rage","當你至少有 25 層盛怒時無法被暈眩" +"Lose 0.1% of Life per second per Rage while you are not losing Rage","當你沒有失去盛怒時,每層盛怒每秒失去 0.1% 生命" +"25% increased Armour per Defiance","每層抗爭增加 25% 護甲" +"Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds","敵人擊中而失去生命時獲得抗爭 10 秒,每 0.3 秒不會超過一次" +"At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance","抗爭 10 層時,承受等同於最大生命的反射物理傷害,接著失去所有抗爭" +"50% increased Maximum total Life Recovery per second from Leech while you have Defiance","你有抗爭時,增加 50% 來自偷取的每秒最大總生命恢復" +"50% increased Critical Strike Chance","增加 50% 暴擊率" +"Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently","若你近期有造成暴擊,附加 20 至 30 物理傷害" +"Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds","攻擊擊中時獲得 1 層盛怒,每 0.3 秒不會超過 1 層" +"10% increased Damage taken","增加 10% 承受傷害" +"40% more Damage","40% 更多傷害" +"+20 to Maximum Blitz Charges","+20 閃電球上限" +"Gain a Blitz Charge on Critical Strike","暴擊時獲得 1 顆閃電球" +"2% more Attack Speed per Blitz Charge","每顆閃電球有 2% 更多攻擊速度" +"8% reduced Critical Strike Chance per Blitz Charge","每顆閃電球減少 8% 暴擊率" +"5% chance to gain an Endurance Charge on Kill","5% 機率擊殺時獲得 1 顆耐力球" +"10% increased Fire Damage","增加 10% 火焰傷害" +"Totems are Immune to Fire Damage",圖騰免疫火焰傷害 +"Enemies near your Totems deal 8% less Damage","在你圖騰附近敵人造成 8% 更少傷害" +"25% increased Area of Effect while you have a Totem","當你有圖騰時增加 25% 範圍效果" +"Enemies near your Totems take 16% increased Physical and Fire Damage","在你圖騰附近敵人增加 16% 承受的物理和火焰傷害" +"50% of Physical Damage Converted to Fire Damage","50% 物理傷害轉換為火焰傷害" +"10% increased Strength","增加 10% 力量" +"1% of Fire Damage Leeched as Life","1% 火焰傷害偷取生命" +"Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit","擊中稀有或傳奇敵人時,有 100% 機率使他們餘燼纏身 10 秒" +"Unaffected by Ignite",不被點燃影響 +"+100% to Fire Resistance","+100% 火焰抗性" +"20% of Physical Damage from Hits taken as Fire Damage","承受 20% 的擊中物理傷害視為火焰傷害" +"20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently","若你近期承受來自敵人擊中的 火焰傷害,增加 20% 生命恢復率" +"100% increased Effect of Buffs your Ancestor Totems grant while Active","增加 100% 從你先祖圖騰獲得的增益效果" +"Ancestor Totems have 100% increased Activation range","先祖圖騰增加 100% 啟動距離" +"2% of Damage dealt by your Totems is Leeched to you as Life","你偷取等同 2% 你圖騰造成的傷害之生命" +"Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy","當你在敵人附近使用非瓦爾重擊技能攻擊,觸發等級 20 的塔赫亞的抉擇" +"+25% to Fire Damage over Time Multiplier","+25% 火焰持續傷害加成" +"25% chance to Ignite","25% 機率使用火焰傷害擊中敵人造成點燃效果" +"Damage Penetrates 15% Fire Resistance","傷害穿透 15% 火焰抗性" +"+10% to Fire Resistance","+10% 火焰抗性" +"Regenerate 0.5% of Life per second per Endurance Charge","每顆耐力球每秒回復 0.5% 生命" +"15% more Damage if you've lost an Endurance Charge in the past 8 seconds","若過去 8 秒你失去 1 顆耐力球,有 15% 更多傷害" +"Gain 1 Endurance Charge every second if you've used a Warcry Recently","若近期你有使用戰吼,每秒獲得 1 顆耐力球" +"15% increased Frenzy Charge Duration","增加 15% 狂怒球持續時間" +"20% chance to gain a Frenzy Charge on Kill","20% 機率擊殺時獲得 1 顆狂怒球" +"20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy","擊中稀有或傳奇敵人時有 20% 機率獲得一顆狂怒球" +"10% increased Attack Damage per Frenzy Charge","每個狂怒球增加 10% 攻擊傷害" +"10% increased Evasion Rating per Frenzy Charge","每個狂怒球增加 10% 閃避值" +"4% increased Attack Speed per Frenzy Charge","每個狂怒球增加 4% 攻擊速度" +"4% increased Movement Speed per Frenzy Charge","每個狂怒球增加 4% 移動速度" +Onslaught,猛攻 +"100% increased Effect of Onslaught on you","增加 100% 你身上的猛攻效果" +"10% more chance to Evade Attacks during Onslaught","猛攻期間有 10% 更多閃避攻擊率" +Phasing,迷蹤狀態 +"+40% chance to Suppress Spell Damage","+40% 壓抑法術傷害率" +"50% chance to Avoid Elemental Ailments while Phasing","迷蹤時有 50% 機率避免元素異常狀態" +"Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances","當你有迷蹤時,附近敵人有火焰、冰冷和閃電曝曬,-20% 這些元素抗性" +"Mark Skills have 25% increased Cast Speed","印記技能增加 25% 施放速度" +"75% increased Effect of your Marks","增加 75% 你印記的效果" +"25% less Damage taken from other Enemies near your Marked Enemy","承受 25% 更少來自靠近被你印記敵人的其他敵人的傷害" +"Your Mark Transfers to another Enemy when Marked Enemy dies",當被印記的敵人死亡時,你的印記轉移至其他敵人 +"Skills Chain +1 times","技能連鎖 +1" +"Projectiles have 30% chance to be able to Chain when colliding with terrain","當投射物撞擊地面時,有 30% 機率會連鎖" +"Skills fire 2 additional Projectiles","技能有額外 2 個投射物" +"10% increased Projectile Speed","增加 10% 投射物速度" +"Far Shot",狙擊 +"Projectile Barrages have no spread",投射彈幕不會擴散 +"Critical Strikes which inflict Bleeding also inflict Rupture",暴擊造成流血時同時造成撕裂 +"10% increased Critical Strike Chance","增加 10% 暴擊率" +"15% increased Mirage Archer Duration","增加 15% 幻影射手持續時間" +"Gain 1 Gale Force when you use a Skill\n15% increased Effect of Tailwind on you per Gale Force","當你使用技能時獲得 1 颶風之力\n每個颶風之力增加 15% 你身上流順之風的效果" +"Mirage Archers are not attached to you",幻影射手不會附著於你 +"+2 to maximum number of Summoned Mirage Archers","+2 召喚幻影射手的最大數量" +"Cannot Summon Mirage Archers while near your Mirage Archers",靠近你的幻影射手時不能召喚幻影射手 +"Lose all Gale Force when Hit",被擊中時失去所有颶風之力 +"3% less Damage taken per Gale Force","每個颶風之力承受 3% 更少傷害" +"8% increased Flask Effect Duration","增加 8% 藥劑效果持續時間" +"20% increased Attack Speed during any Flask Effect","任何藥劑效果持續時間內,增加 20% 攻擊速度" +"15% increased Movement Speed during any Flask Effect","任何藥劑效果持續時間內,增加 15% 移動速度" +"Removes Bleeding when you use a Flask",使用藥劑時移除流血狀態 +"Gain a Flask Charge when you deal a Critical Strike","暴擊時獲得 1 點藥劑充能" +"Recover 6% of Life when you use a Flask","當你使用藥劑時恢復 6% 生命" +"Removes Corrupted Blood when you use a Flask",當你使用藥劑時移除腐化之血 +"Flasks gain 3 Charges every 3 seconds","藥劑每 3 秒獲得 3 個充能" +"20% chance for Flasks you use to not consume Charges","20% 機率使你使用藥劑時不消耗充能" +"Magic Utility Flasks applied to you have 20% increased Effect","套用至你的魔法功能藥劑增加 20% 效果" +"Removes Elemental Ailments when you use a Flask",當使用藥劑時移除元素異常狀態 +"10% increased Attack Damage","增加 10% 攻擊傷害" +"Damage Penetrates 10% Elemental Resistances","傷害穿透 10% 元素抗性" +"Gain 15% of Physical Damage as Extra Damage of a random Element","獲得等同 15% 物理傷害的一個隨機元素傷害" +"Enemies you Kill that are affected by Elemental Ailments\ngrant 100% increased Flask Charges","擊殺受元素異常狀態影響的敵人\n增加 100% 藥劑充能" +"15% increased Chaos Damage","增加 15% 混沌傷害" +"Chaos Skills have 30% increased Area of Effect","混沌技能增加 30% 範圍效果" +"40% of Physical Damage Converted to Chaos Damage","40% 物理傷害轉換為混沌傷害" +"15% more Chaos Damage with Attack Skills","攻擊技能造成 15% 更多混沌傷害" +"10% increased Poison Duration","增加 10% 中毒持續時間" +"When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned",在任何藥劑效果持續時間內擊殺中毒的敵人,附近敵人都會中毒 +"Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage","藥劑效果持續時間你造成中毒有 20% 機率造成 100% 更多傷害" +"15% increased Power Charge Duration","增加 15% 暴擊球持續時間" +"Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage","你或你的召喚物擊殺受詛咒的敵人有 50% 機率爆炸,並造成他們 1/4 最大生命的混沌傷害" +"Your Hexes can affect Hexproof Enemies",你的咒術可以影響無咒的敵人 +"Regenerate 40 Energy Shield per second","每秒回復 40 能量護盾" +"Cannot Be Stunned while you have Energy Shield",當你有能量護盾時無法被暈眩 +"Regenerate 2% of Energy Shield per second for each\nEnemy you or your Minions have Killed Recently, up to 10% per second","近期每個你或你的召喚物擊殺的敵人,\n每秒回復 2% 能量護盾,至多每秒 10%" +"6% increased Damage per Power Charge","每顆暴擊球增加 6% 傷害" +"6% increased Area of Effect per Power Charge","每顆暴擊球增加 6% 範圍效果" +"Gain a Power Charge after Spending a total of 200 Mana","總消耗 200 點魔力時獲得 1 顆暴擊球" +"+60% to Chaos Resistance","+60% 混沌抗性" +"15% more Chaos Damage","15% 更多混沌傷害" +"Cannot be Frozen",不能被冰凍 +"Cannot be Chilled",不能被冰緩 +"15% more Cold Damage","15% 更多冰冷傷害" +"+6% to all Elemental Resistances","+6% 全部元素抗性" +"100% increased Effect of Buffs granted by your Golems","魔像的增益效果增加 100%" +"+1 to maximum number of Summoned Golems","+1 魔像最大上限" +"Summoned Golems are Resummoned 4 seconds after being Killed","召喚魔像被擊殺後 4 秒重新被召喚" +"Exposure you inflict applies an extra -25% to the affected Resistance","你造成的曝曬額外 -25% 至影響的抗性" +"Regenerate 1% of Mana per second if you've inflicted Exposure Recently","若你近期有造成曝曬,每秒回復 1% 魔力" +"Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds","當你擊中傳奇敵人時獲得聚輻,每 8 秒不超過 1 次" +"60% increased Area of Effect while you don't have Convergence","你沒有聚輻時增加 60% 範圍效果" +"Cannot take Reflected Elemental Damage",不會承受反射的元素傷害 +"Other Aegis Skills are Disabled",其他聖盾技能失效 +"Triggers Level 20 Primal Aegis when Allocated\nPrimal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill","配置時觸發等級 20 的始祖聖盾\n每個配置的強力天賦使始祖聖盾可以承受 75 元素傷害" +"Summoned Golems are Immune to Elemental Damage",召喚魔像免疫元素傷害 +"25% increased Effect of Buffs granted by your Golems per Summoned Golem","每隻召喚的魔像,增加 25% 你魔像提供的增益效果" +"10% increased Effect of Lightning Ailments","增加 10% 閃電異常狀態效果" +"Hits always Ignite",你的擊中必定點燃 +"All Damage can Ignite",所有傷害可以造成點燃 +"25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire","你擊中的最高傷害類型為火焰時,所造成的點燃有 25% 更多傷害" +"Hits always Shock",你的擊中必定感電 +"All Damage can Shock",所有傷害可以造成感電 +"Shocks from your Hits always increase Damage taken by at least 15%","你造成的感電一定會增加至少 15% 的承受傷害" +"25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning","你擊中的最高傷害類型為閃電時,所造成的閃電異常狀態有 25% 更多效果" +"All Damage with Hits can Chill",擊中的所有傷害都可以冰緩 +"Chills from your Hits always reduce Action Speed by at least 15%","你擊中造成的冰緩總是至少減少 15% 行動速度" +"Your Chills can reduce Action Speed by up to a maximum of 40%","你的冰緩可以減少行動速度,至多 40%" +"50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold","你擊中的最高傷害類型為冰冷時,所造成的冰冷異常狀態有 50% 更多效果" +"Minions deal 30% increased Damage","召喚物增加 30% 傷害" +"Minions have 10% increased Cast Speed","召喚物增加 10% 施放速度" +"Minions have 10% increased Attack Speed","召喚物增加 10% 攻擊速度" +"Minions have 10% increased Movement Speed","召喚物增加 10% 移動速度" +"Minions have Unholy Might",召喚物有不潔之力 +"Grants Level 20 Bone Armour Skill","獲得等級 20 的骸骨鎧甲技能" +"Minions have 20% more Maximum Life","召喚物有 20% 更多最大生命" +"1% additional Physical Damage Reduction per Minion, up to 10%","每隻召喚物有 1% 額外物理傷害減免,至多 10%" +"2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%","每隻召喚物增加 2% 生命和能量護盾恢復率,至多 20%" +"Your Offering Skills also affect you",你的奉獻技能同時影響你 +"Your Offerings have 50% reduced Effect on you","你的奉獻技能對你減少 50% 效果" +"40% increased Skill Effect Duration","增加 40% 技能效果持續時間" +"Regenerate 4% of Mana over 2 seconds when you Consume a corpse","當你消耗屍體時,2 秒內回復 4% 魔力" +"Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse","當你消耗屍體時,2 秒內回復 8% 能量護盾" +"For each nearby corpse, you and nearby Allies Regenerate 5 Mana\nper second, up to 50 per second","每個附近的屍體,使你和附近友方每秒回復 5 魔力,至多每秒 50" +"For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second","附近每個屍體,你和附近友方每秒回復 0.2% 能量護盾,至多每秒 2.0%" +"You and nearby Allies deal 30% increased Damage","你和附近友方增加 30% 傷害" +"Auras from your Skills grant 3% increased Attack and Cast\nSpeed to you and Allies","你的技能光環給予你和友方增加 3% 攻擊和施放速度" +"You and nearby Allies have +30% to Elemental Resistances","你和附近友方 +30% 元素抗性" +"With at least one nearby corpse, nearby Enemies deal 10% reduced Damage","附近至少有 1 個屍體,附近敵人減少 10% 傷害" +"If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect","若你近期有消耗屍體,你和你的召喚物增加 30% 範圍效果" +"With at least one nearby corpse, you and nearby Allies deal 10% more Damage","附近至少有 1 個屍體,你和附近友方造成 10% 更多傷害" +"2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%","近期每個消耗屍體,增加 2% 攻擊和施放速度,至多 200%" +"Enemies near corpses you Spawned Recently are Chilled and Shocked",敵人靠近你近期產生的屍體被冰緩和感電 +"Kill Enemies that have 20% or lower Life when Hit by your Skills","血量等於低於 20% 的敵人被你的技能擊中時將被擊殺" +"Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy","當你擊殺敵人時,增加 10% 移動速度,持續 20 秒" +"Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy","當你擊殺稀有或傳奇敵人時,增加 10% 攻擊速度,持續 20 秒" +"Base Critical Strike Chance for Attacks with Weapons is 8%","此武器攻擊的基礎暴擊率為 8%" +"+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%","附近每個敵人 +10% 暴擊加成,至多 +100%" +"Cannot take Reflected Physical Damage",不會承受反射的物理傷害 +"10% more Damage if you've Killed Recently","若近期內你有造成擊殺,10% 更多傷害" +"20% more Damage with Hits and Ailments against Unique Enemies","對傳奇敵人有 20% 更多擊中和異常狀態傷害" +"20% increased Attack Speed while Leeching","偷取時增加 20% 攻擊速度" +"20% of Overkill Damage is Leeched as Life","20% 滿溢的傷害轉為生命偷取" +"Cannot be Stunned while Leeching",生命偷取時無法被暈眩 +"You are Unaffected by Bleeding while Leeching",偷取時你不被流血影響 +"10% reduced Damage taken while Leeching","偷取時減少 10% 承受傷害" +"Life Leech effects are not removed when Unreserved Life is Filled",當未保留生命滿時,生命偷取效果不會被移除 +"100% increased Maximum Recovery per Life Leech","每個生命偷取增加 100% 最大恢復" +"+4 to Melee Strike Range","+4 近戰打擊距離" +"50% increased Global Accuracy Rating","增加 50% 全域命中值" +"Deal up to 15% more Melee Damage to Enemies, based on proximity","根據敵人離多近,造成至多 15% 更多近戰傷害" +"5% increased Area of Effect per Enemy killed recently, up to 50%","近期每個擊殺敵人增加 5% 範圍效果,至多 50%" +"Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges",你的耐力球最大數量等於你的狂怒球最大數量 +"+2% Chance to Block Attack Damage","+2% 攻擊傷害格擋率" +"15% increased Damage with One Handed Weapons","持單手武器時增加 15% 傷害" +"Bleeding Enemies you Kill Explode, dealing 10% of\ntheir Maximum Life as Physical Damage","擊殺流血的敵人時產生爆炸,造成等同其 10% 最大生命的物理傷害" +"20% more Physical Damage over Time","20% 更多物理持續傷害" +"Attacks have 50% chance to cause Bleeding","攻擊有 50% 機率造成流血" +"Attacks Maim on Hit against Bleeding Enemies",攻擊擊中流血中的敵人時造成癱瘓 +"Enemies Maimed by you take 10% increased Physical Damage","被你癱瘓的敵人增加承受 10% 物理傷害" +"25% chance to Blind with Hits against Bleeding Enemies","對流血敵人攻擊時有 25% 致盲" +"25% chance to gain an Endurance Charge on Kill with Off Hand","副手武器擊殺時有 25% 機率獲得 1 顆耐力球" +"25% chance to gain a Frenzy Charge on Kill with Main Hand","主手武器擊殺時有 25% 機率獲得狂怒球" +"10% more Physical Damage while at maximum Frenzy Charges","最大狂怒球時造成 10% 更多物理傷害" +"10% reduced Physical Damage taken while at maximum Endurance Charges","最大耐力球時減少 10% 受到的物理傷害" +"+10% Chance to Block Attack Damage","+10% 攻擊傷害格擋率" +"Cannot be Stunned by Hits you Block",你格擋的攻擊無法暈眩 +"Your Counterattacks deal Double Damage","你的反擊造成 2 倍傷害" +"Attack Damage is Lucky if you've Blocked in the past 20 seconds","若過去 20 秒你有格檔,攻擊傷害很幸運" +"Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds","若你過去 20 秒有格擋,擊中無視敵人怪物物理傷害減免" +"+10% to maximum Chance to Block Attack Damage","+10% 最大攻擊傷害格擋率" +"+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage","每 1% 攻擊傷害格擋率 +10 護甲和閃避值" +"+10 to Maximum Challenger Charges","+10 挑戰球最大上限" +"Gain a Challenger Charge when you Kill an Enemy while in Sand Stance","在沙戮姿態時,你擊殺敵人獲得 1 顆挑戰球" +"2% more Attack and Movement Speed per Challenger Charge","每顆挑戰球有 2% 更多攻擊和移動速度" +"25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance","在血腥姿態時,你擊中稀有或傳奇敵人有 25% 機率獲得 1 顆挑戰球" +"20% increased Taunt Duration","增加 20% 嘲諷持續時間" +"15% increased Evasion Rating and Armour","增加 15% 閃避值與護甲" +"10% increased Damage with Attack Skills while Fortified","護體時增加 10% 攻擊技能傷害" +"You have 20 Fortification","你有 20 層護體" +"20% increased Attack Speed while Fortified","護體時增加 20% 攻擊速度" +"Cannot be Stunned while Fortified",護體時不會被暈眩 +"+500 to Armour and Evasion Rating while Fortified","護體時 +500 護甲和閃避值" +"100% chance to Taunt on Hit","擊中時有 100% 機率嘲諷敵人" +"10% reduced Damage taken if you've Taunted an Enemy Recently","若近期內你有成功嘲諷敵人,減少 10% 承受的傷害" +"Enemies Taunted by you deal 20% less Damage with Hits and\nAilments against other targets","被你嘲諷的敵人對其他目標造成 20% 更少擊中和異常狀態傷害" +"Enemies Taunted by you take 20% increased Damage","受到你嘲諷的敵人增加 20% 承受的傷害" +"Enemies Taunted by you cannot Evade Attacks",被你嘲諷的敵人無法閃避攻擊 +"30% increased effect of Non-Curse Auras from your Skills","增加 30% 你技能的非詛咒光環效果" +"Banner Skills have no Reservation",鬥旗技能沒有保留 +"When you create a Banner, it gains 40% of the Stages of your placed Banner","當你製造鬥旗時,它獲得你已放置過鬥旗 40% 的疊層" +"You and Allies affected by your placed Banners Regenerate 0.1% of\nLife per second for each Stage","你和友方被你放置的鬥旗影響時,根據每層\n每秒回復 0.1% 生命" +"Recover 25% of Life when you gain Adrenaline","當你獲得腎上腺素時,恢復 25% 生命" +"Remove all Ailments and Burning when you gain Adrenaline",當你獲得腎上腺素時,移除所有異常狀態和燃燒 +"Your Hits permanently Intimidate Enemies that are on Full Life",擊中滿血敵人將使它們永久受到威嚇 +"Gain Adrenaline for 20 seconds when you reach Low Life","當你到達貧血時,獲得腎上腺素 20 秒" +"Impales you inflict last 1 additional Hit","你造成的穿刺持續額外 1 次擊中" +"If you've Impaled an Enemy Recently, you\nand nearby Allies have +1000 to Armour","若你近期有穿刺敵人,你和友方 +1000 護甲" +"+10% to Critical Strike Multiplier","+10% 基礎暴擊加成" +"+50 to Strength and Intelligence","增加 +50 力量與智慧" +"1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower","力量點或智慧點取低者,每點增加 1% 暴擊率" +"Critical Strikes ignore Enemy Monster Elemental Resistances",造成暴擊時無視敵人的元素抗性 +"Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances","非暴擊穿透敵人 10% 的元素抗性" +"Consecrated Ground you create applies 15% increased Damage taken to Enemies","你製造的奉獻地面使敵人增加 15% 承受傷害" +"You have Consecrated Ground around you while stationary",你靜止時,你附近會有奉獻地面 +"Effects of Consecrated Ground you create Linger for 4 seconds","你製造的奉獻地面效果多留存 4 秒" +"Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies",你製造的奉獻地面對你和友方恢復生命和能量護盾 +"+4 to Maximum Fanatic Charges","+4 最大狂熱球" +"Lose all Fanatic Charges on reaching Maximum Fanatic Charges",到達最大狂熱球時失去全部狂熱球 +"Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges","到達最大狂熱球時獲得 4 秒狂熱" +"Gain 1 Fanatic Charge every second if you've Attacked in the past second","若你在過去 1 秒前有攻擊,每秒獲得 1 顆狂熱球" +Battlemage,戰法 +"10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%","過去 8 秒你使用的每個非立即施放的法術,有 10% 更多攻擊傷害,至多 30%" +"10% increased Effect of Arcane Surge on you","增加你身上秘能波動 10% 效果" +"20% increased Totem Placement speed","增加 20% 圖騰放置速度" +"30% increased maximum Mana","增加 30% 最大魔力" +"10% of Damage is taken from Mana before Life","生命值所受的 10% 傷害由魔力扣取" +"Transfiguration of Mind",意志扭曲 +"50% less Mana Cost of Skills","50% 更少技能消耗魔力" +"Gain 20% of Maximum Mana as Extra Maximum Energy Shield","獲得等同 20% 魔力的額外能量護盾" +"25% increased Mana Reservation Efficiency of Skills","增加 25% 技能的魔力保留效用" +"1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%","每 50 未保留魔力增加 1% 範圍效果,至多 100%" +"100% increased Totem Duration","增加 100% 圖騰持續時間" +"100% increased Totem Placement speed","增加 100% 圖騰放置速度" +"+1 to maximum number of Summoned Totems","+1 召喚圖騰的最大數量" +"5% more Damage per Summoned Totem","每個召喚圖騰有 5% 更多圖騰傷害" +"Regenerate 0.5% of Mana per second for each Summoned Totem","每個召喚的圖騰每秒回復 0.5% 魔力" +"You and your Totems Regenerate 1% of Life per second for each Summoned Totem","每個召喚的圖騰使你和你的圖騰每秒回復 1% 生命" +"+4 to Minimum Power Charges","+4 最小暴擊球" +"+4 to Minimum Endurance Charges","+4 最小耐力球" +"+1 to Maximum Power Charges and Maximum Endurance Charges","+1 最大暴擊球和耐力球數量" +"30% increased Area of Effect while you have Arcane Surge","當你有秘能波動時增加 30% 範圍效果" +"0.5% of Spell Damage Leeched as Life while you have Arcane Surge","當你有秘能波動時,0.5% 法術傷害偷取生命" +"Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge","當你有秘能波動時,減少 50% 你身上非傷害型異常狀態的效果" +"50% increased Effect of Arcane Surge on you","增加你身上秘能波動 50% 效果" +"Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell",當你或你的圖騰使用法術擊中敵人時獲得秘能波動 +"14% increased Brand Damage","增加 14% 烙印傷害" +"Brand Recall has 100% increased Cooldown Recovery Rate","烙印呼喚增加 100% 冷卻時間恢復速度" +"Brands have 100% more Activation Frequency if 75% of Attached Duration expired","若烙印附著持續時間過去 75%,烙印有 100% 更多啟動頻率" +"80% reduced Effect of Curses on you","減少在你身上的詛咒效果 80%" +"Every 4 seconds, Regenerate 30% of Life over one second","每 4 秒在 1 秒內回復 30% 生命" +"Grants Armour equal to 160% of your Reserved Life to you and nearby Allies","賦予你和附近友方等同你 160% 生命保留的額外護甲" +"Grants maximum Energy Shield equal to 10% of your Reserved Mana to\nyou and nearby Allies","賦予你和附近友方等同你 10% 魔力保留的額外能量護盾" +"+50% Chance to Block Attack Damage for 2 seconds every 5 seconds","每 5 秒 +50% 攻擊傷害格擋率,持續 2 秒" +"If you've Blocked in the past 10 seconds, you\nand nearby Allies cannot be Stunned","若你過去 10 秒有格擋,你\n和附近友方無法被暈眩" +"If you've Attacked Recently, you\nand nearby Allies have +10% Chance to Block Attack Damage","若你近期有攻擊,你和\n附近友方 +10% 攻擊傷害格擋率" +"If you've Cast a Spell Recently, you\nand nearby Allies have +10% Chance to Block Spell Damage","若你近期有施放法術,你和\n附近友方 +10% 法術傷害格擋率" +"15% increased Endurance, Frenzy and Power Charge Duration","增加 15% 耐力球、狂怒球、以及暴擊球的持續時間" +"You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other",你和附近友方互相分享耐力、狂怒、暴撃球 +"Nearby Enemies cannot gain Power, Frenzy or Endurance Charges",附近敵人無法獲得暴擊、狂怒,或耐力球 +"20% chance to gain a Power, Frenzy or Endurance Charge on Hit","擊中時有 20% 機率獲得 1 顆暴擊球、狂怒球或耐力球" +"Auras from your Skills grant 0.2% of Life Regenerated per second to\nyou and Allies","你技能施放的光環給予你和友方\n每秒回復 0.2% 生命" +"Auras from your Skills grant +1% Physical Damage Reduction to you and Allies","你的技能光環給予你和友方 +1% 物理傷害減免" +"+20% to all Elemental Resistances","+20% 全部元素抗性" +"While there are at least five nearby Allies, you and nearby Allies have Onslaught","當附近至少有 5 個友方,你和附近友方獲得猛攻" +"While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage","當附近至少有 1 個友方,你和附近友方造成 10% 更多傷害" +"10% chance to gain a Power Charge on Critical Strike","暴擊時 10% 機率獲得暴擊球" +"20% chance to gain a Power Charge on Non-Critical Strike","非暴擊有 20% 機率獲得 1 顆暴擊球" +"+5% to Critical Strike Multiplier per Power Charge","每個暴擊球 +5% 暴擊加成" +"+1.5% Critical Strike Chance while at maximum Power Charges","當獲得最大暴擊球時 +1.5% 暴擊率" +"Critical Strikes have Culling Strike",你的暴擊擁有撲殺能力 +"15% more Damage with Hits and Ailments against Enemies that are on Low Life","對貧血的敵人有 15% 更多擊中和異常狀態傷害" +"+40% to Critical Strike Multiplier against Enemies that are on Full Life","對滿血的敵人增加 +40% 暴擊加成" +"100% more Critical Strike Chance against Enemies that are on Full Life","對滿血的敵人有 100% 更多暴擊率" +"100% more Critical Strike Chance against Enemies that are on Low Life","對貧血的敵人有 100% 更多暴擊率" +"Damage from your Critical Strikes cannot be Reflected",你的暴擊傷害無法被反射 +"25% more Damage while there is at most one Rare or Unique Enemy nearby","當附近最多至有 1 個稀有或傳奇敵人,你造成 25% 更多傷害" +"20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby","當附近至少有 2 隻稀有或傳奇敵人,減少 20% 你承受傷害" +"Poison you inflict with Critical Strikes deals 25% more Damage","你暴擊造成的中毒造成 25% 更多傷害" +"+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%","每層對敵人造成的中毒,+0.5% 暴擊率,至多 +2.0%," +"40% chance to Poison on Hit","擊中時 40% 機率使目標中毒" +"5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%","近期每個你造成的中毒增加 5% 中毒持續時間,至多 100%" +"Recover 0.5% of Life per Poison affecting Enemies you Kill","每個你擊殺的中毒敵人,恢復 0.5% 生命" +"10% increased Elusive Effect","增加 10% 靈巧效果" +"50% increased Elusive Effect","增加 50% 靈巧效果" +"Gain Elusive on Critical Strike",暴擊時獲得靈巧 +"You take no Extra Damage from Critical Strikes while Elusive",靈巧時,你不會承受暴擊的額外傷害 +"+2 to Maximum Frenzy Charges","+2 最大狂怒球數量" +"200% increased Charge Duration","增加 200% 充能持續時間" +"Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated","根據你配置每個不同類型的專精,擊殺時恢復 1% 能量護盾" +"Recover 1% of Life on Kill for each different type of Mastery you have Allocated","根據你配置每個不同類型的專精,擊殺時恢復 1% 生命" +"Recover 1% of Mana on Kill for each different type of Mastery you have Allocated","根據你配置每個不同類型的專精,擊殺時恢復 1% 魔力" +"3% more Damage for each different type of Mastery you have Allocated","根據你配置每個不同類型的專精,有 3% 更多傷害" +"Every 10 seconds:\nTake 40% less Damage from Hits for 5 seconds\nTake 40% less Damage over Time for 5 seconds","每 10 秒:\n5 秒承受 40% 更少來自擊中傷害\n5 秒承受 40% 更少持續傷害" +"+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet","頭盔的每 1 點最大能量護盾 +5 閃避值" +"+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour","胸甲的每 6 點閃避率 +1 最大能量護盾" +"+20% chance to Suppress Spell Damage","+20% 壓抑法術傷害率" +"50% chance for Energy Shield Recharge to start when you Suppress Spell Damage","當你壓抑法術傷害時,有 50% 機率開始充能能量護盾" +"Prevent +10% of Suppressed Spell Damage while on Full Energy Shield","滿能量護盾時,防止 +10% 壓抑法術傷害" +"40% increased total Recovery per second from Energy Shield Leech","增加 40% 能量護盾偷取的每秒總恢復" +"Your Action Speed is at least 108% of base value","你的行動速度至少為基礎值的 108%" +"10% increased Damage","增加 10% 傷害" +"10% increased Mine Damage","增加 10% 地雷傷害" +"10% increased Trap Damage","增加 10% 陷阱傷害" +"Immune to Ignite and Shock",免疫點燃和感電 +"Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second","近期每個你爆炸的地雷每秒回復 2% 生命,至多每秒 10%" +"Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second","近期每個你被觸發的陷阱每秒回復 2% 生命,至多每秒 10%" +"Cannot be Blinded",不會被致盲 +"Blind Enemies on Hit",擊中敵人時致盲 +"15% reduced Damage taken from Blinded Enemies","減少承受來自致盲敵人的 15% 傷害" +"Nearby Enemies are Blinded",附近敵人被致盲 +"80% increased Critical Strike Chance against Shocked Enemies","對感電的敵人增加 80% 暴擊率" +"+40% to Critical Strike Multiplier against Burning Enemies","對燃燒的敵人 +40% 暴擊加成" +"Damage Penetrates 10% Elemental Resistances against Chilled Enemies","傷害對被冰緩的敵人穿透 10% 元素抗性" +"5% increased Mine Throwing Speed","增加 5% 地雷投擲速度" +"Mines have 25% increased Detonation Speed","地雷增加 25% 引爆速度" +"You gain 5% increased Area of Effect for each Mine","每個地雷增加你 5% 範圍效果" +"25% increased Mine Throwing Speed if you Detonated Mines Recently","若你近期有引爆地雷,增加 25% 地雷投擲速度" +"You gain 10% increased Damage for each Trap","每個陷阱增加你 10% 傷害" +"25% reduced Cost of Skills that throw Traps","減少 25% 投擲陷阱技能的消耗" +"25% Chance for Traps to Trigger an additional time","陷阱有 25% 機率額外觸發一次" +"150% increased Effect of Auras from Mines","增加 150% 來自地雷的光環效果" +"Mines Hinder Enemies near them for 2 seconds when they Land,\nreducing Movement Speed by 40%","當地雷佈署時,它們附近敵人被阻礙 2 秒,減少移動速度 40%" +"Skills used by Traps have 50% increased Area of Effect","被陷阱使用的技能增加 50% 範圍效果" +"50% increased Cooldown Recovery Rate for throwing Traps","增加 50% 陷阱冷卻恢復率" +"When your Traps Trigger, your nearby Traps also Trigger",當你的陷阱觸發時,你附近的陷阱也跟著觸發 +"40% increased Critical Strike Chance","增加 40% 暴擊率" +"Can Allocate Passives from the Ranger's starting point",可以從遊俠的起點配置天賦 +"Can Allocate Passives from the Witch's starting point",可以從女巫的起點配置天賦 +"Can Allocate Passives from the Marauder's starting point",可以從野蠻人的起點配置天賦 +"Can Allocate Passives from the Duelist's starting point",可以從決鬥者的起點配置天賦 +"Can Allocate Passives from the Shadow's starting point",可以從暗影刺客的起點配置天賦 +"Can Allocate Passives from the Templar's starting point",可以從聖堂武僧的起點配置天賦 +"+40 to Strength","+40 力量" +"+40 to Dexterity","+40 敏捷" +"+40 to Intelligence","+40 智慧" +"+1000 to Accuracy Rating","+1000 點命中" +"5% increased Damage per Endurance Charge","每個耐力球增加 5% 傷害" +"5% increased Damage taken","增加 5% 承受傷害" +"15% more Damage","15% 更多傷害" +"2% of Attack Damage Leeched as Life and Mana if you've Killed Recently","若你近期有擊殺,2% 攻擊傷害偷取生命和魔力" +"40% increased Fire Damage","增加 40% 火焰傷害" +"Regenerate 2% of Life per second","每秒回復 2% 生命" +"1% of Damage dealt by your Totems is Leeched to you as Life","你偷取等同 1% 你圖騰造成的傷害之生命" +"20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit","擊中稀有或傳奇敵人時,有 20% 機率使他們餘燼纏身 10 秒" +"You have Onslaught while on full Frenzy Charges",狂怒球達到最大數量時,你獲得猛攻 +"10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy","擊中稀有或傳奇敵人時有 10% 機率獲得一顆狂怒球" +"25% increased Effect of your Marks","增加 25% 你印記的效果" +"Skills fire an additional Projectile",技能有額外一個投射物 +"Projectiles gain Damage as they travel farther, dealing up\nto 50% increased Damage with Hits to targets","投射物傷害隨著飛行距離而提升,\n擊中目標時至多增加 50% 傷害" +"10% increased Attack Speed during any Flask Effect","任何藥劑效果持續時間內,增加 10% 攻擊速度" +"Recover 4% of Life when you use a Flask","當你使用藥劑時恢復 4% 生命" +"10% increased Movement Speed during any Flask Effect","任何藥劑效果持續時間內,增加 10% 移動速度" +"15% chance for Flasks you use to not consume Charges","15% 機率使你使用藥劑時不消耗充能" +"10% increased Effect of your Curses","增加 10% 你所施放詛咒的效果" +"Regenerate 1.5% of Energy Shield per second","每秒回復 1.5% 能量護盾" +"Shocks from your Hits always increase Damage taken by at least 10%","你造成的感電一定會增加至少 10% 的承受傷害" +"Exposure you inflict applies an extra -20% to the affected Resistance","你造成的曝曬額外 -20% 至影響的抗性" +"Auras from your Skills grant 2% increased Attack and Cast\nSpeed to you and Allies","你的技能光環給予你和友方增加 2% 攻擊和施放速度" +"Culling Strike",撲殺 +"30% increased Area of Effect if you've Killed Recently","若你近期有擊殺,增加 30% 範圍效果" +"+5% to maximum Chance to Block Attack Damage","+5% 最大攻擊傷害格擋率" +"25% chance to Blind Enemies on Hit with Attacks","攻擊擊中時有 25% 機率造成致盲" +"15% increased effect of Non-Curse Auras from your Skills","增加 15% 你技能的非詛咒光環效果" +"Enemies Taunted by you take 10% increased Damage","受到你嘲諷的敵人增加 10% 承受的傷害" +"Melee Hits have 50% chance to Fortify","近戰擊中有 50% 機率護體" +"Damage Penetrates 8% of Enemy Elemental Resistances","傷害穿透敵人 8% 的元素抗性" +"10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds","你擊中稀有或傳奇敵人時有 10% 機率製造奉獻地面,持續 8 秒" +"25% increased maximum Mana","增加 25% 最大魔力" +"25% increased Effect of Arcane Surge on you","增加你身上秘能波動 25% 效果" +"8% of Damage is taken from Mana before Life","生命值所受的 8% 傷害由魔力扣取" +"25% reduced Effect of Curses on you","減少在你身上的詛咒效果 25%" +"Every 4 seconds, Regenerate 20% of Life over one second","每 4 秒在 1 秒內回復 20% 生命" +"10% chance to gain Elusive on Critical Strike","暴擊時有 10% 機率獲得靈巧" +"+0.75% to Critical Strike Chance","+0.75% 暴擊率" +"2% of Damage Leeched as Energy Shield","2% 傷害偷取能量護盾" +"2% more Damage for each different type of Mastery you have Allocated","根據你配置每個不同類型的專精,有 2% 更多傷害" +"Prevent +6% of Suppressed Spell Damage while on Full Energy Shield","滿能量護盾時,防止 +6% 壓抑法術傷害" +"30% increased Area of Effect","增加 30% 範圍效果" +"25% chance to Blind Enemies on Hit","擊中敵人時有 25% 機率致盲" +"20% increased Attack and Cast Speed while Leeching Energy Shield","偷取能量護盾時,增加 20% 攻擊和施放速度" +"Energy Shield Leech effects are not removed when Energy Shield is Filled",當能量護盾滿時,能量護盾偷取效果不會被移除 +"+3% to Damage over Time Multiplier","+3% 持續傷害加成" +"+5% to Damage over Time Multiplier","+5% 持續傷害加成" +"+12% to Damage over Time Multiplier","+12% 持續傷害加成" +"+6% to Chaos Damage over Time Multiplier","+6% 混沌持續傷害加成" +"27% increased Chaos Damage","增加 27% 混沌傷害" +"12% increased Skill Effect Duration","增加 12% 技能效果持續時間" +"3% increased Attack and Cast Speed","增加 3% 攻擊與施放速度" +"Gain 10% of Physical Damage as Extra Chaos Damage","獲得 10% 物理傷害的混沌傷害" +"20% increased Critical Strike Chance for Attacks","攻擊增加 20% 暴擊率" +"15% chance to Poison on Hit","擊中時 15% 機率使目標中毒" +"+6% to Damage over Time Multiplier for Poison","+6% 中毒持續傷害加成" +"30% increased Damage with Poison","增加 30% 中毒傷害" +"+10% to Chaos Resistance","+10% 混沌抗性" +"10% chance to Poison on Hit","擊中時 10% 機率使目標中毒" +"20% increased Elemental Damage","增加 20% 元素傷害" +"20% increased Effect of Non-Damaging Ailments","增加 20% 非傷害型異常狀態的效果" +"20% increased Duration of Elemental Ailments on Enemies","增加 20% 敵人身上元素異常狀態時間" +"30% increased Trap Trigger Area of Effect","增加 30% 陷阱觸發範圍" +"50% increased Trap Trigger Area of Effect","增加 50% 陷阱觸發範圍" +"10% increased Cooldown Recovery Rate for throwing Traps","增加 10% 陷阱冷卻恢復率" +"Skills which Throw Traps have +1 Cooldown Use","投擲陷阱的技能 +1 冷卻使用次數" +"20% increased Trap Trigger Area of Effect","增加 20% 陷阱觸發範圍" +"12% increased Trap Throwing Speed","增加 12% 陷阱投擲速度" +"60% increased Mine Duration","增加 60% 地雷持續時間" +"12% increased Mine Throwing Speed","增加 12% 地雷投擲速度" +"Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments\nYour Critical Strikes do not deal extra Damage\nAilments never count as being from Critical Strikes","過去 8 秒內技能造成暴擊,造成 40% 更多元素擊中和異常狀態傷害\n你的暴擊不會造成額外傷害\n異常狀態永不透過暴擊計算" +"8% chance to gain a Power, Frenzy or Endurance Charge on Kill","擊殺時有 8% 機率隨機獲得 1 顆暴擊、狂怒或耐力球" +"2% chance to gain a Power, Frenzy or Endurance Charge on Kill","擊殺時有 2% 機率隨機獲得 1 顆暴擊、狂怒或耐力球" +"Gain 4% of Physical Damage as Extra Cold Damage","獲得 4% 物理傷害的冰冷傷害" +"Gain 10% of Physical Damage as Extra Cold Damage","獲得 10% 物理傷害的冰冷傷害" +"10% increased Elemental Damage with Attack Skills","攻擊技能增加 10% 元素傷害" +"10% increased Effect of Non-Damaging Ailments","增加 10% 非傷害型異常狀態的效果" +"25% increased Elemental Damage with Attack Skills","攻擊技能增加 25% 元素傷害" +"25% increased Elemental Damage during any Flask Effect","在任何藥劑效果持續時間內,增加 25% 元素傷害" +"6% increased maximum Mana","增加 6% 最大魔力" +"10% reduced Mana Cost of Skills while on Full Energy Shield","能量護盾全滿時減少 10% 技能魔力消耗" +"60% increased Global Critical Strike Chance while wielding a Staff","持長杖時增加 60% 全域暴擊率" +"15% increased Damage with Ailments","增加 15% 異常狀態傷害" +"15% increased Duration of Ailments on Enemies","增加 15% 敵人身上異常狀態時間" +"+10% to Damage over Time Multiplier for Ailments","異常狀態 +10% 持續傷害加成" +"Damaging Ailments deal damage 10% faster","傷害型異常狀態造成傷害加速 10%" +"Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value\n30% less Damage with Hits","暴擊加成詞綴同時以它們數值的 50% 套用至來自暴擊異常狀態的持續傷害\n30% 更少擊中傷害" +"+15% to Damage over Time Multiplier for Poison","+15% 中毒持續傷害加成" +"15% increased Chaining range","增加 15% 連鎖範圍" +"You can inflict Bleeding on an Enemy up to 8 times\nYour Bleeding does not deal extra Damage while the Enemy is moving\n50% less Damage with Bleeding","你可以對敵人造成流血,至多 8 層\n當敵人移動時你的流血無法造成額外傷害\n50% 更少流血傷害" +"4% reduced Life Cost of Skills","減少 4% 技能生命消耗" +"12% increased Damage with Skills that Cost Life","消耗生命的技能增加 12% 傷害" +"10% reduced Life Cost of Skills","減少 10% 技能生命消耗" +"30% increased Damage with Skills that Cost Life","消耗生命的技能增加 30% 傷害" +"Recover 2% of Life on Kill if you've Spent Life Recently","若你近期有消耗生命,擊殺時恢復 2% 生命" +"+12 to maximum Energy Shield","+12 最大能量護盾" +"50% increased Critical Strike Chance with Mines","增加 50% 地雷暴擊率" +"+25% to Critical Strike Multiplier with Mines","+25% 地雷暴擊加成" +"10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy","當你的地雷對敵人爆炸時有 10% 的機會獲得 1 顆暴擊球" +"20% increased Minion Accuracy Rating","增加 20% 召喚物命中值" +"4% reduced Mana Cost of Skills","減少 4% 技能魔力消耗" +"Minions have 3% increased Cast Speed","召喚物增加 3% 施放速度" +"Minions have 3% increased Attack Speed","召喚物增加 3% 攻擊速度" +"Minions have 8% increased Cast Speed","召喚物增加 8% 施放速度" +"Minions have 8% increased Attack Speed","召喚物增加 8% 攻擊速度" +"Increases and Reductions to Minion Attack Speed also affect you",增加和減少召喚物攻擊速度同時影響你 +"Increases and Reductions to Minion Damage also affect you",召喚物傷害的增減同時套用在你身上 +"15% increased Stun Threshold","增加 15% 暈眩門檻" +"50% increased Warcry Speed","增加 50% 戰吼施放速度" +"20% increased Warcry Cooldown Recovery Rate","增加 20% 戰吼冷卻恢復率" +"30% increased Warcry Buff Effect","增加 30% 戰吼的增益效果" +"Enemies Taunted by your Warcries take 6% increased Damage","被你戰吼嘲諷的敵人增加 6% 承受傷害" +"Minions have 5% increased maximum Life","召喚物增加 5% 最大生命" +"Regenerate 5 Mana per second","每秒 5 基本魔力回復" +"-1 to maximum number of Summoned Totems\nYou can have an additional Brand Attached to an Enemy","-1 召喚圖騰的最大數量\n你可以對敵人附著 1 個額外烙印" +"+5% to Cold Damage over Time Multiplier","+5% 冰冷持續傷害加成" +"12% increased Brand Damage","增加 12% 烙印傷害" +"10% increased Brand Damage","增加 10% 烙印傷害" +"Brand Skills have 10% increased Duration","烙印技能增加 10% 持續時間" +"10% increased Brand Attachment range","增加 10% 烙印附著距離" +"Brand Recall has 10% increased Cooldown Recovery Rate","烙印呼喚增加 10% 冷卻時間恢復速度" +"12% increased Cast Speed with Brand Skills","增加 12% 烙印技能施放速度" +"Enemies take 5% increased Damage for each of your Brands Attached to them","每個你附著敵人身上的烙印,增加 5% 他們承受傷害" +"25% increased Brand Critical Strike Chance","增加 25% 烙印暴擊率" +"30% increased Brand Attachment range","增加 30% 烙印附著距離" +"+30% to Brand Critical Strike Multiplier","+30% 烙印暴擊加成" +"0.3% of Spell Damage Leeched as Energy Shield","0.3% 法術傷害偷取能量護盾" +"80% increased total Recovery per second from Energy Shield Leech","增加 80% 能量護盾偷取的每秒總恢復" +"15% increased Maximum total Energy Shield Recovery per second from Leech","增加 15% 來自偷取每秒最大總能量護盾恢復" +"30% increased total Recovery per second from Energy Shield Leech","增加 30% 能量護盾偷取的每秒總恢復" +"40% increased Maximum total Energy Shield Recovery per second from Leech","增加 40% 來自偷取每秒最大總能量護盾恢復" +"1% of Spell Damage Leeched as Energy Shield","1% 法術傷害偷取能量護盾" +"24% increased Damage while on Full Energy Shield","滿能量護盾時,增加 24% 傷害" +"30% increased Maximum total Energy Shield Recovery per second from Leech","增加 30% 來自偷取每秒最大總能量護盾恢復" +"0.8% of Spell Damage Leeched as Energy Shield","0.8% 法術傷害偷取能量護盾" +"10% chance to Avoid being Stunned","10% 機率避免被暈眩" +"10% chance to Avoid Bleeding","10% 機率避免流血" +"10% chance to Avoid being Poisoned","10% 機率避免被中毒" +"20% chance to Avoid Bleeding","20% 機率避免流血" +"20% chance to Avoid being Poisoned","20% 機率避免被中毒" +"Gain 10 Life per Enemy Hit with Attacks","攻擊擊中每個敵人會獲得 10 生命" +"0.5% of Attack Damage Leeched as Life","0.5% 攻擊傷害偷取生命" +"30% chance to Avoid being Stunned","30% 機率避免被暈眩" +"30% chance to Avoid Bleeding","30% 機率避免流血" +"30% chance to Avoid being Poisoned","30% 機率避免被中毒" +"8% increased Elemental Damage","增加 8% 元素傷害" +"15% chance to Freeze, Shock and Ignite","15% 機率使敵人冰凍、感電與點燃" +"50% increased Elemental Damage","增加 50% 元素傷害" +"Gain 5% of Physical Damage as Extra Fire Damage","獲得 5% 物理傷害的火焰傷害" +"Damage Penetrates 5% Fire Resistance","傷害穿透 5% 火焰抗性" +"Gain 5% of Physical Damage as Extra Lightning Damage","獲得 5% 物理傷害的閃電傷害" +"Damage Penetrates 5% Lightning Resistance","傷害穿透 5% 閃電抗性" +"Gain 15 Life per Enemy Killed","每個被擊殺的敵人,獲得 15 生命" +"Gain 15 Energy Shield per Enemy Killed","每個被擊殺的敵人,獲得 15 能量護盾" +"Recover 2% of Energy Shield on Kill","擊殺時恢復 2% 能量護盾" +"Gain 2 Mana per Enemy Hit with Attacks","每個使用攻擊擊中的敵人,獲得 2 魔力" +"Gain 4 Life per Enemy Hit with Attacks","攻擊擊中每個敵人會獲得 4 生命" +"4% increased Cast Speed while Dual Wielding","雙持武器時增加 4% 施放速度" +"3% increased Cast Speed while Dual Wielding","雙持武器時增加 3% 施放速度" +"15% increased Cooldown Recovery Rate of Movement Skills","增加 15% 位移技能的冷卻時間恢復速度" +"10% increased Spell Damage while Dual Wielding","雙持時增加 10% 法術傷害" +"3% increased Movement Speed while Dual Wielding","雙持時增加 3% 移動速度" +"6% increased Cast Speed while Dual Wielding","雙持武器時增加 6% 施放速度" +"20% increased Spell Damage while Dual Wielding","雙持時增加 20% 法術傷害" +"40% increased Mana Regeneration if you've used a Movement Skill Recently","近期內你若有使用移動技能,增加 40% 魔力回復" +"+3% Chance to Block Spell Damage while Dual Wielding","雙持時 +3% 法術傷害格擋率" +"10% increased Cast Speed while Dual Wielding","雙持武器時增加 10% 施放速度" +"+5% Chance to Block Spell Damage while Dual Wielding","雙持時 +5% 法術傷害格擋率" +"10% increased Attack Speed while Dual Wielding","雙持武器時增加 10% 攻擊速度" +"12% increased Spell Damage while wielding a Staff","持長杖時增加 12% 法術傷害" +"12% increased Area of Effect while wielding a Staff","持長杖時增加 12% 範圍效果" +"10% increased Spell Damage while wielding a Staff","持長杖時增加 10% 法術傷害" +"20% increased Spell Damage while wielding a Staff","持長杖時增加 20% 法術傷害" +"10% increased Attack Speed with Staves","使用長杖類武器時增加 10% 攻擊速度" +"10% increased Cast Speed while wielding a Staff","持長杖時增加 10% 施放速度" +"3% increased Area of Effect per Power Charge","每顆暴擊球增加 3% 範圍效果" +"30% increased Energy Shield from Equipped Shield","增加 30% 從盾牌獲取的能量護盾" +"50% increased Energy Shield from Equipped Shield","增加 50% 從盾牌獲取的能量護盾" +"+8% Chance to Block Spell Damage while holding a Shield","持盾時 +8% 法術傷害格擋率" +"60% increased Energy Shield from Equipped Shield","增加 60% 從盾牌獲取的能量護盾" +"12% increased Spell Damage while holding a Shield","持盾時增加 12% 法術傷害" +"+3% Chance to Block Spell Damage while holding a Shield","持盾時 +3% 法術傷害格擋率" +"8% increased Spell Damage while holding a Shield","持盾時增加 8% 法術傷害" +"4% increased Cast Speed while holding a Shield","持盾時增加 4% 施放速度" +"25% chance to Avoid being Stunned while holding a Shield","持盾時,25% 機率避免被暈眩" +"30% increased Spell Damage while holding a Shield","持盾時增加 30% 法術傷害" +"25% chance to Avoid Elemental Ailments while holding a Shield","持盾時,25% 機率避免元素異常狀態" +"Spell Skills have 5% increased Area of Effect","法術技能增加 5% 範圍效果" +"Spell Skills have 20% increased Area of Effect","法術技能增加 20% 範圍效果" +"Energy Shield Recharge is not interrupted by Damage if Recharge began Recently\n40% less Energy Shield Recharge Rate","若能量護盾在近期開始充能,則不會被傷害阻斷\n40% 更少能量護盾充能率" +"15% chance to Poison on Hit with Attacks","攻擊擊中時有 15% 機率使目標中毒" +"+14% to Damage over Time Multiplier for Poison","+14% 中毒持續傷害加成" +"12% increased Damage with Ailments from Attack Skills","攻擊技能增加 12% 異常狀態傷害" +"40% increased Attack Damage while Leeching","偷取時增加 40% 攻擊傷害" +"10% increased Attack Speed when on Full Life","滿血時增加 10% 攻擊速度" +"1% of Physical Attack Damage Leeched as Life","1% 的物理攻擊傷害偷取生命" +"10% increased Melee Damage","增加 10% 近戰傷害" +"Melee Skills have 5% increased Area of Effect","近戰技能增加 5% 範圍效果" +"Melee Skills have 20% increased Area of Effect","近戰技能增加 20% 範圍效果" +"30% increased Cooldown Recovery Rate of Movement Skills","增加 30% 位移技能的冷卻時間恢復速度" +"15% increased Blind Effect","增加 15% 致盲效果" +"40% increased Blind duration","增加 40% 致盲持續時間" +"40% increased Blind Effect","增加 40% 致盲效果" +"20% increased Evasion Rating","增加 20% 閃避值" +"10% chance to gain Phasing for 4 seconds on Kill","擊殺時有 10% 機率獲得 4 秒迷蹤狀態" +"40% increased Evasion Rating while Phasing","迷蹤時增加 40% 閃避值" +"10% increased Movement Speed while Phasing","迷蹤狀態下增加 10% 移動速度" +"50% increased Armour while stationary","靜止時,增加 50% 護甲" +"25% chance to gain an Endurance Charge when you are Hit","被擊中時 25% 機率獲得耐力球" +"Guard Skills have 25% increased Duration","守衛技能增加 25% 持續時間" +"Remove Bleeding when you use a Guard Skill",當你使用守護技能時移除流血 +"25% increased Armour","增加 25% 護甲" +"Remove Corrupted Blood when you use a Guard Skill",當你使用守護技能時移除腐化之血 +"20% chance to Maim Enemies on Critical Strike with Attacks","攻擊暴擊時有 20% 機率使敵人癱瘓" +"40% increased Melee Critical Strike Chance","增加 40% 近戰暴擊率" +"+20% to Melee Critical Strike Multiplier","+20% 近戰暴擊加成" +"+1 to maximum Fortification","+1 最大護體" +"Fortifying Hits grant 30% increased Fortification","護體擊中增加 30% 護體" +"+4 to maximum Fortification","+4 最大護體" +"20% increased Effect of Chill","增加 20% 冰緩效果" +"+12% to Cold Damage over Time Multiplier","+12% 冰冷持續傷害加成" +"Prevent +3% of Suppressed Spell Damage","阻止 +3% 的壓抑法術傷害" +"+15% chance to Suppress Spell Damage","+15% 壓抑法術傷害率" +"6% increased Impale Effect","增加 6% 穿刺效果" +"10% increased Attack Physical Damage","增加 10% 物理攻擊傷害" +"5% chance to Impale Enemies on Hit with Attacks","攻擊擊中時有 5% 機率穿刺敵人" +"5% increased Impale Effect","增加 5% 穿刺效果" +"15% chance to Impale Enemies on Hit with Attacks","攻擊擊中時有 15% 機率穿刺敵人" +"Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction","對被你穿刺敵人所造成的穿刺傷害鎮壓 15% 物理傷害減免" +"10% increased Impale Effect","增加 10% 穿刺效果" +"Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction","對被你穿刺敵人所造成的穿刺傷害鎮壓 25% 物理傷害減免" +"Gain 4% of Physical Damage as Extra Fire Damage","獲得 4% 物理傷害的火焰傷害" +"Gain 10% of Physical Damage as Extra Fire Damage","獲得 10% 物理傷害的火焰傷害" +"10% chance to Blind Enemies on Hit with Attacks","攻擊擊中時有 10% 機率造成致盲" +"25% increased Critical Strike Chance against Blinded Enemies","對致盲的敵人增加 25% 暴擊率" +"20% increased Blind Effect","增加 20% 致盲效果" +"20% chance to Blind Enemies on Hit with Attacks","攻擊擊中時有 20% 機率造成致盲" +"50% increased Critical Strike Chance against Blinded Enemies","對致盲的敵人增加 50% 暴擊率" +"2% increased Movement Speed per Frenzy Charge","每個狂怒球增加 2% 移動速度" +"5% increased Evasion Rating per Frenzy Charge","每個狂怒球增加 5% 閃避值" +"2% increased Attack Speed per Frenzy Charge","每個狂怒球增加 2% 攻擊速度" +"+1 to Minimum Frenzy Charges","+1 最小狂怒球" +"8% increased Damage per Frenzy Charge","每顆狂怒球增加 8% 傷害" +"8% chance to gain a Frenzy Charge on Kill","8% 機率擊殺時獲得 1 顆狂怒球" +"5% increased Stun Duration on Enemies per Endurance Charge","每顆耐力球增加敵人 5% 暈眩持續時間" +"5% increased Armour per Endurance Charge","每顆耐力球增加 5% 護甲" +"3% increased Area of Effect per Endurance Charge","每顆耐力球增加 3% 範圍效果" +"8% chance to gain an Endurance Charge on Kill","8% 機率擊殺時獲得 1 顆耐力球" +"+1 to Minimum Endurance Charges","+1 最小耐力球" +"30% increased Projectile Speed","增加 30% 投射物速度" +"Projectiles gain Damage as they travel farther, dealing up\nto 60% increased Damage with Hits to targets","投射物傷害隨著飛行距離而提升,\n擊中目標時至多增加 60% 傷害" +"+15 to Dexterity","+15 敏捷" +"8% increased Dexterity","增加 8% 敏捷" +"+15 to Strength","+15 力量" +"8% increased Strength","增加 8% 力量" +"+15 to Intelligence","+15 智慧" +"8% increased Intelligence","增加 8% 智慧" +"+2% to all maximum Elemental Resistances","+2% 全部最大元素抗性" +"10% increased Accuracy Rating with Axes","使用斧類武器時增加 10% 命中值" +"Axe Attacks deal 10% increased Damage with Hits and Ailments","斧攻擊增加 10% 擊中和異常狀態傷害" +"Axe Attacks deal 12% increased Damage with Hits and Ailments","斧攻擊增加 12% 擊中和異常狀態傷害" +"25% increased Critical Strike Chance with Axes","增加 25% 斧暴擊率" +"+200 to Accuracy Rating with Axes","使用斧類武器時 +200 點命中" +"Axe Attacks deal 30% increased Damage with Hits and Ailments","斧攻擊增加 30% 擊中和異常狀態傷害" +"+40% to Critical Strike Multiplier with Axes","持斧時 +40% 暴擊加成" +"60% increased Critical Strike Chance with Maces or Sceptres","錘和權杖增加 60% 暴擊率" +"10% chance to gain a Power Charge when you Stun with Melee Damage","當你使用近戰傷害暈眩時,有 10% 的機率獲得 1 顆暴擊球" +"10% reduced Enemy Stun Threshold with Maces or Sceptres","錘和權杖減少 10% 敵人暈眩門檻" +"30% increased Armour if you have been Hit Recently","若你近期有擊中,增加 30% 護甲" +"30% increased Evasion Rating if you haven't been Hit Recently","若你近期沒有被擊中,增加 30% 閃避值" +"+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently","若你近期有擊中敵人,+15% 壓抑法術傷害率" +"+15% to Critical Strike Multiplier with Maces or Sceptres","錘和權杖 +15% 暴擊加成" +"20% increased Critical Strike Chance with Maces or Sceptres","錘和權杖增加 20% 暴擊率" +"Mace or Sceptre Attacks deal 10% increased Damage with Ailments","錘或權杖增加 10% 異常狀態傷害" +"10% increased Physical Damage with Maces or Sceptres","錘和權杖增加 10% 物理傷害" +"Mace or Sceptre Attacks deal 35% increased Damage with Ailments","錘或權杖增加 35% 異常狀態傷害" +"35% increased Physical Damage with Maces or Sceptres","錘和權杖增加 35% 物理傷害" +"+35% to Critical Strike Multiplier with Maces or Sceptres","錘和權杖 +35% 暴擊加成" +"10% increased Stun Duration on Enemies","增加 10% 敵人暈眩時間" +"10% chance to double Stun Duration","有 10% 機率增加暈眩時間 1 倍" +"60% increased Stun Duration against Enemies that are on Full Life","對滿血的敵人增加 60% 暈眩時間" +"12% increased Life Recovery from Flasks","增加 12% 來自藥劑的生命恢復" +"+5% chance to Suppress Spell Damage","+5% 壓抑法術傷害率" +"+12% chance to Suppress Spell Damage","+12% 壓抑法術傷害率" +"Life Flasks gain 3 Charges when you Suppress Spell Damage","當你壓抑法術傷害時,生命藥劑獲得 3 充能" +"Sword Attacks deal 14% increased Damage with Hits and Ailments","劍攻擊增加 14% 擊中和異常狀態傷害" +"+1 to Melee Strike Range with Swords","使用劍時,+1 近戰打擊距離" +"Sword Attacks deal 10% increased Damage with Hits and Ailments","劍攻擊增加 10% 擊中和異常狀態傷害" +"+3 to Melee Strike Range with Swords","使用劍時,+3 近戰打擊距離" +"Sword Attacks deal 30% increased Damage with Hits and Ailments","劍攻擊增加 30% 擊中和異常狀態傷害" +"16% increased Damage Over Time with Bow Skills","增加 16% 弓技能持續傷害" +"3% increased Attack Speed with Bows","使用弓類武器時增加 3% 攻擊速度" +"12% increased Area of Effect while wielding a Bow","持弓時增加 12% 範圍效果" +"24% increased Damage with Bows","持弓類武器時增加 24% 傷害" +"16% increased Accuracy Rating with Bows","使用弓類武器時增加 16% 命中值" +"24% increased Damage Over Time with Bow Skills","增加 24% 弓技能持續傷害" +"14% increased Physical Damage with Bows","持弓類武器時增加 14% 物理傷害" +"14% increased Damage Over Time with Bow Skills","增加 14% 弓技能持續傷害" +"60% increased Critical Strike Chance with Claws","使用爪類武器時增加 60% 暴擊率" +"+20% to Critical Strike Multiplier with Claws","持爪時 +20% 暴擊加成" +"+15% to Critical Strike Multiplier with Claws","持爪時 +15% 暴擊加成" +"30% increased Critical Strike Chance with Daggers","使用匕首類武器時增加 30% 暴擊率" +"100% increased Critical Strike Chance against Enemies on Full Life","對滿血的敵人增加 100% 暴擊率" +"Dagger Attacks deal 16% increased Damage with Ailments","匕首攻擊增加 16% 異常狀態傷害" +"Dagger Attacks deal 20% increased Damage with Ailments","匕首攻擊增加 20% 異常狀態傷害" +"+17% to Chaos Resistance","+17% 混沌抗性" +"60% increased Critical Strike Chance with Wands","持法杖時增加 60% 暴擊率" +"+30% to Critical Strike Multiplier with Wands","持法杖時 +30% 暴擊加成" +"8% increased Accuracy Rating with Two Handed Melee Weapons","使用雙手近戰武器時增加 8% 命中值" +"20% increased Critical Strike Chance with Two Handed Melee Weapons","使用雙手近戰武器時增加 20% 暴擊率" +"+45% to Critical Strike Multiplier with Two Handed Melee Weapons","使用雙手近戰武器時 +45% 暴擊加成" +"10% increased Stun Duration with Two Handed Melee Weapons on Enemies","使用雙手近戰武器時增加 10% 敵人暈眩時間" +"10% increased Physical Damage with Two Handed Melee Weapons","持近戰雙手武器時增加 10% 物理傷害" +"Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments","使用雙手近戰武器攻擊增加 10% 異常狀態傷害" +"5% reduced Enemy Stun Threshold","減少 5% 敵人暈眩門檻" +"20% increased Stun Duration with Two Handed Melee Weapons on Enemies","使用雙手近戰武器時增加 20% 敵人暈眩時間" +"5% chance to deal Double Damage","5% 機率造成 2 倍傷害" +"20% increased Attack Critical Strike Chance while Dual Wielding","雙持時增加 20% 攻擊暴擊率" +"30% increased Defences from Equipped Shield","增加 30% 從盾牌獲取的防禦" +"Attack Skills deal 14% increased Damage with Ailments while holding a Shield","持盾時攻擊技能增加 14% 異常狀態傷害" +"14% increased Physical Attack Damage while holding a Shield","增加 14% 持盾時物理攻擊傷害" +"Attack Skills deal 10% increased Damage with Ailments while holding a Shield","持盾時攻擊技能增加 10% 異常狀態傷害" +"10% increased Physical Attack Damage while holding a Shield","增加 10% 持盾時物理攻擊傷害" +"Attack Skills deal 12% increased Damage with Ailments while holding a Shield","持盾時攻擊技能增加 12% 異常狀態傷害" +"12% increased Physical Attack Damage while holding a Shield","增加 12% 持盾時物理攻擊傷害" +"Attack Skills deal 30% increased Damage with Ailments while holding a Shield","持盾時攻擊技能增加 30% 異常狀態傷害" +"30% increased Physical Attack Damage while holding a Shield","增加 30% 持盾時物理攻擊傷害" +"10% chance to gain an Endurance Charge on Kill while holding a Shield","持盾時有 10% 機率在擊殺時獲得 1 顆耐力球" +"+3% chance to Block Spell Damage while holding a Staff or Shield","持長杖或盾時,+3% 法術傷害格擋率" +"Recover 50 Energy Shield when you Block Spell Damage","當你格檔法術傷害時,恢復 50 能量護盾" +"+6% chance to Block Spell Damage while holding a Staff or Shield","持長杖或盾時,+6% 法術傷害格擋率" +"Gain 5 Life per Enemy Hit with Attacks","攻擊擊中每個敵人會獲得 5 生命" +"0.3% of Attack Damage Leeched as Life","0.3% 攻擊傷害偷取生命" +"4% of Damage taken Recouped as Life","承受 4% 傷害補償為生命" +"Melee Skills have 12% increased Area of Effect","近戰技能增加 12% 範圍效果" +"+2% Chance to Block Attack Damage while wielding a Staff","持長杖時 +2% 攻擊傷害格擋率" +"Staff Attacks deal 10% increased Damage with Hits and Ailments","長杖攻擊增加 10% 擊中和異常狀態傷害" +"Staff Attacks deal 12% increased Damage with Hits and Ailments","長杖攻擊增加 12% 擊中和異常狀態傷害" +"+8% Chance to Block Attack Damage while wielding a Staff","持長杖時 +8% 攻擊傷害格擋率" +"+800 Armour if you've Blocked Recently","近期若你有格擋則 +800 護甲" +"10% increased Elemental Damage with Staves","增加 10% 長杖元素傷害" +"30% increased Elemental Damage with Staves","增加 30% 長杖元素傷害" +"20% increased Critical Strike Chance with Staves","持長杖時增加 20% 暴擊率" +"+12% to Critical Strike Multiplier with Staves","持長杖時 +12% 暴擊加成" +"14% increased Accuracy Rating with Staves","使用長杖類武器時增加 14% 命中值" +"10% chance to gain Arcane Surge when you Kill an Enemy","當你擊殺敵人時,有 10% 機率獲得秘能波動" +"10% increased Effect of Arcane Surge on you per\n200 Mana spent Recently, up to 50%","近期每消耗 200 魔力,\n增加你身上秘能波動 10% 效果,至多 50%" +"Recover 1% of Life when you Kill a Cursed Enemy","當你擊殺被詛咒的敵人時,恢復 1% 生命" +"Recover 1% of Mana when you Kill a Cursed Enemy","當你擊殺被詛咒的敵人時,恢復 1% 魔力" +"Recover 2% of Life when you Kill a Cursed Enemy","當你擊殺被詛咒的敵人時,恢復 2% 生命" +"Cursed Enemies you Kill are destroyed",你擊殺被詛咒的敵人被摧毀 +"Enemies you Curse cannot Recharge Energy Shield",你詛咒的敵人不能充能能量護盾 +"Enemies Cursed by you have 50% reduced Life Regeneration Rate","被你詛咒的敵人減少 50% 生命回復率" +"8% increased Mana Regeneration Rate per Power Charge","每個暴擊球增加 8% 魔力回復率" +"8% increased Critical Strike Chance per Power Charge","每個暴擊球增加 8% 暴擊率" +"+1 to Minimum Power Charges","+1 最小暴擊球" +"8% increased Damage per Power Charge","每顆暴擊球增加 8% 傷害" +"8% chance to gain a Power Charge on Kill","8% 機率擊殺時獲得 1 顆暴擊球" +"2% increased Spell Damage per 100 Maximum Mana, up to 40%","每 100 最大魔力增加 2% 法術傷害,至多 40%" +"2% Chance to Block Spell Damage","2% 法術傷害格擋率" +"6% Chance to Block Spell Damage","6% 法術傷害格擋率" +"1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage","每 1% 法術傷害格擋率,增加 1% 魔力回復率" +"5% increased Flask Charges gained","增加 5% 藥劑充能獲取" +"10% increased Mana Recovery from Flasks","增加 10% 來自藥劑的魔力恢復" +"25% increased Flask Charges gained","增加 25% 藥劑充能獲取" +"15% increased Mana Recovery Rate during Effect of any Mana Flask","任何魔力藥劑效果期間,增加 15% 魔力恢復率" +"Minions have 30% increased Movement Speed","召喚物增加 30% 移動速度" +"Minions have 30% chance to gain Onslaught for 4 seconds on Kill","召喚物擊殺時有 30% 機率獲得猛攻 4 秒" +"12% increased Minion Duration","增加 12% 召喚物持續時間" +"20% increased Minion Duration","增加 20% 召喚物持續時間" +"20% increased Skill Effect Duration","增加 20% 技能效果持續時間" +"Minions deal 30% increased Damage if you've used a Minion Skill Recently","若你近期有使用召喚物技能,召喚物增加 30% 傷害" +"Minions have 20% increased Critical Strike Chance","召喚物增加 20% 暴擊率" +"Minions have 25% increased Critical Strike Chance","召喚物增加 25% 暴擊率" +"Minions have 60% increased Critical Strike Chance","召喚物增加 60% 暴擊率" +"Minions have +20% to Critical Strike Multiplier","召喚物 +20% 暴擊加成" +"Minions have +8% to all Elemental Resistances","召喚物有 +8% 全部元素抗性" +"Minions have 8% additional Physical Damage Reduction","召喚物有 8% 額外物理傷害減免" +"Minions have +15% to all Elemental Resistances","召喚物有 +15% 全部元素抗性" +"Moving while Bleeding doesn't cause Minions to take extra Damage",流血時移動不使召喚物承受額外傷害 +"Minions have 15% additional Physical Damage Reduction","召喚物有 15% 額外物理傷害減免" +"10% reduced Mana Cost of Link Skills","減少 10% 連結技能的魔力消耗" +"Link Skills have 10% increased Cast Speed","連結技能增加 10% 施放速度" +"Your Linked targets deal 30% increased Damage","你的連結目標增加 30% 傷害" +"20% increased Effect of Buffs granted by your Golems","魔像的增益效果增加 20%" +"Golems have 15% increased Maximum Life","增加魔像 15% 最大生命" +"40% increased Effect of Buffs granted by your Golems","魔像的增益效果增加 40%" +"10% increased Flask Effect Duration","增加 10% 藥劑效果持續時間" +"Life Flasks gain a Charge when you hit an Enemy, no more than once each second","當你擊中敵人時獲得 1 生命藥劑充能,每秒不超過 1 次" +"Skills used by Mines have 10% increased Area of Effect","被地雷使用的技能增加 10% 範圍效果" +"Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently","若你近期有引爆地雷,被地雷使用的技能增加 30% 範圍傷害" +"Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently","若你近期有引爆地雷,被地雷使用的技能增加 15% 範圍效果" +"30% increased Critical Strike Chance with Mines","增加 30% 地雷暴擊率" +"+15% to Critical Strike Multiplier with Mines","+15% 地雷暴擊加成" +"15% increased Critical Strike Chance with Mines","增加 15% 地雷暴擊率" +"+8% to Critical Strike Multiplier with Mines","+8% 地雷暴擊加成" +"10% increased Critical Strike Chance for each Mine Detonated\nRecently, up to 100%","近期每個爆炸的地雷增加 10% 暴擊率,\n至多 100%" +"+4% to Critical Strike Multiplier for each Mine Detonated\nRecently, up to 40%","近期每個爆炸的地雷 +4% 暴擊加成,\n至多 40%" +"8% increased Mine Damage","增加 8% 地雷傷害" +"10% increased Mana Reservation Efficiency of Skills that throw Mines","增加 10% 投擲地雷技能的魔力保留效用" +"Mines have a 15% chance to be Detonated an Additional Time","地雷有 15% 機率被引爆額外 1 次" +"30% increased Mana Reservation Efficiency of Skills that throw Mines","增加 30% 投擲地雷技能的魔力保留效用" +"Ignites you inflict deal Damage 15% faster","你造成的點燃傷害加速 15%" +"Ignites you inflict deal Damage 5% faster","你造成的點燃傷害加速 5%" +"+25% to Damage over Time Multiplier for Ailments from Critical Strikes","來自暴擊的異常狀態 +25% 持續傷害加成" +"+14% to Damage over Time Multiplier for Ailments from Critical Strikes","來自暴擊的異常狀態 +14% 持續傷害加成" +"+10% to Critical Strike Multiplier with Totem Skills","+10% 圖騰技能暴擊加成" +"24% increased Totem Damage","增加 24% 圖騰傷害" +"1% increased Movement Speed per Summoned Totem","每個召喚的圖騰增加 1% 移動速度" +"Attack Skills have +1 to maximum number of Summoned Ballista Totems","攻擊技能使召喚砲塔圖騰最大數量 +1" +"Attacks used by Totems have 4% increased Attack Speed","圖騰所使用的攻擊增加 4% 攻擊速度" +"Attacks used by Totems have 8% increased Attack Speed","圖騰所使用的攻擊增加 8% 攻擊速度" +"Each Totem applies 1% increased Damage taken to Enemies near it","每個圖騰對靠近它的敵人增加 1% 承受傷害" +"50% increased Effect of Buffs your Ancestor Totems grant while Active","增加 50% 從你先祖圖騰獲得的增益效果" +"Link Skills have 10% increased Skill Effect Duration","連結技能增加 10% 技能效果持續時間" +"Link Skills have 20% increased Buff Effect","連結技能增加 20% 增益效果" +"+12% to Fire Damage over Time Multiplier with Attack Skills","攻擊技能 +12% 火焰持續傷害加成" +"Attacks have 15% chance to Ignite","火焰傷害的攻擊有 15% 機率點燃敵人" +"+6% to Fire Damage over Time Multiplier with Attack Skills","攻擊技能 +6% 火焰持續傷害加成" +"Using Warcries is Instant\nWarcries share their Cooldown","戰吼為立即施放\n戰吼共享冷卻時間" +"50% less Life Regeneration Rate\n50% less maximum Total Life Recovery per Second from Leech\nEnergy Shield Recharge instead applies to Life","50% 更少生命回復率\n50% 更少來自偷取的每秒最大總恢復\n能量護盾充能套用至生命" +"Chance to Block Attack Damage is doubled\nChance to Block Spell Damage is doubled\nYou take 65% of Damage from Blocked Hits","格擋攻擊傷害率加倍\n格擋法術傷害率加倍\n你承受 65% 已格擋擊中的傷害" +"20% less Attack Damage taken if you haven't been Hit by an Attack Recently\n10% more chance to Evade Attacks if you have been Hit by an Attack Recently\n20% more Attack Damage taken if you have been Hit by an Attack Recently","若你近期沒有被擊中,承受 20% 更少攻擊傷害\n若你近期被攻擊擊中,10% 更多閃避攻擊率\n若你近期被攻擊擊中,承受 20% 更多攻擊傷害" +"Maximum Energy Shield is 0\nWhile not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life","最大能量護盾為 0\n當不是滿血時,每秒獻祭 20% 魔力回復等值的生命" +"Auras from your Skills can only affect you\nAura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve\n40% more Mana Reservation of Aura Skills","來自你技能的光環只會影響你\n每 2% 光環保留的最大魔力,使光環技能有 1% 更多光環效果\n40% 更多光環技能的魔力保留" +"10% increased Warcry Buff Effect","增加 10% 戰吼的增益效果" +"15% increased Warcry Speed","增加 15% 戰吼施放速度" +"15% increased Warcry Duration","增加 15% 戰吼持續時間" +"12% increased Warcry Cooldown Recovery Rate","增加 12% 戰吼冷卻恢復率" +"Warcry Skills have 15% increased Area of Effect","戰吼技能增加 15% 範圍效果" +"10% increased Warcry Cooldown Recovery Rate","增加 10% 戰吼冷卻恢復率" +"Warcry Skills have 20% increased Area of Effect","戰吼技能增加 20% 範圍效果" +"20% increased total Power counted by Warcries","增加 20% 戰吼計算的總強度" +"30% increased Warcry Cooldown Recovery Rate","增加 30% 戰吼冷卻恢復率" +"Warcry Skills have 30% increased Area of Effect","戰吼技能增加 30% 範圍效果" +"Exerted Attacks deal 20% increased Damage","竭盡攻擊增加 20% 傷害" +"Exerted Attacks deal 15% increased Damage","竭盡攻擊增加 15% 傷害" +"Warcries Exert 1 additional Attack","戰吼加強 1 次額外攻擊" +"30% increased Stun Threshold","增加 30% 暈眩門檻" +"50% reduced Stun Duration on you","減少你 50% 被暈眩的時間" +"Regenerate 2% of Life per second while stationary","靜止時,每秒回復 2% 生命" +"10% increased Mana Reservation Efficiency of Herald Skills","增加 10% 捷技能的魔力保留效用" +"10% increased Effect of Herald Buffs on you","增加 10% 你身上捷光環的效果" +"20% increased Effect of Herald Buffs on you","增加 20% 你身上捷光環的效果" +"15% increased Damage for each Herald affecting you","每個影響你的捷光環增加 15% 傷害" +"12% increased Melee Damage","增加 12% 近戰傷害" +"+1 to Melee Strike Range","+1 近戰打擊距離" +"10% reduced Projectile Speed","減少 10% 投射物速度" +"Projectiles deal 40% increased Damage with Hits to targets at the start\nof their movement, reducing to 0% as they travel farther","投射物在起始位置擊中目標增加 40% 傷害,\n隨著飛行越遠減少至 0%" +"5% reduced Skill Effect Duration","減少 5% 技能效果持續時間" +"Debuffs on you expire 15% faster","加速減益效果失效 15%" +"15% reduced Skill Effect Duration","減少 15% 技能效果持續時間" +"14% increased Damage if you have Consumed a corpse Recently","若你近期有消耗屍體,增加 14% 傷害" +"Corpses you Spawn have 5% increased Maximum Life","你產生的屍體增加 5% 最大生命" +"16% increased Damage if you have Consumed a corpse Recently","若你近期有消耗屍體,增加 16% 傷害" +"Desecrate and Unearth have +2 to Maximum number of corpses allowed","褻瀆和屍術矢 +2 屍體最大上限" +"30% increased Damage if you have Consumed a corpse Recently","若你近期有消耗屍體,增加 30% 傷害" +"Regenerate 2% of Life per second if you've Consumed a corpse Recently","若你近期有消耗屍體,每秒回復 2% 生命" +"Placed Banners also grant 30% increased Attack Damage to you and Allies","放置鬥旗增加 30% 你和友方的攻擊傷害" +"15% increased Effect of Non-Curse Auras from your Skills on Enemies","增加 15% 你技能在敵人身上非詛咒光環的效果" +"Recover 50 Energy Shield when you Suppress Spell Damage","當你壓抑法術傷害時,恢復 50 能量護盾" +"24% increased Melee Damage","增加 24% 近戰傷害" +"+4 to Melee Strike Range while at least 5 Enemies are Nearby","附近至少有 5 名敵人時,+4 近戰打擊範圍" +"10% reduced Elemental Ailment Duration on you","減少 10% 身上元素異常狀態時間" +"10% reduced Effect of Chill and Shock on you","減少 10% 你身上冰緩和感電的效果" +"20% reduced Ignite Duration on you","減少 20% 你被點燃的持續時間" +"20% reduced Freeze Duration on you","減少 20% 你被冰凍的持續時間" +"20% reduced Effect of Chill on you","減少 20% 你所承受的冰緩效果" +"20% reduced Effect of Shock on you","減少 20% 你身上的感電效果" +"20% reduced Elemental Ailment Duration on you","減少 20% 身上元素異常狀態時間" +"20% reduced Effect of Chill and Shock on you","減少 20% 你身上冰緩和感電的效果" +"10% increased Effect of Impales you inflict with Two Handed Weapons","使用雙手武器時增加 10% 你造成的穿刺效果" +"10% chance to Impale Enemies on Hit with Two Handed Weapons","使用雙手武器擊中時,有 10% 機率穿刺敵人" +"50% increased Impale Duration","增加 50% 穿刺持續時間" +"20% chance to Impale Enemies on Hit with Two Handed Weapons","使用雙手武器擊中時,有 20% 機率穿刺敵人" +"30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies","增加 30% 你使用雙手武器對未被穿刺的敵人所造成的穿刺效果" +"10% chance to Poison on Hit with Spell Damage","法術傷害擊中時有 10% 機率造成中毒" +"15% chance to Poison on Hit with Spell Damage","法術傷害擊中時有 15% 機率造成中毒" +"15% increased Damage with Poison","增加 15% 中毒傷害" +"Spell Skills have +12% to Damage over Time Multiplier for Poison","法術技能 +12% 中毒持續傷害加成" +"Enemies Poisoned by you have -5% to Chaos Resistance","被你中毒影響的敵人 -5% 混沌抗性" +"5% increased Mana Cost of Skills","增加 5% 技能魔力消耗" +"10% increased Mana Cost of Skills","增加 10% 技能魔力消耗" +"18% of Damage taken Recouped as Life","承受 18% 傷害補償為生命" +"100% chance to Defend with 200% of Armour\nMaximum Damage Reduction for any Damage Type is 50%","100% 機率用 200% 護甲防禦\n對任何傷害類型的最大傷害減免為 50%" +"When your Hits Impale Enemies, also Impale other Enemies near them\nInflict 4 additional Impales on Enemies you Impale\nFor 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them","當你的擊中穿刺敵人時,同時穿刺他們附近敵人\n對你穿刺的敵人造成 4 次額外穿刺\n你穿刺敵人後 4 秒,他們不能再次被穿刺,鋼之呼喚不能從他們身上移除穿刺" +"Brand Skills have 12% increased Duration","烙印技能增加 12% 持續時間" +"Brand Skills have 15% increased Duration","烙印技能增加 15% 持續時間" +"Brand Recall has 15% increased Cooldown Recovery Rate","烙印呼喚增加 15% 冷卻時間恢復速度" +"Brand Skills have 20% increased Duration","烙印技能增加 20% 持續時間" +"Brand Recall has 20% increased Cooldown Recovery Rate","烙印呼喚增加 20% 冷卻時間恢復速度" +"You can Cast 2 additional Brands","你可以施放 2 個額外烙印" +"30% increased Chaining range","增加 30% 連鎖範圍" +"Projectiles have 50% chance for an additional Projectile when Forking","投射物分裂時有 50% 機率有 1 個額外投射物" +"50% increased Projectile Fork angle","增加 50% 投射物分裂角度" +"25% chance to gain an Endurance Charge when you Block","格擋時 25% 機率獲得耐力球" +"50% reduced Projectile Fork angle","減少 50% 投射物分裂角度" +"15% increased Flask Charges gained","增加 15% 藥劑充能獲取" +"Life Flasks gain 2 Charges every 3 seconds","生命藥劑每 3 秒獲得 2 充能" +"Mana Flasks gain 2 Charges every 3 seconds","魔力藥劑每 3 秒獲得 2 充能" +"+6% to Damage over Time Multiplier","+6% 持續傷害加成" +"+15% to Damage over Time Multiplier","+15% 持續傷害加成" +"12% increased Impale Effect","增加 12% 穿刺效果" +"Your Hexes have infinite Duration\n20% less Effect of your Curses","你的咒術有無限的持續時間\n20% 更少你的詛咒效果" +"16% increased Chaos Damage","增加 16% 混沌傷害" +"10% increased Mana Reservation Efficiency of Curse Aura Skills","增加 10% 詛咒光環技能的魔力保留效用" +"+2 to Level of all Curse Skill Gems",全部詛咒技能寶石等級+2 +"10% increased Effect of your Marks","增加 10% 你印記的效果" +"20% increased Damage with Hits and Ailments against Marked Enemy","對被印記的敵人增加 20% 擊中和異常狀態傷害" +"Culling Strike against Marked Enemy",對被印記的敵人有撲殺 +"30% increased Critical Strike Chance against Marked Enemy","對被印記的敵人增加 30% 暴擊率" +"Marked Enemy has 10% reduced Accuracy Rating","被印記的敵人減少 10% 命中值" +"Marked Enemy takes 10% increased Damage","被印記的敵人增加 10% 承受傷害" +"Marked Enemy grants 30% increased Flask Charges to you","被印記的敵人使你增加 30% 藥劑充能" +"15% increased Life Regeneration rate","增加 15% 生命回復率" +"+6% to Physical Damage over Time Multiplier","+6% 物理持續傷害加成" +"Overwhelm 5% Physical Damage Reduction","鎮壓 5% 物理傷害減免" +"40% increased Physical Damage","增加 40% 物理傷害" +"Crush Enemies for 4 seconds when you Hit them while they are on Full Life","當敵人滿血時,你擊中時壓碎他們 4 秒" +"25% increased Physical Damage","增加 25% 物理傷害" +"Regenerate 1% of Life per second if you have Stunned an Enemy Recently","若你近期有暈眩敵人,每秒回復 1% 生命" +"+5% to Physical Damage over Time Multiplier","+5% 物理持續傷害加成" +"+25 to maximum Life","+25 最大生命" +"+15% to Physical Damage over Time Multiplier","+15% 物理持續傷害加成" +"6% reduced Effect of Curses on you","減少在你身上的詛咒效果 6%" +"+6% to Chaos Resistance","+6% 混沌抗性" +"18% reduced Effect of Curses on you","減少在你身上的詛咒效果 18%" +"+18% to Chaos Resistance","+18% 混沌抗性" +"10% reduced Flask Charges used","減少 10% 藥劑充能使用" +"20% increased Flask Charges gained if you've dealt a Critical Strike Recently","若你近期有造成暴擊,增加 20% 藥劑充能獲得" +"5% reduced Flask Charges used","減少 5% 藥劑充能使用" +"15% increased Flask Effect Duration","增加 15% 藥劑效果持續時間" +"Flasks applied to you have 10% increased Effect","作用於你的藥劑增加 10% 效果" +"Remove Maim and Hinder when you use a Flask",當你使用藥劑時移除癱瘓和阻礙 +"Dexterity provides no inherent bonus to Evasion Rating\n+1% Chance to Suppress Spell Damage per 15 Dexterity","敏捷不提供固有的閃避值加成\n每 15 點敏捷 +1 法術傷害壓抑率" +"Strength's Damage bonus applies to all Spell Damage as well",力量加成的傷害同時套用至全部法術 +"Intelligence provides no inherent bonus to Energy Shield\n2% reduced Duration of Elemental Ailments on you per 15 Intelligence","智慧不提供固有的能量護盾加成\n每 15 點智慧減少 2% 你身上元素異常狀態的持續時間" +"Cannot Recover Energy Shield to above Evasion Rating\nEvery 2 seconds, gain a Ghost Shroud, up to a maximum of 3\nWhen Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating","能量護盾無法回復超過閃避值\n每 2 秒獲得 1 層幽魂屍布,最多 3 層。被擊中時,\n失去 1 層幽魂屍布以回復 5% 等同於你閃避值的能量護盾" +"Cannot Recover Energy Shield to above Armour\n3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second","能量護盾無法回復超過護甲\n近期被防止擊中的 3% 總物理傷害,以每秒回復為能量護盾" +"-25% to maximum Chance to Block Attack Damage\n-25% to maximum Chance to Block Spell Damage\n+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage","-25% 最大攻擊傷害格擋率\n-25% 最大法術傷害格擋率\n每 1% 超過上限的攻擊傷害格擋率 +2% 法術傷害格擋率" +"Take 50% less Damage over Time if you've started taking Damage over Time in the past second\n100% more Duration of Ailments on you","若你在過去 1 秒開始受到持續傷害,承受 50% 更少持續傷害。\n100% 更多你身上異常狀態的持續時間" +"30% increased Attack Physical Damage","增加 30% 物理攻擊傷害" +"40% more Attack Damage if Accuracy Rating is higher than Maximum Life\nNever deal Critical Strikes","若命中值高於最大生命,有 40% 更多攻擊傷害\n不會造成暴擊" +"8% chance to gain Phasing for 4 seconds on Kill","擊殺時有 8% 機率獲得 4 秒迷蹤狀態" +"10% reduced Mana Cost of Curse Skills","減少 10% 詛咒技能的魔力消耗" +"15% increased Area of Effect of Hex Skills","增加 15% 咒術技能的範圍效果" +"15% increased Curse Duration","增加 15% 詛咒的持續時間" +"Recover 2% of Mana when you Kill a Cursed Enemy","當你擊殺被詛咒的敵人時,恢復 2% 魔力" +"15% reduced Effect of Curses on you","減少在你身上的詛咒效果 15%" +"16% increased Melee Damage","增加 16% 近戰傷害" +"16% increased Armour","增加 16% 護甲" +"Damage Penetrates 7% Chaos Resistance","傷害穿透 7% 混沌抗性" +"15% increased Projectile Speed","增加 15% 投射物速度" +"Attack Projectiles Return to you from final Target",攻擊投射物從最終目標返還 +"Returning Projectiles Pierce all Targets",返回的投射物穿透所有目標 +"Melee Strike Skills deal Splash Damage to surrounding targets",近戰打擊技能對目標附近造成擴散傷害 +"Transfiguration of Body",肉體扭曲 +"Transfiguration of Soul",靈體扭曲 +"-10 Physical Damage taken from Hits","擊中 -10 承受物理傷害" +"-1 Physical Damage taken from Hits per Level","每等級擊中 -1 承受物理傷害" +"15% increased Life Recovery from Flasks","增加 15% 來自藥劑的生命恢復" +"25% less Damage over Time taken during Effect of any Life Flask","任何生命藥劑效果期間,承受 25% 更少持續傷害" +"Chaos Resistance is doubled",混沌抗性加倍 +"20% chance to Avoid Physical Damage from Hits","20% 機率避免來自擊中的物理傷害"