")
t = replacetext(t, "\[cell\]", "")
- t = replacetext(t, "\[logo\]", "")
- t = replacetext(t, "\[sglogo\]", "")
+ t = replacetext(t, "\[logo\]", "")
+ t = replacetext(t, "\[sglogo\]", "")
t = "[t]"
else // If it is a crayon, and he still tries to use these, make them empty!
@@ -424,6 +422,8 @@
update_space(t)
+ SSassets.send_asset_pack(usr.client, /datum/asset_pack/simple/logos)
+ usr.client.asset_cache_flush_browse_queue()
usr << browse("[name][info_links][stamps]", "window=[name]") // Update the window
update_icon()
@@ -474,6 +474,8 @@
if ( istype(RP) && RP.mode == 2 )
RP.RenamePaper(user,src)
else
+ SSassets.send_asset_pack(user.client, /datum/asset_pack/simple/logos)
+ user.client.asset_cache_flush_browse_queue()
user << browse("[name][info_links][stamps]", "window=[name]")
return
diff --git a/code/modules/paperwork/paper_bundle.dm b/code/modules/paperwork/paper_bundle.dm
index 20a22984aa43..ddda3175ec37 100644
--- a/code/modules/paperwork/paper_bundle.dm
+++ b/code/modules/paperwork/paper_bundle.dm
@@ -133,7 +133,7 @@
dat += P.html(user)
user << browse(dat, "window=[name]")
-/obj/item/paper_bundle/attack_self(mob/user)
+/obj/item/paper_bundle/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/paperwork/paperplane.dm b/code/modules/paperwork/paperplane.dm
index a77b19d7ee5d..703be6a1edb9 100644
--- a/code/modules/paperwork/paperplane.dm
+++ b/code/modules/paperwork/paperplane.dm
@@ -45,7 +45,7 @@
add_overlay(overlays_to_add)
-/obj/item/paperplane/attack_self(mob/user)
+/obj/item/paperplane/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm
index 21443c6f6e00..ad049c496441 100644
--- a/code/modules/paperwork/pen.dm
+++ b/code/modules/paperwork/pen.dm
@@ -36,7 +36,7 @@
/// can we click?
var/clickable = TRUE
-/obj/item/pen/attack_self(mob/user)
+/obj/item/pen/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -72,7 +72,7 @@
playsound(src, 'sound/items/penclick.ogg', 50, 1)
return
-/obj/item/pen/multi/attack_self(mob/user)
+/obj/item/pen/multi/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -91,7 +91,7 @@
/obj/item/pen/click
name = "clicker pen"
-/obj/item/pen/click/attack_self(mob/user)
+/obj/item/pen/click/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -185,14 +185,10 @@
embed_chance = active_embed_chance
damage_force = active_force
throw_force = active_throwforce
-
-
-
- sharp = 1
- edge = 1
+ damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
set_weight_class(active_w_class)
playsound(src, 'sound/weapons/saberon.ogg', 15, 1)
- damtype = DAMAGE_TYPE_SEARING
+ damage_type = DAMAGE_TYPE_SEARING
item_flags |= ITEM_THROW_UNCATCHABLE
attack_verb |= list(\
@@ -211,10 +207,9 @@
embed_chance = initial(embed_chance)
damage_force = initial(damage_force)
throw_force = initial(throw_force)
- sharp = initial(sharp)
- edge = initial(edge)
+ damage_mode = initial(damage_mode)
set_weight_class(initial(w_class))
- damtype = DAMAGE_TYPE_BRUTE
+ damage_type = DAMAGE_TYPE_BRUTE
item_flags &= ~ITEM_THROW_UNCATCHABLE
/obj/item/pen/blade/blue
@@ -261,7 +256,7 @@
/obj/item/pen/chameleon
var/signature = ""
-/obj/item/pen/chameleon/attack_self(mob/user)
+/obj/item/pen/chameleon/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/paperwork/stamps.dm b/code/modules/paperwork/stamps.dm
index bff1bebe4087..7d7909670df8 100644
--- a/code/modules/paperwork/stamps.dm
+++ b/code/modules/paperwork/stamps.dm
@@ -81,7 +81,7 @@
// Syndicate stamp to forge documents.
-/obj/item/stamp/chameleon/attack_self(mob/user)
+/obj/item/stamp/chameleon/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/photography/camera.dm b/code/modules/photography/camera.dm
index a3a68f0c5acc..374b9255ac09 100644
--- a/code/modules/photography/camera.dm
+++ b/code/modules/photography/camera.dm
@@ -27,7 +27,7 @@
size = nsize
to_chat(usr, "Camera will now take [size]x[size] photos.")
-/obj/item/camera/attack_self(mob/user)
+/obj/item/camera/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/photography/photo.dm b/code/modules/photography/photo.dm
index a596969f9470..b13d9ba43b54 100644
--- a/code/modules/photography/photo.dm
+++ b/code/modules/photography/photo.dm
@@ -85,7 +85,7 @@
scribble_spans = data["spans"]
photograph_id = data["photo"]
-/obj/item/photo/attack_self(mob/user)
+/obj/item/photo/attack_self(mob/user, datum/event_args/actor/actor)
user.examinate(src)
return ..()
diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm
index e0d015625a91..079aaea6ac96 100644
--- a/code/modules/power/cable.dm
+++ b/code/modules/power/cable.dm
@@ -979,11 +979,6 @@ GLOBAL_LIST_INIT(possible_cable_coil_colours, list(
/obj/item/stack/cable_coil/alien/Initialize(mapload, new_amount, merge, param_color)
. = ..()
- if(embed_chance == -1) //From /obj/item, don't want to do what the normal cable_coil does
- if(sharp)
- embed_chance = damage_force/w_class
- else
- embed_chance = damage_force/(w_class*3)
update_icon()
remove_obj_verb(src, /obj/item/stack/cable_coil/verb/make_restraint)
diff --git a/code/modules/power/lighting/lights.dm b/code/modules/power/lighting/lights.dm
index cd1dddcda2ff..1e5992b37e1a 100644
--- a/code/modules/power/lighting/lights.dm
+++ b/code/modules/power/lighting/lights.dm
@@ -279,7 +279,7 @@
)
status = LIGHT_BROKEN
damage_force = 5
- sharp = 1
+ damage_mode |= DAMAGE_MODE_SHARP
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, TRUE)
update_icon()
diff --git a/code/modules/preferences/preference_setup/general/06_flavor.dm b/code/modules/preferences/preference_setup/general/06_flavor.dm
index 15755010382d..3432d31d2cbd 100644
--- a/code/modules/preferences/preference_setup/general/06_flavor.dm
+++ b/code/modules/preferences/preference_setup/general/06_flavor.dm
@@ -66,10 +66,12 @@
if("general")
var/msg = sanitize(input(usr,"Give a general description of your character. This will be shown regardless of clothings. Flavor text is what someone can see IC with a glance, please do not include OOC things like personality / backstory!","Flavor Text",html_decode(pref.flavor_texts[href_list["flavor_text"]])) as message, extra = 0, max_length = 8192)
if(CanUseTopic(user))
+ log_game("[key_name(user)] set their general flavortext to [msg]")
pref.flavor_texts[href_list["flavor_text"]] = msg
else
var/msg = sanitize(input(usr,"Set the flavor text for your [href_list["flavor_text"]]. Flavor text is what someone can see IC with a glance, please do not include OOC things like personality / backstory!","Flavor Text",html_decode(pref.flavor_texts[href_list["flavor_text"]])) as message, extra = 0, max_length = 8192)
if(CanUseTopic(user))
+ log_game("[key_name(user)] set their flavortext for their [href_list["flavor_text"]] to [msg]")
pref.flavor_texts[href_list["flavor_text"]] = msg
SetFlavorText(user)
return PREFERENCES_HANDLED
@@ -80,10 +82,12 @@
if("Default")
var/msg = sanitize(input(usr,"Set the default flavour text for your robot. It will be used for any module without individual setting. Flavor text is what someone can see IC with a glance, please do not include OOC things like personality / backstory!","Flavour Text",html_decode(pref.flavour_texts_robot["Default"])) as message, extra = 0, max_length = 8192)
if(CanUseTopic(user))
+ log_game("[key_name(user)] set their default robot flavortext to [msg]")
pref.flavour_texts_robot[href_list["flavour_text_robot"]] = msg
else
var/msg = sanitize(input(usr,"Set the flavour text for your robot with [href_list["flavour_text_robot"]] module. If you leave this empty, default flavour text will be used for this module. Flavor text is what someone can see IC with a glance, please do not include OOC things like personality / backstory!","Flavour Text",html_decode(pref.flavour_texts_robot[href_list["flavour_text_robot"]])) as message, extra = 0, max_length = 8192)
if(CanUseTopic(user))
+ log_game("[key_name(user)] set their robot flavortext for the [href_list["flavour_text_robot"]] module to [msg]")
pref.flavour_texts_robot[href_list["flavour_text_robot"]] = msg
SetFlavourTextRobot(user)
return PREFERENCES_HANDLED
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 0f214b043d92..6d865d558049 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -81,6 +81,7 @@
var/list/burst_accuracy = list(0) //allows for different accuracies for each shot in a burst. Applied on top of accuracy
var/list/dispersion = list(0)
var/mode_name = null
+ // todo: purge with fire
var/projectile_type = /obj/projectile //On ballistics, only used to check for the cham gun
var/holy = FALSE //For Divinely blessed guns
// todo: this should be on /ballistic, and be `internal_chambered`.
@@ -564,15 +565,6 @@
/obj/item/gun/proc/consume_next_projectile()
return null
-//used by aiming code
-/obj/item/gun/proc/can_hit(atom/target as mob, var/mob/living/user as mob)
- if(!special_check(user))
- return 2
- //just assume we can shoot through glass and stuff. No big deal, the player can just choose to not target someone
- //on the other side of a window if it makes a difference. Or if they run behind a window, too bad.
- if(check_trajectory(target, user))
- return 1 // Magic numbers are fun.
-
//called if there was no projectile to shoot
/obj/item/gun/proc/handle_click_empty(mob/user)
if (user)
@@ -816,7 +808,7 @@
playsound(loc, selector_sound, 50, 1)
return new_mode
-/obj/item/gun/attack_self(mob/user)
+/obj/item/gun/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm
index 122b6cf69724..9fc3cd85399d 100644
--- a/code/modules/projectiles/guns/ballistic.dm
+++ b/code/modules/projectiles/guns/ballistic.dm
@@ -279,7 +279,7 @@
set_weight_class(WEIGHT_CLASS_SMALL)
update_icon()
-/obj/item/gun/ballistic/attack_self(mob/user)
+/obj/item/gun/ballistic/attack_self(mob/user, datum/event_args/actor/actor)
if(firemodes.len > 1)
switch_firemodes(user)
else if(ammo_magazine)
diff --git a/code/modules/projectiles/guns/ballistic/microbattery/microbattery.dm b/code/modules/projectiles/guns/ballistic/microbattery/microbattery.dm
index a095b680d660..10bdd2c4d12c 100644
--- a/code/modules/projectiles/guns/ballistic/microbattery/microbattery.dm
+++ b/code/modules/projectiles/guns/ballistic/microbattery/microbattery.dm
@@ -67,7 +67,7 @@
update_charge()
update_icon()
-/obj/item/gun/ballistic/microbattery/attack_self(mob/user)
+/obj/item/gun/ballistic/microbattery/attack_self(mob/user, datum/event_args/actor/actor)
if(!chambered)
return
diff --git a/code/modules/projectiles/guns/ballistic/microbattery/revolver_cells.dm b/code/modules/projectiles/guns/ballistic/microbattery/revolver_cells.dm
index dd98d6edcfec..6eaa9bab62c1 100644
--- a/code/modules/projectiles/guns/ballistic/microbattery/revolver_cells.dm
+++ b/code/modules/projectiles/guns/ballistic/microbattery/revolver_cells.dm
@@ -41,7 +41,7 @@
agony = 20
pellets = 6 //number of pellets
embed_chance = 0
- sharp = 0
+ damage_mode = NONE
damage_flag = ARMOR_MELEE
/obj/item/ammo_casing/microbattery/combat/ion
@@ -61,7 +61,7 @@
nodamage = 1
agony = 5
embed_chance = 0
- sharp = 0
+ damage_mode = NONE
damage_flag = ARMOR_MELEE
/obj/projectile/bullet/stripper/on_impact(atom/target, impact_flags, def_zone, efficiency)
diff --git a/code/modules/projectiles/guns/energy/sizegun_vr.dm b/code/modules/projectiles/guns/energy/sizegun_vr.dm
index ca628cdc0198..7f2a5c9f31b7 100644
--- a/code/modules/projectiles/guns/energy/sizegun_vr.dm
+++ b/code/modules/projectiles/guns/energy/sizegun_vr.dm
@@ -27,7 +27,7 @@
. = ..()
add_obj_verb(src, /obj/item/gun/energy/sizegun/proc/select_size)
-/obj/item/gun/energy/sizegun/attack_self(mob/user)
+/obj/item/gun/energy/sizegun/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm
index b117377439ea..3f421554181d 100644
--- a/code/modules/projectiles/guns/energy/special.dm
+++ b/code/modules/projectiles/guns/energy/special.dm
@@ -337,7 +337,7 @@
one_handed_penalty = 0
safety_state = GUN_SAFETY_OFF
-/obj/item/gun/energy/service/attack_self(mob/user)
+/obj/item/gun/energy/service/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/launcher.dm b/code/modules/projectiles/guns/launcher.dm
index a752f382bd73..aa1db93267ba 100644
--- a/code/modules/projectiles/guns/launcher.dm
+++ b/code/modules/projectiles/guns/launcher.dm
@@ -10,10 +10,6 @@
muzzle_flash = 0
fire_sound_text = "a launcher firing"
-//This normally uses a proc on projectiles and our ammo is not strictly speaking a projectile.
-/obj/item/gun/launcher/can_hit(var/mob/living/target as mob, var/mob/living/user as mob)
- return 1
-
/obj/item/gun/launcher/proc/update_release_force(obj/projectile)
return 0
diff --git a/code/modules/projectiles/guns/launcher/crossbow.dm b/code/modules/projectiles/guns/launcher/crossbow.dm
index 6738cc275a10..7a8b820ca179 100644
--- a/code/modules/projectiles/guns/launcher/crossbow.dm
+++ b/code/modules/projectiles/guns/launcher/crossbow.dm
@@ -10,8 +10,7 @@
pickup_sound = 'sound/items/pickup/sword.ogg'
throw_force = 8
w_class = WEIGHT_CLASS_NORMAL
- sharp = 1
- edge = 0
+ damage_mode = DAMAGE_MODE_SHARP
/obj/item/arrow/proc/removed() //Helper for metal rods falling apart.
return
@@ -19,8 +18,7 @@
/obj/item/spike
name = "alloy spike"
desc = "It's about a foot of weird silver metal with a wicked point."
- sharp = 1
- edge = 0
+ damage_mode = DAMAGE_MODE_SHARP
throw_force = 5
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/weapons.dmi'
@@ -84,7 +82,7 @@
update_icon()
..()
-/obj/item/gun/launcher/crossbow/attack_self(mob/user)
+/obj/item/gun/launcher/crossbow/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/launcher/grenade_launcher.dm
index 319caebd3244..3a4f539a4288 100644
--- a/code/modules/projectiles/guns/launcher/grenade_launcher.dm
+++ b/code/modules/projectiles/guns/launcher/grenade_launcher.dm
@@ -65,7 +65,7 @@
else
to_chat(user, "[src] is empty.")
-/obj/item/gun/launcher/grenade/attack_self(mob/user)
+/obj/item/gun/launcher/grenade/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -104,7 +104,7 @@
damage_force = 5
max_grenades = 0
-/obj/item/gun/launcher/grenade/underslung/attack_self(mob/user)
+/obj/item/gun/launcher/grenade/underslung/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/launcher/pneumatic.dm b/code/modules/projectiles/guns/launcher/pneumatic.dm
index cd73e8f1bfb8..df03dbe076bd 100644
--- a/code/modules/projectiles/guns/launcher/pneumatic.dm
+++ b/code/modules/projectiles/guns/launcher/pneumatic.dm
@@ -77,7 +77,7 @@
else if(istype(W) && item_storage.obj_storage.can_be_inserted(W))
item_storage.obj_storage.try_insert(W, new /datum/event_args/actor(user))
-/obj/item/gun/launcher/pneumatic/attack_self(mob/user)
+/obj/item/gun/launcher/pneumatic/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm
index 4461b6a2c85e..aeff2f7e9bef 100644
--- a/code/modules/projectiles/guns/launcher/syringe_gun.dm
+++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm
@@ -23,11 +23,11 @@
return
syringe = I
to_chat(user, "You carefully insert [syringe] into [src].")
- sharp = 1
+ damage_mode |= DAMAGE_MODE_SHARP
name = "syringe dart"
update_icon()
-/obj/item/syringe_cartridge/attack_self(mob/user)
+/obj/item/syringe_cartridge/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -36,7 +36,7 @@
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
user.grab_item_from_interacted_with(syringe, src)
syringe = null
- sharp = initial(sharp)
+ damage_mode &= ~DAMAGE_MODE_SHARP
name = initial(name)
update_icon()
@@ -95,7 +95,7 @@
darts -= next
next = null
-/obj/item/gun/launcher/syringe/attack_self(mob/user)
+/obj/item/gun/launcher/syringe/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/legacy_vr_guns/bsharpoon.dm b/code/modules/projectiles/guns/legacy_vr_guns/bsharpoon.dm
index b67fb8686258..4f64d3fea006 100644
--- a/code/modules/projectiles/guns/legacy_vr_guns/bsharpoon.dm
+++ b/code/modules/projectiles/guns/legacy_vr_guns/bsharpoon.dm
@@ -72,7 +72,7 @@
var/turf/real_target = ToTurf
AM.locationTransitForceMove(real_target, allow_pulled = FALSE, allow_grabbed = GRAB_AGGRESSIVE)
-/obj/item/bluespace_harpoon/attack_self(mob/user)
+/obj/item/bluespace_harpoon/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/legacy_vr_guns/gunsword.dm b/code/modules/projectiles/guns/legacy_vr_guns/gunsword.dm
index 602c2d9913cd..b83837bc0de2 100644
--- a/code/modules/projectiles/guns/legacy_vr_guns/gunsword.dm
+++ b/code/modules/projectiles/guns/legacy_vr_guns/gunsword.dm
@@ -49,8 +49,6 @@
var/active_throwforce = 20
var/active_w_class = WEIGHT_CLASS_BULKY
var/active_embed_chance = 0 //In the off chance one of these is supposed to embed, you can just tweak this var
- sharp = 0
- edge = 0
armor_penetration = 50
atom_flags = NOBLOODY
var/lrange = 2
@@ -67,8 +65,7 @@
embed_chance = active_embed_chance
damage_force = active_force
throw_force = active_throwforce
- sharp = 1
- edge = 1
+ damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
set_weight_class(active_w_class)
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
set_light(lrange, lpower, lcolor)
@@ -86,14 +83,13 @@
embed_chance = initial(embed_chance)
damage_force = initial(damage_force)
throw_force = initial(throw_force)
- sharp = initial(sharp)
- edge = initial(edge)
+ damage_mode = initial(damage_mode)
set_weight_class(initial(w_class))
set_light(0,0)
attack_verb = list()
-/obj/item/cell/device/weapon/gunsword/attack_self(mob/user)
+/obj/item/cell/device/weapon/gunsword/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/magic.dm b/code/modules/projectiles/guns/magic.dm
index cf273441ee98..5e6cd06d99a5 100644
--- a/code/modules/projectiles/guns/magic.dm
+++ b/code/modules/projectiles/guns/magic.dm
@@ -12,10 +12,13 @@
var/recharge_rate = 4
var/charge_tick = 0
var/can_charge = 1
- var/ammo_type = /obj/projectile/magic
var/no_den_usage
pin = /obj/item/firing_pin/magic
+ /// the projectile type we generate
+ // todo: this should be on /obj/item/gun/magic/basic
+ projectile_type = /obj/projectile/magic
+
/obj/item/gun/magic/afterattack(atom/target, mob/user, clickchain_flags, list/params)
if(no_den_usage)
var/area/A = get_area(user)
@@ -29,23 +32,12 @@
return
. = ..()
-/obj/item/gun/magic/proc/recharge_newshot()
- if(charges && chambered && !chambered.get_projectile())
- chambered.newshot()
-
-/obj/item/gun/magic/proc/process_chamber()
- if(chambered && !chambered.get_projectile()) //if BB is null, i.e the shot has been fired...
- charges--//... drain a charge
- recharge_newshot()
-
/obj/item/gun/magic/Initialize(mapload)
. = ..()
charges = max_charges
- chambered = new ammo_type(src)
if(can_charge)
START_PROCESSING(SSobj, src)
-
/obj/item/gun/magic/Destroy()
if(can_charge)
STOP_PROCESSING(SSobj, src)
@@ -54,26 +46,14 @@
/obj/item/gun/magic/process(delta_time)
charge_tick++
if(charge_tick < recharge_rate || charges >= max_charges)
- return 0
+ return
charge_tick = 0
charges++
- if(charges == 1)
- recharge_newshot()
- return 1
/obj/item/gun/magic/consume_next_projectile()
+ if(charges <= 0)
+ return null
return chambered?.get_projectile()
-/obj/item/gun/magic/proc/shoot_with_empty_chamber(mob/living/user as mob|obj)
+/obj/item/gun/magic/handle_click_empty(mob/user)
to_chat(user, "The [name] whizzles quietly.")
-
-/obj/item/gun/magic/suicide_act(mob/user)
- user.visible_message("[user] is twisting [src] above their head, releasing a magical blast! It looks like they are trying to commit suicide!")
- playsound(loc, fire_sound, 50, 1, -1)
- return (FIRELOSS)
-
-/obj/item/gun/magic/vv_edit_var(var_name, var_value)
- . = ..()
- switch(var_name)
- if(NAMEOF(src, charges))
- recharge_newshot()
diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm
index 2cb005d1b736..d241016b7843 100644
--- a/code/modules/projectiles/guns/magic/staff.dm
+++ b/code/modules/projectiles/guns/magic/staff.dm
@@ -23,7 +23,7 @@
name = "staff of healing"
desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead."
fire_sound = 'sound/magic/staff_healing.ogg'
- ammo_type = /obj/item/ammo_casing/magic/heal
+ projectile_type = /obj/projectile/magic/resurrection
icon_state = "staffofhealing"
item_state = "staffofhealing"
@@ -51,7 +51,7 @@
name = "staff of door creation"
desc = "An artefact that spits bolts of transformative magic that can create doors in walls."
fire_sound = 'sound/magic/staff_door.ogg'
- ammo_type = /obj/item/ammo_casing/magic/door
+ projectile_type = /obj/projectile/magic/door
icon_state = "staffofdoor"
item_state = "staffofdoor"
max_charges = 10
@@ -62,7 +62,7 @@
name = "staff of the honkmother"
desc = "Honk."
fire_sound = 'sound/items/airhorn.ogg'
- ammo_type = /obj/item/ammo_casing/magic/honk
+ projectile_type = /obj/projectile/bullet/honker/lethal/heavy
icon_state = "honker"
item_state = "honker"
max_charges = 4
diff --git a/code/modules/projectiles/guns/magic/wand.dm b/code/modules/projectiles/guns/magic/wand.dm
index e0962e4e9f72..db818d8cc2f8 100644
--- a/code/modules/projectiles/guns/magic/wand.dm
+++ b/code/modules/projectiles/guns/magic/wand.dm
@@ -1,7 +1,6 @@
/obj/item/gun/magic/wand
name = "wand of nothing"
desc = "It's not just a stick, it's a MAGIC stick!"
- ammo_type = /obj/item/ammo_casing/magic
icon_state = "nothingwand"
item_state = "wand"
w_class = WEIGHT_CLASS_SMALL
@@ -59,7 +58,7 @@
name = "wand of death"
desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail."
fire_sound = 'sound/magic/wandodeath.ogg'
- ammo_type = /obj/item/ammo_casing/magic/death
+ projectile_type = /obj/projectile/magic/death
icon_state = "deathwand"
max_charges = 3 //3, 2, 2, 1
@@ -134,7 +133,7 @@
/obj/item/gun/magic/wand/teleport
name = "wand of teleportation"
desc = "This wand will wrench targets through space and time to move them somewhere else."
- ammo_type = /obj/item/ammo_casing/magic/teleport
+ projectile_type = /obj/projectile/magic/teleport
fire_sound = 'sound/magic/wand_teleport.ogg'
icon_state = "telewand"
max_charges = 10 //10, 5, 5, 4
@@ -155,7 +154,7 @@
/obj/item/gun/magic/wand/door
name = "wand of door creation"
desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics."
- ammo_type = /obj/item/ammo_casing/magic/door
+ projectile_type = /obj/projectile/magic/door
icon_state = "doorwand"
fire_sound = 'sound/magic/staff_door.ogg'
max_charges = 20 //20, 10, 10, 7
@@ -174,7 +173,7 @@
name = "wand of fireball"
desc = "This wand shoots scorching balls of fire that explode into destructive flames."
fire_sound = 'sound/magic/fireball.ogg'
- ammo_type = /obj/item/ammo_casing/magic/fireball
+ projectile_type = /obj/projectile/magic/aoe/fireball
icon_state = "firewand"
max_charges = 8 //8, 4, 4, 3
@@ -190,7 +189,7 @@
/obj/item/gun/magic/wand/arcane
name = "wand of arcane missile"
desc = "This wand fires off small bolts of concentrated magic energy, searing any victim."
- ammo_type = /obj/item/ammo_casing/magic/arcane_barrage
+ projectile_type = /obj/projectile/magic/arcane_barrage
fire_sound = 'sound/weapons/mmlbuster.ogg'
icon_state = "arcanewand"
max_charges = 20 //20, 10, 10, 7
diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm
index f8b7dcbd6c23..bff0116befe8 100644
--- a/code/modules/projectiles/guns/projectile/automatic.dm
+++ b/code/modules/projectiles/guns/projectile/automatic.dm
@@ -249,7 +249,7 @@
update_icon()
update_held_icon()
-/obj/item/gun/ballistic/automatic/lmg/attack_self(mob/user)
+/obj/item/gun/ballistic/automatic/lmg/attack_self(mob/user, datum/event_args/actor/actor)
if(cover_open)
toggle_cover(user) //close the cover
else
diff --git a/code/modules/projectiles/guns/projectile/bow.dm b/code/modules/projectiles/guns/projectile/bow.dm
index b430fb5dceff..3ed9a8a028b0 100644
--- a/code/modules/projectiles/guns/projectile/bow.dm
+++ b/code/modules/projectiles/guns/projectile/bow.dm
@@ -41,7 +41,7 @@
return
update_icon()
-/obj/item/gun/ballistic/bow/attack_self(mob/user)
+/obj/item/gun/ballistic/bow/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/projectile/contender.dm b/code/modules/projectiles/guns/projectile/contender.dm
index 0f3b1290d361..c18941c1f455 100644
--- a/code/modules/projectiles/guns/projectile/contender.dm
+++ b/code/modules/projectiles/guns/projectile/contender.dm
@@ -13,7 +13,7 @@
load_method = SINGLE_CASING
heavy = TRUE
-/obj/item/gun/ballistic/contender/attack_self(mob/user)
+/obj/item/gun/ballistic/contender/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/projectile/dartgun.dm b/code/modules/projectiles/guns/projectile/dartgun.dm
index e56464d94482..23c87c79e17a 100644
--- a/code/modules/projectiles/guns/projectile/dartgun.dm
+++ b/code/modules/projectiles/guns/projectile/dartgun.dm
@@ -94,7 +94,7 @@
for(var/obj/item/reagent_containers/glass/beaker/B in mixing)
B.reagents.trans_to_obj(dart, mix_amount)
-/obj/item/gun/ballistic/dartgun/attack_self(mob/user)
+/obj/item/gun/ballistic/dartgun/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm
index b0ea5a040444..b1ec8d209fc3 100644
--- a/code/modules/projectiles/guns/projectile/pistol.dm
+++ b/code/modules/projectiles/guns/projectile/pistol.dm
@@ -454,7 +454,7 @@
else
icon_state = "ntles-empty"
-/obj/item/gun/ballistic/ntles/attack_self(mob/user, obj/item/gun/G)
+/obj/item/gun/ballistic/ntles/attack_self(mob/user, datum/event_args/actor/actor)
if(collapsible && !extended)
to_chat(user, "You pull out the stock on the [src], steadying the weapon.")
set_weight_class(WEIGHT_CLASS_BULKY)
diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm
index 66e7d6bf471d..73c2d28eb987 100644
--- a/code/modules/projectiles/guns/projectile/revolver.dm
+++ b/code/modules/projectiles/guns/projectile/revolver.dm
@@ -58,8 +58,7 @@
caliber = /datum/ammo_caliber/a38
ammo_type = /obj/item/ammo_casing/a38
damage_force = 15
- sharp = 1
- edge = 1
+ damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
/obj/item/gun/ballistic/revolver/detective
name = "revolver"
diff --git a/code/modules/projectiles/guns/projectile/rocket.dm b/code/modules/projectiles/guns/projectile/rocket.dm
index 12dac8984e58..a80fb57c6f1b 100644
--- a/code/modules/projectiles/guns/projectile/rocket.dm
+++ b/code/modules/projectiles/guns/projectile/rocket.dm
@@ -93,7 +93,7 @@
else
return ..()
-/obj/item/gun/ballistic/rocket/collapsible/attack_self(mob/user, obj/item/gun/G)
+/obj/item/gun/ballistic/rocket/collapsible/attack_self(mob/user, datum/event_args/actor/actor)
if(collapsed)
to_chat(user, "You pull out the tube on the [src], readying the weapon to be fired.")
icon_state = "[initial(icon_state)]-extended"
diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm
index 96bd6b3fbd2f..670a4eda27fe 100644
--- a/code/modules/projectiles/guns/projectile/shotgun.dm
+++ b/code/modules/projectiles/guns/projectile/shotgun.dm
@@ -26,7 +26,7 @@
return chambered.get_projectile()
return null
-/obj/item/gun/ballistic/shotgun/pump/attack_self(mob/user)
+/obj/item/gun/ballistic/shotgun/pump/attack_self(mob/user, datum/event_args/actor/actor)
// todo: this breaks other attack self interactions :(
if(world.time >= recentpump + 10)
pump(user)
@@ -318,8 +318,7 @@
damage_force = 25
slot_flags = SLOT_BACK
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_OCCULT = 1)
- sharp = 1
- edge = 1
+ damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
holy = TRUE
/obj/item/gun/ballistic/shotgun/underslung
diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm
index 7b9fab132d73..8cbd53661616 100644
--- a/code/modules/projectiles/guns/projectile/sniper.dm
+++ b/code/modules/projectiles/guns/projectile/sniper.dm
@@ -30,7 +30,7 @@
else
icon_state = "heavysniper"
-/obj/item/gun/ballistic/heavysniper/attack_self(mob/user)
+/obj/item/gun/ballistic/heavysniper/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/guns/projectile/sniper/collapsible_sniper.dm b/code/modules/projectiles/guns/projectile/sniper/collapsible_sniper.dm
index 5cc4e4759443..6159874deebe 100644
--- a/code/modules/projectiles/guns/projectile/sniper/collapsible_sniper.dm
+++ b/code/modules/projectiles/guns/projectile/sniper/collapsible_sniper.dm
@@ -68,7 +68,7 @@
. = ..()
trigger_group = src
-/obj/item/sniper_rifle_part/attack_self(mob/user)
+/obj/item/sniper_rifle_part/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/projectiles/projectile/arc.dm b/code/modules/projectiles/projectile/arc.dm
deleted file mode 100644
index 8277bd2bfa5f..000000000000
--- a/code/modules/projectiles/projectile/arc.dm
+++ /dev/null
@@ -1,105 +0,0 @@
-// These projectiles are somewhat different from the other projectiles in the code.
-// First, these have an 'arcing' visual, that is accomplished by having the projectile icon rotate as its flying, and
-// moving up, then down as it approaches the target. There is also a small shadow effect that follows the projectile
-// as its flying.
-
-// Besides the visuals, arcing projectiles do not collide with anything until they reach the target, as they fly over them.
-// For best effect, use this only when it makes sense to do so, IE on the Surface. The projectiles don't care about ceilings or gravity.
-
-/obj/projectile/arc
- name = "arcing shot"
- icon_state = "fireball" // WIP
- movement_type = MOVEMENT_UNSTOPPABLE
- impact_ground_on_expiry = TRUE
- plane = ABOVE_PLANE // Since projectiles are 'in the air', they might visually overlap mobs while in flight, so the projectile needs to be above their plane.
- speed = 10 * WORLD_ICON_SIZE
- var/fired_dir = null // Which direction was the projectile fired towards. Needed to invert the projectile turning based on if facing left or right.
- var/distance_to_fly = null // How far, in pixels, to fly for. Will call on_range() when this is passed.
- var/visual_y_offset = -16 // Adjusts how high the projectile and its shadow start, visually. This is so the projectile and shadow align with the center of the tile.
- var/obj/effect/projectile_shadow/shadow = null // Visual indicator for the projectile's 'true' position. Needed due to being bound to two dimensions in reality.
-
-
-/obj/projectile/arc/Initialize(mapload)
- shadow = new(get_turf(src))
- return ..()
-
-/obj/projectile/arc/Destroy()
- QDEL_NULL(shadow)
- return ..()
-
-/obj/projectile/arc/proc/calculate_initial_pixel_distance(atom/user, atom/target)
- var/datum/point/A = new(user)
- var/datum/point/B = new(target)
-
- // Set the pixel offsets if they exist.
- A.x += (p_x - 16)
- A.y += (p_y - 16)
-
- return pixel_length_between_points(A, B)
-
-/obj/projectile/arc/proc/distance_flown()
- var/datum/point/current_point = new(src)
- var/datum/point/starting_point = new(starting)
- return pixel_length_between_points(current_point, starting_point)
-
-/obj/projectile/arc/launch_projectile(atom/target, target_zone, mob/user, params, angle_override, forced_spread = 0)
- fired_dir = get_dir(user, target) // Used to determine if the projectile should turn in the air.
- distance_to_fly = calculate_initial_pixel_distance(user, target) // Calculates how many pixels to travel before hitting the ground.
- ..() // Does the actual launching. The projectile will be out after this.
-
-// For legacy.
-/obj/projectile/arc/old_style_target(atom/target, atom/source)
- ..()
- fired_dir = get_dir(source, target)
- distance_to_fly = calculate_initial_pixel_distance(source, target)
-
-/obj/projectile/arc/physics_iteration(pixels)
- // Do the other important stuff first.
- . = ..()
-
- // Test to see if its time to 'hit the ground'.
- var/pixels_flown = distance_flown()
-
- if(pixels_flown >= distance_to_fly)
- legacy_on_range() // This will also cause the projectile to be deleted.
-
- else
- // Handle visual projectile turning in flight.
- var/arc_progress = clamp( pixels_flown / distance_to_fly, 0, 1)
- var/new_visual_degree = LERP(45, 135, arc_progress)
-
- if(fired_dir & EAST)
- adjust_rotation(new_visual_degree)
- else if(fired_dir & WEST)
- adjust_rotation(-new_visual_degree)
-
- // Now for the fake height.
- var/arc_max_pixel_height = distance_to_fly / 2
- var/sine_position = arc_progress * 180
- var/pixel_z_position = (arc_max_pixel_height * sin(sine_position)) + visual_y_offset
- animate(src, pixel_z = pixel_z_position, time = 1, flags = ANIMATION_END_NOW)
-
- // Update our shadow.
- if(shadow)
- shadow.forceMove(loc)
- shadow.pixel_x = pixel_x
- shadow.pixel_y = pixel_y + visual_y_offset
-
-/obj/effect/projectile_shadow
- name = "shadow"
- desc = "You better avoid the thing coming down!"
- icon = 'icons/obj/projectiles.dmi'
- icon_state = "arc_shadow"
- anchored = TRUE
- animate_movement = 0 // Just like the projectile it's following.
-
-//* We do not hit normally. *//
-
-/obj/projectile/arc/scan_crossed_atom(atom/movable/target)
- return
-
-/obj/projectile/arc/scan_moved_turf(turf/tile)
- return
-
-/obj/projectile/arc/impact_loop(turf/was_moving_onto, atom/bumped)
- return
diff --git a/code/modules/projectiles/projectile/projectile-tracing.dm b/code/modules/projectiles/projectile/projectile-tracing.dm
index e156e6af477d..03bc955feebf 100644
--- a/code/modules/projectiles/projectile/projectile-tracing.dm
+++ b/code/modules/projectiles/projectile/projectile-tracing.dm
@@ -20,9 +20,20 @@
var/only_opacity = FALSE
/// do we only need to reach their turf?
var/require_turf_only = FALSE
+ /// go through everything until hitting target
+ var/bypass_everything_until_target = FALSE
/// target turf, if we only require reaching their turf
var/turf/require_turf_cached
+ /// things that were hit
+ var/list/atom/scanned_atoms = list()
+
+/obj/projectile/trace/Destroy()
+ // you get until the end of the call stack to access the entities hit.
+ spawn(0)
+ scanned_atoms = null
+ return ..()
+
/obj/projectile/trace/CanPassThrough(atom/blocker, turf/target, blocker_opinion)
if(only_opacity && !blocker.opacity)
return TRUE
@@ -33,10 +44,13 @@
could_hit_target = TRUE
if(del_on_success)
return PROJECTILE_IMPACT_DELETE
+ else if(bypass_everything_until_target)
+ impact_flags |= PROJECTILE_IMPACT_PASSTHROUGH
if(get_turf(target) == require_turf_cached)
could_hit_target = TRUE
if(del_on_success)
return PROJECTILE_IMPACT_DELETE
+ scanned_atoms += target
. = ..()
// tracers only count as 'can move across' if pre_impact() says we should phase/pierce.
if(. & PROJECTILE_IMPACT_FLAGS_SHOULD_GO_THROUGH)
@@ -61,8 +75,23 @@
/**
* always call this before firing.
+ *
+ * * this should be called when we're on turf
+ * * this'll set angle if auto_set_angle is set
+ *
+ * @return TRUE / FALSE; FALSE if we failed
*/
-/obj/projectile/trace/proc/prepare_trace(atom/target)
+/obj/projectile/trace/proc/prepare_trace(atom/target, auto_set_angle)
+ if(!z)
+ return FALSE
+ var/turf/target_turf = get_turf(target)
+ if(!target_turf)
+ return FALSE
+
src.original_target = target
+ if(auto_set_angle)
+ src.set_angle(arctan(target_turf.y - loc.y, target_turf.x - loc.x))
if(require_turf_only)
src.require_turf_cached = get_turf(target)
+
+ return TRUE
diff --git a/code/modules/projectiles/projectile/projectile.dm b/code/modules/projectiles/projectile/projectile.dm
index 184778fbc77f..489ec2c9828c 100644
--- a/code/modules/projectiles/projectile/projectile.dm
+++ b/code/modules/projectiles/projectile/projectile.dm
@@ -105,6 +105,8 @@
///
/// * this is configured at runtime and can be edited
/// * this is non /tmp because this is infact serializable
+ /// * you must set this to a list of instances to use it; this is an advanced feature, and there's no guard-rails!
+ /// * the projectile will never modify the instances in here.
VAR_PROTECTED/list/additional_projectile_effects
//* Configuration *//
@@ -289,7 +291,7 @@
var/damage_force = 10
/// damage tier - goes hand in hand with [damage_armor]
var/damage_tier = BULLET_TIER_DEFAULT
- /// todo: legacy - BRUTE, BURN, TOX, OXY, CLONE, HALLOSS, ELECTROCUTE, BIOACID are the only things that should be in here
+ /// damage type - DAMAGE_TYPE_* define
var/damage_type = DAMAGE_TYPE_BRUTE
/// armor flag for damage - goes hand in hand with [damage_tier]
var/damage_flag = ARMOR_BULLET
@@ -339,7 +341,22 @@
/obj/projectile/Initialize(mapload)
if(islist(base_projectile_effects))
- base_projectile_effects = typelist(NAMEOF(src, base_projectile_effects), base_projectile_effects)
+ var/list/existing_typelist = get_typelist(NAMEOF(src, base_projectile_effects))
+ if(existing_typelist)
+ base_projectile_effects = existing_typelist
+ else
+ // generate, and process one
+ for(var/i in 1 to length(base_projectile_effects))
+ var/datum/projectile_effect/effectlike = base_projectile_effects[i]
+ if(ispath(effectlike))
+ effectlike = new effectlike
+ else if(IS_ANONYMOUS_TYPEPATH(effectlike))
+ effectlike = new effectlike
+ else if(istype(effectlike))
+ else
+ stack_trace("tried to make a projectile with an invalid effect in base_projectile_effects")
+ base_projectile_effects[i] = effectlike
+ base_projectile_effects = typelist(NAMEOF(src, base_projectile_effects), base_projectile_effects)
return ..()
/obj/projectile/Destroy()
@@ -375,6 +392,13 @@
// setup impact checking
impacted = list()
+ // handle direct hit
+ if(direct_target)
+ // todo: this should make a muzzle flash
+ impact(direct_target, PROJECTILE_IMPACT_POINT_BLANK, def_zone)
+ // todo: janky but whatever it works
+ if(QDELETED(src))
+ return
// make sure firer is in it
if(firer && !no_source_check)
impacted[firer] = TRUE
@@ -392,14 +416,6 @@
// set angle if needed
if(isnum(set_angle_to))
set_angle(set_angle_to)
- // handle direct hit
- if(direct_target)
- if(direct_target.bullet_act(src, PROJECTILE_IMPACT_POINT_BLANK, def_zone) & PROJECTILE_IMPACT_FLAGS_SHOULD_GO_THROUGH)
- impacted[direct_target] = TRUE
- else
- // todo: this should make a muzzle flash
- qdel(src)
- return
// setup physics
setup_physics()
@@ -521,9 +537,6 @@
return damage_force
return 0
-/obj/projectile/proc/check_fire(atom/target as mob, mob/living/user as mob) //Checks if you can hit them or not.
- check_trajectory(target, user, pass_flags, atom_flags)
-
/**
* i hate everything
*
@@ -604,7 +617,7 @@
return fire(angle_override, direct_target)
/**
- * Standard proc to determine damage when impacting something. This does not affect the special damage variables/effect variables, only damage and damtype.
+ * Standard proc to determine damage when impacting something. This does not affect the special damage variables/effect variables, only damage and damage_type.
* May or may not be called before/after armor calculations.
*
* @params
diff --git a/code/modules/projectiles/projectile/projectile_effect/detonation.dm b/code/modules/projectiles/projectile/projectile_effect/detonation.dm
new file mode 100644
index 000000000000..71a53325d68f
--- /dev/null
+++ b/code/modules/projectiles/projectile/projectile_effect/detonation.dm
@@ -0,0 +1,50 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2024 Citadel Station Developers *//
+
+/**
+ * projectile effects that detonate
+ *
+ * * has default handling for piercing
+ */
+/datum/projectile_effect/detonation
+ hook_impact = TRUE
+
+ /// detonate on end
+ var/detonate_on_lifetime = FALSE
+ /// trigger even while piercing
+ ///
+ /// * extremely dangerous to set, hence why detonate_delete_self needs to be changed too for it to work.
+ var/detonate_on_pierce = FALSE
+ /// if we would otherwise pierce, just detonate and delete anyways
+ ///
+ /// * otherwise, detonation just won't trigger if we pierce
+ var/detonate_prevent_pierce = TRUE
+
+/datum/projectile_effect/detonation/on_impact(obj/projectile/proj, atom/target, impact_flags, def_zone)
+ // if we're not hitting don't do anything
+ if(impact_flags & PROJECTILE_IMPACT_FLAGS_SHOULD_NOT_HIT)
+ return
+ // don't do anything if we're not hitting a turf
+ // moving_to just makes sure we still go off if target is deleted
+ var/turf/target_turf = get_turf(target) || proj.trajectory_moving_to
+ if(!isturf(target_turf))
+ return
+ // prevent_pierce forces detonation + deletion on impact always
+ if(detonate_prevent_pierce)
+ detonation(target_turf)
+ return impact_flags | PROJECTILE_IMPACT_DELETE
+ // if we're piercing, we will return
+ // pierce means going through, even if it's not piercing.
+ if((impact_flags & PROJECTILE_IMPACT_FLAGS_SHOULD_GO_THROUGH) && !detonate_on_pierce)
+ return
+ detonation(target_turf)
+
+/datum/projectile_effect/detonation/on_lifetime(obj/projectile/proj, impact_ground_on_expiry)
+ if(!detonate_on_lifetime || impact_ground_on_expiry) // if impacting ground that'll handle it
+ return
+ if(!isturf(proj.loc))
+ return
+ detonation(proj.loc)
+
+/datum/projectile_effect/detonation/proc/detonation(turf/where)
+ return
diff --git a/code/modules/projectiles/projectile/projectile_effect/detonation/legacy_emp.dm b/code/modules/projectiles/projectile/projectile_effect/detonation/legacy_emp.dm
new file mode 100644
index 000000000000..12bd589c7289
--- /dev/null
+++ b/code/modules/projectiles/projectile/projectile_effect/detonation/legacy_emp.dm
@@ -0,0 +1,11 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2024 Citadel Station Developers *//
+
+/datum/projectile_effect/detonation/legacy_emp
+ var/sev_1
+ var/sev_2
+ var/sev_3
+ var/sev_4
+
+/datum/projectile_effect/detonation/legacy_emp/detonation(turf/where)
+ empulse(where, sev_1, sev_2, sev_3, sev_4)
diff --git a/code/modules/projectiles/projectile/projectile_effect/detonation/legacy_explosion.dm b/code/modules/projectiles/projectile/projectile_effect/detonation/legacy_explosion.dm
new file mode 100644
index 000000000000..fe75ccc6dd6a
--- /dev/null
+++ b/code/modules/projectiles/projectile/projectile_effect/detonation/legacy_explosion.dm
@@ -0,0 +1,10 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2024 Citadel Station Developers *//
+
+/datum/projectile_effect/detonation/legacy_explosion
+ var/sev_1
+ var/sev_2
+ var/sev_3
+
+/datum/projectile_effect/detonation/legacy_explosion/detonation(turf/where)
+ explosion(where, sev_1, sev_2, sev_3)
diff --git a/code/modules/projectiles/projectile/subtypes/animate.dm b/code/modules/projectiles/projectile/subtypes/animate.dm
index 885253b8cf7a..5bf6129a23cf 100644
--- a/code/modules/projectiles/projectile/subtypes/animate.dm
+++ b/code/modules/projectiles/projectile/subtypes/animate.dm
@@ -1,3 +1,6 @@
+/**
+ * todo: refactor this maybe?
+ */
/obj/projectile/animate
name = "bolt of animation"
icon_state = "ice_1"
diff --git a/code/modules/projectiles/projectile/subtypes/arc.dm b/code/modules/projectiles/projectile/subtypes/arc.dm
index 805b9fd726cf..908c8e0553b5 100644
--- a/code/modules/projectiles/projectile/subtypes/arc.dm
+++ b/code/modules/projectiles/projectile/subtypes/arc.dm
@@ -1,82 +1,106 @@
+// These projectiles are somewhat different from the other projectiles in the code.
+// First, these have an 'arcing' visual, that is accomplished by having the projectile icon rotate as its flying, and
+// moving up, then down as it approaches the target. There is also a small shadow effect that follows the projectile
+// as its flying.
-//////////////
-// Subtypes
-//////////////
+// Besides the visuals, arcing projectiles do not collide with anything until they reach the target, as they fly over them.
+// For best effect, use this only when it makes sense to do so, IE on the Surface. The projectiles don't care about ceilings or gravity.
-// This is a test projectile in the sense that its testing the code to make sure it works,
-// as opposed to a 'can I hit this thing' projectile.
-/obj/projectile/arc/test/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(!isturf(target))
- return
- var/turf/T = target
- new /obj/effect/explosion(T)
- T.color = "#FF0000"
-
-// Generic, Hivebot related
-/obj/projectile/arc/blue_energy
- name = "energy missile"
- icon_state = "force_missile"
- damage_force = 15
- damage_type = DAMAGE_TYPE_BURN
-
-/obj/projectile/arc/blue_energy/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(!isturf(target))
- return
- var/turf/T = target
- for(var/mob/living/L in T)
- impact(L)
-
-// Fragmentation arc shot
-/obj/projectile/arc/fragmentation
- name = "fragmentation shot"
- icon_state = "shell"
- var/list/fragment_types = list(
- /obj/projectile/bullet/pellet/fragment, /obj/projectile/bullet/pellet/fragment, \
- /obj/projectile/bullet/pellet/fragment, /obj/projectile/bullet/pellet/fragment/strong
- )
- var/fragment_amount = 63 // Same as a grenade.
- var/spread_range = 7
-
-/obj/projectile/arc/fragmentation/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(!isturf(target))
- return
- var/turf/T = target
- T.shrapnel_explosion(fragment_amount, spread_range, fragment_types, src, name, firer)
-
-/obj/projectile/arc/fragmentation/mortar
- icon_state = "mortar"
- fragment_amount = 10
- spread_range = 3
-
-// EMP arc shot
-/obj/projectile/arc/emp_blast
- name = "emp blast"
- icon_state = "bluespace"
-
-/obj/projectile/arc/emp_blast/on_impact(atom/target, impact_flags, def_zone, efficiency)
- var/turf/T = target
- empulse(T, 2, 4, 7, 10) // Normal EMP grenade.
- return impact_flags
-
-/obj/projectile/arc/emp_blast/weak/on_impact(atom/target, impact_flags, def_zone, efficiency)
- var/turf/T = target
- empulse(T, 1, 2, 3, 4) // Sec EMP grenade.
- return impact_flags
-
-// Radiation arc shot
-/obj/projectile/arc/radioactive
- name = "radiation blast"
- icon_state = "green_pellet"
- icon_scale_x = 2
- icon_scale_y = 2
- var/rad_power = RAD_INTENSITY_PROJ_ARC
-
-/obj/projectile/arc/radioactive/on_impact(atom/target, impact_flags, def_zone, efficiency)
+// todo: better description; this type does have an excuse to have special behavior.
+/obj/projectile/arc
+ name = "arcing shot"
+ icon_state = "fireball" // WIP
+ movement_type = MOVEMENT_UNSTOPPABLE
+ impact_ground_on_expiry = TRUE
+ plane = ABOVE_PLANE // Since projectiles are 'in the air', they might visually overlap mobs while in flight, so the projectile needs to be above their plane.
+ speed = 10 * WORLD_ICON_SIZE
+ var/fired_dir = null // Which direction was the projectile fired towards. Needed to invert the projectile turning based on if facing left or right.
+ var/distance_to_fly = null // How far, in pixels, to fly for. Will call on_range() when this is passed.
+ var/visual_y_offset = -16 // Adjusts how high the projectile and its shadow start, visually. This is so the projectile and shadow align with the center of the tile.
+ var/obj/effect/projectile_shadow/shadow = null // Visual indicator for the projectile's 'true' position. Needed due to being bound to two dimensions in reality.
+
+
+/obj/projectile/arc/Initialize(mapload)
+ shadow = new(get_turf(src))
+ return ..()
+
+/obj/projectile/arc/Destroy()
+ QDEL_NULL(shadow)
+ return ..()
+
+/obj/projectile/arc/proc/calculate_initial_pixel_distance(atom/user, atom/target)
+ var/datum/point/A = new(user)
+ var/datum/point/B = new(target)
+
+ // Set the pixel offsets if they exist.
+ A.x += (p_x - 16)
+ A.y += (p_y - 16)
+
+ return pixel_length_between_points(A, B)
+
+/obj/projectile/arc/proc/distance_flown()
+ var/datum/point/current_point = new(src)
+ var/datum/point/starting_point = new(starting)
+ return pixel_length_between_points(current_point, starting_point)
+
+/obj/projectile/arc/launch_projectile(atom/target, target_zone, mob/user, params, angle_override, forced_spread = 0)
+ fired_dir = get_dir(user, target) // Used to determine if the projectile should turn in the air.
+ distance_to_fly = calculate_initial_pixel_distance(user, target) // Calculates how many pixels to travel before hitting the ground.
+ ..() // Does the actual launching. The projectile will be out after this.
+
+// For legacy.
+/obj/projectile/arc/old_style_target(atom/target, atom/source)
+ ..()
+ fired_dir = get_dir(source, target)
+ distance_to_fly = calculate_initial_pixel_distance(source, target)
+
+/obj/projectile/arc/physics_iteration(pixels)
+ // Do the other important stuff first.
. = ..()
- if(!isturf(target))
- return
- var/turf/T = target
- radiation_pulse(T, rad_power)
+
+ // Test to see if its time to 'hit the ground'.
+ var/pixels_flown = distance_flown()
+
+ if(pixels_flown >= distance_to_fly)
+ legacy_on_range() // This will also cause the projectile to be deleted.
+
+ else
+ // Handle visual projectile turning in flight.
+ var/arc_progress = clamp( pixels_flown / distance_to_fly, 0, 1)
+ var/new_visual_degree = LERP(45, 135, arc_progress)
+
+ if(fired_dir & EAST)
+ adjust_rotation(new_visual_degree)
+ else if(fired_dir & WEST)
+ adjust_rotation(-new_visual_degree)
+
+ // Now for the fake height.
+ var/arc_max_pixel_height = distance_to_fly / 2
+ var/sine_position = arc_progress * 180
+ var/pixel_z_position = (arc_max_pixel_height * sin(sine_position)) + visual_y_offset
+ animate(src, pixel_z = pixel_z_position, time = 1, flags = ANIMATION_END_NOW)
+
+ // Update our shadow.
+ if(shadow)
+ shadow.forceMove(loc)
+ shadow.pixel_x = pixel_x
+ shadow.pixel_y = pixel_y + visual_y_offset
+
+/obj/effect/projectile_shadow
+ name = "shadow"
+ desc = "You better avoid the thing coming down!"
+ icon = 'icons/obj/projectiles.dmi'
+ icon_state = "arc_shadow"
+ anchored = TRUE
+ animate_movement = 0 // Just like the projectile it's following.
+
+//* We do not hit normally. *//
+
+/obj/projectile/arc/scan_crossed_atom(atom/movable/target)
+ return
+
+/obj/projectile/arc/scan_moved_turf(turf/tile)
+ return
+
+/obj/projectile/arc/impact_loop(turf/was_moving_onto, atom/bumped)
+ return
diff --git a/code/modules/projectiles/projectile/subtypes/arc/arc.dm b/code/modules/projectiles/projectile/subtypes/arc/arc.dm
new file mode 100644
index 000000000000..805b9fd726cf
--- /dev/null
+++ b/code/modules/projectiles/projectile/subtypes/arc/arc.dm
@@ -0,0 +1,82 @@
+
+//////////////
+// Subtypes
+//////////////
+
+// This is a test projectile in the sense that its testing the code to make sure it works,
+// as opposed to a 'can I hit this thing' projectile.
+/obj/projectile/arc/test/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ if(!isturf(target))
+ return
+ var/turf/T = target
+ new /obj/effect/explosion(T)
+ T.color = "#FF0000"
+
+// Generic, Hivebot related
+/obj/projectile/arc/blue_energy
+ name = "energy missile"
+ icon_state = "force_missile"
+ damage_force = 15
+ damage_type = DAMAGE_TYPE_BURN
+
+/obj/projectile/arc/blue_energy/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ if(!isturf(target))
+ return
+ var/turf/T = target
+ for(var/mob/living/L in T)
+ impact(L)
+
+// Fragmentation arc shot
+/obj/projectile/arc/fragmentation
+ name = "fragmentation shot"
+ icon_state = "shell"
+ var/list/fragment_types = list(
+ /obj/projectile/bullet/pellet/fragment, /obj/projectile/bullet/pellet/fragment, \
+ /obj/projectile/bullet/pellet/fragment, /obj/projectile/bullet/pellet/fragment/strong
+ )
+ var/fragment_amount = 63 // Same as a grenade.
+ var/spread_range = 7
+
+/obj/projectile/arc/fragmentation/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ if(!isturf(target))
+ return
+ var/turf/T = target
+ T.shrapnel_explosion(fragment_amount, spread_range, fragment_types, src, name, firer)
+
+/obj/projectile/arc/fragmentation/mortar
+ icon_state = "mortar"
+ fragment_amount = 10
+ spread_range = 3
+
+// EMP arc shot
+/obj/projectile/arc/emp_blast
+ name = "emp blast"
+ icon_state = "bluespace"
+
+/obj/projectile/arc/emp_blast/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ var/turf/T = target
+ empulse(T, 2, 4, 7, 10) // Normal EMP grenade.
+ return impact_flags
+
+/obj/projectile/arc/emp_blast/weak/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ var/turf/T = target
+ empulse(T, 1, 2, 3, 4) // Sec EMP grenade.
+ return impact_flags
+
+// Radiation arc shot
+/obj/projectile/arc/radioactive
+ name = "radiation blast"
+ icon_state = "green_pellet"
+ icon_scale_x = 2
+ icon_scale_y = 2
+ var/rad_power = RAD_INTENSITY_PROJ_ARC
+
+/obj/projectile/arc/radioactive/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ if(!isturf(target))
+ return
+ var/turf/T = target
+ radiation_pulse(T, rad_power)
diff --git a/code/modules/projectiles/projectile/subtypes/beam.dm b/code/modules/projectiles/projectile/subtypes/beam.dm
new file mode 100644
index 000000000000..eeb52bfd1a56
--- /dev/null
+++ b/code/modules/projectiles/projectile/subtypes/beam.dm
@@ -0,0 +1,25 @@
+/**
+ * Supertype of many different types of beams.
+ *
+ * * This is a type that should have no special behavior!
+ */
+/obj/projectile/beam
+ name = "laser"
+ icon_state = "laser"
+ fire_sound = 'sound/weapons/weaponsounds_laserstrong.ogg'
+ pass_flags = ATOM_PASS_TABLE | ATOM_PASS_GLASS | ATOM_PASS_GRILLE
+ damage_force = 40
+ damage_type = DAMAGE_TYPE_BURN
+ damage_flag = ARMOR_LASER
+ projectile_type = PROJECTILE_TYPE_BEAM | PROJECTILE_TYPE_PHOTONIC
+ eyeblur = 4
+ hitscan = TRUE
+ embed_chance = 0
+ light_range = 2
+ light_power = 0.5
+ light_color = "#FF0D00"
+ impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_LASER_MEAT, BULLET_IMPACT_METAL = SOUNDS_LASER_METAL)
+
+ muzzle_type = /obj/effect/projectile/muzzle/laser
+ tracer_type = /obj/effect/projectile/tracer/laser
+ impact_type = /obj/effect/projectile/impact/laser
diff --git a/code/modules/projectiles/projectile/subtypes/beam/beams.dm b/code/modules/projectiles/projectile/subtypes/beam/beams.dm
index e005a675ee5a..d83d27afc40f 100644
--- a/code/modules/projectiles/projectile/subtypes/beam/beams.dm
+++ b/code/modules/projectiles/projectile/subtypes/beam/beams.dm
@@ -1,24 +1,3 @@
-/obj/projectile/beam
- name = "laser"
- icon_state = "laser"
- fire_sound = 'sound/weapons/weaponsounds_laserstrong.ogg'
- pass_flags = ATOM_PASS_TABLE | ATOM_PASS_GLASS | ATOM_PASS_GRILLE
- damage_force = 40
- damage_type = DAMAGE_TYPE_BURN
- damage_flag = ARMOR_LASER
- projectile_type = PROJECTILE_TYPE_BEAM | PROJECTILE_TYPE_PHOTONIC
- eyeblur = 4
- var/frequency = 1
- hitscan = TRUE
- embed_chance = 0
- light_range = 2
- light_power = 0.5
- light_color = "#FF0D00"
- impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_LASER_MEAT, BULLET_IMPACT_METAL = SOUNDS_LASER_METAL)
-
- muzzle_type = /obj/effect/projectile/muzzle/laser
- tracer_type = /obj/effect/projectile/tracer/laser
- impact_type = /obj/effect/projectile/impact/laser
/obj/projectile/beam/practice
name = "laser"
@@ -119,7 +98,7 @@
/obj/projectile/beam/weak
name = "weak cyan beam"
icon_state = "cyan"
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/Dissolverray.ogg'
damage_force = 20
light_color = "#74b1c2"
@@ -127,6 +106,19 @@
tracer_type = /obj/effect/projectile/tracer/laser_omni
impact_type = /obj/effect/projectile/impact/laser_omni
+/obj/projectile/beam/antigravbeamwraith
+ name = "dark energy beam"
+ icon_state = "darkb"
+ fire_sound = 'sound/weapons/SuperHeavyLaser.ogg' //Knowers will recognize it
+ damage_force = 30 //Targets energy armor which is kinda rare
+ damage_type = DAMAGE_TYPE_BRUTE //Dark energy displaces instead of burning
+ damage_flag = ARMOR_ENERGY
+ irradiate= 5 //Scifi Antigrav bullshit side effect
+ light_color = "#8902f0" //Purple
+
+ muzzle_type = /obj/effect/projectile/muzzle/darkmatter
+ tracer_type = /obj/effect/projectile/tracer/darkmatter
+ impact_type = /obj/effect/projectile/impact/darkmatter
/obj/projectile/beam/emitter
name = "emitter beam"
@@ -317,7 +309,6 @@
icon_state = "laser"
damage_force = 15
damage_type = DAMAGE_TYPE_ELECTROCUTE //You should be safe inside a voidsuit
- sharp = FALSE //"Wide" spectrum beam
light_color = "#A9980A"
excavation_amount = 200 // Good at shooting rocks
diff --git a/code/modules/projectiles/projectile/subtypes/bullet/bullets.dm b/code/modules/projectiles/projectile/subtypes/bullet/bullets.dm
new file mode 100644
index 000000000000..b9d593ca1c79
--- /dev/null
+++ b/code/modules/projectiles/projectile/subtypes/bullet/bullets.dm
@@ -0,0 +1,498 @@
+
+/* short-casing projectiles, like the kind used in pistols or SMGs */
+
+/obj/projectile/bullet/pistol // 9mm pistols and most SMGs. Sacrifice power for capacity.
+ fire_sound = 'sound/weapons/weaponsounds_smallpistolshot.ogg'
+ damage_force = 20
+
+/obj/projectile/bullet/pistol/lap //Light Armor Piercing
+ damage_force = 20
+ armor_penetration = 10
+
+/obj/projectile/bullet/pistol/ap
+ damage_force = 15
+ armor_penetration = 30
+
+/obj/projectile/bullet/pistol/hp
+ damage_force = 25
+ armor_penetration = -50
+
+/obj/projectile/bullet/pistol/hunter
+ damage_force = 15
+ SA_bonus_damage = 25 // 40 total against animals
+ SA_vulnerability = MOB_CLASS_ANIMAL
+ embed_chance = -1
+
+/obj/projectile/bullet/pistol/silver
+ damage_force = 15
+ SA_bonus_damage = 25 // 40 total against demons
+ SA_vulnerability = MOB_CLASS_DEMONIC
+ embed_chance = -1
+ holy = TRUE
+
+/obj/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power.
+ fire_sound = 'sound/weapons/weaponsounds_pistolshot.ogg' // Snappier sound.
+ damage_force = 25
+
+/obj/projectile/bullet/pistol/medium/ap
+ damage_force = 20
+ armor_penetration = 15
+
+/obj/projectile/bullet/pistol/medium/hp
+ damage_force = 30
+ armor_penetration = -50
+
+/obj/projectile/bullet/pistol/medium/hunter
+ damage_force = 15
+ SA_bonus_damage = 45 // 60 total against animals
+ SA_vulnerability = MOB_CLASS_ANIMAL
+ embed_chance = -1
+
+/obj/projectile/bullet/pistol/medium/silver
+ damage_force = 15
+ SA_bonus_damage = 45 // 60 total against demons
+ SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
+ embed_chance = -1
+ holy = TRUE
+
+/obj/projectile/bullet/pistol/medium/ap/suppressor // adminspawn only
+ name = "suppressor bullet" // this guy is Important and also Hates You
+ fire_sound = 'sound/weapons/doompistol.ogg' // converted from .wavs extracted from doom 2
+ damage_force = 10 // high rof kinda fucked up lets be real
+ agony = 10 // brute easily heals, agony not so much
+ armor_penetration = 30 // reduces shield blockchance
+ accuracy_overall_modify = 0.8 // heehoo
+ speed = 25 * WORLD_ICON_SIZE
+
+/obj/projectile/bullet/pistol/medium/ap/suppressor/turbo // spicy boys
+ speed = 50 * WORLD_ICON_SIZE
+
+/obj/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power.
+ fire_sound = 'sound/weapons/weaponsounds_heavypistolshot.ogg'
+ damage_force = 60
+
+/obj/projectile/bullet/pistol/strong/silver //Because all Demons need to die
+ fire_sound = 'sound/weapons/weaponsounds_heavypistolshot.ogg'
+ damage_force = 40
+ SA_bonus_damage = 80 // 120 total against demons
+ SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
+ embed_chance = -1
+ holy = TRUE
+
+/obj/projectile/bullet/pistol/rubber // "Rubber" bullets for all other pistols.
+ name = "rubber bullet"
+ damage_force = 5
+ agony = 40
+ embed_chance = 0
+ damage_mode = NONE
+ damage_flag = ARMOR_MELEE
+ fire_sound ='sound/weapons/weaponsounds_smallpistolshot.ogg' // It may be rubber shots but it's still a gun homie it shouldn't be as pathetic as it was
+
+/obj/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols.
+ fire_sound = 'sound/weapons/weaponsounds_heavypistolshot.ogg' // Rubber shots have less powder, but these still have more punch than normal rubber shot.
+ damage_force = 10
+ agony = 60
+ embed_chance = 0
+ damage_flag = ARMOR_MELEE
+
+/obj/projectile/bullet/pistol/spin // Special weak ammo for Service Spin mode.
+ fire_sound = 'sound/weapons/weaponsounds_smallpistolshot.ogg'
+ damage_force = 5
+ SA_bonus_damage = 10 // 15 total against demons
+ SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
+ holy = TRUE
+
+/* shotgun projectiles */
+
+/obj/projectile/bullet/shotgun
+ name = "slug"
+ fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
+ damage_force = 50
+ armor_penetration = 15
+
+/obj/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
+ name = "beanbag"
+ damage_force = 20
+ agony = 60
+ embed_chance = 0
+ damage_mode = NONE
+ damage_flag = ARMOR_MELEE
+
+//Should do about 80 damage at 1 tile distance (adjacent), and 50 damage at 3 tiles distance.
+//Overall less damage than slugs in exchange for more damage at very close range and more embedding
+/obj/projectile/bullet/pellet/shotgun
+ name = "shrapnel"
+ fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
+ damage_force = 13
+ pellets = 6
+ pellet_loss = 0.66 / WORLD_ICON_SIZE
+
+/obj/projectile/bullet/pellet/shotgun_improvised
+ name = "shrapnel"
+ damage_force = 4
+ pellets = 10
+
+/obj/projectile/bullet/pellet/shotgun/flak
+ damage_force = 2 //The main weapon using these fires four at a time, usually with different destinations. Usually.
+ armor_penetration = 10
+
+// This is my boomstick,
+/obj/projectile/bullet/pellet/shotgun/silver
+ name = "shrapnel"
+ fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
+ damage_force = 10
+ SA_bonus_damage = 16 // Potential 156 Damage against demons at point blank.
+ SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
+ embed_chance = -1
+ pellets = 6
+ holy = TRUE
+
+/obj/projectile/bullet/shotgun/stake
+ name = "stake"
+ fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
+ damage_force = 50
+ armor_penetration = 15
+ SA_bonus_damage = 16 // Potential 156 Damage against demons at point blank.
+ SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
+ holy = TRUE
+
+//EMP shotgun 'slug', it's basically a beanbag that pops a tiny emp when it hits.
+/obj/projectile/bullet/shotgun/ion
+ name = "ion slug"
+ fire_sound = 'sound/weapons/gunshot/gunshot_tech_huge.ogg'
+ damage_force = 15
+ embed_chance = 0
+ damage_mode = NONE
+ damage_flag = ARMOR_MELEE
+ combustion = FALSE
+
+ base_projectile_effects = list(
+ /datum/projectile_effect/detonation/legacy_emp{
+ sev_3 = 2;
+ }
+ )
+
+//Frag shot
+/obj/projectile/bullet/shotgun/frag12
+ name ="frag12 slug"
+ damage_force = 25
+
+/obj/projectile/bullet/shotgun/frag12/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
+ return
+ explosion(target, -1, 0, 1)
+ . |= PROJECTILE_IMPACT_DELETE
+
+/* "Rifle" rounds */
+
+/obj/projectile/bullet/rifle
+ fire_sound = 'sound/weapons/Gunshot_generic_rifle.ogg'
+ armor_penetration = 15
+ legacy_penetrating = 1
+
+/obj/projectile/bullet/rifle/a762
+ fire_sound = 'sound/weapons/weaponsounds_heavyrifleshot.ogg'
+ damage_force = 35
+
+/obj/projectile/bullet/rifle/a762/sniper // Hitscan specifically for sniper ammo; to be implimented at a later date, probably for the SVD. -Ace
+ fire_sound = 'sound/weapons/weaponsounds_heavyrifleshot.ogg'
+ hitscan = 1 //so the ammo isn't useless as a sniper weapon
+
+/obj/projectile/bullet/rifle/a762/ap
+ damage_force = 30
+ armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
+
+/obj/projectile/bullet/rifle/a762/ap/silver
+ damage_force = 30
+ armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
+ SA_bonus_damage = 30 // 60 total against demons
+ SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
+ holy = TRUE
+
+/obj/projectile/bullet/rifle/a762/hp
+ damage_force = 40
+ armor_penetration = -50
+ legacy_penetrating = 0
+
+/obj/projectile/bullet/rifle/a762/hunter // Optimized for killing simple animals and not people, because Balance(tm)
+ damage_force = 25
+ SA_bonus_damage = 45 // 70 total on animals.
+ SA_vulnerability = MOB_CLASS_ANIMAL
+ embed_chance = -1
+
+/obj/projectile/bullet/rifle/a762/sniperhunter
+ damage_force = 25
+ SA_bonus_damage = 45 // 70 total on animals.
+ SA_vulnerability = MOB_CLASS_ANIMAL
+ embed_chance = -1
+ speed = 25 * WORLD_ICON_SIZE
+
+/obj/projectile/bullet/rifle/a762/silver // Hunting Demons with bolt action rifles.
+ damage_force = 20
+ SA_bonus_damage = 50 // 70 total on animals.
+ SA_vulnerability = MOB_CLASS_DEMONIC
+ holy = TRUE
+
+/obj/projectile/bullet/rifle/a556
+ fire_sound = 'sound/weapons/weaponsounds_rifleshot.ogg'
+ damage_force = 25
+
+/obj/projectile/bullet/rifle/a556/ap
+ damage_force = 20
+ armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
+
+/obj/projectile/bullet/rifle/a556/hp
+ damage_force = 35
+ armor_penetration = -50
+ legacy_penetrating = 0
+
+/obj/projectile/bullet/rifle/a556/hunter
+ damage_force = 15
+ SA_bonus_damage = 35 // 50 total on animals.
+ SA_vulnerability = MOB_CLASS_ANIMAL
+
+/obj/projectile/bullet/rifle/a12_7mm
+ fire_sound = 'sound/weapons/Gunshot_cannon.ogg' // This is literally an anti-tank rifle caliber. It better sound like a fucking cannon.
+ damage_force = 80
+ stun = 3
+ weaken = 3
+ legacy_penetrating = 5
+ armor_penetration = 80
+ hitscan = 1 //so the PTR isn't useless as a sniper weapon
+
+/obj/projectile/bullet/mecha/a12mm_gauss //Mecha gauss rifle round.
+ fire_sound = 'sound/weapons/Gunshot_cannon.ogg' // This is literally an anti-tank rifle caliber. It better sound like a fucking cannon.
+ damage_force = 60
+ legacy_penetrating = 1
+ armor_penetration = 60
+
+/* Miscellaneous */
+
+/obj/projectile/bullet/suffocationbullet//How does this even work?
+ name = "co bullet"
+ damage_force = 20
+ damage_type = DAMAGE_TYPE_OXY
+
+/obj/projectile/bullet/cyanideround
+ name = "poison bullet"
+ damage_force = 40
+ damage_type = DAMAGE_TYPE_TOX
+
+/obj/projectile/bullet/cyanideround/jezzail
+ name = "toxic penetrator shard"
+ damage_force = 25
+ armor_penetration = 20
+ agony = 5
+ embed_chance = 1
+ damage_type = DAMAGE_TYPE_TOX
+
+/obj/projectile/bullet/burstbullet
+ name = "exploding bullet"
+ fire_sound = 'sound/soundbytes/effects/explosion/explosion1.ogg'
+ damage_force = 20
+ embed_chance = 0
+ damage_mode = DAMAGE_MODE_EDGE
+
+/obj/projectile/bullet/burstbullet/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
+ return
+ explosion(target, -1, 0, 2)
+ . |= PROJECTILE_IMPACT_DELETE
+
+/obj/projectile/bullet/burstbullet/service
+ name = "charge bullet"
+ fire_sound = 'sound/soundbytes/effects/explosion/explosion1.ogg'
+ damage_force = 20
+ embed_chance = 0
+ SA_bonus_damage = 40 // 60 total damage against demons.
+ SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
+ holy = TRUE
+
+/obj/projectile/bullet/burstbullet/service/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
+ return
+ if(isturf(target))
+ explosion(target, 0, 1, 2)
+ return . | PROJECTILE_IMPACT_DELETE
+
+/* Black Powder */
+
+/obj/projectile/bullet/musket // Big Slow and bad against armor.
+ fire_sound = 'sound/weapons/weaponsounds_heavypistolshot.ogg'
+ damage_force = 60
+ speed = 8.3 * WORLD_ICON_SIZE
+ armor_penetration = -50
+
+/obj/projectile/bullet/musket/silver // What its a classic
+ damage_force = 25
+ SA_bonus_damage = 75
+ SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
+ embed_chance = -1
+ holy = TRUE
+
+/obj/projectile/bullet/pellet/blunderbuss //More Damage at close range greater falloff
+ damage_force = 10
+ pellets = 8
+ pellet_loss = 1.5 / WORLD_ICON_SIZE
+
+/obj/projectile/bullet/pellet/blunderbuss/silver
+ damage_force = 5
+ SA_bonus_damage = 15
+ SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
+ embed_chance = -1
+ holy = TRUE
+
+//10 Gauge Shot
+/obj/projectile/bullet/heavy_shotgun
+ name = "heavy slug"
+ fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
+ damage_force = 60
+ armor_penetration = 25
+
+/obj/projectile/bullet/pellet/heavy_shotgun //I want this to use similar calcuations to blunderbuss shot for falloff.
+ damage_force = 3 //Fires five pellets at a time.
+ armor_penetration = 10
+
+/obj/projectile/bullet/pellet/heavy_shotgun/silver
+ damage_force = 3
+ SA_bonus_damage = 3
+ SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
+ holy = TRUE
+
+//Special 10g rounds for Grit, since I don't want ALL 10g to do this:
+/obj/projectile/bullet/heavy_shotgun/grit
+ name = "custom heavy slug"
+
+/obj/projectile/bullet/heavy_shotgun/grit/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
+ return
+ if(isliving(target))
+ var/mob/living/L = target
+ var/throwdir = get_dir(firer,L)
+ if(prob(10) && (efficiency < 0.95))
+ L.afflict_stun(20 * 1)
+ L.Confuse(1)
+ L.throw_at_old(get_edge_target_turf(L, throwdir), rand(3,6), 10)
+
+/obj/projectile/bullet/pellet/heavy_shotgun/grit
+ name = "heavy buckshot"
+
+/obj/projectile/bullet/pellet/heavy_shotgun/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
+ return
+ if(isliving(target))
+ var/mob/living/L = target
+ var/throwdir = get_dir(firer,L)
+ if(prob(10) && (efficiency >= 0.9))
+ L.afflict_stun(2 SECONDS)
+ L.Confuse(1)
+ L.throw_at_old(get_edge_target_turf(L, throwdir), rand(3,6), 10)
+
+/* Incendiary */
+
+/obj/projectile/bullet/incendiary
+ name = "incendiary bullet"
+ icon_state = "bullet_alt"
+ damage_force = 15
+ damage_type = DAMAGE_TYPE_BURN
+ incendiary = 1
+ flammability = 2
+
+/obj/projectile/bullet/incendiary/shotgun
+ name = "dragonsbreath pellet"
+ icon_state = "bullet_alt"
+ damage_force = 10
+ damage_type = DAMAGE_TYPE_BURN
+ incendiary = 1
+ flammability = 2
+
+/obj/projectile/bullet/incendiary/flamethrower
+ name = "ball of fire"
+ desc = "Don't stand in the fire."
+ icon_state = "fireball"
+ damage_force = 10
+ embed_chance = 0
+ //incendiary = 2 //The Trail of Fire doesn't work.
+ flammability = 4
+ agony = 30
+ range = WORLD_ICON_SIZE * 4
+ vacuum_traversal = 0
+
+/obj/projectile/bullet/incendiary/flamethrower/weak
+ flammability = 2
+
+/obj/projectile/bullet/incendiary/flamethrower/large
+ damage_force = 15
+ range = WORLD_ICON_SIZE * 6
+
+/obj/projectile/bullet/incendiary/caseless
+ name = "12.7mm phoron slug"
+ icon_state = "bullet_alt"
+ damage_force = 60
+ damage_type = DAMAGE_TYPE_BRUTE
+ incendiary = 1
+ flammability = 4
+ armor_penetration = 40
+ legacy_penetrating = 5
+ combustion = TRUE
+
+/obj/projectile/bullet/incendiary/caseless/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
+ return
+ // todo: burn this to the ground
+ if(isliving(target))
+ var/mob/living/L = target
+ L.adjustFireLoss(10)
+
+/obj/projectile/bullet/incendiary/phoronshrap
+ name = "phoron shrapnel slug"
+ icon_state = "bullet_alt"
+ damage_force = 40
+ armor_penetration = 30
+ damage_type = DAMAGE_TYPE_BRUTE
+ incendiary = 1
+ flammability = 4
+ legacy_penetrating = 1
+ combustion = TRUE
+
+
+/* Practice rounds and blanks */
+
+/obj/projectile/bullet/practice
+ damage_force = 5
+
+/obj/projectile/bullet/pistol/cap // Just the primer, such as a cap gun.
+ name = "cap"
+ damage_type = DAMAGE_TYPE_HALLOSS
+ fire_sound = 'sound/effects/snap.ogg'
+ damage_force = 0
+ nodamage = 1
+ embed_chance = 0
+ damage_mode = NONE
+ incendiary = 1
+ flammability = 4
+
+ combustion = FALSE
+
+/obj/projectile/bullet/pistol/cap/process(delta_time)
+ loc = null
+ qdel(src)
+
+/obj/projectile/bullet/blank
+ name = "blank"
+ damage_type = DAMAGE_TYPE_HALLOSS
+ fire_sound = 'sound/weapons/weaponsounds_rifleshot.ogg' // Blanks still make loud noises.
+ damage_force = 0
+ nodamage = 1
+ embed_chance = 0
+ damage_mode = NONE
+
+/obj/projectile/bullet/blank/cap/process(delta_time)
+ loc = null
+ qdel(src)
diff --git a/code/modules/projectiles/projectile/subtypes/bullets_vr.dm b/code/modules/projectiles/projectile/subtypes/bullet/bullets_vr.dm
similarity index 98%
rename from code/modules/projectiles/projectile/subtypes/bullets_vr.dm
rename to code/modules/projectiles/projectile/subtypes/bullet/bullets_vr.dm
index d0fbfd4ed022..72a7e83da266 100644
--- a/code/modules/projectiles/projectile/subtypes/bullets_vr.dm
+++ b/code/modules/projectiles/projectile/subtypes/bullet/bullets_vr.dm
@@ -2,7 +2,6 @@
damage_force = 10
agony = 60
embed_chance = 0
- sharp = 0
damage_flag = ARMOR_MELEE
/obj/projectile/energy/flash/strong
diff --git a/code/modules/projectiles/projectile/subtypes/magnetic.dm b/code/modules/projectiles/projectile/subtypes/bullet/magnetic.dm
similarity index 100%
rename from code/modules/projectiles/projectile/subtypes/magnetic.dm
rename to code/modules/projectiles/projectile/subtypes/bullet/magnetic.dm
diff --git a/code/modules/projectiles/projectile/subtypes/reusable.dm b/code/modules/projectiles/projectile/subtypes/bullet/reusable.dm
similarity index 100%
rename from code/modules/projectiles/projectile/subtypes/reusable.dm
rename to code/modules/projectiles/projectile/subtypes/bullet/reusable.dm
diff --git a/code/modules/projectiles/projectile/subtypes/explosive.dm b/code/modules/projectiles/projectile/subtypes/bullet/srmrocket.dm
similarity index 100%
rename from code/modules/projectiles/projectile/subtypes/explosive.dm
rename to code/modules/projectiles/projectile/subtypes/bullet/srmrocket.dm
diff --git a/code/modules/projectiles/projectile/subtypes/bullets.dm b/code/modules/projectiles/projectile/subtypes/bullets.dm
index 69ca1e19592b..926b90a74ae8 100644
--- a/code/modules/projectiles/projectile/subtypes/bullets.dm
+++ b/code/modules/projectiles/projectile/subtypes/bullets.dm
@@ -1,3 +1,10 @@
+/**
+ * Supertype of many different types of beams.
+ *
+ * * This is a type that should have no special behavior!
+ *
+ * todo: get rid of said special behavior, or just decide it's okay and keep it.
+ */
/obj/projectile/bullet
name = "bullet"
icon_state = "bullet"
@@ -7,7 +14,7 @@
nodamage = 0
damage_flag = ARMOR_BULLET
embed_chance = 20 //Modified in the actual embed process, but this should keep embed chance about the same
- sharp = 1
+ damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_PIERCE
projectile_type = PROJECTILE_TYPE_KINETIC
muzzle_type = /obj/effect/projectile/muzzle/bullet
@@ -42,505 +49,3 @@
. = prob(chance)
if(.)
damage_force *= 0.7
-
-/* short-casing projectiles, like the kind used in pistols or SMGs */
-
-/obj/projectile/bullet/pistol // 9mm pistols and most SMGs. Sacrifice power for capacity.
- fire_sound = 'sound/weapons/weaponsounds_smallpistolshot.ogg'
- damage_force = 20
-
-/obj/projectile/bullet/pistol/lap //Light Armor Piercing
- damage_force = 20
- armor_penetration = 10
-
-/obj/projectile/bullet/pistol/ap
- damage_force = 15
- armor_penetration = 30
-
-/obj/projectile/bullet/pistol/hp
- damage_force = 25
- armor_penetration = -50
-
-/obj/projectile/bullet/pistol/hunter
- damage_force = 15
- SA_bonus_damage = 25 // 40 total against animals
- SA_vulnerability = MOB_CLASS_ANIMAL
- embed_chance = -1
-
-/obj/projectile/bullet/pistol/silver
- damage_force = 15
- SA_bonus_damage = 25 // 40 total against demons
- SA_vulnerability = MOB_CLASS_DEMONIC
- embed_chance = -1
- holy = TRUE
-
-/obj/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power.
- fire_sound = 'sound/weapons/weaponsounds_pistolshot.ogg' // Snappier sound.
- damage_force = 25
-
-/obj/projectile/bullet/pistol/medium/ap
- damage_force = 20
- armor_penetration = 15
-
-/obj/projectile/bullet/pistol/medium/hp
- damage_force = 30
- armor_penetration = -50
-
-/obj/projectile/bullet/pistol/medium/hunter
- damage_force = 15
- SA_bonus_damage = 45 // 60 total against animals
- SA_vulnerability = MOB_CLASS_ANIMAL
- embed_chance = -1
-
-/obj/projectile/bullet/pistol/medium/silver
- damage_force = 15
- SA_bonus_damage = 45 // 60 total against demons
- SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
- embed_chance = -1
- holy = TRUE
-
-/obj/projectile/bullet/pistol/medium/ap/suppressor // adminspawn only
- name = "suppressor bullet" // this guy is Important and also Hates You
- fire_sound = 'sound/weapons/doompistol.ogg' // converted from .wavs extracted from doom 2
- damage_force = 10 // high rof kinda fucked up lets be real
- agony = 10 // brute easily heals, agony not so much
- armor_penetration = 30 // reduces shield blockchance
- accuracy_overall_modify = 0.8 // heehoo
- speed = 25 * WORLD_ICON_SIZE
-
-/obj/projectile/bullet/pistol/medium/ap/suppressor/turbo // spicy boys
- speed = 50 * WORLD_ICON_SIZE
-
-/obj/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power.
- fire_sound = 'sound/weapons/weaponsounds_heavypistolshot.ogg'
- damage_force = 60
-
-/obj/projectile/bullet/pistol/strong/silver //Because all Demons need to die
- fire_sound = 'sound/weapons/weaponsounds_heavypistolshot.ogg'
- damage_force = 40
- SA_bonus_damage = 80 // 120 total against demons
- SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
- embed_chance = -1
- holy = TRUE
-
-/obj/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols.
- fire_sound = 'sound/weapons/weaponsounds_heavypistolshot.ogg' // Rubber shots have less powder, but these still have more punch than normal rubber shot.
- damage_force = 10
- agony = 60
- embed_chance = 0
- sharp = 0
- damage_flag = ARMOR_MELEE
-
-/obj/projectile/bullet/pistol/rubber // "Rubber" bullets for all other pistols.
- name = "rubber bullet"
- damage_force = 5
- agony = 40
- embed_chance = 0
- sharp = 0
- damage_flag = ARMOR_MELEE
- fire_sound ='sound/weapons/weaponsounds_smallpistolshot.ogg' // It may be rubber shots but it's still a gun homie it shouldn't be as pathetic as it was
-
-/obj/projectile/bullet/pistol/spin // Special weak ammo for Service Spin mode.
- fire_sound = 'sound/weapons/weaponsounds_smallpistolshot.ogg'
- damage_force = 5
- SA_bonus_damage = 10 // 15 total against demons
- SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
- holy = TRUE
-
-/* shotgun projectiles */
-
-/obj/projectile/bullet/shotgun
- name = "slug"
- fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
- damage_force = 50
- armor_penetration = 15
-
-/obj/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
- name = "beanbag"
- damage_force = 20
- agony = 60
- embed_chance = 0
- sharp = 0
- damage_flag = ARMOR_MELEE
-
-//Should do about 80 damage at 1 tile distance (adjacent), and 50 damage at 3 tiles distance.
-//Overall less damage than slugs in exchange for more damage at very close range and more embedding
-/obj/projectile/bullet/pellet/shotgun
- name = "shrapnel"
- fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
- damage_force = 13
- pellets = 6
- pellet_loss = 0.66 / WORLD_ICON_SIZE
-
-/obj/projectile/bullet/pellet/shotgun_improvised
- name = "shrapnel"
- damage_force = 4
- pellets = 10
-
-/obj/projectile/bullet/pellet/shotgun/flak
- damage_force = 2 //The main weapon using these fires four at a time, usually with different destinations. Usually.
- armor_penetration = 10
-
-// This is my boomstick,
-/obj/projectile/bullet/pellet/shotgun/silver
- name = "shrapnel"
- fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
- damage_force = 10
- SA_bonus_damage = 16 // Potential 156 Damage against demons at point blank.
- SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
- embed_chance = -1
- pellets = 6
- holy = TRUE
-
-/obj/projectile/bullet/shotgun/stake
- name = "stake"
- fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
- damage_force = 50
- armor_penetration = 15
- SA_bonus_damage = 16 // Potential 156 Damage against demons at point blank.
- SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
- holy = TRUE
-
-//EMP shotgun 'slug', it's basically a beanbag that pops a tiny emp when it hits. //Not currently used
-/obj/projectile/bullet/shotgun/ion
- name = "ion slug"
- fire_sound = 'sound/weapons/gunshot/gunshot_tech_huge.ogg'
- damage_force = 15
- embed_chance = 0
- sharp = 0
- damage_flag = ARMOR_MELEE
-
- combustion = FALSE
-
-/obj/projectile/bullet/shotgun/ion/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
- return
- empulse(target, 0, 0, 2, 0) //Only affects what it hits
- . |= PROJECTILE_IMPACT_DELETE
-
-//Frag shot
-/obj/projectile/bullet/shotgun/frag12
- name ="frag12 slug"
- damage_force = 25
-
-/obj/projectile/bullet/shotgun/frag12/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
- return
- explosion(target, -1, 0, 1)
- . |= PROJECTILE_IMPACT_DELETE
-
-/* "Rifle" rounds */
-
-/obj/projectile/bullet/rifle
- fire_sound = 'sound/weapons/Gunshot_generic_rifle.ogg'
- armor_penetration = 15
- legacy_penetrating = 1
-
-/obj/projectile/bullet/rifle/a762
- fire_sound = 'sound/weapons/weaponsounds_heavyrifleshot.ogg'
- damage_force = 35
-
-/obj/projectile/bullet/rifle/a762/sniper // Hitscan specifically for sniper ammo; to be implimented at a later date, probably for the SVD. -Ace
- fire_sound = 'sound/weapons/weaponsounds_heavyrifleshot.ogg'
- hitscan = 1 //so the ammo isn't useless as a sniper weapon
-
-/obj/projectile/bullet/rifle/a762/ap
- damage_force = 30
- armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
-
-/obj/projectile/bullet/rifle/a762/ap/silver
- damage_force = 30
- armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
- SA_bonus_damage = 30 // 60 total against demons
- SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
- holy = TRUE
-
-/obj/projectile/bullet/rifle/a762/hp
- damage_force = 40
- armor_penetration = -50
- legacy_penetrating = 0
-
-/obj/projectile/bullet/rifle/a762/hunter // Optimized for killing simple animals and not people, because Balance(tm)
- damage_force = 25
- SA_bonus_damage = 45 // 70 total on animals.
- SA_vulnerability = MOB_CLASS_ANIMAL
- embed_chance = -1
-
-/obj/projectile/bullet/rifle/a762/sniperhunter
- damage_force = 25
- SA_bonus_damage = 45 // 70 total on animals.
- SA_vulnerability = MOB_CLASS_ANIMAL
- embed_chance = -1
- speed = 25 * WORLD_ICON_SIZE
-
-/obj/projectile/bullet/rifle/a762/silver // Hunting Demons with bolt action rifles.
- damage_force = 20
- SA_bonus_damage = 50 // 70 total on animals.
- SA_vulnerability = MOB_CLASS_DEMONIC
- holy = TRUE
-
-/obj/projectile/bullet/rifle/a556
- fire_sound = 'sound/weapons/weaponsounds_rifleshot.ogg'
- damage_force = 25
-
-/obj/projectile/bullet/rifle/a556/ap
- damage_force = 20
- armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
-
-/obj/projectile/bullet/rifle/a556/hp
- damage_force = 35
- armor_penetration = -50
- legacy_penetrating = 0
-
-/obj/projectile/bullet/rifle/a556/hunter
- damage_force = 15
- SA_bonus_damage = 35 // 50 total on animals.
- SA_vulnerability = MOB_CLASS_ANIMAL
-
-/obj/projectile/bullet/rifle/a12_7mm
- fire_sound = 'sound/weapons/Gunshot_cannon.ogg' // This is literally an anti-tank rifle caliber. It better sound like a fucking cannon.
- damage_force = 80
- stun = 3
- weaken = 3
- legacy_penetrating = 5
- armor_penetration = 80
- hitscan = 1 //so the PTR isn't useless as a sniper weapon
-
-/obj/projectile/bullet/mecha/a12mm_gauss //Mecha gauss rifle round.
- fire_sound = 'sound/weapons/Gunshot_cannon.ogg' // This is literally an anti-tank rifle caliber. It better sound like a fucking cannon.
- damage_force = 60
- legacy_penetrating = 1
- armor_penetration = 60
-
-/* Miscellaneous */
-
-/obj/projectile/bullet/suffocationbullet//How does this even work?
- name = "co bullet"
- damage_force = 20
- damage_type = DAMAGE_TYPE_OXY
-
-/obj/projectile/bullet/cyanideround
- name = "poison bullet"
- damage_force = 40
- damage_type = DAMAGE_TYPE_TOX
-
-/obj/projectile/bullet/cyanideround/jezzail
- name = "toxic penetrator shard"
- damage_force = 25
- armor_penetration = 20
- agony = 5
- embed_chance = 1
- damage_type = DAMAGE_TYPE_TOX
-
-/obj/projectile/bullet/burstbullet
- name = "exploding bullet"
- fire_sound = 'sound/soundbytes/effects/explosion/explosion1.ogg'
- damage_force = 20
- embed_chance = 0
- edge = 1
-
-/obj/projectile/bullet/burstbullet/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
- return
- explosion(target, -1, 0, 2)
- . |= PROJECTILE_IMPACT_DELETE
-
-/obj/projectile/bullet/burstbullet/service
- name = "charge bullet"
- fire_sound = 'sound/soundbytes/effects/explosion/explosion1.ogg'
- damage_force = 20
- embed_chance = 0
- edge = 1
- SA_bonus_damage = 40 // 60 total damage against demons.
- SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
- holy = TRUE
-
-/obj/projectile/bullet/burstbullet/service/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
- return
- if(isturf(target))
- explosion(target, 0, 1, 2)
- return . | PROJECTILE_IMPACT_DELETE
-
-/* Black Powder */
-
-/obj/projectile/bullet/musket // Big Slow and bad against armor.
- fire_sound = 'sound/weapons/weaponsounds_heavypistolshot.ogg'
- damage_force = 60
- speed = 8.3 * WORLD_ICON_SIZE
- armor_penetration = -50
-
-/obj/projectile/bullet/musket/silver // What its a classic
- damage_force = 25
- SA_bonus_damage = 75
- SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
- embed_chance = -1
- holy = TRUE
-
-/obj/projectile/bullet/pellet/blunderbuss //More Damage at close range greater falloff
- damage_force = 10
- pellets = 8
- pellet_loss = 1.5 / WORLD_ICON_SIZE
-
-/obj/projectile/bullet/pellet/blunderbuss/silver
- damage_force = 5
- SA_bonus_damage = 15
- SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
- embed_chance = -1
- holy = TRUE
-
-//10 Gauge Shot
-/obj/projectile/bullet/heavy_shotgun
- name = "heavy slug"
- fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
- damage_force = 60
- armor_penetration = 25
-
-/obj/projectile/bullet/pellet/heavy_shotgun //I want this to use similar calcuations to blunderbuss shot for falloff.
- damage_force = 3 //Fires five pellets at a time.
- armor_penetration = 10
-
-/obj/projectile/bullet/pellet/heavy_shotgun/silver
- damage_force = 3
- SA_bonus_damage = 3
- SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
- holy = TRUE
-
-//Special 10g rounds for Grit, since I don't want ALL 10g to do this:
-/obj/projectile/bullet/heavy_shotgun/grit
- name = "custom heavy slug"
-
-/obj/projectile/bullet/heavy_shotgun/grit/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
- return
- if(isliving(target))
- var/mob/living/L = target
- var/throwdir = get_dir(firer,L)
- if(prob(10) && (efficiency < 0.95))
- L.afflict_stun(20 * 1)
- L.Confuse(1)
- L.throw_at_old(get_edge_target_turf(L, throwdir), rand(3,6), 10)
-
-/obj/projectile/bullet/pellet/heavy_shotgun/grit
- name = "heavy buckshot"
-
-/obj/projectile/bullet/pellet/heavy_shotgun/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
- return
- if(isliving(target))
- var/mob/living/L = target
- var/throwdir = get_dir(firer,L)
- if(prob(10) && (efficiency >= 0.9))
- L.afflict_stun(2 SECONDS)
- L.Confuse(1)
- L.throw_at_old(get_edge_target_turf(L, throwdir), rand(3,6), 10)
-
-/* Incendiary */
-
-/obj/projectile/bullet/incendiary
- name = "incendiary bullet"
- icon_state = "bullet_alt"
- damage_force = 15
- damage_type = DAMAGE_TYPE_BURN
- incendiary = 1
- flammability = 2
-
-/obj/projectile/bullet/incendiary/shotgun
- name = "dragonsbreath pellet"
- icon_state = "bullet_alt"
- damage_force = 10
- damage_type = DAMAGE_TYPE_BURN
- incendiary = 1
- flammability = 2
-
-/obj/projectile/bullet/incendiary/flamethrower
- name = "ball of fire"
- desc = "Don't stand in the fire."
- icon_state = "fireball"
- damage_force = 10
- embed_chance = 0
- //incendiary = 2 //The Trail of Fire doesn't work.
- flammability = 4
- agony = 30
- range = WORLD_ICON_SIZE * 4
- vacuum_traversal = 0
-
-/obj/projectile/bullet/incendiary/flamethrower/weak
- flammability = 2
-
-/obj/projectile/bullet/incendiary/flamethrower/large
- damage_force = 15
- range = WORLD_ICON_SIZE * 6
-
-/obj/projectile/bullet/incendiary/caseless
- name = "12.7mm phoron slug"
- icon_state = "bullet_alt"
- damage_force = 60
- damage_type = DAMAGE_TYPE_BRUTE
- incendiary = 1
- flammability = 4
- armor_penetration = 40
- legacy_penetrating = 5
- combustion = TRUE
-
-/obj/projectile/bullet/incendiary/caseless/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
- return
- // todo: burn this to the ground
- if(isliving(target))
- var/mob/living/L = target
- L.adjustFireLoss(10)
-
-/obj/projectile/bullet/incendiary/phoronshrap
- name = "phoron shrapnel slug"
- icon_state = "bullet_alt"
- damage_force = 40
- armor_penetration = 30
- damage_type = DAMAGE_TYPE_BRUTE
- incendiary = 1
- flammability = 4
- legacy_penetrating = 1
- combustion = TRUE
-
-
-/* Practice rounds and blanks */
-
-/obj/projectile/bullet/practice
- damage_force = 5
-
-/obj/projectile/bullet/pistol/cap // Just the primer, such as a cap gun.
- name = "cap"
- damage_type = DAMAGE_TYPE_HALLOSS
- fire_sound = 'sound/effects/snap.ogg'
- damage_force = 0
- nodamage = 1
- embed_chance = 0
- sharp = 0
- incendiary = 1
- flammability = 4
-
- combustion = FALSE
-
-/obj/projectile/bullet/pistol/cap/process(delta_time)
- loc = null
- qdel(src)
-
-/obj/projectile/bullet/blank
- name = "blank"
- damage_type = DAMAGE_TYPE_HALLOSS
- fire_sound = 'sound/weapons/weaponsounds_rifleshot.ogg' // Blanks still make loud noises.
- damage_force = 0
- nodamage = 1
- embed_chance = 0
- sharp = 0
-
-/obj/projectile/bullet/blank/cap/process(delta_time)
- loc = null
- qdel(src)
diff --git a/code/modules/projectiles/projectile/subtypes/energy.dm b/code/modules/projectiles/projectile/subtypes/energy.dm
index 77a194b55623..a02386f2feaf 100644
--- a/code/modules/projectiles/projectile/subtypes/energy.dm
+++ b/code/modules/projectiles/projectile/subtypes/energy.dm
@@ -1,3 +1,10 @@
+/**
+ * Supertype of many different types of beams.
+ *
+ * * This is a type that should have no special behavior!
+ *
+ * todo: get rid of said special behavior, or just decide it's okay and keep it.
+ */
/obj/projectile/energy
name = "energy"
icon_state = "spark"
@@ -5,243 +12,3 @@
damage_type = DAMAGE_TYPE_BURN
damage_flag = ARMOR_ENERGY
projectile_type = PROJECTILE_TYPE_ENERGY
- var/flash_strength = 10
-
-//releases a burst of light on impact or after travelling a distance
-/obj/projectile/energy/flash
- name = "chemical shell"
- icon_state = "bullet"
- fire_sound = 'sound/weapons/gunshot_pathetic.ogg'
- damage_force = 5
- range = WORLD_ICON_SIZE * 15 //if the shell hasn't hit anything after travelling this far it just explodes.
- var/flash_range = 0
- var/brightness = 7
- var/light_colour = "#ffffff"
-
-/obj/projectile/energy/flash/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(!isturf(target))
- return
- var/turf/T = get_turf(target)
- //blind adjacent people
- for (var/mob/living/carbon/M in viewers(T, flash_range))
- if(M.eyecheck() < 1)
- M.flash_eyes()
- if(ishuman(M))
- var/mob/living/carbon/human/H = M
- flash_strength *= H.species.flash_mod
-
- if(flash_strength > 0)
- H.Confuse(flash_strength + 5)
- H.apply_status_effect(/datum/status_effect/sight/blindness, flash_strength SECONDS)
- H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
- H.adjustHalLoss(22 * (flash_strength / 5)) // Five flashes to stun. Bit weaker than melee flashes due to being ranged.
-
- //snap pop
- playsound(src, 'sound/effects/snap.ogg', 50, 1)
- src.visible_message("\The [src] explodes in a bright flash!")
-
- var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread()
- sparks.set_up(2, 1, T)
- sparks.start()
-
- new /obj/effect/debris/cleanable/ash(src.loc) //always use src.loc so that ash doesn't end up inside windows
- new /obj/effect/particle_effect/smoke/illumination(T, 5, brightness, brightness, light_colour)
-
-//No longer blinds, and flash strength has been greatly lowered but now set's on fire.
-/obj/projectile/energy/flash/flare
- fire_sound = 'sound/weapons/grenade_launcher.ogg'
- damage_force = 20
- flash_range = 1
- brightness = 15
- flash_strength = 10
- incendiary = 1
- flammability = 2
-
-/obj/projectile/energy/flash/flare/on_impact(atom/target, impact_flags, def_zone, efficiency)
- light_colour = pick("#e58775", "#ffffff", "#90ff90", "#a09030")
- . = ..()
- //residual illumination
- new /obj/effect/particle_effect/smoke/illumination(src.loc, rand(190,240) SECONDS, 8, 3, light_colour) //same lighting power as flare
-
-/obj/projectile/energy/electrode
- name = "electrode"
- icon_state = "spark"
- fire_sound = 'sound/weapons/Gunshot2.ogg'
- taser_effect = 1
- agony = 40
- light_range = 2
- light_power = 0.5
- light_color = "#FFFFFF"
- //Damage will be handled on the MOB side, to prevent window shattering.
-
-/obj/projectile/energy/electrode/strong
- agony = 55
-
-/obj/projectile/energy/electrode/stunshot
- name = "stunshot"
- damage_force = 5
- agony = 80
-
-/obj/projectile/energy/electrode/goldenbolt // MIGHTY GOLDEN BOLT
- name = "taser bolt"
- agony = 80
-
-/obj/projectile/energy/declone
- name = "declone"
- icon_state = "declone"
- fire_sound = 'sound/weapons/pulse3.ogg'
- nodamage = 1
- damage_type = DAMAGE_TYPE_CLONE
- irradiate = 40
- light_range = 2
- light_power = 0.5
- light_color = "#33CC00"
-
- combustion = FALSE
-
-/obj/projectile/energy/dart
- name = "dart"
- icon_state = "toxin"
- damage_force = 5
- damage_type = DAMAGE_TYPE_TOX
- agony = 120
- damage_flag = ARMOR_ENERGY
-
- combustion = FALSE
-
-/obj/projectile/energy/bolt
- name = "bolt"
- icon_state = "cbbolt"
- damage_force = 10
- damage_type = DAMAGE_TYPE_TOX
- agony = 40
- stutter = 10
-
-/obj/projectile/energy/bolt/large
- name = "largebolt"
- damage_force = 20
-
-/obj/projectile/energy/acid //Slightly up-gunned (Read: The thing does agony and checks bio resist) variant of the simple alien mob's projectile, for queens and sentinels.
- name = "acidic spit"
- icon_state = "neurotoxin"
- fire_sound = 'sound/effects/splat.ogg'
- damage_force = 40
- damage_type = DAMAGE_TYPE_BURN
- agony = 10
- damage_flag = ARMOR_BIO
- armor_penetration = 25 // It's acid
-
- combustion = FALSE
-
-/obj/projectile/energy/neurotoxin
- name = "neurotoxic spit"
- icon_state = "neurotoxin"
- fire_sound = 'sound/effects/splat.ogg'
- damage_force = 5
- damage_type = DAMAGE_TYPE_BIOACID
- agony = 23
- damage_flag = ARMOR_BIO
- armor_penetration = 25 // It's acid-based
-
- combustion = FALSE
-
-/obj/projectile/energy/neurotoxin/toxic //New alien mob projectile to match the player-variant's projectiles.
- name = "neurotoxic spit"
- icon_state = "neurotoxin"
- fire_sound = 'sound/effects/splat.ogg'
- damage_force = 20
- damage_type = DAMAGE_TYPE_BIOACID
- agony = 30
- damage_flag = ARMOR_BIO
- armor_penetration = 25 // It's acid-based
-
-
-/obj/projectile/energy/phoron
- name = "phoron bolt"
- icon_state = "energy"
- fire_sound = 'sound/effects/stealthoff.ogg'
- damage_force = 20
- damage_type = DAMAGE_TYPE_TOX
- irradiate = 20
- light_range = 2
- light_power = 0.5
- light_color = "#33CC00"
-
- combustion = FALSE
-
-/obj/projectile/energy/plasmastun
- name = "plasma pulse"
- icon_state = "plasma_stun"
- fire_sound = 'sound/weapons/blaster.ogg'
- armor_penetration = 10
- range = WORLD_ICON_SIZE * 4
- damage_force = 5
- agony = 55
- damage_type = DAMAGE_TYPE_BURN
- vacuum_traversal = 0 //Projectile disappears in empty space
-
-/obj/projectile/energy/plasmastun/proc/bang(var/mob/living/carbon/M)
-
- to_chat(M, "You hear a loud roar.")
- playsound(M.loc, 'sound/effects/bang.ogg', 50, 1)
- var/ear_safety = 0
- ear_safety = M.get_ear_protection()
- if(ear_safety == 1)
- M.Confuse(150)
- else if (ear_safety > 1)
- M.Confuse(30)
- else if (!ear_safety)
- M.afflict_stun(20 * 10)
- M.afflict_paralyze(20 * 2)
- M.ear_damage += rand(1, 10)
- M.ear_deaf = max(M.ear_deaf,15)
- if (M.ear_damage >= 15)
- to_chat(M, "Your ears start to ring badly!")
- if (prob(M.ear_damage - 5))
- to_chat(M, "You can't hear anything!")
- M.sdisabilities |= SDISABILITY_DEAF
- else
- if (M.ear_damage >= 5)
- to_chat(M, "Your ears start to ring!")
- M.update_icons() //Just to apply matrix transform for laying asap
-
-/obj/projectile/energy/plasmastun/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- bang(target)
- return . | PROJECTILE_IMPACT_DELETE
-
-/obj/projectile/energy/blue_pellet
- name = "suppressive pellet"
- icon_state = "blue_pellet"
- fire_sound = 'sound/weapons/Laser.ogg'
- damage_force = 5
- armor_penetration = 75
- pass_flags = ATOM_PASS_TABLE | ATOM_PASS_GLASS | ATOM_PASS_GRILLE
- damage_type = DAMAGE_TYPE_BURN
- damage_flag = ARMOR_ENERGY
- light_color = "#0000FF"
-
- embed_chance = 0
- muzzle_type = /obj/effect/projectile/muzzle/pulse
-
-/obj/projectile/energy/phase
- name = "phase wave"
- icon_state = "phase"
- range = WORLD_ICON_SIZE * 25
- damage_force = 5
- SA_bonus_damage = 45 // 50 total on animals
- SA_vulnerability = MOB_CLASS_ANIMAL
-
-/obj/projectile/energy/phase/light
- range = WORLD_ICON_SIZE * 15
- SA_bonus_damage = 35 // 40 total on animals
-
-/obj/projectile/energy/phase/heavy
- range = WORLD_ICON_SIZE * 20
- SA_bonus_damage = 55 // 60 total on animals
-
-/obj/projectile/energy/phase/heavy/cannon
- range = WORLD_ICON_SIZE * 30
- damage_force = 15
- SA_bonus_damage = 60 // 75 total on animals
diff --git a/code/modules/projectiles/projectile/subtypes/blob.dm b/code/modules/projectiles/projectile/subtypes/energy/blob.dm
similarity index 100%
rename from code/modules/projectiles/projectile/subtypes/blob.dm
rename to code/modules/projectiles/projectile/subtypes/energy/blob.dm
diff --git a/code/modules/projectiles/projectile/subtypes/energy/energy.dm b/code/modules/projectiles/projectile/subtypes/energy/energy.dm
new file mode 100644
index 000000000000..4d9acec111be
--- /dev/null
+++ b/code/modules/projectiles/projectile/subtypes/energy/energy.dm
@@ -0,0 +1,240 @@
+
+//releases a burst of light on impact or after travelling a distance
+/obj/projectile/energy/flash
+ name = "chemical shell"
+ icon_state = "bullet"
+ fire_sound = 'sound/weapons/gunshot_pathetic.ogg'
+ damage_force = 5
+ range = WORLD_ICON_SIZE * 15 //if the shell hasn't hit anything after travelling this far it just explodes.
+ var/flash_range = 0
+ var/brightness = 7
+ var/light_colour = "#ffffff"
+ var/flash_strength = 10
+
+/obj/projectile/energy/flash/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ if(!isturf(target))
+ return
+ var/turf/T = get_turf(target)
+ //blind adjacent people
+ for (var/mob/living/carbon/M in viewers(T, flash_range))
+ if(M.eyecheck() < 1)
+ M.flash_eyes()
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ flash_strength *= H.species.flash_mod
+
+ if(flash_strength > 0)
+ H.Confuse(flash_strength + 5)
+ H.apply_status_effect(/datum/status_effect/sight/blindness, flash_strength SECONDS)
+ H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
+ H.adjustHalLoss(22 * (flash_strength / 5)) // Five flashes to stun. Bit weaker than melee flashes due to being ranged.
+
+ //snap pop
+ playsound(src, 'sound/effects/snap.ogg', 50, 1)
+ src.visible_message("\The [src] explodes in a bright flash!")
+
+ var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread()
+ sparks.set_up(2, 1, T)
+ sparks.start()
+
+ new /obj/effect/debris/cleanable/ash(src.loc) //always use src.loc so that ash doesn't end up inside windows
+ new /obj/effect/particle_effect/smoke/illumination(T, 5, brightness, brightness, light_colour)
+
+//No longer blinds, and flash strength has been greatly lowered but now set's on fire.
+/obj/projectile/energy/flash/flare
+ fire_sound = 'sound/weapons/grenade_launcher.ogg'
+ damage_force = 20
+ flash_range = 1
+ brightness = 15
+ flash_strength = 10
+ incendiary = 1
+ flammability = 2
+
+/obj/projectile/energy/flash/flare/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ light_colour = pick("#e58775", "#ffffff", "#90ff90", "#a09030")
+ . = ..()
+ //residual illumination
+ new /obj/effect/particle_effect/smoke/illumination(src.loc, rand(190,240) SECONDS, 8, 3, light_colour) //same lighting power as flare
+
+/obj/projectile/energy/electrode
+ name = "electrode"
+ icon_state = "spark"
+ fire_sound = 'sound/weapons/Gunshot2.ogg'
+ taser_effect = 1
+ agony = 40
+ light_range = 2
+ light_power = 0.5
+ light_color = "#FFFFFF"
+ //Damage will be handled on the MOB side, to prevent window shattering.
+
+/obj/projectile/energy/electrode/strong
+ agony = 55
+
+/obj/projectile/energy/electrode/stunshot
+ name = "stunshot"
+ damage_force = 5
+ agony = 80
+
+/obj/projectile/energy/electrode/goldenbolt // MIGHTY GOLDEN BOLT
+ name = "taser bolt"
+ agony = 80
+
+/obj/projectile/energy/declone
+ name = "declone"
+ icon_state = "declone"
+ fire_sound = 'sound/weapons/pulse3.ogg'
+ nodamage = 1
+ damage_type = DAMAGE_TYPE_CLONE
+ irradiate = 40
+ light_range = 2
+ light_power = 0.5
+ light_color = "#33CC00"
+
+ combustion = FALSE
+
+/obj/projectile/energy/dart
+ name = "dart"
+ icon_state = "toxin"
+ damage_force = 5
+ damage_type = DAMAGE_TYPE_TOX
+ agony = 120
+ damage_flag = ARMOR_ENERGY
+
+ combustion = FALSE
+
+/obj/projectile/energy/bolt
+ name = "bolt"
+ icon_state = "cbbolt"
+ damage_force = 10
+ damage_type = DAMAGE_TYPE_TOX
+ agony = 40
+ stutter = 10
+
+/obj/projectile/energy/bolt/large
+ name = "largebolt"
+ damage_force = 20
+
+/obj/projectile/energy/acid //Slightly up-gunned (Read: The thing does agony and checks bio resist) variant of the simple alien mob's projectile, for queens and sentinels.
+ name = "acidic spit"
+ icon_state = "neurotoxin"
+ fire_sound = 'sound/effects/splat.ogg'
+ damage_force = 40
+ damage_type = DAMAGE_TYPE_BURN
+ agony = 10
+ damage_flag = ARMOR_BIO
+ armor_penetration = 25 // It's acid
+
+ combustion = FALSE
+
+/obj/projectile/energy/neurotoxin
+ name = "neurotoxic spit"
+ icon_state = "neurotoxin"
+ fire_sound = 'sound/effects/splat.ogg'
+ damage_force = 5
+ damage_type = DAMAGE_TYPE_BIOACID
+ agony = 23
+ damage_flag = ARMOR_BIO
+ armor_penetration = 25 // It's acid-based
+
+ combustion = FALSE
+
+/obj/projectile/energy/neurotoxin/toxic //New alien mob projectile to match the player-variant's projectiles.
+ name = "neurotoxic spit"
+ icon_state = "neurotoxin"
+ fire_sound = 'sound/effects/splat.ogg'
+ damage_force = 20
+ damage_type = DAMAGE_TYPE_BIOACID
+ agony = 30
+ damage_flag = ARMOR_BIO
+ armor_penetration = 25 // It's acid-based
+
+
+/obj/projectile/energy/phoron
+ name = "phoron bolt"
+ icon_state = "energy"
+ fire_sound = 'sound/effects/stealthoff.ogg'
+ damage_force = 20
+ damage_type = DAMAGE_TYPE_TOX
+ irradiate = 20
+ light_range = 2
+ light_power = 0.5
+ light_color = "#33CC00"
+
+ combustion = FALSE
+
+/obj/projectile/energy/plasmastun
+ name = "plasma pulse"
+ icon_state = "plasma_stun"
+ fire_sound = 'sound/weapons/blaster.ogg'
+ armor_penetration = 10
+ range = WORLD_ICON_SIZE * 4
+ damage_force = 5
+ agony = 55
+ damage_type = DAMAGE_TYPE_BURN
+ vacuum_traversal = 0 //Projectile disappears in empty space
+
+/obj/projectile/energy/plasmastun/proc/bang(var/mob/living/carbon/M)
+
+ to_chat(M, "You hear a loud roar.")
+ playsound(M.loc, 'sound/effects/bang.ogg', 50, 1)
+ var/ear_safety = 0
+ ear_safety = M.get_ear_protection()
+ if(ear_safety == 1)
+ M.Confuse(150)
+ else if (ear_safety > 1)
+ M.Confuse(30)
+ else if (!ear_safety)
+ M.afflict_stun(20 * 10)
+ M.afflict_paralyze(20 * 2)
+ M.ear_damage += rand(1, 10)
+ M.ear_deaf = max(M.ear_deaf,15)
+ if (M.ear_damage >= 15)
+ to_chat(M, "Your ears start to ring badly!")
+ if (prob(M.ear_damage - 5))
+ to_chat(M, "You can't hear anything!")
+ M.sdisabilities |= SDISABILITY_DEAF
+ else
+ if (M.ear_damage >= 5)
+ to_chat(M, "Your ears start to ring!")
+ M.update_icons() //Just to apply matrix transform for laying asap
+
+/obj/projectile/energy/plasmastun/on_impact(atom/target, impact_flags, def_zone, efficiency)
+ . = ..()
+ bang(target)
+ return . | PROJECTILE_IMPACT_DELETE
+
+/obj/projectile/energy/blue_pellet
+ name = "suppressive pellet"
+ icon_state = "blue_pellet"
+ fire_sound = 'sound/weapons/Laser.ogg'
+ damage_force = 5
+ armor_penetration = 75
+ pass_flags = ATOM_PASS_TABLE | ATOM_PASS_GLASS | ATOM_PASS_GRILLE
+ damage_type = DAMAGE_TYPE_BURN
+ damage_flag = ARMOR_ENERGY
+ light_color = "#0000FF"
+
+ embed_chance = 0
+ muzzle_type = /obj/effect/projectile/muzzle/pulse
+
+/obj/projectile/energy/phase
+ name = "phase wave"
+ icon_state = "phase"
+ range = WORLD_ICON_SIZE * 25
+ damage_force = 5
+ SA_bonus_damage = 45 // 50 total on animals
+ SA_vulnerability = MOB_CLASS_ANIMAL
+
+/obj/projectile/energy/phase/light
+ range = WORLD_ICON_SIZE * 15
+ SA_bonus_damage = 35 // 40 total on animals
+
+/obj/projectile/energy/phase/heavy
+ range = WORLD_ICON_SIZE * 20
+ SA_bonus_damage = 55 // 60 total on animals
+
+/obj/projectile/energy/phase/heavy/cannon
+ range = WORLD_ICON_SIZE * 30
+ damage_force = 15
+ SA_bonus_damage = 60 // 75 total on animals
diff --git a/code/modules/projectiles/projectile/subtypes/energy_vr.dm b/code/modules/projectiles/projectile/subtypes/energy/energy_vr.dm
similarity index 100%
rename from code/modules/projectiles/projectile/subtypes/energy_vr.dm
rename to code/modules/projectiles/projectile/subtypes/energy/energy_vr.dm
diff --git a/code/modules/projectiles/projectile/subtypes/hook.dm b/code/modules/projectiles/projectile/subtypes/energy/hook.dm
similarity index 99%
rename from code/modules/projectiles/projectile/subtypes/hook.dm
rename to code/modules/projectiles/projectile/subtypes/energy/hook.dm
index 0929b49a84da..65eeec07a86e 100644
--- a/code/modules/projectiles/projectile/subtypes/hook.dm
+++ b/code/modules/projectiles/projectile/subtypes/energy/hook.dm
@@ -40,7 +40,7 @@
if(INTENT_HARM)
damage_flag = ARMOR_BULLET
damage_force *= 3
- sharp = 1
+ damage_mode |= DAMAGE_MODE_SHARP
agony = 20
if(INTENT_GRAB)
damage_flag = ARMOR_MELEE
diff --git a/code/modules/projectiles/projectile/subtypes/force.dm b/code/modules/projectiles/projectile/subtypes/forcebolt.dm
similarity index 100%
rename from code/modules/projectiles/projectile/subtypes/force.dm
rename to code/modules/projectiles/projectile/subtypes/forcebolt.dm
diff --git a/code/modules/projectiles/projectile/subtypes/ion.dm b/code/modules/projectiles/projectile/subtypes/ion.dm
new file mode 100644
index 000000000000..899b272020bf
--- /dev/null
+++ b/code/modules/projectiles/projectile/subtypes/ion.dm
@@ -0,0 +1,31 @@
+// todo: rework to /obj/projectile/emp
+
+/obj/projectile/ion
+ name = "ion bolt"
+ icon_state = "ion"
+ fire_sound = 'sound/weapons/Laser.ogg'
+ damage_force = 0
+ damage_type = DAMAGE_TYPE_BURN
+ nodamage = 1
+ damage_flag = ARMOR_ENERGY
+ light_range = 2
+ light_power = 0.5
+ light_color = "#55AAFF"
+
+ combustion = FALSE
+
+ base_projectile_effects = list(
+ /datum/projectile_effect/detonation/legacy_emp{
+ sev_2 = 1;
+ sev_3 = 2;
+ }
+ )
+
+/obj/projectile/ion/small
+ base_projectile_effects = list(
+ /datum/projectile_effect/detonation/legacy_emp{
+ sev_3 = 2;
+ }
+ )
+
+/obj/projectile/ion/pistol
diff --git a/code/modules/projectiles/projectile/subtypes/magic.dm b/code/modules/projectiles/projectile/subtypes/magic.dm
deleted file mode 100644
index 7a1ae4faa0dd..000000000000
--- a/code/modules/projectiles/projectile/subtypes/magic.dm
+++ /dev/null
@@ -1,53 +0,0 @@
-/obj/item/ammo_casing/magic
- name = "magic casing"
- desc = "I didn't even know magic needed ammo..."
- projectile_type = /obj/projectile/magic
-/*
-/obj/item/ammo_casing/magic/change
- projectile_type = /obj/projectile/magic/change
-
-/obj/item/ammo_casing/magic/animate
- projectile_type = /obj/projectile/magic/animate
-*/
-/obj/item/ammo_casing/magic/heal
- projectile_type = /obj/projectile/magic/resurrection
-
-/obj/item/ammo_casing/magic/death
- projectile_type = /obj/projectile/magic/death
-
-/obj/item/ammo_casing/magic/teleport
- projectile_type = /obj/projectile/magic/teleport
-
-/obj/item/ammo_casing/magic/door
- projectile_type = /obj/projectile/magic/door
-
-/obj/item/ammo_casing/magic/fireball
- projectile_type = /obj/projectile/magic/aoe/fireball
-
-/obj/item/ammo_casing/magic/chaos
- projectile_type = /obj/projectile/magic
-
-/obj/item/ammo_casing/magic/spellblade
- projectile_type = /obj/projectile/magic/spellblade
-
-/obj/item/ammo_casing/magic/arcane_barrage
- projectile_type = /obj/projectile/magic/arcane_barrage
-
-/obj/item/ammo_casing/magic/honk
- projectile_type = /obj/projectile/bullet/honker
-
-// /obj/item/ammo_casing/magic/locker
- // projectile_type = /obj/projectile/magic/locker
-
-//Spell book ammo casing
-/obj/item/ammo_casing/magic/book
- projectile_type = /obj/projectile/magic/spellcard/book
-
-/obj/item/ammo_casing/magic/book/spark
- projectile_type = /obj/projectile/magic/spellcard/book/spark
-/*
-/obj/item/ammo_casing/magic/book/heal
- projectile_type = /obj/projectile/magic/spellcard/book/heal
-*/
-/obj/item/ammo_casing/magic/book/shock
- projectile_type = /obj/projectile/magic/spellcard/book/shock
diff --git a/code/modules/projectiles/projectile/subtypes/pellet.dm b/code/modules/projectiles/projectile/subtypes/pellet.dm
index 5be41a1006ae..50e18691e6e0 100644
--- a/code/modules/projectiles/projectile/subtypes/pellet.dm
+++ b/code/modules/projectiles/projectile/subtypes/pellet.dm
@@ -2,6 +2,7 @@
// todo: message handling for this type is all over the place
// todo: target still makes message of being hit even if they weren't
// todo: just handle message in this file lmao
+// todo: better description; this type does have an excuse to have special behavior.
/obj/projectile/bullet/pellet
name = "shrapnel" //'shrapnel' sounds more dangerous (i.e. cooler) than 'pellet'
@@ -120,8 +121,7 @@
name = "stingball shrapnel"
damage_force = 3
agony = 8
- sharp = FALSE
- edge = FALSE
+ damage_mode = NONE
damage_flag = ARMOR_MELEE
/obj/projectile/bullet/pellet/fragment/rubber/strong
diff --git a/code/modules/projectiles/projectile/subtypes/scatter.dm b/code/modules/projectiles/projectile/subtypes/scatter.dm
index 6c3c839c958e..d1eccc7dd578 100644
--- a/code/modules/projectiles/projectile/subtypes/scatter.dm
+++ b/code/modules/projectiles/projectile/subtypes/scatter.dm
@@ -2,7 +2,6 @@
/*
* Home of the purely submunition projectiles.
*/
-
/obj/projectile/scatter
name = "scatter projectile"
icon = 'icons/obj/projectiles.dmi'
diff --git a/code/modules/projectiles/projectile/subtypes/trace.dm b/code/modules/projectiles/projectile/subtypes/trace.dm
deleted file mode 100644
index 6d368a865595..000000000000
--- a/code/modules/projectiles/projectile/subtypes/trace.dm
+++ /dev/null
@@ -1,33 +0,0 @@
-// Helper proc to check if you can hit them or not.
-// Will return a list of hit mobs/objects.
-/proc/check_trajectory(atom/target, atom/firer, pass_flags=ATOM_PASS_TABLE|ATOM_PASS_GLASS|ATOM_PASS_GRILLE, atom_flags)
- if(!istype(target) || !istype(firer))
- return 0
-
- var/obj/projectile/test/trace = new /obj/projectile/test(get_turf(firer)) //Making the test....
-
- //Set the flags and pass flags to that of the real projectile...
- if(!isnull(atom_flags))
- trace.atom_flags = atom_flags
- trace.pass_flags = pass_flags
-
- return trace.launch_projectile(target) //Test it!
-
-//"Tracing" projectile
-/obj/projectile/test //Used to see if you can hit them.
- invisibility = 101 //Nope! Can't see me!
- hitscan = TRUE
- nodamage = TRUE
- damage_force = 0
- has_tracer = FALSE
- projectile_type = PROJECTILE_TYPE_TRACE
- var/list/hit = list()
-
-/obj/projectile/test/fire(angle, atom/direct_target)
- ..()
- return hit
-
-/obj/projectile/test/Bump(atom/A)
- if(A != src)
- hit |= A
- return ..()
diff --git a/code/modules/projectiles/projectile/subtypes/special.dm b/code/modules/projectiles/projectile/subtypes/unsorted.dm
similarity index 93%
rename from code/modules/projectiles/projectile/subtypes/special.dm
rename to code/modules/projectiles/projectile/subtypes/unsorted.dm
index 7eef692d2f94..d9b5882ed3e2 100644
--- a/code/modules/projectiles/projectile/subtypes/special.dm
+++ b/code/modules/projectiles/projectile/subtypes/unsorted.dm
@@ -1,49 +1,8 @@
-/obj/projectile/ion
- name = "ion bolt"
- icon_state = "ion"
- fire_sound = 'sound/weapons/Laser.ogg'
- damage_force = 0
- damage_type = DAMAGE_TYPE_BURN
- nodamage = 1
- damage_flag = ARMOR_ENERGY
- light_range = 2
- light_power = 0.5
- light_color = "#55AAFF"
-
- combustion = FALSE
-
- var/sev1_range = 0
- var/sev2_range = 1
- var/sev3_range = 1
- var/sev4_range = 1
-
-/obj/projectile/ion/on_impact(atom/target, impact_flags, def_zone, efficiency)
- . = ..()
- if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
- return
- empulse(target, sev1_range, sev2_range, sev3_range, sev4_range)
- return . | PROJECTILE_IMPACT_DELETE
-
-/obj/projectile/ion/small
- sev1_range = -1
- sev2_range = 0
- sev3_range = 0
- sev4_range = 1
-
-/obj/projectile/ion/pistol
- sev1_range = 0
- sev2_range = 0
- sev3_range = 0
- sev4_range = 0
-
/obj/projectile/bullet/gyro
name ="explosive bolt"
icon_state= "bolter"
damage_force = 50
damage_flag = ARMOR_BULLET
- sharp = 1
- edge = 1
-
/obj/projectile/bullet/gyro/on_impact(atom/target, impact_flags, def_zone, efficiency)
. = ..()
if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
diff --git a/code/modules/projectiles/unsorted/magic.dm b/code/modules/projectiles/unsorted/magic.dm
index 2783e38b19d5..591456b22987 100644
--- a/code/modules/projectiles/unsorted/magic.dm
+++ b/code/modules/projectiles/unsorted/magic.dm
@@ -309,7 +309,7 @@
icon_state = "lavastaff"
damage_force = 15
damage_type = DAMAGE_TYPE_BURN
- sharp = TRUE
+ damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
magic = TRUE
/obj/projectile/magic/spellblade/on_impact(atom/target, impact_flags, def_zone, efficiency)
diff --git a/code/modules/reagents/items/hypospray.dm b/code/modules/reagents/items/hypospray.dm
index c3b990c67d25..66f3038ab18f 100644
--- a/code/modules/reagents/items/hypospray.dm
+++ b/code/modules/reagents/items/hypospray.dm
@@ -118,7 +118,7 @@
inject_amount = amount
usr.action_feedback(SPAN_NOTICE("[src] is now set to inject [amount] per use."), src)
-/obj/item/hypospray/attack_self(mob/user)
+/obj/item/hypospray/attack_self(mob/user, datum/event_args/actor/actor)
switch(inject_mode)
if(HYPOSPRAY_MODE_INJECT)
inject_mode = HYPOSPRAY_MODE_SPRAY
diff --git a/code/modules/reagents/machinery/dispenser/cartridge.dm b/code/modules/reagents/machinery/dispenser/cartridge.dm
index deedfbffa40a..676e634909aa 100644
--- a/code/modules/reagents/machinery/dispenser/cartridge.dm
+++ b/code/modules/reagents/machinery/dispenser/cartridge.dm
@@ -41,7 +41,7 @@
if(!is_open_container())
. += "The cap is sealed."
-/obj/item/reagent_containers/cartridge/dispenser/attack_self(mob/user)
+/obj/item/reagent_containers/cartridge/dispenser/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm
index f290dc6c805e..8ff48d2f0834 100644
--- a/code/modules/reagents/reagent_containers.dm
+++ b/code/modules/reagents/reagent_containers.dm
@@ -42,7 +42,7 @@
if(N)
amount_per_transfer_from_this = N
-/obj/item/reagent_containers/attack_self(mob/user)
+/obj/item/reagent_containers/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/reagents/reagent_containers/blood_pack_vr.dm b/code/modules/reagents/reagent_containers/blood_pack_vr.dm
index 28ed0374d716..7a7c947e2186 100644
--- a/code/modules/reagents/reagent_containers/blood_pack_vr.dm
+++ b/code/modules/reagents/reagent_containers/blood_pack_vr.dm
@@ -1,4 +1,4 @@
-/obj/item/reagent_containers/blood/attack_self(mob/user)
+/obj/item/reagent_containers/blood/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/reagents/reagent_containers/borghydro.dm b/code/modules/reagents/reagent_containers/borghydro.dm
index 97203248666b..b3e376449830 100644
--- a/code/modules/reagents/reagent_containers/borghydro.dm
+++ b/code/modules/reagents/reagent_containers/borghydro.dm
@@ -94,7 +94,7 @@
add_attack_logs(user, L, "Borg injected with [reagent_ids[mode]]")
to_chat(user, "[t] units injected. [reagent_volumes[reagent_ids[mode]]] units remaining.")
-/obj/item/reagent_containers/borghypo/attack_self(mob/user)
+/obj/item/reagent_containers/borghypo/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return //Change the mode
diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm
index 93760ce61848..9aa67ed0cd03 100644
--- a/code/modules/reagents/reagent_containers/glass.dm
+++ b/code/modules/reagents/reagent_containers/glass.dm
@@ -61,7 +61,7 @@
base_desc = desc
-/obj/item/reagent_containers/glass/attack_self(mob/user)
+/obj/item/reagent_containers/glass/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/reagents/reagent_containers/hard_candy.dm b/code/modules/reagents/reagent_containers/hard_candy.dm
index bafbb1f5de76..3e1dec877707 100644
--- a/code/modules/reagents/reagent_containers/hard_candy.dm
+++ b/code/modules/reagents/reagent_containers/hard_candy.dm
@@ -34,7 +34,7 @@
user.put_in_hands(trash)
qdel(src)
-/obj/item/reagent_containers/hard_candy/attack_self(mob/user)
+/obj/item/reagent_containers/hard_candy/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index 79621a907c05..70066556c1fc 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -398,7 +398,7 @@
icon_state = "[initial(icon_state)]_used"
-/obj/item/reagent_containers/hypospray/glukoz/attack_self(mob/user)
+/obj/item/reagent_containers/hypospray/glukoz/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/reagents/reagent_containers/organic.dm b/code/modules/reagents/reagent_containers/organic.dm
index 5e6f99728893..c6e8ade3ade2 100644
--- a/code/modules/reagents/reagent_containers/organic.dm
+++ b/code/modules/reagents/reagent_containers/organic.dm
@@ -56,7 +56,7 @@
update_icon()
-/obj/item/reagent_containers/organic/attack_self(mob/user)
+/obj/item/reagent_containers/organic/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm
index 34a7123f39fd..914e7182d4a0 100644
--- a/code/modules/reagents/reagent_containers/spray.dm
+++ b/code/modules/reagents/reagent_containers/spray.dm
@@ -69,7 +69,7 @@
D.set_up(my_target, spray_size, 10)
return
-/obj/item/reagent_containers/spray/attack_self(mob/user)
+/obj/item/reagent_containers/spray/attack_self(mob/user, datum/event_args/actor/actor)
if(!possible_transfer_amounts)
return
amount_per_transfer_from_this = next_list_item(amount_per_transfer_from_this, possible_transfer_amounts)
@@ -135,7 +135,7 @@
. = ..()
. += "The safety is [safety ? "on" : "off"]."
-/obj/item/reagent_containers/spray/pepper/attack_self(mob/user)
+/obj/item/reagent_containers/spray/pepper/attack_self(mob/user, datum/event_args/actor/actor)
safety = !safety
to_chat(usr, "You switch the safety [safety ? "on" : "off"].")
@@ -241,7 +241,7 @@
. = ..()
. += "The tank is [pumped ? "depressurized" : "pressurized"]."
-/obj/item/reagent_containers/spray/squirt/attack_self(mob/user)
+/obj/item/reagent_containers/spray/squirt/attack_self(mob/user, datum/event_args/actor/actor)
pumped = !pumped
to_chat(usr, "You pump the handle [pumped ? "to depressurize" : "to pressurize"] the tank.")
diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm
index 0d68bfa56c6f..890677a149ba 100644
--- a/code/modules/reagents/reagent_containers/syringes.dm
+++ b/code/modules/reagents/reagent_containers/syringes.dm
@@ -14,7 +14,7 @@
volume = 15
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_EARS
- sharp = 1
+ damage_mode = DAMAGE_MODE_SHARP
integrity_flags = INTEGRITY_ACIDPROOF
rad_flags = RAD_NO_CONTAMINATE
item_flags = ITEM_NOBLUDGEON | ITEM_ENCUMBERS_WHILE_HELD | ITEM_EASY_LATHE_DECONSTRUCT
@@ -37,7 +37,7 @@
. = ..()
update_icon()
-/obj/item/reagent_containers/syringe/attack_self(mob/user)
+/obj/item/reagent_containers/syringe/attack_self(mob/user, datum/event_args/actor/actor)
switch(mode)
if(SYRINGE_DRAW)
mode = SYRINGE_INJECT
diff --git a/code/modules/reagents/reagent_containers/syringes_vr.dm b/code/modules/reagents/reagent_containers/syringes_vr.dm
index fd14a704f23b..afbfcda4e360 100644
--- a/code/modules/reagents/reagent_containers/syringes_vr.dm
+++ b/code/modules/reagents/reagent_containers/syringes_vr.dm
@@ -66,7 +66,7 @@
eo.queue_syringe_infection()
//Allow for capped syringe mode
-/obj/item/reagent_containers/syringe/attack_self(mob/user)
+/obj/item/reagent_containers/syringe/attack_self(mob/user, datum/event_args/actor/actor)
switch(mode)
if(SYRINGE_CAPPED)
mode = SYRINGE_DRAW
diff --git a/code/modules/research/designs/circuits/machines/misc.dm b/code/modules/research/designs/circuits/machines/misc.dm
index 6c4483ba4b3d..c2306bd17a40 100644
--- a/code/modules/research/designs/circuits/machines/misc.dm
+++ b/code/modules/research/designs/circuits/machines/misc.dm
@@ -3,3 +3,9 @@
build_path = /obj/item/circuitboard/machine/bioscan
id = "machine_bioscan"
req_tech = list(TECH_DATA = 1)
+
+/datum/design/circuit/machine/bioprinter
+ design_name = "Bioprinter"
+ build_path = /obj/item/circuitboard/bioprinter
+ id = "machine_bioprinter"
+ req_tech = list(TECH_BIO = 5, TECH_DATA = 2)
diff --git a/code/modules/research/designs/mechfab_designs.dm b/code/modules/research/designs/mechfab_designs.dm
index 7ae1195b9106..d38be97cb29c 100644
--- a/code/modules/research/designs/mechfab_designs.dm
+++ b/code/modules/research/designs/mechfab_designs.dm
@@ -518,11 +518,13 @@
design_name = "AC 10"
id = "mech_lmg_heavy"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg_heavy
+ materials_base = list(MAT_STEEL = 12000, MAT_GLASS = 4000, MAT_PLASTIC = 3000, MAT_SILVER = 1500, MAT_COPPER = 4000)
/datum/design/science/mecha/gauss_rifle
design_name = "Gauss Rifle"
id = "mech_gauss_rifle"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/gauss_rifle
+ materials_base = list(MAT_STEEL = 16000, MAT_GLASS = 8000, MAT_PLASTIC = 4000, MAT_SILVER = 3500, MAT_COPPER = 8000)
/datum/design/science/mecha/rigged_lmg
design_name = "Jury-Rigged Machinegun"
diff --git a/code/modules/research/designs/misc.dm b/code/modules/research/designs/misc.dm
index ce337c04d6cd..a1dfe223dabb 100644
--- a/code/modules/research/designs/misc.dm
+++ b/code/modules/research/designs/misc.dm
@@ -136,3 +136,11 @@
req_tech = list(TECH_BLUESPACE = 5, TECH_MATERIAL = 6, TECH_BIO = 5)
materials_base = list(MAT_STEEL = 4000, MAT_GLASS = 2000, MAT_URANIUM = 500, MAT_GOLD = 500, MAT_SILVER = 500)
build_path = /obj/item/reagent_synth/chemistry
+
+/datum/design/science/size_standardization
+ design_name = "Size Standardization Bracelet"
+ desc = "A bracelet that changes the size of the wearer to the galactic standard."
+ id = "sizestandardbracelet"
+ req_tech = list(TECH_BLUESPACE = 5, TECH_MATERIAL = 3, TECH_BIO = 4)
+ materials_base = list(MAT_STEEL = 1000)
+ build_path = /obj/item/clothing/gloves/size
diff --git a/code/modules/resleeving/computers.dm b/code/modules/resleeving/computers.dm
index 3101f93ae255..c97d808082c1 100644
--- a/code/modules/resleeving/computers.dm
+++ b/code/modules/resleeving/computers.dm
@@ -431,7 +431,7 @@
icon_state = "cmoemergency"
item_state = "card-id"
-/obj/item/cmo_disk_holder/attack_self(mob/user)
+/obj/item/cmo_disk_holder/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/resleeving/implant.dm b/code/modules/resleeving/implant.dm
index c67e7754ba34..a2f898ee7816 100644
--- a/code/modules/resleeving/implant.dm
+++ b/code/modules/resleeving/implant.dm
@@ -62,7 +62,7 @@
icon_state = "[initial(icon_state)][imps.len]"
germ_level = 0
-/obj/item/backup_implanter/attack_self(mob/user)
+/obj/item/backup_implanter/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/resleeving/mirror.dm b/code/modules/resleeving/mirror.dm
index c084fa6aa17b..1ae42e1f719f 100644
--- a/code/modules/resleeving/mirror.dm
+++ b/code/modules/resleeving/mirror.dm
@@ -175,7 +175,7 @@
to_chat(usr, "You must target the torso.")
return CLICKCHAIN_DO_NOT_PROPAGATE
-/obj/item/mirrortool/attack_self(mob/user)
+/obj/item/mirrortool/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/resleeving/sleevecard.dm b/code/modules/resleeving/sleevecard.dm
index 9661033f504a..a69e10152754 100644
--- a/code/modules/resleeving/sleevecard.dm
+++ b/code/modules/resleeving/sleevecard.dm
@@ -41,7 +41,7 @@
QDEL_NULL(radio)
return ..()
-/obj/item/sleevecard/attack_self(mob/user)
+/obj/item/sleevecard/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/shieldgen/energy_shield.dm b/code/modules/shieldgen/energy_shield.dm
index 4416de28d33b..1b6748953484 100644
--- a/code/modules/shieldgen/energy_shield.dm
+++ b/code/modules/shieldgen/energy_shield.dm
@@ -254,9 +254,9 @@
if(gen.check_flag(MODEFLAG_HYPERKINETIC))
user.visible_message("\The [user] hits \the [src] with \the [I]!")
- if(I.damtype == DAMAGE_TYPE_BURN)
+ if(I.damage_type == DAMAGE_TYPE_BURN)
take_damage_legacy(I.damage_force, SHIELD_DAMTYPE_HEAT)
- else if (I.damtype == DAMAGE_TYPE_BRUTE)
+ else if (I.damage_type == DAMAGE_TYPE_BRUTE)
take_damage_legacy(I.damage_force, SHIELD_DAMTYPE_PHYSICAL)
else
take_damage_legacy(I.damage_force, SHIELD_DAMTYPE_EM)
diff --git a/code/modules/shieldgen/handheld_defuser.dm b/code/modules/shieldgen/handheld_defuser.dm
index ae075de65698..3235d95a9ed1 100644
--- a/code/modules/shieldgen/handheld_defuser.dm
+++ b/code/modules/shieldgen/handheld_defuser.dm
@@ -44,7 +44,7 @@
else
icon_state = "hdiffuser_off"
-/obj/item/shield_diffuser/attack_self(mob/user)
+/obj/item/shield_diffuser/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/shuttles/effects/shuttle_landing.dm b/code/modules/shuttles/effects/shuttle_landing.dm
new file mode 100644
index 000000000000..94469c5609d8
--- /dev/null
+++ b/code/modules/shuttles/effects/shuttle_landing.dm
@@ -0,0 +1,30 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2024 Citadel Station Developers *//
+
+// todo: maybe orchestrate this with lists and timers on shuttle_transit_cycle?
+/obj/effect/temporary_effect/shuttle_landing
+ name = "shuttle landing"
+ desc = "A massive entity is about to land here. You should not be here."
+ icon = 'icons/modules/shuttles/effects/shuttle_landing.dmi'
+ icon_state = "still"
+ time_to_die = 4.9 SECONDS
+
+/obj/effect/temporary_effect/shuttle_landing/Initialize(mapload, time_to_dock)
+ if(!isnull(time_to_dock))
+ time_to_die = time_to_dock
+ run_animation()
+ return ..()
+
+/obj/effect/temporary_effect/shuttle_landing/proc/run_animation()
+ var/half_time = time_to_die / 2
+
+ var/matrix/using_matrix = matrix()
+ using_matrix.Scale(0.1, 0.1)
+
+ transform = using_matrix
+ alpha = 75
+
+ using_matrix.Scale(10, 10)
+ animate(src, time = half_time, transform = using_matrix, alpha = 150)
+
+ animate(src, time = half_time, alpha = 255)
diff --git a/code/modules/shuttles/landmarks.dm b/code/modules/shuttles/landmarks.dm
index 23a6320587e9..687609659d69 100644
--- a/code/modules/shuttles/landmarks.dm
+++ b/code/modules/shuttles/landmarks.dm
@@ -168,7 +168,7 @@
light_color = "#3728ff"
var/active
-/obj/item/spaceflare/attack_self(mob/user)
+/obj/item/spaceflare/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/shuttles/shuttle.dm b/code/modules/shuttles/shuttle.dm
index c1add76a05a9..604792f7ba2a 100644
--- a/code/modules/shuttles/shuttle.dm
+++ b/code/modules/shuttles/shuttle.dm
@@ -1,7 +1,6 @@
//shuttle moving state defines are in setup.dm
/datum/shuttle
- var/name = ""
var/warmup_time = 0
var/moving_status = SHUTTLE_IDLE
@@ -14,8 +13,6 @@
var/category = /datum/shuttle
var/multiz = 0 // How many multiz levels, starts at 0 TODO Leshana - Are we porting this?
- var/ceiling_type = /turf/simulated/shuttle_ceiling // Type path of turf to roof over the shuttle when at multi-z landmarks. Ignored if null.
-
var/sound_takeoff = 'sound/effects/shuttles/shuttle_takeoff.ogg'
var/sound_landing = 'sound/effects/shuttles/shuttle_landing.ogg'
diff --git a/code/modules/shuttles/shuttle/shuttle.dm b/code/modules/shuttles/shuttle/shuttle.dm
new file mode 100644
index 000000000000..e4dab761d4c1
--- /dev/null
+++ b/code/modules/shuttles/shuttle/shuttle.dm
@@ -0,0 +1,37 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2024 Citadel Station Developers *//
+
+/**
+ * # Shuttles
+ *
+ * Core datum for shuttles.
+ *
+ * ## Controllers
+ *
+ * All shuttle behaviors are now in controllers whenever possible. The base datum just handles the actual shuttle itself.
+ * Moving to transit and staying in transit? That's a controller thing. Temporary dynamic transit? That's a controller thing, too.
+ *
+ * todo: nestable-shuttle support ? e.g. transport ship on a shuttle ; this is not optimal for performance but sure is cool
+ * todo: multi-z shuttles; is this even possible? very long term.
+ * todo: areas is a shit system. this is probably not fixable, because how else would we do bounding boxes?
+ * todo: it would sure be nice to be able to dynamically expand shuttles in-game though; probably a bad idea too.
+ * todo: serialize/deserialize, but should it be on this side or the map tempalte side? we want save/loadable.
+ */
+/datum/shuttle
+ //* Intrinsics *//
+ /// our unique template id; this is *not* our ID and is *not* unique!
+ var/template_id
+ /// our descriptor instance; this is what determines how we act
+ /// to our controller, as well as things like overmaps.
+ var/datum/shuttle_descriptor/descriptor
+
+ //* Identity *//
+ /// real / code name
+ var/name = "Unnamed Shuttle"
+ /// description for things like admin interfaces
+ var/desc = "Some kind of shuttle. The coder forgot to set this."
+
+ //* Structure *//
+ /// if set, we generate a ceiling above the shuttle of this type, on the bottom of the turf stack.
+ // todo: vv hook this
+ var/ceiling_type = /turf/simulated/shuttle_ceiling
diff --git a/code/modules/shuttles/shuttle/shuttle_anchor.dm b/code/modules/shuttles/shuttle/shuttle_anchor.dm
new file mode 100644
index 000000000000..4f3051e4cd08
--- /dev/null
+++ b/code/modules/shuttles/shuttle/shuttle_anchor.dm
@@ -0,0 +1,135 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2024 Citadel Station Developers *//
+
+/**
+ * the physical shuttle object
+ *
+ * for aligned docks, we align the direction and the tile to the shuttle dock.
+ *
+ * ## Bounds
+ *
+ * size_x, size_y describes our total bounding box size when facing NORTH.
+ * offset_x, offset_y describes where the anchor is when facing NORTH.
+ *
+ * The anchor is always aligned to the top left, with no offsets, in this way.
+ * When rotated it is where it would be when rotated counterclockwise to the new position.
+ *
+ * For a size_x, size_y of 6, 4:
+ *
+ * offset_x, offset_y = 0, dir NORTH
+ *
+ * ^00000
+ * 000000
+ * 000000
+ * 000000
+ *
+ * offset_x, offset_y = 0, dir SOUTH
+ *
+ * 000000
+ * 000000
+ * 000000
+ * 00000V
+ *
+ * offset_x, offset_y = 0, dir WEST
+ *
+ * 0000
+ * 0000
+ * 0000
+ * 0000
+ * 0000
+ * <000
+ *
+ * offset_x, offset_y = 3, -1, dir NORTH
+ *
+ * 000000
+ * 000^00
+ * 000000
+ * 000000
+ *
+ * offset_x, offset_y = 3, -1, dir SOUTH
+ *
+ * 000000
+ * 000000
+ * 00V000
+ * 000000
+ *
+ * offset_x, offset_y = 3, -1, dir WEST
+ *
+ * 0000
+ * 0000
+ * 0<00
+ * 0000
+ * 0000
+ * 0000
+ *
+ * Offsets can position the anchor outside. This works, albeit is a bad idea.
+ *
+ * ## Mappers
+ *
+ * * You don't need to put down anchors at all, they auto-generate.
+ * * If you place one anyways, it'll be respected. That said, the size will be auto-generated too.
+ *
+ * Do not mess with the variables; the init system will set them.
+ */
+/obj/shuttle_anchor
+ name = "Shuttle (uninitialized)"
+ desc = "Why do you see this?"
+ // by default this should be north.
+ dir = NORTH
+ icon = 'icons/modules/shuttles/shuttle_anchor.dmi'
+ icon_state = "main"
+ plane = DEBUG_PLANE
+ layer = DEBUG_LAYER_SHUTTLE_MARKERS
+ atom_flags = ATOM_ABSTRACT | ATOM_NONWORLD
+
+#ifndef CF_SHUTTLE_VISUALIZE_BOUNDING_BOXES
+ invisibility = INVISIBILITY_ABSTRACT
+#else
+ invisibility = INVISIBILITY_NONE
+#endif
+
+ /// shuttle datum
+ var/tmp/datum/shuttle/shuttle
+
+ /// see main documentation
+ var/tmp/size_x
+ /// see main documentation
+ var/tmp/size_y
+ /// see main documentation
+ var/tmp/offset_x
+ /// see main documentation
+ var/tmp/offset_y
+
+ /// are we moving right now?
+ var/tmp/anchor_moving = FALSE
+
+// This file is WIP, and is just here so mappers can start using them.
+
+//* Movement Hooks ; We don't allow normal movement. *//
+
+/obj/shuttle_anchor/forceMove()
+ CRASH("attempted to forcemove a shuttle anchor")
+
+/obj/shuttle_anchor/setDir(ndir)
+ if(!anchor_moving)
+ CRASH("attempted to setDir an anchor")
+ return ..()
+
+/obj/shuttle_anchor/abstract_move(atom/new_loc)
+ if(!anchor_moving)
+ CRASH("attempted to abstract_move a shuttle anchor")
+ return ..()
+
+//* Grid Hooks ; Shuttle manually moves us. *//
+
+/obj/shuttle_anchor/grid_move(grid_flags, turf/new_turf)
+ return
+
+/obj/shuttle_anchor/grid_after(grid_flags, rotation_angle, list/late_call_hooks)
+ return
+
+/obj/shuttle_anchor/grid_collect(grid_flags, turf/new_turf, loc_opinion)
+ return
+
+/obj/shuttle_anchor/grid_finished(grid_flags, rotation_angle)
+ return
diff --git a/code/modules/shuttles/shuttle/shuttle_area.dm b/code/modules/shuttles/shuttle/shuttle_area.dm
new file mode 100644
index 000000000000..1aabc5e4c34e
--- /dev/null
+++ b/code/modules/shuttles/shuttle/shuttle_area.dm
@@ -0,0 +1,42 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2024 Citadel Station Developers *//
+
+/**
+ * shuttle areas
+ */
+/area/shuttle
+ unique = FALSE
+ /// will be assigned the shuttle's ref post-init
+ var/datum/shuttle/shuttle
+
+/area/shuttle/proc/before_bounds_initializing(datum/shuttle/from_shuttle, datum/turf_reservation/from_reservation, datum/shuttle_template/from_template)
+ shuttle = from_shuttle
+
+/**
+ * autodetecting area
+ */
+/area/shuttle/auto
+ /// [name] [count?] [descriptor?]
+ var/count
+ /// [name] [count?] [descriptor?]
+ var/descriptor = "Compartment"
+
+/area/shuttle/auto/before_bounds_initializing(datum/shuttle/from_shuttle, datum/turf_reservation/from_reservation, datum/shuttle_template/from_template)
+ // todo: shuttle
+
+/area/shuttle/auto/proc/auto_name_instance(real_name, display_name)
+ src.name = "[real_name][count && " [count]"][descriptor && " [descriptor]"]"
+ src.display_name = display_name
+
+/area/shuttle/auto/primary
+ count = "Primary"
+
+/area/shuttle/auto/secondary
+ count = "Secondary"
+
+/area/shuttle/auto/tertiary
+ count = "Tertiary"
+
+/area/shuttle/auto/one_single_area
+ count = ""
+ descriptor = ""
diff --git a/code/modules/shuttles/shuttle/shuttle_descriptor.dm b/code/modules/shuttles/shuttle/shuttle_descriptor.dm
new file mode 100644
index 000000000000..7ebfbdfc003c
--- /dev/null
+++ b/code/modules/shuttles/shuttle/shuttle_descriptor.dm
@@ -0,0 +1,35 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2024 Citadel Station Developers *//
+
+/**
+ * while /datum/shuttle_template describes the physical shuttle, this describes features
+ * like mass.
+ */
+/datum/shuttle_descriptor
+ //* Flight (overmaps / web) *//
+ /// mass in kilotons
+ // todo: in-game mass calculations? only really relevant for drone tbh
+ var/mass = 5
+ /// if set to false, this is absolute-ly unable to land on a planet
+ var/allow_atmospheric_landing = TRUE
+ /// preferred flight orientation
+ ///
+ /// * null = use orientation at takeoff
+ var/preferred_orientation
+
+ //* Jumps (ferry & moving to/from overmaps) *//
+ /// engine charging time when starting a move
+ // todo: should have support for being based on in game machinery (?)
+ var/jump_charging_time = 10 SECONDS
+ /// time spent in transit when performing a move
+ var/jump_move_time = 10 SECONDS
+
+/datum/shuttle_descriptor/clone(include_contents)
+ var/datum/shuttle_descriptor/clone = ..()
+
+ clone.mass = mass
+ clone.allow_atmospheric_landing = allow_atmospheric_landing
+ clone.preferred_orientation = preferred_orientation
+
+ clone.jump_charging_time = jump_charging_time
+ clone.jump_move_time = jump_move_time
diff --git a/code/modules/shuttles/shuttle/shuttle_port.dm b/code/modules/shuttles/shuttle/shuttle_port.dm
new file mode 100644
index 000000000000..159df194b80d
--- /dev/null
+++ b/code/modules/shuttles/shuttle/shuttle_port.dm
@@ -0,0 +1,188 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2024 Citadel Station Developers *//
+
+/**
+ * shuttle-side docking port; put this on airlocks
+ */
+/obj/shuttle_port
+ /// port name - used in interfaces
+ name = "docking port"
+ /// port desc - used in interfaces
+ desc = "A port that allows the shuttle to align to a dock."
+ icon = 'icons/modules/shuttles/shuttle_anchor.dmi'
+ icon_state = "dock"
+ plane = DEBUG_PLANE
+ layer = DEBUG_LAYER_SHUTTLE_MARKERS
+ atom_flags = ATOM_ABSTRACT | ATOM_NONWORLD
+
+#ifndef CF_SHUTTLE_VISUALIZE_BOUNDING_BOXES
+ invisibility = INVISIBILITY_ABSTRACT
+#else
+ invisibility = INVISIBILITY_NONE
+#endif
+
+ /// shuttle datum
+ var/tmp/datum/shuttle/shuttle
+
+ /// dock width - this is how wide the airlock/otherwise opening is.
+ ///
+ /// the port is left-aligned to the width when looking north
+ /// so if it's width 3,
+ /// we have this:
+ /// ^XX
+ ///
+ /// if the port is rotated, we are left-aligned to the *direction of the port*, e.g.
+ /// east, =
+ /// >
+ /// x
+ /// x
+ var/port_width = 1
+ /// offset the port right in the width
+ ///
+ /// width 3, offset 2:
+ /// XX^
+ ///
+ /// this is needed because port alignment must always be
+ /// exact, so things like power lines and atmos lines can be connected.
+ var/port_offset = 0
+ /// how many tiles of 'safety' extends to both sides of the width
+ /// this means that an airtight seal can be formed as long as the dock accomodates the safety region,
+ /// even if it's too big for the width
+ var/port_margin = 1
+ /// port id - must be unique per shuttle instance
+ /// the maploader will handle ID scrambling
+ ///
+ /// * if this doesn't exist, stuff that need to hook it won't work.
+ /// * if this isn't set, we'll assign it a random one on init
+ var/port_id
+
+ /// registered shuttle hooks
+ var/tmp/list/datum/shuttle_hook/hooks
+
+ /// is this the primary port?
+ /// if it is, this is what we align with for roundstart loading.
+ var/primary_port = FALSE
+
+ /// are we moving right now?
+ var/tmp/port_moving = FALSE
+
+/obj/shuttle_port/preloading_instance(with_id)
+ . = ..()
+ port_id = SSmapping.mangled_persistent_id(port_id, with_id)
+
+// This file is WIP, and is just here so mappers can start using them.
+
+//* Movement Hooks ; We don't allow normal movement. *//
+
+/obj/shuttle_port/forceMove()
+ CRASH("attempted to forceMove a shuttle port")
+
+/obj/shuttle_port/setDir(ndir)
+ if(!port_moving)
+ CRASH("attempted to setDir a shuttle port")
+ return ..()
+
+/obj/shuttle_port/abstract_move(atom/new_loc)
+ if(!port_moving)
+ CRASH("attempted to abstract_move a shuttle port")
+ return ..()
+
+//* Grid Hooks ; Shuttle manually moves us. *//
+
+/obj/shuttle_port/grid_move(grid_flags, turf/new_turf)
+ return
+
+/obj/shuttle_port/grid_after(grid_flags, rotation_angle, list/late_call_hooks)
+ return
+
+/obj/shuttle_port/grid_collect(grid_flags, turf/new_turf, loc_opinion)
+ return
+
+/obj/shuttle_port/grid_finished(grid_flags, rotation_angle)
+ return
+
+#define SHUTTLE_PORT_PATH(PATH) \
+/obj/shuttle_port/##PATH/primary { \
+ primary_port = TRUE; \
+ color = "#88ff88"; \
+} \
+/obj/shuttle_port/##PATH
+
+/obj/shuttle_port/north
+ dir = NORTH
+
+SHUTTLE_PORT_PATH(south)
+ dir = SOUTH
+
+SHUTTLE_PORT_PATH(east)
+ dir = EAST
+
+SHUTTLE_PORT_PATH(west)
+ dir = WEST
+
+SHUTTLE_PORT_PATH(two_wide)
+ abstract_type = /obj/shuttle_port/two_wide
+ icon = 'icons/modules/shuttles/shuttle_anchor_2x2.dmi'
+ icon_state = "dock"
+ port_width = 2
+
+SHUTTLE_PORT_PATH(two_wide/left_aligned)
+
+SHUTTLE_PORT_PATH(two_wide/left_aligned/north)
+ dir = NORTH
+
+SHUTTLE_PORT_PATH(two_wide/left_aligned/south)
+ dir = SOUTH
+ port_offset = 1
+ pixel_x = -32
+
+SHUTTLE_PORT_PATH(two_wide/left_aligned/east)
+ dir = EAST
+ port_offset = 1
+ pixel_y = -32
+
+SHUTTLE_PORT_PATH(two_wide/left_aligned/west)
+ dir = WEST
+
+SHUTTLE_PORT_PATH(two_wide/right_aligned)
+
+SHUTTLE_PORT_PATH(two_wide/right_aligned/north)
+ dir = NORTH
+ port_offset = 1
+ pixel_x = -32
+
+SHUTTLE_PORT_PATH(two_wide/right_aligned/south)
+ dir = SOUTH
+
+SHUTTLE_PORT_PATH(two_wide/right_aligned/east)
+ dir = EAST
+
+SHUTTLE_PORT_PATH(two_wide/right_aligned/west)
+ dir = WEST
+ port_offset = 1
+ pixel_y = -32
+
+SHUTTLE_PORT_PATH(three_wide)
+ icon = 'icons/modules/shuttles/shuttle_anchor_3x3.dmi'
+ icon_state = "dock"
+ port_width = 3
+
+SHUTTLE_PORT_PATH(three_wide/north)
+ dir = NORTH
+ port_offset = 1
+ pixel_x = -32
+
+SHUTTLE_PORT_PATH(three_wide/south)
+ dir = SOUTH
+ port_offset = 1
+ pixel_x = -32
+
+SHUTTLE_PORT_PATH(three_wide/east)
+ dir = EAST
+ port_offset = 1
+ pixel_y = -32
+
+SHUTTLE_PORT_PATH(three_wide/west)
+ dir = WEST
+ port_offset = 1
+ pixel_y = -32
diff --git a/code/modules/shuttles/shuttle/shuttle_template.dm b/code/modules/shuttles/shuttle/shuttle_template.dm
new file mode 100644
index 000000000000..ac947798b71f
--- /dev/null
+++ b/code/modules/shuttles/shuttle/shuttle_template.dm
@@ -0,0 +1,143 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2024 Citadel Station Developers *//
+
+/**
+ * the shuttle templates in charge of holding definitions of shuttles.
+ *
+ * each can be instantiated multiple times unless otherwise stated.
+ */
+/datum/shuttle_template
+ abstract_type = /datum/shuttle_template
+
+ //* Basics
+ /// unique ID - use snake_case, must be unique & stable, including across rounds.
+ /// this means hardcoded ones shouldn't be changed willy-nilly.
+ var/id
+
+ //* Identity
+ /// Full name
+ var/name
+ /// Full description
+ var/desc
+ /// lore fluff
+ var/fluff
+
+ //* File
+ /// absolute path to file
+ var/absolute_path
+ /// relative path to file from current directory
+ var/relative_path
+
+ //* Functionality
+ /// our shuttle typepath
+ ///
+ /// * yeah uh you probably shouldn't mess with this unless you know what you're doing
+ var/shuttle_type = /datum/shuttle
+ /// our descriptor, used for cross-interaction with other systems
+ /// this should not be a cached typepath, as opposed to a directly made typepath
+ /// or an instance.
+ ///
+ /// * because we intentionally don't cache typepaths, anonymous typepaths are allowed **and encouraged**.
+ ///
+ /// typepaths will be initialized.
+ /// instances will be cloned.
+ var/datum/shuttle_descriptor/descriptor = /datum/shuttle_descriptor
+
+ //* .dmm
+ /// should we keep parsed map once first loaded?
+ var/cache_parsed_map = FALSE
+ /// our parsed map
+ var/datum/dmm_parsed/parsed_map
+ /// direction the shuttle is facing, in the map
+ /// please try to map shuttles in facing north.
+ var/facing_dir = NORTH
+
+/datum/shuttle_template/New(map_resource, use_dir)
+ if(map_resource)
+ absolute_path = map_resource
+ facing_dir = use_dir || NORTH
+ else
+ if(relative_path && !absolute_path)
+ var/our_file = __FILE__
+ var/our_directory = copytext_char(our_file, 1, findlasttext_char(our_file, "/"))
+ absolute_path = "[our_directory]/[relative_path]"
+
+ if(cache_parsed_map)
+ parsed_map = new(get_file())
+
+/datum/shuttle_template/proc/get_file()
+ return isfile(absolute_path)? absolute_path : file(absolute_path)
+
+/**
+ * Do not directly use. Use create_shuttle() on SSshuttles!
+ * This will not automatically register the shuttle with the subsystem.
+ */
+/datum/shuttle_template/proc/instance(list/datum/map_injection/map_injections)
+ RETURN_TYPE(/datum/shuttle)
+
+ var/datum/dmm_parsed/parsed_map = src.parsed_map
+ if(isnull(parsed_map))
+ parsed_map = new(get_file())
+ if(cache_parsed_map)
+ src.parsed_map = parsed_map
+
+ var/datum/shuttle/instance = new shuttle_type
+ var/width = parsed_map.width
+ var/height = parsed_map.height
+
+ // make reservation
+ var/datum/turf_reservation/reservation = SSmapping.request_block_reservation(
+ width + 2,
+ height + 2,
+ /datum/turf_reservation,
+ )
+
+ // create context
+ var/datum/dmm_context/context = create_dmm_context()
+ context.mangling_id = generate_mangling_id()
+ for(var/datum/map_injection/injection as anything in map_injections)
+ context.register_injection(injection)
+
+ // load into reservation
+ var/datum/dmm_context/loaded_context = parsed_map.load(
+ reservation.bottom_left_coords[1] + 1,
+ reservation.bottom_left_coords[2] + 1,
+ reservation.bottom_left_coords[3],
+ context = context,
+ )
+ var/list/loaded_bounds = loaded_context.loaded_bounds
+
+ // set descriptor
+ instance.descriptor = instance_descriptor()
+
+ // let shuttle do black magic first
+ // instance.before_bounds_init(reservation, src)
+
+ // init the bounds
+ SSatoms.init_map_bounds(loaded_bounds)
+
+ // let shuttle do post-init things
+ // instance.after_bounds_init(reservation, src)
+
+ // set vars on shuttle
+ instance.template_id = id
+
+ return instance
+
+/datum/shuttle_template/proc/instance_descriptor()
+ if(istype(descriptor))
+ return descriptor.clone()
+ else if(IS_ANONYMOUS_TYPEPATH(descriptor))
+ return new descriptor
+ else if(ispath(descriptor, /datum/shuttle_descriptor))
+ return new descriptor
+ CRASH("what? [descriptor] ([REF(descriptor)])")
+
+/datum/shuttle_template/proc/generate_mangling_id()
+ var/static/notch = 0
+ if(notch >= SHORT_REAL_LIMIT)
+ stack_trace("how the hell are we at this number?")
+ return "shuttle-[++notch]-[SSmapping.round_global_descriptor]"
+
+/datum/map_template/shuttle
+ abstract_type = /datum/map_template/shuttle
diff --git a/code/modules/spells/artifacts.dm b/code/modules/spells/artifacts.dm
index d906ee6de3cf..4267467db1cf 100644
--- a/code/modules/spells/artifacts.dm
+++ b/code/modules/spells/artifacts.dm
@@ -8,11 +8,11 @@
throw_speed = 3
throw_range = 7
throw_force = 10
- damtype = DAMAGE_TYPE_BURN
+ damage_type = DAMAGE_TYPE_BURN
damage_force = 10
attack_sound = 'sound/items/welder2.ogg'
-/obj/item/scrying/attack_self(mob/user)
+/obj/item/scrying/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -48,7 +48,7 @@
var/rend_desc = "You should run now."
var/spawn_fast = 0 //if 1, ignores checking for mobs on loc before spawning
-/obj/item/veilrender/attack_self(mob/user)
+/obj/item/veilrender/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -282,7 +282,7 @@
user.reset_perspective(null)
user.unset_machine()
-/obj/item/voodoo/attack_self(mob/user)
+/obj/item/voodoo/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -385,7 +385,7 @@
REMOVE_TRAIT(user, TRAIT_MOBILITY_NOPICKUP, src)
user.update_mobility_blocked()
-/obj/item/warpwhistle/attack_self(mob/user)
+/obj/item/warpwhistle/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/spells/spellbook.dm b/code/modules/spells/spellbook.dm
index 565b310647a1..490807b4d17b 100644
--- a/code/modules/spells/spellbook.dm
+++ b/code/modules/spells/spellbook.dm
@@ -11,7 +11,7 @@
var/max_uses = 5
var/op = 1
-/obj/item/spellbook/attack_self(mob/user)
+/obj/item/spellbook/attack_self(mob/user, datum/event_args/actor/actor)
if(!user)
return
if((user.mind && !wizards.is_antagonist(user.mind)))
@@ -252,7 +252,7 @@
. = ..()
name += spellname
-/obj/item/spellbook/oneuse/attack_self(mob/user)
+/obj/item/spellbook/oneuse/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/telesci/bscyrstal.dm b/code/modules/telesci/bscyrstal.dm
index 7dd5c187a762..4618260ad9bb 100644
--- a/code/modules/telesci/bscyrstal.dm
+++ b/code/modules/telesci/bscyrstal.dm
@@ -14,7 +14,7 @@
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
-/obj/item/bluespace_crystal/attack_self(mob/user)
+/obj/item/bluespace_crystal/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/vehicles/ridden/wheelchair.dm b/code/modules/vehicles/ridden/wheelchair.dm
index 30f577ba813f..35dbbfb09d75 100644
--- a/code/modules/vehicles/ridden/wheelchair.dm
+++ b/code/modules/vehicles/ridden/wheelchair.dm
@@ -52,7 +52,7 @@
/// What we unfold to
var/unfolded_type = /obj/vehicle/ridden/wheelchair
-/obj/item/wheelchair/attack_self(mob/user)
+/obj/item/wheelchair/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/vehicles/sealed/mecha/equipment/tools/armor_ranged.dm b/code/modules/vehicles/sealed/mecha/equipment/tools/armor_ranged.dm
index 2b2ec4b1a75f..4903213edf8f 100644
--- a/code/modules/vehicles/sealed/mecha/equipment/tools/armor_ranged.dm
+++ b/code/modules/vehicles/sealed/mecha/equipment/tools/armor_ranged.dm
@@ -14,8 +14,6 @@
equip_type = EQUIP_HULL
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/handle_projectile_contact(var/obj/projectile/Proj, var/inc_damage)
- if(istype(Proj, /obj/projectile/test))
- return inc_damage// Don't care about test projectiles, just what comes after them
if(!action_checks(src))
return inc_damage
if(prob(chassis.deflect_chance*deflect_coeff))
diff --git a/code/modules/vehicles/sealed/mecha/equipment/tools/drill.dm b/code/modules/vehicles/sealed/mecha/equipment/tools/drill.dm
index b71d64411122..f0b3e4b7cb38 100644
--- a/code/modules/vehicles/sealed/mecha/equipment/tools/drill.dm
+++ b/code/modules/vehicles/sealed/mecha/equipment/tools/drill.dm
@@ -56,7 +56,7 @@
return 1
/obj/item/mecha_parts/mecha_equipment/tool/drill/proc/drill_mob(mob/living/target, mob/user)
- add_attack_logs(user, target, "attacked", "[name]", "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
+ add_attack_logs(user, target, "attacked", "[name]", "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(DAMAGE_TYPE_BRUTE)])")
var/drill_force = damage_force //Couldn't manage it otherwise.
if(ishuman(target))
target.apply_damage(drill_force, DAMAGE_TYPE_BRUTE)
diff --git a/code/modules/vehicles/sealed/mecha/mecha.dm b/code/modules/vehicles/sealed/mecha/mecha.dm
index 07953a03cb30..310906d19b8a 100644
--- a/code/modules/vehicles/sealed/mecha/mecha.dm
+++ b/code/modules/vehicles/sealed/mecha/mecha.dm
@@ -144,6 +144,9 @@
var/max_equip = 2
var/datum/events/events
+ /// outgoing melee damage (legacy var)
+ var/damtype
+
//mechaequipt2 stuffs
var/list/hull_equipment = new
var/list/weapon_equipment = new
@@ -946,10 +949,10 @@
if(!pr_internal_damage) return
internal_damage |= int_dam_flag
- pr_internal_damage.start()
+ spawn(-1)
+ pr_internal_damage.start()
log_append_to_last("Internal damage of type [int_dam_flag].",1)
occupant_legacy << sound('sound/mecha/internaldmgalarm.ogg',volume=50) //Better sounding.
- return
/obj/vehicle/sealed/mecha/proc/clearInternalDamage(int_dam_flag)
internal_damage &= ~int_dam_flag
@@ -1146,15 +1149,8 @@
src.take_damage_legacy(pass_damage) //The take_damage_legacy() proc handles armor values
if(pass_damage > internal_damage_minimum) //Only decently painful attacks trigger a chance of mech damage.
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
- return
-
/obj/vehicle/sealed/mecha/on_bullet_act(obj/projectile/proj, impact_flags, list/bullet_act_args)
- if(istype(proj, /obj/projectile/test))
- var/obj/projectile/test/Test = proj
- Test.hit |= occupant_legacy // Register a hit on the occupant, for things like turrets, or in simple-mob cases stopping friendly fire in firing line mode.
- return ..()
-
src.log_message("Hit by projectile. Type: [proj.name]([proj.damage_flag]).",1)
impact_flags |= call((proc_res["dynbulletdamage"]||src), "dynbulletdamage")(proj) //calls equipment
impact_flags |= PROJECTILE_IMPACT_SKIP_STANDARD_DAMAGE
@@ -1351,7 +1347,7 @@
pass_damage = (pass_damage*pass_damage_reduc_mod) //Apply the reduction of damage from not having enough armor penetration. This is not regular armor values at play.
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
pass_damage = ME.handle_projectile_contact(W, user, pass_damage)
- src.take_damage_legacy(pass_damage,W.damtype) //The take_damage_legacy() proc handles armor values
+ src.take_damage_legacy(pass_damage, W.damage_type) //The take_damage_legacy() proc handles armor values
if(pass_damage > internal_damage_minimum) //Only decently painful attacks trigger a chance of mech damage.
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
return
diff --git a/code/modules/vehicles_legacy/vehicle.dm b/code/modules/vehicles_legacy/vehicle.dm
index 80de4b285178..d6878ded82be 100644
--- a/code/modules/vehicles_legacy/vehicle.dm
+++ b/code/modules/vehicles_legacy/vehicle.dm
@@ -111,9 +111,9 @@
else
to_chat(user, "Unable to repair while [src] is off.")
- else if(hasvar(W,"damage_force") && hasvar(W,"damtype"))
+ else if(hasvar(W,"damage_force") && hasvar(W,"damage_type"))
user.setClickCooldown(user.get_attack_speed(W))
- switch(W.damtype)
+ switch(W.damage_type)
if("fire")
health -= W.damage_force * fire_dam_coeff
if("brute")
diff --git a/code/modules/vore/eating/leave_remains_vr.dm b/code/modules/vore/eating/leave_remains_vr.dm
index 03fa7c145007..1ca2a1cc743b 100644
--- a/code/modules/vore/eating/leave_remains_vr.dm
+++ b/code/modules/vore/eating/leave_remains_vr.dm
@@ -90,7 +90,7 @@
pred_ckey = pred.ckey
pred_name = pred.name
-/obj/item/digestion_remains/attack_self(mob/user)
+/obj/item/digestion_remains/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/vore/fluffstuff/custom_items.dm b/code/modules/vore/fluffstuff/custom_items.dm
index 44bf48d4b155..00f1836ba675 100644
--- a/code/modules/vore/fluffstuff/custom_items.dm
+++ b/code/modules/vore/fluffstuff/custom_items.dm
@@ -86,7 +86,7 @@
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "Flag_Nanotrasen_mob"
-/obj/item/flag/attack_self(mob/user)
+/obj/item/flag/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -169,7 +169,7 @@
damage_force = 10
throw_force = 3
w_class = WEIGHT_CLASS_NORMAL
- damtype = DAMAGE_TYPE_HALLOSS
+ damage_type = DAMAGE_TYPE_HALLOSS
attack_verb = list("flogged", "whipped", "lashed", "disciplined", "chastised", "flayed")
//General use
@@ -207,7 +207,7 @@
assignment = "CC Medical"
var/configured = 0
-/obj/item/card/id/centcom/station/fluff/aronai/attack_self(mob/user)
+/obj/item/card/id/centcom/station/fluff/aronai/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -321,7 +321,7 @@
var/last_use = 0
var/cooldown = 30
-/obj/item/cane/wand/attack_self(mob/user)
+/obj/item/cane/wand/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -445,7 +445,7 @@
icon_state = "dragor_dot"
w_class = WEIGHT_CLASS_SMALL
-/obj/item/fluff/dragor_dot/attack_self(mob/user)
+/obj/item/fluff/dragor_dot/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -476,7 +476,7 @@
desc = "A primarily blue ID with a holographic 'WAH' etched onto its back. The letters do not obscure anything important on the card. It is shiny and it feels very bumpy."
var/title_strings = list("Amaya Rahl's Wah-identification card", "Amaya Rahl's Wah-ID card")
-/obj/item/card/id/fluff/amaya/attack_self(mob/user)
+/obj/item/card/id/fluff/amaya/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -606,7 +606,7 @@
else
return ..()
-/obj/item/perfect_tele/attack_self(mob/user)
+/obj/item/perfect_tele/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -871,7 +871,7 @@
..()
-/obj/item/perfect_tele_beacon/attack_self(mob/user)
+/obj/item/perfect_tele_beacon/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -965,7 +965,7 @@
user.do_attack_animation(target)
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
-/obj/item/clothing/accessory/badge/holo/detective/ruda/attack_self(mob/user)
+/obj/item/clothing/accessory/badge/holo/detective/ruda/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -1138,8 +1138,6 @@
icon_state = "stunstaff00"
var/base_icon = "stunstaff"
damage_force = 5
- sharp = 0
- edge = 0
throw_force = 7
w_class = WEIGHT_CLASS_HUGE
origin_tech = list(TECH_COMBAT = 2)
@@ -1189,7 +1187,7 @@
spawn(0)
update_held_icon()
-/obj/item/melee/baton/fluff/stunstaff/attack_self(mob/user)
+/obj/item/melee/baton/fluff/stunstaff/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -1234,8 +1232,6 @@
var/active_throwforce
var/active_w_class
var/active_embed_chance = 0
- sharp = 0
- edge = 0
/obj/item/melee/fluffstuff/proc/activate(mob/living/user)
if(active)
@@ -1244,8 +1240,6 @@
embed_chance = active_embed_chance
damage_force = active_force
throw_force = active_throwforce
- sharp = 1
- edge = 1
set_weight_class(active_w_class)
playsound(user, 'sound/weapons/sparkle.ogg', 50, 1)
@@ -1257,11 +1251,9 @@
embed_chance = initial(embed_chance)
damage_force = initial(damage_force)
throw_force = initial(throw_force)
- sharp = initial(sharp)
- edge = initial(edge)
set_weight_class(initial(w_class))
-/obj/item/melee/fluffstuff/attack_self(mob/user)
+/obj/item/melee/fluffstuff/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -1308,7 +1300,7 @@
item_icons = list(SLOT_ID_LEFT_HAND = 'icons/mob/items/lefthand_melee.dmi', SLOT_ID_RIGHT_HAND = 'icons/mob/items/righthand_melee.dmi', SLOT_ID_BACK = 'icons/vore/custom_items_vr.dmi', SLOT_ID_SUIT = 'icons/vore/custom_items_vr.dmi')
var/active_state = "wolfgirlsword"
allowed = list(/obj/item/shield/fluff/wolfgirlshield)
- damtype = DAMAGE_TYPE_HALLOSS
+ damage_type = DAMAGE_TYPE_HALLOSS
/obj/item/melee/fluffstuff/wolfgirlsword/dropped(mob/user, flags, atom/newLoc)
..()
@@ -1321,10 +1313,9 @@
..()
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
- sharp = 1
- edge = 1
+ damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
icon_state = "[active_state]_sharp"
- damtype = DAMAGE_TYPE_BRUTE
+ damage_type = DAMAGE_TYPE_BRUTE
/obj/item/melee/fluffstuff/wolfgirlsword/deactivate(mob/living/user)
diff --git a/code/modules/vore/fluffstuff/custom_items_cit.dm b/code/modules/vore/fluffstuff/custom_items_cit.dm
index 698a982b9a23..111f2cec05a7 100644
--- a/code/modules/vore/fluffstuff/custom_items_cit.dm
+++ b/code/modules/vore/fluffstuff/custom_items_cit.dm
@@ -27,7 +27,7 @@
if((state > 1) || !owner)
STOP_PROCESSING(SSobj, src)
-/obj/item/clothing/accessory/collar/lifecrystal/attack_self(mob/user)
+/obj/item/clothing/accessory/collar/lifecrystal/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/vore/fluffstuff/life_crystals.dm b/code/modules/vore/fluffstuff/life_crystals.dm
index 3e2c78e853e7..b2a1f9810b78 100644
--- a/code/modules/vore/fluffstuff/life_crystals.dm
+++ b/code/modules/vore/fluffstuff/life_crystals.dm
@@ -33,7 +33,7 @@
if(!owner)
STOP_PROCESSING(SSobj, src)
-/obj/item/clothing/accessory/collar/vmcrystal/attack_self(mob/user)
+/obj/item/clothing/accessory/collar/vmcrystal/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/vore/resizing/holder_micro_vr.dm b/code/modules/vore/resizing/holder_micro_vr.dm
index 04ca9e64f332..31f0f182d764 100644
--- a/code/modules/vore/resizing/holder_micro_vr.dm
+++ b/code/modules/vore/resizing/holder_micro_vr.dm
@@ -22,7 +22,7 @@
for(var/mob/living/carbon/human/O in contents)
O.request_strip_menu(usr)
-/obj/item/holder/micro/attack_self(mob/user)
+/obj/item/holder/micro/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/xenoarcheaology/sampling.dm b/code/modules/xenoarcheaology/sampling.dm
index be7e5bce0a54..3443b48d9f0e 100644
--- a/code/modules/xenoarcheaology/sampling.dm
+++ b/code/modules/xenoarcheaology/sampling.dm
@@ -4,7 +4,7 @@
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "sliver1"
w_class = WEIGHT_CLASS_TINY
- sharp = 1
+ damage_mode = DAMAGE_MODE_SHARP
var/datum/geosample/geological_data
/obj/item/rocksliver/Initialize(mapload)
@@ -82,7 +82,7 @@
else
to_chat(user, "You are unable to take a sample of [item_to_sample].")
-/obj/item/core_sampler/attack_self(mob/user)
+/obj/item/core_sampler/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/xenoarcheaology/tools/ano_device_battery.dm b/code/modules/xenoarcheaology/tools/ano_device_battery.dm
index 1458663748aa..23b89e5b27c8 100644
--- a/code/modules/xenoarcheaology/tools/ano_device_battery.dm
+++ b/code/modules/xenoarcheaology/tools/ano_device_battery.dm
@@ -48,7 +48,7 @@
else
return ..()
-/obj/item/anodevice/attack_self(mob/user)
+/obj/item/anodevice/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/xenoarcheaology/tools/tools.dm b/code/modules/xenoarcheaology/tools/tools.dm
index d8743d7905a2..d1fe9347484d 100644
--- a/code/modules/xenoarcheaology/tools/tools.dm
+++ b/code/modules/xenoarcheaology/tools/tools.dm
@@ -44,7 +44,7 @@
var/last_scan_time = 0
var/scan_delay = 25
-/obj/item/ano_scanner/attack_self(mob/user)
+/obj/item/ano_scanner/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -156,7 +156,7 @@
to_chat(user, "[icon2html(thing = src, target = world)] [src] pings [pick("madly","wildly","excitedly","crazily")]!")
-/obj/item/depth_scanner/attack_self(mob/user)
+/obj/item/depth_scanner/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -283,7 +283,7 @@
else
icon_state = "pinoff"
-/obj/item/beacon_locator/attack_self(mob/user)
+/obj/item/beacon_locator/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -347,7 +347,7 @@
anomaly_scanner = new/obj/item/ano_scanner/integrated(src)
depth_scanner = new/obj/item/depth_scanner(src)
-/obj/item/xenoarch_multi_tool/attack_self(mob/user)
+/obj/item/xenoarch_multi_tool/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/xenoarcheaology/tools/tools_pickaxe.dm b/code/modules/xenoarcheaology/tools/tools_pickaxe.dm
index 54bebf67dffc..063f1ccdcc73 100644
--- a/code/modules/xenoarcheaology/tools/tools_pickaxe.dm
+++ b/code/modules/xenoarcheaology/tools/tools_pickaxe.dm
@@ -152,7 +152,7 @@
attack_verb = list("drilled")
worth_intrinsic = 250 // this is gonna be very useful/powerful later
-/obj/item/pickaxe/excavationdrill/attack_self(mob/user)
+/obj/item/pickaxe/excavationdrill/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/xenobio/items/slime_objects.dm b/code/modules/xenobio/items/slime_objects.dm
index 2404b4cfdeb1..d1bc245b9de0 100644
--- a/code/modules/xenobio/items/slime_objects.dm
+++ b/code/modules/xenobio/items/slime_objects.dm
@@ -7,7 +7,7 @@
description_info = "Use in your hand to attempt to create a Promethean. It functions similarly to a positronic brain, in that a ghost is needed to become the Promethean."
var/searching = 0
-/obj/item/slime_cube/attack_self(mob/user)
+/obj/item/slime_cube/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -93,7 +93,7 @@
qdel(src)
return . | CLICKCHAIN_DO_NOT_PROPAGATE
-/obj/item/slime_crystal/attack_self(mob/user)
+/obj/item/slime_crystal/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
@@ -160,7 +160,7 @@
/obj/item/flashlight/slime/update_appearance(updates = ~UPDATE_ICON_STATE)
return ..()
-/obj/item/flashlight/slime/attack_self(mob/user)
+/obj/item/flashlight/slime/attack_self(mob/user, datum/event_args/actor/actor)
return //Bio-luminescence does not toggle.
diff --git a/code/modules/xenobio2/machinery/gene_manipulators.dm b/code/modules/xenobio2/machinery/gene_manipulators.dm
index 548fdfae7b89..44364e86abd1 100644
--- a/code/modules/xenobio2/machinery/gene_manipulators.dm
+++ b/code/modules/xenobio2/machinery/gene_manipulators.dm
@@ -20,7 +20,7 @@
var/list/genes = list()
var/genesource = "unknown"
-/obj/item/disk/xenobio/attack_self(mob/user)
+/obj/item/disk/xenobio/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/code/modules/xenobio2/mob/slime/slime_monkey.dm b/code/modules/xenobio2/mob/slime/slime_monkey.dm
index ddf6313df394..056c7dfc4233 100644
--- a/code/modules/xenobio2/mob/slime/slime_monkey.dm
+++ b/code/modules/xenobio2/mob/slime/slime_monkey.dm
@@ -8,7 +8,7 @@ Slime cube lives here.
icon_state = "slime cube"
var/searching = 0
-/obj/item/slime_cube/attack_self(mob/user)
+/obj/item/slime_cube/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
diff --git a/html/images/loading.gif b/html/images/loading.gif
new file mode 100644
index 000000000000..6ec34d41709c
Binary files /dev/null and b/html/images/loading.gif differ
diff --git a/html/images/paper_bg.png b/html/images/paper_bg.png
new file mode 100644
index 000000000000..b5e68f35abd9
Binary files /dev/null and b/html/images/paper_bg.png differ
diff --git a/html/images/talisman.png b/html/images/talisman.png
new file mode 100644
index 000000000000..0ece637314a0
Binary files /dev/null and b/html/images/talisman.png differ
diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi
index 0dca1a9633c3..6a7bac7c7333 100644
Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ
diff --git a/icons/interface/logos/nanotrasen-blue.png b/icons/interface/logos/nanotrasen-blue.png
new file mode 100644
index 000000000000..d5614a964eef
Binary files /dev/null and b/icons/interface/logos/nanotrasen-blue.png differ
diff --git a/html/images/redntlogo.png b/icons/interface/logos/nanotrasen-red.png
similarity index 100%
rename from html/images/redntlogo.png
rename to icons/interface/logos/nanotrasen-red.png
diff --git a/icons/interface/logos/solgov.png b/icons/interface/logos/solgov.png
new file mode 100644
index 000000000000..930a0c4a5e0a
Binary files /dev/null and b/icons/interface/logos/solgov.png differ
diff --git a/icons/mob/enigma.dmi b/icons/mob/enigma.dmi
index 689b6257c634..97045dd7f6a3 100644
Binary files a/icons/mob/enigma.dmi and b/icons/mob/enigma.dmi differ
diff --git a/icons/modules/shuttles/bounding_3x3.dmi b/icons/modules/shuttles/bounding_3x3.dmi
new file mode 100644
index 000000000000..296d644357b6
Binary files /dev/null and b/icons/modules/shuttles/bounding_3x3.dmi differ
diff --git a/icons/modules/shuttles/effects/shuttle_landing.dmi b/icons/modules/shuttles/effects/shuttle_landing.dmi
new file mode 100644
index 000000000000..550a3bb1e94f
Binary files /dev/null and b/icons/modules/shuttles/effects/shuttle_landing.dmi differ
diff --git a/icons/modules/shuttles/shuttle_anchor.dmi b/icons/modules/shuttles/shuttle_anchor.dmi
new file mode 100644
index 000000000000..c226c9f8ac7b
Binary files /dev/null and b/icons/modules/shuttles/shuttle_anchor.dmi differ
diff --git a/icons/modules/shuttles/shuttle_anchor_2x2.dmi b/icons/modules/shuttles/shuttle_anchor_2x2.dmi
new file mode 100644
index 000000000000..a35b6a96c84a
Binary files /dev/null and b/icons/modules/shuttles/shuttle_anchor_2x2.dmi differ
diff --git a/icons/modules/shuttles/shuttle_anchor_3x3.dmi b/icons/modules/shuttles/shuttle_anchor_3x3.dmi
new file mode 100644
index 000000000000..827282d03f30
Binary files /dev/null and b/icons/modules/shuttles/shuttle_anchor_3x3.dmi differ
diff --git a/maps/generic/turbolifts.dm b/maps/generic/turbolifts.dm
index 73fd8510eb06..476ad6e2350d 100644
--- a/maps/generic/turbolifts.dm
+++ b/maps/generic/turbolifts.dm
@@ -61,22 +61,6 @@
/area/turbolift/rwest_mining/surface
)
-/obj/turbolift_map_holder/triumph
- name = "Triumph Climber"
- depth = 4
- lift_size_x = 3
- lift_size_y = 1
- icon = 'icons/obj/turbolift_preview_3x3.dmi'
- wall_type = null // Don't make walls
-
- areas_to_use = list(
- /area/turbolift/t_ship/level1,
- /area/turbolift/t_ship/level2,
- /area/turbolift/t_ship/level3,
- /area/turbolift/t_ship/level4
- )
-
-
/obj/turbolift_map_holder/tether
name = "Tether Climber"
depth = 6
diff --git a/maps/rift/levels/rift-04-surface1.dmm b/maps/rift/levels/rift-04-surface1.dmm
index 398b8f248a79..04604690f760 100644
--- a/maps/rift/levels/rift-04-surface1.dmm
+++ b/maps/rift/levels/rift-04-surface1.dmm
@@ -13554,6 +13554,7 @@
name = "Cell 1";
req_one_access = null
},
+/obj/map_helper/access_helper/airlock/station/security/department,
/turf/simulated/floor/tiled/monodark,
/area/security/prison/upper)
"iFN" = (
@@ -16472,6 +16473,7 @@
name = "Cell 2";
req_one_access = null
},
+/obj/map_helper/access_helper/airlock/station/security/department,
/turf/simulated/floor/tiled/monodark,
/area/security/prison/upper)
"kwz" = (
@@ -36659,6 +36661,7 @@
name = "Cell 1";
req_one_access = null
},
+/obj/map_helper/access_helper/airlock/station/security/department,
/turf/simulated/floor/tiled/monodark,
/area/security/prison/upper)
"vYf" = (
diff --git a/maps/rift/levels/rift-05-surface2.dmm b/maps/rift/levels/rift-05-surface2.dmm
index d93ab4ae539f..79817ca2fd08 100644
--- a/maps/rift/levels/rift-05-surface2.dmm
+++ b/maps/rift/levels/rift-05-surface2.dmm
@@ -2211,6 +2211,9 @@
opacity = 0
},
/obj/effect/paint/purplegray,
+/obj/map_helper/electrochromatic_linker{
+ id = "robotics-inner"
+ },
/turf/simulated/floor/plating,
/area/assembly/robotics)
"biH" = (
@@ -3098,7 +3101,7 @@
pixel_y = -6
},
/obj/machinery/button/windowtint{
- id = "rd_office";
+ id = "rd-office";
pixel_x = -32;
pixel_y = -6
},
@@ -5897,6 +5900,9 @@
"dDP" = (
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/darkred,
+/obj/map_helper/electrochromatic_linker{
+ id = "warden-office"
+ },
/turf/simulated/floor/plating,
/area/security/warden)
"dEc" = (
@@ -6762,7 +6768,7 @@
},
/obj/effect/floor_decal/corner/paleblue/border,
/obj/machinery/button/windowtint/multitint{
- id = "operating_theatre_1";
+ id = "operating-theatre-1";
pixel_x = -24;
pixel_y = 7
},
@@ -6861,6 +6867,9 @@
"eke" = (
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/darkred,
+/obj/map_helper/electrochromatic_linker{
+ id = "sec-locker"
+ },
/turf/simulated/floor/plating,
/area/security/security_lockerroom)
"eko" = (
@@ -7005,6 +7014,9 @@
},
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/darkred,
+/obj/map_helper/electrochromatic_linker{
+ id = "warden-office"
+ },
/turf/simulated/floor/plating,
/area/security/warden)
"eoA" = (
@@ -9410,6 +9422,9 @@
/obj/structure/cable/green{
icon_state = "0-2"
},
+/obj/map_helper/electrochromatic_linker{
+ id = "Interr"
+ },
/turf/simulated/floor/plating,
/area/security/interrogation)
"fZv" = (
@@ -12317,7 +12332,7 @@
},
/obj/effect/floor_decal/corner/paleblue/border,
/obj/machinery/button/windowtint/multitint{
- id = "operating_theatre_2";
+ id = "operating-theatre-2";
pixel_x = -24;
pixel_y = 7
},
@@ -13278,6 +13293,11 @@
},
/turf/simulated/floor/tiled/steel,
/area/security/hallway)
+"inb" = (
+/obj/effect/paint/babyblue,
+/obj/spawner/window/low_wall/reinforced/full/firelocks,
+/turf/simulated/floor/plating,
+/area/medical/resleeving)
"inj" = (
/obj/structure/sign/department/medbay{
pixel_x = -32
@@ -13285,6 +13305,9 @@
/obj/structure/disposalpipe/segment,
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/babyblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "medbay-outer"
+ },
/turf/simulated/floor/plating,
/area/medical/reception)
"inX" = (
@@ -14217,6 +14240,9 @@
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/darkred,
/obj/structure/cable/green,
+/obj/map_helper/electrochromatic_linker{
+ id = "Interr"
+ },
/turf/simulated/floor/plating,
/area/security/interrogation)
"iXc" = (
@@ -14459,12 +14485,12 @@
pixel_y = 24
},
/obj/machinery/button/windowtint{
- id = "research_outer";
+ id = "research-outer";
pixel_x = 22;
pixel_y = 32
},
/obj/machinery/button/windowtint{
- id = "research_inner";
+ id = "research-inner";
pixel_x = 22;
pixel_y = 24
},
@@ -14733,17 +14759,34 @@
dir = 1
},
/obj/machinery/button/windowtint{
- id = "robotics_inner";
+ id = "robotics-inner";
pixel_x = -22;
pixel_y = 24
},
/obj/machinery/button/windowtint{
- id = "robotics_outer";
+ id = "robotics-outer";
pixel_x = -22;
pixel_y = 32
},
/turf/simulated/floor/tiled/steel,
/area/assembly/robotics)
+"jmT" = (
+/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
+/obj/machinery/door/blast/shutters{
+ density = 0;
+ dir = 2;
+ icon_state = "shutter0";
+ id = "hos";
+ layer = 3.1;
+ name = "Head of Security's Office Shutters";
+ opacity = 0
+ },
+/obj/effect/paint/darkred,
+/obj/map_helper/electrochromatic_linker{
+ id = "warden-office"
+ },
+/turf/simulated/floor/plating,
+/area/crew_quarters/heads/hos)
"jnl" = (
/obj/structure/bed/chair{
dir = 4
@@ -16049,6 +16092,9 @@
"keC" = (
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/darkred,
+/obj/map_helper/electrochromatic_linker{
+ id = "sec-processing-l"
+ },
/turf/simulated/floor/plating,
/area/security/security_processing)
"keH" = (
@@ -17233,6 +17279,9 @@
opacity = 0
},
/obj/effect/paint/purplegray,
+/obj/map_helper/electrochromatic_linker{
+ id = "rd-office"
+ },
/turf/simulated/floor/plating,
/area/crew_quarters/heads/hor)
"kPS" = (
@@ -20930,6 +20979,9 @@
"mQt" = (
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/babyblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "medbay-outer"
+ },
/turf/simulated/floor/plating,
/area/medical/reception)
"mRj" = (
@@ -22423,7 +22475,7 @@
},
/obj/machinery/atmospherics/component/unary/vent_scrubber/on,
/obj/machinery/button/windowtint{
- id = "seclocker";
+ id = "sec-locker";
pixel_x = 26;
pixel_y = 4;
req_access = list(2)
@@ -23656,6 +23708,9 @@
"oFb" = (
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/babyblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "resleeving-tint"
+ },
/turf/simulated/floor/plating,
/area/medical/resleeving)
"oFt" = (
@@ -24686,6 +24741,14 @@
},
/turf/simulated/floor/tiled/steel,
/area/hallway/primary/surfacetwo)
+"phz" = (
+/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
+/obj/effect/paint/babyblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "medbay-outer"
+ },
+/turf/simulated/floor/plating,
+/area/medical/resleeving)
"pic" = (
/obj/effect/floor_decal/rust,
/obj/structure/catwalk,
@@ -24699,6 +24762,23 @@
/obj/structure/catwalk,
/turf/simulated/floor/plating,
/area/maintenance/asmaint2)
+"piB" = (
+/obj/machinery/door/blast/shutters{
+ density = 0;
+ dir = 2;
+ icon_state = "shutter0";
+ id = "warden";
+ layer = 3.1;
+ name = "Warden's Office Shutters";
+ opacity = 0
+ },
+/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
+/obj/effect/paint/darkred,
+/obj/map_helper/electrochromatic_linker{
+ id = "hos-office"
+ },
+/turf/simulated/floor/plating,
+/area/security/warden)
"pjd" = (
/obj/item/radio/intercom/department/security{
dir = 8;
@@ -25925,6 +26005,9 @@
/obj/structure/cable/green{
icon_state = "2-8"
},
+/obj/map_helper/electrochromatic_linker{
+ id = "Interr"
+ },
/turf/simulated/floor/plating,
/area/security/interrogation)
"qgp" = (
@@ -27811,7 +27894,7 @@
req_access = list(2)
},
/obj/machinery/button/windowtint{
- id = "hos_office";
+ id = "hos-office";
pixel_x = -18;
pixel_y = -26;
req_access = list(58)
@@ -28610,6 +28693,9 @@
opacity = 0
},
/obj/effect/paint/purplegray,
+/obj/map_helper/electrochromatic_linker{
+ id = "robotics-outer"
+ },
/turf/simulated/floor/plating,
/area/assembly/robotics)
"rJG" = (
@@ -28826,6 +28912,9 @@
spawn_grille = 0
},
/obj/effect/paint/babyblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "operating-theatre-2"
+ },
/turf/simulated/floor/plating,
/area/medical/surgery)
"rPk" = (
@@ -29503,6 +29592,9 @@
spawn_grille = 0
},
/obj/effect/paint/babyblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "operating-theatre-2"
+ },
/turf/simulated/floor/plating,
/area/medical/surgery2)
"soJ" = (
@@ -32687,8 +32779,19 @@
opacity = 0
},
/obj/effect/paint/darkred,
+/obj/map_helper/electrochromatic_linker{
+ id = "hos-office"
+ },
/turf/simulated/floor/plating,
/area/crew_quarters/heads/hos)
+"uEt" = (
+/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
+/obj/effect/paint/babyblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "resleeving-tint"
+ },
+/turf/simulated/floor/plating,
+/area/medical/reception)
"uEv" = (
/obj/structure/bed/chair/office/dark{
dir = 4
@@ -34354,6 +34457,9 @@
/area/rift/surfacebase/outside/outside2)
"vxB" = (
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
+/obj/map_helper/electrochromatic_linker{
+ id = "research-inner"
+ },
/turf/simulated/floor/plating,
/area/rnd/research)
"vyj" = (
@@ -34391,6 +34497,23 @@
/obj/item/handcuffs/fuzzy,
/turf/simulated/floor/plating,
/area/maintenance/dormitory)
+"vzm" = (
+/obj/machinery/door/blast/shutters{
+ density = 0;
+ dir = 2;
+ icon_state = "shutter0";
+ id = "warden";
+ layer = 3.1;
+ name = "Warden's Office Shutters";
+ opacity = 0
+ },
+/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
+/obj/effect/paint/darkred,
+/obj/map_helper/electrochromatic_linker{
+ id = "sec-locker"
+ },
+/turf/simulated/floor/plating,
+/area/security/warden)
"vzn" = (
/obj/effect/floor_decal/borderfloor/corner{
dir = 1
@@ -34665,6 +34788,9 @@
},
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/darkred,
+/obj/map_helper/electrochromatic_linker{
+ id = "warden-office"
+ },
/turf/simulated/floor/plating,
/area/security/warden)
"vKo" = (
@@ -36156,6 +36282,14 @@
},
/turf/simulated/floor/tiled/steel,
/area/crew_quarters/sleep/Dorm_6)
+"wQz" = (
+/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
+/obj/effect/paint/darkred,
+/obj/map_helper/electrochromatic_linker{
+ id = "warden-office"
+ },
+/turf/simulated/floor/plating,
+/area/security/security_lockerroom)
"wQJ" = (
/obj/effect/floor_decal/industrial/outline/red,
/obj/structure/table/rack/shelf/steel,
@@ -36690,7 +36824,7 @@
pixel_y = -26
},
/obj/machinery/button/windowtint/multitint{
- id = "medbay_outer";
+ id = "medbay-outer";
pixel_x = 2;
pixel_y = -24
},
@@ -37853,7 +37987,7 @@
dir = 4
},
/obj/machinery/button/windowtint/multitint{
- id = "sec_processing_l";
+ id = "sec-processing-l";
pixel_x = -24;
pixel_y = 26;
req_access = list(1)
@@ -38150,6 +38284,9 @@
opacity = 0
},
/obj/effect/paint/purplegray,
+/obj/map_helper/electrochromatic_linker{
+ id = "research-outer"
+ },
/turf/simulated/floor/plating,
/area/rnd/research)
"xYb" = (
@@ -38318,7 +38455,7 @@
/area/security/security_processing)
"yem" = (
/obj/machinery/button/windowtint{
- id = "warden_office";
+ id = "warden-office";
pixel_x = -18;
pixel_y = 6;
req_access = list(3)
@@ -48972,8 +49109,8 @@ oFb
kid
kid
kid
-oFb
-oFb
+inb
+inb
kid
oRV
oRV
@@ -49940,7 +50077,7 @@ oUw
dTk
bor
lto
-oFb
+phz
epz
tQp
xkt
@@ -52854,7 +52991,7 @@ mGl
aaA
vwR
vYO
-mQt
+uEt
rYY
jMc
rRs
@@ -56335,7 +56472,7 @@ ryQ
ryQ
ryQ
mWB
-eke
+wQz
rNb
rVb
rNb
@@ -57500,7 +57637,7 @@ uKa
bFQ
oeO
wsa
-vKj
+vzm
tiu
bhS
kxd
@@ -57888,7 +58025,7 @@ rAw
rdE
kAI
fxc
-vKj
+piB
tiu
bhS
rrl
@@ -59052,7 +59189,7 @@ nzt
woR
bxf
nyI
-uDC
+jmT
tiu
bhS
nuH
diff --git a/maps/rift/levels/rift-06-surface3.dmm b/maps/rift/levels/rift-06-surface3.dmm
index ede520d7dc8d..88c724cb19d7 100644
--- a/maps/rift/levels/rift-06-surface3.dmm
+++ b/maps/rift/levels/rift-06-surface3.dmm
@@ -2018,7 +2018,7 @@
"agQ" = (
/obj/machinery/computer/card,
/obj/machinery/button/windowtint{
- id = "hop_office";
+ id = "hop-office";
pixel_x = 8;
pixel_y = 26
},
@@ -3909,22 +3909,6 @@
},
/turf/simulated/floor/wood,
/area/crew_quarters/captain)
-"amx" = (
-/obj/effect/floor_decal/spline/plain{
- dir = 4
- },
-/obj/machinery/button/windowtint/multitint{
- id = "meeting_tint";
- pixel_x = -24;
- pixel_y = -6
- },
-/obj/machinery/light_switch{
- dir = 8;
- pixel_x = -26;
- pixel_y = 4
- },
-/turf/simulated/floor/tiled/dark,
-/area/bridge/meeting_room)
"amz" = (
/obj/effect/floor_decal/borderfloor,
/obj/effect/floor_decal/corner/lightgrey/border,
@@ -5483,7 +5467,7 @@
dir = 4
},
/obj/machinery/button/windowtint/multitint{
- id = "meeting_tint";
+ id = "meeting-tint";
pixel_x = -24;
pixel_y = 6
},
@@ -8380,6 +8364,11 @@
"azz" = (
/obj/structure/bed/chair/office/dark,
/obj/landmark/spawnpoint/job/pathfinder,
+/obj/machinery/button/windowtint/multitint{
+ id = "pathfinder-office";
+ pixel_x = 38;
+ pixel_y = 28
+ },
/turf/simulated/floor/tiled/monotile,
/area/exploration/pathfinder_office)
"azB" = (
@@ -9637,6 +9626,11 @@
/obj/machinery/light{
dir = 8
},
+/obj/machinery/button/windowtint/multitint{
+ id = "bunker-tint";
+ pixel_x = -24;
+ pixel_y = 6
+ },
/turf/simulated/floor/tiled/steel_grid,
/area/bridge/bunker)
"aEd" = (
@@ -15583,7 +15577,7 @@
dir = 1
},
/obj/machinery/button/windowtint/multitint{
- id = "bridge_tint";
+ id = "bridge-tint";
pixel_x = 38;
pixel_y = 28
},
@@ -17826,6 +17820,9 @@
opacity = 0
},
/obj/effect/paint/commandblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "hop-office"
+ },
/turf/simulated/floor/plating,
/area/crew_quarters/heads/hop)
"dha" = (
@@ -18143,6 +18140,9 @@
"dRg" = (
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/commandblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "blueshield-office"
+ },
/turf/simulated/floor/plating,
/area/crew_quarters/heads/blueshield)
"dRq" = (
@@ -19200,6 +19200,9 @@
opacity = 0
},
/obj/effect/paint/commandblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "bridge-tint"
+ },
/turf/simulated/floor/plating,
/area/bridge)
"fAb" = (
@@ -20035,6 +20038,9 @@
"gQu" = (
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/commandblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "meeting-tint"
+ },
/turf/simulated/floor/plating,
/area/bridge/bridge_hallway)
"gTy" = (
@@ -20745,6 +20751,9 @@
opacity = 0
},
/obj/effect/paint/commandblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "bridge-tint"
+ },
/turf/simulated/floor/plating,
/area/bridge)
"iio" = (
@@ -23066,6 +23075,9 @@
id = "hop_office"
},
/obj/effect/paint/commandblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "hop-office"
+ },
/turf/simulated/floor/plating,
/area/crew_quarters/heads/hop)
"mpP" = (
@@ -24734,6 +24746,9 @@
/obj/structure/cable/green{
icon_state = "1-2"
},
+/obj/map_helper/electrochromatic_linker{
+ id = "bunker-tint"
+ },
/turf/simulated/floor/plating,
/area/bridge/bunker)
"pxd" = (
@@ -25774,6 +25789,11 @@
dir = 8
},
/obj/landmark/spawnpoint/job/blueshield,
+/obj/machinery/button/windowtint/multitint{
+ id = "blueshield-office";
+ pixel_y = 32;
+ pixel_x = -8
+ },
/turf/simulated/floor/carpet/blue,
/area/crew_quarters/heads/blueshield)
"rKd" = (
@@ -26021,6 +26041,9 @@
"siB" = (
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/violet,
+/obj/map_helper/electrochromatic_linker{
+ id = "pathfinder-office"
+ },
/turf/simulated/floor/plating,
/area/exploration/pathfinder_office)
"sja" = (
@@ -27537,6 +27560,9 @@
},
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/commandblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "bridge-tint"
+ },
/turf/simulated/floor/plating,
/area/bridge)
"vlu" = (
@@ -27693,6 +27719,9 @@
"vwG" = (
/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks,
/obj/effect/paint/commandblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "meeting-tint"
+ },
/turf/simulated/floor/plating,
/area/bridge/meeting_room)
"vwM" = (
@@ -28316,6 +28345,9 @@
opacity = 0
},
/obj/effect/paint/commandblue,
+/obj/map_helper/electrochromatic_linker{
+ id = "bunker-tint"
+ },
/turf/simulated/floor/plating,
/area/bridge/bunker)
"wmp" = (
@@ -50492,7 +50524,7 @@ adh
aTY
sHK
asz
-amx
+aUt
aUt
aUt
aUt
diff --git a/maps/sectors/tradeport_140/levels/tradeport_140.dmm b/maps/sectors/tradeport_140/levels/tradeport_140.dmm
index 04dd84918912..d05c55a656e3 100644
--- a/maps/sectors/tradeport_140/levels/tradeport_140.dmm
+++ b/maps/sectors/tradeport_140/levels/tradeport_140.dmm
@@ -2070,7 +2070,7 @@
id_tag = "tradeport_hangar_docker";
pixel_x = -25
},
-/obj/effect/shuttle_landmark/triumph/trade/hangar,
+/obj/effect/shuttle_landmark/trade/hangar,
/obj/overmap/entity/visitable/ship/landable/trade,
/turf/simulated/floor/tiled/dark,
/area/shuttle/trade_ship/general)
diff --git a/maps/sectors/tradeport_192/levels/tradeport_192.dmm b/maps/sectors/tradeport_192/levels/tradeport_192.dmm
index 14ff915c4c12..4df6d23e86e4 100644
--- a/maps/sectors/tradeport_192/levels/tradeport_192.dmm
+++ b/maps/sectors/tradeport_192/levels/tradeport_192.dmm
@@ -10419,7 +10419,7 @@
id_tag = "tradeport_hangar_docker";
pixel_x = -25
},
-/obj/effect/shuttle_landmark/triumph/trade/hangar,
+/obj/effect/shuttle_landmark/trade/hangar,
/obj/overmap/entity/visitable/ship/landable/trade,
/turf/simulated/floor/tiled/dark,
/area/shuttle/trade_ship/general)
diff --git a/maps/shuttles/README.md b/maps/shuttles/README.md
new file mode 100644
index 000000000000..07c580774f8f
--- /dev/null
+++ b/maps/shuttles/README.md
@@ -0,0 +1,33 @@
+# Shuttles
+
+Shuttle maps & datum defs go in here, as well as their corrosponding code, but not their docks.
+
+Shuttles may be re-instanced multiple times unless specified otherwise.
+
+## Bounding Boxes
+
+Shuttles have:
+
+- A basic square bounding box used for bounds checks
+- Their actual /area bounding box
+
+The /area's in them that aren't `world.area` are used for the square bounding box allocation, but only the turfs in those said areas will move with the shuttle.
+
+There is currently, as of December 2023, no way to expand the areas in game without admin intervention.
+
+## Factions
+
+Organize as an exmaple like this;
+
+`maps/shuttles/factions/corporations/nanotrasen/*`
+`maps/shuttles/factions/orion/tristar/*`
+`maps/shuttles/generic/civillian/*`
+`maps/shuttles/generic/outlaw/*`
+
+So on, so forth.
+
+Basically, just like the `code/game/content/*` and `icons/content/*` folders.
+
+# todo
+
+i'm kind of silly, we should finish the readme later ~silicons
diff --git a/maps/shuttles/factions/corporations/nanotrasen/drone_prototype.dm b/maps/shuttles/factions/corporations/nanotrasen/drone_prototype.dm
new file mode 100644
index 000000000000..13bc8f1f3c79
--- /dev/null
+++ b/maps/shuttles/factions/corporations/nanotrasen/drone_prototype.dm
@@ -0,0 +1,17 @@
+/datum/shuttle_template/nanotrasen/drone/prototype
+ name = "NT-S V1 Sensor Drone"
+ desc = "Nanotrasen's V1 Prototype Sensor Drone intended for unmanned sector scans in the depths of space. Not habitable."
+ fluff = "The rather blandly named V1 sensor drone. A prototype design, it is an unmanned craft used \
+ for frontier exploration. Definitely not safe for life. As an upside, it runs on ion propulsion that \
+ doesn't need to be refuelled for weeks on end." // v1 from ultrakill
+ id = "nt-drone-v1"
+ relative_path = "drone_prototype.dmm"
+
+ descriptor = /datum/shuttle_descriptor{
+ mass = 5;
+ }
+
+// todo: finish map
+
+/area/shuttle/nanotrasen/drone_prototype
+ name = "V1 Sensor Drone"
diff --git a/maps/shuttles/factions/corporations/nanotrasen/drone_prototype.dmm b/maps/shuttles/factions/corporations/nanotrasen/drone_prototype.dmm
new file mode 100644
index 000000000000..eb8a58ae1c4c
--- /dev/null
+++ b/maps/shuttles/factions/corporations/nanotrasen/drone_prototype.dmm
@@ -0,0 +1,412 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/space/basic,
+/area/space)
+"c" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"d" = (
+/obj/structure/handrail{
+ dir = 4
+ },
+/obj/structure/cable,
+/obj/machinery/power/terminal{
+ dir = 4
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"e" = (
+/obj/structure/handrail{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"g" = (
+/obj/effect/floor_decal/industrial/warning/full,
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"h" = (
+/obj/structure/handrail{
+ dir = 8
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"i" = (
+/turf/simulated/shuttle/wall/voidcraft,
+/area/shuttle/nanotrasen/drone_prototype)
+"j" = (
+/obj/machinery/shipsensors,
+/obj/effect/floor_decal/industrial/warning/full,
+/turf/simulated/floor/plating/outdoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"k" = (
+/obj/structure/handrail{
+ dir = 4
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"l" = (
+/obj/effect/floor_decal/industrial/warning/full,
+/obj/machinery/power/apc/south_mount,
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"q" = (
+/turf/simulated/wall/rshull,
+/area/shuttle/nanotrasen/drone_prototype)
+"s" = (
+/obj/effect/floor_decal/industrial/warning/full,
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"t" = (
+/obj/structure/railing,
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"w" = (
+/obj/effect/floor_decal/industrial/warning/full,
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"B" = (
+/obj/spawner/window/low_wall/reinforced/full,
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"E" = (
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"I" = (
+/obj/effect/floor_decal/industrial/warning/full,
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"L" = (
+/obj/structure/table/rack/shelf,
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"M" = (
+/obj/machinery/power/terminal{
+ dir = 1
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"N" = (
+/obj/structure/railing{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"P" = (
+/obj/machinery/door/airlock/external/glass,
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/drone_prototype)
+"Q" = (
+/obj/effect/floor_decal/industrial/warning/full,
+/turf/space/basic,
+/area/shuttle/nanotrasen/drone_prototype)
+
+(1,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
+(2,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
+(3,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
+(4,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+Q
+Q
+Q
+a
+a
+a
+a
+a
+"}
+(5,1,1) = {"
+a
+a
+a
+a
+a
+a
+j
+q
+B
+B
+q
+a
+a
+a
+a
+a
+"}
+(6,1,1) = {"
+a
+a
+a
+a
+a
+q
+B
+q
+w
+w
+w
+q
+w
+a
+a
+a
+"}
+(7,1,1) = {"
+a
+a
+a
+a
+q
+L
+t
+k
+h
+E
+E
+q
+w
+a
+a
+a
+"}
+(8,1,1) = {"
+a
+a
+a
+a
+B
+w
+E
+l
+i
+s
+M
+P
+a
+a
+a
+a
+"}
+(9,1,1) = {"
+a
+a
+a
+a
+B
+w
+E
+c
+i
+I
+E
+P
+a
+a
+a
+a
+"}
+(10,1,1) = {"
+a
+a
+a
+a
+q
+L
+t
+e
+d
+c
+E
+q
+w
+a
+a
+a
+"}
+(11,1,1) = {"
+a
+a
+a
+a
+a
+q
+B
+q
+g
+N
+E
+q
+w
+a
+a
+a
+"}
+(12,1,1) = {"
+a
+a
+a
+a
+a
+a
+Q
+q
+B
+B
+q
+a
+a
+a
+a
+a
+"}
+(13,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+Q
+Q
+Q
+a
+a
+a
+a
+a
+"}
+(14,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
+(15,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
+(16,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
diff --git a/maps/shuttles/factions/corporations/nanotrasen/sci_vector.dm b/maps/shuttles/factions/corporations/nanotrasen/sci_vector.dm
new file mode 100644
index 000000000000..e710836faffa
--- /dev/null
+++ b/maps/shuttles/factions/corporations/nanotrasen/sci_vector.dm
@@ -0,0 +1,34 @@
+/datum/shuttle_template/nanotrasen/science/vector
+ name = "NT-S Vector"
+ desc = "A research vessel built for medium-range archeology and analysis missions."
+ desc = "A newer design in Nanotrasen's lineup of deep-space shuttles, the Vector was built in-house by \
+ the Research Division. While lacking most of the luxuries and heavy tooling of other shuttles, it does \
+ contain a suite of astronavigational utilities."
+ id = "nt-vector"
+ relative_path = "sci_vector.dmm"
+
+ descriptor = /datum/shuttle_descriptor{
+ mass = 25;
+ }
+
+// todo: finish map
+
+/area/shuttle/nanotrasen/sci_vector
+
+/area/shuttle/nanotrasen/sci_vector/engineering
+ name = "NT-S Vector - Engineering Compartment"
+
+/area/shuttle/nanotrasen/sci_vector/service
+ name = "NT-S Vector - Service Compartment"
+
+/area/shuttle/nanotrasen/sci_vector/cockpit
+ name = "NT-S Vector - Cockpit"
+
+/area/shuttle/nanotrasen/sci_vector/crew
+ name = "NT-S Vector - Crew Compartment"
+
+/area/shuttle/nanotrasen/sci_vector/excursion
+ name = "NT-S Vector - Excursion Compartment"
+
+/area/shuttle/nanotrasen/sci_vector/airlock
+ name = "NT-S Vector - Airlock"
diff --git a/maps/shuttles/factions/corporations/nanotrasen/sci_vector.dmm b/maps/shuttles/factions/corporations/nanotrasen/sci_vector.dmm
new file mode 100644
index 000000000000..00050e127214
--- /dev/null
+++ b/maps/shuttles/factions/corporations/nanotrasen/sci_vector.dmm
@@ -0,0 +1,1233 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aA" = (
+/obj/machinery/door/blast/regular,
+/obj/structure/atmospheric_retention_field,
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/sci_vector/service)
+"aU" = (
+/obj/structure/handrail,
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/sci_vector/service)
+"aZ" = (
+/obj/structure/handrail,
+/turf/space/basic,
+/area/shuttle/nanotrasen/sci_vector/excursion)
+"bF" = (
+/obj/machinery/power/smes,
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/sci_vector/engineering)
+"ch" = (
+/obj/machinery/atmospherics/pipe/tank{
+ dir = 4
+ },
+/turf/simulated/floor/plating/indoors,
+/area/shuttle/nanotrasen/sci_vector/engineering)
+"cv" = (
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+(21,1,1) = {"
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+(22,1,1) = {"
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+(23,1,1) = {"
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+(24,1,1) = {"
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+"}
+(25,1,1) = {"
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+"}
diff --git a/maps/triumph/engines/burn.dmm b/maps/triumph/engines/burn.dmm
index 47af7f41b62e..0f5c6cc2cabb 100644
--- a/maps/triumph/engines/burn.dmm
+++ b/maps/triumph/engines/burn.dmm
@@ -167,7 +167,7 @@
/obj/machinery/atmospherics/pipe/simple/visible/purple{
dir = 4
},
-/turf/simulated/wall/r_wall,
+/turf/simulated/wall/r_wall/prepainted/engineering,
/area/engineering/engine_room)
"gT" = (
/obj/structure/grille,
@@ -183,11 +183,11 @@
name = "Engine Radiator Viewport Shutter";
opacity = 0
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"gU" = (
/obj/structure/sign/fire,
-/turf/simulated/wall/r_wall,
+/turf/simulated/wall/r_wall/prepainted/engineering,
/area/engineering/engine_room)
"gV" = (
/turf/template_noop,
@@ -563,7 +563,7 @@
name = "Engine Radiator Viewport Shutter";
opacity = 0
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"xl" = (
/obj/machinery/computer/general_air_control/large_tank_control{
@@ -710,7 +710,7 @@
name = "Engine Radiator Viewport Shutter";
opacity = 0
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"Ce" = (
/obj/structure/window/phoronreinforced{
@@ -858,7 +858,7 @@
name = "Engine Radiator Viewport Shutter";
opacity = 0
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"HF" = (
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction{
@@ -1041,7 +1041,7 @@
/obj/machinery/atmospherics/pipe/simple/visible/red{
dir = 4
},
-/turf/simulated/wall/r_wall,
+/turf/simulated/wall/r_wall/prepainted/engineering,
/area/engineering/engine_room)
"Py" = (
/obj/machinery/atmospherics/pipe/simple/visible/red{
@@ -1060,7 +1060,7 @@
name = "Engine Radiator Viewport Shutter";
opacity = 0
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"PH" = (
/obj/machinery/atmospherics/component/binary/circulator{
@@ -1146,7 +1146,7 @@
name = "Engine Radiator Viewport Shutter";
opacity = 0
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"Rn" = (
/obj/machinery/atmospherics/component/binary/pump{
@@ -1311,7 +1311,7 @@
name = "Engine Radiator Viewport Shutter";
opacity = 0
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"VA" = (
/obj/machinery/atmospherics/pipe/manifold/visible/black{
@@ -1351,7 +1351,7 @@
name = "Engine Radiator Viewport Shutter";
opacity = 0
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"Wr" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
@@ -1370,6 +1370,9 @@
},
/turf/simulated/floor/tiled/techfloor/grid,
/area/engineering/engine_room)
+"WC" = (
+/turf/simulated/wall/r_wall/prepainted/engineering,
+/area/engineering/engine_room)
"WF" = (
/obj/effect/floor_decal/industrial/warning{
dir = 8
@@ -1392,7 +1395,7 @@
name = "Engine Radiator Viewport Shutter";
opacity = 0
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"Xs" = (
/obj/machinery/atmospherics/pipe/manifold/visible/green{
@@ -1462,15 +1465,15 @@ Dq
Dq
Dq
Dq
-KZ
+WC
JN
JN
JN
JN
JN
-KZ
-KZ
-KZ
+WC
+WC
+WC
Dq
Dq
Dq
@@ -1491,7 +1494,7 @@ cc
gW
QA
OY
-KZ
+WC
Dq
Dq
Dq
@@ -1512,7 +1515,7 @@ LX
cc
PA
qt
-KZ
+WC
Dq
oP
Dq
@@ -1520,11 +1523,11 @@ Dq
Dq
"}
(4,1,1) = {"
-KZ
+WC
Yi
Yi
Yi
-KZ
+WC
HD
PW
LX
@@ -1533,15 +1536,15 @@ LX
OG
PA
Ku
-KZ
+WC
Yi
hD
Yi
-KZ
-KZ
+WC
+WC
"}
(5,1,1) = {"
-KZ
+WC
es
Qx
Ww
@@ -1601,10 +1604,10 @@ zz
Gw
xU
nN
-KZ
+WC
"}
(8,1,1) = {"
-KZ
+WC
DU
Qx
pL
@@ -1617,15 +1620,15 @@ tV
PL
Py
GT
-KZ
-KZ
+WC
+WC
gU
Tl
Uu
-KZ
+WC
"}
(9,1,1) = {"
-KZ
+WC
ey
Gn
mF
@@ -1638,7 +1641,7 @@ AX
RE
Py
jD
-KZ
+WC
gV
gV
gV
@@ -1646,7 +1649,7 @@ gV
gV
"}
(10,1,1) = {"
-KZ
+WC
UK
jc
Mo
@@ -1659,7 +1662,7 @@ ay
RU
Aq
eu
-KZ
+WC
gV
gV
gV
@@ -1667,7 +1670,7 @@ gV
gV
"}
(11,1,1) = {"
-KZ
+WC
as
Qy
tJ
@@ -1680,7 +1683,7 @@ bc
RF
Um
fS
-KZ
+WC
gV
gV
gV
@@ -1688,7 +1691,7 @@ gV
gV
"}
(12,1,1) = {"
-KZ
+WC
oY
PH
On
@@ -1701,7 +1704,7 @@ ay
Py
Qx
je
-KZ
+WC
gV
gV
gV
@@ -1709,7 +1712,7 @@ gV
gV
"}
(13,1,1) = {"
-KZ
+WC
bf
WF
py
@@ -1722,7 +1725,7 @@ uj
Py
Qx
uF
-KZ
+WC
gV
gV
gV
@@ -1730,7 +1733,7 @@ gV
gV
"}
(14,1,1) = {"
-KZ
+WC
ip
iB
nt
@@ -1743,7 +1746,7 @@ nt
nF
iF
IP
-KZ
+WC
gV
gV
gV
@@ -1751,7 +1754,7 @@ gV
gV
"}
(15,1,1) = {"
-KZ
+WC
TK
zy
nU
@@ -1764,7 +1767,7 @@ KZ
Bc
xl
rT
-KZ
+WC
gV
gV
gV
@@ -1772,7 +1775,7 @@ gV
gV
"}
(16,1,1) = {"
-KZ
+WC
mz
qH
nU
@@ -1785,7 +1788,7 @@ KZ
ox
rX
jr
-KZ
+WC
gV
gV
gV
@@ -1793,7 +1796,7 @@ gV
gV
"}
(17,1,1) = {"
-KZ
+WC
VN
VN
KZ
@@ -1814,7 +1817,7 @@ gV
gV
"}
(18,1,1) = {"
-KZ
+WC
Vm
Vm
pO
@@ -1835,7 +1838,7 @@ gV
gV
"}
(19,1,1) = {"
-KZ
+WC
Vm
Vm
sE
diff --git a/maps/triumph/engines/rust.dmm b/maps/triumph/engines/rust.dmm
index 0038d472160c..64f13312da64 100644
--- a/maps/triumph/engines/rust.dmm
+++ b/maps/triumph/engines/rust.dmm
@@ -275,7 +275,7 @@
/area/engineering/engine_room)
"aP" = (
/obj/structure/sign/warning/radioactive,
-/turf/simulated/wall/r_wall,
+/turf/simulated/wall/r_wall/prepainted/engineering,
/area/engineering/engine_room)
"aY" = (
/obj/machinery/atmospherics/pipe/manifold/visible/green{
@@ -299,7 +299,7 @@
/obj/structure/cable/cyan{
icon_state = "0-8"
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"ck" = (
/obj/machinery/atmospherics/component/unary/vent_pump/high_volume{
@@ -308,7 +308,7 @@
pump_direction = 0;
on = 1
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"cx" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
@@ -348,7 +348,7 @@
/obj/machinery/camera/network/engine{
dir = 4
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"eD" = (
/obj/machinery/air_alarm{
@@ -425,7 +425,7 @@
id_tag = "engine_sensor";
output = 63
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"iw" = (
/obj/structure/closet/radiation,
@@ -487,7 +487,7 @@
id = "EngineVent";
name = "Reactor Vent"
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"kJ" = (
/obj/machinery/computer/fusion_fuel_control{
@@ -603,10 +603,10 @@
icon_state = "phoronwindow0"
},
/obj/structure/grille,
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"os" = (
-/turf/simulated/wall/r_wall,
+/turf/simulated/wall/r_wall/prepainted/engineering,
/area/engineering/engine_room)
"oE" = (
/obj/structure/cable/cyan{
@@ -683,13 +683,13 @@
/obj/structure/cable/cyan{
icon_state = "4-8"
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"ss" = (
/obj/machinery/atmospherics/pipe/simple/visible/red{
dir = 4
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"sH" = (
/obj/structure/cable/cyan{
@@ -756,7 +756,7 @@
/obj/structure/cable/cyan{
icon_state = "1-2"
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"wb" = (
/obj/machinery/atmospherics/pipe/simple/visible/cyan{
@@ -819,7 +819,7 @@
/turf/simulated/floor/tiled/techfloor/grid,
/area/engineering/engine_room)
"Ab" = (
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"At" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
@@ -856,7 +856,7 @@
id = "cooling_in";
use_power = 1
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"EG" = (
/obj/machinery/atmospherics/pipe/manifold/visible/cyan{
@@ -997,7 +997,7 @@
/obj/structure/cable/cyan{
icon_state = "1-2"
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"Kt" = (
/obj/machinery/door/firedoor,
@@ -1024,7 +1024,7 @@
/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
dir = 8
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"Lz" = (
/obj/machinery/atmospherics/pipe/manifold/visible/cyan{
@@ -1051,7 +1051,7 @@
/obj/machinery/atmospherics/pipe/simple/visible/red{
dir = 4
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"MW" = (
/obj/machinery/atmospherics/component/binary/pump,
@@ -1209,7 +1209,7 @@
pump_direction = 0;
on = 1
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"RC" = (
/obj/structure/cable/cyan{
@@ -1249,7 +1249,7 @@
id = "cooling_in";
use_power = 1
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"Th" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
@@ -1277,7 +1277,7 @@
/obj/structure/cable/cyan{
icon_state = "4-8"
},
-/turf/simulated/floor/reinforced,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"UA" = (
/obj/machinery/atmospherics/component/binary/pump{
@@ -1337,7 +1337,7 @@
/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 4
},
-/turf/simulated/floor,
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"YK" = (
/obj/machinery/atmospherics/component/binary/pump,
diff --git a/maps/triumph/engines/sme.dmm b/maps/triumph/engines/sme.dmm
index adce34d916ae..9cf90960a212 100644
--- a/maps/triumph/engines/sme.dmm
+++ b/maps/triumph/engines/sme.dmm
@@ -43,10 +43,6 @@
/area/engineering/engine_room)
"bb" = (
/obj/structure/grille,
-/obj/structure/window/phoronreinforced,
-/obj/structure/window/phoronreinforced{
- dir = 1
- },
/obj/structure/window/phoronreinforced{
dir = 8
},
@@ -58,6 +54,9 @@
id = "SupermatterPort";
name = "Reactor Blast Door"
},
+/obj/structure/window/phoronreinforced{
+ dir = 1
+ },
/turf/simulated/floor,
/area/engineering/engine_room)
"bK" = (
@@ -109,9 +108,7 @@
id = "EngineVent";
name = "Reactor Vent"
},
-/turf/simulated/floor/reinforced/nitrogen{
- initial_gas_mix = "n2=82.1472;TEMP=293.15"
- },
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"fp" = (
/obj/machinery/atmospherics/pipe/simple/visible/yellow{
@@ -167,10 +164,6 @@
},
/turf/simulated/floor/tiled/techfloor/grid,
/area/engineering/engine_room)
-"hJ" = (
-/obj/structure/sign/vacuum,
-/turf/simulated/wall/r_wall,
-/area/engineering/engine_room)
"hR" = (
/obj/machinery/atmospherics/pipe/manifold/visible/green{
dir = 1
@@ -331,8 +324,8 @@
/obj/machinery/camera/network/engine{
dir = 1
},
-/obj/machinery/atmospherics/component/binary/pump{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
},
/turf/simulated/floor,
/area/engineering/engine_room)
@@ -367,20 +360,21 @@
pixel_y = -5;
req_access = list(10)
},
-/obj/machinery/button/remote/blast_door{
- desc = "A remote control-switch for the engine control room blast doors.";
- id = "EngineBlast";
- name = "Engine Monitoring Room Blast Doors";
- pixel_x = -25;
- pixel_y = 5;
- req_access = list(10)
- },
/obj/structure/cable/yellow{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/visible/red{
dir = 5
},
+/obj/machinery/button/remote/airlock{
+ pixel_y = 5;
+ pixel_x = -25;
+ desc = "A control for the locking bolts of the access hatch into the containment.";
+ id = "engine_access_hatch";
+ name = "Access Hatch";
+ req_access = list(10);
+ specialfunctions = 4
+ },
/turf/simulated/floor/plating,
/area/engineering/engine_room)
"nV" = (
@@ -413,7 +407,7 @@
/area/engineering/engine_room)
"qb" = (
/obj/structure/sign/warning/radioactive,
-/turf/simulated/wall/r_wall,
+/turf/simulated/wall/r_wall/prepainted/engineering,
/area/engineering/engine_room)
"qc" = (
/obj/machinery/shield_diffuser,
@@ -667,9 +661,6 @@
"zU" = (
/obj/structure/grille,
/obj/structure/window/phoronreinforced,
-/obj/structure/window/phoronreinforced{
- dir = 1
- },
/obj/structure/window/phoronreinforced{
dir = 8
},
@@ -879,14 +870,11 @@
/turf/simulated/floor/plating,
/area/engineering/engine_room)
"FO" = (
-/obj/machinery/door/airlock/hatch{
- icon_state = "door_locked";
- id_tag = "engine_access_hatch";
- locked = 1;
- req_one_access = null
- },
/obj/map_helper/access_helper/airlock/station/engineering/engine,
-/turf/simulated/floor/reinforced,
+/obj/machinery/door/airlock/hatch/supermatter_access{
+ id_tag = "engine_access_hatch"
+ },
+/turf/simulated/floor/reinforced/airless,
/area/engineering/engine_room)
"FV" = (
/obj/structure/cable/cyan{
@@ -1315,7 +1303,7 @@
/turf/simulated/floor,
/area/engineering/engine_room)
"WZ" = (
-/turf/simulated/wall/r_wall,
+/turf/simulated/wall/r_wall/prepainted/engineering,
/area/engineering/engine_room)
"Xc" = (
/obj/machinery/atmospherics/pipe/simple/visible/green,
@@ -1360,12 +1348,6 @@
/obj/structure/cable/cyan{
icon_state = "1-2"
},
-/obj/machinery/computer/general_air_control/large_tank_control{
- frequency = 1439;
- name = "Reactor Waste Port";
- output_tag = "waste_out";
- sensors = null
- },
/turf/simulated/floor/tiled/techfloor/grid,
/area/engineering/engine_room)
"Yg" = (
@@ -1435,9 +1417,9 @@ Za
WZ
WZ
WZ
-hJ
dF
-hJ
+dF
+dF
WZ
WZ
WZ
diff --git a/maps/triumph/levels/deck1.dmm b/maps/triumph/levels/deck1.dmm
index 86cc2abe3f1f..ff1464050c5b 100644
--- a/maps/triumph/levels/deck1.dmm
+++ b/maps/triumph/levels/deck1.dmm
@@ -63,10 +63,10 @@
/turf/simulated/floor/tiled,
/area/engineering/hallway)
"ai" = (
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+/obj/machinery/atmospherics/pipe/simple/visible{
dir = 9
},
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible{
dir = 6
},
/turf/simulated/floor/tiled/techmaint,
@@ -301,7 +301,7 @@
/turf/simulated/floor/tiled,
/area/crew_quarters/heads/chief)
"aO" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green,
+/obj/machinery/atmospherics/pipe/simple/visible/blue,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"aS" = (
@@ -526,8 +526,8 @@
/turf/simulated/floor/tiled/white,
/area/engineering/foyer_mezzenine)
"by" = (
-/obj/machinery/atmospherics/component/unary/vent_scrubber/on{
- dir = 8
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
+ dir = 1
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
@@ -651,8 +651,8 @@
/area/space)
"bS" = (
/obj/spawner/window/low_wall/reinforced/full/firelocks,
-/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
},
/obj/effect/paint_stripe/pipecyan,
/turf/simulated/floor/plating,
@@ -669,6 +669,18 @@
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
+"bU" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/machinery/atmospherics/component/unary/vent_pump/on{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/atmos)
"bV" = (
/obj/structure/atmos_tank_segment/phoron{
icon_state = "4,0"
@@ -871,10 +883,16 @@
/turf/simulated/floor/tiled,
/area/engineering/hallway/lower)
"cK" = (
-/obj/structure/catwalk,
-/obj/structure/catwalk,
-/turf/simulated/wall/r_wall/prepainted/engineering,
-/area/engineering/portnacelle)
+/obj/machinery/atmospherics/pipe/simple/visible/purple{
+ dir = 6
+ },
+/obj/machinery/meter,
+/obj/machinery/light{
+ dir = 8;
+ light_range = 12
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/atmos)
"cM" = (
/obj/structure/atmos_tank_segment/n2o2{
icon_state = "0,3"
@@ -966,10 +984,10 @@
/turf/simulated/floor/airless/ceiling,
/area/engineering/atmos/gas_storage)
"cZ" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/visible/cyan,
+/obj/machinery/atmospherics/pipe/simple/visible/blue,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"dc" = (
@@ -1165,7 +1183,7 @@
/obj/structure/atmos_tank_segment/o2{
icon_state = "3,3"
},
-/obj/machinery/atmospherics/pipe/simple/visible/yellow,
+/obj/machinery/atmospherics/pipe/simple/visible,
/turf/simulated/floor/reinforced/oxygen,
/area/engineering/atmos/gas_storage)
"dN" = (
@@ -1561,7 +1579,7 @@
/obj/machinery/door/airlock/maintenance/engi{
req_one_access = null
},
-/obj/map_helper/access_helper/airlock/station/maintenance,
+/obj/map_helper/access_helper/airlock/station/engineering/department,
/turf/simulated/floor/tiled/techmaint,
/area/maintenance/engineering)
"fb" = (
@@ -1594,8 +1612,8 @@
/turf/simulated/floor/plating,
/area/engineering/hallway/lower)
"ff" = (
-/obj/machinery/atmospherics/pipe/simple/visible/cyan,
-/obj/machinery/atmospherics/pipe/simple/visible/red{
+/obj/machinery/atmospherics/pipe/simple/visible/blue,
+/obj/machinery/atmospherics/pipe/simple/visible/black{
dir = 4
},
/turf/simulated/floor/tiled/techmaint,
@@ -1641,16 +1659,10 @@
/turf/simulated/floor/tiled,
/area/station/stairs_one)
"fn" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
/obj/effect/floor_decal/industrial/warning/corner{
dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 5
},
/turf/simulated/floor/tiled/techmaint,
@@ -1755,6 +1767,7 @@
/obj/machinery/door/firedoor{
dir = 8
},
+/obj/map_helper/access_helper/airlock/station/engineering/department,
/turf/simulated/floor/tiled,
/area/engineering/hallway)
"fJ" = (
@@ -1840,7 +1853,7 @@
/turf/simulated/floor/plating,
/area/maintenance/engineering)
"fW" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red,
+/obj/machinery/atmospherics/pipe/simple/visible/black,
/obj/machinery/meter,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
@@ -1856,6 +1869,13 @@
/obj/structure/railing,
/turf/space,
/area/space)
+"gc" = (
+/obj/machinery/atmospherics/pipe/simple/visible,
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/atmos)
"gf" = (
/obj/machinery/atmospherics/component/unary/vent_pump{
dir = 4;
@@ -2166,21 +2186,24 @@
/turf/simulated/floor/tiled,
/area/engineering/hallway/lower)
"ha" = (
-/obj/structure/catwalk,
-/turf/simulated/wall/r_wall/prepainted/engineering,
-/area/engineering/portnacelle)
+/obj/machinery/atmospherics/pipe/simple/visible/black,
+/obj/machinery/atmospherics/pipe/simple/visible/purple{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/atmos)
"hb" = (
/obj/machinery/atmospherics/pipe/simple/visible,
/obj/structure/catwalk,
/turf/simulated/floor/airless/ceiling,
/area/engineering/atmos/gas_storage)
"hd" = (
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
- dir = 10
+/obj/machinery/atmospherics/pipe/simple/visible/purple{
+ dir = 8
},
-/obj/machinery/meter,
-/turf/simulated/floor/tiled/techmaint,
-/area/engineering/atmos)
+/obj/structure/catwalk,
+/turf/simulated/floor/airless/ceiling,
+/area/engineering/atmos/gas_storage)
"he" = (
/turf/space/basic,
/area/space)
@@ -2215,14 +2238,18 @@
/turf/simulated/floor/tiled/techfloor/grid,
/area/engineering/starboardnacelle)
"hk" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/effect/floor_decal/industrial/warning{
dir = 5
},
/obj/structure/window/reinforced{
dir = 4
},
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 4
+ },
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"hl" = (
@@ -2247,7 +2274,7 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"hn" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/green{
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
dir = 8
},
/turf/simulated/floor/tiled/techmaint,
@@ -2644,7 +2671,10 @@
/turf/simulated/floor/tiled/white,
/area/engineering/foyer_mezzenine)
"iC" = (
-/obj/machinery/atmospherics/component/unary/vent_pump/on,
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 10
+ },
+/obj/machinery/meter,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"iE" = (
@@ -2745,9 +2775,6 @@
},
/turf/simulated/floor/tiled/hydro,
/area/engineering/atmos)
-"iY" = (
-/turf/simulated/wall/r_wall,
-/area/engineering/engine_room)
"ja" = (
/obj/structure/table/rack{
dir = 8;
@@ -2830,8 +2857,8 @@
/turf/simulated/floor/tiled,
/area/engineering/atmos/monitoring)
"jj" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 9
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
@@ -2879,7 +2906,9 @@
/turf/simulated/floor/airless/ceiling,
/area/space)
"jv" = (
-/obj/machinery/atmospherics/pipe/simple/visible/purple,
+/obj/machinery/atmospherics/component/unary/vent_pump/on{
+ dir = 8
+ },
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"jy" = (
@@ -3108,6 +3137,12 @@
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
+"ke" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/blue{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/atmos)
"kf" = (
/obj/structure/cable/green{
icon_state = "4-8"
@@ -3207,9 +3242,8 @@
/area/tcommsat/chamber)
"kv" = (
/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 4
+ dir = 9
},
-/obj/machinery/meter,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"kw" = (
@@ -3456,10 +3490,10 @@
/turf/simulated/wall/prepainted/engineering,
/area/engineering/storage)
"lw" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/visible/purple,
+/obj/machinery/atmospherics/pipe/simple/visible/red,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"lz" = (
@@ -3726,8 +3760,8 @@
/obj/machinery/light{
dir = 1
},
-/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
@@ -3735,7 +3769,7 @@
/obj/structure/atmos_tank_segment/o2{
icon_state = "1,4"
},
-/obj/machinery/atmospherics/pipe/simple/visible/cyan,
+/obj/machinery/atmospherics/pipe/simple/visible/blue,
/obj/structure/lattice,
/turf/space/basic,
/area/engineering/atmos/gas_storage)
@@ -3800,7 +3834,7 @@
/obj/machinery/door/airlock/maintenance/engi{
req_one_access = null
},
-/obj/map_helper/access_helper/airlock/station/maintenance,
+/obj/map_helper/access_helper/airlock/station/engineering/department,
/turf/simulated/floor/plating,
/area/tcommsat/powercontrol)
"mC" = (
@@ -3958,8 +3992,8 @@
/obj/structure/atmos_tank_segment/phoron{
icon_state = "3,1"
},
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 8
},
/turf/simulated/floor/reinforced/phoron,
/area/engineering/atmos/gas_storage)
@@ -4034,7 +4068,7 @@
/turf/simulated/floor/airless/ceiling,
/area/engineering/atmos/gas_storage)
"nC" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/green{
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
dir = 1
},
/obj/effect/floor_decal/industrial/warning/corner,
@@ -4118,7 +4152,7 @@
/obj/effect/floor_decal/industrial/warning{
dir = 1
},
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 9
},
/obj/structure/window/reinforced{
@@ -4248,7 +4282,7 @@
/turf/simulated/floor/tiled/techfloor/grid,
/area/engineering/engine_monitoring)
"oo" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 5
},
/obj/machinery/meter,
@@ -4341,11 +4375,13 @@
/turf/simulated/floor/tiled,
/area/engineering/hallway/lower)
"oI" = (
+/obj/spawner/window/low_wall/reinforced/full/firelocks,
/obj/machinery/atmospherics/pipe/simple/visible/purple{
- dir = 6
+ dir = 8
},
-/turf/simulated/floor/tiled/techmaint,
-/area/engineering/atmos)
+/obj/effect/paint_stripe/pipecyan,
+/turf/simulated/floor/plating,
+/area/space)
"oJ" = (
/obj/machinery/atmospherics/portables_connector{
dir = 1
@@ -4392,7 +4428,7 @@
/turf/simulated/floor/tiled,
/area/engineering/atmos/monitoring)
"oP" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 4
},
/obj/effect/floor_decal/industrial/warning,
@@ -4444,7 +4480,7 @@
/turf/simulated/floor/tiled/techfloor/grid,
/area/engineering/shunt)
"pa" = (
-/obj/machinery/atmospherics/component/unary/vent_pump/on{
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
/turf/simulated/floor/tiled/techmaint,
@@ -4459,8 +4495,8 @@
/obj/structure/atmos_tank_segment/co2{
icon_state = "3,1"
},
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 8
},
/turf/simulated/floor/reinforced/carbon_dioxide,
/area/engineering/atmos/gas_storage)
@@ -4502,7 +4538,7 @@
/obj/effect/floor_decal/industrial/warning{
dir = 4
},
-/obj/machinery/atmospherics/pipe/manifold4w/visible/red,
+/obj/machinery/atmospherics/pipe/manifold4w/visible/black,
/obj/machinery/meter,
/obj/structure/cable/green{
icon_state = "1-2"
@@ -4741,7 +4777,7 @@
/obj/structure/atmos_tank_segment/o2{
icon_state = "3,4"
},
-/obj/machinery/atmospherics/pipe/simple/visible/yellow,
+/obj/machinery/atmospherics/pipe/simple/visible,
/obj/structure/lattice,
/turf/space/basic,
/area/engineering/atmos/gas_storage)
@@ -4831,7 +4867,7 @@
/obj/machinery/door/airlock/maintenance/engi{
req_one_access = null
},
-/obj/map_helper/access_helper/airlock/station/maintenance,
+/obj/map_helper/access_helper/airlock/station/engineering/atmospherics,
/turf/simulated/floor/plating,
/area/engineering/atmos/storage)
"qr" = (
@@ -4880,7 +4916,7 @@
/obj/structure/atmos_tank_segment/air{
icon_state = "1,3"
},
-/obj/machinery/atmospherics/pipe/simple/visible,
+/obj/machinery/atmospherics/pipe/simple/visible/cyan,
/turf/simulated/floor/reinforced/airmix,
/area/engineering/atmos/gas_storage)
"qz" = (
@@ -4923,7 +4959,7 @@
/turf/simulated/floor/tiled/techmaint,
/area/tcommsat/computer)
"qD" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/red{
+/obj/machinery/atmospherics/pipe/manifold/visible/black{
dir = 4
},
/obj/machinery/meter,
@@ -4967,16 +5003,10 @@
/turf/simulated/floor/tiled/techfloor/grid,
/area/engineering/drone_fabrication)
"qK" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
/obj/effect/floor_decal/industrial/warning{
dir = 1
},
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 4
},
/turf/simulated/floor/tiled/techmaint,
@@ -5100,7 +5130,7 @@
/turf/simulated/floor/reinforced/n20,
/area/engineering/atmos/gas_storage)
"rb" = (
-/obj/machinery/atmospherics/pipe/simple/visible/purple{
+/obj/machinery/atmospherics/pipe/simple/visible/red{
dir = 9
},
/obj/machinery/meter,
@@ -5158,7 +5188,7 @@
/turf/simulated/floor/tiled/techfloor,
/area/engineering/engine_airlock)
"rq" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
+/obj/machinery/atmospherics/pipe/simple/visible/black{
dir = 10
},
/obj/effect/floor_decal/industrial/warning{
@@ -5216,9 +5246,7 @@
},
/area/tcommsat/chamber)
"ry" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green{
- dir = 10
- },
+/obj/machinery/atmospherics/pipe/simple/visible/black,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"rA" = (
@@ -5252,8 +5280,8 @@
/obj/structure/atmos_tank_segment/n2o2{
icon_state = "3,1"
},
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 8
},
/turf/simulated/floor/reinforced/n20,
/area/engineering/atmos/gas_storage)
@@ -5337,15 +5365,12 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/locker_room)
"rT" = (
-/obj/machinery/atmospherics/pipe/simple/visible/cyan{
- dir = 4
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"rU" = (
@@ -5480,11 +5505,11 @@
/obj/structure/atmos_tank_segment/n2{
icon_state = "1,3"
},
-/obj/machinery/atmospherics/pipe/simple/visible/purple,
+/obj/machinery/atmospherics/pipe/simple/visible/red,
/turf/simulated/floor/reinforced/nitrogen,
/area/engineering/atmos/gas_storage)
"sm" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 5
},
/obj/effect/floor_decal/industrial/warning{
@@ -5635,7 +5660,7 @@
/turf/simulated/floor/tiled,
/area/station/stairs_one)
"sR" = (
-/obj/machinery/atmospherics/pipe/simple/visible/purple,
+/obj/machinery/atmospherics/pipe/simple/visible/red,
/obj/structure/catwalk,
/turf/simulated/floor/airless/ceiling,
/area/engineering/atmos/gas_storage)
@@ -5729,7 +5754,7 @@
/obj/structure/atmos_tank_segment/co2{
icon_state = "4,3"
},
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible{
dir = 4
},
/obj/structure/lattice,
@@ -5929,8 +5954,8 @@
},
/area/tcommsat/chamber)
"tH" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
},
/obj/structure/cable/green{
icon_state = "1-2"
@@ -6096,7 +6121,7 @@
/turf/simulated/floor/plating,
/area/maintenance/engi_engine)
"um" = (
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+/obj/machinery/atmospherics/pipe/simple/visible{
dir = 6
},
/obj/machinery/meter,
@@ -6280,7 +6305,7 @@
/obj/machinery/door/airlock/maintenance/engi{
req_one_access = null
},
-/obj/map_helper/access_helper/airlock/station/maintenance,
+/obj/map_helper/access_helper/airlock/station/engineering/department,
/turf/simulated/floor/plating,
/area/engineering/drone_fabrication)
"uM" = (
@@ -6312,7 +6337,7 @@
/obj/machinery/door/airlock/maintenance/engi{
req_one_access = null
},
-/obj/map_helper/access_helper/airlock/station/maintenance,
+/obj/map_helper/access_helper/airlock/station/engineering/department,
/turf/simulated/floor/plating,
/area/maintenance/engineering)
"uU" = (
@@ -6526,10 +6551,9 @@
/turf/simulated/floor/plating,
/area/maintenance/engi_engine)
"vN" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green{
- dir = 6
+/obj/machinery/atmospherics/pipe/simple/visible/purple{
+ dir = 8
},
-/obj/machinery/meter,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"vP" = (
@@ -6557,7 +6581,7 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/workshop)
"vT" = (
-/obj/machinery/atmospherics/pipe/simple/visible/yellow,
+/obj/machinery/atmospherics/pipe/simple/visible/black,
/obj/structure/catwalk,
/turf/simulated/floor/airless/ceiling,
/area/engineering/atmos/gas_storage)
@@ -6608,7 +6632,7 @@
/turf/simulated/floor/tiled/white,
/area/engineering/foyer_mezzenine)
"wa" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/cyan{
+/obj/machinery/atmospherics/pipe/manifold/visible/blue{
dir = 4
},
/turf/simulated/floor/tiled/techmaint,
@@ -6630,7 +6654,7 @@
/obj/structure/atmos_tank_segment/o2{
icon_state = "1,3"
},
-/obj/machinery/atmospherics/pipe/simple/visible/cyan,
+/obj/machinery/atmospherics/pipe/simple/visible/blue,
/turf/simulated/floor/reinforced/oxygen,
/area/engineering/atmos/gas_storage)
"we" = (
@@ -6803,8 +6827,8 @@
/obj/structure/atmos_tank_segment/phoron{
icon_state = "4,1"
},
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 8
},
/obj/structure/lattice,
/turf/space/basic,
@@ -6888,7 +6912,7 @@
/turf/simulated/floor/plating,
/area/engineering/engine_smes)
"wV" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/green{
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
dir = 1
},
/obj/effect/floor_decal/industrial/warning/corner{
@@ -6898,7 +6922,7 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"wY" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/purple{
+/obj/machinery/atmospherics/pipe/manifold/visible/red{
dir = 8
},
/turf/simulated/floor/tiled/techmaint,
@@ -6907,7 +6931,7 @@
/obj/structure/atmos_tank_segment/air{
icon_state = "1,4"
},
-/obj/machinery/atmospherics/pipe/simple/visible,
+/obj/machinery/atmospherics/pipe/simple/visible/cyan,
/obj/structure/lattice,
/turf/space/basic,
/area/engineering/atmos/gas_storage)
@@ -7080,7 +7104,7 @@
/obj/structure/cable/green{
icon_state = "4-8"
},
-/obj/machinery/atmospherics/pipe/manifold/visible/red{
+/obj/machinery/atmospherics/pipe/manifold/visible/black{
dir = 8
},
/obj/effect/floor_decal/industrial/warning{
@@ -7126,11 +7150,11 @@
/obj/machinery/atmospherics/pipe/simple/visible{
dir = 8
},
-/obj/machinery/atmospherics/pipe/simple/visible,
+/obj/machinery/atmospherics/pipe/simple/visible/cyan,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"xF" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
+/obj/machinery/atmospherics/pipe/simple/visible/black{
dir = 9
},
/turf/simulated/floor/tiled/techmaint,
@@ -7263,7 +7287,7 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/engine_monitoring)
"yr" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
+/obj/machinery/atmospherics/pipe/simple/visible/black{
dir = 10
},
/obj/effect/floor_decal/industrial/warning{
@@ -7512,8 +7536,8 @@
/obj/structure/atmos_tank_segment/n2o2{
icon_state = "4,1"
},
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 8
},
/obj/structure/lattice,
/turf/space/basic,
@@ -7535,14 +7559,12 @@
/turf/simulated/floor/tiled/techfloor/grid,
/area/engineering/engine_monitoring)
"zf" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 5
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 9
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 4
},
-/turf/simulated/floor/tiled/techmaint,
-/area/engineering/atmos)
+/obj/structure/catwalk,
+/turf/simulated/floor/airless/ceiling,
+/area/engineering/atmos/gas_storage)
"zi" = (
/obj/machinery/air_alarm{
dir = 1;
@@ -7701,7 +7723,7 @@
/area/engineering/atmos/monitoring)
"zP" = (
/obj/spawner/window/low_wall/reinforced/full/firelocks,
-/obj/machinery/atmospherics/pipe/simple/visible/yellow,
+/obj/machinery/atmospherics/pipe/simple/visible/black,
/obj/effect/paint_stripe/pipecyan,
/turf/simulated/floor/plating,
/area/engineering/atmos)
@@ -7740,15 +7762,10 @@
/turf/simulated/floor/tiled/techmaint,
/area/tcommsat/computer)
"zV" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 4
- },
+/obj/machinery/atmospherics/pipe/simple/visible/cyan,
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
-/obj/machinery/atmospherics/pipe/manifold/visible/cyan{
- dir = 1
- },
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"zX" = (
@@ -8063,8 +8080,8 @@
/turf/simulated/floor/tiled/techfloor/grid,
/area/engineering/portnacelle)
"AV" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
},
/obj/structure/cable/green{
icon_state = "4-8"
@@ -8093,8 +8110,8 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"Bc" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
},
/obj/machinery/atmospherics/component/binary/pump{
dir = 1
@@ -8276,7 +8293,7 @@
/turf/simulated/floor/tiled/techmaint,
/area/maintenance/trash_pit)
"BI" = (
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+/obj/machinery/atmospherics/pipe/simple/visible{
dir = 6
},
/turf/simulated/floor/tiled/techmaint,
@@ -8580,6 +8597,12 @@
},
/turf/simulated/floor/tiled/steel_dirty,
/area/engineering/atmos/storage)
+"CK" = (
+/obj/machinery/atmospherics/pipe/simple/visible/blue{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/atmos)
"CM" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -8666,8 +8689,8 @@
/obj/structure/atmos_tank_segment/n2o2{
icon_state = "3,3"
},
-/obj/machinery/atmospherics/pipe/simple/visible/green{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/visible/purple{
+ dir = 8
},
/turf/simulated/floor/reinforced/n20,
/area/engineering/atmos/gas_storage)
@@ -8739,8 +8762,8 @@
/obj/structure/atmos_tank_segment/n2o2{
icon_state = "4,3"
},
-/obj/machinery/atmospherics/pipe/simple/visible/green{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/visible/purple{
+ dir = 8
},
/obj/structure/lattice,
/turf/space/basic,
@@ -8809,7 +8832,7 @@
/obj/structure/atmos_tank_segment/n2{
icon_state = "3,3"
},
-/obj/machinery/atmospherics/pipe/simple/visible/yellow,
+/obj/machinery/atmospherics/pipe/simple/visible/black,
/turf/simulated/floor/reinforced/nitrogen,
/area/engineering/atmos/gas_storage)
"Dy" = (
@@ -8843,11 +8866,11 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/engine_airlock)
"DD" = (
-/obj/structure/cable/green{
- icon_state = "1-2"
+/obj/machinery/atmospherics/pipe/manifold/visible{
+ dir = 1
},
-/turf/simulated/wall/prepainted/engineering,
-/area/engineering/drone_fabrication)
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/atmos)
"DE" = (
/obj/machinery/atmospherics/pipe/manifold/hidden,
/turf/simulated/wall/r_wall/prepainted/engineering/atmos,
@@ -8878,14 +8901,14 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/storage)
"DH" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/effect/floor_decal/industrial/warning/corner{
dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"DI" = (
@@ -8923,7 +8946,7 @@
/turf/simulated/floor/plating,
/area/maintenance/engi_engine)
"DN" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 4
},
/obj/effect/floor_decal/industrial/warning,
@@ -9114,7 +9137,7 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/storage)
"Ew" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/green{
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
dir = 8
},
/obj/machinery/meter,
@@ -9125,7 +9148,9 @@
/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 4
},
-/obj/effect/paint_stripe/pipecyan,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 8
+ },
/turf/simulated/floor/plating,
/area/engineering/atmos)
"EA" = (
@@ -9186,9 +9211,7 @@
/turf/simulated/shuttle/wall/voidcraft/blue,
/area/engineering/hallway/lower)
"EP" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 5
- },
+/obj/machinery/atmospherics/pipe/simple/visible/cyan,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
@@ -9540,7 +9563,7 @@
/turf/simulated/floor/plating,
/area/maintenance/engineering)
"FT" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 4
},
/obj/effect/floor_decal/industrial/warning/corner{
@@ -9919,7 +9942,7 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/storage)
"Ho" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green,
+/obj/machinery/atmospherics/pipe/simple/visible,
/obj/machinery/light{
dir = 8;
light_range = 12
@@ -10083,7 +10106,7 @@
/obj/effect/floor_decal/industrial/warning/corner{
dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 10
},
/obj/structure/window/reinforced{
@@ -10197,6 +10220,12 @@
/obj/effect/paint_stripe/pipecyan,
/turf/simulated/floor/plating,
/area/engineering/atmos/monitoring)
+"Ij" = (
+/obj/spawner/window/low_wall/reinforced/full/firelocks,
+/obj/machinery/atmospherics/pipe/simple/visible/blue,
+/obj/effect/paint_stripe/pipecyan,
+/turf/simulated/floor/plating,
+/area/engineering/atmos)
"Ik" = (
/obj/structure/cable{
icon_state = "0-4"
@@ -10296,7 +10325,7 @@
/turf/simulated/floor/tiled,
/area/station/stairs_one)
"IC" = (
-/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+/obj/machinery/atmospherics/pipe/simple/visible/blue{
dir = 5
},
/obj/machinery/meter,
@@ -10535,14 +10564,14 @@
/obj/machinery/door/airlock/maintenance/engi{
req_one_access = null
},
-/obj/map_helper/access_helper/airlock/station/maintenance,
+/obj/map_helper/access_helper/airlock/station/engineering/department,
/turf/simulated/floor/tiled/techmaint,
/area/tcommsat/computer)
"Jn" = (
/obj/structure/atmos_tank_segment/n2{
icon_state = "1,4"
},
-/obj/machinery/atmospherics/pipe/simple/visible/purple,
+/obj/machinery/atmospherics/pipe/simple/visible/red,
/obj/structure/lattice,
/turf/space/basic,
/area/engineering/atmos/gas_storage)
@@ -10563,8 +10592,8 @@
/turf/simulated/floor/tiled,
/area/engineering/hallway)
"Jp" = (
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
- dir = 5
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 6
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
@@ -10607,7 +10636,7 @@
/turf/simulated/floor/reinforced/airmix,
/area/engineering/atmos/gas_storage)
"Jz" = (
-/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+/obj/machinery/atmospherics/pipe/simple/visible/blue{
dir = 9
},
/obj/machinery/light,
@@ -10644,7 +10673,7 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/engine_airlock)
"JE" = (
-/obj/machinery/atmospherics/pipe/simple/visible/purple{
+/obj/machinery/atmospherics/pipe/simple/visible/red{
dir = 4
},
/obj/machinery/computer/general_air_control/large_tank_control{
@@ -10787,14 +10816,14 @@
/turf/simulated/floor/plating,
/area/engineering/hallway/lower)
"JZ" = (
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 8
},
/obj/structure/catwalk,
/turf/simulated/floor/airless/ceiling,
/area/engineering/atmos/gas_storage)
"Kb" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/green{
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
dir = 4
},
/turf/simulated/floor/tiled/techmaint,
@@ -10836,7 +10865,7 @@
/obj/machinery/atmospherics/pipe/simple/visible/green{
dir = 8
},
-/obj/machinery/atmospherics/pipe/simple/visible/red,
+/obj/machinery/atmospherics/pipe/simple/visible/black,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"Km" = (
@@ -10880,8 +10909,8 @@
},
/area/tcommsat/chamber)
"Kt" = (
-/obj/machinery/atmospherics/pipe/simple/visible/yellow,
-/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+/obj/machinery/atmospherics/pipe/simple/visible,
+/obj/machinery/atmospherics/pipe/simple/visible/blue{
dir = 4
},
/turf/simulated/floor/tiled/techmaint,
@@ -10899,8 +10928,8 @@
/obj/structure/atmos_tank_segment/co2{
icon_state = "4,1"
},
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 8
},
/obj/structure/lattice,
/turf/space/basic,
@@ -11117,12 +11146,6 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/locker_room)
"Lj" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
/obj/effect/floor_decal/industrial/warning/corner{
dir = 1
},
@@ -11278,6 +11301,11 @@
/obj/structure/catwalk,
/turf/space,
/area/space)
+"LI" = (
+/obj/machinery/atmospherics/pipe/simple/visible/blue,
+/obj/structure/catwalk,
+/turf/simulated/floor/airless/ceiling,
+/area/engineering/atmos/gas_storage)
"LJ" = (
/obj/structure/atmos_tank_segment/air{
icon_state = "1,2"
@@ -11300,7 +11328,7 @@
/turf/simulated/floor/reinforced/airmix,
/area/engineering/atmos/gas_storage)
"LK" = (
-/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+/obj/machinery/atmospherics/pipe/simple/visible/blue{
dir = 4
},
/obj/machinery/computer/general_air_control/large_tank_control{
@@ -11754,8 +11782,8 @@
/turf/simulated/wall/r_wall/prepainted/engineering,
/area/engineering/drone_fabrication)
"Nn" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
},
/obj/machinery/meter,
/turf/simulated/floor/tiled/techmaint,
@@ -11834,9 +11862,8 @@
/turf/simulated/floor/tiled/white,
/area/engineering/foyer_mezzenine)
"NB" = (
-/obj/machinery/atmospherics/pipe/simple/visible/yellow,
-/obj/machinery/atmospherics/pipe/simple/visible/purple{
- dir = 4
+/obj/machinery/atmospherics/pipe/manifold/visible/purple{
+ dir = 1
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
@@ -11949,13 +11976,7 @@
/turf/space/basic,
/area/space)
"Oa" = (
-/obj/machinery/atmospherics/pipe/simple/visible/cyan{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
/turf/simulated/floor/tiled/techmaint,
@@ -11964,7 +11985,7 @@
/turf/simulated/wall/prepainted,
/area/maintenance/trash_pit)
"Od" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
+/obj/machinery/atmospherics/pipe/simple/visible/black{
dir = 6
},
/obj/machinery/power/apc/north_mount{
@@ -12004,12 +12025,12 @@
/turf/simulated/floor/tiled,
/area/engineering/hallway)
"Oh" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/green,
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow,
/obj/machinery/light,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"Oj" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/red{
+/obj/machinery/atmospherics/pipe/manifold/visible/black{
dir = 8
},
/obj/effect/floor_decal/industrial/warning/corner{
@@ -12053,8 +12074,8 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/storage)
"Op" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
},
/obj/structure/cable/green{
icon_state = "1-2"
@@ -12343,7 +12364,7 @@
/turf/simulated/floor/tiled,
/area/engineering/hallway/lower)
"Pa" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/green,
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"Pc" = (
@@ -12478,7 +12499,7 @@
/obj/structure/atmos_tank_segment/n2{
icon_state = "3,4"
},
-/obj/machinery/atmospherics/pipe/simple/visible/yellow,
+/obj/machinery/atmospherics/pipe/simple/visible/black,
/obj/structure/lattice,
/turf/space/basic,
/area/engineering/atmos/gas_storage)
@@ -12812,6 +12833,9 @@
/obj/machinery/light{
dir = 4
},
+/obj/machinery/atmospherics/component/unary/vent_scrubber/on{
+ dir = 8
+ },
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"QN" = (
@@ -12904,8 +12928,10 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"Re" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 5
+ },
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"Rf" = (
@@ -13130,7 +13156,7 @@
/obj/effect/floor_decal/industrial/warning{
dir = 4
},
-/obj/machinery/atmospherics/pipe/manifold/visible/green{
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
dir = 8
},
/turf/simulated/floor/tiled/techmaint,
@@ -13327,7 +13353,7 @@
/turf/space/basic,
/area/engineering/atmos/gas_storage)
"Sx" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/green{
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
dir = 8
},
/obj/effect/floor_decal/industrial/warning{
@@ -13359,7 +13385,7 @@
/turf/simulated/floor/tiled/steel_dirty,
/area/engineering/atmos/storage)
"SE" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/green{
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
dir = 8
},
/obj/effect/floor_decal/industrial/warning{
@@ -13664,7 +13690,7 @@
/obj/structure/atmos_tank_segment/co2{
icon_state = "3,3"
},
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible{
dir = 4
},
/turf/simulated/floor/reinforced/carbon_dioxide,
@@ -13736,8 +13762,17 @@
/turf/simulated/floor/plating,
/area/maintenance/engi_engine)
"TU" = (
-/turf/simulated/wall/r_wall/prepainted/engineering,
-/area/maintenance/dormitory)
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/atmos)
"TV" = (
/obj/structure/table/reinforced,
/obj/item/toy/plushie/carp/nebula,
@@ -13864,7 +13899,12 @@
/turf/simulated/floor/plating,
/area/maintenance/engineering)
"Uo" = (
-/obj/machinery/atmospherics/component/unary/vent_scrubber/on,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/machinery/atmospherics/component/unary/vent_scrubber/on{
+ dir = 4
+ },
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"Up" = (
@@ -14054,14 +14094,14 @@
/area/engineering/hallway/lower)
"UR" = (
/obj/spawner/window/low_wall/reinforced/full/firelocks,
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 8
},
/obj/effect/paint_stripe/pipecyan,
/turf/simulated/floor/plating,
/area/space)
"UV" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
+/obj/machinery/atmospherics/pipe/simple/visible/black{
dir = 4
},
/turf/simulated/floor/tiled/techmaint,
@@ -14258,16 +14298,16 @@
/turf/simulated/floor/tiled/techfloor/grid,
/area/engineering/portnacelle)
"VC" = (
-/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+/obj/machinery/atmospherics/pipe/simple/visible{
dir = 9
},
-/obj/machinery/atmospherics/pipe/simple/visible/purple{
+/obj/machinery/atmospherics/pipe/simple/visible/red{
dir = 6
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"VG" = (
-/obj/machinery/atmospherics/pipe/manifold/visible/green{
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
dir = 8
},
/obj/effect/floor_decal/industrial/warning{
@@ -14505,6 +14545,12 @@
},
/turf/simulated/floor/tiled/techmaint,
/area/tcommsat/computer)
+"Wo" = (
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 5
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/atmos)
"Wr" = (
/obj/structure/cable{
icon_state = "0-2"
@@ -14766,7 +14812,7 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/storage)
"Xs" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green,
+/obj/machinery/atmospherics/pipe/simple/visible,
/obj/machinery/camera/network/engineering{
dir = 4
},
@@ -14887,6 +14933,12 @@
/obj/structure/catwalk,
/turf/simulated/floor/plating,
/area/engineering/hallway)
+"XH" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 5
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/atmos)
"XI" = (
/obj/machinery/atmospherics/component/unary/vent_pump/on,
/turf/simulated/floor/carpet/blucarpet,
@@ -14986,7 +15038,7 @@
/turf/simulated/floor/plating,
/area/station/stairs_one)
"Ya" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
+/obj/machinery/atmospherics/pipe/simple/visible/black{
dir = 10
},
/turf/simulated/floor/tiled/techmaint,
@@ -15074,18 +15126,15 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/locker_room)
"Yl" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/visible/red{
+/obj/machinery/atmospherics/pipe/simple/visible/black{
dir = 4
},
/turf/simulated/wall/r_wall/prepainted/engineering/atmos,
/area/engineering/atmos)
"Ym" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red,
-/obj/machinery/atmospherics/pipe/simple/visible/green{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/black,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 4
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
@@ -15129,7 +15178,9 @@
/obj/machinery/atmospherics/pipe/simple/visible/green{
dir = 4
},
-/obj/effect/paint_stripe/pipecyan,
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
+ },
/turf/simulated/floor/plating,
/area/space)
"Ys" = (
@@ -15187,6 +15238,7 @@
/obj/machinery/door/firedoor{
dir = 8
},
+/obj/map_helper/access_helper/airlock/station/engineering/department,
/turf/simulated/floor/tiled,
/area/engineering/hallway)
"YB" = (
@@ -15217,7 +15269,7 @@
dir = 4
},
/obj/machinery/camera/network/outside{
- dir = 10
+ dir = 1
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
@@ -15295,8 +15347,9 @@
/turf/simulated/floor/tiled/dark,
/area/tcommsat/computer)
"YV" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/cyan,
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
@@ -15365,7 +15418,7 @@
/obj/machinery/door/airlock/maintenance/engi{
req_one_access = null
},
-/obj/map_helper/access_helper/airlock/station/maintenance,
+/obj/map_helper/access_helper/airlock/station/engineering/department,
/turf/simulated/floor/plating,
/area/maintenance/trash_pit)
"Zi" = (
@@ -15587,12 +15640,9 @@
/turf/space,
/area/space)
"ZO" = (
-/obj/machinery/atmospherics/pipe/simple/visible/green{
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 10
},
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 5
- },
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
"ZP" = (
@@ -15637,9 +15687,9 @@
/turf/simulated/floor/plating,
/area/maintenance/engi_engine)
"ZT" = (
-/obj/machinery/atmospherics/pipe/simple/visible/cyan,
-/obj/machinery/atmospherics/pipe/simple/visible/purple{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/visible/blue,
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 4
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
@@ -27038,7 +27088,7 @@ cD
cD
cD
cD
-iY
+cD
cD
cD
cD
@@ -29929,7 +29979,7 @@ TP
Xx
SP
EZ
-ha
+EZ
Bx
Bx
Bx
@@ -30123,13 +30173,13 @@ ab
Ps
SP
LH
-ha
-cK
-ha
-ha
-ha
-ha
-ha
+EZ
+EZ
+EZ
+EZ
+EZ
+EZ
+EZ
EZ
Wl
ME
@@ -30156,12 +30206,12 @@ fj
yE
Hg
kw
-TU
-TU
-TU
-TU
-TU
-TU
+st
+st
+st
+st
+st
+st
SP
KW
he
@@ -33265,13 +33315,13 @@ JZ
tu
dW
oy
-qZ
+hd
tu
JZ
oy
dW
oy
-qZ
+zf
tu
JZ
dW
@@ -33459,7 +33509,7 @@ Ey
xX
bQ
bQ
-Yr
+oI
Hq
UR
bQ
@@ -33649,19 +33699,19 @@ Km
yh
jl
hZ
-IM
+wb
Vl
Vl
-yh
-jl
+cK
+jd
il
-IM
-vN
+wb
+um
Xs
Ho
-jl
+jj
eD
-IM
+wb
xX
oy
Yq
@@ -33842,19 +33892,19 @@ Vl
Vl
xw
BI
-Xi
-rw
+qf
+jj
Vl
Vl
-xw
+vN
BI
-Xi
+qf
ai
-jl
+jj
Vl
Vl
um
-Xi
+qf
VC
gh
sR
@@ -34032,23 +34082,23 @@ xz
Gt
xC
AV
-tk
-qm
+Jp
+ry
Kl
RB
-qm
-qm
+ry
+ry
fW
-qm
-Ym
+ry
+ha
tM
-qm
+ry
Ym
fW
-qm
-qm
+ry
+ry
Jc
-Jp
+FX
JE
WF
tu
@@ -34226,7 +34276,7 @@ ax
Bs
xC
hy
-YV
+UV
Vl
GJ
mX
@@ -34234,16 +34284,16 @@ oJ
Vl
Vl
Vl
-GJ
+NB
mX
oJ
-GJ
+DD
mX
oJ
Vl
Nn
-hd
-NB
+lB
+Ns
zP
vT
PH
@@ -34420,7 +34470,7 @@ Em
oD
xC
AV
-YV
+UV
Vl
Pz
Vl
@@ -34432,9 +34482,9 @@ Pz
Vl
Vl
Pz
-oI
+tk
wY
-jv
+qm
lw
wY
rb
@@ -34586,7 +34636,7 @@ Zh
mD
Ru
PZ
-DD
+bA
fk
qP
Kr
@@ -34616,19 +34666,19 @@ yV
Op
tH
HQ
-ry
-aO
-aO
-aO
+ZO
+Xi
+Xi
+Xi
Ew
hn
Kb
-aO
-aO
+Xi
+Xi
Pa
Pz
Or
-vU
+aO
cZ
ZT
IC
@@ -34808,24 +34858,24 @@ Tu
Tu
xC
ml
-YV
+UV
Jj
Vl
qn
qn
qn
-jj
-jj
+IM
+IM
Vl
Vl
Vl
-GJ
-jl
+by
+rw
wb
zq
Bc
-jd
-es
+kv
+CK
xX
oy
cX
@@ -35012,16 +35062,16 @@ Ba
RS
EW
Vl
-Uo
+Vl
ZO
oo
Mv
Vl
SX
-Jp
-hm
-df
-EI
+FX
+ke
+Ij
+LI
mm
wd
bB
@@ -35206,13 +35256,13 @@ HM
Oh
xX
WK
-iC
-EP
-jj
+Vl
+Vl
+IM
wb
xI
UV
-IM
+wb
LK
WF
tu
@@ -35396,20 +35446,20 @@ yp
Lo
YL
eN
-vW
+Uo
nC
VG
SE
RP
fn
-jj
+IM
wb
fO
UV
-hd
+lB
Kt
-zP
-vT
+zJ
+hb
qg
dL
eY
@@ -35590,17 +35640,17 @@ gu
gu
gu
at
-vW
+rT
oP
vk
vk
vk
qK
-ry
+ZO
Dd
wa
ff
-vU
+aO
Jz
xX
oy
@@ -35784,7 +35834,7 @@ zO
zO
al
YO
-vW
+rT
wV
Sx
sm
@@ -35978,16 +36028,16 @@ OF
Cx
UW
vj
-vW
+bU
DN
iW
QI
vW
-zV
-qf
+hm
+vU
xE
-FX
-kv
+Wo
+Nn
Vl
Vl
xX
@@ -36172,20 +36222,20 @@ Rk
oS
Uu
vj
-vW
+TU
FT
Ys
Ys
II
-rT
-pa
+es
+Vl
wb
-lB
-Ns
-qf
-qf
-zJ
-hb
+iC
+YV
+vU
+vU
+df
+EI
xa
qy
LJ
@@ -36369,10 +36419,10 @@ Lk
hk
DH
Re
-Re
-Re
-Oa
-zf
+XH
+Vl
+es
+Vl
wb
Vl
UV
@@ -36562,14 +36612,14 @@ Qs
Nd
ur
nR
-Vl
-Vl
+Oa
+pa
Vl
es
-by
+Vl
HN
qf
-Ns
+gc
qf
qf
zJ
@@ -36756,8 +36806,8 @@ bz
Nd
Up
kd
-vU
-vU
+EP
+zV
vU
dz
gq
@@ -36951,7 +37001,7 @@ bu
JV
Ao
QM
-Vl
+jv
PG
jV
Ya
diff --git a/code/modules/maps/overmap/space/triumph/triumph.dm b/maps/triumph/triumph-overmap.dm
similarity index 100%
rename from code/modules/maps/overmap/space/triumph/triumph.dm
rename to maps/triumph/triumph-overmap.dm
diff --git a/maps/triumph/triumph-sectors.dm b/maps/triumph/triumph-sectors.dm
new file mode 100644
index 000000000000..a469cf659ac2
--- /dev/null
+++ b/maps/triumph/triumph-sectors.dm
@@ -0,0 +1,14 @@
+
+/obj/overmap/entity/visitable/sector/centcom_triumph
+ name = "NDV Marksman"
+ desc = "The NDV Marksman is a Nanotrasen supercarrier that serves as the flagship for the eponymous Marksman Fleet."
+ scanner_desc = @{"[i]Information[/i]: The NDV Marksman is a Nanotrasen supercarrier that serves as the flagship for the eponymous Marksman Fleet."}
+ in_space = 1
+ known = TRUE
+ icon = 'icons/modules/overmap/tiled.dmi'
+ icon_state = "fleet"
+ color = "#007396"
+
+ initial_restricted_waypoints = list(
+ "NDV Quicksilver" = list("specops_hangar")
+ )
diff --git a/code/modules/maps/templates/misc_presets/triumph_shuttle_landmarks.dm b/maps/triumph/triumph-shuttle-landmarks.dm
similarity index 100%
rename from code/modules/maps/templates/misc_presets/triumph_shuttle_landmarks.dm
rename to maps/triumph/triumph-shuttle-landmarks.dm
diff --git a/maps/triumph/triumph-turbolifts.dm b/maps/triumph/triumph-turbolifts.dm
new file mode 100644
index 000000000000..97275f683160
--- /dev/null
+++ b/maps/triumph/triumph-turbolifts.dm
@@ -0,0 +1,15 @@
+
+/obj/turbolift_map_holder/triumph
+ name = "Triumph Climber"
+ depth = 4
+ lift_size_x = 3
+ lift_size_y = 1
+ icon = 'icons/obj/turbolift_preview_3x3.dmi'
+ wall_type = null // Don't make walls
+
+ areas_to_use = list(
+ /area/turbolift/t_ship/level1,
+ /area/turbolift/t_ship/level2,
+ /area/turbolift/t_ship/level3,
+ /area/turbolift/t_ship/level4
+ )
diff --git a/maps/victory/engines.dm b/maps/victory/engines.dm
new file mode 100644
index 000000000000..7fe1e2c66679
--- /dev/null
+++ b/maps/victory/engines.dm
@@ -0,0 +1,30 @@
+/datum/map_template/engine/victory
+ abstract_type = /datum/map_template/engine/victory
+ prefix = "maps/victory/engines/"
+ for_map = /datum/map/station/victory
+
+/datum/map_template/engine/victory/rust
+ name = "ProcEngine_Victory_RUST"
+ desc = "R-UST Fusion Tokamak Engine"
+ suffix = "rust.dmm"
+ display_name = list("Budget Star", "Bane of Synthetics", "Glowy Field", "Funny Spinny EM Field", "Protean Rarity Enforcement")
+
+/datum/map_template/engine/victory/supermatter
+ name = "ProcEngine_Victory_SME"
+ desc = "Old Faithful Supermatter"
+ suffix = "sme.dmm"
+ display_name = list("Angry Rock", "The Forbidden Rock Candy", "Death Crystal", "Spicy Crystal")
+
+/datum/map_template/engine/victory/burnchamber
+ name = "ProcEngine_Victory_Burn"
+ desc = "Burn Chamber Engine"
+ suffix = "burn.dmm"
+ display_name = list("Toxins Lab", "We Knew You Liked Tether Fires, so we Brought One in a Box", "100 Solarmoths", "Teshari's Bane")
+
+/*
+/datum/map_template/engine/victory/fission
+ name = "ProcEngine_Victory_Fission"
+ desc = "The Fission Reactor"
+ suffix = "fission.dmm"
+ display_name = list("Chernobyl", "Not as Cool as the Stormdrive", "Radiation Rework", "Spicy Sticks")
+*/
diff --git a/maps/victory/engines/burn.dmm b/maps/victory/engines/burn.dmm
new file mode 100644
index 000000000000..47af7f41b62e
--- /dev/null
+++ b/maps/victory/engines/burn.dmm
@@ -0,0 +1,1857 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"as" = (
+/obj/effect/floor_decal/industrial/warning,
+/obj/machinery/fire_alarm/north_mount,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"ay" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"aW" = (
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/engineering/engine_room)
+"ba" = (
+/obj/machinery/portable_atmospherics/canister/oxygen,
+/turf/simulated/floor/reinforced/oxygen,
+/area/engineering/engine_room)
+"bc" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"bf" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"cc" = (
+/obj/machinery/atmospherics/pipe/simple/heat_exchanging{
+ dir = 5
+ },
+/turf/simulated/floor/reinforced/airless,
+/area/engineering/engine_room)
+"cj" = (
+/obj/machinery/atmospherics/component/unary/vent_scrubber/on{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"cz" = (
+/obj/effect/floor_decal/industrial/warning/corner,
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ dir = 5
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"cX" = (
+/obj/machinery/atmospherics/component/unary/vent_scrubber/on{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"dL" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"es" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ dir = 4
+ },
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the engine radiator viewport shutters.";
+ id = "EngineRadiatorViewport";
+ name = "Engine Radiator Viewport Shutters";
+ pixel_x = 0;
+ pixel_y = 25;
+ req_access = list(10)
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"eu" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/item/radio/intercom{
+ dir = 2;
+ pixel_y = -24
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"ey" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/green{
+ dir = 1
+ },
+/obj/machinery/meter,
+/obj/effect/floor_decal/industrial/warning/corner,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"fg" = (
+/obj/machinery/atmospherics/pipe/vent/high_volume{
+ dir = 1
+ },
+/turf/simulated/floor/reinforced/oxygen,
+/area/engineering/engine_room)
+"fv" = (
+/obj/machinery/light,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"fE" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/portables_connector{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"fS" = (
+/obj/machinery/light,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/structure/cable/yellow{
+ icon_state = "1-8"
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"gd" = (
+/obj/machinery/air_sensor{
+ frequency = 1437;
+ id_tag = "engine_sensor";
+ output = 63
+ },
+/turf/simulated/floor/reinforced/airless,
+/area/engineering/engine_room)
+"gt" = (
+/obj/machinery/atmospherics/pipe/simple/visible/purple{
+ dir = 4
+ },
+/turf/simulated/wall/r_wall,
+/area/engineering/engine_room)
+"gT" = (
+/obj/structure/grille,
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 5
+ },
+/obj/structure/window/phoronreinforced/full,
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 4;
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+VN
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+Qm
+aW
+fv
+gU
+XH
+XH
+gV
+gV
+gV
+"}
+(18,1,1) = {"
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+Vm
+pO
+XI
+NZ
+YF
+Gz
+Gz
+FI
+Ah
+dL
+Or
+Qw
+gV
+gV
+gV
+gV
+gV
+"}
+(19,1,1) = {"
+KZ
+Vm
+Vm
+sE
+cX
+Vm
+Vm
+Vm
+Vm
+CF
+cX
+sE
+Vm
+Wr
+gV
+gV
+gV
+gV
+gV
+"}
diff --git a/maps/victory/engines/fission.dmm b/maps/victory/engines/fission.dmm
new file mode 100644
index 000000000000..c4eadd621c44
--- /dev/null
+++ b/maps/victory/engines/fission.dmm
@@ -0,0 +1,1732 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/obj/machinery/door/blast/regular{
+ density = 0;
+ icon_state = "pdoor0";
+ id = "EngineRadiatorViewport";
+ name = "Engine Radiator Viewport Shutter";
+ opacity = 0
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"ab" = (
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 5
+ },
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the engine radiator viewport shutters.";
+ id = "EngineRadiatorViewport";
+ name = "Engine Radiator Viewport Shutters";
+ pixel_x = -25;
+ req_access = list(10)
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"ad" = (
+/obj/machinery/air_alarm{
+ dir = 4;
+ pixel_x = -22
+ },
+/obj/machinery/atmospherics/component/unary/vent_pump/on{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"as" = (
+/obj/machinery/atmospherics/component/unary/vent_pump/on{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"bh" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 6
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"bl" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 10
+ },
+/obj/machinery/atmospherics/pipe/manifold/visible/black{
+ dir = 8
+ },
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"bM" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/light{
+ dir = 4
+ },
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"cB" = (
+/obj/structure/sign/warning/radioactive{
+ pixel_x = -32
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"cQ" = (
+/obj/machinery/atmospherics/component/unary/vent_pump/on{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning/corner,
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"dO" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"eJ" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/black{
+ dir = 4
+ },
+/turf/simulated/wall/r_lead,
+/area/engineering/engine_room)
+"eT" = (
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"fi" = (
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/cyan,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"gd" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/green{
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"gH" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/door/firedoor,
+/obj/structure/cable/cyan{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/fuel{
+ dir = 8
+ },
+/obj/machinery/door/airlock/vault{
+ name = "REACTOR ROOM";
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/engineering/engine,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"gN" = (
+/obj/machinery/atmospherics/valve/digital{
+ dir = 4;
+ name = "Emergency Cooling Valve 1"
+ },
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"hi" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"hE" = (
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/structure/cable/yellow{
+ icon_state = "2-4"
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"hG" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/power/sensor{
+ name = "Powernet Sensor - Engine Output";
+ name_tag = "Engine Output"
+ },
+/obj/machinery/fire_alarm/east_mount,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"hO" = (
+/obj/machinery/power/rad_collector,
+/obj/structure/cable/yellow{
+ icon_state = "0-2"
+ },
+/obj/machinery/light/small{
+ dir = 4
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"hS" = (
+/obj/machinery/light,
+/obj/machinery/fire_alarm/south_mount{
+ pixel_y = -24
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"iK" = (
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 5
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"iT" = (
+/obj/machinery/camera/network/engine,
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"iW" = (
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the engine charging port.";
+ id = "SupermatterVent";
+ name = "REACTOR EMERGENCY VENTING";
+ pixel_y = -26;
+ req_access = list(10)
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"jx" = (
+/obj/structure/sign/vacuum,
+/turf/simulated/wall/r_wall,
+/area/engineering/engine_room)
+"kW" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/green{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"lk" = (
+/obj/machinery/atmospherics/component/binary/pump/high_power,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"lY" = (
+/obj/item/radio/intercom{
+ dir = 1;
+ name = "Station Intercom (General)";
+ pixel_y = 26
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"mm" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 9
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"mv" = (
+/obj/machinery/camera/network/engineering{
+ dir = 4
+ },
+/obj/machinery/door/firedoor{
+ dir = 2
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"mV" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/camera/network/engine{
+ dir = 4
+ },
+/obj/machinery/atmospherics/component/unary/outlet_injector{
+ dir = 1;
+ frequency = 1441;
+ id = "atmos_out";
+ power_rating = 5000;
+ use_power = 1
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"mX" = (
+/obj/machinery/door/firedoor/glass,
+/obj/structure/grille,
+/obj/structure/window/phoronreinforced/full,
+/obj/machinery/door/blast/regular{
+ dir = 2;
+ id = "SupermatterPort";
+ name = "Reactor Blast Door"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"nd" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ dir = 4
+ },
+/obj/item/radio/intercom{
+ dir = 1;
+ name = "Station Intercom (General)";
+ pixel_y = 26
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"nD" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red,
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"nP" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"nS" = (
+/obj/machinery/door/blast/regular{
+ dir = 2;
+ id = "SupermatterVent";
+ name = "Reactor Blast Door"
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"pl" = (
+/obj/machinery/light,
+/obj/item/radio/intercom{
+ pixel_y = -24
+ },
+/obj/structure/bed/chair/office/dark{
+ dir = 1
+ },
+/obj/machinery/fire_alarm/west_mount{
+ pixel_x = -26
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/engineering/engine_room)
+"qX" = (
+/obj/structure/closet/radiation,
+/obj/item/clothing/glasses/meson,
+/obj/item/clothing/glasses/meson,
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"rF" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"rL" = (
+/obj/structure/dispenser/phoron,
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"rX" = (
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"tm" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"tJ" = (
+/obj/structure/closet/radiation,
+/obj/item/clothing/glasses/meson,
+/obj/item/clothing/glasses/meson,
+/obj/machinery/camera/network/engine,
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"tW" = (
+/obj/machinery/atmospherics/component/unary/vent_scrubber/on{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"uq" = (
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"uy" = (
+/obj/structure/closet/radiation,
+/obj/item/clothing/glasses/meson,
+/obj/item/clothing/glasses/meson,
+/obj/machinery/fire_alarm/west_mount{
+ pixel_x = -26
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"vw" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-4"
+ },
+/obj/structure/cable/yellow{
+ icon_state = "2-4"
+ },
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the engine charging port.";
+ dir = 4;
+ id = "SupermatterPort";
+ name = "Reactor Blast Doors";
+ pixel_x = -26;
+ pixel_y = -25;
+ req_access = list(10)
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 10
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"wH" = (
+/turf/template_noop,
+/area/template_noop)
+"wN" = (
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"xH" = (
+/obj/machinery/light{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"xL" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"xY" = (
+/obj/machinery/power/rad_collector,
+/obj/structure/cable/yellow,
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"xZ" = (
+/obj/machinery/door/blast/regular{
+ dir = 2;
+ id = "SupermatterPort";
+ name = "Reactor Blast Door"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"yQ" = (
+/obj/machinery/atmospherics/component/unary/vent_scrubber/on{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"zy" = (
+/obj/machinery/portable_atmospherics/canister/phoron,
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"zz" = (
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 10
+ },
+/obj/machinery/meter,
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"zC" = (
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/machinery/air_alarm{
+ pixel_y = 22
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"zI" = (
+/obj/structure/table/standard,
+/obj/machinery/recharger,
+/turf/simulated/floor/tiled/techmaint,
+/area/engineering/engine_room)
+"zN" = (
+/obj/structure/sign/warning{
+ name = "\improper DANGER: ENGINE EXHAUST"
+ },
+/turf/simulated/wall/r_wall,
+/area/engineering/engine_room)
+"zY" = (
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"AC" = (
+/obj/structure/cable/yellow{
+ icon_state = "2-4"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"AI" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the engine charging port.";
+ id = "SupermatterPort";
+ name = "Reactor Blast Doors";
+ req_access = list(10)
+ },
+/obj/structure/table/steel_reinforced,
+/turf/simulated/floor/tiled/techfloor,
+/area/engineering/engine_room)
+"Bg" = (
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 9
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"Bx" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red,
+/obj/machinery/door/firedoor/glass,
+/obj/structure/grille,
+/obj/structure/window/phoronreinforced/full,
+/obj/machinery/door/blast/regular{
+ dir = 2;
+ id = "SupermatterPort";
+ name = "Reactor Blast Door"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"BW" = (
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/red,
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"Cr" = (
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"Cu" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/door/firedoor,
+/obj/machinery/atmospherics/pipe/simple/hidden/fuel,
+/obj/machinery/door/airlock/vault{
+ name = "REACTOR ROOM";
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/engineering/engine,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"CF" = (
+/obj/structure/sign/warning/radioactive,
+/turf/simulated/wall/r_wall,
+/area/engineering/engine_room)
+"CT" = (
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/valve/digital{
+ dir = 4;
+ name = "Emergency Cooling Valve 2"
+ },
+/obj/structure/cable/yellow{
+ icon_state = "1-8"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"Dm" = (
+/obj/machinery/atmospherics/component/binary/circulator{
+ anchored = 1;
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"Ea" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 10
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"Ek" = (
+/obj/structure/closet/radiation,
+/turf/template_noop,
+/area/template_noop)
+"Ew" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/component/binary/pump,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"EG" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 4
+ },
+/obj/structure/cable/yellow{
+ icon_state = "2-8"
+ },
+/obj/structure/cable/yellow{
+ icon_state = "1-8"
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"ER" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/vault{
+ name = "REACTOR ROOM";
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/engineering/engine,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"Fp" = (
+/turf/simulated/floor/tiled/techfloor,
+/area/engineering/engine_room)
+"Hc" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/red{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"Hj" = (
+/obj/machinery/power/apc/south_mount,
+/obj/structure/cable/cyan{
+ icon_state = "0-4"
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/fuel{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"HA" = (
+/obj/structure/closet/crate/secure/engineering,
+/obj/machinery/door/window/northleft{
+ dir = 4;
+ name = "Reflector Rods";
+ req_access = list(11)
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ icon_state = "4-8"
+ },
+/obj/machinery/mass_driver{
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+ id = "enginecore"
+ },
+/obj/machinery/power/fission,
+/obj/structure/window/phoronreinforced{
+ dir = 1
+ },
+/obj/structure/window/phoronreinforced{
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+ },
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+ },
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+ },
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+ },
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+ },
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+iK
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+ON
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diff --git a/maps/victory/engines/rust.dmm b/maps/victory/engines/rust.dmm
new file mode 100644
index 000000000000..0038d472160c
--- /dev/null
+++ b/maps/victory/engines/rust.dmm
@@ -0,0 +1,1761 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ab" = (
+/obj/machinery/atmospherics/component/binary/circulator{
+ anchored = 1;
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ac" = (
+/obj/machinery/power/generator{
+ anchored = 1
+ },
+/obj/structure/cable/yellow{
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ad" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4;
+ icon_state = "warning"
+ },
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ae" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"af" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 10;
+ icon_state = "intact"
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ah" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ai" = (
+/obj/machinery/atmospherics/component/unary/vent_pump/on{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"aj" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ak" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green,
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"al" = (
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+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"am" = (
+/obj/effect/floor_decal/industrial/warning/corner,
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/yellow,
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+/area/engineering/engine_room)
+"an" = (
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+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 4
+ },
+/obj/machinery/meter,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ao" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green,
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ap" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/red{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"aq" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4;
+ icon_state = "warning"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/yellow,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ar" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"as" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"at" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4;
+ icon_state = "warning"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 5
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"au" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/manifold/visible/red,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"av" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 9;
+ icon_state = "intact"
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"aw" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ax" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ay" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"az" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"aB" = (
+/obj/machinery/door/blast/regular{
+ density = 0;
+ icon_state = "pdoor0";
+ id = "EngineRadiatorViewport";
+ name = "Engine Radiator Viewport Shutter";
+ opacity = 0
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"aC" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ dir = 4
+ },
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the engine radiator viewport shutters.";
+ id = "EngineRadiatorViewport";
+ name = "Engine Radiator Viewport Shutters";
+ pixel_x = 0;
+ pixel_y = 25;
+ req_access = list(10)
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"aD" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"aE" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 9
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"aF" = (
+/obj/machinery/atmospherics/component/unary/vent_scrubber/on{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"aG" = (
+/obj/structure/cable/cyan{
+ icon_state = "1-4"
+ },
+/obj/machinery/light,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"aH" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/obj/machinery/meter,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"aI" = (
+/obj/structure/cable/yellow{
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"aJ" = (
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4;
+ icon_state = "warning"
+ },
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"aP" = (
+/obj/structure/sign/warning/radioactive,
+/turf/simulated/wall/r_wall,
+/area/engineering/engine_room)
+"aY" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/green{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"bz" = (
+/obj/machinery/power/fusion_core/mapped{
+ id_tag = "engine"
+ },
+/obj/structure/cable/cyan{
+ icon_state = "4-8"
+ },
+/obj/structure/cable/cyan{
+ icon_state = "0-4"
+ },
+/obj/structure/cable/cyan{
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"ck" = (
+/obj/machinery/atmospherics/component/unary/vent_pump/high_volume{
+ frequency = 1438;
+ id_tag = "cooling_out";
+ pump_direction = 0;
+ on = 1
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"cx" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/door/firedoor,
+/obj/structure/cable/cyan{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/fuel{
+ dir = 8
+ },
+/obj/machinery/door/airlock/vault{
+ name = "REACTOR ROOM";
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/engineering/engine,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"dB" = (
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"dG" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/cyan,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ev" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/red{
+ dir = 8
+ },
+/obj/machinery/camera/network/engine{
+ dir = 4
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"eD" = (
+/obj/machinery/air_alarm{
+ pixel_y = 22
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"fd" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/button/remote/blast_door{
+ id = "EngineVent";
+ name = "Reactor Ventillatory Control";
+ pixel_x = 0;
+ pixel_y = -25;
+ req_access = list(10)
+ },
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"fm" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 10
+ },
+/obj/structure/cable/cyan{
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"fn" = (
+/obj/machinery/atmospherics/component/binary/circulator{
+ anchored = 1;
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"fN" = (
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"gr" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/vault{
+ name = "REACTOR ROOM";
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/engineering/engine,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"gu" = (
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"hP" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ij" = (
+/obj/machinery/air_sensor{
+ frequency = 1438;
+ id_tag = "engine_sensor";
+ output = 63
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"iw" = (
+/obj/structure/closet/radiation,
+/turf/template_noop,
+/area/template_noop)
+"iE" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/machinery/door/firedoor/glass,
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"jt" = (
+/obj/machinery/atmospherics/component/binary/pump/high_power{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"jU" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/turf/simulated/floor/tiled/techfloor,
+/area/engineering/engine_room)
+"kt" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/machinery/door/firedoor/glass,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"kv" = (
+/obj/machinery/light,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 9
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 9
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"kB" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"kF" = (
+/obj/machinery/door/blast/regular{
+ dir = 4;
+ icon_state = "pdoor1";
+ id = "EngineVent";
+ name = "Reactor Vent"
+ },
+/turf/simulated/floor/reinforced,
+/area/engineering/engine_room)
+"kJ" = (
+/obj/machinery/computer/fusion_fuel_control{
+ id_tag = "engine-i"
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/engineering/engine_room)
+"kP" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/bed/chair/office/dark{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/engineering/engine_room)
+"kR" = (
+/obj/structure/cable/cyan{
+ icon_state = "1-8"
+ },
+/obj/structure/cable/cyan{
+ icon_state = "2-8"
+ },
+/obj/structure/cable/cyan{
+ icon_state = "0-8"
+ },
+/obj/machinery/power/emitter/gyrotron/anchored{
+ dir = 8;
+ id_tag = "engine-g"
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"kW" = (
+/obj/structure/cable/cyan{
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"lu" = (
+/obj/machinery/power/apc/south_mount,
+/obj/structure/cable/cyan{
+ icon_state = "0-4"
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/fuel{
+ dir = 8
+ },
+/obj/structure/cable/cyan{
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"lC" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ dir = 4
+ },
+/obj/machinery/light{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"mu" = (
+/obj/structure/cable/cyan{
+ icon_state = "4-8"
+ },
+/obj/machinery/button/remote/airlock{
+ id = "engine_access_hatch";
+ name = "Door Bolt Control";
+ pixel_x = -4;
+ pixel_y = -28;
+ req_access = list(10);
+ specialfunctions = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"mF" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"mX" = (
+/obj/structure/cable/cyan,
+/obj/machinery/power/emitter/gyrotron/anchored{
+ dir = 8;
+ id_tag = "engine-g"
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"nf" = (
+/obj/item/radio/intercom{
+ dir = 1;
+ name = "Station Intercom (General)";
+ pixel_y = 26
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"nq" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ dir = 4
+ },
+/obj/machinery/camera/network/engine,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"op" = (
+/obj/structure/window/phoronreinforced/full{
+ icon_state = "phoronwindow0"
+ },
+/obj/structure/grille,
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"os" = (
+/turf/simulated/wall/r_wall,
+/area/engineering/engine_room)
+"oE" = (
+/obj/structure/cable/cyan{
+ icon_state = "1-2"
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+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/cyan,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ZF" = (
+/obj/structure/cable/cyan{
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+
+(1,1,1) = {"
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diff --git a/maps/victory/engines/sme.dmm b/maps/victory/engines/sme.dmm
new file mode 100644
index 000000000000..adce34d916ae
--- /dev/null
+++ b/maps/victory/engines/sme.dmm
@@ -0,0 +1,1827 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/obj/machinery/door/blast/regular{
+ density = 0;
+ icon_state = "pdoor0";
+ id = "EngineRadiatorViewport";
+ name = "Engine Radiator Viewport Shutter";
+ opacity = 0
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"ab" = (
+/obj/machinery/door/blast/regular{
+ density = 0;
+ icon_state = "pdoor0";
+ id = "EngineRadiatorViewport";
+ name = "Engine Radiator Viewport Shutter";
+ opacity = 0
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"at" = (
+/obj/machinery/atmospherics/component/unary/vent_scrubber/on{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"aT" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/black,
+/obj/machinery/door/firedoor{
+ dir = 2
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"bb" = (
+/obj/structure/grille,
+/obj/structure/window/phoronreinforced,
+/obj/structure/window/phoronreinforced{
+ dir = 1
+ },
+/obj/structure/window/phoronreinforced{
+ dir = 8
+ },
+/obj/structure/window/phoronreinforced{
+ dir = 4
+ },
+/obj/machinery/door/blast/regular{
+ dir = 4;
+ id = "SupermatterPort";
+ name = "Reactor Blast Door"
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"bK" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/structure/cable/yellow{
+ icon_state = "1-8"
+ },
+/obj/machinery/power/sensor{
+ name = "Powernet Sensor - Engine Output";
+ name_tag = "Engine Output"
+ },
+/obj/structure/cable/yellow,
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"cn" = (
+/obj/machinery/meter,
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/monotile,
+/area/engineering/engine_room)
+"cu" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 5
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"cx" = (
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
+ },
+/obj/machinery/light,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"cI" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 9
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"dF" = (
+/obj/machinery/door/blast/regular{
+ dir = 4;
+ id = "EngineVent";
+ name = "Reactor Vent"
+ },
+/turf/simulated/floor/reinforced/nitrogen{
+ initial_gas_mix = "n2=82.1472;TEMP=293.15"
+ },
+/area/engineering/engine_room)
+"fp" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 6
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"gg" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 6
+ },
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"gC" = (
+/obj/machinery/atmospherics/component/trinary/filter,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"hh" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/black,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"hC" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"hG" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/camera/network/engine{
+ dir = 8
+ },
+/obj/machinery/door/firedoor{
+ dir = 2
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"hJ" = (
+/obj/structure/sign/vacuum,
+/turf/simulated/wall/r_wall,
+/area/engineering/engine_room)
+"hR" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/green{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ix" = (
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"iG" = (
+/obj/structure/grille,
+/obj/structure/window/phoronreinforced,
+/obj/structure/window/phoronreinforced{
+ dir = 8
+ },
+/obj/structure/window/phoronreinforced{
+ dir = 1
+ },
+/obj/machinery/door/blast/regular{
+ dir = 2;
+ id = "SupermatterPort";
+ name = "Reactor Blast Door"
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"iK" = (
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 5
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"iU" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"jf" = (
+/obj/effect/floor_decal/industrial/warning,
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"jg" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"jA" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/red{
+ dir = 4
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"jJ" = (
+/obj/machinery/button/remote/driver{
+ dir = 8;
+ id = "enginecore";
+ name = "Emergency Core Eject";
+ pixel_x = -21
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 5
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"jZ" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable/cyan{
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/industrial/warning,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/yellow{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"kr" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 5
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"kO" = (
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
+ },
+/obj/machinery/fire_alarm/south_mount{
+ pixel_y = -24
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"lb" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/black,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"lk" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"lJ" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/vault{
+ name = "REACTOR ROOM";
+ req_one_access = list(10)
+ },
+/obj/map_helper/access_helper/airlock/station/engineering/engine,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"lS" = (
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
+ },
+/obj/item/radio/intercom{
+ pixel_y = -24
+ },
+/obj/structure/cable/cyan{
+ icon_state = "1-8"
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"mh" = (
+/obj/machinery/atmospherics/component/binary/pump{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ms" = (
+/obj/structure/closet/radiation,
+/obj/item/clothing/glasses/meson,
+/obj/item/clothing/glasses/meson,
+/turf/template_noop,
+/area/template_noop)
+"mQ" = (
+/obj/machinery/camera/network/engine{
+ dir = 1
+ },
+/obj/machinery/atmospherics/component/binary/pump{
+ dir = 8
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"mU" = (
+/obj/machinery/atmospherics/portables_connector,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"nh" = (
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 6
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"ns" = (
+/obj/effect/floor_decal/industrial/warning/cee{
+ dir = 8
+ },
+/obj/machinery/camera/network/engine{
+ dir = 4
+ },
+/turf/simulated/floor/reinforced/nitrogen{
+ initial_gas_mix = "n2=82.1472;TEMP=293.15"
+ },
+/area/engineering/engine_room)
+"nG" = (
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the engine charging port.";
+ id = "SupermatterPort";
+ name = "Reactor Blast Doors";
+ pixel_x = -25;
+ pixel_y = -5;
+ req_access = list(10)
+ },
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the engine control room blast doors.";
+ id = "EngineBlast";
+ name = "Engine Monitoring Room Blast Doors";
+ pixel_x = -25;
+ pixel_y = 5;
+ req_access = list(10)
+ },
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 5
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"nV" = (
+/obj/machinery/atmospherics/pipe/simple/visible/red{
+ dir = 4
+ },
+/obj/machinery/meter,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"oh" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/green{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning/corner,
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"oR" = (
+/obj/machinery/power/supermatter{
+ layer = 4
+ },
+/obj/machinery/mass_driver{
+ dir = 8;
+ id = "enginecore"
+ },
+/turf/simulated/floor/greengrid/nitrogen,
+/area/engineering/engine_room)
+"py" = (
+/obj/machinery/atmospherics/pipe/simple/visible/cyan,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"qb" = (
+/obj/structure/sign/warning/radioactive,
+/turf/simulated/wall/r_wall,
+/area/engineering/engine_room)
+"qc" = (
+/obj/machinery/shield_diffuser,
+/obj/machinery/atmospherics/component/unary/outlet_injector{
+ dir = 4;
+ frequency = 1439;
+ id = "waste_out";
+ name = "Waste Ejector";
+ pixel_y = 1;
+ power_rating = 30000;
+ use_power = 1;
+ volume_rate = 700
+ },
+/turf/simulated/floor/airless,
+/area/engineering/engine_room)
+"re" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/yellow{
+ dir = 9
+ },
+/obj/effect/floor_decal/industrial/warning/corner,
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"rE" = (
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"rL" = (
+/obj/machinery/atmospherics/component/unary/vent_pump/on{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"so" = (
+/obj/machinery/atmospherics/component/binary/pump,
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"sY" = (
+/obj/machinery/fire_alarm/north_mount,
+/obj/machinery/atmospherics/pipe/manifold/visible/green{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"td" = (
+/turf/template_noop,
+/area/template_noop)
+"tj" = (
+/obj/machinery/atmospherics/component/unary/vent_pump/engine{
+ dir = 1;
+ external_pressure_bound = 100;
+ external_pressure_bound_default = 0;
+ frequency = 1438;
+ icon_state = "map_vent_in";
+ id_tag = "cooling_out";
+ initialize_directions = 4;
+ pump_direction = 0;
+ on = 1
+ },
+/obj/effect/floor_decal/industrial/warning/cee{
+ dir = 8
+ },
+/turf/simulated/floor/reinforced/nitrogen{
+ initial_gas_mix = "n2=82.1472;TEMP=293.15"
+ },
+/area/engineering/engine_room)
+"uo" = (
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 10
+ },
+/turf/simulated/floor/plating,
+/area/engineering/engine_room)
+"uL" = (
+/obj/machinery/atmospherics/pipe/simple/visible/black{
+ dir = 4
+ },
+/obj/structure/cable/cyan{
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"uN" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"uR" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/yellow,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/engineering/engine_room)
+"vb" = (
+/obj/machinery/atmospherics/component/binary/circulator{
+ anchored = 1
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"vd" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
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+ name = "Reactor Waste Port";
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+/area/engineering/engine_room)
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+/area/engineering/engine_room)
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diff --git a/maps/victory/levels/deck1.dmm b/maps/victory/levels/deck1.dmm
new file mode 100644
index 000000000000..9764cdf3dd7b
--- /dev/null
+++ b/maps/victory/levels/deck1.dmm
@@ -0,0 +1,51656 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
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+ dir = 6
+ },
+/obj/structure/closet/toolcloset,
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+/area/engineering/locker_room)
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+/area/engineering/storage)
+"ag" = (
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+ },
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+ },
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+/area/engineering/hallway)
+"ah" = (
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+ },
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+ },
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+/area/engineering/hallway)
+"aj" = (
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+/obj/structure/cable/green{
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+/area/engineering/engine_monitoring)
+"am" = (
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+ dir = 4
+ },
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+ },
+/obj/machinery/door/firedoor{
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+ },
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+ name = "Atmospherics";
+ req_one_access = null
+ },
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+"an" = (
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+ },
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+ },
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+/area/engineering/storage)
+"aq" = (
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+ dir = 1
+ },
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+ dir = 1
+ },
+/obj/structure/catwalk,
+/obj/effect/floor_decal/spline/fancy/wood{
+ dir = 1
+ },
+/obj/effect/floor_decal/spline/fancy/wood,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/fuel{
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/engineering/hallway/lower)
+"ar" = (
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+/obj/effect/floor_decal/spline/fancy/wood/cee{
+ dir = 8
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
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+ },
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+"as" = (
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+/obj/effect/floor_decal/techfloor/orange/corner{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/station/stairs_one)
+"au" = (
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+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
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+ dir = 8
+ },
+/obj/machinery/door/airlock/hatch{
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/engineering/department,
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+/area/engineering/engine_airlock)
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+/obj/machinery/atmospherics/pipe/simple/hidden/fuel,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/air_alarm{
+ dir = 4;
+ pixel_x = -23
+ },
+/obj/machinery/light{
+ dir = 8;
+ light_range = 12
+ },
+/turf/simulated/floor/tiled/techmaint,
+/area/space)
+"ax" = (
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+/obj/structure/cable/green{
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+ },
+/turf/simulated/floor/wood,
+/area/engineering/break_room)
+"ay" = (
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+ },
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+"aC" = (
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+ icon_state = "0-8"
+ },
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+/turf/simulated/floor/plating,
+/area/tcommsat/computer)
+"aD" = (
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+/obj/structure/cable{
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+ },
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+ icon_state = "0-4"
+ },
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+"aF" = (
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+ },
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+ },
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+ },
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+ },
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+ },
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+/area/storage/tech)
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+ },
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+ icon_state = "1-2"
+ },
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+/obj/item/rcd_ammo/large,
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+"aS" = (
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+ },
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+ },
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+ },
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+ },
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+ },
+/obj/machinery/door/firedoor,
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+ },
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+ pixel_x = -5
+ },
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+ pixel_x = 5
+ },
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+"bb" = (
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+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 8
+ },
+/obj/effect/floor_decal/techfloor/orange{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/hallway/lower)
+"bc" = (
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+ density = 0;
+ dir = 4;
+ icon_state = "pdoor0";
+ id = "eng_sec_lockdown";
+ name = "Security Checkpoint Blast Doors";
+ opacity = 0
+ },
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+ icon_state = "0-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/obj/spawner/window/low_wall/borosillicate/reinforced/full/firelocks,
+/obj/effect/paint_stripe/sun,
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+"bd" = (
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+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/effect/floor_decal/rust,
+/obj/machinery/camera/network/engineering{
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/engineering/atmos/storage)
+"be" = (
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+ icon_state = "1-8"
+ },
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+ },
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+ },
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+/turf/simulated/floor/plating,
+/area/engineering/starboardnacelle)
+"bh" = (
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+/area/tcommsat/computer)
+"bi" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/light/small{
+ dir = 4
+ },
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+/area/maintenance/engineering)
+"bj" = (
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+ layer = 2.9
+ },
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+ pixel_x = -1;
+ pixel_y = 1
+ },
+/obj/item/circuitboard/aiupload{
+ pixel_x = 2;
+ pixel_y = -2
+ },
+/obj/item/circuitboard/transhuman_resleever{
+ pixel_x = 5;
+ pixel_y = -5
+ },
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+ },
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+"bm" = (
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+ dir = 4;
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+ },
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diff --git a/maps/victory/levels/deck2.dmm b/maps/victory/levels/deck2.dmm
new file mode 100644
index 000000000000..ad3c353c8631
--- /dev/null
+++ b/maps/victory/levels/deck2.dmm
@@ -0,0 +1,64430 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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+ },
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+ desc = "";
+ info = "In the event that more weapon permits are needed, please fax Central Command to request more. Please also include a reason for the request. Blank permits will be shipped to cargo for pickup. If long-term permits are desired, please contact your Nanotrasen Employee Representitive for more information.";
+ name = "note from CentCom about permits"
+ },
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+ },
+/obj/item/clothing/accessory/permit/gun{
+ desc = "An example of a card indicating that the owner is allowed to carry a firearm. There's a note saying to fax CentCom if you want to order more blank permits.";
+ name = "sample weapon permit";
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+ },
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+ desc = "There is a tag on the back that reads \"FUK NT!11!\". There also seems to be a few names crossed out on the tag... I wonder why we have this even."
+ },
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+ },
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+ },
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+ },
+/mob/living/simple_mob/animal/passive/penguin/emperor{
+ desc = "There's a tag on this pengiun that says Skipper. You're not even sure where the chef found them.";
+ name = "Skipper"
+ },
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+ },
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+ id = "armorylight";
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+ },
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+ },
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+ anchored = 1
+ },
+/obj/item/radio/intercom{
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+ name = "Station Intercom (General)";
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diff --git a/maps/victory/levels/deck3.dmm b/maps/victory/levels/deck3.dmm
new file mode 100644
index 000000000000..fb6bf90d0cec
--- /dev/null
+++ b/maps/victory/levels/deck3.dmm
@@ -0,0 +1,62778 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aaK" = (
+/obj/structure/lattice,
+/turf/simulated/floor/airless/ceiling,
+/area/space)
+"abL" = (
+/obj/machinery/atmospherics/pipe/simple/visible/yellow{
+ dir = 5
+ },
+/obj/structure/cable/green{
+ icon_state = "2-4"
+ },
+/turf/simulated/floor/tiled,
+/area/rnd/anomaly_lab)
+"acc" = (
+/turf/simulated/floor/tiled,
+/area/medical/resleeving)
+"acf" = (
+/obj/effect/floor_decal/spline/plain,
+/obj/structure/flora/ausbushes/ywflowers,
+/turf/simulated/floor/grass,
+/area/medical/psych_ward)
+"act" = (
+/obj/machinery/door/blast/regular{
+ density = 0;
+ icon_state = "pdoor0";
+ id = "xenobio4";
+ name = "Containment Blast Doors";
+ opacity = 0
+ },
+/obj/spawner/window/low_wall/reinforced/full,
+/turf/simulated/floor/reinforced,
+/area/rnd/xenobiology)
+"acD" = (
+/obj/structure/table/standard,
+/obj/item/paper_bin{
+ pixel_x = -2;
+ pixel_y = 5
+ },
+/obj/item/pen/red{
+ pixel_x = -1;
+ pixel_y = 3
+ },
+/obj/item/pen/blue{
+ pixel_x = -5;
+ pixel_y = -1
+ },
+/obj/machinery/atmospherics/component/unary/vent_pump/on{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/rnd/xenobiology)
+"adc" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/techfloor{
+ dir = 8
+ },
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diff --git a/maps/victory/levels/deck4.dmm b/maps/victory/levels/deck4.dmm
new file mode 100644
index 000000000000..942f38bb7001
--- /dev/null
+++ b/maps/victory/levels/deck4.dmm
@@ -0,0 +1,58614 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aau" = (
+/turf/simulated/floor/tiled,
+/area/hallway/primary/aft)
+"abL" = (
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+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/central)
+"acr" = (
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+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/space)
+"adp" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/sink/puddle{
+ pixel_y = 6
+ },
+/obj/machinery/camera/network/civilian{
+ dir = 1
+ },
+/turf/simulated/floor/grass,
+/area/hydroponics/garden)
+"adT" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/techfloor{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/hallway/secondary/civilian_hallway_mid)
+"adZ" = (
+/obj/effect/floor_decal/techfloor,
+/obj/effect/floor_decal/techfloor/hole,
+/obj/machinery/ai_status_display{
+ pixel_y = -32
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/primary/aft)
+"aek" = (
+/obj/machinery/power/apc/east_mount,
+/obj/structure/cable/green{
+ icon_state = "0-2"
+ },
+/turf/simulated/floor/wood,
+/area/space)
+"afl" = (
+/obj/structure/bed/chair/comfy/black{
+ dir = 4
+ },
+/turf/simulated/floor/carpet,
+/area/bridge/meeting_room)
+"afX" = (
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+/obj/machinery/cryopod/robot/door/shuttle,
+/turf/simulated/floor/tiled,
+/area/hallway/primary/aft)
+"afY" = (
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+ dir = 4
+ },
+/turf/simulated/floor/tiled/white,
+/area/exploration/explorer_prep)
+"agD" = (
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+/turf/simulated/floor/tiled/techfloor/grid,
+/area/hallway/primary/aft)
+"agV" = (
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+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/machinery/atmospherics/component/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "expshuttle_docker_pump";
+ power_rating = 20000
+ },
+/turf/simulated/floor/tiled,
+/area/shuttle/excursion/general)
+"ahi" = (
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+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/obj/structure/cable/cyan{
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled,
+/area/shuttle/excursion/general)
+"ahv" = (
+/obj/machinery/power/apc/south_mount,
+/obj/structure/cable/green{
+ icon_state = "0-8"
+ },
+/obj/machinery/vending/fishing,
+/turf/simulated/floor/wood,
+/area/hydroponics/garden)
+"ahL" = (
+/obj/machinery/station_map{
+ dir = 4;
+ pixel_x = -32
+ },
+/turf/simulated/floor/wood,
+/area/crew_quarters/lounge)
+"ahT" = (
+/obj/structure/ladder,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 5
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/chapel)
+"aiV" = (
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+/area/chapel/main)
+"aju" = (
+/obj/machinery/holopad,
+/turf/simulated/floor/lino,
+/area/chapel/office)
+"aka" = (
+/obj/machinery/light/small{
+ dir = 4
+ },
+/turf/simulated/floor/wood/broken,
+/area/maintenance/security/starboard)
+"ala" = (
+/obj/structure/closet/crate/freezer/rations,
+/obj/effect/floor_decal/borderfloor{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/brown/border{
+ dir = 4
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 5
+ },
+/obj/effect/floor_decal/corner/brown/bordercorner2{
+ dir = 5
+ },
+/turf/simulated/floor/tiled,
+/area/space)
+"alo" = (
+/obj/machinery/gateway{
+ dir = 6
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exploration/courser_dock)
+"alU" = (
+/obj/item/clothing/mask/gas/sexyclown,
+/obj/item/toy/figure/clown,
+/obj/item/clothing/under/sexyclown,
+/obj/item/clothing/shoes/clown_shoes,
+/obj/item/bedsheet/clown,
+/obj/item/cartridge/clown,
+/obj/item/stamp/clown,
+/obj/item/storage/backpack/clown,
+/obj/item/bananapeel,
+/obj/item/reagent_containers/food/snacks/pie,
+/obj/item/pen/crayon/marker/rainbow,
+/obj/item/pen/crayon/rainbow,
+/obj/structure/closet/secure_closet{
+ desc = "Where the Clown keeps their hooliganisms.";
+ name = "funny locker";
+ req_one_access = list(136)
+ },
+/turf/simulated/floor/carpet/gaycarpet,
+/area/crew_quarters/clownoffice)
+"amc" = (
+/obj/structure/flora/ausbushes/ppflowers,
+/turf/simulated/floor/grass,
+/area/hydroponics/garden)
+"amf" = (
+/obj/structure/catwalk,
+/obj/structure/railing{
+ dir = 1
+ },
+/obj/structure/railing,
+/obj/structure/railing{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/space)
+"amu" = (
+/obj/effect/floor_decal/techfloor{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/hallway/primary/aft)
+"amw" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/wood,
+/area/library)
+"amJ" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/door/firedoor/glass{
+ dir = 8
+ },
+/obj/map_helper/access_helper/airlock/station/hangar,
+/obj/machinery/door/airlock/glass_external{
+ name = "Exploration Emergency Exit";
+ req_one_access = null
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exploration/excursion_dock)
+"ang" = (
+/obj/structure/table/woodentable,
+/obj/machinery/photocopier/faxmachine{
+ department = "Pathfinder's Office"
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/brown/border{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/space)
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+ name = "director's translocator"
+ },
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diff --git a/maps/victory/levels/flagship.dmm b/maps/victory/levels/flagship.dmm
new file mode 100644
index 000000000000..156ba90fd7b9
--- /dev/null
+++ b/maps/victory/levels/flagship.dmm
@@ -0,0 +1,53920 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"ac" = (
+/obj/machinery/door/airlock/multi_tile/glass{
+ dir = 4
+ },
+/obj/map_helper/access_helper/airlock/station/centcom,
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"ae" = (
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/item/gun/energy/xray,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"ag" = (
+/obj/structure/bed/chair/shuttle{
+ dir = 1
+ },
+/obj/structure/closet/walllocker/emergsuit_wall{
+ pixel_y = -26
+ },
+/turf/simulated/shuttle/floor/black,
+/area/shuttle/escape)
+"ah" = (
+/obj/effect/floor_decal/borderfloorblack,
+/obj/effect/floor_decal/corner/blue/border,
+/obj/effect/floor_decal/borderfloorblack/corner2,
+/obj/effect/floor_decal/corner/blue/bordercorner2,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/command)
+"ai" = (
+/obj/structure/closet/wardrobe/robotics_black,
+/obj/item/radio/headset/headset_sci{
+ pixel_x = -3
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"ak" = (
+/obj/machinery/button/remote/blast_door{
+ id = "ArmouryC2";
+ name = "Armoury Access";
+ pixel_x = -28;
+ pixel_y = 28;
+ req_access = list(3)
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"al" = (
+/obj/machinery/vending/cola,
+/turf/simulated/shuttle/floor/darkred,
+/area/shuttle/escape)
+"am" = (
+/obj/machinery/computer/teleporter,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"ap" = (
+/obj/structure/table/glass,
+/obj/item/paper_bin{
+ pixel_x = -1;
+ pixel_y = 3
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"ar" = (
+/obj/item/aicard,
+/obj/item/pinpointer/advpinpointer,
+/obj/item/stamp/centcom,
+/obj/structure/table/steel_reinforced,
+/turf/unsimulated/floor/wood,
+/area/centcom/specops)
+"au" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/item/gun/energy/sniperrifle,
+/obj/item/gun/energy/sniperrifle,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"av" = (
+/obj/machinery/computer/rdconsole/robotics,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"aw" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/item/gun/energy/gun/combat,
+/obj/item/gun/energy/gun/combat,
+/obj/item/gun/energy/gun/combat,
+/obj/item/gun/energy/gun/combat,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"ax" = (
+/obj/machinery/computer/security,
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"ay" = (
+/obj/landmark{
+ name = "tdome1"
+ },
+/obj/machinery/camera/network/thunder{
+ invisibility = 101
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/tdome/tdome1)
+"az" = (
+/obj/machinery/turretid/stun{
+ check_access = 0;
+ check_anomalies = 0;
+ check_records = 0;
+ control_area = "\improper CentCom Residential Security";
+ pixel_y = 32;
+ req_access = list(101);
+ req_one_access = list(101)
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"aC" = (
+/obj/structure/table/reinforced,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"aD" = (
+/obj/structure/table/glass,
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 8
+ },
+/obj/item/backup_implanter{
+ pixel_y = -8
+ },
+/obj/item/backup_implanter{
+ pixel_y = 8
+ },
+/obj/item/backup_implanter,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"aG" = (
+/turf/unsimulated/wall,
+/area/centcom/specops/dock)
+"aH" = (
+/obj/machinery/portable_atmospherics/hydroponics,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/orange/border{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"aI" = (
+/obj/structure/bed/chair/wood/wings{
+ dir = 8
+ },
+/turf/unsimulated/floor/wood,
+/area/centcom/restaurant)
+"aJ" = (
+/obj/structure/bed/chair{
+ dir = 8
+ },
+/obj/machinery/newscaster{
+ pixel_x = 29
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"aL" = (
+/obj/structure/table/rack,
+/obj/item/clothing/under/color/red,
+/obj/item/clothing/shoes/brown,
+/obj/item/clothing/suit/armor/vest,
+/obj/item/clothing/head/helmet/swat,
+/obj/item/gun/energy/laser,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/tdome/tdome1)
+"aM" = (
+/obj/effect/floor_decal/steeldecal/steel_decals5{
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 1
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/main_hall)
+"aP" = (
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/item/ammo_magazine/a7_62mm,
+/obj/item/ammo_magazine/a7_62mm,
+/obj/item/ammo_magazine/a7_62mm,
+/obj/item/ammo_magazine/a7_62mm,
+/obj/item/ammo_magazine/a7_62mm,
+/obj/item/ammo_magazine/a7_62mm,
+/obj/item/ammo_magazine/a7_62mm/ap,
+/obj/item/ammo_magazine/a7_62mm/ap,
+/obj/item/ammo_magazine/a7_62mm/ap,
+/obj/item/ammo_magazine/a7_62mm/ap,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"aQ" = (
+/obj/structure/table/reinforced,
+/obj/machinery/chemical_dispenser/catering/bar_alc,
+/turf/unsimulated/floor/wood,
+/area/centcom/bar)
+"aR" = (
+/obj/effect/floor_decal/derelict/d9,
+/obj/effect/floor_decal/industrial/warning/dust{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"aS" = (
+/obj/structure/table/standard,
+/obj/structure/flora/pottedplant{
+ pixel_y = 10
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 10
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/holding)
+"aV" = (
+/obj/structure/table/rack,
+/obj/item/storage/box/flashbangs,
+/obj/item/storage/box/flashbangs,
+/obj/item/storage/box/emps{
+ pixel_x = 4;
+ pixel_y = 4
+ },
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/item/storage/box/smokes,
+/obj/item/storage/box/smokes,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"aX" = (
+/obj/structure/bed/padded,
+/obj/item/bedsheet/orange,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/orange/border{
+ dir = 9
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/orange/bordercorner2{
+ dir = 10
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"aY" = (
+/obj/structure/table/marble,
+/obj/item/reagent_containers/food/drinks/glass2/square{
+ pixel_x = 8;
+ pixel_y = 8
+ },
+/obj/item/reagent_containers/food/drinks/glass2/square{
+ pixel_y = 8
+ },
+/obj/item/reagent_containers/food/drinks/glass2/square{
+ pixel_x = -8;
+ pixel_y = 8
+ },
+/obj/item/reagent_containers/food/drinks/glass2/square{
+ pixel_x = 8;
+ pixel_y = 4
+ },
+/obj/item/reagent_containers/food/drinks/glass2/square{
+ pixel_y = 4
+ },
+/obj/item/reagent_containers/food/drinks/glass2/square{
+ pixel_x = -8;
+ pixel_y = 4
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/centcom/command)
+"aZ" = (
+/obj/structure/table/rack,
+/obj/item/storage/box/flashshells/large,
+/obj/item/storage/box/flashshells/large,
+/obj/item/storage/box/flashshells/large,
+/obj/item/storage/box/flashshells/large,
+/obj/item/storage/box/flashshells/large,
+/obj/item/storage/box/flashshells/large,
+/obj/item/storage/box/flashshells/large,
+/obj/item/storage/box/flashshells/large,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"bb" = (
+/obj/machinery/recharger{
+ pixel_y = 4
+ },
+/obj/landmark{
+ name = "tdome2"
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/tdome/tdome1)
+"bg" = (
+/obj/machinery/porta_turret/crescent{
+ density = 1
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/turf/unsimulated/floor/steel,
+/area/centcom/main_hall)
+"bh" = (
+/obj/structure/table/woodentable,
+/obj/item/reagent_containers/food/drinks/bottle/space_mountain_wind,
+/turf/unsimulated/floor/wood,
+/area/centcom/bar)
+"bi" = (
+/obj/structure/table/glass,
+/obj/item/roller/adv,
+/obj/item/roller/adv{
+ pixel_y = 6
+ },
+/obj/item/roller/adv{
+ pixel_y = 12
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"bj" = (
+/obj/machinery/computer/cryopod/dorms{
+ name = "Company Property Retention System";
+ pixel_y = -28
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9,
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/living)
+"bk" = (
+/obj/structure/closet/secure_closet/freezer/fridge,
+/turf/unsimulated/floor{
+ icon_state = "white"
+ },
+/area/tdome/tdomeobserve)
+"bm" = (
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/command)
+"bn" = (
+/obj/structure/table/woodentable,
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 1
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 5
+ },
+/obj/item/flame/lighter/zippo,
+/obj/item/storage/fancy/cigarettes,
+/turf/unsimulated/floor{
+ icon_state = "carpet"
+ },
+/area/centcom/restaurant)
+"bs" = (
+/obj/effect/floor_decal/industrial/warning,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"bu" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 10
+ },
+/obj/structure/table/reinforced,
+/obj/item/book/manual/security_space_law,
+/obj/item/book/manual/security_space_law,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"bv" = (
+/obj/machinery/vending/security,
+/obj/effect/floor_decal/borderfloor,
+/obj/effect/floor_decal/corner/blue/border,
+/turf/unsimulated/floor/steel,
+/area/centcom/holding)
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+ },
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+/turf/unsimulated/floor/steel,
+/area/centcom/specops)
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+ desc = "You can't get in. Heh.";
+ layer = 1;
+ name = "Blocker"
+ },
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+/area/centcom/living)
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+ name = "plastic table frame"
+ },
+/obj/item/stack/material/glass{
+ amount = 50;
+ pixel_x = 3;
+ pixel_y = 3
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/item/clothing/glasses/welding,
+/obj/effect/floor_decal/borderfloorwhite{
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+ },
+/obj/effect/floor_decal/corner/purple/border{
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+ },
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+/area/centcom/control)
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+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/structure/window/reinforced{
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+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
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+/obj/item/book/manual/security_space_law,
+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 8
+ },
+/obj/structure/window/reinforced{
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+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
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+ dir = 8
+ },
+/obj/effect/floor_decal/carpet,
+/obj/effect/floor_decal/carpet{
+ dir = 10
+ },
+/turf/unsimulated/floor{
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+ },
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+/obj/item/gun/energy/ionrifle,
+/obj/item/gun/energy/ionrifle,
+/obj/item/gun/energy/ionrifle,
+/obj/item/gun/energy/ionrifle,
+/obj/item/gun/energy/ionrifle,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor{
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+ },
+/area/centcom/security)
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+/obj/machinery/camera/network/crescent,
+/obj/machinery/flasher{
+ id = "CellC3";
+ pixel_x = -24;
+ pixel_y = 25
+ },
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+/area/centcom/holding)
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+ },
+/turf/unsimulated/floor{
+ icon_state = "carpet"
+ },
+/area/centcom/command)
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+ dir = 4
+ },
+/turf/unsimulated/floor{
+ icon_state = "carpet"
+ },
+/area/centcom/restaurant)
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+/turf/unsimulated/floor{
+ name = "plating"
+ },
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+/obj/item/bodybag/cryobag{
+ pixel_x = 6
+ },
+/obj/item/storage/firstaid/regular{
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+ pixel_y = 5
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+/area/centcom/holding)
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+ name = "Security";
+ req_access = list();
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/security/equipment,
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
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+ use_power = 0;
+ old_wall = 1
+ },
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+/area/shuttle/escape)
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+/obj/item/handcuffs,
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+/obj/item/storage/belt/security/tactical,
+/obj/item/gun/energy/stunrevolver,
+/obj/item/clothing/glasses/sunglasses/sechud/tactical,
+/obj/item/material/knife/tacknife/combatknife,
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+/turf/unsimulated/floor/wood,
+/area/centcom/specops)
+"ca" = (
+/obj/machinery/door/window/brigdoor{
+ dir = 8;
+ req_access = list(63);
+ req_one_access = list()
+ },
+/obj/machinery/button/remote/airlock{
+ id = "front";
+ name = "Front doors";
+ pixel_x = 5;
+ pixel_y = 25;
+ req_access = list(63);
+ req_one_access = list(1)
+ },
+/obj/machinery/button/remote/airlock{
+ id = "innerS";
+ name = "Inner doors";
+ pixel_x = -5;
+ pixel_y = 25;
+ req_access = list(63);
+ req_one_access = list(1)
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"cb" = (
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+/obj/machinery/door/airlock/multi_tile/metal{
+ name = "Nanotrasen Offices"
+ },
+/obj/map_helper/access_helper/airlock/station/centcom,
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"cc" = (
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+ name = "ENGINEERING ACCESS";
+ pixel_y = -32
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
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+ dir = 1
+ },
+/obj/machinery/vending/security,
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+ dir = 5
+ },
+/obj/effect/floor_decal/corner/blue/border{
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+ },
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+/area/centcom/security)
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+ dir = 4
+ },
+/turf/unsimulated/wall,
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+ },
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+/obj/item/bedsheet/orange,
+/obj/machinery/camera/network/crescent,
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+ dir = 5
+ },
+/obj/effect/floor_decal/corner/orange/border{
+ dir = 5
+ },
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+ },
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+"cm" = (
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+/obj/item/hand_labeler,
+/obj/item/pen,
+/obj/item/packageWrap,
+/obj/item/packageWrap,
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/purple/border{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/white,
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+"cn" = (
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+ dir = 4
+ },
+/obj/item/clothing/suit/space/void/security,
+/obj/item/clothing/suit/space/void/security,
+/obj/item/clothing/head/helmet/space/void/security,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/unsimulated/floor{
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+ },
+/area/centcom/security)
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+/obj/structure/bed/chair,
+/obj/machinery/status_display{
+ pixel_y = 29
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/main_hall)
+"ct" = (
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+/turf/unsimulated/floor{
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+ },
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+/obj/item/camera,
+/obj/item/storage/box/ids,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 6
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
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+"cv" = (
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+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 1
+ },
+/turf/unsimulated/floor{
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+ },
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+/obj/item/tank/emergency/oxygen/double,
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+/obj/item/tank/emergency/oxygen/double,
+/obj/effect/floor_decal/industrial/outline/blue,
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+ icon_state = "dark"
+ },
+/area/centcom/specops)
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+ dir = 4
+ },
+/obj/structure/table/marble,
+/obj/machinery/reagentgrinder,
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+ icon_state = "white"
+ },
+/area/centcom/bar)
+"cA" = (
+/obj/map_helper/access_helper/airlock/station/security/general,
+/obj/machinery/door/airlock/glass/security{
+ name = "Security";
+ req_access = list();
+ req_one_access = null
+ },
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+ },
+/obj/effect/floor_decal/carpet{
+ dir = 6
+ },
+/turf/unsimulated/floor{
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+ },
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+/obj/effect/floor_decal/corner/blue/border,
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+ dir = 9
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 9
+ },
+/turf/unsimulated/floor{
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+ },
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+"cF" = (
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+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/centcom/command)
+"cG" = (
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+ badmin = 1;
+ dir = 1;
+ name = "Master R&D Server Controller"
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"cH" = (
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+ },
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+"cJ" = (
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+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/item/paper_bin{
+ pixel_x = -1;
+ pixel_y = 5
+ },
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+"cK" = (
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+/obj/machinery/chemical_dispenser/catering/bar_soft,
+/obj/item/storage/box/glasses/square,
+/obj/effect/floor_decal/borderfloor{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 9
+ },
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+/obj/item/storage/belt/utility,
+/obj/item/clothing/gloves/sterile/latex,
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/purple/border{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel{
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+ },
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+/obj/item/gun/energy/gun,
+/obj/item/gun/energy/gun,
+/obj/item/gun/energy/gun,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"cN" = (
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+ id = "CellC2";
+ name = "Cell 2";
+ pixel_y = 29
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
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+ },
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+/obj/effect/floor_decal/industrial/outline/blue,
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+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"cS" = (
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+ id = "CellC3";
+ name = "Cell 3";
+ req_access = list(2)
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
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+/obj/item/shield/riot,
+/obj/item/clothing/head/helmet/riot,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
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+/obj/item/storage/box/sniperammo,
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+ },
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+ },
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+ dir = 10
+ },
+/obj/structure/window/reinforced,
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+ dir = 8
+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
+ icon_state = "pdoor0";
+ id = "TelelockdownC";
+ name = "Security Doors";
+ opacity = 0
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
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+ dir = 4
+ },
+/obj/machinery/appliance/cooker/grill,
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+ },
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+ },
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+ dir = 1
+ },
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+ },
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+/obj/effect/floor_decal/industrial/outline/blue,
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+ },
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+"dh" = (
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+ pixel_x = 32
+ },
+/obj/effect/floor_decal/borderfloorblack{
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+ },
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+ dir = 4
+ },
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+ dir = 1
+ },
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+ },
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+ dir = 1
+ },
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+ dir = 1
+ },
+/obj/machinery/button/remote/blast_door{
+ id = "TelelockdownC";
+ name = "Teleporter Full Lockdown";
+ pixel_x = 6;
+ pixel_y = -5;
+ req_access = list(63);
+ req_one_access = list(1)
+ },
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+ },
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+ },
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+/obj/item/gun/energy/gun,
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+ },
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+ },
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+ },
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+ name = "A.L.I.C.E."
+ },
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+ },
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+ },
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+ dir = 8
+ },
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+ },
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+ id = "ArmouryC5";
+ name = "Armoury Access";
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+ req_access = list(3)
+ },
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+ },
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+ },
+/obj/effect/floor_decal/carpet,
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/effect/floor_decal/corner/blue/border,
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+ dir = 9
+ },
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+ dir = 9
+ },
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+ icon_state = "dark"
+ },
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+/obj/machinery/shower{
+ dir = 1
+ },
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+ },
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+/obj/item/storage/box/shotgunammo,
+/obj/item/storage/box/shotgunshells,
+/obj/item/storage/box/shotgunshells,
+/obj/item/storage/box/shotgunshells,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"dI" = (
+/obj/machinery/door/airlock,
+/obj/map_helper/access_helper/airlock/station/security/department,
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"dK" = (
+/obj/machinery/cryopod/robot/door/dorms{
+ base_icon_state = "door_closed";
+ desc = "A small elevator";
+ dir = 2;
+ icon_state = "door_closed";
+ name = "elevator";
+ on_enter_occupant_message = "The elevator doors close slowly. You can now head off for the residential, commercial, and other floors.";
+ on_store_message = "has departed for one of the various colony floors";
+ on_store_name = "Colony Oversight";
+ on_store_visible_message_2 = "to the colony districts.";
+ time_till_despawn = 5
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/living)
+"dM" = (
+/obj/effect/floor_decal/industrial/warning/dust/corner{
+ dir = 4
+ },
+/obj/structure/railing,
+/obj/structure/railing{
+ dir = 8
+ },
+/obj/machinery/light/flamp/noshade,
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"dQ" = (
+/obj/machinery/vending/engivend,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"dS" = (
+/obj/structure/closet/secure_closet/brig{
+ id = "Cell 1";
+ name = "Cell 1 Locker"
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/holding)
+"dT" = (
+/obj/structure/table/rack,
+/obj/item/gun/ballistic/automatic/pdw,
+/obj/item/gun/ballistic/automatic/pdw,
+/obj/item/gun/ballistic/automatic/pdw,
+/obj/item/gun/ballistic/automatic/pdw,
+/obj/item/gun/ballistic/automatic/pdw,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"dV" = (
+/obj/structure/table/steel,
+/obj/item/clothing/shoes/boots/jackboots{
+ armor = list("melee"=69,"bullet"=69,"laser"=69,"energy"=69,"bomb"=69,"bio"=69,"rad"=69);
+ desc = "This pair of Jackboots look worn and freshly used. They have several claw markings inside and you can read the initials D and M at the bottom";
+ name = "Dhaeleena's Jackboots"
+ },
+/turf/unsimulated/floor{
+ icon_state = "freezerfloor"
+ },
+/area/centcom/bathroom)
+"dX" = (
+/obj/structure/table/standard,
+/obj/item/stock_parts/manipulator,
+/obj/item/stock_parts/capacitor,
+/obj/item/stock_parts/capacitor,
+/obj/item/stock_parts/manipulator,
+/obj/item/stock_parts/micro_laser,
+/obj/item/stock_parts/micro_laser,
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/purple/border{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/white,
+/area/centcom/control)
+"dY" = (
+/obj/machinery/porta_turret,
+/turf/simulated/floor/plating,
+/area/shuttle/specops/general)
+"dZ" = (
+/obj/structure/flora/pottedplant{
+ icon_state = "plant-21"
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/purple/border{
+ dir = 9
+ },
+/obj/effect/floor_decal/borderfloorwhite/corner2{
+ dir = 10
+ },
+/obj/effect/floor_decal/borderfloorwhite/corner2{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/purple/bordercorner2{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/purple/bordercorner2{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"ea" = (
+/obj/item/material/knife/tacknife/combatknife,
+/obj/item/material/knife/tacknife/combatknife,
+/obj/item/material/knife/tacknife/combatknife,
+/obj/item/material/knife/tacknife/combatknife,
+/obj/item/material/knife/tacknife/combatknife,
+/obj/item/material/knife/tacknife/combatknife,
+/obj/item/melee/baton/loaded,
+/obj/item/melee/baton/loaded,
+/obj/item/melee/baton/loaded,
+/obj/item/melee/baton/loaded,
+/obj/item/melee/baton/loaded,
+/obj/item/melee/baton/loaded,
+/obj/structure/table/steel_reinforced,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"ec" = (
+/obj/effect/floor_decal/borderfloor,
+/obj/effect/floor_decal/corner/blue/border,
+/obj/structure/closet/secure_closet/nanotrasen_security,
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"ed" = (
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/machinery/suit_cycler/security{
+ req_access = null
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"ee" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 6
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 6
+ },
+/obj/structure/table/reinforced,
+/obj/machinery/computer/skills,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"ef" = (
+/obj/structure/table/rack,
+/obj/item/clothing/under/color/red,
+/obj/item/clothing/shoes/brown,
+/obj/item/melee/transforming/energy/axe,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/tdome/tdome1)
+"eg" = (
+/obj/machinery/computer/rdservercontrol{
+ badmin = 1;
+ dir = 1;
+ name = "Master RnD Server Controller"
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/command)
+"eh" = (
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"ei" = (
+/obj/machinery/vending/coffee,
+/obj/effect/floor_decal/borderfloorwhite,
+/obj/effect/floor_decal/corner/green/border,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"ek" = (
+/obj/structure/table/standard,
+/obj/effect/floor_decal/borderfloor{
+ dir = 1;
+ pixel_y = -16
+ },
+/obj/item/paper_bin{
+ pixel_x = -1;
+ pixel_y = 5
+ },
+/obj/item/pen,
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"el" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 9
+ },
+/obj/structure/closet/crate/bin,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"em" = (
+/obj/structure/urinal{
+ pixel_y = 31
+ },
+/turf/unsimulated/floor{
+ icon_state = "freezer"
+ },
+/area/centcom/security)
+"eo" = (
+/obj/machinery/cryopod/robot/door/gateway,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/living)
+"ep" = (
+/obj/effect/floor_decal/derelict/d12,
+/obj/effect/floor_decal/industrial/warning/dust{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"eq" = (
+/obj/structure/table/reinforced,
+/obj/item/pda/captain,
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"es" = (
+/turf/unsimulated/wall,
+/area/centcom/control)
+"eu" = (
+/obj/structure/table/reinforced,
+/obj/item/roller,
+/obj/item/roller{
+ pixel_y = 8
+ },
+/obj/item/roller{
+ pixel_y = 16
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"ev" = (
+/obj/structure/table/rack,
+/obj/item/hardsuit/ert/assetprotection,
+/obj/item/hardsuit/ert/assetprotection,
+/obj/item/hardsuit/ert/assetprotection,
+/obj/item/hardsuit/ert/assetprotection,
+/obj/item/hardsuit/ert/assetprotection,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"ew" = (
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"ex" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 4
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 6
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"ez" = (
+/turf/simulated/shuttle/wall/voidcraft/hard_corner,
+/area/shuttle/specops/general)
+"eB" = (
+/obj/effect/floor_decal/industrial/warning/dust{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel,
+/area/centcom/security)
+"eG" = (
+/obj/machinery/door/airlock/security{
+ name = "Security";
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/security/department,
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/command)
+"eI" = (
+/obj/structure/sign/nanotrasen,
+/turf/unsimulated/wall,
+/area/centcom/specops)
+"eJ" = (
+/obj/machinery/recharge_station,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/bathroom)
+"eN" = (
+/obj/structure/reagent_dispensers/water_cooler/full,
+/turf/unsimulated/floor{
+ icon_state = "freezerfloor"
+ },
+/area/centcom/bathroom)
+"eQ" = (
+/turf/unsimulated/floor/steel,
+/area/centcom/specops)
+"eR" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 10
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"eV" = (
+/obj/effect/floor_decal/borderfloorwhite,
+/obj/effect/floor_decal/corner/paleblue/border,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"eY" = (
+/obj/structure/closet/secure_closet/freezer/fridge,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"eZ" = (
+/turf/simulated/shuttle/wall/voidcraft,
+/area/shuttle/specops/general)
+"fe" = (
+/obj/structure/bed/chair{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"ff" = (
+/obj/structure/table/standard,
+/obj/effect/floor_decal/carpet{
+ dir = 1
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 5
+ },
+/turf/unsimulated/floor{
+ icon_state = "carpet"
+ },
+/area/centcom/control)
+"fg" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"fh" = (
+/turf/unsimulated/wall,
+/area/centcom/bar)
+"fi" = (
+/obj/structure/table/rack,
+/obj/item/storage/box/empshells/large,
+/obj/item/storage/box/empshells/large,
+/obj/item/storage/box/empshells/large,
+/obj/item/storage/box/empshells/large,
+/obj/item/storage/box/empshells/large,
+/obj/item/storage/box/empshells/large,
+/obj/item/storage/box/empshells/large,
+/obj/item/storage/box/empshells/large,
+/obj/item/storage/box/empshells/large,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"fl" = (
+/obj/item/storage/firstaid/combat,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/control)
+"fm" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 5
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"fn" = (
+/obj/machinery/vending/snack{
+ name = "hacked Getmore Chocolate Corp";
+ prices = list()
+ },
+/turf/unsimulated/floor/wood,
+/area/centcom/specops)
+"fr" = (
+/obj/machinery/door/airlock/command{
+ name = "Thunderdome";
+ req_one_access = list()
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"fs" = (
+/obj/effect/floor_decal/corner/grey/diagonal{
+ dir = 4
+ },
+/obj/machinery/vending/dinnerware,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/bar)
+"ft" = (
+/turf/unsimulated/wall,
+/area/centcom/medical)
+"fu" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/structure/flora/pottedplant{
+ icon_state = "plant-22"
+ },
+/obj/machinery/newscaster{
+ pixel_y = 30
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"fw" = (
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9,
+/obj/effect/floor_decal/steeldecal/steel_decals10{
+ dir = 5
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals10{
+ dir = 6
+ },
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor/steel,
+/area/centcom/living)
+"fz" = (
+/obj/structure/morgue{
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/medical)
+"fA" = (
+/obj/effect/floor_decal/corner/grey/diagonal{
+ dir = 4
+ },
+/obj/structure/table/marble,
+/obj/item/book/manual/chef_recipes,
+/obj/item/reagent_containers/food/condiment/small/saltshaker{
+ pixel_x = -3
+ },
+/obj/item/reagent_containers/food/condiment/small/peppermill{
+ pixel_x = 3
+ },
+/obj/item/material/kitchen/rollingpin,
+/obj/item/material/knife/butch,
+/turf/simulated/floor/tiled/white,
+/area/centcom/bar)
+"fC" = (
+/obj/machinery/porta_turret,
+/obj/machinery/flasher{
+ id = "breach_flash";
+ pixel_x = -32
+ },
+/turf/simulated/floor/plating,
+/area/shuttle/specops/general)
+"fD" = (
+/obj/structure/table/reinforced,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 9
+ },
+/obj/machinery/door/window/brigdoor/northleft{
+ req_access = list(63);
+ req_one_access = list(1)
+ },
+/obj/item/paper_bin{
+ pixel_x = 1;
+ pixel_y = 9
+ },
+/obj/item/pen,
+/obj/machinery/button/remote/blast_door{
+ id = "FrontlockC";
+ name = "Colony Entrance Lockdown";
+ pixel_x = 6;
+ pixel_y = -5;
+ req_access = list(63);
+ req_one_access = list(1)
+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 4;
+ icon_state = "pdoor0";
+ id = "FrontlockC2";
+ name = "Security Door";
+ opacity = 0
+ },
+/obj/machinery/button/remote/blast_door{
+ id = "FrontlockBD";
+ name = "Colony Entrance Bottom";
+ pixel_x = -3;
+ pixel_y = -5;
+ req_access = list(63);
+ req_one_access = list(1)
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"fF" = (
+/turf/simulated/shuttle/wall/voidcraft,
+/area/shuttle/specops/engine)
+"fG" = (
+/obj/structure/table/reinforced,
+/obj/item/perfect_tele,
+/obj/item/binoculars,
+/obj/item/survivalcapsule,
+/obj/item/survivalcapsule,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"fH" = (
+/obj/structure/closet{
+ name = "materials"
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/item/stack/material/glass{
+ amount = 50;
+ pixel_x = -2;
+ pixel_y = 2
+ },
+/obj/item/stack/material/glass{
+ amount = 50;
+ pixel_x = -2;
+ pixel_y = 2
+ },
+/obj/item/stack/material/glass{
+ amount = 50;
+ pixel_x = -2;
+ pixel_y = 2
+ },
+/obj/item/stack/material/glass{
+ amount = 50;
+ pixel_x = -2;
+ pixel_y = 2
+ },
+/obj/item/stack/material/plasteel{
+ amount = 10
+ },
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"fI" = (
+/obj/machinery/pipedispenser/orderable,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"fK" = (
+/obj/structure/table/rack,
+/obj/item/shield/transforming/energy,
+/obj/item/shield/transforming/energy,
+/obj/item/shield/transforming/energy,
+/obj/item/shield/transforming/energy,
+/obj/item/shield/transforming/energy,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/item/melee/transforming/energy/sword,
+/obj/item/melee/transforming/energy/sword,
+/obj/item/melee/transforming/energy/sword,
+/obj/item/melee/transforming/energy/sword,
+/obj/item/melee/transforming/energy/sword,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"fL" = (
+/obj/structure/table/standard,
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"fN" = (
+/obj/machinery/fitness/punching_bag/clown,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"fO" = (
+/obj/landmark{
+ name = "tdome1"
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/tdome/tdome1)
+"fP" = (
+/obj/effect/floor_decal/steeldecal/steel_decals9,
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 1
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/living)
+"fQ" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/table/rack,
+/obj/item/gun/energy/ionrifle,
+/obj/item/gun/energy/ionrifle,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"fS" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 9
+ },
+/obj/effect/floor_decal/borderfloorwhite/corner2{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/green/bordercorner2{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"fV" = (
+/obj/effect/floor_decal/industrial/warning,
+/obj/structure/window/reinforced,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/living)
+"fX" = (
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"fZ" = (
+/obj/structure/table/reinforced,
+/obj/machinery/computer/skills,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 4
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 5
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 5
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"ga" = (
+/turf/unsimulated/wall,
+/area/centcom/living)
+"gb" = (
+/obj/structure/handrail,
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/turf/simulated/shuttle/floor/darkred,
+/area/shuttle/escape)
+"gc" = (
+/obj/structure/table/reinforced,
+/obj/item/paper_bin{
+ pixel_x = 1;
+ pixel_y = 9
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+ name = "Commando Mask"
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+ name = "Commando Mask"
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+ name = "Commando Mask"
+ },
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+ name = "Commando Mask"
+ },
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+ name = "Commando Mask"
+ },
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+ name = "swat helmet"
+ },
+/obj/item/clothing/head/helmet/space/deathsquad{
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+ name = "swat helmet"
+ },
+/obj/item/clothing/head/helmet/space/deathsquad{
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+ name = "swat helmet"
+ },
+/obj/item/clothing/head/helmet/space/deathsquad{
+ armor = list("melee"=80,"bullet"=80,"laser"=60,"energy"=70,"bomb"=50,"bio"=100,"rad"=60);
+ name = "swat helmet"
+ },
+/obj/item/clothing/head/helmet/space/deathsquad{
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+ name = "swat helmet"
+ },
+/obj/item/clothing/head/helmet/space/deathsquad{
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+ name = "swat helmet"
+ },
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+ },
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+ },
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+ },
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+ name = "RESTRICTED"
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/item/reagent_containers/blood/OMinus,
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+/obj/item/defib_kit/compact/combat/loaded,
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+/obj/item/storage/firstaid/surgery,
+/obj/item/reagent_containers/spray/cleaner{
+ desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back.";
+ name = "Surgery Cleaner";
+ pixel_x = 2;
+ pixel_y = 2
+ },
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+/obj/item/storage/backpack/ert/medical,
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+ icon_state = "dark"
+ },
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+"na" = (
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+ name = "Security";
+ req_access = list();
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+ },
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+ },
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+ icon_state = "1-4"
+ },
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+ },
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+ },
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+ },
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+ },
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+ pixel_x = 4;
+ pixel_y = 26
+ },
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+/obj/item/stamp/denied,
+/obj/item/binoculars,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 1
+ },
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+ dir = 1
+ },
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+/obj/item/storage/box/shotgunshells/large,
+/obj/item/storage/box/shotgunshells/large,
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+/obj/item/storage/box/shotgunshells/large,
+/obj/item/storage/box/shotgunshells/large,
+/obj/item/storage/box/shotgunshells/large,
+/obj/item/storage/box/shotgunshells/large,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
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+/obj/item/reagent_containers/blood/OMinus,
+/obj/item/reagent_containers/blood/OMinus,
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 8
+ },
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+ dir = 8
+ },
+/obj/effect/floor_decal/corner/paleblue/bordercorner2{
+ dir = 8
+ },
+/obj/item/reagent_containers/blood/OPlus{
+ pixel_x = 4;
+ pixel_y = 2
+ },
+/obj/item/reagent_containers/blood/OPlus{
+ pixel_x = 4;
+ pixel_y = 2
+ },
+/obj/item/reagent_containers/blood/OPlus{
+ pixel_x = 4;
+ pixel_y = 2
+ },
+/obj/item/healthanalyzer/advanced,
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+ icon_state = "white"
+ },
+/area/centcom/medical)
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+/obj/structure/undies_wardrobe,
+/turf/unsimulated/floor{
+ icon_state = "freezerfloor"
+ },
+/area/centcom/bathroom)
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+/obj/effect/floor_decal/borderfloorblack{
+ dir = 9
+ },
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+ dir = 9
+ },
+/obj/machinery/camera/network/crescent,
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+ icon_state = "dark"
+ },
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+ dir = 4
+ },
+/obj/machinery/appliance/cooker/fryer,
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+ icon_state = "white"
+ },
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+/obj/item/gun/energy/ionrifle/pistol,
+/obj/item/gun/energy/ionrifle/pistol,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
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+ dir = 4
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/blue/border{
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+ },
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+/obj/item/storage/box/stunshells/large,
+/obj/item/storage/box/stunshells/large,
+/obj/item/storage/box/stunshells/large,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
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+/obj/machinery/cryopod/robot/door/travel/specops,
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+ icon_state = "dark"
+ },
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+/obj/structure/bed/chair/office/dark,
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+ dir = 4
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 4
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 6
+ },
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+ icon_state = "dark"
+ },
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+ dir = 9
+ },
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+ dir = 9
+ },
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+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 10
+ },
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+/turf/unsimulated/floor/steel,
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+/obj/structure/bed/chair{
+ dir = 4
+ },
+/obj/machinery/camera/network/crescent{
+ dir = 4
+ },
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+/obj/machinery/fitness/punching_bag/clown,
+/turf/unsimulated/floor{
+ icon_state = "freezerfloor"
+ },
+/area/centcom/bathroom)
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+ dir = 8
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 8
+ },
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+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 10
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
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+ icon_state = "4-8"
+ },
+/obj/structure/cable/green{
+ icon_state = "2-8"
+ },
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+ dir = 6
+ },
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+"st" = (
+/obj/structure/cable/green{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/machinery/door/airlock/hatch{
+ name = "Engine Bay";
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/centcom/ert,
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+/area/shuttle/specops/engine)
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+ dir = 10
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 10
+ },
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+ icon_state = "white"
+ },
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+/turf/unsimulated/floor/wood,
+/area/centcom/restaurant)
+"sz" = (
+/obj/structure/bed/chair,
+/obj/landmark{
+ name = "tdomeobserve"
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeobserve)
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+/obj/effect/floor_decal/corner/grey/diagonal{
+ dir = 4
+ },
+/obj/machinery/appliance/cooker/grill,
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+ icon_state = "white"
+ },
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+ name = "General Access";
+ req_access = list(101)
+ },
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+"sC" = (
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+ id = "flash";
+ name = "Thunderdome Flash"
+ },
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+ icon_state = "dark"
+ },
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+/obj/item/clothing/accessory/storage/black_vest,
+/obj/item/clothing/accessory/storage/black_vest,
+/obj/item/clothing/accessory/storage/black_vest,
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+/obj/item/gun/energy/gun/martin,
+/obj/item/gun/energy/gun/martin,
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+ icon_state = "dark"
+ },
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+/obj/structure/window/reinforced{
+ dir = 1
+ },
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+/obj/item/gun/energy/combat,
+/obj/item/gun/energy/combat,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
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+/obj/structure/bed/chair{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel,
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+"sL" = (
+/obj/structure/closet{
+ name = "Evidence Closet"
+ },
+/obj/effect/floor_decal/borderfloorblack,
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+ icon_state = "dark"
+ },
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+/obj/structure/bed/padded,
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+ dir = 6
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 6
+ },
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+ icon_state = "white"
+ },
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+/obj/structure/bed/padded,
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+ dir = 5
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 5
+ },
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+ icon_state = "white"
+ },
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+/obj/structure/table/reinforced,
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+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 10
+ },
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+ dir = 8
+ },
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+ icon_state = "dark"
+ },
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+/obj/landmark{
+ name = "Commando"
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
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+/obj/structure/cable/green{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ icon_state = "2-8"
+ },
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+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
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+"sS" = (
+/obj/machinery/door/airlock{
+ name = "Unit 2"
+ },
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+ icon_state = "white"
+ },
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+ icon_state = "plant-22"
+ },
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+ dir = 5
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 5
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_y = 30
+ },
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+ icon_state = "white"
+ },
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+/obj/structure/table/woodentable{
+ dir = 5
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = -2;
+ pixel_y = 2
+ },
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+ icon_state = "carpet"
+ },
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+"ta" = (
+/obj/structure/closet{
+ name = "Evidence Closet"
+ },
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
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+ icon_state = "dark"
+ },
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+/obj/item/clothing/mask/breath,
+/obj/effect/floor_decal/industrial/outline/blue,
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+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"th" = (
+/obj/structure/bed/chair/office/dark,
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control switch for port-side blast doors.";
+ id = "CentComPort";
+ name = "Security Doors";
+ pixel_x = -12;
+ pixel_y = -25;
+ req_access = list(63);
+ req_one_access = list(1)
+ },
+/obj/effect/floor_decal/borderfloor/corner,
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+/obj/structure/closet/firecloset,
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+ dir = 1
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
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+ dir = 4
+ },
+/obj/effect/floor_decal/corner/orange/border{
+ dir = 4
+ },
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+ icon_state = "dark"
+ },
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+/obj/structure/sign/nosmoking_2,
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+/obj/structure/table/woodentable{
+ dir = 5
+ },
+/obj/structure/flora/pottedplant{
+ pixel_y = 8
+ },
+/turf/simulated/floor/tiled,
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+/obj/structure/filingcabinet/chestdrawer,
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+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 10
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 9
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
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+/obj/machinery/atm{
+ pixel_y = 30
+ },
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+/obj/map_helper/access_helper/airlock/station/external_airlock,
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+ req_one_access = null
+ },
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+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 10
+ },
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+ icon_state = "dark"
+ },
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+/obj/item/ammo_magazine/a9mm/top_mount,
+/obj/item/ammo_magazine/a9mm/top_mount,
+/obj/item/ammo_magazine/a9mm/top_mount,
+/obj/item/ammo_magazine/a9mm/top_mount,
+/obj/item/ammo_magazine/a9mm/top_mount,
+/obj/item/ammo_magazine/a9mm/top_mount,
+/obj/item/ammo_magazine/a9mm/top_mount,
+/obj/item/ammo_magazine/a9mm/top_mount,
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+ icon_state = "dark"
+ },
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+/obj/structure/bed/chair/comfy/teal{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "carpet"
+ },
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+/obj/item/clothing/glasses/sunglasses/sechud/tactical,
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+/obj/item/clothing/head/helmet/tactical,
+/obj/item/clothing/mask/balaclava/tactical,
+/obj/item/clothing/shoes/boots/tactical,
+/obj/item/clothing/suit/armor/tactical,
+/obj/item/clothing/under/tactical,
+/obj/item/storage/belt/security/tactical,
+/obj/structure/closet{
+ desc = "It's a storage unit for standard-issue attire.";
+ icon_closed = "syndicate1";
+ icon_opened = "syndicate1open";
+ icon_state = "syndicate1";
+ name = "tactical equipment"
+ },
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/item/storage/backpack/dufflebag/syndie/med,
+/obj/item/storage/backpack/satchel/sec,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
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+/obj/structure/table/glass,
+/obj/item/roller,
+/obj/item/roller{
+ pixel_y = 8
+ },
+/obj/item/roller{
+ pixel_y = 16
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 10
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
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+/obj/effect/floor_decal/corner_steel_grid{
+ dir = 6
+ },
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+/area/centcom/evac)
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+/obj/effect/floor_decal/borderfloorblack{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 4
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"tI" = (
+/obj/machinery/door/firedoor,
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+ icon_state = "white"
+ },
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+/obj/structure/flora/pottedplant{
+ icon_state = "plant-22"
+ },
+/turf/unsimulated/floor/steel,
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+/obj/structure/table/reinforced,
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+/area/space)
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+/obj/machinery/status_display{
+ pixel_y = 30
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
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+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/purple/border{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"tZ" = (
+/obj/structure/cable/green{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/specops/general)
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+/obj/structure/table/reinforced,
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+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"uf" = (
+/obj/machinery/deployable/barrier,
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"ug" = (
+/obj/machinery/atmospherics/pipe/manifold4w/hidden,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"ui" = (
+/obj/structure/table/standard,
+/obj/machinery/computer/skills{
+ pixel_y = 2
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 9
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"uk" = (
+/obj/machinery/camera/network/crescent{
+ dir = 4
+ },
+/turf/unsimulated/floor/wood,
+/area/centcom/restaurant)
+"ul" = (
+/obj/structure/bed/chair{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"un" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/multi_tile/glass{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/restaurant)
+"uo" = (
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloorwhite/corner2{
+ dir = 5
+ },
+/obj/effect/floor_decal/corner/paleblue/bordercorner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner_steel_grid{
+ dir = 10
+ },
+/obj/machinery/computer/transhuman,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"uq" = (
+/obj/machinery/door/airlock/security{
+ id_tag = "front";
+ name = "Security";
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/security/department,
+/turf/simulated/shuttle/floor/darkred,
+/area/shuttle/escape)
+"uu" = (
+/obj/structure/table/reinforced{
+ desc = "It's a table, but you see something writen in permanent marker 'Dhael was here'"
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"uv" = (
+/obj/structure/table/reinforced,
+/obj/machinery/door/window/brigdoor{
+ dir = 8;
+ req_access = list(63);
+ req_one_access = list()
+ },
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"ux" = (
+/obj/structure/table/steel,
+/obj/item/autopsy_scanner,
+/obj/item/surgical/scalpel,
+/obj/item/surgical/cautery,
+/obj/effect/floor_decal/steeldecal/steel_decals9,
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/medical)
+"uz" = (
+/obj/effect/floor_decal/rust,
+/obj/effect/floor_decal/industrial/warning/dust,
+/obj/structure/railing{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"uA" = (
+/obj/structure/closet/secure_closet/personal,
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/bathroom)
+"uC" = (
+/obj/machinery/account_database{
+ name = "CentCom Accounts database"
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"uE" = (
+/obj/structure/cable/green{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/machinery/computer/security/telescreen{
+ desc = "";
+ name = "Spec. Ops. Monitor";
+ network = list("NETWORK_ERT");
+ pixel_y = -32
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/specops/general)
+"uF" = (
+/obj/structure/table/standard,
+/obj/item/surgical/surgicaldrill,
+/obj/item/autopsy_scanner,
+/obj/item/reagent_containers/spray/cleaner{
+ desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back.";
+ name = "Surgery Cleaner";
+ pixel_x = 2;
+ pixel_y = 2
+ },
+/obj/item/surgical/FixOVein,
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 1
+ },
+/obj/item/stack/nanopaste,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"uG" = (
+/obj/structure/table/standard,
+/obj/item/surgical/bonesetter,
+/obj/item/surgical/bonegel,
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"uJ" = (
+/obj/structure/cable/green{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/specops/general)
+"uK" = (
+/obj/machinery/vending/wallmed1{
+ pixel_y = -32
+ },
+/obj/effect/floor_decal/borderfloorwhite,
+/obj/effect/floor_decal/corner/paleblue/border,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"uO" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/obj/machinery/computer/operating{
+ dir = 1;
+ name = "Robotics Operating Computer"
+ },
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"uR" = (
+/obj/structure/extinguisher_cabinet{
+ pixel_y = 30
+ },
+/obj/structure/flora/pottedplant{
+ icon_state = "plant-22"
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/main_hall)
+"uT" = (
+/obj/structure/closet{
+ name = "welding equipment"
+ },
+/obj/item/clothing/head/welding{
+ pixel_x = -3;
+ pixel_y = 5
+ },
+/obj/item/clothing/glasses/welding,
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"uV" = (
+/obj/structure/closet/hydrant{
+ dir = 4;
+ pixel_x = -32
+ },
+/turf/simulated/shuttle/floor/white,
+/area/shuttle/escape)
+"uW" = (
+/obj/item/storage/belt/security/tactical,
+/obj/item/storage/belt/security/tactical,
+/obj/item/storage/belt/security/tactical,
+/obj/item/storage/belt/security/tactical,
+/obj/item/storage/belt/security/tactical,
+/obj/item/storage/belt/security/tactical,
+/obj/structure/table/steel_reinforced,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"uY" = (
+/obj/machinery/door/airlock/freezer{
+ name = "Kitchen cold room"
+ },
+/obj/map_helper/access_helper/airlock/station/service/kitchen,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"uZ" = (
+/obj/machinery/chemical_dispenser/ert,
+/obj/item/reagent_containers/glass/beaker/large,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"va" = (
+/obj/machinery/vending/snack,
+/turf/simulated/shuttle/floor/darkred,
+/area/shuttle/escape)
+"vc" = (
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"ve" = (
+/obj/structure/cable/green{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/specops/general)
+"vi" = (
+/obj/machinery/power/port_gen/pacman,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"vl" = (
+/obj/machinery/computer/secure_data{
+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 10
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"vm" = (
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9,
+/obj/effect/floor_decal/steeldecal/steel_decals10{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals10,
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"vn" = (
+/obj/structure/bed/chair/office/dark,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"vs" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"vt" = (
+/obj/machinery/iv_drip,
+/obj/effect/floor_decal/borderfloorwhite,
+/obj/effect/floor_decal/corner/paleblue/border,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"vv" = (
+/obj/item/clothing/accessory/holster/hip,
+/obj/item/clothing/accessory/holster/hip,
+/obj/item/clothing/accessory/holster/hip,
+/obj/item/clothing/accessory/holster/hip,
+/obj/item/clothing/accessory/holster/hip,
+/obj/item/clothing/accessory/holster/hip,
+/obj/effect/floor_decal/corner/blue{
+ dir = 5
+ },
+/obj/structure/table/steel_reinforced,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"vw" = (
+/obj/machinery/button/remote/blast_door{
+ id = "RiotCon";
+ name = "Riot Control";
+ pixel_x = -23;
+ req_access = list(63);
+ req_one_access = list(1)
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"vy" = (
+/obj/structure/sign/directions/elevator{
+ name = "\improper Elevator";
+ pixel_x = -30
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/main_hall)
+"vz" = (
+/obj/structure/table/reinforced,
+/obj/item/camera,
+/obj/item/storage/box/ids,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 10
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"vG" = (
+/obj/structure/table/marble,
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = 8;
+ pixel_y = 8
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = -4;
+ pixel_y = 8
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = 3
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = -4;
+ pixel_y = -4
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = 8
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = -4
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = 8;
+ pixel_y = 12
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = -4;
+ pixel_y = 12
+ },
+/obj/effect/floor_decal/corner/blue/diagonal{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/yellow/diagonal,
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"vI" = (
+/turf/unsimulated/wall/planetary/virgo3b,
+/area/centcom/bathroom)
+"vK" = (
+/obj/structure/table/standard,
+/obj/item/reagent_containers/syringe/inaprovaline,
+/obj/item/reagent_containers/syringe/inaprovaline{
+ pixel_x = -2;
+ pixel_y = 5
+ },
+/obj/item/reagent_containers/syringe/inaprovaline{
+ pixel_y = 10
+ },
+/obj/effect/floor_decal/borderfloor,
+/obj/effect/floor_decal/corner/blue/border,
+/turf/unsimulated/floor/steel,
+/area/centcom/holding)
+"vL" = (
+/obj/structure/bed/chair/office/light{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"vN" = (
+/obj/spawner/window/low_wall/reinforced/full,
+/turf/unsimulated/floor{
+ name = "plating"
+ },
+/area/centcom/terminal)
+"vO" = (
+/obj/machinery/door/firedoor/glass,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"vP" = (
+/turf/unsimulated/wall/planetary/virgo3b,
+/area/centcom/security)
+"vQ" = (
+/obj/effect/floor_decal/corner_steel_grid/diagonal,
+/obj/effect/floor_decal/industrial/warning/dust/corner{
+ dir = 4
+ },
+/obj/structure/railing{
+ dir = 8
+ },
+/obj/machinery/light/flamp/noshade,
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"vR" = (
+/obj/machinery/vending/mre,
+/turf/simulated/shuttle/floor/darkred,
+/area/shuttle/escape)
+"vS" = (
+/obj/structure/sign/greencross,
+/turf/unsimulated/wall,
+/area/centcom/medical)
+"vU" = (
+/obj/machinery/door/airlock/glass/security{
+ name = "Colonial Security Airlock";
+ req_access = list(63)
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"vV" = (
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 4;
+ icon_state = "pdoor0";
+ id = "turrets";
+ name = "Security Door";
+ opacity = 0
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"vW" = (
+/obj/machinery/computer/card{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"wa" = (
+/obj/structure/closet/crate/bin,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/centcom/command)
+"wb" = (
+/obj/machinery/lathe/autolathe{
+ desc = "Your typical Autolathe. It appears to have much more options than your regular one, however...";
+ name = "Centcom Autolathe"
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/purple/border{
+ dir = 9
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"wc" = (
+/obj/machinery/camera/network/crescent{
+ dir = 8
+ },
+/obj/machinery/computer/secure_data{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"wd" = (
+/obj/structure/closet/l3closet/security,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"wf" = (
+/obj/structure/table/standard,
+/obj/machinery/computer/skills{
+ pixel_y = 2
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"wg" = (
+/obj/structure/closet{
+ name = "robotics parts"
+ },
+/obj/item/cell/high{
+ maxcharge = 15000;
+ pixel_x = 5;
+ pixel_y = -5
+ },
+/obj/item/assembly/prox_sensor{
+ pixel_x = -8;
+ pixel_y = 4
+ },
+/obj/item/assembly/prox_sensor{
+ pixel_x = -8;
+ pixel_y = 4
+ },
+/obj/item/cell/high{
+ maxcharge = 15000;
+ pixel_x = 5;
+ pixel_y = -5
+ },
+/obj/item/cell/high{
+ maxcharge = 15000;
+ pixel_x = 5;
+ pixel_y = -5
+ },
+/obj/item/cell/high{
+ maxcharge = 15000;
+ pixel_x = 5;
+ pixel_y = -5
+ },
+/obj/item/storage/firstaid/regular{
+ empty = 1;
+ name = "First-Aid (empty)"
+ },
+/obj/item/storage/firstaid/regular{
+ empty = 1;
+ name = "First-Aid (empty)"
+ },
+/obj/item/storage/firstaid/regular{
+ empty = 1;
+ name = "First-Aid (empty)"
+ },
+/obj/item/healthanalyzer,
+/obj/item/healthanalyzer,
+/obj/item/healthanalyzer,
+/obj/item/flash/synthetic,
+/obj/item/flash/synthetic,
+/obj/item/flash/synthetic,
+/obj/item/flash/synthetic,
+/obj/item/flash/synthetic,
+/obj/item/flash/synthetic,
+/obj/item/stack/cable_coil,
+/obj/item/stack/cable_coil,
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"wh" = (
+/obj/structure/reagent_dispensers/fueltank,
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"wi" = (
+/obj/effect/floor_decal/corner_steel_grid/diagonal,
+/obj/effect/floor_decal/corner_steel_grid/diagonal{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"wj" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"wm" = (
+/obj/structure/table/rack{
+ dir = 4
+ },
+/obj/item/clothing/shoes/magboots,
+/obj/item/clothing/shoes/magboots,
+/obj/item/clothing/shoes/magboots,
+/obj/item/clothing/shoes/magboots,
+/obj/item/clothing/shoes/magboots,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/item/clothing/mask/breath,
+/obj/item/clothing/mask/breath,
+/obj/item/clothing/mask/breath,
+/obj/item/clothing/mask/breath,
+/obj/item/clothing/mask/breath,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"wo" = (
+/obj/structure/table/reinforced,
+/obj/item/storage/firstaid/toxin{
+ pixel_x = 2;
+ pixel_y = 2
+ },
+/obj/item/storage/firstaid/toxin,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"wp" = (
+/obj/structure/sign/nanotrasen,
+/turf/unsimulated/wall,
+/area/centcom/security)
+"wq" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 6
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"wr" = (
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/blue,
+/obj/item/hardsuit_module/rescue_pharm,
+/obj/item/hardsuit_module/sprinter,
+/obj/item/hardsuit_module/sprinter,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"ws" = (
+/obj/structure/table/marble,
+/obj/effect/floor_decal/corner/grey/diagonal{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/bar)
+"wv" = (
+/obj/structure/closet/athletic_mixed,
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/bathroom)
+"wy" = (
+/obj/item/megaphone,
+/obj/item/storage/box/trackimp,
+/obj/item/storage/box/cdeathalarm_kit,
+/obj/structure/table/steel_reinforced,
+/turf/unsimulated/floor/wood,
+/area/centcom/specops)
+"wB" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 5
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 5
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"wC" = (
+/obj/structure/table/reinforced,
+/obj/item/storage/box/donkpockets,
+/obj/item/storage/box/donkpockets,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/orange/border{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"wD" = (
+/obj/structure/bed/padded,
+/obj/item/bedsheet/orange,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/orange/border{
+ dir = 6
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+ },
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+ },
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+ icon_state = "dark"
+ },
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+ },
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+ dir = 1
+ },
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+ dir = 4
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+ dir = 9
+ },
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+ dir = 9
+ },
+/obj/machinery/vending/medical,
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+ icon_state = "white"
+ },
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+ dir = 8
+ },
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+ dir = 8
+ },
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+ },
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+ },
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+ },
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+"Eg" = (
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+ name = "\improper ARMORY";
+ pixel_y = 32
+ },
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+ icon_state = "dark"
+ },
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+ pixel_y = 32
+ },
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+ pixel_y = 25
+ },
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+/obj/item/gun/ballistic/automatic/wt550/lethal,
+/obj/item/gun/ballistic/automatic/wt550/lethal,
+/obj/item/gun/ballistic/automatic/wt550/lethal,
+/obj/item/gun/ballistic/automatic/wt550/lethal,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"Lv" = (
+/obj/machinery/lathe/autolathe{
+ desc = "Your typical Autolathe. It appears to have much more options than your regular one, however...";
+ name = "Centcom Autolathe"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"Lw" = (
+/obj/spawner/window/low_wall/reinforced/full/firelocks,
+/turf/simulated/floor/plating,
+/area/shuttle/specops/cockpit)
+"Lx" = (
+/obj/structure/reagent_dispensers/beerkeg,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeobserve)
+"Ly" = (
+/obj/effect/floor_decal/carpet{
+ dir = 1
+ },
+/obj/structure/bed/chair/comfy/teal,
+/turf/unsimulated/floor{
+ icon_state = "carpet"
+ },
+/area/centcom/command)
+"LA" = (
+/obj/item/camera{
+ desc = "A one use - polaroid camera. 30 photos left.";
+ name = "detectives camera";
+ pictures_left = 30;
+ pixel_x = 2;
+ pixel_y = 3
+ },
+/obj/structure/table/reinforced,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"LB" = (
+/obj/machinery/door/blast/regular{
+ density = 0;
+ icon_state = "pdoor0";
+ id = "TelelockdownC";
+ name = "Security Doors";
+ opacity = 0
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/living)
+"LC" = (
+/obj/structure/table/marble,
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = 8;
+ pixel_y = 8
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = -4;
+ pixel_y = 8
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = 3
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = -4;
+ pixel_y = -4
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = 8
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = -4
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = 8;
+ pixel_y = 12
+ },
+/obj/item/reagent_containers/food/drinks/cup{
+ pixel_x = -4;
+ pixel_y = 12
+ },
+/turf/unsimulated/floor/wood,
+/area/centcom/restaurant)
+"LF" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/machinery/vending/security,
+/obj/effect/floor_decal/borderfloor{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 9
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"LG" = (
+/obj/structure/table/rack,
+/obj/item/clothing/gloves/arm_guard/combat,
+/obj/item/clothing/shoes/leg_guard/combat,
+/obj/item/clothing/suit/armor/combat,
+/obj/item/clothing/head/helmet/combat,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"LJ" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"LK" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 10
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 8
+ },
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"LL" = (
+/obj/structure/bed/chair/office/dark{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"LS" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"LU" = (
+/obj/structure/bed/chair/office/dark,
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"LV" = (
+/obj/structure/sink{
+ dir = 4;
+ pixel_x = 11
+ },
+/turf/unsimulated/floor{
+ icon_state = "freezer"
+ },
+/area/centcom/security)
+"LW" = (
+/obj/structure/table/marble,
+/obj/machinery/microwave{
+ pixel_x = -3;
+ pixel_y = 6
+ },
+/obj/effect/floor_decal/corner/grey/diagonal{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/bar)
+"LX" = (
+/turf/unsimulated/wall,
+/area/centcom/evac)
+"LY" = (
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/item/storage/backpack/dufflebag/syndie/ammo,
+/obj/item/storage/backpack/dufflebag/syndie/ammo,
+/obj/item/storage/backpack/dufflebag/syndie/ammo,
+/obj/item/storage/backpack/dufflebag/syndie/ammo,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"LZ" = (
+/obj/structure/table/steel_reinforced,
+/obj/item/gun/energy/netgun,
+/turf/unsimulated/floor/wood,
+/area/centcom/specops)
+"Ma" = (
+/obj/machinery/door/airlock/multi_tile/glass{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"Mb" = (
+/obj/machinery/holopad/ship/starts_inactive,
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/specops/general)
+"Md" = (
+/obj/structure/bed/chair/office/dark{
+ dir = 4
+ },
+/obj/item/radio/intercom{
+ dir = 1;
+ frequency = 1475;
+ name = "Station Intercom (Security)";
+ pixel_y = 27
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"Me" = (
+/obj/structure/table/bench/wooden,
+/turf/unsimulated/floor/wood,
+/area/centcom/main_hall)
+"Mg" = (
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/specops/general)
+"Mh" = (
+/obj/machinery/fitness/heavy/lifter,
+/turf/unsimulated/floor{
+ icon_state = "freezerfloor"
+ },
+/area/centcom/bathroom)
+"Mi" = (
+/obj/structure/table/marble,
+/obj/machinery/chemical_dispenser/catering/bar_coffee,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/centcom/command)
+"Mj" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 10
+ },
+/obj/structure/closet/crate/bin,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/command)
+"Mk" = (
+/obj/structure/closet/wardrobe/orange,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"Ml" = (
+/obj/structure/flora/pottedplant{
+ icon_state = "plant-22"
+ },
+/turf/unsimulated/floor/wood,
+/area/centcom/restaurant)
+"Mm" = (
+/obj/structure/bed/chair{
+ dir = 4
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"Mp" = (
+/obj/structure/sign/department/bar,
+/turf/unsimulated/wall,
+/area/centcom/restaurant)
+"Mq" = (
+/obj/machinery/computer/security/telescreen/entertainment{
+ icon_state = "frame";
+ pixel_y = 30
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/centcom/command)
+"Mr" = (
+/obj/structure/bed/chair/comfy/teal{
+ dir = 4
+ },
+/turf/unsimulated/floor{
+ icon_state = "carpet"
+ },
+/area/centcom/command)
+"Ms" = (
+/obj/structure/table/standard,
+/obj/structure/flora/pottedplant{
+ icon_state = "plant-06";
+ pixel_y = 8
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 5
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 5
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"Mt" = (
+/obj/structure/bed/chair/wood/wings,
+/turf/unsimulated/floor/wood,
+/area/centcom/restaurant)
+"Mu" = (
+/obj/machinery/photocopier,
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/obj/machinery/camera/network/crescent,
+/turf/simulated/floor/tiled,
+/area/centcom/security)
+"Mx" = (
+/obj/machinery/door/window/brigdoor/southleft{
+ id = "CellC1";
+ name = "Cell 1";
+ req_access = list(2)
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/turf/unsimulated/floor/steel,
+/area/centcom/holding)
+"My" = (
+/obj/structure/closet/crate/bin,
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"Mz" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/item/gun/energy/ionrifle/pistol,
+/obj/item/gun/energy/ionrifle/pistol,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"MD" = (
+/obj/effect/floor_decal/corner_steel_grid,
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"ME" = (
+/obj/effect/floor_decal/corner/grey/diagonal{
+ dir = 4
+ },
+/obj/machinery/vending/dinnerware,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"MF" = (
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/item/clothing/suit/storage/vest/heavy/officer,
+/obj/item/clothing/suit/storage/vest/heavy/officer,
+/obj/item/clothing/suit/storage/vest/heavy/officer,
+/obj/item/clothing/suit/storage/vest/heavy/officer,
+/obj/item/clothing/suit/storage/vest/heavy/officer,
+/obj/item/clothing/suit/storage/vest/heavy/officer,
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"MG" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/glass,
+/turf/unsimulated/floor/steel,
+/area/centcom/restaurant)
+"MH" = (
+/obj/spawner/window/low_wall/reinforced/full,
+/turf/unsimulated/floor{
+ name = "plating"
+ },
+/area/centcom/main_hall)
+"MI" = (
+/turf/unsimulated/floor/steel,
+/area/centcom/living)
+"MJ" = (
+/obj/structure/closet/secure_closet/freezer/meat,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/bar)
+"MK" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/obj/structure/closet/secure_closet/nanotrasen_commander,
+/obj/item/clothing/suit/armor/swat,
+/obj/item/clothing/head/helmet/space/deathsquad{
+ name = "swat helmet"
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/command)
+"MM" = (
+/obj/effect/floor_decal/sign/dock/two,
+/obj/effect/floor_decal/industrial/warning/dust{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"MN" = (
+/obj/machinery/camera/network/crescent{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"MO" = (
+/obj/structure/table/reinforced,
+/obj/machinery/door/window/brigdoor{
+ dir = 8;
+ req_access = list(63);
+ req_one_access = list()
+ },
+/obj/machinery/button/remote/blast_door{
+ id = "residential";
+ name = "Security Doors";
+ pixel_x = 6;
+ pixel_y = -5;
+ req_access = list(63);
+ req_one_access = list(1)
+ },
+/obj/item/paper_bin{
+ pixel_x = 1;
+ pixel_y = 9
+ },
+/obj/item/pen,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 9
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"MP" = (
+/obj/effect/floor_decal/industrial/warning/dust/corner{
+ dir = 8
+ },
+/obj/structure/railing{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"MQ" = (
+/obj/machinery/door/blast/regular{
+ density = 0;
+ icon_state = "pdoor0";
+ id = "CentComPort";
+ name = "Security Doors";
+ opacity = 0
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 5
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/main_hall)
+"MR" = (
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/bathroom)
+"MS" = (
+/obj/machinery/embedded_controller/radio/airlock/docking_port{
+ frequency = 1380;
+ id_tag = "specops_docker";
+ pixel_x = -25
+ },
+/obj/map_helper/airlock/atmos/chamber_pump,
+/obj/machinery/atmospherics/component/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "specops_docker_pump";
+ power_rating = 20000
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/specops/general)
+"MT" = (
+/obj/effect/floor_decal/corner/grey/diagonal{
+ dir = 4
+ },
+/obj/machinery/door/airlock/glass{
+ name = "Kitchen"
+ },
+/obj/map_helper/access_helper/airlock/station/service/kitchen,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"MV" = (
+/obj/machinery/computer/cryopod/dorms{
+ name = "Company Property Retention System";
+ pixel_y = 27
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/living)
+"MY" = (
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/structure/closet/secure_closet/nanotrasen_warden,
+/obj/item/storage/box/handcuffs,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"MZ" = (
+/obj/machinery/newscaster{
+ pixel_x = -27
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"Nd" = (
+/obj/machinery/airlock_sensor{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "specops_docker";
+ pixel_y = -32
+ },
+/obj/map_helper/airlock/sensor/chamber_sensor,
+/obj/machinery/light{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/specops/general)
+"Ne" = (
+/obj/machinery/vending/medical,
+/obj/machinery/light{
+ dir = 8;
+ use_power = 0;
+ old_wall = 1
+ },
+/turf/simulated/shuttle/floor,
+/area/shuttle/escape)
+"Nf" = (
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"Ng" = (
+/obj/structure/sign/department/commander,
+/turf/unsimulated/wall,
+/area/centcom/security)
+"Nh" = (
+/obj/machinery/door/blast/regular{
+ name = "When Everything else fails."
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"Ni" = (
+/obj/effect/floor_decal/spline/fancy/wood{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/main_hall)
+"Nj" = (
+/obj/machinery/tele_pad,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"Nl" = (
+/obj/effect/floor_decal/industrial/warning/dust/corner{
+ dir = 1
+ },
+/obj/machinery/light/flamp/noshade,
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"Nm" = (
+/obj/structure/sink{
+ dir = 4;
+ pixel_x = 11
+ },
+/turf/unsimulated/floor{
+ icon_state = "freezerfloor"
+ },
+/area/centcom/bathroom)
+"Nn" = (
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 4
+ },
+/obj/structure/filingcabinet/chestdrawer{
+ name = "Medical Forms"
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"No" = (
+/obj/structure/closet/walllocker/emergsuit_wall{
+ pixel_y = -26
+ },
+/turf/simulated/shuttle/floor/black,
+/area/shuttle/escape)
+"Nq" = (
+/obj/structure/table/rack,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/item/gun/energy/stunrevolver,
+/obj/item/gun/energy/stunrevolver,
+/obj/item/gun/energy/stunrevolver,
+/obj/item/gun/energy/stunrevolver,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"Ns" = (
+/obj/effect/floor_decal/derelict/d2,
+/obj/effect/floor_decal/industrial/warning/dust,
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"Nt" = (
+/obj/effect/floor_decal/industrial/warning/dust/corner{
+ dir = 8
+ },
+/obj/machinery/light/flamp/noshade,
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"Ny" = (
+/obj/effect/floor_decal/corner/grey/diagonal{
+ dir = 4
+ },
+/obj/structure/table/marble,
+/obj/machinery/reagentgrinder,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"NA" = (
+/obj/machinery/door/airlock/security{
+ name = "Security";
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/security/equipment,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"NC" = (
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/living)
+"ND" = (
+/obj/structure/table/rack,
+/obj/item/clothing/gloves/arm_guard/laserproof,
+/obj/item/clothing/shoes/leg_guard/laserproof,
+/obj/item/clothing/suit/armor/laserproof,
+/obj/item/clothing/head/helmet/ablative,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"NE" = (
+/obj/structure/toilet,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"NG" = (
+/obj/machinery/computer/diseasesplicer,
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 1
+ },
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"NH" = (
+/obj/structure/closet/wardrobe/orange,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"NI" = (
+/obj/item/clothing/accessory/holster/hip,
+/obj/item/ammo_magazine/a44/speedloader,
+/obj/item/ammo_magazine/a44/speedloader,
+/obj/item/gun/ballistic/revolver/combat,
+/obj/structure/table/steel_reinforced,
+/turf/unsimulated/floor/wood,
+/area/centcom/specops)
+"NQ" = (
+/obj/item/tool/crowbar,
+/obj/item/tool/crowbar,
+/obj/item/tool/crowbar,
+/obj/item/tool/crowbar,
+/obj/item/tool/crowbar,
+/obj/item/tool/crowbar,
+/obj/item/radio/off,
+/obj/item/radio/off,
+/obj/item/radio/off,
+/obj/item/radio/off,
+/obj/item/radio/off,
+/obj/item/radio/off,
+/obj/item/flashlight,
+/obj/item/flashlight,
+/obj/item/flashlight,
+/obj/item/flashlight,
+/obj/item/flashlight,
+/obj/item/flashlight,
+/obj/structure/table/steel_reinforced,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"NR" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"NU" = (
+/obj/machinery/door/airlock/glass/security{
+ name = "Confiscated Items";
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/security/armory,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"NV" = (
+/obj/machinery/recharger{
+ pixel_y = 4
+ },
+/obj/landmark{
+ name = "tdome1"
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/tdome/tdome1)
+"NW" = (
+/obj/structure/bed/chair/shuttle,
+/turf/simulated/shuttle/floor/black,
+/area/shuttle/escape)
+"NX" = (
+/obj/structure/closet/bombclosetsecurity,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/structure/window/reinforced,
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"NY" = (
+/obj/structure/table/woodentable,
+/obj/effect/floor_decal/carpet{
+ dir = 8
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 1
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 9
+ },
+/obj/item/flame/lighter/zippo,
+/obj/item/storage/fancy/cigarettes,
+/turf/unsimulated/floor{
+ icon_state = "carpet"
+ },
+/area/centcom/restaurant)
+"Oa" = (
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 4
+ },
+/obj/structure/table/glass,
+/obj/item/reagent_containers/spray/cleaner,
+/obj/item/reagent_containers/spray/cleaner{
+ desc = "Someone has crossed out the 'Space' from Space Cleaner and written in Chemistry. Scrawled on the back is, 'Okay, whoever filled this with polytrinic acid, it was only funny the first time. It was hard enough replacing the CMO's first cat!'";
+ name = "Chemistry Cleaner"
+ },
+/obj/item/reagent_containers/spray/cleaner{
+ desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back.";
+ name = "Surgery Cleaner";
+ pixel_x = 2;
+ pixel_y = 2
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"Ob" = (
+/obj/effect/floor_decal/derelict/d11,
+/obj/effect/floor_decal/industrial/warning/dust{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"Oc" = (
+/obj/effect/floor_decal/corner/red{
+ dir = 10
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"Od" = (
+/obj/machinery/computer/teleporter,
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"Oe" = (
+/obj/item/clothing/glasses/sunglasses/sechud/tactical,
+/obj/item/clothing/gloves/tactical,
+/obj/item/clothing/head/helmet/tactical,
+/obj/item/clothing/mask/balaclava/tactical,
+/obj/item/clothing/shoes/boots/tactical,
+/obj/item/clothing/suit/armor/tactical,
+/obj/item/clothing/under/tactical,
+/obj/item/storage/belt/security/tactical,
+/obj/structure/closet{
+ desc = "It's a storage unit for standard-issue attire.";
+ icon_closed = "syndicate1";
+ icon_opened = "syndicate1open";
+ icon_state = "syndicate1";
+ name = "tactical equipment"
+ },
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/item/storage/backpack/dufflebag/syndie/ammo,
+/obj/item/storage/backpack/satchel/sec,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"Of" = (
+/obj/effect/floor_decal/industrial/outline,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"Oh" = (
+/obj/machinery/computer/arcade/battle,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/orange/border{
+ dir = 6
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/orange/bordercorner2{
+ dir = 6
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"Oi" = (
+/obj/machinery/computer/secure_data{
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 5
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 5
+ },
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"Oj" = (
+/obj/machinery/door/airlock{
+ name = "Unisex Restrooms"
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/bathroom)
+"Om" = (
+/obj/structure/table/rack,
+/obj/item/gun/ballistic/automatic/p90,
+/obj/item/gun/ballistic/automatic/p90,
+/obj/item/gun/ballistic/automatic/p90,
+/obj/item/gun/ballistic/automatic/p90,
+/obj/item/gun/ballistic/automatic/p90,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"On" = (
+/obj/structure/flora/pottedplant{
+ icon_state = "plant-21"
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/terminal)
+"Op" = (
+/obj/machinery/door/airlock/freezer{
+ name = "Kitchen cold room"
+ },
+/obj/map_helper/access_helper/airlock/station/service/kitchen,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/bar)
+"Oq" = (
+/obj/structure/table/glass,
+/obj/machinery/chemical_dispenser/ert,
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloorwhite/corner2{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/paleblue/bordercorner2{
+ dir = 10
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"Or" = (
+/obj/structure/table/rack,
+/obj/item/clothing/gloves/arm_guard/laserproof,
+/obj/item/clothing/shoes/leg_guard/laserproof,
+/obj/item/clothing/suit/armor/laserproof,
+/obj/item/clothing/head/helmet/ablative,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"Os" = (
+/obj/item/stool/padded,
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"Ot" = (
+/obj/structure/sign/warning{
+ name = "\improper STAND AWAY FROM TRACK EDGE"
+ },
+/turf/unsimulated/wall,
+/area/centcom/terminal)
+"Ou" = (
+/obj/structure/bed/chair{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"Ow" = (
+/obj/effect/floor_decal/industrial/warning/dust,
+/obj/structure/railing{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"Ox" = (
+/obj/structure/handrail,
+/turf/simulated/shuttle/floor,
+/area/shuttle/escape)
+"Oz" = (
+/obj/structure/fans/tiny,
+/obj/spawner/window/low_wall/reinforced/electrochromic/full/firelocks{
+ id = "emergency_security"
+ },
+/turf/simulated/floor,
+/area/shuttle/escape)
+"OA" = (
+/obj/machinery/tele_pad,
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"OD" = (
+/obj/effect/floor_decal/industrial/outline,
+/obj/structure/closet/secure_closet/nanotrasen_security{
+ desc = "This locker is filled silly stickers and some other serious Nanotrasen ones. It is lazily labeled 'The big cat'."
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"OF" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 6
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 6
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"OH" = (
+/obj/structure/table/steel_reinforced,
+/obj/item/smes_coil,
+/obj/item/smes_coil,
+/obj/item/t_scanner/advanced,
+/obj/item/t_scanner/advanced,
+/obj/item/stack/material/phoron,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"OJ" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/centcom/specops/dock)
+"OL" = (
+/obj/machinery/computer/cryopod/ert{
+ pixel_y = 32
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"OM" = (
+/obj/structure/table/reinforced,
+/obj/item/healthanalyzer/advanced,
+/obj/item/healthanalyzer/advanced,
+/obj/item/healthanalyzer/advanced,
+/obj/item/healthanalyzer/advanced,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"OO" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 1
+ },
+/obj/machinery/camera/network/crescent,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"OR" = (
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/centcom/specops/dock)
+"OU" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/glass{
+ name = "Locker Room"
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/bathroom)
+"OZ" = (
+/obj/structure/handrail{
+ dir = 1
+ },
+/turf/simulated/shuttle/floor/darkred,
+/area/shuttle/escape)
+"Pa" = (
+/obj/effect/floor_decal/industrial/warning/dust/corner,
+/obj/structure/railing{
+ dir = 1
+ },
+/obj/structure/railing{
+ dir = 8
+ },
+/obj/machinery/light/flamp/noshade,
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"Pb" = (
+/obj/effect/floor_decal/derelict/d3,
+/obj/effect/floor_decal/industrial/warning/dust,
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"Pd" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 9
+ },
+/obj/structure/shuttle/engine/heater{
+ dir = 8
+ },
+/turf/simulated/shuttle/wall/voidcraft,
+/area/shuttle/specops/engine)
+"Ph" = (
+/obj/structure/handrail{
+ dir = 1
+ },
+/obj/machinery/button/windowtint{
+ id = "emergency_security";
+ pixel_x = 8;
+ pixel_y = -24
+ },
+/turf/simulated/shuttle/floor/darkred,
+/area/shuttle/escape)
+"Pj" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 6
+ },
+/obj/structure/table/woodentable,
+/obj/item/reagent_containers/food/drinks/flask/barflask{
+ pixel_x = -4;
+ pixel_y = 8
+ },
+/obj/item/tape_recorder,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/command)
+"Pk" = (
+/turf/unsimulated/wall/planetary/virgo3b,
+/area/centcom/control)
+"Pm" = (
+/obj/machinery/atmospherics/pipe/tank/phoron{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/outline/red,
+/turf/simulated/floor/plating,
+/area/shuttle/specops/engine)
+"Pn" = (
+/obj/machinery/sleeper{
+ dir = 4
+ },
+/turf/simulated/shuttle/floor,
+/area/shuttle/escape)
+"Po" = (
+/obj/effect/floor_decal/derelict/d13,
+/obj/effect/floor_decal/industrial/warning/dust{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/evac)
+"Pp" = (
+/obj/structure/table/reinforced,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 6
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"Pq" = (
+/obj/structure/closet{
+ name = "Evidence Closet"
+ },
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 9
+ },
+/obj/effect/floor_decal/borderfloorblack/corner2{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 10
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"Ps" = (
+/obj/machinery/newscaster/security_unit{
+ pixel_y = 30
+ },
+/obj/structure/table/reinforced,
+/obj/item/gun/ballistic/shotgun/pump/combat{
+ name = "Discipline"
+ },
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"Pt" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/living)
+"Pu" = (
+/obj/structure/bed/padded,
+/obj/item/bedsheet/green,
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"Pv" = (
+/turf/unsimulated/floor/wood,
+/area/centcom/specops)
+"Pw" = (
+/obj/structure/table/standard,
+/obj/machinery/computer/skills{
+ pixel_y = 2
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 5
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"Py" = (
+/obj/item/stool/padded,
+/obj/structure/reagent_dispensers/peppertank{
+ pixel_x = 30
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 4
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"Pz" = (
+/obj/structure/bed/chair{
+ dir = 4
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"PA" = (
+/obj/structure/table/reinforced,
+/obj/item/storage/box/ids,
+/obj/effect/floor_decal/borderfloor,
+/obj/effect/floor_decal/corner/blue/border,
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"PB" = (
+/obj/machinery/door_timer/cell_3{
+ id = "CellC1";
+ name = "Cell 1";
+ pixel_y = 28
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/holding)
+"PC" = (
+/obj/structure/bed/chair/office/dark,
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control switch for port-side blast doors.";
+ id = "CentComPort";
+ name = "Security Doors";
+ pixel_x = -12;
+ pixel_y = -25;
+ req_access = list(101)
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/control)
+"PD" = (
+/obj/structure/filingcabinet/tall,
+/obj/effect/floor_decal/borderfloor{
+ dir = 5
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 5
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 5
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 5
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"PE" = (
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/purple/border{
+ dir = 6
+ },
+/obj/effect/floor_decal/borderfloorwhite/corner2,
+/obj/effect/floor_decal/borderfloorwhite/corner2{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/purple/bordercorner2,
+/obj/effect/floor_decal/corner/purple/bordercorner2{
+ dir = 6
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/control)
+"PG" = (
+/obj/item/tape_recorder,
+/obj/structure/table/reinforced,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 10
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"PI" = (
+/obj/machinery/flasher/portable,
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"PM" = (
+/obj/structure/closet/l3closet/virology,
+/obj/item/clothing/mask/gas,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"PN" = (
+/obj/machinery/vending/snack,
+/obj/effect/floor_decal/borderfloor,
+/obj/effect/floor_decal/corner/blue/border,
+/turf/unsimulated/floor/steel,
+/area/centcom/security)
+"PO" = (
+/obj/structure/bed/chair/office/light,
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"PQ" = (
+/obj/structure/flora/pottedplant{
+ icon_state = "plant-06";
+ pixel_y = 8
+ },
+/obj/structure/table/glass,
+/turf/unsimulated/floor/steel,
+/area/centcom/main_hall)
+"PR" = (
+/obj/structure/table/reinforced,
+/obj/machinery/recharger{
+ pixel_y = 4
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 6
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
+ dir = 6
+ },
+/turf/unsimulated/floor/steel,
+/area/centcom/command)
+"PS" = (
+/obj/structure/bed/chair/office/dark,
+/obj/machinery/recharger/wallcharger{
+ pixel_x = 4;
+ pixel_y = 26
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/security)
+"PT" = (
+/obj/effect/floor_decal/steeldecal/steel_decals10{
+ dir = 1
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals10{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "freezerfloor"
+ },
+/area/centcom/bathroom)
+"PU" = (
+/obj/machinery/computer/communications{
+ dir = 4
+ },
+/turf/simulated/shuttle/floor/white,
+/area/shuttle/escape)
+"PV" = (
+/obj/structure/table/reinforced,
+/obj/effect/floor_decal/industrial/outline/blue,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/obj/item/cell/hyper,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"PW" = (
+/obj/machinery/door/airlock/medical{
+ name = "Virology Access";
+ req_one_access = null
+ },
+/obj/map_helper/access_helper/airlock/station/medical/virology,
+/turf/unsimulated/floor/steel{
+ icon_state = "white"
+ },
+/area/centcom/medical)
+"PY" = (
+/obj/structure/table/reinforced,
+/obj/machinery/holoplant{
+ pixel_y = 6
+ },
+/turf/simulated/shuttle/floor/darkred,
+/area/shuttle/escape)
+"Qa" = (
+/obj/structure/table/steel,
+/obj/item/storage/firstaid/regular,
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
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diff --git a/maps/victory/levels/misc.dmm b/maps/victory/levels/misc.dmm
new file mode 100644
index 000000000000..6116ef6612b6
--- /dev/null
+++ b/maps/victory/levels/misc.dmm
@@ -0,0 +1,39452 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/obj/structure/holostool,
+/obj/effect/floor_decal/carpet{
+ dir = 8
+ },
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+"ae" = (
+/obj/structure/bed/chair/holochair{
+ dir = 1
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 8
+ },
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+"ap" = (
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+"au" = (
+/obj/structure/flora/ausbushes/ywflowers,
+/obj/effect/floor_decal/spline/fancy/wood/corner{
+ dir = 8
+ },
+/turf/simulated/floor/holofloor/grass,
+/area/holodeck/source_picnicarea)
+"av" = (
+/obj/effect/floor_decal/corner/red/full{
+ dir = 8
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_basketball)
+"az" = (
+/obj/effect/floor_decal/corner/green{
+ dir = 9
+ },
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+"aD" = (
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+"aQ" = (
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+ dir = 8
+ },
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+"aV" = (
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+"ba" = (
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+"bb" = (
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+/area/holodeck/source_chess)
+"bh" = (
+/obj/effect/floor_decal/corner/green{
+ dir = 10
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_boxingcourt)
+"bn" = (
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+/obj/item/clothing/gloves/boxing/hologlove,
+/turf/simulated/floor/holofloor/tiled/dark,
+/area/holodeck/holodorm/source_boxing)
+"bw" = (
+/obj/machinery/door/window/holowindoor{
+ dir = 1;
+ name = "Jury Box"
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 8
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 1
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 9
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 5
+ },
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+"bz" = (
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+/area/holodeck/holodorm/source_snow)
+"bF" = (
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+/area/holodeck/source_checker)
+"bL" = (
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+/obj/structure/flora/tree/dead,
+/turf/simulated/floor/holofloor/snow,
+/area/holodeck/holodorm/source_snow)
+"bV" = (
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+/turf/simulated/floor/holofloor/wood,
+/area/holodeck/source_meetinghall)
+"ch" = (
+/obj/structure/holostool,
+/obj/structure/window/reinforced/holowindow{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_basketball)
+"ci" = (
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+/area/holodeck/holodorm/source_beach)
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+/area/holodeck/source_chess)
+"cw" = (
+/obj/structure/bed/chair/holochair{
+ dir = 4
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 8
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/holodorm/source_seating)
+"cz" = (
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+/turf/simulated/floor/holofloor/tiled/dark,
+/area/holodeck/source_chess)
+"cI" = (
+/obj/machinery/light{
+ dir = 8
+ },
+/turf/simulated/shuttle/floor,
+/area/shuttle/supply)
+"cJ" = (
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+/area/space)
+"cU" = (
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+"dp" = (
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+/turf/simulated/floor/holofloor/wood,
+/area/holodeck/source_chess)
+"dt" = (
+/obj/structure/bed/chair/holochair{
+ dir = 8
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/holodorm/source_seating)
+"dR" = (
+/obj/structure/table/holotable,
+/obj/item/clothing/gloves/boxing/hologlove{
+ icon_state = "boxinggreen";
+ item_state = "boxinggreen"
+ },
+/turf/simulated/floor/holofloor/tiled/dark,
+/area/holodeck/holodorm/source_boxing)
+"el" = (
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/source_courtroom)
+"eE" = (
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+/turf/simulated/floor/holofloor/beach/sand,
+/area/holodeck/source_beach)
+"eI" = (
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/turf/unsimulated/wall,
+/area/space)
+"fi" = (
+/obj/effect/floor_decal/corner/red{
+ dir = 5
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_emptycourt)
+"fw" = (
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+/area/holodeck/source_theatre)
+"fC" = (
+/obj/structure/holostool,
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/obj/effect/floor_decal/carpet,
+/obj/effect/floor_decal/carpet{
+ dir = 6
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/source_theatre)
+"fM" = (
+/obj/structure/table/holotable,
+/obj/effect/floor_decal/corner/red/full{
+ dir = 1
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_thunderdomecourt)
+"fP" = (
+/obj/effect/floor_decal/corner/white/full,
+/obj/effect/floor_decal/corner/white{
+ dir = 4
+ },
+/obj/item/chess/wknight,
+/turf/simulated/floor/holofloor/tiled/dark,
+/area/holodeck/source_chess)
+"fQ" = (
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_basketball)
+"gh" = (
+/obj/structure/shuttle/engine/propulsion{
+ icon_state = "burst_r"
+ },
+/turf/simulated/shuttle/plating/airless/carry{
+ dir = 1
+ },
+/area/shuttle/supply)
+"gm" = (
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+/turf/simulated/floor/holofloor/wood,
+/area/holodeck/source_chess)
+"gp" = (
+/obj/structure/lattice,
+/obj/structure/railing,
+/obj/structure/railing{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/space,
+/area/space)
+"gH" = (
+/obj/structure/closet/crate,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/suppy)
+"gI" = (
+/obj/effect/floor_decal/sign/c,
+/turf/simulated/floor/holofloor/wood,
+/area/holodeck/source_checker)
+"gL" = (
+/turf/simulated/floor/holofloor/reinforced,
+/area/holodeck/source_plating)
+"gX" = (
+/obj/structure/railing{
+ dir = 8
+ },
+/obj/structure/railing{
+ dir = 1
+ },
+/turf/simulated/floor/holofloor/space,
+/area/space)
+"hu" = (
+/obj/structure/railing{
+ dir = 1
+ },
+/obj/structure/lattice,
+/turf/simulated/floor/holofloor/space,
+/area/space)
+"hw" = (
+/obj/structure/holostool,
+/obj/effect/floor_decal/carpet,
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 6
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/source_meetinghall)
+"hL" = (
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/obj/effect/floor_decal/carpet,
+/obj/effect/floor_decal/carpet{
+ dir = 6
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/holodorm/source_seating)
+"hP" = (
+/obj/effect/shuttle_landmark/transit{
+ base_area = /area/space;
+ base_turf = /turf/space/transit/east;
+ landmark_tag = "escape_transit";
+ name = "Escape Shuttle Transit"
+ },
+/turf/space/transit/east,
+/area/space)
+"hU" = (
+/obj/item/chess/bbishop,
+/turf/simulated/floor/holofloor/tiled/dark,
+/area/holodeck/source_chess)
+"hX" = (
+/obj/effect/floor_decal/carpet{
+ dir = 8
+ },
+/obj/effect/floor_decal/carpet,
+/obj/effect/floor_decal/carpet{
+ dir = 1
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 9
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 10
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/source_meetinghall)
+"hZ" = (
+/obj/effect/floor_decal/corner/white/full,
+/obj/effect/floor_decal/corner/white{
+ dir = 4
+ },
+/obj/item/chess/wpawn,
+/turf/simulated/floor/holofloor/tiled/dark,
+/area/holodeck/source_chess)
+"id" = (
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/turf/unsimulated/wall,
+/area/space)
+"il" = (
+/obj/structure/bed/chair/holochair{
+ dir = 1
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/source_courtroom)
+"ix" = (
+/obj/structure/bed/chair/holochair{
+ dir = 8
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/source_courtroom)
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diff --git a/maps/victory/levels/transit.dmm b/maps/victory/levels/transit.dmm
new file mode 100644
index 000000000000..12df36b7f267
--- /dev/null
+++ b/maps/victory/levels/transit.dmm
@@ -0,0 +1,37735 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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+(192,1,1) = {"
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diff --git a/maps/victory/sectors.dm b/maps/victory/sectors.dm
new file mode 100644
index 000000000000..4907cd3a2df9
--- /dev/null
+++ b/maps/victory/sectors.dm
@@ -0,0 +1,56 @@
+//////////////////////////////////////////////////////////////////////////
+// There is literally a dm file for victory shuttles, why are these here//
+//////////////////////////////////////////////////////////////////////////
+// EXCURSION SHUTTLE DATA
+/obj/overmap/entity/visitable/ship/landable/excursion/victory
+ name = "Excursion Shuttle"
+ desc = "A modified Excursion shuttle thats seen in use of the Marksman fleet of Nanotrasen."
+ color = "#72388d" //Purple
+ fore_dir = WEST
+ vessel_mass = 10000
+ vessel_size = SHIP_SIZE_SMALL
+ shuttle = "Excursion Shuttle"
+
+//Courser Shuttle Data
+/obj/overmap/entity/visitable/ship/landable/courser/victory
+ name = "Courser Scouting Vessel"
+ desc = "Where there's a cannon, there's a way."
+ color = "#af3e97" //Pinkish Purple
+ fore_dir = EAST
+ vessel_mass = 8000
+ vessel_size = SHIP_SIZE_SMALL
+ shuttle = "Courser Scouting Vessel"
+
+// Public Civilian Shuttle
+
+/obj/overmap/entity/visitable/ship/landable/civvie/victory
+ name = "Civilian Transport"
+ desc = "A basic, but slow, transport to ferry civilian to and from the ship."
+ fore_dir = EAST
+ vessel_mass = 15000
+ vessel_size = SHIP_SIZE_SMALL
+ shuttle = "Civilian Transport"
+
+
+
+// Mining Shuttle
+
+/obj/overmap/entity/visitable/ship/landable/mining/victory
+ name = "Mining Shuttle"
+ desc = "It ain't much, but it's honest work."
+ color = "#ba7d4b" //Tan
+ fore_dir = WEST
+ vessel_mass = 7000
+ vessel_size = SHIP_SIZE_SMALL
+ shuttle = "Mining Shuttle"
+
+//EMT Shuttle
+
+/obj/overmap/entity/visitable/ship/landable/emt/victory
+ name = "Dart EMT Shuttle"
+ desc = "The budget didn't allow for flashing lights."
+ color = "#00a5f2" //Light Blue
+ fore_dir = EAST
+ vessel_mass = 9000
+ vessel_size = SHIP_SIZE_SMALL
+ shuttle = "Dart EMT Shuttle"
diff --git a/maps/victory/shuttles.dm b/maps/victory/shuttles.dm
new file mode 100644
index 000000000000..032feaa21b84
--- /dev/null
+++ b/maps/victory/shuttles.dm
@@ -0,0 +1,156 @@
+////////////////////////////////////////
+// Victory custom shuttle implemnetations
+////////////////////////////////////////
+
+/obj/machinery/computer/shuttle_control/victory_backup
+ name = "victory backup shuttle control console"
+ shuttle_tag = "Victory Backup"
+ req_one_access = list(ACCESS_COMMAND_BRIDGE,ACCESS_GENERAL_PILOT)
+
+/obj/machinery/computer/shuttle_control/multi/mercenary
+ name = "vessel control console"
+ shuttle_tag = "Mercenary"
+ req_one_access = list(ACCESS_FACTION_SYNDICATE)
+
+/obj/machinery/computer/shuttle_control/multi/ninja
+ name = "vessel control console"
+ shuttle_tag = "Ninja"
+ //req_one_access = list()
+
+/obj/machinery/computer/shuttle_control/multi/skipjack
+ name = "vessel control console"
+ shuttle_tag = "Skipjack"
+ //req_one_access = list()
+
+/obj/machinery/computer/shuttle_control/multi/specops
+ name = "vessel control console"
+ shuttle_tag = "NDV Phantom"
+ req_one_access = list(ACCESS_CENTCOM_ERT)
+
+/obj/machinery/computer/shuttle_control/multi/trade
+ name = "vessel control console"
+ shuttle_tag = "Trade"
+ req_one_access = list(ACCESS_FACTION_TRADER)
+
+// EXCURSION SHUTTLE DATA
+
+/datum/shuttle/autodock/overmap/excursion/victory
+ name = "Excursion Shuttle"
+ warmup_time = 0
+ shuttle_area = list(/area/shuttle/excursion/victory)
+ shuttle_area = list(/area/shuttle/excursion/cockpit, /area/shuttle/excursion/general, /area/shuttle/excursion/cargo)
+ current_location = "victory_excursion_hangar"
+ docking_controller_tag = "expshuttle_docker"
+ landmark_transition = "nav_transit_exploration"
+ move_time = 20
+
+/area/shuttle/excursion/victory
+ name = "Excursion Shuttle"
+ icon_state = "shuttle"
+
+/obj/machinery/computer/shuttle_control/explore/excursion
+ name = "short jump console"
+ shuttle_tag = "Excursion Shuttle"
+ req_one_access = list(ACCESS_GENERAL_PILOT)
+
+// COURSER SHUTTLE DATA
+
+/datum/shuttle/autodock/overmap/courser/victory
+ name = "Courser Scouting Vessel"
+ warmup_time = 0
+ shuttle_area = list(/area/shuttle/courser/cockpit, /area/shuttle/courser/general, /area/shuttle/courser/battery)
+ //shuttle_area = list(/area/shuttle/excursion/cockpit, /area/shuttle/excursion/general, /area/shuttle/excursion/cargo)
+ current_location = "victory_courser_hangar"
+ docking_controller_tag = "courser_docker"
+ landmark_transition = "nav_transit_courser"
+ move_time = 15
+
+/area/shuttle/courser
+ name = "Courser Scouting Vessel"
+ icon_state = "shuttle"
+
+/obj/machinery/computer/shuttle_control/explore/courser
+ name = "short jump console"
+ shuttle_tag = "Courser Scouting Vessel"
+ req_one_access = list(ACCESS_GENERAL_PILOT)
+
+// Public Civilian Shuttle
+
+/datum/shuttle/autodock/overmap/civvie/victory
+ name = "Civilian Transport"
+ warmup_time = 10
+ shuttle_area = list(/area/shuttle/civvie/cockpit, /area/shuttle/civvie/general)
+ current_location = "victory_civvie_home"
+ docking_controller_tag = "civvie_docker"
+ landmark_transition = "nav_transit_civvie"
+ fuel_consumption = 10
+ move_time = 30
+
+/area/shuttle/civvie
+ name = "Civilian Transport"
+ icon_state = "shuttle"
+
+/obj/machinery/computer/shuttle_control/explore/civvie
+ name = "civilian jump console"
+ shuttle_tag = "Civilian Transport"
+
+
+// Mining Shuttle
+
+/datum/shuttle/autodock/overmap/mining/victory
+ name = "Mining Shuttle"
+ warmup_time = 10
+ shuttle_area = list(/area/shuttle/mining_ship/general)
+ current_location = "victory_mining_port"
+ docking_controller_tag = "mining_docker"
+ landmark_transition = "nav_transit_mining"
+ move_time = 30
+
+/area/shuttle/mining
+ name = "Mining Shuttle"
+ icon_state = "shuttle"
+
+/obj/machinery/computer/shuttle_control/explore/mining
+ name = "mining jump console"
+ shuttle_tag = "Mining Shuttle"
+
+//EMT Shuttle
+/datum/shuttle/autodock/overmap/emt/victory
+ name = "Dart EMT Shuttle"
+ warmup_time = 5
+ shuttle_area = list(/area/shuttle/emt/general, /area/shuttle/emt/cockpit)
+ current_location = "victory_emt_dock"
+ docking_controller_tag = "emt_shuttle_docker"
+ landmark_transition = "nav_transit_emt"
+ move_time = 20
+
+/area/shuttle/emt
+ name = "Dart EMT Shuttle"
+ icon_state = "shuttle"
+
+/obj/machinery/computer/shuttle_control/explore/emt
+ name = "EMT jump console"
+ shuttle_tag = "Dart EMT Shuttle"
+
+//////////////////////////////////////////////////////////////
+// Escape shuttle and pods
+/datum/shuttle/autodock/ferry/emergency/escape/victory
+ name = "Escape"
+ location = FERRY_LOCATION_OFFSITE
+ shuttle_area = /area/shuttle/escape
+ warmup_time = 10
+ landmark_offsite = "escape_cc"
+ landmark_station = "escape_victory"
+ landmark_transition = "escape_transit"
+ move_time = SHUTTLE_TRANSIT_DURATION_RETURN
+
+// Supply shuttle
+/datum/shuttle/autodock/ferry/supply/cargo/victory
+ name = "Supply"
+ location = FERRY_LOCATION_OFFSITE
+ shuttle_area = /area/shuttle/supply
+ warmup_time = 10
+ landmark_offsite = "supply_cc"
+ landmark_station = "supply_dock"
+ docking_controller_tag = "supply_shuttle"
+ flags = SHUTTLE_FLAGS_PROCESS|SHUTTLE_FLAGS_SUPPLY
diff --git a/maps/victory/telecomms.dm b/maps/victory/telecomms.dm
new file mode 100644
index 000000000000..048a6d21e95b
--- /dev/null
+++ b/maps/victory/telecomms.dm
@@ -0,0 +1,57 @@
+/obj/machinery/telecomms/relay/preset/victory/deck_one
+ id = "Deck Relay 1"
+ autolinkers = list("tb1_relay")
+
+/obj/machinery/telecomms/relay/preset/centcom/victory/deck_one
+
+/obj/machinery/telecomms/relay/preset/victory/deck_two
+ id = "Deck Relay 2"
+ autolinkers = list("tb2_relay")
+
+/obj/machinery/telecomms/relay/preset/centcom/victory/deck_two
+
+/obj/machinery/telecomms/relay/preset/victory/deck_three
+ id = "Deck Relay 3"
+ autolinkers = list("tb3_relay")
+
+/obj/machinery/telecomms/relay/preset/centcom/victory/deck_three
+
+/obj/machinery/telecomms/relay/preset/victory/deck_four
+ id = "Deck Relay 4"
+ autolinkers = list("tb4_relay")
+
+/obj/machinery/telecomms/relay/preset/centcom/victory/deck_four
+
+// #### Hub ####
+/obj/machinery/telecomms/hub/preset/victory
+ id = "Hub"
+ network = "tcommsat"
+ autolinkers = list("hub",
+ "tb1_relay", "tb2_relay", "tb3_relay", "tb4_relay","c_relay", "m_relay", "r_relay", "sci_o_relay", "ud_relay",
+ "science", "medical", "supply", "service", "common", "command", "engineering", "security", "explorer", "unused",
+ "hb_relay", "receiverA", "broadcasterA"
+ )
+
+/obj/machinery/telecomms/receiver/preset_right/victory
+// id = "victory_rx"
+ freq_listening = list(AI_FREQ, SCI_FREQ, MED_FREQ, SUP_FREQ, SRV_FREQ, COMM_FREQ, ENG_FREQ, SEC_FREQ, ENT_FREQ, EXP_FREQ)
+
+/obj/machinery/telecomms/broadcaster/preset_right/victory
+// id = "victory_tx"
+
+/obj/machinery/telecomms/bus/preset_two/victory
+ freq_listening = list(SUP_FREQ, SRV_FREQ, EXP_FREQ)
+
+/obj/machinery/telecomms/server/presets/service/victory
+ freq_listening = list(SRV_FREQ, EXP_FREQ)
+ autolinkers = list("service", "explorer")
+
+// Telecommunications Satellite
+
+/obj/item/multitool/victory_buffered
+ name = "pre-linked multitool (tether hub)"
+ desc = "This multitool has already been linked to the Tether telecomms hub and can be used to configure one (1) relay."
+
+/obj/item/multitool/victory_buffered/Initialize(mapload)
+ . = ..()
+ buffer = locate(/obj/machinery/telecomms/hub/preset/victory)
diff --git a/maps/victory/victory-areas.dm b/maps/victory/victory-areas.dm
new file mode 100644
index 000000000000..eced23429320
--- /dev/null
+++ b/maps/victory/victory-areas.dm
@@ -0,0 +1,184 @@
+
+/area/victory/surfacebase
+ name = "Surface Base"
+
+/area/victory/surfacebase/outside
+ name = "Outside - Surface"
+ sound_env = MOUNTAINS
+ is_outside = OUTSIDE_YES
+
+/area/victory/surfacebase/outside/outside1
+ icon_state = "outside1"
+
+/area/victory/surfacebase/outside/outside2
+ icon_state = "outside2"
+
+/area/victory/surfacebase/outside/outside3
+ icon_state = "outside3"
+
+/area/victory/surfacebase/outside/empty
+ name = "Outside - Empty Area"
+
+/area/victory/surfacebase/outside/wilderness
+ name = "Outside - Wilderness"
+ icon_state = "invi"
+
+/area/victory/surfacebase/temple
+ name = "Outside - Wilderness" // ToDo: Make a way to hide spoiler areas off the list of areas ghosts can jump to.
+ icon_state = "red"
+/area/victory/surfacebase/crash
+ name = "Outside - Wilderness" // ToDo: Make a way to hide spoiler areas off the list of areas ghosts can jump to.
+ icon_state = "yellow"
+/area/victory/surfacebase/tram
+ name = "\improper Tram Station"
+ icon_state = "dk_yellow"
+ area_flags = AREA_FLAG_ERODING
+/area/victory/surfacebase/atrium_one
+ name = "\improper Atrium First Floor"
+ icon_state = "dk_yellow"
+/area/victory/surfacebase/atrium_two
+ name = "\improper Atrium Second Floor"
+ icon_state = "dk_yellow"
+/area/victory/surfacebase/atrium_three
+ name = "\improper Atrium Third Floor"
+ icon_state = "dk_yellow"
+/area/victory/surfacebase/north_stairs_one
+ name = "\improper North Stairwell First Floor"
+ icon_state = "dk_yellow"
+/area/victory/surfacebase/north_stairs_two
+ name = "\improper North Stairwell Second Floor"
+ icon_state = "dk_yellow"
+/area/victory/surfacebase/north_stairs_three
+ name = "\improper North Stairwell Third Floor"
+ icon_state = "dk_yellow"
+/area/victory/surfacebase/public_garden_one
+ name = "\improper Public Garden First Floor"
+ icon_state = "green"
+/area/victory/surfacebase/public_garden_two
+ name = "\improper Public Garden Second Floor"
+ icon_state = "green"
+/area/victory/surfacebase/public_garden_three
+ name = "\improper Public Garden Third Floor"
+ icon_state = "green"
+/area/victory/surfacebase/public_garden
+ name = "\improper Public Garden"
+ icon_state = "purple"
+/area/victory/surfacebase/bar_backroom
+ name = "\improper Bar Backroom"
+ icon_state = "red"
+ sound_env = SMALL_SOFTFLOOR
+/area/victory/surfacebase/fishing_garden
+ name = "\improper Fish Pond"
+ icon_state = "blue"
+/area/victory/surfacebase/sauna
+ name = "\improper Public Sauna"
+ icon_state = "green"
+/area/victory/surfacebase/lounge
+ name = "\improper Station Lounge"
+ icon_state = "purple"
+// /area/victory/surfacebase/east_stairs_one //This is just part of a lower hallway
+/area/victory/surfacebase/east_stairs_two
+ name = "\improper East Stairwell Second Floor"
+ icon_state = "dk_yellow"
+// /area/victory/surfacebase/east_stairs_three //This is just part of an upper hallway
+/area/victory/surfacebase/emergency_storage
+ icon_state = "emergencystorage"
+/area/victory/surfacebase/emergency_storage/panic_shelter
+ name = "\improper Panic Shelter Emergency Storage"
+/area/victory/surfacebase/emergency_storage/rnd
+ name = "\improper RnD Emergency Storage"
+/area/victory/surfacebase/emergency_storage/atmos
+ name = "\improper Atmospherics Emergency Storage"
+/area/victory/surfacebase/emergency_storage/atrium
+ name = "\improper Atrium Emergency Storage"
+// Main mining area
+/area/victory/surfacebase/mining_main
+ icon_state = "outpost_mine_main"
+/area/victory/surfacebase/mining_main/airlock
+ name = "\improper Mining Airlock"
+/area/victory/surfacebase/mining_main/storage
+ name = "\improper Mining Gear Storage"
+/area/victory/surfacebase/mining_main/uxstorage
+ name = "\improper Mining Secondary Storage"
+/area/victory/surfacebase/mining_main/ore
+ name = "\improper Mining Ore Storage"
+/area/victory/surfacebase/mining_main/eva
+ name = "\improper Mining EVA"
+/area/victory/surfacebase/mining_main/break_room
+ name = "\improper Mining Crew Area"
+/area/victory/surfacebase/mining_main/refinery
+ name = "\improper Mining Refinery"
+/area/victory/surfacebase/mining_main/external
+ name = "\improper Mining Refinery"
+/area/victory/surfacebase/mining_main/bathroom
+ name = "\improper Mining Bathroom"
+/area/victory/surfacebase/mining_main/lobby
+ name = "\improper Mining Lobby"
+// Solars map areas
+/area/victory/outpost/solars_outside
+ name = "\improper Solar Farm"
+ is_outside = OUTSIDE_YES
+/area/victory/outpost/solars_shed
+ name = "\improper Solar Farm Shed"
+//Surface med
+/area/victory/surfacebase/medical
+ icon_state = "medical"
+/area/victory/surfacebase/medical/lobby
+ name = "\improper Surface Medical Lobby"
+/area/victory/surfacebase/medical/triage
+ name = "\improper Surface Triage"
+/area/victory/surfacebase/medical/first_aid_west
+ name = "\improper First Aid West"
+//Surface sec
+/area/victory/surfacebase/security
+ icon_state = "security"
+/area/victory/surfacebase/security/breakroom
+ name = "\improper Surface Security Break Room"
+/area/victory/surfacebase/security/lobby
+ name = "\improper Surface Security Lobby"
+/area/victory/surfacebase/security/common
+ name = "\improper Surface Security Room"
+/area/victory/surfacebase/security/armory
+ name = "\improper Surface Armory"
+/area/victory/surfacebase/security/checkpoint
+ name = "\improper Surface Checkpoint Office"
+/area/victory/surfacebase/security/hallway
+ name = "\improper Surface Checkpoint Hallway"
+//Misc
+/area/victory/surfacebase/shuttle_pad
+ name = "\improper Victory Shuttle Pad"
+/area/victory/surfacebase/reading_room
+ name = "\improper Reading Room"
+/area/victory/surfacebase/vacant_site
+ name = "\improper Vacant Site"
+
+/area/victory/station/public_meeting_room
+ name = "Public Meeting Room"
+ icon_state = "blue"
+ sound_env = SMALL_SOFTFLOOR
+ nightshift_level = NIGHTSHIFT_LEVEL_PUBLIC_FACILITIES
+
+/area/victory/surfacebase
+ name = "Victory Debug Surface"
+
+/area/victory/transit
+ name = "Victory Debug Transit"
+ requires_power = 0
+
+/area/victory/space
+ name = "Victory Debug Space"
+ requires_power = 0
+
+/area/victory/station/stairs_three
+ name = "\improper Station Stairwell Third Floor"
+ icon_state = "dk_yellow"
+
+/area/victory/station/stairs_four
+ name = "\improper Station Stairwell Fourth Floor"
+ icon_state = "dk_yellow"
+/area/victory/station/dock_one
+ name = "\improper Dock One"
+ icon_state = "dk_yellow"
+/area/victory/station/dock_two
+ name = "\improper Dock Two"
+ icon_state = "dk_yellow"
diff --git a/maps/victory/victory-overmap.dm b/maps/victory/victory-overmap.dm
new file mode 100644
index 000000000000..24e69861f3ca
--- /dev/null
+++ b/maps/victory/victory-overmap.dm
@@ -0,0 +1,27 @@
+/obj/overmap/entity/visitable/ship/victory
+ name = "NSV Victory" // Name of the location on the overmap.
+ desc = "The Victory is one of the many ships that is a part of the NDV Marksmans Fleet in this sector"
+
+ scanner_desc = @{"[i]Registration[/i]: NSV Victory
+[i]Class[/i]: Science Vessel
+[i]Transponder[/i]: Transmitting (CIV), Nanotrasen IFF
+[b]Notice[/b]: Nanotrasen Vessel, authorized personnel only"}
+
+ icon_state = "ship"
+ vessel_mass = 12500 // temporarily buffed by 2x due to vorestation fucking up large gas thruster code
+ burn_delay = 2 SECONDS
+ fore_dir = EAST // Which direction the ship/z-level is facing. It will move dust particles from that direction when moving.
+ base = TRUE // Honestly unsure what this does but it seems the main sector or "Map" we're at has this so here it stays
+ // The waypoints that are avaliable once you are at this Navpoint
+ initial_generic_waypoints = list("nav_capitalship_docking2", "victory_excursion_hangar", "victory_space_SW", "victory_mining_port")
+
+ initial_restricted_waypoints = list(
+ "Excursion Shuttle" = list("victory_excursion_hangar"),
+ "Courser Scouting Vessel" = list("victory_courser_hangar"),
+ "Hammerhead Patrol Barge" = list("victory_hammerhead_hangar"),
+ "Civilian Transport" = list("victory_civvie_home"),
+ "Dart EMT Shuttle" = list("victory_emt_dock"),
+ "Beruang Trade Ship" = list("victory_annex_dock"),
+ "Mining Shuttle" = list("victory_mining_port"),
+ "NDV Quicksilver" = list("victory_specops_dock")
+ )
diff --git a/maps/victory/victory-sectors.dm b/maps/victory/victory-sectors.dm
new file mode 100644
index 000000000000..6020ea339821
--- /dev/null
+++ b/maps/victory/victory-sectors.dm
@@ -0,0 +1,14 @@
+
+/obj/overmap/entity/visitable/sector/centcom_victory
+ name = "NDV Marksman"
+ desc = "The NDV Marksman is a Nanotrasen supercarrier that serves as the flagship for the eponymous Marksman Fleet."
+ scanner_desc = @{"[i]Information[/i]: The NDV Marksman is a Nanotrasen supercarrier that serves as the flagship for the eponymous Marksman Fleet."}
+ in_space = 1
+ known = TRUE
+ icon = 'icons/modules/overmap/tiled.dmi'
+ icon_state = "fleet"
+ color = "#007396"
+
+ initial_restricted_waypoints = list(
+ "NDV Quicksilver" = list("specops_hangar")
+ )
diff --git a/maps/victory/victory-shuttle-landmarks.dm b/maps/victory/victory-shuttle-landmarks.dm
new file mode 100644
index 000000000000..b4aac48a6e7f
--- /dev/null
+++ b/maps/victory/victory-shuttle-landmarks.dm
@@ -0,0 +1,161 @@
+/*
+Preset landmarks from Victory. Still in use for a few maps. At some point need to remap these but
+right now its not a big priority - Bloop 2022
+
+ */
+
+// Shared landmark for docking at the station
+
+/obj/effect/shuttle_landmark/automatic/station_dockpoint1
+ name = "Station Docking Point 1"
+ landmark_tag = "nav_station_docking1"
+ docking_controller = "deck4_dockarm1"
+ base_turf = /turf/space
+ base_area = /area/space
+
+/obj/effect/shuttle_landmark/automatic/station_dockpoint2
+ name = "NSV Victory - Docking Arm 2"
+ landmark_tag = "nav_capitalship_docking2"
+ docking_controller = "deck4_dockarm2"
+ base_turf = /turf/space
+ base_area = /area/space
+
+
+// Exclusive landmark for docking at the station
+
+/obj/effect/shuttle_landmark/victory/deck4/civvie
+ name = "NSV Victory - Civilian Transport Dock"
+ landmark_tag = "victory_civvie_home"
+ docking_controller = "civvie_dock"
+ base_turf = /turf/space
+ base_area = /area/space
+
+/obj/effect/shuttle_landmark/victory/deck4/specops
+ name = "NSV Victory - Special Operations Dock"
+ landmark_tag = "victory_specops_dock"
+ docking_controller = "victory_specops_dock"
+ base_turf = /turf/space
+ base_area = /area/space
+
+/obj/effect/shuttle_landmark/victory/deck3/emt
+ name = "NSV Victory - EMT Shuttle Dock"
+ landmark_tag = "victory_emt_dock"
+ docking_controller = "emt_shuttle_dock"
+ base_turf = /turf/space
+ base_area = /area/space
+
+/obj/effect/shuttle_landmark/victory/deck2/mining
+ name = "NSV Victory Mining Dock"
+ landmark_tag = "victory_mining_port"
+ base_turf = /turf/space
+ base_area = /area/space
+
+/obj/effect/shuttle_landmark/victory/deck2/trade
+ name = "NSV Victory Annex Dock"
+ landmark_tag = "victory_annex_dock"
+ docking_controller = "victory_annex_dock"
+ base_turf = /turf/space
+ base_area = /area/space
+
+// Shared landmark for docking *inside* the station
+
+
+// Exclusive landmark for docking *inside* the station
+
+/obj/effect/shuttle_landmark/victory/deck4/excursion
+ name = "NSV Victory - Excursion Hangar"
+ landmark_tag = "victory_excursion_hangar"
+ docking_controller = "expshuttle_dock"
+ base_turf = /turf/simulated/floor/tiled/techfloor/grid
+ base_area = /area/exploration/excursion_dock
+
+/obj/effect/shuttle_landmark/victory/deck4/courser
+ name = "NSV Victory - Courser Hangar"
+ landmark_tag = "victory_courser_hangar"
+ docking_controller = "courser_dock"
+ base_turf = /turf/simulated/floor/tiled/techfloor/grid
+ base_area = /area/exploration/courser_dock
+
+/obj/effect/shuttle_landmark/victory/deck4/hammerhead
+ name = "NSV Victory - Hammerhead Hangar"
+ landmark_tag = "rift_hammerhead_hangar"
+ docking_controller = "hammerhead_docker"
+ base_turf = /turf/simulated/floor/tiled/techfloor/grid
+ base_area = /area/security/hammerhead_bay
+
+// ON STATION NAV POINTS
+
+/obj/effect/shuttle_landmark/victory/deck4/excursion_space
+ name = "Near NSV Victory (SW)"
+ landmark_tag = "victory_space_SW"
+ base_turf = /turf/space
+ base_area = /area/space
+
+/obj/effect/shuttle_landmark/victory/deck3/port
+ name = "Near NSV Victory (Port Deck 3)"
+ landmark_tag = "victory_space_port_3"
+ base_turf = /turf/space
+ base_area = /area/space
+
+/obj/effect/shuttle_landmark/victory/deck3/starboard
+ name = "Near NSV Victory (Starboard Deck 3)"
+ landmark_tag = "victory_space_starboard_3"
+ base_turf = /turf/space
+ base_area = /area/space
+
+/obj/effect/shuttle_landmark/victory/deck2/port
+ name = "Near NSV Victory (Port Deck 2)"
+ landmark_tag = "victory_space_port_2"
+ base_turf = /turf/space
+ base_area = /area/space
+
+/obj/effect/shuttle_landmark/victory/deck2/starboard
+ name = "Near NSV Victory (Starboard Deck 2)"
+ landmark_tag = "victory_space_starboard_2"
+ base_turf = /turf/space
+ base_area = /area/space
+
+/obj/effect/shuttle_landmark/victory/deck1/port
+ name = "Near NSV Victory (Port Deck 1)"
+ landmark_tag = "victory_space_port_1"
+ base_turf = /turf/space
+ base_area = /area/space
+
+/obj/effect/shuttle_landmark/victory/deck1/starboard
+ name = "Near NSV Victory (Starboard Deck 1)"
+ landmark_tag = "victory_space_starboard_1"
+ base_turf = /turf/space
+ base_area = /area/space
+
+// OFF-STATION NAV POINTS
+
+
+// TRANSIT NAV POINTS
+
+/obj/effect/shuttle_landmark/transit/victory/excursion
+ name = "In transit"
+ landmark_tag = "nav_transit_exploration"
+
+/obj/effect/shuttle_landmark/transit/victory/courser
+ name = "In transit"
+ landmark_tag = "nav_transit_courser"
+
+/obj/effect/shuttle_landmark/transit/victory/pirate
+ name = "In transit"
+ landmark_tag = "nav_transit_pirate"
+
+/obj/effect/shuttle_landmark/transit/victory/civvie
+ name = "In transit"
+ landmark_tag = "nav_transit_civvie"
+
+/obj/effect/shuttle_landmark/transit/victory/mining
+ name = "In transit"
+ landmark_tag = "nav_transit_mining"
+
+/obj/effect/shuttle_landmark/transit/victory/trade
+ name = "In transit"
+ landmark_tag = "nav_transit_trade"
+
+/obj/effect/shuttle_landmark/transit/victory/emt
+ name = "In transit"
+ landmark_tag = "nav_transit_emt"
diff --git a/maps/victory/victory-turbolifts.dm b/maps/victory/victory-turbolifts.dm
new file mode 100644
index 000000000000..08ed226fbfb4
--- /dev/null
+++ b/maps/victory/victory-turbolifts.dm
@@ -0,0 +1,15 @@
+
+/obj/turbolift_map_holder/victory
+ name = "Victory Climber"
+ depth = 4
+ lift_size_x = 3
+ lift_size_y = 1
+ icon = 'icons/obj/turbolift_preview_3x3.dmi'
+ wall_type = null // Don't make walls
+
+ areas_to_use = list(
+ /area/turbolift/t_ship/level1,
+ /area/turbolift/t_ship/level2,
+ /area/turbolift/t_ship/level3,
+ /area/turbolift/t_ship/level4
+ )
diff --git a/maps/victory/victory.dm b/maps/victory/victory.dm
new file mode 100644
index 000000000000..14d91c30c28e
--- /dev/null
+++ b/maps/victory/victory.dm
@@ -0,0 +1,222 @@
+/datum/map/station/victory
+ id = "victory"
+ name = "World - Victory"
+ levels = list(
+ /datum/map_level/victory/ship/deck_one,
+ /datum/map_level/victory/ship/deck_two,
+ /datum/map_level/victory/ship/deck_three,
+ /datum/map_level/victory/ship/deck_four,
+ /datum/map_level/victory/misc,
+ /datum/map_level/victory/transit,
+ /datum/map_level/victory/flagship,
+ )
+ width = 192
+ height = 192
+ world_width = 192
+ world_height = 192
+ lateload = list(
+ /datum/map/sector/debrisfield_192,
+ /datum/map/sector/piratebase_192,
+ /datum/map/sector/mining_192,
+ /datum/map/sector/gaia_192,
+ /datum/map/sector/frozen_192,
+ /datum/map/sector/wasteland_192,
+ /datum/map/sector/tradeport_192,
+ /datum/map/sector/lavaland_192,
+ /datum/map/sector/miaphus_192,
+ /datum/map/sector/roguemining_192/one,
+ )
+
+ // todo: remove after dev is done
+ allow_random_draw = FALSE
+
+ //* LEGACY BELOW *//
+
+ legacy_assert_shuttle_datums = list(
+ /datum/shuttle/autodock/overmap/excursion/victory,
+ /datum/shuttle/autodock/ferry/emergency/escape/victory,
+ /datum/shuttle/autodock/ferry/supply/cargo/victory,
+ /datum/shuttle/autodock/overmap/emt/victory,
+ /datum/shuttle/autodock/overmap/mining/victory,
+ /datum/shuttle/autodock/overmap/civvie/victory,
+ /datum/shuttle/autodock/overmap/courser/victory,
+ /datum/shuttle/autodock/ferry/belter,
+ )
+
+ full_name = "NSV Victory"
+
+ use_overmap = TRUE
+ overmap_size = 60
+ overmap_event_areas = 50
+ usable_email_tlds = list("victory.nt")
+
+ station_name = "NSV Victory"
+ station_short = "Victory"
+ dock_name = "NDV Marksman"
+ dock_type = "space"
+ boss_name = "Central Command"
+ boss_short = "CentCom"
+ company_name = "Nanotrasen"
+ company_short = "NT"
+ starsys_name = "Sigmar Concord"
+
+ shuttle_docked_message = "This is the %dock_name% calling to the NSV Victory. The scheduled crew transfer shuttle has docked with the NSV Victory. Departing crew should board the shuttle within %ETD%."
+ shuttle_leaving_dock = "The transfer shuttle has left the ship. Estimate %ETA% until the shuttle arrives at the %dock_name%."
+ shuttle_called_message = "This is the %dock_name% calling to the NSV Victory. A scheduled crew transfer to the %dock_name% is commencing. Those departing should proceed to the shuttle bay within %ETA%."
+ shuttle_recall_message = "The scheduled crew transfer has been cancelled."
+ shuttle_name = "Crew Hands Transfer"
+ emergency_shuttle_docked_message = "The evacuation shuttle has arrived at the ship. You have approximately %ETD% to board the shuttle."
+ emergency_shuttle_leaving_dock = "The emergency shuttle has left the station. Estimate %ETA% until the shuttle arrives at %dock_name%."
+ emergency_shuttle_called_message = "An emergency evacuation has begun, and an off-schedule shuttle has been called. It will arrive at the hanger bay in approximately %ETA%."
+ emergency_shuttle_recall_message = "The evacuation shuttle has been recalled."
+
+ station_networks = list(
+ NETWORK_CARGO,
+ NETWORK_CIRCUITS,
+ NETWORK_CIVILIAN,
+ NETWORK_COMMAND,
+ NETWORK_ENGINE,
+ NETWORK_ENGINEERING,
+ NETWORK_EXPLORATION,
+ //NETWORK_DEFAULT, //Is this even used for anything? Robots show up here, but they show up in ROBOTS network too,
+ NETWORK_MEDICAL,
+ NETWORK_MINE,
+ NETWORK_OUTSIDE,
+ NETWORK_RESEARCH,
+ NETWORK_RESEARCH_OUTPOST,
+ NETWORK_ROBOTS,
+ NETWORK_SECURITY,
+ NETWORK_TCOMMS,
+ "Victory",
+ )
+ secondary_networks = list(
+ NETWORK_ERT,
+ NETWORK_MERCENARY,
+ NETWORK_THUNDER,
+ NETWORK_COMMUNICATORS,
+ NETWORK_ALARM_ATMOS,
+ NETWORK_ALARM_POWER,
+ NETWORK_ALARM_FIRE,
+ NETWORK_TRADE_STATION
+ )
+
+ bot_patrolling = FALSE
+
+ allowed_spawns = list(LATEJOIN_METHOD_ARRIVALS_SHUTTLE,LATEJOIN_METHOD_GATEWAY,LATEJOIN_METHOD_CRYOGENIC_STORAGE,LATEJOIN_METHOD_ROBOT_STORAGE,"Beruang Trading Corp Cryo")
+ spawnpoint_died = /datum/spawnpoint/arrivals
+ spawnpoint_left = /datum/spawnpoint/arrivals
+ spawnpoint_stayed = /datum/spawnpoint/cryo
+
+ meteor_strike_areas = null
+
+ unit_test_exempt_areas = list(
+ /area/vacant/vacant_site,
+ /area/vacant/vacant_site/east,
+ /area/solar/)
+ unit_test_exempt_from_atmos = list(
+ /area/engineering/atmos/intake,
+ /area/tcommsat/chamber,
+ /area/engineering/engineering_airlock,
+ /area/solar/)
+
+// For making the 4-in-1 holomap, we calculate some offsets
+/// Width and height of compiled in victory z levels.
+#define VICTORY_MAP_SIZE 192
+/// 40px central gutter between columns
+#define VICTORY_HOLOMAP_CENTER_GUTTER 20
+/// 100
+#define VICTORY_HOLOMAP_MARGIN_X ((HOLOMAP_ICON_SIZE - (2*VICTORY_MAP_SIZE) - VICTORY_HOLOMAP_CENTER_GUTTER) / 2)
+/// 60
+#define VICTORY_HOLOMAP_MARGIN_Y ((HOLOMAP_ICON_SIZE - (3*VICTORY_MAP_SIZE)) / 2)
+// We have a bunch of stuff common to the station z levels
+
+/datum/map_level/victory/ship
+ flags = LEGACY_LEVEL_STATION|LEGACY_LEVEL_CONTACT|LEGACY_LEVEL_PLAYER|LEGACY_LEVEL_CONSOLES
+ persistence_allowed = TRUE
+
+/datum/map_level/victory/ship/deck_one
+ id = "VictoryDeck1"
+ name = "Victory - Deck 1"
+ display_id = "victory-deck-1"
+ display_name = "NSV Victory - Engineering Deck"
+ absolute_path = "maps/victory/levels/deck1.dmm"
+ traits = list(
+ ZTRAIT_STATION,
+ ZTRAIT_FACILITY_SAFETY,
+ )
+ base_turf = /turf/space
+ link_above = /datum/map_level/victory/ship/deck_two
+ flags = LEGACY_LEVEL_STATION|LEGACY_LEVEL_CONTACT|LEGACY_LEVEL_PLAYER|LEGACY_LEVEL_CONSOLES
+
+/datum/map_level/victory/ship/deck_two
+ id = "VictoryDeck2"
+ name = "Victory - Deck 2"
+ display_id = "victory-deck-2"
+ display_name = "NSV Victory - Service Deck"
+ absolute_path = "maps/victory/levels/deck2.dmm"
+ traits = list(
+ ZTRAIT_STATION,
+ ZTRAIT_FACILITY_SAFETY,
+ ZTRAIT_LEGACY_BELTER_DOCK,
+ )
+ base_turf = /turf/simulated/open
+ link_above = /datum/map_level/victory/ship/deck_three
+ link_below = /datum/map_level/victory/ship/deck_one
+ flags = LEGACY_LEVEL_STATION|LEGACY_LEVEL_CONTACT|LEGACY_LEVEL_PLAYER|LEGACY_LEVEL_CONSOLES
+
+/datum/map_level/victory/ship/deck_three
+ id = "VictoryDeck3"
+ name = "Victory - Deck 3"
+ display_id = "victory-deck-3"
+ display_name = "NSV Victory - Operations Deck"
+ absolute_path = "maps/victory/levels/deck3.dmm"
+ traits = list(
+ ZTRAIT_STATION,
+ ZTRAIT_FACILITY_SAFETY,
+ )
+ base_turf = /turf/simulated/open
+ link_above = /datum/map_level/victory/ship/deck_four
+ link_below = /datum/map_level/victory/ship/deck_two
+ flags = LEGACY_LEVEL_STATION|LEGACY_LEVEL_CONTACT|LEGACY_LEVEL_PLAYER|LEGACY_LEVEL_CONSOLES
+
+/datum/map_level/victory/ship/deck_four
+ id = "VictoryDeck4"
+ name = "Victory - Deck 4"
+ display_id = "victory-deck-4"
+ display_name = "NSV Victory - Command Deck"
+ absolute_path = "maps/victory/levels/deck4.dmm"
+ traits = list(
+ ZTRAIT_STATION,
+ ZTRAIT_FACILITY_SAFETY,
+ )
+ base_turf = /turf/simulated/open
+ link_below = /datum/map_level/victory/ship/deck_three
+ flags = LEGACY_LEVEL_STATION|LEGACY_LEVEL_CONTACT|LEGACY_LEVEL_PLAYER|LEGACY_LEVEL_CONSOLES
+
+/datum/map_level/victory/flagship
+ id = "VictoryFlagship"
+ name = "Victory - Centcom / Flagship"
+ display_id = "victory-flagship"
+ display_name = "NSV Victory - Flagship Offboarding"
+ absolute_path = "maps/victory/levels/flagship.dmm"
+ flags = LEGACY_LEVEL_ADMIN|LEGACY_LEVEL_CONTACT
+
+/datum/map_level/victory/transit
+ id = "VictoryTransit"
+ name = "Victory - Ships / Static Transit"
+ absolute_path = "maps/victory/levels/transit.dmm"
+ traits = list(
+ ZTRAIT_LEGACY_BELTER_TRANSIT,
+ )
+ flags = LEGACY_LEVEL_ADMIN
+
+/datum/map_level/victory/misc
+ id = "VictoryMisc"
+ name = "Victory - Misc"
+ absolute_path = "maps/victory/levels/misc.dmm"
+ flags = LEGACY_LEVEL_ADMIN
+
+#undef VICTORY_MAP_SIZE
+#undef VICTORY_HOLOMAP_CENTER_GUTTER
+#undef VICTORY_HOLOMAP_MARGIN_X
+#undef VICTORY_HOLOMAP_MARGIN_Y
diff --git a/sound/weapons/Dissolverray.ogg b/sound/weapons/Dissolverray.ogg
new file mode 100644
index 000000000000..7af50708cd33
Binary files /dev/null and b/sound/weapons/Dissolverray.ogg differ
diff --git a/sound/weapons/Phasecoilengage.ogg b/sound/weapons/Phasecoilengage.ogg
new file mode 100644
index 000000000000..a988dc23785f
Binary files /dev/null and b/sound/weapons/Phasecoilengage.ogg differ
diff --git a/sound/weapons/SuperHeavyLaser.ogg b/sound/weapons/SuperHeavyLaser.ogg
new file mode 100644
index 000000000000..8f8753e70275
Binary files /dev/null and b/sound/weapons/SuperHeavyLaser.ogg differ
|