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Jittering while dead #6728

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InquisitiveEpidemic opened this issue Sep 3, 2024 · 0 comments
Open

Jittering while dead #6728

InquisitiveEpidemic opened this issue Sep 3, 2024 · 0 comments

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@InquisitiveEpidemic
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InquisitiveEpidemic commented Sep 3, 2024

Issue reported from Round ID: 4093 (Citadel Station 13 RP)

Reporting client version: 515.1636

Brief description of the bug

You can use feign impairment to Jitter while dead or dying

What you expected to happen

I expected you might be able to jitter while dead, since it seemed like an edge case that might have been missed

What actually happened

I was able to jitter while dead

Steps to reproduce

Die
use Feign-Impairment command then select Jittering and any amount of time.
Jitter while dead

Code Revision

Round ID: 4093
BYOND Version: 515.1636
Server revision compiled on: 2024-09-02T19:56:09+00:00
Master commit: e6e8ce042efc3f9b7e474db45109e40e4095b154
The following pull requests are currently test merged:
#6657: 'remaps the bar and moves the cafe' by FreeStylaLT at commit 3f130609b8
#6723: 'Nebula Air Supply' by washikarasu at commit decce86e4f
#6724: 'Enigma wills it, Phase 4 Enigma Units Part 1: Sprites' by IrkallaEpsilon at commit 543c406460
#6709: 'fixes compile on latest byond' by silicons at commit 8e9eab193f
#6706: 'preliminary reorganization of conveyors, disposals, packaging, etc' by silicons at commit 6c07d3be7f
#6718: 'reorganizes gateway into its own module' by silicons at commit edd830107d

Local commit: d8b55f5
TGS version: 6.8.0
DMAPI version: 5.9.0

Anything else you may wish to add:

I need to spend less time dead, I am getting to the point of pressing random buttons to see if they do anything because they sometimes do.

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