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Allow Area Reinforcement command to only target certain blocks #145
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Ran into an issue last night, were it would have been useful to demark an area, a source group ID, and a destination group ID. I'm handy with SQL so it was no big deal, but I couldn't see non-devs managing that kind of surgery. |
what do you mean by demark? |
Dan are you suggesting an "undo" command? Also I will be trying to get back into things once i get a test environment setup |
@rourke750 specify a volume/area in a world -- like schematica does interactively, for instance. @jjj5311 No. More like, someone hacked another player and deleted their groups out of spite, so I was trying to give them ownership again of specific assets. Since things sometimes get moved into NameLayerSpecial ID 1, makes it hard to do it DB-only unless you know what you're doing. |
That would be a NameLayer command. Luckily you can find the group id of the original group by cti the reinforcement. |
How about we fork worldedit and add it there? They provide a lot of stuff we would have to recode |
@rourke750 ah good point. I might open an issue there later, although technically it wasn't namelayer -- I only wanted to move the specific reinforcements in a specific volume to the player's group, not every reinforcement on that original group ID. |
@Civcraft/devs Any of you want to target this?
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