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appearances.proto
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syntax = "proto2";
package tibia.protobuf.appearances;
import "shared.proto";
message Appearances {
repeated Appearance object = 1;
repeated Appearance outfit = 2;
repeated Appearance effect = 3;
repeated Appearance missile = 4;
optional SpecialMeaningAppearanceIds special_meaning_appearance_ids = 5;
}
message SpritePhase {
optional uint32 duration_min = 1;
optional uint32 duration_max = 2;
}
message SpriteAnimation {
optional uint32 default_start_phase = 1;
optional bool synchronized = 2;
optional bool random_start_phase = 3;
optional shared.ANIMATION_LOOP_TYPE loop_type = 4;
optional uint32 loop_count = 5;
repeated SpritePhase sprite_phase = 6;
}
message Box {
optional uint32 x = 1;
optional uint32 y = 2;
optional uint32 width = 3;
optional uint32 height = 4;
}
message SpriteInfo {
optional uint32 pattern_width = 1;
optional uint32 pattern_height = 2;
optional uint32 pattern_depth = 3;
optional uint32 layers = 4;
repeated uint32 sprite_id = 5;
optional uint32 bounding_square = 7;
optional SpriteAnimation animation = 6;
optional bool is_opaque = 8;
repeated Box bounding_box_per_direction = 9;
}
message FrameGroup {
optional FIXED_FRAME_GROUP fixed_frame_group = 1;
optional uint32 id = 2;
optional SpriteInfo sprite_info = 3;
}
message Appearance {
optional uint32 id = 1;
repeated FrameGroup frame_group = 2;
optional AppearanceFlags flags = 3;
optional string name = 4;
optional string description = 5;
}
message AppearanceFlags {
optional AppearanceFlagBank bank = 1;
optional bool clip = 2;
optional bool bottom = 3;
optional bool top = 4;
optional bool container = 5;
optional bool cumulative = 6;
optional bool usable = 7;
optional bool forceuse = 8;
optional bool multiuse = 9;
optional AppearanceFlagWrite write = 10;
optional AppearanceFlagWriteOnce write_once = 11;
optional bool liquidpool = 12;
optional bool unpass = 13;
optional bool unmove = 14;
optional bool unsight = 15;
optional bool avoid = 16;
optional bool no_movement_animation = 17;
optional bool take = 18;
optional bool liquidcontainer = 19;
optional bool hang = 20;
optional AppearanceFlagHook hook = 21;
optional bool rotate = 22;
optional AppearanceFlagLight light = 23;
optional bool dont_hide = 24;
optional bool translucent = 25;
optional AppearanceFlagShift shift = 26;
optional AppearanceFlagHeight height = 27;
optional bool lying_object = 28;
optional bool animate_always = 29;
optional AppearanceFlagAutomap automap = 30;
optional AppearanceFlagLenshelp lenshelp = 31;
optional bool fullbank = 32;
optional bool ignore_look = 33;
optional AppearanceFlagClothes clothes = 34;
optional AppearanceFlagDefaultAction default_action = 35;
optional AppearanceFlagMarket market = 36;
optional bool wrap = 37;
optional bool unwrap = 38;
optional bool topeffect = 39;
repeated AppearanceFlagNPC npcsaledata = 40;
optional AppearanceFlagChangedToExpire changedtoexpire = 41;
optional bool corpse = 42;
optional bool player_corpse = 43;
optional AppearanceFlagCyclopedia cyclopediaitem = 44;
}
message AppearanceFlagBank {
optional uint32 waypoints = 1;
}
message AppearanceFlagWrite {
optional uint32 max_text_length = 1;
}
message AppearanceFlagWriteOnce {
optional uint32 max_text_length_once = 1;
}
message AppearanceFlagLight {
optional uint32 brightness = 1;
optional uint32 color = 2;
}
message AppearanceFlagHeight {
optional uint32 elevation = 1;
}
message AppearanceFlagShift {
optional uint32 x = 1;
optional uint32 y = 2;
}
message AppearanceFlagClothes {
optional uint32 slot = 1;
}
message AppearanceFlagDefaultAction {
optional shared.PLAYER_ACTION action = 1;
}
message AppearanceFlagMarket {
optional shared.ITEM_CATEGORY category = 1;
optional uint32 trade_as_object_id = 2;
optional uint32 show_as_object_id = 3;
repeated shared.PLAYER_PROFESSION restrict_to_profession = 5;
optional uint32 minimum_level = 6;
}
message AppearanceFlagNPC {
optional string name = 1;
optional string location = 2;
optional uint32 sale_price = 3;
optional uint32 buy_price = 4;
optional uint32 currency_object_type_id = 5;
optional string currency_quest_flag_display_name = 6;
}
message AppearanceFlagAutomap {
optional uint32 color = 1;
}
message AppearanceFlagHook {
optional shared.HOOK_TYPE direction = 1;
}
message AppearanceFlagLenshelp {
optional uint32 id = 1;
}
message AppearanceFlagChangedToExpire {
optional uint32 former_object_typeid = 1;
}
message AppearanceFlagCyclopedia {
optional uint32 cyclopedia_type = 1;
}
message SpecialMeaningAppearanceIds {
optional uint32 gold_coin_id = 1;
optional uint32 platinum_coin_id = 2;
optional uint32 crystal_coin_id = 3;
optional uint32 tibia_coin_id = 4;
optional uint32 stamped_letter_id = 5;
optional uint32 supply_stash_id = 6;
}
enum FIXED_FRAME_GROUP {
FIXED_FRAME_GROUP_OUTFIT_IDLE = 0;
FIXED_FRAME_GROUP_OUTFIT_MOVING = 1;
FIXED_FRAME_GROUP_OBJECT_INITIAL = 2;
}