You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is a low priority request just something that might be useful, to allow TLK entries to be edited outside of 2da rows.
Some parts of this could be:
Having the "Base TLK File" and the games TLK files under "Standard" allowing read-only and "override"/"duplicate" entries as needed (override on the Base TLK file, ie the custom one, could even just actually override it like a 2da line override would, option would be unavailable on the games TLK file though) would be great, allowing some interaction with that otherwise hidden data.
An option for the block reserved for these TLK edits. Have perhaps a split of "TLK Manual Edit Offset" and "TLK Data Offset".
Allow the TLK entries ID to be shown and potentially moved around (since they're not tied to data entries).
Reasons for this:
Would allow for example adding of TLK strings used for SetTlkOverride that are not in 2da files, somewhere consistent
Could edit lines used for OC campaigns (albeit needing module edits to use them, this might be doable if the original TLK line is also stored and I do some fancy nim tool work)
Easier to edit these then in other 3rd party TLK editing tools.
I also have grand plans at some stage to have some method to convert conversation files from GFF to Json -> extract the text / dedupe it -> sort into a TLK file Json that Eos can read in. May make it easier for translations.
The text was updated successfully, but these errors were encountered:
This is a low priority request just something that might be useful, to allow TLK entries to be edited outside of 2da rows.
Some parts of this could be:
Reasons for this:
Easier to edit these then in other 3rd party TLK editing tools.
I also have grand plans at some stage to have some method to convert conversation files from GFF to Json -> extract the text / dedupe it -> sort into a TLK file Json that Eos can read in. May make it easier for translations.
The text was updated successfully, but these errors were encountered: