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I've noticed that the visualeffects.2da column "SoundCessastion" is mispelled. The engine reads "SoundCessation" as per vfx_persistent.2da has. I can of course fix this manually before release and it only affected 3 VFX lines but I think worth fixing :)
These fields also don't work since instead the "cessation" animation of the current duration animation plays (except in the case of the ProgFX_Cessation apparently) so these can be culled from being generated saving some space in the 2da via. some kind of option perhaps.
I've noticed that the visualeffects.2da column "SoundCessastion" is mispelled. The engine reads "SoundCessation" as per vfx_persistent.2da has. I can of course fix this manually before release and it only affected 3 VFX lines but I think worth fixing :)
These fields also don't work since instead the "cessation" animation of the current duration animation plays (except in the case of the ProgFX_Cessation apparently) so these can be culled from being generated saving some space in the 2da via. some kind of option perhaps.
Ces_Impact_Node
Ces_Root_S_Node
Ces_Root_M_Node
Ces_Root_L_Node
Ces_Root_H_Node
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