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iprp_spells.2da is a huge 2da with 539 default entries, with 10 columns to boot, and you need to hand edit to add any new spells to be available on items.
It'd be amazing if the entries were made editable in an easier way like how spells are. Some additional features that could be added:
Button to generate a new line from a given selected spell:
Input automatic name based off spell name + level (can be overriden but this would be a great default)
Copy over the spell ID to SpellIndex
Automatic minimum caster level (can just base on Wizard progression, "Innate" spell level * 2 - 1 == minimum class level to get).
Copy over the Innate column to InnateLvl - this column is unused in iprp_spells but keeps it consistent. Could even make it uneditable.
Cost could be automatically calculated (or a tickbox to "manually input" or have a box for adjustments) since it should be "CasterLvl * InnateLvl * 750" as per notes here: https://nwn.wiki/display/NWN1/iprp_spells.2da (Epic spells are "special" so get massive additions though)
Automatically default the Potion, Wand and General columns:
Potion - If the spell is not considered hostile, and can target "Creature" (This captures a lot of stuff but is near enough)
Wand - If the spell level is 4 or lower
General - Just always tick this one
Automatically name the icon field (ie original spell icon name eg is_something becomes iss_something)
It could even be done as a editor inside of each spell, but tbh that could get messy fast (several need multiple entries for different caster levels so it's 1:Many).
The text was updated successfully, but these errors were encountered:
iprp_spells.2da is a huge 2da with 539 default entries, with 10 columns to boot, and you need to hand edit to add any new spells to be available on items.
It'd be amazing if the entries were made editable in an easier way like how spells are. Some additional features that could be added:
Button to generate a new line from a given selected spell:
It could even be done as a editor inside of each spell, but tbh that could get messy fast (several need multiple entries for different caster levels so it's 1:Many).
The text was updated successfully, but these errors were encountered: