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Make use of Mesh Surfaces, in VoxelObjects, so as too add/remove/modify mesh directly via operations, as opposed to the recreating of the complete mesh on any single operation.
The text was updated successfully, but these errors were encountered:
Make use of Mesh Surfaces, in VoxelObjects, so as too add/remove/modify mesh directly via operations, as opposed to the recreating of the complete mesh on any single operation.
The text was updated successfully, but these errors were encountered: