You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The rework has changed the way VoxelObjects work, so what I'm thinking about is making VoxelWorld separate from VoxelObjects, but it'll still be a object that displays voxel content. However the way it does so is by using using other VoxelObjects to split the content voxel (i.e. chunking), with optional multiple threading.
VoxelObject based on VoxelEmbeddedMultiMesh with the addtion data streaming.
The text was updated successfully, but these errors were encountered: