diff --git a/games/017_Simon/src/simon.cpp b/games/017_Simon/src/simon.cpp index dc14fa1..d89f178 100644 --- a/games/017_Simon/src/simon.cpp +++ b/games/017_Simon/src/simon.cpp @@ -71,7 +71,7 @@ const int TARGET_RESPONSE_INTENSITY_BLUE = 80; // [0-99] const int TARGET_RESPONSE_MISS_INTENSITY_RED = 99; // [0-99] const int TARGET_RESPONSE_MISS_INTENSITY_GREEN = 99; // [0-99] const int TARGET_RESPONSE_MISS_INTENSITY_BLUE = 0; // [0-99] -const int HINT_INTENSITY_MULTIPL_1[] = {100,30,5,0,0,0,0,0,0,0}; // for level 10-10 +const int HINT_INTENSITY_MULTIPL_1[] = {100,30,5,0,0,0,0,0,0,0}; // for level 10-19 const int HINT_INTENSITY_MULTIPL_2[] = {100,30,25,20,15,10,7,5,2,0}; // for level 20 on // Volume const int AUDIO_VOLUME = 60; //[0-99] @@ -330,9 +330,6 @@ bool playSimon(){ // } // Log.info(seqString); - // Record start timestamp for performance logging - timestampBefore = millis(); - // turn off the button sounds, this isn't part of the game yet hub.SetButtonAudioEnabled(0);