Changelog + + Version 2.4.8 (January 17th 2025) + - Opened the connections window to the public, this tool lets you search for players linked accounts if any are found. + - JSON values exported via the database dumper now use proper null values for arguments. + - Renamed the attribute_special_edition_label argument to attribute_custom_edition_label for better clarity. + - Removed the encoding arguments for the database dumper, all commands will now be exported in UTF8 with multi-byte support. + - Removed the included emoji font, as nothing uses it anymore in favor of "Remix Icon". + - Fixed a crash that could happen with the reflector window related to viewing static arrays. + - Fixed items not equipping to your loadout on the main menu if you clicked equip via an item drop. + - Fixed some rumble pickups, such as spikes, not showing during goal replays when using CodeRed loadouts. + - Fixed some instances of your CodeRed loadout not applying during goal replays. + - Fixed custom terminal themes for styles causing the terminal font to reset to default. + - Fixed title ids not printing their instance number for the database dumper. + - Upgraded the internal ImGui framework to version 1.91.7. + - Internal code refactoring and bug fixes. + + Version 2.4.7 (January 10th 2025) - Added a new "Adobe scaleform" tab to the reflector window, which lets you view the games UI tables, columns, and values. @@ -600,7 +612,7 @@ - Upgraded the internal ImGui framework to version 1.9.5. Version 2.1.0 (April 8th 2024) - - Fixed a rare but critical crash that could happen related to incorrectly parsing json data. + - Fixed a rare but critical crash that could happen related to incorrectly parsing JSON data. - Fixed a bug that could cause CodeRed to think you were playing in offline mode. - Minor internal optimizations. @@ -1180,7 +1192,7 @@ - Added a new playlist_name argument for the database_dum - Fixed a rare crash that could happen when first injecting if the game was unfocused. - Fixed the fps overlay setting sometimes being toggled off and on the wrong way. - Fixed title presets not applying to your banner in freeplay when viewing goal replays. - - Fixed new lines invalidating the json schema in some of the database dumper commands. + - Fixed new lines invalidating the JSON schema in some of the database dumper commands. @@ -1224,7 +1236,7 @@ - The title database system is fully dynamic now and no longer requires a Co - Fixed some UTF16 characters showing up as question marks in ImGui if your game was in French, Italian, Spanish, etc... - Fixed selecting or updating player borders with the garage module causing crashes. - Fixed a crash that could happen when loading into an offline match such as freeplay or custom training. - - Fixed your custom player name sometimes not saving and parsing properly if you had json characters in them. + - Fixed your custom player name sometimes not saving and parsing properly if you had JSON characters in them. - Fixed your chat/qickchat thinking you're sending messages too fast sometimes in online games. - Fixed your title sometimes not restoring to its original one after disabling garage presets. - Internal optimizations and improvements. diff --git a/documentation.html b/documentation.html index eff77de..aaf0361 100644 --- a/documentation.html +++ b/documentation.html @@ -27,12 +27,12 @@ CodeRed - Documentation
- + Menus @@ -132,7 +127,7 @@ Menus - + Screenshots @@ -169,8 +164,8 @@ Download the launcher now get started in the top right! - - Launcher + + Download @@ -179,7 +174,7 @@ Source Code - The launcher is fully open source under the MIT license, you can view its source code on our GitHub here. + The launcher is fully open source under the MIT license, you can view its source code on GitHub. @@ -216,7 +211,7 @@ Please note that this section is entirely auto-generated by scripts so I don - + Dear ImGui Commands @@ -230,10 +225,6 @@ Commands imgui_terminal_debug Print debug text in all colors and styles to the terminal.
FAQs - + What is CodeRed? CodeRed is a free, highly customizable, and easy to use third party enhancement for Rocket League. CodeRed aims to bring a lightweight, all in one, feature packed experience to players with zero impact to performance. - + Can CodeRed get me banned? CodeRed is not officially approved by Psyonix or Epic Games, however, CodeRed still follows Rocket League's ToU, EULA, and rules regarding third party modding. CodeRed does not provide a competitive advantage in online play, expose unreleased features/content, or abuse Rocket League's services. Psyonix is aware of CodeRed's existence and has the ability to contact me if they have a problem with anything, or if they want a specific feature to be changed or removed. - + Can I use CodeRed and BakkesMod at the same time? No, CodeRed and BakkesMod conflict with each other in a lot of its core features and has indirectly cause crashes when both are used together. - + Is CodeRed open source? The in game mod itself is not available to the public, however the launcher is fully open source under the MIT license; you can view its source code on our GitHub here. - + Can I use CodeRed if I have a cabined account? No, there are too many restrictions that have to be followed that I don't want to implement or keep up with if they change. - + Can I customize my own title text or colors? No, you cannot customize or make your own titles with CodeRed, you are only limited to the preset titles that are provided by the game. This was a request by Psyonix and won't change unless they change their stance on the topic. - + Can I customize the ads around the stadium? Also no, I have directly asked Psyonix about this and customizing or overwriting the ads around the stadium is a big no go. - + I found a bug or something doesn't work right. If you would like to report a bug, crash, or feature that doesn't work right, please do so in the Discord server. diff --git a/index.html b/index.html index da6adf9..b68542f 100644 --- a/index.html +++ b/index.html @@ -19,11 +19,18 @@ CodeRed - Rocket League - - + + + + Download