diff --git a/.idea/workspace.xml b/.idea/workspace.xml
index 3149cbc27..63f16543d 100644
--- a/.idea/workspace.xml
+++ b/.idea/workspace.xml
@@ -1,15 +1,21 @@
-
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@@ -33,103 +39,109 @@
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+
@@ -137,8 +149,8 @@
-
-
+
+
@@ -170,15 +182,19 @@
-
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@@ -312,6 +328,22 @@
+
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+
@@ -516,7 +548,7 @@
-
+
@@ -555,7 +587,13 @@
1438066882012
-
+
+ 1438070517973
+
+
+ 1438070517973
+
+
@@ -564,27 +602,27 @@
-
+
-
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-
@@ -600,11 +638,12 @@
-
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+
@@ -613,15 +652,15 @@
-
+
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+
@@ -631,8 +670,8 @@
-
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+
@@ -717,8 +756,7 @@
-
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@@ -746,15 +784,15 @@
-
+
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+
@@ -820,14 +858,6 @@
-
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@@ -870,125 +900,166 @@
-
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\ No newline at end of file
diff --git a/src/engine/Constants.java b/src/engine/Constants.java
new file mode 100644
index 000000000..46ce7fe3d
--- /dev/null
+++ b/src/engine/Constants.java
@@ -0,0 +1,9 @@
+package engine;
+
+/**
+ * Created by Ryan on 7/28/2015.
+ */
+public class Constants {
+ /** Max lives. */
+ public static final int MAX_LIVES = 3;
+}
diff --git a/src/engine/DrawManager.java b/src/engine/DrawManager.java
index 5d21b1af5..60e0b7eeb 100644
--- a/src/engine/DrawManager.java
+++ b/src/engine/DrawManager.java
@@ -82,8 +82,8 @@ public enum SpriteType {
* Private constructor.
*/
private DrawManager() {
- fileManager = Core.getFileManager();
- logger = Core.getLogger();
+ fileManager = Main.getFileManager();
+ logger = Main.getLogger();
logger.info("Started loading resources.");
try {
diff --git a/src/engine/FileManager.java b/src/engine/FileManager.java
index 42ab4754b..ffee5ff6e 100644
--- a/src/engine/FileManager.java
+++ b/src/engine/FileManager.java
@@ -42,7 +42,7 @@ public final class FileManager {
* private constructor.
*/
private FileManager() {
- logger = Core.getLogger();
+ logger = Main.getLogger();
}
/**
diff --git a/src/engine/Frame.java b/src/engine/Frame.java
index b34bd8f83..7a8f8569b 100644
--- a/src/engine/Frame.java
+++ b/src/engine/Frame.java
@@ -43,7 +43,7 @@ public Frame(final int width, final int height) {
this.height = height - insets.top + insets.bottom;
setTitle("Invaders");
- addKeyListener(Core.getInputManager());
+ addKeyListener(Main.getInputManager());
}
/**
@@ -54,14 +54,14 @@ public Frame(final int width, final int height) {
* @return Return code of the finished screen.
*/
public final ScreenType setScreen(final Screen screen) {
- Core.getLogger().info("Starting " + screen.getScreenType() + " " + Core.WIDTH + "x" + Core.HEIGHT +
- " at " + Core.FPS + " fps.");
+ Main.getLogger().info("Starting " + screen.getScreenType() + " " + Main.WIDTH + "x" + Main.HEIGHT +
+ " at " + Main.FPS + " fps.");
currentScreen = screen;
currentScreen.initialize();
ScreenType nextScreen = currentScreen.run();
- Core.getLogger().info("Closing " + screen.getScreenType() + ".");
+ Main.getLogger().info("Closing " + screen.getScreenType() + ".");
return nextScreen;
}
diff --git a/src/engine/GameState.java b/src/engine/GameState.java
index 03fe4ebe8..c7f3006b1 100644
--- a/src/engine/GameState.java
+++ b/src/engine/GameState.java
@@ -46,16 +46,25 @@ public GameState(final int level, final int score,
/**
* @return the level
*/
- public final int getLevel() {
- return level;
- }
+ public final int getLevel() {return level; }
+
+ /**
+ * Sets a new level
+ * @param newLevel
+ */
+ public final void setLevel(int newLevel) { this.level = newLevel; }
/**
* @return the score
*/
- public final int getScore() {
- return score;
- }
+ public final int getScore() { return score; }
+
+ /**
+ * Sets a new score
+ * @param newScore
+ * @return
+ */
+ public final void setScore(int newScore) { this.score = newScore; }
/**
* @return the livesRemaining
@@ -64,12 +73,22 @@ public final int getLivesRemaining() {
return livesRemaining;
}
+ /**
+ * Set new lives remaining
+ * @param newLivesRemaining
+ */
+ public final void setLivesRemaining(int newLivesRemaining) { this.livesRemaining = newLivesRemaining; }
+
/**
* @return the bulletsShot
*/
- public final int getBulletsShot() {
- return bulletsShot;
- }
+ public final int getBulletsShot() { return bulletsShot; }
+
+ /**
+ * Set bullets shot
+ * @param bulletsShot
+ */
+ public void setBulletsShot(int bulletsShot) { this.bulletsShot = bulletsShot; }
/**
* @return the shipsDestroyed
@@ -78,4 +97,10 @@ public final int getShipsDestroyed() {
return shipsDestroyed;
}
+ /**
+ * Set ships destroyed
+ * @param shipsDestroyed
+ */
+ public void setShipsDestroyed(int shipsDestroyed) { this.shipsDestroyed = shipsDestroyed; }
+
}
diff --git a/src/engine/Invaders.java b/src/engine/Invaders.java
new file mode 100644
index 000000000..6dc4d632e
--- /dev/null
+++ b/src/engine/Invaders.java
@@ -0,0 +1,57 @@
+package engine;
+
+import screen.*;
+
+import java.util.List;
+
+/**
+ * Created by Ryan on 7/28/2015.
+ */
+public class Invaders {
+
+ /**
+ * Start running the game
+ */
+ public static void run(Frame frame) {
+ // Get the size of the frame
+ int width = frame.getWidth();
+ int height = frame.getHeight();
+
+ // Get a list of levels to play
+ List levelSettings = Levels.getLevels();
+
+ // Hold on to all of the game's information
+ GameState gameState;
+
+ // The current screen
+ // Empty by default
+ Screen currentScreen;
+
+ // Start at the title screen
+ ScreenType nextScreen = ScreenType.TitleScreen;
+
+ while (nextScreen != ScreenType.EndGame) {
+ // Reset the game's state each time the game starts over
+ gameState = new GameState(1, 0, Constants.MAX_LIVES, 0, 0);
+
+ if(nextScreen == ScreenType.TitleScreen) {
+ // Main menu.
+ currentScreen = new TitleScreen(width, height, Main.FPS);
+ nextScreen = frame.setScreen(currentScreen);
+ }
+ else if (nextScreen == ScreenType.GameScreen) {
+ currentScreen = new GameScreen(gameState, levelSettings, width, height, Main.FPS);
+ frame.setScreen(currentScreen);
+
+ currentScreen = new ScoreScreen(width, height, Main.FPS, gameState);
+ nextScreen = frame.setScreen(currentScreen);
+ }
+ else if (nextScreen == ScreenType.HighScroreScreen) {
+ // High scores.
+ currentScreen = new HighScoreScreen(width, height, Main.FPS);
+ nextScreen = frame.setScreen(currentScreen);
+ }
+
+ }
+ }
+}
diff --git a/src/engine/Core.java b/src/engine/Main.java
similarity index 56%
rename from src/engine/Core.java
rename to src/engine/Main.java
index 71fee1425..697c70718 100644
--- a/src/engine/Core.java
+++ b/src/engine/Main.java
@@ -1,6 +1,5 @@
package engine;
-import java.util.ArrayList;
import java.util.List;
import java.util.logging.ConsoleHandler;
import java.util.logging.FileHandler;
@@ -20,8 +19,7 @@
* @author Roberto Izquierdo Amo
*
*/
-public final class Core {
-
+public final class Main {
/** Width of current screen. */
public static final int WIDTH = 448;
/** Height of current screen. */
@@ -29,21 +27,10 @@ public final class Core {
/** Max fps of current screen. */
public static final int FPS = 60;
- /** Max lives. */
- private static final int MAX_LIVES = 3;
- /** Levels between extra life. */
- private static final int EXTRA_LIFE_FRECUENCY = 3;
- /** Total number of levels. */
- private static final int NUM_LEVELS = 7;
-
/** Frame to draw the screen on. */
private static Frame frame;
- /** Screen currently shown. */
- private static Screen currentScreen;
- /** Difficulty settings list. */
- private static List gameSettings;
/** Application logger. */
- private static final Logger LOGGER = Logger.getLogger(Core.class
+ private static final Logger LOGGER = Logger.getLogger(Main.class
.getSimpleName());
/** Logger handler for printing to disk. */
private static Handler fileHandler;
@@ -78,81 +65,19 @@ public static void main(final String[] args) {
frame = new Frame(WIDTH, HEIGHT);
DrawManager.getInstance().setFrame(frame);
- int width = frame.getWidth();
- int height = frame.getHeight();
// Run the game
- run(width, height);
+ Invaders.run(frame);
fileHandler.flush();
fileHandler.close();
System.exit(0);
}
- /**
- * Start running the game
- * @param width
- * @param height
- */
- public static void run(int width, int height) {
- // Get a list of levels to play
- gameSettings = Levels.getLevels();
-
- // Hold on to all of the game's information
- GameState gameState;
-
- // Start at the title screen
- ScreenType nextScreen = ScreenType.TitleScreen;
-
- do {
- // Reset the game's state each time the game starts over
- gameState = new GameState(1, 0, MAX_LIVES, 0, 0);
-
- if(nextScreen == ScreenType.TitleScreen) {
- // Main menu.
- currentScreen = new TitleScreen(width, height, FPS);
- nextScreen = frame.setScreen(currentScreen);
- }
- else if (nextScreen == ScreenType.GameScreen) {
- // Game & score.
- do {
- // One extra life every few levels.
- boolean bonusLife = gameState.getLevel()
- % EXTRA_LIFE_FRECUENCY == 0
- && gameState.getLivesRemaining() < MAX_LIVES;
-
- currentScreen = new GameScreen(gameState,
- gameSettings.get(gameState.getLevel() - 1),
- bonusLife, width, height, FPS);
- frame.setScreen(currentScreen);
-
- gameState = ((GameScreen) currentScreen).getGameState();
-
- gameState = new GameState(gameState.getLevel() + 1,
- gameState.getScore(),
- gameState.getLivesRemaining(),
- gameState.getBulletsShot(),
- gameState.getShipsDestroyed());
-
- } while (gameState.getLivesRemaining() > 0
- && gameState.getLevel() <= NUM_LEVELS);
-
- currentScreen = new ScoreScreen(width, height, FPS, gameState);
- nextScreen = frame.setScreen(currentScreen);
- }
- else if (nextScreen == ScreenType.HighScroreScreen) {
- // High scores.
- currentScreen = new HighScoreScreen(width, height, FPS);
- nextScreen = frame.setScreen(currentScreen);
- }
-
- } while (nextScreen != ScreenType.EndGame);
- }
-
/**
* Constructor, not called.
*/
- private Core() {
+ private Main() {
}
diff --git a/src/entity/EnemyShip.java b/src/entity/EnemyShip.java
index 19d9958ad..8c01ac4cc 100644
--- a/src/entity/EnemyShip.java
+++ b/src/entity/EnemyShip.java
@@ -3,7 +3,7 @@
import java.awt.Color;
import engine.Cooldown;
-import engine.Core;
+import engine.Main;
import engine.DrawManager.SpriteType;
/**
@@ -45,7 +45,7 @@ public EnemyShip(final int positionX, final int positionY,
super(positionX, positionY, 12 * 2, 8 * 2, Color.WHITE);
this.spriteType = spriteType;
- this.animationCooldown = Core.getCooldown(500);
+ this.animationCooldown = Main.getCooldown(500);
this.isDestroyed = false;
switch (this.spriteType) {
diff --git a/src/entity/EnemyShipFormation.java b/src/entity/EnemyShipFormation.java
index 04bf96326..721da4cad 100644
--- a/src/entity/EnemyShipFormation.java
+++ b/src/entity/EnemyShipFormation.java
@@ -9,7 +9,7 @@
import screen.Screen;
import engine.Cooldown;
-import engine.Core;
+import engine.Main;
import engine.DrawManager;
import engine.DrawManager.SpriteType;
import engine.GameSettings;
@@ -112,8 +112,8 @@ private enum Direction {
* Current game settings.
*/
public EnemyShipFormation(final GameSettings gameSettings) {
- this.drawManager = Core.getDrawManager();
- this.logger = Core.getLogger();
+ this.drawManager = Main.getDrawManager();
+ this.logger = Main.getLogger();
this.enemyShips = new ArrayList>();
this.currentDirection = Direction.RIGHT;
this.movementInterval = 0;
@@ -191,7 +191,7 @@ public final void draw() {
*/
public final void update() {
if(this.shootingCooldown == null) {
- this.shootingCooldown = Core.getVariableCooldown(shootingInterval,
+ this.shootingCooldown = Main.getVariableCooldown(shootingInterval,
shootingVariance);
this.shootingCooldown.reset();
}
diff --git a/src/entity/Ship.java b/src/entity/Ship.java
index fd007fde1..6e7830ab9 100644
--- a/src/entity/Ship.java
+++ b/src/entity/Ship.java
@@ -4,7 +4,7 @@
import java.util.Set;
import engine.Cooldown;
-import engine.Core;
+import engine.Main;
import engine.DrawManager.SpriteType;
/**
@@ -39,8 +39,8 @@ public Ship(final int positionX, final int positionY) {
super(positionX, positionY, 13 * 2, 8 * 2, Color.GREEN);
this.spriteType = SpriteType.Ship;
- this.shootingCooldown = Core.getCooldown(SHOOTING_INTERVAL);
- this.destructionCooldown = Core.getCooldown(1000);
+ this.shootingCooldown = Main.getCooldown(SHOOTING_INTERVAL);
+ this.destructionCooldown = Main.getCooldown(1000);
}
/**
diff --git a/src/screen/GameScreen.java b/src/screen/GameScreen.java
index de7fca51a..3b47d3f32 100644
--- a/src/screen/GameScreen.java
+++ b/src/screen/GameScreen.java
@@ -2,6 +2,7 @@
import java.awt.event.KeyEvent;
import java.util.HashSet;
+import java.util.List;
import java.util.Set;
import engine.*;
@@ -20,6 +21,9 @@
*/
public class GameScreen extends Screen {
+ /** Levels between extra life. */
+ private static final int EXTRA_LIFE_FRECUENCY = 3;
+
/** Milliseconds until the screen accepts user input. */
private static final int INPUT_DELAY = 6000;
/** Bonus score for each life remaining at the end of the level. */
@@ -36,9 +40,7 @@ public class GameScreen extends Screen {
private static final int SEPARATION_LINE_HEIGHT = 40;
/** Current game difficulty settings. */
- private GameSettings gameSettings;
- /** Current difficulty level number. */
- private int level;
+ private List levelSettings;
/** Formation of enemy ships. */
private EnemyShipFormation enemyShipFormation;
/** Player's ship. */
@@ -53,14 +55,8 @@ public class GameScreen extends Screen {
private Cooldown screenFinishedCooldown;
/** Set of all bullets fired by on screen ships. */
private Set bullets;
- /** Current score. */
- private int score;
- /** Player lives left. */
- private int lives;
- /** Total bullets shot by the player. */
- private int bulletsShot;
- /** Total ships destroyed by the player. */
- private int shipsDestroyed;
+ /** Game's state. */
+ private GameState gameState;
/** Moment the game starts. */
private long gameStartTime;
/** Checks if the level is finished. */
@@ -73,10 +69,8 @@ public class GameScreen extends Screen {
*
* @param gameState
* Current game state.
- * @param gameSettings
+ * @param levelSettings
* Current game settings.
- * @param bonusLife
- * Checks if a bonus life is awarded this level.
* @param width
* Screen width.
* @param height
@@ -85,19 +79,13 @@ public class GameScreen extends Screen {
* Frames per second, frame rate at which the game is run.
*/
public GameScreen(final GameState gameState,
- final GameSettings gameSettings, final boolean bonusLife,
+ final List levelSettings,
final int width, final int height, final int fps) {
super(width, height, fps);
- this.gameSettings = gameSettings;
- this.bonusLife = bonusLife;
- this.level = gameState.getLevel();
- this.score = gameState.getScore();
- this.lives = gameState.getLivesRemaining();
- if (this.bonusLife)
- this.lives++;
- this.bulletsShot = gameState.getBulletsShot();
- this.shipsDestroyed = gameState.getShipsDestroyed();
+ this.gameState = gameState;
+ this.levelSettings = levelSettings;
+ this.bonusLife = false;
}
/**
@@ -112,22 +100,26 @@ public GameScreen(final GameState gameState,
public final void initialize() {
super.initialize();
- enemyShipFormation = new EnemyShipFormation(this.gameSettings);
+ enemyShipFormation = new EnemyShipFormation(this.levelSettings.get(this.gameState.getLevel()- 1));
enemyShipFormation.attach(this);
this.ship = new Ship(this.width / 2, this.height - 30);
// Appears each 10-30 seconds.
- this.enemyShipSpecialCooldown = Core.getVariableCooldown(
+ this.enemyShipSpecialCooldown = Main.getVariableCooldown(
BONUS_SHIP_INTERVAL, BONUS_SHIP_VARIANCE);
this.enemyShipSpecialCooldown.reset();
- this.enemyShipSpecialExplosionCooldown = Core
+ this.enemyShipSpecialExplosionCooldown = Main
.getCooldown(BONUS_SHIP_EXPLOSION);
- this.screenFinishedCooldown = Core.getCooldown(SCREEN_CHANGE_INTERVAL);
+ this.screenFinishedCooldown = Main.getCooldown(SCREEN_CHANGE_INTERVAL);
this.bullets = new HashSet();
// Special input delay / countdown.
this.gameStartTime = System.currentTimeMillis();
- this.inputDelay = Core.getCooldown(INPUT_DELAY);
+ this.inputDelay = Main.getCooldown(INPUT_DELAY);
this.inputDelay.reset();
+
+
+ this.levelFinished = false;
+ this.screenFinishedCooldown.reset();
}
/**
@@ -137,10 +129,6 @@ public final void initialize() {
*/
public final ScreenType run() {
super.run();
-
- this.score += LIFE_SCORE * (this.lives - 1);
- this.logger.info("Screen cleared with a score of " + this.score);
-
return this.nextScreen;
}
@@ -171,7 +159,7 @@ protected final void update() {
}
if (inputManager.isKeyDown(KeyEvent.VK_SPACE))
if (this.ship.shoot(this.bullets))
- this.bulletsShot++;
+ this.gameState.setBulletsShot(this.gameState.getBulletsShot() + 1);
}
if (this.enemyShipSpecial != null) {
@@ -202,15 +190,36 @@ else if (this.enemyShipSpecialExplosionCooldown.checkFinished())
cleanBullets();
draw();
- if ((this.enemyShipFormation.isEmpty() || this.lives == 0)
+ if ((this.enemyShipFormation.isEmpty() || this.gameState.getLivesRemaining() == 0)
&& !this.levelFinished) {
this.levelFinished = true;
this.screenFinishedCooldown.reset();
}
- if (this.levelFinished && this.screenFinishedCooldown.checkFinished())
- this.isRunning = false;
+ // If this level is over start the next level
+ if (this.levelFinished && this.screenFinishedCooldown.checkFinished()) {
+ // One extra life every few levels.
+ this.bonusLife = this.gameState.getLevel()
+ % EXTRA_LIFE_FRECUENCY == 0
+ && this.gameState.getLivesRemaining() < Constants.MAX_LIVES;
+
+ // Move on to the next level
+ this.gameState.setLevel(this.gameState.getLevel() + 1);
+
+ // Reset this screen
+ this.initialize();
+
+ // Update the score
+ int newScore = this.gameState.getScore() + LIFE_SCORE * (this.gameState.getLivesRemaining() - 1);
+ this.gameState.setScore(newScore);
+
+ this.logger.info("Screen cleared with a score of " + this.gameState.getScore());
+
+ // If the player doenst have anymore lives or they beat the last level, stop running the game screen
+ if(this.gameState.getLivesRemaining() <= 0 || this.gameState.getLevel()>= this.levelSettings.size())
+ this.isRunning = false;
+ }
}
/**
@@ -233,8 +242,8 @@ private void draw() {
bullet.getPositionY());
// Interface.
- drawManager.drawScore(this, this.score);
- drawManager.drawLives(this, this.lives);
+ drawManager.drawScore(this, this.gameState.getScore());
+ drawManager.drawLives(this, this.gameState.getLivesRemaining());
drawManager.drawHorizontalLine(this, SEPARATION_LINE_HEIGHT - 1);
// Countdown to game start.
@@ -242,7 +251,7 @@ private void draw() {
int countdown = (int) ((INPUT_DELAY
- (System.currentTimeMillis()
- this.gameStartTime)) / 1000);
- drawManager.drawCountDown(this, this.level, countdown,
+ drawManager.drawCountDown(this, this.gameState.getLevel(), countdown,
this.bonusLife);
drawManager.drawHorizontalLine(this, this.height / 2 - this.height
/ 12);
@@ -279,8 +288,8 @@ private void manageCollisions() {
recyclable.add(bullet);
if (!this.ship.isDestroyed()) {
this.ship.destroy();
- this.lives--;
- this.logger.info("Hit on player ship, " + this.lives
+ this.gameState.setLivesRemaining(this.gameState.getLivesRemaining() - 1);
+ this.logger.info("Hit on player ship, " + this.gameState.getLivesRemaining()
+ " lives remaining.");
}
}
@@ -288,16 +297,16 @@ private void manageCollisions() {
for (EnemyShip enemyShip : this.enemyShipFormation)
if (!enemyShip.isDestroyed()
&& checkCollision(bullet, enemyShip)) {
- this.score += enemyShip.getPointValue();
- this.shipsDestroyed++;
+ this.gameState.setScore(this.gameState.getScore() + enemyShip.getPointValue());
+ this.gameState.setShipsDestroyed(this.gameState.getShipsDestroyed() + 1);
this.enemyShipFormation.destroy(enemyShip);
recyclable.add(bullet);
}
if (this.enemyShipSpecial != null
&& !this.enemyShipSpecial.isDestroyed()
&& checkCollision(bullet, this.enemyShipSpecial)) {
- this.score += this.enemyShipSpecial.getPointValue();
- this.shipsDestroyed++;
+ this.gameState.setScore(this.gameState.getScore() + this.enemyShipSpecial.getPointValue());
+ this.gameState.setShipsDestroyed(this.gameState.getShipsDestroyed() + 1);
this.enemyShipSpecial.destroy();
this.enemyShipSpecialExplosionCooldown.reset();
recyclable.add(bullet);
@@ -331,14 +340,4 @@ private boolean checkCollision(final Entity a, final Entity b) {
return distanceX < maxDistanceX && distanceY < maxDistanceY;
}
-
- /**
- * Returns a GameState object representing the status of the game.
- *
- * @return Current game state.
- */
- public final GameState getGameState() {
- return new GameState(this.level, this.score, this.lives,
- this.bulletsShot, this.shipsDestroyed);
- }
}
\ No newline at end of file
diff --git a/src/screen/HighScoreScreen.java b/src/screen/HighScoreScreen.java
index dc625e0d2..c6a137b43 100644
--- a/src/screen/HighScoreScreen.java
+++ b/src/screen/HighScoreScreen.java
@@ -4,7 +4,7 @@
import java.io.IOException;
import java.util.List;
-import engine.Core;
+import engine.Main;
import engine.Score;
import engine.ScreenType;
@@ -35,7 +35,7 @@ public HighScoreScreen(final int width, final int height, final int fps) {
this.nextScreen = ScreenType.TitleScreen;
try {
- this.highScores = Core.getFileManager().loadHighScores();
+ this.highScores = Main.getFileManager().loadHighScores();
} catch (NumberFormatException | IOException e) {
logger.warning("Couldn't load high scores!");
}
diff --git a/src/screen/ScoreScreen.java b/src/screen/ScoreScreen.java
index 8f9a3a001..9f9695364 100644
--- a/src/screen/ScoreScreen.java
+++ b/src/screen/ScoreScreen.java
@@ -66,11 +66,11 @@ public ScoreScreen(final int width, final int height, final int fps,
this.isNewRecord = false;
this.name = "AAA".toCharArray();
this.nameCharSelected = 0;
- this.selectionCooldown = Core.getCooldown(SELECTION_TIME);
+ this.selectionCooldown = Main.getCooldown(SELECTION_TIME);
this.selectionCooldown.reset();
try {
- this.highScores = Core.getFileManager().loadHighScores();
+ this.highScores = Main.getFileManager().loadHighScores();
if (highScores.size() < MAX_HIGH_SCORE_NUM
|| highScores.get(highScores.size() - 1).getScore()
< this.score)
@@ -93,7 +93,7 @@ public ScoreScreen(final int width, final int height, final int fps,
* @return Next screen code.
*/
public final ScreenType run() {
- Core.getLogger().info("Score info: "
+ Main.getLogger().info("Score info: "
+ this.score + ", "
+ this.livesRemaining + " lives remaining, "
+ this.bulletsShot + " bullets shot and "
@@ -166,7 +166,7 @@ private void saveScore() {
highScores.remove(highScores.size() - 1);
try {
- Core.getFileManager().saveHighScores(highScores);
+ Main.getFileManager().saveHighScores(highScores);
} catch (IOException e) {
logger.warning("Couldn't load high scores!");
}
diff --git a/src/screen/Screen.java b/src/screen/Screen.java
index bf24f285d..0f61aac1a 100644
--- a/src/screen/Screen.java
+++ b/src/screen/Screen.java
@@ -55,10 +55,10 @@ public Screen(final int width, final int height, final int fps) {
this.height = height;
this.fps = fps;
- this.drawManager = Core.getDrawManager();
- this.inputManager = Core.getInputManager();
- this.logger = Core.getLogger();
- this.inputDelay = Core.getCooldown(INPUT_DELAY);
+ this.drawManager = Main.getDrawManager();
+ this.inputManager = Main.getInputManager();
+ this.logger = Main.getLogger();
+ this.inputDelay = Main.getCooldown(INPUT_DELAY);
this.inputDelay.reset();
this.nextScreen = ScreenType.EndGame;
}
diff --git a/src/screen/TitleScreen.java b/src/screen/TitleScreen.java
index 55a7f8312..1a5c07ad6 100644
--- a/src/screen/TitleScreen.java
+++ b/src/screen/TitleScreen.java
@@ -3,7 +3,7 @@
import java.awt.event.KeyEvent;
import engine.Cooldown;
-import engine.Core;
+import engine.Main;
import engine.ScreenType;
/**
@@ -35,7 +35,7 @@ public TitleScreen(final int width, final int height, final int fps) {
// Defaults to play.
this.nextScreen = ScreenType.GameScreen;
- this.selectionCooldown = Core.getCooldown(SELECTION_TIME);
+ this.selectionCooldown = Main.getCooldown(SELECTION_TIME);
this.selectionCooldown.reset();
}