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<!-- https://www.htmlcorrector.com/ -->
<h3 add_date="1676069467" last_modified="1676069755">Videos</h3>
<dl>
<dd></dd>
<dd>
<h3 add_date="1676069476" last_modified="1686461201">Curated by Codex</h3>
<dl>
<dd></dd>
<dt>
<a href="https://www.youtube.com/playlist?list=PLCytjNirmK-okCEt_A28o1oZ1ww8QKq17" add_date="1676069658" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Learn Game Dev - Patterns & Architecture</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLCytjNirmK-rIxBla3XR-mlI7F5AUxtth" add_date="1676069667" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABhUlEQVQ4ja3Tv2pUQRTH8c+Ze9e4CAGNlSSa2CmCGE0hgm/gA9j5BlY+RawFGwtbH0IkiGCwEMQ2aFIFokGUGHfvjMXcTTapZPHAMH84Z+bM+f5OQCGQ1HnKbvf7D+XkuYIclEnwTFaIqIsbS5xZI1+gOUceoiWa3rXDmHRA94v0jT+b4dN2FKsPSC9wsTqnOkXURI8ynlieLPbIj6JYfUNzn25EpN67MKpJpIZ8FBR1lEwzoNtIlKt0mdJQEhq61sqV1mAwkH8MpNQS7bFPaWpMLCfSQn251kOK4Gd4/DC8fs7dO+T94DBIcfy/SJSFhLPH/4uY3GPcce8mGy959YzlRYyImKY2TLMinFiL3xj21S5KqS+0DW8/8mSdd+/7ROcoeRrJQRS3tolLtfgRtdAdK0vs7IbRPmm+yGUKYZnob6cltmgWT2Jsiq0vPcb5KYzRY9RjHG+1WKdcI50SUtsr3qkWyapCyx7xtJfy9cvMrZHO4x+kHN853Ayfv/6vZpq9nf8CnF2KWbg2p58AAAAASUVORK5CYII=">Learn Game Dev - Procedural Generation</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLCytjNirmK-pLIQY1MJnBXydsUWIkOaZs" add_date="1676069677" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Learn Game Dev - Mechanics</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLCytjNirmK-qWlj7z8HBIZlwb3daLmWrM" add_date="1676069683" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Learn Game Dev - VFX - Shaders/Textures/Animations/UI</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLCytjNirmK-qCJ7uQ1Zw5cC69H63MJ5qf" add_date="1676069679" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Learn Game Dev - Tooling</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLCytjNirmK-pLAJLEOHSeSquYYvzTid9d" add_date="1676791013" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABhUlEQVQ4ja3Tv2pUQRTH8c+Ze9e4CAGNlSSa2CmCGE0hgm/gA9j5BlY+RawFGwtbH0IkiGCwEMQ2aFIFokGUGHfvjMXcTTapZPHAMH84Z+bM+f5OQCGQ1HnKbvf7D+XkuYIclEnwTFaIqIsbS5xZI1+gOUceoiWa3rXDmHRA94v0jT+b4dN2FKsPSC9wsTqnOkXURI8ynlieLPbIj6JYfUNzn25EpN67MKpJpIZ8FBR1lEwzoNtIlKt0mdJQEhq61sqV1mAwkH8MpNQS7bFPaWpMLCfSQn251kOK4Gd4/DC8fs7dO+T94DBIcfy/SJSFhLPH/4uY3GPcce8mGy959YzlRYyImKY2TLMinFiL3xj21S5KqS+0DW8/8mSdd+/7ROcoeRrJQRS3tolLtfgRtdAdK0vs7IbRPmm+yGUKYZnob6cltmgWT2Jsiq0vPcb5KYzRY9RjHG+1WKdcI50SUtsr3qkWyapCyx7xtJfy9cvMrZHO4x+kHN853Ayfv/6vZpq9nf8CnF2KWbg2p58AAAAASUVORK5CYII=">Learn Game Dev - Math & Misc Knowledge</a>
</dt>
</dl>
</dd>
<dd>
<h3 add_date="1676069519" last_modified="1686461210">Series</h3>
<dl>
<dd></dd>
<dt>
<a href="https://www.youtube.com/playlist?list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to" add_date="1676069611" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Scriptable-Object Based Gun System From Scratch - LlamAcademy</a>
</dt>
<dt>
<a href="https://www.youtube.com/watch?v=AmGSEH7QcDg" add_date="1676064779" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Learn Unity Beginner/Intermediate 2023 (FREE COMPLETE Course - Unity Tutorial) - CodeMonkey</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD" add_date="1686461208" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABhUlEQVQ4ja3Tv2pUQRTH8c+Ze9e4CAGNlSSa2CmCGE0hgm/gA9j5BlY+RawFGwtbH0IkiGCwEMQ2aFIFokGUGHfvjMXcTTapZPHAMH84Z+bM+f5OQCGQ1HnKbvf7D+XkuYIclEnwTFaIqIsbS5xZI1+gOUceoiWa3rXDmHRA94v0jT+b4dN2FKsPSC9wsTqnOkXURI8ynlieLPbIj6JYfUNzn25EpN67MKpJpIZ8FBR1lEwzoNtIlKt0mdJQEhq61sqV1mAwkH8MpNQS7bFPaWpMLCfSQn251kOK4Gd4/DC8fs7dO+T94DBIcfy/SJSFhLPH/4uY3GPcce8mGy959YzlRYyImKY2TLMinFiL3xj21S5KqS+0DW8/8mSdd+/7ROcoeRrJQRS3tolLtfgRtdAdK0vs7IbRPmm+yGUKYZnob6cltmgWT2Jsiq0vPcb5KYzRY9RjHG+1WKdcI50SUtsr3qkWyapCyx7xtJfy9cvMrZHO4x+kHN853Ayfv/6vZpq9nf8CnF2KWbg2p58AAAAASUVORK5CYII=">Blender Beginner Donut Tutorial - YouTube</a>
</dt>
<dd>
<h3 add_date="1677095052" last_modified="1677114652">GFX</h3>
<dl>
<dd></dd>
<dt>
<a href="https://www.youtube.com/playlist?list=PLX2vGYjWbI0RS_lkb68ApE2YPcZMC4Ohz" add_date="1676070543" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Writing Your First Shader In Unity - Unity</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLEwYhelKHmigG2uo6zW-LNKtmYUHpC5z4" add_date="1676069755" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Rendering Grass - World of Zero</a>
</dt>
<dd>
<h3 add_date="1677095366" last_modified="1677095372">Modeling</h3>
<dl>
<dd></dd>
<dt>
<a href="https://www.youtube.com/playlist?list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD" add_date="1677095372" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABhUlEQVQ4ja3Tv2pUQRTH8c+Ze9e4CAGNlSSa2CmCGE0hgm/gA9j5BlY+RawFGwtbH0IkiGCwEMQ2aFIFokGUGHfvjMXcTTapZPHAMH84Z+bM+f5OQCGQ1HnKbvf7D+XkuYIclEnwTFaIqIsbS5xZI1+gOUceoiWa3rXDmHRA94v0jT+b4dN2FKsPSC9wsTqnOkXURI8ynlieLPbIj6JYfUNzn25EpN67MKpJpIZ8FBR1lEwzoNtIlKt0mdJQEhq61sqV1mAwkH8MpNQS7bFPaWpMLCfSQn251kOK4Gd4/DC8fs7dO+T94DBIcfy/SJSFhLPH/4uY3GPcce8mGy959YzlRYyImKY2TLMinFiL3xj21S5KqS+0DW8/8mSdd+/7ROcoeRrJQRS3tolLtfgRtdAdK0vs7IbRPmm+yGUKYZnob6cltmgWT2Jsiq0vPcb5KYzRY9RjHG+1WKdcI50SUtsr3qkWyapCyx7xtJfy9cvMrZHO4x+kHN853Ayfv/6vZpq9nf8CnF2KWbg2p58AAAAASUVORK5CYII=">Blender Beginner Donut Tutorial - Blender Guru</a>
</dt>
</dl>
</dd>
</dl>
</dd>
<dd>
<h3 add_date="1677095120" last_modified="1677114652">Mechanics</h3>
<dl>
<dd></dd>
<dt>
<a href="https://www.youtube.com/playlist?list=PLVsTSlfj0qsWt0qafrT6blp5yvchzO4ee" add_date="1676070527" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">How to Make 7 Days to Die in Unity - b3agz</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLsMV160Duh4xlDF1GIlmtNE7YxwfyDzg3" add_date="1676070509" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">FPS Survival Game in Unity - Sykoo</a>
</dt>
</dl>
</dd>
<dd>
<h3 add_date="1677095071" last_modified="1736975843">ProcGen</h3>
<dl>
<dd></dd>
<dt>
<a href="https://www.youtube.com/playlist?list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3" add_date="1676069520" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Procedural Terrain Generation - Sebastian Lague</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLxI8V1bns4ExV7K6DIrP8BByNSKDCRivo" add_date="1677094839" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Unity Voxel System - PixelReyn</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PL5KbKbJ6Gf9-FZIwc1M7dbpJIslv-GWFY" add_date="1676070496" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Procedural Generation - Board to Bits Games</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLEwYhelKHmijPA3q7qLN5D4LM9denYp-l" add_date="1676070838" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Voxel Terrain - World of Zero</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLFt_AvWsXl0eZgMK_DT5_biRkWXftAOf9" add_date="1677095301" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABx0lEQVQ4jZ2TQWtTQRDHfzO7yUsNKSG0heJJ0YKnCvVSkHrV7+BBeu7Vk9+lH8CLN6EXk4Lo1V48lGClFBELGmmSmr73djy8fS8vll4c+LO7s7OzM///LhQmBmrg+uDtZrgIBQQAKyf/YQbiBexFt9t9niSP7ji3umrW7og0UfWL0ZaOzGYjmBxn2c/BdPpJxuNz+vDwFxxnqmaqZs4V8L5AuS6haqmqXcDpO3jCEN4YmEFmkMcxrSCSGqSh8GcGIY52Am91Ce5HJ5EYBRwbG45222HmUHVS+DX2DhASuKu3oAeolGSqCiDs7gqHh8L2thCCxOQSbxFAO9BToClzNQSJokwmsLUFgwHs78P6eklnlQho6c0axUKbTVhZgUYjHpeqCwE8kMWFxYNF9uVlGA5hbw8ODuqJzajqnPENPtfYDxU2N4OtrRVzkVDfC0V8/h2G/g98AR7ESkJF8tFRcYdzkOf15iRW6y/hlD48voCz+BbmELFrvhrG8OMjPBOAV3D7qXM791R73Var00qSJRoNTyifB5Dn+eVsNv19dTX+mmWj93n+4SWciM1LKkmqy7RoImFBqPqPfH39K7t/4A18f74nAH8Bjm35s3ZkOjEAAAAASUVORK5CYII=">Procedural Cave Generation - YouTube</a>
</dt>
<dt>
<a href="https://www.youtube.com/playlist?list=PLcRSafycjWFeKAS40OdIvhL7j-vsgE3eg" add_date="1736975843" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABhUlEQVQ4ja3Tv2pUQRTH8c+Ze9e4CAGNlSSa2CmCGE0hgm/gA9j5BlY+RawFGwtbH0IkiGCwEMQ2aFIFokGUGHfvjMXcTTapZPHAMH84Z+bM+f5OQCGQ1HnKbvf7D+XkuYIclEnwTFaIqIsbS5xZI1+gOUceoiWa3rXDmHRA94v0jT+b4dN2FKsPSC9wsTqnOkXURI8ynlieLPbIj6JYfUNzn25EpN67MKpJpIZ8FBR1lEwzoNtIlKt0mdJQEhq61sqV1mAwkH8MpNQS7bFPaWpMLCfSQn251kOK4Gd4/DC8fs7dO+T94DBIcfy/SJSFhLPH/4uY3GPcce8mGy959YzlRYyImKY2TLMinFiL3xj21S5KqS+0DW8/8mSdd+/7ROcoeRrJQRS3tolLtfgRtdAdK0vs7IbRPmm+yGUKYZnob6cltmgWT2Jsiq0vPcb5KYzRY9RjHG+1WKdcI50SUtsr3qkWyapCyx7xtJfy9cvMrZHO4x+kHN853Ayfv/6vZpq9nf8CnF2KWbg2p58AAAAASUVORK5CYII=">Wave Function Collapse Tutorial Unity - YouTube</a>
</dt>
</dl>
</dd>
</dl>
</dd>
</dl>
<h3 add_date="1676069449" last_modified="1677114652">Articles/Blogs/Papers</h3>
<dl>
<dd></dd>
<dt>
<a href="https://learn.unity.com/course/getting-started-with-unity" add_date="1674698626" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAABr0lEQVQ4jX1SoevqYBT9vm+/bThMYtRsMGgRBA1m60CNygTBYtJg8F8QhIHFoFgMJpN9wTZYUwaTOQa6wQSdY5v6veBj7zl976TLvefAOfdeAD6AEIIQQggRQp/TN3ySXuI3TlARBPF4PAAA+Xw+kUgAADRN22w2f48AAEQgwBjH4/F+vz+dTj3PS6VSo9GIJElJkmzb/uKn0WgoioIxNk2zWq3WajXTNDHG+/2e47gwOxKJbLdb3/dd12VZ9tVkWfZ+vzuOIwgCTdOv5k8QV1VV27aTyeR4PM5kMgihVqsly7IkSafTKYj+EwRgGEZV1clkwnFcr9e7Xq+CIMzn80KhEIvFMMZhAU3TFEXxPL9er3mePxwOg8FA1/VSqUSSZCBAwU41TZvNZhRFybJ8uVxc19V1nSTJ1Wp1PB4JgnhbK4Rwt9uVy+Vms2nbdi6Xu91u5/O50+kwDLNYLAzDeD6ffyx5nmcYRjQaTafTw+HQNE3HcbrdLoTQsizLsnzfD1/6hWKx2G63s9msoiiiKC6XS1EUv1zt5ep3LITq9XqlUvnOCyH0fKHP+5/sX9RfRwjQMkmY+MQAAAAASUVORK5CYII=">Getting Started with Unity - Unity Learn</a>
</dt>
<dd>
<h3 add_date="1674697078" last_modified="1679710543">Architecture & Patterns & DSA</h3>
<dl>
<dd></dd>
<dt>
<a href="https://en.wikipedia.org/wiki/Pairing_function" add_date="1676021808" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABO0lEQVQ4jaWTMaoCMRCG/wnvDtELmHaxdAmIXcheZA9hYeMNxNZqsc81lu0X+2VLTzBj8V5C8uQ9UAcG5k+YP5kvhPATzCx4IZRSBAD0TnNuQu82J5NPmgFADcMAay2UUjifzwAA733S8zzDWgtrLeZ5xvV6xXK5hPcet9vte/5pmoSIJIQgURtj5HQ6CTOLc06maRJmFmaWuq5TjVg454qNrutEay0hBDkej8V6NC4M+r4XANL3fdo0xogxJul4UK4TxPV6Decc9vt9ArTb7XC/35MehgFVVZUUc7cQghCRjOOYTtNaS9d1wszStm3BgpnlKzfz3mO1WuFyuWCz2aBpGlhrcTgcsN1uAQCLxeLvG0RIRJRmjS9U13XB5wlinlrrgnTbtk/w/jWIDPL8PXvMzz9TzuLVZgB4AExRsO8ga8hoAAAAAElFTkSuQmCC">Pairing function - Wikipedia</a>
</dt>
<dt>
<a href="https://gameprogrammingpatterns.com/contents.html" add_date="1674698626" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACo0lEQVQ4jY2TXUhTcRjG3/85x23uw7mjjZrfw5qSk5MKUQRp3sQy0aQwNYsKu+smoqCLCYVEgRHYRRAhuUgKQwgUCrLICKKiD7Vizg9wZmpLJdO5nf/TjUesJvVc/nneH+/7PPyJfpdARKQoimIwGJsKCgvul+4qGcvOyqoD/PrVnlhiAFhxcfExIgolyTakpTqQkGAGE8SoLMtdiqJkat6/homI0tNT6iVJQlWFB6OBXnVytJcHh57ytpuXuGxLhChK4y6Xqygm5G5zc7wo6oZOnTzKERnhUCeAyAQQDgAYxMinRwsZ6Q6YzeY7AAwaQFy+CYGpqfJ4Q9yJ9luXuc6YIHCeAJCBMYoS/zlHNkeKNDc9rb7rH842GNjb7u6Hn4lIELRQgsHgpm1bFW62mkQeDnPOI4xJjKYmQxT8Mg3OVWQ70zD/Y97Y2flgg3aGQEQgIrJYLIHBwKiASERdXJhlBw4eAsN3am3zkffCNSYIVjb5bYYZjcapsrI9/mUAVsLw+XypclLyQldHC4c6CvdmF+qqy1FfW8EbjuzjCAeiOa6NcDozmwCwP+tkQI9ksljOFha4gSV/ZGyoh9dV7+X3fFfxdaw3euXiGRDRyO0bLRlrVUmAX6/Xx388XFsBLA1Egv7HvPX6ed5wvDqakuJYdLtzdq45rD3m5eXl63T6wVyXE3b7umhpyXZVcefCarUOrK5P0+o7QESsr6/vfWWlpyowPB4KhWaYLTGRO51pCIcXOWNM1YKLBdAgYvvpcwN2e3J3bo6T7fbs4OvtMhNFKebasT4GY0VFUZPJ9JIRsRfPX+PJs1dgjKmNjY34H4BKRPB4Sjo+9PuHzSZTnBQnMZ1O98br9a5k9S8JRERb8vOrZTkRsmybranZr2gbrjb+AnNDIklPZFAaAAAAAElFTkSuQmCC">Game Design Patterns</a>
</dt>
<dt>
<a href="https://refactoring.guru/design-patterns/catalog" add_date="1679710543" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADqElEQVQ4jQXBe0wbBRwH8O/ver27XimPPqBIeRQKlBpUxMHi3IiZGiH8AYsymw0Wk2GiiSZmUxdF4n9LJIt/bFHjA43BOOOSaXQ4N90iCSGhyAIywQV5dUIZwqDttdfH9efnQwvVXi3LbFrXNGTTadQVFcEA8MX2DoWNDD2rqrkGxQKHJIGJQAAEZjAR0swGLVRVpS5n0tKd2jp2OexkCYWQTCQQcjih2u3Qd3dRGN2DP5PBfkFA3DCwSsRuIgrIcppmyj3JYVWVb+Xnc8BXS4rNhlQigSKbDQ67HZvb24jG4ohpcezM/4W2zk6UBgKYvHETqcnJnGgWRfJpcRqLxWFrbKTunh4UOBxYXVzEN599iuDJflT7fMhkMhgfG8PG2hpGzp1jlhWqsNkgJIkQicbQ2fM8XNU1ePWVl/FCdzdIEPBcby8Ki4sxMDiIr0dGcOjwYfjq67C4sMAWiwLPv+Gs8PP6Ou4ePAQtkcSbAwMIBo+h7/hxvH3qFMZu/o6TR4+i3luF0YsXcai1FRkQ3hgaIppfwBNmCaYjBfkDt3VdDLS2ILa0hKWVZcrqOpdVVpBhGCh1u9Hy+AHIsozw7Az/MjqKA+3tyMzPU20iYQhN+YXsD4cxGZrCg/v2EQP80unTJBUUsreqCn39/fhg6H1cuXQJsiiSLIqU1RJINTTgt/s7oB8rylO5XE76NqnzhCDg6q/XyVPj47npaWpsbsb42Bgyuo6Pz57Fvbth7uo7gc1oFBMjIxS0WFJCmsGSKOIxRYGwtYWPzl9gSVUxcf0av1jjxSdn3kJ7Vxda2togl7gRGh/HP8Of44RVRYUkQWTO8eWtbfxhGHzGU0bnvxzGOwQcee112AONqPR6MfjuIH768AISJjPZdR1Bl5OtooikkQN15KlZ+dFmUxwCd/w5C6ctj776L8JN9kJS6gPYWl1FoxHHtM6oSIOvmkyw5gw8CZBPtepCoLfP9Ex7B1xuN02lUxRUFK4ocJL8cBPXRla41VOCnKeK94o9/LRoIqssQ6v383dxDXNajMTtjQjPzczS0soyH1NV6ADVMfM1PUeRlqcgKTK0uEbr0yHsCgJcsRg5KytR7Pfjyg/fS6bUyvJ7ic1NxBIa7VdVOijLuJVOU/G9ZXjdJczeWrLqGjcszkIliQwjyzdW1ugRfz1cvjoSFLMZZrMZilnCVCqNBBhCNou8snI8tHwby4uLiM1Mo63UiUg2iwfMErTd+7wXjWHjzt/8P19knVACFJc0AAAAAElFTkSuQmCC">The Catalog of Design Patterns</a>
</dt>
<dt>
<a href="https://adamwreed93.medium.com/how-to-set-up-git-lfs-into-your-unity-project-9fd276305fe7" add_date="1676074693" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABlElEQVQ4jaWTsaoiQRBFT3e/mUFBmET8BH/ABQN/wFARFBTBSJjAVDQQzIwe7IcYjGBgZiCYGhr4ASZmBsLYrzZQm9G3y8puQdNwq2717erbAJ9AAljgC5C/rK977RX4VHeQ+654L1ytTnVWxphHM4wxTwxjzAN7kAUQdZek+DcFolMk1e/3ieOY5XLJcDgkm806RrPZZDAYAOD7vrrnFEopCYJA5vO5vMZ2u5VMJiOlUslhrVZLOp2OjMdjAeRDRGg0GtTrdZIkQamboOv1SrlcJooi8vk8IoK1lna7zfF4JAxDAD4AqtUq1lo3LKUUSimstdRqNc7ns8sVi8WnIWsAz/PcyelQSmGMQWv9hIm4x7o1WK1WaK2dTGstSZKgtWaxWLDb7VzucDhwOp24XC6uo/i+L3Ecfxvifr+XMAylUqk4rNvtSq/Xk8lk8vDPzRBBEMhoNJL1ei2bzUZms5kUCgVn4SiKZDqdiud5EgSB5HK594z0euffGckBr1ZOk/9gZf7XyhggBH6kVb9BFm5f+ucvMhDxQnv5W1IAAAAASUVORK5CYII=">How To Set Up Git LFS Into Your Unity Project | by Adam Reed | Medium</a>
</dt>
<dt>
<a href="https://en.wikipedia.org/wiki/Bowyer%E2%80%93Watson_algorithm" add_date="1679539195" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABO0lEQVQ4jaWTMaoCMRCG/wnvDtELmHaxdAmIXcheZA9hYeMNxNZqsc81lu0X+2VLTzBj8V5C8uQ9UAcG5k+YP5kvhPATzCx4IZRSBAD0TnNuQu82J5NPmgFADcMAay2UUjifzwAA733S8zzDWgtrLeZ5xvV6xXK5hPcet9vte/5pmoSIJIQgURtj5HQ6CTOLc06maRJmFmaWuq5TjVg454qNrutEay0hBDkej8V6NC4M+r4XANL3fdo0xogxJul4UK4TxPV6Decc9vt9ArTb7XC/35MehgFVVZUUc7cQghCRjOOYTtNaS9d1wszStm3BgpnlKzfz3mO1WuFyuWCz2aBpGlhrcTgcsN1uAQCLxeLvG0RIRJRmjS9U13XB5wlinlrrgnTbtk/w/jWIDPL8PXvMzz9TzuLVZgB4AExRsO8ga8hoAAAAAElFTkSuQmCC">Bowyer–Watson algorithm - Wikipedia</a>
</dt>
<dt>
<a href="https://cdnb.artstation.com/p/assets/images/images/059/624/413/large/scott-anderson-derivingthecircumcenter.jpg?1676808596" add_date="1679543403" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACl0lEQVQ4jY2SXUhTYRjHn/ecszm3aToafvRhmsxKKIlV6oUgJHVj4IUFOsgyKpSCvutO6KbQMoLCi7DoOy+80K6kRInIUmeSA6duU5ebTnO5rbNzzt5zni7M0HH6+N+9/+d5fjzPnxdARYhIGhoaGEAkgEjUelakWrznCKTfdk9f9YQEcyLHkZK0pJE6S+qd8sxMPr6XUwPU7TDPv/L7qY+XqgRFhv5vEeGlh50GgKd/3aANkf045Kkw6Zj3IV7WtM0EO728uBMAIMeo6zuRY6q4nJ89u3qGWf3o6Xfv7vAuNvf6I7U3rVunranGFgPHxhAAZqLSvjeBSG38Br8BPh/q7cHI+Ule3DgWiZ68YnfvqtxmerLFoO1mAECQFTIWEk5dGvIUqALqJ5xl42GhXAEAfzS2qScQrq80m6PbUwyNKVouCCv+XKgOEbVrAHfH/ebR0I+LSzFqIABAEcHNC0dqPo0ffFFk6c42JDzTEAIUESaX/bI1gK6ZYM1XXir+lSoyALgk0WT7fORcq3PBeCA9tSUtUeMCAPguLvs3XK51AAAMIrIBMTaooHI0gSXVWpbYtCyxaRhSvUjlloF5nrtekOWwJCXe17GMrADAJC+W9HrFKgAAgoiEEILx6caryelb/8g12zG6FC1CAMgyJDiO5aZVcKVvvzzM7RjQEMKoDhJAJi9ZN3jBktE8uBC5NcvHHi9KVB+UaLY3LOZzCIC+qFQlKaj6rxEAwjF5v63P+eF5cV7nnq7h9lCQ2kxajSPDqLezh89eG5kShMIwlTf86Y6orOgJgtlqhPYpASbClJZakvVND/bmvOMarZtdh3odp3lJLl2gFNQOkRUgc4IsvA7RlNbC3M9nBlzHFb04/K/c/ks/Ab8vQPinIf9dAAAAAElFTkSuQmCC">scott-anderson-derivingthecircumcenter.jpg (1920×1280)</a>
</dt>
<dd>
<h3 add_date="1674697901" last_modified="1674697909">Game Architecture</h3>
<dl>
<dd></dd>
<dt>
<a href="https://unity.com/how-to/how-architect-code-your-project-scales" add_date="1674692346" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAC4UlEQVQ4jW2TT2hcVRTGv3PfvffNvDfY6saFFUSQbupCyKLQ6qaooODOCqKIGCy1SWcSTdGNfVGk0HQyM2/SQtGCC0EICm5EhepKlK4EF4ESENQKJv1jaTLvz7x3znFhU9LY3+rA+b7DgXM+wm2SJDFJkggAnOn3D7rATkpdvQcAxrpTFdefvNPp/LhTS9jG4uLiQ8baNwPrplQ4kLree3vAZTKGheshV9XHs7Ozf215CAAWFhZiF4avkAlm4jjem4+ysZD2ifl9ANAg+MCA2s0oCkej0WUV7lVl+dnc3NyIer3ebuPceRvYwwDAXH+rzB+22+2ftm/XTdP9jigJrHsWAGqul6Wqjhjn3C6ADvxnZlXFGrP/HTtwwBUF/c3MQkQK0AHn3C5blqW4MCxEpFLVzSiKXsvz/Ol+utSXqHEBAGxRvAHgeNSM9mRZlouIJ9WiHJdiAUCBUJmvC3Qyy7IXjKHJOI5O51l2GAAazeZEVVXI8uwLUvmKGWcAhABg8jwHKYTICI/Hl9rTU0dY5Lk8y34InJsIrJ3I8+IXFn75n2vXXqrr+hsChADJ8xzGOacAPEib3vsGAOpMT39XFjrJVbXGzOtcla8eP3bs8yRJRFVjEJoAvHNOrffeKtGfIHxNwFVVxfz8vBXJSiBmArSu6+vLy8vBysqKbmxsXL3fNwYgPO+9t5Sk6X2R6oMn2u3Vu87W7T7sfOMSAMio2t95t/PH9v7pweCxjGjtzif2zp17NBB5SxUPSE0Lzum6gH4FgNHGrX2tVqvJRLOktD625tO5o0fXAcBufWRQ61MwZrrViv3maPMZAb4kwCqAqNWaUqIXW1H8eJ5l6plvALgAQO/OQpo+GRhzMvThISJCWZasquq8szawKIriZxb+6LfV1YvD4bD8X5i2chFG0euqeDsw5hEFoCJXBLp0s6rOJzMzN3d67pAkidmqB4PBvnS49P1g6ezFbjd94l4aAPgX1pJ5ovwkPNAAAAAASUVORK5CYII=">How to architect code as your project scales | Avoiding technical debt | Unity</a>
</dt>
<dt>
<a href="https://unity.com/how-to/how-architect-code-your-project-scales" add_date="1674697078" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAC4UlEQVQ4jW2TT2hcVRTGv3PfvffNvDfY6saFFUSQbupCyKLQ6qaooODOCqKIGCy1SWcSTdGNfVGk0HQyM2/SQtGCC0EICm5EhepKlK4EF4ESENQKJv1jaTLvz7x3znFhU9LY3+rA+b7DgXM+wm2SJDFJkggAnOn3D7rATkpdvQcAxrpTFdefvNPp/LhTS9jG4uLiQ8baNwPrplQ4kLree3vAZTKGheshV9XHs7Ozf215CAAWFhZiF4avkAlm4jjem4+ysZD2ifl9ANAg+MCA2s0oCkej0WUV7lVl+dnc3NyIer3ebuPceRvYwwDAXH+rzB+22+2ftm/XTdP9jigJrHsWAGqul6Wqjhjn3C6ADvxnZlXFGrP/HTtwwBUF/c3MQkQK0AHn3C5blqW4MCxEpFLVzSiKXsvz/Ol+utSXqHEBAGxRvAHgeNSM9mRZlouIJ9WiHJdiAUCBUJmvC3Qyy7IXjKHJOI5O51l2GAAazeZEVVXI8uwLUvmKGWcAhABg8jwHKYTICI/Hl9rTU0dY5Lk8y34InJsIrJ3I8+IXFn75n2vXXqrr+hsChADJ8xzGOacAPEib3vsGAOpMT39XFjrJVbXGzOtcla8eP3bs8yRJRFVjEJoAvHNOrffeKtGfIHxNwFVVxfz8vBXJSiBmArSu6+vLy8vBysqKbmxsXL3fNwYgPO+9t5Sk6X2R6oMn2u3Vu87W7T7sfOMSAMio2t95t/PH9v7pweCxjGjtzif2zp17NBB5SxUPSE0Lzum6gH4FgNHGrX2tVqvJRLOktD625tO5o0fXAcBufWRQ61MwZrrViv3maPMZAb4kwCqAqNWaUqIXW1H8eJ5l6plvALgAQO/OQpo+GRhzMvThISJCWZasquq8szawKIriZxb+6LfV1YvD4bD8X5i2chFG0euqeDsw5hEFoCJXBLp0s6rOJzMzN3d67pAkidmqB4PBvnS49P1g6ezFbjd94l4aAPgX1pJ5ovwkPNAAAAAASUVORK5CYII=">How to architect code as your project scales | Avoiding technical debt | Unity</a>
</dt>
<dt>
<a href="https://www.gamedeveloper.com/disciplines/a-better-architecture-for-unity-projects" add_date="1674697078" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAACMklEQVQ4jW2STUjTcRzGP7+XttnQJHKO+UIu50tg1+hFyA6tTMNbYYcuQacuQVISgYRmhygwCLtEkaeoDkZRlB28BBFZmkrGTA1FJSnmtr9r//+3g5qH+pyf5zk8fJQURFlFKZTCcXAy4IKAJS/IJstflLIbac8lmaImxsF6KsowhsQUz14xv4gxGxUpiKIUuRzacOEszXGGR5mZBaGmikgxja04DkbjgVZ2bdsY7t9Ca46fZiJBLgO/CUd585iAn1QaY1AegkUpkim62vH5aD6J0hhDSZTkMpsD5HIgACIIaKXJOMR2cDTO+Q6UorCAq5d5+ZD6PThZrMUarMZatEbEspLmcAMjY4x/wVgunaO6kiMnSHxla4hslsUlUkvgw59HwG/BZXs5s3O4aSJRGvbT1EpxEWeuYDThEB1tpNJYy/PXvPugQeG5eN7qaSgwBhHSafx+PMHzyGQ4FqelkZVlDYZv05RGsEHmFxgY5M51Fn5w+y6hIvoe0XaR7k7evmdqBgziL5WavfJpVGr3iQnLtmq52SsfP8vQiNzolVCt+Epk1wEZHpPYbvGXKims5OcvOtupq6XlFFqjNeEiPGF+ERHEo7+PoWHauyjcohEhP8i1HlyPpw+orsR1mU7wfRIRYhU8uUc2S3cP+UFE/lGj6RAj48zO4XqURajbSf8LunvwXKxdL6zJ55FMURUl3kBFOa7L5AwDg4xPkB9EG0TW5fuP3jlQYAjkEQggspoG/gBDz+4G3kBIMwAAAABJRU5ErkJggg==">A better architecture for Unity projects</a>
</dt>
<dt>
<a href="https://sam-16930.medium.com/unity-game-architectures-part-1-dc53b3c7307d" add_date="1674697078" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABlElEQVQ4jaWTsaoiQRBFT3e/mUFBmET8BH/ABQN/wFARFBTBSJjAVDQQzIwe7IcYjGBgZiCYGhr4ASZmBsLYrzZQm9G3y8puQdNwq2717erbAJ9AAljgC5C/rK977RX4VHeQ+654L1ytTnVWxphHM4wxTwxjzAN7kAUQdZek+DcFolMk1e/3ieOY5XLJcDgkm806RrPZZDAYAOD7vrrnFEopCYJA5vO5vMZ2u5VMJiOlUslhrVZLOp2OjMdjAeRDRGg0GtTrdZIkQamboOv1SrlcJooi8vk8IoK1lna7zfF4JAxDAD4AqtUq1lo3LKUUSimstdRqNc7ns8sVi8WnIWsAz/PcyelQSmGMQWv9hIm4x7o1WK1WaK2dTGstSZKgtWaxWLDb7VzucDhwOp24XC6uo/i+L3Ecfxvifr+XMAylUqk4rNvtSq/Xk8lk8vDPzRBBEMhoNJL1ei2bzUZms5kUCgVn4SiKZDqdiud5EgSB5HK594z0euffGckBr1ZOk/9gZf7XyhggBH6kVb9BFm5f+ucvMhDxQnv5W1IAAAAASUVORK5CYII=">Unity — Game Architectures — Part 1 | by Samuel Asher Rivello | Medium</a>
</dt>
</dl>
</dd>
<dd>
<h3 add_date="1674698682" last_modified="1676270823">Octrees</h3>
<dl>
<dd></dd>
<dt>
<a href="https://www.gamedev.net/articles/programming/general-and-gameplay-programming/introduction-to-octrees-r3529/" add_date="1674698682" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADZUlEQVQ4jUWTTWyUVRiFz3vv/WZkph2nv6l2pK3WBCRYWagQN40QDDFao3GBGBKiblywwBqVkoBhYYyyQjRWo0GNUQgkiDRi/KnBQmpoGyo1FRgrtpaWttNO55vv9977ujBT3uXJe07O4jyEW0cA+K33v60piOongijabK3ORcYaKeQ1R8ozh3f3fgccN2AmEHHFtGJ+/aP+7USip/o2ta49V4c769P4Z3YZY3/PY77ospTy3HLJf+OLfU+dr4QQwAQQd3/w44HabGb/+pZaNNek7IY1TaJSbeJG0Zz89QqNTS0Kh1D2y8Guz/d1HQeYCAD2HPlpZ002fXTrAznjKIcTCSEjbeAogZbGDKpTCWIGHzo1ok9fvOq03p4uhXHY+XXPM8Pq1SNnmnwTH+xoq+NIA8VyWU3NlTC5UGYv1AQJdHbkuKOtgUZnl9SfgY21E1XfnZQHgWefVEsBnrujPr1ah8YsIxCWGRNzLsfGUDGMsOD6uNRXIJ1UPD5fInKknCh5nLXOlq4DOx5WYWweSycSvORFeKS9EefHprng+hQai6UgwnykkS/6WAhjIiE4oSQpKe2i4UQD4s1KW9PqBhEaslXU2pTB6cE8LZRD+NZi1o+waC1eenQtWuuqUJVU9MP4jP3st784dARH1t6jQsPeghughZgTioSTlJhyfWglkS8HeKitAbs2tSNXk8aNoocTI5NgBgwzQm2ECLS5VvACzBY9Bog719/FBWvxx6ILpQQG8jfx9ve/w1jGKycv8rGhCWQSgmBi8gxPCN+YvqLn0WB+WlydKeL+ljp6d/smfrC1HsxAc00KTZlVsMycUpKSSpK0mmBiXfTjn1W5qE9QRnVPlt21r50aMR/u2Ki2rWumbfc186V/C1Qoh/j0Qp4ZjEwqyZqtSRMprWX/+IWBATF4+PllV2Nv2iHqv5wXT/f+oo8NX+e5coCOXC0KXsij04tISEl1qYRWvqsEG28pjHow1BtThYOO7qN7IOWhGS+GD7ItjVle05Sly9MFZJIOf7VzI735zbDoG50MVgm8cP29F79cmXIlpH33J12Oo/aHJt7gGQHfWihByCYVkrB8sxQNkNF75z5++VyFIbpF8/8Ctr6TXn1vw+MgswVk26xh61tc8UNz1hsdOYuh3njlF8B/ko3XJ6FQnU4AAAAASUVORK5CYII=">Introduction to Octrees - General and Gameplay Programming - Tutorials - GameDev.net</a>
</dt>
<dt>
<a href="http://www.piko3d.net/tutorials/space-partitioning-tutorial-piko3ds-dynamic-octree/" add_date="1674698682" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADl0lEQVQ4jWXTXUybZRiH8f/9vP0YpQgUXG0pTBjdgCIYwelQRtGAkqjbDjyYIWwyFGV4aPzKkjceaTQaiGwsg6gDWYgJZrAaICibg0WmbExhlRXEAaUVwkdhsH7Q5/Zgnhiv89/hRbgfsQoiFRL15555pyL/+B6zsYTAFmJiCSx4FgKDH/WMtqDltSusQpAKBsAEAAwIQqaxuqvz00MOW7UvsKX8OuWFZ3mDAcCeFEeFu62wJRgi347ONH/1yv53WUWQVEhiVRWkjhjf7/vkYlleevF7bQPy5z/9EkQCioYAANsRBiCfSDeLppoK8c2V8f7PDxUcZlUNEgBUnb/aeqQot/poQ1docVtq9TE60jGwEYyACEg06LF2N4jDj+7i9ipnRGqE/sjZH7/ofv3ZtxRj3ZnShsrSzyw7EH0q06JJjNXT7NI6Pn6xECeKs6iycDfZEgw0+IeXaw9ki6fTd2q0UsrkhLiC86u2H0RV2WO1IBL2JCMqHDZyjc/xwtomfdg/RkUZZi7PSkGf28uQoKbhSXk3FOGle2EZBjRvHHyyVuxLSy45PTDG3/02K7RCoGSPhcDEs4sb/PU1D0UloyzLShAgz9wyddyYwVYoInrGpjk/LblEaAR23vStoHtijgDQwdw0QDBBgFzjc1AE4SVHKnQGPRMzbvkDGLmzRKMzf0OryBQhpUSsXovuiXlshre5fK8VqQ/GM8LbSDMZEY5K5FlN2GczEYcinJpoQPfEPIKSWYAgmBRfjsWEgH+Ve91exOm15MwwE3RatsYbcHrIDY0iuDwnlaHRUIbJiJ7xWc5LSaYohFe4fauD++0phKiUnTdnAADle61ckJpEi5tBbvzJzQCo3G6BI9OM5a0w1v0B6cxJo1vzy5eV2w88vljpdFRNrGxg2OOjugPZeNhkBCmEXreXJu4s0Qv5u/gRqwlJxh1ov+ZhnTGGX85PlydbB+rFYnPN8IXR6TNNR5/TiPB2pHloks1xMeR4KBFj8ysshMId12cQo1Uo1xzPbu9q5NSx5zVdo1PNK1+euApWVQEgVu37vf/iX+tc3zkcjTKHK9suS1SfiqKuRRrfbosG7oUilzy+6IXpNf7AdaMfQOy/FmAVAoDhzc5fGr+f9IfXJfNJ13UubXBFS5t6ZU3HEE+thXjgtj98rH248T6GAAD63841Z4tfdWYfL7JbnDoFKQBDQnhHPP5Lza6xVrTX/WfnfwDAH67Nq0nPyQAAAABJRU5ErkJggg==">Space Partitioning Tutorial: Piko3D’s Dynamic Octree « Piko3D</a>
</dt>
<dt>
<a href="https://pdfs.semanticscholar.org/cd5d/64638c095c958a26e3bafcdbf40e3b025e8d.pdf" add_date="1676021487">Rendering for 3D Animation Based on Octree</a>
</dt>
<dt>
<a href="https://typeset.io/pdf/view-dependent-simplification-of-arbitrary-polygonal-54r55u3e2x.pdf" add_date="1676270823" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACWklEQVQ4jY2STUhUURTH/+feNzNvPppMrYWSqH1QmwKhj0WQi8xNBC3GpYkQtCiTiBaR9YzKFkIQQSB90KLNWC6DinL6AHdFlJG5CCqkoBybN/Nm3pv77mkx6QzOGJ3V4XJ+5/7/5xxghbAsFrXy/wimWkDpjemfaCLJcjE//uTD7pMvZlODqZmXJ55N7yrXJGUlU9Xx2OPXTcFg7CyzPmqYYQIYynUVgW4seNkrt/d3zNVscOrR96iKOH2S/TNGONLkZm0GQ5eqSISiUSoWCl80+KrjijtjXRt+A4CAZQkAKAbSeyKR8HUfoqmQtYvEGgSWRJCCNbtOzgvF4i2SxIDBftvivEoKmAlEPPwwlQxE4olfflB50pRSFwkEViLEES4QmC/rr99GRnu7c4vKxV+JAIC4mz7dkJ61t9rvjebsZw0i9slAi/1JH5iboMNvL2ZHe7tzltVpVM0gmUzInp5x/9rE/f5mLIyZ2R/IBOpIsBLtmRkdZhcB9rRQzs5NAw/eWICwAF21BR7efGhq/cF7GRkPrS78hKkdkr6ioJ9XjdI1tGNPrm192oUeaKo8DD7f3sIydIsCvC9L9epd/Q5hKkeYOs+mysFUed9UDtbEioY/nzlinJu+mUxALnlBPpOmaOMrKLEtZsyva8vM6IVQvR/1bAr6eW4wCgbpHJAu3JXaSzFAGK9lwWptBUJDkEa/vaoZXCwiLhzAzT+H51lkfUwtZ8pwAktnykMb9+pL26f8kY5vfGFLX/kDCK5xweUmALFVWu9kJwwerKurhFcEq62UiyuVLY8/zlcTcKuLpCUAAAAASUVORK5CYII=">View-dependent simplification of arbitrary polygonal environments</a>
</dt>
</dl>
</dd>
</dl>
</dd>
<dd>
<h3 add_date="1674697450" last_modified="1677015825">GFX</h3>
<dl>
<dd></dd>
<dt>
<a href="https://github.com/wwwtyro/space-3d" add_date="1675560603" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACpklEQVQ4jW2SQWucVRSGn3Pu/WYmTUnJJDVSsKnxa5O0FMFNK9SFexHElQu7EN0oCt0ILQquxIUi2Fqx+gcERXFbUaqrCorFWDuJTDKWNEQbO5bWJN/ce46LTOgQ+q7OhXPPy/ucI2xJAAeYLGceD6F4UeFJhwfBRZAVQ741S58sLVy9zIBkoC6mZo6+I/CyqDZwx90dQEQEEdx83d3Ptlu/ngZse4BCWUzNND6PsXjKzGDr38D8e28NSkq9L9rX5p4DcgB8anrfe7Va7WRK6Zvs+Q1BxlVkr7mtOHRFpHD8ck75NO67arX60yOj4/Vba39dlAPl7PEQ46UQi5B61cft1twrQDx06NGJqvp3DSDX683rrdZNoJqaPvp+LIpXc+5tpl4+ETWEl0S15pYRSEAA8vz8leUBPjf6eYLgycyCiO5StRdUhCdwdzNf3+ilD4Hcbx4EvF3nRO88lu/g7iJyQh3ZJ4iA/73cvrbYb7QBctsUHaDTav3pcEMEBHlYAfEt7MPNZjm0w3mnZGJiouEw4i6CEFSEDu6IyNjuseJY3yneJ0IEvL5n7LiKPNC/kY6S7QdUAblbxPjp5MGDs2zB3Bkh7S8PHylCOAsgKuLu38tkOftYjPEnc/9ARR7SEJ4xy19ZtrcW53+7ArC/PHykKOLr7v6sigwDyd0t53xMO3/8/rO7fRRDeK2qqrctp3dxdv+3mW7fs682BE6qyLA76xpCdOzc0sLVXxTQdt485WaX6o36Z+b2o5udWe20tjfC9ZSWzX0VIIQwlFP6up02zwA6AOpA45HpkQsa9XnLxtrG7dHu0lIXoFmWI6NxqCui2SxfaLfmTgEV/avrU+6mW2urX+4Z3/uduN9cydVFut0EsP5Pk9Gxop6Tv7m4MHd+4Nj4HxrWR3D6SUWaAAAAAElFTkSuQmCC">Quickly generate procedural 3D space skybox</a>
</dt>
<dt>
<a href="https://bgolus.medium.com/sharper-mipmapping-using-shader-based-supersampling-ed7aadb47bec" add_date="1635469620" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABlElEQVQ4jaWTsaoiQRBFT3e/mUFBmET8BH/ABQN/wFARFBTBSJjAVDQQzIwe7IcYjGBgZiCYGhr4ASZmBsLYrzZQm9G3y8puQdNwq2717erbAJ9AAljgC5C/rK977RX4VHeQ+654L1ytTnVWxphHM4wxTwxjzAN7kAUQdZek+DcFolMk1e/3ieOY5XLJcDgkm806RrPZZDAYAOD7vrrnFEopCYJA5vO5vMZ2u5VMJiOlUslhrVZLOp2OjMdjAeRDRGg0GtTrdZIkQamboOv1SrlcJooi8vk8IoK1lna7zfF4JAxDAD4AqtUq1lo3LKUUSimstdRqNc7ns8sVi8WnIWsAz/PcyelQSmGMQWv9hIm4x7o1WK1WaK2dTGstSZKgtWaxWLDb7VzucDhwOp24XC6uo/i+L3Ecfxvifr+XMAylUqk4rNvtSq/Xk8lk8vDPzRBBEMhoNJL1ei2bzUZms5kUCgVn4SiKZDqdiud5EgSB5HK594z0euffGckBr1ZOk/9gZf7XyhggBH6kVb9BFm5f+ucvMhDxQnv5W1IAAAAASUVORK5CYII=">Sharper Mipmapping using Shader Based Supersampling | by Ben Golus | Medium</a>
</dt>
<dt>
<a href="https://www.tobias-franke.eu/log/2003/04/18/static-terrain-shadowmapping.html" add_date="1634433870" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAACwUlEQVQ4jT3HTWhUVxQA4HPOvfe9N28mM5lJdEYTE/tjRYVAXWgUBTEKLuymjXQhlFqldGNLKwiC4kIRK4gutNAsVMSdurHVEESiEwmVLkSwUmxI61Rj44QhcWbeZN6795zu/HYfVioV5xwAGGOABQPzz+UL5m75q4p6bvyL1Rc3s11jrC+d/O6THZvrzUgTkYg450SEtKYkfvx8ZmO9vasZDyP3uTgFLACxdUoRkSIi0lojIjMrIAzpy6GekenW+9zeU6/12jjFvIKT3sCIUkRIzKy1Vlo55wABRdGHPX3dKYq5SYoBcs7trL15z9dOKRQha62IeJ6HAMxWYTD/X+wFSgl7IJNh9rdEhvcN92wdtM2WZSZmjuNYa621TtptcJj5YGU97RVtcj5f+iZTtANr1x475JCSOGZmSgW+tdY5DnM5SQXUlbOv+dXftc+XrbqSK0rbbtn0cX9HGEUta20QBNr4GUDdrC1kCN1fU3NTv3TvLHx6aEf23INnki4tzO4NTR3VYtRMZzK+72vT+D2ddfbW5NSRa8yJm59Thz/b/eO+PoKzp8dXQVIoT+C3+9NhaDwviiJ1/Pvt6Fq6FFavP8q04namM3lSmckGB0df/Noy44UljVezf1oeHFyvQeqNiFyCXip49lN5v83f6+gsiOWFqDkyfuvAwIHqS2IptBdHzl/asufg6P1H/SuWq2MnvjDNxYkzYz+7cCybf0l6gOzSf6ulbR9lh9ZdLVfeBv4GDffno5ujE6RQfb10WeXojbfTc7c7u4j5Dz99N9XhETbuPFm9ob9cjZ8uJDOeZ4wWY+5NPsaHqpjXMF7o/iHfSyAKYBHREfnW9tUbrWx6FggRAYQQCVC3ujqmyZzKFS2CL+AIPRF0zhFN5XPkxKCAACCKiCBiac1QjbQDMCKACIAAAgAAQADyLogggoj/AzA8Vv+JwUAQAAAAAElFTkSuQmCC">Tobias Alexander Franke - Static Terrain Shadowmapping</a>
</dt>
<dt>
<a href="https://echoesofsomewhere.com/2023/02/04/adding-life-to-a-simple-2d-scene/" add_date="1675543819" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADOUlEQVQ4jX2TTUgrZxSG3++b/IiOOsnVJOhQG40aXNhGbIZEK9Gllm4M1EVdGKHtwu68CyOFgBSl4Ep3pRQLBYkLuYKIi2AVob0VvCJC/YFcE0kKBiuTThjNl5mvG4X0UvouD+d5eBfnEPw7BAAHAM55bTKZ/JhSSqPR6C+EEP3dHQCwvCPgnPP6bDYbW1tb++zg4OBDQRBwf3//5ubmJinL8g+EEK0aqBaQ3d3d2oWFhR8FQRi/vLyEpmmw2+04OzsLa5oWppSOcM4/f5JwAKDVtVZXVxe9Xu94f38/U1W1cn19zW9vb/n+/n7F5XIxzvmnkUjk2yeYPAsoABKLxULFYvErRVEqoigKDw8PgqIo6OrqgizLwsjIiBAMBo1SqfTF5OSk8iSgQjKZpBsbG2Z7e/t3AD5oamoy4/E4bWlpIYuLi8Tv95NyuUx2dnZQqVTMQqFgY4w1np+fJwFwQZKkbwYGBl7kcrn3GWOBoaEhHB0dIRwOQ1VVcnFxAafTyTs7O/nKygo0TSNWqzU9PDxsCQQC44LX63VnMpnvM5mM7+7uri6RSBCXy0VSqRRxOBxgjOHw8JCMjY0hl8shlUoRzrlH1/UggA06PT39Stf1l6qqvrDb7Uin01hfXycAwBgDpRT5fB6zs7NkZmYGjY2N0DTNyjl/ubm5mRQaGhraMpnM14Zh+ERRhN/vJ0tLS2hubiYTExMQRRE1NTW4urriHo+H5PN5s1gsWm02m3hycvIrNQzjxjTNPyVJslJKzba2Nj41NQVd17ksy9zj8XBVVc25uTk4nU5uGIYpSRIVBOGtxWLJAQB8Pp/c19f3eyQS4aenp7xUKhmxWIz39vaa4XDYCAaDPJ1O8+3tba4oCg+FQr/19PS893xAAIDu7u56p9P5E6V0oFgsNjPGyg7JYbPX2FEoFK4sFovDZrXV1jfUvxJF8cutra2/qwUEAB8cHHRomjbkdrs/aW1tPX18fPyorq6OhEKhn/f29nzHx8e5aDS6nUgkys+MUP0L2WxWDwQCf0UikT9GR0fLjLHXbrf7TUdHh61UKp1LkvR6eXn5Af+T50YCAGF+fn4wHo8PP83ofwH/AMUJaTzD5TzYAAAAAElFTkSuQmCC">Flickering Screen Shader</a>
</dt>
<dt>
<a href="https://forum.unity.com/threads/make-object-wall-see-through-when-player-is-behind-it.387189/" add_date="1675635610" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACAklEQVQ4jX2RP2hTYRTFf+claSj+QURQcSxIKwgWR7HgUkSQurjGQsEhvrwsqUOVGpCKRSHk5b0GRAXpImSpY11KQXCupdJFJ9FBS0FRWs37roNNmtLEO917z7nnO5wPulS9Xj9VjeZutuYwiqbCMMx243qdQxiG2TCKpv4kbl1m13YRzeCl16pRNNZToFqNxvDSa6AZ4KDJkg5eAjYgtBDW4sVKHA/tEQhr8aJSWgAb2CHXUzDePnfJeYzlf2YYTRkrYRRN7joQox2vvXfNZtX3/Y3WIgiCFSd7DPzaWWUwXQJId8nlrFLpd9VaHMqS+57nnTBUMbjShbs3RMOeA58k9UmUSKU/JMZqx/FbYKmnAFJj+/ChQdADYBuzY5L6wD5bYrngVv4C2GpvB87ZZC73M/DzdwzLtQHnhopFfx7JwHP7BaQvhsaLvv+6w833VhsEQbs/0J+dBj0y8XtXIGkOFv38C0lWLpe7BQtAuVxOT0xM/Aj8/G25JAegFlipVI6kMtl7mMsZmvXQusleAaTEyabZQ6HLhqbfLC89azQayZ4MvEzmqpkbRzoqMWuyly0sMT4K3QCOY1YYGRk5sy/Eou/Py9xpmT0BEqC/w30/sGnmgs2Nr8OFQqH9E6JLhWF9GLkq4iKQOOxpc2vrbqlU+tYrn26lWm3uehzH5/5H+gs9bM+IiHQVmAAAAABJRU5ErkJggg==">Make object / wall 'See Through' when 'Player' is behind it ? - Unity Forum</a>
</dt>
<dt>
<a href="https://eater.net/quaternions" add_date="1635138715" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAACd0lEQVQ4jQXByXIURxAA0Mys6q7eZnqWHhiJEEIRYBuDOMgHH+yLieCP+B6+ghMX+8aV4MKqACwpbI2MRtPV1Vst6ffw+Ys/vQuDs8wsSAghkkTliSqzeJKmZZHNi5SZL76b0flMCTmMNnDw3llT99uNG/skn+Sz6rooVZLOppMiK1QkfGDvOZIk265DwvHq7PPrV/+efbHBx0m2XFbL/Xu3nvy+NYsiHxKVCCJmvm6EbJpG+OHDXy9P37/pxyEEkCqtltUfv55shDqvd6PzMpkJImBABNnUO19vzv/+rHUNzCQiCK7e3fhxOLyTnW4u+r4nNVKcASAzy1Zv3e7aWgtERKKcTueLZZpEm/MvujWd9iNHHP6jvPKUMgc5dBqJojTFGlWa/Hx0eLS/9723y/mclJpQe3ZzzY5hcGNcCUE0tNoDro8eTqbldFLMc5URzHO1215VRbavKCIkiWxr8joEJ1YPjglRpdkqV1WZT4vEuRGlABQWo4/GYVbEiULESMQWIrF+eAIIRTH97eRklVGeKRGrrxfniBDSchfPSQpgQGZ2wYKU9x8cL+YVofymh3T2ZC/WXv8znp5+u7wabv1gybt+8M5y8IBSUiYPjn4ZrWeAWQamHy6lWC5+OuDVRptGJq4zfWfABSkkypCngYBkQIpipXXd6F3vYcvlvcdP7xw+kjIG75k9IyBACD64Vl5ebZiBmVvTBCBujWnqcSjuHvy4XlXvPr0NmggJA7D3ozFiffysrm/q3dZa2xvddS3ISEQKkbK8XK9um874wEgEHEQUSWaIVK5SwQjBWWRg79uuQ8TatLcXs71q/1PzIUkLFyeC6H8p1GCsofgnbAAAAABJRU5ErkJggg==">Visualizing quaternions, an explorable video series</a>
</dt>
<dt>
<a href="https://ncase.me/sight-and-light/" add_date="1677015825">SIGHT & LIGHT - How to create 2D visibility/shadow effects for your game</a>
</dt>
<dd>
<h3 add_date="1675552018" last_modified="1677016186">Shaders</h3>
<dl>
<dd></dd>
<dt>
<a href="https://docs.unity3d.com/Manual/SL-BuiltinFunctions.html" add_date="1675552009" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACbUlEQVQ4jW2TO2hUQRiFv3/mbuIDC/XGFwipjK9KUqVRAwo+GiUEsRORBUlhRLDdSogEYxGUJQZJG1OJD0yhFpLSQjCYoKCmiK5RUbPJ3eveORa7G5foqYaZf878/zlnjFUYKha3+2q1G+mAvL8LYFl2DrOXWRQ97c/n55vrrbEYGB3dsLZS2UfgBOgYxpKTLgEEs5uIdWCPcTxcbm19ffX8+V8AViiMt8RxqT2YHQV6ER3AN7CJLOdvAfjf2UVQD7AJYwYYd9LkwsKW91Ecl9oDdhlxClgvmHKykWqLf9Fod6hYvBWl2atgumCiC+gI2P44Lt1wknYAnUAMYEZZTj/SKFpsjJdG0aKcfphRrm/FQKekHVGTHsugr8i6gJ3rkmRieHh4EkBJclSiB9gJKyQANBPMmdmYRDtwUKJfZscBarooAfcE+FDX4x+CssyeZ5H/4KvVbqAHcaR2nykzu+8UJoNzmwgca1xyTYYuuRDS/nx+/tuXtnvAbWAOmHOykeU1a8b6+vpmXQgpxtIKgbxPwKYNHiW53EeAQqE3ddJCfd6yWXjX8D3J5T4aPAKblvdJlHr/Nmfheur8pyyKKoPFYrw4v/EnlFiNgdHRDRlUKnAnF8K23859stqL4y0bt37d5UI4KakNsyd18a4BmMIVeZ+YdEiw2AhRodCbrojoqtojx3GwDsRBsGkIbQAydwZpr0QHxozkPgPva9LVMVgsxq1pdlhOZ6mlbT2w9m9GKGNMARPNn2qFoDFKHJfaZXa6Hpzd9aM3ZkwE5x58/7x5tlDoTf+a9x80ugmmCzWrbKTS4p9dyecXVtf+AaeQIrVJK0/mAAAAAElFTkSuQmCC">Unity - Manual: Built-in shader helper functions</a>
</dt>
<dt>
<a href="https://answers.unity.com/questions/1432765/lerp-in-shader-doesnt-work-as-imagined.html" add_date="1675981547" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACAklEQVQ4jX2RP2hTYRTFf+claSj+QURQcSxIKwgWR7HgUkSQurjGQsEhvrwsqUOVGpCKRSHk5b0GRAXpImSpY11KQXCupdJFJ9FBS0FRWs37roNNmtLEO917z7nnO5wPulS9Xj9VjeZutuYwiqbCMMx243qdQxiG2TCKpv4kbl1m13YRzeCl16pRNNZToFqNxvDSa6AZ4KDJkg5eAjYgtBDW4sVKHA/tEQhr8aJSWgAb2CHXUzDePnfJeYzlf2YYTRkrYRRN7joQox2vvXfNZtX3/Y3WIgiCFSd7DPzaWWUwXQJId8nlrFLpd9VaHMqS+57nnTBUMbjShbs3RMOeA58k9UmUSKU/JMZqx/FbYKmnAFJj+/ChQdADYBuzY5L6wD5bYrngVv4C2GpvB87ZZC73M/DzdwzLtQHnhopFfx7JwHP7BaQvhsaLvv+6w833VhsEQbs/0J+dBj0y8XtXIGkOFv38C0lWLpe7BQtAuVxOT0xM/Aj8/G25JAegFlipVI6kMtl7mMsZmvXQusleAaTEyabZQ6HLhqbfLC89azQayZ4MvEzmqpkbRzoqMWuyly0sMT4K3QCOY1YYGRk5sy/Eou/Py9xpmT0BEqC/w30/sGnmgs2Nr8OFQqH9E6JLhWF9GLkq4iKQOOxpc2vrbqlU+tYrn26lWm3uehzH5/5H+gs9bM+IiHQVmAAAAABJRU5ErkJggg==">lerp in shader doesn't work as imagined? - Unity Answers</a>
</dt>
<dt>
<a href="https://shadowmint.gitbooks.io/unity-material-shaders/content/support/syntax/lerp.html" add_date="1675983338">Lerp | Unity Material Shaders</a>
</dt>
<dt>
<a href="https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl" add_date="1675552022" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAQklEQVQ4jWP87if3nwEH4Nz0iLF+FwNO+UY3BkYmXJLEglEDqGAAxYCRYcl7nPHMECPI+H8n7nTA6D6aDgaHARQDAKgRDRsLiHU6AAAAAElFTkSuQmCC">High-level shader language (HLSL) - Win32 apps | Microsoft Learn</a>
</dt>
<dt>
<a href="https://thebookofshaders.com/00/" add_date="1630352723" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABM0lEQVQ4ja2TQUpkQRBEX0R9EWnBwQvprOcwsxE9hycSj9MLZRZK09idMZuq5vttxYUBRVbyg4yKJL44jtN+5tj28yVar7e2nyStJa1tPwG3Cw4A02KAAGyvJF0CAZAk26uqOnCWA5Y1SQK89eakD5sWorvR7Oa1ql5aa+qK2NZ+v3/p33ezAUzAqe2/wBlgoCRd96cf/LbW/iRZDQ6wqap7ARe2/0kiCdI7ix8wOEmoql8TUEnWwGX3LcCSWu+RpCT7zg2gJM9A+Uu5b+BHLGyq6s72WVXJdpJc2f7dn42kVlUPkh4Hp6o2wOYzoZvWWiRtJW1bawFujhGPBWln+zxJhp0ksX1eVSNIh9wsgzTu6ps/6RaURCwCN1c+7Aigql5tPycZxKmqXuecgc9W/u3f+T85Xq+993nUywAAAABJRU5ErkJggg==">The Book of Shaders: about this book</a>
</dt>
<dt>
<a href="https://cyangamedev.wordpress.com/2020/06/05/urp-shader-code/" add_date="1629229399" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADNElEQVQ4jVWTT2ucVRyFz+/e977/ZiaTyaTJxMk4pEpS0egiKG6DBWkxaSGablz4FSwtbgrddNeCIPoZioNFTKESqVQQXCjB2laUNBrTpDUhzSSTybx/770/F03AnvU5D2fzEI7CTCDi0VYr2BADc8h4GhZjAAAhVwG6M7r5642N8+fjoy4A0P/HaH03C8grjisnJyseRpwMntBIiHG3Dfx7oO4D0SXMn1o42tAhhIMvFy/EfnB1IhA4V7Vmoxvz00SLnC0Y1s6NtenWbr/8+skQAt25GJ87fQ0AEQC8eOv7Gev4CzZJzeevFbidduWDp4Q3Sz40ZVg3+6j56/jqcb/58aBO5VBJk6WzWzPv3KTXFxcLDpwlGYTjea9rP24My/dHfZDtcpZHpI1BWRX5p21Fn23F6NnMbElH6CRZJtJTTt13zwrXnYjTyARFVzRLFWhb4XacUnftd0i3iF5jgt6qE3/ibdKnj9ZFzsaqPn8iz7OzznAgTyJQ/EZfkU/V6hgWkk1ng/rTLshsA6mCuwMk5UHqL1eY3A0MScFe6HEW5SedqktNTwE27dH15Xt0mnMc7/OwEtbxcrGDxPGxw0Cw/Aui2is0PVDBvWiPfGWRKWqKEZ9Q8wg9V6NZLuBEuQAvCNARCoGS6Dk+HroVVBVhZeUuNrM9jIQSNZ8w4ks4Q55cC4seAhPzS4Uyd2wA2f2H3nXbiFwXdR1hDDkeasKJxqt8fLCCv9IdzkIHmc3WxGAobw9ITS+EkmrKx4reob8VswVBOgq+72M/1dgKh/igJEmbDooiparUNBiI2/Tb5mJBq/JSIQjH93cPLCtIENBo53xM+aQt40G6z1zqJ+EwDmRmqqU+EUfJsqf3pggAHidLM4HrLTgmNQxw1sulfNQBLAGWYfsUspEClCQTOg7FwpW9OJ1tFqZuEjMTEbHJf77ww666+sVqhGKUmcv1Ajd8IcCEPyJtLz/pUR648sOGjzPH9MXQf/saM9PzMl3/dhbkXoEUk17gYtxlGAb+zACb5IDBfSS9S/jovedkOmQ8e/JBqxV8owbmMs3TyO0znZVcdR1550y+faM1P5+AGXSo838eL4WviKHkUQAAAABJRU5ErkJggg==">Writing Shader Code for the Universal RP – Cyan</a>
</dt>
<dt>
<a href="https://nedmakesgames.medium.com/creating-a-foliage-shader-in-unity-urp-shader-graph-5854bf8dc4c2" add_date="1634361553" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABlElEQVQ4jaWTsaoiQRBFT3e/mUFBmET8BH/ABQN/wFARFBTBSJjAVDQQzIwe7IcYjGBgZiCYGhr4ASZmBsLYrzZQm9G3y8puQdNwq2717erbAJ9AAljgC5C/rK977RX4VHeQ+654L1ytTnVWxphHM4wxTwxjzAN7kAUQdZek+DcFolMk1e/3ieOY5XLJcDgkm806RrPZZDAYAOD7vrrnFEopCYJA5vO5vMZ2u5VMJiOlUslhrVZLOp2OjMdjAeRDRGg0GtTrdZIkQamboOv1SrlcJooi8vk8IoK1lna7zfF4JAxDAD4AqtUq1lo3LKUUSimstdRqNc7ns8sVi8WnIWsAz/PcyelQSmGMQWv9hIm4x7o1WK1WaK2dTGstSZKgtWaxWLDb7VzucDhwOp24XC6uo/i+L3Ecfxvifr+XMAylUqk4rNvtSq/Xk8lk8vDPzRBBEMhoNJL1ei2bzUZms5kUCgVn4SiKZDqdiud5EgSB5HK594z0euffGckBr1ZOk/9gZf7XyhggBH6kVb9BFm5f+ucvMhDxQnv5W1IAAAAASUVORK5CYII=">Creating a Foliage Shader in Unity URP Shader Graph | by NedMakesGames | Oct, 2021 | Medium</a>
</dt>
<dt>
<a href="https://thebookofshaders.com/13/" add_date="1674698496" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABM0lEQVQ4ja2TQUpkQRBEX0R9EWnBwQvprOcwsxE9hycSj9MLZRZK09idMZuq5vttxYUBRVbyg4yKJL44jtN+5tj28yVar7e2nyStJa1tPwG3Cw4A02KAAGyvJF0CAZAk26uqOnCWA5Y1SQK89eakD5sWorvR7Oa1ql5aa+qK2NZ+v3/p33ezAUzAqe2/wBlgoCRd96cf/LbW/iRZDQ6wqap7ARe2/0kiCdI7ix8wOEmoql8TUEnWwGX3LcCSWu+RpCT7zg2gJM9A+Uu5b+BHLGyq6s72WVXJdpJc2f7dn42kVlUPkh4Hp6o2wOYzoZvWWiRtJW1bawFujhGPBWln+zxJhp0ksX1eVSNIh9wsgzTu6ps/6RaURCwCN1c+7Aigql5tPycZxKmqXuecgc9W/u3f+T85Xq+993nUywAAAABJRU5ErkJggg==">The Book of Shaders: Fractal Brownian Motion</a>
</dt>
<dt>
<a href="https://www.cyanilux.com/contents/" add_date="1630352990" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADVElEQVQ4jU2TTWhcVRiG3++ce+f3TpuxTZwmsbQGQSk0VIwLS9FxE6ELQUtFF4KL0CzMQlAXwZ0Q3OgmC9tEKOJCsA10dNFqwGBr06BIFrFirEZNQjKZn8yduXN/zplz7+eiSn327+KF5yHchwAwAODzG2cQiwnIpFzKUckw0AhlFZKXEMfzePWFW//fEP7jiyUnbSczSvNEeTCdeW0wRjdScCwfv0aMj/7sB5teBMJ8f9ycrp8/3wUAAYBQqRRg1NWhgjX1+lFOvz/SMwsbLs9vdDkjXT6d6zC3PUNJnIadm6rrA1dR+b4AgAQAxp6ZIWGN//VHU6u2x0dsZU0d61FlTODFQycwIp+jdwaLFjc7PKKq+uSANY6d+sz9Cx9+9gwsuURSSA5CeuV4SXxcHuWMTVBJlprtEAezxMVsBpNLq7TY2EyOOGle2eXYIlMWCNUktEmx2+ESEnp79HGWdoE0OaT2t+F0f4eqrpMf+vTu2BNcq2pauddlGJMyvp4UCMIyXI/hBWJIEP7e2aSsjCFijVAFcA7kMdDnoN6qYaiQp0/PnsGwBYFWmxGFZQHfL5HvUcZourfToGFbw6IEDgxumCxWfIabKuCTlgH5Lnq+T7vbNUIQELygZMEL0OdYeGpYwo4H8OTJMXQNI2ls4aWDKWQhIHUXFwZzCIWN1Y1tJFEEKAEQQSAIq539gJd+qPGzjw6xn0j4zSqypDEgDQoUI2UUjqUYChYWVtaY97sMP2L4QVXi+KlTbHgUOo7zlhAb1TrOnh4jVj4QGxhjQAQoy0Hx4Uew+OPPUFEjEZAycv2KgB9cRKetSWu69s0K3/rpLpGdQSvscRh0IdJpQAiWuT7e3Gtg7GiJEfXIuB2NZnBR4NvLy+gEcykTyzSUOVHqTwhAKu6Rk2hYngsWebIP9NP126vJB5eumM2tSHp77hzuXF62ABC87ekoPPxYsZAff778NMfMZo6Kcjidg9ARbJPHywBVd+sU7bkp66H4a+Or6Qcqr9/2+O7yuZyg2ffavvouVNZvtkNvBDm6kBym2ZCp1jNYWLyjEPqzxQjnsP6lB4DlgzQD3dlau96YePNmSykriuNDLSFzKaKkD7zTqDUqV766+RbWrl0K6r/of3PGP9ypyibr33KsAAAAAElFTkSuQmCC">Lots of Shader Tutorials by Cyanilux</a>
</dt>
<dt>
<a href="https://github.com/sschmid/Entitas" add_date="1676073121" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACpklEQVQ4jW2SQWucVRSGn3Pu/WYmTUnJJDVSsKnxa5O0FMFNK9SFexHElQu7EN0oCt0ILQquxIUi2Fqx+gcERXFbUaqrCorFWDuJTDKWNEQbO5bWJN/ce46LTOgQ+q7OhXPPy/ucI2xJAAeYLGceD6F4UeFJhwfBRZAVQ741S58sLVy9zIBkoC6mZo6+I/CyqDZwx90dQEQEEdx83d3Ptlu/ngZse4BCWUzNND6PsXjKzGDr38D8e28NSkq9L9rX5p4DcgB8anrfe7Va7WRK6Zvs+Q1BxlVkr7mtOHRFpHD8ck75NO67arX60yOj4/Vba39dlAPl7PEQ46UQi5B61cft1twrQDx06NGJqvp3DSDX683rrdZNoJqaPvp+LIpXc+5tpl4+ETWEl0S15pYRSEAA8vz8leUBPjf6eYLgycyCiO5StRdUhCdwdzNf3+ilD4Hcbx4EvF3nRO88lu/g7iJyQh3ZJ4iA/73cvrbYb7QBctsUHaDTav3pcEMEBHlYAfEt7MPNZjm0w3mnZGJiouEw4i6CEFSEDu6IyNjuseJY3yneJ0IEvL5n7LiKPNC/kY6S7QdUAblbxPjp5MGDs2zB3Bkh7S8PHylCOAsgKuLu38tkOftYjPEnc/9ARR7SEJ4xy19ZtrcW53+7ArC/PHykKOLr7v6sigwDyd0t53xMO3/8/rO7fRRDeK2qqrctp3dxdv+3mW7fs682BE6qyLA76xpCdOzc0sLVXxTQdt485WaX6o36Z+b2o5udWe20tjfC9ZSWzX0VIIQwlFP6up02zwA6AOpA45HpkQsa9XnLxtrG7dHu0lIXoFmWI6NxqCui2SxfaLfmTgEV/avrU+6mW2urX+4Z3/uduN9cydVFut0EsP5Pk9Gxop6Tv7m4MHd+4Nj4HxrWR3D6SUWaAAAAAElFTkSuQmCC">sschmid/Entitas - Entity Component System (ECS)</a>
</dt>
<dt>
<a href="https://fire-face.com/personal/water/" add_date="1677015974" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABCUlEQVQ4jZ3TzyqEURjH8c+MfykrF6AksbJQSmJjZ+ECSDMLEWUl9+AOLNhayawsRlbEgo1SKCJNbsCe6bWYM3XmnffVjF89dZ5zft+n5/wryFYPpjCKAmp4wHeOv0U7eEaSilfsoZgHDqGaAabjEsNZBTqBm3GN3hhe/8NcQiVjfrcJF/GUA1ewhDJWwjk012oYgIlosp4az+Ml5MchP4w8c7AckiMs4AC3WMR+qqMvzOIN75iGmdDeJh6xFeCrnG1VMYk1jMEgLrq4gQQ38Rb6QkvdFEjwIbrK1X8U2JbSaRfwucYfaVE/TjqAzzSefa5KuMNPBNVxj420ua2NSOMYCZ5PjQfVpl/W75qp5S9TzAAAAABJRU5ErkJggg==">Water breakdown</a>
</dt>
<dt>
<a href="https://www.ronja-tutorials.com/" add_date="1677016186">Shader Tutorials by Ronja | Ronja's tutorials</a>
</dt>
</dl>
</dd>
<dd>
<h3 add_date="1675555495" last_modified="1675557636">Textures</h3>
<dl>
<dd></dd>
<dt>
<a href="https://freepbr.com/" add_date="1675555442" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADl0lEQVQ4jWXTXUybZRiH8f/9vP0YpQgUXG0pTBjdgCIYwelQRtGAkqjbDjyYIWwyFGV4aPzKkjceaTQaiGwsg6gDWYgJZrAaICibg0WmbExhlRXEAaUVwkdhsH7Q5/Zgnhiv89/hRbgfsQoiFRL15555pyL/+B6zsYTAFmJiCSx4FgKDH/WMtqDltSusQpAKBsAEAAwIQqaxuqvz00MOW7UvsKX8OuWFZ3mDAcCeFEeFu62wJRgi347ONH/1yv53WUWQVEhiVRWkjhjf7/vkYlleevF7bQPy5z/9EkQCioYAANsRBiCfSDeLppoK8c2V8f7PDxUcZlUNEgBUnb/aeqQot/poQ1docVtq9TE60jGwEYyACEg06LF2N4jDj+7i9ipnRGqE/sjZH7/ofv3ZtxRj3ZnShsrSzyw7EH0q06JJjNXT7NI6Pn6xECeKs6iycDfZEgw0+IeXaw9ki6fTd2q0UsrkhLiC86u2H0RV2WO1IBL2JCMqHDZyjc/xwtomfdg/RkUZZi7PSkGf28uQoKbhSXk3FOGle2EZBjRvHHyyVuxLSy45PTDG3/02K7RCoGSPhcDEs4sb/PU1D0UloyzLShAgz9wyddyYwVYoInrGpjk/LblEaAR23vStoHtijgDQwdw0QDBBgFzjc1AE4SVHKnQGPRMzbvkDGLmzRKMzf0OryBQhpUSsXovuiXlshre5fK8VqQ/GM8LbSDMZEY5K5FlN2GczEYcinJpoQPfEPIKSWYAgmBRfjsWEgH+Ve91exOm15MwwE3RatsYbcHrIDY0iuDwnlaHRUIbJiJ7xWc5LSaYohFe4fauD++0phKiUnTdnAADle61ckJpEi5tBbvzJzQCo3G6BI9OM5a0w1v0B6cxJo1vzy5eV2w88vljpdFRNrGxg2OOjugPZeNhkBCmEXreXJu4s0Qv5u/gRqwlJxh1ov+ZhnTGGX85PlydbB+rFYnPN8IXR6TNNR5/TiPB2pHloks1xMeR4KBFj8ysshMId12cQo1Uo1xzPbu9q5NSx5zVdo1PNK1+euApWVQEgVu37vf/iX+tc3zkcjTKHK9suS1SfiqKuRRrfbosG7oUilzy+6IXpNf7AdaMfQOy/FmAVAoDhzc5fGr+f9IfXJfNJ13UubXBFS5t6ZU3HEE+thXjgtj98rH248T6GAAD63841Z4tfdWYfL7JbnDoFKQBDQnhHPP5Lza6xVrTX/WfnfwDAH67Nq0nPyQAAAABJRU5ErkJggg==">https://freepbr.com/</a>
</dt>
<dt>
<a href="https://www.textures.com/free" add_date="1675555555" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAB10lEQVQ4ja2QO2hTcRTGf/97Yx4qtkk6tzoUGsWSrdBM4iJqBy34GLtIQXwURDTJELSJD9DBqUvopGjxgUPFCoKIBa0p1tAmBkQI1gd4k1ZjSvO49zip1dyGCv7Gj/N953xHsRrhuZ2IRFHKAdowicCE3ZhqUKLZvZhWdP06eg51t2CUTcZzJUxIIVqcROA+SsmfATHRqGT2o4i0ulTweK+fkyE/Xo8OQH6hyqWnBqPTiyybzIKK4wyMEVOW4myuC1W763PrgaGQn2O9Plrcum2rT99qXHlWYORFkXKdHKgdEMn2u86k5PEbQ9bKaKooeiSzD0AD0KpLnB88wImLSbKfv9tutyxhLP2V4LW3DNz5iCnkARwrh9ITNzj66CY9/UcYPNxHh89N3RSuv17kwhODnFFtCHb8LYhYPL89wtS9JJt2DTFZ6eBL2bS96lcF25PNGumZV03NTQPWyv8JqOkeShva/8GmHuJ0zgM4cFgv6+KZnO4+FWorzrL5/Tgblz7YeKgj6hZKv0yiK/1b/kk4swdkWIkE2wozbJl/gOHdzrv2vjKoJJq6SnxrvjF3JSKKSPYgyDkl0umql6aWva27CQcKq5axVWPioDI3gFKdJLadbvaNH7TN2rnTFglBAAAAAElFTkSuQmCC">https://www.textures.com/free</a>
</dt>
<dt>
<a href="https://texxary.com/" add_date="1675557636" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAACVklEQVQ4jW2SS0hUcRTGv/9/5j6cO+WDaLQpw0epOGI6GXml6EEkFrbwgQQ9dhKJim1bFNSiok2bINok0SaCXNmDSKLXLHQyS7Iha1pYOaHj4zr3zp35nxZzNZO+1eFwDnzndz5glZiLZ4rNuyr8deVrmhm5nC5nIIAot6ig5mTjkWtdVe37RSptxOKJ2YW/A4CzTYIkTdW72vac65h8NrwYm0nEFyafj+g9rfrZFsmjkKDMpBsAOCs5ECzUA00XzzzovvLr41e3InFZmh7/Nj0ebb91XsnzRl+NTQ6FIYgDqD1x2B/c/vrG/UUj7pLcYAwAI4Axl+w2zLnQzYf51aU7jh9yLGkbc6ZGIvaSJSkKYwxERBCCQMQYk2TFTlg/whFtQ7ZjSaSEmqOJZAqAtbgEwCVLXHIBsBYMMNiGqeZoQpBDaVPNtuarve51ckF1adpMBk83+YNl6nqtUA94fXm5W32SR2280Pn5aWhqeGKZEgEZDpRxBAAQyyWBxKpfNPS1V7btA3DJHqrrbAbQM3anb+IegNpTjZfFCwAVxxrqu1udGzjnVtzgshuA7M0CQ9pOZVgpXg0ESVPNOYNx5lAyfs/7d5ZJHsW2LIAAxjjnnIExIrItS8pS/MHyxMy8sxDuH5waiezt6/BquWkrBSIABIAobdtaVnZ9d8vP91/e3X3iWCJBkceh6MtRc9bIryz2BYpTZpKIfIEiX1XJQO/10O0B2zDXhI+nk/b3tx9in6JlR/XSg0HJoxqxeLj/0cTgG2GnVsL3j1aSXKgHtuyu/G+8/wA+QfoRrbzCEwAAAABJRU5ErkJggg==">3D Scans Library - Texxary - Download Free Samples</a>
</dt>
</dl>
</dd>
</dl>
</dd>
<dd>
<h3 add_date="1674697722" last_modified="1677130845">Libs/Frameworks</h3>
<dl>
<dd></dd>
<dt>
<a href="https://github.com/jaredbest/unity-code-monkey-utilities-v103" add_date="1631834623" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACpklEQVQ4jW2SQWucVRSGn3Pu/WYmTUnJJDVSsKnxa5O0FMFNK9SFexHElQu7EN0oCt0ILQquxIUi2Fqx+gcERXFbUaqrCorFWDuJTDKWNEQbO5bWJN/ce46LTOgQ+q7OhXPPy/ucI2xJAAeYLGceD6F4UeFJhwfBRZAVQ741S58sLVy9zIBkoC6mZo6+I/CyqDZwx90dQEQEEdx83d3Ptlu/ngZse4BCWUzNND6PsXjKzGDr38D8e28NSkq9L9rX5p4DcgB8anrfe7Va7WRK6Zvs+Q1BxlVkr7mtOHRFpHD8ck75NO67arX60yOj4/Vba39dlAPl7PEQ46UQi5B61cft1twrQDx06NGJqvp3DSDX683rrdZNoJqaPvp+LIpXc+5tpl4+ETWEl0S15pYRSEAA8vz8leUBPjf6eYLgycyCiO5StRdUhCdwdzNf3+ilD4Hcbx4EvF3nRO88lu/g7iJyQh3ZJ4iA/73cvrbYb7QBctsUHaDTav3pcEMEBHlYAfEt7MPNZjm0w3mnZGJiouEw4i6CEFSEDu6IyNjuseJY3yneJ0IEvL5n7LiKPNC/kY6S7QdUAblbxPjp5MGDs2zB3Bkh7S8PHylCOAsgKuLu38tkOftYjPEnc/9ARR7SEJ4xy19ZtrcW53+7ArC/PHykKOLr7v6sigwDyd0t53xMO3/8/rO7fRRDeK2qqrctp3dxdv+3mW7fs682BE6qyLA76xpCdOzc0sLVXxTQdt485WaX6o36Z+b2o5udWe20tjfC9ZSWzX0VIIQwlFP6up02zwA6AOpA45HpkQsa9XnLxtrG7dHu0lIXoFmWI6NxqCui2SxfaLfmTgEV/avrU+6mW2urX+4Z3/uduN9cydVFut0EsP5Pk9Gxop6Tv7m4MHd+4Nj4HxrWR3D6SUWaAAAAAElFTkSuQmCC">Exploring Code Monkey Utilities in Unity.</a>
</dt>
<dt>
<a href="https://github.com/sschmid/Entitas-CSharp" add_date="1674697741" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACpklEQVQ4jW2SQWucVRSGn3Pu/WYmTUnJJDVSsKnxa5O0FMFNK9SFexHElQu7EN0oCt0ILQquxIUi2Fqx+gcERXFbUaqrCorFWDuJTDKWNEQbO5bWJN/ce46LTOgQ+q7OhXPPy/ucI2xJAAeYLGceD6F4UeFJhwfBRZAVQ741S58sLVy9zIBkoC6mZo6+I/CyqDZwx90dQEQEEdx83d3Ptlu/ngZse4BCWUzNND6PsXjKzGDr38D8e28NSkq9L9rX5p4DcgB8anrfe7Va7WRK6Zvs+Q1BxlVkr7mtOHRFpHD8ck75NO67arX60yOj4/Vba39dlAPl7PEQ46UQi5B61cft1twrQDx06NGJqvp3DSDX683rrdZNoJqaPvp+LIpXc+5tpl4+ETWEl0S15pYRSEAA8vz8leUBPjf6eYLgycyCiO5StRdUhCdwdzNf3+ilD4Hcbx4EvF3nRO88lu/g7iJyQh3ZJ4iA/73cvrbYb7QBctsUHaDTav3pcEMEBHlYAfEt7MPNZjm0w3mnZGJiouEw4i6CEFSEDu6IyNjuseJY3yneJ0IEvL5n7LiKPNC/kY6S7QdUAblbxPjp5MGDs2zB3Bkh7S8PHylCOAsgKuLu38tkOftYjPEnc/9ARR7SEJ4xy19ZtrcW53+7ArC/PHykKOLr7v6sigwDyd0t53xMO3/8/rO7fRRDeK2qqrctp3dxdv+3mW7fs682BE6qyLA76xpCdOzc0sLVXxTQdt485WaX6o36Z+b2o5udWe20tjfC9ZSWzX0VIIQwlFP6up02zwA6AOpA45HpkQsa9XnLxtrG7dHu0lIXoFmWI6NxqCui2SxfaLfmTgEV/avrU+6mW2urX+4Z3/uduN9cydVFut0EsP5Pk9Gxop6Tv7m4MHd+4Nj4HxrWR3D6SUWaAAAAAElFTkSuQmCC">GitHub - sschmid/Entitas - Entity Component System (ECS)</a>
</dt>
<dd>
<h3 add_date="1677130537" last_modified="1678237377">Dotnet</h3>
<dl>
<dd></dd>
<dt>
<a href="https://blog.stephencleary.com/2012/02/async-and-await.html" add_date="1677130391" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAACw0lEQVQ4jQXB627aVhwA8P85tvEdJ8ZAgZCQhJILLFGvUrd+mLQX6Dtsz7DtqfoAU1upaqR+aDI1iQQNasI14GIgGIPBl3NOfz/05s+/Ym/x4qDy97//SIoCAN585rvu0l/Kqm6lM4IoEkIAABBCANyj/X0xZX7vtIetVvX48Pzz2X9v3375+Onm6+VtvX7faUuybKbTjDEAAABOXSyxYWAj2e71lYV79u5Dt3lXyRf28gV/Nhv0uq2bpqyqueI2oxQQ4jYJXdhDoqi/HB8Ks2m90axWKq+ev8QxSQCQIGCUOCMnX9rVjCSllI8REnx/fn4xUaXJ3BOwsFUoRFEUhSHH4dSGwTBSrczKXyGEAAAjRkLGdGCnWOZi2M4+SlvWcDS0x6MgjjmEeYYFPiHJKmMMIcQzQv0wPLJyzzL5cu04Vcz3O63PX87HE2fbssqlkrGxqXH8er1GAIwxPifi1ooYhsGbyaxl6ooaJ81yYUtkTNUNe/Jw9v9Vbb48eP0KEAIAXha4ksojHjFZowgc23ZtJ02osVPM7JT9ddBs9TRN11NmFEUYY/5htVJovCFijxExCCd2f9TtBu5c3kxrMy8h8a9PqrWTU11TGSWEUO5k7/EUiUdHtcOD/dF0HIVBQAPH89VU9tv11aD9XfK8u+n07Obu15fPhYTAJbJlewU7e7vbhmKPxyGJSBTLCXXS73mLacyorIqdpPH+uj7p9J8+OeVIhCijiqbVSluj/v0qDo1M1tzYDJwHMSGYKc0Joq/LtbW7c1lv1C+uOB5LjMF05larFeY+DIY/XN+XMM4Uc6KpX3aHd0uOzJe8LGm5zO3gnkNYZJTO526hWNgrFbrfGp17u9FsDoaD8/bww/XtMgZZMxUkKglFMTQOcyKlMSFEV+Xf/vj9R6/lT8aiJPla8v1FAwNmNI6iaL0OnK4tRPATiLJ1DT0tShUAAAAASUVORK5CYII=">Async and Await</a>
</dt>
<dt>
<a href="https://blog.stephencleary.com/2012/07/dont-block-on-async-code.html" add_date="1677130544" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAACw0lEQVQ4jQXB627aVhwA8P85tvEdJ8ZAgZCQhJILLFGvUrd+mLQX6Dtsz7DtqfoAU1upaqR+aDI1iQQNasI14GIgGIPBl3NOfz/05s+/Ym/x4qDy97//SIoCAN585rvu0l/Kqm6lM4IoEkIAABBCANyj/X0xZX7vtIetVvX48Pzz2X9v3375+Onm6+VtvX7faUuybKbTjDEAAABOXSyxYWAj2e71lYV79u5Dt3lXyRf28gV/Nhv0uq2bpqyqueI2oxQQ4jYJXdhDoqi/HB8Ks2m90axWKq+ev8QxSQCQIGCUOCMnX9rVjCSllI8REnx/fn4xUaXJ3BOwsFUoRFEUhSHH4dSGwTBSrczKXyGEAAAjRkLGdGCnWOZi2M4+SlvWcDS0x6MgjjmEeYYFPiHJKmMMIcQzQv0wPLJyzzL5cu04Vcz3O63PX87HE2fbssqlkrGxqXH8er1GAIwxPifi1ooYhsGbyaxl6ooaJ81yYUtkTNUNe/Jw9v9Vbb48eP0KEAIAXha4ksojHjFZowgc23ZtJ02osVPM7JT9ddBs9TRN11NmFEUYY/5htVJovCFijxExCCd2f9TtBu5c3kxrMy8h8a9PqrWTU11TGSWEUO5k7/EUiUdHtcOD/dF0HIVBQAPH89VU9tv11aD9XfK8u+n07Obu15fPhYTAJbJlewU7e7vbhmKPxyGJSBTLCXXS73mLacyorIqdpPH+uj7p9J8+OeVIhCijiqbVSluj/v0qDo1M1tzYDJwHMSGYKc0Joq/LtbW7c1lv1C+uOB5LjMF05larFeY+DIY/XN+XMM4Uc6KpX3aHd0uOzJe8LGm5zO3gnkNYZJTO526hWNgrFbrfGp17u9FsDoaD8/bww/XtMgZZMxUkKglFMTQOcyKlMSFEV+Xf/vj9R6/lT8aiJPla8v1FAwNmNI6iaL0OnK4tRPATiLJ1DT0tShUAAAAASUVORK5CYII=">Don't Block on Async Code</a>
</dt>
<dt>
<a href="https://www.jacksondunstan.com/articles/5391" add_date="1633650769" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAS0lEQVQ4jWNUkxFmwAAnzh2zMLLCFGRgYGCBUAwMDBZGVnA2sgo4gChgwjQeF4BYS4IGCBjVMFQ1YCYyqtkASXwsEBYuFchcSOIFAHbUGtVgABt3AAAAAElFTkSuQmCC">JacksonDunstan.com | Strongly-Typed Integers</a>
</dt>
<dt>
<a href="https://intellitect.com/when-to-use-and-not-use-var-in-c/" add_date="1631845647" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAABAElEQVQ4jbWSz0qEUBTGz3fv1XFGuyBYa1dBCxf1HD1HT5oP0CYYiSFmtCAwsil09HpPCyMsaHGDzurA9/04f8HM5BLCyf0XQE0tAZgnTIRfgE/ffBLgp/mb2vYm8ORcfmo6YzleeaZvhQARwjD8UuX55ZUOVODLx5dWCQB0s23WD+8g3t7d5vl1kiRRFDFzVVVd16mVL/PiWS/VaztEgTrRi8Gwr7BrhovTs2p3X5blZrPRWhdFkaapYKajQC59eawXZuQwUL4SAsTWHvqBmff7tziO67rOsszzPByGkYgEiJmEgBmtEGAmYFo5T2GtBWCtheullSvgXOH/f8kZ+ABnGoX7CzTnQQAAAABJRU5ErkJggg==">When to Use and Not Use Variable Type var in C# - IntelliTect</a>
</dt>
<dt>
<a href="https://www.pluralsight.com/guides/using-task-run-async-await" add_date="1677141541" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACEUlEQVQ4jZWTT0hUURTGf+e+ee/ln1SUgooGWlQy2KJ42KJNkIEQbQTB2tUIuhKkIEGiWhQFkZuEFrlVKZKgTbRqE5G8KElcRJRJCzEcFEudeW/uaeHMOKMo9MHhcu/97sfhft8RtiDTmUqahHYBAUoAgBACoY1lvPH5zFw5X8o3Sx0n04gOAXu3Chewgkp/w8SnkW0CSxdbRxUu7fCwAgJjDa8mL5cEltrPpBV5uskwGzfW7iKi3Q2v341Ipq0tKVani21LdTUYQ+3QI9YeDxNPTe2ksaJGWpwbh473kHcukHcg71A9OECiOQUKUlOH195OPPMDXV6nyCmUT96ZN5L1A3IexRLjEr39iHPsKPbnAmtPnlHV203V1SuIU0cFN+sHRiM3IPIolTXEn2eJP3zZ6OhaD9nRN8ThV2oeDOKdPwexD5GHRm6Q0KxfYaZaB815qDVo7IIW1siFwpnmfFAFhQSxF6IcKSlYIZFqxj19gnjyO6u3x6jq7yA/O8+f3mF0LQu4RSvChOS8UKGzJBAp7tlTxNNzOIcP4LamWL33EvtrsUDwyvMQSuZgX9LCpo21PhhD/UQff2++IHr/bUcbDbQIwOK+62nVsiAZARHI7xIk0e6m3w9HSt+3WD/4X1FuWr67GeUiFvbcSYuw6zCp0r9//db2YSoiw/2kNXQhEigabJAkRDU0lvFGBirG+R9oKNHBeHauiwAAAABJRU5ErkJggg==">Using Task.Run in Conjunction with Async/Await | Pluralsight</a>
</dt>
<dt>
<a href="https://www.pluralsight.com/guides/advanced-tips-using-task-run-async-wait" add_date="1677142518" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACEUlEQVQ4jZWTT0hUURTGf+e+ee/ln1SUgooGWlQy2KJ42KJNkIEQbQTB2tUIuhKkIEGiWhQFkZuEFrlVKZKgTbRqE5G8KElcRJRJCzEcFEudeW/uaeHMOKMo9MHhcu/97sfhft8RtiDTmUqahHYBAUoAgBACoY1lvPH5zFw5X8o3Sx0n04gOAXu3Chewgkp/w8SnkW0CSxdbRxUu7fCwAgJjDa8mL5cEltrPpBV5uskwGzfW7iKi3Q2v341Ipq0tKVani21LdTUYQ+3QI9YeDxNPTe2ksaJGWpwbh473kHcukHcg71A9OECiOQUKUlOH195OPPMDXV6nyCmUT96ZN5L1A3IexRLjEr39iHPsKPbnAmtPnlHV203V1SuIU0cFN+sHRiM3IPIolTXEn2eJP3zZ6OhaD9nRN8ThV2oeDOKdPwexD5GHRm6Q0KxfYaZaB815qDVo7IIW1siFwpnmfFAFhQSxF6IcKSlYIZFqxj19gnjyO6u3x6jq7yA/O8+f3mF0LQu4RSvChOS8UKGzJBAp7tlTxNNzOIcP4LamWL33EvtrsUDwyvMQSuZgX9LCpo21PhhD/UQff2++IHr/bUcbDbQIwOK+62nVsiAZARHI7xIk0e6m3w9HSt+3WD/4X1FuWr67GeUiFvbcSYuw6zCp0r9//db2YSoiw/2kNXQhEigabJAkRDU0lvFGBirG+R9oKNHBeHauiwAAAABJRU5ErkJggg==">Advanced Tips for Using Task.Run with Async/Await | Pluralsight</a>
</dt>
<dt>
<a href="https://www.c-sharpcorner.com/article/using-pointers-in-C-Sharp/" add_date="1678178392" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADD0lEQVQ4jX2RTWgcdRjGn/c/szvNuBt20+5WXBsVktR+CbYIWhBr8SLkIJWgglQ8tejBkwqeogcPOQiiIJbm1FI0EQXBg1ZFC9UIbVqMmxiTJptuNsluNrPZ7M7uzOzM//HQD1tBf/De3uf3wPsCd8D19QGXfHT2evm51vUrlTJ5mL/9yODyL6OMmm+yUb4KABwbM25lzBtJih/h2GwLn1zbQEYjix1qE1ngorPnMfTYiS+0M/+86E4EAOND/5QqAIAIqz5OT24iM10hbLf4Vff0ZzMV4ms59xHP/zp1RKXTO0UZbQAYGh//lwBAyUVxezf0Q7ZcPbpypm0Wvrwv66ztTZ/9QA6kzLfal88N4vz7BABMr8tdAifgyWwGB2wNlbGwgu5d03j67W5cudDXCSLc+8f3COobKOWeOrxY46sy/FNIUt0WhBHyno+tVAxMmNh9rX+wir6XBDt6Cxx8oaTTuZnkI8emJqwnGBoYoVfvEwFJCoaHb5iWtpifa5H5GkmSEcPTRY/94YVvCv5K9WHWFl+JSG5FJEN/iKSQvPUEWhWPfy147MzXtRtQByTfoe8PcXFmg6OjSQAot3m8xYgd8tvbV2z43Lfc4FyxTRY9sknS0/zhu5nKh5MOWfejJhk+y83Cwc8XwpfzAfWSy6JHDgCAkCQAOD6bhsif8Rj2dwnCUxeXJpb9rmcSCTt6cm/CsAyg1gbcBvWDaVG9XUDq91Nxs+TieG5bx+qxYrOtVms+0PaekOEhKGtkfw/oaKqzk36YsuNIxyC7kqKVBdkKMJI6dCI070/IGdzN6tRy/ejuXMpnGBh+k8a+NIxQUTIWYCpgtSGS7sLjeHfYUCTNm2N8eulSjKRRdf1ctWNZcdMI+npiMEVLMxCueYorLUhKgWtt9OOBgmmKSHhHuz4BkBtzb+Sj5LbZhv3izpgX9d6jkNbaMAyFnC267EMN2NiOmiuC/4FB8PrEunzs0ES50aEyYnRCSH8S9SNZnEzEZey/w6QBANwsHSy3+V7B1frnVbYW2uRqg6/d3FF/A82rzLc0OlYdAAAAAElFTkSuQmCC">Using Pointers in C#</a>
</dt>
<dt>
<a href="https://www.c-sharpcorner.com/article/pointers-in-C-Sharp/" add_date="1678178419" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADD0lEQVQ4jX2RTWgcdRjGn/c/szvNuBt20+5WXBsVktR+CbYIWhBr8SLkIJWgglQ8tejBkwqeogcPOQiiIJbm1FI0EQXBg1ZFC9UIbVqMmxiTJptuNsluNrPZ7M7uzOzM//HQD1tBf/De3uf3wPsCd8D19QGXfHT2evm51vUrlTJ5mL/9yODyL6OMmm+yUb4KABwbM25lzBtJih/h2GwLn1zbQEYjix1qE1ngorPnMfTYiS+0M/+86E4EAOND/5QqAIAIqz5OT24iM10hbLf4Vff0ZzMV4ms59xHP/zp1RKXTO0UZbQAYGh//lwBAyUVxezf0Q7ZcPbpypm0Wvrwv66ztTZ/9QA6kzLfal88N4vz7BABMr8tdAifgyWwGB2wNlbGwgu5d03j67W5cudDXCSLc+8f3COobKOWeOrxY46sy/FNIUt0WhBHyno+tVAxMmNh9rX+wir6XBDt6Cxx8oaTTuZnkI8emJqwnGBoYoVfvEwFJCoaHb5iWtpifa5H5GkmSEcPTRY/94YVvCv5K9WHWFl+JSG5FJEN/iKSQvPUEWhWPfy147MzXtRtQByTfoe8PcXFmg6OjSQAot3m8xYgd8tvbV2z43Lfc4FyxTRY9sknS0/zhu5nKh5MOWfejJhk+y83Cwc8XwpfzAfWSy6JHDgCAkCQAOD6bhsif8Rj2dwnCUxeXJpb9rmcSCTt6cm/CsAyg1gbcBvWDaVG9XUDq91Nxs+TieG5bx+qxYrOtVms+0PaekOEhKGtkfw/oaKqzk36YsuNIxyC7kqKVBdkKMJI6dCI070/IGdzN6tRy/ejuXMpnGBh+k8a+NIxQUTIWYCpgtSGS7sLjeHfYUCTNm2N8eulSjKRRdf1ctWNZcdMI+npiMEVLMxCueYorLUhKgWtt9OOBgmmKSHhHuz4BkBtzb+Sj5LbZhv3izpgX9d6jkNbaMAyFnC267EMN2NiOmiuC/4FB8PrEunzs0ES50aEyYnRCSH8S9SNZnEzEZey/w6QBANwsHSy3+V7B1frnVbYW2uRqg6/d3FF/A82rzLc0OlYdAAAAAElFTkSuQmCC">Pointers In C#</a>
</dt>
</dl>
</dd>
<dd>
<h3 add_date="1677130845" last_modified="1681250206">Unity</h3>
<dl>
<dd></dd>
<dt>
<a href="https://www.jacksondunstan.com/articles/3335" add_date="1681250206" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAS0lEQVQ4jWNUkxFmwAAnzh2zMLLCFGRgYGCBUAwMDBZGVnA2sgo4gChgwjQeF4BYS4IGCBjVMFQ1YCYyqtkASXwsEBYuFchcSOIFAHbUGtVgABt3AAAAAElFTkSuQmCC">JacksonDunstan.com | Event Performance: C# vs. UnityEvent</a>
</dt>
<dt>
<a href="http://blog.s-schoener.com/2019-04-26-unity-job-zoo/" add_date="1635567834">Job Types in the Unity Job System</a>
</dt>
<dt>
<a href="https://docs.google.com/document/d/1QC7NV7JQcvibeelORJvsaTReTyszllOlxdfEsaVL2oA/edit#" add_date="1635283714" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAaUlEQVQ4jWN0afuS+O8/Qx8DA4MAA2ngAxMjQxGjU+uX92RoRhhCgWYGBgYGARZk3t4qbqJ0Obd9hbOZKLCdgYGBgQHFBcgmEwuo64LRMMAdBvhcNjjC4AMFDvjAxMTEWEymIR+YGBmKAFW7HPuyZ4OrAAAAAElFTkSuQmCC">2020.1 Mesh API Improvements - Google Docs</a>
</dt>
<dt>
<a href="https://gist.github.com/Srfigie/77b5c15bc5eb61733a74d34d10b3ed87" add_date="1676074644" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACpklEQVQ4jW2SQWucVRSGn3Pu/WYmTUnJJDVSsKnxa5O0FMFNK9SFexHElQu7EN0oCt0ILQquxIUi2Fqx+gcERXFbUaqrCorFWDuJTDKWNEQbO5bWJN/ce46LTOgQ+q7OhXPPy/ucI2xJAAeYLGceD6F4UeFJhwfBRZAVQ741S58sLVy9zIBkoC6mZo6+I/CyqDZwx90dQEQEEdx83d3Ptlu/ngZse4BCWUzNND6PsXjKzGDr38D8e28NSkq9L9rX5p4DcgB8anrfe7Va7WRK6Zvs+Q1BxlVkr7mtOHRFpHD8ck75NO67arX60yOj4/Vba39dlAPl7PEQ46UQi5B61cft1twrQDx06NGJqvp3DSDX683rrdZNoJqaPvp+LIpXc+5tpl4+ETWEl0S15pYRSEAA8vz8leUBPjf6eYLgycyCiO5StRdUhCdwdzNf3+ilD4Hcbx4EvF3nRO88lu/g7iJyQh3ZJ4iA/73cvrbYb7QBctsUHaDTav3pcEMEBHlYAfEt7MPNZjm0w3mnZGJiouEw4i6CEFSEDu6IyNjuseJY3yneJ0IEvL5n7LiKPNC/kY6S7QdUAblbxPjp5MGDs2zB3Bkh7S8PHylCOAsgKuLu38tkOftYjPEnc/9ARR7SEJ4xy19ZtrcW53+7ArC/PHykKOLr7v6sigwDyd0t53xMO3/8/rO7fRRDeK2qqrctp3dxdv+3mW7fs682BE6qyLA76xpCdOzc0sLVXxTQdt485WaX6o36Z+b2o5udWe20tjfC9ZSWzX0VIIQwlFP6up02zwA6AOpA45HpkQsa9XnLxtrG7dHu0lIXoFmWI6NxqCui2SxfaLfmTgEV/avrU+6mW2urX+4Z3/uduN9cydVFut0EsP5Pk9Gxop6Tv7m4MHd+4Nj4HxrWR3D6SUWaAAAAAElFTkSuQmCC">Git LFS Attributes for Unity</a>
</dt>
<dt>
<a href="https://support.unity.com/hc/en-us/articles/210223733-How-to-customize-Unity-script-templates" add_date="1677545023" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADBklEQVQ4jW1TTYhbZRQ993sved+bl2SSzCTauhHcutGCuLFiq4viTpjBnbOSOpOXTGAGJLXyUAykrX1OflrIRgquZuFGBMEiKCjF4qY1s1F0oThTh3QmySQvk/e977rQDMH2rO7l3sM9HM4l/Ift7W1jeXk5AoBrW1tn4sKsGAJvAUCkcWuiVXWjVPrp/7uEGVSr1VwilSoKYWwYhiEf7P5lA8ATp04HURQFzPraoNdrVCqV/SlHTIt6q7WSSmfuZDLZ94hITiah3+l0wk6nE04moU9EdjqduZxKZ+7UW62VKY88z4tnF3Kf23P260opREp9oUL+cH197e6MQv64Xn9RmrH3hWFcME0TwSj48mF3/w1TSmkDfG48Hut/FfEfSgW/T4nTSzyZ/BqR8ScDrJRigM9JKW2TiDQTDQmIM+ujdDqz2iex3Gi1at25/SYAZId5VwjaSCaT+cPDQ2UYBmmiIRHpqQcWaz2MiF46ODi4ZZrmYio1fzVztPBD+mjx+2QyccWyrHyv1/tKg1+LtB4RED8xkYCIAeOpXO5+yS2shMfq/NFg8G3csp6TlvX8cDS6Px4HbxYLaxd6rvsdmAUADQBmEARsO4kYCeHs7e05zDwgom9qtdpde87ZBREdB6NXNzc3/waAbL2eICEcZh4GQcDk+X46E4v9TED7yXz+o52dHQYgHMex4tJ+AABROMn1+/1wamh2cbHCwNsHYfismWI+1mF4tlwu/zaTKe37foKICACIyPI8L5iZf+D7/mcp5uOTJPo3/adjWhaYo1PaNL3SxYu/1BvNIYhQLKw51WpzwUmgIgzaJeZPC4VCdxplYmZsNZvv2LbdkpZEr9frQvNNJpSJiLWOLglhFufnU88opTAY9N2S67Ye+YXr1+svWHasKqV9XmuNIAgiZmYppRmLxTAajX4MVXipXCzePokyHoPGjRuuIHqXSJwGAK2jrtK6tnPv3iftdjuc3RWzjed5AgDc1dXGOIpeCZX6WoXq9mQ8fnm9ULjabrfDpaUlY5bzD82/bD8V18JkAAAAAElFTkSuQmCC">How to customize Unity script templates – Unity</a>
</dt>
<dt>
<a href="https://docs.google.com/document/d/1_YrJafo9_ZsFm4-8K2QlD0k3RgwZ_49tSA84paobfcY/edit#" add_date="1678684371" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAaUlEQVQ4jWN0afuS+O8/Qx8DA4MAA2ngAxMjQxGjU+uX92RoRhhCgWYGBgYGARZk3t4qbqJ0Obd9hbOZKLCdgYGBgQHFBcgmEwuo64LRMMAdBvhcNjjC4AMFDvjAxMTEWEymIR+YGBmKAFW7HPuyZ4OrAAAAAElFTkSuQmCC">2021.2 Mesh API Compute Shader Access improvements - Google Docs</a>
</dt>
<dd>
<h3 add_date="1677640664" last_modified="1679581529">NativeContainers</h3>
<dl>
<dd></dd>
<dt>
<a href="http://blog.s-schoener.com/2019-04-26-unity-job-zoo/" add_date="1678311839">Job Types in the Unity Job System</a>
</dt>
<dt>
<a href="https://www.jacksondunstan.com/articles/4713" add_date="1677640677" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAS0lEQVQ4jWNUkxFmwAAnzh2zMLLCFGRgYGCBUAwMDBZGVnA2sgo4gChgwjQeF4BYS4IGCBjVMFQ1YCYyqtkASXwsEBYuFchcSOIFAHbUGtVgABt3AAAAAElFTkSuQmCC">JacksonDunstan.com | How NativeArray Works</a>
</dt>
<dt>
<a href="https://www.jacksondunstan.com/articles/4734" add_date="1677640673" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAS0lEQVQ4jWNUkxFmwAAnzh2zMLLCFGRgYGCBUAwMDBZGVnA2sgo4gChgwjQeF4BYS4IGCBjVMFQ1YCYyqtkASXwsEBYuFchcSOIFAHbUGtVgABt3AAAAAElFTkSuQmCC">JacksonDunstan.com | How to Make Custom Native Collections</a>
</dt>
<dt>
<a href="https://www.jacksondunstan.com/articles/5397" add_date="1633569666" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAS0lEQVQ4jWNUkxFmwAAnzh2zMLLCFGRgYGCBUAwMDBZGVnA2sgo4gChgwjQeF4BYS4IGCBjVMFQ1YCYyqtkASXwsEBYuFchcSOIFAHbUGtVgABt3AAAAAElFTkSuQmCC">JacksonDunstan.com | Using Managed Types In Jobs</a>
</dt>
<dt>
<a href="https://docs.unity3d.com/ScriptReference/Unity.Collections.LowLevel.Unsafe.NativeContainerAttribute.html" add_date="1677640682" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACbUlEQVQ4jW2TO2hUQRiFv3/mbuIDC/XGFwipjK9KUqVRAwo+GiUEsRORBUlhRLDdSogEYxGUJQZJG1OJD0yhFpLSQjCYoKCmiK5RUbPJ3eveORa7G5foqYaZf878/zlnjFUYKha3+2q1G+mAvL8LYFl2DrOXWRQ97c/n55vrrbEYGB3dsLZS2UfgBOgYxpKTLgEEs5uIdWCPcTxcbm19ffX8+V8AViiMt8RxqT2YHQV6ER3AN7CJLOdvAfjf2UVQD7AJYwYYd9LkwsKW91Ecl9oDdhlxClgvmHKykWqLf9Fod6hYvBWl2atgumCiC+gI2P44Lt1wknYAnUAMYEZZTj/SKFpsjJdG0aKcfphRrm/FQKekHVGTHsugr8i6gJ3rkmRieHh4EkBJclSiB9gJKyQANBPMmdmYRDtwUKJfZscBarooAfcE+FDX4x+CssyeZ5H/4KvVbqAHcaR2nykzu+8UJoNzmwgca1xyTYYuuRDS/nx+/tuXtnvAbWAOmHOykeU1a8b6+vpmXQgpxtIKgbxPwKYNHiW53EeAQqE3ddJCfd6yWXjX8D3J5T4aPAKblvdJlHr/Nmfheur8pyyKKoPFYrw4v/EnlFiNgdHRDRlUKnAnF8K23859stqL4y0bt37d5UI4KakNsyd18a4BmMIVeZ+YdEiw2AhRodCbrojoqtojx3GwDsRBsGkIbQAydwZpr0QHxozkPgPva9LVMVgsxq1pdlhOZ6mlbT2w9m9GKGNMARPNn2qFoDFKHJfaZXa6Hpzd9aM3ZkwE5x58/7x5tlDoTf+a9x80ugmmCzWrbKTS4p9dyecXVtf+AaeQIrVJK0/mAAAAAElFTkSuQmCC">Unity - Scripting API: NativeContainerAttribute</a>
</dt>
<dt>
<a href="https://docs.unity3d.com/Manual/JobSystemNativeContainer.html" add_date="1677640700" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACbUlEQVQ4jW2TO2hUQRiFv3/mbuIDC/XGFwipjK9KUqVRAwo+GiUEsRORBUlhRLDdSogEYxGUJQZJG1OJD0yhFpLSQjCYoKCmiK5RUbPJ3eveORa7G5foqYaZf878/zlnjFUYKha3+2q1G+mAvL8LYFl2DrOXWRQ97c/n55vrrbEYGB3dsLZS2UfgBOgYxpKTLgEEs5uIdWCPcTxcbm19ffX8+V8AViiMt8RxqT2YHQV6ER3AN7CJLOdvAfjf2UVQD7AJYwYYd9LkwsKW91Ecl9oDdhlxClgvmHKykWqLf9Fod6hYvBWl2atgumCiC+gI2P44Lt1wknYAnUAMYEZZTj/SKFpsjJdG0aKcfphRrm/FQKekHVGTHsugr8i6gJ3rkmRieHh4EkBJclSiB9gJKyQANBPMmdmYRDtwUKJfZscBarooAfcE+FDX4x+CssyeZ5H/4KvVbqAHcaR2nykzu+8UJoNzmwgca1xyTYYuuRDS/nx+/tuXtnvAbWAOmHOykeU1a8b6+vpmXQgpxtIKgbxPwKYNHiW53EeAQqE3ddJCfd6yWXjX8D3J5T4aPAKblvdJlHr/Nmfheur8pyyKKoPFYrw4v/EnlFiNgdHRDRlUKnAnF8K23859stqL4y0bt37d5UI4KakNsyd18a4BmMIVeZ+YdEiw2AhRodCbrojoqtojx3GwDsRBsGkIbQAydwZpr0QHxozkPgPva9LVMVgsxq1pdlhOZ6mlbT2w9m9GKGNMARPNn2qFoDFKHJfaZXa6Hpzd9aM3ZkwE5x58/7x5tlDoTf+a9x80ugmmCzWrbKTS4p9dyecXVtf+AaeQIrVJK0/mAAAAAElFTkSuQmCC">Unity - Manual: Thread safe types</a>
</dt>
<dt>
<a href="https://coffeebraingames.wordpress.com/2019/03/17/run-managed-code-in-unitys-job-system/" add_date="1678312120" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAC10lEQVQ4jXWTzW9UZRSHn/PeO3dmOjO10tA0RktFTY0LNKFUrCIDQwgLEsWGxBgSTO3CjS6M/4WGRNeNDWkXJjXi1wIxLYO0A5WxRCgRTZGm9bMGCJ3pzL33nXsPizIDJHpWJzkfyTm/3yPcH6oy+Prf/SpmRGEv0HO3siRQFMcZLU10lhHR5og0kxeH/83FdT5Q4mGUBP8VQgh6PNUw7xUnu6qtBfnDq9nA0S8UCiLQ1+vycn+STFowBtbWldNzAddWGqiCwJRpM4dmP9lccVEV/41/jqFScF04+kobQQiff1fnViUG4OGc4cCuFHue9xg7UaPRoBDXog9RfdsZXHxnh6p+LILz1lCGhV8tJ2cD/KB1JnVfaUTKu0dytGeF8oJFRbb1TFZOuhpFI4D35BaXof1pdj7rEdgqSQ+GX8sQWvhovEp3p0NHu+FgPs3UuYCr1xsJFTNiFPIA+YEk0+d9+noT3FqLOf+TZenPiKe3Jli9GXF2PmBx2VK6GLCrP7khGuw1CL0A7Rnhs1N1VJXdOzYaps75tKWEnds8Qgtzlywz8yHZtDRV6THNO2OFlb8iFhYt+YEkxsCmDsPN2zGFF1KIgIjy45UQkXvKGpRlgOq68lDO8O2Mz1M9CXofcejIGr45U2f7Mx5dmwzWgpcQKrW7D1aWjBimAYoXfA7uTvF9OcQPY4b2p7lxO+bUrI/nwZuHMlz82XLgpRSn54KmC4tGJB5FsIvLEWI2TDR3KWTfYIofLluW/oi4+ptl8DmPthQkXLi20gAhFMcZNaWJ7rIoY6ow/mWNvq0uuYzh8i+Wai1GBGbmQ2KFxx91Gf+6hiqAHi9NdJalxUEtPqFQAHjiMYf8QJJcxqAKa+sxZy4EXP89alk5Gcmrxcmuauuf+cOrWd+Nj4EcRfH+ByYrypipmfdnv9pceYDGFs5HbvRrFI0o5JseQVkWmBaNR0ufdj+A8x3YAD3dPAPZ2wAAAABJRU5ErkJggg==">Run managed code in Unity’s Job System – COFFEE BRAIN GAMES</a>
</dt>
<dt>
<a href="https://coffeebraingames.wordpress.com/2022/05/29/dots-snippets-populating-native-collections-in-parallel/" add_date="1679469768" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAC10lEQVQ4jXWTzW9UZRSHn/PeO3dmOjO10tA0RktFTY0LNKFUrCIDQwgLEsWGxBgSTO3CjS6M/4WGRNeNDWkXJjXi1wIxLYO0A5WxRCgRTZGm9bMGCJ3pzL33nXsPizIDJHpWJzkfyTm/3yPcH6oy+Prf/SpmRGEv0HO3siRQFMcZLU10lhHR5og0kxeH/83FdT5Q4mGUBP8VQgh6PNUw7xUnu6qtBfnDq9nA0S8UCiLQ1+vycn+STFowBtbWldNzAddWGqiCwJRpM4dmP9lccVEV/41/jqFScF04+kobQQiff1fnViUG4OGc4cCuFHue9xg7UaPRoBDXog9RfdsZXHxnh6p+LILz1lCGhV8tJ2cD/KB1JnVfaUTKu0dytGeF8oJFRbb1TFZOuhpFI4D35BaXof1pdj7rEdgqSQ+GX8sQWvhovEp3p0NHu+FgPs3UuYCr1xsJFTNiFPIA+YEk0+d9+noT3FqLOf+TZenPiKe3Jli9GXF2PmBx2VK6GLCrP7khGuw1CL0A7Rnhs1N1VJXdOzYaps75tKWEnds8Qgtzlywz8yHZtDRV6THNO2OFlb8iFhYt+YEkxsCmDsPN2zGFF1KIgIjy45UQkXvKGpRlgOq68lDO8O2Mz1M9CXofcejIGr45U2f7Mx5dmwzWgpcQKrW7D1aWjBimAYoXfA7uTvF9OcQPY4b2p7lxO+bUrI/nwZuHMlz82XLgpRSn54KmC4tGJB5FsIvLEWI2TDR3KWTfYIofLluW/oi4+ptl8DmPthQkXLi20gAhFMcZNaWJ7rIoY6ow/mWNvq0uuYzh8i+Wai1GBGbmQ2KFxx91Gf+6hiqAHi9NdJalxUEtPqFQAHjiMYf8QJJcxqAKa+sxZy4EXP89alk5Gcmrxcmuauuf+cOrWd+Nj4EcRfH+ByYrypipmfdnv9pceYDGFs5HbvRrFI0o5JseQVkWmBaNR0ufdj+A8x3YAD3dPAPZ2wAAAABJRU5ErkJggg==">DOTS Snippets: Populating native collections in parallel – COFFEE BRAIN GAMES</a>
</dt>
</dl>
</dd>
<dd>
<h3 add_date="1679548484" last_modified="1679603071">IL2CPP</h3>
<dl>
<dd></dd>
<dt>
<a href="https://learn.unity.com/tutorial/memory-management-in-unity#5c7f8528edbc2a002053b59b" add_date="1679548484" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAABr0lEQVQ4jX1SoevqYBT9vm+/bThMYtRsMGgRBA1m60CNygTBYtJg8F8QhIHFoFgMJpN9wTZYUwaTOQa6wQSdY5v6veBj7zl976TLvefAOfdeAD6AEIIQQggRQp/TN3ySXuI3TlARBPF4PAAA+Xw+kUgAADRN22w2f48AAEQgwBjH4/F+vz+dTj3PS6VSo9GIJElJkmzb/uKn0WgoioIxNk2zWq3WajXTNDHG+/2e47gwOxKJbLdb3/dd12VZ9tVkWfZ+vzuOIwgCTdOv5k8QV1VV27aTyeR4PM5kMgihVqsly7IkSafTKYj+EwRgGEZV1clkwnFcr9e7Xq+CIMzn80KhEIvFMMZhAU3TFEXxPL9er3mePxwOg8FA1/VSqUSSZCBAwU41TZvNZhRFybJ8uVxc19V1nSTJ1Wp1PB4JgnhbK4Rwt9uVy+Vms2nbdi6Xu91u5/O50+kwDLNYLAzDeD6ffyx5nmcYRjQaTafTw+HQNE3HcbrdLoTQsizLsnzfD1/6hWKx2G63s9msoiiiKC6XS1EUv1zt5ep3LITq9XqlUvnOCyH0fKHP+5/sX9RfRwjQMkmY+MQAAAAASUVORK5CYII=">Memory Management in Unity - Unity Learn</a>
</dt>
<dt>
<a href="https://docs.unity3d.com/Manual/IL2CPP.html" add_date="1679548484" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAABWklEQVQ4jaWQsauCUBTGz3tvVpoDwa1FbNHBraAlcGhzbHJ2c63/wLYWcfMPaHIUGhpa4oKLENhShg5JUYMIp+GALx/Ge/DOcj8/vt/9jhfgn9PpdGazGelavJ3JZJIkCSLSJyImSTKdTluig8EgDENERMQwDMkkGBF3u50oig2gKIqqqhDRcZxXfz6fI2JVVcfjsQGkaZpl2ePxeN3BsqzL5ZLneRRFjDEyP2oAAIIg0HWd47jz+Xw4HFRVPZ1O6/VaVVUA6Pf7jQZiDMPYbrdFUez3+yAIhsMhADDG6oZvII5j0jzPp2nKGOM4jpxX4JOOzWYzGo1IX69XErfbjcR4PF6tVi2Pq2maIAhUSFf2er1ut9sSBQDTNOlPFosFAbZt0zK2bdexr1rlec7zvCRJkiQBwP1+l2UZAHzfXy6XZVm29wiC4HkeNbiu+3afH2MYhqIof4r+Ok+9Kcvsn5xiXAAAAABJRU5ErkJggg==">Unity - Manual: IL2CPP Overview</a>
</dt>
<dt>
<a href="https://yadiyasheng.medium.com/confusing-threesome-in-unity-c-mono-and-il2cpp-df2a2e85949a" add_date="1679548484" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABk0lEQVQ4jaWTsYoiQRCGv+7emUFBmER8BF/AAwNfwFARFBTBSJjAVDQQzIwW7kEMRjAwMxBMDQ18ABMzA2HsrQscG9275WS3oGn4q/7qv6v/BngHEsACH4D8Z32ktVfgXaUg6a54LVytfuisjDH3ZhhjnhjGmDt2JwsgKpWkvqlA9ANJ9ft94jhmuVwyHA7JZrOO0Ww2GQwGAPi+r9KcQiklQRDIfD6Xz7HdbiWTyUipVHJYq9WSTqcj4/FYAHkTERqNBvV6nSRJUOom6Hq9Ui6XiaKIfD6PiGCtpd1uczweCcMQgDeAarWKtdYNSymFUgprLbVajfP57HLFYvFpyBrA8zx38mMopTDGoLV+wkTcY90arFYrtNZOprWWJEnQWrNYLNjtdi53OBw4nU5cLhfXUXzflziO/xrifr+XMAylUqk4rNvtSq/Xk8lkcvfPzRBBEMhoNJL1ei2bzUZms5kUCgVn4SiKZDqdiud5EgSB5HK514z0+c7/MhJfWfmR/IWV+amVMUAI/HpU/QJZ0i/9+w8yEPFCQJmzEwAAAABJRU5ErkJggg==">Confusing Threesome in Unity: C#, Mono, and IL2CPP | by Yadi Yasheng | Medium</a>
</dt>
<dt>
<a href="https://blog.unity.com/technology/an-introduction-to-ilcpp-internals" add_date="1679595090" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACAklEQVQ4jX2RP2hTYRTFf+claSj+QURQcSxIKwgWR7HgUkSQurjGQsEhvrwsqUOVGpCKRSHk5b0GRAXpImSpY11KQXCupdJFJ9FBS0FRWs37roNNmtLEO917z7nnO5wPulS9Xj9VjeZutuYwiqbCMMx243qdQxiG2TCKpv4kbl1m13YRzeCl16pRNNZToFqNxvDSa6AZ4KDJkg5eAjYgtBDW4sVKHA/tEQhr8aJSWgAb2CHXUzDePnfJeYzlf2YYTRkrYRRN7joQox2vvXfNZtX3/Y3WIgiCFSd7DPzaWWUwXQJId8nlrFLpd9VaHMqS+57nnTBUMbjShbs3RMOeA58k9UmUSKU/JMZqx/FbYKmnAFJj+/ChQdADYBuzY5L6wD5bYrngVv4C2GpvB87ZZC73M/DzdwzLtQHnhopFfx7JwHP7BaQvhsaLvv+6w833VhsEQbs/0J+dBj0y8XtXIGkOFv38C0lWLpe7BQtAuVxOT0xM/Aj8/G25JAegFlipVI6kMtl7mMsZmvXQusleAaTEyabZQ6HLhqbfLC89azQayZ4MvEzmqpkbRzoqMWuyly0sMT4K3QCOY1YYGRk5sy/Eou/Py9xpmT0BEqC/w30/sGnmgs2Nr8OFQqH9E6JLhWF9GLkq4iKQOOxpc2vrbqlU+tYrn26lWm3uehzH5/5H+gs9bM+IiHQVmAAAAABJRU5ErkJggg==">An introduction to IL2CPP internals | Unity Blog</a>
</dt>
<dt>
<a href="https://www.jacksondunstan.com/articles/4696" add_date="1679594989" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAS0lEQVQ4jWNUkxFmwAAnzh2zMLLCFGRgYGCBUAwMDBZGVnA2sgo4gChgwjQeF4BYS4IGCBjVMFQ1YCYyqtkASXwsEBYuFchcSOIFAHbUGtVgABt3AAAAAElFTkSuQmCC">JacksonDunstan.com | How IL2CPP implements lock, volatile, [ThreadStatic], and Interlocked</a>
</dt>
</dl>
</dd>
</dl>
</dd>
</dl>
</dd>
<dd>
<h3 add_date="1674697439" last_modified="1697483840">Mechanics</h3>
<dl>
<dd></dd>
<dt>
<a href="https://gamemechanicexplorer.com/#bullets-5" add_date="1674698626" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACKklEQVQ4jc1SS2gTURQ9983LJGk+NSF+2o1KqfihKGahomgqWPzQhYiCCIp24a4guLAgOLozOxU3IiK4ETeiIEVBWxdCi6W2ixYsVG20pti0Wmfymcmb+1wYrZiF4EI8cOFezv3APQf4b5Cx+iQsSwAgQNcCVFdblshYfbLGATXiL6FJAqQz18eisL2urxUvHZMUDUjSDEBA1BoZzAAREUM487Y3ahfsm29u0ALtuTzc7LN+mEgm00e3pNA7Mou3hTKCUoD14i0CoJgRC0m0rUpi+PWHkdyM2ykUc7aEUDpOjndoYxRrlwk193lBuSVH+W5RKbeo/Fo4tq1Obk2oi/uTON7eukkEOCuDkvb27Gvi1uVhqXzGsW0rjN3rErjyZArvZis6GDCgmEkKQtiUmPxUIsdNci4/h5BpdEgBYkMs/lFrkPJZawYJKQlEEGBcONjCq1Nhce7eBI5cG4XnEyKmoUVFqUfnH3wUl+5PVqUhcHdgxjt9e4Kmv7g6AM5XlcqbUug1zTHRnAigqdFU805VBRuiQoN6jbbO7gFdrezUwcaVppQYfO8ZxYpnhyQOF8o4k/Lpar7qDYxPuwcGc35oaKokYvG44ZXsIc/XXQQAHWcfR1Rq6amFstrcYArbFO6dpz3bX/6qeEv3s3RiSeREImbGWeNVpVC89SK7w/6hUD2+u7I+/81IP4czVp/sx3PG2HrChnENy+K6hTUug12i32pXf7DpP8I3n1L8j0GATxQAAAAASUVORK5CYII=">Game Mechanic Explorer</a>
</dt>
<dd>
<h3 add_date="1697483819" last_modified="1697483825">Bullet Hell</h3>
<dl>
<dd></dd>
<dt>
<a href="https://medium.com/swlh/describing-bullet-hell-declarative-danmaku-syntax-d912d0a2ac02" add_date="1697483822">Describing Bullet Hell: Declarative Danmaku Syntax | by Bagoum | The Startup | Medium</a>
</dt>
<dt>
<a href="https://www.youtube.com/watch?v=Z2TaFnN7cdU" add_date="1697483825">How to Make a Bullet Hell Projectile Pattern Generator in Godot - YouTube</a>
</dt>
</dl>
</dd>
</dl>
</dd>
<dd>
<h3 add_date="1674697395" last_modified="1678692450">ProcGen</h3>
<dl>
<dd></dd>
<dt>
<a href="https://catlikecoding.com/unity/tutorials/procedural-grid/" add_date="1676053687" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADDUlEQVQ4jXWTX0hrBRzHv+fMM7fQvMs/ddFxDmxKYqf50N3mgxYyI8iH7MGLvvSwMFHI60uRBMMVrBCKfMiXEoskB0YI08sU7YLuDObENJqVsLM9VKany1AbsT9+e9Ggq/3g+/Lj8/3+4MfvB9xQJIW9vb3A6urqXC6Xe46kcBN3BVt0Xb+bzWZ7SFove49NTU1953Q6OT4+nk6lUnf/N4SkHAgEDnt7e/PhcHiOpJ2kJRQKPZAkiZIkcXh4+DfDMNyGYdzZ399/+/T09OkrfwUAnJycMBKJWA8ODl47Ozt7wu/3+2VZ/qWmpuZ5wzCwubl5W9f1O8VisSIYDH6gqqo/k8mMKYpyHySrQ6HQA7PZTAD0eDzlZDL5ejab7e3r6/vLZrNxdHT013w+745Go+/IskyLxcKJiYkfSbYBAKLR6PtOp5MAaLfbubKy8iFJs6ZpY+FweO7w8PBFANje3n5DVVUCYFtb20U8Hg9UAEBHR8dXIyMjL2ia9ozL5dJdLteSIAgFAJ9c7umpQqHgEgThJ4/H87uu67dra2spCIJJIHkLgATgolgs2iVJ+gPAkSAIvDS3TE9Pf6Zp2rOdnZ27Pp/P2NnZKTc1NSW7urq+RCqVGpuZmfl+a2vrHskaAMjn802xWOytpaWlj4PBYLKxsZEAWFVVxf7+/oexWOw9ko8DAJaXl2cURaHb7S7Nz89/TbJ2fX094PV62dDQQIvFQgD/ShAEut3u0uLi4uckbVhbW/tIURQCYHt7O+PxeGB2dna+urr6P8ZHNTAw8CfJDrG5uTnpcDj+BoB0Og1d110kq8rl8rWjE0URZrMZoiiivr4+B8CokGU5Ojg4eL9UKr3icDgeer3ebzc2Nl4ymUzXAlpaWi6GhoZ+zuVyBZ/P9wWANADg/Pz8yUwm8+rR0ZGXpGlhYeHTuro6AqAoinQ6nWxtbeXk5OQPJFWSt0hen3BViUTize7u7lJlZSVVVb2IRCLfJBKJsePj4/ZH2Rs/jKQtHo/f293dfdlutx/09PS8a7Vaszex/wCYjpaFTc8FBQAAAABJRU5ErkJggg==">Procedural Grid, a Unity C# Tutorial</a>
</dt>
<dt>
<a href="https://www.firespark.de/resources/downloads/implementation%20of%20a%20methode%20for%20hydraulic%20erosion.pdf" add_date="1674698262">implementation of a methode for hydraulic erosion.pdf</a>
</dt>
<dt>
<a href="https://www.csee.umbc.edu/~olano/papers/GPUTEA.pdf" add_date="1635284151" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAABw0lEQVQ4jWNgIBEwMjAwMDIzWyU3aHvFcQuKf3nz9NzqKWdX9Evr2zjm9wkrav//9/fJhUM721O/vnnOwMDAzMDAYJ3SaJFQ9eDEzmNzGmQMbLXco17dvuBeNUdQRnVbY+z3j2+13KM4BUTvHNoItSFt/QMeUempHiI/v3wUkFZmYGT88ORO+oZHPKJSz6+denL+0NNLRx+fP/jr6yeohsJDP//+/jnJmQ/ZrZLa5o75fZLa5hDu6aU9h6ZVMDAwMDEwMHx584yFnZOFg4uBgUHZxtcqpUFS21xUVf/0st5p3hI721L+//9vEJwF0cnMwMDAxskjZ+zILSzBxMJqn9Otauf/5MJhp4IJGi4Rv75+YmJhVTR3e3374uVNc6Aanlw8wsTMquYYpOMZ/+f3j5ML2y+un/H6zmVRFV01xxBZA9vH5w/ubEv58fk91A8QUHz0D7Ifzq+dZghzBlxkX18eC7LQn58/1pf5Q9ifXz02DM5CE2FgYEDR8P/f36eXjkDYf3//wiqCooGVk7tg/1cIe1N1OKbI7QNrUTT8/vl9da4LhP3+0S2sIigaGBkYWTl5IGxOQVFMkR+f35McSgykAgDx1M3zBWlMzAAAAABJRU5ErkJggg==">GPU Random Numbers via the Tiny Encryption Algorithm</a>
</dt>
<dt>
<a href="https://catlikecoding.com/unity/tutorials/" add_date="1676264639" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADDUlEQVQ4jXWTX0hrBRzHv+fMM7fQvMs/ddFxDmxKYqf50N3mgxYyI8iH7MGLvvSwMFHI60uRBMMVrBCKfMiXEoskB0YI08sU7YLuDObENJqVsLM9VKany1AbsT9+e9Ggq/3g+/Lj8/3+4MfvB9xQJIW9vb3A6urqXC6Xe46kcBN3BVt0Xb+bzWZ7SFove49NTU1953Q6OT4+nk6lUnf/N4SkHAgEDnt7e/PhcHiOpJ2kJRQKPZAkiZIkcXh4+DfDMNyGYdzZ399/+/T09OkrfwUAnJycMBKJWA8ODl47Ozt7wu/3+2VZ/qWmpuZ5wzCwubl5W9f1O8VisSIYDH6gqqo/k8mMKYpyHySrQ6HQA7PZTAD0eDzlZDL5ejab7e3r6/vLZrNxdHT013w+745Go+/IskyLxcKJiYkfSbYBAKLR6PtOp5MAaLfbubKy8iFJs6ZpY+FweO7w8PBFANje3n5DVVUCYFtb20U8Hg9UAEBHR8dXIyMjL2ia9ozL5dJdLteSIAgFAJ9c7umpQqHgEgThJ4/H87uu67dra2spCIJJIHkLgATgolgs2iVJ+gPAkSAIvDS3TE9Pf6Zp2rOdnZ27Pp/P2NnZKTc1NSW7urq+RCqVGpuZmfl+a2vrHskaAMjn802xWOytpaWlj4PBYLKxsZEAWFVVxf7+/oexWOw9ko8DAJaXl2cURaHb7S7Nz89/TbJ2fX094PV62dDQQIvFQgD/ShAEut3u0uLi4uckbVhbW/tIURQCYHt7O+PxeGB2dna+urr6P8ZHNTAw8CfJDrG5uTnpcDj+BoB0Og1d110kq8rl8rWjE0URZrMZoiiivr4+B8CokGU5Ojg4eL9UKr3icDgeer3ebzc2Nl4ymUzXAlpaWi6GhoZ+zuVyBZ/P9wWANADg/Pz8yUwm8+rR0ZGXpGlhYeHTuro6AqAoinQ6nWxtbeXk5OQPJFWSt0hen3BViUTize7u7lJlZSVVVb2IRCLfJBKJsePj4/ZH2Rs/jKQtHo/f293dfdlutx/09PS8a7Vaszex/wCYjpaFTc8FBQAAAABJRU5ErkJggg==">Unity C# and Shader Tutorials</a>
</dt>
<dt>
<a href="https://www.gamedeveloper.com/programming/procedural-dungeon-generation-algorithm" add_date="1677016020" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAACMklEQVQ4jW2STUjTcRzGP7+XttnQJHKO+UIu50tg1+hFyA6tTMNbYYcuQacuQVISgYRmhygwCLtEkaeoDkZRlB28BBFZmkrGTA1FJSnmtr9r//+3g5qH+pyf5zk8fJQURFlFKZTCcXAy4IKAJS/IJstflLIbac8lmaImxsF6KsowhsQUz14xv4gxGxUpiKIUuRzacOEszXGGR5mZBaGmikgxja04DkbjgVZ2bdsY7t9Ca46fZiJBLgO/CUd585iAn1QaY1AegkUpkim62vH5aD6J0hhDSZTkMpsD5HIgACIIaKXJOMR2cDTO+Q6UorCAq5d5+ZD6PThZrMUarMZatEbEspLmcAMjY4x/wVgunaO6kiMnSHxla4hslsUlUkvgw59HwG/BZXs5s3O4aSJRGvbT1EpxEWeuYDThEB1tpNJYy/PXvPugQeG5eN7qaSgwBhHSafx+PMHzyGQ4FqelkZVlDYZv05RGsEHmFxgY5M51Fn5w+y6hIvoe0XaR7k7evmdqBgziL5WavfJpVGr3iQnLtmq52SsfP8vQiNzolVCt+Epk1wEZHpPYbvGXKims5OcvOtupq6XlFFqjNeEiPGF+ERHEo7+PoWHauyjcohEhP8i1HlyPpw+orsR1mU7wfRIRYhU8uUc2S3cP+UFE/lGj6RAj48zO4XqURajbSf8LunvwXKxdL6zJ55FMURUl3kBFOa7L5AwDg4xPkB9EG0TW5fuP3jlQYAjkEQggspoG/gBDz+4G3kBIMwAAAABJRU5ErkJggg==">Procedural Dungeon Generation Algorithm</a>
</dt>
<dt>
<a href="https://www.redblobgames.com/grids/hexagons/#pixel-to-hex" add_date="1677618696" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABfUlEQVQ4jZ2TMUtbYRSGn3NusQ5CoQ4FhQ5yO0VcO3YUFToId5Dg2C2ztINwN/0N7dBBkyEpgi5C/0EGF1txqF06FBxSqARsU+95HUxKDblt6jse3uc93zmczyjRx2r1hZltAUh6NV+vvxnls1HFk/X1p0h7BjMAgq+YrVZ2dtrDXh8uNLMsIaI2gPtdZoioNbMsKX3Bp6Wl+9+npx9OSqtutg1MDXm7Ib38Ybb3oNP59uTw8CeAfVhbe2RJUnVYFMwZPAYmSlbTE3xB+iyz9yqK+j13f23wvHQhtzVhkGKWGizK/ZljtvxvrkRmyw6c3jkATr2I2ATO7wCfFxGbvtBo7AdsABf/AV8EbCw0GvsO8C5NdyUdjEtLOqik6S6DQ8rzPJA6Y/eXOpbn8TugmWUJ7rNjB5jNDq7SASqQjLi8vwVM9Zl+QKvVI+JsyHYpaAvawOWtCSLOKq1Wjz8/05X7W+BY0As4KqRa132l675SSLWAI8Ev4Li48QJwDbDgjgPSrQ5AAAAAAElFTkSuQmCC">Hexagonal Grids</a>
</dt>
<dt>
<a href="https://blog.rearth.dev/generating-procedural-terrains-with-decimated-meshes/" add_date="1678692450" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACf0lEQVQ4jYWTS0hUYRTHf+eOmllTXOZOU9fIRSE1WmoQMa7SXUKNPRaJFmZtS6tl1CqVNpUlLnpYkUXvsCAIxVxWRCtB7SlFijN3RMfHKDFzWjgTZlk/+Dbn4//jnPPxCUksy7LFlV6tKiUIuQJeIDN5HVNwgPeCvtT4j+uO4wwBCIDls3cK2gbiTglFBI/HA8DIyAiJRII5jCtUOcODT8WyrFXiyugH3ABer5e62iOUB4NY1qzAcRza259xvuki4XA46dBxjf9Yb4gr/WAqXFRYSHdXB3l+PydPnWbL1gCbCjbT0HiWsrLtdHd1UlRYmOrRLa70g1g+u8Prs9WfX6ChUFgvX7mqK1Zmq9dn/3Y2+Ddqb2+fhkIh9ecXqNdnq+WzOw0gF+BY7VFcLoMz9Q2oKvNxIhEOVNeQsWgRdbVHUuVcQ8ArIgSDO3j1+g2x2PQf4RQDAwPU1zdSHtyJiCBgGUCmaZpYlkVPT8+C4RT37j/A7XZjmiZApgGgOvtEfX39/xXEYjEmJiZ/ZQxgZnR0jMGhoZT1n+Tl+ZmZmWZ0dAxgylAloqo8ePiIvXt2IyILhk3TpOnCOR4+epxadNhA9ANAc3MLdrbNiePH/iopLS2h48Vzli9bzqXmltmian8aKt0I26LRKPsqqrjddpPi4gB37tzl67ev5OSsobKigkAgwJcvn6ncX000GgVA0C7xeFZnG2mJPmApwJKsLA4drmFXeZB1a9cBysdPn3jypJ1rra1MTk4le9KoaDx37me6BbJsbtsuwwAR4vH4/IkmFCqd4cGnLoCpyfH+JVmLbwgSBhKIpAHpqpqWXNaMKsOIvkPlhsaNmkj4+1uAn2ER/0yVk6ZtAAAAAElFTkSuQmCC">Generating procedural terrains with decimated meshes</a>
</dt>
<dd>
<h3 add_date="1677131215" last_modified="1677131273">Noise Gen</h3>
<dl>
<dd></dd>
<dt>
<a href="https://www.redblobgames.com/maps/terrain-from-noise/" add_date="1676054674" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABfUlEQVQ4jZ2TMUtbYRSGn3NusQ5CoQ4FhQ5yO0VcO3YUFToId5Dg2C2ztINwN/0N7dBBkyEpgi5C/0EGF1txqF06FBxSqARsU+95HUxKDblt6jse3uc93zmczyjRx2r1hZltAUh6NV+vvxnls1HFk/X1p0h7BjMAgq+YrVZ2dtrDXh8uNLMsIaI2gPtdZoioNbMsKX3Bp6Wl+9+npx9OSqtutg1MDXm7Ib38Ybb3oNP59uTw8CeAfVhbe2RJUnVYFMwZPAYmSlbTE3xB+iyz9yqK+j13f23wvHQhtzVhkGKWGizK/ZljtvxvrkRmyw6c3jkATr2I2ATO7wCfFxGbvtBo7AdsABf/AV8EbCw0GvsO8C5NdyUdjEtLOqik6S6DQ8rzPJA6Y/eXOpbn8TugmWUJ7rNjB5jNDq7SASqQjLi8vwVM9Zl+QKvVI+JsyHYpaAvawOWtCSLOKq1Wjz8/05X7W+BY0As4KqRa132l675SSLWAI8Ev4Li48QJwDbDgjgPSrQ5AAAAAAElFTkSuQmCC">Making maps with noise functions - Visualizer</a>
</dt>
<dt>
<a href="https://gametorrahod.com/various-noise-functions/" add_date="1633298893" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAACiElEQVQ4jQXBy28TRxwA4HnvzI734bVNAmmMxaMIqeqpEpf+rZX4D5B66YF7VdQLbRNIiAl2mgocb7xr73N2Zn79Pvzbm18O+4Pp65APiEoRzvJ8c3vzuet654ZsnD55/kM00gAIABBCrK0L6PMAo6ZxhNNghKIoFkJMj065SuM4VWFYFN90KAhl4D0DD4QyBzyItAqjgFNr+eLlz1Il4H3bNlgkz398sTx/p7gdnGcyTPpeqiBgFINHpje7A8SJIGAZY1yHxfauuM9Pvnvx5eMfAJ4gBDIQSaQQAu9t2ZKqNm1Tew+UsWK/r+qaIHR+/kHFs0AwQiglFBOMI62NsUpns9n04vKyqirO+Xq9vloukySJdBiPjw+HHr/99TXCQDApy6ppm3YIkvHxg1lmzIAJQQAIIc5Zviuds27/lTRtV5b1Zrtb3fyHERG4yTfr3jhCsB0Mxohz3tTt8tPF0OaYAasbIznumvbp4gRjDAidqGC1utTxBAABeO9duft6eixjTRHRLE5SjElMZCCZHYz3fpuX3jZnfy2lCkdaZol+9ni6zUsHCIxlz+aT3b7dDObd+89X1zfzh5MkUlGkF/OjfFcuTqeHqus6IwRjlPbWMc7og2w0SUMtSRbL9e3m9z//7vphMX8kOFNSZ2l0c7s5PppIKZQKGKW06433/uni0cvv5975u7w4u7h+f3Z1fnGNMX316qcPH6+qZthsV2k8wqt/3gLAYK2zznnAGAkhpOCM06I4fPl347DkFDjxd/m9B8Y4ZwiAUjoQOzgLAF3fO+dc5Y0xD4+yb/cmS0OGejuYeDwlAIAwppQoJeKRlkIMxprBTsYxF5xSGo00pbxq3CidiSD8H4CEaz7le8wxAAAAAElFTkSuQmCC">Various noise functions</a>
</dt>
<dt>
<a href="https://github.com/Auburn/FastNoiseLite" add_date="1634581839" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABcUlEQVQ4jY3TO2tVURAF4LXvzeOqEATBQqsgCGLhAyWx0V9hYSv4Y6IEtUhA0EJrUUSwsQn+ATshgo9bKJaCMSJJ/Gzm4OFgxIENs/eaNe+dJEFLCS7hAd5jGz9Kv4+l7CeYxWoROvlVp5NtrGDUJ44wj+f+Xx5XwFHn5E4BL3ENG9jCR3wo/VVhL8p2pSMv4yd2sVZvMziOSZ1jmCvsdtl+x7mZJDeSzFVFuxgn2Wutfeq16DNaYbtJxkkOJrkevK1GbeNkry/9ybTujkV8K87rVH0wxey+Y/rjbIzNcvB1lKQlkeRQkgP9yH8htySTJAvFG4+STAs/kmSptaaaOCxhprUmyXKSoxV0GtyrdLaqjFP/yOA03mCvyl4PztflLp6U/hRnBsSHvX7t1OjPdgbrBVzArVqoxZ6DE4N1htXhKm/gHa7i4iD1Cb70nDwrzmho9KhndLiHLVSfdrDWbeVwPJ1+GTcx6b3N1y+8MuT8Bs7LR9lce+lpAAAAAElFTkSuQmCC">Auburn/FastNoiseLite: Fast Portable Noise Library - C# C++ C Java(Script) HLSL</a>
</dt>
</dl>
</dd>
<dd>
<h3 add_date="1675203637" last_modified="1676337150">Marching Cubes</h3>
<dl>
<dd></dd>
<dt>
<a href="http://paulbourke.net/geometry/polygonise/" add_date="1675405378" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAgElEQVQ4jWO8y8HGQApgYWBgUPr+k0jV9zjZWSAsRsarBFX//68NtQGZjwvATWRBFlXYIYpV9QOP13A2Cx45rKaga2BgYDh48CCcbW9vjybLhNUN9vb2mErxacADsDgJzVWENeByDHYNuEIWuwbMMMWngZjUgdCAP10gA0ZSkzcANbEeh36agUcAAAAASUVORK5CYII=">Polygonising a scalar field (Marching Cubes)</a>
</dt>
<dt>
<a href="https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrains-using-gpu" add_date="1675405378" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABfElEQVQ4jdXSPUjVYRTH8c95vDft5QYJEY2CWxiNvSBGIILm3A0pgggaFaqllqCphGitJCLoDRtCLMGhoRrNoZYiAslBWgxRobz3/7RoFF5xaug7nnN+Xw6cw39PNCqef+hYpdXIZuHledW/BENPbS1XdBdJR2Q50x70Yk8jweKCownO3NNy8aUrpYrJgvbIvmf6EvOSTgxiqZEkDY3r2L3XuwgtTWWnhTbsK5WcKrJPCpMRZhJHMLdOUGryCDP1ujv1mqlgXHhRq3mwo8X9zFiR3fiy4AOerRNkbqGztEXGbKYVgsNLP0wHx3Pob9vpKs5GeIyfvwXDPe7iVb3uds4GgstBt+xtDmPBiZTdzFSDrus9Tkr6UUAS8tw31UQtwnCqq+bsfSRTkR3IPMnhzfYV+yWzlyZcUxhFWt10lSwuTBhI4VzOvkYYqWeLQSmSg7JedKH85xkbPtLgc33lZqNotsGzrQlKjRofp73etc2hjYJrrCz7vNnMv+cXqWl8p02zjQ4AAAAASUVORK5CYII=">Chapter 1. Generating Complex Procedural Terrains Using the GPU | NVIDIA Developer</a>
</dt>
<dt>
<a href="https://people.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf" add_date="1675405378" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAACfElEQVQ4jTWRPU8UURiFz/veOzMws8N+iKCLCgaDqBjQ2NhYqJUGjTHGAhPjn7CzsLGyszYm/gATqY0mFjYajQnIGvCDZV1cERbY2dmd3bn3tVjpTnFOnpNzCNN34bo0cgiOhrFiDWWzUqvBGsoVYFIxlvr7YVIplaAUgxlJAt/Xc3fEGkQRul3SGo1I37qFYhH1LSRtaA0AgO4F5E8NrRZWVtBsSnkVXh+MkShCpYLlZVlfh9ZwXQAaIiAixyHHoakpxDEG98viAuKYCDQ+jriFYlGqv1CpwPMYRAAgIj2kCJT6LwAIAAETmPcqiUBERNDpSOkrmhHK5R5WBLL6U0pLqFbBDK0h8j9HWlMmw2GATIBMiOEhYsAPKAwpCBD4PDwEx4G1CgemoZQaP5q2u9JWejDvnz7RjY2IS1nPNjoIBnh8wuaGsPYdzISZe2BBCyHHl041O4aVNWdHdj5t5uff5SeOtM6MxhOFaLHqvfhymPqsouIMujyW7zy5/ePtSuHdar5UD1e2wzRl3acvT9Zffj6wtJnxfS5ve0LEgCDhxzdKHyv+24X9MYthu7brfvqWHy00Lx7baidq7XfwplSwWiBgSXkgl5wb2X21vI+DLgEAEUOFnfflgbzf/fbo9aObS4OZBCmBhAHSLK4SSM/bu0CM5Y7hK09nHswfn52uPZ9bIEMEMJSt73q/I/fa1Ibd8WxKSBkpDQfJ+aPboWeevR49/fBCo6ULuUQMKSrOiOHP1fD+pR+ibLXh9Tv26sTWoWySc+3siY3FjcxksRElzvvVrFXYm7WtD+Za10/+rbWcv5FTb7oLtUA55vLYTttS0uUP62FqCCz/AH76NAy0UmBlAAAAAElFTkSuQmCC">MARCHING CUBES: A HIGH RESOLUTION 3D SURFACE CONSTRUCTION ALGORITHM</a>
</dt>
<dt>
<a href="https://polycoding.net/marching-cubes/part-1/" add_date="1675203639" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADE0lEQVQ4jY2SW2xTdRzHP+e0p+3Z1s2OU2jLSstlF0NXjbKJA41igjMSE51EF7yBokYf9mD2om9TE2OMlwSjCyYkagzZNBEiAx5AIoI62ARmy81d262lbm6npdeznr8PxARNZvw+fZNvvt/8fskHYBn/LQWoWDL9sve9P196rvMDIYT872zbg1t2f71vz6kXd3YeWKpvbamucLVubet6ZVfnztdbfaZFgbIBcbubV3dtd1ouXbYuX1Y7vORA8uRx9n17Utrd81pNNHoV72IWvWCyacfjfP/FN7inJzA337fkB/Li7WFWhEJYh08jWSwUc5AvmajjFxDpBFr7Fty5pKfVW/VG2F3ZDqj/uCCTt3KnKJD7PUGdVWDzymgWG+VIhPWywlTGZFPbXb679cm3ZoslfkxkLxQd9lhcLx7pH4n3Sx831Ys7brVR7XMynxTo02nUGjuaX+H6bI7Y1UWuNXsJp+dYSBrUrIO5TJnSAswbYsxaq9pxtW/H2dIGMzPob7+L9uTT2L0rqJiNc21PH6ODV1gfrGHSKHL4eB7ZlChLJqpDrJEJry07Qrdx4v0P6f+sj4buLg6eOc+hjz7BXL6auiceYDiVZSiZQyrIGGWBIsnkyyX+0ItYVq4LtGipiQYjMU/HOz183j/AjuefwpnOED34HROKwi+nfiNdLLOmUmVEVWiuD9Ld1cmjTU4s6Ssze3+Ixmz2VR40n4uv9h8i1Ojn0uQYn+4/xuDpCG5VIRBu5J6Xn2Wrr5bFs+dIRcbxdzyGtM3lFbIkEctncTgU6pr8TI8lyOVLWE2TFzYE8aga+vgEqx95iMZnOoj29vLr4Z9ofngz8tT1DKYQ+CurmMpmyVxMoBkyK2Ub97or2NhUzYaeboTNxtCBAfT4RbSASlnc4MBivcV1VAizoRo5sEqtxBAmZ/S5N2eKub7pnDGgpMXGYKOnYq5UYHQ0JgZ1/dxwZCxxdjSRGEot7JW4gVZd0FF1WbOrGJKU/3khFQKSAGsDnvvr/Z6OQqkcOzE4chQ4D4i/SZRuovJmL/if+guCrUN9XGJ2XgAAAABJRU5ErkJggg==">Marching Cubes Part 1: Explaining marching cubes · Poly Coding</a>
</dt>
<dt>
<a href="https://github.com/Javier-Garzo/Marching-cubes-on-Unity-3D" add_date="1675203639" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABcUlEQVQ4jY3TO2tVURAF4LXvzeOqEATBQqsgCGLhAyWx0V9hYSv4Y6IEtUhA0EJrUUSwsQn+ATshgo9bKJaCMSJJ/Gzm4OFgxIENs/eaNe+dJEFLCS7hAd5jGz9Kv4+l7CeYxWoROvlVp5NtrGDUJ44wj+f+Xx5XwFHn5E4BL3ENG9jCR3wo/VVhL8p2pSMv4yd2sVZvMziOSZ1jmCvsdtl+x7mZJDeSzFVFuxgn2Wutfeq16DNaYbtJxkkOJrkevK1GbeNkry/9ybTujkV8K87rVH0wxey+Y/rjbIzNcvB1lKQlkeRQkgP9yH8htySTJAvFG4+STAs/kmSptaaaOCxhprUmyXKSoxV0GtyrdLaqjFP/yOA03mCvyl4PztflLp6U/hRnBsSHvX7t1OjPdgbrBVzArVqoxZ6DE4N1htXhKm/gHa7i4iD1Cb70nDwrzmho9KhndLiHLVSfdrDWbeVwPJ1+GTcx6b3N1y+8MuT8Bs7LR9lce+lpAAAAAElFTkSuQmCC">Javier-Garzo/Marching-cubes-on-Unity-3D - Naive/Example Implementation</a>
</dt>
<dt>
<a href="https://www.boristhebrave.com/2018/04/15/marching-cubes-tutorial/" add_date="1675203639" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAB0ElEQVQ4jd2SPWhTYRiFn++7iUloNZcaI63Q1lqFIlipoJt0E0d/7qQIjuJcOgl17yK4OQiZVESnSh0ENR1EkZhStCEpVWqN/UtuqslN7s/3OXgDQbvVyQPv8sI55z0vB/47yCm0tCxtDA+fjwFdQBwOdlmWNixLG4DsJIgdRAwgAowBZ4EEMA/MAl44fwkIQAMXBgcvTvSYR816vRwUig+egFtMp09fP9Q3PtBq2e7X8usX2/biJNAgdAq5IjLQc2b66snpIW3EKNsLlJYevgoUi4fNUyfOHZtISRXwLnpvZMa+NavRzwRChAJCA77bWL+/mrs72Rvvj7rOUlSrIACk3vjoeB8yylENtVF5+QbIid8cHemMUG4uv89Gvld69+7vq9GUChTgrkZ9ObfPE/VWVZf0tzyw1f5BO4IAkT7ef/nR+Ojt7kDibNUKYqGQKSn85ylzJDF65IryfScYSo7dfDx3rQjqDmC0L9CApxprP5MruW5DRBLKWcFACgX1WG3dPPBlXvq+Y6zV8oDa/uMCoYHKp83sJa++eSMVSydtr7rHw/kMiOXq26czLTvuBk2v8COfBTIhP9ihBruDhCmp0UKjO0smOnbGP3fdFX4BCPTJ2zJKbfIAAAAASUVORK5CYII=">Marching Cubes Tutorial – BorisTheBrave.Com</a>
</dt>
<dt>
<a href="https://people.eecs.berkeley.edu/~jrs/meshs08/present/Andrews.pdf" add_date="1675550074" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAACfElEQVQ4jTWRPU8UURiFz/veOzMws8N+iKCLCgaDqBjQ2NhYqJUGjTHGAhPjn7CzsLGyszYm/gATqY0mFjYajQnIGvCDZV1cERbY2dmd3bn3tVjpTnFOnpNzCNN34bo0cgiOhrFiDWWzUqvBGsoVYFIxlvr7YVIplaAUgxlJAt/Xc3fEGkQRul3SGo1I37qFYhH1LSRtaA0AgO4F5E8NrRZWVtBsSnkVXh+MkShCpYLlZVlfh9ZwXQAaIiAixyHHoakpxDEG98viAuKYCDQ+jriFYlGqv1CpwPMYRAAgIj2kCJT6LwAIAAETmPcqiUBERNDpSOkrmhHK5R5WBLL6U0pLqFbBDK0h8j9HWlMmw2GATIBMiOEhYsAPKAwpCBD4PDwEx4G1CgemoZQaP5q2u9JWejDvnz7RjY2IS1nPNjoIBnh8wuaGsPYdzISZe2BBCyHHl041O4aVNWdHdj5t5uff5SeOtM6MxhOFaLHqvfhymPqsouIMujyW7zy5/ePtSuHdar5UD1e2wzRl3acvT9Zffj6wtJnxfS5ve0LEgCDhxzdKHyv+24X9MYthu7brfvqWHy00Lx7baidq7XfwplSwWiBgSXkgl5wb2X21vI+DLgEAEUOFnfflgbzf/fbo9aObS4OZBCmBhAHSLK4SSM/bu0CM5Y7hK09nHswfn52uPZ9bIEMEMJSt73q/I/fa1Ibd8WxKSBkpDQfJ+aPboWeevR49/fBCo6ULuUQMKSrOiOHP1fD+pR+ibLXh9Tv26sTWoWySc+3siY3FjcxksRElzvvVrFXYm7WtD+Za10/+rbWcv5FTb7oLtUA55vLYTttS0uUP62FqCCz/AH76NAy0UmBlAAAAAElFTkSuQmCC">Microsoft PowerPoint - Dual Marching Cubes _final april 16th.ppt [Compatibility Mode]</a>
</dt>
<dt>
<a href="https://www.evl.uic.edu/vchand2/thesis/papers/Marching%20Cubes.pdf" add_date="1676163981" icon="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAB6ElEQVQ4jWNkIAIUFZ1PlZTkkj516mLz6tVhf5HlGIkxgIHhP+Ps2fdns7Mz8W3e/DVm9WrtXzAZJuIMYPx/+vS7TD4+Vv6ICP7VDQ3/WYjThwaSk48JHTz46vaKFY9mkGUAAwMDQ0HBGaOLF99/6+6+FsHAgCMMkpPPyUtJsce/fPl92qxZJm/Q5adOvV1haChQsGTJFRWsYTB3rtFDZua/xwwNBbcuXPhgUnb2BTVk+dOnn0xgZGT8q6YmFYc3FnJzt7FraqqWa2nxl//69e/0xYsfl968+WEPExPzk6Ag6Y3s7MycRPk7J+eS7v79Ly/8/v33/+PH3/5dvvzxz6dPv/8fOvT6FFEGMDAwMISGHuNcufLh6j9//v3//////8+ff/+bPPlWItEGMDAwMLS0XI///Pn3/xcvfvyZPfteLdEa09LOSC5e/GDynTuf/xw48Op8dfVVG5gc3kDMyjpv4Ogoki0lxRH158//W8eOvevZufP5ygMHHP/gNCAh4byAlhZXiI4OXzIzM6PW169/1h89+mZOb6/+UQYGxv/o6hmhTuSSkGB319Tki/z7l8Gam5v5yPnzH9fcv/9n2+LF+l/xuZKxtPRij7Awm6mICNuJGzc+7Lx69eXR7du9fhITNgwMDAwAigrQ8aNuiUgAAAAASUVORK5CYII=">Marching Cubes Octree</a>
</dt>
<dt>
<a href="https://transvoxel.org/Lengyel-VoxelTerrain.pdf" add_date="1676337150">Voxel-Based Terrain for Real-Time Virtual Simulations</a>
</dt>
</dl>
</dd>
</dl>
</dd>
</dl>