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I suggest some additional visualization of drilling disasters:
Placing the water/river up a hill so that it is drained when you hit it. It would be nice to prevent the drill from exiting on the left side by the geometry of the max turn.
Placing some houses on the right of the water. If you hit a house, it would be destroyed, and you lose.
Placing a trench with the cable/pipe to be pulled back (https://youtu.be/JAhdb7dKQpU?t=620) on the right side of the water as the target to hit.
It Would be cool to have the hole enlarged and the cable pulled back animation if you win.
It Can be nice to randomize the size of the objects a little bit based on the simulation seed.
The text was updated successfully, but these errors were encountered:
I suggest some additional visualization of drilling disasters:
The text was updated successfully, but these errors were encountered: