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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5B903C59-684B-8442-1AFA-F620DEFC49AF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_0;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_WIN;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_SUBSTANCE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\BulletTimeManager.cs" />
<Compile Include="Assets\Scripts\Common\ArrayHelper.cs" />
<Compile Include="Assets\Scripts\Common\BoolHelper.cs" />
<Compile Include="Assets\Scripts\Common\ColorEx.cs" />
<Compile Include="Assets\Scripts\Common\ColorHelper.cs" />
<Compile Include="Assets\Scripts\Common\ConditionalBehaviour.cs" />
<Compile Include="Assets\Scripts\Common\ControllerIndex.cs" />
<Compile Include="Assets\Scripts\Common\DirectionalState.cs" />
<Compile Include="Assets\Scripts\Common\Easing.cs" />
<Compile Include="Assets\Scripts\Common\Enums.cs" />
<Compile Include="Assets\Scripts\Common\GameObjectEx.cs" />
<Compile Include="Assets\Scripts\Common\GamepadState.cs" />
<Compile Include="Assets\Scripts\Common\GamepadsManager.cs" />
<Compile Include="Assets\Scripts\Common\KeyboardManager.cs" />
<Compile Include="Assets\Scripts\Common\MathHelper.cs" />
<Compile Include="Assets\Scripts\Common\MouseManager.cs" />
<Compile Include="Assets\Scripts\Common\Pair.cs" />
<Compile Include="Assets\Scripts\Common\Point.cs" />
<Compile Include="Assets\Scripts\Common\Pool.cs" />
<Compile Include="Assets\Scripts\Common\RandomHelper.cs" />
<Compile Include="Assets\Scripts\Common\StringHelper.cs" />
<Compile Include="Assets\Scripts\Common\ThumbstickState.cs" />
<Compile Include="Assets\Scripts\Common\TimedAnalogButtonState.cs" />
<Compile Include="Assets\Scripts\Common\TimedButtonState.cs" />
<Compile Include="Assets\Scripts\Common\VectorEx.cs" />
<Compile Include="Assets\Scripts\ElectroFader.cs" />
<Compile Include="Assets\Scripts\FollowCamera.cs" />
<Compile Include="Assets\Scripts\LazyFollow.cs" />
<Compile Include="Assets\Scripts\OpenDoors.cs" />
<Compile Include="Assets\Scripts\PlayerControl.cs" />
<Compile Include="Assets\Scripts\ShadowAlign.cs" />
<Compile Include="Assets\Scripts\WeightedItem.cs" />
<Reference Include="Assets\Plugins\XInputDotNetPure">
<HintPath>Assets\Plugins\XInputDotNetPure.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>