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node.schema.json
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node.schema.json
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{
"$schema": "http://json-schema.org/draft-04/schema",
"title": "Node",
"type": "object",
"description": "A node in the node hierarchy. When the node contains `skin`, all `mesh.primitives` must contain `JOINTS_0` and `WEIGHTS_0` attributes. A node can have either a `matrix` or any combination of `translation`/`rotation`/`scale` (TRS) properties. TRS properties are converted to matrices and postmultiplied in the `T * R * S` order to compose the transformation matrix; first the scale is applied to the vertices, then the rotation, and then the translation. If none are provided, the transform is the identity. When a node is targeted for animation (referenced by an animation.channel.target), only TRS properties may be present; `matrix` will not be present.",
"allOf": [ { "$ref": "glTFChildOfRootProperty.schema.json" } ],
"properties": {
"camera": {
"allOf": [ { "$ref": "glTFid.schema.json" } ],
"description": "The index of the camera referenced by this node."
},
"children": {
"type": "array",
"description": "The indices of this node's children.",
"items": {
"$ref": "glTFid.schema.json"
},
"uniqueItems": true,
"minItems": 1
},
"skin": {
"allOf": [ { "$ref": "glTFid.schema.json" } ],
"description": "The index of the skin referenced by this node.",
"gltf_detailedDescription": "The index of the skin referenced by this node. When a skin is referenced by a node within a scene, all joints used by the skin must belong to the same scene."
},
"matrix": {
"type": "array",
"description": "A floating-point 4x4 transformation matrix stored in column-major order.",
"items": {
"type": "number"
},
"minItems": 16,
"maxItems": 16,
"default": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ],
"gltf_detailedDescription": "A floating-point 4x4 transformation matrix stored in column-major order.",
"gltf_webgl": "`uniformMatrix4fv()` with the transpose parameter equal to false"
},
"mesh": {
"allOf": [ { "$ref": "glTFid.schema.json" } ],
"description": "The index of the mesh in this node."
},
"rotation": {
"type": "array",
"description": "The node's unit quaternion rotation in the order (x, y, z, w), where w is the scalar.",
"items": {
"type": "number",
"minimum": -1.0,
"maximum": 1.0
},
"minItems": 4,
"maxItems": 4,
"default": [ 0.0, 0.0, 0.0, 1.0 ]
},
"scale": {
"type": "array",
"description": "The node's non-uniform scale, given as the scaling factors along the x, y, and z axes.",
"items": {
"type": "number"
},
"minItems": 3,
"maxItems": 3,
"default": [ 1.0, 1.0, 1.0 ]
},
"translation": {
"type": "array",
"description": "The node's translation along the x, y, and z axes.",
"items": {
"type": "number"
},
"minItems": 3,
"maxItems": 3,
"default": [ 0.0, 0.0, 0.0 ]
},
"weights": {
"type": "array",
"description": "The weights of the instantiated Morph Target. Number of elements must match number of Morph Targets of used mesh.",
"minItems": 1,
"items": {
"type": "number"
}
},
"name": { },
"extensions": { },
"extras": { }
},
"dependencies": {
"weights": [ "mesh" ],
"skin": [ "mesh" ]
},
"not": {
"anyOf": [
{ "required": [ "matrix", "translation" ] },
{ "required": [ "matrix", "rotation" ] },
{ "required": [ "matrix", "scale" ] }
]
}
}