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POC empty epsilon driver capabilities #1

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3 of 7 tasks
amir-arad opened this issue May 27, 2017 · 5 comments
Closed
3 of 7 tasks

POC empty epsilon driver capabilities #1

amir-arad opened this issue May 27, 2017 · 5 comments

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@amir-arad
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amir-arad commented May 27, 2017

  • damage each subsystem
  • damage hull
  • heat each subsystem
  • control cooling effectiveness
  • change number of cooling points
  • define objects in space, with certain script trigger when ship gets close to it
  • send message to specific station
@amir-arad
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control cooling effectiveness:
need to extend game CPP code.
reference

@amir-arad
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amir-arad commented Jun 10, 2017

change total number of cooling points:
need to extend game CPP code.
reference

@amir-arad
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define objects:
use Artifact. example:

Artifact():setPosition(1000, 9000):setModel("small_frigate_1"):setDescription("An old space derelict.")

define pick-up script needs CPP extention.
reference

@amir-arad
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message to specific station:

PlayerSpaceship:addCustomMessage(ECrewPosition position, string name, string caption)

@amir-arad amir-arad changed the title POC scripts POC empty epsilon driver capabilities Oct 19, 2017
@amir-arad
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moved to CommaSword/Daedalus#8

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