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Phantom: Will float in a straight line to the player, through walls, when they enter a configurable radius around it; when they leave the radius, it will go back to where it was placed. Sprites are in danger/VortexHelper/phantom Light orb: grabbable entity; emits more light than the player when idle, and slightly more than that when they're carrying it; when it's thrown and hits a solid, it'll create an extra big field of light that shrinks and goes away after a few seconds; this temporary light field can kill Phantoms. Sprites are in objects/VortexHelper/lightOrb
The text was updated successfully, but these errors were encountered:
Phantom: Will float in a straight line to the player, through walls, when they enter a configurable radius around it; when they leave the radius, it will go back to where it was placed. Sprites are in
danger/VortexHelper/phantom
Light orb: grabbable entity; emits more light than the player when idle, and slightly more than that when they're carrying it; when it's thrown and hits a solid, it'll create an extra big field of light that shrinks and goes away after a few seconds; this temporary light field can kill Phantoms. Sprites are in
objects/VortexHelper/lightOrb
The text was updated successfully, but these errors were encountered: