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I find the sample code in '09_LightShadowPlayground.cpp:8719' likes:
visibilityBufferPassShaderDesc.mGeom.pFileName = "visibilityBufferPass.geom";
But i cant't find the file visibilityBufferPass.geom.
visibilityBufferPass.geom
How make a '.geom.fsl' file.
I try write a file (a.geom.fsl) like this:
void GS_MAIN(line GSInput input[2] : SV_POSITION, LineStream<GSOutput> lineStream) { INIT_MAIN; RETURN(); }
Compiled and I got some errors likes:
error : Cannot determine Target from 'void GS_MAIN(line GSInput input[2] : SV_POSITION, LineStream<GSOutput> lineStream)
The text was updated successfully, but these errors were encountered:
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I find the sample code in '09_LightShadowPlayground.cpp:8719' likes:
But i cant't find the file
visibilityBufferPass.geom
.How make a '.geom.fsl' file.
I try write a file (a.geom.fsl) like this:
Compiled and I got some errors likes:
The text was updated successfully, but these errors were encountered: