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Other parsers (such as ojsama) have much to be desired such as other modes, outdated sr calc, e.t.c. (afaik)
If there's an actual parser that has all the beatmap info available to use and does stuff like stacking properly and everything, then this can be closed without manually implementing it
For .osu parsing:
Parses beatmap metadata
Parses beatmap timing points
Parses objects (circles, sliders, spinners, positions of slider nodes and end)
Parses stacking
Parses hitsounds and storyboards
Calculates SR
Calculates PP
For .osr parsing (easier one)
Parses cursor position
Parses inputs
Parses hits/misses (properly, including stacks)
Parses UR
The text was updated successfully, but these errors were encountered:
Other parsers (such as ojsama) have much to be desired such as other modes, outdated sr calc, e.t.c. (afaik)
If there's an actual parser that has all the beatmap info available to use and does stuff like stacking properly and everything, then this can be closed without manually implementing it
For .osu parsing:
For .osr parsing (easier one)
The text was updated successfully, but these errors were encountered: