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credits.txt
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Crackdown mod credits
--- Crackdown Core Team ---
Rino is the Crackdown team leader. They won't be satisfied until they control every rebalance mod.
Lead programming on Crackdown is handled by ZNix. His code encompasses all things under the sun.
Design on Crackdown's player balance overhaul, Total Crackdown, is the work of Kith. Skull krew unite!
Lead enemy balance design on Crackdown is covered by Finale. He invented the triple medic spawngroup.
Design feedback, proofreading and map editing information on Crackdown is provided by Rex. He kept Finale from requiring 48 safes on Aftershock.
Overall enemy, site, and asset design for Crackdown was provided by splish. He refused to add skull masks to all of the ZEAL units.
A wide variety of programming support and fixes came from Offyerrocker, including major parts of Total Crackdown.
Fuglore handled Main AI Design. Enemies moved smarter, faster, and cleaner thanks to their revisions.
Hoxi was Main AI Programmer and Code Sanitizer. A tremendous number of coding landmines were defused on her watch.
Lead programming on Crackdown was originally handled by Iamgoofball. He fixed Finale’s game-crashing code.
The Crackdown team was originally led by Rhynne. They nixed the plan to add 20 bots to the Crackdown discord.
Zdann crafted artisan memes.
--- Major Contributions ---
New Assets ---
Bandana Dee: https://modworkshop.net/member.php?action=profile&uid=3919
Jarey_: https://modworkshop.net/member.php?action=profile&uid=1664
rino: https://modworkshop.net/member.php?action=profile&uid=536
Rex: https://modworkshop.net/member.php?action=profile&uid=3057
splish
CVIII: https://modworkshop.net/member.php?action=profile&uid=2041
Badatnames: https://steamcommunity.com/id/badatnames85/
Nelson01023
Federales faction Assets ---
sgt joe
rino: https://modworkshop.net/member.php?action=profile&uid=536
Jarey_: https://modworkshop.net/member.php?action=profile&uid=1664
Custom Heist Track (Dead End) ---
Neppu Tennouboshi
Grenadier VA ---
Scruffy
Heist Edits ---
The Rant-man: https://modworkshop.net/user/4270
Badatnames
Weapon Mod Stripping Code ---
Ravicale
Asset Conversion ---
splish
CVIII
Visor and attach point asset fixes ---
Nelson01023
Launch Site design and Mapping Documentation ---
Rex
Meme, Enemy Asset, Contour and Illuminate effect Documentation ---
Zdann
Original Sniper Tracer Mod ---
Souzooka
Original Zeal Taser Asset, Original Zeal Dozer Asset Fix ---
Jarey_
Additional custom heist and modding information ---
ViciousWalrus
Turret Targeting Fix ---
Hoxi
Player Balance Design ---
Kith
Omen267901
Rejected PR Guy ---
Zdann
---Crackdown Testers---
Ajax(Jiro)The Tank
Alan Smithee
Allocer
AntuMarin
Aory
Arduin
ArkinBlack
Avengerstar
Bandana Dee
Belial
chairface
cloverraptor
Dante
Davey
Dickle "read altgenstuck" Picken
Draza
DR01D_Qs
Gabe
Heca
IAmRyanHearMeRoar
Jal
Kins0
Kuziz
Leon S.
LGL_Ilija
Local Squishyboi
Malidictus
Marshmallow
Meredith K. Pseudonym
Morax
Omen267901
RandomKenny
Ranzer
[♖] Rook
Salem
Scruffy Pubstover
TheOnlyRobert
UnknownMercenary
vexatiousIdler
VxWolf
Whurrhurr
--- Closed Teams ---
Closed Team 1 (meta focus) - "Pig BBQ"
Closed Team 2 (non-meta focus) - "Cop Carpet"
Closed Team 3 (map testing focus) - "The Failures"
Closed Team 4 (second wave non-meta focus) - "Finale forgot to ask us for a team name"
and all other members of the Crackdown testing discord, as well as the other streamers, redditors, goons, and steam forums users who helped test the mod and give feedback. We apologize if we missed any of you!
--- Special Thanks ---
All lead developers would like to thank the entire Restoration Mod team, especially SC, for providing much of the framework, tools and support necessary to make Crackdown possible, and for the use of the Grenadier enemy.
Our thanks to ZNix for developing the SuperBLT. This hook presents a new, stable, unified platform, and promises a bright future for Payday 2 modding.
Our thanks to Luffy for developing Beardlib, the first step forward on a variety of modding fronts, and Beardlib Editor, the foundation of custom mapping and clean asset arrangement.
Our thanks to JamesWilko and SirWaddles for developing the BLT Hook and the general Payday 2 modding environment. Ultimately, all of this is your fault.
Our thanks to the members of the Facepunch, Reddit, Something Awful, ModWorkShop and official Steam forums for their input, feedback, and support.