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ListLatestMinedBlocksRIBSXTotalCoins.md

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ListLatestMinedBlocksRIBSXTotalCoins

Properties

Name Type Description Notes
Amount Pointer to string Defines the amount of all coins. [optional]
Unit Pointer to string Defines the unit of the amount of all coins. [optional]

Methods

NewListLatestMinedBlocksRIBSXTotalCoins

func NewListLatestMinedBlocksRIBSXTotalCoins() *ListLatestMinedBlocksRIBSXTotalCoins

NewListLatestMinedBlocksRIBSXTotalCoins instantiates a new ListLatestMinedBlocksRIBSXTotalCoins object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewListLatestMinedBlocksRIBSXTotalCoinsWithDefaults

func NewListLatestMinedBlocksRIBSXTotalCoinsWithDefaults() *ListLatestMinedBlocksRIBSXTotalCoins

NewListLatestMinedBlocksRIBSXTotalCoinsWithDefaults instantiates a new ListLatestMinedBlocksRIBSXTotalCoins object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAmount

func (o *ListLatestMinedBlocksRIBSXTotalCoins) GetAmount() string

GetAmount returns the Amount field if non-nil, zero value otherwise.

GetAmountOk

func (o *ListLatestMinedBlocksRIBSXTotalCoins) GetAmountOk() (*string, bool)

GetAmountOk returns a tuple with the Amount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAmount

func (o *ListLatestMinedBlocksRIBSXTotalCoins) SetAmount(v string)

SetAmount sets Amount field to given value.

HasAmount

func (o *ListLatestMinedBlocksRIBSXTotalCoins) HasAmount() bool

HasAmount returns a boolean if a field has been set.

GetUnit

func (o *ListLatestMinedBlocksRIBSXTotalCoins) GetUnit() string

GetUnit returns the Unit field if non-nil, zero value otherwise.

GetUnitOk

func (o *ListLatestMinedBlocksRIBSXTotalCoins) GetUnitOk() (*string, bool)

GetUnitOk returns a tuple with the Unit field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetUnit

func (o *ListLatestMinedBlocksRIBSXTotalCoins) SetUnit(v string)

SetUnit sets Unit field to given value.

HasUnit

func (o *ListLatestMinedBlocksRIBSXTotalCoins) HasUnit() bool

HasUnit returns a boolean if a field has been set.

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