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description.ext
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description.ext
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//Operation Authority by Tankbuster
#define filename "description.ext"
author = Tankbuster;
onLoadName = "Authority";
onLoadMissionTime = 1;
joinUnassigned = 0;
saving = 0;
enableDebugConsole = 1;
allowFunctionsLog = 1;
MinScore = 0;
AvgScore = 2500;
MaxScore = 5000;
respawn = "BASE";
debriefing = 1;
respawnDelay = 3;
respawnTemplates[] = {"Counter", "MenuPosition"};
respawnButton = 1;
respawnOnStart = 0;
disableRandomization[] = {"AllVehicles"};
//reviveDelay = 10;
//reviveForceRespawnDelay = 60;
//reviveBleedOutDelay = 450;
loadScreen = "pics\authlogo512x256.paa";
class Header {
gameType = COOP;
minPlayers = 1;
maxPlayers = 20;
playerCountMultipleOf = 1;
};
disabledAI = 1;
showGPS = 1;
showCompass = 1;
showMap = 0;
showWatch = 1;
enableItemsDropping = 0;
taskManagement_markers3D = 1;
taskManagement_propagate = 1;
taskManagement_drawDist = 2000;
enableTeamSwitch = 0;
class CfgSounds
{
sounds[] = {allahu};
class allahu
{
name = "allahu";
sound[] = {\client\sounds\allahu.ogg, 1, 1.0};
titles[] = { };
};
};
#include "CHVD\dialog.hpp"
#include "gvs\colors_include.hpp"
#include "gvs\control_include.hpp"
//#include "gvs\stc_include.hpp"
class cfgFunctions
{
#include "CHVD\CfgFunctions.hpp"
class tky
{
tag = "tky";
class auth_client
{
file = "client";
class addSupportRequester {};
class client_texttiles {};
class curatorObjectPlaced {};
class curatorObjectRemoved {};
class curatorSelectionChanged {};
class dirIndicator {};
class fixTextHeight {};
class inventory {};
class KilledEH {};
class keyDownHandler {};
class missionStatus {};
class missionStatus_diagnostics {};
class playerMarkers {};
class playerMarkersInit {};
class resetCuratorBuildlist {};
class respawnButton {};
class showmissiondialog {};
};
class auth_server
{
file = "server\Functions";
class cleanupoldprimary {};
class findhighground {};
class fobvehicledeploymanager {};
class findsafepos {};
class followLeader {};
class getvehiclecolour {};
class initvehicle {};
class loadDataFromDB {};
class mando_chute {};
class patrolFnc {};
class saveDataToDB {};
class sendDataToClient {};
class setfuel {};
class setvehicleloadout {};
class smcleanup{};
class spawnandcrewvehicle {};
class t_objectsmapper {};
class tc_setskill {};
class usefirstemptyinhintqueue{};
};
};
};
#include "dialog\defines.hpp"
#include "dialog\dlg_missionStatus.hpp"
#include "dialog\dlg_missionStatus_diagnostics.hpp"
class RscTitles
{
#include "gvs\stc_include_alt.hpp"
};
//class CfgRemoteExecCommands {};
//params
/*class Params
{
#define WEATHER_DEFAULT 40
#include "\a3\functions_f\Params\paramWeather.hpp"
};*/
class CfgTaskEnhancements
{
enable = 1; //0: disable new task features (default), 1: enable new task features & add new task markers and task widgets into the map
3d = 1; //0: do not use new 3D markers (default), 1: replace task waypoints with new 3D markers
3dDrawDist = 2000; //3d marker draw distance (default: 2000)
share = 1; //0: do not count assigned players (default), 1: count how many players have the task assigned
propagate = 1; //0: do not propagate (default), 1: propagate shared tasks to subordinates
};
class Params
{
class line1 {
title = "---------------------- Mission Values ----------------------";
values[] = {-99999};
default = -99999;
texts[] = {""};
};
class PARAM_testmode {
title = "Testmode. Extra debug in RPT";
values[] = {0,1};
default = 0;
texts[] = {"No", "Yes"};
};
class line2 {
title = "---------------------- Primary Missions Values ----------------------";
values[] = {-99999};
default = -99999;
texts[] = {""};
};
class militarybasesincluded {
title = "Island military bases are primaries too?";
values[] = {0,1};
default = 1;
texts[] = {"No", "Yes"};
};
class primarytargetchoosing {
title = "Next primary target is chosen...";
values[] = {0,1,2,3};
default = 3;
texts[] = {"Random", "Preset Route", "Random, but nearby town"};
};
class notveryclose {
title = "When choosing next primary targets, don't choose ones that are closer than";
values[] = {0,500,750,1000,2000};
default = 750;
texts[] = {"Off","500m", "750m", "1 km", "2 km"};
};
class allowcapturefail {
title = "Failing to capture town possible?";
values[] = {0,1};
default = 0;
texts[] = {"No", "Yes"};
};
class insurgencymapmarkers {
title = "Use Insurgency style map markers";
values[] = {0,1};
default = 0;
texts[] = {"No", "Yes"};
};
class line3 {
title = "---------------------- Player stuff ----------------------";
values[] = {-99999};
default = -99999;
texts[] = {""};
};
class playercanjump {
title = "Player can jump?";
values[] = {0,1,2};
default = 0;
texts[] = {"No", "Yes, if lightly loaded", "Yes, if no backpack"};
};
class PARAM_Fatigue {
title = "Player Stamina:";
values[] = {1,0};
texts[] = {"ON","OFF"};
default = 1;
};
class PARAM_AimSway {
title = "Player Aiming Sway:";
values[] = {100,0,1,2,3,4,5,6,7,8,9,10};
texts[] = {"default","0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1.0"};
default = 100;
};
class line4 {
title = "---------------------- Difficulty Settings ----------------------";
values[] = {-99999};
default = -99999;
texts[] = {""};
};
class enemyspawnlevel {
title = "How many enemies in each target?";
values[] = {3,2,1};
default = 2;
texts[] = {"Few", "Normal", "Lots"};
};
class removeenemyvests {
title = "AI reduced armour (makes them easier to kill)";
values[] = {0,1,2};
default = 1;
texts[] = {"No", "Random for some AI", "Yes"};
};
class enemyskilllevel {
title = "Enemy SKill level";
values[] = {0,1,2,3,4};
default = 2;
texts[] = {"Recruit", "Conscript", "Regular","Veteran", "Elite"};
};
};