-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathHiredMerc.java
707 lines (559 loc) · 20 KB
/
HiredMerc.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
package com.bilboldev.pixeldungeonskills.actors.mobs.npcs;
import com.bilboldev.pixeldungeonskills.Dungeon;
import com.bilboldev.pixeldungeonskills.actors.Char;
import com.bilboldev.pixeldungeonskills.actors.buffs.Buff;
import com.bilboldev.pixeldungeonskills.actors.buffs.Cripple;
import com.bilboldev.pixeldungeonskills.actors.buffs.Poison;
import com.bilboldev.pixeldungeonskills.actors.mobs.Mob;
import com.bilboldev.pixeldungeonskills.actors.skills.Endurance;
import com.bilboldev.pixeldungeonskills.actors.skills.MercArcherSkillA;
import com.bilboldev.pixeldungeonskills.actors.skills.MercArcherSkillB;
import com.bilboldev.pixeldungeonskills.actors.skills.MercBruteSkillA;
import com.bilboldev.pixeldungeonskills.actors.skills.MercThiefSkillA;
import com.bilboldev.pixeldungeonskills.actors.skills.MercWizardSkillA;
import com.bilboldev.pixeldungeonskills.actors.skills.Skill;
import com.bilboldev.pixeldungeonskills.effects.Speck;
import com.bilboldev.pixeldungeonskills.items.Item;
import com.bilboldev.pixeldungeonskills.items.armor.Armor;
import com.bilboldev.pixeldungeonskills.items.armor.ClothArmor;
import com.bilboldev.pixeldungeonskills.items.armor.LeatherArmor;
import com.bilboldev.pixeldungeonskills.items.food.ChargrilledMeat;
import com.bilboldev.pixeldungeonskills.items.potions.PotionOfHealing;
import com.bilboldev.pixeldungeonskills.items.weapon.Weapon;
import com.bilboldev.pixeldungeonskills.items.weapon.melee.Dagger;
import com.bilboldev.pixeldungeonskills.items.weapon.melee.Knuckles;
import com.bilboldev.pixeldungeonskills.items.weapon.melee.Mace;
import com.bilboldev.pixeldungeonskills.items.weapon.melee.MeleeWeapon;
import com.bilboldev.pixeldungeonskills.items.weapon.missiles.Boomerang;
import com.bilboldev.pixeldungeonskills.items.weapon.missiles.Bow;
import com.bilboldev.pixeldungeonskills.items.weapon.missiles.FrostBow;
import com.bilboldev.pixeldungeonskills.levels.Level;
import com.bilboldev.pixeldungeonskills.mechanics.Ballistica;
import com.bilboldev.pixeldungeonskills.sprites.CharSprite;
import com.bilboldev.pixeldungeonskills.sprites.ItemSpriteSheet;
import com.bilboldev.pixeldungeonskills.sprites.MercSprite;
import com.bilboldev.pixeldungeonskills.utils.GLog;
import com.bilboldev.pixeldungeonskills.utils.Utils;
import com.bilboldev.utils.Bundle;
import com.bilboldev.utils.Random;
import java.util.HashSet;
/**
* Created by Moussa on 24-Jan-17.
*/
public class HiredMerc extends NPC {
public static enum MERC_TYPES
{
Brute("Brute"), Wizard("Wizard"), Thief("Thief"), Archer("Archer"), ArcherMaiden("ArcherMaiden");
public String type = "Brute";
MERC_TYPES(String type) {this.type = type;}
public String getName()
{
return type;
}
public int getHealth(int level)
{
switch (this)
{
case Brute: return 20 + level * 3;
case Wizard: return 10 + level;
case Thief: return 15 + level * 2;
case Archer: return 15 + level * 2;
case ArcherMaiden: return 17 + level * 2;
}
return 1;
}
public int getDamage(int level)
{
if(this == ArcherMaiden || this == Archer)
return getDamageRanged(level);
return getStrength(level) > 10 ? Random.IntRange( 1, getStrength(level) - 9 ) : 1;
}
public int getDamageRanged(int level)
{
return getStrength(level) > 3 ? Random.IntRange( 1, getStrength(level) - 3 ) : 1;
}
public int getDefence(int level)
{
switch (this)
{
case Brute: return 2 * level;
case Wizard: return level;
case Thief: return 3 * level;
case Archer: return 3 * level;
case ArcherMaiden: return 3 + level + getStrength(level); // Can't equip armor
}
return 1;
}
public String getDescription()
{
switch (this)
{
case Brute: return "Brutes are strong and slow but can tank a lot of damage.";
case Wizard: return "Wizards cast spells but cannot take a lot of punishment. They are also weak.";
case Thief: return "Thieves are very agile and have admirable strength.";
case Archer: return "Archers support from a distance.";
case ArcherMaiden: return "Only the select few achieve the title of Archer-Maiden.";
}
return "";
}
public float speedModifier()
{
switch (this)
{
case Brute: return 0.7f;
case Wizard: return 1f;
case Thief: return 1.5f;
case Archer: return 1.2f;
case ArcherMaiden: return 1.3f;
}
return 1f;
}
public int getImage()
{
switch (this)
{
case Brute: return 0;
case Wizard: return 24;
case Thief: return 48;
case Archer: return 72;
case ArcherMaiden: return 104;
}
return 0;
}
public int getWeaponPlaceHolder()
{
if(this == ArcherMaiden || this == Archer)
return ItemSpriteSheet.EMPTY_BOW;
return ItemSpriteSheet.WEAPON;
}
public int getArmorPlaceHolder()
{
return ItemSpriteSheet.ARMOR;
}
public Skill getSkill()
{
switch (this)
{
case Brute: return new MercBruteSkillA();
case Wizard: return new MercWizardSkillA();
case Thief: return new MercThiefSkillA();
case Archer: return new MercArcherSkillA();
case ArcherMaiden: return new MercArcherSkillB();
}
return new Endurance();
}
public void setSkills(HiredMerc merc)
{
merc.skill = new MercBruteSkillA();
switch (this)
{
case Brute: merc.skill = new MercBruteSkillA(); merc.skill.level = 1;break;
case Wizard: merc.skill = new MercWizardSkillA();merc.skill.level = 1; break;
case Thief: merc.skill = new MercThiefSkillA(); merc.skill.level = 1;break;
case Archer: merc.skill = new MercArcherSkillA(); merc.skill.level = 1;break;
case ArcherMaiden: merc.skill = new MercArcherSkillA(); merc.skill.level = 1; merc.skillb = new MercArcherSkillB(); merc.skillb.level = 4; break;
}
}
public void setEquipment(HiredMerc merc)
{
switch (this)
{
case Brute:
merc.weapon = new Mace().identify();
merc.armor = new LeatherArmor().identify();
merc.carrying = new ChargrilledMeat();
break;
case Wizard:
merc.weapon = new Knuckles().identify();
merc.armor = new ClothArmor().identify();
merc.carrying = new PotionOfHealing();
break;
case Thief: merc.weapon = new Dagger().identify();
merc.armor = new ClothArmor().identify();
merc.carrying = new PotionOfHealing();
break;
case Archer: merc.weapon = new Bow(1);
merc.armor = new ClothArmor().identify();
merc.carrying = new PotionOfHealing();break;
case ArcherMaiden: merc.weapon = new FrostBow(1); merc.carrying = new PotionOfHealing().identify(); break;
}
}
public int getStrength(int level)
{
switch (this)
{
case Brute: return 13 + (int) (level / 3);
case Wizard: return 10 + (int) (level / 5);
case Thief: return 13 + (int) (level / 4);
case Archer: return 11 + (int) (level / 4);
case ArcherMaiden: return 12 + (int) (level / 4);
}
return 0;
}
public int getSpecialSkillTime()
{
switch (this)
{
case Wizard: return 100;
}
return -1;
}
}
public static boolean archerMaidenUnlocked = false;
public static final String MAIDEN_UNLOCK_BY= "Please consider donating to unlock this feature.";
public static final int COST_RATE = 15;
public static final String TXT_LEVEL_UP = "Stronger by the second...";
public static final String TXT_CANT_EQUIP = "Too heavy for me Sir";
public MERC_TYPES mercType = MERC_TYPES.Brute;
public int rangedAttackCooldown = 0;
public static final int RANGED_COOLDOWN = 5;
public int skillCounter = 90;
public Skill skill = null;
public Skill skillb = null;
public Skill skillc = null;
public Item weapon = null;
public Item armor = null;
public Item carrying = null;
public boolean hackFix = false;
public static final String MERC_TYPE = "merctype";
{
name = "Brute";
spriteClass = MercSprite.class;
viewDistance = 4;
WANDERING = new Wandering();
flying = false;
state = WANDERING;
}
public int level;
private static final String LEVEL = "level";
private static final String WEAPON = "weapon";
private static final String ARMOR = "armor";
public HiredMerc()
{
}
public HiredMerc(MERC_TYPES merc)
{
this.mercType = merc;
//skill = mercType.getSkill();
mercType.setSkills(this);
// mercType.setEquipment(this); // done in hiring phase now
//skill.level++;
}
public void equipWeapon(Item item)
{
unEquipWeapon();
weapon = item;
if(canEquip(weapon) == false)
{
unEquipWeapon();
sprite.showStatus( CharSprite.NEGATIVE, TXT_CANT_EQUIP );
}
}
public void unEquipWeapon()
{
if(weapon != null)
{
Dungeon.level.drop( weapon, pos ).sprite.drop();
}
weapon = null;
}
public void equipArmor(Item item)
{
unEquipArmor();
armor = item;
if(canEquip(armor) == false)
{
unEquipArmor();
sprite.showStatus( CharSprite.NEGATIVE, TXT_CANT_EQUIP );
}
else
((MercSprite)Dungeon.hero.hiredMerc.sprite).updateArmor();
}
public void unEquipArmor()
{
if(armor != null)
{
Dungeon.level.drop( armor, pos ).sprite.drop();
armor = null;
if(HP > 0)
((MercSprite)Dungeon.hero.hiredMerc.sprite).updateArmor();
}
}
public void equipItem(Item item)
{
unEquipItem();
carrying = item;
}
public void unEquipItem()
{
if(carrying != null)
{
Dungeon.level.drop( carrying, pos ).sprite.drop();
}
carrying = null;
}
public int getArmorTier()
{
if(armor == null)
return 0;
return ((Armor) armor).tier;
}
public boolean canEquip(Item item)
{
if(item instanceof Weapon)
return mercType.getStrength(level) >= ((Weapon)item).STR;
if(item instanceof Armor)
return mercType.getStrength(level) >= ((Armor)item).STR;
return false;
}
@Override
public int defenseProc( Char enemy, int damage ) {
try {
if (armor != null) {
damage = ((Armor) armor).proc(enemy, this, damage);
}
damage *= skill.incomingDamageModifier();
}
catch (Exception ex)
{
// Being careful
}
return damage;
}
@Override
public int attackProc( Char enemy, int damage ) {
rangedAttackCooldown = 0;
if (enemy instanceof Mob) {
if(mercType != MERC_TYPES.Archer && mercType != MERC_TYPES.ArcherMaiden || Level.adjacent( pos, enemy.pos ))
((Mob)enemy).aggro( this );
}
try {
if(weapon != null && !(weapon instanceof Bow))
((Weapon)weapon).proc( this, enemy, damage );
if(weapon instanceof Bow)
{
((Bow) weapon).bowSpecial(enemy);
}
}
catch (Exception ex)
{
// Being careful
}
try
{
if(skill.venomousAttack()) // <--- Venom when present
Buff.affect(enemy, Poison.class).set(Poison.durationFactor(enemy));
if(skill.cripple()) // <-- KneeShot
Buff.affect(enemy, Cripple.class);
}
catch (Exception ex)
{
// never too careful
}
return damage;
}
@Override
public void storeInBundle( Bundle bundle ) {
/*
super.storeInBundle( bundle );
bundle.put( LEVEL, level );
bundle.put( MERC_TYPE, mercType);
bundle.put( WEAPON, weapon );
bundle.put( ARMOR, armor );
*/
}
@Override
public void restoreFromBundle( Bundle bundle ) {
/*
super.restoreFromBundle( bundle );
mercType = MERC_TYPES.valueOf(bundle.getString(MERC_TYPE));
skill = mercType.getSkill();
weapon = (KindOfWeapon)bundle.get( WEAPON );
armor = (Armor)bundle.get( ARMOR );
spawn( bundle.getInt( LEVEL) , HP);
*/
}
public void spawn( int level ) {
this.level = level;
HT = mercType.getHealth(level);
HP = HT;
defenseSkill = mercType.getDefence(level);
name = mercType.getName();
}
public void spawn( int level, int maintainHP) {
this.level = level;
HT = mercType.getHealth(level);
HP = maintainHP;
name = mercType.getName();
defenseSkill = mercType.getDefence(level);
}
public void skillLevel(int level)
{
if(skill != null)
skill.level = level;
}
public void level()
{
level++;
HT = mercType.getHealth(level);
HP = HT;
sprite.showStatus( CharSprite.POSITIVE, TXT_LEVEL_UP );
if(skill.level < Skill.MAX_LEVEL)
skill.level++;
}
public String getNameAndLevel()
{
return mercType.getName() + " (LvL " + level + (mercType != MERC_TYPES.ArcherMaiden ? " STR: " + mercType.getStrength(level) + ")" : ")");
}
@Override
public CharSprite sprite() {
CharSprite s = super.sprite();
if(s instanceof MercSprite)
((MercSprite)s).updateArmor( mercType );
return s;
}
@Override
public int attackSkill( Char target ) {
return defenseSkill;
}
@Override
public int damageRoll()
{
if(weapon == null)
return mercType.getDamage(level);
if(weapon instanceof Bow)
return (int)(mercType.getDamage(level) * 1.2f);
if(weapon instanceof Boomerang)
return ((Boomerang)weapon).damageRoll(this);
if(weapon instanceof MeleeWeapon)
return ((MeleeWeapon)weapon).damageRoll(this);
return ((Weapon) weapon).damageRoll(this);
}
@Override
protected boolean canAttack( Char enemy ) {
if(mercType != MERC_TYPES.Archer && mercType != MERC_TYPES.ArcherMaiden)
return super.canAttack(enemy);
if(mercType == MERC_TYPES.ArcherMaiden)
return Ballistica.castMaiden(pos, enemy.pos) == enemy.pos;
return Ballistica.cast( pos, enemy.pos, false, true ) == enemy.pos;
}
@Override
public boolean doAttack(Char enemy)
{
if(Level.adjacent(pos, enemy.pos) || mercType != MERC_TYPES.Archer && mercType != MERC_TYPES.ArcherMaiden)
return super.doAttack(enemy);
if(rangedAttackCooldown < RANGED_COOLDOWN)
{
sprite.showStatus(CharSprite.NEUTRAL, "Reloading Sir");
spend( attackDelay() );
next();
return false;
}
return super.doAttack(enemy);
}
@Override
protected boolean act() {
spend( 0.01f ); // Fail safe to prevent complete game freeze.
skillCounter++;
// if(skillCounter % DEGRADE_RATE == 0)
// HP--;
rangedAttackCooldown++;
if(hackFix == false)
{
((MercSprite)super.sprite).updateArmor();
hackFix = true;
}
if(mercType.getSpecialSkillTime() != -1 && skillCounter % mercType.getSpecialSkillTime() == 0)
skill.mercSummon();
if (HP <= 0) {
// if(((MercSprite)super.sprite()).halo != null)
// ((MercSprite)super.sprite()).halo.putOut();
die( null );
return true;
} else {
return super.act();
}
}
@Override
public void die(Object src)
{
if(carrying instanceof PotionOfHealing)
{
GLog.p(" " + name + " consumed a Potion Of Healing ");
super.sprite.emitter().start(Speck.factory(Speck.HEALING), 0.4f, 4);
HP = HT;
carrying = null;
return;
}
super.die(src);
unEquipWeapon();
unEquipArmor();
unEquipItem();
Dungeon.hero.hiredMerc = null;
}
protected Char chooseEnemy() {
if (enemy == null || !enemy.isAlive()) {
HashSet<Mob> enemies = new HashSet<Mob>();
for (Mob mob:Dungeon.level.mobs) {
if (mob.hostile && Level.fieldOfView[mob.pos]) {
enemies.add( mob );
}
}
return enemies.size() > 0 ? Random.element( enemies ) : null;
} else {
return enemy;
}
}
@Override
public String description() {
return
mercType.getDescription();
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Poison.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
private class Wandering implements AiState {
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if(pos == Dungeon.hero.pos)
return true;
if (enemyInFOV) {
enemySeen = true;
notice();
state = HUNTING;
target = enemy.pos;
} else {
enemySeen = false;
int oldPos = pos;
if (getCloser( Dungeon.hero.pos )) {
spend( 1 / (speed() * mercType.speedModifier()) );
return moveSprite( oldPos, pos );
} else {
spend( TICK );
}
}
return true;
}
@Override
public String status() {
return Utils.format("This %s is wandering", name);
}
}
@Override
public void interact() {
if(pos == Dungeon.hero.pos)
return;
int curPos = pos;
moveSprite( pos, Dungeon.hero.pos );
move( Dungeon.hero.pos );
Dungeon.hero.sprite.move( Dungeon.hero.pos, curPos );
Dungeon.hero.move( curPos );
Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
Dungeon.hero.busy();
}
}