diff --git a/README.md b/README.md index 38b2aaf..2593915 100644 --- a/README.md +++ b/README.md @@ -40,47 +40,45 @@ For more information, please refer to the following documents, [Samples](Assets/
Details -- [NOVA Shader: Uber shader for Particle System](#nova-shader-uber-shader-for-particle-system) - - [Table of Contents](#table-of-contents) - - [Setup](#setup) - - [Requirements](#requirements) - - [Install](#install) - - [Usage](#usage) - - [Add Renderer Feature](#add-renderer-feature) - - [Activate Depth Texture](#activate-depth-texture) - - [Create and assign the Material](#create-and-assign-the-material) - - [Uber Unlit Shader](#uber-unlit-shader) - - [Render Settings](#render-settings) - - [Vertex Deformation](#vertex-deformation) - - [Base Map](#base-map) - - [Tint Color](#tint-color) - - [Flow Map](#flow-map) - - [Parallax Map](#parallax-map) - - [Color Correction](#color-correction) - - [Alpha Transition](#alpha-transition) - - [Emission](#emission) - - [Transparency](#transparency) - - [Uber Lit Shader](#uber-lit-shader) - - [Render Settings](#render-settings-1) - - [Surface Maps](#surface-maps) - - [Distortion Shader](#distortion-shader) - - [Render Settings](#render-settings-2) - - [Distortion](#distortion) - - [Flow Map](#flow-map-1) - - [Alpha Transition](#alpha-transition-1) - - [Transparency](#transparency-1) - - [Abort Shadow Caster](#abort-shadow-caster) - - [Use with the Custom Vertex Streams](#use-with-the-custom-vertex-streams) - - [Set up the Custom Data](#set-up-the-custom-data) - - [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams) - - [Set up the Material Property](#set-up-the-material-property) - - [Use Mesh GPU Instancing](#use-mesh-gpu-instancing) - - [Enable Mesh GPU Instancing](#enable-mesh-gpu-instancing) - - [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams-1) - - [Automatic set up the Custom Vertex Streams.](#automatic-set-up-the-custom-vertex-streams) - - [Fix Now](#fix-now) - - [Editor APIs Reference](#editor-apis-reference) - - [Licenses](#licenses) +- [Setup](#setup) + - [Requirements](#requirements) + - [Install](#install) +- [Usage](#usage) + - [Add Renderer Feature](#add-renderer-feature) + - [Activate Depth Texture](#activate-depth-texture) + - [Create and assign the Material](#create-and-assign-the-material) +- [Uber Unlit Shader](#uber-unlit-shader) + - [Render Settings](#render-settings) + - [Vertex Deformation](#vertex-deformation) + - [Base Map](#base-map) + - [Tint Color](#tint-color) + - [Flow Map](#flow-map) + - [Parallax Map](#parallax-map) + - [Color Correction](#color-correction) + - [Alpha Transition](#alpha-transition) + - [Emission](#emission) + - [Transparency](#transparency) +- [Uber Lit Shader](#uber-lit-shader) + - [Render Settings](#render-settings-1) + - [Surface Maps](#surface-maps) +- [Distortion Shader](#distortion-shader) + - [Render Settings](#render-settings-2) + - [Distortion](#distortion) + - [Flow Map](#flow-map-1) + - [Alpha Transition](#alpha-transition-1) + - [Transparency](#transparency-1) +- [Abort Shadow Caster](#abort-shadow-caster) +- [Use with the Custom Vertex Streams](#use-with-the-custom-vertex-streams) + - [Set up the Custom Data](#set-up-the-custom-data) + - [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams) + - [Set up the Material Property](#set-up-the-material-property) +- [Use Mesh GPU Instancing](#use-mesh-gpu-instancing) + - [Enable Mesh GPU Instancing](#enable-mesh-gpu-instancing) + - [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams-1) +- [Automatic set up the Custom Vertex Streams.](#automatic-set-up-the-custom-vertex-streams) + - [Fix Now](#fix-now) +- [Editor APIs Reference](#editor-apis-reference) +- [Licenses](#licenses)
diff --git a/README_JA.md b/README_JA.md index 43c026e..0bcce3b 100644 --- a/README_JA.md +++ b/README_JA.md @@ -41,47 +41,45 @@
詳細 -- [NOVA Shader: Particle System用多機能シェーダ](#nova-shader-particle-system用多機能シェーダ) - - [目次](#目次) - - [セットアップ](#セットアップ) - - [要件](#要件) - - [インストール](#インストール) - - [使い方](#使い方) - - [Renderer Feature を登録](#renderer-feature-を登録) - - [Depth Textureを有効化](#depth-textureを有効化) - - [マテリアル作成、アサイン](#マテリアル作成アサイン) - - [Uber Unlitシェーダ](#uber-unlitシェーダ) - - [Render Settings](#render-settings) - - [Vertex Deformation](#vertex-deformation) - - [Base Map](#base-map) - - [Tint Color](#tint-color) - - [Flow Map](#flow-map) - - [Parallax Map](#parallax-map) - - [Color Correction](#color-correction) - - [Alpha Transition](#alpha-transition) - - [Emission](#emission) - - [Transparency](#transparency) - - [Uber Litシェーダー](#uber-litシェーダー) - - [Render Settings](#render-settings-1) - - [Surface Maps](#surface-maps) - - [Distortionシェーダ](#distortionシェーダ) - - [Render Settings](#render-settings-2) - - [Distortion](#distortion) - - [Flow Map](#flow-map-1) - - [Alpha Transition](#alpha-transition-1) - - [Transparency](#transparency-1) - - [影を落とす機能について](#影を落とす機能について) - - [Custom Vertex Streamsとの連携](#custom-vertex-streamsとの連携) - - [Custom Dataを設定](#custom-dataを設定) - - [Custom Vertex Streamsを設定する](#custom-vertex-streamsを設定する) - - [マテリアルプロパティを設定する](#マテリアルプロパティを設定する) - - [Mesh GPU Instancingを使う](#mesh-gpu-instancingを使う) - - [Mesh GPU Instancingを有効化する](#mesh-gpu-instancingを有効化する) - - [Custom Vertex Streamsを設定する](#custom-vertex-streamsを設定する-1) - - [Custom Vertex Streamsを自動的に設定する](#custom-vertex-streamsを自動的に設定する) - - [Fix Now](#fix-now) - - [Editor APIs リファレンス](#editor-apis-リファレンス) - - [ライセンス](#ライセンス) +- [セットアップ](#%E3%82%BB%E3%83%83%E3%83%88%E3%82%A2%E3%83%83%E3%83%97) + - [要件](#%E8%A6%81%E4%BB%B6) + - [インストール](#%E3%82%A4%E3%83%B3%E3%82%B9%E3%83%88%E3%83%BC%E3%83%AB) +- [使い方](#%E4%BD%BF%E3%81%84%E6%96%B9) + - [Renderer Feature を登録](#renderer-feature-%E3%82%92%E7%99%BB%E9%8C%B2) + - [Depth Textureを有効化](#depth-texture%E3%82%92%E6%9C%89%E5%8A%B9%E5%8C%96) + - [マテリアル作成、アサイン](#%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E4%BD%9C%E6%88%90%E3%82%A2%E3%82%B5%E3%82%A4%E3%83%B3) +- [Uber Unlitシェーダ](#uber-unlit%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80) + - [Render Settings](#render-settings) + - [Vertex Deformation](#vertex-deformation) + - [Base Map](#base-map) + - [Tint Color](#tint-color) + - [Flow Map](#flow-map) + - [Parallax Map](#parallax-map) + - [Color Correction](#color-correction) + - [Alpha Transition](#alpha-transition) + - [Emission](#emission) + - [Transparency](#transparency) +- [Uber Litシェーダー](#uber-lit%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80%E3%83%BC) + - [Render Settings](#render-settings-1) + - [Surface Maps](#surface-maps) +- [Distortionシェーダ](#distortion%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80) + - [Render Settings](#render-settings-2) + - [Distortion](#distortion) + - [Flow Map](#flow-map-1) + - [Alpha Transition](#alpha-transition-1) + - [Transparency](#transparency-1) +- [影を落とす機能について](#%E5%BD%B1%E3%82%92%E8%90%BD%E3%81%A8%E3%81%99%E6%A9%9F%E8%83%BD%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6) +- [Custom Vertex Streamsとの連携](#custom-vertex-streams%E3%81%A8%E3%81%AE%E9%80%A3%E6%90%BA) + - [Custom Dataを設定](#custom-data%E3%82%92%E8%A8%AD%E5%AE%9A) + - [Custom Vertex Streamsを設定する](#custom-vertex-streams%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B) + - [マテリアルプロパティを設定する](#%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E3%83%97%E3%83%AD%E3%83%91%E3%83%86%E3%82%A3%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B) +- [Mesh GPU Instancingを使う](#mesh-gpu-instancing%E3%82%92%E4%BD%BF%E3%81%86) + - [Mesh GPU Instancingを有効化する](#mesh-gpu-instancing%E3%82%92%E6%9C%89%E5%8A%B9%E5%8C%96%E3%81%99%E3%82%8B) + - [Custom Vertex Streamsを設定する](#custom-vertex-streams%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B-1) +- [Custom Vertex Streamsを自動的に設定する](#custom-vertex-streams%E3%82%92%E8%87%AA%E5%8B%95%E7%9A%84%E3%81%AB%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B) + - [Fix Now](#fix-now) +- [Editor APIs リファレンス](#editor-apis-%E3%83%AA%E3%83%95%E3%82%A1%E3%83%AC%E3%83%B3%E3%82%B9) +- [ライセンス](#%E3%83%A9%E3%82%A4%E3%82%BB%E3%83%B3%E3%82%B9)