diff --git a/README.md b/README.md
index 38b2aaf..2593915 100644
--- a/README.md
+++ b/README.md
@@ -40,47 +40,45 @@ For more information, please refer to the following documents, [Samples](Assets/
Details
-- [NOVA Shader: Uber shader for Particle System](#nova-shader-uber-shader-for-particle-system)
- - [Table of Contents](#table-of-contents)
- - [Setup](#setup)
- - [Requirements](#requirements)
- - [Install](#install)
- - [Usage](#usage)
- - [Add Renderer Feature](#add-renderer-feature)
- - [Activate Depth Texture](#activate-depth-texture)
- - [Create and assign the Material](#create-and-assign-the-material)
- - [Uber Unlit Shader](#uber-unlit-shader)
- - [Render Settings](#render-settings)
- - [Vertex Deformation](#vertex-deformation)
- - [Base Map](#base-map)
- - [Tint Color](#tint-color)
- - [Flow Map](#flow-map)
- - [Parallax Map](#parallax-map)
- - [Color Correction](#color-correction)
- - [Alpha Transition](#alpha-transition)
- - [Emission](#emission)
- - [Transparency](#transparency)
- - [Uber Lit Shader](#uber-lit-shader)
- - [Render Settings](#render-settings-1)
- - [Surface Maps](#surface-maps)
- - [Distortion Shader](#distortion-shader)
- - [Render Settings](#render-settings-2)
- - [Distortion](#distortion)
- - [Flow Map](#flow-map-1)
- - [Alpha Transition](#alpha-transition-1)
- - [Transparency](#transparency-1)
- - [Abort Shadow Caster](#abort-shadow-caster)
- - [Use with the Custom Vertex Streams](#use-with-the-custom-vertex-streams)
- - [Set up the Custom Data](#set-up-the-custom-data)
- - [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams)
- - [Set up the Material Property](#set-up-the-material-property)
- - [Use Mesh GPU Instancing](#use-mesh-gpu-instancing)
- - [Enable Mesh GPU Instancing](#enable-mesh-gpu-instancing)
- - [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams-1)
- - [Automatic set up the Custom Vertex Streams.](#automatic-set-up-the-custom-vertex-streams)
- - [Fix Now](#fix-now)
- - [Editor APIs Reference](#editor-apis-reference)
- - [Licenses](#licenses)
+- [Setup](#setup)
+ - [Requirements](#requirements)
+ - [Install](#install)
+- [Usage](#usage)
+ - [Add Renderer Feature](#add-renderer-feature)
+ - [Activate Depth Texture](#activate-depth-texture)
+ - [Create and assign the Material](#create-and-assign-the-material)
+- [Uber Unlit Shader](#uber-unlit-shader)
+ - [Render Settings](#render-settings)
+ - [Vertex Deformation](#vertex-deformation)
+ - [Base Map](#base-map)
+ - [Tint Color](#tint-color)
+ - [Flow Map](#flow-map)
+ - [Parallax Map](#parallax-map)
+ - [Color Correction](#color-correction)
+ - [Alpha Transition](#alpha-transition)
+ - [Emission](#emission)
+ - [Transparency](#transparency)
+- [Uber Lit Shader](#uber-lit-shader)
+ - [Render Settings](#render-settings-1)
+ - [Surface Maps](#surface-maps)
+- [Distortion Shader](#distortion-shader)
+ - [Render Settings](#render-settings-2)
+ - [Distortion](#distortion)
+ - [Flow Map](#flow-map-1)
+ - [Alpha Transition](#alpha-transition-1)
+ - [Transparency](#transparency-1)
+- [Abort Shadow Caster](#abort-shadow-caster)
+- [Use with the Custom Vertex Streams](#use-with-the-custom-vertex-streams)
+ - [Set up the Custom Data](#set-up-the-custom-data)
+ - [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams)
+ - [Set up the Material Property](#set-up-the-material-property)
+- [Use Mesh GPU Instancing](#use-mesh-gpu-instancing)
+ - [Enable Mesh GPU Instancing](#enable-mesh-gpu-instancing)
+ - [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams-1)
+- [Automatic set up the Custom Vertex Streams.](#automatic-set-up-the-custom-vertex-streams)
+ - [Fix Now](#fix-now)
+- [Editor APIs Reference](#editor-apis-reference)
+- [Licenses](#licenses)
diff --git a/README_JA.md b/README_JA.md
index 43c026e..0bcce3b 100644
--- a/README_JA.md
+++ b/README_JA.md
@@ -41,47 +41,45 @@
詳細
-- [NOVA Shader: Particle System用多機能シェーダ](#nova-shader-particle-system用多機能シェーダ)
- - [目次](#目次)
- - [セットアップ](#セットアップ)
- - [要件](#要件)
- - [インストール](#インストール)
- - [使い方](#使い方)
- - [Renderer Feature を登録](#renderer-feature-を登録)
- - [Depth Textureを有効化](#depth-textureを有効化)
- - [マテリアル作成、アサイン](#マテリアル作成アサイン)
- - [Uber Unlitシェーダ](#uber-unlitシェーダ)
- - [Render Settings](#render-settings)
- - [Vertex Deformation](#vertex-deformation)
- - [Base Map](#base-map)
- - [Tint Color](#tint-color)
- - [Flow Map](#flow-map)
- - [Parallax Map](#parallax-map)
- - [Color Correction](#color-correction)
- - [Alpha Transition](#alpha-transition)
- - [Emission](#emission)
- - [Transparency](#transparency)
- - [Uber Litシェーダー](#uber-litシェーダー)
- - [Render Settings](#render-settings-1)
- - [Surface Maps](#surface-maps)
- - [Distortionシェーダ](#distortionシェーダ)
- - [Render Settings](#render-settings-2)
- - [Distortion](#distortion)
- - [Flow Map](#flow-map-1)
- - [Alpha Transition](#alpha-transition-1)
- - [Transparency](#transparency-1)
- - [影を落とす機能について](#影を落とす機能について)
- - [Custom Vertex Streamsとの連携](#custom-vertex-streamsとの連携)
- - [Custom Dataを設定](#custom-dataを設定)
- - [Custom Vertex Streamsを設定する](#custom-vertex-streamsを設定する)
- - [マテリアルプロパティを設定する](#マテリアルプロパティを設定する)
- - [Mesh GPU Instancingを使う](#mesh-gpu-instancingを使う)
- - [Mesh GPU Instancingを有効化する](#mesh-gpu-instancingを有効化する)
- - [Custom Vertex Streamsを設定する](#custom-vertex-streamsを設定する-1)
- - [Custom Vertex Streamsを自動的に設定する](#custom-vertex-streamsを自動的に設定する)
- - [Fix Now](#fix-now)
- - [Editor APIs リファレンス](#editor-apis-リファレンス)
- - [ライセンス](#ライセンス)
+- [セットアップ](#%E3%82%BB%E3%83%83%E3%83%88%E3%82%A2%E3%83%83%E3%83%97)
+ - [要件](#%E8%A6%81%E4%BB%B6)
+ - [インストール](#%E3%82%A4%E3%83%B3%E3%82%B9%E3%83%88%E3%83%BC%E3%83%AB)
+- [使い方](#%E4%BD%BF%E3%81%84%E6%96%B9)
+ - [Renderer Feature を登録](#renderer-feature-%E3%82%92%E7%99%BB%E9%8C%B2)
+ - [Depth Textureを有効化](#depth-texture%E3%82%92%E6%9C%89%E5%8A%B9%E5%8C%96)
+ - [マテリアル作成、アサイン](#%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E4%BD%9C%E6%88%90%E3%82%A2%E3%82%B5%E3%82%A4%E3%83%B3)
+- [Uber Unlitシェーダ](#uber-unlit%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80)
+ - [Render Settings](#render-settings)
+ - [Vertex Deformation](#vertex-deformation)
+ - [Base Map](#base-map)
+ - [Tint Color](#tint-color)
+ - [Flow Map](#flow-map)
+ - [Parallax Map](#parallax-map)
+ - [Color Correction](#color-correction)
+ - [Alpha Transition](#alpha-transition)
+ - [Emission](#emission)
+ - [Transparency](#transparency)
+- [Uber Litシェーダー](#uber-lit%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80%E3%83%BC)
+ - [Render Settings](#render-settings-1)
+ - [Surface Maps](#surface-maps)
+- [Distortionシェーダ](#distortion%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80)
+ - [Render Settings](#render-settings-2)
+ - [Distortion](#distortion)
+ - [Flow Map](#flow-map-1)
+ - [Alpha Transition](#alpha-transition-1)
+ - [Transparency](#transparency-1)
+- [影を落とす機能について](#%E5%BD%B1%E3%82%92%E8%90%BD%E3%81%A8%E3%81%99%E6%A9%9F%E8%83%BD%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6)
+- [Custom Vertex Streamsとの連携](#custom-vertex-streams%E3%81%A8%E3%81%AE%E9%80%A3%E6%90%BA)
+ - [Custom Dataを設定](#custom-data%E3%82%92%E8%A8%AD%E5%AE%9A)
+ - [Custom Vertex Streamsを設定する](#custom-vertex-streams%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B)
+ - [マテリアルプロパティを設定する](#%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E3%83%97%E3%83%AD%E3%83%91%E3%83%86%E3%82%A3%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B)
+- [Mesh GPU Instancingを使う](#mesh-gpu-instancing%E3%82%92%E4%BD%BF%E3%81%86)
+ - [Mesh GPU Instancingを有効化する](#mesh-gpu-instancing%E3%82%92%E6%9C%89%E5%8A%B9%E5%8C%96%E3%81%99%E3%82%8B)
+ - [Custom Vertex Streamsを設定する](#custom-vertex-streams%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B-1)
+- [Custom Vertex Streamsを自動的に設定する](#custom-vertex-streams%E3%82%92%E8%87%AA%E5%8B%95%E7%9A%84%E3%81%AB%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B)
+ - [Fix Now](#fix-now)
+- [Editor APIs リファレンス](#editor-apis-%E3%83%AA%E3%83%95%E3%82%A1%E3%83%AC%E3%83%B3%E3%82%B9)
+- [ライセンス](#%E3%83%A9%E3%82%A4%E3%82%BB%E3%83%B3%E3%82%B9)