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SampVoice 4.1 bass.dll problem #136

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WestSide56 opened this issue Dec 18, 2023 · 4 comments
Open

SampVoice 4.1 bass.dll problem #136

WestSide56 opened this issue Dec 18, 2023 · 4 comments

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@WestSide56
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If you add sampvoice.asi to the game folder root, the sounds in native PlayAudioStreamForPlayer stop working and the sounds of modifications (for example San Andreas Ambient Sounds (SAAS)) do not work.

@Pearsik
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Pearsik commented Feb 17, 2024

Я такая же хуйня

@WestSide56
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WestSide56 commented May 5, 2024

To fix this you need to comment out these lines

if (BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 0) == FALSE) Logger::Instance().LogToFile("[sv:err:listener:load] failed to set 'BASS_CONFIG_UPDATEPERIOD' parameter (code:%d)", BASS_ErrorGetCode());
if (BASS_SetConfig(BASS_CONFIG_UPDATETHREADS, 0) == FALSE) Logger::Instance().LogToFile("[sv:err:listener:load] failed to set 'BASS_CONFIG_UPDATETHREADS' parameter (code:%d)", BASS_ErrorGetCode());

@CyberMor
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CyberMor commented May 6, 2024

Thank you for your assistance. The fix will appear in patch 4.2.1.

@Walter-Correa
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If you add sampvoice.asi to the game folder root, the sounds in native PlayAudioStreamForPlayer stop working and the sounds of modifications (for example San Andreas Ambient Sounds (SAAS)) do not work.

Still bug in 4.2

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4 participants