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No errors at runtime or in the inspector - the method just doesn't get called.
Maybe this only happens during a refactor, if the UnityEvent was triggering an async void which was refactored to UniTaskVoid.
Is UniTaskVoid supposed to be callable from persistent UnityEvents?
The text was updated successfully, but these errors were encountered:
No errors at runtime or in the inspector - the method just doesn't get called.
Maybe this only happens during a refactor, if the UnityEvent was triggering an async void which was refactored to UniTaskVoid.
Is UniTaskVoid supposed to be callable from persistent UnityEvents?
The text was updated successfully, but these errors were encountered: