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Calling UniTaskVoid methods from UnityEvents silently breaks #630

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TheXRMonk opened this issue Oct 17, 2024 · 0 comments
Open

Calling UniTaskVoid methods from UnityEvents silently breaks #630

TheXRMonk opened this issue Oct 17, 2024 · 0 comments

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@TheXRMonk
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TheXRMonk commented Oct 17, 2024

No errors at runtime or in the inspector - the method just doesn't get called.
Maybe this only happens during a refactor, if the UnityEvent was triggering an async void which was refactored to UniTaskVoid.

Is UniTaskVoid supposed to be callable from persistent UnityEvents?

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