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Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
at <unknown> <0xffffffff>
at UnityEngine.Object:Internal_InstantiateSingle_Injected <0x000d5>
at UnityEngine.Object:Internal_InstantiateSingle <0x001d2>
at UnityEngine.Object:Instantiate <0x002a2>
at UnityEngine.Object:Instantiate <0x00122>
at <InstantiatePrefabInternal>d__55:MoveNext <0x00cc2>
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run <0x00096>
at Cysharp.Threading.Tasks.AwaiterActions:Continuation <0x000a2>
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult <0x00212>
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult <0x000c2>
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult <0x00169>
at <LoadPrefabAsync>d__2:MoveNext <0x00f9a>
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run <0x00096>
at Cysharp.Threading.Tasks.AwaiterActions:Continuation <0x000a2>
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult <0x00275>
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult <0x000e2>
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult <0x0020b>
at <<LoadAssetByPathAsync>b__0>d:MoveNext <0x0061a>
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run <0x0009a>
at <>c:<.cctor>b__7_0 <0x00093>
at WorkRequest:Invoke <0x000aa>
at UnityEngine.UnitySynchronizationContext:Exec <0x0047a>
at UnityEngine.UnitySynchronizationContext:ExecuteTasks <0x0014a>
at System.Object:runtime_invoke_void <0x00184>
=================================================================
Native Crash Reporting
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Managed Stacktrace:
=================================================================
Shut down.
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