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switch.lua
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switch.lua
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--------------
-- Switches --
--------------
local has_mesecons = minetest.get_modpath("mesecons")
local function toggle_switch(pos)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:switch_on" then
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:switch_off", param2 = node.param2})
mesecon.receptor_off(pos, scifi_nodes.get_switch_rules(node.param2))
elseif name == "scifi_nodes:switch_off" then
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:switch_on", param2 = node.param2})
mesecon.receptor_on(pos, scifi_nodes.get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
end
end
minetest.register_node("scifi_nodes:switch_on", {
description = "Wall switch",
sunlight_propagates = true,
buildable_to = false,
tiles = {"scifi_nodes_switch_on.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {
cracky=1,
oddly_breakable_by_hand = 1,
not_in_creative_inventory = 1,
mesecon_needs_receiver = 1
},
is_ground_content = false,
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.on)
}
},
sounds = scifi_nodes.node_sound_metal_defaults(),
on_rightclick = (has_mesecons and toggle_switch),
on_timer = (has_mesecons and toggle_switch)
})
minetest.register_node("scifi_nodes:switch_off", {
description = "Wall switch",
tiles = {"scifi_nodes_switch_off.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {
cracky = 1,
oddly_breakable_by_hand = 1,
mesecon_needs_receiver = 1
},
is_ground_content = false,
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.off)
}
},
sounds = scifi_nodes.node_sound_metal_defaults(),
on_rightclick = (has_mesecons and toggle_switch)
})
minetest.register_craft({
output = "scifi_nodes:switch_off 2",
recipe = {{"mesecons_button:button_off", "scifi_nodes:grey", ""}}
})