From 887d3dde58ce3894a02d3a97eddbb98b9e01ef8a Mon Sep 17 00:00:00 2001 From: "Damon V. Caskey" Date: Fri, 31 Mar 2017 23:56:31 -0400 Subject: [PATCH] Delete README.md --- engine/README.md | 119 ----------------------------------------------- 1 file changed, 119 deletions(-) delete mode 100644 engine/README.md diff --git a/engine/README.md b/engine/README.md deleted file mode 100644 index 626f24f90..000000000 --- a/engine/README.md +++ /dev/null @@ -1,119 +0,0 @@ - -# OpenBOR -OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally -created by the wonderful folks over at http://www.senileteam.com. - - -## History -In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired -by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of -Fighters series. The game spread only by word of mouth, but it nonetheless -amassed popularity very quickly. Senile Team soon released an edit pack allowing -anyone interested to create a mod for the BOR engine. - -In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They -agreed, and OpenBOR was born. Development on the engine was continued by the -community, and still is to this day. - -## Available Platforms -OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports -to the following platforms are currently supported: - -* Android -* Windows -* Linux -* Mac OS X -* Wii -* PSP -* Dreamcast -* GP2X -* GP2X Wiz -* OpenDingux (Dingoo A320 & GCW-Zero) - -In addition to the above, the original Beats of Rage engine (downloadable from -the Senile Team website) is available for the following platforms: - -* DOS -* Playstation 2 -* Xbox -* GP32 -* Palmtop - -## OpenBOR Team - -### Current Members - -#### Damon Caskey (2007-) -Project manager, lead programmer, and site owner of the OpenBOR community. Primary -contributions are feature additions to core engine, scripting, general development, and organization. - -#### Plombo (2009-) -A developer who prefers to work on OpenBOR's supporting libraries and -platform-specific backends. Known for maintaining the Wii port, writing the -GPU-accelerated video code for Wii and OpenGL, and a few engine features. - -#### uTunnels (2007-) -Among many other powerful additions, contributed the original scripting engine to OpenBOR, single handedly -breaking nearly every single limitation module authors faced. - - -### Former members and contributors - -#### Anallyst (2011) -This developer's work centered mainly around trimming the fat and optimizing the codebase. - -#### SumolX (2006-2011) -Former project manager and lead programmer, retired from the scene in 2011. Known for porting PSP, -PS3, Linux, Wii, GP2X and maintaining all other platforms and code base. - -#### KBbandressen (2007-2011) -Contributed a plethora of features, including the powerful text object and filestream capabilities. - -#### CGRemakes (2005-2006) -Main developer after Kirby2K. Introduced many exicting features to engine. - -#### LordBall (2006) -Developed offshoot engine based on OpenBOR. Shared features with both engines. - -#### Tails (2006) -Developed offshoot engine based on OpenBOR. Shared features with both engines. - -#### Fugue (2006) -Developed offshoot engine based on OpenBOR. Shared features with both engines. - -#### Kirby2K (2004-2005) -The original developer of OpenBOR who asked Senile Team for permission to open -up Beats Of Rage. - -### Senile Team -Senile team was not directly involved with developing OpenBOR, but their opening -of the orginal Beats of Rage codebase was vital. Parts of the orginal BOR still -reside in OpenBORto this day. - -#### Roel (credited as "Opla" in BoR) -The team's chieftain. Does most of the game design, programming and artwork. -http://www.roelvanmastbergen.nl - -#### Jeroen (credited as "Leila" in BoR) -Does all the things no one else does. - -#### Sander (credited as "Albatross" in BoR) -3D artist and animation sequence editor. - -#### Ben -Senile Team's composer, who is currently working on the soundtrack for Age of the Beast. - -#### Neill -Neill was the first to port Beats of Rage to other systems, namely Playstation 2 -and Dreamcast. He now supports Senile Team with advice regarding console hardware -and code compatibility, and has agreed to port Age of the Beast when it's ready. -http://www.neillcorlett.com - - -## Websites -* ChronoCrash (Main openBOR community and home of OpenBOR Team) - http://www.ChronoCrash.com -* Senile Team (original authors of Beats of Rage) - http://www.senileteam.com - - - -