From d24ab8d270b5b057056da4d751391ec4821d0bac Mon Sep 17 00:00:00 2001 From: "Damon V. Caskey" Date: Fri, 31 Mar 2017 23:56:10 -0400 Subject: [PATCH] Create README.md Move from engine folder. --- README.md | 114 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 114 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 000000000..7fcbb9e28 --- /dev/null +++ b/README.md @@ -0,0 +1,114 @@ +# OpenBOR +OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally +created by the wonderful folks over at http://www.senileteam.com. + + +## History +In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired +by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of +Fighters series. The game spread only by word of mouth, but it nonetheless +amassed popularity very quickly. Senile Team soon released an edit pack allowing +anyone interested to create a mod for the BOR engine. + +In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They +agreed, and OpenBOR was born. Development on the engine was continued by the +community, and still is to this day. + +## Available Platforms +OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports +to the following platforms are currently supported: + +* Android +* Windows +* Linux +* Mac OS X +* Wii +* PSP +* Dreamcast +* GP2X +* GP2X Wiz +* OpenDingux (Dingoo A320 & GCW-Zero) + +In addition to the above, the original Beats of Rage engine (downloadable from +the Senile Team website) is available for the following platforms: + +* DOS +* Playstation 2 +* Xbox +* GP32 +* Palmtop + +## OpenBOR Team + +### Current Members + +#### Damon Caskey (2007-) +Project manager, lead programmer, and site owner of the OpenBOR community. Primary +contributions are feature additions to core engine, scripting, general development, and organization. + +#### Plombo (2009-) +A developer who prefers to work on OpenBOR's supporting libraries and +platform-specific backends. Known for maintaining the Wii port, writing the +GPU-accelerated video code for Wii and OpenGL, and a few engine features. + +#### uTunnels (2007-) +Among many other powerful additions, contributed the original scripting engine to OpenBOR, single handedly +breaking nearly every single limitation module authors faced. + + +### Former members and contributors + +#### Anallyst (2011) +This developer's work centered mainly around trimming the fat and optimizing the codebase. + +#### SumolX (2006-2011) +Former project manager and lead programmer, retired from the scene in 2011. Known for porting PSP, +PS3, Linux, Wii, GP2X and maintaining all other platforms and code base. + +#### KBbandressen (2007-2011) +Contributed a plethora of features, including the powerful text object and filestream capabilities. + +#### CGRemakes (2005-2006) +Main developer after Kirby2K. Introduced many exicting features to engine. + +#### LordBall (2006) +Developed offshoot engine based on OpenBOR. Shared features with both engines. + +#### Tails (2006) +Developed offshoot engine based on OpenBOR. Shared features with both engines. + +#### Fugue (2006) +Developed offshoot engine based on OpenBOR. Shared features with both engines. + +#### Kirby2K (2004-2005) +The original developer of OpenBOR who asked Senile Team for permission to open +up Beats Of Rage. + +### Senile Team +Senile team was not directly involved with developing OpenBOR, but their opening +of the orginal Beats of Rage codebase was vital. Parts of the orginal BOR still +reside in OpenBORto this day. + +#### Roel (credited as "Opla" in BoR) +The team's chieftain. Does most of the game design, programming and artwork. +http://www.roelvanmastbergen.nl + +#### Jeroen (credited as "Leila" in BoR) +Does all the things no one else does. + +#### Sander (credited as "Albatross" in BoR) +3D artist and animation sequence editor. + +#### Ben +Senile Team's composer, who is currently working on the soundtrack for Age of the Beast. + +#### Neill +Neill was the first to port Beats of Rage to other systems, namely Playstation 2 +and Dreamcast. He now supports Senile Team with advice regarding console hardware +and code compatibility, and has agreed to port Age of the Beast when it's ready. +http://www.neillcorlett.com + + +## Websites +* ChronoCrash (Main openBOR community and home of OpenBOR Team) - http://www.ChronoCrash.com +* Senile Team (original authors of Beats of Rage) - http://www.senileteam.com