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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../common-revealjs/css/reveal.css">
<link rel="stylesheet" href="../common-revealjs/css/theme/white.css">
<link rel="stylesheet" href="../common-revealjs/css/custom.css">
<script>
// This is needed when printing the slides to pdf
var link = document.createElement( 'link' );
link.rel = 'stylesheet';
link.type = 'text/css';
link.href = window.location.search.match( /print-pdf/gi ) ? '../common-revealjs/css/print/pdf.css' : '../common-revealjs/css/print/paper.css';
document.getElementsByTagName( 'head' )[0].appendChild( link );
</script>
<script>
// This is used to display the static images on each slide,
// See global-images in this html file and custom.css
(function() {
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window.addEventListener('load', () => {
let slides = document.getElementsByClassName("slide-background");
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// Remove top level global images
let elem = document.getElementById("global-images");
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}, false);
}
})();
</script>
</head>
<body>
<div class="reveal">
<div class="slides">
<div id="global-images" class="global-images">
<img src="../common-revealjs/images/sycl_academy.png" />
<img src="../common-revealjs/images/sycl_logo.png" />
<img src="../common-revealjs/images/trademarks.png" />
<img src="../common-revealjs/images/codeplay.png" />
</div>
<!--Slide 1-->
<section class="hbox">
<div class="hbox" data-markdown>
## Coalesced Global Memory
</div>
</section>
<!--Slide 2-->
<section class="hbox" data-markdown>
## Learning Objectives
* Learn about coalesced global memory access
* Learn about the performance impact
* Learn about row-major vs column-major
* Learn about SoA vs AoS
</section>
<!--Slide 3-->
<section>
<div class="hbox" data-markdown>
#### Coalesced global memory
</div>
<div class="container" data-markdown>
* Reading from and writing to global memory is generally very expensive.
* It often involves copying data across an off-chip bus.
* This means you generally want to avoid unnecessary accesses.
* Memory access operations is done in chunks.
* This means accessing data this is physically close together in memory is more efficient.
</div>
</section>
<!--Slide 4-->
<section>
<div class="hbox" data-markdown>
#### Coalesced global memory
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/coalesced_global_memory_1.png "SYCL")
</div>
</section>
<!--Slide 5-->
<section>
<div class="hbox" data-markdown>
#### Coalesced global memory
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/coalesced_global_memory_2.png "SYCL")
</div>
</section>
<!--Slide 6-->
<section>
<div class="hbox" data-markdown>
#### Coalesced global memory
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/coalesced_global_memory_3.png "SYCL")
</div>
</section>
<!--Slide 7-->
<section>
<div class="hbox" data-markdown>
#### Coalesced global memory
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/coalesced_global_memory_4.png "SYCL")
</div>
</section>
<!--Slide 8-->
<section>
<div class="hbox" data-markdown>
#### Coalesced global memory
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/coalesced_global_memory_5.png "SYCL")
</div>
</section>
<!--Slide 9-->
<section>
<div class="hbox" data-markdown>
#### Coalesced global memory
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/coalesced_global_memory_6.png "SYCL")
</div>
</section>
<!--Slide 10-->
<section>
<div class="hbox" data-markdown>
#### Row-major vs Column-major
</div>
<div class="container" data-markdown>
* Coalescing global memory access is particularly important when working in multiple dimensions.
* This is because when doing so you have to convert from a position in 2d space to a linear memory space.
* There are two ways to do this; generally referred to as row-major and column-major.
</div>
</section>
<!--Slide 11-->
<section>
<div class="hbox" data-markdown>
#### Row-major vs Column-major
</div>
</section>
<section>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/row_col_1.png "SYCL")
</div>
</section>
<!--Slide 12-->
<section>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/row_col_2.png "SYCL")
</div>
</section>
<!--Slide 13-->
<section>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/row_col_3.png "SYCL")
</div>
</section>
<!--Slide 16-->
<section>
<div class="hbox" data-markdown>
#### AoS vs SoA
</div>
<div class="container" data-markdown>
* Another area this is a factor is when composing data structures.
* It's often instinctive to have struct representing a collection of data and then have an array of this - often referred to as Array of Structs (AoS).
* But for data parallel architectures such as a GPU it's more efficient to have sequential elements of the same type stored contiguously in memory - often referred to as Struct of Arrays (SoA).
</div>
</section>
<!--Slide 17-->
<section>
<div class="hbox" data-markdown>
#### AoS vs SoA
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/soa_vs_aos_1.png "SYCL")
</div>
</section>
<!--Slide 18-->
<section>
<div class="hbox" data-markdown>
#### AoS vs SoA
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/soa_vs_aos_2.png "SYCL")
</div>
</section>
<!--Slide 19-->
<section>
<div class="hbox" data-markdown>
#### AoS vs SoA
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/soa_vs_aos_3.png "SYCL")
</div>
</section>
<!--Slide 20-->
<section>
<div class="hbox" data-markdown>
#### AoS vs SoA
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/soa_vs_aos_4.png "SYCL")
</div>
</section>
<!--Slide 21-->
<section>
<div class="hbox" data-markdown>
#### AoS vs SoA
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/soa_vs_aos_5.png "SYCL")
</div>
</section>
<!--Slide 22-->
<section>
<div class="hbox" data-markdown>
#### AoS vs SoA
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/soa_vs_aos_6.png "SYCL")
</div>
</section>
<!--Slide 23-->
<section>
<div class="hbox" data-markdown>
#### AoS vs SoA
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/soa_vs_aos_7.png "SYCL")
</div>
</section>
<!--Slide 24-->
<section>
<div class="hbox" data-markdown>
#### AoS vs SoA
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/soa_vs_aos_8.png "SYCL")
</div>
</section>
<!--Slide 25-->
<section>
<div class="hbox" data-markdown>
#### AoS vs SoA
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/soa_vs_aos_9.png "SYCL")
</div>
</section>
<!--Slide 26-->
<section>
<div class="hbox" data-markdown>
#### AoS vs SoA
</div>
<div class="container" data-markdown>
![SYCL](../common-revealjs/images/soa_vs_aos_10.png "SYCL")
</div>
</section>
<!--Slide 27-->
<section>
<div class="hbox" data-markdown>
#### Coalesced image convolution performance
</div>
<div class="container"data-markdown>
![SYCL](../common-revealjs/images/image_convolution_performance_coalesced.png "SYCL")
</div>
</section>
<!--Slide 28-->
<section>
<div class="hbox" data-markdown>
#### Vec types
</div>
<div class="container">
<code class="code-100pc"><pre>
auto f4 = sycl::float4{1.0f, 2.0f, 3.0f, 4.0f}; // {1.0f, 2.0f, 3.0f, 4.0f}
</code></pre>
</div>
<div class="container">
<code class="code-100pc"><pre>
auto f2 = sycl::float2{2.0f, 3.0f}; // {2.0f, 3.0f}
auto f4 = sycl::float4{1.0f, f2, 4.0f}; // {1.0f, 2.0f, 3.0f, 4.0f}
</code></pre>
</div>
<div class="container">
<code class="code-100pc"><pre>
auto f4 = sycl::float4{0.0f}; // {0.0f, 0.0f, 0.0f, 0.0f}
</code></pre>
</div>
<div class="container" data-markdown>
* A `vec` can be constructed with any combination of scalar and vector values which add up to the correct number of elements.
* A `vec` can also be constructed from a single scalar in which case it will initialize every element to that value.
</div>
</section>
<!--Slide 11-->
<section>
<div class="hbox" data-markdown>
#### Vec operators
</div>
<div class="container">
<code class="code-100pc"><pre>
auto f4a = sycl::float4{1.0f, 2.0f, 3.0f, 4.0f}; // {1.0f, 2.0f, 3.0f, 4.0f}
auto f4b = sycl::float4{2.0f}; // {2.0f, 2.0f, 2.0f, 2.0f}
auto f4r = f4a * f4b; // {2.0f, 4.0f, 6.0f, 8.0f}
</code></pre>
</div>
<div class="container" data-markdown>
* The `vec` class provides a number of operators such as `+`, `-`, `*`, `/` and many more, which perform the operation elemeent-wise.
</div>
</section>
<section>
<div class="hbox" data-markdown>
#### Vec sizes
</div>
<div class="container">
<code class="code-100pc"><pre>
sycl::int2
sycl::int3 (N.B sizeof(int3) == sizeof(int4))
sycl::int4
sycl::int8
sycl::int16</code></pre>
</div>
<div class="container" data-markdown>
* Vectors can be made from all char, integer or floating point types.
* Using vector types:
* Can make code more readable
* Can give better memory access patterns.
</div>
</section>
<section>
<div class="hbox" data-markdown>
## Questions
</div>
</section>
<!--Slide 29-->
<section>
<div class="hbox" data-markdown>
#### Exercise
</div>
<div class="container" data-markdown>
Code_Exercises/Exercise_16_Coalesced_Global_Memory/source
</div>
<div class="container" data-markdown>
Try inverting the dimensions when calculating the linear address in memory and measure the performance.
</div>
</section>
</div>
</div>
<script src="../common-revealjs/js/reveal.js"></script>
<script src="../common-revealjs/plugin/markdown/marked.js"></script>
<script src="../common-revealjs/plugin/markdown/markdown.js"></script>
<script src="../common-revealjs/plugin/notes/notes.js"></script>
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Reveal.initialize({mouseWheel: true, defaultNotes: true});
Reveal.configure({ slideNumber: true });
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</body>
</html>