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Based on this comment on discord, I did some code searches in 50.13 and discovered that, in at least some situations, when a unit is joined to a site its army_controller_id is set to -1 to indicate that it is no longer a part of an "army". makeown should probably do this. This appears to affect hostility determinations, based on other observations made in discord.
It may also be necessary to remove the unit and the unit's histfig from the army itself; whether this is needed requires further research.
The text was updated successfully, but these errors were encountered:
Further research should also be done on what would get the "Expel" button to appear, because it appeared for intelligent wilderness creatures I makeown-ed, but not the goblin snatchers.
Based on this comment on discord, I did some code searches in 50.13 and discovered that, in at least some situations, when a unit is joined to a site its
army_controller_id
is set to -1 to indicate that it is no longer a part of an "army".makeown
should probably do this. This appears to affect hostility determinations, based on other observations made in discord.It may also be necessary to remove the unit and the unit's histfig from the army itself; whether this is needed requires further research.
The text was updated successfully, but these errors were encountered: