From 2693bf8e956f5edf26c582df972db82b2bdd9357 Mon Sep 17 00:00:00 2001 From: Claire H <77733928+ProtonNumber@users.noreply.github.com> Date: Fri, 9 Aug 2024 08:09:21 +0100 Subject: [PATCH] Apply suggestions from code review Co-authored-by: Myk --- docs/embark-anyone.rst | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/docs/embark-anyone.rst b/docs/embark-anyone.rst index 6786aba9a..753317e88 100644 --- a/docs/embark-anyone.rst +++ b/docs/embark-anyone.rst @@ -5,9 +5,9 @@ embark-anyone :summary: Allows you to embark as any civilisation, including dead and non-dwarven ones. :tags: embark armok -This script can be ran on the embark screen and presents a list of civilisations that -are not normally playable to add to the "Select Origin Civ" menu. This includes dead -civilisations, the normal non-dwarven civilisations, and subterranean animal people. +This script must be run on the embark screen when choosing an origin civilization. +When run, you can add any civilization, including dead or non-dwarven civilizations, +to the list of choices. Usage @@ -20,4 +20,5 @@ Usage Note ----- Non-dwarven civs have their own mechanics which can render fortress mode difficult -to unplayable. Preparing carefully is advised, and some crucial items may need to be spawned in. +or unplayable. Preparing carefully is advised, and some crucial items may need to be +spawned in with other DFHack tools (e.g. `gui/create-item`).