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SC_SyncCondition.h
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/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _SC_SyncCondition_
#define _SC_SyncCondition_
#include "SC_Lock.h"
class SC_SyncCondition
{
public:
SC_SyncCondition()
: read(0), write(0)
{}
~SC_SyncCondition()
{}
void WaitEach()
{
// waits if it has caught up.
// not very friendly, may be trying in vain to keep up.
unique_lock<SC_Lock> lock(mutex);
while (read == write)
available.wait(lock);
++read;
}
void WaitOnce()
{
// waits if not signaled since last time.
// if only a little late then can still go.
unique_lock<SC_Lock> lock(mutex);
int writeSnapshot = write;
while (read == writeSnapshot)
available.wait(lock);
read = writeSnapshot;
}
void WaitNext()
{
// will wait for the next signal after the read = write statement
// this is the friendliest to other tasks, because if it is
// late upon entry, then it has to lose a turn.
unique_lock<SC_Lock> lock(mutex);
read = write;
while (read == write)
available.wait(lock);
}
void Signal()
{
++write;
available.notify_one();
}
private:
// the mutex is only for pthread_cond_wait, which requires it.
// since there is only supposed to be one signaller and one waiter
// there is nothing to mutually exclude.
condition_variable_any available;
SC_Lock mutex;
int read, write;
};
#endif