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The problem is that the function OSDEP_UpdateRectonly does internally is call OSDEP_Flip, so hare the function is being called 2 times. See: src/shared/osdep/osd_sdl2.c , branch: master
Maybe in modern computers the speed drop is not noticeable but mine is. Moving the windows or the mouse cursor is noticeable slower.
Proposal: A conditional guard should exist for the SDL2 implementation to only call one.
The text was updated successfully, but these errors were encountered:
DIV-Games-Studio/src/divvideo.c
Lines 590 to 595 in dc8b7e5
The problem is that the function
OSDEP_UpdateRect
only does internally is callOSDEP_Flip
, so hare the function is being called 2 times. See:src/shared/osdep/osd_sdl2.c
, branch:master
Maybe in modern computers the speed drop is not noticeable but mine is. Moving the windows or the mouse cursor is noticeable slower.
Proposal: A conditional guard should exist for the SDL2 implementation to only call one.
The text was updated successfully, but these errors were encountered: