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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Lux Light"
config/description="Game for Luxjam 2020"
run/main_scene="res://light_shadows.tscn"
config/icon="res://icon.png"
[autoload]
myGlobals="*res://myGlobals.gd"
[display]
window/size/width=800
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
stretch/aspect="keep"
stretch/mode="2d"
[gdnative]
singletons=[ ]
[rasterizer]
shadow_filter=2
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/reflections/high_quality_ggx=false
quality/depth/hdr=false