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PID-Based Movement Performance #1

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Dessix opened this issue Nov 19, 2012 · 0 comments
Open

PID-Based Movement Performance #1

Dessix opened this issue Nov 19, 2012 · 0 comments

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@Dessix
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Dessix commented Nov 19, 2012

The PID system causes massive amounts of lag when multiple units collide with each other.
I assume this is due to the behavior whereupon failing to reach the center they will continue to push with more force towards their destination.

Steps to recreate:

  1. Spawn a large (25+) amount of units
  2. Command them to approach a single point
  3. Wait until they bunch up around said point
  4. Observe the Events group under net_graph 4
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