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The PID system causes massive amounts of lag when multiple units collide with each other.
I assume this is due to the behavior whereupon failing to reach the center they will continue to push with more force towards their destination.
Steps to recreate:
Spawn a large (25+) amount of units
Command them to approach a single point
Wait until they bunch up around said point
Observe the Events group under net_graph 4
The text was updated successfully, but these errors were encountered:
The PID system causes massive amounts of lag when multiple units collide with each other.
I assume this is due to the behavior whereupon failing to reach the center they will continue to push with more force towards their destination.
Steps to recreate:
The text was updated successfully, but these errors were encountered: