- Shadows fixed
- Halos fixed on all surfaces (slight variation of the usual technique to allow fog to continue to work on affected shaders)
- Image on camera-phone is now 3D (necessary to avoid rendering artefacts)
- Convergence preset provided in-game to place the camera at a usable depth
- Slight depth adjustment to the book in the pause menu to line up with the UI
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Mouse cursor depth cannot be adjusted as the game uses a hardware cursor. Hold Q to reduce 3D in the menus to allow for easier selection.
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If you find the image on the phone camera looks wrong (2D, doubled or tripled image, flickering, black areas or broken shadows), put the camera away and open it again. If you find that this is happening a lot try alt+tabbing out of the game and back in, or quit and restart the game. If you are in a tight spot and don't have time to put the camera away, holding Q will temporarily set the separation to 1% which will make the image on the camera mostly usable.
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Some shadows are broken in some of the cutscenes in Act 2 - these would need additional features in Helix mod to fix.
- Extract the zip file to the game directory
- Extract the zip file to the game directory
- Replace the d3d9.dll with the one in the 32bit directory
I played the game on the highest available quality setting ("Fantastic") at 1920x1080. If you see any rendering issues or the camera is in 2D, switch to these settings (I don't know if there are any issues on other settings - I haven't checked).
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