From d790d04797874d4bb89db0cb40d306e63ef82ac6 Mon Sep 17 00:00:00 2001 From: lclc98 Date: Tue, 2 Oct 2018 13:03:32 +1000 Subject: [PATCH] Updated Nodecraft Logo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d09ce5a..78dccc9 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,6 @@ AttributeFix [![](http://cf.way2muchnoise.eu/280510.svg)](https://minecraft.curs ========= Minecraft uses an attribute system to handle important calculations. It covers everything from armor values, to attack damage, to the maximum health of a mob. This system also introduced attribute caps, which limit how high any value can be. While this usually goes unnoticed, many mods are unknowingly affected by it. One common example is a set of armor that provides the player with more than 30 points of armor. The vanilla game limits armor to 30 points, so any armor points above that are completely wasted. This mod significantly increases these caps to allow mods to work as they were intended. -[![Nodecraft](https://i.imgur.com/sz9PUmK.png)](https://nodecraft.com/r/darkhax) +[![Nodecraft](https://nodecraft.com/assets/images/logo-dark.png)](https://nodecraft.com/r/darkhax) This project is sponsored by Nodecraft. Use code [Darkhax](https://nodecraft.com/r/darkhax) for 30% off your first month of service!