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changelog.txt
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changelog.txt
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VERSION[1.4.116][2018/10/31]
* Vaal Arc's Chain damage bonus now works correctly
* Fixed the leech percentage on Blood Rage
* Fixed the Damage penalty on Spell Totem Support
VERSION[1.4.115][2018/10/29]
* Added the following spectres to the spectre library:
* Bone Husk
* Bone Stalker
* Colossus Crusher
* Risen Vaal Fanatic (all variants)
* Stoneskin Flayer
* Fixed the Slam and Crusade Slam abilities used by Sentinels
* Fixed Temporal Chains' Effects Expire Slower stat
* Fixed error when using Summoned Ursa's Rallying Cry skill
* Fixed an issue where modifiers from skills sometimes had the wrong source in the Calcs tab
VERSION[1.4.114][2018/10/27]
* Added the following minions:
* Bestial Rhoa
* Bestial Snek
* Bestial Ursa
* You can enable the Rallying Cry skill in the Skill Options section of the Configuration tab
* Added the following spectres to the spectre library:
* Enhanced Vaal Fallen (the DPS for their Elemental Hit skill might not be correct)
* Kiln Mother
* Fixed the Cast Speed from Haste not applying correctly
* Fixed Spectre's Curse skills not working correctly
* Fixed Assassin's Mark's Crit Multiplier stat
* Fixed the missing DPS multiplier on Ice Golem's Cyclone skill
* Fixed the interaction between Unnatural Instinct and Might of the Meek
VERSION[1.4.113][2018/10/26]
* Added the following spectres to the spectre library:
* Host Chieftain
* Risen Vaal Advocate (Physical)
* Risen Vaal Advocate (Fire)
* Risen Vaal Advocate (Chaos)
* Fixed the missing Cyclone skill on Dancing Dervish
* Fixed more instances of buff effects not applying (Vaal Ancestral Warchief, Lightning Golem's Wrath)
VERSION[1.4.112][2018/10/26]
* Fixed a bug preventing certain buff/aura affects from applying; this affected Herald of Agony, Haste, and Vaal RF
VERSION[1.4.111][2018/10/26]
* Vaal Earthquake's DPS should now be calculated correctly
* Fixed error with "X of the Grave" glove enchantments
* Fixed error when loading a build with Vaal Double Strike
VERSION[1.4.110][2018/10/26]
As of this update I am once again able to add and update minions/spectres, which hadn't been possible since 3.0:
* Added the following minions:
* Agony Crawler (Herald of Agony)
* You can set the Virulence stack count in the Skill Options section of the Configuration tab
* Sentinel of Purity (Herald of Purity)
* Sentinel of Dominance (Dominating Blow; only the Normal variant)
* Holy Relic
* You can enable the regeneration aura in the Skill Options section of the Configuration tab
* Summoned Phantasm (including Soulwrest's Summon Phantasm skill)
* Added the following spectres to the spectre library:
* Alpine Shaman
* Frost Sentinel
* Kitava's Herald
* Risen Vaal Advocate (Lightning)
* Sandworn Slaves
* Solar Guard
* Solaris Champion
* Tukohama's Vanguard
* The stage count for the Scorching Ray Totem can be set in the Skill Options section of the Configuration tab
* Wicker Man
* Minion Accuracy values are now more correct
* Minion Armour values are now calculated and displayed in the Calcs tab
VERSION[1.4.109][2018/10/25]
* Applied the skill changes from 3.4.2
* Updated the passive tree export links to 3.4
* Added support for Hierophant's Illuminated Devotion
* The increased Damage per Block Chance Elder Shield modifier is now correctly recognised
* Fixed error that occurred when importing weapons with Abyssal Sockets
VERSION[1.4.108][2018/09/08]
* Applied the skill and enchantment fixes from 3.4.1
* The "more Physical Damage over Time" stat on Vicious Projectiles no longer incorrectly applies to Poison
* This issue resulted in significantly overstated DPS for most Projectile Poison builds; I apologise for any inconvenience
and/or shattered dreams resulting from this oversight
* The buffs from the Vaal and non-Vaal Ancestral Warchief skills no longer stack
* The passive tree can do longer be dragged infinitely in any direction
VERSION[1.4.107][2018/09/01]
* The per-stage bonus for Scourge Arrow now correctly applies to the thorn arrows
VERSION[1.4.106][2018/09/01]
* Added support for the "50% less X Damage" modifiers on the Combat Focus jewels
VERSION[1.4.105][2018/09/01]
* Added Helmet enchantments for the new skills
* Applied balance changes to existing unique items
* Applied the change to base Trap Throwing Time from 3.4
VERSION[1.4.104][2018/09/01]
* Fixed error message caused by Spiritual Command
VERSION[1.4.103][2018/09/01]
* Added the following new uniques:
* Aul's Uprising
* Cerberus Limb
* Chaber Cairn
* Curtain Call
* Demon Stitcher
* The Eternal Apple
* Geofri's Legacy
* The Grey Spire
* Mark of Submission
* Perquil's Toe
* The Primordial Chain
* Soulwrest (except the Summon Phantasm skill)
* Unnatural Instinct
* Command of the Pit
* Crown of the Tyrant
* Doryani's Delusion
* Hale Negator
* Updated item modifiers for crafting
* Added support for the "40% chance to deal 100% more Poison" modifier on Master Toxicist
* Gathering Winds now applies Tailwind to your Minions
* Modifiers to Minion Attack and Cast Speed are now correctly converted by Spiritual Command
VERSION[1.4.102][2018/09/01]
* Fixed issue preventing Total DPS from being calculated for dual wielding attack builds
* Toxic Rain's DoT is now affected by modifiers to Area Damage
VERSION[1.4.101][2018/09/01]
* Static Strike is now fully updated for 3.4
VERSION[1.4.100][2018/09/01]
* Consecrated Path and Smite are now correctly affected by Melee modifiers
* Earthquake's Aftershock damage multiplier now works correctly
VERSION[1.4.99][2018/09/01]
* Added the new skills for 3.4:
* Vaal Ancestral Warchief
* Consecrated Path
* Herald of Agony (except the Minion, sorry!)
* Herald of Purity (except the Minion)
* Smite
* Scourge Arrow
* Summon Holy Relic (except... the Minion)
* Toxic Rain
* Withering Touch
* Applied all changes to existing skills for 3.4
* Flesh Binder's Caustic Ground effect now works correctly
VERSION[1.4.98][2018/08/29]
* Modifiers to Damage over Time with Bow Skills now work correctly
* Acrobatics now works correctly
VERSION[1.4.97][2018/08/29]
* Passive tree updated to 3.4
* Other changes for 3.4 are still to come
* Vaal Righteous Fire is now correctly affected by modifiers to Area Damage
* Corrected the range of the explicit increased Spell Damage stat on Shimmeron
* Armour/Evasion/ES can no longer be negative
* Bubbling Flasks' Instant Recovery percentage is no longer incorrectly affected by Flask Effect modifiers (as in 2.6)
VERSION[1.4.96][2018/06/11]
* Fixed an issue preventing certain skill-specific modifiers from applying; particularly for skills used by Minions
* Notably, this fixes the Zombie Slam modifiers from Flesh Binder and Violent Dead
* The "+ to Level of Socketed AoE Gems" modifier now applies correctly
* Corrected the level requirement on Stormwall
* Cold Snap's DoT is now correctly affected by Area Damage modifiers
In other news, Path of Building has now been downloaded over 1,000,000 times!
VERSION[1.4.95][2018/06/08]
* Added the following new uniques:
* Sinvicta's Mettle
* Unyielding Flame
* Architect's Hand
* Transcendent Flesh
* Tempered Mind
* Transcendent Mind
* Tempered Spirit
* Transcendent Spirit
* Updated the rolls on many new uniques
* Updated the passive tree; in particular, this corrects the positioning of the Overcharged cluster
* You can now apply 2 corrupted implicits to an item
* Uniques in the unique database now show their source (if drop-limited) and upgrades (e.g Prophecy/Blessing/Vial)
* Aura/buff/curse skills are now correctly enabled by default when importing
* Slavedriver's Hand now correctly converts Attack and Cast Speed modifiers to Trap Throwing Speed
VERSION[1.4.94][2018/06/03]
* Fixed several issues with sorting gems by DPS
* Updated the game version selector
* Trap Support no longer incorrectly has a cooldown
* Flamethrower Trap is now correctly affected by Area Damage modifiers
* Fixed issue preventing certain item-granted skills from working correctly
* Fixed error that could occur when adding item-granted skills (such as Aspects)
VERSION[1.4.93][2018/06/02]
* Applied the 3.3 changes to:
* Item bases and modifiers, including corrupted implicits
* Skill enchantments
* Unique items
* Fire, Ice, and Lightning Traps no longer incorrectly show a cooldown
* Removed non-functional option for Charged Dash
VERSION[1.4.92][2018/06/02]
* Added/updated all skill gems for 3.3
* Aura/buff/curse skills can now be enabled/disabled in the Skills tab independantly of the skill gem itself
* Fixed the "Onslaught on Low Mana" modifier on Dance of the Offered and Omeyocan (thanks ExaltedShard)
* Quartz Infusion now correctly enables Phasing when you have Onslaught
* The "Used a Movement Skill Recently" option now correctly enables for all Movement skills
VERSION[1.4.91][2018/06/01]
* Added the missing limit to Pure Talent
* Slavedriver's hand no longer incorrectly converts Attack Speed modifiers to Trap Throwing Speed for Attack traps
* Fixed error when hovering over "Total Increased" in the Calcs tab on certain builds
VERSION[1.4.90][2018/05/31]
* Added the following announced uniques for 3.3:
* Zeel's Amplifier
* Soul Catcher
* Soul Ripper
* Added the following very old uniques:
* Eyes of the Greatwolf
* The Character Import process has been improved:
* The last account and character imported to the current build are now remembered
* The character list can now be filtered by league
* Ctrl+F now focuses the search fields in the Tree and Items tabs
* Added options to the Configuration tab for:
* # of Enemies Killed Recently
* # of Enemies Killed by Totems Recently
* # of Enemies Killed by Minions Recently
* Enabling the Elemental Equilibrium Map Modifier option now correctly shows the EE-related options
VERSION[1.4.89][2018/05/31]
* 3.2 Shadow passive trees will now migrate to 3.3 without a full reset
VERSION[1.4.88][2018/05/30]
* Sorting unique flasks by DPS now works correctly
* Fixed issue where Slavedriver's Hand was granting Blood Magic to all skills
* Fixed a rare issue in which nodes in Ascendant could be unallocated without properly removing dependant nodes
VERSION[1.4.87][2018/05/30]
* Passive tree updated to 3.3
* The unique items list can now be sorted by DPS
* Added the following announced uniques for 3.3:
* Combat Focus
* Earendel's Embrace
* Slavedriver's Hand
* Tempered Flesh
* Apep's Slumber
* Apep's Supremacy
* Coward's Chains
* Coward's Legacy
* Dance of the Offered
* Omeyocan
* Story of the Vaal (partial; random conversion is not supported)
* Fate of the Vaal (partial; random conversion is not supported)
* Mask of the Spirit Drinker
* Mask of the Stitched Demon
* Sacrificial Heart
* Zerphi's Heart
* Added the following uniques from mid-3.2:
* Chains of Command
* Corona Solaris
* Gluttony
* Added an option to the Configuration tab for "Have you Shattered an Enemy Recently"
* Added the missing league tags on the Bestiary uniques
* Modifiers to Action Speed (e.g Tailwind) now correctly affect Trap Throwing Speed, Mine Laying Speed, and Totem Placement speed
* Projectile Weakness's added Knockback chance is now factored into the Knockback calculations
* The damage-per-Ailment-type modifier on Yoke of Suffering is now supported (thanks chollinger)
* The Global Physical Damage stat on Prismatic Eclipse is now correctly recognised
* The increased Damage to Pierced targets modifier on Drillneck is now correctly recognised
* Enlighten no longer incorrectly applies to skills granted by items
* Modifiers to Burning Damage no longer incorrectly apply to Poison sourced from Fire Damage
VERSION[1.4.86][2018/05/08]
* Fixed the importing of character passive trees
* The "no/all equipped items are corrupted" modifiers on Voll's/Malachai's Vision are now recognised correctly
* Fixed error when setting Spectre level above 100 (thanks Faust)
VERSION[1.4.85][2018/03/22]
* Added Helmet enchantments for Spectral Shield Throw and Tectonic Slam
* Added Light Radius Mod to the Other Defences section of the Calcs tab
* Fixed issue preventing additional Projectile enchantments for Bow skills from being recognised
* Fixed the conditional damage multiplier on Hypothermia
* Fixed an error that sometimes occurred when trying to craft a jewel
VERSION[1.4.84][2018/03/21]
* Added the following new uniques:
* All 16 uniques from the Bestiary bosses (including all granted skills and associated mechanics)
* Asenath's Chant
* The Effigon
* Hyrri's Demise
* Indigon (partial)
* Loreweave
* Malachai's Awakening
* Sanguine Gambol
* Voidforge (partial; the random extra damage cannot be simulated yet)
* Updated the modifier rolls on Panquetzalibizapizzatli
* Updated the modifier rolls on several other new uniques
* Updated the stat parsing to account for various stat wording changes made in 3.2
* Notably, this fixes the various additional Arrow/Projectile stats that were no longer being recognised
* Added support for the Icicle Burst skill granted by Cameria's Avarice
* Added options to the Configuration tab to override the number of Power/Frenzy/Endurance Charges used when they are enabled
* Added an option to the Configuration tab for "Energy Shield Recharge started Recently?"
* Fixed error caused by Zizaran trying to add mods onto an item
VERSION[1.4.83][2018/03/03]
* Added the following new uniques:
* Crystal Vault
* Dreadbeak
* Dreadsurge
* Duskblight
* Frostferno
* Geofri's Devotion
* Mark of the Elder
* Mark of the Red Covenant
* Mark of the Shaper
* Mirebough
* Sunspite
* Timetwist
* Wildwrap
* Winterweave
* Updated Doryani's Fist with the new stat wording; this stops it from incorrectly benefiting Spectral Shield Throw
VERSION[1.4.82][2018/03/03]
* Fixed a few odd UI glitches when using Summon Phantasm on Kill with an active skill that has multiple parts
* A side effect is that the sidebar stat box now expands upwards to fill any empty space below the main skill selector
VERSION[1.4.81][2018/03/02]
* Added the 3 new skill gems introduced in 3.2
* Summoned Phantasms are not fully supported, as their projectile spell cannot be added yet
* Applied the minion changes for 3.2
VERSION[1.4.80][2018/03/02]
* The maximum Chain count for chaining skills is now shown in the "Skill type-specific Stats" section of the Calcs tab
* Added an option to the Configuration tab for "# of times Skill has Chained"
* This allows all per-Chain modifiers to work, including Ricochet
* Added an option to the Configuration tab for "# of Poisons applied Recently"
* Added the following new uniques:
* The Nomad
* The Tactician
* Windshriek
VERSION[1.4.79][2018/03/01]
* Added an option to the Configuration tab for "Is there only one nearby Enemy?"
* Updated Gladiator's "Blocked a Hit from a Unique Enemy" option to reflect the 3.2 change ("Recently" -> "past 10 seconds")
* Added support for White Wind's "while your off hand is empty" condition (thanks chollinger)
* Rage is now correctly enabled when taking War Bringer
* The life loss from Rage is now factored into Life Regen
* Fixed the missing increased Physical Damage modifier on Cameria's Avarice
* Fixed the missing flat Physical Damage modifier on Disintegrator
* Vaal Summon Skeletons now correctly benefits from modifiers that apply to Summon Skeleton
* Updated the passive tree export links to 3.2.0
VERSION[1.4.78][2018/03/01]
* Passive tree updated to 3.2; most of the new nodes and mechanics are supported, with the notable exceptions being:
* Hierophant's Arcane Surge nodes
* Elementalist's Golem nodes
* Added support for action speed modifiers (Tailwind, Temporal Chains, Chill/Freeze)
* Added the following new uniques:
* Cameria's Avarice
* The Dancing Duo
* Stormfire
* Corrected the tooltip for the Intimidate option in 3.0 builds
VERSION[1.4.77][2018/02/24]
* Added Might of the Meek
* Improved the handling of radius jewels; this mainly addresses issues with overlapping jewels
* Notably, threshold jewels will now correctly handle nearby nodes that have converted attributes
VERSION[1.4.76][2018/02/23]
* Added Atziri's Reflection
* Unique items can now be made Elder/Shaper
* Corrected the stat ranges on Ahn's Might
* Prismatic Eclipse's "+ Melee Weapon Range per White Socket" modifier now works correctly
* The second variant selection on Watcher's Eye is now correctly preserved when the build is saved
* The artwork for the passive tree is now loaded asynchronously, which should improve startup time
VERSION[1.4.75][2018/02/22]
I apologise for the lack of updates recently; I hadn't had time to work on this, but I will be
putting in a fair bit of work over the coming weeks.
* Added the following uniques announced for 3.2:
* Disintegrator (including Siphoning Charge support)
* Gorgon's Gaze (excluding the Summon Petrification Statue skill)
* Voidfletcher (partial)
* Doedre's Malevolence
* Fox's Fortune
* Greedtrap
* Panquetzalitzibitzipretzeliztli
* The Stormwall
* Craiceann's items will be implemented once I find out what the hell Crab Barriers are
* Added Helmet enchantments for the new skills added in 3.1
* Elder modifiers now correctly appear on crafted Shields
* Reservation calculations should now always be accurate when you have increased Mana Reserved
* Fixed error that could appear when editing certain Elder or Shaper items
* Intimidate's increased Damage bonus now correctly applies to Attack Damage only
* Oni-Goroshi's Her Embrace no longer persists after the item is unequipped
* Added support for the added Critical Strike Chance to Socketed Attacks/Spells stats on Shaper/Elder helmets
* The reduced Elemental Damage taken modifier on Nebuloch now functions correctly
* Hidden Potential's increased Damage modifier should now be correctly recognised
* Fixed the missing defences on Magna Eclipsis
* Fixed the typo in Beltimber Blade's name
* Corrected the Life roll on the Physical variant of Impresence
VERSION[1.4.74][2017/12/25]
* Added support for the Her Embrace buff granted by Oni-Goroshi
* It can be enabled using a new option in the Combat section of the Configuration tab
* You can now choose the aura modifiers on Watcher's Eye
* Added an option to the Configuration tab for "Have you Shocked an Enemy Recently?"
* Added an option to the Configuration tab for "Have you used a Minion Skill Recently?"
* The "Your X Damage can Poison" stats on Volkuur's Guidance should now be correctly recognised
* Fixed issue with the damage calculations for Bodyswap
* Fixed error caused by setting the travel distance option for Charged Dash
VERSION[1.4.73][2017/12/25]
* Fixed error that occured when changing some items to Shaper or Elder
VERSION[1.4.72][2017/12/25]
* Added 2 Abyssal Socket variants to the Abyss league uniques
* Cremation now correctly benefits from modifiers to Area Damage
VERSION[1.4.71][2017/12/25]
This update adds full support for Abyss Jewels:
* You can now socket Abyss Jewels in items that have Abyssal Sockets
* Item modifiers that interact with Abyss Jewels are now supported
* Abyss Jewels can now be crafted using the "Craft item..." option
* Abyss Jewels socketed in items will now be imported when importing a character's Items and Skills
This update also adds support for item sockets:
* An item's sockets are now shown in the tooltip
* When editing an item you can now edit the sockets and links
* Item modifiers that interact with socket colours are now supported (e.g Prismatic Eclipse)
This update also adds support for Shaper/Elder items:
* Item tooltips now indicate if an item is a Shaper or Elder Item
* These items will need to be re-imported to be recognised as such
* When editing a Normal, Magic or Rare item you can set the item to be Shaper or Elder
* When crafting an item, setting it to Shaper or Elder will enable the corresponding modifiers
Other changes:
* Added Oni-Goroshi
* Added support for the Elemental Penetration support provided by Shroud of the Lightless
* Corrected the Critical Strike Chance per Power Charge modifier on Shimmeron
* Corrected the radius values of several skills that were updated in 3.1
* Fixed exported passive tree links to use the correct tree version
VERSION[1.4.70][2017/12/17]
* Added the following new uniques:
* Ahn's Contempt
* Augyre
* Beltimer Blade
* Blasphemer's Grasp
* Detection/counting of equipped of Elder Items does not work yet
* Darkness Enthroned
* Does not function, as support for socketing Abyss Jewels in items is not implemented yet
* Hopeshredder
* Impresence (non-Cold variants)
* Inpulsa's Broken Heart (mostly non-functional for now)
* Lightpoacher (mostly non-functional; however Spirit Burst is supported)
* Magna Eclipsis
* Shimmeron
* Shroud of the Lightless
* Tombfist (mostly non-functional for now)
* Vulconus
* Added Corpse Explosion skill parts to the following skills:
* Bodyswap
* Cremation
* Detonate Dead (this allows the Spell part to benefit from Spell modifiers)
* Volatile Dead
* Updated rolls on many of the new uniques
* Added an option to the Configuration tab for "Are you always moving?"
* Corrected the maximum stack count for Wither (thanks DragoonZ)
* "Adds X to Y <Type> Damage to <Weapon> Attacks" stats should now be recognised correctly
* The "more Life" stat on Minion Life Support should now work correctly
VERSION[1.4.69][2017/12/09]
* Added the following new uniques:
* Balefire
* Cyclopean Coil
* Gloomfang
* Grelwood Shank
* Impresence
* Nebuloch
* Watcher's Eye
* Updated Ahn's Might with its final mods
* Removed the obsolete 4x DPS multiplier from Lightning Tendrils
VERSION[1.4.68][2017/12/09]
* Added the following new uniques:
* Bloodbond (including partial support for the Blood Offering skill; only the damage bonus works at present)
* Bubonic Trail (including the Death Walk skill)
* Coralito's Signature
* The Golden Rule
* Invictus Solaris
* Iron Heart
* Kalisa's Grace
* The Long Winter
* Oskarm
* Soul's Wick
* The "Corpse Life" option has been moved from the Skill Options section to the General section of the
Configuration tab, as it is now used by several skills
* Added an option to the Configuration tab for "# of Poison on You"
VERSION[1.4.67][2017/12/09]
* Fixed error that occurs when trying to import a character's items
VERSION[1.4.66][2017/12/09]
* Added support for the new skill gems
* Most should be fully or almost fully functional, with the exception of Mirrage Archer
* Added the following new uniques:
* Arborix
* Cane of Unravelling
* Doedre's Skin
* Giantsbane
* Leper's Alms
* Memory Vault
* Pure Talent
* Ralakesh's Impatience
* Stormcharger
* The Hungry Loop
* Note that it may not be fully functional for a while due to the difficulty involved in handling it
* The Poet's Pen
* Vix Lunaris
* White Wind
* Wraithlord
* Yoke of Suffering
* Applied the 3.1 changes to the following uniques:
* Rise of the Phoenix (thanks twiz-ahk)
* Queen of the Forest (thanks xmesaj2)
* Atziri's Acuity
* The Baron
* Doomfletch/Doomfletch's Prism
* Lion's Roar
* Omen on the Winds
* Witchfire Brew
* Other uniques are awaiting confirmation of wording changes
* Added Dialla's Malefaction and Malachai's Mark
* Note that Dialla's Malefaction is non-functional as it requires significant changes to support it
The following changes are courtesy of eps1lon:
* Added an option to the Configuration tab for "Used a Movement Skill Recently"
* Fixed variants for Berek's Pass's increased Fire Damage stat
VERSION[1.4.65][2017/12/07]
Apologies for the lack of updates recently; I've been very busy. I'll try and manage a few more updates over the
coming weeks, but I can't make any promises yet.
* Passive tree updated to 3.1
* You can now rename builds and folders to change only the case of letters
* Node tooltips now correctly update when cancelling alternate path tracing
* Fixed Discharge's damage penalty when triggered
* Fixed Multistrike's attack speed bonus to only apply to Melee attacks
* Fixed various Skeleton-related modifiers that were being recognised but were not functioning correctly
* Fixed issue where the program's UI wouldn't be correctly scaled when opened in a non-maximised state
VERSION[1.4.64][2017/10/01]
* Trap Throwing Time, Mine Laying Time, and Totem Placement Time are now calculated and shown in the sidebar
* Special thanks to aggixx for measuring the base time of those animations
* Trap Cooldown is now shown in the sidebar (in addition to the Calcs tab)
* Trap Trigger Radius and Mine Detonation Radius are now calculated and shown in the Calcs tab
* Added support for Vaal Breach
* All Configuration tab options upon which any Support gems depend are now permanently visible, even if enabling
them would have no effect
* Corrected the "Elemental Resistances while on Low Life" stat on Honourhome
* The Melee Damage buff from Phase Run now correctly excludes Totem skills
This update also reworked the program's window initialisation code.
The most visible change is that the program's main window now opens while the program is initialising, but this
rework is primarily intended to solve three uncommon issues:
* The program would crash when launched on a non-primary monitor on certain systems
* The program's UI would be offset when running on systems with certain Intel HD Graphics driver versions
* The program would crash when launched using Wine
VERSION[1.4.63][2017/09/16]
* Added descriptions for support gems
* The Caustic Cloud from Beacon of Corruption is now correctly affected by Area Damage modifiers on the minion
* Gaining immunity to Curses now correctly prevents self-Curses from applying
* Buffs granted by support gems are no longer incorrectly affected by buff effect modifiers of the linked skill
* Fixed issue causing gem sorting and stat differences to be incorrect when Empower/Enhance/Enlighten are selected
VERSION[1.4.62][2017/09/01]
* The instant Leech modifier on Atziri's Acuity should now be recognised correctly
* Fixed issue preventing modifiers to the damage of Channelling skills from applying to Damage over Time
* Fixed issue causing the Innervation buff to apply regardless of the setting in the Configuration tab
VERSION[1.4.61][2017/08/21]
* The Secondary Durations for Blight, Frost Bomb and Phase Run are now calculated and shown in the Calcs tab
* Added an option to the Configuration tab for "# of Shocked Enemies Killed Recently"
* Added support for the "Your Spells are disabled" modifier on Gruthkul's Pelt
* Poison/Bleed Chance on weapons is now correctly local
VERSION[1.4.60][2017/08/21]
* The main Socket Group selector in the sidebar now shows the Socket Group tooltip when you hover over it
* Updated the skill data for Charged Dash to reflect the changes made in 3.0.1
* Modifiers that apply when holding a Shield now correctly apply when Necromantic Aegis is allocated
* The stat comparison for Total DPS inc. Poison is now more intuitive when gaining or losing the ability to Poison
* Updated the "Is the enemy a Boss?" option to remove the Ailment Duration modifiers from Shaper/Guardian
* Corrected the base Energy Shield roll on Martyr's Crown
* Corrected the Critical Strike Multiplier penalty on Ungil's Harmony
* Updated the Poison Chance modifiers on Snakebite and Cospri's Will
VERSION[1.4.59][2017/08/14]
With this update, new builds will default to 3.0, and the version selection dialog will no longer display.
Builds can still be converted to 2.6 via the Configuration tab. All 2.6 builds will continue to work as normal,
however from this point some new features may only be available for 3.0 builds.
* The Helmet enchantments for the new skills are now available in the item enchanting system
* The resistance penalties from completing Act 5/10 can now be disabled using a new option in the Configuration tab
* Removed the attack rate cap for Blink/Mirror Arrow clones, which is no longer present in 3.0
* An explanatory message is now shown in the sidebar if the main skill is disabled (e.g if no compatible weapon is equipped)
* Fixed the Burning Damage roll on Pyre
* Fixed the flat Physical Damage rolls on Widowmaker
* Fixed the Elemental Resistances roll on Immortal Flesh
* Fixed issue preventing Socketed Gem modifiers from applying to gems socketed into the alternate weapon set
VERSION[1.4.58][2017/08/09]
* Added all of the new uniques
* Added support for the Void Gaze skill granted by Eber's Unification
* Added support for the Storm Cascade skill granted by The Rippling Thoughts
* The other skills granted by the new uniques are only partially supported at the moment (no support for the minions)
* Charged Dash now has a "Travel distance" option in the Configuration tab
* Updated the total available passive skill points
* Burn faster/Burn slower should both now be calculated correctly
* Modifiers to life/mana/ES recovery rate should now only affect recovery over time
* The build list now uses natural sort order (so "Foo 50" comes before "Foo 100")
* The gem selection dropdown now accepts "active" as a filter keyword in additional to other gem tags (such as "support")
For 2.6 builds:
* The link created when exporting the passive tree now opens in the 2.6.2 version of the offical passive tree viewer
VERSION[1.4.57][2017/08/05]
* Now that 3.0 is live, the warning that was shown before importing to 3.0 builds is now shown for 2.6 builds instead
* The program now behaves correctly when attempting to import from an account with a private profile
For 3.0 builds:
* Lioneye's Fall now correctly transforms modifiers that grant Ailment Damage while wielding melee weapons
VERSION[1.4.56][2017/08/04]
* AoE Radius is now shown in the sidebar and stat comparison tooltips
* The duration of Wither is now correctly affected by Temporal Chains
* Frozen enemies are now correctly considered to be chilled as well
For 3.0 builds:
* Updated skills and item modifiers from the patch data
* Updated the Bleeding bonus damage against moving enemies
* Added support for the Death Aura skill granted by Death's Oath
* Equipping Varunastra now correctly allows "Ailment Damage while wielding X" modifiers of the appropriate types
to apply (thanks Spawnbroker)
VERSION[1.4.55][2017/08/04]
* Fixed an issue where the stat difference tooltip on the gem enable checkbox would sometimes fail to update
* Added an option to the Configuration tab for "Are you Bleeding?"
For 3.0 builds:
* The Innervation buff can now be enabled using a new option to the Skill Options section of the Configuration tab
* Dark Pact now uses the Totem's life when linked to Spell Totem
* The increased Chaos Damage taken from the Spreading Rot jewel now applies when "Is the enemy Hindered?" is enabled
VERSION[1.4.54][2017/08/03]
* Modifiers to Burn rate should now be simulated correctly
For 3.0 builds:
* Added support for the %-of-Life damage scaling for Dark Pact
* Note that the values are not final, and will change when the patch is released
* For Cast on Skeleton, the skeleton life must be input in the Configuration tab
* Corrected the charge bonuses which weren't reverted properly
* Fixed the "Elemental Damage added as Chaos" modifier on Atziri's Promise; re-import from the unique DB
* Fixed the new life modifier on Death's Oath
VERSION[1.4.53][2017/08/03]
* Added Inya's Epiphany, Volkuur's Guidance and The Coming Calamity
* Fixed an issue where the effect of the Conflux Buff option would persist after Shaper of Desolation is deallocted
For 3.0 builds:
* Updated the passive tree to the final version
* Updated the charge bonuses
* Applied most of the unique changes that hadn't already been applied
Still to be added:
* Some skill changes (waiting for the patch data to become available)
* The new skill granted by Death's Oath
* The changes to Shock and Chill
VERSION[1.4.52][2017/07/30]
* Fixed an issue where attack skills could fail to utilise weapons in the second weapon set
For 3.0 builds:
* Added preliminary support for Charged Dash, Dark Pact, and Storm Burst
VERSION[1.4.51][2017/07/29]
For 3.0 builds:
* Applied the unique flask changes from the Beta patch
* Added the new threshold jewels from the Beta patch
* The Ruthless Blow damage multiplier now correctly applies to Melee Damage only
VERSION[1.4.50][2017/07/29]
* Fixed an error that could occur when dragging items into builds with Animate Weapon
For 3.0 builds:
* Applied the passive tree, skill, charge and item base changes from the Beta patch
VERSION[1.4.49][2017/07/27]
* Added an option to the Configuration tab to activate the periodic Block chance buff from Bastion of Hope
* The stat difference tooltip shown in the gem list should now be correct when the default gem level or quality are set
VERSION[1.4.48][2017/07/27]
This update brings several improvements to the Skills tab:
* The gem selection list has been improved:
* Compatible support gems are now sorted to the top of the list
* Gems are sorted by DPS by default; this can be disabled per-build using a new option below the Socket Group list
* The check mark that designates compatible support gems is now coloured according to the effect it has on your DPS;
green/red indicates a DPS increase/decrease, and yellow indicates no change
* Aura, buff and curse skill gems are now marked with a plus sign that is coloured in the same way as the check mark
* Added two options below the Socket Group list for default gem level and quality; these are saved per-build
* Gem slots are no longer removed when empty, but can instead be removed using the new "X" button to the left of the slot
Other changes:
* Added the recently announced 3.0 uniques
* Added options to the Configuration tab for "Are you always stationary?" and "Are your minions always on Full Life?"
* Corrected the ranges on Mantra of Flames
For 2.6 builds:
* Converted the rare templates to the new template style
For 3.0 builds:
* The Decay modifier from Essence of Delirium should now be recognised correctly
VERSION[1.4.47][2017/07/18]
* Added support for Mantra of Flames
* Note that the buff count is not guaranteed to be correct under all conditions
For 3.0 builds:
* Updated Arcane Surge with the changes from the Beta patch
VERSION[1.4.46][2017/07/18]
* The passive tree search field can now also match node type (keystone/notable/normal)
* Modifiers that apply to gems socketed in items can now apply to minions summoned by those gems
* Improved the program's startup time
For 3.0 builds:
* Fixed error when using The Consuming Dark
VERSION[1.4.45][2017/07/17]
* Fixed issue causing tooltips in the Shared Items list to display modifier ranges instead of specific values
* Fixed the node location display in the Items tab covering jewel tooltips
* Fixed issue preventing affixes on pre-1.4.18 crafted Flasks and Jewels from being recognised
For 3.0 builds:
* Updated many uniques with changes from Beta
VERSION[1.4.44][2017/07/14]
* The Item Crafting UI has been improved:
* Tiers of modifiers are now collapsed into a single entry in the affix selectors
* Sliders now appears below each affix selector that allow you to set both the tier and roll of the modifier
* The Items tab now shows a vertical scroll bar when necessary
* Knockback Chance/Distance calculations have been added to the Other Effects section of the Calcs tab
* Various minor tweaks and fixes
For 3.0 builds:
* Applied the skill and passive tree changes from the Beta patch
VERSION[1.4.43][2017/07/06]
* Spectral Spirits (from Essence of Insanity) are now considered to always be on Full Life
For 3.0 builds:
* Arcane Surge can now applied by Totem skills (as placing the totem can trigger the buff)
* Fixed error when trying to use the 3.0 version of Drillneck
VERSION[1.4.42][2017/07/06]
For 3.0 builds:
* Applied the skill, passive tree, and unique changes from the Beta patch
* Added the Doryani's Touch skill granted by Doryani's Fist
* Added Arcane Surge, Onslaught and Ruthless support gems
VERSION[1.4.41][2017/07/03]
This update introduces a new style of rare template which utilises the item crafting system.
These templates are available on the same set of bases and with the same sets of pre-selected modifiers as the
old templates, but since they are crafted items they have access to all possible modifiers instead of a subset.
These templates are only being trialed for 3.0 builds at present, but if the feedback is positive then they will be
back-ported to 2.6 as well.
Other changes:
* Added support for the Conflux buffs granted by Shaper of Desolation, using a new option in the Configuration tab
* Fixed error that occured when trying to copy an item set
VERSION[1.4.40][2017/07/01]
* Added support for Manifest Dancing Dervish
* With that addition, the program should now support all active and support skills currently in-game
* Animated Guardians now correctly benefit from inherent Dual Wielding bonuses
* Glove enchantment skills no longer incorrectly benefit from support gems
VERSION[1.4.39][2017/06/30]
* You can now apply enchantments to Gloves
* Added support for all Glove enchantment skills
* Various minor tweaks and fixes
VERSION[1.4.38][2017/06/29]
* Added support for Devouring Totem
* Added basic support for Conversion Trap (calculations for mana cost, cooldown and duration)
* With the addition of support for those skills, the program now has support for all skill gems currently in-game
* Fixed issue introduced in 1.4.37 that prevented minions from gaining block chance from Necromantic Aegis shields
* The Melee Damage bonus from the Punisher buff is now correctly Physical-only
* Modifiers to the effect of Fortify should now apply correctly
VERSION[1.4.37][2017/06/26]
This update adds support for item sets:
* Item sets allow you to easily switch between different gear configurations in your build
* In the Items tab, click "Manage..." above the item slots to add or manage item sets
* There's also a shared item set list, which allows you to share entire sets of items between your builds
Other changes:
* Added support for Animate Weapon and Animate Guardian
* These skills utilise the new item set system; to equip items on Animated minions, create a new item set and
equip the items, then select the item set in the dropdown in the sidebar
* You can now zoom the passive tree with Page Up/Down in addition to the scroll wheel and Ctrl+Left/Right Click
* Various minor tweaks and fixes
VERSION[1.4.36][2017/06/22]
* The Consuming Dark is now properly supported; previously, both Chaos and Physical would Poison
For 3.0 builds:
* Updated item affixes; this will correct various oddities, such as missing affix names or incorrect values
VERSION[1.4.35][2017/06/21]
* Added skill parts to Reave and Vaal Reave for selecting the stage count
For 3.0 builds:
* Updated many uniques with changes from the 3.0 beta
* The split Net Regen calculation for Mind over Matter now only occurs when Life Regen is the dominant regen source
* This should fix the interaction between MoM and LL RF
VERSION[1.4.34][2017/06/19]
* Bleed and Ignite DPS are now shown in the Minion section of the sidebar
* The Mana Regen and ES Recharge calculations now correctly handle Recovery modifiers
For 3.0 builds:
* The damage of Minion Ailments have been corrected; previously they were using the same damage ratios as players,
when in fact they now deal 50% less Poison and Ignite damage, and 86% less Bleeding against stationary targets
* Note that the player damage ratios were increased in 3.0, so this restores minions to their previous damage
VERSION[1.4.33][2017/06/18]
For 3.0 builds:
* Updated the wording of various passives
* Many conditional modifiers on passives will now apply to Ailments
* Frostbolt and Ice Nova now have a "Cast on Frostbolt?" option in the Configuration tab to enable the 40% more Damage
* Updated poison and bleed damage ratios to 20% and 70% respectively
* The Bleed, Poison and Ignite sections of the Calcs tab now include breakdowns of the source damage for those ailments
* The breakdowns for Bleed, Poison and Ignite DPS have had some minor improvements in wording
* Damage Multiplier for Ailments from Critical Strikes is now displayed in the Crits section of the Calcs tab
* It should also now be calculated correctly
* All sources of added base damage should now apply to Ailments if they can also apply to the hit
VERSION[1.4.32][2017/06/17]
* Fixed error caused by Punishment
For 3.0 builds:
* The "# of Poison on Enemy" option in the Configuration tab now works for Vile Toxins
VERSION[1.4.31][2017/06/16]
* The Buff/Debuff Skill lists in the Calcs tab now have breakdowns that list all the modifiers granted by those skills
* Added an option to the Configuration tab for "Are you always on full Energy Shield?"
* Fixed issue causing gems with a low maximum level to sometimes be assigned the wrong default level
* Fixed issue causing the slot dropdown in the Skills tab to fail to update correctly under some conditions
For 3.0 builds:
* The new support gems have been updated with the new data from the beta patch
* Applied the following changes from the beta patch:
* Blade Vortex's per-blade damage multiplier now applies to Ailments
* Flameblast's per-stage damage multiplier no longer applies to Decay
* Incinerate's per-stage damage multiplier no longer applies to Decay
* Blade Flurry's per-stage damage multiplier no longer applies to Decay
* Minion's Decay DPS is now shown in the sidebar
* Immolate and Hypothermia's conditional modifiers now apply to Ailments
* Unbound Ailments's modifier to Effect of Ailments should now function correctly
* Fixed issue causing the "increased Physical Damage taken" stat from Maim Support to sometimes apply multiple times
VERSION[1.4.30][2017/06/16]
* Mind over Matter is now displayed in the Damage Taken section of the Calcs tab, instead of Other Defences
For 3.0 builds:
* Mind over Matter is now factored into the Net Regen calculation; Net Life Regen and Net Mana Regen are calculated
and displayed separately
VERSION[1.4.29][2017/06/15]
* Fixed an error that occasionally appeared when editing gems in the Skills tab
For 3.0 builds:
* Damage multipliers for skill parts (e.g Flameblast stages) should now correctly apply to Decay
VERSION[1.4.28][2017/06/14]
For 3.0 builds:
* Deadly Ailments' Ailment Damage modifier should now correctly apply to Ignite
* Fixed error caused by setting quality on Unbound Ailments
VERSION[1.4.27][2017/06/14]
* Added support for the additional totem modifier on Skirmish
For 3.0 builds:
* Added preliminary support for the 11 new support gems
* Note that these gems are still using pre-release data, so some stats may change once the beta patch is available
VERSION[1.4.26][2017/06/12]
* Added Bramble Cobra to the spectre library
* Added support for the Chaos degen from Forbidden Taste
For 3.0 builds:
* Damage multipliers for skill parts (e.g Flameblast stages) should now correctly apply to Damaging Ailments
* Added damage from buffs (e.g Heralds, Anger) should now correctly apply to Damaging Ailments
* Fixed the multiplier on Remote Mine
VERSION[1.4.25][2017/06/11]
* Added options to the Options dialog to show thousands separators in the sidebar or Calcs tab
* Fixed error that could result from importing a character into a 3.0 build
* A warning is now shown before importing a character into a 3.0 build
VERSION[1.4.24][2017/06/09]
* Converting builds between game versions will now automatically update the names of gems that been renamed
For 3.0 builds:
* Updated the base damage for Zombies, Raging Spirits and Skeleton Warriors
* The duration penalty from Rapid Decay should now apply correctly
VERSION[1.4.23][2017/06/09]
* Fixed issue causing some of the item type filters in the unique and rare databases to disable the other filters
For 3.0 builds:
* Modifiers to Area Damage should now apply to all instances of Area Damage over Time (Righteous Fire, Vortex, etc)
* Modifiers to Skill Effect Duration will now apply to Puncture's Bleed and Viper Strike's Poison
* The Decay calculation has been updated to account for the Damage over Time changes
* Elemental Damage with Attacks now correctly affects Ignite
VERSION[1.4.22][2017/06/09]
* Fixed bug causing certain skill stats to be ignored; this notably affected Blade Vortex and Wither
For 3.0 builds:
* Applied the Damage over Time changes
* The new DoT code hasn't been tested as thoroughly as it needs to be, so it may have mistakes
* Updated the bandit rewards
* Reverted some unintended changes to minion's skills made in 1.4.21
VERSION[1.4.21][2017/06/08]
For 3.0 builds:
* Updated skills (except for skills used by minions and spectres)
* Updated item bases
* Updated item modifiers (affixes, corrupted, master)
* Vaal Pact should now work correctly
VERSION[1.4.20][2017/06/08]
* You can now create builds for the 3.0 beta:
* You can choose the game version when creating a Build
* You can convert a build between versions using the new "Game Version" option in the Configuration tab
* All existing builds default to 2.6
For 3.0 builds:
* The passive tree has been updated
* Other changes (such as the Damage over Time overhaul) are still to come
VERSION[1.4.19][2017/06/07]
* The build list now has support for folders
* Importing from a build code no longer requires you to name the build before importing
* Fixed an error that could appear while using the item text editor
VERSION[1.4.18][2017/06/03]
* The "Craft item..." feature has been significantly enhanced:
* Modifiers are now available for all item types, not just Flasks and Jewels
* The affix lists now obey all restrictions that prevent certain modifiers from appearing together
* For example, selecting "inc. Attack Speed with Bows" on a jewel will exclude "inc. Physical Damage with Axes"
* You can now add custom modifiers to Magic and Rare items using the new "Add modifier.." button
* For applicable item types you can choose from Master and Essence modifiers, in addition to writing your own modifier
* All master mods have been removed from the rare templates, since they can easily be added using the new option
* Additional type filters have been added to the Unique and Rare databases
* Added a "# of Poison on Enemy" option to the Configuration tab for Growing Agony
* The Poison section in the Calcs tab now displays Max Poison Stacks
* Added Merveil's Blessed to the spectre library
* Orb of Storms no longer incorrectly benefits from modifiers to area damage
* Various minor tweaks and fixes
VERSION[1.4.17][2017/05/29]
* Added base radius for Zombie's slam
* Minions (including Spectres) will now show the correct attack range for their melee skills
* Fixed an error that would appear when equipping Blood of Corruption
* Corrected the radius for Infernal Blow
VERSION[1.4.16][2017/05/27]
* Items can now be corrupted via the new "Corrupt..." button that appears when viewing the item
* Explosive Arrow's additional radius per fuse is now factored into the area calculation
* Fixed an error that would sometimes appear when editing gems in the Skills tab
VERSION[1.4.15][2017/05/26]
This update adds support for level and attribute requirements:
* Item tooltips now show level and attribute requirements
* Level requirements shown for items imported from in-game may be lower than in-game; this cannot be avoided
* Some previously-imported items may display a more accurate level requirement if they are re-imported
* The gem selectors in the Skills tab now have tooltips that show level and attribute requirements, plus some other details
* The sidebar now shows your attribute requirements if they aren't met
* The Attributes section of the Calcs tab now shows attribute requirements, with detailed breakdowns
Other changes:
* Witchfire Brew's Vulnerability aura now interacts correctly with Umbilicus Immortalis
VERSION[1.4.14][2017/05/24]
* Added an option to the Configuration tab for "Have you been Crit Recently?"
* Fixed some issues with item templates and the All items/Shared items lists
VERSION[1.4.13][2017/05/20]
* Detonate Dead now has an input in the Configuration tab for "Corpse Life"
* Added support for Hungry Abyss
VERSION[1.4.12][2017/05/19]
* The Items tab now has a "Shared items" list which is shared between all of your builds
* Added an Options screen, accessed via a new button at the bottom left corner. The following options have been added:
* Proxy server: specifies the proxy that the program should use when updating or importing characters
* Build save path: overrides the default save location for builds
* Node Power colours: changes the colour scheme used for the node power display
* The breakdowns for hit damage types now show the percentage of total hit damage that is being dealt as that type
* The stat differences shown in passive skill tooltips can now be toggled on and off by pressing Ctrl+D
* Some friendly toasts have set up camp in the bottom left corner, and may appear occasionally to convey various messages
* With the new installer versions, the program will always update itself when started for the first time, but will still
start even if the update check fails
VERSION[1.4.11][2017/05/16]
* Fixed a stack overflow error that could occur when trying to view breakdowns in the Calcs tab
* Fixed interaction between weapon swap and skills granted by items
* Consolidated the program's various list controls; their appearence and behaviour should be largely unchanged,
aside from some minor enhancements
* Various minor tweaks and fixes
VERSION[1.4.10][2017/05/12]
* Added support for weapon swap:
* You can switch between the two weapon sets using the new buttons above the Weapon 1 slot on the Items tab
* Skills in the inactive weapon set are automatically disabled
* Switching weapon sets will automatically update the main skill selection if the current main skill is socketed in the
set being deactivated and there is a skill socketed in the set being activated
* Importing character items will now import both weapon sets
* Added support for "X% chance to deal Double Damage" modifiers
* The comparison tooltip for passive trees now displays the number of refund points needed to switch to that tree
* Added an option to the Configuration tab for "# of Freeze/Shock/Ignite on Enemy" (for The Taming)
* Fixed several anomalies in the handling of duplicate support gems
Also, for those interested in supporting the development of the program I now have a Patreon page.
You can find the link in the About window.
VERSION[1.4.9][2017/05/08]
* AoE Radius and Weapon Range are now calculated and displayed in the "Skill type-specific Stats" section of the Calcs tab
* The breakdowns for those calculations feature a visual display of the area size
* The base radius values of some skills are not known, so they will not be shown
* Explosive Arrow now has separate skill parts for 1 fuse and 5 fuses
* Added support for Convocation
* Rallying Cry's buff is now able to affect minions
* The character limit for build names has been increased to 100; the build list has also been widened
* Spells of the correct type will now be considered to be Triggered when socketed into Mjolner and Cospri's Malice
* Infernal Blow no longer incorrectly benefits from modifiers to area damage
VERSION[1.4.8][2017/05/02]
* Added a Physical Damage Reduction estimate for Armour; by default the estimate is made using the same damage value
used in-game on the character sheet, but it can be overriden using a new option in the Configuration tab
* Added a new "Damage Taken" section to the Calcs tab that shows the incoming damage multipliers for each damage type
* These factor in mitigation (resistances/armour) and modifiers to damage taken
* The multipliers for hits and DoTs are calculated and shown separately
* The multiplier for Physical hit damage includes the Physical Damage Reduction estimate mentioned above
* Added self-degen calculations for Righteous Fire and Blood Rage:
* The sidebar will display "Total Degen" and "Net Regen" (Total Regen minus Total Degen)
* Detailed breakdowns for these calculations can be found in the new Damage Taken section of the Calcs tab
* Added combined avoidance chances for Melee/Projectile/Spell to the Other Defences section of the Calcs tab which
factor in evasion, block, and dodge
* Added support for Arrow Dancing
* The "increase maximum Life if no worn Items are Corrupted" stat on Voll's Vision should now apply correctly
* Corrected the range of the life modifier on The Perfect Form
* Corrected The Alyardex's variants
* Fixed issue that prevented the program's title bar from appearing at low screen resolutions
VERSION[1.4.7][2017/04/20]
* A new section has been added to the Configuration tab for Map Modifiers and Player Debuffs
* This section contains options for simulating many map modifiers, as well as self-curses
* Added support for Self-Flagellation
* Corrected the range of the increased Physical Damage modifier on Edge of Madness
VERSION[1.4.6][2017/04/20]
* Fixed bug introduced in 1.4.5 that prevented Onslaught and Unholy Might from applying correctly
* The minion modifiers on the jewel templates are now correctly hidden when their value is set to 0
VERSION[1.4.5][2017/04/19]
* Added support for Goatman Fire-raiser's Magma Orb skill
* Demigod items and legacy (pre-1.2.0) quiver types can now be imported
* Fixed issue causing the enchanting UI to only show enchantments for the first skill in each socket group
* Fixed issue preventing the life/mana leech boot enchantment from working
VERSION[1.4.4][2017/04/17]
This update fixes two issues affecting the damage calculations for minions.
As a result, the calculated DPS for many minion skills will change to some degree:
* All golem skills will gain up to 25% DPS
* Other minion's attacks will generally lose up to 30% DPS, but some may gain DPS
* Other minion's spells are generally unaffected, but some will gain up to 10% DPS
* Zombies, Skeleton Warriors and Raging Spirits are not affected
Other changes:
* Improved the DPS calculation for Blade Vortex skills used by spectres:
* The blade count can be set using a new option for Raise Spectre in the Configuration tab
* The skills now have a hit rate override, which allows the DPS to be calculated properly
* Added support for the Raise Spiders skill granted by Arakaali's Fang
* Added support for the Spectral Spirits skill granted by Essence of Insanity
* Added the attack rate cap for Blink/Mirror Arrow clones
VERSION[1.4.3][2017/04/16]
* Added Fighting Bull, Kraityn's Sniper, Shadow Lurker and Kaom's Chosen to the spectre library
* Added options to the Configuration tab to enable charges for all minions
* Corrected the minion damage modifier on the Cobalt Jewel template, and added the minion life modifier
* Fixed issue causing minions to trigger Elemental Equilibrium
VERSION[1.4.2][2017/04/16]
* Added support for Beacon of Corruption's Caustic Cloud (adds an extra 'Caustic Cloud' skill to your minions)
* Added Goatman Fire-raiser, Towering Figment, Noisome Ophidian and Pocked Lanternbearer/Illuminator to the spectre library
* Fixed the flat mana modifier on Grand Spectrum
VERSION[1.4.1][2017/04/16]
* Added Slashed Miscreation, Spectral Scoundrel and Cannibal Fire-eater to the spectre library
* The DPS for monster versions of Blade Vortex won't be accurate yet
* Added support for the modifier on The Anima Stone that grants an additional golem with 3 Primordial jewels
* The Zombie's Slam skill should now count as a melee skill
* Minion and Totem Elemental Resistances Support now correctly applies resistances to minions
* Fixed the minion damage conversion from The Scourge
* Fixed the golem damage modifier on Primordial Harmony
* Fixed the Zombie Slam modifiers on Violent Dead
VERSION[1.4.0][2017/04/15]
This update adds support for Minions:
* Added support for the following skills:
* Blink Arrow
* Mirror Arrow
* Raise Spectre:
* A library of commonly used spectres has been added; with Raise Spectre selected as the main skill,
you can click "Manage Spectres..." to browse it and add spectres to your build
* The level of the spectre can be set via a new option in the Configuration tab
* Spectre curses are disabled by default, and can be enabled in the Configuration tab
* Raise Zombie
* Summon Raging Spirit
* Summon Skeletons
* Vaal Summon Skeletons (except generals)
* Summon Spectal Wolf (from The Scourge)
* Added minion support for:
* Summon Chaos Golem
* Summon Flame Golem
* Summon Ice Golem
* Summon Lightning Golem (the Wrath aura can be enabled via a new option in the Configuration tab)
* Summon Stone Golem
* Added support for:
* Minion Instability (adds an extra 'Minion Instability' skill to your minions)
* Necromantic Aegis
* Most minion-related helmet enchantments
Other changes:
* A new section has been added to the Configuration tab for skill-specific options
* The section will only appear if at least one of your skills have options
* The only options added so far are those mentioned above, but more will be added later
* Skill cooldowns are now calculated and displayed
* Corrected or updated the wording of modifiers on several uniques
* Fixed several "NaN" values that could appear for mana-related stats when Blood Magic is allocated
VERSION[1.3.26][2017/04/08]