A simple program for Ys fan-translations.
- Initial Release.
- Create a custom font for FONT_PSP.SKI with Twns font generator, and place it the new text.ini into adoltranslator folder.
- Create a custom font again for FONT_DIA.SKI and FONT_DIA_PSP.SKI, rename the new text.ini to text2.ini and place it into adoltranslator folder.
- Now, you need to edit FONT_SX.BMP, this font uses another encoding, a modified JIS, but we can use the ANSI 1552 encoding because they are similar. For example, á in ANSI is 0xE1, so following this table you can replace the character in the 0xE1 box with á.
- Scena: Just drag and drop the file or the generated po onto adoltranslator.
- WAKU0.bin: Just drag and drop the file or the png onto adoltranslator.
- You can edit the config.exe with Resource Hacker, but some texts aren't translatable, but with AdolTranslator you can translate them without any problems.
- Translate the downloaded pos and config.exe with Resource Hacker, place your translated config.exe and ys1plus.exe on adoltranslator folder and drag them one by one onto Adoltranslator.exe for generate a translated version.
- Ys I Chronicles + (PC)
- Ys II Chronicles + (PC) (Incomplete)
- Thanks to Twn for ASM Hacks and explanations.
- Thanks to Kaplas for waku0 swizzling and C to C# code port.
- Thanks to Pleonex for Yarhl libraries.