diff --git a/README.md b/README.md index f69e225..4aa1fee 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -![AdolTranslator](https://github.com/Darkmet98/AdolTranslator/blob/master/Images/AdolBanner.jpg?raw=true) +![AdolTranslator](https://github.com/Darkmet98/AdolTranslator/blob/main/Images/AdolBanner.jpg?raw=true) # AdolTranslator A simple program for Ys fan-translations. @@ -16,7 +16,7 @@ A simple program for Ys fan-translations. 2. Create a custom font again for **FONT_DIA.SKI** and **FONT_DIA_PSP.SKI**, rename the new **text.ini** to **text2.ini** and place it into adoltranslator folder. 3. Now, you need to edit **FONT_SX.BMP**, this font uses another encoding, a modified JIS, but we can use the ANSI 1552 encoding because they are similar. For example, **á** in ANSI is 0xE1, so following this table you can replace the character in the 0xE1 box with **á**. -![font_layout.jpg](https://github.com/Darkmet98/AdolTranslator/blob/master/Images/font_layout.png?raw=true) +![font_layout.jpg](https://github.com/Darkmet98/AdolTranslator/blob/main/Images/font_layout.png?raw=true) ### Texts * Scena: Just drag and drop the file or the generated po onto adoltranslator. @@ -36,4 +36,4 @@ For example, **á** in ANSI is 0xE1, so following this table you can replace the # Credits * Thanks to Twn for ASM Hacks and explanations. * Thanks to Kaplas for waku0 swizzling and C to C# code port. -* Thanks to Pleonex for Yarhl libraries. \ No newline at end of file +* Thanks to Pleonex for Yarhl libraries.