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longer errors and should last forever\r\n\r\n* The bitening\r\n\r\n- Most armors protect properly against bites, lashes of whips, and dislocation.\r\n- Vampire armor doesn't protect against lashing (damn Belmonts!!!)\r\n- Corrects a plethora of sounds assigned to various articles of clothing\r\n\r\n* Fixes psycross sprites\r\n\r\n- it's PSYDON not PSIDON\r\n\r\n* Third batch\r\n\r\n- Reverts the FOV patch, as it was not well received.\r\n- Standardizes audio cues to pick from, making them easier to choose from for different weapons\r\n- Fixes exploit of mantraps being able to be carried around active inside of chests\r\n- Mantraps damage now properly checks for FEET armor before applying damage, targetting your boots and calculating damage with the armor of your boots.\r\n- Placed mantraps become harder to see (down to 80 alpha)\r\n- Lowers the volume of clothing equipping following player complains about it being too high\r\n- Stumps can be destroyed with cutting items now, and give 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They should no longer give mining experience when using a pick or stake against them.\r\n\r\n* Plays a sound when unearthing stumps\r\n\r\n- Oops, forgot about that one\r\n\r\n* Anthrax adjustments\r\n\r\n- Upped the force on their unique whip\r\n- Armor now protects vitals\r\n\r\n* Map tuneup\r\n\r\n- Pretties the map\r\n- Adds description for stone murder holes\r\n\r\n* Map fixes, conflict fixes\r\n\r\n- Updates the map to neat it following player feedback, should solve merge conflict for TM'ing\r\n\r\n* All roads lead to enigma\r\n\r\n- Further prettyfication of the map with proper roads and stuff\r\n- Erases extant premaped mobs to prevent vampires from cheesing free targets\r\n\r\n* Graverobbin'\r\n\r\n- Adds a trait for Graverob- I mean Treasure Hunters (and Gravediggers) to not get the cursed debuff when unearthing graves\r\n- Makes the statues a bit harder to destroy.\r\n\r\n* Map changes and net hotfix\r\n\r\n- Nets should properly clear the debuff now\r\n- Removes the hated, loathed, and easily destroyed every single time totally-not-psydon statue from the town, replaces it with the beloved wise tree. We all love the wise tree!\r\n- Reverts the changes to Astrata statue since players want destructible statues!\r\n\r\n* Last batch of map changes\r\n\r\n- Ports Dromkii's changes to Maker's Quarters\r\n- Fixes extant map errors and floating tiles from before (as many as I could find)\r\n- Execution gazebo is now outdoors as it should be, no more ceiling\r\n- Keep entrance shuffled for better defense\r\n- Planks on the ceiling for easier roguish adventures\r\n\r\n* True FOV revert\r\n\r\n- Oops, wrong proc!\r\n\r\n* Mapfixes\r\n\r\n- Several map fixes of extant stuff, bad id on locks\r\n- More zads around to hunt\r\n- Elven Kriegsmesser turned into a normal weight weapon\r\n- Keys rewrite\r\n\r\n* Zads and signs\r\n\r\n- More accessible zads, better windows to open into (or break into), more cohesive entrance to Mt. 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