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Nukes Repulse #798

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Nukes Repulse #798

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SELFHELL
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About The Pull Request

Deletes Repulse on player request
bad spell

Why It's Good For The Game

The spell is an SS13 Asset in the literal sense, balanced around Space Wizard.. not land wizards?
Also jaunt already serves as a get out of jail free card and a much better balanced one,

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@sanshoom
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court mage main gives this a thumbs down.. that's all u need to know.

@ThePainkiller
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Noc nerds will run out of spells to even cast at this point, so much for the god of knowledge

@Cre77
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Cre77 commented Sep 26, 2024

agreed- it's either this or nerfing it into the ground along with putting on a cast time. right now it's pretty much an uncounterable "win button" stun that turns any given altercation with a mage into "who instakills who first". which leads to both stale, fraggy gameplay, and mages that are really vocal about how good they are at the game

@1N7Slayer
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I agree that repulse is just way too strong. I wish we had more avid attempts to code interesting or a myriad larger amount of spells in the game.

AOE featherfall would be so cool.

@0nemore
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0nemore commented Sep 27, 2024

I agree with this as long as the court mage gets a spell to replace this.

@ThePainkiller
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AOE featherfall would be so cool.

Not hard to do after I laid the groundwork for falling while not taking damage! Good idea for a spell actually, we'll see what we can make wizards able to play with other than tg spells

@0nemore
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0nemore commented Sep 27, 2024

Court mage should get more utility spells. This would be cool.

@BadAtThisGame302
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Then give him more spells. Add new ones, don't just remove and pray for the best. Bootleg fix.

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7 participants