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zChecklist.md

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Mission Checklist

Players

  • Units marked as playable
    • Lobby Manager, check Role order (Coy, 1Plt, 2Plt, 4Plt, Attachments, MI)
    • Check if editor group names are correct
  • Units spawn with correct gear
  • Does respawn work
    • Respawn location defined
    • Do People spawn back with their gear
    • Respawn marker in editor?

AI

  • Blacklist for HC?
  • inits done?

Scripts

  • Cratefiller
    • check interaction
    • check interface
    • check placement (do NOT place above water, only place on land)
  • Init fields
    • Double check object inits (no error does NOT mean it works)
    • Check if added scripts are working correctly

Modules

  • Zeus Modules & Owners
    • Allow all addons including unofficial ones
  • HC Slots
    • Placed down
    • Assigned slot and variable name
    • Ticked as "playable"
    • Move HC slots close to area of operations (max 8 km away)
  • ACEX Fortify Module (small preset)
  • Artillery
    • Options module
    • Whitelisting module
    • (Artillery groups)
    • Whitelisting enforcement (check on server not editor!)
    • Functionality (select point on map and fire for effect)

Mission specific

  • Mission name correct
  • Check mission time
  • Check Object Count (Mission Statistics)
  • Check server idle FPS (load mission and join server, wait one minute and check FPS)